Related Games: League of Legends
- Feature Description:
the description in the docs for the following events:
- physical_damage_taken
- magic_damage_taken
- true_damage_taken
specify that the damage is from an opponent.
“Receiving (physical/magic/true) damage from an opponent”.
- impact for my app: [low, mid, high, show-stopper]. high
- What is your current pain point? We need damage only from champs