Time | Thread | Line | Function | Message |
21:56:27.746 | 5398 | 168 | GetOverlayManagerController | Create Overlay controller PID=4148(0x1034) server PID = 15944 |
21:56:27.746 | 5398 | 398 | OverlayManager::OverlayManager | OOPO Overlay |
21:56:27.746 | 5398 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_19415944 opened succesfuly |
21:56:27.746 | 5398 | 528 | OverlayManager::OverlayManager | OW System Cursor is set to = 0x2bd906b9 |
21:56:27.746 | 5398 | 7548 | OverlayManager::LoadDefaultCursors | Load default cursors |
21:56:27.746 | 5398 | 536 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x4350791 |
21:56:27.746 | 5398 | 72 | PerformanceCounter::StartSession | StartSession |
21:56:27.746 | 5398 | 72 | PerformanceCounter::StartSession | StartSession |
21:56:27.746 | 5398 | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
21:56:27.746 | 5398 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_19415944 opened succesfuly |
21:56:27.746 | 5398 | 2086 | Client::LogClientInfo | Process OS version [6.2] [64-bit] |
21:56:27.747 | 5398 | 2096 | Client::LogClientInfo | OS version [10.0.19041] |
21:56:27.747 | 5398 | 2118 | Client::LogClientInfo | Client [64-bit] Version 2.2.194.2 |
21:56:27.747 | 5398 | 2131 | Client::LogProcessModules | Loaded modules: |
21:56:27.747 | 5398 | 2147 | | C:\Program Files (x86)\Overwolf\0.194.0.16\OWClient.dll |
21:56:27.747 | 5398 | 2147 | | C:\Program Files (x86)\Overwolf\0.194.0.16\ow-overlay.exe |
21:56:27.747 | 5398 | 2147 | | C:\Windows\SYSTEM32\MSASN1.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\SYSTEM32\VERSION.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\SYSTEM32\WINMM.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\SYSTEM32\Wldp.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\SYSTEM32\d3d11.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\SYSTEM32\d3d9.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\SYSTEM32\dbghelp.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\SYSTEM32\dwmapi.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\SYSTEM32\dxgi.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\SYSTEM32\kernel.appcore.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\SYSTEM32\ntdll.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\SYSTEM32\ntmarta.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\SYSTEM32\textinputframework.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\SYSTEM32\windows.storage.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\SYSTEM32\wintypes.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\System32\ADVAPI32.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\System32\CRYPT32.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\System32\CoreMessaging.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\System32\CoreUIComponents.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\System32\GDI32.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\System32\IMM32.DLL |
21:56:27.747 | 5398 | 2147 | | C:\Windows\System32\KERNEL32.DLL |
21:56:27.747 | 5398 | 2147 | | C:\Windows\System32\KERNELBASE.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\System32\MSCTF.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\System32\OLEAUT32.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\System32\PSAPI.DLL |
21:56:27.747 | 5398 | 2147 | | C:\Windows\System32\RPCRT4.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\System32\SHELL32.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\System32\SHLWAPI.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\System32\USER32.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\System32\WINTRUST.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\System32\WS2_32.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\System32\bcryptPrimitives.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\System32\combase.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\System32\gdi32full.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\System32\msvcp_win.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\System32\msvcrt.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\System32\ole32.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\System32\sechost.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\System32\shcore.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\System32\ucrtbase.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\System32\win32u.dll |
21:56:27.747 | 5398 | 2147 | | C:\Windows\system32\uxtheme.dll |
21:56:27.747 | 5398 | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=408 |
21:56:27.748 | 5398 | 1536 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - Use Default. |
21:56:27.748 | 5398 | 1560 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
21:56:27.748 | 5398 | 1609 | Client::ReadGameConfigurations | Disable DisableEXHandle - ON |
21:56:27.748 | 5398 | 1675 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
21:56:27.748 | 5398 | 1688 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF |
21:56:27.748 | 5398 | 1718 | Client::ReadGameConfigurations | Enable EnableTXR - OFF |
21:56:27.748 | 5398 | 1758 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
21:56:27.748 | 5398 | 1760 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - OFF |
21:56:27.748 | 5398 | 1762 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
21:56:27.748 | 5398 | 1764 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
21:56:27.748 | 5398 | 1766 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF |
21:56:27.748 | 5398 | 1768 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
21:56:27.748 | 5398 | 1770 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
21:56:27.748 | 5398 | 1773 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
21:56:27.748 | 5398 | 1776 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
21:56:27.748 | 5398 | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
21:56:27.748 | 5398 | 2112 | Install::Code | Suspend Hooks: 1 |
21:56:27.748 | 5398 | 1265 | Client::hookFunctions | Detected Windows 8.1 or greater |
21:56:27.748 | 5398 | 1288 | Client::hookFunctions | Acquiring function lock succedded |
21:56:27.749 | 5398 | 254 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
21:56:27.749 | 5398 | 582 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 16 |
21:56:27.749 | 5398 | 952 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
21:56:27.749 | 5398 | 1362 | Client::hookFunctions | Suspend before hook: OFF |
21:56:27.749 | 5398 | 1063 | Install::Code | Segment [5|8160|0x75850000|0x1FE0] |
21:56:27.859 | 5398 | 1991 | FunctionHook::LoadHooker | Loading Utils from C:\Program Files (x86)\Overwolf\0.194.0.16\\OWUtils.dll succeeded |
21:56:27.875 | 5398 | 602 | Install::Code | unknown (MCH) OK |
21:56:27.875 | 5398 | 1063 | Install::Code | Segment [5|431696|0x75850000|0x69650] |
21:56:27.892 | 5398 | 602 | Install::Code | unknown (MCH) OK |
21:56:27.892 | 5398 | 1063 | Install::Code | Segment [5|133424|0x75850000|0x20930] |
21:56:27.912 | 5398 | 602 | Install::Code | unknown (MCH) OK |
21:56:27.912 | 5398 | 1063 | Install::Code | Segment [5|12800|0x75850000|0x3200] |
21:56:27.935 | 5398 | 602 | Install::Code | unknown (MCH) OK |
21:56:27.935 | 5398 | 1063 | Install::Code | Segment [5|-44595104|0x75850000|0xFD578860] |
21:56:27.935 | 5398 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
21:56:27.935 | 5398 | 1063 | Install::Code | Segment [5|-44573648|0x75850000|0xFD57DC30] |
21:56:27.935 | 5398 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
21:56:27.935 | 5398 | 1063 | Install::Code | Segment [5|-44579344|0x75850000|0xFD57C5F0] |
21:56:27.935 | 5398 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
21:56:27.935 | 5398 | 1063 | Install::Code | Segment [5|-45766672|0x75850000|0xFD45A7F0] |
21:56:27.935 | 5398 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
21:56:27.935 | 5398 | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
21:56:27.935 | 5398 | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
21:56:27.935 | 5398 | 94 | GraphicsHookManager::StopThread | StopThread |
21:56:27.936 | 198 | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
21:56:27.936 | 5398 | 758 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 1 |
21:56:27.936 | 5398 | 776 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
21:56:27.936 | 5398 | 778 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
21:56:27.936 | 5398 | 781 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
21:56:27.936 | 5398 | 784 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = OFF |
21:56:27.936 | 5398 | 787 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = ON |
21:56:27.936 | 5398 | 790 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
21:56:27.936 | 5398 | 793 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = ON |
21:56:27.936 | 5398 | 796 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
21:56:27.936 | 5398 | 799 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = OFF |
21:56:27.936 | 5398 | 802 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF |
21:56:27.936 | 5398 | 805 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF |
21:56:27.936 | 5398 | 808 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF |
21:56:27.936 | 5398 | 811 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
21:56:27.936 | 5398 | 814 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
21:56:27.936 | 5398 | 817 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
21:56:27.936 | 5398 | 820 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = ON |
21:56:27.936 | 5398 | 823 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = ON |
21:56:27.936 | 5398 | 826 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
21:56:27.936 | 5398 | 829 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = ON |
21:56:27.936 | 5398 | 832 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = ON |
21:56:27.936 | 5398 | 835 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
21:56:27.936 | 5398 | 838 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
21:56:27.936 | 5398 | 841 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
21:56:27.936 | 5398 | 844 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
21:56:27.936 | 5398 | 847 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
21:56:27.936 | 5398 | 850 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = ON |
21:56:27.936 | 5398 | 853 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
21:56:27.936 | 5398 | 856 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
21:56:27.936 | 5398 | 859 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
21:56:27.936 | 5398 | 862 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
21:56:27.936 | 5398 | 865 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = OFF |
21:56:27.936 | 5398 | 868 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
21:56:27.936 | 5398 | 871 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF |
21:56:27.936 | 5398 | 874 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
21:56:27.936 | 5398 | 877 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
21:56:27.936 | 5398 | 880 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF |
21:56:27.936 | 5398 | 883 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = ON |
21:56:27.936 | 5398 | 886 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = OFF |
21:56:27.936 | 5398 | 889 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
21:56:27.936 | 5398 | 892 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
21:56:27.936 | 5398 | 895 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = OFF |
21:56:27.936 | 5398 | 898 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = OFF |
21:56:27.936 | 5398 | 901 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIKB = OFF |
21:56:27.936 | 5398 | 904 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = ON |
21:56:27.936 | 5398 | 907 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = OFF |
21:56:27.936 | 5398 | 910 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
21:56:27.936 | 5398 | 913 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
21:56:27.936 | 5398 | 916 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
21:56:27.936 | 5398 | 919 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
21:56:27.936 | 5398 | 922 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON |
21:56:27.936 | 5398 | 925 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
21:56:27.936 | 5398 | 928 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
21:56:27.936 | 5398 | 931 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = ON |
21:56:27.936 | 5398 | 934 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = OFF |
21:56:27.936 | 5398 | 937 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
21:56:27.936 | 5398 | 940 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
21:56:27.936 | 5398 | 943 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
21:56:27.936 | 5398 | 946 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
21:56:27.936 | 5398 | 949 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = OFF |
21:56:27.936 | 5398 | 952 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = OFF |
21:56:27.936 | 5398 | 955 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF |
21:56:27.936 | 5398 | 958 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
21:56:27.936 | 5398 | 961 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF |
21:56:27.936 | 5398 | 964 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
21:56:27.936 | 5398 | 967 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
21:56:27.936 | 5398 | 970 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
21:56:27.936 | 5398 | 972 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
21:56:27.936 | 5398 | 974 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
21:56:27.936 | 5398 | 976 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
21:56:27.936 | 5398 | 978 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF |
21:56:27.936 | 5398 | 980 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
21:56:27.936 | 5398 | 982 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
21:56:27.936 | 5398 | 984 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF |
21:56:27.936 | 5398 | 986 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = ON |
21:56:27.936 | 5398 | 988 | OverlayManager::ReadGameConfigurations | GameConfigurations KeepInGameOnLostFocus = OFF |
21:56:27.936 | 5398 | 990 | OverlayManager::ReadGameConfigurations | GameConfigurations FixBlending = ON |
21:56:27.936 | 5398 | 992 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOUseDefaultAdpater = OFF |
21:56:27.936 | 5398 | 994 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableDynamicRendering = OFF |
21:56:27.936 | 5398 | 996 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOExclusiveAsForeground = OFF |
21:56:27.936 | 5398 | 998 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreCursorRefCount = OFF |
21:56:27.936 | 5398 | 1000 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMCHHookRetries = OFF |
21:56:27.936 | 5398 | 1002 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableHookFallback = OFF |
21:56:27.936 | 5398 | 1004 | OverlayManager::ReadGameConfigurations | GameConfigurations AlternativeIPC = OFF |
21:56:27.936 | 5398 | 1006 | OverlayManager::ReadGameConfigurations | GameConfigurations RecordingFlipType = 0 |
