TimeThreadLineFunctionMessage
13:51:20.2234AF0138runClientStarting Overlay PID=20212(0x4ef4) server PID = 15948
13:51:20.2234AF0560Client::initClient::Initialize
13:51:20.2234AF0568Client::initStart owclient thread
13:51:20.2232848325Client::initFirstInjectionClient::initFirstInjection.
13:51:20.2242848225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19415948 opened succesfuly
13:51:20.2242848351session id = {70C1939F-4C71-4CF6-809B-9C5ACF163307}
13:51:20.22428482086Client::LogClientInfoProcess OS version [10.0] [64-bit]
13:51:20.22528482096Client::LogClientInfoOS version [10.0.19041]
13:51:20.22628482118Client::LogClientInfoClient [64-bit] Version 2.2.194.2
13:51:20.22628482131Client::LogProcessModulesLoaded modules:
13:51:20.24128482147C:\Program Files\Avast Software\Avast\aswhook.dll
13:51:20.24128482147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
13:51:20.24128482147C:\ProgramData\LogIt\LogIt_x64.dll
13:51:20.24128482147C:\ProgramData\Navio\Navio_x64.dll
13:51:20.24128482147C:\ProgramData\TruckersMP\core_ets2mp.dll
13:51:20.24128482147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\dxgi.dll
13:51:20.24128482147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
13:51:20.24128482147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
13:51:20.24128482147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
13:51:20.24128482147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
13:51:20.24128482147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\ets2-telemetry-server.dll
13:51:20.24128482147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\scs-telemetry.dll
13:51:20.24128482147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\trucksbook_64.dll
13:51:20.24128482147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
13:51:20.24128482147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\thrustmaster_bridge_x64.dll
13:51:20.24128482147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
13:51:20.24128482147C:\Users\David\AppData\Local\Discord\app-1.0.9004\modules\discord_hook-1\discord_hook\651ad00fcd2\DiscordHook64.dll
13:51:20.24128482147C:\Users\David\AppData\Local\Medal\recorder-3.521.0\Host\medal-hook64.dll
13:51:20.24128482147C:\Windows\SYSTEM32\AUDIOSES.DLL
13:51:20.24128482147C:\Windows\SYSTEM32\AVRT.dll
13:51:20.24128482147C:\Windows\SYSTEM32\AcGenral.DLL
13:51:20.24128482147C:\Windows\SYSTEM32\CRYPTBASE.DLL
13:51:20.24128482147C:\Windows\SYSTEM32\CRYPTSP.dll
13:51:20.24128482147C:\Windows\SYSTEM32\CoreMessaging.dll
13:51:20.24128482147C:\Windows\SYSTEM32\CoreUIComponents.dll
13:51:20.24128482147C:\Windows\SYSTEM32\D3D12Core.dll
13:51:20.24128482147C:\Windows\SYSTEM32\D3DCompiler_47.dll
13:51:20.24128482147C:\Windows\SYSTEM32\D3DSCache.dll
13:51:20.24128482147C:\Windows\SYSTEM32\DNSAPI.dll
13:51:20.24128482147C:\Windows\SYSTEM32\DPAPI.DLL
13:51:20.24128482147C:\Windows\SYSTEM32\GLU32.dll
13:51:20.24128482147C:\Windows\SYSTEM32\HID.DLL
13:51:20.24128482147C:\Windows\SYSTEM32\Iphlpapi.dll
13:51:20.24128482147C:\Windows\SYSTEM32\MPR.dll
13:51:20.24128482147C:\Windows\SYSTEM32\MSACM32.dll
13:51:20.24128482147C:\Windows\SYSTEM32\MSIMG32.dll
13:51:20.24128482147C:\Windows\SYSTEM32\MSVCP140.dll
13:51:20.24128482147C:\Windows\SYSTEM32\NTASN1.dll
13:51:20.24128482147C:\Windows\SYSTEM32\OPENGL32.dll
13:51:20.24128482147C:\Windows\SYSTEM32\PROPSYS.dll
13:51:20.24128482147C:\Windows\SYSTEM32\SspiCli.dll
13:51:20.24128482147C:\Windows\SYSTEM32\UMPDC.dll
13:51:20.24128482147C:\Windows\SYSTEM32\USERENV.dll
13:51:20.24128482147C:\Windows\SYSTEM32\UxTheme.dll
13:51:20.24128482147C:\Windows\SYSTEM32\VCRUNTIME140.dll
13:51:20.24128482147C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
13:51:20.24128482147C:\Windows\SYSTEM32\VERSION.dll
13:51:20.24128482147C:\Windows\SYSTEM32\WININET.dll
13:51:20.24128482147C:\Windows\SYSTEM32\WINMM.dll
13:51:20.24128482147C:\Windows\SYSTEM32\WINNSI.DLL
13:51:20.24128482147C:\Windows\SYSTEM32\WindowsCodecs.dll
13:51:20.24128482147C:\Windows\SYSTEM32\Wldp.dll
13:51:20.24128482147C:\Windows\SYSTEM32\XINPUT9_1_0.dll
13:51:20.24128482147C:\Windows\SYSTEM32\apphelp.dll
13:51:20.24128482147C:\Windows\SYSTEM32\cryptnet.dll
13:51:20.24128482147C:\Windows\SYSTEM32\d3d11.dll
13:51:20.24128482147C:\Windows\SYSTEM32\d3d12.dll
13:51:20.24128482147C:\Windows\SYSTEM32\dcomp.dll
13:51:20.24128482147C:\Windows\SYSTEM32\dhcpcsvc.DLL
13:51:20.24128482147C:\Windows\SYSTEM32\dhcpcsvc6.DLL
13:51:20.24128482147C:\Windows\SYSTEM32\dinput8.dll
13:51:20.24128482147C:\Windows\SYSTEM32\drvstore.dll
13:51:20.24128482147C:\Windows\SYSTEM32\dwmapi.dll
13:51:20.24128482147C:\Windows\SYSTEM32\dxcore.dll
13:51:20.24128482147C:\Windows\SYSTEM32\gpapi.dll
13:51:20.24128482147C:\Windows\SYSTEM32\iertutil.dll
13:51:20.24128482147C:\Windows\SYSTEM32\inputhost.dll
13:51:20.24128482147C:\Windows\SYSTEM32\kernel.appcore.dll
13:51:20.24128482147C:\Windows\SYSTEM32\ksuser.dll
13:51:20.24128482147C:\Windows\SYSTEM32\libcrypto-1_1-x64.dll
13:51:20.24128482147C:\Windows\SYSTEM32\libssl-1_1-x64.dll
13:51:20.24128482147C:\Windows\SYSTEM32\midimap.dll
13:51:20.24128482147C:\Windows\SYSTEM32\msacm32.drv
13:51:20.24128482147C:\Windows\SYSTEM32\mskeyprotect.dll
13:51:20.24128482147C:\Windows\SYSTEM32\ncrypt.dll
13:51:20.24128482147C:\Windows\SYSTEM32\netutils.dll
13:51:20.24128482147C:\Windows\SYSTEM32\ntdll.dll
13:51:20.24128482147C:\Windows\SYSTEM32\ntmarta.dll
13:51:20.24128482147C:\Windows\SYSTEM32\ondemandconnroutehelper.dll
13:51:20.24128482147C:\Windows\SYSTEM32\powrprof.dll
13:51:20.24128482147C:\Windows\SYSTEM32\profapi.dll
13:51:20.24128482147C:\Windows\SYSTEM32\resourcepolicyclient.dll
13:51:20.24128482147C:\Windows\SYSTEM32\secur32.dll
13:51:20.24128482147C:\Windows\SYSTEM32\srvcli.dll
13:51:20.24128482147C:\Windows\SYSTEM32\textinputframework.dll
13:51:20.24128482147C:\Windows\SYSTEM32\urlmon.dll
13:51:20.24128482147C:\Windows\SYSTEM32\vulkan-1.dll
13:51:20.24128482147C:\Windows\SYSTEM32\wdmaud.drv
13:51:20.24128482147C:\Windows\SYSTEM32\windows.storage.dll
13:51:20.24128482147C:\Windows\SYSTEM32\winhttp.dll
13:51:20.24128482147C:\Windows\SYSTEM32\winmmbase.dll
13:51:20.24128482147C:\Windows\SYSTEM32\wintypes.dll
13:51:20.24128482147C:\Windows\SYSTEM32\xinput1_4.dll
13:51:20.24128482147C:\Windows\System32\ADVAPI32.dll
13:51:20.24128482147C:\Windows\System32\COMDLG32.dll
13:51:20.24128482147C:\Windows\System32\CRYPT32.dll
13:51:20.24128482147C:\Windows\System32\DEVOBJ.dll
13:51:20.24128482147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\NvCamera\NvCamera64.dll
13:51:20.24128482147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\NvCamera\d3dcompiler_47_64.dll
13:51:20.24128482147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\nvldumdx.dll
13:51:20.24128482147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\nvwgf2umx.dll
13:51:20.24128482147C:\Windows\System32\GDI32.dll
13:51:20.24128482147C:\Windows\System32\IMM32.DLL
13:51:20.24128482147C:\Windows\System32\KERNEL32.DLL
13:51:20.24128482147C:\Windows\System32\KERNELBASE.dll
13:51:20.24128482147C:\Windows\System32\MMDevApi.dll
13:51:20.24128482147C:\Windows\System32\MSASN1.dll
13:51:20.24128482147C:\Windows\System32\MSCTF.dll
13:51:20.24128482147C:\Windows\System32\NSI.dll
13:51:20.24128482147C:\Windows\System32\Normaliz.dll
13:51:20.24128482147C:\Windows\System32\OLEAUT32.dll
13:51:20.24128482147C:\Windows\System32\OneCoreCommonProxyStub.dll
13:51:20.24128482147C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
13:51:20.24128482147C:\Windows\System32\PSAPI.DLL
13:51:20.24128482147C:\Windows\System32\RPCRT4.dll
13:51:20.24128482147C:\Windows\System32\SETUPAPI.dll
13:51:20.24128482147C:\Windows\System32\SHELL32.dll
13:51:20.24128482147C:\Windows\System32\SHLWAPI.dll
13:51:20.24128482147C:\Windows\System32\USER32.dll
13:51:20.24128482147C:\Windows\System32\WINTRUST.dll
13:51:20.24128482147C:\Windows\System32\WLDAP32.dll
13:51:20.24128482147C:\Windows\System32\WS2_32.dll
13:51:20.24128482147C:\Windows\System32\WindowManagementAPI.dll
13:51:20.24128482147C:\Windows\System32\Windows.UI.dll
13:51:20.24128482147C:\Windows\System32\bcrypt.dll
13:51:20.24128482147C:\Windows\System32\bcryptPrimitives.dll
13:51:20.24128482147C:\Windows\System32\cfgmgr32.dll
13:51:20.24128482147C:\Windows\System32\clbcatq.dll
13:51:20.24128482147C:\Windows\System32\combase.dll
13:51:20.24128482147C:\Windows\System32\fwpuclnt.dll
13:51:20.24128482147C:\Windows\System32\gdi32full.dll
13:51:20.24128482147C:\Windows\System32\imagehlp.dll
13:51:20.24128482147C:\Windows\System32\msvcp_win.dll
13:51:20.24128482147C:\Windows\System32\msvcrt.dll
13:51:20.24128482147C:\Windows\System32\ole32.dll
13:51:20.24128482147C:\Windows\System32\rasadhlp.dll
13:51:20.24128482147C:\Windows\System32\sechost.dll
13:51:20.24128482147C:\Windows\System32\shcore.dll
13:51:20.24128482147C:\Windows\System32\twinapi.appcore.dll
13:51:20.24128482147C:\Windows\System32\ucrtbase.dll
13:51:20.24128482147C:\Windows\System32\win32u.dll
13:51:20.24128482147C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
13:51:20.24128482147C:\Windows\system32\dxgi.dll
13:51:20.24128482147C:\Windows\system32\mswsock.dll
13:51:20.24128482147C:\Windows\system32\ncryptsslp.dll
13:51:20.24128482147C:\Windows\system32\nvapi64.dll
13:51:20.24128482147C:\Windows\system32\nvspcap64.dll
13:51:20.24128482147C:\Windows\system32\rsaenh.dll
13:51:20.24128482147C:\Windows\system32\schannel.DLL
13:51:20.24128482147D:\Program Files (x86)\Overwolf\0.194.0.15\OWClient.dll
13:51:20.24128482147D:\Program Files (x86)\Overwolf\0.194.0.15\OWExplorer.dll
13:51:20.24128482147D:\Steam\gameoverlayrenderer64.dll
13:51:20.24128482147D:\Steam\steamclient64.dll
13:51:20.24128482147D:\Steam\tier0_s64.dll
13:51:20.24128482147D:\Steam\vstdlib_s64.dll
13:51:20.241284879GraphicsHookManager::InitCreated Thread - Created , ThreadId=1352
13:51:20.24628481536Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
13:51:20.24628481552Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
13:51:20.24628481560Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
13:51:20.24728481588Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
13:51:20.24728481609Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
13:51:20.24728481675Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
13:51:20.24728481688Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
13:51:20.24728481718Client::ReadGameConfigurationsEnable EnableTXR - OFF
13:51:20.24728481758Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
13:51:20.24728481760Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
13:51:20.24728481762Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
13:51:20.24728481764Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
13:51:20.24728481766Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
13:51:20.24728481768Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
13:51:20.24728481770Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
13:51:20.24728481773Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
13:51:20.24728481776Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
13:51:20.24728481883Data::Search[0] 0x1DC30000
13:51:20.24728481883Data::Search[1] 0x0
13:51:20.24728481883Data::Search[2] 0x0
13:51:20.24728481883Data::Search[3] 0xBE430000
13:51:20.24728481883Data::Search[4] 0x0
13:51:20.24728481883Data::Search[5] 0xAF960000
13:51:20.24728481883Data::Search[6] 0x1E050000
13:51:20.24728481883Data::Search[7] 0xD11C0000
13:51:20.24728481883Data::Search[8] 0xAF960000
13:51:20.24728481883Data::Search[9] 0xA5450000
13:51:20.24728481888Data::Search[10] 0x0
13:51:20.24728481894Data::Search[11] 0x188F0000
13:51:20.24728481900Data::Search[12] 0xD11C0000
13:51:20.24728481906Data::Search[13] 0x8E80000
13:51:20.2472848337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
13:51:20.24828481265Client::hookFunctionsDetected Windows 8.1 or greater
13:51:20.24828481288Client::hookFunctionsAcquiring function lock succedded
13:51:20.2532848254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
13:51:20.2542848582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
13:51:20.2542848952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
13:51:20.2542848225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19415948 opened succesfuly
13:51:20.2552848528OverlayManager::OverlayManagerOW System Cursor is set to = 0x3a0499
13:51:20.25528487548OverlayManager::LoadDefaultCursorsLoad default cursors
13:51:20.2562848536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x3d9092b
13:51:20.256284872PerformanceCounter::StartSessionStartSession
13:51:20.256284872PerformanceCounter::StartSessionStartSession
13:51:20.2562848225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
13:51:20.2562848758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 1
13:51:20.2562848776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
13:51:20.2562848778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
13:51:20.2562848781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
13:51:20.2562848784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
13:51:20.2562848787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
13:51:20.2562848790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
13:51:20.2562848793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
13:51:20.2562848796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
13:51:20.2562848799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
13:51:20.2562848802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
13:51:20.2562848805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
13:51:20.2562848808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
13:51:20.2562848811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
13:51:20.2562848814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
13:51:20.2562848817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
13:51:20.2562848820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
13:51:20.2562848823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
13:51:20.2562848826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
13:51:20.2562848829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
13:51:20.2562848832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
13:51:20.2562848835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
13:51:20.2562848838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
13:51:20.2562848841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
13:51:20.2562848844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
13:51:20.2562848847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
13:51:20.2562848850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
13:51:20.2562848853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
13:51:20.2562848856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
13:51:20.2562848859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
13:51:20.2562848862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
13:51:20.2562848865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
13:51:20.2562848868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
13:51:20.2562848871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
13:51:20.2562848874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
13:51:20.2562848877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
13:51:20.2562848880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
13:51:20.2562848883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
13:51:20.2562848886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
13:51:20.2562848889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
13:51:20.2562848892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
13:51:20.2562848895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
13:51:20.2562848898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
13:51:20.2562848901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
13:51:20.2562848904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
13:51:20.2562848907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
13:51:20.2562848910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
13:51:20.2562848913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
13:51:20.2562848916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
13:51:20.2562848919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
13:51:20.2562848922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
13:51:20.2562848925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
13:51:20.2562848928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
13:51:20.2562848931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
13:51:20.2562848934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
13:51:20.2562848937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
13:51:20.2562848940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
13:51:20.2562848943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
13:51:20.2562848946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
13:51:20.2562848949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
13:51:20.2562848952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
13:51:20.2562848955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
13:51:20.2562848958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
13:51:20.2562848961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
13:51:20.2562848964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
13:51:20.2562848967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
13:51:20.2562848970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
13:51:20.2562848972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
13:51:20.2562848974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
13:51:20.2562848976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
13:51:20.2562848978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
13:51:20.2562848980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
13:51:20.2562848982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
13:51:20.2562848984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
13:51:20.2562848986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
13:51:20.2562848988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
13:51:20.2562848990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
13:51:20.2562848992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
13:51:20.2562848994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
13:51:20.2562848996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
13:51:20.2562848998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
13:51:20.25628481000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
13:51:20.25628481002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
13:51:20.25628481004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
13:51:20.25628481006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
13:51:20.25628481008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
13:51:20.25628481010OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
13:51:20.25628481024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:51:20.2562848629OverlayManager::InitGameClientstarting hooks...
