TimeThreadLineFunctionMessage
11:30:20.5114D4131runClientStarting Overlay PID=12872(0x3248) server PID = 12488
11:30:20.5114D4698Client::initClient::Initialize
11:30:20.5114D4706Client::initStart owclient thread
11:30:20.513D90328Client::initFirstInjectionClient::initFirstInjection.
11:30:20.513D90225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_82_5_12488 opened succesfuly
11:30:20.513D90356session id = {88800C15-32F6-40DD-89C1-6CE65AD8D1AB}
11:30:20.563D901954Client::LogClientInfoOS version [10.0]
11:30:20.563D901959Client::LogClientInfoProcess OS version [10.0] [64-bit]
11:30:20.573D901977Client::LogClientInfoClient [64-bit] Version 2.2.82.5
11:30:20.573D901989Client::LogProcessModulesLoaded modules:
11:30:20.613D902005C:\Program Files (x86)\Overwolf\0.159.0.31\OWClient.dll
11:30:20.613D902005C:\Program Files (x86)\Overwolf\0.159.0.31\OWExplorer.dll
11:30:20.613D902005C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
11:30:20.613D902005C:\Program Files (x86)\Steam\steamclient64.dll
11:30:20.613D902005C:\Program Files (x86)\Steam\tier0_s64.dll
11:30:20.613D902005C:\Program Files (x86)\Steam\vstdlib_s64.dll
11:30:20.613D902005C:\Program Files\NVIDIA Corporation\NvTelemetry\NvTelemetryAPI64.dll
11:30:20.613D902005C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
11:30:20.613D902005C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
11:30:20.613D902005C:\WINDOWS\SYSTEM32\DINPUT8.dll
11:30:20.613D902005C:\WINDOWS\SYSTEM32\DNSAPI.dll
11:30:20.613D902005C:\WINDOWS\SYSTEM32\HID.DLL
11:30:20.613D902005C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
11:30:20.613D902005C:\WINDOWS\SYSTEM32\MSWSOCK.dll
11:30:20.613D902005C:\WINDOWS\SYSTEM32\SSPICLI.DLL
11:30:20.613D902005C:\WINDOWS\SYSTEM32\Secur32.dll
11:30:20.613D902005C:\WINDOWS\SYSTEM32\UMPDC.dll
11:30:20.613D902005C:\WINDOWS\SYSTEM32\VERSION.dll
11:30:20.613D902005C:\WINDOWS\SYSTEM32\WINMM.dll
11:30:20.613D902005C:\WINDOWS\SYSTEM32\Wldp.dll
11:30:20.613D902005C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
11:30:20.613D902005C:\WINDOWS\SYSTEM32\cryptnet.dll
11:30:20.613D902005C:\WINDOWS\SYSTEM32\d3d11.dll
11:30:20.613D902005C:\WINDOWS\SYSTEM32\d3d12.dll
11:30:20.613D902005C:\WINDOWS\SYSTEM32\d3d9.dll
11:30:20.613D902005C:\WINDOWS\SYSTEM32\dcomp.dll
11:30:20.613D902005C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
11:30:20.613D902005C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
11:30:20.613D902005C:\WINDOWS\SYSTEM32\dwmapi.dll
11:30:20.613D902005C:\WINDOWS\SYSTEM32\dxcore.dll
11:30:20.613D902005C:\WINDOWS\SYSTEM32\dxgi.dll
11:30:20.613D902005C:\WINDOWS\SYSTEM32\gpapi.dll
11:30:20.613D902005C:\WINDOWS\SYSTEM32\kernel.appcore.dll
11:30:20.613D902005C:\WINDOWS\SYSTEM32\msasn1.dll
11:30:20.613D902005C:\WINDOWS\SYSTEM32\ntdll.dll
11:30:20.613D902005C:\WINDOWS\SYSTEM32\ntmarta.dll
11:30:20.613D902005C:\WINDOWS\SYSTEM32\powrprof.dll
11:30:20.613D902005C:\WINDOWS\SYSTEM32\profapi.dll
11:30:20.613D902005C:\WINDOWS\SYSTEM32\textinputframework.dll
11:30:20.613D902005C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
11:30:20.613D902005C:\WINDOWS\SYSTEM32\windows.storage.dll
11:30:20.613D902005C:\WINDOWS\SYSTEM32\wininet.dll
11:30:20.613D902005C:\WINDOWS\SYSTEM32\wintypes.dll
11:30:20.613D902005C:\WINDOWS\System32\CRYPT32.dll
11:30:20.613D902005C:\WINDOWS\System32\CRYPTSP.dll
11:30:20.613D902005C:\WINDOWS\System32\CoreMessaging.dll
11:30:20.613D902005C:\WINDOWS\System32\CoreUIComponents.dll
11:30:20.613D902005C:\WINDOWS\System32\DEVOBJ.dll
11:30:20.613D902005C:\WINDOWS\System32\DEVRTL.dll
11:30:20.613D902005C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_e44a509137af5639\nvldumdx.dll
11:30:20.613D902005C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_e44a509137af5639\nvngx.dll
11:30:20.613D902005C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_e44a509137af5639\nvwgf2umx.dll
11:30:20.613D902005C:\WINDOWS\System32\IMM32.DLL
11:30:20.613D902005C:\WINDOWS\System32\KERNEL32.DLL
11:30:20.613D902005C:\WINDOWS\System32\KERNELBASE.dll
11:30:20.623D902005C:\WINDOWS\System32\MMDevApi.dll
11:30:20.623D902005C:\WINDOWS\System32\MSCTF.dll
11:30:20.623D902005C:\WINDOWS\System32\NSI.dll
11:30:20.623D902005C:\WINDOWS\System32\OLEAUT32.dll
11:30:20.623D902005C:\WINDOWS\System32\PSAPI.DLL
11:30:20.623D902005C:\WINDOWS\System32\RPCRT4.dll
11:30:20.623D902005C:\WINDOWS\System32\SETUPAPI.dll
11:30:20.623D902005C:\WINDOWS\System32\SPINF.dll
11:30:20.623D902005C:\WINDOWS\System32\USER32.dll
11:30:20.623D902005C:\WINDOWS\System32\WINTRUST.DLL
11:30:20.623D902005C:\WINDOWS\System32\WS2_32.dll
11:30:20.623D902005C:\WINDOWS\System32\advapi32.dll
11:30:20.623D902005C:\WINDOWS\System32\bcrypt.dll
11:30:20.623D902005C:\WINDOWS\System32\bcryptPrimitives.dll
11:30:20.623D902005C:\WINDOWS\System32\cfgmgr32.dll
11:30:20.623D902005C:\WINDOWS\System32\clbcatq.dll
11:30:20.623D902005C:\WINDOWS\System32\combase.dll
11:30:20.623D902005C:\WINDOWS\System32\drvstore.dll
11:30:20.623D902005C:\WINDOWS\System32\gdi32.dll
11:30:20.623D902005C:\WINDOWS\System32\gdi32full.dll
11:30:20.623D902005C:\WINDOWS\System32\imagehlp.dll
11:30:20.623D902005C:\WINDOWS\System32\msvcp_win.dll
11:30:20.623D902005C:\WINDOWS\System32\msvcrt.dll
11:30:20.623D902005C:\WINDOWS\System32\ole32.dll
11:30:20.623D902005C:\WINDOWS\System32\sechost.dll
11:30:20.623D902005C:\WINDOWS\System32\shcore.dll
11:30:20.623D902005C:\WINDOWS\System32\shell32.dll
11:30:20.623D902005C:\WINDOWS\System32\shlwapi.dll
11:30:20.623D902005C:\WINDOWS\System32\ucrtbase.dll
11:30:20.623D902005C:\WINDOWS\System32\win32u.dll
11:30:20.623D902005C:\WINDOWS\system32\nvapi64.dll
11:30:20.623D902005C:\WINDOWS\system32\nvspcap64.dll
11:30:20.623D902005C:\WINDOWS\system32\rsaenh.dll
11:30:20.623D902005C:\WINDOWS\system32\uxtheme.dll
11:30:20.623D902005C:\Windows\System32\InputHost.dll
11:30:20.623D902005C:\Windows\System32\OneCoreCommonProxyStub.dll
11:30:20.623D902005C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
11:30:20.623D902005C:\Windows\System32\PROPSYS.dll
11:30:20.623D902005C:\Windows\System32\WindowManagementAPI.dll
11:30:20.623D902005C:\Windows\System32\Windows.UI.dll
11:30:20.623D902005F:\SteamLibrary\steamapps\common\Monster Hunter World\MonsterHunterWorld.exe
11:30:20.623D902005F:\SteamLibrary\steamapps\common\Monster Hunter World\amd_ags_x64.dll
11:30:20.623D902005F:\SteamLibrary\steamapps\common\Monster Hunter World\steam_api64.dll
11:30:20.623D9079GraphicsHookManager::InitCreated Thread - Created , ThreadId=11588
11:30:20.653D901451Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
11:30:20.653D901475Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
11:30:20.663D901525Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
11:30:20.663D901593Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
11:30:20.663D901606Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
11:30:20.663D901619Client::ReadGameConfigurationsEnable EnableTXR - OFF
11:30:20.663D901659Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
11:30:20.663D901661Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
11:30:20.663D901663Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
11:30:20.663D901665Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
11:30:20.663D901667Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
11:30:20.663D901669Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
11:30:20.663D901671Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
11:30:20.663D901674Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
11:30:20.663D901677Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
11:30:20.663D901771Data::Search[0] 0xBA720000
11:30:20.663D901771Data::Search[1] 0x0
11:30:20.663D901771Data::Search[2] 0xADA20000
11:30:20.663D901771Data::Search[3] 0x664B0000
11:30:20.663D901771Data::Search[4] 0x0
11:30:20.663D901771Data::Search[5] 0xB6A60000
11:30:20.663D901771Data::Search[6] 0xB9860000
11:30:20.663D901771Data::Search[7] 0x0
11:30:20.663D901771Data::Search[8] 0xB6A60000
11:30:20.663D901771Data::Search[9] 0x0
11:30:20.663D901776Data::Search[10] 0x0
11:30:20.663D901782Data::Search[11] 0xB4010000
11:30:20.663D901788Data::Search[12] 0x0
11:30:20.663D901794Data::Search[13] 0x7A740000
11:30:20.663D90329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
11:30:20.693D90439Client::initFirstInjectionDetected Windows 8.1 or greater
11:30:20.693D90454Client::initFirstInjectionAcquiring function lock succedded
11:30:20.693D90225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_82_5_12488 opened succesfuly
11:30:20.693D90475OverlayManager::OverlayManagerOW System Cursor is set to = 0x500b23
11:30:20.693D906964OverlayManager::LoadDefaultCursorsLoad default cursors
11:30:20.693D90484OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x90b85
11:30:20.693D9072PerformanceCounter::StartSessionStartSession
11:30:20.703D90225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
11:30:20.703D90694OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
11:30:20.703D90712OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
11:30:20.703D90714OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
11:30:20.703D90717OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
11:30:20.703D90720OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
11:30:20.703D90723OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
11:30:20.703D90726OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
11:30:20.703D90729OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
11:30:20.703D90732OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
11:30:20.703D90735OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
11:30:20.703D90738OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
11:30:20.703D90741OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
11:30:20.703D90744OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
11:30:20.703D90747OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
11:30:20.703D90750OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
11:30:20.703D90753OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
11:30:20.703D90756OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
11:30:20.703D90759OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
11:30:20.703D90762OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
11:30:20.703D90765OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
11:30:20.703D90768OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
11:30:20.703D90771OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
11:30:20.703D90774OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
11:30:20.703D90777OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
11:30:20.703D90780OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
11:30:20.703D90783OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
11:30:20.703D90786OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
11:30:20.703D90789OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
11:30:20.703D90792OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
11:30:20.703D90795OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
11:30:20.703D90798OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
11:30:20.703D90801OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
11:30:20.703D90804OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
11:30:20.703D90807OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
11:30:20.703D90810OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
11:30:20.703D90813OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
11:30:20.703D90816OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
11:30:20.703D90819OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
11:30:20.703D90822OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
11:30:20.703D90825OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
11:30:20.703D90828OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
11:30:20.703D90831OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
11:30:20.703D90834OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
11:30:20.703D90837OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
11:30:20.703D90840OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
11:30:20.703D90843OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
11:30:20.703D90846OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
11:30:20.703D90849OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
11:30:20.703D90852OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
11:30:20.703D90855OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
11:30:20.703D90858OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
11:30:20.703D90861OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
11:30:20.703D90864OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
11:30:20.703D90867OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
11:30:20.703D90870OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
11:30:20.703D90873OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
11:30:20.703D90876OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
11:30:20.703D90879OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
11:30:20.703D90882OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
11:30:20.703D90885OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
11:30:20.703D90888OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
11:30:20.703D90891OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
11:30:20.703D90894OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
11:30:20.703D90897OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
11:30:20.703D90900OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
11:30:20.703D90903OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
11:30:20.703D90905OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
11:30:20.703D90907OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
11:30:20.703D90909OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
11:30:20.703D90911OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
11:30:20.703D90913OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
11:30:20.703D90915OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
11:30:20.703D90917OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
11:30:20.703D90919OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
11:30:20.703D90921OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
11:30:20.703D90923OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
11:30:20.703D90937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:30:20.703D90562OverlayManager::OverlayManagerstarting hooks...
11:30:20.753D901953FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.159.0.31\\OWUtils.dll succeeded
11:30:20.783D90592Install::CodeInit [Client,1] (MCH) OK
11:30:20.783D90592Install::CodeInit [Client,2] (MCH) OK
11:30:20.1253D90592Install::CodeInit [Client,3] (MCH) OK
11:30:20.1253D90592Install::CodeInit [Client,4] (MCH) OK
11:30:20.1363D90592Install::CodeInit [Client,4.1] (MCH) OK
11:30:20.1453D90592Install::CodeInit [Client,4.2] (MCH) OK
11:30:20.1473D90248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
11:30:20.1473D90578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
11:30:20.1473D90921FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
11:30:20.1473D90523Client::initFirstInjectionSuspend before hook: OFF
11:30:20.1483D901157Install::CodeSegment [5|20352|0xB6A60000|0x4F80]
11:30:20.1703D90592Install::Codeunknown (MCH) OK
11:30:20.1703D901157Install::CodeSegment [5|431680|0xB6A60000|0x69640]
11:30:20.1793D90592Install::Codeunknown (MCH) OK
11:30:20.1793D901157Install::CodeSegment [5|132848|0xB6A60000|0x206F0]
11:30:20.1863D90592Install::Codeunknown (MCH) OK
11:30:20.1863D901157Install::CodeSegment [5|7648|0xB6A60000|0x1DE0]
11:30:20.1953D90592Install::Codeunknown (MCH) OK
11:30:20.1953D901157Install::CodeSegment [5|-43153312|0xB6A60000|0xFD6D8860]
11:30:20.1953D901248Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
11:30:20.1953D901157Install::CodeSegment [5|-43131856|0xB6A60000|0xFD6DDC30]
11:30:20.1953D901248Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
11:30:20.1953D901157Install::CodeSegment [5|-43137552|0xB6A60000|0xFD6DC5F0]
11:30:20.1953D901248Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
11:30:20.1953D901157Install::CodeSegment [5|-44324880|0xB6A60000|0xFD5BA7F0]
11:30:20.1953D901248Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
11:30:20.1953D90329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
11:30:20.1953D901054OverlayManager::StartStarting...
11:30:20.1953D901086OverlayManager::Startstarting hooks 2...
11:30:20.2023D90592Install::CodeInit [Client,5] (MCH) OK
11:30:20.2023D901233XTRAP COMPATIBLE PATCH WARNING
11:30:20.2023D901241OverlayManager::Startdone with hooks...
11:30:20.2023D90107ApiManager::InitAPI Manager Event : OK
11:30:20.2023D90119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=12024
11:30:20.2023D9067TXRSettingFail to read texture recognition options 0xb7
11:30:20.2023D90114TXOfInterestNew list set with 0 items
11:30:20.2023D901266OverlayManager::Startget foreground state
11:30:20.2023D901303OverlayManager::StartStarted...
11:30:20.2023CEC6555OverlayManager::OnConnectedConnected to server
11:30:20.2023CEC31SendServerHelloMessage::ExecuteSend connection Ack
11:30:20.2022EF87134OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x103e0
11:30:20.2103D90592Install::CodeInit [Client,0] (MCH) OK
11:30:20.2103D90428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
11:30:20.2103D9094GraphicsHookManager::StopThreadStopThread
11:30:20.2112D44216GraphicsHookManager::MessageLoopExit Thread
11:30:20.2133D90590Client::initFirstInjectioninit complete
11:30:22.9183CEC127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
11:30:24.5923D84587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
11:30:24.5933D84149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
11:30:24.5943D84149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
11:30:24.5943D841006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
11:30:24.5953D841063RenderDeviceD3d11::initRefC r:[1]->[1] 0x109aefd0
11:30:24.6113D841094RenderDeviceD3d11::initDevice adapter hash: -597091779
11:30:24.6113D841127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:30:24.6113D841148RenderDeviceD3d11::initsave state
11:30:24.6113D84696RenderDeviceD3d11::initDX11loading shaders...
11:30:24.6143D84705RenderDeviceD3d11::initDX11create vs
11:30:24.6143D84723RenderDeviceD3d11::initDX11create vs
11:30:24.6163D84745RenderDeviceD3d11::initDX11create pxs
11:30:24.6183D84774RenderDeviceD3d11::initDX11create raster
11:30:24.6183D84842RenderDeviceD3d11::initDX11create buffers
11:30:24.6183D841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x76d6798.
11:30:24.6183D841156RenderDeviceD3d11::initrestore state
11:30:24.6183D841159RenderDeviceD3d11::initTarget Window [0x11058a]
11:30:24.6183D84244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:30:24.6183D84251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:30:24.6183D84193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
11:30:24.6183D842080RenderDeviceD3d11::setFixSet render device fix RT.
11:30:24.6183D842661OverlayManager::setGraphicsRender Device fix was set RT.
11:30:24.6183D844913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:30:24.6183D844925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:30:24.6193D84654OverlayInputManager::HandleCommandsClear all hotkeys command
11:30:24.6193D84695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
11:30:24.6193D8426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
11:30:24.6193D8421StartWidgetsRefresher::ExecuteExecute start wicket manager
11:30:24.6193D84275WidgetManager::initInit manager
11:30:24.62035CC2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
11:30:24.6253CEC363ow-graphicsFailed to open pipe
11:30:24.6253CEC363ow-graphicsFailed to open pipe
11:30:24.6253CEC363ow-graphicsConnection initialized
11:30:24.6253CEC145LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
11:30:24.6253CEC127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
11:30:24.6253D8426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
11:30:24.6253D845024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11058a}.
11:30:24.6253D842192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2840b03
11:30:24.6253D842210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:30:24.6253D842258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x40480b70=1078463344)=>(0x5ac60750=1522927440)
11:30:24.6253D842269OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
11:30:24.6253D841670WidgetManager::drawskip widget draw (not in foreground) False - False
11:30:24.6253D84937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:30:24.6253D847530OverlayManager::CheckForSharedTextureSupportCheck for SHT support
11:30:24.626CAC1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:30:24.626CAC2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:30:24.626CAC419InputInterceptor::stopHookunhook keyboard and mouse
11:30:24.626CAC386InputInterceptor::runHookKeyboard is hooked 0xcac
11:30:24.626CAC408InputInterceptor::runHookMouse is hooked 0xcac
11:30:24.626CAC1942OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 1, Cur = 0x10005
11:30:24.6273D844959OverlayManager::initOverlayResolutionEx 0X10
11:30:24.6273D844966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
11:30:24.7533D84386fSwapResize_BuffersResize buffer (0x109aefd0)!
11:30:24.7533D84393fSwapResize_BuffersClear overlay graphics..
11:30:24.7533D842566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:30:24.7533D841309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:30:24.7533D841316OverlayManager::RestoreGameWNDPROCSWL restored.
11:30:24.7533D841326OverlayManager::RestoreGameWNDPROCSWL OK.
11:30:24.7533D841331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2840b03
11:30:24.7533D842588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:30:24.7533D84395fSwapResize_BuffersDevice was Resized!
11:30:24.7533D84187IRenderDevice::releaseRender Releasing.
11:30:24.7533D84363ow-graphics----------------- d3d11 capture freed ----------------
11:30:24.7533D8482RenderDeviceCaptureBase::ReleaseTextureRelease
11:30:24.7533D84100RenderDeviceCaptureBase::ReleaseTextureReleased
11:30:24.7533D841280RenderDeviceD3d11::releaseImplementationReleasing 1
11:30:24.7533D841290RenderDeviceD3d11::releaseImplementationReleasing 2
11:30:24.7533D841309RenderDeviceD3d11::releaseImplementationReleasing 3
11:30:24.7533D84204IRenderDevice::releaseRender Releasing Done.
11:30:24.7533D84399fSwapResize_BuffersEnd Device was Resized!
11:30:24.7553D841063RenderDeviceD3d11::initRefC r:[1]->[1] 0x109aefd0
11:30:24.7553D841127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:30:24.7553D841148RenderDeviceD3d11::initsave state
11:30:24.7553D84696RenderDeviceD3d11::initDX11loading shaders...
11:30:24.7613D841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x76d6798.
11:30:24.7613D841156RenderDeviceD3d11::initrestore state
11:30:24.7613D841159RenderDeviceD3d11::initTarget Window [0x11058a]
11:30:24.7613D84244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:30:24.7613D84251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:30:24.7613D844966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:30:24.7623D845024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11058a}.
11:30:24.7623D842192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd0b9d
11:30:24.7623D842210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:30:24.7623D842258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x40480b70=1078463344)=>(0x5ac60750=1522927440)
11:30:24.8123D844959OverlayManager::initOverlayResolutionEx 0X18
11:30:24.8123D844966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:30:24.8123D844913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:30:24.8123D844925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:30:24.885CAC2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:30:24.885CAC419InputInterceptor::stopHookunhook keyboard and mouse
11:30:24.885CAC386InputInterceptor::runHookKeyboard is hooked 0xcac
11:30:24.885CAC408InputInterceptor::runHookMouse is hooked 0xcac
11:30:24.9443D84386fSwapResize_BuffersResize buffer (0x109aefd0)!
11:30:24.9443D84393fSwapResize_BuffersClear overlay graphics..
11:30:24.9443D842566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:30:24.9443D841309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:30:24.9443D841316OverlayManager::RestoreGameWNDPROCSWL restored.
11:30:24.9443D841326OverlayManager::RestoreGameWNDPROCSWL OK.
11:30:24.9443D841331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd0b9d
11:30:24.9443D842588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:30:24.9443D84395fSwapResize_BuffersDevice was Resized!
11:30:24.9443D84187IRenderDevice::releaseRender Releasing.
11:30:24.9443D84363ow-graphics----------------- d3d11 capture freed ----------------
11:30:24.9443D8482RenderDeviceCaptureBase::ReleaseTextureRelease
11:30:24.9443D84100RenderDeviceCaptureBase::ReleaseTextureReleased
11:30:24.9443D841280RenderDeviceD3d11::releaseImplementationReleasing 1
11:30:24.9443D841290RenderDeviceD3d11::releaseImplementationReleasing 2
11:30:24.9443D841309RenderDeviceD3d11::releaseImplementationReleasing 3
11:30:24.9443D84204IRenderDevice::releaseRender Releasing Done.
11:30:24.9443D84399fSwapResize_BuffersEnd Device was Resized!
11:30:24.9453D841063RenderDeviceD3d11::initRefC r:[1]->[1] 0x109aefd0
11:30:24.9453D841127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:30:24.9453D841148RenderDeviceD3d11::initsave state
11:30:24.9453D84696RenderDeviceD3d11::initDX11loading shaders...
11:30:24.9513D841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x76d6798.
11:30:24.9513D841156RenderDeviceD3d11::initrestore state
11:30:24.9513D841159RenderDeviceD3d11::initTarget Window [0x11058a]
11:30:24.9513D84244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:30:24.9513D84251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:30:24.9513D844966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:30:24.9513D844913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:30:24.9513D844925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:30:24.9523D845024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11058a}.
11:30:24.9523D842192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x130b87
11:30:24.9523D842210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:30:24.9523D842258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x40480b70=1078463344)=>(0x5ac60750=1522927440)
11:30:24.957CAC2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:30:24.957CAC419InputInterceptor::stopHookunhook keyboard and mouse
11:30:24.957CAC386InputInterceptor::runHookKeyboard is hooked 0xcac
11:30:24.958CAC408InputInterceptor::runHookMouse is hooked 0xcac
11:30:24.958CAC5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:30:24.9713D844959OverlayManager::initOverlayResolutionEx 0X18
11:30:24.9713D844966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:30:24.9713D844913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:30:24.9713D844925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:30:25.803CEC6254OverlayManager::doActionForegroundChange Event ON (ON)
11:30:25.803CEC7626OverlayManager::OnForegroundChangedChanged True
11:30:25.80CAC5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:30:25.803CEC7054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:30:25.823CEC6385OverlayManager::doActionDisplayFPS - Triggered
11:30:25.923D84308PerformanceCounter::NotifyFrameRenderNotify first Render...
11:30:25.923D84937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:30:25.923D84255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
11:30:25.12235CC225InterProcessElement::openInterProcess Overwolf_ImID_20586_P_12488 opened succesfuly
11:30:25.12235CC225InterProcessElement::openInterProcess Overwolf_PID_12488_SHARED_MEMORY_AGENT opened succesfuly
11:30:25.1303D84363ow-graphicsHooked to process: MonsterHunterWorld.exe
11:30:25.1303D84363ow-graphics(half life scientist) everything.. seems to be in order
11:30:25.1303D84363ow-graphicsd3d11 shared texture capture successful
11:30:25.3833CEC6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:30:25.3993CEC6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:30:25.41935CC225InterProcessElement::openInterProcess Overwolf_ImID_120652_P_12488 opened succesfuly
11:30:25.41935CC225InterProcessElement::openInterProcess Overwolf_PID_12488_SHARED_MEMORY_AGENT opened succesfuly
11:30:27.4553CEC6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:30:27.48535CC225InterProcessElement::openInterProcess Overwolf_ImID_19078C_P_12488 opened succesfuly
11:30:27.48535CC225InterProcessElement::openInterProcess Overwolf_PID_12488_SHARED_MEMORY_AGENT opened succesfuly
11:30:27.5863CEC6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:30:27.6663D84326RenderImageD3d11::setSizeCreate Texture (420,520) / (512,640) - OK
11:30:27.6663D84347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
11:30:29.97CAC580OverlayInputManager::OnHotKeyEventSend Hotkey Event [TakeScreenshot_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
11:30:29.1493D84166RenderDeviceCaptureBase::InitDX11init device
11:30:29.1493D84565RenderDeviceCaptureBase::CreateCaptureDeviceCreate capture device
11:30:29.2043D84218Overlay::Streaming::Device::CaptureDeviceD11::CaptureDeviceD11load D3DX9_43
11:30:29.2053D84814Overlay::Streaming::Device::CaptureDeviceD11::InitInit without window
11:30:29.2093D841183Overlay::Streaming::Device::CaptureDeviceD11::InitDeviceFactoryEnum adapter [0 - NVIDIA GeForce GTX 1060 6GB]; monitor [0000000000010001; 0000000000010003; ]; hash[-597091779]
11:30:29.2093D841183Overlay::Streaming::Device::CaptureDeviceD11::InitDeviceFactoryEnum adapter [1 - Microsoft Basic Render Driver]; monitor []; hash[-906433840]
11:30:29.2103D84857Overlay::Streaming::Device::CaptureDeviceD11::InitImplDevice Adapter [0]: NVIDIA GeForce GTX 1060 6GB
11:30:29.242CAC580OverlayInputManager::OnHotKeyEventSend Hotkey Event [TakeScreenshot_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
11:30:29.30440787514OverlayManager::OnCaptureImageNotSupportedFail to capture async[black?], trying default. [18] [C:\Users\97252\AppData\Local\Overwolf\temp_cache2\screenshot_18]
11:30:29.3153D842404RenderDeviceD3d11::CaptureFrameAndSaveFailed -> SaveTextureToFile 0x80004005 {C:\Users\97252\AppData\Local\Overwolf\temp_cache2\screenshot_18.bmp}
11:30:29.3153D847483OverlayManager::CaptureFrameAndSave(!)OverlayManager::doFrame CaptureFrameAndSave Failed [18]
11:30:29.351CAC580OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
11:30:29.4403CEC6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:30:29.48435CC256InterProcessElement::closeInterProcess Overwolf_PID_12488_SHARED_MEMORY_AGENT close 2147483647 bytes
11:30:29.48435CC128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=120652
11:30:29.48435CC256InterProcessElement::closeInterProcess Overwolf_ImID_120652_P_12488 close 2147483647 bytes
11:30:29.48435CC2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:30:29.48635CC225InterProcessElement::openInterProcess Overwolf_ImID_D604F6_P_12488 opened succesfuly
11:30:29.48635CC225InterProcessElement::openInterProcess Overwolf_PID_12488_SHARED_MEMORY_AGENT opened succesfuly
11:30:29.5353D84326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
11:30:29.5353D84347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
11:30:29.539CAC580OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
11:30:30.3412EF81989Client::LogProcessModulesLoaded modules:
11:30:30.3452EF82005C:\Program Files (x86)\Overwolf\0.159.0.31\OWClient.dll
11:30:30.3452EF82005C:\Program Files (x86)\Overwolf\0.159.0.31\OWExplorer.dll
11:30:30.3452EF82005C:\Program Files (x86)\Overwolf\0.159.0.31\OWUtils.dll
11:30:30.3452EF82005C:\Program Files (x86)\Overwolf\0.159.0.31\obs\data\obs-plugins\win-capture\ow-graphics-hook64.dll
11:30:30.3452EF82005C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
11:30:30.3452EF82005C:\Program Files (x86)\Steam\steamclient64.dll
11:30:30.3452EF82005C:\Program Files (x86)\Steam\tier0_s64.dll
11:30:30.3452EF82005C:\Program Files (x86)\Steam\vstdlib_s64.dll
11:30:30.3452EF82005C:\Program Files\NVIDIA Corporation\NvTelemetry\NvTelemetryAPI64.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\AVRT.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\D3DCompiler_43.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\D3DX9_43.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\DINPUT8.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\DNSAPI.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\HID.DLL
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\MSWSOCK.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\SSPICLI.DLL
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\Secur32.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\UMPDC.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\VERSION.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\WINMM.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\WINNSI.DLL
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\Wldp.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\XAudio2_9.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\cryptnet.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\d3d11.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\d3d12.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\d3d9.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\d3dx11_43.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\dcomp.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\dwmapi.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\dxcore.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\dxgi.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\gpapi.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\iertutil.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\kernel.appcore.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\msasn1.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\ntdll.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\ntmarta.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\ondemandconnroutehelper.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\powrprof.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\profapi.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\textinputframework.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\urlmon.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\windows.storage.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\winhttp.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\wininet.dll
11:30:30.3452EF82005C:\WINDOWS\SYSTEM32\wintypes.dll
11:30:30.3452EF82005C:\WINDOWS\System32\CRYPT32.dll
11:30:30.3452EF82005C:\WINDOWS\System32\CRYPTSP.dll
11:30:30.3452EF82005C:\WINDOWS\System32\CoreMessaging.dll
11:30:30.3452EF82005C:\WINDOWS\System32\CoreUIComponents.dll
11:30:30.3452EF82005C:\WINDOWS\System32\DEVOBJ.dll
11:30:30.3452EF82005C:\WINDOWS\System32\DEVRTL.dll
11:30:30.3452EF82005C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_e44a509137af5639\nvldumdx.dll
11:30:30.3452EF82005C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_e44a509137af5639\nvngx.dll
11:30:30.3452EF82005C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_e44a509137af5639\nvwgf2umx.dll
11:30:30.3452EF82005C:\WINDOWS\System32\IMM32.DLL
11:30:30.3452EF82005C:\WINDOWS\System32\KERNEL32.DLL
11:30:30.3452EF82005C:\WINDOWS\System32\KERNELBASE.dll
11:30:30.3452EF82005C:\WINDOWS\System32\MMDevApi.dll
11:30:30.3452EF82005C:\WINDOWS\System32\MSCTF.dll
11:30:30.3452EF82005C:\WINDOWS\System32\NSI.dll
11:30:30.3452EF82005C:\WINDOWS\System32\OLEAUT32.dll
11:30:30.3452EF82005C:\WINDOWS\System32\PSAPI.DLL
11:30:30.3452EF82005C:\WINDOWS\System32\RPCRT4.dll
11:30:30.3452EF82005C:\WINDOWS\System32\SETUPAPI.dll
11:30:30.3452EF82005C:\WINDOWS\System32\SPINF.dll
11:30:30.3452EF82005C:\WINDOWS\System32\USER32.dll
11:30:30.3452EF82005C:\WINDOWS\System32\WINTRUST.DLL
11:30:30.3452EF82005C:\WINDOWS\System32\WS2_32.dll
11:30:30.3452EF82005C:\WINDOWS\System32\advapi32.dll
11:30:30.3452EF82005C:\WINDOWS\System32\bcrypt.dll
11:30:30.3452EF82005C:\WINDOWS\System32\bcryptPrimitives.dll
11:30:30.3452EF82005C:\WINDOWS\System32\cfgmgr32.dll
11:30:30.3452EF82005C:\WINDOWS\System32\clbcatq.dll
11:30:30.3452EF82005C:\WINDOWS\System32\combase.dll
11:30:30.3452EF82005C:\WINDOWS\System32\drvstore.dll
11:30:30.3452EF82005C:\WINDOWS\System32\fwpuclnt.dll
11:30:30.3452EF82005C:\WINDOWS\System32\gdi32.dll
11:30:30.3452EF82005C:\WINDOWS\System32\gdi32full.dll
11:30:30.3452EF82005C:\WINDOWS\System32\imagehlp.dll
11:30:30.3452EF82005C:\WINDOWS\System32\msvcp_win.dll
11:30:30.3452EF82005C:\WINDOWS\System32\msvcrt.dll
11:30:30.3452EF82005C:\WINDOWS\System32\ole32.dll
11:30:30.3452EF82005C:\WINDOWS\System32\sechost.dll
11:30:30.3452EF82005C:\WINDOWS\System32\shcore.dll
11:30:30.3452EF82005C:\WINDOWS\System32\shell32.dll
11:30:30.3452EF82005C:\WINDOWS\System32\shlwapi.dll
11:30:30.3452EF82005C:\WINDOWS\System32\ucrtbase.dll
11:30:30.3452EF82005C:\WINDOWS\System32\win32u.dll
11:30:30.3452EF82005C:\WINDOWS\system32\nvapi64.dll
11:30:30.3452EF82005C:\WINDOWS\system32\nvspcap64.dll
11:30:30.3452EF82005C:\WINDOWS\system32\rsaenh.dll
11:30:30.3452EF82005C:\WINDOWS\system32\uxtheme.dll
11:30:30.3452EF82005C:\Windows\System32\InputHost.dll
11:30:30.3452EF82005C:\Windows\System32\OneCoreCommonProxyStub.dll
11:30:30.3452EF82005C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
11:30:30.3452EF82005C:\Windows\System32\PROPSYS.dll
11:30:30.3452EF82005C:\Windows\System32\WindowManagementAPI.dll
11:30:30.3452EF82005C:\Windows\System32\Windows.UI.dll
11:30:30.3452EF82005C:\Windows\System32\rasadhlp.dll
11:30:30.3452EF82005F:\SteamLibrary\steamapps\common\Monster Hunter World\MonsterHunterWorld.exe
11:30:30.3452EF82005F:\SteamLibrary\steamapps\common\Monster Hunter World\amd_ags_x64.dll
11:30:30.3452EF82005F:\SteamLibrary\steamapps\common\Monster Hunter World\steam_api64.dll
11:30:31.933CAC580OverlayInputManager::OnHotKeyEventSend Hotkey Event [TakeScreenshot_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
11:30:31.959CAC580OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
11:30:32.188CAC580OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
11:30:34.369CAC580OverlayInputManager::OnHotKeyEventSend Hotkey Event [TakeScreenshot_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
11:30:34.395CAC580OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
11:30:34.633CAC580OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
11:30:36.242CAC2614OverlayManager::DetachThreadInputDetach thread input 3244,15748
11:30:36.2973D84386fSwapResize_BuffersResize buffer (0x109aefd0)!
11:30:36.2973D84393fSwapResize_BuffersClear overlay graphics..
11:30:36.2973D842566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:30:36.2973D841309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:30:36.2973D841316OverlayManager::RestoreGameWNDPROCSWL restored.
11:30:36.2973D841326OverlayManager::RestoreGameWNDPROCSWL OK.
11:30:36.2973D841331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x130b87
11:30:36.2973D842588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:30:36.2973D84395fSwapResize_BuffersDevice was Resized!
11:30:36.2973D84187IRenderDevice::releaseRender Releasing.
11:30:36.2973D84363ow-graphics----------------- d3d11 capture freed ----------------
11:30:36.2983D8482RenderDeviceCaptureBase::ReleaseTextureRelease
11:30:36.2983D84100RenderDeviceCaptureBase::ReleaseTextureReleased
11:30:36.2983D841280RenderDeviceD3d11::releaseImplementationReleasing 1
11:30:36.2983D841290RenderDeviceD3d11::releaseImplementationReleasing 2
11:30:36.2983D841309RenderDeviceD3d11::releaseImplementationReleasing 3
11:30:36.2983D84204IRenderDevice::releaseRender Releasing Done.
11:30:36.2983D84399fSwapResize_BuffersEnd Device was Resized!
11:30:36.2993D841063RenderDeviceD3d11::initRefC r:[1]->[1] 0x109aefd0
11:30:36.2993D841127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:30:36.2993D841148RenderDeviceD3d11::initsave state
11:30:36.3003D84696RenderDeviceD3d11::initDX11loading shaders...
11:30:36.3063D841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x76d6798.
