TimeThreadLineFunctionMessage
20:35:04.2424274168GetOverlayManagerControllerCreate Overlay controller PID=10968(0x2ad8) server PID = 12968
20:35:04.2424274398OverlayManager::OverlayManagerOOPO Overlay
20:35:04.2424274225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19412968 opened succesfuly
20:35:04.2424274528OverlayManager::OverlayManagerOW System Cursor is set to = 0x50e508b6
20:35:04.24242747548OverlayManager::LoadDefaultCursorsLoad default cursors
20:35:04.2434274536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x225085c
20:35:04.243427472PerformanceCounter::StartSessionStartSession
20:35:04.243427472PerformanceCounter::StartSessionStartSession
20:35:04.2434274225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
20:35:04.2434274225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19412968 opened succesfuly
20:35:04.24342742086Client::LogClientInfoProcess OS version [6.2] [64-bit]
20:35:04.24342742096Client::LogClientInfoOS version [10.0.19041]
20:35:04.24342742118Client::LogClientInfoClient [64-bit] Version 2.2.194.2
20:35:04.24342742131Client::LogProcessModulesLoaded modules:
20:35:04.24342742147C:\Program Files (x86)\Overwolf\0.194.0.16\OWClient.dll
20:35:04.24342742147C:\Program Files (x86)\Overwolf\0.194.0.16\ow-overlay.exe
20:35:04.24342742147C:\Windows\SYSTEM32\MSASN1.dll
20:35:04.24342742147C:\Windows\SYSTEM32\VERSION.dll
20:35:04.24342742147C:\Windows\SYSTEM32\WINMM.dll
20:35:04.24342742147C:\Windows\SYSTEM32\Wldp.dll
20:35:04.24342742147C:\Windows\SYSTEM32\d3d11.dll
20:35:04.24342742147C:\Windows\SYSTEM32\d3d9.dll
20:35:04.24342742147C:\Windows\SYSTEM32\dbghelp.dll
20:35:04.24342742147C:\Windows\SYSTEM32\dwmapi.dll
20:35:04.24342742147C:\Windows\SYSTEM32\dxgi.dll
20:35:04.24342742147C:\Windows\SYSTEM32\kernel.appcore.dll
20:35:04.24342742147C:\Windows\SYSTEM32\ntdll.dll
20:35:04.24342742147C:\Windows\SYSTEM32\ntmarta.dll
20:35:04.24342742147C:\Windows\SYSTEM32\textinputframework.dll
20:35:04.24442742147C:\Windows\SYSTEM32\windows.storage.dll
20:35:04.24442742147C:\Windows\SYSTEM32\wintypes.dll
20:35:04.24442742147C:\Windows\System32\ADVAPI32.dll
20:35:04.24442742147C:\Windows\System32\CRYPT32.dll
20:35:04.24442742147C:\Windows\System32\CoreMessaging.dll
20:35:04.24442742147C:\Windows\System32\CoreUIComponents.dll
20:35:04.24442742147C:\Windows\System32\GDI32.dll
20:35:04.24442742147C:\Windows\System32\IMM32.DLL
20:35:04.24442742147C:\Windows\System32\KERNEL32.DLL
20:35:04.24442742147C:\Windows\System32\KERNELBASE.dll
20:35:04.24442742147C:\Windows\System32\MSCTF.dll
20:35:04.24442742147C:\Windows\System32\OLEAUT32.dll
20:35:04.24442742147C:\Windows\System32\PSAPI.DLL
20:35:04.24442742147C:\Windows\System32\RPCRT4.dll
20:35:04.24442742147C:\Windows\System32\SHELL32.dll
20:35:04.24442742147C:\Windows\System32\SHLWAPI.dll
20:35:04.24442742147C:\Windows\System32\USER32.dll
20:35:04.24442742147C:\Windows\System32\WINTRUST.dll
20:35:04.24442742147C:\Windows\System32\WS2_32.dll
20:35:04.24442742147C:\Windows\System32\bcryptPrimitives.dll
20:35:04.24442742147C:\Windows\System32\combase.dll
20:35:04.24442742147C:\Windows\System32\gdi32full.dll
20:35:04.24442742147C:\Windows\System32\msvcp_win.dll
20:35:04.24442742147C:\Windows\System32\msvcrt.dll
20:35:04.24442742147C:\Windows\System32\ole32.dll
20:35:04.24442742147C:\Windows\System32\sechost.dll
20:35:04.24442742147C:\Windows\System32\shcore.dll
20:35:04.24442742147C:\Windows\System32\ucrtbase.dll
20:35:04.24442742147C:\Windows\System32\win32u.dll
20:35:04.24442742147C:\Windows\system32\uxtheme.dll
20:35:04.244427479GraphicsHookManager::InitCreated Thread - Created , ThreadId=3260
20:35:04.24542741536Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
20:35:04.24542741560Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
20:35:04.24542741609Client::ReadGameConfigurationsDisable DisableEXHandle - ON
20:35:04.24542741675Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
20:35:04.24542741688Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
20:35:04.24542741718Client::ReadGameConfigurationsEnable EnableTXR - OFF
20:35:04.24542741758Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
20:35:04.24542741760Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
20:35:04.24542741762Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
20:35:04.24542741764Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
20:35:04.24542741766Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
20:35:04.24542741768Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
20:35:04.24542741770Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
20:35:04.24542741773Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
20:35:04.24542741776Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
20:35:04.2454274337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
20:35:04.24542742112Install::CodeSuspend Hooks: 1
20:35:04.24542741265Client::hookFunctionsDetected Windows 8.1 or greater
20:35:04.24542741288Client::hookFunctionsAcquiring function lock succedded
20:35:04.2464274254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
20:35:04.2464274582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
20:35:04.2464274952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
20:35:04.24642741362Client::hookFunctionsSuspend before hook: OFF
20:35:04.24642741063Install::CodeSegment [5|8160|0x12930000|0x1FE0]
20:35:04.30542741991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.194.0.16\\OWUtils.dll succeeded
20:35:04.3234274602Install::Codeunknown (MCH) OK
20:35:04.32342741063Install::CodeSegment [5|431696|0x12930000|0x69650]
20:35:04.3464274602Install::Codeunknown (MCH) OK
20:35:04.34642741063Install::CodeSegment [5|133424|0x12930000|0x20930]
20:35:04.3694274602Install::Codeunknown (MCH) OK
20:35:04.36942741063Install::CodeSegment [5|12800|0x12930000|0x3200]
20:35:04.3924274602Install::Codeunknown (MCH) OK
20:35:04.39242741063Install::CodeSegment [5|-37255072|0x12930000|0xFDC78860]
20:35:04.39242741154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
20:35:04.39242741063Install::CodeSegment [5|-37233616|0x12930000|0xFDC7DC30]
20:35:04.39242741154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
20:35:04.39242741063Install::CodeSegment [5|-37239312|0x12930000|0xFDC7C5F0]
20:35:04.39242741154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
20:35:04.39242741063Install::CodeSegment [5|-38426640|0x12930000|0xFDB5A7F0]
20:35:04.39242741154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
20:35:04.3924274337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
20:35:04.3924274428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
20:35:04.392427494GraphicsHookManager::StopThreadStopThread
20:35:04.393CBC216GraphicsHookManager::MessageLoopExit Thread
20:35:04.3934274758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 1
20:35:04.3934274776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
20:35:04.3934274778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
20:35:04.3934274781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
20:35:04.3934274784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
20:35:04.3934274787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
20:35:04.3934274790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
20:35:04.3934274793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
20:35:04.3934274796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
20:35:04.3934274799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
20:35:04.3934274802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
20:35:04.3934274805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
20:35:04.3934274808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
20:35:04.3934274811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
20:35:04.3934274814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
20:35:04.3934274817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
20:35:04.3934274820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = ON
20:35:04.3934274823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = ON
20:35:04.3934274826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
20:35:04.3934274829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
20:35:04.3934274832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = ON
20:35:04.3934274835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
20:35:04.3934274838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
20:35:04.3934274841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
20:35:04.3934274844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
20:35:04.3934274847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
20:35:04.3934274850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = ON
