TimeThreadLineFunctionMessage
02:20:48.292174131runClientStarting Overlay PID=10312(0x2848) server PID = 5040
02:20:48.472174683Client::initClient::Initialize
02:20:48.472174691Client::initStart owclient thread
02:20:48.711F48327Client::initFirstInjectionClient::initFirstInjection.
02:20:48.1131F48225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_79_8_5040 opened succesfuly
02:20:48.1131F48355session id = {92346387-CD4C-471B-9768-18458C4AB6E0}
02:20:48.1141F481937Client::LogClientInfoOS version [10.0]
02:20:48.1141F481942Client::LogClientInfoProcess OS version [10.0] [64-bit]
02:20:48.1141F481960Client::LogClientInfoClient [64-bit] Version 2.2.79.8
02:20:48.1141F481972Client::LogProcessModulesLoaded modules:
02:20:48.1161F481988C:\Windows\SYSTEM32\CRYPTBASE.DLL
02:20:48.1161F481988C:\Windows\SYSTEM32\Cabinet.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\CoreMessaging.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\CoreUIComponents.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\DEVOBJ.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\DEVRTL.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\DINPUT8.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\DNSAPI.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\DPAPI.DLL
02:20:48.1161F481988C:\Windows\SYSTEM32\HID.DLL
02:20:48.1161F481988C:\Windows\SYSTEM32\IPHLPAPI.DLL
02:20:48.1161F481988C:\Windows\SYSTEM32\MSACM32.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\PROPSYS.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\SPINF.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\SSPICLI.DLL
02:20:48.1161F481988C:\Windows\SYSTEM32\Secur32.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\SensApi.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\TextInputFramework.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\VERSION.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\WINHTTP.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\WININET.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\WINMM.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\WINMMBASE.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\WINSTA.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\WTSAPI32.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\WindowsCodecs.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\apphelp.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\d3d11.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\d3dx9_43.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\dbgcore.DLL
02:20:48.1161F481988C:\Windows\SYSTEM32\dbghelp.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\dcomp.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\drvstore.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\dwmapi.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\dxcore.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\dxgi.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\iertutil.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\inputhost.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\msi.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\ntdll.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\ntmarta.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\nvapi64.dll
02:20:48.1161F481988C:\Windows\SYSTEM32\wintypes.dll
02:20:48.1161F481988C:\Windows\System32\ADVAPI32.dll
02:20:48.1161F481988C:\Windows\System32\CRYPT32.dll
02:20:48.1161F481988C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c1a085cc86772d3f\nvldumdx.dll
02:20:48.1161F481988C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c1a085cc86772d3f\nvwgf2umx.dll
02:20:48.1161F481988C:\Windows\System32\GDI32.dll
02:20:48.1161F481988C:\Windows\System32\IMM32.dll
02:20:48.1161F481988C:\Windows\System32\KERNEL32.DLL
02:20:48.1161F481988C:\Windows\System32\KERNELBASE.dll
02:20:48.1161F481988C:\Windows\System32\MMDevApi.dll
02:20:48.1161F481988C:\Windows\System32\MSASN1.dll
02:20:48.1161F481988C:\Windows\System32\MSCTF.dll
02:20:48.1161F481988C:\Windows\System32\NSI.dll
02:20:48.1161F481988C:\Windows\System32\OLEAUT32.dll
02:20:48.1161F481988C:\Windows\System32\PSAPI.DLL
02:20:48.1161F481988C:\Windows\System32\RPCRT4.dll
02:20:48.1161F481988C:\Windows\System32\SETUPAPI.dll
02:20:48.1161F481988C:\Windows\System32\SHELL32.dll
02:20:48.1161F481988C:\Windows\System32\SHLWAPI.dll
02:20:48.1161F481988C:\Windows\System32\UMPDC.dll
02:20:48.1161F481988C:\Windows\System32\USER32.dll
02:20:48.1161F481988C:\Windows\System32\WINTRUST.DLL
02:20:48.1161F481988C:\Windows\System32\WLDAP32.dll
02:20:48.1161F481988C:\Windows\System32\WS2_32.dll
02:20:48.1161F481988C:\Windows\System32\bcrypt.dll
02:20:48.1161F481988C:\Windows\System32\bcryptPrimitives.dll
02:20:48.1161F481988C:\Windows\System32\cfgmgr32.dll
02:20:48.1161F481988C:\Windows\System32\clbcatq.dll
02:20:48.1161F481988C:\Windows\System32\combase.dll
02:20:48.1161F481988C:\Windows\System32\cryptsp.dll
02:20:48.1161F481988C:\Windows\System32\gdi32full.dll
02:20:48.1161F481988C:\Windows\System32\imagehlp.dll
02:20:48.1161F481988C:\Windows\System32\kernel.appcore.dll
02:20:48.1161F481988C:\Windows\System32\msvcp_win.dll
02:20:48.1161F481988C:\Windows\System32\msvcrt.dll
02:20:48.1161F481988C:\Windows\System32\ole32.dll
02:20:48.1161F481988C:\Windows\System32\powrprof.dll
02:20:48.1161F481988C:\Windows\System32\profapi.dll
02:20:48.1161F481988C:\Windows\System32\sechost.dll
02:20:48.1161F481988C:\Windows\System32\shcore.dll
02:20:48.1161F481988C:\Windows\System32\ucrtbase.dll
02:20:48.1161F481988C:\Windows\System32\win32u.dll
02:20:48.1161F481988C:\Windows\System32\windows.storage.dll
02:20:48.1161F481988C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.1016_none_9e7a36bbe461dae4\COMCTL32.dll
02:20:48.1161F481988C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.18362.1016_none_cf6529a13ef454b2\gdiplus.dll
02:20:48.1161F481988C:\Windows\system32\nvspcap64.dll
02:20:48.1161F481988C:\Windows\system32\rsaenh.dll
02:20:48.1161F481988C:\Windows\system32\uxtheme.dll
02:20:48.1161F481988D:\Games\World_of_Tanks_RU\win64\CONCRT140.dll
02:20:48.1161F481988D:\Games\World_of_Tanks_RU\win64\ILU.dll
02:20:48.1161F481988D:\Games\World_of_Tanks_RU\win64\MSVCP140.dll
02:20:48.1161F481988D:\Games\World_of_Tanks_RU\win64\MediaDecoders.WindowsDesktop.dll
