TimeThreadLineFunctionMessage
16:55:55.46957FC131runClientStarting Overlay PID=22128(0x5670) server PID = 5312
16:55:55.46957FC683Client::initClient::Initialize
16:55:55.46957FC691Client::initStart owclient thread
16:55:55.4704EE8327Client::initFirstInjectionClient::initFirstInjection.
16:55:55.4704EE8225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_78_14_5312 opened succesfuly
16:55:55.4704EE8355session id = {4A3F57E9-8B69-4723-87C7-D5C16358C6ED}
16:55:55.4704EE81919Client::LogClientInfoCommandLine[1] [D:/Riot Games/League of Legends/Game/League of Legends.exe162.249.73.98 5186 qqqxi+qp/cGD1DIGFVXefQ== 141207287-PlayerID=141207287-GameID=4713724532-GameBaseDir=D:\Riot Games\League of Legends].
16:55:55.4704EE81937Client::LogClientInfoOS version [10.0]
16:55:55.4704EE81942Client::LogClientInfoProcess OS version [6.2] [64-bit]
16:55:55.4704EE81962Client::LogClientInfoClient Version 2.2.78.14
16:55:55.4704EE81972Client::LogProcessModulesLoaded modules:
16:55:55.4764EE81988C:\Program Files (x86)\Overwolf\0.149.2.30\win32\OWClient.dll
16:55:55.4764EE81988C:\Program Files (x86)\Overwolf\0.149.2.30\win32\OWExplorer.dll
16:55:55.4764EE81988C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2007.6-0\X86\MpOav.dll
16:55:55.4764EE81988C:\Users\Jean-Nicolas\AppData\Roaming\discord\0.0.306\modules\discord_hook\4fa15075109\DiscordHook.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\CRYPTBASE.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\ColorAdapterClient.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\CoreMessaging.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\CoreUIComponents.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\D3DCompiler_47.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\DEVOBJ.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\DINPUT8.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\DNSAPI.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\HID.DLL
16:55:55.4764EE81988C:\Windows\SYSTEM32\IPHLPAPI.DLL
16:55:55.4764EE81988C:\Windows\SYSTEM32\MSASN1.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\PROPSYS.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\TextShaping.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\UMPDC.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\USERENV.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\VERSION.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\WINMM.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\WINNSI.DLL
16:55:55.4764EE81988C:\Windows\SYSTEM32\WTSAPI32.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\Wldp.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\amsi.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\cryptnet.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\cryptsp.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\d3d11.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\d3d9.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\d3dx9_39.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\dbgcore.DLL
16:55:55.4764EE81988C:\Windows\SYSTEM32\dbghelp.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\dcomp.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\dsound.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\dwmapi.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\dxcore.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\dxgi.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\gpapi.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\icm32.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\inputhost.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\kernel.appcore.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\mscms.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\ntdll.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\ntmarta.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\powrprof.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\profapi.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\textinputframework.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\wbemcomn.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\windows.storage.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\winmmbase.dll
16:55:55.4764EE81988C:\Windows\SYSTEM32\wintypes.dll
16:55:55.4764EE81988C:\Windows\System32\ADVAPI32.dll
16:55:55.4764EE81988C:\Windows\System32\CRYPT32.dll
16:55:55.4764EE81988C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_b0ce3b6fbdab301d\igc32.dll
16:55:55.4764EE81988C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_b0ce3b6fbdab301d\igd9dxva32.dll
16:55:55.4764EE81988C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_b0ce3b6fbdab301d\igdail32.dll
16:55:55.4764EE81988C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_b0ce3b6fbdab301d\igdgmm32.dll
16:55:55.4764EE81988C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_b0ce3b6fbdab301d\igdinfo32.dll
16:55:55.4764EE81988C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_b0ce3b6fbdab301d\igdumdim32.dll
16:55:55.4764EE81988C:\Windows\System32\DriverStore\FileRepository\nvdmi.inf_amd64_5b15af4b5ff475d5\nvd3dum.dll
16:55:55.4764EE81988C:\Windows\System32\DriverStore\FileRepository\nvdmi.inf_amd64_5b15af4b5ff475d5\nvldumd.dll
16:55:55.4764EE81988C:\Windows\System32\GDI32.dll
16:55:55.4764EE81988C:\Windows\System32\IMM32.DLL
16:55:55.4764EE81988C:\Windows\System32\KERNEL32.DLL
16:55:55.4774EE81988C:\Windows\System32\KERNELBASE.dll
16:55:55.4774EE81988C:\Windows\System32\MMDevApi.dll
16:55:55.4774EE81988C:\Windows\System32\MSCTF.dll
16:55:55.4774EE81988C:\Windows\System32\NSI.dll
16:55:55.4774EE81988C:\Windows\System32\OLEAUT32.dll
16:55:55.4774EE81988C:\Windows\System32\PSAPI.DLL
16:55:55.4774EE81988C:\Windows\System32\RPCRT4.dll
16:55:55.4774EE81988C:\Windows\System32\SETUPAPI.dll
16:55:55.4774EE81988C:\Windows\System32\SHELL32.dll
16:55:55.4774EE81988C:\Windows\System32\SHLWAPI.dll
16:55:55.4774EE81988C:\Windows\System32\USER32.dll
16:55:55.4774EE81988C:\Windows\System32\WINTRUST.dll
16:55:55.4774EE81988C:\Windows\System32\WS2_32.dll
16:55:55.4774EE81988C:\Windows\System32\bcrypt.dll
16:55:55.4774EE81988C:\Windows\System32\bcryptPrimitives.dll
16:55:55.4774EE81988C:\Windows\System32\cfgmgr32.dll
16:55:55.4774EE81988C:\Windows\System32\clbcatq.dll
16:55:55.4774EE81988C:\Windows\System32\combase.dll
16:55:55.4774EE81988C:\Windows\System32\fwpuclnt.dll
16:55:55.4774EE81988C:\Windows\System32\gdi32full.dll
16:55:55.4774EE81988C:\Windows\System32\imagehlp.dll
16:55:55.4774EE81988C:\Windows\System32\msvcp_win.dll
16:55:55.4774EE81988C:\Windows\System32\msvcrt.dll
16:55:55.4774EE81988C:\Windows\System32\ole32.dll
16:55:55.4774EE81988C:\Windows\System32\rasadhlp.dll
16:55:55.4774EE81988C:\Windows\System32\sechost.dll
16:55:55.4774EE81988C:\Windows\System32\shcore.dll
16:55:55.4774EE81988C:\Windows\System32\ucrtbase.dll
16:55:55.4774EE81988C:\Windows\System32\win32u.dll
16:55:55.4774EE81988C:\Windows\System32\winrnr.dll
16:55:55.4774EE81988C:\Windows\system32\NLAapi.dll
16:55:55.4774EE81988C:\Windows\system32\mswsock.dll
16:55:55.4774EE81988C:\Windows\system32\napinsp.dll
16:55:55.4774EE81988C:\Windows\system32\nvspcap.dll
16:55:55.4774EE81988C:\Windows\system32\pnrpnsp.dll
16:55:55.4774EE81988C:\Windows\system32\rsaenh.dll
16:55:55.4774EE81988C:\Windows\system32\uxtheme.dll
16:55:55.4774EE81988C:\Windows\system32\wbem\fastprox.dll
16:55:55.4774EE81988C:\Windows\system32\wbem\wbemprox.dll
16:55:55.4774EE81988C:\Windows\system32\wbem\wbemsvc.dll
16:55:55.4774EE81988C:\Windows\system32\wshbth.dll
16:55:55.4774EE81988D:\Riot Games\League of Legends\Game\BugSplat.dll
16:55:55.4774EE81988D:\Riot Games\League of Legends\Game\League of Legends.exe
16:55:55.4774EE81988D:\Riot Games\League of Legends\Game\LogitechLed.dll
16:55:55.4774EE81988D:\Riot Games\League of Legends\Game\d3dcompiler_43.dll
16:55:55.4774EE81988D:\Riot Games\League of Legends\Game\stub.dll
16:55:55.4774EE879GraphicsHookManager::InitCreated Thread - Created , ThreadId=14264
16:55:55.4804EE81452Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
16:55:55.4804EE81498Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
16:55:55.4804EE81510Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
16:55:55.4804EE81578Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
16:55:55.4804EE81591Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - ON
16:55:55.4804EE81604Client::ReadGameConfigurationsEnable EnableTXR - OFF
16:55:55.4804EE81644Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
16:55:55.4804EE81646Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
16:55:55.4804EE81648Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
16:55:55.4804EE81650Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
16:55:55.4804EE81652Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - ON
16:55:55.4804EE81654Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
16:55:55.4804EE81657Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
16:55:55.4804EE81660Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
16:55:55.4804EE81754Data::Search[0] 0x76CD0000
16:55:55.4804EE81754Data::Search[1] 0x0
16:55:55.4804EE81754Data::Search[2] 0x6CBE0000
16:55:55.4804EE81754Data::Search[3] 0x6EF90000
16:55:55.4804EE81754Data::Search[4] 0x0
16:55:55.4804EE81754Data::Search[5] 0x6F8E0000
16:55:55.4804EE81754Data::Search[6] 0x77450000
16:55:55.4804EE81754Data::Search[7] 0x0
16:55:55.4804EE81754Data::Search[8] 0x6F8E0000
16:55:55.4804EE81754Data::Search[9] 0x0
16:55:55.4804EE81759Data::Search[10] 0x0
16:55:55.4804EE81765Data::Search[11] 0x6CD90000
16:55:55.4804EE81771Data::Search[12] 0x0
16:55:55.4814EE81777Data::Search[13] 0x0
16:55:55.4814EE8325FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
16:55:55.4814EE8435Client::initFirstInjectionDetected Windows 8.1 or greater
16:55:55.4814EE8450Client::initFirstInjectionAcquiring function lock succedded
16:55:55.4814EE8225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_78_14_5312 opened succesfuly
16:55:55.4844EE81916FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.149.2.30\win32\\OWUtils.dll succeeded
16:55:55.5024EE8567Install::CodeInit [Client,1] (MCH) OK
16:55:55.5174EE8567Install::CodeInit [Client,2] (MCH) OK
16:55:55.5324EE8567Install::CodeInit [Client,3] (MCH) OK
16:55:55.5442B006974OverlayManager::IsEmptyCursorCache cursor 0x180a87 (v: 1)
16:55:55.5484EE8567Install::CodeInit [Client,4] (MCH) OK
16:55:55.5634EE8567Install::CodeInit [Client,4.1] (MCH) OK
16:55:55.5784EE8567Install::CodeInit [Client,4.2] (MCH) OK
16:55:55.5784EE8472OverlayManager::OverlayManagerOW System Cursor is set to = 0x20f9a
16:55:55.5784EE86848OverlayManager::LoadDefaultCursorsLoad default cursors
16:55:55.5794EE8482OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x10fa0
16:55:55.5794EE872PerformanceCounter::StartSessionStartSession
16:55:55.5794EE8225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
16:55:55.5794EE8676OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
16:55:55.5794EE8694OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
16:55:55.5794EE8696OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
16:55:55.5794EE8699OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
16:55:55.5794EE8702OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
16:55:55.5794EE8705OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
16:55:55.5794EE8708OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
16:55:55.5794EE8711OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
16:55:55.5794EE8714OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
16:55:55.5794EE8717OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
16:55:55.5794EE8720OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = ON
16:55:55.5794EE8723OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = ON
16:55:55.5794EE8726OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = ON
16:55:55.5794EE8729OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
16:55:55.5794EE8732OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
16:55:55.5794EE8735OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
16:55:55.5794EE8738OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
16:55:55.5794EE8741OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
16:55:55.5794EE8744OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = OFF
16:55:55.5794EE8747OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
16:55:55.5794EE8750OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
16:55:55.5794EE8753OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
16:55:55.5794EE8756OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
16:55:55.5794EE8759OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
16:55:55.5794EE8762OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
16:55:55.5794EE8765OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
16:55:55.5794EE8768OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
16:55:55.5794EE8771OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
16:55:55.5794EE8774OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
16:55:55.5794EE8777OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
16:55:55.5794EE8780OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
16:55:55.5794EE8783OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
16:55:55.5794EE8786OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
16:55:55.5794EE8789OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = ON
16:55:55.5794EE8792OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
16:55:55.5794EE8795OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
16:55:55.5794EE8798OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
16:55:55.5794EE8801OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
16:55:55.5794EE8804OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
16:55:55.5794EE8807OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
16:55:55.5794EE8810OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
16:55:55.5794EE8813OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
16:55:55.5794EE8816OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
16:55:55.5794EE8819OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
16:55:55.5794EE8822OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
16:55:55.5794EE8825OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
16:55:55.5794EE8828OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
16:55:55.5794EE8831OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
16:55:55.5794EE8834OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
16:55:55.5794EE8837OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = OFF
16:55:55.5794EE8840OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
16:55:55.5794EE8843OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
16:55:55.5794EE8846OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
16:55:55.5794EE8849OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
16:55:55.5794EE8852OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
16:55:55.5794EE8855OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
16:55:55.5794EE8858OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
16:55:55.5794EE8861OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
16:55:55.5794EE8864OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
16:55:55.5794EE8867OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
16:55:55.5794EE8870OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
16:55:55.5794EE8873OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
16:55:55.5794EE8876OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
16:55:55.5794EE8879OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
16:55:55.5794EE8882OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
16:55:55.5794EE8885OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
16:55:55.5794EE8887OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
16:55:55.5794EE8889OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
16:55:55.5794EE8891OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
16:55:55.5794EE8893OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
16:55:55.5794EE8895OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
16:55:55.5794EE8897OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
16:55:55.5794EE8899OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
16:55:55.5794EE8913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:55:55.5804EE8248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
16:55:55.5814EE8578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 17
16:55:55.5814EE8888FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
16:55:55.5814EE8503Client::initFirstInjectionHook PEX
16:55:55.5814EE81045Client::hookLibraryFunctionsread D3D9 sht offset: 0x2b6c , 0x4e24
16:55:55.5814EE8426GraphicsD3D9Hook::SetSHTOffsetSet SHT offsets 0x2b6c , 0x4e24
16:55:55.5814EE839GraphicsHookBase::HookLoad Hook module [d3d9.dll] OK
16:55:55.5814EE8101GraphicsD3D9Hook::HookImplSkipping sht offset (already calculate)
16:55:55.5814EE81142Install::CodeSegment [2|478048|0x6CBE0000|0x74B60]
16:55:55.5974EE8567Install::Codeunknown (MCH) OK
16:55:55.5974EE81142Install::CodeSegment [2|401696|0x6CBE0000|0x62120]
16:55:55.6144EE8567Install::Codeunknown (MCH) OK
16:55:55.6144EE81142Install::CodeSegment [2|303280|0x6CBE0000|0x4A0B0]
16:55:55.6284EE8567Install::Codeunknown (MCH) OK
16:55:55.6284EE81142Install::CodeSegment [2|930912|0x6CBE0000|0xE3460]
16:55:55.6444EE8567Install::Codeunknown (MCH) OK
16:55:55.6444EE81142Install::CodeSegment [2|929920|0x6CBE0000|0xE3080]
16:55:55.6594EE8567Install::Codeunknown (MCH) OK
16:55:55.6594EE81142Install::CodeSegment [2|325056|0x6CBE0000|0x4F5C0]
16:55:55.6754EE8567Install::Codeunknown (MCH) OK
16:55:55.6754EE81142Install::CodeSegment [2|930064|0x6CBE0000|0xE3110]
16:55:55.6904EE8567Install::Codeunknown (MCH) OK
16:55:55.6904EE81142Install::CodeSegment [2|386288|0x6CBE0000|0x5E4F0]
16:55:55.6904EE81233Client::hookLibraryFunctions=========> Hook is skipped function 2::7.