11:30:36.3063D841156RenderDeviceD3d11::initrestore state
11:30:36.3063D841159RenderDeviceD3d11::initTarget Window [0x11058a]
11:30:36.3063D84244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:30:36.3063D84251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:30:36.3063D844966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:30:36.3063D844913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:30:36.3063D844925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:30:36.3063D845024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11058a}.
11:30:36.3063D842192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8f09ad
11:30:36.3063D842210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:30:36.3063D842258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x40480b70=1078463344)=>(0x5ac60750=1522927440)
11:30:36.3073D84326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
11:30:36.3073D84347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
11:30:36.3073D84326RenderImageD3d11::setSizeCreate Texture (420,520) / (512,640) - OK
11:30:36.3073D84347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
11:30:36.3073D84363ow-graphicsd3d11 shared texture capture successful
11:30:36.309CAC2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:30:36.309CAC419InputInterceptor::stopHookunhook keyboard and mouse
11:30:36.309CAC386InputInterceptor::runHookKeyboard is hooked 0xcac
11:30:36.309CAC408InputInterceptor::runHookMouse is hooked 0xcac
11:30:36.3353D844959OverlayManager::initOverlayResolutionEx 0X18
11:30:36.3353D844966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:30:36.3353D844913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:30:36.3353D844925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:30:41.213CAC2444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:30:42.57CAC2482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:30:42.763D843502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -1, OW handle = 0x500b23;prev = 0x10005 , {Original values: ref = -1 handle = 0x10005}
11:30:44.38CAC580OverlayInputManager::OnHotKeyEventSend Hotkey Event [TakeScreenshot_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
11:30:44.47CAC580OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
11:30:44.217CAC580OverlayInputManager::OnHotKeyEventSend Hotkey Event [TakeScreenshot_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
11:30:44.402CAC580OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
11:30:44.425CAC580OverlayInputManager::OnHotKeyEventSend Hotkey Event [TakeScreenshot_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
11:30:44.625CAC580OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
11:30:50.938CAC5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:30:52.221CAC2444OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:30:53.192CAC2482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:30:53.1983D843502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -1, OW handle = 0x500b23;prev = 0x10005 , {Original values: ref = -1 handle = 0x10005}
11:30:55.7553D84386fSwapResize_BuffersResize buffer (0x109aefd0)!
11:30:55.7553D84393fSwapResize_BuffersClear overlay graphics..
11:30:55.7553D842566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:30:55.7553D841309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:30:55.7553D841316OverlayManager::RestoreGameWNDPROCSWL restored.
11:30:55.7553D841326OverlayManager::RestoreGameWNDPROCSWL OK.
11:30:55.7553D841331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8f09ad
11:30:55.7553D842588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:30:55.7553D84395fSwapResize_BuffersDevice was Resized!
11:30:55.7553D84187IRenderDevice::releaseRender Releasing.
11:30:55.7553D84363ow-graphics----------------- d3d11 capture freed ----------------
11:30:55.7553D8482RenderDeviceCaptureBase::ReleaseTextureRelease
11:30:55.7553D84100RenderDeviceCaptureBase::ReleaseTextureReleased
11:30:55.7553D841280RenderDeviceD3d11::releaseImplementationReleasing 1
11:30:55.7553D841290RenderDeviceD3d11::releaseImplementationReleasing 2
11:30:55.7553D841309RenderDeviceD3d11::releaseImplementationReleasing 3
11:30:55.7553D84204IRenderDevice::releaseRender Releasing Done.
11:30:55.7553D84399fSwapResize_BuffersEnd Device was Resized!
11:30:55.7663D841063RenderDeviceD3d11::initRefC r:[1]->[1] 0x109aefd0
11:30:55.7663D841127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:30:55.7663D841148RenderDeviceD3d11::initsave state
11:30:55.7663D84696RenderDeviceD3d11::initDX11loading shaders...
11:30:55.7723D841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x76d6798.
11:30:55.7723D841156RenderDeviceD3d11::initrestore state
11:30:55.7723D841159RenderDeviceD3d11::initTarget Window [0x11058a]
11:30:55.7723D84244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:30:55.7723D84251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:30:55.7723D844966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:30:55.7723D844913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:30:55.7723D844925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:30:55.7733D845024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11058a}.
11:30:55.7733D842192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd0b95
11:30:55.7733D842210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1936,1103]
11:30:55.7733D842258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x40480b70=1078463344)=>(0x5ac60750=1522927440)
11:30:55.7733D84326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
11:30:55.7733D84347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
11:30:55.7743D84363ow-graphicsd3d11 shared texture capture successful
11:30:55.777CAC2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:30:55.777CAC419InputInterceptor::stopHookunhook keyboard and mouse
11:30:55.777CAC386InputInterceptor::runHookKeyboard is hooked 0xcac
11:30:55.777CAC408InputInterceptor::runHookMouse is hooked 0xcac
11:30:55.7783D844966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1064)G(1920,1080)M(1920,1080)
11:30:56.400CAC5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:30:56.487CAC2614OverlayManager::DetachThreadInputDetach thread input 3244,15748
11:30:56.500CAC1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:30:56.500CAC1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
11:30:56.500CAC2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:30:56.500CAC1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:30:56.500CAC1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:30:56.500CAC1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:30:56.500CAC1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd0b95
11:30:56.500CAC2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:30:56.500CAC1566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
11:30:56.500CAC187IRenderDevice::releaseRender Releasing.
11:30:56.500CAC363ow-graphics----------------- d3d11 capture freed ----------------
11:30:56.500CAC82RenderDeviceCaptureBase::ReleaseTextureRelease
11:30:56.500CAC100RenderDeviceCaptureBase::ReleaseTextureReleased
11:30:56.500CAC1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:30:56.500CAC1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:30:56.500CAC1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:30:56.500CAC204IRenderDevice::releaseRender Releasing Done.
11:30:56.5503D84386fSwapResize_BuffersResize buffer (0x109aefd0)!
11:30:56.5523D841063RenderDeviceD3d11::initRefC r:[1]->[1] 0x109aefd0
11:30:56.5523D841127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:30:56.5523D841148RenderDeviceD3d11::initsave state
11:30:56.5523D84696RenderDeviceD3d11::initDX11loading shaders...
11:30:56.5573D841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x76d6798.
11:30:56.5573D841156RenderDeviceD3d11::initrestore state
11:30:56.5573D841159RenderDeviceD3d11::initTarget Window [0x11058a]
11:30:56.5573D84244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:30:56.5573D84251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:30:56.5573D844966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:30:56.5583D845024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11058a}.
11:30:56.5583D842192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8a807b7
11:30:56.5583D842210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:30:56.5583D842258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x40480b70=1078463344)=>(0x5ac60750=1522927440)
11:30:56.5583D84326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
11:30:56.5583D84347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
11:30:56.5583D84363ow-graphicsd3d11 shared texture capture successful
11:30:56.5623D844959OverlayManager::initOverlayResolutionEx 0X18
11:30:56.5623D844966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:30:56.5623D844913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:30:56.5623D844925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:30:56.562CAC2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:30:56.562CAC419InputInterceptor::stopHookunhook keyboard and mouse
11:30:56.562CAC386InputInterceptor::runHookKeyboard is hooked 0xcac
11:30:56.562CAC408InputInterceptor::runHookMouse is hooked 0xcac
11:30:58.482CAC1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:30:58.482CAC1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
11:30:58.482CAC2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:30:58.482CAC1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:30:58.482CAC1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:30:58.482CAC1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:30:58.482CAC1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8a807b7
11:30:58.482CAC2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:30:58.482CAC1566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
11:30:58.482CAC187IRenderDevice::releaseRender Releasing.
11:30:58.482CAC363ow-graphics----------------- d3d11 capture freed ----------------
11:30:58.482CAC82RenderDeviceCaptureBase::ReleaseTextureRelease
11:30:58.482CAC100RenderDeviceCaptureBase::ReleaseTextureReleased
11:30:58.482CAC1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:30:58.482CAC1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:30:58.482CAC1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:30:58.482CAC204IRenderDevice::releaseRender Releasing Done.
11:30:58.4833D84386fSwapResize_BuffersResize buffer (0x109aefd0)!
11:30:58.5143D841063RenderDeviceD3d11::initRefC r:[1]->[1] 0x109aefd0
11:30:58.5143D841127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:30:58.5143D841148RenderDeviceD3d11::initsave state
11:30:58.5143D84696RenderDeviceD3d11::initDX11loading shaders...
11:30:58.5213D841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x76d6798.
11:30:58.5213D841156RenderDeviceD3d11::initrestore state
11:30:58.5213D841159RenderDeviceD3d11::initTarget Window [0x11058a]
11:30:58.5213D84244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:30:58.5213D84251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:30:58.5213D844966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:30:58.5213D844913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:30:58.5213D844925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:30:58.5223D845024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11058a}.
11:30:58.5223D842192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xfd060b
11:30:58.5223D842210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1936,1103]
11:30:58.5223D842258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x40480b70=1078463344)=>(0x5ac60750=1522927440)
11:30:58.5223D84326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
11:30:58.5223D84347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
11:30:58.5233D84363ow-graphicsd3d11 shared texture capture successful
11:30:58.526CAC2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:30:58.526CAC419InputInterceptor::stopHookunhook keyboard and mouse
11:30:58.526CAC386InputInterceptor::runHookKeyboard is hooked 0xcac
11:30:58.526CAC408InputInterceptor::runHookMouse is hooked 0xcac
11:30:58.5283D844966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1064)G(1920,1080)M(1920,1080)
11:30:58.601CAC1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:30:58.601CAC1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
11:30:58.601CAC2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:30:58.601CAC1309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:30:58.601CAC1316OverlayManager::RestoreGameWNDPROCSWL restored.
11:30:58.601CAC1326OverlayManager::RestoreGameWNDPROCSWL OK.
11:30:58.601CAC1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xfd060b
11:30:58.601CAC2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:30:58.601CAC1566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
11:30:58.601CAC187IRenderDevice::releaseRender Releasing.
11:30:58.601CAC363ow-graphics----------------- d3d11 capture freed ----------------
11:30:58.601CAC82RenderDeviceCaptureBase::ReleaseTextureRelease
11:30:58.601CAC100RenderDeviceCaptureBase::ReleaseTextureReleased
11:30:58.601CAC1280RenderDeviceD3d11::releaseImplementationReleasing 1
11:30:58.601CAC1290RenderDeviceD3d11::releaseImplementationReleasing 2
11:30:58.601CAC1309RenderDeviceD3d11::releaseImplementationReleasing 3
11:30:58.601CAC204IRenderDevice::releaseRender Releasing Done.
11:30:58.6483D84386fSwapResize_BuffersResize buffer (0x109aefd0)!
11:30:58.6503D841063RenderDeviceD3d11::initRefC r:[1]->[1] 0x109aefd0
11:30:58.6503D841127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:30:58.6503D841148RenderDeviceD3d11::initsave state
11:30:58.6503D84696RenderDeviceD3d11::initDX11loading shaders...
11:30:58.6553D841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x76d6798.
11:30:58.6553D841156RenderDeviceD3d11::initrestore state
11:30:58.6553D841159RenderDeviceD3d11::initTarget Window [0x11058a]
11:30:58.6553D84244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:30:58.6553D84251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:30:58.6553D844966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:30:58.6563D845024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11058a}.
11:30:58.6563D842192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x102060b
11:30:58.6563D842210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:30:58.6563D842258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x40480b70=1078463344)=>(0x5ac60750=1522927440)
11:30:58.6563D84326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
11:30:58.6563D84347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
11:30:58.6563D84363ow-graphicsd3d11 shared texture capture successful
11:30:58.6603D844959OverlayManager::initOverlayResolutionEx 0X18
11:30:58.6603D844966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:30:58.6603D844913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:30:58.6603D844925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:30:58.660CAC2288OverlayManager::installKeybMouseHookInstall KeybMouse
11:30:58.660CAC419InputInterceptor::stopHookunhook keyboard and mouse
11:30:58.660CAC386InputInterceptor::runHookKeyboard is hooked 0xcac
11:30:58.660CAC408InputInterceptor::runHookMouse is hooked 0xcac
11:30:59.350CAC1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:30:59.350CAC1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
11:30:59.4593CEC6242OverlayManager::doActionForegroundChange Event [winows not active]
11:30:59.4753CEC6254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:30:59.4753CEC7626OverlayManager::OnForegroundChangedChanged False
11:30:59.4753CEC7659OverlayManager::OnForegroundChangedLost foreground to window Handle=0xD05D0 Title=[
11:30:59.4753CEC7054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:30:59.4753CEC2548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:30:59.4753CEC2482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:30:59.4763CEC6385OverlayManager::doActionDisplayFPS - Triggered
11:30:59.4883CEC6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:31:00.235CC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:31:02.50535CC2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3250] s[500].
11:31:02.50535CC2410WidgetManager::RefreshWidgetThreadMainLoopexit
11:31:02.50535CC2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
11:31:02.50535CC2335WidgetManager::RefreshThreadProcStaticclean Exit