21:56:27.936 | 5398 | 1008 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGraphicsFunc = 0 |
21:56:27.936 | 5398 | 1010 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
21:56:27.936 | 5398 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
21:56:27.936 | 5398 | 629 | OverlayManager::InitGameClient | starting hooks... |
21:56:27.952 | 5398 | 602 | Install::Code | Init [Client,1] (MCH) OK |
21:56:27.971 | 5398 | 602 | Install::Code | Init [Client,2] (MCH) OK |
21:56:27.991 | 5398 | 602 | Install::Code | Init [Client,3] (MCH) OK |
21:56:28.6 | 5398 | 602 | Install::Code | Init [Client,4] (MCH) OK |
21:56:28.24 | 5398 | 602 | Install::Code | Init [Client,4.1] (MCH) OK |
21:56:28.44 | 5398 | 602 | Install::Code | Init [Client,4.2] (MCH) OK |
21:56:28.44 | 5398 | 1272 | OverlayManager::Start | Starting... |
21:56:28.44 | 5398 | 1304 | OverlayManager::Start | starting hooks 2... |
21:56:28.64 | 5398 | 602 | Install::Code | Init [Client,5.1] (MCH) OK |
21:56:28.64 | 5398 | 1470 | | XTRAP COMPATIBLE PATCH WARNING |
21:56:28.64 | 5398 | 1479 | OverlayManager::Start | done with hooks... |
21:56:28.64 | 5398 | 108 | ApiManager::Init | API Manager Event : OK |
21:56:28.64 | 5398 | 120 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=6544 |
21:56:28.64 | 5398 | 67 | TXRSetting | Fail to read texture recognition options 0xb7 |
21:56:28.64 | 5398 | 114 | TXOfInterest | New list set with 0 items |
21:56:28.64 | 5398 | 1505 | OverlayManager::Start | get foreground state |
21:56:28.64 | 5398 | 1542 | OverlayManager::Start | Started... |
21:56:28.64 | 48F8 | 7133 | OverlayManager::OnConnected | Connected to server |
21:56:28.64 | 48F8 | 32 | SendServerHelloMessage::Execute | Send connection Ack |
21:56:28.64 | 1990 | 7767 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x120046 |
21:56:29.622 | 48F8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
21:56:29.637 | 48F8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
21:56:29.638 | 48F8 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
21:56:30.129 | 48F8 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
21:56:30.129 | 48F8 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
21:56:30.129 | 48F8 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
21:56:30.192 | 5398 | 418 | fSwapResize_Buffers | Resize buffer (0x92237550)! |
21:56:30.195 | 5398 | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
21:56:30.195 | 5398 | 148 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
21:56:30.196 | 5398 | 148 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
21:56:30.196 | 5398 | 984 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
21:56:30.197 | 5398 | 1041 | RenderDeviceD3d11::init | RefC r:[1]->[1] 0x92237550 |
21:56:30.197 | 5398 | 1072 | RenderDeviceD3d11::init | Device adapter hash: -1761582584 |
21:56:30.197 | 5398 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=841, Height=478, Multisampled=false |
21:56:30.197 | 5398 | 1126 | RenderDeviceD3d11::init | save state |
21:56:30.197 | 5398 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
21:56:30.199 | 5398 | 705 | RenderDeviceD3d11::initDX11 | create vs |
21:56:30.199 | 5398 | 723 | RenderDeviceD3d11::initDX11 | create vs |
21:56:30.201 | 5398 | 745 | RenderDeviceD3d11::initDX11 | create pxs |
21:56:30.202 | 5398 | 774 | RenderDeviceD3d11::initDX11 | create raster |
21:56:30.203 | 5398 | 842 | RenderDeviceD3d11::initDX11 | create buffers |
21:56:30.203 | 5398 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8df38578. |
21:56:30.203 | 5398 | 1134 | RenderDeviceD3d11::init | restore state |
21:56:30.203 | 5398 | 1137 | RenderDeviceD3d11::init | Target Window [0x9c0634] |
21:56:30.203 | 5398 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
21:56:30.203 | 5398 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
21:56:30.203 | 5398 | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
21:56:30.203 | 5398 | 2086 | RenderDeviceD3d11::setFix | Set render device fix RT. |
21:56:30.203 | 5398 | 3061 | OverlayManager::setGraphics | Render Device fix was set RT. |
21:56:30.203 | 5398 | 2102 | RenderDeviceD3d11::setFix | Set render device fix AlphaBlending. |
21:56:30.203 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [841, 478] {WINDOW} |
21:56:30.203 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (841, 478) |
21:56:30.203 | 5398 | 684 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
21:56:30.203 | 5398 | 725 | OverlayInputManager::AddHotKey | Add new hotkey [create_Bookmark_okmohcjfmchpapljmoineeecekojmbbheniohgnp]-[66]-[1]. Total [1] |
21:56:30.203 | 5398 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.250000], offser[0, 0] |
21:56:30.204 | 5398 | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
21:56:30.204 | 5398 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
21:56:30.204 | 5398 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9c0634}. |
21:56:30.204 | 5398 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
21:56:30.204 | 5398 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x53506b3 |
21:56:30.204 | 5398 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [859,449,1700,927] |
21:56:30.204 | 5398 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616) |
21:56:30.204 | 5398 | 2587 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
21:56:30.204 | 5398 | 311 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
21:56:30.204 | 5398 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
21:56:30.204 | 5398 | 8211 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
21:56:30.204 | 48F8 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
21:56:30.205 | 5398 | 2156 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
21:56:30.205 | 5398 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
21:56:30.205 | 5398 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
21:56:30.205 | 5398 | 7973 | OverlayManager::SetCursorInitialState | GameWndProc - Original Cursor Ref Count = 0, Cur = 0x10005 |
21:56:30.205 | 5398 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
21:56:30.232 | 48F8 | 6951 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
21:56:30.232 | 568C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_1A30666_P_15944 opened succesfuly |
21:56:30.232 | 568C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_15944_SHARED_MEMORY_AGENT opened succesfuly |
21:56:30.242 | 48F8 | 6951 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
21:56:30.266 | 568C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_2707A6_P_15944 opened succesfuly |
21:56:30.266 | 568C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_15944_SHARED_MEMORY_AGENT opened succesfuly |
21:56:30.297 | 5398 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
21:56:30.297 | 5398 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
21:56:30.329 | 48F8 | 6951 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
21:56:30.342 | 48F8 | 6951 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
21:56:30.347 | 568C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_3480642_P_15944 opened succesfuly |
21:56:30.347 | 568C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_15944_SHARED_MEMORY_AGENT opened succesfuly |
21:56:30.347 | 568C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_13068A_P_15944 opened succesfuly |
21:56:30.347 | 568C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_15944_SHARED_MEMORY_AGENT opened succesfuly |
21:56:30.761 | 5398 | 326 | RenderImageD3d11::setSize | Create Texture (330,300) / (384,384) - OK |
21:56:30.761 | 5398 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,384) - OK |
21:56:30.762 | 5398 | 326 | RenderImageD3d11::setSize | Create Texture (500,340) / (512,384) - OK |
21:56:30.762 | 5398 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
21:56:30.895 | 48F8 | 6951 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
21:56:30.922 | 5398 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
21:56:30.922 | 5398 | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
21:56:30.922 | 5398 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
21:56:30.922 | 5398 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
21:56:30.922 | 5398 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
21:56:30.922 | 5398 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x53506b3 |
21:56:30.922 | 5398 | 418 | fSwapResize_Buffers | Resize buffer (0x92237550)! |
21:56:30.922 | 5398 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
21:56:30.922 | 5398 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
21:56:30.922 | 5398 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
21:56:30.922 | 5398 | 427 | fSwapResize_Buffers | Device was Resized! |
21:56:30.922 | 5398 | 185 | IRenderDevice::release | Render Releasing. |
21:56:30.922 | 5398 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
21:56:30.922 | 5398 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
21:56:30.922 | 5398 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
21:56:30.922 | 5398 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
21:56:30.922 | 5398 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
21:56:30.922 | 5398 | 202 | IRenderDevice::release | Render Releasing Done. |
21:56:30.922 | 5398 | 431 | fSwapResize_Buffers | End Device was Resized! |
21:56:30.923 | 5398 | 1041 | RenderDeviceD3d11::init | RefC r:[1]->[1] 0x92237550 |
21:56:30.923 | 5398 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1264, Height=661, Multisampled=false |
21:56:30.923 | 5398 | 1126 | RenderDeviceD3d11::init | save state |
21:56:30.923 | 5398 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
21:56:30.927 | 5398 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8df38578. |
21:56:30.927 | 5398 | 1134 | RenderDeviceD3d11::init | restore state |
21:56:30.927 | 5398 | 1137 | RenderDeviceD3d11::init | Target Window [0x9c0634] |
21:56:30.927 | 5398 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
21:56:30.927 | 5398 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
21:56:30.927 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1264, 661] {WINDOW} |
21:56:30.927 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1264, 661) |
21:56:30.929 | 5398 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9c0634}. |
21:56:30.929 | 5398 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
21:56:30.929 | 5398 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x62404fb |
21:56:30.929 | 5398 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [868,327,2132,988] |
21:56:30.929 | 5398 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616) |
21:56:30.929 | 5398 | 326 | RenderImageD3d11::setSize | Create Texture (330,300) / (384,384) - OK |
21:56:30.929 | 5398 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,384) - OK |
21:56:30.929 | 5398 | 326 | RenderImageD3d11::setSize | Create Texture (500,340) / (512,384) - OK |
21:56:30.929 | 5398 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
21:56:32.128 | 568C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
21:56:33.473 | 5398 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
21:56:33.473 | 5398 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
21:56:35.155 | 5398 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
21:56:35.155 | 5398 | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
21:56:35.155 | 5398 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
21:56:35.155 | 5398 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
21:56:35.155 | 5398 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
21:56:35.155 | 5398 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x62404fb |
21:56:35.155 | 5398 | 418 | fSwapResize_Buffers | Resize buffer (0x92237550)! |
21:56:35.155 | 5398 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
21:56:35.155 | 5398 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
21:56:35.155 | 5398 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
21:56:35.155 | 5398 | 427 | fSwapResize_Buffers | Device was Resized! |
21:56:35.155 | 5398 | 185 | IRenderDevice::release | Render Releasing. |
21:56:35.155 | 5398 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
21:56:35.155 | 5398 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
21:56:35.155 | 5398 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
21:56:35.155 | 5398 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
21:56:35.155 | 5398 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
21:56:35.155 | 5398 | 202 | IRenderDevice::release | Render Releasing Done. |
21:56:35.155 | 5398 | 431 | fSwapResize_Buffers | End Device was Resized! |
21:56:35.421 | 5398 | 1041 | RenderDeviceD3d11::init | RefC r:[1]->[1] 0x92237550 |
21:56:35.421 | 5398 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1024, Height=768, Multisampled=false |
21:56:35.421 | 5398 | 1126 | RenderDeviceD3d11::init | save state |
21:56:35.421 | 5398 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
21:56:35.426 | 5398 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8df38578. |
21:56:35.426 | 5398 | 1134 | RenderDeviceD3d11::init | restore state |
21:56:35.426 | 5398 | 1137 | RenderDeviceD3d11::init | Target Window [0x9c0634] |
21:56:35.426 | 5398 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
21:56:35.426 | 5398 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
21:56:35.426 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1024, 768] {WINDOW} |
21:56:35.426 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1024, 768) |
21:56:35.433 | 5398 | 418 | fSwapResize_Buffers | Resize buffer (0x92237550)! |
21:56:35.433 | 5398 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
21:56:35.433 | 5398 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
21:56:35.433 | 5398 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
21:56:35.433 | 5398 | 427 | fSwapResize_Buffers | Device was Resized! |
21:56:35.433 | 5398 | 185 | IRenderDevice::release | Render Releasing. |
21:56:35.433 | 5398 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
21:56:35.433 | 5398 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
21:56:35.433 | 5398 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
21:56:35.433 | 5398 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
21:56:35.433 | 5398 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
21:56:35.433 | 5398 | 202 | IRenderDevice::release | Render Releasing Done. |
21:56:35.433 | 5398 | 431 | fSwapResize_Buffers | End Device was Resized! |
21:56:35.441 | 5398 | 1041 | RenderDeviceD3d11::init | RefC r:[1]->[1] 0x92237550 |
21:56:35.441 | 5398 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=2560, Height=1440, Multisampled=false |
21:56:35.441 | 5398 | 1126 | RenderDeviceD3d11::init | save state |
21:56:35.441 | 5398 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
21:56:35.448 | 5398 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8df38578. |
21:56:35.448 | 5398 | 1134 | RenderDeviceD3d11::init | restore state |
21:56:35.448 | 5398 | 1137 | RenderDeviceD3d11::init | Target Window [0x9c0634] |
21:56:35.448 | 5398 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
21:56:35.448 | 5398 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
21:56:35.448 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
21:56:35.448 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
21:56:35.893 | 5398 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9c0634}. |
21:56:35.893 | 5398 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
