Kills should not capture in warm up match

hey hi, is it possible to identify warm up stages in cs:go and valorant because if we do the kills specially in deathmatch mode it should not capture so.

Hi!
So, for cs:go, you can use the warmup phase in order to detect that this is in fact the warmup.
In valorant, you can detect it in a few ways. Personally, I recommend using the round_number property, since it allows you to determine it at any point, but it’s also possible to use round_phase

With round_number, all you need to do is check it through overwolf.games.events.getInfo. If it is undefined/null, the game is still in warmup. If it is at 1 or more, the game has properly started.

Hope that helps!