Feature Description:
Many of our users use discord/teamspeak to communicate while playing
We have been requested by a lot of users to be able to record these
The setup of most of these users goes like this:
We would like to enable the option to record and manage independently the user’s communication device (not only their system)
impact for my app:
High (very requested feature and a lot of users will be happy by it)
What is your current pain point?
Users wish to have their friends recorded over comms as it is a separate audio channel than the system’s audio
What do you have in mind to solve it?
Expand the StreamAudioOptions
with an additional StreamDeviceVolume
called “comm” or “communication”
Before change:
"audio": {
"mic": {
"volume": 100,
"enable": true
},
"game": {
"volume": 100,
"enable": true
},
"separate_tracks": false
}
After change:
"audio": {
"mic": {
"volume": 100,
"enable": true
},
"game": {
"volume": 100,
"enable": true
},
"communication": {
"volume": 100,
"enable": true
},
"separate_tracks": false
}