Issue Description: When a round goes to overtime, the health values are captured before the final damage has been calculated
Can you reproduce it (exact steps to reproduce): Play a game of Teamfight Tactics. Watch “roster” info events and compare to actual values in game when a round goes to overtime.
Impact for my app: High
Do you currently have a workaround? No. I can request an info update at the start of the next round to manually fetch health values but it still shows innacurate data.
Please reproduce and attach a zip package of your OW client logs
Not sure if logs will be useful here as you need to be able to compare it to the actual values in game, but can provide them & screenshots of this occuring if required.