13:51:20.31428481991FunctionHook::LoadHookerLoading Utils from D:\Program Files (x86)\Overwolf\0.194.0.15\\OWUtils.dll succeeded
13:51:20.3232848602Install::CodeInit [Client,1] (MCH) OK
13:51:20.3252848602Install::CodeInit [Client,2] (MCH) OK
13:51:20.3262848602Install::CodeInit [Client,3] (MCH) OK
13:51:20.3282848602Install::CodeInit [Client,4] (MCH) OK
13:51:20.3282848602Install::CodeInit [Client,4.1] (MCH) OK
13:51:26.2972848602Install::CodeInit [Client,4.2] (MCH) OK
13:51:26.31128481362Client::hookFunctionsSuspend before hook: OFF
13:51:26.31228481371Client::hookFunctionsWaiting for Vulkan, DIT 30
13:51:56.3182848916Client::hookLibraryFunctionsLib [2] is not supported for game. skipping..
13:51:56.32028481063Install::CodeSegment [5|8160|0x1B500000|0x1FE0]
13:51:56.3202848602Install::Codeunknown (MCH) OK
13:51:56.32028481063Install::CodeSegment [5|431696|0x1B500000|0x69650]
13:51:56.3202848602Install::Codeunknown (MCH) OK
13:51:56.32028481063Install::CodeSegment [5|133424|0x1B500000|0x20930]
13:51:56.3212848602Install::Codeunknown (MCH) OK
13:51:56.32128481063Install::CodeSegment [5|12800|0x1B500000|0x3200]
13:51:56.3212848602Install::Codeunknown (MCH) OK
13:51:56.32128481063Install::CodeSegment [5|-44988320|0x1B500000|0xFD518860]
13:51:56.32128481154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
13:51:56.32128481063Install::CodeSegment [5|-44966864|0x1B500000|0xFD51DC30]
13:51:56.32128481154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
13:51:56.32128481063Install::CodeSegment [5|-44972560|0x1B500000|0xFD51C5F0]
13:51:56.32128481154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
13:51:56.32128481063Install::CodeSegment [5|-46159888|0x1B500000|0xFD3FA7F0]
13:51:56.32128481154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
13:51:56.3212848916Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
13:51:56.3232848602Install::Codeunknown (MCH) OK
13:51:56.32328481047Install::CodeSegment 0 [7|-1|0xD11C0000|0xFFFFFFFF|0]
13:51:56.3242848602Install::Codeunknown (MCH) OK
13:51:56.32428481047Install::CodeSegment 0 [7|-1|0xD11C0000|0xFFFFFFFF|0]
13:51:56.3242848602Install::Codeunknown (MCH) OK
13:51:56.32428481047Install::CodeSegment 0 [7|-1|0xD11C0000|0xFFFFFFFF|0]
13:51:56.3242848337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
13:51:56.32428481272OverlayManager::StartStarting...
13:51:56.32528481304OverlayManager::Startstarting hooks 2...
13:51:56.3262848602Install::CodeInit [Client,5] (MCH) OK
13:51:56.3272848602Install::CodeInit [Client,6] (MCH) OK
13:51:56.32728481373OverlayManager::StartRID Found 1 devices.
13:51:56.32728481381OverlayManager::StartRID Mouse Found [0] with 0X100(0X30) hwnd(0x3064c)...
13:51:56.33228481470XTRAP COMPATIBLE PATCH WARNING
13:51:56.33228481479OverlayManager::Startdone with hooks...
13:51:56.33049A07133OverlayManager::OnConnectedConnected to server
13:51:56.33249A032SendServerHelloMessage::ExecuteSend connection Ack
13:51:56.3322848108ApiManager::InitAPI Manager Event : OK
13:51:56.3322848120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=18544
13:51:56.33248707767OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x405aa
13:51:56.339284867TXRSettingFail to read texture recognition options 0xb7
13:51:56.3392848114TXOfInterestNew list set with 0 items
13:51:56.33928481505OverlayManager::Startget foreground state
13:51:56.33928488319OverlayManager::OnForegroundChangedChanged True
13:51:56.33928487650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
13:51:56.33928481542OverlayManager::StartStarted...
13:51:56.76949A06959OverlayManager::doActionDisplayFPS - Triggered
13:51:57.11134C07690OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
13:51:57.12834C0587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
13:51:57.14734C0148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
13:51:57.15234C0148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
13:51:57.15234C0984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
13:51:57.15734C01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3474380
13:51:57.15834C01072RenderDeviceD3d11::initDevice adapter hash: -1694533519
13:51:57.15834C01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
13:51:57.15834C01126RenderDeviceD3d11::initsave state
13:51:57.15834C0696RenderDeviceD3d11::initDX11loading shaders...
13:51:57.18234C0705RenderDeviceD3d11::initDX11create vs
13:51:57.18234C0723RenderDeviceD3d11::initDX11create vs
13:51:57.18534C0745RenderDeviceD3d11::initDX11create pxs
13:51:57.18834C0774RenderDeviceD3d11::initDX11create raster
13:51:57.18834C0842RenderDeviceD3d11::initDX11create buffers
13:51:57.18834C01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2d1eb08.
13:51:57.18834C01134RenderDeviceD3d11::initrestore state
13:51:57.18834C01137RenderDeviceD3d11::initTarget Window [0xa04da]
13:51:57.18834C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:51:57.18834C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:51:57.18834C0193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
13:51:57.18834C02086RenderDeviceD3d11::setFixSet render device fix RT.
13:51:57.18834C03061OverlayManager::setGraphicsRender Device fix was set RT.
13:51:57.18834C05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
13:51:57.18834C05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:51:57.19434C0684OverlayInputManager::HandleCommandsClear all hotkeys command
13:51:57.19434C0725OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
13:51:57.19434C026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
13:51:57.19434C021StartWidgetsRefresher::ExecuteExecute start wicket manager
13:51:57.19434C0276WidgetManager::StartLayoutSchedulerstart layout scheduler
13:51:57.19534C05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa04da}.
13:51:57.19534C02497OverlayManager::installWindowProcHookInstall WPH
13:51:57.19534C02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf1e0795
13:51:57.19534C02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
13:51:57.19534C02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbe455b10=-1102750960)=>(0x73d22a30=1943153200)
13:51:57.19534C02587OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
13:51:57.19534C0311PerformanceCounter::NotifyFrameRenderNotify first Render...
13:51:57.19534C01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:51:57.19534C08211OverlayManager::CheckForSharedTextureSupportCheck for SHT support
13:51:57.19634C05485OverlayManager::initOverlayResolutionEx 0X40008
13:51:57.19634C05491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
13:51:57.19634C05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
13:51:57.19634C05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:51:57.2212798225InterProcessElement::openInterProcess Overwolf_ImID_380886_P_15948 opened succesfuly
13:51:57.2212798225InterProcessElement::openInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT opened succesfuly
13:51:57.2222798225InterProcessElement::openInterProcess Overwolf_ImID_5E0878_P_15948 opened succesfuly
13:51:57.2222798225InterProcessElement::openInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT opened succesfuly
13:51:57.2222798225InterProcessElement::openInterProcess Overwolf_ImID_106C2_P_15948 opened succesfuly
13:51:57.2222798225InterProcessElement::openInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT opened succesfuly
13:51:57.4452848602Install::CodeInit [Client,0] (MCH) OK
13:51:57.4452848428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
13:51:57.445284894GraphicsHookManager::StopThreadStopThread
13:51:57.446548216GraphicsHookManager::MessageLoopExit Thread
13:51:57.4462848406Client::initFirstInjectioninit complete
13:51:58.2002BB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:52:00.2062BB4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3011].
13:52:00.2062BB452WidgetsLayoutScheduler::Stopstopping layout scheduler
13:52:00.2062BB461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:65)
13:52:03.57734C02606OverlayManager::installKeybMouseHookInstall KeybMouse
13:52:03.57834C0480InputInterceptor::stopHookunhook keyboard and mouse
13:52:03.57834C0447InputInterceptor::runHookKeyboard is hooked 0x34c0
13:52:03.57834C0469InputInterceptor::runHookMouse is hooked 0x34c0
13:52:03.57834C02257OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = -1, Cur = 0x0
13:52:03.58134C06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:52:03.59634C02286WidgetManager::Renderresume layout thread
13:52:03.59634C0276WidgetManager::StartLayoutSchedulerstart layout scheduler
13:52:03.59634C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:52:06.35248702131Client::LogProcessModulesLoaded modules:
13:52:06.36848702147C:\Program Files\Avast Software\Avast\aswhook.dll
13:52:06.36848702147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
13:52:06.36848702147C:\ProgramData\LogIt\LogIt_x64.dll
13:52:06.36848702147C:\ProgramData\Navio\Navio_x64.dll
13:52:06.36848702147C:\ProgramData\Navio\discord_game_sdk.dll
13:52:06.36848702147C:\ProgramData\TruckersMP\core_ets2mp.dll
13:52:06.36848702147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\dxgi.dll
13:52:06.36848702147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
13:52:06.36848702147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
13:52:06.36848702147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
13:52:06.36848702147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
13:52:06.36848702147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
13:52:06.36848702147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\ets2-telemetry-server.dll
13:52:06.36848702147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\scs-telemetry.dll
13:52:06.36848702147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\trucksbook_64.dll
13:52:06.36848702147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
13:52:06.36848702147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\thrustmaster_bridge_x64.dll
13:52:06.36848702147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
13:52:06.36848702147C:\Users\David\AppData\Local\Discord\app-1.0.9004\modules\discord_hook-1\discord_hook\651ad00fcd2\DiscordHook64.dll
13:52:06.36848702147C:\Users\David\AppData\Local\Medal\recorder-3.521.0\Host\medal-hook64.dll
13:52:06.36848702147C:\Windows\SYSTEM32\AUDIOSES.DLL
13:52:06.36848702147C:\Windows\SYSTEM32\AVRT.dll
13:52:06.36848702147C:\Windows\SYSTEM32\AcGenral.DLL
13:52:06.36848702147C:\Windows\SYSTEM32\CRYPTBASE.DLL
13:52:06.36848702147C:\Windows\SYSTEM32\CRYPTSP.dll
13:52:06.36848702147C:\Windows\SYSTEM32\CoreMessaging.dll
13:52:06.36848702147C:\Windows\SYSTEM32\CoreUIComponents.dll
13:52:06.36848702147C:\Windows\SYSTEM32\D3D12Core.dll
13:52:06.36848702147C:\Windows\SYSTEM32\D3DCompiler_43.dll
13:52:06.36848702147C:\Windows\SYSTEM32\D3DCompiler_47.dll
13:52:06.36848702147C:\Windows\SYSTEM32\D3DSCache.dll
13:52:06.36848702147C:\Windows\SYSTEM32\D3DX9_43.dll
13:52:06.36848702147C:\Windows\SYSTEM32\DNSAPI.dll
13:52:06.36848702147C:\Windows\SYSTEM32\DPAPI.DLL
13:52:06.36848702147C:\Windows\SYSTEM32\GLU32.dll
13:52:06.36848702147C:\Windows\SYSTEM32\HID.DLL
13:52:06.36848702147C:\Windows\SYSTEM32\Iphlpapi.dll
13:52:06.36848702147C:\Windows\SYSTEM32\MPR.dll
13:52:06.36848702147C:\Windows\SYSTEM32\MSACM32.dll
13:52:06.36848702147C:\Windows\SYSTEM32\MSIMG32.dll
13:52:06.36848702147C:\Windows\SYSTEM32\MSVCP140.dll
13:52:06.36848702147C:\Windows\SYSTEM32\NTASN1.dll
13:52:06.36848702147C:\Windows\SYSTEM32\OPENGL32.dll
13:52:06.36848702147C:\Windows\SYSTEM32\PROPSYS.dll
13:52:06.36848702147C:\Windows\SYSTEM32\SspiCli.dll
13:52:06.36848702147C:\Windows\SYSTEM32\UMPDC.dll
13:52:06.36848702147C:\Windows\SYSTEM32\USERENV.dll
13:52:06.36848702147C:\Windows\SYSTEM32\UxTheme.dll
13:52:06.36848702147C:\Windows\SYSTEM32\VCRUNTIME140.dll
13:52:06.36848702147C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
13:52:06.36848702147C:\Windows\SYSTEM32\VERSION.dll
13:52:06.36848702147C:\Windows\SYSTEM32\WININET.dll
13:52:06.36848702147C:\Windows\SYSTEM32\WINMM.dll
13:52:06.36848702147C:\Windows\SYSTEM32\WINNSI.DLL
13:52:06.36848702147C:\Windows\SYSTEM32\WindowsCodecs.dll
13:52:06.36848702147C:\Windows\SYSTEM32\Wldp.dll
13:52:06.36848702147C:\Windows\SYSTEM32\XINPUT9_1_0.dll
13:52:06.36848702147C:\Windows\SYSTEM32\apphelp.dll
13:52:06.36848702147C:\Windows\SYSTEM32\cryptnet.dll
13:52:06.36848702147C:\Windows\SYSTEM32\d3d11.dll
13:52:06.36848702147C:\Windows\SYSTEM32\d3d12.dll
13:52:06.36848702147C:\Windows\SYSTEM32\d3dx11_43.dll
13:52:06.36848702147C:\Windows\SYSTEM32\dcomp.dll
13:52:06.36848702147C:\Windows\SYSTEM32\dhcpcsvc.DLL
13:52:06.36848702147C:\Windows\SYSTEM32\dhcpcsvc6.DLL
13:52:06.36848702147C:\Windows\SYSTEM32\dinput8.dll
13:52:06.36848702147C:\Windows\SYSTEM32\drvstore.dll
13:52:06.36848702147C:\Windows\SYSTEM32\dwmapi.dll
13:52:06.36848702147C:\Windows\SYSTEM32\dxcore.dll
13:52:06.36848702147C:\Windows\SYSTEM32\gpapi.dll
13:52:06.36848702147C:\Windows\SYSTEM32\iertutil.dll
13:52:06.36848702147C:\Windows\SYSTEM32\inputhost.dll
13:52:06.36848702147C:\Windows\SYSTEM32\kernel.appcore.dll
13:52:06.36848702147C:\Windows\SYSTEM32\ksuser.dll
13:52:06.36848702147C:\Windows\SYSTEM32\ktmw32.dll
13:52:06.36848702147C:\Windows\SYSTEM32\libcrypto-1_1-x64.dll
13:52:06.36848702147C:\Windows\SYSTEM32\libssl-1_1-x64.dll
13:52:06.36848702147C:\Windows\SYSTEM32\midimap.dll
13:52:06.36848702147C:\Windows\SYSTEM32\msacm32.drv
13:52:06.36848702147C:\Windows\SYSTEM32\mskeyprotect.dll
13:52:06.36848702147C:\Windows\SYSTEM32\ncrypt.dll
13:52:06.36848702147C:\Windows\SYSTEM32\netutils.dll
13:52:06.36848702147C:\Windows\SYSTEM32\ntdll.dll
13:52:06.36848702147C:\Windows\SYSTEM32\ntmarta.dll
13:52:06.36848702147C:\Windows\SYSTEM32\ondemandconnroutehelper.dll
13:52:06.36848702147C:\Windows\SYSTEM32\powrprof.dll
13:52:06.36848702147C:\Windows\SYSTEM32\profapi.dll
13:52:06.36848702147C:\Windows\SYSTEM32\resourcepolicyclient.dll
13:52:06.36848702147C:\Windows\SYSTEM32\secur32.dll
13:52:06.36848702147C:\Windows\SYSTEM32\srvcli.dll
13:52:06.36848702147C:\Windows\SYSTEM32\textinputframework.dll
13:52:06.36848702147C:\Windows\SYSTEM32\urlmon.dll
13:52:06.36848702147C:\Windows\SYSTEM32\vulkan-1.dll
13:52:06.36848702147C:\Windows\SYSTEM32\wdmaud.drv
13:52:06.36848702147C:\Windows\SYSTEM32\windows.storage.dll
13:52:06.36848702147C:\Windows\SYSTEM32\winhttp.dll
13:52:06.36848702147C:\Windows\SYSTEM32\winmmbase.dll
13:52:06.36948702147C:\Windows\SYSTEM32\wintypes.dll
13:52:06.36948702147C:\Windows\SYSTEM32\xinput1_4.dll
13:52:06.36948702147C:\Windows\System32\ADVAPI32.dll
13:52:06.36948702147C:\Windows\System32\COMDLG32.dll
