TimeThreadLineFunctionMessage
20:02:27.5612F90138runClientStarting Overlay PID=6788(0x1a84) server PID = 2236
20:02:27.5612F90561Client::initClient::Initialize
20:02:27.5612F90569Client::initStart owclient thread
20:02:27.6661170325Client::initFirstInjectionClient::initFirstInjection.
20:02:27.6661170225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_84_12_2236 opened succesfuly
20:02:27.6661170351session id = {5110DB70-943D-4B24-8C39-A6A0803DC3F2}
20:02:27.66811702029Client::LogClientInfoOS version [10.0]
20:02:27.66811702034Client::LogClientInfoProcess OS version [6.2] [64-bit]
20:02:27.67011702052Client::LogClientInfoClient [64-bit] Version 2.2.84.12
20:02:27.67011702064Client::LogProcessModulesLoaded modules:
20:02:27.67211702080C:\Program Files (x86)\Overwolf\0.165.0.28\OWClient.dll
20:02:27.67211702080C:\Program Files (x86)\Overwolf\0.165.0.28\OWExplorer.dll
20:02:27.67211702080C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
20:02:27.67211702080C:\Program Files (x86)\Steam\steamclient64.dll
20:02:27.67211702080C:\Program Files (x86)\Steam\tier0_s64.dll
20:02:27.67211702080C:\Program Files (x86)\Steam\vstdlib_s64.dll
20:02:27.67211702080C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
20:02:27.67211702080C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
20:02:27.67211702080C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2101.9-0\MpOav.dll
20:02:27.67211702080C:\Windows\SYSTEM32\AcGenral.DLL
20:02:27.67211702080C:\Windows\SYSTEM32\CRYPTBASE.DLL
20:02:27.67211702080C:\Windows\SYSTEM32\CRYPTSP.dll
20:02:27.67211702080C:\Windows\SYSTEM32\CoreMessaging.dll
20:02:27.67211702080C:\Windows\SYSTEM32\CoreUIComponents.dll
20:02:27.67211702080C:\Windows\SYSTEM32\D3DCOMPILER_43.dll
20:02:27.67211702080C:\Windows\SYSTEM32\DEVOBJ.dll
20:02:27.67211702080C:\Windows\SYSTEM32\DINPUT8.dll
20:02:27.67211702080C:\Windows\SYSTEM32\DNSAPI.dll
20:02:27.67211702080C:\Windows\SYSTEM32\HID.DLL
20:02:27.67211702080C:\Windows\SYSTEM32\IPHLPAPI.DLL
20:02:27.67211702080C:\Windows\SYSTEM32\MPR.dll
20:02:27.67211702080C:\Windows\SYSTEM32\MSASN1.dll
20:02:27.67211702080C:\Windows\SYSTEM32\MSVCP140.dll
20:02:27.67211702080C:\Windows\SYSTEM32\MSWSOCK.dll
20:02:27.67211702080C:\Windows\SYSTEM32\NTASN1.dll
20:02:27.67211702080C:\Windows\SYSTEM32\PROPSYS.dll
20:02:27.67211702080C:\Windows\SYSTEM32\Secur32.dll
20:02:27.67211702080C:\Windows\SYSTEM32\SensApi.dll
20:02:27.67211702080C:\Windows\SYSTEM32\SspiCli.dll
20:02:27.67211702080C:\Windows\SYSTEM32\USERENV.dll
20:02:27.67211702080C:\Windows\SYSTEM32\VCRUNTIME140.dll
20:02:27.67211702080C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
20:02:27.67211702080C:\Windows\SYSTEM32\VERSION.dll
20:02:27.67211702080C:\Windows\SYSTEM32\WINHTTP.dll
20:02:27.67211702080C:\Windows\SYSTEM32\WINMM.dll
20:02:27.67211702080C:\Windows\SYSTEM32\WTSAPI32.dll
20:02:27.67211702080C:\Windows\SYSTEM32\WindowsCodecs.dll
20:02:27.67211702080C:\Windows\SYSTEM32\Wldp.dll
20:02:27.67211702080C:\Windows\SYSTEM32\XAudio2_7.DLL
20:02:27.67211702080C:\Windows\SYSTEM32\XINPUT9_1_0.dll
20:02:27.67211702080C:\Windows\SYSTEM32\amsi.dll
20:02:27.67211702080C:\Windows\SYSTEM32\apphelp.dll
20:02:27.67211702080C:\Windows\SYSTEM32\atiadlxx.dll
20:02:27.67211702080C:\Windows\SYSTEM32\cryptnet.dll
20:02:27.67211702080C:\Windows\SYSTEM32\d3d11.dll
20:02:27.67211702080C:\Windows\SYSTEM32\d3d9.dll
20:02:27.67211702080C:\Windows\SYSTEM32\dwmapi.dll
20:02:27.67211702080C:\Windows\SYSTEM32\dxcore.dll
20:02:27.67211702080C:\Windows\SYSTEM32\dxgi.dll
20:02:27.67211702080C:\Windows\SYSTEM32\inputhost.dll
20:02:27.67211702080C:\Windows\SYSTEM32\kernel.appcore.dll
20:02:27.67211702080C:\Windows\SYSTEM32\ncrypt.dll
20:02:27.67211702080C:\Windows\SYSTEM32\ntdll.dll
20:02:27.67211702080C:\Windows\SYSTEM32\ntmarta.dll
20:02:27.67211702080C:\Windows\SYSTEM32\pdh.dll
20:02:27.67211702080C:\Windows\SYSTEM32\profapi.dll
20:02:27.67211702080C:\Windows\SYSTEM32\windows.storage.dll
20:02:27.67211702080C:\Windows\SYSTEM32\wintypes.dll
20:02:27.67211702080C:\Windows\System32\ADVAPI32.dll
20:02:27.67211702080C:\Windows\System32\COMDLG32.dll
20:02:27.67211702080C:\Windows\System32\CRYPT32.dll
20:02:27.67211702080C:\Windows\System32\DriverStore\FileRepository\nvami.inf_amd64_639a3c256c54d65e\nvldumdx.dll
20:02:27.67211702080C:\Windows\System32\DriverStore\FileRepository\nvami.inf_amd64_639a3c256c54d65e\nvwgf2umx.dll
20:02:27.67211702080C:\Windows\System32\GDI32.dll
20:02:27.67211702080C:\Windows\System32\IMM32.DLL
20:02:27.67211702080C:\Windows\System32\KERNEL32.DLL
20:02:27.67211702080C:\Windows\System32\KERNELBASE.dll
20:02:27.67211702080C:\Windows\System32\MSCTF.dll
20:02:27.67211702080C:\Windows\System32\NSI.dll
20:02:27.67211702080C:\Windows\System32\OLEAUT32.dll
20:02:27.67211702080C:\Windows\System32\PSAPI.DLL
20:02:27.67211702080C:\Windows\System32\RPCRT4.dll
20:02:27.67211702080C:\Windows\System32\SETUPAPI.dll
20:02:27.67211702080C:\Windows\System32\SHELL32.dll
20:02:27.67211702080C:\Windows\System32\SHLWAPI.dll
20:02:27.67211702080C:\Windows\System32\USER32.dll
20:02:27.67211702080C:\Windows\System32\WINTRUST.dll
20:02:27.67211702080C:\Windows\System32\WS2_32.dll
20:02:27.67211702080C:\Windows\System32\bcrypt.dll
20:02:27.67211702080C:\Windows\System32\bcryptPrimitives.dll
20:02:27.67211702080C:\Windows\System32\cfgmgr32.dll
20:02:27.67211702080C:\Windows\System32\clbcatq.dll
20:02:27.67211702080C:\Windows\System32\combase.dll
20:02:27.67211702080C:\Windows\System32\fwpuclnt.dll
20:02:27.67211702080C:\Windows\System32\gdi32full.dll
20:02:27.67211702080C:\Windows\System32\imagehlp.dll
20:02:27.67211702080C:\Windows\System32\msvcp_win.dll
20:02:27.67211702080C:\Windows\System32\msvcrt.dll
20:02:27.67211702080C:\Windows\System32\ole32.dll
20:02:27.67211702080C:\Windows\System32\rasadhlp.dll
20:02:27.67211702080C:\Windows\System32\sechost.dll
20:02:27.67211702080C:\Windows\System32\shcore.dll
20:02:27.67211702080C:\Windows\System32\ucrtbase.dll
20:02:27.67211702080C:\Windows\System32\win32u.dll
20:02:27.67211702080C:\Windows\System32\winrnr.dll
20:02:27.67211702080C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.488_none_4238de57f6b64d28\COMCTL32.dll
20:02:27.67211702080C:\Windows\system32\NLAapi.dll
20:02:27.67211702080C:\Windows\system32\napinsp.dll
20:02:27.67211702080C:\Windows\system32\nvspcap64.dll
20:02:27.67211702080C:\Windows\system32\pnrpnsp.dll
20:02:27.67211702080C:\Windows\system32\rsaenh.dll
20:02:27.67211702080C:\Windows\system32\uxtheme.dll
20:02:27.67211702080C:\Windows\system32\wshbth.dll
20:02:27.67211702080D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll
20:02:27.67211702080D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll
20:02:27.67211702080D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
20:02:27.67211702080D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
20:02:27.67211702080D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
20:02:27.67211702080D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
20:02:27.67211702080D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
20:02:27.67211702080D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
20:02:27.67211702080D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
20:02:27.67211702080D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
20:02:27.673117079GraphicsHookManager::InitCreated Thread - Created , ThreadId=4136
20:02:27.67511701540Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
20:02:27.67711701548Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
20:02:27.67711701560Client::ReadGameConfigurationsGameConfigurations Render Libraries - VULKAN.