21:56:35.900 | 5398 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x60304cd |
21:56:35.900 | 5398 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
21:56:35.901 | 5398 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616) |
21:56:35.902 | 5398 | 326 | RenderImageD3d11::setSize | Create Texture (330,300) / (384,384) - OK |
21:56:35.902 | 5398 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,384) - OK |
21:56:35.904 | 5398 | 326 | RenderImageD3d11::setSize | Create Texture (500,340) / (512,384) - OK |
21:56:35.904 | 5398 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
21:56:36.44 | 5398 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
21:56:36.44 | 5398 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
21:56:36.66 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
21:56:36.66 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
21:56:38.112 | 1990 | 2131 | Client::LogProcessModules | Loaded modules: |
21:56:38.112 | 1990 | 2147 | | C:\Program Files (x86)\Overwolf\0.194.0.16\D3DCompiler_43.dll |
21:56:38.112 | 1990 | 2147 | | C:\Program Files (x86)\Overwolf\0.194.0.16\D3DX9_43.dll |
21:56:38.112 | 1990 | 2147 | | C:\Program Files (x86)\Overwolf\0.194.0.16\OWClient.dll |
21:56:38.112 | 1990 | 2147 | | C:\Program Files (x86)\Overwolf\0.194.0.16\OWUtils.dll |
21:56:38.112 | 1990 | 2147 | | C:\Program Files (x86)\Overwolf\0.194.0.16\d3dx11_43.dll |
21:56:38.112 | 1990 | 2147 | | C:\Program Files (x86)\Overwolf\0.194.0.16\ow-overlay.exe |
21:56:38.112 | 1990 | 2147 | | C:\Users\Astrix\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\197.1.9\plugins\64\gep_warzoneext.dll |
21:56:38.112 | 1990 | 2147 | | C:\Users\Astrix\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\197.1.9\plugins\64\libowgameevents64.dll |
21:56:38.112 | 1990 | 2147 | | C:\Users\Astrix\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\197.1.9\plugins\GEPPlugin64.dll |
21:56:38.112 | 1990 | 2147 | | C:\Windows\SYSTEM32\CRYPTBASE.dll |
21:56:38.112 | 1990 | 2147 | | C:\Windows\SYSTEM32\CRYPTSP.dll |
21:56:38.112 | 1990 | 2147 | | C:\Windows\SYSTEM32\IPHLPAPI.DLL |
21:56:38.112 | 1990 | 2147 | | C:\Windows\SYSTEM32\MSASN1.dll |
21:56:38.112 | 1990 | 2147 | | C:\Windows\SYSTEM32\VERSION.dll |
21:56:38.112 | 1990 | 2147 | | C:\Windows\SYSTEM32\WINMM.dll |
21:56:38.112 | 1990 | 2147 | | C:\Windows\SYSTEM32\WINNSI.DLL |
21:56:38.112 | 1990 | 2147 | | C:\Windows\SYSTEM32\Wldp.dll |
21:56:38.112 | 1990 | 2147 | | C:\Windows\SYSTEM32\d3d11.dll |
21:56:38.112 | 1990 | 2147 | | C:\Windows\SYSTEM32\d3d9.dll |
21:56:38.112 | 1990 | 2147 | | C:\Windows\SYSTEM32\dbghelp.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\SYSTEM32\devobj.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\SYSTEM32\drvstore.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\SYSTEM32\dwmapi.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\SYSTEM32\dxcore.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\SYSTEM32\dxgi.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\SYSTEM32\gpapi.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\SYSTEM32\kernel.appcore.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\SYSTEM32\ntdll.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\SYSTEM32\ntmarta.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\SYSTEM32\profapi.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\SYSTEM32\textinputframework.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\SYSTEM32\windows.storage.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\SYSTEM32\wintypes.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\ADVAPI32.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\CRYPT32.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\CoreMessaging.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\CoreUIComponents.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_c0e159863e7afdde\nvldumdx.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_c0e159863e7afdde\nvwgf2umx.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\GDI32.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\IMM32.DLL |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\KERNEL32.DLL |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\KERNELBASE.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\MSCTF.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\NSI.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\OLEAUT32.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\PSAPI.DLL |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\RPCRT4.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\SHELL32.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\SHLWAPI.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\USER32.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\WINTRUST.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\WS2_32.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\bcrypt.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\bcryptPrimitives.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\cfgmgr32.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\combase.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\cryptnet.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\gdi32full.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\imagehlp.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\msvcp_win.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\msvcrt.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\ole32.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\sechost.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\shcore.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\ucrtbase.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\System32\win32u.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\system32\rsaenh.dll |
21:56:38.113 | 1990 | 2147 | | C:\Windows\system32\uxtheme.dll |
21:56:38.417 | 568C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
21:56:43.583 | 568C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
21:59:04.988 | 28F4 | 7690 | OverlayManager::IsEmptyCursor | Cache cursor 0x10009 (v: 1) |
21:59:47.482 | 28F4 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
21:59:47.567 | 28F4 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
21:59:48.587 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:01:00.629 | 48F8 | 140 | LoadOWOBSCaptureDllCommand::Execute | Load ow obs capture dll |
22:01:00.630 | 48F8 | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
22:01:00.639 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:01:00.640 | 5398 | 255 | Overlay::Streaming::GameCaptureManager::OnStreaming | Start Capturing msg |
22:01:02.655 | 5474 | 50 | capture device | capture device registered |
22:01:02.700 | 5398 | 50 | capture device | graphics-hook.dll loaded against process: ow-overlay.exe |
22:01:02.700 | 5398 | 50 | capture device | (half life scientist) everything.. seems to be in order |
22:01:02.700 | 5398 | 50 | capture device | d3d11 shared texture capture successful |
22:01:03.930 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:14:10.292 | 48F8 | 155 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStop | Streaming stopped 0 [t:-2] |
22:14:12.87 | 3608 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:14:15.293 | 48F8 | 155 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStop | Streaming stopped 0 [t:-2] |
22:14:15.362 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:14:25.625 | 28F4 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
22:14:25.755 | 5398 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
22:14:25.755 | 5398 | 418 | fSwapResize_Buffers | Resize buffer (0x92237550)! |
22:14:25.755 | 5398 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
22:14:25.755 | 5398 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:14:25.755 | 5398 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:14:25.755 | 5398 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:14:25.755 | 5398 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:14:25.755 | 5398 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x60304cd |
22:14:25.755 | 5398 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:14:25.755 | 5398 | 427 | fSwapResize_Buffers | Device was Resized! |
22:14:25.755 | 5398 | 185 | IRenderDevice::release | Render Releasing. |
22:14:25.755 | 5398 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
22:14:25.755 | 5398 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:14:25.755 | 5398 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:14:25.755 | 5398 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:14:25.755 | 5398 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:14:25.755 | 5398 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:14:25.755 | 5398 | 202 | IRenderDevice::release | Render Releasing Done. |
22:14:25.755 | 5398 | 431 | fSwapResize_Buffers | End Device was Resized! |
22:14:25.756 | 5398 | 1041 | RenderDeviceD3d11::init | RefC r:[1]->[1] 0x92237550 |
22:14:25.756 | 5398 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1264, Height=661, Multisampled=false |
22:14:25.756 | 5398 | 1126 | RenderDeviceD3d11::init | save state |
22:14:25.756 | 5398 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:14:25.762 | 5398 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8df38578. |
22:14:25.762 | 5398 | 1134 | RenderDeviceD3d11::init | restore state |
22:14:25.762 | 5398 | 1137 | RenderDeviceD3d11::init | Target Window [0x9c0634] |
22:14:25.762 | 5398 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:14:25.762 | 5398 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:14:25.762 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1264, 661] {WINDOW} |
22:14:25.762 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1264, 661) |
22:14:25.762 | 28F4 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
22:14:25.763 | 5398 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9c0634}. |
22:14:25.763 | 5398 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
22:14:25.763 | 5398 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3c870720 |
22:14:25.763 | 5398 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [868,327,2132,988] |
22:14:25.763 | 5398 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616) |
22:14:25.772 | 5398 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:14:25.772 | 5398 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:14:26.18 | 48F8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
22:14:26.18 | 48F8 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
22:14:26.18 | 48F8 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
22:14:26.18 | 48F8 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[] |
22:14:26.18 | 48F8 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
22:14:26.18 | 48F8 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
22:14:26.18 | 48F8 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
22:14:26.19 | 5398 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
22:14:26.33 | 48F8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
22:14:26.34 | 48F8 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
22:14:26.37 | 5398 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
22:14:27.540 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:14:29.62 | 3608 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:14:35.627 | 5398 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
22:14:35.627 | 5398 | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
22:14:35.627 | 5398 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:14:35.627 | 5398 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:14:35.627 | 5398 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:14:35.627 | 5398 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3c870720 |
22:14:35.627 | 5398 | 418 | fSwapResize_Buffers | Resize buffer (0x92237550)! |
22:14:35.627 | 5398 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
22:14:35.627 | 5398 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:14:35.627 | 5398 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:14:35.627 | 5398 | 427 | fSwapResize_Buffers | Device was Resized! |
22:14:35.627 | 5398 | 185 | IRenderDevice::release | Render Releasing. |
22:14:35.627 | 5398 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
22:14:35.627 | 5398 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:14:35.627 | 5398 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:14:35.627 | 5398 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:14:35.627 | 5398 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:14:35.627 | 5398 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:14:35.627 | 5398 | 202 | IRenderDevice::release | Render Releasing Done. |
22:14:35.627 | 5398 | 431 | fSwapResize_Buffers | End Device was Resized! |
22:14:35.632 | 5398 | 1041 | RenderDeviceD3d11::init | RefC r:[1]->[1] 0x92237550 |
22:14:35.632 | 5398 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1280, Height=700, Multisampled=false |
22:14:35.632 | 5398 | 1126 | RenderDeviceD3d11::init | save state |
22:14:35.632 | 5398 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:14:35.637 | 5398 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8df38578. |
22:14:35.637 | 5398 | 1134 | RenderDeviceD3d11::init | restore state |
22:14:35.637 | 5398 | 1137 | RenderDeviceD3d11::init | Target Window [0x9c0634] |
22:14:35.637 | 5398 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:14:35.637 | 5398 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:14:35.637 | 5398 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
22:14:35.637 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1280, 700] {FULL} |
22:14:35.637 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1280, 700) |
22:14:35.639 | 5398 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9c0634}. |
22:14:35.639 | 5398 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
22:14:35.639 | 5398 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x199c01db |
22:14:35.639 | 5398 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1024,768] | Game [860,296,2140,996] |
22:14:35.640 | 5398 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616) |
22:14:35.640 | 5398 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
22:14:36.105 | 48F8 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
22:14:36.105 | 48F8 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
22:14:36.107 | 5398 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:14:36.107 | 5398 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:14:36.108 | 48F8 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
22:14:36.108 | 48F8 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
22:14:36.108 | 5398 | 2156 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
22:14:36.108 | 5398 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:14:36.108 | 5398 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:14:36.121 | 5398 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
22:14:36.175 | 5398 | 418 | fSwapResize_Buffers | Resize buffer (0x92237550)! |
22:14:36.175 | 5398 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
22:14:36.175 | 5398 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:14:36.175 | 5398 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:14:36.175 | 5398 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:14:36.176 | 5398 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:14:36.176 | 5398 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x199c01db |
