TimeThreadLineFunctionMessage
20:54:38.49737C8131runClientStarting Overlay PID=21096(0x5268) server PID = 9464
20:54:38.49737C8686Client::initClient::Initialize
20:54:38.49737C8694Client::initStart owclient thread
20:54:38.4975C04328Client::initFirstInjectionClient::initFirstInjection.
20:54:38.4985C04225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_80_3_9464 opened succesfuly
20:54:38.4985C04356session id = {F3B25780-57DA-4E60-B452-7F5D96E77D1B}
20:54:38.4995C041942Client::LogClientInfoOS version [10.0]
20:54:38.4995C041947Client::LogClientInfoProcess OS version [10.0] [64-bit]
20:54:38.5005C041965Client::LogClientInfoClient [64-bit] Version 2.2.80.3
20:54:38.5005C041977Client::LogProcessModulesLoaded modules:
20:54:38.5085C041993C:\Program Files (x86)\Overwolf\0.156.1.1\D3DCompiler_47.dll
20:54:38.5085C041993C:\Program Files (x86)\Overwolf\0.156.1.1\MSVCP140.dll
20:54:38.5085C041993C:\Program Files (x86)\Overwolf\0.156.1.1\OWClient.dll
20:54:38.5085C041993C:\Program Files (x86)\Overwolf\0.156.1.1\OWExplorer.dll
20:54:38.5085C041993C:\Program Files (x86)\Overwolf\0.156.1.1\VCRUNTIME140.dll
20:54:38.5085C041993C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
20:54:38.5085C041993C:\Program Files (x86)\Steam\steamclient64.dll
20:54:38.5085C041993C:\Program Files (x86)\Steam\tier0_s64.dll
20:54:38.5085C041993C:\Program Files (x86)\Steam\vstdlib_s64.dll
20:54:38.5085C041993C:\Program Files\ETCARS\x64\ETCARS.dll
20:54:38.5085C041993C:\ProgramData\TruckersMP\core_ets2mp.dll
20:54:38.5085C041993C:\ProgramData\VTRPC-CE\VTRPCCommunityEditionPlugin.dll
20:54:38.5085C041993C:\Users\Francesco\AppData\Local\SpedV\Telemetry\spedv-telemetry-64.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\AUDIOSES.DLL
20:54:38.5085C041993C:\Windows\SYSTEM32\AVRT.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\AcGenral.DLL
20:54:38.5085C041993C:\Windows\SYSTEM32\CRYPTBASE.DLL
20:54:38.5085C041993C:\Windows\SYSTEM32\CoreMessaging.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\CoreUIComponents.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\DEVOBJ.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\DNSAPI.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\HID.DLL
20:54:38.5085C041993C:\Windows\SYSTEM32\Iphlpapi.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\MPR.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\MSACM32.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\MSIMG32.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\NTASN1.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\PROPSYS.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\SspiCli.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\USERENV.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\VERSION.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\WINMM.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\amdihk64.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\apphelp.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\atiadlxx.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\atidxx64.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\d3d11.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\dcomp.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\dhcpcsvc.DLL
20:54:38.5085C041993C:\Windows\SYSTEM32\dhcpcsvc6.DLL
20:54:38.5085C041993C:\Windows\SYSTEM32\dinput8.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\dwmapi.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\dxcore.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\dxgi.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\inputhost.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\ksuser.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\midimap.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\msacm32.drv
20:54:38.5085C041993C:\Windows\SYSTEM32\mskeyprotect.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\ncrypt.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\ntdll.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\ntmarta.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\resourcepolicyclient.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\secur32.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\wdmaud.drv
20:54:38.5085C041993C:\Windows\SYSTEM32\winhttp.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\winmmbase.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\wintypes.dll
20:54:38.5085C041993C:\Windows\SYSTEM32\xinput1_4.dll
20:54:38.5085C041993C:\Windows\System32\COMDLG32.dll
20:54:38.5085C041993C:\Windows\System32\CRYPT32.dll
20:54:38.5085C041993C:\Windows\System32\DriverStore\FileRepository\c0355311.inf_amd64_815d26f2163260da\B355199\ATIDXX64.DLL
20:54:38.5085C041993C:\Windows\System32\DriverStore\FileRepository\c0355311.inf_amd64_815d26f2163260da\B355199\aticfx64.dll
20:54:38.5085C041993C:\Windows\System32\DriverStore\FileRepository\c0355311.inf_amd64_815d26f2163260da\B355199\atiuxp64.dll
20:54:38.5085C041993C:\Windows\System32\GDI32.dll
20:54:38.5085C041993C:\Windows\System32\IMM32.DLL
20:54:38.5085C041993C:\Windows\System32\KERNEL32.DLL
20:54:38.5085C041993C:\Windows\System32\KERNELBASE.dll
20:54:38.5085C041993C:\Windows\System32\MMDevApi.dll
20:54:38.5085C041993C:\Windows\System32\MSASN1.dll
20:54:38.5085C041993C:\Windows\System32\MSCTF.dll
20:54:38.5085C041993C:\Windows\System32\NSI.dll
20:54:38.5085C041993C:\Windows\System32\OLEAUT32.dll
20:54:38.5085C041993C:\Windows\System32\OneCoreCommonProxyStub.dll
20:54:38.5085C041993C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
20:54:38.5085C041993C:\Windows\System32\PSAPI.DLL
20:54:38.5085C041993C:\Windows\System32\RPCRT4.dll
20:54:38.5085C041993C:\Windows\System32\SETUPAPI.dll
20:54:38.5085C041993C:\Windows\System32\SHELL32.dll
20:54:38.5085C041993C:\Windows\System32\SHLWAPI.dll
20:54:38.5085C041993C:\Windows\System32\TextInputFramework.dll
20:54:38.5085C041993C:\Windows\System32\UMPDC.dll
20:54:38.5085C041993C:\Windows\System32\USER32.dll
20:54:38.5085C041993C:\Windows\System32\WINTRUST.dll
20:54:38.5085C041993C:\Windows\System32\WLDAP32.dll
20:54:38.5085C041993C:\Windows\System32\WS2_32.dll
20:54:38.5085C041993C:\Windows\System32\Windows.UI.dll
20:54:38.5085C041993C:\Windows\System32\advapi32.dll
20:54:38.5085C041993C:\Windows\System32\bcrypt.dll
20:54:38.5085C041993C:\Windows\System32\bcryptPrimitives.dll
20:54:38.5085C041993C:\Windows\System32\cfgmgr32.dll
20:54:38.5085C041993C:\Windows\System32\clbcatq.dll
20:54:38.5085C041993C:\Windows\System32\combase.dll
20:54:38.5085C041993C:\Windows\System32\cryptsp.dll
20:54:38.5085C041993C:\Windows\System32\deviceaccess.dll
20:54:38.5085C041993C:\Windows\System32\fwpuclnt.dll
20:54:38.5085C041993C:\Windows\System32\gdi32full.dll
20:54:38.5085C041993C:\Windows\System32\iertutil.dll
20:54:38.5085C041993C:\Windows\System32\imagehlp.dll
20:54:38.5085C041993C:\Windows\System32\kernel.appcore.dll
20:54:38.5085C041993C:\Windows\System32\msvcp_win.dll
20:54:38.5085C041993C:\Windows\System32\msvcrt.dll
20:54:38.5085C041993C:\Windows\System32\ole32.dll
20:54:38.5085C041993C:\Windows\System32\powrprof.dll
20:54:38.5085C041993C:\Windows\System32\profapi.dll
20:54:38.5085C041993C:\Windows\System32\rasadhlp.dll
20:54:38.5085C041993C:\Windows\System32\sechost.dll
20:54:38.5085C041993C:\Windows\System32\shcore.dll
20:54:38.5085C041993C:\Windows\System32\ucrtbase.dll
20:54:38.5085C041993C:\Windows\System32\win32u.dll
20:54:38.5085C041993C:\Windows\System32\windows.storage.dll
20:54:38.5085C041993C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.1082_none_9e8193e1e45b25c1\COMCTL32.dll
20:54:38.5085C041993C:\Windows\system32\mswsock.dll
20:54:38.5085C041993C:\Windows\system32\ncryptsslp.dll
20:54:38.5085C041993C:\Windows\system32\rsaenh.dll
20:54:38.5085C041993C:\Windows\system32\schannel.DLL
20:54:38.5085C041993C:\Windows\system32\uxtheme.dll
20:54:38.5085C041993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
20:54:38.5085C041993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
20:54:38.5085C041993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
20:54:38.5085C041993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
20:54:38.5085C041993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
20:54:38.5085C041993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\VTRPCCommunityEditionPlugin.dll
20:54:38.5085C041993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
20:54:38.5085C041993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
20:54:38.5105C0479GraphicsHookManager::InitCreated Thread - Created , ThreadId=2140
20:54:38.5125C041439Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
20:54:38.5125C041455Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
20:54:38.5125C041463Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
20:54:38.5135C041492Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
20:54:38.5135C041513Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
20:54:38.5135C041581Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
20:54:38.5135C041594Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
20:54:38.5135C041607Client::ReadGameConfigurationsEnable EnableTXR - OFF
20:54:38.5135C041647Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
20:54:38.5135C041649Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
20:54:38.5135C041651Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
20:54:38.5135C041653Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
20:54:38.5135C041655Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
20:54:38.5135C041657Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
20:54:38.5135C041659Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
20:54:38.5135C041662Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
20:54:38.5135C041665Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
20:54:38.5135C041759Data::Search[0] 0x90D80000
20:54:38.5135C041759Data::Search[1] 0x0
20:54:38.5135C041759Data::Search[2] 0x0
20:54:38.5135C041759Data::Search[3] 0x6FA40000
20:54:38.5135C041759Data::Search[4] 0x0
20:54:38.5135C041759Data::Search[5] 0x8CFD0000
20:54:38.5135C041759Data::Search[6] 0x90D30000
20:54:38.5135C041759Data::Search[7] 0x0
20:54:38.5135C041759Data::Search[8] 0x8CFD0000
20:54:38.5135C041759Data::Search[9] 0x0
20:54:38.5135C041764Data::Search[10] 0x0
20:54:38.5135C041770Data::Search[11] 0x8B500000
20:54:38.5135C041776Data::Search[12] 0x0
20:54:38.5135C041782Data::Search[13] 0x0
20:54:38.5135C04326FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
20:54:38.5145C04436Client::initFirstInjectionDetected Windows 8.1 or greater
20:54:38.5145C04451Client::initFirstInjectionAcquiring function lock succedded
20:54:38.5155C04225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_80_3_9464 opened succesfuly
20:54:38.5235C041927FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.156.1.1\\OWUtils.dll succeeded
20:54:38.5265C04574Install::CodeInit [Client,1] (MCH) OK
20:54:38.5265C04574Install::CodeInit [Client,2] (MCH) OK
20:54:38.5455C04574Install::CodeInit [Client,3] (MCH) OK
20:54:38.5455C04574Install::CodeInit [Client,4] (MCH) OK
20:54:38.5695C04574Install::CodeInit [Client,4.1] (MCH) OK
20:54:38.6085C04574Install::CodeInit [Client,4.2] (MCH) OK
20:54:38.6095C04472OverlayManager::OverlayManagerOW System Cursor is set to = 0x485b0289
20:54:38.6095C046857OverlayManager::LoadDefaultCursorsLoad default cursors
20:54:38.6105C04482OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x49310bf3
20:54:38.6105C0472PerformanceCounter::StartSessionStartSession
20:54:38.6105C04225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
20:54:38.6105C04676OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 1
20:54:38.6105C04694OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
20:54:38.6105C04696OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
20:54:38.6105C04699OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
20:54:38.6105C04702OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
20:54:38.6105C04705OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
20:54:38.6105C04708OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
20:54:38.6105C04711OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
20:54:38.6105C04714OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
20:54:38.6105C04717OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
20:54:38.6105C04720OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
20:54:38.6105C04723OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
20:54:38.6105C04726OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
20:54:38.6105C04729OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
20:54:38.6105C04732OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
20:54:38.6105C04735OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
20:54:38.6105C04738OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
20:54:38.6105C04741OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
20:54:38.6105C04744OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
20:54:38.6105C04747OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
20:54:38.6105C04750OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
20:54:38.6105C04753OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
20:54:38.6105C04756OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
20:54:38.6105C04759OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
20:54:38.6105C04762OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
20:54:38.6105C04765OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
20:54:38.6105C04768OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
20:54:38.6105C04771OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
20:54:38.6105C04774OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
20:54:38.6105C04777OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
20:54:38.6105C04780OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
20:54:38.6105C04783OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
20:54:38.6105C04786OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
20:54:38.6105C04789OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
20:54:38.6105C04792OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
20:54:38.6105C04795OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
20:54:38.6105C04798OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
20:54:38.6105C04801OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
20:54:38.6105C04804OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
20:54:38.6105C04807OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
20:54:38.6105C04810OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
20:54:38.6105C04813OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
20:54:38.6105C04816OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
20:54:38.6105C04819OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
20:54:38.6105C04822OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
20:54:38.6105C04825OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
20:54:38.6105C04828OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
20:54:38.6105C04831OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
20:54:38.6105C04834OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
20:54:38.6105C04837OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
20:54:38.6105C04840OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
20:54:38.6105C04843OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
20:54:38.6105C04846OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
20:54:38.6105C04849OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
20:54:38.6105C04852OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
20:54:38.6105C04855OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
20:54:38.6105C04858OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
20:54:38.6105C04861OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
20:54:38.6105C04864OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
20:54:38.6105C04867OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
20:54:38.6105C04870OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
20:54:38.6105C04873OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
20:54:38.6105C04876OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
20:54:38.6105C04879OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
20:54:38.6105C04882OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
20:54:38.6105C04885OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
20:54:38.6105C04887OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
20:54:38.6105C04889OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
20:54:38.6105C04891OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
20:54:38.6105C04893OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
20:54:38.6105C04895OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
20:54:38.6105C04897OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
20:54:38.6105C04899OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
20:54:38.6105C04913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:54:38.6145C04248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
20:54:38.6145C04578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
20:54:38.6155C04895FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
20:54:38.6165C04999Client::hookLibraryFunctionsLib [2] is not supported for game. skipping..
20:54:38.6175C041145Install::CodeSegment [5|18016|0x8CFD0000|0x4660]
20:54:38.6175C04574Install::Codeunknown (MCH) OK
20:54:38.6175C041145Install::CodeSegment [5|418288|0x8CFD0000|0x661F0]
20:54:38.6295C04574Install::Codeunknown (MCH) OK
20:54:38.6295C041145Install::CodeSegment [5|105904|0x8CFD0000|0x19DB0]
20:54:38.6495C04574Install::Codeunknown (MCH) OK
20:54:38.6495C041145Install::CodeSegment [5|4944|0x8CFD0000|0x1350]
20:54:38.6745C04574Install::Codeunknown (MCH) OK
20:54:38.6745C041145Install::CodeSegment [5|-26923392|0x8CFD0000|0xFE652E80]
20:54:38.6745C041236Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
20:54:38.6745C041145Install::CodeSegment [5|-26902656|0x8CFD0000|0xFE657F80]
20:54:38.6745C041236Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
20:54:38.6745C041145Install::CodeSegment [5|-26941920|0x8CFD0000|0xFE64E620]
20:54:38.6745C041236Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
20:54:38.6745C041145Install::CodeSegment [5|-28070640|0x8CFD0000|0xFE53AD10]
20:54:38.6755C041236Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
20:54:38.6755C04999Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
20:54:38.6755C04999Client::hookLibraryFunctionsLib [7] is not supported for game. skipping..
20:54:38.6755C04326FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
20:54:38.6755C041030OverlayManager::StartStarting...
20:54:38.6755C04574Install::CodeInit [Client,5] (MCH) OK
20:54:38.6945C04574Install::CodeInit [Client,6] (MCH) OK
20:54:38.6945C041118OverlayManager::StartRID Found 2 devices.
20:54:38.6945C041126OverlayManager::StartRID Found [0] with 0X230(0X30) hwnd(0x2040678)...
20:54:38.6945C041198XTRAP COMPATIBLE PATCH WARNING
20:54:38.6945C04107ApiManager::InitAPI Manager Event : OK
20:54:38.6945C04119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=12440
20:54:38.69427146448OverlayManager::OnConnectedConnected to server
20:54:38.694271431SendServerHelloMessage::ExecuteSend connection Ack
20:54:38.69530987024OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x20686
20:54:38.6955C0467TXRSettingFail to read texture recognition options 0xb7
20:54:38.6955C04114TXOfInterestNew list set with 0 items
20:54:38.6955C041232OverlayManager::Startget foreground state
20:54:38.6955C047472OverlayManager::OnForegroundChangedChanged True
20:54:38.6955C046944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:54:38.6955C041268OverlayManager::StartStarted...
