TimeThreadLineFunctionMessage
02:15:10.2694B5C138runClientStarting Overlay PID=6404(0x1904) server PID = 8320
02:15:10.2694B5C561Client::initClient::Initialize
02:15:10.2694B5C569Client::initStart owclient thread
02:15:10.2694200325Client::initFirstInjectionClient::initFirstInjection.
02:15:10.2704200225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_176_7_8320 opened succesfuly
02:15:10.2704200351session id = {CEEFEDB7-BEF0-4EAF-B3E0-206F318F5712}
02:15:10.27042002048Client::LogClientInfoOS version [10.0]
02:15:10.27042002053Client::LogClientInfoProcess OS version [10.0] [64-bit]
02:15:10.27042002071Client::LogClientInfoClient [64-bit] Version 2.2.176.7
02:15:10.27042002083Client::LogProcessModulesLoaded modules:
02:15:10.28042002099C:\Program Files (x86)\Origin\IGO64.dll
02:15:10.28042002099C:\Program Files (x86)\Overwolf\0.176.87.26\OWClient.dll
02:15:10.28042002099C:\Program Files (x86)\Overwolf\0.176.87.26\OWExplorer.dll
02:15:10.28042002099C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2107.4-0\MpOav.dll
02:15:10.28042002099C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
02:15:10.28042002099C:\WINDOWS\SYSTEM32\AVIFIL32.dll
02:15:10.28042002099C:\WINDOWS\SYSTEM32\AVRT.dll
02:15:10.28042002099C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
02:15:10.28042002099C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
02:15:10.28042002099C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
02:15:10.28042002099C:\WINDOWS\SYSTEM32\D3DSCache.dll
02:15:10.28042002099C:\WINDOWS\SYSTEM32\DEVOBJ.dll
02:15:10.28042002099C:\WINDOWS\SYSTEM32\DNSAPI.dll
02:15:10.28042002099C:\WINDOWS\SYSTEM32\DPAPI.DLL
02:15:10.28042002099C:\WINDOWS\SYSTEM32\HID.DLL
02:15:10.28042002099C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
02:15:10.28042002099C:\WINDOWS\SYSTEM32\MSACM32.dll
02:15:10.28042002099C:\WINDOWS\SYSTEM32\MSVCP140.dll
02:15:10.28042002099C:\WINDOWS\SYSTEM32\MSVFW32.dll
02:15:10.28042002099C:\WINDOWS\SYSTEM32\NTASN1.dll
02:15:10.28042002099C:\WINDOWS\SYSTEM32\RMCLIENT.dll
02:15:10.28042002099C:\WINDOWS\SYSTEM32\SspiCli.dll
02:15:10.28042002099C:\WINDOWS\SYSTEM32\USERENV.dll
02:15:10.28042002099C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
02:15:10.28042002099C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
02:15:10.28042002099C:\WINDOWS\SYSTEM32\WINHTTP.dll
02:15:10.28042002099C:\WINDOWS\SYSTEM32\WININET.dll
02:15:10.28042002099C:\WINDOWS\SYSTEM32\WINMM.dll
02:15:10.28042002099C:\WINDOWS\SYSTEM32\WINNSI.DLL
02:15:10.28042002099C:\WINDOWS\SYSTEM32\XInput1_3.dll
02:15:10.28042002099C:\WINDOWS\SYSTEM32\amdihk64.dll
02:15:10.28042002099C:\WINDOWS\SYSTEM32\amsi.dll
02:15:10.28042002099C:\WINDOWS\SYSTEM32\apphelp.dll
02:15:10.28042002099C:\WINDOWS\SYSTEM32\d3d11.dll
02:15:10.28042002099C:\WINDOWS\SYSTEM32\dbgcore.DLL
02:15:10.28042002099C:\WINDOWS\SYSTEM32\dbghelp.dll
02:15:10.28042002099C:\WINDOWS\SYSTEM32\dcomp.dll
02:15:10.28042002099C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
02:15:10.28042002099C:\WINDOWS\SYSTEM32\dsound.dll
02:15:10.28042002099C:\WINDOWS\SYSTEM32\dwmapi.dll
02:15:10.28142002099C:\WINDOWS\SYSTEM32\dxcore.dll
02:15:10.28142002099C:\WINDOWS\SYSTEM32\dxgi.dll
02:15:10.28142002099C:\WINDOWS\SYSTEM32\gpapi.dll
02:15:10.28142002099C:\WINDOWS\SYSTEM32\ksuser.dll
02:15:10.28142002099C:\WINDOWS\SYSTEM32\midimap.dll
02:15:10.28142002099C:\WINDOWS\SYSTEM32\msacm32.drv
02:15:10.28142002099C:\WINDOWS\SYSTEM32\mscms.dll
02:15:10.28142002099C:\WINDOWS\SYSTEM32\mskeyprotect.dll
02:15:10.28142002099C:\WINDOWS\SYSTEM32\ncrypt.dll
02:15:10.28142002099C:\WINDOWS\SYSTEM32\ntdll.dll
02:15:10.28142002099C:\WINDOWS\SYSTEM32\ntmarta.dll
02:15:10.28142002099C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
02:15:10.28142002099C:\WINDOWS\SYSTEM32\secur32.dll
02:15:10.28142002099C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
02:15:10.28142002099C:\WINDOWS\SYSTEM32\wdmaud.drv
02:15:10.28142002099C:\WINDOWS\SYSTEM32\webio.dll
02:15:10.28142002099C:\WINDOWS\SYSTEM32\winmmbase.dll
02:15:10.28142002099C:\WINDOWS\SYSTEM32\wintypes.dll
02:15:10.28142002099C:\WINDOWS\System32\CRYPT32.dll
02:15:10.28142002099C:\WINDOWS\System32\CoreMessaging.dll
02:15:10.28142002099C:\WINDOWS\System32\CoreUIComponents.dll
02:15:10.28142002099C:\WINDOWS\System32\DriverStore\FileRepository\u0369924.inf_amd64_5f5f03b299704d08\B369889\aticfx64.dll
02:15:10.28142002099C:\WINDOWS\System32\DriverStore\FileRepository\u0369924.inf_amd64_5f5f03b299704d08\B369889\atidxx64.dll
02:15:10.28142002099C:\WINDOWS\System32\DriverStore\FileRepository\u0369924.inf_amd64_5f5f03b299704d08\B369889\atiuxp64.dll
02:15:10.28142002099C:\WINDOWS\System32\GDI32.dll
02:15:10.28142002099C:\WINDOWS\System32\IMM32.DLL
02:15:10.28142002099C:\WINDOWS\System32\KERNEL32.DLL
02:15:10.28142002099C:\WINDOWS\System32\KERNELBASE.dll
02:15:10.28142002099C:\WINDOWS\System32\MMDevApi.dll
02:15:10.28142002099C:\WINDOWS\System32\MSASN1.dll
02:15:10.28142002099C:\WINDOWS\System32\MSCTF.dll
02:15:10.28142002099C:\WINDOWS\System32\NSI.dll
02:15:10.28142002099C:\WINDOWS\System32\Normaliz.dll
02:15:10.28142002099C:\WINDOWS\System32\OLEAUT32.dll
02:15:10.28142002099C:\WINDOWS\System32\PSAPI.DLL
02:15:10.28142002099C:\WINDOWS\System32\RPCRT4.dll
02:15:10.28142002099C:\WINDOWS\System32\SETUPAPI.dll
02:15:10.28142002099C:\WINDOWS\System32\SHELL32.dll
02:15:10.28142002099C:\WINDOWS\System32\SHLWAPI.dll
02:15:10.28142002099C:\WINDOWS\System32\TextInputFramework.dll
02:15:10.28142002099C:\WINDOWS\System32\UMPDC.dll
02:15:10.28142002099C:\WINDOWS\System32\USER32.dll
02:15:10.28142002099C:\WINDOWS\System32\WINTRUST.dll
02:15:10.28142002099C:\WINDOWS\System32\WLDAP32.dll
02:15:10.28142002099C:\WINDOWS\System32\WS2_32.dll
02:15:10.28142002099C:\WINDOWS\System32\advapi32.dll
02:15:10.28142002099C:\WINDOWS\System32\bcrypt.dll
02:15:10.28142002099C:\WINDOWS\System32\bcryptPrimitives.dll
02:15:10.28142002099C:\WINDOWS\System32\cfgmgr32.dll
02:15:10.28142002099C:\WINDOWS\System32\clbcatq.dll
02:15:10.28142002099C:\WINDOWS\System32\combase.dll
02:15:10.28142002099C:\WINDOWS\System32\cryptsp.dll
02:15:10.28142002099C:\WINDOWS\System32\fwpuclnt.dll
02:15:10.28142002099C:\WINDOWS\System32\gdi32full.dll
02:15:10.28142002099C:\WINDOWS\System32\iertutil.dll
02:15:10.28142002099C:\WINDOWS\System32\imagehlp.dll
02:15:10.28142002099C:\WINDOWS\System32\kernel.appcore.dll
02:15:10.28142002099C:\WINDOWS\System32\msvcp_win.dll
02:15:10.28142002099C:\WINDOWS\System32\msvcrt.dll
02:15:10.28142002099C:\WINDOWS\System32\ole32.dll
02:15:10.28142002099C:\WINDOWS\System32\powrprof.dll
02:15:10.28142002099C:\WINDOWS\System32\profapi.dll
02:15:10.28142002099C:\WINDOWS\System32\sechost.dll
02:15:10.28142002099C:\WINDOWS\System32\shcore.dll
02:15:10.28142002099C:\WINDOWS\System32\ucrtbase.dll
02:15:10.28142002099C:\WINDOWS\System32\win32u.dll
02:15:10.28142002099C:\WINDOWS\System32\windows.storage.dll
02:15:10.28142002099C:\WINDOWS\System32\winrnr.dll
02:15:10.28142002099C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1440_none_73b6d8b6d812b8c6\COMCTL32.dll
02:15:10.28142002099C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.18362.1440_none_cf68b29f3ef10835\gdiplus.dll
02:15:10.28142002099C:\WINDOWS\system32\NLAapi.dll
02:15:10.28142002099C:\WINDOWS\system32\XAudio2_6.dll
02:15:10.28142002099C:\WINDOWS\system32\mswsock.dll
02:15:10.28142002099C:\WINDOWS\system32\napinsp.dll
02:15:10.28142002099C:\WINDOWS\system32\ncryptsslp.dll
02:15:10.28142002099C:\WINDOWS\system32\pnrpnsp.dll
02:15:10.28142002099C:\WINDOWS\system32\rsaenh.dll
02:15:10.28142002099C:\WINDOWS\system32\schannel.DLL
02:15:10.28142002099C:\WINDOWS\system32\version.dll
02:15:10.28142002099C:\WINDOWS\system32\wshbth.dll
02:15:10.28142002099C:\Windows\System32\InputHost.dll
02:15:10.28142002099C:\Windows\System32\OneCoreCommonProxyStub.dll
02:15:10.28142002099C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
02:15:10.28142002099C:\Windows\System32\PROPSYS.dll
02:15:10.28142002099C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll
02:15:10.28142002099C:\Windows\System32\Windows.UI.dll
02:15:10.28142002099C:\Windows\System32\cryptnet.dll
02:15:10.28142002099C:\Windows\System32\rasadhlp.dll
02:15:10.28142002099E:\Games\Apex\Core\Activation64.dll
02:15:10.28142002099E:\Games\Apex\EasyAntiCheat_x64.dll
02:15:10.28142002099E:\Games\Apex\R5Apex.exe
02:15:10.28142002099E:\Games\Apex\bink2w64.dll
02:15:10.28142002099E:\Games\Apex\binkawin64.dll
02:15:10.28142002099E:\Games\Apex\mileswin64.dll
02:15:10.28142002099E:\Games\Apex\paks\Win64\ui.dll
02:15:10.28142002099E:\Games\Apex\steam_api64.dll
02:15:10.281420079GraphicsHookManager::InitCreated Thread - Created , ThreadId=19224
02:15:10.28342001535Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
02:15:10.28342001559Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
02:15:10.28342001608Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
02:15:10.28342001674Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
02:15:10.28342001687Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
02:15:10.28342001700Client::ReadGameConfigurationsEnable EnableTXR - OFF
02:15:10.28342001740Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
02:15:10.28342001742Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
02:15:10.28342001744Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
02:15:10.28342001746Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
02:15:10.28342001748Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
02:15:10.28342001750Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
02:15:10.28342001752Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
02:15:10.28342001755Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
02:15:10.28342001758Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
02:15:10.28342001865Data::Search[0] 0x283C0000
02:15:10.28342001865Data::Search[1] 0x0
02:15:10.28342001865Data::Search[2] 0x0
02:15:10.28342001865Data::Search[3] 0x0
02:15:10.28342001865Data::Search[4] 0x0
02:15:10.28342001865Data::Search[5] 0x259C0000
02:15:10.28342001865Data::Search[6] 0x29090000
02:15:10.28342001865Data::Search[7] 0x0
02:15:10.28342001865Data::Search[8] 0x259C0000
02:15:10.28342001865Data::Search[9] 0x0
02:15:10.28342001870Data::Search[10] 0x0
02:15:10.28342001876Data::Search[11] 0x23C10000
02:15:10.28342001882Data::Search[12] 0x0
02:15:10.28342001888Data::Search[13] 0x0
02:15:10.2834200337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
02:15:10.28342001265Client::hookFunctionsDetected Windows 8.1 or greater
02:15:10.28342001288Client::hookFunctionsAcquiring function lock succedded
02:15:10.2854200248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
02:15:10.2854200579Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
02:15:10.2854200952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
02:15:10.2854200225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_176_7_8320 opened succesfuly
02:15:10.2864200500OverlayManager::OverlayManagerOW System Cursor is set to = 0x3b1077
02:15:10.28742007477OverlayManager::LoadDefaultCursorsLoad default cursors
02:15:10.2874200508OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x19104b
02:15:10.287420072PerformanceCounter::StartSessionStartSession
02:15:10.287420072PerformanceCounter::StartSessionStartSession
02:15:10.2874200225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
02:15:10.2884200731OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
02:15:10.2884200749OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
02:15:10.2884200751OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
02:15:10.2884200754OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
02:15:10.2884200757OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
02:15:10.2884200760OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
02:15:10.2884200763OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
02:15:10.2884200766OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
02:15:10.2884200769OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
02:15:10.2884200772OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
02:15:10.2884200775OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
02:15:10.2884200778OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
02:15:10.2884200781OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
02:15:10.2884200784OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
02:15:10.2884200787OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
02:15:10.2884200790OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
02:15:10.2884200793OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
02:15:10.2884200796OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
02:15:10.2884200799OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
02:15:10.2884200802OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
02:15:10.2884200805OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
02:15:10.2884200808OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
02:15:10.2884200811OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
02:15:10.2884200814OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
02:15:10.2884200817OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
02:15:10.2884200820OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
02:15:10.2884200823OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
02:15:10.2884200826OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
02:15:10.2884200829OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
02:15:10.2884200832OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
02:15:10.2884200835OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
02:15:10.2884200838OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
02:15:10.2884200841OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
02:15:10.2884200844OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
02:15:10.2884200847OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
02:15:10.2884200850OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
02:15:10.2884200853OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
02:15:10.2884200856OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
02:15:10.2884200859OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
02:15:10.2884200862OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
02:15:10.2884200865OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
02:15:10.2884200868OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
02:15:10.2884200871OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
02:15:10.2884200874OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
02:15:10.2884200877OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
02:15:10.2884200880OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
02:15:10.2884200883OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
02:15:10.2884200886OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
02:15:10.2884200889OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
02:15:10.2884200892OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
02:15:10.2884200895OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
02:15:10.2884200898OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
02:15:10.2884200901OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
02:15:10.2884200904OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
02:15:10.2884200907OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
02:15:10.2884200910OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
02:15:10.2884200913OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
02:15:10.2884200916OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
02:15:10.2884200919OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
02:15:10.2884200922OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
02:15:10.2884200925OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
02:15:10.2884200928OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
02:15:10.2884200931OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
02:15:10.2884200934OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
02:15:10.2884200937OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
02:15:10.2884200940OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
02:15:10.2884200943OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
02:15:10.2884200945OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
02:15:10.2884200947OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
02:15:10.2884200949OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
02:15:10.2884200951OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
02:15:10.2884200953OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
02:15:10.2884200955OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
02:15:10.2884200957OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
02:15:10.2884200959OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
02:15:10.2884200961OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
02:15:10.2884200963OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
02:15:10.2884200965OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
02:15:10.2884200967OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
02:15:10.2884200969OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
02:15:10.2884200971OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
02:15:10.2884200973OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
02:15:10.2884200975OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
02:15:10.2884200977OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
02:15:10.2884200991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:15:10.2884200601OverlayManager::InitGameClientstarting hooks...
02:15:10.35042001991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.176.87.26\\OWUtils.dll succeeded
02:15:10.3544200602Install::CodeInit [Client,1] (MCH) OK
02:15:10.3554200602Install::CodeInit [Client,2] (MCH) OK
02:15:10.3564200602Install::CodeInit [Client,3] (MCH) OK
02:15:10.3584200602Install::CodeInit [Client,4] (MCH) OK
02:15:10.3594200602Install::CodeInit [Client,4.1] (MCH) OK
02:15:10.3604200602Install::CodeInit [Client,4.2] (MCH) OK
02:15:10.36042001361Client::hookFunctionsSuspend before hook: OFF
02:15:10.36142001063Install::CodeSegment [5|18016|0x259C0000|0x4660]
02:15:10.3624200602Install::Codeunknown (MCH) OK
02:15:10.36242001063Install::CodeSegment [5|418480|0x259C0000|0x662B0]
02:15:10.3754200602Install::Codeunknown (MCH) OK
02:15:10.37542001063Install::CodeSegment [5|105904|0x259C0000|0x19DB0]
02:15:10.3764200602Install::Codeunknown (MCH) OK
02:15:10.37642001063Install::CodeSegment [5|4944|0x259C0000|0x1350]
02:15:10.3774200602Install::Codeunknown (MCH) OK
02:15:10.37742001063Install::CodeSegment [5|-29937888|0x259C0000|0xFE372F20]
02:15:10.37742001154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
02:15:10.37742001063Install::CodeSegment [5|-29917344|0x259C0000|0xFE377F60]
02:15:10.37742001154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
02:15:10.37742001063Install::CodeSegment [5|-29956576|0x259C0000|0xFE36E620]
02:15:10.37742001154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
02:15:10.37742001063Install::CodeSegment [5|-31085952|0x259C0000|0xFE25AA80]
02:15:10.37742001154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
02:15:10.3774200337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
02:15:10.37742001239OverlayManager::StartStarting...
02:15:10.37742001271OverlayManager::Startstarting hooks 2...
02:15:10.3784200602Install::CodeInit [Client,5] (MCH) OK
02:15:10.37842001436XTRAP COMPATIBLE PATCH WARNING
02:15:10.37842001445OverlayManager::Startdone with hooks...
02:15:10.3784200108ApiManager::InitAPI Manager Event : OK
02:15:10.3784200120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=18908
02:15:10.379420067TXRSettingFail to read texture recognition options 0xb7
02:15:10.3794200114TXOfInterestNew list set with 0 items
02:15:10.37942001471OverlayManager::Startget foreground state
02:15:10.37942001508OverlayManager::StartStarted...
02:15:10.37940E07063OverlayManager::OnConnectedConnected to server
02:15:10.37940E032SendServerHelloMessage::ExecuteSend connection Ack
02:15:10.37949DC7696OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x603b0
02:15:10.3904200602Install::CodeInit [Client,0] (MCH) OK
02:15:10.3904200428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
02:15:10.390420094GraphicsHookManager::StopThreadStopThread
02:15:10.3914B18216GraphicsHookManager::MessageLoopExit Thread
02:15:10.3924200407Client::initFirstInjectioninit complete
02:15:10.44140E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:15:10.44340E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:15:10.4571F88587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
02:15:10.50340E06889OverlayManager::doActionDisplayFPS - Triggered
02:15:10.5061F88148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
02:15:10.5071F88148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
02:15:10.5071F88984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
02:15:11.1561F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
02:15:11.1561F881072RenderDeviceD3d11::initDevice adapter hash: -762725011
02:15:11.1561F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
02:15:11.1561F881126RenderDeviceD3d11::initsave state
02:15:11.1561F88696RenderDeviceD3d11::initDX11loading shaders...
02:15:11.1621F88705RenderDeviceD3d11::initDX11create vs
02:15:11.1631F88723RenderDeviceD3d11::initDX11create vs
02:15:11.1671F88745RenderDeviceD3d11::initDX11create pxs
02:15:11.1711F88774RenderDeviceD3d11::initDX11create raster
02:15:11.1711F88842RenderDeviceD3d11::initDX11create buffers
02:15:11.1711F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
02:15:11.1711F881134RenderDeviceD3d11::initrestore state
02:15:11.1711F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
02:15:11.1711F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:15:11.1711F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:15:11.1711F88193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
02:15:11.1711F882086RenderDeviceD3d11::setFixSet render device fix RT.
02:15:11.1711F883021OverlayManager::setGraphicsRender Device fix was set RT.
02:15:11.1711F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:15:11.1711F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:15:11.1751F88678OverlayInputManager::HandleCommandsClear all hotkeys command
02:15:11.1751F88719OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
02:15:11.1751F8826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
02:15:11.1751F8821StartWidgetsRefresher::ExecuteExecute start wicket manager
02:15:11.1751F88275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:15:11.1751F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
02:15:11.1751F882461OverlayManager::installWindowProcHookInstall WPH
02:15:11.1751F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x900b1
02:15:11.1751F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
02:15:11.1751F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
02:15:11.1751F882551OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
02:15:11.1761F881608WidgetManager::drawskip widget draw (not in foreground) False - False
02:15:11.1761F88311PerformanceCounter::NotifyFrameRenderNotify first Render...
02:15:11.1761F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:15:11.1761F888121OverlayManager::CheckForSharedTextureSupportCheck for SHT support
02:15:11.1781F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
02:15:11.1781F882570OverlayManager::installKeybMouseHookInstall KeybMouse
02:15:11.1781F88480InputInterceptor::stopHookunhook keyboard and mouse
02:15:11.1781F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
02:15:11.1781F88469InputInterceptor::runHookMouse is hooked 0x1f88
02:15:11.1781F882222OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10005
02:15:11.1833C38225InterProcessElement::openInterProcess Overwolf_ImID_A1A74_P_8320 opened succesfuly
02:15:11.1833C38225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
02:15:11.1833C38225InterProcessElement::openInterProcess Overwolf_ImID_800DA_P_8320 opened succesfuly
02:15:11.1833C38225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
02:15:11.1833C38225InterProcessElement::openInterProcess Overwolf_ImID_E0672_P_8320 opened succesfuly
02:15:11.1833C38225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
02:15:11.1833C38225InterProcessElement::openInterProcess Overwolf_ImID_3042E_P_8320 opened succesfuly
02:15:11.1843C38225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
02:15:11.25240E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
02:15:11.26540E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
02:15:11.6873C38225InterProcessElement::openInterProcess Overwolf_ImID_E0624_P_8320 opened succesfuly
02:15:11.6883C38225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
02:15:11.91240E07164OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\galit\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\177.1.3\plugins/GEPPlugin64.dll]
02:15:11.9731F887946OverlayManager::LoadPluginPlugin loaded [2] [C:\Users\galit\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\177.1.3\plugins/GEPPlugin64.dll] []
02:15:13.19440E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
02:15:13.6933C38225InterProcessElement::openInterProcess Overwolf_ImID_7027E_P_8320 opened succesfuly
02:15:13.6933C38225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
02:15:20.40449DC2083Client::LogProcessModulesLoaded modules:
02:15:20.41849DC2099C:\Program Files (x86)\Origin\IGO64.dll
02:15:20.41849DC2099C:\Program Files (x86)\Overwolf\0.176.87.26\OWClient.dll
02:15:20.41849DC2099C:\Program Files (x86)\Overwolf\0.176.87.26\OWExplorer.dll
02:15:20.41849DC2099C:\Program Files (x86)\Overwolf\0.176.87.26\OWUtils.dll
02:15:20.41849DC2099C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2107.4-0\MpOav.dll
02:15:20.41849DC2099C:\Users\galit\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\177.1.3\plugins\64\gep_apex.dll
02:15:20.41849DC2099C:\Users\galit\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\177.1.3\plugins\64\libowgameevents64.dll
02:15:20.41849DC2099C:\Users\galit\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\177.1.3\plugins\GEPPlugin64.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\AVIFIL32.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\AVRT.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\D3DSCache.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\D3DX9_43.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\DEVOBJ.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\DNSAPI.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\DPAPI.DLL
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\HID.DLL
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\MSACM32.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\MSVCP140.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\MSVFW32.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\NTASN1.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\RMCLIENT.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\SspiCli.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\USERENV.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\WINHTTP.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\WININET.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\WINMM.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\WINNSI.DLL
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\XInput1_3.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\amdihk64.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\amsi.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\apphelp.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\d3d11.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\d3dx11_43.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\dbgcore.DLL
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\dbghelp.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\dcomp.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\dsound.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\dwmapi.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\dxcore.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\dxgi.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\gpapi.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\ksuser.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\midimap.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\msacm32.drv
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\mscms.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\mskeyprotect.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\ncrypt.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\ntdll.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\ntmarta.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\secur32.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\wdmaud.drv
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\webio.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\winmmbase.dll
02:15:20.41849DC2099C:\WINDOWS\SYSTEM32\wintypes.dll
02:15:20.41849DC2099C:\WINDOWS\System32\CRYPT32.dll
02:15:20.41849DC2099C:\WINDOWS\System32\CoreMessaging.dll
02:15:20.41849DC2099C:\WINDOWS\System32\CoreUIComponents.dll
02:15:20.41849DC2099C:\WINDOWS\System32\DriverStore\FileRepository\u0369924.inf_amd64_5f5f03b299704d08\B369889\aticfx64.dll
02:15:20.41849DC2099C:\WINDOWS\System32\DriverStore\FileRepository\u0369924.inf_amd64_5f5f03b299704d08\B369889\atidxx64.dll
02:15:20.41849DC2099C:\WINDOWS\System32\DriverStore\FileRepository\u0369924.inf_amd64_5f5f03b299704d08\B369889\atiuxp64.dll
02:15:20.41849DC2099C:\WINDOWS\System32\GDI32.dll
02:15:20.41849DC2099C:\WINDOWS\System32\IMM32.DLL
02:15:20.41849DC2099C:\WINDOWS\System32\KERNEL32.DLL
02:15:20.41849DC2099C:\WINDOWS\System32\KERNELBASE.dll
02:15:20.41849DC2099C:\WINDOWS\System32\MMDevApi.dll
02:15:20.41849DC2099C:\WINDOWS\System32\MSASN1.dll
02:15:20.41849DC2099C:\WINDOWS\System32\MSCTF.dll
02:15:20.41849DC2099C:\WINDOWS\System32\NSI.dll
02:15:20.41849DC2099C:\WINDOWS\System32\Normaliz.dll
02:15:20.41849DC2099C:\WINDOWS\System32\OLEAUT32.dll
02:15:20.41849DC2099C:\WINDOWS\System32\PSAPI.DLL
02:15:20.41849DC2099C:\WINDOWS\System32\RPCRT4.dll
02:15:20.41849DC2099C:\WINDOWS\System32\SETUPAPI.dll
02:15:20.41849DC2099C:\WINDOWS\System32\SHELL32.dll
02:15:20.41849DC2099C:\WINDOWS\System32\SHLWAPI.dll
02:15:20.41849DC2099C:\WINDOWS\System32\TextInputFramework.dll
02:15:20.41849DC2099C:\WINDOWS\System32\UMPDC.dll
02:15:20.41849DC2099C:\WINDOWS\System32\USER32.dll
02:15:20.41849DC2099C:\WINDOWS\System32\WINTRUST.dll
02:15:20.41849DC2099C:\WINDOWS\System32\WLDAP32.dll
02:15:20.41849DC2099C:\WINDOWS\System32\WS2_32.dll
02:15:20.41849DC2099C:\WINDOWS\System32\advapi32.dll
02:15:20.41849DC2099C:\WINDOWS\System32\bcrypt.dll
02:15:20.41849DC2099C:\WINDOWS\System32\bcryptPrimitives.dll
02:15:20.41849DC2099C:\WINDOWS\System32\cfgmgr32.dll
02:15:20.41849DC2099C:\WINDOWS\System32\clbcatq.dll
02:15:20.41849DC2099C:\WINDOWS\System32\combase.dll
02:15:20.41849DC2099C:\WINDOWS\System32\cryptsp.dll
02:15:20.41849DC2099C:\WINDOWS\System32\fwpuclnt.dll
02:15:20.41849DC2099C:\WINDOWS\System32\gdi32full.dll
02:15:20.41849DC2099C:\WINDOWS\System32\iertutil.dll
02:15:20.41849DC2099C:\WINDOWS\System32\imagehlp.dll
02:15:20.41849DC2099C:\WINDOWS\System32\kernel.appcore.dll
02:15:20.41849DC2099C:\WINDOWS\System32\msvcp_win.dll
02:15:20.41849DC2099C:\WINDOWS\System32\msvcrt.dll
02:15:20.41849DC2099C:\WINDOWS\System32\ole32.dll
02:15:20.41849DC2099C:\WINDOWS\System32\powrprof.dll
02:15:20.41849DC2099C:\WINDOWS\System32\profapi.dll
02:15:20.41849DC2099C:\WINDOWS\System32\sechost.dll
02:15:20.41849DC2099C:\WINDOWS\System32\shcore.dll
02:15:20.41849DC2099C:\WINDOWS\System32\ucrtbase.dll
02:15:20.41849DC2099C:\WINDOWS\System32\win32u.dll
02:15:20.41849DC2099C:\WINDOWS\System32\windows.storage.dll
02:15:20.41849DC2099C:\WINDOWS\System32\winrnr.dll
02:15:20.41849DC2099C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1440_none_73b6d8b6d812b8c6\COMCTL32.dll
02:15:20.41849DC2099C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.18362.1440_none_cf68b29f3ef10835\gdiplus.dll
02:15:20.41849DC2099C:\WINDOWS\system32\NLAapi.dll
02:15:20.41849DC2099C:\WINDOWS\system32\XAudio2_6.dll
02:15:20.41849DC2099C:\WINDOWS\system32\mswsock.dll
02:15:20.41849DC2099C:\WINDOWS\system32\napinsp.dll
02:15:20.41849DC2099C:\WINDOWS\system32\ncryptsslp.dll
02:15:20.41849DC2099C:\WINDOWS\system32\pnrpnsp.dll
02:15:20.41849DC2099C:\WINDOWS\system32\rsaenh.dll
02:15:20.41849DC2099C:\WINDOWS\system32\schannel.DLL
02:15:20.41849DC2099C:\WINDOWS\system32\version.dll
02:15:20.41849DC2099C:\WINDOWS\system32\wshbth.dll
02:15:20.41849DC2099C:\Windows\System32\InputHost.dll
02:15:20.41849DC2099C:\Windows\System32\OneCoreCommonProxyStub.dll
02:15:20.41849DC2099C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
02:15:20.41849DC2099C:\Windows\System32\PROPSYS.dll
02:15:20.41849DC2099C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll
02:15:20.41849DC2099C:\Windows\System32\Windows.UI.dll
02:15:20.41849DC2099C:\Windows\System32\cryptnet.dll
02:15:20.41849DC2099C:\Windows\System32\rasadhlp.dll
02:15:20.41849DC2099E:\Games\Apex\Core\Activation64.dll
02:15:20.41849DC2099E:\Games\Apex\EasyAntiCheat_x64.dll
02:15:20.41849DC2099E:\Games\Apex\R5Apex.exe
02:15:20.41849DC2099E:\Games\Apex\bink2w64.dll
02:15:20.41849DC2099E:\Games\Apex\binkawin64.dll
02:15:20.41849DC2099E:\Games\Apex\mileswin64.dll
02:15:20.41849DC2099E:\Games\Apex\paks\Win64\ui.dll
02:15:20.41849DC2099E:\Games\Apex\steam_api64.dll
02:15:32.6991F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:15:32.6991F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
02:15:32.6991F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:15:32.6991F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
02:15:32.6991F881521OverlayManager::RestoreGameWNDPROCSWL restored.
02:15:32.6991F881531OverlayManager::RestoreGameWNDPROCSWL OK.
02:15:32.6991F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x900b1
02:15:32.6991F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:15:32.6991F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
02:15:32.6991F88186IRenderDevice::releaseRender Releasing.
02:15:32.6991F8882RenderDeviceCaptureBase::ReleaseTextureRelease
02:15:32.6991F88100RenderDeviceCaptureBase::ReleaseTextureReleased
02:15:32.7001F881258RenderDeviceD3d11::releaseImplementationReleasing 1
02:15:32.7001F881268RenderDeviceD3d11::releaseImplementationReleasing 2
02:15:32.7001F881287RenderDeviceD3d11::releaseImplementationReleasing 3
02:15:32.7001F88203IRenderDevice::releaseRender Releasing Done.
02:15:32.97340E06738OverlayManager::doActionForegroundChange Event ON (ON)
02:15:32.97440E08229OverlayManager::OnForegroundChangedChanged True
02:15:32.97440E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:15:32.98240E06889OverlayManager::doActionDisplayFPS - Triggered
02:15:33.3631F887619OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
02:15:33.4121F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
02:15:33.4121F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
02:15:33.4121F881126RenderDeviceD3d11::initsave state
02:15:33.4121F88696RenderDeviceD3d11::initDX11loading shaders...
02:15:33.4281F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
02:15:33.4281F881134RenderDeviceD3d11::initrestore state
02:15:33.4281F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
02:15:33.4281F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:15:33.4281F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:15:33.4401F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
02:15:33.4401F882461OverlayManager::installWindowProcHookInstall WPH
02:15:33.4401F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x400f49
02:15:33.4401F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:15:33.4401F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
02:15:33.4401F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:15:33.4491F885433OverlayManager::initOverlayResolutionEx 0X40008
02:15:33.4491F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:15:33.4491F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:15:33.4491F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:15:33.4721F882570OverlayManager::installKeybMouseHookInstall KeybMouse
02:15:33.4721F88480InputInterceptor::stopHookunhook keyboard and mouse
02:15:33.4721F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
02:15:33.4721F88469InputInterceptor::runHookMouse is hooked 0x1f88
02:15:33.4751F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
02:15:33.4751F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
02:15:33.8911F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:15:35.4721F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:15:35.4821F887619OverlayManager::IsEmptyCursorCache cursor 0x3b1077 (v: 1)
02:15:35.6001F887619OverlayManager::IsEmptyCursorCache cursor 0x500275 (v: 1)
02:15:36.3781F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:15:36.3801F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005}
02:15:41.85240E0141LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
02:15:41.85240E0127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
02:15:41.8591F88255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
02:15:43.91944FC50capture devicecapture device registered
02:15:43.9241F8850capture devicegraphics-hook.dll loaded against process: R5Apex.exe
02:15:43.9241F8850capture device(half life scientist) everything.. seems to be in order
02:15:43.9241F8850capture deviced3d11 shared texture capture successful
02:15:44.13440E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
02:15:44.15640E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
02:15:44.18740E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
02:15:44.1943C38225InterProcessElement::openInterProcess Overwolf_ImID_A063C_P_8320 opened succesfuly
02:15:44.1943C38225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
02:15:44.19940E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
02:15:44.2143C38225InterProcessElement::openInterProcess Overwolf_ImID_F04C8_P_8320 opened succesfuly
02:15:44.2143C38225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
02:15:44.8851F88326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
02:15:44.8851F88347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
02:15:44.9751F88326RenderImageD3d11::setSizeCreate Texture (355,140) / (384,256) - OK
02:15:44.9761F88347RenderImageD3d11::setSizeCreate Texture RV (384,256) - OK
02:15:50.03C38293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:15:51.8599987619OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
02:15:51.8599984222overlaySetCursorEmpty cursor release widget
02:16:00.9553C38293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:16:42.4351638293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:16:44.4251638170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3004].
02:16:44.425163852WidgetsLayoutScheduler::Stopstopping layout scheduler
02:16:44.425163861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:68)
02:16:48.2641F882280WidgetManager::Renderresume layout thread
02:16:48.2641F88275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:16:48.2641F88293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:16:49.8591638293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:21:27.1071F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:21:27.3731F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:21:27.3781F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005}
02:21:49.92540E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:21:49.92540E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
02:21:49.92540E08229OverlayManager::OnForegroundChangedChanged False
02:21:49.92640E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x51A66 Title=[(1) Facebook - Google Chrome]
02:21:49.92640E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:21:49.92640E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:21:49.92640E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:21:49.9271F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:21:49.9271F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:21:49.9271F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:21:49.92840E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:21:49.97440E06889OverlayManager::doActionDisplayFPS - Triggered
02:21:50.2211F8848ResetSnapShotSH::ExecuteRelease snapshot SH
02:21:50.2211F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:21:59.1021F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:21:59.1021F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
02:21:59.1021F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:21:59.1021F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
02:21:59.1021F881521OverlayManager::RestoreGameWNDPROCSWL restored.
02:21:59.1021F881531OverlayManager::RestoreGameWNDPROCSWL OK.
02:21:59.1021F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x400f49
02:21:59.1021F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:21:59.1021F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
02:21:59.1021F88186IRenderDevice::releaseRender Releasing.
02:21:59.1021F8850capture device----------------- d3d11 capture freed ----------------
02:21:59.1021F8882RenderDeviceCaptureBase::ReleaseTextureRelease
02:21:59.1021F88100RenderDeviceCaptureBase::ReleaseTextureReleased
02:21:59.1021F881258RenderDeviceD3d11::releaseImplementationReleasing 1
02:21:59.1021F881268RenderDeviceD3d11::releaseImplementationReleasing 2
02:21:59.1021F881287RenderDeviceD3d11::releaseImplementationReleasing 3
02:21:59.1021F88203IRenderDevice::releaseRender Releasing Done.
02:21:59.3621F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
02:21:59.3621F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
02:21:59.3621F881126RenderDeviceD3d11::initsave state
02:21:59.3621F88696RenderDeviceD3d11::initDX11loading shaders...
02:21:59.3771F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
02:21:59.3771F881134RenderDeviceD3d11::initrestore state
02:21:59.3771F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
02:21:59.3771F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:21:59.3771F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:21:59.3771F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:21:59.46640E06738OverlayManager::doActionForegroundChange Event ON (ON)
02:21:59.46640E08229OverlayManager::OnForegroundChangedChanged True
02:21:59.46640E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:21:59.4731F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
02:21:59.4731F882461OverlayManager::installWindowProcHookInstall WPH
02:21:59.4741F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2880681
02:21:59.4741F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:21:59.4741F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
02:21:59.4741F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
02:21:59.4741F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
02:21:59.4771F8850capture deviced3d11 shared texture capture successful
02:21:59.4781F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
02:21:59.4781F882570OverlayManager::installKeybMouseHookInstall KeybMouse
02:21:59.4781F88480InputInterceptor::stopHookunhook keyboard and mouse
02:21:59.4781F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
02:21:59.4781F88469InputInterceptor::runHookMouse is hooked 0x1f88
02:21:59.47940E06889OverlayManager::doActionDisplayFPS - Triggered
02:21:59.4821F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:21:59.6221F885433OverlayManager::initOverlayResolutionEx 0X40008
02:21:59.6221F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:21:59.6221F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:21:59.6221F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:21:59.6241F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:22:08.424319C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:22:10.674319C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:22:12.669319C170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3004].
02:22:12.669319C52WidgetsLayoutScheduler::Stopstopping layout scheduler
02:22:12.669319C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:67)
02:22:19.381F882280WidgetManager::Renderresume layout thread
02:22:19.381F88275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:22:19.381F88293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:22:23.9681F88326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
02:22:23.9681F88347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
02:22:59.4521F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:22:59.4521F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:22:59.4521F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:22:59.83240E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:22:59.83240E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
02:22:59.83240E08229OverlayManager::OnForegroundChangedChanged False
02:22:59.83240E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x215E4 Title=[Task Manager]
02:22:59.83240E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:22:59.83240E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:22:59.83240E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:22:59.83640E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:22:59.84040E06889OverlayManager::doActionDisplayFPS - Triggered
02:22:59.8671F8848ResetSnapShotSH::ExecuteRelease snapshot SH
02:22:59.8671F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:23:05.5351F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:23:05.5351F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
02:23:05.5351F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:23:05.5351F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
02:23:05.5351F881521OverlayManager::RestoreGameWNDPROCSWL restored.
02:23:05.5351F881531OverlayManager::RestoreGameWNDPROCSWL OK.
02:23:05.5351F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2880681
02:23:05.5351F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:23:05.5351F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
02:23:05.5351F88186IRenderDevice::releaseRender Releasing.
02:23:05.5351F8850capture device----------------- d3d11 capture freed ----------------
02:23:05.5351F8882RenderDeviceCaptureBase::ReleaseTextureRelease
02:23:05.5351F88100RenderDeviceCaptureBase::ReleaseTextureReleased
02:23:05.5351F881258RenderDeviceD3d11::releaseImplementationReleasing 1
02:23:05.5351F881268RenderDeviceD3d11::releaseImplementationReleasing 2
02:23:05.5351F881287RenderDeviceD3d11::releaseImplementationReleasing 3
02:23:05.5351F88203IRenderDevice::releaseRender Releasing Done.
