TimeThreadLineFunctionMessage
17:02:01.8161DE4131runClientStarting Overlay PID=18392(0x47d8) server PID = 15904
17:02:01.8161DE4683Client::initClient::Initialize
17:02:01.8161DE4691Client::initStart owclient thread
17:02:01.92824BC327Client::initFirstInjectionClient::initFirstInjection.
17:02:01.92824BC225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_78_13_15904 opened succesfuly
17:02:01.92824BC355session id = {6C08FF51-85DC-453B-ABAC-9B2C52974953}
17:02:01.92924BC1937Client::LogClientInfoOS version [10.0]
17:02:01.92924BC1942Client::LogClientInfoProcess OS version [6.2] [64-bit]
17:02:01.93024BC1960Client::LogClientInfoClient [64-bit] Version 2.2.78.13
17:02:01.93024BC1972Client::LogProcessModulesLoaded modules:
17:02:01.93424BC1988C:\Program Files (x86)\Overwolf\0.148.81.15\OWClient.dll
17:02:01.93424BC1988C:\Program Files (x86)\Overwolf\0.148.81.15\OWExplorer.dll
17:02:01.93424BC1988C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
17:02:01.93424BC1988C:\Program Files (x86)\Steam\steamclient64.dll
17:02:01.93424BC1988C:\Program Files (x86)\Steam\tier0_s64.dll
17:02:01.93424BC1988C:\Program Files (x86)\Steam\vstdlib_s64.dll
17:02:01.93424BC1988C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
17:02:01.93424BC1988C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
17:02:01.93424BC1988C:\Program Files\Nahimic\Nahimic2\UserInterface\x64\Nahimic2DevProps.dll
17:02:01.93424BC1988C:\Program Files\Nahimic\Nahimic2\UserInterface\x64\Nahimic2OSD.dll
17:02:01.93424BC1988C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2005.5-0\MpOav.dll
17:02:01.93424BC1988C:\Users\yeung\AppData\Roaming\discord\0.0.306\modules\discord_hook\e3bbef833e\DiscordHook64.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\AUDIOSES.DLL
17:02:01.93424BC1988C:\Windows\SYSTEM32\AcGenral.DLL
17:02:01.93424BC1988C:\Windows\SYSTEM32\CRYPTBASE.DLL
17:02:01.93424BC1988C:\Windows\SYSTEM32\CoreMessaging.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\CoreUIComponents.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\D3DCOMPILER_43.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\D3DCompiler_47.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\DEVOBJ.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\DINPUT8.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\DNSAPI.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\HID.DLL
17:02:01.93424BC1988C:\Windows\SYSTEM32\IPHLPAPI.DLL
17:02:01.93424BC1988C:\Windows\SYSTEM32\MPR.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\MSVCP140.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\MSWSOCK.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\NTASN1.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\PROPSYS.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\Secur32.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\SensApi.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\SspiCli.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\USERENV.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\VCRUNTIME140.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\VERSION.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\WINHTTP.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\WININET.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\WINMM.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\WINMMBASE.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\WTSAPI32.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\WindowsCodecs.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\XAudio2_7.DLL
17:02:01.93424BC1988C:\Windows\SYSTEM32\XINPUT9_1_0.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\amsi.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\apphelp.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\cryptnet.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\d3d11.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\d3d9.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\dhcpcsvc.DLL
17:02:01.93424BC1988C:\Windows\SYSTEM32\dwmapi.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\dxcore.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\dxgi.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\inputhost.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\ncrypt.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\ntdll.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\ntmarta.dll
17:02:01.93424BC1988C:\Windows\SYSTEM32\wintypes.dll
17:02:01.93424BC1988C:\Windows\System32\COMDLG32.dll
17:02:01.93424BC1988C:\Windows\System32\CRYPT32.dll
17:02:01.93424BC1988C:\Windows\System32\GDI32.dll
17:02:01.93424BC1988C:\Windows\System32\IMM32.DLL
17:02:01.93424BC1988C:\Windows\System32\KERNEL32.DLL
17:02:01.93424BC1988C:\Windows\System32\KERNELBASE.dll
17:02:01.93424BC1988C:\Windows\System32\MMDevApi.dll
17:02:01.93424BC1988C:\Windows\System32\MSASN1.dll
17:02:01.93424BC1988C:\Windows\System32\MSCTF.dll
17:02:01.93424BC1988C:\Windows\System32\NSI.dll
17:02:01.93424BC1988C:\Windows\System32\OLEAUT32.dll
17:02:01.93424BC1988C:\Windows\System32\PSAPI.DLL
17:02:01.93424BC1988C:\Windows\System32\RPCRT4.dll
17:02:01.93424BC1988C:\Windows\System32\SETUPAPI.dll
17:02:01.93424BC1988C:\Windows\System32\SHELL32.dll
17:02:01.93424BC1988C:\Windows\System32\SHLWAPI.dll
17:02:01.93424BC1988C:\Windows\System32\TextInputFramework.dll
17:02:01.93424BC1988C:\Windows\System32\UMPDC.dll
17:02:01.93424BC1988C:\Windows\System32\USER32.dll
17:02:01.93424BC1988C:\Windows\System32\WINTRUST.dll
17:02:01.93424BC1988C:\Windows\System32\WS2_32.dll
17:02:01.93424BC1988C:\Windows\System32\Windows.UI.dll
17:02:01.93424BC1988C:\Windows\System32\advapi32.dll
17:02:01.93424BC1988C:\Windows\System32\bcrypt.dll
17:02:01.93424BC1988C:\Windows\System32\bcryptPrimitives.dll
17:02:01.93424BC1988C:\Windows\System32\cfgmgr32.dll
17:02:01.93424BC1988C:\Windows\System32\clbcatq.dll
17:02:01.93424BC1988C:\Windows\System32\combase.dll
17:02:01.93424BC1988C:\Windows\System32\cryptsp.dll
17:02:01.93424BC1988C:\Windows\System32\fwpuclnt.dll
17:02:01.93424BC1988C:\Windows\System32\gdi32full.dll
17:02:01.93424BC1988C:\Windows\System32\iertutil.dll
17:02:01.93424BC1988C:\Windows\System32\imagehlp.dll
17:02:01.93424BC1988C:\Windows\System32\kernel.appcore.dll
17:02:01.93424BC1988C:\Windows\System32\msvcp_win.dll
17:02:01.93424BC1988C:\Windows\System32\msvcrt.dll
17:02:01.93424BC1988C:\Windows\System32\ole32.dll
17:02:01.93424BC1988C:\Windows\System32\powrprof.dll
17:02:01.93424BC1988C:\Windows\System32\profapi.dll
17:02:01.93424BC1988C:\Windows\System32\rasadhlp.dll
17:02:01.93424BC1988C:\Windows\System32\sechost.dll
17:02:01.93424BC1988C:\Windows\System32\shcore.dll
17:02:01.93424BC1988C:\Windows\System32\ucrtbase.dll
17:02:01.93424BC1988C:\Windows\System32\win32u.dll
17:02:01.93424BC1988C:\Windows\System32\windows.storage.dll
17:02:01.93424BC1988C:\Windows\System32\winrnr.dll
17:02:01.93424BC1988C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.900_none_2a238898466d6da2\COMCTL32.dll
17:02:01.93424BC1988C:\Windows\system32\NLAapi.dll
17:02:01.93424BC1988C:\Windows\system32\napinsp.dll
17:02:01.93424BC1988C:\Windows\system32\pnrpnsp.dll
17:02:01.93424BC1988C:\Windows\system32\rsaenh.dll
17:02:01.93424BC1988C:\Windows\system32\uxtheme.dll
17:02:01.93424BC1988C:\Windows\system32\wshbth.dll
17:02:01.93424BC1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll
17:02:01.93424BC1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll
17:02:01.93424BC1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
17:02:01.93424BC1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
17:02:01.93424BC1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
17:02:01.93424BC1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
17:02:01.93424BC1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
17:02:01.93424BC1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\ortp_x64.dll
17:02:01.93424BC1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
17:02:01.93424BC1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
17:02:01.93424BC1988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk_x64.dll
17:02:01.93424BC79GraphicsHookManager::InitCreated Thread - Created , ThreadId=16284
17:02:01.95024BC1460Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
17:02:01.95124BC1468Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
17:02:01.95124BC1481Client::ReadGameConfigurationsGameConfigurations Render Libraries - VULKAN.
17:02:01.95124BC1498Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
17:02:01.95124BC1510Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
17:02:01.95124BC1578Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
17:02:01.95124BC1591Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
17:02:01.95124BC1604Client::ReadGameConfigurationsEnable EnableTXR - OFF
17:02:01.95124BC1644Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
17:02:01.95124BC1646Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
17:02:01.95124BC1648Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
17:02:01.95124BC1650Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
17:02:01.95124BC1652Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
17:02:01.95124BC1654Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
17:02:01.95124BC1657Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
17:02:01.95124BC1660Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
17:02:01.95124BC1754Data::Search[0] 0x94F10000
17:02:01.95124BC1754Data::Search[1] 0x0
17:02:01.95124BC1754Data::Search[2] 0x89450000
17:02:01.95124BC1754Data::Search[3] 0x63250000
17:02:01.95124BC1754Data::Search[4] 0x0
17:02:01.95124BC1754Data::Search[5] 0x92180000
17:02:01.95124BC1754Data::Search[6] 0x94670000
17:02:01.95124BC1754Data::Search[7] 0x0
17:02:01.95124BC1754Data::Search[8] 0x92180000
17:02:01.95124BC1754Data::Search[9] 0x0
17:02:01.95124BC1759Data::Search[10] 0x0
17:02:01.95124BC1765Data::Search[11] 0x901C0000
17:02:01.95124BC1771Data::Search[12] 0x0
17:02:01.95124BC1777Data::Search[13] 0x0
17:02:01.95124BC325FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
17:02:01.95224BC435Client::initFirstInjectionDetected Windows 8.1 or greater
17:02:01.95224BC450Client::initFirstInjectionAcquiring function lock succedded
17:02:01.95224BC225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_78_13_15904 opened succesfuly
17:02:02.5324BC1916FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.148.81.15\\OWUtils.dll succeeded
17:02:02.6124BC567Install::CodeInit [Client,1] (MCH) OK
17:02:02.6324BC567Install::CodeInit [Client,2] (MCH) OK
17:02:02.6424BC567Install::CodeInit [Client,3] (MCH) OK
17:02:02.6624BC567Install::CodeInit [Client,4] (MCH) OK
17:02:02.7624BC567Install::CodeInit [Client,4.1] (MCH) OK
17:02:02.8624BC567Install::CodeInit [Client,4.2] (MCH) OK
17:02:02.8624BC472OverlayManager::OverlayManagerOW System Cursor is set to = 0x6063a
17:02:02.8624BC6848OverlayManager::LoadDefaultCursorsLoad default cursors
17:02:02.8724BC482OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x1076a
17:02:02.8724BC72PerformanceCounter::StartSessionStartSession
17:02:02.8824BC225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
17:02:02.8824BC676OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
17:02:02.8824BC694OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
17:02:02.8824BC696OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
17:02:02.8824BC699OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
17:02:02.8824BC702OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
17:02:02.8824BC705OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
17:02:02.8824BC708OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
17:02:02.8824BC711OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
17:02:02.8824BC714OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
17:02:02.8824BC717OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
17:02:02.8824BC720OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
17:02:02.8824BC723OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
17:02:02.8824BC726OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
17:02:02.8824BC729OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
17:02:02.8824BC732OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
17:02:02.8824BC735OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
17:02:02.8824BC738OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
17:02:02.8824BC741OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
17:02:02.8824BC744OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
17:02:02.8824BC747OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
17:02:02.8824BC750OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
17:02:02.8824BC753OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
17:02:02.8824BC756OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
17:02:02.8824BC759OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
17:02:02.8824BC762OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
17:02:02.8824BC765OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
17:02:02.8824BC768OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
17:02:02.8824BC771OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
17:02:02.8824BC774OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
17:02:02.8824BC777OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
17:02:02.8824BC780OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
17:02:02.8824BC783OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
