Time | Thread | Line | Function | Message |
20:02:27.561 | 2F90 | 138 | runClient | Starting Overlay PID=6788(0x1a84) server PID = 2236 |
20:02:27.561 | 2F90 | 561 | Client::init | Client::Initialize |
20:02:27.561 | 2F90 | 569 | Client::init | Start owclient thread |
20:02:27.666 | 1170 | 325 | Client::initFirstInjection | Client::initFirstInjection. |
20:02:27.666 | 1170 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_84_12_2236 opened succesfuly |
20:02:27.666 | 1170 | 351 | | session id = {5110DB70-943D-4B24-8C39-A6A0803DC3F2} |
20:02:27.668 | 1170 | 2029 | Client::LogClientInfo | OS version [10.0] |
20:02:27.668 | 1170 | 2034 | Client::LogClientInfo | Process OS version [6.2] [64-bit] |
20:02:27.670 | 1170 | 2052 | Client::LogClientInfo | Client [64-bit] Version 2.2.84.12 |
20:02:27.670 | 1170 | 2064 | Client::LogProcessModules | Loaded modules: |
20:02:27.672 | 1170 | 2080 | | C:\Program Files (x86)\Overwolf\0.165.0.28\OWClient.dll |
20:02:27.672 | 1170 | 2080 | | C:\Program Files (x86)\Overwolf\0.165.0.28\OWExplorer.dll |
20:02:27.672 | 1170 | 2080 | | C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll |
20:02:27.672 | 1170 | 2080 | | C:\Program Files (x86)\Steam\steamclient64.dll |
20:02:27.672 | 1170 | 2080 | | C:\Program Files (x86)\Steam\tier0_s64.dll |
20:02:27.672 | 1170 | 2080 | | C:\Program Files (x86)\Steam\vstdlib_s64.dll |
20:02:27.672 | 1170 | 2080 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll |
20:02:27.672 | 1170 | 2080 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll |
20:02:27.672 | 1170 | 2080 | | C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2101.9-0\MpOav.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\AcGenral.DLL |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\CRYPTBASE.DLL |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\CRYPTSP.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\CoreMessaging.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\CoreUIComponents.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\D3DCOMPILER_43.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\DEVOBJ.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\DINPUT8.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\DNSAPI.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\HID.DLL |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\IPHLPAPI.DLL |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\MPR.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\MSASN1.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\MSVCP140.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\MSWSOCK.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\NTASN1.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\PROPSYS.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\Secur32.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\SensApi.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\SspiCli.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\USERENV.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\VCRUNTIME140.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\VCRUNTIME140_1.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\VERSION.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\WINHTTP.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\WINMM.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\WTSAPI32.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\WindowsCodecs.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\Wldp.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\XAudio2_7.DLL |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\XINPUT9_1_0.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\amsi.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\apphelp.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\atiadlxx.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\cryptnet.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\d3d11.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\d3d9.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\dwmapi.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\dxcore.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\dxgi.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\inputhost.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\kernel.appcore.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\ncrypt.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\ntdll.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\ntmarta.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\pdh.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\profapi.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\windows.storage.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\SYSTEM32\wintypes.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\ADVAPI32.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\COMDLG32.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\CRYPT32.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\DriverStore\FileRepository\nvami.inf_amd64_639a3c256c54d65e\nvldumdx.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\DriverStore\FileRepository\nvami.inf_amd64_639a3c256c54d65e\nvwgf2umx.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\GDI32.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\IMM32.DLL |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\KERNEL32.DLL |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\KERNELBASE.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\MSCTF.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\NSI.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\OLEAUT32.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\PSAPI.DLL |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\RPCRT4.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\SETUPAPI.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\SHELL32.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\SHLWAPI.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\USER32.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\WINTRUST.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\WS2_32.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\bcrypt.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\bcryptPrimitives.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\cfgmgr32.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\clbcatq.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\combase.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\fwpuclnt.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\gdi32full.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\imagehlp.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\msvcp_win.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\msvcrt.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\ole32.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\rasadhlp.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\sechost.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\shcore.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\ucrtbase.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\win32u.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\System32\winrnr.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.488_none_4238de57f6b64d28\COMCTL32.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\system32\NLAapi.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\system32\napinsp.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\system32\nvspcap64.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\system32\pnrpnsp.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\system32\rsaenh.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\system32\uxtheme.dll |
20:02:27.672 | 1170 | 2080 | | C:\Windows\system32\wshbth.dll |
20:02:27.672 | 1170 | 2080 | | D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll |
20:02:27.672 | 1170 | 2080 | | D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll |
20:02:27.672 | 1170 | 2080 | | D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe |
20:02:27.672 | 1170 | 2080 | | D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll |
20:02:27.672 | 1170 | 2080 | | D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll |
20:02:27.672 | 1170 | 2080 | | D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll |
20:02:27.672 | 1170 | 2080 | | D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll |
20:02:27.672 | 1170 | 2080 | | D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll |
20:02:27.672 | 1170 | 2080 | | D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll |
20:02:27.672 | 1170 | 2080 | | D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll |
20:02:27.673 | 1170 | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=4136 |
20:02:27.675 | 1170 | 1540 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
20:02:27.677 | 1170 | 1548 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D12. |
20:02:27.677 | 1170 | 1560 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - VULKAN. |
20:02:27.677 | 1170 | 1577 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - DINPUT8. |
20:02:27.677 | 1170 | 1589 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
20:02:27.677 | 1170 | 1655 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
20:02:27.677 | 1170 | 1668 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF |
20:02:27.677 | 1170 | 1681 | Client::ReadGameConfigurations | Enable EnableTXR - OFF |
20:02:27.677 | 1170 | 1721 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
20:02:27.677 | 1170 | 1723 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - ON |
20:02:27.677 | 1170 | 1725 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
20:02:27.677 | 1170 | 1727 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
20:02:27.677 | 1170 | 1729 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF |
20:02:27.677 | 1170 | 1731 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
20:02:27.677 | 1170 | 1733 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
20:02:27.677 | 1170 | 1736 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
20:02:27.677 | 1170 | 1739 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
20:02:27.677 | 1170 | 1846 | Data::Search | [0] 0xE1640000 |
20:02:27.677 | 1170 | 1846 | Data::Search | [1] 0x0 |
20:02:27.677 | 1170 | 1846 | Data::Search | [2] 0xD1090000 |
20:02:27.677 | 1170 | 1846 | Data::Search | [3] 0xC2D70000 |
20:02:27.677 | 1170 | 1846 | Data::Search | [4] 0x0 |
20:02:27.677 | 1170 | 1846 | Data::Search | [5] 0xDE2B0000 |
20:02:27.677 | 1170 | 1846 | Data::Search | [6] 0xE0E10000 |
20:02:27.677 | 1170 | 1846 | Data::Search | [7] 0x0 |
20:02:27.677 | 1170 | 1846 | Data::Search | [8] 0xDE2B0000 |
20:02:27.677 | 1170 | 1846 | Data::Search | [9] 0x0 |
20:02:27.677 | 1170 | 1851 | Data::Search | [10] 0x0 |
20:02:27.677 | 1170 | 1857 | Data::Search | [11] 0xDBFF0000 |
20:02:27.677 | 1170 | 1863 | Data::Search | [12] 0x0 |
20:02:27.677 | 1170 | 1869 | Data::Search | [13] 0x0 |
20:02:27.677 | 1170 | 334 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
20:02:27.678 | 1170 | 1264 | Client::hookFunctions | Detected Windows 8.1 or greater |
20:02:27.678 | 1170 | 1279 | Client::hookFunctions | Acquiring function lock succedded |
20:02:27.678 | 1170 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_84_12_2236 opened succesfuly |
20:02:27.687 | 1170 | 480 | OverlayManager::OverlayManager | OW System Cursor is set to = 0x10ef12d5 |
20:02:27.687 | 1170 | 7249 | OverlayManager::LoadDefaultCursors | Load default cursors |
20:02:27.689 | 1170 | 488 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x9890537 |
20:02:27.689 | 1170 | 72 | PerformanceCounter::StartSession | StartSession |
20:02:27.690 | 1170 | 72 | PerformanceCounter::StartSession | StartSession |
20:02:27.690 | 1170 | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
20:02:27.690 | 1170 | 700 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0 |
20:02:27.690 | 1170 | 718 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
20:02:27.690 | 1170 | 720 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
20:02:27.690 | 1170 | 723 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
20:02:27.690 | 1170 | 726 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = OFF |
20:02:27.690 | 1170 | 729 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = ON |
20:02:27.690 | 1170 | 732 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
20:02:27.690 | 1170 | 735 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = OFF |
20:02:27.690 | 1170 | 738 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
20:02:27.690 | 1170 | 741 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = ON |
20:02:27.690 | 1170 | 744 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF |
20:02:27.690 | 1170 | 747 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF |
20:02:27.690 | 1170 | 750 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF |
20:02:27.690 | 1170 | 753 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
20:02:27.690 | 1170 | 756 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
20:02:27.690 | 1170 | 759 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
20:02:27.690 | 1170 | 762 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
20:02:27.690 | 1170 | 765 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
20:02:27.690 | 1170 | 768 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
20:02:27.690 | 1170 | 771 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = ON |
20:02:27.690 | 1170 | 774 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
20:02:27.690 | 1170 | 777 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
20:02:27.690 | 1170 | 780 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
20:02:27.690 | 1170 | 783 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
20:02:27.690 | 1170 | 786 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
20:02:27.690 | 1170 | 789 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
20:02:27.690 | 1170 | 792 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = ON |
20:02:27.690 | 1170 | 795 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
20:02:27.690 | 1170 | 798 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
20:02:27.690 | 1170 | 801 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
20:02:27.690 | 1170 | 804 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
20:02:27.690 | 1170 | 807 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = ON |
20:02:27.690 | 1170 | 810 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
20:02:27.690 | 1170 | 813 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF |
20:02:27.690 | 1170 | 816 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
20:02:27.690 | 1170 | 819 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