16:55:55.6904EE81142Install::CodeSegment [2|385008|0x6CBE0000|0x5DFF0]
16:55:55.6904EE81233Client::hookLibraryFunctions=========> Hook is skipped function 2::8.
16:55:55.6904EE81142Install::CodeSegment [2|384656|0x6CBE0000|0x5DE90]
16:55:55.6904EE81233Client::hookLibraryFunctions=========> Hook is skipped function 2::9.
16:55:55.6904EE81142Install::CodeSegment [2|1246912|0x6CBE0000|0x1306C0]
16:55:55.6904EE81233Client::hookLibraryFunctions=========> Hook is skipped function 2::10.
16:55:55.6904EE81142Install::CodeSegment [2|1245632|0x6CBE0000|0x1301C0]
16:55:55.6904EE81233Client::hookLibraryFunctions=========> Hook is skipped function 2::11.
16:55:55.6904EE81142Install::CodeSegment [2|385520|0x6CBE0000|0x5E1F0]
16:55:55.6904EE81233Client::hookLibraryFunctions=========> Hook is skipped function 2::12.
16:55:55.6904EE81142Install::CodeSegment [2|385824|0x6CBE0000|0x5E320]
16:55:55.6904EE81233Client::hookLibraryFunctions=========> Hook is skipped function 2::13.
16:55:55.6904EE81142Install::CodeSegment [2|401920|0x6CBE0000|0x62200]
16:55:55.6904EE81233Client::hookLibraryFunctions=========> Hook is skipped function 2::14.
16:55:55.6904EE81142Install::CodeSegment [2|509040|0x6CBE0000|0x7C470]
16:55:55.6904EE81233Client::hookLibraryFunctions=========> Hook is skipped function 2::15.
16:55:55.6904EE81142Install::CodeSegment [2|312560|0x6CBE0000|0x4C4F0]
16:55:55.6904EE81233Client::hookLibraryFunctions=========> Hook is skipped function 2::16.
16:55:55.6904EE81142Install::CodeSegment [2|449536|0x6CBE0000|0x6DC00]
16:55:55.6904EE81233Client::hookLibraryFunctions=========> Hook is skipped function 2::17.
16:55:55.6904EE81142Install::CodeSegment [2|451472|0x6CBE0000|0x6E390]
16:55:55.6904EE81233Client::hookLibraryFunctions=========> Hook is skipped function 2::18.
16:55:55.6904EE81142Install::CodeSegment [2|312560|0x6CBE0000|0x4C4F0]
16:55:55.6904EE81233Client::hookLibraryFunctions=========> Hook is skipped function 2::19.
16:55:55.6904EE81142Install::CodeSegment [2|449072|0x6CBE0000|0x6DA30]
16:55:55.6904EE81233Client::hookLibraryFunctions=========> Hook is skipped function 2::20.
16:55:55.6904EE81142Install::CodeSegment [2|451152|0x6CBE0000|0x6E250]
16:55:55.6904EE81233Client::hookLibraryFunctions=========> Hook is skipped function 2::21.
16:55:55.6904EE81142Install::CodeSegment [3|45120|0x6EF90000|0xB040]
16:55:55.6904EE81233Client::hookLibraryFunctions=========> Hook is skipped function 3::35.
16:55:55.6904EE81142Install::CodeSegment [3|54608|0x6EF90000|0xD550]
16:55:55.7054EE8567Install::Codeunknown (MCH) OK
16:55:55.7054EE81142Install::CodeSegment [3|54176|0x6EF90000|0xD3A0]
16:55:55.7194EE8567Install::Codeunknown (MCH) OK
16:55:55.7194EE8325FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
16:55:55.7194EE81025OverlayManager::StartStarting...
16:55:55.7354EE8567Install::CodeInit [Client,5] (MCH) OK
16:55:55.7354EE81189XTRAP COMPATIBLE PATCH WARNING
16:55:55.7354EE8107ApiManager::InitAPI Manager Event : OK
16:55:55.7354EE8119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=20376
16:55:55.7354EE867TXRSettingFail to read texture recognition options 0x0
16:55:55.7354EE8114TXOfInterestNew list set with 0 items
16:55:55.7354EE81223OverlayManager::Startget foreground state
16:55:55.7354EE87463OverlayManager::OnForegroundChangedChanged True
16:55:55.7364EE86935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:55:55.7364EE81259OverlayManager::StartStarted...
16:55:55.7364EE8428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
16:55:55.7364EE894GraphicsHookManager::StopThreadStopThread
16:55:55.7361C086439OverlayManager::OnConnectedConnected to server
16:55:55.7361C0831SendServerHelloMessage::ExecuteSend connection Ack
16:55:55.7364F987015OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x10944
16:55:55.73737B8216GraphicsHookManager::MessageLoopExit Thread
16:55:55.7394EE8575Client::initFirstInjectioninit complete
16:55:55.7882B00683RenderDeviceD3d9::initInit Device 0x14c43560
16:55:55.8622B00251RenderDeviceD3D9Capture::RenderDeviceD3D9Captured3d offsest [sht]: 0x2b6c , 0x4e24
16:55:55.8622B00261RenderDeviceD3D9Capture::RenderDeviceD3D9CaptureSHT Supported: True [p:-1] [f:87]. Disabled: False
16:55:55.8622B00756RenderDeviceD3d9::initreCRL [15 - 6511]
16:55:55.8622B00241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:55:55.8622B00248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:55:55.8622B00763RenderDeviceD3d9::initTarget Window [0x40e78]
16:55:55.8622B00449doOverlayInit Graphics {handle = 0x40e78} {d = 0x14c43560}
16:55:55.8622B00193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
16:55:55.8622B00453doOverlayOverlayManager::setShowMode
16:55:55.8652B0026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
16:55:55.8652B0021StartWidgetsRefresher::ExecuteExecute start wicket manager
16:55:55.8652B00276WidgetManager::initInit manager
16:55:55.8652B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
16:55:55.8652B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
16:55:55.8652B004924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40e78}.
16:55:55.8652B002127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x17d0951
16:55:55.8652B002145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:55:55.8652B002193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6cc4ed00=1824845056)=>(0x50dc9850=1356634192)
16:55:55.8652B002204OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
16:55:55.8652B00308PerformanceCounter::NotifyFrameRenderNotify first Render...
16:55:55.8652B00913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:55:55.8652B007393OverlayManager::CheckForSharedTextureSupportCheck for SHT support
16:55:55.8652B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
16:55:55.8652B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
16:55:55.8652B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
16:55:55.8663B402340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:55:55.8662B002418RenderDeviceD3d9::setCaptureSystemIN(FALSE)
16:55:55.9013B40225InterProcessElement::openInterProcess Overwolf_ImID_5096C_P_5312 opened succesfuly
16:55:55.9013B40225InterProcessElement::openInterProcess Overwolf_PID_5312_SHARED_MEMORY_AGENT opened succesfuly
16:55:55.9272B001791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:55:55.9272B002223OverlayManager::installKeybMouseHookInstall KeybMouse
16:55:55.9272B00413InputInterceptor::stopHookunhook keyboard and mouse
16:55:55.9272B00380InputInterceptor::runHookKeyboard is hooked 0x2b00
16:55:55.9272B00402InputInterceptor::runHookMouse is hooked 0x2b00
16:55:55.9272B001877OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 6, Cur = 0x180a87
16:55:55.9691C086158OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
16:55:55.9691C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:55:55.9892B005613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:55:56.391C086269OverlayManager::doActionDisplayFPS - Triggered
16:55:56.502B00654OverlayInputManager::HandleCommandsClear all hotkeys command
16:55:56.502B00695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
16:55:56.512B00913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:55:56.822B0026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
16:55:56.822B00913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:55:57.7912B006974OverlayManager::IsEmptyCursorCache cursor 0x2e80bbf (v: 1)
16:55:58.11C086132OverlayManager::doActionForegroundChange Event [winows not active]
16:55:58.11C086158OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
16:55:58.11C086935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:55:58.11C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:55:58.171C086144OverlayManager::doActionForegroundChange Event OFF (OFF)
16:55:58.171C087463OverlayManager::OnForegroundChangedChanged False
16:55:58.171C087496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x105F2 Title=[Progress Telerik Fiddler Web Debugger]
16:55:58.171C082483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:55:58.171C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:55:58.181C086269OverlayManager::doActionDisplayFPS - Triggered
16:55:58.6271C086537OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\Jean-Nicolas\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\153.0.4\plugins/GEPPlugin.dll]
16:56:02.2611C086261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:56:06.244F981972Client::LogProcessModulesLoaded modules:
16:56:06.334F981988C:\Program Files (x86)\Overwolf\0.149.2.30\win32\OWClient.dll
16:56:06.334F981988C:\Program Files (x86)\Overwolf\0.149.2.30\win32\OWExplorer.dll
16:56:06.334F981988C:\Program Files (x86)\Overwolf\0.149.2.30\win32\OWUtils.dll
16:56:06.334F981988C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2007.6-0\X86\MpOav.dll
16:56:06.334F981988C:\Users\Jean-Nicolas\AppData\Roaming\discord\0.0.306\modules\discord_hook\4fa15075109\DiscordHook.dll
16:56:06.334F981988C:\Windows\SYSTEM32\CRYPTBASE.dll
16:56:06.334F981988C:\Windows\SYSTEM32\ColorAdapterClient.dll
16:56:06.334F981988C:\Windows\SYSTEM32\CoreMessaging.dll
16:56:06.334F981988C:\Windows\SYSTEM32\CoreUIComponents.dll
16:56:06.334F981988C:\Windows\SYSTEM32\D3DCompiler_47.dll
16:56:06.334F981988C:\Windows\SYSTEM32\DEVOBJ.dll
16:56:06.334F981988C:\Windows\SYSTEM32\DINPUT8.dll
16:56:06.334F981988C:\Windows\SYSTEM32\DNSAPI.dll
16:56:06.334F981988C:\Windows\SYSTEM32\HID.DLL
16:56:06.334F981988C:\Windows\SYSTEM32\IPHLPAPI.DLL
16:56:06.334F981988C:\Windows\SYSTEM32\MSASN1.dll
16:56:06.334F981988C:\Windows\SYSTEM32\PROPSYS.dll
16:56:06.334F981988C:\Windows\SYSTEM32\TextShaping.dll
16:56:06.334F981988C:\Windows\SYSTEM32\UMPDC.dll
16:56:06.334F981988C:\Windows\SYSTEM32\USERENV.dll
16:56:06.334F981988C:\Windows\SYSTEM32\VERSION.dll
16:56:06.334F981988C:\Windows\SYSTEM32\WINMM.dll
16:56:06.334F981988C:\Windows\SYSTEM32\WINNSI.DLL
16:56:06.334F981988C:\Windows\SYSTEM32\WTSAPI32.dll
16:56:06.334F981988C:\Windows\SYSTEM32\Wldp.dll
16:56:06.334F981988C:\Windows\SYSTEM32\amsi.dll
16:56:06.334F981988C:\Windows\SYSTEM32\cryptnet.dll
16:56:06.334F981988C:\Windows\SYSTEM32\cryptsp.dll
16:56:06.334F981988C:\Windows\SYSTEM32\d3d11.dll
16:56:06.334F981988C:\Windows\SYSTEM32\d3d9.dll
16:56:06.334F981988C:\Windows\SYSTEM32\d3dx11_43.dll
16:56:06.334F981988C:\Windows\SYSTEM32\d3dx9_39.dll
16:56:06.334F981988C:\Windows\SYSTEM32\dbgcore.DLL
16:56:06.334F981988C:\Windows\SYSTEM32\dbghelp.dll
16:56:06.334F981988C:\Windows\SYSTEM32\dcomp.dll
16:56:06.334F981988C:\Windows\SYSTEM32\dsound.dll
16:56:06.334F981988C:\Windows\SYSTEM32\dwmapi.dll
16:56:06.334F981988C:\Windows\SYSTEM32\dxcore.dll
16:56:06.334F981988C:\Windows\SYSTEM32\dxgi.dll
16:56:06.334F981988C:\Windows\SYSTEM32\gpapi.dll
16:56:06.334F981988C:\Windows\SYSTEM32\icm32.dll
16:56:06.334F981988C:\Windows\SYSTEM32\inputhost.dll
16:56:06.334F981988C:\Windows\SYSTEM32\kernel.appcore.dll
16:56:06.334F981988C:\Windows\SYSTEM32\mscms.dll
16:56:06.334F981988C:\Windows\SYSTEM32\ntdll.dll
16:56:06.334F981988C:\Windows\SYSTEM32\ntmarta.dll
16:56:06.334F981988C:\Windows\SYSTEM32\powrprof.dll
16:56:06.334F981988C:\Windows\SYSTEM32\profapi.dll
16:56:06.334F981988C:\Windows\SYSTEM32\textinputframework.dll
16:56:06.334F981988C:\Windows\SYSTEM32\wbemcomn.dll
