overwolf.windows.bringToFront has multiple overrides.
I’m trying to use
bringToFront(windowId, grabFocus, callback), and it causes my window to leave maximized state.
on the other hand, if I use
bringToFront(grabFocus, callback), it works just fine
- open any Overwolf App window that can be maximized (e.g: Outplayed, Tftactics, etc)
- maximize the window
bringToFront(windowId, grabFocus, callback)
- window moves as intend to front, but it leave maximized mode
Same flow with
bringToFront(grabFocus, callback)will do the same without the said issue
medium~high (effects about 20K DAU)
No (as we must specify the window id for the said call)