20:02:27.690 | 1170 | 822 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF |
20:02:27.690 | 1170 | 825 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = OFF |
20:02:27.690 | 1170 | 828 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = OFF |
20:02:27.690 | 1170 | 831 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
20:02:27.690 | 1170 | 834 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
20:02:27.690 | 1170 | 837 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = ON |
20:02:27.690 | 1170 | 840 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = OFF |
20:02:27.690 | 1170 | 843 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = ON |
20:02:27.690 | 1170 | 846 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = ON |
20:02:27.690 | 1170 | 849 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
20:02:27.690 | 1170 | 852 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
20:02:27.690 | 1170 | 855 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
20:02:27.690 | 1170 | 858 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
20:02:27.690 | 1170 | 861 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON |
20:02:27.690 | 1170 | 864 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
20:02:27.690 | 1170 | 867 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
20:02:27.690 | 1170 | 870 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
20:02:27.690 | 1170 | 873 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = ON |
20:02:27.690 | 1170 | 876 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
20:02:27.690 | 1170 | 879 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
20:02:27.690 | 1170 | 882 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
20:02:27.690 | 1170 | 885 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
20:02:27.690 | 1170 | 888 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = OFF |
20:02:27.690 | 1170 | 891 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = ON |
20:02:27.690 | 1170 | 894 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF |
20:02:27.690 | 1170 | 897 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
20:02:27.690 | 1170 | 900 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF |
20:02:27.690 | 1170 | 903 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
20:02:27.690 | 1170 | 906 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
20:02:27.690 | 1170 | 909 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
20:02:27.690 | 1170 | 911 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
20:02:27.690 | 1170 | 913 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
20:02:27.690 | 1170 | 915 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
20:02:27.690 | 1170 | 917 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF |
20:02:27.690 | 1170 | 919 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
20:02:27.690 | 1170 | 921 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
20:02:27.690 | 1170 | 923 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF |
20:02:27.690 | 1170 | 925 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF |
20:02:27.690 | 1170 | 927 | OverlayManager::ReadGameConfigurations | GameConfigurations KeepInGameOnLostFocus = OFF |
20:02:27.690 | 1170 | 929 | OverlayManager::ReadGameConfigurations | GameConfigurations FixBlending = OFF |
20:02:27.690 | 1170 | 931 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOUseDefaultAdpater = OFF |
20:02:27.690 | 1170 | 933 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableDynamicRendering = OFF |
20:02:27.690 | 1170 | 935 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
20:02:27.690 | 1170 | 949 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:02:27.690 | 1170 | 574 | OverlayManager::InitGameClient | starting hooks... |
20:02:28.2 | 1170 | 1958 | FunctionHook::LoadHooker | Loading Utils from C:\Program Files (x86)\Overwolf\0.165.0.28\\OWUtils.dll succeeded |
20:02:28.139 | 1170 | 597 | Install::Code | Init [Client,1] (MCH) OK |
20:02:28.161 | 1170 | 597 | Install::Code | Init [Client,2] (MCH) OK |
20:02:28.178 | 1170 | 597 | Install::Code | Init [Client,3] (MCH) OK |
20:02:28.185 | 1170 | 597 | Install::Code | Init [Client,4] (MCH) OK |
20:02:28.228 | 1170 | 597 | Install::Code | Init [Client,4.1] (MCH) OK |
20:02:28.261 | 1170 | 597 | Install::Code | Init [Client,4.2] (MCH) OK |
20:02:28.269 | 1170 | 248 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
20:02:28.270 | 1170 | 577 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 16 |
20:02:28.270 | 1170 | 926 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
20:02:28.271 | 1170 | 1354 | Client::hookFunctions | Suspend before hook: OFF |
20:02:28.275 | 1170 | 1062 | Install::Code | Segment [3|42448|0xC2D70000|0xA5D0] |
20:02:28.307 | 1170 | 597 | Install::Code | unknown (MCH) OK |
20:02:28.307 | 1170 | 1062 | Install::Code | Segment [3|54480|0xC2D70000|0xD4D0] |
20:02:28.333 | 1170 | 597 | Install::Code | unknown (MCH) OK |
20:02:28.333 | 1170 | 1062 | Install::Code | Segment [3|53904|0xC2D70000|0xD290] |
20:02:28.357 | 1170 | 597 | Install::Code | unknown (MCH) OK |
20:02:28.357 | 1170 | 1062 | Install::Code | Segment [5|20352|0xDE2B0000|0x4F80] |
20:02:28.388 | 1170 | 597 | Install::Code | unknown (MCH) OK |
20:02:28.388 | 1170 | 1062 | Install::Code | Segment [5|431872|0xDE2B0000|0x69700] |
20:02:28.442 | 1170 | 597 | Install::Code | unknown (MCH) OK |
20:02:28.442 | 1170 | 1062 | Install::Code | Segment [5|132848|0xDE2B0000|0x206F0] |
20:02:28.485 | 1170 | 597 | Install::Code | unknown (MCH) OK |
20:02:28.485 | 1170 | 1062 | Install::Code | Segment [5|7648|0xDE2B0000|0x1DE0] |
20:02:28.510 | 1170 | 597 | Install::Code | unknown (MCH) OK |
20:02:28.510 | 1170 | 1062 | Install::Code | Segment [5|-35223456|0xDE2B0000|0xFDE68860] |
20:02:28.510 | 1170 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
20:02:28.510 | 1170 | 1062 | Install::Code | Segment [5|-35202000|0xDE2B0000|0xFDE6DC30] |
20:02:28.510 | 1170 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
20:02:28.510 | 1170 | 1062 | Install::Code | Segment [5|-35207696|0xDE2B0000|0xFDE6C5F0] |
20:02:28.510 | 1170 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
20:02:28.510 | 1170 | 1062 | Install::Code | Segment [5|-36395024|0xDE2B0000|0xFDD4A7F0] |
20:02:28.510 | 1170 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
20:02:28.594 | 1170 | 916 | Client::hookLibraryFunctions | Lib [8] is not supported for game. skipping.. |
20:02:28.594 | 1170 | 916 | Client::hookLibraryFunctions | Lib [9] is not supported for game. skipping.. |
20:02:28.594 | 1170 | 334 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
20:02:28.595 | 1170 | 1193 | OverlayManager::Start | Starting... |
20:02:28.595 | 1170 | 1225 | OverlayManager::Start | starting hooks 2... |
20:02:28.602 | 1170 | 597 | Install::Code | Init [Client,5] (MCH) OK |
20:02:28.621 | 1170 | 597 | Install::Code | Init [Client,5.1] (MCH) OK |
20:02:28.625 | 1170 | 597 | Install::Code | Init [Client,6] (MCH) OK |
20:02:28.625 | 1170 | 1287 | OverlayManager::Start | RID Found 1 devices. |
20:02:28.625 | 1170 | 1372 | | XTRAP COMPATIBLE PATCH WARNING |
20:02:28.625 | 1170 | 1380 | OverlayManager::Start | done with hooks... |
20:02:28.625 | 1170 | 107 | ApiManager::Init | API Manager Event : OK |
20:02:28.626 | 1170 | 119 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=5156 |
20:02:28.626 | 1170 | 67 | TXRSetting | Fail to read texture recognition options 0xb7 |
20:02:28.626 | 1170 | 114 | TXOfInterest | New list set with 0 items |
20:02:28.626 | 1170 | 1405 | OverlayManager::Start | get foreground state |
20:02:28.626 | 1170 | 1442 | OverlayManager::Start | Started... |
20:02:28.661 | 638 | 6836 | OverlayManager::OnConnected | Connected to server |
20:02:28.661 | 638 | 32 | SendServerHelloMessage::Execute | Send connection Ack |
20:02:28.662 | 1424 | 7455 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x1b08b4 |
20:02:28.678 | 1170 | 597 | Install::Code | Init [Client,0] (MCH) OK |
20:02:28.678 | 1170 | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
20:02:28.678 | 1170 | 94 | GraphicsHookManager::StopThread | StopThread |
20:02:28.679 | 1028 | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
20:02:28.905 | 1170 | 407 | Client::initFirstInjection | init complete |
20:02:33.344 | 638 | 6666 | OverlayManager::doAction | DisplayFPS - Triggered |
20:02:38.827 | 1424 | 2064 | Client::LogProcessModules | Loaded modules: |
20:02:38.829 | 1424 | 2080 | | C:\Program Files (x86)\Overwolf\0.165.0.28\OWClient.dll |
20:02:38.829 | 1424 | 2080 | | C:\Program Files (x86)\Overwolf\0.165.0.28\OWExplorer.dll |
20:02:38.829 | 1424 | 2080 | | C:\Program Files (x86)\Overwolf\0.165.0.28\OWUtils.dll |
20:02:38.829 | 1424 | 2080 | | C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll |
20:02:38.829 | 1424 | 2080 | | C:\Program Files (x86)\Steam\steamclient64.dll |
20:02:38.829 | 1424 | 2080 | | C:\Program Files (x86)\Steam\tier0_s64.dll |
20:02:38.829 | 1424 | 2080 | | C:\Program Files (x86)\Steam\vstdlib_s64.dll |
20:02:38.829 | 1424 | 2080 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll |
20:02:38.829 | 1424 | 2080 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll |
20:02:38.829 | 1424 | 2080 | | C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2101.9-0\MpOav.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\AcGenral.DLL |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\CRYPTBASE.DLL |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\CRYPTSP.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\CoreMessaging.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\CoreUIComponents.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\D3DCOMPILER_43.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\DEVOBJ.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\DINPUT8.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\DNSAPI.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\HID.DLL |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\IPHLPAPI.DLL |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\MPR.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\MSASN1.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\MSVCP140.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\MSWSOCK.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\NTASN1.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\PROPSYS.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\Secur32.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\SensApi.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\SspiCli.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\USERENV.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\VCRUNTIME140.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\VCRUNTIME140_1.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\VERSION.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\WINHTTP.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\WINMM.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\WTSAPI32.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\WindowsCodecs.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\Wldp.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\XAudio2_7.DLL |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\XINPUT9_1_0.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\amsi.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\apphelp.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\atiadlxx.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\cryptnet.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\d3d11.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\d3d9.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\dhcpcsvc.DLL |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\dwmapi.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\dxcore.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\dxgi.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\inputhost.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\kernel.appcore.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\ncrypt.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\ntdll.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\ntmarta.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\pdh.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\profapi.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\textinputframework.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\windows.storage.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\SYSTEM32\wintypes.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\ADVAPI32.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\COMDLG32.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\CRYPT32.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\GDI32.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\IMM32.DLL |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\KERNEL32.DLL |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\KERNELBASE.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\MSCTF.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\NSI.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\OLEAUT32.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\PSAPI.DLL |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\RPCRT4.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\SETUPAPI.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\SHELL32.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\SHLWAPI.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\USER32.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\WINTRUST.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\WS2_32.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\bcrypt.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\bcryptPrimitives.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\cfgmgr32.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\clbcatq.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\combase.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\fwpuclnt.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\gdi32full.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\imagehlp.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\msvcp_win.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\msvcrt.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\ole32.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\rasadhlp.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\sechost.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\shcore.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\ucrtbase.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\win32u.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\System32\winrnr.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.488_none_4238de57f6b64d28\COMCTL32.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\system32\NLAapi.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\system32\napinsp.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\system32\nvspcap64.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\system32\pnrpnsp.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\system32\rsaenh.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\system32\uxtheme.dll |