02:23:05.7101F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
02:23:05.7101F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
02:23:05.7101F881126RenderDeviceD3d11::initsave state
02:23:05.7101F88696RenderDeviceD3d11::initDX11loading shaders...
02:23:05.7241F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
02:23:05.7241F881134RenderDeviceD3d11::initrestore state
02:23:05.7241F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
02:23:05.7241F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:23:05.7241F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:23:05.7241F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:23:05.7741F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
02:23:05.7741F882461OverlayManager::installWindowProcHookInstall WPH
02:23:05.7741F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x19810ad
02:23:05.7741F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:23:05.7741F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
02:23:05.7741F881608WidgetManager::drawskip widget draw (not in foreground) False - False
02:23:05.7761F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
02:23:05.7761F882570OverlayManager::installKeybMouseHookInstall KeybMouse
02:23:05.7761F88480InputInterceptor::stopHookunhook keyboard and mouse
02:23:05.7761F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
02:23:05.7761F88469InputInterceptor::runHookMouse is hooked 0x1f88
02:23:05.7781F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:23:05.7821F885433OverlayManager::initOverlayResolutionEx 0X40008
02:23:05.7821F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:23:05.7821F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:23:05.7821F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:23:05.85040E06738OverlayManager::doActionForegroundChange Event ON (ON)
02:23:05.85040E08229OverlayManager::OnForegroundChangedChanged True
02:23:05.85140E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:23:05.8511F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:23:05.85740E06889OverlayManager::doActionDisplayFPS - Triggered
02:23:05.8951F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
02:23:05.8951F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
02:23:05.8971F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:23:05.8981F8850capture deviced3d11 shared texture capture successful
02:23:06.7121F88326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
02:23:06.7121F88347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
02:23:11.8851F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:23:13.2131F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:23:23.4201F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:23:23.4201F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:23:23.4201F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:23:23.48540E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:23:23.48540E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
02:23:23.48540E08229OverlayManager::OnForegroundChangedChanged False
02:23:23.48540E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x215E4 Title=[Task Manager]
02:23:23.48740E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:23:23.48740E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:23:23.48740E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:23:23.48740E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:23:23.49040E06889OverlayManager::doActionDisplayFPS - Triggered
02:23:23.8621F8848ResetSnapShotSH::ExecuteRelease snapshot SH
02:23:23.8621F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:23:29.271F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:23:29.271F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
02:23:29.271F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:23:29.281F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
02:23:29.281F881521OverlayManager::RestoreGameWNDPROCSWL restored.
02:23:29.281F881531OverlayManager::RestoreGameWNDPROCSWL OK.
02:23:29.281F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x19810ad
02:23:29.281F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:23:29.281F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
02:23:29.281F88186IRenderDevice::releaseRender Releasing.
02:23:29.281F8850capture device----------------- d3d11 capture freed ----------------
02:23:29.281F8882RenderDeviceCaptureBase::ReleaseTextureRelease
02:23:29.281F88100RenderDeviceCaptureBase::ReleaseTextureReleased
02:23:29.281F881258RenderDeviceD3d11::releaseImplementationReleasing 1
02:23:29.281F881268RenderDeviceD3d11::releaseImplementationReleasing 2
02:23:29.281F881287RenderDeviceD3d11::releaseImplementationReleasing 3
02:23:29.281F88203IRenderDevice::releaseRender Releasing Done.
02:23:29.1751F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
02:23:29.1751F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
02:23:29.1751F881126RenderDeviceD3d11::initsave state
02:23:29.1751F88696RenderDeviceD3d11::initDX11loading shaders...
02:23:29.1891F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
02:23:29.1891F881134RenderDeviceD3d11::initrestore state
02:23:29.1891F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
02:23:29.1891F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:23:29.1891F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:23:29.1891F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:23:29.1961F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
02:23:29.1961F882461OverlayManager::installWindowProcHookInstall WPH
02:23:29.1961F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1a708ff
02:23:29.1961F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:23:29.1961F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
02:23:29.1961F881608WidgetManager::drawskip widget draw (not in foreground) False - False
02:23:29.2691F882570OverlayManager::installKeybMouseHookInstall KeybMouse
02:23:29.2691F88480InputInterceptor::stopHookunhook keyboard and mouse
02:23:29.2691F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
02:23:29.2691F88469InputInterceptor::runHookMouse is hooked 0x1f88
02:23:29.2701F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:23:29.2731F885433OverlayManager::initOverlayResolutionEx 0X40008
02:23:29.2731F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:23:29.2731F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:23:29.2731F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:23:29.49240E06738OverlayManager::doActionForegroundChange Event ON (ON)
02:23:29.49240E08229OverlayManager::OnForegroundChangedChanged True
02:23:29.49340E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:23:29.4951F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
02:23:29.4951F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
02:23:29.49840E06889OverlayManager::doActionDisplayFPS - Triggered
02:23:29.5201F8850capture deviced3d11 shared texture capture successful
02:23:29.6941F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:23:29.6981F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:23:30.64319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
02:23:30.64319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f04c8
02:23:30.64319C255InterProcessElement::closeInterProcess Overwolf_ImID_F04C8_P_8320 close 2147483647 bytes
02:23:30.64319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:23:30.70319C225InterProcessElement::openInterProcess Overwolf_ImID_906F8_P_8320 opened succesfuly
02:23:30.70319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
02:23:30.1121F88326RenderImageD3d11::setSizeCreate Texture (1150,750) / (1152,768) - OK
02:23:30.1121F88347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
02:23:30.1181F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
02:23:30.1181F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
02:23:32.323319C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:23:34.318319C170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3007].
02:23:34.318319C52WidgetsLayoutScheduler::Stopstopping layout scheduler
02:23:34.318319C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:67)
02:23:35.3721F882280WidgetManager::Renderresume layout thread
02:23:35.3721F88275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:23:35.3721F88293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:23:36.1171F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:23:39.3561F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:23:39.3731F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x0}
02:23:39.4071F88326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
02:23:39.4071F88347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
02:29:15.4241F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:29:16.4051F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:29:16.4051F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:29:16.4051F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:29:16.84640E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:29:16.84640E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
02:29:16.84640E08229OverlayManager::OnForegroundChangedChanged False
02:29:16.84640E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x100E4 Title=[]
02:29:16.84640E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:29:16.84640E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:29:16.84640E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:29:16.84840E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:29:16.85340E06889OverlayManager::doActionDisplayFPS - Triggered
02:29:16.8631F8848ResetSnapShotSH::ExecuteRelease snapshot SH
02:29:16.8631F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:29:20.4221F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:29:20.4221F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
02:29:20.4221F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:29:20.4221F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
02:29:20.4221F881521OverlayManager::RestoreGameWNDPROCSWL restored.
02:29:20.4221F881531OverlayManager::RestoreGameWNDPROCSWL OK.
02:29:20.4221F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1a708ff
02:29:20.4221F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:29:20.4221F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
02:29:20.4221F88186IRenderDevice::releaseRender Releasing.
02:29:20.4221F8850capture device----------------- d3d11 capture freed ----------------
02:29:20.4221F8882RenderDeviceCaptureBase::ReleaseTextureRelease
02:29:20.4221F88100RenderDeviceCaptureBase::ReleaseTextureReleased
02:29:20.4221F881258RenderDeviceD3d11::releaseImplementationReleasing 1
02:29:20.4221F881268RenderDeviceD3d11::releaseImplementationReleasing 2
02:29:20.4221F881287RenderDeviceD3d11::releaseImplementationReleasing 3
02:29:20.4221F88203IRenderDevice::releaseRender Releasing Done.
02:29:20.5471F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
02:29:20.5471F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
02:29:20.5471F881126RenderDeviceD3d11::initsave state
02:29:20.5471F88696RenderDeviceD3d11::initDX11loading shaders...
02:29:20.5571F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
02:29:20.5571F881134RenderDeviceD3d11::initrestore state
02:29:20.5571F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
02:29:20.5571F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:29:20.5571F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:29:20.5571F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:29:20.5711F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
02:29:20.5711F882461OverlayManager::installWindowProcHookInstall WPH
02:29:20.5711F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6a41797
02:29:20.5721F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:29:20.5721F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
02:29:20.5721F881608WidgetManager::drawskip widget draw (not in foreground) False - False
02:29:20.5831F885433OverlayManager::initOverlayResolutionEx 0X40008
02:29:20.5831F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:29:20.5831F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:29:20.5831F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:29:20.7501F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
02:29:20.7501F882570OverlayManager::installKeybMouseHookInstall KeybMouse
02:29:20.7501F88480InputInterceptor::stopHookunhook keyboard and mouse
02:29:20.7501F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
02:29:20.7501F88469InputInterceptor::runHookMouse is hooked 0x1f88
02:29:20.7511F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:29:20.85140E06738OverlayManager::doActionForegroundChange Event ON (ON)
02:29:20.85140E08229OverlayManager::OnForegroundChangedChanged True
02:29:20.85140E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:29:20.8531F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
02:29:20.8531F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
02:29:20.8551F8850capture deviced3d11 shared texture capture successful
02:29:20.85940E06889OverlayManager::doActionDisplayFPS - Triggered
02:29:20.8631F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:29:20.8811F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:29:21.5901F88326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
02:29:21.5901F88347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
02:29:22.2311F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:29:22.5411F883732OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
02:29:23.6021F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:29:23.6651F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005}
02:29:24.7141F88601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
02:29:24.8601F88601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
02:30:38.1491F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
02:30:38.1491F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
02:33:05.8331F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:33:09.8771F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:33:10.751F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005}
02:33:10.1111F884222overlaySetCursorEmpty cursor release widget
02:33:53.2321F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:34:23.7681F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:34:23.7761F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x0}
02:37:15.6391F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:37:15.6391F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:37:15.6391F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:37:15.88940E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:37:15.88940E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
02:37:15.88940E08229OverlayManager::OnForegroundChangedChanged False
02:37:15.88940E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xC17F6 Title=[Predator - Second Screen]
02:37:15.88940E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:37:15.88940E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:37:15.88940E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:37:15.89340E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:37:15.89440E06889OverlayManager::doActionDisplayFPS - Triggered
02:37:15.9221F8848ResetSnapShotSH::ExecuteRelease snapshot SH
02:37:15.9221F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:37:18.8371F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:37:18.8371F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
02:37:18.8371F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:37:18.8381F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
02:37:18.8381F881521OverlayManager::RestoreGameWNDPROCSWL restored.
02:37:18.8381F881531OverlayManager::RestoreGameWNDPROCSWL OK.
02:37:18.8381F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6a41797
02:37:18.8381F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:37:18.8381F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
02:37:18.8381F88186IRenderDevice::releaseRender Releasing.
02:37:18.8381F8850capture device----------------- d3d11 capture freed ----------------
02:37:18.8381F8882RenderDeviceCaptureBase::ReleaseTextureRelease
02:37:18.8381F88100RenderDeviceCaptureBase::ReleaseTextureReleased
02:37:18.8381F881258RenderDeviceD3d11::releaseImplementationReleasing 1
02:37:18.8381F881268RenderDeviceD3d11::releaseImplementationReleasing 2
02:37:18.8381F881287RenderDeviceD3d11::releaseImplementationReleasing 3
02:37:18.8381F88203IRenderDevice::releaseRender Releasing Done.
02:37:18.89540E06738OverlayManager::doActionForegroundChange Event ON (ON)
02:37:18.89540E08229OverlayManager::OnForegroundChangedChanged True
02:37:18.89540E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:37:18.89540E02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:37:18.89840E06889OverlayManager::doActionDisplayFPS - Triggered
02:37:19.01F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
02:37:19.01F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
02:37:19.01F881126RenderDeviceD3d11::initsave state
02:37:19.01F88696RenderDeviceD3d11::initDX11loading shaders...
02:37:19.151F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
02:37:19.151F881134RenderDeviceD3d11::initrestore state
02:37:19.151F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
02:37:19.151F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:37:19.151F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:37:19.471F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
02:37:19.471F882461OverlayManager::installWindowProcHookInstall WPH
02:37:19.471F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x43d51c37
02:37:19.471F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:37:19.471F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
02:37:19.481F88326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
02:37:19.481F88347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
02:37:19.481F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
02:37:19.481F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
02:37:19.491F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:37:19.491F8850capture deviced3d11 shared texture capture successful
02:37:19.631F885433OverlayManager::initOverlayResolutionEx 0X40008
02:37:19.631F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:37:19.631F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:37:19.631F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:37:19.791F882570OverlayManager::installKeybMouseHookInstall KeybMouse
02:37:19.791F88480InputInterceptor::stopHookunhook keyboard and mouse
02:37:19.791F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
02:37:19.791F88469InputInterceptor::runHookMouse is hooked 0x1f88
02:37:19.791F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:37:37.8101F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:37:37.8101F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:37:37.8101F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:37:37.92840E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:37:37.92840E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
02:37:37.92840E08229OverlayManager::OnForegroundChangedChanged False
02:37:37.92840E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB071C Title=[cmd - node app.js]
02:37:37.93040E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:37:37.93040E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:37:37.93040E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:37:37.93140E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:37:37.93540E06889OverlayManager::doActionDisplayFPS - Triggered
02:37:38.51F8848ResetSnapShotSH::ExecuteRelease snapshot SH
02:37:38.51F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:37:40.381F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:37:40.381F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
02:37:40.381F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:37:40.381F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
02:37:40.381F881521OverlayManager::RestoreGameWNDPROCSWL restored.
02:37:40.381F881531OverlayManager::RestoreGameWNDPROCSWL OK.
02:37:40.381F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x43d51c37
02:37:40.381F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:37:40.381F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
02:37:40.381F88186IRenderDevice::releaseRender Releasing.
02:37:40.381F8850capture device----------------- d3d11 capture freed ----------------
02:37:40.381F8882RenderDeviceCaptureBase::ReleaseTextureRelease
02:37:40.381F88100RenderDeviceCaptureBase::ReleaseTextureReleased
02:37:40.381F881258RenderDeviceD3d11::releaseImplementationReleasing 1
02:37:40.381F881268RenderDeviceD3d11::releaseImplementationReleasing 2
02:37:40.381F881287RenderDeviceD3d11::releaseImplementationReleasing 3
02:37:40.381F88203IRenderDevice::releaseRender Releasing Done.
02:37:40.1661F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
02:37:40.1661F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
02:37:40.1661F881126RenderDeviceD3d11::initsave state
02:37:40.1661F88696RenderDeviceD3d11::initDX11loading shaders...
02:37:40.1781F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
02:37:40.1781F881134RenderDeviceD3d11::initrestore state
02:37:40.1781F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
02:37:40.1781F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:37:40.1781F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:37:40.1781F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:37:40.1921F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
02:37:40.1921F882461OverlayManager::installWindowProcHookInstall WPH
02:37:40.1931F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4610863
02:37:40.1931F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:37:40.1931F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
02:37:40.1931F881608WidgetManager::drawskip widget draw (not in foreground) False - False
02:37:40.1961F882570OverlayManager::installKeybMouseHookInstall KeybMouse
02:37:40.1961F88480InputInterceptor::stopHookunhook keyboard and mouse
02:37:40.1961F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
02:37:40.1961F88469InputInterceptor::runHookMouse is hooked 0x1f88
02:37:40.1961F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:37:40.2101F885433OverlayManager::initOverlayResolutionEx 0X40008
02:37:40.2101F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:37:40.2101F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:37:40.2101F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:37:40.43140E06738OverlayManager::doActionForegroundChange Event ON (ON)
02:37:40.43140E08229OverlayManager::OnForegroundChangedChanged True
02:37:40.43140E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:37:40.4331F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:37:40.43340E06889OverlayManager::doActionDisplayFPS - Triggered
02:37:40.4421F88326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
02:37:40.4421F88347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
02:37:40.4431F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
02:37:40.4431F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
02:37:40.4431F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:37:40.4441F8850capture deviced3d11 shared texture capture successful
02:38:00.9511F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:38:00.9511F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:38:00.9511F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:38:01.1240E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:38:01.1240E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
02:38:01.1240E08229OverlayManager::OnForegroundChangedChanged False
02:38:01.1240E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xC17F6 Title=[Predator - Second Screen]
02:38:01.1340E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:38:01.1340E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:38:01.1340E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:38:01.1340E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:38:01.1440E06889OverlayManager::doActionDisplayFPS - Triggered
02:38:01.1331F8848ResetSnapShotSH::ExecuteRelease snapshot SH
02:38:01.1341F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:38:03.522319C225InterProcessElement::openInterProcess Overwolf_ImID_C0658_P_8320 opened succesfuly
02:38:03.522319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
02:38:04.65740E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
02:38:05.30319C225InterProcessElement::openInterProcess Overwolf_ImID_C19F8_P_8320 opened succesfuly
02:38:05.30319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
02:38:10.39319C225InterProcessElement::openInterProcess Overwolf_ImID_D0658_P_8320 opened succesfuly
02:38:10.39319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
02:38:46.5261F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:38:46.5261F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
02:38:46.5261F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:38:46.5261F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
02:38:46.5261F881521OverlayManager::RestoreGameWNDPROCSWL restored.
02:38:46.5261F881531OverlayManager::RestoreGameWNDPROCSWL OK.
02:38:46.5261F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4610863
02:38:46.5261F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:38:46.5261F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
02:38:46.5261F88186IRenderDevice::releaseRender Releasing.
02:38:46.5261F8850capture device----------------- d3d11 capture freed ----------------
02:38:46.5261F8882RenderDeviceCaptureBase::ReleaseTextureRelease
02:38:46.5261F88100RenderDeviceCaptureBase::ReleaseTextureReleased
02:38:46.5261F881258RenderDeviceD3d11::releaseImplementationReleasing 1
02:38:46.5261F881268RenderDeviceD3d11::releaseImplementationReleasing 2
02:38:46.5261F881287RenderDeviceD3d11::releaseImplementationReleasing 3
02:38:46.5261F88203IRenderDevice::releaseRender Releasing Done.
02:38:46.56640E06738OverlayManager::doActionForegroundChange Event ON (ON)
02:38:46.56640E08229OverlayManager::OnForegroundChangedChanged True
02:38:46.56640E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:38:46.56640E02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:38:46.56940E06889OverlayManager::doActionDisplayFPS - Triggered
02:38:46.6951F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
02:38:46.6951F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
02:38:46.6951F881126RenderDeviceD3d11::initsave state
02:38:46.6951F88696RenderDeviceD3d11::initDX11loading shaders...
02:38:46.7091F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
02:38:46.7091F881134RenderDeviceD3d11::initrestore state
02:38:46.7091F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
02:38:46.7091F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:38:46.7091F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:38:46.7221F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
02:38:46.7221F882461OverlayManager::installWindowProcHookInstall WPH
02:38:46.7221F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x68810ad
02:38:46.7221F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:38:46.7221F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
02:38:46.7221F88326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
02:38:46.7221F88347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
02:38:46.7231F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
02:38:46.7231F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
02:38:46.7231F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:38:46.7241F8850capture deviced3d11 shared texture capture successful
02:38:46.7321F885433OverlayManager::initOverlayResolutionEx 0X40008
02:38:46.7321F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:38:46.7321F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:38:46.7321F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:38:46.733319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
02:38:46.733319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c0658
02:38:46.733319C255InterProcessElement::closeInterProcess Overwolf_ImID_C0658_P_8320 close 2147483647 bytes
02:38:46.733319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:38:46.7331F882570OverlayManager::installKeybMouseHookInstall KeybMouse
02:38:46.7331F88480InputInterceptor::stopHookunhook keyboard and mouse
02:38:46.7341F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
02:38:46.7341F88469InputInterceptor::runHookMouse is hooked 0x1f88
02:38:46.7341F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:38:46.7441F88326RenderImageD3d11::setSizeCreate Texture (660,480) / (768,512) - OK
02:38:46.7441F88347RenderImageD3d11::setSizeCreate Texture RV (768,512) - OK
02:38:46.7561F884222overlaySetCursorEmpty cursor release widget
02:39:00.812319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
02:39:00.812319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d0658
02:39:00.812319C255InterProcessElement::closeInterProcess Overwolf_ImID_D0658_P_8320 close 2147483647 bytes
02:39:00.812319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:39:01.961F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:39:02.2731F887619OverlayManager::IsEmptyCursorCache cursor 0x10013 (v: 1)
02:39:02.3031F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:39:02.3071F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005}
02:39:02.4021F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:39:09.4961F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:39:09.4961F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:39:09.4961F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:39:09.59440E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:39:09.59440E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
02:39:09.59440E08229OverlayManager::OnForegroundChangedChanged False
02:39:09.59640E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70784 Title=[DevTools: overwolf-extension://hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi/Files/windows/secondScreen/secondScreen.html]
02:39:09.59840E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:39:09.59840E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:39:09.60040E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:39:09.60040E08288OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
02:39:09.61140E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:39:09.61140E06889OverlayManager::doActionDisplayFPS - Triggered
02:39:09.6651F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x10005 , {Original values: ref = 0 handle = 0x10005}
02:39:09.7801F8848ResetSnapShotSH::ExecuteRelease snapshot SH
02:39:09.7821F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:39:34.3111F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:39:34.3111F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
02:39:34.3111F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:39:34.3111F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
02:39:34.3111F881521OverlayManager::RestoreGameWNDPROCSWL restored.
02:39:34.3111F881531OverlayManager::RestoreGameWNDPROCSWL OK.
02:39:34.3111F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x68810ad
02:39:34.3111F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:39:34.3111F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
02:39:34.3111F88186IRenderDevice::releaseRender Releasing.
02:39:34.3111F8850capture device----------------- d3d11 capture freed ----------------
02:39:34.3111F8882RenderDeviceCaptureBase::ReleaseTextureRelease
02:39:34.3111F88100RenderDeviceCaptureBase::ReleaseTextureReleased
02:39:34.3111F881258RenderDeviceD3d11::releaseImplementationReleasing 1
02:39:34.3111F881268RenderDeviceD3d11::releaseImplementationReleasing 2
02:39:34.3111F881287RenderDeviceD3d11::releaseImplementationReleasing 3
02:39:34.3111F88203IRenderDevice::releaseRender Releasing Done.
02:39:34.4101F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
02:39:34.4101F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
02:39:34.4101F881126RenderDeviceD3d11::initsave state
02:39:34.4101F88696RenderDeviceD3d11::initDX11loading shaders...
02:39:34.4191F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
02:39:34.4191F881134RenderDeviceD3d11::initrestore state
02:39:34.4191F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
02:39:34.4191F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:39:34.4191F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:39:34.4191F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:39:34.4331F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
02:39:34.4331F882461OverlayManager::installWindowProcHookInstall WPH
02:39:34.4341F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x107810b7
02:39:34.4341F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:39:34.4341F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
02:39:34.4341F881608WidgetManager::drawskip widget draw (not in foreground) False - False
02:39:34.4841F885433OverlayManager::initOverlayResolutionEx 0X40008
02:39:34.4841F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:39:34.4841F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:39:34.4841F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:39:34.6221F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
02:39:34.6221F882570OverlayManager::installKeybMouseHookInstall KeybMouse
02:39:34.6221F88480InputInterceptor::stopHookunhook keyboard and mouse
02:39:34.6221F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
02:39:34.6221F88469InputInterceptor::runHookMouse is hooked 0x1f88
02:39:34.6221F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:39:34.62340E06738OverlayManager::doActionForegroundChange Event ON (ON)
02:39:34.62340E08229OverlayManager::OnForegroundChangedChanged True
02:39:34.62340E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:39:34.63140E06889OverlayManager::doActionDisplayFPS - Triggered
02:39:34.6661F88326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
02:39:34.6661F88347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
02:39:34.6661F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
02:39:34.6661F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
02:39:34.6671F88326RenderImageD3d11::setSizeCreate Texture (660,480) / (768,512) - OK
02:39:34.6671F88347RenderImageD3d11::setSizeCreate Texture RV (768,512) - OK
02:39:34.6691F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:39:34.6701F8850capture deviced3d11 shared texture capture successful
02:39:34.6731F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:39:38.5371F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:39:38.5381F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:39:38.5381F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:39:38.62740E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:39:38.62740E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
02:39:38.62740E08229OverlayManager::OnForegroundChangedChanged False
02:39:38.62840E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70784 Title=[DevTools: overwolf-extension://hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi/Files/windows/secondScreen/secondScreen.html]
02:39:38.62940E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:39:38.62940E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:39:38.62940E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:39:38.63040E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:39:38.64740E06889OverlayManager::doActionDisplayFPS - Triggered
02:39:38.7561F8848ResetSnapShotSH::ExecuteRelease snapshot SH
02:39:38.7561F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:40:02.5041F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:40:02.5041F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
02:40:02.5041F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:40:02.5041F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
02:40:02.5041F881521OverlayManager::RestoreGameWNDPROCSWL restored.
02:40:02.5051F881531OverlayManager::RestoreGameWNDPROCSWL OK.
02:40:02.5051F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x107810b7
02:40:02.5051F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:40:02.5051F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
02:40:02.5051F88186IRenderDevice::releaseRender Releasing.
02:40:02.5051F8850capture device----------------- d3d11 capture freed ----------------
02:40:02.5051F8882RenderDeviceCaptureBase::ReleaseTextureRelease
02:40:02.5051F88100RenderDeviceCaptureBase::ReleaseTextureReleased
02:40:02.5051F881258RenderDeviceD3d11::releaseImplementationReleasing 1
02:40:02.5051F881268RenderDeviceD3d11::releaseImplementationReleasing 2
02:40:02.5051F881287RenderDeviceD3d11::releaseImplementationReleasing 3
02:40:02.5051F88203IRenderDevice::releaseRender Releasing Done.
02:40:02.6301F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
02:40:02.6301F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
02:40:02.6301F881126RenderDeviceD3d11::initsave state
02:40:02.6301F88696RenderDeviceD3d11::initDX11loading shaders...
02:40:02.6411F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
02:40:02.6411F881134RenderDeviceD3d11::initrestore state
02:40:02.6411F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
02:40:02.6411F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:40:02.6411F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:40:02.6411F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:40:02.6491F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
02:40:02.6491F882461OverlayManager::installWindowProcHookInstall WPH
02:40:02.6491F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x17e80933
02:40:02.6491F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:40:02.6491F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
02:40:02.6491F881608WidgetManager::drawskip widget draw (not in foreground) False - False
02:40:02.65540E06738OverlayManager::doActionForegroundChange Event ON (ON)
02:40:02.65540E08229OverlayManager::OnForegroundChangedChanged True
02:40:02.65540E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:40:02.65840E06889OverlayManager::doActionDisplayFPS - Triggered
02:40:02.7031F882570OverlayManager::installKeybMouseHookInstall KeybMouse
02:40:02.7031F88480InputInterceptor::stopHookunhook keyboard and mouse
02:40:02.7041F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
02:40:02.7041F88469InputInterceptor::runHookMouse is hooked 0x1f88
02:40:02.7061F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:40:02.7171F885433OverlayManager::initOverlayResolutionEx 0X40008
02:40:02.7171F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:40:02.7171F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:40:02.7171F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:40:02.7181F88326RenderImageD3d11::setSizeCreate Texture (355,100) / (384,128) - OK
02:40:02.7181F88347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
02:40:02.7191F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
02:40:02.7191F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
02:40:02.7191F88326RenderImageD3d11::setSizeCreate Texture (660,480) / (768,512) - OK
02:40:02.7191F88347RenderImageD3d11::setSizeCreate Texture RV (768,512) - OK
02:40:02.7221F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:40:02.7221F8850capture deviced3d11 shared texture capture successful
02:40:46.9291F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:40:46.9381F887619OverlayManager::IsEmptyCursorCache cursor 0x10011 (v: 1)
02:40:47.1901F8818DragWidgetCommand::ExecuteSkip draging window command, mouse is up
02:40:47.6631F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:40:47.6671F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005}
02:43:40.9591F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
02:43:40.9591F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
02:43:47.381F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:43:48.4231F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:43:48.4231F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:43:48.4231F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:43:48.47640E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:43:48.47640E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
02:43:48.47640E08229OverlayManager::OnForegroundChangedChanged False
02:43:48.48140E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x9065A Title=[Task Switching]
02:43:48.48440E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:43:48.48440E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:43:48.49040E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:43:48.49040E08288OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
02:43:48.49140E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:43:48.49140E06889OverlayManager::doActionDisplayFPS - Triggered
02:43:48.5991F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005}
02:43:48.6161F8848ResetSnapShotSH::ExecuteRelease snapshot SH
02:43:48.6161F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:43:52.481319C225InterProcessElement::openInterProcess Overwolf_ImID_B046C_P_8320 opened succesfuly
02:43:52.481319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
02:43:57.55640E0155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
02:43:57.74040E0155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
02:43:57.85640E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
02:43:58.6319C225InterProcessElement::openInterProcess Overwolf_ImID_110352_P_8320 opened succesfuly
02:43:58.6319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
02:44:03.535319C225InterProcessElement::openInterProcess Overwolf_ImID_6041A_P_8320 opened succesfuly
02:44:03.535319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
02:44:10.70319C225InterProcessElement::openInterProcess Overwolf_ImID_F0674_P_8320 opened succesfuly
02:44:10.70319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
02:44:10.70319C225InterProcessElement::openInterProcess Overwolf_ImID_1C0722_P_8320 opened succesfuly
02:44:10.70319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
02:44:10.70319C225InterProcessElement::openInterProcess Overwolf_ImID_90458_P_8320 opened succesfuly
02:44:10.70319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
02:44:10.574319C225InterProcessElement::openInterProcess Overwolf_ImID_F0672_P_8320 opened succesfuly
02:44:10.574319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
02:44:12.9151F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:44:12.9151F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
02:44:12.9151F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:44:12.9151F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
02:44:12.9151F881521OverlayManager::RestoreGameWNDPROCSWL restored.
02:44:12.9151F881531OverlayManager::RestoreGameWNDPROCSWL OK.
02:44:12.9151F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x17e80933
02:44:12.9151F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:44:12.9151F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
02:44:12.9151F88186IRenderDevice::releaseRender Releasing.
02:44:12.9151F8850capture device----------------- d3d11 capture freed ----------------
02:44:12.9151F8882RenderDeviceCaptureBase::ReleaseTextureRelease
02:44:12.9151F88100RenderDeviceCaptureBase::ReleaseTextureReleased
02:44:12.9151F881258RenderDeviceD3d11::releaseImplementationReleasing 1
02:44:12.9151F881268RenderDeviceD3d11::releaseImplementationReleasing 2
02:44:12.9151F881287RenderDeviceD3d11::releaseImplementationReleasing 3
02:44:12.9151F88203IRenderDevice::releaseRender Releasing Done.
02:44:13.640E06738OverlayManager::doActionForegroundChange Event ON (ON)
02:44:13.640E08229OverlayManager::OnForegroundChangedChanged True
02:44:13.740E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:44:13.740E02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:44:13.1540E06889OverlayManager::doActionDisplayFPS - Triggered
02:44:13.201F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
02:44:13.201F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
02:44:13.201F881126RenderDeviceD3d11::initsave state
02:44:13.201F88696RenderDeviceD3d11::initDX11loading shaders...
02:44:13.341F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
02:44:13.341F881134RenderDeviceD3d11::initrestore state
02:44:13.341F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
02:44:13.341F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:44:13.341F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:44:13.401F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
02:44:13.401F882461OverlayManager::installWindowProcHookInstall WPH
02:44:13.401F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1f6d0973
02:44:13.411F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:44:13.411F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
02:44:13.411F88326RenderImageD3d11::setSizeCreate Texture (660,480) / (768,512) - OK
02:44:13.411F88347RenderImageD3d11::setSizeCreate Texture RV (768,512) - OK
02:44:13.441F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:44:13.501F885433OverlayManager::initOverlayResolutionEx 0X40008
02:44:13.501F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:44:13.501F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:44:13.501F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:44:13.1261F882570OverlayManager::installKeybMouseHookInstall KeybMouse
02:44:13.1261F88480InputInterceptor::stopHookunhook keyboard and mouse
02:44:13.1261F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
02:44:13.1261F88469InputInterceptor::runHookMouse is hooked 0x1f88
02:44:13.1261F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:44:13.127319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
02:44:13.127319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b046c
02:44:13.127319C255InterProcessElement::closeInterProcess Overwolf_ImID_B046C_P_8320 close 2147483647 bytes
02:44:13.128319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:44:13.2321F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
02:44:13.2321F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
02:44:14.9601F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:44:15.743319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
02:44:15.743319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=7027e
02:44:15.743319C255InterProcessElement::closeInterProcess Overwolf_ImID_7027E_P_8320 close 2147483647 bytes
02:44:15.743319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:44:15.743319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
02:44:15.743319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=a063c
02:44:15.743319C255InterProcessElement::closeInterProcess Overwolf_ImID_A063C_P_8320 close 2147483647 bytes
02:44:15.743319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:44:15.743319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
02:44:15.743319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=a1a74
02:44:15.743319C255InterProcessElement::closeInterProcess Overwolf_ImID_A1A74_P_8320 close 2147483647 bytes
02:44:15.743319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:44:15.743319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
02:44:15.743319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=800da
02:44:15.743319C255InterProcessElement::closeInterProcess Overwolf_ImID_800DA_P_8320 close 2147483647 bytes
02:44:15.743319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:44:15.743319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
02:44:15.743319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e0672
02:44:15.743319C255InterProcessElement::closeInterProcess Overwolf_ImID_E0672_P_8320 close 2147483647 bytes
02:44:15.743319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:44:15.743319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
02:44:15.743319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e0624
02:44:15.743319C255InterProcessElement::closeInterProcess Overwolf_ImID_E0624_P_8320 close 2147483647 bytes
02:44:15.743319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:44:15.743319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
02:44:15.743319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=906f8
02:44:15.743319C255InterProcessElement::closeInterProcess Overwolf_ImID_906F8_P_8320 close 2147483647 bytes
02:44:15.743319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:44:37.9951F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:44:37.9991F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005}
02:44:39.6901F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:44:39.7011F887619OverlayManager::IsEmptyCursorCache cursor 0x10015 (v: 1)
02:44:41.5941F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:44:41.5961F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005}
02:44:43.18240E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
02:44:43.262319C225InterProcessElement::openInterProcess Overwolf_ImID_D063C_P_8320 opened succesfuly
02:44:43.262319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
02:44:43.2911F88326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
02:44:43.2911F88347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
02:44:43.3231F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:44:43.3711F883732OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
02:44:45.3011F887619OverlayManager::IsEmptyCursorCache cursor 0x2f105d (v: 1)
02:44:46.3541F883732OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
02:44:48.6161F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:44:48.6221F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005}
02:44:48.6971F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:44:48.9051F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:44:48.9061F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005}
02:44:49.9831F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:44:50.3121F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:44:50.3161F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005}
02:44:50.9441F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:45:00.6981F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:45:00.7051F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x0}
02:45:12.1311F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
02:45:12.1311F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
02:49:18.6141F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:49:18.6201F883732OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
02:49:24.3421F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:49:24.3471F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005}
02:49:31.7011F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:49:33.9541F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:49:33.9581F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005}
02:49:37.521F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:49:37.521F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:49:37.521F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:49:37.41840E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:49:37.41840E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
02:49:37.41840E08229OverlayManager::OnForegroundChangedChanged False
02:49:37.41840E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB071C Title=[cmd - node app.js]
02:49:37.41840E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:49:37.41840E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:49:37.41840E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:49:37.42040E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:49:37.42340E06889OverlayManager::doActionDisplayFPS - Triggered
02:49:37.4541F8848ResetSnapShotSH::ExecuteRelease snapshot SH
02:49:37.4541F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:51:20.68440E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
02:51:20.835319C225InterProcessElement::openInterProcess Overwolf_ImID_1D0722_P_8320 opened succesfuly
02:51:20.835319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
02:51:20.835319C225InterProcessElement::openInterProcess Overwolf_ImID_100672_P_8320 opened succesfuly
02:51:20.835319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
02:51:21.340319C225InterProcessElement::openInterProcess Overwolf_ImID_100674_P_8320 opened succesfuly
02:51:21.340319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
02:51:22.3521F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:51:22.3521F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
02:51:22.3521F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:51:22.3521F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
02:51:22.3521F881521OverlayManager::RestoreGameWNDPROCSWL restored.
02:51:22.3521F881531OverlayManager::RestoreGameWNDPROCSWL OK.
02:51:22.3521F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1f6d0973
02:51:22.3521F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:51:22.3521F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
02:51:22.3521F88186IRenderDevice::releaseRender Releasing.
02:51:22.3521F8850capture device----------------- d3d11 capture freed ----------------
02:51:22.3521F8882RenderDeviceCaptureBase::ReleaseTextureRelease
02:51:22.3521F88100RenderDeviceCaptureBase::ReleaseTextureReleased
02:51:22.3521F881258RenderDeviceD3d11::releaseImplementationReleasing 1
02:51:22.3521F881268RenderDeviceD3d11::releaseImplementationReleasing 2
02:51:22.3521F881287RenderDeviceD3d11::releaseImplementationReleasing 3
02:51:22.3521F88203IRenderDevice::releaseRender Releasing Done.
02:51:22.4641F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
02:51:22.4641F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
02:51:22.4641F881126RenderDeviceD3d11::initsave state
02:51:22.4641F88696RenderDeviceD3d11::initDX11loading shaders...
02:51:22.4751F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
02:51:22.4751F881134RenderDeviceD3d11::initrestore state
02:51:22.4751F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
02:51:22.4751F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:51:22.4751F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:51:22.4751F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:51:22.4801F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
02:51:22.4801F882461OverlayManager::installWindowProcHookInstall WPH
02:51:22.4801F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10b177f
02:51:22.4801F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:51:22.4801F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
02:51:22.4911F885433OverlayManager::initOverlayResolutionEx 0X40008
02:51:22.4911F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:51:22.4911F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:51:22.4911F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:51:22.61540E06738OverlayManager::doActionForegroundChange Event ON (ON)
02:51:22.61540E08229OverlayManager::OnForegroundChangedChanged True
02:51:22.61540E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:51:22.618319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
02:51:22.618319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f0674
02:51:22.618319C255InterProcessElement::closeInterProcess Overwolf_ImID_F0674_P_8320 close 2147483647 bytes
02:51:22.618319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:51:22.618319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
02:51:22.618319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1c0722
02:51:22.618319C255InterProcessElement::closeInterProcess Overwolf_ImID_1C0722_P_8320 close 2147483647 bytes
02:51:22.618319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:51:22.618319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
02:51:22.618319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=90458
02:51:22.618319C255InterProcessElement::closeInterProcess Overwolf_ImID_90458_P_8320 close 2147483647 bytes
02:51:22.618319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:51:22.618319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
02:51:22.618319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f0672
02:51:22.618319C255InterProcessElement::closeInterProcess Overwolf_ImID_F0672_P_8320 close 2147483647 bytes
02:51:22.618319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:51:22.618319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
02:51:22.618319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d063c
02:51:22.618319C255InterProcessElement::closeInterProcess Overwolf_ImID_D063C_P_8320 close 2147483647 bytes
02:51:22.620319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:51:22.62040E06889OverlayManager::doActionDisplayFPS - Triggered
02:51:22.6241F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:51:22.6411F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
02:51:22.6411F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
02:51:22.6781F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
02:51:22.6781F882570OverlayManager::installKeybMouseHookInstall KeybMouse
02:51:22.6781F88480InputInterceptor::stopHookunhook keyboard and mouse
02:51:22.6781F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
02:51:22.6781F88469InputInterceptor::runHookMouse is hooked 0x1f88
02:51:22.6781F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:51:23.8981F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:51:24.6891F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:51:24.6921F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005}
02:51:26.11940E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:51:26.11940E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
02:51:26.11940E08229OverlayManager::OnForegroundChangedChanged False
02:51:26.11940E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]]
02:51:26.11940E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:51:26.11940E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:51:26.11940E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:51:26.12040E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:51:26.12540E06889OverlayManager::doActionDisplayFPS - Triggered
02:51:26.2071F8848ResetSnapShotSH::ExecuteRelease snapshot SH
02:51:26.2071F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:51:26.2071F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:51:26.2071F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:51:26.2071F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:51:29.632319C225InterProcessElement::openInterProcess Overwolf_ImID_F07CE_P_8320 opened succesfuly
02:51:29.632319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
02:51:36.4801F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:51:36.4801F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
02:51:36.4801F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:51:36.4801F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
02:51:36.4801F881521OverlayManager::RestoreGameWNDPROCSWL restored.
02:51:36.4801F881531OverlayManager::RestoreGameWNDPROCSWL OK.
02:51:36.4801F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10b177f
02:51:36.4801F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:51:36.4801F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
02:51:36.4801F88186IRenderDevice::releaseRender Releasing.
02:51:36.4801F8850capture device----------------- d3d11 capture freed ----------------
02:51:36.4801F8882RenderDeviceCaptureBase::ReleaseTextureRelease
02:51:36.4801F88100RenderDeviceCaptureBase::ReleaseTextureReleased
02:51:36.4801F881258RenderDeviceD3d11::releaseImplementationReleasing 1
02:51:36.4801F881268RenderDeviceD3d11::releaseImplementationReleasing 2
02:51:36.4801F881287RenderDeviceD3d11::releaseImplementationReleasing 3
02:51:36.4801F88203IRenderDevice::releaseRender Releasing Done.
