TimeThreadLineFunctionMessage
03:46:46.404F58138runClientStarting Overlay PID=21268(0x5314) server PID = 8320
03:46:46.404F58561Client::initClient::Initialize
03:46:46.404F58569Client::initStart owclient thread
03:46:46.412C50325Client::initFirstInjectionClient::initFirstInjection.
03:46:46.412C50225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_176_7_8320 opened succesfuly
03:46:46.412C50351session id = {CEEFEDB7-BEF0-4EAF-B3E0-206F318F5712}
03:46:46.412C502048Client::LogClientInfoOS version [10.0]
03:46:46.412C502053Client::LogClientInfoProcess OS version [10.0] [64-bit]
03:46:46.412C502071Client::LogClientInfoClient [64-bit] Version 2.2.176.7
03:46:46.412C502083Client::LogProcessModulesLoaded modules:
03:46:46.522C502099C:\Program Files (x86)\Origin\IGO64.dll
03:46:46.522C502099C:\Program Files (x86)\Overwolf\0.176.87.26\OWClient.dll
03:46:46.522C502099C:\Program Files (x86)\Overwolf\0.176.87.26\OWExplorer.dll
03:46:46.522C502099C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2107.4-0\MpOav.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
03:46:46.522C502099C:\WINDOWS\SYSTEM32\AVIFIL32.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\AVRT.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\D3DSCache.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\DEVOBJ.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\DNSAPI.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\DPAPI.DLL
03:46:46.522C502099C:\WINDOWS\SYSTEM32\HID.DLL
03:46:46.522C502099C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
03:46:46.522C502099C:\WINDOWS\SYSTEM32\MSACM32.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\MSVCP140.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\MSVFW32.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\NTASN1.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\RMCLIENT.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\SspiCli.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\USERENV.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\WINHTTP.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\WININET.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\WINMM.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\WINNSI.DLL
03:46:46.522C502099C:\WINDOWS\SYSTEM32\XInput1_3.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\amdihk64.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\amsi.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\apphelp.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\d3d11.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\dbgcore.DLL
03:46:46.522C502099C:\WINDOWS\SYSTEM32\dbghelp.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\dcomp.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
03:46:46.522C502099C:\WINDOWS\SYSTEM32\dsound.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\dwmapi.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\dxcore.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\dxgi.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\gpapi.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\ksuser.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\midimap.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\msacm32.drv
03:46:46.522C502099C:\WINDOWS\SYSTEM32\mscms.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\mskeyprotect.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\ncrypt.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\ntdll.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\ntmarta.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\secur32.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\wdmaud.drv
03:46:46.522C502099C:\WINDOWS\SYSTEM32\webio.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\winmmbase.dll
03:46:46.522C502099C:\WINDOWS\SYSTEM32\wintypes.dll
03:46:46.522C502099C:\WINDOWS\System32\CRYPT32.dll
03:46:46.522C502099C:\WINDOWS\System32\CoreMessaging.dll
03:46:46.522C502099C:\WINDOWS\System32\CoreUIComponents.dll
03:46:46.522C502099C:\WINDOWS\System32\DriverStore\FileRepository\u0369924.inf_amd64_5f5f03b299704d08\B369889\aticfx64.dll
03:46:46.522C502099C:\WINDOWS\System32\DriverStore\FileRepository\u0369924.inf_amd64_5f5f03b299704d08\B369889\atidxx64.dll
03:46:46.522C502099C:\WINDOWS\System32\DriverStore\FileRepository\u0369924.inf_amd64_5f5f03b299704d08\B369889\atiuxp64.dll
03:46:46.522C502099C:\WINDOWS\System32\GDI32.dll
03:46:46.522C502099C:\WINDOWS\System32\IMM32.DLL
03:46:46.522C502099C:\WINDOWS\System32\KERNEL32.DLL
03:46:46.522C502099C:\WINDOWS\System32\KERNELBASE.dll
03:46:46.522C502099C:\WINDOWS\System32\MMDevApi.dll
03:46:46.522C502099C:\WINDOWS\System32\MSASN1.dll
03:46:46.522C502099C:\WINDOWS\System32\MSCTF.dll
03:46:46.522C502099C:\WINDOWS\System32\NSI.dll
03:46:46.522C502099C:\WINDOWS\System32\Normaliz.dll
03:46:46.522C502099C:\WINDOWS\System32\OLEAUT32.dll
03:46:46.522C502099C:\WINDOWS\System32\PSAPI.DLL
03:46:46.522C502099C:\WINDOWS\System32\RPCRT4.dll
03:46:46.522C502099C:\WINDOWS\System32\SETUPAPI.dll
03:46:46.522C502099C:\WINDOWS\System32\SHELL32.dll
03:46:46.522C502099C:\WINDOWS\System32\SHLWAPI.dll
03:46:46.522C502099C:\WINDOWS\System32\TextInputFramework.dll
03:46:46.522C502099C:\WINDOWS\System32\UMPDC.dll
03:46:46.522C502099C:\WINDOWS\System32\USER32.dll
03:46:46.522C502099C:\WINDOWS\System32\WINTRUST.dll
03:46:46.522C502099C:\WINDOWS\System32\WLDAP32.dll
03:46:46.522C502099C:\WINDOWS\System32\WS2_32.dll
03:46:46.522C502099C:\WINDOWS\System32\advapi32.dll
03:46:46.522C502099C:\WINDOWS\System32\bcrypt.dll
03:46:46.522C502099C:\WINDOWS\System32\bcryptPrimitives.dll
03:46:46.522C502099C:\WINDOWS\System32\cfgmgr32.dll
03:46:46.522C502099C:\WINDOWS\System32\clbcatq.dll
03:46:46.522C502099C:\WINDOWS\System32\combase.dll
03:46:46.522C502099C:\WINDOWS\System32\cryptsp.dll
03:46:46.522C502099C:\WINDOWS\System32\fwpuclnt.dll
03:46:46.522C502099C:\WINDOWS\System32\gdi32full.dll
03:46:46.522C502099C:\WINDOWS\System32\iertutil.dll
03:46:46.522C502099C:\WINDOWS\System32\imagehlp.dll
03:46:46.522C502099C:\WINDOWS\System32\kernel.appcore.dll
03:46:46.522C502099C:\WINDOWS\System32\msvcp_win.dll
03:46:46.522C502099C:\WINDOWS\System32\msvcrt.dll
03:46:46.522C502099C:\WINDOWS\System32\ole32.dll
03:46:46.522C502099C:\WINDOWS\System32\powrprof.dll
03:46:46.522C502099C:\WINDOWS\System32\profapi.dll
03:46:46.522C502099C:\WINDOWS\System32\sechost.dll
03:46:46.522C502099C:\WINDOWS\System32\shcore.dll
03:46:46.522C502099C:\WINDOWS\System32\ucrtbase.dll
03:46:46.522C502099C:\WINDOWS\System32\win32u.dll
03:46:46.522C502099C:\WINDOWS\System32\windows.storage.dll
03:46:46.522C502099C:\WINDOWS\System32\winrnr.dll
03:46:46.522C502099C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1440_none_73b6d8b6d812b8c6\COMCTL32.dll
03:46:46.522C502099C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.18362.1440_none_cf68b29f3ef10835\gdiplus.dll
03:46:46.522C502099C:\WINDOWS\system32\NLAapi.dll
03:46:46.522C502099C:\WINDOWS\system32\XAudio2_6.dll
03:46:46.522C502099C:\WINDOWS\system32\mswsock.dll
03:46:46.522C502099C:\WINDOWS\system32\napinsp.dll
03:46:46.522C502099C:\WINDOWS\system32\ncryptsslp.dll
03:46:46.522C502099C:\WINDOWS\system32\pnrpnsp.dll
03:46:46.522C502099C:\WINDOWS\system32\rsaenh.dll
03:46:46.522C502099C:\WINDOWS\system32\schannel.DLL
03:46:46.522C502099C:\WINDOWS\system32\version.dll
03:46:46.522C502099C:\WINDOWS\system32\wshbth.dll
03:46:46.522C502099C:\Windows\System32\InputHost.dll
03:46:46.522C502099C:\Windows\System32\OneCoreCommonProxyStub.dll
03:46:46.522C502099C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
03:46:46.522C502099C:\Windows\System32\PROPSYS.dll
03:46:46.522C502099C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll
03:46:46.522C502099C:\Windows\System32\Windows.UI.dll
03:46:46.522C502099C:\Windows\System32\cryptnet.dll
03:46:46.522C502099C:\Windows\System32\rasadhlp.dll
03:46:46.522C502099E:\Games\Apex\Core\Activation64.dll
03:46:46.522C502099E:\Games\Apex\EasyAntiCheat_x64.dll
03:46:46.522C502099E:\Games\Apex\R5Apex.exe
03:46:46.522C502099E:\Games\Apex\bink2w64.dll
03:46:46.522C502099E:\Games\Apex\binkawin64.dll
03:46:46.522C502099E:\Games\Apex\mileswin64.dll
03:46:46.522C502099E:\Games\Apex\paks\Win64\ui.dll
03:46:46.522C502099E:\Games\Apex\steam_api64.dll
03:46:46.532C5079GraphicsHookManager::InitCreated Thread - Created , ThreadId=8156
03:46:46.552C501535Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
03:46:46.552C501559Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
03:46:46.552C501608Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
03:46:46.552C501674Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
03:46:46.552C501687Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
03:46:46.552C501700Client::ReadGameConfigurationsEnable EnableTXR - OFF
03:46:46.552C501740Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
03:46:46.552C501742Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
03:46:46.552C501744Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
03:46:46.552C501746Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
03:46:46.552C501748Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
03:46:46.552C501750Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
03:46:46.552C501752Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
03:46:46.552C501755Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
03:46:46.552C501758Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
03:46:46.552C501865Data::Search[0] 0x283C0000
03:46:46.552C501865Data::Search[1] 0x0
03:46:46.552C501865Data::Search[2] 0x0
03:46:46.552C501865Data::Search[3] 0x0
03:46:46.552C501865Data::Search[4] 0x0
03:46:46.552C501865Data::Search[5] 0x259C0000
03:46:46.552C501865Data::Search[6] 0x29090000
03:46:46.552C501865Data::Search[7] 0x0
03:46:46.552C501865Data::Search[8] 0x259C0000
03:46:46.552C501865Data::Search[9] 0x0
03:46:46.552C501870Data::Search[10] 0x0
03:46:46.552C501876Data::Search[11] 0x23C10000
03:46:46.552C501882Data::Search[12] 0x0
03:46:46.552C501888Data::Search[13] 0x0
03:46:46.552C50337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
03:46:46.552C501265Client::hookFunctionsDetected Windows 8.1 or greater
03:46:46.552C501288Client::hookFunctionsAcquiring function lock succedded
03:46:46.582C50248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
03:46:46.582C50579Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
03:46:46.582C50952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
03:46:46.592C50225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_176_7_8320 opened succesfuly
03:46:46.602C50500OverlayManager::OverlayManagerOW System Cursor is set to = 0xdde61b93
03:46:46.602C507477OverlayManager::LoadDefaultCursorsLoad default cursors
03:46:46.612C50508OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x2fc61a13
03:46:46.612C5072PerformanceCounter::StartSessionStartSession
03:46:46.612C5072PerformanceCounter::StartSessionStartSession
03:46:46.612C50225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
03:46:46.612C50731OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
03:46:46.612C50749OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
03:46:46.612C50751OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
03:46:46.612C50754OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
03:46:46.612C50757OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
03:46:46.612C50760OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
03:46:46.612C50763OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
03:46:46.612C50766OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
03:46:46.612C50769OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
03:46:46.612C50772OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
03:46:46.612C50775OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
03:46:46.612C50778OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
03:46:46.612C50781OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
03:46:46.612C50784OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
03:46:46.612C50787OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
03:46:46.612C50790OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
03:46:46.612C50793OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
03:46:46.612C50796OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
03:46:46.612C50799OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
03:46:46.612C50802OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
03:46:46.612C50805OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
03:46:46.612C50808OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
03:46:46.612C50811OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
03:46:46.612C50814OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
03:46:46.612C50817OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
03:46:46.612C50820OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
03:46:46.612C50823OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
03:46:46.612C50826OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
03:46:46.612C50829OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
03:46:46.612C50832OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
03:46:46.612C50835OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
03:46:46.612C50838OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
03:46:46.612C50841OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
03:46:46.612C50844OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
03:46:46.612C50847OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
03:46:46.612C50850OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
03:46:46.612C50853OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
03:46:46.612C50856OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
03:46:46.612C50859OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
03:46:46.612C50862OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
03:46:46.612C50865OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
03:46:46.612C50868OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
03:46:46.612C50871OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
03:46:46.612C50874OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
03:46:46.612C50877OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
03:46:46.612C50880OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
03:46:46.612C50883OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
03:46:46.612C50886OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
03:46:46.612C50889OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
03:46:46.612C50892OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
03:46:46.612C50895OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
03:46:46.612C50898OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
03:46:46.612C50901OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
03:46:46.612C50904OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
03:46:46.612C50907OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
03:46:46.612C50910OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
03:46:46.612C50913OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
03:46:46.612C50916OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
03:46:46.612C50919OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
03:46:46.612C50922OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
03:46:46.612C50925OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
03:46:46.612C50928OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
03:46:46.612C50931OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
03:46:46.612C50934OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
03:46:46.612C50937OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
03:46:46.612C50940OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
03:46:46.612C50943OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
03:46:46.612C50945OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
03:46:46.612C50947OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
03:46:46.612C50949OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
03:46:46.612C50951OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
03:46:46.612C50953OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
03:46:46.612C50955OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
03:46:46.612C50957OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
03:46:46.612C50959OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
03:46:46.612C50961OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
03:46:46.612C50963OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
03:46:46.612C50965OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
03:46:46.612C50967OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
03:46:46.612C50969OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
03:46:46.612C50971OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
03:46:46.612C50973OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
03:46:46.612C50975OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
03:46:46.612C50977OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
03:46:46.612C50991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:46:46.612C50601OverlayManager::InitGameClientstarting hooks...
03:46:46.1352C501991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.176.87.26\\OWUtils.dll succeeded
03:46:46.1382C50602Install::CodeInit [Client,1] (MCH) OK
03:46:46.1392C50602Install::CodeInit [Client,2] (MCH) OK
03:46:46.1402C50602Install::CodeInit [Client,3] (MCH) OK
03:46:46.1412C50602Install::CodeInit [Client,4] (MCH) OK
03:46:46.1422C50602Install::CodeInit [Client,4.1] (MCH) OK
03:46:46.1442C50602Install::CodeInit [Client,4.2] (MCH) OK
03:46:46.1442C501361Client::hookFunctionsSuspend before hook: OFF
03:46:46.1452C501063Install::CodeSegment [5|18016|0x259C0000|0x4660]
03:46:46.1452C50602Install::Codeunknown (MCH) OK
03:46:46.1452C501063Install::CodeSegment [5|418480|0x259C0000|0x662B0]
03:46:46.1552C50602Install::Codeunknown (MCH) OK
03:46:46.1552C501063Install::CodeSegment [5|105904|0x259C0000|0x19DB0]
03:46:46.1562C50602Install::Codeunknown (MCH) OK
03:46:46.1562C501063Install::CodeSegment [5|4944|0x259C0000|0x1350]
03:46:46.1572C50602Install::Codeunknown (MCH) OK
03:46:46.1572C501063Install::CodeSegment [5|-29937888|0x259C0000|0xFE372F20]
03:46:46.1572C501154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
03:46:46.1572C501063Install::CodeSegment [5|-29917344|0x259C0000|0xFE377F60]
03:46:46.1572C501154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
03:46:46.1572C501063Install::CodeSegment [5|-29956576|0x259C0000|0xFE36E620]
03:46:46.1572C501154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
03:46:46.1572C501063Install::CodeSegment [5|-31085952|0x259C0000|0xFE25AA80]
03:46:46.1572C501154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
03:46:46.1572C50337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
03:46:46.1572C501239OverlayManager::StartStarting...
03:46:46.1572C501271OverlayManager::Startstarting hooks 2...
03:46:46.1582C50602Install::CodeInit [Client,5] (MCH) OK
03:46:46.1582C501436XTRAP COMPATIBLE PATCH WARNING
03:46:46.1582C501445OverlayManager::Startdone with hooks...
03:46:46.1582C50108ApiManager::InitAPI Manager Event : OK
03:46:46.1582C50120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=8872
03:46:46.1582C5067TXRSettingFail to read texture recognition options 0xb7
03:46:46.1582C50114TXOfInterestNew list set with 0 items
03:46:46.1582C501471OverlayManager::Startget foreground state
03:46:46.1582C501508OverlayManager::StartStarted...
03:46:46.1594BB07063OverlayManager::OnConnectedConnected to server
03:46:46.1594BB032SendServerHelloMessage::ExecuteSend connection Ack
03:46:46.15922A87696OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x603b0
03:46:46.1702C50602Install::CodeInit [Client,0] (MCH) OK
03:46:46.1702C50428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
03:46:46.1702C5094GraphicsHookManager::StopThreadStopThread
03:46:46.1711FDC216GraphicsHookManager::MessageLoopExit Thread
03:46:46.1742C50407Client::initFirstInjectioninit complete
03:46:46.2674BB0367InputInterceptor::ResetLLHookProcExtReset keys state
03:46:46.2714BB0367InputInterceptor::ResetLLHookProcExtReset keys state
03:46:46.3114880587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
03:46:46.3484880148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
03:46:46.3484880148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
03:46:46.3484880984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
03:46:46.3844BB06889OverlayManager::doActionDisplayFPS - Triggered
03:46:46.94748801041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef66ec70
03:46:46.94748801072RenderDeviceD3d11::initDevice adapter hash: -762725011
03:46:46.94748801105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
03:46:46.94748801126RenderDeviceD3d11::initsave state
03:46:46.9474880696RenderDeviceD3d11::initDX11loading shaders...
03:46:46.9534880705RenderDeviceD3d11::initDX11create vs
03:46:46.9534880723RenderDeviceD3d11::initDX11create vs
03:46:46.9594880745RenderDeviceD3d11::initDX11create pxs
03:46:46.9634880774RenderDeviceD3d11::initDX11create raster
03:46:46.9634880842RenderDeviceD3d11::initDX11create buffers
03:46:46.96348801132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbcffa8c8.
03:46:46.96348801134RenderDeviceD3d11::initrestore state
03:46:46.96348801137RenderDeviceD3d11::initTarget Window [0x100378]
03:46:46.9634880243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:46:46.9634880250IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:46:46.9634880193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
03:46:46.96348802086RenderDeviceD3d11::setFixSet render device fix RT.
03:46:46.96348803021OverlayManager::setGraphicsRender Device fix was set RT.
03:46:46.96348805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:46:46.96348805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:46:46.9704880678OverlayInputManager::HandleCommandsClear all hotkeys command
03:46:46.9704880719OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
03:46:46.970488026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
03:46:46.970488021StartWidgetsRefresher::ExecuteExecute start wicket manager
03:46:46.9704880275WidgetManager::StartLayoutSchedulerstart layout scheduler
03:46:46.97048805498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100378}.
03:46:46.97048802461OverlayManager::installWindowProcHookInstall WPH
03:46:46.97048802475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x628c106d
03:46:46.97048802494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
03:46:46.97048802540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4c2b60=223095648)=>(0xd29e1e80=-761389440)
03:46:46.97048802551OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
03:46:46.97048801608WidgetManager::drawskip widget draw (not in foreground) False - False
03:46:46.9704880311PerformanceCounter::NotifyFrameRenderNotify first Render...