20:02:38.829 | 1424 | 2080 | | C:\Windows\system32\wshbth.dll |
20:02:38.829 | 1424 | 2080 | | D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll |
20:02:38.829 | 1424 | 2080 | | D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll |
20:02:38.829 | 1424 | 2080 | | D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe |
20:02:38.829 | 1424 | 2080 | | D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll |
20:02:38.829 | 1424 | 2080 | | D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll |
20:02:38.829 | 1424 | 2080 | | D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll |
20:02:38.829 | 1424 | 2080 | | D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll |
20:02:38.829 | 1424 | 2080 | | D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll |
20:02:38.829 | 1424 | 2080 | | D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll |
20:02:38.829 | 1424 | 2080 | | D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll |
20:02:49.41 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:02:49.41 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed True |
20:02:49.41 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:02:59.932 | 638 | 6937 | OverlayManager::HandleIPCMessage | Load in-game plugin request: [C:\Users\achuk\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\165.1.2\plugins/GEPPlugin64.dll] |
20:03:03.232 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:03:03.232 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed False |
20:03:03.232 | 638 | 7984 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10318 Title=[ |
20:03:03.232 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:03:03.232 | 638 | 2751 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:03:03.232 | 638 | 2652 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:03:19.902 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:03:19.902 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed True |
20:03:19.902 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:03:19.902 | 638 | 2758 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:03:20.404 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:03:20.404 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed False |
20:03:20.404 | 638 | 7984 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10140 Title=[] |
20:03:20.404 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:03:20.404 | 638 | 2751 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:03:20.404 | 638 | 2652 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:03:20.855 | 2E68 | 7388 | OverlayManager::IsEmptyCursor | Cache cursor 0x10003 (v: 1) |
20:03:20.910 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:03:20.910 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed True |
20:03:20.910 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:03:20.910 | 638 | 2758 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:03:28.554 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
20:03:29.110 | A08 | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
20:03:29.249 | A08 | 148 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
20:03:29.250 | A08 | 148 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
20:03:29.250 | A08 | 984 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
20:03:29.731 | A08 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc7a51470 |
20:03:29.731 | A08 | 1072 | RenderDeviceD3d11::init | Device adapter hash: -1033605137 |
20:03:29.731 | A08 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:03:29.731 | A08 | 1126 | RenderDeviceD3d11::init | save state |
20:03:29.731 | A08 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:03:29.739 | A08 | 705 | RenderDeviceD3d11::initDX11 | create vs |
20:03:29.739 | A08 | 723 | RenderDeviceD3d11::initDX11 | create vs |
20:03:29.745 | A08 | 745 | RenderDeviceD3d11::initDX11 | create pxs |
20:03:29.750 | A08 | 774 | RenderDeviceD3d11::initDX11 | create raster |
20:03:29.751 | A08 | 842 | RenderDeviceD3d11::initDX11 | create buffers |
20:03:29.751 | A08 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb8073c88. |
20:03:29.751 | A08 | 1134 | RenderDeviceD3d11::init | restore state |
20:03:29.751 | A08 | 1137 | RenderDeviceD3d11::init | Target Window [0x80732] |
20:03:29.751 | A08 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:03:29.751 | A08 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:03:29.751 | A08 | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
20:03:29.751 | A08 | 2093 | RenderDeviceD3d11::setFix | Set render device fix RT. |
20:03:29.751 | A08 | 2869 | OverlayManager::setGraphics | Render Device fix was set RT. |
20:03:29.751 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:03:29.751 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:03:30.210 | A08 | 655 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
20:03:30.210 | A08 | 696 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[9]-[2]. Total [1] |
20:03:30.210 | A08 | 655 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
20:03:30.210 | A08 | 696 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[9]-[2]. Total [1] |
20:03:30.210 | A08 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
20:03:30.211 | A08 | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
20:03:30.211 | A08 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
20:03:30.211 | A08 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
20:03:30.227 | 1B64 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_9072A_P_2236 opened succesfuly |
20:03:30.227 | 1B64 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_2236_SHARED_MEMORY_AGENT opened succesfuly |
20:03:30.306 | A08 | 7676 | OverlayManager::LoadPlugin | Plugin loaded [1] [C:\Users\achuk\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\165.1.2\plugins/GEPPlugin64.dll] [] |
20:03:30.802 | A08 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
20:03:30.802 | A08 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
20:03:30.802 | A08 | 5276 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x80732}. |
20:03:30.802 | A08 | 2351 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb7008f5 |
20:03:30.802 | A08 | 2369 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:03:30.802 | A08 | 2417 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480) |
20:03:30.802 | A08 | 2428 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
20:03:30.803 | A08 | 7388 | OverlayManager::IsEmptyCursor | Cache cursor 0x10007 (v: 1) |
20:03:30.803 | A08 | 311 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
20:03:30.803 | A08 | 949 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:03:30.803 | A08 | 7851 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
20:03:30.874 | A08 | 5211 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:03:30.874 | A08 | 5218 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:03:30.874 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:03:30.874 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:03:31.176 | 2E68 | 2447 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:03:31.176 | 2E68 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:03:31.176 | 2E68 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2e68 |
20:03:31.176 | 2E68 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
20:03:31.176 | 2E68 | 468 | InputInterceptor::runHook | Mouse is hooked 0x2e68 |
20:03:31.176 | 2E68 | 2101 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | GameWndProc - Original Cursor Ref Count = 3, Cur = 0x10003 |
20:03:40.184 | 1B64 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:03:42.184 | 1B64 | 153 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3015]. |
20:03:42.184 | 1B64 | 51 | WidgetsLayoutScheduler::Stop | stoping layout scheduler |
20:03:42.184 | 1B64 | 58 | WidgetsLayoutScheduler::Stop | stoping layout scheduler stpped (last fps:64) |
20:03:44.194 | A08 | 2284 | WidgetManager::Render | resume layout thread |
20:03:44.194 | A08 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
20:03:44.194 | A08 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:03:49.991 | 638 | 363 | ow-graphics | Failed to open pipe |
20:03:49.991 | 638 | 363 | ow-graphics | Failed to open pipe |
20:03:49.992 | 638 | 363 | ow-graphics | Connection initialized |
20:03:49.992 | 638 | 152 | LoadOWOBSCaptureDllCommand::Execute | Load ow obs capture dll |
20:03:49.992 | 638 | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
20:03:50.886 | 1B64 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:03:51.187 | A08 | 255 | Overlay::Streaming::GameCaptureManager::OnStreaming | Start Capturing msg |
20:03:51.440 | A08 | 363 | ow-graphics | graphics-hook.dll loaded against process: RainbowSix.exe |
20:03:51.440 | A08 | 363 | ow-graphics | (half life scientist) everything.. seems to be in order |
20:03:51.442 | A08 | 363 | ow-graphics | d3d11 shared texture capture successful |
20:06:01.661 | 2E68 | 5975 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:06:01.795 | 2E68 | 2818 | OverlayManager::DetachThreadInput | Detach thread input 11880,2568 |
20:06:01.800 | A08 | 467 | ReleaseD11Device | Device Released! [1] |
20:06:01.800 | A08 | 2770 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:06:01.800 | A08 | 1448 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:06:01.800 | A08 | 1455 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:06:01.800 | A08 | 1465 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:06:01.800 | A08 | 1470 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb7008f5 |
20:06:01.800 | A08 | 2792 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:06:01.800 | A08 | 187 | IRenderDevice::release | Render Releasing. |
20:06:01.801 | A08 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
20:06:01.826 | A08 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:06:01.826 | A08 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:06:01.826 | A08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:06:01.826 | A08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:06:01.826 | A08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:06:01.826 | A08 | 204 | IRenderDevice::release | Render Releasing Done. |
20:06:01.826 | A08 | 470 | ReleaseD11Device | End Device Released! |
20:06:01.826 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
20:06:01.972 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:06:01.972 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed False |
20:06:01.972 | 638 | 7984 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10178 Title=[] |
20:06:01.972 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:06:01.972 | 638 | 2751 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:06:01.972 | 638 | 2652 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:06:01.989 | 638 | 6666 | OverlayManager::doAction | DisplayFPS - Triggered |
20:06:02.978 | 22BC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:06:05.0 | 22BC | 153 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3286]. |
20:06:05.0 | 22BC | 51 | WidgetsLayoutScheduler::Stop | stoping layout scheduler |
20:06:05.0 | 22BC | 58 | WidgetsLayoutScheduler::Stop | stoping layout scheduler stpped (last fps:16) |
20:09:58.986 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
20:09:59.54 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:09:59.54 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed True |
20:09:59.54 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:09:59.54 | 638 | 2758 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:09:59.65 | A08 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc7a51470 |
20:09:59.65 | A08 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:09:59.65 | A08 | 1126 | RenderDeviceD3d11::init | save state |
20:09:59.65 | A08 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:09:59.82 | A08 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb8073c88. |
20:09:59.82 | A08 | 1134 | RenderDeviceD3d11::init | restore state |
20:09:59.82 | A08 | 1137 | RenderDeviceD3d11::init | Target Window [0x80732] |
20:09:59.82 | A08 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:09:59.82 | A08 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:09:59.82 | A08 | 5218 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:09:59.82 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:09:59.82 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:09:59.142 | A08 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
20:09:59.142 | A08 | 5276 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x80732}. |
20:09:59.142 | A08 | 2351 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6450a93 |
20:09:59.142 | A08 | 2369 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:09:59.142 | A08 | 2417 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480) |
20:09:59.142 | A08 | 2284 | WidgetManager::Render | resume layout thread |
20:09:59.142 | A08 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
20:09:59.142 | A08 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:09:59.143 | A08 | 949 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:09:59.144 | A08 | 363 | ow-graphics | d3d11 shared texture capture successful |
20:09:59.160 | A08 | 5211 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:09:59.160 | A08 | 5218 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:09:59.160 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:09:59.160 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:10:03.657 | 2E68 | 2003 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
20:10:03.657 | 2E68 | 2447 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:10:03.657 | 2E68 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:10:03.657 | 2E68 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2e68 |
20:10:03.657 | 2E68 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
20:10:03.657 | 2E68 | 468 | InputInterceptor::runHook | Mouse is hooked 0x2e68 |
20:10:03.657 | 2E68 | 5975 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:26:31.466 | 2E68 | 2818 | OverlayManager::DetachThreadInput | Detach thread input 11880,2568 |
20:26:31.549 | A08 | 467 | ReleaseD11Device | Device Released! [1] |
