[LoL] damage_taken from opponent including towers, minions and monsters

Related Games: League of Legends

  • Feature Description:

the description in the docs for the following events:

  • physical_damage_taken
  • magic_damage_taken
  • true_damage_taken

specify that the damage is from an opponent.

“Receiving (physical/magic/true) damage from an opponent”.

  • impact for my app: [low, mid, high, show-stopper]. high
  • What is your current pain point? We need damage only from champs

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Hi, and thanks for the feedback.

We will discuss the matter internally, and we will update you here.
It might take up to a few days.

Thanks.

1 Like

hey @uzi,

Is there a way to distinguish between champ/non-champ “damage taken”? (the numbers shown have different color?)