02:20:48.1161F481988D:\Games\World_of_Tanks_RU\win64\RenoirCore.WindowsDesktop.dll
02:20:48.1161F481988D:\Games\World_of_Tanks_RU\win64\ResIL.dll
02:20:48.1161F481988D:\Games\World_of_Tanks_RU\win64\VCRUNTIME140.dll
02:20:48.1161F481988D:\Games\World_of_Tanks_RU\win64\VCRUNTIME140_1.dll
02:20:48.1161F481988D:\Games\World_of_Tanks_RU\win64\WorldOfTanks.exe
02:20:48.1161F481988D:\Games\World_of_Tanks_RU\win64\cohtml.WindowsDesktop.dll
02:20:48.1161F481988D:\Games\World_of_Tanks_RU\win64\gettext.dll
02:20:48.1161F481988D:\Games\World_of_Tanks_RU\win64\ortp_x64.dll
02:20:48.1161F481988D:\Games\World_of_Tanks_RU\win64\tbb.dll
02:20:48.1161F481988D:\Games\World_of_Tanks_RU\win64\v8.dll
02:20:48.1161F481988D:\Games\World_of_Tanks_RU\win64\v8_libbase.dll
02:20:48.1161F481988D:\Games\World_of_Tanks_RU\win64\vivoxsdk_x64.dll
02:20:48.1161F481988D:\Games\World_of_Tanks_RU\win64\voip.dll
02:20:48.1161F481988D:\Games\World_of_Tanks_RU\win64\wgc_api.dll
02:20:48.1161F481988D:\Overwolf\0.153.0.13\OWClient.dll
02:20:48.1161F481988D:\Overwolf\0.153.0.13\OWExplorer.dll
02:20:48.1651F4879GraphicsHookManager::InitCreated Thread - Created , ThreadId=108
02:20:48.1671F481452Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
02:20:48.1671F481460Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
02:20:48.1671F481498Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
02:20:48.1671F481510Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
02:20:48.1671F481578Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
02:20:48.1671F481591Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
02:20:48.1671F481604Client::ReadGameConfigurationsEnable EnableTXR - OFF
02:20:48.1671F481644Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
02:20:48.1671F481646Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
02:20:48.1671F481648Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
02:20:48.1671F481650Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
02:20:48.1671F481652Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
02:20:48.1671F481654Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
02:20:48.1671F481657Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
02:20:48.1671F481660Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
02:20:48.1681F481754Data::Search[0] 0xDBD40000
02:20:48.1681F481754Data::Search[1] 0x0
02:20:48.1681F481754Data::Search[2] 0x0
02:20:48.1681F481754Data::Search[3] 0xB2EA0000
02:20:48.1681F481754Data::Search[4] 0x0
02:20:48.1681F481754Data::Search[5] 0xD90B0000
02:20:48.1681F481754Data::Search[6] 0xDB820000
02:20:48.1681F481754Data::Search[7] 0x0
02:20:48.1681F481754Data::Search[8] 0xD90B0000
02:20:48.1681F481754Data::Search[9] 0x0
02:20:48.1681F481759Data::Search[10] 0x0
02:20:48.1681F481765Data::Search[11] 0xD7970000
02:20:48.1681F481771Data::Search[12] 0x0
02:20:48.1681F481777Data::Search[13] 0x0
02:20:48.1681F48325FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
02:20:48.1681F48435Client::initFirstInjectionDetected Windows 8.1 or greater
02:20:48.1681F48450Client::initFirstInjectionAcquiring function lock succedded
02:20:48.1691F48225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_79_8_5040 opened succesfuly
02:20:48.1911F481920FunctionHook::LoadHookerLoading Utils from D:\Overwolf\0.153.0.13\\OWUtils.dll succeeded
02:20:48.2081F48567Install::CodeInit [Client,1] (MCH) OK
02:20:48.2081F48567Install::CodeInit [Client,2] (MCH) OK
02:20:48.2091F48567Install::CodeInit [Client,3] (MCH) OK
02:20:48.2101F48567Install::CodeInit [Client,4] (MCH) OK
02:20:48.2871F48567Install::CodeInit [Client,4.1] (MCH) OK
02:20:48.2961F48567Install::CodeInit [Client,4.2] (MCH) OK
02:20:48.2971F48472OverlayManager::OverlayManagerOW System Cursor is set to = 0xd9029b
02:20:48.3291F486848OverlayManager::LoadDefaultCursorsLoad default cursors
02:20:48.3761F48482OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x17300db
02:20:48.3761F4872PerformanceCounter::StartSessionStartSession
02:20:48.4741F48225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
02:20:48.5201F48676OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
02:20:48.5201F48694OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
02:20:48.5201F48696OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
02:20:48.5201F48699OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = ON
02:20:48.5201F48702OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
02:20:48.5201F48705OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
02:20:48.5201F48708OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
02:20:48.5201F48711OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
02:20:48.5201F48714OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
02:20:48.5201F48717OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
02:20:48.5201F48720OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
02:20:48.5201F48723OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
02:20:48.5201F48726OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
02:20:48.5201F48729OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
02:20:48.5201F48732OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
02:20:48.5201F48735OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
02:20:48.5201F48738OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
02:20:48.5201F48741OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
02:20:48.5201F48744OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
02:20:48.5201F48747OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
02:20:48.5201F48750OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
02:20:48.5201F48753OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
02:20:48.5201F48756OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
02:20:48.5201F48759OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
02:20:48.5201F48762OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
02:20:48.5201F48765OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
02:20:48.5201F48768OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
02:20:48.5201F48771OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
02:20:48.5201F48774OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
02:20:48.5201F48777OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x11
02:20:48.5201F48780OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