16:56:06.334F981988C:\Windows\SYSTEM32\windows.storage.dll
16:56:06.334F981988C:\Windows\SYSTEM32\winmmbase.dll
16:56:06.334F981988C:\Windows\SYSTEM32\wintypes.dll
16:56:06.334F981988C:\Windows\System32\ADVAPI32.dll
16:56:06.334F981988C:\Windows\System32\CRYPT32.dll
16:56:06.334F981988C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_b0ce3b6fbdab301d\igc32.dll
16:56:06.334F981988C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_b0ce3b6fbdab301d\igd9dxva32.dll
16:56:06.334F981988C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_b0ce3b6fbdab301d\igdail32.dll
16:56:06.334F981988C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_b0ce3b6fbdab301d\igdgmm32.dll
16:56:06.334F981988C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_b0ce3b6fbdab301d\igdinfo32.dll
16:56:06.334F981988C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_b0ce3b6fbdab301d\igdumdim32.dll
16:56:06.334F981988C:\Windows\System32\DriverStore\FileRepository\nvdmi.inf_amd64_5b15af4b5ff475d5\nvd3dum.dll
16:56:06.334F981988C:\Windows\System32\DriverStore\FileRepository\nvdmi.inf_amd64_5b15af4b5ff475d5\nvldumd.dll
16:56:06.334F981988C:\Windows\System32\GDI32.dll
16:56:06.334F981988C:\Windows\System32\IMM32.DLL
16:56:06.334F981988C:\Windows\System32\KERNEL32.DLL
16:56:06.334F981988C:\Windows\System32\KERNELBASE.dll
16:56:06.334F981988C:\Windows\System32\MMDevApi.dll
16:56:06.334F981988C:\Windows\System32\MSCTF.dll
16:56:06.334F981988C:\Windows\System32\NSI.dll
16:56:06.334F981988C:\Windows\System32\OLEAUT32.dll
16:56:06.334F981988C:\Windows\System32\PSAPI.DLL
16:56:06.334F981988C:\Windows\System32\RPCRT4.dll
16:56:06.334F981988C:\Windows\System32\SETUPAPI.dll
16:56:06.334F981988C:\Windows\System32\SHELL32.dll
16:56:06.334F981988C:\Windows\System32\SHLWAPI.dll
16:56:06.334F981988C:\Windows\System32\USER32.dll
16:56:06.334F981988C:\Windows\System32\WINTRUST.dll
16:56:06.334F981988C:\Windows\System32\WS2_32.dll
16:56:06.334F981988C:\Windows\System32\bcrypt.dll
16:56:06.334F981988C:\Windows\System32\bcryptPrimitives.dll
16:56:06.334F981988C:\Windows\System32\cfgmgr32.dll
16:56:06.334F981988C:\Windows\System32\clbcatq.dll
16:56:06.334F981988C:\Windows\System32\combase.dll
16:56:06.334F981988C:\Windows\System32\fwpuclnt.dll
16:56:06.334F981988C:\Windows\System32\gdi32full.dll
16:56:06.334F981988C:\Windows\System32\imagehlp.dll
16:56:06.334F981988C:\Windows\System32\msvcp_win.dll
16:56:06.334F981988C:\Windows\System32\msvcrt.dll
16:56:06.334F981988C:\Windows\System32\ole32.dll
16:56:06.334F981988C:\Windows\System32\rasadhlp.dll
16:56:06.334F981988C:\Windows\System32\sechost.dll
16:56:06.334F981988C:\Windows\System32\shcore.dll
16:56:06.334F981988C:\Windows\System32\ucrtbase.dll
16:56:06.334F981988C:\Windows\System32\win32u.dll
16:56:06.334F981988C:\Windows\System32\winrnr.dll
16:56:06.334F981988C:\Windows\system32\NLAapi.dll
16:56:06.334F981988C:\Windows\system32\mswsock.dll
16:56:06.334F981988C:\Windows\system32\napinsp.dll
16:56:06.334F981988C:\Windows\system32\nvspcap.dll
16:56:06.334F981988C:\Windows\system32\pnrpnsp.dll
16:56:06.334F981988C:\Windows\system32\rsaenh.dll
16:56:06.334F981988C:\Windows\system32\uxtheme.dll
16:56:06.334F981988C:\Windows\system32\wbem\fastprox.dll
16:56:06.334F981988C:\Windows\system32\wbem\wbemprox.dll
16:56:06.334F981988C:\Windows\system32\wbem\wbemsvc.dll
16:56:06.344F981988C:\Windows\system32\wshbth.dll
16:56:06.344F981988D:\Riot Games\League of Legends\Game\BugSplat.dll
16:56:06.344F981988D:\Riot Games\League of Legends\Game\League of Legends.exe
16:56:06.344F981988D:\Riot Games\League of Legends\Game\LogitechLed.dll
16:56:06.344F981988D:\Riot Games\League of Legends\Game\d3dcompiler_43.dll
16:56:06.344F981988D:\Riot Games\League of Legends\Game\stub.dll
16:56:06.453B40291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:56:06.453B402382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [8266] s[500].
16:56:06.453B402404WidgetManager::RefreshWidgetThreadMainLoopexit
16:56:06.453B402323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
16:56:06.453B402329WidgetManager::RefreshThreadProcStaticclean Exit
16:56:11.2622B001502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:56:11.2622B001511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
16:56:11.2622B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:56:11.2622B001265OverlayManager::RestoreGameWNDPROCSearch SWL..
16:56:11.2622B001272OverlayManager::RestoreGameWNDPROCSWL restored.
16:56:11.2622B001282OverlayManager::RestoreGameWNDPROCSWL OK.
16:56:11.2632B001287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x17d0951
16:56:11.2632B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:56:11.2632B001514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
16:56:11.2632B00184IRenderDevice::releaseRender Releasing.
16:56:11.2632B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
16:56:11.2632B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
16:56:11.2632B0082RenderDeviceCaptureBase::ReleaseTextureRelease
16:56:11.2632B00100RenderDeviceCaptureBase::ReleaseTextureReleased
16:56:11.2632B00825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
16:56:11.2632B00201IRenderDevice::releaseRender Releasing Done.
16:56:11.2812B00220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
16:56:11.2812B00221fDevice9_TestCooperativeLevelDevice Release
16:56:11.2812B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:56:11.2812B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:56:11.2812B00184IRenderDevice::releaseRender Releasing.
16:56:11.2812B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
16:56:11.2812B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
16:56:11.2812B0082RenderDeviceCaptureBase::ReleaseTextureRelease
16:56:11.2812B00100RenderDeviceCaptureBase::ReleaseTextureReleased
16:56:11.2812B00786RenderDeviceD3d9::releaseImplementationRelease Imp - device not found.
16:56:11.2812B00201IRenderDevice::releaseRender Releasing Done.
16:56:11.2812B00227fDevice9_TestCooperativeLevelEnd Device Release
16:56:11.2812B00248fDevice9_TestCooperativeLevelEnd Device Release
16:56:11.6182B00346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x14C43560
16:56:11.6182B00352fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
16:56:11.6182B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
16:56:11.6182B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
16:56:11.6182B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
16:56:11.6871C086144OverlayManager::doActionForegroundChange Event ON (ON)
16:56:11.6871C087463OverlayManager::OnForegroundChangedChanged True
16:56:11.6871C086935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:56:11.6871C082490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:56:11.7972B00683RenderDeviceD3d9::initInit Device 0x14c43560
16:56:11.7972B00756RenderDeviceD3d9::initreCRL [15 - 9746]
16:56:11.7972B00241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:56:11.7972B00248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:56:11.7972B00763RenderDeviceD3d9::initTarget Window [0x40e78]
16:56:11.7972B00449doOverlayInit Graphics {handle = 0x40e78} {d = 0x14c43560}
16:56:11.7972B00453doOverlayOverlayManager::setShowMode
16:56:11.7972B0047ResetSnapShotSH::ExecuteRelease snapshot SH
16:56:11.7992B007218OverlayManager::LoadPluginPlugin loaded [5] [C:\Users\Jean-Nicolas\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\153.0.4\plugins/GEPPlugin.dll] []
16:56:11.8022B004924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40e78}.
16:56:11.8022B002127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8ee0e8b
16:56:11.8032B002145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:56:11.8032B002193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6cc4ed00=1824845056)=>(0x50dc9850=1356634192)
16:56:11.8032B002427WidgetManager::Renderresum layout thread
16:56:11.8032B00276WidgetManager::initInit manager
16:56:11.8032B00913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:56:11.8032B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
16:56:11.8032B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
16:56:11.8032B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
16:56:11.80432D42340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:56:11.8082B002223OverlayManager::installKeybMouseHookInstall KeybMouse
16:56:11.8082B00413InputInterceptor::stopHookunhook keyboard and mouse
16:56:11.8082B00380InputInterceptor::runHookKeyboard is hooked 0x2b00
16:56:11.8082B00402InputInterceptor::runHookMouse is hooked 0x2b00
16:56:11.8082B005613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:56:11.84532D4225InterProcessElement::openInterProcess Overwolf_ImID_20FD2_P_5312 opened succesfuly
16:56:11.84532D4225InterProcessElement::openInterProcess Overwolf_PID_5312_SHARED_MEMORY_AGENT opened succesfuly
16:56:12.712B002379OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:56:12.9212B00580OverlayInputManager::OnHotKeyEventSend Hotkey Event [show-hide-porofessor_pibhbkkgefgheeglaeemkkfjlhidhcedalapdggh] [d]
16:56:12.98532D4256InterProcessElement::closeInterProcess Overwolf_PID_5312_SHARED_MEMORY_AGENT close 2147483647 bytes
16:56:12.98532D4128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=20fd2
16:56:12.98532D4256InterProcessElement::closeInterProcess Overwolf_ImID_20FD2_P_5312 close 2147483647 bytes
16:56:12.98632D42664WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:56:13.202B002417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:56:13.482B003425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 9, OW handle = 0x20f9a;prev = 0x20f9a , {Original values: ref = 9 handle = 0x180a87}
16:56:13.512B00580OverlayInputManager::OnHotKeyEventSend Hotkey Event [show-hide-porofessor_pibhbkkgefgheeglaeemkkfjlhidhcedalapdggh] [u]
16:56:13.11332D4225InterProcessElement::openInterProcess Overwolf_ImID_190FEC_P_5312 opened succesfuly
16:56:13.11332D4225InterProcessElement::openInterProcess Overwolf_PID_5312_SHARED_MEMORY_AGENT opened succesfuly
16:56:13.4972B002379OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:56:17.4402B003267OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
16:56:17.7981C086132OverlayManager::doActionForegroundChange Event [winows not active]
16:56:17.7981C086158OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
16:56:17.8131C086144OverlayManager::doActionForegroundChange Event OFF (OFF)
16:56:17.8131C087463OverlayManager::OnForegroundChangedChanged False
16:56:17.8141C087496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20FE2 Title=[Porofessor - InGame Stats]
16:56:17.8141C086935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:56:17.8141C082483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:56:17.8141C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:56:17.8141C087518OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
16:56:17.8152B003425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 9, OW handle = 0x20f9a;prev = 0x20f9a , {Original values: ref = 9 handle = 0x2e80bbf}
16:56:17.8151C086269OverlayManager::doActionDisplayFPS - Triggered
16:56:21.84832D4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:56:21.84832D42382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [4407] s[500].
