TimeThreadLineFunctionMessage
21:56:27.7465398168GetOverlayManagerControllerCreate Overlay controller PID=4148(0x1034) server PID = 15944
21:56:27.7465398398OverlayManager::OverlayManagerOOPO Overlay
21:56:27.7465398225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19415944 opened succesfuly
21:56:27.7465398528OverlayManager::OverlayManagerOW System Cursor is set to = 0x2bd906b9
21:56:27.74653987548OverlayManager::LoadDefaultCursorsLoad default cursors
21:56:27.7465398536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x4350791
21:56:27.746539872PerformanceCounter::StartSessionStartSession
21:56:27.746539872PerformanceCounter::StartSessionStartSession
21:56:27.7465398225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
21:56:27.7465398225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19415944 opened succesfuly
21:56:27.74653982086Client::LogClientInfoProcess OS version [6.2] [64-bit]
21:56:27.74753982096Client::LogClientInfoOS version [10.0.19041]
21:56:27.74753982118Client::LogClientInfoClient [64-bit] Version 2.2.194.2
21:56:27.74753982131Client::LogProcessModulesLoaded modules:
21:56:27.74753982147C:\Program Files (x86)\Overwolf\0.194.0.16\OWClient.dll
21:56:27.74753982147C:\Program Files (x86)\Overwolf\0.194.0.16\ow-overlay.exe
21:56:27.74753982147C:\Windows\SYSTEM32\MSASN1.dll
21:56:27.74753982147C:\Windows\SYSTEM32\VERSION.dll
21:56:27.74753982147C:\Windows\SYSTEM32\WINMM.dll
21:56:27.74753982147C:\Windows\SYSTEM32\Wldp.dll
21:56:27.74753982147C:\Windows\SYSTEM32\d3d11.dll
21:56:27.74753982147C:\Windows\SYSTEM32\d3d9.dll
21:56:27.74753982147C:\Windows\SYSTEM32\dbghelp.dll
21:56:27.74753982147C:\Windows\SYSTEM32\dwmapi.dll
21:56:27.74753982147C:\Windows\SYSTEM32\dxgi.dll
21:56:27.74753982147C:\Windows\SYSTEM32\kernel.appcore.dll
21:56:27.74753982147C:\Windows\SYSTEM32\ntdll.dll
21:56:27.74753982147C:\Windows\SYSTEM32\ntmarta.dll
21:56:27.74753982147C:\Windows\SYSTEM32\textinputframework.dll
21:56:27.74753982147C:\Windows\SYSTEM32\windows.storage.dll
21:56:27.74753982147C:\Windows\SYSTEM32\wintypes.dll
21:56:27.74753982147C:\Windows\System32\ADVAPI32.dll
21:56:27.74753982147C:\Windows\System32\CRYPT32.dll
21:56:27.74753982147C:\Windows\System32\CoreMessaging.dll
21:56:27.74753982147C:\Windows\System32\CoreUIComponents.dll
21:56:27.74753982147C:\Windows\System32\GDI32.dll
21:56:27.74753982147C:\Windows\System32\IMM32.DLL
21:56:27.74753982147C:\Windows\System32\KERNEL32.DLL
21:56:27.74753982147C:\Windows\System32\KERNELBASE.dll
21:56:27.74753982147C:\Windows\System32\MSCTF.dll
21:56:27.74753982147C:\Windows\System32\OLEAUT32.dll
21:56:27.74753982147C:\Windows\System32\PSAPI.DLL
21:56:27.74753982147C:\Windows\System32\RPCRT4.dll
21:56:27.74753982147C:\Windows\System32\SHELL32.dll
21:56:27.74753982147C:\Windows\System32\SHLWAPI.dll
21:56:27.74753982147C:\Windows\System32\USER32.dll
21:56:27.74753982147C:\Windows\System32\WINTRUST.dll
21:56:27.74753982147C:\Windows\System32\WS2_32.dll
21:56:27.74753982147C:\Windows\System32\bcryptPrimitives.dll
21:56:27.74753982147C:\Windows\System32\combase.dll
21:56:27.74753982147C:\Windows\System32\gdi32full.dll
21:56:27.74753982147C:\Windows\System32\msvcp_win.dll
21:56:27.74753982147C:\Windows\System32\msvcrt.dll
21:56:27.74753982147C:\Windows\System32\ole32.dll
21:56:27.74753982147C:\Windows\System32\sechost.dll
21:56:27.74753982147C:\Windows\System32\shcore.dll
21:56:27.74753982147C:\Windows\System32\ucrtbase.dll
21:56:27.74753982147C:\Windows\System32\win32u.dll
21:56:27.74753982147C:\Windows\system32\uxtheme.dll
21:56:27.747539879GraphicsHookManager::InitCreated Thread - Created , ThreadId=408
21:56:27.74853981536Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
21:56:27.74853981560Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
21:56:27.74853981609Client::ReadGameConfigurationsDisable DisableEXHandle - ON
21:56:27.74853981675Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
21:56:27.74853981688Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
21:56:27.74853981718Client::ReadGameConfigurationsEnable EnableTXR - OFF
21:56:27.74853981758Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
21:56:27.74853981760Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
21:56:27.74853981762Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
21:56:27.74853981764Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
21:56:27.74853981766Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
21:56:27.74853981768Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
21:56:27.74853981770Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
21:56:27.74853981773Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
21:56:27.74853981776Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
21:56:27.7485398337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
21:56:27.74853982112Install::CodeSuspend Hooks: 1
21:56:27.74853981265Client::hookFunctionsDetected Windows 8.1 or greater
21:56:27.74853981288Client::hookFunctionsAcquiring function lock succedded
21:56:27.7495398254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
21:56:27.7495398582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
21:56:27.7495398952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
21:56:27.74953981362Client::hookFunctionsSuspend before hook: OFF
21:56:27.74953981063Install::CodeSegment [5|8160|0x75850000|0x1FE0]
21:56:27.85953981991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.194.0.16\\OWUtils.dll succeeded
21:56:27.8755398602Install::Codeunknown (MCH) OK
21:56:27.87553981063Install::CodeSegment [5|431696|0x75850000|0x69650]
21:56:27.8925398602Install::Codeunknown (MCH) OK
21:56:27.89253981063Install::CodeSegment [5|133424|0x75850000|0x20930]
21:56:27.9125398602Install::Codeunknown (MCH) OK
21:56:27.91253981063Install::CodeSegment [5|12800|0x75850000|0x3200]
21:56:27.9355398602Install::Codeunknown (MCH) OK
21:56:27.93553981063Install::CodeSegment [5|-44595104|0x75850000|0xFD578860]
21:56:27.93553981154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
21:56:27.93553981063Install::CodeSegment [5|-44573648|0x75850000|0xFD57DC30]
21:56:27.93553981154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
21:56:27.93553981063Install::CodeSegment [5|-44579344|0x75850000|0xFD57C5F0]
21:56:27.93553981154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
21:56:27.93553981063Install::CodeSegment [5|-45766672|0x75850000|0xFD45A7F0]
21:56:27.93553981154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
21:56:27.9355398337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
21:56:27.9355398428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
21:56:27.935539894GraphicsHookManager::StopThreadStopThread
21:56:27.936198216GraphicsHookManager::MessageLoopExit Thread
21:56:27.9365398758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 1
21:56:27.9365398776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
21:56:27.9365398778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
21:56:27.9365398781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
21:56:27.9365398784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
21:56:27.9365398787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
21:56:27.9365398790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
21:56:27.9365398793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
21:56:27.9365398796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
21:56:27.9365398799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
21:56:27.9365398802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
21:56:27.9365398805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
21:56:27.9365398808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
21:56:27.9365398811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
21:56:27.9365398814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
21:56:27.9365398817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
21:56:27.9365398820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = ON
21:56:27.9365398823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = ON
21:56:27.9365398826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
21:56:27.9365398829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
21:56:27.9365398832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = ON
21:56:27.9365398835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
21:56:27.9365398838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
21:56:27.9365398841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
21:56:27.9365398844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
21:56:27.9365398847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
21:56:27.9365398850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = ON
21:56:27.9365398853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
21:56:27.9365398856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
21:56:27.9365398859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
21:56:27.9365398862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
21:56:27.9365398865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
21:56:27.9365398868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
21:56:27.9365398871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
21:56:27.9365398874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
21:56:27.9365398877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
21:56:27.9365398880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
21:56:27.9365398883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
21:56:27.9365398886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
21:56:27.9365398889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
21:56:27.9365398892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
21:56:27.9365398895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
21:56:27.9365398898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
21:56:27.9365398901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
21:56:27.9365398904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
21:56:27.9365398907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
21:56:27.9365398910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
21:56:27.9365398913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
21:56:27.9365398916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
21:56:27.9365398919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
21:56:27.9365398922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
21:56:27.9365398925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
21:56:27.9365398928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
21:56:27.9365398931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = ON
21:56:27.9365398934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
21:56:27.9365398937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
21:56:27.9365398940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
21:56:27.9365398943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
21:56:27.9365398946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
21:56:27.9365398949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
21:56:27.9365398952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = OFF
21:56:27.9365398955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
21:56:27.9365398958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
21:56:27.9365398961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
21:56:27.9365398964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
21:56:27.9365398967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
21:56:27.9365398970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
21:56:27.9365398972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
21:56:27.9365398974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
21:56:27.9365398976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
21:56:27.9365398978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
21:56:27.9365398980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
21:56:27.9365398982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
21:56:27.9365398984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
21:56:27.9365398986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = ON
21:56:27.9365398988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
21:56:27.9365398990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = ON
21:56:27.9365398992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
21:56:27.9365398994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
21:56:27.9365398996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
21:56:27.9365398998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
21:56:27.93653981000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
21:56:27.93653981002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
21:56:27.93653981004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
21:56:27.93653981006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
21:56:27.93653981008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
21:56:27.93653981010OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
21:56:27.93653981024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:56:27.9365398629OverlayManager::InitGameClientstarting hooks...
21:56:27.9525398602Install::CodeInit [Client,1] (MCH) OK
21:56:27.9715398602Install::CodeInit [Client,2] (MCH) OK
21:56:27.9915398602Install::CodeInit [Client,3] (MCH) OK
21:56:28.65398602Install::CodeInit [Client,4] (MCH) OK
21:56:28.245398602Install::CodeInit [Client,4.1] (MCH) OK
21:56:28.445398602Install::CodeInit [Client,4.2] (MCH) OK
21:56:28.4453981272OverlayManager::StartStarting...
21:56:28.4453981304OverlayManager::Startstarting hooks 2...
21:56:28.645398602Install::CodeInit [Client,5.1] (MCH) OK
21:56:28.6453981470XTRAP COMPATIBLE PATCH WARNING
21:56:28.6453981479OverlayManager::Startdone with hooks...
21:56:28.645398108ApiManager::InitAPI Manager Event : OK
21:56:28.645398120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=6544
21:56:28.64539867TXRSettingFail to read texture recognition options 0xb7
21:56:28.645398114TXOfInterestNew list set with 0 items
21:56:28.6453981505OverlayManager::Startget foreground state
21:56:28.6453981542OverlayManager::StartStarted...
21:56:28.6448F87133OverlayManager::OnConnectedConnected to server
21:56:28.6448F832SendServerHelloMessage::ExecuteSend connection Ack
21:56:28.6419907767OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x120046
21:56:29.62248F8367InputInterceptor::ResetLLHookProcExtReset keys state
21:56:29.63748F8367InputInterceptor::ResetLLHookProcExtReset keys state
21:56:29.63848F86959OverlayManager::doActionDisplayFPS - Triggered
21:56:30.12948F86808OverlayManager::doActionForegroundChange Event ON (ON)
21:56:30.12948F88319OverlayManager::OnForegroundChangedChanged True
21:56:30.12948F87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:56:30.1925398418fSwapResize_BuffersResize buffer (0x92237550)!
21:56:30.1955398587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
21:56:30.1955398148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
21:56:30.1965398148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
21:56:30.1965398984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
21:56:30.19753981041RenderDeviceD3d11::initRefC r:[1]->[1] 0x92237550
21:56:30.19753981072RenderDeviceD3d11::initDevice adapter hash: -1761582584
21:56:30.19753981105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=841, Height=478, Multisampled=false
21:56:30.19753981126RenderDeviceD3d11::initsave state
21:56:30.1975398696RenderDeviceD3d11::initDX11loading shaders...
21:56:30.1995398705RenderDeviceD3d11::initDX11create vs
21:56:30.1995398723RenderDeviceD3d11::initDX11create vs
21:56:30.2015398745RenderDeviceD3d11::initDX11create pxs
21:56:30.2025398774RenderDeviceD3d11::initDX11create raster
21:56:30.2035398842RenderDeviceD3d11::initDX11create buffers
21:56:30.20353981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8df38578.