02:20:48.5201F48783OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
02:20:48.5201F48786OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
02:20:48.5201F48789OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
02:20:48.5201F48792OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
02:20:48.5201F48795OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
02:20:48.5201F48798OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
02:20:48.5201F48801OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
02:20:48.5201F48804OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
02:20:48.5201F48807OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
02:20:48.5201F48810OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
02:20:48.5201F48813OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
02:20:48.5201F48816OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
02:20:48.5201F48819OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
02:20:48.5201F48822OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
02:20:48.5201F48825OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
02:20:48.5201F48828OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
02:20:48.5201F48831OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
02:20:48.5201F48834OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
02:20:48.5201F48837OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
02:20:48.5201F48840OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
02:20:48.5201F48843OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
02:20:48.5201F48846OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
02:20:48.5201F48849OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
02:20:48.5201F48852OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
02:20:48.5201F48855OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
02:20:48.5201F48858OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
02:20:48.5201F48861OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
02:20:48.5201F48864OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
02:20:48.5201F48867OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
02:20:48.5201F48870OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
02:20:48.5201F48873OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
02:20:48.5201F48876OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
02:20:48.5201F48879OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
02:20:48.5201F48882OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
02:20:48.5201F48885OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
02:20:48.5201F48887OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
02:20:48.5201F48889OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
02:20:48.5201F48891OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
02:20:48.5201F48893OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
02:20:48.5201F48895OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
02:20:48.5201F48897OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
02:20:48.5201F48899OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
02:20:48.5201F48913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:20:48.6811F48248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
02:20:48.6821F48578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
02:20:48.6821F48888FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
02:20:48.7461F48996Client::hookLibraryFunctionsLib [2] is not supported for game. skipping..
02:20:48.7461F481142Install::CodeSegment [3|65536|0xB2EA0000|0x10000]
02:20:48.9701F48567Install::Codeunknown (MCH) OK
02:20:48.9701F481142Install::CodeSegment [3|76928|0xB2EA0000|0x12C80]
02:20:48.9791F48567Install::Codeunknown (MCH) OK
02:20:48.9791F481142Install::CodeSegment [3|76384|0xB2EA0000|0x12A60]
02:20:51.7361F48567Install::Codeunknown (MCH) OK
02:20:51.7361F481142Install::CodeSegment [5|18032|0xD90B0000|0x4670]
02:20:51.7461F48567Install::Codeunknown (MCH) OK
02:20:51.7461F481142Install::CodeSegment [5|418816|0xD90B0000|0x66400]
02:20:52.581F48567Install::Codeunknown (MCH) OK
02:20:52.591F481142Install::CodeSegment [5|105952|0xD90B0000|0x19DE0]
02:20:52.771F48567Install::Codeunknown (MCH) OK
02:20:52.771F481142Install::CodeSegment [5|4944|0xD90B0000|0x1350]
02:20:52.891F48567Install::Codeunknown (MCH) OK
02:20:52.891F481142Install::CodeSegment [5|-23187840|0xD90B0000|0xFE9E2E80]
02:20:52.891F481233Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
02:20:52.891F481142Install::CodeSegment [5|-23167104|0xD90B0000|0xFE9E7F80]
02:20:52.891F481233Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
02:20:52.891F481142Install::CodeSegment [5|-23206368|0xD90B0000|0xFE9DE620]
02:20:52.891F481233Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
02:20:52.891F481142Install::CodeSegment [5|-24335088|0xD90B0000|0xFE8CAD10]
02:20:52.891F481233Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
02:20:52.891F48325FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
02:20:52.891F481025OverlayManager::StartStarting...
02:20:52.2001F48567Install::CodeGetAsyncKeyState (MCH) OK
02:20:52.2101F48567Install::CodeGetKeyState (MCH) OK
02:20:52.2111F48567Install::CodeGetKeyboardState (MCH) OK
02:20:52.2121F48567Install::CodeInit [Client,5] (MCH) OK
02:20:52.2121F481189XTRAP COMPATIBLE PATCH WARNING
02:20:52.2121F48107ApiManager::InitAPI Manager Event : OK
02:20:52.2121F48119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=9956
02:20:52.21227F06439OverlayManager::OnConnectedConnected to server
02:20:52.21227F031SendServerHelloMessage::ExecuteSend connection Ack
02:20:52.21326E47015OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x1604ea
02:20:52.4041F4867TXRSettingFail to read texture recognition options 0xb7
02:20:52.4041F48114TXOfInterestNew list set with 0 items
02:20:52.4041F481223OverlayManager::Startget foreground state
02:20:52.4041F487463OverlayManager::OnForegroundChangedChanged True
02:20:52.4041F486935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:20:52.4911F484034OverlayManager::notifyKeyPressedPTCT is OFF
02:20:52.4911F482417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:20:52.4911F483360OverlayManager::RestoreGameCursorRestoreGameCursor -> Initial state is not set yet.
02:20:52.4911F481259OverlayManager::StartStarted...