02:51:36.6311F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
02:51:36.6311F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
02:51:36.6311F881126RenderDeviceD3d11::initsave state
02:51:36.6311F88696RenderDeviceD3d11::initDX11loading shaders...
02:51:36.63240E06738OverlayManager::doActionForegroundChange Event ON (ON)
02:51:36.63240E08229OverlayManager::OnForegroundChangedChanged True
02:51:36.63240E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:51:36.63240E02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:51:36.63840E06889OverlayManager::doActionDisplayFPS - Triggered
02:51:36.6441F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
02:51:36.6441F881134RenderDeviceD3d11::initrestore state
02:51:36.6441F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
02:51:36.6441F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:51:36.6441F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:51:36.7481F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
02:51:36.7481F882461OverlayManager::installWindowProcHookInstall WPH
02:51:36.7481F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7b0949
02:51:36.7481F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:51:36.7481F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
02:51:36.7481F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
02:51:36.7481F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
02:51:36.7511F88326RenderImageD3d11::setSizeCreate Texture (660,480) / (768,512) - OK
02:51:36.7511F88347RenderImageD3d11::setSizeCreate Texture RV (768,512) - OK
02:51:36.7551F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:51:36.7571F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
02:51:36.7571F882570OverlayManager::installKeybMouseHookInstall KeybMouse
02:51:36.7571F88480InputInterceptor::stopHookunhook keyboard and mouse
02:51:36.7571F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
02:51:36.7571F88469InputInterceptor::runHookMouse is hooked 0x1f88
02:51:36.7611F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:51:36.7691F885433OverlayManager::initOverlayResolutionEx 0X40008
02:51:36.7691F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:51:36.7691F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:51:36.7691F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:51:37.1261F88601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
02:51:37.212319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
02:51:37.212319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f07ce
02:51:37.212319C255InterProcessElement::closeInterProcess Overwolf_ImID_F07CE_P_8320 close 2147483647 bytes
02:51:37.212319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:51:37.2901F88601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
02:51:37.6391F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:51:39.4471F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:51:41.6281F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:51:41.6281F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:51:41.6281F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:51:41.63740E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:51:41.63740E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
02:51:41.63740E08229OverlayManager::OnForegroundChangedChanged False
02:51:41.63740E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xA0704 Title=[DevTools: overwolf-extension://hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi/Files/windows/secondScreen/secondScreen.html]
02:51:41.63740E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:51:41.63740E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:51:41.63740E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:51:41.63740E08288OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
02:51:41.6391F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x10005 , {Original values: ref = 0 handle = 0x10005}
02:51:41.64040E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:51:41.64340E06889OverlayManager::doActionDisplayFPS - Triggered
02:51:41.6881F8848ResetSnapShotSH::ExecuteRelease snapshot SH
02:51:41.6881F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:51:52.8431F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:51:52.8431F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
02:51:52.8431F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:51:52.8431F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
02:51:52.8431F881521OverlayManager::RestoreGameWNDPROCSWL restored.
02:51:52.8441F881531OverlayManager::RestoreGameWNDPROCSWL OK.
02:51:52.8441F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7b0949
02:51:52.8441F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:51:52.8441F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
02:51:52.8441F88186IRenderDevice::releaseRender Releasing.
02:51:52.8441F8850capture device----------------- d3d11 capture freed ----------------
02:51:52.8441F8882RenderDeviceCaptureBase::ReleaseTextureRelease
02:51:52.8441F88100RenderDeviceCaptureBase::ReleaseTextureReleased
02:51:52.8441F881258RenderDeviceD3d11::releaseImplementationReleasing 1
02:51:52.8441F881268RenderDeviceD3d11::releaseImplementationReleasing 2
02:51:52.8441F881287RenderDeviceD3d11::releaseImplementationReleasing 3
02:51:52.8441F88203IRenderDevice::releaseRender Releasing Done.
02:51:52.9971F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
02:51:52.9971F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
02:51:52.9971F881126RenderDeviceD3d11::initsave state
02:51:52.9971F88696RenderDeviceD3d11::initDX11loading shaders...
02:51:53.81F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
02:51:53.81F881134RenderDeviceD3d11::initrestore state
02:51:53.81F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
02:51:53.81F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:51:53.81F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:51:53.81F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:51:53.151F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
02:51:53.151F882461OverlayManager::installWindowProcHookInstall WPH
02:51:53.151F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2c730fcb
02:51:53.151F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:51:53.151F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
02:51:53.151F881608WidgetManager::drawskip widget draw (not in foreground) False - False
02:51:53.251F885433OverlayManager::initOverlayResolutionEx 0X40008
02:51:53.251F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:51:53.251F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:51:53.251F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:51:53.1231F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
02:51:53.1231F882570OverlayManager::installKeybMouseHookInstall KeybMouse
02:51:53.1231F88480InputInterceptor::stopHookunhook keyboard and mouse
02:51:53.1231F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
02:51:53.1231F88469InputInterceptor::runHookMouse is hooked 0x1f88
02:51:53.1241F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:51:53.15140E06738OverlayManager::doActionForegroundChange Event ON (ON)
02:51:53.15140E08229OverlayManager::OnForegroundChangedChanged True
02:51:53.15140E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:51:53.15940E06889OverlayManager::doActionDisplayFPS - Triggered
02:51:53.1651F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:51:53.1841F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
02:51:53.1841F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
02:51:53.1871F88326RenderImageD3d11::setSizeCreate Texture (660,480) / (768,512) - OK
02:51:53.1871F88347RenderImageD3d11::setSizeCreate Texture RV (768,512) - OK
02:51:53.1911F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:51:54.1541F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:51:54.4501F887619OverlayManager::IsEmptyCursorCache cursor 0x1161f87 (v: 1)
02:51:54.7071F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:51:54.7111F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005}
02:51:58.4661F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:51:58.4661F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:51:58.4661F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:51:58.65740E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:51:58.65740E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
02:51:58.65740E08229OverlayManager::OnForegroundChangedChanged False
02:51:58.65740E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xA0704 Title=[DevTools: overwolf-extension://hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi/Files/windows/secondScreen/secondScreen.html]
02:51:58.65740E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:51:58.65740E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:51:58.65740E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:51:58.65840E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:51:58.6591F8848ResetSnapShotSH::ExecuteRelease snapshot SH
02:51:58.66140E06889OverlayManager::doActionDisplayFPS - Triggered
02:51:58.7741F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:52:00.7261F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:52:00.7261F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
02:52:00.7261F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:52:00.7261F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
02:52:00.7261F881521OverlayManager::RestoreGameWNDPROCSWL restored.
02:52:00.7261F881531OverlayManager::RestoreGameWNDPROCSWL OK.
02:52:00.7261F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2c730fcb
02:52:00.7261F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:52:00.7261F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
02:52:00.7261F88186IRenderDevice::releaseRender Releasing.
02:52:00.7261F8850capture device----------------- d3d11 capture freed ----------------
02:52:00.7261F8882RenderDeviceCaptureBase::ReleaseTextureRelease
02:52:00.7261F88100RenderDeviceCaptureBase::ReleaseTextureReleased
02:52:00.7261F881258RenderDeviceD3d11::releaseImplementationReleasing 1
02:52:00.7261F881268RenderDeviceD3d11::releaseImplementationReleasing 2
02:52:00.7261F881287RenderDeviceD3d11::releaseImplementationReleasing 3
02:52:00.7261F88203IRenderDevice::releaseRender Releasing Done.
02:52:00.8531F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
02:52:00.8531F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
02:52:00.8531F881126RenderDeviceD3d11::initsave state
02:52:00.8531F88696RenderDeviceD3d11::initDX11loading shaders...
02:52:00.8651F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
02:52:00.8651F881134RenderDeviceD3d11::initrestore state
02:52:00.8651F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
02:52:00.8651F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:52:00.8651F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:52:00.8651F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:52:00.8681F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
02:52:00.8681F882461OverlayManager::installWindowProcHookInstall WPH
02:52:00.8681F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7500f61
02:52:00.8681F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:52:00.8681F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
02:52:00.8681F881608WidgetManager::drawskip widget draw (not in foreground) False - False
02:52:00.9231F885433OverlayManager::initOverlayResolutionEx 0X40008
02:52:00.9231F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:52:00.9231F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:52:00.9231F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:52:01.1071F882570OverlayManager::installKeybMouseHookInstall KeybMouse
02:52:01.1071F88480InputInterceptor::stopHookunhook keyboard and mouse
02:52:01.1071F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
02:52:01.1071F88469InputInterceptor::runHookMouse is hooked 0x1f88
02:52:01.1071F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:52:01.16040E06738OverlayManager::doActionForegroundChange Event ON (ON)
02:52:01.16040E08229OverlayManager::OnForegroundChangedChanged True
02:52:01.16040E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:52:01.16840E06889OverlayManager::doActionDisplayFPS - Triggered
02:52:01.1851F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:52:01.2411F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
02:52:01.2411F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
02:52:01.2441F88326RenderImageD3d11::setSizeCreate Texture (660,480) / (768,512) - OK
02:52:01.2441F88347RenderImageD3d11::setSizeCreate Texture RV (768,512) - OK
02:52:01.2471F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:52:15.7141F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:52:15.8381F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:52:15.8451F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005}
02:52:16.5131F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:52:20.5551F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:52:20.5621F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005}
02:52:48.901F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
02:52:48.901F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
02:52:52.5571F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:52:52.5571F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:52:52.5571F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:52:52.72340E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:52:52.72340E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
02:52:52.72340E08229OverlayManager::OnForegroundChangedChanged False
02:52:52.72340E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xA0704 Title=[DevTools: overwolf-extension://hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi/Files/windows/secondScreen/secondScreen.html]
02:52:52.72340E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:52:52.72340E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:52:52.72340E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:52:52.72440E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:52:52.72840E06889OverlayManager::doActionDisplayFPS - Triggered
02:52:52.7951F8848ResetSnapShotSH::ExecuteRelease snapshot SH
02:52:52.7951F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:53:07.2161F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:53:07.2161F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
02:53:07.2161F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:53:07.2161F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
02:53:07.2161F881521OverlayManager::RestoreGameWNDPROCSWL restored.
02:53:07.2161F881531OverlayManager::RestoreGameWNDPROCSWL OK.
02:53:07.2161F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7500f61
02:53:07.2161F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:53:07.2161F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
02:53:07.2161F88186IRenderDevice::releaseRender Releasing.
02:53:07.2161F8850capture device----------------- d3d11 capture freed ----------------
02:53:07.2161F8882RenderDeviceCaptureBase::ReleaseTextureRelease
02:53:07.2161F88100RenderDeviceCaptureBase::ReleaseTextureReleased
02:53:07.2161F881258RenderDeviceD3d11::releaseImplementationReleasing 1
02:53:07.2161F881268RenderDeviceD3d11::releaseImplementationReleasing 2
02:53:07.2161F881287RenderDeviceD3d11::releaseImplementationReleasing 3
02:53:07.2161F88203IRenderDevice::releaseRender Releasing Done.
02:53:07.24240E06738OverlayManager::doActionForegroundChange Event ON (ON)
02:53:07.24240E08229OverlayManager::OnForegroundChangedChanged True
02:53:07.24240E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:53:07.24240E02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:53:07.25640E06889OverlayManager::doActionDisplayFPS - Triggered
02:53:07.3701F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
02:53:07.3701F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
02:53:07.3701F881126RenderDeviceD3d11::initsave state
02:53:07.3701F88696RenderDeviceD3d11::initDX11loading shaders...
02:53:07.3841F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
02:53:07.3841F881134RenderDeviceD3d11::initrestore state
02:53:07.3841F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
02:53:07.3841F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:53:07.3841F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:53:07.3971F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
02:53:07.3971F882461OverlayManager::installWindowProcHookInstall WPH
02:53:07.3971F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2781845
02:53:07.3971F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:53:07.3971F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
02:53:07.3981F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
02:53:07.3981F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
02:53:07.3981F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:53:07.4411F885433OverlayManager::initOverlayResolutionEx 0X40008
02:53:07.4411F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:53:07.4411F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:53:07.4411F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:53:07.7801F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
02:53:07.7801F882570OverlayManager::installKeybMouseHookInstall KeybMouse
02:53:07.7801F88480InputInterceptor::stopHookunhook keyboard and mouse
02:53:07.7801F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
02:53:07.7801F88469InputInterceptor::runHookMouse is hooked 0x1f88
02:53:07.7811F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:55:19.2751F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
02:55:19.2751F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
02:55:23.90540E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:55:23.90540E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
02:55:23.90540E08229OverlayManager::OnForegroundChangedChanged False
02:55:23.90640E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10192 Title=[]
02:55:23.90640E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:55:23.90640E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:55:23.90640E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:55:23.90740E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:55:23.9091F8848ResetSnapShotSH::ExecuteRelease snapshot SH
02:55:23.91140E06889OverlayManager::doActionDisplayFPS - Triggered
02:55:24.141F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:55:24.141F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:55:24.141F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:55:24.141F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:55:37.473319C225InterProcessElement::openInterProcess Overwolf_ImID_D076C_P_8320 opened succesfuly
02:55:37.473319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
02:55:45.6401F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:55:45.6401F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
02:55:45.6401F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:55:45.6401F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
02:55:45.6401F881521OverlayManager::RestoreGameWNDPROCSWL restored.
02:55:45.6401F881531OverlayManager::RestoreGameWNDPROCSWL OK.
02:55:45.6401F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2781845
02:55:45.6401F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:55:45.6401F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
02:55:45.6401F88186IRenderDevice::releaseRender Releasing.
02:55:45.6401F8850capture device----------------- d3d11 capture freed ----------------
02:55:45.6401F8882RenderDeviceCaptureBase::ReleaseTextureRelease
02:55:45.6401F88100RenderDeviceCaptureBase::ReleaseTextureReleased
02:55:45.6401F881258RenderDeviceD3d11::releaseImplementationReleasing 1
02:55:45.6401F881268RenderDeviceD3d11::releaseImplementationReleasing 2
02:55:45.6401F881287RenderDeviceD3d11::releaseImplementationReleasing 3
02:55:45.6401F88203IRenderDevice::releaseRender Releasing Done.
02:55:45.7381F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
02:55:45.7381F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
02:55:45.7381F881126RenderDeviceD3d11::initsave state
02:55:45.7381F88696RenderDeviceD3d11::initDX11loading shaders...
02:55:45.7511F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
02:55:45.7511F881134RenderDeviceD3d11::initrestore state
02:55:45.7511F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
02:55:45.7511F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:55:45.7511F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:55:45.7511F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:55:45.7601F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
02:55:45.7601F882461OverlayManager::installWindowProcHookInstall WPH
02:55:45.7601F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1210233
02:55:45.7601F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:55:45.7601F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
02:55:45.7601F881608WidgetManager::drawskip widget draw (not in foreground) False - False
02:55:45.7691F885433OverlayManager::initOverlayResolutionEx 0X40008
02:55:45.7691F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:55:45.7691F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:55:45.7691F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:55:45.8711F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
02:55:45.8711F882570OverlayManager::installKeybMouseHookInstall KeybMouse
02:55:45.8711F88480InputInterceptor::stopHookunhook keyboard and mouse
02:55:45.8711F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
02:55:45.8711F88469InputInterceptor::runHookMouse is hooked 0x1f88
02:55:45.8751F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:55:45.93040E06738OverlayManager::doActionForegroundChange Event ON (ON)
02:55:45.93040E08229OverlayManager::OnForegroundChangedChanged True
02:55:45.93040E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:55:45.932319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
02:55:45.932319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d076c
02:55:45.932319C255InterProcessElement::closeInterProcess Overwolf_ImID_D076C_P_8320 close 2147483647 bytes
02:55:45.932319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:55:45.93240E06889OverlayManager::doActionDisplayFPS - Triggered
02:55:45.9491F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:55:45.9551F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
02:55:45.9551F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
02:55:45.9581F88326RenderImageD3d11::setSizeCreate Texture (660,480) / (768,512) - OK
02:55:45.9581F88347RenderImageD3d11::setSizeCreate Texture RV (768,512) - OK
02:55:45.9611F88326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
02:55:45.9611F88347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
02:55:45.9681F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:55:48.91F88601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
02:55:48.1661F88601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
02:55:49.5961F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:55:49.6101F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:55:49.6151F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005}
02:55:50.7041F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:55:50.7041F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:55:50.7041F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:55:50.93640E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:55:50.93640E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
02:55:50.93640E08229OverlayManager::OnForegroundChangedChanged False
02:55:50.93640E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB0708 Title=[Predator - Second Screen]
02:55:50.9361F8848ResetSnapShotSH::ExecuteRelease snapshot SH
02:55:50.9361F881608WidgetManager::drawskip widget draw (not in foreground) False - False
02:55:50.93640E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:55:50.93640E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:55:50.93640E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:55:50.94040E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:55:50.94340E06889OverlayManager::doActionDisplayFPS - Triggered
02:55:50.9951F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:55:55.2821F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:55:55.2821F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
02:55:55.2821F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:55:55.2821F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
02:55:55.2821F881521OverlayManager::RestoreGameWNDPROCSWL restored.
02:55:55.2821F881531OverlayManager::RestoreGameWNDPROCSWL OK.
02:55:55.2821F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1210233
02:55:55.2821F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:55:55.2821F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
02:55:55.2821F88186IRenderDevice::releaseRender Releasing.
02:55:55.2821F8850capture device----------------- d3d11 capture freed ----------------
02:55:55.2821F8882RenderDeviceCaptureBase::ReleaseTextureRelease
02:55:55.2821F88100RenderDeviceCaptureBase::ReleaseTextureReleased
02:55:55.2821F881258RenderDeviceD3d11::releaseImplementationReleasing 1
02:55:55.2821F881268RenderDeviceD3d11::releaseImplementationReleasing 2
02:55:55.2821F881287RenderDeviceD3d11::releaseImplementationReleasing 3
02:55:55.2821F88203IRenderDevice::releaseRender Releasing Done.
02:55:55.4021F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
02:55:55.4021F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
02:55:55.4021F881126RenderDeviceD3d11::initsave state
02:55:55.4021F88696RenderDeviceD3d11::initDX11loading shaders...
02:55:55.4141F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
02:55:55.4141F881134RenderDeviceD3d11::initrestore state
02:55:55.4141F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
02:55:55.4141F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:55:55.4141F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:55:55.4141F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:55:55.4271F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
02:55:55.4271F882461OverlayManager::installWindowProcHookInstall WPH
02:55:55.4271F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x62808b7
02:55:55.4271F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:55:55.4271F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
02:55:55.4381F885433OverlayManager::initOverlayResolutionEx 0X40008
02:55:55.4381F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:55:55.4381F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:55:55.4381F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:55:55.44140E06738OverlayManager::doActionForegroundChange Event ON (ON)
02:55:55.44140E08229OverlayManager::OnForegroundChangedChanged True
02:55:55.44140E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:55:55.44540E06889OverlayManager::doActionDisplayFPS - Triggered
02:55:55.5221F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
02:55:55.5221F882570OverlayManager::installKeybMouseHookInstall KeybMouse
02:55:55.5221F88480InputInterceptor::stopHookunhook keyboard and mouse
02:55:55.5231F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
02:55:55.5231F88469InputInterceptor::runHookMouse is hooked 0x1f88
02:55:55.5281F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:55:55.5801F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
02:55:55.5801F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
02:55:55.5821F88326RenderImageD3d11::setSizeCreate Texture (660,480) / (768,512) - OK
02:55:55.5821F88347RenderImageD3d11::setSizeCreate Texture RV (768,512) - OK
02:55:55.5841F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:55:57.3661F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:55:57.8571F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:55:57.8601F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x10013 , {Original values: ref = 0 handle = 0x10005}
02:55:58.3131F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:56:08.3151F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:56:08.3181F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005}
02:56:08.6321F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:56:08.6321F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:56:08.6321F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:56:08.96240E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:56:08.96240E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
02:56:08.96240E08229OverlayManager::OnForegroundChangedChanged False
02:56:08.96240E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB1624 Title=[DevTools: overwolf-extension://hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi/Files/windows/secondScreen/secondScreen.html]
02:56:08.96240E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:56:08.96240E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:56:08.96240E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:56:08.96540E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:56:08.96840E06889OverlayManager::doActionDisplayFPS - Triggered
02:56:09.101F8848ResetSnapShotSH::ExecuteRelease snapshot SH
02:56:09.101F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:57:11.692319C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:58:13.5391F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:58:13.5391F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
02:58:13.5391F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:58:13.5391F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
02:58:13.5391F881521OverlayManager::RestoreGameWNDPROCSWL restored.
02:58:13.5391F881531OverlayManager::RestoreGameWNDPROCSWL OK.
02:58:13.5391F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x62808b7
02:58:13.5391F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:58:13.5391F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
02:58:13.5391F88186IRenderDevice::releaseRender Releasing.
02:58:13.5391F8850capture device----------------- d3d11 capture freed ----------------
02:58:13.5391F8882RenderDeviceCaptureBase::ReleaseTextureRelease
02:58:13.5391F88100RenderDeviceCaptureBase::ReleaseTextureReleased
02:58:13.5391F881258RenderDeviceD3d11::releaseImplementationReleasing 1
02:58:13.5391F881268RenderDeviceD3d11::releaseImplementationReleasing 2
02:58:13.5391F881287RenderDeviceD3d11::releaseImplementationReleasing 3
02:58:13.5391F88203IRenderDevice::releaseRender Releasing Done.
02:58:13.60940E06738OverlayManager::doActionForegroundChange Event ON (ON)
02:58:13.60940E08229OverlayManager::OnForegroundChangedChanged True
02:58:13.60940E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:58:13.60940E02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:58:13.61340E06889OverlayManager::doActionDisplayFPS - Triggered
02:58:13.6771F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
02:58:13.6771F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
02:58:13.6771F881126RenderDeviceD3d11::initsave state
02:58:13.6771F88696RenderDeviceD3d11::initDX11loading shaders...
02:58:13.6921F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
02:58:13.6921F881134RenderDeviceD3d11::initrestore state
02:58:13.6921F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
02:58:13.6921F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:58:13.6921F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:58:13.7451F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
02:58:13.7451F882461OverlayManager::installWindowProcHookInstall WPH
02:58:13.7451F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3cc08c5
02:58:13.7451F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:58:13.7451F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
02:58:13.7451F88326RenderImageD3d11::setSizeCreate Texture (660,480) / (768,512) - OK
02:58:13.7451F88347RenderImageD3d11::setSizeCreate Texture RV (768,512) - OK
02:58:13.7481F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
02:58:13.7481F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
02:58:13.7501F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:58:13.7551F885433OverlayManager::initOverlayResolutionEx 0X40008
02:58:13.7551F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:58:13.7551F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:58:13.7551F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:58:13.9541F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
02:58:13.9541F882570OverlayManager::installKeybMouseHookInstall KeybMouse
02:58:13.9541F88480InputInterceptor::stopHookunhook keyboard and mouse
02:58:13.9541F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
02:58:13.9541F88469InputInterceptor::runHookMouse is hooked 0x1f88
02:58:13.9551F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:58:27.5931F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
02:58:27.5931F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
02:58:43.6291F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:58:45.2571F883732OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
02:58:45.2601F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:58:45.2661F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005}
02:58:46.1961F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:58:46.6921F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:58:46.6991F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005}
02:58:46.8521F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:58:46.8521F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:58:49.8801F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:58:49.8871F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005}
02:58:50.2981F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:58:50.2981F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:58:50.2981F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:58:50.66540E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:58:50.66540E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
02:58:50.66540E08229OverlayManager::OnForegroundChangedChanged False
02:58:50.66540E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB0708 Title=[Predator - Second Screen]
02:58:50.66540E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:58:50.66540E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:58:50.66540E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:58:50.66740E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:58:50.67240E06889OverlayManager::doActionDisplayFPS - Triggered
02:58:50.7021F8848ResetSnapShotSH::ExecuteRelease snapshot SH
02:58:50.7021F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:58:57.5571F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:58:57.5571F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
02:58:57.5571F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:58:57.5571F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
02:58:57.5571F881521OverlayManager::RestoreGameWNDPROCSWL restored.
02:58:57.5571F881531OverlayManager::RestoreGameWNDPROCSWL OK.
02:58:57.5571F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3cc08c5
02:58:57.5571F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:58:57.5571F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
02:58:57.5571F88186IRenderDevice::releaseRender Releasing.
02:58:57.5571F8850capture device----------------- d3d11 capture freed ----------------
02:58:57.5571F8882RenderDeviceCaptureBase::ReleaseTextureRelease
02:58:57.5571F88100RenderDeviceCaptureBase::ReleaseTextureReleased
02:58:57.5571F881258RenderDeviceD3d11::releaseImplementationReleasing 1
02:58:57.5571F881268RenderDeviceD3d11::releaseImplementationReleasing 2
02:58:57.5571F881287RenderDeviceD3d11::releaseImplementationReleasing 3
02:58:57.5571F88203IRenderDevice::releaseRender Releasing Done.
02:58:57.67440E06738OverlayManager::doActionForegroundChange Event ON (ON)
02:58:57.67440E08229OverlayManager::OnForegroundChangedChanged True
02:58:57.67440E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:58:57.67440E02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:58:57.69540E06889OverlayManager::doActionDisplayFPS - Triggered
02:58:57.7831F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
02:58:57.7831F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
02:58:57.7831F881126RenderDeviceD3d11::initsave state
02:58:57.7831F88696RenderDeviceD3d11::initDX11loading shaders...
02:58:57.7971F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
02:58:57.7971F881134RenderDeviceD3d11::initrestore state
02:58:57.7971F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
02:58:57.7971F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:58:57.7971F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:58:57.8151F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
02:58:57.8151F882461OverlayManager::installWindowProcHookInstall WPH
02:58:57.8151F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x927085b
02:58:57.8151F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:58:57.8151F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
02:58:57.8151F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
02:58:57.8151F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
02:58:57.8161F88326RenderImageD3d11::setSizeCreate Texture (660,480) / (768,512) - OK
02:58:57.8161F88347RenderImageD3d11::setSizeCreate Texture RV (768,512) - OK
02:58:57.8181F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:58:57.8191F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
02:58:57.8191F882570OverlayManager::installKeybMouseHookInstall KeybMouse
02:58:57.8191F88480InputInterceptor::stopHookunhook keyboard and mouse
02:58:57.8191F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
02:58:57.8191F88469InputInterceptor::runHookMouse is hooked 0x1f88
02:58:57.8211F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:58:57.8341F885433OverlayManager::initOverlayResolutionEx 0X40008
02:58:57.8341F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:58:57.8341F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:58:57.8341F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:59:21.8131F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:59:21.8141F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:59:21.8141F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:59:22.20240E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:59:22.20240E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
02:59:22.20340E08229OverlayManager::OnForegroundChangedChanged False
02:59:22.20340E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB1624 Title=[DevTools: overwolf-extension://hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi/Files/windows/secondScreen/secondScreen.html]
02:59:22.20340E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:59:22.20340E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:59:22.20340E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:59:22.20440E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:59:22.20740E06889OverlayManager::doActionDisplayFPS - Triggered
02:59:22.2261F8848ResetSnapShotSH::ExecuteRelease snapshot SH
02:59:22.2261F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:59:29.4111F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:59:29.4111F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
02:59:29.4111F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:59:29.4111F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
02:59:29.4111F881521OverlayManager::RestoreGameWNDPROCSWL restored.
02:59:29.4111F881531OverlayManager::RestoreGameWNDPROCSWL OK.
02:59:29.4111F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x927085b
02:59:29.4111F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:59:29.4111F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
02:59:29.4111F88186IRenderDevice::releaseRender Releasing.
02:59:29.4111F8850capture device----------------- d3d11 capture freed ----------------
02:59:29.4111F8882RenderDeviceCaptureBase::ReleaseTextureRelease
02:59:29.4111F88100RenderDeviceCaptureBase::ReleaseTextureReleased
02:59:29.4111F881258RenderDeviceD3d11::releaseImplementationReleasing 1
02:59:29.4111F881268RenderDeviceD3d11::releaseImplementationReleasing 2
02:59:29.4111F881287RenderDeviceD3d11::releaseImplementationReleasing 3
02:59:29.4111F88203IRenderDevice::releaseRender Releasing Done.
02:59:29.5391F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
02:59:29.5391F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
02:59:29.5391F881126RenderDeviceD3d11::initsave state
02:59:29.5391F88696RenderDeviceD3d11::initDX11loading shaders...
02:59:29.5531F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
02:59:29.5531F881134RenderDeviceD3d11::initrestore state
02:59:29.5531F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
02:59:29.5531F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:59:29.5531F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:59:29.5531F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:59:29.6141F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
02:59:29.6141F882461OverlayManager::installWindowProcHookInstall WPH
02:59:29.6141F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2e0819d3
02:59:29.6141F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:59:29.6141F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
02:59:29.6141F881608WidgetManager::drawskip widget draw (not in foreground) False - False
02:59:29.6201F882570OverlayManager::installKeybMouseHookInstall KeybMouse
02:59:29.6201F88480InputInterceptor::stopHookunhook keyboard and mouse
02:59:29.6201F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
02:59:29.6201F88469InputInterceptor::runHookMouse is hooked 0x1f88
02:59:29.6201F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:59:29.6251F885433OverlayManager::initOverlayResolutionEx 0X40008
02:59:29.6251F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:59:29.6251F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:59:29.6251F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:59:29.71340E06738OverlayManager::doActionForegroundChange Event ON (ON)
02:59:29.71340E08229OverlayManager::OnForegroundChangedChanged True
02:59:29.71340E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:59:29.7151F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:59:29.72140E06889OverlayManager::doActionDisplayFPS - Triggered
02:59:29.7311F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
02:59:29.7311F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
02:59:29.7331F88326RenderImageD3d11::setSizeCreate Texture (660,480) / (768,512) - OK
02:59:29.7331F88347RenderImageD3d11::setSizeCreate Texture RV (768,512) - OK
02:59:29.7351F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:59:33.5821F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:59:33.5831F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:59:33.5831F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:59:33.71940E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:59:33.71940E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
02:59:33.71940E08229OverlayManager::OnForegroundChangedChanged False
02:59:33.71940E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB071C Title=[cmd - node app.js]
02:59:33.71940E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:59:33.71940E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:59:33.71940E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:59:33.72340E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:59:33.73840E06889OverlayManager::doActionDisplayFPS - Triggered
02:59:33.7741F8848ResetSnapShotSH::ExecuteRelease snapshot SH
02:59:33.7741F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:59:35.4491F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:59:35.4491F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
02:59:35.4491F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:59:35.4491F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
02:59:35.4491F881521OverlayManager::RestoreGameWNDPROCSWL restored.
02:59:35.4491F881531OverlayManager::RestoreGameWNDPROCSWL OK.
02:59:35.4491F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2e0819d3
02:59:35.4491F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:59:35.4491F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
02:59:35.4491F88186IRenderDevice::releaseRender Releasing.
02:59:35.4491F8850capture device----------------- d3d11 capture freed ----------------
02:59:35.4491F8882RenderDeviceCaptureBase::ReleaseTextureRelease
02:59:35.4491F88100RenderDeviceCaptureBase::ReleaseTextureReleased
02:59:35.4491F881258RenderDeviceD3d11::releaseImplementationReleasing 1
02:59:35.4491F881268RenderDeviceD3d11::releaseImplementationReleasing 2
02:59:35.4491F881287RenderDeviceD3d11::releaseImplementationReleasing 3
02:59:35.4491F88203IRenderDevice::releaseRender Releasing Done.
02:59:35.5911F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
02:59:35.5911F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
02:59:35.5911F881126RenderDeviceD3d11::initsave state
02:59:35.5911F88696RenderDeviceD3d11::initDX11loading shaders...
02:59:35.6021F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
02:59:35.6021F881134RenderDeviceD3d11::initrestore state
02:59:35.6021F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
02:59:35.6021F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:59:35.6021F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:59:35.6021F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:59:35.6121F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
02:59:35.6121F882461OverlayManager::installWindowProcHookInstall WPH
02:59:35.6121F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1c841e8b
02:59:35.6121F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:59:35.6121F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
02:59:35.6121F881608WidgetManager::drawskip widget draw (not in foreground) False - False
02:59:35.6641F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
02:59:35.6641F882570OverlayManager::installKeybMouseHookInstall KeybMouse
02:59:35.6641F88480InputInterceptor::stopHookunhook keyboard and mouse
02:59:35.6641F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
02:59:35.6641F88469InputInterceptor::runHookMouse is hooked 0x1f88
02:59:35.6691F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:59:35.6731F885433OverlayManager::initOverlayResolutionEx 0X40008
02:59:35.6731F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:59:35.6731F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:59:35.6731F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:59:35.72140E06738OverlayManager::doActionForegroundChange Event ON (ON)
02:59:35.72140E08229OverlayManager::OnForegroundChangedChanged True
02:59:35.72140E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:59:35.72340E06889OverlayManager::doActionDisplayFPS - Triggered
02:59:35.7251F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:59:35.7381F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
02:59:35.7381F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
02:59:35.7391F88326RenderImageD3d11::setSizeCreate Texture (660,480) / (768,512) - OK
02:59:35.7391F88347RenderImageD3d11::setSizeCreate Texture RV (768,512) - OK
02:59:35.7421F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:59:47.8821F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:59:47.8821F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:59:47.8821F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:59:48.23740E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:59:48.23740E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
02:59:48.23740E08229OverlayManager::OnForegroundChangedChanged False
02:59:48.23740E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB1624 Title=[DevTools: overwolf-extension://hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi/Files/windows/secondScreen/secondScreen.html]
02:59:48.23740E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:59:48.23740E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:59:48.23740E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:59:48.24140E0367InputInterceptor::ResetLLHookProcExtReset keys state
02:59:48.24340E06889OverlayManager::doActionDisplayFPS - Triggered
02:59:48.2821F8848ResetSnapShotSH::ExecuteRelease snapshot SH
02:59:48.2821F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:00:02.3281F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:00:02.3281F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
03:00:02.3281F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:00:02.3281F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
03:00:02.3281F881521OverlayManager::RestoreGameWNDPROCSWL restored.
03:00:02.3281F881531OverlayManager::RestoreGameWNDPROCSWL OK.
03:00:02.3281F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1c841e8b
03:00:02.3281F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:00:02.3281F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
03:00:02.3281F88186IRenderDevice::releaseRender Releasing.
03:00:02.3281F8850capture device----------------- d3d11 capture freed ----------------
03:00:02.3281F8882RenderDeviceCaptureBase::ReleaseTextureRelease
03:00:02.3281F88100RenderDeviceCaptureBase::ReleaseTextureReleased
03:00:02.3281F881258RenderDeviceD3d11::releaseImplementationReleasing 1
03:00:02.3281F881268RenderDeviceD3d11::releaseImplementationReleasing 2
03:00:02.3281F881287RenderDeviceD3d11::releaseImplementationReleasing 3
03:00:02.3281F88203IRenderDevice::releaseRender Releasing Done.
03:00:02.4701F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
03:00:02.4701F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
03:00:02.4701F881126RenderDeviceD3d11::initsave state
03:00:02.4701F88696RenderDeviceD3d11::initDX11loading shaders...
03:00:02.4841F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
03:00:02.4841F881134RenderDeviceD3d11::initrestore state
03:00:02.4841F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
03:00:02.4841F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:00:02.4841F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:00:02.4841F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:00:02.4891F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
03:00:02.4891F882461OverlayManager::installWindowProcHookInstall WPH
03:00:02.4901F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x23f90775
03:00:02.4901F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:00:02.4901F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
03:00:02.4901F881608WidgetManager::drawskip widget draw (not in foreground) False - False
03:00:02.4991F885433OverlayManager::initOverlayResolutionEx 0X40008
03:00:02.4991F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:00:02.4991F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:00:02.4991F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:00:02.5691F882570OverlayManager::installKeybMouseHookInstall KeybMouse
03:00:02.5691F88480InputInterceptor::stopHookunhook keyboard and mouse
03:00:02.5691F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
03:00:02.5691F88469InputInterceptor::runHookMouse is hooked 0x1f88
03:00:02.75540E06738OverlayManager::doActionForegroundChange Event ON (ON)
03:00:02.75540E08229OverlayManager::OnForegroundChangedChanged True
03:00:02.75540E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:00:02.7591F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
03:00:02.7591F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
03:00:02.7601F88326RenderImageD3d11::setSizeCreate Texture (660,480) / (768,512) - OK
03:00:02.7601F88347RenderImageD3d11::setSizeCreate Texture RV (768,512) - OK
03:00:02.76340E06889OverlayManager::doActionDisplayFPS - Triggered
03:00:02.7631F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:00:02.8791F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:00:07.7261F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:00:07.7261F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:00:07.7261F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:00:07.78640E0367InputInterceptor::ResetLLHookProcExtReset keys state
03:00:07.78640E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
03:00:07.78640E08229OverlayManager::OnForegroundChangedChanged False
03:00:07.78740E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB1624 Title=[DevTools: overwolf-extension://hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi/Files/windows/secondScreen/secondScreen.html]
03:00:07.78840E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:00:07.78840E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:00:07.78840E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:00:07.78940E0367InputInterceptor::ResetLLHookProcExtReset keys state
03:00:07.79640E06889OverlayManager::doActionDisplayFPS - Triggered
03:00:07.9161F8848ResetSnapShotSH::ExecuteRelease snapshot SH
03:00:07.9161F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:00:10.3091F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:00:10.3091F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
03:00:10.3091F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:00:10.3091F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
03:00:10.3091F881521OverlayManager::RestoreGameWNDPROCSWL restored.
03:00:10.3091F881531OverlayManager::RestoreGameWNDPROCSWL OK.
03:00:10.3091F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x23f90775
03:00:10.3091F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:00:10.3091F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
03:00:10.3091F88186IRenderDevice::releaseRender Releasing.
03:00:10.3091F8850capture device----------------- d3d11 capture freed ----------------
03:00:10.3091F8882RenderDeviceCaptureBase::ReleaseTextureRelease
03:00:10.3091F88100RenderDeviceCaptureBase::ReleaseTextureReleased
03:00:10.3091F881258RenderDeviceD3d11::releaseImplementationReleasing 1
03:00:10.3091F881268RenderDeviceD3d11::releaseImplementationReleasing 2
03:00:10.3091F881287RenderDeviceD3d11::releaseImplementationReleasing 3
03:00:10.3091F88203IRenderDevice::releaseRender Releasing Done.
03:00:10.4311F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
03:00:10.4311F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
03:00:10.4311F881126RenderDeviceD3d11::initsave state
03:00:10.4311F88696RenderDeviceD3d11::initDX11loading shaders...
03:00:10.4441F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
03:00:10.4441F881134RenderDeviceD3d11::initrestore state
03:00:10.4441F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
03:00:10.4441F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:00:10.4441F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:00:10.4441F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:00:10.4521F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
03:00:10.4521F882461OverlayManager::installWindowProcHookInstall WPH
03:00:10.4521F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1c8b1e8b
03:00:10.4531F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:00:10.4531F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
03:00:10.4531F881608WidgetManager::drawskip widget draw (not in foreground) False - False
03:00:10.5011F882570OverlayManager::installKeybMouseHookInstall KeybMouse
03:00:10.5011F88480InputInterceptor::stopHookunhook keyboard and mouse
03:00:10.5011F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
03:00:10.5011F88469InputInterceptor::runHookMouse is hooked 0x1f88
03:00:10.5011F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:00:10.5051F885433OverlayManager::initOverlayResolutionEx 0X40008
03:00:10.5051F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:00:10.5051F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:00:10.5051F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:00:10.78940E06738OverlayManager::doActionForegroundChange Event ON (ON)
03:00:10.78940E08229OverlayManager::OnForegroundChangedChanged True
03:00:10.78940E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:00:10.79640E06889OverlayManager::doActionDisplayFPS - Triggered
03:00:10.7961F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
03:00:10.7971F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
03:00:10.7971F88326RenderImageD3d11::setSizeCreate Texture (660,480) / (768,512) - OK
03:00:10.7971F88347RenderImageD3d11::setSizeCreate Texture RV (768,512) - OK
03:00:10.8001F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:00:10.8041F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:00:16.3581F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:00:16.3581F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:00:16.3581F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:00:16.79440E0367InputInterceptor::ResetLLHookProcExtReset keys state
03:00:16.79440E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
03:00:16.79440E08229OverlayManager::OnForegroundChangedChanged False
03:00:16.79440E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C0646 Title=[Task Switching]
03:00:16.79440E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:00:16.79440E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:00:16.79440E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:00:16.79540E0367InputInterceptor::ResetLLHookProcExtReset keys state
03:00:16.79740E06889OverlayManager::doActionDisplayFPS - Triggered
03:00:16.8391F8848ResetSnapShotSH::ExecuteRelease snapshot SH
03:00:16.8391F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:00:26.4881F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:00:26.4881F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
03:00:26.4881F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:00:26.4881F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
03:00:26.4881F881521OverlayManager::RestoreGameWNDPROCSWL restored.
03:00:26.4881F881531OverlayManager::RestoreGameWNDPROCSWL OK.
03:00:26.4881F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1c8b1e8b
03:00:26.4881F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:00:26.4881F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
03:00:26.4881F88186IRenderDevice::releaseRender Releasing.