22:14:36.176 | 5398 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:14:36.176 | 5398 | 427 | fSwapResize_Buffers | Device was Resized! |
22:14:36.176 | 5398 | 185 | IRenderDevice::release | Render Releasing. |
22:14:36.176 | 5398 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
22:14:36.176 | 5398 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:14:36.176 | 5398 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:14:36.176 | 5398 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:14:36.176 | 5398 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:14:36.176 | 5398 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:14:36.176 | 5398 | 202 | IRenderDevice::release | Render Releasing Done. |
22:14:36.176 | 5398 | 431 | fSwapResize_Buffers | End Device was Resized! |
22:14:36.888 | 3608 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:14:36.889 | 5398 | 1041 | RenderDeviceD3d11::init | RefC r:[1]->[1] 0x92237550 |
22:14:36.889 | 5398 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1024, Height=768, Multisampled=false |
22:14:36.889 | 5398 | 1126 | RenderDeviceD3d11::init | save state |
22:14:36.889 | 5398 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:14:36.894 | 5398 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8df38578. |
22:14:36.894 | 5398 | 1134 | RenderDeviceD3d11::init | restore state |
22:14:36.894 | 5398 | 1137 | RenderDeviceD3d11::init | Target Window [0x9c0634] |
22:14:36.894 | 5398 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:14:36.894 | 5398 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:14:36.894 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1024, 768] {FULL} |
22:14:36.894 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1024, 768) |
22:14:36.898 | 5398 | 418 | fSwapResize_Buffers | Resize buffer (0x92237550)! |
22:14:36.898 | 5398 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
22:14:36.898 | 5398 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:14:36.898 | 5398 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:14:36.898 | 5398 | 427 | fSwapResize_Buffers | Device was Resized! |
22:14:36.898 | 5398 | 185 | IRenderDevice::release | Render Releasing. |
22:14:36.898 | 5398 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
22:14:36.898 | 5398 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:14:36.898 | 5398 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:14:36.898 | 5398 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:14:36.898 | 5398 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:14:36.898 | 5398 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:14:36.898 | 5398 | 202 | IRenderDevice::release | Render Releasing Done. |
22:14:36.898 | 5398 | 431 | fSwapResize_Buffers | End Device was Resized! |
22:14:36.902 | 5398 | 1041 | RenderDeviceD3d11::init | RefC r:[1]->[1] 0x92237550 |
22:14:36.902 | 5398 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=2560, Height=1440, Multisampled=false |
22:14:36.902 | 5398 | 1126 | RenderDeviceD3d11::init | save state |
22:14:36.902 | 5398 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:14:36.908 | 5398 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8df38578. |
22:14:36.908 | 5398 | 1134 | RenderDeviceD3d11::init | restore state |
22:14:36.908 | 5398 | 1137 | RenderDeviceD3d11::init | Target Window [0x9c0634] |
22:14:36.908 | 5398 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:14:36.908 | 5398 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:14:36.908 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
22:14:36.908 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
22:14:36.909 | 5398 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9c0634}. |
22:14:36.909 | 5398 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
22:14:36.910 | 5398 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1e4a06db |
22:14:36.910 | 5398 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
22:14:36.910 | 5398 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616) |
22:14:36.910 | 5398 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
22:14:36.915 | 5398 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:14:36.915 | 5398 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:14:37.889 | 5398 | 326 | RenderImageD3d11::setSize | Create Texture (330,300) / (384,384) - OK |
22:14:37.889 | 5398 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,384) - OK |
22:14:55.87 | 48F8 | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
22:14:55.109 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:14:55.110 | 5398 | 50 | capture device | graphics-hook.dll loaded against process: ow-overlay.exe |
22:14:55.110 | 5398 | 50 | capture device | (half life scientist) everything.. seems to be in order |
22:14:55.111 | 5398 | 50 | capture device | d3d11 shared texture capture successful |
22:14:55.111 | 5398 | 255 | Overlay::Streaming::GameCaptureManager::OnStreaming | Start Capturing msg |
22:14:56.800 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:18:37.492 | 48F8 | 155 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStop | Streaming stopped 0 [t:-2] |
22:18:39.429 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:18:42.492 | 48F8 | 155 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStop | Streaming stopped 0 [t:-2] |
22:18:42.643 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:18:44.597 | 28F4 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
22:18:44.695 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
22:18:44.695 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
22:18:44.712 | 5398 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
22:18:44.712 | 5398 | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
22:18:44.712 | 5398 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:18:44.712 | 5398 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:18:44.713 | 5398 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:18:44.713 | 5398 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1e4a06db |
22:18:44.713 | 5398 | 418 | fSwapResize_Buffers | Resize buffer (0x92237550)! |
22:18:44.713 | 5398 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
22:18:44.713 | 5398 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:18:44.713 | 5398 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:18:44.713 | 5398 | 427 | fSwapResize_Buffers | Device was Resized! |
22:18:44.713 | 5398 | 185 | IRenderDevice::release | Render Releasing. |
22:18:44.713 | 5398 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
22:18:44.713 | 5398 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:18:44.713 | 5398 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:18:44.713 | 5398 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:18:44.713 | 5398 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:18:44.713 | 5398 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:18:44.713 | 5398 | 202 | IRenderDevice::release | Render Releasing Done. |
22:18:44.713 | 5398 | 431 | fSwapResize_Buffers | End Device was Resized! |
22:18:44.716 | 5398 | 1041 | RenderDeviceD3d11::init | RefC r:[1]->[1] 0x92237550 |
22:18:44.716 | 5398 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1264, Height=661, Multisampled=false |
22:18:44.716 | 5398 | 1126 | RenderDeviceD3d11::init | save state |
22:18:44.716 | 5398 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:18:44.716 | 28F4 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
22:18:44.724 | 5398 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8df38578. |
22:18:44.724 | 5398 | 1134 | RenderDeviceD3d11::init | restore state |
22:18:44.724 | 5398 | 1137 | RenderDeviceD3d11::init | Target Window [0x9c0634] |
22:18:44.724 | 5398 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:18:44.724 | 5398 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:18:44.724 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1264, 661] {WINDOW} |
22:18:44.724 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1264, 661) |
22:18:44.725 | 5398 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9c0634}. |
22:18:44.725 | 5398 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
22:18:44.726 | 5398 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1b4d04e9 |
22:18:44.726 | 5398 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [868,327,2132,988] |
22:18:44.726 | 5398 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616) |
22:18:44.934 | 48F8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
22:18:44.934 | 48F8 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
22:18:44.934 | 48F8 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
22:18:44.934 | 48F8 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[] |
22:18:44.934 | 48F8 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
22:18:44.934 | 48F8 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
22:18:44.934 | 48F8 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
22:18:44.934 | 5398 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
22:18:44.949 | 48F8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
22:18:44.952 | 48F8 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
22:18:44.953 | 5398 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
22:18:45.970 | 5398 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:18:45.970 | 5398 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:18:47.471 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:18:52.455 | 5398 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
22:18:52.455 | 5398 | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
22:18:52.455 | 5398 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:18:52.455 | 5398 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:18:52.455 | 5398 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:18:52.455 | 5398 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1b4d04e9 |
22:18:52.456 | 5398 | 418 | fSwapResize_Buffers | Resize buffer (0x92237550)! |
22:18:52.456 | 5398 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
22:18:52.456 | 5398 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:18:52.456 | 5398 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:18:52.456 | 5398 | 427 | fSwapResize_Buffers | Device was Resized! |
22:18:52.456 | 5398 | 185 | IRenderDevice::release | Render Releasing. |
22:18:52.456 | 5398 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
22:18:52.456 | 5398 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:18:52.456 | 5398 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:18:52.456 | 5398 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:18:52.456 | 5398 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:18:52.456 | 5398 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:18:52.456 | 5398 | 202 | IRenderDevice::release | Render Releasing Done. |
22:18:52.456 | 5398 | 431 | fSwapResize_Buffers | End Device was Resized! |
22:18:52.461 | 5398 | 1041 | RenderDeviceD3d11::init | RefC r:[1]->[1] 0x92237550 |
22:18:52.461 | 5398 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1280, Height=700, Multisampled=false |
22:18:52.461 | 5398 | 1126 | RenderDeviceD3d11::init | save state |
22:18:52.461 | 5398 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:18:52.466 | 5398 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8df38578. |
22:18:52.466 | 5398 | 1134 | RenderDeviceD3d11::init | restore state |
22:18:52.466 | 5398 | 1137 | RenderDeviceD3d11::init | Target Window [0x9c0634] |
22:18:52.466 | 5398 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:18:52.466 | 5398 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:18:52.466 | 5398 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
22:18:52.466 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1280, 700] {FULL} |
22:18:52.466 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1280, 700) |
22:18:52.468 | 5398 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9c0634}. |
22:18:52.468 | 5398 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
22:18:52.468 | 5398 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x25ef0539 |
22:18:52.468 | 5398 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1024,768] | Game [860,296,2140,996] |
22:18:52.468 | 5398 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616) |
22:18:52.898 | 48F8 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
22:18:52.898 | 48F8 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
22:18:52.900 | 5398 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:18:52.900 | 5398 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:18:52.900 | 48F8 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
22:18:52.900 | 48F8 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
22:18:52.900 | 5398 | 2156 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
22:18:52.900 | 5398 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:18:52.900 | 5398 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:18:52.908 | 5398 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
22:18:52.909 | 5398 | 418 | fSwapResize_Buffers | Resize buffer (0x92237550)! |
22:18:52.909 | 5398 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
22:18:52.909 | 5398 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:18:52.909 | 5398 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:18:52.909 | 5398 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:18:53.161 | 5398 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:18:53.163 | 5398 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x25ef0539 |
22:18:53.163 | 5398 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:18:53.163 | 5398 | 427 | fSwapResize_Buffers | Device was Resized! |
22:18:53.163 | 5398 | 185 | IRenderDevice::release | Render Releasing. |
22:18:53.163 | 5398 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
22:18:53.163 | 5398 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:18:53.163 | 5398 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:18:53.163 | 5398 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:18:53.163 | 5398 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:18:53.163 | 5398 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:18:53.163 | 5398 | 202 | IRenderDevice::release | Render Releasing Done. |
22:18:53.163 | 5398 | 431 | fSwapResize_Buffers | End Device was Resized! |
22:18:53.204 | 5398 | 418 | fSwapResize_Buffers | Resize buffer (0x92237550)! |
22:18:53.483 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:18:53.631 | 5398 | 1041 | RenderDeviceD3d11::init | RefC r:[1]->[1] 0x92237550 |
22:18:53.631 | 5398 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=2560, Height=1440, Multisampled=false |
22:18:53.631 | 5398 | 1126 | RenderDeviceD3d11::init | save state |
22:18:53.631 | 5398 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:18:53.636 | 5398 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8df38578. |
22:18:53.636 | 5398 | 1134 | RenderDeviceD3d11::init | restore state |
22:18:53.636 | 5398 | 1137 | RenderDeviceD3d11::init | Target Window [0x9c0634] |
22:18:53.636 | 5398 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:18:53.636 | 5398 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:18:53.636 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
22:18:53.636 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
22:18:53.639 | 5398 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9c0634}. |