17:02:02.8824BC786OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
17:02:02.8824BC789OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
17:02:02.8824BC792OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
17:02:02.8824BC795OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
17:02:02.8824BC798OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
17:02:02.8824BC801OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
17:02:02.8824BC804OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
17:02:02.8824BC807OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
17:02:02.8824BC810OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
17:02:02.8824BC813OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
17:02:02.8824BC816OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
17:02:02.8824BC819OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
17:02:02.8824BC822OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
17:02:02.8824BC825OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
17:02:02.8824BC828OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
17:02:02.8824BC831OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
17:02:02.8824BC834OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
17:02:02.8824BC837OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
17:02:02.8824BC840OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
17:02:02.8824BC843OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
17:02:02.8824BC846OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
17:02:02.8824BC849OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = ON
17:02:02.8824BC852OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
17:02:02.8824BC855OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
17:02:02.8824BC858OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
17:02:02.8824BC861OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
17:02:02.8824BC864OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
17:02:02.8824BC867OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
17:02:02.8824BC870OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
17:02:02.8824BC873OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
17:02:02.8824BC876OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
17:02:02.8824BC879OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
17:02:02.8824BC882OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
17:02:02.8824BC885OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
17:02:02.8824BC887OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
17:02:02.8824BC889OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
17:02:02.8824BC891OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
17:02:02.8824BC893OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
17:02:02.8824BC895OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
17:02:02.8824BC897OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
17:02:02.8824BC899OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
17:02:02.8824BC913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:02:02.9524BC248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
17:02:02.9524BC578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
17:02:02.9524BC546ApplyHookConfiguration3rdparty Co-existence [Nahimic2 - Nahimic2DevProps.dll]: DIT[5000] hook[6] FIGVTH[False] disableFIGVTH[False] MCH_options[True] suspend[False] monitor[False] ignoreRelease[False]
17:02:02.9524BC546ApplyHookConfiguration3rdparty Co-existence [Nahimic2 - Nahimic2OSD.dll]: DIT[5000] hook[6] FIGVTH[False] disableFIGVTH[False] MCH_options[True] suspend[False] monitor[False] ignoreRelease[False]
17:02:02.9624BC630Common::HookChain::HookChainManager::InitFromRemoteConfigurationApplying Co-existence: DIT[5000] hook[6] FIGVTH[False] disableFIGVTH[False] MCH_options[True] suspend[False] ignoreRelease[False]
17:02:02.9624BC644Common::HookChain::HookChainManager::InitFromRemoteConfigurationFORCE DIT 3rdParty app 5000
17:02:07.9624BC5399OverlayManager::notifyErrorToServerNotify error [0], system[coexistence_notification], message[Nahimic2;Nahimic2;]
17:02:07.9624BC325FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 6
17:02:07.9824BC1142Install::CodeSegment [3|65536|0x63250000|0x10000]
17:02:07.15424BC593Install::Codeunknown (M) OK
17:02:07.15424BC1142Install::CodeSegment [3|76928|0x63250000|0x12C80]
17:02:07.20824BC593Install::Codeunknown (M) OK
17:02:07.20824BC1142Install::CodeSegment [3|76384|0x63250000|0x12A60]
17:02:07.26324BC593Install::Codeunknown (M) OK
17:02:07.26324BC1142Install::CodeSegment [5|18032|0x92180000|0x4670]
17:02:07.31724BC593Install::Codeunknown (M) OK
17:02:07.31724BC1142Install::CodeSegment [5|418816|0x92180000|0x66400]
17:02:07.37024BC593Install::Codeunknown (M) OK
17:02:07.37024BC1142Install::CodeSegment [5|105952|0x92180000|0x19DE0]
17:02:07.42324BC593Install::Codeunknown (M) OK
17:02:07.42324BC1142Install::CodeSegment [5|4944|0x92180000|0x1350]
17:02:07.48024BC593Install::Codeunknown (M) OK
17:02:07.48024BC1142Install::CodeSegment [5|-32100736|0x92180000|0xFE162E80]
17:02:07.48024BC1233Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
17:02:07.48024BC1142Install::CodeSegment [5|-32080000|0x92180000|0xFE167F80]
17:02:07.48024BC1233Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
17:02:07.48024BC1142Install::CodeSegment [5|-32119264|0x92180000|0xFE15E620]
17:02:07.48024BC1233Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
17:02:07.48024BC1142Install::CodeSegment [5|-33247984|0x92180000|0xFE04AD10]
17:02:07.48024BC1233Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
17:02:07.48124BC996Client::hookLibraryFunctionsLib [8] is not supported for game. skipping..
17:02:07.48124BC996Client::hookLibraryFunctionsLib [9] is not supported for game. skipping..
17:02:07.48124BC325FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
17:02:07.48124BC1025OverlayManager::StartStarting...
17:02:07.48224BC567Install::CodeInit [Client,5] (MCH) OK
17:02:07.48324BC1189XTRAP COMPATIBLE PATCH WARNING
17:02:07.48324BC107ApiManager::InitAPI Manager Event : OK
17:02:07.48324BC119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=15048
17:02:07.48324BC67TXRSettingFail to read texture recognition options 0xb7
17:02:07.48324BC114TXOfInterestNew list set with 0 items
17:02:07.48324BC1223OverlayManager::Startget foreground state
17:02:07.48324BC7463OverlayManager::OnForegroundChangedChanged True
17:02:07.48324BC6935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:02:07.48324BC1259OverlayManager::StartStarted...
17:02:07.4834AF86439OverlayManager::OnConnectedConnected to server
17:02:07.4834AF831SendServerHelloMessage::ExecuteSend connection Ack
17:02:07.4843AC87015OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x10472
17:02:07.49524BC567Install::CodeInit [Client,0] (MCH) OK
17:02:07.49524BC428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
17:02:07.49524BC94GraphicsHookManager::StopThreadStopThread
17:02:07.5003F9C216GraphicsHookManager::MessageLoopExit Thread
17:02:07.50224BC575Client::initFirstInjectioninit complete
17:02:07.51619246974OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
17:02:07.6914AF86132OverlayManager::doActionForegroundChange Event [winows not active]
17:02:07.6954AF86144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:02:07.6954AF87463OverlayManager::OnForegroundChangedChanged False
17:02:07.6954AF87496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
17:02:07.6954AF86935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:02:07.6954AF82483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:02:07.6954AF82417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:02:07.6964AF86269OverlayManager::doActionDisplayFPS - Triggered
17:02:08.7654AF86144OverlayManager::doActionForegroundChange Event ON (ON)
17:02:08.7654AF87463OverlayManager::OnForegroundChangedChanged True
17:02:08.7674AF86935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:02:08.7674AF82490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:02:09.32414BC382fSwapResize_BuffersResize buffer (0xcc9ceb30)!
17:02:09.46014BC587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
17:02:09.56014BC149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
17:02:09.56114BC149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
17:02:09.56114BC1006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
17:02:09.62414BC1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xcc9ceb30
17:02:09.62514BC1094RenderDeviceD3d11::initDevice adapter hash: -788397133
17:02:09.62514BC1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
17:02:09.62514BC1148RenderDeviceD3d11::initsave state
17:02:09.62514BC696RenderDeviceD3d11::initDX11loading shaders...
17:02:09.62914BC705RenderDeviceD3d11::initDX11create vs
17:02:09.63014BC723RenderDeviceD3d11::initDX11create vs
17:02:09.63414BC745RenderDeviceD3d11::initDX11create pxs
17:02:09.63814BC774RenderDeviceD3d11::initDX11create raster
17:02:09.63814BC842RenderDeviceD3d11::initDX11create buffers
17:02:09.63814BC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb4765088.
17:02:09.63814BC1156RenderDeviceD3d11::initrestore state
17:02:09.63814BC1159RenderDeviceD3d11::initTarget Window [0x40664]
17:02:09.63814BC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:02:09.63814BC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:02:09.63814BC193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
17:02:09.63814BC2067RenderDeviceD3d11::setFixSet render device fix RT.
17:02:09.63814BC2580OverlayManager::setGraphicsRender Device fix was set RT.
17:02:09.63814BC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
17:02:09.63814BC4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:02:09.65914BC654OverlayInputManager::HandleCommandsClear all hotkeys command
17:02:09.65914BC695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
17:02:09.65914BC26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
17:02:09.65914BC21StartWidgetsRefresher::ExecuteExecute start wicket manager
17:02:09.65914BC276WidgetManager::initInit manager
17:02:09.65914BC47ResetSnapShotSH::ExecuteRelease snapshot SH
17:02:09.65914BC4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40664}.
17:02:09.65914BC2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x107ea
17:02:09.65914BC2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
17:02:09.65914BC2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4ab1d530=1253168432)=>(0x27a50480=665126016)
17:02:09.65914BC2204OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
17:02:09.65914BC308PerformanceCounter::NotifyFrameRenderNotify first Render...
17:02:09.65914BC913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:02:09.65914BC7393OverlayManager::CheckForSharedTextureSupportCheck for SHT support
17:02:09.6604A9C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:02:09.66319242223OverlayManager::installKeybMouseHookInstall KeybMouse
17:02:09.6631924413InputInterceptor::stopHookunhook keyboard and mouse
17:02:09.6631924380InputInterceptor::runHookKeyboard is hooked 0x1924
17:02:09.6631924390InputInterceptor::runHookNew Mouse LL is hooked
17:02:09.6631924402InputInterceptor::runHookMouse is hooked 0x1924
17:02:09.66319241877OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 4, Cur = 0x10003
17:02:09.66419245613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:02:09.67214BC4859OverlayManager::initOverlayResolutionEx 0X40008
17:02:09.67214BC4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
17:02:09.67214BC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
17:02:09.67214BC4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:02:09.6984A9C225InterProcessElement::openInterProcess Overwolf_ImID_20666_P_15904 opened succesfuly
17:02:09.6984A9C225InterProcessElement::openInterProcess Overwolf_PID_15904_SHARED_MEMORY_AGENT opened succesfuly
17:02:09.6984A9C225InterProcessElement::openInterProcess Overwolf_ImID_20496_P_15904 opened succesfuly
17:02:09.6984A9C225InterProcessElement::openInterProcess Overwolf_PID_15904_SHARED_MEMORY_AGENT opened succesfuly
17:02:10.2364AF86534OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\yeung\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\150.0.9\plugins/GEPPlugin64.dll]
17:02:10.40914BC7218OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\yeung\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\150.0.9\plugins/GEPPlugin64.dll] []
17:02:12.1419241502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:02:12.1419241511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:02:12.1419242501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:02:12.1419241265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:02:12.1419241272OverlayManager::RestoreGameWNDPROCSWL restored.
17:02:12.1419241282OverlayManager::RestoreGameWNDPROCSWL OK.
17:02:12.1519241287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x107ea
17:02:12.1519242526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:02:12.1519241514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:02:12.151924184IRenderDevice::releaseRender Releasing.
17:02:12.15192482RenderDeviceCaptureBase::ReleaseTextureRelease
17:02:12.151924100RenderDeviceCaptureBase::ReleaseTextureReleased
17:02:12.1519241280RenderDeviceD3d11::releaseImplementationReleasing 1
17:02:12.1519241290RenderDeviceD3d11::releaseImplementationReleasing 2
17:02:12.1519241309RenderDeviceD3d11::releaseImplementationReleasing 3
17:02:12.151924201IRenderDevice::releaseRender Releasing Done.
17:02:12.2914BC382fSwapResize_BuffersResize buffer (0xcc9ceb30)!
