- Feature Description:
In escalation, there are 12 “rounds” each round is for a given weapon. The round event gets fire but gives roundNumber:1 all the time.
Can you add a round number depending on the weapon “rounds”?
- impact for my app: [low, mid, high, show-stopper].
- What is your current pain point?
the round number events don’t provide the actual game progress (stays on 1)
- What do you have in mind to solve it?
For each weapon checkpoint, increase the round number by one and provide it in the round event