03:00:26.4881F8850capture device----------------- d3d11 capture freed ----------------
03:00:26.4881F8882RenderDeviceCaptureBase::ReleaseTextureRelease
03:00:26.4881F88100RenderDeviceCaptureBase::ReleaseTextureReleased
03:00:26.4881F881258RenderDeviceD3d11::releaseImplementationReleasing 1
03:00:26.4881F881268RenderDeviceD3d11::releaseImplementationReleasing 2
03:00:26.4881F881287RenderDeviceD3d11::releaseImplementationReleasing 3
03:00:26.4881F88203IRenderDevice::releaseRender Releasing Done.
03:00:26.6021F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
03:00:26.6021F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
03:00:26.6021F881126RenderDeviceD3d11::initsave state
03:00:26.6021F88696RenderDeviceD3d11::initDX11loading shaders...
03:00:26.6151F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
03:00:26.6151F881134RenderDeviceD3d11::initrestore state
03:00:26.6151F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
03:00:26.6151F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:00:26.6151F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:00:26.6151F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:00:26.6231F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
03:00:26.6231F882461OverlayManager::installWindowProcHookInstall WPH
03:00:26.6231F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x67de1b55
03:00:26.6231F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:00:26.6231F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
03:00:26.6231F881608WidgetManager::drawskip widget draw (not in foreground) False - False
03:00:26.6581F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
03:00:26.6581F882570OverlayManager::installKeybMouseHookInstall KeybMouse
03:00:26.6581F88480InputInterceptor::stopHookunhook keyboard and mouse
03:00:26.6581F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
03:00:26.6581F88469InputInterceptor::runHookMouse is hooked 0x1f88
03:00:26.6581F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:00:26.6631F885433OverlayManager::initOverlayResolutionEx 0X40008
03:00:26.6631F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:00:26.6631F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:00:26.6631F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:00:26.80640E06738OverlayManager::doActionForegroundChange Event ON (ON)
03:00:26.80640E08229OverlayManager::OnForegroundChangedChanged True
03:00:26.80640E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:00:26.8071F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:00:26.81240E06889OverlayManager::doActionDisplayFPS - Triggered
03:00:26.8371F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
03:00:26.8371F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
03:00:26.8381F88326RenderImageD3d11::setSizeCreate Texture (660,480) / (768,512) - OK
03:00:26.8381F88347RenderImageD3d11::setSizeCreate Texture RV (768,512) - OK
03:00:26.8401F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:00:50.8801F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:00:50.8801F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:00:50.8801F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:00:51.33440E0367InputInterceptor::ResetLLHookProcExtReset keys state
03:00:51.33440E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
03:00:51.33440E08229OverlayManager::OnForegroundChangedChanged False
03:00:51.33440E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x290422 Title=[Task Switching]
03:00:51.33440E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:00:51.33440E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:00:51.33440E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:00:51.33840E0367InputInterceptor::ResetLLHookProcExtReset keys state
03:00:51.34040E06889OverlayManager::doActionDisplayFPS - Triggered
03:00:51.3821F8848ResetSnapShotSH::ExecuteRelease snapshot SH
03:00:51.3821F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:00:56.5491F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:00:56.5491F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
03:00:56.5491F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:00:56.5491F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
03:00:56.5491F881521OverlayManager::RestoreGameWNDPROCSWL restored.
03:00:56.5491F881531OverlayManager::RestoreGameWNDPROCSWL OK.
03:00:56.5491F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x67de1b55
03:00:56.5491F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:00:56.5491F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
03:00:56.5491F88186IRenderDevice::releaseRender Releasing.
03:00:56.5491F8850capture device----------------- d3d11 capture freed ----------------
03:00:56.5491F8882RenderDeviceCaptureBase::ReleaseTextureRelease
03:00:56.5491F88100RenderDeviceCaptureBase::ReleaseTextureReleased
03:00:56.5491F881258RenderDeviceD3d11::releaseImplementationReleasing 1
03:00:56.5491F881268RenderDeviceD3d11::releaseImplementationReleasing 2
03:00:56.5491F881287RenderDeviceD3d11::releaseImplementationReleasing 3
03:00:56.5491F88203IRenderDevice::releaseRender Releasing Done.
03:00:56.6771F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
03:00:56.6771F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
03:00:56.6771F881126RenderDeviceD3d11::initsave state
03:00:56.6771F88696RenderDeviceD3d11::initDX11loading shaders...
03:00:56.6881F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
03:00:56.6891F881134RenderDeviceD3d11::initrestore state
03:00:56.6891F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
03:00:56.6891F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:00:56.6891F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:00:56.6891F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:00:56.7381F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
03:00:56.7381F882461OverlayManager::installWindowProcHookInstall WPH
03:00:56.7381F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1cc51e8b
03:00:56.7381F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:00:56.7381F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
03:00:56.7381F881608WidgetManager::drawskip widget draw (not in foreground) False - False
03:00:56.7591F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
03:00:56.7591F882570OverlayManager::installKeybMouseHookInstall KeybMouse
03:00:56.7591F88480InputInterceptor::stopHookunhook keyboard and mouse
03:00:56.7591F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
03:00:56.7591F88469InputInterceptor::runHookMouse is hooked 0x1f88
03:00:56.7611F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:00:56.7701F885433OverlayManager::initOverlayResolutionEx 0X40008
03:00:56.7701F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:00:56.7701F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:00:56.7701F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:00:56.84640E06738OverlayManager::doActionForegroundChange Event ON (ON)
03:00:56.84640E08229OverlayManager::OnForegroundChangedChanged True
03:00:56.84640E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:00:56.8461F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
03:00:56.8461F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
03:00:56.8471F88326RenderImageD3d11::setSizeCreate Texture (660,480) / (768,512) - OK
03:00:56.8471F88347RenderImageD3d11::setSizeCreate Texture RV (768,512) - OK
03:00:56.85440E06889OverlayManager::doActionDisplayFPS - Triggered
03:00:56.8571F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:00:56.8921F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:00:59.1391F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:00:59.1391F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:00:59.1391F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:00:59.35440E0367InputInterceptor::ResetLLHookProcExtReset keys state
03:00:59.35440E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
03:00:59.35440E08229OverlayManager::OnForegroundChangedChanged False
03:00:59.35540E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]]
03:00:59.35540E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:00:59.35540E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:00:59.35540E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:00:59.35640E0367InputInterceptor::ResetLLHookProcExtReset keys state
03:00:59.36040E06889OverlayManager::doActionDisplayFPS - Triggered
03:00:59.4261F8848ResetSnapShotSH::ExecuteRelease snapshot SH
03:00:59.4261F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:11:09.892319C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:37:23.7081F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:37:23.7081F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
03:37:23.7081F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:37:23.7081F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
03:37:23.7081F881521OverlayManager::RestoreGameWNDPROCSWL restored.
03:37:23.7081F881531OverlayManager::RestoreGameWNDPROCSWL OK.
03:37:23.7081F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1cc51e8b
03:37:23.7081F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:37:23.7081F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
03:37:23.7081F88186IRenderDevice::releaseRender Releasing.
03:37:23.7081F8850capture device----------------- d3d11 capture freed ----------------
03:37:23.7081F8882RenderDeviceCaptureBase::ReleaseTextureRelease
03:37:23.7081F88100RenderDeviceCaptureBase::ReleaseTextureReleased
03:37:23.7081F881258RenderDeviceD3d11::releaseImplementationReleasing 1
03:37:23.7081F881268RenderDeviceD3d11::releaseImplementationReleasing 2
03:37:23.7081F881287RenderDeviceD3d11::releaseImplementationReleasing 3
03:37:23.7081F88203IRenderDevice::releaseRender Releasing Done.
03:37:23.8221F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
03:37:23.8221F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
03:37:23.8221F881126RenderDeviceD3d11::initsave state
03:37:23.8221F88696RenderDeviceD3d11::initDX11loading shaders...
03:37:23.8351F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
03:37:23.8351F881134RenderDeviceD3d11::initrestore state
03:37:23.8351F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
03:37:23.8351F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:37:23.8351F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:37:23.8351F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:37:23.8401F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
03:37:23.8401F882461OverlayManager::installWindowProcHookInstall WPH
03:37:23.8401F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe90977
03:37:23.8401F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:37:23.8401F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
03:37:23.8401F881608WidgetManager::drawskip widget draw (not in foreground) False - False
03:37:23.8431F885433OverlayManager::initOverlayResolutionEx 0X40008
03:37:23.8431F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:37:23.8431F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:37:23.8431F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:37:23.9231F882570OverlayManager::installKeybMouseHookInstall KeybMouse
03:37:23.9231F88480InputInterceptor::stopHookunhook keyboard and mouse
03:37:23.9231F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
03:37:23.9231F88469InputInterceptor::runHookMouse is hooked 0x1f88
03:37:23.9231F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:37:24.9640E06738OverlayManager::doActionForegroundChange Event ON (ON)
03:37:24.9640E08229OverlayManager::OnForegroundChangedChanged True
03:37:24.9640E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:37:24.971F88326RenderImageD3d11::setSizeCreate Texture (660,480) / (768,512) - OK
03:37:24.971F88347RenderImageD3d11::setSizeCreate Texture RV (768,512) - OK
03:37:24.1001F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
03:37:24.1001F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
03:37:24.10440E06889OverlayManager::doActionDisplayFPS - Triggered
03:37:24.1141F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:37:24.1331F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:37:26.7301F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:37:26.7301F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:37:26.7301F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:37:27.9940E0367InputInterceptor::ResetLLHookProcExtReset keys state
03:37:27.9940E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
03:37:27.9940E08229OverlayManager::OnForegroundChangedChanged False
03:37:27.9940E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5206E6 Title=[
03:37:27.9940E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:37:27.9940E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:37:27.9940E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:37:27.10040E0367InputInterceptor::ResetLLHookProcExtReset keys state
03:37:27.10240E06889OverlayManager::doActionDisplayFPS - Triggered
03:37:27.1061F8848ResetSnapShotSH::ExecuteRelease snapshot SH
03:37:27.1061F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:46:47.35340E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:46:47.540319C225InterProcessElement::openInterProcess Overwolf_ImID_C06F8_P_8320 opened succesfuly
03:46:47.540319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
03:46:47.540319C225InterProcessElement::openInterProcess Overwolf_ImID_419EC_P_8320 opened succesfuly
03:46:47.540319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
03:46:48.45319C225InterProcessElement::openInterProcess Overwolf_ImID_1F053A_P_8320 opened succesfuly
03:46:48.45319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
03:47:05.109319C225InterProcessElement::openInterProcess Overwolf_ImID_10063C_P_8320 opened succesfuly
03:47:05.109319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
03:47:33.695319C225InterProcessElement::openInterProcess Overwolf_ImID_619EC_P_8320 opened succesfuly
03:47:33.695319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
03:51:32.8131F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:51:32.8141F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
03:51:32.8141F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:51:32.8141F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
03:51:32.8141F881521OverlayManager::RestoreGameWNDPROCSWL restored.
03:51:32.8141F881531OverlayManager::RestoreGameWNDPROCSWL OK.
03:51:32.8141F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe90977
03:51:32.8141F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:51:32.8141F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
03:51:32.8141F88186IRenderDevice::releaseRender Releasing.
03:51:32.8141F8850capture device----------------- d3d11 capture freed ----------------
03:51:32.8141F8882RenderDeviceCaptureBase::ReleaseTextureRelease
03:51:32.8141F88100RenderDeviceCaptureBase::ReleaseTextureReleased
03:51:32.8141F881258RenderDeviceD3d11::releaseImplementationReleasing 1
03:51:32.8141F881268RenderDeviceD3d11::releaseImplementationReleasing 2
03:51:32.8141F881287RenderDeviceD3d11::releaseImplementationReleasing 3
03:51:32.8141F88203IRenderDevice::releaseRender Releasing Done.
03:51:32.9361F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
03:51:32.9361F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
03:51:32.9361F881126RenderDeviceD3d11::initsave state
03:51:32.9361F88696RenderDeviceD3d11::initDX11loading shaders...
03:51:32.9501F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
03:51:32.9501F881134RenderDeviceD3d11::initrestore state
03:51:32.9501F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
03:51:32.9501F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:51:32.9501F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:51:32.9501F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:51:32.9541F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
03:51:32.9541F882461OverlayManager::installWindowProcHookInstall WPH
03:51:32.9541F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3de00115
03:51:32.9541F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:51:32.9541F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
03:51:32.9551F881608WidgetManager::drawskip widget draw (not in foreground) False - False
03:51:32.9571F882570OverlayManager::installKeybMouseHookInstall KeybMouse
03:51:32.9571F88480InputInterceptor::stopHookunhook keyboard and mouse
03:51:32.9571F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
03:51:32.9571F88469InputInterceptor::runHookMouse is hooked 0x1f88
03:51:32.9571F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:51:32.9591F885433OverlayManager::initOverlayResolutionEx 0X40008
03:51:32.9591F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:51:32.9591F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:51:32.9591F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:51:33.18440E06738OverlayManager::doActionForegroundChange Event ON (ON)
03:51:33.18440E08229OverlayManager::OnForegroundChangedChanged True
03:51:33.18440E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:51:33.1861F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:51:33.1873C38255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
03:51:33.1873C38125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1d0722
03:51:33.1883C38255InterProcessElement::closeInterProcess Overwolf_ImID_1D0722_P_8320 close 2147483647 bytes
03:51:33.1883C382536WidgetManager::RefreshLayoutAsyncMove widget to Poll
03:51:33.1883C38255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
03:51:33.1883C38125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=100672
03:51:33.1883C38255InterProcessElement::closeInterProcess Overwolf_ImID_100672_P_8320 close 2147483647 bytes
03:51:33.1883C382536WidgetManager::RefreshLayoutAsyncMove widget to Poll
03:51:33.1883C38255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
03:51:33.1883C38125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=100674
03:51:33.1883C38255InterProcessElement::closeInterProcess Overwolf_ImID_100674_P_8320 close 2147483647 bytes
03:51:33.1883C382536WidgetManager::RefreshLayoutAsyncMove widget to Poll
03:51:33.1883C38255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
03:51:33.1883C38125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c06f8
03:51:33.1883C38255InterProcessElement::closeInterProcess Overwolf_ImID_C06F8_P_8320 close 2147483647 bytes
03:51:33.1883C382536WidgetManager::RefreshLayoutAsyncMove widget to Poll
03:51:33.1883C38255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
03:51:33.1883C38125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=419ec
03:51:33.1883C38255InterProcessElement::closeInterProcess Overwolf_ImID_419EC_P_8320 close 2147483647 bytes
03:51:33.1883C382536WidgetManager::RefreshLayoutAsyncMove widget to Poll
03:51:33.1883C38255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
03:51:33.1883C38125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1f053a
03:51:33.1883C38255InterProcessElement::closeInterProcess Overwolf_ImID_1F053A_P_8320 close 2147483647 bytes
03:51:33.1883C382536WidgetManager::RefreshLayoutAsyncMove widget to Poll
03:51:33.1883C38255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
03:51:33.1883C38125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=10063c
03:51:33.1883C38255InterProcessElement::closeInterProcess Overwolf_ImID_10063C_P_8320 close 2147483647 bytes
03:51:33.1883C382536WidgetManager::RefreshLayoutAsyncMove widget to Poll
03:51:33.1883C38125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=619ec
03:51:33.1883C382536WidgetManager::RefreshLayoutAsyncMove widget to Poll
03:51:33.18940E06889OverlayManager::doActionDisplayFPS - Triggered
03:51:33.2201F88326RenderImageD3d11::setSizeCreate Texture (660,480) / (768,512) - OK
03:51:33.2201F88347RenderImageD3d11::setSizeCreate Texture RV (768,512) - OK
03:51:33.2231F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:51:33.2311F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
03:51:33.2311F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
03:53:19.4231F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:53:19.4231F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:53:19.4231F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:53:19.80940E0367InputInterceptor::ResetLLHookProcExtReset keys state
03:53:19.80940E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
03:53:19.80940E08229OverlayManager::OnForegroundChangedChanged False
03:53:19.80940E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10304 Title=[Suizzu - Discord]
03:53:19.80940E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:53:19.80940E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:53:19.80940E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:53:19.81340E0367InputInterceptor::ResetLLHookProcExtReset keys state
03:53:19.81540E06889OverlayManager::doActionDisplayFPS - Triggered
03:53:19.8601F8848ResetSnapShotSH::ExecuteRelease snapshot SH
03:53:19.8601F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:54:54.680319C225InterProcessElement::openInterProcess Overwolf_ImID_E06F8_P_8320 opened succesfuly
03:54:54.681319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
03:54:57.5331F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:54:57.5331F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
03:54:57.5331F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:54:57.5331F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
03:54:57.5331F881521OverlayManager::RestoreGameWNDPROCSWL restored.
03:54:57.5331F881531OverlayManager::RestoreGameWNDPROCSWL OK.
03:54:57.5331F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3de00115
03:54:57.5331F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:54:57.5331F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
03:54:57.5331F88186IRenderDevice::releaseRender Releasing.
03:54:57.5331F8850capture device----------------- d3d11 capture freed ----------------
03:54:57.5331F8882RenderDeviceCaptureBase::ReleaseTextureRelease
03:54:57.5331F88100RenderDeviceCaptureBase::ReleaseTextureReleased
03:54:57.5331F881258RenderDeviceD3d11::releaseImplementationReleasing 1
03:54:57.5331F881268RenderDeviceD3d11::releaseImplementationReleasing 2
03:54:57.5331F881287RenderDeviceD3d11::releaseImplementationReleasing 3
03:54:57.5331F88203IRenderDevice::releaseRender Releasing Done.
03:54:57.7051F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
03:54:57.7051F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
03:54:57.7051F881126RenderDeviceD3d11::initsave state
03:54:57.7051F88696RenderDeviceD3d11::initDX11loading shaders...
03:54:57.7201F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
03:54:57.7201F881134RenderDeviceD3d11::initrestore state
03:54:57.7201F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
03:54:57.7201F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:54:57.7201F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:54:57.7201F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:54:57.7341F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
03:54:57.7341F882461OverlayManager::installWindowProcHookInstall WPH
03:54:57.7341F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x75161d
03:54:57.7341F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:54:57.7341F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
03:54:57.7341F881608WidgetManager::drawskip widget draw (not in foreground) False - False
03:54:57.7491F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
03:54:57.7491F882570OverlayManager::installKeybMouseHookInstall KeybMouse
03:54:57.7491F88480InputInterceptor::stopHookunhook keyboard and mouse
03:54:57.7491F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
03:54:57.7491F88469InputInterceptor::runHookMouse is hooked 0x1f88
03:54:57.7771F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:54:57.8241F885433OverlayManager::initOverlayResolutionEx 0X40008
03:54:57.8241F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:54:57.8241F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:54:57.8241F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:54:57.92940E06738OverlayManager::doActionForegroundChange Event ON (ON)
03:54:57.92940E08229OverlayManager::OnForegroundChangedChanged True
03:54:57.92940E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:54:57.93540E06889OverlayManager::doActionDisplayFPS - Triggered
03:54:57.9461F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:54:58.21F88326RenderImageD3d11::setSizeCreate Texture (660,480) / (768,512) - OK
03:54:58.21F88347RenderImageD3d11::setSizeCreate Texture RV (768,512) - OK
03:54:58.51F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:54:58.291F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
03:54:58.291F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
03:55:03.7911F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:55:03.7921F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:55:03.7921F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:55:03.96640E0367InputInterceptor::ResetLLHookProcExtReset keys state
03:55:03.96640E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
03:55:03.96640E08229OverlayManager::OnForegroundChangedChanged False
03:55:03.96640E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5206E6 Title=[How to create a new Apple ID - Apple Support (IL) - Google Chrome]
03:55:03.96640E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:55:03.96640E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:55:03.96640E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:55:03.96640E0367InputInterceptor::ResetLLHookProcExtReset keys state
03:55:03.97040E06889OverlayManager::doActionDisplayFPS - Triggered
03:55:04.871F8848ResetSnapShotSH::ExecuteRelease snapshot SH
03:55:04.871F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:55:10.2621F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:55:10.2621F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
03:55:10.2621F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:55:10.2621F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
03:55:10.2621F881521OverlayManager::RestoreGameWNDPROCSWL restored.
03:55:10.2621F881531OverlayManager::RestoreGameWNDPROCSWL OK.
03:55:10.2621F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x75161d
03:55:10.2621F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:55:10.2621F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
03:55:10.2621F88186IRenderDevice::releaseRender Releasing.
03:55:10.2621F8850capture device----------------- d3d11 capture freed ----------------
03:55:10.2621F8882RenderDeviceCaptureBase::ReleaseTextureRelease
03:55:10.2621F88100RenderDeviceCaptureBase::ReleaseTextureReleased
03:55:10.2621F881258RenderDeviceD3d11::releaseImplementationReleasing 1
03:55:10.2621F881268RenderDeviceD3d11::releaseImplementationReleasing 2
03:55:10.2621F881287RenderDeviceD3d11::releaseImplementationReleasing 3
03:55:10.2621F88203IRenderDevice::releaseRender Releasing Done.
03:55:10.4221F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
03:55:10.4221F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
03:55:10.4221F881126RenderDeviceD3d11::initsave state
03:55:10.4221F88696RenderDeviceD3d11::initDX11loading shaders...
03:55:10.4351F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
03:55:10.4351F881134RenderDeviceD3d11::initrestore state
03:55:10.4351F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
03:55:10.4351F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:55:10.4351F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:55:10.4351F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:55:10.4501F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
03:55:10.4501F882461OverlayManager::installWindowProcHookInstall WPH
03:55:10.4501F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x22cf1e8b
03:55:10.4501F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:55:10.4501F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
03:55:10.4501F881608WidgetManager::drawskip widget draw (not in foreground) False - False
03:55:10.47340E06738OverlayManager::doActionForegroundChange Event ON (ON)
03:55:10.47340E08229OverlayManager::OnForegroundChangedChanged True
03:55:10.47340E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:55:10.47940E06889OverlayManager::doActionDisplayFPS - Triggered
03:55:10.5101F882570OverlayManager::installKeybMouseHookInstall KeybMouse
03:55:10.5101F88480InputInterceptor::stopHookunhook keyboard and mouse
03:55:10.5101F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
03:55:10.5101F88469InputInterceptor::runHookMouse is hooked 0x1f88
03:55:10.5101F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:55:10.5211F885433OverlayManager::initOverlayResolutionEx 0X40008
03:55:10.5211F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:55:10.5211F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:55:10.5211F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:55:10.5221F88326RenderImageD3d11::setSizeCreate Texture (660,480) / (768,512) - OK
03:55:10.5221F88347RenderImageD3d11::setSizeCreate Texture RV (768,512) - OK
03:55:10.5241F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
03:55:10.5241F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
03:55:10.5241F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:55:25.861F88601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
03:55:25.3451F88601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
03:55:25.9601F88601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
03:55:26.1441F88601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
03:55:28.71F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:55:28.71F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:55:28.71F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:55:28.6840E0367InputInterceptor::ResetLLHookProcExtReset keys state
03:55:28.6840E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
03:55:28.6840E08229OverlayManager::OnForegroundChangedChanged False
03:55:28.6840E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5206E6 Title=[How to create a new Apple ID - Apple Support (IL) - Google Chrome]
03:55:28.7040E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:55:28.7040E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:55:28.7040E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:55:28.7040E0367InputInterceptor::ResetLLHookProcExtReset keys state
03:55:28.7140E06889OverlayManager::doActionDisplayFPS - Triggered
03:55:28.4801F8848ResetSnapShotSH::ExecuteRelease snapshot SH
03:55:28.4801F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:55:30.4721F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:55:30.4721F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
03:55:30.4721F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:55:30.4721F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
03:55:30.4721F881521OverlayManager::RestoreGameWNDPROCSWL restored.
03:55:30.4721F881531OverlayManager::RestoreGameWNDPROCSWL OK.
03:55:30.4721F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x22cf1e8b
03:55:30.4731F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:55:30.4731F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
03:55:30.4731F88186IRenderDevice::releaseRender Releasing.
03:55:30.4731F8850capture device----------------- d3d11 capture freed ----------------
03:55:30.4731F8882RenderDeviceCaptureBase::ReleaseTextureRelease
03:55:30.4731F88100RenderDeviceCaptureBase::ReleaseTextureReleased
03:55:30.4731F881258RenderDeviceD3d11::releaseImplementationReleasing 1
03:55:30.4731F881268RenderDeviceD3d11::releaseImplementationReleasing 2
03:55:30.4731F881287RenderDeviceD3d11::releaseImplementationReleasing 3
03:55:30.4731F88203IRenderDevice::releaseRender Releasing Done.
03:55:30.57040E06738OverlayManager::doActionForegroundChange Event ON (ON)
03:55:30.57040E08229OverlayManager::OnForegroundChangedChanged True
03:55:30.57040E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:55:30.57040E02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:55:30.57740E06889OverlayManager::doActionDisplayFPS - Triggered
03:55:30.6811F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
03:55:30.6811F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
03:55:30.6811F881126RenderDeviceD3d11::initsave state
03:55:30.6811F88696RenderDeviceD3d11::initDX11loading shaders...
03:55:30.6941F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
03:55:30.6941F881134RenderDeviceD3d11::initrestore state
03:55:30.6941F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
03:55:30.6941F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:55:30.6941F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:55:30.7341F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
03:55:30.7341F882461OverlayManager::installWindowProcHookInstall WPH
03:55:30.7341F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1851907
03:55:30.7341F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:55:30.7341F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
03:55:30.7341F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
03:55:30.7341F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
03:55:30.7351F88326RenderImageD3d11::setSizeCreate Texture (660,480) / (768,512) - OK
03:55:30.7351F88347RenderImageD3d11::setSizeCreate Texture RV (768,512) - OK
03:55:30.7381F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:55:30.7431F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
03:55:30.7431F882570OverlayManager::installKeybMouseHookInstall KeybMouse
03:55:30.7431F88480InputInterceptor::stopHookunhook keyboard and mouse
03:55:30.7431F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
03:55:30.7431F88469InputInterceptor::runHookMouse is hooked 0x1f88
03:55:30.7431F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:55:30.7491F885433OverlayManager::initOverlayResolutionEx 0X40008
03:55:30.7491F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:55:30.7491F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:55:30.7491F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:56:50.2631F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:56:50.5601F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:56:50.5791F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x10015 , {Original values: ref = 0 handle = 0x10005}
03:56:50.9421F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:56:54.22140E0367InputInterceptor::ResetLLHookProcExtReset keys state
03:56:54.22140E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
03:56:54.22140E08229OverlayManager::OnForegroundChangedChanged False
03:56:54.22140E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
03:56:54.22140E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:56:54.22140E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:56:54.22140E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:56:54.22140E08288OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
03:56:54.22440E0367InputInterceptor::ResetLLHookProcExtReset keys state
03:56:54.22740E06889OverlayManager::doActionDisplayFPS - Triggered
03:56:54.2981F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005}
03:56:54.3101F8848ResetSnapShotSH::ExecuteRelease snapshot SH
03:56:54.3111F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:56:54.3111F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:56:54.3111F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:56:54.3111F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:57:01.2511F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:57:01.2511F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
03:57:01.2511F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:57:01.2521F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
03:57:01.2521F881521OverlayManager::RestoreGameWNDPROCSWL restored.
03:57:01.2521F881531OverlayManager::RestoreGameWNDPROCSWL OK.
03:57:01.2521F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1851907
03:57:01.2521F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:57:01.2521F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
03:57:01.2521F88186IRenderDevice::releaseRender Releasing.
03:57:01.2521F8850capture device----------------- d3d11 capture freed ----------------
03:57:01.2521F8882RenderDeviceCaptureBase::ReleaseTextureRelease
03:57:01.2521F88100RenderDeviceCaptureBase::ReleaseTextureReleased
03:57:01.2521F881258RenderDeviceD3d11::releaseImplementationReleasing 1
03:57:01.2521F881268RenderDeviceD3d11::releaseImplementationReleasing 2
03:57:01.2521F881287RenderDeviceD3d11::releaseImplementationReleasing 3
03:57:01.2521F88203IRenderDevice::releaseRender Releasing Done.
03:57:01.3921F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
03:57:01.3921F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
03:57:01.3921F881126RenderDeviceD3d11::initsave state
03:57:01.3921F88696RenderDeviceD3d11::initDX11loading shaders...
03:57:01.4051F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
03:57:01.4051F881134RenderDeviceD3d11::initrestore state
03:57:01.4051F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
03:57:01.4051F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:57:01.4051F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:57:01.4051F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:57:01.4511F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
03:57:01.4511F882461OverlayManager::installWindowProcHookInstall WPH
03:57:01.4511F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x932109d
03:57:01.4511F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:57:01.4511F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
03:57:01.4741F885433OverlayManager::initOverlayResolutionEx 0X40008
03:57:01.4741F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:57:01.4741F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:57:01.4741F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:57:01.5091F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
03:57:01.5091F882570OverlayManager::installKeybMouseHookInstall KeybMouse
03:57:01.5091F88480InputInterceptor::stopHookunhook keyboard and mouse
03:57:01.5091F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
03:57:01.5091F88469InputInterceptor::runHookMouse is hooked 0x1f88
03:57:01.5091F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:57:01.73140E06738OverlayManager::doActionForegroundChange Event ON (ON)
03:57:01.73140E08229OverlayManager::OnForegroundChangedChanged True
03:57:01.73140E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:57:01.73640E06889OverlayManager::doActionDisplayFPS - Triggered
03:57:01.7421F88326RenderImageD3d11::setSizeCreate Texture (660,480) / (768,512) - OK
03:57:01.7421F88347RenderImageD3d11::setSizeCreate Texture RV (768,512) - OK
03:57:01.7451F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
03:57:01.7451F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
03:57:01.7471F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:57:01.7651F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:57:04.9901F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:57:05.4161F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:57:05.4271F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005}
03:57:17.991F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:57:17.991F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:57:17.991F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:57:17.25440E0367InputInterceptor::ResetLLHookProcExtReset keys state
03:57:17.25440E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
03:57:17.25440E08229OverlayManager::OnForegroundChangedChanged False
03:57:17.25440E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5206E6 Title=[How to create a new Apple ID - Apple Support (IL) - Google Chrome]
03:57:17.25440E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:57:17.25440E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:57:17.25440E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:57:17.25840E0367InputInterceptor::ResetLLHookProcExtReset keys state
03:57:17.26140E06889OverlayManager::doActionDisplayFPS - Triggered
03:57:17.2711F8848ResetSnapShotSH::ExecuteRelease snapshot SH
03:57:17.2711F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:58:00.2981F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:58:00.2981F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
03:58:00.2981F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:58:00.2981F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
03:58:00.2981F881521OverlayManager::RestoreGameWNDPROCSWL restored.
03:58:00.2981F881531OverlayManager::RestoreGameWNDPROCSWL OK.
03:58:00.2981F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x932109d
03:58:00.2981F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:58:00.2981F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
03:58:00.2981F88186IRenderDevice::releaseRender Releasing.
03:58:00.2981F8850capture device----------------- d3d11 capture freed ----------------
03:58:00.2981F8882RenderDeviceCaptureBase::ReleaseTextureRelease
03:58:00.2981F88100RenderDeviceCaptureBase::ReleaseTextureReleased
03:58:00.2981F881258RenderDeviceD3d11::releaseImplementationReleasing 1
03:58:00.2981F881268RenderDeviceD3d11::releaseImplementationReleasing 2
03:58:00.2981F881287RenderDeviceD3d11::releaseImplementationReleasing 3
03:58:00.2981F88203IRenderDevice::releaseRender Releasing Done.
03:58:00.30340E06738OverlayManager::doActionForegroundChange Event ON (ON)
03:58:00.30340E08229OverlayManager::OnForegroundChangedChanged True
03:58:00.30340E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:58:00.30340E02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:58:00.31840E06889OverlayManager::doActionDisplayFPS - Triggered
03:58:00.4391F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
03:58:00.4391F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
03:58:00.4391F881126RenderDeviceD3d11::initsave state
03:58:00.4391F88696RenderDeviceD3d11::initDX11loading shaders...
03:58:00.4521F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
03:58:00.4521F881134RenderDeviceD3d11::initrestore state
03:58:00.4521F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
03:58:00.4521F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:58:00.4521F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:58:00.5191F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
03:58:00.5191F882461OverlayManager::installWindowProcHookInstall WPH
03:58:00.5201F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8d91f45
03:58:00.5201F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:58:00.5201F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
03:58:00.5201F88326RenderImageD3d11::setSizeCreate Texture (660,480) / (768,512) - OK
03:58:00.5201F88347RenderImageD3d11::setSizeCreate Texture RV (768,512) - OK
03:58:00.5221F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
03:58:00.5221F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
03:58:00.5241F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:58:00.5271F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
03:58:00.5271F882570OverlayManager::installKeybMouseHookInstall KeybMouse
03:58:00.5271F88480InputInterceptor::stopHookunhook keyboard and mouse
03:58:00.5271F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
03:58:00.5271F88469InputInterceptor::runHookMouse is hooked 0x1f88
03:58:00.5301F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:58:00.5451F885433OverlayManager::initOverlayResolutionEx 0X40008
03:58:00.5451F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:58:00.5451F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:58:00.5451F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:58:59.6181F88601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
03:58:59.7581F88601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
03:59:14.621F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
03:59:14.621F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:06:13.1141F88601OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
04:06:13.18740E06819OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
04:06:13.18740E07014OverlayManager::SetExclusiveModeskip exclusive mode request -> game is in mixmode
04:06:13.2241F88326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
04:06:13.2241F88347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
04:06:13.2341F88601OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
04:11:31.1471F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:11:31.1471F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:11:31.1471F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:11:31.40440E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:11:31.40440E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:11:31.40440E08229OverlayManager::OnForegroundChangedChanged False
04:11:31.40440E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log]
04:11:31.40440E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:11:31.40440E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:11:31.40440E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:11:31.40640E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:11:31.40840E06889OverlayManager::doActionDisplayFPS - Triggered
04:11:31.4461F8848ResetSnapShotSH::ExecuteRelease snapshot SH
04:11:31.4461F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:11:46.4991F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:11:46.4991F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:11:46.4991F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:11:46.4991F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:11:46.4991F881521OverlayManager::RestoreGameWNDPROCSWL restored.
04:11:46.4991F881531OverlayManager::RestoreGameWNDPROCSWL OK.
04:11:46.4991F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8d91f45
04:11:46.4991F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:11:46.4991F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:11:46.4991F88186IRenderDevice::releaseRender Releasing.
04:11:46.4991F8850capture device----------------- d3d11 capture freed ----------------
04:11:46.4991F8882RenderDeviceCaptureBase::ReleaseTextureRelease
04:11:46.4991F88100RenderDeviceCaptureBase::ReleaseTextureReleased
04:11:46.4991F881258RenderDeviceD3d11::releaseImplementationReleasing 1
04:11:46.4991F881268RenderDeviceD3d11::releaseImplementationReleasing 2
04:11:46.4991F881287RenderDeviceD3d11::releaseImplementationReleasing 3
04:11:46.4991F88203IRenderDevice::releaseRender Releasing Done.
04:11:46.6381F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
04:11:46.6381F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:11:46.6381F881126RenderDeviceD3d11::initsave state
04:11:46.6381F88696RenderDeviceD3d11::initDX11loading shaders...
04:11:46.6511F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
04:11:46.6511F881134RenderDeviceD3d11::initrestore state
04:11:46.6511F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
04:11:46.6511F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:11:46.6511F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:11:46.6511F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:11:46.6551F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
04:11:46.6551F882461OverlayManager::installWindowProcHookInstall WPH
04:11:46.6551F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4f3c244d
04:11:46.6551F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:11:46.6551F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
04:11:46.6551F881608WidgetManager::drawskip widget draw (not in foreground) False - False
04:11:46.6651F885433OverlayManager::initOverlayResolutionEx 0X40008
04:11:46.6651F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:11:46.6651F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:11:46.6651F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:11:46.7991F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:11:46.7991F882570OverlayManager::installKeybMouseHookInstall KeybMouse
04:11:46.7991F88480InputInterceptor::stopHookunhook keyboard and mouse
04:11:46.7991F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
04:11:46.7991F88469InputInterceptor::runHookMouse is hooked 0x1f88
04:11:46.7991F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:11:46.92640E06738OverlayManager::doActionForegroundChange Event ON (ON)
04:11:46.92640E08229OverlayManager::OnForegroundChangedChanged True
04:11:46.92640E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:11:46.93140E06889OverlayManager::doActionDisplayFPS - Triggered
04:11:46.9351F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:11:46.9521F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:11:46.9521F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:11:46.9541F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:11:49.7181F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:12:16.5671F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:12:16.5721F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005}
04:12:17.2111F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:12:18.1091F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:12:18.1151F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005}
04:12:20.8951F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:12:20.8951F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:12:20.8951F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:12:20.96740E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:12:20.96740E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:12:20.96740E08229OverlayManager::OnForegroundChangedChanged False
04:12:20.96840E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log]
04:12:20.97040E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:12:20.97040E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:12:20.97040E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:12:20.97140E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:12:20.97640E06889OverlayManager::doActionDisplayFPS - Triggered
04:12:21.2281F8848ResetSnapShotSH::ExecuteRelease snapshot SH
04:12:21.2281F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:13:03.7161F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:13:03.7161F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:13:03.7161F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:13:03.7161F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:13:03.7161F881521OverlayManager::RestoreGameWNDPROCSWL restored.
04:13:03.7161F881531OverlayManager::RestoreGameWNDPROCSWL OK.
04:13:03.7161F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4f3c244d
04:13:03.7161F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:13:03.7161F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:13:03.7161F88186IRenderDevice::releaseRender Releasing.
04:13:03.7161F8850capture device----------------- d3d11 capture freed ----------------
04:13:03.7161F8882RenderDeviceCaptureBase::ReleaseTextureRelease
04:13:03.7161F88100RenderDeviceCaptureBase::ReleaseTextureReleased
04:13:03.7161F881258RenderDeviceD3d11::releaseImplementationReleasing 1
04:13:03.7161F881268RenderDeviceD3d11::releaseImplementationReleasing 2
04:13:03.7161F881287RenderDeviceD3d11::releaseImplementationReleasing 3
04:13:03.7161F88203IRenderDevice::releaseRender Releasing Done.
04:13:03.8511F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
04:13:03.8511F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:13:03.8511F881126RenderDeviceD3d11::initsave state
04:13:03.8511F88696RenderDeviceD3d11::initDX11loading shaders...
04:13:03.8621F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
04:13:03.8621F881134RenderDeviceD3d11::initrestore state
04:13:03.8621F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
04:13:03.8621F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:13:03.8621F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:13:03.8621F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:13:03.8691F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
04:13:03.8691F882461OverlayManager::installWindowProcHookInstall WPH
04:13:03.8691F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5d8f2219
04:13:03.8691F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:13:03.8691F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
04:13:03.8691F881608WidgetManager::drawskip widget draw (not in foreground) False - False
04:13:03.8791F885433OverlayManager::initOverlayResolutionEx 0X40008
04:13:03.8791F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:13:03.8791F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:13:03.8791F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:13:04.2440E06738OverlayManager::doActionForegroundChange Event ON (ON)
04:13:04.2440E08229OverlayManager::OnForegroundChangedChanged True
04:13:04.2440E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:13:04.2940E06889OverlayManager::doActionDisplayFPS - Triggered
04:13:04.441F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:13:04.441F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:13:04.461F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:13:04.3151F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:13:04.3151F882570OverlayManager::installKeybMouseHookInstall KeybMouse
04:13:04.3151F88480InputInterceptor::stopHookunhook keyboard and mouse
04:13:04.3151F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
04:13:04.3151F88469InputInterceptor::runHookMouse is hooked 0x1f88
04:13:04.3161F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:13:09.2031F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:13:09.2031F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:13:09.2031F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:13:09.53140E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:13:09.53140E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:13:09.53140E08229OverlayManager::OnForegroundChangedChanged False
04:13:09.53240E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log]
04:13:09.53240E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:13:09.53240E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:13:09.53240E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:13:09.53340E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:13:09.53540E06889OverlayManager::doActionDisplayFPS - Triggered
04:13:09.5701F8848ResetSnapShotSH::ExecuteRelease snapshot SH
04:13:09.5701F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:13:15.9471F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:13:15.9471F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:13:15.9471F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:13:15.9471F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:13:15.9471F881521OverlayManager::RestoreGameWNDPROCSWL restored.
04:13:15.9471F881531OverlayManager::RestoreGameWNDPROCSWL OK.
04:13:15.9471F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5d8f2219
04:13:15.9471F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:13:15.9471F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:13:15.9471F88186IRenderDevice::releaseRender Releasing.
04:13:15.9471F8850capture device----------------- d3d11 capture freed ----------------
04:13:15.9471F8882RenderDeviceCaptureBase::ReleaseTextureRelease
04:13:15.9471F88100RenderDeviceCaptureBase::ReleaseTextureReleased
04:13:15.9471F881258RenderDeviceD3d11::releaseImplementationReleasing 1
04:13:15.9471F881268RenderDeviceD3d11::releaseImplementationReleasing 2
04:13:15.9471F881287RenderDeviceD3d11::releaseImplementationReleasing 3
04:13:15.9471F88203IRenderDevice::releaseRender Releasing Done.