20:35:04.3934274853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
20:35:04.3934274856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
20:35:04.3934274859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
20:35:04.3934274862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
20:35:04.3934274865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
20:35:04.3934274868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
20:35:04.3934274871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
20:35:04.3934274874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
20:35:04.3934274877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
20:35:04.3934274880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
20:35:04.3934274883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
20:35:04.3934274886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
20:35:04.3934274889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
20:35:04.3934274892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
20:35:04.3934274895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
20:35:04.3934274898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
20:35:04.3934274901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
20:35:04.3934274904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
20:35:04.3934274907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
20:35:04.3934274910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
20:35:04.3934274913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
20:35:04.3934274916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
20:35:04.3934274919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
20:35:04.3934274922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
20:35:04.3934274925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
20:35:04.3934274928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
20:35:04.3934274931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = ON
20:35:04.3934274934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
20:35:04.3934274937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
20:35:04.3934274940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
20:35:04.3934274943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
20:35:04.3934274946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
20:35:04.3934274949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
20:35:04.3934274952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = OFF
20:35:04.3934274955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
20:35:04.3934274958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
20:35:04.3934274961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
20:35:04.3934274964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
20:35:04.3934274967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
20:35:04.3934274970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
20:35:04.3934274972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
20:35:04.3934274974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
20:35:04.3934274976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
20:35:04.3934274978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
20:35:04.3934274980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
20:35:04.3934274982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
20:35:04.3934274984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
20:35:04.3934274986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = ON
20:35:04.3934274988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
20:35:04.3934274990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = ON
20:35:04.3934274992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
20:35:04.3934274994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
20:35:04.3934274996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
20:35:04.3934274998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
20:35:04.39342741000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
20:35:04.39342741002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
20:35:04.39342741004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
20:35:04.39342741006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
20:35:04.39342741008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
20:35:04.39342741010OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
20:35:04.39342741024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:35:04.3934274629OverlayManager::InitGameClientstarting hooks...
20:35:04.4114274602Install::CodeInit [Client,1] (MCH) OK
20:35:04.4294274602Install::CodeInit [Client,2] (MCH) OK
20:35:04.4524274602Install::CodeInit [Client,3] (MCH) OK
20:35:04.4704274602Install::CodeInit [Client,4] (MCH) OK
20:35:04.4884274602Install::CodeInit [Client,4.1] (MCH) OK
20:35:04.5104274602Install::CodeInit [Client,4.2] (MCH) OK
20:35:04.51042741272OverlayManager::StartStarting...
20:35:04.51042741304OverlayManager::Startstarting hooks 2...
20:35:04.5324274602Install::CodeInit [Client,5.1] (MCH) OK
20:35:04.53242741470XTRAP COMPATIBLE PATCH WARNING
20:35:04.53242741479OverlayManager::Startdone with hooks...
20:35:04.5324274108ApiManager::InitAPI Manager Event : OK
20:35:04.5324274120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=6620
20:35:04.532427467TXRSettingFail to read texture recognition options 0xb7
20:35:04.5324274114TXOfInterestNew list set with 0 items
20:35:04.53242741505OverlayManager::Startget foreground state
20:35:04.53258407133OverlayManager::OnConnectedConnected to server
20:35:04.532584032SendServerHelloMessage::ExecuteSend connection Ack
20:35:04.53219DC7767OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x4054a
20:35:04.53242741542OverlayManager::StartStarted...
20:35:06.205840367InputInterceptor::ResetLLHookProcExtReset keys state
20:35:06.335840367InputInterceptor::ResetLLHookProcExtReset keys state
20:35:06.3458406959OverlayManager::doActionDisplayFPS - Triggered
20:35:06.52558406808OverlayManager::doActionForegroundChange Event ON (ON)
20:35:06.52558408319OverlayManager::OnForegroundChangedChanged True
20:35:06.52558407650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:35:06.8054274418fSwapResize_BuffersResize buffer (0x21e8d860)!
20:35:06.8114274418fSwapResize_BuffersResize buffer (0x21e8d860)!
20:35:06.8124274587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
20:35:06.8124274148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
20:35:06.8134274148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
20:35:06.8134274984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
20:35:06.81442741041RenderDeviceD3d11::initRefC r:[1]->[1] 0x21e8d860
20:35:06.81442741072RenderDeviceD3d11::initDevice adapter hash: -1761582584
20:35:06.81442741105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1264, Height=661, Multisampled=false
20:35:06.81442741126RenderDeviceD3d11::initsave state
20:35:06.8144274696RenderDeviceD3d11::initDX11loading shaders...
20:35:06.8174274705RenderDeviceD3d11::initDX11create vs
20:35:06.8174274723RenderDeviceD3d11::initDX11create vs
20:35:06.8204274745RenderDeviceD3d11::initDX11create pxs
20:35:06.8224274774RenderDeviceD3d11::initDX11create raster
20:35:06.8224274842RenderDeviceD3d11::initDX11create buffers
20:35:06.82242741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1dbe6fc8.
20:35:06.82242741134RenderDeviceD3d11::initrestore state
20:35:06.82242741137RenderDeviceD3d11::initTarget Window [0x400512]
20:35:06.8224274241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:35:06.8224274248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:35:06.8224274193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
20:35:06.82242742086RenderDeviceD3d11::setFixSet render device fix RT.
20:35:06.82242743061OverlayManager::setGraphicsRender Device fix was set RT.
20:35:06.82242742102RenderDeviceD3d11::setFixSet render device fix AlphaBlending.
20:35:06.82242745414OverlayManager::UpdateResolutionnotifyResolutionChange [1264, 661] {WINDOW}
20:35:06.82242745434OverlayManager::UpdateResolutionNew game resolution is notified (1264, 661)
20:35:06.8244274684OverlayInputManager::HandleCommandsClear all hotkeys command
20:35:06.8244274725OverlayInputManager::AddHotKeyAdd new hotkey [create_Bookmark_okmohcjfmchpapljmoineeecekojmbbheniohgnp]-[66]-[1]. Total [1]
20:35:06.824427426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
20:35:06.824427421StartWidgetsRefresher::ExecuteExecute start wicket manager
20:35:06.8244274276WidgetManager::StartLayoutSchedulerstart layout scheduler
20:35:06.824427426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
20:35:06.82442745550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x400512}.
