TimeThreadLineFunctionMessage
23:23:29.9754168138runClientStarting Overlay PID=5624(0x15f8) server PID = 6988
23:23:29.9754168560Client::initClient::Initialize
23:23:29.9754168568Client::initStart owclient thread
23:23:29.976960325Client::initFirstInjectionClient::initFirstInjection.
23:23:29.976960225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_1956988 opened succesfuly
23:23:29.976960351session id = {580AE2D1-1B23-4F75-8931-96C9782267F4}
23:23:29.9769602070Client::LogClientInfoCommandLine[1] [C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=58494-remoting-auth-token=KtLkhQJ8u762ckdDfitosQ].
23:23:29.9769602086Client::LogClientInfoProcess OS version [10.0] [64-bit]
23:23:29.9769602096Client::LogClientInfoOS version [10.0.19041]
23:23:29.9769602118Client::LogClientInfoClient [64-bit] Version 2.2.195.2
23:23:29.9769602131Client::LogProcessModulesLoaded modules:
23:23:29.9959602147C:\Program Files (x86)\Overwolf\0.195.0.18\OWClient.dll
23:23:29.9959602147C:\Program Files (x86)\Overwolf\0.195.0.18\OWExplorer.dll
23:23:29.9959602147C:\Program Files\ASUSTeKcomputer.Inc\nhAsusStrix\UserInterface\x64\OvlDynExt.dll
23:23:29.9959602147C:\Program Files\ASUSTeKcomputer.Inc\nhAsusStrix\UserInterface\x64\nhAsusStrixDevProps.dll
23:23:29.9959602147C:\Program Files\ASUSTeKcomputer.Inc\nhAsusStrix\UserInterface\x64\nhAsusStrixOSD.dll
23:23:29.9959602147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
23:23:29.9959602147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
23:23:29.9959602147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
23:23:29.9959602147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
23:23:29.9959602147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
23:23:29.9959602147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
23:23:29.9959602147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
23:23:29.9959602147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
23:23:29.9959602147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
23:23:29.9959602147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
23:23:29.9959602147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
23:23:29.9959602147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
23:23:29.9959602147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
23:23:29.9959602147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
23:23:29.9959602147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
23:23:29.9959602147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
23:23:29.9959602147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
23:23:29.9959602147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
23:23:29.9959602147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
23:23:29.9959602147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
23:23:29.9959602147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
23:23:29.9959602147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
23:23:29.9959602147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
23:23:29.9959602147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
23:23:29.9959602147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
23:23:29.9959602147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
23:23:29.9959602147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
23:23:29.9959602147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
23:23:29.9959602147C:\Users\milfm\AppData\Roaming\Blitz\blitz-deps\1.16.61\valorant-internal.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
23:23:29.9959602147C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
23:23:29.9959602147C:\WINDOWS\SYSTEM32\CRYPTSP.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\CRYPTUI.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\DEVOBJ.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\DINPUT8.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\DNSAPI.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\DSOUND.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\DWrite.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\GLU32.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\HID.DLL
23:23:29.9959602147C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
23:23:29.9959602147C:\WINDOWS\SYSTEM32\MSASN1.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\NETAPI32.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\NTASN1.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\OLEACC.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\OPENGL32.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\PROPSYS.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\RTWorkQ.DLL
23:23:29.9959602147C:\WINDOWS\SYSTEM32\SAMCLI.DLL
23:23:29.9959602147C:\WINDOWS\SYSTEM32\Secur32.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\SspiCli.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\UIAutomationCore.DLL
23:23:29.9959602147C:\WINDOWS\SYSTEM32\UMPDC.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\USERENV.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\USP10.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\VERSION.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\WINHTTP.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\WINMM.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\WINNSI.DLL
23:23:29.9959602147C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
23:23:29.9959602147C:\WINDOWS\SYSTEM32\WTSAPI32.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\Wldp.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\X3DAudio1_7.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\XAPOFX1_5.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\XAudio2_7.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\XAudio2_9.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\XINPUT1_3.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\avrt.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\credui.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\cryptnet.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\d3d11.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\d3d9.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
23:23:29.9959602147C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
23:23:29.9959602147C:\WINDOWS\SYSTEM32\drvstore.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\dwmapi.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\dxcore.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\dxgi.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\dxva2.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\gpapi.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\iertutil.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\inputhost.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\kernel.appcore.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\mf.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\mfplat.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\mfplay.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\ncrypt.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\netutils.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\ntdll.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\ntmarta.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\nvapi64.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\powrprof.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\profapi.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\srvcli.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\textinputframework.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\urlmon.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\wevtapi.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\windows.storage.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\winmmbase.dll
23:23:29.9959602147C:\WINDOWS\SYSTEM32\wintypes.dll
23:23:29.9959602147C:\WINDOWS\System32\ADVAPI32.dll
23:23:29.9959602147C:\WINDOWS\System32\COMDLG32.dll
23:23:29.9959602147C:\WINDOWS\System32\CRYPT32.dll
23:23:29.9959602147C:\WINDOWS\System32\CoreMessaging.dll
23:23:29.9959602147C:\WINDOWS\System32\CoreUIComponents.dll
23:23:29.9959602147C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4d7400884d0d52e3\NvCamera\NvCamera64.dll
23:23:29.9959602147C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4d7400884d0d52e3\NvCamera\d3dcompiler_47_64.dll
23:23:29.9959602147C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4d7400884d0d52e3\nvcuda64.dll
23:23:29.9959602147C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4d7400884d0d52e3\nvd3dumx_cfg.dll
23:23:29.9959602147C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4d7400884d0d52e3\nvldumdx.dll
23:23:29.9959602147C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4d7400884d0d52e3\nvwgf2umx_cfg.dll
23:23:29.9959602147C:\WINDOWS\System32\GDI32.dll
23:23:29.9959602147C:\WINDOWS\System32\IMM32.DLL
23:23:29.9959602147C:\WINDOWS\System32\KERNEL32.DLL
23:23:29.9959602147C:\WINDOWS\System32\KERNELBASE.dll
23:23:29.9959602147C:\WINDOWS\System32\MMDevApi.dll
23:23:29.9959602147C:\WINDOWS\System32\NSI.dll
23:23:29.9959602147C:\WINDOWS\System32\Normaliz.dll
23:23:29.9959602147C:\WINDOWS\System32\OLEAUT32.dll
23:23:29.9959602147C:\WINDOWS\System32\PSAPI.DLL
23:23:29.9959602147C:\WINDOWS\System32\RPCRT4.dll
23:23:29.9959602147C:\WINDOWS\System32\SETUPAPI.dll
23:23:29.9959602147C:\WINDOWS\System32\SHCORE.dll
23:23:29.9959602147C:\WINDOWS\System32\SHELL32.dll
23:23:29.9959602147C:\WINDOWS\System32\SHLWAPI.dll
23:23:29.9959602147C:\WINDOWS\System32\USER32.dll
23:23:29.9959602147C:\WINDOWS\System32\WINTRUST.dll
23:23:29.9959602147C:\WINDOWS\System32\WLDAP32.dll
23:23:29.9959602147C:\WINDOWS\System32\WS2_32.dll
23:23:29.9959602147C:\WINDOWS\System32\bcrypt.dll
23:23:29.9959602147C:\WINDOWS\System32\bcryptPrimitives.dll
23:23:29.9959602147C:\WINDOWS\System32\cfgmgr32.dll
23:23:29.9959602147C:\WINDOWS\System32\clbcatq.dll
23:23:29.9959602147C:\WINDOWS\System32\combase.dll
23:23:29.9959602147C:\WINDOWS\System32\gdi32full.dll
23:23:29.9959602147C:\WINDOWS\System32\imagehlp.dll
23:23:29.9959602147C:\WINDOWS\System32\msctf.dll
23:23:29.9959602147C:\WINDOWS\System32\msvcp_win.dll
23:23:29.9959602147C:\WINDOWS\System32\msvcrt.dll
23:23:29.9959602147C:\WINDOWS\System32\ole32.dll
23:23:29.9959602147C:\WINDOWS\System32\sechost.dll
23:23:29.9959602147C:\WINDOWS\System32\ucrtbase.dll
23:23:29.9959602147C:\WINDOWS\System32\win32u.dll
23:23:29.9959602147C:\WINDOWS\System32\winrnr.dll
23:23:29.9959602147C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
23:23:29.9959602147C:\WINDOWS\system32\NLAapi.dll
23:23:29.9959602147C:\WINDOWS\system32\d3dcompiler_46.dll
23:23:29.9959602147C:\WINDOWS\system32\dataexchange.dll
23:23:29.9959602147C:\WINDOWS\system32\dcomp.dll
23:23:29.9959602147C:\WINDOWS\system32\explorerframe.dll
23:23:29.9959602147C:\WINDOWS\system32\mswsock.dll
23:23:29.9959602147C:\WINDOWS\system32\napinsp.dll
23:23:29.9959602147C:\WINDOWS\system32\nvspcap64.dll
23:23:29.9959602147C:\WINDOWS\system32\pnrpnsp.dll
23:23:29.9959602147C:\WINDOWS\system32\rsaenh.dll
23:23:29.9959602147C:\WINDOWS\system32\twinapi.appcore.dll
23:23:29.9959602147C:\WINDOWS\system32\uxtheme.dll
23:23:29.9959602147C:\WINDOWS\system32\wlanapi.dll
23:23:29.9959602147C:\WINDOWS\system32\wshbth.dll
23:23:29.9959602147C:\Windows\System32\OneCoreCommonProxyStub.dll
23:23:29.9959602147C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
23:23:29.9959602147C:\Windows\System32\WindowManagementAPI.dll
23:23:29.9959602147C:\Windows\System32\Windows.UI.dll