04:13:16.3940E06738OverlayManager::doActionForegroundChange Event ON (ON)
04:13:16.3940E08229OverlayManager::OnForegroundChangedChanged True
04:13:16.3940E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:13:16.3940E02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:13:16.4440E06889OverlayManager::doActionDisplayFPS - Triggered
04:13:16.841F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
04:13:16.841F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:13:16.841F881126RenderDeviceD3d11::initsave state
04:13:16.841F88696RenderDeviceD3d11::initDX11loading shaders...
04:13:16.981F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
04:13:16.981F881134RenderDeviceD3d11::initrestore state
04:13:16.981F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
04:13:16.981F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:13:16.981F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:13:16.1031F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
04:13:16.1031F882461OverlayManager::installWindowProcHookInstall WPH
04:13:16.1031F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5d902219
04:13:16.1031F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:13:16.1031F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
04:13:16.1041F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:13:16.1041F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:13:16.1061F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:13:16.1691F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:13:16.1691F882570OverlayManager::installKeybMouseHookInstall KeybMouse
04:13:16.1691F88480InputInterceptor::stopHookunhook keyboard and mouse
04:13:16.1691F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
04:13:16.1691F88469InputInterceptor::runHookMouse is hooked 0x1f88
04:13:16.1701F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:13:16.1771F885433OverlayManager::initOverlayResolutionEx 0X40008
04:13:16.1771F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:13:16.1771F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:13:16.1771F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:13:44.4741F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:13:44.4741F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:13:44.4741F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:13:44.57440E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:13:44.57440E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:13:44.57440E08229OverlayManager::OnForegroundChangedChanged False
04:13:44.57540E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB071C Title=[cmd - node app.js]
04:13:44.57540E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:13:44.57540E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:13:44.57540E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:13:44.57540E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:13:44.57840E06889OverlayManager::doActionDisplayFPS - Triggered
04:13:44.7941F8848ResetSnapShotSH::ExecuteRelease snapshot SH
04:13:44.7951F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:13:49.2351F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:13:49.2351F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:13:49.2351F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:13:49.2351F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:13:49.2351F881521OverlayManager::RestoreGameWNDPROCSWL restored.
04:13:49.2351F881531OverlayManager::RestoreGameWNDPROCSWL OK.
04:13:49.2351F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5d902219
04:13:49.2351F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:13:49.2351F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:13:49.2351F88186IRenderDevice::releaseRender Releasing.
04:13:49.2351F8850capture device----------------- d3d11 capture freed ----------------
04:13:49.2351F8882RenderDeviceCaptureBase::ReleaseTextureRelease
04:13:49.2351F88100RenderDeviceCaptureBase::ReleaseTextureReleased
04:13:49.2351F881258RenderDeviceD3d11::releaseImplementationReleasing 1
04:13:49.2351F881268RenderDeviceD3d11::releaseImplementationReleasing 2
04:13:49.2351F881287RenderDeviceD3d11::releaseImplementationReleasing 3
04:13:49.2351F88203IRenderDevice::releaseRender Releasing Done.
04:13:49.3781F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
04:13:49.3781F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:13:49.3781F881126RenderDeviceD3d11::initsave state
04:13:49.3781F88696RenderDeviceD3d11::initDX11loading shaders...
04:13:49.3901F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
04:13:49.3901F881134RenderDeviceD3d11::initrestore state
04:13:49.3901F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
04:13:49.3901F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:13:49.3901F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:13:49.3901F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:13:49.3981F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
04:13:49.3981F882461OverlayManager::installWindowProcHookInstall WPH
04:13:49.3981F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd8a1ceb
04:13:49.3981F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:13:49.3991F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
04:13:49.3991F881608WidgetManager::drawskip widget draw (not in foreground) False - False
04:13:49.4001F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:13:49.4001F882570OverlayManager::installKeybMouseHookInstall KeybMouse
04:13:49.4001F88480InputInterceptor::stopHookunhook keyboard and mouse
04:13:49.4001F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
04:13:49.4001F88469InputInterceptor::runHookMouse is hooked 0x1f88
04:13:49.4061F885433OverlayManager::initOverlayResolutionEx 0X40008
04:13:49.4061F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:13:49.4061F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:13:49.4061F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:13:49.5461F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:13:49.57840E06738OverlayManager::doActionForegroundChange Event ON (ON)
04:13:49.57840E08229OverlayManager::OnForegroundChangedChanged True
04:13:49.57840E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:13:49.5811F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:13:49.58240E06889OverlayManager::doActionDisplayFPS - Triggered
04:13:49.6081F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:13:49.6081F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:13:49.6111F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:13:50.4981F88601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
04:13:50.6521F88601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
04:13:53.4701F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:13:53.4701F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:13:53.4701F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:13:53.59240E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:13:53.59240E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:13:53.59240E08229OverlayManager::OnForegroundChangedChanged False
04:13:53.59240E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log]
04:13:53.59540E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:13:53.59540E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:13:53.59540E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:13:53.59540E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:13:53.59640E06889OverlayManager::doActionDisplayFPS - Triggered
04:13:53.6731F8848ResetSnapShotSH::ExecuteRelease snapshot SH
04:13:53.6731F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:13:59.4481F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:13:59.4481F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:13:59.4481F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:13:59.4481F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:13:59.4481F881521OverlayManager::RestoreGameWNDPROCSWL restored.
04:13:59.4481F881531OverlayManager::RestoreGameWNDPROCSWL OK.
04:13:59.4481F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd8a1ceb
04:13:59.4481F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:13:59.4481F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:13:59.4481F88186IRenderDevice::releaseRender Releasing.
04:13:59.4481F8850capture device----------------- d3d11 capture freed ----------------
04:13:59.4481F8882RenderDeviceCaptureBase::ReleaseTextureRelease
04:13:59.4481F88100RenderDeviceCaptureBase::ReleaseTextureReleased
04:13:59.4481F881258RenderDeviceD3d11::releaseImplementationReleasing 1
04:13:59.4481F881268RenderDeviceD3d11::releaseImplementationReleasing 2
04:13:59.4481F881287RenderDeviceD3d11::releaseImplementationReleasing 3
04:13:59.4481F88203IRenderDevice::releaseRender Releasing Done.
04:13:59.5671F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
04:13:59.5671F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:13:59.5671F881126RenderDeviceD3d11::initsave state
04:13:59.5671F88696RenderDeviceD3d11::initDX11loading shaders...
04:13:59.5791F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
04:13:59.5791F881134RenderDeviceD3d11::initrestore state
04:13:59.5791F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
04:13:59.5791F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:13:59.5791F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:13:59.5791F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:13:59.5861F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
04:13:59.5861F882461OverlayManager::installWindowProcHookInstall WPH
04:13:59.5861F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd8d1ceb
04:13:59.5861F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:13:59.5861F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
04:13:59.5861F881608WidgetManager::drawskip widget draw (not in foreground) False - False
04:13:59.5911F885433OverlayManager::initOverlayResolutionEx 0X40008
04:13:59.5911F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:13:59.5911F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:13:59.5911F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:13:59.59740E06738OverlayManager::doActionForegroundChange Event ON (ON)
04:13:59.59740E08229OverlayManager::OnForegroundChangedChanged True
04:13:59.59740E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:13:59.6021F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:13:59.6021F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:13:59.61740E06889OverlayManager::doActionDisplayFPS - Triggered
04:13:59.6811F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:13:59.7411F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:13:59.7411F882570OverlayManager::installKeybMouseHookInstall KeybMouse
04:13:59.7411F88480InputInterceptor::stopHookunhook keyboard and mouse
04:13:59.7411F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
04:13:59.7411F88469InputInterceptor::runHookMouse is hooked 0x1f88
04:13:59.7421F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:14:20.3681F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
04:14:20.3681F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:17:24.3011F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:17:24.3011F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:17:24.3011F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:17:24.35640E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:17:24.35640E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:17:24.35640E08229OverlayManager::OnForegroundChangedChanged False
04:17:24.35740E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log]
04:17:24.35840E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:17:24.35840E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:17:24.35840E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:17:24.35840E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:17:24.35840E06889OverlayManager::doActionDisplayFPS - Triggered
04:17:24.5871F8848ResetSnapShotSH::ExecuteRelease snapshot SH
04:17:24.6251F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:22:00.4740E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:22:00.297319C225InterProcessElement::openInterProcess Overwolf_ImID_140672_P_8320 opened succesfuly
04:22:00.297319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:22:00.297319C225InterProcessElement::openInterProcess Overwolf_ImID_140674_P_8320 opened succesfuly
04:22:00.297319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:22:00.297319C225InterProcessElement::openInterProcess Overwolf_ImID_907A0_P_8320 opened succesfuly
04:22:00.297319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:22:00.8003C38225InterProcessElement::openInterProcess Overwolf_ImID_E0458_P_8320 opened succesfuly
04:22:00.8003C38225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:22:01.9071F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:22:01.9071F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:22:01.9071F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:22:01.9071F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:22:01.9071F881521OverlayManager::RestoreGameWNDPROCSWL restored.
04:22:01.9071F881531OverlayManager::RestoreGameWNDPROCSWL OK.
04:22:01.9071F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd8d1ceb
04:22:01.9071F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:22:01.9071F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:22:01.9071F88186IRenderDevice::releaseRender Releasing.
04:22:01.9071F8850capture device----------------- d3d11 capture freed ----------------
04:22:01.9071F8882RenderDeviceCaptureBase::ReleaseTextureRelease
04:22:01.9071F88100RenderDeviceCaptureBase::ReleaseTextureReleased
04:22:01.9071F881258RenderDeviceD3d11::releaseImplementationReleasing 1
04:22:01.9071F881268RenderDeviceD3d11::releaseImplementationReleasing 2
04:22:01.9071F881287RenderDeviceD3d11::releaseImplementationReleasing 3
04:22:01.9071F88203IRenderDevice::releaseRender Releasing Done.
04:22:02.91F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
04:22:02.91F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:22:02.91F881126RenderDeviceD3d11::initsave state
04:22:02.91F88696RenderDeviceD3d11::initDX11loading shaders...
04:22:02.231F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
04:22:02.231F881134RenderDeviceD3d11::initrestore state
04:22:02.231F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
04:22:02.231F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:22:02.231F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:22:02.231F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:22:02.291F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
04:22:02.291F882461OverlayManager::installWindowProcHookInstall WPH
04:22:02.291F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x15f1b35
04:22:02.291F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:22:02.291F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
04:22:02.291F881608WidgetManager::drawskip widget draw (not in foreground) False - False
04:22:02.371F885433OverlayManager::initOverlayResolutionEx 0X40008
04:22:02.371F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:22:02.371F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:22:02.371F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:22:02.17440E06738OverlayManager::doActionForegroundChange Event ON (ON)
04:22:02.17440E08229OverlayManager::OnForegroundChangedChanged True
04:22:02.17440E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:22:02.1783C38255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:22:02.1783C38125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=619ec
04:22:02.1783C38255InterProcessElement::closeInterProcess Overwolf_ImID_619EC_P_8320 close 2147483647 bytes
04:22:02.1783C382536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:22:02.1783C38255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:22:02.1783C38125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e06f8
04:22:02.1783C38255InterProcessElement::closeInterProcess Overwolf_ImID_E06F8_P_8320 close 2147483647 bytes
04:22:02.1783C382536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:22:02.17840E06889OverlayManager::doActionDisplayFPS - Triggered
04:22:02.1861F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:22:02.1931F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:22:02.1931F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:22:02.1981F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:22:02.1981F882570OverlayManager::installKeybMouseHookInstall KeybMouse
04:22:02.1981F88480InputInterceptor::stopHookunhook keyboard and mouse
04:22:02.1981F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
04:22:02.1981F88469InputInterceptor::runHookMouse is hooked 0x1f88
04:22:02.1991F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:22:05.1881F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:22:05.2151F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:22:05.2201F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005}
04:22:05.4931F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:22:05.4931F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:22:05.4931F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:22:05.70540E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:22:05.70540E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:22:05.70540E08229OverlayManager::OnForegroundChangedChanged False
04:22:05.70540E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]]
04:22:05.70640E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:22:05.70640E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:22:05.70640E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:22:05.70640E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:22:05.70940E06889OverlayManager::doActionDisplayFPS - Triggered
04:22:05.7881F8848ResetSnapShotSH::ExecuteRelease snapshot SH
04:22:05.7891F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:22:09.7411F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:22:09.7411F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:22:09.7411F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:22:09.7411F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:22:09.7411F881521OverlayManager::RestoreGameWNDPROCSWL restored.
04:22:09.7411F881531OverlayManager::RestoreGameWNDPROCSWL OK.
04:22:09.7411F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x15f1b35
04:22:09.7411F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:22:09.7411F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:22:09.7411F88186IRenderDevice::releaseRender Releasing.
04:22:09.7411F8850capture device----------------- d3d11 capture freed ----------------
04:22:09.7411F8882RenderDeviceCaptureBase::ReleaseTextureRelease
04:22:09.7411F88100RenderDeviceCaptureBase::ReleaseTextureReleased
04:22:09.7411F881258RenderDeviceD3d11::releaseImplementationReleasing 1
04:22:09.7411F881268RenderDeviceD3d11::releaseImplementationReleasing 2
04:22:09.7411F881287RenderDeviceD3d11::releaseImplementationReleasing 3
04:22:09.7411F88203IRenderDevice::releaseRender Releasing Done.
04:22:09.8361F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
04:22:09.8361F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:22:09.8361F881126RenderDeviceD3d11::initsave state
04:22:09.8361F88696RenderDeviceD3d11::initDX11loading shaders...
04:22:09.8471F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
04:22:09.8471F881134RenderDeviceD3d11::initrestore state
04:22:09.8481F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
04:22:09.8481F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:22:09.8481F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:22:09.8481F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:22:09.8501F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
04:22:09.8501F882461OverlayManager::installWindowProcHookInstall WPH
04:22:09.8501F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x65d1015
04:22:09.8501F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:22:09.8501F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
04:22:09.8501F881608WidgetManager::drawskip widget draw (not in foreground) False - False
04:22:09.8571F882570OverlayManager::installKeybMouseHookInstall KeybMouse
04:22:09.8571F88480InputInterceptor::stopHookunhook keyboard and mouse
04:22:09.8571F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
04:22:09.8571F88469InputInterceptor::runHookMouse is hooked 0x1f88
04:22:09.8571F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:22:09.8601F885433OverlayManager::initOverlayResolutionEx 0X40008
04:22:09.8601F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:22:09.8601F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:22:09.8601F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:22:10.21040E06738OverlayManager::doActionForegroundChange Event ON (ON)
04:22:10.21040E08229OverlayManager::OnForegroundChangedChanged True
04:22:10.21040E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:22:10.2161F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:22:10.21940E06889OverlayManager::doActionDisplayFPS - Triggered
04:22:10.2191F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:22:10.2191F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:22:10.2211F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:22:11.2231F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:22:12.6341F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:22:12.6341F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:22:12.6341F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:22:12.72340E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:22:12.72340E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:22:12.72340E08229OverlayManager::OnForegroundChangedChanged False
04:22:12.73840E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]]
04:22:12.73940E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:22:12.73940E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:22:12.74040E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:22:12.74040E08288OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
04:22:12.74240E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:22:12.74240E06889OverlayManager::doActionDisplayFPS - Triggered
04:22:12.8511F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x10005 , {Original values: ref = 0 handle = 0x10005}
04:22:12.9071F8848ResetSnapShotSH::ExecuteRelease snapshot SH
04:22:12.9081F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:22:48.78040E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:22:49.275319C225InterProcessElement::openInterProcess Overwolf_ImID_13063C_P_8320 opened succesfuly
04:22:49.275319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:22:54.2631F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:22:54.2631F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:22:54.2631F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:22:54.2631F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:22:54.2631F881521OverlayManager::RestoreGameWNDPROCSWL restored.
04:22:54.2631F881531OverlayManager::RestoreGameWNDPROCSWL OK.
04:22:54.2631F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x65d1015
04:22:54.2631F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:22:54.2631F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:22:54.2631F88186IRenderDevice::releaseRender Releasing.
04:22:54.2631F8850capture device----------------- d3d11 capture freed ----------------
04:22:54.2631F8882RenderDeviceCaptureBase::ReleaseTextureRelease
04:22:54.2631F88100RenderDeviceCaptureBase::ReleaseTextureReleased
04:22:54.2631F881258RenderDeviceD3d11::releaseImplementationReleasing 1
04:22:54.2631F881268RenderDeviceD3d11::releaseImplementationReleasing 2
04:22:54.2631F881287RenderDeviceD3d11::releaseImplementationReleasing 3
04:22:54.2631F88203IRenderDevice::releaseRender Releasing Done.
04:22:54.27140E06738OverlayManager::doActionForegroundChange Event ON (ON)
04:22:54.27140E08229OverlayManager::OnForegroundChangedChanged True
04:22:54.27140E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:22:54.27140E02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:22:54.28840E06889OverlayManager::doActionDisplayFPS - Triggered
04:22:54.4191F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
04:22:54.4191F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:22:54.4191F881126RenderDeviceD3d11::initsave state
04:22:54.4191F88696RenderDeviceD3d11::initDX11loading shaders...
04:22:54.4341F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
04:22:54.4341F881134RenderDeviceD3d11::initrestore state
04:22:54.4341F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
04:22:54.4341F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:22:54.4341F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:22:54.4451F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
04:22:54.4451F882461OverlayManager::installWindowProcHookInstall WPH
04:22:54.4451F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5c77244d
04:22:54.4451F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:22:54.4451F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
04:22:54.4451F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:22:54.452319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:22:54.452319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=140672
04:22:54.452319C255InterProcessElement::closeInterProcess Overwolf_ImID_140672_P_8320 close 2147483647 bytes
04:22:54.452319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:22:54.452319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:22:54.452319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=140674
04:22:54.452319C255InterProcessElement::closeInterProcess Overwolf_ImID_140674_P_8320 close 2147483647 bytes
04:22:54.452319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:22:54.452319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:22:54.452319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=907a0
04:22:54.452319C255InterProcessElement::closeInterProcess Overwolf_ImID_907A0_P_8320 close 2147483647 bytes
04:22:54.452319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:22:54.452319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:22:54.452319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e0458
04:22:54.452319C255InterProcessElement::closeInterProcess Overwolf_ImID_E0458_P_8320 close 2147483647 bytes
04:22:54.452319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:22:54.4961F882570OverlayManager::installKeybMouseHookInstall KeybMouse
04:22:54.4961F88480InputInterceptor::stopHookunhook keyboard and mouse
04:22:54.4961F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
04:22:54.4961F88469InputInterceptor::runHookMouse is hooked 0x1f88
04:22:54.4991F885433OverlayManager::initOverlayResolutionEx 0X40008
04:22:54.4991F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:22:54.4991F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:22:54.4991F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:22:54.5241F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:22:54.5241F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:22:54.8391F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:22:59.1081F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:22:59.1081F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:22:59.1081F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:22:59.28940E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:22:59.28940E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:22:59.28940E08229OverlayManager::OnForegroundChangedChanged False
04:22:59.28940E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10706D6 Title=[activePlayer.js - predator from production - Visual Studio Code [Administrator]]
04:22:59.28940E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:22:59.28940E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:22:59.28940E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:22:59.29140E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:22:59.29940E06889OverlayManager::doActionDisplayFPS - Triggered
04:22:59.4911F8848ResetSnapShotSH::ExecuteRelease snapshot SH
04:22:59.4911F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:23:09.2651F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:23:09.2651F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:23:09.2651F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:23:09.2651F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:23:09.2651F881521OverlayManager::RestoreGameWNDPROCSWL restored.
04:23:09.2651F881531OverlayManager::RestoreGameWNDPROCSWL OK.
04:23:09.2651F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5c77244d
04:23:09.2651F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:23:09.2651F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:23:09.2651F88186IRenderDevice::releaseRender Releasing.
04:23:09.2651F8850capture device----------------- d3d11 capture freed ----------------
04:23:09.2651F8882RenderDeviceCaptureBase::ReleaseTextureRelease
04:23:09.2651F88100RenderDeviceCaptureBase::ReleaseTextureReleased
04:23:09.2651F881258RenderDeviceD3d11::releaseImplementationReleasing 1
04:23:09.2651F881268RenderDeviceD3d11::releaseImplementationReleasing 2
04:23:09.2651F881287RenderDeviceD3d11::releaseImplementationReleasing 3
04:23:09.2651F88203IRenderDevice::releaseRender Releasing Done.
04:23:09.30440E06738OverlayManager::doActionForegroundChange Event ON (ON)
04:23:09.30440E08229OverlayManager::OnForegroundChangedChanged True
04:23:09.30540E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:23:09.30540E02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:23:09.30640E06889OverlayManager::doActionDisplayFPS - Triggered
04:23:09.3941F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
04:23:09.3941F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:23:09.3941F881126RenderDeviceD3d11::initsave state
04:23:09.3941F88696RenderDeviceD3d11::initDX11loading shaders...
04:23:09.4051F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
04:23:09.4051F881134RenderDeviceD3d11::initrestore state
04:23:09.4051F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
04:23:09.4051F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:23:09.4051F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:23:09.4131F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
04:23:09.4131F882461OverlayManager::installWindowProcHookInstall WPH
04:23:09.4131F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x25a17c5
04:23:09.4131F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:23:09.4131F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
04:23:09.4131F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:23:09.4131F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:23:09.4151F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:23:09.4221F885433OverlayManager::initOverlayResolutionEx 0X40008
04:23:09.4221F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:23:09.4221F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:23:09.4221F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:23:09.8231F882570OverlayManager::installKeybMouseHookInstall KeybMouse
04:23:09.8231F88480InputInterceptor::stopHookunhook keyboard and mouse
04:23:09.8231F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
04:23:09.8231F88469InputInterceptor::runHookMouse is hooked 0x1f88
04:23:09.8231F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:23:24.837319C225InterProcessElement::openInterProcess Overwolf_ImID_1006F8_P_8320 opened succesfuly
04:23:24.837319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:23:24.8831F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
04:23:24.8831F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:30:33.301F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:30:33.301F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:30:33.301F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:30:33.33740E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:30:33.33740E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:30:33.33740E08229OverlayManager::OnForegroundChangedChanged False
04:30:33.33740E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10192 Title=[]
04:30:33.33740E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:30:33.33740E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:30:33.33740E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:30:33.33940E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:30:33.34440E06889OverlayManager::doActionDisplayFPS - Triggered
04:30:33.3571F8848ResetSnapShotSH::ExecuteRelease snapshot SH
04:30:33.3571F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:32:36.5541F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:32:36.5541F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:32:36.5541F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:32:36.5541F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:32:36.5541F881521OverlayManager::RestoreGameWNDPROCSWL restored.
04:32:36.5541F881531OverlayManager::RestoreGameWNDPROCSWL OK.
04:32:36.5541F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x25a17c5
04:32:36.5541F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:32:36.5541F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:32:36.5541F88186IRenderDevice::releaseRender Releasing.
04:32:36.5541F8850capture device----------------- d3d11 capture freed ----------------
04:32:36.5541F8882RenderDeviceCaptureBase::ReleaseTextureRelease
04:32:36.5541F88100RenderDeviceCaptureBase::ReleaseTextureReleased
04:32:36.5541F881258RenderDeviceD3d11::releaseImplementationReleasing 1
04:32:36.5541F881268RenderDeviceD3d11::releaseImplementationReleasing 2
04:32:36.5541F881287RenderDeviceD3d11::releaseImplementationReleasing 3
04:32:36.5541F88203IRenderDevice::releaseRender Releasing Done.
04:32:36.6791F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
04:32:36.6791F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:32:36.6791F881126RenderDeviceD3d11::initsave state
04:32:36.6791F88696RenderDeviceD3d11::initDX11loading shaders...
04:32:36.6921F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
04:32:36.6921F881134RenderDeviceD3d11::initrestore state
04:32:36.6921F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
04:32:36.6921F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:32:36.6921F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:32:36.6921F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:32:36.7071F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
04:32:36.7071F882461OverlayManager::installWindowProcHookInstall WPH
04:32:36.7351F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1c7d0933
04:32:36.7351F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:32:36.7351F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
04:32:36.7351F881608WidgetManager::drawskip widget draw (not in foreground) False - False
04:32:36.7491F885433OverlayManager::initOverlayResolutionEx 0X40008
04:32:36.7491F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:32:36.7491F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:32:36.7491F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:32:36.8651F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:32:36.8651F882570OverlayManager::installKeybMouseHookInstall KeybMouse
04:32:36.8651F88480InputInterceptor::stopHookunhook keyboard and mouse
04:32:36.8651F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
04:32:36.8651F88469InputInterceptor::runHookMouse is hooked 0x1f88
04:32:36.8651F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:32:37.240E06738OverlayManager::doActionForegroundChange Event ON (ON)
04:32:37.240E08229OverlayManager::OnForegroundChangedChanged True
04:32:37.240E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:32:37.540E06889OverlayManager::doActionDisplayFPS - Triggered
04:32:37.101F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:32:37.261F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:32:37.48940E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:32:37.5033C38255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:32:37.5033C38125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=13063c
04:32:37.5033C38255InterProcessElement::closeInterProcess Overwolf_ImID_13063C_P_8320 close 2147483647 bytes
04:32:37.5033C382536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:32:37.5033C38255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:32:37.5033C38125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1006f8
04:32:37.5033C38255InterProcessElement::closeInterProcess Overwolf_ImID_1006F8_P_8320 close 2147483647 bytes
04:32:37.5033C382536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:32:37.50740E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:32:37.5353C38225InterProcessElement::openInterProcess Overwolf_ImID_B057E_P_8320 opened succesfuly
04:32:37.5353C38225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:32:37.61840E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:32:37.64040E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:32:37.6553C38225InterProcessElement::openInterProcess Overwolf_ImID_F30698_P_8320 opened succesfuly
04:32:37.6553C38225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:32:37.6861F88326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
04:32:37.6861F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:32:37.75140E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:32:37.7741F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
04:32:37.7741F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:32:37.77540E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:32:37.8103C38225InterProcessElement::openInterProcess Overwolf_ImID_50568_P_8320 opened succesfuly
04:32:37.8103C38225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:32:37.96740E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:32:37.98440E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:32:38.43C38225InterProcessElement::openInterProcess Overwolf_ImID_C0576_P_8320 opened succesfuly
04:32:38.43C38225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:32:38.1181F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:32:38.1181F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:32:40.821F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:32:40.8131F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:32:40.8211F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005}
04:32:41.4781F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:32:41.4781F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:32:41.4781F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:32:41.51740E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:32:41.51740E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:32:41.51740E08229OverlayManager::OnForegroundChangedChanged False
04:32:41.51740E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]]
04:32:41.51940E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:32:41.51940E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:32:41.51940E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:32:41.52040E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:32:41.52640E06889OverlayManager::doActionDisplayFPS - Triggered
04:32:41.7581F8848ResetSnapShotSH::ExecuteRelease snapshot SH
04:32:41.7581F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:32:58.7991F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:32:58.7991F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:32:58.7991F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:32:58.7991F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:32:58.7991F881521OverlayManager::RestoreGameWNDPROCSWL restored.
04:32:58.7991F881531OverlayManager::RestoreGameWNDPROCSWL OK.
04:32:58.7991F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1c7d0933
04:32:58.7991F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:32:58.7991F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:32:58.7991F88186IRenderDevice::releaseRender Releasing.
04:32:58.7991F8850capture device----------------- d3d11 capture freed ----------------
04:32:58.7991F8882RenderDeviceCaptureBase::ReleaseTextureRelease
04:32:58.7991F88100RenderDeviceCaptureBase::ReleaseTextureReleased
04:32:58.7991F881258RenderDeviceD3d11::releaseImplementationReleasing 1
04:32:58.7991F881268RenderDeviceD3d11::releaseImplementationReleasing 2
04:32:58.7991F881287RenderDeviceD3d11::releaseImplementationReleasing 3
04:32:58.7991F88203IRenderDevice::releaseRender Releasing Done.
04:32:58.8991F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
04:32:58.8991F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:32:58.8991F881126RenderDeviceD3d11::initsave state
04:32:58.8991F88696RenderDeviceD3d11::initDX11loading shaders...
04:32:58.9131F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
04:32:58.9131F881134RenderDeviceD3d11::initrestore state
04:32:58.9131F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
04:32:58.9131F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:32:58.9131F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:32:58.9131F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:32:58.9221F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
04:32:58.9221F882461OverlayManager::installWindowProcHookInstall WPH
04:32:58.9221F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x31e1b05
04:32:58.9221F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:32:58.9221F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
04:32:58.9221F881608WidgetManager::drawskip widget draw (not in foreground) False - False
04:32:58.9291F885433OverlayManager::initOverlayResolutionEx 0X40008
04:32:58.9291F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:32:58.9291F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:32:58.9291F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:32:59.3640E06738OverlayManager::doActionForegroundChange Event ON (ON)
04:32:59.3640E08229OverlayManager::OnForegroundChangedChanged True
04:32:59.3640E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:32:59.4240E06889OverlayManager::doActionDisplayFPS - Triggered
04:32:59.511F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:32:59.511F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:32:59.531F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:32:59.2311F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:32:59.2311F882570OverlayManager::installKeybMouseHookInstall KeybMouse
04:32:59.2311F88480InputInterceptor::stopHookunhook keyboard and mouse
04:32:59.2311F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
04:32:59.2311F88469InputInterceptor::runHookMouse is hooked 0x1f88
04:32:59.2311F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:33:05.9101F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:33:05.9101F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:33:05.9101F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:33:06.4940E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:33:06.4940E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:33:06.4940E08229OverlayManager::OnForegroundChangedChanged False
04:33:06.5040E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]]
04:33:06.5240E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:33:06.5240E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:33:06.5240E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:33:06.5240E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:33:06.5440E06889OverlayManager::doActionDisplayFPS - Triggered
04:33:06.1421F8848ResetSnapShotSH::ExecuteRelease snapshot SH
04:33:06.1441F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:33:40.7951F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:33:40.7951F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:33:40.7951F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:33:40.7951F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:33:40.7951F881521OverlayManager::RestoreGameWNDPROCSWL restored.
04:33:40.7951F881531OverlayManager::RestoreGameWNDPROCSWL OK.
04:33:40.7951F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x31e1b05
04:33:40.7951F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:33:40.7951F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:33:40.7951F88186IRenderDevice::releaseRender Releasing.
04:33:40.7951F8850capture device----------------- d3d11 capture freed ----------------
04:33:40.7951F8882RenderDeviceCaptureBase::ReleaseTextureRelease
04:33:40.7951F88100RenderDeviceCaptureBase::ReleaseTextureReleased
04:33:40.7951F881258RenderDeviceD3d11::releaseImplementationReleasing 1
04:33:40.7951F881268RenderDeviceD3d11::releaseImplementationReleasing 2
04:33:40.7951F881287RenderDeviceD3d11::releaseImplementationReleasing 3
04:33:40.7951F88203IRenderDevice::releaseRender Releasing Done.
04:33:40.9221F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
04:33:40.9221F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:33:40.9221F881126RenderDeviceD3d11::initsave state
04:33:40.9221F88696RenderDeviceD3d11::initDX11loading shaders...
04:33:40.9321F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
04:33:40.9321F881134RenderDeviceD3d11::initrestore state
04:33:40.9321F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
04:33:40.9321F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:33:40.9321F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:33:40.9321F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:33:40.9401F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
04:33:40.9401F882461OverlayManager::installWindowProcHookInstall WPH
04:33:40.9401F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7210166f
04:33:40.9401F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:33:40.9401F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
04:33:40.9401F881608WidgetManager::drawskip widget draw (not in foreground) False - False
04:33:40.9461F885433OverlayManager::initOverlayResolutionEx 0X40008
04:33:40.9461F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:33:40.9461F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:33:40.9461F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:33:40.9601F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:33:40.9601F882570OverlayManager::installKeybMouseHookInstall KeybMouse
04:33:40.9601F88480InputInterceptor::stopHookunhook keyboard and mouse
04:33:40.9601F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
04:33:40.9601F88469InputInterceptor::runHookMouse is hooked 0x1f88
04:33:41.181F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:33:41.9140E06738OverlayManager::doActionForegroundChange Event ON (ON)
04:33:41.9140E08229OverlayManager::OnForegroundChangedChanged True
04:33:41.9140E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:33:41.9840E06889OverlayManager::doActionDisplayFPS - Triggered
04:33:41.1011F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:33:41.1061F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:33:41.1061F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:33:41.1081F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:33:42.6841F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:33:42.6861F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:33:42.6861F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:33:43.9440E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:33:43.9440E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:33:43.9440E08229OverlayManager::OnForegroundChangedChanged False
04:33:43.9540E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5206E6 Title=[
04:33:43.9740E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:33:43.9740E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:33:43.9740E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:33:43.9740E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:33:43.9740E06889OverlayManager::doActionDisplayFPS - Triggered
04:33:43.1481F8848ResetSnapShotSH::ExecuteRelease snapshot SH
04:33:43.1481F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:33:57.3091F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:33:57.3091F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:33:57.3091F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:33:57.3091F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:33:57.3091F881521OverlayManager::RestoreGameWNDPROCSWL restored.
04:33:57.3091F881531OverlayManager::RestoreGameWNDPROCSWL OK.
04:33:57.3091F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7210166f
04:33:57.3091F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:33:57.3091F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:33:57.3091F88186IRenderDevice::releaseRender Releasing.
04:33:57.3091F8850capture device----------------- d3d11 capture freed ----------------
04:33:57.3091F8882RenderDeviceCaptureBase::ReleaseTextureRelease
04:33:57.3091F88100RenderDeviceCaptureBase::ReleaseTextureReleased
04:33:57.3091F881258RenderDeviceD3d11::releaseImplementationReleasing 1
04:33:57.3091F881268RenderDeviceD3d11::releaseImplementationReleasing 2
04:33:57.3091F881287RenderDeviceD3d11::releaseImplementationReleasing 3
04:33:57.3091F88203IRenderDevice::releaseRender Releasing Done.
04:33:57.4361F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
04:33:57.4361F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:33:57.4361F881126RenderDeviceD3d11::initsave state
04:33:57.4361F88696RenderDeviceD3d11::initDX11loading shaders...
04:33:57.4451F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
04:33:57.4451F881134RenderDeviceD3d11::initrestore state
04:33:57.4451F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
04:33:57.4451F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:33:57.4451F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:33:57.4451F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:33:57.4621F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
04:33:57.4621F882461OverlayManager::installWindowProcHookInstall WPH
04:33:57.4621F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7214166f
04:33:57.4621F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:33:57.4621F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
04:33:57.4621F881608WidgetManager::drawskip widget draw (not in foreground) False - False
04:33:57.4691F885433OverlayManager::initOverlayResolutionEx 0X40008
04:33:57.4691F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:33:57.4691F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:33:57.4691F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:33:57.5231F882570OverlayManager::installKeybMouseHookInstall KeybMouse
04:33:57.5231F88480InputInterceptor::stopHookunhook keyboard and mouse
04:33:57.5231F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
04:33:57.5231F88469InputInterceptor::runHookMouse is hooked 0x1f88
04:33:57.5231F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:33:57.61040E06738OverlayManager::doActionForegroundChange Event ON (ON)
04:33:57.61040E08229OverlayManager::OnForegroundChangedChanged True
04:33:57.61040E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:33:57.61740E06889OverlayManager::doActionDisplayFPS - Triggered
04:33:57.6661F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:33:57.6771F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:33:57.6771F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:33:57.6791F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:34:00.7981F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:34:00.7991F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:34:00.7991F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:34:01.11540E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:34:01.11540E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:34:01.11540E08229OverlayManager::OnForegroundChangedChanged False
04:34:01.11540E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5206E6 Title=[
04:34:01.11540E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:34:01.11540E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:34:01.11540E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:34:01.11640E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:34:01.11740E06889OverlayManager::doActionDisplayFPS - Triggered
04:34:01.1241F8848ResetSnapShotSH::ExecuteRelease snapshot SH
04:34:01.1251F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:34:01.8671F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:34:01.8671F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:34:01.8671F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:34:01.8671F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:34:01.8671F881521OverlayManager::RestoreGameWNDPROCSWL restored.
04:34:01.8671F881531OverlayManager::RestoreGameWNDPROCSWL OK.
04:34:01.8671F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7214166f
04:34:01.8671F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:34:01.8671F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:34:01.8671F88186IRenderDevice::releaseRender Releasing.
04:34:01.8671F8850capture device----------------- d3d11 capture freed ----------------
04:34:01.8671F8882RenderDeviceCaptureBase::ReleaseTextureRelease
04:34:01.8671F88100RenderDeviceCaptureBase::ReleaseTextureReleased
04:34:01.8671F881258RenderDeviceD3d11::releaseImplementationReleasing 1
04:34:01.8671F881268RenderDeviceD3d11::releaseImplementationReleasing 2
04:34:01.8671F881287RenderDeviceD3d11::releaseImplementationReleasing 3
04:34:01.8671F88203IRenderDevice::releaseRender Releasing Done.
04:34:01.9881F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
04:34:01.9881F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:34:01.9881F881126RenderDeviceD3d11::initsave state
04:34:01.9881F88696RenderDeviceD3d11::initDX11loading shaders...
04:34:01.01F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
04:34:01.01F881134RenderDeviceD3d11::initrestore state
04:34:01.01F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
04:34:01.01F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:34:01.01F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:34:01.01F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:34:02.81F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
04:34:02.81F882461OverlayManager::installWindowProcHookInstall WPH
04:34:02.81F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1d11b9b
04:34:02.81F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:34:02.81F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
04:34:02.81F881608WidgetManager::drawskip widget draw (not in foreground) False - False
04:34:02.911F882570OverlayManager::installKeybMouseHookInstall KeybMouse
04:34:02.911F88480InputInterceptor::stopHookunhook keyboard and mouse
04:34:02.911F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
04:34:02.911F88469InputInterceptor::runHookMouse is hooked 0x1f88
04:34:02.911F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:34:02.941F885433OverlayManager::initOverlayResolutionEx 0X40008
04:34:02.941F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:34:02.941F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:34:02.941F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:34:02.11640E06738OverlayManager::doActionForegroundChange Event ON (ON)
04:34:02.11640E08229OverlayManager::OnForegroundChangedChanged True
04:34:02.11640E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:34:02.1161F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:34:02.1201F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:34:02.1201F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:34:02.12240E06889OverlayManager::doActionDisplayFPS - Triggered
04:34:02.1541F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:34:02.4301F88601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
04:34:02.6041F88601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
04:34:04.5181F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
04:34:04.5181F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:34:05.4741F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:34:05.4741F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:34:05.4741F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:34:05.63240E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:34:05.63240E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:34:05.63240E08229OverlayManager::OnForegroundChangedChanged False
04:34:05.63240E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5206E6 Title=[
04:34:05.63240E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:34:05.63240E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:34:05.63240E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:34:05.63540E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:34:05.65140E06889OverlayManager::doActionDisplayFPS - Triggered
04:34:05.8731F8848ResetSnapShotSH::ExecuteRelease snapshot SH
04:34:05.8731F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:34:11.8621F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:34:11.8621F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:34:11.8621F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:34:11.8621F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:34:11.8621F881521OverlayManager::RestoreGameWNDPROCSWL restored.
04:34:11.8621F881531OverlayManager::RestoreGameWNDPROCSWL OK.
04:34:11.8621F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1d11b9b
04:34:11.8621F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:34:11.8621F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:34:11.8621F88186IRenderDevice::releaseRender Releasing.
04:34:11.8621F8850capture device----------------- d3d11 capture freed ----------------
04:34:11.8621F8882RenderDeviceCaptureBase::ReleaseTextureRelease
04:34:11.8621F88100RenderDeviceCaptureBase::ReleaseTextureReleased
04:34:11.8621F881258RenderDeviceD3d11::releaseImplementationReleasing 1
04:34:11.8621F881268RenderDeviceD3d11::releaseImplementationReleasing 2
04:34:11.8621F881287RenderDeviceD3d11::releaseImplementationReleasing 3
04:34:11.8621F88203IRenderDevice::releaseRender Releasing Done.
04:34:12.261F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
04:34:12.261F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:34:12.261F881126RenderDeviceD3d11::initsave state
04:34:12.261F88696RenderDeviceD3d11::initDX11loading shaders...
04:34:12.381F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
04:34:12.381F881134RenderDeviceD3d11::initrestore state
04:34:12.381F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
04:34:12.381F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:34:12.381F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:34:12.381F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:34:12.511F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
04:34:12.511F882461OverlayManager::installWindowProcHookInstall WPH
04:34:12.511F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xaf1ba3
04:34:12.511F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:34:12.511F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
04:34:12.511F881608WidgetManager::drawskip widget draw (not in foreground) False - False
04:34:12.921F882570OverlayManager::installKeybMouseHookInstall KeybMouse
04:34:12.921F88480InputInterceptor::stopHookunhook keyboard and mouse
04:34:12.921F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
04:34:12.921F88469InputInterceptor::runHookMouse is hooked 0x1f88
04:34:12.921F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:34:12.1021F885433OverlayManager::initOverlayResolutionEx 0X40008
04:34:12.1021F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:34:12.1021F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:34:12.1021F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:34:12.14040E06738OverlayManager::doActionForegroundChange Event ON (ON)
04:34:12.14040E08229OverlayManager::OnForegroundChangedChanged True
04:34:12.14040E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:34:12.1441F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
04:34:12.1441F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:34:12.1461F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:34:12.14740E06889OverlayManager::doActionDisplayFPS - Triggered
04:34:12.1631F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:37:21.2691F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:37:21.2691F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:37:21.2691F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:37:21.39740E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:37:21.39740E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:37:21.39740E08229OverlayManager::OnForegroundChangedChanged False
04:37:21.39740E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log]
04:37:21.39840E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:37:21.39840E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:37:21.39840E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:37:21.39840E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:37:21.40040E06889OverlayManager::doActionDisplayFPS - Triggered
04:37:21.4771F8848ResetSnapShotSH::ExecuteRelease snapshot SH
04:37:21.4771F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:41:11.92240E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:41:12.319319C225InterProcessElement::openInterProcess Overwolf_ImID_170044_P_8320 opened succesfuly
04:41:12.319319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:41:17.346319C225InterProcessElement::openInterProcess Overwolf_ImID_D056C_P_8320 opened succesfuly
04:41:17.346319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:41:17.8411F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:41:17.8411F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:41:17.8411F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:41:17.8411F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:41:17.8411F881521OverlayManager::RestoreGameWNDPROCSWL restored.