17:02:12.3794AF86132OverlayManager::doActionForegroundChange Event [winows not active]
17:02:12.3814AF86144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:02:12.3814AF87463OverlayManager::OnForegroundChangedChanged False
17:02:12.3814AF87496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20252 Title=[Steam]
17:02:12.3814AF86935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:02:12.3814AF82483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:02:12.3814AF82417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:02:12.3844AF86269OverlayManager::doActionDisplayFPS - Triggered
17:02:17.8873AC81972Client::LogProcessModulesLoaded modules:
17:02:17.8933AC81988C:\Program Files (x86)\Overwolf\0.148.81.15\OWClient.dll
17:02:17.8933AC81988C:\Program Files (x86)\Overwolf\0.148.81.15\OWExplorer.dll
17:02:17.8933AC81988C:\Program Files (x86)\Overwolf\0.148.81.15\OWUtils.dll
17:02:17.8933AC81988C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
17:02:17.8933AC81988C:\Program Files (x86)\Steam\steamclient64.dll
17:02:17.8933AC81988C:\Program Files (x86)\Steam\tier0_s64.dll
17:02:17.8933AC81988C:\Program Files (x86)\Steam\vstdlib_s64.dll
17:02:17.8933AC81988C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
17:02:17.8933AC81988C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
17:02:17.8933AC81988C:\Program Files\Nahimic\Nahimic2\UserInterface\x64\Nahimic2DevProps.dll
17:02:17.8933AC81988C:\Program Files\Nahimic\Nahimic2\UserInterface\x64\Nahimic2OSD.dll
17:02:17.8933AC81988C:\Program Files\Nahimic\Nahimic2\UserInterface\x64\OvlDynExt.dll
17:02:17.8933AC81988C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2005.5-0\MpOav.dll
17:02:17.8933AC81988C:\Users\yeung\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\150.0.9\plugins\64\gep_rainbowsixsiege.dll
17:02:17.8933AC81988C:\Users\yeung\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\150.0.9\plugins\64\libowgameevents64.dll
17:02:17.8933AC81988C:\Users\yeung\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\150.0.9\plugins\GEPPlugin64.dll
17:02:17.8933AC81988C:\Users\yeung\AppData\Roaming\discord\0.0.306\modules\discord_hook\e3bbef833e\DiscordHook64.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\AUDIOSES.DLL
17:02:17.8933AC81988C:\Windows\SYSTEM32\AcGenral.DLL
17:02:17.8933AC81988C:\Windows\SYSTEM32\CRYPTBASE.DLL
17:02:17.8933AC81988C:\Windows\SYSTEM32\CoreMessaging.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\CoreUIComponents.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\D3DCOMPILER_43.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\D3DCompiler_47.dll
17:02:19.9154A9C2329WidgetManager::RefreshThreadProcStaticclean Exit
17:02:17.8933AC81988C:\Windows\SYSTEM32\D3DX9_43.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\DEVOBJ.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\DINPUT8.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\DNSAPI.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\HID.DLL
17:02:17.8933AC81988C:\Windows\SYSTEM32\IPHLPAPI.DLL
17:02:17.8933AC81988C:\Windows\SYSTEM32\MPR.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\MSVCP140.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\MSWSOCK.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\NTASN1.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\PROPSYS.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\Secur32.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\SensApi.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\SspiCli.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\USERENV.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\VCRUNTIME140.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\VERSION.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\WINHTTP.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\WININET.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\WINMM.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\WINMMBASE.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\WINNSI.DLL
17:02:17.8933AC81988C:\Windows\SYSTEM32\WTSAPI32.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\WindowsCodecs.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\XAudio2_7.DLL
17:02:17.8933AC81988C:\Windows\SYSTEM32\XAudio2_8.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\XINPUT9_1_0.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\XInput1_4.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\amsi.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\apphelp.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\avrt.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\cryptnet.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\d3d11.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\d3d9.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\d3dx11_43.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\dcomp.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\dhcpcsvc.DLL
17:02:17.8933AC81988C:\Windows\SYSTEM32\dwmapi.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\dxcore.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\dxgi.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\inputhost.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\ncrypt.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\ntdll.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\ntmarta.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\resourcepolicyclient.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\wintypes.dll
17:02:17.8933AC81988C:\Windows\SYSTEM32\xaudio2_9.DLL
17:02:17.8933AC81988C:\Windows\System32\COMDLG32.dll
17:02:17.8933AC81988C:\Windows\System32\CRYPT32.dll
17:02:17.8933AC81988C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_853f5d1b799c7498\nvldumdx.dll
17:02:17.8933AC81988C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_853f5d1b799c7498\nvwgf2umx.dll
17:02:17.8933AC81988C:\Windows\System32\GDI32.dll
17:02:17.8933AC81988C:\Windows\System32\IMM32.DLL
17:02:17.8933AC81988C:\Windows\System32\KERNEL32.DLL
17:02:17.8933AC81988C:\Windows\System32\KERNELBASE.dll
17:02:17.8933AC81988C:\Windows\System32\MMDevApi.dll
17:02:17.8933AC81988C:\Windows\System32\MSASN1.dll
17:02:17.8933AC81988C:\Windows\System32\MSCTF.dll
17:02:17.8933AC81988C:\Windows\System32\NSI.dll
17:02:17.8933AC81988C:\Windows\System32\OLEAUT32.dll
17:02:17.8933AC81988C:\Windows\System32\OneCoreCommonProxyStub.dll
17:02:17.8933AC81988C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
17:02:17.8933AC81988C:\Windows\System32\PSAPI.DLL
17:02:17.8933AC81988C:\Windows\System32\RPCRT4.dll
17:02:17.8933AC81988C:\Windows\System32\SETUPAPI.dll
17:02:17.8933AC81988C:\Windows\System32\SHELL32.dll
17:02:17.8933AC81988C:\Windows\System32\SHLWAPI.dll
17:02:17.8933AC81988C:\Windows\System32\TextInputFramework.dll
17:02:17.8933AC81988C:\Windows\System32\UMPDC.dll
17:02:17.8933AC81988C:\Windows\System32\USER32.dll
17:02:17.8933AC81988C:\Windows\System32\WINTRUST.dll
17:02:17.8933AC81988C:\Windows\System32\WS2_32.dll
17:02:17.8933AC81988C:\Windows\System32\Windows.UI.dll
17:02:17.8933AC81988C:\Windows\System32\advapi32.dll
17:02:17.8933AC81988C:\Windows\System32\bcrypt.dll
17:02:17.8933AC81988C:\Windows\System32\bcryptPrimitives.dll
17:02:17.8933AC81988C:\Windows\System32\cfgmgr32.dll
17:02:17.8933AC81988C:\Windows\System32\clbcatq.dll
17:02:17.8933AC81988C:\Windows\System32\combase.dll
17:02:17.8933AC81988C:\Windows\System32\cryptsp.dll
17:02:17.8933AC81988C:\Windows\System32\fwpuclnt.dll
17:02:17.8933AC81988C:\Windows\System32\gdi32full.dll
17:02:17.8933AC81988C:\Windows\System32\iertutil.dll
17:02:17.8933AC81988C:\Windows\System32\imagehlp.dll
17:02:17.8933AC81988C:\Windows\System32\kernel.appcore.dll
17:02:17.8933AC81988C:\Windows\System32\msvcp_win.dll
17:02:17.8933AC81988C:\Windows\System32\msvcrt.dll
17:02:17.8933AC81988C:\Windows\System32\ole32.dll
17:02:17.8933AC81988C:\Windows\System32\powrprof.dll
17:02:17.8933AC81988C:\Windows\System32\profapi.dll
17:02:17.8933AC81988C:\Windows\System32\rasadhlp.dll
17:02:17.8933AC81988C:\Windows\System32\sechost.dll
17:02:17.8933AC81988C:\Windows\System32\shcore.dll
17:02:17.8933AC81988C:\Windows\System32\ucrtbase.dll
17:02:17.8933AC81988C:\Windows\System32\win32u.dll
17:02:17.8933AC81988C:\Windows\System32\windows.storage.dll
17:02:17.8933AC81988C:\Windows\System32\winrnr.dll
17:02:17.8933AC81988C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.900_none_2a238898466d6da2\COMCTL32.dll
17:02:17.8933AC81988C:\Windows\system32\NLAapi.dll
17:02:17.8933AC81988C:\Windows\system32\d3dcompiler_46.dll
17:02:17.8933AC81988C:\Windows\system32\napinsp.dll
17:02:17.8933AC81988C:\Windows\system32\nvapi64.dll
17:02:17.8933AC81988C:\Windows\system32\nvspcap64.dll
17:02:17.8933AC81988C:\Windows\system32\pnrpnsp.dll
17:02:17.8933AC81988C:\Windows\system32\rsaenh.dll
17:02:17.8933AC81988C:\Windows\system32\uxtheme.dll
17:02:17.8933AC81988C:\Windows\system32\wshbth.dll
17:02:17.8933AC81988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll
17:02:17.8933AC81988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll
17:02:17.8933AC81988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
17:02:17.8933AC81988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
17:02:17.8933AC81988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
17:02:17.8933AC81988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
17:02:17.8933AC81988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
17:02:17.8933AC81988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\ortp_x64.dll
17:02:17.8933AC81988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
17:02:17.8933AC81988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
17:02:17.8933AC81988D:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk_x64.dll
17:02:17.9984AF8353ow-graphicsFailed to open pipe
17:02:17.9984AF8353ow-graphicsFailed to open pipe
17:02:17.9994AF8353ow-graphicsConnection initialized
17:02:17.9994AF8145LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
17:02:17.9994AF8127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
17:02:19.9154A9C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:02:19.9154A9C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [8390] s[500].
17:02:19.9154A9C2404WidgetManager::RefreshWidgetThreadMainLoopexit
17:02:19.9154A9C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:02:35.2384AF86144OverlayManager::doActionForegroundChange Event ON (ON)
17:02:35.2384AF87463OverlayManager::OnForegroundChangedChanged True
17:02:35.2414AF86935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:02:35.2414AF82490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:02:35.29914BC382fSwapResize_BuffersResize buffer (0xcc9ceb30)!
17:02:35.47214BC1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xcc9ceb30
17:02:35.47214BC1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
17:02:35.47214BC1148RenderDeviceD3d11::initsave state
17:02:35.47214BC696RenderDeviceD3d11::initDX11loading shaders...
17:02:35.48514BC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb4765088.
17:02:35.48514BC1156RenderDeviceD3d11::initrestore state
17:02:35.48514BC1159RenderDeviceD3d11::initTarget Window [0x40664]
17:02:35.48514BC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:02:35.48514BC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:02:35.48514BC4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
17:02:35.48514BC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
17:02:35.48514BC4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:02:35.52014BC47ResetSnapShotSH::ExecuteRelease snapshot SH
17:02:35.52014BC4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40664}.
17:02:35.52014BC2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x30861
17:02:35.52014BC2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
17:02:35.52014BC2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4ab1d530=1253168432)=>(0x27a50480=665126016)
17:02:35.52014BC2427WidgetManager::Renderresum layout thread
17:02:35.52014BC276WidgetManager::initInit manager
17:02:35.52019242223OverlayManager::installKeybMouseHookInstall KeybMouse
17:02:35.5201924413InputInterceptor::stopHookunhook keyboard and mouse
17:02:35.5201924380InputInterceptor::runHookKeyboard is hooked 0x1924
17:02:35.5201924390InputInterceptor::runHookNew Mouse LL is hooked
17:02:35.5201924402InputInterceptor::runHookMouse is hooked 0x1924
17:02:35.52019245613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:02:35.5218BC2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:02:35.52214BC913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:02:35.52214BC353ow-graphicsHooked to process: RainbowSix.exe
17:02:35.52214BC353ow-graphics(half life scientist) everything.. seems to be in order
17:02:35.52214BC353ow-graphicsd3d11 shared texture capture successful
17:02:35.52314BC255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
17:02:35.53214BC4859OverlayManager::initOverlayResolutionEx 0X40008
17:02:35.53214BC4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
17:02:35.53214BC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
17:02:35.53214BC4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:03:04.89919246974OverlayManager::IsEmptyCursorCache cursor 0x1001f (v: 1)
17:03:05.1219246974OverlayManager::IsEmptyCursorCache cursor 0x10013 (v: 1)
17:03:07.21919246974OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
17:03:13.60514BC3543overlayShowCursorEnableMTCursor may help...
17:03:14.8519241502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:03:14.8519241511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:03:14.8519242501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:03:14.8519241265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:03:14.8519241272OverlayManager::RestoreGameWNDPROCSWL restored.
17:03:14.8519241282OverlayManager::RestoreGameWNDPROCSWL OK.
17:03:14.8519241287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x30861
17:03:14.8519242526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:03:14.8519241514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:03:14.851924184IRenderDevice::releaseRender Releasing.
17:03:14.851924353ow-graphics----------------- d3d11 capture freed ----------------
17:03:14.85192482RenderDeviceCaptureBase::ReleaseTextureRelease
17:03:14.851924100RenderDeviceCaptureBase::ReleaseTextureReleased
17:03:14.8519241280RenderDeviceD3d11::releaseImplementationReleasing 1
17:03:14.8519241290RenderDeviceD3d11::releaseImplementationReleasing 2
17:03:14.8519241309RenderDeviceD3d11::releaseImplementationReleasing 3
17:03:14.851924201IRenderDevice::releaseRender Releasing Done.
17:03:14.11014BC382fSwapResize_BuffersResize buffer (0xcc9ceb30)!
17:03:16.9558BC2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:03:14.1158BC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:03:16.9558BC2329WidgetManager::RefreshThreadProcStaticclean Exit
17:03:14.9344AF86132OverlayManager::doActionForegroundChange Event [winows not active]
17:03:14.9374AF86144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:03:14.9374AF87463OverlayManager::OnForegroundChangedChanged False
17:03:14.9374AF87496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1061C Title=[#on9 - Discord]
17:03:14.9374AF86935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:03:14.9374AF82483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:03:14.9374AF82417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:03:14.9394AF86269OverlayManager::doActionDisplayFPS - Triggered
17:03:16.9558BC2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3360] s[500].
17:03:16.9558BC2404WidgetManager::RefreshWidgetThreadMainLoopexit
17:03:17.4404AF86144OverlayManager::doActionForegroundChange Event ON (ON)
17:03:17.4404AF87463OverlayManager::OnForegroundChangedChanged True
17:03:17.4404AF86935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:03:17.4404AF82490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:03:17.45014BC382fSwapResize_BuffersResize buffer (0xcc9ceb30)!