20:26:31.549 | A08 | 2770 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:26:31.549 | A08 | 1448 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:26:31.549 | A08 | 1455 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:26:31.549 | A08 | 1465 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:26:31.549 | A08 | 1470 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6450a93 |
20:26:31.549 | A08 | 2792 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:26:31.549 | A08 | 187 | IRenderDevice::release | Render Releasing. |
20:26:31.549 | A08 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
20:26:31.549 | A08 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:26:31.549 | A08 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:26:31.549 | A08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:26:31.549 | A08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:26:31.549 | A08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:26:31.549 | A08 | 204 | IRenderDevice::release | Render Releasing Done. |
20:26:31.549 | A08 | 470 | ReleaseD11Device | End Device Released! |
20:26:31.549 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
20:26:31.588 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:26:31.588 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed False |
20:26:31.589 | 638 | 7984 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10318 Title=[ |
20:26:31.589 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:26:31.589 | 638 | 2751 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:26:31.589 | 638 | 2652 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:26:31.609 | 638 | 6666 | OverlayManager::doAction | DisplayFPS - Triggered |
20:26:32.606 | 1B64 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:26:34.632 | 1B64 | 153 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3378]. |
20:26:34.632 | 1B64 | 51 | WidgetsLayoutScheduler::Stop | stoping layout scheduler |
20:26:34.632 | 1B64 | 58 | WidgetsLayoutScheduler::Stop | stoping layout scheduler stpped (last fps:16) |
20:26:43.237 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:26:43.237 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed True |
20:26:43.237 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:26:43.237 | 638 | 2758 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:26:43.666 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
20:26:43.711 | A08 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc7a51470 |
20:26:43.711 | A08 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:26:43.711 | A08 | 1126 | RenderDeviceD3d11::init | save state |
20:26:43.711 | A08 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:26:43.736 | A08 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb8073c88. |
20:26:43.736 | A08 | 1134 | RenderDeviceD3d11::init | restore state |
20:26:43.736 | A08 | 1137 | RenderDeviceD3d11::init | Target Window [0x80732] |
20:26:43.736 | A08 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:26:43.736 | A08 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:26:43.736 | A08 | 5218 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:26:43.736 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:26:43.736 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:26:43.862 | A08 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
20:26:43.862 | A08 | 5276 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x80732}. |
20:26:43.862 | A08 | 2351 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xcab0f05 |
20:26:43.862 | A08 | 2369 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:26:43.862 | A08 | 2417 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480) |
20:26:43.862 | A08 | 2284 | WidgetManager::Render | resume layout thread |
20:26:43.862 | A08 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
20:26:43.862 | A08 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:26:43.864 | A08 | 949 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:26:43.865 | A08 | 363 | ow-graphics | d3d11 shared texture capture successful |
20:26:43.873 | 2E68 | 2447 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:26:43.873 | 2E68 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:26:43.873 | 2E68 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2e68 |
20:26:43.873 | 2E68 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
20:26:43.873 | 2E68 | 468 | InputInterceptor::runHook | Mouse is hooked 0x2e68 |
20:26:43.873 | 2E68 | 5975 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:26:43.878 | A08 | 5211 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:26:43.878 | A08 | 5218 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:26:43.878 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:26:43.878 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:33:44.335 | 22BC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:34:27.307 | 1B64 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:34:44.707 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:34:44.708 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed False |
20:34:44.708 | 638 | 7984 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10178 Title=[] |
20:34:44.711 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:34:44.711 | 638 | 2751 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:34:44.711 | 638 | 2652 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:34:44.732 | 638 | 6666 | OverlayManager::doAction | DisplayFPS - Triggered |
20:34:44.855 | 2E68 | 2818 | OverlayManager::DetachThreadInput | Detach thread input 11880,2568 |
20:34:44.954 | A08 | 467 | ReleaseD11Device | Device Released! [1] |
20:34:44.954 | A08 | 2770 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:34:44.954 | A08 | 1448 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:34:44.954 | A08 | 1455 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:34:44.954 | A08 | 1465 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:34:44.954 | A08 | 1470 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xcab0f05 |
20:34:44.954 | A08 | 2792 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:34:44.954 | A08 | 187 | IRenderDevice::release | Render Releasing. |
20:34:44.954 | A08 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
20:34:44.954 | A08 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:34:44.954 | A08 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:34:44.954 | A08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:34:44.954 | A08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:34:44.954 | A08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:34:44.954 | A08 | 204 | IRenderDevice::release | Render Releasing Done. |
20:34:44.954 | A08 | 470 | ReleaseD11Device | End Device Released! |
20:34:44.954 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
20:34:45.718 | 1B64 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:34:47.749 | 1B64 | 153 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3073]. |
20:34:47.749 | 1B64 | 51 | WidgetsLayoutScheduler::Stop | stoping layout scheduler |
20:34:47.749 | 1B64 | 58 | WidgetsLayoutScheduler::Stop | stoping layout scheduler stpped (last fps:7) |
20:36:13.861 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
20:36:13.929 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:36:13.929 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed True |
20:36:13.929 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:36:13.929 | 638 | 2758 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:36:14.432 | A08 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc7a51470 |
20:36:14.432 | A08 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:36:14.432 | A08 | 1126 | RenderDeviceD3d11::init | save state |
20:36:14.432 | A08 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:36:14.449 | A08 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb8073c88. |
20:36:14.449 | A08 | 1134 | RenderDeviceD3d11::init | restore state |
20:36:14.449 | A08 | 1137 | RenderDeviceD3d11::init | Target Window [0x80732] |
20:36:14.449 | A08 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:36:14.449 | A08 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:36:14.449 | A08 | 5218 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:36:14.449 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:36:14.449 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:36:14.687 | A08 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
20:36:14.687 | A08 | 5276 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x80732}. |
20:36:14.687 | A08 | 2351 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x40f70881 |
20:36:14.688 | A08 | 2369 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:36:14.688 | A08 | 2417 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480) |
20:36:14.688 | A08 | 2284 | WidgetManager::Render | resume layout thread |
20:36:14.688 | A08 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
20:36:14.688 | A08 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:36:14.689 | A08 | 949 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:36:14.689 | A08 | 363 | ow-graphics | d3d11 shared texture capture successful |
20:36:14.716 | A08 | 5211 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:36:14.717 | A08 | 5218 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:36:14.717 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:36:14.717 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:36:15.106 | 2E68 | 2003 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
20:36:15.106 | 2E68 | 2447 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:36:15.106 | 2E68 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:36:15.106 | 2E68 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2e68 |
20:36:15.106 | 2E68 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
20:36:15.106 | 2E68 | 468 | InputInterceptor::runHook | Mouse is hooked 0x2e68 |
20:36:16.522 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:36:16.522 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed False |
20:36:16.522 | 638 | 7984 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10178 Title=[] |
20:36:16.525 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:36:16.525 | 638 | 2751 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:36:16.525 | 638 | 2652 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:36:16.535 | 638 | 6666 | OverlayManager::doAction | DisplayFPS - Triggered |
20:36:16.545 | 2E68 | 5975 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:36:16.704 | 2E68 | 2818 | OverlayManager::DetachThreadInput | Detach thread input 11880,2568 |
20:36:16.710 | A08 | 467 | ReleaseD11Device | Device Released! [1] |
20:36:16.710 | A08 | 2770 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:36:16.710 | A08 | 1448 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:36:16.710 | A08 | 1455 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:36:16.710 | A08 | 1465 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:36:16.711 | A08 | 1470 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x40f70881 |
20:36:16.711 | A08 | 2792 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:36:16.711 | A08 | 187 | IRenderDevice::release | Render Releasing. |
20:36:16.711 | A08 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
20:36:16.711 | A08 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:36:16.711 | A08 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:36:16.711 | A08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:36:16.711 | A08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:36:16.711 | A08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:36:16.711 | A08 | 204 | IRenderDevice::release | Render Releasing Done. |
20:36:16.711 | A08 | 470 | ReleaseD11Device | End Device Released! |
20:36:16.711 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
20:36:17.540 | 22BC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:36:19.567 | 22BC | 153 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3178]. |
20:36:19.567 | 22BC | 51 | WidgetsLayoutScheduler::Stop | stoping layout scheduler |
20:36:19.567 | 22BC | 58 | WidgetsLayoutScheduler::Stop | stoping layout scheduler stpped (last fps:16) |
20:36:34.120 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
20:36:34.217 | A08 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc7a51470 |
20:36:34.217 | A08 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:36:34.217 | A08 | 1126 | RenderDeviceD3d11::init | save state |
20:36:34.217 | A08 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:36:34.232 | A08 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb8073c88. |
20:36:34.232 | A08 | 1134 | RenderDeviceD3d11::init | restore state |
20:36:34.232 | A08 | 1137 | RenderDeviceD3d11::init | Target Window [0x80732] |
20:36:34.232 | A08 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:36:34.232 | A08 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:36:34.232 | A08 | 2758 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:36:34.232 | A08 | 5218 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:36:34.232 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:36:34.232 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:36:34.260 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:36:34.260 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed True |
20:36:34.260 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:36:34.268 | A08 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
20:36:34.269 | A08 | 5276 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x80732}. |
20:36:34.269 | A08 | 2351 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x41cf0881 |
20:36:34.269 | A08 | 2369 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:36:34.269 | A08 | 2417 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480) |
20:36:34.269 | A08 | 2284 | WidgetManager::Render | resume layout thread |
20:36:34.269 | A08 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
20:36:34.269 | A08 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:36:34.270 | A08 | 949 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:36:34.270 | A08 | 363 | ow-graphics | d3d11 shared texture capture successful |
20:36:34.279 | 638 | 6666 | OverlayManager::doAction | DisplayFPS - Triggered |
20:36:34.285 | A08 | 5211 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:36:34.285 | A08 | 5218 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:36:34.285 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:36:34.285 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:36:34.285 | A08 | 949 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:36:34.291 | 2E68 | 2003 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