23:23:29.9959602147C:\Windows\System32\gameux.dll
23:23:29.99696079GraphicsHookManager::InitCreated Thread - Created , ThreadId=1680
23:23:30.109601536Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
23:23:30.109601560Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
23:23:30.109601609Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
23:23:30.109601675Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
23:23:30.109601688Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
23:23:30.109601718Client::ReadGameConfigurationsEnable EnableTXR - OFF
23:23:30.109601758Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
23:23:30.109601760Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
23:23:30.109601762Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
23:23:30.109601764Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
23:23:30.109601766Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
23:23:30.109601768Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
23:23:30.109601770Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
23:23:30.109601773Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
23:23:30.109601776Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
23:23:30.109601883Data::Search[0] 0xEDCC0000
23:23:30.109601883Data::Search[1] 0x0
23:23:30.109601883Data::Search[2] 0xE3BB0000
23:23:30.109601883Data::Search[3] 0x14A00000
23:23:30.109601883Data::Search[4] 0x0
23:23:30.109601883Data::Search[5] 0xEB8E0000
23:23:30.109601883Data::Search[6] 0xED980000
23:23:30.109601883Data::Search[7] 0xD3730000
23:23:30.109601883Data::Search[8] 0xEB8E0000
23:23:30.109601883Data::Search[9] 0x0
23:23:30.109601888Data::Search[10] 0x0
23:23:30.109601894Data::Search[11] 0xE8E90000
23:23:30.109601900Data::Search[12] 0xD3730000
23:23:30.109601906Data::Search[13] 0x0
23:23:30.10960337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
23:23:30.109601265Client::hookFunctionsDetected Windows 8.1 or greater
23:23:30.109601288Client::hookFunctionsAcquiring function lock succedded
23:23:30.11960254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
23:23:30.11960582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
23:23:30.12960952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
23:23:30.12960225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_1956988 opened succesfuly
23:23:30.16960528OverlayManager::OverlayManagerOW System Cursor is set to = 0x81b0193
23:23:30.169607548OverlayManager::LoadDefaultCursorsLoad default cursors
23:23:30.24960536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x4134f
23:23:30.2496072PerformanceCounter::StartSessionStartSession
23:23:30.2496072PerformanceCounter::StartSessionStartSession
23:23:30.24960225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
23:23:30.25960758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
23:23:30.25960776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
23:23:30.25960778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
23:23:30.25960781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
23:23:30.25960784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = ON
23:23:30.25960787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
23:23:30.25960790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
23:23:30.25960793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
23:23:30.25960796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
23:23:30.25960799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
23:23:30.25960802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
23:23:30.25960805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
23:23:30.25960808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
23:23:30.25960811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
23:23:30.25960814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
23:23:30.25960817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
23:23:30.25960820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
23:23:30.25960823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
23:23:30.25960826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
23:23:30.25960829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
23:23:30.25960832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
23:23:30.25960835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
23:23:30.25960838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
23:23:30.25960841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
23:23:30.25960844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
23:23:30.25960847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
23:23:30.25960850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
23:23:30.25960853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
23:23:30.25960856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
23:23:30.25960859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
23:23:30.25960862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
23:23:30.25960865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
23:23:30.25960868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
23:23:30.25960871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
23:23:30.25960874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
23:23:30.25960877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
23:23:30.25960880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
23:23:30.25960883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
23:23:30.25960886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = ON
23:23:30.25960889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
23:23:30.25960892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
23:23:30.25960895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
23:23:30.25960898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
23:23:30.25960901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
23:23:30.25960904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
23:23:30.25960907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
23:23:30.25960910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
23:23:30.25960913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
23:23:30.25960916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
23:23:30.25960919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
23:23:30.25960922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
23:23:30.25960925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
23:23:30.25960928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
23:23:30.25960931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
23:23:30.25960934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
23:23:30.25960937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
23:23:30.25960940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
23:23:30.25960943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
23:23:30.25960946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
23:23:30.25960949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
23:23:30.25960952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
23:23:30.25960955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
23:23:30.25960958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
23:23:30.25960961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
23:23:30.25960964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
23:23:30.25960967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
23:23:30.25960970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
23:23:30.25960972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
23:23:30.25960974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
23:23:30.25960976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
23:23:30.25960978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
23:23:30.25960980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
23:23:30.25960982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
23:23:30.25960984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
23:23:30.25960986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
23:23:30.25960988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
23:23:30.25960990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
23:23:30.25960992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
23:23:30.25960994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
23:23:30.25960996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
23:23:30.25960998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
23:23:30.259601000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
23:23:30.259601002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
23:23:30.259601004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
23:23:30.259601006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
23:23:30.259601008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
23:23:30.259601010OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
23:23:30.259601024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:23:30.25960629OverlayManager::InitGameClientstarting hooks...
23:23:30.369601991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.195.0.18\\OWUtils.dll succeeded
23:23:30.38960602Install::CodeInit [Client,1] (MCH) OK
23:23:30.39960602Install::CodeInit [Client,2] (MCH) OK
23:23:30.39960602Install::CodeInit [Client,3] (MCH) OK
23:23:30.39960602Install::CodeInit [Client,4] (MCH) OK
23:23:30.40960602Install::CodeInit [Client,4.1] (MCH) OK
23:23:30.88960602Install::CodeInit [Client,4.2] (MCH) OK
23:23:30.889601362Client::hookFunctionsSuspend before hook: OFF
23:23:30.889601063Install::CodeSegment [5|8160|0xEB8E0000|0x1FE0]
23:23:30.89960602Install::Codeunknown (MCH) OK
23:23:30.899601063Install::CodeSegment [5|431696|0xEB8E0000|0x69650]
23:23:30.90960602Install::Codeunknown (MCH) OK
23:23:30.909601063Install::CodeSegment [5|133424|0xEB8E0000|0x20930]
23:23:30.90960602Install::Codeunknown (MCH) OK
23:23:30.909601063Install::CodeSegment [5|12800|0xEB8E0000|0x3200]
23:23:30.145960602Install::Codeunknown (MCH) OK
23:23:30.1459601063Install::CodeSegment [5|-43153312|0xEB8E0000|0xFD6D8860]
23:23:30.1459601154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
23:23:30.1459601063Install::CodeSegment [5|-43131856|0xEB8E0000|0xFD6DDC30]
23:23:30.1459601154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
23:23:30.1459601063Install::CodeSegment [5|-43137552|0xEB8E0000|0xFD6DC5F0]
23:23:30.1459601154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
23:23:30.1459601063Install::CodeSegment [5|-44324880|0xEB8E0000|0xFD5BA7F0]
23:23:30.1459601154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
23:23:30.145960337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
23:23:30.1459601272OverlayManager::StartStarting...
23:23:30.1459601304OverlayManager::Startstarting hooks 2...
23:23:30.146960602Install::CodeInit [Client,5] (MCH) OK
23:23:30.195960602Install::CodeInit [Client,5.1] (MCH) OK
23:23:30.196960602Install::CodeInit [Client,6] (MCH) OK
23:23:30.1969601470XTRAP COMPATIBLE PATCH WARNING
23:23:30.1979601479OverlayManager::Startdone with hooks...
23:23:30.197960108ApiManager::InitAPI Manager Event : OK
23:23:30.197960120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=28700
23:23:30.19796067TXRSettingFail to read texture recognition options 0x0
23:23:30.197960114TXOfInterestNew list set with 0 items
23:23:30.1979601505OverlayManager::Startget foreground state
23:23:30.1979601542OverlayManager::StartStarted...