17:03:17.53714BC1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xcc9ceb30
17:03:17.53714BC1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
17:03:17.53714BC1148RenderDeviceD3d11::initsave state
17:03:17.53714BC696RenderDeviceD3d11::initDX11loading shaders...
17:03:17.54914BC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb4765088.
17:03:17.54914BC1156RenderDeviceD3d11::initrestore state
17:03:17.54914BC1159RenderDeviceD3d11::initTarget Window [0x40664]
17:03:17.54914BC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:03:17.54914BC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:03:17.54914BC4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
17:03:17.54914BC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
17:03:17.54914BC4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:03:17.57814BC47ResetSnapShotSH::ExecuteRelease snapshot SH
17:03:17.57814BC4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40664}.
17:03:17.57814BC2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd10795
17:03:17.57814BC2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
17:03:17.57814BC2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4ab1d530=1253168432)=>(0x27a50480=665126016)
17:03:17.57914BC913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:03:17.57914BC353ow-graphicsd3d11 shared texture capture successful
17:03:17.58814BC4859OverlayManager::initOverlayResolutionEx 0X40008
17:03:17.58814BC4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
17:03:17.58814BC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
17:03:17.58814BC4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:03:17.59619245613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:03:17.59719241791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:03:17.59719242223OverlayManager::installKeybMouseHookInstall KeybMouse
17:03:17.5971924413InputInterceptor::stopHookunhook keyboard and mouse
17:03:17.5971924380InputInterceptor::runHookKeyboard is hooked 0x1924
17:03:17.5971924390InputInterceptor::runHookNew Mouse LL is hooked
17:03:17.5971924402InputInterceptor::runHookMouse is hooked 0x1924
17:03:19.59619246974OverlayManager::IsEmptyCursorCache cursor 0x1000f (v: 1)
17:03:21.47814BC2427WidgetManager::Renderresum layout thread
17:03:21.47814BC276WidgetManager::initInit manager
17:03:21.4792A442340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:03:58.83619241502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:03:58.83619241511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:03:58.83619242501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:03:58.83619241265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:03:58.83619241272OverlayManager::RestoreGameWNDPROCSWL restored.
17:03:58.83619241282OverlayManager::RestoreGameWNDPROCSWL OK.
17:03:58.83619241287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd10795
17:03:58.83619242526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:03:58.83619241514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:03:58.8361924184IRenderDevice::releaseRender Releasing.
17:03:58.8361924353ow-graphics----------------- d3d11 capture freed ----------------
17:03:58.836192482RenderDeviceCaptureBase::ReleaseTextureRelease
17:03:58.8361924100RenderDeviceCaptureBase::ReleaseTextureReleased
17:03:58.83619241280RenderDeviceD3d11::releaseImplementationReleasing 1
17:03:58.83619241290RenderDeviceD3d11::releaseImplementationReleasing 2
17:03:58.83619241309RenderDeviceD3d11::releaseImplementationReleasing 3
17:03:58.8361924201IRenderDevice::releaseRender Releasing Done.
17:03:58.8472A44291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:03:58.85514BC382fSwapResize_BuffersResize buffer (0xcc9ceb30)!
17:03:59.2124AF86132OverlayManager::doActionForegroundChange Event [winows not active]
17:03:59.2144AF86144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:03:59.2144AF87463OverlayManager::OnForegroundChangedChanged False
17:03:59.2144AF87496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1061C Title=[#on9 - Discord]
17:03:59.2144AF86935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:03:59.2144AF82483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:03:59.2144AF82417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:03:59.2214AF86269OverlayManager::doActionDisplayFPS - Triggered
17:04:01.7342A442382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3391] s[500].
17:04:01.7342A442404WidgetManager::RefreshWidgetThreadMainLoopexit
17:04:01.7342A442323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:04:01.7342A442329WidgetManager::RefreshThreadProcStaticclean Exit
17:05:25.33114BC382fSwapResize_BuffersResize buffer (0xcc9ceb30)!
17:05:25.3544AF86144OverlayManager::doActionForegroundChange Event ON (ON)
17:05:25.3544AF87463OverlayManager::OnForegroundChangedChanged True
17:05:25.3544AF86935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:05:25.3544AF82490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:05:25.41314BC1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xcc9ceb30
17:05:25.41314BC1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
17:05:25.41314BC1148RenderDeviceD3d11::initsave state
17:05:25.41314BC696RenderDeviceD3d11::initDX11loading shaders...
17:05:25.42414BC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb4765088.
17:05:25.42414BC1156RenderDeviceD3d11::initrestore state
17:05:25.42414BC1159RenderDeviceD3d11::initTarget Window [0x40664]
17:05:25.42414BC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:05:25.42414BC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:05:25.42414BC4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
17:05:25.42414BC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
17:05:25.42414BC4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:05:25.45814BC47ResetSnapShotSH::ExecuteRelease snapshot SH
17:05:25.45814BC4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40664}.
17:05:25.45814BC2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x38e0795
17:05:25.45814BC2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
17:05:25.45814BC2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4ab1d530=1253168432)=>(0x27a50480=665126016)
17:05:25.45814BC2427WidgetManager::Renderresum layout thread
17:05:25.45814BC276WidgetManager::initInit manager
17:05:25.45914BC913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:05:25.46014BC353ow-graphicsd3d11 shared texture capture successful
17:05:25.46019241791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:05:25.46119242223OverlayManager::installKeybMouseHookInstall KeybMouse
17:05:25.4611924413InputInterceptor::stopHookunhook keyboard and mouse
17:05:25.4611924380InputInterceptor::runHookKeyboard is hooked 0x1924
17:05:25.4611924390InputInterceptor::runHookNew Mouse LL is hooked
17:05:25.4611924402InputInterceptor::runHookMouse is hooked 0x1924
17:05:25.46814BC4859OverlayManager::initOverlayResolutionEx 0X40008
17:05:25.46814BC4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
17:05:25.46814BC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
17:05:25.46814BC4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:05:25.46819245613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:05:25.477426C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:05:25.68419246974OverlayManager::IsEmptyCursorCache cursor 0x10011 (v: 1)
17:07:21.3426C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:07:22.53426C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:07:22.6584AF86261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:07:22.6714AF86261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:07:22.738426C225InterProcessElement::openInterProcess Overwolf_ImID_2079C_P_15904 opened succesfuly
17:07:22.738426C225InterProcessElement::openInterProcess Overwolf_PID_15904_SHARED_MEMORY_AGENT opened succesfuly
17:07:23.214BC326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
17:07:23.214BC347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
17:07:23.7919242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:07:24.50214BC3267OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
17:07:25.45114BC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:07:25.46914BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 25, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 25 handle = 0x10003}
17:07:26.4501924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:07:26.5981924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:07:26.9881924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:07:27.1221924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:07:27.605426C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:07:28.319426C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:07:29.6621924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:07:29.8111924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:07:30.24119242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:07:30.8741924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:07:30.9761924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:07:31.9619242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:07:31.10214BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 25, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 25 handle = 0x10003}
17:07:31.2174AF86261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:07:31.2294AF86261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:07:31.285426C225InterProcessElement::openInterProcess Overwolf_ImID_207C0_P_15904 opened succesfuly
17:07:31.285426C225InterProcessElement::openInterProcess Overwolf_PID_15904_SHARED_MEMORY_AGENT opened succesfuly
17:07:31.63414BC326RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
17:07:31.63414BC347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
17:07:31.9041924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:07:32.291924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:07:32.2421924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:07:32.3541924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:07:33.47819242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:07:34.45114BC3267OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
17:07:35.13219242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:07:35.13514BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 25, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 25 handle = 0x10003}
17:07:35.15619242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:07:38.9611924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:07:39.3119242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:07:39.3614BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 25, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 25 handle = 0x10003}
17:07:39.831924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:07:42.1971924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:07:42.3221924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:07:43.59719242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:07:45.307426C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:07:45.62814BC3267OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
17:07:48.231924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:07:48.851924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:07:48.29119242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:07:48.30314BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 25, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 25 handle = 0x10003}
17:10:03.4404AF86261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:10:03.501426C225InterProcessElement::openInterProcess Overwolf_ImID_207A2_P_15904 opened succesfuly
17:10:03.501426C225InterProcessElement::openInterProcess Overwolf_PID_15904_SHARED_MEMORY_AGENT opened succesfuly
17:10:03.86014BC326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
17:10:03.86014BC347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
17:26:43.9971924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:26:44.941924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:26:45.8261924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:26:45.9651924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:26:46.861924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:26:46.2061924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:26:46.6301924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:26:46.7691924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:26:46.8451924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:26:46.9661924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:26:48.1611924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:26:48.2701924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:26:48.3421924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:26:48.4531924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:26:48.8301924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:26:48.9281924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:26:49.111924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:26:49.1031924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:26:49.6481924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:26:49.7311924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:26:56.9741924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:26:57.811924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:26:57.8491924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:26:57.9351924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:30:15.1981924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:30:15.3151924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:30:15.45619242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:30:23.2571924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:30:23.3521924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:30:23.92619242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:30:23.92714BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 0 handle = 0x10003}
17:38:06.7701924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:38:06.84419242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:38:06.85714BC6974OverlayManager::IsEmptyCursorCache cursor 0x6063a (v: 1)
17:38:06.8841924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:38:08.8721924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:38:08.94719242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:38:08.95414BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 0 handle = 0x10003}
17:38:08.9611924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:38:44.281924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:38:44.1371924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:38:44.7821924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:38:44.8801924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:47:23.5894AF86261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:47:23.667426C225InterProcessElement::openInterProcess Overwolf_ImID_3093E_P_15904 opened succesfuly
17:47:23.667426C225InterProcessElement::openInterProcess Overwolf_PID_15904_SHARED_MEMORY_AGENT opened succesfuly
17:53:37.37219241502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:53:37.37219241511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:53:37.37219242501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:53:37.37219241265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:53:37.37219241272OverlayManager::RestoreGameWNDPROCSWL restored.
17:53:37.37219241282OverlayManager::RestoreGameWNDPROCSWL OK.
17:53:37.37219241287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x38e0795
17:53:37.37219242526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:53:37.37219241514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:53:37.3721924184IRenderDevice::releaseRender Releasing.
17:53:37.3721924353ow-graphics----------------- d3d11 capture freed ----------------
17:53:37.372192482RenderDeviceCaptureBase::ReleaseTextureRelease
17:53:37.3721924100RenderDeviceCaptureBase::ReleaseTextureReleased
17:53:37.37219241280RenderDeviceD3d11::releaseImplementationReleasing 1
17:53:37.37219241290RenderDeviceD3d11::releaseImplementationReleasing 2
17:53:37.37219241309RenderDeviceD3d11::releaseImplementationReleasing 3
17:53:37.3721924201IRenderDevice::releaseRender Releasing Done.
17:53:37.38014BC382fSwapResize_BuffersResize buffer (0xcc9ceb30)!
17:53:37.402426C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:53:37.7194AF86132OverlayManager::doActionForegroundChange Event [winows not active]
17:53:37.7224AF86144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:53:37.7224AF87463OverlayManager::OnForegroundChangedChanged False
17:53:37.7224AF87496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1061C Title=[#on9 - Discord]
17:53:37.7224AF86935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:53:37.7224AF82483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:53:37.7224AF82417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:53:37.7264AF86269OverlayManager::doActionDisplayFPS - Triggered
17:53:40.258426C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3391] s[500].
17:53:40.258426C2404WidgetManager::RefreshWidgetThreadMainLoopexit
17:53:40.258426C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:53:40.258426C2329WidgetManager::RefreshThreadProcStaticclean Exit
17:53:42.5284AF86144OverlayManager::doActionForegroundChange Event ON (ON)
17:53:42.5284AF87463OverlayManager::OnForegroundChangedChanged True
17:53:42.5324AF86935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:53:42.5324AF82490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:53:42.58114BC382fSwapResize_BuffersResize buffer (0xcc9ceb30)!
17:53:42.65314BC1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xcc9ceb30
17:53:42.65314BC1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
17:53:42.65314BC1148RenderDeviceD3d11::initsave state
17:53:42.65314BC696RenderDeviceD3d11::initDX11loading shaders...
17:53:42.66614BC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb4765088.
17:53:42.66614BC1156RenderDeviceD3d11::initrestore state
17:53:42.66614BC1159RenderDeviceD3d11::initTarget Window [0x40664]
17:53:42.66614BC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:53:42.66614BC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:53:42.66614BC4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
17:53:42.66614BC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
17:53:42.66614BC4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:53:42.67814BC47ResetSnapShotSH::ExecuteRelease snapshot SH
17:53:42.67814BC4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40664}.