21:56:30.20353981134RenderDeviceD3d11::initrestore state
21:56:30.20353981137RenderDeviceD3d11::initTarget Window [0x9c0634]
21:56:30.2035398241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:56:30.2035398248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:56:30.2035398193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
21:56:30.20353982086RenderDeviceD3d11::setFixSet render device fix RT.
21:56:30.20353983061OverlayManager::setGraphicsRender Device fix was set RT.
21:56:30.20353982102RenderDeviceD3d11::setFixSet render device fix AlphaBlending.
21:56:30.20353985414OverlayManager::UpdateResolutionnotifyResolutionChange [841, 478] {WINDOW}
21:56:30.20353985434OverlayManager::UpdateResolutionNew game resolution is notified (841, 478)
21:56:30.2035398684OverlayInputManager::HandleCommandsClear all hotkeys command
21:56:30.2035398725OverlayInputManager::AddHotKeyAdd new hotkey [create_Bookmark_okmohcjfmchpapljmoineeecekojmbbheniohgnp]-[66]-[1]. Total [1]
21:56:30.203539826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
21:56:30.204539821StartWidgetsRefresher::ExecuteExecute start wicket manager
21:56:30.2045398276WidgetManager::StartLayoutSchedulerstart layout scheduler
21:56:30.20453985550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9c0634}.
21:56:30.20453982497OverlayManager::installWindowProcHookInstall WPH
21:56:30.20453982511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x53506b3
21:56:30.20453982530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [859,449,1700,927]
21:56:30.20453982576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616)
21:56:30.20453982587OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
21:56:30.2045398311PerformanceCounter::NotifyFrameRenderNotify first Render...
21:56:30.20453981024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:56:30.20453988211OverlayManager::CheckForSharedTextureSupportCheck for SHT support
21:56:30.20448F86959OverlayManager::doActionDisplayFPS - Triggered
21:56:30.20553982156OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:56:30.20553982606OverlayManager::installKeybMouseHookInstall KeybMouse
21:56:30.2055398480InputInterceptor::stopHookunhook keyboard and mouse
21:56:30.20553987973OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10005
21:56:30.20553981024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:56:30.23248F86951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:56:30.232568C225InterProcessElement::openInterProcess Overwolf_ImID_1A30666_P_15944 opened succesfuly
21:56:30.232568C225InterProcessElement::openInterProcess Overwolf_PID_15944_SHARED_MEMORY_AGENT opened succesfuly
21:56:30.24248F86951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:56:30.266568C225InterProcessElement::openInterProcess Overwolf_ImID_2707A6_P_15944 opened succesfuly
21:56:30.266568C225InterProcessElement::openInterProcess Overwolf_PID_15944_SHARED_MEMORY_AGENT opened succesfuly
21:56:30.297539826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
21:56:30.29753981024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:56:30.32948F86951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:56:30.34248F86951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:56:30.347568C225InterProcessElement::openInterProcess Overwolf_ImID_3480642_P_15944 opened succesfuly
21:56:30.347568C225InterProcessElement::openInterProcess Overwolf_PID_15944_SHARED_MEMORY_AGENT opened succesfuly
21:56:30.347568C225InterProcessElement::openInterProcess Overwolf_ImID_13068A_P_15944 opened succesfuly
21:56:30.347568C225InterProcessElement::openInterProcess Overwolf_PID_15944_SHARED_MEMORY_AGENT opened succesfuly
21:56:30.7615398326RenderImageD3d11::setSizeCreate Texture (330,300) / (384,384) - OK
21:56:30.7615398347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
21:56:30.7625398326RenderImageD3d11::setSizeCreate Texture (500,340) / (512,384) - OK
21:56:30.7625398347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
21:56:30.89548F86951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:56:30.92253981833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:56:30.92253981861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:56:30.92253981548OverlayManager::RestoreGameWNDPROCSearch SWL..
21:56:30.92253981555OverlayManager::RestoreGameWNDPROCSWL restored.
21:56:30.92253981565OverlayManager::RestoreGameWNDPROCSWL OK.
21:56:30.92253981570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x53506b3
21:56:30.9225398418fSwapResize_BuffersResize buffer (0x92237550)!
21:56:30.9225398425fSwapResize_BuffersClear overlay graphics..
21:56:30.92253982954OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:56:30.92253982976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:56:30.9225398427fSwapResize_BuffersDevice was Resized!
21:56:30.9225398185IRenderDevice::releaseRender Releasing.
21:56:30.922539882RenderDeviceCaptureBase::ReleaseTextureRelease
21:56:30.9225398100RenderDeviceCaptureBase::ReleaseTextureReleased
21:56:30.92253981258RenderDeviceD3d11::releaseImplementationReleasing 1
21:56:30.92253981268RenderDeviceD3d11::releaseImplementationReleasing 2
21:56:30.92253981287RenderDeviceD3d11::releaseImplementationReleasing 3
21:56:30.9225398202IRenderDevice::releaseRender Releasing Done.
21:56:30.9225398431fSwapResize_BuffersEnd Device was Resized!
21:56:30.92353981041RenderDeviceD3d11::initRefC r:[1]->[1] 0x92237550
21:56:30.92353981105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1264, Height=661, Multisampled=false
21:56:30.92353981126RenderDeviceD3d11::initsave state
21:56:30.9235398696RenderDeviceD3d11::initDX11loading shaders...
21:56:30.92753981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8df38578.
21:56:30.92753981134RenderDeviceD3d11::initrestore state
21:56:30.92753981137RenderDeviceD3d11::initTarget Window [0x9c0634]
21:56:30.9275398241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:56:30.9275398248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:56:30.92753985414OverlayManager::UpdateResolutionnotifyResolutionChange [1264, 661] {WINDOW}
21:56:30.92753985434OverlayManager::UpdateResolutionNew game resolution is notified (1264, 661)
21:56:30.92953985550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9c0634}.
21:56:30.92953982497OverlayManager::installWindowProcHookInstall WPH
21:56:30.92953982511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x62404fb
21:56:30.92953982530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [868,327,2132,988]
21:56:30.92953982576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616)
21:56:30.9295398326RenderImageD3d11::setSizeCreate Texture (330,300) / (384,384) - OK
21:56:30.9295398347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
21:56:30.9295398326RenderImageD3d11::setSizeCreate Texture (500,340) / (512,384) - OK
21:56:30.9295398347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
21:56:32.128568C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:56:33.47353982606OverlayManager::installKeybMouseHookInstall KeybMouse
21:56:33.4735398480InputInterceptor::stopHookunhook keyboard and mouse
21:56:35.15553981833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:56:35.15553981861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:56:35.15553981548OverlayManager::RestoreGameWNDPROCSearch SWL..
21:56:35.15553981555OverlayManager::RestoreGameWNDPROCSWL restored.
21:56:35.15553981565OverlayManager::RestoreGameWNDPROCSWL OK.
21:56:35.15553981570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x62404fb
21:56:35.1555398418fSwapResize_BuffersResize buffer (0x92237550)!
21:56:35.1555398425fSwapResize_BuffersClear overlay graphics..
21:56:35.15553982954OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:56:35.15553982976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:56:35.1555398427fSwapResize_BuffersDevice was Resized!
21:56:35.1555398185IRenderDevice::releaseRender Releasing.
21:56:35.155539882RenderDeviceCaptureBase::ReleaseTextureRelease
21:56:35.1555398100RenderDeviceCaptureBase::ReleaseTextureReleased
21:56:35.15553981258RenderDeviceD3d11::releaseImplementationReleasing 1
21:56:35.15553981268RenderDeviceD3d11::releaseImplementationReleasing 2
21:56:35.15553981287RenderDeviceD3d11::releaseImplementationReleasing 3
21:56:35.1555398202IRenderDevice::releaseRender Releasing Done.
21:56:35.1555398431fSwapResize_BuffersEnd Device was Resized!
21:56:35.42153981041RenderDeviceD3d11::initRefC r:[1]->[1] 0x92237550
21:56:35.42153981105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1024, Height=768, Multisampled=false
21:56:35.42153981126RenderDeviceD3d11::initsave state
21:56:35.4215398696RenderDeviceD3d11::initDX11loading shaders...
21:56:35.42653981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8df38578.
21:56:35.42653981134RenderDeviceD3d11::initrestore state
21:56:35.42653981137RenderDeviceD3d11::initTarget Window [0x9c0634]
21:56:35.4265398241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:56:35.4265398248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:56:35.42653985414OverlayManager::UpdateResolutionnotifyResolutionChange [1024, 768] {WINDOW}
21:56:35.42653985434OverlayManager::UpdateResolutionNew game resolution is notified (1024, 768)
21:56:35.4335398418fSwapResize_BuffersResize buffer (0x92237550)!
21:56:35.4335398425fSwapResize_BuffersClear overlay graphics..
21:56:35.43353982954OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:56:35.43353982976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:56:35.4335398427fSwapResize_BuffersDevice was Resized!
21:56:35.4335398185IRenderDevice::releaseRender Releasing.
21:56:35.433539882RenderDeviceCaptureBase::ReleaseTextureRelease
21:56:35.4335398100RenderDeviceCaptureBase::ReleaseTextureReleased
21:56:35.43353981258RenderDeviceD3d11::releaseImplementationReleasing 1
21:56:35.43353981268RenderDeviceD3d11::releaseImplementationReleasing 2
21:56:35.43353981287RenderDeviceD3d11::releaseImplementationReleasing 3
21:56:35.4335398202IRenderDevice::releaseRender Releasing Done.
21:56:35.4335398431fSwapResize_BuffersEnd Device was Resized!
21:56:35.44153981041RenderDeviceD3d11::initRefC r:[1]->[1] 0x92237550
21:56:35.44153981105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=2560, Height=1440, Multisampled=false
21:56:35.44153981126RenderDeviceD3d11::initsave state
21:56:35.4415398696RenderDeviceD3d11::initDX11loading shaders...
21:56:35.44853981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8df38578.
21:56:35.44853981134RenderDeviceD3d11::initrestore state
21:56:35.44853981137RenderDeviceD3d11::initTarget Window [0x9c0634]
21:56:35.4485398241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:56:35.4485398248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:56:35.44853985414OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
21:56:35.44853985434OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
21:56:35.89353985550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9c0634}.
