TimeThreadLineFunctionMessage
14:08:25.1804FE8138runClientStarting Overlay PID=13716(0x3594) server PID = 19212
14:08:25.1804FE8560Client::initClient::Initialize
14:08:25.1814FE8568Client::initStart owclient thread
14:08:25.1814AC325Client::initFirstInjectionClient::initFirstInjection.
14:08:25.1814AC225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19419212 opened succesfuly
14:08:25.1814AC351session id = {43719A60-4B6B-4E7C-94E7-472020D42AA8}
14:08:25.1824AC2086Client::LogClientInfoProcess OS version [10.0] [64-bit]
14:08:25.1834AC2096Client::LogClientInfoOS version [10.0.19041]
14:08:25.1854AC2118Client::LogClientInfoClient [64-bit] Version 2.2.194.2
14:08:25.1854AC2131Client::LogProcessModulesLoaded modules:
14:08:25.2014AC2147C:\Program Files\Avast Software\Avast\aswhook.dll
14:08:25.2024AC2147C:\Program Files\LGHUB\legacy_forcefeedback_x64.dll
14:08:25.2024AC2147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
14:08:25.2024AC2147C:\ProgramData\LogIt\LogIt_x64.dll
14:08:25.2024AC2147C:\ProgramData\Navio\Navio_x64.dll
14:08:25.2024AC2147C:\ProgramData\Navio\discord_game_sdk.dll
14:08:25.2024AC2147C:\ProgramData\TruckersMP\core_ets2mp.dll
14:08:25.2024AC2147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\dxgi.dll
14:08:25.2024AC2147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
14:08:25.2024AC2147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
14:08:25.2024AC2147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
14:08:25.2024AC2147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
14:08:25.2024AC2147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
14:08:25.2024AC2147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\ets2-telemetry-server.dll
14:08:25.2024AC2147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\scs-telemetry.dll
14:08:25.2024AC2147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\trucksbook_64.dll
14:08:25.2024AC2147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
14:08:25.2024AC2147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\thrustmaster_bridge_x64.dll
14:08:25.2024AC2147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
14:08:25.2024AC2147C:\Users\David\AppData\Local\Discord\app-1.0.9004\modules\discord_hook-1\discord_hook\651ad00fcd2\DiscordHook64.dll
14:08:25.2024AC2147C:\Users\David\AppData\Local\Medal\recorder-3.502.0\Host\medal-hook64.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\AUDIOSES.DLL
14:08:25.2024AC2147C:\Windows\SYSTEM32\AVRT.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\AcGenral.DLL
14:08:25.2024AC2147C:\Windows\SYSTEM32\CRYPTBASE.DLL
14:08:25.2024AC2147C:\Windows\SYSTEM32\CRYPTSP.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\CoreMessaging.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\CoreUIComponents.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\D3D12Core.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\D3DCompiler_47.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\D3DSCache.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\DNSAPI.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\DPAPI.DLL
14:08:25.2024AC2147C:\Windows\SYSTEM32\GLU32.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\HID.DLL
14:08:25.2024AC2147C:\Windows\SYSTEM32\Iphlpapi.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\MPR.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\MSACM32.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\MSIMG32.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\MSVCP140.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\NTASN1.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\OPENGL32.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\PROPSYS.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\SspiCli.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\UMPDC.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\USERENV.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\UxTheme.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\VCRUNTIME140.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\VERSION.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\WININET.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\WINMM.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\WINNSI.DLL
14:08:25.2024AC2147C:\Windows\SYSTEM32\WindowsCodecs.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\Wldp.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\XINPUT9_1_0.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\apphelp.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\cryptnet.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\d3d11.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\d3d12.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\dcomp.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\dhcpcsvc.DLL
14:08:25.2024AC2147C:\Windows\SYSTEM32\dhcpcsvc6.DLL