04:41:17.8411F881531OverlayManager::RestoreGameWNDPROCSWL OK.
04:41:17.8411F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xaf1ba3
04:41:17.8411F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:41:17.8411F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:41:17.8411F88186IRenderDevice::releaseRender Releasing.
04:41:17.8411F8850capture device----------------- d3d11 capture freed ----------------
04:41:17.8411F8882RenderDeviceCaptureBase::ReleaseTextureRelease
04:41:17.8411F88100RenderDeviceCaptureBase::ReleaseTextureReleased
04:41:17.8411F881258RenderDeviceD3d11::releaseImplementationReleasing 1
04:41:17.8411F881268RenderDeviceD3d11::releaseImplementationReleasing 2
04:41:17.8411F881287RenderDeviceD3d11::releaseImplementationReleasing 3
04:41:17.8411F88203IRenderDevice::releaseRender Releasing Done.
04:41:17.9321F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
04:41:17.9321F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:41:17.9321F881126RenderDeviceD3d11::initsave state
04:41:17.9321F88696RenderDeviceD3d11::initDX11loading shaders...
04:41:17.9431F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
04:41:17.9431F881134RenderDeviceD3d11::initrestore state
04:41:17.9431F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
04:41:17.9431F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:41:17.9431F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:41:17.9431F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:41:17.9511F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
04:41:17.9511F882461OverlayManager::installWindowProcHookInstall WPH
04:41:17.9511F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2fb20531
04:41:17.9511F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:41:17.9511F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
04:41:17.9511F881608WidgetManager::drawskip widget draw (not in foreground) False - False
04:41:17.9601F885433OverlayManager::initOverlayResolutionEx 0X40008
04:41:17.9601F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:41:17.9601F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:41:17.9601F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:41:18.16640E06738OverlayManager::doActionForegroundChange Event ON (ON)
04:41:18.16640E08229OverlayManager::OnForegroundChangedChanged True
04:41:18.16640E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:41:18.168319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:41:18.168319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b057e
04:41:18.168319C255InterProcessElement::closeInterProcess Overwolf_ImID_B057E_P_8320 close 2147483647 bytes
04:41:18.168319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:41:18.168319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:41:18.168319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f30698
04:41:18.168319C255InterProcessElement::closeInterProcess Overwolf_ImID_F30698_P_8320 close 2147483647 bytes
04:41:18.168319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:41:18.168319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:41:18.168319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=50568
04:41:18.168319C255InterProcessElement::closeInterProcess Overwolf_ImID_50568_P_8320 close 2147483647 bytes
04:41:18.168319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:41:18.168319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:41:18.168319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c0576
04:41:18.168319C255InterProcessElement::closeInterProcess Overwolf_ImID_C0576_P_8320 close 2147483647 bytes
04:41:18.168319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:41:18.168319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:41:18.168319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=170044
04:41:18.168319C255InterProcessElement::closeInterProcess Overwolf_ImID_170044_P_8320 close 2147483647 bytes
04:41:18.168319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:41:18.17040E06889OverlayManager::doActionDisplayFPS - Triggered
04:41:18.1721F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:41:18.1851F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:41:18.1851F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:41:18.2901F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:41:18.2901F882570OverlayManager::installKeybMouseHookInstall KeybMouse
04:41:18.2901F88480InputInterceptor::stopHookunhook keyboard and mouse
04:41:18.2901F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
04:41:18.2901F88469InputInterceptor::runHookMouse is hooked 0x1f88
04:41:18.2911F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:41:23.4941F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:41:23.4941F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:41:23.4941F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:41:23.67440E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:41:23.67440E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:41:23.67440E08229OverlayManager::OnForegroundChangedChanged False
04:41:23.67440E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10706D6 Title=[activePlayer.js - predator from production - Visual Studio Code [Administrator]]
04:41:23.67440E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:41:23.67440E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:41:23.67440E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:41:23.67840E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:41:23.68140E06889OverlayManager::doActionDisplayFPS - Triggered
04:41:23.7101F8848ResetSnapShotSH::ExecuteRelease snapshot SH
04:41:23.7101F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:41:26.6231F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:41:26.6231F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:41:26.6231F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:41:26.6231F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:41:26.6231F881521OverlayManager::RestoreGameWNDPROCSWL restored.
04:41:26.6231F881531OverlayManager::RestoreGameWNDPROCSWL OK.
04:41:26.6231F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2fb20531
04:41:26.6231F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:41:26.6231F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:41:26.6231F88186IRenderDevice::releaseRender Releasing.
04:41:26.6231F8850capture device----------------- d3d11 capture freed ----------------
04:41:26.6231F8882RenderDeviceCaptureBase::ReleaseTextureRelease
04:41:26.6231F88100RenderDeviceCaptureBase::ReleaseTextureReleased
04:41:26.6231F881258RenderDeviceD3d11::releaseImplementationReleasing 1
04:41:26.6231F881268RenderDeviceD3d11::releaseImplementationReleasing 2
04:41:26.6231F881287RenderDeviceD3d11::releaseImplementationReleasing 3
04:41:26.6231F88203IRenderDevice::releaseRender Releasing Done.
04:41:26.67940E06738OverlayManager::doActionForegroundChange Event ON (ON)
04:41:26.67940E08229OverlayManager::OnForegroundChangedChanged True
04:41:26.67940E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:41:26.67940E02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:41:26.68340E06889OverlayManager::doActionDisplayFPS - Triggered
04:41:26.7451F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
04:41:26.7451F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:41:26.7451F881126RenderDeviceD3d11::initsave state
04:41:26.7461F88696RenderDeviceD3d11::initDX11loading shaders...
04:41:26.7561F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
04:41:26.7561F881134RenderDeviceD3d11::initrestore state
04:41:26.7561F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
04:41:26.7561F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:41:26.7561F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:41:26.7701F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
04:41:26.7701F882461OverlayManager::installWindowProcHookInstall WPH
04:41:26.7701F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10551065
04:41:26.7701F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:41:26.7701F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
04:41:26.7711F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:41:26.7711F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:41:26.7731F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:41:26.7831F885433OverlayManager::initOverlayResolutionEx 0X40008
04:41:26.7831F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:41:26.7831F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:41:26.7831F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:41:26.8631F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:41:26.8631F882570OverlayManager::installKeybMouseHookInstall KeybMouse
04:41:26.8631F88480InputInterceptor::stopHookunhook keyboard and mouse
04:41:26.8631F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
04:41:26.8631F88469InputInterceptor::runHookMouse is hooked 0x1f88
04:41:26.8641F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:41:27.7431F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:41:28.961F883732OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
04:41:28.4281F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:41:28.4301F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005}
04:41:39.6311F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:41:39.6311F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:41:39.6311F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:41:39.69540E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:41:39.69540E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:41:39.69540E08229OverlayManager::OnForegroundChangedChanged False
04:41:39.69540E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10706D6 Title=[activePlayer.js - predator from production - Visual Studio Code [Administrator]]
04:41:39.69640E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:41:39.69640E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:41:39.69640E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:41:39.69740E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:41:39.69940E06889OverlayManager::doActionDisplayFPS - Triggered
04:41:39.9801F8848ResetSnapShotSH::ExecuteRelease snapshot SH
04:41:39.9801F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:42:13.8411F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:42:13.8411F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:42:13.8411F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:42:13.8411F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:42:13.8411F881521OverlayManager::RestoreGameWNDPROCSWL restored.
04:42:13.8411F881531OverlayManager::RestoreGameWNDPROCSWL OK.
04:42:13.8411F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10551065
04:42:13.8411F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:42:13.8411F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:42:13.8411F88186IRenderDevice::releaseRender Releasing.
04:42:13.8411F8850capture device----------------- d3d11 capture freed ----------------
04:42:13.8411F8882RenderDeviceCaptureBase::ReleaseTextureRelease
04:42:13.8411F88100RenderDeviceCaptureBase::ReleaseTextureReleased
04:42:13.8411F881258RenderDeviceD3d11::releaseImplementationReleasing 1
04:42:13.8411F881268RenderDeviceD3d11::releaseImplementationReleasing 2
04:42:13.8411F881287RenderDeviceD3d11::releaseImplementationReleasing 3
04:42:13.8411F88203IRenderDevice::releaseRender Releasing Done.
04:42:13.9711F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
04:42:13.9711F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:42:13.9711F881126RenderDeviceD3d11::initsave state
04:42:13.9711F88696RenderDeviceD3d11::initDX11loading shaders...
04:42:13.9841F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
04:42:13.9841F881134RenderDeviceD3d11::initrestore state
04:42:13.9841F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
04:42:13.9841F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:42:13.9851F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:42:13.9851F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:42:13.9901F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
04:42:13.9901F882461OverlayManager::installWindowProcHookInstall WPH
04:42:13.9901F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3b001eff
04:42:13.9901F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:42:13.9901F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
04:42:13.9901F881608WidgetManager::drawskip widget draw (not in foreground) False - False
04:42:14.561F885433OverlayManager::initOverlayResolutionEx 0X40008
04:42:14.561F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:42:14.561F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:42:14.561F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:42:14.23640E06738OverlayManager::doActionForegroundChange Event ON (ON)
04:42:14.23640E08229OverlayManager::OnForegroundChangedChanged True
04:42:14.23640E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:42:14.2381F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:42:14.2381F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:42:14.24540E06889OverlayManager::doActionDisplayFPS - Triggered
04:42:14.2481F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:42:14.2601F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:42:14.2601F882570OverlayManager::installKeybMouseHookInstall KeybMouse
04:42:14.2601F88480InputInterceptor::stopHookunhook keyboard and mouse
04:42:14.2601F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
04:42:14.2601F88469InputInterceptor::runHookMouse is hooked 0x1f88
04:42:14.2601F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:43:19.2011F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:43:29.9581F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:43:29.9601F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005}
04:43:33.2841F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:43:34.6851F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:43:34.6901F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005}
04:43:47.211F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:43:47.211F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:43:47.211F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:43:47.34740E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:43:47.34740E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:43:47.34740E08229OverlayManager::OnForegroundChangedChanged False
04:43:47.34740E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10304 Title=[general - Discord]
04:43:47.34740E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:43:47.34740E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:43:47.34740E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:43:47.35140E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:43:47.35340E06889OverlayManager::doActionDisplayFPS - Triggered
04:43:47.3851F8848ResetSnapShotSH::ExecuteRelease snapshot SH
04:43:47.3851F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:44:13.8231F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:44:13.8231F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:44:13.8231F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:44:13.8231F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:44:13.8231F881521OverlayManager::RestoreGameWNDPROCSWL restored.
04:44:13.8231F881531OverlayManager::RestoreGameWNDPROCSWL OK.
04:44:13.8231F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3b001eff
04:44:13.8231F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:44:13.8231F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:44:13.8231F88186IRenderDevice::releaseRender Releasing.
04:44:13.8231F8850capture device----------------- d3d11 capture freed ----------------
04:44:13.8231F8882RenderDeviceCaptureBase::ReleaseTextureRelease
04:44:13.8231F88100RenderDeviceCaptureBase::ReleaseTextureReleased
04:44:13.8231F881258RenderDeviceD3d11::releaseImplementationReleasing 1
04:44:13.8231F881268RenderDeviceD3d11::releaseImplementationReleasing 2
04:44:13.8231F881287RenderDeviceD3d11::releaseImplementationReleasing 3
04:44:13.8231F88203IRenderDevice::releaseRender Releasing Done.
04:44:13.89040E06738OverlayManager::doActionForegroundChange Event ON (ON)
04:44:13.89040E08229OverlayManager::OnForegroundChangedChanged True
04:44:13.89040E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:44:13.89040E02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:44:13.89740E06889OverlayManager::doActionDisplayFPS - Triggered
04:44:13.9481F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
04:44:13.9481F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:44:13.9481F881126RenderDeviceD3d11::initsave state
04:44:13.9481F88696RenderDeviceD3d11::initDX11loading shaders...
04:44:13.9601F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
04:44:13.9601F881134RenderDeviceD3d11::initrestore state
04:44:13.9601F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
04:44:13.9601F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:44:13.9601F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:44:14.471F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
04:44:14.471F882461OverlayManager::installWindowProcHookInstall WPH
04:44:14.471F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe866112f
04:44:14.471F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:44:14.471F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
04:44:14.471F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:44:14.481F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:44:14.491F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:44:14.2451F882570OverlayManager::installKeybMouseHookInstall KeybMouse
04:44:14.2451F88480InputInterceptor::stopHookunhook keyboard and mouse
04:44:14.2451F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
04:44:14.2451F88469InputInterceptor::runHookMouse is hooked 0x1f88
04:44:14.2451F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:44:14.6071F885433OverlayManager::initOverlayResolutionEx 0X40008
04:44:14.6071F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:44:14.6071F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:44:14.6071F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:44:29.411F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:44:29.421F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:44:29.421F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:44:29.40840E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:44:29.40840E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:44:29.40840E08229OverlayManager::OnForegroundChangedChanged False
04:44:29.40840E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log]
04:44:29.40840E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:44:29.40840E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:44:29.40840E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:44:29.41240E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:44:29.41440E06889OverlayManager::doActionDisplayFPS - Triggered
04:44:29.4301F8848ResetSnapShotSH::ExecuteRelease snapshot SH
04:44:29.4301F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:44:30.5041F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:44:30.5041F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:44:30.5041F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:44:30.5041F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:44:30.5041F881521OverlayManager::RestoreGameWNDPROCSWL restored.
04:44:30.5041F881531OverlayManager::RestoreGameWNDPROCSWL OK.
04:44:30.5041F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe866112f
04:44:30.5041F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:44:30.5041F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:44:30.5041F88186IRenderDevice::releaseRender Releasing.
04:44:30.5041F8850capture device----------------- d3d11 capture freed ----------------
04:44:30.5041F8882RenderDeviceCaptureBase::ReleaseTextureRelease
04:44:30.5041F88100RenderDeviceCaptureBase::ReleaseTextureReleased
04:44:30.5041F881258RenderDeviceD3d11::releaseImplementationReleasing 1
04:44:30.5041F881268RenderDeviceD3d11::releaseImplementationReleasing 2
04:44:30.5041F881287RenderDeviceD3d11::releaseImplementationReleasing 3
04:44:30.5041F88203IRenderDevice::releaseRender Releasing Done.
04:44:30.6361F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
04:44:30.6361F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:44:30.6361F881126RenderDeviceD3d11::initsave state
04:44:30.6361F88696RenderDeviceD3d11::initDX11loading shaders...
04:44:30.6471F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
04:44:30.6471F881134RenderDeviceD3d11::initrestore state
04:44:30.6471F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
04:44:30.6471F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:44:30.6471F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:44:30.6471F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:44:30.6551F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
04:44:30.6551F882461OverlayManager::installWindowProcHookInstall WPH
04:44:30.6551F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x14340ef7
04:44:30.6551F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:44:30.6551F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
04:44:30.6551F881608WidgetManager::drawskip widget draw (not in foreground) False - False
04:44:30.7021F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:44:30.7021F882570OverlayManager::installKeybMouseHookInstall KeybMouse
04:44:30.7021F88480InputInterceptor::stopHookunhook keyboard and mouse
04:44:30.7021F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
04:44:30.7021F88469InputInterceptor::runHookMouse is hooked 0x1f88
04:44:30.7041F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:44:30.7081F885433OverlayManager::initOverlayResolutionEx 0X40008
04:44:30.7081F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:44:30.7081F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:44:30.7081F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:44:30.91040E06738OverlayManager::doActionForegroundChange Event ON (ON)
04:44:30.91040E08229OverlayManager::OnForegroundChangedChanged True
04:44:30.91040E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:44:30.9161F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:44:30.91640E06889OverlayManager::doActionDisplayFPS - Triggered
04:44:30.9231F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:44:30.9231F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:44:30.9251F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:44:31.1511F88601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
04:44:31.3361F88601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
04:44:33.7371F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:44:33.7371F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:44:33.7371F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:44:33.91340E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:44:33.91340E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:44:33.91340E08229OverlayManager::OnForegroundChangedChanged False
04:44:33.91340E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log]
04:44:33.91440E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:44:33.91440E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:44:33.91440E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:44:33.91440E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:44:33.91640E06889OverlayManager::doActionDisplayFPS - Triggered
04:44:33.9341F8848ResetSnapShotSH::ExecuteRelease snapshot SH
04:44:33.9341F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:44:37.2371F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:44:37.2371F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:44:37.2371F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:44:37.2371F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:44:37.2371F881521OverlayManager::RestoreGameWNDPROCSWL restored.
04:44:37.2371F881531OverlayManager::RestoreGameWNDPROCSWL OK.
04:44:37.2371F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x14340ef7
04:44:37.2371F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:44:37.2371F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:44:37.2371F88186IRenderDevice::releaseRender Releasing.
04:44:37.2371F8850capture device----------------- d3d11 capture freed ----------------
04:44:37.2371F8882RenderDeviceCaptureBase::ReleaseTextureRelease
04:44:37.2371F88100RenderDeviceCaptureBase::ReleaseTextureReleased
04:44:37.2371F881258RenderDeviceD3d11::releaseImplementationReleasing 1
04:44:37.2371F881268RenderDeviceD3d11::releaseImplementationReleasing 2
04:44:37.2371F881287RenderDeviceD3d11::releaseImplementationReleasing 3
04:44:37.2371F88203IRenderDevice::releaseRender Releasing Done.
04:44:37.3551F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
04:44:37.3551F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:44:37.3551F881126RenderDeviceD3d11::initsave state
04:44:37.3551F88696RenderDeviceD3d11::initDX11loading shaders...
04:44:37.3671F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
04:44:37.3671F881134RenderDeviceD3d11::initrestore state
04:44:37.3671F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
04:44:37.3671F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:44:37.3671F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:44:37.3671F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:44:37.3731F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
04:44:37.3731F882461OverlayManager::installWindowProcHookInstall WPH
04:44:37.3731F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2fad025d
04:44:37.3731F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:44:37.3731F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
04:44:37.3731F881608WidgetManager::drawskip widget draw (not in foreground) False - False
04:44:37.3741F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:44:37.3741F882570OverlayManager::installKeybMouseHookInstall KeybMouse
04:44:37.3741F88480InputInterceptor::stopHookunhook keyboard and mouse
04:44:37.3741F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
04:44:37.3741F88469InputInterceptor::runHookMouse is hooked 0x1f88
04:44:37.3761F885433OverlayManager::initOverlayResolutionEx 0X40008
04:44:37.3761F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:44:37.3761F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:44:37.3761F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:44:37.43440E06738OverlayManager::doActionForegroundChange Event ON (ON)
04:44:37.43440E08229OverlayManager::OnForegroundChangedChanged True
04:44:37.43440E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:44:37.43840E06889OverlayManager::doActionDisplayFPS - Triggered
04:44:37.4841F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:44:37.4841F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:44:37.4861F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:44:37.5961F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:45:05.561319C225InterProcessElement::openInterProcess Overwolf_ImID_172138_P_8320 opened succesfuly
04:45:05.561319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:45:05.5781F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
04:45:05.5781F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:45:17.5081F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:45:17.5081F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:45:17.5081F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:45:17.98040E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:45:17.98040E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:45:17.98040E08229OverlayManager::OnForegroundChangedChanged False
04:45:17.98040E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log]
04:45:17.98040E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:45:17.98040E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:45:17.98040E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:45:17.98340E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:45:17.98740E06889OverlayManager::doActionDisplayFPS - Triggered
04:45:18.201F8848ResetSnapShotSH::ExecuteRelease snapshot SH
04:45:18.201F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:45:21.4951F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:45:21.4951F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:45:21.4951F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:45:21.4951F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:45:21.4951F881521OverlayManager::RestoreGameWNDPROCSWL restored.
04:45:21.4951F881531OverlayManager::RestoreGameWNDPROCSWL OK.
04:45:21.4951F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2fad025d
04:45:21.4951F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:45:21.4951F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:45:21.4951F88186IRenderDevice::releaseRender Releasing.
04:45:21.4951F8850capture device----------------- d3d11 capture freed ----------------
04:45:21.4951F8882RenderDeviceCaptureBase::ReleaseTextureRelease
04:45:21.4951F88100RenderDeviceCaptureBase::ReleaseTextureReleased
04:45:21.4951F881258RenderDeviceD3d11::releaseImplementationReleasing 1
04:45:21.4951F881268RenderDeviceD3d11::releaseImplementationReleasing 2
04:45:21.4951F881287RenderDeviceD3d11::releaseImplementationReleasing 3
04:45:21.4951F88203IRenderDevice::releaseRender Releasing Done.
04:45:21.6271F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
04:45:21.6271F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:45:21.6271F881126RenderDeviceD3d11::initsave state
04:45:21.6271F88696RenderDeviceD3d11::initDX11loading shaders...
04:45:21.6421F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
04:45:21.6421F881134RenderDeviceD3d11::initrestore state
04:45:21.6421F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
04:45:21.6421F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:45:21.6421F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:45:21.6421F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:45:21.6871F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
04:45:21.6871F882461OverlayManager::installWindowProcHookInstall WPH
04:45:21.6871F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc56d0791
04:45:21.6871F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:45:21.6871F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
04:45:21.6871F881608WidgetManager::drawskip widget draw (not in foreground) False - False
04:45:21.7071F885433OverlayManager::initOverlayResolutionEx 0X40008
04:45:21.7071F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:45:21.7071F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:45:21.7071F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:45:21.7291F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:45:21.7291F882570OverlayManager::installKeybMouseHookInstall KeybMouse
04:45:21.7291F88480InputInterceptor::stopHookunhook keyboard and mouse
04:45:21.7291F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
04:45:21.7291F88469InputInterceptor::runHookMouse is hooked 0x1f88
04:45:21.7291F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:45:21.98640E06738OverlayManager::doActionForegroundChange Event ON (ON)
04:45:21.98640E08229OverlayManager::OnForegroundChangedChanged True
04:45:21.98640E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:45:21.99640E06889OverlayManager::doActionDisplayFPS - Triggered
04:45:22.21F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
04:45:22.21F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:45:22.21F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:45:22.411F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:55:49.7481F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:55:49.7481F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:56:10.9651F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:56:28.791F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:56:28.791F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:56:28.791F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:56:28.30540E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:56:28.30540E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:56:28.30540E08229OverlayManager::OnForegroundChangedChanged False
04:56:28.30640E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log]
04:56:28.30640E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:56:28.30640E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:56:28.30640E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:56:28.30640E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:56:28.30940E06889OverlayManager::doActionDisplayFPS - Triggered
04:56:28.3741F8848ResetSnapShotSH::ExecuteRelease snapshot SH
04:56:28.3741F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:56:29.3871F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:56:29.3871F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:56:29.3871F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:56:29.3871F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:56:29.3871F881521OverlayManager::RestoreGameWNDPROCSWL restored.
04:56:29.3871F881531OverlayManager::RestoreGameWNDPROCSWL OK.
04:56:29.3871F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc56d0791
04:56:29.3871F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:56:29.3871F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:56:29.3871F88186IRenderDevice::releaseRender Releasing.
04:56:29.3871F8850capture device----------------- d3d11 capture freed ----------------
04:56:29.3871F8882RenderDeviceCaptureBase::ReleaseTextureRelease
04:56:29.3871F88100RenderDeviceCaptureBase::ReleaseTextureReleased
04:56:29.3871F881258RenderDeviceD3d11::releaseImplementationReleasing 1
04:56:29.3871F881268RenderDeviceD3d11::releaseImplementationReleasing 2
04:56:29.3871F881287RenderDeviceD3d11::releaseImplementationReleasing 3
04:56:29.3871F88203IRenderDevice::releaseRender Releasing Done.
04:56:29.5111F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
04:56:29.5111F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:56:29.5111F881126RenderDeviceD3d11::initsave state
04:56:29.5111F88696RenderDeviceD3d11::initDX11loading shaders...
04:56:29.5211F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
04:56:29.5211F881134RenderDeviceD3d11::initrestore state
04:56:29.5211F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
04:56:29.5211F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:56:29.5211F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:56:29.5211F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:56:29.5281F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
04:56:29.5281F882461OverlayManager::installWindowProcHookInstall WPH
04:56:29.5281F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x428a05b3
04:56:29.5281F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:56:29.5281F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
04:56:29.5281F881608WidgetManager::drawskip widget draw (not in foreground) False - False
04:56:29.5301F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:56:29.5301F882570OverlayManager::installKeybMouseHookInstall KeybMouse
04:56:29.5301F88480InputInterceptor::stopHookunhook keyboard and mouse
04:56:29.5301F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
04:56:29.5301F88469InputInterceptor::runHookMouse is hooked 0x1f88
04:56:29.5311F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:56:29.5391F885433OverlayManager::initOverlayResolutionEx 0X40008
04:56:29.5391F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:56:29.5391F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:56:29.5391F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:56:29.80740E06738OverlayManager::doActionForegroundChange Event ON (ON)
04:56:29.80740E08229OverlayManager::OnForegroundChangedChanged True
04:56:29.80740E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:56:29.8071F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:56:29.81140E06889OverlayManager::doActionDisplayFPS - Triggered
04:56:29.8231F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:56:29.8231F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:56:29.8251F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:56:31.9751F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:56:31.9761F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:56:31.9761F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:56:32.31040E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:56:32.31040E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:56:32.31040E08229OverlayManager::OnForegroundChangedChanged False
04:56:32.31040E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log]
04:56:32.31040E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:56:32.31040E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:56:32.31040E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:56:32.31440E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:56:32.31740E06889OverlayManager::doActionDisplayFPS - Triggered
04:56:32.3241F8848ResetSnapShotSH::ExecuteRelease snapshot SH
04:56:32.3241F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:57:09.1381F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:57:09.1381F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:57:09.1381F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:57:09.1381F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:57:09.1381F881521OverlayManager::RestoreGameWNDPROCSWL restored.
04:57:09.1381F881531OverlayManager::RestoreGameWNDPROCSWL OK.
04:57:09.1381F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x428a05b3
04:57:09.1381F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:57:09.1381F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:57:09.1381F88186IRenderDevice::releaseRender Releasing.
04:57:09.1381F8850capture device----------------- d3d11 capture freed ----------------
04:57:09.1381F8882RenderDeviceCaptureBase::ReleaseTextureRelease
04:57:09.1381F88100RenderDeviceCaptureBase::ReleaseTextureReleased
04:57:09.1381F881258RenderDeviceD3d11::releaseImplementationReleasing 1
04:57:09.1381F881268RenderDeviceD3d11::releaseImplementationReleasing 2
04:57:09.1381F881287RenderDeviceD3d11::releaseImplementationReleasing 3
04:57:09.1381F88203IRenderDevice::releaseRender Releasing Done.
04:57:09.2711F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
04:57:09.2711F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:57:09.2711F881126RenderDeviceD3d11::initsave state
04:57:09.2711F88696RenderDeviceD3d11::initDX11loading shaders...
04:57:09.2861F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
04:57:09.2861F881134RenderDeviceD3d11::initrestore state
04:57:09.2861F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
04:57:09.2861F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:57:09.2861F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:57:09.2861F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:57:09.3051F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
04:57:09.3051F882461OverlayManager::installWindowProcHookInstall WPH
04:57:09.3051F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x54530a27
04:57:09.3061F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:57:09.3061F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
04:57:09.3061F881608WidgetManager::drawskip widget draw (not in foreground) False - False
04:57:09.3261F885433OverlayManager::initOverlayResolutionEx 0X40008
04:57:09.3261F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:57:09.3261F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:57:09.3271F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:57:09.3331F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:57:09.3331F882570OverlayManager::installKeybMouseHookInstall KeybMouse
04:57:09.3331F88480InputInterceptor::stopHookunhook keyboard and mouse
04:57:09.3331F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
04:57:09.3331F88469InputInterceptor::runHookMouse is hooked 0x1f88
04:57:09.3471F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:57:09.38840E06738OverlayManager::doActionForegroundChange Event ON (ON)
04:57:09.38840E08229OverlayManager::OnForegroundChangedChanged True
04:57:09.38940E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:57:09.39740E06889OverlayManager::doActionDisplayFPS - Triggered
04:57:09.4061F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
04:57:09.4061F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:57:09.4061F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:57:09.4231F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:59:05.4411F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:59:05.4421F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:59:05.4421F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:59:05.52640E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:59:05.52640E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
04:59:05.52640E08229OverlayManager::OnForegroundChangedChanged False
04:59:05.52640E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10706D6 Title=[
04:59:05.52640E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:59:05.52640E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:59:05.52740E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:59:05.53040E0367InputInterceptor::ResetLLHookProcExtReset keys state
04:59:05.53640E06889OverlayManager::doActionDisplayFPS - Triggered
04:59:05.7481F8848ResetSnapShotSH::ExecuteRelease snapshot SH
04:59:05.7481F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:59:10.32040E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:59:10.514319C225InterProcessElement::openInterProcess Overwolf_ImID_C0578_P_8320 opened succesfuly
04:59:10.514319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:59:10.514319C225InterProcessElement::openInterProcess Overwolf_ImID_17057E_P_8320 opened succesfuly
04:59:10.514319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:59:10.515319C225InterProcessElement::openInterProcess Overwolf_ImID_280710_P_8320 opened succesfuly
04:59:10.515319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:59:11.20319C225InterProcessElement::openInterProcess Overwolf_ImID_200674_P_8320 opened succesfuly
04:59:11.20319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:59:39.4741F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:59:39.4751F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:59:39.4751F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:59:39.4751F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
04:59:39.4751F881521OverlayManager::RestoreGameWNDPROCSWL restored.
04:59:39.4751F881531OverlayManager::RestoreGameWNDPROCSWL OK.
04:59:39.4751F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x54530a27
04:59:39.4751F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:59:39.4751F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:59:39.4751F88186IRenderDevice::releaseRender Releasing.
04:59:39.4751F8850capture device----------------- d3d11 capture freed ----------------
04:59:39.4751F8882RenderDeviceCaptureBase::ReleaseTextureRelease
04:59:39.4751F88100RenderDeviceCaptureBase::ReleaseTextureReleased
04:59:39.4751F881258RenderDeviceD3d11::releaseImplementationReleasing 1
04:59:39.4751F881268RenderDeviceD3d11::releaseImplementationReleasing 2
04:59:39.4751F881287RenderDeviceD3d11::releaseImplementationReleasing 3
04:59:39.4751F88203IRenderDevice::releaseRender Releasing Done.
04:59:39.57140E06738OverlayManager::doActionForegroundChange Event ON (ON)
04:59:39.57140E08229OverlayManager::OnForegroundChangedChanged True
04:59:39.57140E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:59:39.57140E02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:59:39.57540E06889OverlayManager::doActionDisplayFPS - Triggered
04:59:39.6351F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
04:59:39.6351F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:59:39.6351F881126RenderDeviceD3d11::initsave state
04:59:39.6351F88696RenderDeviceD3d11::initDX11loading shaders...
04:59:39.6491F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
04:59:39.6491F881134RenderDeviceD3d11::initrestore state
04:59:39.6491F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
04:59:39.6491F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:59:39.6491F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:59:39.7221F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
04:59:39.7221F882461OverlayManager::installWindowProcHookInstall WPH
04:59:39.7221F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x16218ab
04:59:39.7221F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:59:39.7221F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
04:59:39.7221F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:59:39.723319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:59:39.723319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d056c
04:59:39.723319C255InterProcessElement::closeInterProcess Overwolf_ImID_D056C_P_8320 close 2147483647 bytes
04:59:39.723319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:59:39.723319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:59:39.723319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=172138
04:59:39.723319C255InterProcessElement::closeInterProcess Overwolf_ImID_172138_P_8320 close 2147483647 bytes
04:59:39.723319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:59:39.7241F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:59:39.7241F882570OverlayManager::installKeybMouseHookInstall KeybMouse
04:59:39.7241F88480InputInterceptor::stopHookunhook keyboard and mouse
04:59:39.7241F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
04:59:39.7241F88469InputInterceptor::runHookMouse is hooked 0x1f88
04:59:39.7261F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:59:39.7391F885433OverlayManager::initOverlayResolutionEx 0X40008
04:59:39.7391F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:59:39.7391F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:59:39.7391F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:59:40.35540E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:59:40.372319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:59:40.372319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c0578
04:59:40.372319C255InterProcessElement::closeInterProcess Overwolf_ImID_C0578_P_8320 close 2147483647 bytes
04:59:40.372319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:59:40.372319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:59:40.372319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=17057e
04:59:40.372319C255InterProcessElement::closeInterProcess Overwolf_ImID_17057E_P_8320 close 2147483647 bytes
04:59:40.372319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:59:40.372319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:59:40.372319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=280710
04:59:40.372319C255InterProcessElement::closeInterProcess Overwolf_ImID_280710_P_8320 close 2147483647 bytes
04:59:40.372319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:59:40.372319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
04:59:40.372319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=200674
04:59:40.372319C255InterProcessElement::closeInterProcess Overwolf_ImID_200674_P_8320 close 2147483647 bytes
04:59:40.372319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:59:40.37740E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:59:40.405319C225InterProcessElement::openInterProcess Overwolf_ImID_11007A_P_8320 opened succesfuly
04:59:40.405319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:59:40.45740E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:59:40.48440E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:59:40.4871F88326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
04:59:40.4871F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:59:40.509319C225InterProcessElement::openInterProcess Overwolf_ImID_160570_P_8320 opened succesfuly
04:59:40.509319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:59:40.58140E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:59:40.59940E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:59:40.6041F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
04:59:40.6041F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:59:40.617319C225InterProcessElement::openInterProcess Overwolf_ImID_80568_P_8320 opened succesfuly
04:59:40.617319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:59:40.76940E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:59:40.79140E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:59:40.823319C225InterProcessElement::openInterProcess Overwolf_ImID_190044_P_8320 opened succesfuly
04:59:40.823319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
04:59:40.9091F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
04:59:40.9091F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:59:41.6331F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:59:42.2801F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:59:42.5441F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005}
04:59:45.5721F884222overlaySetCursorEmpty cursor release widget
05:01:06.121F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:01:06.121F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:01:06.121F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:01:06.18840E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:01:06.18840E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:01:06.18840E08229OverlayManager::OnForegroundChangedChanged False
05:01:06.18840E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]]
05:01:06.18840E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:01:06.18940E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:01:06.18940E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:01:06.19140E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:01:06.19540E06889OverlayManager::doActionDisplayFPS - Triggered
05:01:06.2281F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:01:06.2281F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:01:16.9601F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:01:16.9601F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:01:16.9601F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:01:16.9611F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:01:16.9611F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:01:16.9611F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:01:16.9611F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x16218ab
05:01:16.9611F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:01:16.9611F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:01:16.9611F88186IRenderDevice::releaseRender Releasing.
05:01:16.9611F8850capture device----------------- d3d11 capture freed ----------------
05:01:16.9611F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:01:16.9611F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:01:16.9611F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:01:16.9611F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:01:16.9611F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:01:16.9611F88203IRenderDevice::releaseRender Releasing Done.
05:01:17.1111F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:01:17.1111F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:01:17.1111F881126RenderDeviceD3d11::initsave state
05:01:17.1111F88696RenderDeviceD3d11::initDX11loading shaders...
05:01:17.1251F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:01:17.1251F881134RenderDeviceD3d11::initrestore state
05:01:17.1251F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:01:17.1251F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:01:17.1251F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:01:17.1251F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:01:17.1441F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:01:17.1441F882461OverlayManager::installWindowProcHookInstall WPH
05:01:17.1441F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x18561b91
05:01:17.1441F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:01:17.1441F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:01:17.1441F881608WidgetManager::drawskip widget draw (not in foreground) False - False
05:01:17.1641F885433OverlayManager::initOverlayResolutionEx 0X40008
05:01:17.1641F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:01:17.1641F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:01:17.1641F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:01:17.1831F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:01:17.1831F88480InputInterceptor::stopHookunhook keyboard and mouse
05:01:17.1831F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:01:17.1831F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:01:17.1951F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:01:17.23740E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:01:17.23740E08229OverlayManager::OnForegroundChangedChanged True
05:01:17.23740E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:01:17.24040E06889OverlayManager::doActionDisplayFPS - Triggered
05:01:17.2601F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
05:01:17.2601F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
05:01:17.2611F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:01:17.2621F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:05:20.4661F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
05:05:20.4671F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
05:05:23.4781F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:05:23.4781F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:05:23.4781F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:05:23.54240E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:05:23.54240E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:05:23.54240E08229OverlayManager::OnForegroundChangedChanged False
05:05:23.54240E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log]
05:05:23.54440E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:05:23.54440E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:05:23.54440E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:05:23.54540E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:05:23.54840E06889OverlayManager::doActionDisplayFPS - Triggered
05:05:23.7151F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:05:23.7151F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:11:38.74940E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
05:11:39.189319C225InterProcessElement::openInterProcess Overwolf_ImID_192138_P_8320 opened succesfuly
05:11:39.189319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
05:11:48.205319C225InterProcessElement::openInterProcess Overwolf_ImID_1A2138_P_8320 opened succesfuly
05:11:48.205319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
05:11:48.206319C225InterProcessElement::openInterProcess Overwolf_ImID_11056C_P_8320 opened succesfuly
05:11:48.206319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
05:11:48.709319C225InterProcessElement::openInterProcess Overwolf_ImID_120576_P_8320 opened succesfuly
05:11:48.709319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
05:11:51.3891F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:11:51.3891F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:11:51.3891F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:11:51.3891F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:11:51.3891F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:11:51.3891F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:11:51.3891F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x18561b91
05:11:51.3891F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:11:51.3891F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:11:51.3891F88186IRenderDevice::releaseRender Releasing.
05:11:51.3891F8850capture device----------------- d3d11 capture freed ----------------
05:11:51.3891F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:11:51.3891F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:11:51.3891F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:11:51.3891F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:11:51.3891F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:11:51.3891F88203IRenderDevice::releaseRender Releasing Done.
05:11:51.49440E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:11:51.49440E08229OverlayManager::OnForegroundChangedChanged True
05:11:51.49440E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:11:51.49440E02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:11:51.50140E06889OverlayManager::doActionDisplayFPS - Triggered
05:11:51.5361F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:11:51.5361F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:11:51.5361F881126RenderDeviceD3d11::initsave state
05:11:51.5361F88696RenderDeviceD3d11::initDX11loading shaders...
05:11:51.5511F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:11:51.5511F881134RenderDeviceD3d11::initrestore state
05:11:51.5511F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:11:51.5511F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:11:51.5511F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:11:51.6081F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:11:51.6081F882461OverlayManager::installWindowProcHookInstall WPH
05:11:51.6081F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5c42327
05:11:51.6081F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:11:51.6081F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:11:51.6081F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:11:51.612319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:11:51.612319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=11007a
05:11:51.612319C255InterProcessElement::closeInterProcess Overwolf_ImID_11007A_P_8320 close 2147483647 bytes
05:11:51.612319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
05:11:51.612319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:11:51.612319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=160570
05:11:51.612319C255InterProcessElement::closeInterProcess Overwolf_ImID_160570_P_8320 close 2147483647 bytes
05:11:51.612319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
05:11:51.612319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:11:51.612319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=80568
05:11:51.612319C255InterProcessElement::closeInterProcess Overwolf_ImID_80568_P_8320 close 2147483647 bytes
05:11:51.612319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
05:11:51.612319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:11:51.612319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=190044
05:11:51.612319C255InterProcessElement::closeInterProcess Overwolf_ImID_190044_P_8320 close 2147483647 bytes
05:11:51.613319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
05:11:51.6251F885433OverlayManager::initOverlayResolutionEx 0X40008
05:11:51.6251F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:11:51.6251F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:11:51.6251F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:11:51.6941F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
05:11:51.6941F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
05:11:51.7531F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
05:11:51.7531F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:11:51.7531F88480InputInterceptor::stopHookunhook keyboard and mouse
05:11:51.7541F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:11:51.7541F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:11:51.7541F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:11:55.2631F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:11:55.2631F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:11:55.2631F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:11:55.50140E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:11:55.50140E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:11:55.50140E08229OverlayManager::OnForegroundChangedChanged False
05:11:55.50140E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]]
05:11:55.50140E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:11:55.50140E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:11:55.50140E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:11:55.50540E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:11:55.50840E06889OverlayManager::doActionDisplayFPS - Triggered
05:11:55.5181F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:11:55.5191F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:12:14.9831F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:12:14.9831F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:12:14.9831F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:12:14.9831F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:12:14.9831F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:12:14.9831F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:12:14.9831F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5c42327
05:12:14.9831F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:12:14.9831F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:12:14.9831F88186IRenderDevice::releaseRender Releasing.