03:46:46.9704880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:46:46.97048808121OverlayManager::CheckForSharedTextureSupportCheck for SHT support
03:46:46.97648802123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
03:46:46.97648802570OverlayManager::installKeybMouseHookInstall KeybMouse
03:46:46.9764880480InputInterceptor::stopHookunhook keyboard and mouse
03:46:46.9764880447InputInterceptor::runHookKeyboard is hooked 0x4880
03:46:46.9764880469InputInterceptor::runHookMouse is hooked 0x4880
03:46:46.97648802222OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10005
03:46:47.0215C225InterProcessElement::openInterProcess Overwolf_ImID_3042E_P_8320 opened succesfuly
03:46:47.0215C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
03:46:48.4854BB07164OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\galit\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\177.1.3\plugins/GEPPlugin64.dll]
03:46:48.53348807946OverlayManager::LoadPluginPlugin loaded [4] [C:\Users\galit\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\177.1.3\plugins/GEPPlugin64.dll] []
03:46:48.7784BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:46:48.8424BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:46:48.9914BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:46:49.20215C225InterProcessElement::openInterProcess Overwolf_ImID_D06A0_P_8320 opened succesfuly
03:46:49.21215C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
03:46:49.21215C225InterProcessElement::openInterProcess Overwolf_ImID_190442_P_8320 opened succesfuly
03:46:49.21215C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
03:46:49.2334BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:46:49.2574BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:46:49.527215C225InterProcessElement::openInterProcess Overwolf_ImID_B069E_P_8320 opened succesfuly
03:46:49.527215C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
03:46:50.7094BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:46:51.40215C225InterProcessElement::openInterProcess Overwolf_ImID_D1ABC_P_8320 opened succesfuly
03:46:51.40215C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
03:46:56.21322A82083Client::LogProcessModulesLoaded modules:
03:46:56.23022A82099C:\Program Files (x86)\Origin\IGO64.dll
03:46:56.23022A82099C:\Program Files (x86)\Overwolf\0.176.87.26\OWClient.dll
03:46:56.23022A82099C:\Program Files (x86)\Overwolf\0.176.87.26\OWExplorer.dll
03:46:56.23022A82099C:\Program Files (x86)\Overwolf\0.176.87.26\OWUtils.dll
03:46:56.23022A82099C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2107.4-0\MpOav.dll
03:46:56.23022A82099C:\Users\galit\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\177.1.3\plugins\64\gep_apex.dll
03:46:56.23022A82099C:\Users\galit\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\177.1.3\plugins\64\libowgameevents64.dll
03:46:56.23022A82099C:\Users\galit\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\177.1.3\plugins\GEPPlugin64.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\AVIFIL32.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\AVRT.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\D3DSCache.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\D3DX9_43.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\DEVOBJ.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\DNSAPI.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\DPAPI.DLL
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\HID.DLL
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\MSACM32.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\MSVCP140.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\MSVFW32.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\NTASN1.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\RMCLIENT.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\SspiCli.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\USERENV.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\WINHTTP.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\WININET.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\WINMM.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\WINNSI.DLL
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\XInput1_3.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\amdihk64.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\amsi.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\apphelp.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\d3d11.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\d3dx11_43.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\dbgcore.DLL
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\dbghelp.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\dcomp.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\dsound.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\dwmapi.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\dxcore.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\dxgi.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\gpapi.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\ksuser.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\midimap.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\msacm32.drv
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\mscms.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\mskeyprotect.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\ncrypt.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\ntdll.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\ntmarta.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\secur32.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\wdmaud.drv
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\webio.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\winmmbase.dll
03:46:56.23022A82099C:\WINDOWS\SYSTEM32\wintypes.dll
03:46:56.23022A82099C:\WINDOWS\System32\CRYPT32.dll
03:46:56.23022A82099C:\WINDOWS\System32\CoreMessaging.dll
03:46:56.23022A82099C:\WINDOWS\System32\CoreUIComponents.dll
03:46:56.23022A82099C:\WINDOWS\System32\DriverStore\FileRepository\u0369924.inf_amd64_5f5f03b299704d08\B369889\aticfx64.dll
03:46:56.23022A82099C:\WINDOWS\System32\DriverStore\FileRepository\u0369924.inf_amd64_5f5f03b299704d08\B369889\atidxx64.dll
03:46:56.23022A82099C:\WINDOWS\System32\DriverStore\FileRepository\u0369924.inf_amd64_5f5f03b299704d08\B369889\atiuxp64.dll
03:46:56.23022A82099C:\WINDOWS\System32\GDI32.dll
03:46:56.23022A82099C:\WINDOWS\System32\IMM32.DLL
03:46:56.23022A82099C:\WINDOWS\System32\KERNEL32.DLL
03:46:56.23022A82099C:\WINDOWS\System32\KERNELBASE.dll
03:46:56.23022A82099C:\WINDOWS\System32\MMDevApi.dll
03:46:56.23022A82099C:\WINDOWS\System32\MSASN1.dll
03:46:56.23022A82099C:\WINDOWS\System32\MSCTF.dll
03:46:56.23022A82099C:\WINDOWS\System32\NSI.dll
03:46:56.23022A82099C:\WINDOWS\System32\Normaliz.dll
03:46:56.23022A82099C:\WINDOWS\System32\OLEAUT32.dll
03:46:56.23022A82099C:\WINDOWS\System32\PSAPI.DLL
03:46:56.23022A82099C:\WINDOWS\System32\RPCRT4.dll
03:46:56.23022A82099C:\WINDOWS\System32\SETUPAPI.dll
03:46:56.23022A82099C:\WINDOWS\System32\SHELL32.dll
03:46:56.23022A82099C:\WINDOWS\System32\SHLWAPI.dll
03:46:56.23022A82099C:\WINDOWS\System32\TextInputFramework.dll
03:46:56.23022A82099C:\WINDOWS\System32\UMPDC.dll
03:46:56.23022A82099C:\WINDOWS\System32\USER32.dll
03:46:56.23022A82099C:\WINDOWS\System32\WINTRUST.dll
03:46:56.23022A82099C:\WINDOWS\System32\WLDAP32.dll
03:46:56.23022A82099C:\WINDOWS\System32\WS2_32.dll
03:46:56.23022A82099C:\WINDOWS\System32\advapi32.dll
03:46:56.23022A82099C:\WINDOWS\System32\bcrypt.dll
03:46:56.23022A82099C:\WINDOWS\System32\bcryptPrimitives.dll
03:46:56.23022A82099C:\WINDOWS\System32\cfgmgr32.dll
03:46:56.23022A82099C:\WINDOWS\System32\clbcatq.dll
03:46:56.23022A82099C:\WINDOWS\System32\combase.dll
03:46:56.23022A82099C:\WINDOWS\System32\cryptsp.dll
03:46:56.23022A82099C:\WINDOWS\System32\fwpuclnt.dll
03:46:56.23022A82099C:\WINDOWS\System32\gdi32full.dll
03:46:56.23022A82099C:\WINDOWS\System32\iertutil.dll
03:46:56.23022A82099C:\WINDOWS\System32\imagehlp.dll
03:46:56.23022A82099C:\WINDOWS\System32\kernel.appcore.dll
03:46:56.23022A82099C:\WINDOWS\System32\msvcp_win.dll
03:46:56.23022A82099C:\WINDOWS\System32\msvcrt.dll
03:46:56.23022A82099C:\WINDOWS\System32\ole32.dll
03:46:56.23022A82099C:\WINDOWS\System32\powrprof.dll
03:46:56.23022A82099C:\WINDOWS\System32\profapi.dll
03:46:56.23022A82099C:\WINDOWS\System32\sechost.dll
03:46:56.23022A82099C:\WINDOWS\System32\shcore.dll
03:46:56.23022A82099C:\WINDOWS\System32\ucrtbase.dll
03:46:56.23022A82099C:\WINDOWS\System32\win32u.dll
03:46:56.23022A82099C:\WINDOWS\System32\windows.storage.dll
03:46:56.23022A82099C:\WINDOWS\System32\winrnr.dll
03:46:56.23022A82099C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1440_none_73b6d8b6d812b8c6\COMCTL32.dll
03:46:56.23022A82099C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.18362.1440_none_cf68b29f3ef10835\gdiplus.dll
03:46:56.23022A82099C:\WINDOWS\system32\NLAapi.dll
03:46:56.23022A82099C:\WINDOWS\system32\XAudio2_6.dll
03:46:56.23022A82099C:\WINDOWS\system32\mswsock.dll
03:46:56.23022A82099C:\WINDOWS\system32\napinsp.dll
03:46:56.23022A82099C:\WINDOWS\system32\ncryptsslp.dll
03:46:56.23022A82099C:\WINDOWS\system32\pnrpnsp.dll
03:46:56.23022A82099C:\WINDOWS\system32\rsaenh.dll
03:46:56.23022A82099C:\WINDOWS\system32\schannel.DLL
03:46:56.23022A82099C:\WINDOWS\system32\version.dll
03:46:56.23022A82099C:\WINDOWS\system32\wshbth.dll
03:46:56.23022A82099C:\Windows\System32\InputHost.dll
03:46:56.23022A82099C:\Windows\System32\OneCoreCommonProxyStub.dll
03:46:56.23022A82099C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
03:46:56.23022A82099C:\Windows\System32\PROPSYS.dll
03:46:56.23022A82099C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll
03:46:56.23022A82099C:\Windows\System32\Windows.UI.dll
03:46:56.23022A82099C:\Windows\System32\cryptnet.dll
03:46:56.23022A82099C:\Windows\System32\rasadhlp.dll
03:46:56.23022A82099E:\Games\Apex\Core\Activation64.dll
03:46:56.23022A82099E:\Games\Apex\EasyAntiCheat_x64.dll
03:46:56.23022A82099E:\Games\Apex\R5Apex.exe
03:46:56.23022A82099E:\Games\Apex\bink2w64.dll
03:46:56.23022A82099E:\Games\Apex\binkawin64.dll
03:46:56.23022A82099E:\Games\Apex\mileswin64.dll
03:46:56.23022A82099E:\Games\Apex\paks\Win64\ui.dll
03:46:56.23022A82099E:\Games\Apex\steam_api64.dll
03:47:53.39348801800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:47:53.39348801822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
03:47:53.39348802914OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:47:53.39348801514OverlayManager::RestoreGameWNDPROCSearch SWL..
03:47:53.39348801521OverlayManager::RestoreGameWNDPROCSWL restored.
03:47:53.39348801531OverlayManager::RestoreGameWNDPROCSWL OK.
03:47:53.39348801536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x628c106d
03:47:53.39348802936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:47:53.39348801825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
03:47:53.3934880186IRenderDevice::releaseRender Releasing.
03:47:53.393488082RenderDeviceCaptureBase::ReleaseTextureRelease
03:47:53.3934880100RenderDeviceCaptureBase::ReleaseTextureReleased
03:47:53.39348801258RenderDeviceD3d11::releaseImplementationReleasing 1
03:47:53.39348801268RenderDeviceD3d11::releaseImplementationReleasing 2
03:47:53.39348801287RenderDeviceD3d11::releaseImplementationReleasing 3
03:47:53.3934880203IRenderDevice::releaseRender Releasing Done.
03:47:53.4114BB06738OverlayManager::doActionForegroundChange Event ON (ON)
03:47:53.4114BB08229OverlayManager::OnForegroundChangedChanged True
03:47:53.4154BB07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:47:53.4174BB06889OverlayManager::doActionDisplayFPS - Triggered
03:47:53.53848801041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef66ec70
03:47:53.53848801105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
03:47:53.53848801126RenderDeviceD3d11::initsave state
03:47:53.5384880696RenderDeviceD3d11::initDX11loading shaders...
03:47:53.55248801132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbcffa8c8.
03:47:53.55248801134RenderDeviceD3d11::initrestore state
03:47:53.55248801137RenderDeviceD3d11::initTarget Window [0x100378]
03:47:53.5524880243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:47:53.5524880250IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:47:54.1048807619OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
03:47:54.5848805498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100378}.
03:47:54.5848802461OverlayManager::installWindowProcHookInstall WPH
03:47:54.5848802475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9e2313d9
03:47:54.5848802494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:47:54.5848802540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4c2b60=223095648)=>(0xd29e1e80=-761389440)
03:47:54.584880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:47:54.7448802123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
03:47:54.7448802570OverlayManager::installKeybMouseHookInstall KeybMouse
03:47:54.744880480InputInterceptor::stopHookunhook keyboard and mouse
03:47:54.744880447InputInterceptor::runHookKeyboard is hooked 0x4880
03:47:54.744880469InputInterceptor::runHookMouse is hooked 0x4880
03:47:54.7648806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:47:54.7848805433OverlayManager::initOverlayResolutionEx 0X40008
03:47:54.7848805439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:47:54.7848805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:47:54.7848805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:47:54.784880326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
03:47:54.784880347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
03:47:55.7548802738OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:47:55.7848807619OverlayManager::IsEmptyCursorCache cursor 0xdde61b93 (v: 1)
03:47:55.10648807619OverlayManager::IsEmptyCursorCache cursor 0xfb001347 (v: 1)
03:47:55.42448803732OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
03:47:55.86648802794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:47:55.86948803906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xdde61b93;prev = 0xfb001347 , {Original values: ref = 0 handle = 0x10005}
03:47:57.82348805439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:47:57.82348805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:47:57.82348805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:47:57.9224BB0367InputInterceptor::ResetLLHookProcExtReset keys state
03:47:57.9224BB06738OverlayManager::doActionForegroundChange Event OFF (OFF)
03:47:57.9224BB08229OverlayManager::OnForegroundChangedChanged False
03:47:57.9224BB08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10192 Title=[]
03:47:57.9224BB07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:47:57.9224BB02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:47:57.9224BB02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:47:57.9234BB0367InputInterceptor::ResetLLHookProcExtReset keys state
03:47:57.9274BB06889OverlayManager::doActionDisplayFPS - Triggered
03:47:58.29488048ResetSnapShotSH::ExecuteRelease snapshot SH
03:47:58.304880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:48:00.3374BB0141LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
03:48:00.3374BB0127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
03:48:00.42448BC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:48:00.4584880255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
03:48:01.53741B07619OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
03:48:02.415388050capture devicecapture device registered
03:55:30.6464BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:55:31.5848BC225InterProcessElement::openInterProcess Overwolf_ImID_2806BC_P_8320 opened succesfuly
03:55:31.5848BC225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
03:55:32.31448801800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:55:32.31448801822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
03:55:32.31448802914OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:55:32.31448801514OverlayManager::RestoreGameWNDPROCSearch SWL..
03:55:32.31448801521OverlayManager::RestoreGameWNDPROCSWL restored.
03:55:32.31448801531OverlayManager::RestoreGameWNDPROCSWL OK.
03:55:32.31448801536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9e2313d9
03:55:32.31448802936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:55:32.31448801825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
03:55:32.3144880186IRenderDevice::releaseRender Releasing.
03:55:32.314488050capture device----------------- d3d11 capture freed ----------------
03:55:32.314488082RenderDeviceCaptureBase::ReleaseTextureRelease
03:55:32.3144880100RenderDeviceCaptureBase::ReleaseTextureReleased
03:55:32.31448801258RenderDeviceD3d11::releaseImplementationReleasing 1
03:55:32.31448801268RenderDeviceD3d11::releaseImplementationReleasing 2
03:55:32.31448801287RenderDeviceD3d11::releaseImplementationReleasing 3
03:55:32.3144880203IRenderDevice::releaseRender Releasing Done.
03:55:32.4404BB06738OverlayManager::doActionForegroundChange Event ON (ON)
03:55:32.4404BB08229OverlayManager::OnForegroundChangedChanged True
03:55:32.4404BB07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:55:32.4404BB02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:55:32.4484BB06889OverlayManager::doActionDisplayFPS - Triggered
03:55:32.46948801041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef66ec70
03:55:32.46948801105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
03:55:32.46948801126RenderDeviceD3d11::initsave state
03:55:32.4694880696RenderDeviceD3d11::initDX11loading shaders...
03:55:32.48348801132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbcffa8c8.
03:55:32.48348801134RenderDeviceD3d11::initrestore state
03:55:32.48348801137RenderDeviceD3d11::initTarget Window [0x100378]
03:55:32.4834880243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:55:32.4834880250IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:55:32.49048805498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100378}.
03:55:32.49048802461OverlayManager::installWindowProcHookInstall WPH
03:55:32.49048802475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x85069b
03:55:32.49048802494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:55:32.49048802540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4c2b60=223095648)=>(0xd29e1e80=-761389440)
03:55:32.4914880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:55:32.491488050capture devicegraphics-hook.dll loaded against process: R5Apex.exe
03:55:32.491488050capture device(half life scientist) everything.. seems to be in order
03:55:32.491488050capture deviced3d11 shared texture capture successful
03:55:32.50448BC255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
03:55:32.50448BC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d06a0
03:55:32.50448BC255InterProcessElement::closeInterProcess Overwolf_ImID_D06A0_P_8320 close 2147483647 bytes
03:55:32.50448BC2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
03:55:32.50448BC255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
03:55:32.50448BC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=190442
03:55:32.50448BC255InterProcessElement::closeInterProcess Overwolf_ImID_190442_P_8320 close 2147483647 bytes
03:55:32.50448BC2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
03:55:32.50448BC255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
03:55:32.50448BC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b069e
03:55:32.50448BC255InterProcessElement::closeInterProcess Overwolf_ImID_B069E_P_8320 close 2147483647 bytes
03:55:32.50448BC2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
03:55:32.54848805433OverlayManager::initOverlayResolutionEx 0X40008
03:55:32.54848805439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:55:32.54848805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:55:32.54848805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:55:32.5734880326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
03:55:32.5734880347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
03:55:32.6264BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:55:32.64548802570OverlayManager::installKeybMouseHookInstall KeybMouse
03:55:32.6454880480InputInterceptor::stopHookunhook keyboard and mouse
03:55:32.6454880447InputInterceptor::runHookKeyboard is hooked 0x4880
03:55:32.6454880469InputInterceptor::runHookMouse is hooked 0x4880
03:55:32.64548806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:55:32.6454BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:55:32.6874BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:55:32.70548BC225InterProcessElement::openInterProcess Overwolf_ImID_6D06C8_P_8320 opened succesfuly
03:55:32.7054BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:55:32.70648BC225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
03:55:32.74548BC225InterProcessElement::openInterProcess Overwolf_ImID_4204A6_P_8320 opened succesfuly
03:55:32.74548BC225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
03:55:33.2304880326RenderImageD3d11::setSizeCreate Texture (355,140) / (384,256) - OK
03:55:33.2304880347RenderImageD3d11::setSizeCreate Texture RV (384,256) - OK
03:55:34.60648802738OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:55:34.71248803732OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
03:55:34.76248802794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:55:34.76548803906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xdde61b93;prev = 0xfb001347 , {Original values: ref = 0 handle = 0x10005}
03:55:35.1454880326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
03:55:35.1454880347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
03:55:35.29548802738OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:55:35.31548802794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:55:35.33348803906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xdde61b93;prev = 0xdde61b93 , {Original values: ref = 0 handle = 0x10005}
03:55:35.96848802738OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:55:38.44348805439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:55:38.44348805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:55:38.44348805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:55:38.5034BB0367InputInterceptor::ResetLLHookProcExtReset keys state
03:55:38.5034BB06738OverlayManager::doActionForegroundChange Event OFF (OFF)
03:55:38.5034BB08229OverlayManager::OnForegroundChangedChanged False
03:55:38.5104BB08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]]
03:55:38.5124BB07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:55:38.5124BB02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:55:38.5194BB02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:55:38.5194BB08288OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
03:55:38.5214BB0367InputInterceptor::ResetLLHookProcExtReset keys state
03:55:38.5274BB06889OverlayManager::doActionDisplayFPS - Triggered
03:55:38.62548803906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xdde61b93;prev = 0x10005 , {Original values: ref = 0 handle = 0x10005}
03:55:38.629488048ResetSnapShotSH::ExecuteRelease snapshot SH
03:55:38.6304880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:55:50.71648801800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:55:50.71648801822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
03:55:50.71648802914OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:55:50.71648801514OverlayManager::RestoreGameWNDPROCSearch SWL..