23:23:30.19828807133OverlayManager::OnConnectedConnected to server
23:23:30.198288032SendServerHelloMessage::ExecuteSend connection Ack
23:23:30.199701C7767OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x1b361078
23:23:30.247960602Install::CodeInit [Client,0] (MCH) OK
23:23:30.247960428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
23:23:30.24796094GraphicsHookManager::StopThreadStopThread
23:23:30.260690216GraphicsHookManager::MessageLoopExit Thread
23:23:30.262960406Client::initFirstInjectioninit complete
23:23:30.4142880367InputInterceptor::ResetLLHookProcExtReset keys state
23:23:30.4182880367InputInterceptor::ResetLLHookProcExtReset keys state
23:23:30.42728806959OverlayManager::doActionDisplayFPS - Triggered
23:23:40.234701C2131Client::LogProcessModulesLoaded modules:
23:23:40.246701C2147C:\Program Files (x86)\Overwolf\0.195.0.18\OWClient.dll
23:23:40.246701C2147C:\Program Files (x86)\Overwolf\0.195.0.18\OWExplorer.dll
23:23:40.246701C2147C:\Program Files (x86)\Overwolf\0.195.0.18\OWUtils.dll
23:23:40.246701C2147C:\Program Files\ASUSTeKcomputer.Inc\nhAsusStrix\UserInterface\x64\OvlDynExt.dll
23:23:40.246701C2147C:\Program Files\ASUSTeKcomputer.Inc\nhAsusStrix\UserInterface\x64\nhAsusStrixDevProps.dll
23:23:40.246701C2147C:\Program Files\ASUSTeKcomputer.Inc\nhAsusStrix\UserInterface\x64\nhAsusStrixOSD.dll
23:23:40.246701C2147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
23:23:40.246701C2147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
23:23:40.246701C2147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
23:23:40.246701C2147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
23:23:40.246701C2147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
23:23:40.246701C2147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
23:23:40.246701C2147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
23:23:40.246701C2147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
23:23:40.246701C2147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
23:23:40.246701C2147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
23:23:40.246701C2147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
23:23:40.246701C2147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
23:23:40.246701C2147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
23:23:40.246701C2147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
23:23:40.246701C2147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
23:23:40.246701C2147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
23:23:40.246701C2147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
23:23:40.246701C2147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
23:23:40.246701C2147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
23:23:40.246701C2147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
23:23:40.246701C2147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
23:23:40.246701C2147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
23:23:40.246701C2147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
23:23:40.246701C2147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
23:23:40.246701C2147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
23:23:40.246701C2147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
23:23:40.246701C2147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
23:23:40.246701C2147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
23:23:40.246701C2147C:\Users\milfm\AppData\Roaming\Blitz\blitz-deps\1.16.61\valorant-internal.dll
23:23:40.246701C2147C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
23:23:40.246701C2147C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
23:23:40.246701C2147C:\WINDOWS\SYSTEM32\CRYPTSP.dll
23:23:40.246701C2147C:\WINDOWS\SYSTEM32\CRYPTUI.dll
23:23:40.246701C2147C:\WINDOWS\SYSTEM32\DEVOBJ.dll
23:23:40.246701C2147C:\WINDOWS\SYSTEM32\DINPUT8.dll
23:23:40.246701C2147C:\WINDOWS\SYSTEM32\DNSAPI.dll
23:23:40.246701C2147C:\WINDOWS\SYSTEM32\DSOUND.dll
23:23:40.246701C2147C:\WINDOWS\SYSTEM32\DWrite.dll
23:23:40.246701C2147C:\WINDOWS\SYSTEM32\GLU32.dll
23:23:40.246701C2147C:\WINDOWS\SYSTEM32\HID.DLL
23:23:40.246701C2147C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
23:23:40.246701C2147C:\WINDOWS\SYSTEM32\MSASN1.dll
23:23:40.246701C2147C:\WINDOWS\SYSTEM32\NETAPI32.dll
23:23:40.246701C2147C:\WINDOWS\SYSTEM32\NTASN1.dll
23:23:40.246701C2147C:\WINDOWS\SYSTEM32\OLEACC.dll
23:23:40.246701C2147C:\WINDOWS\SYSTEM32\OPENGL32.dll
23:23:40.246701C2147C:\WINDOWS\SYSTEM32\PROPSYS.dll
23:23:40.246701C2147C:\WINDOWS\SYSTEM32\RTWorkQ.DLL
23:23:40.246701C2147C:\WINDOWS\SYSTEM32\SAMCLI.DLL
23:23:40.246701C2147C:\WINDOWS\SYSTEM32\Secur32.dll
23:23:40.246701C2147C:\WINDOWS\SYSTEM32\SspiCli.dll
23:23:40.246701C2147C:\WINDOWS\SYSTEM32\UIAutomationCore.DLL
23:23:40.246701C2147C:\WINDOWS\SYSTEM32\UMPDC.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\USERENV.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\USP10.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\VERSION.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\WINHTTP.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\WINMM.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\WINNSI.DLL
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\WTSAPI32.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\Wldp.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\X3DAudio1_7.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\XAPOFX1_5.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\XAudio2_7.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\XAudio2_9.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\XINPUT1_3.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\avrt.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\credui.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\cryptnet.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\d3d11.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\d3d9.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\drvstore.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\dwmapi.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\dxcore.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\dxgi.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\dxva2.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\gpapi.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\iertutil.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\inputhost.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\kernel.appcore.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\mf.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\mfplat.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\mfplay.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\ncrypt.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\netutils.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\ntdll.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\ntmarta.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\nvapi64.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\powrprof.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\profapi.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\srvcli.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\textinputframework.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\urlmon.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\wevtapi.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\windows.storage.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\winmmbase.dll
23:23:40.247701C2147C:\WINDOWS\SYSTEM32\wintypes.dll
23:23:40.247701C2147C:\WINDOWS\System32\ADVAPI32.dll
23:23:40.247701C2147C:\WINDOWS\System32\COMDLG32.dll
23:23:40.247701C2147C:\WINDOWS\System32\CRYPT32.dll
23:23:40.247701C2147C:\WINDOWS\System32\CoreMessaging.dll
23:23:40.247701C2147C:\WINDOWS\System32\CoreUIComponents.dll
23:23:40.247701C2147C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4d7400884d0d52e3\NvCamera\NvCamera64.dll
23:23:40.247701C2147C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4d7400884d0d52e3\NvCamera\d3dcompiler_47_64.dll
23:23:40.247701C2147C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4d7400884d0d52e3\nvcuda64.dll
23:23:40.247701C2147C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4d7400884d0d52e3\nvd3dumx_cfg.dll
23:23:40.247701C2147C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4d7400884d0d52e3\nvldumdx.dll
23:23:40.247701C2147C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4d7400884d0d52e3\nvwgf2umx_cfg.dll
23:23:40.247701C2147C:\WINDOWS\System32\GDI32.dll
23:23:40.247701C2147C:\WINDOWS\System32\IMM32.DLL
23:23:40.247701C2147C:\WINDOWS\System32\KERNEL32.DLL
23:23:40.247701C2147C:\WINDOWS\System32\KERNELBASE.dll
23:23:40.247701C2147C:\WINDOWS\System32\MMDevApi.dll
23:23:40.247701C2147C:\WINDOWS\System32\NSI.dll
23:23:40.247701C2147C:\WINDOWS\System32\Normaliz.dll
23:23:40.247701C2147C:\WINDOWS\System32\OLEAUT32.dll
23:23:40.247701C2147C:\WINDOWS\System32\PSAPI.DLL
23:23:40.247701C2147C:\WINDOWS\System32\RPCRT4.dll
23:23:40.247701C2147C:\WINDOWS\System32\SETUPAPI.dll
23:23:40.247701C2147C:\WINDOWS\System32\SHCORE.dll
23:23:40.247701C2147C:\WINDOWS\System32\SHELL32.dll
23:23:40.247701C2147C:\WINDOWS\System32\SHLWAPI.dll
23:23:40.247701C2147C:\WINDOWS\System32\USER32.dll
23:23:40.247701C2147C:\WINDOWS\System32\WINTRUST.dll
23:23:40.247701C2147C:\WINDOWS\System32\WLDAP32.dll
23:23:40.247701C2147C:\WINDOWS\System32\WS2_32.dll
23:23:40.247701C2147C:\WINDOWS\System32\bcrypt.dll
23:23:40.247701C2147C:\WINDOWS\System32\bcryptPrimitives.dll
23:23:40.247701C2147C:\WINDOWS\System32\cfgmgr32.dll
23:23:40.247701C2147C:\WINDOWS\System32\clbcatq.dll
23:23:40.247701C2147C:\WINDOWS\System32\combase.dll
23:23:40.247701C2147C:\WINDOWS\System32\fwpuclnt.dll
23:23:40.247701C2147C:\WINDOWS\System32\gdi32full.dll
23:23:40.247701C2147C:\WINDOWS\System32\imagehlp.dll
23:23:40.247701C2147C:\WINDOWS\System32\msctf.dll
23:23:40.247701C2147C:\WINDOWS\System32\msvcp_win.dll
23:23:40.247701C2147C:\WINDOWS\System32\msvcrt.dll
23:23:40.247701C2147C:\WINDOWS\System32\ole32.dll
23:23:40.247701C2147C:\WINDOWS\System32\sechost.dll
23:23:40.247701C2147C:\WINDOWS\System32\ucrtbase.dll
23:23:40.247701C2147C:\WINDOWS\System32\win32u.dll
23:23:40.247701C2147C:\WINDOWS\System32\winrnr.dll
23:23:40.247701C2147C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
23:23:40.247701C2147C:\WINDOWS\system32\NLAapi.dll
23:23:40.247701C2147C:\WINDOWS\system32\d3dcompiler_46.dll
23:23:40.247701C2147C:\WINDOWS\system32\dataexchange.dll
23:23:40.247701C2147C:\WINDOWS\system32\dcomp.dll
23:23:40.247701C2147C:\WINDOWS\system32\explorerframe.dll
23:23:40.247701C2147C:\WINDOWS\system32\mswsock.dll
23:23:40.247701C2147C:\WINDOWS\system32\napinsp.dll
23:23:40.247701C2147C:\WINDOWS\system32\nvspcap64.dll
23:23:40.247701C2147C:\WINDOWS\system32\pnrpnsp.dll
23:23:40.247701C2147C:\WINDOWS\system32\rsaenh.dll
23:23:40.247701C2147C:\WINDOWS\system32\twinapi.appcore.dll
23:23:40.247701C2147C:\WINDOWS\system32\uxtheme.dll
23:23:40.247701C2147C:\WINDOWS\system32\wlanapi.dll
23:23:40.247701C2147C:\WINDOWS\system32\wshbth.dll
23:23:40.247701C2147C:\Windows\System32\OneCoreCommonProxyStub.dll
23:23:40.247701C2147C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
23:23:40.247701C2147C:\Windows\System32\WindowManagementAPI.dll
23:23:40.247701C2147C:\Windows\System32\Windows.UI.dll
23:23:40.247701C2147C:\Windows\System32\gameux.dll
23:23:40.247701C2147C:\Windows\System32\rasadhlp.dll
23:24:01.96428807234OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\milfm\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\198.1.5\plugins/GEPPlugin64.dll]
23:24:53.99328806808OverlayManager::doActionForegroundChange Event ON (ON)
23:24:53.99328808319OverlayManager::OnForegroundChangedChanged True
23:24:53.99728807650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
23:24:55.5775B88418fSwapResize_BuffersResize buffer (0x327c4c40)!