20:36:34.291 | 2E68 | 2447 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:36:34.291 | 2E68 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:36:34.291 | 2E68 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2e68 |
20:36:34.291 | 2E68 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
20:36:34.304 | 2E68 | 468 | InputInterceptor::runHook | Mouse is hooked 0x2e68 |
20:36:35.289 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:36:35.289 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed False |
20:36:35.291 | 638 | 7984 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10178 Title=[] |
20:36:35.293 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:36:35.293 | 638 | 2751 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:36:35.293 | 638 | 2652 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:36:35.306 | 638 | 6666 | OverlayManager::doAction | DisplayFPS - Triggered |
20:36:35.312 | 2E68 | 5975 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:36:35.389 | 2E68 | 2818 | OverlayManager::DetachThreadInput | Detach thread input 11880,2568 |
20:36:35.398 | A08 | 467 | ReleaseD11Device | Device Released! [1] |
20:36:35.398 | A08 | 2770 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:36:35.398 | A08 | 1448 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:36:35.398 | A08 | 1455 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:36:35.398 | A08 | 1465 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:36:35.398 | A08 | 1470 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x41cf0881 |
20:36:35.398 | A08 | 2792 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:36:35.398 | A08 | 187 | IRenderDevice::release | Render Releasing. |
20:36:35.398 | A08 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
20:36:35.398 | A08 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:36:35.398 | A08 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:36:35.398 | A08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:36:35.398 | A08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:36:35.398 | A08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:36:35.398 | A08 | 204 | IRenderDevice::release | Render Releasing Done. |
20:36:35.398 | A08 | 470 | ReleaseD11Device | End Device Released! |
20:36:35.398 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
20:36:36.309 | 22BC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:36:38.338 | 22BC | 153 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3073]. |
20:36:38.338 | 22BC | 51 | WidgetsLayoutScheduler::Stop | stoping layout scheduler |
20:36:38.338 | 22BC | 58 | WidgetsLayoutScheduler::Stop | stoping layout scheduler stpped (last fps:14) |
20:36:42.461 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:36:42.461 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed True |
20:36:42.461 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:36:42.461 | 638 | 2758 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:36:42.506 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
20:36:42.544 | A08 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc7a51470 |
20:36:42.544 | A08 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:36:42.544 | A08 | 1126 | RenderDeviceD3d11::init | save state |
20:36:42.544 | A08 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:36:42.560 | A08 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb8073c88. |
20:36:42.560 | A08 | 1134 | RenderDeviceD3d11::init | restore state |
20:36:42.560 | A08 | 1137 | RenderDeviceD3d11::init | Target Window [0x80732] |
20:36:42.560 | A08 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:36:42.560 | A08 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:36:42.560 | A08 | 5218 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:36:42.560 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:36:42.560 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:36:42.573 | A08 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
20:36:42.573 | A08 | 5276 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x80732}. |
20:36:42.573 | A08 | 2351 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xdc70483 |
20:36:42.573 | A08 | 2369 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:36:42.573 | A08 | 2417 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480) |
20:36:42.573 | A08 | 2284 | WidgetManager::Render | resume layout thread |
20:36:42.573 | A08 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
20:36:42.573 | A08 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:36:42.574 | A08 | 949 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:36:42.575 | A08 | 363 | ow-graphics | d3d11 shared texture capture successful |
20:36:42.590 | A08 | 5211 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:36:42.590 | A08 | 5218 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:36:42.590 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:36:42.590 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:36:42.907 | 2E68 | 2003 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
20:36:42.907 | 2E68 | 2447 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:36:42.907 | 2E68 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:36:42.907 | 2E68 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2e68 |
20:36:42.907 | 2E68 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
20:36:42.907 | 2E68 | 468 | InputInterceptor::runHook | Mouse is hooked 0x2e68 |
20:39:16.364 | 2E68 | 5975 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:40:01.391 | 2E68 | 2818 | OverlayManager::DetachThreadInput | Detach thread input 11880,2568 |
20:40:01.449 | A08 | 467 | ReleaseD11Device | Device Released! [1] |
20:40:01.449 | A08 | 2770 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:40:01.449 | A08 | 1448 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:40:01.449 | A08 | 1455 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:40:01.449 | A08 | 1465 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:40:01.449 | A08 | 1470 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xdc70483 |
20:40:01.449 | A08 | 2792 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:40:01.449 | A08 | 187 | IRenderDevice::release | Render Releasing. |
20:40:01.449 | A08 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
20:40:01.449 | A08 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:40:01.449 | A08 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:40:01.449 | A08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:40:01.449 | A08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:40:01.449 | A08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:40:01.449 | A08 | 204 | IRenderDevice::release | Render Releasing Done. |
20:40:01.449 | A08 | 470 | ReleaseD11Device | End Device Released! |
20:40:01.449 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
20:40:01.738 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:40:01.738 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed False |
20:40:01.738 | 638 | 7984 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10318 Title=[# |
20:40:01.738 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:40:01.738 | 638 | 2751 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:40:01.738 | 638 | 2652 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:40:01.756 | 638 | 6666 | OverlayManager::doAction | DisplayFPS - Triggered |
20:40:02.746 | 22BC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:40:04.768 | 22BC | 153 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3479]. |
20:40:04.768 | 22BC | 51 | WidgetsLayoutScheduler::Stop | stoping layout scheduler |
20:40:04.768 | 22BC | 58 | WidgetsLayoutScheduler::Stop | stoping layout scheduler stpped (last fps:16) |
20:40:08.540 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
20:40:08.628 | A08 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc7a51470 |
20:40:08.628 | A08 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:40:08.628 | A08 | 1126 | RenderDeviceD3d11::init | save state |
20:40:08.628 | A08 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:40:08.648 | A08 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb8073c88. |
20:40:08.648 | A08 | 1134 | RenderDeviceD3d11::init | restore state |
20:40:08.648 | A08 | 1137 | RenderDeviceD3d11::init | Target Window [0x80732] |
20:40:08.648 | A08 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:40:08.648 | A08 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:40:08.648 | A08 | 2758 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:40:08.648 | A08 | 5218 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:40:08.648 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:40:08.648 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:40:08.654 | A08 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
20:40:08.654 | A08 | 5276 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x80732}. |
20:40:08.654 | A08 | 2351 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2a0140d |
20:40:08.654 | A08 | 2369 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:40:08.654 | A08 | 2417 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480) |
20:40:08.654 | A08 | 2284 | WidgetManager::Render | resume layout thread |
20:40:08.654 | A08 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
20:40:08.654 | A08 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:40:08.660 | 2E68 | 2003 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
20:40:08.660 | 2E68 | 2447 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:40:08.660 | 2E68 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:40:08.661 | 2E68 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2e68 |
20:40:08.661 | 2E68 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
20:40:08.661 | 2E68 | 468 | InputInterceptor::runHook | Mouse is hooked 0x2e68 |
20:40:08.654 | A08 | 1611 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
20:40:08.731 | A08 | 949 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:40:08.738 | A08 | 5211 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:40:08.738 | A08 | 5218 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:40:08.738 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:40:08.738 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:40:08.859 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:40:08.859 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed True |
20:40:08.859 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:40:08.862 | 2E68 | 5975 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:40:08.864 | A08 | 363 | ow-graphics | d3d11 shared texture capture successful |
20:40:08.880 | 638 | 6666 | OverlayManager::doAction | DisplayFPS - Triggered |
20:40:08.887 | A08 | 949 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:48:00.980 | 22BC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:48:11.283 | 22BC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:49:45.450 | 2E68 | 2818 | OverlayManager::DetachThreadInput | Detach thread input 11880,2568 |
20:49:45.494 | A08 | 467 | ReleaseD11Device | Device Released! [1] |
20:49:45.494 | A08 | 2770 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:49:45.494 | A08 | 1448 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:49:45.494 | A08 | 1455 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:49:45.494 | A08 | 1465 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:49:45.494 | A08 | 1470 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2a0140d |
20:49:45.494 | A08 | 2792 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:49:45.494 | A08 | 187 | IRenderDevice::release | Render Releasing. |
20:49:45.494 | A08 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
20:49:45.494 | A08 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:49:45.494 | A08 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:49:45.494 | A08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:49:45.494 | A08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:49:45.494 | A08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:49:45.494 | A08 | 204 | IRenderDevice::release | Render Releasing Done. |
20:49:45.494 | A08 | 470 | ReleaseD11Device | End Device Released! |
20:49:45.495 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
20:49:45.722 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:49:45.722 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed False |
20:49:45.722 | 638 | 7984 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10318 Title=[# |
20:49:45.722 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:49:45.722 | 638 | 2751 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:49:45.722 | 638 | 2652 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:49:45.750 | 638 | 6666 | OverlayManager::doAction | DisplayFPS - Triggered |
20:49:46.732 | 1B64 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:49:48.740 | 1B64 | 153 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3441]. |
20:49:48.740 | 1B64 | 51 | WidgetsLayoutScheduler::Stop | stoping layout scheduler |
20:49:48.740 | 1B64 | 58 | WidgetsLayoutScheduler::Stop | stoping layout scheduler stpped (last fps:16) |
20:50:40.501 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
20:50:40.586 | A08 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc7a51470 |
20:50:40.586 | A08 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
20:50:40.586 | A08 | 1126 | RenderDeviceD3d11::init | save state |
20:50:40.586 | A08 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:50:40.599 | A08 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb8073c88. |
20:50:40.599 | A08 | 1134 | RenderDeviceD3d11::init | restore state |
20:50:40.599 | A08 | 1137 | RenderDeviceD3d11::init | Target Window [0x80732] |
20:50:40.599 | A08 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:50:40.599 | A08 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:50:40.599 | A08 | 2758 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:50:40.599 | A08 | 5218 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:50:40.599 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:50:40.599 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:50:40.723 | A08 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
20:50:40.723 | A08 | 5276 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x80732}. |
20:50:40.723 | A08 | 2351 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x71088f |
20:50:40.723 | A08 | 2369 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:50:40.723 | A08 | 2417 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480) |
20:50:40.723 | A08 | 2284 | WidgetManager::Render | resume layout thread |
20:50:40.723 | A08 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