20:02:27.67711701577Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
20:02:27.67711701589Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
20:02:27.67711701655Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
20:02:27.67711701668Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
20:02:27.67711701681Client::ReadGameConfigurationsEnable EnableTXR - OFF
20:02:27.67711701721Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
20:02:27.67711701723Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - ON
20:02:27.67711701725Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
20:02:27.67711701727Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
20:02:27.67711701729Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
20:02:27.67711701731Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
20:02:27.67711701733Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
20:02:27.67711701736Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
20:02:27.67711701739Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
20:02:27.67711701846Data::Search[0] 0xE1640000
20:02:27.67711701846Data::Search[1] 0x0
20:02:27.67711701846Data::Search[2] 0xD1090000
20:02:27.67711701846Data::Search[3] 0xC2D70000
20:02:27.67711701846Data::Search[4] 0x0
20:02:27.67711701846Data::Search[5] 0xDE2B0000
20:02:27.67711701846Data::Search[6] 0xE0E10000
20:02:27.67711701846Data::Search[7] 0x0
20:02:27.67711701846Data::Search[8] 0xDE2B0000
20:02:27.67711701846Data::Search[9] 0x0
20:02:27.67711701851Data::Search[10] 0x0
20:02:27.67711701857Data::Search[11] 0xDBFF0000
20:02:27.67711701863Data::Search[12] 0x0
20:02:27.67711701869Data::Search[13] 0x0
20:02:27.6771170334FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
20:02:27.67811701264Client::hookFunctionsDetected Windows 8.1 or greater
20:02:27.67811701279Client::hookFunctionsAcquiring function lock succedded
20:02:27.6781170225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_84_12_2236 opened succesfuly
20:02:27.6871170480OverlayManager::OverlayManagerOW System Cursor is set to = 0x10ef12d5
20:02:27.68711707249OverlayManager::LoadDefaultCursorsLoad default cursors
20:02:27.6891170488OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x9890537
20:02:27.689117072PerformanceCounter::StartSessionStartSession
20:02:27.690117072PerformanceCounter::StartSessionStartSession
20:02:27.6901170225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
20:02:27.6901170700OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
20:02:27.6901170718OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
20:02:27.6901170720OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
20:02:27.6901170723OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
20:02:27.6901170726OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
20:02:27.6901170729OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
20:02:27.6901170732OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
20:02:27.6901170735OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
20:02:27.6901170738OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
20:02:27.6901170741OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
20:02:27.6901170744OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
20:02:27.6901170747OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
20:02:27.6901170750OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
20:02:27.6901170753OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
20:02:27.6901170756OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
20:02:27.6901170759OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
20:02:27.6901170762OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
20:02:27.6901170765OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
20:02:27.6901170768OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
20:02:27.6901170771OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
20:02:27.6901170774OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
20:02:27.6901170777OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
20:02:27.6901170780OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
20:02:27.6901170783OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
20:02:27.6901170786OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
20:02:27.6901170789OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
20:02:27.6901170792OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = ON
20:02:27.6901170795OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
20:02:27.6901170798OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
20:02:27.6901170801OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
20:02:27.6901170804OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
20:02:27.6901170807OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
20:02:27.6901170810OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
20:02:27.6901170813OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
20:02:27.6901170816OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
20:02:27.6901170819OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
20:02:27.6901170822OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
20:02:27.6901170825OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
20:02:27.6901170828OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
20:02:27.6901170831OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
20:02:27.6901170834OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
20:02:27.6901170837OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = ON
20:02:27.6901170840OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
20:02:27.6901170843OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
20:02:27.6901170846OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
20:02:27.6901170849OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
20:02:27.6901170852OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
20:02:27.6901170855OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
20:02:27.6901170858OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
20:02:27.6901170861OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
20:02:27.6901170864OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
20:02:27.6901170867OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
20:02:27.6901170870OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
20:02:27.6901170873OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = ON
20:02:27.6901170876OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
20:02:27.6901170879OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
20:02:27.6901170882OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
20:02:27.6901170885OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
20:02:27.6901170888OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
20:02:27.6901170891OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
20:02:27.6901170894OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
20:02:27.6901170897OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
20:02:27.6901170900OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
20:02:27.6901170903OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
20:02:27.6901170906OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
20:02:27.6901170909OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
20:02:27.6901170911OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
20:02:27.6901170913OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
20:02:27.6901170915OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
20:02:27.6901170917OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
20:02:27.6901170919OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
20:02:27.6901170921OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
20:02:27.6901170923OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
20:02:27.6901170925OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
20:02:27.6901170927OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
20:02:27.6901170929OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
20:02:27.6901170931OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
20:02:27.6901170933OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
20:02:27.6901170935OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
20:02:27.6901170949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:02:27.6901170574OverlayManager::InitGameClientstarting hooks...
20:02:28.211701958FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.165.0.28\\OWUtils.dll succeeded
20:02:28.1391170597Install::CodeInit [Client,1] (MCH) OK
20:02:28.1611170597Install::CodeInit [Client,2] (MCH) OK
20:02:28.1781170597Install::CodeInit [Client,3] (MCH) OK
20:02:28.1851170597Install::CodeInit [Client,4] (MCH) OK
20:02:28.2281170597Install::CodeInit [Client,4.1] (MCH) OK
20:02:28.2611170597Install::CodeInit [Client,4.2] (MCH) OK
20:02:28.2691170248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
20:02:28.2701170577Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
20:02:28.2701170926FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
20:02:28.27111701354Client::hookFunctionsSuspend before hook: OFF
20:02:28.27511701062Install::CodeSegment [3|42448|0xC2D70000|0xA5D0]
20:02:28.3071170597Install::Codeunknown (MCH) OK
20:02:28.30711701062Install::CodeSegment [3|54480|0xC2D70000|0xD4D0]
20:02:28.3331170597Install::Codeunknown (MCH) OK
20:02:28.33311701062Install::CodeSegment [3|53904|0xC2D70000|0xD290]
20:02:28.3571170597Install::Codeunknown (MCH) OK
20:02:28.35711701062Install::CodeSegment [5|20352|0xDE2B0000|0x4F80]
20:02:28.3881170597Install::Codeunknown (MCH) OK
20:02:28.38811701062Install::CodeSegment [5|431872|0xDE2B0000|0x69700]
20:02:28.4421170597Install::Codeunknown (MCH) OK
20:02:28.44211701062Install::CodeSegment [5|132848|0xDE2B0000|0x206F0]
20:02:28.4851170597Install::Codeunknown (MCH) OK
20:02:28.48511701062Install::CodeSegment [5|7648|0xDE2B0000|0x1DE0]
20:02:28.5101170597Install::Codeunknown (MCH) OK
20:02:28.51011701062Install::CodeSegment [5|-35223456|0xDE2B0000|0xFDE68860]
20:02:28.51011701153Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
20:02:28.51011701062Install::CodeSegment [5|-35202000|0xDE2B0000|0xFDE6DC30]
20:02:28.51011701153Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
20:02:28.51011701062Install::CodeSegment [5|-35207696|0xDE2B0000|0xFDE6C5F0]
20:02:28.51011701153Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
20:02:28.51011701062Install::CodeSegment [5|-36395024|0xDE2B0000|0xFDD4A7F0]
20:02:28.51011701153Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
20:02:28.5941170916Client::hookLibraryFunctionsLib [8] is not supported for game. skipping..
20:02:28.5941170916Client::hookLibraryFunctionsLib [9] is not supported for game. skipping..
20:02:28.5941170334FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
20:02:28.59511701193OverlayManager::StartStarting...
20:02:28.59511701225OverlayManager::Startstarting hooks 2...
20:02:28.6021170597Install::CodeInit [Client,5] (MCH) OK
20:02:28.6211170597Install::CodeInit [Client,5.1] (MCH) OK
20:02:28.6251170597Install::CodeInit [Client,6] (MCH) OK
20:02:28.62511701287OverlayManager::StartRID Found 1 devices.
20:02:28.62511701372XTRAP COMPATIBLE PATCH WARNING
20:02:28.62511701380OverlayManager::Startdone with hooks...
20:02:28.6251170107ApiManager::InitAPI Manager Event : OK
20:02:28.6261170119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=5156
20:02:28.626117067TXRSettingFail to read texture recognition options 0xb7
20:02:28.6261170114TXOfInterestNew list set with 0 items
20:02:28.62611701405OverlayManager::Startget foreground state
20:02:28.62611701442OverlayManager::StartStarted...
20:02:28.6616386836OverlayManager::OnConnectedConnected to server
20:02:28.66163832SendServerHelloMessage::ExecuteSend connection Ack
20:02:28.66214247455OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x1b08b4
20:02:28.6781170597Install::CodeInit [Client,0] (MCH) OK
20:02:28.6781170428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
20:02:28.678117094GraphicsHookManager::StopThreadStopThread
20:02:28.6791028216GraphicsHookManager::MessageLoopExit Thread
20:02:28.9051170407Client::initFirstInjectioninit complete
20:02:33.3446386666OverlayManager::doActionDisplayFPS - Triggered
20:02:38.82714242064Client::LogProcessModulesLoaded modules:
20:02:38.82914242080C:\Program Files (x86)\Overwolf\0.165.0.28\OWClient.dll
20:02:38.82914242080C:\Program Files (x86)\Overwolf\0.165.0.28\OWExplorer.dll
20:02:38.82914242080C:\Program Files (x86)\Overwolf\0.165.0.28\OWUtils.dll
20:02:38.82914242080C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
20:02:38.82914242080C:\Program Files (x86)\Steam\steamclient64.dll
20:02:38.82914242080C:\Program Files (x86)\Steam\tier0_s64.dll
20:02:38.82914242080C:\Program Files (x86)\Steam\vstdlib_s64.dll
20:02:38.82914242080C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
20:02:38.82914242080C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
20:02:38.82914242080C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2101.9-0\MpOav.dll
20:02:38.82914242080C:\Windows\SYSTEM32\AcGenral.DLL
20:02:38.82914242080C:\Windows\SYSTEM32\CRYPTBASE.DLL
20:02:38.82914242080C:\Windows\SYSTEM32\CRYPTSP.dll
20:02:38.82914242080C:\Windows\SYSTEM32\CoreMessaging.dll
20:02:38.82914242080C:\Windows\SYSTEM32\CoreUIComponents.dll
20:02:38.82914242080C:\Windows\SYSTEM32\D3DCOMPILER_43.dll
20:02:38.82914242080C:\Windows\SYSTEM32\DEVOBJ.dll
20:02:38.82914242080C:\Windows\SYSTEM32\DINPUT8.dll
20:02:38.82914242080C:\Windows\SYSTEM32\DNSAPI.dll
20:02:38.82914242080C:\Windows\SYSTEM32\HID.DLL
20:02:38.82914242080C:\Windows\SYSTEM32\IPHLPAPI.DLL
20:02:38.82914242080C:\Windows\SYSTEM32\MPR.dll
20:02:38.82914242080C:\Windows\SYSTEM32\MSASN1.dll
20:02:38.82914242080C:\Windows\SYSTEM32\MSVCP140.dll
20:02:38.82914242080C:\Windows\SYSTEM32\MSWSOCK.dll
20:02:38.82914242080C:\Windows\SYSTEM32\NTASN1.dll
20:02:38.82914242080C:\Windows\SYSTEM32\PROPSYS.dll
20:02:38.82914242080C:\Windows\SYSTEM32\Secur32.dll