16:56:21.84832D42404WidgetManager::RefreshWidgetThreadMainLoopexit
16:56:21.84832D42323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
16:56:21.84832D42329WidgetManager::RefreshThreadProcStaticclean Exit
16:57:05.6242B006974OverlayManager::IsEmptyCursorCache cursor 0x13ed0e3b (v: 1)
16:57:58.6102B001502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:57:58.6102B001511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
16:57:58.6102B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:57:58.6112B001265OverlayManager::RestoreGameWNDPROCSearch SWL..
16:57:58.6112B001272OverlayManager::RestoreGameWNDPROCSWL restored.
16:57:58.6112B001282OverlayManager::RestoreGameWNDPROCSWL OK.
16:57:58.6112B001287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8ee0e8b
16:57:58.6112B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:57:58.6112B001514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
16:57:58.6112B00184IRenderDevice::releaseRender Releasing.
16:57:58.6112B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
16:57:58.6112B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
16:57:58.6112B0082RenderDeviceCaptureBase::ReleaseTextureRelease
16:57:58.6112B00100RenderDeviceCaptureBase::ReleaseTextureReleased
16:57:58.6112B00825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
16:57:58.6112B00201IRenderDevice::releaseRender Releasing Done.
16:57:58.6222B00220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
16:57:58.6222B00221fDevice9_TestCooperativeLevelDevice Release
16:57:58.6222B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:57:58.6222B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:57:58.6222B00184IRenderDevice::releaseRender Releasing.
16:57:58.6222B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
16:57:58.6222B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
16:57:58.6222B0082RenderDeviceCaptureBase::ReleaseTextureRelease
16:57:58.6222B00100RenderDeviceCaptureBase::ReleaseTextureReleased
16:57:58.6222B00786RenderDeviceD3d9::releaseImplementationRelease Imp - device not found.
16:57:58.6222B00201IRenderDevice::releaseRender Releasing Done.
16:57:58.6222B00227fDevice9_TestCooperativeLevelEnd Device Release
16:57:58.6222B00248fDevice9_TestCooperativeLevelEnd Device Release
16:57:58.8322B00346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x14C43560
16:57:58.8322B00352fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
16:57:58.8322B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
16:57:58.8322B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
16:57:58.8322B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
16:57:58.9801C086144OverlayManager::doActionForegroundChange Event ON (ON)
16:57:58.9801C087463OverlayManager::OnForegroundChangedChanged True
16:57:58.9801C086935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:57:58.9801C082490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:57:59.2362B00683RenderDeviceD3d9::initInit Device 0x14c43560
16:57:59.2362B00756RenderDeviceD3d9::initreCRL [15 - 9086]
16:57:59.2362B00241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:57:59.2362B00248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:57:59.2362B00763RenderDeviceD3d9::initTarget Window [0x40e78]
16:57:59.2362B00449doOverlayInit Graphics {handle = 0x40e78} {d = 0x14c43560}
16:57:59.2362B00453doOverlayOverlayManager::setShowMode
16:57:59.2362B0047ResetSnapShotSH::ExecuteRelease snapshot SH
16:57:59.2362B004924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40e78}.
16:57:59.2362B002127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9fc0cd7
16:57:59.2362B002145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:57:59.2372B002193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6cc4ed00=1824845056)=>(0x50dc9850=1356634192)
16:57:59.2372B002427WidgetManager::Renderresum layout thread
16:57:59.2372B00276WidgetManager::initInit manager
16:57:59.238129C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:57:59.2412B00913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:57:59.2412B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
16:57:59.2412B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
16:57:59.2412B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
16:57:59.2462B002223OverlayManager::installKeybMouseHookInstall KeybMouse
16:57:59.2462B00413InputInterceptor::stopHookunhook keyboard and mouse
16:57:59.2462B00380InputInterceptor::runHookKeyboard is hooked 0x2b00
16:57:59.2462B00402InputInterceptor::runHookMouse is hooked 0x2b00
16:57:59.2462B005613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:58:00.352B002417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:58:01.2682B002379OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:58:01.6722B003267OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
16:58:01.8682B002417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:58:01.8892B003425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 1013, OW handle = 0x20f9a;prev = 0x20f9a , {Original values: ref = 1013 handle = 0x13ed0e3b}
16:58:02.2852B002379OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:58:02.6382B002417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:58:02.6732B003425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 1013, OW handle = 0x20f9a;prev = 0x20f9a , {Original values: ref = 1013 handle = 0x13ed0e3b}
16:58:17.3661C086132OverlayManager::doActionForegroundChange Event [winows not active]
16:58:17.3661C086158OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
16:58:17.3661C086935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:58:17.3661C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:58:17.3811C086144OverlayManager::doActionForegroundChange Event OFF (OFF)
16:58:17.3811C087463OverlayManager::OnForegroundChangedChanged False
16:58:17.3811C087496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20FE2 Title=[Porofessor - InGame Stats]
16:58:17.3811C082483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:58:17.3811C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:58:17.3831C086269OverlayManager::doActionDisplayFPS - Triggered
16:58:17.908129C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:58:20.412129C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3156] s[500].
16:58:20.412129C2404WidgetManager::RefreshWidgetThreadMainLoopexit
16:58:20.412129C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
16:58:20.412129C2329WidgetManager::RefreshThreadProcStaticclean Exit
16:58:25.4162B001502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:58:25.4162B001511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
16:58:25.4162B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:58:25.4172B001265OverlayManager::RestoreGameWNDPROCSearch SWL..
16:58:25.4172B001272OverlayManager::RestoreGameWNDPROCSWL restored.
16:58:25.4172B001282OverlayManager::RestoreGameWNDPROCSWL OK.
16:58:25.4172B001287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9fc0cd7
16:58:25.4172B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:58:25.4172B001514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
16:58:25.4172B00184IRenderDevice::releaseRender Releasing.
16:58:25.4172B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
16:58:25.4172B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
16:58:25.4172B0082RenderDeviceCaptureBase::ReleaseTextureRelease
16:58:25.4172B00100RenderDeviceCaptureBase::ReleaseTextureReleased
16:58:25.4172B00825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
16:58:25.4172B00201IRenderDevice::releaseRender Releasing Done.
16:58:25.4282B00220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
16:58:25.4282B00221fDevice9_TestCooperativeLevelDevice Release
16:58:25.4282B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:58:25.4282B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:58:25.4282B00184IRenderDevice::releaseRender Releasing.
16:58:25.4282B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
16:58:25.4282B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
16:58:25.4282B0082RenderDeviceCaptureBase::ReleaseTextureRelease
16:58:25.4282B00100RenderDeviceCaptureBase::ReleaseTextureReleased
16:58:25.4282B00786RenderDeviceD3d9::releaseImplementationRelease Imp - device not found.
16:58:25.4282B00201IRenderDevice::releaseRender Releasing Done.
16:58:25.4282B00227fDevice9_TestCooperativeLevelEnd Device Release
16:58:25.4282B00248fDevice9_TestCooperativeLevelEnd Device Release
16:58:25.5231C086144OverlayManager::doActionForegroundChange Event ON (ON)
16:58:25.5231C087463OverlayManager::OnForegroundChangedChanged True
16:58:25.5231C086935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:58:25.5231C082490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:58:25.7072B00346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x14C43560
16:58:25.7072B00352fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
16:58:25.7072B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
16:58:25.7072B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
16:58:25.7072B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
16:58:26.642B00683RenderDeviceD3d9::initInit Device 0x14c43560
16:58:26.642B00756RenderDeviceD3d9::initreCRL [15 - 9516]
16:58:26.642B00241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:58:26.642B00248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:58:26.642B00763RenderDeviceD3d9::initTarget Window [0x40e78]
16:58:26.642B00449doOverlayInit Graphics {handle = 0x40e78} {d = 0x14c43560}
16:58:26.642B00453doOverlayOverlayManager::setShowMode
16:58:26.642B0047ResetSnapShotSH::ExecuteRelease snapshot SH
16:58:26.642B004924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40e78}.
16:58:26.642B002127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe8105b
16:58:26.642B002145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:58:26.642B002193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6cc4ed00=1824845056)=>(0x50dc9850=1356634192)
16:58:26.642B002427WidgetManager::Renderresum layout thread
16:58:26.642B00276WidgetManager::initInit manager
16:58:26.652B00913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:58:26.652B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
16:58:26.652B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
16:58:26.652B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
16:58:26.6534342340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:58:26.742B002223OverlayManager::installKeybMouseHookInstall KeybMouse
16:58:26.742B00413InputInterceptor::stopHookunhook keyboard and mouse
16:58:26.742B00380InputInterceptor::runHookKeyboard is hooked 0x2b00
16:58:26.742B00402InputInterceptor::runHookMouse is hooked 0x2b00
16:58:26.742B005613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:58:26.4432B006974OverlayManager::IsEmptyCursorCache cursor 0x214097d (v: 1)
16:58:28.701C086132OverlayManager::doActionForegroundChange Event [winows not active]
16:58:28.701C086158OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
16:58:28.711C086935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:58:28.711C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:58:28.841C086144OverlayManager::doActionForegroundChange Event OFF (OFF)
16:58:28.841C087463OverlayManager::OnForegroundChangedChanged False
16:58:28.851C087496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30074 Title=[Current Games - Porofessor - Mozilla Firefox]
16:58:28.851C082483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:58:28.851C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:58:28.861C086269OverlayManager::doActionDisplayFPS - Triggered
16:58:36.1223434291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:58:36.12234342382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [8391] s[500].
16:58:36.12234342404WidgetManager::RefreshWidgetThreadMainLoopexit
16:58:36.12234342323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
16:58:36.12234342329WidgetManager::RefreshThreadProcStaticclean Exit
16:58:47.1422B001502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:58:47.1422B001511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
16:58:47.1422B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:58:47.1422B001265OverlayManager::RestoreGameWNDPROCSearch SWL..
16:58:47.1422B001272OverlayManager::RestoreGameWNDPROCSWL restored.
16:58:47.1422B001282OverlayManager::RestoreGameWNDPROCSWL OK.
16:58:47.1422B001287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe8105b
16:58:47.1432B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:58:47.1432B001514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
16:58:47.1432B00184IRenderDevice::releaseRender Releasing.
16:58:47.1432B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
16:58:47.1432B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
16:58:47.1432B0082RenderDeviceCaptureBase::ReleaseTextureRelease
16:58:47.1432B00100RenderDeviceCaptureBase::ReleaseTextureReleased
16:58:47.1432B00825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
16:58:47.1432B00201IRenderDevice::releaseRender Releasing Done.
16:58:47.1522B00220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
16:58:47.1522B00221fDevice9_TestCooperativeLevelDevice Release
16:58:47.1522B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:58:47.1522B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:58:47.1522B00184IRenderDevice::releaseRender Releasing.
16:58:47.1522B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
16:58:47.1522B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
16:58:47.1522B0082RenderDeviceCaptureBase::ReleaseTextureRelease
16:58:47.1522B00100RenderDeviceCaptureBase::ReleaseTextureReleased
16:58:47.1522B00786RenderDeviceD3d9::releaseImplementationRelease Imp - device not found.
16:58:47.1522B00201IRenderDevice::releaseRender Releasing Done.
16:58:47.1522B00227fDevice9_TestCooperativeLevelEnd Device Release
16:58:47.1522B00248fDevice9_TestCooperativeLevelEnd Device Release
16:58:47.3441C086144OverlayManager::doActionForegroundChange Event ON (ON)
16:58:47.3441C087463OverlayManager::OnForegroundChangedChanged True
16:58:47.3441C086935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:58:47.3441C082490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:58:48.1972B00346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x14C43560
16:58:48.1972B00352fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
16:58:48.1972B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
16:58:48.1972B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
16:58:48.1972B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
16:58:48.4812B00683RenderDeviceD3d9::initInit Device 0x14c43560
16:58:48.4812B00756RenderDeviceD3d9::initreCRL [15 - 9468]
16:58:48.4812B00241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:58:48.4812B00248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:58:48.4812B00763RenderDeviceD3d9::initTarget Window [0x40e78]
16:58:48.4812B00449doOverlayInit Graphics {handle = 0x40e78} {d = 0x14c43560}
16:58:48.4812B00453doOverlayOverlayManager::setShowMode
16:58:48.4812B0047ResetSnapShotSH::ExecuteRelease snapshot SH
16:58:48.4812B004924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40e78}.
