Issue Description:
overwolf.windows.bringToFront
has multiple overrides.
I’m trying to use bringToFront(windowId, grabFocus, callback)
, and it causes my window to leave maximized state.
on the other hand, if I use bringToFront(grabFocus, callback)
, it works just fine
Can you reproduce it (exact steps to reproduce):
Yes
- open any Overwolf App window that can be maximized (e.g: Outplayed, Tftactics, etc)
- maximize the window
- call
bringToFront(windowId, grabFocus, callback)
- window moves as intend to front, but it leave maximized mode
Same flow withbringToFront(grabFocus, callback)
will do the same without the said issue
Impact for my app:
medium~high (effects about 20K DAU)
Do you currently have a workaround?
No (as we must specify the window id for the said call)