20:54:38.7075C04574Install::CodeInit [Client,0] (MCH) OK
20:54:38.7075C04428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
20:54:38.7075C0494GraphicsHookManager::StopThreadStopThread
20:54:38.70785C216GraphicsHookManager::MessageLoopExit Thread
20:54:38.7105C04578Client::initFirstInjectioninit complete
20:54:39.7427146278OverlayManager::doActionDisplayFPS - Triggered
20:54:48.70630981977Client::LogProcessModulesLoaded modules:
20:54:48.71430981993C:\Program Files (x86)\Overwolf\0.156.1.1\D3DCompiler_47.dll
20:54:48.71430981993C:\Program Files (x86)\Overwolf\0.156.1.1\MSVCP140.dll
20:54:48.71430981993C:\Program Files (x86)\Overwolf\0.156.1.1\OWClient.dll
20:54:48.71430981993C:\Program Files (x86)\Overwolf\0.156.1.1\OWExplorer.dll
20:54:48.71430981993C:\Program Files (x86)\Overwolf\0.156.1.1\OWUtils.dll
20:54:48.71430981993C:\Program Files (x86)\Overwolf\0.156.1.1\VCRUNTIME140.dll
20:54:48.71430981993C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
20:54:48.71430981993C:\Program Files (x86)\Steam\steamclient64.dll
20:54:48.71430981993C:\Program Files (x86)\Steam\tier0_s64.dll
20:54:48.71430981993C:\Program Files (x86)\Steam\vstdlib_s64.dll
20:54:48.71430981993C:\Program Files\ETCARS\x64\ETCARS.dll
20:54:48.71430981993C:\ProgramData\TruckersMP\core_ets2mp.dll
20:54:48.71430981993C:\ProgramData\VTRPC-CE\VTRPCCommunityEditionPlugin.dll
20:54:48.71430981993C:\Users\Francesco\AppData\Local\SpedV\Telemetry\spedv-telemetry-64.dll
20:54:48.71430981993C:\Windows\SYSTEM32\AUDIOSES.DLL
20:54:48.71430981993C:\Windows\SYSTEM32\AVRT.dll
20:54:48.71430981993C:\Windows\SYSTEM32\AcGenral.DLL
20:54:48.71430981993C:\Windows\SYSTEM32\CRYPTBASE.DLL
20:54:48.71430981993C:\Windows\SYSTEM32\CoreMessaging.dll
20:54:48.71430981993C:\Windows\SYSTEM32\CoreUIComponents.dll
20:54:48.71430981993C:\Windows\SYSTEM32\DEVOBJ.dll
20:54:48.71430981993C:\Windows\SYSTEM32\DNSAPI.dll
20:54:48.71430981993C:\Windows\SYSTEM32\HID.DLL
20:54:48.71430981993C:\Windows\SYSTEM32\Iphlpapi.dll
20:54:48.71430981993C:\Windows\SYSTEM32\MPR.dll
20:54:48.71430981993C:\Windows\SYSTEM32\MSACM32.dll
20:54:48.71430981993C:\Windows\SYSTEM32\MSIMG32.dll
20:54:48.71430981993C:\Windows\SYSTEM32\NTASN1.dll
20:54:48.71430981993C:\Windows\SYSTEM32\PROPSYS.dll
20:54:48.71430981993C:\Windows\SYSTEM32\SspiCli.dll
20:54:48.71430981993C:\Windows\SYSTEM32\USERENV.dll
20:54:48.71430981993C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
20:54:48.71430981993C:\Windows\SYSTEM32\VERSION.dll
20:54:48.71430981993C:\Windows\SYSTEM32\WINMM.dll
20:54:48.71430981993C:\Windows\SYSTEM32\amdihk64.dll
20:54:48.71430981993C:\Windows\SYSTEM32\apphelp.dll
20:54:48.71430981993C:\Windows\SYSTEM32\atiadlxx.dll
20:54:48.71430981993C:\Windows\SYSTEM32\atidxx64.dll
20:54:48.71430981993C:\Windows\SYSTEM32\d3d11.dll
20:54:48.71430981993C:\Windows\SYSTEM32\dcomp.dll
20:54:48.71430981993C:\Windows\SYSTEM32\dhcpcsvc.DLL
20:54:48.71430981993C:\Windows\SYSTEM32\dhcpcsvc6.DLL
20:54:48.71430981993C:\Windows\SYSTEM32\dinput8.dll
20:54:48.71430981993C:\Windows\SYSTEM32\dwmapi.dll
20:54:48.71430981993C:\Windows\SYSTEM32\dxcore.dll
20:54:48.71430981993C:\Windows\SYSTEM32\dxgi.dll
20:54:48.71430981993C:\Windows\SYSTEM32\inputhost.dll
20:54:48.71430981993C:\Windows\SYSTEM32\ksuser.dll
20:54:48.71430981993C:\Windows\SYSTEM32\midimap.dll
20:54:48.71430981993C:\Windows\SYSTEM32\msacm32.drv
20:54:48.71430981993C:\Windows\SYSTEM32\mskeyprotect.dll
20:54:48.71430981993C:\Windows\SYSTEM32\ncrypt.dll
20:54:48.71430981993C:\Windows\SYSTEM32\ntdll.dll
20:54:48.71430981993C:\Windows\SYSTEM32\ntmarta.dll
20:54:48.71430981993C:\Windows\SYSTEM32\resourcepolicyclient.dll
20:54:48.71430981993C:\Windows\SYSTEM32\secur32.dll
20:54:48.71430981993C:\Windows\SYSTEM32\wdmaud.drv
20:54:48.71430981993C:\Windows\SYSTEM32\winhttp.dll
20:54:48.71430981993C:\Windows\SYSTEM32\winmmbase.dll
20:54:48.71430981993C:\Windows\SYSTEM32\wintypes.dll
20:54:48.71430981993C:\Windows\SYSTEM32\xinput1_4.dll
20:54:48.71430981993C:\Windows\System32\COMDLG32.dll
20:54:48.71430981993C:\Windows\System32\CRYPT32.dll
20:54:48.71430981993C:\Windows\System32\DriverStore\FileRepository\c0355311.inf_amd64_815d26f2163260da\B355199\ATIDXX64.DLL
20:54:48.71430981993C:\Windows\System32\DriverStore\FileRepository\c0355311.inf_amd64_815d26f2163260da\B355199\aticfx64.dll
20:54:48.71430981993C:\Windows\System32\DriverStore\FileRepository\c0355311.inf_amd64_815d26f2163260da\B355199\atiuxp64.dll
20:54:48.71430981993C:\Windows\System32\GDI32.dll
20:54:48.71430981993C:\Windows\System32\IMM32.DLL
20:54:48.71430981993C:\Windows\System32\KERNEL32.DLL
20:54:48.71430981993C:\Windows\System32\KERNELBASE.dll
20:54:48.71430981993C:\Windows\System32\MMDevApi.dll
20:54:48.71430981993C:\Windows\System32\MSASN1.dll
20:54:48.71430981993C:\Windows\System32\MSCTF.dll
20:54:48.71430981993C:\Windows\System32\NSI.dll
20:54:48.71430981993C:\Windows\System32\OLEAUT32.dll
20:54:48.71430981993C:\Windows\System32\OneCoreCommonProxyStub.dll
20:54:48.71430981993C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
20:54:48.71430981993C:\Windows\System32\PSAPI.DLL
20:54:48.71430981993C:\Windows\System32\RPCRT4.dll
20:54:48.71430981993C:\Windows\System32\SETUPAPI.dll
20:54:48.71430981993C:\Windows\System32\SHELL32.dll
20:54:48.71430981993C:\Windows\System32\SHLWAPI.dll
20:54:48.71430981993C:\Windows\System32\TextInputFramework.dll
20:54:48.71430981993C:\Windows\System32\UMPDC.dll
20:54:48.71430981993C:\Windows\System32\USER32.dll
20:54:48.71430981993C:\Windows\System32\WINTRUST.dll
20:54:48.71430981993C:\Windows\System32\WLDAP32.dll
20:54:48.71430981993C:\Windows\System32\WS2_32.dll
20:54:48.71430981993C:\Windows\System32\Windows.UI.dll
20:54:48.71430981993C:\Windows\System32\advapi32.dll
20:54:48.71430981993C:\Windows\System32\bcrypt.dll
20:54:48.71430981993C:\Windows\System32\bcryptPrimitives.dll
20:54:48.71430981993C:\Windows\System32\cfgmgr32.dll
20:54:48.71430981993C:\Windows\System32\clbcatq.dll
20:54:48.71430981993C:\Windows\System32\combase.dll
20:54:48.71430981993C:\Windows\System32\cryptsp.dll
20:54:48.71430981993C:\Windows\System32\deviceaccess.dll
20:54:48.71430981993C:\Windows\System32\fwpuclnt.dll
20:54:48.71430981993C:\Windows\System32\gdi32full.dll
20:54:48.71430981993C:\Windows\System32\iertutil.dll
20:54:48.71430981993C:\Windows\System32\imagehlp.dll
20:54:48.71430981993C:\Windows\System32\kernel.appcore.dll
20:54:48.71430981993C:\Windows\System32\msvcp_win.dll
20:54:48.71430981993C:\Windows\System32\msvcrt.dll
20:54:48.71430981993C:\Windows\System32\ole32.dll
20:54:48.71430981993C:\Windows\System32\powrprof.dll
20:54:48.71430981993C:\Windows\System32\profapi.dll
20:54:48.71430981993C:\Windows\System32\rasadhlp.dll
20:54:48.71430981993C:\Windows\System32\sechost.dll
20:54:48.71430981993C:\Windows\System32\shcore.dll
20:54:48.71430981993C:\Windows\System32\ucrtbase.dll
20:54:48.71430981993C:\Windows\System32\win32u.dll
20:54:48.71430981993C:\Windows\System32\windows.storage.dll
20:54:48.71430981993C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.1082_none_9e8193e1e45b25c1\COMCTL32.dll
20:54:48.71430981993C:\Windows\system32\mswsock.dll
20:54:48.71430981993C:\Windows\system32\ncryptsslp.dll
20:54:48.71430981993C:\Windows\system32\rsaenh.dll
20:54:48.71430981993C:\Windows\system32\schannel.DLL
20:54:48.71430981993C:\Windows\system32\uxtheme.dll
20:54:48.71430981993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
20:54:48.71430981993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
20:54:48.71430981993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
20:54:48.71430981993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
20:54:48.71430981993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
20:54:48.71430981993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\VTRPCCommunityEditionPlugin.dll
20:54:48.71430981993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
20:54:48.71430981993E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
20:55:04.9965D54587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
20:55:04.9995D54149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
20:55:05.25D54149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
20:55:05.25D541006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
20:55:05.65D541063RenderDeviceD3d11::initRefC r:[6]->[5] 0xe1e1a6f0
20:55:05.75D541094RenderDeviceD3d11::initDevice adapter hash: -1483321117
20:55:05.75D541127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:55:05.75D541148RenderDeviceD3d11::initsave state
20:55:05.75D54696RenderDeviceD3d11::initDX11loading shaders...
20:55:05.345D54705RenderDeviceD3d11::initDX11create vs
20:55:05.345D54723RenderDeviceD3d11::initDX11create vs
20:55:05.385D54745RenderDeviceD3d11::initDX11create pxs
20:55:05.415D54774RenderDeviceD3d11::initDX11create raster
20:55:05.415D54842RenderDeviceD3d11::initDX11create buffers
20:55:05.415D541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe1d3e318.
20:55:05.415D541156RenderDeviceD3d11::initrestore state
20:55:05.415D541159RenderDeviceD3d11::initTarget Window [0x110666]
20:55:05.415D54244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:55:05.415D54251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:55:05.415D54193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
20:55:05.415D542080RenderDeviceD3d11::setFixSet render device fix RT.
20:55:05.415D542589OverlayManager::setGraphicsRender Device fix was set RT.
20:55:05.425D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:55:05.425D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:55:05.2335D54654OverlayInputManager::HandleCommandsClear all hotkeys command
20:55:05.2335D54695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
20:55:05.2335D5426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
20:55:05.2345D5421StartWidgetsRefresher::ExecuteExecute start wicket manager
20:55:05.2345D54276WidgetManager::initInit manager
20:55:05.2345D5426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
20:55:05.2345D544933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x110666}.
20:55:05.2345D542136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4d190a2b
20:55:05.2345D542154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:55:05.2345D542202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x512b1b0=85111216)=>(0x7a605f0=128321008)
20:55:05.2345D542213OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
20:55:05.23426682340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:55:05.2345D54308PerformanceCounter::NotifyFrameRenderNotify first Render...
20:55:05.2345D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:55:05.2345D547402OverlayManager::CheckForSharedTextureSupportCheck for SHT support
20:55:05.2722668225InterProcessElement::openInterProcess Overwolf_ImID_3066C_P_9464 opened succesfuly
20:55:05.2722668225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
20:55:05.2722668225InterProcessElement::openInterProcess Overwolf_ImID_31B0BAA_P_9464 opened succesfuly
20:55:05.2722668225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
20:55:05.2722668225InterProcessElement::openInterProcess Overwolf_ImID_D90670_P_9464 opened succesfuly
20:55:05.2722668225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
20:55:05.2722668225InterProcessElement::openInterProcess Overwolf_ImID_1106E2_P_9464 opened succesfuly
20:55:05.2722668225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
20:55:05.2732668225InterProcessElement::openInterProcess Overwolf_ImID_60982_P_9464 opened succesfuly
20:55:05.2732668225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
20:55:06.9292714363ow-graphicsFailed to open pipe
20:55:06.9292714363ow-graphicsFailed to open pipe
20:55:06.9292714363ow-graphicsConnection initialized
20:55:06.9292714145LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
20:55:06.9292714127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=-194488364, H=1, Mouse=True [0]
20:55:08.6925D541800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:55:08.6925D542232OverlayManager::installKeybMouseHookInstall KeybMouse
20:55:08.6925D54413InputInterceptor::stopHookunhook keyboard and mouse
20:55:08.6925D54380InputInterceptor::runHookKeyboard is hooked 0x5d54
20:55:08.6925D54402InputInterceptor::runHookMouse is hooked 0x5d54
20:55:08.6925D541886OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = -2, Cur = 0x10003
20:55:08.7475D544868OverlayManager::initOverlayResolutionEx 0X40008
20:55:08.7475D544875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:55:08.7475D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:55:08.7475D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:55:08.7485D54363ow-graphicsHooked to process: eurotrucks2.exe
20:55:08.7485D54363ow-graphics(half life scientist) everything.. seems to be in order
20:55:08.7495D54363ow-graphicsd3d11 shared texture capture successful
20:55:08.7495D54255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
20:55:12.9925D54326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:55:12.9935D54347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:55:15.2522668291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:55:17.56826682382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
20:55:17.56826682404WidgetManager::RefreshWidgetThreadMainLoopexit
20:55:17.56826682323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:55:17.56826682329WidgetManager::RefreshThreadProcStaticclean Exit
20:55:22.6895D542427WidgetManager::Renderresum layout thread
20:55:22.7315D54276WidgetManager::initInit manager
20:55:22.7343E642340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:55:33.8243E64291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:55:34.6733E64291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:55:35.6203E64291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:55:43.7395D54326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
20:55:43.7395D54347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
20:55:43.9455D54326RenderImageD3d11::setSizeCreate Texture (500,100) / (512,128) - OK
20:55:43.9455D54347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
20:55:46.3585D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:55:46.3585D54389fSwapResize_BuffersClear overlay graphics..
20:55:46.3585D542510OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:55:46.3585D541274OverlayManager::RestoreGameWNDPROCSearch SWL..
20:55:46.3585D541281OverlayManager::RestoreGameWNDPROCSWL restored.
20:55:46.3595D541291OverlayManager::RestoreGameWNDPROCSWL OK.
20:55:46.3595D541296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4d190a2b
20:55:46.3595D542535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:55:46.3595D54391fSwapResize_BuffersDevice was Resized!
20:55:46.3595D54187IRenderDevice::releaseRender Releasing.
20:55:46.3625D54363ow-graphics----------------- d3d11 capture freed ----------------
20:55:46.3645D5482RenderDeviceCaptureBase::ReleaseTextureRelease
20:55:46.3645D54100RenderDeviceCaptureBase::ReleaseTextureReleased
20:55:46.3645D541280RenderDeviceD3d11::releaseImplementationReleasing 1
20:55:46.3645D541290RenderDeviceD3d11::releaseImplementationReleasing 2
20:55:46.3645D541309RenderDeviceD3d11::releaseImplementationReleasing 3
20:55:46.3645D54204IRenderDevice::releaseRender Releasing Done.
20:55:46.3645D54395fSwapResize_BuffersEnd Device was Resized!
20:55:46.3695D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:55:46.40327146141OverlayManager::doActionForegroundChange Event [winows not active]
20:55:46.42727146153OverlayManager::doActionForegroundChange Event OFF (OFF)
20:55:46.42827147472OverlayManager::OnForegroundChangedChanged False
20:55:46.42827147505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1062A Title=[#trucky-overlay-playground - Discord]
20:55:46.42827146944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:55:46.42827142492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:55:46.42927142421OverlayManager::setControlModeRestore RI to 0X1(0X30)...
20:55:46.42927142426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:55:46.43027146278OverlayManager::doActionDisplayFPS - Triggered
20:55:46.9973E64291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:55:49.5073E642382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3328] s[500].
20:55:49.5073E642404WidgetManager::RefreshWidgetThreadMainLoopexit
20:55:49.5073E642323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:55:49.5073E642329WidgetManager::RefreshThreadProcStaticclean Exit
20:55:54.5895D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:55:54.5895D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:55:54.6215D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:55:54.6225D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:55:54.6725D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:55:54.6735D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:55:54.6735D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:55:54.6735D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:55:54.6775D546983OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
20:55:54.7085D541063RenderDeviceD3d11::initRefC r:[6]->[5] 0xe1e1a6f0
20:55:54.7085D541127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:55:54.7085D541148RenderDeviceD3d11::initsave state
20:55:54.7115D54696RenderDeviceD3d11::initDX11loading shaders...
20:55:54.7555D541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe1d3e318.
20:55:54.7555D541156RenderDeviceD3d11::initrestore state
20:55:54.7555D541159RenderDeviceD3d11::initTarget Window [0x110666]
20:55:54.7555D54244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:55:54.7555D54251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:55:54.7555D542499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:55:54.7555D544875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:55:54.7565D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:55:54.7565D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:55:54.7805D5447ResetSnapShotSH::ExecuteRelease snapshot SH
20:55:54.7805D544933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x110666}.
20:55:54.7805D542136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4f0e49
20:55:54.7805D542154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:55:54.7805D542202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x512b1b0=85111216)=>(0x7a605f0=128321008)
20:55:54.7805D542427WidgetManager::Renderresum layout thread
20:55:54.7805D54276WidgetManager::initInit manager
20:55:54.7805D541672WidgetManager::drawskip widget draw (not in foreground) False - False
20:55:54.7815D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:55:54.79032C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:55:54.8175D544868OverlayManager::initOverlayResolutionEx 0X40008
20:55:54.8175D544875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:55:54.8175D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:55:54.8175D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:55:54.92427146153OverlayManager::doActionForegroundChange Event ON (ON)
20:55:54.92427147472OverlayManager::OnForegroundChangedChanged True
20:55:54.92427146944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:55:54.92727146278OverlayManager::doActionDisplayFPS - Triggered
20:55:54.9525D54326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:55:54.9525D54347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:55:54.9585D54326RenderImageD3d11::setSizeCreate Texture (500,100) / (512,128) - OK
20:55:54.9585D54347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
20:55:54.9625D54326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
20:55:54.9625D54347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
20:55:54.9695D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:55:54.9725D54363ow-graphicsd3d11 shared texture capture successful
20:55:58.6055D541800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:55:58.6055D542232OverlayManager::installKeybMouseHookInstall KeybMouse
20:55:58.6055D54413InputInterceptor::stopHookunhook keyboard and mouse
20:55:58.6065D54380InputInterceptor::runHookKeyboard is hooked 0x5d54
20:55:58.6065D54402InputInterceptor::runHookMouse is hooked 0x5d54
20:55:58.8465D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:55:58.8465D54389fSwapResize_BuffersClear overlay graphics..
20:55:58.8465D542510OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:55:58.8465D541274OverlayManager::RestoreGameWNDPROCSearch SWL..
20:55:58.8465D541281OverlayManager::RestoreGameWNDPROCSWL restored.
20:55:58.8465D541291OverlayManager::RestoreGameWNDPROCSWL OK.
20:55:58.8465D541296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4f0e49
20:55:58.8465D542535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:55:58.8465D54391fSwapResize_BuffersDevice was Resized!
20:55:58.8465D54187IRenderDevice::releaseRender Releasing.
20:55:58.8465D54363ow-graphics----------------- d3d11 capture freed ----------------
20:55:58.8465D5482RenderDeviceCaptureBase::ReleaseTextureRelease
20:55:58.8465D54100RenderDeviceCaptureBase::ReleaseTextureReleased
20:55:58.8465D541280RenderDeviceD3d11::releaseImplementationReleasing 1
20:55:58.8465D541290RenderDeviceD3d11::releaseImplementationReleasing 2
20:55:58.8475D541309RenderDeviceD3d11::releaseImplementationReleasing 3
20:55:58.8475D54204IRenderDevice::releaseRender Releasing Done.
