[LoL] damage_taken from opponent including towers, minions and monsters

Related Games: League of Legends

  • Feature Description:

the description in the docs for the following events:

  • physical_damage_taken
  • magic_damage_taken
  • true_damage_taken

specify that the damage is from an opponent.

“Receiving (physical/magic/true) damage from an opponent”.

  • impact for my app: [low, mid, high, show-stopper]. high
  • What is your current pain point? We need damage only from champs


Hi, and thanks for the feedback.

We will discuss the matter internally, and we will update you here.
It might take up to a few days.


1 Like

hey @uzi,

Is there a way to distinguish between champ/non-champ “damage taken”? (the numbers shown have different color?)