20:35:06.82442742497OverlayManager::installWindowProcHookInstall WPH
20:35:06.82442742511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc0514
20:35:06.82442742530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [868,327,2132,988]
20:35:06.82442742576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe08d8130=-527597264)=>(0x7e2e2a30=2116954672)
20:35:06.82442742587OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
20:35:06.8244274311PerformanceCounter::NotifyFrameRenderNotify first Render...
20:35:06.82442741024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:35:06.82442748211OverlayManager::CheckForSharedTextureSupportCheck for SHT support
20:35:06.82542742156OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:35:06.82542742606OverlayManager::installKeybMouseHookInstall KeybMouse
20:35:06.8254274480InputInterceptor::stopHookunhook keyboard and mouse
20:35:06.82542747973OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x1001b
20:35:06.82958406951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:35:06.8403B7C225InterProcessElement::openInterProcess Overwolf_ImID_1B0906_P_12968 opened succesfuly
20:35:06.8403B7C225InterProcessElement::openInterProcess Overwolf_PID_12968_SHARED_MEMORY_AGENT opened succesfuly
20:35:06.8403B7C225InterProcessElement::openInterProcess Overwolf_ImID_5E1086A_P_12968 opened succesfuly
20:35:06.8403B7C225InterProcessElement::openInterProcess Overwolf_PID_12968_SHARED_MEMORY_AGENT opened succesfuly
20:35:06.8403B7C225InterProcessElement::openInterProcess Overwolf_ImID_20684_P_12968 opened succesfuly
20:35:06.8403B7C225InterProcessElement::openInterProcess Overwolf_PID_12968_SHARED_MEMORY_AGENT opened succesfuly
20:35:07.3564274326RenderImageD3d11::setSizeCreate Texture (330,300) / (384,384) - OK
20:35:07.3564274347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
20:35:07.3564274326RenderImageD3d11::setSizeCreate Texture (500,340) / (512,384) - OK
20:35:07.3564274347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
20:35:07.44758406951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:35:07.46558406951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:35:08.7393B7C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:35:10.64142745414OverlayManager::UpdateResolutionnotifyResolutionChange [1264, 661] {FULL}
20:35:10.64142745434OverlayManager::UpdateResolutionNew game resolution is notified (1264, 661)
20:35:10.66542741833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:35:10.6654274418fSwapResize_BuffersResize buffer (0x21e8d860)!
20:35:10.6654274425fSwapResize_BuffersClear overlay graphics..
20:35:10.66542742954OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:35:10.66542741548OverlayManager::RestoreGameWNDPROCSearch SWL..
20:35:10.66542741555OverlayManager::RestoreGameWNDPROCSWL restored.
20:35:10.66542741565OverlayManager::RestoreGameWNDPROCSWL OK.
20:35:10.66542741570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc0514
20:35:10.66542742976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:35:10.6654274427fSwapResize_BuffersDevice was Resized!
20:35:10.6654274185IRenderDevice::releaseRender Releasing.
20:35:10.665427482RenderDeviceCaptureBase::ReleaseTextureRelease
20:35:10.6654274100RenderDeviceCaptureBase::ReleaseTextureReleased
20:35:10.66542741258RenderDeviceD3d11::releaseImplementationReleasing 1
20:35:10.66542741268RenderDeviceD3d11::releaseImplementationReleasing 2
20:35:10.66542741287RenderDeviceD3d11::releaseImplementationReleasing 3
20:35:10.6654274202IRenderDevice::releaseRender Releasing Done.
20:35:10.6654274431fSwapResize_BuffersEnd Device was Resized!
20:35:11.37442741041RenderDeviceD3d11::initRefC r:[1]->[1] 0x21e8d860
20:35:11.37442741105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1024, Height=768, Multisampled=false
20:35:11.37442741126RenderDeviceD3d11::initsave state
20:35:11.3744274696RenderDeviceD3d11::initDX11loading shaders...
20:35:11.38242741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1dbe6fc8.
20:35:11.38242741134RenderDeviceD3d11::initrestore state
20:35:11.38242741137RenderDeviceD3d11::initTarget Window [0x400512]
20:35:11.3824274241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:35:11.3824274248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:35:11.38242745414OverlayManager::UpdateResolutionnotifyResolutionChange [1024, 768] {FULL}
20:35:11.38242745434OverlayManager::UpdateResolutionNew game resolution is notified (1024, 768)
20:35:11.3884274418fSwapResize_BuffersResize buffer (0x21e8d860)!
20:35:11.3884274425fSwapResize_BuffersClear overlay graphics..
20:35:11.38842742954OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:35:11.38842742976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:35:11.3884274427fSwapResize_BuffersDevice was Resized!
20:35:11.3884274185IRenderDevice::releaseRender Releasing.
20:35:11.388427482RenderDeviceCaptureBase::ReleaseTextureRelease
20:35:11.3884274100RenderDeviceCaptureBase::ReleaseTextureReleased
20:35:11.38842741258RenderDeviceD3d11::releaseImplementationReleasing 1
20:35:11.38842741268RenderDeviceD3d11::releaseImplementationReleasing 2
20:35:11.38842741287RenderDeviceD3d11::releaseImplementationReleasing 3
20:35:11.3884274202IRenderDevice::releaseRender Releasing Done.
20:35:11.3884274431fSwapResize_BuffersEnd Device was Resized!
20:35:11.40742741041RenderDeviceD3d11::initRefC r:[1]->[1] 0x21e8d860
20:35:11.40742741105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=2560, Height=1440, Multisampled=false
20:35:11.40742741126RenderDeviceD3d11::initsave state
20:35:11.4074274696RenderDeviceD3d11::initDX11loading shaders...
20:35:11.41642741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1dbe6fc8.
20:35:11.41642741134RenderDeviceD3d11::initrestore state
20:35:11.41642741137RenderDeviceD3d11::initTarget Window [0x400512]
20:35:11.4164274241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:35:11.4164274248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:35:11.41642745414OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
20:35:11.41642745434OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
20:35:11.45742745550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x400512}.
