- Feature Description: possibility to choose compression quality or disable it for a file screenshot
- impact for my app: high
- What is your current pain point? - Current file compression is quite high. Some games have poor events in Overwolf API or don’t have them at all. Having the possibility to track pixel information from the screen can give a good opportunity for devs to create their own event by checking of some specific place and its color on the screen. Having a screenshot that is compressed leads to messing with pixel colors which highly decreases the possibility of precise track needed place on the screen
- What do you have in mind to solve it? - use the current version which leads to errors and bugs because it is not possible to fully detect the needed state of the screen
P.S. Memory screenshots are not working for some games (warzone)
We’ve added this feature request to our backlog, and will update our progress in this thread.