17:53:42.67914BC2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf507e3
17:53:42.67914BC2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
17:53:42.67914BC2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4ab1d530=1253168432)=>(0x27a50480=665126016)
17:53:42.67914BC913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:53:42.68014BC353ow-graphicsd3d11 shared texture capture successful
17:53:42.68614BC4859OverlayManager::initOverlayResolutionEx 0X40008
17:53:42.68614BC4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
17:53:42.68614BC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
17:53:42.68614BC4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:53:42.69119242223OverlayManager::installKeybMouseHookInstall KeybMouse
17:53:42.6911924413InputInterceptor::stopHookunhook keyboard and mouse
17:53:42.6911924380InputInterceptor::runHookKeyboard is hooked 0x1924
17:53:42.6911924390InputInterceptor::runHookNew Mouse LL is hooked
17:53:42.6911924402InputInterceptor::runHookMouse is hooked 0x1924
17:53:42.69119245613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:53:44.77414BC2427WidgetManager::Renderresum layout thread
17:53:44.77414BC276WidgetManager::initInit manager
17:53:44.775461C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:54:21.262461C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:54:21.26719241502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:54:21.26719241511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:54:21.26719242501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:54:21.26719241265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:54:21.26719241272OverlayManager::RestoreGameWNDPROCSWL restored.
17:54:21.26719241282OverlayManager::RestoreGameWNDPROCSWL OK.
17:54:21.26819241287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf507e3
17:54:21.26819242526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:54:21.26819241514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:54:21.2681924184IRenderDevice::releaseRender Releasing.
17:54:21.2681924353ow-graphics----------------- d3d11 capture freed ----------------
17:54:21.268192482RenderDeviceCaptureBase::ReleaseTextureRelease
17:54:21.2681924100RenderDeviceCaptureBase::ReleaseTextureReleased
17:54:21.26819241280RenderDeviceD3d11::releaseImplementationReleasing 1
17:54:21.26819241290RenderDeviceD3d11::releaseImplementationReleasing 2
17:54:21.26819241309RenderDeviceD3d11::releaseImplementationReleasing 3
17:54:21.2681924201IRenderDevice::releaseRender Releasing Done.
17:54:21.30414BC382fSwapResize_BuffersResize buffer (0xcc9ceb30)!
17:54:22.1484AF86132OverlayManager::doActionForegroundChange Event [winows not active]
17:54:22.1524AF86144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:54:22.1524AF87463OverlayManager::OnForegroundChangedChanged False
17:54:22.1524AF87496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1061C Title=[#on9 - Discord]
17:54:22.1524AF86935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:54:22.1534AF82483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:54:22.1534AF82417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:54:22.1564AF86269OverlayManager::doActionDisplayFPS - Triggered
17:54:24.159461C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3391] s[500].
17:54:24.159461C2404WidgetManager::RefreshWidgetThreadMainLoopexit
17:54:24.159461C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:54:24.159461C2329WidgetManager::RefreshThreadProcStaticclean Exit
17:54:31.934AF86144OverlayManager::doActionForegroundChange Event ON (ON)
17:54:31.934AF87463OverlayManager::OnForegroundChangedChanged True
17:54:31.974AF86935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:54:31.974AF82490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:54:31.20614BC382fSwapResize_BuffersResize buffer (0xcc9ceb30)!
17:54:31.29014BC1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xcc9ceb30
17:54:31.29014BC1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
17:54:31.29014BC1148RenderDeviceD3d11::initsave state
17:54:31.29014BC696RenderDeviceD3d11::initDX11loading shaders...
17:54:31.30414BC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb4765088.
17:54:31.30414BC1156RenderDeviceD3d11::initrestore state
17:54:31.30414BC1159RenderDeviceD3d11::initTarget Window [0x40664]
17:54:31.30414BC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:54:31.30414BC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:54:31.30414BC4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
17:54:31.30414BC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
17:54:31.30414BC4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:54:31.31714BC47ResetSnapShotSH::ExecuteRelease snapshot SH
17:54:31.31714BC4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40664}.
17:54:31.31714BC2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1b0981
17:54:31.31714BC2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
17:54:31.31714BC2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4ab1d530=1253168432)=>(0x27a50480=665126016)
17:54:31.31714BC2427WidgetManager::Renderresum layout thread
17:54:31.31714BC276WidgetManager::initInit manager
17:54:31.31814BC913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:54:31.3183B782340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:54:31.31814BC353ow-graphicsd3d11 shared texture capture successful
17:54:31.32619242223OverlayManager::installKeybMouseHookInstall KeybMouse
17:54:31.3261924413InputInterceptor::stopHookunhook keyboard and mouse
17:54:31.3261924380InputInterceptor::runHookKeyboard is hooked 0x1924
17:54:31.3261924390InputInterceptor::runHookNew Mouse LL is hooked
17:54:31.3261924402InputInterceptor::runHookMouse is hooked 0x1924
17:54:31.32619245613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:54:31.33414BC4859OverlayManager::initOverlayResolutionEx 0X40008
17:54:31.33414BC4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
17:54:31.33414BC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
17:54:31.33414BC4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:54:36.40519241502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:54:36.40519241511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:54:36.40519242501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:54:36.40519241265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:54:36.40519241272OverlayManager::RestoreGameWNDPROCSWL restored.
17:54:36.40519241282OverlayManager::RestoreGameWNDPROCSWL OK.
17:54:36.40719241287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1b0981
17:54:36.40719242526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:54:36.40719241514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:54:36.4071924184IRenderDevice::releaseRender Releasing.
17:54:36.4071924353ow-graphics----------------- d3d11 capture freed ----------------
17:54:36.407192482RenderDeviceCaptureBase::ReleaseTextureRelease
17:54:36.4071924100RenderDeviceCaptureBase::ReleaseTextureReleased
17:54:36.40719241280RenderDeviceD3d11::releaseImplementationReleasing 1
17:54:36.40719241290RenderDeviceD3d11::releaseImplementationReleasing 2
17:54:36.40719241309RenderDeviceD3d11::releaseImplementationReleasing 3
17:54:36.4071924201IRenderDevice::releaseRender Releasing Done.
17:54:36.41614BC382fSwapResize_BuffersResize buffer (0xcc9ceb30)!
17:54:36.8324AF86132OverlayManager::doActionForegroundChange Event [winows not active]
17:54:36.8334AF86144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:54:36.8334AF87463OverlayManager::OnForegroundChangedChanged False
17:54:36.8334AF87496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x50A3E Title=[Google - Google Chrome]
17:54:36.8334AF86935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:54:36.8334AF82483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:54:36.8334AF82417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:54:36.8384AF86269OverlayManager::doActionDisplayFPS - Triggered
17:54:41.3543B78291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:54:41.3543B782382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [5422] s[500].
17:54:41.3543B782404WidgetManager::RefreshWidgetThreadMainLoopexit
17:54:41.3543B782323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:54:41.3543B782329WidgetManager::RefreshThreadProcStaticclean Exit
17:55:00.6774AF86144OverlayManager::doActionForegroundChange Event ON (ON)
17:55:00.6774AF87463OverlayManager::OnForegroundChangedChanged True
17:55:00.6814AF86935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:55:00.6814AF82490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:55:00.74014BC382fSwapResize_BuffersResize buffer (0xcc9ceb30)!
17:55:00.88614BC1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xcc9ceb30
17:55:00.88614BC1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
17:55:00.88614BC1148RenderDeviceD3d11::initsave state
17:55:00.88614BC696RenderDeviceD3d11::initDX11loading shaders...
17:55:00.89914BC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb4765088.
17:55:00.89914BC1156RenderDeviceD3d11::initrestore state
17:55:00.89914BC1159RenderDeviceD3d11::initTarget Window [0x40664]
17:55:00.89914BC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:55:00.89914BC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:55:00.89914BC4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
17:55:00.89914BC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
17:55:00.89914BC4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:55:00.91414BC47ResetSnapShotSH::ExecuteRelease snapshot SH
17:55:00.91414BC4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40664}.
17:55:00.91414BC2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5570827
17:55:00.91414BC2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
17:55:00.91414BC2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4ab1d530=1253168432)=>(0x27a50480=665126016)
17:55:00.91414BC2427WidgetManager::Renderresum layout thread
17:55:00.91414BC276WidgetManager::initInit manager
17:55:00.91419242223OverlayManager::installKeybMouseHookInstall KeybMouse
17:55:00.9141924413InputInterceptor::stopHookunhook keyboard and mouse
17:55:00.9141924380InputInterceptor::runHookKeyboard is hooked 0x1924
17:55:00.9141924390InputInterceptor::runHookNew Mouse LL is hooked
17:55:00.9141924402InputInterceptor::runHookMouse is hooked 0x1924
17:55:00.91419245613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:55:00.91514BC913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:55:00.91614BC353ow-graphicsd3d11 shared texture capture successful
17:55:00.91924C42340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:55:00.91914BC4859OverlayManager::initOverlayResolutionEx 0X40008
17:55:00.91914BC4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
17:55:00.91914BC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
17:55:00.91914BC4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:55:00.96714BC326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
17:55:00.96714BC347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
17:55:01.94019242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:55:03.38619242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:55:03.40214BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 18, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 18 handle = 0x10003}
17:55:03.7131924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:55:03.80014BC326RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
17:55:03.80014BC347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
17:55:03.8571924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:55:03.99419242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:55:06.2711924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:55:06.36019242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:55:06.36614BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 18, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 18 handle = 0x10003}
17:55:06.4371924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:55:08.2411924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:55:08.3871924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:55:08.60919242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:55:11.90624C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:55:12.261924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:55:12.981924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:55:12.2111924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:55:12.2581924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:55:12.5941924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:55:12.68919242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:55:12.6921924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:55:12.69814BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 18, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 18 handle = 0x10003}
17:55:12.8571924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:55:12.96019242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:55:13.31924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:55:13.1271924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
17:55:13.2141924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
17:55:13.24219242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:55:13.25514BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 18, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 18 handle = 0x10003}
17:55:14.36119241502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:55:14.36119241511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:55:14.36119242501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:55:14.36119241265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:55:14.36119241272OverlayManager::RestoreGameWNDPROCSWL restored.
17:55:14.36119241282OverlayManager::RestoreGameWNDPROCSWL OK.
17:55:14.36119241287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5570827
17:55:14.36119242526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:55:14.36119241514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:55:14.3611924184IRenderDevice::releaseRender Releasing.
17:55:14.3621924353ow-graphics----------------- d3d11 capture freed ----------------
17:55:14.362192482RenderDeviceCaptureBase::ReleaseTextureRelease
17:55:14.3621924100RenderDeviceCaptureBase::ReleaseTextureReleased
17:55:14.36219241280RenderDeviceD3d11::releaseImplementationReleasing 1
17:55:14.36219241290RenderDeviceD3d11::releaseImplementationReleasing 2
17:55:14.36219241309RenderDeviceD3d11::releaseImplementationReleasing 3
17:55:14.3621924201IRenderDevice::releaseRender Releasing Done.
17:55:14.36814BC382fSwapResize_BuffersResize buffer (0xcc9ceb30)!
17:55:14.38124C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:55:14.7244AF86132OverlayManager::doActionForegroundChange Event [winows not active]
17:55:14.7254AF86144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:55:14.7254AF87463OverlayManager::OnForegroundChangedChanged False
17:55:14.7254AF87496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x50A3E Title=[VENUS.HNF R6 travke - Google
17:55:14.7254AF86935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:55:14.7254AF82483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:55:14.7254AF82417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:55:14.7284AF86269OverlayManager::doActionDisplayFPS - Triggered
17:55:17.24624C42382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3390] s[500].
17:55:17.24624C42404WidgetManager::RefreshWidgetThreadMainLoopexit
17:55:17.24624C42323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:55:17.24624C42329WidgetManager::RefreshThreadProcStaticclean Exit
17:55:53.8134AF86144OverlayManager::doActionForegroundChange Event ON (ON)
17:55:53.8134AF87463OverlayManager::OnForegroundChangedChanged True
17:55:53.8144AF86935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:55:53.8144AF82490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:55:54.32514BC382fSwapResize_BuffersResize buffer (0xcc9ceb30)!
17:55:54.55014BC1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xcc9ceb30
17:55:54.55014BC1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
17:55:54.55014BC1148RenderDeviceD3d11::initsave state
17:55:54.55014BC696RenderDeviceD3d11::initDX11loading shaders...
17:55:54.56814BC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb4765088.