13:52:06.36948702147C:\Windows\System32\CRYPT32.dll
13:52:06.36948702147C:\Windows\System32\DEVOBJ.dll
13:52:06.36948702147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\NvCamera\NvCamera64.dll
13:52:06.36948702147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\NvCamera\d3dcompiler_47_64.dll
13:52:06.36948702147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\nvldumdx.dll
13:52:06.36948702147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\nvwgf2umx.dll
13:52:06.36948702147C:\Windows\System32\GDI32.dll
13:52:06.36948702147C:\Windows\System32\IMM32.DLL
13:52:06.36948702147C:\Windows\System32\KERNEL32.DLL
13:52:06.36948702147C:\Windows\System32\KERNELBASE.dll
13:52:06.36948702147C:\Windows\System32\MMDevApi.dll
13:52:06.36948702147C:\Windows\System32\MSASN1.dll
13:52:06.36948702147C:\Windows\System32\MSCTF.dll
13:52:06.36948702147C:\Windows\System32\NSI.dll
13:52:06.36948702147C:\Windows\System32\Normaliz.dll
13:52:06.36948702147C:\Windows\System32\OLEAUT32.dll
13:52:06.36948702147C:\Windows\System32\OneCoreCommonProxyStub.dll
13:52:06.36948702147C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
13:52:06.36948702147C:\Windows\System32\PSAPI.DLL
13:52:06.36948702147C:\Windows\System32\RPCRT4.dll
13:52:06.36948702147C:\Windows\System32\SETUPAPI.dll
13:52:06.36948702147C:\Windows\System32\SHELL32.dll
13:52:06.36948702147C:\Windows\System32\SHLWAPI.dll
13:52:06.36948702147C:\Windows\System32\USER32.dll
13:52:06.36948702147C:\Windows\System32\WINTRUST.dll
13:52:06.36948702147C:\Windows\System32\WLDAP32.dll
13:52:06.36948702147C:\Windows\System32\WS2_32.dll
13:52:06.36948702147C:\Windows\System32\WindowManagementAPI.dll
13:52:06.36948702147C:\Windows\System32\Windows.UI.dll
13:52:06.36948702147C:\Windows\System32\bcrypt.dll
13:52:06.36948702147C:\Windows\System32\bcryptPrimitives.dll
13:52:06.36948702147C:\Windows\System32\cfgmgr32.dll
13:52:06.36948702147C:\Windows\System32\clbcatq.dll
13:52:06.36948702147C:\Windows\System32\combase.dll
13:52:06.36948702147C:\Windows\System32\fwpuclnt.dll
13:52:06.36948702147C:\Windows\System32\gdi32full.dll
13:52:06.36948702147C:\Windows\System32\imagehlp.dll
13:52:06.36948702147C:\Windows\System32\msvcp_win.dll
13:52:06.36948702147C:\Windows\System32\msvcrt.dll
13:52:06.36948702147C:\Windows\System32\ole32.dll
13:52:06.36948702147C:\Windows\System32\rasadhlp.dll
13:52:06.36948702147C:\Windows\System32\sechost.dll
13:52:06.36948702147C:\Windows\System32\shcore.dll
13:52:06.36948702147C:\Windows\System32\twinapi.appcore.dll
13:52:06.36948702147C:\Windows\System32\ucrtbase.dll
13:52:06.36948702147C:\Windows\System32\win32u.dll
13:52:06.36948702147C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
13:52:06.36948702147C:\Windows\system32\dxgi.dll
13:52:06.36948702147C:\Windows\system32\mswsock.dll
13:52:06.36948702147C:\Windows\system32\ncryptsslp.dll
13:52:06.36948702147C:\Windows\system32\nvapi64.dll
13:52:06.36948702147C:\Windows\system32\nvspcap64.dll
13:52:06.36948702147C:\Windows\system32\rsaenh.dll
13:52:06.36948702147C:\Windows\system32\schannel.DLL
13:52:06.36948702147D:\Program Files (x86)\Overwolf\0.194.0.15\OWClient.dll
13:52:06.36948702147D:\Program Files (x86)\Overwolf\0.194.0.15\OWExplorer.dll
13:52:06.36948702147D:\Program Files (x86)\Overwolf\0.194.0.15\OWUtils.dll
13:52:06.36948702147D:\Steam\gameoverlayrenderer64.dll
13:52:06.36948702147D:\Steam\steamclient64.dll
13:52:06.36948702147D:\Steam\tier0_s64.dll
13:52:06.36948702147D:\Steam\vstdlib_s64.dll
13:52:06.6092D98170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3012].
13:52:06.6092D9852WidgetsLayoutScheduler::Stopstopping layout scheduler
13:52:06.6092D9861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:59)
13:52:06.70034C02286WidgetManager::Renderresume layout thread
13:52:06.70034C0276WidgetManager::StartLayoutSchedulerstart layout scheduler
13:52:06.70034C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:52:06.70534C0326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
13:52:06.70534C0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
13:52:10.6752D98293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:52:12.6712D98170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3008].
13:52:12.6712D9852WidgetsLayoutScheduler::Stopstopping layout scheduler
13:52:12.6712D9861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:66)
13:52:19.18734C02286WidgetManager::Renderresume layout thread
13:52:19.18734C0276WidgetManager::StartLayoutSchedulerstart layout scheduler
13:52:19.18734C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:52:23.3542BB4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3050].
13:52:23.3732BB452WidgetsLayoutScheduler::Stopstopping layout scheduler
13:52:23.3732BB461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:38)
13:52:26.45834C02286WidgetManager::Renderresume layout thread
13:52:26.45934C0276WidgetManager::StartLayoutSchedulerstart layout scheduler
13:52:26.45934C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:52:37.1632BB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:52:39.1642BB4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3010].
13:52:39.1642BB452WidgetsLayoutScheduler::Stopstopping layout scheduler
13:52:39.1642BB461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:66)
13:52:39.78634C02286WidgetManager::Renderresume layout thread
13:52:39.78634C0276WidgetManager::StartLayoutSchedulerstart layout scheduler
13:52:39.78634C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:52:48.51134C0326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
13:52:48.51234C0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
13:52:50.19649A06951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
13:52:50.2212BB4225InterProcessElement::openInterProcess Overwolf_ImID_8408D0_P_15948 opened succesfuly
13:52:50.2212BB4225InterProcessElement::openInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT opened succesfuly
13:52:58.36234C0326RenderImageD3d11::setSizeCreate Texture (500,100) / (512,128) - OK
13:52:58.36234C0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
13:53:13.5202D98255InterProcessElement::closeInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT close 2147483647 bytes
13:53:13.5202D98125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=8408d0
13:53:13.5202D98255InterProcessElement::closeInterProcess Overwolf_ImID_8408D0_P_15948 close 2147483647 bytes
13:53:13.5232D982542WidgetManager::RefreshLayoutAsyncMove widget to Poll
13:54:08.8712D98293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:54:54.72049A06951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
13:54:54.7682D98225InterProcessElement::openInterProcess Overwolf_ImID_D091E_P_15948 opened succesfuly
13:54:54.7682D98225InterProcessElement::openInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT opened succesfuly
13:55:02.13834C0326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
13:55:02.13834C0347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
13:55:17.1452D98255InterProcessElement::closeInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT close 2147483647 bytes
13:55:17.1452D98125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d091e
13:55:17.1452D98255InterProcessElement::closeInterProcess Overwolf_ImID_D091E_P_15948 close 2147483647 bytes
13:55:17.1462D982542WidgetManager::RefreshLayoutAsyncMove widget to Poll
13:58:27.63841C8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:58:29.64541C8170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3012].
13:58:29.64541C852WidgetsLayoutScheduler::Stopstopping layout scheduler
13:58:29.64541C861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:66)
13:58:32.68934C02286WidgetManager::Renderresume layout thread
13:58:32.70034C0276WidgetManager::StartLayoutSchedulerstart layout scheduler
13:58:32.70034C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:01:29.1549A06951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:01:29.5541C8225InterProcessElement::openInterProcess Overwolf_ImID_1580918_P_15948 opened succesfuly
14:01:29.5541C8225InterProcessElement::openInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT opened succesfuly
14:01:37.17634C0326RenderImageD3d11::setSizeCreate Texture (500,100) / (512,128) - OK
14:01:37.17634C0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
14:11:23.67334C0603OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_friends_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
14:11:23.81734C0603OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_friends_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
14:11:23.91649A06951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:11:23.95124A0255InterProcessElement::closeInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT close 2147483647 bytes
14:11:23.95124A0125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1580918
14:11:23.95124A0255InterProcessElement::closeInterProcess Overwolf_ImID_1580918_P_15948 close 2147483647 bytes
14:11:23.95224A02542WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:11:23.95424A0225InterProcessElement::openInterProcess Overwolf_ImID_2050920_P_15948 opened succesfuly
14:11:23.95424A0225InterProcessElement::openInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT opened succesfuly
14:11:32.79634C0326RenderImageD3d11::setSizeCreate Texture (400,421) / (512,512) - OK
14:11:32.79634C0347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
14:11:41.23834C0603OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_friends_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
14:11:41.28824A0255InterProcessElement::closeInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT close 2147483647 bytes
14:11:41.28824A0125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2050920
14:11:41.28824A0255InterProcessElement::closeInterProcess Overwolf_ImID_2050920_P_15948 close 2147483647 bytes
14:11:41.28824A02542WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:11:41.35734C0603OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_friends_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
14:19:01.73249A06951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:19:01.7682E74225InterProcessElement::openInterProcess Overwolf_ImID_3BB0920_P_15948 opened succesfuly
14:19:01.7682E74225InterProcessElement::openInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT opened succesfuly
14:19:11.50034C0326RenderImageD3d11::setSizeCreate Texture (500,100) / (512,128) - OK
14:19:11.50034C0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
14:19:26.6782E74255InterProcessElement::closeInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT close 2147483647 bytes
14:19:26.6782E74125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=3bb0920
14:19:26.6782E74255InterProcessElement::closeInterProcess Overwolf_ImID_3BB0920_P_15948 close 2147483647 bytes
14:19:26.6782E742542WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:20:32.92949A06951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:20:32.9863168225InterProcessElement::openInterProcess Overwolf_ImID_4410898_P_15948 opened succesfuly
14:20:32.9873168225InterProcessElement::openInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT opened succesfuly
14:20:42.74734C0326RenderImageD3d11::setSizeCreate Texture (500,100) / (512,128) - OK
14:20:42.74734C0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
14:20:47.60034C0603OverlayInputManager::OnHotKeyEventSend Hotkey Event [send_report_vehicle_roadside_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
14:20:47.77034C0603OverlayInputManager::OnHotKeyEventSend Hotkey Event [send_report_vehicle_roadside_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
14:20:52.9253168255InterProcessElement::closeInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT close 2147483647 bytes
14:20:52.9253168125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=4410898
14:20:52.9253168255InterProcessElement::closeInterProcess Overwolf_ImID_4410898_P_15948 close 2147483647 bytes
14:20:52.92531682542WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:20:55.2649A06951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:20:55.473168225InterProcessElement::openInterProcess Overwolf_ImID_8208BE_P_15948 opened succesfuly
14:20:55.473168225InterProcessElement::openInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT opened succesfuly
14:21:00.22834C0326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
14:21:00.22834C0347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
14:21:15.5662ADC255InterProcessElement::closeInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT close 2147483647 bytes
14:21:15.5662ADC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=8208be
14:21:15.5662ADC255InterProcessElement::closeInterProcess Overwolf_ImID_8208BE_P_15948 close 2147483647 bytes
14:21:15.5662ADC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:23:37.95949A06951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:23:38.92E74225InterProcessElement::openInterProcess Overwolf_ImID_6630920_P_15948 opened succesfuly
14:23:38.92E74225InterProcessElement::openInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT opened succesfuly
14:23:44.52334C0326RenderImageD3d11::setSizeCreate Texture (500,100) / (512,128) - OK
14:23:44.52334C0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
14:27:00.61349A06951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:27:00.6451F5C255InterProcessElement::closeInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT close 2147483647 bytes
14:27:00.6451F5C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=6630920
14:27:00.6451F5C255InterProcessElement::closeInterProcess Overwolf_ImID_6630920_P_15948 close 2147483647 bytes
14:27:00.6451F5C2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:27:00.6481F5C225InterProcessElement::openInterProcess Overwolf_ImID_20705CC_P_15948 opened succesfuly
14:27:00.6481F5C225InterProcessElement::openInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT opened succesfuly
14:27:07.17834C0326RenderImageD3d11::setSizeCreate Texture (500,100) / (512,128) - OK
14:27:07.17834C0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
14:27:22.2491F5C255InterProcessElement::closeInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT close 2147483647 bytes
14:27:22.2491F5C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=20705cc
14:27:22.2491F5C255InterProcessElement::closeInterProcess Overwolf_ImID_20705CC_P_15948 close 2147483647 bytes
14:27:22.2491F5C2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:36:15.47634C0418fSwapResize_BuffersResize buffer (0x3474380)!