23:24:59.714420587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
23:24:59.718420148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
23:24:59.725420148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
23:24:59.725420984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
23:24:59.7324201041RenderDeviceD3d11::initRefC r:[3]->[3] 0x327c4c40
23:24:59.7344201072RenderDeviceD3d11::initDevice adapter hash: 53239319
23:24:59.7344201105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1280, Height=800, Multisampled=false
23:24:59.7344201126RenderDeviceD3d11::initsave state
23:24:59.734420696RenderDeviceD3d11::initDX11loading shaders...
23:24:59.737420705RenderDeviceD3d11::initDX11create vs
23:24:59.737420723RenderDeviceD3d11::initDX11create vs
23:24:59.740420745RenderDeviceD3d11::initDX11create pxs
23:24:59.742420774RenderDeviceD3d11::initDX11create raster
23:24:59.742420842RenderDeviceD3d11::initDX11create buffers
23:24:59.7424201132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x319f87f8.
23:24:59.7424201134RenderDeviceD3d11::initrestore state
23:24:59.7424201137RenderDeviceD3d11::initTarget Window [0x711094]
23:24:59.742420241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:24:59.742420248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:24:59.742420193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
23:24:59.7424202086RenderDeviceD3d11::setFixSet render device fix RT.
23:24:59.7424203061OverlayManager::setGraphicsRender Device fix was set RT.
23:24:59.7424205414OverlayManager::UpdateResolutionnotifyResolutionChange [1280, 800] {WINDOW}
23:24:59.7424205434OverlayManager::UpdateResolutionNew game resolution is notified (1280, 800)
23:25:01.6505B887690OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
23:25:03.894420684OverlayInputManager::HandleCommandsClear all hotkeys command
23:25:03.894420725OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
23:25:03.89442026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
23:25:03.89442021StartWidgetsRefresher::ExecuteExecute start wicket manager
23:25:03.894420276WidgetManager::StartLayoutSchedulerstart layout scheduler
23:25:03.8944208023OverlayManager::LoadPluginloading plugin: C:\Users\milfm\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\198.1.5\plugins/GEPPlugin64.dll
23:25:03.8984208034OverlayManager::LoadPluginPlugin loaded [2] [C:\Users\milfm\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\198.1.5\plugins/GEPPlugin64.dll] []
23:25:03.9024208064OverlayManager::LoadPluginfinish loading plugin
23:25:03.9034205550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x711094}.
23:25:03.9034202497OverlayManager::installWindowProcHookInstall WPH
23:25:03.9034202511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa7ab0fb5
23:25:03.9034202530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1280,800] | Game [0,0,1280,800]
23:25:03.9044202576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1baa7360=464155488)=>(0x19e72a30=434580016)
23:25:03.9054202587OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
23:25:03.905420311PerformanceCounter::NotifyFrameRenderNotify first Render...
23:25:03.9054201024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:25:03.9054208211OverlayManager::CheckForSharedTextureSupportCheck for SHT support
23:25:04.1932F5C225InterProcessElement::openInterProcess Overwolf_ImID_B920EE2_P_6988 opened succesfuly
23:25:04.1942F5C225InterProcessElement::openInterProcess Overwolf_PID_6988_SHARED_MEMORY_AGENT opened succesfuly
23:25:04.1942F5C225InterProcessElement::openInterProcess Overwolf_ImID_85A0564_P_6988 opened succesfuly
23:25:04.1952F5C225InterProcessElement::openInterProcess Overwolf_PID_6988_SHARED_MEMORY_AGENT opened succesfuly
23:25:04.1962F5C225InterProcessElement::openInterProcess Overwolf_ImID_B330E90_P_6988 opened succesfuly
23:25:04.1962F5C225InterProcessElement::openInterProcess Overwolf_PID_6988_SHARED_MEMORY_AGENT opened succesfuly
23:25:05.975B882606OverlayManager::installKeybMouseHookInstall KeybMouse
23:25:05.975B88480InputInterceptor::stopHookunhook keyboard and mouse
23:25:05.995B88447InputInterceptor::runHookKeyboard is hooked 0x5b88
23:25:05.1015B88469InputInterceptor::runHookMouse is hooked 0x5b88
23:25:05.1085B887973OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10005
23:25:05.9055B881833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:25:05.9055B881861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
23:25:05.9055B881548OverlayManager::RestoreGameWNDPROCSearch SWL..
23:25:05.9055B881555OverlayManager::RestoreGameWNDPROCSWL restored.
23:25:05.9075B881565OverlayManager::RestoreGameWNDPROCSWL OK.
23:25:05.9075B881570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa7ab0fb5
23:25:06.9092F5C170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3004].
23:25:06.9092F5C52WidgetsLayoutScheduler::Stopstopping layout scheduler
23:25:06.9092F5C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:69)
23:25:08.912880367InputInterceptor::ResetLLHookProcExtReset keys state
23:25:08.9128806808OverlayManager::doActionForegroundChange Event OFF (OFF)
23:25:08.9128808319OverlayManager::OnForegroundChangedChanged False
23:25:08.9128808353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3C0F94 Title=[Task Manager]
23:25:08.9228807650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
23:25:08.9228802935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:25:08.9228802830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:25:08.942880367InputInterceptor::ResetLLHookProcExtReset keys state
23:25:08.9628806959OverlayManager::doActionDisplayFPS - Triggered
23:25:09.7112880140LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
23:25:09.7112880127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
23:25:09.9555B88485ReleaseD11DeviceDevice Released! [2]
23:25:09.9555B882954OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:25:09.9555B882976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:25:09.9555B88185IRenderDevice::releaseRender Releasing.
23:25:09.9555B8882RenderDeviceCaptureBase::ReleaseTextureRelease
23:25:09.9555B88100RenderDeviceCaptureBase::ReleaseTextureReleased
23:25:09.9555B881258RenderDeviceD3d11::releaseImplementationReleasing 1
23:25:09.9555B881268RenderDeviceD3d11::releaseImplementationReleasing 2
23:25:09.9555B881287RenderDeviceD3d11::releaseImplementationReleasing 3
23:25:09.9555B88202IRenderDevice::releaseRender Releasing Done.
23:25:09.9555B88488ReleaseD11Device End Device Released!
23:25:09.9575B88418fSwapResize_BuffersResize buffer (0x327c4c40)!
23:25:11.754236450capture devicecapture device registered
23:25:14.10728806808OverlayManager::doActionForegroundChange Event ON (ON)
23:25:14.10728808319OverlayManager::OnForegroundChangedChanged True
23:25:14.10828807650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
23:25:14.10828802942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:25:15.7635B88418fSwapResize_BuffersResize buffer (0x327c4c40)!
23:25:15.7674201041RenderDeviceD3d11::initRefC r:[3]->[3] 0x327c4c40
23:25:15.7674201105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1280, Height=800, Multisampled=false
23:25:15.7674201126RenderDeviceD3d11::initsave state
23:25:15.767420696RenderDeviceD3d11::initDX11loading shaders...
23:25:15.7774201132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x319f87f8.
