When the local player is spectating another player (at least another player on their team, not sure about players on other teams) and the spectated player inflicts damage, a
damage event is triggered.
Can you reproduce it (exact steps to reproduce):
When the local player dies in a game, spectate another player on the team and wait for damage events to be triggered.
Impact for my app: [e.g. x% of the users complained about it, it’s a show-stopper]
It was significant before I discovered the cause, but now I’m able to mitigate the issue.
Do you currently have a workaround?
I’m going to keep track of whether or not the player is alive, and have my app ignore damage events that occur while the player is dead.
Logs and video (expires in one week from posting): WeTransfer