Related Games: DOTA2
The current kill event is very scarce. It’s hard to build anything meaningful with the available data. It would be great to have more receive more data from the kill event, such as:
- Who did you kill?
- How did you kill them? (What was the final blow)
- What was the reward (gold and experience)
- Where did the enemy die?
- Where were you when the enemy died?
I doubt that all these things could be implemented at once, or even at all, but having just any of them would make for more insightful applications. The current event basically just informs us that an enemy was killed, and the count of the current killstreak.
- Impact for my app: [low, mid, high, show-stopper].