20:35:11.45742742497OverlayManager::installWindowProcHookInstall WPH
20:35:11.45742742511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb906ab
20:35:11.45742742530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
20:35:11.45842742576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe08d8130=-527597264)=>(0x7e2e2a30=2116954672)
20:35:11.4584274326RenderImageD3d11::setSizeCreate Texture (330,300) / (384,384) - OK
20:35:11.4584274347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
20:35:11.4584274326RenderImageD3d11::setSizeCreate Texture (500,340) / (512,384) - OK
20:35:11.4584274347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
20:35:11.46442742606OverlayManager::installKeybMouseHookInstall KeybMouse
20:35:11.4644274480InputInterceptor::stopHookunhook keyboard and mouse
20:35:13.903B7C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:35:14.58619DC2131Client::LogProcessModulesLoaded modules:
20:35:14.58619DC2147C:\Program Files (x86)\Overwolf\0.194.0.16\D3DCompiler_43.dll
20:35:14.58619DC2147C:\Program Files (x86)\Overwolf\0.194.0.16\D3DX9_43.dll
20:35:14.58619DC2147C:\Program Files (x86)\Overwolf\0.194.0.16\OWClient.dll
20:35:14.58619DC2147C:\Program Files (x86)\Overwolf\0.194.0.16\OWUtils.dll
20:35:14.58619DC2147C:\Program Files (x86)\Overwolf\0.194.0.16\d3dx11_43.dll
20:35:14.58619DC2147C:\Program Files (x86)\Overwolf\0.194.0.16\ow-overlay.exe
20:35:14.58619DC2147C:\Users\Astrix\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\197.1.9\plugins\64\gep_warzoneext.dll
20:35:14.58619DC2147C:\Users\Astrix\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\197.1.9\plugins\64\libowgameevents64.dll
20:35:14.58619DC2147C:\Users\Astrix\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\197.1.9\plugins\GEPPlugin64.dll
20:35:14.58619DC2147C:\Windows\SYSTEM32\CRYPTBASE.dll
20:35:14.58619DC2147C:\Windows\SYSTEM32\CRYPTSP.dll
20:35:14.58619DC2147C:\Windows\SYSTEM32\IPHLPAPI.DLL
20:35:14.58619DC2147C:\Windows\SYSTEM32\MSASN1.dll
20:35:14.58619DC2147C:\Windows\SYSTEM32\VERSION.dll
20:35:14.58619DC2147C:\Windows\SYSTEM32\WINMM.dll
20:35:14.58619DC2147C:\Windows\SYSTEM32\WINNSI.DLL
20:35:14.58619DC2147C:\Windows\SYSTEM32\Wldp.dll
20:35:14.58619DC2147C:\Windows\SYSTEM32\d3d11.dll
20:35:14.58619DC2147C:\Windows\SYSTEM32\d3d9.dll
20:35:14.58619DC2147C:\Windows\SYSTEM32\dbghelp.dll
20:35:14.58619DC2147C:\Windows\SYSTEM32\devobj.dll
20:35:14.58619DC2147C:\Windows\SYSTEM32\drvstore.dll
20:35:14.58619DC2147C:\Windows\SYSTEM32\dwmapi.dll
20:35:14.58619DC2147C:\Windows\SYSTEM32\dxcore.dll
20:35:14.58619DC2147C:\Windows\SYSTEM32\dxgi.dll
20:35:14.58619DC2147C:\Windows\SYSTEM32\gpapi.dll
20:35:14.58619DC2147C:\Windows\SYSTEM32\kernel.appcore.dll
20:35:14.58619DC2147C:\Windows\SYSTEM32\ntdll.dll
20:35:14.58619DC2147C:\Windows\SYSTEM32\ntmarta.dll
20:35:14.58619DC2147C:\Windows\SYSTEM32\profapi.dll
20:35:14.58619DC2147C:\Windows\SYSTEM32\textinputframework.dll
20:35:14.58619DC2147C:\Windows\SYSTEM32\windows.storage.dll
20:35:14.58619DC2147C:\Windows\SYSTEM32\wintypes.dll
20:35:14.58619DC2147C:\Windows\System32\ADVAPI32.dll
20:35:14.58619DC2147C:\Windows\System32\CRYPT32.dll
20:35:14.58619DC2147C:\Windows\System32\CoreMessaging.dll
20:35:14.58619DC2147C:\Windows\System32\CoreUIComponents.dll
20:35:14.58619DC2147C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_c0e159863e7afdde\nvldumdx.dll
20:35:14.58619DC2147C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_c0e159863e7afdde\nvwgf2umx.dll
20:35:14.58619DC2147C:\Windows\System32\GDI32.dll
20:35:14.58619DC2147C:\Windows\System32\IMM32.DLL
20:35:14.58619DC2147C:\Windows\System32\KERNEL32.DLL
20:35:14.58619DC2147C:\Windows\System32\KERNELBASE.dll
20:35:14.58619DC2147C:\Windows\System32\MSCTF.dll
20:35:14.58619DC2147C:\Windows\System32\NSI.dll
20:35:14.58619DC2147C:\Windows\System32\OLEAUT32.dll
20:35:14.58619DC2147C:\Windows\System32\PSAPI.DLL
20:35:14.58619DC2147C:\Windows\System32\RPCRT4.dll
20:35:14.58619DC2147C:\Windows\System32\SHELL32.dll
20:35:14.58619DC2147C:\Windows\System32\SHLWAPI.dll
20:35:14.58619DC2147C:\Windows\System32\USER32.dll
20:35:14.58619DC2147C:\Windows\System32\WINTRUST.dll
20:35:14.58619DC2147C:\Windows\System32\WS2_32.dll
20:35:14.58619DC2147C:\Windows\System32\bcrypt.dll
20:35:14.58619DC2147C:\Windows\System32\bcryptPrimitives.dll
20:35:14.58619DC2147C:\Windows\System32\cfgmgr32.dll
20:35:14.58619DC2147C:\Windows\System32\combase.dll
20:35:14.58619DC2147C:\Windows\System32\cryptnet.dll
20:35:14.58619DC2147C:\Windows\System32\gdi32full.dll
20:35:14.58619DC2147C:\Windows\System32\imagehlp.dll
20:35:14.58619DC2147C:\Windows\System32\msvcp_win.dll
20:35:14.58619DC2147C:\Windows\System32\msvcrt.dll
20:35:14.58619DC2147C:\Windows\System32\ole32.dll
20:35:14.58619DC2147C:\Windows\System32\sechost.dll
20:35:14.58619DC2147C:\Windows\System32\shcore.dll
20:35:14.58619DC2147C:\Windows\System32\ucrtbase.dll
20:35:14.58619DC2147C:\Windows\System32\win32u.dll
20:35:14.58619DC2147C:\Windows\system32\rsaenh.dll
20:35:14.58619DC2147C:\Windows\system32\uxtheme.dll
20:35:14.9973B7C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:35:17.9992EFC7690OverlayManager::IsEmptyCursorCache cursor 0x10009 (v: 1)
20:35:19.625CFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:36:09.3832EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:36:09.40358406889OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
20:36:09.40358407089OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
20:36:09.40358402766OverlayManager::setControlModeEXCLUSIVE BLOCKED
20:36:09.40358407093OverlayManager::SetExclusiveModeControl -> reinstall hook.
20:36:09.40942742606OverlayManager::installKeybMouseHookInstall KeybMouse
20:36:09.4094274480InputInterceptor::stopHookunhook keyboard and mouse
20:36:09.413CFC225InterProcessElement::openInterProcess Overwolf_ImID_6065E_P_12968 opened succesfuly
20:36:09.413CFC225InterProcessElement::openInterProcess Overwolf_PID_12968_SHARED_MEMORY_AGENT opened succesfuly
20:36:09.4334274326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
20:36:09.4334274347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
20:36:09.5932EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:36:10.673CFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:36:18.1292EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:36:18.13358406889OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
20:36:18.13358407089OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
20:36:18.13358402766OverlayManager::setControlModeEXCLUSIVE BLOCKED
20:36:18.13358407093OverlayManager::SetExclusiveModeControl -> reinstall hook.