03:55:50.71648801521OverlayManager::RestoreGameWNDPROCSWL restored.
03:55:50.71648801531OverlayManager::RestoreGameWNDPROCSWL OK.
03:55:50.71648801536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x85069b
03:55:50.71648802936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:55:50.71648801825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
03:55:50.7164880186IRenderDevice::releaseRender Releasing.
03:55:50.716488050capture device----------------- d3d11 capture freed ----------------
03:55:50.716488082RenderDeviceCaptureBase::ReleaseTextureRelease
03:55:50.7164880100RenderDeviceCaptureBase::ReleaseTextureReleased
03:55:50.71648801258RenderDeviceD3d11::releaseImplementationReleasing 1
03:55:50.71648801268RenderDeviceD3d11::releaseImplementationReleasing 2
03:55:50.71648801287RenderDeviceD3d11::releaseImplementationReleasing 3
03:55:50.7164880203IRenderDevice::releaseRender Releasing Done.
03:55:50.84948801041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef66ec70
03:55:50.84948801105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
03:55:50.84948801126RenderDeviceD3d11::initsave state
03:55:50.8494880696RenderDeviceD3d11::initDX11loading shaders...
03:55:50.85948801132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbcffa8c8.
03:55:50.85948801134RenderDeviceD3d11::initrestore state
03:55:50.85948801137RenderDeviceD3d11::initTarget Window [0x100378]
03:55:50.8594880243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:55:50.8594880250IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:55:50.85948802902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:55:50.86448805498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100378}.
03:55:50.86448802461OverlayManager::installWindowProcHookInstall WPH
03:55:50.86448802475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x150693
03:55:50.86448802494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:55:50.86448802540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4c2b60=223095648)=>(0xd29e1e80=-761389440)
03:55:50.86448801608WidgetManager::drawskip widget draw (not in foreground) False - False
03:55:50.87048805433OverlayManager::initOverlayResolutionEx 0X40008
03:55:50.87048805439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:55:50.87048805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:55:50.87048805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:55:50.93348802570OverlayManager::installKeybMouseHookInstall KeybMouse
03:55:50.9334880480InputInterceptor::stopHookunhook keyboard and mouse
03:55:50.9334880447InputInterceptor::runHookKeyboard is hooked 0x4880
03:55:50.9334880469InputInterceptor::runHookMouse is hooked 0x4880
03:55:50.93448806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:55:51.364BB06738OverlayManager::doActionForegroundChange Event ON (ON)
03:55:51.364BB08229OverlayManager::OnForegroundChangedChanged True
03:55:51.364BB07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:55:51.3848806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:55:51.394BB06889OverlayManager::doActionDisplayFPS - Triggered
03:55:51.454880326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
03:55:51.454880347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
03:55:51.484880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:55:51.48488050capture deviced3d11 shared texture capture successful
03:55:51.4904880326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
03:55:51.4904880347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
04:10:41.2891AF8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:11:01.7748805439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:11:01.7748805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:11:01.7748805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:11:01.1474BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:11:01.1474BB06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:11:01.1484BB08229OverlayManager::OnForegroundChangedChanged False
04:11:01.1484BB08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]]
04:11:01.1504BB07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:11:01.1504BB02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:11:01.1504BB02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:11:01.1504BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:11:01.1644BB06889OverlayManager::doActionDisplayFPS - Triggered
04:11:01.364488048ResetSnapShotSH::ExecuteRelease snapshot SH
04:11:01.3644880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:11:19.70048BC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:11:45.13448801800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:11:45.13448801822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:11:45.13448802914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:11:45.13448801514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:11:45.13448801521OverlayManager::RestoreGameWNDPROCSWL restored.
04:11:45.13448801531OverlayManager::RestoreGameWNDPROCSWL OK.
04:11:45.13448801536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x150693
04:11:45.13448802936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:11:45.13448801825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:11:45.1344880186IRenderDevice::releaseRender Releasing.
04:11:45.135488050capture device----------------- d3d11 capture freed ----------------
04:11:45.135488082RenderDeviceCaptureBase::ReleaseTextureRelease
04:11:45.1354880100RenderDeviceCaptureBase::ReleaseTextureReleased
04:11:45.13548801258RenderDeviceD3d11::releaseImplementationReleasing 1
04:11:45.13548801268RenderDeviceD3d11::releaseImplementationReleasing 2
04:11:45.13548801287RenderDeviceD3d11::releaseImplementationReleasing 3
04:11:45.1354880203IRenderDevice::releaseRender Releasing Done.
04:11:45.2104BB06738OverlayManager::doActionForegroundChange Event ON (ON)
04:11:45.2104BB08229OverlayManager::OnForegroundChangedChanged True
04:11:45.2114BB07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:11:45.2114BB02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:11:45.2134BB06889OverlayManager::doActionDisplayFPS - Triggered
04:11:45.30948801041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef66ec70
04:11:45.30948801105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:11:45.30948801126RenderDeviceD3d11::initsave state
04:11:45.3094880696RenderDeviceD3d11::initDX11loading shaders...
04:11:45.32448801132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbcffa8c8.
04:11:45.32448801134RenderDeviceD3d11::initrestore state
04:11:45.32448801137RenderDeviceD3d11::initTarget Window [0x100378]
04:11:45.3244880243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:11:45.3244880250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:11:45.33848805498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100378}.
04:11:45.33848802461OverlayManager::installWindowProcHookInstall WPH
04:11:45.33848802475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8571453
04:11:45.33848802494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:11:45.33848802540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4c2b60=223095648)=>(0xd29e1e80=-761389440)
04:11:45.3384880326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
04:11:45.3384880347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
04:11:45.3394880326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:11:45.3394880347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:11:45.3414880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:11:45.391488050capture deviced3d11 shared texture capture successful
04:11:45.40048802123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:11:45.40048802570OverlayManager::installKeybMouseHookInstall KeybMouse
04:11:45.4004880480InputInterceptor::stopHookunhook keyboard and mouse
04:11:45.4004880447InputInterceptor::runHookKeyboard is hooked 0x4880
04:11:45.4004880469InputInterceptor::runHookMouse is hooked 0x4880
04:11:45.40148806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:11:45.40548805433OverlayManager::initOverlayResolutionEx 0X40008
04:11:45.40548805439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:11:45.40548805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:11:45.40548805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:11:47.38948805439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:11:47.38948805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:11:47.38948805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:11:47.7144BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:11:47.7144BB06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:11:47.7144BB08229OverlayManager::OnForegroundChangedChanged False
04:11:47.7144BB08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5206E6 Title=[Redash - Google Chrome]
04:11:47.7144BB07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:11:47.7144BB02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:11:47.7144BB02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:11:47.7164BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:11:47.7194BB06889OverlayManager::doActionDisplayFPS - Triggered
04:11:47.728488048ResetSnapShotSH::ExecuteRelease snapshot SH
04:11:47.7284880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:11:53.60348801800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:11:53.60348801822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:11:53.60348802914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:11:53.60448801514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:11:53.60448801521OverlayManager::RestoreGameWNDPROCSWL restored.
04:11:53.60448801531OverlayManager::RestoreGameWNDPROCSWL OK.
04:11:53.60448801536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8571453
04:11:53.60448802936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:11:53.60448801825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:11:53.6044880186IRenderDevice::releaseRender Releasing.
04:11:53.604488050capture device----------------- d3d11 capture freed ----------------
04:11:53.604488082RenderDeviceCaptureBase::ReleaseTextureRelease
04:11:53.6044880100RenderDeviceCaptureBase::ReleaseTextureReleased
04:11:53.60448801258RenderDeviceD3d11::releaseImplementationReleasing 1
04:11:53.60448801268RenderDeviceD3d11::releaseImplementationReleasing 2
04:11:53.60448801287RenderDeviceD3d11::releaseImplementationReleasing 3
04:11:53.6044880203IRenderDevice::releaseRender Releasing Done.
04:11:53.7234BB06738OverlayManager::doActionForegroundChange Event ON (ON)
04:11:53.7234BB08229OverlayManager::OnForegroundChangedChanged True
04:11:53.7234BB07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:11:53.7234BB02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:11:53.7304BB06889OverlayManager::doActionDisplayFPS - Triggered
04:11:53.74848801041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef66ec70
04:11:53.74848801105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:11:53.74848801126RenderDeviceD3d11::initsave state
04:11:53.7484880696RenderDeviceD3d11::initDX11loading shaders...
04:11:53.76348801132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbcffa8c8.
04:11:53.76348801134RenderDeviceD3d11::initrestore state
04:11:53.76348801137RenderDeviceD3d11::initTarget Window [0x100378]
04:11:53.7634880243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:11:53.7634880250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:11:53.77148805498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100378}.
04:11:53.77148802461OverlayManager::installWindowProcHookInstall WPH
04:11:53.77148802475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9c30633
04:11:53.77148802494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:11:53.77148802540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4c2b60=223095648)=>(0xd29e1e80=-761389440)
04:11:53.7724880326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
04:11:53.7724880347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
04:11:53.7724880326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:11:53.7724880347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:11:53.7744880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:11:53.775488050capture deviced3d11 shared texture capture successful
04:11:53.82548802123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:11:53.82548802570OverlayManager::installKeybMouseHookInstall KeybMouse
04:11:53.8254880480InputInterceptor::stopHookunhook keyboard and mouse
04:11:53.8254880447InputInterceptor::runHookKeyboard is hooked 0x4880
04:11:53.8254880469InputInterceptor::runHookMouse is hooked 0x4880
04:11:53.82548806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:11:53.82948805433OverlayManager::initOverlayResolutionEx 0X40008
04:11:53.82948805439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:11:53.82948805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:11:53.82948805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:11:55.71748805439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:11:55.71748805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:11:55.71748805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:11:55.7774BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:11:55.7774BB06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:11:55.7774BB08229OverlayManager::OnForegroundChangedChanged False
04:11:55.7774BB08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5206E6 Title=[Redash - Google Chrome]
04:11:55.7794BB07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:11:55.7794BB02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:11:55.7794BB02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:11:55.7794BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:11:55.7814BB06889OverlayManager::doActionDisplayFPS - Triggered
04:11:55.933488048ResetSnapShotSH::ExecuteRelease snapshot SH
04:11:55.9334880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:12:11.13748801800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:12:11.13748801822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:12:11.13748802914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:12:11.13748801514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:12:11.13748801521OverlayManager::RestoreGameWNDPROCSWL restored.
04:12:11.13748801531OverlayManager::RestoreGameWNDPROCSWL OK.
04:12:11.13748801536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9c30633
04:12:11.13748802936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:12:11.13748801825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:12:11.1374880186IRenderDevice::releaseRender Releasing.
04:12:11.137488050capture device----------------- d3d11 capture freed ----------------
04:12:11.137488082RenderDeviceCaptureBase::ReleaseTextureRelease
04:12:11.1374880100RenderDeviceCaptureBase::ReleaseTextureReleased
04:12:11.13748801258RenderDeviceD3d11::releaseImplementationReleasing 1
04:12:11.13748801268RenderDeviceD3d11::releaseImplementationReleasing 2
04:12:11.13748801287RenderDeviceD3d11::releaseImplementationReleasing 3
04:12:11.1374880203IRenderDevice::releaseRender Releasing Done.
04:12:11.25548801041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef66ec70
04:12:11.25548801105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:12:11.25548801126RenderDeviceD3d11::initsave state
04:12:11.2554880696RenderDeviceD3d11::initDX11loading shaders...
04:12:11.26948801132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbcffa8c8.
04:12:11.26948801134RenderDeviceD3d11::initrestore state
04:12:11.26948801137RenderDeviceD3d11::initTarget Window [0x100378]
04:12:11.2694880243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:12:11.2694880250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:12:11.26948802902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:12:11.27848805498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100378}.
04:12:11.27848802461OverlayManager::installWindowProcHookInstall WPH
04:12:11.27848802475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3430865
04:12:11.27848802494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:12:11.27848802540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4c2b60=223095648)=>(0xd29e1e80=-761389440)
04:12:11.27848801608WidgetManager::drawskip widget draw (not in foreground) False - False
04:12:11.28148802570OverlayManager::installKeybMouseHookInstall KeybMouse
04:12:11.2814880480InputInterceptor::stopHookunhook keyboard and mouse
04:12:11.2814880447InputInterceptor::runHookKeyboard is hooked 0x4880
04:12:11.2814880469InputInterceptor::runHookMouse is hooked 0x4880
04:12:11.28148806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:12:11.29048805433OverlayManager::initOverlayResolutionEx 0X40008
04:12:11.29048805439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:12:11.29048805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:12:11.29048805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:12:11.2974BB06738OverlayManager::doActionForegroundChange Event ON (ON)
04:12:11.2974BB08229OverlayManager::OnForegroundChangedChanged True
04:12:11.2974BB07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:12:11.3034BB06889OverlayManager::doActionDisplayFPS - Triggered
04:12:11.34348806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:12:11.3484880326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
04:12:11.3484880347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
04:12:11.3494880326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:12:11.3494880347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:12:11.3504880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:12:11.351488050capture deviced3d11 shared texture capture successful
04:12:19.69148805439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:12:19.69148805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:12:19.69148805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:12:19.8104BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:12:19.8104BB06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:12:19.8104BB08229OverlayManager::OnForegroundChangedChanged False
04:12:19.8114BB08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5206E6 Title=[Redash - Google Chrome]
04:12:19.8134BB07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:12:19.8134BB02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:12:19.8134BB02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:12:19.8154BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:12:19.8214BB06889OverlayManager::doActionDisplayFPS - Triggered
04:12:20.109488048ResetSnapShotSH::ExecuteRelease snapshot SH
04:12:20.1094880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:12:22.3093730293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:12:25.32048BC255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:12:25.32048BC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=4204a6
04:12:25.32048BC255InterProcessElement::closeInterProcess Overwolf_ImID_4204A6_P_8320 close 2147483647 bytes
04:12:25.32048BC2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:12:25.32348BC225InterProcessElement::openInterProcess Overwolf_ImID_2006F0_P_8320 opened succesfuly
04:12:25.32348BC225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:12:25.40948801800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:12:25.40948801822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:12:25.40948802914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:12:25.40948801514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:12:25.40948801521OverlayManager::RestoreGameWNDPROCSWL restored.
04:12:25.40948801531OverlayManager::RestoreGameWNDPROCSWL OK.
04:12:25.40948801536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3430865
04:12:25.40948802936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:12:25.40948801825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:12:25.4094880186IRenderDevice::releaseRender Releasing.
04:12:25.410488050capture device----------------- d3d11 capture freed ----------------
04:12:25.410488082RenderDeviceCaptureBase::ReleaseTextureRelease
04:12:25.4104880100RenderDeviceCaptureBase::ReleaseTextureReleased
04:12:25.41048801258RenderDeviceD3d11::releaseImplementationReleasing 1
04:12:25.41048801268RenderDeviceD3d11::releaseImplementationReleasing 2
04:12:25.41048801287RenderDeviceD3d11::releaseImplementationReleasing 3
04:12:25.4104880203IRenderDevice::releaseRender Releasing Done.
04:12:25.54148801041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef66ec70
04:12:25.54148801105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:12:25.54148801126RenderDeviceD3d11::initsave state
04:12:25.5414880696RenderDeviceD3d11::initDX11loading shaders...
04:12:25.55348801132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbcffa8c8.
04:12:25.55448801134RenderDeviceD3d11::initrestore state
04:12:25.55448801137RenderDeviceD3d11::initTarget Window [0x100378]
04:12:25.5544880243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:12:25.5544880250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:12:25.55448802902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:12:25.62148805498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100378}.
04:12:25.62148802461OverlayManager::installWindowProcHookInstall WPH
04:12:25.62148802475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1a61b25
04:12:25.62148802494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:12:25.62148802540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4c2b60=223095648)=>(0xd29e1e80=-761389440)
04:12:25.62148801608WidgetManager::drawskip widget draw (not in foreground) False - False
04:12:25.62348802570OverlayManager::installKeybMouseHookInstall KeybMouse
04:12:25.6244880480InputInterceptor::stopHookunhook keyboard and mouse
04:12:25.6244880447InputInterceptor::runHookKeyboard is hooked 0x4880
04:12:25.6244880469InputInterceptor::runHookMouse is hooked 0x4880
04:12:25.62448806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:12:25.63948805433OverlayManager::initOverlayResolutionEx 0X40008
04:12:25.63948805439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:12:25.63948805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:12:25.63948805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:12:25.8284BB06738OverlayManager::doActionForegroundChange Event ON (ON)
04:12:25.8284BB08229OverlayManager::OnForegroundChangedChanged True
04:12:25.8284BB07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:12:25.8334BB06889OverlayManager::doActionDisplayFPS - Triggered
04:12:25.8364880326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
04:12:25.8364880347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
04:12:25.8374880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:12:25.837488050capture deviced3d11 shared texture capture successful
04:12:25.84248806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:12:25.8874880326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
04:12:25.8874880347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:12:27.9434880601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
04:12:28.1254880601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
04:12:29.92048805439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:12:29.92048805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:12:29.92048805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:12:30.3324BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:12:30.3324BB06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:12:30.3324BB08229OverlayManager::OnForegroundChangedChanged False
04:12:30.3324BB08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10304 Title=[main-chat - Discord]
04:12:30.3334BB07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:12:30.3334BB02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:12:30.3334BB02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:12:30.3354BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:12:30.338488048ResetSnapShotSH::ExecuteRelease snapshot SH
04:12:30.3394BB06889OverlayManager::doActionDisplayFPS - Triggered
04:12:30.4134880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:12:33.40348801800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:12:33.40348801822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:12:33.40348802914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:12:33.40348801514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:12:33.40348801521OverlayManager::RestoreGameWNDPROCSWL restored.
04:12:33.40348801531OverlayManager::RestoreGameWNDPROCSWL OK.
04:12:33.40348801536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1a61b25
04:12:33.40348802936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:12:33.40348801825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:12:33.4034880186IRenderDevice::releaseRender Releasing.
04:12:33.403488050capture device----------------- d3d11 capture freed ----------------
04:12:33.403488082RenderDeviceCaptureBase::ReleaseTextureRelease
04:12:33.4034880100RenderDeviceCaptureBase::ReleaseTextureReleased
04:12:33.40348801258RenderDeviceD3d11::releaseImplementationReleasing 1
04:12:33.40348801268RenderDeviceD3d11::releaseImplementationReleasing 2
04:12:33.40348801287RenderDeviceD3d11::releaseImplementationReleasing 3
04:12:33.4034880203IRenderDevice::releaseRender Releasing Done.
04:12:33.56948801041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef66ec70
04:12:33.56948801105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:12:33.56948801126RenderDeviceD3d11::initsave state
04:12:33.5694880696RenderDeviceD3d11::initDX11loading shaders...
04:12:33.58248801132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbcffa8c8.
04:12:33.58248801134RenderDeviceD3d11::initrestore state
04:12:33.58248801137RenderDeviceD3d11::initTarget Window [0x100378]
04:12:33.5824880243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:12:33.5824880250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:12:33.58248802902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:12:33.64548805498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100378}.
04:12:33.64548802461OverlayManager::installWindowProcHookInstall WPH
04:12:33.64548802475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1a91b25
04:12:33.64548802494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:12:33.64548802540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4c2b60=223095648)=>(0xd29e1e80=-761389440)
04:12:33.64548801608WidgetManager::drawskip widget draw (not in foreground) False - False
04:12:33.65448802570OverlayManager::installKeybMouseHookInstall KeybMouse
04:12:33.6544880480InputInterceptor::stopHookunhook keyboard and mouse
04:12:33.6544880447InputInterceptor::runHookKeyboard is hooked 0x4880
04:12:33.6544880469InputInterceptor::runHookMouse is hooked 0x4880
04:12:33.65448806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:12:33.66448805433OverlayManager::initOverlayResolutionEx 0X40008
04:12:33.66448805439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:12:33.66448805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:12:33.66448805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:12:33.8384BB06738OverlayManager::doActionForegroundChange Event ON (ON)
04:12:33.8384BB08229OverlayManager::OnForegroundChangedChanged True
04:12:33.8384BB07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:12:33.8394880326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
04:12:33.8394880347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
04:12:33.8394880326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
04:12:33.8394880347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:12:33.840488050capture deviced3d11 shared texture capture successful
04:12:33.8474BB06889OverlayManager::doActionDisplayFPS - Triggered
04:12:33.84848806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:12:33.8644880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:12:34.144880601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
04:12:34.1534880601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
04:12:42.2534880601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
04:12:42.3754880601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
04:12:42.6804880601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
04:12:42.8254880601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
04:21:34.8701AF8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:25:17.77548805439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:25:17.77548805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:25:17.77548805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:25:17.9554BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:25:17.9554BB06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:25:17.9554BB08229OverlayManager::OnForegroundChangedChanged False
04:25:17.9554BB08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x14071A Title=[Predator - Second Screen]
04:25:17.9554BB07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:25:17.9554BB02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:25:17.9554BB02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:25:17.9594BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:25:17.9614BB06889OverlayManager::doActionDisplayFPS - Triggered
04:25:18.23488048ResetSnapShotSH::ExecuteRelease snapshot SH
04:25:18.234880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:26:03.148801800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:26:03.148801822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:26:03.148802914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:26:03.248801514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:26:03.248801521OverlayManager::RestoreGameWNDPROCSWL restored.
04:26:03.248801531OverlayManager::RestoreGameWNDPROCSWL OK.
04:26:03.248801536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1a91b25
04:26:03.248802936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:26:03.248801825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:26:03.24880186IRenderDevice::releaseRender Releasing.
04:26:03.2488050capture device----------------- d3d11 capture freed ----------------
04:26:03.2488082RenderDeviceCaptureBase::ReleaseTextureRelease
04:26:03.24880100RenderDeviceCaptureBase::ReleaseTextureReleased
04:26:03.248801258RenderDeviceD3d11::releaseImplementationReleasing 1
04:26:03.248801268RenderDeviceD3d11::releaseImplementationReleasing 2
04:26:03.248801287RenderDeviceD3d11::releaseImplementationReleasing 3
04:26:03.24880203IRenderDevice::releaseRender Releasing Done.
04:26:03.94BB06738OverlayManager::doActionForegroundChange Event ON (ON)
04:26:03.94BB08229OverlayManager::OnForegroundChangedChanged True
04:26:03.104BB07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:26:03.104BB02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:26:03.154BB06889OverlayManager::doActionDisplayFPS - Triggered
04:26:03.17648801041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef66ec70
04:26:03.17648801105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:26:03.17648801126RenderDeviceD3d11::initsave state
04:26:03.1764880696RenderDeviceD3d11::initDX11loading shaders...
04:26:03.18748801132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbcffa8c8.
04:26:03.18748801134RenderDeviceD3d11::initrestore state
04:26:03.18748801137RenderDeviceD3d11::initTarget Window [0x100378]
04:26:03.1874880243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:26:03.1874880250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:26:03.25448805498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100378}.
04:26:03.25448802461OverlayManager::installWindowProcHookInstall WPH
04:26:03.25448802475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa27e0787
04:26:03.25448802494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:26:03.25448802540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4c2b60=223095648)=>(0xd29e1e80=-761389440)
04:26:03.2554880326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
04:26:03.2554880347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
04:26:03.2554880326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
04:26:03.2554880347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:26:03.2564880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:26:03.256488050capture deviced3d11 shared texture capture successful
04:26:03.25848802123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:26:03.25848802570OverlayManager::installKeybMouseHookInstall KeybMouse
04:26:03.2584880480InputInterceptor::stopHookunhook keyboard and mouse
04:26:03.2584880447InputInterceptor::runHookKeyboard is hooked 0x4880
04:26:03.2584880469InputInterceptor::runHookMouse is hooked 0x4880
04:26:03.26148806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:26:03.27548805433OverlayManager::initOverlayResolutionEx 0X40008
04:26:03.27548805439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:26:03.27548805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:26:03.27548805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:26:04.8648805439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:26:04.8748805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:26:04.8748805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:26:04.5104BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:26:04.5104BB06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:26:04.5104BB08229OverlayManager::OnForegroundChangedChanged False
04:26:04.5104BB08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x14071A Title=[Predator - Second Screen]
04:26:04.5104BB07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:26:04.5104BB02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:26:04.5104BB02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:26:04.5144BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:26:04.5174BB06889OverlayManager::doActionDisplayFPS - Triggered
04:26:04.561488048ResetSnapShotSH::ExecuteRelease snapshot SH
04:26:04.5614880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:26:05.86248801800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:26:05.86248801822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:26:05.86248802914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:26:05.86248801514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:26:05.86248801521OverlayManager::RestoreGameWNDPROCSWL restored.
04:26:05.86248801531OverlayManager::RestoreGameWNDPROCSWL OK.
04:26:05.86248801536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa27e0787
04:26:05.86248802936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:26:05.86248801825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:26:05.8624880186IRenderDevice::releaseRender Releasing.
04:26:05.862488050capture device----------------- d3d11 capture freed ----------------
04:26:05.862488082RenderDeviceCaptureBase::ReleaseTextureRelease
04:26:05.8624880100RenderDeviceCaptureBase::ReleaseTextureReleased
04:26:05.86248801258RenderDeviceD3d11::releaseImplementationReleasing 1
04:26:05.86248801268RenderDeviceD3d11::releaseImplementationReleasing 2
04:26:05.86348801287RenderDeviceD3d11::releaseImplementationReleasing 3
04:26:05.8634880203IRenderDevice::releaseRender Releasing Done.
04:26:06.124BB06738OverlayManager::doActionForegroundChange Event ON (ON)
04:26:06.124BB08229OverlayManager::OnForegroundChangedChanged True
04:26:06.124BB07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:26:06.124BB02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:26:06.164BB06889OverlayManager::doActionDisplayFPS - Triggered
04:26:06.14548801041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef66ec70
04:26:06.14548801105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:26:06.14548801126RenderDeviceD3d11::initsave state
04:26:06.1454880696RenderDeviceD3d11::initDX11loading shaders...
04:26:06.15548801132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbcffa8c8.
04:26:06.15548801134RenderDeviceD3d11::initrestore state
04:26:06.15548801137RenderDeviceD3d11::initTarget Window [0x100378]
04:26:06.1554880243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:26:06.1554880250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:26:06.16948805498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100378}.
04:26:06.16948802461OverlayManager::installWindowProcHookInstall WPH
04:26:06.16948802475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6fdb1d71
04:26:06.16948802494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:26:06.16948802540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4c2b60=223095648)=>(0xd29e1e80=-761389440)
04:26:06.1704880326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
04:26:06.1704880347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
04:26:06.1714880326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
04:26:06.1714880347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:26:06.1714880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:26:06.172488050capture deviced3d11 shared texture capture successful
04:26:06.17348802123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:26:06.17348802570OverlayManager::installKeybMouseHookInstall KeybMouse
04:26:06.1734880480InputInterceptor::stopHookunhook keyboard and mouse
04:26:06.1734880447InputInterceptor::runHookKeyboard is hooked 0x4880
04:26:06.1734880469InputInterceptor::runHookMouse is hooked 0x4880
04:26:06.17648806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:26:06.18748805433OverlayManager::initOverlayResolutionEx 0X40008
04:26:06.18748805439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:26:06.18748805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:26:06.18748805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:26:09.23648805439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:26:09.23648805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:26:09.23648805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:26:09.5214BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:26:09.5214BB06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:26:09.5214BB08229OverlayManager::OnForegroundChangedChanged False
04:26:09.5214BB08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x14071A Title=[Predator - Second Screen]
04:26:09.5214BB07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:26:09.5214BB02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:26:09.5214BB02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:26:09.5254BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:26:09.5284BB06889OverlayManager::doActionDisplayFPS - Triggered
04:26:09.536488048ResetSnapShotSH::ExecuteRelease snapshot SH
04:26:09.5364880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:30:07.51848801800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:30:07.51848801822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:30:07.51848802914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:30:07.51848801514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:30:07.51848801521OverlayManager::RestoreGameWNDPROCSWL restored.
04:30:07.51848801531OverlayManager::RestoreGameWNDPROCSWL OK.
04:30:07.51848801536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6fdb1d71
04:30:07.51848802936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:30:07.51848801825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:30:07.5184880186IRenderDevice::releaseRender Releasing.
04:30:07.518488050capture device----------------- d3d11 capture freed ----------------
04:30:07.518488082RenderDeviceCaptureBase::ReleaseTextureRelease
04:30:07.5184880100RenderDeviceCaptureBase::ReleaseTextureReleased
04:30:07.51848801258RenderDeviceD3d11::releaseImplementationReleasing 1
04:30:07.51848801268RenderDeviceD3d11::releaseImplementationReleasing 2
04:30:07.51848801287RenderDeviceD3d11::releaseImplementationReleasing 3
04:30:07.5184880203IRenderDevice::releaseRender Releasing Done.
04:30:07.65048801041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef66ec70
04:30:07.65048801105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:30:07.65048801126RenderDeviceD3d11::initsave state
04:30:07.6504880696RenderDeviceD3d11::initDX11loading shaders...
04:30:07.66048801132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbcffa8c8.
04:30:07.66048801134RenderDeviceD3d11::initrestore state
04:30:07.66048801137RenderDeviceD3d11::initTarget Window [0x100378]
04:30:07.6604880243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:30:07.6604880250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:30:07.66048802902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:30:07.66948805498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100378}.
04:30:07.66948802461OverlayManager::installWindowProcHookInstall WPH
04:30:07.66948802475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb9140283
04:30:07.66948802494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:30:07.66948802540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4c2b60=223095648)=>(0xd29e1e80=-761389440)
04:30:07.66948801608WidgetManager::drawskip widget draw (not in foreground) False - False
04:30:07.72648805433OverlayManager::initOverlayResolutionEx 0X40008
04:30:07.72648805439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:30:07.72748805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:30:07.72748805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:30:07.7974BB06738OverlayManager::doActionForegroundChange Event ON (ON)
04:30:07.7974BB08229OverlayManager::OnForegroundChangedChanged True
04:30:07.7974BB07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:30:07.8064880326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
04:30:07.8064880347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
04:30:07.8074880326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:30:07.8074880347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:30:07.8084BB06889OverlayManager::doActionDisplayFPS - Triggered
04:30:07.8094880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:30:07.809488050capture deviced3d11 shared texture capture successful
04:30:07.81648802123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:30:07.81648802570OverlayManager::installKeybMouseHookInstall KeybMouse
04:30:07.8164880480InputInterceptor::stopHookunhook keyboard and mouse
04:30:07.8164880447InputInterceptor::runHookKeyboard is hooked 0x4880
04:30:07.8164880469InputInterceptor::runHookMouse is hooked 0x4880
04:30:07.82248806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:30:31.7544880601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
04:30:31.8984880601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
04:30:33.22148806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:30:34.36948806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:30:34.6504880601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
04:30:34.7804880601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
04:30:35.1524880601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
04:30:35.2854880601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
04:30:36.6494880601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
04:30:36.7714880601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
04:30:37.1654880601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
04:30:37.3164880601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
04:30:46.56548805439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:30:46.56548805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:30:46.56548805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:30:46.8464BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:30:46.8464BB06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:30:46.8464BB08229OverlayManager::OnForegroundChangedChanged False
04:30:46.8464BB08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5206E6 Title=[Maccabi Online - Google Chrome]
04:30:46.8474BB07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:30:46.8474BB02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:30:46.8474BB02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:30:46.8474BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:30:46.8494BB06889OverlayManager::doActionDisplayFPS - Triggered
04:30:46.936488048ResetSnapShotSH::ExecuteRelease snapshot SH
04:30:46.9364880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:31:19.5894BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:31:19.9301AF8225InterProcessElement::openInterProcess Overwolf_ImID_3D1AF8_P_8320 opened succesfuly
04:31:19.9301AF8225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:31:20.4371AF8225InterProcessElement::openInterProcess Overwolf_ImID_2B06C2_P_8320 opened succesfuly
04:31:20.4371AF8225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:31:23.62948801800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:31:23.62948801822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:31:23.62948802914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:31:23.62948801514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:31:23.62948801521OverlayManager::RestoreGameWNDPROCSWL restored.
04:31:23.62948801531OverlayManager::RestoreGameWNDPROCSWL OK.
04:31:23.62948801536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb9140283
04:31:23.62948802936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:31:23.62948801825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:31:23.6294880186IRenderDevice::releaseRender Releasing.
04:31:23.629488050capture device----------------- d3d11 capture freed ----------------
04:31:23.629488082RenderDeviceCaptureBase::ReleaseTextureRelease
04:31:23.6294880100RenderDeviceCaptureBase::ReleaseTextureReleased
04:31:23.62948801258RenderDeviceD3d11::releaseImplementationReleasing 1
04:31:23.62948801268RenderDeviceD3d11::releaseImplementationReleasing 2
04:31:23.62948801287RenderDeviceD3d11::releaseImplementationReleasing 3
04:31:23.6294880203IRenderDevice::releaseRender Releasing Done.
04:31:23.77848801041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef66ec70
04:31:23.77848801105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:31:23.77848801126RenderDeviceD3d11::initsave state
04:31:23.7784880696RenderDeviceD3d11::initDX11loading shaders...
04:31:23.78948801132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbcffa8c8.
04:31:23.78948801134RenderDeviceD3d11::initrestore state
04:31:23.78948801137RenderDeviceD3d11::initTarget Window [0x100378]
04:31:23.7894880243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:31:23.7894880250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:31:23.78948802902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:31:23.79648805498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100378}.
04:31:23.79648802461OverlayManager::installWindowProcHookInstall WPH
04:31:23.79648802475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x57b81307
04:31:23.79648802494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:31:23.79648802540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4c2b60=223095648)=>(0xd29e1e80=-761389440)
04:31:23.79648801608WidgetManager::drawskip widget draw (not in foreground) False - False
04:31:23.84948805433OverlayManager::initOverlayResolutionEx 0X40008
04:31:23.84948805439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:31:23.84948805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:31:23.84948805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:31:23.8894BB06738OverlayManager::doActionForegroundChange Event ON (ON)
04:31:23.8894BB08229OverlayManager::OnForegroundChangedChanged True
04:31:23.8894BB07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:31:23.8901AF8255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:31:23.8901AF8125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2806bc
04:31:23.8901AF8255InterProcessElement::closeInterProcess Overwolf_ImID_2806BC_P_8320 close 2147483647 bytes
04:31:23.8901AF82536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:31:23.8901AF8255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:31:23.8901AF8125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2006f0
04:31:23.8901AF8255InterProcessElement::closeInterProcess Overwolf_ImID_2006F0_P_8320 close 2147483647 bytes
04:31:23.8901AF82536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:31:23.8934880326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
04:31:23.8934880347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
04:31:23.894488050capture deviced3d11 shared texture capture successful
04:31:23.8954BB06889OverlayManager::doActionDisplayFPS - Triggered
04:31:23.8974880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:31:23.9144880326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:31:23.9144880347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:31:23.97148802570OverlayManager::installKeybMouseHookInstall KeybMouse
04:31:23.9714880480InputInterceptor::stopHookunhook keyboard and mouse
04:31:23.9714880447InputInterceptor::runHookKeyboard is hooked 0x4880
04:31:23.9714880469InputInterceptor::runHookMouse is hooked 0x4880
04:31:23.98648806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:31:26.41248802738OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:31:28.32548802794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:31:28.32748803906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xdde61b93;prev = 0xfb001347 , {Original values: ref = 0 handle = 0x10005}
04:31:28.63848802738OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:31:29.50548802794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:31:29.50948803906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xdde61b93;prev = 0xfb001347 , {Original values: ref = 0 handle = 0x10005}
04:31:29.88848805439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:31:29.88848805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:31:29.88848805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:31:29.9194BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:31:29.9194BB06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:31:29.9194BB08229OverlayManager::OnForegroundChangedChanged False
04:31:29.9194BB08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]]
04:31:29.9214BB07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:31:29.9214BB02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:31:29.9214BB02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:31:29.9214BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:31:29.9264BB06889OverlayManager::doActionDisplayFPS - Triggered
04:31:30.234488048ResetSnapShotSH::ExecuteRelease snapshot SH
04:31:30.2344880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:31:36.89748801800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:31:36.89748801822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:31:36.89748802914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:31:36.89748801514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:31:36.89748801521OverlayManager::RestoreGameWNDPROCSWL restored.
04:31:36.89748801531OverlayManager::RestoreGameWNDPROCSWL OK.
04:31:36.89748801536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x57b81307
04:31:36.89748802936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:31:36.89748801825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:31:36.8974880186IRenderDevice::releaseRender Releasing.
04:31:36.897488050capture device----------------- d3d11 capture freed ----------------
04:31:36.897488082RenderDeviceCaptureBase::ReleaseTextureRelease
04:31:36.8974880100RenderDeviceCaptureBase::ReleaseTextureReleased
04:31:36.89748801258RenderDeviceD3d11::releaseImplementationReleasing 1
04:31:36.89748801268RenderDeviceD3d11::releaseImplementationReleasing 2
04:31:36.89748801287RenderDeviceD3d11::releaseImplementationReleasing 3
04:31:36.8974880203IRenderDevice::releaseRender Releasing Done.
04:31:36.9354BB06738OverlayManager::doActionForegroundChange Event ON (ON)
04:31:36.9354BB08229OverlayManager::OnForegroundChangedChanged True
04:31:36.9384BB07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:31:36.9384BB02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:31:36.9404BB06889OverlayManager::doActionDisplayFPS - Triggered
04:31:37.5048801041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef66ec70
04:31:37.5048801105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:31:37.5048801126RenderDeviceD3d11::initsave state
04:31:37.504880696RenderDeviceD3d11::initDX11loading shaders...
04:31:37.6148801132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbcffa8c8.
04:31:37.6148801134RenderDeviceD3d11::initrestore state
04:31:37.6148801137RenderDeviceD3d11::initTarget Window [0x100378]
04:31:37.614880243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:31:37.614880250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:31:37.6848805498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100378}.
04:31:37.6848802461OverlayManager::installWindowProcHookInstall WPH
04:31:37.6948802475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbe814b1
04:31:37.6948802494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:31:37.6948802540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4c2b60=223095648)=>(0xd29e1e80=-761389440)
04:31:37.694880326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
04:31:37.694880347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
04:31:37.704880326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:31:37.704880347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:31:37.724880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:31:37.73488050capture deviced3d11 shared texture capture successful
04:31:37.7548802570OverlayManager::installKeybMouseHookInstall KeybMouse
04:31:37.754880480InputInterceptor::stopHookunhook keyboard and mouse
04:31:37.754880447InputInterceptor::runHookKeyboard is hooked 0x4880
04:31:37.754880469InputInterceptor::runHookMouse is hooked 0x4880
04:31:37.7548806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:31:37.12948805433OverlayManager::initOverlayResolutionEx 0X40008
04:31:37.12948805439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:31:37.12948805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:31:37.12948805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:31:39.12048805439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:31:39.12148805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:31:39.12148805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:31:39.4394BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:31:39.4394BB06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:31:39.4394BB08229OverlayManager::OnForegroundChangedChanged False
04:31:39.4394BB08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]]
04:31:39.4394BB07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:31:39.4394BB02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:31:39.4394BB02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:31:39.4404BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:31:39.4414BB06889OverlayManager::doActionDisplayFPS - Triggered
04:31:39.495488048ResetSnapShotSH::ExecuteRelease snapshot SH
04:31:39.4954880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:31:46.3948801800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:31:46.3948801822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:31:46.3948802914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:31:46.3948801514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:31:46.3948801521OverlayManager::RestoreGameWNDPROCSWL restored.
04:31:46.3948801531OverlayManager::RestoreGameWNDPROCSWL OK.
04:31:46.3948801536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbe814b1
04:31:46.3948802936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:31:46.3948801825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:31:46.394880186IRenderDevice::releaseRender Releasing.
04:31:46.39488050capture device----------------- d3d11 capture freed ----------------
04:31:46.39488082RenderDeviceCaptureBase::ReleaseTextureRelease
04:31:46.394880100RenderDeviceCaptureBase::ReleaseTextureReleased
04:31:46.3948801258RenderDeviceD3d11::releaseImplementationReleasing 1
04:31:46.3948801268RenderDeviceD3d11::releaseImplementationReleasing 2
04:31:46.3948801287RenderDeviceD3d11::releaseImplementationReleasing 3
04:31:46.394880203IRenderDevice::releaseRender Releasing Done.
04:31:46.20648801041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef66ec70
04:31:46.20648801105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:31:46.20648801126RenderDeviceD3d11::initsave state
04:31:46.2064880696RenderDeviceD3d11::initDX11loading shaders...
04:31:46.21948801132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbcffa8c8.
04:31:46.21948801134RenderDeviceD3d11::initrestore state
04:31:46.21948801137RenderDeviceD3d11::initTarget Window [0x100378]
04:31:46.2194880243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:31:46.2194880250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:31:46.21948802902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:31:46.26448805498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100378}.
04:31:46.26448802461OverlayManager::installWindowProcHookInstall WPH
04:31:46.26448802475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb9b61fa5
04:31:46.26448802494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:31:46.26448802540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4c2b60=223095648)=>(0xd29e1e80=-761389440)
04:31:46.26448801608WidgetManager::drawskip widget draw (not in foreground) False - False
04:31:46.28148802123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:31:46.28148802570OverlayManager::installKeybMouseHookInstall KeybMouse
04:31:46.2814880480InputInterceptor::stopHookunhook keyboard and mouse
04:31:46.2814880447InputInterceptor::runHookKeyboard is hooked 0x4880
04:31:46.2814880469InputInterceptor::runHookMouse is hooked 0x4880
04:31:46.28348806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:31:46.29248805433OverlayManager::initOverlayResolutionEx 0X40008
04:31:46.29248805439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:31:46.29248805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:31:46.29248805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:31:46.4814BB06738OverlayManager::doActionForegroundChange Event ON (ON)
04:31:46.4814BB08229OverlayManager::OnForegroundChangedChanged True
04:31:46.4814BB07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:31:46.48448806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:31:46.4884BB06889OverlayManager::doActionDisplayFPS - Triggered
04:31:46.5154880326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
04:31:46.5154880347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
04:31:46.5154880326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
04:31:46.5154880347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:31:46.5164880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:31:46.516488050capture deviced3d11 shared texture capture successful
04:31:51.7184BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:31:51.74248BC225InterProcessElement::openInterProcess Overwolf_ImID_2C06BC_P_8320 opened succesfuly
04:31:51.74248BC225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:31:51.7434BB0127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
04:31:51.7564BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:31:51.7644880255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
04:31:51.8354880326RenderImageD3d11::setSizeCreate Texture (300,60) / (384,128) - OK
04:31:51.8354880347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
04:40:27.6614880326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:40:27.6614880347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:40:36.50148805439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:40:36.50248805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:40:36.50248805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:40:36.7384BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:40:36.7384BB06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:40:36.7384BB08229OverlayManager::OnForegroundChangedChanged False
04:40:36.7384BB08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]]
04:40:36.7384BB07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:40:36.7384BB02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:40:36.7384BB02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:40:36.7394BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:40:36.7424BB06889OverlayManager::doActionDisplayFPS - Triggered
04:40:36.799488048ResetSnapShotSH::ExecuteRelease snapshot SH
04:40:36.7994880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:43:25.11448801800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:43:25.11548801822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:43:25.11548802914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:43:25.11548801514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:43:25.11548801521OverlayManager::RestoreGameWNDPROCSWL restored.
04:43:25.11548801531OverlayManager::RestoreGameWNDPROCSWL OK.
04:43:25.11548801536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb9b61fa5
04:43:25.11548802936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:43:25.11548801825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:43:25.1154880186IRenderDevice::releaseRender Releasing.
04:43:25.115488050capture device----------------- d3d11 capture freed ----------------
04:43:25.115488082RenderDeviceCaptureBase::ReleaseTextureRelease
04:43:25.1154880100RenderDeviceCaptureBase::ReleaseTextureReleased
04:43:25.11548801258RenderDeviceD3d11::releaseImplementationReleasing 1
04:43:25.11548801268RenderDeviceD3d11::releaseImplementationReleasing 2
04:43:25.11548801287RenderDeviceD3d11::releaseImplementationReleasing 3
04:43:25.1154880203IRenderDevice::releaseRender Releasing Done.
04:43:25.25348801041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef66ec70
04:43:25.25348801105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:43:25.25348801126RenderDeviceD3d11::initsave state
04:43:25.2534880696RenderDeviceD3d11::initDX11loading shaders...
04:43:25.26548801132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbcffa8c8.
04:43:25.26648801134RenderDeviceD3d11::initrestore state
04:43:25.26648801137RenderDeviceD3d11::initTarget Window [0x100378]
04:43:25.2664880243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:43:25.2664880250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:43:25.26648802902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:43:25.26948805498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100378}.
04:43:25.26948802461OverlayManager::installWindowProcHookInstall WPH
04:43:25.26948802475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa7e2231b
04:43:25.26948802494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:43:25.26948802540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4c2b60=223095648)=>(0xd29e1e80=-761389440)
04:43:25.27048801608WidgetManager::drawskip widget draw (not in foreground) False - False
04:43:25.34748802123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:43:25.34748802570OverlayManager::installKeybMouseHookInstall KeybMouse
04:43:25.3474880480InputInterceptor::stopHookunhook keyboard and mouse
04:43:25.3474880447InputInterceptor::runHookKeyboard is hooked 0x4880
04:43:25.3474880469InputInterceptor::runHookMouse is hooked 0x4880
04:43:25.34748806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:43:25.35048805433OverlayManager::initOverlayResolutionEx 0X40008
04:43:25.35048805439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:43:25.35048805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:43:25.35048805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:43:25.4304BB06738OverlayManager::doActionForegroundChange Event ON (ON)
04:43:25.4304BB08229OverlayManager::OnForegroundChangedChanged True
04:43:25.4304BB07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:43:25.43348806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:43:25.4354BB06889OverlayManager::doActionDisplayFPS - Triggered
04:43:25.4604880326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
04:43:25.4604880347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
04:43:25.4614880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:43:25.461488050capture deviced3d11 shared texture capture successful
04:43:25.5044BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:43:25.52448BC255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:43:25.52448BC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2c06bc
04:43:25.52448BC255InterProcessElement::closeInterProcess Overwolf_ImID_2C06BC_P_8320 close 2147483647 bytes
04:43:25.52548BC2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:43:25.52548BC255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:43:25.52548BC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=3d1af8
04:43:25.52548BC255InterProcessElement::closeInterProcess Overwolf_ImID_3D1AF8_P_8320 close 2147483647 bytes
04:43:25.52548BC2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:43:25.52548BC255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:43:25.52548BC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2b06c2
04:43:25.52548BC255InterProcessElement::closeInterProcess Overwolf_ImID_2B06C2_P_8320 close 2147483647 bytes
04:43:25.52548BC2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:43:25.58048BC225InterProcessElement::openInterProcess Overwolf_ImID_1D04E4_P_8320 opened succesfuly
04:43:25.58048BC225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:43:25.6054BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:43:25.65448BC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1d04e4
04:43:25.65448BC2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:43:25.65948BC225InterProcessElement::openInterProcess Overwolf_ImID_F069E_P_8320 opened succesfuly
04:43:25.66048BC225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:43:25.6614880326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
04:43:25.6614880347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:43:25.7274BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:43:25.77348BC225InterProcessElement::openInterProcess Overwolf_ImID_2D1608_P_8320 opened succesfuly
04:43:25.77348BC225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:43:25.7794880326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
04:43:25.7794880347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:43:25.9504BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:43:25.9654BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:43:26.048BC225InterProcessElement::openInterProcess Overwolf_ImID_27045E_P_8320 opened succesfuly
04:43:26.048BC225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:43:26.864880326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:43:26.864880347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:43:27.78248802738OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:43:32.84148805439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:43:32.84148805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:43:32.84248805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:43:32.9474BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:43:32.9474BB06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:43:32.9474BB08229OverlayManager::OnForegroundChangedChanged False
04:43:32.9514BB08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]]
04:43:32.9514BB07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:43:32.9514BB02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:43:32.9544BB02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:43:32.9544BB08288OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
04:43:32.9564BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:43:32.9564BB06889OverlayManager::doActionDisplayFPS - Triggered
04:43:33.2348803906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xdde61b93;prev = 0x10005 , {Original values: ref = 0 handle = 0x10005}
04:43:33.32488048ResetSnapShotSH::ExecuteRelease snapshot SH
04:43:33.324880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:43:48.97248801800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:43:48.97248801822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:43:48.97248802914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:43:48.97248801514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:43:48.97248801521OverlayManager::RestoreGameWNDPROCSWL restored.
04:43:48.97248801531OverlayManager::RestoreGameWNDPROCSWL OK.
04:43:48.97248801536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa7e2231b
04:43:48.97248802936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:43:48.97248801825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:43:48.9724880186IRenderDevice::releaseRender Releasing.
04:43:48.972488050capture device----------------- d3d11 capture freed ----------------
04:43:48.972488082RenderDeviceCaptureBase::ReleaseTextureRelease
04:43:48.9724880100RenderDeviceCaptureBase::ReleaseTextureReleased
04:43:48.97248801258RenderDeviceD3d11::releaseImplementationReleasing 1
04:43:48.97248801268RenderDeviceD3d11::releaseImplementationReleasing 2
04:43:48.97248801287RenderDeviceD3d11::releaseImplementationReleasing 3
04:43:48.9724880203IRenderDevice::releaseRender Releasing Done.
04:43:48.9734BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:43:48.9734BB06738OverlayManager::doActionForegroundChange Event ON (ON)
04:43:48.9734BB08229OverlayManager::OnForegroundChangedChanged True
04:43:48.9734BB07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:43:48.9734BB02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:43:48.9774BB06889OverlayManager::doActionDisplayFPS - Triggered
04:43:49.15848801041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef66ec70
04:43:49.15848801105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:43:49.15848801126RenderDeviceD3d11::initsave state
04:43:49.1584880696RenderDeviceD3d11::initDX11loading shaders...
04:43:49.21248801132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbcffa8c8.
04:43:49.21248801134RenderDeviceD3d11::initrestore state
04:43:49.21248801137RenderDeviceD3d11::initTarget Window [0x100378]
04:43:49.2124880243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:43:49.2124880250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:43:49.27048805498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100378}.
04:43:49.27048802461OverlayManager::installWindowProcHookInstall WPH
04:43:49.27048802475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x45ed1dc3
04:43:49.27048802494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:43:49.27048802540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4c2b60=223095648)=>(0xd29e1e80=-761389440)
04:43:49.2704880326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
04:43:49.2704880347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
04:43:49.2714880326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:43:49.2714880347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:43:49.2734880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:43:49.273488050capture deviced3d11 shared texture capture successful
04:43:49.36948805433OverlayManager::initOverlayResolutionEx 0X40008
04:43:49.36948805439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:43:49.36948805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:43:49.36948805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:43:49.61348802123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:43:49.61348802570OverlayManager::installKeybMouseHookInstall KeybMouse
04:43:49.6134880480InputInterceptor::stopHookunhook keyboard and mouse
04:43:49.6134880447InputInterceptor::runHookKeyboard is hooked 0x4880
04:43:49.6134880469InputInterceptor::runHookMouse is hooked 0x4880
04:43:49.61348806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:43:49.98148802738OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:43:50.57648803732OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
04:44:02.70648802794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:44:02.70848803906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xdde61b93;prev = 0xfb001347 , {Original values: ref = 0 handle = 0x10005}
04:44:42.3444880326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
04:44:42.3444880347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:44:47.9104BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:44:47.9261AF8225InterProcessElement::openInterProcess Overwolf_ImID_410680_P_8320 opened succesfuly
04:44:47.9261AF8225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:44:47.9374BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:44:47.9644BB0127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
04:44:47.9864880326RenderImageD3d11::setSizeCreate Texture (300,60) / (384,128) - OK
04:44:47.9864880347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
04:44:47.9864880255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
04:46:28.98048802738OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:46:29.841AF8255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:46:29.841AF8125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=410680
04:46:29.841AF8255InterProcessElement::closeInterProcess Overwolf_ImID_410680_P_8320 close 2147483647 bytes
04:46:29.841AF82536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:46:29.9664BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:46:29.9931AF8225InterProcessElement::openInterProcess Overwolf_ImID_3A06D8_P_8320 opened succesfuly
04:46:29.9931AF8225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:46:30.1024880326RenderImageD3d11::setSizeCreate Texture (700,394) / (768,512) - OK
04:46:30.1024880347RenderImageD3d11::setSizeCreate Texture RV (768,512) - OK
04:46:30.54448803732OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
04:46:32.31248802794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:46:32.45348803906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xdde61b93;prev = 0xfb001347 , {Original values: ref = 0 handle = 0x10005}
04:46:32.51248802738OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:46:34.26648802794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:46:34.26948803906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xdde61b93;prev = 0xfb001347 , {Original values: ref = 0 handle = 0x0}
04:46:34.3174880326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
04:46:34.3174880347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
04:46:35.1841B04222overlaySetCursorEmpty cursor release widget
04:46:35.3748802738OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:46:35.5448803727OverlayManager::DisplayOWSystemCursorUpdate origin cursor 0x0
04:46:38.4448803732OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
04:47:02.4464880326RenderImageD3d11::setSizeCreate Texture (700,394) / (768,512) - OK
04:47:02.4464880347RenderImageD3d11::setSizeCreate Texture RV (768,512) - OK
04:47:02.80348802794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:47:02.80548803906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xdde61b93;prev = 0xdde61b93 , {Original values: ref = 0 handle = 0x10005}
04:47:04.19248802738OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:47:04.21548803732OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
04:47:04.60248802794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:47:04.60848803906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xdde61b93;prev = 0xdde61b93 , {Original values: ref = 0 handle = 0x10005}
04:47:04.77948802738OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:47:06.73148802794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:47:06.7391AF8255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:47:06.7391AF8125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=3a06d8
04:47:06.7391AF8255InterProcessElement::closeInterProcess Overwolf_ImID_3A06D8_P_8320 close 2147483647 bytes
04:47:06.7391AF82536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:47:06.74448803906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xdde61b93;prev = 0xfb001347 , {Original values: ref = 0 handle = 0x10005}
04:47:07.15248802738OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:47:07.17248803732OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
04:47:09.13848802794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:47:09.14348803906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xdde61b93;prev = 0xfb001347 , {Original values: ref = 0 handle = 0x10005}
04:47:13.35148805439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:47:13.35248805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:47:13.35248805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:47:13.7434BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:47:13.7434BB06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:47:13.7434BB08229OverlayManager::OnForegroundChangedChanged False
04:47:13.7434BB08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5206E6 Title=[ynet -
04:47:13.7434BB07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:47:13.7434BB02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:47:13.7434BB02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:47:13.7454BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:47:13.7474BB06889OverlayManager::doActionDisplayFPS - Triggered
04:47:13.798488048ResetSnapShotSH::ExecuteRelease snapshot SH
04:47:13.7984880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:47:14.95848801800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:47:14.95848801822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:47:14.95848802914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:47:14.95848801514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:47:14.95848801521OverlayManager::RestoreGameWNDPROCSWL restored.
04:47:14.95848801531OverlayManager::RestoreGameWNDPROCSWL OK.
04:47:14.95848801536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x45ed1dc3
04:47:14.95848802936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:47:14.95848801825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:47:14.9584880186IRenderDevice::releaseRender Releasing.
04:47:14.958488050capture device----------------- d3d11 capture freed ----------------
04:47:14.958488082RenderDeviceCaptureBase::ReleaseTextureRelease
04:47:14.9584880100RenderDeviceCaptureBase::ReleaseTextureReleased
04:47:14.95848801258RenderDeviceD3d11::releaseImplementationReleasing 1
04:47:14.95848801268RenderDeviceD3d11::releaseImplementationReleasing 2
04:47:14.95848801287RenderDeviceD3d11::releaseImplementationReleasing 3
04:47:14.9584880203IRenderDevice::releaseRender Releasing Done.
04:47:15.8848801041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef66ec70
04:47:15.8848801105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:47:15.8848801126RenderDeviceD3d11::initsave state
04:47:15.894880696RenderDeviceD3d11::initDX11loading shaders...
04:47:15.9848801132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbcffa8c8.
04:47:15.9848801134RenderDeviceD3d11::initrestore state
04:47:15.9848801137RenderDeviceD3d11::initTarget Window [0x100378]
04:47:15.984880243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:47:15.984880250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:47:15.9848802902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:47:15.11748805498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100378}.
04:47:15.11748802461OverlayManager::installWindowProcHookInstall WPH
04:47:15.11748802475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5b28207f
04:47:15.11748802494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:47:15.11848802540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4c2b60=223095648)=>(0xd29e1e80=-761389440)
04:47:15.11848801608WidgetManager::drawskip widget draw (not in foreground) False - False
04:47:15.12648802123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:47:15.12648802570OverlayManager::installKeybMouseHookInstall KeybMouse
04:47:15.1264880480InputInterceptor::stopHookunhook keyboard and mouse
04:47:15.1264880447InputInterceptor::runHookKeyboard is hooked 0x4880
04:47:15.1264880469InputInterceptor::runHookMouse is hooked 0x4880
04:47:15.12748806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:47:15.13048805433OverlayManager::initOverlayResolutionEx 0X40008
04:47:15.13048805439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:47:15.13048805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:47:15.13048805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:47:15.2454BB06738OverlayManager::doActionForegroundChange Event ON (ON)
04:47:15.2454BB08229OverlayManager::OnForegroundChangedChanged True
04:47:15.2454BB07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:47:15.2474BB06889OverlayManager::doActionDisplayFPS - Triggered
04:47:15.25648806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:47:15.2634880326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:47:15.2634880347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:47:15.2664880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:47:15.266488050capture deviced3d11 shared texture capture successful
04:47:15.6214880326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
04:47:15.6214880347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
04:47:16.54748802738OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:47:16.77348802794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:47:16.77748803906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xdde61b93;prev = 0xdde61b93 , {Original values: ref = 0 handle = 0x10005}
04:47:18.46948802738OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:47:18.52148802794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:47:18.52548803906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xdde61b93;prev = 0xdde61b93 , {Original values: ref = 0 handle = 0x10005}
04:47:18.90148802738OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:47:19.66048805439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:47:19.66248805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:47:19.66248805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:47:19.7614BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:47:19.7614BB06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:47:19.7614BB08229OverlayManager::OnForegroundChangedChanged False
04:47:19.7644BB08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5206E6 Title=[ynet -
04:47:19.7654BB07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:47:19.7654BB02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:47:19.7664BB02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:47:19.7664BB08288OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
04:47:19.7664BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:47:19.7674BB06889OverlayManager::doActionDisplayFPS - Triggered
04:47:19.91248803906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xdde61b93;prev = 0x10005 , {Original values: ref = 0 handle = 0x10005}
04:47:19.944488048ResetSnapShotSH::ExecuteRelease snapshot SH
04:47:19.9444880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:47:26.64848801800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:47:26.64848801822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:47:26.64848802914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:47:26.64848801514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:47:26.64848801521OverlayManager::RestoreGameWNDPROCSWL restored.
04:47:26.64848801531OverlayManager::RestoreGameWNDPROCSWL OK.
04:47:26.64848801536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5b28207f
04:47:26.64848802936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:47:26.64848801825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:47:26.6484880186IRenderDevice::releaseRender Releasing.
04:47:26.648488050capture device----------------- d3d11 capture freed ----------------
04:47:26.648488082RenderDeviceCaptureBase::ReleaseTextureRelease
04:47:26.6484880100RenderDeviceCaptureBase::ReleaseTextureReleased
04:47:26.64848801258RenderDeviceD3d11::releaseImplementationReleasing 1
04:47:26.64848801268RenderDeviceD3d11::releaseImplementationReleasing 2
04:47:26.64848801287RenderDeviceD3d11::releaseImplementationReleasing 3
04:47:26.6484880203IRenderDevice::releaseRender Releasing Done.
04:47:26.7704BB06738OverlayManager::doActionForegroundChange Event ON (ON)
04:47:26.7704BB08229OverlayManager::OnForegroundChangedChanged True
04:47:26.7704BB07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:47:26.7704BB02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:47:26.7764BB06889OverlayManager::doActionDisplayFPS - Triggered
04:47:26.79548801041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef66ec70
04:47:26.79548801105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:47:26.79548801126RenderDeviceD3d11::initsave state
04:47:26.7954880696RenderDeviceD3d11::initDX11loading shaders...
04:47:26.80948801132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbcffa8c8.
04:47:26.80948801134RenderDeviceD3d11::initrestore state
04:47:26.80948801137RenderDeviceD3d11::initTarget Window [0x100378]
04:47:26.8094880243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:47:26.8094880250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:47:26.82248805498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100378}.
04:47:26.82248802461OverlayManager::installWindowProcHookInstall WPH
04:47:26.82248802475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xcdba06b9
04:47:26.82248802494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:47:26.82248802540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4c2b60=223095648)=>(0xd29e1e80=-761389440)
04:47:26.8234880326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:47:26.8234880347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:47:26.8254880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:47:26.825488050capture deviced3d11 shared texture capture successful
04:47:26.87448805433OverlayManager::initOverlayResolutionEx 0X40008
04:47:26.87448805439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:47:26.87448805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:47:26.87448805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:47:27.9648802570OverlayManager::installKeybMouseHookInstall KeybMouse
04:47:27.964880480InputInterceptor::stopHookunhook keyboard and mouse
04:47:27.964880447InputInterceptor::runHookKeyboard is hooked 0x4880
04:47:27.964880469InputInterceptor::runHookMouse is hooked 0x4880
04:47:27.9648806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:47:31.80948805439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:47:31.80948805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:47:31.80948805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:47:32.2764BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:47:32.2764BB06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:47:32.2764BB08229OverlayManager::OnForegroundChangedChanged False
04:47:32.2764BB08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5206E6 Title=[ynet -
04:47:32.2764BB07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:47:32.2764BB02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:47:32.2764BB02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:47:32.2804BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:47:32.2834BB06889OverlayManager::doActionDisplayFPS - Triggered
04:47:32.303488048ResetSnapShotSH::ExecuteRelease snapshot SH
04:47:32.3034880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:47:55.78748801800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:47:55.78748801822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:47:55.78748802914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:47:55.78748801514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:47:55.78748801521OverlayManager::RestoreGameWNDPROCSWL restored.
04:47:55.78748801531OverlayManager::RestoreGameWNDPROCSWL OK.
04:47:55.78748801536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xcdba06b9
04:47:55.78748802936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:47:55.78748801825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:47:55.7874880186IRenderDevice::releaseRender Releasing.
04:47:55.787488050capture device----------------- d3d11 capture freed ----------------
04:47:55.787488082RenderDeviceCaptureBase::ReleaseTextureRelease
04:47:55.7874880100RenderDeviceCaptureBase::ReleaseTextureReleased
04:47:55.78748801258RenderDeviceD3d11::releaseImplementationReleasing 1
04:47:55.78748801268RenderDeviceD3d11::releaseImplementationReleasing 2
04:47:55.78748801287RenderDeviceD3d11::releaseImplementationReleasing 3
04:47:55.7874880203IRenderDevice::releaseRender Releasing Done.
04:47:55.8054BB06738OverlayManager::doActionForegroundChange Event ON (ON)
04:47:55.8054BB08229OverlayManager::OnForegroundChangedChanged True
04:47:55.8064BB07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:47:55.8064BB02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:47:55.8104BB06889OverlayManager::doActionDisplayFPS - Triggered
04:47:55.94248801041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef66ec70
04:47:55.94248801105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:47:55.94248801126RenderDeviceD3d11::initsave state
04:47:55.9424880696RenderDeviceD3d11::initDX11loading shaders...
04:47:55.95348801132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbcffa8c8.
04:47:55.95348801134RenderDeviceD3d11::initrestore state
04:47:55.95348801137RenderDeviceD3d11::initTarget Window [0x100378]
04:47:55.9534880243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:47:55.9534880250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:47:55.96048805498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100378}.
04:47:55.96048802461OverlayManager::installWindowProcHookInstall WPH
04:47:55.96048802475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3e001ea7
04:47:55.96048802494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:47:55.96048802540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4c2b60=223095648)=>(0xd29e1e80=-761389440)
04:47:55.9614880326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:47:55.9614880347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:47:55.9634880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:47:55.963488050capture deviced3d11 shared texture capture successful
04:47:56.2948805433OverlayManager::initOverlayResolutionEx 0X40008
04:47:56.2948805439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:47:56.2948805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:47:56.2948805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:47:56.4548802570OverlayManager::installKeybMouseHookInstall KeybMouse
04:47:56.454880480InputInterceptor::stopHookunhook keyboard and mouse
04:47:56.454880447InputInterceptor::runHookKeyboard is hooked 0x4880
04:47:56.454880469InputInterceptor::runHookMouse is hooked 0x4880
04:47:56.31748806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:48:10.12548805439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:48:10.12548805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:48:10.12548805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:48:10.3204BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:48:10.3204BB06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:48:10.3204BB08229OverlayManager::OnForegroundChangedChanged False
04:48:10.3204BB08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5206E6 Title=[ynet -
04:48:10.3204BB07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:48:10.3204BB02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:48:10.3204BB02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:48:10.3244BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:48:10.3264BB06889OverlayManager::doActionDisplayFPS - Triggered
04:48:10.414488048ResetSnapShotSH::ExecuteRelease snapshot SH
04:48:10.4144880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:48:16.76848801800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:48:16.76948801822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:48:16.76948802914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:48:16.76948801514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:48:16.76948801521OverlayManager::RestoreGameWNDPROCSWL restored.
04:48:16.76948801531OverlayManager::RestoreGameWNDPROCSWL OK.
04:48:16.76948801536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3e001ea7
04:48:16.76948802936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:48:16.76948801825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:48:16.7694880186IRenderDevice::releaseRender Releasing.
04:48:16.769488050capture device----------------- d3d11 capture freed ----------------
04:48:16.769488082RenderDeviceCaptureBase::ReleaseTextureRelease
04:48:16.7694880100RenderDeviceCaptureBase::ReleaseTextureReleased
04:48:16.76948801258RenderDeviceD3d11::releaseImplementationReleasing 1
04:48:16.76948801268RenderDeviceD3d11::releaseImplementationReleasing 2
04:48:16.76948801287RenderDeviceD3d11::releaseImplementationReleasing 3
04:48:16.7694880203IRenderDevice::releaseRender Releasing Done.
04:48:16.8334BB06738OverlayManager::doActionForegroundChange Event ON (ON)
04:48:16.8334BB08229OverlayManager::OnForegroundChangedChanged True
04:48:16.8334BB07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:48:16.8334BB02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:48:16.8394BB06889OverlayManager::doActionDisplayFPS - Triggered
04:48:16.98848801041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef66ec70
04:48:16.98848801105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:48:16.98848801126RenderDeviceD3d11::initsave state
04:48:16.9884880696RenderDeviceD3d11::initDX11loading shaders...
04:48:17.248801132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbcffa8c8.
04:48:17.248801134RenderDeviceD3d11::initrestore state
04:48:17.248801137RenderDeviceD3d11::initTarget Window [0x100378]
04:48:17.24880243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:48:17.24880250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:48:17.2848805498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100378}.
04:48:17.2848802461OverlayManager::installWindowProcHookInstall WPH
04:48:17.2848802475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x84a0769
04:48:17.2848802494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:48:17.2848802540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4c2b60=223095648)=>(0xd29e1e80=-761389440)
04:48:17.294880326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
04:48:17.294880347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:48:17.294880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:48:17.30488050capture deviced3d11 shared texture capture successful
04:48:17.4948802570OverlayManager::installKeybMouseHookInstall KeybMouse
04:48:17.494880480InputInterceptor::stopHookunhook keyboard and mouse
04:48:17.494880447InputInterceptor::runHookKeyboard is hooked 0x4880
04:48:17.494880469InputInterceptor::runHookMouse is hooked 0x4880
04:48:17.4948806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:48:17.6348805433OverlayManager::initOverlayResolutionEx 0X40008
04:48:17.6348805439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:48:17.6348805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:48:17.6348805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:48:19.3714BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:48:19.3934BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:48:19.4001AF8225InterProcessElement::openInterProcess Overwolf_ImID_3B037A_P_8320 opened succesfuly
04:48:19.4011AF8225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:48:19.4084BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:48:19.4494BB0127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
04:48:19.4684880326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
04:48:19.4684880347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
04:48:19.4694880255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
04:48:19.4824880326RenderImageD3d11::setSizeCreate Texture (300,60) / (384,128) - OK
04:48:19.4824880347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
04:49:03.18048805439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:49:03.18048805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:49:03.18048805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:49:03.4004BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:49:03.4004BB06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:49:03.4004BB08229OverlayManager::OnForegroundChangedChanged False
04:49:03.4004BB08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5206E6 Title=[ynet -
04:49:03.4004BB07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:49:03.4004BB02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:49:03.4004BB02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:49:03.4014BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:49:03.4044BB06889OverlayManager::doActionDisplayFPS - Triggered
04:49:03.475488048ResetSnapShotSH::ExecuteRelease snapshot SH
04:49:03.4754880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:49:16.15748801800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:49:16.15748801822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:49:16.15748802914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:49:16.15748801514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:49:16.15748801521OverlayManager::RestoreGameWNDPROCSWL restored.
04:49:16.15748801531OverlayManager::RestoreGameWNDPROCSWL OK.
04:49:16.15748801536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x84a0769
04:49:16.15748802936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:49:16.15748801825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:49:16.1574880186IRenderDevice::releaseRender Releasing.
04:49:16.157488050capture device----------------- d3d11 capture freed ----------------
04:49:16.157488082RenderDeviceCaptureBase::ReleaseTextureRelease
04:49:16.1574880100RenderDeviceCaptureBase::ReleaseTextureReleased
04:49:16.15748801258RenderDeviceD3d11::releaseImplementationReleasing 1
04:49:16.15748801268RenderDeviceD3d11::releaseImplementationReleasing 2
04:49:16.15748801287RenderDeviceD3d11::releaseImplementationReleasing 3
04:49:16.1584880203IRenderDevice::releaseRender Releasing Done.
04:49:16.29048801041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef66ec70
04:49:16.29048801105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:49:16.29048801126RenderDeviceD3d11::initsave state
04:49:16.2914880696RenderDeviceD3d11::initDX11loading shaders...
04:49:16.30548801132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbcffa8c8.
04:49:16.30548801134RenderDeviceD3d11::initrestore state
04:49:16.30548801137RenderDeviceD3d11::initTarget Window [0x100378]
04:49:16.3054880243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:49:16.3054880250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:49:16.30548802902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:49:16.31348805498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100378}.
04:49:16.31348802461OverlayManager::installWindowProcHookInstall WPH
04:49:16.31348802475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5c40207f
04:49:16.31348802494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:49:16.31348802540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4c2b60=223095648)=>(0xd29e1e80=-761389440)
04:49:16.31348801608WidgetManager::drawskip widget draw (not in foreground) False - False
04:49:16.37248805433OverlayManager::initOverlayResolutionEx 0X40008
04:49:16.37248805439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:49:16.37248805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:49:16.37248805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:49:16.4154BB06738OverlayManager::doActionForegroundChange Event ON (ON)
04:49:16.4154BB08229OverlayManager::OnForegroundChangedChanged True
04:49:16.4154BB07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:49:16.4191AF8255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:49:16.4191AF8125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=3b037a
04:49:16.4191AF8255InterProcessElement::closeInterProcess Overwolf_ImID_3B037A_P_8320 close 2147483647 bytes
04:49:16.4191AF82536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:49:16.4204BB06889OverlayManager::doActionDisplayFPS - Triggered
04:49:16.4314880326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:49:16.4314880347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:49:16.4334880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:49:16.434488050capture deviced3d11 shared texture capture successful
04:49:16.52448802123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:49:16.52448802570OverlayManager::installKeybMouseHookInstall KeybMouse
04:49:16.5244880480InputInterceptor::stopHookunhook keyboard and mouse
04:49:16.5254880447InputInterceptor::runHookKeyboard is hooked 0x4880
04:49:16.5254880469InputInterceptor::runHookMouse is hooked 0x4880
04:49:16.52548806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:49:16.7864880326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
04:49:16.7864880347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
04:49:19.56448805439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:49:19.56448805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:49:19.56448805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:49:19.9184BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:49:19.9184BB06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:49:19.9184BB08229OverlayManager::OnForegroundChangedChanged False
04:49:19.9184BB08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5206E6 Title=[ynet -
04:49:19.9184BB07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:49:19.9184BB02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:49:19.9184BB02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:49:19.9224BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:49:19.9244BB06889OverlayManager::doActionDisplayFPS - Triggered
04:49:19.950488048ResetSnapShotSH::ExecuteRelease snapshot SH
04:49:19.9504880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:50:04.35648801800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:50:04.35648801822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:50:04.35648802914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:50:04.35648801514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:50:04.35648801521OverlayManager::RestoreGameWNDPROCSWL restored.
04:50:04.35648801531OverlayManager::RestoreGameWNDPROCSWL OK.
04:50:04.35648801536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5c40207f
04:50:04.35648802936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:50:04.35648801825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:50:04.3564880186IRenderDevice::releaseRender Releasing.
04:50:04.356488050capture device----------------- d3d11 capture freed ----------------
04:50:04.356488082RenderDeviceCaptureBase::ReleaseTextureRelease
04:50:04.3564880100RenderDeviceCaptureBase::ReleaseTextureReleased
04:50:04.35648801258RenderDeviceD3d11::releaseImplementationReleasing 1
04:50:04.35648801268RenderDeviceD3d11::releaseImplementationReleasing 2
04:50:04.35648801287RenderDeviceD3d11::releaseImplementationReleasing 3
04:50:04.3564880203IRenderDevice::releaseRender Releasing Done.
04:50:04.4724BB06738OverlayManager::doActionForegroundChange Event ON (ON)
04:50:04.4724BB08229OverlayManager::OnForegroundChangedChanged True
04:50:04.4724BB07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:50:04.4724BB02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:50:04.4754BB06889OverlayManager::doActionDisplayFPS - Triggered
04:50:04.48848801041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef66ec70
04:50:04.48848801105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:50:04.48848801126RenderDeviceD3d11::initsave state
04:50:04.4884880696RenderDeviceD3d11::initDX11loading shaders...
04:50:04.50248801132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbcffa8c8.
04:50:04.50248801134RenderDeviceD3d11::initrestore state
04:50:04.50248801137RenderDeviceD3d11::initTarget Window [0x100378]
04:50:04.5024880243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:50:04.5024880250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:50:04.50748805498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100378}.
04:50:04.50748802461OverlayManager::installWindowProcHookInstall WPH
04:50:04.50748802475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xdb201377
04:50:04.50748802494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:50:04.50748802540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4c2b60=223095648)=>(0xd29e1e80=-761389440)
04:50:04.5074880326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:50:04.5074880347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:50:04.5094880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:50:04.510488050capture deviced3d11 shared texture capture successful
04:50:04.59048805433OverlayManager::initOverlayResolutionEx 0X40008
04:50:04.59048805439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:50:04.59048805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:50:04.59048805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:50:04.68548802123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:50:04.68548802570OverlayManager::installKeybMouseHookInstall KeybMouse
04:50:04.6854880480InputInterceptor::stopHookunhook keyboard and mouse
04:50:04.6854880447InputInterceptor::runHookKeyboard is hooked 0x4880
04:50:04.6854880469InputInterceptor::runHookMouse is hooked 0x4880
04:50:04.68548806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:50:05.63548805439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:50:05.63548805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:50:05.63548805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:50:05.9734BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:50:05.9734BB06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:50:05.9734BB08229OverlayManager::OnForegroundChangedChanged False
04:50:05.9734BB08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5206E6 Title=[ynet -
04:50:05.9734BB07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:50:05.9734BB02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:50:05.9734BB02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:50:05.9774BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:50:05.9834BB06889OverlayManager::doActionDisplayFPS - Triggered
04:50:06.26488048ResetSnapShotSH::ExecuteRelease snapshot SH
04:50:06.264880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:50:29.448801800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:50:29.448801822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:50:29.448802914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:50:29.448801514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:50:29.448801521OverlayManager::RestoreGameWNDPROCSWL restored.
04:50:29.448801531OverlayManager::RestoreGameWNDPROCSWL OK.
04:50:29.448801536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xdb201377
04:50:29.448802936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:50:29.448801825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:50:29.44880186IRenderDevice::releaseRender Releasing.
04:50:29.4488050capture device----------------- d3d11 capture freed ----------------
04:50:29.4488082RenderDeviceCaptureBase::ReleaseTextureRelease
04:50:29.44880100RenderDeviceCaptureBase::ReleaseTextureReleased
04:50:29.448801258RenderDeviceD3d11::releaseImplementationReleasing 1
04:50:29.448801268RenderDeviceD3d11::releaseImplementationReleasing 2
04:50:29.448801287RenderDeviceD3d11::releaseImplementationReleasing 3
04:50:29.44880203IRenderDevice::releaseRender Releasing Done.
04:50:29.15848801041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef66ec70
04:50:29.15848801105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:50:29.15848801126RenderDeviceD3d11::initsave state
04:50:29.1584880696RenderDeviceD3d11::initDX11loading shaders...
04:50:29.17248801132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbcffa8c8.
04:50:29.17248801134RenderDeviceD3d11::initrestore state
04:50:29.17248801137RenderDeviceD3d11::initTarget Window [0x100378]
04:50:29.1724880243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:50:29.1724880250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:50:29.17248802902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:50:29.18148805498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100378}.
04:50:29.18148802461OverlayManager::installWindowProcHookInstall WPH
04:50:29.18148802475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x547e1d5b
04:50:29.18148802494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:50:29.18148802540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4c2b60=223095648)=>(0xd29e1e80=-761389440)
04:50:29.18148801608WidgetManager::drawskip widget draw (not in foreground) False - False
04:50:29.23948805433OverlayManager::initOverlayResolutionEx 0X40008
04:50:29.23948805439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:50:29.23948805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:50:29.23948805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:50:29.26148802570OverlayManager::installKeybMouseHookInstall KeybMouse
04:50:29.2614880480InputInterceptor::stopHookunhook keyboard and mouse
04:50:29.2614880447InputInterceptor::runHookKeyboard is hooked 0x4880
04:50:29.2614880469InputInterceptor::runHookMouse is hooked 0x4880
04:50:29.4994BB06738OverlayManager::doActionForegroundChange Event ON (ON)
04:50:29.4994BB08229OverlayManager::OnForegroundChangedChanged True
04:50:29.5004BB07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:50:29.5044880326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:50:29.5044880347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:50:29.507488050capture deviced3d11 shared texture capture successful
04:50:29.5094BB06889OverlayManager::doActionDisplayFPS - Triggered
04:50:29.5194880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:50:29.61348806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:50:31.4474880326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
04:50:31.4474880347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
04:50:32.5224BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:50:32.5224BB06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:50:32.5224BB08229OverlayManager::OnForegroundChangedChanged False
04:50:32.5224BB08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10192 Title=[]
04:50:32.5224BB07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:50:32.5224BB02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:50:32.5224BB02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:50:32.5254BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:50:32.5304BB06889OverlayManager::doActionDisplayFPS - Triggered
04:50:32.531488048ResetSnapShotSH::ExecuteRelease snapshot SH
04:50:32.53248805439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:50:32.53248805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:50:32.53248805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:50:32.5324880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:50:44.21848801800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:50:44.21848801822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:50:44.21848802914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:50:44.21848801514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:50:44.21848801521OverlayManager::RestoreGameWNDPROCSWL restored.
04:50:44.21848801531OverlayManager::RestoreGameWNDPROCSWL OK.
04:50:44.21848801536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x547e1d5b
04:50:44.21848802936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:50:44.21848801825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:50:44.2184880186IRenderDevice::releaseRender Releasing.
04:50:44.218488050capture device----------------- d3d11 capture freed ----------------
04:50:44.218488082RenderDeviceCaptureBase::ReleaseTextureRelease
04:50:44.2184880100RenderDeviceCaptureBase::ReleaseTextureReleased
04:50:44.21848801258RenderDeviceD3d11::releaseImplementationReleasing 1
04:50:44.21848801268RenderDeviceD3d11::releaseImplementationReleasing 2
04:50:44.21848801287RenderDeviceD3d11::releaseImplementationReleasing 3
04:50:44.2184880203IRenderDevice::releaseRender Releasing Done.
04:50:44.36048801041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef66ec70
04:50:44.36048801105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:50:44.36048801126RenderDeviceD3d11::initsave state
04:50:44.3604880696RenderDeviceD3d11::initDX11loading shaders...
04:50:44.37348801132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbcffa8c8.
04:50:44.37348801134RenderDeviceD3d11::initrestore state
04:50:44.37348801137RenderDeviceD3d11::initTarget Window [0x100378]
04:50:44.3734880243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:50:44.3734880250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:50:44.37348802902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:50:44.38048805498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100378}.
04:50:44.38048802461OverlayManager::installWindowProcHookInstall WPH
04:50:44.38048802475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xeb19049b
04:50:44.38048802494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:50:44.38048802540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4c2b60=223095648)=>(0xd29e1e80=-761389440)
04:50:44.38048801608WidgetManager::drawskip widget draw (not in foreground) False - False
04:50:44.43748805433OverlayManager::initOverlayResolutionEx 0X40008
04:50:44.43748805439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:50:44.43748805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:50:44.43748805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:50:44.5554BB06738OverlayManager::doActionForegroundChange Event ON (ON)
04:50:44.5554BB08229OverlayManager::OnForegroundChangedChanged True
04:50:44.5554BB07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:50:44.5644880326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:50:44.5644880347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:50:44.5644BB06889OverlayManager::doActionDisplayFPS - Triggered
04:50:44.5664880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:50:44.566488050capture deviced3d11 shared texture capture successful
04:50:44.57348802123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:50:44.57448802570OverlayManager::installKeybMouseHookInstall KeybMouse
04:50:44.5744880480InputInterceptor::stopHookunhook keyboard and mouse
04:50:44.5744880447InputInterceptor::runHookKeyboard is hooked 0x4880
04:50:44.5744880469InputInterceptor::runHookMouse is hooked 0x4880
04:50:44.57448806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:50:45.3174880326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
04:50:45.3174880347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
04:50:46.21248805439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:50:46.21248805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:50:46.21248805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:50:46.5584BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:50:46.5584BB06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:50:46.5584BB08229OverlayManager::OnForegroundChangedChanged False
04:50:46.5584BB08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5206E6 Title=[
04:50:46.5584BB07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:50:46.5584BB02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:50:46.5584BB02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:50:46.5624BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:50:46.5654BB06889OverlayManager::doActionDisplayFPS - Triggered
04:50:46.622488048ResetSnapShotSH::ExecuteRelease snapshot SH
04:50:46.6224880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:51:06.27948801800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:51:06.27948801822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:51:06.27948802914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:51:06.27948801514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:51:06.27948801521OverlayManager::RestoreGameWNDPROCSWL restored.
04:51:06.27948801531OverlayManager::RestoreGameWNDPROCSWL OK.
04:51:06.27948801536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xeb19049b
04:51:06.27948802936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:51:06.27948801825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:51:06.2794880186IRenderDevice::releaseRender Releasing.
04:51:06.279488050capture device----------------- d3d11 capture freed ----------------
04:51:06.279488082RenderDeviceCaptureBase::ReleaseTextureRelease
04:51:06.2794880100RenderDeviceCaptureBase::ReleaseTextureReleased
04:51:06.27948801258RenderDeviceD3d11::releaseImplementationReleasing 1
04:51:06.27948801268RenderDeviceD3d11::releaseImplementationReleasing 2
04:51:06.27948801287RenderDeviceD3d11::releaseImplementationReleasing 3
04:51:06.2794880203IRenderDevice::releaseRender Releasing Done.
04:51:06.42548801041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef66ec70
04:51:06.42548801105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:51:06.42548801126RenderDeviceD3d11::initsave state
04:51:06.4254880696RenderDeviceD3d11::initDX11loading shaders...
04:51:06.43848801132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbcffa8c8.
04:51:06.43848801134RenderDeviceD3d11::initrestore state
04:51:06.43848801137RenderDeviceD3d11::initTarget Window [0x100378]
04:51:06.4384880243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:51:06.4384880250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:51:06.43848802902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:51:06.45948805498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100378}.
04:51:06.45948802461OverlayManager::installWindowProcHookInstall WPH
04:51:06.45948802475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7de31d71
04:51:06.45948802494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:51:06.45948802540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4c2b60=223095648)=>(0xd29e1e80=-761389440)
04:51:06.45948801608WidgetManager::drawskip widget draw (not in foreground) False - False
04:51:06.49048802570OverlayManager::installKeybMouseHookInstall KeybMouse
04:51:06.4904880480InputInterceptor::stopHookunhook keyboard and mouse
04:51:06.4904880447InputInterceptor::runHookKeyboard is hooked 0x4880
04:51:06.4904880469InputInterceptor::runHookMouse is hooked 0x4880
04:51:06.49048806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:51:06.50148805433OverlayManager::initOverlayResolutionEx 0X40008
04:51:06.50148805439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:51:06.50148805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:51:06.50148805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:51:06.6254BB06738OverlayManager::doActionForegroundChange Event ON (ON)
04:51:06.6254BB08229OverlayManager::OnForegroundChangedChanged True
04:51:06.6254BB07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:51:06.6424BB06889OverlayManager::doActionDisplayFPS - Triggered
04:51:06.6654880326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
04:51:06.6664880347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:51:06.6664880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:51:06.666488050capture deviced3d11 shared texture capture successful
04:51:06.66748806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:51:07.96348805439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:51:07.96348805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:51:07.96348805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:51:08.1654BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:51:08.1654BB06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:51:08.1654BB08229OverlayManager::OnForegroundChangedChanged False
04:51:08.1654BB08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5206E6 Title=[
04:51:08.1654BB07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:51:08.1654BB02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:51:08.1654BB02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:51:08.1694BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:51:08.1744BB06889OverlayManager::doActionDisplayFPS - Triggered
04:51:08.231488048ResetSnapShotSH::ExecuteRelease snapshot SH
04:51:08.2314880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:51:11.2864BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:51:11.3354BB0127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
04:51:11.403488050capture deviced3d11 shared texture capture successful
04:51:11.4034880255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
04:51:11.6671AF8225InterProcessElement::openInterProcess Overwolf_ImID_F06B0_P_8320 opened succesfuly
04:51:11.6671AF8225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:51:20.63048801800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:51:20.63048801822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:51:20.63048802914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:51:20.63048801514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:51:20.63048801521OverlayManager::RestoreGameWNDPROCSWL restored.
04:51:20.63048801531OverlayManager::RestoreGameWNDPROCSWL OK.
04:51:20.63048801536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7de31d71
04:51:20.63048802936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:51:20.63048801825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:51:20.6304880186IRenderDevice::releaseRender Releasing.
04:51:20.630488050capture device----------------- d3d11 capture freed ----------------
04:51:20.630488082RenderDeviceCaptureBase::ReleaseTextureRelease
04:51:20.6304880100RenderDeviceCaptureBase::ReleaseTextureReleased
04:51:20.63048801258RenderDeviceD3d11::releaseImplementationReleasing 1
04:51:20.63048801268RenderDeviceD3d11::releaseImplementationReleasing 2
04:51:20.63048801287RenderDeviceD3d11::releaseImplementationReleasing 3
04:51:20.6304880203IRenderDevice::releaseRender Releasing Done.
04:51:20.6804BB06738OverlayManager::doActionForegroundChange Event ON (ON)
04:51:20.6804BB08229OverlayManager::OnForegroundChangedChanged True
04:51:20.6824BB07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:51:20.6824BB02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:51:20.6854BB06889OverlayManager::doActionDisplayFPS - Triggered
04:51:20.83448801041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef66ec70
04:51:20.83448801105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:51:20.83448801126RenderDeviceD3d11::initsave state
04:51:20.8344880696RenderDeviceD3d11::initDX11loading shaders...
04:51:20.84948801132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbcffa8c8.
04:51:20.84948801134RenderDeviceD3d11::initrestore state
04:51:20.84948801137RenderDeviceD3d11::initTarget Window [0x100378]
04:51:20.8494880243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:51:20.8494880250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:51:20.86448805498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100378}.
04:51:20.86448802461OverlayManager::installWindowProcHookInstall WPH
04:51:20.86448802475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x46a61d39
04:51:20.86448802494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:51:20.86448802540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4c2b60=223095648)=>(0xd29e1e80=-761389440)
04:51:20.8654880326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
04:51:20.8654880347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:51:20.8654880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:51:20.865488050capture devicegraphics-hook.dll loaded against process: R5Apex.exe
04:51:20.865488050capture device(half life scientist) everything.. seems to be in order
04:51:20.866488050capture deviced3d11 shared texture capture successful
04:51:20.91148802570OverlayManager::installKeybMouseHookInstall KeybMouse
04:51:20.9114880480InputInterceptor::stopHookunhook keyboard and mouse
04:51:20.9114880447InputInterceptor::runHookKeyboard is hooked 0x4880
04:51:20.9114880469InputInterceptor::runHookMouse is hooked 0x4880
04:51:20.91148806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:51:20.92448805433OverlayManager::initOverlayResolutionEx 0X40008
04:51:20.92448805439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:51:20.92448805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:51:20.92448805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:51:20.9254880326RenderImageD3d11::setSizeCreate Texture (300,60) / (384,128) - OK
04:51:20.9254880347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
04:51:22.60648805439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:51:22.60648805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:51:22.60648805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:51:22.6834BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:51:22.6834BB06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:51:22.6834BB08229OverlayManager::OnForegroundChangedChanged False
04:51:22.6834BB08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5206E6 Title=[
04:51:22.6934BB07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:51:22.6934BB02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:51:22.6934BB02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:51:22.6944BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:51:22.6944BB06889OverlayManager::doActionDisplayFPS - Triggered
04:51:22.800488048ResetSnapShotSH::ExecuteRelease snapshot SH
04:51:22.8004880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:51:26.97548801800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:51:26.97548801822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:51:26.97548802914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:51:26.97548801514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:51:26.97548801521OverlayManager::RestoreGameWNDPROCSWL restored.
04:51:26.97548801531OverlayManager::RestoreGameWNDPROCSWL OK.
04:51:26.97548801536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x46a61d39
04:51:26.97548802936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:51:26.97548801825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:51:26.9754880186IRenderDevice::releaseRender Releasing.
04:51:26.975488050capture device----------------- d3d11 capture freed ----------------
04:51:26.975488082RenderDeviceCaptureBase::ReleaseTextureRelease
04:51:26.9754880100RenderDeviceCaptureBase::ReleaseTextureReleased
04:51:26.97548801258RenderDeviceD3d11::releaseImplementationReleasing 1
04:51:26.97548801268RenderDeviceD3d11::releaseImplementationReleasing 2
04:51:26.97548801287RenderDeviceD3d11::releaseImplementationReleasing 3
04:51:26.9754880203IRenderDevice::releaseRender Releasing Done.
04:51:27.10448801041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef66ec70
04:51:27.10448801105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:51:27.10448801126RenderDeviceD3d11::initsave state
04:51:27.1044880696RenderDeviceD3d11::initDX11loading shaders...
04:51:27.11848801132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbcffa8c8.
04:51:27.11848801134RenderDeviceD3d11::initrestore state
04:51:27.11848801137RenderDeviceD3d11::initTarget Window [0x100378]
04:51:27.1184880243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:51:27.1184880250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:51:27.11848802902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:51:27.17148805498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100378}.
04:51:27.17148802461OverlayManager::installWindowProcHookInstall WPH
04:51:27.17148802475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5055081b
04:51:27.17148802494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:51:27.17148802540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4c2b60=223095648)=>(0xd29e1e80=-761389440)
04:51:27.17148801608WidgetManager::drawskip widget draw (not in foreground) False - False
04:51:27.18748802570OverlayManager::installKeybMouseHookInstall KeybMouse
04:51:27.1874880480InputInterceptor::stopHookunhook keyboard and mouse
04:51:27.1874880447InputInterceptor::runHookKeyboard is hooked 0x4880
04:51:27.1874880469InputInterceptor::runHookMouse is hooked 0x4880
04:51:27.18748806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:51:27.1894BB06738OverlayManager::doActionForegroundChange Event ON (ON)
04:51:27.1894BB08229OverlayManager::OnForegroundChangedChanged True
04:51:27.1894BB07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:51:27.19848805433OverlayManager::initOverlayResolutionEx 0X40008
04:51:27.19848805439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:51:27.19848805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:51:27.19848805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:51:27.1984880326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
04:51:27.1984880347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:51:27.1994880326RenderImageD3d11::setSizeCreate Texture (300,60) / (384,128) - OK
04:51:27.1994880347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
04:51:27.2004BB06889OverlayManager::doActionDisplayFPS - Triggered
04:51:27.200488050capture deviced3d11 shared texture capture successful
04:51:27.21248806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:51:27.2284880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:51:39.4584880326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
04:51:39.4584880347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
04:51:40.18148805439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:51:40.18248805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:51:40.18248805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:51:40.2284BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:51:40.2284BB06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:51:40.2284BB08229OverlayManager::OnForegroundChangedChanged False
04:51:40.2284BB08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5206E6 Title=[
04:51:40.2304BB07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:51:40.2304BB02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:51:40.2304BB02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:51:40.2314BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:51:40.2344BB06889OverlayManager::doActionDisplayFPS - Triggered
04:51:40.463488048ResetSnapShotSH::ExecuteRelease snapshot SH
04:51:40.4634880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:51:42.59048801800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:51:42.59048801822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:51:42.59048802914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:51:42.59048801514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:51:42.59048801521OverlayManager::RestoreGameWNDPROCSWL restored.
04:51:42.59048801531OverlayManager::RestoreGameWNDPROCSWL OK.
04:51:42.59048801536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5055081b
04:51:42.59048802936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:51:42.59048801825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:51:42.5904880186IRenderDevice::releaseRender Releasing.
04:51:42.591488050capture device----------------- d3d11 capture freed ----------------
04:51:42.591488082RenderDeviceCaptureBase::ReleaseTextureRelease
04:51:42.5914880100RenderDeviceCaptureBase::ReleaseTextureReleased
04:51:42.59148801258RenderDeviceD3d11::releaseImplementationReleasing 1
04:51:42.59148801268RenderDeviceD3d11::releaseImplementationReleasing 2
04:51:42.59148801287RenderDeviceD3d11::releaseImplementationReleasing 3
04:51:42.5914880203IRenderDevice::releaseRender Releasing Done.
04:51:42.7324BB06738OverlayManager::doActionForegroundChange Event ON (ON)
04:51:42.7324BB08229OverlayManager::OnForegroundChangedChanged True
04:51:42.7324BB07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:51:42.7324BB02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:51:42.73448801041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef66ec70
04:51:42.73448801105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:51:42.73448801126RenderDeviceD3d11::initsave state
04:51:42.7344880696RenderDeviceD3d11::initDX11loading shaders...
04:51:42.7434BB06889OverlayManager::doActionDisplayFPS - Triggered
04:51:42.75148801132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbcffa8c8.
04:51:42.75148801134RenderDeviceD3d11::initrestore state
04:51:42.75148801137RenderDeviceD3d11::initTarget Window [0x100378]
04:51:42.7514880243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:51:42.7514880250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:51:42.77848805498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100378}.
04:51:42.77848802461OverlayManager::installWindowProcHookInstall WPH
04:51:42.77848802475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7f0f1d71
04:51:42.77848802494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:51:42.77848802540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4c2b60=223095648)=>(0xd29e1e80=-761389440)
04:51:42.7794880326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
04:51:42.7794880347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:51:42.7794880326RenderImageD3d11::setSizeCreate Texture (300,60) / (384,128) - OK
04:51:42.7794880347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
04:51:42.7804880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:51:42.780488050capture deviced3d11 shared texture capture successful
04:51:42.81648802123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:51:42.81648802570OverlayManager::installKeybMouseHookInstall KeybMouse
04:51:42.8164880480InputInterceptor::stopHookunhook keyboard and mouse
04:51:42.8164880447InputInterceptor::runHookKeyboard is hooked 0x4880
04:51:42.8164880469InputInterceptor::runHookMouse is hooked 0x4880
04:51:42.81748806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:51:42.82448805433OverlayManager::initOverlayResolutionEx 0X40008
04:51:42.82448805439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:51:42.82448805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:51:42.82448805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:51:44.3704880326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
04:51:44.3704880347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
04:53:05.2124880326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:53:05.2124880347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:53:17.80148802738OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:53:17.82148803732OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
04:53:18.89548802794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:53:18.90048803906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xdde61b93;prev = 0xfb001347 , {Original values: ref = 0 handle = 0x10005}
04:53:20.18948802738OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:53:20.20948803732OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
04:53:20.5201AF8255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:53:20.5201AF8125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f06b0
04:53:20.5201AF8255InterProcessElement::closeInterProcess Overwolf_ImID_F06B0_P_8320 close 2147483647 bytes
04:53:20.5201AF82536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:53:22.824BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:53:22.974BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:53:22.1371AF8225InterProcessElement::openInterProcess Overwolf_ImID_1F0442_P_8320 opened succesfuly
04:53:22.1371AF8225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:53:22.2444880326RenderImageD3d11::setSizeCreate Texture (700,394) / (768,512) - OK
04:53:22.2444880347RenderImageD3d11::setSizeCreate Texture RV (768,512) - OK
04:53:24.4948803732OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
04:53:24.58448803732OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
04:53:24.96748802794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:53:24.97048803906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xdde61b93;prev = 0xfb001347 , {Original values: ref = 0 handle = 0x10005}
04:53:25.11748802738OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:53:26.63348802794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:53:26.63948803906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xdde61b93;prev = 0xdde61b93 , {Original values: ref = 0 handle = 0x10005}
04:53:26.70448802738OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:53:26.78248802794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:53:26.79848803906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xdde61b93;prev = 0xfb001347 , {Original values: ref = 0 handle = 0x10005}
04:53:27.11048802738OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:53:27.56948802794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:53:27.5791AF8255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:53:27.5791AF8125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1f0442
04:53:27.5791AF8255InterProcessElement::closeInterProcess Overwolf_ImID_1F0442_P_8320 close 2147483647 bytes
04:53:27.5791AF82536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:53:27.58748803906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xdde61b93;prev = 0xfb001347 , {Original values: ref = 0 handle = 0x10005}
04:53:27.72548802738OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:53:27.76048803732OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
04:53:30.88488018DragWidgetCommand::ExecuteSkip draging window command, mouse is up
04:53:32.18948802794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:53:32.1991AF8255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:53:32.1991AF8125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1d04e4
04:53:32.2001AF8255InterProcessElement::closeInterProcess Overwolf_ImID_1D04E4_P_8320 close 2147483647 bytes
04:53:32.2001AF82536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:53:32.2001AF8255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:53:32.2001AF8125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2d1608
04:53:32.2001AF8255InterProcessElement::closeInterProcess Overwolf_ImID_2D1608_P_8320 close 2147483647 bytes
04:53:32.2001AF82536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:53:32.2001AF8255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:53:32.2001AF8125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f069e
04:53:32.2001AF8255InterProcessElement::closeInterProcess Overwolf_ImID_F069E_P_8320 close 2147483647 bytes
04:53:32.2001AF82536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:53:32.2001AF8255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:53:32.2001AF8125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=27045e
04:53:32.2001AF8255InterProcessElement::closeInterProcess Overwolf_ImID_27045E_P_8320 close 2147483647 bytes
04:53:32.2001AF82536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:53:32.20048803906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xdde61b93;prev = 0xfb001347 , {Original values: ref = 0 handle = 0x10005}
04:53:33.32348805439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:53:33.32348805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:53:33.32348805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:53:33.4424BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:53:33.4424BB06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:53:33.4424BB08229OverlayManager::OnForegroundChangedChanged False
04:53:33.4454BB08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5206E6 Title=[
04:53:33.4474BB07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:53:33.4474BB02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:53:33.4474BB02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:53:33.4474BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:53:33.4484BB06889OverlayManager::doActionDisplayFPS - Triggered
04:53:33.660488048ResetSnapShotSH::ExecuteRelease snapshot SH
04:53:33.6604880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:54:27.95848801800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:54:27.95848801822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:54:27.95848802914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:54:27.95848801514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:54:27.95848801521OverlayManager::RestoreGameWNDPROCSWL restored.
04:54:27.95848801531OverlayManager::RestoreGameWNDPROCSWL OK.
04:54:27.95848801536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7f0f1d71
04:54:27.95848802936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:54:27.95848801825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:54:27.9584880186IRenderDevice::releaseRender Releasing.
04:54:27.958488050capture device----------------- d3d11 capture freed ----------------
04:54:27.958488082RenderDeviceCaptureBase::ReleaseTextureRelease
04:54:27.9584880100RenderDeviceCaptureBase::ReleaseTextureReleased
04:54:27.95848801258RenderDeviceD3d11::releaseImplementationReleasing 1
04:54:27.95848801268RenderDeviceD3d11::releaseImplementationReleasing 2
04:54:27.95848801287RenderDeviceD3d11::releaseImplementationReleasing 3
04:54:27.9584880203IRenderDevice::releaseRender Releasing Done.
04:54:28.324BB06738OverlayManager::doActionForegroundChange Event ON (ON)
04:54:28.324BB08229OverlayManager::OnForegroundChangedChanged True
04:54:28.344BB07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:54:28.344BB02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:54:28.384BB06889OverlayManager::doActionDisplayFPS - Triggered
04:54:28.70048801041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef66ec70
04:54:28.70048801105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:54:28.70048801126RenderDeviceD3d11::initsave state
04:54:28.7004880696RenderDeviceD3d11::initDX11loading shaders...
04:54:28.71248801132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbcffa8c8.
04:54:28.71248801134RenderDeviceD3d11::initrestore state
04:54:28.71248801137RenderDeviceD3d11::initTarget Window [0x100378]
04:54:28.7124880243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:54:28.7124880250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:54:28.71848805498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100378}.
04:54:28.71848802461OverlayManager::installWindowProcHookInstall WPH
04:54:28.71848802475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa8713a9
04:54:28.71848802494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:54:28.71848802540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4c2b60=223095648)=>(0xd29e1e80=-761389440)
04:54:28.7194880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:54:28.719488050capture deviced3d11 shared texture capture successful
04:54:28.73048802123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:54:28.73048802570OverlayManager::installKeybMouseHookInstall KeybMouse
04:54:28.7304880480InputInterceptor::stopHookunhook keyboard and mouse
04:54:28.7304880447InputInterceptor::runHookKeyboard is hooked 0x4880
04:54:28.7304880469InputInterceptor::runHookMouse is hooked 0x4880
04:54:28.73148806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:54:28.73348805433OverlayManager::initOverlayResolutionEx 0X40008
04:54:28.73348805439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:54:28.73348805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:54:28.73348805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:54:28.9774880601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
04:54:29.1374880601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
04:54:29.1564880326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
04:54:29.1564880347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
04:54:29.8174BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:54:29.8661AF8225InterProcessElement::openInterProcess Overwolf_ImID_4706BC_P_8320 opened succesfuly
04:54:29.8661AF8225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:54:29.9354BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:54:29.9861AF8225InterProcessElement::openInterProcess Overwolf_ImID_2C071A_P_8320 opened succesfuly
04:54:29.9861AF8225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:54:29.9884880326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
04:54:29.9884880347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:54:30.624BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:54:30.834BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:54:30.844880326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
04:54:30.844880347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:54:30.1141AF8225InterProcessElement::openInterProcess Overwolf_ImID_3C06C2_P_8320 opened succesfuly
04:54:30.1151AF8225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:54:30.2694BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:54:30.2824BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:54:30.3171AF8225InterProcessElement::openInterProcess Overwolf_ImID_9604D0_P_8320 opened succesfuly
04:54:30.3171AF8225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:54:30.3924880326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:54:30.3924880347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:54:31.954880601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
04:54:31.2764880601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
04:54:33.8134880601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
04:54:33.9864880601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
04:54:34.2554880601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
04:54:34.4094880601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
04:54:36.1294880601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
04:54:36.14248806196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:54:36.2584880601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
04:54:36.79148802738OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:54:38.16848802794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:54:38.17348803906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xdde61b93;prev = 0xfb001347 , {Original values: ref = 0 handle = 0x10005}
04:54:38.2114BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:54:38.2404BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:54:38.2571AF8225InterProcessElement::openInterProcess Overwolf_ImID_1006D2_P_8320 opened succesfuly
04:54:38.2571AF8225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:54:38.4624880326RenderImageD3d11::setSizeCreate Texture (1150,750) / (1152,768) - OK
04:54:38.4624880347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
04:54:39.3848802738OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:54:40.27748803732OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
04:54:41.96648805439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:54:41.96648805366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:54:41.96648805382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:54:42.754BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:54:42.754BB06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:54:42.754BB08229OverlayManager::OnForegroundChangedChanged False
04:54:42.794BB08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]]
04:54:42.924BB07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:54:42.924BB02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:54:42.944BB02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:54:42.944BB08288OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
04:54:42.974BB0367InputInterceptor::ResetLLHookProcExtReset keys state
04:54:42.974BB06889OverlayManager::doActionDisplayFPS - Triggered
04:54:42.20648803906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xdde61b93;prev = 0x10005 , {Original values: ref = 0 handle = 0x10005}
04:54:42.298488048ResetSnapShotSH::ExecuteRelease snapshot SH
04:54:42.2984880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:55:01.3674BB06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:55:01.64748BC225InterProcessElement::openInterProcess Overwolf_ImID_290750_P_8320 opened succesfuly
04:55:01.64748BC225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:56:15.42248BC225InterProcessElement::openInterProcess Overwolf_ImID_805FE_P_8320 opened succesfuly
04:56:15.42248BC225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:56:17.43548BC225InterProcessElement::openInterProcess Overwolf_ImID_C19F8_P_8320 opened succesfuly
04:56:17.43648BC225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:58:45.9841AF8225InterProcessElement::openInterProcess Overwolf_ImID_9704D0_P_8320 opened succesfuly
04:58:45.9841AF8225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:58:45.9841AF8225InterProcessElement::openInterProcess Overwolf_ImID_1206CC_P_8320 opened succesfuly
04:58:45.9841AF8225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:58:46.4941AF8225InterProcessElement::openInterProcess Overwolf_ImID_2D071A_P_8320 opened succesfuly
04:58:46.4941AF8225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:58:57.441AF8225InterProcessElement::openInterProcess Overwolf_ImID_201770_P_8320 opened succesfuly
04:58:57.441AF8225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:59:09.5861AF8225InterProcessElement::openInterProcess Overwolf_ImID_1306D2_P_8320 opened succesfuly
04:59:09.5861AF8225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:59:09.5861AF8225InterProcessElement::openInterProcess Overwolf_ImID_4906BC_P_8320 opened succesfuly
04:59:09.5861AF8225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:59:10.951AF8225InterProcessElement::openInterProcess Overwolf_ImID_2F071A_P_8320 opened succesfuly
04:59:10.951AF8225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:59:21.6391AF8225InterProcessElement::openInterProcess Overwolf_ImID_3A1608_P_8320 opened succesfuly
04:59:21.6391AF8225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:59:22.1531AF8225InterProcessElement::openInterProcess Overwolf_ImID_15064A_P_8320 opened succesfuly
04:59:22.1531AF8225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:59:22.6611AF8225InterProcessElement::openInterProcess Overwolf_ImID_F05FE_P_8320 opened succesfuly
04:59:22.6621AF8225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:59:25.6861AF8225InterProcessElement::openInterProcess Overwolf_ImID_380682_P_8320 opened succesfuly
04:59:25.6861AF8225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:59:48.2891AF8225InterProcessElement::openInterProcess Overwolf_ImID_6041A_P_8320 opened succesfuly
04:59:48.2891AF8225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
05:04:32.3491AF8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
05:05:22.8014BB06889OverlayManager::doActionDisplayFPS - Triggered
05:05:22.8624880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:05:26.931488026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
05:05:26.9314880991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:05:30.974F58146clearClientclear Client.
05:05:30.974BB0367InputInterceptor::ResetLLHookProcExtReset keys state
05:05:30.974F58639Client::OnOWExplorerDetacheddetaching..
05:05:30.974F58645Client::OnOWExplorerDetachedPost detach
05:05:30.972C50691Client::clearClient::Clear [0 - 0] .
05:05:30.972C50698Client::clearClient::Clear stoping...
05:05:30.972C501128OverlayManager::Stopstopping
05:05:30.972C501143OverlayManager::StopInternalstopping...
05:05:30.972C50307WidgetManager::StopStop
05:05:30.972C5052WidgetsLayoutScheduler::Stopstopping layout scheduler
05:05:30.972C5061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:3)
05:05:30.972C502156WidgetManager::ClearApplicationHandlersClear handlers
05:05:30.972C501170OverlayManager::StopInternalStoping server connection
05:05:30.974BB07088OverlayManager::OnDisconnectedDisconnected from server
05:05:30.982C501175OverlayManager::StopInternalStopped server connection
05:05:30.982C50206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
05:05:30.982C50232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
05:05:30.982C50232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
05:05:30.982C501196OverlayManager::StopInternalClosing inter process
05:05:30.982C5025InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
05:05:30.984794118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
05:05:30.1092C50255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
05:05:30.1092C5059InterProcessEventHandler::~InterProcessEventHandlerDone.
05:05:30.1092C501208OverlayManager::StopInternalnot running.
05:05:30.1092C50141ApiManager::DestroyBackgroundThreadDestroy call.
05:05:30.10922A8188ApiManager::BackgroundThreadBackground Thread is terminated.
05:05:30.1102C50232ApiManager::ClearAllCommandsClearing commands [3]
05:05:30.1102C50249ApiManager::ClearAllCommandsCleared
05:05:30.1102C50136ApiManager::DestroyDestroyed
05:05:30.1102C501210OverlayManager::StopInternalstopped.
05:05:30.1102C507993OverlayManager::UnloadInGamePluginsunload in game plugins [1]
05:05:30.1172C508008OverlayManager::UnloadInGamePluginsStop plugin [True] [0 / 1] [False]
05:05:30.1172C50759Client::clearRemove old SHM
05:05:30.1172C50255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_176_7_8320 close 2147483647 bytes
05:05:30.1172C50767Client::clearStop tasks thread
05:05:30.1172C50780Client::clearClient::Clear - Done.
05:05:30.14648802914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:05:30.14748801514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:05:30.14748801521OverlayManager::RestoreGameWNDPROCSWL restored.
05:05:30.14748801531OverlayManager::RestoreGameWNDPROCSWL OK.
05:05:30.14748801536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa8713a9
05:05:30.14748802936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:05:30.14748801215OverlayManager::OnProxyModeEnabledclear all wickets
05:05:30.1474880672WidgetManager::clearAllWicketsClear widgets
05:05:30.1474880744WidgetManager::ClearAsyncRefreshThreadclose thread
05:05:30.147488052WidgetsLayoutScheduler::Stopstopping layout scheduler
05:05:30.147488061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:3)
05:05:30.1474880255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:05:30.1474880125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=805fe
05:05:30.1474880255InterProcessElement::closeInterProcess Overwolf_ImID_805FE_P_8320 close 2147483647 bytes
05:05:30.1474880255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:05:30.1474880125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=4706bc
05:05:30.1474880255InterProcessElement::closeInterProcess Overwolf_ImID_4706BC_P_8320 close 2147483647 bytes
05:05:30.1474880255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:05:30.1474880125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=3c06c2
05:05:30.1474880255InterProcessElement::closeInterProcess Overwolf_ImID_3C06C2_P_8320 close 2147483647 bytes
05:05:30.1474880255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:05:30.1474880125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2c071a
05:05:30.1474880255InterProcessElement::closeInterProcess Overwolf_ImID_2C071A_P_8320 close 2147483647 bytes
05:05:30.1474880255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:05:30.1474880125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=9604d0
05:05:30.1474880255InterProcessElement::closeInterProcess Overwolf_ImID_9604D0_P_8320 close 2147483647 bytes
05:05:30.1474880255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:05:30.1474880125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1006d2
05:05:30.1474880255InterProcessElement::closeInterProcess Overwolf_ImID_1006D2_P_8320 close 2147483647 bytes
05:05:30.1484880255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:05:30.1484880125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=290750
05:05:30.1484880255InterProcessElement::closeInterProcess Overwolf_ImID_290750_P_8320 close 2147483647 bytes
05:05:30.1484880255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:05:30.1484880125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=9704d0
05:05:30.1484880255InterProcessElement::closeInterProcess Overwolf_ImID_9704D0_P_8320 close 2147483647 bytes
05:05:30.1484880255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:05:30.1484880125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1206cc
05:05:30.1484880255InterProcessElement::closeInterProcess Overwolf_ImID_1206CC_P_8320 close 2147483647 bytes
05:05:30.1484880255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:05:30.1484880125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2d071a
05:05:30.1484880255InterProcessElement::closeInterProcess Overwolf_ImID_2D071A_P_8320 close 2147483647 bytes
05:05:30.1484880255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:05:30.1484880125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=201770
05:05:30.1484880255InterProcessElement::closeInterProcess Overwolf_ImID_201770_P_8320 close 2147483647 bytes
05:05:30.1484880255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:05:30.1484880125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1306d2
05:05:30.1484880255InterProcessElement::closeInterProcess Overwolf_ImID_1306D2_P_8320 close 2147483647 bytes
05:05:30.1484880255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:05:30.1484880125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=4906bc
05:05:30.1484880255InterProcessElement::closeInterProcess Overwolf_ImID_4906BC_P_8320 close 2147483647 bytes
05:05:30.1484880255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:05:30.1484880125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2f071a
05:05:30.1484880255InterProcessElement::closeInterProcess Overwolf_ImID_2F071A_P_8320 close 2147483647 bytes
05:05:30.1484880255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:05:30.1484880125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=3a1608
05:05:30.1484880255InterProcessElement::closeInterProcess Overwolf_ImID_3A1608_P_8320 close 2147483647 bytes
05:05:30.1484880255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:05:30.1484880125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=380682
05:05:30.1484880255InterProcessElement::closeInterProcess Overwolf_ImID_380682_P_8320 close 2147483647 bytes
05:05:30.1484880706WidgetManager::clearAllWicketsClear widgets [7]
05:05:30.1484880255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:05:30.1484880125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=3042e
05:05:30.1484880255InterProcessElement::closeInterProcess Overwolf_ImID_3042E_P_8320 close 2147483647 bytes
05:05:30.1484880255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:05:30.1484880125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d1abc
05:05:30.1484880255InterProcessElement::closeInterProcess Overwolf_ImID_D1ABC_P_8320 close 2147483647 bytes
05:05:30.1494880255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:05:30.1494880125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=6d06c8
05:05:30.1494880255InterProcessElement::closeInterProcess Overwolf_ImID_6D06C8_P_8320 close 2147483647 bytes
05:05:30.1494880255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:05:30.1494880125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c19f8
05:05:30.1494880255InterProcessElement::closeInterProcess Overwolf_ImID_C19F8_P_8320 close 2147483647 bytes
05:05:30.1494880255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:05:30.1494880125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=15064a
05:05:30.1494880255InterProcessElement::closeInterProcess Overwolf_ImID_15064A_P_8320 close 2147483647 bytes
05:05:30.1494880255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:05:30.1494880125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f05fe
05:05:30.1494880255InterProcessElement::closeInterProcess Overwolf_ImID_F05FE_P_8320 close 2147483647 bytes
05:05:30.1494880255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:05:30.1494880125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=6041a
05:05:30.1494880255InterProcessElement::closeInterProcess Overwolf_ImID_6041A_P_8320 close 2147483647 bytes
05:05:30.1494880738WidgetManager::clearAllWicketsall widgets are cleared - [T]
05:05:30.14948801220OverlayManager::OnProxyModeEnabledStopping mk hook
05:05:30.1494880480InputInterceptor::stopHookunhook keyboard and mouse
05:05:30.1494880186IRenderDevice::releaseRender Releasing.
05:05:30.149488050capture device----------------- d3d11 capture freed ----------------
05:05:30.149488082RenderDeviceCaptureBase::ReleaseTextureRelease
05:05:30.1494880100RenderDeviceCaptureBase::ReleaseTextureReleased
05:05:30.14948801258RenderDeviceD3d11::releaseImplementationReleasing 1
05:05:30.14948801268RenderDeviceD3d11::releaseImplementationReleasing 2
05:05:30.14948801287RenderDeviceD3d11::releaseImplementationReleasing 3
05:05:30.1494880203IRenderDevice::releaseRender Releasing Done.
05:18:24.1541B02157ClientExitProcessCallbackClient::Exit Process Callback [0].
05:18:24.1541B0767Client::clearStop tasks thread
05:18:24.1541B0691Client::clearClient::Clear [0 - 1] .
05:18:24.1541B0780Client::clearClient::Clear - Done.
05:18:24.1541B0698Client::clearClient::Clear stoping...
05:18:24.1541B01143OverlayManager::StopInternalstopping...
05:18:24.1541B02172ClientExitProcessCallbackGoing to ExitProcess()