21:56:35.89353982497OverlayManager::installWindowProcHookInstall WPH
21:56:35.90053982511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x60304cd
21:56:35.90053982530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
21:56:35.90153982576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616)
21:56:35.9025398326RenderImageD3d11::setSizeCreate Texture (330,300) / (384,384) - OK
21:56:35.9025398347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
21:56:35.9045398326RenderImageD3d11::setSizeCreate Texture (500,340) / (512,384) - OK
21:56:35.9045398347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
21:56:36.4453982606OverlayManager::installKeybMouseHookInstall KeybMouse
21:56:36.445398480InputInterceptor::stopHookunhook keyboard and mouse
21:56:36.6653985414OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
21:56:36.6653985434OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
21:56:38.11219902131Client::LogProcessModulesLoaded modules:
21:56:38.11219902147C:\Program Files (x86)\Overwolf\0.194.0.16\D3DCompiler_43.dll
21:56:38.11219902147C:\Program Files (x86)\Overwolf\0.194.0.16\D3DX9_43.dll
21:56:38.11219902147C:\Program Files (x86)\Overwolf\0.194.0.16\OWClient.dll
21:56:38.11219902147C:\Program Files (x86)\Overwolf\0.194.0.16\OWUtils.dll
21:56:38.11219902147C:\Program Files (x86)\Overwolf\0.194.0.16\d3dx11_43.dll
21:56:38.11219902147C:\Program Files (x86)\Overwolf\0.194.0.16\ow-overlay.exe
21:56:38.11219902147C:\Users\Astrix\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\197.1.9\plugins\64\gep_warzoneext.dll
21:56:38.11219902147C:\Users\Astrix\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\197.1.9\plugins\64\libowgameevents64.dll
21:56:38.11219902147C:\Users\Astrix\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\197.1.9\plugins\GEPPlugin64.dll
21:56:38.11219902147C:\Windows\SYSTEM32\CRYPTBASE.dll
21:56:38.11219902147C:\Windows\SYSTEM32\CRYPTSP.dll
21:56:38.11219902147C:\Windows\SYSTEM32\IPHLPAPI.DLL
21:56:38.11219902147C:\Windows\SYSTEM32\MSASN1.dll
21:56:38.11219902147C:\Windows\SYSTEM32\VERSION.dll
21:56:38.11219902147C:\Windows\SYSTEM32\WINMM.dll
21:56:38.11219902147C:\Windows\SYSTEM32\WINNSI.DLL
21:56:38.11219902147C:\Windows\SYSTEM32\Wldp.dll
21:56:38.11219902147C:\Windows\SYSTEM32\d3d11.dll
21:56:38.11219902147C:\Windows\SYSTEM32\d3d9.dll
21:56:38.11219902147C:\Windows\SYSTEM32\dbghelp.dll
21:56:38.11319902147C:\Windows\SYSTEM32\devobj.dll
21:56:38.11319902147C:\Windows\SYSTEM32\drvstore.dll
21:56:38.11319902147C:\Windows\SYSTEM32\dwmapi.dll
21:56:38.11319902147C:\Windows\SYSTEM32\dxcore.dll
21:56:38.11319902147C:\Windows\SYSTEM32\dxgi.dll
21:56:38.11319902147C:\Windows\SYSTEM32\gpapi.dll
21:56:38.11319902147C:\Windows\SYSTEM32\kernel.appcore.dll
21:56:38.11319902147C:\Windows\SYSTEM32\ntdll.dll
21:56:38.11319902147C:\Windows\SYSTEM32\ntmarta.dll
21:56:38.11319902147C:\Windows\SYSTEM32\profapi.dll
21:56:38.11319902147C:\Windows\SYSTEM32\textinputframework.dll
21:56:38.11319902147C:\Windows\SYSTEM32\windows.storage.dll
21:56:38.11319902147C:\Windows\SYSTEM32\wintypes.dll
21:56:38.11319902147C:\Windows\System32\ADVAPI32.dll
21:56:38.11319902147C:\Windows\System32\CRYPT32.dll
21:56:38.11319902147C:\Windows\System32\CoreMessaging.dll
21:56:38.11319902147C:\Windows\System32\CoreUIComponents.dll
21:56:38.11319902147C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_c0e159863e7afdde\nvldumdx.dll
21:56:38.11319902147C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_c0e159863e7afdde\nvwgf2umx.dll
21:56:38.11319902147C:\Windows\System32\GDI32.dll
21:56:38.11319902147C:\Windows\System32\IMM32.DLL
21:56:38.11319902147C:\Windows\System32\KERNEL32.DLL
21:56:38.11319902147C:\Windows\System32\KERNELBASE.dll
21:56:38.11319902147C:\Windows\System32\MSCTF.dll
21:56:38.11319902147C:\Windows\System32\NSI.dll
21:56:38.11319902147C:\Windows\System32\OLEAUT32.dll
21:56:38.11319902147C:\Windows\System32\PSAPI.DLL
21:56:38.11319902147C:\Windows\System32\RPCRT4.dll
21:56:38.11319902147C:\Windows\System32\SHELL32.dll
21:56:38.11319902147C:\Windows\System32\SHLWAPI.dll
21:56:38.11319902147C:\Windows\System32\USER32.dll
21:56:38.11319902147C:\Windows\System32\WINTRUST.dll
21:56:38.11319902147C:\Windows\System32\WS2_32.dll
21:56:38.11319902147C:\Windows\System32\bcrypt.dll
21:56:38.11319902147C:\Windows\System32\bcryptPrimitives.dll
21:56:38.11319902147C:\Windows\System32\cfgmgr32.dll
21:56:38.11319902147C:\Windows\System32\combase.dll
21:56:38.11319902147C:\Windows\System32\cryptnet.dll
21:56:38.11319902147C:\Windows\System32\gdi32full.dll
21:56:38.11319902147C:\Windows\System32\imagehlp.dll
21:56:38.11319902147C:\Windows\System32\msvcp_win.dll
21:56:38.11319902147C:\Windows\System32\msvcrt.dll
21:56:38.11319902147C:\Windows\System32\ole32.dll
21:56:38.11319902147C:\Windows\System32\sechost.dll
21:56:38.11319902147C:\Windows\System32\shcore.dll
21:56:38.11319902147C:\Windows\System32\ucrtbase.dll
21:56:38.11319902147C:\Windows\System32\win32u.dll
21:56:38.11319902147C:\Windows\system32\rsaenh.dll
21:56:38.11319902147C:\Windows\system32\uxtheme.dll
21:56:38.417568C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:56:43.583568C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:59:04.98828F47690OverlayManager::IsEmptyCursorCache cursor 0x10009 (v: 1)
21:59:47.48228F4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
21:59:47.56728F4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
21:59:48.58736D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:01:00.62948F8140LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
22:01:00.63048F8127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
22:01:00.63936D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:01:00.6405398255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
22:01:02.655547450capture devicecapture device registered
22:01:02.700539850capture devicegraphics-hook.dll loaded against process: ow-overlay.exe
22:01:02.700539850capture device(half life scientist) everything.. seems to be in order
22:01:02.700539850capture deviced3d11 shared texture capture successful
22:01:03.93036D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:14:10.29248F8155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
22:14:12.873608293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:14:15.29348F8155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
22:14:15.36236D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:14:25.62528F4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:14:25.75553981833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:14:25.7555398418fSwapResize_BuffersResize buffer (0x92237550)!
22:14:25.7555398425fSwapResize_BuffersClear overlay graphics..
22:14:25.75553982954OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:14:25.75553981548OverlayManager::RestoreGameWNDPROCSearch SWL..
22:14:25.75553981555OverlayManager::RestoreGameWNDPROCSWL restored.
22:14:25.75553981565OverlayManager::RestoreGameWNDPROCSWL OK.
22:14:25.75553981570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x60304cd
22:14:25.75553982976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:14:25.7555398427fSwapResize_BuffersDevice was Resized!
22:14:25.7555398185IRenderDevice::releaseRender Releasing.
22:14:25.755539850capture device----------------- d3d11 capture freed ----------------
22:14:25.755539882RenderDeviceCaptureBase::ReleaseTextureRelease
22:14:25.7555398100RenderDeviceCaptureBase::ReleaseTextureReleased
22:14:25.75553981258RenderDeviceD3d11::releaseImplementationReleasing 1
22:14:25.75553981268RenderDeviceD3d11::releaseImplementationReleasing 2
22:14:25.75553981287RenderDeviceD3d11::releaseImplementationReleasing 3
22:14:25.7555398202IRenderDevice::releaseRender Releasing Done.
22:14:25.7555398431fSwapResize_BuffersEnd Device was Resized!
22:14:25.75653981041RenderDeviceD3d11::initRefC r:[1]->[1] 0x92237550
22:14:25.75653981105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1264, Height=661, Multisampled=false
22:14:25.75653981126RenderDeviceD3d11::initsave state
22:14:25.7565398696RenderDeviceD3d11::initDX11loading shaders...
22:14:25.76253981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8df38578.
22:14:25.76253981134RenderDeviceD3d11::initrestore state
22:14:25.76253981137RenderDeviceD3d11::initTarget Window [0x9c0634]
22:14:25.7625398241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:14:25.7625398248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:14:25.76253985414OverlayManager::UpdateResolutionnotifyResolutionChange [1264, 661] {WINDOW}
22:14:25.76253985434OverlayManager::UpdateResolutionNew game resolution is notified (1264, 661)
22:14:25.76228F4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:14:25.76353985550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9c0634}.
22:14:25.76353982497OverlayManager::installWindowProcHookInstall WPH
22:14:25.76353982511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3c870720
22:14:25.76353982530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [868,327,2132,988]
22:14:25.76353982576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616)
22:14:25.77253982606OverlayManager::installKeybMouseHookInstall KeybMouse
22:14:25.7725398480InputInterceptor::stopHookunhook keyboard and mouse
22:14:26.1848F8367InputInterceptor::ResetLLHookProcExtReset keys state
22:14:26.1848F86808OverlayManager::doActionForegroundChange Event OFF (OFF)
22:14:26.1848F88319OverlayManager::OnForegroundChangedChanged False
22:14:26.1848F88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
22:14:26.1848F87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:14:26.1848F82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:14:26.1848F82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:14:26.19539848ResetSnapShotSH::ExecuteRelease snapshot SH
22:14:26.3348F8367InputInterceptor::ResetLLHookProcExtReset keys state
22:14:26.3448F86959OverlayManager::doActionDisplayFPS - Triggered
22:14:26.3753981024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:14:27.54036D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:14:29.623608293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:14:35.62753981833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:14:35.62753981861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
22:14:35.62753981548OverlayManager::RestoreGameWNDPROCSearch SWL..
22:14:35.62753981555OverlayManager::RestoreGameWNDPROCSWL restored.
22:14:35.62753981565OverlayManager::RestoreGameWNDPROCSWL OK.
22:14:35.62753981570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3c870720
22:14:35.6275398418fSwapResize_BuffersResize buffer (0x92237550)!
22:14:35.6275398425fSwapResize_BuffersClear overlay graphics..
22:14:35.62753982954OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:14:35.62753982976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:14:35.6275398427fSwapResize_BuffersDevice was Resized!
22:14:35.6275398185IRenderDevice::releaseRender Releasing.
22:14:35.627539850capture device----------------- d3d11 capture freed ----------------
22:14:35.627539882RenderDeviceCaptureBase::ReleaseTextureRelease
22:14:35.6275398100RenderDeviceCaptureBase::ReleaseTextureReleased
22:14:35.62753981258RenderDeviceD3d11::releaseImplementationReleasing 1
22:14:35.62753981268RenderDeviceD3d11::releaseImplementationReleasing 2
22:14:35.62753981287RenderDeviceD3d11::releaseImplementationReleasing 3
22:14:35.6275398202IRenderDevice::releaseRender Releasing Done.
22:14:35.6275398431fSwapResize_BuffersEnd Device was Resized!
22:14:35.63253981041RenderDeviceD3d11::initRefC r:[1]->[1] 0x92237550
22:14:35.63253981105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1280, Height=700, Multisampled=false
22:14:35.63253981126RenderDeviceD3d11::initsave state
22:14:35.6325398696RenderDeviceD3d11::initDX11loading shaders...
22:14:35.63753981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8df38578.
22:14:35.63753981134RenderDeviceD3d11::initrestore state
22:14:35.63753981137RenderDeviceD3d11::initTarget Window [0x9c0634]
22:14:35.6375398241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:14:35.6375398248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:14:35.63753982942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:14:35.63753985414OverlayManager::UpdateResolutionnotifyResolutionChange [1280, 700] {FULL}
22:14:35.63753985434OverlayManager::UpdateResolutionNew game resolution is notified (1280, 700)
22:14:35.63953985550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9c0634}.
22:14:35.63953982497OverlayManager::installWindowProcHookInstall WPH
22:14:35.63953982511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x199c01db
22:14:35.63953982530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1024,768] | Game [860,296,2140,996]
22:14:35.64053982576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616)
22:14:35.64053981614WidgetManager::drawskip widget draw (not in foreground) False - False
22:14:36.10548F86808OverlayManager::doActionForegroundChange Event ON (ON)
22:14:36.10548F88319OverlayManager::OnForegroundChangedChanged True
22:14:36.10753982606OverlayManager::installKeybMouseHookInstall KeybMouse
22:14:36.1075398480InputInterceptor::stopHookunhook keyboard and mouse
22:14:36.10848F87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:14:36.10848F86959OverlayManager::doActionDisplayFPS - Triggered
22:14:36.10853982156OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:14:36.10853982606OverlayManager::installKeybMouseHookInstall KeybMouse
22:14:36.1085398480InputInterceptor::stopHookunhook keyboard and mouse
22:14:36.12153981833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:14:36.1755398418fSwapResize_BuffersResize buffer (0x92237550)!
22:14:36.1755398425fSwapResize_BuffersClear overlay graphics..
22:14:36.17553982954OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:14:36.17553981548OverlayManager::RestoreGameWNDPROCSearch SWL..
22:14:36.17553981555OverlayManager::RestoreGameWNDPROCSWL restored.
22:14:36.17653981565OverlayManager::RestoreGameWNDPROCSWL OK.
22:14:36.17653981570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x199c01db
22:14:36.17653982976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:14:36.1765398427fSwapResize_BuffersDevice was Resized!
22:14:36.1765398185IRenderDevice::releaseRender Releasing.
22:14:36.176539850capture device----------------- d3d11 capture freed ----------------
22:14:36.176539882RenderDeviceCaptureBase::ReleaseTextureRelease
22:14:36.1765398100RenderDeviceCaptureBase::ReleaseTextureReleased
22:14:36.17653981258RenderDeviceD3d11::releaseImplementationReleasing 1
22:14:36.17653981268RenderDeviceD3d11::releaseImplementationReleasing 2
22:14:36.17653981287RenderDeviceD3d11::releaseImplementationReleasing 3
22:14:36.1765398202IRenderDevice::releaseRender Releasing Done.
22:14:36.1765398431fSwapResize_BuffersEnd Device was Resized!