20:36:18.13642742606OverlayManager::installKeybMouseHookInstall KeybMouse
20:36:18.1364274480InputInterceptor::stopHookunhook keyboard and mouse
20:36:18.3252EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:36:19.499CFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:36:20.6592EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:36:20.67058406889OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
20:36:20.67058407089OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
20:36:20.67058402766OverlayManager::setControlModeEXCLUSIVE BLOCKED
20:36:20.67058407093OverlayManager::SetExclusiveModeControl -> reinstall hook.
20:36:20.67342742606OverlayManager::installKeybMouseHookInstall KeybMouse
20:36:20.6734274480InputInterceptor::stopHookunhook keyboard and mouse
20:36:20.8372EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:36:21.944CFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:36:28.848CFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:36:29.9252EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:36:29.94158406889OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
20:36:29.94158407089OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
20:36:29.94158402766OverlayManager::setControlModeEXCLUSIVE BLOCKED
20:36:29.94158407093OverlayManager::SetExclusiveModeControl -> reinstall hook.
20:36:29.94442742606OverlayManager::installKeybMouseHookInstall KeybMouse
20:36:29.9444274480InputInterceptor::stopHookunhook keyboard and mouse
20:36:30.832EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:36:30.4832EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:36:30.49558406889OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
20:36:30.49558407089OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
20:36:30.49558402766OverlayManager::setControlModeEXCLUSIVE BLOCKED
20:36:30.49558407093OverlayManager::SetExclusiveModeControl -> reinstall hook.
20:36:30.49642742606OverlayManager::installKeybMouseHookInstall KeybMouse
20:36:30.4964274480InputInterceptor::stopHookunhook keyboard and mouse
20:36:30.6352EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:36:31.815CFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:36:36.9512EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
20:36:37.1152EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
20:36:37.6122EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
20:36:37.7912EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
20:36:38.965CFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:36:39.3152EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
20:36:39.3822EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
20:36:40.579CFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:37:25.969CFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:37:26.1655840140LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
20:37:26.1655840127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
20:37:27.6774274255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
20:37:28.19024B850capture devicecapture device registered
20:37:28.192427450capture devicegraphics-hook.dll loaded against process: ow-overlay.exe
20:37:28.192427450capture device(half life scientist) everything.. seems to be in order
20:37:28.192427450capture deviced3d11 shared texture capture successful
20:37:29.229CFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:47:49.4395840155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
20:47:51.64942B0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:47:54.4395840155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
20:47:54.816CFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:47:58.1922EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
20:47:58.30542741833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:47:58.3054274418fSwapResize_BuffersResize buffer (0x21e8d860)!
20:47:58.3054274425fSwapResize_BuffersClear overlay graphics..
20:47:58.30542742954OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:47:58.30542741548OverlayManager::RestoreGameWNDPROCSearch SWL..
20:47:58.30542741555OverlayManager::RestoreGameWNDPROCSWL restored.
20:47:58.30542741565OverlayManager::RestoreGameWNDPROCSWL OK.
20:47:58.30542741570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb906ab
20:47:58.30542742976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:47:58.3054274427fSwapResize_BuffersDevice was Resized!
20:47:58.3054274185IRenderDevice::releaseRender Releasing.
20:47:58.305427450capture device----------------- d3d11 capture freed ----------------
20:47:58.305427482RenderDeviceCaptureBase::ReleaseTextureRelease
20:47:58.3054274100RenderDeviceCaptureBase::ReleaseTextureReleased
20:47:58.30542741258RenderDeviceD3d11::releaseImplementationReleasing 1
20:47:58.30542741268RenderDeviceD3d11::releaseImplementationReleasing 2
20:47:58.30542741287RenderDeviceD3d11::releaseImplementationReleasing 3
20:47:58.3054274202IRenderDevice::releaseRender Releasing Done.
20:47:58.3054274431fSwapResize_BuffersEnd Device was Resized!
20:47:58.31142741041RenderDeviceD3d11::initRefC r:[1]->[1] 0x21e8d860
20:47:58.31142741105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1264, Height=661, Multisampled=false
20:47:58.31142741126RenderDeviceD3d11::initsave state
20:47:58.3114274696RenderDeviceD3d11::initDX11loading shaders...
20:47:58.31942741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1dbe6fc8.
20:47:58.31942741134RenderDeviceD3d11::initrestore state
20:47:58.31942741137RenderDeviceD3d11::initTarget Window [0x400512]
20:47:58.3194274241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:47:58.3194274248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:47:58.31942745414OverlayManager::UpdateResolutionnotifyResolutionChange [1264, 661] {WINDOW}
20:47:58.31942745434OverlayManager::UpdateResolutionNew game resolution is notified (1264, 661)
20:47:58.32042745550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x400512}.
20:47:58.32042742497OverlayManager::installWindowProcHookInstall WPH
20:47:58.32042742511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x81c305d1
20:47:58.32042742530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [868,327,2132,988]
20:47:58.32042742576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe08d8130=-527597264)=>(0x7e2e2a30=2116954672)
20:47:58.3232EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
20:47:58.4305840367InputInterceptor::ResetLLHookProcExtReset keys state
20:47:58.43058406808OverlayManager::doActionForegroundChange Event OFF (OFF)
20:47:58.43058408319OverlayManager::OnForegroundChangedChanged False
20:47:58.43058408353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
20:47:58.43058407650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:47:58.43058402935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:47:58.43058402830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:47:58.4455840367InputInterceptor::ResetLLHookProcExtReset keys state
20:47:58.44658406959OverlayManager::doActionDisplayFPS - Triggered
20:47:58.456427448ResetSnapShotSH::ExecuteRelease snapshot SH
20:47:58.45642741024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:47:58.6012EFC367InputInterceptor::ResetLLHookProcExtReset keys state
20:47:59.952CFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:48:00.28642742606OverlayManager::installKeybMouseHookInstall KeybMouse
20:48:00.2864274480InputInterceptor::stopHookunhook keyboard and mouse
20:48:01.981CFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:48:52.58042741833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:48:52.58042741861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
20:48:52.58042741548OverlayManager::RestoreGameWNDPROCSearch SWL..
20:48:52.58042741555OverlayManager::RestoreGameWNDPROCSWL restored.
20:48:52.58042741565OverlayManager::RestoreGameWNDPROCSWL OK.
20:48:52.58042741570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x81c305d1
20:48:52.5804274418fSwapResize_BuffersResize buffer (0x21e8d860)!
20:48:52.5804274425fSwapResize_BuffersClear overlay graphics..
20:48:52.58042742954OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:48:52.58042742976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:48:52.5804274427fSwapResize_BuffersDevice was Resized!
20:48:52.5804274185IRenderDevice::releaseRender Releasing.
20:48:52.580427450capture device----------------- d3d11 capture freed ----------------
20:48:52.580427482RenderDeviceCaptureBase::ReleaseTextureRelease
20:48:52.5804274100RenderDeviceCaptureBase::ReleaseTextureReleased
20:48:52.58042741258RenderDeviceD3d11::releaseImplementationReleasing 1
20:48:52.58042741268RenderDeviceD3d11::releaseImplementationReleasing 2
20:48:52.58042741287RenderDeviceD3d11::releaseImplementationReleasing 3
20:48:52.5804274202IRenderDevice::releaseRender Releasing Done.