14:36:15.48934C0425fSwapResize_BuffersClear overlay graphics..
14:36:15.48934C02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:36:16.134C01548OverlayManager::RestoreGameWNDPROCSearch SWL..
14:36:16.134C01555OverlayManager::RestoreGameWNDPROCSWL restored.
14:36:16.134C01565OverlayManager::RestoreGameWNDPROCSWL OK.
14:36:16.134C01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf1e0795
14:36:16.134C02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:36:16.134C0427fSwapResize_BuffersDevice was Resized!
14:36:16.134C0185IRenderDevice::releaseRender Releasing.
14:36:16.1334C082RenderDeviceCaptureBase::ReleaseTextureRelease
14:36:16.1534C0100RenderDeviceCaptureBase::ReleaseTextureReleased
14:36:16.1534C01258RenderDeviceD3d11::releaseImplementationReleasing 1
14:36:16.1534C01268RenderDeviceD3d11::releaseImplementationReleasing 2
14:36:16.1534C01287RenderDeviceD3d11::releaseImplementationReleasing 3
14:36:16.1534C0202IRenderDevice::releaseRender Releasing Done.
14:36:16.1534C0431fSwapResize_BuffersEnd Device was Resized!
14:36:16.5749A0367InputInterceptor::ResetLLHookProcExtReset keys state
14:36:16.5749A06808OverlayManager::doActionForegroundChange Event OFF (OFF)
14:36:16.5749A08319OverlayManager::OnForegroundChangedChanged False
14:36:16.5749A08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[]
14:36:16.5749A07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:36:16.5749A02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:36:16.5749A02817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
14:36:16.5749A02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:36:16.6549A0367InputInterceptor::ResetLLHookProcExtReset keys state
14:36:16.7249A06959OverlayManager::doActionDisplayFPS - Triggered
14:36:16.54544B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:36:18.59144B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3137].
14:36:18.59144B452WidgetsLayoutScheduler::Stopstopping layout scheduler
14:36:18.59144B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
14:36:23.85534C0418fSwapResize_BuffersResize buffer (0x3474380)!
14:36:23.92534C0418fSwapResize_BuffersResize buffer (0x3474380)!
14:36:23.96134C0418fSwapResize_BuffersResize buffer (0x3474380)!
14:36:23.96734C0418fSwapResize_BuffersResize buffer (0x3474380)!
14:36:24.8334C01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3474380
14:36:24.8334C01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:36:24.8334C01126RenderDeviceD3d11::initsave state
14:36:24.8334C0696RenderDeviceD3d11::initDX11loading shaders...
14:36:24.14534C01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2d1eb08.
14:36:24.14534C01134RenderDeviceD3d11::initrestore state
14:36:24.14534C01137RenderDeviceD3d11::initTarget Window [0xa04da]
14:36:24.14534C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:36:24.14534C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:36:24.14534C02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:36:24.14534C05491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:36:24.14534C05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:36:24.14534C05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:36:24.17434C048ResetSnapShotSH::ExecuteRelease snapshot SH
14:36:24.17434C05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa04da}.
14:36:24.17434C02497OverlayManager::installWindowProcHookInstall WPH
14:36:24.17434C02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xdb066e
14:36:24.17434C02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:36:24.17434C02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbe455b10=-1102750960)=>(0x73d22a30=1943153200)
14:36:24.17434C02286WidgetManager::Renderresume layout thread
14:36:24.17434C0276WidgetManager::StartLayoutSchedulerstart layout scheduler
14:36:24.17434C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:36:24.17434C01614WidgetManager::drawskip widget draw (not in foreground) False - False
14:36:24.17534C01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:36:24.17634C02606OverlayManager::installKeybMouseHookInstall KeybMouse
14:36:24.17634C0480InputInterceptor::stopHookunhook keyboard and mouse
14:36:24.17634C0447InputInterceptor::runHookKeyboard is hooked 0x34c0
14:36:24.17634C0469InputInterceptor::runHookMouse is hooked 0x34c0
14:36:24.19434C05485OverlayManager::initOverlayResolutionEx 0X40008
14:36:24.19434C05491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:36:24.19434C05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:36:24.19434C05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:36:24.32449A06808OverlayManager::doActionForegroundChange Event ON (ON)
14:36:24.32449A08319OverlayManager::OnForegroundChangedChanged True
14:36:24.32449A07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:36:24.34734C0326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
14:36:24.34734C0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
14:36:24.34834C0326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
14:36:24.34834C0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
14:36:24.35134C06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:36:24.35749A06959OverlayManager::doActionDisplayFPS - Triggered
14:36:24.37234C01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:41:48.24049A06951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:41:48.27344B4225InterProcessElement::openInterProcess Overwolf_ImID_16C0924_P_15948 opened succesfuly
14:41:48.27344B4225InterProcessElement::openInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT opened succesfuly
14:41:55.31534C0326RenderImageD3d11::setSizeCreate Texture (500,100) / (512,128) - OK
14:41:55.31534C0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
14:42:10.29644B4255InterProcessElement::closeInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT close 2147483647 bytes
14:42:10.29644B4125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=16c0924
14:42:10.29644B4255InterProcessElement::closeInterProcess Overwolf_ImID_16C0924_P_15948 close 2147483647 bytes
14:42:10.29644B42542WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:53:54.33149A06951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:53:54.398570225InterProcessElement::openInterProcess Overwolf_ImID_33E0924_P_15948 opened succesfuly
14:53:54.398570225InterProcessElement::openInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT opened succesfuly
14:53:59.60234C0326RenderImageD3d11::setSizeCreate Texture (500,100) / (512,128) - OK
14:53:59.60234C0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
14:59:13.39449A06951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:59:13.4224D6C255InterProcessElement::closeInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT close 2147483647 bytes
14:59:13.4224D6C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=33e0924
14:59:13.4224D6C255InterProcessElement::closeInterProcess Overwolf_ImID_33E0924_P_15948 close 2147483647 bytes
14:59:13.4224D6C2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:59:13.4264D6C225InterProcessElement::openInterProcess Overwolf_ImID_FC0928_P_15948 opened succesfuly
14:59:13.4264D6C225InterProcessElement::openInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT opened succesfuly
14:59:17.88834C0326RenderImageD3d11::setSizeCreate Texture (500,100) / (512,128) - OK
14:59:17.88834C0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
14:59:33.894D6C255InterProcessElement::closeInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT close 2147483647 bytes
14:59:33.894D6C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=fc0928
14:59:33.894D6C255InterProcessElement::closeInterProcess Overwolf_ImID_FC0928_P_15948 close 2147483647 bytes
14:59:33.894D6C2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:00:06.748326C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:00:07.92049A06951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:00:07.952326C225InterProcessElement::openInterProcess Overwolf_ImID_2BE0944_P_15948 opened succesfuly
15:00:07.952326C225InterProcessElement::openInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT opened succesfuly
15:00:11.17034C0326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
15:00:11.17034C0347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
15:00:26.1752404255InterProcessElement::closeInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT close 2147483647 bytes
15:00:26.1752404125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2be0944
15:00:26.1752404255InterProcessElement::closeInterProcess Overwolf_ImID_2BE0944_P_15948 close 2147483647 bytes
15:00:26.17524042542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:01:28.88634C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:01:28.88634C0425fSwapResize_BuffersClear overlay graphics..
15:01:28.88634C02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:01:28.88634C01548OverlayManager::RestoreGameWNDPROCSearch SWL..
15:01:28.88634C01555OverlayManager::RestoreGameWNDPROCSWL restored.
15:01:28.88634C01565OverlayManager::RestoreGameWNDPROCSWL OK.
15:01:28.88634C01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xdb066e
15:01:28.88634C02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:01:28.88634C0427fSwapResize_BuffersDevice was Resized!
15:01:28.88634C0185IRenderDevice::releaseRender Releasing.
15:01:28.88634C082RenderDeviceCaptureBase::ReleaseTextureRelease
15:01:28.88634C0100RenderDeviceCaptureBase::ReleaseTextureReleased
15:01:28.88634C01258RenderDeviceD3d11::releaseImplementationReleasing 1
15:01:28.88634C01268RenderDeviceD3d11::releaseImplementationReleasing 2
15:01:28.88634C01287RenderDeviceD3d11::releaseImplementationReleasing 3
15:01:28.88634C0202IRenderDevice::releaseRender Releasing Done.
15:01:28.88634C0431fSwapResize_BuffersEnd Device was Resized!
15:01:29.1234C01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3474380
15:01:29.1234C01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:01:29.1234C01126RenderDeviceD3d11::initsave state
15:01:29.1234C0696RenderDeviceD3d11::initDX11loading shaders...
15:01:29.2234C01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2d1eb08.
15:01:29.2234C01134RenderDeviceD3d11::initrestore state
15:01:29.2234C01137RenderDeviceD3d11::initTarget Window [0xa04da]
15:01:29.2234C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:01:29.2234C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:01:29.2234C05491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:01:29.2234C05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:01:29.2234C05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:01:29.3934C0374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
15:01:29.3934C02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:01:29.3934C02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:01:29.3934C0185IRenderDevice::releaseRender Releasing.
15:01:29.3934C082RenderDeviceCaptureBase::ReleaseTextureRelease
15:01:29.3934C0100RenderDeviceCaptureBase::ReleaseTextureReleased
15:01:29.3934C01258RenderDeviceD3d11::releaseImplementationReleasing 1
15:01:29.3934C01268RenderDeviceD3d11::releaseImplementationReleasing 2
15:01:29.3934C01287RenderDeviceD3d11::releaseImplementationReleasing 3
15:01:29.3934C0202IRenderDevice::releaseRender Releasing Done.
15:01:29.18749A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:01:29.18749A06808OverlayManager::doActionForegroundChange Event OFF (OFF)
15:01:29.18749A08319OverlayManager::OnForegroundChangedChanged False
15:01:29.18749A08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[]
15:01:29.18749A07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:01:29.18749A02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:01:29.18749A02817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
15:01:29.18749A02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:01:29.20249A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:01:29.20549A06959OverlayManager::doActionDisplayFPS - Triggered
15:01:30.283326C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:01:36.34534C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:01:36.38334C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:01:36.40834C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:01:36.41234C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:01:36.55934C01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3474380
15:01:36.55934C01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:01:36.55934C01126RenderDeviceD3d11::initsave state
15:01:36.55934C0696RenderDeviceD3d11::initDX11loading shaders...
15:01:36.56934C01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2d1eb08.
15:01:36.56934C01134RenderDeviceD3d11::initrestore state
15:01:36.56934C01137RenderDeviceD3d11::initTarget Window [0xa04da]
15:01:36.56934C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:01:36.56934C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:01:36.56934C02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:01:36.57449A06808OverlayManager::doActionForegroundChange Event ON (ON)
15:01:36.57449A08319OverlayManager::OnForegroundChangedChanged True
15:01:36.57449A07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:01:36.584326C170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [7703].
15:01:36.584326C52WidgetsLayoutScheduler::Stopstopping layout scheduler
15:01:36.584326C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:4)
15:01:36.59134C048ResetSnapShotSH::ExecuteRelease snapshot SH
15:01:36.59134C05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa04da}.
15:01:36.59134C02497OverlayManager::installWindowProcHookInstall WPH
15:01:36.59134C02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1970968
15:01:36.59134C02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:01:36.59134C02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbe455b10=-1102750960)=>(0x73d22a30=1943153200)
15:01:36.59134C02286WidgetManager::Renderresume layout thread
15:01:36.59134C0276WidgetManager::StartLayoutSchedulerstart layout scheduler
15:01:36.59134C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:01:36.59134C0326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
15:01:36.59134C0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
15:01:36.59334C0326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
15:01:36.59334C0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
15:01:36.59434C01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:01:36.59534C02606OverlayManager::installKeybMouseHookInstall KeybMouse
15:01:36.59534C0480InputInterceptor::stopHookunhook keyboard and mouse
15:01:36.59534C0447InputInterceptor::runHookKeyboard is hooked 0x34c0
15:01:36.59534C0469InputInterceptor::runHookMouse is hooked 0x34c0
15:01:36.59534C06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:01:36.61034C05485OverlayManager::initOverlayResolutionEx 0X40008
15:01:36.61034C05491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:01:36.61034C05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:01:36.61034C05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:01:36.63249A06959OverlayManager::doActionDisplayFPS - Triggered
15:01:36.64234C01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:01:41.31834C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:01:41.31834C0425fSwapResize_BuffersClear overlay graphics..
15:01:41.31834C02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:01:41.31834C01548OverlayManager::RestoreGameWNDPROCSearch SWL..
15:01:41.31834C01555OverlayManager::RestoreGameWNDPROCSWL restored.
15:01:41.31834C01565OverlayManager::RestoreGameWNDPROCSWL OK.
15:01:41.31834C01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1970968
15:01:41.31834C02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:01:41.31834C0427fSwapResize_BuffersDevice was Resized!
15:01:41.31834C0185IRenderDevice::releaseRender Releasing.
15:01:41.31834C082RenderDeviceCaptureBase::ReleaseTextureRelease
15:01:41.31834C0100RenderDeviceCaptureBase::ReleaseTextureReleased
15:01:41.31834C01258RenderDeviceD3d11::releaseImplementationReleasing 1
15:01:41.31834C01268RenderDeviceD3d11::releaseImplementationReleasing 2
15:01:41.31834C01287RenderDeviceD3d11::releaseImplementationReleasing 3
15:01:41.31834C0202IRenderDevice::releaseRender Releasing Done.
15:01:41.31834C0431fSwapResize_BuffersEnd Device was Resized!
15:01:41.43634C01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3474380
15:01:41.43634C01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:01:41.43634C01126RenderDeviceD3d11::initsave state
15:01:41.43634C0696RenderDeviceD3d11::initDX11loading shaders...
15:01:41.44634C01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2d1eb08.
15:01:41.44634C01134RenderDeviceD3d11::initrestore state
15:01:41.44634C01137RenderDeviceD3d11::initTarget Window [0xa04da]
15:01:41.44634C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:01:41.44634C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:01:41.44634C05491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:01:41.44634C05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:01:41.44634C05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:01:41.45234C0374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
15:01:41.45234C02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:01:41.45234C02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:01:41.45234C0185IRenderDevice::releaseRender Releasing.