17:55:54.56814BC1156RenderDeviceD3d11::initrestore state
17:55:54.56814BC1159RenderDeviceD3d11::initTarget Window [0x40664]
17:55:54.56814BC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:55:54.56814BC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:55:54.56814BC4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
17:55:54.56814BC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
17:55:54.56814BC4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:55:54.58814BC47ResetSnapShotSH::ExecuteRelease snapshot SH
17:55:54.58814BC4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40664}.
17:55:54.58814BC2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb670a2d
17:55:54.58814BC2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
17:55:54.58814BC2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4ab1d530=1253168432)=>(0x27a50480=665126016)
17:55:54.58814BC2427WidgetManager::Renderresum layout thread
17:55:54.58814BC276WidgetManager::initInit manager
17:55:54.58914BC913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:55:54.590190C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:55:54.59014BC353ow-graphicsd3d11 shared texture capture successful
17:55:54.59814BC4859OverlayManager::initOverlayResolutionEx 0X40008
17:55:54.59814BC4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
17:55:54.59814BC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
17:55:54.59814BC4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:55:54.60119242223OverlayManager::installKeybMouseHookInstall KeybMouse
17:55:54.6011924413InputInterceptor::stopHookunhook keyboard and mouse
17:55:54.6011924380InputInterceptor::runHookKeyboard is hooked 0x1924
17:55:54.6011924390InputInterceptor::runHookNew Mouse LL is hooked
17:55:54.6011924402InputInterceptor::runHookMouse is hooked 0x1924
17:55:54.60119245613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:56:05.6419241502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:56:05.6419241511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:56:05.6419242501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:56:05.6519241265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:56:05.6519241272OverlayManager::RestoreGameWNDPROCSWL restored.
17:56:05.6519241282OverlayManager::RestoreGameWNDPROCSWL OK.
17:56:05.6519241287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb670a2d
17:56:05.6519242526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:56:05.6519241514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:56:05.651924184IRenderDevice::releaseRender Releasing.
17:56:05.651924353ow-graphics----------------- d3d11 capture freed ----------------
17:56:05.65192482RenderDeviceCaptureBase::ReleaseTextureRelease
17:56:05.651924100RenderDeviceCaptureBase::ReleaseTextureReleased
17:56:05.6519241280RenderDeviceD3d11::releaseImplementationReleasing 1
17:56:05.6519241290RenderDeviceD3d11::releaseImplementationReleasing 2
17:56:05.6519241309RenderDeviceD3d11::releaseImplementationReleasing 3
17:56:05.651924201IRenderDevice::releaseRender Releasing Done.
17:56:05.8214BC382fSwapResize_BuffersResize buffer (0xcc9ceb30)!
17:56:05.132190C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:56:05.4464AF86132OverlayManager::doActionForegroundChange Event [winows not active]
17:56:05.4484AF86144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:56:05.4484AF87463OverlayManager::OnForegroundChangedChanged False
17:56:05.4484AF87496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x50A3E Title=[R6Tracker - Lazerus.S3 - Rainbow Six Siege Player Stats - Google Chrome]
17:56:05.4484AF86935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:56:05.4484AF82483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:56:05.4484AF82417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:56:05.4524AF86269OverlayManager::doActionDisplayFPS - Triggered
17:56:07.996190C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3390] s[500].
17:56:07.996190C2404WidgetManager::RefreshWidgetThreadMainLoopexit
17:56:07.996190C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:56:07.996190C2329WidgetManager::RefreshThreadProcStaticclean Exit
17:56:23.9724AF86144OverlayManager::doActionForegroundChange Event ON (ON)
17:56:23.9724AF87463OverlayManager::OnForegroundChangedChanged True
17:56:23.9724AF86935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:56:23.9724AF82490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:56:24.44314BC382fSwapResize_BuffersResize buffer (0xcc9ceb30)!
17:56:24.50014BC1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xcc9ceb30
17:56:24.50014BC1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
17:56:24.50014BC1148RenderDeviceD3d11::initsave state
17:56:24.50014BC696RenderDeviceD3d11::initDX11loading shaders...
17:56:24.51314BC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb4765088.
17:56:24.51314BC1156RenderDeviceD3d11::initrestore state
17:56:24.51314BC1159RenderDeviceD3d11::initTarget Window [0x40664]
17:56:24.51314BC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:56:24.51314BC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:56:24.51314BC4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
17:56:24.51314BC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
17:56:24.51314BC4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:56:24.52914BC47ResetSnapShotSH::ExecuteRelease snapshot SH
17:56:24.52914BC4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40664}.
17:56:24.52914BC2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x17e60a43
17:56:24.52914BC2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
17:56:24.52914BC2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4ab1d530=1253168432)=>(0x27a50480=665126016)
17:56:24.52914BC2427WidgetManager::Renderresum layout thread
17:56:24.52914BC276WidgetManager::initInit manager
17:56:24.53019242223OverlayManager::installKeybMouseHookInstall KeybMouse
17:56:24.5301924413InputInterceptor::stopHookunhook keyboard and mouse
17:56:24.5301924380InputInterceptor::runHookKeyboard is hooked 0x1924
17:56:24.5301924390InputInterceptor::runHookNew Mouse LL is hooked
17:56:24.5301924402InputInterceptor::runHookMouse is hooked 0x1924
17:56:24.53014BC913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:56:24.53019245613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:56:24.53114BC353ow-graphicsd3d11 shared texture capture successful
17:56:24.54214BC4859OverlayManager::initOverlayResolutionEx 0X40008
17:56:24.54214BC4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
17:56:24.54314BC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
17:56:24.54314BC4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
17:56:24.54744B82340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:57:17.74514BC326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
17:57:17.74514BC347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
18:01:02.4714AF86132OverlayManager::doActionForegroundChange Event [winows not active]
18:01:02.4754AF86144OverlayManager::doActionForegroundChange Event OFF (OFF)
18:01:02.4754AF87463OverlayManager::OnForegroundChangedChanged False
18:01:02.4754AF87496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
18:01:02.4764AF86935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:01:02.4764AF82483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:01:02.4764AF82417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:01:02.4774AF86269OverlayManager::doActionDisplayFPS - Triggered
18:01:02.98344B8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:01:05.48644B82382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3406] s[500].
18:01:05.48744B82404WidgetManager::RefreshWidgetThreadMainLoopexit
18:01:05.48744B82323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
18:01:05.48744B82329WidgetManager::RefreshThreadProcStaticclean Exit
18:01:09.55919241502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:01:09.55919241511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:01:09.55919242501OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:01:09.55919241265OverlayManager::RestoreGameWNDPROCSearch SWL..
18:01:09.55919241272OverlayManager::RestoreGameWNDPROCSWL restored.
18:01:09.55919241282OverlayManager::RestoreGameWNDPROCSWL OK.
18:01:09.55919241287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x17e60a43
18:01:09.55919242526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:01:09.55919241514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:01:09.5591924184IRenderDevice::releaseRender Releasing.
18:01:09.5591924353ow-graphics----------------- d3d11 capture freed ----------------
18:01:09.559192482RenderDeviceCaptureBase::ReleaseTextureRelease
18:01:09.5591924100RenderDeviceCaptureBase::ReleaseTextureReleased
18:01:09.55919241280RenderDeviceD3d11::releaseImplementationReleasing 1
18:01:09.55919241290RenderDeviceD3d11::releaseImplementationReleasing 2
18:01:09.55919241309RenderDeviceD3d11::releaseImplementationReleasing 3
18:01:09.5591924201IRenderDevice::releaseRender Releasing Done.
18:01:09.9844AF86144OverlayManager::doActionForegroundChange Event ON (ON)
18:01:09.9844AF87463OverlayManager::OnForegroundChangedChanged True
18:01:09.9854AF86935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:01:09.9854AF82490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:01:10.7714BC382fSwapResize_BuffersResize buffer (0xcc9ceb30)!
18:01:10.14014BC1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xcc9ceb30
18:01:10.14014BC1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
18:01:10.14014BC1148RenderDeviceD3d11::initsave state
18:01:10.14014BC696RenderDeviceD3d11::initDX11loading shaders...
18:01:10.15514BC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb4765088.
18:01:10.15514BC1156RenderDeviceD3d11::initrestore state
18:01:10.15514BC1159RenderDeviceD3d11::initTarget Window [0x40664]
18:01:10.15514BC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:01:10.15514BC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:01:10.15514BC4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
18:01:10.15514BC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
18:01:10.15514BC4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
18:01:10.18214BC47ResetSnapShotSH::ExecuteRelease snapshot SH
18:01:10.18214BC4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40664}.
18:01:10.18214BC2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1c0965
18:01:10.18214BC2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
18:01:10.18214BC2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4ab1d530=1253168432)=>(0x27a50480=665126016)
18:01:10.18214BC2427WidgetManager::Renderresum layout thread
18:01:10.18214BC276WidgetManager::initInit manager
18:01:10.18314BC913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:01:10.184CAC2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
18:01:10.18414BC353ow-graphicsd3d11 shared texture capture successful
18:01:10.19714BC4859OverlayManager::initOverlayResolutionEx 0X40008
18:01:10.19714BC4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
18:01:10.19714BC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
18:01:10.19714BC4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
18:01:10.19719242223OverlayManager::installKeybMouseHookInstall KeybMouse
18:01:10.1971924413InputInterceptor::stopHookunhook keyboard and mouse
18:01:10.1981924380InputInterceptor::runHookKeyboard is hooked 0x1924
18:01:10.1981924390InputInterceptor::runHookNew Mouse LL is hooked
18:01:10.1981924402InputInterceptor::runHookMouse is hooked 0x1924
18:01:10.19819245613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:02:09.9841924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:02:10.8514BC326RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
18:02:10.8514BC347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
18:02:10.8619242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:02:10.1211924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:02:11.821924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:02:11.16519242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:02:11.16714BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 0 handle = 0x10003}
18:02:11.1731924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:02:18.2761924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:02:18.3501924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:02:18.42319242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:02:18.4401924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:02:18.5601924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:02:18.65219242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:02:18.66714BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 0 handle = 0x10003}
18:09:55.581924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:09:55.1891924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:10:02.7671924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:10:02.8931924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:14:37.9671924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:14:38.981924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:14:38.61219242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:14:40.1771924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:14:40.24719242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:14:40.24814BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 0 handle = 0x10003}
18:14:40.2731924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:14:40.3581924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:14:40.4431924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:14:40.44819242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:14:41.361924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:14:41.1401924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:14:41.18819242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:14:41.19714BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 0 handle = 0x10003}
18:14:41.2041924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:14:41.29219242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:14:41.3321924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:14:43.5211924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:14:43.6061924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:14:43.7131924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:14:43.72819242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:14:43.73214BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 0 handle = 0x10003}
18:14:43.7831924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:14:43.84319242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:14:44.2731924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:14:44.3791924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:14:44.42519242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:14:44.43014BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6063a;prev = 0x10003 , {Original values: ref = 0 handle = 0x10003}
18:30:19.2781924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:30:19.4011924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:30:22.1891924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:30:22.21219242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:30:22.2861924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:30:23.81119242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:30:23.85814BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 0 handle = 0x10003}
18:30:24.9041924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:30:24.97219242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:30:25.641924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:30:27.4831924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:30:27.6131924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:30:27.94719242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:30:27.94814BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 0 handle = 0x10003}
18:35:04.7819241502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:35:04.7819241511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:35:04.7819242501OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:35:04.7819241265OverlayManager::RestoreGameWNDPROCSearch SWL..
18:35:04.7819241272OverlayManager::RestoreGameWNDPROCSWL restored.
18:35:04.7819241282OverlayManager::RestoreGameWNDPROCSWL OK.
18:35:04.7819241287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1c0965
18:35:04.7819242526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:35:04.7819241514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:35:04.781924184IRenderDevice::releaseRender Releasing.
18:35:04.791924353ow-graphics----------------- d3d11 capture freed ----------------
18:35:04.79192482RenderDeviceCaptureBase::ReleaseTextureRelease
18:35:04.791924100RenderDeviceCaptureBase::ReleaseTextureReleased
18:35:04.7919241280RenderDeviceD3d11::releaseImplementationReleasing 1
18:35:04.7919241290RenderDeviceD3d11::releaseImplementationReleasing 2
18:35:04.7919241309RenderDeviceD3d11::releaseImplementationReleasing 3
18:35:04.791924201IRenderDevice::releaseRender Releasing Done.
18:35:04.9414BC382fSwapResize_BuffersResize buffer (0xcc9ceb30)!
