For some (seemingly random) matches,
damage events are never sent (despite the player dealing damage). In matches where
damage events are sent, the sum of the events’
damageAmounts are always less than the reported damage done by
tabs and the game itself.
For example, in a match where the game and
tabs show 194 damage dealt, adding up the
damage events results in a sum of 166. Where is the missing 28 damage?
Can you reproduce it (exact steps to reproduce): Not sure how to reproduce it, it seems to happen for random games.
Impact for my app: Limits the ability for my app to show detailed statistics since the
damage events are unreliable.
Do you currently have a workaround? No, I don’t know of another way to get the damage information.