02:20:53.3561F48567Install::CodeInit [Client,0] (MCH) OK
02:20:53.3561F48428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
02:20:53.3561F4894GraphicsHookManager::StopThreadStopThread
02:20:53.3566C216GraphicsHookManager::MessageLoopExit Thread
02:20:53.3571F48575Client::initFirstInjectioninit complete
02:21:02.53826E41972Client::LogProcessModulesLoaded modules:
02:21:02.54526E41988C:\Windows\SYSTEM32\CRYPTBASE.DLL
02:21:02.54526E41988C:\Windows\SYSTEM32\Cabinet.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\CoreMessaging.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\CoreUIComponents.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\DEVOBJ.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\DEVRTL.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\DINPUT8.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\DNSAPI.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\DPAPI.DLL
02:21:02.54526E41988C:\Windows\SYSTEM32\HID.DLL
02:21:02.54526E41988C:\Windows\SYSTEM32\IPHLPAPI.DLL
02:21:02.54526E41988C:\Windows\SYSTEM32\MSACM32.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\PROPSYS.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\SPINF.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\SSPICLI.DLL
02:21:02.54526E41988C:\Windows\SYSTEM32\Secur32.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\SensApi.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\TextInputFramework.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\VERSION.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\WINHTTP.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\WININET.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\WINMM.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\WINMMBASE.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\WINSTA.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\WTSAPI32.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\WindowsCodecs.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\apphelp.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\d3d11.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\d3dx9_43.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\dbgcore.DLL
02:21:02.54526E41988C:\Windows\SYSTEM32\dbghelp.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\dcomp.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\drvstore.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\dwmapi.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\dxcore.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\dxgi.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\iertutil.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\inputhost.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\msi.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\ntdll.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\ntmarta.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\nvapi64.dll
02:21:02.54526E41988C:\Windows\SYSTEM32\wintypes.dll
02:21:02.54526E41988C:\Windows\System32\ADVAPI32.dll
02:21:02.54526E41988C:\Windows\System32\CRYPT32.dll
02:21:02.54526E41988C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c1a085cc86772d3f\nvldumdx.dll
02:21:02.54526E41988C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c1a085cc86772d3f\nvwgf2umx.dll
02:21:02.54526E41988C:\Windows\System32\GDI32.dll
02:21:02.54526E41988C:\Windows\System32\IMM32.dll
02:21:02.54526E41988C:\Windows\System32\KERNEL32.DLL
02:21:02.54526E41988C:\Windows\System32\KERNELBASE.dll
02:21:02.54526E41988C:\Windows\System32\MMDevApi.dll
02:21:02.54526E41988C:\Windows\System32\MSASN1.dll
02:21:02.54526E41988C:\Windows\System32\MSCTF.dll
02:21:02.54526E41988C:\Windows\System32\NSI.dll
02:21:02.54526E41988C:\Windows\System32\OLEAUT32.dll
02:21:02.54526E41988C:\Windows\System32\PSAPI.DLL
02:21:02.54526E41988C:\Windows\System32\RPCRT4.dll
02:21:02.54526E41988C:\Windows\System32\SETUPAPI.dll
02:21:02.54526E41988C:\Windows\System32\SHELL32.dll
02:21:02.54526E41988C:\Windows\System32\SHLWAPI.dll
02:21:02.54526E41988C:\Windows\System32\UMPDC.dll
02:21:02.54526E41988C:\Windows\System32\USER32.dll
02:21:02.54526E41988C:\Windows\System32\WINTRUST.DLL
02:21:02.54526E41988C:\Windows\System32\WLDAP32.dll
02:21:02.54526E41988C:\Windows\System32\WS2_32.dll
02:21:02.54526E41988C:\Windows\System32\bcrypt.dll
02:21:02.54526E41988C:\Windows\System32\bcryptPrimitives.dll
02:21:02.54526E41988C:\Windows\System32\cfgmgr32.dll
02:21:02.54526E41988C:\Windows\System32\clbcatq.dll
02:21:02.54526E41988C:\Windows\System32\combase.dll
02:21:02.54526E41988C:\Windows\System32\cryptsp.dll
02:21:02.54526E41988C:\Windows\System32\gdi32full.dll
02:21:02.54526E41988C:\Windows\System32\imagehlp.dll
02:21:02.54526E41988C:\Windows\System32\kernel.appcore.dll
02:21:02.54526E41988C:\Windows\System32\msvcp_win.dll
02:21:02.54526E41988C:\Windows\System32\msvcrt.dll
02:21:02.54526E41988C:\Windows\System32\ole32.dll
02:21:02.54526E41988C:\Windows\System32\powrprof.dll
02:21:02.54526E41988C:\Windows\System32\profapi.dll
02:21:02.54526E41988C:\Windows\System32\sechost.dll
02:21:02.54526E41988C:\Windows\System32\shcore.dll
02:21:02.54526E41988C:\Windows\System32\ucrtbase.dll
02:21:02.54526E41988C:\Windows\System32\win32u.dll
02:21:02.54526E41988C:\Windows\System32\windows.storage.dll
02:21:02.54526E41988C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.1016_none_9e7a36bbe461dae4\COMCTL32.dll
02:21:02.54526E41988C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.18362.1016_none_cf6529a13ef454b2\gdiplus.dll
02:21:02.54526E41988C:\Windows\system32\nvspcap64.dll
02:21:02.54526E41988C:\Windows\system32\rsaenh.dll
02:21:02.54526E41988C:\Windows\system32\uxtheme.dll
02:21:02.54526E41988D:\Games\World_of_Tanks_RU\win64\CONCRT140.dll
02:21:02.54526E41988D:\Games\World_of_Tanks_RU\win64\ILU.dll
02:21:02.54526E41988D:\Games\World_of_Tanks_RU\win64\MSVCP140.dll
02:21:02.54526E41988D:\Games\World_of_Tanks_RU\win64\MediaDecoders.WindowsDesktop.dll
02:21:02.54526E41988D:\Games\World_of_Tanks_RU\win64\RenoirCore.WindowsDesktop.dll
02:21:02.54526E41988D:\Games\World_of_Tanks_RU\win64\ResIL.dll
02:21:02.54526E41988D:\Games\World_of_Tanks_RU\win64\VCRUNTIME140.dll
02:21:02.54526E41988D:\Games\World_of_Tanks_RU\win64\VCRUNTIME140_1.dll
02:21:02.54526E41988D:\Games\World_of_Tanks_RU\win64\WorldOfTanks.exe
02:21:02.54526E41988D:\Games\World_of_Tanks_RU\win64\cohtml.WindowsDesktop.dll
02:21:02.54526E41988D:\Games\World_of_Tanks_RU\win64\gettext.dll
02:21:02.54526E41988D:\Games\World_of_Tanks_RU\win64\ortp_x64.dll
02:21:02.54526E41988D:\Games\World_of_Tanks_RU\win64\tbb.dll
02:21:02.54526E41988D:\Games\World_of_Tanks_RU\win64\v8.dll
02:21:02.54526E41988D:\Games\World_of_Tanks_RU\win64\v8_libbase.dll
02:21:02.54526E41988D:\Games\World_of_Tanks_RU\win64\vivoxsdk_x64.dll
02:21:02.54526E41988D:\Games\World_of_Tanks_RU\win64\voip.dll
02:21:02.54526E41988D:\Games\World_of_Tanks_RU\win64\wgc_api.dll
02:21:02.54526E41988D:\Overwolf\0.153.0.13\OWClient.dll
02:21:02.54526E41988D:\Overwolf\0.153.0.13\OWExplorer.dll
02:21:02.54526E41988D:\Overwolf\0.153.0.13\OWUtils.dll
02:21:03.23727F06269OverlayManager::doActionDisplayFPS - Triggered
02:21:21.321264C382fSwapResize_BuffersResize buffer (0x11a530f0)!