22:14:36.8883608293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:14:36.88953981041RenderDeviceD3d11::initRefC r:[1]->[1] 0x92237550
22:14:36.88953981105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1024, Height=768, Multisampled=false
22:14:36.88953981126RenderDeviceD3d11::initsave state
22:14:36.8895398696RenderDeviceD3d11::initDX11loading shaders...
22:14:36.89453981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8df38578.
22:14:36.89453981134RenderDeviceD3d11::initrestore state
22:14:36.89453981137RenderDeviceD3d11::initTarget Window [0x9c0634]
22:14:36.8945398241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:14:36.8945398248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:14:36.89453985414OverlayManager::UpdateResolutionnotifyResolutionChange [1024, 768] {FULL}
22:14:36.89453985434OverlayManager::UpdateResolutionNew game resolution is notified (1024, 768)
22:14:36.8985398418fSwapResize_BuffersResize buffer (0x92237550)!
22:14:36.8985398425fSwapResize_BuffersClear overlay graphics..
22:14:36.89853982954OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:14:36.89853982976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:14:36.8985398427fSwapResize_BuffersDevice was Resized!
22:14:36.8985398185IRenderDevice::releaseRender Releasing.
22:14:36.898539850capture device----------------- d3d11 capture freed ----------------
22:14:36.898539882RenderDeviceCaptureBase::ReleaseTextureRelease
22:14:36.8985398100RenderDeviceCaptureBase::ReleaseTextureReleased
22:14:36.89853981258RenderDeviceD3d11::releaseImplementationReleasing 1
22:14:36.89853981268RenderDeviceD3d11::releaseImplementationReleasing 2
22:14:36.89853981287RenderDeviceD3d11::releaseImplementationReleasing 3
22:14:36.8985398202IRenderDevice::releaseRender Releasing Done.
22:14:36.8985398431fSwapResize_BuffersEnd Device was Resized!
22:14:36.90253981041RenderDeviceD3d11::initRefC r:[1]->[1] 0x92237550
22:14:36.90253981105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=2560, Height=1440, Multisampled=false
22:14:36.90253981126RenderDeviceD3d11::initsave state
22:14:36.9025398696RenderDeviceD3d11::initDX11loading shaders...
22:14:36.90853981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8df38578.
22:14:36.90853981134RenderDeviceD3d11::initrestore state
22:14:36.90853981137RenderDeviceD3d11::initTarget Window [0x9c0634]
22:14:36.9085398241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:14:36.9085398248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:14:36.90853985414OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
22:14:36.90853985434OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:14:36.90953985550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9c0634}.
22:14:36.90953982497OverlayManager::installWindowProcHookInstall WPH
22:14:36.91053982511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1e4a06db
22:14:36.91053982530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
22:14:36.91053982576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616)
22:14:36.91053981024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:14:36.91553982606OverlayManager::installKeybMouseHookInstall KeybMouse
22:14:36.9155398480InputInterceptor::stopHookunhook keyboard and mouse
22:14:37.8895398326RenderImageD3d11::setSizeCreate Texture (330,300) / (384,384) - OK
22:14:37.8895398347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
22:14:55.8748F8127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
22:14:55.10936D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:14:55.110539850capture devicegraphics-hook.dll loaded against process: ow-overlay.exe
22:14:55.110539850capture device(half life scientist) everything.. seems to be in order
22:14:55.111539850capture deviced3d11 shared texture capture successful
22:14:55.1115398255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
22:14:56.80036D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:18:37.49248F8155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
22:18:39.42936D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:18:42.49248F8155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
22:18:42.64336D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:18:44.59728F4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:18:44.69553985414OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
22:18:44.69553985434OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:18:44.71253981833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:18:44.71253981861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
22:18:44.71253981548OverlayManager::RestoreGameWNDPROCSearch SWL..
22:18:44.71253981555OverlayManager::RestoreGameWNDPROCSWL restored.
22:18:44.71353981565OverlayManager::RestoreGameWNDPROCSWL OK.
22:18:44.71353981570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1e4a06db
22:18:44.7135398418fSwapResize_BuffersResize buffer (0x92237550)!
22:18:44.7135398425fSwapResize_BuffersClear overlay graphics..
22:18:44.71353982954OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:18:44.71353982976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:18:44.7135398427fSwapResize_BuffersDevice was Resized!
22:18:44.7135398185IRenderDevice::releaseRender Releasing.
22:18:44.713539850capture device----------------- d3d11 capture freed ----------------
22:18:44.713539882RenderDeviceCaptureBase::ReleaseTextureRelease
22:18:44.7135398100RenderDeviceCaptureBase::ReleaseTextureReleased
22:18:44.71353981258RenderDeviceD3d11::releaseImplementationReleasing 1
22:18:44.71353981268RenderDeviceD3d11::releaseImplementationReleasing 2
22:18:44.71353981287RenderDeviceD3d11::releaseImplementationReleasing 3
22:18:44.7135398202IRenderDevice::releaseRender Releasing Done.
22:18:44.7135398431fSwapResize_BuffersEnd Device was Resized!
22:18:44.71653981041RenderDeviceD3d11::initRefC r:[1]->[1] 0x92237550
22:18:44.71653981105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1264, Height=661, Multisampled=false
22:18:44.71653981126RenderDeviceD3d11::initsave state
22:18:44.7165398696RenderDeviceD3d11::initDX11loading shaders...
22:18:44.71628F4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:18:44.72453981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8df38578.
22:18:44.72453981134RenderDeviceD3d11::initrestore state
22:18:44.72453981137RenderDeviceD3d11::initTarget Window [0x9c0634]
22:18:44.7245398241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:18:44.7245398248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:18:44.72453985414OverlayManager::UpdateResolutionnotifyResolutionChange [1264, 661] {WINDOW}
22:18:44.72453985434OverlayManager::UpdateResolutionNew game resolution is notified (1264, 661)
22:18:44.72553985550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9c0634}.
22:18:44.72553982497OverlayManager::installWindowProcHookInstall WPH
22:18:44.72653982511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1b4d04e9
22:18:44.72653982530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [868,327,2132,988]
22:18:44.72653982576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616)
22:18:44.93448F8367InputInterceptor::ResetLLHookProcExtReset keys state
22:18:44.93448F86808OverlayManager::doActionForegroundChange Event OFF (OFF)
22:18:44.93448F88319OverlayManager::OnForegroundChangedChanged False
22:18:44.93448F88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
22:18:44.93448F87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:18:44.93448F82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:18:44.93448F82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:18:44.934539848ResetSnapShotSH::ExecuteRelease snapshot SH
22:18:44.94948F8367InputInterceptor::ResetLLHookProcExtReset keys state
22:18:44.95248F86959OverlayManager::doActionDisplayFPS - Triggered
22:18:44.95353981024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:18:45.97053982606OverlayManager::installKeybMouseHookInstall KeybMouse
22:18:45.9705398480InputInterceptor::stopHookunhook keyboard and mouse
22:18:47.47136D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:18:52.45553981833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:18:52.45553981861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
22:18:52.45553981548OverlayManager::RestoreGameWNDPROCSearch SWL..
22:18:52.45553981555OverlayManager::RestoreGameWNDPROCSWL restored.
22:18:52.45553981565OverlayManager::RestoreGameWNDPROCSWL OK.
22:18:52.45553981570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1b4d04e9
22:18:52.4565398418fSwapResize_BuffersResize buffer (0x92237550)!
22:18:52.4565398425fSwapResize_BuffersClear overlay graphics..
22:18:52.45653982954OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:18:52.45653982976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:18:52.4565398427fSwapResize_BuffersDevice was Resized!
22:18:52.4565398185IRenderDevice::releaseRender Releasing.
22:18:52.456539850capture device----------------- d3d11 capture freed ----------------
22:18:52.456539882RenderDeviceCaptureBase::ReleaseTextureRelease
22:18:52.4565398100RenderDeviceCaptureBase::ReleaseTextureReleased
22:18:52.45653981258RenderDeviceD3d11::releaseImplementationReleasing 1
22:18:52.45653981268RenderDeviceD3d11::releaseImplementationReleasing 2
22:18:52.45653981287RenderDeviceD3d11::releaseImplementationReleasing 3
22:18:52.4565398202IRenderDevice::releaseRender Releasing Done.
22:18:52.4565398431fSwapResize_BuffersEnd Device was Resized!
22:18:52.46153981041RenderDeviceD3d11::initRefC r:[1]->[1] 0x92237550
22:18:52.46153981105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1280, Height=700, Multisampled=false
22:18:52.46153981126RenderDeviceD3d11::initsave state
22:18:52.4615398696RenderDeviceD3d11::initDX11loading shaders...
22:18:52.46653981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8df38578.
22:18:52.46653981134RenderDeviceD3d11::initrestore state
22:18:52.46653981137RenderDeviceD3d11::initTarget Window [0x9c0634]
22:18:52.4665398241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:18:52.4665398248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:18:52.46653982942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:18:52.46653985414OverlayManager::UpdateResolutionnotifyResolutionChange [1280, 700] {FULL}
22:18:52.46653985434OverlayManager::UpdateResolutionNew game resolution is notified (1280, 700)
22:18:52.46853985550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9c0634}.
22:18:52.46853982497OverlayManager::installWindowProcHookInstall WPH
22:18:52.46853982511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x25ef0539
22:18:52.46853982530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1024,768] | Game [860,296,2140,996]
22:18:52.46853982576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616)
22:18:52.89848F86808OverlayManager::doActionForegroundChange Event ON (ON)
22:18:52.89848F88319OverlayManager::OnForegroundChangedChanged True
22:18:52.90053982606OverlayManager::installKeybMouseHookInstall KeybMouse
22:18:52.9005398480InputInterceptor::stopHookunhook keyboard and mouse
22:18:52.90048F87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:18:52.90048F86959OverlayManager::doActionDisplayFPS - Triggered
22:18:52.90053982156OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:18:52.90053982606OverlayManager::installKeybMouseHookInstall KeybMouse
22:18:52.9005398480InputInterceptor::stopHookunhook keyboard and mouse
22:18:52.90853981833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:18:52.9095398418fSwapResize_BuffersResize buffer (0x92237550)!
22:18:52.9095398425fSwapResize_BuffersClear overlay graphics..
22:18:52.90953982954OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:18:52.90953981548OverlayManager::RestoreGameWNDPROCSearch SWL..
22:18:52.90953981555OverlayManager::RestoreGameWNDPROCSWL restored.
22:18:53.16153981565OverlayManager::RestoreGameWNDPROCSWL OK.
22:18:53.16353981570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x25ef0539
22:18:53.16353982976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:18:53.1635398427fSwapResize_BuffersDevice was Resized!
22:18:53.1635398185IRenderDevice::releaseRender Releasing.
22:18:53.163539850capture device----------------- d3d11 capture freed ----------------
22:18:53.163539882RenderDeviceCaptureBase::ReleaseTextureRelease
22:18:53.1635398100RenderDeviceCaptureBase::ReleaseTextureReleased
22:18:53.16353981258RenderDeviceD3d11::releaseImplementationReleasing 1
22:18:53.16353981268RenderDeviceD3d11::releaseImplementationReleasing 2
22:18:53.16353981287RenderDeviceD3d11::releaseImplementationReleasing 3
22:18:53.1635398202IRenderDevice::releaseRender Releasing Done.
22:18:53.1635398431fSwapResize_BuffersEnd Device was Resized!
22:18:53.2045398418fSwapResize_BuffersResize buffer (0x92237550)!
22:18:53.48336D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:18:53.63153981041RenderDeviceD3d11::initRefC r:[1]->[1] 0x92237550
22:18:53.63153981105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=2560, Height=1440, Multisampled=false
22:18:53.63153981126RenderDeviceD3d11::initsave state
22:18:53.6315398696RenderDeviceD3d11::initDX11loading shaders...
22:18:53.63653981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8df38578.
22:18:53.63653981134RenderDeviceD3d11::initrestore state
22:18:53.63653981137RenderDeviceD3d11::initTarget Window [0x9c0634]
22:18:53.6365398241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:18:53.6365398248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:18:53.63653985414OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
22:18:53.63653985434OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:18:53.63953985550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9c0634}.
22:18:53.64053982497OverlayManager::installWindowProcHookInstall WPH
22:18:53.64053982511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x21c8072b
22:18:53.64053982530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
22:18:53.64053982576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616)
22:18:53.64053981024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:18:53.64353982606OverlayManager::installKeybMouseHookInstall KeybMouse
22:18:53.6435398480InputInterceptor::stopHookunhook keyboard and mouse
22:18:55.55936D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:19:44.3015398326RenderImageD3d11::setSizeCreate Texture (330,300) / (384,384) - OK
22:19:44.3015398347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
22:20:01.55236D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:20:01.57248F8127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
22:20:03.260539850capture devicegraphics-hook.dll loaded against process: ow-overlay.exe
22:20:03.260539850capture device(half life scientist) everything.. seems to be in order
22:20:03.260539850capture deviced3d11 shared texture capture successful
22:20:03.2605398255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
22:20:04.81236D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:22:25.21228F4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [create_Bookmark_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:22:25.32028F4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [create_Bookmark_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:22:26.5943608293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:22:28.7933608293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:33:52.39948F8155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
22:33:54.8693608293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:33:57.40048F8155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
22:33:57.9293608293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:33:58.66628F4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:33:58.75553985414OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
22:33:58.75553985434OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:33:58.76853981833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:33:58.76853981861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
22:33:58.76853981548OverlayManager::RestoreGameWNDPROCSearch SWL..
22:33:58.76853981555OverlayManager::RestoreGameWNDPROCSWL restored.
22:33:58.76853981565OverlayManager::RestoreGameWNDPROCSWL OK.
22:33:58.76853981570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x21c8072b
22:33:58.7685398418fSwapResize_BuffersResize buffer (0x92237550)!
22:33:58.7685398425fSwapResize_BuffersClear overlay graphics..
22:33:58.76853982954OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:33:58.76853982976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:33:58.7685398427fSwapResize_BuffersDevice was Resized!
22:33:58.7685398185IRenderDevice::releaseRender Releasing.
22:33:58.768539850capture device----------------- d3d11 capture freed ----------------
22:33:58.768539882RenderDeviceCaptureBase::ReleaseTextureRelease
22:33:58.7685398100RenderDeviceCaptureBase::ReleaseTextureReleased
22:33:58.76853981258RenderDeviceD3d11::releaseImplementationReleasing 1
22:33:58.76853981268RenderDeviceD3d11::releaseImplementationReleasing 2
22:33:58.76853981287RenderDeviceD3d11::releaseImplementationReleasing 3
22:33:58.7685398202IRenderDevice::releaseRender Releasing Done.
22:33:58.7685398431fSwapResize_BuffersEnd Device was Resized!
22:33:58.77428F4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:33:58.77453981041RenderDeviceD3d11::initRefC r:[1]->[1] 0x92237550
22:33:58.77453981105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1264, Height=661, Multisampled=false
22:33:58.77453981126RenderDeviceD3d11::initsave state
22:33:58.7745398696RenderDeviceD3d11::initDX11loading shaders...
22:33:58.78053981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8df38578.
22:33:58.78153981134RenderDeviceD3d11::initrestore state
22:33:58.78153981137RenderDeviceD3d11::initTarget Window [0x9c0634]
22:33:58.7815398241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:33:58.7815398248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:33:58.78153985414OverlayManager::UpdateResolutionnotifyResolutionChange [1264, 661] {WINDOW}
22:33:58.78153985434OverlayManager::UpdateResolutionNew game resolution is notified (1264, 661)
22:33:58.80353985550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9c0634}.
22:33:58.80353982497OverlayManager::installWindowProcHookInstall WPH
22:33:58.80353982511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x639605fe
22:33:58.80353982530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [868,327,2132,988]
22:33:58.80353982576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616)
22:33:59.15948F8367InputInterceptor::ResetLLHookProcExtReset keys state
22:33:59.15948F86808OverlayManager::doActionForegroundChange Event OFF (OFF)
22:33:59.15948F88319OverlayManager::OnForegroundChangedChanged False
22:33:59.15948F88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
22:33:59.15948F87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:33:59.15948F82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:33:59.15948F82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:33:59.160539848ResetSnapShotSH::ExecuteRelease snapshot SH
22:33:59.17448F8367InputInterceptor::ResetLLHookProcExtReset keys state
22:33:59.17648F86959OverlayManager::doActionDisplayFPS - Triggered
22:33:59.18953981024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:34:00.68136D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:34:00.91753982606OverlayManager::installKeybMouseHookInstall KeybMouse
22:34:00.9175398480InputInterceptor::stopHookunhook keyboard and mouse
22:34:02.20336D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:34:06.95128F4367InputInterceptor::ResetLLHookProcExtReset keys state
22:34:57.94148F86808OverlayManager::doActionForegroundChange Event ON (ON)
22:34:57.94148F88319OverlayManager::OnForegroundChangedChanged True
22:34:57.94448F87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:34:57.94448F82942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:34:57.94853982606OverlayManager::installKeybMouseHookInstall KeybMouse
22:34:57.9485398480InputInterceptor::stopHookunhook keyboard and mouse
22:34:57.95453981833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:34:57.95453981861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
22:34:57.95453981548OverlayManager::RestoreGameWNDPROCSearch SWL..
22:34:57.95453981555OverlayManager::RestoreGameWNDPROCSWL restored.
22:34:57.95553981565OverlayManager::RestoreGameWNDPROCSWL OK.
22:34:57.95553981570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x639605fe
22:34:57.9555398418fSwapResize_BuffersResize buffer (0x92237550)!
22:34:57.9555398425fSwapResize_BuffersClear overlay graphics..
22:34:57.95553982954OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:34:57.95553982976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:34:57.9555398427fSwapResize_BuffersDevice was Resized!
22:34:57.9555398185IRenderDevice::releaseRender Releasing.
22:34:57.955539850capture device----------------- d3d11 capture freed ----------------
22:34:57.955539882RenderDeviceCaptureBase::ReleaseTextureRelease
22:34:57.9555398100RenderDeviceCaptureBase::ReleaseTextureReleased
22:34:57.95553981258RenderDeviceD3d11::releaseImplementationReleasing 1
22:34:57.95553981268RenderDeviceD3d11::releaseImplementationReleasing 2
22:34:57.95553981287RenderDeviceD3d11::releaseImplementationReleasing 3
22:34:57.9555398202IRenderDevice::releaseRender Releasing Done.
22:34:57.9555398431fSwapResize_BuffersEnd Device was Resized!
22:34:57.95848F86959OverlayManager::doActionDisplayFPS - Triggered
22:34:57.96253981041RenderDeviceD3d11::initRefC r:[1]->[1] 0x92237550
22:34:57.96253981105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1280, Height=700, Multisampled=false
22:34:57.96253981126RenderDeviceD3d11::initsave state
22:34:57.9625398696RenderDeviceD3d11::initDX11loading shaders...
22:34:57.96853981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8df38578.
22:34:57.96853981134RenderDeviceD3d11::initrestore state
22:34:57.96853981137RenderDeviceD3d11::initTarget Window [0x9c0634]
22:34:57.9685398241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:34:57.9685398248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:34:57.96853985414OverlayManager::UpdateResolutionnotifyResolutionChange [1280, 700] {FULL}
22:34:57.96853985434OverlayManager::UpdateResolutionNew game resolution is notified (1280, 700)
22:34:58.365398418fSwapResize_BuffersResize buffer (0x92237550)!
22:34:58.365398425fSwapResize_BuffersClear overlay graphics..
22:34:58.3653982954OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:34:58.3653982976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:34:58.365398427fSwapResize_BuffersDevice was Resized!
22:34:58.365398185IRenderDevice::releaseRender Releasing.
22:34:58.36539850capture device----------------- d3d11 capture freed ----------------
22:34:58.36539882RenderDeviceCaptureBase::ReleaseTextureRelease
22:34:58.365398100RenderDeviceCaptureBase::ReleaseTextureReleased
22:34:58.3653981258RenderDeviceD3d11::releaseImplementationReleasing 1
22:34:58.3653981268RenderDeviceD3d11::releaseImplementationReleasing 2
22:34:58.3653981287RenderDeviceD3d11::releaseImplementationReleasing 3
22:34:58.365398202IRenderDevice::releaseRender Releasing Done.
22:34:58.365398431fSwapResize_BuffersEnd Device was Resized!
22:34:58.68953981041RenderDeviceD3d11::initRefC r:[1]->[1] 0x92237550
22:34:58.68953981105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1024, Height=768, Multisampled=false
22:34:58.68953981126RenderDeviceD3d11::initsave state
22:34:58.6895398696RenderDeviceD3d11::initDX11loading shaders...
22:34:58.69353981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8df38578.
22:34:58.69353981134RenderDeviceD3d11::initrestore state
22:34:58.69353981137RenderDeviceD3d11::initTarget Window [0x9c0634]
22:34:58.6935398241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:34:58.6935398248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:34:58.69353985414OverlayManager::UpdateResolutionnotifyResolutionChange [1024, 768] {FULL}
22:34:58.69353985434OverlayManager::UpdateResolutionNew game resolution is notified (1024, 768)
22:34:58.71653985550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9c0634}.
22:34:58.71653982497OverlayManager::installWindowProcHookInstall WPH
22:34:58.71753982511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x595b073d
22:34:58.71753982530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,1024,768]
22:34:58.71953982576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616)
22:34:58.71953981024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:34:58.72253982606OverlayManager::installKeybMouseHookInstall KeybMouse
22:34:58.7225398480InputInterceptor::stopHookunhook keyboard and mouse
22:34:59.16653981833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:34:59.1665398418fSwapResize_BuffersResize buffer (0x92237550)!
22:34:59.1665398425fSwapResize_BuffersClear overlay graphics..
22:34:59.16653982954OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:34:59.16653981548OverlayManager::RestoreGameWNDPROCSearch SWL..
22:34:59.16653981555OverlayManager::RestoreGameWNDPROCSWL restored.
22:34:59.16753981565OverlayManager::RestoreGameWNDPROCSWL OK.
22:34:59.16753981570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x595b073d
22:34:59.16753982976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:34:59.1675398427fSwapResize_BuffersDevice was Resized!
22:34:59.1675398185IRenderDevice::releaseRender Releasing.
22:34:59.167539850capture device----------------- d3d11 capture freed ----------------
22:34:59.167539882RenderDeviceCaptureBase::ReleaseTextureRelease
22:34:59.1675398100RenderDeviceCaptureBase::ReleaseTextureReleased
22:34:59.16753981258RenderDeviceD3d11::releaseImplementationReleasing 1
22:34:59.16753981268RenderDeviceD3d11::releaseImplementationReleasing 2
22:34:59.16753981287RenderDeviceD3d11::releaseImplementationReleasing 3
22:34:59.1675398202IRenderDevice::releaseRender Releasing Done.
22:34:59.1675398431fSwapResize_BuffersEnd Device was Resized!
22:34:59.17753981041RenderDeviceD3d11::initRefC r:[1]->[1] 0x92237550
22:34:59.17753981105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=2560, Height=1440, Multisampled=false
22:34:59.17753981126RenderDeviceD3d11::initsave state
22:34:59.1775398696RenderDeviceD3d11::initDX11loading shaders...
22:34:59.18353981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8df38578.
22:34:59.18353981134RenderDeviceD3d11::initrestore state
22:34:59.18353981137RenderDeviceD3d11::initTarget Window [0x9c0634]
22:34:59.1835398241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:34:59.1835398248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:34:59.18353985414OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
22:34:59.18353985434OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:34:59.18753985550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9c0634}.
22:34:59.18753982497OverlayManager::installWindowProcHookInstall WPH
22:34:59.18753982511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x309806db
22:34:59.18753982530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
22:34:59.18753982576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616)
22:34:59.18953982606OverlayManager::installKeybMouseHookInstall KeybMouse
22:34:59.1895398480InputInterceptor::stopHookunhook keyboard and mouse
22:35:01.13608293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:37:14.5425398326RenderImageD3d11::setSizeCreate Texture (330,300) / (384,384) - OK
22:37:14.5425398347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
22:37:31.76648F8127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
22:37:31.7783608293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:37:31.779539850capture devicegraphics-hook.dll loaded against process: ow-overlay.exe
22:37:31.779539850capture device(half life scientist) everything.. seems to be in order
22:37:31.779539850capture deviced3d11 shared texture capture successful
22:37:31.7795398255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
22:37:33.6083608293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:42:04.74748F8155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
22:42:06.8233608293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:42:09.74848F8155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
22:42:09.99136D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:42:10.17328F4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:42:10.28253981833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:42:10.2825398418fSwapResize_BuffersResize buffer (0x92237550)!
22:42:10.2825398425fSwapResize_BuffersClear overlay graphics..
22:42:10.28253982954OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:42:10.28253981548OverlayManager::RestoreGameWNDPROCSearch SWL..
22:42:10.28253981555OverlayManager::RestoreGameWNDPROCSWL restored.
22:42:10.28253981565OverlayManager::RestoreGameWNDPROCSWL OK.
22:42:10.28253981570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x309806db
22:42:10.28253982976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:42:10.2825398427fSwapResize_BuffersDevice was Resized!