23:25:15.7774201134RenderDeviceD3d11::initrestore state
23:25:15.7774201137RenderDeviceD3d11::initTarget Window [0x711094]
23:25:15.777420241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:25:15.777420248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:25:15.94642048ResetSnapShotSH::ExecuteRelease snapshot SH
23:25:15.9464205550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x711094}.
23:25:15.9464202497OverlayManager::installWindowProcHookInstall WPH
23:25:15.9464202511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x31e1013
23:25:15.9464202530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1280,800] | Game [0,0,1280,800]
23:25:15.9474202576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1baa7360=464155488)=>(0x19e72a30=434580016)
23:25:15.9474202286WidgetManager::Renderresume layout thread
23:25:15.947420276WidgetManager::StartLayoutSchedulerstart layout scheduler
23:25:15.947420293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:25:15.9484201024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:25:15.94842050capture devicegraphics-hook.dll loaded against process: VALORANT-Win64-Shipping.exe
23:25:15.94842050capture device(half life scientist) everything.. seems to be in order
23:25:15.94942050capture deviced3d11 shared texture capture successful
23:25:15.949420255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
23:25:15.9564205485OverlayManager::initOverlayResolutionEx 0X40008
23:25:15.9564205491OverlayManager::initOverlayResolutionResolution init : FULL W(1280,800)G(1280,800)M(1280,800)
23:25:15.9564205414OverlayManager::UpdateResolutionnotifyResolutionChange [1280, 800] {FULL}
23:25:15.9564205434OverlayManager::UpdateResolutionNew game resolution is notified (1280, 800)
23:25:16.65B882606OverlayManager::installKeybMouseHookInstall KeybMouse
23:25:16.65B88480InputInterceptor::stopHookunhook keyboard and mouse
23:25:16.85B88447InputInterceptor::runHookKeyboard is hooked 0x5b88
23:25:16.85B88469InputInterceptor::runHookMouse is hooked 0x5b88
23:25:16.115B886248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:25:16.27420326RenderImageD3d11::setSizeCreate Texture (500,340) / (512,384) - OK
23:25:16.27420347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
23:25:16.182420326RenderImageD3d11::setSizeCreate Texture (330,300) / (384,384) - OK
23:25:16.182420347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
23:25:17.505B883004OverlayManager::DetachThreadInputDetach thread input 23432, 1056
23:25:17.6145B887690OverlayManager::IsEmptyCursorCache cursor 0x10021 (v: 1)
23:26:30.5215B887690OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
23:26:46.8012880127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
23:26:46.803420255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
23:26:56.7335B88485ReleaseD11DeviceDevice Released! [2]
23:26:56.7335B882954OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:26:56.7335B881548OverlayManager::RestoreGameWNDPROCSearch SWL..
23:26:56.7335B881555OverlayManager::RestoreGameWNDPROCSWL restored.
23:26:56.7335B881565OverlayManager::RestoreGameWNDPROCSWL OK.
23:26:56.7335B881570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x31e1013
23:26:56.7335B882976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:26:56.7335B88185IRenderDevice::releaseRender Releasing.
23:26:56.7335B8850capture device----------------- d3d11 capture freed ----------------
23:26:56.7335B8882RenderDeviceCaptureBase::ReleaseTextureRelease
23:26:56.7335B88100RenderDeviceCaptureBase::ReleaseTextureReleased
23:26:56.7335B881258RenderDeviceD3d11::releaseImplementationReleasing 1
23:26:56.7335B881268RenderDeviceD3d11::releaseImplementationReleasing 2
23:26:56.7335B881287RenderDeviceD3d11::releaseImplementationReleasing 3
23:26:56.7335B88202IRenderDevice::releaseRender Releasing Done.
23:26:56.7335B88488ReleaseD11Device End Device Released!
23:26:56.9042880367InputInterceptor::ResetLLHookProcExtReset keys state
23:26:56.90428806808OverlayManager::doActionForegroundChange Event OFF (OFF)
23:26:56.90428808319OverlayManager::OnForegroundChangedChanged False
23:26:56.90428808353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101C0 Title=[]
23:26:56.90728807650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
23:26:56.90728802935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:26:56.90728802817OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
23:26:56.90928802830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:26:56.9092880367InputInterceptor::ResetLLHookProcExtReset keys state
23:26:56.91328806959OverlayManager::doActionDisplayFPS - Triggered
23:26:57.9072F5C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:26:58.4035B88418fSwapResize_BuffersResize buffer (0x327c4c40)!
23:26:59.9382F5C170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3211].
23:26:59.9382F5C52WidgetsLayoutScheduler::Stopstopping layout scheduler
23:26:59.9382F5C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
23:27:20.28728806808OverlayManager::doActionForegroundChange Event ON (ON)
23:27:20.28728808319OverlayManager::OnForegroundChangedChanged True
23:27:20.29128807650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
23:27:20.29128802942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:27:22.1385B88418fSwapResize_BuffersResize buffer (0x327c4c40)!
23:27:22.1444201041RenderDeviceD3d11::initRefC r:[3]->[3] 0x327c4c40
23:27:22.1444201105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1280, Height=800, Multisampled=false
23:27:22.1444201126RenderDeviceD3d11::initsave state
23:27:22.144420696RenderDeviceD3d11::initDX11loading shaders...
23:27:22.1534201132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x319f87f8.
23:27:22.1534201134RenderDeviceD3d11::initrestore state
23:27:22.1534201137RenderDeviceD3d11::initTarget Window [0x711094]
23:27:22.153420241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:27:22.153420248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:27:22.1534205491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1280,800)M(1280,800)
23:27:22.1534205414OverlayManager::UpdateResolutionnotifyResolutionChange [1280, 800] {WINDOW}
23:27:22.1534205434OverlayManager::UpdateResolutionNew game resolution is notified (1280, 800)
23:27:22.27642048ResetSnapShotSH::ExecuteRelease snapshot SH
23:27:22.2764205550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x711094}.
23:27:22.2764202497OverlayManager::installWindowProcHookInstall WPH
23:27:22.2764202511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x36de100f
23:27:22.2764202530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1280,800] | Game [0,0,1280,800]
23:27:22.2774202576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1baa7360=464155488)=>(0x19e72a30=434580016)
23:27:22.2774202286WidgetManager::Renderresume layout thread
23:27:22.277420276WidgetManager::StartLayoutSchedulerstart layout scheduler
23:27:22.277420293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:27:22.277420326RenderImageD3d11::setSizeCreate Texture (500,340) / (512,384) - OK
23:27:22.277420347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
23:27:22.2804201024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:27:22.28142050capture deviced3d11 shared texture capture successful
23:27:22.2894205485OverlayManager::initOverlayResolutionEx 0X40008
23:27:22.2894205491OverlayManager::initOverlayResolutionResolution init : FULL W(1280,800)G(1280,800)M(1280,800)
23:27:22.2894205414OverlayManager::UpdateResolutionnotifyResolutionChange [1280, 800] {FULL}
23:27:22.2894205434OverlayManager::UpdateResolutionNew game resolution is notified (1280, 800)
23:27:22.2915B882606OverlayManager::installKeybMouseHookInstall KeybMouse
23:27:22.2915B88480InputInterceptor::stopHookunhook keyboard and mouse
23:27:22.2925B88447InputInterceptor::runHookKeyboard is hooked 0x5b88
23:27:22.2925B88469InputInterceptor::runHookMouse is hooked 0x5b88
23:27:22.3925B886248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:27:23.2415B883004OverlayManager::DetachThreadInputDetach thread input 23432, 1056
23:27:23.2455B887690OverlayManager::IsEmptyCursorCache cursor 0x10009 (v: 1)
23:27:23.2465B886248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:27:34.6505B886248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:27:44.3225B88485ReleaseD11DeviceDevice Released! [2]
23:27:44.3225B882954OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:27:44.3225B883004OverlayManager::DetachThreadInputDetach thread input 23432, 1056
23:27:44.3225B881548OverlayManager::RestoreGameWNDPROCSearch SWL..
23:27:44.3225B881555OverlayManager::RestoreGameWNDPROCSWL restored.
23:27:44.3235B881565OverlayManager::RestoreGameWNDPROCSWL OK.
23:27:44.3245B881570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x36de100f
23:27:44.3245B882976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:27:44.3245B88185IRenderDevice::releaseRender Releasing.
23:27:44.3245B8850capture device----------------- d3d11 capture freed ----------------
23:27:44.3245B8882RenderDeviceCaptureBase::ReleaseTextureRelease
23:27:44.3245B88100RenderDeviceCaptureBase::ReleaseTextureReleased
23:27:44.3245B881258RenderDeviceD3d11::releaseImplementationReleasing 1
23:27:44.3245B881268RenderDeviceD3d11::releaseImplementationReleasing 2
23:27:44.3245B881287RenderDeviceD3d11::releaseImplementationReleasing 3
23:27:44.3245B88202IRenderDevice::releaseRender Releasing Done.
23:27:44.3245B88488ReleaseD11Device End Device Released!
