When the local player squad is eliminated,
match_end is fired immediately now. Previously, it was not fired in this case at all. It was fired only when a local player left a match.
With this issue,
kill_feed is never fired anymore if the local player squad is eliminated. Previously, you could get
kill_feed events while spectating other squads.
Steps to reproduce:
- Join a match.
- Get your squad eliminated.
match_endwill be fired right away.
kill_feedand other events will not be available while spectating.
Impact for my app:
High. It does not allow to track events in the spectator mode. Also, some of the app windows appear before a user leaves a match because of this issue. This behavior was not intended.