22:42:10.2825398185IRenderDevice::releaseRender Releasing.
22:42:10.282539850capture device----------------- d3d11 capture freed ----------------
22:42:10.282539882RenderDeviceCaptureBase::ReleaseTextureRelease
22:42:10.2825398100RenderDeviceCaptureBase::ReleaseTextureReleased
22:42:10.28253981258RenderDeviceD3d11::releaseImplementationReleasing 1
22:42:10.28253981268RenderDeviceD3d11::releaseImplementationReleasing 2
22:42:10.28253981287RenderDeviceD3d11::releaseImplementationReleasing 3
22:42:10.2825398202IRenderDevice::releaseRender Releasing Done.
22:42:10.2825398431fSwapResize_BuffersEnd Device was Resized!
22:42:10.28653981041RenderDeviceD3d11::initRefC r:[1]->[1] 0x92237550
22:42:10.28653981105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1264, Height=661, Multisampled=false
22:42:10.28653981126RenderDeviceD3d11::initsave state
22:42:10.2865398696RenderDeviceD3d11::initDX11loading shaders...
22:42:10.29553981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8df38578.
22:42:10.29553981134RenderDeviceD3d11::initrestore state
22:42:10.29553981137RenderDeviceD3d11::initTarget Window [0x9c0634]
22:42:10.2955398241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:42:10.2955398248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:42:10.29553985414OverlayManager::UpdateResolutionnotifyResolutionChange [1264, 661] {WINDOW}
22:42:10.29553985434OverlayManager::UpdateResolutionNew game resolution is notified (1264, 661)
22:42:10.31453985550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9c0634}.
22:42:10.31453982497OverlayManager::installWindowProcHookInstall WPH
22:42:10.31453982511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5c1c0850
22:42:10.31453982530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [868,327,2132,988]
22:42:10.31453982576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616)
22:42:10.41328F4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:42:10.45248F8367InputInterceptor::ResetLLHookProcExtReset keys state
22:42:10.45248F86808OverlayManager::doActionForegroundChange Event OFF (OFF)
22:42:10.45248F88319OverlayManager::OnForegroundChangedChanged False
22:42:10.45248F88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
22:42:10.45248F87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:42:10.45248F82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:42:10.45248F82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:42:10.455539848ResetSnapShotSH::ExecuteRelease snapshot SH
22:42:10.46848F8367InputInterceptor::ResetLLHookProcExtReset keys state
22:42:10.47148F86959OverlayManager::doActionDisplayFPS - Triggered
22:42:10.47453981024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:42:10.55828F4367InputInterceptor::ResetLLHookProcExtReset keys state
22:42:11.9743608293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:42:12.30653982606OverlayManager::installKeybMouseHookInstall KeybMouse
22:42:12.3065398480InputInterceptor::stopHookunhook keyboard and mouse
22:42:13.49736D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:42:21.73248F86808OverlayManager::doActionForegroundChange Event ON (ON)
22:42:21.73248F88319OverlayManager::OnForegroundChangedChanged True
22:42:21.73448F87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:42:21.73448F82942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:42:21.73548F86959OverlayManager::doActionDisplayFPS - Triggered
22:42:21.74353982606OverlayManager::installKeybMouseHookInstall KeybMouse
22:42:21.7435398480InputInterceptor::stopHookunhook keyboard and mouse
22:42:21.75953981024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:42:21.76853981833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:42:21.76853981861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
22:42:21.76853981548OverlayManager::RestoreGameWNDPROCSearch SWL..
22:42:21.76853981555OverlayManager::RestoreGameWNDPROCSWL restored.
22:42:21.76853981565OverlayManager::RestoreGameWNDPROCSWL OK.
22:42:21.76853981570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5c1c0850
22:42:21.7695398418fSwapResize_BuffersResize buffer (0x92237550)!
22:42:21.7695398425fSwapResize_BuffersClear overlay graphics..
22:42:21.76953982954OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:42:21.76953982976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:42:21.7695398427fSwapResize_BuffersDevice was Resized!
22:42:21.7695398185IRenderDevice::releaseRender Releasing.
22:42:21.769539850capture device----------------- d3d11 capture freed ----------------
22:42:21.769539882RenderDeviceCaptureBase::ReleaseTextureRelease
22:42:21.7695398100RenderDeviceCaptureBase::ReleaseTextureReleased
22:42:21.76953981258RenderDeviceD3d11::releaseImplementationReleasing 1
22:42:21.76953981268RenderDeviceD3d11::releaseImplementationReleasing 2
22:42:21.76953981287RenderDeviceD3d11::releaseImplementationReleasing 3
22:42:21.7695398202IRenderDevice::releaseRender Releasing Done.
22:42:21.7695398431fSwapResize_BuffersEnd Device was Resized!
22:42:21.77553981041RenderDeviceD3d11::initRefC r:[1]->[1] 0x92237550
22:42:21.77553981105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1280, Height=700, Multisampled=false
22:42:21.77553981126RenderDeviceD3d11::initsave state
22:42:21.7755398696RenderDeviceD3d11::initDX11loading shaders...
22:42:21.80553981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8df38578.
22:42:21.80553981134RenderDeviceD3d11::initrestore state
22:42:21.80553981137RenderDeviceD3d11::initTarget Window [0x9c0634]
22:42:21.8055398241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:42:21.8055398248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:42:21.80553985414OverlayManager::UpdateResolutionnotifyResolutionChange [1280, 700] {FULL}
22:42:21.80553985434OverlayManager::UpdateResolutionNew game resolution is notified (1280, 700)
22:42:21.8445398418fSwapResize_BuffersResize buffer (0x92237550)!
22:42:21.8445398425fSwapResize_BuffersClear overlay graphics..
22:42:21.84453982954OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:42:21.84453982976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:42:21.8445398427fSwapResize_BuffersDevice was Resized!
22:42:21.8445398185IRenderDevice::releaseRender Releasing.
22:42:21.844539850capture device----------------- d3d11 capture freed ----------------
22:42:21.844539882RenderDeviceCaptureBase::ReleaseTextureRelease
22:42:21.8445398100RenderDeviceCaptureBase::ReleaseTextureReleased
22:42:21.84453981258RenderDeviceD3d11::releaseImplementationReleasing 1
22:42:21.84453981268RenderDeviceD3d11::releaseImplementationReleasing 2
22:42:21.84453981287RenderDeviceD3d11::releaseImplementationReleasing 3
22:42:21.8445398202IRenderDevice::releaseRender Releasing Done.
22:42:21.8445398431fSwapResize_BuffersEnd Device was Resized!
22:42:21.85153981041RenderDeviceD3d11::initRefC r:[1]->[1] 0x92237550
22:42:21.85153981105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1024, Height=768, Multisampled=false
22:42:21.85153981126RenderDeviceD3d11::initsave state
22:42:21.8515398696RenderDeviceD3d11::initDX11loading shaders...
22:42:21.85553981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8df38578.
22:42:21.85553981134RenderDeviceD3d11::initrestore state
22:42:21.85553981137RenderDeviceD3d11::initTarget Window [0x9c0634]
22:42:21.8555398241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:42:21.8555398248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:42:21.85553985414OverlayManager::UpdateResolutionnotifyResolutionChange [1024, 768] {FULL}
22:42:21.85553985434OverlayManager::UpdateResolutionNew game resolution is notified (1024, 768)
22:42:22.5253985550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9c0634}.
22:42:22.5253982497OverlayManager::installWindowProcHookInstall WPH
22:42:22.5453982511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x15170674
22:42:22.5453982530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,1024,768]
22:42:22.6153982576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616)
22:42:22.53453982606OverlayManager::installKeybMouseHookInstall KeybMouse
22:42:22.5345398480InputInterceptor::stopHookunhook keyboard and mouse
22:42:22.54053981833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:42:22.5405398418fSwapResize_BuffersResize buffer (0x92237550)!
22:42:22.5405398425fSwapResize_BuffersClear overlay graphics..
22:42:22.54053982954OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:42:22.54053981548OverlayManager::RestoreGameWNDPROCSearch SWL..
22:42:22.54053981555OverlayManager::RestoreGameWNDPROCSWL restored.
22:42:22.54153981565OverlayManager::RestoreGameWNDPROCSWL OK.
22:42:22.54153981570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x15170674
22:42:22.54153982976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:42:22.5415398427fSwapResize_BuffersDevice was Resized!
22:42:22.5415398185IRenderDevice::releaseRender Releasing.
22:42:22.541539850capture device----------------- d3d11 capture freed ----------------
22:42:22.541539882RenderDeviceCaptureBase::ReleaseTextureRelease
22:42:22.5415398100RenderDeviceCaptureBase::ReleaseTextureReleased
22:42:22.54153981258RenderDeviceD3d11::releaseImplementationReleasing 1
22:42:22.54153981268RenderDeviceD3d11::releaseImplementationReleasing 2
22:42:22.54153981287RenderDeviceD3d11::releaseImplementationReleasing 3
22:42:22.5415398202IRenderDevice::releaseRender Releasing Done.
22:42:22.5415398431fSwapResize_BuffersEnd Device was Resized!
22:42:22.54953981041RenderDeviceD3d11::initRefC r:[1]->[1] 0x92237550
22:42:22.54953981105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=2560, Height=1440, Multisampled=false
22:42:22.54953981126RenderDeviceD3d11::initsave state
22:42:22.5495398696RenderDeviceD3d11::initDX11loading shaders...
22:42:22.55353981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8df38578.
22:42:22.55353981134RenderDeviceD3d11::initrestore state
22:42:22.55353981137RenderDeviceD3d11::initTarget Window [0x9c0634]
22:42:22.5535398241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:42:22.5535398248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:42:22.55353985414OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
22:42:22.55353985434OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:42:22.55853985550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9c0634}.
22:42:22.55853982497OverlayManager::installWindowProcHookInstall WPH
22:42:22.55853982511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x368705f1
22:42:22.55853982530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
22:42:22.55953982576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616)
22:42:22.60853982606OverlayManager::installKeybMouseHookInstall KeybMouse
22:42:22.6085398480InputInterceptor::stopHookunhook keyboard and mouse
22:42:24.1063608293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:42:55.6585398326RenderImageD3d11::setSizeCreate Texture (330,300) / (384,384) - OK
22:42:55.6585398347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
22:43:12.90936D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:43:12.94148F8127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
22:43:14.617539850capture devicegraphics-hook.dll loaded against process: ow-overlay.exe
22:43:14.617539850capture device(half life scientist) everything.. seems to be in order
22:43:14.617539850capture deviced3d11 shared texture capture successful
22:43:14.6175398255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
22:43:16.15436D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:47:05.27748F8155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
22:47:07.5933608293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:47:10.27748F8155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
22:47:10.77636D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:47:16.1828F4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:47:16.9953985414OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
22:47:16.9953985434OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:47:16.11653981833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:47:16.11653981861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
22:47:16.11653981548OverlayManager::RestoreGameWNDPROCSearch SWL..
22:47:16.11653981555OverlayManager::RestoreGameWNDPROCSWL restored.
22:47:16.11653981565OverlayManager::RestoreGameWNDPROCSWL OK.
22:47:16.11653981570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x368705f1
22:47:16.1165398418fSwapResize_BuffersResize buffer (0x92237550)!
22:47:16.1165398425fSwapResize_BuffersClear overlay graphics..
22:47:16.11653982954OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:47:16.11653982976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:47:16.1165398427fSwapResize_BuffersDevice was Resized!
22:47:16.1165398185IRenderDevice::releaseRender Releasing.
22:47:16.116539850capture device----------------- d3d11 capture freed ----------------
22:47:16.116539882RenderDeviceCaptureBase::ReleaseTextureRelease
22:47:16.1165398100RenderDeviceCaptureBase::ReleaseTextureReleased
22:47:16.11653981258RenderDeviceD3d11::releaseImplementationReleasing 1
22:47:16.11653981268RenderDeviceD3d11::releaseImplementationReleasing 2
22:47:16.11653981287RenderDeviceD3d11::releaseImplementationReleasing 3
22:47:16.1165398202IRenderDevice::releaseRender Releasing Done.
22:47:16.1165398431fSwapResize_BuffersEnd Device was Resized!
22:47:16.11853981041RenderDeviceD3d11::initRefC r:[1]->[1] 0x92237550
22:47:16.11853981105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1264, Height=661, Multisampled=false
22:47:16.11853981126RenderDeviceD3d11::initsave state
22:47:16.1185398696RenderDeviceD3d11::initDX11loading shaders...
22:47:16.11928F4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:47:16.12453981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8df38578.
22:47:16.12453981134RenderDeviceD3d11::initrestore state
22:47:16.12453981137RenderDeviceD3d11::initTarget Window [0x9c0634]
22:47:16.1245398241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:47:16.1245398248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:47:16.12453985414OverlayManager::UpdateResolutionnotifyResolutionChange [1264, 661] {WINDOW}
22:47:16.12453985434OverlayManager::UpdateResolutionNew game resolution is notified (1264, 661)
22:47:16.12553985550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9c0634}.
22:47:16.12553982497OverlayManager::installWindowProcHookInstall WPH
22:47:16.12553982511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x59e407ae
22:47:16.12553982530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [868,327,2132,988]
22:47:16.12553982576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616)
22:47:16.29448F8367InputInterceptor::ResetLLHookProcExtReset keys state
22:47:16.29448F86808OverlayManager::doActionForegroundChange Event OFF (OFF)
22:47:16.29448F88319OverlayManager::OnForegroundChangedChanged False
22:47:16.29448F88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
22:47:16.29448F87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:47:16.29448F82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:47:16.29448F82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:47:16.29648F8367InputInterceptor::ResetLLHookProcExtReset keys state
22:47:16.296539848ResetSnapShotSH::ExecuteRelease snapshot SH
22:47:16.29748F86959OverlayManager::doActionDisplayFPS - Triggered
22:47:16.29753981024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:47:17.8033608293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:47:17.88353982606OverlayManager::installKeybMouseHookInstall KeybMouse
22:47:17.8835398480InputInterceptor::stopHookunhook keyboard and mouse
22:47:19.32536D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:47:21.41748F86808OverlayManager::doActionForegroundChange Event ON (ON)
22:47:21.41748F88319OverlayManager::OnForegroundChangedChanged True
22:47:21.41948F87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:47:21.41948F82942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:47:21.41953982156OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:47:21.41953982606OverlayManager::installKeybMouseHookInstall KeybMouse
22:47:21.4195398480InputInterceptor::stopHookunhook keyboard and mouse
22:47:21.43448F86959OverlayManager::doActionDisplayFPS - Triggered
22:47:21.44253981024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:47:21.45653981833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:47:21.45653981861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
22:47:21.45653981548OverlayManager::RestoreGameWNDPROCSearch SWL..
22:47:21.45653981555OverlayManager::RestoreGameWNDPROCSWL restored.
22:47:21.45653981565OverlayManager::RestoreGameWNDPROCSWL OK.
22:47:21.45653981570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x59e407ae
22:47:21.4575398418fSwapResize_BuffersResize buffer (0x92237550)!
22:47:21.4575398425fSwapResize_BuffersClear overlay graphics..
22:47:21.45753982954OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:47:21.45753982976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:47:21.4575398427fSwapResize_BuffersDevice was Resized!
22:47:21.4575398185IRenderDevice::releaseRender Releasing.
22:47:21.457539850capture device----------------- d3d11 capture freed ----------------
22:47:21.457539882RenderDeviceCaptureBase::ReleaseTextureRelease
22:47:21.4575398100RenderDeviceCaptureBase::ReleaseTextureReleased
22:47:21.45753981258RenderDeviceD3d11::releaseImplementationReleasing 1
22:47:21.45753981268RenderDeviceD3d11::releaseImplementationReleasing 2
22:47:21.45753981287RenderDeviceD3d11::releaseImplementationReleasing 3
22:47:21.4575398202IRenderDevice::releaseRender Releasing Done.
22:47:21.4575398431fSwapResize_BuffersEnd Device was Resized!
22:47:21.46253981041RenderDeviceD3d11::initRefC r:[1]->[1] 0x92237550
22:47:21.46253981105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1280, Height=700, Multisampled=false
22:47:21.46253981126RenderDeviceD3d11::initsave state
22:47:21.4625398696RenderDeviceD3d11::initDX11loading shaders...
22:47:21.46853981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8df38578.
22:47:21.46853981134RenderDeviceD3d11::initrestore state
22:47:21.46853981137RenderDeviceD3d11::initTarget Window [0x9c0634]
22:47:21.4685398241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:47:21.4685398248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:47:21.46853985414OverlayManager::UpdateResolutionnotifyResolutionChange [1280, 700] {WINDOW}
22:47:21.46853985434OverlayManager::UpdateResolutionNew game resolution is notified (1280, 700)
22:47:21.47153985550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9c0634}.
22:47:21.47153982497OverlayManager::installWindowProcHookInstall WPH
22:47:21.47153982511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x38a104e9
22:47:21.47153982530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1024,768] | Game [860,296,2140,996]
22:47:21.47253982576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616)
22:47:21.55153982606OverlayManager::installKeybMouseHookInstall KeybMouse
22:47:21.5515398480InputInterceptor::stopHookunhook keyboard and mouse
22:47:22.3053981833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:47:22.3053981861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
22:47:22.3053981548OverlayManager::RestoreGameWNDPROCSearch SWL..
22:47:22.3053981555OverlayManager::RestoreGameWNDPROCSWL restored.
22:47:22.3153981565OverlayManager::RestoreGameWNDPROCSWL OK.
22:47:22.3153981570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x38a104e9
22:47:22.315398418fSwapResize_BuffersResize buffer (0x92237550)!
22:47:22.315398425fSwapResize_BuffersClear overlay graphics..
22:47:22.3153982954OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:47:22.3153982976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:47:22.315398427fSwapResize_BuffersDevice was Resized!
22:47:22.315398185IRenderDevice::releaseRender Releasing.
22:47:22.31539850capture device----------------- d3d11 capture freed ----------------
22:47:22.31539882RenderDeviceCaptureBase::ReleaseTextureRelease
22:47:22.315398100RenderDeviceCaptureBase::ReleaseTextureReleased
22:47:22.3153981258RenderDeviceD3d11::releaseImplementationReleasing 1
22:47:22.3153981268RenderDeviceD3d11::releaseImplementationReleasing 2
22:47:22.3153981287RenderDeviceD3d11::releaseImplementationReleasing 3
22:47:22.315398202IRenderDevice::releaseRender Releasing Done.
22:47:22.315398431fSwapResize_BuffersEnd Device was Resized!
22:47:22.28753981041RenderDeviceD3d11::initRefC r:[1]->[1] 0x92237550
22:47:22.28753981105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1024, Height=768, Multisampled=false
22:47:22.28753981126RenderDeviceD3d11::initsave state
22:47:22.2875398696RenderDeviceD3d11::initDX11loading shaders...
22:47:22.72653981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8df38578.
22:47:22.72653981134RenderDeviceD3d11::initrestore state
22:47:22.72653981137RenderDeviceD3d11::initTarget Window [0x9c0634]
22:47:22.7265398241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:47:22.7265398248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:47:22.72653985414OverlayManager::UpdateResolutionnotifyResolutionChange [1024, 768] {FULL}
22:47:22.72653985434OverlayManager::UpdateResolutionNew game resolution is notified (1024, 768)
22:47:22.7355398418fSwapResize_BuffersResize buffer (0x92237550)!
22:47:22.7355398425fSwapResize_BuffersClear overlay graphics..
22:47:22.73553982954OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:47:22.73553982976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:47:22.7355398427fSwapResize_BuffersDevice was Resized!
22:47:22.7355398185IRenderDevice::releaseRender Releasing.
22:47:22.735539850capture device----------------- d3d11 capture freed ----------------
22:47:22.735539882RenderDeviceCaptureBase::ReleaseTextureRelease
22:47:22.7355398100RenderDeviceCaptureBase::ReleaseTextureReleased
22:47:22.73553981258RenderDeviceD3d11::releaseImplementationReleasing 1
22:47:22.73553981268RenderDeviceD3d11::releaseImplementationReleasing 2
22:47:22.73553981287RenderDeviceD3d11::releaseImplementationReleasing 3
22:47:22.7355398202IRenderDevice::releaseRender Releasing Done.
22:47:22.7355398431fSwapResize_BuffersEnd Device was Resized!
22:47:22.74553981041RenderDeviceD3d11::initRefC r:[1]->[1] 0x92237550
22:47:22.74553981105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=2560, Height=1440, Multisampled=false
22:47:22.74553981126RenderDeviceD3d11::initsave state
22:47:22.7455398696RenderDeviceD3d11::initDX11loading shaders...
22:47:22.75053981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8df38578.
22:47:22.75053981134RenderDeviceD3d11::initrestore state
22:47:22.75053981137RenderDeviceD3d11::initTarget Window [0x9c0634]
22:47:22.7505398241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:47:22.7505398248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:47:22.75053985414OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
22:47:22.75053985434OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:47:22.75353985550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9c0634}.
22:47:22.75353982497OverlayManager::installWindowProcHookInstall WPH
22:47:22.75353982511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x54230885
22:47:22.75353982530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
22:47:22.75436D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:47:22.75453982576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616)
22:47:22.79753982606OverlayManager::installKeybMouseHookInstall KeybMouse
22:47:22.7975398480InputInterceptor::stopHookunhook keyboard and mouse
22:47:24.276640293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:48:12.4655398326RenderImageD3d11::setSizeCreate Texture (330,300) / (384,384) - OK
22:48:12.4655398347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
22:48:29.70848F8127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
22:48:29.7313608293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:48:29.732539850capture devicegraphics-hook.dll loaded against process: ow-overlay.exe
22:48:29.732539850capture device(half life scientist) everything.. seems to be in order
22:48:29.733539850capture deviced3d11 shared texture capture successful
22:48:29.7335398255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
22:48:31.3923608293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:55:10.99148F8155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
22:55:13.4336D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:55:15.99148F8155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
22:55:16.25736D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:55:17.77428F4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:55:17.86953981833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:55:17.8695398418fSwapResize_BuffersResize buffer (0x92237550)!
22:55:17.8695398425fSwapResize_BuffersClear overlay graphics..
22:55:17.86953982954OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:55:17.86953981548OverlayManager::RestoreGameWNDPROCSearch SWL..
22:55:17.86953981555OverlayManager::RestoreGameWNDPROCSWL restored.
22:55:17.86953981565OverlayManager::RestoreGameWNDPROCSWL OK.
22:55:17.86953981570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x54230885
22:55:17.86953982976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:55:17.8695398427fSwapResize_BuffersDevice was Resized!
22:55:17.8695398185IRenderDevice::releaseRender Releasing.
22:55:17.869539850capture device----------------- d3d11 capture freed ----------------
22:55:17.869539882RenderDeviceCaptureBase::ReleaseTextureRelease
22:55:17.8695398100RenderDeviceCaptureBase::ReleaseTextureReleased
22:55:17.86953981258RenderDeviceD3d11::releaseImplementationReleasing 1
22:55:17.86953981268RenderDeviceD3d11::releaseImplementationReleasing 2
22:55:17.86953981287RenderDeviceD3d11::releaseImplementationReleasing 3
22:55:17.8695398202IRenderDevice::releaseRender Releasing Done.
22:55:17.8695398431fSwapResize_BuffersEnd Device was Resized!
22:55:17.87253981041RenderDeviceD3d11::initRefC r:[1]->[1] 0x92237550
22:55:17.87253981105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1264, Height=661, Multisampled=false
22:55:17.87253981126RenderDeviceD3d11::initsave state
22:55:17.8725398696RenderDeviceD3d11::initDX11loading shaders...
22:55:17.87953981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8df38578.
22:55:17.87953981134RenderDeviceD3d11::initrestore state
22:55:17.87953981137RenderDeviceD3d11::initTarget Window [0x9c0634]
22:55:17.8795398241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:55:17.8795398248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:55:17.87953985414OverlayManager::UpdateResolutionnotifyResolutionChange [1264, 661] {WINDOW}
22:55:17.87953985434OverlayManager::UpdateResolutionNew game resolution is notified (1264, 661)
22:55:17.88053985550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9c0634}.
22:55:17.88053982497OverlayManager::installWindowProcHookInstall WPH
22:55:17.88053982511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x52550629
22:55:17.88053982530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [868,327,2132,988]
22:55:17.88053982576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616)
22:55:17.88228F4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:55:18.7148F8367InputInterceptor::ResetLLHookProcExtReset keys state
22:55:18.7148F86808OverlayManager::doActionForegroundChange Event OFF (OFF)
22:55:18.7148F88319OverlayManager::OnForegroundChangedChanged False
22:55:18.7148F88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
22:55:18.7248F87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:55:18.7248F82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:55:18.7248F82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:55:18.73539848ResetSnapShotSH::ExecuteRelease snapshot SH
22:55:18.8748F8367InputInterceptor::ResetLLHookProcExtReset keys state
22:55:18.8948F86959OverlayManager::doActionDisplayFPS - Triggered
22:55:18.10653981024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:55:19.5943608293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:55:20.64753982606OverlayManager::installKeybMouseHookInstall KeybMouse
22:55:20.6475398480InputInterceptor::stopHookunhook keyboard and mouse
22:55:22.13036D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:55:30.61153981833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:55:30.61153981861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
22:55:30.61153981548OverlayManager::RestoreGameWNDPROCSearch SWL..