23:27:44.5302880367InputInterceptor::ResetLLHookProcExtReset keys state
23:27:44.53028806808OverlayManager::doActionForegroundChange Event OFF (OFF)
23:27:44.53028808319OverlayManager::OnForegroundChangedChanged False
23:27:44.53128808353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104E0 Title=[zanderfps - Twitch - Personal - Microsoft
23:27:44.53628807650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
23:27:44.53628802935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:27:44.53628802817OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
23:27:44.53828802830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:27:44.5382880367InputInterceptor::ResetLLHookProcExtReset keys state
23:27:44.54028806959OverlayManager::doActionDisplayFPS - Triggered
23:27:45.5227458293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:27:45.9515B88418fSwapResize_BuffersResize buffer (0x327c4c40)!
23:27:47.48228806808OverlayManager::doActionForegroundChange Event ON (ON)
23:27:47.48228808319OverlayManager::OnForegroundChangedChanged True
23:27:47.48628807650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
23:27:47.48628802942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:27:47.4877458170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3172].
23:27:47.487745852WidgetsLayoutScheduler::Stopstopping layout scheduler
23:27:47.487745861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:17)
23:27:49.955B88418fSwapResize_BuffersResize buffer (0x327c4c40)!
23:27:49.974201041RenderDeviceD3d11::initRefC r:[3]->[3] 0x327c4c40
23:27:49.974201105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1280, Height=800, Multisampled=false
23:27:49.974201126RenderDeviceD3d11::initsave state
23:27:49.97420696RenderDeviceD3d11::initDX11loading shaders...
23:27:49.1044201132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x319f87f8.
23:27:49.1044201134RenderDeviceD3d11::initrestore state
23:27:49.1044201137RenderDeviceD3d11::initTarget Window [0x711094]
23:27:49.104420241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:27:49.104420248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:27:49.1044205491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1280,800)M(1280,800)
23:27:49.1044205414OverlayManager::UpdateResolutionnotifyResolutionChange [1280, 800] {WINDOW}
23:27:49.1044205434OverlayManager::UpdateResolutionNew game resolution is notified (1280, 800)
23:27:49.31542048ResetSnapShotSH::ExecuteRelease snapshot SH
23:27:49.3154205550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x711094}.
23:27:49.3154202497OverlayManager::installWindowProcHookInstall WPH
23:27:49.3154202511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9611175
23:27:49.3154202530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1280,800] | Game [0,0,1280,800]
23:27:49.3154202576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1baa7360=464155488)=>(0x19e72a30=434580016)
23:27:49.3154202286WidgetManager::Renderresume layout thread
23:27:49.315420276WidgetManager::StartLayoutSchedulerstart layout scheduler
23:27:49.315420293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:27:49.316420326RenderImageD3d11::setSizeCreate Texture (500,340) / (512,384) - OK
23:27:49.316420347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
23:27:49.3184201024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:27:49.31842050capture deviced3d11 shared texture capture successful
23:27:49.3264205485OverlayManager::initOverlayResolutionEx 0X40008
23:27:49.3264205491OverlayManager::initOverlayResolutionResolution init : FULL W(1280,800)G(1280,800)M(1280,800)
23:27:49.3264205414OverlayManager::UpdateResolutionnotifyResolutionChange [1280, 800] {FULL}
23:27:49.3264205434OverlayManager::UpdateResolutionNew game resolution is notified (1280, 800)
23:27:49.3295B882606OverlayManager::installKeybMouseHookInstall KeybMouse
23:27:49.3295B88480InputInterceptor::stopHookunhook keyboard and mouse
23:27:49.3295B88447InputInterceptor::runHookKeyboard is hooked 0x5b88
23:27:49.3305B88469InputInterceptor::runHookMouse is hooked 0x5b88
23:27:49.3915B886248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:27:50.1685B883004OverlayManager::DetachThreadInputDetach thread input 23432, 1056
23:27:50.1945B886248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:27:52.4175B88485ReleaseD11DeviceDevice Released! [2]
23:27:52.4175B882954OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:27:52.4175B883004OverlayManager::DetachThreadInputDetach thread input 23432, 1056
23:27:52.4175B881548OverlayManager::RestoreGameWNDPROCSearch SWL..
23:27:52.4185B881555OverlayManager::RestoreGameWNDPROCSWL restored.
23:27:52.4185B881565OverlayManager::RestoreGameWNDPROCSWL OK.
23:27:52.4185B881570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9611175
23:27:52.4185B882976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:27:52.4185B88185IRenderDevice::releaseRender Releasing.
23:27:52.4185B8850capture device----------------- d3d11 capture freed ----------------
23:27:52.4185B8882RenderDeviceCaptureBase::ReleaseTextureRelease
23:27:52.4185B88100RenderDeviceCaptureBase::ReleaseTextureReleased
23:27:52.4185B881258RenderDeviceD3d11::releaseImplementationReleasing 1
23:27:52.4185B881268RenderDeviceD3d11::releaseImplementationReleasing 2
23:27:52.4185B881287RenderDeviceD3d11::releaseImplementationReleasing 3
23:27:52.4185B88202IRenderDevice::releaseRender Releasing Done.
23:27:52.4185B88488ReleaseD11Device End Device Released!
23:27:52.5872880367InputInterceptor::ResetLLHookProcExtReset keys state
23:27:52.58728806808OverlayManager::doActionForegroundChange Event OFF (OFF)
23:27:52.58728808319OverlayManager::OnForegroundChangedChanged False
23:27:52.58728808353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104E0 Title=[zanderfps - Twitch - Personal - Microsoft
23:27:52.59128807650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
23:27:52.59128802935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:27:52.59128802817OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
23:27:52.59228802830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:27:52.5922880367InputInterceptor::ResetLLHookProcExtReset keys state
23:27:52.59428806959OverlayManager::doActionDisplayFPS - Triggered
23:27:53.5852F5C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:27:53.8505B88418fSwapResize_BuffersResize buffer (0x327c4c40)!
23:27:55.5862F5C170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3176].
23:27:55.5862F5C52WidgetsLayoutScheduler::Stopstopping layout scheduler
23:27:55.5862F5C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:17)
23:27:55.87828806808OverlayManager::doActionForegroundChange Event ON (ON)
23:27:55.87828808319OverlayManager::OnForegroundChangedChanged True
23:27:55.88228807650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
23:27:55.88228802942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:27:57.4845B88418fSwapResize_BuffersResize buffer (0x327c4c40)!
23:27:57.4874201041RenderDeviceD3d11::initRefC r:[3]->[3] 0x327c4c40
23:27:57.4874201105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1280, Height=800, Multisampled=false
23:27:57.4874201126RenderDeviceD3d11::initsave state
23:27:57.487420696RenderDeviceD3d11::initDX11loading shaders...
23:27:57.4944201132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x319f87f8.
23:27:57.4944201134RenderDeviceD3d11::initrestore state
23:27:57.4944201137RenderDeviceD3d11::initTarget Window [0x711094]
23:27:57.494420241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:27:57.494420248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:27:57.4944205491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1280,800)M(1280,800)
23:27:57.4944205414OverlayManager::UpdateResolutionnotifyResolutionChange [1280, 800] {WINDOW}
23:27:57.4944205434OverlayManager::UpdateResolutionNew game resolution is notified (1280, 800)
23:27:57.70042048ResetSnapShotSH::ExecuteRelease snapshot SH
23:27:57.7004205550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x711094}.
23:27:57.7004202497OverlayManager::installWindowProcHookInstall WPH
23:27:57.7014202511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2afd0be5
23:27:57.7014202530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1280,800] | Game [0,0,1280,800]
23:27:57.7044202576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1baa7360=464155488)=>(0x19e72a30=434580016)
23:27:57.7044202286WidgetManager::Renderresume layout thread
23:27:57.704420276WidgetManager::StartLayoutSchedulerstart layout scheduler
23:27:57.704420293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:27:57.704420326RenderImageD3d11::setSizeCreate Texture (500,340) / (512,384) - OK
23:27:57.704420347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
23:27:57.7064201024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:27:57.70642050capture deviced3d11 shared texture capture successful
23:27:57.7164205485OverlayManager::initOverlayResolutionEx 0X40008
23:27:57.7164205491OverlayManager::initOverlayResolutionResolution init : FULL W(1280,800)G(1280,800)M(1280,800)
23:27:57.7164205414OverlayManager::UpdateResolutionnotifyResolutionChange [1280, 800] {FULL}
23:27:57.7164205434OverlayManager::UpdateResolutionNew game resolution is notified (1280, 800)
23:27:57.7195B882606OverlayManager::installKeybMouseHookInstall KeybMouse
23:27:57.7195B88480InputInterceptor::stopHookunhook keyboard and mouse
23:27:57.7205B88447InputInterceptor::runHookKeyboard is hooked 0x5b88
23:27:57.7205B88469InputInterceptor::runHookMouse is hooked 0x5b88
23:27:57.7285B886248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:27:58.2075B883004OverlayManager::DetachThreadInputDetach thread input 23432, 1056
23:28:13.3885B88603OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
23:28:13.4685B88603OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
23:28:14.631420326RenderImageD3d11::setSizeCreate Texture (330,300) / (384,384) - OK
23:28:14.631420347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
23:28:17.9045B88603OverlayInputManager::OnHotKeyEventSend Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
23:28:17.9885B88603OverlayInputManager::OnHotKeyEventSend Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
23:28:18.385B88603OverlayInputManager::OnHotKeyEventSend Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
23:28:19.742F5C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:28:19.6705B88603OverlayInputManager::OnHotKeyEventSend Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
23:28:19.7085B881833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:28:20.1602880367InputInterceptor::ResetLLHookProcExtReset keys state
23:28:20.16028806808OverlayManager::doActionForegroundChange Event OFF (OFF)
23:28:20.16028808319OverlayManager::OnForegroundChangedChanged False
23:28:20.16128808353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
23:28:20.16328807650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
23:28:20.16328802935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:28:20.16328802817OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
23:28:20.16328802830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:28:20.1632880367InputInterceptor::ResetLLHookProcExtReset keys state
23:28:20.16528806959OverlayManager::doActionDisplayFPS - Triggered
23:28:20.2625B886248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:28:21.1642F5C170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3105].
