Hello,
Some Firestone users have reported that Overwolf was using a lot of memory. I suspected that Firestone had a memory leak, so I asked them to send me a screenshot of the memory consumption of the various processes:
Firestone itselfs looks reasonable, but OW’s footprint looks pretty big.
I also asked them to send me their full logs:
OverwolfLogs_2021-03-12_21-48-26.zip (880.5 KB)
The interesting part is this:
id | Running | Session length | Average CPU | Average memory | Avg last CPU | Avg last Memory | Avg. 5 min CPU | Avg 5 min memory | Last Run
----------------------------------------------------------------------------------------------------------------------------------------------
1 | True | 11:03:03 | 0.0% | 130,934K | 0.0% | 130,934K | 0.0% | 254,598K |
2 | True | 11:03:03 | 0.0% | 36,326K | 0.0% | 36,326K | 0.0% | 44,619K |
3 | True | 11:03:03 | 0.0% | 14,392K | 0.0% | 14,392K | 0.0% | 28,001K |
4 | True | 02:50:57 | 0.0% | 97,385K | 0.0% | 97,485K | 0.2% | 948,873K |
5 | True | 07:04:30 | 0.0% | 212,760K | 0.0% | 212,760K | 0.5% | 414,723K |
6 | True | 07:04:30 | 0.0% | 23,258K | 0.0% | 23,258K | 0.0% | 47,792K |
7 | True | 00:55:31 | 0.0% | 44,301K | 0.1% | 58,305K | 0.2% | 166,439K |
id 4 is the GEP, which had a spike at almost 1GB.
They were playing Battlegrounds, and their game session was about 1h long so far.
Are there some known memory issues with the GEP?
And is it possible to deactivate completely the GEP on specific games if need be?