18:35:04.118CAC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:35:04.4664AF86132OverlayManager::doActionForegroundChange Event [winows not active]
18:35:04.4694AF86144OverlayManager::doActionForegroundChange Event OFF (OFF)
18:35:04.4694AF87463OverlayManager::OnForegroundChangedChanged False
18:35:04.4694AF87496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1061C Title=[#on9 - Discord]
18:35:04.4694AF86935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:35:04.4694AF82483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:35:04.4694AF82417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:35:04.4724AF86269OverlayManager::doActionDisplayFPS - Triggered
18:35:07.1CAC2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3390] s[500].
18:35:07.1CAC2404WidgetManager::RefreshWidgetThreadMainLoopexit
18:35:07.1CAC2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
18:35:07.2CAC2329WidgetManager::RefreshThreadProcStaticclean Exit
18:37:02.1144AF86144OverlayManager::doActionForegroundChange Event ON (ON)
18:37:02.1144AF87463OverlayManager::OnForegroundChangedChanged True
18:37:02.1144AF86935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:37:02.1144AF82490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:37:02.76114BC382fSwapResize_BuffersResize buffer (0xcc9ceb30)!
18:37:02.89414BC1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xcc9ceb30
18:37:02.89414BC1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
18:37:02.89414BC1148RenderDeviceD3d11::initsave state
18:37:02.89414BC696RenderDeviceD3d11::initDX11loading shaders...
18:37:02.90914BC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb4765088.
18:37:02.90914BC1156RenderDeviceD3d11::initrestore state
18:37:02.90914BC1159RenderDeviceD3d11::initTarget Window [0x40664]
18:37:02.90914BC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:37:02.90914BC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:37:02.90914BC4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
18:37:02.91014BC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
18:37:02.91014BC4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
18:37:02.93614BC47ResetSnapShotSH::ExecuteRelease snapshot SH
18:37:02.93614BC4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40664}.
18:37:02.93614BC2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7ff709c9
18:37:02.93614BC2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
18:37:02.93614BC2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4ab1d530=1253168432)=>(0x27a50480=665126016)
18:37:02.93614BC2427WidgetManager::Renderresum layout thread
18:37:02.93614BC276WidgetManager::initInit manager
18:37:02.93619241791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:37:02.93619242223OverlayManager::installKeybMouseHookInstall KeybMouse
18:37:02.9361924413InputInterceptor::stopHookunhook keyboard and mouse
18:37:02.9361924380InputInterceptor::runHookKeyboard is hooked 0x1924
18:37:02.9361924390InputInterceptor::runHookNew Mouse LL is hooked
18:37:02.9361924402InputInterceptor::runHookMouse is hooked 0x1924
18:37:02.93714BC913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:37:02.9373AFC2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
18:37:02.93719245613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:37:02.93914BC353ow-graphicsd3d11 shared texture capture successful
18:37:02.98614BC4859OverlayManager::initOverlayResolutionEx 0X40008
18:37:02.98614BC4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
18:37:02.98614BC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
18:37:02.98614BC4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
18:37:42.4091924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:37:42.48514BC326RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
18:37:42.48514BC347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
18:37:42.5291924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:37:43.71419242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:37:45.39914BC3267OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
18:37:45.6131924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:37:45.7471924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:37:45.89814BC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:37:45.91414BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 6, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 6 handle = 0x10003}
18:40:17.2123AFC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:40:17.68214BC326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
18:40:17.68214BC347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
18:40:24.1203AFC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:40:27.1631924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:40:27.3011924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:40:27.65019242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:40:29.3171924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:40:29.37619242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:40:29.38014BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 6, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 6 handle = 0x10003}
18:40:29.4571924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:40:29.5111924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:40:29.6421924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:40:29.75519242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:40:31.6551924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:40:31.7781924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:40:31.96619242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:40:31.97914BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 6, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 6 handle = 0x10003}
18:40:41.3953AFC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:41:38.4641924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:41:38.5991924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:41:52.38019242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:41:53.8214BC3267OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
18:41:55.3531924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:41:55.39814BC3267OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
18:41:55.42119242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:41:55.43114BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 6, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 6 handle = 0x10003}
18:41:55.5171924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:41:56.3921924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:41:56.49919242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:41:56.5341924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:41:58.3871924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:41:58.5511924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:41:58.6711924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:41:58.71219242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:41:58.71614BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 6, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 6 handle = 0x10003}
18:41:58.8421924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:42:00.1861924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:42:00.21219242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:42:00.3081924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:42:01.1321924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:42:01.17819242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:42:01.18314BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 6, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 6 handle = 0x10003}
18:42:01.2531924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:42:01.8311924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:42:01.86219242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:42:02.51924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:42:03.28919242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:42:03.29814BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 6, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 6 handle = 0x10003}
18:42:55.89914BC326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
18:42:55.89914BC347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
18:46:31.3233AFC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:46:31.6284AF86132OverlayManager::doActionForegroundChange Event [winows not active]
18:46:31.6324AF86144OverlayManager::doActionForegroundChange Event OFF (OFF)
18:46:31.6324AF87463OverlayManager::OnForegroundChangedChanged False
18:46:31.6334AF87496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1061C Title=[
18:46:31.6334AF86935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:46:31.6334AF82483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:46:31.6334AF82417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:46:31.6374AF86269OverlayManager::doActionDisplayFPS - Triggered
18:46:34.1713AFC2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3375] s[500].
18:46:34.1713AFC2404WidgetManager::RefreshWidgetThreadMainLoopexit
18:46:34.1713AFC2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
18:46:34.1713AFC2329WidgetManager::RefreshThreadProcStaticclean Exit
18:46:54.47419241502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:46:54.47419241511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:46:54.47419242501OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:46:54.47419241265OverlayManager::RestoreGameWNDPROCSearch SWL..
18:46:54.47419241272OverlayManager::RestoreGameWNDPROCSWL restored.
18:46:54.47419241282OverlayManager::RestoreGameWNDPROCSWL OK.
18:46:54.47419241287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7ff709c9
18:46:54.47419242526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:46:54.47419241514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:46:54.4741924184IRenderDevice::releaseRender Releasing.
18:46:54.4741924353ow-graphics----------------- d3d11 capture freed ----------------
18:46:54.474192482RenderDeviceCaptureBase::ReleaseTextureRelease
18:46:54.4741924100RenderDeviceCaptureBase::ReleaseTextureReleased
18:46:54.47419241280RenderDeviceD3d11::releaseImplementationReleasing 1
18:46:54.47419241290RenderDeviceD3d11::releaseImplementationReleasing 2
18:46:54.47419241309RenderDeviceD3d11::releaseImplementationReleasing 3
18:46:54.4741924201IRenderDevice::releaseRender Releasing Done.
18:46:54.8424AF86144OverlayManager::doActionForegroundChange Event ON (ON)
18:46:54.8424AF87463OverlayManager::OnForegroundChangedChanged True
18:46:54.8444AF86935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:46:54.8444AF82490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:46:55.1514BC382fSwapResize_BuffersResize buffer (0xcc9ceb30)!
18:46:55.8314BC1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xcc9ceb30
18:46:55.8314BC1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
18:46:55.8314BC1148RenderDeviceD3d11::initsave state
18:46:55.8314BC696RenderDeviceD3d11::initDX11loading shaders...
18:46:55.9714BC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb4765088.
18:46:55.9714BC1156RenderDeviceD3d11::initrestore state
18:46:55.9714BC1159RenderDeviceD3d11::initTarget Window [0x40664]
18:46:55.9714BC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:46:55.9714BC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:46:55.9714BC4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
18:46:55.9714BC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
18:46:55.9714BC4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
18:46:55.11214BC47ResetSnapShotSH::ExecuteRelease snapshot SH
18:46:55.11214BC4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40664}.
18:46:55.11214BC2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc6809bd
18:46:55.11214BC2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
18:46:55.11214BC2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4ab1d530=1253168432)=>(0x27a50480=665126016)
18:46:55.11214BC2427WidgetManager::Renderresum layout thread
18:46:55.11214BC276WidgetManager::initInit manager
18:46:55.11314BC913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:46:55.11314BC353ow-graphicsd3d11 shared texture capture successful
18:46:55.11619242223OverlayManager::installKeybMouseHookInstall KeybMouse
18:46:55.1161924413InputInterceptor::stopHookunhook keyboard and mouse
18:46:55.1171924380InputInterceptor::runHookKeyboard is hooked 0x1924
18:46:55.1171924390InputInterceptor::runHookNew Mouse LL is hooked
18:46:55.1171924402InputInterceptor::runHookMouse is hooked 0x1924
18:46:55.11719245613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:46:55.11814BC4859OverlayManager::initOverlayResolutionEx 0X40008
18:46:55.11814BC4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
18:46:55.11814BC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
18:46:55.11814BC4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
18:46:55.13220442340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
18:50:30.9621924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:50:31.2814BC326RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
18:50:31.2814BC347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
18:50:31.1011924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:50:31.22119242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:50:31.44514BC3267OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
18:50:32.5381924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:50:32.7001924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:50:32.7511924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:50:32.79219242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:50:32.79414BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 0 handle = 0x10003}
18:50:32.8771924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:50:32.9511924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:50:33.241924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:50:33.2519242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:50:33.36419242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:50:33.37814BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 0 handle = 0x10003}
18:50:34.811924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:50:34.2041924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:50:34.39319242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:50:34.41314BC3267OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
18:50:37.4911924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:50:37.6041924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:50:37.62819242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:50:37.62814BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 0 handle = 0x10003}
18:50:38.1591924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:50:38.2891924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:50:38.45319242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:50:39.2291924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:50:39.3301924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:50:39.78519242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:50:39.79314BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 0 handle = 0x10003}
18:50:43.3391924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:50:43.40319242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:50:43.4721924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:50:44.1171924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
18:50:44.15619242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:50:44.16114BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 0 handle = 0x10003}
18:50:44.2421924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
18:58:12.8774AF86132OverlayManager::doActionForegroundChange Event [winows not active]
18:58:12.8774AF86144OverlayManager::doActionForegroundChange Event OFF (OFF)
18:58:12.8774AF87463OverlayManager::OnForegroundChangedChanged False
18:58:12.8774AF87496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
18:58:12.8774AF86935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:58:12.8774AF82483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:58:12.8774AF82417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:58:12.8794AF86269OverlayManager::doActionDisplayFPS - Triggered
18:58:13.3882044291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:58:15.89320442382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3484] s[500].
18:58:15.89320442404WidgetManager::RefreshWidgetThreadMainLoopexit
18:58:15.89320442323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
18:58:15.89320442329WidgetManager::RefreshThreadProcStaticclean Exit
18:58:23.53319241502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:58:23.53319241511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:58:23.53319242501OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:58:23.53319241265OverlayManager::RestoreGameWNDPROCSearch SWL..
18:58:23.53319241272OverlayManager::RestoreGameWNDPROCSWL restored.
18:58:23.53319241282OverlayManager::RestoreGameWNDPROCSWL OK.
18:58:23.53319241287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc6809bd
18:58:23.53319242526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:58:23.53319241514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:58:23.5331924184IRenderDevice::releaseRender Releasing.
18:58:23.5331924353ow-graphics----------------- d3d11 capture freed ----------------
18:58:23.533192482RenderDeviceCaptureBase::ReleaseTextureRelease
18:58:23.5331924100RenderDeviceCaptureBase::ReleaseTextureReleased
18:58:23.53319241280RenderDeviceD3d11::releaseImplementationReleasing 1
18:58:23.53319241290RenderDeviceD3d11::releaseImplementationReleasing 2
18:58:23.53419241309RenderDeviceD3d11::releaseImplementationReleasing 3
18:58:23.5341924201IRenderDevice::releaseRender Releasing Done.
18:58:23.9294AF86144OverlayManager::doActionForegroundChange Event ON (ON)
18:58:23.9294AF87463OverlayManager::OnForegroundChangedChanged True
18:58:23.9314AF86935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:58:23.9314AF82490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:58:24.31614BC382fSwapResize_BuffersResize buffer (0xcc9ceb30)!
18:58:24.36514BC1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xcc9ceb30
18:58:24.36514BC1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
18:58:24.36514BC1148RenderDeviceD3d11::initsave state
18:58:24.36514BC696RenderDeviceD3d11::initDX11loading shaders...
18:58:24.37414BC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb4765088.
18:58:24.37414BC1156RenderDeviceD3d11::initrestore state
18:58:24.37414BC1159RenderDeviceD3d11::initTarget Window [0x40664]
18:58:24.37414BC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:58:24.37414BC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:58:24.37414BC4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
18:58:24.37414BC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
18:58:24.37414BC4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
18:58:24.39014BC47ResetSnapShotSH::ExecuteRelease snapshot SH
18:58:24.39014BC4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40664}.
18:58:24.39014BC2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6b250999
18:58:24.39014BC2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
18:58:24.39014BC2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4ab1d530=1253168432)=>(0x27a50480=665126016)
18:58:24.39014BC2427WidgetManager::Renderresum layout thread
18:58:24.39014BC276WidgetManager::initInit manager
18:58:24.39014BC913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:58:24.3911FD02340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
18:58:24.39114BC353ow-graphicsd3d11 shared texture capture successful
18:58:24.40014BC4859OverlayManager::initOverlayResolutionEx 0X40008
18:58:24.40014BC4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
18:58:24.40014BC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
18:58:24.40014BC4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
18:58:24.72719241791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:58:24.72719242223OverlayManager::installKeybMouseHookInstall KeybMouse
18:58:24.7271924413InputInterceptor::stopHookunhook keyboard and mouse
18:58:24.7281924380InputInterceptor::runHookKeyboard is hooked 0x1924
18:58:24.7281924390InputInterceptor::runHookNew Mouse LL is hooked
18:58:24.7281924402InputInterceptor::runHookMouse is hooked 0x1924
18:58:25.23719245613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:01:32.3701924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:01:32.42714BC326RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
19:01:32.42714BC347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
19:01:32.4781924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:01:37.8921924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:01:37.92419242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:01:37.9791924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:01:39.6641924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:01:39.69119242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:01:39.69414BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 0 handle = 0x10003}
19:01:39.8371924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:01:40.7081924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:01:40.75719242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:01:40.8461924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:01:43.30819242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:01:43.31014BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6063a;prev = 0x10003 , {Original values: ref = 0 handle = 0x10003}
19:01:43.8921924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:01:43.9951924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:01:44.18019242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:01:47.15819243267OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:01:47.5381924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:01:47.60214BC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:01:47.61914BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = -1, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = -1 handle = 0x10003}
19:01:47.61914BC3430OverlayManager::RestoreGameCursorblack Cursor restored
19:01:47.6501924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:01:47.9131924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:01:48.501924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:01:48.8081924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:01:48.9741924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:01:50.1461924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:01:50.2581924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:01:50.3361924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:01:50.4441924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:01:50.5181924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:01:50.6031924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:01:50.7241924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:01:50.8031924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:01:50.8831924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:01:50.9621924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:01:51.591924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:01:51.1471924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:47:04.97919241502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:47:04.97919241511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:47:04.97919242501OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:47:04.97919241265OverlayManager::RestoreGameWNDPROCSearch SWL..
19:47:04.98019241272OverlayManager::RestoreGameWNDPROCSWL restored.
19:47:04.98019241282OverlayManager::RestoreGameWNDPROCSWL OK.
19:47:04.98019241287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6b250999
19:47:04.98019242526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:47:04.98019241514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:47:04.9801924184IRenderDevice::releaseRender Releasing.
19:47:04.9801924353ow-graphics----------------- d3d11 capture freed ----------------
19:47:04.980192482RenderDeviceCaptureBase::ReleaseTextureRelease
19:47:04.9801924100RenderDeviceCaptureBase::ReleaseTextureReleased
19:47:04.98019241280RenderDeviceD3d11::releaseImplementationReleasing 1
19:47:04.98019241290RenderDeviceD3d11::releaseImplementationReleasing 2
19:47:04.98019241309RenderDeviceD3d11::releaseImplementationReleasing 3
19:47:04.9801924201IRenderDevice::releaseRender Releasing Done.
19:47:04.9851FD0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:47:04.98914BC382fSwapResize_BuffersResize buffer (0xcc9ceb30)!
19:47:05.3344AF86132OverlayManager::doActionForegroundChange Event [winows not active]
19:47:05.3384AF86144OverlayManager::doActionForegroundChange Event OFF (OFF)
19:47:05.3384AF87463OverlayManager::OnForegroundChangedChanged False
19:47:05.3384AF87496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1061C Title=[#on9 - Discord]
19:47:05.3384AF86935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:47:05.3384AF82483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:47:05.3384AF82417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:47:05.3414AF86269OverlayManager::doActionDisplayFPS - Triggered
19:47:07.8721FD02382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3390] s[500].
19:47:07.8721FD02404WidgetManager::RefreshWidgetThreadMainLoopexit
19:47:07.8721FD02323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:47:07.8721FD02329WidgetManager::RefreshThreadProcStaticclean Exit
19:47:25.6704AF86144OverlayManager::doActionForegroundChange Event ON (ON)
19:47:25.6704AF87463OverlayManager::OnForegroundChangedChanged True
19:47:25.6734AF86935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:47:25.6734AF82490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:47:25.74714BC382fSwapResize_BuffersResize buffer (0xcc9ceb30)!
19:47:25.81014BC1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xcc9ceb30
19:47:25.81014BC1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
19:47:25.81014BC1148RenderDeviceD3d11::initsave state
19:47:25.81014BC696RenderDeviceD3d11::initDX11loading shaders...
19:47:25.82514BC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb4765088.
19:47:25.82514BC1156RenderDeviceD3d11::initrestore state
19:47:25.82514BC1159RenderDeviceD3d11::initTarget Window [0x40664]
19:47:25.82514BC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:47:25.82514BC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:47:25.82514BC4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
19:47:25.82514BC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
19:47:25.82514BC4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
19:47:25.83514BC47ResetSnapShotSH::ExecuteRelease snapshot SH
19:47:25.83614BC4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40664}.
19:47:25.83614BC2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1e890a03
19:47:25.83614BC2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
19:47:25.83614BC2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4ab1d530=1253168432)=>(0x27a50480=665126016)
19:47:25.83614BC2427WidgetManager::Renderresum layout thread
19:47:25.83614BC276WidgetManager::initInit manager
19:47:25.83619242223OverlayManager::installKeybMouseHookInstall KeybMouse
19:47:25.8361924413InputInterceptor::stopHookunhook keyboard and mouse
19:47:25.83714BC913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:47:25.83744302340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:47:25.8371924380InputInterceptor::runHookKeyboard is hooked 0x1924
19:47:25.83714BC353ow-graphicsd3d11 shared texture capture successful
19:47:25.8371924390InputInterceptor::runHookNew Mouse LL is hooked
19:47:25.8381924402InputInterceptor::runHookMouse is hooked 0x1924
19:47:25.83919245613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:47:25.84614BC4859OverlayManager::initOverlayResolutionEx 0X40008
19:47:25.84614BC4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
19:47:25.84614BC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
19:47:25.84614BC4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
19:47:56.214430291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:47:56.21614BC326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
19:47:56.21614BC347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
19:47:57.24319242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:47:57.91714BC3267OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:47:58.7419242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:47:58.8214BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 6, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 6 handle = 0x10003}
19:47:58.11319242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:47:58.93114BC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:47:58.94914BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 6, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 6 handle = 0x10003}
19:48:00.9894430291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:48:02.6534430291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:48:06.491924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:48:06.13014BC326RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
19:48:06.13014BC347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
19:48:06.13119242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:48:06.1801924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:48:11.89514BC3267OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:48:16.1121924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:48:16.16314BC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:48:16.18014BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 6, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 6 handle = 0x10003}
19:48:16.2021924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:48:22.7074430291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:48:37.6431924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:48:37.7231924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:48:37.73019242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:48:43.1871924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:48:43.2151924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:48:43.28319242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:48:43.28414BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 6, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 6 handle = 0x10003}
19:49:01.25114BC326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
19:49:01.25214BC347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
19:49:08.4151924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:49:08.4961924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:49:08.8461924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:49:08.9741924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:00:58.7904430291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:01:01.3164430291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:01:03.59719242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:01:03.67519242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:01:03.69414BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 0 handle = 0x10003}
20:01:04.77319242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:01:05.37714BC3267OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:01:05.49119242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:01:05.49514BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 0 handle = 0x10003}
20:01:05.60419242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:01:06.7519242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:01:06.7814BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 0 handle = 0x10003}
20:01:06.3161924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:01:06.4061924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:01:09.301924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:01:09.7519242379OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:01:09.1561924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:01:10.7231924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:01:10.8241924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:01:10.97119242417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:01:10.97714BC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6063a;prev = 0x6063a , {Original values: ref = 0 handle = 0x10003}
20:01:20.4464430291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:08:04.6824430291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:09:48.6674430291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:09:48.9964AF86132OverlayManager::doActionForegroundChange Event [winows not active]
20:09:48.9964AF86144OverlayManager::doActionForegroundChange Event OFF (OFF)
20:09:48.9964AF87463OverlayManager::OnForegroundChangedChanged False
20:09:48.9964AF87496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1061C Title=[#on9 - Discord]
20:09:48.9964AF86935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:09:48.9964AF82483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:09:48.9974AF82417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:09:48.9994AF86269OverlayManager::doActionDisplayFPS - Triggered
20:09:51.51544302382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3359] s[500].
20:09:51.51544302404WidgetManager::RefreshWidgetThreadMainLoopexit
20:09:51.51544302323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:09:51.51544302329WidgetManager::RefreshThreadProcStaticclean Exit
20:09:57.71119241502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:09:57.71119241511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:09:57.71119242501OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:09:57.71119241265OverlayManager::RestoreGameWNDPROCSearch SWL..
20:09:57.71119241272OverlayManager::RestoreGameWNDPROCSWL restored.
20:09:57.71119241282OverlayManager::RestoreGameWNDPROCSWL OK.
20:09:57.71119241287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1e890a03
20:09:57.71119242526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:09:57.71119241514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:09:57.7111924184IRenderDevice::releaseRender Releasing.
20:09:57.7111924353ow-graphics----------------- d3d11 capture freed ----------------
20:09:57.711192482RenderDeviceCaptureBase::ReleaseTextureRelease
20:09:57.7111924100RenderDeviceCaptureBase::ReleaseTextureReleased
20:09:57.71119241280RenderDeviceD3d11::releaseImplementationReleasing 1
20:09:57.71119241290RenderDeviceD3d11::releaseImplementationReleasing 2
20:09:57.71119241309RenderDeviceD3d11::releaseImplementationReleasing 3
20:09:57.7111924201IRenderDevice::releaseRender Releasing Done.
20:09:58.824AF86144OverlayManager::doActionForegroundChange Event ON (ON)
20:09:58.824AF87463OverlayManager::OnForegroundChangedChanged True
20:09:58.864AF86935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:09:58.864AF82490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:09:58.47614BC382fSwapResize_BuffersResize buffer (0xcc9ceb30)!
20:09:58.52114BC1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xcc9ceb30
20:09:58.52114BC1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
20:09:58.52114BC1148RenderDeviceD3d11::initsave state
20:09:58.52114BC696RenderDeviceD3d11::initDX11loading shaders...
20:09:58.53114BC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb4765088.
20:09:58.53114BC1156RenderDeviceD3d11::initrestore state
20:09:58.53114BC1159RenderDeviceD3d11::initTarget Window [0x40664]
20:09:58.53114BC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:09:58.53114BC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:09:58.53114BC4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1600,900)
20:09:58.53114BC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
20:09:58.53114BC4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
20:09:58.54714BC47ResetSnapShotSH::ExecuteRelease snapshot SH
20:09:58.54714BC4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40664}.
20:09:58.54714BC2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x99710a3d
20:09:58.54714BC2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1600,900] | Game [0,0,1600,900]
20:09:58.54714BC2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4ab1d530=1253168432)=>(0x27a50480=665126016)
20:09:58.54714BC2427WidgetManager::Renderresum layout thread
20:09:58.54714BC276WidgetManager::initInit manager
20:09:58.54714BC913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:09:58.54816E42340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:09:58.54814BC353ow-graphicsd3d11 shared texture capture successful
20:09:58.55614BC4859OverlayManager::initOverlayResolutionEx 0X40008
20:09:58.55614BC4866OverlayManager::initOverlayResolutionResolution init : FULL W(1600,900)G(1600,900)M(1600,900)
20:09:58.55614BC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {FULL}
20:09:58.55614BC4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
20:09:58.57719242223OverlayManager::installKeybMouseHookInstall KeybMouse
20:09:58.5771924413InputInterceptor::stopHookunhook keyboard and mouse
20:09:58.5771924380InputInterceptor::runHookKeyboard is hooked 0x1924
20:09:58.5771924390InputInterceptor::runHookNew Mouse LL is hooked
20:09:58.5771924402InputInterceptor::runHookMouse is hooked 0x1924
20:09:58.57819245613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:10:43.4491924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:10:43.51514BC326RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
20:10:43.51514BC347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
20:10:43.5561924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:10:45.4111924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:10:45.5201924580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:14:31.77214BC4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1920,1080)
20:14:31.77214BC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
20:14:31.77214BC4825OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
20:14:32.29116E4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:14:33.43819241582OverlayManager::GameWindowProcCallbackClose Window [16].