23:28:21.1642F5C52WidgetsLayoutScheduler::Stopstopping layout scheduler
23:28:21.1642F5C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:43)
23:30:10.7195B881833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:30:10.91328806808OverlayManager::doActionForegroundChange Event ON (ON)
23:30:10.91328808319OverlayManager::OnForegroundChangedChanged True
23:30:10.91528807650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
23:30:10.91528802942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:30:12.5735B881833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:30:12.65242048ResetSnapShotSH::ExecuteRelease snapshot SH
23:30:12.6534202286WidgetManager::Renderresume layout thread
23:30:12.653420276WidgetManager::StartLayoutSchedulerstart layout scheduler
23:30:12.653420293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:30:12.6554201024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:30:12.6675B886248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:30:13.9145B883004OverlayManager::DetachThreadInputDetach thread input 23432, 1056
23:30:13.9245B886248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:30:15.6375B883004OverlayManager::DetachThreadInputDetach thread input 23432, 1056
23:30:15.9982880367InputInterceptor::ResetLLHookProcExtReset keys state
23:30:15.99828806808OverlayManager::doActionForegroundChange Event OFF (OFF)
23:30:15.99828808319OverlayManager::OnForegroundChangedChanged False
23:30:15.99828808353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20484 Title=[music-control - Discord]
23:30:15.99828807650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
23:30:15.99828802935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:30:15.99828802817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
23:30:15.99828802830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:30:15.9992880367InputInterceptor::ResetLLHookProcExtReset keys state
23:30:16.228806959OverlayManager::doActionDisplayFPS - Triggered
23:30:16.9937458293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:30:17.8205B881833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:30:18.1528806808OverlayManager::doActionForegroundChange Event ON (ON)
23:30:18.1528808319OverlayManager::OnForegroundChangedChanged True
23:30:18.1928807650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
23:30:18.1928802942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:30:18.6187458170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3004].
23:30:18.618745852WidgetsLayoutScheduler::Stopstopping layout scheduler
23:30:18.618745861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:40)
23:30:19.4925B881833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:30:19.5275B886248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:30:21.3315B881833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:30:22.12242048ResetSnapShotSH::ExecuteRelease snapshot SH
23:30:22.1234202286WidgetManager::Renderresume layout thread
23:30:22.123420276WidgetManager::StartLayoutSchedulerstart layout scheduler
23:30:22.123420293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:30:22.1254201024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:30:22.1425B883004OverlayManager::DetachThreadInputDetach thread input 23432, 1056
23:30:26.635B88603OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
23:30:26.1325B88603OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
23:30:27.5242880127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
23:30:27.530420255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
23:30:38.485B88485ReleaseD11DeviceDevice Released! [2]
23:30:38.485B882954OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:30:38.485B883004OverlayManager::DetachThreadInputDetach thread input 23432, 1056
23:30:38.485B881548OverlayManager::RestoreGameWNDPROCSearch SWL..
23:30:38.485B881555OverlayManager::RestoreGameWNDPROCSWL restored.
23:30:38.495B881565OverlayManager::RestoreGameWNDPROCSWL OK.
23:30:38.495B881570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2afd0be5
23:30:38.495B882976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:30:38.495B88185IRenderDevice::releaseRender Releasing.
23:30:38.495B8850capture device----------------- d3d11 capture freed ----------------
23:30:38.495B8882RenderDeviceCaptureBase::ReleaseTextureRelease
23:30:38.495B88100RenderDeviceCaptureBase::ReleaseTextureReleased
23:30:38.495B881258RenderDeviceD3d11::releaseImplementationReleasing 1
23:30:38.495B881268RenderDeviceD3d11::releaseImplementationReleasing 2
23:30:38.495B881287RenderDeviceD3d11::releaseImplementationReleasing 3
23:30:38.495B88202IRenderDevice::releaseRender Releasing Done.
23:30:38.495B88488ReleaseD11Device End Device Released!
23:30:39.487458293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:30:39.1502880367InputInterceptor::ResetLLHookProcExtReset keys state
23:30:39.15028806808OverlayManager::doActionForegroundChange Event OFF (OFF)
23:30:39.15028808319OverlayManager::OnForegroundChangedChanged False
23:30:39.15028808353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101C0 Title=[]
23:30:39.15228807650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
23:30:39.15228802935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:30:39.15228802817OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
23:30:39.15428802830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:30:39.1542880367InputInterceptor::ResetLLHookProcExtReset keys state
23:30:39.15628806959OverlayManager::doActionDisplayFPS - Triggered
23:30:39.7675B88418fSwapResize_BuffersResize buffer (0x327c4c40)!
23:30:41.2237458170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3181].
23:30:41.223745852WidgetsLayoutScheduler::Stopstopping layout scheduler
23:30:41.223745861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:26)
23:30:44.028806808OverlayManager::doActionForegroundChange Event ON (ON)
23:30:44.028808319OverlayManager::OnForegroundChangedChanged True
23:30:44.228807650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
23:30:44.228802942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:30:44.5385B88418fSwapResize_BuffersResize buffer (0x327c4c40)!
23:30:44.5424201041RenderDeviceD3d11::initRefC r:[3]->[3] 0x327c4c40
23:30:44.5424201105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1280, Height=800, Multisampled=false
23:30:44.5424201126RenderDeviceD3d11::initsave state
23:30:44.542420696RenderDeviceD3d11::initDX11loading shaders...
23:30:44.5504201132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x319f87f8.
23:30:44.5504201134RenderDeviceD3d11::initrestore state
23:30:44.5504201137RenderDeviceD3d11::initTarget Window [0x711094]
23:30:44.550420241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:30:44.550420248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:30:44.5504205491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1280,800)M(1280,800)
23:30:44.5504205414OverlayManager::UpdateResolutionnotifyResolutionChange [1280, 800] {WINDOW}
23:30:44.5504205434OverlayManager::UpdateResolutionNew game resolution is notified (1280, 800)
23:30:44.69142048ResetSnapShotSH::ExecuteRelease snapshot SH
23:30:44.6914205550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x711094}.
23:30:44.6914202497OverlayManager::installWindowProcHookInstall WPH
23:30:44.6934202511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3b50ee1
23:30:44.6934202530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1280,800] | Game [0,0,1280,800]
23:30:44.6964202576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1baa7360=464155488)=>(0x19e72a30=434580016)
23:30:44.6964202286WidgetManager::Renderresume layout thread
23:30:44.696420276WidgetManager::StartLayoutSchedulerstart layout scheduler
23:30:44.696420293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:30:44.697420326RenderImageD3d11::setSizeCreate Texture (500,340) / (512,384) - OK
23:30:44.697420347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
23:30:44.6994201024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:30:44.69942050capture deviced3d11 shared texture capture successful
23:30:44.7174205485OverlayManager::initOverlayResolutionEx 0X40008
23:30:44.7174205491OverlayManager::initOverlayResolutionResolution init : FULL W(1280,800)G(1280,800)M(1280,800)
23:30:44.7174205414OverlayManager::UpdateResolutionnotifyResolutionChange [1280, 800] {FULL}
23:30:44.7174205434OverlayManager::UpdateResolutionNew game resolution is notified (1280, 800)
23:30:44.7275B882606OverlayManager::installKeybMouseHookInstall KeybMouse
23:30:44.7275B88480InputInterceptor::stopHookunhook keyboard and mouse
23:30:44.7375B88447InputInterceptor::runHookKeyboard is hooked 0x5b88
23:30:44.7395B88469InputInterceptor::runHookMouse is hooked 0x5b88
23:30:44.7585B886248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:30:45.8795B883004OverlayManager::DetachThreadInputDetach thread input 23432, 1056
23:30:46.8955B88485ReleaseD11DeviceDevice Released! [2]
23:30:46.8955B882954OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:30:46.8955B881548OverlayManager::RestoreGameWNDPROCSearch SWL..