20:50:40.723 | A08 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:50:40.723 | A08 | 1611 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
20:50:40.723 | A08 | 949 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:50:40.735 | A08 | 5211 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:50:40.735 | A08 | 5218 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:50:40.735 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:50:40.735 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:50:40.816 | 2E68 | 2003 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
20:50:40.816 | 2E68 | 2447 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:50:40.816 | 2E68 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:50:40.817 | 2E68 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2e68 |
20:50:40.817 | 2E68 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
20:50:40.817 | 2E68 | 468 | InputInterceptor::runHook | Mouse is hooked 0x2e68 |
20:50:40.867 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:50:40.867 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed True |
20:50:40.867 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:50:40.875 | 2E68 | 5975 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:50:40.875 | A08 | 363 | ow-graphics | d3d11 shared texture capture successful |
20:50:40.887 | 638 | 6666 | OverlayManager::doAction | DisplayFPS - Triggered |
20:50:40.910 | A08 | 949 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:55:24.379 | 1B64 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:56:04.542 | 1B64 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
21:17:18.900 | 2E68 | 2818 | OverlayManager::DetachThreadInput | Detach thread input 11880,2568 |
21:17:19.37 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
21:17:19.37 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed False |
21:17:19.37 | 638 | 7984 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10318 Title=[# |
21:17:19.38 | A08 | 467 | ReleaseD11Device | Device Released! [1] |
21:17:19.38 | A08 | 2770 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
21:17:19.38 | A08 | 1448 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
21:17:19.38 | A08 | 1455 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
21:17:19.38 | A08 | 1465 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
21:17:19.38 | A08 | 1470 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x71088f |
21:17:19.38 | A08 | 2792 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
21:17:19.38 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
21:17:19.38 | A08 | 187 | IRenderDevice::release | Render Releasing. |
21:17:19.38 | 638 | 2751 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
21:17:19.38 | 638 | 2652 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
21:17:19.38 | A08 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
21:17:19.38 | A08 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
21:17:19.38 | A08 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
21:17:19.38 | A08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
21:17:19.38 | A08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
21:17:19.38 | A08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
21:17:19.38 | A08 | 204 | IRenderDevice::release | Render Releasing Done. |
21:17:19.38 | A08 | 470 | ReleaseD11Device | End Device Released! |
21:17:19.38 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
21:17:19.45 | 638 | 6666 | OverlayManager::doAction | DisplayFPS - Triggered |
21:17:20.47 | 1B64 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
21:17:22.85 | 1B64 | 153 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3264]. |
21:17:22.85 | 1B64 | 51 | WidgetsLayoutScheduler::Stop | stoping layout scheduler |
21:17:22.85 | 1B64 | 58 | WidgetsLayoutScheduler::Stop | stoping layout scheduler stpped (last fps:16) |
21:17:29.738 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
21:17:29.738 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed True |
21:17:29.738 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
21:17:29.738 | 638 | 2758 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
21:17:30.446 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
21:17:30.516 | A08 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc7a51470 |
21:17:30.516 | A08 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
21:17:30.516 | A08 | 1126 | RenderDeviceD3d11::init | save state |
21:17:30.516 | A08 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
21:17:30.581 | A08 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb8073c88. |
21:17:30.581 | A08 | 1134 | RenderDeviceD3d11::init | restore state |
21:17:30.581 | A08 | 1137 | RenderDeviceD3d11::init | Target Window [0x80732] |
21:17:30.581 | A08 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
21:17:30.581 | A08 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
21:17:30.581 | A08 | 5218 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
21:17:30.581 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
21:17:30.581 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
21:17:30.595 | A08 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
21:17:30.596 | A08 | 5276 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x80732}. |
21:17:30.596 | A08 | 2351 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3d509e3 |
21:17:30.596 | A08 | 2369 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
21:17:30.596 | A08 | 2417 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480) |
21:17:30.596 | A08 | 2284 | WidgetManager::Render | resume layout thread |
21:17:30.596 | A08 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
21:17:30.596 | A08 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
21:17:30.597 | A08 | 949 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
21:17:30.598 | A08 | 363 | ow-graphics | d3d11 shared texture capture successful |
21:17:30.602 | 2E68 | 2003 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
21:17:30.602 | 2E68 | 2447 | OverlayManager::installKeybMouseHook | Install KeybMouse |
21:17:30.602 | 2E68 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
21:17:30.602 | 2E68 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2e68 |
21:17:30.602 | 2E68 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
21:17:30.602 | 2E68 | 468 | InputInterceptor::runHook | Mouse is hooked 0x2e68 |
21:17:30.695 | A08 | 5211 | OverlayManager::initOverlayResolution | Ex 0X40008 |
21:17:30.695 | A08 | 5218 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
21:17:30.695 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
21:17:30.695 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
21:18:52.751 | 2E68 | 5975 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
21:19:20.690 | 2E68 | 2818 | OverlayManager::DetachThreadInput | Detach thread input 11880,2568 |
21:19:20.699 | A08 | 467 | ReleaseD11Device | Device Released! [1] |
21:19:20.699 | A08 | 2770 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
21:19:20.699 | A08 | 1448 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
21:19:20.699 | A08 | 1455 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
21:19:20.699 | A08 | 1465 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
21:19:20.699 | A08 | 1470 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3d509e3 |
21:19:20.699 | A08 | 2792 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
21:19:20.699 | A08 | 187 | IRenderDevice::release | Render Releasing. |
21:19:20.699 | A08 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
21:19:20.699 | A08 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
21:19:20.699 | A08 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
21:19:20.699 | A08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
21:19:20.699 | A08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
21:19:20.699 | A08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
21:19:20.699 | A08 | 204 | IRenderDevice::release | Render Releasing Done. |
21:19:20.699 | A08 | 470 | ReleaseD11Device | End Device Released! |
21:19:20.699 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
21:19:20.984 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
21:19:20.984 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed False |
21:19:20.984 | 638 | 7984 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10318 Title=[# |
21:19:20.984 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
21:19:20.984 | 638 | 2751 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
21:19:20.984 | 638 | 2652 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
21:19:21.7 | 638 | 6666 | OverlayManager::doAction | DisplayFPS - Triggered |
21:19:21.980 | 22BC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
21:19:24.20 | 22BC | 153 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3441]. |
21:19:24.20 | 22BC | 51 | WidgetsLayoutScheduler::Stop | stoping layout scheduler |
21:19:24.20 | 22BC | 58 | WidgetsLayoutScheduler::Stop | stoping layout scheduler stpped (last fps:15) |
21:19:30.923 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
21:19:30.980 | A08 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc7a51470 |
21:19:30.980 | A08 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
21:19:30.980 | A08 | 1126 | RenderDeviceD3d11::init | save state |
21:19:30.980 | A08 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
21:19:31.16 | A08 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb8073c88. |
21:19:31.16 | A08 | 1134 | RenderDeviceD3d11::init | restore state |
21:19:31.16 | A08 | 1137 | RenderDeviceD3d11::init | Target Window [0x80732] |
21:19:31.16 | A08 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
21:19:31.16 | A08 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
21:19:31.17 | A08 | 2758 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
21:19:31.17 | A08 | 5218 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
21:19:31.17 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
21:19:31.17 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
21:19:31.30 | A08 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
21:19:31.30 | A08 | 5276 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x80732}. |
21:19:31.30 | A08 | 2351 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6ab08b3 |
21:19:31.30 | A08 | 2369 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
21:19:31.30 | A08 | 2417 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480) |
21:19:31.30 | A08 | 2284 | WidgetManager::Render | resume layout thread |
21:19:31.30 | A08 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
21:19:31.30 | A08 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
21:19:31.30 | A08 | 1611 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
21:19:31.30 | A08 | 949 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
21:19:31.54 | A08 | 5211 | OverlayManager::initOverlayResolution | Ex 0X40008 |
21:19:31.54 | A08 | 5218 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
21:19:31.54 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
21:19:31.54 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
21:19:31.179 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
21:19:31.179 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed True |
21:19:31.179 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
21:19:31.196 | 638 | 6666 | OverlayManager::doAction | DisplayFPS - Triggered |
21:19:31.196 | A08 | 363 | ow-graphics | d3d11 shared texture capture successful |
21:19:31.200 | 2E68 | 2447 | OverlayManager::installKeybMouseHook | Install KeybMouse |
21:19:31.200 | 2E68 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
21:19:31.200 | 2E68 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2e68 |
21:19:31.200 | 2E68 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
21:19:31.200 | 2E68 | 468 | InputInterceptor::runHook | Mouse is hooked 0x2e68 |
21:19:31.200 | 2E68 | 5975 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
21:19:31.203 | A08 | 949 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
21:19:53.195 | 22BC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
21:20:25.770 | 1B64 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
21:32:09.934 | 32DC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
21:38:14.612 | 32DC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
21:38:34.625 | 32DC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
21:44:02.34 | 22BC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
21:45:24.634 | 32DC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:02:33.198 | 2E68 | 2818 | OverlayManager::DetachThreadInput | Detach thread input 11880,2568 |
22:02:33.308 | A08 | 467 | ReleaseD11Device | Device Released! [1] |
22:02:33.308 | A08 | 2770 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:02:33.308 | A08 | 1448 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:02:33.308 | A08 | 1455 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:02:33.308 | A08 | 1465 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:02:33.308 | A08 | 1470 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6ab08b3 |
22:02:33.308 | A08 | 2792 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:02:33.308 | A08 | 187 | IRenderDevice::release | Render Releasing. |
22:02:33.353 | A08 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
22:02:33.353 | A08 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:02:33.353 | A08 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:02:33.353 | A08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:02:33.353 | A08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:02:33.353 | A08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:02:33.353 | A08 | 204 | IRenderDevice::release | Render Releasing Done. |
22:02:33.353 | A08 | 470 | ReleaseD11Device | End Device Released! |
22:02:33.353 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
22:02:33.452 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
22:02:33.452 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed False |
22:02:33.452 | 638 | 7984 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10318 Title=[# |
22:02:33.452 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
22:02:33.452 | 638 | 2751 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
22:02:33.452 | 638 | 2652 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
22:02:33.476 | 638 | 6666 | OverlayManager::doAction | DisplayFPS - Triggered |
22:02:34.461 | 1688 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:02:36.499 | 1688 | 153 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3505]. |
22:02:36.499 | 1688 | 51 | WidgetsLayoutScheduler::Stop | stoping layout scheduler |
22:02:36.499 | 1688 | 58 | WidgetsLayoutScheduler::Stop | stoping layout scheduler stpped (last fps:8) |