05:12:14.9831F8850capture device----------------- d3d11 capture freed ----------------
05:12:14.9831F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:12:14.9831F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:12:14.9831F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:12:14.9831F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:12:14.9831F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:12:14.9831F88203IRenderDevice::releaseRender Releasing Done.
05:12:15.2440E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:12:15.2440E08229OverlayManager::OnForegroundChangedChanged True
05:12:15.2540E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:12:15.2540E02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:12:15.3440E06889OverlayManager::doActionDisplayFPS - Triggered
05:12:15.911F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:12:15.911F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:12:15.911F881126RenderDeviceD3d11::initsave state
05:12:15.911F88696RenderDeviceD3d11::initDX11loading shaders...
05:12:15.1001F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:12:15.1001F881134RenderDeviceD3d11::initrestore state
05:12:15.1001F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:12:15.1001F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:12:15.1001F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:12:15.1081F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:12:15.1081F882461OverlayManager::installWindowProcHookInstall WPH
05:12:15.1081F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3e004bb
05:12:15.1081F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:12:15.1081F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:12:15.1081F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
05:12:15.1081F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
05:12:15.1101F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:12:15.1191F885433OverlayManager::initOverlayResolutionEx 0X40008
05:12:15.1191F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:12:15.1191F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:12:15.1191F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:12:15.1861F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:12:15.1861F88480InputInterceptor::stopHookunhook keyboard and mouse
05:12:15.1861F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:12:15.1861F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:12:15.1871F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:12:16.1261F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
05:12:16.773319C255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:12:16.773319C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=192138
05:12:16.773319C255InterProcessElement::closeInterProcess Overwolf_ImID_192138_P_8320 close 2147483647 bytes
05:12:16.773319C2536WidgetManager::RefreshLayoutAsyncMove widget to Poll
05:12:17.9771F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:12:17.9771F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:12:17.9771F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:12:18.2940E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:12:18.2940E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:12:18.2940E08229OverlayManager::OnForegroundChangedChanged False
05:12:18.3240E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10706D6 Title=[activePlayer.js - predator from production - Visual Studio Code [Administrator]]
05:12:18.3540E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:12:18.3540E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:12:18.3740E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:12:18.3740E08288OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
05:12:18.3840E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:12:18.3940E06889OverlayManager::doActionDisplayFPS - Triggered
05:12:18.1271F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x10005 , {Original values: ref = 0 handle = 0x10005}
05:12:18.1311F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:12:18.1321F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:12:42.7781F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:12:42.7781F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:12:42.7781F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:12:42.7781F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:12:42.7781F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:12:42.7781F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:12:42.7781F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3e004bb
05:12:42.7781F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:12:42.7781F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:12:42.7781F88186IRenderDevice::releaseRender Releasing.
05:12:42.7781F8850capture device----------------- d3d11 capture freed ----------------
05:12:42.7781F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:12:42.7781F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:12:42.7781F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:12:42.7781F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:12:42.7781F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:12:42.7781F88203IRenderDevice::releaseRender Releasing Done.
05:12:42.8881F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:12:42.8881F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:12:42.8881F881126RenderDeviceD3d11::initsave state
05:12:42.8881F88696RenderDeviceD3d11::initDX11loading shaders...
05:12:42.9011F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:12:42.9011F881134RenderDeviceD3d11::initrestore state
05:12:42.9011F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:12:42.9011F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:12:42.9011F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:12:42.9011F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:12:42.9131F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:12:42.9131F882461OverlayManager::installWindowProcHookInstall WPH
05:12:42.9131F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4d504cd
05:12:42.9131F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:12:42.9131F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:12:42.9131F881608WidgetManager::drawskip widget draw (not in foreground) False - False
05:12:42.9201F885433OverlayManager::initOverlayResolutionEx 0X40008
05:12:42.9201F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:12:42.9201F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:12:42.9201F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:12:43.321F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:12:43.321F88480InputInterceptor::stopHookunhook keyboard and mouse
05:12:43.321F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:12:43.321F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:12:43.321F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:12:43.6040E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:12:43.6040E08229OverlayManager::OnForegroundChangedChanged True
05:12:43.6040E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:12:43.6640E06889OverlayManager::doActionDisplayFPS - Triggered
05:12:43.851F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:12:43.921F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
05:12:43.921F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
05:12:43.951F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:12:44.3371F88601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
05:12:44.4841F88601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
05:12:46.2471F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:12:46.2471F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:12:46.2471F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:12:46.56740E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:12:46.56740E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:12:46.56740E08229OverlayManager::OnForegroundChangedChanged False
05:12:46.56740E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5206E6 Title=[(1) Facebook - Google Chrome]
05:12:46.56740E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:12:46.56740E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:12:46.56740E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:12:46.56840E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:12:46.57240E06889OverlayManager::doActionDisplayFPS - Triggered
05:12:46.6581F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:12:46.6581F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:12:49.2821F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:12:49.2821F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:12:49.2821F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:12:49.2821F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:12:49.2821F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:12:49.2821F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:12:49.2821F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4d504cd
05:12:49.2821F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:12:49.2821F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:12:49.2821F88186IRenderDevice::releaseRender Releasing.
05:12:49.2821F8850capture device----------------- d3d11 capture freed ----------------
05:12:49.2821F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:12:49.2821F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:12:49.2821F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:12:49.2821F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:12:49.2821F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:12:49.2821F88203IRenderDevice::releaseRender Releasing Done.
05:12:49.4241F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:12:49.4241F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:12:49.4241F881126RenderDeviceD3d11::initsave state
05:12:49.4241F88696RenderDeviceD3d11::initDX11loading shaders...
05:12:49.4351F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:12:49.4351F881134RenderDeviceD3d11::initrestore state
05:12:49.4351F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:12:49.4351F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:12:49.4351F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:12:49.4361F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:12:49.5081F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:12:49.5081F882461OverlayManager::installWindowProcHookInstall WPH
05:12:49.5081F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x111ab9
05:12:49.5081F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:12:49.5081F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:12:49.5081F881608WidgetManager::drawskip widget draw (not in foreground) False - False
05:12:49.5151F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
05:12:49.5151F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:12:49.5151F88480InputInterceptor::stopHookunhook keyboard and mouse
05:12:49.5151F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:12:49.5151F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:12:49.5201F885433OverlayManager::initOverlayResolutionEx 0X40008
05:12:49.5201F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:12:49.5201F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:12:49.5201F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:12:49.57240E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:12:49.57240E08229OverlayManager::OnForegroundChangedChanged True
05:12:49.57240E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:12:49.5731F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
05:12:49.5731F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
05:12:49.57940E06889OverlayManager::doActionDisplayFPS - Triggered
05:12:49.5841F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:12:49.6121F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:13:28.941F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
05:13:28.941F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
05:15:48.9411F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:15:48.9411F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:15:48.9411F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:15:49.27540E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:15:49.27540E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:15:49.27540E08229OverlayManager::OnForegroundChangedChanged False
05:15:49.27540E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log]
05:15:49.27640E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:15:49.27640E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:15:49.27640E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:15:49.27640E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:15:49.28040E06889OverlayManager::doActionDisplayFPS - Triggered
05:15:49.3491F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:15:49.3491F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:15:51.3201F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:15:51.3201F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:15:51.3201F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:15:51.3201F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:15:51.3201F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:15:51.3201F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:15:51.3201F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x111ab9
05:15:51.3201F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:15:51.3201F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:15:51.3201F88186IRenderDevice::releaseRender Releasing.
05:15:51.3201F8850capture device----------------- d3d11 capture freed ----------------
05:15:51.3201F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:15:51.3201F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:15:51.3201F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:15:51.3201F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:15:51.3201F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:15:51.3201F88203IRenderDevice::releaseRender Releasing Done.
05:15:51.4961F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:15:51.4961F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:15:51.4961F881126RenderDeviceD3d11::initsave state
05:15:51.4961F88696RenderDeviceD3d11::initDX11loading shaders...
05:15:51.5091F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:15:51.5091F881134RenderDeviceD3d11::initrestore state
05:15:51.5091F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:15:51.5091F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:15:51.5091F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:15:51.5091F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:15:51.5311F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:15:51.5311F882461OverlayManager::installWindowProcHookInstall WPH
05:15:51.5311F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x121c1ae5
05:15:51.5311F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:15:51.5311F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:15:51.5311F881608WidgetManager::drawskip widget draw (not in foreground) False - False
05:15:51.5991F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
05:15:51.5991F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:15:51.5991F88480InputInterceptor::stopHookunhook keyboard and mouse
05:15:51.5991F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:15:51.5991F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:15:51.6141F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:15:51.6301F885433OverlayManager::initOverlayResolutionEx 0X40008
05:15:51.6301F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:15:51.6301F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:15:51.6301F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:15:51.77940E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:15:51.77940E08229OverlayManager::OnForegroundChangedChanged True
05:15:51.77940E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:15:51.7801F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
05:15:51.7801F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
05:15:51.78440E06889OverlayManager::doActionDisplayFPS - Triggered
05:15:51.7901F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:15:51.8071F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:17:31.7421F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
05:17:31.7421F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
05:18:51.1551F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:18:51.1551F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:18:51.1551F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:18:51.50040E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:18:51.50040E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:18:51.50040E08229OverlayManager::OnForegroundChangedChanged False
05:18:51.50040E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x415E4 Title=[Task Switching]
05:18:51.50040E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:18:51.50040E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:18:51.50040E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:18:51.50140E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:18:51.50240E06889OverlayManager::doActionDisplayFPS - Triggered
05:18:51.5571F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:18:51.5571F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:19:21.8291F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:19:21.8291F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:19:21.8291F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:19:21.8291F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:19:21.8291F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:19:21.8291F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:19:21.8291F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x121c1ae5
05:19:21.8291F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:19:21.8291F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:19:21.8291F88186IRenderDevice::releaseRender Releasing.
05:19:21.8291F8850capture device----------------- d3d11 capture freed ----------------
05:19:21.8291F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:19:21.8291F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:19:21.8291F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:19:21.8291F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:19:21.8291F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:19:21.8291F88203IRenderDevice::releaseRender Releasing Done.
05:19:22.31F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:19:22.31F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:19:22.31F881126RenderDeviceD3d11::initsave state
05:19:22.31F88696RenderDeviceD3d11::initDX11loading shaders...
05:19:22.161F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:19:22.161F881134RenderDeviceD3d11::initrestore state
05:19:22.161F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:19:22.161F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:19:22.161F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:19:22.161F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:19:22.411F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:19:22.411F882461OverlayManager::installWindowProcHookInstall WPH
05:19:22.421F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x194e1a77
05:19:22.421F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:19:22.421F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:19:22.421F881608WidgetManager::drawskip widget draw (not in foreground) False - False
05:19:22.5740E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:19:22.5740E08229OverlayManager::OnForegroundChangedChanged True
05:19:22.5740E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:19:22.6340E06889OverlayManager::doActionDisplayFPS - Triggered
05:19:22.831F885433OverlayManager::initOverlayResolutionEx 0X40008
05:19:22.831F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:19:22.831F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:19:22.831F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:19:22.831F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
05:19:22.831F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
05:19:22.851F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:19:22.961F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
05:19:22.961F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:19:22.961F88480InputInterceptor::stopHookunhook keyboard and mouse
05:19:22.961F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:19:22.961F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:19:22.971F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:19:31.7861F88601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
05:19:31.9401F88601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
05:19:44.761F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:19:44.761F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:19:44.761F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:19:44.12940E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:19:44.13040E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:19:44.13040E08229OverlayManager::OnForegroundChangedChanged False
05:19:44.13040E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5206E6 Title=[ynet -
05:19:44.13140E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:19:44.13140E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:19:44.13140E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:19:44.13340E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:19:44.13840E06889OverlayManager::doActionDisplayFPS - Triggered
05:19:44.3301F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:19:44.3301F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:20:04.5291F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:20:04.5291F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:20:04.5291F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:20:04.5291F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:20:04.5291F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:20:04.5291F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:20:04.5291F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x194e1a77
05:20:04.5291F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:20:04.5291F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:20:04.5291F88186IRenderDevice::releaseRender Releasing.
05:20:04.5291F8850capture device----------------- d3d11 capture freed ----------------
05:20:04.5291F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:20:04.5291F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:20:04.5291F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:20:04.5291F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:20:04.5291F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:20:04.5291F88203IRenderDevice::releaseRender Releasing Done.
05:20:04.65540E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:20:04.65540E08229OverlayManager::OnForegroundChangedChanged True
05:20:04.65540E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:20:04.65540E02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:20:04.66340E06889OverlayManager::doActionDisplayFPS - Triggered
05:20:04.7031F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:20:04.7031F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:20:04.7031F881126RenderDeviceD3d11::initsave state
05:20:04.7031F88696RenderDeviceD3d11::initDX11loading shaders...
05:20:04.7161F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:20:04.7161F881134RenderDeviceD3d11::initrestore state
05:20:04.7161F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:20:04.7161F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:20:04.7161F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:20:04.8241F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:20:04.8241F882461OverlayManager::installWindowProcHookInstall WPH
05:20:04.8241F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x24c1843
05:20:04.8241F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:20:04.8241F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:20:04.8241F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
05:20:04.8241F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
05:20:04.8251F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:20:04.8331F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:20:04.8331F88480InputInterceptor::stopHookunhook keyboard and mouse
05:20:04.8331F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:20:04.8331F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:20:04.8331F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:20:04.8461F885433OverlayManager::initOverlayResolutionEx 0X40008
05:20:04.8461F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:20:04.8461F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:20:04.8461F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:21:27.781F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:21:27.781F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:21:27.781F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:21:27.26340E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:21:27.26340E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:21:27.26340E08229OverlayManager::OnForegroundChangedChanged False
05:21:27.26340E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5206E6 Title=[(1) Facebook Marketplace | Facebook - Google Chrome]
05:21:27.26440E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:21:27.26440E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:21:27.26440E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:21:27.26440E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:21:27.26740E06889OverlayManager::doActionDisplayFPS - Triggered
05:21:27.4541F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:21:27.4541F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:21:30.3051F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:21:30.3051F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:21:30.3051F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:21:30.3051F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:21:30.3051F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:21:30.3061F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:21:30.3061F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x24c1843
05:21:30.3061F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:21:30.3061F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:21:30.3061F88186IRenderDevice::releaseRender Releasing.
05:21:30.3061F8850capture device----------------- d3d11 capture freed ----------------
05:21:30.3061F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:21:30.3061F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:21:30.3061F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:21:30.3061F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:21:30.3061F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:21:30.3061F88203IRenderDevice::releaseRender Releasing Done.
05:21:30.4571F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:21:30.4571F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:21:30.4571F881126RenderDeviceD3d11::initsave state
05:21:30.4571F88696RenderDeviceD3d11::initDX11loading shaders...
05:21:30.4701F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:21:30.4701F881134RenderDeviceD3d11::initrestore state
05:21:30.4701F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:21:30.4701F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:21:30.4701F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:21:30.4701F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:21:30.4871F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:21:30.4871F882461OverlayManager::installWindowProcHookInstall WPH
05:21:30.4871F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3fc21b33
05:21:30.4871F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:21:30.4871F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:21:30.4881F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
05:21:30.4881F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:21:30.4881F88480InputInterceptor::stopHookunhook keyboard and mouse
05:21:30.4881F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:21:30.4881F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:21:30.4911F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:21:30.5001F885433OverlayManager::initOverlayResolutionEx 0X40008
05:21:30.5001F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:21:30.5001F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:21:30.5001F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:21:30.76640E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:21:30.76640E08229OverlayManager::OnForegroundChangedChanged True
05:21:30.76640E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:21:30.7701F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:21:30.77040E06889OverlayManager::doActionDisplayFPS - Triggered
05:21:30.7781F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
05:21:30.7781F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
05:21:30.7781F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:23:07.7251F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
05:23:07.7251F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
05:23:18.421F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:23:18.431F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:23:18.431F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:23:18.39840E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:23:18.39840E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:23:18.39840E08229OverlayManager::OnForegroundChangedChanged False
05:23:18.39840E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5206E6 Title=[(1) Facebook Marketplace | Facebook - Google Chrome]
05:23:18.39840E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:23:18.39840E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:23:18.39840E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:23:18.39940E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:23:18.40440E06889OverlayManager::doActionDisplayFPS - Triggered
05:23:18.4541F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:23:18.4541F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:25:54.1281F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:25:54.1281F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:25:54.1281F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:25:54.1281F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:25:54.1281F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:25:54.1281F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:25:54.1281F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3fc21b33
05:25:54.1281F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:25:54.1281F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:25:54.1281F88186IRenderDevice::releaseRender Releasing.
05:25:54.1281F8850capture device----------------- d3d11 capture freed ----------------
05:25:54.1281F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:25:54.1281F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:25:54.1281F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:25:54.1281F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:25:54.1281F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:25:54.1281F88203IRenderDevice::releaseRender Releasing Done.
05:25:54.17940E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
05:25:54.2661F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:25:54.2661F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:25:54.2661F881126RenderDeviceD3d11::initsave state
05:25:54.2661F88696RenderDeviceD3d11::initDX11loading shaders...
05:25:54.2791F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:25:54.2791F881134RenderDeviceD3d11::initrestore state
05:25:54.2791F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:25:54.2791F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:25:54.2791F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:25:54.2791F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:25:54.3411F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:25:54.3411F882461OverlayManager::installWindowProcHookInstall WPH
05:25:54.3411F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3e7091f
05:25:54.3411F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:25:54.3411F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:25:54.3411F881608WidgetManager::drawskip widget draw (not in foreground) False - False
05:25:54.3541F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:25:54.3541F88480InputInterceptor::stopHookunhook keyboard and mouse
05:25:54.3541F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:25:54.3541F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:25:54.3541F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:25:54.3571F885433OverlayManager::initOverlayResolutionEx 0X40008
05:25:54.3571F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:25:54.3571F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:25:54.3571F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:25:54.42140E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
05:25:54.5123C38255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:25:54.5123C38125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1a2138
05:25:54.5123C38255InterProcessElement::closeInterProcess Overwolf_ImID_1A2138_P_8320 close 2147483647 bytes
05:25:54.5123C382536WidgetManager::RefreshLayoutAsyncMove widget to Poll
05:25:54.5123C38255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:25:54.5123C38125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=11056c
05:25:54.5123C38255InterProcessElement::closeInterProcess Overwolf_ImID_11056C_P_8320 close 2147483647 bytes
05:25:54.5123C382536WidgetManager::RefreshLayoutAsyncMove widget to Poll
05:25:54.5123C38255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:25:54.5123C38125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=120576
05:25:54.5123C38255InterProcessElement::closeInterProcess Overwolf_ImID_120576_P_8320 close 2147483647 bytes
05:25:54.5123C382536WidgetManager::RefreshLayoutAsyncMove widget to Poll
05:25:54.5163C38225InterProcessElement::openInterProcess Overwolf_ImID_230044_P_8320 opened succesfuly
05:25:54.5163C38225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
05:25:54.5173C38225InterProcessElement::openInterProcess Overwolf_ImID_23057E_P_8320 opened succesfuly
05:25:54.5173C38225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
05:25:54.5173C38225InterProcessElement::openInterProcess Overwolf_ImID_12056C_P_8320 opened succesfuly
05:25:54.5173C38225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
05:25:54.60440E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:25:54.60440E08229OverlayManager::OnForegroundChangedChanged True
05:25:54.60440E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:25:54.6041F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:25:54.60740E06889OverlayManager::doActionDisplayFPS - Triggered
05:25:54.61440E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
05:25:54.6513C38225InterProcessElement::openInterProcess Overwolf_ImID_280458_P_8320 opened succesfuly
05:25:54.6523C38225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
05:25:54.6651F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:25:54.7351F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
05:25:54.7351F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
05:25:56.4181F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
05:25:56.7271F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:25:56.7271F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:25:56.7271F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:25:57.10740E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:25:57.10740E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:25:57.10740E08229OverlayManager::OnForegroundChangedChanged False
05:25:57.10740E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]]
05:25:57.10740E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:25:57.10740E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:25:57.10740E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:25:57.10740E08288OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
05:25:57.10840E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:25:57.11340E06889OverlayManager::doActionDisplayFPS - Triggered
05:25:57.1161F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x3b1077 , {Original values: ref = 0 handle = 0x10005}
05:25:57.1521F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:25:57.1521F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:26:43.701F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:26:43.701F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:26:43.701F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:26:43.711F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:26:43.711F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:26:43.711F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:26:43.711F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3e7091f
05:26:43.711F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:26:43.711F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:26:43.711F88186IRenderDevice::releaseRender Releasing.
05:26:43.711F8850capture device----------------- d3d11 capture freed ----------------
05:26:43.711F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:26:43.711F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:26:43.711F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:26:43.711F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:26:43.711F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:26:43.711F88203IRenderDevice::releaseRender Releasing Done.
05:26:43.15640E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:26:43.15640E08229OverlayManager::OnForegroundChangedChanged True
05:26:43.15640E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:26:43.15640E02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:26:43.16040E06889OverlayManager::doActionDisplayFPS - Triggered
05:26:43.1991F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:26:43.1991F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:26:43.1991F881126RenderDeviceD3d11::initsave state
05:26:43.1991F88696RenderDeviceD3d11::initDX11loading shaders...
05:26:43.2141F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:26:43.2141F881134RenderDeviceD3d11::initrestore state
05:26:43.2141F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:26:43.2141F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:26:43.2141F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:26:43.2211F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:26:43.2211F882461OverlayManager::installWindowProcHookInstall WPH
05:26:43.2211F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6670fc3
05:26:43.2211F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:26:43.2211F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:26:43.2211F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
05:26:43.2211F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
05:26:43.2231F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:26:43.2771F885433OverlayManager::initOverlayResolutionEx 0X40008
05:26:43.2771F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:26:43.2771F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:26:43.2771F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:26:43.2941F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
05:26:43.2941F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:26:43.2941F88480InputInterceptor::stopHookunhook keyboard and mouse
05:26:43.2941F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:26:43.2941F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:26:43.2941F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:26:48.391F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:26:48.391F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:26:48.391F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:26:48.16140E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:26:48.16140E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:26:48.16140E08229OverlayManager::OnForegroundChangedChanged False
05:26:48.16140E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10304 Title=[YahBurn - Discord]
05:26:48.16240E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:26:48.16240E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:26:48.16240E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:26:48.16340E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:26:48.16940E06889OverlayManager::doActionDisplayFPS - Triggered
05:26:48.3571F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:26:48.3571F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:26:56.9901F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:26:56.9901F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:26:56.9901F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:26:56.9901F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:26:56.9901F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:26:56.9901F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:26:56.9901F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6670fc3
05:26:56.9901F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:26:56.9901F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:26:56.9901F88186IRenderDevice::releaseRender Releasing.
05:26:56.9901F8850capture device----------------- d3d11 capture freed ----------------
05:26:56.9901F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:26:56.9901F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:26:56.9901F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:26:56.9901F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:26:56.9901F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:26:56.9901F88203IRenderDevice::releaseRender Releasing Done.
05:26:57.1171F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:26:57.1181F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:26:57.1181F881126RenderDeviceD3d11::initsave state
05:26:57.1181F88696RenderDeviceD3d11::initDX11loading shaders...
05:26:57.1281F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:26:57.1281F881134RenderDeviceD3d11::initrestore state
05:26:57.1281F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:26:57.1281F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:26:57.1281F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:26:57.1281F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:26:57.1341F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:26:57.1341F882461OverlayManager::installWindowProcHookInstall WPH
05:26:57.1341F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x32d19af
05:26:57.1341F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:26:57.1341F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:26:57.1341F881608WidgetManager::drawskip widget draw (not in foreground) False - False
05:26:57.1391F885433OverlayManager::initOverlayResolutionEx 0X40008
05:26:57.1391F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:26:57.1391F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:26:57.1391F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:26:57.17140E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:26:57.17140E08229OverlayManager::OnForegroundChangedChanged True
05:26:57.17140E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:26:57.1771F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
05:26:57.1771F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
05:26:57.17840E06889OverlayManager::doActionDisplayFPS - Triggered
05:26:57.1791F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:26:57.2301F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:26:57.2301F88480InputInterceptor::stopHookunhook keyboard and mouse
05:26:57.2301F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:26:57.2301F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:26:57.2311F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:26:58.8091F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:26:58.8091F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:26:58.8091F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:26:59.17540E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:26:59.17540E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:26:59.17540E08229OverlayManager::OnForegroundChangedChanged False
05:26:59.17540E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10304 Title=[YahBurn - Discord]
05:26:59.17540E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:26:59.17540E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:26:59.17540E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:26:59.17540E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:26:59.18140E06889OverlayManager::doActionDisplayFPS - Triggered
05:26:59.2621F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:26:59.2621F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:27:29.5711F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:27:29.5711F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:27:29.5711F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:27:29.5711F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:27:29.5711F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:27:29.5711F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:27:29.5711F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x32d19af
05:27:29.5711F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:27:29.5711F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:27:29.5711F88186IRenderDevice::releaseRender Releasing.
05:27:29.5711F8850capture device----------------- d3d11 capture freed ----------------
05:27:29.5711F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:27:29.5711F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:27:29.5711F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:27:29.5711F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:27:29.5711F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:27:29.5711F88203IRenderDevice::releaseRender Releasing Done.
05:27:29.71540E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:27:29.71540E08229OverlayManager::OnForegroundChangedChanged True
05:27:29.71540E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:27:29.71540E02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:27:29.72640E06889OverlayManager::doActionDisplayFPS - Triggered
05:27:29.7291F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:27:29.7291F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:27:29.7291F881126RenderDeviceD3d11::initsave state
05:27:29.7291F88696RenderDeviceD3d11::initDX11loading shaders...
05:27:29.7431F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:27:29.7431F881134RenderDeviceD3d11::initrestore state
05:27:29.7431F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:27:29.7431F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:27:29.7431F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:27:29.8191F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:27:29.8191F882461OverlayManager::installWindowProcHookInstall WPH
05:27:29.8191F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x56618f1
05:27:29.8201F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:27:29.8201F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:27:29.8201F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
05:27:29.8201F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
05:27:29.8211F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:27:29.8311F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:27:29.8311F88480InputInterceptor::stopHookunhook keyboard and mouse
05:27:29.8311F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:27:29.8311F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:27:29.8311F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:27:29.8401F885433OverlayManager::initOverlayResolutionEx 0X40008
05:27:29.8401F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:27:29.8401F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:27:29.8401F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:28:55.8891F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:28:55.8901F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:28:55.8901F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:28:56.31840E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:28:56.31840E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:28:56.31840E08229OverlayManager::OnForegroundChangedChanged False
05:28:56.31840E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10304 Title=[YahBurn - Discord]
05:28:56.31840E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:28:56.31840E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:28:56.31840E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:28:56.32240E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:28:56.32540E06889OverlayManager::doActionDisplayFPS - Triggered
05:28:56.4441F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:28:56.4441F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:28:58.4301F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:28:58.4301F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:28:58.4301F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:28:58.4301F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:28:58.4301F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:28:58.4301F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:28:58.4301F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x56618f1
05:28:58.4301F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:28:58.4301F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:28:58.4301F88186IRenderDevice::releaseRender Releasing.
05:28:58.4301F8850capture device----------------- d3d11 capture freed ----------------
05:28:58.4301F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:28:58.4301F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:28:58.4301F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:28:58.4301F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:28:58.4301F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:28:58.4301F88203IRenderDevice::releaseRender Releasing Done.
05:28:58.5611F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:28:58.5611F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:28:58.5611F881126RenderDeviceD3d11::initsave state
05:28:58.5611F88696RenderDeviceD3d11::initDX11loading shaders...
05:28:58.5731F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:28:58.5731F881134RenderDeviceD3d11::initrestore state
05:28:58.5731F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:28:58.5731F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:28:58.5731F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:28:58.5731F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:28:58.6291F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:28:58.6291F882461OverlayManager::installWindowProcHookInstall WPH
05:28:58.6291F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7ad6166f
05:28:58.6301F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:28:58.6301F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:28:58.6301F881608WidgetManager::drawskip widget draw (not in foreground) False - False
05:28:58.6401F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
05:28:58.6401F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:28:58.6401F88480InputInterceptor::stopHookunhook keyboard and mouse
05:28:58.6401F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:28:58.6401F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:28:58.6411F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:28:58.6501F885433OverlayManager::initOverlayResolutionEx 0X40008
05:28:58.6501F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:28:58.6501F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:28:58.6501F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:28:58.82240E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:28:58.82240E08229OverlayManager::OnForegroundChangedChanged True
05:28:58.82240E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:28:58.8241F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
05:28:58.8241F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
05:28:58.82740E06889OverlayManager::doActionDisplayFPS - Triggered
05:28:58.8291F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:28:58.8441F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:34:45.5981F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
05:34:45.5981F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
05:34:55.1711F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:34:55.1711F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:34:55.1711F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:34:55.23440E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:34:55.23440E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:34:55.23440E08229OverlayManager::OnForegroundChangedChanged False
05:34:55.23540E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log]
05:34:55.23640E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:34:55.23640E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:34:55.23640E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:34:55.23640E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:34:55.23940E06889OverlayManager::doActionDisplayFPS - Triggered
05:34:55.3751F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:34:55.3751F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:35:13.25540E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:35:13.25540E08229OverlayManager::OnForegroundChangedChanged True
05:35:13.25640E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:35:13.25640E02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:35:13.25940E06889OverlayManager::doActionDisplayFPS - Triggered
05:35:13.2661F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:35:13.2661F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:35:13.2661F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:35:13.2661F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:35:13.2661F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:35:13.2671F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:35:13.2671F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7ad6166f
05:35:13.2671F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:35:13.2671F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:35:13.2671F88186IRenderDevice::releaseRender Releasing.
05:35:13.2671F8850capture device----------------- d3d11 capture freed ----------------
05:35:13.2671F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:35:13.2671F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:35:13.2671F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:35:13.2671F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:35:13.2671F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:35:13.2671F88203IRenderDevice::releaseRender Releasing Done.
05:35:13.3951F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:35:13.3951F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:35:13.3951F881126RenderDeviceD3d11::initsave state
05:35:13.3951F88696RenderDeviceD3d11::initDX11loading shaders...
05:35:13.4051F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:35:13.4051F881134RenderDeviceD3d11::initrestore state
05:35:13.4051F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:35:13.4051F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:35:13.4051F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:35:13.4121F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:35:13.4121F882461OverlayManager::installWindowProcHookInstall WPH
05:35:13.4131F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1d81847
05:35:13.4131F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:35:13.4131F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:35:13.4131F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
05:35:13.4131F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
05:35:13.4151F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:35:13.4231F885433OverlayManager::initOverlayResolutionEx 0X40008
05:35:13.4231F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:35:13.4231F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:35:13.4231F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:35:13.8051F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
05:35:13.8051F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:35:13.8051F88480InputInterceptor::stopHookunhook keyboard and mouse
05:35:13.8051F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:35:13.8051F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:35:13.8051F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:35:17.4381F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:35:17.4381F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:35:17.4381F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:35:17.76040E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:35:17.76040E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:35:17.76040E08229OverlayManager::OnForegroundChangedChanged False
05:35:17.76040E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10304 Title=[YahBurn - Discord]
05:35:17.76040E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:35:17.76040E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:35:17.76040E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:35:17.7631F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:35:17.76440E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:35:17.76740E06889OverlayManager::doActionDisplayFPS - Triggered
05:35:17.7721F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:35:54.2321F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:35:54.2321F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:35:54.2321F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:35:54.2321F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:35:54.2321F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:35:54.2321F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:35:54.2321F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1d81847
05:35:54.2321F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:35:54.2321F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:35:54.2321F88186IRenderDevice::releaseRender Releasing.
05:35:54.2321F8850capture device----------------- d3d11 capture freed ----------------
05:35:54.2321F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:35:54.2321F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:35:54.2321F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:35:54.2321F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:35:54.2321F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:35:54.2321F88203IRenderDevice::releaseRender Releasing Done.
05:35:54.30640E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:35:54.30640E08229OverlayManager::OnForegroundChangedChanged True
05:35:54.30640E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:35:54.30640E02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:35:54.31140E06889OverlayManager::doActionDisplayFPS - Triggered
05:35:54.3661F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:35:54.3661F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:35:54.3661F881126RenderDeviceD3d11::initsave state
05:35:54.3661F88696RenderDeviceD3d11::initDX11loading shaders...
05:35:54.3771F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:35:54.3771F881134RenderDeviceD3d11::initrestore state
05:35:54.3771F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:35:54.3771F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:35:54.3771F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:35:54.3811F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:35:54.3811F882461OverlayManager::installWindowProcHookInstall WPH
05:35:54.3811F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd87d0791
05:35:54.3811F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:35:54.3811F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:35:54.3821F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
05:35:54.3821F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
05:35:54.3841F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:35:54.4631F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
05:35:54.4631F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:35:54.4631F88480InputInterceptor::stopHookunhook keyboard and mouse
05:35:54.4631F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:35:54.4631F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:35:54.4671F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:35:54.4731F885433OverlayManager::initOverlayResolutionEx 0X40008
05:35:54.4731F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:35:54.4731F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:35:54.4731F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:35:54.8661F88601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
05:35:55.101F88601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
05:35:55.9751F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:35:56.9561F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:35:56.9561F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:35:56.9561F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:35:57.30940E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:35:57.30940E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:35:57.30940E08229OverlayManager::OnForegroundChangedChanged False
05:35:57.30940E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3A213C Title=[Predator - Second Screen]
05:35:57.30940E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:35:57.30940E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:35:57.30940E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:35:57.31340E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:35:57.31640E06889OverlayManager::doActionDisplayFPS - Triggered
05:35:57.3571F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:35:57.3571F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:36:32.4471F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:36:32.4471F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:36:32.4471F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:36:32.4471F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:36:32.4471F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:36:32.4471F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:36:32.4471F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd87d0791
05:36:32.4471F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:36:32.4471F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:36:32.4471F88186IRenderDevice::releaseRender Releasing.
05:36:32.4471F8850capture device----------------- d3d11 capture freed ----------------
05:36:32.4471F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:36:32.4471F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:36:32.4471F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:36:32.4471F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:36:32.4471F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:36:32.4471F88203IRenderDevice::releaseRender Releasing Done.
05:36:32.5961F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:36:32.5961F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:36:32.5961F881126RenderDeviceD3d11::initsave state
05:36:32.5961F88696RenderDeviceD3d11::initDX11loading shaders...
05:36:32.6071F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:36:32.6071F881134RenderDeviceD3d11::initrestore state
05:36:32.6071F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:36:32.6071F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:36:32.6071F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:36:32.6071F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:36:32.6141F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:36:32.6141F882461OverlayManager::installWindowProcHookInstall WPH
05:36:32.6141F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xfd3160d
05:36:32.6141F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:36:32.6141F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:36:32.6141F881608WidgetManager::drawskip widget draw (not in foreground) False - False
05:36:32.6251F885433OverlayManager::initOverlayResolutionEx 0X40008
05:36:32.6251F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:36:32.6251F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:36:32.6251F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:36:32.7221F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
05:36:32.7221F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:36:32.7221F88480InputInterceptor::stopHookunhook keyboard and mouse
05:36:32.7221F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:36:32.7221F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:36:32.7241F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:36:32.85240E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:36:32.85240E08229OverlayManager::OnForegroundChangedChanged True
05:36:32.85240E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:36:32.85740E06889OverlayManager::doActionDisplayFPS - Triggered
05:36:32.8611F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:36:32.8871F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
05:36:32.8871F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
05:36:32.8901F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:36:35.1871F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:36:35.1871F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:36:35.1871F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:36:35.35540E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:36:35.35540E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:36:35.35540E08229OverlayManager::OnForegroundChangedChanged False
05:36:35.35640E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x130568 Title=[DevTools: overwolf-extension://hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi/Files/windows/secondScreen/secondScreen.html]
05:36:35.35840E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:36:35.35840E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:36:35.35840E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:36:35.35840E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:36:35.36140E06889OverlayManager::doActionDisplayFPS - Triggered
05:36:35.4871F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:36:35.4871F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:36:38.881F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:36:38.881F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:36:38.881F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:36:38.881F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:36:38.881F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:36:38.881F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:36:38.881F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xfd3160d
05:36:38.881F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:36:38.881F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:36:38.881F88186IRenderDevice::releaseRender Releasing.
05:36:38.881F8850capture device----------------- d3d11 capture freed ----------------
05:36:38.881F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:36:38.881F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:36:38.881F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:36:38.881F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:36:38.881F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:36:38.881F88203IRenderDevice::releaseRender Releasing Done.
05:36:38.2211F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:36:38.2211F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:36:38.2211F881126RenderDeviceD3d11::initsave state
05:36:38.2211F88696RenderDeviceD3d11::initDX11loading shaders...
05:36:38.2341F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:36:38.2341F881134RenderDeviceD3d11::initrestore state
05:36:38.2341F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:36:38.2341F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:36:38.2341F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:36:38.2341F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:36:38.2451F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:36:38.2451F882461OverlayManager::installWindowProcHookInstall WPH
05:36:38.2451F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1dea048f
05:36:38.2451F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:36:38.2451F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:36:38.2451F881608WidgetManager::drawskip widget draw (not in foreground) False - False
05:36:38.2571F885433OverlayManager::initOverlayResolutionEx 0X40008
05:36:38.2571F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:36:38.2571F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:36:38.2571F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:36:38.3381F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
05:36:38.3381F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:36:38.3381F88480InputInterceptor::stopHookunhook keyboard and mouse
05:36:38.3381F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:36:38.3381F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:36:38.3391F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:36:38.35840E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:36:38.35840E08229OverlayManager::OnForegroundChangedChanged True
05:36:38.35840E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:36:38.36040E06889OverlayManager::doActionDisplayFPS - Triggered
05:36:38.3831F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:36:38.3871F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
05:36:38.3871F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
05:36:38.3891F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:36:39.90840E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:36:39.90840E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:36:39.90840E08229OverlayManager::OnForegroundChangedChanged False
05:36:39.9081F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:36:39.90840E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x220570 Title=[Task Switching]
05:36:39.90940E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:36:39.90940E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:36:39.90940E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:36:39.9091F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:36:39.9091F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:36:39.91340E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:36:40.2540E06889OverlayManager::doActionDisplayFPS - Triggered
05:36:40.1731F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:36:40.1741F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:37:15.9981F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:37:15.9981F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:37:15.9981F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:37:15.9981F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:37:15.9981F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:37:15.9981F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:37:15.9981F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1dea048f
05:37:15.9981F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:37:15.9981F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:37:15.9981F88186IRenderDevice::releaseRender Releasing.
05:37:15.9981F8850capture device----------------- d3d11 capture freed ----------------
05:37:15.9981F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:37:15.9981F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:37:15.9981F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:37:15.9981F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:37:15.9981F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:37:15.9981F88203IRenderDevice::releaseRender Releasing Done.
05:37:16.1281F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:37:16.1281F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:37:16.1281F881126RenderDeviceD3d11::initsave state
05:37:16.1281F88696RenderDeviceD3d11::initDX11loading shaders...
05:37:16.1391F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:37:16.1391F881134RenderDeviceD3d11::initrestore state
05:37:16.1391F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:37:16.1391F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:37:16.1391F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:37:16.1391F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:37:16.1471F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:37:16.1471F882461OverlayManager::installWindowProcHookInstall WPH
05:37:16.1471F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x20ee18cd
05:37:16.1481F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:37:16.1481F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:37:16.1481F881608WidgetManager::drawskip widget draw (not in foreground) False - False
05:37:16.1571F885433OverlayManager::initOverlayResolutionEx 0X40008
05:37:16.1571F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:37:16.1571F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:37:16.1571F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:37:16.4481F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
05:37:16.4481F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:37:16.4481F88480InputInterceptor::stopHookunhook keyboard and mouse
05:37:16.4481F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:37:16.4481F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:37:16.4491F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:37:16.46940E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:37:16.46940E08229OverlayManager::OnForegroundChangedChanged True
05:37:16.46940E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:37:16.4691F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
05:37:16.4691F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
05:37:16.47340E06889OverlayManager::doActionDisplayFPS - Triggered
05:37:16.4761F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:37:16.5091F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:37:17.6691F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:37:17.6691F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:37:17.6691F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:37:17.97140E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:37:17.97140E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:37:17.97140E08229OverlayManager::OnForegroundChangedChanged False
05:37:17.97140E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3A213C Title=[Predator - Second Screen]
05:37:17.97140E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:37:17.97140E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:37:17.97140E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:37:17.97340E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:37:17.97540E06889OverlayManager::doActionDisplayFPS - Triggered
05:37:18.161F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:37:18.161F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:37:57.4251F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:37:57.4251F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:37:57.4251F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:37:57.4251F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:37:57.4251F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:37:57.4251F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:37:57.4251F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x20ee18cd
05:37:57.4251F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:37:57.4251F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:37:57.4251F88186IRenderDevice::releaseRender Releasing.
05:37:57.4251F8850capture device----------------- d3d11 capture freed ----------------
05:37:57.4251F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:37:57.4251F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:37:57.4251F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:37:57.4251F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:37:57.4251F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:37:57.4251F88203IRenderDevice::releaseRender Releasing Done.
