TimeThreadLineFunctionMessage
20:22:41.854570131runClientStarting Overlay PID=14156(0x374c) server PID = 33132
20:22:41.854570686Client::initClient::Initialize
20:22:41.855570694Client::initStart owclient thread
20:22:41.855395C328Client::initFirstInjectionClient::initFirstInjection.
20:22:41.855395C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_80_3_33132 opened succesfuly
20:22:41.855395C356session id = {6052BC91-6602-4FB6-9D88-C65689D8C8A8}
20:22:41.856395C1942Client::LogClientInfoOS version [10.0]
20:22:41.856395C1947Client::LogClientInfoProcess OS version [10.0] [64-bit]
20:22:41.857395C1965Client::LogClientInfoClient [64-bit] Version 2.2.80.3
20:22:41.857395C1977Client::LogProcessModulesLoaded modules:
20:22:41.867395C1993C:\Program Files (x86)\Overwolf\0.156.1.1\D3DCompiler_47.dll
20:22:41.867395C1993C:\Program Files (x86)\Overwolf\0.156.1.1\MSVCP140.dll
20:22:41.867395C1993C:\Program Files (x86)\Overwolf\0.156.1.1\OWClient.dll
20:22:41.867395C1993C:\Program Files (x86)\Overwolf\0.156.1.1\OWExplorer.dll
20:22:41.867395C1993C:\Program Files (x86)\Overwolf\0.156.1.1\VCRUNTIME140.dll
20:22:41.867395C1993C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
20:22:41.867395C1993C:\Program Files (x86)\Steam\steamclient64.dll
20:22:41.867395C1993C:\Program Files (x86)\Steam\tier0_s64.dll
20:22:41.867395C1993C:\Program Files (x86)\Steam\vstdlib_s64.dll
20:22:41.867395C1993C:\Program Files\ETCARS\x64\ETCARS.dll
20:22:41.867395C1993C:\ProgramData\TruckersMP\core_ets2mp.dll
20:22:41.867395C1993C:\ProgramData\VTRPC-CE\VTRPCCommunityEditionPlugin.dll
20:22:41.867395C1993C:\Users\Francesco\AppData\Local\SpedV\Telemetry\spedv-telemetry-64.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\AUDIOSES.DLL
20:22:41.867395C1993C:\Windows\SYSTEM32\AVRT.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\AcGenral.DLL
20:22:41.867395C1993C:\Windows\SYSTEM32\CRYPTBASE.DLL
20:22:41.867395C1993C:\Windows\SYSTEM32\CoreMessaging.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\CoreUIComponents.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\DEVOBJ.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\DNSAPI.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\HID.DLL
20:22:41.867395C1993C:\Windows\SYSTEM32\Iphlpapi.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\MPR.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\MSACM32.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\MSIMG32.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\NTASN1.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\PROPSYS.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\SspiCli.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\USERENV.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\VERSION.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\WINMM.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\WINMMBASE.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\amdihk64.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\apphelp.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\atiadlxx.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\atidxx64.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\d3d11.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\dcomp.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\dhcpcsvc.DLL
20:22:41.867395C1993C:\Windows\SYSTEM32\dhcpcsvc6.DLL
20:22:41.867395C1993C:\Windows\SYSTEM32\dinput8.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\dwmapi.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\dxcore.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\dxgi.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\inputhost.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\ksuser.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\midimap.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\msacm32.drv
20:22:41.867395C1993C:\Windows\SYSTEM32\mskeyprotect.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\ncrypt.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\ntdll.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\ntmarta.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\resourcepolicyclient.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\secur32.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\wdmaud.drv
20:22:41.867395C1993C:\Windows\SYSTEM32\winhttp.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\wintypes.dll
20:22:41.867395C1993C:\Windows\SYSTEM32\xinput1_4.dll
20:22:41.867395C1993C:\Windows\System32\COMDLG32.dll
20:22:41.867395C1993C:\Windows\System32\CRYPT32.dll
20:22:41.867395C1993C:\Windows\System32\DriverStore\FileRepository\c0355311.inf_amd64_815d26f2163260da\B355199\ATIDXX64.DLL
20:22:41.867395C1993C:\Windows\System32\DriverStore\FileRepository\c0355311.inf_amd64_815d26f2163260da\B355199\aticfx64.dll
20:22:41.867395C1993C:\Windows\System32\DriverStore\FileRepository\c0355311.inf_amd64_815d26f2163260da\B355199\atiuxp64.dll
20:22:41.867395C1993C:\Windows\System32\GDI32.dll
20:22:41.867395C1993C:\Windows\System32\IMM32.DLL
20:22:41.867395C1993C:\Windows\System32\KERNEL32.DLL
20:22:41.867395C1993C:\Windows\System32\KERNELBASE.dll
20:22:41.867395C1993C:\Windows\System32\MMDevApi.dll
20:22:41.867395C1993C:\Windows\System32\MSASN1.dll
20:22:41.867395C1993C:\Windows\System32\MSCTF.dll
20:22:41.867395C1993C:\Windows\System32\NSI.dll
20:22:41.867395C1993C:\Windows\System32\OLEAUT32.dll
20:22:41.867395C1993C:\Windows\System32\OneCoreCommonProxyStub.dll
20:22:41.867395C1993C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
20:22:41.867395C1993C:\Windows\System32\PSAPI.DLL
20:22:41.867395C1993C:\Windows\System32\RPCRT4.dll
20:22:41.867395C1993C:\Windows\System32\SETUPAPI.dll
20:22:41.867395C1993C:\Windows\System32\SHELL32.dll
20:22:41.867395C1993C:\Windows\System32\SHLWAPI.dll
20:22:41.867395C1993C:\Windows\System32\TextInputFramework.dll
20:22:41.867395C1993C:\Windows\System32\UMPDC.dll
20:22:41.867395C1993C:\Windows\System32\USER32.dll
20:22:41.867395C1993C:\Windows\System32\WINTRUST.dll
20:22:41.867395C1993C:\Windows\System32\WLDAP32.dll
20:22:41.867395C1993C:\Windows\System32\WS2_32.dll
20:22:41.867395C1993C:\Windows\System32\Windows.UI.dll
20:22:41.867395C1993C:\Windows\System32\advapi32.dll
20:22:41.867395C1993C:\Windows\System32\bcrypt.dll
20:22:41.867395C1993C:\Windows\System32\bcryptPrimitives.dll
20:22:41.867395C1993C:\Windows\System32\cfgmgr32.dll
20:22:41.867395C1993C:\Windows\System32\clbcatq.dll
20:22:41.867395C1993C:\Windows\System32\combase.dll
20:22:41.867395C1993C:\Windows\System32\cryptsp.dll
20:22:41.867395C1993C:\Windows\System32\deviceaccess.dll
20:22:41.867395C1993C:\Windows\System32\fwpuclnt.dll
20:22:41.867395C1993C:\Windows\System32\gdi32full.dll
20:22:41.867395C1993C:\Windows\System32\iertutil.dll
20:22:41.867395C1993C:\Windows\System32\imagehlp.dll
20:22:41.867395C1993C:\Windows\System32\kernel.appcore.dll
20:22:41.867395C1993C:\Windows\System32\msvcp_win.dll
20:22:41.867395C1993C:\Windows\System32\msvcrt.dll
20:22:41.867395C1993C:\Windows\System32\ole32.dll
20:22:41.867395C1993C:\Windows\System32\powrprof.dll
20:22:41.867395C1993C:\Windows\System32\profapi.dll
20:22:41.867395C1993C:\Windows\System32\rasadhlp.dll
20:22:41.867395C1993C:\Windows\System32\sechost.dll
20:22:41.867395C1993C:\Windows\System32\shcore.dll
20:22:41.867395C1993C:\Windows\System32\ucrtbase.dll
20:22:41.867395C1993C:\Windows\System32\win32u.dll
20:22:41.867395C1993C:\Windows\System32\windows.storage.dll
20:22:41.867395C1993C:\Windows\System32\winrnr.dll
20:22:41.867395C1993C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.1082_none_9e8193e1e45b25c1\COMCTL32.dll
20:22:41.867395C1993C:\Windows\system32\NLAapi.dll
20:22:41.867395C1993C:\Windows\system32\mswsock.dll
20:22:41.867395C1993C:\Windows\system32\napinsp.dll
20:22:41.867395C1993C:\Windows\system32\ncryptsslp.dll
20:22:41.867395C1993C:\Windows\system32\pnrpnsp.dll
20:22:41.867395C1993C:\Windows\system32\rsaenh.dll
20:22:41.867395C1993C:\Windows\system32\schannel.DLL
20:22:41.867395C1993C:\Windows\system32\uxtheme.dll
20:22:41.867395C1993C:\Windows\system32\wshbth.dll
20:22:41.867395C1993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
20:22:41.867395C1993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
20:22:41.867395C1993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
20:22:41.867395C1993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
20:22:41.867395C1993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
20:22:41.867395C1993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\VTRPCCommunityEditionPlugin.dll
20:22:41.867395C1993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
20:22:41.867395C1993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
20:22:41.869395C79GraphicsHookManager::InitCreated Thread - Created , ThreadId=14436
20:22:41.872395C1439Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
20:22:41.872395C1455Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
20:22:41.872395C1463Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
20:22:41.873395C1492Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
20:22:41.873395C1513Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
20:22:41.873395C1581Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
20:22:41.873395C1594Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
20:22:41.873395C1607Client::ReadGameConfigurationsEnable EnableTXR - OFF
20:22:41.873395C1647Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
20:22:41.873395C1649Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
20:22:41.873395C1651Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
20:22:41.873395C1653Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
20:22:41.873395C1655Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
20:22:41.873395C1657Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
20:22:41.873395C1659Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
20:22:41.873395C1662Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
20:22:41.873395C1665Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
20:22:41.873395C1759Data::Search[0] 0x90D80000
20:22:41.873395C1759Data::Search[1] 0x0
20:22:41.874395C1759Data::Search[2] 0x0
20:22:41.874395C1759Data::Search[3] 0x67D30000
20:22:41.874395C1759Data::Search[4] 0x0
20:22:41.874395C1759Data::Search[5] 0x8CFD0000
20:22:41.874395C1759Data::Search[6] 0x90D30000
20:22:41.874395C1759Data::Search[7] 0x0
20:22:41.874395C1759Data::Search[8] 0x8CFD0000
20:22:41.874395C1759Data::Search[9] 0x0
20:22:41.874395C1764Data::Search[10] 0x0
20:22:41.874395C1770Data::Search[11] 0x8B500000
20:22:41.874395C1776Data::Search[12] 0x0
20:22:41.874395C1782Data::Search[13] 0x0
20:22:41.874395C326FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
20:22:41.875395C436Client::initFirstInjectionDetected Windows 8.1 or greater
20:22:41.875395C451Client::initFirstInjectionAcquiring function lock succedded
20:22:41.875395C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_80_3_33132 opened succesfuly
20:22:41.881395C1927FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.156.1.1\\OWUtils.dll succeeded
20:22:41.883395C574Install::CodeInit [Client,1] (MCH) OK
20:22:41.883395C574Install::CodeInit [Client,2] (MCH) OK
20:22:41.895395C574Install::CodeInit [Client,3] (MCH) OK
20:22:41.896395C574Install::CodeInit [Client,4] (MCH) OK
20:22:41.910395C574Install::CodeInit [Client,4.1] (MCH) OK
20:22:41.923395C574Install::CodeInit [Client,4.2] (MCH) OK
20:22:41.924395C472OverlayManager::OverlayManagerOW System Cursor is set to = 0x3000cdf
20:22:41.924395C6857OverlayManager::LoadDefaultCursorsLoad default cursors
20:22:41.925395C482OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x38a068d
20:22:41.925395C72PerformanceCounter::StartSessionStartSession
20:22:41.925395C225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
20:22:41.925395C676OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 1
20:22:41.925395C694OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
20:22:41.925395C696OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
20:22:41.925395C699OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
20:22:41.925395C702OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
20:22:41.925395C705OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
20:22:41.925395C708OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
20:22:41.925395C711OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
20:22:41.925395C714OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
20:22:41.925395C717OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
20:22:41.925395C720OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
20:22:41.925395C723OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
20:22:41.925395C726OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
20:22:41.925395C729OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
20:22:41.925395C732OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
20:22:41.925395C735OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
20:22:41.925395C738OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
20:22:41.925395C741OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
20:22:41.925395C744OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
20:22:41.925395C747OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
20:22:41.925395C750OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
20:22:41.925395C753OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
20:22:41.925395C756OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
20:22:41.925395C759OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
20:22:41.925395C762OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
20:22:41.925395C765OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
20:22:41.925395C768OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
20:22:41.925395C771OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
20:22:41.925395C774OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
20:22:41.925395C777OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
20:22:41.925395C780OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
20:22:41.925395C783OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
20:22:41.925395C786OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
20:22:41.925395C789OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
20:22:41.925395C792OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
20:22:41.925395C795OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
20:22:41.925395C798OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
20:22:41.925395C801OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
20:22:41.925395C804OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
20:22:41.925395C807OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
20:22:41.925395C810OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
20:22:41.925395C813OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
20:22:41.925395C816OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
20:22:41.925395C819OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
20:22:41.925395C822OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
20:22:41.925395C825OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
20:22:41.925395C828OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
20:22:41.925395C831OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
20:22:41.925395C834OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
20:22:41.925395C837OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
20:22:41.925395C840OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
20:22:41.925395C843OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
20:22:41.925395C846OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
20:22:41.925395C849OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
20:22:41.925395C852OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
20:22:41.925395C855OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
20:22:41.925395C858OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
20:22:41.925395C861OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
20:22:41.925395C864OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
20:22:41.925395C867OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
20:22:41.925395C870OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
20:22:41.925395C873OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
20:22:41.925395C876OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
20:22:41.925395C879OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
20:22:41.925395C882OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
20:22:41.925395C885OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
20:22:41.925395C887OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
20:22:41.925395C889OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
20:22:41.925395C891OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
20:22:41.925395C893OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
20:22:41.925395C895OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
20:22:41.925395C897OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
20:22:41.925395C899OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
20:22:41.925395C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:22:41.930395C248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
20:22:41.930395C578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
20:22:41.930395C895FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
20:22:41.932395C999Client::hookLibraryFunctionsLib [2] is not supported for game. skipping..
20:22:41.932395C1145Install::CodeSegment [5|18016|0x8CFD0000|0x4660]
20:22:41.932395C574Install::Codeunknown (MCH) OK
20:22:41.932395C1145Install::CodeSegment [5|418288|0x8CFD0000|0x661F0]
20:22:41.947395C574Install::Codeunknown (MCH) OK
20:22:41.947395C1145Install::CodeSegment [5|105904|0x8CFD0000|0x19DB0]
20:22:41.960395C574Install::Codeunknown (MCH) OK
20:22:41.960395C1145Install::CodeSegment [5|4944|0x8CFD0000|0x1350]
20:22:41.974395C574Install::Codeunknown (MCH) OK
20:22:41.974395C1145Install::CodeSegment [5|-26923392|0x8CFD0000|0xFE652E80]
20:22:41.974395C1236Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
20:22:41.974395C1145Install::CodeSegment [5|-26902656|0x8CFD0000|0xFE657F80]
20:22:41.974395C1236Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
20:22:41.974395C1145Install::CodeSegment [5|-26941920|0x8CFD0000|0xFE64E620]
20:22:41.974395C1236Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
20:22:41.974395C1145Install::CodeSegment [5|-28070640|0x8CFD0000|0xFE53AD10]
20:22:41.974395C1236Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
20:22:41.974395C999Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
20:22:41.974395C999Client::hookLibraryFunctionsLib [7] is not supported for game. skipping..
20:22:41.974395C326FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
20:22:41.974395C1030OverlayManager::StartStarting...
20:22:41.988395C574Install::CodeInit [Client,5] (MCH) OK
20:22:42.2395C574Install::CodeInit [Client,6] (MCH) OK
20:22:42.2395C1118OverlayManager::StartRID Found 2 devices.
20:22:42.2395C1126OverlayManager::StartRID Found [0] with 0X230(0X30) hwnd(0x30e60)...
20:22:42.2395C1198XTRAP COMPATIBLE PATCH WARNING
20:22:42.2395C107ApiManager::InitAPI Manager Event : OK
20:22:42.2395C119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=36324
20:22:42.24F906448OverlayManager::OnConnectedConnected to server
20:22:42.24F9031SendServerHelloMessage::ExecuteSend connection Ack
20:22:42.2395C67TXRSettingFail to read texture recognition options 0xb7
20:22:42.28DE47024OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x30a6a
20:22:42.2395C114TXOfInterestNew list set with 0 items
20:22:42.3395C1232OverlayManager::Startget foreground state
20:22:42.3395C7472OverlayManager::OnForegroundChangedChanged True
20:22:42.3395C6944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:22:42.3395C1268OverlayManager::StartStarted...
20:22:42.17395C574Install::CodeInit [Client,0] (MCH) OK
20:22:42.17395C428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
20:22:42.17395C94GraphicsHookManager::StopThreadStopThread
20:22:42.173864216GraphicsHookManager::MessageLoopExit Thread
20:22:42.18395C578Client::initFirstInjectioninit complete
20:22:42.5154F906278OverlayManager::doActionDisplayFPS - Triggered
20:22:43.855764587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
20:22:43.885764149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
20:22:43.905764149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
20:22:43.9057641006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
20:22:43.9457641063RenderDeviceD3d11::initRefC r:[6]->[5] 0x224c73d0
20:22:43.9457641094RenderDeviceD3d11::initDevice adapter hash: -1483321117
20:22:43.9457641127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:22:43.9457641148RenderDeviceD3d11::initsave state
20:22:43.945764696RenderDeviceD3d11::initDX11loading shaders...
20:22:43.985764705RenderDeviceD3d11::initDX11create vs
20:22:43.985764723RenderDeviceD3d11::initDX11create vs
20:22:43.1015764745RenderDeviceD3d11::initDX11create pxs
20:22:43.1045764774RenderDeviceD3d11::initDX11create raster
20:22:43.1045764842RenderDeviceD3d11::initDX11create buffers
20:22:43.10457641154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x223a80a8.
20:22:43.10457641156RenderDeviceD3d11::initrestore state
20:22:43.10457641159RenderDeviceD3d11::initTarget Window [0x80676]
20:22:43.1045764244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:22:43.1045764251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:22:43.1045764193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
20:22:43.10457642080RenderDeviceD3d11::setFixSet render device fix RT.
20:22:43.10457642589OverlayManager::setGraphicsRender Device fix was set RT.
20:22:43.10457644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:22:43.10457644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:22:43.1085764654OverlayInputManager::HandleCommandsClear all hotkeys command
20:22:43.1085764695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
20:22:43.108576426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
20:22:43.108576421StartWidgetsRefresher::ExecuteExecute start wicket manager
20:22:43.1085764276WidgetManager::initInit manager
20:22:43.108576426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
20:22:43.10857644933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80676}.
20:22:43.10857642136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1e10997
20:22:43.10857642154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:22:43.10857642202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1651b1b0=374452656)=>(0x67205f0=108135920)
20:22:43.10857642213OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
20:22:43.1095764308PerformanceCounter::NotifyFrameRenderNotify first Render...
20:22:43.1095764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:22:43.10957647402OverlayManager::CheckForSharedTextureSupportCheck for SHT support
20:22:43.10912D82340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:22:43.10957641800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:22:43.10957642232OverlayManager::installKeybMouseHookInstall KeybMouse
20:22:43.1095764413InputInterceptor::stopHookunhook keyboard and mouse
20:22:43.1095764380InputInterceptor::runHookKeyboard is hooked 0x5764
20:22:43.1095764402InputInterceptor::runHookMouse is hooked 0x5764
20:22:43.10957641886OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = -2, Cur = 0x10003
20:22:43.11157644868OverlayManager::initOverlayResolutionEx 0X40008
20:22:43.11157644875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:22:43.11157644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:22:43.11157644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:22:43.7464F906270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:22:43.7564F906270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:22:43.7794F906270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:22:43.7894F906270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:22:43.79612D8225InterProcessElement::openInterProcess Overwolf_ImID_40E62_P_33132 opened succesfuly
20:22:43.79612D8225InterProcessElement::openInterProcess Overwolf_PID_33132_SHARED_MEMORY_AGENT opened succesfuly
20:22:43.81712D8225InterProcessElement::openInterProcess Overwolf_ImID_40E64_P_33132 opened succesfuly
20:22:43.81712D8225InterProcessElement::openInterProcess Overwolf_PID_33132_SHARED_MEMORY_AGENT opened succesfuly
20:22:43.9014F906270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:22:43.9104F906270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:22:43.95612D8225InterProcessElement::openInterProcess Overwolf_ImID_70E80_P_33132 opened succesfuly
20:22:43.95612D8225InterProcessElement::openInterProcess Overwolf_PID_33132_SHARED_MEMORY_AGENT opened succesfuly
20:22:43.9964F906270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:22:44.2512D8225InterProcessElement::openInterProcess Overwolf_ImID_170C6C_P_33132 opened succesfuly
20:22:44.2512D8225InterProcessElement::openInterProcess Overwolf_PID_33132_SHARED_MEMORY_AGENT opened succesfuly
20:22:44.5555764326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:22:44.5555764347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:22:46.5624F90363ow-graphicsFailed to open pipe
20:22:46.5624F90363ow-graphicsFailed to open pipe
20:22:46.5624F90363ow-graphicsConnection initialized
20:22:46.5624F90145LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
20:22:46.5624F90127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
20:22:46.5755764363ow-graphicsHooked to process: eurotrucks2.exe
20:22:46.5755764363ow-graphics(half life scientist) everything.. seems to be in order
20:22:46.5755764363ow-graphicsd3d11 shared texture capture successful
20:22:46.5755764255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
20:22:52.1188DE41977Client::LogProcessModulesLoaded modules:
20:22:52.1288DE41993C:\Program Files (x86)\Overwolf\0.156.1.1\D3DCompiler_43.dll
20:22:52.1288DE41993C:\Program Files (x86)\Overwolf\0.156.1.1\D3DCompiler_47.dll
20:22:52.1288DE41993C:\Program Files (x86)\Overwolf\0.156.1.1\D3DX9_43.dll
20:22:52.1288DE41993C:\Program Files (x86)\Overwolf\0.156.1.1\MSVCP140.dll
20:22:52.1288DE41993C:\Program Files (x86)\Overwolf\0.156.1.1\OWClient.dll
20:22:52.1288DE41993C:\Program Files (x86)\Overwolf\0.156.1.1\OWExplorer.dll
20:22:52.1288DE41993C:\Program Files (x86)\Overwolf\0.156.1.1\OWUtils.dll
20:22:52.1288DE41993C:\Program Files (x86)\Overwolf\0.156.1.1\VCRUNTIME140.dll
20:22:52.1288DE41993C:\Program Files (x86)\Overwolf\0.156.1.1\d3dx11_43.dll
20:22:52.1288DE41993C:\Program Files (x86)\Overwolf\0.156.1.1\obs\data\obs-plugins\win-capture\ow-graphics-hook64.dll
20:22:52.1288DE41993C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
20:22:52.1288DE41993C:\Program Files (x86)\Steam\steamclient64.dll
20:22:52.1288DE41993C:\Program Files (x86)\Steam\tier0_s64.dll
20:22:52.1288DE41993C:\Program Files (x86)\Steam\vstdlib_s64.dll
20:22:52.1288DE41993C:\Program Files\ETCARS\x64\ETCARS.dll
20:22:52.1288DE41993C:\ProgramData\TruckersMP\core_ets2mp.dll
20:22:52.1288DE41993C:\ProgramData\VTRPC-CE\VTRPCCommunityEditionPlugin.dll
20:22:52.1288DE41993C:\Users\Francesco\AppData\Local\SpedV\Telemetry\spedv-telemetry-64.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\AUDIOSES.DLL
20:22:52.1288DE41993C:\Windows\SYSTEM32\AVRT.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\AcGenral.DLL
20:22:52.1288DE41993C:\Windows\SYSTEM32\CRYPTBASE.DLL
20:22:52.1288DE41993C:\Windows\SYSTEM32\CoreMessaging.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\CoreUIComponents.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\DEVOBJ.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\DNSAPI.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\HID.DLL
20:22:52.1288DE41993C:\Windows\SYSTEM32\Iphlpapi.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\MPR.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\MSACM32.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\MSIMG32.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\NTASN1.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\PROPSYS.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\SspiCli.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\USERENV.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\VERSION.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\WINMM.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\WINMMBASE.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\amdihk64.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\apphelp.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\atiadlxx.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\atidxx64.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\d3d11.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\dcomp.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\dhcpcsvc.DLL
20:22:52.1288DE41993C:\Windows\SYSTEM32\dhcpcsvc6.DLL
20:22:52.1288DE41993C:\Windows\SYSTEM32\dinput8.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\dwmapi.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\dxcore.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\dxgi.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\inputhost.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\ksuser.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\midimap.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\msacm32.drv
20:22:52.1288DE41993C:\Windows\SYSTEM32\mskeyprotect.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\ncrypt.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\ntdll.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\ntmarta.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\resourcepolicyclient.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\secur32.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\wdmaud.drv
20:22:52.1288DE41993C:\Windows\SYSTEM32\winhttp.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\wintypes.dll
20:22:52.1288DE41993C:\Windows\SYSTEM32\xinput1_4.dll
20:22:52.1288DE41993C:\Windows\System32\COMDLG32.dll
20:22:52.1288DE41993C:\Windows\System32\CRYPT32.dll
20:22:52.1288DE41993C:\Windows\System32\DriverStore\FileRepository\c0355311.inf_amd64_815d26f2163260da\B355199\ATIDXX64.DLL
20:22:52.1288DE41993C:\Windows\System32\DriverStore\FileRepository\c0355311.inf_amd64_815d26f2163260da\B355199\aticfx64.dll
20:22:52.1288DE41993C:\Windows\System32\DriverStore\FileRepository\c0355311.inf_amd64_815d26f2163260da\B355199\atiuxp64.dll
20:22:52.1288DE41993C:\Windows\System32\GDI32.dll
20:22:52.1288DE41993C:\Windows\System32\IMM32.DLL
20:22:52.1288DE41993C:\Windows\System32\KERNEL32.DLL
20:22:52.1288DE41993C:\Windows\System32\KERNELBASE.dll
20:22:52.1288DE41993C:\Windows\System32\MMDevApi.dll
20:22:52.1288DE41993C:\Windows\System32\MSASN1.dll
20:22:52.1288DE41993C:\Windows\System32\MSCTF.dll
20:22:52.1288DE41993C:\Windows\System32\NSI.dll
20:22:52.1288DE41993C:\Windows\System32\OLEAUT32.dll
20:22:52.1288DE41993C:\Windows\System32\OneCoreCommonProxyStub.dll
20:22:52.1288DE41993C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
20:22:52.1288DE41993C:\Windows\System32\PSAPI.DLL
20:22:52.1288DE41993C:\Windows\System32\RPCRT4.dll
20:22:52.1288DE41993C:\Windows\System32\SETUPAPI.dll
20:22:52.1288DE41993C:\Windows\System32\SHELL32.dll
20:22:52.1288DE41993C:\Windows\System32\SHLWAPI.dll
20:22:52.1288DE41993C:\Windows\System32\TextInputFramework.dll
20:22:52.1288DE41993C:\Windows\System32\UMPDC.dll
20:22:52.1288DE41993C:\Windows\System32\USER32.dll
20:22:52.1288DE41993C:\Windows\System32\WINTRUST.dll
20:22:52.1288DE41993C:\Windows\System32\WLDAP32.dll
20:22:52.1288DE41993C:\Windows\System32\WS2_32.dll
20:22:52.1288DE41993C:\Windows\System32\Windows.UI.dll
20:22:52.1288DE41993C:\Windows\System32\advapi32.dll
20:22:52.1288DE41993C:\Windows\System32\bcrypt.dll
20:22:52.1288DE41993C:\Windows\System32\bcryptPrimitives.dll
20:22:52.1288DE41993C:\Windows\System32\cfgmgr32.dll
20:22:52.1288DE41993C:\Windows\System32\clbcatq.dll
20:22:52.1288DE41993C:\Windows\System32\combase.dll
20:22:52.1288DE41993C:\Windows\System32\cryptsp.dll
20:22:52.1288DE41993C:\Windows\System32\deviceaccess.dll
20:22:52.1288DE41993C:\Windows\System32\fwpuclnt.dll
20:22:52.1288DE41993C:\Windows\System32\gdi32full.dll
20:22:52.1288DE41993C:\Windows\System32\iertutil.dll
20:22:52.1288DE41993C:\Windows\System32\imagehlp.dll
20:22:52.1288DE41993C:\Windows\System32\kernel.appcore.dll
20:22:52.1288DE41993C:\Windows\System32\msvcp_win.dll
20:22:52.1288DE41993C:\Windows\System32\msvcrt.dll
20:22:52.1288DE41993C:\Windows\System32\ole32.dll
20:22:52.1288DE41993C:\Windows\System32\powrprof.dll
20:22:52.1288DE41993C:\Windows\System32\profapi.dll
20:22:52.1288DE41993C:\Windows\System32\rasadhlp.dll
20:22:52.1288DE41993C:\Windows\System32\sechost.dll
20:22:52.1288DE41993C:\Windows\System32\shcore.dll
20:22:52.1288DE41993C:\Windows\System32\ucrtbase.dll
20:22:52.1288DE41993C:\Windows\System32\win32u.dll
20:22:52.1288DE41993C:\Windows\System32\windows.storage.dll
20:22:52.1288DE41993C:\Windows\System32\winrnr.dll
20:22:52.1288DE41993C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.1082_none_9e8193e1e45b25c1\COMCTL32.dll
20:22:52.1288DE41993C:\Windows\system32\NLAapi.dll
20:22:52.1288DE41993C:\Windows\system32\mswsock.dll
20:22:52.1288DE41993C:\Windows\system32\napinsp.dll
20:22:52.1288DE41993C:\Windows\system32\ncryptsslp.dll
20:22:52.1288DE41993C:\Windows\system32\pnrpnsp.dll
20:22:52.1288DE41993C:\Windows\system32\rsaenh.dll
20:22:52.1288DE41993C:\Windows\system32\schannel.DLL
20:22:52.1288DE41993C:\Windows\system32\uxtheme.dll
20:22:52.1288DE41993C:\Windows\system32\wshbth.dll
20:22:52.1288DE41993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
20:22:52.1288DE41993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
20:22:52.1288DE41993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
20:22:52.1288DE41993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
20:22:52.1288DE41993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
20:22:52.1288DE41993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\VTRPCCommunityEditionPlugin.dll
20:22:52.1288DE41993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
20:22:52.1288DE41993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
20:23:01.6505764326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
20:23:01.6505764347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
20:23:01.7925764326RenderImageD3d11::setSizeCreate Texture (500,100) / (512,128) - OK
20:23:01.7925764347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
20:23:04.2095764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:23:04.2095764389fSwapResize_BuffersClear overlay graphics..
20:23:04.20957642510OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:23:04.20957641274OverlayManager::RestoreGameWNDPROCSearch SWL..
20:23:04.20957641281OverlayManager::RestoreGameWNDPROCSWL restored.
20:23:04.20957641291OverlayManager::RestoreGameWNDPROCSWL OK.
20:23:04.20957641296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1e10997
20:23:04.20957642535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:23:04.2095764391fSwapResize_BuffersDevice was Resized!
20:23:04.2095764187IRenderDevice::releaseRender Releasing.
20:23:04.2095764363ow-graphics----------------- d3d11 capture freed ----------------
20:23:04.209576482RenderDeviceCaptureBase::ReleaseTextureRelease
20:23:04.2095764100RenderDeviceCaptureBase::ReleaseTextureReleased
20:23:04.20957641280RenderDeviceD3d11::releaseImplementationReleasing 1
20:23:04.20957641290RenderDeviceD3d11::releaseImplementationReleasing 2
20:23:04.20957641309RenderDeviceD3d11::releaseImplementationReleasing 3
20:23:04.2095764204IRenderDevice::releaseRender Releasing Done.
20:23:04.2095764395fSwapResize_BuffersEnd Device was Resized!
20:23:04.2105764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:23:04.3284F906141OverlayManager::doActionForegroundChange Event [winows not active]
20:23:04.3484F906153OverlayManager::doActionForegroundChange Event OFF (OFF)
20:23:04.3484F907472OverlayManager::OnForegroundChangedChanged False
20:23:04.3484F907505OverlayManager::OnForegroundChangedLost foreground to window Handle=0xC07C6 Title=[config.js - trucky (Workspace) - Visual Studio Code]
20:23:04.3484F906944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:23:04.3484F902492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:23:04.3484F902421OverlayManager::setControlModeRestore RI to 0X1(0X30)...
20:23:04.3484F902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:23:04.3534F906278OverlayManager::doActionDisplayFPS - Triggered
20:23:04.90612D8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:23:06.98512D82382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[500].
20:23:06.98512D82404WidgetManager::RefreshWidgetThreadMainLoopexit
20:23:06.98512D82323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:23:06.98512D82329WidgetManager::RefreshThreadProcStaticclean Exit
20:23:21.9525764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:23:21.9525764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:23:21.9755764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:23:21.9755764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:23:21.9995764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:23:21.9995764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:23:22.15764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:23:22.15764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:23:22.557646983OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
20:23:22.3057641063RenderDeviceD3d11::initRefC r:[6]->[5] 0x224c73d0
20:23:22.3057641127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:23:22.3057641148RenderDeviceD3d11::initsave state
20:23:22.305764696RenderDeviceD3d11::initDX11loading shaders...
20:23:22.4057641154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x223a80a8.
20:23:22.4057641156RenderDeviceD3d11::initrestore state
20:23:22.4057641159RenderDeviceD3d11::initTarget Window [0x80676]
20:23:22.405764244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:23:22.405764251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:23:22.4057642499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:23:22.4057644875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:23:22.4057644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:23:22.4057644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:23:22.58576447ResetSnapShotSH::ExecuteRelease snapshot SH
20:23:22.5857644933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80676}.
20:23:22.5857642136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1360e07
20:23:22.5857642154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:23:22.5857642202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1651b1b0=374452656)=>(0x67205f0=108135920)
20:23:22.5857642427WidgetManager::Renderresum layout thread
20:23:22.585764276WidgetManager::initInit manager
20:23:22.5857641672WidgetManager::drawskip widget draw (not in foreground) False - False
20:23:22.585764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:23:22.6573282340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:23:22.7857644868OverlayManager::initOverlayResolutionEx 0X40008
20:23:22.7857644875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:23:22.7957644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:23:22.7957644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:23:22.2144F906153OverlayManager::doActionForegroundChange Event ON (ON)
20:23:22.2144F907472OverlayManager::OnForegroundChangedChanged True
20:23:22.2144F906944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:23:22.2164F906278OverlayManager::doActionDisplayFPS - Triggered
20:23:22.2185764326RenderImageD3d11::setSizeCreate Texture (500,100) / (512,128) - OK
20:23:22.2185764347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
20:23:22.2225764326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:23:22.2225764347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:23:22.2295764326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
20:23:22.2295764347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
20:23:22.2325764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:23:22.2325764363ow-graphicsd3d11 shared texture capture successful
20:23:23.53757641800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:23:23.53757642232OverlayManager::installKeybMouseHookInstall KeybMouse
20:23:23.5375764413InputInterceptor::stopHookunhook keyboard and mouse
20:23:23.5375764380InputInterceptor::runHookKeyboard is hooked 0x5764
20:23:23.5375764402InputInterceptor::runHookMouse is hooked 0x5764
20:23:23.7975764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:23:23.7975764389fSwapResize_BuffersClear overlay graphics..
20:23:23.79757642510OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:23:23.79757641274OverlayManager::RestoreGameWNDPROCSearch SWL..
20:23:23.79757641281OverlayManager::RestoreGameWNDPROCSWL restored.
20:23:23.79757641291OverlayManager::RestoreGameWNDPROCSWL OK.
20:23:23.79757641296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1360e07
20:23:23.79757642535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:23:23.7975764391fSwapResize_BuffersDevice was Resized!
20:23:23.7975764187IRenderDevice::releaseRender Releasing.
20:23:23.7975764363ow-graphics----------------- d3d11 capture freed ----------------
20:23:23.797576482RenderDeviceCaptureBase::ReleaseTextureRelease
20:23:23.7975764100RenderDeviceCaptureBase::ReleaseTextureReleased
20:23:23.79757641280RenderDeviceD3d11::releaseImplementationReleasing 1
20:23:23.79757641290RenderDeviceD3d11::releaseImplementationReleasing 2
20:23:23.79757641309RenderDeviceD3d11::releaseImplementationReleasing 3
20:23:23.7975764204IRenderDevice::releaseRender Releasing Done.
20:23:23.7975764395fSwapResize_BuffersEnd Device was Resized!
20:23:23.7975764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:23:24.2164F906141OverlayManager::doActionForegroundChange Event [winows not active]
20:23:24.2234F906153OverlayManager::doActionForegroundChange Event OFF (OFF)
20:23:24.2234F907472OverlayManager::OnForegroundChangedChanged False
20:23:24.2234F907505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x90E54 Title=[Trucky Admin Panel - Google Chrome]
20:23:24.2234F906944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:23:24.2234F902492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:23:24.2234F902421OverlayManager::setControlModeRestore RI to 0X1(0X30)...
20:23:24.2234F902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:23:24.2254F906278OverlayManager::doActionDisplayFPS - Triggered
20:23:32.284F906270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:23:32.2677328291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:23:32.26773282382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [8593] s[500].
20:23:32.26773282404WidgetManager::RefreshWidgetThreadMainLoopexit
20:23:32.26773282323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:23:32.26773282329WidgetManager::RefreshThreadProcStaticclean Exit
20:23:33.2395764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:23:33.2395764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:23:33.2675764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:23:33.2675764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:23:33.2905764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:23:33.2905764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:23:33.2915764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:23:33.2925764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:23:33.32757641063RenderDeviceD3d11::initRefC r:[6]->[5] 0x224c73d0
20:23:33.32757641127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:23:33.32857641148RenderDeviceD3d11::initsave state
20:23:33.3285764696RenderDeviceD3d11::initDX11loading shaders...
20:23:33.33757641154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x223a80a8.
20:23:33.33757641156RenderDeviceD3d11::initrestore state
20:23:33.33757641159RenderDeviceD3d11::initTarget Window [0x80676]
20:23:33.3375764244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:23:33.3375764251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:23:33.33757642499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:23:33.33757644875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:23:33.33757644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:23:33.33757644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:23:33.351576447ResetSnapShotSH::ExecuteRelease snapshot SH
20:23:33.35157644933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80676}.
20:23:33.35157642136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2840c4f
20:23:33.35157642154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:23:33.35157642202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1651b1b0=374452656)=>(0x67205f0=108135920)
20:23:33.35157641672WidgetManager::drawskip widget draw (not in foreground) False - False
20:23:33.3515764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:23:33.37057644868OverlayManager::initOverlayResolutionEx 0X40008
20:23:33.37057644875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:23:33.37057644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:23:33.37057644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:23:33.7374F906153OverlayManager::doActionForegroundChange Event ON (ON)
20:23:33.7374F907472OverlayManager::OnForegroundChangedChanged True
20:23:33.7374F906944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:23:33.7394F906278OverlayManager::doActionDisplayFPS - Triggered
20:23:33.7555764326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:23:33.7555764347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:23:33.7605764326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
20:23:33.7605764347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
20:23:33.7615764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:23:33.7625764363ow-graphicsd3d11 shared texture capture successful
20:23:36.77957642427WidgetManager::Renderresum layout thread
20:23:36.7795764276WidgetManager::initInit manager
20:23:36.7793C502340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:23:36.8163C50225InterProcessElement::openInterProcess Overwolf_ImID_306C2_P_33132 opened succesfuly
20:23:36.8163C50225InterProcessElement::openInterProcess Overwolf_PID_33132_SHARED_MEMORY_AGENT opened succesfuly
20:23:36.8163C50225InterProcessElement::openInterProcess Overwolf_ImID_90E4A_P_33132 opened succesfuly
20:23:36.8163C50225InterProcessElement::openInterProcess Overwolf_PID_33132_SHARED_MEMORY_AGENT opened succesfuly
20:23:37.1485764326RenderImageD3d11::setSizeCreate Texture (400,500) / (512,512) - OK
20:23:37.1485764347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
20:23:42.15657641800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:23:42.15657642232OverlayManager::installKeybMouseHookInstall KeybMouse
20:23:42.1565764413InputInterceptor::stopHookunhook keyboard and mouse
20:23:42.1565764380InputInterceptor::runHookKeyboard is hooked 0x5764
20:23:42.1565764402InputInterceptor::runHookMouse is hooked 0x5764
20:23:42.4455764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:23:42.4455764389fSwapResize_BuffersClear overlay graphics..
20:23:42.44557642510OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:23:42.44557641274OverlayManager::RestoreGameWNDPROCSearch SWL..
20:23:42.44557641281OverlayManager::RestoreGameWNDPROCSWL restored.
20:23:42.44557641291OverlayManager::RestoreGameWNDPROCSWL OK.
20:23:42.44557641296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2840c4f
20:23:42.44557642535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:23:42.4455764391fSwapResize_BuffersDevice was Resized!
20:23:42.4455764187IRenderDevice::releaseRender Releasing.
20:23:42.4455764363ow-graphics----------------- d3d11 capture freed ----------------
20:23:42.445576482RenderDeviceCaptureBase::ReleaseTextureRelease
20:23:42.4455764100RenderDeviceCaptureBase::ReleaseTextureReleased
20:23:42.44557641280RenderDeviceD3d11::releaseImplementationReleasing 1
20:23:42.44557641290RenderDeviceD3d11::releaseImplementationReleasing 2
20:23:42.44557641309RenderDeviceD3d11::releaseImplementationReleasing 3
20:23:42.4455764204IRenderDevice::releaseRender Releasing Done.
20:23:42.4455764395fSwapResize_BuffersEnd Device was Resized!
20:23:42.4455764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:23:42.7514F906141OverlayManager::doActionForegroundChange Event [winows not active]
20:23:42.7524F906153OverlayManager::doActionForegroundChange Event OFF (OFF)
20:23:42.7524F907472OverlayManager::OnForegroundChangedChanged False
20:23:42.7534F907505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x90E54 Title=[Trucky Admin Panel - Google Chrome]
20:23:42.7534F906944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:23:42.7534F902492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:23:42.7534F902421OverlayManager::setControlModeRestore RI to 0X1(0X30)...
20:23:42.7534F902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:23:42.7544F906278OverlayManager::doActionDisplayFPS - Triggered
20:23:47.2913C50291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:23:47.2913C502382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [4969] s[500].
20:23:47.2913C502404WidgetManager::RefreshWidgetThreadMainLoopexit
20:23:47.2913C502323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:23:47.2913C502329WidgetManager::RefreshThreadProcStaticclean Exit
20:23:57.3765764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:23:57.3765764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:23:57.4085764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:23:57.4085764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:23:57.4775764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:23:57.4775764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:23:57.4825764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:23:57.4825764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:23:57.55657641063RenderDeviceD3d11::initRefC r:[6]->[5] 0x224c73d0
20:23:57.55657641127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:23:57.55657641148RenderDeviceD3d11::initsave state
20:23:57.5565764696RenderDeviceD3d11::initDX11loading shaders...
20:23:57.56757641154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x223a80a8.
20:23:57.56757641156RenderDeviceD3d11::initrestore state
20:23:57.56757641159RenderDeviceD3d11::initTarget Window [0x80676]
20:23:57.5675764244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:23:57.5675764251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:23:57.56757642499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:23:57.56757644875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:23:57.56757644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:23:57.56757644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:23:57.587576447ResetSnapShotSH::ExecuteRelease snapshot SH
20:23:57.58757644933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80676}.
20:23:57.58757642136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2ad0ba7
20:23:57.58757642154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:23:57.58757642202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1651b1b0=374452656)=>(0x67205f0=108135920)
20:23:57.58757642427WidgetManager::Renderresum layout thread
20:23:57.5875764276WidgetManager::initInit manager
20:23:57.58757641672WidgetManager::drawskip widget draw (not in foreground) False - False
20:23:57.5875764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:23:57.5944B282340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:23:57.59657644868OverlayManager::initOverlayResolutionEx 0X40008
20:23:57.59657644875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:23:57.59657644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:23:57.59657644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:23:57.8054F906153OverlayManager::doActionForegroundChange Event ON (ON)
20:23:57.8054F907472OverlayManager::OnForegroundChangedChanged True
20:23:57.8054F906944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:23:57.8074F906278OverlayManager::doActionDisplayFPS - Triggered
20:23:57.8085764326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:23:57.8085764347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:23:57.8115764326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
20:23:57.8115764347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
20:23:57.8365764326RenderImageD3d11::setSizeCreate Texture (400,500) / (512,512) - OK
20:23:57.8365764347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
20:23:57.8505764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:23:57.8515764363ow-graphicsd3d11 shared texture capture successful
20:23:58.39857641800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:23:58.39857642232OverlayManager::installKeybMouseHookInstall KeybMouse
20:23:58.3985764413InputInterceptor::stopHookunhook keyboard and mouse
20:23:58.3985764380InputInterceptor::runHookKeyboard is hooked 0x5764
20:23:58.3985764402InputInterceptor::runHookMouse is hooked 0x5764
20:23:58.6425764580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
20:23:58.7064F906270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:23:58.7095764580OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
20:23:58.7474F906270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:23:58.8664B28225InterProcessElement::openInterProcess Overwolf_ImID_30E48_P_33132 opened succesfuly
20:23:58.8664B28225InterProcessElement::openInterProcess Overwolf_PID_33132_SHARED_MEMORY_AGENT opened succesfuly
20:23:59.5935764326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
20:23:59.5935764347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
20:24:00.305764580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:24:00.404F906209OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
20:24:00.404F906404OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
20:24:00.404F902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:24:00.404F902402OverlayManager::setControlModeSet RI to 0X0 (0X230)...
20:24:00.4757645622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:24:00.6057643276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:24:00.884B28225InterProcessElement::openInterProcess Overwolf_ImID_80E8A_P_33132 opened succesfuly
20:24:00.884B28225InterProcessElement::openInterProcess Overwolf_PID_33132_SHARED_MEMORY_AGENT opened succesfuly
20:24:00.1055764580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:24:00.1985764326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
20:24:00.1985764347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
20:24:00.2735764326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
20:24:00.2745764347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
20:24:15.44557643276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:24:31.7974B28256InterProcessElement::closeInterProcess Overwolf_PID_33132_SHARED_MEMORY_AGENT close 2147483647 bytes
20:24:31.7974B28128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=30e48
20:24:31.7974B28256InterProcessElement::closeInterProcess Overwolf_ImID_30E48_P_33132 close 2147483647 bytes
20:24:31.7984B282664WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:24:34.3885764580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:24:34.3964F906213OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
20:24:34.3964F906424OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
20:24:34.3964F902421OverlayManager::setControlModeRestore RI to 0X230(0X30)...
20:24:34.3964F902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:24:34.40057643434OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x3000cdf;prev = 0x3000cdf , {Original values: ref = -2 handle = 0x0}
20:24:34.40057643439OverlayManager::RestoreGameCursorblack Cursor restored
20:24:34.4725764580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:24:36.8885764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:24:36.8885764389fSwapResize_BuffersClear overlay graphics..
20:24:36.88857642510OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:24:36.88857641274OverlayManager::RestoreGameWNDPROCSearch SWL..
20:24:36.88857641281OverlayManager::RestoreGameWNDPROCSWL restored.
20:24:36.88957641291OverlayManager::RestoreGameWNDPROCSWL OK.
20:24:36.88957641296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2ad0ba7
20:24:36.88957642535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:24:36.8895764391fSwapResize_BuffersDevice was Resized!
20:24:36.8895764187IRenderDevice::releaseRender Releasing.
20:24:36.8895764363ow-graphics----------------- d3d11 capture freed ----------------
20:24:36.889576482RenderDeviceCaptureBase::ReleaseTextureRelease
20:24:36.8895764100RenderDeviceCaptureBase::ReleaseTextureReleased
20:24:36.88957641280RenderDeviceD3d11::releaseImplementationReleasing 1
20:24:36.88957641290RenderDeviceD3d11::releaseImplementationReleasing 2
20:24:36.88957641309RenderDeviceD3d11::releaseImplementationReleasing 3
20:24:36.8895764204IRenderDevice::releaseRender Releasing Done.
20:24:36.8895764395fSwapResize_BuffersEnd Device was Resized!
20:24:36.8895764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:24:36.9984F906141OverlayManager::doActionForegroundChange Event [winows not active]
20:24:36.04F906153OverlayManager::doActionForegroundChange Event OFF (OFF)
20:24:36.04F907472OverlayManager::OnForegroundChangedChanged False
20:24:37.04F907505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x90E54 Title=[TruckersMP - Google Chrome]
20:24:37.04F906944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:24:37.04F902492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:24:37.04F902421OverlayManager::setControlModeRestore RI to 0X1(0X30)...
20:24:37.04F902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:24:37.24F906278OverlayManager::doActionDisplayFPS - Triggered
20:24:37.5354B28291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:24:40.514B282382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3282] s[500].
20:24:40.514B282404WidgetManager::RefreshWidgetThreadMainLoopexit
20:24:40.514B282323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:24:40.514B282329WidgetManager::RefreshThreadProcStaticclean Exit
20:25:20.8125764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:25:20.8125764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:25:20.8385764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:25:20.8385764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:25:20.8635764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:25:20.8635764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:25:20.8665764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:25:20.8665764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:25:20.91257641063RenderDeviceD3d11::initRefC r:[6]->[5] 0x224c73d0
20:25:20.91257641127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:25:20.91257641148RenderDeviceD3d11::initsave state
20:25:20.9125764696RenderDeviceD3d11::initDX11loading shaders...
20:25:20.92657641154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x223a80a8.
20:25:20.92657641156RenderDeviceD3d11::initrestore state
20:25:20.92657641159RenderDeviceD3d11::initTarget Window [0x80676]
20:25:20.9265764244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:25:20.9265764251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:25:20.92657642499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:25:20.92657644875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:25:20.92657644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:25:20.92657644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:25:20.945576447ResetSnapShotSH::ExecuteRelease snapshot SH
20:25:20.94557644933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80676}.
20:25:20.94557642136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x64a0f53
20:25:20.94557642154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:25:20.94557642202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1651b1b0=374452656)=>(0x67205f0=108135920)
20:25:20.94557642427WidgetManager::Renderresum layout thread
20:25:20.9455764276WidgetManager::initInit manager
20:25:20.94557641672WidgetManager::drawskip widget draw (not in foreground) False - False
20:25:20.9455764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:25:20.9558AA82340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:25:20.96057644868OverlayManager::initOverlayResolutionEx 0X40008
20:25:20.96057644875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:25:20.96057644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:25:20.96157644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:25:21.1274F906153OverlayManager::doActionForegroundChange Event ON (ON)
20:25:21.1274F907472OverlayManager::OnForegroundChangedChanged True
20:25:21.1274F906944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:25:21.1304F906278OverlayManager::doActionDisplayFPS - Triggered
20:25:21.1475764326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:25:21.1475764347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:25:21.1495764326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
20:25:21.1495764347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
20:25:21.1505764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:25:21.1505764363ow-graphicsd3d11 shared texture capture successful
20:25:22.74457641800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:25:22.74457642232OverlayManager::installKeybMouseHookInstall KeybMouse
20:25:22.7445764413InputInterceptor::stopHookunhook keyboard and mouse
20:25:22.7445764380InputInterceptor::runHookKeyboard is hooked 0x5764
20:25:22.7445764402InputInterceptor::runHookMouse is hooked 0x5764
20:25:23.75764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:25:23.75764389fSwapResize_BuffersClear overlay graphics..
20:25:23.757642510OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:25:23.757641274OverlayManager::RestoreGameWNDPROCSearch SWL..
20:25:23.857641281OverlayManager::RestoreGameWNDPROCSWL restored.
20:25:23.857641291OverlayManager::RestoreGameWNDPROCSWL OK.
20:25:23.857641296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x64a0f53
20:25:23.857642535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:25:23.85764391fSwapResize_BuffersDevice was Resized!
20:25:23.85764187IRenderDevice::releaseRender Releasing.
20:25:23.85764363ow-graphics----------------- d3d11 capture freed ----------------
20:25:23.9576482RenderDeviceCaptureBase::ReleaseTextureRelease
20:25:23.95764100RenderDeviceCaptureBase::ReleaseTextureReleased
20:25:23.957641280RenderDeviceD3d11::releaseImplementationReleasing 1
20:25:23.957641290RenderDeviceD3d11::releaseImplementationReleasing 2
20:25:23.957641309RenderDeviceD3d11::releaseImplementationReleasing 3
20:25:23.95764204IRenderDevice::releaseRender Releasing Done.
20:25:23.95764395fSwapResize_BuffersEnd Device was Resized!
20:25:23.95764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:25:23.1304F906141OverlayManager::doActionForegroundChange Event [winows not active]
20:25:23.1344F906153OverlayManager::doActionForegroundChange Event OFF (OFF)
20:25:23.1344F907472OverlayManager::OnForegroundChangedChanged False
20:25:23.1344F907505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x90E54 Title=[TruckersMP Smart Signs
20:25:23.1344F906944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:25:23.1344F902492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:25:23.1344F902421OverlayManager::setControlModeRestore RI to 0X1(0X30)...
20:25:23.1354F902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:25:23.1384F906278OverlayManager::doActionDisplayFPS - Triggered
20:25:25.6895764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:25:25.6895764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:25:25.7065764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:25:25.7065764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:25:25.7335764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:25:25.7335764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:25:25.7375764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:25:25.7385764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:25:25.78957641063RenderDeviceD3d11::initRefC r:[6]->[5] 0x224c73d0
20:25:25.78957641127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:25:25.78957641148RenderDeviceD3d11::initsave state
20:25:25.7895764696RenderDeviceD3d11::initDX11loading shaders...
20:25:25.80057641154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x223a80a8.
20:25:25.80057641156RenderDeviceD3d11::initrestore state
20:25:25.80057641159RenderDeviceD3d11::initTarget Window [0x80676]
20:25:25.8005764244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:25:25.8005764251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:25:25.80057642499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:25:25.80057644875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:25:25.80057644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:25:25.80057644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:25:25.820576447ResetSnapShotSH::ExecuteRelease snapshot SH
20:25:25.82157644933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80676}.
20:25:25.82157642136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1e20e9f
20:25:25.82157642154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:25:25.82157642202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1651b1b0=374452656)=>(0x67205f0=108135920)
20:25:25.82157641672WidgetManager::drawskip widget draw (not in foreground) False - False
20:25:25.8215764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:25:25.84557644868OverlayManager::initOverlayResolutionEx 0X40008
20:25:25.84557644875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:25:25.84557644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:25:25.84557644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:25:26.1594F906153OverlayManager::doActionForegroundChange Event ON (ON)
20:25:26.1594F907472OverlayManager::OnForegroundChangedChanged True
20:25:26.1594F906944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:25:26.1624F906278OverlayManager::doActionDisplayFPS - Triggered
20:25:26.1825764326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:25:26.1825764347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:25:26.1845764326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
20:25:26.1845764347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
20:25:26.1855764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:25:26.1855764363ow-graphicsd3d11 shared texture capture successful
20:25:26.88157641800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:25:26.88157642232OverlayManager::installKeybMouseHookInstall KeybMouse
20:25:26.8815764413InputInterceptor::stopHookunhook keyboard and mouse
20:25:26.8815764380InputInterceptor::runHookKeyboard is hooked 0x5764
20:25:26.8815764402InputInterceptor::runHookMouse is hooked 0x5764
20:25:27.1125764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:25:27.1125764389fSwapResize_BuffersClear overlay graphics..
20:25:27.11257642510OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:25:27.11257641274OverlayManager::RestoreGameWNDPROCSearch SWL..
20:25:27.11257641281OverlayManager::RestoreGameWNDPROCSWL restored.
20:25:27.11257641291OverlayManager::RestoreGameWNDPROCSWL OK.
20:25:27.11357641296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1e20e9f
20:25:27.11357642535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:25:27.1135764391fSwapResize_BuffersDevice was Resized!
20:25:27.1135764187IRenderDevice::releaseRender Releasing.
20:25:27.1135764363ow-graphics----------------- d3d11 capture freed ----------------
20:25:27.113576482RenderDeviceCaptureBase::ReleaseTextureRelease
20:25:27.1135764100RenderDeviceCaptureBase::ReleaseTextureReleased
20:25:27.11357641280RenderDeviceD3d11::releaseImplementationReleasing 1
20:25:27.11357641290RenderDeviceD3d11::releaseImplementationReleasing 2
20:25:27.11357641309RenderDeviceD3d11::releaseImplementationReleasing 3
20:25:27.1135764204IRenderDevice::releaseRender Releasing Done.
20:25:27.1135764395fSwapResize_BuffersEnd Device was Resized!
20:25:27.1135764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:25:27.1704F906141OverlayManager::doActionForegroundChange Event [winows not active]
20:25:27.1814F906153OverlayManager::doActionForegroundChange Event OFF (OFF)
20:25:27.1814F907472OverlayManager::OnForegroundChangedChanged False
20:25:27.1814F907505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x90E54 Title=[Trucky Admin Panel - Google Chrome]
20:25:27.1814F906944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:25:27.1814F902492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:25:27.1814F902421OverlayManager::setControlModeRestore RI to 0X1(0X30)...
20:25:27.1814F902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:25:27.1864F906278OverlayManager::doActionDisplayFPS - Triggered
20:25:31.2428AA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:25:31.2428AA82382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [4250] s[500].
20:25:31.2428AA82404WidgetManager::RefreshWidgetThreadMainLoopexit
20:25:31.2428AA82323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:25:31.2428AA82329WidgetManager::RefreshThreadProcStaticclean Exit
20:25:44.2195764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:25:44.2195764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:25:44.2415764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:25:44.2415764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:25:44.2684F906153OverlayManager::doActionForegroundChange Event ON (ON)
20:25:44.2684F907472OverlayManager::OnForegroundChangedChanged True
20:25:44.2694F906944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:25:44.2694F902499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:25:44.3055764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:25:44.3055764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:25:44.3085764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:25:44.3085764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:25:44.35757641063RenderDeviceD3d11::initRefC r:[6]->[5] 0x224c73d0
20:25:44.35757641127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:25:44.35757641148RenderDeviceD3d11::initsave state
20:25:44.3575764696RenderDeviceD3d11::initDX11loading shaders...
20:25:44.36957641154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x223a80a8.
20:25:44.36957641156RenderDeviceD3d11::initrestore state
20:25:44.36957641159RenderDeviceD3d11::initTarget Window [0x80676]
20:25:44.3695764244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:25:44.3695764251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:25:44.36957644875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:25:44.36957644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:25:44.36957644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:25:44.387576447ResetSnapShotSH::ExecuteRelease snapshot SH
20:25:44.38757644933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80676}.
20:25:44.38757642136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5b409c1
20:25:44.38757642154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:25:44.38757642202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1651b1b0=374452656)=>(0x67205f0=108135920)
20:25:44.38757642427WidgetManager::Renderresum layout thread
20:25:44.3875764276WidgetManager::initInit manager
20:25:44.3875764326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:25:44.3875764347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:25:44.3955764326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
20:25:44.3955764347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
20:25:44.3965764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:25:44.39682882340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:25:44.3965764363ow-graphicsd3d11 shared texture capture successful
20:25:44.43257644868OverlayManager::initOverlayResolutionEx 0X40008
20:25:44.43257644875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:25:44.43257644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:25:44.43257644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:25:44.4445764326RenderImageD3d11::setSizeCreate Texture (400,500) / (512,512) - OK
20:25:44.4445764347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
20:25:47.5257641800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:25:47.5257642232OverlayManager::installKeybMouseHookInstall KeybMouse
20:25:47.525764413InputInterceptor::stopHookunhook keyboard and mouse
20:25:47.525764380InputInterceptor::runHookKeyboard is hooked 0x5764
20:25:47.525764402InputInterceptor::runHookMouse is hooked 0x5764
20:25:47.2764F906141OverlayManager::doActionForegroundChange Event [winows not active]
20:25:47.2794F906153OverlayManager::doActionForegroundChange Event OFF (OFF)
20:25:47.2794F907472OverlayManager::OnForegroundChangedChanged False
20:25:47.2794F907505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x90E54 Title=[Trucky Admin Panel - Google Chrome]
20:25:47.2794F906944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:25:47.2794F902492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:25:47.2794F902421OverlayManager::setControlModeRestore RI to 0X230(0X30)...
20:25:47.2794F902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:25:47.2814F906278OverlayManager::doActionDisplayFPS - Triggered
20:25:47.4305764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:25:47.4305764389fSwapResize_BuffersClear overlay graphics..
20:25:47.43057642510OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:25:47.43057641274OverlayManager::RestoreGameWNDPROCSearch SWL..
20:25:47.43057641281OverlayManager::RestoreGameWNDPROCSWL restored.
20:25:47.43057641291OverlayManager::RestoreGameWNDPROCSWL OK.
20:25:47.43057641296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5b409c1
20:25:47.43057642535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:25:47.4305764391fSwapResize_BuffersDevice was Resized!
20:25:47.4305764187IRenderDevice::releaseRender Releasing.
20:25:47.4305764363ow-graphics----------------- d3d11 capture freed ----------------
20:25:47.430576482RenderDeviceCaptureBase::ReleaseTextureRelease
20:25:47.4305764100RenderDeviceCaptureBase::ReleaseTextureReleased
20:25:47.43057641280RenderDeviceD3d11::releaseImplementationReleasing 1
20:25:47.43057641290RenderDeviceD3d11::releaseImplementationReleasing 2
20:25:47.43057641309RenderDeviceD3d11::releaseImplementationReleasing 3
20:25:47.4305764204IRenderDevice::releaseRender Releasing Done.
20:25:47.4305764395fSwapResize_BuffersEnd Device was Resized!
20:25:47.4305764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:25:54.8298288291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:25:54.82982882382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [7625] s[500].
20:25:54.82982882404WidgetManager::RefreshWidgetThreadMainLoopexit
20:25:54.82982882323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:25:54.82982882329WidgetManager::RefreshThreadProcStaticclean Exit
20:26:32.635764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:26:32.635764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:26:32.845764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:26:32.845764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:26:32.1235764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:26:32.1235764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:26:32.1295764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:26:32.1295764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:26:32.16657641063RenderDeviceD3d11::initRefC r:[6]->[5] 0x224c73d0
20:26:32.16657641127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:26:32.16657641148RenderDeviceD3d11::initsave state
20:26:32.1665764696RenderDeviceD3d11::initDX11loading shaders...
20:26:32.17757641154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x223a80a8.
20:26:32.17757641156RenderDeviceD3d11::initrestore state
20:26:32.17757641159RenderDeviceD3d11::initTarget Window [0x80676]
20:26:32.1775764244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:26:32.1775764251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:26:32.17757642499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:26:32.17757644875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:26:32.17757644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:26:32.17757644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:26:32.191576447ResetSnapShotSH::ExecuteRelease snapshot SH
20:26:32.19157644933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80676}.
20:26:32.19157642136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x15f0e4f
20:26:32.19257642154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:26:32.19257642202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1651b1b0=374452656)=>(0x67205f0=108135920)
20:26:32.19257642427WidgetManager::Renderresum layout thread
20:26:32.1925764276WidgetManager::initInit manager
20:26:32.19257641672WidgetManager::drawskip widget draw (not in foreground) False - False
20:26:32.1925764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:26:32.1947ED42340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:26:32.22457644868OverlayManager::initOverlayResolutionEx 0X40008
20:26:32.22457644875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:26:32.22457644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:26:32.22457644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:26:32.4164F906153OverlayManager::doActionForegroundChange Event ON (ON)
20:26:32.4164F907472OverlayManager::OnForegroundChangedChanged True
20:26:32.4164F906944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:26:32.4184F906278OverlayManager::doActionDisplayFPS - Triggered
20:26:32.4405764326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:26:32.4405764347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:26:32.4425764326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
20:26:32.4425764347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
20:26:32.4445764326RenderImageD3d11::setSizeCreate Texture (400,500) / (512,512) - OK
20:26:32.4445764347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
20:26:32.4455764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:26:32.4455764363ow-graphicsd3d11 shared texture capture successful
20:26:34.93757641800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:26:34.93757642232OverlayManager::installKeybMouseHookInstall KeybMouse
20:26:34.9375764413InputInterceptor::stopHookunhook keyboard and mouse
20:26:34.9375764380InputInterceptor::runHookKeyboard is hooked 0x5764
20:26:34.9375764402InputInterceptor::runHookMouse is hooked 0x5764
20:26:35.9244F906141OverlayManager::doActionForegroundChange Event [winows not active]
20:26:35.9264F906153OverlayManager::doActionForegroundChange Event OFF (OFF)
20:26:35.9264F907472OverlayManager::OnForegroundChangedChanged False
20:26:35.9264F907505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x90E54 Title=[Trucky Admin Panel - Google Chrome]
20:26:35.9264F906944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:26:35.9264F902492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:26:35.9264F902421OverlayManager::setControlModeRestore RI to 0X230(0X30)...
20:26:35.9264F902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:26:35.9294F906278OverlayManager::doActionDisplayFPS - Triggered
20:26:35.9775764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:26:35.9775764389fSwapResize_BuffersClear overlay graphics..
20:26:35.97757642510OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:26:35.97757641274OverlayManager::RestoreGameWNDPROCSearch SWL..
20:26:35.97757641281OverlayManager::RestoreGameWNDPROCSWL restored.
20:26:35.97757641291OverlayManager::RestoreGameWNDPROCSWL OK.
20:26:35.97757641296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x15f0e4f
20:26:35.97757642535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:26:35.9775764391fSwapResize_BuffersDevice was Resized!
20:26:35.9775764187IRenderDevice::releaseRender Releasing.
20:26:35.9775764363ow-graphics----------------- d3d11 capture freed ----------------
20:26:35.977576482RenderDeviceCaptureBase::ReleaseTextureRelease
20:26:35.9775764100RenderDeviceCaptureBase::ReleaseTextureReleased
20:26:35.97757641280RenderDeviceD3d11::releaseImplementationReleasing 1
20:26:35.97757641290RenderDeviceD3d11::releaseImplementationReleasing 2
20:26:35.97757641309RenderDeviceD3d11::releaseImplementationReleasing 3
20:26:35.9775764204IRenderDevice::releaseRender Releasing Done.
20:26:35.9775764395fSwapResize_BuffersEnd Device was Resized!
20:26:35.9775764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:26:42.4947ED4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:26:42.4947ED42382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [6688] s[500].
20:26:42.4947ED42404WidgetManager::RefreshWidgetThreadMainLoopexit
20:26:42.4947ED42323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:26:42.4947ED42329WidgetManager::RefreshThreadProcStaticclean Exit
20:29:05.3755764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:29:05.3755764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:29:05.3965764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:29:05.3965764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:29:05.4215764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:29:05.4215764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:29:05.4285764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:29:05.4285764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:29:05.46257641063RenderDeviceD3d11::initRefC r:[6]->[5] 0x224c73d0
20:29:05.46257641127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:29:05.46257641148RenderDeviceD3d11::initsave state
20:29:05.4625764696RenderDeviceD3d11::initDX11loading shaders...
20:29:05.47757641154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x223a80a8.
20:29:05.47757641156RenderDeviceD3d11::initrestore state
20:29:05.47757641159RenderDeviceD3d11::initTarget Window [0x80676]
20:29:05.4775764244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:29:05.4775764251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:29:05.47757642499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:29:05.47757644875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:29:05.47757644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:29:05.47757644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:29:05.497576447ResetSnapShotSH::ExecuteRelease snapshot SH
20:29:05.49757644933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80676}.
20:29:05.49757642136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2a908c9
20:29:05.49757642154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:29:05.49757642202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1651b1b0=374452656)=>(0x67205f0=108135920)
20:29:05.49757642427WidgetManager::Renderresum layout thread
20:29:05.4975764276WidgetManager::initInit manager
20:29:05.49757641672WidgetManager::drawskip widget draw (not in foreground) False - False
20:29:05.4975764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:29:05.50485EC2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:29:05.56357644868OverlayManager::initOverlayResolutionEx 0X40008
20:29:05.56357644875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:29:05.56357644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:29:05.56357644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:29:05.8014F906153OverlayManager::doActionForegroundChange Event ON (ON)
20:29:05.8014F907472OverlayManager::OnForegroundChangedChanged True
20:29:05.8014F906944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:29:05.8034F906278OverlayManager::doActionDisplayFPS - Triggered
20:29:05.8235764326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:29:05.8235764347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:29:05.8255764326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
20:29:05.8255764347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
20:29:05.8315764326RenderImageD3d11::setSizeCreate Texture (400,500) / (512,512) - OK
20:29:05.8315764347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
20:29:05.8325764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:29:05.8325764363ow-graphicsd3d11 shared texture capture successful
20:29:07.82557641800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:29:07.82557642232OverlayManager::installKeybMouseHookInstall KeybMouse
20:29:07.8255764413InputInterceptor::stopHookunhook keyboard and mouse
20:29:07.8255764380InputInterceptor::runHookKeyboard is hooked 0x5764
20:29:07.8255764402InputInterceptor::runHookMouse is hooked 0x5764
20:29:13.4685764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:29:13.4685764389fSwapResize_BuffersClear overlay graphics..
20:29:13.46857642510OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:29:13.46857641274OverlayManager::RestoreGameWNDPROCSearch SWL..
20:29:13.46857641281OverlayManager::RestoreGameWNDPROCSWL restored.
20:29:13.46857641291OverlayManager::RestoreGameWNDPROCSWL OK.
20:29:13.46857641296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2a908c9
20:29:13.46857642535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:29:13.4685764391fSwapResize_BuffersDevice was Resized!
20:29:13.4685764187IRenderDevice::releaseRender Releasing.
20:29:13.4685764363ow-graphics----------------- d3d11 capture freed ----------------
20:29:13.468576482RenderDeviceCaptureBase::ReleaseTextureRelease
20:29:13.4685764100RenderDeviceCaptureBase::ReleaseTextureReleased
20:29:13.46857641280RenderDeviceD3d11::releaseImplementationReleasing 1
20:29:13.46857641290RenderDeviceD3d11::releaseImplementationReleasing 2
20:29:13.46857641309RenderDeviceD3d11::releaseImplementationReleasing 3
20:29:13.4685764204IRenderDevice::releaseRender Releasing Done.
20:29:13.4685764395fSwapResize_BuffersEnd Device was Resized!
20:29:13.4695764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:29:13.8164F906141OverlayManager::doActionForegroundChange Event [winows not active]
20:29:13.8174F906153OverlayManager::doActionForegroundChange Event OFF (OFF)
20:29:13.8174F907472OverlayManager::OnForegroundChangedChanged False
20:29:13.8174F907505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x90E54 Title=[unknown.png (1920×1080) - Google Chrome]
20:29:13.8174F906944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:29:13.8174F902492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:29:13.8174F902421OverlayManager::setControlModeRestore RI to 0X1(0X30)...
20:29:13.8174F902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:29:13.8194F906278OverlayManager::doActionDisplayFPS - Triggered
20:29:14.3155764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:29:14.3165764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:29:14.3184F906153OverlayManager::doActionForegroundChange Event ON (ON)
20:29:14.3184F907472OverlayManager::OnForegroundChangedChanged True
20:29:14.3184F906944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:29:14.3184F902499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:29:14.3745764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:29:14.3755764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:29:14.4145764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:29:14.4145764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:29:14.4195764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:29:14.4195764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:29:14.45157641063RenderDeviceD3d11::initRefC r:[6]->[5] 0x224c73d0
20:29:14.45157641127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:29:14.45157641148RenderDeviceD3d11::initsave state
20:29:14.4515764696RenderDeviceD3d11::initDX11loading shaders...
20:29:14.46257641154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x223a80a8.
20:29:14.46257641156RenderDeviceD3d11::initrestore state
20:29:14.46257641159RenderDeviceD3d11::initTarget Window [0x80676]
20:29:14.4625764244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:29:14.4625764251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:29:14.46257644875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:29:14.46257644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:29:14.46257644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:29:14.481576447ResetSnapShotSH::ExecuteRelease snapshot SH
20:29:14.48157644933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80676}.
20:29:14.48157642136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2480d31
20:29:14.48157642154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:29:14.48157642202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1651b1b0=374452656)=>(0x67205f0=108135920)
20:29:14.4825764326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:29:14.4825764347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:29:14.4835764326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
20:29:14.4835764347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
20:29:14.4845764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:29:14.4845764363ow-graphicsd3d11 shared texture capture successful
20:29:14.50557644868OverlayManager::initOverlayResolutionEx 0X40008
20:29:14.50557644875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:29:14.50557644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:29:14.50557644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:29:17.38557641800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:29:17.38557642232OverlayManager::installKeybMouseHookInstall KeybMouse
20:29:17.3855764413InputInterceptor::stopHookunhook keyboard and mouse
20:29:17.3855764380InputInterceptor::runHookKeyboard is hooked 0x5764
20:29:17.3855764402InputInterceptor::runHookMouse is hooked 0x5764
20:31:13.61285EC256InterProcessElement::closeInterProcess Overwolf_PID_33132_SHARED_MEMORY_AGENT close 2147483647 bytes
20:31:13.61285EC128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=40e64
20:31:13.61285EC256InterProcessElement::closeInterProcess Overwolf_ImID_40E64_P_33132 close 2147483647 bytes
20:31:13.61285EC2664WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:31:36.8625764580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:31:36.8704F906209OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
20:31:36.8704F906404OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
20:31:36.8704F902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:31:36.8704F902402OverlayManager::setControlModeSet RI to 0X0 (0X230)...
20:31:36.87957645622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:31:36.9045764326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
20:31:36.9045764347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
20:31:36.9615764580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:31:36.9915764326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
20:31:36.9925764347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
20:31:38.28857643276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:31:41.8005764580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:31:41.8064F906213OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
20:31:41.8064F906424OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
20:31:41.8064F902421OverlayManager::setControlModeRestore RI to 0X230(0X30)...
20:31:41.8074F902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:31:41.80957643434OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x3000cdf;prev = 0x3000cdf , {Original values: ref = -2 handle = 0x0}
20:31:41.80957643439OverlayManager::RestoreGameCursorblack Cursor restored
20:31:41.8845764580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:31:43.6045764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:31:43.6045764389fSwapResize_BuffersClear overlay graphics..
20:31:43.60457642510OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:31:43.60457641274OverlayManager::RestoreGameWNDPROCSearch SWL..
20:31:43.60557641281OverlayManager::RestoreGameWNDPROCSWL restored.
20:31:43.60557641291OverlayManager::RestoreGameWNDPROCSWL OK.
20:31:43.60557641296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2480d31
20:31:43.60557642535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:31:43.6055764391fSwapResize_BuffersDevice was Resized!
20:31:43.6055764187IRenderDevice::releaseRender Releasing.
20:31:43.6055764363ow-graphics----------------- d3d11 capture freed ----------------
20:31:43.605576482RenderDeviceCaptureBase::ReleaseTextureRelease
20:31:43.6055764100RenderDeviceCaptureBase::ReleaseTextureReleased
20:31:43.60557641280RenderDeviceD3d11::releaseImplementationReleasing 1
20:31:43.60557641290RenderDeviceD3d11::releaseImplementationReleasing 2
20:31:43.60557641309RenderDeviceD3d11::releaseImplementationReleasing 3
20:31:43.6055764204IRenderDevice::releaseRender Releasing Done.
20:31:43.6055764395fSwapResize_BuffersEnd Device was Resized!
20:31:43.6055764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:31:43.6424F906141OverlayManager::doActionForegroundChange Event [winows not active]
20:31:43.6464F906153OverlayManager::doActionForegroundChange Event OFF (OFF)
20:31:43.6464F907472OverlayManager::OnForegroundChangedChanged False
20:31:43.6464F907505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x90E54 Title=[unknown.png (1920×1080) - Google Chrome]
20:31:43.6464F906944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:31:43.6464F902492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:31:43.6464F902421OverlayManager::setControlModeRestore RI to 0X1(0X30)...
20:31:43.6464F902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:31:43.6484F906278OverlayManager::doActionDisplayFPS - Triggered
20:31:44.16885EC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:31:46.68885EC2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3281] s[500].
20:31:46.68885EC2404WidgetManager::RefreshWidgetThreadMainLoopexit
20:31:46.68885EC2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:31:46.68885EC2329WidgetManager::RefreshThreadProcStaticclean Exit
20:31:51.5375764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:31:51.5375764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:31:51.5665764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:31:51.5665764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:31:51.5905764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:31:51.5905764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:31:51.5935764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:31:51.5935764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:31:51.62257641063RenderDeviceD3d11::initRefC r:[6]->[5] 0x224c73d0
20:31:51.62257641127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:31:51.62257641148RenderDeviceD3d11::initsave state
20:31:51.6225764696RenderDeviceD3d11::initDX11loading shaders...
20:31:51.64557641154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x223a80a8.
20:31:51.64557641156RenderDeviceD3d11::initrestore state
20:31:51.64557641159RenderDeviceD3d11::initTarget Window [0x80676]
20:31:51.6455764244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:31:51.6455764251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:31:51.64557642499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:31:51.64557644875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:31:51.64557644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:31:51.64557644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:31:51.655576447ResetSnapShotSH::ExecuteRelease snapshot SH
20:31:51.65557644933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80676}.
20:31:51.70257642136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5fe0e5d
20:31:51.70257642154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:31:51.70257642202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1651b1b0=374452656)=>(0x67205f0=108135920)
20:31:51.70257642427WidgetManager::Renderresum layout thread
20:31:51.7025764276WidgetManager::initInit manager
20:31:51.70257641672WidgetManager::drawskip widget draw (not in foreground) False - False
20:31:51.7025764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:31:51.71157644868OverlayManager::initOverlayResolutionEx 0X40008
20:31:51.71157644875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:31:51.71157644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:31:51.71157644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:31:51.7114F906153OverlayManager::doActionForegroundChange Event ON (ON)
20:31:51.7114F907472OverlayManager::OnForegroundChangedChanged True
20:31:51.7114F906944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:31:51.7154F906278OverlayManager::doActionDisplayFPS - Triggered
20:31:51.7242F9C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:31:51.7345764326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
20:31:51.7345764347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
20:31:51.7375764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:31:51.7385764363ow-graphicsd3d11 shared texture capture successful
20:31:51.9195764326RenderImageD3d11::setSizeCreate Texture (400,500) / (512,512) - OK
20:31:51.9195764347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
20:31:53.46257641800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:31:53.46257642232OverlayManager::installKeybMouseHookInstall KeybMouse
20:31:53.4625764413InputInterceptor::stopHookunhook keyboard and mouse
20:31:53.4625764380InputInterceptor::runHookKeyboard is hooked 0x5764
20:31:53.4625764402InputInterceptor::runHookMouse is hooked 0x5764
20:31:53.5965764580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:31:53.6014F906209OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
20:31:53.6014F906404OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
20:31:53.6024F902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:31:53.6024F902402OverlayManager::setControlModeSet RI to 0X0 (0X230)...
20:31:53.62957645622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:31:53.63957643276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:31:53.6575764326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
20:31:53.6575764347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
20:31:53.6665764580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:31:53.7075764326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
20:31:53.7075764347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
20:31:54.77257643276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:31:56.5165764580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:31:56.5234F906213OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
20:31:56.5234F906424OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
20:31:56.5234F902421OverlayManager::setControlModeRestore RI to 0X230(0X30)...
20:31:56.5234F902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:31:56.52457643434OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x3000cdf;prev = 0x3000cdf , {Original values: ref = -2 handle = 0x0}
20:31:56.52457643439OverlayManager::RestoreGameCursorblack Cursor restored
20:31:56.6165764580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:32:00.2175764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:32:00.2175764389fSwapResize_BuffersClear overlay graphics..
20:32:00.21757642510OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:32:00.21857641274OverlayManager::RestoreGameWNDPROCSearch SWL..
20:32:00.21857641281OverlayManager::RestoreGameWNDPROCSWL restored.
20:32:00.21857641291OverlayManager::RestoreGameWNDPROCSWL OK.
20:32:00.21857641296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5fe0e5d
20:32:00.21857642535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:32:00.2185764391fSwapResize_BuffersDevice was Resized!
20:32:00.2185764187IRenderDevice::releaseRender Releasing.
20:32:00.2185764363ow-graphics----------------- d3d11 capture freed ----------------
20:32:00.218576482RenderDeviceCaptureBase::ReleaseTextureRelease
20:32:00.2185764100RenderDeviceCaptureBase::ReleaseTextureReleased
20:32:00.21857641280RenderDeviceD3d11::releaseImplementationReleasing 1
20:32:00.21857641290RenderDeviceD3d11::releaseImplementationReleasing 2
20:32:00.21857641309RenderDeviceD3d11::releaseImplementationReleasing 3
20:32:00.2185764204IRenderDevice::releaseRender Releasing Done.
20:32:00.2185764395fSwapResize_BuffersEnd Device was Resized!
20:32:00.2185764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:32:00.2254F906141OverlayManager::doActionForegroundChange Event [winows not active]
20:32:00.2284F906153OverlayManager::doActionForegroundChange Event OFF (OFF)
20:32:00.2284F907472OverlayManager::OnForegroundChangedChanged False
20:32:00.2284F907505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x90E54 Title=[Trucky Admin Panel - Google Chrome]
20:32:00.2284F906944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:32:00.2284F902492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:32:00.2284F902421OverlayManager::setControlModeRestore RI to 0X1(0X30)...
20:32:00.2284F902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:32:00.2314F906278OverlayManager::doActionDisplayFPS - Triggered
20:32:01.7522F9C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:32:03.2572F9C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3203] s[500].
20:32:03.2572F9C2404WidgetManager::RefreshWidgetThreadMainLoopexit
20:32:03.2572F9C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:32:03.2572F9C2329WidgetManager::RefreshThreadProcStaticclean Exit
20:40:55.2845764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:40:55.2845764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:40:55.3075764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:40:55.3075764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:40:55.3385764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:40:55.3385764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:40:55.3405764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:40:55.3405764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:40:55.39057641063RenderDeviceD3d11::initRefC r:[6]->[5] 0x224c73d0
20:40:55.39057641127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:40:55.39057641148RenderDeviceD3d11::initsave state
20:40:55.3905764696RenderDeviceD3d11::initDX11loading shaders...
20:40:55.40157641154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x223a80a8.
20:40:55.40157641156RenderDeviceD3d11::initrestore state
20:40:55.40157641159RenderDeviceD3d11::initTarget Window [0x80676]
20:40:55.4015764244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:40:55.4015764251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:40:55.40157642499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:40:55.40157644875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:40:55.40157644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:40:55.40157644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:40:55.410576447ResetSnapShotSH::ExecuteRelease snapshot SH
20:40:55.41057644933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80676}.
20:40:55.41057642136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3520b49
20:40:55.41057642154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:40:55.41057642202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1651b1b0=374452656)=>(0x67205f0=108135920)
20:40:55.41057642427WidgetManager::Renderresum layout thread
20:40:55.4105764276WidgetManager::initInit manager
20:40:55.41057641672WidgetManager::drawskip widget draw (not in foreground) False - False
20:40:55.4105764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:40:55.41210782340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:40:55.44557644868OverlayManager::initOverlayResolutionEx 0X40008
20:40:55.44557644875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:40:55.44557644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:40:55.44557644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:40:55.7844F906153OverlayManager::doActionForegroundChange Event ON (ON)
20:40:55.7844F907472OverlayManager::OnForegroundChangedChanged True
20:40:55.7844F906944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:40:55.7864F906278OverlayManager::doActionDisplayFPS - Triggered
20:40:55.7965764326RenderImageD3d11::setSizeCreate Texture (400,500) / (512,512) - OK
20:40:55.7965764347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
20:40:55.7975764326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
20:40:55.7975764347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
20:40:55.7985764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:40:55.7984F906278OverlayManager::doActionDisplayFPS - Triggered
20:40:55.7995764363ow-graphicsd3d11 shared texture capture successful
20:40:55.8135764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:41:01.54257641800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:41:01.54257642232OverlayManager::installKeybMouseHookInstall KeybMouse
20:41:01.5425764413InputInterceptor::stopHookunhook keyboard and mouse
20:41:01.5425764380InputInterceptor::runHookKeyboard is hooked 0x5764
20:41:01.5425764402InputInterceptor::runHookMouse is hooked 0x5764
20:41:01.6585764580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:41:01.6664F906209OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
20:41:01.6664F906404OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
20:41:01.6664F902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:41:01.6664F902402OverlayManager::setControlModeSet RI to 0X0 (0X230)...
20:41:01.67657645622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:41:01.7185764326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
20:41:01.7185764347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
20:41:01.7565764326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
20:41:01.7565764347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
20:41:01.7655764580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:41:01.79957643276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:41:02.66657643276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:41:04.2785764580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:41:04.2844F906213OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
20:41:04.2844F906424OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
20:41:04.2844F902421OverlayManager::setControlModeRestore RI to 0X230(0X30)...
20:41:04.2844F902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:41:04.28657643434OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x3000cdf;prev = 0x3000cdf , {Original values: ref = -2 handle = 0x0}
20:41:04.28657643439OverlayManager::RestoreGameCursorblack Cursor restored
20:41:04.3615764580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:41:19.1115764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:41:19.1115764389fSwapResize_BuffersClear overlay graphics..
20:41:19.11157642510OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:41:19.11157641274OverlayManager::RestoreGameWNDPROCSearch SWL..
20:41:19.11157641281OverlayManager::RestoreGameWNDPROCSWL restored.
20:41:19.11157641291OverlayManager::RestoreGameWNDPROCSWL OK.
20:41:19.11157641296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3520b49
20:41:19.11157642535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:41:19.1115764391fSwapResize_BuffersDevice was Resized!
20:41:19.1115764187IRenderDevice::releaseRender Releasing.
20:41:19.1115764363ow-graphics----------------- d3d11 capture freed ----------------
20:41:19.111576482RenderDeviceCaptureBase::ReleaseTextureRelease
20:41:19.1115764100RenderDeviceCaptureBase::ReleaseTextureReleased
20:41:19.11157641280RenderDeviceD3d11::releaseImplementationReleasing 1
20:41:19.11157641290RenderDeviceD3d11::releaseImplementationReleasing 2
20:41:19.11157641309RenderDeviceD3d11::releaseImplementationReleasing 3
20:41:19.1115764204IRenderDevice::releaseRender Releasing Done.
20:41:19.1115764395fSwapResize_BuffersEnd Device was Resized!
20:41:19.1115764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:41:19.3344F906141OverlayManager::doActionForegroundChange Event [winows not active]
20:41:19.3374F906153OverlayManager::doActionForegroundChange Event OFF (OFF)
20:41:19.3374F907472OverlayManager::OnForegroundChangedChanged False
20:41:19.3374F907505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x90E54 Title=[Trucky Admin Panel - Google Chrome]
20:41:19.3374F906944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:41:19.3374F902492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:41:19.3374F902421OverlayManager::setControlModeRestore RI to 0X1(0X30)...
20:41:19.3374F902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:41:19.3394F906278OverlayManager::doActionDisplayFPS - Triggered
20:41:19.8421078291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:41:21.745764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:41:21.745764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:41:21.965764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:41:21.965764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:41:21.1215764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:41:21.1215764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:41:21.1245764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:41:21.1245764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:41:21.15457641063RenderDeviceD3d11::initRefC r:[6]->[5] 0x224c73d0
20:41:21.15457641127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:41:21.15457641148RenderDeviceD3d11::initsave state
20:41:21.1545764696RenderDeviceD3d11::initDX11loading shaders...
20:41:21.16657641154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x223a80a8.
20:41:21.16757641156RenderDeviceD3d11::initrestore state
20:41:21.16757641159RenderDeviceD3d11::initTarget Window [0x80676]
20:41:21.1675764244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:41:21.1675764251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:41:21.16757642499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:41:21.16757644875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:41:21.16757644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:41:21.16757644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:41:21.179576447ResetSnapShotSH::ExecuteRelease snapshot SH
20:41:21.17957644933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80676}.
20:41:21.17957642136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1780e71
20:41:21.17957642154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:41:21.17957642202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1651b1b0=374452656)=>(0x67205f0=108135920)
20:41:21.17957641672WidgetManager::drawskip widget draw (not in foreground) False - False
20:41:21.1795764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:41:21.22657644868OverlayManager::initOverlayResolutionEx 0X40008
20:41:21.22657644875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:41:21.22657644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:41:21.22657644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:41:21.3424F906153OverlayManager::doActionForegroundChange Event ON (ON)
20:41:21.3424F907472OverlayManager::OnForegroundChangedChanged True
20:41:21.3424F906944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:41:21.3434F906278OverlayManager::doActionDisplayFPS - Triggered
20:41:21.3605764326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
20:41:21.3605764347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
20:41:21.3635764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:41:21.3665764363ow-graphicsd3d11 shared texture capture successful
20:41:23.395764326RenderImageD3d11::setSizeCreate Texture (400,500) / (512,512) - OK
20:41:23.395764347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
20:41:23.41457641800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:41:23.41457642232OverlayManager::installKeybMouseHookInstall KeybMouse
20:41:23.4145764413InputInterceptor::stopHookunhook keyboard and mouse
20:41:23.4145764380InputInterceptor::runHookKeyboard is hooked 0x5764
20:41:23.4145764402InputInterceptor::runHookMouse is hooked 0x5764
20:41:23.8325764580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:41:23.8384F906209OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
20:41:23.8384F906404OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
20:41:23.8384F902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:41:23.8384F902402OverlayManager::setControlModeSet RI to 0X0 (0X230)...
20:41:23.85057645622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:41:23.86057643276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:41:23.8795764326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
20:41:23.8795764347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
20:41:23.9515764580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:41:23.9845764326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
20:41:23.9845764347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
20:41:25.4057643276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:41:26.8345764580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:41:26.8414F906213OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
20:41:26.8414F906424OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
20:41:26.8414F902421OverlayManager::setControlModeRestore RI to 0X230(0X30)...
20:41:26.8414F902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:41:26.84257643434OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x3000cdf;prev = 0x3000cdf , {Original values: ref = -2 handle = 0x0}
20:41:26.84257643439OverlayManager::RestoreGameCursorblack Cursor restored
20:41:26.9345764580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:41:30.3574F906141OverlayManager::doActionForegroundChange Event [winows not active]
20:41:30.3654F906153OverlayManager::doActionForegroundChange Event OFF (OFF)
20:41:30.3654F907472OverlayManager::OnForegroundChangedChanged False
20:41:30.3654F907505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x90E54 Title=[Trucky Admin Panel - Google Chrome]
20:41:30.3654F906944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:41:30.3654F902492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:41:30.3654F902421OverlayManager::setControlModeRestore RI to 0X230(0X30)...
20:41:30.3654F902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:41:30.3704F906278OverlayManager::doActionDisplayFPS - Triggered
20:41:30.3835764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:41:30.3835764389fSwapResize_BuffersClear overlay graphics..
20:41:30.38357642510OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:41:30.38457641274OverlayManager::RestoreGameWNDPROCSearch SWL..
20:41:30.38457641281OverlayManager::RestoreGameWNDPROCSWL restored.
20:41:30.38457641291OverlayManager::RestoreGameWNDPROCSWL OK.
20:41:30.38457641296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1780e71
20:41:30.38457642535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:41:30.3845764391fSwapResize_BuffersDevice was Resized!
20:41:30.3845764187IRenderDevice::releaseRender Releasing.
20:41:30.3855764363ow-graphics----------------- d3d11 capture freed ----------------
20:41:30.385576482RenderDeviceCaptureBase::ReleaseTextureRelease
20:41:30.3855764100RenderDeviceCaptureBase::ReleaseTextureReleased
20:41:30.38557641280RenderDeviceD3d11::releaseImplementationReleasing 1
20:41:30.38557641290RenderDeviceD3d11::releaseImplementationReleasing 2
20:41:30.38557641309RenderDeviceD3d11::releaseImplementationReleasing 3
20:41:30.3855764204IRenderDevice::releaseRender Releasing Done.
20:41:30.3855764395fSwapResize_BuffersEnd Device was Resized!
20:41:30.3855764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:41:30.9131078291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:41:33.42010782382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3250] s[500].
20:41:33.42010782404WidgetManager::RefreshWidgetThreadMainLoopexit
20:41:33.42010782323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:41:33.42010782329WidgetManager::RefreshThreadProcStaticclean Exit
20:42:49.1445764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:42:49.1445764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:42:49.1695764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:42:49.1695764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:42:49.1895764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:42:49.1895764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:42:49.1905764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:42:49.1905764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:42:49.22457641063RenderDeviceD3d11::initRefC r:[6]->[5] 0x224c73d0
20:42:49.22457641127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:42:49.22457641148RenderDeviceD3d11::initsave state
20:42:49.2245764696RenderDeviceD3d11::initDX11loading shaders...
20:42:49.23457641154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x223a80a8.
20:42:49.23457641156RenderDeviceD3d11::initrestore state
20:42:49.23457641159RenderDeviceD3d11::initTarget Window [0x80676]
20:42:49.2345764244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:42:49.2345764251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:42:49.23457642499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:42:49.23457644875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:42:49.23457644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:42:49.23457644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:42:49.244576447ResetSnapShotSH::ExecuteRelease snapshot SH
20:42:49.24457644933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80676}.
20:42:49.24557642136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x100eb3
20:42:49.24557642154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:42:49.24557642202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1651b1b0=374452656)=>(0x67205f0=108135920)
20:42:49.24557642427WidgetManager::Renderresum layout thread
20:42:49.2455764276WidgetManager::initInit manager
20:42:49.24557641672WidgetManager::drawskip widget draw (not in foreground) False - False
20:42:49.2455764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:42:49.25056D02340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:42:49.31157644868OverlayManager::initOverlayResolutionEx 0X40008
20:42:49.31157644875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:42:49.31157644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:42:49.31157644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:42:49.6364F906153OverlayManager::doActionForegroundChange Event ON (ON)
20:42:49.6364F907472OverlayManager::OnForegroundChangedChanged True
20:42:49.6364F906944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:42:49.6394F906278OverlayManager::doActionDisplayFPS - Triggered
20:42:49.6465764326RenderImageD3d11::setSizeCreate Texture (400,500) / (512,512) - OK
20:42:49.6465764347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
20:42:49.6545764326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
20:42:49.6545764347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
20:42:49.6555764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:42:49.6565764363ow-graphicsd3d11 shared texture capture successful
20:42:50.12057641800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:42:50.12057642232OverlayManager::installKeybMouseHookInstall KeybMouse
20:42:50.1205764413InputInterceptor::stopHookunhook keyboard and mouse
20:42:50.1205764380InputInterceptor::runHookKeyboard is hooked 0x5764
20:42:50.1205764402InputInterceptor::runHookMouse is hooked 0x5764
20:42:57.2305764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:42:57.2305764389fSwapResize_BuffersClear overlay graphics..
20:42:57.23057642510OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:42:57.23057641274OverlayManager::RestoreGameWNDPROCSearch SWL..
20:42:57.23057641281OverlayManager::RestoreGameWNDPROCSWL restored.
20:42:57.23157641291OverlayManager::RestoreGameWNDPROCSWL OK.
20:42:57.23157641296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x100eb3
20:42:57.23157642535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:42:57.2315764391fSwapResize_BuffersDevice was Resized!
20:42:57.2315764187IRenderDevice::releaseRender Releasing.
20:42:57.2315764363ow-graphics----------------- d3d11 capture freed ----------------
20:42:57.231576482RenderDeviceCaptureBase::ReleaseTextureRelease
20:42:57.2315764100RenderDeviceCaptureBase::ReleaseTextureReleased
20:42:57.23157641280RenderDeviceD3d11::releaseImplementationReleasing 1
20:42:57.23157641290RenderDeviceD3d11::releaseImplementationReleasing 2
20:42:57.23157641309RenderDeviceD3d11::releaseImplementationReleasing 3
20:42:57.2315764204IRenderDevice::releaseRender Releasing Done.
20:42:57.2315764395fSwapResize_BuffersEnd Device was Resized!
20:42:57.2325764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:42:57.6504F906141OverlayManager::doActionForegroundChange Event [winows not active]
20:42:57.6554F906153OverlayManager::doActionForegroundChange Event OFF (OFF)
20:42:57.6554F907472OverlayManager::OnForegroundChangedChanged False
20:42:57.6554F907505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20242 Title=[#trucky-overlay-playground - Discord]
20:42:57.6554F906944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:42:57.6554F902492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:42:57.6554F902421OverlayManager::setControlModeRestore RI to 0X1(0X30)...
20:42:57.6554F902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:42:57.6574F906278OverlayManager::doActionDisplayFPS - Triggered
20:42:59.68156D0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:43:00.18256D02382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3078] s[500].
20:43:00.18256D02404WidgetManager::RefreshWidgetThreadMainLoopexit
20:43:00.18256D02323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:43:00.18256D02329WidgetManager::RefreshThreadProcStaticclean Exit
20:43:00.4165764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:43:00.4165764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:43:00.4465764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:43:00.4465764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:43:00.4755764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:43:00.4755764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:43:00.4775764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:43:00.4775764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:43:00.51657641063RenderDeviceD3d11::initRefC r:[6]->[5] 0x224c73d0
20:43:00.51657641127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:43:00.51657641148RenderDeviceD3d11::initsave state
20:43:00.5165764696RenderDeviceD3d11::initDX11loading shaders...
20:43:00.52657641154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x223a80a8.
20:43:00.52657641156RenderDeviceD3d11::initrestore state
20:43:00.52657641159RenderDeviceD3d11::initTarget Window [0x80676]
20:43:00.5265764244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:43:00.5265764251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:43:00.52657642499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:43:00.52657644875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:43:00.52657644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:43:00.52657644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:43:00.577576447ResetSnapShotSH::ExecuteRelease snapshot SH
20:43:00.57757644933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80676}.
20:43:00.57757642136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x40c0ba7
20:43:00.57757642154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:43:00.57757642202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1651b1b0=374452656)=>(0x67205f0=108135920)
20:43:00.57757641672WidgetManager::drawskip widget draw (not in foreground) False - False
20:43:00.5775764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:43:00.59257644868OverlayManager::initOverlayResolutionEx 0X40008
20:43:00.59257644875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:43:00.59257644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:43:00.59257644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:43:00.6584F906153OverlayManager::doActionForegroundChange Event ON (ON)
20:43:00.6584F907472OverlayManager::OnForegroundChangedChanged True
20:43:00.6584F906944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:43:00.6614F906278OverlayManager::doActionDisplayFPS - Triggered
20:43:00.6755764326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
20:43:00.6755764347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
20:43:00.6765764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:43:00.6765764363ow-graphicsd3d11 shared texture capture successful
20:43:01.26557641800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:43:01.26557642232OverlayManager::installKeybMouseHookInstall KeybMouse
20:43:01.2655764413InputInterceptor::stopHookunhook keyboard and mouse
20:43:01.2655764380InputInterceptor::runHookKeyboard is hooked 0x5764
20:43:01.2655764402InputInterceptor::runHookMouse is hooked 0x5764
20:43:01.3815764580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:43:01.3884F906209OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
20:43:01.3884F906404OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
20:43:01.3884F902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:43:01.3884F902402OverlayManager::setControlModeSet RI to 0X0 (0X230)...
20:43:01.39857645622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:43:01.40657643276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:43:01.4825764580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:43:02.7665764580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:43:02.7724F906213OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
20:43:02.7724F906424OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
20:43:02.7724F902421OverlayManager::setControlModeRestore RI to 0X230(0X30)...
20:43:02.7724F902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:43:02.77457643434OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x3000cdf;prev = 0x3000cdf , {Original values: ref = -2 handle = 0x0}
20:43:02.77457643439OverlayManager::RestoreGameCursorblack Cursor restored
20:43:02.8835764580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:43:03.4665764580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:43:03.4744F906209OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
20:43:03.4744F906404OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
20:43:03.4744F902388OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:43:03.4744F902402OverlayManager::setControlModeSet RI to 0X0 (0X230)...
20:43:03.49457643276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:43:03.5865764580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:43:04.67657643276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:43:04.70857642427WidgetManager::Renderresum layout thread
20:43:04.7085764276WidgetManager::initInit manager
20:43:04.7092D582340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:43:04.7605764326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
20:43:04.7605764347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
20:43:04.7725764326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
20:43:04.7725764347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
20:43:06.5865764580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:43:06.5934F906213OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
20:43:06.5934F906424OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
20:43:06.5934F902421OverlayManager::setControlModeRestore RI to 0X230(0X30)...
20:43:06.5934F902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:43:06.59457643434OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x3000cdf;prev = 0x3000cdf , {Original values: ref = -2 handle = 0x0}
20:43:06.59457643439OverlayManager::RestoreGameCursorblack Cursor restored
20:43:06.6535764580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:43:09.8645764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:43:09.8645764389fSwapResize_BuffersClear overlay graphics..
20:43:09.86457642510OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:43:09.86557641274OverlayManager::RestoreGameWNDPROCSearch SWL..
20:43:09.86557641281OverlayManager::RestoreGameWNDPROCSWL restored.
20:43:09.86557641291OverlayManager::RestoreGameWNDPROCSWL OK.
20:43:09.86557641296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x40c0ba7
20:43:09.86557642535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:43:09.8655764391fSwapResize_BuffersDevice was Resized!
20:43:09.8655764187IRenderDevice::releaseRender Releasing.
20:43:09.8655764363ow-graphics----------------- d3d11 capture freed ----------------
20:43:09.865576482RenderDeviceCaptureBase::ReleaseTextureRelease
20:43:09.8655764100RenderDeviceCaptureBase::ReleaseTextureReleased
20:43:09.86557641280RenderDeviceD3d11::releaseImplementationReleasing 1
20:43:09.86557641290RenderDeviceD3d11::releaseImplementationReleasing 2
20:43:09.86557641309RenderDeviceD3d11::releaseImplementationReleasing 3
20:43:09.8655764204IRenderDevice::releaseRender Releasing Done.
20:43:09.8655764395fSwapResize_BuffersEnd Device was Resized!
20:43:09.8655764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:43:10.1754F906141OverlayManager::doActionForegroundChange Event [winows not active]
20:43:10.1784F906153OverlayManager::doActionForegroundChange Event OFF (OFF)
20:43:10.1784F907472OverlayManager::OnForegroundChangedChanged False
20:43:10.1784F907505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20242 Title=[#trucky-overlay-playground - Discord]
20:43:10.1784F906944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:43:10.1784F902492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:43:10.1784F902421OverlayManager::setControlModeRestore RI to 0X1(0X30)...
20:43:10.1784F902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:43:10.1804F906278OverlayManager::doActionDisplayFPS - Triggered
20:43:12.7705764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:43:12.7705764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:43:12.7945764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:43:12.7945764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:43:12.8165764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:43:12.8165764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:43:12.8175764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:43:12.8175764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:43:12.85057641063RenderDeviceD3d11::initRefC r:[6]->[5] 0x224c73d0
20:43:12.85057641127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:43:12.85057641148RenderDeviceD3d11::initsave state
20:43:12.8505764696RenderDeviceD3d11::initDX11loading shaders...
20:43:12.86957641154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x223a80a8.
20:43:12.86957641156RenderDeviceD3d11::initrestore state
20:43:12.86957641159RenderDeviceD3d11::initTarget Window [0x80676]
20:43:12.8695764244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:43:12.8695764251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:43:12.86957642499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:43:12.86957644875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:43:12.86957644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:43:12.86957644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:43:12.882576447ResetSnapShotSH::ExecuteRelease snapshot SH
20:43:12.88257644933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80676}.
20:43:12.88257642136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9ef0cdb
20:43:12.88257642154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:43:12.88257642202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1651b1b0=374452656)=>(0x67205f0=108135920)
20:43:12.88257641672WidgetManager::drawskip widget draw (not in foreground) False - False
20:43:12.8825764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:43:12.91457644868OverlayManager::initOverlayResolutionEx 0X40008
20:43:12.91457644875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:43:12.91457644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:43:12.91457644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:43:13.1834F906153OverlayManager::doActionForegroundChange Event ON (ON)
20:43:13.1834F907472OverlayManager::OnForegroundChangedChanged True
20:43:13.1834F906944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:43:13.1864F906278OverlayManager::doActionDisplayFPS - Triggered
20:43:13.1915764326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
20:43:13.1915764347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
20:43:13.1915764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:43:13.1925764363ow-graphicsd3d11 shared texture capture successful
20:43:14.17857641800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:43:14.17857642232OverlayManager::installKeybMouseHookInstall KeybMouse
20:43:14.1785764413InputInterceptor::stopHookunhook keyboard and mouse
20:43:14.1785764380InputInterceptor::runHookKeyboard is hooked 0x5764
20:43:14.1785764402InputInterceptor::runHookMouse is hooked 0x5764
20:43:14.3905764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:43:14.3915764389fSwapResize_BuffersClear overlay graphics..
20:43:14.39157642510OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:43:14.39157641274OverlayManager::RestoreGameWNDPROCSearch SWL..
20:43:14.39157641281OverlayManager::RestoreGameWNDPROCSWL restored.
20:43:14.39157641291OverlayManager::RestoreGameWNDPROCSWL OK.
20:43:14.39157641296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9ef0cdb
20:43:14.39157642535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:43:14.3915764391fSwapResize_BuffersDevice was Resized!
20:43:14.3915764187IRenderDevice::releaseRender Releasing.
20:43:14.3915764363ow-graphics----------------- d3d11 capture freed ----------------
20:43:14.391576482RenderDeviceCaptureBase::ReleaseTextureRelease
20:43:14.3915764100RenderDeviceCaptureBase::ReleaseTextureReleased
20:43:14.39157641280RenderDeviceD3d11::releaseImplementationReleasing 1
20:43:14.39157641290RenderDeviceD3d11::releaseImplementationReleasing 2
20:43:14.39157641309RenderDeviceD3d11::releaseImplementationReleasing 3
20:43:14.3915764204IRenderDevice::releaseRender Releasing Done.
20:43:14.3915764395fSwapResize_BuffersEnd Device was Resized!
20:43:14.3915764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:43:14.6844F906141OverlayManager::doActionForegroundChange Event [winows not active]
20:43:14.6864F906153OverlayManager::doActionForegroundChange Event OFF (OFF)
20:43:14.6864F907472OverlayManager::OnForegroundChangedChanged False
20:43:14.6864F907505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20242 Title=[#trucky-overlay-playground - Discord]
20:43:14.6864F906944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:43:14.6864F902492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:43:14.6864F902421OverlayManager::setControlModeRestore RI to 0X1(0X30)...
20:43:14.6864F902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:43:14.6914F906278OverlayManager::doActionDisplayFPS - Triggered
20:43:15.2052D58291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:43:17.7152D582382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3453] s[500].
20:43:17.7152D582404WidgetManager::RefreshWidgetThreadMainLoopexit
20:43:17.7152D582323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:43:17.7152D582329WidgetManager::RefreshThreadProcStaticclean Exit
20:43:48.4495764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:43:48.4495764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:43:48.4685764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:43:48.4685764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:43:48.4945764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:43:48.4945764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:43:48.4955764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:43:48.4955764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:43:48.51957641063RenderDeviceD3d11::initRefC r:[6]->[5] 0x224c73d0
20:43:48.51957641127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:43:48.51957641148RenderDeviceD3d11::initsave state
20:43:48.5195764696RenderDeviceD3d11::initDX11loading shaders...
20:43:48.53157641154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x223a80a8.
20:43:48.53157641156RenderDeviceD3d11::initrestore state
20:43:48.53157641159RenderDeviceD3d11::initTarget Window [0x80676]
20:43:48.5315764244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:43:48.5315764251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:43:48.53157642499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:43:48.53157644875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:43:48.53157644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:43:48.53157644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:43:48.545576447ResetSnapShotSH::ExecuteRelease snapshot SH
20:43:48.54557644933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80676}.
20:43:48.54557642136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x89406b3
20:43:48.54557642154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:43:48.54557642202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1651b1b0=374452656)=>(0x67205f0=108135920)
20:43:48.54557642427WidgetManager::Renderresum layout thread
20:43:48.5455764276WidgetManager::initInit manager
20:43:48.54557641672WidgetManager::drawskip widget draw (not in foreground) False - False
20:43:48.5455764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:43:48.54681382340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:43:48.8034F906153OverlayManager::doActionForegroundChange Event ON (ON)
20:43:48.8034F907472OverlayManager::OnForegroundChangedChanged True
20:43:48.8034F906944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:43:48.8064F906278OverlayManager::doActionDisplayFPS - Triggered
20:43:48.83957644868OverlayManager::initOverlayResolutionEx 0X40008
20:43:48.83957644875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:43:48.83957644822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:43:48.83957644834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:43:48.8395764326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
20:43:48.8395764347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
20:43:48.8405764913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:43:48.8415764363ow-graphicsd3d11 shared texture capture successful
20:43:49.83157641800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:43:49.83157642232OverlayManager::installKeybMouseHookInstall KeybMouse
20:43:49.8315764413InputInterceptor::stopHookunhook keyboard and mouse
20:43:49.8315764380InputInterceptor::runHookKeyboard is hooked 0x5764
20:43:49.8315764402InputInterceptor::runHookMouse is hooked 0x5764
20:43:50.1225764382fSwapResize_BuffersResize buffer (0x224c73d0)!
20:43:50.1225764389fSwapResize_BuffersClear overlay graphics..
20:43:50.12257642510OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:43:50.12257641274OverlayManager::RestoreGameWNDPROCSearch SWL..
20:43:50.12257641281OverlayManager::RestoreGameWNDPROCSWL restored.
20:43:50.12257641291OverlayManager::RestoreGameWNDPROCSWL OK.
20:43:50.12257641296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x89406b3
20:43:50.12257642535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:43:50.1225764391fSwapResize_BuffersDevice was Resized!
20:43:50.1225764187IRenderDevice::releaseRender Releasing.
20:43:50.1225764363ow-graphics----------------- d3d11 capture freed ----------------
20:43:50.122576482RenderDeviceCaptureBase::ReleaseTextureRelease
20:43:50.1225764100RenderDeviceCaptureBase::ReleaseTextureReleased
20:43:50.12257641280RenderDeviceD3d11::releaseImplementationReleasing 1
20:43:50.12257641290RenderDeviceD3d11::releaseImplementationReleasing 2
20:43:50.12257641309RenderDeviceD3d11::releaseImplementationReleasing 3
20:43:50.1225764204IRenderDevice::releaseRender Releasing Done.
20:43:50.1225764395fSwapResize_BuffersEnd Device was Resized!
20:43:50.1225764405fSwapResize_BuffersResizeBuffer failed. device=0x224C73D0 err=0x887a0001
20:43:50.3014F906141OverlayManager::doActionForegroundChange Event [winows not active]
20:43:50.3124F906153OverlayManager::doActionForegroundChange Event OFF (OFF)
20:43:50.3124F907472OverlayManager::OnForegroundChangedChanged False
20:43:50.3124F907505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20242 Title=[#ticket-317-beany - Discord]
20:43:50.3124F906944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:43:50.3124F902492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:43:50.3124F902421OverlayManager::setControlModeRestore RI to 0X1(0X30)...
20:43:50.3124F902426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:43:50.3144F906278OverlayManager::doActionDisplayFPS - Triggered
20:43:58.2124F906270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:43:58.8938138291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:43:58.89381382382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [8953] s[500].
20:43:58.89381382404WidgetManager::RefreshWidgetThreadMainLoopexit
20:43:58.89381382323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:43:58.89381382329WidgetManager::RefreshThreadProcStaticclean Exit