22:18:53.640 | 5398 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
22:18:53.640 | 5398 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x21c8072b |
22:18:53.640 | 5398 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
22:18:53.640 | 5398 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616) |
22:18:53.640 | 5398 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
22:18:53.643 | 5398 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:18:53.643 | 5398 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:18:55.559 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:19:44.301 | 5398 | 326 | RenderImageD3d11::setSize | Create Texture (330,300) / (384,384) - OK |
22:19:44.301 | 5398 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,384) - OK |
22:20:01.552 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:20:01.572 | 48F8 | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
22:20:03.260 | 5398 | 50 | capture device | graphics-hook.dll loaded against process: ow-overlay.exe |
22:20:03.260 | 5398 | 50 | capture device | (half life scientist) everything.. seems to be in order |
22:20:03.260 | 5398 | 50 | capture device | d3d11 shared texture capture successful |
22:20:03.260 | 5398 | 255 | Overlay::Streaming::GameCaptureManager::OnStreaming | Start Capturing msg |
22:20:04.812 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:22:25.212 | 28F4 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [create_Bookmark_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
22:22:25.320 | 28F4 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [create_Bookmark_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
22:22:26.594 | 3608 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:22:28.793 | 3608 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:33:52.399 | 48F8 | 155 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStop | Streaming stopped 0 [t:-2] |
22:33:54.869 | 3608 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:33:57.400 | 48F8 | 155 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStop | Streaming stopped 0 [t:-2] |
22:33:57.929 | 3608 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:33:58.666 | 28F4 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
22:33:58.755 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
22:33:58.755 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
22:33:58.768 | 5398 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
22:33:58.768 | 5398 | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
22:33:58.768 | 5398 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:33:58.768 | 5398 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:33:58.768 | 5398 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:33:58.768 | 5398 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x21c8072b |
22:33:58.768 | 5398 | 418 | fSwapResize_Buffers | Resize buffer (0x92237550)! |
22:33:58.768 | 5398 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
22:33:58.768 | 5398 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:33:58.768 | 5398 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:33:58.768 | 5398 | 427 | fSwapResize_Buffers | Device was Resized! |
22:33:58.768 | 5398 | 185 | IRenderDevice::release | Render Releasing. |
22:33:58.768 | 5398 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
22:33:58.768 | 5398 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:33:58.768 | 5398 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:33:58.768 | 5398 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:33:58.768 | 5398 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:33:58.768 | 5398 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:33:58.768 | 5398 | 202 | IRenderDevice::release | Render Releasing Done. |
22:33:58.768 | 5398 | 431 | fSwapResize_Buffers | End Device was Resized! |
22:33:58.774 | 28F4 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
22:33:58.774 | 5398 | 1041 | RenderDeviceD3d11::init | RefC r:[1]->[1] 0x92237550 |
22:33:58.774 | 5398 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1264, Height=661, Multisampled=false |
22:33:58.774 | 5398 | 1126 | RenderDeviceD3d11::init | save state |
22:33:58.774 | 5398 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:33:58.780 | 5398 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8df38578. |
22:33:58.781 | 5398 | 1134 | RenderDeviceD3d11::init | restore state |
22:33:58.781 | 5398 | 1137 | RenderDeviceD3d11::init | Target Window [0x9c0634] |
22:33:58.781 | 5398 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:33:58.781 | 5398 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:33:58.781 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1264, 661] {WINDOW} |
22:33:58.781 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1264, 661) |
22:33:58.803 | 5398 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9c0634}. |
22:33:58.803 | 5398 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
22:33:58.803 | 5398 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x639605fe |
22:33:58.803 | 5398 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [868,327,2132,988] |
22:33:58.803 | 5398 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616) |
22:33:59.159 | 48F8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
22:33:59.159 | 48F8 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
22:33:59.159 | 48F8 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
22:33:59.159 | 48F8 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[] |
22:33:59.159 | 48F8 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
22:33:59.159 | 48F8 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
22:33:59.159 | 48F8 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
22:33:59.160 | 5398 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
22:33:59.174 | 48F8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
22:33:59.176 | 48F8 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
22:33:59.189 | 5398 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
22:34:00.681 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:34:00.917 | 5398 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:34:00.917 | 5398 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:34:02.203 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:34:06.951 | 28F4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
22:34:57.941 | 48F8 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
22:34:57.941 | 48F8 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
22:34:57.944 | 48F8 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
22:34:57.944 | 48F8 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
22:34:57.948 | 5398 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:34:57.948 | 5398 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:34:57.954 | 5398 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
22:34:57.954 | 5398 | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
22:34:57.954 | 5398 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:34:57.954 | 5398 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:34:57.955 | 5398 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:34:57.955 | 5398 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x639605fe |
22:34:57.955 | 5398 | 418 | fSwapResize_Buffers | Resize buffer (0x92237550)! |
22:34:57.955 | 5398 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
22:34:57.955 | 5398 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:34:57.955 | 5398 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:34:57.955 | 5398 | 427 | fSwapResize_Buffers | Device was Resized! |
22:34:57.955 | 5398 | 185 | IRenderDevice::release | Render Releasing. |
22:34:57.955 | 5398 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
22:34:57.955 | 5398 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:34:57.955 | 5398 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:34:57.955 | 5398 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:34:57.955 | 5398 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:34:57.955 | 5398 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:34:57.955 | 5398 | 202 | IRenderDevice::release | Render Releasing Done. |
22:34:57.955 | 5398 | 431 | fSwapResize_Buffers | End Device was Resized! |
22:34:57.958 | 48F8 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
22:34:57.962 | 5398 | 1041 | RenderDeviceD3d11::init | RefC r:[1]->[1] 0x92237550 |
22:34:57.962 | 5398 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1280, Height=700, Multisampled=false |
22:34:57.962 | 5398 | 1126 | RenderDeviceD3d11::init | save state |
22:34:57.962 | 5398 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:34:57.968 | 5398 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8df38578. |
22:34:57.968 | 5398 | 1134 | RenderDeviceD3d11::init | restore state |
22:34:57.968 | 5398 | 1137 | RenderDeviceD3d11::init | Target Window [0x9c0634] |
22:34:57.968 | 5398 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:34:57.968 | 5398 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:34:57.968 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1280, 700] {FULL} |
22:34:57.968 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1280, 700) |
22:34:58.36 | 5398 | 418 | fSwapResize_Buffers | Resize buffer (0x92237550)! |
22:34:58.36 | 5398 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
22:34:58.36 | 5398 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:34:58.36 | 5398 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:34:58.36 | 5398 | 427 | fSwapResize_Buffers | Device was Resized! |
22:34:58.36 | 5398 | 185 | IRenderDevice::release | Render Releasing. |
22:34:58.36 | 5398 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
22:34:58.36 | 5398 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:34:58.36 | 5398 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:34:58.36 | 5398 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:34:58.36 | 5398 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:34:58.36 | 5398 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:34:58.36 | 5398 | 202 | IRenderDevice::release | Render Releasing Done. |
22:34:58.36 | 5398 | 431 | fSwapResize_Buffers | End Device was Resized! |
22:34:58.689 | 5398 | 1041 | RenderDeviceD3d11::init | RefC r:[1]->[1] 0x92237550 |
22:34:58.689 | 5398 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1024, Height=768, Multisampled=false |
22:34:58.689 | 5398 | 1126 | RenderDeviceD3d11::init | save state |
22:34:58.689 | 5398 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:34:58.693 | 5398 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8df38578. |
22:34:58.693 | 5398 | 1134 | RenderDeviceD3d11::init | restore state |
22:34:58.693 | 5398 | 1137 | RenderDeviceD3d11::init | Target Window [0x9c0634] |
22:34:58.693 | 5398 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:34:58.693 | 5398 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:34:58.693 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1024, 768] {FULL} |
22:34:58.693 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1024, 768) |
22:34:58.716 | 5398 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9c0634}. |
22:34:58.716 | 5398 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
22:34:58.717 | 5398 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x595b073d |
22:34:58.717 | 5398 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,1024,768] |
22:34:58.719 | 5398 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616) |
22:34:58.719 | 5398 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
22:34:58.722 | 5398 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:34:58.722 | 5398 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:34:59.166 | 5398 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
22:34:59.166 | 5398 | 418 | fSwapResize_Buffers | Resize buffer (0x92237550)! |
22:34:59.166 | 5398 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
22:34:59.166 | 5398 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:34:59.166 | 5398 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:34:59.166 | 5398 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:34:59.167 | 5398 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:34:59.167 | 5398 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x595b073d |
22:34:59.167 | 5398 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:34:59.167 | 5398 | 427 | fSwapResize_Buffers | Device was Resized! |
22:34:59.167 | 5398 | 185 | IRenderDevice::release | Render Releasing. |
22:34:59.167 | 5398 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
22:34:59.167 | 5398 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:34:59.167 | 5398 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:34:59.167 | 5398 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:34:59.167 | 5398 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:34:59.167 | 5398 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:34:59.167 | 5398 | 202 | IRenderDevice::release | Render Releasing Done. |
22:34:59.167 | 5398 | 431 | fSwapResize_Buffers | End Device was Resized! |
22:34:59.177 | 5398 | 1041 | RenderDeviceD3d11::init | RefC r:[1]->[1] 0x92237550 |
22:34:59.177 | 5398 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=2560, Height=1440, Multisampled=false |
22:34:59.177 | 5398 | 1126 | RenderDeviceD3d11::init | save state |
22:34:59.177 | 5398 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:34:59.183 | 5398 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8df38578. |
22:34:59.183 | 5398 | 1134 | RenderDeviceD3d11::init | restore state |
22:34:59.183 | 5398 | 1137 | RenderDeviceD3d11::init | Target Window [0x9c0634] |
22:34:59.183 | 5398 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:34:59.183 | 5398 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:34:59.183 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
22:34:59.183 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
22:34:59.187 | 5398 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9c0634}. |
22:34:59.187 | 5398 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
22:34:59.187 | 5398 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x309806db |
22:34:59.187 | 5398 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
22:34:59.187 | 5398 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616) |
22:34:59.189 | 5398 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:34:59.189 | 5398 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:35:01.1 | 3608 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:37:14.542 | 5398 | 326 | RenderImageD3d11::setSize | Create Texture (330,300) / (384,384) - OK |
22:37:14.542 | 5398 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,384) - OK |
22:37:31.766 | 48F8 | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
22:37:31.778 | 3608 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:37:31.779 | 5398 | 50 | capture device | graphics-hook.dll loaded against process: ow-overlay.exe |
22:37:31.779 | 5398 | 50 | capture device | (half life scientist) everything.. seems to be in order |
22:37:31.779 | 5398 | 50 | capture device | d3d11 shared texture capture successful |
22:37:31.779 | 5398 | 255 | Overlay::Streaming::GameCaptureManager::OnStreaming | Start Capturing msg |
22:37:33.608 | 3608 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:42:04.747 | 48F8 | 155 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStop | Streaming stopped 0 [t:-2] |