02:21:32.476264C587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
02:21:32.699264C149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
02:21:33.64264C149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
02:21:33.64264C1006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
02:21:33.90264C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x11a530f0
02:21:33.213264C1094RenderDeviceD3d11::initDevice adapter hash: -958413346
02:21:33.214264C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:21:33.214264C1148RenderDeviceD3d11::initsave state
02:21:33.389264C696RenderDeviceD3d11::initDX11loading shaders...
02:21:35.401264C705RenderDeviceD3d11::initDX11create vs
02:21:35.401264C723RenderDeviceD3d11::initDX11create vs
02:21:35.443264C745RenderDeviceD3d11::initDX11create pxs
02:21:35.449264C774RenderDeviceD3d11::initDX11create raster
02:21:35.462264C842RenderDeviceD3d11::initDX11create buffers
02:21:35.483264C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xc5ca628.
02:21:35.484264C1156RenderDeviceD3d11::initrestore state
02:21:35.484264C1159RenderDeviceD3d11::initTarget Window [0x903da]
02:21:35.484264C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:21:35.484264C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:21:35.484264C193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
02:21:35.484264C2080RenderDeviceD3d11::setFixSet render device fix RT.
02:21:35.484264C2580OverlayManager::setGraphicsRender Device fix was set RT.
02:21:35.516264C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:21:35.531264C4825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:21:35.706264C654OverlayInputManager::HandleCommandsClear all hotkeys command
02:21:35.706264C695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
02:21:35.706264C654OverlayInputManager::HandleCommandsClear all hotkeys command
02:21:35.706264C695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
02:21:35.706264C26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
02:21:35.714264C21StartWidgetsRefresher::ExecuteExecute start wicket manager
02:21:35.714264C276WidgetManager::initInit manager
02:21:35.714264C4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x903da}.
02:21:35.714264C2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x210480
02:21:35.714264C2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:21:35.714264C2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x402f5ec0=1076846272)=>(0x91220580=-1860041344)
02:21:35.715264C2204OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
02:21:35.74020402340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
02:21:35.740264C308PerformanceCounter::NotifyFrameRenderNotify first Render...
02:21:35.740264C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:21:35.740264C7393OverlayManager::CheckForSharedTextureSupportCheck for SHT support
02:21:35.809264C4859OverlayManager::initOverlayResolutionEx 0X8
02:21:35.809264C4866OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:21:35.809264C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:21:35.809264C4825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:21:36.56264C2223OverlayManager::installKeybMouseHookInstall KeybMouse
02:21:36.56264C413InputInterceptor::stopHookunhook keyboard and mouse
02:21:36.56264C380InputInterceptor::runHookKeyboard is hooked 0x264c
02:21:36.56264C402InputInterceptor::runHookMouse is hooked 0x264c
02:21:36.96264C1877OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = -2, Cur = 0x10007
02:21:36.101264C5613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:21:36.115264C6974OverlayManager::IsEmptyCursorCache cursor 0x250208 (v: 1)
02:21:46.9312040291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:21:49.45520402382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
02:21:49.45520402404WidgetManager::RefreshWidgetThreadMainLoopexit
02:21:49.45520402323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
02:21:49.45520402329WidgetManager::RefreshThreadProcStaticclean Exit
02:21:57.22627F0363ow-graphicsFailed to open pipe
02:21:57.22627F0363ow-graphicsFailed to open pipe
02:21:57.22627F0363ow-graphicsConnection initialized
02:21:57.22627F0145LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
02:21:57.22627F0127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
02:22:56.724264C449ReleaseD11DeviceDevice Released! [1]
02:22:56.724264C2501OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:22:56.724264C1265OverlayManager::RestoreGameWNDPROCSearch SWL..
02:22:56.724264C1272OverlayManager::RestoreGameWNDPROCSWL restored.
02:22:56.725264C1282OverlayManager::RestoreGameWNDPROCSWL OK.
02:22:56.725264C1287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x210480
02:22:56.725264C2526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:22:56.725264C187IRenderDevice::releaseRender Releasing.
02:22:56.752264C363ow-graphics----------------- d3d11 capture freed ----------------
02:22:56.762264C82RenderDeviceCaptureBase::ReleaseTextureRelease
02:22:56.762264C100RenderDeviceCaptureBase::ReleaseTextureReleased
02:22:56.762264C1280RenderDeviceD3d11::releaseImplementationReleasing 1
02:22:56.762264C1290RenderDeviceD3d11::releaseImplementationReleasing 2
02:22:56.762264C1309RenderDeviceD3d11::releaseImplementationReleasing 3
02:22:56.762264C204IRenderDevice::releaseRender Releasing Done.
02:22:56.762264C452ReleaseD11Device End Device Released!
02:22:56.801264C382fSwapResize_BuffersResize buffer (0x11a530f0)!
02:22:59.570264C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x11a530f0
02:22:59.570264C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:22:59.570264C1148RenderDeviceD3d11::initsave state
02:22:59.570264C696RenderDeviceD3d11::initDX11loading shaders...
02:22:59.584264C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xc5ca628.
02:22:59.584264C1156RenderDeviceD3d11::initrestore state
02:22:59.584264C1159RenderDeviceD3d11::initTarget Window [0x903da]
02:22:59.584264C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:22:59.584264C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:22:59.584264C4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:22:59.584264C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:22:59.584264C4825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:22:59.931264C4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x903da}.
02:22:59.931264C2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2bd04c9
02:22:59.931264C2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:22:59.931264C2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x402f5ec0=1076846272)=>(0x91220580=-1860041344)
02:22:59.931264C2427WidgetManager::Renderresum layout thread
02:22:59.931264C276WidgetManager::initInit manager
02:22:59.93221882340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
02:22:59.933264C363ow-graphicsHooked to process: WorldOfTanks.exe
02:22:59.933264C363ow-graphics(half life scientist) everything.. seems to be in order
02:22:59.933264C363ow-graphicsd3d11 shared texture capture successful
02:22:59.955264C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
02:22:59.957264C2223OverlayManager::installKeybMouseHookInstall KeybMouse
02:22:59.957264C413InputInterceptor::stopHookunhook keyboard and mouse
02:22:59.957264C380InputInterceptor::runHookKeyboard is hooked 0x264c
02:22:59.958264C402InputInterceptor::runHookMouse is hooked 0x264c
02:23:00.225264C4859OverlayManager::initOverlayResolutionEx 0X8
02:23:00.226264C4866OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:23:00.226264C4813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:23:00.226264C4825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:23:13.8492188291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:23:16.2732188291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:23:39.862188291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:23:41.61921882382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3047] s[33].
02:23:41.61921882404WidgetManager::RefreshWidgetThreadMainLoopexit
02:23:41.61921882323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
02:23:41.61921882329WidgetManager::RefreshThreadProcStaticclean Exit
02:24:03.681264C2427WidgetManager::Renderresum layout thread
02:24:03.756264C276WidgetManager::initInit manager
02:24:04.782B9C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
02:24:14.912B9C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:24:14.912B9C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [4828] s[33].
02:24:14.912B9C2404WidgetManager::RefreshWidgetThreadMainLoopexit
02:24:14.912B9C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
02:24:14.912B9C2329WidgetManager::RefreshThreadProcStaticclean Exit
02:24:22.775264C2427WidgetManager::Renderresum layout thread
02:24:22.775264C276WidgetManager::initInit manager
02:24:22.77738C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
02:24:33.19538C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:24:35.79738C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:24:38.32738C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
02:24:38.32738C2404WidgetManager::RefreshWidgetThreadMainLoopexit
02:24:38.32738C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
02:24:38.32738C2329WidgetManager::RefreshThreadProcStaticclean Exit
02:24:43.327264C2427WidgetManager::Renderresum layout thread
02:24:43.327264C276WidgetManager::initInit manager
02:24:43.329E42340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
02:24:48.289264C6974OverlayManager::IsEmptyCursorCache cursor 0x2f01df (v: 1)
02:24:49.892264C6974OverlayManager::IsEmptyCursorCache cursor 0x263018d (v: 1)
02:24:51.558264C6974OverlayManager::IsEmptyCursorCache cursor 0x4105b7 (v: 1)
02:24:53.513264C6974OverlayManager::IsEmptyCursorCache cursor 0xb405b3 (v: 1)
02:25:30.436E4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:25:51.409E4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:25:53.770264C1502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:25:53.933E42382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
02:25:53.933E42404WidgetManager::RefreshWidgetThreadMainLoopexit
02:25:53.933E42323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
02:25:53.933E42329WidgetManager::RefreshThreadProcStaticclean Exit
02:25:54.747264C1502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:25:54.763264C1502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:25:54.777264C1502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:25:59.25927F06144OverlayManager::doActionForegroundChange Event OFF (OFF)
02:25:59.46527F07463OverlayManager::OnForegroundChangedChanged False
02:25:59.46527F07496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x100F8 Title=[]
02:25:59.46527F06935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:25:59.46527F02483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:25:59.46527F02417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:25:59.46527F04034OverlayManager::notifyKeyPressedPTCT is OFF
02:25:59.46527F02417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:25:59.46527F06269OverlayManager::doActionDisplayFPS - Triggered
02:26:01.692264C1877OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 10503, Cur = 0x10003
02:26:35.148264C1502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:26:35.182264C5613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:26:35.310264C1502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:26:35.31327F06144OverlayManager::doActionForegroundChange Event ON (ON)
02:26:35.31327F07463OverlayManager::OnForegroundChangedChanged True
02:26:35.31327F06935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:26:35.31327F02490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:26:35.31327F04034OverlayManager::notifyKeyPressedPTCT is OFF
02:26:35.31327F02417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:26:37.487264C1502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:26:37.578264C47ResetSnapShotSH::ExecuteRelease snapshot SH
02:26:37.578264C2427WidgetManager::Renderresum layout thread
02:26:37.578264C276WidgetManager::initInit manager
02:26:37.5931C182340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
02:26:37.614264C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:26:37.711264C5613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:26:47.6221C18291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:26:47.6221C182382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [6203] s[33].
02:26:47.6221C182404WidgetManager::RefreshWidgetThreadMainLoopexit
02:26:47.6221C182323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
02:26:47.6221C182329WidgetManager::RefreshThreadProcStaticclean Exit
02:26:56.872264C2427WidgetManager::Renderresum layout thread
02:26:56.873264C276WidgetManager::initInit manager
02:26:56.874167C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
02:27:17.153167C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:27:20.734167C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:27:23.101167C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:29:57.776167C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:30:00.288167C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3015] s[33].
02:30:00.288167C2404WidgetManager::RefreshWidgetThreadMainLoopexit
02:30:00.288167C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
02:30:00.288167C2329WidgetManager::RefreshThreadProcStaticclean Exit
02:30:15.921264C2427WidgetManager::Renderresum layout thread
02:30:15.921264C276WidgetManager::initInit manager
02:30:15.922135C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
02:30:31.127135C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:30:35.346135C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:30:37.400135C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:30:38.3135C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:30:40.516135C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3032] s[33].
02:30:40.516135C2404WidgetManager::RefreshWidgetThreadMainLoopexit
02:30:40.516135C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
02:30:40.516135C2329WidgetManager::RefreshThreadProcStaticclean Exit
02:30:45.826264C2427WidgetManager::Renderresum layout thread
02:30:45.826264C276WidgetManager::initInit manager
02:30:45.832241C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
02:30:57.69241C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:31:00.54241C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:31:00.980241C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:32:52.776241C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:32:55.294241C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
02:32:55.294241C2404WidgetManager::RefreshWidgetThreadMainLoopexit
02:32:55.294241C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
02:32:55.294241C2329WidgetManager::RefreshThreadProcStaticclean Exit
02:33:11.619264C2427WidgetManager::Renderresum layout thread
02:33:11.619264C276WidgetManager::initInit manager
02:33:11.621240C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
02:33:26.600240C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:33:29.751240C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:33:30.658240C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:33:33.161240C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3015] s[33].
02:33:33.161240C2404WidgetManager::RefreshWidgetThreadMainLoopexit
02:33:33.161240C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
02:33:33.161240C2329WidgetManager::RefreshThreadProcStaticclean Exit
02:33:40.789264C2427WidgetManager::Renderresum layout thread
02:33:40.789264C276WidgetManager::initInit manager
02:33:40.79026D82340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
02:33:59.55526D8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:34:01.7326D8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:34:04.53326D8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:34:06.41726D8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:34:49.37427F0155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
02:34:49.699264C82RenderDeviceCaptureBase::ReleaseTextureRelease
02:34:49.731264C100RenderDeviceCaptureBase::ReleaseTextureReleased
02:34:49.90026D8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:34:49.987264C363ow-graphics----------------- d3d11 capture freed ----------------
02:34:50.63264C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
02:34:50.63264C4751OverlayManager::HandleGameStreamStop Capturing
02:34:59.26527F0155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-1351589320]
02:35:00.23727F0155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
02:35:11.29927F06261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
02:35:11.491264C5613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:35:11.99226D8225InterProcessElement::openInterProcess Overwolf_ImID_305B4_P_5040 opened succesfuly
02:35:11.99226D8225InterProcessElement::openInterProcess Overwolf_PID_5040_SHARED_MEMORY_AGENT opened succesfuly
02:35:11.99326D8225InterProcessElement::openInterProcess Overwolf_ImID_1E0506_P_5040 opened succesfuly
02:35:11.99326D8225InterProcessElement::openInterProcess Overwolf_PID_5040_SHARED_MEMORY_AGENT opened succesfuly
02:35:15.658264C326RenderImageD3d11::setSizeCreate Texture (435,550) / (512,640) - OK
02:35:15.658264C347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
02:37:31.29426D8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:37:33.81126D82382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3015] s[33].
02:37:33.81126D82404WidgetManager::RefreshWidgetThreadMainLoopexit
02:37:33.81126D82323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
02:37:33.81126D82329WidgetManager::RefreshThreadProcStaticclean Exit
02:37:48.107264C2427WidgetManager::Renderresum layout thread
02:37:48.107264C276WidgetManager::initInit manager
02:37:48.10925302340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
02:38:00.4602530291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:38:11.4922530291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:38:22.2172530291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:38:24.6322530291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:38:27.4882530291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:38:29.2722530291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:38:42.9412530291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:38:46.1122530291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:38:47.412530291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:41:02.5632530291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:41:05.3272530291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:41:08.4812530291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:41:10.98025302382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3015] s[33].
02:41:10.98025302404WidgetManager::RefreshWidgetThreadMainLoopexit
02:41:10.98025302323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
02:41:10.98025302329WidgetManager::RefreshThreadProcStaticclean Exit
02:41:18.699264C2427WidgetManager::Renderresum layout thread
02:41:18.699264C276WidgetManager::initInit manager
02:41:18.7011E02340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
02:41:38.1621E0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:41:49.7101E0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:41:52.2041E0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:41:54.7131E02382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
02:41:54.7131E02404WidgetManager::RefreshWidgetThreadMainLoopexit
02:41:54.7131E02323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
02:41:54.7131E02329WidgetManager::RefreshThreadProcStaticclean Exit
02:41:59.852264C2427WidgetManager::Renderresum layout thread
02:41:59.852264C276WidgetManager::initInit manager
02:41:59.86018A42340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
02:42:09.90218A4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:42:12.88318A4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:42:13.81818A4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:43:09.41818A4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:43:11.95918A42382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
02:43:11.96018A42404WidgetManager::RefreshWidgetThreadMainLoopexit
02:43:11.96018A42323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
02:43:11.96018A42329WidgetManager::RefreshThreadProcStaticclean Exit
02:43:25.75264C2427WidgetManager::Renderresum layout thread
02:43:25.75264C276WidgetManager::initInit manager
02:43:25.76232C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
02:43:38.697232C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:43:46.723232C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:43:49.296232C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:43:51.828232C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
02:43:51.828232C2404WidgetManager::RefreshWidgetThreadMainLoopexit
02:43:51.828232C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
02:43:51.828232C2329WidgetManager::RefreshThreadProcStaticclean Exit
02:43:56.833264C2427WidgetManager::Renderresum layout thread
02:43:56.833264C276WidgetManager::initInit manager
02:43:56.8352F02340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
02:44:08.4792F0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:44:11.7462F0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:44:12.5892F0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:47:35.9672F0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:47:38.4722F02382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3032] s[33].