22:55:30.61153981555OverlayManager::RestoreGameWNDPROCSWL restored.
22:55:30.61253981565OverlayManager::RestoreGameWNDPROCSWL OK.
22:55:30.61253981570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x52550629
22:55:30.6125398418fSwapResize_BuffersResize buffer (0x92237550)!
22:55:30.6125398425fSwapResize_BuffersClear overlay graphics..
22:55:30.61253982954OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:55:30.61253982976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:55:30.6125398427fSwapResize_BuffersDevice was Resized!
22:55:30.6125398185IRenderDevice::releaseRender Releasing.
22:55:30.612539850capture device----------------- d3d11 capture freed ----------------
22:55:30.612539882RenderDeviceCaptureBase::ReleaseTextureRelease
22:55:30.6125398100RenderDeviceCaptureBase::ReleaseTextureReleased
22:55:30.61253981258RenderDeviceD3d11::releaseImplementationReleasing 1
22:55:30.61253981268RenderDeviceD3d11::releaseImplementationReleasing 2
22:55:30.61253981287RenderDeviceD3d11::releaseImplementationReleasing 3
22:55:30.6125398202IRenderDevice::releaseRender Releasing Done.
22:55:30.6125398431fSwapResize_BuffersEnd Device was Resized!
22:55:30.61853981041RenderDeviceD3d11::initRefC r:[1]->[1] 0x92237550
22:55:30.61853981105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1280, Height=700, Multisampled=false
22:55:30.61853981126RenderDeviceD3d11::initsave state
22:55:30.6185398696RenderDeviceD3d11::initDX11loading shaders...
22:55:30.62353981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8df38578.
22:55:30.62353981134RenderDeviceD3d11::initrestore state
22:55:30.62353981137RenderDeviceD3d11::initTarget Window [0x9c0634]
22:55:30.6235398241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:55:30.6235398248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:55:30.62353982942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:55:30.62353985414OverlayManager::UpdateResolutionnotifyResolutionChange [1280, 700] {WINDOW}
22:55:30.62353985434OverlayManager::UpdateResolutionNew game resolution is notified (1280, 700)
22:55:30.70253985414OverlayManager::UpdateResolutionnotifyResolutionChange [1280, 700] {FULL}
22:55:30.70253985434OverlayManager::UpdateResolutionNew game resolution is notified (1280, 700)
22:55:30.70253985550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9c0634}.
22:55:30.70253982497OverlayManager::installWindowProcHookInstall WPH
22:55:30.70253982511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x35b408b6
22:55:30.70253982530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1024,768] | Game [860,296,2140,996]
22:55:30.70253982576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616)
22:55:31.14048F86808OverlayManager::doActionForegroundChange Event ON (ON)
22:55:31.14048F88319OverlayManager::OnForegroundChangedChanged True
22:55:31.14148F87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:55:31.14253982606OverlayManager::installKeybMouseHookInstall KeybMouse
22:55:31.1425398480InputInterceptor::stopHookunhook keyboard and mouse
22:55:31.14448F86959OverlayManager::doActionDisplayFPS - Triggered
22:55:31.14853981833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:55:31.1485398418fSwapResize_BuffersResize buffer (0x92237550)!
22:55:31.1485398425fSwapResize_BuffersClear overlay graphics..
22:55:31.14853982954OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:55:31.14853981548OverlayManager::RestoreGameWNDPROCSearch SWL..
22:55:31.14853981555OverlayManager::RestoreGameWNDPROCSWL restored.
22:55:31.14953981565OverlayManager::RestoreGameWNDPROCSWL OK.
22:55:31.15053981570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x35b408b6
22:55:31.15053982976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:55:31.1505398427fSwapResize_BuffersDevice was Resized!
22:55:31.1505398185IRenderDevice::releaseRender Releasing.
22:55:31.150539850capture device----------------- d3d11 capture freed ----------------
22:55:31.150539882RenderDeviceCaptureBase::ReleaseTextureRelease
22:55:31.1505398100RenderDeviceCaptureBase::ReleaseTextureReleased
22:55:31.15053981258RenderDeviceD3d11::releaseImplementationReleasing 1
22:55:31.15053981268RenderDeviceD3d11::releaseImplementationReleasing 2
22:55:31.15053981287RenderDeviceD3d11::releaseImplementationReleasing 3
22:55:31.1505398202IRenderDevice::releaseRender Releasing Done.
22:55:31.1505398431fSwapResize_BuffersEnd Device was Resized!
22:55:31.38253981041RenderDeviceD3d11::initRefC r:[1]->[1] 0x92237550
22:55:31.38253981105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1024, Height=768, Multisampled=false
22:55:31.38253981126RenderDeviceD3d11::initsave state
22:55:31.3825398696RenderDeviceD3d11::initDX11loading shaders...
22:55:31.70936D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:55:31.81853981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8df38578.
22:55:31.81853981134RenderDeviceD3d11::initrestore state
22:55:31.81853981137RenderDeviceD3d11::initTarget Window [0x9c0634]
22:55:31.8185398241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:55:31.8195398248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:55:31.81953985414OverlayManager::UpdateResolutionnotifyResolutionChange [1024, 768] {FULL}
22:55:31.81953985434OverlayManager::UpdateResolutionNew game resolution is notified (1024, 768)
22:55:31.8245398418fSwapResize_BuffersResize buffer (0x92237550)!
22:55:31.8245398425fSwapResize_BuffersClear overlay graphics..
22:55:31.82453982954OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:55:31.82453982976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:55:31.8245398427fSwapResize_BuffersDevice was Resized!
22:55:31.8245398185IRenderDevice::releaseRender Releasing.
22:55:31.824539850capture device----------------- d3d11 capture freed ----------------
22:55:31.824539882RenderDeviceCaptureBase::ReleaseTextureRelease
22:55:31.8245398100RenderDeviceCaptureBase::ReleaseTextureReleased
22:55:31.82453981258RenderDeviceD3d11::releaseImplementationReleasing 1
22:55:31.82453981268RenderDeviceD3d11::releaseImplementationReleasing 2
22:55:31.82453981287RenderDeviceD3d11::releaseImplementationReleasing 3
22:55:31.8245398202IRenderDevice::releaseRender Releasing Done.
22:55:31.8245398431fSwapResize_BuffersEnd Device was Resized!
22:55:31.83753981041RenderDeviceD3d11::initRefC r:[1]->[1] 0x92237550
22:55:31.83753981105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=2560, Height=1440, Multisampled=false
22:55:31.83753981126RenderDeviceD3d11::initsave state
22:55:31.8375398696RenderDeviceD3d11::initDX11loading shaders...
22:55:31.84253981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8df38578.
22:55:31.84253981134RenderDeviceD3d11::initrestore state
22:55:31.84253981137RenderDeviceD3d11::initTarget Window [0x9c0634]
22:55:31.8425398241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:55:31.8425398248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:55:31.84253985414OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
22:55:31.84253985434OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:55:31.84453985550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9c0634}.
22:55:31.84453982497OverlayManager::installWindowProcHookInstall WPH
22:55:31.84453982511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x611308b9
22:55:31.84453982530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
22:55:31.84553982576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616)
22:55:31.84553981024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:55:31.86153982606OverlayManager::installKeybMouseHookInstall KeybMouse
22:55:31.8615398480InputInterceptor::stopHookunhook keyboard and mouse
22:55:33.46236D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:55:55.7735398326RenderImageD3d11::setSizeCreate Texture (330,300) / (384,384) - OK
22:55:55.7735398347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
22:56:12.048F8127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
22:56:13.93608293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:56:13.95398255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
22:56:14.732539850capture devicegraphics-hook.dll loaded against process: ow-overlay.exe
22:56:14.732539850capture device(half life scientist) everything.. seems to be in order
22:56:14.732539850capture deviced3d11 shared texture capture successful
22:56:16.25336D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:03:06.22648F8155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
23:03:08.31136D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:03:11.22648F8155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
23:03:11.46336D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:04:06.763608293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:04:06.9848F8127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
23:04:07.7835398255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
23:04:09.32036D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:09:54.20148F8155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
23:09:54.2495398326RenderImageD3d11::setSizeCreate Texture (500,340) / (512,384) - OK
23:09:54.2495398347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
23:09:55.5703608293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:09:57.55336D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:09:59.20248F8155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
23:10:12.73328F4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
23:10:12.90353981833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:10:12.9035398418fSwapResize_BuffersResize buffer (0x92237550)!
23:10:12.9035398425fSwapResize_BuffersClear overlay graphics..
23:10:12.90353982954OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:10:12.90353981548OverlayManager::RestoreGameWNDPROCSearch SWL..
23:10:12.90353981555OverlayManager::RestoreGameWNDPROCSWL restored.
23:10:12.90353981565OverlayManager::RestoreGameWNDPROCSWL OK.
23:10:12.90353981570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x611308b9
23:10:12.90353982976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:10:12.9035398427fSwapResize_BuffersDevice was Resized!
23:10:12.9035398185IRenderDevice::releaseRender Releasing.
23:10:12.903539850capture device----------------- d3d11 capture freed ----------------
23:10:12.903539882RenderDeviceCaptureBase::ReleaseTextureRelease
23:10:12.9035398100RenderDeviceCaptureBase::ReleaseTextureReleased
23:10:12.90353981258RenderDeviceD3d11::releaseImplementationReleasing 1
23:10:12.90353981268RenderDeviceD3d11::releaseImplementationReleasing 2
23:10:12.90353981287RenderDeviceD3d11::releaseImplementationReleasing 3
23:10:12.9035398202IRenderDevice::releaseRender Releasing Done.
23:10:12.9035398431fSwapResize_BuffersEnd Device was Resized!
23:10:12.90653981041RenderDeviceD3d11::initRefC r:[1]->[1] 0x92237550
23:10:12.90653981105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1264, Height=661, Multisampled=false
23:10:12.90653981126RenderDeviceD3d11::initsave state
23:10:12.9065398696RenderDeviceD3d11::initDX11loading shaders...
23:10:12.90628F4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
23:10:12.91253981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8df38578.
23:10:12.91253981134RenderDeviceD3d11::initrestore state
23:10:12.91253981137RenderDeviceD3d11::initTarget Window [0x9c0634]
23:10:12.9125398241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:10:12.9125398248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:10:12.91253985414OverlayManager::UpdateResolutionnotifyResolutionChange [1264, 661] {WINDOW}
23:10:12.91253985434OverlayManager::UpdateResolutionNew game resolution is notified (1264, 661)
23:10:12.91453985550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9c0634}.
23:10:12.91453982497OverlayManager::installWindowProcHookInstall WPH
23:10:12.91453982511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xdb69040a
23:10:12.91453982530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [868,327,2132,988]
23:10:12.91453982576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd8068130=-670662352)=>(0xe1e62a30=-505009616)
23:10:13.12648F8367InputInterceptor::ResetLLHookProcExtReset keys state
23:10:13.12648F86808OverlayManager::doActionForegroundChange Event OFF (OFF)
23:10:13.12648F88319OverlayManager::OnForegroundChangedChanged False
23:10:13.12648F88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
23:10:13.12648F87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
23:10:13.12648F82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:10:13.12648F82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:10:13.126539848ResetSnapShotSH::ExecuteRelease snapshot SH
23:10:13.12948F8367InputInterceptor::ResetLLHookProcExtReset keys state
23:10:13.13048F86959OverlayManager::doActionDisplayFPS - Triggered
23:10:13.13453981024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:10:14.6363608293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:10:15.50353982606OverlayManager::installKeybMouseHookInstall KeybMouse
23:10:15.5035398480InputInterceptor::stopHookunhook keyboard and mouse
23:10:16.6663608293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:10:27.9828F4367InputInterceptor::ResetLLHookProcExtReset keys state
23:13:16.7983608225InterProcessElement::openInterProcess Overwolf_ImID_5E2808CE_P_15944 opened succesfuly
23:13:16.7983608225InterProcessElement::openInterProcess Overwolf_PID_15944_SHARED_MEMORY_AGENT opened succesfuly
23:13:17.90048F86951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
23:13:18.31736D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:13:18.31936D8225InterProcessElement::openInterProcess Overwolf_ImID_6D6B08BC_P_15944 opened succesfuly
23:13:18.31936D8225InterProcessElement::openInterProcess Overwolf_PID_15944_SHARED_MEMORY_AGENT opened succesfuly
23:13:19.8403608293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?