Related Games: PUBG
Issue Description:
whenever user reconnects to a match, a kill event is sent with the current kill count
Can you reproduce it (exact steps to reproduce): Yes
1.create a match in pubg and score some kills
2.kill the game process
3.Relaunch pubg and reconnect to the match
Result:
GEP will trigger a kill event with the current count of kills in the reconnected match
[GameEventsService] Got Game Event: {“events”:[{“name”:“kill”,“data”:“4”}]}
Expected:
No event should be triggered (as there was no kill)
Impact for my app: low-medium (~1K DAU)
Do you currently have a workaround? No
User Logs:
OverwolfLogs_2021-06-02_17-17-54.zip (1.9 MB)