02:47:38.4722F02404WidgetManager::RefreshWidgetThreadMainLoopexit
02:47:38.4722F02323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
02:47:38.4722F02329WidgetManager::RefreshThreadProcStaticclean Exit
02:47:52.238264C2427WidgetManager::Renderresum layout thread
02:47:52.238264C276WidgetManager::initInit manager
02:47:52.2411B702340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
02:48:03.5101B70291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:48:04.8221B70291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:48:06.8711B70291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:48:09.3831B702382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
02:48:09.3831B702404WidgetManager::RefreshWidgetThreadMainLoopexit
02:48:09.3831B702323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
02:48:09.3831B702329WidgetManager::RefreshThreadProcStaticclean Exit
02:48:16.407264C2427WidgetManager::Renderresum layout thread
02:48:16.407264C276WidgetManager::initInit manager
02:48:16.40912542340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
02:48:26.4461254291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:48:29.1861254291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:48:30.2261254291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:52:15.3751254291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:52:17.87812542382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
02:52:17.87912542404WidgetManager::RefreshWidgetThreadMainLoopexit
02:52:17.87912542323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
02:52:17.87912542329WidgetManager::RefreshThreadProcStaticclean Exit
02:52:31.903264C2427WidgetManager::Renderresum layout thread
02:52:31.903264C276WidgetManager::initInit manager
02:52:31.90514542340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
02:52:50.358264C1582OverlayManager::GameWindowProcCallbackClose Window [2].
02:52:50.43927F06132OverlayManager::doActionForegroundChange Event [winows not active]
02:52:50.44127F06144OverlayManager::doActionForegroundChange Event OFF (OFF)
02:52:50.44127F07463OverlayManager::OnForegroundChangedChanged False
02:52:50.44127F07496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1904DA Title=[Flexer]
02:52:50.44127F06935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:52:50.44127F02483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:52:50.44127F02417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:52:50.44127F04034OverlayManager::notifyKeyPressedPTCT is OFF
02:52:50.44127F02417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:52:50.44427F06269OverlayManager::doActionDisplayFPS - Triggered
02:52:50.9651454291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:52:53.47514542382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3157] s[500].
02:52:53.47514542404WidgetManager::RefreshWidgetThreadMainLoopexit
02:52:53.47514542323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
02:52:53.47514542329WidgetManager::RefreshThreadProcStaticclean Exit
02:53:08.629264C449ReleaseD11DeviceDevice Released! [1]
02:53:08.648264C2501OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:53:08.648264C1265OverlayManager::RestoreGameWNDPROCSearch SWL..
02:53:08.648264C1282OverlayManager::RestoreGameWNDPROCSWL OK.
02:53:08.648264C1287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2bd04c9
02:53:08.648264C2526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:53:08.648264C187IRenderDevice::releaseRender Releasing.
02:53:08.648264C363ow-graphics----------------- d3d11 capture freed ----------------
02:53:08.680264C82RenderDeviceCaptureBase::ReleaseTextureRelease
02:53:08.680264C100RenderDeviceCaptureBase::ReleaseTextureReleased
02:53:08.680264C1280RenderDeviceD3d11::releaseImplementationReleasing 1
02:53:08.715264C1290RenderDeviceD3d11::releaseImplementationReleasing 2
02:53:08.715264C1309RenderDeviceD3d11::releaseImplementationReleasing 3
02:53:08.715264C204IRenderDevice::releaseRender Releasing Done.
02:53:08.715264C452ReleaseD11Device End Device Released!
02:53:10.101264C498fDevice11_Releaseswap chain release 0 0x11a530f0 [overlay:0]
02:53:11.648264C2093ClientExitProcessCallbackClient::Exit Process Callback [0].
02:53:11.681264C775Client::clearClient::Clear [0 - 1] .
02:53:11.681264C782Client::clearClient::Clear stoping...
02:53:11.681264C935OverlayManager::StopInternalstopping...
02:53:11.681264C961OverlayManager::StopInternalStoping server connection
02:53:11.70927F06464OverlayManager::OnDisconnectedDisconnected from server
02:53:11.709264C966OverlayManager::StopInternalStopped server connection
02:53:11.709264C206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
02:53:11.709264C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
02:53:11.709264C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
02:53:11.709264C986OverlayManager::StopInternalClosing inter process
02:53:11.733264C25InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
02:53:11.739141C118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
02:53:11.758264C256InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
02:53:11.758264C59InterProcessEventHandler::~InterProcessEventHandlerDone.
02:53:11.758264C994OverlayManager::StopInternalnot running.
02:53:11.758264C140ApiManager::DestroyBackgroundThreadDestroy call.
02:53:12.6626E4187ApiManager::BackgroundThreadBackground Thread is terminated.
02:53:12.67264C231ApiManager::ClearAllCommandsClearing commands [4]
02:53:12.67264C248ApiManager::ClearAllCommandsCleared
02:53:12.67264C135ApiManager::DestroyDestroyed
02:53:12.67264C996OverlayManager::StopInternalstopped.
02:53:12.90264C838Client::clearRemove old SHM
02:53:12.90264C256InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_79_8_5040 close 2147483647 bytes
02:53:12.90264C846Client::clearStop tasks thread
02:53:12.166264C859Client::clearClient::Clear - Done.
02:53:12.166264C2108ClientExitProcessCallbackGoing to ExitProcess()