20:48:52.5804274431fSwapResize_BuffersEnd Device was Resized!
20:48:52.58842741041RenderDeviceD3d11::initRefC r:[1]->[1] 0x21e8d860
20:48:52.58842741105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1280, Height=700, Multisampled=false
20:48:52.58842741126RenderDeviceD3d11::initsave state
20:48:52.5884274696RenderDeviceD3d11::initDX11loading shaders...
20:48:52.59342741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1dbe6fc8.
20:48:52.59342741134RenderDeviceD3d11::initrestore state
20:48:52.59342741137RenderDeviceD3d11::initTarget Window [0x400512]
20:48:52.5934274241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:48:52.5934274248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:48:52.59342742942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:48:52.59342745414OverlayManager::UpdateResolutionnotifyResolutionChange [1280, 700] {WINDOW}
20:48:52.59342745434OverlayManager::UpdateResolutionNew game resolution is notified (1280, 700)
20:48:52.65158406808OverlayManager::doActionForegroundChange Event ON (ON)
20:48:52.65158408319OverlayManager::OnForegroundChangedChanged True
20:48:52.65158407650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:48:52.66158406959OverlayManager::doActionDisplayFPS - Triggered
20:48:53.1004274418fSwapResize_BuffersResize buffer (0x21e8d860)!
20:48:53.1004274425fSwapResize_BuffersClear overlay graphics..
20:48:53.10042742954OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:48:53.10042742976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:48:53.1004274427fSwapResize_BuffersDevice was Resized!
20:48:53.1004274185IRenderDevice::releaseRender Releasing.
20:48:53.100427450capture device----------------- d3d11 capture freed ----------------
20:48:53.100427482RenderDeviceCaptureBase::ReleaseTextureRelease
20:48:53.1004274100RenderDeviceCaptureBase::ReleaseTextureReleased
20:48:53.10042741258RenderDeviceD3d11::releaseImplementationReleasing 1
20:48:53.10042741268RenderDeviceD3d11::releaseImplementationReleasing 2
20:48:53.10042741287RenderDeviceD3d11::releaseImplementationReleasing 3
20:48:53.1004274202IRenderDevice::releaseRender Releasing Done.
20:48:53.1004274431fSwapResize_BuffersEnd Device was Resized!
20:48:53.30942741041RenderDeviceD3d11::initRefC r:[1]->[1] 0x21e8d860
20:48:53.30942741105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1024, Height=768, Multisampled=false
20:48:53.30942741126RenderDeviceD3d11::initsave state
20:48:53.3094274696RenderDeviceD3d11::initDX11loading shaders...
20:48:53.31442741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1dbe6fc8.
20:48:53.31442741134RenderDeviceD3d11::initrestore state
20:48:53.31442741137RenderDeviceD3d11::initTarget Window [0x400512]
20:48:53.3144274241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:48:53.3144274248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:48:53.31442745414OverlayManager::UpdateResolutionnotifyResolutionChange [1024, 768] {FULL}
20:48:53.31442745434OverlayManager::UpdateResolutionNew game resolution is notified (1024, 768)
20:48:53.34042745550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x400512}.
20:48:53.34042742497OverlayManager::installWindowProcHookInstall WPH
20:48:53.34042742511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6c280929
20:48:53.34042742530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,1024,768]
20:48:53.34242742576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe08d8130=-527597264)=>(0x7e2e2a30=2116954672)
20:48:53.34242741024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:48:53.34542742606OverlayManager::installKeybMouseHookInstall KeybMouse
20:48:53.3454274480InputInterceptor::stopHookunhook keyboard and mouse
20:48:53.80142741833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:48:53.8014274418fSwapResize_BuffersResize buffer (0x21e8d860)!
20:48:53.8014274425fSwapResize_BuffersClear overlay graphics..
20:48:53.80142742954OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:48:53.80142741548OverlayManager::RestoreGameWNDPROCSearch SWL..
20:48:53.80142741555OverlayManager::RestoreGameWNDPROCSWL restored.
20:48:53.80142741565OverlayManager::RestoreGameWNDPROCSWL OK.
20:48:53.80142741570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6c280929
20:48:53.80142742976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:48:53.8014274427fSwapResize_BuffersDevice was Resized!
20:48:53.8014274185IRenderDevice::releaseRender Releasing.
20:48:53.801427450capture device----------------- d3d11 capture freed ----------------
20:48:53.801427482RenderDeviceCaptureBase::ReleaseTextureRelease
20:48:53.8014274100RenderDeviceCaptureBase::ReleaseTextureReleased
20:48:53.80142741258RenderDeviceD3d11::releaseImplementationReleasing 1
20:48:53.80142741268RenderDeviceD3d11::releaseImplementationReleasing 2
20:48:53.80142741287RenderDeviceD3d11::releaseImplementationReleasing 3
20:48:53.8014274202IRenderDevice::releaseRender Releasing Done.
20:48:53.8014274431fSwapResize_BuffersEnd Device was Resized!
20:48:53.80842741041RenderDeviceD3d11::initRefC r:[1]->[1] 0x21e8d860
20:48:53.80842741105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=2560, Height=1440, Multisampled=false
20:48:53.80842741126RenderDeviceD3d11::initsave state
20:48:53.8084274696RenderDeviceD3d11::initDX11loading shaders...
20:48:53.81342741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1dbe6fc8.
20:48:53.81342741134RenderDeviceD3d11::initrestore state
20:48:53.81342741137RenderDeviceD3d11::initTarget Window [0x400512]
20:48:53.8134274241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:48:53.8134274248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:48:53.81342745414OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
20:48:53.81342745434OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
20:48:53.81842745550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x400512}.
20:48:53.81842742497OverlayManager::installWindowProcHookInstall WPH
20:48:53.81942742511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x860703c3
20:48:53.81942742530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
20:48:53.81942742576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe08d8130=-527597264)=>(0x7e2e2a30=2116954672)
20:48:53.82142742606OverlayManager::installKeybMouseHookInstall KeybMouse
20:48:53.8214274480InputInterceptor::stopHookunhook keyboard and mouse
20:48:55.520CFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:49:01.4512EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
20:49:01.5034274326RenderImageD3d11::setSizeCreate Texture (500,340) / (512,384) - OK
20:49:01.5034274347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
20:49:01.5682EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
20:49:02.747CFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:49:03.2422EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
20:49:03.4012EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
20:49:04.577CFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:49:11.984274326RenderImageD3d11::setSizeCreate Texture (330,300) / (384,384) - OK
20:49:11.984274347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
20:49:28.28742B0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:49:28.3545840127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
20:49:30.10427450capture devicegraphics-hook.dll loaded against process: ow-overlay.exe
20:49:30.10427450capture device(half life scientist) everything.. seems to be in order
20:49:30.10427450capture deviced3d11 shared texture capture successful
20:49:30.104274255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
20:49:31.531CFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:51:03.9272EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
20:51:04.1082EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
20:51:05.5912EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
20:51:05.7772EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
20:51:07.1642B0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:03:26.6995840155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
21:03:28.707CFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:03:31.6995840155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
21:03:31.921CFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:03:37.1342EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
21:03:37.29842745414OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
21:03:37.29842745434OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
21:03:37.3082EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
21:03:37.32342741833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:03:37.32342741861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:03:37.32342741548OverlayManager::RestoreGameWNDPROCSearch SWL..
