Scenario:
As a developer, I’d like to use the ctrlKey
property of a DOM element’s WheelEvent
.
When I’m using a native desktop window, ctrlKey
works well.
When I’m using an inGame wink, ctrlKey
is always false
Expected Result:
Clicked on Ctrl
while scrolling would result in ctrlKey
to be true
Actual Result:
Clicked on Ctrl
while scrolling resulted in ctrlKey
to be false
Steps to Reproduce:
- open an overwolf app’s devtools (one that is not desktop only)
- run the following command in the devtools terminal:
window.addEventListener("mousewheel",console.log)
you can read more about the standard behavior of WheelEvent @ MDN:
Impact: Mid