22:42:06.823 | 3608 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:42:09.748 | 48F8 | 155 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStop | Streaming stopped 0 [t:-2] |
22:42:09.991 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:42:10.173 | 28F4 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
22:42:10.282 | 5398 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
22:42:10.282 | 5398 | 418 | fSwapResize_Buffers | Resize buffer (0x92237550)! |
22:42:10.282 | 5398 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
22:42:10.282 | 5398 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:42:10.282 | 5398 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:42:10.282 | 5398 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:42:10.282 | 5398 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:42:10.282 | 5398 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x309806db |
22:42:10.282 | 5398 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:42:10.282 | 5398 | 427 | fSwapResize_Buffers | Device was Resized! |
22:42:10.282 | 5398 | 185 | IRenderDevice::release | Render Releasing. |
22:42:10.282 | 5398 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
22:42:10.282 | 5398 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:42:10.282 | 5398 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:42:10.282 | 5398 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:42:10.282 | 5398 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:42:10.282 | 5398 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:42:10.282 | 5398 | 202 | IRenderDevice::release | Render Releasing Done. |
22:42:10.282 | 5398 | 431 | fSwapResize_Buffers | End Device was Resized! |
22:42:10.286 | 5398 | 1041 | RenderDeviceD3d11::init | RefC r:[1]->[1] 0x92237550 |
22:42:10.286 | 5398 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1264, Height=661, Multisampled=false |
22:42:10.286 | 5398 | 1126 | RenderDeviceD3d11::init | save state |
22:42:10.286 | 5398 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:42:10.295 | 5398 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8df38578. |
22:42:10.295 | 5398 | 1134 | RenderDeviceD3d11::init | restore state |
22:42:10.295 | 5398 | 1137 | RenderDeviceD3d11::init | Target Window [0x9c0634] |
22:42:10.295 | 5398 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:42:10.295 | 5398 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:42:10.295 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1264, 661] {WINDOW} |
22:42:10.295 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1264, 661) |
22:42:10.314 | 5398 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9c0634}. |
22:42:10.314 | 5398 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
22:42:10.314 | 5398 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5c1c0850 |
22:42:10.314 | 5398 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [868,327,2132,988] |
22:42:10.314 | 5398 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616) |
22:42:10.413 | 28F4 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
22:42:10.452 | 48F8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
22:42:10.452 | 48F8 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
22:42:10.452 | 48F8 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
22:42:10.452 | 48F8 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[] |
22:42:10.452 | 48F8 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
22:42:10.452 | 48F8 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
22:42:10.452 | 48F8 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
22:42:10.455 | 5398 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
22:42:10.468 | 48F8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
22:42:10.471 | 48F8 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
22:42:10.474 | 5398 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
22:42:10.558 | 28F4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
22:42:11.974 | 3608 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:42:12.306 | 5398 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:42:12.306 | 5398 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:42:13.497 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:42:21.732 | 48F8 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
22:42:21.732 | 48F8 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
22:42:21.734 | 48F8 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
22:42:21.734 | 48F8 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
22:42:21.735 | 48F8 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
22:42:21.743 | 5398 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:42:21.743 | 5398 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:42:21.759 | 5398 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
22:42:21.768 | 5398 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
22:42:21.768 | 5398 | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
22:42:21.768 | 5398 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:42:21.768 | 5398 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:42:21.768 | 5398 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:42:21.768 | 5398 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5c1c0850 |
22:42:21.769 | 5398 | 418 | fSwapResize_Buffers | Resize buffer (0x92237550)! |
22:42:21.769 | 5398 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
22:42:21.769 | 5398 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:42:21.769 | 5398 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:42:21.769 | 5398 | 427 | fSwapResize_Buffers | Device was Resized! |
22:42:21.769 | 5398 | 185 | IRenderDevice::release | Render Releasing. |
22:42:21.769 | 5398 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
22:42:21.769 | 5398 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:42:21.769 | 5398 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:42:21.769 | 5398 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:42:21.769 | 5398 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:42:21.769 | 5398 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:42:21.769 | 5398 | 202 | IRenderDevice::release | Render Releasing Done. |
22:42:21.769 | 5398 | 431 | fSwapResize_Buffers | End Device was Resized! |
22:42:21.775 | 5398 | 1041 | RenderDeviceD3d11::init | RefC r:[1]->[1] 0x92237550 |
22:42:21.775 | 5398 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1280, Height=700, Multisampled=false |
22:42:21.775 | 5398 | 1126 | RenderDeviceD3d11::init | save state |
22:42:21.775 | 5398 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:42:21.805 | 5398 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8df38578. |
22:42:21.805 | 5398 | 1134 | RenderDeviceD3d11::init | restore state |
22:42:21.805 | 5398 | 1137 | RenderDeviceD3d11::init | Target Window [0x9c0634] |
22:42:21.805 | 5398 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:42:21.805 | 5398 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:42:21.805 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1280, 700] {FULL} |
22:42:21.805 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1280, 700) |
22:42:21.844 | 5398 | 418 | fSwapResize_Buffers | Resize buffer (0x92237550)! |
22:42:21.844 | 5398 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
22:42:21.844 | 5398 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:42:21.844 | 5398 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:42:21.844 | 5398 | 427 | fSwapResize_Buffers | Device was Resized! |
22:42:21.844 | 5398 | 185 | IRenderDevice::release | Render Releasing. |
22:42:21.844 | 5398 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
22:42:21.844 | 5398 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:42:21.844 | 5398 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:42:21.844 | 5398 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:42:21.844 | 5398 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:42:21.844 | 5398 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:42:21.844 | 5398 | 202 | IRenderDevice::release | Render Releasing Done. |
22:42:21.844 | 5398 | 431 | fSwapResize_Buffers | End Device was Resized! |
22:42:21.851 | 5398 | 1041 | RenderDeviceD3d11::init | RefC r:[1]->[1] 0x92237550 |
22:42:21.851 | 5398 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1024, Height=768, Multisampled=false |
22:42:21.851 | 5398 | 1126 | RenderDeviceD3d11::init | save state |
22:42:21.851 | 5398 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:42:21.855 | 5398 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8df38578. |
22:42:21.855 | 5398 | 1134 | RenderDeviceD3d11::init | restore state |
22:42:21.855 | 5398 | 1137 | RenderDeviceD3d11::init | Target Window [0x9c0634] |
22:42:21.855 | 5398 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:42:21.855 | 5398 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:42:21.855 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1024, 768] {FULL} |
22:42:21.855 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1024, 768) |
22:42:22.52 | 5398 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9c0634}. |
22:42:22.52 | 5398 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
22:42:22.54 | 5398 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x15170674 |
22:42:22.54 | 5398 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,1024,768] |
22:42:22.61 | 5398 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616) |
22:42:22.534 | 5398 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:42:22.534 | 5398 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:42:22.540 | 5398 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
22:42:22.540 | 5398 | 418 | fSwapResize_Buffers | Resize buffer (0x92237550)! |
22:42:22.540 | 5398 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
22:42:22.540 | 5398 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:42:22.540 | 5398 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:42:22.540 | 5398 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:42:22.541 | 5398 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:42:22.541 | 5398 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x15170674 |
22:42:22.541 | 5398 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:42:22.541 | 5398 | 427 | fSwapResize_Buffers | Device was Resized! |
22:42:22.541 | 5398 | 185 | IRenderDevice::release | Render Releasing. |
22:42:22.541 | 5398 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
22:42:22.541 | 5398 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:42:22.541 | 5398 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:42:22.541 | 5398 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:42:22.541 | 5398 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:42:22.541 | 5398 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:42:22.541 | 5398 | 202 | IRenderDevice::release | Render Releasing Done. |
22:42:22.541 | 5398 | 431 | fSwapResize_Buffers | End Device was Resized! |
22:42:22.549 | 5398 | 1041 | RenderDeviceD3d11::init | RefC r:[1]->[1] 0x92237550 |
22:42:22.549 | 5398 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=2560, Height=1440, Multisampled=false |
22:42:22.549 | 5398 | 1126 | RenderDeviceD3d11::init | save state |
22:42:22.549 | 5398 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:42:22.553 | 5398 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8df38578. |
22:42:22.553 | 5398 | 1134 | RenderDeviceD3d11::init | restore state |
22:42:22.553 | 5398 | 1137 | RenderDeviceD3d11::init | Target Window [0x9c0634] |
22:42:22.553 | 5398 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:42:22.553 | 5398 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:42:22.553 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
22:42:22.553 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
22:42:22.558 | 5398 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9c0634}. |
22:42:22.558 | 5398 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
22:42:22.558 | 5398 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x368705f1 |
22:42:22.558 | 5398 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
22:42:22.559 | 5398 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616) |
22:42:22.608 | 5398 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:42:22.608 | 5398 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:42:24.106 | 3608 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:42:55.658 | 5398 | 326 | RenderImageD3d11::setSize | Create Texture (330,300) / (384,384) - OK |
22:42:55.658 | 5398 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,384) - OK |
22:43:12.909 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:43:12.941 | 48F8 | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
22:43:14.617 | 5398 | 50 | capture device | graphics-hook.dll loaded against process: ow-overlay.exe |
22:43:14.617 | 5398 | 50 | capture device | (half life scientist) everything.. seems to be in order |
22:43:14.617 | 5398 | 50 | capture device | d3d11 shared texture capture successful |
22:43:14.617 | 5398 | 255 | Overlay::Streaming::GameCaptureManager::OnStreaming | Start Capturing msg |
22:43:16.154 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:47:05.277 | 48F8 | 155 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStop | Streaming stopped 0 [t:-2] |
22:47:07.593 | 3608 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:47:10.277 | 48F8 | 155 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStop | Streaming stopped 0 [t:-2] |
22:47:10.776 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:47:16.18 | 28F4 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
22:47:16.99 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
22:47:16.99 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
22:47:16.116 | 5398 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
22:47:16.116 | 5398 | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
22:47:16.116 | 5398 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:47:16.116 | 5398 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:47:16.116 | 5398 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:47:16.116 | 5398 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x368705f1 |
22:47:16.116 | 5398 | 418 | fSwapResize_Buffers | Resize buffer (0x92237550)! |
22:47:16.116 | 5398 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
22:47:16.116 | 5398 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:47:16.116 | 5398 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:47:16.116 | 5398 | 427 | fSwapResize_Buffers | Device was Resized! |
22:47:16.116 | 5398 | 185 | IRenderDevice::release | Render Releasing. |
22:47:16.116 | 5398 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
22:47:16.116 | 5398 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:47:16.116 | 5398 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:47:16.116 | 5398 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:47:16.116 | 5398 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:47:16.116 | 5398 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:47:16.116 | 5398 | 202 | IRenderDevice::release | Render Releasing Done. |
22:47:16.116 | 5398 | 431 | fSwapResize_Buffers | End Device was Resized! |
22:47:16.118 | 5398 | 1041 | RenderDeviceD3d11::init | RefC r:[1]->[1] 0x92237550 |