22:02:49.214 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
22:02:49.214 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed True |
22:02:49.214 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
22:02:49.214 | 638 | 2758 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
22:02:49.663 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
22:02:49.697 | A08 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc7a51470 |
22:02:49.697 | A08 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
22:02:49.697 | A08 | 1126 | RenderDeviceD3d11::init | save state |
22:02:49.697 | A08 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:02:49.903 | A08 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb8073c88. |
22:02:49.903 | A08 | 1134 | RenderDeviceD3d11::init | restore state |
22:02:49.903 | A08 | 1137 | RenderDeviceD3d11::init | Target Window [0x80732] |
22:02:49.903 | A08 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:02:49.903 | A08 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:02:49.903 | A08 | 5218 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
22:02:49.903 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
22:02:49.904 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
22:02:49.906 | A08 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
22:02:49.906 | A08 | 5276 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x80732}. |
22:02:49.907 | A08 | 2351 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd6009b3 |
22:02:49.907 | A08 | 2369 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
22:02:49.907 | A08 | 2417 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480) |
22:02:49.907 | A08 | 2284 | WidgetManager::Render | resume layout thread |
22:02:49.907 | A08 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
22:02:49.907 | A08 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:02:49.907 | 2E68 | 2003 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
22:02:49.907 | 2E68 | 2447 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:02:49.907 | 2E68 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:02:49.907 | 2E68 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2e68 |
22:02:49.907 | 2E68 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
22:02:49.908 | 2E68 | 468 | InputInterceptor::runHook | Mouse is hooked 0x2e68 |
22:02:49.908 | 2E68 | 5975 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
22:02:49.909 | A08 | 949 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
22:02:49.910 | A08 | 363 | ow-graphics | d3d11 shared texture capture successful |
22:02:49.933 | A08 | 5211 | OverlayManager::initOverlayResolution | Ex 0X40008 |
22:02:49.933 | A08 | 5218 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
22:02:49.933 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
22:02:49.933 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
22:03:14.852 | 2E68 | 2818 | OverlayManager::DetachThreadInput | Detach thread input 11880,2568 |
22:03:14.860 | A08 | 467 | ReleaseD11Device | Device Released! [1] |
22:03:14.860 | A08 | 2770 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:03:14.860 | A08 | 1448 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:03:14.860 | A08 | 1455 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:03:14.860 | A08 | 1465 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:03:14.860 | A08 | 1470 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd6009b3 |
22:03:14.860 | A08 | 2792 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:03:14.860 | A08 | 187 | IRenderDevice::release | Render Releasing. |
22:03:14.860 | A08 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
22:03:14.860 | A08 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:03:14.860 | A08 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:03:14.860 | A08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:03:14.860 | A08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:03:14.860 | A08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:03:14.860 | A08 | 204 | IRenderDevice::release | Render Releasing Done. |
22:03:14.860 | A08 | 470 | ReleaseD11Device | End Device Released! |
22:03:14.860 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
22:03:15.201 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
22:03:15.201 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed False |
22:03:15.201 | 638 | 7984 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10318 Title=[#notifications - Discord] |
22:03:15.201 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
22:03:15.201 | 638 | 2751 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
22:03:15.201 | 638 | 2652 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
22:03:15.223 | 638 | 6666 | OverlayManager::doAction | DisplayFPS - Triggered |
22:03:16.228 | 1688 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:03:18.255 | 1688 | 153 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3481]. |
22:03:18.255 | 1688 | 51 | WidgetsLayoutScheduler::Stop | stoping layout scheduler |
22:03:18.255 | 1688 | 58 | WidgetsLayoutScheduler::Stop | stoping layout scheduler stpped (last fps:16) |
22:03:20.328 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
22:03:20.328 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed True |
22:03:20.330 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
22:03:20.330 | 638 | 2758 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
22:03:20.439 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
22:03:20.494 | A08 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc7a51470 |
22:03:20.494 | A08 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
22:03:20.494 | A08 | 1126 | RenderDeviceD3d11::init | save state |
22:03:20.494 | A08 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:03:20.541 | A08 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb8073c88. |
22:03:20.541 | A08 | 1134 | RenderDeviceD3d11::init | restore state |
22:03:20.541 | A08 | 1137 | RenderDeviceD3d11::init | Target Window [0x80732] |
22:03:20.541 | A08 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:03:20.541 | A08 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:03:20.541 | A08 | 5218 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
22:03:20.541 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
22:03:20.541 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
22:03:20.546 | A08 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
22:03:20.546 | A08 | 5276 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x80732}. |
22:03:20.546 | A08 | 2351 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2b307e1 |
22:03:20.547 | A08 | 2369 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
22:03:20.547 | A08 | 2417 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480) |
22:03:20.547 | A08 | 2284 | WidgetManager::Render | resume layout thread |
22:03:20.547 | A08 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
22:03:20.547 | A08 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:03:20.547 | A08 | 949 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
22:03:20.549 | A08 | 363 | ow-graphics | d3d11 shared texture capture successful |
22:03:20.562 | A08 | 5211 | OverlayManager::initOverlayResolution | Ex 0X40008 |
22:03:20.562 | A08 | 5218 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
22:03:20.562 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
22:03:20.562 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
22:03:20.564 | 2E68 | 2447 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:03:20.564 | 2E68 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:03:20.564 | 2E68 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2e68 |
22:03:20.564 | 2E68 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
22:03:20.564 | 2E68 | 468 | InputInterceptor::runHook | Mouse is hooked 0x2e68 |
22:03:20.564 | 2E68 | 5975 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
22:03:41.13 | 2E68 | 5975 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
22:03:41.252 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
22:03:41.252 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed False |
22:03:41.253 | 638 | 7984 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10318 Title=[#notifications - Discord] |
22:03:41.253 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
22:03:41.253 | 638 | 2751 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
22:03:41.253 | 638 | 2652 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
22:03:41.258 | 638 | 6666 | OverlayManager::doAction | DisplayFPS - Triggered |
22:03:42.174 | 2E68 | 2818 | OverlayManager::DetachThreadInput | Detach thread input 11880,2568 |
22:03:42.251 | 1688 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:03:42.434 | A08 | 467 | ReleaseD11Device | Device Released! [1] |
22:03:42.434 | A08 | 2770 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:03:42.434 | A08 | 1448 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:03:42.434 | A08 | 1455 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:03:42.434 | A08 | 1465 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:03:42.434 | A08 | 1470 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2b307e1 |
22:03:42.434 | A08 | 2792 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:03:42.434 | A08 | 187 | IRenderDevice::release | Render Releasing. |
22:03:42.434 | A08 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
22:03:42.434 | A08 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:03:42.434 | A08 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:03:42.434 | A08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:03:42.434 | A08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:03:42.434 | A08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:03:42.434 | A08 | 204 | IRenderDevice::release | Render Releasing Done. |
22:03:42.434 | A08 | 470 | ReleaseD11Device | End Device Released! |
22:03:42.434 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
22:03:42.537 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
22:03:43.248 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
22:03:43.295 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
22:03:43.295 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed True |
22:03:43.295 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
22:03:43.295 | 638 | 2758 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
22:03:43.337 | A08 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc7a51470 |
22:03:43.337 | A08 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
22:03:43.337 | A08 | 1126 | RenderDeviceD3d11::init | save state |
22:03:43.337 | A08 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:03:43.361 | A08 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb8073c88. |
22:03:43.361 | A08 | 1134 | RenderDeviceD3d11::init | restore state |
22:03:43.361 | A08 | 1137 | RenderDeviceD3d11::init | Target Window [0x80732] |
22:03:43.361 | A08 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:03:43.361 | A08 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:03:43.361 | A08 | 5218 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
22:03:43.361 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
22:03:43.361 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
22:03:43.365 | A08 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
22:03:43.366 | A08 | 5276 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x80732}. |
22:03:43.366 | A08 | 2351 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1ecd0637 |
22:03:43.366 | A08 | 2369 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
22:03:43.366 | A08 | 2417 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480) |
22:03:43.367 | A08 | 949 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
22:03:43.367 | A08 | 363 | ow-graphics | d3d11 shared texture capture successful |
22:03:43.372 | 2E68 | 2003 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
22:03:43.372 | 2E68 | 2447 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:03:43.372 | 2E68 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:03:43.372 | 2E68 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2e68 |
22:03:43.372 | 2E68 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
22:03:43.372 | 2E68 | 468 | InputInterceptor::runHook | Mouse is hooked 0x2e68 |
22:03:43.372 | 2E68 | 5975 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
22:03:43.373 | A08 | 5211 | OverlayManager::initOverlayResolution | Ex 0X40008 |
22:03:43.373 | A08 | 5218 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
22:03:43.373 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
22:03:43.373 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
22:03:45.808 | 2E68 | 2818 | OverlayManager::DetachThreadInput | Detach thread input 11880,2568 |
22:03:45.820 | A08 | 467 | ReleaseD11Device | Device Released! [1] |
22:03:45.820 | A08 | 2770 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:03:45.820 | A08 | 1448 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:03:45.820 | A08 | 1455 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:03:45.820 | A08 | 1465 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:03:45.820 | A08 | 1470 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1ecd0637 |
22:03:45.820 | A08 | 2792 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:03:45.820 | A08 | 187 | IRenderDevice::release | Render Releasing. |
22:03:45.820 | A08 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
22:03:45.820 | A08 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:03:45.820 | A08 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:03:45.820 | A08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:03:45.820 | A08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:03:45.821 | A08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:03:45.821 | A08 | 204 | IRenderDevice::release | Render Releasing Done. |
22:03:45.821 | A08 | 470 | ReleaseD11Device | End Device Released! |
22:03:45.821 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
22:03:45.835 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
22:03:45.835 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed False |
22:03:45.835 | 638 | 7984 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10178 Title=[] |
22:03:45.836 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
22:03:45.836 | 638 | 2751 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
22:03:45.836 | 638 | 2652 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
22:03:45.857 | 638 | 6666 | OverlayManager::doAction | DisplayFPS - Triggered |
22:03:46.803 | 1688 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:03:48.836 | 1688 | 153 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3124]. |