20:02:38.82914242080C:\Windows\SYSTEM32\SensApi.dll
20:02:38.82914242080C:\Windows\SYSTEM32\SspiCli.dll
20:02:38.82914242080C:\Windows\SYSTEM32\USERENV.dll
20:02:38.82914242080C:\Windows\SYSTEM32\VCRUNTIME140.dll
20:02:38.82914242080C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
20:02:38.82914242080C:\Windows\SYSTEM32\VERSION.dll
20:02:38.82914242080C:\Windows\SYSTEM32\WINHTTP.dll
20:02:38.82914242080C:\Windows\SYSTEM32\WINMM.dll
20:02:38.82914242080C:\Windows\SYSTEM32\WTSAPI32.dll
20:02:38.82914242080C:\Windows\SYSTEM32\WindowsCodecs.dll
20:02:38.82914242080C:\Windows\SYSTEM32\Wldp.dll
20:02:38.82914242080C:\Windows\SYSTEM32\XAudio2_7.DLL
20:02:38.82914242080C:\Windows\SYSTEM32\XINPUT9_1_0.dll
20:02:38.82914242080C:\Windows\SYSTEM32\amsi.dll
20:02:38.82914242080C:\Windows\SYSTEM32\apphelp.dll
20:02:38.82914242080C:\Windows\SYSTEM32\atiadlxx.dll
20:02:38.82914242080C:\Windows\SYSTEM32\cryptnet.dll
20:02:38.82914242080C:\Windows\SYSTEM32\d3d11.dll
20:02:38.82914242080C:\Windows\SYSTEM32\d3d9.dll
20:02:38.82914242080C:\Windows\SYSTEM32\dhcpcsvc.DLL
20:02:38.82914242080C:\Windows\SYSTEM32\dwmapi.dll
20:02:38.82914242080C:\Windows\SYSTEM32\dxcore.dll
20:02:38.82914242080C:\Windows\SYSTEM32\dxgi.dll
20:02:38.82914242080C:\Windows\SYSTEM32\inputhost.dll
20:02:38.82914242080C:\Windows\SYSTEM32\kernel.appcore.dll
20:02:38.82914242080C:\Windows\SYSTEM32\ncrypt.dll
20:02:38.82914242080C:\Windows\SYSTEM32\ntdll.dll
20:02:38.82914242080C:\Windows\SYSTEM32\ntmarta.dll
20:02:38.82914242080C:\Windows\SYSTEM32\pdh.dll
20:02:38.82914242080C:\Windows\SYSTEM32\profapi.dll
20:02:38.82914242080C:\Windows\SYSTEM32\textinputframework.dll
20:02:38.82914242080C:\Windows\SYSTEM32\windows.storage.dll
20:02:38.82914242080C:\Windows\SYSTEM32\wintypes.dll
20:02:38.82914242080C:\Windows\System32\ADVAPI32.dll
20:02:38.82914242080C:\Windows\System32\COMDLG32.dll
20:02:38.82914242080C:\Windows\System32\CRYPT32.dll
20:02:38.82914242080C:\Windows\System32\GDI32.dll
20:02:38.82914242080C:\Windows\System32\IMM32.DLL
20:02:38.82914242080C:\Windows\System32\KERNEL32.DLL
20:02:38.82914242080C:\Windows\System32\KERNELBASE.dll
20:02:38.82914242080C:\Windows\System32\MSCTF.dll
20:02:38.82914242080C:\Windows\System32\NSI.dll
20:02:38.82914242080C:\Windows\System32\OLEAUT32.dll
20:02:38.82914242080C:\Windows\System32\PSAPI.DLL
20:02:38.82914242080C:\Windows\System32\RPCRT4.dll
20:02:38.82914242080C:\Windows\System32\SETUPAPI.dll
20:02:38.82914242080C:\Windows\System32\SHELL32.dll
20:02:38.82914242080C:\Windows\System32\SHLWAPI.dll
20:02:38.82914242080C:\Windows\System32\USER32.dll
20:02:38.82914242080C:\Windows\System32\WINTRUST.dll
20:02:38.82914242080C:\Windows\System32\WS2_32.dll
20:02:38.82914242080C:\Windows\System32\bcrypt.dll
20:02:38.82914242080C:\Windows\System32\bcryptPrimitives.dll
20:02:38.82914242080C:\Windows\System32\cfgmgr32.dll
20:02:38.82914242080C:\Windows\System32\clbcatq.dll
20:02:38.82914242080C:\Windows\System32\combase.dll
20:02:38.82914242080C:\Windows\System32\fwpuclnt.dll
20:02:38.82914242080C:\Windows\System32\gdi32full.dll
20:02:38.82914242080C:\Windows\System32\imagehlp.dll
20:02:38.82914242080C:\Windows\System32\msvcp_win.dll
20:02:38.82914242080C:\Windows\System32\msvcrt.dll
20:02:38.82914242080C:\Windows\System32\ole32.dll
20:02:38.82914242080C:\Windows\System32\rasadhlp.dll
20:02:38.82914242080C:\Windows\System32\sechost.dll
20:02:38.82914242080C:\Windows\System32\shcore.dll
20:02:38.82914242080C:\Windows\System32\ucrtbase.dll
20:02:38.82914242080C:\Windows\System32\win32u.dll
20:02:38.82914242080C:\Windows\System32\winrnr.dll
20:02:38.82914242080C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.488_none_4238de57f6b64d28\COMCTL32.dll
20:02:38.82914242080C:\Windows\system32\NLAapi.dll
20:02:38.82914242080C:\Windows\system32\napinsp.dll
20:02:38.82914242080C:\Windows\system32\nvspcap64.dll
20:02:38.82914242080C:\Windows\system32\pnrpnsp.dll
20:02:38.82914242080C:\Windows\system32\rsaenh.dll
20:02:38.82914242080C:\Windows\system32\uxtheme.dll
20:02:38.82914242080C:\Windows\system32\wshbth.dll
20:02:38.82914242080D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll
20:02:38.82914242080D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll
20:02:38.82914242080D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
20:02:38.82914242080D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
20:02:38.82914242080D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
20:02:38.82914242080D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
20:02:38.82914242080D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
20:02:38.82914242080D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
20:02:38.82914242080D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
20:02:38.82914242080D:\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
20:02:49.416386516OverlayManager::doActionForegroundChange Event ON (ON)
20:02:49.416387951OverlayManager::OnForegroundChangedChanged True
20:02:49.416387348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:02:59.9326386937OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\achuk\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\165.1.2\plugins/GEPPlugin64.dll]
20:03:03.2326386516OverlayManager::doActionForegroundChange Event OFF (OFF)
20:03:03.2326387951OverlayManager::OnForegroundChangedChanged False
20:03:03.2326387984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10318 Title=[
20:03:03.2326387348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:03:03.2326382751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:03:03.2326382652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:03:19.9026386516OverlayManager::doActionForegroundChange Event ON (ON)
20:03:19.9026387951OverlayManager::OnForegroundChangedChanged True
20:03:19.9026387348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:03:19.9026382758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:03:20.4046386516OverlayManager::doActionForegroundChange Event OFF (OFF)
20:03:20.4046387951OverlayManager::OnForegroundChangedChanged False
20:03:20.4046387984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10140 Title=[]
20:03:20.4046387348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:03:20.4046382751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:03:20.4046382652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:03:20.8552E687388OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
20:03:20.9106386516OverlayManager::doActionForegroundChange Event ON (ON)
20:03:20.9106387951OverlayManager::OnForegroundChangedChanged True
20:03:20.9106387348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:03:20.9106382758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:03:28.554A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
20:03:29.110A08587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
20:03:29.249A08148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
20:03:29.250A08148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
20:03:29.250A08984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
20:03:29.731A081041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc7a51470
20:03:29.731A081072RenderDeviceD3d11::initDevice adapter hash: -1033605137
20:03:29.731A081105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:03:29.731A081126RenderDeviceD3d11::initsave state
20:03:29.731A08696RenderDeviceD3d11::initDX11loading shaders...
20:03:29.739A08705RenderDeviceD3d11::initDX11create vs
20:03:29.739A08723RenderDeviceD3d11::initDX11create vs
20:03:29.745A08745RenderDeviceD3d11::initDX11create pxs
20:03:29.750A08774RenderDeviceD3d11::initDX11create raster
20:03:29.751A08842RenderDeviceD3d11::initDX11create buffers
20:03:29.751A081132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb8073c88.
20:03:29.751A081134RenderDeviceD3d11::initrestore state
20:03:29.751A081137RenderDeviceD3d11::initTarget Window [0x80732]
20:03:29.751A08244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:03:29.751A08251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:03:29.751A08193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
20:03:29.751A082093RenderDeviceD3d11::setFixSet render device fix RT.
20:03:29.751A082869OverlayManager::setGraphicsRender Device fix was set RT.
20:03:29.751A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:03:29.751A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:03:30.210A08655OverlayInputManager::HandleCommandsClear all hotkeys command
20:03:30.210A08696OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
20:03:30.210A08655OverlayInputManager::HandleCommandsClear all hotkeys command
20:03:30.210A08696OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
20:03:30.210A0826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
20:03:30.211A0821StartWidgetsRefresher::ExecuteExecute start wicket manager
20:03:30.211A08275WidgetManager::StartLayoutSchedulerstart layout scheduler
20:03:30.211A0826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
20:03:30.2271B64225InterProcessElement::openInterProcess Overwolf_ImID_9072A_P_2236 opened succesfuly
20:03:30.2271B64225InterProcessElement::openInterProcess Overwolf_PID_2236_SHARED_MEMORY_AGENT opened succesfuly
20:03:30.306A087676OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\achuk\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\165.1.2\plugins/GEPPlugin64.dll] []
20:03:30.802A0848ResetSnapShotSH::ExecuteRelease snapshot SH
20:03:30.802A0848ResetSnapShotSH::ExecuteRelease snapshot SH
20:03:30.802A085276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80732}.
20:03:30.802A082351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb7008f5
20:03:30.802A082369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:03:30.802A082417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480)
20:03:30.802A082428OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
20:03:30.803A087388OverlayManager::IsEmptyCursorCache cursor 0x10007 (v: 1)
20:03:30.803A08311PerformanceCounter::NotifyFrameRenderNotify first Render...
20:03:30.803A08949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:03:30.803A087851OverlayManager::CheckForSharedTextureSupportCheck for SHT support
20:03:30.874A085211OverlayManager::initOverlayResolutionEx 0X40008
20:03:30.874A085218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:03:30.874A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:03:30.874A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:03:31.1762E682447OverlayManager::installKeybMouseHookInstall KeybMouse
20:03:31.1762E68479InputInterceptor::stopHookunhook keyboard and mouse
20:03:31.1762E68446InputInterceptor::runHookKeyboard is hooked 0x2e68
20:03:31.1762E68456InputInterceptor::runHookNew Mouse LL is hooked
20:03:31.1762E68468InputInterceptor::runHookMouse is hooked 0x2e68
20:03:31.1762E682101OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 3, Cur = 0x10003
20:03:40.1841B64293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:03:42.1841B64153WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3015].
20:03:42.1841B6451WidgetsLayoutScheduler::Stopstoping layout scheduler
20:03:42.1841B6458WidgetsLayoutScheduler::Stopstoping layout scheduler stpped (last fps:64)
20:03:44.194A082284WidgetManager::Renderresume layout thread
20:03:44.194A08275WidgetManager::StartLayoutSchedulerstart layout scheduler
20:03:44.194A08293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:03:49.991638363ow-graphicsFailed to open pipe
20:03:49.991638363ow-graphicsFailed to open pipe
20:03:49.992638363ow-graphicsConnection initialized
20:03:49.992638152LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
20:03:49.992638127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
20:03:50.8861B64293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:03:51.187A08255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
20:03:51.440A08363ow-graphicsgraphics-hook.dll loaded against process: RainbowSix.exe
20:03:51.440A08363ow-graphics(half life scientist) everything.. seems to be in order
20:03:51.442A08363ow-graphicsd3d11 shared texture capture successful
20:06:01.6612E685975overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:06:01.7952E682818OverlayManager::DetachThreadInputDetach thread input 11880,2568
20:06:01.800A08467ReleaseD11DeviceDevice Released! [1]
20:06:01.800A082770OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:06:01.800A081448OverlayManager::RestoreGameWNDPROCSearch SWL..
20:06:01.800A081455OverlayManager::RestoreGameWNDPROCSWL restored.
20:06:01.800A081465OverlayManager::RestoreGameWNDPROCSWL OK.
20:06:01.800A081470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb7008f5
20:06:01.800A082792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:06:01.800A08187IRenderDevice::releaseRender Releasing.
20:06:01.801A08363ow-graphics----------------- d3d11 capture freed ----------------
20:06:01.826A0882RenderDeviceCaptureBase::ReleaseTextureRelease
20:06:01.826A08100RenderDeviceCaptureBase::ReleaseTextureReleased
20:06:01.826A081258RenderDeviceD3d11::releaseImplementationReleasing 1
20:06:01.826A081268RenderDeviceD3d11::releaseImplementationReleasing 2
20:06:01.826A081287RenderDeviceD3d11::releaseImplementationReleasing 3
20:06:01.826A08204IRenderDevice::releaseRender Releasing Done.
20:06:01.826A08470ReleaseD11Device End Device Released!
20:06:01.826A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
20:06:01.9726386516OverlayManager::doActionForegroundChange Event OFF (OFF)
20:06:01.9726387951OverlayManager::OnForegroundChangedChanged False
20:06:01.9726387984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10178 Title=[]
20:06:01.9726387348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:06:01.9726382751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:06:01.9726382652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:06:01.9896386666OverlayManager::doActionDisplayFPS - Triggered
20:06:02.97822BC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:06:05.022BC153WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3286].