20:55:58.8475D54395fSwapResize_BuffersEnd Device was Resized!
20:55:58.8475D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:55:58.92627146141OverlayManager::doActionForegroundChange Event [winows not active]
20:55:58.92727146153OverlayManager::doActionForegroundChange Event OFF (OFF)
20:55:58.92727147472OverlayManager::OnForegroundChangedChanged False
20:55:58.92727147505OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB0B3E Title=[Trucky Admin Panel - Google Chrome]
20:55:58.92727146944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:55:58.92727142492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:55:58.92727142421OverlayManager::setControlModeRestore RI to 0X1(0X30)...
20:55:58.92727142426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:55:58.92827146278OverlayManager::doActionDisplayFPS - Triggered
20:56:04.97832C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:56:04.97832C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [6234] s[500].
20:56:04.97832C2404WidgetManager::RefreshWidgetThreadMainLoopexit
20:56:04.97832C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:56:04.97832C2329WidgetManager::RefreshThreadProcStaticclean Exit
20:56:13.3105D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:56:13.3105D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:56:13.3345D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:56:13.3345D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:56:13.3555D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:56:13.3555D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:56:13.3575D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:56:13.3575D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:56:13.4055D541063RenderDeviceD3d11::initRefC r:[6]->[5] 0xe1e1a6f0
20:56:13.4055D541127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:56:13.4055D541148RenderDeviceD3d11::initsave state
20:56:13.4055D54696RenderDeviceD3d11::initDX11loading shaders...
20:56:13.4265D541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe1d3e318.
20:56:13.4265D541156RenderDeviceD3d11::initrestore state
20:56:13.4265D541159RenderDeviceD3d11::initTarget Window [0x110666]
20:56:13.4265D54244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:56:13.4265D54251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:56:13.4265D542499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:56:13.4265D544875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:56:13.4265D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:56:13.4265D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:56:13.4495D5447ResetSnapShotSH::ExecuteRelease snapshot SH
20:56:13.4495D544933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x110666}.
20:56:13.4495D542136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x400f13
20:56:13.4495D542154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:56:13.4495D542202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x512b1b0=85111216)=>(0x7a605f0=128321008)
20:56:13.4495D542427WidgetManager::Renderresum layout thread
20:56:13.4495D54276WidgetManager::initInit manager
20:56:13.4495D541672WidgetManager::drawskip widget draw (not in foreground) False - False
20:56:13.4495D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:56:13.4515C4C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:56:13.4895D544868OverlayManager::initOverlayResolutionEx 0X40008
20:56:13.4895D544875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:56:13.4895D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:56:13.4895D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:56:13.49527146153OverlayManager::doActionForegroundChange Event ON (ON)
20:56:13.49527147472OverlayManager::OnForegroundChangedChanged True
20:56:13.49527146944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:56:13.49827146278OverlayManager::doActionDisplayFPS - Triggered
20:56:13.5215D54326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:56:13.5215D54347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:56:13.5255D54326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
20:56:13.5255D54347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
20:56:13.5285D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:56:13.5305D54363ow-graphicsd3d11 shared texture capture successful
20:56:13.9765C4C225InterProcessElement::openInterProcess Overwolf_ImID_880B8A_P_9464 opened succesfuly
20:56:13.9765C4C225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
20:56:13.9885D541800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:56:13.9885D542232OverlayManager::installKeybMouseHookInstall KeybMouse
20:56:13.9885D54413InputInterceptor::stopHookunhook keyboard and mouse
20:56:13.9885D54380InputInterceptor::runHookKeyboard is hooked 0x5d54
20:56:13.9885D54402InputInterceptor::runHookMouse is hooked 0x5d54
20:56:14.965D54326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
20:56:14.965D54347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
20:56:15.60727146141OverlayManager::doActionForegroundChange Event [winows not active]
20:56:15.62727146153OverlayManager::doActionForegroundChange Event OFF (OFF)
20:56:15.62727147472OverlayManager::OnForegroundChangedChanged False
20:56:15.62827147505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2088A Title=[data-service.js - trucky (Workspace) - Visual Studio Code]
20:56:15.62827146944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:56:15.62827142492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:56:15.62827142421OverlayManager::setControlModeRestore RI to 0X230(0X30)...
20:56:15.62827142426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:56:15.63127146278OverlayManager::doActionDisplayFPS - Triggered
20:56:15.7455D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:56:15.7455D54389fSwapResize_BuffersClear overlay graphics..
20:56:15.7455D542510OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:56:15.7455D541274OverlayManager::RestoreGameWNDPROCSearch SWL..
20:56:15.7455D541281OverlayManager::RestoreGameWNDPROCSWL restored.
20:56:15.7455D541291OverlayManager::RestoreGameWNDPROCSWL OK.
20:56:15.7455D541296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x400f13
20:56:15.7455D542535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:56:15.7455D54391fSwapResize_BuffersDevice was Resized!
20:56:15.7455D54187IRenderDevice::releaseRender Releasing.
20:56:15.7455D54363ow-graphics----------------- d3d11 capture freed ----------------
20:56:15.7455D5482RenderDeviceCaptureBase::ReleaseTextureRelease
20:56:15.7455D54100RenderDeviceCaptureBase::ReleaseTextureReleased
20:56:15.7465D541280RenderDeviceD3d11::releaseImplementationReleasing 1
20:56:15.7465D541290RenderDeviceD3d11::releaseImplementationReleasing 2
20:56:15.7465D541309RenderDeviceD3d11::releaseImplementationReleasing 3
20:56:15.7465D54204IRenderDevice::releaseRender Releasing Done.
20:56:15.7465D54395fSwapResize_BuffersEnd Device was Resized!
20:56:15.7465D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:56:17.3865D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:56:17.3865D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:56:17.4295D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:56:17.4295D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:56:17.4885D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:56:17.4885D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:56:17.4915D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:56:17.4915D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:56:17.5675D543728overlaySetCursorEmpty cursor release widget
20:56:17.6625D541063RenderDeviceD3d11::initRefC r:[6]->[5] 0xe1e1a6f0
20:56:17.6625D541127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:56:17.6625D541148RenderDeviceD3d11::initsave state
20:56:17.6625D54696RenderDeviceD3d11::initDX11loading shaders...
20:56:17.6765D541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe1d3e318.
20:56:17.6765D541156RenderDeviceD3d11::initrestore state
20:56:17.6765D541159RenderDeviceD3d11::initTarget Window [0x110666]
20:56:17.6765D54244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:56:17.6765D54251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:56:17.6765D542499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:56:17.6765D544875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:56:17.6765D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:56:17.6765D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:56:17.7025D5447ResetSnapShotSH::ExecuteRelease snapshot SH
20:56:17.7025D544933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x110666}.
20:56:17.7025D542136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc0daf
20:56:17.7025D542154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:56:17.7035D542202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x512b1b0=85111216)=>(0x7a605f0=128321008)
20:56:17.7035D541672WidgetManager::drawskip widget draw (not in foreground) False - False
20:56:17.7035D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:56:17.7155D544868OverlayManager::initOverlayResolutionEx 0X40008
20:56:17.7155D544875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:56:17.7155D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:56:17.7155D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:56:17.74727146153OverlayManager::doActionForegroundChange Event ON (ON)
20:56:17.74727147472OverlayManager::OnForegroundChangedChanged True
20:56:17.74727146944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:56:17.74827146278OverlayManager::doActionDisplayFPS - Triggered
20:56:17.8045D54326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:56:17.8045D54347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:56:17.8175D54326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
20:56:17.8175D54347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
20:56:17.8335D54326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
20:56:17.8335D54347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
20:56:17.8695D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:56:17.9005D54363ow-graphicsd3d11 shared texture capture successful
20:56:21.35327146141OverlayManager::doActionForegroundChange Event [winows not active]
20:56:21.36727146153OverlayManager::doActionForegroundChange Event OFF (OFF)
20:56:21.36727147472OverlayManager::OnForegroundChangedChanged False
20:56:21.36727147505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2088A Title=[data-service.js - trucky (Workspace) - Visual Studio Code]
20:56:21.36727146944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:56:21.36727142492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:56:21.36727142421OverlayManager::setControlModeRestore RI to 0X230(0X30)...
20:56:21.36727142426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:56:21.36927146278OverlayManager::doActionDisplayFPS - Triggered
20:56:22.3465D542232OverlayManager::installKeybMouseHookInstall KeybMouse
20:56:22.3465D54413InputInterceptor::stopHookunhook keyboard and mouse
20:56:22.3495D54380InputInterceptor::runHookKeyboard is hooked 0x5d54
20:56:22.3505D54402InputInterceptor::runHookMouse is hooked 0x5d54
20:56:22.4105D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:56:22.4125D54338fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
20:56:22.4125D542510OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:56:22.4125D541274OverlayManager::RestoreGameWNDPROCSearch SWL..
20:56:22.4125D541281OverlayManager::RestoreGameWNDPROCSWL restored.
20:56:22.4125D541291OverlayManager::RestoreGameWNDPROCSWL OK.
20:56:22.4125D541296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc0daf
20:56:22.4125D542535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:56:22.4125D54187IRenderDevice::releaseRender Releasing.
20:56:22.4125D54363ow-graphics----------------- d3d11 capture freed ----------------
20:56:22.4125D5482RenderDeviceCaptureBase::ReleaseTextureRelease
20:56:22.4125D54100RenderDeviceCaptureBase::ReleaseTextureReleased
20:56:22.4125D541280RenderDeviceD3d11::releaseImplementationReleasing 1
20:56:22.4125D541290RenderDeviceD3d11::releaseImplementationReleasing 2
20:56:22.4125D541309RenderDeviceD3d11::releaseImplementationReleasing 3
20:56:22.4125D54204IRenderDevice::releaseRender Releasing Done.
20:56:22.4285D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:56:22.4295D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:56:22.4515D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:56:22.4515D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:56:23.7665D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:56:23.7665D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:56:23.7905D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:56:23.7905D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:56:23.8445D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:56:23.8445D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:56:23.8515D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:56:23.8525D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:56:23.89727146153OverlayManager::doActionForegroundChange Event ON (ON)
20:56:23.89727147472OverlayManager::OnForegroundChangedChanged True
20:56:23.89727146944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:56:23.89727142499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:56:23.89927146278OverlayManager::doActionDisplayFPS - Triggered
20:56:23.9865D541063RenderDeviceD3d11::initRefC r:[6]->[5] 0xe1e1a6f0
20:56:23.9865D541127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:56:23.9865D541148RenderDeviceD3d11::initsave state
20:56:23.9875D54696RenderDeviceD3d11::initDX11loading shaders...
20:56:23.9945C4C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:56:23.9945C4C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [5938] s[500].
20:56:23.9945C4C2404WidgetManager::RefreshWidgetThreadMainLoopexit
20:56:23.9945C4C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:56:23.9945C4C2329WidgetManager::RefreshThreadProcStaticclean Exit
20:56:24.275D541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe1d3e318.
20:56:24.275D541156RenderDeviceD3d11::initrestore state
20:56:24.275D541159RenderDeviceD3d11::initTarget Window [0x110666]
20:56:24.275D54244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:56:24.275D54251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:56:24.275D544875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:56:24.275D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:56:24.275D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:56:24.705D5447ResetSnapShotSH::ExecuteRelease snapshot SH
20:56:24.705D544933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x110666}.
20:56:24.705D542136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x13f0c63
20:56:24.705D542154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:56:24.705D542202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x512b1b0=85111216)=>(0x7a605f0=128321008)
20:56:24.715D54326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:56:24.715D54347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:56:24.725D54326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
20:56:24.725D54347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
20:56:24.735D54326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
20:56:24.735D54347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
20:56:24.885D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:56:24.885D54363ow-graphicsd3d11 shared texture capture successful
20:56:24.1145D544868OverlayManager::initOverlayResolutionEx 0X40008
20:56:24.1145D544875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:56:24.1185D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:56:24.1185D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:56:24.9295D541800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:56:24.9295D542232OverlayManager::installKeybMouseHookInstall KeybMouse
20:56:24.9295D54413InputInterceptor::stopHookunhook keyboard and mouse
20:56:24.9295D54380InputInterceptor::runHookKeyboard is hooked 0x5d54
20:56:24.9295D54402InputInterceptor::runHookMouse is hooked 0x5d54
20:56:24.9965D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:56:25.227146209OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
20:56:25.227146404OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
20:56:25.227142388OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:56:25.227142402OverlayManager::setControlModeSet RI to 0X0 (0X230)...
20:56:25.305D545622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:56:25.395D543276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:56:25.1155D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:56:28.4755D542427WidgetManager::Renderresum layout thread
20:56:28.4755D54276WidgetManager::initInit manager
20:56:28.4754AD82340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:56:28.5134AD8225InterProcessElement::openInterProcess Overwolf_ImID_AE0B84_P_9464 opened succesfuly
20:56:28.5134AD8225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
20:56:28.5295D54326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
20:56:28.5295D54347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
20:56:28.5475D54326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
20:56:28.5475D54347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
20:56:29.8185D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:56:29.82427146213OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
20:56:29.82427146424OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
20:56:29.82427142421OverlayManager::setControlModeRestore RI to 0X230(0X30)...
20:56:29.82427142426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:56:29.8285D543434OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x485b0289;prev = 0x485b0289 , {Original values: ref = -2 handle = 0x0}
20:56:29.8285D543439OverlayManager::RestoreGameCursorblack Cursor restored
20:56:29.9355D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:56:30.7875D541511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:56:30.7875D541520OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:56:30.7875D542510OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:56:30.7875D541274OverlayManager::RestoreGameWNDPROCSearch SWL..
20:56:30.7875D541281OverlayManager::RestoreGameWNDPROCSWL restored.
20:56:30.7875D541291OverlayManager::RestoreGameWNDPROCSWL OK.
20:56:30.7885D541296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x13f0c63
20:56:30.7885D542535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:56:30.7885D541523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:56:30.7885D54187IRenderDevice::releaseRender Releasing.
20:56:30.7885D54363ow-graphics----------------- d3d11 capture freed ----------------
20:56:30.7885D5482RenderDeviceCaptureBase::ReleaseTextureRelease
20:56:30.7885D54100RenderDeviceCaptureBase::ReleaseTextureReleased
20:56:30.7885D541280RenderDeviceD3d11::releaseImplementationReleasing 1
20:56:30.7885D541290RenderDeviceD3d11::releaseImplementationReleasing 2
20:56:30.7885D541309RenderDeviceD3d11::releaseImplementationReleasing 3
20:56:30.7885D54204IRenderDevice::releaseRender Releasing Done.
20:56:30.7905D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:56:30.7905D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:56:30.92527146141OverlayManager::doActionForegroundChange Event [winows not active]
20:56:30.93127146153OverlayManager::doActionForegroundChange Event OFF (OFF)
20:56:30.93127147472OverlayManager::OnForegroundChangedChanged False
20:56:30.93227147505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2088A Title=[data-service.js - trucky (Workspace) - Visual Studio Code]
20:56:30.93227146944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:56:30.93227142492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:56:30.93227142421OverlayManager::setControlModeRestore RI to 0X1(0X30)...
20:56:30.93227142426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:56:30.93527146278OverlayManager::doActionDisplayFPS - Triggered
20:56:31.1925D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:56:31.1925D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:56:38.4854AD8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:56:38.4854AD82382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [7782] s[500].
20:56:38.4854AD82404WidgetManager::RefreshWidgetThreadMainLoopexit
20:56:38.4854AD82323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:56:38.4854AD82329WidgetManager::RefreshThreadProcStaticclean Exit
20:56:50.9435D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:56:50.9435D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:56:50.9615D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:56:50.9625D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:56:50.9805D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:56:50.9805D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:56:50.9815D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:56:50.9815D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:56:51.127146153OverlayManager::doActionForegroundChange Event ON (ON)
20:56:51.127147472OverlayManager::OnForegroundChangedChanged True
20:56:51.227146944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:56:51.227142499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:56:51.415D541063RenderDeviceD3d11::initRefC r:[6]->[5] 0xe1e1a6f0
20:56:51.415D541127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:56:51.415D541148RenderDeviceD3d11::initsave state
20:56:51.415D54696RenderDeviceD3d11::initDX11loading shaders...
20:56:51.615D541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe1d3e318.
20:56:51.615D541156RenderDeviceD3d11::initrestore state
20:56:51.615D541159RenderDeviceD3d11::initTarget Window [0x110666]
20:56:51.615D54244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:56:51.615D54251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:56:51.615D544875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:56:51.615D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:56:51.615D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:56:51.705D5447ResetSnapShotSH::ExecuteRelease snapshot SH
20:56:51.705D544933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x110666}.
20:56:51.705D542136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4840d63
20:56:51.705D542154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:56:51.705D542202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x512b1b0=85111216)=>(0x7a605f0=128321008)
20:56:51.705D542427WidgetManager::Renderresum layout thread
20:56:51.705D54276WidgetManager::initInit manager
20:56:51.715D54326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
20:56:51.715D54347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
20:56:51.815D54326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:56:51.815D54347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:56:51.825D54326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
20:56:51.825D54347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
20:56:51.825D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:56:51.835D54363ow-graphicsd3d11 shared texture capture successful
20:56:51.975D544868OverlayManager::initOverlayResolutionEx 0X40008
20:56:51.975D544875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:56:51.975D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:56:51.975D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:56:51.1102CE82340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:56:55.515D541800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:56:55.515D542232OverlayManager::installKeybMouseHookInstall KeybMouse
20:56:55.515D54413InputInterceptor::stopHookunhook keyboard and mouse
20:56:55.515D54380InputInterceptor::runHookKeyboard is hooked 0x5d54
20:56:55.515D54402InputInterceptor::runHookMouse is hooked 0x5d54
20:56:55.2395D541511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:56:55.2395D541520OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:56:55.2395D542510OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:56:55.2395D541274OverlayManager::RestoreGameWNDPROCSearch SWL..
20:56:55.2395D541281OverlayManager::RestoreGameWNDPROCSWL restored.
20:56:55.2395D541291OverlayManager::RestoreGameWNDPROCSWL OK.
20:56:55.2395D541296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4840d63
20:56:55.2395D542535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:56:55.2395D541523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:56:55.2395D54187IRenderDevice::releaseRender Releasing.
20:56:55.2395D54363ow-graphics----------------- d3d11 capture freed ----------------
20:56:55.2395D5482RenderDeviceCaptureBase::ReleaseTextureRelease
20:56:55.2395D54100RenderDeviceCaptureBase::ReleaseTextureReleased
20:56:55.2395D541280RenderDeviceD3d11::releaseImplementationReleasing 1
20:56:55.2395D541290RenderDeviceD3d11::releaseImplementationReleasing 2
20:56:55.2395D541309RenderDeviceD3d11::releaseImplementationReleasing 3
20:56:55.2395D54204IRenderDevice::releaseRender Releasing Done.
20:56:55.2405D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:56:55.2405D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:56:55.3035D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:56:55.3035D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:56:55.50927146141OverlayManager::doActionForegroundChange Event [winows not active]
20:56:55.51227146153OverlayManager::doActionForegroundChange Event OFF (OFF)
20:56:55.51227147472OverlayManager::OnForegroundChangedChanged False
20:56:55.51227147505OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB0B3E Title=[Trucky Admin Panel - Google Chrome]
20:56:55.51227146944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:56:55.51227142492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:56:55.51227142421OverlayManager::setControlModeRestore RI to 0X1(0X30)...
20:56:55.51227142426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:56:55.51427146278OverlayManager::doActionDisplayFPS - Triggered
20:57:01.5732CE8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:57:01.5732CE82382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [6391] s[500].
20:57:01.5732CE82404WidgetManager::RefreshWidgetThreadMainLoopexit
20:57:01.5732CE82323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:57:01.5732CE82329WidgetManager::RefreshThreadProcStaticclean Exit
20:57:24.8012714155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
20:57:25.7152714155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
20:58:07.78227146270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:58:12.2712714127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=-194488364, H=1, Mouse=True [0]
20:58:12.5762714155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
20:58:12.7732714155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
20:58:22.4232714127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=-194488364, H=1, Mouse=True [0]
20:58:49.1602714155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
20:58:49.5182714155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
20:58:56.4675D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:58:56.4675D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:58:56.4895D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:58:56.4895D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:58:56.5145D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:58:56.5145D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:58:56.5155D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:58:56.5155D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:58:56.5595D541063RenderDeviceD3d11::initRefC r:[6]->[5] 0xe1e1a6f0
20:58:56.5595D541127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:58:56.5595D541148RenderDeviceD3d11::initsave state
20:58:56.5595D54696RenderDeviceD3d11::initDX11loading shaders...
20:58:56.5695D541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe1d3e318.
20:58:56.5695D541156RenderDeviceD3d11::initrestore state
20:58:56.5695D541159RenderDeviceD3d11::initTarget Window [0x110666]
20:58:56.5695D54244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:58:56.5695D54251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:58:56.5695D542499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:58:56.5695D544875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:58:56.5695D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:58:56.5695D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:58:56.5845D5447ResetSnapShotSH::ExecuteRelease snapshot SH
20:58:56.5855D544933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x110666}.
20:58:56.5855D542136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x29d0daf
20:58:56.5855D542154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:58:56.5855D542202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x512b1b0=85111216)=>(0x7a605f0=128321008)
20:58:56.5855D542427WidgetManager::Renderresum layout thread
20:58:56.5855D54276WidgetManager::initInit manager
20:58:56.5855D541672WidgetManager::drawskip widget draw (not in foreground) False - False
20:58:56.5855D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:58:56.5855D5482RenderDeviceCaptureBase::ReleaseTextureRelease
20:58:56.5855D54100RenderDeviceCaptureBase::ReleaseTextureReleased
20:58:56.5855D54363ow-graphics----------------- d3d11 capture freed ----------------
20:58:56.5865D54232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
20:58:56.5865D544760OverlayManager::HandleGameStreamStop Capturing
20:58:56.5925AE82340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:58:56.6135D544868OverlayManager::initOverlayResolutionEx 0X40008
20:58:56.6135D544875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:58:56.6135D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:58:56.6135D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:58:56.74227146153OverlayManager::doActionForegroundChange Event ON (ON)
20:58:56.74227147472OverlayManager::OnForegroundChangedChanged True
20:58:56.74227146944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:58:56.74327146278OverlayManager::doActionDisplayFPS - Triggered
20:58:56.7465D54326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:58:56.7465D54347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:58:56.7485D54326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
20:58:56.7485D54347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
20:58:56.7495D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:58:56.75027146278OverlayManager::doActionDisplayFPS - Triggered
20:58:56.7755D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:58:57.1115D54326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
20:58:57.1115D54347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
20:58:57.1245D541800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:58:57.1245D542232OverlayManager::installKeybMouseHookInstall KeybMouse
20:58:57.1245D54413InputInterceptor::stopHookunhook keyboard and mouse
20:58:57.1245D54380InputInterceptor::runHookKeyboard is hooked 0x5d54
20:58:57.1245D54402InputInterceptor::runHookMouse is hooked 0x5d54
20:58:57.1385AE8256InterProcessElement::closeInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT close 2147483647 bytes
20:58:57.1385AE8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=31b0baa
20:58:57.1385AE8256InterProcessElement::closeInterProcess Overwolf_ImID_31B0BAA_P_9464 close 2147483647 bytes
20:58:57.1395AE82664WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:58:57.1395AE8256InterProcessElement::closeInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT close 2147483647 bytes
20:58:57.1395AE8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d90670
20:58:57.1395AE8256InterProcessElement::closeInterProcess Overwolf_ImID_D90670_P_9464 close 2147483647 bytes
20:58:57.1395AE82664WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:58:57.1395AE8256InterProcessElement::closeInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT close 2147483647 bytes
20:58:57.1395AE8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1106e2
20:58:57.1395AE8256InterProcessElement::closeInterProcess Overwolf_ImID_1106E2_P_9464 close 2147483647 bytes
20:58:57.1395AE82664WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:58:57.1395AE8256InterProcessElement::closeInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT close 2147483647 bytes
20:58:57.1395AE8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=60982
20:58:57.1395AE8256InterProcessElement::closeInterProcess Overwolf_ImID_60982_P_9464 close 2147483647 bytes
20:58:57.1395AE82664WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:58:58.3385D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:58:58.34627146209OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
20:58:58.34627146404OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
20:58:58.34627142388OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:58:58.34627142402OverlayManager::setControlModeSet RI to 0X0 (0X230)...
20:58:58.3605D545622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:58:58.3825D543276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:58:58.3825D54326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
20:58:58.3825D54347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
20:58:58.4305D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:58:58.4505D54326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
20:58:58.4505D54347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
20:59:00.8575D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:59:00.86427146213OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
20:59:00.86427146424OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
20:59:00.86427142421OverlayManager::setControlModeRestore RI to 0X230(0X30)...
20:59:00.86427142426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:59:00.8755D543434OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x485b0289;prev = 0x485b0289 , {Original values: ref = -2 handle = 0x0}
20:59:00.8755D543439OverlayManager::RestoreGameCursorblack Cursor restored
20:59:00.9535D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:59:01.6815D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:59:01.68527146209OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
20:59:01.68527146404OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
20:59:01.68527142388OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:59:01.68527142402OverlayManager::setControlModeSet RI to 0X0 (0X230)...
20:59:01.7215D543276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:59:01.7675D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:59:02.5095D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:59:02.51627146213OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
20:59:02.51627146424OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
20:59:02.51627142421OverlayManager::setControlModeRestore RI to 0X230(0X30)...
20:59:02.51627142426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:59:02.5265D543434OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x485b0289;prev = 0x485b0289 , {Original values: ref = -2 handle = 0x0}
20:59:02.5265D543439OverlayManager::RestoreGameCursorblack Cursor restored
20:59:02.5985D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:59:03.5475D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:59:03.55227146209OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
20:59:03.55227146404OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
20:59:03.55227142388OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:59:03.55227142402OverlayManager::setControlModeSet RI to 0X0 (0X230)...
20:59:03.6145D543276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:59:03.6385D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:59:07.94627146270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:59:08.727146270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:59:08.1927146270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:59:08.355AE8225InterProcessElement::openInterProcess Overwolf_ImID_150982_P_9464 opened succesfuly
20:59:08.355AE8225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
20:59:08.895AE8225InterProcessElement::openInterProcess Overwolf_ImID_630B1A_P_9464 opened succesfuly
20:59:08.895AE8225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
20:59:08.13827146270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:59:08.14727146270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:59:08.2095AE8225InterProcessElement::openInterProcess Overwolf_ImID_DA0670_P_9464 opened succesfuly
20:59:08.2095AE8225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
20:59:08.24027146270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:59:08.2805AE8225InterProcessElement::openInterProcess Overwolf_ImID_7C0AA4_P_9464 opened succesfuly
20:59:08.2805AE8225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
20:59:08.9665D54326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:59:08.9665D54347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:59:09.3075D54326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
20:59:09.3075D54347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
20:59:10.7662714127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=-194488364, H=1, Mouse=True [0]
20:59:10.7735D54255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
20:59:10.8055D54363ow-graphicsHooked to process: eurotrucks2.exe
20:59:10.8055D54363ow-graphics(half life scientist) everything.. seems to be in order
20:59:10.8065D54363ow-graphicsd3d11 shared texture capture successful
20:59:10.8235D54363ow-graphics----------------- d3d11 capture freed ----------------
20:59:11.3235D543276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:59:12.2415D54326RenderImageD3d11::setSizeCreate Texture (1200,1080) / (1280,1152) - OK
20:59:12.2415D54347RenderImageD3d11::setSizeCreate Texture RV (1280,1152) - OK
20:59:12.2685D54326RenderImageD3d11::setSizeCreate Texture (1200,700) / (1280,768) - OK
20:59:12.2685D54347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
20:59:12.8375D54363ow-graphicsHooked to process: eurotrucks2.exe
20:59:12.8375D54363ow-graphics(half life scientist) everything.. seems to be in order
20:59:12.8375D54363ow-graphicsd3d11 shared texture capture successful
20:59:13.5395D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:59:13.55327146213OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
20:59:13.55327146424OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
20:59:13.55327142421OverlayManager::setControlModeRestore RI to 0X230(0X30)...
20:59:13.55327142426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:59:13.5555D543434OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x485b0289;prev = 0x485b0289 , {Original values: ref = -2 handle = 0x0}
20:59:13.5555D543439OverlayManager::RestoreGameCursorblack Cursor restored
20:59:13.6505D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:59:14.5565D541511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:59:14.5565D541520OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:59:14.5565D542510OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:59:14.5565D541274OverlayManager::RestoreGameWNDPROCSearch SWL..
20:59:14.5565D541281OverlayManager::RestoreGameWNDPROCSWL restored.
20:59:14.5565D541291OverlayManager::RestoreGameWNDPROCSWL OK.
20:59:14.5565D541296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x29d0daf
20:59:14.5565D542535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:59:14.5565D541523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:59:14.5565D54187IRenderDevice::releaseRender Releasing.
20:59:14.5565D54363ow-graphics----------------- d3d11 capture freed ----------------
20:59:14.5565D5482RenderDeviceCaptureBase::ReleaseTextureRelease
20:59:14.5565D54100RenderDeviceCaptureBase::ReleaseTextureReleased
20:59:14.5565D541280RenderDeviceD3d11::releaseImplementationReleasing 1
20:59:14.5565D541290RenderDeviceD3d11::releaseImplementationReleasing 2
20:59:14.5565D541309RenderDeviceD3d11::releaseImplementationReleasing 3
20:59:14.5565D54204IRenderDevice::releaseRender Releasing Done.
20:59:14.5915D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:59:14.5915D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:59:14.6125D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:59:14.6125D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:59:14.78327146141OverlayManager::doActionForegroundChange Event [winows not active]
20:59:14.79127146153OverlayManager::doActionForegroundChange Event OFF (OFF)
20:59:14.79127147472OverlayManager::OnForegroundChangedChanged False
20:59:14.79127147505OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB0B3E Title=[Trucky Admin Panel - Google Chrome]
20:59:14.79127146944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:59:14.79127142492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:59:14.79127142421OverlayManager::setControlModeRestore RI to 0X1(0X30)...
20:59:14.79127142426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:59:14.79327146278OverlayManager::doActionDisplayFPS - Triggered
20:59:15.3215AE8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:59:17.2865D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:59:17.2865D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:59:17.29127146153OverlayManager::doActionForegroundChange Event ON (ON)
20:59:17.29127147472OverlayManager::OnForegroundChangedChanged True
20:59:17.29427146944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:59:17.29427142499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:59:17.3215D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:59:17.3225D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:59:17.3675D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:59:17.3675D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:59:17.3685D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:59:17.3685D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:59:17.4075D541063RenderDeviceD3d11::initRefC r:[6]->[5] 0xe1e1a6f0
20:59:17.4075D541127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:59:17.4075D541148RenderDeviceD3d11::initsave state
20:59:17.4075D54696RenderDeviceD3d11::initDX11loading shaders...
20:59:17.4185D541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe1d3e318.
20:59:17.4185D541156RenderDeviceD3d11::initrestore state
20:59:17.4185D541159RenderDeviceD3d11::initTarget Window [0x110666]
20:59:17.4185D54244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:59:17.4185D54251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:59:17.4185D544875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:59:17.4185D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:59:17.4185D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:59:17.4465D5447ResetSnapShotSH::ExecuteRelease snapshot SH
20:59:17.4465D544933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x110666}.
20:59:17.4465D542136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa90f41
20:59:17.4465D542154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:59:17.4465D542202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x512b1b0=85111216)=>(0x7a605f0=128321008)
20:59:17.4465D54326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
20:59:17.4465D54347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
20:59:17.4605D54326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
20:59:17.4605D54347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
20:59:17.4615D54326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:59:17.4615D54347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:59:17.4635D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:59:17.4635D54363ow-graphicsd3d11 shared texture capture successful
20:59:17.4955D544868OverlayManager::initOverlayResolutionEx 0X40008
20:59:17.4955D544875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:59:17.4955D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:59:17.4955D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:59:18.7455D541800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:59:18.7455D542232OverlayManager::installKeybMouseHookInstall KeybMouse
20:59:18.7455D54413InputInterceptor::stopHookunhook keyboard and mouse
20:59:18.7455D54380InputInterceptor::runHookKeyboard is hooked 0x5d54
20:59:18.7455D54402InputInterceptor::runHookMouse is hooked 0x5d54
20:59:18.8885D541511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:59:18.8885D541520OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:59:18.8885D542510OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:59:18.8885D541274OverlayManager::RestoreGameWNDPROCSearch SWL..
20:59:18.8885D541281OverlayManager::RestoreGameWNDPROCSWL restored.
20:59:18.8885D541291OverlayManager::RestoreGameWNDPROCSWL OK.
20:59:18.8885D541296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa90f41
20:59:18.8885D542535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:59:18.8885D541523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:59:18.8885D54187IRenderDevice::releaseRender Releasing.
20:59:18.8885D54363ow-graphics----------------- d3d11 capture freed ----------------
20:59:18.8885D5482RenderDeviceCaptureBase::ReleaseTextureRelease
20:59:18.8885D54100RenderDeviceCaptureBase::ReleaseTextureReleased
20:59:18.8885D541280RenderDeviceD3d11::releaseImplementationReleasing 1
20:59:18.8885D541290RenderDeviceD3d11::releaseImplementationReleasing 2
20:59:18.8885D541309RenderDeviceD3d11::releaseImplementationReleasing 3
20:59:18.8885D54204IRenderDevice::releaseRender Releasing Done.
20:59:18.8895D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:59:18.8895D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:59:18.9745D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
20:59:18.9745D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
20:59:19.29327146141OverlayManager::doActionForegroundChange Event [winows not active]
20:59:19.29527146153OverlayManager::doActionForegroundChange Event OFF (OFF)
20:59:19.29527147472OverlayManager::OnForegroundChangedChanged False
20:59:19.29527147505OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB0B3E Title=[Trucky Admin Panel - Google Chrome]
20:59:19.29527146944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:59:19.29527142492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:59:19.29527142421OverlayManager::setControlModeRestore RI to 0X1(0X30)...
20:59:19.29527142426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:59:19.29627146278OverlayManager::doActionDisplayFPS - Triggered
20:59:19.8185AE8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:59:22.3245AE82382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3484] s[500].
20:59:22.3245AE82404WidgetManager::RefreshWidgetThreadMainLoopexit
20:59:22.3255AE82323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:59:22.3255AE82329WidgetManager::RefreshThreadProcStaticclean Exit
21:26:15.20727146270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:26:18.6805D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:26:18.6815D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:26:18.7105D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:26:18.7105D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:26:18.7925D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:26:18.7925D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:26:18.7955D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:26:18.7955D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:26:18.87127146153OverlayManager::doActionForegroundChange Event ON (ON)
21:26:18.87127147472OverlayManager::OnForegroundChangedChanged True
21:26:18.87127146944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:26:18.87127142499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:26:18.9155D541063RenderDeviceD3d11::initRefC r:[6]->[5] 0xe1e1a6f0
21:26:18.9155D541127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:26:18.9155D541148RenderDeviceD3d11::initsave state
21:26:18.9165D54696RenderDeviceD3d11::initDX11loading shaders...
21:26:18.9375D541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe1d3e318.
21:26:18.9375D541156RenderDeviceD3d11::initrestore state
21:26:18.9375D541159RenderDeviceD3d11::initTarget Window [0x110666]
21:26:18.9375D54244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:26:18.9375D54251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:26:18.9375D544875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:26:18.9375D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:26:18.9375D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:26:18.9575D5447ResetSnapShotSH::ExecuteRelease snapshot SH
21:26:18.9575D544933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x110666}.
21:26:18.9575D542136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1160e15
21:26:18.9575D542154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:26:18.9575D542202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x512b1b0=85111216)=>(0x7a605f0=128321008)
21:26:18.9575D542427WidgetManager::Renderresum layout thread
21:26:18.9575D54276WidgetManager::initInit manager
21:26:18.966645C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:26:18.9715D54326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
21:26:18.9715D54347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
21:26:18.9875D54326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:26:18.9875D54347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:26:18.9895D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:26:18.9895D54363ow-graphicsd3d11 shared texture capture successful
21:26:19.55D544868OverlayManager::initOverlayResolutionEx 0X40008
21:26:19.55D544875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:26:19.55D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:26:19.55D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:26:19.15645C225InterProcessElement::openInterProcess Overwolf_ImID_C20702_P_9464 opened succesfuly
21:26:19.15645C225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
21:26:19.1855D54326RenderImageD3d11::setSizeCreate Texture (1200,700) / (1280,768) - OK
21:26:19.1855D54347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
21:26:29.6835D541800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:26:29.6835D542232OverlayManager::installKeybMouseHookInstall KeybMouse
21:26:29.6835D54413InputInterceptor::stopHookunhook keyboard and mouse
21:26:29.6835D54380InputInterceptor::runHookKeyboard is hooked 0x5d54
21:26:29.6835D54402InputInterceptor::runHookMouse is hooked 0x5d54
21:26:29.9555D541511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:26:29.9555D541520OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:26:29.9555D542510OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:26:29.9555D541274OverlayManager::RestoreGameWNDPROCSearch SWL..
21:26:29.9555D541281OverlayManager::RestoreGameWNDPROCSWL restored.
21:26:29.9555D541291OverlayManager::RestoreGameWNDPROCSWL OK.
21:26:29.9555D541296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1160e15
21:26:29.9555D542535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:26:29.9555D541523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:26:29.9555D54187IRenderDevice::releaseRender Releasing.
21:26:29.9565D54363ow-graphics----------------- d3d11 capture freed ----------------
21:26:29.9565D5482RenderDeviceCaptureBase::ReleaseTextureRelease
21:26:29.9565D54100RenderDeviceCaptureBase::ReleaseTextureReleased
21:26:29.9565D541280RenderDeviceD3d11::releaseImplementationReleasing 1
21:26:29.9565D541290RenderDeviceD3d11::releaseImplementationReleasing 2
21:26:29.9565D541309RenderDeviceD3d11::releaseImplementationReleasing 3
21:26:29.9565D54204IRenderDevice::releaseRender Releasing Done.
21:26:30.45D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:26:30.45D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:26:30.235D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:26:30.235D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:26:30.372645C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:26:30.40127146141OverlayManager::doActionForegroundChange Event [winows not active]
21:26:30.40327146153OverlayManager::doActionForegroundChange Event OFF (OFF)
21:26:30.40327147472OverlayManager::OnForegroundChangedChanged False
21:26:30.40427147505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x880B8A Title=[Browser]
21:26:30.40427146944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:26:30.40427142492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:26:30.40427142421OverlayManager::setControlModeRestore RI to 0X1(0X30)...
21:26:30.40427142426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:26:30.40527146278OverlayManager::doActionDisplayFPS - Triggered
21:26:32.944645C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3078] s[500].
21:26:32.944645C2404WidgetManager::RefreshWidgetThreadMainLoopexit
21:26:32.944645C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:26:32.944645C2329WidgetManager::RefreshThreadProcStaticclean Exit
21:26:37.3472714155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
21:26:38.552714155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
21:27:17.24627146270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:27:22.2912714127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=-194488364, H=1, Mouse=True [0]
21:27:25.4432714155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
21:27:25.9532714155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
21:28:01.9452714127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=-194488364, H=1, Mouse=True [0]
21:28:23.3455D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:28:23.3465D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:28:23.3705D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:28:23.3705D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:28:23.3965D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:28:23.3965D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:28:23.3975D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:28:23.3975D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:28:23.4575D541063RenderDeviceD3d11::initRefC r:[6]->[5] 0xe1e1a6f0
21:28:23.4575D541127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:28:23.4575D541148RenderDeviceD3d11::initsave state
21:28:23.4575D54696RenderDeviceD3d11::initDX11loading shaders...
21:28:23.4675D541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe1d3e318.
21:28:23.4675D541156RenderDeviceD3d11::initrestore state
21:28:23.4675D541159RenderDeviceD3d11::initTarget Window [0x110666]
21:28:23.4675D54244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:28:23.4675D54251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:28:23.4675D542499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:28:23.4675D544875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:28:23.4675D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:28:23.4675D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:28:23.4815D5447ResetSnapShotSH::ExecuteRelease snapshot SH
21:28:23.4815D544933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x110666}.
21:28:23.4815D542136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9b7059f
21:28:23.4815D542154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:28:23.4815D542202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x512b1b0=85111216)=>(0x7a605f0=128321008)
21:28:23.4815D542427WidgetManager::Renderresum layout thread
21:28:23.4815D54276WidgetManager::initInit manager
21:28:23.4815D541672WidgetManager::drawskip widget draw (not in foreground) False - False
21:28:23.4815D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:28:23.49465F42340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:28:23.4975D544868OverlayManager::initOverlayResolutionEx 0X40008
21:28:23.4975D544875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:28:23.4975D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:28:23.4975D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:28:23.83327146153OverlayManager::doActionForegroundChange Event ON (ON)
21:28:23.83327147472OverlayManager::OnForegroundChangedChanged True
21:28:23.83327146944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:28:23.83527146278OverlayManager::doActionDisplayFPS - Triggered
21:28:23.8565D54326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
21:28:23.8565D54347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
21:28:23.8605D54326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:28:23.8605D54347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:28:23.8635D54326RenderImageD3d11::setSizeCreate Texture (1200,700) / (1280,768) - OK
21:28:23.8635D54347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
21:28:23.8715D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:28:23.8715D54255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
21:28:23.065F4225InterProcessElement::openInterProcess Overwolf_ImID_30984_P_9464 opened succesfuly
21:28:24.065F4225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
21:28:24.065F4225InterProcessElement::openInterProcess Overwolf_ImID_6E0538_P_9464 opened succesfuly
21:28:24.065F4225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
21:28:24.065F4225InterProcessElement::openInterProcess Overwolf_ImID_1E0A76_P_9464 opened succesfuly
21:28:24.065F4225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
21:28:24.065F4225InterProcessElement::openInterProcess Overwolf_ImID_80BB6_P_9464 opened succesfuly
21:28:24.065F4225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
21:28:24.655D54326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:28:24.665D54347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:28:24.675D54326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
21:28:24.675D54347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
21:28:24.3755D54363ow-graphicsd3d11 shared texture capture successful
21:28:24.3965D54363ow-graphics----------------- d3d11 capture freed ----------------
21:28:25.1195D541800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:28:25.1195D542232OverlayManager::installKeybMouseHookInstall KeybMouse
21:28:25.1195D54413InputInterceptor::stopHookunhook keyboard and mouse
21:28:25.1195D54380InputInterceptor::runHookKeyboard is hooked 0x5d54
21:28:25.1195D54402InputInterceptor::runHookMouse is hooked 0x5d54
21:28:25.2185D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
21:28:25.22527146209OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
21:28:25.22527146404OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
21:28:25.22527142388OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:28:25.22527142402OverlayManager::setControlModeSet RI to 0X0 (0X230)...
21:28:25.2405D545622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:28:25.2595D543276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:28:25.27265F4256InterProcessElement::closeInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT close 2147483647 bytes
21:28:25.27265F4128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=150982
21:28:25.27265F4256InterProcessElement::closeInterProcess Overwolf_ImID_150982_P_9464 close 2147483647 bytes
21:28:25.27265F42664WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:28:25.27265F4256InterProcessElement::closeInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT close 2147483647 bytes
21:28:25.27265F4128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=630b1a
21:28:25.27265F4256InterProcessElement::closeInterProcess Overwolf_ImID_630B1A_P_9464 close 2147483647 bytes
21:28:25.27265F42664WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:28:25.27265F4256InterProcessElement::closeInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT close 2147483647 bytes
21:28:25.27265F4128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=da0670
21:28:25.27265F4256InterProcessElement::closeInterProcess Overwolf_ImID_DA0670_P_9464 close 2147483647 bytes
21:28:25.27265F42664WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:28:25.27265F4256InterProcessElement::closeInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT close 2147483647 bytes
21:28:25.27265F4128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=7c0aa4
21:28:25.27265F4256InterProcessElement::closeInterProcess Overwolf_ImID_7C0AA4_P_9464 close 2147483647 bytes
21:28:25.27365F42664WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:28:25.27365F4256InterProcessElement::closeInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT close 2147483647 bytes
21:28:25.27365F4128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c20702
21:28:25.27365F4256InterProcessElement::closeInterProcess Overwolf_ImID_C20702_P_9464 close 2147483647 bytes
21:28:25.27365F42664WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:28:25.2875D54326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
21:28:25.2875D54347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
21:28:25.3075D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
21:28:25.3465D54326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
21:28:25.3465D54347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
21:28:26.35D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
21:28:26.1027146213OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
21:28:26.1027146424OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
21:28:26.1027142421OverlayManager::setControlModeRestore RI to 0X230(0X30)...
21:28:26.1027142426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:28:26.195D543434OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x485b0289;prev = 0x485b0289 , {Original values: ref = -2 handle = 0x0}
21:28:26.195D543439OverlayManager::RestoreGameCursorblack Cursor restored
21:28:26.1075D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
21:28:26.3695D54363ow-graphicsHooked to process: eurotrucks2.exe
21:28:26.3695D54363ow-graphics(half life scientist) everything.. seems to be in order
21:28:26.3695D54363ow-graphicsd3d11 shared texture capture successful
21:28:26.7075D541511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:28:26.7075D541520OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:28:26.7075D542510OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:28:26.7075D541274OverlayManager::RestoreGameWNDPROCSearch SWL..
21:28:26.7075D541281OverlayManager::RestoreGameWNDPROCSWL restored.
21:28:26.7075D541291OverlayManager::RestoreGameWNDPROCSWL OK.
21:28:26.7075D541296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9b7059f
21:28:26.7075D542535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:28:26.7075D541523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:28:26.7075D54187IRenderDevice::releaseRender Releasing.
21:28:26.7075D54363ow-graphics----------------- d3d11 capture freed ----------------
21:28:26.7075D5482RenderDeviceCaptureBase::ReleaseTextureRelease
21:28:26.7075D54100RenderDeviceCaptureBase::ReleaseTextureReleased
21:28:26.7075D541280RenderDeviceD3d11::releaseImplementationReleasing 1
21:28:26.7075D541290RenderDeviceD3d11::releaseImplementationReleasing 2
21:28:26.7075D541309RenderDeviceD3d11::releaseImplementationReleasing 3
21:28:26.7075D54204IRenderDevice::releaseRender Releasing Done.
21:28:26.7075D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:28:26.7075D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:28:26.7775D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:28:26.7775D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:28:26.83227146141OverlayManager::doActionForegroundChange Event [winows not active]
21:28:26.83427146153OverlayManager::doActionForegroundChange Event OFF (OFF)
21:28:26.83427147472OverlayManager::OnForegroundChangedChanged False
21:28:26.83427147505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2088A Title=[data-service.js - trucky (Workspace) - Visual Studio Code]
21:28:26.83427146944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:28:26.83427142492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:28:26.83427142421OverlayManager::setControlModeRestore RI to 0X1(0X30)...
21:28:26.83427142426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:28:26.83927146278OverlayManager::doActionDisplayFPS - Triggered
21:28:31.51527146270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:28:32.2165D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:28:32.2165D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:28:32.2355D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:28:32.2355D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:28:32.2645D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:28:32.2645D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:28:32.2675D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:28:32.2685D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:28:32.3065D541063RenderDeviceD3d11::initRefC r:[6]->[5] 0xe1e1a6f0
21:28:32.3065D541127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:28:32.3065D541148RenderDeviceD3d11::initsave state
21:28:32.3065D54696RenderDeviceD3d11::initDX11loading shaders...
21:28:32.3185D541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe1d3e318.
21:28:32.3185D541156RenderDeviceD3d11::initrestore state
21:28:32.3185D541159RenderDeviceD3d11::initTarget Window [0x110666]
21:28:32.3185D54244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:28:32.3185D54251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:28:32.3185D542499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:28:32.3185D544875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:28:32.3185D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:28:32.3185D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:28:32.3355D5447ResetSnapShotSH::ExecuteRelease snapshot SH
21:28:32.3355D544933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x110666}.
21:28:32.3355D542136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3385095d
21:28:32.3355D542154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:28:32.3355D542202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x512b1b0=85111216)=>(0x7a605f0=128321008)
21:28:32.3355D541672WidgetManager::drawskip widget draw (not in foreground) False - False
21:28:32.3355D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:28:32.34627146153OverlayManager::doActionForegroundChange Event ON (ON)
21:28:32.34627147472OverlayManager::OnForegroundChangedChanged True
21:28:32.34627146944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:28:32.34827146278OverlayManager::doActionDisplayFPS - Triggered
21:28:32.3895D544868OverlayManager::initOverlayResolutionEx 0X40008
21:28:32.3895D544875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:28:32.3895D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:28:32.3895D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:28:32.3905D54326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
21:28:32.3905D54347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
21:28:32.4055D54326RenderImageD3d11::setSizeCreate Texture (1200,700) / (1280,768) - OK
21:28:32.4055D54347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
21:28:32.40665F4225InterProcessElement::openInterProcess Overwolf_ImID_500A46_P_9464 opened succesfuly
21:28:32.40665F4225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
21:28:32.4175D54326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:28:32.4175D54347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:28:32.4215D54326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
21:28:32.4215D54347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
21:28:32.4225D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:28:32.4235D54363ow-graphicsd3d11 shared texture capture successful
21:28:36.7045D54326RenderImageD3d11::setSizeCreate Texture (400,500) / (512,512) - OK
21:28:36.7045D54347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
21:28:40.1675D541800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:28:40.1675D542232OverlayManager::installKeybMouseHookInstall KeybMouse
21:28:40.1675D54413InputInterceptor::stopHookunhook keyboard and mouse
21:28:40.1675D54380InputInterceptor::runHookKeyboard is hooked 0x5d54
21:28:40.1675D54402InputInterceptor::runHookMouse is hooked 0x5d54
21:28:40.3345D541511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:28:40.3345D541520OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:28:40.3345D542510OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:28:40.3345D541274OverlayManager::RestoreGameWNDPROCSearch SWL..
21:28:40.3345D541281OverlayManager::RestoreGameWNDPROCSWL restored.
21:28:40.3345D541291OverlayManager::RestoreGameWNDPROCSWL OK.
21:28:40.3345D541296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3385095d
21:28:40.3345D542535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:28:40.3345D541523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:28:40.3345D54187IRenderDevice::releaseRender Releasing.
21:28:40.3345D54363ow-graphics----------------- d3d11 capture freed ----------------
21:28:40.3345D5482RenderDeviceCaptureBase::ReleaseTextureRelease
21:28:40.3345D54100RenderDeviceCaptureBase::ReleaseTextureReleased
21:28:40.3345D541280RenderDeviceD3d11::releaseImplementationReleasing 1
21:28:40.3345D541290RenderDeviceD3d11::releaseImplementationReleasing 2
21:28:40.3345D541309RenderDeviceD3d11::releaseImplementationReleasing 3
21:28:40.3345D54204IRenderDevice::releaseRender Releasing Done.
21:28:40.3695D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:28:40.3695D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:28:40.39627146141OverlayManager::doActionForegroundChange Event [winows not active]
21:28:40.39627146153OverlayManager::doActionForegroundChange Event OFF (OFF)
21:28:40.39627147472OverlayManager::OnForegroundChangedChanged False
21:28:40.39727147505OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB0B3E Title=[Trucky Admin Panel - Google Chrome]
21:28:40.39727146944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:28:40.39727142492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:28:40.39727142421OverlayManager::setControlModeRestore RI to 0X1(0X30)...
21:28:40.39727142426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:28:40.39827146278OverlayManager::doActionDisplayFPS - Triggered
21:28:40.5195D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:28:40.5195D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:28:40.94965F4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:28:43.46065F42382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3172] s[500].
21:28:43.46065F42404WidgetManager::RefreshWidgetThreadMainLoopexit
21:28:43.46065F42323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:28:43.46065F42329WidgetManager::RefreshThreadProcStaticclean Exit
21:29:10.3582714155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
21:29:10.6122714155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
21:30:07.49227146270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:30:10.9002714127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=-194488364, H=1, Mouse=True [0]
21:30:34.5765D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:30:34.5765D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:30:34.6105D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:30:34.6115D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:30:34.6305D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:30:34.6305D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:30:34.6315D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:30:34.6315D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:30:34.6815D541063RenderDeviceD3d11::initRefC r:[6]->[5] 0xe1e1a6f0
21:30:34.6815D541127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:30:34.6815D541148RenderDeviceD3d11::initsave state
21:30:34.6815D54696RenderDeviceD3d11::initDX11loading shaders...
21:30:34.6915D541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe1d3e318.
21:30:34.6915D541156RenderDeviceD3d11::initrestore state
21:30:34.6915D541159RenderDeviceD3d11::initTarget Window [0x110666]
21:30:34.6915D54244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:30:34.6915D54251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:30:34.6915D542499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:30:34.6915D544875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:30:34.6915D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:30:34.6915D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:30:34.7065D5447ResetSnapShotSH::ExecuteRelease snapshot SH
21:30:34.7065D544933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x110666}.
21:30:34.7065D542136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x24280a7d
21:30:34.7065D542154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:30:34.7065D542202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x512b1b0=85111216)=>(0x7a605f0=128321008)
21:30:34.7065D542427WidgetManager::Renderresum layout thread
21:30:34.7065D54276WidgetManager::initInit manager
21:30:34.7075D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:30:34.71127146153OverlayManager::doActionForegroundChange Event ON (ON)
21:30:34.71127147472OverlayManager::OnForegroundChangedChanged True
21:30:34.71127146944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:30:34.71327146278OverlayManager::doActionDisplayFPS - Triggered
21:30:34.7264F02340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:30:34.7465D544868OverlayManager::initOverlayResolutionEx 0X40008
21:30:34.7465D544875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:30:34.7465D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:30:34.7465D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:30:34.7605D54326RenderImageD3d11::setSizeCreate Texture (1200,700) / (1280,768) - OK
21:30:34.7605D54347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
21:30:34.7674F0225InterProcessElement::openInterProcess Overwolf_ImID_A09B0_P_9464 opened succesfuly
21:30:34.7674F0225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
21:30:34.7684F0225InterProcessElement::openInterProcess Overwolf_ImID_D09C0_P_9464 opened succesfuly
21:30:34.7684F0225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
21:30:34.7684F0225InterProcessElement::openInterProcess Overwolf_ImID_50984_P_9464 opened succesfuly
21:30:34.7684F0225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
21:30:34.7694F0225InterProcessElement::openInterProcess Overwolf_ImID_270A36_P_9464 opened succesfuly
21:30:34.7694F0225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
21:30:34.7705D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:30:34.7705D54255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
21:30:34.8325D54326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:30:34.8325D54347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:30:34.8345D54326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
21:30:34.8345D54347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
21:30:35.3295D54363ow-graphicsd3d11 shared texture capture successful
21:30:35.3475D54363ow-graphics----------------- d3d11 capture freed ----------------
21:30:35.3475D54363ow-graphicsHooked to process: eurotrucks2.exe
21:30:35.3475D54363ow-graphics(half life scientist) everything.. seems to be in order
21:30:35.3475D54363ow-graphicsd3d11 shared texture capture successful
21:30:36.4685D541800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:30:36.4685D542232OverlayManager::installKeybMouseHookInstall KeybMouse
21:30:36.4685D54413InputInterceptor::stopHookunhook keyboard and mouse
21:30:36.4685D54380InputInterceptor::runHookKeyboard is hooked 0x5d54
21:30:36.4685D54402InputInterceptor::runHookMouse is hooked 0x5d54
21:30:36.5415D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
21:30:36.54627146209OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
21:30:36.54627146404OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
21:30:36.54627142388OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:30:36.54627142402OverlayManager::setControlModeSet RI to 0X0 (0X230)...
21:30:36.5625D545622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:30:36.5764F0256InterProcessElement::closeInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT close 2147483647 bytes
21:30:36.5764F0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=30984
21:30:36.5764F0256InterProcessElement::closeInterProcess Overwolf_ImID_30984_P_9464 close 2147483647 bytes
21:30:36.5764F02664WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:30:36.5764F0256InterProcessElement::closeInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT close 2147483647 bytes
21:30:36.5764F0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=6e0538
21:30:36.5774F0256InterProcessElement::closeInterProcess Overwolf_ImID_6E0538_P_9464 close 2147483647 bytes
21:30:36.5774F02664WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:30:36.5774F0256InterProcessElement::closeInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT close 2147483647 bytes
21:30:36.5774F0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1e0a76
21:30:36.5774F0256InterProcessElement::closeInterProcess Overwolf_ImID_1E0A76_P_9464 close 2147483647 bytes
21:30:36.5774F02664WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:30:36.5774F0256InterProcessElement::closeInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT close 2147483647 bytes
21:30:36.5774F0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=80bb6
21:30:36.5774F0256InterProcessElement::closeInterProcess Overwolf_ImID_80BB6_P_9464 close 2147483647 bytes
21:30:36.5774F02664WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:30:36.5774F0256InterProcessElement::closeInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT close 2147483647 bytes
21:30:36.5774F0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=500a46
21:30:36.5774F0256InterProcessElement::closeInterProcess Overwolf_ImID_500A46_P_9464 close 2147483647 bytes
21:30:36.5774F02664WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:30:36.5795D543276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:30:36.6315D54326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
21:30:36.6315D54347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
21:30:36.6485D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
21:30:36.8615D54326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
21:30:36.8615D54347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
21:30:42.1085D541511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:30:42.1085D541520OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:30:42.1085D542510OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:30:42.1085D541274OverlayManager::RestoreGameWNDPROCSearch SWL..
21:30:42.1085D541281OverlayManager::RestoreGameWNDPROCSWL restored.
21:30:42.1085D541291OverlayManager::RestoreGameWNDPROCSWL OK.
21:30:42.1085D541296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x24280a7d
21:30:42.1085D542535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:30:42.1085D541523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:30:42.1085D54187IRenderDevice::releaseRender Releasing.
21:30:42.1085D54363ow-graphics----------------- d3d11 capture freed ----------------
21:30:42.1085D5482RenderDeviceCaptureBase::ReleaseTextureRelease
21:30:42.1085D54100RenderDeviceCaptureBase::ReleaseTextureReleased
21:30:42.1085D541280RenderDeviceD3d11::releaseImplementationReleasing 1
21:30:42.1085D541290RenderDeviceD3d11::releaseImplementationReleasing 2
21:30:42.1085D541309RenderDeviceD3d11::releaseImplementationReleasing 3
21:30:42.1085D54204IRenderDevice::releaseRender Releasing Done.
21:30:42.1095D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:30:42.1095D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:30:42.1465D543513overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
21:30:42.1465D543276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:30:42.1835D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:30:42.1835D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:30:42.27427146141OverlayManager::doActionForegroundChange Event [winows not active]
21:30:42.28227146153OverlayManager::doActionForegroundChange Event OFF (OFF)
21:30:42.28227147472OverlayManager::OnForegroundChangedChanged False
21:30:42.28227147505OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB0B3E Title=[Trucky Admin Panel - Google Chrome]
21:30:42.28227146944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:30:42.28227142492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:30:42.28327142421OverlayManager::setControlModeRestore RI to 0X1(0X30)...
21:30:42.28327142426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:30:42.28527146278OverlayManager::doActionDisplayFPS - Triggered
21:30:43.24927146270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:30:44.205D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:30:44.205D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:30:44.225D543434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x485b0289;prev = 0x10003 , {Original values: ref = 0 handle = 0x0}
21:30:44.425D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:30:44.425D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:30:44.655D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:30:44.655D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:30:44.685D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:30:44.685D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:30:44.725D543728overlaySetCursorEmpty cursor release widget
21:30:44.1185D541063RenderDeviceD3d11::initRefC r:[6]->[5] 0xe1e1a6f0
21:30:44.1185D541127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:30:44.1185D541148RenderDeviceD3d11::initsave state
21:30:44.1185D54696RenderDeviceD3d11::initDX11loading shaders...
21:30:44.1285D541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe1d3e318.
21:30:44.1285D541156RenderDeviceD3d11::initrestore state
21:30:44.1285D541159RenderDeviceD3d11::initTarget Window [0x110666]
21:30:44.1285D54244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:30:44.1285D54251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:30:44.1285D542499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:30:44.1285D544875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:30:44.1285D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:30:44.1285D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:30:44.1415D5447ResetSnapShotSH::ExecuteRelease snapshot SH
21:30:44.1415D544933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x110666}.
21:30:44.1415D542136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1fd0e41
21:30:44.1415D542154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:30:44.1415D542202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x512b1b0=85111216)=>(0x7a605f0=128321008)
21:30:44.1415D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:30:44.1415D541800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:30:44.1415D542232OverlayManager::installKeybMouseHookInstall KeybMouse
21:30:44.1415D54413InputInterceptor::stopHookunhook keyboard and mouse
21:30:44.1415D54380InputInterceptor::runHookKeyboard is hooked 0x5d54
21:30:44.1415D54402InputInterceptor::runHookMouse is hooked 0x5d54
21:30:44.1645D544868OverlayManager::initOverlayResolutionEx 0X40008
21:30:44.1645D544875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:30:44.1645D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:30:44.1645D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:30:44.28827146153OverlayManager::doActionForegroundChange Event ON (ON)
21:30:44.28827147472OverlayManager::OnForegroundChangedChanged True
21:30:44.28827146944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:30:44.29127146278OverlayManager::doActionDisplayFPS - Triggered
21:30:44.3175D54326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
21:30:44.3175D54347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
21:30:44.3254F0225InterProcessElement::openInterProcess Overwolf_ImID_80526_P_9464 opened succesfuly
21:30:44.3254F0225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
21:30:44.3355D54326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:30:44.3365D54347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:30:44.3375D54326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
21:30:44.3375D54347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
21:30:44.3405D54326RenderImageD3d11::setSizeCreate Texture (1200,700) / (1280,768) - OK
21:30:44.3405D54347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
21:30:44.3465D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:30:44.3475D54363ow-graphicsd3d11 shared texture capture successful
21:30:48.3615D54326RenderImageD3d11::setSizeCreate Texture (400,500) / (512,512) - OK
21:30:48.3615D54347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
21:30:53.9055D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
21:30:53.91227146209OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
21:30:53.91227146404OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
21:30:53.91227142388OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:30:53.91227142402OverlayManager::setControlModeSet RI to 0X0 (0X230)...
21:30:53.9235D545622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:30:53.9405D543276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:30:53.9735D54326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
21:30:53.9735D54347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
21:30:54.245D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
21:30:56.5184F0225InterProcessElement::openInterProcess Overwolf_ImID_C40976_P_9464 opened succesfuly
21:30:56.5184F0225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
21:30:56.6435D54326RenderImageD3d11::setSizeCreate Texture (313,26) / (384,128) - OK
21:30:56.6435D54347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
21:30:58.6285D543276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:31:02.3155D543276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:31:39.3565D543276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:32:14.1195D543276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:32:21.7965D541511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:32:21.7965D541520OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:32:21.7965D542510OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:32:21.7965D541274OverlayManager::RestoreGameWNDPROCSearch SWL..
21:32:21.7965D541281OverlayManager::RestoreGameWNDPROCSWL restored.
21:32:21.7965D541291OverlayManager::RestoreGameWNDPROCSWL OK.
21:32:21.7965D541296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1fd0e41
21:32:21.7965D542535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:32:21.7965D541523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:32:21.7965D54187IRenderDevice::releaseRender Releasing.
21:32:21.7965D54363ow-graphics----------------- d3d11 capture freed ----------------
21:32:21.7965D5482RenderDeviceCaptureBase::ReleaseTextureRelease
21:32:21.7965D54100RenderDeviceCaptureBase::ReleaseTextureReleased
21:32:21.7965D541280RenderDeviceD3d11::releaseImplementationReleasing 1
21:32:21.7965D541290RenderDeviceD3d11::releaseImplementationReleasing 2
21:32:21.7965D541309RenderDeviceD3d11::releaseImplementationReleasing 3
21:32:21.7965D54204IRenderDevice::releaseRender Releasing Done.
21:32:21.7965D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:32:21.7965D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:32:21.8015D543513overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
21:32:21.8025D543276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:32:21.8065D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:32:21.8075D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:32:22.2527146141OverlayManager::doActionForegroundChange Event [winows not active]
21:32:22.4727146153OverlayManager::doActionForegroundChange Event OFF (OFF)
21:32:22.4727147472OverlayManager::OnForegroundChangedChanged False
21:32:22.5027147505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x880B8A Title=[Browser]
21:32:22.5127146944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:32:22.5127142492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:32:22.5127142421OverlayManager::setControlModeRestore RI to 0X0(0X30)...
21:32:22.5127142426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:32:22.5127146278OverlayManager::doActionDisplayFPS - Triggered
21:32:22.5834F0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:32:25.1044F02382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3438] s[500].
21:32:25.1044F02404WidgetManager::RefreshWidgetThreadMainLoopexit
21:32:25.1044F02323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:32:25.1044F02329WidgetManager::RefreshThreadProcStaticclean Exit
21:32:45.9672714155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
21:32:46.5252714155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
21:33:47.93427146270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:33:51.4062714127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=-194488364, H=1, Mouse=True [0]
21:33:55.5182714155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
21:33:55.7022714155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
21:34:29.975D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:34:29.975D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:34:29.1015D543434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x485b0289;prev = 0x10003 , {Original values: ref = 0 handle = 0x0}
21:34:29.1235D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:34:29.1235D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:34:29.1545D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:34:29.1545D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:34:29.1555D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:34:29.1555D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:34:29.1605D543728overlaySetCursorEmpty cursor release widget
21:34:29.2335D541063RenderDeviceD3d11::initRefC r:[6]->[5] 0xe1e1a6f0
21:34:29.2335D541127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:34:29.2335D541148RenderDeviceD3d11::initsave state
21:34:29.2335D54696RenderDeviceD3d11::initDX11loading shaders...
21:34:29.2465D541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe1d3e318.
21:34:29.2465D541156RenderDeviceD3d11::initrestore state
21:34:29.2465D541159RenderDeviceD3d11::initTarget Window [0x110666]
21:34:29.2465D54244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:34:29.2465D54251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:34:29.2465D542499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:34:29.2465D544875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:34:29.2465D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:34:29.2465D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:34:29.2645D5447ResetSnapShotSH::ExecuteRelease snapshot SH
21:34:29.2645D544933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x110666}.
21:34:29.2645D542136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe0de5
21:34:29.2645D542154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:34:29.2645D542202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x512b1b0=85111216)=>(0x7a605f0=128321008)
21:34:29.2645D542427WidgetManager::Renderresum layout thread
21:34:29.2645D54276WidgetManager::initInit manager
21:34:29.2655D541672WidgetManager::drawskip widget draw (not in foreground) False - False
21:34:29.2655D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:34:29.2655D5482RenderDeviceCaptureBase::ReleaseTextureRelease
21:34:29.2655D54100RenderDeviceCaptureBase::ReleaseTextureReleased
21:34:29.2655D54363ow-graphics----------------- d3d11 capture freed ----------------
21:34:29.2655D54232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
21:34:29.2655D544760OverlayManager::HandleGameStreamStop Capturing
21:34:29.27920E02340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:34:29.2905D544868OverlayManager::initOverlayResolutionEx 0X40008
21:34:29.2905D544875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:34:29.2905D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:34:29.2905D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:34:29.45327146153OverlayManager::doActionForegroundChange Event ON (ON)
21:34:29.45327147472OverlayManager::OnForegroundChangedChanged True
21:34:29.45327146944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:34:29.45627146278OverlayManager::doActionDisplayFPS - Triggered
21:34:29.4685D54326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
21:34:29.4685D54347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
21:34:29.4915D54326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:34:29.4915D54347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:34:29.4955D54326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
21:34:29.4955D54347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
21:34:29.4965D54326RenderImageD3d11::setSizeCreate Texture (400,500) / (512,512) - OK
21:34:29.4965D54347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
21:34:29.4995D54326RenderImageD3d11::setSizeCreate Texture (1200,700) / (1280,768) - OK
21:34:29.4995D54347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
21:34:29.5065D54326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
21:34:29.5075D54347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
21:34:29.5145D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:34:29.77920E0256InterProcessElement::closeInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT close 2147483647 bytes
21:34:29.77920E0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c40976
21:34:29.77920E0256InterProcessElement::closeInterProcess Overwolf_ImID_C40976_P_9464 close 2147483647 bytes
21:34:29.77920E02664WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:34:29.78320E0225InterProcessElement::openInterProcess Overwolf_ImID_1B0A4A_P_9464 opened succesfuly
21:34:29.78320E0225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
21:34:29.78320E0225InterProcessElement::openInterProcess Overwolf_ImID_AA0A3E_P_9464 opened succesfuly
21:34:29.78320E0225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
21:34:29.78420E0225InterProcessElement::openInterProcess Overwolf_ImID_5A0A2E_P_9464 opened succesfuly
21:34:29.78420E0225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
21:34:29.78420E0225InterProcessElement::openInterProcess Overwolf_ImID_E09B8_P_9464 opened succesfuly
21:34:29.78420E0225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
21:34:29.8195D54326RenderImageD3d11::setSizeCreate Texture (500,100) / (512,128) - OK
21:34:29.8195D54347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
21:34:29.8195D54326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
21:34:29.8195D54347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
21:34:29.8345D54326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:34:29.8345D54347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:34:29.9712714127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=-194488364, H=1, Mouse=True [0]
21:34:29.9835D54255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
21:34:30.165D54363ow-graphicsHooked to process: eurotrucks2.exe
21:34:30.165D54363ow-graphics(half life scientist) everything.. seems to be in order
21:34:30.165D54363ow-graphicsd3d11 shared texture capture successful
21:34:30.335D54363ow-graphics----------------- d3d11 capture freed ----------------
21:34:31.1945D541800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:34:31.1945D542232OverlayManager::installKeybMouseHookInstall KeybMouse
21:34:31.1945D54413InputInterceptor::stopHookunhook keyboard and mouse
21:34:31.1945D54380InputInterceptor::runHookKeyboard is hooked 0x5d54
21:34:31.1945D54402InputInterceptor::runHookMouse is hooked 0x5d54
21:34:31.4305D541511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:34:31.4305D541520OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:34:31.4305D542510OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:34:31.4305D541274OverlayManager::RestoreGameWNDPROCSearch SWL..
21:34:31.4305D541281OverlayManager::RestoreGameWNDPROCSWL restored.
21:34:31.4305D541291OverlayManager::RestoreGameWNDPROCSWL OK.
21:34:31.4305D541296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe0de5
21:34:31.4305D542535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:34:31.4305D541523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:34:31.4305D54187IRenderDevice::releaseRender Releasing.
21:34:31.4305D54363ow-graphics----------------- d3d11 capture freed ----------------
21:34:31.4305D5482RenderDeviceCaptureBase::ReleaseTextureRelease
21:34:31.4305D54100RenderDeviceCaptureBase::ReleaseTextureReleased
21:34:31.4305D541280RenderDeviceD3d11::releaseImplementationReleasing 1
21:34:31.4305D541290RenderDeviceD3d11::releaseImplementationReleasing 2
21:34:31.4305D541309RenderDeviceD3d11::releaseImplementationReleasing 3
21:34:31.4305D54204IRenderDevice::releaseRender Releasing Done.
21:34:31.4315D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:34:31.4315D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:34:31.46327146141OverlayManager::doActionForegroundChange Event [winows not active]
21:34:31.48427146153OverlayManager::doActionForegroundChange Event OFF (OFF)
21:34:31.48427147472OverlayManager::OnForegroundChangedChanged False
21:34:31.48627147505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2088A Title=[
21:34:31.48727146944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:34:31.48727142492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:34:31.48727142421OverlayManager::setControlModeRestore RI to 0X0(0X30)...
21:34:31.48727142426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:34:31.48927146278OverlayManager::doActionDisplayFPS - Triggered
21:34:31.5825D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:34:31.5825D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:34:38.93927146270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:34:39.56720E0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:34:39.56720E02382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [8219] s[500].
21:34:39.56720E02404WidgetManager::RefreshWidgetThreadMainLoopexit
21:34:39.56720E02323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:34:39.56720E02329WidgetManager::RefreshThreadProcStaticclean Exit
21:34:39.6255D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:34:39.6255D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:34:39.6535D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:34:39.6535D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:34:39.6775D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:34:39.6775D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:34:39.6785D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:34:39.6785D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:34:39.7125D541063RenderDeviceD3d11::initRefC r:[6]->[5] 0xe1e1a6f0
21:34:39.7125D541127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:34:39.7125D541148RenderDeviceD3d11::initsave state
21:34:39.7125D54696RenderDeviceD3d11::initDX11loading shaders...
21:34:39.7225D541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe1d3e318.
21:34:39.7225D541156RenderDeviceD3d11::initrestore state
21:34:39.7225D541159RenderDeviceD3d11::initTarget Window [0x110666]
21:34:39.7225D54244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:34:39.7225D54251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:34:39.7225D542499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:34:39.7225D544875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:34:39.7225D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:34:39.7235D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:34:39.7405D5447ResetSnapShotSH::ExecuteRelease snapshot SH
21:34:39.7405D544933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x110666}.
21:34:39.7405D542136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x424a0a95
21:34:39.7405D542154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:34:39.7405D542202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x512b1b0=85111216)=>(0x7a605f0=128321008)
21:34:39.7405D541672WidgetManager::drawskip widget draw (not in foreground) False - False
21:34:39.7405D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:34:39.7505D544868OverlayManager::initOverlayResolutionEx 0X40008
21:34:39.7505D544875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:34:39.7505D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:34:39.7505D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:34:39.98427146153OverlayManager::doActionForegroundChange Event ON (ON)
21:34:39.98427147472OverlayManager::OnForegroundChangedChanged True
21:34:39.98427146944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:34:39.98527146278OverlayManager::doActionDisplayFPS - Triggered
21:34:40.35D54326RenderImageD3d11::setSizeCreate Texture (1200,700) / (1280,768) - OK
21:34:40.35D54347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
21:34:40.105D54326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:34:40.105D54347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:34:40.145D54326RenderImageD3d11::setSizeCreate Texture (500,100) / (512,128) - OK
21:34:40.145D54347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
21:34:40.145D54326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
21:34:40.145D54347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
21:34:40.165D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:34:40.165D54363ow-graphicsHooked to process: eurotrucks2.exe
21:34:40.165D54363ow-graphics(half life scientist) everything.. seems to be in order
21:34:40.165D54363ow-graphicsd3d11 shared texture capture successful
21:34:44.845D542427WidgetManager::Renderresum layout thread
21:34:44.845D54276WidgetManager::initInit manager
21:34:44.8520702340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:34:44.1182070256InterProcessElement::closeInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT close 2147483647 bytes
21:34:44.1182070128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=a09b0
21:34:44.1182070256InterProcessElement::closeInterProcess Overwolf_ImID_A09B0_P_9464 close 2147483647 bytes
21:34:44.11820702664WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:34:44.1182070256InterProcessElement::closeInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT close 2147483647 bytes
21:34:44.1182070128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d09c0
21:34:44.1182070256InterProcessElement::closeInterProcess Overwolf_ImID_D09C0_P_9464 close 2147483647 bytes
21:34:44.11920702664WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:34:44.1192070256InterProcessElement::closeInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT close 2147483647 bytes
21:34:44.1192070128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=50984
21:34:44.1192070256InterProcessElement::closeInterProcess Overwolf_ImID_50984_P_9464 close 2147483647 bytes
21:34:44.11920702664WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:34:44.1192070256InterProcessElement::closeInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT close 2147483647 bytes
21:34:44.1192070128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=270a36
21:34:44.1192070256InterProcessElement::closeInterProcess Overwolf_ImID_270A36_P_9464 close 2147483647 bytes
21:34:44.11920702664WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:34:44.1192070256InterProcessElement::closeInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT close 2147483647 bytes
21:34:44.1192070128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=80526
21:34:44.1192070256InterProcessElement::closeInterProcess Overwolf_ImID_80526_P_9464 close 2147483647 bytes
21:34:44.11920702664WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:34:44.1252070225InterProcessElement::openInterProcess Overwolf_ImID_D909BE_P_9464 opened succesfuly
21:34:44.1252070225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
21:34:44.1625D54326RenderImageD3d11::setSizeCreate Texture (400,500) / (512,512) - OK
21:34:44.1625D54347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
21:34:51.5995D541800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:34:51.5995D542232OverlayManager::installKeybMouseHookInstall KeybMouse
21:34:51.5995D54413InputInterceptor::stopHookunhook keyboard and mouse
21:34:51.5995D54380InputInterceptor::runHookKeyboard is hooked 0x5d54
21:34:51.5995D54402InputInterceptor::runHookMouse is hooked 0x5d54
21:34:51.6655D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
21:34:51.67327146209OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
21:34:51.67327146404OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
21:34:51.67327142388OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:34:51.67327142402OverlayManager::setControlModeSet RI to 0X0 (0X230)...