22:47:16.118 | 5398 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1264, Height=661, Multisampled=false |
22:47:16.118 | 5398 | 1126 | RenderDeviceD3d11::init | save state |
22:47:16.118 | 5398 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:47:16.119 | 28F4 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
22:47:16.124 | 5398 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8df38578. |
22:47:16.124 | 5398 | 1134 | RenderDeviceD3d11::init | restore state |
22:47:16.124 | 5398 | 1137 | RenderDeviceD3d11::init | Target Window [0x9c0634] |
22:47:16.124 | 5398 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:47:16.124 | 5398 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:47:16.124 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1264, 661] {WINDOW} |
22:47:16.124 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1264, 661) |
22:47:16.125 | 5398 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9c0634}. |
22:47:16.125 | 5398 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
22:47:16.125 | 5398 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x59e407ae |
22:47:16.125 | 5398 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [868,327,2132,988] |
22:47:16.125 | 5398 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616) |
22:47:16.294 | 48F8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
22:47:16.294 | 48F8 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
22:47:16.294 | 48F8 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
22:47:16.294 | 48F8 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[] |
22:47:16.294 | 48F8 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
22:47:16.294 | 48F8 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
22:47:16.294 | 48F8 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
22:47:16.296 | 48F8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
22:47:16.296 | 5398 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
22:47:16.297 | 48F8 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
22:47:16.297 | 5398 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
22:47:17.803 | 3608 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:47:17.883 | 5398 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:47:17.883 | 5398 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:47:19.325 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:47:21.417 | 48F8 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
22:47:21.417 | 48F8 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
22:47:21.419 | 48F8 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
22:47:21.419 | 48F8 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
22:47:21.419 | 5398 | 2156 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
22:47:21.419 | 5398 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:47:21.419 | 5398 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:47:21.434 | 48F8 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
22:47:21.442 | 5398 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
22:47:21.456 | 5398 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
22:47:21.456 | 5398 | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
22:47:21.456 | 5398 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:47:21.456 | 5398 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:47:21.456 | 5398 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:47:21.456 | 5398 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x59e407ae |
22:47:21.457 | 5398 | 418 | fSwapResize_Buffers | Resize buffer (0x92237550)! |
22:47:21.457 | 5398 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
22:47:21.457 | 5398 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:47:21.457 | 5398 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:47:21.457 | 5398 | 427 | fSwapResize_Buffers | Device was Resized! |
22:47:21.457 | 5398 | 185 | IRenderDevice::release | Render Releasing. |
22:47:21.457 | 5398 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
22:47:21.457 | 5398 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:47:21.457 | 5398 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:47:21.457 | 5398 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:47:21.457 | 5398 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:47:21.457 | 5398 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:47:21.457 | 5398 | 202 | IRenderDevice::release | Render Releasing Done. |
22:47:21.457 | 5398 | 431 | fSwapResize_Buffers | End Device was Resized! |
22:47:21.462 | 5398 | 1041 | RenderDeviceD3d11::init | RefC r:[1]->[1] 0x92237550 |
22:47:21.462 | 5398 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1280, Height=700, Multisampled=false |
22:47:21.462 | 5398 | 1126 | RenderDeviceD3d11::init | save state |
22:47:21.462 | 5398 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:47:21.468 | 5398 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8df38578. |
22:47:21.468 | 5398 | 1134 | RenderDeviceD3d11::init | restore state |
22:47:21.468 | 5398 | 1137 | RenderDeviceD3d11::init | Target Window [0x9c0634] |
22:47:21.468 | 5398 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:47:21.468 | 5398 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:47:21.468 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1280, 700] {WINDOW} |
22:47:21.468 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1280, 700) |
22:47:21.471 | 5398 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9c0634}. |
22:47:21.471 | 5398 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
22:47:21.471 | 5398 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x38a104e9 |
22:47:21.471 | 5398 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1024,768] | Game [860,296,2140,996] |
22:47:21.472 | 5398 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616) |
22:47:21.551 | 5398 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:47:21.551 | 5398 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:47:22.30 | 5398 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
22:47:22.30 | 5398 | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
22:47:22.30 | 5398 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:47:22.30 | 5398 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:47:22.31 | 5398 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:47:22.31 | 5398 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x38a104e9 |
22:47:22.31 | 5398 | 418 | fSwapResize_Buffers | Resize buffer (0x92237550)! |
22:47:22.31 | 5398 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
22:47:22.31 | 5398 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:47:22.31 | 5398 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:47:22.31 | 5398 | 427 | fSwapResize_Buffers | Device was Resized! |
22:47:22.31 | 5398 | 185 | IRenderDevice::release | Render Releasing. |
22:47:22.31 | 5398 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
22:47:22.31 | 5398 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:47:22.31 | 5398 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:47:22.31 | 5398 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:47:22.31 | 5398 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:47:22.31 | 5398 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:47:22.31 | 5398 | 202 | IRenderDevice::release | Render Releasing Done. |
22:47:22.31 | 5398 | 431 | fSwapResize_Buffers | End Device was Resized! |
22:47:22.287 | 5398 | 1041 | RenderDeviceD3d11::init | RefC r:[1]->[1] 0x92237550 |
22:47:22.287 | 5398 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1024, Height=768, Multisampled=false |
22:47:22.287 | 5398 | 1126 | RenderDeviceD3d11::init | save state |
22:47:22.287 | 5398 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:47:22.726 | 5398 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8df38578. |
22:47:22.726 | 5398 | 1134 | RenderDeviceD3d11::init | restore state |
22:47:22.726 | 5398 | 1137 | RenderDeviceD3d11::init | Target Window [0x9c0634] |
22:47:22.726 | 5398 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:47:22.726 | 5398 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:47:22.726 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1024, 768] {FULL} |
22:47:22.726 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1024, 768) |
22:47:22.735 | 5398 | 418 | fSwapResize_Buffers | Resize buffer (0x92237550)! |
22:47:22.735 | 5398 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
22:47:22.735 | 5398 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:47:22.735 | 5398 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:47:22.735 | 5398 | 427 | fSwapResize_Buffers | Device was Resized! |
22:47:22.735 | 5398 | 185 | IRenderDevice::release | Render Releasing. |
22:47:22.735 | 5398 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
22:47:22.735 | 5398 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:47:22.735 | 5398 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:47:22.735 | 5398 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:47:22.735 | 5398 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:47:22.735 | 5398 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:47:22.735 | 5398 | 202 | IRenderDevice::release | Render Releasing Done. |
22:47:22.735 | 5398 | 431 | fSwapResize_Buffers | End Device was Resized! |
22:47:22.745 | 5398 | 1041 | RenderDeviceD3d11::init | RefC r:[1]->[1] 0x92237550 |
22:47:22.745 | 5398 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=2560, Height=1440, Multisampled=false |
22:47:22.745 | 5398 | 1126 | RenderDeviceD3d11::init | save state |
22:47:22.745 | 5398 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:47:22.750 | 5398 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8df38578. |
22:47:22.750 | 5398 | 1134 | RenderDeviceD3d11::init | restore state |
22:47:22.750 | 5398 | 1137 | RenderDeviceD3d11::init | Target Window [0x9c0634] |
22:47:22.750 | 5398 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:47:22.750 | 5398 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:47:22.750 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
22:47:22.750 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
22:47:22.753 | 5398 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9c0634}. |
22:47:22.753 | 5398 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
22:47:22.753 | 5398 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x54230885 |
22:47:22.753 | 5398 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
22:47:22.754 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:47:22.754 | 5398 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616) |
22:47:22.797 | 5398 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:47:22.797 | 5398 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:47:24.276 | 640 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:48:12.465 | 5398 | 326 | RenderImageD3d11::setSize | Create Texture (330,300) / (384,384) - OK |
22:48:12.465 | 5398 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,384) - OK |
22:48:29.708 | 48F8 | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
22:48:29.731 | 3608 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:48:29.732 | 5398 | 50 | capture device | graphics-hook.dll loaded against process: ow-overlay.exe |
22:48:29.732 | 5398 | 50 | capture device | (half life scientist) everything.. seems to be in order |
22:48:29.733 | 5398 | 50 | capture device | d3d11 shared texture capture successful |
22:48:29.733 | 5398 | 255 | Overlay::Streaming::GameCaptureManager::OnStreaming | Start Capturing msg |
22:48:31.392 | 3608 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:55:10.991 | 48F8 | 155 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStop | Streaming stopped 0 [t:-2] |
22:55:13.43 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:55:15.991 | 48F8 | 155 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStop | Streaming stopped 0 [t:-2] |
22:55:16.257 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:55:17.774 | 28F4 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
22:55:17.869 | 5398 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
22:55:17.869 | 5398 | 418 | fSwapResize_Buffers | Resize buffer (0x92237550)! |
22:55:17.869 | 5398 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
22:55:17.869 | 5398 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:55:17.869 | 5398 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:55:17.869 | 5398 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:55:17.869 | 5398 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:55:17.869 | 5398 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x54230885 |
22:55:17.869 | 5398 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:55:17.869 | 5398 | 427 | fSwapResize_Buffers | Device was Resized! |
22:55:17.869 | 5398 | 185 | IRenderDevice::release | Render Releasing. |
22:55:17.869 | 5398 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
22:55:17.869 | 5398 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:55:17.869 | 5398 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:55:17.869 | 5398 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:55:17.869 | 5398 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:55:17.869 | 5398 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:55:17.869 | 5398 | 202 | IRenderDevice::release | Render Releasing Done. |
22:55:17.869 | 5398 | 431 | fSwapResize_Buffers | End Device was Resized! |
22:55:17.872 | 5398 | 1041 | RenderDeviceD3d11::init | RefC r:[1]->[1] 0x92237550 |
22:55:17.872 | 5398 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1264, Height=661, Multisampled=false |
22:55:17.872 | 5398 | 1126 | RenderDeviceD3d11::init | save state |
22:55:17.872 | 5398 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:55:17.879 | 5398 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8df38578. |
22:55:17.879 | 5398 | 1134 | RenderDeviceD3d11::init | restore state |
22:55:17.879 | 5398 | 1137 | RenderDeviceD3d11::init | Target Window [0x9c0634] |
22:55:17.879 | 5398 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:55:17.879 | 5398 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:55:17.879 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1264, 661] {WINDOW} |
22:55:17.879 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1264, 661) |
22:55:17.880 | 5398 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9c0634}. |
22:55:17.880 | 5398 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
22:55:17.880 | 5398 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x52550629 |
22:55:17.880 | 5398 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [868,327,2132,988] |
22:55:17.880 | 5398 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616) |
22:55:17.882 | 28F4 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
22:55:18.71 | 48F8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
22:55:18.71 | 48F8 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
22:55:18.71 | 48F8 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
22:55:18.71 | 48F8 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[] |
22:55:18.72 | 48F8 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
22:55:18.72 | 48F8 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
22:55:18.72 | 48F8 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
22:55:18.73 | 5398 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
22:55:18.87 | 48F8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