20:06:05.022BC51WidgetsLayoutScheduler::Stopstoping layout scheduler
20:06:05.022BC58WidgetsLayoutScheduler::Stopstoping layout scheduler stpped (last fps:16)
20:09:58.986A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
20:09:59.546386516OverlayManager::doActionForegroundChange Event ON (ON)
20:09:59.546387951OverlayManager::OnForegroundChangedChanged True
20:09:59.546387348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:09:59.546382758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:09:59.65A081041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc7a51470
20:09:59.65A081105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:09:59.65A081126RenderDeviceD3d11::initsave state
20:09:59.65A08696RenderDeviceD3d11::initDX11loading shaders...
20:09:59.82A081132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb8073c88.
20:09:59.82A081134RenderDeviceD3d11::initrestore state
20:09:59.82A081137RenderDeviceD3d11::initTarget Window [0x80732]
20:09:59.82A08244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:09:59.82A08251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:09:59.82A085218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:09:59.82A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:09:59.82A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:09:59.142A0848ResetSnapShotSH::ExecuteRelease snapshot SH
20:09:59.142A085276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80732}.
20:09:59.142A082351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6450a93
20:09:59.142A082369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:09:59.142A082417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480)
20:09:59.142A082284WidgetManager::Renderresume layout thread
20:09:59.142A08275WidgetManager::StartLayoutSchedulerstart layout scheduler
20:09:59.142A08293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:09:59.143A08949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:09:59.144A08363ow-graphicsd3d11 shared texture capture successful
20:09:59.160A085211OverlayManager::initOverlayResolutionEx 0X40008
20:09:59.160A085218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:09:59.160A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:09:59.160A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:10:03.6572E682003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:10:03.6572E682447OverlayManager::installKeybMouseHookInstall KeybMouse
20:10:03.6572E68479InputInterceptor::stopHookunhook keyboard and mouse
20:10:03.6572E68446InputInterceptor::runHookKeyboard is hooked 0x2e68
20:10:03.6572E68456InputInterceptor::runHookNew Mouse LL is hooked
20:10:03.6572E68468InputInterceptor::runHookMouse is hooked 0x2e68
20:10:03.6572E685975overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:26:31.4662E682818OverlayManager::DetachThreadInputDetach thread input 11880,2568
20:26:31.549A08467ReleaseD11DeviceDevice Released! [1]
20:26:31.549A082770OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:26:31.549A081448OverlayManager::RestoreGameWNDPROCSearch SWL..
20:26:31.549A081455OverlayManager::RestoreGameWNDPROCSWL restored.
20:26:31.549A081465OverlayManager::RestoreGameWNDPROCSWL OK.
20:26:31.549A081470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6450a93
20:26:31.549A082792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:26:31.549A08187IRenderDevice::releaseRender Releasing.
20:26:31.549A08363ow-graphics----------------- d3d11 capture freed ----------------
20:26:31.549A0882RenderDeviceCaptureBase::ReleaseTextureRelease
20:26:31.549A08100RenderDeviceCaptureBase::ReleaseTextureReleased
20:26:31.549A081258RenderDeviceD3d11::releaseImplementationReleasing 1
20:26:31.549A081268RenderDeviceD3d11::releaseImplementationReleasing 2
20:26:31.549A081287RenderDeviceD3d11::releaseImplementationReleasing 3
20:26:31.549A08204IRenderDevice::releaseRender Releasing Done.
20:26:31.549A08470ReleaseD11Device End Device Released!
20:26:31.549A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
20:26:31.5886386516OverlayManager::doActionForegroundChange Event OFF (OFF)
20:26:31.5886387951OverlayManager::OnForegroundChangedChanged False
20:26:31.5896387984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10318 Title=[
20:26:31.5896387348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:26:31.5896382751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:26:31.5896382652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:26:31.6096386666OverlayManager::doActionDisplayFPS - Triggered
20:26:32.6061B64293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:26:34.6321B64153WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3378].
20:26:34.6321B6451WidgetsLayoutScheduler::Stopstoping layout scheduler
20:26:34.6321B6458WidgetsLayoutScheduler::Stopstoping layout scheduler stpped (last fps:16)
20:26:43.2376386516OverlayManager::doActionForegroundChange Event ON (ON)
20:26:43.2376387951OverlayManager::OnForegroundChangedChanged True
20:26:43.2376387348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:26:43.2376382758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:26:43.666A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
20:26:43.711A081041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc7a51470
20:26:43.711A081105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:26:43.711A081126RenderDeviceD3d11::initsave state
20:26:43.711A08696RenderDeviceD3d11::initDX11loading shaders...
20:26:43.736A081132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb8073c88.
20:26:43.736A081134RenderDeviceD3d11::initrestore state
20:26:43.736A081137RenderDeviceD3d11::initTarget Window [0x80732]
20:26:43.736A08244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:26:43.736A08251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:26:43.736A085218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:26:43.736A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:26:43.736A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:26:43.862A0848ResetSnapShotSH::ExecuteRelease snapshot SH
20:26:43.862A085276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80732}.
20:26:43.862A082351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xcab0f05
20:26:43.862A082369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:26:43.862A082417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480)
20:26:43.862A082284WidgetManager::Renderresume layout thread
20:26:43.862A08275WidgetManager::StartLayoutSchedulerstart layout scheduler
20:26:43.862A08293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:26:43.864A08949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:26:43.865A08363ow-graphicsd3d11 shared texture capture successful
20:26:43.8732E682447OverlayManager::installKeybMouseHookInstall KeybMouse
20:26:43.8732E68479InputInterceptor::stopHookunhook keyboard and mouse
20:26:43.8732E68446InputInterceptor::runHookKeyboard is hooked 0x2e68
20:26:43.8732E68456InputInterceptor::runHookNew Mouse LL is hooked
20:26:43.8732E68468InputInterceptor::runHookMouse is hooked 0x2e68
20:26:43.8732E685975overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:26:43.878A085211OverlayManager::initOverlayResolutionEx 0X40008
20:26:43.878A085218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:26:43.878A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:26:43.878A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:33:44.33522BC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:34:27.3071B64293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:34:44.7076386516OverlayManager::doActionForegroundChange Event OFF (OFF)
20:34:44.7086387951OverlayManager::OnForegroundChangedChanged False
20:34:44.7086387984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10178 Title=[]
20:34:44.7116387348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:34:44.7116382751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:34:44.7116382652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:34:44.7326386666OverlayManager::doActionDisplayFPS - Triggered
20:34:44.8552E682818OverlayManager::DetachThreadInputDetach thread input 11880,2568
20:34:44.954A08467ReleaseD11DeviceDevice Released! [1]
20:34:44.954A082770OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:34:44.954A081448OverlayManager::RestoreGameWNDPROCSearch SWL..
20:34:44.954A081455OverlayManager::RestoreGameWNDPROCSWL restored.
20:34:44.954A081465OverlayManager::RestoreGameWNDPROCSWL OK.
20:34:44.954A081470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xcab0f05
20:34:44.954A082792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:34:44.954A08187IRenderDevice::releaseRender Releasing.
20:34:44.954A08363ow-graphics----------------- d3d11 capture freed ----------------
20:34:44.954A0882RenderDeviceCaptureBase::ReleaseTextureRelease
20:34:44.954A08100RenderDeviceCaptureBase::ReleaseTextureReleased
20:34:44.954A081258RenderDeviceD3d11::releaseImplementationReleasing 1
20:34:44.954A081268RenderDeviceD3d11::releaseImplementationReleasing 2
20:34:44.954A081287RenderDeviceD3d11::releaseImplementationReleasing 3
20:34:44.954A08204IRenderDevice::releaseRender Releasing Done.
20:34:44.954A08470ReleaseD11Device End Device Released!
20:34:44.954A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
20:34:45.7181B64293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:34:47.7491B64153WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3073].
20:34:47.7491B6451WidgetsLayoutScheduler::Stopstoping layout scheduler
20:34:47.7491B6458WidgetsLayoutScheduler::Stopstoping layout scheduler stpped (last fps:7)
20:36:13.861A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
20:36:13.9296386516OverlayManager::doActionForegroundChange Event ON (ON)
20:36:13.9296387951OverlayManager::OnForegroundChangedChanged True
20:36:13.9296387348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:36:13.9296382758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:36:14.432A081041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc7a51470
20:36:14.432A081105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:36:14.432A081126RenderDeviceD3d11::initsave state
20:36:14.432A08696RenderDeviceD3d11::initDX11loading shaders...
20:36:14.449A081132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb8073c88.
20:36:14.449A081134RenderDeviceD3d11::initrestore state
20:36:14.449A081137RenderDeviceD3d11::initTarget Window [0x80732]
20:36:14.449A08244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:36:14.449A08251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:36:14.449A085218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:36:14.449A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:36:14.449A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:36:14.687A0848ResetSnapShotSH::ExecuteRelease snapshot SH
20:36:14.687A085276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80732}.
20:36:14.687A082351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x40f70881
20:36:14.688A082369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:36:14.688A082417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480)
20:36:14.688A082284WidgetManager::Renderresume layout thread
20:36:14.688A08275WidgetManager::StartLayoutSchedulerstart layout scheduler
20:36:14.688A08293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:36:14.689A08949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:36:14.689A08363ow-graphicsd3d11 shared texture capture successful
20:36:14.716A085211OverlayManager::initOverlayResolutionEx 0X40008
20:36:14.717A085218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:36:14.717A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:36:14.717A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:36:15.1062E682003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:36:15.1062E682447OverlayManager::installKeybMouseHookInstall KeybMouse
20:36:15.1062E68479InputInterceptor::stopHookunhook keyboard and mouse
20:36:15.1062E68446InputInterceptor::runHookKeyboard is hooked 0x2e68
20:36:15.1062E68456InputInterceptor::runHookNew Mouse LL is hooked
20:36:15.1062E68468InputInterceptor::runHookMouse is hooked 0x2e68
20:36:16.5226386516OverlayManager::doActionForegroundChange Event OFF (OFF)
20:36:16.5226387951OverlayManager::OnForegroundChangedChanged False
20:36:16.5226387984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10178 Title=[]
20:36:16.5256387348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:36:16.5256382751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:36:16.5256382652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:36:16.5356386666OverlayManager::doActionDisplayFPS - Triggered
20:36:16.5452E685975overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:36:16.7042E682818OverlayManager::DetachThreadInputDetach thread input 11880,2568
20:36:16.710A08467ReleaseD11DeviceDevice Released! [1]
20:36:16.710A082770OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:36:16.710A081448OverlayManager::RestoreGameWNDPROCSearch SWL..
20:36:16.710A081455OverlayManager::RestoreGameWNDPROCSWL restored.
20:36:16.710A081465OverlayManager::RestoreGameWNDPROCSWL OK.
20:36:16.711A081470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x40f70881
20:36:16.711A082792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:36:16.711A08187IRenderDevice::releaseRender Releasing.
20:36:16.711A08363ow-graphics----------------- d3d11 capture freed ----------------
20:36:16.711A0882RenderDeviceCaptureBase::ReleaseTextureRelease
20:36:16.711A08100RenderDeviceCaptureBase::ReleaseTextureReleased
20:36:16.711A081258RenderDeviceD3d11::releaseImplementationReleasing 1
20:36:16.711A081268RenderDeviceD3d11::releaseImplementationReleasing 2
20:36:16.711A081287RenderDeviceD3d11::releaseImplementationReleasing 3
20:36:16.711A08204IRenderDevice::releaseRender Releasing Done.