05:37:57.52540E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:37:57.52540E08229OverlayManager::OnForegroundChangedChanged True
05:37:57.52540E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:37:57.52540E02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:37:57.52940E06889OverlayManager::doActionDisplayFPS - Triggered
05:37:57.5761F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:37:57.5761F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:37:57.5761F881126RenderDeviceD3d11::initsave state
05:37:57.5761F88696RenderDeviceD3d11::initDX11loading shaders...
05:37:57.5871F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:37:57.5871F881134RenderDeviceD3d11::initrestore state
05:37:57.5871F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:37:57.5871F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:37:57.5871F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:37:57.5941F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:37:57.5941F882461OverlayManager::installWindowProcHookInstall WPH
05:37:57.5941F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2d81231b
05:37:57.5941F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:37:57.5941F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:37:57.5941F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
05:37:57.5941F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
05:37:57.5961F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:37:57.6061F885433OverlayManager::initOverlayResolutionEx 0X40008
05:37:57.6061F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:37:57.6061F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:37:57.6061F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:37:57.7551F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:37:57.7551F88480InputInterceptor::stopHookunhook keyboard and mouse
05:37:57.7551F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:37:57.7551F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:37:57.7551F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:38:26.56040E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:38:26.56040E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:38:26.56040E08229OverlayManager::OnForegroundChangedChanged False
05:38:26.56040E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x130568 Title=[DevTools: overwolf-extension://hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi/Files/windows/secondScreen/secondScreen.html]
05:38:26.56040E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:38:26.56040E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:38:26.56040E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:38:26.56340E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:38:26.56440E06889OverlayManager::doActionDisplayFPS - Triggered
05:38:26.5831F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:38:26.5841F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:38:26.5841F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:38:26.5841F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:38:26.5841F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:38:33.4461F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:38:33.4461F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:38:33.4461F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:38:33.4461F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:38:33.4461F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:38:33.4461F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:38:33.4461F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2d81231b
05:38:33.4461F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:38:33.4461F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:38:33.4461F88186IRenderDevice::releaseRender Releasing.
05:38:33.4461F8850capture device----------------- d3d11 capture freed ----------------
05:38:33.4461F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:38:33.4461F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:38:33.4461F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:38:33.4461F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:38:33.4461F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:38:33.4461F88203IRenderDevice::releaseRender Releasing Done.
05:38:33.56940E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:38:33.56940E08229OverlayManager::OnForegroundChangedChanged True
05:38:33.56940E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:38:33.56940E02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:38:33.57640E06889OverlayManager::doActionDisplayFPS - Triggered
05:38:33.5771F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:38:33.5771F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:38:33.5771F881126RenderDeviceD3d11::initsave state
05:38:33.5771F88696RenderDeviceD3d11::initDX11loading shaders...
05:38:33.5911F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:38:33.5911F881134RenderDeviceD3d11::initrestore state
05:38:33.5911F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:38:33.5911F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:38:33.5911F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:38:33.5961F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:38:33.5961F882461OverlayManager::installWindowProcHookInstall WPH
05:38:33.5961F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7f5e0853
05:38:33.5961F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:38:33.5961F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:38:33.5961F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
05:38:33.5961F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
05:38:33.5981F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:38:33.6091F885433OverlayManager::initOverlayResolutionEx 0X40008
05:38:33.6091F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:38:33.6091F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:38:33.6091F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:38:33.6731F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:38:33.6731F88480InputInterceptor::stopHookunhook keyboard and mouse
05:38:33.6731F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:38:33.6731F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:38:33.6731F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:38:41.6211F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:38:41.6211F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:38:41.6211F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:38:42.7940E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:38:42.7940E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:38:42.7940E08229OverlayManager::OnForegroundChangedChanged False
05:38:42.7940E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1715FA Title=[Task Switching]
05:38:42.7940E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:38:42.7940E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:38:42.7940E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:38:42.9940E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:38:42.10240E06889OverlayManager::doActionDisplayFPS - Triggered
05:38:42.1331F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:38:42.1331F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:39:12.2981F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:39:12.2981F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:39:12.2981F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:39:12.2981F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:39:12.2981F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:39:12.2981F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:39:12.2981F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7f5e0853
05:39:12.2981F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:39:12.2981F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:39:12.2981F88186IRenderDevice::releaseRender Releasing.
05:39:12.2981F8850capture device----------------- d3d11 capture freed ----------------
05:39:12.2981F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:39:12.2981F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:39:12.2981F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:39:12.2981F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:39:12.2981F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:39:12.2981F88203IRenderDevice::releaseRender Releasing Done.
05:39:12.4311F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:39:12.4311F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:39:12.4311F881126RenderDeviceD3d11::initsave state
05:39:12.4311F88696RenderDeviceD3d11::initDX11loading shaders...
05:39:12.4411F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:39:12.4411F881134RenderDeviceD3d11::initrestore state
05:39:12.4411F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:39:12.4411F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:39:12.4411F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:39:12.4411F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:39:12.4481F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:39:12.4481F882461OverlayManager::installWindowProcHookInstall WPH
05:39:12.4481F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xda1b73
05:39:12.4481F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:39:12.4481F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:39:12.4481F881608WidgetManager::drawskip widget draw (not in foreground) False - False
05:39:12.4511F885433OverlayManager::initOverlayResolutionEx 0X40008
05:39:12.4511F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:39:12.4511F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:39:12.4511F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:39:12.5411F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:39:12.5411F88480InputInterceptor::stopHookunhook keyboard and mouse
05:39:12.5411F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:39:12.5411F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:39:12.5411F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:39:12.61640E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:39:12.61640E08229OverlayManager::OnForegroundChangedChanged True
05:39:12.61640E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:39:12.6231F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
05:39:12.6231F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
05:39:12.62540E06889OverlayManager::doActionDisplayFPS - Triggered
05:39:12.6251F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:39:12.7911F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:39:21.8481F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:39:27.8611F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:39:27.8611F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:39:27.8611F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:39:28.13540E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:39:28.13540E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:39:28.13540E08229OverlayManager::OnForegroundChangedChanged False
05:39:28.13540E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x130568 Title=[DevTools: overwolf-extension://hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi/Files/windows/secondScreen/secondScreen.html]
05:39:28.13540E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:39:28.13540E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:39:28.13540E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:39:28.1391F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:39:28.13940E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:39:28.14440E06889OverlayManager::doActionDisplayFPS - Triggered
05:39:28.1631F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:39:30.4621F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:39:30.4621F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:39:30.4621F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:39:30.4631F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:39:30.4631F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:39:30.4631F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:39:30.4631F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xda1b73
05:39:30.4631F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:39:30.4631F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:39:30.4631F88186IRenderDevice::releaseRender Releasing.
05:39:30.4631F8850capture device----------------- d3d11 capture freed ----------------
05:39:30.4631F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:39:30.4631F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:39:30.4631F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:39:30.4631F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:39:30.4631F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:39:30.4631F88203IRenderDevice::releaseRender Releasing Done.
05:39:30.5821F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:39:30.5821F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:39:30.5821F881126RenderDeviceD3d11::initsave state
05:39:30.5821F88696RenderDeviceD3d11::initDX11loading shaders...
05:39:30.5931F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:39:30.5931F881134RenderDeviceD3d11::initrestore state
05:39:30.5931F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:39:30.5931F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:39:30.5931F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:39:30.5931F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:39:30.6001F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:39:30.6001F882461OverlayManager::installWindowProcHookInstall WPH
05:39:30.6001F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x25b24dd
05:39:30.6001F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:39:30.6001F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:39:30.6001F881608WidgetManager::drawskip widget draw (not in foreground) False - False
05:39:30.63940E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:39:30.63940E08229OverlayManager::OnForegroundChangedChanged True
05:39:30.63940E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:39:30.64740E06889OverlayManager::doActionDisplayFPS - Triggered
05:39:30.6951F885433OverlayManager::initOverlayResolutionEx 0X40008
05:39:30.6951F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:39:30.6951F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:39:30.6951F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:39:30.6951F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
05:39:30.6951F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
05:39:30.6981F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:39:30.9721F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:39:30.9721F88480InputInterceptor::stopHookunhook keyboard and mouse
05:39:30.9721F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:39:30.9721F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:39:30.9721F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:39:36.1141F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
05:39:36.1141F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
05:41:47.3681F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:41:47.3681F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:41:47.3681F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:41:47.80640E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:41:47.80640E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:41:47.80640E08229OverlayManager::OnForegroundChangedChanged False
05:41:47.80640E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x130568 Title=[DevTools: overwolf-extension://hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi/Files/windows/secondScreen/secondScreen.html]
05:41:47.80640E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:41:47.80640E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:41:47.80640E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:41:47.80740E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:41:47.80940E06889OverlayManager::doActionDisplayFPS - Triggered
05:41:47.8451F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:41:47.8451F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:42:32.6640E06881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
05:42:32.401319C225InterProcessElement::openInterProcess Overwolf_ImID_320674_P_8320 opened succesfuly
05:42:32.401319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
05:42:33.9771F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:42:33.9771F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:42:33.9771F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:42:33.9771F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:42:33.9771F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:42:33.9771F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:42:33.9771F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x25b24dd
05:42:33.9771F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:42:33.9771F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:42:33.9771F88186IRenderDevice::releaseRender Releasing.
05:42:33.9771F8850capture device----------------- d3d11 capture freed ----------------
05:42:33.9771F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:42:33.9771F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:42:33.9771F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:42:33.9771F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:42:33.9771F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:42:33.9771F88203IRenderDevice::releaseRender Releasing Done.
05:42:34.1341F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:42:34.1341F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:42:34.1341F881126RenderDeviceD3d11::initsave state
05:42:34.1341F88696RenderDeviceD3d11::initDX11loading shaders...
05:42:34.1461F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:42:34.1461F881134RenderDeviceD3d11::initrestore state
05:42:34.1461F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:42:34.1461F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:42:34.1461F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:42:34.1461F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:42:34.1611F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:42:34.1611F882461OverlayManager::installWindowProcHookInstall WPH
05:42:34.2081F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3b4168b
05:42:34.2091F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:42:34.2101F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:42:34.2111F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
05:42:34.2111F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:42:34.2111F88480InputInterceptor::stopHookunhook keyboard and mouse
05:42:34.2111F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:42:34.2111F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:42:34.2141F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:42:34.2251F885433OverlayManager::initOverlayResolutionEx 0X40008
05:42:34.2251F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:42:34.2251F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:42:34.2251F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:42:34.37640E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:42:34.37640E08229OverlayManager::OnForegroundChangedChanged True
05:42:34.37640E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:42:34.3773C38255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:42:34.3773C38125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=230044
05:42:34.3773C38255InterProcessElement::closeInterProcess Overwolf_ImID_230044_P_8320 close 2147483647 bytes
05:42:34.3773C382536WidgetManager::RefreshLayoutAsyncMove widget to Poll
05:42:34.3773C38255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:42:34.3773C38125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=23057e
05:42:34.3773C38255InterProcessElement::closeInterProcess Overwolf_ImID_23057E_P_8320 close 2147483647 bytes
05:42:34.3773C382536WidgetManager::RefreshLayoutAsyncMove widget to Poll
05:42:34.3773C38255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:42:34.3773C38125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=12056c
05:42:34.3773C38255InterProcessElement::closeInterProcess Overwolf_ImID_12056C_P_8320 close 2147483647 bytes
05:42:34.3773C382536WidgetManager::RefreshLayoutAsyncMove widget to Poll
05:42:34.3773C38255InterProcessElement::closeInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT close 2147483647 bytes
05:42:34.3773C38125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=280458
05:42:34.3773C38255InterProcessElement::closeInterProcess Overwolf_ImID_280458_P_8320 close 2147483647 bytes
05:42:34.3773C382536WidgetManager::RefreshLayoutAsyncMove widget to Poll
05:42:34.3791F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:42:34.38340E06889OverlayManager::doActionDisplayFPS - Triggered
05:42:34.4121F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:42:34.4271F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
05:42:34.4271F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
05:42:36.4221F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:42:36.4221F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:42:36.4221F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:42:36.48640E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:42:36.48640E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:42:36.48640E08229OverlayManager::OnForegroundChangedChanged False
05:42:36.48740E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]]
05:42:36.48940E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:42:36.48940E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:42:36.48940E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:42:36.48940E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:42:36.49040E06889OverlayManager::doActionDisplayFPS - Triggered
05:42:36.7561F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:42:36.7561F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:42:46.6841F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:42:46.6841F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:42:46.6841F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:42:46.6841F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:42:46.6841F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:42:46.6841F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:42:46.6841F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3b4168b
05:42:46.6841F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:42:46.6841F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:42:46.6841F88186IRenderDevice::releaseRender Releasing.
05:42:46.6841F8850capture device----------------- d3d11 capture freed ----------------
05:42:46.6841F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:42:46.6841F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:42:46.6841F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:42:46.6841F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:42:46.6841F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:42:46.6841F88203IRenderDevice::releaseRender Releasing Done.
05:42:46.8021F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:42:46.8021F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:42:46.8021F881126RenderDeviceD3d11::initsave state
05:42:46.8021F88696RenderDeviceD3d11::initDX11loading shaders...
05:42:46.8131F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:42:46.8131F881134RenderDeviceD3d11::initrestore state
05:42:46.8131F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:42:46.8131F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:42:46.8131F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:42:46.8141F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:42:46.8271F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:42:46.8271F882461OverlayManager::installWindowProcHookInstall WPH
05:42:46.8271F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1ccc1b21
05:42:46.8271F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:42:46.8271F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:42:46.8271F881608WidgetManager::drawskip widget draw (not in foreground) False - False
05:42:46.8341F885433OverlayManager::initOverlayResolutionEx 0X40008
05:42:46.8341F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:42:46.8341F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:42:46.8341F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:42:46.9201F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
05:42:46.9201F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:42:46.9201F88480InputInterceptor::stopHookunhook keyboard and mouse
05:42:46.9201F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:42:46.9201F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:42:46.9201F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:42:46.040E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:42:46.040E08229OverlayManager::OnForegroundChangedChanged True
05:42:46.040E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:42:47.61F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:42:47.740E06889OverlayManager::doActionDisplayFPS - Triggered
05:42:47.341F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
05:42:47.341F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
05:42:47.361F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:42:48.7261F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:42:48.7261F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:42:48.7261F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:42:49.540E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:42:49.540E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:42:49.540E08229OverlayManager::OnForegroundChangedChanged False
05:42:49.540E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]]
05:42:49.540E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:42:49.540E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:42:49.540E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:42:49.740E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:42:49.940E06889OverlayManager::doActionDisplayFPS - Triggered
05:42:49.131F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:42:49.131F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:43:09.3301F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:43:09.3301F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:43:09.3301F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:43:09.3301F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:43:09.3301F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:43:09.3301F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:43:09.3301F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1ccc1b21
05:43:09.3301F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:43:09.3301F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:43:09.3301F88186IRenderDevice::releaseRender Releasing.
05:43:09.3301F8850capture device----------------- d3d11 capture freed ----------------
05:43:09.3301F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:43:09.3301F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:43:09.3301F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:43:09.3301F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:43:09.3301F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:43:09.3311F88203IRenderDevice::releaseRender Releasing Done.
05:43:09.4561F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:43:09.4561F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:43:09.4561F881126RenderDeviceD3d11::initsave state
05:43:09.4561F88696RenderDeviceD3d11::initDX11loading shaders...
05:43:09.4661F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:43:09.4661F881134RenderDeviceD3d11::initrestore state
05:43:09.4661F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:43:09.4661F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:43:09.4661F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:43:09.4661F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:43:09.4701F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:43:09.4701F882461OverlayManager::installWindowProcHookInstall WPH
05:43:09.4701F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd9f181b
05:43:09.4701F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:43:09.4701F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:43:09.4701F881608WidgetManager::drawskip widget draw (not in foreground) False - False
05:43:09.4791F885433OverlayManager::initOverlayResolutionEx 0X40008
05:43:09.4791F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:43:09.4791F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:43:09.4791F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:43:09.5061F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
05:43:09.5061F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:43:09.5061F88480InputInterceptor::stopHookunhook keyboard and mouse
05:43:09.5061F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:43:09.5061F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:43:09.5061F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:43:09.52840E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:43:09.52840E08229OverlayManager::OnForegroundChangedChanged True
05:43:09.52940E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:43:09.53340E06889OverlayManager::doActionDisplayFPS - Triggered
05:43:09.5331F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:43:09.5401F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
05:43:09.5401F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
05:43:09.5421F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:43:10.5321F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
05:43:10.5501F883732OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
05:43:11.7931F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:43:11.7961F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005}
05:43:26.5861F884222overlaySetCursorEmpty cursor release widget
05:43:37.21F88601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
05:43:37.1531F88601OverlayInputManager::OnHotKeyEventSend Hotkey Event [secondScreenShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
05:44:08.0319C225InterProcessElement::openInterProcess Overwolf_ImID_F15E6_P_8320 opened succesfuly
05:44:08.0319C225InterProcessElement::openInterProcess Overwolf_PID_8320_SHARED_MEMORY_AGENT opened succesfuly
05:44:08.151F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
05:44:08.151F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
05:45:30.4261F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:45:30.4261F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:45:30.4261F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:45:30.70240E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:45:30.70240E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:45:30.70240E08229OverlayManager::OnForegroundChangedChanged False
05:45:30.70240E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]]
05:45:30.70240E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:45:30.70240E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:45:30.70340E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:45:30.70340E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:45:30.70840E06889OverlayManager::doActionDisplayFPS - Triggered
05:45:30.7651F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:45:30.7661F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:45:34.881F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:45:34.881F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:45:34.881F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:45:34.881F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:45:34.881F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:45:34.881F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:45:34.881F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd9f181b
05:45:34.881F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:45:34.881F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:45:34.881F88186IRenderDevice::releaseRender Releasing.
05:45:34.881F8850capture device----------------- d3d11 capture freed ----------------
05:45:34.881F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:45:34.881F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:45:34.881F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:45:34.881F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:45:34.881F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:45:34.881F88203IRenderDevice::releaseRender Releasing Done.
05:45:34.20640E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:45:34.20640E08229OverlayManager::OnForegroundChangedChanged True
05:45:34.20640E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:45:34.20640E02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:45:34.21440E06889OverlayManager::doActionDisplayFPS - Triggered
05:45:34.2991F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:45:34.2991F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:45:34.2991F881126RenderDeviceD3d11::initsave state
05:45:34.2991F88696RenderDeviceD3d11::initDX11loading shaders...
05:45:34.3091F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:45:34.3091F881134RenderDeviceD3d11::initrestore state
05:45:34.3091F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:45:34.3091F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:45:34.3091F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:45:34.3311F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:45:34.3311F882461OverlayManager::installWindowProcHookInstall WPH
05:45:34.3311F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x11ac24dd
05:45:34.3311F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:45:34.3311F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:45:34.3311F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
05:45:34.3311F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
05:45:34.3321F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:45:34.3361F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:45:34.3361F88480InputInterceptor::stopHookunhook keyboard and mouse
05:45:34.3361F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:45:34.3361F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:45:34.3361F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:45:34.3441F885433OverlayManager::initOverlayResolutionEx 0X40008
05:45:34.3441F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:45:34.3441F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:45:34.3441F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:45:35.441F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:45:35.441F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:45:35.441F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:45:35.20740E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:45:35.20740E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:45:35.20740E08229OverlayManager::OnForegroundChangedChanged False
05:45:35.20740E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x151602 Title=[DevTools: overwolf-extension://hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi/Files/windows/secondScreen/secondScreen.html]
05:45:35.20740E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:45:35.20740E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:45:35.20740E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:45:35.21140E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:45:35.21540E06889OverlayManager::doActionDisplayFPS - Triggered
05:45:35.2211F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:45:35.2701F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:45:43.6561F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:45:43.6561F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:45:43.6561F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:45:43.6571F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:45:43.6571F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:45:43.6571F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:45:43.6571F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x11ac24dd
05:45:43.6571F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:45:43.6571F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:45:43.6571F88186IRenderDevice::releaseRender Releasing.
05:45:43.6571F8850capture device----------------- d3d11 capture freed ----------------
05:45:43.6571F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:45:43.6571F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:45:43.6571F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:45:43.6571F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:45:43.6571F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:45:43.6571F88203IRenderDevice::releaseRender Releasing Done.
05:45:43.71840E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:45:43.71840E08229OverlayManager::OnForegroundChangedChanged True
05:45:43.71840E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:45:43.71840E02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:45:43.72140E06889OverlayManager::doActionDisplayFPS - Triggered
05:45:43.8141F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:45:43.8141F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:45:43.8141F881126RenderDeviceD3d11::initsave state
05:45:43.8141F88696RenderDeviceD3d11::initDX11loading shaders...
05:45:43.8251F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:45:43.8251F881134RenderDeviceD3d11::initrestore state
05:45:43.8251F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:45:43.8251F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:45:43.8251F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:45:43.8381F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:45:43.8381F882461OverlayManager::installWindowProcHookInstall WPH
05:45:43.8381F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1b8e160d
05:45:43.8381F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:45:43.8381F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:45:43.8391F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
05:45:43.8391F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
05:45:43.8391F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:45:43.8491F885433OverlayManager::initOverlayResolutionEx 0X40008
05:45:43.8491F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:45:43.8501F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:45:43.8501F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:45:43.9391F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
05:45:43.9391F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:45:43.9391F88480InputInterceptor::stopHookunhook keyboard and mouse
05:45:43.9391F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:45:43.9391F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:45:43.9401F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:47:18.5791F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
05:47:18.5791F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
05:47:28.4171F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:47:28.4171F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:47:28.4171F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:47:28.84740E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:47:28.84740E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:47:28.84740E08229OverlayManager::OnForegroundChangedChanged False
05:47:28.84740E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10706D6 Title=[secondScreen.js - predator from production - Visual Studio Code [Administrator]]
05:47:28.84740E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:47:28.84740E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:47:28.84740E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:47:28.84940E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:47:28.85140E06889OverlayManager::doActionDisplayFPS - Triggered
05:47:28.9091F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:47:28.9091F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:47:56.8421F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:47:56.8421F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:47:56.8421F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:47:56.8421F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:47:56.8421F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:47:56.8421F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:47:56.8421F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1b8e160d
05:47:56.8421F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:47:56.8421F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:47:56.8421F88186IRenderDevice::releaseRender Releasing.
05:47:56.8431F8850capture device----------------- d3d11 capture freed ----------------
05:47:56.8431F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:47:56.8431F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:47:56.8431F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:47:56.8431F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:47:56.8431F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:47:56.8431F88203IRenderDevice::releaseRender Releasing Done.
05:47:56.88840E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:47:56.88840E08229OverlayManager::OnForegroundChangedChanged True
05:47:56.88940E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:47:56.88940E02902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:47:56.90240E06889OverlayManager::doActionDisplayFPS - Triggered
05:47:56.9671F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:47:56.9671F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:47:56.9671F881126RenderDeviceD3d11::initsave state
05:47:56.9671F88696RenderDeviceD3d11::initDX11loading shaders...
05:47:56.9771F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:47:56.9771F881134RenderDeviceD3d11::initrestore state
05:47:56.9771F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:47:56.9771F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:47:56.9771F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:47:56.9881F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:47:56.9881F882461OverlayManager::installWindowProcHookInstall WPH
05:47:56.9881F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1f6f1691
05:47:56.9881F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:47:56.9881F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:47:56.9891F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
05:47:56.9891F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
05:47:56.9911F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:47:56.9971F885433OverlayManager::initOverlayResolutionEx 0X40008
05:47:56.9971F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:47:56.9971F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:47:56.9971F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:47:57.101F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
05:47:57.101F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:47:57.101F88480InputInterceptor::stopHookunhook keyboard and mouse
05:47:57.101F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:47:57.101F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:47:57.481F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:48:03.8011F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:48:03.8021F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:48:03.8021F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:48:03.90040E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:48:03.90040E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:48:03.90040E08229OverlayManager::OnForegroundChangedChanged False
05:48:03.90140E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log]
05:48:03.90240E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:48:03.90240E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:48:03.90240E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:48:03.90240E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:48:03.90440E06889OverlayManager::doActionDisplayFPS - Triggered
05:48:03.9851F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:48:03.9851F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:48:09.6431F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:48:09.6431F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:48:09.6431F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:48:09.6431F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:48:09.6431F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:48:09.6431F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:48:09.6431F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1f6f1691
05:48:09.6431F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:48:09.6431F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:48:09.6431F88186IRenderDevice::releaseRender Releasing.
05:48:09.6431F8850capture device----------------- d3d11 capture freed ----------------
05:48:09.6431F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:48:09.6431F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:48:09.6431F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:48:09.6431F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:48:09.6431F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:48:09.6431F88203IRenderDevice::releaseRender Releasing Done.
05:48:09.7521F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:48:09.7521F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:48:09.7521F881126RenderDeviceD3d11::initsave state
05:48:09.7521F88696RenderDeviceD3d11::initDX11loading shaders...
05:48:09.7621F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:48:09.7621F881134RenderDeviceD3d11::initrestore state
05:48:09.7621F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:48:09.7621F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:48:09.7621F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:48:09.7621F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:48:09.7751F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:48:09.7751F882461OverlayManager::installWindowProcHookInstall WPH
05:48:09.7751F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xaae1b23
05:48:09.7751F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:48:09.7751F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:48:09.7751F881608WidgetManager::drawskip widget draw (not in foreground) False - False
05:48:09.7881F885433OverlayManager::initOverlayResolutionEx 0X40008
05:48:09.7881F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:48:09.7881F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:48:09.7881F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:48:09.8531F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:48:09.8531F88480InputInterceptor::stopHookunhook keyboard and mouse
05:48:09.8531F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:48:09.8531F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:48:09.8531F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:48:09.90640E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:48:09.90640E08229OverlayManager::OnForegroundChangedChanged True
05:48:09.90640E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:48:09.91040E06889OverlayManager::doActionDisplayFPS - Triggered
05:48:09.9341F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:48:09.9371F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
05:48:09.9371F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
05:48:09.9391F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:48:11.6891F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
05:48:51.2281F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:48:51.2311F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005}
05:48:52.5661F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:48:52.5661F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:48:52.5661F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:48:52.95940E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:48:52.95940E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:48:52.95940E08229OverlayManager::OnForegroundChangedChanged False
05:48:52.95940E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1A15F4 Title=[Task Switching]
05:48:52.95940E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:48:52.95940E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:48:52.95940E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:48:52.96040E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:48:52.96240E06889OverlayManager::doActionDisplayFPS - Triggered
05:48:53.101F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:48:53.111F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:49:28.6041F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:49:28.6041F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:49:28.6041F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:49:28.6041F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:49:28.6041F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:49:28.6041F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:49:28.6041F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xaae1b23
05:49:28.6041F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:49:28.6041F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:49:28.6041F88186IRenderDevice::releaseRender Releasing.
05:49:28.6041F8850capture device----------------- d3d11 capture freed ----------------
05:49:28.6041F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:49:28.6041F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:49:28.6041F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:49:28.6041F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:49:28.6041F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:49:28.6041F88203IRenderDevice::releaseRender Releasing Done.
05:49:28.7261F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:49:28.7261F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:49:28.7261F881126RenderDeviceD3d11::initsave state
05:49:28.7261F88696RenderDeviceD3d11::initDX11loading shaders...
05:49:28.7401F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:49:28.7401F881134RenderDeviceD3d11::initrestore state
05:49:28.7401F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:49:28.7401F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:49:28.7401F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:49:28.7401F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:49:28.7551F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:49:28.7551F882461OverlayManager::installWindowProcHookInstall WPH
05:49:28.7551F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8f3a0853
05:49:28.7551F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:49:28.7551F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:49:28.7551F881608WidgetManager::drawskip widget draw (not in foreground) False - False
05:49:28.7991F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:49:28.7991F88480InputInterceptor::stopHookunhook keyboard and mouse
05:49:28.7991F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:49:28.7991F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:49:28.8001F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:49:28.8071F885433OverlayManager::initOverlayResolutionEx 0X40008
05:49:28.8071F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:49:28.8071F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:49:28.8071F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:49:29.640E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:49:29.640E08229OverlayManager::OnForegroundChangedChanged True
05:49:29.640E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:49:29.1140E06889OverlayManager::doActionDisplayFPS - Triggered
05:49:29.131F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
05:49:29.131F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
05:49:29.151F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:49:29.211F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:49:31.9001F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
05:49:31.9501F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:49:31.9571F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005}
05:49:32.351F884222overlaySetCursorEmpty cursor release widget
05:49:33.3621F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
05:49:34.2451F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:49:34.2491F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005}
05:49:37.7371F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:49:37.7371F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:49:37.7371F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:49:38.5340E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:49:38.5340E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:49:38.5340E08229OverlayManager::OnForegroundChangedChanged False
05:49:38.5340E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5206E6 Title=[(1) Facebook - Google Chrome]
05:49:38.5340E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:49:38.5340E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:49:38.5340E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:49:38.5440E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:49:38.5740E06889OverlayManager::doActionDisplayFPS - Triggered
05:49:38.1241F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:49:38.1241F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:49:47.7241F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:49:47.7241F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:49:47.7241F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:49:47.7241F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:49:47.7241F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:49:47.7241F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:49:47.7241F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8f3a0853
05:49:47.7241F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:49:47.7241F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:49:47.7241F88186IRenderDevice::releaseRender Releasing.
05:49:47.7241F8850capture device----------------- d3d11 capture freed ----------------
05:49:47.7241F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:49:47.7241F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:49:47.7241F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:49:47.7241F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:49:47.7241F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:49:47.7241F88203IRenderDevice::releaseRender Releasing Done.
05:49:47.8191F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:49:47.8191F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:49:47.8191F881126RenderDeviceD3d11::initsave state
05:49:47.8191F88696RenderDeviceD3d11::initDX11loading shaders...
05:49:47.8331F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:49:47.8331F881134RenderDeviceD3d11::initrestore state
05:49:47.8331F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:49:47.8331F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:49:47.8331F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:49:47.8331F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:49:47.8411F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:49:47.8411F882461OverlayManager::installWindowProcHookInstall WPH
05:49:47.8411F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x37b17bf
05:49:47.8411F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:49:47.8411F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:49:47.8411F881608WidgetManager::drawskip widget draw (not in foreground) False - False
05:49:47.9001F885433OverlayManager::initOverlayResolutionEx 0X40008
05:49:47.9001F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:49:47.9001F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:49:47.9001F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:49:48.6540E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:49:48.6540E08229OverlayManager::OnForegroundChangedChanged True
05:49:48.6540E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:49:48.721F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
05:49:48.721F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
05:49:48.7340E06889OverlayManager::doActionDisplayFPS - Triggered
05:49:48.741F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:49:48.1091F882123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
05:49:48.1091F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:49:48.1091F88480InputInterceptor::stopHookunhook keyboard and mouse
05:49:48.1091F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:49:48.1091F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:49:48.1091F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:49:56.5251F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:49:56.5251F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:49:56.5251F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:49:56.58340E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:49:56.58340E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:49:56.58340E08229OverlayManager::OnForegroundChangedChanged False
05:49:56.58340E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB071C Title=[cmd - tail -f secondScreen.html.log]
05:49:56.58440E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:49:56.58440E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:49:56.58440E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:49:56.58740E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:49:56.59140E06889OverlayManager::doActionDisplayFPS - Triggered
05:49:56.7331F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:49:56.7331F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:50:03.6811F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:50:03.6811F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:50:03.6811F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:50:03.6811F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:50:03.6811F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:50:03.6811F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:50:03.6811F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x37b17bf
05:50:03.6811F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:50:03.6811F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:50:03.6811F88186IRenderDevice::releaseRender Releasing.
05:50:03.6811F8850capture device----------------- d3d11 capture freed ----------------
05:50:03.6811F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:50:03.6811F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:50:03.6811F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:50:03.6811F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:50:03.6811F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:50:03.6811F88203IRenderDevice::releaseRender Releasing Done.
05:50:03.8081F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:50:03.8081F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:50:03.8081F881126RenderDeviceD3d11::initsave state
05:50:03.8081F88696RenderDeviceD3d11::initDX11loading shaders...
05:50:03.8221F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:50:03.8221F881134RenderDeviceD3d11::initrestore state
05:50:03.8221F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:50:03.8221F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:50:03.8221F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:50:03.8221F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:50:03.8321F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:50:03.8321F882461OverlayManager::installWindowProcHookInstall WPH
05:50:03.8321F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x388116cf
05:50:03.8321F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:50:03.8321F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:50:03.8321F881608WidgetManager::drawskip widget draw (not in foreground) False - False
05:50:03.8431F885433OverlayManager::initOverlayResolutionEx 0X40008
05:50:03.8431F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:50:03.8431F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:50:03.8431F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:50:03.9031F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:50:03.9031F88480InputInterceptor::stopHookunhook keyboard and mouse
05:50:03.9031F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:50:03.9031F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:50:03.9031F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:50:04.12340E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:50:04.12340E08229OverlayManager::OnForegroundChangedChanged True
05:50:04.12340E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:50:04.1291F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
05:50:04.1291F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
05:50:04.13340E06889OverlayManager::doActionDisplayFPS - Triggered
05:50:04.1351F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:50:04.1401F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:50:08.3951F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
05:50:08.3951F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
05:50:12.01F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:50:12.01F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:50:12.01F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:50:13.14940E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:50:13.14940E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:50:13.14940E08229OverlayManager::OnForegroundChangedChanged False
05:50:13.14940E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5206E6 Title=[(1) Facebook - Google Chrome]
05:50:13.15040E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:50:13.15040E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:50:13.15040E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:50:13.15340E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:50:13.15440E06889OverlayManager::doActionDisplayFPS - Triggered
05:50:13.1801F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:50:13.1801F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:50:31.2431F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:50:31.2431F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:50:31.2431F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:50:31.2441F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:50:31.2441F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:50:31.2441F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:50:31.2441F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x388116cf
05:50:31.2441F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:50:31.2441F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:50:31.2441F88186IRenderDevice::releaseRender Releasing.
05:50:31.2441F8850capture device----------------- d3d11 capture freed ----------------
05:50:31.2441F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:50:31.2441F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:50:31.2441F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:50:31.2441F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:50:31.2441F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:50:31.2441F88203IRenderDevice::releaseRender Releasing Done.
05:50:31.3901F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:50:31.3901F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:50:31.3901F881126RenderDeviceD3d11::initsave state
05:50:31.3901F88696RenderDeviceD3d11::initDX11loading shaders...
05:50:31.4041F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:50:31.4041F881134RenderDeviceD3d11::initrestore state
05:50:31.4041F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:50:31.4041F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:50:31.4041F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:50:31.4041F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:50:31.4161F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:50:31.4161F882461OverlayManager::installWindowProcHookInstall WPH
05:50:31.4161F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x20d72373
05:50:31.4161F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:50:31.4161F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:50:31.4161F881608WidgetManager::drawskip widget draw (not in foreground) False - False
05:50:31.4301F885433OverlayManager::initOverlayResolutionEx 0X40008
05:50:31.4301F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:50:31.4301F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:50:31.4301F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:50:31.5241F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:50:31.5241F88480InputInterceptor::stopHookunhook keyboard and mouse
05:50:31.5241F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:50:31.5241F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:50:31.5241F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:50:31.67640E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:50:31.67640E08229OverlayManager::OnForegroundChangedChanged True
05:50:31.67640E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:50:31.6761F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:50:31.68540E06889OverlayManager::doActionDisplayFPS - Triggered
05:50:31.6901F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
05:50:31.6901F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
05:50:31.6901F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:50:33.6651F885439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:50:33.6651F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:50:33.6651F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:50:33.70140E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:50:33.70140E06738OverlayManager::doActionForegroundChange Event OFF (OFF)
05:50:33.70140E08229OverlayManager::OnForegroundChangedChanged False
05:50:33.70140E08262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5206E6 Title=[(1) Facebook - Google Chrome]
05:50:33.70340E07579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:50:33.70340E02895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:50:33.70340E02794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:50:33.70340E0367InputInterceptor::ResetLLHookProcExtReset keys state
05:50:33.70540E06889OverlayManager::doActionDisplayFPS - Triggered
05:50:33.9011F8848ResetSnapShotSH::ExecuteRelease snapshot SH
05:50:33.9011F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:50:42.311F881800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
05:50:42.311F881822OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
05:50:42.311F882914OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:50:42.321F881514OverlayManager::RestoreGameWNDPROCSearch SWL..
05:50:42.321F881521OverlayManager::RestoreGameWNDPROCSWL restored.
05:50:42.321F881531OverlayManager::RestoreGameWNDPROCSWL OK.
05:50:42.321F881536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x20d72373
05:50:42.321F882936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:50:42.321F881825OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
05:50:42.321F88186IRenderDevice::releaseRender Releasing.
05:50:42.321F8850capture device----------------- d3d11 capture freed ----------------
05:50:42.321F8882RenderDeviceCaptureBase::ReleaseTextureRelease
05:50:42.321F88100RenderDeviceCaptureBase::ReleaseTextureReleased
05:50:42.321F881258RenderDeviceD3d11::releaseImplementationReleasing 1
05:50:42.321F881268RenderDeviceD3d11::releaseImplementationReleasing 2
05:50:42.321F881287RenderDeviceD3d11::releaseImplementationReleasing 3
05:50:42.321F88203IRenderDevice::releaseRender Releasing Done.
05:50:42.1861F881041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc05b9b20
05:50:42.1861F881105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
05:50:42.1861F881126RenderDeviceD3d11::initsave state
05:50:42.1861F88696RenderDeviceD3d11::initDX11loading shaders...
05:50:42.2011F881132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e32a118.
05:50:42.2011F881134RenderDeviceD3d11::initrestore state
05:50:42.2011F881137RenderDeviceD3d11::initTarget Window [0x1e06ba]
05:50:42.2011F88243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:50:42.2011F88250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:50:42.2011F882902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:50:42.2181F885498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1e06ba}.
05:50:42.2181F882461OverlayManager::installWindowProcHookInstall WPH
05:50:42.2181F882475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x75317e9
05:50:42.2181F882494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:50:42.2181F882540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7efe2b60=2130586464)=>(0xb0e51e80=-1327161728)
05:50:42.2181F881608WidgetManager::drawskip widget draw (not in foreground) False - False
05:50:42.22140E06738OverlayManager::doActionForegroundChange Event ON (ON)
05:50:42.22140E08229OverlayManager::OnForegroundChangedChanged True
05:50:42.22140E07579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:50:42.22640E06889OverlayManager::doActionDisplayFPS - Triggered
05:50:42.2661F882570OverlayManager::installKeybMouseHookInstall KeybMouse
05:50:42.2661F88480InputInterceptor::stopHookunhook keyboard and mouse
05:50:42.2661F88447InputInterceptor::runHookKeyboard is hooked 0x1f88
05:50:42.2661F88469InputInterceptor::runHookMouse is hooked 0x1f88
05:50:42.2661F886196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:50:42.2721F885433OverlayManager::initOverlayResolutionEx 0X40008
05:50:42.2721F885439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:50:42.2721F885366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:50:42.2721F885382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:50:42.2721F88326RenderImageD3d11::setSizeCreate Texture (442,32) / (512,128) - OK
05:50:42.2721F88347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
05:50:42.2731F88991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:56:06.2021F88326RenderImageD3d11::setSizeCreate Texture (400,630) / (512,640) - OK
05:56:06.2021F88347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
05:56:09.8151F882738OverlayManager::setControlModeOVERLAY_CONTROL_ON
05:56:20.4601F882794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:56:20.4631F883906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x3b1077;prev = 0x500275 , {Original values: ref = 0 handle = 0x10005}
05:56:24.128319C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
05:56:24.5329982157ClientExitProcessCallbackClient::Exit Process Callback [0].
05:56:24.532998691Client::clearClient::Clear [0 - 1] .
05:56:24.532998698Client::clearClient::Clear stoping...
05:56:24.5329981143OverlayManager::StopInternalstopping...
05:56:24.5329981170OverlayManager::StopInternalStoping server connection
05:56:24.53240E07088OverlayManager::OnDisconnectedDisconnected from server
05:56:24.5339981175OverlayManager::StopInternalStopped server connection
05:56:24.533998206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
05:56:24.533998232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
05:56:24.533998232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
05:56:24.5339981196OverlayManager::StopInternalClosing inter process
05:56:24.53399825InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
05:56:24.5333DBC118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
05:56:24.533998255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
05:56:24.53399859InterProcessEventHandler::~InterProcessEventHandlerDone.
05:56:24.5339981208OverlayManager::StopInternalnot running.
05:56:24.533998141ApiManager::DestroyBackgroundThreadDestroy call.
05:56:24.72849DC188ApiManager::BackgroundThreadBackground Thread is terminated.
05:56:24.729998232ApiManager::ClearAllCommandsClearing commands [3]
05:56:24.729998249ApiManager::ClearAllCommandsCleared
05:56:24.729998136ApiManager::DestroyDestroyed
05:56:24.7299981210OverlayManager::StopInternalstopped.
05:56:24.729998759Client::clearRemove old SHM
05:56:24.729998255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_176_7_8320 close 2147483647 bytes
05:56:24.729998767Client::clearStop tasks thread
05:56:24.729998780Client::clearClient::Clear - Done.
05:56:24.7299982172ClientExitProcessCallbackGoing to ExitProcess()