21:03:37.32342741555OverlayManager::RestoreGameWNDPROCSWL restored.
21:03:37.32342741565OverlayManager::RestoreGameWNDPROCSWL OK.
21:03:37.32342741570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x860703c3
21:03:37.3234274418fSwapResize_BuffersResize buffer (0x21e8d860)!
21:03:37.3234274425fSwapResize_BuffersClear overlay graphics..
21:03:37.32342742954OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:03:37.32342742976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:03:37.3234274427fSwapResize_BuffersDevice was Resized!
21:03:37.3234274185IRenderDevice::releaseRender Releasing.
21:03:37.323427450capture device----------------- d3d11 capture freed ----------------
21:03:37.323427482RenderDeviceCaptureBase::ReleaseTextureRelease
21:03:37.3234274100RenderDeviceCaptureBase::ReleaseTextureReleased
21:03:37.32342741258RenderDeviceD3d11::releaseImplementationReleasing 1
21:03:37.32342741268RenderDeviceD3d11::releaseImplementationReleasing 2
21:03:37.32342741287RenderDeviceD3d11::releaseImplementationReleasing 3
21:03:37.3234274202IRenderDevice::releaseRender Releasing Done.
21:03:37.3234274431fSwapResize_BuffersEnd Device was Resized!
21:03:37.32642741041RenderDeviceD3d11::initRefC r:[1]->[1] 0x21e8d860
21:03:37.32642741105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1264, Height=661, Multisampled=false
21:03:37.32642741126RenderDeviceD3d11::initsave state
21:03:37.3264274696RenderDeviceD3d11::initDX11loading shaders...
21:03:37.33442741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1dbe6fc8.
21:03:37.33442741134RenderDeviceD3d11::initrestore state
21:03:37.33442741137RenderDeviceD3d11::initTarget Window [0x400512]
21:03:37.3344274241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:03:37.3344274248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:03:37.33442745414OverlayManager::UpdateResolutionnotifyResolutionChange [1264, 661] {WINDOW}
21:03:37.33442745434OverlayManager::UpdateResolutionNew game resolution is notified (1264, 661)
21:03:37.34442745550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x400512}.
21:03:37.34442742497OverlayManager::installWindowProcHookInstall WPH
21:03:37.34442742511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb05a0895
21:03:37.34442742530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [868,327,2132,988]
21:03:37.34542742576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe08d8130=-527597264)=>(0x7e2e2a30=2116954672)
21:03:37.6565840367InputInterceptor::ResetLLHookProcExtReset keys state
21:03:37.65658406808OverlayManager::doActionForegroundChange Event OFF (OFF)
21:03:37.65658408319OverlayManager::OnForegroundChangedChanged False
21:03:37.65658408353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
21:03:37.65658407650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:03:37.65658402935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:03:37.65658402830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:03:37.657427448ResetSnapShotSH::ExecuteRelease snapshot SH
21:03:37.6715840367InputInterceptor::ResetLLHookProcExtReset keys state
21:03:37.67358406959OverlayManager::doActionDisplayFPS - Triggered
21:03:37.69142741024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:03:39.178CFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:03:39.79242742606OverlayManager::installKeybMouseHookInstall KeybMouse
21:03:39.7924274480InputInterceptor::stopHookunhook keyboard and mouse
21:03:41.20842B0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:03:42.1252EFC367InputInterceptor::ResetLLHookProcExtReset keys state
21:07:18.92458406808OverlayManager::doActionForegroundChange Event ON (ON)
21:07:18.92458408319OverlayManager::OnForegroundChangedChanged True
21:07:18.92558407650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:07:18.92558402942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:07:18.92542742156OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:07:18.92542742606OverlayManager::installKeybMouseHookInstall KeybMouse
21:07:18.9254274480InputInterceptor::stopHookunhook keyboard and mouse
21:07:18.93458406959OverlayManager::doActionDisplayFPS - Triggered
21:07:18.96042741024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:07:18.97342741833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:07:18.97342741861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:07:18.97342741548OverlayManager::RestoreGameWNDPROCSearch SWL..
21:07:18.97342741555OverlayManager::RestoreGameWNDPROCSWL restored.
21:07:18.97442741565OverlayManager::RestoreGameWNDPROCSWL OK.
21:07:18.97442741570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb05a0895
21:07:18.9744274418fSwapResize_BuffersResize buffer (0x21e8d860)!
21:07:18.9744274425fSwapResize_BuffersClear overlay graphics..
21:07:18.97442742954OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:07:18.97442742976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:07:18.9744274427fSwapResize_BuffersDevice was Resized!
21:07:18.9744274185IRenderDevice::releaseRender Releasing.
21:07:18.974427450capture device----------------- d3d11 capture freed ----------------
21:07:18.974427482RenderDeviceCaptureBase::ReleaseTextureRelease
21:07:18.9744274100RenderDeviceCaptureBase::ReleaseTextureReleased
21:07:18.97442741258RenderDeviceD3d11::releaseImplementationReleasing 1
21:07:18.97442741268RenderDeviceD3d11::releaseImplementationReleasing 2
21:07:18.97442741287RenderDeviceD3d11::releaseImplementationReleasing 3
21:07:18.9744274202IRenderDevice::releaseRender Releasing Done.
21:07:18.9744274431fSwapResize_BuffersEnd Device was Resized!
21:07:18.98042741041RenderDeviceD3d11::initRefC r:[1]->[1] 0x21e8d860
21:07:18.98042741105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1280, Height=700, Multisampled=false
21:07:18.98042741126RenderDeviceD3d11::initsave state
21:07:18.9804274696RenderDeviceD3d11::initDX11loading shaders...
21:07:18.98642741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1dbe6fc8.
21:07:18.98642741134RenderDeviceD3d11::initrestore state
21:07:18.98642741137RenderDeviceD3d11::initTarget Window [0x400512]
21:07:18.9864274241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:07:18.9864274248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:07:18.98642745414OverlayManager::UpdateResolutionnotifyResolutionChange [1280, 700] {WINDOW}
21:07:18.98642745434OverlayManager::UpdateResolutionNew game resolution is notified (1280, 700)
21:07:19.5242745414OverlayManager::UpdateResolutionnotifyResolutionChange [1280, 700] {FULL}
21:07:19.5242745434OverlayManager::UpdateResolutionNew game resolution is notified (1280, 700)
21:07:19.5242745550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x400512}.
21:07:19.5242742497OverlayManager::installWindowProcHookInstall WPH
21:07:19.5242742511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb05e0895
21:07:19.5242742530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1024,768] | Game [860,296,2140,996]
21:07:19.5242742576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe08d8130=-527597264)=>(0x7e2e2a30=2116954672)
21:07:19.48742742606OverlayManager::installKeybMouseHookInstall KeybMouse
21:07:19.4874274480InputInterceptor::stopHookunhook keyboard and mouse
21:07:19.74342741833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:07:19.7454274418fSwapResize_BuffersResize buffer (0x21e8d860)!