16:58:48.4812B002127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x851069
16:58:48.4812B002145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:58:48.4812B002193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6cc4ed00=1824845056)=>(0x50dc9850=1356634192)
16:58:48.4812B002427WidgetManager::Renderresum layout thread
16:58:48.4812B00276WidgetManager::initInit manager
16:58:48.4812B00913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:58:48.4812B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
16:58:48.4812B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
16:58:48.4812B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
16:58:48.4823F202340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:58:48.4912B002223OverlayManager::installKeybMouseHookInstall KeybMouse
16:58:48.4912B00413InputInterceptor::stopHookunhook keyboard and mouse
16:58:48.4912B00380InputInterceptor::runHookKeyboard is hooked 0x2b00
16:58:48.4912B00402InputInterceptor::runHookMouse is hooked 0x2b00
16:58:48.4922B005613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:58:59.5582B006974OverlayManager::IsEmptyCursorCache cursor 0x20ff5 (v: 1)
17:00:00.4261C086132OverlayManager::doActionForegroundChange Event [winows not active]
17:00:00.4261C086158OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
17:00:00.4271C086935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:00:00.4271C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:00:00.4411C086144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:00:00.4411C087463OverlayManager::OnForegroundChangedChanged False
17:00:00.4411C087496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x390DD6 Title=[DevTools: overwolf-extension://pibhbkkgefgheeglaeemkkfjlhidhcedalapdggh/windows/ingame-secondary.html]
17:00:00.4411C082483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:00:00.4411C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:00:00.4421C086269OverlayManager::doActionDisplayFPS - Triggered
17:00:00.9503F20291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:00:03.4573F202382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3047] s[500].
17:00:03.4573F202404WidgetManager::RefreshWidgetThreadMainLoopexit
17:00:03.4573F202323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:00:03.4573F202329WidgetManager::RefreshThreadProcStaticclean Exit
17:00:40.5182B001502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:00:40.5182B001511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:00:40.5182B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:00:40.5182B001265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:00:40.5182B001272OverlayManager::RestoreGameWNDPROCSWL restored.
17:00:40.5182B001282OverlayManager::RestoreGameWNDPROCSWL OK.
17:00:40.5182B001287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x851069
17:00:40.5182B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:00:40.5182B001514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:00:40.5182B00184IRenderDevice::releaseRender Releasing.
17:00:40.5182B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
17:00:40.5182B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
17:00:40.5182B0082RenderDeviceCaptureBase::ReleaseTextureRelease
17:00:40.5182B00100RenderDeviceCaptureBase::ReleaseTextureReleased
17:00:40.5182B00825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
17:00:40.5182B00201IRenderDevice::releaseRender Releasing Done.
17:00:40.5292B00220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
17:00:40.5292B00221fDevice9_TestCooperativeLevelDevice Release
17:00:40.5292B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:00:40.5292B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:00:40.5292B00184IRenderDevice::releaseRender Releasing.
17:00:40.5292B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
17:00:40.5292B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
17:00:40.5292B0082RenderDeviceCaptureBase::ReleaseTextureRelease
17:00:40.5292B00100RenderDeviceCaptureBase::ReleaseTextureReleased
17:00:40.5292B00786RenderDeviceD3d9::releaseImplementationRelease Imp - device not found.
17:00:40.5292B00201IRenderDevice::releaseRender Releasing Done.
17:00:40.5292B00227fDevice9_TestCooperativeLevelEnd Device Release
17:00:40.5292B00248fDevice9_TestCooperativeLevelEnd Device Release
17:00:40.5801C086144OverlayManager::doActionForegroundChange Event ON (ON)
17:00:40.5801C087463OverlayManager::OnForegroundChangedChanged True
17:00:40.5801C086935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:00:40.5801C082490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:00:40.9772B00346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x14C43560
17:00:40.9772B00352fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
17:00:40.9772B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
17:00:40.9772B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
17:00:40.9772B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:00:41.2222B00683RenderDeviceD3d9::initInit Device 0x14c43560
17:00:41.2222B00756RenderDeviceD3d9::initreCRL [15 - 9480]
17:00:41.2222B00241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:00:41.2222B00248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:00:41.2222B00763RenderDeviceD3d9::initTarget Window [0x40e78]
17:00:41.2222B00449doOverlayInit Graphics {handle = 0x40e78} {d = 0x14c43560}
17:00:41.2222B00453doOverlayOverlayManager::setShowMode
17:00:41.2222B0047ResetSnapShotSH::ExecuteRelease snapshot SH
17:00:41.2222B004924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40e78}.
17:00:41.2222B002127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x20d103f
17:00:41.2222B002145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:00:41.2222B002193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6cc4ed00=1824845056)=>(0x50dc9850=1356634192)
17:00:41.2222B002427WidgetManager::Renderresum layout thread
17:00:41.2222B00276WidgetManager::initInit manager
17:00:41.2222B00913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:00:41.2222B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
17:00:41.2222B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
17:00:41.2222B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:00:41.2232FDC2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:00:41.2352B002223OverlayManager::installKeybMouseHookInstall KeybMouse
17:00:41.2352B00413InputInterceptor::stopHookunhook keyboard and mouse
17:00:41.2352B00380InputInterceptor::runHookKeyboard is hooked 0x2b00
17:00:41.2352B00402InputInterceptor::runHookMouse is hooked 0x2b00
17:00:41.2352B005613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:00:54.9031C086132OverlayManager::doActionForegroundChange Event [winows not active]
17:00:54.9031C086158OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
17:00:54.9031C086935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:00:54.9031C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:00:54.9191C086144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:00:54.9191C087463OverlayManager::OnForegroundChangedChanged False
17:00:54.9201C087496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30074 Title=[Mozilla Firefox]
17:00:54.9201C082483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:00:54.9201C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:00:54.9211C086269OverlayManager::doActionDisplayFPS - Triggered
17:00:55.4382FDC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:00:57.9432FDC2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3297] s[500].
17:00:57.9432FDC2404WidgetManager::RefreshWidgetThreadMainLoopexit
17:00:57.9432FDC2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:00:57.9432FDC2329WidgetManager::RefreshThreadProcStaticclean Exit
17:02:29.9982B001502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:02:29.9982B001511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:02:29.9982B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:02:29.9982B001265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:02:29.9982B001272OverlayManager::RestoreGameWNDPROCSWL restored.
17:02:29.9982B001282OverlayManager::RestoreGameWNDPROCSWL OK.
17:02:29.9982B001287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x20d103f
17:02:29.9982B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:02:29.9982B001514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:02:29.9982B00184IRenderDevice::releaseRender Releasing.
17:02:29.9982B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
17:02:29.9982B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
17:02:29.9982B0082RenderDeviceCaptureBase::ReleaseTextureRelease
17:02:29.9982B00100RenderDeviceCaptureBase::ReleaseTextureReleased
17:02:29.9982B00825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
17:02:29.9982B00201IRenderDevice::releaseRender Releasing Done.
17:02:30.102B00220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
17:02:30.102B00221fDevice9_TestCooperativeLevelDevice Release
17:02:30.102B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:02:30.102B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:02:30.102B00184IRenderDevice::releaseRender Releasing.
17:02:30.102B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
17:02:30.102B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
17:02:30.102B0082RenderDeviceCaptureBase::ReleaseTextureRelease
17:02:30.102B00100RenderDeviceCaptureBase::ReleaseTextureReleased
17:02:30.102B00786RenderDeviceD3d9::releaseImplementationRelease Imp - device not found.
17:02:30.102B00201IRenderDevice::releaseRender Releasing Done.
17:02:30.102B00227fDevice9_TestCooperativeLevelEnd Device Release
17:02:30.102B00248fDevice9_TestCooperativeLevelEnd Device Release
17:02:30.1641C086144OverlayManager::doActionForegroundChange Event ON (ON)
17:02:30.1641C087463OverlayManager::OnForegroundChangedChanged True
17:02:30.1641C086935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:02:30.1641C082490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:02:30.4662B00346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x14C43560
17:02:30.4662B00352fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
17:02:30.4662B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
17:02:30.4662B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
17:02:30.4662B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:02:30.7742B00683RenderDeviceD3d9::initInit Device 0x14c43560
17:02:30.7742B00756RenderDeviceD3d9::initreCRL [15 - 9478]
17:02:30.7742B00241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:02:30.7742B00248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:02:30.7742B00763RenderDeviceD3d9::initTarget Window [0x40e78]
17:02:30.7742B00449doOverlayInit Graphics {handle = 0x40e78} {d = 0x14c43560}
17:02:30.7742B00453doOverlayOverlayManager::setShowMode
17:02:30.7752B0047ResetSnapShotSH::ExecuteRelease snapshot SH
17:02:30.7752B004924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40e78}.
17:02:30.7752B002127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6c90b39
17:02:30.7752B002145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:02:30.7752B002193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6cc4ed00=1824845056)=>(0x50dc9850=1356634192)
17:02:30.7752B002427WidgetManager::Renderresum layout thread
17:02:30.7752B00276WidgetManager::initInit manager
17:02:30.7752B00913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:02:30.7752B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
17:02:30.7752B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
17:02:30.7752B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:02:30.77651942340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:02:30.8042B002223OverlayManager::installKeybMouseHookInstall KeybMouse
17:02:30.8042B00413InputInterceptor::stopHookunhook keyboard and mouse
17:02:30.8042B00380InputInterceptor::runHookKeyboard is hooked 0x2b00
17:02:30.8042B00402InputInterceptor::runHookMouse is hooked 0x2b00
17:02:30.8042B005613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:03:03.3231C086132OverlayManager::doActionForegroundChange Event [winows not active]
17:03:03.3231C086158OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
17:03:03.3231C086935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:03:03.3231C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:03:03.3391C086144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:03:03.3391C087463OverlayManager::OnForegroundChangedChanged False
17:03:03.3391C087496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x901D4 Title=[Porofessor - Apache NetBeans IDE 12.0]
17:03:03.3391C082483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:03:03.3391C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:03:03.3411C086269OverlayManager::doActionDisplayFPS - Triggered
17:03:03.8675194291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:03:06.38451942382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3406] s[500].
17:03:06.38451942404WidgetManager::RefreshWidgetThreadMainLoopexit
17:03:06.38451942323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:03:06.38451942329WidgetManager::RefreshThreadProcStaticclean Exit
17:04:09.4822B001502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:04:09.4822B001511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:04:09.4822B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:04:09.4822B001265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:04:09.4822B001272OverlayManager::RestoreGameWNDPROCSWL restored.
17:04:09.4822B001282OverlayManager::RestoreGameWNDPROCSWL OK.
17:04:09.4822B001287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6c90b39
17:04:09.4822B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:04:09.4822B001514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:04:09.4822B00184IRenderDevice::releaseRender Releasing.
17:04:09.4822B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
17:04:09.4822B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
17:04:09.4832B0082RenderDeviceCaptureBase::ReleaseTextureRelease
17:04:09.4832B00100RenderDeviceCaptureBase::ReleaseTextureReleased
17:04:09.4832B00825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
17:04:09.4832B00201IRenderDevice::releaseRender Releasing Done.
17:04:09.4942B00220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
17:04:09.4942B00221fDevice9_TestCooperativeLevelDevice Release
17:04:09.4942B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:04:09.4942B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:04:09.4942B00184IRenderDevice::releaseRender Releasing.
17:04:09.4942B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
17:04:09.4942B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
17:04:09.4942B0082RenderDeviceCaptureBase::ReleaseTextureRelease
17:04:09.4942B00100RenderDeviceCaptureBase::ReleaseTextureReleased
17:04:09.4942B00786RenderDeviceD3d9::releaseImplementationRelease Imp - device not found.
17:04:09.4942B00201IRenderDevice::releaseRender Releasing Done.
17:04:09.4942B00227fDevice9_TestCooperativeLevelEnd Device Release
17:04:09.4942B00248fDevice9_TestCooperativeLevelEnd Device Release
17:04:09.5071C086144OverlayManager::doActionForegroundChange Event ON (ON)
17:04:09.5081C087463OverlayManager::OnForegroundChangedChanged True
17:04:09.5081C086935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:04:09.5081C082490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:04:09.9542B00346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x14C43560
17:04:09.9542B00352fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
17:04:09.9542B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
17:04:09.9542B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
17:04:09.9542B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:04:10.2732B00683RenderDeviceD3d9::initInit Device 0x14c43560
17:04:10.2732B00756RenderDeviceD3d9::initreCRL [15 - 9514]
17:04:10.2732B00241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:04:10.2732B00248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:04:10.2732B00763RenderDeviceD3d9::initTarget Window [0x40e78]
17:04:10.2732B00449doOverlayInit Graphics {handle = 0x40e78} {d = 0x14c43560}
17:04:10.2732B00453doOverlayOverlayManager::setShowMode
17:04:10.2732B0047ResetSnapShotSH::ExecuteRelease snapshot SH
17:04:10.2732B004924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40e78}.
17:04:10.2732B002127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1cd105c
17:04:10.2732B002145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:04:10.2742B002193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6cc4ed00=1824845056)=>(0x50dc9850=1356634192)
17:04:10.2742B002427WidgetManager::Renderresum layout thread
17:04:10.2742B00276WidgetManager::initInit manager
17:04:10.2742B00913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:04:10.2742B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
17:04:10.2742B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
17:04:10.2742B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:04:10.274C582340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:04:10.3052B002223OverlayManager::installKeybMouseHookInstall KeybMouse
17:04:10.3052B00413InputInterceptor::stopHookunhook keyboard and mouse
17:04:10.3052B00380InputInterceptor::runHookKeyboard is hooked 0x2b00
17:04:10.3052B00402InputInterceptor::runHookMouse is hooked 0x2b00
17:04:10.3052B005613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:04:15.1181C086132OverlayManager::doActionForegroundChange Event [winows not active]
17:04:15.1181C086158OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
17:04:15.1181C086935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:04:15.1181C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:04:15.1331C086144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:04:15.1331C087463OverlayManager::OnForegroundChangedChanged False
17:04:15.1341C087496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30074 Title=[Mozilla Firefox]
17:04:15.1341C082483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:04:15.1341C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:04:15.1381C086269OverlayManager::doActionDisplayFPS - Triggered
17:04:20.661C58291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:04:20.661C582382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [5891] s[500].