15:01:41.45234C082RenderDeviceCaptureBase::ReleaseTextureRelease
15:01:41.45234C0100RenderDeviceCaptureBase::ReleaseTextureReleased
15:01:41.45234C01258RenderDeviceD3d11::releaseImplementationReleasing 1
15:01:41.45234C01268RenderDeviceD3d11::releaseImplementationReleasing 2
15:01:41.45234C01287RenderDeviceD3d11::releaseImplementationReleasing 3
15:01:41.45234C0202IRenderDevice::releaseRender Releasing Done.
15:01:41.78149A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:01:41.78149A06808OverlayManager::doActionForegroundChange Event OFF (OFF)
15:01:41.78149A08319OverlayManager::OnForegroundChangedChanged False
15:01:41.78149A08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x403B8 Title=[Trucky - DesktopWindow]
15:01:41.78549A07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:01:41.78549A02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:01:41.78549A02817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
15:01:41.78649A02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:01:41.79349A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:01:41.79549A06959OverlayManager::doActionDisplayFPS - Triggered
15:01:42.769326C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:13:20.83734C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:13:20.87734C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:13:20.89834C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:13:20.90234C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:13:20.96434C01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3474380
15:13:20.96434C01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:13:20.96434C01126RenderDeviceD3d11::initsave state
15:13:20.96434C0696RenderDeviceD3d11::initDX11loading shaders...
15:13:20.97434C01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2d1eb08.
15:13:20.97434C01134RenderDeviceD3d11::initrestore state
15:13:20.97434C01137RenderDeviceD3d11::initTarget Window [0xa04da]
15:13:20.97434C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:13:20.97434C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:13:20.97434C02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:13:20.034C048ResetSnapShotSH::ExecuteRelease snapshot SH
15:13:20.034C05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa04da}.
15:13:20.034C02497OverlayManager::installWindowProcHookInstall WPH
15:13:20.034C02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1452091f
15:13:20.034C02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:13:20.034C02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbe455b10=-1102750960)=>(0x73d22a30=1943153200)
15:13:20.034C01614WidgetManager::drawskip widget draw (not in foreground) False - False
15:13:20.034C01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:13:21.034C02606OverlayManager::installKeybMouseHookInstall KeybMouse
15:13:21.034C0480InputInterceptor::stopHookunhook keyboard and mouse
15:13:21.034C0447InputInterceptor::runHookKeyboard is hooked 0x34c0
15:13:21.034C0469InputInterceptor::runHookMouse is hooked 0x34c0
15:13:21.1434C05485OverlayManager::initOverlayResolutionEx 0X40008
15:13:21.1434C05491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:13:21.1434C05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:13:21.1434C05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:13:21.8249A06808OverlayManager::doActionForegroundChange Event ON (ON)
15:13:21.8249A08319OverlayManager::OnForegroundChangedChanged True
15:13:21.8249A07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:13:21.8934C0326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
15:13:21.8934C0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
15:13:21.9134C0326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
15:13:21.9134C0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
15:13:21.10449A06959OverlayManager::doActionDisplayFPS - Triggered
15:13:21.16234C06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:13:21.17634C01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:13:33.60434C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:13:33.60434C0425fSwapResize_BuffersClear overlay graphics..
15:13:33.60434C02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:13:33.60434C01548OverlayManager::RestoreGameWNDPROCSearch SWL..
15:13:33.60434C01555OverlayManager::RestoreGameWNDPROCSWL restored.
15:13:33.60434C01565OverlayManager::RestoreGameWNDPROCSWL OK.
15:13:33.60434C01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1452091f
15:13:33.60434C02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:13:33.60434C0427fSwapResize_BuffersDevice was Resized!
15:13:33.60434C0185IRenderDevice::releaseRender Releasing.
15:13:33.60434C082RenderDeviceCaptureBase::ReleaseTextureRelease
15:13:33.60434C0100RenderDeviceCaptureBase::ReleaseTextureReleased
15:13:33.60434C01258RenderDeviceD3d11::releaseImplementationReleasing 1
15:13:33.60434C01268RenderDeviceD3d11::releaseImplementationReleasing 2
15:13:33.60434C01287RenderDeviceD3d11::releaseImplementationReleasing 3
15:13:33.60434C0202IRenderDevice::releaseRender Releasing Done.
15:13:33.60434C0431fSwapResize_BuffersEnd Device was Resized!
15:13:33.69449A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:13:33.69449A06808OverlayManager::doActionForegroundChange Event OFF (OFF)
15:13:33.69449A08319OverlayManager::OnForegroundChangedChanged False
15:13:33.80649A08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[]
15:13:33.80649A07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:13:33.80649A02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:13:33.80749A02817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
15:13:33.80749A02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:13:33.80849A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:13:33.80849A06959OverlayManager::doActionDisplayFPS - Triggered
15:13:33.92734C01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3474380
15:13:33.92734C01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:13:33.92734C01126RenderDeviceD3d11::initsave state
15:13:33.92734C0696RenderDeviceD3d11::initDX11loading shaders...
15:13:33.97034C01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2d1eb08.
15:13:33.97034C01134RenderDeviceD3d11::initrestore state
15:13:33.97034C01137RenderDeviceD3d11::initTarget Window [0xa04da]
15:13:33.97034C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:13:33.97034C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:13:33.97034C02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:13:33.97034C05491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:13:33.97034C05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:13:33.97034C05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:13:33.98734C0374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
15:13:33.98734C02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:13:33.98734C02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:13:33.98734C0185IRenderDevice::releaseRender Releasing.
15:13:33.98734C082RenderDeviceCaptureBase::ReleaseTextureRelease
15:13:33.98734C0100RenderDeviceCaptureBase::ReleaseTextureReleased
15:13:33.98734C01258RenderDeviceD3d11::releaseImplementationReleasing 1
15:13:33.98734C01268RenderDeviceD3d11::releaseImplementationReleasing 2
15:13:33.98734C01287RenderDeviceD3d11::releaseImplementationReleasing 3
15:13:33.98734C0202IRenderDevice::releaseRender Releasing Done.
15:13:34.8344D6C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:19:12.71134C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:19:12.74334C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:19:12.76249A06808OverlayManager::doActionForegroundChange Event ON (ON)
15:19:12.76249A08319OverlayManager::OnForegroundChangedChanged True
15:19:12.76249A07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:19:12.88934C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:19:12.91234C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:19:12.97434C07690OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
15:19:13.4634C01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3474380
15:19:13.4634C01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:19:13.4634C01126RenderDeviceD3d11::initsave state
15:19:13.4634C0696RenderDeviceD3d11::initDX11loading shaders...
15:19:13.524BE0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [339455].
15:19:13.524BE052WidgetsLayoutScheduler::Stopstopping layout scheduler
15:19:13.524BE061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:19)
15:19:13.6034C01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2d1eb08.
15:19:13.6034C01134RenderDeviceD3d11::initrestore state
15:19:13.6034C01137RenderDeviceD3d11::initTarget Window [0xa04da]
15:19:13.6034C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:19:13.6034C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:19:13.9434C048ResetSnapShotSH::ExecuteRelease snapshot SH
15:19:13.9434C05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa04da}.
15:19:13.9434C02497OverlayManager::installWindowProcHookInstall WPH
15:19:13.9434C02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2b440653
15:19:13.9434C02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:19:13.9434C02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbe455b10=-1102750960)=>(0x73d22a30=1943153200)
15:19:13.9434C02286WidgetManager::Renderresume layout thread
15:19:13.9434C0276WidgetManager::StartLayoutSchedulerstart layout scheduler
15:19:13.9434C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:19:13.9534C0326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
15:19:13.9534C0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
15:19:13.9734C0326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
15:19:13.9734C0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
15:19:13.9834C01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:19:13.9934C02606OverlayManager::installKeybMouseHookInstall KeybMouse
15:19:13.9934C0480InputInterceptor::stopHookunhook keyboard and mouse
15:19:13.9934C0447InputInterceptor::runHookKeyboard is hooked 0x34c0
15:19:13.9934C0469InputInterceptor::runHookMouse is hooked 0x34c0
15:19:13.9934C06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:19:13.11934C05485OverlayManager::initOverlayResolutionEx 0X40008
15:19:13.11934C05491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:19:13.11934C05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:19:13.11934C05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:19:21.60234C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:19:21.60234C0425fSwapResize_BuffersClear overlay graphics..
15:19:21.60234C02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:19:21.60234C01548OverlayManager::RestoreGameWNDPROCSearch SWL..
15:19:21.60234C01555OverlayManager::RestoreGameWNDPROCSWL restored.
15:19:21.60234C01565OverlayManager::RestoreGameWNDPROCSWL OK.
15:19:21.60234C01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2b440653
15:19:21.60234C02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:19:21.60234C0427fSwapResize_BuffersDevice was Resized!
15:19:21.60234C0185IRenderDevice::releaseRender Releasing.
15:19:21.60334C082RenderDeviceCaptureBase::ReleaseTextureRelease
15:19:21.60334C0100RenderDeviceCaptureBase::ReleaseTextureReleased
15:19:21.60334C01258RenderDeviceD3d11::releaseImplementationReleasing 1
15:19:21.60334C01268RenderDeviceD3d11::releaseImplementationReleasing 2
15:19:21.60334C01287RenderDeviceD3d11::releaseImplementationReleasing 3
15:19:21.60334C0202IRenderDevice::releaseRender Releasing Done.
15:19:21.60334C0431fSwapResize_BuffersEnd Device was Resized!
15:19:21.85534C01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3474380
15:19:21.85534C01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:19:21.85534C01126RenderDeviceD3d11::initsave state
15:19:21.85534C0696RenderDeviceD3d11::initDX11loading shaders...
15:19:21.86434C01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2d1eb08.
15:19:21.86434C01134RenderDeviceD3d11::initrestore state
15:19:21.86434C01137RenderDeviceD3d11::initTarget Window [0xa04da]
15:19:21.86434C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:19:21.86434C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:19:21.86434C05491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:19:21.86434C05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:19:21.86434C05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:19:21.87534C0374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
15:19:21.87634C02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:19:21.87634C02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:19:21.87634C0185IRenderDevice::releaseRender Releasing.
15:19:21.87634C082RenderDeviceCaptureBase::ReleaseTextureRelease
15:19:21.87634C0100RenderDeviceCaptureBase::ReleaseTextureReleased
15:19:21.87634C01258RenderDeviceD3d11::releaseImplementationReleasing 1
15:19:21.87634C01268RenderDeviceD3d11::releaseImplementationReleasing 2
15:19:21.87634C01287RenderDeviceD3d11::releaseImplementationReleasing 3
15:19:21.87634C0202IRenderDevice::releaseRender Releasing Done.
15:19:21.92149A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:19:21.92149A06808OverlayManager::doActionForegroundChange Event OFF (OFF)
15:19:21.92149A08319OverlayManager::OnForegroundChangedChanged False
15:19:21.92149A08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10508 Title=[
15:19:21.92149A07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:19:21.92149A02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:19:21.92149A02817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
15:19:21.92149A02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:19:21.99349A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:19:22.749A06959OverlayManager::doActionDisplayFPS - Triggered
15:19:22.9364BE0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:19:43.87434C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:19:43.91334C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:19:43.97034C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:19:43.97334C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:19:44.10534C01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3474380
15:19:44.10534C01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:19:44.10534C01126RenderDeviceD3d11::initsave state
15:19:44.10534C0696RenderDeviceD3d11::initDX11loading shaders...
15:19:44.11734C01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2d1eb08.
15:19:44.11734C01134RenderDeviceD3d11::initrestore state
15:19:44.11734C01137RenderDeviceD3d11::initTarget Window [0xa04da]
15:19:44.11734C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:19:44.11734C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:19:44.11734C02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:19:44.12449A06808OverlayManager::doActionForegroundChange Event ON (ON)
15:19:44.12449A08319OverlayManager::OnForegroundChangedChanged True
15:19:44.12449A07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:19:44.1304BE0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [22536].
15:19:44.1304BE052WidgetsLayoutScheduler::Stopstopping layout scheduler
15:19:44.1314BE061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:3)
15:19:44.13834C048ResetSnapShotSH::ExecuteRelease snapshot SH
15:19:44.13834C05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa04da}.
15:19:44.13834C02497OverlayManager::installWindowProcHookInstall WPH
15:19:44.13834C02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd2f09d1
15:19:44.13834C02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:19:44.13834C02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbe455b10=-1102750960)=>(0x73d22a30=1943153200)
15:19:44.13834C02286WidgetManager::Renderresume layout thread
15:19:44.13834C0276WidgetManager::StartLayoutSchedulerstart layout scheduler
15:19:44.13834C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:19:44.13834C0326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
15:19:44.13834C0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
15:19:44.14034C0326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
15:19:44.14034C0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
15:19:44.14134C01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:19:44.14334C02606OverlayManager::installKeybMouseHookInstall KeybMouse
15:19:44.14334C0480InputInterceptor::stopHookunhook keyboard and mouse
15:19:44.14334C0447InputInterceptor::runHookKeyboard is hooked 0x34c0
15:19:44.14334C0469InputInterceptor::runHookMouse is hooked 0x34c0
15:19:44.14334C06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:19:44.16234C05485OverlayManager::initOverlayResolutionEx 0X40008
15:19:44.16234C05491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:19:44.16234C05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:19:44.16234C05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:19:44.22749A06959OverlayManager::doActionDisplayFPS - Triggered
15:19:44.26134C01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:19:50.9254BE0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:21:04.87634C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:21:04.87634C0425fSwapResize_BuffersClear overlay graphics..
15:21:04.87634C02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:21:04.87634C01548OverlayManager::RestoreGameWNDPROCSearch SWL..
15:21:04.87634C01555OverlayManager::RestoreGameWNDPROCSWL restored.
15:21:04.87634C01565OverlayManager::RestoreGameWNDPROCSWL OK.
15:21:04.87634C01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd2f09d1
15:21:04.87634C02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:21:04.87634C0427fSwapResize_BuffersDevice was Resized!
15:21:04.87634C0185IRenderDevice::releaseRender Releasing.
15:21:04.87634C082RenderDeviceCaptureBase::ReleaseTextureRelease
15:21:04.87634C0100RenderDeviceCaptureBase::ReleaseTextureReleased
15:21:04.87634C01258RenderDeviceD3d11::releaseImplementationReleasing 1
15:21:04.87634C01268RenderDeviceD3d11::releaseImplementationReleasing 2
15:21:04.87634C01287RenderDeviceD3d11::releaseImplementationReleasing 3
15:21:04.87634C0202IRenderDevice::releaseRender Releasing Done.
15:21:04.87634C0431fSwapResize_BuffersEnd Device was Resized!
15:21:05.1334C01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3474380
15:21:05.1334C01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:21:05.1334C01126RenderDeviceD3d11::initsave state
15:21:05.1334C0696RenderDeviceD3d11::initDX11loading shaders...
15:21:05.2334C01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2d1eb08.