20:36:16.711A08470ReleaseD11Device End Device Released!
20:36:16.711A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
20:36:17.54022BC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:36:19.56722BC153WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3178].
20:36:19.56722BC51WidgetsLayoutScheduler::Stopstoping layout scheduler
20:36:19.56722BC58WidgetsLayoutScheduler::Stopstoping layout scheduler stpped (last fps:16)
20:36:34.120A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
20:36:34.217A081041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc7a51470
20:36:34.217A081105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:36:34.217A081126RenderDeviceD3d11::initsave state
20:36:34.217A08696RenderDeviceD3d11::initDX11loading shaders...
20:36:34.232A081132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb8073c88.
20:36:34.232A081134RenderDeviceD3d11::initrestore state
20:36:34.232A081137RenderDeviceD3d11::initTarget Window [0x80732]
20:36:34.232A08244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:36:34.232A08251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:36:34.232A082758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:36:34.232A085218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:36:34.232A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:36:34.232A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:36:34.2606386516OverlayManager::doActionForegroundChange Event ON (ON)
20:36:34.2606387951OverlayManager::OnForegroundChangedChanged True
20:36:34.2606387348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:36:34.268A0848ResetSnapShotSH::ExecuteRelease snapshot SH
20:36:34.269A085276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80732}.
20:36:34.269A082351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x41cf0881
20:36:34.269A082369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:36:34.269A082417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480)
20:36:34.269A082284WidgetManager::Renderresume layout thread
20:36:34.269A08275WidgetManager::StartLayoutSchedulerstart layout scheduler
20:36:34.269A08293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:36:34.270A08949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:36:34.270A08363ow-graphicsd3d11 shared texture capture successful
20:36:34.2796386666OverlayManager::doActionDisplayFPS - Triggered
20:36:34.285A085211OverlayManager::initOverlayResolutionEx 0X40008
20:36:34.285A085218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:36:34.285A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:36:34.285A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:36:34.285A08949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:36:34.2912E682003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:36:34.2912E682447OverlayManager::installKeybMouseHookInstall KeybMouse
20:36:34.2912E68479InputInterceptor::stopHookunhook keyboard and mouse
20:36:34.2912E68446InputInterceptor::runHookKeyboard is hooked 0x2e68
20:36:34.2912E68456InputInterceptor::runHookNew Mouse LL is hooked
20:36:34.3042E68468InputInterceptor::runHookMouse is hooked 0x2e68
20:36:35.2896386516OverlayManager::doActionForegroundChange Event OFF (OFF)
20:36:35.2896387951OverlayManager::OnForegroundChangedChanged False
20:36:35.2916387984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10178 Title=[]
20:36:35.2936387348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:36:35.2936382751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:36:35.2936382652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:36:35.3066386666OverlayManager::doActionDisplayFPS - Triggered
20:36:35.3122E685975overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:36:35.3892E682818OverlayManager::DetachThreadInputDetach thread input 11880,2568
20:36:35.398A08467ReleaseD11DeviceDevice Released! [1]
20:36:35.398A082770OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:36:35.398A081448OverlayManager::RestoreGameWNDPROCSearch SWL..
20:36:35.398A081455OverlayManager::RestoreGameWNDPROCSWL restored.
20:36:35.398A081465OverlayManager::RestoreGameWNDPROCSWL OK.
20:36:35.398A081470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x41cf0881
20:36:35.398A082792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:36:35.398A08187IRenderDevice::releaseRender Releasing.
20:36:35.398A08363ow-graphics----------------- d3d11 capture freed ----------------
20:36:35.398A0882RenderDeviceCaptureBase::ReleaseTextureRelease
20:36:35.398A08100RenderDeviceCaptureBase::ReleaseTextureReleased
20:36:35.398A081258RenderDeviceD3d11::releaseImplementationReleasing 1
20:36:35.398A081268RenderDeviceD3d11::releaseImplementationReleasing 2
20:36:35.398A081287RenderDeviceD3d11::releaseImplementationReleasing 3
20:36:35.398A08204IRenderDevice::releaseRender Releasing Done.
20:36:35.398A08470ReleaseD11Device End Device Released!
20:36:35.398A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
20:36:36.30922BC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:36:38.33822BC153WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3073].
20:36:38.33822BC51WidgetsLayoutScheduler::Stopstoping layout scheduler
20:36:38.33822BC58WidgetsLayoutScheduler::Stopstoping layout scheduler stpped (last fps:14)
20:36:42.4616386516OverlayManager::doActionForegroundChange Event ON (ON)
20:36:42.4616387951OverlayManager::OnForegroundChangedChanged True
20:36:42.4616387348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:36:42.4616382758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:36:42.506A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
20:36:42.544A081041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc7a51470
20:36:42.544A081105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:36:42.544A081126RenderDeviceD3d11::initsave state
20:36:42.544A08696RenderDeviceD3d11::initDX11loading shaders...
20:36:42.560A081132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb8073c88.
20:36:42.560A081134RenderDeviceD3d11::initrestore state
20:36:42.560A081137RenderDeviceD3d11::initTarget Window [0x80732]
20:36:42.560A08244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:36:42.560A08251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:36:42.560A085218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:36:42.560A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:36:42.560A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:36:42.573A0848ResetSnapShotSH::ExecuteRelease snapshot SH
20:36:42.573A085276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80732}.
20:36:42.573A082351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xdc70483
20:36:42.573A082369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:36:42.573A082417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480)
20:36:42.573A082284WidgetManager::Renderresume layout thread
20:36:42.573A08275WidgetManager::StartLayoutSchedulerstart layout scheduler
20:36:42.573A08293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:36:42.574A08949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:36:42.575A08363ow-graphicsd3d11 shared texture capture successful
20:36:42.590A085211OverlayManager::initOverlayResolutionEx 0X40008
20:36:42.590A085218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:36:42.590A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:36:42.590A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:36:42.9072E682003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:36:42.9072E682447OverlayManager::installKeybMouseHookInstall KeybMouse
20:36:42.9072E68479InputInterceptor::stopHookunhook keyboard and mouse
20:36:42.9072E68446InputInterceptor::runHookKeyboard is hooked 0x2e68
20:36:42.9072E68456InputInterceptor::runHookNew Mouse LL is hooked
20:36:42.9072E68468InputInterceptor::runHookMouse is hooked 0x2e68
20:39:16.3642E685975overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:40:01.3912E682818OverlayManager::DetachThreadInputDetach thread input 11880,2568
20:40:01.449A08467ReleaseD11DeviceDevice Released! [1]
20:40:01.449A082770OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:40:01.449A081448OverlayManager::RestoreGameWNDPROCSearch SWL..
20:40:01.449A081455OverlayManager::RestoreGameWNDPROCSWL restored.
20:40:01.449A081465OverlayManager::RestoreGameWNDPROCSWL OK.
20:40:01.449A081470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xdc70483
20:40:01.449A082792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:40:01.449A08187IRenderDevice::releaseRender Releasing.
20:40:01.449A08363ow-graphics----------------- d3d11 capture freed ----------------
20:40:01.449A0882RenderDeviceCaptureBase::ReleaseTextureRelease
20:40:01.449A08100RenderDeviceCaptureBase::ReleaseTextureReleased
20:40:01.449A081258RenderDeviceD3d11::releaseImplementationReleasing 1
20:40:01.449A081268RenderDeviceD3d11::releaseImplementationReleasing 2
20:40:01.449A081287RenderDeviceD3d11::releaseImplementationReleasing 3
20:40:01.449A08204IRenderDevice::releaseRender Releasing Done.
20:40:01.449A08470ReleaseD11Device End Device Released!
20:40:01.449A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
20:40:01.7386386516OverlayManager::doActionForegroundChange Event OFF (OFF)
20:40:01.7386387951OverlayManager::OnForegroundChangedChanged False
20:40:01.7386387984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10318 Title=[#
20:40:01.7386387348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:40:01.7386382751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:40:01.7386382652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:40:01.7566386666OverlayManager::doActionDisplayFPS - Triggered
20:40:02.74622BC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:40:04.76822BC153WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3479].
20:40:04.76822BC51WidgetsLayoutScheduler::Stopstoping layout scheduler
20:40:04.76822BC58WidgetsLayoutScheduler::Stopstoping layout scheduler stpped (last fps:16)
20:40:08.540A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
20:40:08.628A081041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc7a51470
20:40:08.628A081105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:40:08.628A081126RenderDeviceD3d11::initsave state
20:40:08.628A08696RenderDeviceD3d11::initDX11loading shaders...
20:40:08.648A081132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb8073c88.
20:40:08.648A081134RenderDeviceD3d11::initrestore state
20:40:08.648A081137RenderDeviceD3d11::initTarget Window [0x80732]
20:40:08.648A08244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:40:08.648A08251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:40:08.648A082758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:40:08.648A085218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:40:08.648A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:40:08.648A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:40:08.654A0848ResetSnapShotSH::ExecuteRelease snapshot SH
20:40:08.654A085276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80732}.
20:40:08.654A082351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2a0140d
20:40:08.654A082369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:40:08.654A082417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480)
20:40:08.654A082284WidgetManager::Renderresume layout thread
20:40:08.654A08275WidgetManager::StartLayoutSchedulerstart layout scheduler
20:40:08.654A08293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:40:08.6602E682003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:40:08.6602E682447OverlayManager::installKeybMouseHookInstall KeybMouse
20:40:08.6602E68479InputInterceptor::stopHookunhook keyboard and mouse
20:40:08.6612E68446InputInterceptor::runHookKeyboard is hooked 0x2e68
20:40:08.6612E68456InputInterceptor::runHookNew Mouse LL is hooked
20:40:08.6612E68468InputInterceptor::runHookMouse is hooked 0x2e68
20:40:08.654A081611WidgetManager::drawskip widget draw (not in foreground) False - False
20:40:08.731A08949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:40:08.738A085211OverlayManager::initOverlayResolutionEx 0X40008
20:40:08.738A085218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:40:08.738A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:40:08.738A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:40:08.8596386516OverlayManager::doActionForegroundChange Event ON (ON)
20:40:08.8596387951OverlayManager::OnForegroundChangedChanged True
20:40:08.8596387348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:40:08.8622E685975overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:40:08.864A08363ow-graphicsd3d11 shared texture capture successful
20:40:08.8806386666OverlayManager::doActionDisplayFPS - Triggered
20:40:08.887A08949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:48:00.98022BC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:48:11.28322BC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:49:45.4502E682818OverlayManager::DetachThreadInputDetach thread input 11880,2568
20:49:45.494A08467ReleaseD11DeviceDevice Released! [1]
20:49:45.494A082770OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:49:45.494A081448OverlayManager::RestoreGameWNDPROCSearch SWL..
20:49:45.494A081455OverlayManager::RestoreGameWNDPROCSWL restored.
20:49:45.494A081465OverlayManager::RestoreGameWNDPROCSWL OK.
20:49:45.494A081470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2a0140d
20:49:45.494A082792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:49:45.494A08187IRenderDevice::releaseRender Releasing.
20:49:45.494A08363ow-graphics----------------- d3d11 capture freed ----------------
20:49:45.494A0882RenderDeviceCaptureBase::ReleaseTextureRelease
20:49:45.494A08100RenderDeviceCaptureBase::ReleaseTextureReleased
20:49:45.494A081258RenderDeviceD3d11::releaseImplementationReleasing 1
20:49:45.494A081268RenderDeviceD3d11::releaseImplementationReleasing 2
20:49:45.494A081287RenderDeviceD3d11::releaseImplementationReleasing 3
20:49:45.494A08204IRenderDevice::releaseRender Releasing Done.
