The issue has been identified in 2 games during the same testing session. The tester is killed but after receiving the death and killer events we also receive additional hit events that never happened in the game. These arrive before the matchEnd event. the gap between the death events and the first hit event after it is 5 seconds for the first game and 34 seconds for the second game.
For the first game the tester reports 1 hit in total, we received 1 before the death and 3 more after. In the second, we received an in game screenshot showing 0 headshots, but one of the 3 hits coming in after the second game’s death event is a headshot so we count one.
Can you reproduce it (exact steps to reproduce):
unclear how to trigger the issue. The only distinguishing feature of the games are their short duration, but there is no indication that it plays a role
Impact for my app:
unknown number of players having incorrect stats that are calculated from hits. The impact is more severe if events other than hits are also affected, it’s is unclear if it’s the case.
Do you currently have a workaround?
No workaround in place. It seems possible to stop counting hits after the first death event occurs, in solo games only. non-solo would games require more time invested to first nail down the semantics of events concerned with death/revival/elimination/etc.
It’s unclear if events other than hits are also affected.
The games where the issues were seen are the ones ending 2021-04-25 15:31:57.582Z and 2021-04-25 16:01:27.417Z
fortnite-hit-events.zip (25.3 KB)