23:30:46.8955B881555OverlayManager::RestoreGameWNDPROCSWL restored.
23:30:46.8965B881565OverlayManager::RestoreGameWNDPROCSWL OK.
23:30:46.8965B881570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3b50ee1
23:30:46.8965B882976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:30:46.8965B88185IRenderDevice::releaseRender Releasing.
23:30:46.8965B8850capture device----------------- d3d11 capture freed ----------------
23:30:46.8965B8882RenderDeviceCaptureBase::ReleaseTextureRelease
23:30:46.8965B88100RenderDeviceCaptureBase::ReleaseTextureReleased
23:30:46.8965B881258RenderDeviceD3d11::releaseImplementationReleasing 1
23:30:46.8965B881268RenderDeviceD3d11::releaseImplementationReleasing 2
23:30:46.8965B881287RenderDeviceD3d11::releaseImplementationReleasing 3
23:30:46.8965B88202IRenderDevice::releaseRender Releasing Done.
23:30:46.8965B88488ReleaseD11Device End Device Released!
23:30:47.562880367InputInterceptor::ResetLLHookProcExtReset keys state
23:30:47.5628806808OverlayManager::doActionForegroundChange Event OFF (OFF)
23:30:47.5628808319OverlayManager::OnForegroundChangedChanged False
23:30:47.5628808353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104E0 Title=[zanderfps - Twitch - Personal - Microsoft
23:30:47.6028807650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
23:30:47.6028802935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:30:47.6028802817OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
23:30:47.6228802830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:30:47.622880367InputInterceptor::ResetLLHookProcExtReset keys state
23:30:47.6328806959OverlayManager::doActionDisplayFPS - Triggered
23:30:48.426F40293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:30:48.4175B88418fSwapResize_BuffersResize buffer (0x327c4c40)!
23:30:49.91628806808OverlayManager::doActionForegroundChange Event ON (ON)
23:30:49.91628808319OverlayManager::OnForegroundChangedChanged True
23:30:49.9176F40170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3027].
23:30:49.9176F4052WidgetsLayoutScheduler::Stopstopping layout scheduler
23:30:49.9176F4061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:17)
23:30:49.91928807650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
23:30:49.91928802942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:30:51.2915B88418fSwapResize_BuffersResize buffer (0x327c4c40)!
23:30:51.2954201041RenderDeviceD3d11::initRefC r:[3]->[3] 0x327c4c40
23:30:51.2954201105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1280, Height=800, Multisampled=false
23:30:51.2954201126RenderDeviceD3d11::initsave state
23:30:51.295420696RenderDeviceD3d11::initDX11loading shaders...
23:30:51.3034201132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x319f87f8.
23:30:51.3034201134RenderDeviceD3d11::initrestore state
23:30:51.3034201137RenderDeviceD3d11::initTarget Window [0x711094]
23:30:51.303420241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:30:51.303420248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:30:51.3034205491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1280,800)M(1280,800)
23:30:51.3034205414OverlayManager::UpdateResolutionnotifyResolutionChange [1280, 800] {WINDOW}
23:30:51.3034205434OverlayManager::UpdateResolutionNew game resolution is notified (1280, 800)
23:30:51.36042048ResetSnapShotSH::ExecuteRelease snapshot SH
23:30:51.3604205550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x711094}.
23:30:51.3604202497OverlayManager::installWindowProcHookInstall WPH
23:30:51.3604202511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6ba0e1d
23:30:51.3604202530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1280,800] | Game [0,0,1280,800]
23:30:51.3604202576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1baa7360=464155488)=>(0x19e72a30=434580016)
23:30:51.3604202286WidgetManager::Renderresume layout thread
23:30:51.360420276WidgetManager::StartLayoutSchedulerstart layout scheduler
23:30:51.360420293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:30:51.362420326RenderImageD3d11::setSizeCreate Texture (500,340) / (512,384) - OK
23:30:51.362420347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
23:30:51.3644201024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:30:51.36542050capture deviced3d11 shared texture capture successful
23:30:51.3714205485OverlayManager::initOverlayResolutionEx 0X40008
23:30:51.3714205491OverlayManager::initOverlayResolutionResolution init : FULL W(1280,800)G(1280,800)M(1280,800)
23:30:51.3714205414OverlayManager::UpdateResolutionnotifyResolutionChange [1280, 800] {FULL}
23:30:51.3714205434OverlayManager::UpdateResolutionNew game resolution is notified (1280, 800)
23:30:51.3735B882606OverlayManager::installKeybMouseHookInstall KeybMouse
23:30:51.3735B88480InputInterceptor::stopHookunhook keyboard and mouse
23:30:51.3745B88447InputInterceptor::runHookKeyboard is hooked 0x5b88
23:30:51.3745B88469InputInterceptor::runHookMouse is hooked 0x5b88
23:30:51.4175B886248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:31:16.9865B88603OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
23:31:17.685B88603OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
23:31:17.972420326RenderImageD3d11::setSizeCreate Texture (330,300) / (384,384) - OK
23:31:17.972420347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
23:31:20.1105B88603OverlayInputManager::OnHotKeyEventSend Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
23:31:20.1925B88603OverlayInputManager::OnHotKeyEventSend Hotkey Event [review_Replay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
23:31:21.4667458293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:31:21.8982880367InputInterceptor::ResetLLHookProcExtReset keys state
23:31:21.89828806808OverlayManager::doActionForegroundChange Event OFF (OFF)
23:31:21.89828808319OverlayManager::OnForegroundChangedChanged False
23:31:21.89828808353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101C0 Title=[]
23:31:21.89928807650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
23:31:21.89928802935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:31:21.89928802817OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
23:31:21.89928802830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:31:21.9002880367InputInterceptor::ResetLLHookProcExtReset keys state
23:31:21.90228806959OverlayManager::doActionDisplayFPS - Triggered
23:31:22.545B883004OverlayManager::DetachThreadInputDetach thread input 23432, 1056
23:31:22.555B881833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:31:23.3957458170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3151].
23:31:23.395745852WidgetsLayoutScheduler::Stopstopping layout scheduler
23:31:23.395745861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
23:38:11.642840485ReleaseD11DeviceDevice Released! [2]
23:38:11.6428402954OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:38:11.6428401548OverlayManager::RestoreGameWNDPROCSearch SWL..
23:38:11.6428401555OverlayManager::RestoreGameWNDPROCSWL restored.
23:38:11.6428401565OverlayManager::RestoreGameWNDPROCSWL OK.
23:38:11.6428401570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6ba0e1d
23:38:11.6428402976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:38:11.642840185IRenderDevice::releaseRender Releasing.
23:38:11.64284050capture device----------------- d3d11 capture freed ----------------
23:38:11.65284082RenderDeviceCaptureBase::ReleaseTextureRelease
23:38:11.652840100RenderDeviceCaptureBase::ReleaseTextureReleased
23:38:11.6528401258RenderDeviceD3d11::releaseImplementationReleasing 1
23:38:11.6528401268RenderDeviceD3d11::releaseImplementationReleasing 2
23:38:11.6528401287RenderDeviceD3d11::releaseImplementationReleasing 3
23:38:11.652840202IRenderDevice::releaseRender Releasing Done.
23:38:11.652840488ReleaseD11Device End Device Released!
23:38:13.8635B882205ClientExitProcessCallbackClient::Exit Process Callback [0].
23:38:13.8635B88691Client::clearClient::Clear [0 - 1] .
23:38:13.8635B88698Client::clearClient::Clear stoping...
23:38:13.8635B881176OverlayManager::StopInternalstopping...
23:38:13.8635B881203OverlayManager::StopInternalStoping server connection
23:38:13.86328807158OverlayManager::OnDisconnectedDisconnected from server
23:38:13.8645B881208OverlayManager::StopInternalStopped server connection
23:38:13.8645B88206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
23:38:13.8645B88232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
23:38:13.8645B88232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
23:38:13.8645B881229OverlayManager::StopInternalClosing inter process
23:38:13.8645B8825InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
23:38:13.8645DCC118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
23:38:13.8655B88255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
23:38:13.8655B8859InterProcessEventHandler::~InterProcessEventHandlerDone.
23:38:13.8655B881241OverlayManager::StopInternalnot running.
23:38:13.8655B88141ApiManager::DestroyBackgroundThreadDestroy call.
23:38:14.310701C188ApiManager::BackgroundThreadBackground Thread is terminated.
23:38:14.3115B88232ApiManager::ClearAllCommandsClearing commands [3]
23:38:14.3115B88249ApiManager::ClearAllCommandsCleared
23:38:14.3115B88136ApiManager::DestroyDestroyed
23:38:14.3115B881243OverlayManager::StopInternalstopped.
23:38:14.3115B88759Client::clearRemove old SHM
23:38:14.3115B88255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_1956988 close 2147483647 bytes
23:38:14.3115B88767Client::clearStop tasks thread
23:38:14.3125B88780Client::clearClient::Clear - Done.
23:38:14.3125B882220ClientExitProcessCallbackGoing to ExitProcess()