21:07:19.7454274425fSwapResize_BuffersClear overlay graphics..
21:07:19.74542742954OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:07:19.74542741548OverlayManager::RestoreGameWNDPROCSearch SWL..
21:07:19.74542741555OverlayManager::RestoreGameWNDPROCSWL restored.
21:07:19.74842741565OverlayManager::RestoreGameWNDPROCSWL OK.
21:07:19.74942741570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb05e0895
21:07:19.74942742976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:07:19.7494274427fSwapResize_BuffersDevice was Resized!
21:07:19.7494274185IRenderDevice::releaseRender Releasing.
21:07:19.749427450capture device----------------- d3d11 capture freed ----------------
21:07:19.749427482RenderDeviceCaptureBase::ReleaseTextureRelease
21:07:19.7494274100RenderDeviceCaptureBase::ReleaseTextureReleased
21:07:19.74942741258RenderDeviceD3d11::releaseImplementationReleasing 1
21:07:19.74942741268RenderDeviceD3d11::releaseImplementationReleasing 2
21:07:19.74942741287RenderDeviceD3d11::releaseImplementationReleasing 3
21:07:19.7494274202IRenderDevice::releaseRender Releasing Done.
21:07:19.7494274431fSwapResize_BuffersEnd Device was Resized!
21:07:20.1974274418fSwapResize_BuffersResize buffer (0x21e8d860)!
21:07:20.20042741041RenderDeviceD3d11::initRefC r:[1]->[1] 0x21e8d860
21:07:20.20042741105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=2560, Height=1440, Multisampled=false
21:07:20.20042741126RenderDeviceD3d11::initsave state
21:07:20.2004274696RenderDeviceD3d11::initDX11loading shaders...
21:07:20.20542741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1dbe6fc8.
21:07:20.20542741134RenderDeviceD3d11::initrestore state
21:07:20.20542741137RenderDeviceD3d11::initTarget Window [0x400512]
21:07:20.2054274241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:07:20.2054274248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:07:20.20542745414OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
21:07:20.20542745434OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
21:07:20.20942745550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x400512}.
21:07:20.20942742497OverlayManager::installWindowProcHookInstall WPH
21:07:20.21042742511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x70070609
21:07:20.21042742530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
21:07:20.21042742576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe08d8130=-527597264)=>(0x7e2e2a30=2116954672)
21:07:20.21442742606OverlayManager::installKeybMouseHookInstall KeybMouse
21:07:20.2144274480InputInterceptor::stopHookunhook keyboard and mouse
21:07:21.76142B0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:07:22.7012EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
21:07:22.7622EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
21:07:22.7664274326RenderImageD3d11::setSizeCreate Texture (500,340) / (512,384) - OK
21:07:22.7664274347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
21:07:23.944CFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:07:25.9522EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
21:07:26.1172EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
21:07:27.29642B0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:07:35.1234274326RenderImageD3d11::setSizeCreate Texture (330,300) / (384,384) - OK
21:07:35.1234274347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
21:07:52.3015840127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
21:07:52.31342B0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:07:52.3164274255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
21:07:54.35427450capture devicegraphics-hook.dll loaded against process: ow-overlay.exe
21:07:54.35427450capture device(half life scientist) everything.. seems to be in order
21:07:54.35427450capture deviced3d11 shared texture capture successful
21:07:55.57242B0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:15:11.2215840155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
21:15:13.21942B0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:15:16.2215840155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
21:15:16.3332EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
21:15:16.44842745414OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
21:15:16.44842745434OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
21:15:16.46142741833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:15:16.46142741861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:15:16.46142741548OverlayManager::RestoreGameWNDPROCSearch SWL..
21:15:16.46142741555OverlayManager::RestoreGameWNDPROCSWL restored.
21:15:16.46142741565OverlayManager::RestoreGameWNDPROCSWL OK.
21:15:16.46142741570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x70070609
21:15:16.4614274418fSwapResize_BuffersResize buffer (0x21e8d860)!
21:15:16.4614274425fSwapResize_BuffersClear overlay graphics..
21:15:16.46142742954OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:15:16.46142742976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:15:16.4614274427fSwapResize_BuffersDevice was Resized!
21:15:16.4614274185IRenderDevice::releaseRender Releasing.
21:15:16.461427450capture device----------------- d3d11 capture freed ----------------
21:15:16.461427482RenderDeviceCaptureBase::ReleaseTextureRelease
21:15:16.4614274100RenderDeviceCaptureBase::ReleaseTextureReleased
21:15:16.46142741258RenderDeviceD3d11::releaseImplementationReleasing 1
21:15:16.46142741268RenderDeviceD3d11::releaseImplementationReleasing 2
21:15:16.46142741287RenderDeviceD3d11::releaseImplementationReleasing 3
21:15:16.4614274202IRenderDevice::releaseRender Releasing Done.
21:15:16.4614274431fSwapResize_BuffersEnd Device was Resized!
21:15:16.4622EFC603OverlayInputManager::OnHotKeyEventSend Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
21:15:16.46642741041RenderDeviceD3d11::initRefC r:[1]->[1] 0x21e8d860
21:15:16.46642741105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1264, Height=661, Multisampled=false
21:15:16.46642741126RenderDeviceD3d11::initsave state
21:15:16.4664274696RenderDeviceD3d11::initDX11loading shaders...
21:15:16.47542741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1dbe6fc8.
21:15:16.47542741134RenderDeviceD3d11::initrestore state
21:15:16.47542741137RenderDeviceD3d11::initTarget Window [0x400512]
21:15:16.4754274241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:15:16.4754274248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:15:16.47542745414OverlayManager::UpdateResolutionnotifyResolutionChange [1264, 661] {WINDOW}
21:15:16.47542745434OverlayManager::UpdateResolutionNew game resolution is notified (1264, 661)
21:15:16.49042745550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x400512}.
21:15:16.49042742497OverlayManager::installWindowProcHookInstall WPH
21:15:16.49042742511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x659f05d7
21:15:16.49042742530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [868,327,2132,988]
21:15:16.49042742576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe08d8130=-527597264)=>(0x7e2e2a30=2116954672)
21:15:16.6485840367InputInterceptor::ResetLLHookProcExtReset keys state
21:15:16.64858406808OverlayManager::doActionForegroundChange Event OFF (OFF)
21:15:16.64858408319OverlayManager::OnForegroundChangedChanged False
21:15:16.64858408353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
21:15:16.64858407650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:15:16.64858402935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:15:16.64858402830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:15:16.648427448ResetSnapShotSH::ExecuteRelease snapshot SH
21:15:16.6635840367InputInterceptor::ResetLLHookProcExtReset keys state
21:15:16.66658406959OverlayManager::doActionDisplayFPS - Triggered
21:15:16.66642741024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:15:18.170CFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:15:18.62242742606OverlayManager::installKeybMouseHookInstall KeybMouse
21:15:18.6224274480InputInterceptor::stopHookunhook keyboard and mouse
21:15:20.200CFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?