20:49:45.494A08470ReleaseD11Device End Device Released!
20:49:45.495A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
20:49:45.7226386516OverlayManager::doActionForegroundChange Event OFF (OFF)
20:49:45.7226387951OverlayManager::OnForegroundChangedChanged False
20:49:45.7226387984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10318 Title=[#
20:49:45.7226387348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:49:45.7226382751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:49:45.7226382652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:49:45.7506386666OverlayManager::doActionDisplayFPS - Triggered
20:49:46.7321B64293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:49:48.7401B64153WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3441].
20:49:48.7401B6451WidgetsLayoutScheduler::Stopstoping layout scheduler
20:49:48.7401B6458WidgetsLayoutScheduler::Stopstoping layout scheduler stpped (last fps:16)
20:50:40.501A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
20:50:40.586A081041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc7a51470
20:50:40.586A081105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:50:40.586A081126RenderDeviceD3d11::initsave state
20:50:40.586A08696RenderDeviceD3d11::initDX11loading shaders...
20:50:40.599A081132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb8073c88.
20:50:40.599A081134RenderDeviceD3d11::initrestore state
20:50:40.599A081137RenderDeviceD3d11::initTarget Window [0x80732]
20:50:40.599A08244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:50:40.599A08251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:50:40.599A082758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:50:40.599A085218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:50:40.599A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:50:40.599A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:50:40.723A0848ResetSnapShotSH::ExecuteRelease snapshot SH
20:50:40.723A085276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80732}.
20:50:40.723A082351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x71088f
20:50:40.723A082369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:50:40.723A082417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480)
20:50:40.723A082284WidgetManager::Renderresume layout thread
20:50:40.723A08275WidgetManager::StartLayoutSchedulerstart layout scheduler
20:50:40.723A08293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:50:40.723A081611WidgetManager::drawskip widget draw (not in foreground) False - False
20:50:40.723A08949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:50:40.735A085211OverlayManager::initOverlayResolutionEx 0X40008
20:50:40.735A085218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:50:40.735A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:50:40.735A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:50:40.8162E682003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:50:40.8162E682447OverlayManager::installKeybMouseHookInstall KeybMouse
20:50:40.8162E68479InputInterceptor::stopHookunhook keyboard and mouse
20:50:40.8172E68446InputInterceptor::runHookKeyboard is hooked 0x2e68
20:50:40.8172E68456InputInterceptor::runHookNew Mouse LL is hooked
20:50:40.8172E68468InputInterceptor::runHookMouse is hooked 0x2e68
20:50:40.8676386516OverlayManager::doActionForegroundChange Event ON (ON)
20:50:40.8676387951OverlayManager::OnForegroundChangedChanged True
20:50:40.8676387348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:50:40.8752E685975overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:50:40.875A08363ow-graphicsd3d11 shared texture capture successful
20:50:40.8876386666OverlayManager::doActionDisplayFPS - Triggered
20:50:40.910A08949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:55:24.3791B64293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:56:04.5421B64293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:17:18.9002E682818OverlayManager::DetachThreadInputDetach thread input 11880,2568
21:17:19.376386516OverlayManager::doActionForegroundChange Event OFF (OFF)
21:17:19.376387951OverlayManager::OnForegroundChangedChanged False
21:17:19.376387984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10318 Title=[#
21:17:19.38A08467ReleaseD11DeviceDevice Released! [1]
21:17:19.38A082770OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:17:19.38A081448OverlayManager::RestoreGameWNDPROCSearch SWL..
21:17:19.38A081455OverlayManager::RestoreGameWNDPROCSWL restored.
21:17:19.38A081465OverlayManager::RestoreGameWNDPROCSWL OK.
21:17:19.38A081470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x71088f
21:17:19.38A082792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:17:19.386387348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:17:19.38A08187IRenderDevice::releaseRender Releasing.
21:17:19.386382751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:17:19.386382652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:17:19.38A08363ow-graphics----------------- d3d11 capture freed ----------------
21:17:19.38A0882RenderDeviceCaptureBase::ReleaseTextureRelease
21:17:19.38A08100RenderDeviceCaptureBase::ReleaseTextureReleased
21:17:19.38A081258RenderDeviceD3d11::releaseImplementationReleasing 1
21:17:19.38A081268RenderDeviceD3d11::releaseImplementationReleasing 2
21:17:19.38A081287RenderDeviceD3d11::releaseImplementationReleasing 3
21:17:19.38A08204IRenderDevice::releaseRender Releasing Done.
21:17:19.38A08470ReleaseD11Device End Device Released!
21:17:19.38A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
21:17:19.456386666OverlayManager::doActionDisplayFPS - Triggered
21:17:20.471B64293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:17:22.851B64153WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3264].
21:17:22.851B6451WidgetsLayoutScheduler::Stopstoping layout scheduler
21:17:22.851B6458WidgetsLayoutScheduler::Stopstoping layout scheduler stpped (last fps:16)
21:17:29.7386386516OverlayManager::doActionForegroundChange Event ON (ON)
21:17:29.7386387951OverlayManager::OnForegroundChangedChanged True
21:17:29.7386387348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:17:29.7386382758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:17:30.446A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
21:17:30.516A081041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc7a51470
21:17:30.516A081105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:17:30.516A081126RenderDeviceD3d11::initsave state
21:17:30.516A08696RenderDeviceD3d11::initDX11loading shaders...
21:17:30.581A081132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb8073c88.
21:17:30.581A081134RenderDeviceD3d11::initrestore state
21:17:30.581A081137RenderDeviceD3d11::initTarget Window [0x80732]
21:17:30.581A08244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:17:30.581A08251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:17:30.581A085218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:17:30.581A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:17:30.581A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:17:30.595A0848ResetSnapShotSH::ExecuteRelease snapshot SH
21:17:30.596A085276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80732}.
21:17:30.596A082351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3d509e3
21:17:30.596A082369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:17:30.596A082417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480)
21:17:30.596A082284WidgetManager::Renderresume layout thread
21:17:30.596A08275WidgetManager::StartLayoutSchedulerstart layout scheduler
21:17:30.596A08293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:17:30.597A08949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:17:30.598A08363ow-graphicsd3d11 shared texture capture successful
21:17:30.6022E682003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:17:30.6022E682447OverlayManager::installKeybMouseHookInstall KeybMouse
21:17:30.6022E68479InputInterceptor::stopHookunhook keyboard and mouse
21:17:30.6022E68446InputInterceptor::runHookKeyboard is hooked 0x2e68
21:17:30.6022E68456InputInterceptor::runHookNew Mouse LL is hooked
21:17:30.6022E68468InputInterceptor::runHookMouse is hooked 0x2e68
21:17:30.695A085211OverlayManager::initOverlayResolutionEx 0X40008
21:17:30.695A085218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:17:30.695A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:17:30.695A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:18:52.7512E685975overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:19:20.6902E682818OverlayManager::DetachThreadInputDetach thread input 11880,2568
21:19:20.699A08467ReleaseD11DeviceDevice Released! [1]
21:19:20.699A082770OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:19:20.699A081448OverlayManager::RestoreGameWNDPROCSearch SWL..
21:19:20.699A081455OverlayManager::RestoreGameWNDPROCSWL restored.
21:19:20.699A081465OverlayManager::RestoreGameWNDPROCSWL OK.
21:19:20.699A081470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3d509e3
21:19:20.699A082792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:19:20.699A08187IRenderDevice::releaseRender Releasing.
21:19:20.699A08363ow-graphics----------------- d3d11 capture freed ----------------
21:19:20.699A0882RenderDeviceCaptureBase::ReleaseTextureRelease
21:19:20.699A08100RenderDeviceCaptureBase::ReleaseTextureReleased
21:19:20.699A081258RenderDeviceD3d11::releaseImplementationReleasing 1
21:19:20.699A081268RenderDeviceD3d11::releaseImplementationReleasing 2
21:19:20.699A081287RenderDeviceD3d11::releaseImplementationReleasing 3
21:19:20.699A08204IRenderDevice::releaseRender Releasing Done.
21:19:20.699A08470ReleaseD11Device End Device Released!
21:19:20.699A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
21:19:20.9846386516OverlayManager::doActionForegroundChange Event OFF (OFF)
21:19:20.9846387951OverlayManager::OnForegroundChangedChanged False
21:19:20.9846387984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10318 Title=[#
21:19:20.9846387348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:19:20.9846382751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:19:20.9846382652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:19:21.76386666OverlayManager::doActionDisplayFPS - Triggered
21:19:21.98022BC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:19:24.2022BC153WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3441].
21:19:24.2022BC51WidgetsLayoutScheduler::Stopstoping layout scheduler
21:19:24.2022BC58WidgetsLayoutScheduler::Stopstoping layout scheduler stpped (last fps:15)
21:19:30.923A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
21:19:30.980A081041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc7a51470
21:19:30.980A081105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:19:30.980A081126RenderDeviceD3d11::initsave state
21:19:30.980A08696RenderDeviceD3d11::initDX11loading shaders...
21:19:31.16A081132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb8073c88.
21:19:31.16A081134RenderDeviceD3d11::initrestore state
21:19:31.16A081137RenderDeviceD3d11::initTarget Window [0x80732]
21:19:31.16A08244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:19:31.16A08251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:19:31.17A082758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:19:31.17A085218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:19:31.17A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:19:31.17A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:19:31.30A0848ResetSnapShotSH::ExecuteRelease snapshot SH
21:19:31.30A085276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80732}.
21:19:31.30A082351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6ab08b3
21:19:31.30A082369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:19:31.30A082417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480)
21:19:31.30A082284WidgetManager::Renderresume layout thread
21:19:31.30A08275WidgetManager::StartLayoutSchedulerstart layout scheduler
21:19:31.30A08293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:19:31.30A081611WidgetManager::drawskip widget draw (not in foreground) False - False
21:19:31.30A08949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:19:31.54A085211OverlayManager::initOverlayResolutionEx 0X40008
21:19:31.54A085218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:19:31.54A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:19:31.54A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:19:31.1796386516OverlayManager::doActionForegroundChange Event ON (ON)
21:19:31.1796387951OverlayManager::OnForegroundChangedChanged True
21:19:31.1796387348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:19:31.1966386666OverlayManager::doActionDisplayFPS - Triggered
21:19:31.196A08363ow-graphicsd3d11 shared texture capture successful
21:19:31.2002E682447OverlayManager::installKeybMouseHookInstall KeybMouse
21:19:31.2002E68479InputInterceptor::stopHookunhook keyboard and mouse
21:19:31.2002E68446InputInterceptor::runHookKeyboard is hooked 0x2e68
21:19:31.2002E68456InputInterceptor::runHookNew Mouse LL is hooked
21:19:31.2002E68468InputInterceptor::runHookMouse is hooked 0x2e68
21:19:31.2002E685975overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:19:31.203A08949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:19:53.19522BC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:20:25.7701B64293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:32:09.93432DC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:38:14.61232DC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:38:34.62532DC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:44:02.3422BC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:45:24.63432DC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:02:33.1982E682818OverlayManager::DetachThreadInputDetach thread input 11880,2568
22:02:33.308A08467ReleaseD11DeviceDevice Released! [1]
22:02:33.308A082770OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:02:33.308A081448OverlayManager::RestoreGameWNDPROCSearch SWL..
22:02:33.308A081455OverlayManager::RestoreGameWNDPROCSWL restored.
22:02:33.308A081465OverlayManager::RestoreGameWNDPROCSWL OK.