22:55:18.89 | 48F8 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
22:55:18.106 | 5398 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
22:55:19.594 | 3608 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:55:20.647 | 5398 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:55:20.647 | 5398 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:55:22.130 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:55:30.611 | 5398 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
22:55:30.611 | 5398 | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
22:55:30.611 | 5398 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:55:30.611 | 5398 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:55:30.612 | 5398 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:55:30.612 | 5398 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x52550629 |
22:55:30.612 | 5398 | 418 | fSwapResize_Buffers | Resize buffer (0x92237550)! |
22:55:30.612 | 5398 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
22:55:30.612 | 5398 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:55:30.612 | 5398 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:55:30.612 | 5398 | 427 | fSwapResize_Buffers | Device was Resized! |
22:55:30.612 | 5398 | 185 | IRenderDevice::release | Render Releasing. |
22:55:30.612 | 5398 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
22:55:30.612 | 5398 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:55:30.612 | 5398 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:55:30.612 | 5398 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:55:30.612 | 5398 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:55:30.612 | 5398 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:55:30.612 | 5398 | 202 | IRenderDevice::release | Render Releasing Done. |
22:55:30.612 | 5398 | 431 | fSwapResize_Buffers | End Device was Resized! |
22:55:30.618 | 5398 | 1041 | RenderDeviceD3d11::init | RefC r:[1]->[1] 0x92237550 |
22:55:30.618 | 5398 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1280, Height=700, Multisampled=false |
22:55:30.618 | 5398 | 1126 | RenderDeviceD3d11::init | save state |
22:55:30.618 | 5398 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:55:30.623 | 5398 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8df38578. |
22:55:30.623 | 5398 | 1134 | RenderDeviceD3d11::init | restore state |
22:55:30.623 | 5398 | 1137 | RenderDeviceD3d11::init | Target Window [0x9c0634] |
22:55:30.623 | 5398 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:55:30.623 | 5398 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:55:30.623 | 5398 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
22:55:30.623 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1280, 700] {WINDOW} |
22:55:30.623 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1280, 700) |
22:55:30.702 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1280, 700] {FULL} |
22:55:30.702 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1280, 700) |
22:55:30.702 | 5398 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9c0634}. |
22:55:30.702 | 5398 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
22:55:30.702 | 5398 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x35b408b6 |
22:55:30.702 | 5398 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1024,768] | Game [860,296,2140,996] |
22:55:30.702 | 5398 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616) |
22:55:31.140 | 48F8 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
22:55:31.140 | 48F8 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
22:55:31.141 | 48F8 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
22:55:31.142 | 5398 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:55:31.142 | 5398 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:55:31.144 | 48F8 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
22:55:31.148 | 5398 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
22:55:31.148 | 5398 | 418 | fSwapResize_Buffers | Resize buffer (0x92237550)! |
22:55:31.148 | 5398 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
22:55:31.148 | 5398 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:55:31.148 | 5398 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:55:31.148 | 5398 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:55:31.149 | 5398 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:55:31.150 | 5398 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x35b408b6 |
22:55:31.150 | 5398 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:55:31.150 | 5398 | 427 | fSwapResize_Buffers | Device was Resized! |
22:55:31.150 | 5398 | 185 | IRenderDevice::release | Render Releasing. |
22:55:31.150 | 5398 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
22:55:31.150 | 5398 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:55:31.150 | 5398 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:55:31.150 | 5398 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:55:31.150 | 5398 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:55:31.150 | 5398 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:55:31.150 | 5398 | 202 | IRenderDevice::release | Render Releasing Done. |
22:55:31.150 | 5398 | 431 | fSwapResize_Buffers | End Device was Resized! |
22:55:31.382 | 5398 | 1041 | RenderDeviceD3d11::init | RefC r:[1]->[1] 0x92237550 |
22:55:31.382 | 5398 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1024, Height=768, Multisampled=false |
22:55:31.382 | 5398 | 1126 | RenderDeviceD3d11::init | save state |
22:55:31.382 | 5398 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:55:31.709 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:55:31.818 | 5398 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8df38578. |
22:55:31.818 | 5398 | 1134 | RenderDeviceD3d11::init | restore state |
22:55:31.818 | 5398 | 1137 | RenderDeviceD3d11::init | Target Window [0x9c0634] |
22:55:31.818 | 5398 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:55:31.819 | 5398 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:55:31.819 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1024, 768] {FULL} |
22:55:31.819 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1024, 768) |
22:55:31.824 | 5398 | 418 | fSwapResize_Buffers | Resize buffer (0x92237550)! |
22:55:31.824 | 5398 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
22:55:31.824 | 5398 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:55:31.824 | 5398 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:55:31.824 | 5398 | 427 | fSwapResize_Buffers | Device was Resized! |
22:55:31.824 | 5398 | 185 | IRenderDevice::release | Render Releasing. |
22:55:31.824 | 5398 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
22:55:31.824 | 5398 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:55:31.824 | 5398 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:55:31.824 | 5398 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:55:31.824 | 5398 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:55:31.824 | 5398 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:55:31.824 | 5398 | 202 | IRenderDevice::release | Render Releasing Done. |
22:55:31.824 | 5398 | 431 | fSwapResize_Buffers | End Device was Resized! |
22:55:31.837 | 5398 | 1041 | RenderDeviceD3d11::init | RefC r:[1]->[1] 0x92237550 |
22:55:31.837 | 5398 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=2560, Height=1440, Multisampled=false |
22:55:31.837 | 5398 | 1126 | RenderDeviceD3d11::init | save state |
22:55:31.837 | 5398 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:55:31.842 | 5398 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8df38578. |
22:55:31.842 | 5398 | 1134 | RenderDeviceD3d11::init | restore state |
22:55:31.842 | 5398 | 1137 | RenderDeviceD3d11::init | Target Window [0x9c0634] |
22:55:31.842 | 5398 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:55:31.842 | 5398 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:55:31.842 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
22:55:31.842 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
22:55:31.844 | 5398 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9c0634}. |
22:55:31.844 | 5398 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
22:55:31.844 | 5398 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x611308b9 |
22:55:31.844 | 5398 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
22:55:31.845 | 5398 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616) |
22:55:31.845 | 5398 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
22:55:31.861 | 5398 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:55:31.861 | 5398 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:55:33.462 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:55:55.773 | 5398 | 326 | RenderImageD3d11::setSize | Create Texture (330,300) / (384,384) - OK |
22:55:55.773 | 5398 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,384) - OK |
22:56:12.0 | 48F8 | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
22:56:13.9 | 3608 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:56:13.9 | 5398 | 255 | Overlay::Streaming::GameCaptureManager::OnStreaming | Start Capturing msg |
22:56:14.732 | 5398 | 50 | capture device | graphics-hook.dll loaded against process: ow-overlay.exe |
22:56:14.732 | 5398 | 50 | capture device | (half life scientist) everything.. seems to be in order |
22:56:14.732 | 5398 | 50 | capture device | d3d11 shared texture capture successful |
22:56:16.253 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:03:06.226 | 48F8 | 155 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStop | Streaming stopped 0 [t:-2] |
23:03:08.311 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:03:11.226 | 48F8 | 155 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStop | Streaming stopped 0 [t:-2] |
23:03:11.463 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:04:06.76 | 3608 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:04:06.98 | 48F8 | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
23:04:07.783 | 5398 | 255 | Overlay::Streaming::GameCaptureManager::OnStreaming | Start Capturing msg |
23:04:09.320 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:09:54.201 | 48F8 | 155 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStop | Streaming stopped 0 [t:-2] |
23:09:54.249 | 5398 | 326 | RenderImageD3d11::setSize | Create Texture (500,340) / (512,384) - OK |
23:09:54.249 | 5398 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
23:09:55.570 | 3608 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:09:57.553 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:09:59.202 | 48F8 | 155 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStop | Streaming stopped 0 [t:-2] |
23:10:12.733 | 28F4 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
23:10:12.903 | 5398 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
23:10:12.903 | 5398 | 418 | fSwapResize_Buffers | Resize buffer (0x92237550)! |
23:10:12.903 | 5398 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
23:10:12.903 | 5398 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:10:12.903 | 5398 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
23:10:12.903 | 5398 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
23:10:12.903 | 5398 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
23:10:12.903 | 5398 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x611308b9 |
23:10:12.903 | 5398 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:10:12.903 | 5398 | 427 | fSwapResize_Buffers | Device was Resized! |
23:10:12.903 | 5398 | 185 | IRenderDevice::release | Render Releasing. |
23:10:12.903 | 5398 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
23:10:12.903 | 5398 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:10:12.903 | 5398 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:10:12.903 | 5398 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:10:12.903 | 5398 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:10:12.903 | 5398 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:10:12.903 | 5398 | 202 | IRenderDevice::release | Render Releasing Done. |
23:10:12.903 | 5398 | 431 | fSwapResize_Buffers | End Device was Resized! |
23:10:12.906 | 5398 | 1041 | RenderDeviceD3d11::init | RefC r:[1]->[1] 0x92237550 |
23:10:12.906 | 5398 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1264, Height=661, Multisampled=false |
23:10:12.906 | 5398 | 1126 | RenderDeviceD3d11::init | save state |
23:10:12.906 | 5398 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:10:12.906 | 28F4 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
23:10:12.912 | 5398 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8df38578. |
23:10:12.912 | 5398 | 1134 | RenderDeviceD3d11::init | restore state |
23:10:12.912 | 5398 | 1137 | RenderDeviceD3d11::init | Target Window [0x9c0634] |
23:10:12.912 | 5398 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:10:12.912 | 5398 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:10:12.912 | 5398 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1264, 661] {WINDOW} |
23:10:12.912 | 5398 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1264, 661) |
23:10:12.914 | 5398 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9c0634}. |
23:10:12.914 | 5398 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
23:10:12.914 | 5398 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xdb69040a |
23:10:12.914 | 5398 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [868,327,2132,988] |
23:10:12.914 | 5398 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616) |
23:10:13.126 | 48F8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
23:10:13.126 | 48F8 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
23:10:13.126 | 48F8 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
23:10:13.126 | 48F8 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[] |
23:10:13.126 | 48F8 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
23:10:13.126 | 48F8 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
23:10:13.126 | 48F8 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
23:10:13.126 | 5398 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
23:10:13.129 | 48F8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
23:10:13.130 | 48F8 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
23:10:13.134 | 5398 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:10:14.636 | 3608 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:10:15.503 | 5398 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
23:10:15.503 | 5398 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
23:10:16.666 | 3608 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:10:27.98 | 28F4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
23:13:16.798 | 3608 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_5E2808CE_P_15944 opened succesfuly |
23:13:16.798 | 3608 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_15944_SHARED_MEMORY_AGENT opened succesfuly |
23:13:17.900 | 48F8 | 6951 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
23:13:18.317 | 36D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:13:18.319 | 36D8 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_6D6B08BC_P_15944 opened succesfuly |
23:13:18.319 | 36D8 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_15944_SHARED_MEMORY_AGENT opened succesfuly |
23:13:19.840 | 3608 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |