Time | Thread | Line | Function | Message |
02:15:10.269 | 4B5C | 138 | runClient | Starting Overlay PID=6404(0x1904) server PID = 8320 |
02:15:10.269 | 4B5C | 561 | Client::init | Client::Initialize |
02:15:10.269 | 4B5C | 569 | Client::init | Start owclient thread |
02:15:10.269 | 4200 | 325 | Client::initFirstInjection | Client::initFirstInjection. |
02:15:10.270 | 4200 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_176_7_8320 opened succesfuly |
02:15:10.270 | 4200 | 351 | | session id = {CEEFEDB7-BEF0-4EAF-B3E0-206F318F5712} |
02:15:10.270 | 4200 | 2048 | Client::LogClientInfo | OS version [10.0] |
02:15:10.270 | 4200 | 2053 | Client::LogClientInfo | Process OS version [10.0] [64-bit] |
02:15:10.270 | 4200 | 2071 | Client::LogClientInfo | Client [64-bit] Version 2.2.176.7 |
02:15:10.270 | 4200 | 2083 | Client::LogProcessModules | Loaded modules: |
02:15:10.280 | 4200 | 2099 | | C:\Program Files (x86)\Origin\IGO64.dll |
02:15:10.280 | 4200 | 2099 | | C:\Program Files (x86)\Overwolf\0.176.87.26\OWClient.dll |
02:15:10.280 | 4200 | 2099 | | C:\Program Files (x86)\Overwolf\0.176.87.26\OWExplorer.dll |
02:15:10.280 | 4200 | 2099 | | C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2107.4-0\MpOav.dll |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\AVIFIL32.dll |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\AVRT.dll |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.dll |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\D3DSCache.dll |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\DEVOBJ.dll |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\DPAPI.DLL |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\HID.DLL |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\MSACM32.dll |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\MSVCP140.dll |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\MSVFW32.dll |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\RMCLIENT.dll |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\SspiCli.dll |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\WININET.dll |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\WINNSI.DLL |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\XInput1_3.dll |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\amdihk64.dll |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\amsi.dll |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\apphelp.dll |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\dbgcore.DLL |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\dbghelp.dll |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\dcomp.dll |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\dsound.dll |
02:15:10.280 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\gpapi.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\ksuser.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\midimap.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\msacm32.drv |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\mscms.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\mskeyprotect.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\secur32.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\twinapi.appcore.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\wdmaud.drv |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\webio.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\winmmbase.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\CRYPT32.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\CoreMessaging.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\CoreUIComponents.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0369924.inf_amd64_5f5f03b299704d08\B369889\aticfx64.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0369924.inf_amd64_5f5f03b299704d08\B369889\atidxx64.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0369924.inf_amd64_5f5f03b299704d08\B369889\atiuxp64.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\GDI32.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\IMM32.DLL |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\KERNEL32.DLL |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\KERNELBASE.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\MMDevApi.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\MSASN1.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\MSCTF.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\NSI.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\Normaliz.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\OLEAUT32.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\PSAPI.DLL |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\RPCRT4.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\SETUPAPI.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\SHELL32.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\SHLWAPI.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\TextInputFramework.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\UMPDC.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\USER32.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\WINTRUST.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\WLDAP32.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\WS2_32.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\advapi32.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\bcrypt.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\cfgmgr32.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\clbcatq.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\combase.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\cryptsp.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\fwpuclnt.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\gdi32full.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\iertutil.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\imagehlp.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\kernel.appcore.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\msvcp_win.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\msvcrt.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\ole32.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\powrprof.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\profapi.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\sechost.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\shcore.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\ucrtbase.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\win32u.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\windows.storage.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\System32\winrnr.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1440_none_73b6d8b6d812b8c6\COMCTL32.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.18362.1440_none_cf68b29f3ef10835\gdiplus.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\system32\NLAapi.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\system32\XAudio2_6.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\system32\mswsock.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\system32\napinsp.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\system32\ncryptsslp.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\system32\pnrpnsp.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\system32\rsaenh.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\system32\schannel.DLL |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\system32\version.dll |
02:15:10.281 | 4200 | 2099 | | C:\WINDOWS\system32\wshbth.dll |
02:15:10.281 | 4200 | 2099 | | C:\Windows\System32\InputHost.dll |
02:15:10.281 | 4200 | 2099 | | C:\Windows\System32\OneCoreCommonProxyStub.dll |
02:15:10.281 | 4200 | 2099 | | C:\Windows\System32\OneCoreUAPCommonProxyStub.dll |
02:15:10.281 | 4200 | 2099 | | C:\Windows\System32\PROPSYS.dll |
02:15:10.281 | 4200 | 2099 | | C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll |
02:15:10.281 | 4200 | 2099 | | C:\Windows\System32\Windows.UI.dll |
02:15:10.281 | 4200 | 2099 | | C:\Windows\System32\cryptnet.dll |
02:15:10.281 | 4200 | 2099 | | C:\Windows\System32\rasadhlp.dll |
02:15:10.281 | 4200 | 2099 | | E:\Games\Apex\Core\Activation64.dll |
02:15:10.281 | 4200 | 2099 | | E:\Games\Apex\EasyAntiCheat_x64.dll |
02:15:10.281 | 4200 | 2099 | | E:\Games\Apex\R5Apex.exe |
02:15:10.281 | 4200 | 2099 | | E:\Games\Apex\bink2w64.dll |
02:15:10.281 | 4200 | 2099 | | E:\Games\Apex\binkawin64.dll |
02:15:10.281 | 4200 | 2099 | | E:\Games\Apex\mileswin64.dll |
02:15:10.281 | 4200 | 2099 | | E:\Games\Apex\paks\Win64\ui.dll |
02:15:10.281 | 4200 | 2099 | | E:\Games\Apex\steam_api64.dll |
02:15:10.281 | 4200 | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=19224 |
02:15:10.283 | 4200 | 1535 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - Use Default. |
02:15:10.283 | 4200 | 1559 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
02:15:10.283 | 4200 | 1608 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
02:15:10.283 | 4200 | 1674 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
02:15:10.283 | 4200 | 1687 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF |
02:15:10.283 | 4200 | 1700 | Client::ReadGameConfigurations | Enable EnableTXR - OFF |
02:15:10.283 | 4200 | 1740 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
02:15:10.283 | 4200 | 1742 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - OFF |
02:15:10.283 | 4200 | 1744 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
02:15:10.283 | 4200 | 1746 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
02:15:10.283 | 4200 | 1748 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF |
02:15:10.283 | 4200 | 1750 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
02:15:10.283 | 4200 | 1752 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
02:15:10.283 | 4200 | 1755 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
02:15:10.283 | 4200 | 1758 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
02:15:10.283 | 4200 | 1865 | Data::Search | [0] 0x283C0000 |
02:15:10.283 | 4200 | 1865 | Data::Search | [1] 0x0 |
02:15:10.283 | 4200 | 1865 | Data::Search | [2] 0x0 |
02:15:10.283 | 4200 | 1865 | Data::Search | [3] 0x0 |
02:15:10.283 | 4200 | 1865 | Data::Search | [4] 0x0 |
02:15:10.283 | 4200 | 1865 | Data::Search | [5] 0x259C0000 |
02:15:10.283 | 4200 | 1865 | Data::Search | [6] 0x29090000 |
02:15:10.283 | 4200 | 1865 | Data::Search | [7] 0x0 |
02:15:10.283 | 4200 | 1865 | Data::Search | [8] 0x259C0000 |
02:15:10.283 | 4200 | 1865 | Data::Search | [9] 0x0 |
02:15:10.283 | 4200 | 1870 | Data::Search | [10] 0x0 |
02:15:10.283 | 4200 | 1876 | Data::Search | [11] 0x23C10000 |
02:15:10.283 | 4200 | 1882 | Data::Search | [12] 0x0 |
02:15:10.283 | 4200 | 1888 | Data::Search | [13] 0x0 |
02:15:10.283 | 4200 | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
02:15:10.283 | 4200 | 1265 | Client::hookFunctions | Detected Windows 8.1 or greater |
02:15:10.283 | 4200 | 1288 | Client::hookFunctions | Acquiring function lock succedded |
02:15:10.285 | 4200 | 248 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
02:15:10.285 | 4200 | 579 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 16 |
02:15:10.285 | 4200 | 952 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
02:15:10.285 | 4200 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_176_7_8320 opened succesfuly |
02:15:10.286 | 4200 | 500 | OverlayManager::OverlayManager | OW System Cursor is set to = 0x3b1077 |
02:15:10.287 | 4200 | 7477 | OverlayManager::LoadDefaultCursors | Load default cursors |
02:15:10.287 | 4200 | 508 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x19104b |
02:15:10.287 | 4200 | 72 | PerformanceCounter::StartSession | StartSession |
02:15:10.287 | 4200 | 72 | PerformanceCounter::StartSession | StartSession |
02:15:10.287 | 4200 | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
02:15:10.288 | 4200 | 731 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0 |
02:15:10.288 | 4200 | 749 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
02:15:10.288 | 4200 | 751 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
02:15:10.288 | 4200 | 754 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
02:15:10.288 | 4200 | 757 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = OFF |
02:15:10.288 | 4200 | 760 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = OFF |
02:15:10.288 | 4200 | 763 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
02:15:10.288 | 4200 | 766 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = OFF |
02:15:10.288 | 4200 | 769 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
02:15:10.288 | 4200 | 772 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = OFF |
02:15:10.288 | 4200 | 775 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF |
02:15:10.288 | 4200 | 778 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF |
02:15:10.288 | 4200 | 781 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF |
02:15:10.288 | 4200 | 784 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
02:15:10.288 | 4200 | 787 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
02:15:10.288 | 4200 | 790 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
02:15:10.288 | 4200 | 793 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
02:15:10.288 | 4200 | 796 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
02:15:10.288 | 4200 | 799 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
02:15:10.288 | 4200 | 802 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = OFF |
02:15:10.288 | 4200 | 805 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
02:15:10.288 | 4200 | 808 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
02:15:10.288 | 4200 | 811 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
02:15:10.288 | 4200 | 814 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
02:15:10.288 | 4200 | 817 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
02:15:10.288 | 4200 | 820 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
02:15:10.288 | 4200 | 823 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = OFF |
02:15:10.288 | 4200 | 826 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
02:15:10.288 | 4200 | 829 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
02:15:10.288 | 4200 | 832 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
02:15:10.288 | 4200 | 835 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
02:15:10.288 | 4200 | 838 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = ON |
02:15:10.288 | 4200 | 841 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
02:15:10.288 | 4200 | 844 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF |
02:15:10.288 | 4200 | 847 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
02:15:10.288 | 4200 | 850 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
02:15:10.288 | 4200 | 853 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF |
02:15:10.288 | 4200 | 856 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = OFF |
02:15:10.288 | 4200 | 859 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = OFF |
02:15:10.288 | 4200 | 862 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
02:15:10.288 | 4200 | 865 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
02:15:10.288 | 4200 | 868 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = OFF |
02:15:10.288 | 4200 | 871 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = OFF |
02:15:10.288 | 4200 | 874 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIKB = OFF |
02:15:10.288 | 4200 | 877 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = OFF |
02:15:10.288 | 4200 | 880 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = OFF |
02:15:10.288 | 4200 | 883 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
02:15:10.288 | 4200 | 886 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
02:15:10.288 | 4200 | 889 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
02:15:10.288 | 4200 | 892 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
02:15:10.288 | 4200 | 895 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON |
02:15:10.288 | 4200 | 898 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
02:15:10.288 | 4200 | 901 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
02:15:10.288 | 4200 | 904 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
02:15:10.288 | 4200 | 907 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = OFF |
02:15:10.288 | 4200 | 910 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
02:15:10.288 | 4200 | 913 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
02:15:10.288 | 4200 | 916 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
02:15:10.288 | 4200 | 919 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
02:15:10.288 | 4200 | 922 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = ON |
02:15:10.288 | 4200 | 925 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = ON |
02:15:10.288 | 4200 | 928 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF |
02:15:10.288 | 4200 | 931 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
02:15:10.288 | 4200 | 934 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF |
02:15:10.288 | 4200 | 937 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
02:15:10.288 | 4200 | 940 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
02:15:10.288 | 4200 | 943 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
02:15:10.288 | 4200 | 945 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
02:15:10.288 | 4200 | 947 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
02:15:10.288 | 4200 | 949 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
02:15:10.288 | 4200 | 951 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF |
02:15:10.288 | 4200 | 953 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
02:15:10.288 | 4200 | 955 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
02:15:10.288 | 4200 | 957 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF |
02:15:10.288 | 4200 | 959 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF |
02:15:10.288 | 4200 | 961 | OverlayManager::ReadGameConfigurations | GameConfigurations KeepInGameOnLostFocus = OFF |
02:15:10.288 | 4200 | 963 | OverlayManager::ReadGameConfigurations | GameConfigurations FixBlending = OFF |
02:15:10.288 | 4200 | 965 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOUseDefaultAdpater = OFF |
02:15:10.288 | 4200 | 967 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableDynamicRendering = OFF |
02:15:10.288 | 4200 | 969 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOExclusiveAsForeground = OFF |
02:15:10.288 | 4200 | 971 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreCursorRefCount = OFF |
02:15:10.288 | 4200 | 973 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMCHHookRetries = OFF |
02:15:10.288 | 4200 | 975 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableHookFallback = OFF |
02:15:10.288 | 4200 | 977 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
02:15:10.288 | 4200 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:15:10.288 | 4200 | 601 | OverlayManager::InitGameClient | starting hooks... |
02:15:10.350 | 4200 | 1991 | FunctionHook::LoadHooker | Loading Utils from C:\Program Files (x86)\Overwolf\0.176.87.26\\OWUtils.dll succeeded |
02:15:10.354 | 4200 | 602 | Install::Code | Init [Client,1] (MCH) OK |
02:15:10.355 | 4200 | 602 | Install::Code | Init [Client,2] (MCH) OK |
02:15:10.356 | 4200 | 602 | Install::Code | Init [Client,3] (MCH) OK |
02:15:10.358 | 4200 | 602 | Install::Code | Init [Client,4] (MCH) OK |
02:15:10.359 | 4200 | 602 | Install::Code | Init [Client,4.1] (MCH) OK |
02:15:10.360 | 4200 | 602 | Install::Code | Init [Client,4.2] (MCH) OK |
02:15:10.360 | 4200 | 1361 | Client::hookFunctions | Suspend before hook: OFF |
02:15:10.361 | 4200 | 1063 | Install::Code | Segment [5|18016|0x259C0000|0x4660] |
02:15:10.362 | 4200 | 602 | Install::Code | unknown (MCH) OK |
02:15:10.362 | 4200 | 1063 | Install::Code | Segment [5|418480|0x259C0000|0x662B0] |
02:15:10.375 | 4200 | 602 | Install::Code | unknown (MCH) OK |
02:15:10.375 | 4200 | 1063 | Install::Code | Segment [5|105904|0x259C0000|0x19DB0] |
02:15:10.376 | 4200 | 602 | Install::Code | unknown (MCH) OK |
02:15:10.376 | 4200 | 1063 | Install::Code | Segment [5|4944|0x259C0000|0x1350] |
02:15:10.377 | 4200 | 602 | Install::Code | unknown (MCH) OK |
02:15:10.377 | 4200 | 1063 | Install::Code | Segment [5|-29937888|0x259C0000|0xFE372F20] |
02:15:10.377 | 4200 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
02:15:10.377 | 4200 | 1063 | Install::Code | Segment [5|-29917344|0x259C0000|0xFE377F60] |
02:15:10.377 | 4200 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
02:15:10.377 | 4200 | 1063 | Install::Code | Segment [5|-29956576|0x259C0000|0xFE36E620] |
02:15:10.377 | 4200 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
02:15:10.377 | 4200 | 1063 | Install::Code | Segment [5|-31085952|0x259C0000|0xFE25AA80] |
02:15:10.377 | 4200 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
02:15:10.377 | 4200 | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
02:15:10.377 | 4200 | 1239 | OverlayManager::Start | Starting... |
02:15:10.377 | 4200 | 1271 | OverlayManager::Start | starting hooks 2... |
02:15:10.378 | 4200 | 602 | Install::Code | Init [Client,5] (MCH) OK |
02:15:10.378 | 4200 | 1436 | | XTRAP COMPATIBLE PATCH WARNING |
02:15:10.378 | 4200 | 1445 | OverlayManager::Start | done with hooks... |
02:15:10.378 | 4200 | 108 | ApiManager::Init | API Manager Event : OK |
02:15:10.378 | 4200 | 120 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=18908 |
02:15:10.379 | 4200 | 67 | TXRSetting | Fail to read texture recognition options 0xb7 |
02:15:10.379 | 4200 | 114 | TXOfInterest | New list set with 0 items |
02:15:10.379 | 4200 | 1471 | OverlayManager::Start | get foreground state |
02:15:10.379 | 4200 | 1508 | OverlayManager::Start | Started... |
02:15:10.379 | 40E0 | 7063 | OverlayManager::OnConnected | Connected to server |
02:15:10.379 | 40E0 | 32 | SendServerHelloMessage::Execute | Send connection Ack |
02:15:10.379 | 49DC | 7696 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x603b0 |
02:15:10.390 | 4200 | 602 | Install::Code | Init [Client,0] (MCH) OK |
02:15:10.390 | 4200 | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
02:15:10.390 | 4200 | 94 | GraphicsHookManager::StopThread | StopThread |
02:15:10.391 | 4B18 | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
02:15:10.392 | 4200 | 407 | Client::initFirstInjection | init complete |
02:15:10.441 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:15:10.443 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:15:10.457 | 1F88 | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
02:15:10.503 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:15:10.506 | 1F88 | 148 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
02:15:10.507 | 1F88 | 148 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
02:15:10.507 | 1F88 | 984 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
02:15:11.156 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
02:15:11.156 | 1F88 | 1072 | RenderDeviceD3d11::init | Device adapter hash: -762725011 |
02:15:11.156 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
02:15:11.156 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
02:15:11.156 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:15:11.162 | 1F88 | 705 | RenderDeviceD3d11::initDX11 | create vs |
02:15:11.163 | 1F88 | 723 | RenderDeviceD3d11::initDX11 | create vs |
02:15:11.167 | 1F88 | 745 | RenderDeviceD3d11::initDX11 | create pxs |
02:15:11.171 | 1F88 | 774 | RenderDeviceD3d11::initDX11 | create raster |
02:15:11.171 | 1F88 | 842 | RenderDeviceD3d11::initDX11 | create buffers |
02:15:11.171 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
02:15:11.171 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
02:15:11.171 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
02:15:11.171 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:15:11.171 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:15:11.171 | 1F88 | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
02:15:11.171 | 1F88 | 2086 | RenderDeviceD3d11::setFix | Set render device fix RT. |
02:15:11.171 | 1F88 | 3021 | OverlayManager::setGraphics | Render Device fix was set RT. |
02:15:11.171 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:15:11.171 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:15:11.175 | 1F88 | 678 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
02:15:11.175 | 1F88 | 719 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[9]-[2]. Total [1] |
02:15:11.175 | 1F88 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.250000], offser[0, 0] |
02:15:11.175 | 1F88 | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
02:15:11.175 | 1F88 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
02:15:11.175 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
02:15:11.175 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
02:15:11.175 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x900b1 |
02:15:11.175 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972] |
02:15:11.175 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
02:15:11.175 | 1F88 | 2551 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
02:15:11.176 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:15:11.176 | 1F88 | 311 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
02:15:11.176 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:15:11.176 | 1F88 | 8121 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
02:15:11.178 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
02:15:11.178 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:15:11.178 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:15:11.178 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
02:15:11.178 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
02:15:11.178 | 1F88 | 2222 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | GameWndProc - Original Cursor Ref Count = 0, Cur = 0x10005 |
02:15:11.183 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_A1A74_P_8320 opened succesfuly |
02:15:11.183 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
02:15:11.183 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_800DA_P_8320 opened succesfuly |
02:15:11.183 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
02:15:11.183 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_E0672_P_8320 opened succesfuly |
02:15:11.183 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
02:15:11.183 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_3042E_P_8320 opened succesfuly |
02:15:11.184 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
02:15:11.252 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
02:15:11.265 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
02:15:11.687 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_E0624_P_8320 opened succesfuly |
02:15:11.688 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
02:15:11.912 | 40E0 | 7164 | OverlayManager::HandleIPCMessage | Load in-game plugin request: [C:\Users\galit\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\177.1.3\plugins/GEPPlugin64.dll] |
02:15:11.973 | 1F88 | 7946 | OverlayManager::LoadPlugin | Plugin loaded [2] [C:\Users\galit\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\177.1.3\plugins/GEPPlugin64.dll] [] |
02:15:13.194 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
02:15:13.693 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_7027E_P_8320 opened succesfuly |
02:15:13.693 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
02:15:20.404 | 49DC | 2083 | Client::LogProcessModules | Loaded modules: |
02:15:20.418 | 49DC | 2099 | | C:\Program Files (x86)\Origin\IGO64.dll |
02:15:20.418 | 49DC | 2099 | | C:\Program Files (x86)\Overwolf\0.176.87.26\OWClient.dll |
02:15:20.418 | 49DC | 2099 | | C:\Program Files (x86)\Overwolf\0.176.87.26\OWExplorer.dll |
02:15:20.418 | 49DC | 2099 | | C:\Program Files (x86)\Overwolf\0.176.87.26\OWUtils.dll |
02:15:20.418 | 49DC | 2099 | | C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2107.4-0\MpOav.dll |
02:15:20.418 | 49DC | 2099 | | C:\Users\galit\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\177.1.3\plugins\64\gep_apex.dll |
02:15:20.418 | 49DC | 2099 | | C:\Users\galit\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\177.1.3\plugins\64\libowgameevents64.dll |
02:15:20.418 | 49DC | 2099 | | C:\Users\galit\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\177.1.3\plugins\GEPPlugin64.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\AVIFIL32.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\AVRT.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\D3DSCache.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\D3DX9_43.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\DEVOBJ.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\DPAPI.DLL |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\HID.DLL |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\MSACM32.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\MSVCP140.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\MSVFW32.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\RMCLIENT.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\SspiCli.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\WININET.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\WINNSI.DLL |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\XInput1_3.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\amdihk64.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\amsi.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\apphelp.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\d3dx11_43.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\dbgcore.DLL |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\dbghelp.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\dcomp.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\dsound.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\gpapi.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\ksuser.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\midimap.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\msacm32.drv |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\mscms.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\mskeyprotect.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\secur32.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\twinapi.appcore.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\wdmaud.drv |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\webio.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\winmmbase.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\CRYPT32.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\CoreMessaging.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\CoreUIComponents.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0369924.inf_amd64_5f5f03b299704d08\B369889\aticfx64.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0369924.inf_amd64_5f5f03b299704d08\B369889\atidxx64.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0369924.inf_amd64_5f5f03b299704d08\B369889\atiuxp64.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\GDI32.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\IMM32.DLL |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\KERNEL32.DLL |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\KERNELBASE.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\MMDevApi.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\MSASN1.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\MSCTF.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\NSI.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\Normaliz.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\OLEAUT32.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\PSAPI.DLL |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\RPCRT4.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\SETUPAPI.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\SHELL32.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\SHLWAPI.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\TextInputFramework.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\UMPDC.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\USER32.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\WINTRUST.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\WLDAP32.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\WS2_32.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\advapi32.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\bcrypt.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\cfgmgr32.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\clbcatq.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\combase.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\cryptsp.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\fwpuclnt.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\gdi32full.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\iertutil.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\imagehlp.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\kernel.appcore.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\msvcp_win.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\msvcrt.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\ole32.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\powrprof.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\profapi.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\sechost.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\shcore.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\ucrtbase.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\win32u.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\windows.storage.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\System32\winrnr.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1440_none_73b6d8b6d812b8c6\COMCTL32.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.18362.1440_none_cf68b29f3ef10835\gdiplus.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\system32\NLAapi.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\system32\XAudio2_6.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\system32\mswsock.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\system32\napinsp.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\system32\ncryptsslp.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\system32\pnrpnsp.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\system32\rsaenh.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\system32\schannel.DLL |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\system32\version.dll |
02:15:20.418 | 49DC | 2099 | | C:\WINDOWS\system32\wshbth.dll |
02:15:20.418 | 49DC | 2099 | | C:\Windows\System32\InputHost.dll |
02:15:20.418 | 49DC | 2099 | | C:\Windows\System32\OneCoreCommonProxyStub.dll |
02:15:20.418 | 49DC | 2099 | | C:\Windows\System32\OneCoreUAPCommonProxyStub.dll |
02:15:20.418 | 49DC | 2099 | | C:\Windows\System32\PROPSYS.dll |
02:15:20.418 | 49DC | 2099 | | C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll |
02:15:20.418 | 49DC | 2099 | | C:\Windows\System32\Windows.UI.dll |
02:15:20.418 | 49DC | 2099 | | C:\Windows\System32\cryptnet.dll |
02:15:20.418 | 49DC | 2099 | | C:\Windows\System32\rasadhlp.dll |
02:15:20.418 | 49DC | 2099 | | E:\Games\Apex\Core\Activation64.dll |
02:15:20.418 | 49DC | 2099 | | E:\Games\Apex\EasyAntiCheat_x64.dll |
02:15:20.418 | 49DC | 2099 | | E:\Games\Apex\R5Apex.exe |
02:15:20.418 | 49DC | 2099 | | E:\Games\Apex\bink2w64.dll |
02:15:20.418 | 49DC | 2099 | | E:\Games\Apex\binkawin64.dll |
02:15:20.418 | 49DC | 2099 | | E:\Games\Apex\mileswin64.dll |
02:15:20.418 | 49DC | 2099 | | E:\Games\Apex\paks\Win64\ui.dll |
02:15:20.418 | 49DC | 2099 | | E:\Games\Apex\steam_api64.dll |
02:15:32.699 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:15:32.699 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
02:15:32.699 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:15:32.699 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:15:32.699 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:15:32.699 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:15:32.699 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x900b1 |
02:15:32.699 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:15:32.699 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
02:15:32.699 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
02:15:32.699 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:15:32.699 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:15:32.700 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:15:32.700 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:15:32.700 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:15:32.700 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
02:15:32.973 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:15:32.974 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
02:15:32.974 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:15:32.982 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:15:33.363 | 1F88 | 7619 | OverlayManager::IsEmptyCursor | Cache cursor 0x10005 (v: 1) |
02:15:33.412 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
02:15:33.412 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
02:15:33.412 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
02:15:33.412 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:15:33.428 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
02:15:33.428 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
02:15:33.428 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
02:15:33.428 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:15:33.428 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:15:33.440 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
02:15:33.440 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
02:15:33.440 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x400f49 |
02:15:33.440 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:15:33.440 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
02:15:33.440 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:15:33.449 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:15:33.449 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:15:33.449 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:15:33.449 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:15:33.472 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:15:33.472 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:15:33.472 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
02:15:33.472 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
02:15:33.475 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
02:15:33.475 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
02:15:33.891 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:15:35.472 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:15:35.482 | 1F88 | 7619 | OverlayManager::IsEmptyCursor | Cache cursor 0x3b1077 (v: 1) |
02:15:35.600 | 1F88 | 7619 | OverlayManager::IsEmptyCursor | Cache cursor 0x500275 (v: 1) |
02:15:36.378 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:15:36.380 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005} |
02:15:41.852 | 40E0 | 141 | LoadOWOBSCaptureDllCommand::Execute | Load ow obs capture dll |
02:15:41.852 | 40E0 | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
02:15:41.859 | 1F88 | 255 | Overlay::Streaming::GameCaptureManager::OnStreaming | Start Capturing msg |
02:15:43.919 | 44FC | 50 | capture device | capture device registered |
02:15:43.924 | 1F88 | 50 | capture device | graphics-hook.dll loaded against process: R5Apex.exe |
02:15:43.924 | 1F88 | 50 | capture device | (half life scientist) everything.. seems to be in order |
02:15:43.924 | 1F88 | 50 | capture device | d3d11 shared texture capture successful |
02:15:44.134 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
02:15:44.156 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
02:15:44.187 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
02:15:44.194 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_A063C_P_8320 opened succesfuly |
02:15:44.194 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
02:15:44.199 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
02:15:44.214 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_F04C8_P_8320 opened succesfuly |
02:15:44.214 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
02:15:44.885 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (355,100) / (384,128) - OK |
02:15:44.885 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,128) - OK |
02:15:44.975 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (355,140) / (384,256) - OK |
02:15:44.976 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,256) - OK |
02:15:50.0 | 3C38 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:15:51.859 | 998 | 7619 | OverlayManager::IsEmptyCursor | Cache cursor 0x0 (v: 0) |
02:15:51.859 | 998 | 4222 | overlaySetCursor | Empty cursor release widget |
02:16:00.955 | 3C38 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:16:42.435 | 1638 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:16:44.425 | 1638 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3004]. |
02:16:44.425 | 1638 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
02:16:44.425 | 1638 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:68) |
02:16:48.264 | 1F88 | 2280 | WidgetManager::Render | resume layout thread |
02:16:48.264 | 1F88 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
02:16:48.264 | 1F88 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:16:49.859 | 1638 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:21:27.107 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:21:27.373 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:21:27.378 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005} |
02:21:49.925 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:21:49.925 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:21:49.925 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
02:21:49.926 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x51A66 Title=[(1) Facebook - Google Chrome] |
02:21:49.926 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:21:49.926 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:21:49.926 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:21:49.927 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:21:49.927 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:21:49.927 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:21:49.928 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:21:49.974 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:21:50.221 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:21:50.221 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:21:59.102 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:21:59.102 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
02:21:59.102 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:21:59.102 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:21:59.102 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:21:59.102 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:21:59.102 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x400f49 |
02:21:59.102 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:21:59.102 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
02:21:59.102 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
02:21:59.102 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
02:21:59.102 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:21:59.102 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:21:59.102 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:21:59.102 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:21:59.102 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:21:59.102 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
02:21:59.362 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
02:21:59.362 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
02:21:59.362 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
02:21:59.362 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:21:59.377 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
02:21:59.377 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
02:21:59.377 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
02:21:59.377 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:21:59.377 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:21:59.377 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:21:59.466 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:21:59.466 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
02:21:59.466 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:21:59.473 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
02:21:59.473 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
02:21:59.474 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2880681 |
02:21:59.474 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:21:59.474 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
02:21:59.474 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
02:21:59.474 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
02:21:59.477 | 1F88 | 50 | capture device | d3d11 shared texture capture successful |
02:21:59.478 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
02:21:59.478 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:21:59.478 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:21:59.478 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
02:21:59.478 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
02:21:59.479 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:21:59.482 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:21:59.622 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:21:59.622 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:21:59.622 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:21:59.622 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:21:59.624 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:22:08.424 | 319C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:22:10.674 | 319C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:22:12.669 | 319C | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3004]. |
02:22:12.669 | 319C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
02:22:12.669 | 319C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:67) |
02:22:19.38 | 1F88 | 2280 | WidgetManager::Render | resume layout thread |
02:22:19.38 | 1F88 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
02:22:19.38 | 1F88 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:22:23.968 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (355,100) / (384,128) - OK |
02:22:23.968 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,128) - OK |
02:22:59.452 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:22:59.452 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:22:59.452 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:22:59.832 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:22:59.832 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:22:59.832 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
02:22:59.832 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x215E4 Title=[Task Manager] |
02:22:59.832 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:22:59.832 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:22:59.832 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:22:59.836 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:22:59.840 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:22:59.867 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:22:59.867 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:23:05.535 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:23:05.535 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
02:23:05.535 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:23:05.535 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:23:05.535 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:23:05.535 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:23:05.535 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2880681 |
02:23:05.535 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:23:05.535 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
02:23:05.535 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
02:23:05.535 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
02:23:05.535 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:23:05.535 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:23:05.535 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:23:05.535 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:23:05.535 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:23:05.535 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
02:23:05.710 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
02:23:05.710 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
02:23:05.710 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
02:23:05.710 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:23:05.724 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
02:23:05.724 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
02:23:05.724 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
02:23:05.724 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:23:05.724 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:23:05.724 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:23:05.774 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
02:23:05.774 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
02:23:05.774 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x19810ad |
02:23:05.774 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:23:05.774 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
02:23:05.774 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:23:05.776 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
02:23:05.776 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:23:05.776 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:23:05.776 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
02:23:05.776 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
02:23:05.778 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:23:05.782 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:23:05.782 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:23:05.782 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:23:05.782 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:23:05.850 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:23:05.850 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
02:23:05.851 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:23:05.851 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:23:05.857 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:23:05.895 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
02:23:05.895 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
02:23:05.897 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:23:05.898 | 1F88 | 50 | capture device | d3d11 shared texture capture successful |
02:23:06.712 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (355,100) / (384,128) - OK |
02:23:06.712 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,128) - OK |
02:23:11.885 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:23:13.213 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:23:23.420 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:23:23.420 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:23:23.420 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:23:23.485 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:23:23.485 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:23:23.485 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
02:23:23.485 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x215E4 Title=[Task Manager] |
02:23:23.487 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:23:23.487 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:23:23.487 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:23:23.487 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:23:23.490 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:23:23.862 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:23:23.862 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:23:29.27 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:23:29.27 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
02:23:29.27 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:23:29.28 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:23:29.28 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:23:29.28 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:23:29.28 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x19810ad |
02:23:29.28 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:23:29.28 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
02:23:29.28 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
02:23:29.28 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
02:23:29.28 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:23:29.28 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:23:29.28 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:23:29.28 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:23:29.28 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:23:29.28 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
02:23:29.175 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
02:23:29.175 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
02:23:29.175 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
02:23:29.175 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:23:29.189 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
02:23:29.189 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
02:23:29.189 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
02:23:29.189 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:23:29.189 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:23:29.189 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:23:29.196 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
02:23:29.196 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
02:23:29.196 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1a708ff |
02:23:29.196 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:23:29.196 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
02:23:29.196 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:23:29.269 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:23:29.269 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:23:29.269 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
02:23:29.269 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
02:23:29.270 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:23:29.273 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:23:29.273 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:23:29.273 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:23:29.273 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:23:29.492 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:23:29.492 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
02:23:29.493 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:23:29.495 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
02:23:29.495 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
02:23:29.498 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:23:29.520 | 1F88 | 50 | capture device | d3d11 shared texture capture successful |
02:23:29.694 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:23:29.698 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:23:30.64 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
02:23:30.64 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=f04c8 |
02:23:30.64 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_F04C8_P_8320 close 2147483647 bytes |
02:23:30.64 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
02:23:30.70 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_906F8_P_8320 opened succesfuly |
02:23:30.70 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
02:23:30.112 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (1150,750) / (1152,768) - OK |
02:23:30.112 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (1152,768) - OK |
02:23:30.118 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
02:23:30.118 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
02:23:32.323 | 319C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:23:34.318 | 319C | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3007]. |
02:23:34.318 | 319C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
02:23:34.318 | 319C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:67) |
02:23:35.372 | 1F88 | 2280 | WidgetManager::Render | resume layout thread |
02:23:35.372 | 1F88 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
02:23:35.372 | 1F88 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:23:36.117 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:23:39.356 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:23:39.373 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x0} |
02:23:39.407 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (355,100) / (384,128) - OK |
02:23:39.407 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,128) - OK |
02:29:15.424 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:29:16.405 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:29:16.405 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:29:16.405 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:29:16.846 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:29:16.846 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:29:16.846 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
02:29:16.846 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x100E4 Title=[] |
02:29:16.846 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:29:16.846 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:29:16.846 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:29:16.848 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:29:16.853 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:29:16.863 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:29:16.863 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:29:20.422 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:29:20.422 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
02:29:20.422 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:29:20.422 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:29:20.422 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:29:20.422 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:29:20.422 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1a708ff |
02:29:20.422 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:29:20.422 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
02:29:20.422 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
02:29:20.422 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
02:29:20.422 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:29:20.422 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:29:20.422 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:29:20.422 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:29:20.422 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:29:20.422 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
02:29:20.547 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
02:29:20.547 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
02:29:20.547 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
02:29:20.547 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:29:20.557 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
02:29:20.557 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
02:29:20.557 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
02:29:20.557 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:29:20.557 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:29:20.557 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:29:20.571 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
02:29:20.571 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
02:29:20.571 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6a41797 |
02:29:20.572 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:29:20.572 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