22:02:33.308A081470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6ab08b3
22:02:33.308A082792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:02:33.308A08187IRenderDevice::releaseRender Releasing.
22:02:33.353A08363ow-graphics----------------- d3d11 capture freed ----------------
22:02:33.353A0882RenderDeviceCaptureBase::ReleaseTextureRelease
22:02:33.353A08100RenderDeviceCaptureBase::ReleaseTextureReleased
22:02:33.353A081258RenderDeviceD3d11::releaseImplementationReleasing 1
22:02:33.353A081268RenderDeviceD3d11::releaseImplementationReleasing 2
22:02:33.353A081287RenderDeviceD3d11::releaseImplementationReleasing 3
22:02:33.353A08204IRenderDevice::releaseRender Releasing Done.
22:02:33.353A08470ReleaseD11Device End Device Released!
22:02:33.353A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
22:02:33.4526386516OverlayManager::doActionForegroundChange Event OFF (OFF)
22:02:33.4526387951OverlayManager::OnForegroundChangedChanged False
22:02:33.4526387984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10318 Title=[#
22:02:33.4526387348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:02:33.4526382751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:02:33.4526382652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:02:33.4766386666OverlayManager::doActionDisplayFPS - Triggered
22:02:34.4611688293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:02:36.4991688153WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3505].
22:02:36.499168851WidgetsLayoutScheduler::Stopstoping layout scheduler
22:02:36.499168858WidgetsLayoutScheduler::Stopstoping layout scheduler stpped (last fps:8)
22:02:49.2146386516OverlayManager::doActionForegroundChange Event ON (ON)
22:02:49.2146387951OverlayManager::OnForegroundChangedChanged True
22:02:49.2146387348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:02:49.2146382758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:02:49.663A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
22:02:49.697A081041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc7a51470
22:02:49.697A081105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:02:49.697A081126RenderDeviceD3d11::initsave state
22:02:49.697A08696RenderDeviceD3d11::initDX11loading shaders...
22:02:49.903A081132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb8073c88.
22:02:49.903A081134RenderDeviceD3d11::initrestore state
22:02:49.903A081137RenderDeviceD3d11::initTarget Window [0x80732]
22:02:49.903A08244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:02:49.903A08251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:02:49.903A085218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:02:49.903A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:02:49.904A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:02:49.906A0848ResetSnapShotSH::ExecuteRelease snapshot SH
22:02:49.906A085276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80732}.
22:02:49.907A082351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd6009b3
22:02:49.907A082369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:02:49.907A082417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480)
22:02:49.907A082284WidgetManager::Renderresume layout thread
22:02:49.907A08275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:02:49.907A08293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:02:49.9072E682003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:02:49.9072E682447OverlayManager::installKeybMouseHookInstall KeybMouse
22:02:49.9072E68479InputInterceptor::stopHookunhook keyboard and mouse
22:02:49.9072E68446InputInterceptor::runHookKeyboard is hooked 0x2e68
22:02:49.9072E68456InputInterceptor::runHookNew Mouse LL is hooked
22:02:49.9082E68468InputInterceptor::runHookMouse is hooked 0x2e68
22:02:49.9082E685975overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:02:49.909A08949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:02:49.910A08363ow-graphicsd3d11 shared texture capture successful
22:02:49.933A085211OverlayManager::initOverlayResolutionEx 0X40008
22:02:49.933A085218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:02:49.933A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:02:49.933A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:03:14.8522E682818OverlayManager::DetachThreadInputDetach thread input 11880,2568
22:03:14.860A08467ReleaseD11DeviceDevice Released! [1]
22:03:14.860A082770OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:03:14.860A081448OverlayManager::RestoreGameWNDPROCSearch SWL..
22:03:14.860A081455OverlayManager::RestoreGameWNDPROCSWL restored.
22:03:14.860A081465OverlayManager::RestoreGameWNDPROCSWL OK.
22:03:14.860A081470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd6009b3
22:03:14.860A082792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:03:14.860A08187IRenderDevice::releaseRender Releasing.
22:03:14.860A08363ow-graphics----------------- d3d11 capture freed ----------------
22:03:14.860A0882RenderDeviceCaptureBase::ReleaseTextureRelease
22:03:14.860A08100RenderDeviceCaptureBase::ReleaseTextureReleased
22:03:14.860A081258RenderDeviceD3d11::releaseImplementationReleasing 1
22:03:14.860A081268RenderDeviceD3d11::releaseImplementationReleasing 2
22:03:14.860A081287RenderDeviceD3d11::releaseImplementationReleasing 3
22:03:14.860A08204IRenderDevice::releaseRender Releasing Done.
22:03:14.860A08470ReleaseD11Device End Device Released!
22:03:14.860A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
22:03:15.2016386516OverlayManager::doActionForegroundChange Event OFF (OFF)
22:03:15.2016387951OverlayManager::OnForegroundChangedChanged False
22:03:15.2016387984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10318 Title=[#notifications - Discord]
22:03:15.2016387348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:03:15.2016382751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:03:15.2016382652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:03:15.2236386666OverlayManager::doActionDisplayFPS - Triggered
22:03:16.2281688293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:03:18.2551688153WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3481].
22:03:18.255168851WidgetsLayoutScheduler::Stopstoping layout scheduler
22:03:18.255168858WidgetsLayoutScheduler::Stopstoping layout scheduler stpped (last fps:16)
22:03:20.3286386516OverlayManager::doActionForegroundChange Event ON (ON)
22:03:20.3286387951OverlayManager::OnForegroundChangedChanged True
22:03:20.3306387348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:03:20.3306382758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:03:20.439A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
22:03:20.494A081041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc7a51470
22:03:20.494A081105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:03:20.494A081126RenderDeviceD3d11::initsave state
22:03:20.494A08696RenderDeviceD3d11::initDX11loading shaders...
22:03:20.541A081132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb8073c88.
22:03:20.541A081134RenderDeviceD3d11::initrestore state
22:03:20.541A081137RenderDeviceD3d11::initTarget Window [0x80732]
22:03:20.541A08244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:03:20.541A08251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:03:20.541A085218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:03:20.541A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:03:20.541A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:03:20.546A0848ResetSnapShotSH::ExecuteRelease snapshot SH
22:03:20.546A085276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80732}.
22:03:20.546A082351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2b307e1
22:03:20.547A082369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:03:20.547A082417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480)
22:03:20.547A082284WidgetManager::Renderresume layout thread
22:03:20.547A08275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:03:20.547A08293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:03:20.547A08949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:03:20.549A08363ow-graphicsd3d11 shared texture capture successful
22:03:20.562A085211OverlayManager::initOverlayResolutionEx 0X40008
22:03:20.562A085218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:03:20.562A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:03:20.562A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:03:20.5642E682447OverlayManager::installKeybMouseHookInstall KeybMouse
22:03:20.5642E68479InputInterceptor::stopHookunhook keyboard and mouse
22:03:20.5642E68446InputInterceptor::runHookKeyboard is hooked 0x2e68
22:03:20.5642E68456InputInterceptor::runHookNew Mouse LL is hooked
22:03:20.5642E68468InputInterceptor::runHookMouse is hooked 0x2e68
22:03:20.5642E685975overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:03:41.132E685975overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:03:41.2526386516OverlayManager::doActionForegroundChange Event OFF (OFF)
22:03:41.2526387951OverlayManager::OnForegroundChangedChanged False
22:03:41.2536387984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10318 Title=[#notifications - Discord]
22:03:41.2536387348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:03:41.2536382751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:03:41.2536382652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:03:41.2586386666OverlayManager::doActionDisplayFPS - Triggered
22:03:42.1742E682818OverlayManager::DetachThreadInputDetach thread input 11880,2568
22:03:42.2511688293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:03:42.434A08467ReleaseD11DeviceDevice Released! [1]
22:03:42.434A082770OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:03:42.434A081448OverlayManager::RestoreGameWNDPROCSearch SWL..
22:03:42.434A081455OverlayManager::RestoreGameWNDPROCSWL restored.
22:03:42.434A081465OverlayManager::RestoreGameWNDPROCSWL OK.
22:03:42.434A081470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2b307e1
22:03:42.434A082792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:03:42.434A08187IRenderDevice::releaseRender Releasing.
22:03:42.434A08363ow-graphics----------------- d3d11 capture freed ----------------
22:03:42.434A0882RenderDeviceCaptureBase::ReleaseTextureRelease
22:03:42.434A08100RenderDeviceCaptureBase::ReleaseTextureReleased
22:03:42.434A081258RenderDeviceD3d11::releaseImplementationReleasing 1
22:03:42.434A081268RenderDeviceD3d11::releaseImplementationReleasing 2
22:03:42.434A081287RenderDeviceD3d11::releaseImplementationReleasing 3
22:03:42.434A08204IRenderDevice::releaseRender Releasing Done.
22:03:42.434A08470ReleaseD11Device End Device Released!
22:03:42.434A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
22:03:42.537A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
22:03:43.248A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
22:03:43.2956386516OverlayManager::doActionForegroundChange Event ON (ON)
22:03:43.2956387951OverlayManager::OnForegroundChangedChanged True
22:03:43.2956387348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:03:43.2956382758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:03:43.337A081041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc7a51470
22:03:43.337A081105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:03:43.337A081126RenderDeviceD3d11::initsave state
22:03:43.337A08696RenderDeviceD3d11::initDX11loading shaders...
22:03:43.361A081132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb8073c88.
22:03:43.361A081134RenderDeviceD3d11::initrestore state
22:03:43.361A081137RenderDeviceD3d11::initTarget Window [0x80732]
22:03:43.361A08244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:03:43.361A08251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:03:43.361A085218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:03:43.361A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:03:43.361A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:03:43.365A0848ResetSnapShotSH::ExecuteRelease snapshot SH
22:03:43.366A085276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80732}.
22:03:43.366A082351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1ecd0637
22:03:43.366A082369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:03:43.366A082417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480)
22:03:43.367A08949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:03:43.367A08363ow-graphicsd3d11 shared texture capture successful
22:03:43.3722E682003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:03:43.3722E682447OverlayManager::installKeybMouseHookInstall KeybMouse
22:03:43.3722E68479InputInterceptor::stopHookunhook keyboard and mouse
22:03:43.3722E68446InputInterceptor::runHookKeyboard is hooked 0x2e68
22:03:43.3722E68456InputInterceptor::runHookNew Mouse LL is hooked
22:03:43.3722E68468InputInterceptor::runHookMouse is hooked 0x2e68
22:03:43.3722E685975overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:03:43.373A085211OverlayManager::initOverlayResolutionEx 0X40008
22:03:43.373A085218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:03:43.373A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:03:43.373A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:03:45.8082E682818OverlayManager::DetachThreadInputDetach thread input 11880,2568
22:03:45.820A08467ReleaseD11DeviceDevice Released! [1]
22:03:45.820A082770OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:03:45.820A081448OverlayManager::RestoreGameWNDPROCSearch SWL..
22:03:45.820A081455OverlayManager::RestoreGameWNDPROCSWL restored.
22:03:45.820A081465OverlayManager::RestoreGameWNDPROCSWL OK.
22:03:45.820A081470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1ecd0637
22:03:45.820A082792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:03:45.820A08187IRenderDevice::releaseRender Releasing.
22:03:45.820A08363ow-graphics----------------- d3d11 capture freed ----------------
22:03:45.820A0882RenderDeviceCaptureBase::ReleaseTextureRelease
22:03:45.820A08100RenderDeviceCaptureBase::ReleaseTextureReleased
22:03:45.820A081258RenderDeviceD3d11::releaseImplementationReleasing 1
22:03:45.820A081268RenderDeviceD3d11::releaseImplementationReleasing 2
22:03:45.821A081287RenderDeviceD3d11::releaseImplementationReleasing 3
22:03:45.821A08204IRenderDevice::releaseRender Releasing Done.
22:03:45.821A08470ReleaseD11Device End Device Released!
22:03:45.821A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
22:03:45.8356386516OverlayManager::doActionForegroundChange Event OFF (OFF)
22:03:45.8356387951OverlayManager::OnForegroundChangedChanged False
22:03:45.8356387984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10178 Title=[]
22:03:45.8366387348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:03:45.8366382751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:03:45.8366382652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:03:45.8576386666OverlayManager::doActionDisplayFPS - Triggered
22:03:46.8031688293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:03:48.8361688153WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3124].
22:03:48.836168851WidgetsLayoutScheduler::Stopstoping layout scheduler
22:03:48.836168858WidgetsLayoutScheduler::Stopstoping layout scheduler stpped (last fps:12)
22:04:03.315A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
22:04:03.347A081041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc7a51470
22:04:03.347A081105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:04:03.347A081126RenderDeviceD3d11::initsave state
22:04:03.347A08696RenderDeviceD3d11::initDX11loading shaders...
22:04:03.365A081132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb8073c88.
22:04:03.365A081134RenderDeviceD3d11::initrestore state
22:04:03.365A081137RenderDeviceD3d11::initTarget Window [0x80732]
22:04:03.365A08244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:04:03.365A08251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:04:03.365A082758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:04:03.365A085218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:04:03.365A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:04:03.365A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:04:03.422A0848ResetSnapShotSH::ExecuteRelease snapshot SH
22:04:03.422A085276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80732}.
22:04:03.423A082351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2db07e1
22:04:03.423A082369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:04:03.423A082417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480)
22:04:03.423A082284WidgetManager::Renderresume layout thread
22:04:03.423A08275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:04:03.423A08293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:04:03.4282E682003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:04:03.4282E682447OverlayManager::installKeybMouseHookInstall KeybMouse
22:04:03.4282E68479InputInterceptor::stopHookunhook keyboard and mouse
22:04:03.4282E68446InputInterceptor::runHookKeyboard is hooked 0x2e68
22:04:03.4282E68456InputInterceptor::runHookNew Mouse LL is hooked
22:04:03.4282E68468InputInterceptor::runHookMouse is hooked 0x2e68
22:04:03.423A081611WidgetManager::drawskip widget draw (not in foreground) False - False
22:04:03.510A08949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:04:03.518A085211OverlayManager::initOverlayResolutionEx 0X40008
22:04:03.518A085218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:04:03.518A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:04:03.518A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:04:03.5976386516OverlayManager::doActionForegroundChange Event ON (ON)
22:04:03.5976387951OverlayManager::OnForegroundChangedChanged True
22:04:03.5986387348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:04:03.6042E685975overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:04:03.616A08363ow-graphicsd3d11 shared texture capture successful
22:04:03.6186386666OverlayManager::doActionDisplayFPS - Triggered
22:04:03.630A08949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:07:50.7971688293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:07:50.7971688153WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [-8].
22:07:50.798168851WidgetsLayoutScheduler::Stopstoping layout scheduler
22:07:50.798168858WidgetsLayoutScheduler::Stopstoping layout scheduler stpped (last fps:57)
22:07:50.816A082284WidgetManager::Renderresume layout thread
22:07:50.817A08275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:07:50.817A08293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:11:31.7711688293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:21:58.82117B8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:21:58.82117B8153WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [-1].
22:21:58.82117B851WidgetsLayoutScheduler::Stopstoping layout scheduler
22:21:58.82117B858WidgetsLayoutScheduler::Stopstoping layout scheduler stpped (last fps:64)
22:21:58.826A082284WidgetManager::Renderresume layout thread
22:21:58.826A08275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:21:58.826A08293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:25:44.3042E682818OverlayManager::DetachThreadInputDetach thread input 11880,2568
22:25:44.336A08467ReleaseD11DeviceDevice Released! [1]
22:25:44.336A082770OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:25:44.336A081448OverlayManager::RestoreGameWNDPROCSearch SWL..
22:25:44.336A081455OverlayManager::RestoreGameWNDPROCSWL restored.
22:25:44.336A081465OverlayManager::RestoreGameWNDPROCSWL OK.
22:25:44.336A081470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2db07e1
22:25:44.336A082792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:25:44.336A08187IRenderDevice::releaseRender Releasing.
22:25:44.336A08363ow-graphics----------------- d3d11 capture freed ----------------
22:25:44.336A0882RenderDeviceCaptureBase::ReleaseTextureRelease
22:25:44.336A08100RenderDeviceCaptureBase::ReleaseTextureReleased
22:25:44.336A081258RenderDeviceD3d11::releaseImplementationReleasing 1
22:25:44.336A081268RenderDeviceD3d11::releaseImplementationReleasing 2
22:25:44.336A081287RenderDeviceD3d11::releaseImplementationReleasing 3
22:25:44.337A08204IRenderDevice::releaseRender Releasing Done.
22:25:44.337A08470ReleaseD11Device End Device Released!
22:25:44.337A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
22:25:44.6116386516OverlayManager::doActionForegroundChange Event OFF (OFF)
22:25:44.6116387951OverlayManager::OnForegroundChangedChanged False
22:25:44.6116387984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10318 Title=[#notifications - Discord]
22:25:44.6116387348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:25:44.6116382751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:25:44.6116382652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:25:44.6356386666OverlayManager::doActionDisplayFPS - Triggered
22:25:45.62917B8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:25:47.65217B8153WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3457].
22:25:47.65217B851WidgetsLayoutScheduler::Stopstoping layout scheduler
22:25:47.65217B858WidgetsLayoutScheduler::Stopstoping layout scheduler stpped (last fps:16)
22:25:50.2616386516OverlayManager::doActionForegroundChange Event ON (ON)
22:25:50.2616387951OverlayManager::OnForegroundChangedChanged True
22:25:50.2616387348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:25:50.2616382758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:25:50.882A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
22:25:50.942A081041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc7a51470
22:25:50.942A081105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:25:50.942A081126RenderDeviceD3d11::initsave state
22:25:50.942A08696RenderDeviceD3d11::initDX11loading shaders...
22:25:51.30A081132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb8073c88.
22:25:51.30A081134RenderDeviceD3d11::initrestore state
22:25:51.30A081137RenderDeviceD3d11::initTarget Window [0x80732]
22:25:51.30A08244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:25:51.30A08251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:25:51.30A085218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:25:51.30A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:25:51.30A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:25:51.32A0848ResetSnapShotSH::ExecuteRelease snapshot SH
22:25:51.33A085276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80732}.
22:25:51.33A082351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2886097d
22:25:51.33A082369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:25:51.33A082417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480)
22:25:51.33A082284WidgetManager::Renderresume layout thread
22:25:51.33A08275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:25:51.33A08293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:25:51.33A08949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:25:51.34A08363ow-graphicsd3d11 shared texture capture successful
22:25:51.362E682003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:25:51.362E682447OverlayManager::installKeybMouseHookInstall KeybMouse
22:25:51.362E68479InputInterceptor::stopHookunhook keyboard and mouse
22:25:51.362E68446InputInterceptor::runHookKeyboard is hooked 0x2e68
22:25:51.362E68456InputInterceptor::runHookNew Mouse LL is hooked
22:25:51.362E68468InputInterceptor::runHookMouse is hooked 0x2e68
22:25:51.362E685975overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:25:51.50A085211OverlayManager::initOverlayResolutionEx 0X40008
22:25:51.50A085218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:25:51.50A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:25:51.50A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:36:11.4712E682818OverlayManager::DetachThreadInputDetach thread input 11880,2568
22:36:11.5876386516OverlayManager::doActionForegroundChange Event OFF (OFF)
22:36:11.5876387951OverlayManager::OnForegroundChangedChanged False
22:36:11.5886387984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10178 Title=[]
22:36:11.5886387348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:36:11.5886382751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:36:11.5886382652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:36:11.6066386666OverlayManager::doActionDisplayFPS - Triggered
22:36:11.616A08467ReleaseD11DeviceDevice Released! [1]
22:36:11.616A082770OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:36:11.616A081448OverlayManager::RestoreGameWNDPROCSearch SWL..
22:36:11.616A081455OverlayManager::RestoreGameWNDPROCSWL restored.
22:36:11.616A081465OverlayManager::RestoreGameWNDPROCSWL OK.
22:36:11.616A081470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2886097d
22:36:11.616A082792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:36:11.616A08187IRenderDevice::releaseRender Releasing.
22:36:11.616A08363ow-graphics----------------- d3d11 capture freed ----------------
22:36:11.616A0882RenderDeviceCaptureBase::ReleaseTextureRelease
22:36:11.616A08100RenderDeviceCaptureBase::ReleaseTextureReleased
22:36:11.616A081258RenderDeviceD3d11::releaseImplementationReleasing 1
22:36:11.616A081268RenderDeviceD3d11::releaseImplementationReleasing 2
22:36:11.616A081287RenderDeviceD3d11::releaseImplementationReleasing 3
22:36:11.616A08204IRenderDevice::releaseRender Releasing Done.
22:36:11.616A08470ReleaseD11Device End Device Released!
22:36:11.617A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
22:36:12.60217B8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:36:14.63217B8153WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3254].
22:36:14.63217B851WidgetsLayoutScheduler::Stopstoping layout scheduler
22:36:14.63217B858WidgetsLayoutScheduler::Stopstoping layout scheduler stpped (last fps:16)
22:37:31.18A08400fSwapResize_BuffersResize buffer (0xc7a51470)!
22:37:31.1486386516OverlayManager::doActionForegroundChange Event ON (ON)
22:37:31.1486387951OverlayManager::OnForegroundChangedChanged True
22:37:31.1486387348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:37:31.1486382758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:37:31.159A081041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc7a51470
22:37:31.159A081105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:37:31.159A081126RenderDeviceD3d11::initsave state
22:37:31.159A08696RenderDeviceD3d11::initDX11loading shaders...
22:37:31.207A081132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb8073c88.
22:37:31.207A081134RenderDeviceD3d11::initrestore state
22:37:31.207A081137RenderDeviceD3d11::initTarget Window [0x80732]
22:37:31.207A08244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:37:31.207A08251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:37:31.207A085218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:37:31.207A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:37:31.207A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:37:31.247A0848ResetSnapShotSH::ExecuteRelease snapshot SH
22:37:31.248A085276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80732}.
22:37:31.248A082351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x749085d
22:37:31.248A082369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:37:31.248A082417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd7fcd180=-671297152)=>(0x97821590=-1753082480)
22:37:31.248A082284WidgetManager::Renderresume layout thread
22:37:31.248A08275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:37:31.248A08293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:37:31.2482E682003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:37:31.2482E682447OverlayManager::installKeybMouseHookInstall KeybMouse
22:37:31.2482E68479InputInterceptor::stopHookunhook keyboard and mouse
22:37:31.2482E68446InputInterceptor::runHookKeyboard is hooked 0x2e68
22:37:31.2482E68456InputInterceptor::runHookNew Mouse LL is hooked
22:37:31.248A08949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:37:31.2482E68468InputInterceptor::runHookMouse is hooked 0x2e68
22:37:31.2492E685975overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:37:31.249A08363ow-graphicsd3d11 shared texture capture successful
22:37:31.264A085211OverlayManager::initOverlayResolutionEx 0X40008
22:37:31.265A085218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:37:31.265A085165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:37:31.265A085177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)