21:34:51.6995D545622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:34:51.7085D543276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:34:51.7425D54326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
21:34:51.7425D54347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
21:34:51.7685D54326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
21:34:51.7685D54347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
21:34:51.7895D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
21:34:56.615D543276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:34:56.5795D543276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:34:57.4575D541511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:34:57.4575D541520OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:34:57.4575D542510OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:34:57.4575D541274OverlayManager::RestoreGameWNDPROCSearch SWL..
21:34:57.4575D541281OverlayManager::RestoreGameWNDPROCSWL restored.
21:34:57.4575D541291OverlayManager::RestoreGameWNDPROCSWL OK.
21:34:57.4575D541296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x424a0a95
21:34:57.4575D542535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:34:57.4575D541523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:34:57.4575D54187IRenderDevice::releaseRender Releasing.
21:34:57.4575D54363ow-graphics----------------- d3d11 capture freed ----------------
21:34:57.4575D5482RenderDeviceCaptureBase::ReleaseTextureRelease
21:34:57.4575D54100RenderDeviceCaptureBase::ReleaseTextureReleased
21:34:57.4575D541280RenderDeviceD3d11::releaseImplementationReleasing 1
21:34:57.4575D541290RenderDeviceD3d11::releaseImplementationReleasing 2
21:34:57.4575D541309RenderDeviceD3d11::releaseImplementationReleasing 3
21:34:57.4575D54204IRenderDevice::releaseRender Releasing Done.
21:34:57.4965D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:34:57.4965D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:34:57.5145D543513overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
21:34:57.53727146141OverlayManager::doActionForegroundChange Event [winows not active]
21:34:57.54127146153OverlayManager::doActionForegroundChange Event OFF (OFF)
21:34:57.54127147472OverlayManager::OnForegroundChangedChanged False
21:34:57.54127147505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x880B8A Title=[Browser]
21:34:57.54127146944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:34:57.54127142492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:34:57.54127142421OverlayManager::setControlModeRestore RI to 0X0(0X30)...
21:34:57.54127142426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:34:57.54327146278OverlayManager::doActionDisplayFPS - Triggered
21:34:57.6025D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:34:57.6025D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:34:58.1352070291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:35:00.64420702382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3266] s[500].
21:35:00.64420702404WidgetManager::RefreshWidgetThreadMainLoopexit
21:35:00.64420702323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:35:00.64420702329WidgetManager::RefreshThreadProcStaticclean Exit
21:35:01.5895D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:35:01.5895D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:35:01.5955D543434OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x485b0289;prev = 0x10003 , {Original values: ref = 0 handle = 0x0}
21:35:01.6165D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:35:01.6165D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:35:01.6345D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:35:01.6345D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:35:01.6355D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:35:01.6355D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:35:01.6375D543728overlaySetCursorEmpty cursor release widget
21:35:01.6605D541063RenderDeviceD3d11::initRefC r:[6]->[5] 0xe1e1a6f0
21:35:01.6605D541127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:35:01.6605D541148RenderDeviceD3d11::initsave state
21:35:01.6605D54696RenderDeviceD3d11::initDX11loading shaders...
21:35:01.6725D541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe1d3e318.
21:35:01.6725D541156RenderDeviceD3d11::initrestore state
21:35:01.6725D541159RenderDeviceD3d11::initTarget Window [0x110666]
21:35:01.6725D54244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:35:01.6725D54251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:35:01.6725D542499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:35:01.6725D544875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:35:01.6725D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:35:01.6725D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:35:01.6845D5447ResetSnapShotSH::ExecuteRelease snapshot SH
21:35:01.6845D544933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x110666}.
21:35:01.6845D542136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbf2059f
21:35:01.6845D542154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:35:01.6845D542202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x512b1b0=85111216)=>(0x7a605f0=128321008)
21:35:01.6845D541672WidgetManager::drawskip widget draw (not in foreground) False - False
21:35:01.6845D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:35:01.6935D544868OverlayManager::initOverlayResolutionEx 0X40008
21:35:01.6935D544875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:35:01.6935D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:35:01.6935D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:35:02.4827146153OverlayManager::doActionForegroundChange Event ON (ON)
21:35:02.4827147472OverlayManager::OnForegroundChangedChanged True
21:35:02.4827146944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:35:02.5027146278OverlayManager::doActionDisplayFPS - Triggered
21:35:02.515D54326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
21:35:02.515D54347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
21:35:02.615D54326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:35:02.615D54347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:35:02.625D54326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
21:35:02.625D54347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
21:35:02.635D54326RenderImageD3d11::setSizeCreate Texture (400,500) / (512,512) - OK
21:35:02.635D54347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
21:35:02.695D54326RenderImageD3d11::setSizeCreate Texture (1200,700) / (1280,768) - OK
21:35:02.695D54347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
21:35:02.835D54326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
21:35:02.835D54347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
21:35:02.865D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:35:02.875D54363ow-graphicsd3d11 shared texture capture successful
21:35:05.1695D542427WidgetManager::Renderresum layout thread
21:35:05.1695D54276WidgetManager::initInit manager
21:35:05.169308C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:35:07.4885D541800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:35:07.4885D542232OverlayManager::installKeybMouseHookInstall KeybMouse
21:35:07.4885D54413InputInterceptor::stopHookunhook keyboard and mouse
21:35:07.4885D54380InputInterceptor::runHookKeyboard is hooked 0x5d54
21:35:07.4885D54402InputInterceptor::runHookMouse is hooked 0x5d54
21:35:07.6505D541511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:35:07.6505D541520OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:35:07.6505D542510OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:35:07.6505D541274OverlayManager::RestoreGameWNDPROCSearch SWL..
21:35:07.6505D541281OverlayManager::RestoreGameWNDPROCSWL restored.
21:35:07.6505D541291OverlayManager::RestoreGameWNDPROCSWL OK.
21:35:07.6505D541296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbf2059f
21:35:07.6505D542535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:35:07.6505D541523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:35:07.6505D54187IRenderDevice::releaseRender Releasing.
21:35:07.6515D54363ow-graphics----------------- d3d11 capture freed ----------------
21:35:07.6515D5482RenderDeviceCaptureBase::ReleaseTextureRelease
21:35:07.6515D54100RenderDeviceCaptureBase::ReleaseTextureReleased
21:35:07.6515D541280RenderDeviceD3d11::releaseImplementationReleasing 1
21:35:07.6515D541290RenderDeviceD3d11::releaseImplementationReleasing 2
21:35:07.6515D541309RenderDeviceD3d11::releaseImplementationReleasing 3
21:35:07.6515D54204IRenderDevice::releaseRender Releasing Done.
21:35:07.6825D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:35:07.6825D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:35:07.7545D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:35:07.7545D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:35:08.6527146141OverlayManager::doActionForegroundChange Event [winows not active]
21:35:08.6827146153OverlayManager::doActionForegroundChange Event OFF (OFF)
21:35:08.6827147472OverlayManager::OnForegroundChangedChanged False
21:35:08.6827147505OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB0B3E Title=[Trucky Admin Panel - Google Chrome]
21:35:08.6827146944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:35:08.6827142492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:35:08.6827142421OverlayManager::setControlModeRestore RI to 0X0(0X30)...
21:35:08.6827142426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:35:08.6927146278OverlayManager::doActionDisplayFPS - Triggered
21:35:13.4425D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:35:13.4425D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:35:13.4625D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:35:13.4625D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:35:13.4845D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:35:13.4855D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:35:13.4895D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:35:13.4895D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:35:13.5195D541063RenderDeviceD3d11::initRefC r:[6]->[5] 0xe1e1a6f0
21:35:13.5195D541127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:35:13.5195D541148RenderDeviceD3d11::initsave state
21:35:13.5195D54696RenderDeviceD3d11::initDX11loading shaders...
21:35:13.5315D541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe1d3e318.
21:35:13.5315D541156RenderDeviceD3d11::initrestore state
21:35:13.5315D541159RenderDeviceD3d11::initTarget Window [0x110666]
21:35:13.5315D54244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:35:13.5315D54251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:35:13.5315D542499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:35:13.5315D544875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:35:13.5315D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:35:13.5315D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:35:13.5465D5447ResetSnapShotSH::ExecuteRelease snapshot SH
21:35:13.5465D544933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x110666}.
21:35:13.5465D542136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5510e5d
21:35:13.5465D542154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:35:13.5465D542202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x512b1b0=85111216)=>(0x7a605f0=128321008)
21:35:13.5465D541672WidgetManager::drawskip widget draw (not in foreground) False - False
21:35:13.5465D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:35:13.5585D544868OverlayManager::initOverlayResolutionEx 0X40008
21:35:13.5585D544875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:35:13.5585D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:35:13.5585D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:35:13.58327146153OverlayManager::doActionForegroundChange Event ON (ON)
21:35:13.58327147472OverlayManager::OnForegroundChangedChanged True
21:35:13.58327146944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:35:13.58527146278OverlayManager::doActionDisplayFPS - Triggered
21:35:13.6355D54326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:35:13.6365D54347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:35:13.6385D54326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
21:35:13.6385D54347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
21:35:13.6425D54326RenderImageD3d11::setSizeCreate Texture (400,500) / (512,512) - OK
21:35:13.6425D54347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
21:35:13.6465D54326RenderImageD3d11::setSizeCreate Texture (1200,700) / (1280,768) - OK
21:35:13.6465D54347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
21:35:13.6535D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:35:13.6535D54363ow-graphicsd3d11 shared texture capture successful
21:35:14.3395D541800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:35:14.3395D542232OverlayManager::installKeybMouseHookInstall KeybMouse
21:35:14.3395D54413InputInterceptor::stopHookunhook keyboard and mouse
21:35:14.3395D54380InputInterceptor::runHookKeyboard is hooked 0x5d54
21:35:14.3395D54402InputInterceptor::runHookMouse is hooked 0x5d54
21:35:14.58227146141OverlayManager::doActionForegroundChange Event [winows not active]
21:35:14.58627146153OverlayManager::doActionForegroundChange Event OFF (OFF)
21:35:14.58627147472OverlayManager::OnForegroundChangedChanged False
21:35:14.58627147505OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB0B3E Title=[Trucky Admin Panel - Google Chrome]
21:35:14.58627146944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:35:14.58627142492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:35:14.58627142421OverlayManager::setControlModeRestore RI to 0X230(0X30)...
21:35:14.58627142426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:35:14.58827146278OverlayManager::doActionDisplayFPS - Triggered
21:35:14.6275D541511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:35:14.6275D541520OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:35:14.6275D542510OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:35:14.6275D541274OverlayManager::RestoreGameWNDPROCSearch SWL..
21:35:14.6275D541281OverlayManager::RestoreGameWNDPROCSWL restored.
21:35:14.6275D541291OverlayManager::RestoreGameWNDPROCSWL OK.
21:35:14.6275D541296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5510e5d
21:35:14.6275D542535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:35:14.6275D541523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:35:14.6275D54187IRenderDevice::releaseRender Releasing.
21:35:14.6275D54363ow-graphics----------------- d3d11 capture freed ----------------
21:35:14.6275D5482RenderDeviceCaptureBase::ReleaseTextureRelease
21:35:14.6285D54100RenderDeviceCaptureBase::ReleaseTextureReleased
21:35:14.6285D541280RenderDeviceD3d11::releaseImplementationReleasing 1
21:35:14.6285D541290RenderDeviceD3d11::releaseImplementationReleasing 2
21:35:14.6285D541309RenderDeviceD3d11::releaseImplementationReleasing 3
21:35:14.6285D54204IRenderDevice::releaseRender Releasing Done.
21:35:14.6285D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:35:14.6285D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:35:14.6375D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:35:14.6375D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:35:15.653308C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:35:17.672308C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3234] s[500].
21:35:17.672308C2404WidgetManager::RefreshWidgetThreadMainLoopexit
21:35:17.672308C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:35:17.672308C2329WidgetManager::RefreshThreadProcStaticclean Exit
21:35:23.8072714155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
21:35:24.6042714155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
21:36:00.32127146270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:36:03.4582714127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=-194488364, H=1, Mouse=True [0]
21:36:03.9565D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:36:03.9565D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:36:03.9785D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:36:03.9785D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:36:04.15D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:36:04.15D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:36:04.35D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:36:04.35D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:36:04.475D541063RenderDeviceD3d11::initRefC r:[6]->[5] 0xe1e1a6f0
21:36:04.475D541127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:36:04.475D541148RenderDeviceD3d11::initsave state
21:36:04.475D54696RenderDeviceD3d11::initDX11loading shaders...
21:36:04.565D541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe1d3e318.
21:36:04.565D541156RenderDeviceD3d11::initrestore state
21:36:04.565D541159RenderDeviceD3d11::initTarget Window [0x110666]
21:36:04.565D54244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:36:04.565D54251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:36:04.565D542499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:36:04.565D544875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:36:04.565D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:36:04.565D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:36:04.675D5447ResetSnapShotSH::ExecuteRelease snapshot SH
21:36:04.675D544933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x110666}.
21:36:04.675D542136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb00d13
21:36:04.675D542154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:36:04.675D542202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x512b1b0=85111216)=>(0x7a605f0=128321008)
21:36:04.675D542427WidgetManager::Renderresum layout thread
21:36:04.675D54276WidgetManager::initInit manager
21:36:04.675D541672WidgetManager::drawskip widget draw (not in foreground) False - False
21:36:04.675D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:36:04.6852302340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:36:04.795D544868OverlayManager::initOverlayResolutionEx 0X40008
21:36:04.795D544875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:36:04.795D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:36:04.795D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:36:04.33427146153OverlayManager::doActionForegroundChange Event ON (ON)
21:36:04.33427147472OverlayManager::OnForegroundChangedChanged True
21:36:04.33427146944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:36:04.33627146278OverlayManager::doActionDisplayFPS - Triggered
21:36:04.3535D54326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:36:04.3535D54347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:36:04.3605D54326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
21:36:04.3605D54347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
21:36:04.3625D54326RenderImageD3d11::setSizeCreate Texture (400,500) / (512,512) - OK
21:36:04.3625D54347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
21:36:04.3655D54326RenderImageD3d11::setSizeCreate Texture (1200,700) / (1280,768) - OK
21:36:04.3655D54347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
21:36:04.3745D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:36:04.3745D54255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
21:36:04.5755230225InterProcessElement::openInterProcess Overwolf_ImID_60E56_P_9464 opened succesfuly
21:36:04.5765230225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
21:36:04.5765230225InterProcessElement::openInterProcess Overwolf_ImID_50C9C_P_9464 opened succesfuly
21:36:04.5765230225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
21:36:04.5765230225InterProcessElement::openInterProcess Overwolf_ImID_30C8E_P_9464 opened succesfuly
21:36:04.5765230225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
21:36:04.5765230225InterProcessElement::openInterProcess Overwolf_ImID_60E5A_P_9464 opened succesfuly
21:36:04.5765230225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
21:36:04.6085D54326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:36:04.6085D54347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:36:04.6095D54326RenderImageD3d11::setSizeCreate Texture (500,100) / (512,128) - OK
21:36:04.6095D54347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
21:36:04.6105D54326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
21:36:04.6105D54347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
21:36:05.3075D541800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:36:05.3075D542232OverlayManager::installKeybMouseHookInstall KeybMouse
21:36:05.3075D54413InputInterceptor::stopHookunhook keyboard and mouse
21:36:05.3075D54380InputInterceptor::runHookKeyboard is hooked 0x5d54
21:36:05.3085D54402InputInterceptor::runHookMouse is hooked 0x5d54
21:36:05.5135D541511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:36:05.5135D541520OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:36:05.5135D542510OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:36:05.5135D541274OverlayManager::RestoreGameWNDPROCSearch SWL..
21:36:05.5135D541281OverlayManager::RestoreGameWNDPROCSWL restored.
21:36:05.5135D541291OverlayManager::RestoreGameWNDPROCSWL OK.
21:36:05.5135D541296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb00d13
21:36:05.5135D542535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:36:05.5135D541523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:36:05.5135D54187IRenderDevice::releaseRender Releasing.
21:36:05.5135D54363ow-graphics----------------- d3d11 capture freed ----------------
21:36:05.5135D5482RenderDeviceCaptureBase::ReleaseTextureRelease
21:36:05.5135D54100RenderDeviceCaptureBase::ReleaseTextureReleased
21:36:05.5135D541280RenderDeviceD3d11::releaseImplementationReleasing 1
21:36:05.5135D541290RenderDeviceD3d11::releaseImplementationReleasing 2
21:36:05.5135D541309RenderDeviceD3d11::releaseImplementationReleasing 3
21:36:05.5135D54204IRenderDevice::releaseRender Releasing Done.
21:36:05.5135D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:36:05.5135D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:36:05.5795D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:36:05.5795D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:36:05.83627146141OverlayManager::doActionForegroundChange Event [winows not active]
21:36:05.83927146153OverlayManager::doActionForegroundChange Event OFF (OFF)
21:36:05.83927147472OverlayManager::OnForegroundChangedChanged False
21:36:05.83927147505OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB0B3E Title=[Trucky Admin Panel - Google Chrome]
21:36:05.84027146944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:36:05.84027142492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:36:05.84027142421OverlayManager::setControlModeRestore RI to 0X0(0X30)...
21:36:05.84027142426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:36:05.84427146278OverlayManager::doActionDisplayFPS - Triggered
21:36:07.71927146270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:36:08.7385D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:36:08.7385D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:36:08.7575D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:36:08.7575D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:36:08.7815D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:36:08.7815D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:36:08.7825D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:36:08.7825D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:36:08.8155D541063RenderDeviceD3d11::initRefC r:[6]->[5] 0xe1e1a6f0
21:36:08.8155D541127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:36:08.8155D541148RenderDeviceD3d11::initsave state
21:36:08.8155D54696RenderDeviceD3d11::initDX11loading shaders...
21:36:08.8285D541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe1d3e318.
21:36:08.8285D541156RenderDeviceD3d11::initrestore state
21:36:08.8285D541159RenderDeviceD3d11::initTarget Window [0x110666]
21:36:08.8285D54244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:36:08.8285D54251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:36:08.8285D542499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:36:08.8285D544875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:36:08.8285D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:36:08.8285D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:36:08.8415D5447ResetSnapShotSH::ExecuteRelease snapshot SH
21:36:08.8415D544933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x110666}.
21:36:08.8415D542136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xdc20f09
21:36:08.8415D542154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:36:08.8415D542202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x512b1b0=85111216)=>(0x7a605f0=128321008)
21:36:08.8415D541672WidgetManager::drawskip widget draw (not in foreground) False - False
21:36:08.8415D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:36:08.8525D544868OverlayManager::initOverlayResolutionEx 0X40008
21:36:08.8525D544875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:36:08.8525D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:36:08.8525D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:36:08.85427146153OverlayManager::doActionForegroundChange Event ON (ON)
21:36:08.85427147472OverlayManager::OnForegroundChangedChanged True
21:36:08.85427146944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:36:08.85627146278OverlayManager::doActionDisplayFPS - Triggered
21:36:08.8725230256InterProcessElement::closeInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT close 2147483647 bytes
21:36:08.8735230128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1b0a4a
21:36:08.8735230256InterProcessElement::closeInterProcess Overwolf_ImID_1B0A4A_P_9464 close 2147483647 bytes
21:36:08.87352302664WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:36:08.8735230256InterProcessElement::closeInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT close 2147483647 bytes
21:36:08.8735230128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=aa0a3e
21:36:08.8735230256InterProcessElement::closeInterProcess Overwolf_ImID_AA0A3E_P_9464 close 2147483647 bytes
21:36:08.87352302664WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:36:08.8735230256InterProcessElement::closeInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT close 2147483647 bytes
21:36:08.8735230128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=5a0a2e
21:36:08.8735230256InterProcessElement::closeInterProcess Overwolf_ImID_5A0A2E_P_9464 close 2147483647 bytes
21:36:08.87352302664WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:36:08.8735230256InterProcessElement::closeInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT close 2147483647 bytes
21:36:08.8735230128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e09b8
21:36:08.8735230256InterProcessElement::closeInterProcess Overwolf_ImID_E09B8_P_9464 close 2147483647 bytes
21:36:08.87452302664WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:36:08.8745230256InterProcessElement::closeInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT close 2147483647 bytes
21:36:08.8745230128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d909be
21:36:08.8745230256InterProcessElement::closeInterProcess Overwolf_ImID_D909BE_P_9464 close 2147483647 bytes
21:36:08.87452302664WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:36:08.8895230225InterProcessElement::openInterProcess Overwolf_ImID_100C32_P_9464 opened succesfuly
21:36:08.8895230225InterProcessElement::openInterProcess Overwolf_PID_9464_SHARED_MEMORY_AGENT opened succesfuly
21:36:08.9375D54326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:36:08.9375D54347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:36:08.9435D54326RenderImageD3d11::setSizeCreate Texture (500,100) / (512,128) - OK
21:36:08.9435D54347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
21:36:08.9445D54326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
21:36:08.9445D54347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
21:36:08.9465D54326RenderImageD3d11::setSizeCreate Texture (1200,700) / (1280,768) - OK
21:36:08.9465D54347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
21:36:08.9535D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:36:09.5875D54363ow-graphicsHooked to process: eurotrucks2.exe
21:36:09.5875D54363ow-graphics(half life scientist) everything.. seems to be in order
21:36:09.5875D54363ow-graphicsd3d11 shared texture capture successful
21:36:09.6035D54363ow-graphics----------------- d3d11 capture freed ----------------
21:36:11.6245D54363ow-graphicsHooked to process: eurotrucks2.exe
21:36:11.6245D54363ow-graphics(half life scientist) everything.. seems to be in order
21:36:11.6255D54363ow-graphicsd3d11 shared texture capture successful
21:36:12.9185D54326RenderImageD3d11::setSizeCreate Texture (400,500) / (512,512) - OK
21:36:12.9185D54347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
21:36:17.2875D541800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:36:17.2875D542232OverlayManager::installKeybMouseHookInstall KeybMouse
21:36:17.2875D54413InputInterceptor::stopHookunhook keyboard and mouse
21:36:17.2875D54380InputInterceptor::runHookKeyboard is hooked 0x5d54
21:36:17.2875D54402InputInterceptor::runHookMouse is hooked 0x5d54
21:36:17.3545D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
21:36:17.36227146209OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
21:36:17.36227146404OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
21:36:17.36227142388OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:36:17.36227142402OverlayManager::setControlModeSet RI to 0X0 (0X230)...
21:36:17.3875D545622overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:36:17.3985D543276OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:36:17.4715D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
21:36:17.4795D54326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
21:36:17.4795D54347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
21:36:17.4965D54326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
21:36:17.4975D54347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
21:36:18.7225D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
21:36:18.73027146213OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
21:36:18.73027146424OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
21:36:18.73027142421OverlayManager::setControlModeRestore RI to 0X230(0X30)...
21:36:18.73027142426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:36:18.7325D543434OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x485b0289;prev = 0x485b0289 , {Original values: ref = -2 handle = 0x0}
21:36:18.7325D543439OverlayManager::RestoreGameCursorblack Cursor restored
21:36:18.8395D54580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
21:36:34.1275D541511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:36:34.1275D541520OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:36:34.1275D542510OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:36:34.1275D541274OverlayManager::RestoreGameWNDPROCSearch SWL..
21:36:34.1275D541281OverlayManager::RestoreGameWNDPROCSWL restored.
21:36:34.1275D541291OverlayManager::RestoreGameWNDPROCSWL OK.
21:36:34.1275D541296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xdc20f09
21:36:34.1275D542535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:36:34.1275D541523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:36:34.1275D54187IRenderDevice::releaseRender Releasing.
21:36:34.1285D54363ow-graphics----------------- d3d11 capture freed ----------------
21:36:34.1285D5482RenderDeviceCaptureBase::ReleaseTextureRelease
21:36:34.1285D54100RenderDeviceCaptureBase::ReleaseTextureReleased
21:36:34.1285D541280RenderDeviceD3d11::releaseImplementationReleasing 1
21:36:34.1285D541290RenderDeviceD3d11::releaseImplementationReleasing 2
21:36:34.1285D541309RenderDeviceD3d11::releaseImplementationReleasing 3
21:36:34.1285D54204IRenderDevice::releaseRender Releasing Done.
21:36:34.1625D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:36:34.1625D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:36:34.2455D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:36:34.2465D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:36:34.40527146141OverlayManager::doActionForegroundChange Event [winows not active]
21:36:34.40627146153OverlayManager::doActionForegroundChange Event OFF (OFF)
21:36:34.40627147472OverlayManager::OnForegroundChangedChanged False
21:36:34.40727147505OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB0B3E Title=[Trucky Admin Panel - Google Chrome]
21:36:34.40727146944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:36:34.40727142492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:36:34.40727142421OverlayManager::setControlModeRestore RI to 0X0(0X30)...
21:36:34.40727142426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:36:34.40927146278OverlayManager::doActionDisplayFPS - Triggered
21:36:34.9315230291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:36:37.44252302382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3391] s[500].
21:36:37.44252302404WidgetManager::RefreshWidgetThreadMainLoopexit
21:36:37.44252302323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:36:37.44252302329WidgetManager::RefreshThreadProcStaticclean Exit
21:36:39.2685D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:36:39.2685D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:36:39.2975D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:36:39.2975D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:36:39.3345D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:36:39.3345D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:36:39.3425D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:36:39.3425D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:36:39.4135D541063RenderDeviceD3d11::initRefC r:[6]->[5] 0xe1e1a6f0
21:36:39.4135D541127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:36:39.4135D541148RenderDeviceD3d11::initsave state
21:36:39.4135D54696RenderDeviceD3d11::initDX11loading shaders...
21:36:39.42527146153OverlayManager::doActionForegroundChange Event ON (ON)
21:36:39.42527147472OverlayManager::OnForegroundChangedChanged True
21:36:39.42527146944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:36:39.42527142499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:36:39.4395D541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe1d3e318.
21:36:39.4395D541156RenderDeviceD3d11::initrestore state
21:36:39.4425D541159RenderDeviceD3d11::initTarget Window [0x110666]
21:36:39.4425D54244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:36:39.4435D54251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:36:39.4435D544875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:36:39.4435D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:36:39.4435D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:36:39.4635D5447ResetSnapShotSH::ExecuteRelease snapshot SH
21:36:39.4635D544933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x110666}.
21:36:39.4635D542136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x136d0f05
21:36:39.4635D542154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:36:39.4635D542202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x512b1b0=85111216)=>(0x7a605f0=128321008)
21:36:39.4645D54326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:36:39.4645D54347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:36:39.4665D54326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
21:36:39.4665D54347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
21:36:39.4675D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:36:39.4685D54363ow-graphicsd3d11 shared texture capture successful
21:36:39.4835D544868OverlayManager::initOverlayResolutionEx 0X40008
21:36:39.4835D544875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:36:39.4835D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:36:39.4835D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:36:41.9625D542427WidgetManager::Renderresum layout thread
21:36:41.9625D54276WidgetManager::initInit manager
21:36:41.962546C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:36:42.175D54326RenderImageD3d11::setSizeCreate Texture (400,500) / (512,512) - OK
21:36:42.175D54347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
21:36:48.3365D541800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:36:48.3365D542232OverlayManager::installKeybMouseHookInstall KeybMouse
21:36:48.3365D54413InputInterceptor::stopHookunhook keyboard and mouse
21:36:48.3365D54380InputInterceptor::runHookKeyboard is hooked 0x5d54
21:36:48.3365D54402InputInterceptor::runHookMouse is hooked 0x5d54
21:36:48.5145D541511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:36:48.5145D541520OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:36:48.5145D542510OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:36:48.5145D541274OverlayManager::RestoreGameWNDPROCSearch SWL..
21:36:48.5145D541281OverlayManager::RestoreGameWNDPROCSWL restored.
21:36:48.5145D541291OverlayManager::RestoreGameWNDPROCSWL OK.
21:36:48.5145D541296OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x136d0f05
21:36:48.5145D542535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:36:48.5145D541523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:36:48.5145D54187IRenderDevice::releaseRender Releasing.
21:36:48.5145D54363ow-graphics----------------- d3d11 capture freed ----------------
21:36:48.5145D5482RenderDeviceCaptureBase::ReleaseTextureRelease
21:36:48.5145D54100RenderDeviceCaptureBase::ReleaseTextureReleased
21:36:48.5145D541280RenderDeviceD3d11::releaseImplementationReleasing 1
21:36:48.5145D541290RenderDeviceD3d11::releaseImplementationReleasing 2
21:36:48.5145D541309RenderDeviceD3d11::releaseImplementationReleasing 3
21:36:48.5155D54204IRenderDevice::releaseRender Releasing Done.
21:36:48.5155D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:36:48.5155D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:36:48.5805D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:36:48.5805D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:36:48.93527146141OverlayManager::doActionForegroundChange Event [winows not active]
21:36:48.93627146153OverlayManager::doActionForegroundChange Event OFF (OFF)
21:36:48.93627147472OverlayManager::OnForegroundChangedChanged False
21:36:48.93627147505OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB0B3E Title=[Trucky Admin Panel - Google Chrome]
21:36:48.93627146944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:36:48.93627142492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:36:48.93627142421OverlayManager::setControlModeRestore RI to 0X0(0X30)...
21:36:48.93627142426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:36:48.93827146278OverlayManager::doActionDisplayFPS - Triggered
21:36:51.982546C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:36:51.982546C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3516] s[500].
21:36:51.982546C2404WidgetManager::RefreshWidgetThreadMainLoopexit
21:36:51.982546C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:36:51.982546C2329WidgetManager::RefreshThreadProcStaticclean Exit
21:37:03.82714155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
21:37:03.4702714155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
21:37:06.85127146270OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:37:11.7062714127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=-194488364, H=1, Mouse=True [0]
21:37:14.712714155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
21:37:14.2522714155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
21:37:50.2572714127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=-194488364, H=1, Mouse=True [0]
21:37:50.2572714155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
21:37:50.3602714155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
21:39:16.345D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:39:16.345D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:39:16.555D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:39:16.565D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:39:16.795D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:39:16.805D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:39:16.835D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:39:16.835D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:39:16.1245D541063RenderDeviceD3d11::initRefC r:[6]->[5] 0xe1e1a6f0
21:39:16.1245D541127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:39:16.1245D541148RenderDeviceD3d11::initsave state
21:39:16.1255D54696RenderDeviceD3d11::initDX11loading shaders...
21:39:16.1355D541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe1d3e318.
21:39:16.1355D541156RenderDeviceD3d11::initrestore state
21:39:16.1355D541159RenderDeviceD3d11::initTarget Window [0x110666]
21:39:16.1355D54244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:39:16.1355D54251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:39:16.1355D542499OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:39:16.1355D544875OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:39:16.1355D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:39:16.1355D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:39:16.13827146153OverlayManager::doActionForegroundChange Event ON (ON)
21:39:16.13827147472OverlayManager::OnForegroundChangedChanged True
21:39:16.13827146944OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:39:16.1485D5447ResetSnapShotSH::ExecuteRelease snapshot SH
21:39:16.1485D544933OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x110666}.
21:39:16.1485D542136OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x69ef0607
21:39:16.1485D542154OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:39:16.1485D542202OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x512b1b0=85111216)=>(0x7a605f0=128321008)
21:39:16.1485D542427WidgetManager::Renderresum layout thread
21:39:16.1485D54276WidgetManager::initInit manager
21:39:16.1485D54326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:39:16.1485D54347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:39:16.1505D54326RenderImageD3d11::setSizeCreate Texture (250,600) / (256,640) - OK
21:39:16.1505D54347RenderImageD3d11::setSizeCreate Texture RV (256,640) - OK
21:39:16.1515D54326RenderImageD3d11::setSizeCreate Texture (400,500) / (512,512) - OK
21:39:16.1515D54347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
21:39:16.1525D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:39:16.1525D5482RenderDeviceCaptureBase::ReleaseTextureRelease
21:39:16.1525D54100RenderDeviceCaptureBase::ReleaseTextureReleased
21:39:16.1525D54363ow-graphics----------------- d3d11 capture freed ----------------
21:39:16.1525D54232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
21:39:16.1525D544760OverlayManager::HandleGameStreamStop Capturing
21:39:16.15927146278OverlayManager::doActionDisplayFPS - Triggered
21:39:16.1622BD02340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:39:16.1675D544868OverlayManager::initOverlayResolutionEx 0X40008
21:39:16.1675D544875OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:39:16.1675D544822OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:39:16.1675D544834OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:39:16.1675D54913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:39:17.2385D541800OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:39:17.2385D542232OverlayManager::installKeybMouseHookInstall KeybMouse
21:39:17.2385D54413InputInterceptor::stopHookunhook keyboard and mouse
21:39:17.2385D54380InputInterceptor::runHookKeyboard is hooked 0x5d54
21:39:17.2385D54402InputInterceptor::runHookMouse is hooked 0x5d54
21:39:22.4535D541511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:39:22.4535D541520OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:39:22.4535D542510OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:39:22.4535D541274OverlayManager::RestoreGameWNDPROCSearch SWL..
21:39:22.4535D541286OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
21:39:22.4535D542535OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:39:22.4535D541523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:39:22.4535D54187IRenderDevice::releaseRender Releasing.
21:39:22.4535D54363ow-graphics----------------- d3d11 capture freed ----------------
21:39:22.4535D5482RenderDeviceCaptureBase::ReleaseTextureRelease
21:39:22.4535D54100RenderDeviceCaptureBase::ReleaseTextureReleased
21:39:22.4535D541280RenderDeviceD3d11::releaseImplementationReleasing 1
21:39:22.4535D541290RenderDeviceD3d11::releaseImplementationReleasing 2
21:39:22.4535D541309RenderDeviceD3d11::releaseImplementationReleasing 3
21:39:22.4535D54204IRenderDevice::releaseRender Releasing Done.
21:39:22.4555D54382fSwapResize_BuffersResize buffer (0xe1e1a6f0)!
21:39:22.4555D54405fSwapResize_BuffersResizeBuffer failed. device=0xE1E1A6F0 err=0x887a0001
21:39:22.5085D54498fDevice11_Releaseswap chain release 0 0xe1e1a6f0 [overlay:0]
21:39:22.64227146141OverlayManager::doActionForegroundChange Event [winows not active]
21:39:22.64427146153OverlayManager::doActionForegroundChange Event OFF (OFF)
21:39:22.64427147472OverlayManager::OnForegroundChangedChanged False
21:39:22.64427147505OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1062A Title=[Matt, Whitelodge - Discord]
21:39:22.64427146944OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:39:22.64427142492OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:39:22.64427142421OverlayManager::setControlModeRestore RI to 0X0(0X30)...
21:39:22.64427142426OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:39:22.64627146278OverlayManager::doActionDisplayFPS - Triggered
21:39:22.7435D541591OverlayManager::GameWindowProcCallbackClose Window [2].
21:39:24.7465D542098ClientExitProcessCallbackClient::Exit Process Callback [0].
21:39:24.7475D54778Client::clearClient::Clear [0 - 1] .
21:39:24.7475D54785Client::clearClient::Clear stoping...
21:39:24.7475D54935OverlayManager::StopInternalstopping...
21:39:24.7475D54961OverlayManager::StopInternalStoping server connection
21:39:24.74827146473OverlayManager::OnDisconnectedDisconnected from server
21:39:24.7485D54966OverlayManager::StopInternalStopped server connection
21:39:24.7485D54206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
21:39:24.7485D54232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
21:39:24.7485D54232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
21:39:24.7485D54987OverlayManager::StopInternalClosing inter process
21:39:24.7485D5425InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
21:39:24.748890118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
21:39:24.7495D54256InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
21:39:24.7495D5459InterProcessEventHandler::~InterProcessEventHandlerDone.
21:39:24.7495D54999OverlayManager::StopInternalnot running.
21:39:24.7495D54140ApiManager::DestroyBackgroundThreadDestroy call.
21:39:24.7493098187ApiManager::BackgroundThreadBackground Thread is terminated.
21:39:24.7505D54231ApiManager::ClearAllCommandsClearing commands [4]
21:39:24.7505D54248ApiManager::ClearAllCommandsCleared
21:39:24.7505D54135ApiManager::DestroyDestroyed
21:39:24.7505D541001OverlayManager::StopInternalstopped.
21:39:24.7515D54841Client::clearRemove old SHM
21:39:24.7515D54256InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_80_3_9464 close 2147483647 bytes
21:39:24.7515D54849Client::clearStop tasks thread
21:39:24.7545D54862Client::clearClient::Clear - Done.
21:39:24.7545D542113ClientExitProcessCallbackGoing to ExitProcess()