22:03:48.836 | 1688 | 51 | WidgetsLayoutScheduler::Stop | stoping layout scheduler |
22:03:48.836 | 1688 | 58 | WidgetsLayoutScheduler::Stop | stoping layout scheduler stpped (last fps:12) |
22:04:03.315 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
22:04:03.347 | A08 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc7a51470 |
22:04:03.347 | A08 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
22:04:03.347 | A08 | 1126 | RenderDeviceD3d11::init | save state |
22:04:03.347 | A08 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:04:03.365 | A08 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb8073c88. |
22:04:03.365 | A08 | 1134 | RenderDeviceD3d11::init | restore state |
22:04:03.365 | A08 | 1137 | RenderDeviceD3d11::init | Target Window [0x80732] |
22:04:03.365 | A08 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:04:03.365 | A08 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:04:03.365 | A08 | 2758 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
22:04:03.365 | A08 | 5218 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
22:04:03.365 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
22:04:03.365 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
22:04:03.422 | A08 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
22:04:03.422 | A08 | 5276 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x80732}. |
22:04:03.423 | A08 | 2351 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2db07e1 |
22:04:03.423 | A08 | 2369 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
22:04:03.423 | A08 | 2417 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480) |
22:04:03.423 | A08 | 2284 | WidgetManager::Render | resume layout thread |
22:04:03.423 | A08 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
22:04:03.423 | A08 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:04:03.428 | 2E68 | 2003 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
22:04:03.428 | 2E68 | 2447 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:04:03.428 | 2E68 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:04:03.428 | 2E68 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2e68 |
22:04:03.428 | 2E68 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
22:04:03.428 | 2E68 | 468 | InputInterceptor::runHook | Mouse is hooked 0x2e68 |
22:04:03.423 | A08 | 1611 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
22:04:03.510 | A08 | 949 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
22:04:03.518 | A08 | 5211 | OverlayManager::initOverlayResolution | Ex 0X40008 |
22:04:03.518 | A08 | 5218 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
22:04:03.518 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
22:04:03.518 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
22:04:03.597 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
22:04:03.597 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed True |
22:04:03.598 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
22:04:03.604 | 2E68 | 5975 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
22:04:03.616 | A08 | 363 | ow-graphics | d3d11 shared texture capture successful |
22:04:03.618 | 638 | 6666 | OverlayManager::doAction | DisplayFPS - Triggered |
22:04:03.630 | A08 | 949 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
22:07:50.797 | 1688 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:07:50.797 | 1688 | 153 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [-8]. |
22:07:50.798 | 1688 | 51 | WidgetsLayoutScheduler::Stop | stoping layout scheduler |
22:07:50.798 | 1688 | 58 | WidgetsLayoutScheduler::Stop | stoping layout scheduler stpped (last fps:57) |
22:07:50.816 | A08 | 2284 | WidgetManager::Render | resume layout thread |
22:07:50.817 | A08 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
22:07:50.817 | A08 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:11:31.771 | 1688 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:21:58.821 | 17B8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:21:58.821 | 17B8 | 153 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [-1]. |
22:21:58.821 | 17B8 | 51 | WidgetsLayoutScheduler::Stop | stoping layout scheduler |
22:21:58.821 | 17B8 | 58 | WidgetsLayoutScheduler::Stop | stoping layout scheduler stpped (last fps:64) |
22:21:58.826 | A08 | 2284 | WidgetManager::Render | resume layout thread |
22:21:58.826 | A08 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
22:21:58.826 | A08 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:25:44.304 | 2E68 | 2818 | OverlayManager::DetachThreadInput | Detach thread input 11880,2568 |
22:25:44.336 | A08 | 467 | ReleaseD11Device | Device Released! [1] |
22:25:44.336 | A08 | 2770 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:25:44.336 | A08 | 1448 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:25:44.336 | A08 | 1455 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:25:44.336 | A08 | 1465 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:25:44.336 | A08 | 1470 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2db07e1 |
22:25:44.336 | A08 | 2792 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:25:44.336 | A08 | 187 | IRenderDevice::release | Render Releasing. |
22:25:44.336 | A08 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
22:25:44.336 | A08 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:25:44.336 | A08 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:25:44.336 | A08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:25:44.336 | A08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:25:44.336 | A08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:25:44.337 | A08 | 204 | IRenderDevice::release | Render Releasing Done. |
22:25:44.337 | A08 | 470 | ReleaseD11Device | End Device Released! |
22:25:44.337 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
22:25:44.611 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
22:25:44.611 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed False |
22:25:44.611 | 638 | 7984 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10318 Title=[#notifications - Discord] |
22:25:44.611 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
22:25:44.611 | 638 | 2751 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
22:25:44.611 | 638 | 2652 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
22:25:44.635 | 638 | 6666 | OverlayManager::doAction | DisplayFPS - Triggered |
22:25:45.629 | 17B8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:25:47.652 | 17B8 | 153 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3457]. |
22:25:47.652 | 17B8 | 51 | WidgetsLayoutScheduler::Stop | stoping layout scheduler |
22:25:47.652 | 17B8 | 58 | WidgetsLayoutScheduler::Stop | stoping layout scheduler stpped (last fps:16) |
22:25:50.261 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
22:25:50.261 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed True |
22:25:50.261 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
22:25:50.261 | 638 | 2758 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
22:25:50.882 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
22:25:50.942 | A08 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc7a51470 |
22:25:50.942 | A08 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
22:25:50.942 | A08 | 1126 | RenderDeviceD3d11::init | save state |
22:25:50.942 | A08 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:25:51.30 | A08 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb8073c88. |
22:25:51.30 | A08 | 1134 | RenderDeviceD3d11::init | restore state |
22:25:51.30 | A08 | 1137 | RenderDeviceD3d11::init | Target Window [0x80732] |
22:25:51.30 | A08 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:25:51.30 | A08 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:25:51.30 | A08 | 5218 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
22:25:51.30 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
22:25:51.30 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
22:25:51.32 | A08 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
22:25:51.33 | A08 | 5276 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x80732}. |
22:25:51.33 | A08 | 2351 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2886097d |
22:25:51.33 | A08 | 2369 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
22:25:51.33 | A08 | 2417 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480) |
22:25:51.33 | A08 | 2284 | WidgetManager::Render | resume layout thread |
22:25:51.33 | A08 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
22:25:51.33 | A08 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:25:51.33 | A08 | 949 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
22:25:51.34 | A08 | 363 | ow-graphics | d3d11 shared texture capture successful |
22:25:51.36 | 2E68 | 2003 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
22:25:51.36 | 2E68 | 2447 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:25:51.36 | 2E68 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:25:51.36 | 2E68 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2e68 |
22:25:51.36 | 2E68 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
22:25:51.36 | 2E68 | 468 | InputInterceptor::runHook | Mouse is hooked 0x2e68 |
22:25:51.36 | 2E68 | 5975 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
22:25:51.50 | A08 | 5211 | OverlayManager::initOverlayResolution | Ex 0X40008 |
22:25:51.50 | A08 | 5218 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
22:25:51.50 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
22:25:51.50 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
22:36:11.471 | 2E68 | 2818 | OverlayManager::DetachThreadInput | Detach thread input 11880,2568 |
22:36:11.587 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
22:36:11.587 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed False |
22:36:11.588 | 638 | 7984 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10178 Title=[] |
22:36:11.588 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
22:36:11.588 | 638 | 2751 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
22:36:11.588 | 638 | 2652 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
22:36:11.606 | 638 | 6666 | OverlayManager::doAction | DisplayFPS - Triggered |
22:36:11.616 | A08 | 467 | ReleaseD11Device | Device Released! [1] |
22:36:11.616 | A08 | 2770 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:36:11.616 | A08 | 1448 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:36:11.616 | A08 | 1455 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:36:11.616 | A08 | 1465 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:36:11.616 | A08 | 1470 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2886097d |
22:36:11.616 | A08 | 2792 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:36:11.616 | A08 | 187 | IRenderDevice::release | Render Releasing. |
22:36:11.616 | A08 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
22:36:11.616 | A08 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:36:11.616 | A08 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:36:11.616 | A08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:36:11.616 | A08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:36:11.616 | A08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:36:11.616 | A08 | 204 | IRenderDevice::release | Render Releasing Done. |
22:36:11.616 | A08 | 470 | ReleaseD11Device | End Device Released! |
22:36:11.617 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
22:36:12.602 | 17B8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:36:14.632 | 17B8 | 153 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3254]. |
22:36:14.632 | 17B8 | 51 | WidgetsLayoutScheduler::Stop | stoping layout scheduler |
22:36:14.632 | 17B8 | 58 | WidgetsLayoutScheduler::Stop | stoping layout scheduler stpped (last fps:16) |
22:37:31.18 | A08 | 400 | fSwapResize_Buffers | Resize buffer (0xc7a51470)! |
22:37:31.148 | 638 | 6516 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
22:37:31.148 | 638 | 7951 | OverlayManager::OnForegroundChanged | Changed True |
22:37:31.148 | 638 | 7348 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
22:37:31.148 | 638 | 2758 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
22:37:31.159 | A08 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc7a51470 |
22:37:31.159 | A08 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
22:37:31.159 | A08 | 1126 | RenderDeviceD3d11::init | save state |
22:37:31.159 | A08 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:37:31.207 | A08 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb8073c88. |
22:37:31.207 | A08 | 1134 | RenderDeviceD3d11::init | restore state |
22:37:31.207 | A08 | 1137 | RenderDeviceD3d11::init | Target Window [0x80732] |
22:37:31.207 | A08 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:37:31.207 | A08 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:37:31.207 | A08 | 5218 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
22:37:31.207 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
22:37:31.207 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
22:37:31.247 | A08 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
22:37:31.248 | A08 | 5276 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x80732}. |
22:37:31.248 | A08 | 2351 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x749085d |
22:37:31.248 | A08 | 2369 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
22:37:31.248 | A08 | 2417 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480) |
22:37:31.248 | A08 | 2284 | WidgetManager::Render | resume layout thread |
22:37:31.248 | A08 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
22:37:31.248 | A08 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:37:31.248 | 2E68 | 2003 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
22:37:31.248 | 2E68 | 2447 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:37:31.248 | 2E68 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:37:31.248 | 2E68 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2e68 |
22:37:31.248 | 2E68 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
22:37:31.248 | A08 | 949 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
22:37:31.248 | 2E68 | 468 | InputInterceptor::runHook | Mouse is hooked 0x2e68 |
22:37:31.249 | 2E68 | 5975 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
22:37:31.249 | A08 | 363 | ow-graphics | d3d11 shared texture capture successful |
22:37:31.264 | A08 | 5211 | OverlayManager::initOverlayResolution | Ex 0X40008 |
22:37:31.265 | A08 | 5218 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
22:37:31.265 | A08 | 5165 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
22:37:31.265 | A08 | 5177 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |