TimeThreadLineFunctionMessage
15:40:10.55E78138runClientStarting Overlay PID=19676(0x4cdc) server PID = 16332
15:40:10.55E78561Client::initClient::Initialize
15:40:10.55E78569Client::initStart owclient thread
15:40:10.5749B0325Client::initFirstInjectionClient::initFirstInjection.
15:40:10.5749B0225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_173_4_16332 opened succesfuly
15:40:10.5749B0351session id = {D99F4307-55C3-44A1-B41C-14909B556044}
15:40:10.5749B02022Client::LogClientInfoCommandLine[1] [F:\SteamLibrary\steamapps\common\AION\Client\bin64\aion.bin-ip:79.110.83.80-noweb-noauthgg-st-charnamemenu-ingamebrowser-webshopevent:6-f2p-lbox-litelauncher-64-ncping-nosatab-aiontv].
15:40:10.5849B02040Client::LogClientInfoOS version [10.0]
15:40:10.5849B02045Client::LogClientInfoProcess OS version [6.2] [64-bit]
15:40:10.5849B02063Client::LogClientInfoClient [64-bit] Version 2.2.173.4
15:40:10.5849B02075Client::LogProcessModulesLoaded modules:
15:40:10.5949B02091C:\Program Files (x86)\Overwolf\0.173.0.16\OWClient.dll
15:40:10.5949B02091C:\Program Files (x86)\Overwolf\0.173.0.16\OWExplorer.dll
15:40:10.5949B02091C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
15:40:10.5949B02091C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2105.5-0\MpOav.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\CRYPTSP.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\D3DSCache.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\DCIMAN32.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\DEVRTL.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\DNSAPI.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\MSASN1.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\MSWSOCK.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\NTASN1.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\SPINF.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\UMPDC.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\USERENV.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\VERSION.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\Wldp.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\amsi.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\cryptnet.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\drvstore.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\dsound.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\dwmapi.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\dxcore.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\gpapi.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\kernel.appcore.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\ncrypt.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\ntdll.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\ntmarta.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\powrprof.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\profapi.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\sfc.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\sfc_os.DLL
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\textinputframework.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\wbemcomn.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\windows.storage.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\winmm.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\winmmbase.dll
15:40:10.5949B02091C:\WINDOWS\SYSTEM32\wintypes.dll
15:40:10.5949B02091C:\WINDOWS\System32\ADVAPI32.dll
15:40:10.5949B02091C:\WINDOWS\System32\CRYPT32.dll
15:40:10.5949B02091C:\WINDOWS\System32\CoreMessaging.dll
15:40:10.5949B02091C:\WINDOWS\System32\CoreUIComponents.dll
15:40:10.5949B02091C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4a746d937e6a7240\nvd3dumx.dll
15:40:10.5949B02091C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4a746d937e6a7240\nvldumdx.dll
15:40:10.5949B02091C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4a746d937e6a7240\nvwgf2umx.dll
15:40:10.5949B02091C:\WINDOWS\System32\GDI32.dll
15:40:10.5949B02091C:\WINDOWS\System32\IMM32.DLL
15:40:10.5949B02091C:\WINDOWS\System32\KERNEL32.DLL
15:40:10.5949B02091C:\WINDOWS\System32\KERNELBASE.dll
15:40:10.5949B02091C:\WINDOWS\System32\MSCTF.dll
15:40:10.5949B02091C:\WINDOWS\System32\NSI.dll
15:40:10.5949B02091C:\WINDOWS\System32\OLEAUT32.dll
15:40:10.5949B02091C:\WINDOWS\System32\PSAPI.DLL
15:40:10.5949B02091C:\WINDOWS\System32\RPCRT4.dll
15:40:10.5949B02091C:\WINDOWS\System32\SETUPAPI.dll
15:40:10.5949B02091C:\WINDOWS\System32\SHELL32.dll
15:40:10.5949B02091C:\WINDOWS\System32\SHLWAPI.dll
15:40:10.5949B02091C:\WINDOWS\System32\USER32.dll
15:40:10.5949B02091C:\WINDOWS\System32\WINTRUST.dll
15:40:10.5949B02091C:\WINDOWS\System32\WS2_32.dll
15:40:10.5949B02091C:\WINDOWS\System32\bcrypt.dll
15:40:10.5949B02091C:\WINDOWS\System32\bcryptPrimitives.dll
15:40:10.5949B02091C:\WINDOWS\System32\cfgmgr32.dll
15:40:10.5949B02091C:\WINDOWS\System32\clbcatq.dll
15:40:10.5949B02091C:\WINDOWS\System32\combase.dll
15:40:10.5949B02091C:\WINDOWS\System32\gdi32full.dll
15:40:10.5949B02091C:\WINDOWS\System32\imagehlp.dll
15:40:10.5949B02091C:\WINDOWS\System32\msvcp_win.dll
15:40:10.5949B02091C:\WINDOWS\System32\msvcrt.dll
15:40:10.5949B02091C:\WINDOWS\System32\ole32.dll
15:40:10.5949B02091C:\WINDOWS\System32\sechost.dll
15:40:10.5949B02091C:\WINDOWS\System32\shcore.dll
15:40:10.5949B02091C:\WINDOWS\System32\ucrtbase.dll
15:40:10.5949B02091C:\WINDOWS\System32\win32u.dll
15:40:10.5949B02091C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.1023_none_91a0d43ccc8b3035\gdiplus.dll
15:40:10.5949B02091C:\WINDOWS\system32\d3d9.dll
15:40:10.5949B02091C:\WINDOWS\system32\ddraw.dll
15:40:10.5949B02091C:\WINDOWS\system32\nvspcap64.dll
15:40:10.5949B02091C:\WINDOWS\system32\rsaenh.dll
15:40:10.5949B02091C:\WINDOWS\system32\uxtheme.dll
15:40:10.5949B02091C:\WINDOWS\system32\wbem\fastprox.dll
15:40:10.5949B02091C:\WINDOWS\system32\wbem\wbemprox.dll
15:40:10.5949B02091C:\WINDOWS\system32\wbem\wbemsvc.dll
15:40:10.5949B02091C:\Windows\System32\D3D12Core.dll
15:40:10.5949B02091C:\Windows\System32\DEVOBJ.dll
15:40:10.5949B02091C:\Windows\System32\WMICLNT.dll
15:40:10.5949B02091C:\Windows\System32\d3d11.dll
15:40:10.5949B02091C:\Windows\System32\d3d12.dll
15:40:10.5949B02091C:\Windows\System32\dxdiagn.dll
15:40:10.5949B02091C:\Windows\System32\dxgi.dll
15:40:10.5949B02091F:\SteamLibrary\steamapps\common\AION\Client\bin64\MSVCR120.dll
15:40:10.5949B02091F:\SteamLibrary\steamapps\common\AION\Client\bin64\aegisty64.bin
15:40:10.5949B02091F:\SteamLibrary\steamapps\common\AION\Client\bin64\aion.bin
15:40:10.5949B02091F:\SteamLibrary\steamapps\common\AION\Client\bin64\game_presence-64.dll
15:40:10.5949B02091F:\SteamLibrary\steamapps\common\AION\Client\bin64\steam_api64.dll
15:40:10.6049B079GraphicsHookManager::InitCreated Thread - Created , ThreadId=6800
15:40:10.6149B01543Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
15:40:10.6249B01588Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
15:40:10.6249B01600Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
15:40:10.6249B02102Client::OnIgnoreReleaseUpdatedGameConfigurations Ignore Release - ON.
15:40:10.6249B01666Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
15:40:10.6249B01679Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
15:40:10.6249B01692Client::ReadGameConfigurationsEnable EnableTXR - OFF
15:40:10.6249B01732Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
15:40:10.6249B01734Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
15:40:10.6249B01736Client::ReadGameConfigurationsGameConfigurations Use Long Block - ON
15:40:10.6249B01738Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
15:40:10.6249B01740Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
15:40:10.6249B01742Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
15:40:10.6249B01744Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
15:40:10.6249B01747Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
15:40:10.6249B01750Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
15:40:10.6249B01857Data::Search[0] 0x92940000
15:40:10.6249B01857Data::Search[1] 0x0
15:40:10.6249B01857Data::Search[2] 0x82770000
15:40:10.6249B01857Data::Search[3] 0x0
15:40:10.6249B01857Data::Search[4] 0x0
15:40:10.6249B01857Data::Search[5] 0x90310000
15:40:10.6249B01857Data::Search[6] 0x92760000
15:40:10.6249B01857Data::Search[7] 0x0
15:40:10.6249B01857Data::Search[8] 0x90310000
15:40:10.6249B01857Data::Search[9] 0x0
15:40:10.6249B01862Data::Search[10] 0x0
15:40:10.6249B01868Data::Search[11] 0x8DB10000
15:40:10.6249B01874Data::Search[12] 0x0
15:40:10.6249B01880Data::Search[13] 0x8CE00000
15:40:10.6249B0334FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
15:40:10.6249B01265Client::hookFunctionsDetected Windows 8.1 or greater
15:40:10.6349B01280Client::hookFunctionsAcquiring function lock succedded
15:40:10.6349B0225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_173_4_16332 opened succesfuly
15:40:10.6349B0485OverlayManager::OverlayManagerOW System Cursor is set to = 0x7830419
15:40:10.6349B07306OverlayManager::LoadDefaultCursorsLoad default cursors
15:40:10.6449B0493OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x1ab209eb
15:40:10.6449B072PerformanceCounter::StartSessionStartSession
15:40:10.6449B072PerformanceCounter::StartSessionStartSession
15:40:10.6449B0225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
15:40:10.6549B0709OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
15:40:10.6549B0727OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
15:40:10.6549B0729OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
15:40:10.6549B0732OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = ON
15:40:10.6549B0735OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
15:40:10.6549B0738OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
15:40:10.6549B0741OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
15:40:10.6549B0744OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
15:40:10.6549B0747OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
15:40:10.6549B0750OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
15:40:10.6549B0753OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
15:40:10.6549B0756OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
15:40:10.6549B0759OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
15:40:10.6549B0762OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
15:40:10.6549B0765OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
15:40:10.6549B0768OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
15:40:10.6549B0771OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
15:40:10.6549B0774OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
15:40:10.6549B0777OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = OFF
15:40:10.6549B0780OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
15:40:10.6549B0783OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
15:40:10.6549B0786OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
15:40:10.6549B0789OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
15:40:10.6549B0792OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
15:40:10.6549B0795OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
15:40:10.6549B0798OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = ON
15:40:10.6549B0801OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
15:40:10.6549B0804OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = ON
15:40:10.6549B0807OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
15:40:10.6549B0810OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
15:40:10.6549B0813OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
15:40:10.6549B0816OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
15:40:10.6549B0819OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
15:40:10.6549B0822OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
15:40:10.6549B0825OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
15:40:10.6549B0828OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
15:40:10.6549B0831OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
15:40:10.6549B0834OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
15:40:10.6549B0837OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
15:40:10.6549B0840OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
15:40:10.6549B0843OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
15:40:10.6549B0846OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
15:40:10.6549B0849OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
15:40:10.6549B0852OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
15:40:10.6549B0855OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
15:40:10.6549B0858OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
15:40:10.6549B0861OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
15:40:10.6549B0864OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
15:40:10.6549B0867OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
15:40:10.6549B0870OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = OFF
15:40:10.6549B0873OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
15:40:10.6549B0876OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
15:40:10.6549B0879OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
15:40:10.6549B0882OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
15:40:10.6549B0885OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
15:40:10.6549B0888OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
15:40:10.6549B0891OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
15:40:10.6549B0894OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
15:40:10.6549B0897OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
15:40:10.6549B0900OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
15:40:10.6549B0903OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
15:40:10.6549B0906OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
15:40:10.6549B0909OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
15:40:10.6549B0912OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
15:40:10.6549B0915OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
15:40:10.6549B0918OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
15:40:10.6549B0920OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
15:40:10.6549B0922OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
15:40:10.6549B0924OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
15:40:10.6549B0926OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
15:40:10.6549B0928OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
15:40:10.6549B0930OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
15:40:10.6549B0932OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
15:40:10.6549B0934OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
15:40:10.6549B0936OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
15:40:10.6549B0938OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
15:40:10.6549B0940OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
15:40:10.6549B0942OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
15:40:10.6549B0944OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
15:40:10.6549B0946OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
15:40:10.6549B0948OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
15:40:10.6549B0962OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:40:10.6549B0579OverlayManager::InitGameClientstarting hooks...
15:40:10.7249B01958FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.173.0.16\\OWUtils.dll succeeded
15:40:10.7449B0597Install::CodeInit [Client,1] (MCH) OK
15:40:10.7549B0597Install::CodeInit [Client,2] (MCH) OK
15:40:10.8149B0597Install::CodeInit [Client,3] (MCH) OK
15:40:10.8249B0597Install::CodeInit [Client,4] (MCH) OK
15:40:10.8849B0597Install::CodeInit [Client,4.1] (MCH) OK
15:40:10.9449B0597Install::CodeInit [Client,4.2] (MCH) OK
15:40:10.9549B0248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
15:40:10.9649B0579Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
15:40:10.9649B0926FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
15:40:10.9649B02102Client::OnIgnoreReleaseUpdatedGameConfigurations Ignore Release - ON.
15:40:10.9649B01355Client::hookFunctionsSuspend before hook: OFF
15:40:10.9649B0965Client::hookLibraryFunctionsread D3D9 sht offset: 0x4060 , 0x53c0
15:40:10.9649B0426GraphicsD3D9Hook::SetSHTOffsetSet SHT offsets 0x4060 , 0x53c0
15:40:10.9649B039GraphicsHookBase::HookLoad Hook module [d3d9.dll] OK
15:40:10.9649B0101GraphicsD3D9Hook::HookImplSkipping sht offset (already calculate)
15:40:10.9649B01063Install::CodeSegment [2|266384|0x82770000|0x41090]
15:40:10.10349B0597Install::Codeunknown (MCH) OK
15:40:10.10349B01063Install::CodeSegment [2|209696|0x82770000|0x33320]
15:40:10.10349B01154Client::hookLibraryFunctions=========> Hook is skipped function 2::1.
15:40:10.10349B01063Install::CodeSegment [2|248768|0x82770000|0x3CBC0]
15:40:10.10949B0597Install::Codeunknown (MCH) OK
15:40:10.10949B01063Install::CodeSegment [2|751264|0x82770000|0xB76A0]
15:40:10.11649B0597Install::Codeunknown (MCH) OK
15:40:10.11649B01063Install::CodeSegment [2|750064|0x82770000|0xB71F0]
15:40:10.12249B0597Install::Codeunknown (MCH) OK
15:40:10.12249B01063Install::CodeSegment [2|41456|0x82770000|0xA1F0]
15:40:10.13049B0597Install::Codeunknown (MCH) OK
15:40:10.13049B01063Install::CodeSegment [2|750224|0x82770000|0xB7290]
15:40:10.13649B0597Install::Codeunknown (MCH) OK
15:40:10.13649B01063Install::CodeSegment [2|109488|0x82770000|0x1ABB0]
15:40:10.13649B01154Client::hookLibraryFunctions=========> Hook is skipped function 2::7.
15:40:10.13649B01063Install::CodeSegment [2|120320|0x82770000|0x1D600]
15:40:10.13649B01154Client::hookLibraryFunctions=========> Hook is skipped function 2::8.
15:40:10.13649B01063Install::CodeSegment [2|154672|0x82770000|0x25C30]
15:40:10.13649B01154Client::hookLibraryFunctions=========> Hook is skipped function 2::9.
15:40:10.13649B01063Install::CodeSegment [2|1128736|0x82770000|0x113920]
15:40:10.13649B01154Client::hookLibraryFunctions=========> Hook is skipped function 2::10.
15:40:10.13649B01063Install::CodeSegment [2|1127392|0x82770000|0x1133E0]
15:40:10.13649B01154Client::hookLibraryFunctions=========> Hook is skipped function 2::11.
15:40:10.13649B01063Install::CodeSegment [2|109216|0x82770000|0x1AAA0]
15:40:10.13649B01154Client::hookLibraryFunctions=========> Hook is skipped function 2::12.
15:40:10.13649B01063Install::CodeSegment [2|108976|0x82770000|0x1A9B0]
15:40:10.13649B01154Client::hookLibraryFunctions=========> Hook is skipped function 2::13.
15:40:10.13649B01063Install::CodeSegment [2|52096|0x82770000|0xCB80]
15:40:10.13649B01154Client::hookLibraryFunctions=========> Hook is skipped function 2::14.
15:40:10.13649B01063Install::CodeSegment [2|294960|0x82770000|0x48030]
15:40:10.13649B01154Client::hookLibraryFunctions=========> Hook is skipped function 2::15.
15:40:10.13649B01063Install::CodeSegment [2|40288|0x82770000|0x9D60]
15:40:10.13649B01154Client::hookLibraryFunctions=========> Hook is skipped function 2::16.
15:40:10.13649B01063Install::CodeSegment [2|845968|0x82770000|0xCE890]
15:40:10.13649B01154Client::hookLibraryFunctions=========> Hook is skipped function 2::17.
15:40:10.13649B01063Install::CodeSegment [2|847712|0x82770000|0xCEF60]
15:40:10.13649B01154Client::hookLibraryFunctions=========> Hook is skipped function 2::18.
15:40:10.13649B01063Install::CodeSegment [2|40288|0x82770000|0x9D60]
15:40:10.13649B01154Client::hookLibraryFunctions=========> Hook is skipped function 2::19.
15:40:10.13649B01063Install::CodeSegment [2|850512|0x82770000|0xCFA50]
15:40:10.13649B01154Client::hookLibraryFunctions=========> Hook is skipped function 2::20.
15:40:10.13649B01063Install::CodeSegment [2|852144|0x82770000|0xD00B0]
15:40:10.13649B01154Client::hookLibraryFunctions=========> Hook is skipped function 2::21.
15:40:10.13749B0916Client::hookLibraryFunctionsLib [3] is not supported for game. skipping..
15:40:10.13749B0334FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
15:40:10.13749B01211OverlayManager::StartStarting...
15:40:10.13749B01243OverlayManager::Startstarting hooks 2...
15:40:10.14349B0597Install::CodeGetAsyncKeyState (MCH) OK
15:40:10.14349B0597Install::CodeGetKeyState (MCH) OK
15:40:10.14949B0597Install::CodeGetKeyboardState (MCH) OK
15:40:10.15649B0597Install::CodeInit [Client,5] (MCH) OK
15:40:10.15649B01390XTRAP COMPATIBLE PATCH WARNING
15:40:10.15649B01398OverlayManager::Startdone with hooks...
15:40:10.15649B0108ApiManager::InitAPI Manager Event : OK
15:40:10.15649B0120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=16944
15:40:10.15618C86895OverlayManager::OnConnectedConnected to server
15:40:10.15618C832SendServerHelloMessage::ExecuteSend connection Ack
15:40:10.15642307524OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x1004c4
15:40:10.15749B067TXRSettingFail to read texture recognition options 0xb7
15:40:10.15749B0114TXOfInterestNew list set with 0 items
15:40:10.15749B01424OverlayManager::Startget foreground state
15:40:10.15749B01461OverlayManager::StartStarted...
15:40:10.16349B0597Install::CodeInit [Client,0] (MCH) OK
15:40:10.16349B0428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
15:40:10.16349B094GraphicsHookManager::StopThreadStopThread
15:40:10.1631A90216GraphicsHookManager::MessageLoopExit Thread
15:40:10.16449B0407Client::initFirstInjectioninit complete
15:40:10.61518C86722OverlayManager::doActionDisplayFPS - Triggered
15:40:19.70918C86571OverlayManager::doActionForegroundChange Event ON (ON)
15:40:19.70918C88053OverlayManager::OnForegroundChangedChanged True
15:40:19.71018C87407OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:40:20.31842302075Client::LogProcessModulesLoaded modules:
15:40:20.31942302091C:\Program Files (x86)\Overwolf\0.173.0.16\OWClient.dll
15:40:20.31942302091C:\Program Files (x86)\Overwolf\0.173.0.16\OWExplorer.dll
15:40:20.31942302091C:\Program Files (x86)\Overwolf\0.173.0.16\OWUtils.dll
15:40:20.31942302091C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
15:40:20.31942302091C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2105.5-0\MpOav.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
15:40:20.31942302091C:\WINDOWS\SYSTEM32\AVRT.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
15:40:20.31942302091C:\WINDOWS\SYSTEM32\CRYPTSP.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\D3DSCache.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\DEVRTL.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\DNSAPI.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
15:40:20.31942302091C:\WINDOWS\SYSTEM32\MSACM32.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\MSASN1.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\MSWSOCK.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\NETAPI32.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\NETUTILS.DLL
15:40:20.31942302091C:\WINDOWS\SYSTEM32\NTASN1.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\SPINF.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\SspiCli.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\UMPDC.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\USERENV.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\VERSION.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\Wldp.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\amsi.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\cryptnet.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
15:40:20.31942302091C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
15:40:20.31942302091C:\WINDOWS\SYSTEM32\drvstore.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\dsound.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\dwmapi.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\dxcore.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\gpapi.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\kernel.appcore.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\ksuser.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\midimap.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\msacm32.drv
15:40:20.31942302091C:\WINDOWS\SYSTEM32\ncrypt.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\ntdll.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\ntmarta.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\powrprof.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\profapi.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\sfc.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\sfc_os.DLL
15:40:20.31942302091C:\WINDOWS\SYSTEM32\textinputframework.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\wbemcomn.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\wdmaud.drv
15:40:20.31942302091C:\WINDOWS\SYSTEM32\windows.storage.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\winmm.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\winmmbase.dll
15:40:20.31942302091C:\WINDOWS\SYSTEM32\wintypes.dll
15:40:20.31942302091C:\WINDOWS\System32\ADVAPI32.dll
15:40:20.31942302091C:\WINDOWS\System32\CRYPT32.dll
15:40:20.31942302091C:\WINDOWS\System32\CoreMessaging.dll
15:40:20.31942302091C:\WINDOWS\System32\CoreUIComponents.dll
15:40:20.31942302091C:\WINDOWS\System32\GDI32.dll
15:40:20.31942302091C:\WINDOWS\System32\IMM32.DLL
15:40:20.31942302091C:\WINDOWS\System32\KERNEL32.DLL
15:40:20.31942302091C:\WINDOWS\System32\KERNELBASE.dll
15:40:20.31942302091C:\WINDOWS\System32\MMDevApi.dll
15:40:20.31942302091C:\WINDOWS\System32\MSCTF.dll
15:40:20.31942302091C:\WINDOWS\System32\NSI.dll
15:40:20.31942302091C:\WINDOWS\System32\OLEAUT32.dll
15:40:20.31942302091C:\WINDOWS\System32\PSAPI.DLL
15:40:20.31942302091C:\WINDOWS\System32\RPCRT4.dll
15:40:20.31942302091C:\WINDOWS\System32\SETUPAPI.dll
15:40:20.31942302091C:\WINDOWS\System32\SHELL32.dll
15:40:20.31942302091C:\WINDOWS\System32\SHLWAPI.dll
15:40:20.31942302091C:\WINDOWS\System32\USER32.dll
15:40:20.31942302091C:\WINDOWS\System32\WINTRUST.dll
15:40:20.31942302091C:\WINDOWS\System32\WS2_32.dll
15:40:20.31942302091C:\WINDOWS\System32\bcrypt.dll
15:40:20.31942302091C:\WINDOWS\System32\bcryptPrimitives.dll
15:40:20.31942302091C:\WINDOWS\System32\cfgmgr32.dll
15:40:20.31942302091C:\WINDOWS\System32\clbcatq.dll
15:40:20.31942302091C:\WINDOWS\System32\combase.dll
15:40:20.31942302091C:\WINDOWS\System32\gdi32full.dll
15:40:20.31942302091C:\WINDOWS\System32\imagehlp.dll
15:40:20.31942302091C:\WINDOWS\System32\msvcp_win.dll
15:40:20.31942302091C:\WINDOWS\System32\msvcrt.dll
15:40:20.31942302091C:\WINDOWS\System32\ole32.dll
15:40:20.31942302091C:\WINDOWS\System32\sechost.dll
15:40:20.31942302091C:\WINDOWS\System32\shcore.dll
15:40:20.31942302091C:\WINDOWS\System32\ucrtbase.dll
15:40:20.31942302091C:\WINDOWS\System32\win32u.dll
15:40:20.31942302091C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.844_none_423537bff6b9828c\comctl32.dll
15:40:20.31942302091C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.1023_none_91a0d43ccc8b3035\gdiplus.dll
15:40:20.31942302091C:\WINDOWS\system32\d3d9.dll
15:40:20.31942302091C:\WINDOWS\system32\nvspcap64.dll
15:40:20.31942302091C:\WINDOWS\system32\rsaenh.dll
15:40:20.31942302091C:\WINDOWS\system32\uxtheme.dll
15:40:20.31942302091C:\WINDOWS\system32\wbem\fastprox.dll
15:40:20.31942302091C:\WINDOWS\system32\wbem\wbemprox.dll
15:40:20.31942302091C:\WINDOWS\system32\wbem\wbemsvc.dll
15:40:20.31942302091C:\Windows\System32\D3D12Core.dll
15:40:20.31942302091C:\Windows\System32\DEVOBJ.dll
15:40:20.31942302091C:\Windows\System32\WMICLNT.dll
15:40:20.31942302091C:\Windows\System32\d3d11.dll
15:40:20.31942302091C:\Windows\System32\d3d12.dll
15:40:20.31942302091C:\Windows\System32\dxdiagn.dll
15:40:20.31942302091C:\Windows\System32\dxgi.dll
15:40:20.31942302091F:\SteamLibrary\steamapps\common\AION\Client\bin64\CrySystem.dll
15:40:20.31942302091F:\SteamLibrary\steamapps\common\AION\Client\bin64\MSVCP140.dll
15:40:20.31942302091F:\SteamLibrary\steamapps\common\AION\Client\bin64\MSVCR120.dll
15:40:20.31942302091F:\SteamLibrary\steamapps\common\AION\Client\bin64\VCRUNTIME140.dll
15:40:20.31942302091F:\SteamLibrary\steamapps\common\AION\Client\bin64\aegisty64.bin
15:40:20.31942302091F:\SteamLibrary\steamapps\common\AION\Client\bin64\aion.bin
15:40:20.31942302091F:\SteamLibrary\steamapps\common\AION\Client\bin64\binkw64.dll
15:40:20.31942302091F:\SteamLibrary\steamapps\common\AION\Client\bin64\dbghelp.dll
15:40:20.31942302091F:\SteamLibrary\steamapps\common\AION\Client\bin64\game_presence-64.dll
15:40:20.31942302091F:\SteamLibrary\steamapps\common\AION\Client\bin64\libncdiag64.dll
15:40:20.31942302091F:\SteamLibrary\steamapps\common\AION\Client\bin64\steam_api64.dll
15:40:21.75018C86571OverlayManager::doActionForegroundChange Event OFF (OFF)
15:40:21.75018C88053OverlayManager::OnForegroundChangedChanged False
15:40:21.75018C88086OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE03FC Title=[CEF remote debugging - Google Chrome]
15:40:21.75018C87407OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:40:21.75018C82785OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:40:21.75018C82686OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:40:24.80618C86571OverlayManager::doActionForegroundChange Event ON (ON)
15:40:24.80618C88053OverlayManager::OnForegroundChangedChanged True
15:40:24.80618C87407OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:40:24.80618C82792OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:40:30.45318C86571OverlayManager::doActionForegroundChange Event OFF (OFF)
15:40:30.45318C88053OverlayManager::OnForegroundChangedChanged False
15:40:30.45318C88086OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE03FC Title=[Support 5 new games : GSP-2031 - Google Chrome]
15:40:30.45318C87407OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:40:30.45318C82785OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:40:30.45318C82686OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:41:34.95435007447OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
15:41:35.12618C86571OverlayManager::doActionForegroundChange Event ON (ON)
15:41:35.12618C88053OverlayManager::OnForegroundChangedChanged True
15:41:35.12618C87407OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:41:35.12618C82792OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:41:37.66818C86571OverlayManager::doActionForegroundChange Event OFF (OFF)
15:41:37.66818C88053OverlayManager::OnForegroundChangedChanged False
15:41:37.66918C88086OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE03FC Title=[DevTools - overwolf-extension://cghphpbjeabdkomiphingnegihoigeggcfphdofo/src/windows/background/background.html?source=gamelaunchevent&gameid=21628 - Google Chrome]
15:41:37.66918C87407OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:41:37.66918C82785OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:41:37.66918C82686OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:41:38.9843500341fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x5B424C0
15:41:38.9843500347fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
15:41:38.98435001653OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
15:41:38.98435001660OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
15:41:38.98435001668OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
15:41:39.443500683RenderDeviceD3d9::initInit Device 0x5b424c0
15:41:39.853500251RenderDeviceD3D9Capture::RenderDeviceD3D9Captured3d offsest [sht]: 0x4060 , 0x53c0
15:41:39.853500261RenderDeviceD3D9Capture::RenderDeviceD3D9CaptureSHT Supported: True [p:-1] [f:87]. Disabled: False
15:41:39.853500756RenderDeviceD3d9::initreCRL [15 - 71]
15:41:39.853500243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:41:39.853500250IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:41:39.853500763RenderDeviceD3d9::initTarget Window [0x1703bc]
15:41:39.853500447doOverlayInit Graphics {handle = 0x1703bc} {d = 0x5b424c0}
15:41:39.853500193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
15:41:39.853500451doOverlayOverlayManager::setShowMode
15:41:39.8535002792OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:41:39.873500655OverlayInputManager::HandleCommandsClear all hotkeys command
15:41:39.883500696OverlayInputManager::AddHotKeyAdd new hotkey [StartStopCapture_cghphpbjeabdkomiphingnegihoigeggcfphdofo]-[115]-[2]. Total [1]
15:41:39.88350026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
15:41:39.88350021StartWidgetsRefresher::ExecuteExecute start wicket manager
15:41:39.883500275WidgetManager::StartLayoutSchedulerstart layout scheduler
15:41:39.88350026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
15:41:39.88350048ResetSnapShotSH::ExecuteRelease snapshot SH
15:41:39.88350048ResetSnapShotSH::ExecuteRelease snapshot SH
15:41:39.88350048ResetSnapShotSH::ExecuteRelease snapshot SH
15:41:39.8835005336OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1703bc}.
15:41:39.8835002384OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe450d1d
15:41:39.8835002402OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:41:39.8835002450OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xffff0795=-63595)=>(0x457c0de0=1165757920)
15:41:39.8835002461OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
15:41:39.8835001608WidgetManager::drawskip widget draw (not in foreground) False - False
15:41:39.883500311PerformanceCounter::NotifyFrameRenderNotify first Render...
15:41:39.883500962OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:41:39.8835007949OverlayManager::CheckForSharedTextureSupportCheck for SHT support
15:41:39.8835001653OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
15:41:39.8835001660OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
15:41:39.8835001668OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
15:41:39.8835002412RenderDeviceD3d9::setCaptureSystemIN(FALSE)
15:41:39.8835002480OverlayManager::installKeybMouseHookInstall KeybMouse
15:41:39.883500479InputInterceptor::stopHookunhook keyboard and mouse
15:41:39.883500446InputInterceptor::runHookKeyboard is hooked 0x3500
15:41:39.883500468InputInterceptor::runHookMouse is hooked 0x3500
15:41:39.8835002134OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10009
15:41:39.102473C225InterProcessElement::openInterProcess Overwolf_ImID_31096A_P_16332 opened succesfuly
15:41:39.102473C225InterProcessElement::openInterProcess Overwolf_PID_16332_SHARED_MEMORY_AGENT opened succesfuly
15:41:39.104473C225InterProcessElement::openInterProcess Overwolf_ImID_5406A4_P_16332 opened succesfuly
15:41:39.104473C225InterProcessElement::openInterProcess Overwolf_PID_16332_SHARED_MEMORY_AGENT opened succesfuly
15:41:39.21118C86571OverlayManager::doActionForegroundChange Event ON (ON)
15:41:39.21118C88053OverlayManager::OnForegroundChangedChanged True
15:41:39.21118C87407OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:41:39.23718C86722OverlayManager::doActionDisplayFPS - Triggered
15:41:39.2383500962OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:41:39.64235006034overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:41:39.64235007447OverlayManager::IsEmptyCursorCache cursor 0x10009 (v: 1)
15:41:40.33035002648OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:41:40.33135003603OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
15:41:40.33435007447OverlayManager::IsEmptyCursorCache cursor 0x7830419 (v: 1)
15:41:40.34635007447OverlayManager::IsEmptyCursorCache cursor 0xb260c8d (v: 1)
15:41:40.85935002686OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:41:40.85935003777OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7830419;prev = 0x7830419 , {Original values: ref = 0 handle = 0x10009}
15:41:44.14118C8141LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
15:41:44.14118C8127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
15:41:44.1423500255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
15:41:46.214350047capture devicegraphics-hook.dll loaded against process: aion.bin
15:41:46.214350047capture device(half life scientist) everything.. seems to be in order
15:41:46.214350047capture deviced3d9_init
15:41:46.293350047capture deviced3d9 shared texture capture successful
15:41:46.293350047capture devicecapture_d3d9
15:43:02.34118C86571OverlayManager::doActionForegroundChange Event OFF (OFF)
15:43:02.34118C88053OverlayManager::OnForegroundChangedChanged False
15:43:02.34118C88086OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE03FC Title=[DevTools - overwolf-extension://cghphpbjeabdkomiphingnegihoigeggcfphdofo/src/windows/background/background.html?source=gamelaunchevent&gameid=21628 - Google Chrome]
15:43:02.34118C87407OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:43:02.34118C82785OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:43:02.34118C82686OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:43:02.34518C86722OverlayManager::doActionDisplayFPS - Triggered
15:43:03.3374340293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:43:04.98535001739OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
15:43:04.98535001750OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
15:43:04.98535002804OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:43:04.98535001467OverlayManager::RestoreGameWNDPROCSearch SWL..
15:43:04.98535001474OverlayManager::RestoreGameWNDPROCSWL restored.
15:43:04.98535001484OverlayManager::RestoreGameWNDPROCSWL OK.
15:43:04.98535001489OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe450d1d
15:43:04.98535002826OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:43:04.98535001753OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
15:43:04.9853500186IRenderDevice::releaseRender Releasing.
15:43:04.9853500775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
15:43:04.9853500697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
15:43:04.985350082RenderDeviceCaptureBase::ReleaseTextureRelease
15:43:04.9853500100RenderDeviceCaptureBase::ReleaseTextureReleased
15:43:04.993350047capture device----------------- d3d9 capture freed -----------------
15:43:04.9933500825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
15:43:04.9933500203IRenderDevice::releaseRender Releasing Done.
15:43:04.9963500220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
15:43:04.9963500221fDevice9_TestCooperativeLevelDevice Release
15:43:04.99635002804OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:43:04.99635002826OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:43:04.9963500186IRenderDevice::releaseRender Releasing.
15:43:04.9963500775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
15:43:04.9963500697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
15:43:04.996350082RenderDeviceCaptureBase::ReleaseTextureRelease
15:43:04.9963500100RenderDeviceCaptureBase::ReleaseTextureReleased
15:43:04.9963500786RenderDeviceD3d9::releaseImplementationRelease Imp - device not found.
15:43:04.9963500203IRenderDevice::releaseRender Releasing Done.
15:43:04.9963500227fDevice9_TestCooperativeLevelEnd Device Release
15:43:04.9963500248fDevice9_TestCooperativeLevelEnd Device Release
15:43:05.733500341fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x5B424C0
15:43:05.733500347fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
15:43:05.7335001653OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
15:43:05.7335001660OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
15:43:05.7335001668OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
15:43:05.793500683RenderDeviceD3d9::initInit Device 0x5b424c0
15:43:05.793500756RenderDeviceD3d9::initreCRL [15 - 71]
15:43:05.793500243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:43:05.793500250IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:43:05.793500763RenderDeviceD3d9::initTarget Window [0x1703bc]
15:43:05.793500447doOverlayInit Graphics {handle = 0x1703bc} {d = 0x5b424c0}
15:43:05.793500451doOverlayOverlayManager::setShowMode
15:43:05.7935002792OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:43:05.79350048ResetSnapShotSH::ExecuteRelease snapshot SH
15:43:05.7935005336OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1703bc}.
15:43:05.8035002384OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x395b07b9
15:43:05.8035002402OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:43:05.8035002450OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xffff0795=-63595)=>(0x457c0de0=1165757920)
15:43:05.8035001608WidgetManager::drawskip widget draw (not in foreground) False - False
15:43:05.803500962OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:43:05.8035001653OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
15:43:05.8035001660OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
15:43:05.8035001668OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
15:43:05.8535002480OverlayManager::installKeybMouseHookInstall KeybMouse
15:43:05.853500479InputInterceptor::stopHookunhook keyboard and mouse
15:43:05.853500446InputInterceptor::runHookKeyboard is hooked 0x3500
15:43:05.853500468InputInterceptor::runHookMouse is hooked 0x3500
15:43:05.8535006034overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:43:05.39018C86571OverlayManager::doActionForegroundChange Event ON (ON)
15:43:05.39018C88053OverlayManager::OnForegroundChangedChanged True
15:43:05.39018C87407OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:43:05.390350047capture deviced3d9_init
15:43:05.40718C86722OverlayManager::doActionDisplayFPS - Triggered
15:43:05.414350047capture deviced3d9 shared texture capture successful
15:43:05.41435006034overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:43:05.4143500962OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:43:27.32718C86571OverlayManager::doActionForegroundChange Event OFF (OFF)
15:43:27.32718C88053OverlayManager::OnForegroundChangedChanged False
15:43:27.32718C88086OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE03FC Title=[CEF remote debugging - Google Chrome]
15:43:27.32818C87407OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:43:27.32818C82785OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:43:27.32818C82686OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:43:27.34318C86722OverlayManager::doActionDisplayFPS - Triggered
15:43:28.3414340293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:43:30.3824340170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3244].
15:43:30.382434052WidgetsLayoutScheduler::Stopstopping layout scheduler
15:43:30.382434061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
15:46:20.61235001739OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
15:46:20.61235001750OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
15:46:20.61235002804OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:46:20.61235001467OverlayManager::RestoreGameWNDPROCSearch SWL..
15:46:20.61235001474OverlayManager::RestoreGameWNDPROCSWL restored.
15:46:20.61235001484OverlayManager::RestoreGameWNDPROCSWL OK.
15:46:20.61235001489OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x395b07b9
15:46:20.61235002826OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:46:20.61235001753OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
15:46:20.6123500186IRenderDevice::releaseRender Releasing.
15:46:20.6123500775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
15:46:20.6123500697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
15:46:20.612350082RenderDeviceCaptureBase::ReleaseTextureRelease
15:46:20.6123500100RenderDeviceCaptureBase::ReleaseTextureReleased
15:46:20.622350047capture device----------------- d3d9 capture freed -----------------
15:46:20.6223500825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
15:46:20.6223500203IRenderDevice::releaseRender Releasing Done.
15:46:20.6273500220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
15:46:20.6273500221fDevice9_TestCooperativeLevelDevice Release
15:46:20.62735002804OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:46:20.62735002826OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:46:20.6273500186IRenderDevice::releaseRender Releasing.
15:46:20.6273500775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
15:46:20.6273500697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
15:46:20.627350082RenderDeviceCaptureBase::ReleaseTextureRelease
15:46:20.6273500100RenderDeviceCaptureBase::ReleaseTextureReleased
15:46:20.6273500786RenderDeviceD3d9::releaseImplementationRelease Imp - device not found.
15:46:20.6273500203IRenderDevice::releaseRender Releasing Done.
15:46:20.6273500227fDevice9_TestCooperativeLevelEnd Device Release
15:46:20.6273500248fDevice9_TestCooperativeLevelEnd Device Release
15:46:20.7083500341fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x5B424C0
15:46:20.7083500347fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
15:46:20.70835001653OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
15:46:20.70835001660OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
15:46:20.70835001668OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
15:46:20.7143500683RenderDeviceD3d9::initInit Device 0x5b424c0
15:46:20.7143500756RenderDeviceD3d9::initreCRL [15 - 71]
15:46:20.7143500243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:46:20.7143500250IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:46:20.7143500763RenderDeviceD3d9::initTarget Window [0x1703bc]
15:46:20.7143500447doOverlayInit Graphics {handle = 0x1703bc} {d = 0x5b424c0}
15:46:20.7143500451doOverlayOverlayManager::setShowMode
15:46:20.71435002792OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:46:20.714350048ResetSnapShotSH::ExecuteRelease snapshot SH
15:46:20.71535005336OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1703bc}.
15:46:20.71535002384OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa770d09
15:46:20.71535002402OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:46:20.71535002450OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xffff0795=-63595)=>(0x457c0de0=1165757920)
15:46:20.71535002280WidgetManager::Renderresume layout thread
15:46:20.7153500275WidgetManager::StartLayoutSchedulerstart layout scheduler
15:46:20.7153500293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:46:20.71535001608WidgetManager::drawskip widget draw (not in foreground) False - False
15:46:20.7153500962OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:46:20.71535001653OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
15:46:20.71535001660OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
15:46:20.71535001668OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
15:46:20.71835002480OverlayManager::installKeybMouseHookInstall KeybMouse
15:46:20.7183500479InputInterceptor::stopHookunhook keyboard and mouse
15:46:20.7183500446InputInterceptor::runHookKeyboard is hooked 0x3500
15:46:20.7183500468InputInterceptor::runHookMouse is hooked 0x3500
15:46:20.71835006034overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:46:20.71835003728OverlayManager::RestoreGameCursorOriginal Cursor Ref Count = 0, Cur = 0x10009
15:46:20.74018C86571OverlayManager::doActionForegroundChange Event ON (ON)
15:46:20.74018C88053OverlayManager::OnForegroundChangedChanged True
15:46:20.74018C87407OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:46:20.75618C86722OverlayManager::doActionDisplayFPS - Triggered
15:46:20.77735006034overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:46:20.7783500962OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:46:20.778350047capture deviced3d9_init
15:46:20.801350047capture deviced3d9 shared texture capture successful
15:46:22.4692DC4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:46:23.12935007447OverlayManager::IsEmptyCursorCache cursor 0x5800ce1 (v: 1)
15:46:24.469473C170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3014].
15:46:24.469473C52WidgetsLayoutScheduler::Stopstopping layout scheduler
15:46:24.469473C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:64)
15:46:26.82835002280WidgetManager::Renderresume layout thread
15:46:26.8283500275WidgetManager::StartLayoutSchedulerstart layout scheduler
15:46:26.8283500293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:46:38.5418C86571OverlayManager::doActionForegroundChange Event OFF (OFF)
15:46:38.5418C88053OverlayManager::OnForegroundChangedChanged False
15:46:38.5418C88086OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE03FC Title=[CEF remote debugging - Google Chrome]
15:46:38.5418C87407OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:46:38.5418C82785OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:46:38.5418C82686OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:46:38.7118C86722OverlayManager::doActionDisplayFPS - Triggered
15:46:39.76473C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:46:40.95535001739OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
15:46:40.95535001750OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
15:46:40.95535002804OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:46:40.95535001467OverlayManager::RestoreGameWNDPROCSearch SWL..
15:46:40.95535001474OverlayManager::RestoreGameWNDPROCSWL restored.
15:46:40.95535001484OverlayManager::RestoreGameWNDPROCSWL OK.
15:46:40.95535001489OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa770d09
15:46:40.95535002826OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:46:40.95535001753OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
15:46:40.9553500186IRenderDevice::releaseRender Releasing.
15:46:40.9553500775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
15:46:40.9553500697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
15:46:40.955350082RenderDeviceCaptureBase::ReleaseTextureRelease
15:46:40.9553500100RenderDeviceCaptureBase::ReleaseTextureReleased
15:46:40.964350047capture device----------------- d3d9 capture freed -----------------
15:46:40.9643500825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
15:46:40.9643500203IRenderDevice::releaseRender Releasing Done.
15:46:40.9693500220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
15:46:40.9693500221fDevice9_TestCooperativeLevelDevice Release
15:46:40.96935002804OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:46:40.96935002826OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:46:40.9693500186IRenderDevice::releaseRender Releasing.
15:46:40.9693500775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
15:46:40.9693500697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
15:46:40.969350082RenderDeviceCaptureBase::ReleaseTextureRelease
15:46:40.9693500100RenderDeviceCaptureBase::ReleaseTextureReleased
15:46:40.9693500786RenderDeviceD3d9::releaseImplementationRelease Imp - device not found.
15:46:40.9693500203IRenderDevice::releaseRender Releasing Done.
15:46:40.9693500227fDevice9_TestCooperativeLevelEnd Device Release
15:46:40.9693500248fDevice9_TestCooperativeLevelEnd Device Release
15:46:41.563500341fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x5B424C0
15:46:41.563500347fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
15:46:41.5635001653OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
15:46:41.5635001660OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
15:46:41.5635001668OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
15:46:41.12318C86571OverlayManager::doActionForegroundChange Event ON (ON)
15:46:41.12318C88053OverlayManager::OnForegroundChangedChanged True
15:46:41.12318C87407OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:46:41.12318C82792OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:46:41.18035007447OverlayManager::IsEmptyCursorCache cursor 0x1bc50da1 (v: 1)
15:46:41.1973500683RenderDeviceD3d9::initInit Device 0x5b424c0
15:46:41.1973500756RenderDeviceD3d9::initreCRL [15 - 498]
15:46:41.1973500243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:46:41.1973500250IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:46:41.1973500763RenderDeviceD3d9::initTarget Window [0x1703bc]
15:46:41.1973500447doOverlayInit Graphics {handle = 0x1703bc} {d = 0x5b424c0}
15:46:41.1973500451doOverlayOverlayManager::setShowMode
15:46:41.197350048ResetSnapShotSH::ExecuteRelease snapshot SH
15:46:41.19735005336OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1703bc}.
15:46:41.19735002384OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa790d09
15:46:41.19735002402OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:46:41.19735002450OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xffff0795=-63595)=>(0x457c0de0=1165757920)
15:46:41.1973500962OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:46:41.197350047capture deviced3d9_init
15:46:41.221350047capture deviced3d9 shared texture capture successful
15:46:41.22135001653OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
15:46:41.22135001660OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
15:46:41.22135001668OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
15:46:41.22135002480OverlayManager::installKeybMouseHookInstall KeybMouse
15:46:41.2213500479InputInterceptor::stopHookunhook keyboard and mouse
15:46:41.2213500446InputInterceptor::runHookKeyboard is hooked 0x3500
15:46:41.2213500468InputInterceptor::runHookMouse is hooked 0x3500
15:46:41.22135006034overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:46:53.34018C86571OverlayManager::doActionForegroundChange Event OFF (OFF)
15:46:53.34018C88053OverlayManager::OnForegroundChangedChanged False
15:46:53.34018C88086OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE03FC Title=[AION - Google Chrome]
15:46:53.34018C87407OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:46:53.34018C82785OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:46:53.34018C82686OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:46:53.35618C86722OverlayManager::doActionDisplayFPS - Triggered
15:46:54.3562DC4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:46:56.3982DC4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3134].
15:46:56.3982DC452WidgetsLayoutScheduler::Stopstopping layout scheduler
15:46:56.3982DC461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
15:47:34.61535001739OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
15:47:34.61535001750OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
15:47:34.61535002804OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:47:34.61535001467OverlayManager::RestoreGameWNDPROCSearch SWL..
15:47:34.61535001474OverlayManager::RestoreGameWNDPROCSWL restored.
15:47:34.61535001484OverlayManager::RestoreGameWNDPROCSWL OK.
15:47:34.61535001489OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa790d09
15:47:34.61535002826OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:47:34.61535001753OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
15:47:34.6153500186IRenderDevice::releaseRender Releasing.
15:47:34.6153500775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
15:47:34.6153500697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
15:47:34.615350082RenderDeviceCaptureBase::ReleaseTextureRelease
15:47:34.6153500100RenderDeviceCaptureBase::ReleaseTextureReleased
15:47:34.624350047capture device----------------- d3d9 capture freed -----------------
15:47:34.6243500825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
15:47:34.6243500203IRenderDevice::releaseRender Releasing Done.
15:47:34.6303500220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
15:47:34.6303500221fDevice9_TestCooperativeLevelDevice Release
15:47:34.63035002804OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:47:34.63035002826OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:47:34.6303500186IRenderDevice::releaseRender Releasing.
15:47:34.6303500775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
15:47:34.6303500697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
15:47:34.630350082RenderDeviceCaptureBase::ReleaseTextureRelease
15:47:34.6303500100RenderDeviceCaptureBase::ReleaseTextureReleased
15:47:34.6303500786RenderDeviceD3d9::releaseImplementationRelease Imp - device not found.
15:47:34.6303500203IRenderDevice::releaseRender Releasing Done.
15:47:34.6303500227fDevice9_TestCooperativeLevelEnd Device Release
15:47:34.6303500248fDevice9_TestCooperativeLevelEnd Device Release
15:47:34.7223500341fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x5B424C0
15:47:34.7223500347fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
15:47:34.72235001653OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
15:47:34.72235001660OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
15:47:34.72235001668OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
15:47:34.82635007447OverlayManager::IsEmptyCursorCache cursor 0xe9c0949 (v: 1)
15:47:34.8283500683RenderDeviceD3d9::initInit Device 0x5b424c0
15:47:34.8283500756RenderDeviceD3d9::initreCRL [15 - 498]
15:47:34.8283500243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:47:34.8283500250IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:47:34.8283500763RenderDeviceD3d9::initTarget Window [0x1703bc]
15:47:34.8283500447doOverlayInit Graphics {handle = 0x1703bc} {d = 0x5b424c0}
15:47:34.8283500451doOverlayOverlayManager::setShowMode
15:47:34.82835002792OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:47:34.828350048ResetSnapShotSH::ExecuteRelease snapshot SH
15:47:34.82835005336OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1703bc}.
15:47:34.82835002384OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa3e0d83
15:47:34.82835002402OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:47:34.82835002450OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xffff0795=-63595)=>(0x457c0de0=1165757920)
15:47:34.82835002280WidgetManager::Renderresume layout thread
15:47:34.8283500275WidgetManager::StartLayoutSchedulerstart layout scheduler
15:47:34.8283500293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:47:34.82835001608WidgetManager::drawskip widget draw (not in foreground) False - False
15:47:34.8283500962OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:47:34.82835001653OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
15:47:34.82835001660OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
15:47:34.82835001668OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
15:47:34.83635002480OverlayManager::installKeybMouseHookInstall KeybMouse
15:47:34.8363500479InputInterceptor::stopHookunhook keyboard and mouse
15:47:34.8363500446InputInterceptor::runHookKeyboard is hooked 0x3500
15:47:34.8363500468InputInterceptor::runHookMouse is hooked 0x3500
15:47:34.83635006034overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:47:35.9718C86571OverlayManager::doActionForegroundChange Event ON (ON)
15:47:35.9718C88053OverlayManager::OnForegroundChangedChanged True
15:47:35.9718C87407OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:47:35.103350047capture deviced3d9_init
15:47:35.11418C86722OverlayManager::doActionDisplayFPS - Triggered
15:47:35.128350047capture deviced3d9 shared texture capture successful
15:47:35.12935006034overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:47:35.1323500962OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:47:36.62218C86571OverlayManager::doActionForegroundChange Event OFF (OFF)
15:47:36.62218C88053OverlayManager::OnForegroundChangedChanged False
15:47:36.62218C88086OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE03FC Title=[New Tab - Google Chrome]
15:47:36.62218C87407OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:47:36.62218C82785OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:47:36.62218C82686OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:47:36.63818C86722OverlayManager::doActionDisplayFPS - Triggered
15:47:37.6362DC4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:47:39.6772DC4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3469].
15:47:39.6772DC452WidgetsLayoutScheduler::Stopstopping layout scheduler
15:47:39.6772DC461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
15:47:58.73735001739OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
15:47:58.73735001750OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
15:47:58.73735002804OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:47:58.73735001467OverlayManager::RestoreGameWNDPROCSearch SWL..
15:47:58.73735001474OverlayManager::RestoreGameWNDPROCSWL restored.
15:47:58.73735001484OverlayManager::RestoreGameWNDPROCSWL OK.
15:47:58.73735001489OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa3e0d83
15:47:58.73735002826OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:47:58.73735001753OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
15:47:58.7373500186IRenderDevice::releaseRender Releasing.
15:47:58.7373500775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
15:47:58.7373500697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
15:47:58.737350082RenderDeviceCaptureBase::ReleaseTextureRelease
15:47:58.7373500100RenderDeviceCaptureBase::ReleaseTextureReleased
15:47:58.747350047capture device----------------- d3d9 capture freed -----------------
15:47:58.7473500825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
15:47:58.7473500203IRenderDevice::releaseRender Releasing Done.
15:47:58.7533500220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
15:47:58.7533500221fDevice9_TestCooperativeLevelDevice Release
15:47:58.75335002804OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:47:58.75335002826OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:47:58.7533500186IRenderDevice::releaseRender Releasing.
15:47:58.7533500775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
15:47:58.7533500697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
15:47:58.753350082RenderDeviceCaptureBase::ReleaseTextureRelease
15:47:58.7533500100RenderDeviceCaptureBase::ReleaseTextureReleased
15:47:58.7533500786RenderDeviceD3d9::releaseImplementationRelease Imp - device not found.
15:47:58.7533500203IRenderDevice::releaseRender Releasing Done.
15:47:58.7533500227fDevice9_TestCooperativeLevelEnd Device Release
15:47:58.7533500248fDevice9_TestCooperativeLevelEnd Device Release
15:47:58.8493500341fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x5B424C0
15:47:58.8493500347fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
15:47:58.84935001653OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
15:47:58.84935001660OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
15:47:58.84935001668OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
15:47:58.90618C86571OverlayManager::doActionForegroundChange Event ON (ON)
15:47:58.90618C88053OverlayManager::OnForegroundChangedChanged True
15:47:58.90618C87407OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:47:58.90618C82792OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:47:58.96335007447OverlayManager::IsEmptyCursorCache cursor 0x1c260871 (v: 1)
15:47:58.9653500683RenderDeviceD3d9::initInit Device 0x5b424c0
15:47:58.9653500756RenderDeviceD3d9::initreCRL [15 - 498]
15:47:58.9653500243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:47:58.9653500250IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:47:58.9653500763RenderDeviceD3d9::initTarget Window [0x1703bc]
15:47:58.9653500447doOverlayInit Graphics {handle = 0x1703bc} {d = 0x5b424c0}
15:47:58.9653500451doOverlayOverlayManager::setShowMode
15:47:58.965350048ResetSnapShotSH::ExecuteRelease snapshot SH
15:47:58.96535005336OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1703bc}.
15:47:58.96535002384OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3b6022b
15:47:58.96535002402OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:47:58.96535002450OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xffff0795=-63595)=>(0x457c0de0=1165757920)
15:47:58.96535002280WidgetManager::Renderresume layout thread
15:47:58.9653500275WidgetManager::StartLayoutSchedulerstart layout scheduler
15:47:58.9653500293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:47:58.9653500962OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:47:58.965350047capture deviced3d9_init
15:47:58.988350047capture deviced3d9 shared texture capture successful
15:47:58.98835001653OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
15:47:58.98835001660OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
15:47:58.98835001668OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
15:47:58.98835002480OverlayManager::installKeybMouseHookInstall KeybMouse
15:47:58.9883500479InputInterceptor::stopHookunhook keyboard and mouse
15:47:58.9883500446InputInterceptor::runHookKeyboard is hooked 0x3500
15:47:58.9883500468InputInterceptor::runHookMouse is hooked 0x3500
15:47:58.98835006034overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:48:38.63118C86571OverlayManager::doActionForegroundChange Event OFF (OFF)
15:48:38.63118C88053OverlayManager::OnForegroundChangedChanged False
15:48:38.63118C88086OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE03FC Title=[
15:48:38.63218C87407OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:48:38.63218C82785OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:48:38.63218C82686OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:48:38.65218C86722OverlayManager::doActionDisplayFPS - Triggered
15:48:39.6602DC4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:48:41.6872DC4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3092].
15:48:41.6872DC452WidgetsLayoutScheduler::Stopstopping layout scheduler
15:48:41.6872DC461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
15:48:41.90235001739OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
15:48:41.90235001750OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
15:48:41.90235002804OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:48:41.90235001467OverlayManager::RestoreGameWNDPROCSearch SWL..
15:48:41.90235001474OverlayManager::RestoreGameWNDPROCSWL restored.
15:48:41.90235001484OverlayManager::RestoreGameWNDPROCSWL OK.
15:48:41.90235001489OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3b6022b
15:48:41.90235002826OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:48:41.90235001753OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
15:48:41.9023500186IRenderDevice::releaseRender Releasing.
15:48:41.9023500775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
15:48:41.9023500697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
15:48:41.902350082RenderDeviceCaptureBase::ReleaseTextureRelease
15:48:41.9023500100RenderDeviceCaptureBase::ReleaseTextureReleased
15:48:41.911350047capture device----------------- d3d9 capture freed -----------------
15:48:41.9113500825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
15:48:41.9113500203IRenderDevice::releaseRender Releasing Done.
15:48:41.9153500220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
15:48:41.9153500221fDevice9_TestCooperativeLevelDevice Release
15:48:41.91535002804OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:48:41.91535002826OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:48:41.9153500186IRenderDevice::releaseRender Releasing.
15:48:41.9153500775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
15:48:41.9153500697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
15:48:41.915350082RenderDeviceCaptureBase::ReleaseTextureRelease
15:48:41.9153500100RenderDeviceCaptureBase::ReleaseTextureReleased
15:48:41.9153500786RenderDeviceD3d9::releaseImplementationRelease Imp - device not found.
15:48:41.9153500203IRenderDevice::releaseRender Releasing Done.
15:48:41.9153500227fDevice9_TestCooperativeLevelEnd Device Release
15:48:41.9153500248fDevice9_TestCooperativeLevelEnd Device Release
15:48:41.9993500341fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x5B424C0
15:48:41.9993500347fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
15:48:41.99935001653OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
15:48:41.99935001660OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
15:48:41.99935001668OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
15:48:42.10635007447OverlayManager::IsEmptyCursorCache cursor 0xaa60d09 (v: 1)
15:48:42.1083500683RenderDeviceD3d9::initInit Device 0x5b424c0
15:48:42.1083500756RenderDeviceD3d9::initreCRL [15 - 501]
15:48:42.1083500243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:48:42.1083500250IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:48:42.1083500763RenderDeviceD3d9::initTarget Window [0x1703bc]
15:48:42.1083500447doOverlayInit Graphics {handle = 0x1703bc} {d = 0x5b424c0}
15:48:42.1083500451doOverlayOverlayManager::setShowMode
15:48:42.10835002792OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:48:42.108350048ResetSnapShotSH::ExecuteRelease snapshot SH
15:48:42.10835005336OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1703bc}.
15:48:42.10835002384OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3b8022b
15:48:42.10835002402OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:48:42.10835002450OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xffff0795=-63595)=>(0x457c0de0=1165757920)
15:48:42.10835002280WidgetManager::Renderresume layout thread
15:48:42.1083500275WidgetManager::StartLayoutSchedulerstart layout scheduler
15:48:42.1083500293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:48:42.10835001608WidgetManager::drawskip widget draw (not in foreground) False - False
15:48:42.1083500962OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:48:42.10835001653OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
15:48:42.10835001660OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
15:48:42.10835001668OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
15:48:42.20218C86571OverlayManager::doActionForegroundChange Event ON (ON)
15:48:42.20218C88053OverlayManager::OnForegroundChangedChanged True
15:48:42.20218C87407OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:48:42.208350047capture deviced3d9_init
15:48:42.21918C86722OverlayManager::doActionDisplayFPS - Triggered
15:48:42.233350047capture deviced3d9 shared texture capture successful
15:48:42.23435002480OverlayManager::installKeybMouseHookInstall KeybMouse
15:48:42.2343500479InputInterceptor::stopHookunhook keyboard and mouse
15:48:42.2343500446InputInterceptor::runHookKeyboard is hooked 0x3500
15:48:42.2343500468InputInterceptor::runHookMouse is hooked 0x3500
15:48:42.23435006034overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:48:42.2363500962OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:48:47.84118C86571OverlayManager::doActionForegroundChange Event OFF (OFF)
15:48:47.84118C88053OverlayManager::OnForegroundChangedChanged False
15:48:47.84118C88086OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE03FC Title=[AION - Google Chrome]
15:48:47.84118C87407OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:48:47.84118C82785OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:48:47.84118C82686OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:48:47.85818C86722OverlayManager::doActionDisplayFPS - Triggered
15:48:48.8612DC4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:48:50.9192DC4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3127].
15:48:50.9192DC452WidgetsLayoutScheduler::Stopstopping layout scheduler
15:48:50.9192DC461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
15:52:50.035001739OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
15:52:50.135001750OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
15:52:50.135002804OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:52:50.135001467OverlayManager::RestoreGameWNDPROCSearch SWL..
15:52:50.135001474OverlayManager::RestoreGameWNDPROCSWL restored.
15:52:50.135001484OverlayManager::RestoreGameWNDPROCSWL OK.
15:52:50.135001489OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3b8022b
15:52:50.135002826OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:52:50.135001753OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
15:52:50.13500186IRenderDevice::releaseRender Releasing.
15:52:50.13500775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
15:52:50.13500697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
15:52:50.1350082RenderDeviceCaptureBase::ReleaseTextureRelease
15:52:50.13500100RenderDeviceCaptureBase::ReleaseTextureReleased
15:52:50.10350047capture device----------------- d3d9 capture freed -----------------
15:52:50.103500825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
15:52:50.103500203IRenderDevice::releaseRender Releasing Done.
15:52:50.173500220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
15:52:50.173500221fDevice9_TestCooperativeLevelDevice Release
15:52:50.1735002804OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:52:50.1735002826OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:52:50.173500186IRenderDevice::releaseRender Releasing.
15:52:50.173500775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
15:52:50.173500697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
15:52:50.17350082RenderDeviceCaptureBase::ReleaseTextureRelease
15:52:50.173500100RenderDeviceCaptureBase::ReleaseTextureReleased
15:52:50.173500786RenderDeviceD3d9::releaseImplementationRelease Imp - device not found.
15:52:50.173500203IRenderDevice::releaseRender Releasing Done.
15:52:50.173500227fDevice9_TestCooperativeLevelEnd Device Release
15:52:50.173500248fDevice9_TestCooperativeLevelEnd Device Release
15:52:50.1133500341fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x5B424C0
15:52:50.1133500347fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
15:52:50.11335001653OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
15:52:50.11335001660OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
15:52:50.11335001668OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
15:52:50.22435007447OverlayManager::IsEmptyCursorCache cursor 0xaa70d09 (v: 1)
15:52:50.2263500683RenderDeviceD3d9::initInit Device 0x5b424c0
15:52:50.2263500756RenderDeviceD3d9::initreCRL [15 - 501]
15:52:50.2263500243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:52:50.2263500250IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:52:50.2263500763RenderDeviceD3d9::initTarget Window [0x1703bc]
15:52:50.2263500447doOverlayInit Graphics {handle = 0x1703bc} {d = 0x5b424c0}
15:52:50.2263500451doOverlayOverlayManager::setShowMode
15:52:50.22635002792OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:52:50.226350048ResetSnapShotSH::ExecuteRelease snapshot SH
15:52:50.22635005336OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1703bc}.
15:52:50.22635002384OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x19e8028d
15:52:50.22635002402OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:52:50.22635002450OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xffff0795=-63595)=>(0x457c0de0=1165757920)
15:52:50.22635002280WidgetManager::Renderresume layout thread
15:52:50.2263500275WidgetManager::StartLayoutSchedulerstart layout scheduler
15:52:50.2263500293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:52:50.22635001608WidgetManager::drawskip widget draw (not in foreground) False - False
15:52:50.2263500962OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:52:50.22635001653OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
15:52:50.22635001660OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
15:52:50.22635001668OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
15:52:50.22635002480OverlayManager::installKeybMouseHookInstall KeybMouse
15:52:50.2263500479InputInterceptor::stopHookunhook keyboard and mouse
15:52:50.2263500446InputInterceptor::runHookKeyboard is hooked 0x3500
15:52:50.2263500468InputInterceptor::runHookMouse is hooked 0x3500
15:52:50.22635006034overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:52:50.27318C86571OverlayManager::doActionForegroundChange Event ON (ON)
15:52:50.27318C88053OverlayManager::OnForegroundChangedChanged True
15:52:50.27318C87407OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:52:50.28918C86722OverlayManager::doActionDisplayFPS - Triggered
15:52:50.30235006034overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:52:50.3053500962OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:52:50.305350047capture deviced3d9_init
15:52:50.328350047capture deviced3d9 shared texture capture successful
15:52:52.82118C86571OverlayManager::doActionForegroundChange Event OFF (OFF)
15:52:52.82118C88053OverlayManager::OnForegroundChangedChanged False
15:52:52.82118C88086OverlayManager::OnForegroundChangedLost foreground to window Handle=0x203A4 Title=[Slack | LEOkonami | Overwolf]
15:52:52.82318C87407OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:52:52.82318C82785OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:52:52.82318C82686OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:52:52.82518C86722OverlayManager::doActionDisplayFPS - Triggered
15:52:53.8353840293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:52:55.8703840170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3086].
15:52:55.870384052WidgetsLayoutScheduler::Stopstopping layout scheduler
15:52:55.870384061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
15:55:27.67135001739OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
15:55:27.67135001750OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
15:55:27.67135002804OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:55:27.67135001467OverlayManager::RestoreGameWNDPROCSearch SWL..
15:55:27.67135001474OverlayManager::RestoreGameWNDPROCSWL restored.
15:55:27.67135001484OverlayManager::RestoreGameWNDPROCSWL OK.
15:55:27.67135001489OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x19e8028d
15:55:27.67135002826OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:55:27.67135001753OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
15:55:27.6713500186IRenderDevice::releaseRender Releasing.
15:55:27.6713500775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
15:55:27.6713500697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
15:55:27.671350082RenderDeviceCaptureBase::ReleaseTextureRelease
15:55:27.6713500100RenderDeviceCaptureBase::ReleaseTextureReleased
15:55:27.681350047capture device----------------- d3d9 capture freed -----------------
15:55:27.6813500825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
15:55:27.6813500203IRenderDevice::releaseRender Releasing Done.
15:55:27.6853500220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
15:55:27.6853500221fDevice9_TestCooperativeLevelDevice Release
15:55:27.68535002804OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:55:27.68535002826OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:55:27.6853500186IRenderDevice::releaseRender Releasing.
15:55:27.6853500775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
15:55:27.6853500697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
15:55:27.685350082RenderDeviceCaptureBase::ReleaseTextureRelease
15:55:27.6853500100RenderDeviceCaptureBase::ReleaseTextureReleased
15:55:27.6853500786RenderDeviceD3d9::releaseImplementationRelease Imp - device not found.
15:55:27.6853500203IRenderDevice::releaseRender Releasing Done.
15:55:27.6853500227fDevice9_TestCooperativeLevelEnd Device Release
15:55:27.6853500248fDevice9_TestCooperativeLevelEnd Device Release
15:55:27.7763500341fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x5B424C0
15:55:27.7763500347fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
15:55:27.77635001653OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
15:55:27.77635001660OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
15:55:27.77635001668OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
15:55:27.85918C86571OverlayManager::doActionForegroundChange Event ON (ON)
15:55:27.85918C88053OverlayManager::OnForegroundChangedChanged True
15:55:27.85918C87407OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:55:27.85918C82792OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:55:27.89135007447OverlayManager::IsEmptyCursorCache cursor 0xaa80d09 (v: 1)
15:55:27.8933500683RenderDeviceD3d9::initInit Device 0x5b424c0
15:55:27.8933500756RenderDeviceD3d9::initreCRL [15 - 501]
15:55:27.8933500243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:55:27.8933500250IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:55:27.8933500763RenderDeviceD3d9::initTarget Window [0x1703bc]
15:55:27.8933500447doOverlayInit Graphics {handle = 0x1703bc} {d = 0x5b424c0}
15:55:27.8933500451doOverlayOverlayManager::setShowMode
15:55:27.893350048ResetSnapShotSH::ExecuteRelease snapshot SH
15:55:27.89335005336OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1703bc}.
15:55:27.89335002384OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2415098b
15:55:27.89335002402OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:55:27.89335002450OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xffff0795=-63595)=>(0x457c0de0=1165757920)
15:55:27.89335002280WidgetManager::Renderresume layout thread
15:55:27.8933500275WidgetManager::StartLayoutSchedulerstart layout scheduler
15:55:27.8933500293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:55:27.8943500962OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:55:27.894350047capture deviced3d9_init
15:55:27.917350047capture deviced3d9 shared texture capture successful
15:55:27.91735001653OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
15:55:27.91735001660OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
15:55:27.91735001668OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
15:55:28.1435002480OverlayManager::installKeybMouseHookInstall KeybMouse
15:55:28.143500479InputInterceptor::stopHookunhook keyboard and mouse
15:55:28.143500446InputInterceptor::runHookKeyboard is hooked 0x3500
15:55:28.143500468InputInterceptor::runHookMouse is hooked 0x3500
15:55:28.1435006034overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:55:33.1503840293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:55:35.1603840170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3012].
15:55:35.160384052WidgetsLayoutScheduler::Stopstopping layout scheduler
15:55:35.160384061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:64)
15:55:35.45435001826OverlayManager::GameWindowProcCallbackClose Window [2].
15:55:35.52118C86571OverlayManager::doActionForegroundChange Event OFF (OFF)
15:55:35.52118C88053OverlayManager::OnForegroundChangedChanged False
15:55:35.52118C88086OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10518 Title=[
15:55:35.52118C87407OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:55:35.52118C82785OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:55:35.52118C82686OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:55:35.53918C86722OverlayManager::doActionDisplayFPS - Triggered