15:21:05.2334C01134RenderDeviceD3d11::initrestore state
15:21:05.2334C01137RenderDeviceD3d11::initTarget Window [0xa04da]
15:21:05.2334C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:21:05.2334C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:21:05.2334C05491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:21:05.2434C05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:21:05.2434C05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:21:05.3634C0374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
15:21:05.3634C02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:21:05.3634C02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:21:05.3634C0185IRenderDevice::releaseRender Releasing.
15:21:05.3634C082RenderDeviceCaptureBase::ReleaseTextureRelease
15:21:05.3634C0100RenderDeviceCaptureBase::ReleaseTextureReleased
15:21:05.3634C01258RenderDeviceD3d11::releaseImplementationReleasing 1
15:21:05.3634C01268RenderDeviceD3d11::releaseImplementationReleasing 2
15:21:05.3734C01287RenderDeviceD3d11::releaseImplementationReleasing 3
15:21:05.3734C0202IRenderDevice::releaseRender Releasing Done.
15:21:05.26549A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:21:05.26549A06808OverlayManager::doActionForegroundChange Event OFF (OFF)
15:21:05.26549A08319OverlayManager::OnForegroundChangedChanged False
15:21:05.26549A08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[]
15:21:05.26549A07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:21:05.26549A02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:21:05.26549A02817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
15:21:05.26549A02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:21:05.38649A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:21:05.39149A06959OverlayManager::doActionDisplayFPS - Triggered
15:21:06.308F50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:22:01.41934C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:22:01.44334C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:22:01.48134C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:22:01.48434C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:22:01.55734C01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3474380
15:22:01.55734C01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:22:01.55734C01126RenderDeviceD3d11::initsave state
15:22:01.55734C0696RenderDeviceD3d11::initDX11loading shaders...
15:22:01.56634C01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2d1eb08.
15:22:01.56634C01134RenderDeviceD3d11::initrestore state
15:22:01.56634C01137RenderDeviceD3d11::initTarget Window [0xa04da]
15:22:01.56634C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:22:01.56634C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:22:01.56634C02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:22:01.61234C048ResetSnapShotSH::ExecuteRelease snapshot SH
15:22:01.61234C05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa04da}.
15:22:01.61234C02497OverlayManager::installWindowProcHookInstall WPH
15:22:01.61234C02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x13110999
15:22:01.61234C02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:22:01.61234C02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbe455b10=-1102750960)=>(0x73d22a30=1943153200)
15:22:01.61234C01614WidgetManager::drawskip widget draw (not in foreground) False - False
15:22:01.61234C01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:22:01.61334C02606OverlayManager::installKeybMouseHookInstall KeybMouse
15:22:01.61334C0480InputInterceptor::stopHookunhook keyboard and mouse
15:22:01.61334C0447InputInterceptor::runHookKeyboard is hooked 0x34c0
15:22:01.61334C0469InputInterceptor::runHookMouse is hooked 0x34c0
15:22:01.62634C05485OverlayManager::initOverlayResolutionEx 0X40008
15:22:01.62634C05491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:22:01.62634C05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:22:01.62634C05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:22:01.90349A06808OverlayManager::doActionForegroundChange Event ON (ON)
15:22:01.90349A08319OverlayManager::OnForegroundChangedChanged True
15:22:01.90349A07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:22:01.92049A06959OverlayManager::doActionDisplayFPS - Triggered
15:22:01.92034C0326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
15:22:01.92034C0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
15:22:01.92234C0326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
15:22:01.92234C0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
15:22:01.92334C01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:22:01.92434C06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:34:44.35034C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:34:44.35034C0425fSwapResize_BuffersClear overlay graphics..
15:34:44.35034C02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:34:44.35134C01548OverlayManager::RestoreGameWNDPROCSearch SWL..
15:34:44.35134C01555OverlayManager::RestoreGameWNDPROCSWL restored.
15:34:44.35134C01565OverlayManager::RestoreGameWNDPROCSWL OK.
15:34:44.35134C01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x13110999
15:34:44.35134C02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:34:44.35134C0427fSwapResize_BuffersDevice was Resized!
15:34:44.35134C0185IRenderDevice::releaseRender Releasing.
15:34:44.35134C082RenderDeviceCaptureBase::ReleaseTextureRelease
15:34:44.35134C0100RenderDeviceCaptureBase::ReleaseTextureReleased
15:34:44.35134C01258RenderDeviceD3d11::releaseImplementationReleasing 1
15:34:44.35134C01268RenderDeviceD3d11::releaseImplementationReleasing 2
15:34:44.35134C01287RenderDeviceD3d11::releaseImplementationReleasing 3
15:34:44.35134C0202IRenderDevice::releaseRender Releasing Done.
15:34:44.35134C0431fSwapResize_BuffersEnd Device was Resized!
15:34:44.49734C01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3474380
15:34:44.49734C01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:34:44.49734C01126RenderDeviceD3d11::initsave state
15:34:44.49834C0696RenderDeviceD3d11::initDX11loading shaders...
15:34:44.50734C01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2d1eb08.
15:34:44.50734C01134RenderDeviceD3d11::initrestore state
15:34:44.50734C01137RenderDeviceD3d11::initTarget Window [0xa04da]
15:34:44.50734C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:34:44.50734C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:34:44.50734C05491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:34:44.50734C05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:34:44.50734C05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:34:44.52434C0374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
15:34:44.52434C02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:34:44.52434C02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:34:44.52434C0185IRenderDevice::releaseRender Releasing.
15:34:44.52434C082RenderDeviceCaptureBase::ReleaseTextureRelease
15:34:44.52434C0100RenderDeviceCaptureBase::ReleaseTextureReleased
15:34:44.52434C01258RenderDeviceD3d11::releaseImplementationReleasing 1
15:34:44.52434C01268RenderDeviceD3d11::releaseImplementationReleasing 2
15:34:44.52434C01287RenderDeviceD3d11::releaseImplementationReleasing 3
15:34:44.52434C0202IRenderDevice::releaseRender Releasing Done.
15:34:44.79649A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:34:44.79649A06808OverlayManager::doActionForegroundChange Event OFF (OFF)
15:34:44.79649A08319OverlayManager::OnForegroundChangedChanged False
15:34:44.79649A08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[]
15:34:44.79649A07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:34:44.79649A02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:34:44.79649A02817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
15:34:44.79649A02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:34:44.81849A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:34:44.85149A06959OverlayManager::doActionDisplayFPS - Triggered
15:34:45.36527B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:35:36.22034C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:35:36.24534C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:35:36.39134C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:35:36.39434C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:35:36.44949A06808OverlayManager::doActionForegroundChange Event ON (ON)
15:35:36.44949A08319OverlayManager::OnForegroundChangedChanged True
15:35:36.44949A07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:35:36.44949A02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:35:36.49934C01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3474380
15:35:36.49934C01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:35:36.49934C01126RenderDeviceD3d11::initsave state
15:35:36.49934C0696RenderDeviceD3d11::initDX11loading shaders...
15:35:36.50834C01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2d1eb08.
15:35:36.50834C01134RenderDeviceD3d11::initrestore state
15:35:36.50834C01137RenderDeviceD3d11::initTarget Window [0xa04da]
15:35:36.50834C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:35:36.50834C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:35:36.51227B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [52165].
15:35:36.51227B452WidgetsLayoutScheduler::Stopstopping layout scheduler
15:35:36.51227B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:5)
15:35:36.53134C048ResetSnapShotSH::ExecuteRelease snapshot SH
15:35:36.53134C05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa04da}.
15:35:36.53134C02497OverlayManager::installWindowProcHookInstall WPH
15:35:36.53134C02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1f3008a3
15:35:36.53134C02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:35:36.53134C02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbe455b10=-1102750960)=>(0x73d22a30=1943153200)
15:35:36.53134C02286WidgetManager::Renderresume layout thread
15:35:36.53134C0276WidgetManager::StartLayoutSchedulerstart layout scheduler
15:35:36.53134C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:35:36.53134C0326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
15:35:36.53134C0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
15:35:36.53334C0326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
15:35:36.53334C0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
15:35:36.53434C01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:35:36.53534C02606OverlayManager::installKeybMouseHookInstall KeybMouse
15:35:36.53534C0480InputInterceptor::stopHookunhook keyboard and mouse
15:35:36.53534C0447InputInterceptor::runHookKeyboard is hooked 0x34c0
15:35:36.53534C0469InputInterceptor::runHookMouse is hooked 0x34c0
15:35:36.53534C06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:35:36.54534C05485OverlayManager::initOverlayResolutionEx 0X40008
15:35:36.54534C05491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:35:36.54534C05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:35:36.54534C05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:35:36.65349A06959OverlayManager::doActionDisplayFPS - Triggered
15:35:36.73534C01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:36:25.6692744293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:37:20.6252744293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:37:44.7922744293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:38:23.51334C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:38:23.51334C0425fSwapResize_BuffersClear overlay graphics..
15:38:23.51334C02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:38:23.51334C01548OverlayManager::RestoreGameWNDPROCSearch SWL..
15:38:23.51334C01555OverlayManager::RestoreGameWNDPROCSWL restored.
15:38:23.51334C01565OverlayManager::RestoreGameWNDPROCSWL OK.
15:38:23.51334C01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1f3008a3
15:38:23.51334C02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:38:23.51334C0427fSwapResize_BuffersDevice was Resized!
15:38:23.51334C0185IRenderDevice::releaseRender Releasing.
15:38:23.51334C082RenderDeviceCaptureBase::ReleaseTextureRelease
15:38:23.51334C0100RenderDeviceCaptureBase::ReleaseTextureReleased
15:38:23.51334C01258RenderDeviceD3d11::releaseImplementationReleasing 1
15:38:23.51334C01268RenderDeviceD3d11::releaseImplementationReleasing 2
15:38:23.51334C01287RenderDeviceD3d11::releaseImplementationReleasing 3
15:38:23.51334C0202IRenderDevice::releaseRender Releasing Done.
15:38:23.51334C0431fSwapResize_BuffersEnd Device was Resized!
15:38:23.73034C01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3474380
15:38:23.73034C01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:38:23.73034C01126RenderDeviceD3d11::initsave state
15:38:23.73034C0696RenderDeviceD3d11::initDX11loading shaders...
15:38:23.74034C01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2d1eb08.
15:38:23.74034C01134RenderDeviceD3d11::initrestore state
15:38:23.74034C01137RenderDeviceD3d11::initTarget Window [0xa04da]
15:38:23.74034C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:38:23.74034C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:38:23.74034C05491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:38:23.74034C05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:38:23.74034C05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:38:23.74449A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:38:23.74449A06808OverlayManager::doActionForegroundChange Event OFF (OFF)
15:38:23.74449A08319OverlayManager::OnForegroundChangedChanged False
15:38:23.74549A08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[]
15:38:23.74649A07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:38:23.74649A02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:38:23.74649A02817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
15:38:23.74649A02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:38:23.75134C0374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
15:38:23.75234C02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:38:23.75234C02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:38:23.75234C0185IRenderDevice::releaseRender Releasing.
15:38:23.75234C082RenderDeviceCaptureBase::ReleaseTextureRelease
15:38:23.75234C0100RenderDeviceCaptureBase::ReleaseTextureReleased
15:38:23.75234C01258RenderDeviceD3d11::releaseImplementationReleasing 1
15:38:23.75234C01268RenderDeviceD3d11::releaseImplementationReleasing 2
15:38:23.75234C01287RenderDeviceD3d11::releaseImplementationReleasing 3
15:38:23.75234C0202IRenderDevice::releaseRender Releasing Done.
15:38:23.85949A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:38:23.86349A06959OverlayManager::doActionDisplayFPS - Triggered
15:38:24.7623794293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:38:27.21034C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:38:27.23234C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:38:27.47249A06808OverlayManager::doActionForegroundChange Event ON (ON)
15:38:27.47249A08319OverlayManager::OnForegroundChangedChanged True
15:38:27.47249A07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:38:27.47249A02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:38:27.60234C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:38:27.60634C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:38:27.75034C01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3474380
15:38:27.75034C01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:38:27.75034C01126RenderDeviceD3d11::initsave state
15:38:27.75034C0696RenderDeviceD3d11::initDX11loading shaders...
15:38:27.7533794170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [4245].
15:38:27.753379452WidgetsLayoutScheduler::Stopstopping layout scheduler
15:38:27.753379461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:19)
15:38:27.76134C01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2d1eb08.
15:38:27.76134C01134RenderDeviceD3d11::initrestore state
15:38:27.76134C01137RenderDeviceD3d11::initTarget Window [0xa04da]
15:38:27.76134C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:38:27.76134C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:38:27.78634C048ResetSnapShotSH::ExecuteRelease snapshot SH
15:38:27.78634C05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa04da}.
15:38:27.78634C02497OverlayManager::installWindowProcHookInstall WPH
15:38:27.78634C02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x144709ab
15:38:27.78634C02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:38:27.78634C02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbe455b10=-1102750960)=>(0x73d22a30=1943153200)
15:38:27.78634C02286WidgetManager::Renderresume layout thread
15:38:27.78634C0276WidgetManager::StartLayoutSchedulerstart layout scheduler
15:38:27.78634C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:38:27.78734C0326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
15:38:27.78734C0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
15:38:27.78934C0326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
15:38:27.78934C0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
15:38:27.79134C01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:38:27.79234C02606OverlayManager::installKeybMouseHookInstall KeybMouse
15:38:27.79234C0480InputInterceptor::stopHookunhook keyboard and mouse
15:38:27.79234C0447InputInterceptor::runHookKeyboard is hooked 0x34c0
15:38:27.79234C0469InputInterceptor::runHookMouse is hooked 0x34c0
15:38:27.79234C06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:38:27.81034C05485OverlayManager::initOverlayResolutionEx 0X40008
15:38:27.81034C05491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:38:27.81034C05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:38:27.81034C05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:38:51.5562744293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:43:52.84734C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:43:52.84734C0425fSwapResize_BuffersClear overlay graphics..
15:43:52.84734C02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:43:52.84734C01548OverlayManager::RestoreGameWNDPROCSearch SWL..
15:43:52.84734C01555OverlayManager::RestoreGameWNDPROCSWL restored.
15:43:52.84734C01565OverlayManager::RestoreGameWNDPROCSWL OK.
15:43:52.84734C01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x144709ab
15:43:52.84734C02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:43:52.84734C0427fSwapResize_BuffersDevice was Resized!
15:43:52.84734C0185IRenderDevice::releaseRender Releasing.
15:43:52.84734C082RenderDeviceCaptureBase::ReleaseTextureRelease
15:43:52.84734C0100RenderDeviceCaptureBase::ReleaseTextureReleased
15:43:52.84734C01258RenderDeviceD3d11::releaseImplementationReleasing 1
15:43:52.84734C01268RenderDeviceD3d11::releaseImplementationReleasing 2
15:43:52.84734C01287RenderDeviceD3d11::releaseImplementationReleasing 3
15:43:52.84734C0202IRenderDevice::releaseRender Releasing Done.
15:43:52.84734C0431fSwapResize_BuffersEnd Device was Resized!
15:43:52.99234C01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3474380
15:43:52.99234C01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:43:52.99234C01126RenderDeviceD3d11::initsave state
15:43:52.99234C0696RenderDeviceD3d11::initDX11loading shaders...
15:43:53.334C01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2d1eb08.
15:43:53.334C01134RenderDeviceD3d11::initrestore state
15:43:53.334C01137RenderDeviceD3d11::initTarget Window [0xa04da]
15:43:53.334C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:43:53.334C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:43:53.334C05491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:43:53.334C05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:43:53.334C05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:43:53.1734C0374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
15:43:53.1734C02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:43:53.1734C02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:43:53.1734C0185IRenderDevice::releaseRender Releasing.
15:43:53.1734C082RenderDeviceCaptureBase::ReleaseTextureRelease
15:43:53.1734C0100RenderDeviceCaptureBase::ReleaseTextureReleased
15:43:53.1734C01258RenderDeviceD3d11::releaseImplementationReleasing 1
15:43:53.1734C01268RenderDeviceD3d11::releaseImplementationReleasing 2
15:43:53.1734C01287RenderDeviceD3d11::releaseImplementationReleasing 3
15:43:53.1734C0202IRenderDevice::releaseRender Releasing Done.
15:43:53.25449A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:43:53.25449A06808OverlayManager::doActionForegroundChange Event OFF (OFF)
15:43:53.25449A08319OverlayManager::OnForegroundChangedChanged False
15:43:53.25449A08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[]
15:43:53.25449A07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:43:53.25449A02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:43:53.25449A02817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
15:43:53.25549A02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:43:53.49549A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:43:53.51249A06959OverlayManager::doActionDisplayFPS - Triggered
15:43:54.315157C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:45:52.35234C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:45:52.38234C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:45:52.44234C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:45:52.46534C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:45:52.51534C01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3474380
15:45:52.51534C01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:45:52.51534C01126RenderDeviceD3d11::initsave state
15:45:52.51634C0696RenderDeviceD3d11::initDX11loading shaders...
15:45:52.52634C01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2d1eb08.
15:45:52.52634C01134RenderDeviceD3d11::initrestore state
15:45:52.52634C01137RenderDeviceD3d11::initTarget Window [0xa04da]
15:45:52.52634C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:45:52.52634C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:45:52.52634C02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:45:52.55334C048ResetSnapShotSH::ExecuteRelease snapshot SH
15:45:52.55334C05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa04da}.
15:45:52.55334C02497OverlayManager::installWindowProcHookInstall WPH
15:45:52.55334C02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x140e09bf
15:45:52.55334C02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:45:52.55334C02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbe455b10=-1102750960)=>(0x73d22a30=1943153200)
15:45:52.55334C01614WidgetManager::drawskip widget draw (not in foreground) False - False
15:45:52.55334C01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:45:52.55434C02606OverlayManager::installKeybMouseHookInstall KeybMouse
15:45:52.55434C0480InputInterceptor::stopHookunhook keyboard and mouse
15:45:52.55434C0447InputInterceptor::runHookKeyboard is hooked 0x34c0
15:45:52.55434C0469InputInterceptor::runHookMouse is hooked 0x34c0
15:45:52.56934C05485OverlayManager::initOverlayResolutionEx 0X40008
15:45:52.56934C05491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:45:52.56934C05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:45:52.56934C05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:45:52.84249A06808OverlayManager::doActionForegroundChange Event ON (ON)
15:45:52.84249A08319OverlayManager::OnForegroundChangedChanged True
15:45:52.84249A07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:45:52.84734C0326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
15:45:52.84734C0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
15:45:52.84734C0326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
15:45:52.84734C0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
15:45:52.84934C06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:45:52.88949A06959OverlayManager::doActionDisplayFPS - Triggered
15:45:52.89034C01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:45:54.64734C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:45:54.64734C0425fSwapResize_BuffersClear overlay graphics..
15:45:54.64734C02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:45:54.64734C01548OverlayManager::RestoreGameWNDPROCSearch SWL..
15:45:54.64734C01555OverlayManager::RestoreGameWNDPROCSWL restored.
15:45:54.64734C01565OverlayManager::RestoreGameWNDPROCSWL OK.
15:45:54.64734C01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x140e09bf
15:45:54.64734C02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:45:54.64734C0427fSwapResize_BuffersDevice was Resized!
15:45:54.64734C0185IRenderDevice::releaseRender Releasing.
15:45:54.64734C082RenderDeviceCaptureBase::ReleaseTextureRelease
15:45:54.64734C0100RenderDeviceCaptureBase::ReleaseTextureReleased
15:45:54.64734C01258RenderDeviceD3d11::releaseImplementationReleasing 1
15:45:54.64734C01268RenderDeviceD3d11::releaseImplementationReleasing 2
15:45:54.64734C01287RenderDeviceD3d11::releaseImplementationReleasing 3
15:45:54.64734C0202IRenderDevice::releaseRender Releasing Done.
15:45:54.64734C0431fSwapResize_BuffersEnd Device was Resized!
15:45:54.92749A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:45:54.92749A06808OverlayManager::doActionForegroundChange Event OFF (OFF)
15:45:54.92749A08319OverlayManager::OnForegroundChangedChanged False
15:45:54.92749A08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10508 Title=[
15:45:54.92749A07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:45:54.92749A02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:45:54.92749A02817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
15:45:54.92749A02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:45:54.93234C01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3474380
15:45:54.93234C01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:45:54.93234C01126RenderDeviceD3d11::initsave state
15:45:54.93234C0696RenderDeviceD3d11::initDX11loading shaders...
15:45:54.94749A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:45:54.95449A06959OverlayManager::doActionDisplayFPS - Triggered
15:45:54.97934C01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2d1eb08.
15:45:54.97934C01134RenderDeviceD3d11::initrestore state
15:45:54.97934C01137RenderDeviceD3d11::initTarget Window [0xa04da]
15:45:54.97934C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:45:54.97934C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:45:54.97934C02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:45:54.97934C05491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:45:54.97934C05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:45:54.97934C05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:45:55.1134C0374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
15:45:55.1134C02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:45:55.1134C02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:45:55.1134C0185IRenderDevice::releaseRender Releasing.
15:45:55.1134C082RenderDeviceCaptureBase::ReleaseTextureRelease
15:45:55.1134C0100RenderDeviceCaptureBase::ReleaseTextureReleased
15:45:55.1134C01258RenderDeviceD3d11::releaseImplementationReleasing 1
15:45:55.1134C01268RenderDeviceD3d11::releaseImplementationReleasing 2
15:45:55.1134C01287RenderDeviceD3d11::releaseImplementationReleasing 3
15:45:55.1134C0202IRenderDevice::releaseRender Releasing Done.
15:45:55.942157C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:54:39.44934C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:54:39.47634C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:54:39.54634C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:54:39.55034C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:54:39.63734C01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3474380
15:54:39.63734C01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:54:39.63734C01126RenderDeviceD3d11::initsave state
15:54:39.63734C0696RenderDeviceD3d11::initDX11loading shaders...
15:54:39.64734C01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2d1eb08.
15:54:39.64734C01134RenderDeviceD3d11::initrestore state
15:54:39.64734C01137RenderDeviceD3d11::initTarget Window [0xa04da]
15:54:39.64734C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:54:39.64734C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:54:39.66934C048ResetSnapShotSH::ExecuteRelease snapshot SH
15:54:39.66934C05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa04da}.
15:54:39.66934C02497OverlayManager::installWindowProcHookInstall WPH
15:54:39.66934C02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1de505cb
15:54:39.66934C02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:54:39.66934C02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbe455b10=-1102750960)=>(0x73d22a30=1943153200)
15:54:39.66934C01614WidgetManager::drawskip widget draw (not in foreground) False - False
15:54:39.66934C01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:54:39.67034C02606OverlayManager::installKeybMouseHookInstall KeybMouse
15:54:39.67034C0480InputInterceptor::stopHookunhook keyboard and mouse
15:54:39.67034C0447InputInterceptor::runHookKeyboard is hooked 0x34c0
15:54:39.67034C0469InputInterceptor::runHookMouse is hooked 0x34c0
15:54:39.68634C05485OverlayManager::initOverlayResolutionEx 0X40008
15:54:39.68634C05491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:54:39.68634C05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:54:39.68634C05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:54:39.70249A06808OverlayManager::doActionForegroundChange Event ON (ON)
15:54:39.70249A08319OverlayManager::OnForegroundChangedChanged True
15:54:39.70249A07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:54:39.70334C0326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
15:54:39.70334C0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
15:54:39.70634C0326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
15:54:39.70634C0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
15:54:39.70834C06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:54:39.85249A06959OverlayManager::doActionDisplayFPS - Triggered
15:54:39.87834C01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:55:26.84934C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:55:26.84934C0425fSwapResize_BuffersClear overlay graphics..
15:55:26.84934C02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:55:26.84934C01548OverlayManager::RestoreGameWNDPROCSearch SWL..
15:55:26.84934C01555OverlayManager::RestoreGameWNDPROCSWL restored.
15:55:26.84934C01565OverlayManager::RestoreGameWNDPROCSWL OK.
15:55:26.84934C01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1de505cb
15:55:26.84934C02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:55:26.84934C0427fSwapResize_BuffersDevice was Resized!
15:55:26.84934C0185IRenderDevice::releaseRender Releasing.
15:55:26.84934C082RenderDeviceCaptureBase::ReleaseTextureRelease
15:55:26.84934C0100RenderDeviceCaptureBase::ReleaseTextureReleased
15:55:26.84934C01258RenderDeviceD3d11::releaseImplementationReleasing 1
15:55:26.84934C01268RenderDeviceD3d11::releaseImplementationReleasing 2
15:55:26.84934C01287RenderDeviceD3d11::releaseImplementationReleasing 3
15:55:26.84934C0202IRenderDevice::releaseRender Releasing Done.
15:55:26.84934C0431fSwapResize_BuffersEnd Device was Resized!
15:55:27.1334C01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3474380
15:55:27.1334C01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:55:27.1334C01126RenderDeviceD3d11::initsave state
15:55:27.1334C0696RenderDeviceD3d11::initDX11loading shaders...
15:55:27.2234C01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2d1eb08.
15:55:27.2234C01134RenderDeviceD3d11::initrestore state
15:55:27.2234C01137RenderDeviceD3d11::initTarget Window [0xa04da]
15:55:27.2234C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:55:27.2234C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:55:27.2234C05491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:55:27.2234C05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:55:27.2234C05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:55:27.3434C0374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
15:55:27.3434C02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:55:27.3434C02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:55:27.3434C0185IRenderDevice::releaseRender Releasing.
15:55:27.3434C082RenderDeviceCaptureBase::ReleaseTextureRelease
15:55:27.3434C0100RenderDeviceCaptureBase::ReleaseTextureReleased
15:55:27.3434C01258RenderDeviceD3d11::releaseImplementationReleasing 1
15:55:27.3434C01268RenderDeviceD3d11::releaseImplementationReleasing 2
15:55:27.3434C01287RenderDeviceD3d11::releaseImplementationReleasing 3
15:55:27.3434C0202IRenderDevice::releaseRender Releasing Done.
15:55:27.10649A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:55:27.10649A06808OverlayManager::doActionForegroundChange Event OFF (OFF)
15:55:27.10649A08319OverlayManager::OnForegroundChangedChanged False
15:55:27.10649A08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[]
15:55:27.10649A07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:55:27.10649A02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:55:27.10649A02817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
15:55:27.10649A02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:55:27.15649A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:55:27.17249A06959OverlayManager::doActionDisplayFPS - Triggered
15:55:28.215818293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:56:17.98334C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:56:18.2034C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:56:18.7434C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:56:18.9734C0418fSwapResize_BuffersResize buffer (0x3474380)!
15:56:18.17434C01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3474380
15:56:18.17434C01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:56:18.17434C01126RenderDeviceD3d11::initsave state
15:56:18.17434C0696RenderDeviceD3d11::initDX11loading shaders...
15:56:18.18434C01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2d1eb08.
15:56:18.18434C01134RenderDeviceD3d11::initrestore state
15:56:18.18434C01137RenderDeviceD3d11::initTarget Window [0xa04da]
15:56:18.18434C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:56:18.18434C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:56:18.18434C02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:56:18.20734C048ResetSnapShotSH::ExecuteRelease snapshot SH
15:56:18.20834C05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa04da}.
15:56:18.20834C02497OverlayManager::installWindowProcHookInstall WPH
15:56:18.20834C02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x406e08df
15:56:18.20834C02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:56:18.20834C02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbe455b10=-1102750960)=>(0x73d22a30=1943153200)
15:56:18.20834C01614WidgetManager::drawskip widget draw (not in foreground) False - False
15:56:18.20834C01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:56:18.20934C02606OverlayManager::installKeybMouseHookInstall KeybMouse
15:56:18.20934C0480InputInterceptor::stopHookunhook keyboard and mouse
15:56:18.20934C0447InputInterceptor::runHookKeyboard is hooked 0x34c0
15:56:18.20934C0469InputInterceptor::runHookMouse is hooked 0x34c0
15:56:18.22434C05485OverlayManager::initOverlayResolutionEx 0X40008
15:56:18.22434C05491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:56:18.22434C05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:56:18.22434C05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:56:18.49949A06808OverlayManager::doActionForegroundChange Event ON (ON)
15:56:18.49949A08319OverlayManager::OnForegroundChangedChanged True
15:56:18.49949A07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:56:18.51634C0326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
15:56:18.51634C0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
15:56:18.51834C0326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
15:56:18.51834C0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
15:56:18.52034C06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:56:18.52249A06959OverlayManager::doActionDisplayFPS - Triggered
15:56:18.54734C01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:00:44.25634C0603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
16:00:44.37034C0603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
16:00:44.51949A06889OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
16:00:44.51949A07089OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
16:00:44.51949A02774OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:00:44.52049A02788OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
16:00:44.54434C07690OverlayManager::IsEmptyCursorCache cursor 0x3a0499 (v: 1)
16:00:44.703818225InterProcessElement::openInterProcess Overwolf_ImID_4052C_P_15948 opened succesfuly
16:00:44.703818225InterProcessElement::openInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT opened succesfuly
16:00:48.5834C0326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
16:00:48.5834C0347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
16:00:48.924024225InterProcessElement::openInterProcess Overwolf_ImID_D0670_P_15948 opened succesfuly
16:00:48.924024225InterProcessElement::openInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT opened succesfuly
16:00:48.12034C0326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
16:00:48.12034C0347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
16:00:50.634C07690OverlayManager::IsEmptyCursorCache cursor 0x182d08ed (v: 1)
16:00:50.8704024255InterProcessElement::closeInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT close 2147483647 bytes
16:00:50.8704024125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=5e0878
16:00:50.8704024255InterProcessElement::closeInterProcess Overwolf_ImID_5E0878_P_15948 close 2147483647 bytes
16:00:50.87440242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:00:50.9014024255InterProcessElement::closeInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT close 2147483647 bytes
16:00:50.9014024125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=380886
16:00:50.9014024255InterProcessElement::closeInterProcess Overwolf_ImID_380886_P_15948 close 2147483647 bytes
16:00:50.90140242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:01:16.95634C0603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
16:01:16.98249A06893OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
16:01:16.98249A07109OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
16:01:16.98249A02817OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
16:01:16.98249A02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:01:16.98334C03947OverlayManager::RestoreGameCursorRestoreGameCursor ref = -1, OW handle = 0x3a0499;prev = 0x182d08ed , {Original values: ref = -1 handle = 0x0}
16:01:16.99634C03952OverlayManager::RestoreGameCursorblack Cursor restored
16:01:17.5334C0603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
16:06:20.37434C0603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
16:06:20.39249A06889OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
16:06:20.39249A07089OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
16:06:20.39249A02774OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:06:20.39249A02788OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
16:06:20.49334C0603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
16:06:23.1712B0225InterProcessElement::openInterProcess Overwolf_ImID_B087E_P_15948 opened succesfuly
16:06:23.1712B0225InterProcessElement::openInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT opened succesfuly
16:06:23.64234C0326RenderImageD3d11::setSizeCreate Texture (179,202) / (256,256) - OK
16:06:23.64234C0347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
16:06:24.7572B0255InterProcessElement::closeInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT close 2147483647 bytes
16:06:24.7572B0125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b087e
16:06:24.7572B0255InterProcessElement::closeInterProcess Overwolf_ImID_B087E_P_15948 close 2147483647 bytes
16:06:24.7572B02542WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:06:28.55034C0603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
16:06:28.62849A06893OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
16:06:28.62849A07109OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
16:06:28.62849A02817OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
16:06:28.62849A02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:06:28.64134C03947OverlayManager::RestoreGameCursorRestoreGameCursor ref = -1, OW handle = 0x3a0499;prev = 0x3a0499 , {Original values: ref = -1 handle = 0x0}
16:06:28.64134C03952OverlayManager::RestoreGameCursorblack Cursor restored
16:06:28.65934C0603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
16:06:48.89449A06951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:06:48.9282B0225InterProcessElement::openInterProcess Overwolf_ImID_8033E_P_15948 opened succesfuly
16:06:48.9282B0225InterProcessElement::openInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT opened succesfuly
16:06:52.65349A06951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:06:52.6852B0225InterProcessElement::openInterProcess Overwolf_ImID_70F0918_P_15948 opened succesfuly
16:06:52.6852B0225InterProcessElement::openInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT opened succesfuly
16:06:52.81149A06951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:06:52.8612B0225InterProcessElement::openInterProcess Overwolf_ImID_2E08C0_P_15948 opened succesfuly
16:06:52.8612B0225InterProcessElement::openInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT opened succesfuly
16:06:53.56349A06951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:06:53.59349A06951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:06:53.6172B0225InterProcessElement::openInterProcess Overwolf_ImID_58043A_P_15948 opened succesfuly
16:06:53.6172B0225InterProcessElement::openInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT opened succesfuly
16:07:04.66234C0326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
16:07:04.66234C0347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
16:07:12.88749A06951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:07:12.9012B0255InterProcessElement::closeInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT close 2147483647 bytes
16:07:12.9012B0125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=8033e
16:07:12.9012B0255InterProcessElement::closeInterProcess Overwolf_ImID_8033E_P_15948 close 2147483647 bytes
16:07:12.9012B02542WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:07:12.9032B0225InterProcessElement::openInterProcess Overwolf_ImID_A0890_P_15948 opened succesfuly
16:07:12.9032B0225InterProcessElement::openInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT opened succesfuly
16:07:29.17634C0326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
16:07:29.17634C0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
16:07:36.69734C0326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
16:07:36.69734C0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
16:08:07.19034C0326RenderImageD3d11::setSizeCreate Texture (500,100) / (512,128) - OK
16:08:07.19034C0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
16:10:13.457834255InterProcessElement::closeInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT close 2147483647 bytes
16:10:13.457834125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=58043a
16:10:13.457834255InterProcessElement::closeInterProcess Overwolf_ImID_58043A_P_15948 close 2147483647 bytes
16:10:13.4578342542WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:32:57.50734C0326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
16:32:57.50734C0347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
16:33:39.78749A06951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:33:39.884158C225InterProcessElement::openInterProcess Overwolf_ImID_7E08CA_P_15948 opened succesfuly
16:33:39.884158C225InterProcessElement::openInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT opened succesfuly
16:38:27.87434C0418fSwapResize_BuffersResize buffer (0x3474380)!
16:38:27.87434C0425fSwapResize_BuffersClear overlay graphics..
16:38:27.87434C02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:38:27.87434C01548OverlayManager::RestoreGameWNDPROCSearch SWL..
16:38:27.87434C01555OverlayManager::RestoreGameWNDPROCSWL restored.
16:38:27.87434C01565OverlayManager::RestoreGameWNDPROCSWL OK.
16:38:27.87534C01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x406e08df
16:38:27.87534C02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:38:27.87534C0427fSwapResize_BuffersDevice was Resized!
16:38:27.87534C0185IRenderDevice::releaseRender Releasing.
16:38:27.87534C082RenderDeviceCaptureBase::ReleaseTextureRelease
16:38:27.87634C0100RenderDeviceCaptureBase::ReleaseTextureReleased
16:38:27.87634C01258RenderDeviceD3d11::releaseImplementationReleasing 1
16:38:27.87634C01268RenderDeviceD3d11::releaseImplementationReleasing 2
16:38:27.87634C01287RenderDeviceD3d11::releaseImplementationReleasing 3
16:38:27.87634C0202IRenderDevice::releaseRender Releasing Done.
16:38:27.87634C0431fSwapResize_BuffersEnd Device was Resized!
16:38:28.57249A0367InputInterceptor::ResetLLHookProcExtReset keys state
16:38:28.57249A06808OverlayManager::doActionForegroundChange Event OFF (OFF)
16:38:28.57749A08319OverlayManager::OnForegroundChangedChanged False
16:38:28.57749A08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[]
16:38:28.57749A07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:38:28.57849A02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:38:28.57849A02817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:38:28.57849A02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:38:28.73349A0367InputInterceptor::ResetLLHookProcExtReset keys state
16:38:28.75249A06959OverlayManager::doActionDisplayFPS - Triggered
16:38:28.98134C01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3474380
16:38:28.98134C01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
16:38:28.98134C01126RenderDeviceD3d11::initsave state
16:38:28.98134C0696RenderDeviceD3d11::initDX11loading shaders...
16:38:29.304328293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:38:29.11534C01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2d1eb08.
16:38:29.11534C01134RenderDeviceD3d11::initrestore state
16:38:29.11534C01137RenderDeviceD3d11::initTarget Window [0xa04da]
16:38:29.11534C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:38:29.11534C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:38:29.11534C02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:38:29.11534C05491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:38:29.11534C05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:38:29.11534C05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:38:29.14534C0374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
16:38:29.14534C02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:38:29.14534C02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:38:29.14534C0185IRenderDevice::releaseRender Releasing.
16:38:29.14534C082RenderDeviceCaptureBase::ReleaseTextureRelease
16:38:29.14534C0100RenderDeviceCaptureBase::ReleaseTextureReleased
16:38:29.14534C01258RenderDeviceD3d11::releaseImplementationReleasing 1
16:38:29.14534C01268RenderDeviceD3d11::releaseImplementationReleasing 2
16:38:29.14534C01287RenderDeviceD3d11::releaseImplementationReleasing 3
16:38:29.14534C0202IRenderDevice::releaseRender Releasing Done.
16:40:31.84734C0418fSwapResize_BuffersResize buffer (0x3474380)!
16:40:31.90134C0418fSwapResize_BuffersResize buffer (0x3474380)!
16:40:32.4834C0418fSwapResize_BuffersResize buffer (0x3474380)!
16:40:32.5334C0418fSwapResize_BuffersResize buffer (0x3474380)!
16:40:32.12134C01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3474380
16:40:32.12134C01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
16:40:32.12134C01126RenderDeviceD3d11::initsave state
16:40:32.12134C0696RenderDeviceD3d11::initDX11loading shaders...
16:40:32.13134C01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2d1eb08.
16:40:32.13134C01134RenderDeviceD3d11::initrestore state
16:40:32.13134C01137RenderDeviceD3d11::initTarget Window [0xa04da]
16:40:32.13134C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:40:32.13134C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:40:32.15634C048ResetSnapShotSH::ExecuteRelease snapshot SH
16:40:32.15634C05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa04da}.
16:40:32.15634C02497OverlayManager::installWindowProcHookInstall WPH
16:40:32.15634C02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1c8e09a3
16:40:32.15634C02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:40:32.15634C02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbe455b10=-1102750960)=>(0x73d22a30=1943153200)
16:40:32.15634C01614WidgetManager::drawskip widget draw (not in foreground) False - False
16:40:32.23149A06808OverlayManager::doActionForegroundChange Event ON (ON)
16:40:32.23149A08319OverlayManager::OnForegroundChangedChanged True
16:40:32.23149A07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:40:32.24849A06959OverlayManager::doActionDisplayFPS - Triggered
16:40:32.24034C01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:40:32.27634C02606OverlayManager::installKeybMouseHookInstall KeybMouse
16:40:32.27634C0480InputInterceptor::stopHookunhook keyboard and mouse
16:40:32.27634C0447InputInterceptor::runHookKeyboard is hooked 0x34c0
16:40:32.27734C0469InputInterceptor::runHookMouse is hooked 0x34c0
16:40:32.27734C06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:40:32.29634C05485OverlayManager::initOverlayResolutionEx 0X40008
16:40:32.29634C05491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:40:32.29634C05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:40:32.29634C05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:40:32.29634C0326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
16:40:32.29634C0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
16:40:32.29834C0326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
16:40:32.29834C0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
16:40:32.30034C0326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
16:40:32.30034C0347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
16:40:32.30634C01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:40:53.6734C0603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
16:40:53.17149A06889OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
16:40:53.17149A07089OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
16:40:53.17149A02774OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:40:53.17149A02788OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
16:40:53.18834C0603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
16:40:53.30534C0326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
16:40:53.30534C0347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
16:40:54.14434C0326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
16:40:54.14434C0347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
16:40:56.52023FC255InterProcessElement::closeInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT close 2147483647 bytes
16:40:56.52023FC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=a0890
16:40:56.52023FC255InterProcessElement::closeInterProcess Overwolf_ImID_A0890_P_15948 close 2147483647 bytes
16:40:56.52023FC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:40:56.55123FC255InterProcessElement::closeInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT close 2147483647 bytes
16:40:56.55123FC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=70f0918
16:40:56.55123FC255InterProcessElement::closeInterProcess Overwolf_ImID_70F0918_P_15948 close 2147483647 bytes
16:40:56.55123FC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:40:56.61223FC255InterProcessElement::closeInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT close 2147483647 bytes
16:40:56.61223FC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2e08c0
16:40:56.61223FC255InterProcessElement::closeInterProcess Overwolf_ImID_2E08C0_P_15948 close 2147483647 bytes
16:40:56.61223FC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:40:56.62723FC255InterProcessElement::closeInterProcess Overwolf_PID_15948_SHARED_MEMORY_AGENT close 2147483647 bytes
16:40:56.62723FC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=7e08ca
16:40:56.62723FC255InterProcessElement::closeInterProcess Overwolf_ImID_7E08CA_P_15948 close 2147483647 bytes
16:40:56.62723FC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:40:58.60234C0603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
16:40:58.62549A06893OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
16:40:58.62549A07109OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
16:40:58.62549A02817OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
16:40:58.62549A02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:40:58.63034C03947OverlayManager::RestoreGameCursorRestoreGameCursor ref = -1, OW handle = 0x3a0499;prev = 0x3a0499 , {Original values: ref = -1 handle = 0x0}
16:40:58.64434C03952OverlayManager::RestoreGameCursorblack Cursor restored
16:40:58.71034C0603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
17:28:23.3912B04293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:28:31.3922B04293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:28:32.9432B04293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:29:01.4512B04293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:29:21.35137C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:29:23.35537C170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3015].
17:29:23.35637C52WidgetsLayoutScheduler::Stopstopping layout scheduler
17:29:23.35637C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:66)
17:29:27.68534C01833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:29:27.69334C0418fSwapResize_BuffersResize buffer (0x3474380)!
17:29:27.70034C0425fSwapResize_BuffersClear overlay graphics..
17:29:27.70034C02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:29:27.70834C01548OverlayManager::RestoreGameWNDPROCSearch SWL..
17:29:27.70834C01560OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
17:29:27.70834C02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:29:27.70834C0427fSwapResize_BuffersDevice was Resized!
17:29:27.70934C0185IRenderDevice::releaseRender Releasing.
17:29:27.71534C082RenderDeviceCaptureBase::ReleaseTextureRelease
17:29:27.71734C0100RenderDeviceCaptureBase::ReleaseTextureReleased
17:29:27.71734C01258RenderDeviceD3d11::releaseImplementationReleasing 1
17:29:27.71734C01268RenderDeviceD3d11::releaseImplementationReleasing 2
17:29:27.71734C01287RenderDeviceD3d11::releaseImplementationReleasing 3
17:29:27.71734C0202IRenderDevice::releaseRender Releasing Done.
17:29:27.71734C0431fSwapResize_BuffersEnd Device was Resized!
17:29:27.72234C0441fSwapResize_BuffersResizeBuffer failed. device=0x3474380 err=0x887a0001
17:29:27.72934C0534fDevice11_Releaseswap chain release 0 0x3474380 [overlay:0]
17:29:27.94234C01930OverlayManager::GameWindowProcCallbackClose Window [2].
17:29:28.64149A0367InputInterceptor::ResetLLHookProcExtReset keys state
17:29:28.64149A06808OverlayManager::doActionForegroundChange Event OFF (OFF)
17:29:28.64249A08319OverlayManager::OnForegroundChangedChanged False
17:29:28.64249A08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
17:29:28.64249A07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:29:28.64249A02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:29:28.64249A02817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:29:28.64249A02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:29:28.69049A0367InputInterceptor::ResetLLHookProcExtReset keys state
17:29:28.74149A06959OverlayManager::doActionDisplayFPS - Triggered
17:29:34.42934C02205ClientExitProcessCallbackClient::Exit Process Callback [0].
17:29:34.42934C0691Client::clearClient::Clear [0 - 1] .
17:29:34.42934C0698Client::clearClient::Clear stoping...
17:29:34.42934C01176OverlayManager::StopInternalstopping...
17:29:34.42934C01203OverlayManager::StopInternalStoping server connection
17:29:34.43049A07158OverlayManager::OnDisconnectedDisconnected from server
17:29:34.43034C01208OverlayManager::StopInternalStopped server connection
17:29:34.43034C0206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
17:29:34.43034C0232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
17:29:34.43034C0232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
17:29:34.43034C01229OverlayManager::StopInternalClosing inter process
17:29:34.43034C025InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
17:29:34.4302670118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
17:29:34.43134C0255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
17:29:34.43134C059InterProcessEventHandler::~InterProcessEventHandlerDone.
17:29:34.43134C01241OverlayManager::StopInternalnot running.
17:29:34.43134C0141ApiManager::DestroyBackgroundThreadDestroy call.
17:29:34.9134870188ApiManager::BackgroundThreadBackground Thread is terminated.
17:29:34.91434C0232ApiManager::ClearAllCommandsClearing commands [3]
17:29:34.91434C0249ApiManager::ClearAllCommandsCleared
17:29:34.91434C0136ApiManager::DestroyDestroyed
17:29:34.91434C01243OverlayManager::StopInternalstopped.
17:29:34.91434C0759Client::clearRemove old SHM
17:29:34.91434C0255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_19415948 close 2147483647 bytes
17:29:34.91434C0767Client::clearStop tasks thread
17:29:34.91534C0780Client::clearClient::Clear - Done.
17:29:34.91534C02220ClientExitProcessCallbackGoing to ExitProcess()