02:29:20.572 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:29:20.583 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:29:20.583 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:29:20.583 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:29:20.583 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:29:20.750 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
02:29:20.750 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:29:20.750 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:29:20.750 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
02:29:20.750 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
02:29:20.751 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:29:20.851 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:29:20.851 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
02:29:20.851 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:29:20.853 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
02:29:20.853 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
02:29:20.855 | 1F88 | 50 | capture device | d3d11 shared texture capture successful |
02:29:20.859 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:29:20.863 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:29:20.881 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:29:21.590 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (355,100) / (384,128) - OK |
02:29:21.590 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,128) - OK |
02:29:22.231 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:29:22.541 | 1F88 | 3732 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
02:29:23.602 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:29:23.665 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005} |
02:29:24.714 | 1F88 | 601 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
02:29:24.860 | 1F88 | 601 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
02:30:38.149 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
02:30:38.149 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
02:33:05.833 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:33:09.877 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:33:10.75 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005} |
02:33:10.111 | 1F88 | 4222 | overlaySetCursor | Empty cursor release widget |
02:33:53.232 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:34:23.768 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:34:23.776 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x0} |
02:37:15.639 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:37:15.639 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:37:15.639 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:37:15.889 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:37:15.889 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:37:15.889 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
02:37:15.889 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xC17F6 Title=[Predator - Second Screen] |
02:37:15.889 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:37:15.889 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:37:15.889 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:37:15.893 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:37:15.894 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:37:15.922 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:37:15.922 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:37:18.837 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:37:18.837 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
02:37:18.837 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:37:18.838 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:37:18.838 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:37:18.838 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:37:18.838 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6a41797 |
02:37:18.838 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:37:18.838 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
02:37:18.838 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
02:37:18.838 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
02:37:18.838 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:37:18.838 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:37:18.838 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:37:18.838 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:37:18.838 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:37:18.838 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
02:37:18.895 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:37:18.895 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
02:37:18.895 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:37:18.895 | 40E0 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:37:18.898 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:37:19.0 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
02:37:19.0 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
02:37:19.0 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
02:37:19.0 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:37:19.15 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
02:37:19.15 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
02:37:19.15 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
02:37:19.15 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:37:19.15 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:37:19.47 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
02:37:19.47 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
02:37:19.47 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x43d51c37 |
02:37:19.47 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:37:19.47 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
02:37:19.48 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (355,100) / (384,128) - OK |
02:37:19.48 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,128) - OK |
02:37:19.48 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
02:37:19.48 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
02:37:19.49 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:37:19.49 | 1F88 | 50 | capture device | d3d11 shared texture capture successful |
02:37:19.63 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:37:19.63 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:37:19.63 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:37:19.63 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:37:19.79 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:37:19.79 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:37:19.79 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
02:37:19.79 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
02:37:19.79 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:37:37.810 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:37:37.810 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:37:37.810 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:37:37.928 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:37:37.928 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:37:37.928 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
02:37:37.928 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB071C Title=[cmd - node app.js] |
02:37:37.930 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:37:37.930 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:37:37.930 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:37:37.931 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:37:37.935 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:37:38.5 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:37:38.5 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:37:40.38 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:37:40.38 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
02:37:40.38 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:37:40.38 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:37:40.38 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:37:40.38 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:37:40.38 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x43d51c37 |
02:37:40.38 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:37:40.38 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
02:37:40.38 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
02:37:40.38 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
02:37:40.38 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:37:40.38 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:37:40.38 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:37:40.38 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:37:40.38 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:37:40.38 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
02:37:40.166 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
02:37:40.166 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
02:37:40.166 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
02:37:40.166 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:37:40.178 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
02:37:40.178 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
02:37:40.178 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
02:37:40.178 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:37:40.178 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:37:40.178 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:37:40.192 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
02:37:40.192 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
02:37:40.193 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4610863 |
02:37:40.193 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:37:40.193 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
02:37:40.193 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:37:40.196 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:37:40.196 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:37:40.196 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
02:37:40.196 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
02:37:40.196 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:37:40.210 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:37:40.210 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:37:40.210 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:37:40.210 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:37:40.431 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:37:40.431 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
02:37:40.431 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:37:40.433 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:37:40.433 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:37:40.442 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (355,100) / (384,128) - OK |
02:37:40.442 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,128) - OK |
02:37:40.443 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
02:37:40.443 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
02:37:40.443 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:37:40.444 | 1F88 | 50 | capture device | d3d11 shared texture capture successful |
02:38:00.951 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:38:00.951 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:38:00.951 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:38:01.12 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:38:01.12 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:38:01.12 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
02:38:01.12 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xC17F6 Title=[Predator - Second Screen] |
02:38:01.13 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:38:01.13 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:38:01.13 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:38:01.13 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:38:01.14 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:38:01.133 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:38:01.134 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:38:03.522 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_C0658_P_8320 opened succesfuly |
02:38:03.522 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
02:38:04.657 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
02:38:05.30 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_C19F8_P_8320 opened succesfuly |
02:38:05.30 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
02:38:10.39 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_D0658_P_8320 opened succesfuly |
02:38:10.39 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
02:38:46.526 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:38:46.526 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
02:38:46.526 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:38:46.526 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:38:46.526 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:38:46.526 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:38:46.526 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4610863 |
02:38:46.526 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:38:46.526 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
02:38:46.526 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
02:38:46.526 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
02:38:46.526 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:38:46.526 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:38:46.526 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:38:46.526 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:38:46.526 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:38:46.526 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
02:38:46.566 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:38:46.566 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
02:38:46.566 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:38:46.566 | 40E0 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:38:46.569 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:38:46.695 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
02:38:46.695 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
02:38:46.695 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
02:38:46.695 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:38:46.709 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
02:38:46.709 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
02:38:46.709 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
02:38:46.709 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:38:46.709 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:38:46.722 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
02:38:46.722 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
02:38:46.722 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x68810ad |
02:38:46.722 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:38:46.722 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
02:38:46.722 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (355,100) / (384,128) - OK |
02:38:46.722 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,128) - OK |
02:38:46.723 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
02:38:46.723 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
02:38:46.723 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:38:46.724 | 1F88 | 50 | capture device | d3d11 shared texture capture successful |
02:38:46.732 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:38:46.732 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:38:46.732 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:38:46.732 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:38:46.733 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
02:38:46.733 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=c0658 |
02:38:46.733 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_C0658_P_8320 close 2147483647 bytes |
02:38:46.733 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
02:38:46.733 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:38:46.733 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:38:46.734 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
02:38:46.734 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
02:38:46.734 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:38:46.744 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (660,480) / (768,512) - OK |
02:38:46.744 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (768,512) - OK |
02:38:46.756 | 1F88 | 4222 | overlaySetCursor | Empty cursor release widget |
02:39:00.812 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
02:39:00.812 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=d0658 |
02:39:00.812 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_D0658_P_8320 close 2147483647 bytes |
02:39:00.812 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
02:39:01.96 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:39:02.273 | 1F88 | 7619 | OverlayManager::IsEmptyCursor | Cache cursor 0x10013 (v: 1) |
02:39:02.303 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:39:02.307 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005} |
02:39:02.402 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:39:09.496 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:39:09.496 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:39:09.496 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:39:09.594 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:39:09.594 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:39:09.594 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
02:39:09.596 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x70784 Title=[DevTools: overwolf-extension://hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi/Files/windows/secondScreen/secondScreen.html] |
02:39:09.598 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:39:09.598 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:39:09.600 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:39:09.600 | 40E0 | 8288 | OverlayManager::OnForegroundChanged | Lost game focus - Restore game cursor |
02:39:09.611 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:39:09.611 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:39:09.665 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x10005 , {Original values: ref = 0 handle = 0x10005} |
02:39:09.780 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:39:09.782 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:39:34.311 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:39:34.311 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
02:39:34.311 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:39:34.311 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:39:34.311 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:39:34.311 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:39:34.311 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x68810ad |
02:39:34.311 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:39:34.311 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
02:39:34.311 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
02:39:34.311 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
02:39:34.311 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:39:34.311 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:39:34.311 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:39:34.311 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:39:34.311 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:39:34.311 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
02:39:34.410 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
02:39:34.410 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
02:39:34.410 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
02:39:34.410 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:39:34.419 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
02:39:34.419 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
02:39:34.419 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
02:39:34.419 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:39:34.419 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:39:34.419 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:39:34.433 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
02:39:34.433 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
02:39:34.434 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x107810b7 |
02:39:34.434 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:39:34.434 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
02:39:34.434 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:39:34.484 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:39:34.484 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:39:34.484 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:39:34.484 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:39:34.622 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
02:39:34.622 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:39:34.622 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:39:34.622 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
02:39:34.622 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
02:39:34.622 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:39:34.623 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:39:34.623 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
02:39:34.623 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:39:34.631 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:39:34.666 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (355,100) / (384,128) - OK |
02:39:34.666 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,128) - OK |
02:39:34.666 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
02:39:34.666 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
02:39:34.667 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (660,480) / (768,512) - OK |
02:39:34.667 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (768,512) - OK |
02:39:34.669 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:39:34.670 | 1F88 | 50 | capture device | d3d11 shared texture capture successful |
02:39:34.673 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:39:38.537 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:39:38.538 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:39:38.538 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:39:38.627 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:39:38.627 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:39:38.627 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
02:39:38.628 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x70784 Title=[DevTools: overwolf-extension://hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi/Files/windows/secondScreen/secondScreen.html] |
02:39:38.629 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:39:38.629 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:39:38.629 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:39:38.630 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:39:38.647 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:39:38.756 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:39:38.756 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:40:02.504 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:40:02.504 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
02:40:02.504 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:40:02.504 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:40:02.504 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:40:02.505 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:40:02.505 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x107810b7 |
02:40:02.505 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:40:02.505 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
02:40:02.505 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
02:40:02.505 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
02:40:02.505 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:40:02.505 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:40:02.505 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:40:02.505 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:40:02.505 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:40:02.505 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
02:40:02.630 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
02:40:02.630 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
02:40:02.630 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
02:40:02.630 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:40:02.641 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
02:40:02.641 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
02:40:02.641 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
02:40:02.641 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:40:02.641 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:40:02.641 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:40:02.649 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
02:40:02.649 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
02:40:02.649 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x17e80933 |
02:40:02.649 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:40:02.649 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
02:40:02.649 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:40:02.655 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:40:02.655 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
02:40:02.655 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:40:02.658 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:40:02.703 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:40:02.703 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:40:02.704 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
02:40:02.704 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
02:40:02.706 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:40:02.717 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:40:02.717 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:40:02.717 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:40:02.717 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:40:02.718 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (355,100) / (384,128) - OK |
02:40:02.718 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,128) - OK |
02:40:02.719 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
02:40:02.719 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
02:40:02.719 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (660,480) / (768,512) - OK |
02:40:02.719 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (768,512) - OK |
02:40:02.722 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:40:02.722 | 1F88 | 50 | capture device | d3d11 shared texture capture successful |
02:40:46.929 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:40:46.938 | 1F88 | 7619 | OverlayManager::IsEmptyCursor | Cache cursor 0x10011 (v: 1) |
02:40:47.190 | 1F88 | 18 | DragWidgetCommand::Execute | Skip draging window command, mouse is up |
02:40:47.663 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:40:47.667 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005} |
02:43:40.959 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
02:43:40.959 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
02:43:47.38 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:43:48.423 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:43:48.423 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:43:48.423 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:43:48.476 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:43:48.476 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:43:48.476 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
02:43:48.481 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x9065A Title=[Task Switching] |
02:43:48.484 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:43:48.484 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:43:48.490 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:43:48.490 | 40E0 | 8288 | OverlayManager::OnForegroundChanged | Lost game focus - Restore game cursor |
02:43:48.491 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:43:48.491 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:43:48.599 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005} |
02:43:48.616 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:43:48.616 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:43:52.481 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_B046C_P_8320 opened succesfuly |
02:43:52.481 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
02:43:57.556 | 40E0 | 155 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStop | Streaming stopped 0 [t:-2] |
02:43:57.740 | 40E0 | 155 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStop | Streaming stopped 0 [t:-2] |
02:43:57.856 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
02:43:58.6 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_110352_P_8320 opened succesfuly |
02:43:58.6 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
02:44:03.535 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_6041A_P_8320 opened succesfuly |
02:44:03.535 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
02:44:10.70 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_F0674_P_8320 opened succesfuly |
02:44:10.70 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
02:44:10.70 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_1C0722_P_8320 opened succesfuly |
02:44:10.70 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
02:44:10.70 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_90458_P_8320 opened succesfuly |
02:44:10.70 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
02:44:10.574 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_F0672_P_8320 opened succesfuly |
02:44:10.574 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
02:44:12.915 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:44:12.915 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
02:44:12.915 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:44:12.915 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:44:12.915 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:44:12.915 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:44:12.915 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x17e80933 |
02:44:12.915 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:44:12.915 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
02:44:12.915 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
02:44:12.915 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
02:44:12.915 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:44:12.915 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:44:12.915 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:44:12.915 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:44:12.915 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:44:12.915 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
02:44:13.6 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:44:13.6 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
02:44:13.7 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:44:13.7 | 40E0 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:44:13.15 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:44:13.20 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
02:44:13.20 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
02:44:13.20 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
02:44:13.20 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:44:13.34 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
02:44:13.34 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
02:44:13.34 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
02:44:13.34 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:44:13.34 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:44:13.40 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
02:44:13.40 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
02:44:13.40 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1f6d0973 |
02:44:13.41 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:44:13.41 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
02:44:13.41 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (660,480) / (768,512) - OK |
02:44:13.41 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (768,512) - OK |
02:44:13.44 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:44:13.50 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:44:13.50 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:44:13.50 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:44:13.50 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:44:13.126 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:44:13.126 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:44:13.126 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
02:44:13.126 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
02:44:13.126 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:44:13.127 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
02:44:13.127 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=b046c |
02:44:13.127 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_B046C_P_8320 close 2147483647 bytes |
02:44:13.128 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
02:44:13.232 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
02:44:13.232 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
02:44:14.960 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:44:15.743 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
02:44:15.743 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=7027e |
02:44:15.743 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_7027E_P_8320 close 2147483647 bytes |
02:44:15.743 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
02:44:15.743 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
02:44:15.743 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=a063c |
02:44:15.743 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_A063C_P_8320 close 2147483647 bytes |
02:44:15.743 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
02:44:15.743 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
02:44:15.743 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=a1a74 |
02:44:15.743 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_A1A74_P_8320 close 2147483647 bytes |
02:44:15.743 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
02:44:15.743 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
02:44:15.743 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=800da |
02:44:15.743 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_800DA_P_8320 close 2147483647 bytes |
02:44:15.743 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
02:44:15.743 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
02:44:15.743 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=e0672 |
02:44:15.743 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_E0672_P_8320 close 2147483647 bytes |
02:44:15.743 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
02:44:15.743 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
02:44:15.743 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=e0624 |
02:44:15.743 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_E0624_P_8320 close 2147483647 bytes |
02:44:15.743 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
02:44:15.743 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
02:44:15.743 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=906f8 |
02:44:15.743 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_906F8_P_8320 close 2147483647 bytes |
02:44:15.743 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
02:44:37.995 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:44:37.999 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005} |
02:44:39.690 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:44:39.701 | 1F88 | 7619 | OverlayManager::IsEmptyCursor | Cache cursor 0x10015 (v: 1) |
02:44:41.594 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:44:41.596 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005} |
02:44:43.182 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
02:44:43.262 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_D063C_P_8320 opened succesfuly |
02:44:43.262 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
02:44:43.291 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (1920,1080) / (1920,1152) - OK |
02:44:43.291 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (1920,1152) - OK |
02:44:43.323 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:44:43.371 | 1F88 | 3732 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
02:44:45.301 | 1F88 | 7619 | OverlayManager::IsEmptyCursor | Cache cursor 0x2f105d (v: 1) |
02:44:46.354 | 1F88 | 3732 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
02:44:48.616 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:44:48.622 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005} |
02:44:48.697 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:44:48.905 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:44:48.906 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005} |
02:44:49.983 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:44:50.312 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:44:50.316 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005} |
02:44:50.944 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:45:00.698 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:45:00.705 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x0} |
02:45:12.131 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
02:45:12.131 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
02:49:18.614 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:49:18.620 | 1F88 | 3732 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
02:49:24.342 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:49:24.347 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005} |
02:49:31.701 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:49:33.954 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:49:33.958 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005} |
02:49:37.52 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:49:37.52 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:49:37.52 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:49:37.418 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:49:37.418 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:49:37.418 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
02:49:37.418 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB071C Title=[cmd - node app.js] |
02:49:37.418 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:49:37.418 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:49:37.418 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:49:37.420 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:49:37.423 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:49:37.454 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:49:37.454 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:51:20.684 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
02:51:20.835 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_1D0722_P_8320 opened succesfuly |
02:51:20.835 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
02:51:20.835 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_100672_P_8320 opened succesfuly |
02:51:20.835 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
02:51:21.340 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_100674_P_8320 opened succesfuly |
02:51:21.340 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
02:51:22.352 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:51:22.352 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
02:51:22.352 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:51:22.352 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:51:22.352 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:51:22.352 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:51:22.352 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1f6d0973 |
02:51:22.352 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:51:22.352 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
02:51:22.352 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
02:51:22.352 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
02:51:22.352 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:51:22.352 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:51:22.352 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:51:22.352 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:51:22.352 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:51:22.352 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
02:51:22.464 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
02:51:22.464 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
02:51:22.464 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
02:51:22.464 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:51:22.475 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
02:51:22.475 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
02:51:22.475 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
02:51:22.475 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:51:22.475 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:51:22.475 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:51:22.480 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
02:51:22.480 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
02:51:22.480 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x10b177f |
02:51:22.480 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:51:22.480 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
02:51:22.491 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:51:22.491 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:51:22.491 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:51:22.491 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:51:22.615 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:51:22.615 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
02:51:22.615 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:51:22.618 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
02:51:22.618 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=f0674 |
02:51:22.618 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_F0674_P_8320 close 2147483647 bytes |
02:51:22.618 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
02:51:22.618 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
02:51:22.618 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=1c0722 |
02:51:22.618 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_1C0722_P_8320 close 2147483647 bytes |
02:51:22.618 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
02:51:22.618 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
02:51:22.618 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=90458 |
02:51:22.618 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_90458_P_8320 close 2147483647 bytes |
02:51:22.618 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
02:51:22.618 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
02:51:22.618 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=f0672 |
02:51:22.618 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_F0672_P_8320 close 2147483647 bytes |
02:51:22.618 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
02:51:22.618 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
02:51:22.618 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=d063c |
02:51:22.618 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_D063C_P_8320 close 2147483647 bytes |
02:51:22.620 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
02:51:22.620 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:51:22.624 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:51:22.641 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
02:51:22.641 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
02:51:22.678 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
02:51:22.678 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:51:22.678 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:51:22.678 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
02:51:22.678 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
02:51:22.678 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:51:23.898 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:51:24.689 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:51:24.692 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005} |
02:51:26.119 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:51:26.119 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:51:26.119 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
02:51:26.119 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]] |
02:51:26.119 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:51:26.119 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:51:26.119 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:51:26.120 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:51:26.125 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:51:26.207 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:51:26.207 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:51:26.207 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:51:26.207 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:51:26.207 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:51:29.632 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_F07CE_P_8320 opened succesfuly |
02:51:29.632 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
02:51:36.480 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:51:36.480 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
02:51:36.480 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:51:36.480 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:51:36.480 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:51:36.480 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:51:36.480 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x10b177f |
02:51:36.480 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:51:36.480 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
02:51:36.480 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
02:51:36.480 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
02:51:36.480 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:51:36.480 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:51:36.480 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:51:36.480 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:51:36.480 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:51:36.480 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
02:51:36.631 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
02:51:36.631 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
02:51:36.631 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
02:51:36.631 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:51:36.632 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:51:36.632 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
02:51:36.632 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:51:36.632 | 40E0 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:51:36.638 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:51:36.644 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
02:51:36.644 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
02:51:36.644 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
02:51:36.644 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:51:36.644 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:51:36.748 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
02:51:36.748 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
02:51:36.748 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7b0949 |
02:51:36.748 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:51:36.748 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
02:51:36.748 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
02:51:36.748 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
02:51:36.751 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (660,480) / (768,512) - OK |
02:51:36.751 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (768,512) - OK |
02:51:36.755 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:51:36.757 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
02:51:36.757 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:51:36.757 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:51:36.757 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
02:51:36.757 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
02:51:36.761 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:51:36.769 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:51:36.769 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:51:36.769 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:51:36.769 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:51:37.126 | 1F88 | 601 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
02:51:37.212 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
02:51:37.212 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=f07ce |
02:51:37.212 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_F07CE_P_8320 close 2147483647 bytes |
02:51:37.212 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
02:51:37.290 | 1F88 | 601 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
02:51:37.639 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:51:39.447 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:51:41.628 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:51:41.628 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:51:41.628 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:51:41.637 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:51:41.637 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:51:41.637 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
02:51:41.637 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xA0704 Title=[DevTools: overwolf-extension://hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi/Files/windows/secondScreen/secondScreen.html] |
02:51:41.637 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:51:41.637 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:51:41.637 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:51:41.637 | 40E0 | 8288 | OverlayManager::OnForegroundChanged | Lost game focus - Restore game cursor |
02:51:41.639 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x10005 , {Original values: ref = 0 handle = 0x10005} |
02:51:41.640 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:51:41.643 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:51:41.688 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:51:41.688 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:51:52.843 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:51:52.843 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
02:51:52.843 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:51:52.843 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:51:52.843 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:51:52.844 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:51:52.844 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7b0949 |
02:51:52.844 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:51:52.844 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
02:51:52.844 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
02:51:52.844 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
02:51:52.844 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:51:52.844 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:51:52.844 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:51:52.844 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:51:52.844 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:51:52.844 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
02:51:52.997 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
02:51:52.997 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
02:51:52.997 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
02:51:52.997 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:51:53.8 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
02:51:53.8 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
02:51:53.8 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
02:51:53.8 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:51:53.8 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:51:53.8 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:51:53.15 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
02:51:53.15 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
02:51:53.15 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2c730fcb |
02:51:53.15 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:51:53.15 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
02:51:53.15 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:51:53.25 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:51:53.25 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:51:53.25 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:51:53.25 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:51:53.123 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
02:51:53.123 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:51:53.123 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:51:53.123 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
02:51:53.123 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
02:51:53.124 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:51:53.151 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:51:53.151 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
02:51:53.151 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:51:53.159 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:51:53.165 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:51:53.184 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
02:51:53.184 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
02:51:53.187 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (660,480) / (768,512) - OK |
02:51:53.187 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (768,512) - OK |
02:51:53.191 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:51:54.154 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:51:54.450 | 1F88 | 7619 | OverlayManager::IsEmptyCursor | Cache cursor 0x1161f87 (v: 1) |
02:51:54.707 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:51:54.711 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005} |
02:51:58.466 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:51:58.466 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:51:58.466 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:51:58.657 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:51:58.657 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:51:58.657 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
02:51:58.657 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xA0704 Title=[DevTools: overwolf-extension://hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi/Files/windows/secondScreen/secondScreen.html] |
02:51:58.657 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:51:58.657 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:51:58.657 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:51:58.658 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:51:58.659 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:51:58.661 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:51:58.774 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:52:00.726 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:52:00.726 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
02:52:00.726 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:52:00.726 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:52:00.726 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:52:00.726 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:52:00.726 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2c730fcb |
02:52:00.726 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:52:00.726 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
02:52:00.726 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
02:52:00.726 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
02:52:00.726 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:52:00.726 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:52:00.726 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:52:00.726 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:52:00.726 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:52:00.726 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
02:52:00.853 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
02:52:00.853 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
02:52:00.853 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
02:52:00.853 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:52:00.865 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
02:52:00.865 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
02:52:00.865 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
02:52:00.865 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:52:00.865 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:52:00.865 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:52:00.868 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
02:52:00.868 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
02:52:00.868 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7500f61 |
02:52:00.868 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:52:00.868 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
02:52:00.868 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:52:00.923 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:52:00.923 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:52:00.923 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:52:00.923 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:52:01.107 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:52:01.107 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:52:01.107 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
02:52:01.107 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
02:52:01.107 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:52:01.160 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:52:01.160 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
02:52:01.160 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:52:01.168 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:52:01.185 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:52:01.241 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
02:52:01.241 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
02:52:01.244 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (660,480) / (768,512) - OK |
02:52:01.244 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (768,512) - OK |
02:52:01.247 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:52:15.714 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:52:15.838 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:52:15.845 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005} |
02:52:16.513 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:52:20.555 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:52:20.562 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005} |
02:52:48.90 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
02:52:48.90 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
02:52:52.557 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:52:52.557 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:52:52.557 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:52:52.723 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:52:52.723 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:52:52.723 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
02:52:52.723 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xA0704 Title=[DevTools: overwolf-extension://hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi/Files/windows/secondScreen/secondScreen.html] |
02:52:52.723 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:52:52.723 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:52:52.723 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:52:52.724 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:52:52.728 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:52:52.795 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:52:52.795 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:53:07.216 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:53:07.216 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
02:53:07.216 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:53:07.216 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:53:07.216 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:53:07.216 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:53:07.216 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7500f61 |
02:53:07.216 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:53:07.216 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
02:53:07.216 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
02:53:07.216 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
02:53:07.216 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:53:07.216 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:53:07.216 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:53:07.216 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:53:07.216 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:53:07.216 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
02:53:07.242 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:53:07.242 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
02:53:07.242 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:53:07.242 | 40E0 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:53:07.256 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:53:07.370 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
02:53:07.370 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
02:53:07.370 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
02:53:07.370 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:53:07.384 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
02:53:07.384 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
02:53:07.384 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
02:53:07.384 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:53:07.384 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:53:07.397 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
02:53:07.397 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
02:53:07.397 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2781845 |
02:53:07.397 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:53:07.397 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
02:53:07.398 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
02:53:07.398 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
02:53:07.398 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:53:07.441 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:53:07.441 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:53:07.441 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:53:07.441 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:53:07.780 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
02:53:07.780 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:53:07.780 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:53:07.780 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
02:53:07.780 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
02:53:07.781 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:55:19.275 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
02:55:19.275 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
02:55:23.905 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:55:23.905 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:55:23.905 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
02:55:23.906 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10192 Title=[] |
02:55:23.906 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:55:23.906 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:55:23.906 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:55:23.907 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:55:23.909 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:55:23.911 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:55:24.14 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:55:24.14 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:55:24.14 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:55:24.14 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:55:37.473 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_D076C_P_8320 opened succesfuly |
02:55:37.473 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
02:55:45.640 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:55:45.640 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
02:55:45.640 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:55:45.640 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:55:45.640 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:55:45.640 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:55:45.640 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2781845 |
02:55:45.640 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:55:45.640 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
02:55:45.640 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
02:55:45.640 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
02:55:45.640 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:55:45.640 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:55:45.640 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:55:45.640 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:55:45.640 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:55:45.640 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
02:55:45.738 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
02:55:45.738 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
02:55:45.738 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
02:55:45.738 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:55:45.751 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
02:55:45.751 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
02:55:45.751 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
02:55:45.751 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:55:45.751 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:55:45.751 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:55:45.760 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
02:55:45.760 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
02:55:45.760 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1210233 |
02:55:45.760 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:55:45.760 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
02:55:45.760 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:55:45.769 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:55:45.769 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:55:45.769 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:55:45.769 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:55:45.871 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
02:55:45.871 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:55:45.871 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:55:45.871 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
02:55:45.871 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
02:55:45.875 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:55:45.930 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:55:45.930 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
02:55:45.930 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:55:45.932 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
02:55:45.932 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=d076c |
02:55:45.932 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_D076C_P_8320 close 2147483647 bytes |
02:55:45.932 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
02:55:45.932 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:55:45.949 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:55:45.955 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
02:55:45.955 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
02:55:45.958 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (660,480) / (768,512) - OK |
02:55:45.958 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (768,512) - OK |
02:55:45.961 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (1480,460) / (1536,512) - OK |
02:55:45.961 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (1536,512) - OK |
02:55:45.968 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:55:48.9 | 1F88 | 601 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
02:55:48.166 | 1F88 | 601 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
02:55:49.596 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:55:49.610 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:55:49.615 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005} |
02:55:50.704 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:55:50.704 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:55:50.704 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:55:50.936 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:55:50.936 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:55:50.936 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
02:55:50.936 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB0708 Title=[Predator - Second Screen] |
02:55:50.936 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:55:50.936 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:55:50.936 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:55:50.936 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:55:50.936 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:55:50.940 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:55:50.943 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:55:50.995 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:55:55.282 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:55:55.282 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
02:55:55.282 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:55:55.282 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:55:55.282 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:55:55.282 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:55:55.282 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1210233 |
02:55:55.282 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:55:55.282 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
02:55:55.282 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
02:55:55.282 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
02:55:55.282 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:55:55.282 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:55:55.282 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:55:55.282 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:55:55.282 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:55:55.282 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
02:55:55.402 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
02:55:55.402 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
02:55:55.402 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
02:55:55.402 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:55:55.414 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
02:55:55.414 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
02:55:55.414 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
02:55:55.414 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:55:55.414 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:55:55.414 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:55:55.427 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
02:55:55.427 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
02:55:55.427 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x62808b7 |
02:55:55.427 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:55:55.427 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
02:55:55.438 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:55:55.438 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:55:55.438 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:55:55.438 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:55:55.441 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:55:55.441 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
02:55:55.441 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:55:55.445 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:55:55.522 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
02:55:55.522 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:55:55.522 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:55:55.523 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
02:55:55.523 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
02:55:55.528 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:55:55.580 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
02:55:55.580 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
02:55:55.582 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (660,480) / (768,512) - OK |
02:55:55.582 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (768,512) - OK |
02:55:55.584 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:55:57.366 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:55:57.857 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:55:57.860 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x10013 , {Original values: ref = 0 handle = 0x10005} |
02:55:58.313 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:56:08.315 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:56:08.318 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005} |
02:56:08.632 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:56:08.632 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:56:08.632 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:56:08.962 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:56:08.962 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:56:08.962 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
02:56:08.962 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB1624 Title=[DevTools: overwolf-extension://hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi/Files/windows/secondScreen/secondScreen.html] |
02:56:08.962 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:56:08.962 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:56:08.962 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:56:08.965 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:56:08.968 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:56:09.10 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:56:09.10 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:57:11.692 | 319C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:58:13.539 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:58:13.539 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
02:58:13.539 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:58:13.539 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:58:13.539 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:58:13.539 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:58:13.539 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x62808b7 |
02:58:13.539 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:58:13.539 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
02:58:13.539 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
02:58:13.539 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
02:58:13.539 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:58:13.539 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:58:13.539 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:58:13.539 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:58:13.539 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:58:13.539 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
02:58:13.609 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:58:13.609 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
02:58:13.609 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:58:13.609 | 40E0 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:58:13.613 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:58:13.677 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
02:58:13.677 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
02:58:13.677 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
02:58:13.677 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:58:13.692 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
02:58:13.692 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
02:58:13.692 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
02:58:13.692 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:58:13.692 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:58:13.745 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
02:58:13.745 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
02:58:13.745 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3cc08c5 |
02:58:13.745 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:58:13.745 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
02:58:13.745 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (660,480) / (768,512) - OK |
02:58:13.745 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (768,512) - OK |
02:58:13.748 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
02:58:13.748 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
02:58:13.750 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:58:13.755 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:58:13.755 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:58:13.755 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:58:13.755 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:58:13.954 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
02:58:13.954 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:58:13.954 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:58:13.954 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
02:58:13.954 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
02:58:13.955 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:58:27.593 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
02:58:27.593 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
02:58:43.629 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:58:45.257 | 1F88 | 3732 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
02:58:45.260 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:58:45.266 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005} |
02:58:46.196 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:58:46.692 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:58:46.699 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005} |
02:58:46.852 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:58:46.852 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:58:49.880 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:58:49.887 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005} |
02:58:50.298 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:58:50.298 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:58:50.298 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:58:50.665 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:58:50.665 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:58:50.665 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
02:58:50.665 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB0708 Title=[Predator - Second Screen] |
02:58:50.665 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:58:50.665 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:58:50.665 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:58:50.667 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:58:50.672 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:58:50.702 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:58:50.702 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:58:57.557 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:58:57.557 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
02:58:57.557 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:58:57.557 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:58:57.557 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:58:57.557 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:58:57.557 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3cc08c5 |
02:58:57.557 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:58:57.557 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
02:58:57.557 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
02:58:57.557 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
02:58:57.557 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:58:57.557 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:58:57.557 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:58:57.557 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:58:57.557 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:58:57.557 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
02:58:57.674 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:58:57.674 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
02:58:57.674 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:58:57.674 | 40E0 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:58:57.695 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:58:57.783 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
02:58:57.783 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
02:58:57.783 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
02:58:57.783 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:58:57.797 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
02:58:57.797 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
02:58:57.797 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
02:58:57.797 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:58:57.797 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:58:57.815 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
02:58:57.815 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
02:58:57.815 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x927085b |
02:58:57.815 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:58:57.815 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
02:58:57.815 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
02:58:57.815 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
02:58:57.816 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (660,480) / (768,512) - OK |
02:58:57.816 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (768,512) - OK |
02:58:57.818 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:58:57.819 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
02:58:57.819 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:58:57.819 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:58:57.819 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
02:58:57.819 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
02:58:57.821 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:58:57.834 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:58:57.834 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:58:57.834 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:58:57.834 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:59:21.813 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:59:21.814 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:59:21.814 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:59:22.202 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:59:22.202 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:59:22.203 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
02:59:22.203 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB1624 Title=[DevTools: overwolf-extension://hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi/Files/windows/secondScreen/secondScreen.html] |
02:59:22.203 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:59:22.203 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:59:22.203 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:59:22.204 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:59:22.207 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:59:22.226 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:59:22.226 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:59:29.411 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:59:29.411 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
02:59:29.411 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:59:29.411 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:59:29.411 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:59:29.411 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:59:29.411 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x927085b |
02:59:29.411 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:59:29.411 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
02:59:29.411 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
02:59:29.411 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
02:59:29.411 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:59:29.411 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:59:29.411 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:59:29.411 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:59:29.411 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:59:29.411 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
02:59:29.539 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
02:59:29.539 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
02:59:29.539 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
02:59:29.539 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:59:29.553 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
02:59:29.553 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
02:59:29.553 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
02:59:29.553 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:59:29.553 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:59:29.553 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:59:29.614 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
02:59:29.614 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
02:59:29.614 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2e0819d3 |
02:59:29.614 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:59:29.614 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
02:59:29.614 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:59:29.620 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:59:29.620 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:59:29.620 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
02:59:29.620 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
02:59:29.620 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:59:29.625 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:59:29.625 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:59:29.625 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:59:29.625 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:59:29.713 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:59:29.713 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
02:59:29.713 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:59:29.715 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:59:29.721 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:59:29.731 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
02:59:29.731 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
02:59:29.733 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (660,480) / (768,512) - OK |
02:59:29.733 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (768,512) - OK |
02:59:29.735 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:59:33.582 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:59:33.583 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:59:33.583 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:59:33.719 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:59:33.719 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:59:33.719 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
02:59:33.719 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB071C Title=[cmd - node app.js] |
02:59:33.719 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:59:33.719 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:59:33.719 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:59:33.723 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:59:33.738 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:59:33.774 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:59:33.774 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:59:35.449 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:59:35.449 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
02:59:35.449 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:59:35.449 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:59:35.449 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:59:35.449 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:59:35.449 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2e0819d3 |
02:59:35.449 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:59:35.449 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
02:59:35.449 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
02:59:35.449 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
02:59:35.449 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:59:35.449 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:59:35.449 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:59:35.449 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:59:35.449 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:59:35.449 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
02:59:35.591 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
02:59:35.591 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
02:59:35.591 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
02:59:35.591 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:59:35.602 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
02:59:35.602 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
02:59:35.602 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
02:59:35.602 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:59:35.602 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:59:35.602 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:59:35.612 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
02:59:35.612 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
02:59:35.612 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1c841e8b |
02:59:35.612 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:59:35.612 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
02:59:35.612 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:59:35.664 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
02:59:35.664 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:59:35.664 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:59:35.664 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
02:59:35.664 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
02:59:35.669 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:59:35.673 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:59:35.673 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:59:35.673 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:59:35.673 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:59:35.721 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:59:35.721 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
02:59:35.721 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:59:35.723 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:59:35.725 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:59:35.738 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
02:59:35.738 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
02:59:35.739 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (660,480) / (768,512) - OK |
02:59:35.739 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (768,512) - OK |
02:59:35.742 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:59:47.882 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:59:47.882 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:59:47.882 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:59:48.237 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:59:48.237 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:59:48.237 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
02:59:48.237 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB1624 Title=[DevTools: overwolf-extension://hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi/Files/windows/secondScreen/secondScreen.html] |
02:59:48.237 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:59:48.237 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:59:48.237 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:59:48.241 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:59:48.243 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
02:59:48.282 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:59:48.282 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:00:02.328 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
03:00:02.328 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
03:00:02.328 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
03:00:02.328 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
03:00:02.328 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
03:00:02.328 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
03:00:02.328 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1c841e8b |
03:00:02.328 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
03:00:02.328 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
03:00:02.328 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
03:00:02.328 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
03:00:02.328 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
03:00:02.328 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
03:00:02.328 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
03:00:02.328 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
03:00:02.328 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
03:00:02.328 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
03:00:02.470 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
03:00:02.470 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
03:00:02.470 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
03:00:02.470 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
03:00:02.484 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
03:00:02.484 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
03:00:02.484 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
03:00:02.484 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
03:00:02.484 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
03:00:02.484 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:00:02.489 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
03:00:02.489 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
03:00:02.490 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x23f90775 |
03:00:02.490 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
03:00:02.490 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
03:00:02.490 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
03:00:02.499 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
03:00:02.499 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
03:00:02.499 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
03:00:02.499 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:00:02.569 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
03:00:02.569 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
03:00:02.569 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
03:00:02.569 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
03:00:02.755 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:00:02.755 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
03:00:02.755 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
03:00:02.759 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
03:00:02.759 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
03:00:02.760 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (660,480) / (768,512) - OK |
03:00:02.760 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (768,512) - OK |
03:00:02.763 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
03:00:02.763 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:00:02.879 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:00:07.726 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
03:00:07.726 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
03:00:07.726 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:00:07.786 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:00:07.786 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:00:07.786 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
03:00:07.787 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB1624 Title=[DevTools: overwolf-extension://hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi/Files/windows/secondScreen/secondScreen.html] |
03:00:07.788 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
03:00:07.788 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:00:07.788 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:00:07.789 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:00:07.796 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
03:00:07.916 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:00:07.916 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:00:10.309 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
03:00:10.309 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
03:00:10.309 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
03:00:10.309 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
03:00:10.309 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
03:00:10.309 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
03:00:10.309 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x23f90775 |
03:00:10.309 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
03:00:10.309 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
03:00:10.309 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
03:00:10.309 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
03:00:10.309 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
03:00:10.309 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
03:00:10.309 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
03:00:10.309 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
03:00:10.309 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
03:00:10.309 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
03:00:10.431 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
03:00:10.431 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
03:00:10.431 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
03:00:10.431 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
03:00:10.444 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
03:00:10.444 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
03:00:10.444 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
03:00:10.444 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
03:00:10.444 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
03:00:10.444 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:00:10.452 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
03:00:10.452 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
03:00:10.452 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1c8b1e8b |
03:00:10.453 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
03:00:10.453 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
03:00:10.453 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
03:00:10.501 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
03:00:10.501 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
03:00:10.501 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
03:00:10.501 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
03:00:10.501 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:00:10.505 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
03:00:10.505 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
03:00:10.505 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
03:00:10.505 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:00:10.789 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:00:10.789 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
03:00:10.789 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
03:00:10.796 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
03:00:10.796 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
03:00:10.797 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
03:00:10.797 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (660,480) / (768,512) - OK |
03:00:10.797 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (768,512) - OK |
03:00:10.800 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:00:10.804 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:00:16.358 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
03:00:16.358 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
03:00:16.358 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:00:16.794 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:00:16.794 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:00:16.794 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
03:00:16.794 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C0646 Title=[Task Switching] |
03:00:16.794 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
03:00:16.794 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:00:16.794 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:00:16.795 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:00:16.797 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
03:00:16.839 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:00:16.839 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:00:26.488 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
03:00:26.488 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
03:00:26.488 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
03:00:26.488 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
03:00:26.488 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
03:00:26.488 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
03:00:26.488 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1c8b1e8b |
03:00:26.488 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
03:00:26.488 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
03:00:26.488 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
03:00:26.488 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
03:00:26.488 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
03:00:26.488 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
03:00:26.488 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
03:00:26.488 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
03:00:26.488 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
03:00:26.488 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
03:00:26.602 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
03:00:26.602 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
03:00:26.602 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
03:00:26.602 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
03:00:26.615 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
03:00:26.615 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
03:00:26.615 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
03:00:26.615 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
03:00:26.615 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
03:00:26.615 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:00:26.623 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
03:00:26.623 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
03:00:26.623 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x67de1b55 |
03:00:26.623 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
03:00:26.623 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
03:00:26.623 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
03:00:26.658 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
03:00:26.658 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
03:00:26.658 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
03:00:26.658 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
03:00:26.658 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
03:00:26.658 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:00:26.663 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
03:00:26.663 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
03:00:26.663 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
03:00:26.663 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:00:26.806 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:00:26.806 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
03:00:26.806 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
03:00:26.807 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:00:26.812 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
03:00:26.837 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
03:00:26.837 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
03:00:26.838 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (660,480) / (768,512) - OK |
03:00:26.838 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (768,512) - OK |
03:00:26.840 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:00:50.880 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
03:00:50.880 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
03:00:50.880 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:00:51.334 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:00:51.334 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:00:51.334 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
03:00:51.334 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x290422 Title=[Task Switching] |
03:00:51.334 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
03:00:51.334 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:00:51.334 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:00:51.338 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:00:51.340 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
03:00:51.382 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:00:51.382 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:00:56.549 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
03:00:56.549 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
03:00:56.549 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
03:00:56.549 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
03:00:56.549 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
03:00:56.549 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
03:00:56.549 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x67de1b55 |
03:00:56.549 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
03:00:56.549 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
03:00:56.549 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
03:00:56.549 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
03:00:56.549 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
03:00:56.549 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
03:00:56.549 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
03:00:56.549 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
03:00:56.549 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
03:00:56.549 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
03:00:56.677 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
03:00:56.677 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
03:00:56.677 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
03:00:56.677 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
03:00:56.688 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
03:00:56.689 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
03:00:56.689 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
03:00:56.689 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
03:00:56.689 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
03:00:56.689 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:00:56.738 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
03:00:56.738 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
03:00:56.738 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1cc51e8b |
03:00:56.738 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
03:00:56.738 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
03:00:56.738 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
03:00:56.759 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
03:00:56.759 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
03:00:56.759 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
03:00:56.759 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
03:00:56.759 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
03:00:56.761 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:00:56.770 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
03:00:56.770 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
03:00:56.770 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
03:00:56.770 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:00:56.846 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:00:56.846 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
03:00:56.846 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
03:00:56.846 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
03:00:56.846 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
03:00:56.847 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (660,480) / (768,512) - OK |
03:00:56.847 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (768,512) - OK |
03:00:56.854 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
03:00:56.857 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:00:56.892 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:00:59.139 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
03:00:59.139 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
03:00:59.139 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:00:59.354 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:00:59.354 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:00:59.354 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
03:00:59.355 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]] |
03:00:59.355 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
03:00:59.355 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:00:59.355 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:00:59.356 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:00:59.360 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
03:00:59.426 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:00:59.426 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:11:09.892 | 319C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:37:23.708 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
03:37:23.708 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
03:37:23.708 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
03:37:23.708 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
03:37:23.708 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
03:37:23.708 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
03:37:23.708 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1cc51e8b |
03:37:23.708 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
03:37:23.708 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
03:37:23.708 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
03:37:23.708 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
03:37:23.708 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
03:37:23.708 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
03:37:23.708 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
03:37:23.708 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
03:37:23.708 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
03:37:23.708 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
03:37:23.822 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
03:37:23.822 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
03:37:23.822 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
03:37:23.822 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
03:37:23.835 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
03:37:23.835 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
03:37:23.835 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
03:37:23.835 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
03:37:23.835 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
03:37:23.835 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:37:23.840 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
03:37:23.840 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
03:37:23.840 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xe90977 |
03:37:23.840 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
03:37:23.840 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
03:37:23.840 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
03:37:23.843 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
03:37:23.843 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
03:37:23.843 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
03:37:23.843 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:37:23.923 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
03:37:23.923 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
03:37:23.923 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
03:37:23.923 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
03:37:23.923 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:37:24.96 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:37:24.96 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
03:37:24.96 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
03:37:24.97 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (660,480) / (768,512) - OK |
03:37:24.97 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (768,512) - OK |
03:37:24.100 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
03:37:24.100 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
03:37:24.104 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
03:37:24.114 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:37:24.133 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:37:26.730 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
03:37:26.730 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
03:37:26.730 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:37:27.99 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:37:27.99 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:37:27.99 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
03:37:27.99 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x5206E6 Title=[ |
03:37:27.99 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
03:37:27.99 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:37:27.99 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:37:27.100 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:37:27.102 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
03:37:27.106 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:37:27.106 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:46:47.353 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
03:46:47.540 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_C06F8_P_8320 opened succesfuly |
03:46:47.540 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
03:46:47.540 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_419EC_P_8320 opened succesfuly |
03:46:47.540 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
03:46:48.45 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_1F053A_P_8320 opened succesfuly |
03:46:48.45 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
03:47:05.109 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_10063C_P_8320 opened succesfuly |
03:47:05.109 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
03:47:33.695 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_619EC_P_8320 opened succesfuly |
03:47:33.695 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
03:51:32.813 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
03:51:32.814 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
03:51:32.814 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
03:51:32.814 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
03:51:32.814 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
03:51:32.814 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
03:51:32.814 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xe90977 |
03:51:32.814 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
03:51:32.814 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
03:51:32.814 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
03:51:32.814 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
03:51:32.814 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
03:51:32.814 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
03:51:32.814 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
03:51:32.814 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
03:51:32.814 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
03:51:32.814 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
03:51:32.936 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
03:51:32.936 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
03:51:32.936 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
03:51:32.936 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
03:51:32.950 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
03:51:32.950 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
03:51:32.950 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
03:51:32.950 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
03:51:32.950 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
03:51:32.950 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:51:32.954 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
03:51:32.954 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
03:51:32.954 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3de00115 |
03:51:32.954 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
03:51:32.954 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
03:51:32.955 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
03:51:32.957 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
03:51:32.957 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
03:51:32.957 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
03:51:32.957 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
03:51:32.957 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:51:32.959 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
03:51:32.959 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
03:51:32.959 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
03:51:32.959 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:51:33.184 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:51:33.184 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
03:51:33.184 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
03:51:33.186 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:51:33.187 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
03:51:33.187 | 3C38 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=1d0722 |
03:51:33.188 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_1D0722_P_8320 close 2147483647 bytes |
03:51:33.188 | 3C38 | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
03:51:33.188 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
03:51:33.188 | 3C38 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=100672 |
03:51:33.188 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_100672_P_8320 close 2147483647 bytes |
03:51:33.188 | 3C38 | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
03:51:33.188 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
03:51:33.188 | 3C38 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=100674 |
03:51:33.188 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_100674_P_8320 close 2147483647 bytes |
03:51:33.188 | 3C38 | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
03:51:33.188 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
03:51:33.188 | 3C38 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=c06f8 |
03:51:33.188 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_C06F8_P_8320 close 2147483647 bytes |
03:51:33.188 | 3C38 | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
03:51:33.188 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
03:51:33.188 | 3C38 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=419ec |
03:51:33.188 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_419EC_P_8320 close 2147483647 bytes |
03:51:33.188 | 3C38 | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
03:51:33.188 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
03:51:33.188 | 3C38 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=1f053a |
03:51:33.188 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_1F053A_P_8320 close 2147483647 bytes |
03:51:33.188 | 3C38 | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
03:51:33.188 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
03:51:33.188 | 3C38 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=10063c |
03:51:33.188 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_10063C_P_8320 close 2147483647 bytes |
03:51:33.188 | 3C38 | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
03:51:33.188 | 3C38 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=619ec |
03:51:33.188 | 3C38 | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
03:51:33.189 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
03:51:33.220 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (660,480) / (768,512) - OK |
03:51:33.220 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (768,512) - OK |
03:51:33.223 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:51:33.231 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
03:51:33.231 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
03:53:19.423 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
03:53:19.423 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
03:53:19.423 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:53:19.809 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:53:19.809 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:53:19.809 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
03:53:19.809 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10304 Title=[Suizzu - Discord] |
03:53:19.809 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
03:53:19.809 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:53:19.809 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:53:19.813 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:53:19.815 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
03:53:19.860 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:53:19.860 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:54:54.680 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_E06F8_P_8320 opened succesfuly |
03:54:54.681 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
03:54:57.533 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
03:54:57.533 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
03:54:57.533 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
03:54:57.533 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
03:54:57.533 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
03:54:57.533 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
03:54:57.533 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3de00115 |
03:54:57.533 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
03:54:57.533 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
03:54:57.533 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
03:54:57.533 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
03:54:57.533 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
03:54:57.533 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
03:54:57.533 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
03:54:57.533 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
03:54:57.533 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
03:54:57.533 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
03:54:57.705 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
03:54:57.705 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
03:54:57.705 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
03:54:57.705 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
03:54:57.720 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
03:54:57.720 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
03:54:57.720 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
03:54:57.720 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
03:54:57.720 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
03:54:57.720 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:54:57.734 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
03:54:57.734 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
03:54:57.734 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x75161d |
03:54:57.734 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
03:54:57.734 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
03:54:57.734 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
03:54:57.749 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
03:54:57.749 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
03:54:57.749 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
03:54:57.749 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
03:54:57.749 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
03:54:57.777 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:54:57.824 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
03:54:57.824 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
03:54:57.824 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
03:54:57.824 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:54:57.929 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:54:57.929 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
03:54:57.929 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
03:54:57.935 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
03:54:57.946 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:54:58.2 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (660,480) / (768,512) - OK |
03:54:58.2 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (768,512) - OK |
03:54:58.5 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:54:58.29 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
03:54:58.29 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
03:55:03.791 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
03:55:03.792 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
03:55:03.792 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:55:03.966 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:55:03.966 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:55:03.966 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
03:55:03.966 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x5206E6 Title=[How to create a new Apple ID - Apple Support (IL) - Google Chrome] |
03:55:03.966 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
03:55:03.966 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:55:03.966 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:55:03.966 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:55:03.970 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
03:55:04.87 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:55:04.87 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:55:10.262 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
03:55:10.262 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
03:55:10.262 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
03:55:10.262 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
03:55:10.262 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
03:55:10.262 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
03:55:10.262 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x75161d |
03:55:10.262 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
03:55:10.262 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
03:55:10.262 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
03:55:10.262 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
03:55:10.262 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
03:55:10.262 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
03:55:10.262 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
03:55:10.262 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
03:55:10.262 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
03:55:10.262 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
03:55:10.422 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
03:55:10.422 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
03:55:10.422 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
03:55:10.422 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
03:55:10.435 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
03:55:10.435 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
03:55:10.435 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
03:55:10.435 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
03:55:10.435 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
03:55:10.435 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:55:10.450 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
03:55:10.450 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
03:55:10.450 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x22cf1e8b |
03:55:10.450 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
03:55:10.450 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
03:55:10.450 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
03:55:10.473 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:55:10.473 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
03:55:10.473 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
03:55:10.479 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
03:55:10.510 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
03:55:10.510 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
03:55:10.510 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
03:55:10.510 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
03:55:10.510 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:55:10.521 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
03:55:10.521 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
03:55:10.521 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
03:55:10.521 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:55:10.522 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (660,480) / (768,512) - OK |
03:55:10.522 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (768,512) - OK |
03:55:10.524 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
03:55:10.524 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
03:55:10.524 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:55:25.86 | 1F88 | 601 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
03:55:25.345 | 1F88 | 601 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
03:55:25.960 | 1F88 | 601 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
03:55:26.144 | 1F88 | 601 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
03:55:28.7 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
03:55:28.7 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
03:55:28.7 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:55:28.68 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:55:28.68 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:55:28.68 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
03:55:28.68 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x5206E6 Title=[How to create a new Apple ID - Apple Support (IL) - Google Chrome] |
03:55:28.70 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
03:55:28.70 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:55:28.70 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:55:28.70 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:55:28.71 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
03:55:28.480 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:55:28.480 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:55:30.472 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
03:55:30.472 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
03:55:30.472 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
03:55:30.472 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
03:55:30.472 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
03:55:30.472 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
03:55:30.472 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x22cf1e8b |
03:55:30.473 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
03:55:30.473 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
03:55:30.473 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
03:55:30.473 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
03:55:30.473 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
03:55:30.473 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
03:55:30.473 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
03:55:30.473 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
03:55:30.473 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
03:55:30.473 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
03:55:30.570 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:55:30.570 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
03:55:30.570 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
03:55:30.570 | 40E0 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:55:30.577 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
03:55:30.681 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
03:55:30.681 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
03:55:30.681 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
03:55:30.681 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
03:55:30.694 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
03:55:30.694 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
03:55:30.694 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
03:55:30.694 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
03:55:30.694 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
03:55:30.734 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
03:55:30.734 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
03:55:30.734 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1851907 |
03:55:30.734 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
03:55:30.734 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
03:55:30.734 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
03:55:30.734 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
03:55:30.735 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (660,480) / (768,512) - OK |
03:55:30.735 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (768,512) - OK |
03:55:30.738 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:55:30.743 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
03:55:30.743 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
03:55:30.743 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
03:55:30.743 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
03:55:30.743 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
03:55:30.743 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:55:30.749 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
03:55:30.749 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
03:55:30.749 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
03:55:30.749 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:56:50.263 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
03:56:50.560 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:56:50.579 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x10015 , {Original values: ref = 0 handle = 0x10005} |
03:56:50.942 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
03:56:54.221 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:56:54.221 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:56:54.221 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
03:56:54.221 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[] |
03:56:54.221 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
03:56:54.221 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:56:54.221 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:56:54.221 | 40E0 | 8288 | OverlayManager::OnForegroundChanged | Lost game focus - Restore game cursor |
03:56:54.224 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:56:54.227 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
03:56:54.298 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005} |
03:56:54.310 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:56:54.311 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
03:56:54.311 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
03:56:54.311 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:56:54.311 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:57:01.251 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
03:57:01.251 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
03:57:01.251 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
03:57:01.252 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
03:57:01.252 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
03:57:01.252 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
03:57:01.252 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1851907 |
03:57:01.252 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
03:57:01.252 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
03:57:01.252 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
03:57:01.252 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
03:57:01.252 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
03:57:01.252 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
03:57:01.252 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
03:57:01.252 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
03:57:01.252 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
03:57:01.252 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
03:57:01.392 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
03:57:01.392 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
03:57:01.392 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
03:57:01.392 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
03:57:01.405 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
03:57:01.405 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
03:57:01.405 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
03:57:01.405 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
03:57:01.405 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
03:57:01.405 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:57:01.451 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
03:57:01.451 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
03:57:01.451 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x932109d |
03:57:01.451 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
03:57:01.451 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
03:57:01.474 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
03:57:01.474 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
03:57:01.474 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
03:57:01.474 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:57:01.509 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
03:57:01.509 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
03:57:01.509 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
03:57:01.509 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
03:57:01.509 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
03:57:01.509 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:57:01.731 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:57:01.731 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
03:57:01.731 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
03:57:01.736 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
03:57:01.742 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (660,480) / (768,512) - OK |
03:57:01.742 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (768,512) - OK |
03:57:01.745 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
03:57:01.745 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
03:57:01.747 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:57:01.765 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:57:04.990 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
03:57:05.416 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:57:05.427 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005} |
03:57:17.99 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
03:57:17.99 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
03:57:17.99 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:57:17.254 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:57:17.254 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:57:17.254 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
03:57:17.254 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x5206E6 Title=[How to create a new Apple ID - Apple Support (IL) - Google Chrome] |
03:57:17.254 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
03:57:17.254 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:57:17.254 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:57:17.258 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:57:17.261 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
03:57:17.271 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:57:17.271 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:58:00.298 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
03:58:00.298 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
03:58:00.298 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
03:58:00.298 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
03:58:00.298 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
03:58:00.298 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
03:58:00.298 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x932109d |
03:58:00.298 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
03:58:00.298 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
03:58:00.298 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
03:58:00.298 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
03:58:00.298 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
03:58:00.298 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
03:58:00.298 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
03:58:00.298 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
03:58:00.298 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
03:58:00.298 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
03:58:00.303 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:58:00.303 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
03:58:00.303 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
03:58:00.303 | 40E0 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:58:00.318 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
03:58:00.439 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
03:58:00.439 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
03:58:00.439 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
03:58:00.439 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
03:58:00.452 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
03:58:00.452 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
03:58:00.452 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
03:58:00.452 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
03:58:00.452 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
03:58:00.519 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
03:58:00.519 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
03:58:00.520 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x8d91f45 |
03:58:00.520 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
03:58:00.520 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
03:58:00.520 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (660,480) / (768,512) - OK |
03:58:00.520 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (768,512) - OK |
03:58:00.522 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
03:58:00.522 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
03:58:00.524 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:58:00.527 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
03:58:00.527 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
03:58:00.527 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
03:58:00.527 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
03:58:00.527 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
03:58:00.530 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:58:00.545 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
03:58:00.545 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
03:58:00.545 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
03:58:00.545 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:58:59.618 | 1F88 | 601 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
03:58:59.758 | 1F88 | 601 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
03:59:14.62 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
03:59:14.62 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
04:06:13.114 | 1F88 | 601 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [Control_Overlay] [d] |
04:06:13.187 | 40E0 | 6819 | OverlayManager::doAction | Control -> EVENT_HANDLER_CONTROL_MODE_ON |
04:06:13.187 | 40E0 | 7014 | OverlayManager::SetExclusiveMode | skip exclusive mode request -> game is in mixmode |
04:06:13.224 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (1480,460) / (1536,512) - OK |
04:06:13.224 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (1536,512) - OK |
04:06:13.234 | 1F88 | 601 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [Control_Overlay] [u] |
04:11:31.147 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:11:31.147 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:11:31.147 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:11:31.404 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:11:31.404 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:11:31.404 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
04:11:31.404 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log] |
04:11:31.404 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:11:31.404 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:11:31.404 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:11:31.406 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:11:31.408 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:11:31.446 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:11:31.446 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:11:46.499 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
04:11:46.499 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
04:11:46.499 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:11:46.499 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:11:46.499 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:11:46.499 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:11:46.499 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x8d91f45 |
04:11:46.499 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:11:46.499 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
04:11:46.499 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
04:11:46.499 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:11:46.499 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:11:46.499 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:11:46.499 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:11:46.499 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:11:46.499 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:11:46.499 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
04:11:46.638 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
04:11:46.638 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
04:11:46.638 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
04:11:46.638 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:11:46.651 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
04:11:46.651 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
04:11:46.651 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
04:11:46.651 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:11:46.651 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:11:46.651 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:11:46.655 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
04:11:46.655 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
04:11:46.655 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4f3c244d |
04:11:46.655 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:11:46.655 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
04:11:46.655 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
04:11:46.665 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:11:46.665 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:11:46.665 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:11:46.665 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:11:46.799 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
04:11:46.799 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:11:46.799 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:11:46.799 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
04:11:46.799 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
04:11:46.799 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:11:46.926 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:11:46.926 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
04:11:46.926 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:11:46.931 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:11:46.935 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:11:46.952 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
04:11:46.952 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
04:11:46.954 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:11:49.718 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
04:12:16.567 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:12:16.572 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005} |
04:12:17.211 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
04:12:18.109 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:12:18.115 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005} |
04:12:20.895 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:12:20.895 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:12:20.895 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:12:20.967 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:12:20.967 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:12:20.967 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
04:12:20.968 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log] |
04:12:20.970 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:12:20.970 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:12:20.970 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:12:20.971 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:12:20.976 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:12:21.228 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:12:21.228 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:13:03.716 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
04:13:03.716 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
04:13:03.716 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:13:03.716 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:13:03.716 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:13:03.716 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:13:03.716 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4f3c244d |
04:13:03.716 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:13:03.716 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
04:13:03.716 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
04:13:03.716 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:13:03.716 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:13:03.716 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:13:03.716 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:13:03.716 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:13:03.716 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:13:03.716 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
04:13:03.851 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
04:13:03.851 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
04:13:03.851 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
04:13:03.851 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:13:03.862 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
04:13:03.862 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
04:13:03.862 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
04:13:03.862 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:13:03.862 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:13:03.862 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:13:03.869 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
04:13:03.869 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
04:13:03.869 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5d8f2219 |
04:13:03.869 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:13:03.869 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
04:13:03.869 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
04:13:03.879 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:13:03.879 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:13:03.879 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:13:03.879 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:13:04.24 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:13:04.24 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
04:13:04.24 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:13:04.29 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:13:04.44 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
04:13:04.44 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
04:13:04.46 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:13:04.315 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
04:13:04.315 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:13:04.315 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:13:04.315 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
04:13:04.315 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
04:13:04.316 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:13:09.203 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:13:09.203 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:13:09.203 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:13:09.531 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:13:09.531 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:13:09.531 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
04:13:09.532 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log] |
04:13:09.532 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:13:09.532 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:13:09.532 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:13:09.533 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:13:09.535 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:13:09.570 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:13:09.570 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:13:15.947 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
04:13:15.947 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
04:13:15.947 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:13:15.947 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:13:15.947 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:13:15.947 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:13:15.947 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5d8f2219 |
04:13:15.947 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:13:15.947 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
04:13:15.947 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
04:13:15.947 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:13:15.947 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:13:15.947 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:13:15.947 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:13:15.947 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:13:15.947 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:13:15.947 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
04:13:16.39 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:13:16.39 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
04:13:16.39 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:13:16.39 | 40E0 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:13:16.44 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:13:16.84 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
04:13:16.84 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
04:13:16.84 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
04:13:16.84 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:13:16.98 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
04:13:16.98 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
04:13:16.98 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
04:13:16.98 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:13:16.98 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:13:16.103 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
04:13:16.103 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
04:13:16.103 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5d902219 |
04:13:16.103 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:13:16.103 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
04:13:16.104 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
04:13:16.104 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
04:13:16.106 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:13:16.169 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
04:13:16.169 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:13:16.169 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:13:16.169 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
04:13:16.169 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
04:13:16.170 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:13:16.177 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:13:16.177 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:13:16.177 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:13:16.177 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:13:44.474 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:13:44.474 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:13:44.474 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:13:44.574 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:13:44.574 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:13:44.574 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
04:13:44.575 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB071C Title=[cmd - node app.js] |
04:13:44.575 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:13:44.575 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:13:44.575 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:13:44.575 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:13:44.578 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:13:44.794 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:13:44.795 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:13:49.235 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
04:13:49.235 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
04:13:49.235 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:13:49.235 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:13:49.235 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:13:49.235 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:13:49.235 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5d902219 |
04:13:49.235 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:13:49.235 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
04:13:49.235 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
04:13:49.235 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:13:49.235 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:13:49.235 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:13:49.235 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:13:49.235 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:13:49.235 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:13:49.235 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
04:13:49.378 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
04:13:49.378 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
04:13:49.378 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
04:13:49.378 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:13:49.390 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
04:13:49.390 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
04:13:49.390 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
04:13:49.390 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:13:49.390 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:13:49.390 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:13:49.398 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
04:13:49.398 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
04:13:49.398 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd8a1ceb |
04:13:49.398 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:13:49.399 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
04:13:49.399 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
04:13:49.400 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
04:13:49.400 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:13:49.400 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:13:49.400 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
04:13:49.400 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
04:13:49.406 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:13:49.406 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:13:49.406 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:13:49.406 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:13:49.546 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:13:49.578 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:13:49.578 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
04:13:49.578 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:13:49.581 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:13:49.582 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:13:49.608 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
04:13:49.608 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
04:13:49.611 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:13:50.498 | 1F88 | 601 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
04:13:50.652 | 1F88 | 601 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
04:13:53.470 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:13:53.470 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:13:53.470 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:13:53.592 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:13:53.592 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:13:53.592 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
04:13:53.592 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log] |
04:13:53.595 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:13:53.595 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:13:53.595 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:13:53.595 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:13:53.596 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:13:53.673 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:13:53.673 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:13:59.448 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
04:13:59.448 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
04:13:59.448 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:13:59.448 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:13:59.448 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:13:59.448 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:13:59.448 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd8a1ceb |
04:13:59.448 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:13:59.448 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
04:13:59.448 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
04:13:59.448 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:13:59.448 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:13:59.448 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:13:59.448 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:13:59.448 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:13:59.448 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:13:59.448 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
04:13:59.567 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
04:13:59.567 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
04:13:59.567 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
04:13:59.567 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:13:59.579 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
04:13:59.579 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
04:13:59.579 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
04:13:59.579 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:13:59.579 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:13:59.579 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:13:59.586 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
04:13:59.586 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
04:13:59.586 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd8d1ceb |
04:13:59.586 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:13:59.586 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
04:13:59.586 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
04:13:59.591 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:13:59.591 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:13:59.591 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:13:59.591 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:13:59.597 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:13:59.597 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
04:13:59.597 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:13:59.602 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
04:13:59.602 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
04:13:59.617 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:13:59.681 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:13:59.741 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
04:13:59.741 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:13:59.741 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:13:59.741 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
04:13:59.741 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
04:13:59.742 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:14:20.368 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
04:14:20.368 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
04:17:24.301 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:17:24.301 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:17:24.301 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:17:24.356 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:17:24.356 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:17:24.356 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
04:17:24.357 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log] |
04:17:24.358 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:17:24.358 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:17:24.358 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:17:24.358 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:17:24.358 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:17:24.587 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:17:24.625 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:22:00.47 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
04:22:00.297 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_140672_P_8320 opened succesfuly |
04:22:00.297 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
04:22:00.297 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_140674_P_8320 opened succesfuly |
04:22:00.297 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
04:22:00.297 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_907A0_P_8320 opened succesfuly |
04:22:00.297 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
04:22:00.800 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_E0458_P_8320 opened succesfuly |
04:22:00.800 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
04:22:01.907 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
04:22:01.907 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
04:22:01.907 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:22:01.907 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:22:01.907 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:22:01.907 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:22:01.907 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd8d1ceb |
04:22:01.907 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:22:01.907 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
04:22:01.907 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
04:22:01.907 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:22:01.907 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:22:01.907 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:22:01.907 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:22:01.907 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:22:01.907 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:22:01.907 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
04:22:02.9 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
04:22:02.9 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
04:22:02.9 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
04:22:02.9 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:22:02.23 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
04:22:02.23 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
04:22:02.23 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
04:22:02.23 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:22:02.23 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:22:02.23 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:22:02.29 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
04:22:02.29 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
04:22:02.29 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x15f1b35 |
04:22:02.29 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:22:02.29 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
04:22:02.29 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
04:22:02.37 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:22:02.37 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:22:02.37 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:22:02.37 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:22:02.174 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:22:02.174 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
04:22:02.174 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:22:02.178 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
04:22:02.178 | 3C38 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=619ec |
04:22:02.178 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_619EC_P_8320 close 2147483647 bytes |
04:22:02.178 | 3C38 | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
04:22:02.178 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
04:22:02.178 | 3C38 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=e06f8 |
04:22:02.178 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_E06F8_P_8320 close 2147483647 bytes |
04:22:02.178 | 3C38 | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
04:22:02.178 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:22:02.186 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:22:02.193 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
04:22:02.193 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
04:22:02.198 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
04:22:02.198 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:22:02.198 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:22:02.198 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
04:22:02.198 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
04:22:02.199 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:22:05.188 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
04:22:05.215 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:22:05.220 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005} |
04:22:05.493 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:22:05.493 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:22:05.493 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:22:05.705 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:22:05.705 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:22:05.705 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
04:22:05.705 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]] |
04:22:05.706 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:22:05.706 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:22:05.706 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:22:05.706 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:22:05.709 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:22:05.788 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:22:05.789 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:22:09.741 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
04:22:09.741 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
04:22:09.741 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:22:09.741 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:22:09.741 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:22:09.741 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:22:09.741 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x15f1b35 |
04:22:09.741 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:22:09.741 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
04:22:09.741 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
04:22:09.741 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:22:09.741 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:22:09.741 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:22:09.741 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:22:09.741 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:22:09.741 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:22:09.741 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
04:22:09.836 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
04:22:09.836 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
04:22:09.836 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
04:22:09.836 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:22:09.847 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
04:22:09.847 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
04:22:09.848 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
04:22:09.848 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:22:09.848 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:22:09.848 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:22:09.850 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
04:22:09.850 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
04:22:09.850 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x65d1015 |
04:22:09.850 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:22:09.850 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
04:22:09.850 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
04:22:09.857 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:22:09.857 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:22:09.857 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
04:22:09.857 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
04:22:09.857 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:22:09.860 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:22:09.860 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:22:09.860 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:22:09.860 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:22:10.210 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:22:10.210 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
04:22:10.210 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:22:10.216 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:22:10.219 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:22:10.219 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
04:22:10.219 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
04:22:10.221 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:22:11.223 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
04:22:12.634 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:22:12.634 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:22:12.634 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:22:12.723 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:22:12.723 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:22:12.723 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
04:22:12.738 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]] |
04:22:12.739 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:22:12.739 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:22:12.740 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:22:12.740 | 40E0 | 8288 | OverlayManager::OnForegroundChanged | Lost game focus - Restore game cursor |
04:22:12.742 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:22:12.742 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:22:12.851 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x10005 , {Original values: ref = 0 handle = 0x10005} |
04:22:12.907 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:22:12.908 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:22:48.780 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
04:22:49.275 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_13063C_P_8320 opened succesfuly |
04:22:49.275 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
04:22:54.263 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
04:22:54.263 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
04:22:54.263 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:22:54.263 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:22:54.263 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:22:54.263 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:22:54.263 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x65d1015 |
04:22:54.263 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:22:54.263 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
04:22:54.263 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
04:22:54.263 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:22:54.263 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:22:54.263 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:22:54.263 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:22:54.263 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:22:54.263 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:22:54.263 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
04:22:54.271 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:22:54.271 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
04:22:54.271 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:22:54.271 | 40E0 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:22:54.288 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:22:54.419 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
04:22:54.419 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
04:22:54.419 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
04:22:54.419 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:22:54.434 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
04:22:54.434 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
04:22:54.434 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
04:22:54.434 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:22:54.434 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:22:54.445 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
04:22:54.445 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
04:22:54.445 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5c77244d |
04:22:54.445 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:22:54.445 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
04:22:54.445 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:22:54.452 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
04:22:54.452 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=140672 |
04:22:54.452 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_140672_P_8320 close 2147483647 bytes |
04:22:54.452 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
04:22:54.452 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
04:22:54.452 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=140674 |
04:22:54.452 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_140674_P_8320 close 2147483647 bytes |
04:22:54.452 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
04:22:54.452 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
04:22:54.452 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=907a0 |
04:22:54.452 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_907A0_P_8320 close 2147483647 bytes |
04:22:54.452 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
04:22:54.452 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
04:22:54.452 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=e0458 |
04:22:54.452 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_E0458_P_8320 close 2147483647 bytes |
04:22:54.452 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
04:22:54.496 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:22:54.496 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:22:54.496 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
04:22:54.496 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
04:22:54.499 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:22:54.499 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:22:54.499 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:22:54.499 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:22:54.524 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
04:22:54.524 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
04:22:54.839 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:22:59.108 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:22:59.108 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:22:59.108 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:22:59.289 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:22:59.289 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:22:59.289 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
04:22:59.289 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10706D6 Title=[activePlayer.js - predator from production - Visual Studio Code [Administrator]] |
04:22:59.289 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:22:59.289 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:22:59.289 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:22:59.291 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:22:59.299 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:22:59.491 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:22:59.491 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:23:09.265 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
04:23:09.265 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
04:23:09.265 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:23:09.265 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:23:09.265 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:23:09.265 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:23:09.265 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5c77244d |
04:23:09.265 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:23:09.265 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
04:23:09.265 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
04:23:09.265 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:23:09.265 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:23:09.265 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:23:09.265 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:23:09.265 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:23:09.265 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:23:09.265 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
04:23:09.304 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:23:09.304 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
04:23:09.305 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:23:09.305 | 40E0 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:23:09.306 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:23:09.394 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
04:23:09.394 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
04:23:09.394 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
04:23:09.394 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:23:09.405 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
04:23:09.405 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
04:23:09.405 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
04:23:09.405 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:23:09.405 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:23:09.413 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
04:23:09.413 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
04:23:09.413 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x25a17c5 |
04:23:09.413 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:23:09.413 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
04:23:09.413 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
04:23:09.413 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
04:23:09.415 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:23:09.422 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:23:09.422 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:23:09.422 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:23:09.422 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:23:09.823 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:23:09.823 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:23:09.823 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
04:23:09.823 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
04:23:09.823 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:23:24.837 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_1006F8_P_8320 opened succesfuly |
04:23:24.837 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
04:23:24.883 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
04:23:24.883 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
04:30:33.30 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:30:33.30 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:30:33.30 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:30:33.337 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:30:33.337 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:30:33.337 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
04:30:33.337 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10192 Title=[] |
04:30:33.337 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:30:33.337 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:30:33.337 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:30:33.339 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:30:33.344 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:30:33.357 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:30:33.357 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:32:36.554 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
04:32:36.554 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
04:32:36.554 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:32:36.554 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:32:36.554 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:32:36.554 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:32:36.554 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x25a17c5 |
04:32:36.554 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:32:36.554 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
04:32:36.554 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
04:32:36.554 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:32:36.554 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:32:36.554 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:32:36.554 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:32:36.554 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:32:36.554 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:32:36.554 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
04:32:36.679 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
04:32:36.679 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
04:32:36.679 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
04:32:36.679 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:32:36.692 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
04:32:36.692 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
04:32:36.692 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
04:32:36.692 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:32:36.692 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:32:36.692 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:32:36.707 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
04:32:36.707 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
04:32:36.735 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1c7d0933 |
04:32:36.735 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:32:36.735 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
04:32:36.735 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
04:32:36.749 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:32:36.749 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:32:36.749 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:32:36.749 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:32:36.865 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
04:32:36.865 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:32:36.865 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:32:36.865 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
04:32:36.865 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
04:32:36.865 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:32:37.2 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:32:37.2 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
04:32:37.2 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:32:37.5 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:32:37.10 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:32:37.26 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:32:37.489 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
04:32:37.503 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
04:32:37.503 | 3C38 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=13063c |
04:32:37.503 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_13063C_P_8320 close 2147483647 bytes |
04:32:37.503 | 3C38 | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
04:32:37.503 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
04:32:37.503 | 3C38 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=1006f8 |
04:32:37.503 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_1006F8_P_8320 close 2147483647 bytes |
04:32:37.503 | 3C38 | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
04:32:37.507 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
04:32:37.535 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_B057E_P_8320 opened succesfuly |
04:32:37.535 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
04:32:37.618 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
04:32:37.640 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
04:32:37.655 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_F30698_P_8320 opened succesfuly |
04:32:37.655 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
04:32:37.686 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
04:32:37.686 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
04:32:37.751 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
04:32:37.774 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
04:32:37.774 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
04:32:37.775 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
04:32:37.810 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_50568_P_8320 opened succesfuly |
04:32:37.810 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
04:32:37.967 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
04:32:37.984 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
04:32:38.4 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_C0576_P_8320 opened succesfuly |
04:32:38.4 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
04:32:38.118 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
04:32:38.118 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
04:32:40.82 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
04:32:40.813 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:32:40.821 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005} |
04:32:41.478 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:32:41.478 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:32:41.478 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:32:41.517 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:32:41.517 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:32:41.517 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
04:32:41.517 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]] |
04:32:41.519 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:32:41.519 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:32:41.519 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:32:41.520 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:32:41.526 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:32:41.758 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:32:41.758 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:32:58.799 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
04:32:58.799 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
04:32:58.799 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:32:58.799 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:32:58.799 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:32:58.799 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:32:58.799 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1c7d0933 |
04:32:58.799 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:32:58.799 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
04:32:58.799 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
04:32:58.799 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:32:58.799 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:32:58.799 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:32:58.799 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:32:58.799 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:32:58.799 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:32:58.799 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
04:32:58.899 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
04:32:58.899 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
04:32:58.899 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
04:32:58.899 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:32:58.913 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
04:32:58.913 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
04:32:58.913 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
04:32:58.913 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:32:58.913 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:32:58.913 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:32:58.922 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
04:32:58.922 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
04:32:58.922 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x31e1b05 |
04:32:58.922 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:32:58.922 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
04:32:58.922 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
04:32:58.929 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:32:58.929 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:32:58.929 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:32:58.929 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:32:59.36 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:32:59.36 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
04:32:59.36 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:32:59.42 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:32:59.51 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
04:32:59.51 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
04:32:59.53 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:32:59.231 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
04:32:59.231 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:32:59.231 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:32:59.231 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
04:32:59.231 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
04:32:59.231 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:33:05.910 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:33:05.910 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:33:05.910 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:33:06.49 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:33:06.49 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:33:06.49 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
04:33:06.50 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]] |
04:33:06.52 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:33:06.52 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:33:06.52 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:33:06.52 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:33:06.54 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:33:06.142 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:33:06.144 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:33:40.795 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
04:33:40.795 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
04:33:40.795 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:33:40.795 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:33:40.795 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:33:40.795 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:33:40.795 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x31e1b05 |
04:33:40.795 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:33:40.795 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
04:33:40.795 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
04:33:40.795 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:33:40.795 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:33:40.795 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:33:40.795 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:33:40.795 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:33:40.795 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:33:40.795 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
04:33:40.922 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
04:33:40.922 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
04:33:40.922 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
04:33:40.922 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:33:40.932 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
04:33:40.932 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
04:33:40.932 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
04:33:40.932 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:33:40.932 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:33:40.932 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:33:40.940 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
04:33:40.940 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
04:33:40.940 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7210166f |
04:33:40.940 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:33:40.940 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
04:33:40.940 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
04:33:40.946 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:33:40.946 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:33:40.946 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:33:40.946 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:33:40.960 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
04:33:40.960 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:33:40.960 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:33:40.960 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
04:33:40.960 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
04:33:41.18 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:33:41.91 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:33:41.91 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
04:33:41.91 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:33:41.98 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:33:41.101 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:33:41.106 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
04:33:41.106 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
04:33:41.108 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:33:42.684 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:33:42.686 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:33:42.686 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:33:43.94 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:33:43.94 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:33:43.94 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
04:33:43.95 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x5206E6 Title=[ |
04:33:43.97 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:33:43.97 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:33:43.97 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:33:43.97 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:33:43.97 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:33:43.148 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:33:43.148 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:33:57.309 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
04:33:57.309 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
04:33:57.309 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:33:57.309 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:33:57.309 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:33:57.309 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:33:57.309 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7210166f |
04:33:57.309 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:33:57.309 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
04:33:57.309 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
04:33:57.309 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:33:57.309 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:33:57.309 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:33:57.309 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:33:57.309 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:33:57.309 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:33:57.309 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
04:33:57.436 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
04:33:57.436 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
04:33:57.436 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
04:33:57.436 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:33:57.445 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
04:33:57.445 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
04:33:57.445 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
04:33:57.445 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:33:57.445 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:33:57.445 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:33:57.462 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
04:33:57.462 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
04:33:57.462 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7214166f |
04:33:57.462 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:33:57.462 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
04:33:57.462 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
04:33:57.469 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:33:57.469 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:33:57.469 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:33:57.469 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:33:57.523 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:33:57.523 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:33:57.523 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
04:33:57.523 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
04:33:57.523 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:33:57.610 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:33:57.610 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
04:33:57.610 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:33:57.617 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:33:57.666 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:33:57.677 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
04:33:57.677 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
04:33:57.679 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:34:00.798 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:34:00.799 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:34:00.799 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:34:01.115 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:34:01.115 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:34:01.115 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
04:34:01.115 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x5206E6 Title=[ |
04:34:01.115 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:34:01.115 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:34:01.115 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:34:01.116 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:34:01.117 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:34:01.124 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:34:01.125 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:34:01.867 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
04:34:01.867 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
04:34:01.867 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:34:01.867 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:34:01.867 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:34:01.867 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:34:01.867 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7214166f |
04:34:01.867 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:34:01.867 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
04:34:01.867 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
04:34:01.867 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:34:01.867 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:34:01.867 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:34:01.867 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:34:01.867 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:34:01.867 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:34:01.867 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
04:34:01.988 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
04:34:01.988 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
04:34:01.988 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
04:34:01.988 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:34:01.0 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
04:34:01.0 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
04:34:01.0 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
04:34:01.0 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:34:01.0 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:34:01.0 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:34:02.8 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
04:34:02.8 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
04:34:02.8 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1d11b9b |
04:34:02.8 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:34:02.8 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
04:34:02.8 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
04:34:02.91 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:34:02.91 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:34:02.91 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
04:34:02.91 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
04:34:02.91 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:34:02.94 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:34:02.94 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:34:02.94 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:34:02.94 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:34:02.116 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:34:02.116 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
04:34:02.116 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:34:02.116 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:34:02.120 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
04:34:02.120 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
04:34:02.122 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:34:02.154 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:34:02.430 | 1F88 | 601 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
04:34:02.604 | 1F88 | 601 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
04:34:04.518 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
04:34:04.518 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
04:34:05.474 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:34:05.474 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:34:05.474 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:34:05.632 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:34:05.632 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:34:05.632 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
04:34:05.632 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x5206E6 Title=[ |
04:34:05.632 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:34:05.632 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:34:05.632 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:34:05.635 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:34:05.651 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:34:05.873 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:34:05.873 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:34:11.862 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
04:34:11.862 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
04:34:11.862 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:34:11.862 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:34:11.862 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:34:11.862 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:34:11.862 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1d11b9b |
04:34:11.862 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:34:11.862 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
04:34:11.862 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
04:34:11.862 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:34:11.862 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:34:11.862 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:34:11.862 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:34:11.862 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:34:11.862 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:34:11.862 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
04:34:12.26 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
04:34:12.26 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
04:34:12.26 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
04:34:12.26 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:34:12.38 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
04:34:12.38 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
04:34:12.38 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
04:34:12.38 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:34:12.38 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:34:12.38 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:34:12.51 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
04:34:12.51 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
04:34:12.51 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xaf1ba3 |
04:34:12.51 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:34:12.51 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
04:34:12.51 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
04:34:12.92 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:34:12.92 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:34:12.92 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
04:34:12.92 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
04:34:12.92 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:34:12.102 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:34:12.102 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:34:12.102 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:34:12.102 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:34:12.140 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:34:12.140 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
04:34:12.140 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:34:12.144 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
04:34:12.144 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
04:34:12.146 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:34:12.147 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:34:12.163 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:37:21.269 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:37:21.269 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:37:21.269 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:37:21.397 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:37:21.397 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:37:21.397 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
04:37:21.397 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log] |
04:37:21.398 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:37:21.398 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:37:21.398 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:37:21.398 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:37:21.400 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:37:21.477 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:37:21.477 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:41:11.922 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
04:41:12.319 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_170044_P_8320 opened succesfuly |
04:41:12.319 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
04:41:17.346 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_D056C_P_8320 opened succesfuly |
04:41:17.346 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
04:41:17.841 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
04:41:17.841 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
04:41:17.841 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:41:17.841 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:41:17.841 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:41:17.841 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:41:17.841 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xaf1ba3 |
04:41:17.841 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:41:17.841 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
04:41:17.841 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
04:41:17.841 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:41:17.841 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:41:17.841 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:41:17.841 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:41:17.841 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:41:17.841 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:41:17.841 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
04:41:17.932 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
04:41:17.932 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
04:41:17.932 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
04:41:17.932 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:41:17.943 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
04:41:17.943 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
04:41:17.943 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
04:41:17.943 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:41:17.943 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:41:17.943 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:41:17.951 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
04:41:17.951 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
04:41:17.951 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2fb20531 |
04:41:17.951 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:41:17.951 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
04:41:17.951 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
04:41:17.960 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:41:17.960 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:41:17.960 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:41:17.960 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:41:18.166 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:41:18.166 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
04:41:18.166 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:41:18.168 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
04:41:18.168 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=b057e |
04:41:18.168 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_B057E_P_8320 close 2147483647 bytes |
04:41:18.168 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
04:41:18.168 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
04:41:18.168 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=f30698 |
04:41:18.168 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_F30698_P_8320 close 2147483647 bytes |
04:41:18.168 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
04:41:18.168 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
04:41:18.168 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=50568 |
04:41:18.168 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_50568_P_8320 close 2147483647 bytes |
04:41:18.168 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
04:41:18.168 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
04:41:18.168 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=c0576 |
04:41:18.168 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_C0576_P_8320 close 2147483647 bytes |
04:41:18.168 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
04:41:18.168 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
04:41:18.168 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=170044 |
04:41:18.168 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_170044_P_8320 close 2147483647 bytes |
04:41:18.168 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
04:41:18.170 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:41:18.172 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:41:18.185 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
04:41:18.185 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
04:41:18.290 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
04:41:18.290 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:41:18.290 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:41:18.290 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
04:41:18.290 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
04:41:18.291 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:41:23.494 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:41:23.494 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:41:23.494 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:41:23.674 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:41:23.674 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:41:23.674 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
04:41:23.674 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10706D6 Title=[activePlayer.js - predator from production - Visual Studio Code [Administrator]] |
04:41:23.674 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:41:23.674 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:41:23.674 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:41:23.678 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:41:23.681 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:41:23.710 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:41:23.710 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:41:26.623 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
04:41:26.623 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
04:41:26.623 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:41:26.623 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:41:26.623 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:41:26.623 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:41:26.623 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2fb20531 |
04:41:26.623 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:41:26.623 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
04:41:26.623 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
04:41:26.623 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:41:26.623 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:41:26.623 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:41:26.623 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:41:26.623 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:41:26.623 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:41:26.623 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
04:41:26.679 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:41:26.679 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
04:41:26.679 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:41:26.679 | 40E0 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:41:26.683 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:41:26.745 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
04:41:26.745 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
04:41:26.745 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
04:41:26.746 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:41:26.756 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
04:41:26.756 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
04:41:26.756 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
04:41:26.756 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:41:26.756 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:41:26.770 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
04:41:26.770 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
04:41:26.770 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x10551065 |
04:41:26.770 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:41:26.770 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
04:41:26.771 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
04:41:26.771 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
04:41:26.773 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:41:26.783 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:41:26.783 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:41:26.783 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:41:26.783 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:41:26.863 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
04:41:26.863 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:41:26.863 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:41:26.863 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
04:41:26.863 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
04:41:26.864 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:41:27.743 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
04:41:28.96 | 1F88 | 3732 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
04:41:28.428 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:41:28.430 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005} |
04:41:39.631 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:41:39.631 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:41:39.631 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:41:39.695 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:41:39.695 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:41:39.695 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
04:41:39.695 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10706D6 Title=[activePlayer.js - predator from production - Visual Studio Code [Administrator]] |
04:41:39.696 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:41:39.696 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:41:39.696 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:41:39.697 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:41:39.699 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:41:39.980 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:41:39.980 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:42:13.841 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
04:42:13.841 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
04:42:13.841 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:42:13.841 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:42:13.841 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:42:13.841 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:42:13.841 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x10551065 |
04:42:13.841 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:42:13.841 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
04:42:13.841 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
04:42:13.841 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:42:13.841 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:42:13.841 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:42:13.841 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:42:13.841 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:42:13.841 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:42:13.841 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
04:42:13.971 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
04:42:13.971 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
04:42:13.971 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
04:42:13.971 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:42:13.984 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
04:42:13.984 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
04:42:13.984 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
04:42:13.984 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:42:13.985 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:42:13.985 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:42:13.990 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
04:42:13.990 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
04:42:13.990 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3b001eff |
04:42:13.990 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:42:13.990 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
04:42:13.990 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
04:42:14.56 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:42:14.56 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:42:14.56 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:42:14.56 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:42:14.236 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:42:14.236 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
04:42:14.236 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:42:14.238 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
04:42:14.238 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
04:42:14.245 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:42:14.248 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:42:14.260 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
04:42:14.260 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:42:14.260 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:42:14.260 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
04:42:14.260 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
04:42:14.260 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:43:19.201 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
04:43:29.958 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:43:29.960 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005} |
04:43:33.284 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
04:43:34.685 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:43:34.690 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005} |
04:43:47.21 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:43:47.21 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:43:47.21 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:43:47.347 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:43:47.347 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:43:47.347 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
04:43:47.347 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10304 Title=[general - Discord] |
04:43:47.347 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:43:47.347 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:43:47.347 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:43:47.351 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:43:47.353 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:43:47.385 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:43:47.385 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:44:13.823 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
04:44:13.823 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
04:44:13.823 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:44:13.823 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:44:13.823 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:44:13.823 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:44:13.823 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3b001eff |
04:44:13.823 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:44:13.823 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
04:44:13.823 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
04:44:13.823 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:44:13.823 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:44:13.823 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:44:13.823 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:44:13.823 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:44:13.823 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:44:13.823 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
04:44:13.890 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:44:13.890 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
04:44:13.890 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:44:13.890 | 40E0 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:44:13.897 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:44:13.948 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
04:44:13.948 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
04:44:13.948 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
04:44:13.948 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:44:13.960 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
04:44:13.960 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
04:44:13.960 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
04:44:13.960 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:44:13.960 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:44:14.47 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
04:44:14.47 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
04:44:14.47 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xe866112f |
04:44:14.47 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:44:14.47 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
04:44:14.47 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
04:44:14.48 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
04:44:14.49 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:44:14.245 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:44:14.245 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:44:14.245 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
04:44:14.245 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
04:44:14.245 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:44:14.607 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:44:14.607 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:44:14.607 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:44:14.607 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:44:29.41 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:44:29.42 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:44:29.42 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:44:29.408 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:44:29.408 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:44:29.408 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
04:44:29.408 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log] |
04:44:29.408 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:44:29.408 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:44:29.408 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:44:29.412 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:44:29.414 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:44:29.430 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:44:29.430 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:44:30.504 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
04:44:30.504 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
04:44:30.504 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:44:30.504 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:44:30.504 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:44:30.504 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:44:30.504 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xe866112f |
04:44:30.504 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:44:30.504 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
04:44:30.504 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
04:44:30.504 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:44:30.504 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:44:30.504 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:44:30.504 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:44:30.504 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:44:30.504 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:44:30.504 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
04:44:30.636 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
04:44:30.636 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
04:44:30.636 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
04:44:30.636 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:44:30.647 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
04:44:30.647 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
04:44:30.647 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
04:44:30.647 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:44:30.647 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:44:30.647 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:44:30.655 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
04:44:30.655 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
04:44:30.655 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x14340ef7 |
04:44:30.655 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:44:30.655 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
04:44:30.655 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
04:44:30.702 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
04:44:30.702 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:44:30.702 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:44:30.702 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
04:44:30.702 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
04:44:30.704 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:44:30.708 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:44:30.708 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:44:30.708 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:44:30.708 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:44:30.910 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:44:30.910 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
04:44:30.910 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:44:30.916 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:44:30.916 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:44:30.923 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
04:44:30.923 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
04:44:30.925 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:44:31.151 | 1F88 | 601 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
04:44:31.336 | 1F88 | 601 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
04:44:33.737 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:44:33.737 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:44:33.737 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:44:33.913 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:44:33.913 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:44:33.913 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
04:44:33.913 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log] |
04:44:33.914 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:44:33.914 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:44:33.914 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:44:33.914 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:44:33.916 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:44:33.934 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:44:33.934 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:44:37.237 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
04:44:37.237 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
04:44:37.237 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:44:37.237 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:44:37.237 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:44:37.237 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:44:37.237 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x14340ef7 |
04:44:37.237 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:44:37.237 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
04:44:37.237 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
04:44:37.237 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:44:37.237 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:44:37.237 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:44:37.237 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:44:37.237 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:44:37.237 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:44:37.237 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
04:44:37.355 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
04:44:37.355 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
04:44:37.355 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
04:44:37.355 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:44:37.367 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
04:44:37.367 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
04:44:37.367 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
04:44:37.367 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:44:37.367 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:44:37.367 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:44:37.373 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
04:44:37.373 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
04:44:37.373 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2fad025d |
04:44:37.373 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:44:37.373 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
04:44:37.373 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
04:44:37.374 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
04:44:37.374 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:44:37.374 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:44:37.374 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
04:44:37.374 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
04:44:37.376 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:44:37.376 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:44:37.376 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:44:37.376 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:44:37.434 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:44:37.434 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
04:44:37.434 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:44:37.438 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:44:37.484 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
04:44:37.484 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
04:44:37.486 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:44:37.596 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:45:05.561 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_172138_P_8320 opened succesfuly |
04:45:05.561 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
04:45:05.578 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
04:45:05.578 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
04:45:17.508 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:45:17.508 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:45:17.508 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:45:17.980 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:45:17.980 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:45:17.980 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
04:45:17.980 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log] |
04:45:17.980 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:45:17.980 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:45:17.980 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:45:17.983 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:45:17.987 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:45:18.20 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:45:18.20 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:45:21.495 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
04:45:21.495 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
04:45:21.495 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:45:21.495 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:45:21.495 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:45:21.495 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:45:21.495 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2fad025d |
04:45:21.495 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:45:21.495 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
04:45:21.495 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
04:45:21.495 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:45:21.495 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:45:21.495 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:45:21.495 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:45:21.495 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:45:21.495 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:45:21.495 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
04:45:21.627 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
04:45:21.627 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
04:45:21.627 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
04:45:21.627 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:45:21.642 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
04:45:21.642 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
04:45:21.642 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
04:45:21.642 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:45:21.642 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:45:21.642 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:45:21.687 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
04:45:21.687 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
04:45:21.687 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xc56d0791 |
04:45:21.687 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:45:21.687 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
04:45:21.687 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
04:45:21.707 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:45:21.707 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:45:21.707 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:45:21.707 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:45:21.729 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
04:45:21.729 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:45:21.729 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:45:21.729 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
04:45:21.729 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
04:45:21.729 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:45:21.986 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:45:21.986 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
04:45:21.986 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:45:21.996 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:45:22.2 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
04:45:22.2 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
04:45:22.2 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:45:22.41 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:55:49.748 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
04:55:49.748 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
04:56:10.965 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:56:28.79 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:56:28.79 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:56:28.79 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:56:28.305 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:56:28.305 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:56:28.305 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
04:56:28.306 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log] |
04:56:28.306 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:56:28.306 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:56:28.306 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:56:28.306 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:56:28.309 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:56:28.374 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:56:28.374 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:56:29.387 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
04:56:29.387 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
04:56:29.387 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:56:29.387 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:56:29.387 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:56:29.387 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:56:29.387 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xc56d0791 |
04:56:29.387 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:56:29.387 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
04:56:29.387 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
04:56:29.387 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:56:29.387 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:56:29.387 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:56:29.387 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:56:29.387 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:56:29.387 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:56:29.387 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
04:56:29.511 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
04:56:29.511 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
04:56:29.511 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
04:56:29.511 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:56:29.521 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
04:56:29.521 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
04:56:29.521 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
04:56:29.521 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:56:29.521 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:56:29.521 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:56:29.528 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
04:56:29.528 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
04:56:29.528 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x428a05b3 |
04:56:29.528 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:56:29.528 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
04:56:29.528 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
04:56:29.530 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
04:56:29.530 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:56:29.530 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:56:29.530 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
04:56:29.530 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
04:56:29.531 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:56:29.539 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:56:29.539 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:56:29.539 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:56:29.539 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:56:29.807 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:56:29.807 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
04:56:29.807 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:56:29.807 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:56:29.811 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:56:29.823 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
04:56:29.823 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
04:56:29.825 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:56:31.975 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:56:31.976 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:56:31.976 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:56:32.310 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:56:32.310 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:56:32.310 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
04:56:32.310 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log] |
04:56:32.310 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:56:32.310 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:56:32.310 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:56:32.314 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:56:32.317 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:56:32.324 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:56:32.324 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:57:09.138 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
04:57:09.138 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
04:57:09.138 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:57:09.138 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:57:09.138 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:57:09.138 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:57:09.138 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x428a05b3 |
04:57:09.138 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:57:09.138 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
04:57:09.138 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
04:57:09.138 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:57:09.138 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:57:09.138 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:57:09.138 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:57:09.138 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:57:09.138 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:57:09.138 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
04:57:09.271 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
04:57:09.271 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
04:57:09.271 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
04:57:09.271 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:57:09.286 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
04:57:09.286 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
04:57:09.286 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
04:57:09.286 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:57:09.286 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:57:09.286 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:57:09.305 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
04:57:09.305 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
04:57:09.305 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x54530a27 |
04:57:09.306 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:57:09.306 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
04:57:09.306 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
04:57:09.326 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:57:09.326 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:57:09.326 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:57:09.327 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:57:09.333 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
04:57:09.333 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:57:09.333 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:57:09.333 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
04:57:09.333 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
04:57:09.347 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:57:09.388 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:57:09.388 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
04:57:09.389 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:57:09.397 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:57:09.406 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
04:57:09.406 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
04:57:09.406 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:57:09.423 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:59:05.441 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:59:05.442 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:59:05.442 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:59:05.526 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:59:05.526 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:59:05.526 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
04:59:05.526 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10706D6 Title=[ |
04:59:05.526 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:59:05.526 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:59:05.527 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:59:05.530 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:59:05.536 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:59:05.748 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:59:05.748 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:59:10.320 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
04:59:10.514 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_C0578_P_8320 opened succesfuly |
04:59:10.514 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
04:59:10.514 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_17057E_P_8320 opened succesfuly |
04:59:10.514 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
04:59:10.515 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_280710_P_8320 opened succesfuly |
04:59:10.515 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
04:59:11.20 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_200674_P_8320 opened succesfuly |
04:59:11.20 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
04:59:39.474 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
04:59:39.475 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
04:59:39.475 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:59:39.475 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:59:39.475 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:59:39.475 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:59:39.475 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x54530a27 |
04:59:39.475 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:59:39.475 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
04:59:39.475 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
04:59:39.475 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:59:39.475 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:59:39.475 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:59:39.475 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:59:39.475 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:59:39.475 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:59:39.475 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
04:59:39.571 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:59:39.571 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
04:59:39.571 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:59:39.571 | 40E0 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:59:39.575 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
04:59:39.635 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
04:59:39.635 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
04:59:39.635 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
04:59:39.635 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:59:39.649 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
04:59:39.649 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
04:59:39.649 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
04:59:39.649 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:59:39.649 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:59:39.722 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
04:59:39.722 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
04:59:39.722 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x16218ab |
04:59:39.722 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:59:39.722 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
04:59:39.722 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:59:39.723 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
04:59:39.723 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=d056c |
04:59:39.723 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_D056C_P_8320 close 2147483647 bytes |
04:59:39.723 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
04:59:39.723 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
04:59:39.723 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=172138 |
04:59:39.723 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_172138_P_8320 close 2147483647 bytes |
04:59:39.723 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
04:59:39.724 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
04:59:39.724 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:59:39.724 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:59:39.724 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
04:59:39.724 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
04:59:39.726 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:59:39.739 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:59:39.739 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:59:39.739 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:59:39.739 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:59:40.355 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
04:59:40.372 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
04:59:40.372 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=c0578 |
04:59:40.372 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_C0578_P_8320 close 2147483647 bytes |
04:59:40.372 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
04:59:40.372 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
04:59:40.372 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=17057e |
04:59:40.372 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_17057E_P_8320 close 2147483647 bytes |
04:59:40.372 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
04:59:40.372 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
04:59:40.372 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=280710 |
04:59:40.372 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_280710_P_8320 close 2147483647 bytes |
04:59:40.372 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
04:59:40.372 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
04:59:40.372 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=200674 |
04:59:40.372 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_200674_P_8320 close 2147483647 bytes |
04:59:40.372 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
04:59:40.377 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
04:59:40.405 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_11007A_P_8320 opened succesfuly |
04:59:40.405 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
04:59:40.457 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
04:59:40.484 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
04:59:40.487 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
04:59:40.487 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
04:59:40.509 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_160570_P_8320 opened succesfuly |
04:59:40.509 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
04:59:40.581 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
04:59:40.599 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
04:59:40.604 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
04:59:40.604 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
04:59:40.617 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_80568_P_8320 opened succesfuly |
04:59:40.617 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
04:59:40.769 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
04:59:40.791 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
04:59:40.823 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_190044_P_8320 opened succesfuly |
04:59:40.823 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
04:59:40.909 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
04:59:40.909 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
04:59:41.633 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
04:59:42.280 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:59:42.544 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005} |
04:59:45.572 | 1F88 | 4222 | overlaySetCursor | Empty cursor release widget |
05:01:06.12 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:01:06.12 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:01:06.12 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:01:06.188 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:01:06.188 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:01:06.188 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:01:06.188 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]] |
05:01:06.188 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:01:06.189 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:01:06.189 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:01:06.191 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:01:06.195 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:01:06.228 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:01:06.228 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:01:16.960 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:01:16.960 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:01:16.960 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:01:16.961 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:01:16.961 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:01:16.961 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:01:16.961 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x16218ab |
05:01:16.961 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:01:16.961 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:01:16.961 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:01:16.961 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:01:16.961 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:01:16.961 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:01:16.961 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:01:16.961 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:01:16.961 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:01:16.961 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:01:17.111 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:01:17.111 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:01:17.111 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:01:17.111 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:01:17.125 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:01:17.125 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:01:17.125 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:01:17.125 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:01:17.125 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:01:17.125 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:01:17.144 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:01:17.144 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:01:17.144 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x18561b91 |
05:01:17.144 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:01:17.144 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:01:17.144 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
05:01:17.164 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:01:17.164 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:01:17.164 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:01:17.164 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:01:17.183 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:01:17.183 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:01:17.183 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:01:17.183 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:01:17.195 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:01:17.237 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:01:17.237 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:01:17.237 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:01:17.240 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:01:17.260 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
05:01:17.260 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
05:01:17.261 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:01:17.262 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:05:20.466 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
05:05:20.467 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
05:05:23.478 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:05:23.478 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:05:23.478 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:05:23.542 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:05:23.542 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:05:23.542 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:05:23.542 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log] |
05:05:23.544 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:05:23.544 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:05:23.544 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:05:23.545 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:05:23.548 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:05:23.715 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:05:23.715 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:11:38.749 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
05:11:39.189 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_192138_P_8320 opened succesfuly |
05:11:39.189 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
05:11:48.205 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_1A2138_P_8320 opened succesfuly |
05:11:48.205 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
05:11:48.206 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_11056C_P_8320 opened succesfuly |
05:11:48.206 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
05:11:48.709 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_120576_P_8320 opened succesfuly |
05:11:48.709 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
05:11:51.389 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:11:51.389 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:11:51.389 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:11:51.389 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:11:51.389 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:11:51.389 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:11:51.389 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x18561b91 |
05:11:51.389 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:11:51.389 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:11:51.389 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:11:51.389 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:11:51.389 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:11:51.389 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:11:51.389 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:11:51.389 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:11:51.389 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:11:51.389 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:11:51.494 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:11:51.494 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:11:51.494 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:11:51.494 | 40E0 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:11:51.501 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:11:51.536 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:11:51.536 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:11:51.536 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:11:51.536 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:11:51.551 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:11:51.551 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:11:51.551 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:11:51.551 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:11:51.551 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:11:51.608 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:11:51.608 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:11:51.608 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5c42327 |
05:11:51.608 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:11:51.608 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:11:51.608 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:11:51.612 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
05:11:51.612 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=11007a |
05:11:51.612 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_11007A_P_8320 close 2147483647 bytes |
05:11:51.612 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
05:11:51.612 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
05:11:51.612 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=160570 |
05:11:51.612 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_160570_P_8320 close 2147483647 bytes |
05:11:51.612 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
05:11:51.612 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
05:11:51.612 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=80568 |
05:11:51.612 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_80568_P_8320 close 2147483647 bytes |
05:11:51.612 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
05:11:51.612 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
05:11:51.612 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=190044 |
05:11:51.612 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_190044_P_8320 close 2147483647 bytes |
05:11:51.613 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
05:11:51.625 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:11:51.625 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:11:51.625 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:11:51.625 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:11:51.694 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
05:11:51.694 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
05:11:51.753 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
05:11:51.753 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:11:51.753 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:11:51.754 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:11:51.754 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:11:51.754 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:11:55.263 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:11:55.263 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:11:55.263 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:11:55.501 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:11:55.501 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:11:55.501 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:11:55.501 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]] |
05:11:55.501 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:11:55.501 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:11:55.501 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:11:55.505 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:11:55.508 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:11:55.518 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:11:55.519 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:12:14.983 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:12:14.983 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:12:14.983 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:12:14.983 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:12:14.983 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:12:14.983 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:12:14.983 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5c42327 |
05:12:14.983 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:12:14.983 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:12:14.983 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:12:14.983 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:12:14.983 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:12:14.983 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:12:14.983 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:12:14.983 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:12:14.983 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:12:14.983 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:12:15.24 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:12:15.24 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:12:15.25 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:12:15.25 | 40E0 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:12:15.34 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:12:15.91 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:12:15.91 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:12:15.91 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:12:15.91 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:12:15.100 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:12:15.100 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:12:15.100 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:12:15.100 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:12:15.100 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:12:15.108 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:12:15.108 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:12:15.108 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3e004bb |
05:12:15.108 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:12:15.108 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:12:15.108 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
05:12:15.108 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
05:12:15.110 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:12:15.119 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:12:15.119 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:12:15.119 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:12:15.119 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:12:15.186 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:12:15.186 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:12:15.186 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:12:15.186 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:12:15.187 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:12:16.126 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
05:12:16.773 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
05:12:16.773 | 319C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=192138 |
05:12:16.773 | 319C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_192138_P_8320 close 2147483647 bytes |
05:12:16.773 | 319C | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
05:12:17.977 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:12:17.977 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:12:17.977 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:12:18.29 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:12:18.29 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:12:18.29 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:12:18.32 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10706D6 Title=[activePlayer.js - predator from production - Visual Studio Code [Administrator]] |
05:12:18.35 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:12:18.35 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:12:18.37 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:12:18.37 | 40E0 | 8288 | OverlayManager::OnForegroundChanged | Lost game focus - Restore game cursor |
05:12:18.38 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:12:18.39 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:12:18.127 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x10005 , {Original values: ref = 0 handle = 0x10005} |
05:12:18.131 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:12:18.132 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:12:42.778 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:12:42.778 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:12:42.778 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:12:42.778 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:12:42.778 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:12:42.778 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:12:42.778 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3e004bb |
05:12:42.778 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:12:42.778 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:12:42.778 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:12:42.778 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:12:42.778 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:12:42.778 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:12:42.778 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:12:42.778 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:12:42.778 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:12:42.778 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:12:42.888 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:12:42.888 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:12:42.888 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:12:42.888 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:12:42.901 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:12:42.901 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:12:42.901 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:12:42.901 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:12:42.901 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:12:42.901 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:12:42.913 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:12:42.913 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:12:42.913 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4d504cd |
05:12:42.913 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:12:42.913 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:12:42.913 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
05:12:42.920 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:12:42.920 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:12:42.920 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:12:42.920 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:12:43.32 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:12:43.32 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:12:43.32 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:12:43.32 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:12:43.32 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:12:43.60 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:12:43.60 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:12:43.60 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:12:43.66 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:12:43.85 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:12:43.92 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
05:12:43.92 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
05:12:43.95 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:12:44.337 | 1F88 | 601 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
05:12:44.484 | 1F88 | 601 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
05:12:46.247 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:12:46.247 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:12:46.247 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:12:46.567 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:12:46.567 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:12:46.567 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:12:46.567 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x5206E6 Title=[(1) Facebook - Google Chrome] |
05:12:46.567 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:12:46.567 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:12:46.567 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:12:46.568 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:12:46.572 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:12:46.658 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:12:46.658 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:12:49.282 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:12:49.282 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:12:49.282 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:12:49.282 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:12:49.282 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:12:49.282 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:12:49.282 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4d504cd |
05:12:49.282 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:12:49.282 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:12:49.282 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:12:49.282 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:12:49.282 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:12:49.282 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:12:49.282 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:12:49.282 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:12:49.282 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:12:49.282 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:12:49.424 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:12:49.424 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:12:49.424 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:12:49.424 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:12:49.435 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:12:49.435 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:12:49.435 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:12:49.435 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:12:49.435 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:12:49.436 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:12:49.508 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:12:49.508 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:12:49.508 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x111ab9 |
05:12:49.508 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:12:49.508 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:12:49.508 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
05:12:49.515 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
05:12:49.515 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:12:49.515 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:12:49.515 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:12:49.515 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:12:49.520 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:12:49.520 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:12:49.520 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:12:49.520 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:12:49.572 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:12:49.572 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:12:49.572 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:12:49.573 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
05:12:49.573 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
05:12:49.579 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:12:49.584 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:12:49.612 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:13:28.94 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
05:13:28.94 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
05:15:48.941 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:15:48.941 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:15:48.941 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:15:49.275 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:15:49.275 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:15:49.275 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:15:49.275 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log] |
05:15:49.276 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:15:49.276 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:15:49.276 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:15:49.276 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:15:49.280 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:15:49.349 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:15:49.349 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:15:51.320 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:15:51.320 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:15:51.320 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:15:51.320 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:15:51.320 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:15:51.320 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:15:51.320 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x111ab9 |
05:15:51.320 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:15:51.320 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:15:51.320 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:15:51.320 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:15:51.320 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:15:51.320 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:15:51.320 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:15:51.320 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:15:51.320 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:15:51.320 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:15:51.496 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:15:51.496 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:15:51.496 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:15:51.496 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:15:51.509 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:15:51.509 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:15:51.509 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:15:51.509 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:15:51.509 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:15:51.509 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:15:51.531 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:15:51.531 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:15:51.531 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x121c1ae5 |
05:15:51.531 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:15:51.531 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:15:51.531 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
05:15:51.599 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
05:15:51.599 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:15:51.599 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:15:51.599 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:15:51.599 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:15:51.614 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:15:51.630 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:15:51.630 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:15:51.630 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:15:51.630 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:15:51.779 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:15:51.779 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:15:51.779 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:15:51.780 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
05:15:51.780 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
05:15:51.784 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:15:51.790 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:15:51.807 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:17:31.742 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
05:17:31.742 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
05:18:51.155 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:18:51.155 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:18:51.155 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:18:51.500 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:18:51.500 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:18:51.500 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:18:51.500 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x415E4 Title=[Task Switching] |
05:18:51.500 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:18:51.500 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:18:51.500 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:18:51.501 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:18:51.502 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:18:51.557 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:18:51.557 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:19:21.829 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:19:21.829 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:19:21.829 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:19:21.829 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:19:21.829 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:19:21.829 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:19:21.829 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x121c1ae5 |
05:19:21.829 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:19:21.829 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:19:21.829 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:19:21.829 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:19:21.829 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:19:21.829 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:19:21.829 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:19:21.829 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:19:21.829 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:19:21.829 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:19:22.3 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:19:22.3 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:19:22.3 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:19:22.3 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:19:22.16 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:19:22.16 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:19:22.16 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:19:22.16 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:19:22.16 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:19:22.16 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:19:22.41 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:19:22.41 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:19:22.42 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x194e1a77 |
05:19:22.42 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:19:22.42 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:19:22.42 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
05:19:22.57 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:19:22.57 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:19:22.57 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:19:22.63 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:19:22.83 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:19:22.83 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:19:22.83 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:19:22.83 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:19:22.83 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
05:19:22.83 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
05:19:22.85 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:19:22.96 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
05:19:22.96 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:19:22.96 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:19:22.96 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:19:22.96 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:19:22.97 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:19:31.786 | 1F88 | 601 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
05:19:31.940 | 1F88 | 601 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
05:19:44.76 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:19:44.76 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:19:44.76 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:19:44.129 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:19:44.130 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:19:44.130 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:19:44.130 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x5206E6 Title=[ynet - |
05:19:44.131 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:19:44.131 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:19:44.131 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:19:44.133 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:19:44.138 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:19:44.330 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:19:44.330 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:20:04.529 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:20:04.529 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:20:04.529 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:20:04.529 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:20:04.529 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:20:04.529 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:20:04.529 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x194e1a77 |
05:20:04.529 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:20:04.529 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:20:04.529 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:20:04.529 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:20:04.529 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:20:04.529 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:20:04.529 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:20:04.529 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:20:04.529 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:20:04.529 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:20:04.655 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:20:04.655 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:20:04.655 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:20:04.655 | 40E0 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:20:04.663 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:20:04.703 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:20:04.703 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:20:04.703 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:20:04.703 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:20:04.716 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:20:04.716 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:20:04.716 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:20:04.716 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:20:04.716 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:20:04.824 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:20:04.824 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:20:04.824 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x24c1843 |
05:20:04.824 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:20:04.824 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:20:04.824 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
05:20:04.824 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
05:20:04.825 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:20:04.833 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:20:04.833 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:20:04.833 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:20:04.833 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:20:04.833 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:20:04.846 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:20:04.846 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:20:04.846 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:20:04.846 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:21:27.78 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:21:27.78 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:21:27.78 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:21:27.263 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:21:27.263 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:21:27.263 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:21:27.263 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x5206E6 Title=[(1) Facebook Marketplace | Facebook - Google Chrome] |
05:21:27.264 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:21:27.264 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:21:27.264 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:21:27.264 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:21:27.267 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:21:27.454 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:21:27.454 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:21:30.305 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:21:30.305 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:21:30.305 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:21:30.305 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:21:30.305 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:21:30.306 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:21:30.306 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x24c1843 |
05:21:30.306 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:21:30.306 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:21:30.306 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:21:30.306 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:21:30.306 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:21:30.306 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:21:30.306 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:21:30.306 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:21:30.306 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:21:30.306 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:21:30.457 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:21:30.457 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:21:30.457 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:21:30.457 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:21:30.470 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:21:30.470 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:21:30.470 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:21:30.470 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:21:30.470 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:21:30.470 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:21:30.487 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:21:30.487 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:21:30.487 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3fc21b33 |
05:21:30.487 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:21:30.487 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:21:30.488 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
05:21:30.488 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:21:30.488 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:21:30.488 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:21:30.488 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:21:30.491 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:21:30.500 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:21:30.500 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:21:30.500 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:21:30.500 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:21:30.766 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:21:30.766 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:21:30.766 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:21:30.770 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:21:30.770 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:21:30.778 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
05:21:30.778 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
05:21:30.778 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:23:07.725 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
05:23:07.725 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
05:23:18.42 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:23:18.43 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:23:18.43 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:23:18.398 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:23:18.398 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:23:18.398 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:23:18.398 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x5206E6 Title=[(1) Facebook Marketplace | Facebook - Google Chrome] |
05:23:18.398 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:23:18.398 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:23:18.398 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:23:18.399 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:23:18.404 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:23:18.454 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:23:18.454 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:25:54.128 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:25:54.128 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:25:54.128 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:25:54.128 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:25:54.128 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:25:54.128 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:25:54.128 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3fc21b33 |
05:25:54.128 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:25:54.128 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:25:54.128 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:25:54.128 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:25:54.128 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:25:54.128 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:25:54.128 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:25:54.128 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:25:54.128 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:25:54.128 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:25:54.179 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
05:25:54.266 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:25:54.266 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:25:54.266 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:25:54.266 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:25:54.279 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:25:54.279 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:25:54.279 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:25:54.279 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:25:54.279 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:25:54.279 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:25:54.341 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:25:54.341 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:25:54.341 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3e7091f |
05:25:54.341 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:25:54.341 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:25:54.341 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
05:25:54.354 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:25:54.354 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:25:54.354 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:25:54.354 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:25:54.354 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:25:54.357 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:25:54.357 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:25:54.357 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:25:54.357 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:25:54.421 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
05:25:54.512 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
05:25:54.512 | 3C38 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=1a2138 |
05:25:54.512 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_1A2138_P_8320 close 2147483647 bytes |
05:25:54.512 | 3C38 | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
05:25:54.512 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
05:25:54.512 | 3C38 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=11056c |
05:25:54.512 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_11056C_P_8320 close 2147483647 bytes |
05:25:54.512 | 3C38 | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
05:25:54.512 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
05:25:54.512 | 3C38 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=120576 |
05:25:54.512 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_120576_P_8320 close 2147483647 bytes |
05:25:54.512 | 3C38 | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
05:25:54.516 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_230044_P_8320 opened succesfuly |
05:25:54.516 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
05:25:54.517 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_23057E_P_8320 opened succesfuly |
05:25:54.517 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
05:25:54.517 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_12056C_P_8320 opened succesfuly |
05:25:54.517 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
05:25:54.604 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:25:54.604 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:25:54.604 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:25:54.604 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:25:54.607 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:25:54.614 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
05:25:54.651 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_280458_P_8320 opened succesfuly |
05:25:54.652 | 3C38 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
05:25:54.665 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:25:54.735 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
05:25:54.735 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
05:25:56.418 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
05:25:56.727 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:25:56.727 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:25:56.727 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:25:57.107 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:25:57.107 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:25:57.107 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:25:57.107 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]] |
05:25:57.107 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:25:57.107 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:25:57.107 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:25:57.107 | 40E0 | 8288 | OverlayManager::OnForegroundChanged | Lost game focus - Restore game cursor |
05:25:57.108 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:25:57.113 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:25:57.116 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005} |
05:25:57.152 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:25:57.152 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:26:43.70 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:26:43.70 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:26:43.70 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:26:43.71 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:26:43.71 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:26:43.71 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:26:43.71 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3e7091f |
05:26:43.71 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:26:43.71 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:26:43.71 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:26:43.71 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:26:43.71 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:26:43.71 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:26:43.71 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:26:43.71 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:26:43.71 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:26:43.71 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:26:43.156 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:26:43.156 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:26:43.156 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:26:43.156 | 40E0 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:26:43.160 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:26:43.199 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:26:43.199 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:26:43.199 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:26:43.199 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:26:43.214 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:26:43.214 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:26:43.214 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:26:43.214 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:26:43.214 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:26:43.221 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:26:43.221 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:26:43.221 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6670fc3 |
05:26:43.221 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:26:43.221 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:26:43.221 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
05:26:43.221 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
05:26:43.223 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:26:43.277 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:26:43.277 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:26:43.277 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:26:43.277 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:26:43.294 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
05:26:43.294 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:26:43.294 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:26:43.294 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:26:43.294 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:26:43.294 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:26:48.39 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:26:48.39 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:26:48.39 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:26:48.161 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:26:48.161 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:26:48.161 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:26:48.161 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10304 Title=[YahBurn - Discord] |
05:26:48.162 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:26:48.162 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:26:48.162 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:26:48.163 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:26:48.169 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:26:48.357 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:26:48.357 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:26:56.990 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:26:56.990 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:26:56.990 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:26:56.990 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:26:56.990 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:26:56.990 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:26:56.990 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6670fc3 |
05:26:56.990 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:26:56.990 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:26:56.990 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:26:56.990 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:26:56.990 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:26:56.990 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:26:56.990 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:26:56.990 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:26:56.990 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:26:56.990 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:26:57.117 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:26:57.118 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:26:57.118 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:26:57.118 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:26:57.128 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:26:57.128 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:26:57.128 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:26:57.128 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:26:57.128 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:26:57.128 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:26:57.134 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:26:57.134 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:26:57.134 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x32d19af |
05:26:57.134 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:26:57.134 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:26:57.134 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
05:26:57.139 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:26:57.139 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:26:57.139 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:26:57.139 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:26:57.171 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:26:57.171 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:26:57.171 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:26:57.177 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
05:26:57.177 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
05:26:57.178 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:26:57.179 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:26:57.230 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:26:57.230 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:26:57.230 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:26:57.230 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:26:57.231 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:26:58.809 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:26:58.809 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:26:58.809 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:26:59.175 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:26:59.175 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:26:59.175 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:26:59.175 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10304 Title=[YahBurn - Discord] |
05:26:59.175 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:26:59.175 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:26:59.175 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:26:59.175 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:26:59.181 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:26:59.262 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:26:59.262 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:27:29.571 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:27:29.571 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:27:29.571 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:27:29.571 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:27:29.571 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:27:29.571 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:27:29.571 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x32d19af |
05:27:29.571 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:27:29.571 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:27:29.571 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:27:29.571 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:27:29.571 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:27:29.571 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:27:29.571 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:27:29.571 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:27:29.571 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:27:29.571 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:27:29.715 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:27:29.715 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:27:29.715 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:27:29.715 | 40E0 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:27:29.726 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:27:29.729 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:27:29.729 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:27:29.729 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:27:29.729 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:27:29.743 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:27:29.743 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:27:29.743 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:27:29.743 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:27:29.743 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:27:29.819 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:27:29.819 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:27:29.819 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x56618f1 |
05:27:29.820 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:27:29.820 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:27:29.820 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
05:27:29.820 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
05:27:29.821 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:27:29.831 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:27:29.831 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:27:29.831 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:27:29.831 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:27:29.831 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:27:29.840 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:27:29.840 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:27:29.840 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:27:29.840 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:28:55.889 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:28:55.890 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:28:55.890 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:28:56.318 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:28:56.318 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:28:56.318 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:28:56.318 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10304 Title=[YahBurn - Discord] |
05:28:56.318 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:28:56.318 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:28:56.318 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:28:56.322 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:28:56.325 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:28:56.444 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:28:56.444 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:28:58.430 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:28:58.430 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:28:58.430 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:28:58.430 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:28:58.430 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:28:58.430 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:28:58.430 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x56618f1 |
05:28:58.430 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:28:58.430 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:28:58.430 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:28:58.430 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:28:58.430 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:28:58.430 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:28:58.430 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:28:58.430 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:28:58.430 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:28:58.430 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:28:58.561 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:28:58.561 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:28:58.561 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:28:58.561 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:28:58.573 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:28:58.573 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:28:58.573 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:28:58.573 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:28:58.573 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:28:58.573 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:28:58.629 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:28:58.629 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:28:58.629 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7ad6166f |
05:28:58.630 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:28:58.630 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:28:58.630 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
05:28:58.640 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
05:28:58.640 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:28:58.640 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:28:58.640 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:28:58.640 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:28:58.641 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:28:58.650 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:28:58.650 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:28:58.650 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:28:58.650 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:28:58.822 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:28:58.822 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:28:58.822 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:28:58.824 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
05:28:58.824 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
05:28:58.827 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:28:58.829 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:28:58.844 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:34:45.598 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
05:34:45.598 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
05:34:55.171 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:34:55.171 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:34:55.171 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:34:55.234 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:34:55.234 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:34:55.234 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:34:55.235 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log] |
05:34:55.236 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:34:55.236 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:34:55.236 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:34:55.236 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:34:55.239 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:34:55.375 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:34:55.375 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:35:13.255 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:35:13.255 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:35:13.256 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:35:13.256 | 40E0 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:35:13.259 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:35:13.266 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:35:13.266 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:35:13.266 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:35:13.266 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:35:13.266 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:35:13.267 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:35:13.267 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7ad6166f |
05:35:13.267 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:35:13.267 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:35:13.267 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:35:13.267 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:35:13.267 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:35:13.267 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:35:13.267 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:35:13.267 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:35:13.267 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:35:13.267 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:35:13.395 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:35:13.395 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:35:13.395 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:35:13.395 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:35:13.405 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:35:13.405 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:35:13.405 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:35:13.405 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:35:13.405 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:35:13.412 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:35:13.412 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:35:13.413 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1d81847 |
05:35:13.413 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:35:13.413 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:35:13.413 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
05:35:13.413 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
05:35:13.415 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:35:13.423 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:35:13.423 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:35:13.423 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:35:13.423 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:35:13.805 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
05:35:13.805 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:35:13.805 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:35:13.805 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:35:13.805 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:35:13.805 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:35:17.438 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:35:17.438 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:35:17.438 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:35:17.760 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:35:17.760 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:35:17.760 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:35:17.760 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10304 Title=[YahBurn - Discord] |
05:35:17.760 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:35:17.760 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:35:17.760 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:35:17.763 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:35:17.764 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:35:17.767 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:35:17.772 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:35:54.232 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:35:54.232 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:35:54.232 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:35:54.232 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:35:54.232 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:35:54.232 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:35:54.232 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1d81847 |
05:35:54.232 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:35:54.232 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:35:54.232 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:35:54.232 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:35:54.232 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:35:54.232 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:35:54.232 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:35:54.232 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:35:54.232 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:35:54.232 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:35:54.306 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:35:54.306 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:35:54.306 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:35:54.306 | 40E0 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:35:54.311 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:35:54.366 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:35:54.366 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:35:54.366 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:35:54.366 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:35:54.377 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:35:54.377 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:35:54.377 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:35:54.377 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:35:54.377 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:35:54.381 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:35:54.381 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:35:54.381 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd87d0791 |
05:35:54.381 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:35:54.381 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:35:54.382 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
05:35:54.382 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
05:35:54.384 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:35:54.463 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
05:35:54.463 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:35:54.463 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:35:54.463 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:35:54.463 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:35:54.467 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:35:54.473 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:35:54.473 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:35:54.473 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:35:54.473 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:35:54.866 | 1F88 | 601 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
05:35:55.10 | 1F88 | 601 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
05:35:55.975 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:35:56.956 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:35:56.956 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:35:56.956 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:35:57.309 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:35:57.309 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:35:57.309 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:35:57.309 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x3A213C Title=[Predator - Second Screen] |
05:35:57.309 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:35:57.309 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:35:57.309 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:35:57.313 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:35:57.316 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:35:57.357 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:35:57.357 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:36:32.447 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:36:32.447 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:36:32.447 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:36:32.447 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:36:32.447 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:36:32.447 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:36:32.447 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd87d0791 |
05:36:32.447 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:36:32.447 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:36:32.447 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:36:32.447 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:36:32.447 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:36:32.447 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:36:32.447 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:36:32.447 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:36:32.447 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:36:32.447 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:36:32.596 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:36:32.596 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:36:32.596 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:36:32.596 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:36:32.607 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:36:32.607 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:36:32.607 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:36:32.607 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:36:32.607 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:36:32.607 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:36:32.614 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:36:32.614 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:36:32.614 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xfd3160d |
05:36:32.614 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:36:32.614 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:36:32.614 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
05:36:32.625 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:36:32.625 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:36:32.625 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:36:32.625 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:36:32.722 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
05:36:32.722 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:36:32.722 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:36:32.722 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:36:32.722 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:36:32.724 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:36:32.852 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:36:32.852 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:36:32.852 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:36:32.857 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:36:32.861 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:36:32.887 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
05:36:32.887 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
05:36:32.890 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:36:35.187 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:36:35.187 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:36:35.187 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:36:35.355 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:36:35.355 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:36:35.355 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:36:35.356 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x130568 Title=[DevTools: overwolf-extension://hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi/Files/windows/secondScreen/secondScreen.html] |
05:36:35.358 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:36:35.358 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:36:35.358 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:36:35.358 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:36:35.361 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:36:35.487 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:36:35.487 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:36:38.88 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:36:38.88 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:36:38.88 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:36:38.88 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:36:38.88 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:36:38.88 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:36:38.88 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xfd3160d |
05:36:38.88 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:36:38.88 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:36:38.88 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:36:38.88 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:36:38.88 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:36:38.88 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:36:38.88 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:36:38.88 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:36:38.88 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:36:38.88 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:36:38.221 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:36:38.221 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:36:38.221 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:36:38.221 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:36:38.234 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:36:38.234 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:36:38.234 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:36:38.234 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:36:38.234 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:36:38.234 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:36:38.245 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:36:38.245 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:36:38.245 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1dea048f |
05:36:38.245 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:36:38.245 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:36:38.245 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
05:36:38.257 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:36:38.257 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:36:38.257 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:36:38.257 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:36:38.338 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
05:36:38.338 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:36:38.338 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:36:38.338 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:36:38.338 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:36:38.339 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:36:38.358 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:36:38.358 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:36:38.358 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:36:38.360 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:36:38.383 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:36:38.387 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
05:36:38.387 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
05:36:38.389 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:36:39.908 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:36:39.908 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:36:39.908 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:36:39.908 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:36:39.908 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x220570 Title=[Task Switching] |
05:36:39.909 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:36:39.909 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:36:39.909 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:36:39.909 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:36:39.909 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:36:39.913 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:36:40.25 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:36:40.173 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:36:40.174 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:37:15.998 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:37:15.998 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:37:15.998 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:37:15.998 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:37:15.998 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:37:15.998 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:37:15.998 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1dea048f |
05:37:15.998 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:37:15.998 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:37:15.998 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:37:15.998 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:37:15.998 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:37:15.998 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:37:15.998 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:37:15.998 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:37:15.998 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:37:15.998 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:37:16.128 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:37:16.128 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:37:16.128 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:37:16.128 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:37:16.139 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:37:16.139 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:37:16.139 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:37:16.139 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:37:16.139 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:37:16.139 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:37:16.147 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:37:16.147 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:37:16.147 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x20ee18cd |
05:37:16.148 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:37:16.148 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:37:16.148 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
05:37:16.157 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:37:16.157 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:37:16.157 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:37:16.157 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:37:16.448 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
05:37:16.448 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:37:16.448 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:37:16.448 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:37:16.448 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:37:16.449 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:37:16.469 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:37:16.469 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:37:16.469 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:37:16.469 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
05:37:16.469 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
05:37:16.473 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:37:16.476 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:37:16.509 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:37:17.669 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:37:17.669 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:37:17.669 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:37:17.971 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:37:17.971 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:37:17.971 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:37:17.971 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x3A213C Title=[Predator - Second Screen] |
05:37:17.971 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:37:17.971 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:37:17.971 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:37:17.973 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:37:17.975 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:37:18.16 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:37:18.16 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:37:57.425 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:37:57.425 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:37:57.425 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:37:57.425 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:37:57.425 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:37:57.425 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:37:57.425 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x20ee18cd |
05:37:57.425 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:37:57.425 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:37:57.425 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:37:57.425 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:37:57.425 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:37:57.425 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:37:57.425 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:37:57.425 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:37:57.425 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:37:57.425 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:37:57.525 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:37:57.525 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:37:57.525 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:37:57.525 | 40E0 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:37:57.529 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:37:57.576 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:37:57.576 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:37:57.576 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:37:57.576 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:37:57.587 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:37:57.587 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:37:57.587 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:37:57.587 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:37:57.587 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:37:57.594 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:37:57.594 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:37:57.594 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2d81231b |
05:37:57.594 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:37:57.594 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:37:57.594 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
05:37:57.594 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
05:37:57.596 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:37:57.606 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:37:57.606 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:37:57.606 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:37:57.606 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:37:57.755 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:37:57.755 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:37:57.755 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:37:57.755 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:37:57.755 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:38:26.560 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:38:26.560 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:38:26.560 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:38:26.560 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x130568 Title=[DevTools: overwolf-extension://hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi/Files/windows/secondScreen/secondScreen.html] |
05:38:26.560 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:38:26.560 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:38:26.560 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:38:26.563 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:38:26.564 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:38:26.583 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:38:26.584 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:38:26.584 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:38:26.584 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:38:26.584 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:38:33.446 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:38:33.446 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:38:33.446 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:38:33.446 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:38:33.446 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:38:33.446 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:38:33.446 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2d81231b |
05:38:33.446 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:38:33.446 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:38:33.446 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:38:33.446 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:38:33.446 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:38:33.446 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:38:33.446 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:38:33.446 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:38:33.446 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:38:33.446 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:38:33.569 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:38:33.569 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:38:33.569 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:38:33.569 | 40E0 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:38:33.576 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:38:33.577 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:38:33.577 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:38:33.577 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:38:33.577 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:38:33.591 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:38:33.591 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:38:33.591 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:38:33.591 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:38:33.591 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:38:33.596 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:38:33.596 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:38:33.596 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7f5e0853 |
05:38:33.596 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:38:33.596 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:38:33.596 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
05:38:33.596 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
05:38:33.598 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:38:33.609 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:38:33.609 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:38:33.609 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:38:33.609 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:38:33.673 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:38:33.673 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:38:33.673 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:38:33.673 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:38:33.673 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:38:41.621 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:38:41.621 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:38:41.621 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:38:42.79 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:38:42.79 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:38:42.79 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:38:42.79 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1715FA Title=[Task Switching] |
05:38:42.79 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:38:42.79 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:38:42.79 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:38:42.99 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:38:42.102 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:38:42.133 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:38:42.133 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:39:12.298 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:39:12.298 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:39:12.298 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:39:12.298 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:39:12.298 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:39:12.298 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:39:12.298 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7f5e0853 |
05:39:12.298 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:39:12.298 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:39:12.298 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:39:12.298 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:39:12.298 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:39:12.298 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:39:12.298 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:39:12.298 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:39:12.298 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:39:12.298 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:39:12.431 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:39:12.431 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:39:12.431 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:39:12.431 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:39:12.441 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:39:12.441 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:39:12.441 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:39:12.441 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:39:12.441 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:39:12.441 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:39:12.448 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:39:12.448 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:39:12.448 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xda1b73 |
05:39:12.448 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:39:12.448 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:39:12.448 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
05:39:12.451 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:39:12.451 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:39:12.451 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:39:12.451 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:39:12.541 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:39:12.541 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:39:12.541 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:39:12.541 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:39:12.541 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:39:12.616 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:39:12.616 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:39:12.616 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:39:12.623 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
05:39:12.623 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
05:39:12.625 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:39:12.625 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:39:12.791 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:39:21.848 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:39:27.861 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:39:27.861 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:39:27.861 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:39:28.135 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:39:28.135 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:39:28.135 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:39:28.135 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x130568 Title=[DevTools: overwolf-extension://hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi/Files/windows/secondScreen/secondScreen.html] |
05:39:28.135 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:39:28.135 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:39:28.135 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:39:28.139 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:39:28.139 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:39:28.144 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:39:28.163 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:39:30.462 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:39:30.462 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:39:30.462 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:39:30.463 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:39:30.463 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:39:30.463 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:39:30.463 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xda1b73 |
05:39:30.463 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:39:30.463 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:39:30.463 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:39:30.463 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:39:30.463 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:39:30.463 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:39:30.463 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:39:30.463 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:39:30.463 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:39:30.463 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:39:30.582 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:39:30.582 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:39:30.582 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:39:30.582 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:39:30.593 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:39:30.593 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:39:30.593 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:39:30.593 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:39:30.593 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:39:30.593 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:39:30.600 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:39:30.600 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:39:30.600 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x25b24dd |
05:39:30.600 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:39:30.600 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:39:30.600 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
05:39:30.639 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:39:30.639 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:39:30.639 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:39:30.647 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:39:30.695 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:39:30.695 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:39:30.695 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:39:30.695 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:39:30.695 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
05:39:30.695 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
05:39:30.698 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:39:30.972 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:39:30.972 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:39:30.972 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:39:30.972 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:39:30.972 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:39:36.114 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
05:39:36.114 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
05:41:47.368 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:41:47.368 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:41:47.368 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:41:47.806 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:41:47.806 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:41:47.806 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:41:47.806 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x130568 Title=[DevTools: overwolf-extension://hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi/Files/windows/secondScreen/secondScreen.html] |
05:41:47.806 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:41:47.806 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:41:47.806 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:41:47.807 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:41:47.809 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:41:47.845 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:41:47.845 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:42:32.66 | 40E0 | 6881 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
05:42:32.401 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_320674_P_8320 opened succesfuly |
05:42:32.401 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
05:42:33.977 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:42:33.977 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:42:33.977 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:42:33.977 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:42:33.977 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:42:33.977 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:42:33.977 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x25b24dd |
05:42:33.977 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:42:33.977 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:42:33.977 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:42:33.977 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:42:33.977 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:42:33.977 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:42:33.977 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:42:33.977 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:42:33.977 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:42:33.977 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:42:34.134 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:42:34.134 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:42:34.134 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:42:34.134 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:42:34.146 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:42:34.146 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:42:34.146 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:42:34.146 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:42:34.146 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:42:34.146 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:42:34.161 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:42:34.161 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:42:34.208 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3b4168b |
05:42:34.209 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:42:34.210 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:42:34.211 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
05:42:34.211 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:42:34.211 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:42:34.211 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:42:34.211 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:42:34.214 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:42:34.225 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:42:34.225 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:42:34.225 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:42:34.225 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:42:34.376 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:42:34.376 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:42:34.376 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:42:34.377 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
05:42:34.377 | 3C38 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=230044 |
05:42:34.377 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_230044_P_8320 close 2147483647 bytes |
05:42:34.377 | 3C38 | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
05:42:34.377 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
05:42:34.377 | 3C38 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=23057e |
05:42:34.377 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_23057E_P_8320 close 2147483647 bytes |
05:42:34.377 | 3C38 | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
05:42:34.377 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
05:42:34.377 | 3C38 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=12056c |
05:42:34.377 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_12056C_P_8320 close 2147483647 bytes |
05:42:34.377 | 3C38 | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
05:42:34.377 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes |
05:42:34.377 | 3C38 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=280458 |
05:42:34.377 | 3C38 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_280458_P_8320 close 2147483647 bytes |
05:42:34.377 | 3C38 | 2536 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
05:42:34.379 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:42:34.383 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:42:34.412 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:42:34.427 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
05:42:34.427 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
05:42:36.422 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:42:36.422 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:42:36.422 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:42:36.486 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:42:36.486 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:42:36.486 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:42:36.487 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]] |
05:42:36.489 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:42:36.489 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:42:36.489 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:42:36.489 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:42:36.490 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:42:36.756 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:42:36.756 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:42:46.684 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:42:46.684 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:42:46.684 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:42:46.684 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:42:46.684 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:42:46.684 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:42:46.684 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3b4168b |
05:42:46.684 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:42:46.684 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:42:46.684 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:42:46.684 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:42:46.684 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:42:46.684 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:42:46.684 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:42:46.684 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:42:46.684 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:42:46.684 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:42:46.802 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:42:46.802 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:42:46.802 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:42:46.802 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:42:46.813 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:42:46.813 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:42:46.813 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:42:46.813 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:42:46.813 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:42:46.814 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:42:46.827 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:42:46.827 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:42:46.827 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1ccc1b21 |
05:42:46.827 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:42:46.827 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:42:46.827 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
05:42:46.834 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:42:46.834 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:42:46.834 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:42:46.834 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:42:46.920 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
05:42:46.920 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:42:46.920 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:42:46.920 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:42:46.920 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:42:46.920 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:42:46.0 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:42:46.0 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:42:46.0 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:42:47.6 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:42:47.7 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:42:47.34 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
05:42:47.34 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
05:42:47.36 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:42:48.726 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:42:48.726 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:42:48.726 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:42:49.5 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:42:49.5 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:42:49.5 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:42:49.5 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]] |
05:42:49.5 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:42:49.5 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:42:49.5 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:42:49.7 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:42:49.9 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:42:49.13 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:42:49.13 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:43:09.330 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:43:09.330 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:43:09.330 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:43:09.330 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:43:09.330 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:43:09.330 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:43:09.330 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1ccc1b21 |
05:43:09.330 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:43:09.330 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:43:09.330 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:43:09.330 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:43:09.330 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:43:09.330 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:43:09.330 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:43:09.330 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:43:09.330 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:43:09.331 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:43:09.456 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:43:09.456 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:43:09.456 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:43:09.456 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:43:09.466 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:43:09.466 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:43:09.466 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:43:09.466 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:43:09.466 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:43:09.466 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:43:09.470 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:43:09.470 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:43:09.470 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd9f181b |
05:43:09.470 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:43:09.470 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:43:09.470 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
05:43:09.479 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:43:09.479 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:43:09.479 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:43:09.479 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:43:09.506 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
05:43:09.506 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:43:09.506 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:43:09.506 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:43:09.506 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:43:09.506 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:43:09.528 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:43:09.528 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:43:09.529 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:43:09.533 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:43:09.533 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:43:09.540 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
05:43:09.540 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
05:43:09.542 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:43:10.532 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
05:43:10.550 | 1F88 | 3732 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
05:43:11.793 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:43:11.796 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005} |
05:43:26.586 | 1F88 | 4222 | overlaySetCursor | Empty cursor release widget |
05:43:37.2 | 1F88 | 601 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
05:43:37.153 | 1F88 | 601 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
05:44:08.0 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_F15E6_P_8320 opened succesfuly |
05:44:08.0 | 319C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly |
05:44:08.15 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
05:44:08.15 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
05:45:30.426 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:45:30.426 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:45:30.426 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:45:30.702 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:45:30.702 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:45:30.702 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:45:30.702 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]] |
05:45:30.702 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:45:30.702 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:45:30.703 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:45:30.703 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:45:30.708 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:45:30.765 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:45:30.766 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:45:34.88 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:45:34.88 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:45:34.88 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:45:34.88 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:45:34.88 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:45:34.88 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:45:34.88 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd9f181b |
05:45:34.88 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:45:34.88 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:45:34.88 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:45:34.88 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:45:34.88 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:45:34.88 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:45:34.88 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:45:34.88 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:45:34.88 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:45:34.88 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:45:34.206 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:45:34.206 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:45:34.206 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:45:34.206 | 40E0 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:45:34.214 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:45:34.299 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:45:34.299 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:45:34.299 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:45:34.299 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:45:34.309 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:45:34.309 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:45:34.309 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:45:34.309 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:45:34.309 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:45:34.331 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:45:34.331 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:45:34.331 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x11ac24dd |
05:45:34.331 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:45:34.331 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:45:34.331 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
05:45:34.331 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
05:45:34.332 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:45:34.336 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:45:34.336 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:45:34.336 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:45:34.336 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:45:34.336 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:45:34.344 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:45:34.344 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:45:34.344 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:45:34.344 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:45:35.44 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:45:35.44 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:45:35.44 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:45:35.207 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:45:35.207 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:45:35.207 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:45:35.207 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x151602 Title=[DevTools: overwolf-extension://hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi/Files/windows/secondScreen/secondScreen.html] |
05:45:35.207 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:45:35.207 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:45:35.207 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:45:35.211 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:45:35.215 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:45:35.221 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:45:35.270 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:45:43.656 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:45:43.656 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:45:43.656 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:45:43.657 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:45:43.657 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:45:43.657 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:45:43.657 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x11ac24dd |
05:45:43.657 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:45:43.657 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:45:43.657 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:45:43.657 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:45:43.657 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:45:43.657 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:45:43.657 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:45:43.657 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:45:43.657 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:45:43.657 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:45:43.718 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:45:43.718 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:45:43.718 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:45:43.718 | 40E0 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:45:43.721 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:45:43.814 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:45:43.814 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:45:43.814 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:45:43.814 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:45:43.825 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:45:43.825 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:45:43.825 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:45:43.825 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:45:43.825 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:45:43.838 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:45:43.838 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:45:43.838 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1b8e160d |
05:45:43.838 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:45:43.838 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:45:43.839 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
05:45:43.839 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
05:45:43.839 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:45:43.849 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:45:43.849 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:45:43.850 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:45:43.850 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:45:43.939 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
05:45:43.939 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:45:43.939 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:45:43.939 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:45:43.939 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:45:43.940 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:47:18.579 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
05:47:18.579 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
05:47:28.417 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:47:28.417 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:47:28.417 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:47:28.847 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:47:28.847 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:47:28.847 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:47:28.847 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]] |
05:47:28.847 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:47:28.847 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:47:28.847 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:47:28.849 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:47:28.851 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:47:28.909 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:47:28.909 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:47:56.842 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:47:56.842 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:47:56.842 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:47:56.842 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:47:56.842 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:47:56.842 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:47:56.842 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1b8e160d |
05:47:56.842 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:47:56.842 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:47:56.842 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:47:56.843 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:47:56.843 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:47:56.843 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:47:56.843 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:47:56.843 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:47:56.843 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:47:56.843 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:47:56.888 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:47:56.888 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:47:56.889 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:47:56.889 | 40E0 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:47:56.902 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:47:56.967 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:47:56.967 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:47:56.967 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:47:56.967 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:47:56.977 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:47:56.977 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:47:56.977 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:47:56.977 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:47:56.977 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:47:56.988 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:47:56.988 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:47:56.988 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1f6f1691 |
05:47:56.988 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:47:56.988 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:47:56.989 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
05:47:56.989 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
05:47:56.991 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:47:56.997 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:47:56.997 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:47:56.997 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:47:56.997 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:47:57.10 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
05:47:57.10 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:47:57.10 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:47:57.10 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:47:57.10 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:47:57.48 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:48:03.801 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:48:03.802 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:48:03.802 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:48:03.900 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:48:03.900 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:48:03.900 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:48:03.901 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log] |
05:48:03.902 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:48:03.902 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:48:03.902 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:48:03.902 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:48:03.904 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:48:03.985 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:48:03.985 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:48:09.643 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:48:09.643 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:48:09.643 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:48:09.643 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:48:09.643 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:48:09.643 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:48:09.643 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1f6f1691 |
05:48:09.643 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:48:09.643 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:48:09.643 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:48:09.643 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:48:09.643 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:48:09.643 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:48:09.643 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:48:09.643 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:48:09.643 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:48:09.643 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:48:09.752 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:48:09.752 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:48:09.752 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:48:09.752 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:48:09.762 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:48:09.762 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:48:09.762 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:48:09.762 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:48:09.762 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:48:09.762 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:48:09.775 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:48:09.775 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:48:09.775 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xaae1b23 |
05:48:09.775 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:48:09.775 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:48:09.775 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
05:48:09.788 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:48:09.788 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:48:09.788 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:48:09.788 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:48:09.853 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:48:09.853 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:48:09.853 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:48:09.853 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:48:09.853 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:48:09.906 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:48:09.906 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:48:09.906 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:48:09.910 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:48:09.934 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:48:09.937 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
05:48:09.937 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
05:48:09.939 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:48:11.689 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
05:48:51.228 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:48:51.231 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005} |
05:48:52.566 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:48:52.566 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:48:52.566 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:48:52.959 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:48:52.959 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:48:52.959 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:48:52.959 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1A15F4 Title=[Task Switching] |
05:48:52.959 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:48:52.959 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:48:52.959 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:48:52.960 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:48:52.962 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:48:53.10 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:48:53.11 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:49:28.604 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:49:28.604 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:49:28.604 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:49:28.604 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:49:28.604 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:49:28.604 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:49:28.604 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xaae1b23 |
05:49:28.604 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:49:28.604 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:49:28.604 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:49:28.604 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:49:28.604 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:49:28.604 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:49:28.604 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:49:28.604 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:49:28.604 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:49:28.604 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:49:28.726 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:49:28.726 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:49:28.726 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:49:28.726 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:49:28.740 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:49:28.740 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:49:28.740 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:49:28.740 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:49:28.740 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:49:28.740 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:49:28.755 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:49:28.755 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:49:28.755 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x8f3a0853 |
05:49:28.755 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:49:28.755 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:49:28.755 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
05:49:28.799 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:49:28.799 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:49:28.799 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:49:28.799 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:49:28.800 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:49:28.807 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:49:28.807 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:49:28.807 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:49:28.807 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:49:29.6 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:49:29.6 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:49:29.6 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:49:29.11 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:49:29.13 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
05:49:29.13 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
05:49:29.15 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:49:29.21 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:49:31.900 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
05:49:31.950 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:49:31.957 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005} |
05:49:32.35 | 1F88 | 4222 | overlaySetCursor | Empty cursor release widget |
05:49:33.362 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
05:49:34.245 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:49:34.249 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005} |
05:49:37.737 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:49:37.737 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:49:37.737 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:49:38.53 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:49:38.53 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:49:38.53 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:49:38.53 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x5206E6 Title=[(1) Facebook - Google Chrome] |
05:49:38.53 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:49:38.53 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:49:38.53 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:49:38.54 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:49:38.57 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:49:38.124 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:49:38.124 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:49:47.724 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:49:47.724 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:49:47.724 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:49:47.724 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:49:47.724 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:49:47.724 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:49:47.724 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x8f3a0853 |
05:49:47.724 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:49:47.724 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:49:47.724 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:49:47.724 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:49:47.724 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:49:47.724 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:49:47.724 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:49:47.724 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:49:47.724 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:49:47.724 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:49:47.819 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:49:47.819 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:49:47.819 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:49:47.819 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:49:47.833 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:49:47.833 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:49:47.833 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:49:47.833 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:49:47.833 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:49:47.833 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:49:47.841 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:49:47.841 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:49:47.841 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x37b17bf |
05:49:47.841 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:49:47.841 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:49:47.841 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
05:49:47.900 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:49:47.900 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:49:47.900 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:49:47.900 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:49:48.65 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:49:48.65 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:49:48.65 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:49:48.72 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
05:49:48.72 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
05:49:48.73 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:49:48.74 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:49:48.109 | 1F88 | 2123 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
05:49:48.109 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:49:48.109 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:49:48.109 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:49:48.109 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:49:48.109 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:49:56.525 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:49:56.525 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:49:56.525 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:49:56.583 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:49:56.583 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:49:56.583 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:49:56.583 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log] |
05:49:56.584 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:49:56.584 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:49:56.584 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:49:56.587 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:49:56.591 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:49:56.733 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:49:56.733 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:50:03.681 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:50:03.681 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:50:03.681 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:50:03.681 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:50:03.681 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:50:03.681 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:50:03.681 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x37b17bf |
05:50:03.681 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:50:03.681 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:50:03.681 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:50:03.681 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:50:03.681 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:50:03.681 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:50:03.681 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:50:03.681 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:50:03.681 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:50:03.681 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:50:03.808 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:50:03.808 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:50:03.808 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:50:03.808 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:50:03.822 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:50:03.822 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:50:03.822 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:50:03.822 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:50:03.822 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:50:03.822 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:50:03.832 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:50:03.832 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:50:03.832 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x388116cf |
05:50:03.832 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:50:03.832 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:50:03.832 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
05:50:03.843 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:50:03.843 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:50:03.843 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:50:03.843 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:50:03.903 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:50:03.903 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:50:03.903 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:50:03.903 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:50:03.903 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:50:04.123 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:50:04.123 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:50:04.123 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:50:04.129 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
05:50:04.129 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
05:50:04.133 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:50:04.135 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:50:04.140 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:50:08.395 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
05:50:08.395 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
05:50:12.0 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:50:12.0 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:50:12.0 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:50:13.149 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:50:13.149 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:50:13.149 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:50:13.149 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x5206E6 Title=[(1) Facebook - Google Chrome] |
05:50:13.150 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:50:13.150 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:50:13.150 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:50:13.153 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:50:13.154 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:50:13.180 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:50:13.180 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:50:31.243 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:50:31.243 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:50:31.243 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:50:31.244 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:50:31.244 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:50:31.244 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:50:31.244 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x388116cf |
05:50:31.244 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:50:31.244 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:50:31.244 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:50:31.244 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:50:31.244 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:50:31.244 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:50:31.244 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:50:31.244 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:50:31.244 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:50:31.244 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:50:31.390 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:50:31.390 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:50:31.390 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:50:31.390 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:50:31.404 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:50:31.404 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:50:31.404 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:50:31.404 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:50:31.404 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:50:31.404 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:50:31.416 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:50:31.416 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:50:31.416 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x20d72373 |
05:50:31.416 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:50:31.416 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:50:31.416 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
05:50:31.430 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:50:31.430 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:50:31.430 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:50:31.430 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:50:31.524 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:50:31.524 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:50:31.524 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:50:31.524 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:50:31.524 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:50:31.676 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:50:31.676 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:50:31.676 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:50:31.676 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:50:31.685 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:50:31.690 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
05:50:31.690 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
05:50:31.690 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:50:33.665 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:50:33.665 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:50:33.665 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:50:33.701 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:50:33.701 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:50:33.701 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed False |
05:50:33.701 | 40E0 | 8262 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x5206E6 Title=[(1) Facebook - Google Chrome] |
05:50:33.703 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:50:33.703 | 40E0 | 2895 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:50:33.703 | 40E0 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:50:33.703 | 40E0 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:50:33.705 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:50:33.901 | 1F88 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:50:33.901 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:50:42.31 | 1F88 | 1800 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
05:50:42.31 | 1F88 | 1822 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
05:50:42.31 | 1F88 | 2914 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:50:42.32 | 1F88 | 1514 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:50:42.32 | 1F88 | 1521 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:50:42.32 | 1F88 | 1531 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:50:42.32 | 1F88 | 1536 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x20d72373 |
05:50:42.32 | 1F88 | 2936 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:50:42.32 | 1F88 | 1825 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
05:50:42.32 | 1F88 | 186 | IRenderDevice::release | Render Releasing. |
05:50:42.32 | 1F88 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
05:50:42.32 | 1F88 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:50:42.32 | 1F88 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:50:42.32 | 1F88 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:50:42.32 | 1F88 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:50:42.32 | 1F88 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:50:42.32 | 1F88 | 203 | IRenderDevice::release | Render Releasing Done. |
05:50:42.186 | 1F88 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xc05b9b20 |
05:50:42.186 | 1F88 | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
05:50:42.186 | 1F88 | 1126 | RenderDeviceD3d11::init | save state |
05:50:42.186 | 1F88 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:50:42.201 | 1F88 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x8e32a118. |
05:50:42.201 | 1F88 | 1134 | RenderDeviceD3d11::init | restore state |
05:50:42.201 | 1F88 | 1137 | RenderDeviceD3d11::init | Target Window [0x1e06ba] |
05:50:42.201 | 1F88 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:50:42.201 | 1F88 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:50:42.201 | 1F88 | 2902 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:50:42.218 | 1F88 | 5498 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1e06ba}. |
05:50:42.218 | 1F88 | 2461 | OverlayManager::installWindowProcHook | Install WPH |
05:50:42.218 | 1F88 | 2475 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x75317e9 |
05:50:42.218 | 1F88 | 2494 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:50:42.218 | 1F88 | 2540 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728) |
05:50:42.218 | 1F88 | 1608 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
05:50:42.221 | 40E0 | 6738 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:50:42.221 | 40E0 | 8229 | OverlayManager::OnForegroundChanged | Changed True |
05:50:42.221 | 40E0 | 7579 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:50:42.226 | 40E0 | 6889 | OverlayManager::doAction | DisplayFPS - Triggered |
05:50:42.266 | 1F88 | 2570 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:50:42.266 | 1F88 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:50:42.266 | 1F88 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1f88 |
05:50:42.266 | 1F88 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1f88 |
05:50:42.266 | 1F88 | 6196 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:50:42.272 | 1F88 | 5433 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:50:42.272 | 1F88 | 5439 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:50:42.272 | 1F88 | 5366 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:50:42.272 | 1F88 | 5382 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:50:42.272 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (442,32) / (512,128) - OK |
05:50:42.272 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
05:50:42.273 | 1F88 | 991 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:56:06.202 | 1F88 | 326 | RenderImageD3d11::setSize | Create Texture (400,630) / (512,640) - OK |
05:56:06.202 | 1F88 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
05:56:09.815 | 1F88 | 2738 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
05:56:20.460 | 1F88 | 2794 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:56:20.463 | 1F88 | 3906 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005} |
05:56:24.128 | 319C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
05:56:24.532 | 998 | 2157 | ClientExitProcessCallback | Client::Exit Process Callback [0]. |
05:56:24.532 | 998 | 691 | Client::clear | Client::Clear [0 - 1] . |
05:56:24.532 | 998 | 698 | Client::clear | Client::Clear stoping... |
05:56:24.532 | 998 | 1143 | OverlayManager::StopInternal | stopping... |
05:56:24.532 | 998 | 1170 | OverlayManager::StopInternal | Stoping server connection |
05:56:24.532 | 40E0 | 7088 | OverlayManager::OnDisconnected | Disconnected from server |
05:56:24.533 | 998 | 1175 | OverlayManager::StopInternal | Stopped server connection |
05:56:24.533 | 998 | 206 | Overlay::Streaming::GameCaptureManager::StopRecording | Stop recording |
05:56:24.533 | 998 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:True] |
05:56:24.533 | 998 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:False] |
05:56:24.533 | 998 | 1196 | OverlayManager::StopInternal | Closing inter process |
05:56:24.533 | 998 | 25 | InterProcessEventHandler::~InterProcessEventHandler | (!) Signaling Thread to exit |
05:56:24.533 | 3DBC | 118 | InterProcessEventHandler::ThreadFunc | Terminated : CloseHandle 1, ShutDown=T |
05:56:24.533 | 998 | 255 | InterProcessElement::close | InterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes |
05:56:24.533 | 998 | 59 | InterProcessEventHandler::~InterProcessEventHandler | Done. |
05:56:24.533 | 998 | 1208 | OverlayManager::StopInternal | not running. |
05:56:24.533 | 998 | 141 | ApiManager::DestroyBackgroundThread | Destroy call. |
05:56:24.728 | 49DC | 188 | ApiManager::BackgroundThread | Background Thread is terminated. |
05:56:24.729 | 998 | 232 | ApiManager::ClearAllCommands | Clearing commands [3] |
05:56:24.729 | 998 | 249 | ApiManager::ClearAllCommands | Cleared |
05:56:24.729 | 998 | 136 | ApiManager::Destroy | Destroyed |
05:56:24.729 | 998 | 1210 | OverlayManager::StopInternal | stopped. |
05:56:24.729 | 998 | 759 | Client::clear | Remove old SHM |
05:56:24.729 | 998 | 255 | InterProcessElement::close | InterProcess Overwolf_SHARED_MEMORY_2_2_176_7_8320 close 2147483647 bytes |
05:56:24.729 | 998 | 767 | Client::clear | Stop tasks thread |
05:56:24.729 | 998 | 780 | Client::clear | Client::Clear - Done. |
05:56:24.729 | 998 | 2172 | ClientExitProcessCallback | Going to ExitProcess() |
| | | | |