17:04:20.661C582404WidgetManager::RefreshWidgetThreadMainLoopexit
17:04:20.661C582323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:04:20.661C582329WidgetManager::RefreshThreadProcStaticclean Exit
17:04:22.6592B001502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:04:22.6592B001511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:04:22.6592B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:04:22.6592B001265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:04:22.6592B001272OverlayManager::RestoreGameWNDPROCSWL restored.
17:04:22.6592B001282OverlayManager::RestoreGameWNDPROCSWL OK.
17:04:22.6592B001287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1cd105c
17:04:22.6592B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:04:22.6592B001514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:04:22.6592B00184IRenderDevice::releaseRender Releasing.
17:04:22.6592B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
17:04:22.6592B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
17:04:22.6592B0082RenderDeviceCaptureBase::ReleaseTextureRelease
17:04:22.6592B00100RenderDeviceCaptureBase::ReleaseTextureReleased
17:04:22.6592B00825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
17:04:22.6592B00201IRenderDevice::releaseRender Releasing Done.
17:04:22.6682B00220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
17:04:22.6682B00221fDevice9_TestCooperativeLevelDevice Release
17:04:22.6682B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:04:22.6682B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:04:22.6682B00184IRenderDevice::releaseRender Releasing.
17:04:22.6682B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
17:04:22.6682B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
17:04:22.6682B0082RenderDeviceCaptureBase::ReleaseTextureRelease
17:04:22.6682B00100RenderDeviceCaptureBase::ReleaseTextureReleased
17:04:22.6682B00786RenderDeviceD3d9::releaseImplementationRelease Imp - device not found.
17:04:22.6682B00201IRenderDevice::releaseRender Releasing Done.
17:04:22.6682B00227fDevice9_TestCooperativeLevelEnd Device Release
17:04:22.6682B00248fDevice9_TestCooperativeLevelEnd Device Release
17:04:22.7841C086144OverlayManager::doActionForegroundChange Event ON (ON)
17:04:22.7841C087463OverlayManager::OnForegroundChangedChanged True
17:04:22.7841C086935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:04:22.7841C082490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:04:22.9032B00346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x14C43560
17:04:22.9032B00352fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
17:04:22.9032B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
17:04:22.9032B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
17:04:22.9032B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:04:23.2352B00683RenderDeviceD3d9::initInit Device 0x14c43560
17:04:23.2352B00756RenderDeviceD3d9::initreCRL [15 - 9503]
17:04:23.2352B00241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:04:23.2352B00248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:04:23.2352B00763RenderDeviceD3d9::initTarget Window [0x40e78]
17:04:23.2352B00449doOverlayInit Graphics {handle = 0x40e78} {d = 0x14c43560}
17:04:23.2352B00453doOverlayOverlayManager::setShowMode
17:04:23.2352B0047ResetSnapShotSH::ExecuteRelease snapshot SH
17:04:23.2352B004924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40e78}.
17:04:23.2352B002127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x409105f
17:04:23.2352B002145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:04:23.2352B002193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6cc4ed00=1824845056)=>(0x50dc9850=1356634192)
17:04:23.2352B00913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:04:23.2352B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
17:04:23.2352B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
17:04:23.2352B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:04:23.2492B002223OverlayManager::installKeybMouseHookInstall KeybMouse
17:04:23.2492B00413InputInterceptor::stopHookunhook keyboard and mouse
17:04:23.2492B00380InputInterceptor::runHookKeyboard is hooked 0x2b00
17:04:23.2492B00402InputInterceptor::runHookMouse is hooked 0x2b00
17:04:23.2492B005613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:04:25.1722B002427WidgetManager::Renderresum layout thread
17:04:25.1722B00276WidgetManager::initInit manager
17:04:25.1731EC42340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:04:51.4151C086132OverlayManager::doActionForegroundChange Event [winows not active]
17:04:51.4151C086158OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
17:04:51.4151C086935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:04:51.4151C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:04:51.4291C086144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:04:51.4291C087463OverlayManager::OnForegroundChangedChanged False
17:04:51.4291C087496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x901D4 Title=[Porofessor - Apache NetBeans IDE 12.0]
17:04:51.4291C082483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:04:51.4291C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:04:51.4341C086269OverlayManager::doActionDisplayFPS - Triggered
17:04:51.9441EC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:04:54.4471EC42382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3265] s[500].
17:04:54.4471EC42404WidgetManager::RefreshWidgetThreadMainLoopexit
17:04:54.4471EC42323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:04:54.4471EC42329WidgetManager::RefreshThreadProcStaticclean Exit
17:05:04.822B001502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:05:04.822B001511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:05:04.822B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:05:04.822B001265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:05:04.822B001272OverlayManager::RestoreGameWNDPROCSWL restored.
17:05:04.832B001282OverlayManager::RestoreGameWNDPROCSWL OK.
17:05:04.832B001287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x409105f
17:05:04.832B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:05:04.832B001514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:05:04.832B00184IRenderDevice::releaseRender Releasing.
17:05:04.832B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
17:05:04.832B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
17:05:04.832B0082RenderDeviceCaptureBase::ReleaseTextureRelease
17:05:04.832B00100RenderDeviceCaptureBase::ReleaseTextureReleased
17:05:04.832B00825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
17:05:04.832B00201IRenderDevice::releaseRender Releasing Done.
17:05:04.931C086144OverlayManager::doActionForegroundChange Event ON (ON)
17:05:04.931C087463OverlayManager::OnForegroundChangedChanged True
17:05:04.931C086935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:05:04.931C082490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:05:04.1142B00220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
17:05:04.1142B00221fDevice9_TestCooperativeLevelDevice Release
17:05:04.1142B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:05:04.1142B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:05:04.1142B00184IRenderDevice::releaseRender Releasing.
17:05:04.1142B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
17:05:04.1142B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
17:05:04.1142B0082RenderDeviceCaptureBase::ReleaseTextureRelease
17:05:04.1142B00100RenderDeviceCaptureBase::ReleaseTextureReleased
17:05:04.1142B00786RenderDeviceD3d9::releaseImplementationRelease Imp - device not found.
17:05:04.1142B00201IRenderDevice::releaseRender Releasing Done.
17:05:04.1142B00227fDevice9_TestCooperativeLevelEnd Device Release
17:05:04.1142B00248fDevice9_TestCooperativeLevelEnd Device Release
17:05:04.7042B00346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x14C43560
17:05:04.7042B00352fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
17:05:04.7042B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
17:05:04.7042B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
17:05:04.7042B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:05:05.682B00683RenderDeviceD3d9::initInit Device 0x14c43560
17:05:05.682B00756RenderDeviceD3d9::initreCRL [15 - 9522]
17:05:05.682B00241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:05:05.682B00248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:05:05.682B00763RenderDeviceD3d9::initTarget Window [0x40e78]
17:05:05.682B00449doOverlayInit Graphics {handle = 0x40e78} {d = 0x14c43560}
17:05:05.682B00453doOverlayOverlayManager::setShowMode
17:05:05.682B0047ResetSnapShotSH::ExecuteRelease snapshot SH
17:05:05.682B004924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40e78}.
17:05:05.682B002127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9d60a5b
17:05:05.682B002145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:05:05.682B002193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6cc4ed00=1824845056)=>(0x50dc9850=1356634192)
17:05:05.682B002427WidgetManager::Renderresum layout thread
17:05:05.682B00276WidgetManager::initInit manager
17:05:05.692B00913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:05:05.692B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
17:05:05.692B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
17:05:05.692B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:05:05.697CC2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:05:05.842B002223OverlayManager::installKeybMouseHookInstall KeybMouse
17:05:05.842B00413InputInterceptor::stopHookunhook keyboard and mouse
17:05:05.842B00380InputInterceptor::runHookKeyboard is hooked 0x2b00
17:05:05.842B00402InputInterceptor::runHookMouse is hooked 0x2b00
17:05:05.842B005613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:05:14.7921C086132OverlayManager::doActionForegroundChange Event [winows not active]
17:05:14.7921C086158OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
17:05:14.7921C086935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:05:14.7921C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:05:14.8071C086144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:05:14.8071C087463OverlayManager::OnForegroundChangedChanged False
17:05:14.8081C087496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30074 Title=[Features: Todoist - Mozilla Firefox]
17:05:14.8081C082483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:05:14.8081C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:05:14.8091C086269OverlayManager::doActionDisplayFPS - Triggered
17:05:15.3267CC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:05:17.8317CC2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3438] s[500].
17:05:17.8317CC2404WidgetManager::RefreshWidgetThreadMainLoopexit
17:05:17.8317CC2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:05:17.8317CC2329WidgetManager::RefreshThreadProcStaticclean Exit
17:05:23.8422B001502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:05:23.8422B001511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:05:23.8422B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:05:23.8422B001265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:05:23.8422B001272OverlayManager::RestoreGameWNDPROCSWL restored.
17:05:23.8422B001282OverlayManager::RestoreGameWNDPROCSWL OK.
17:05:23.8422B001287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9d60a5b
17:05:23.8422B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:05:23.8422B001514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:05:23.8422B00184IRenderDevice::releaseRender Releasing.
17:05:23.8422B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
17:05:23.8422B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
17:05:23.8422B0082RenderDeviceCaptureBase::ReleaseTextureRelease
17:05:23.8422B00100RenderDeviceCaptureBase::ReleaseTextureReleased
17:05:23.8422B00825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
17:05:23.8422B00201IRenderDevice::releaseRender Releasing Done.
17:05:23.8632B00220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
17:05:23.8632B00221fDevice9_TestCooperativeLevelDevice Release
17:05:23.8632B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:05:23.8632B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:05:23.8632B00184IRenderDevice::releaseRender Releasing.
17:05:23.8632B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
17:05:23.8632B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
17:05:23.8632B0082RenderDeviceCaptureBase::ReleaseTextureRelease
17:05:23.8632B00100RenderDeviceCaptureBase::ReleaseTextureReleased
17:05:23.8632B00786RenderDeviceD3d9::releaseImplementationRelease Imp - device not found.
17:05:23.8632B00201IRenderDevice::releaseRender Releasing Done.
17:05:23.8632B00227fDevice9_TestCooperativeLevelEnd Device Release
17:05:23.8632B00248fDevice9_TestCooperativeLevelEnd Device Release
17:05:23.9481C086144OverlayManager::doActionForegroundChange Event ON (ON)
17:05:23.9491C087463OverlayManager::OnForegroundChangedChanged True
17:05:23.9491C086935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:05:23.9491C082490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:05:24.2692B00346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x14C43560
17:05:24.2692B00352fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
17:05:24.2692B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
17:05:24.2692B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
17:05:24.2692B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:05:24.7372B00683RenderDeviceD3d9::initInit Device 0x14c43560
17:05:24.7372B00756RenderDeviceD3d9::initreCRL [15 - 9524]
17:05:24.7372B00241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:05:24.7372B00248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:05:24.7372B00763RenderDeviceD3d9::initTarget Window [0x40e78]
17:05:24.7372B00449doOverlayInit Graphics {handle = 0x40e78} {d = 0x14c43560}
17:05:24.7372B00453doOverlayOverlayManager::setShowMode
17:05:24.7372B0047ResetSnapShotSH::ExecuteRelease snapshot SH
17:05:24.7372B004924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40e78}.
17:05:24.7372B002127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x245107f
17:05:24.7372B002145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:05:24.7372B002193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6cc4ed00=1824845056)=>(0x50dc9850=1356634192)
17:05:24.7372B002427WidgetManager::Renderresum layout thread
17:05:24.7372B00276WidgetManager::initInit manager
17:05:24.7372B00913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:05:24.7372B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
17:05:24.7372B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
17:05:24.7372B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:05:24.7384A442340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:05:24.7802B002223OverlayManager::installKeybMouseHookInstall KeybMouse
17:05:24.7802B00413InputInterceptor::stopHookunhook keyboard and mouse
17:05:24.7802B00380InputInterceptor::runHookKeyboard is hooked 0x2b00
17:05:24.7802B00402InputInterceptor::runHookMouse is hooked 0x2b00
17:05:24.7802B005613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:05:35.5351C086132OverlayManager::doActionForegroundChange Event [winows not active]
17:05:35.5351C086158OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
17:05:35.5351C086935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:05:35.5351C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:05:35.5501C086144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:05:35.5501C087463OverlayManager::OnForegroundChangedChanged False
17:05:35.5501C087496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x390DD6 Title=[DevTools: overwolf-extension://pibhbkkgefgheeglaeemkkfjlhidhcedalapdggh/windows/ingame-secondary.html]
17:05:35.5501C082483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:05:35.5501C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:05:35.5521C086269OverlayManager::doActionDisplayFPS - Triggered
17:05:36.614A44291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:05:38.5644A442382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[500].
17:05:38.5644A442404WidgetManager::RefreshWidgetThreadMainLoopexit
17:05:38.5644A442323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:05:38.5644A442329WidgetManager::RefreshThreadProcStaticclean Exit
17:05:45.5082B001502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:05:45.5082B001511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:05:45.5082B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:05:45.5082B001265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:05:45.5082B001272OverlayManager::RestoreGameWNDPROCSWL restored.
17:05:45.5082B001282OverlayManager::RestoreGameWNDPROCSWL OK.
17:05:45.5082B001287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x245107f
17:05:45.5082B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:05:45.5082B001514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:05:45.5082B00184IRenderDevice::releaseRender Releasing.
17:05:45.5082B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
17:05:45.5082B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
17:05:45.5082B0082RenderDeviceCaptureBase::ReleaseTextureRelease
17:05:45.5082B00100RenderDeviceCaptureBase::ReleaseTextureReleased
17:05:45.5082B00825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
17:05:45.5082B00201IRenderDevice::releaseRender Releasing Done.
17:05:45.5152B00220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
17:05:45.5152B00221fDevice9_TestCooperativeLevelDevice Release
17:05:45.5152B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:05:45.5152B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:05:45.5152B00184IRenderDevice::releaseRender Releasing.
17:05:45.5152B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
17:05:45.5152B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
17:05:45.5152B0082RenderDeviceCaptureBase::ReleaseTextureRelease
17:05:45.5152B00100RenderDeviceCaptureBase::ReleaseTextureReleased
17:05:45.5152B00786RenderDeviceD3d9::releaseImplementationRelease Imp - device not found.
17:05:45.5152B00201IRenderDevice::releaseRender Releasing Done.
17:05:45.5162B00227fDevice9_TestCooperativeLevelEnd Device Release
17:05:45.5162B00248fDevice9_TestCooperativeLevelEnd Device Release
17:05:45.7061C086144OverlayManager::doActionForegroundChange Event ON (ON)
17:05:45.7061C087463OverlayManager::OnForegroundChangedChanged True
17:05:45.7061C086935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:05:45.7061C082490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:05:45.7532B00346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x14C43560
17:05:45.7532B00352fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
17:05:45.7532B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
17:05:45.7532B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
17:05:45.7532B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:05:46.1172B00683RenderDeviceD3d9::initInit Device 0x14c43560
17:05:46.1172B00756RenderDeviceD3d9::initreCRL [15 - 9507]
17:05:46.1172B00241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:05:46.1172B00248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:05:46.1172B00763RenderDeviceD3d9::initTarget Window [0x40e78]
17:05:46.1172B00449doOverlayInit Graphics {handle = 0x40e78} {d = 0x14c43560}
17:05:46.1172B00453doOverlayOverlayManager::setShowMode
17:05:46.1172B0047ResetSnapShotSH::ExecuteRelease snapshot SH
17:05:46.1172B004924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40e78}.
17:05:46.1172B002127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5d7103b
17:05:46.1172B002145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:05:46.1172B002193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6cc4ed00=1824845056)=>(0x50dc9850=1356634192)
17:05:46.1172B002427WidgetManager::Renderresum layout thread
17:05:46.1172B00276WidgetManager::initInit manager
17:05:46.1172B00913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:05:46.1182B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
17:05:46.1182B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
17:05:46.1182B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:05:46.118C1C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:05:46.1292B002223OverlayManager::installKeybMouseHookInstall KeybMouse
17:05:46.1292B00413InputInterceptor::stopHookunhook keyboard and mouse
17:05:46.1292B00380InputInterceptor::runHookKeyboard is hooked 0x2b00
17:05:46.1292B00402InputInterceptor::runHookMouse is hooked 0x2b00
17:05:46.1292B005613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:06:06.581C086132OverlayManager::doActionForegroundChange Event [winows not active]
17:06:06.581C086158OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
17:06:06.581C086935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:06:06.581C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:06:06.741C086144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:06:06.741C087463OverlayManager::OnForegroundChangedChanged False
17:06:06.741C087496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30074 Title=[Features: Todoist - Mozilla Firefox]
17:06:06.741C082483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:06:06.741C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:06:06.761C086269OverlayManager::doActionDisplayFPS - Triggered
17:06:06.590C1C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:06:09.94C1C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3110] s[500].
17:06:09.94C1C2404WidgetManager::RefreshWidgetThreadMainLoopexit
17:06:09.94C1C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:06:09.94C1C2329WidgetManager::RefreshThreadProcStaticclean Exit
17:06:33.7382B001502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:06:33.7392B001511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:06:33.7392B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:06:33.7392B001265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:06:33.7392B001272OverlayManager::RestoreGameWNDPROCSWL restored.
17:06:33.7392B001282OverlayManager::RestoreGameWNDPROCSWL OK.
17:06:33.7392B001287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5d7103b
17:06:33.7392B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:06:33.7392B001514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:06:33.7392B00184IRenderDevice::releaseRender Releasing.
17:06:33.7392B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
17:06:33.7392B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
17:06:33.7392B0082RenderDeviceCaptureBase::ReleaseTextureRelease
17:06:33.7392B00100RenderDeviceCaptureBase::ReleaseTextureReleased
17:06:33.7392B00825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
17:06:33.7392B00201IRenderDevice::releaseRender Releasing Done.
17:06:33.7472B00220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
17:06:33.7472B00221fDevice9_TestCooperativeLevelDevice Release
17:06:33.7472B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:06:33.7472B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:06:33.7472B00184IRenderDevice::releaseRender Releasing.
17:06:33.7472B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
17:06:33.7472B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
17:06:33.7472B0082RenderDeviceCaptureBase::ReleaseTextureRelease
17:06:33.7472B00100RenderDeviceCaptureBase::ReleaseTextureReleased
17:06:33.7472B00786RenderDeviceD3d9::releaseImplementationRelease Imp - device not found.
17:06:33.7472B00201IRenderDevice::releaseRender Releasing Done.
17:06:33.7472B00227fDevice9_TestCooperativeLevelEnd Device Release
17:06:33.7472B00248fDevice9_TestCooperativeLevelEnd Device Release
17:06:34.501C086144OverlayManager::doActionForegroundChange Event ON (ON)
17:06:34.501C087463OverlayManager::OnForegroundChangedChanged True
17:06:34.501C086935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:06:34.501C082490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:06:34.1972B00346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x14C43560
17:06:34.1972B00352fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
17:06:34.1972B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
17:06:34.1972B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
17:06:34.1972B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:06:34.4942B00683RenderDeviceD3d9::initInit Device 0x14c43560
17:06:34.4942B00756RenderDeviceD3d9::initreCRL [15 - 9508]
17:06:34.4942B00241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:06:34.4942B00248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:06:34.4942B00763RenderDeviceD3d9::initTarget Window [0x40e78]
17:06:34.4942B00449doOverlayInit Graphics {handle = 0x40e78} {d = 0x14c43560}
17:06:34.4942B00453doOverlayOverlayManager::setShowMode
17:06:34.4942B0047ResetSnapShotSH::ExecuteRelease snapshot SH
17:06:34.4942B004924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40e78}.
17:06:34.4942B002127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x85e102f
17:06:34.4942B002145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:06:34.4942B002193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6cc4ed00=1824845056)=>(0x50dc9850=1356634192)
17:06:34.4942B002427WidgetManager::Renderresum layout thread
17:06:34.4942B00276WidgetManager::initInit manager
17:06:34.4942B00913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:06:34.4942B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
17:06:34.4942B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
17:06:34.4942B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:06:34.4952AB42340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:06:34.5152B002223OverlayManager::installKeybMouseHookInstall KeybMouse
17:06:34.5152B00413InputInterceptor::stopHookunhook keyboard and mouse
17:06:34.5152B00380InputInterceptor::runHookKeyboard is hooked 0x2b00
17:06:34.5152B00402InputInterceptor::runHookMouse is hooked 0x2b00
17:06:34.5152B005613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:06:34.8842B005613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:07:04.6911C086132OverlayManager::doActionForegroundChange Event [winows not active]
17:07:04.6911C086158OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
17:07:04.6911C086935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:07:04.6911C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:07:04.7071C086144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:07:04.7071C087463OverlayManager::OnForegroundChangedChanged False
17:07:04.7181C087496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30074 Title=[flot/API.md at master · flot/flot - Mozilla Firefox]
17:07:04.7181C082483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:07:04.7181C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:07:04.7191C086269OverlayManager::doActionDisplayFPS - Triggered
17:07:05.2192AB4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:07:07.7262AB42382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3297] s[500].
17:07:07.7262AB42404WidgetManager::RefreshWidgetThreadMainLoopexit
17:07:07.7262AB42323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:07:07.7262AB42329WidgetManager::RefreshThreadProcStaticclean Exit
17:07:29.6742B001502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:07:29.6742B001511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:07:29.6742B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:07:29.6742B001265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:07:29.6742B001272OverlayManager::RestoreGameWNDPROCSWL restored.
17:07:29.6742B001282OverlayManager::RestoreGameWNDPROCSWL OK.
17:07:29.6742B001287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x85e102f
17:07:29.6742B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:07:29.6742B001514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:07:29.6742B00184IRenderDevice::releaseRender Releasing.
17:07:29.6742B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
17:07:29.6742B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
17:07:29.6742B0082RenderDeviceCaptureBase::ReleaseTextureRelease
17:07:29.6742B00100RenderDeviceCaptureBase::ReleaseTextureReleased
17:07:29.6742B00825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
17:07:29.6742B00201IRenderDevice::releaseRender Releasing Done.
17:07:29.6832B00220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
17:07:29.6832B00221fDevice9_TestCooperativeLevelDevice Release
17:07:29.6832B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:07:29.6832B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:07:29.6832B00184IRenderDevice::releaseRender Releasing.
17:07:29.6832B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
17:07:29.6832B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
17:07:29.6832B0082RenderDeviceCaptureBase::ReleaseTextureRelease
17:07:29.6832B00100RenderDeviceCaptureBase::ReleaseTextureReleased
17:07:29.6832B00786RenderDeviceD3d9::releaseImplementationRelease Imp - device not found.
17:07:29.6832B00201IRenderDevice::releaseRender Releasing Done.
17:07:29.6832B00227fDevice9_TestCooperativeLevelEnd Device Release
17:07:29.6832B00248fDevice9_TestCooperativeLevelEnd Device Release
17:07:30.1212B00346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x14C43560
17:07:30.1212B00352fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
17:07:30.1212B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
17:07:30.1212B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
17:07:30.1212B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:07:30.1291C086144OverlayManager::doActionForegroundChange Event ON (ON)
17:07:30.1291C087463OverlayManager::OnForegroundChangedChanged True
17:07:30.1291C086935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:07:30.1291C082490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:07:30.3922B00683RenderDeviceD3d9::initInit Device 0x14c43560
17:07:30.3922B00756RenderDeviceD3d9::initreCRL [15 - 9513]
17:07:30.3922B00241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:07:30.3922B00248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:07:30.3922B00763RenderDeviceD3d9::initTarget Window [0x40e78]
17:07:30.3922B00449doOverlayInit Graphics {handle = 0x40e78} {d = 0x14c43560}
17:07:30.3922B00453doOverlayOverlayManager::setShowMode
17:07:30.3922B0047ResetSnapShotSH::ExecuteRelease snapshot SH
17:07:30.3922B004924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40e78}.
17:07:30.3922B002127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7e3100f
17:07:30.3922B002145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:07:30.3922B002193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6cc4ed00=1824845056)=>(0x50dc9850=1356634192)
17:07:30.3922B002427WidgetManager::Renderresum layout thread
17:07:30.3922B00276WidgetManager::initInit manager
17:07:30.3932B00913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:07:30.3932B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
17:07:30.3932B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
17:07:30.3932B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:07:30.3934D142340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:07:30.4222B002223OverlayManager::installKeybMouseHookInstall KeybMouse
17:07:30.4222B00413InputInterceptor::stopHookunhook keyboard and mouse
17:07:30.4222B00380InputInterceptor::runHookKeyboard is hooked 0x2b00
17:07:30.4222B00402InputInterceptor::runHookMouse is hooked 0x2b00
17:07:30.4222B005613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:08:03.3241C086132OverlayManager::doActionForegroundChange Event [winows not active]
17:08:03.3241C086158OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
17:08:03.3251C086935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:08:03.3251C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:08:03.3401C086144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:08:03.3401C087463OverlayManager::OnForegroundChangedChanged False
17:08:03.3411C087496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30074 Title=[Features: Todoist - Mozilla Firefox]
17:08:03.3411C082483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:08:03.3411C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:08:03.3431C086269OverlayManager::doActionDisplayFPS - Triggered
17:08:03.8584D14291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:08:06.3624D142382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3062] s[500].
17:08:06.3624D142404WidgetManager::RefreshWidgetThreadMainLoopexit
17:08:06.3624D142323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:08:06.3624D142329WidgetManager::RefreshThreadProcStaticclean Exit
17:09:15.932B001502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:09:15.932B001511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:09:15.932B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:09:15.932B001265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:09:15.932B001272OverlayManager::RestoreGameWNDPROCSWL restored.
17:09:15.932B001282OverlayManager::RestoreGameWNDPROCSWL OK.
17:09:15.932B001287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7e3100f
17:09:15.932B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:09:15.932B001514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:09:15.932B00184IRenderDevice::releaseRender Releasing.
17:09:15.932B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
17:09:15.932B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
17:09:15.932B0082RenderDeviceCaptureBase::ReleaseTextureRelease
17:09:15.932B00100RenderDeviceCaptureBase::ReleaseTextureReleased
17:09:15.932B00825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
17:09:15.932B00201IRenderDevice::releaseRender Releasing Done.
17:09:15.1052B00220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
17:09:15.1052B00221fDevice9_TestCooperativeLevelDevice Release
17:09:15.1052B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:09:15.1052B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:09:15.1052B00184IRenderDevice::releaseRender Releasing.
17:09:15.1052B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
17:09:15.1052B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
17:09:15.1052B0082RenderDeviceCaptureBase::ReleaseTextureRelease
17:09:15.1052B00100RenderDeviceCaptureBase::ReleaseTextureReleased
17:09:15.1052B00786RenderDeviceD3d9::releaseImplementationRelease Imp - device not found.
17:09:15.1052B00201IRenderDevice::releaseRender Releasing Done.
17:09:15.1052B00227fDevice9_TestCooperativeLevelEnd Device Release
17:09:15.1052B00248fDevice9_TestCooperativeLevelEnd Device Release
17:09:15.1951C086144OverlayManager::doActionForegroundChange Event ON (ON)
17:09:15.1951C087463OverlayManager::OnForegroundChangedChanged True
17:09:15.1951C086935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:09:15.1951C082490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:09:15.5242B00346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x14C43560
17:09:15.5242B00352fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
17:09:15.5242B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
17:09:15.5242B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
17:09:15.5242B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:09:15.7982B00683RenderDeviceD3d9::initInit Device 0x14c43560
17:09:15.7982B00756RenderDeviceD3d9::initreCRL [15 - 9522]
17:09:15.7982B00241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:09:15.7982B00248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:09:15.7982B00763RenderDeviceD3d9::initTarget Window [0x40e78]
17:09:15.7982B00449doOverlayInit Graphics {handle = 0x40e78} {d = 0x14c43560}
17:09:15.7982B00453doOverlayOverlayManager::setShowMode
17:09:15.7992B0047ResetSnapShotSH::ExecuteRelease snapshot SH
17:09:15.7992B004924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40e78}.
17:09:15.7992B002127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5ba0a4d
17:09:15.7992B002145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:09:15.7992B002193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6cc4ed00=1824845056)=>(0x50dc9850=1356634192)
17:09:15.7992B002427WidgetManager::Renderresum layout thread
17:09:15.7992B00276WidgetManager::initInit manager
17:09:15.7992B00913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:09:15.7992B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
17:09:15.7992B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
17:09:15.7992B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:09:15.8003D142340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:09:15.8122B002223OverlayManager::installKeybMouseHookInstall KeybMouse
17:09:15.8122B00413InputInterceptor::stopHookunhook keyboard and mouse
17:09:15.8122B00380InputInterceptor::runHookKeyboard is hooked 0x2b00
17:09:15.8122B00402InputInterceptor::runHookMouse is hooked 0x2b00
17:09:15.8122B005613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:09:51.3921C086132OverlayManager::doActionForegroundChange Event [winows not active]
17:09:51.3921C086158OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
17:09:51.3931C086935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:09:51.3931C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:09:51.4061C086144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:09:51.4061C087463OverlayManager::OnForegroundChangedChanged False
17:09:51.4061C087496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30074 Title=[flot/API.md at master · flot/flot - Mozilla Firefox]
17:09:51.4061C082483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:09:51.4061C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:09:51.4081C086269OverlayManager::doActionDisplayFPS - Triggered
17:09:51.4342B0047ResetSnapShotSH::ExecuteRelease snapshot SH
17:09:51.4342B00913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:09:52.4273D14291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:09:54.9313D142382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3485] s[500].
17:09:54.9313D142404WidgetManager::RefreshWidgetThreadMainLoopexit
17:09:54.9313D142323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:09:54.9313D142329WidgetManager::RefreshThreadProcStaticclean Exit
17:10:12.4872B001502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:10:12.4872B001511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:10:12.4872B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:10:12.4872B001265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:10:12.4872B001272OverlayManager::RestoreGameWNDPROCSWL restored.
17:10:12.4872B001282OverlayManager::RestoreGameWNDPROCSWL OK.
17:10:12.4872B001287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5ba0a4d
17:10:12.4872B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:10:12.4872B001514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:10:12.4872B00184IRenderDevice::releaseRender Releasing.
17:10:12.4872B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
17:10:12.4872B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
17:10:12.4872B0082RenderDeviceCaptureBase::ReleaseTextureRelease
17:10:12.4872B00100RenderDeviceCaptureBase::ReleaseTextureReleased
17:10:12.4872B00825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
17:10:12.4872B00201IRenderDevice::releaseRender Releasing Done.
17:10:12.4962B00220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
17:10:12.4962B00221fDevice9_TestCooperativeLevelDevice Release
17:10:12.4962B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:10:12.4962B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:10:12.4962B00184IRenderDevice::releaseRender Releasing.
17:10:12.4962B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
17:10:12.4962B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
17:10:12.4962B0082RenderDeviceCaptureBase::ReleaseTextureRelease
17:10:12.4962B00100RenderDeviceCaptureBase::ReleaseTextureReleased
17:10:12.4962B00786RenderDeviceD3d9::releaseImplementationRelease Imp - device not found.
17:10:12.4962B00201IRenderDevice::releaseRender Releasing Done.
17:10:12.4962B00227fDevice9_TestCooperativeLevelEnd Device Release
17:10:12.4962B00248fDevice9_TestCooperativeLevelEnd Device Release
17:10:12.7511C086144OverlayManager::doActionForegroundChange Event ON (ON)
17:10:12.7511C087463OverlayManager::OnForegroundChangedChanged True
17:10:12.7511C086935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:10:12.7511C082490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:10:12.7521C086269OverlayManager::doActionDisplayFPS - Triggered
17:10:12.9242B00346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x14C43560
17:10:12.9242B00352fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
17:10:12.9242B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
17:10:12.9242B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
17:10:12.9252B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:10:13.1892B00683RenderDeviceD3d9::initInit Device 0x14c43560
17:10:13.1892B00756RenderDeviceD3d9::initreCRL [15 - 9571]
17:10:13.1892B00241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:10:13.1892B00248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:10:13.1892B00763RenderDeviceD3d9::initTarget Window [0x40e78]
17:10:13.1892B00449doOverlayInit Graphics {handle = 0x40e78} {d = 0x14c43560}
17:10:13.1892B00453doOverlayOverlayManager::setShowMode
17:10:13.1892B004924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40e78}.
17:10:13.1892B002127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xcd103b7
17:10:13.1892B002145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:10:13.1892B002193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6cc4ed00=1824845056)=>(0x50dc9850=1356634192)
17:10:13.1892B002427WidgetManager::Renderresum layout thread
17:10:13.1892B00276WidgetManager::initInit manager
17:10:13.1892B00913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:10:13.1892B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
17:10:13.1892B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
17:10:13.1892B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:10:13.190DC42340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:10:13.2002B002223OverlayManager::installKeybMouseHookInstall KeybMouse
17:10:13.2002B00413InputInterceptor::stopHookunhook keyboard and mouse
17:10:13.2002B00380InputInterceptor::runHookKeyboard is hooked 0x2b00
17:10:13.2002B00402InputInterceptor::runHookMouse is hooked 0x2b00
17:10:13.2002B005613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:10:16.6782B006974OverlayManager::IsEmptyCursorCache cursor 0x3dc0a3f (v: 1)
17:11:02.8561C086132OverlayManager::doActionForegroundChange Event [winows not active]
17:11:02.8561C086158OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
17:11:02.8571C086935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:11:02.8571C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:11:02.8601C086144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:11:02.8601C087463OverlayManager::OnForegroundChangedChanged False
17:11:02.8601C087496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30074 Title=[flot/API.md at master · flot/flot - Mozilla Firefox]
17:11:02.8601C082483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:11:02.8601C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:11:02.8621C086269OverlayManager::doActionDisplayFPS - Triggered
17:11:02.9102B0047ResetSnapShotSH::ExecuteRelease snapshot SH
17:11:02.9102B00913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:11:03.890DC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:11:06.393DC42382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3484] s[500].
17:11:06.393DC42404WidgetManager::RefreshWidgetThreadMainLoopexit
17:11:06.393DC42323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:11:06.393DC42329WidgetManager::RefreshThreadProcStaticclean Exit
17:12:14.5912B001502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:12:14.5912B001511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:12:14.5912B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:12:14.5912B001265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:12:14.5912B001272OverlayManager::RestoreGameWNDPROCSWL restored.
17:12:14.5912B001282OverlayManager::RestoreGameWNDPROCSWL OK.
17:12:14.5912B001287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xcd103b7
17:12:14.5912B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:12:14.5912B001514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:12:14.5912B00184IRenderDevice::releaseRender Releasing.
17:12:14.5912B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
17:12:14.5912B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
17:12:14.5912B0082RenderDeviceCaptureBase::ReleaseTextureRelease
17:12:14.5912B00100RenderDeviceCaptureBase::ReleaseTextureReleased
17:12:14.5912B00825RenderDeviceD3d9::releaseImplementationRelease Imp --- End ---
17:12:14.5912B00201IRenderDevice::releaseRender Releasing Done.
17:12:14.6042B00220fDevice9_TestCooperativeLevelDevice lost [0x88760869]
17:12:14.6052B00221fDevice9_TestCooperativeLevelDevice Release
17:12:14.6052B002501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:12:14.6052B002526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:12:14.6052B00184IRenderDevice::releaseRender Releasing.
17:12:14.6052B00775RenderDeviceD3d9::releaseImplementationRelease Imp --- Begin ---
17:12:14.6052B00697RenderDeviceD3D9Capture::ReleaseTextureRelease image copy texture
17:12:14.6052B0082RenderDeviceCaptureBase::ReleaseTextureRelease
17:12:14.6052B00100RenderDeviceCaptureBase::ReleaseTextureReleased
17:12:14.6052B00786RenderDeviceD3d9::releaseImplementationRelease Imp - device not found.
17:12:14.6052B00201IRenderDevice::releaseRender Releasing Done.
17:12:14.6052B00227fDevice9_TestCooperativeLevelEnd Device Release
17:12:14.6052B00248fDevice9_TestCooperativeLevelEnd Device Release
17:12:14.7911C086144OverlayManager::doActionForegroundChange Event ON (ON)
17:12:14.7911C087463OverlayManager::OnForegroundChangedChanged True
17:12:14.7911C086935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:12:14.7911C082490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:12:14.7921C086269OverlayManager::doActionDisplayFPS - Triggered
17:12:15.202B00346fDevice9_ResetfOrigDevice9_Reset=0x0 pDevice=0x14C43560
17:12:15.202B00352fDevice9_ResetfOrigDevice9_Reset -> Notify 1920,1080
17:12:15.202B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
17:12:15.202B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
17:12:15.202B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:12:15.3102B00683RenderDeviceD3d9::initInit Device 0x14c43560
17:12:15.3102B00756RenderDeviceD3d9::initreCRL [15 - 9580]
17:12:15.3102B00241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:12:15.3102B00248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:12:15.3102B00763RenderDeviceD3d9::initTarget Window [0x40e78]
17:12:15.3102B00449doOverlayInit Graphics {handle = 0x40e78} {d = 0x14c43560}
17:12:15.3102B00453doOverlayOverlayManager::setShowMode
17:12:15.3102B004924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40e78}.
17:12:15.3102B002127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9160957
17:12:15.3102B002145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:12:15.3102B002193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6cc4ed00=1824845056)=>(0x50dc9850=1356634192)
17:12:15.3102B002427WidgetManager::Renderresum layout thread
17:12:15.3102B00276WidgetManager::initInit manager
17:12:15.3112B00913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:12:15.3112B001421OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
17:12:15.3112B001428OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
17:12:15.3112B001436OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:12:15.311E7C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:12:15.3392B002223OverlayManager::installKeybMouseHookInstall KeybMouse
17:12:15.3392B00413InputInterceptor::stopHookunhook keyboard and mouse
17:12:15.3392B00380InputInterceptor::runHookKeyboard is hooked 0x2b00
17:12:15.3392B00402InputInterceptor::runHookMouse is hooked 0x2b00
17:12:15.3392B005613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:12:23.6162B001582OverlayManager::GameWindowProcCallbackClose Window [16].
17:12:23.6842B006974OverlayManager::IsEmptyCursorCache cursor 0xcba09cf (v: 1)
17:12:24.6842B001582OverlayManager::GameWindowProcCallbackClose Window [16].
17:12:25.328E7C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:12:25.4751C086132OverlayManager::doActionForegroundChange Event [winows not active]
17:12:25.4751C086158OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
17:12:25.4751C086935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:12:25.4751C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:12:25.4911C086144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:12:25.4911C087463OverlayManager::OnForegroundChangedChanged False
17:12:25.4911C087496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30074 Title=[flot/API.md at master · flot/flot - Mozilla Firefox]
17:12:25.4911C082483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:12:25.4911C082417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:12:25.4921C086269OverlayManager::doActionDisplayFPS - Triggered
17:12:25.6772B001582OverlayManager::GameWindowProcCallbackClose Window [2].