Feature Description:
Added events to receive current health status / shield status / ammo status.
these events should be fired after taking damage (shielded or unshielded), and after firing a weapon / swapping a weapon.
these events refer to real time data and as such should receive high priority in the the events engine, as a delay in them is much more noticeable than a “match end” event that nothing will change if it gets delayed in 2 seconds (i.e the match will still be over…) …
currently, we have an event that tells us how much damage WE did (and it’s broken as hell, as it keeps tracking after you die and sums the spectated enemys\friend
s new damage to the totalDamageDealt param:slightly_smiling_face: and keeps summing the wrong number if you get re-spawned, but its manageable on client logic ). but we have no information on ammo count \ firing event nor our own health \ shield status.
these are the very basic features of any FPS game… makes no sense not having access to them.