14:08:25.2024AC2147C:\Windows\SYSTEM32\dinput8.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\drvstore.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\dwmapi.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\dxcore.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\gpapi.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\iertutil.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\inputhost.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\kernel.appcore.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\ksuser.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\ktmw32.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\libcrypto-1_1-x64.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\libssl-1_1-x64.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\midimap.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\msacm32.drv
14:08:25.2024AC2147C:\Windows\SYSTEM32\mskeyprotect.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\ncrypt.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\netutils.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\ntdll.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\ntmarta.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\ondemandconnroutehelper.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\powrprof.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\profapi.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\resourcepolicyclient.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\secur32.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\srvcli.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\textinputframework.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\twinapi.appcore.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\urlmon.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\vulkan-1.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\wdmaud.drv
14:08:25.2024AC2147C:\Windows\SYSTEM32\windows.storage.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\winhttp.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\winmmbase.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\wintypes.dll
14:08:25.2024AC2147C:\Windows\SYSTEM32\xinput1_4.dll
14:08:25.2024AC2147C:\Windows\System32\ADVAPI32.dll
14:08:25.2024AC2147C:\Windows\System32\COMDLG32.dll
14:08:25.2024AC2147C:\Windows\System32\CRYPT32.dll
14:08:25.2024AC2147C:\Windows\System32\DEVOBJ.dll
14:08:25.2024AC2147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\NvCamera\NvCamera64.dll
14:08:25.2024AC2147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\NvCamera\d3dcompiler_47_64.dll
14:08:25.2024AC2147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\nvldumdx.dll
14:08:25.2024AC2147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\nvwgf2umx.dll
14:08:25.2024AC2147C:\Windows\System32\GDI32.dll
14:08:25.2024AC2147C:\Windows\System32\IMM32.DLL
14:08:25.2024AC2147C:\Windows\System32\KERNEL32.DLL
14:08:25.2024AC2147C:\Windows\System32\KERNELBASE.dll
14:08:25.2024AC2147C:\Windows\System32\MMDevApi.dll
14:08:25.2024AC2147C:\Windows\System32\MSASN1.dll
14:08:25.2024AC2147C:\Windows\System32\MSCTF.dll
14:08:25.2024AC2147C:\Windows\System32\NSI.dll
14:08:25.2024AC2147C:\Windows\System32\Normaliz.dll
14:08:25.2024AC2147C:\Windows\System32\OLEAUT32.dll
14:08:25.2024AC2147C:\Windows\System32\OneCoreCommonProxyStub.dll
14:08:25.2024AC2147C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
14:08:25.2024AC2147C:\Windows\System32\PSAPI.DLL
14:08:25.2024AC2147C:\Windows\System32\RPCRT4.dll
14:08:25.2024AC2147C:\Windows\System32\SETUPAPI.dll
14:08:25.2024AC2147C:\Windows\System32\SHELL32.dll
14:08:25.2024AC2147C:\Windows\System32\SHLWAPI.dll
14:08:25.2024AC2147C:\Windows\System32\USER32.dll
14:08:25.2024AC2147C:\Windows\System32\WINTRUST.dll
14:08:25.2024AC2147C:\Windows\System32\WLDAP32.dll
14:08:25.2024AC2147C:\Windows\System32\WS2_32.dll
14:08:25.2024AC2147C:\Windows\System32\WindowManagementAPI.dll
14:08:25.2034AC2147C:\Windows\System32\Windows.UI.dll
14:08:25.2034AC2147C:\Windows\System32\bcrypt.dll
14:08:25.2034AC2147C:\Windows\System32\bcryptPrimitives.dll
14:08:25.2034AC2147C:\Windows\System32\cfgmgr32.dll
14:08:25.2034AC2147C:\Windows\System32\clbcatq.dll
14:08:25.2034AC2147C:\Windows\System32\combase.dll
14:08:25.2034AC2147C:\Windows\System32\fwpuclnt.dll
14:08:25.2034AC2147C:\Windows\System32\gdi32full.dll
14:08:25.2034AC2147C:\Windows\System32\imagehlp.dll
14:08:25.2034AC2147C:\Windows\System32\msvcp_win.dll
14:08:25.2034AC2147C:\Windows\System32\msvcrt.dll
14:08:25.2034AC2147C:\Windows\System32\ole32.dll
14:08:25.2034AC2147C:\Windows\System32\rasadhlp.dll
14:08:25.2034AC2147C:\Windows\System32\sechost.dll
14:08:25.2034AC2147C:\Windows\System32\shcore.dll
14:08:25.2034AC2147C:\Windows\System32\ucrtbase.dll
14:08:25.2034AC2147C:\Windows\System32\win32u.dll
14:08:25.2034AC2147C:\Windows\System32\winrnr.dll
14:08:25.2034AC2147C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
14:08:25.2034AC2147C:\Windows\system32\NLAapi.dll
14:08:25.2034AC2147C:\Windows\system32\dxgi.dll
14:08:25.2034AC2147C:\Windows\system32\mswsock.dll
14:08:25.2034AC2147C:\Windows\system32\napinsp.dll
14:08:25.2034AC2147C:\Windows\system32\ncryptsslp.dll
14:08:25.2034AC2147C:\Windows\system32\nvapi64.dll
14:08:25.2034AC2147C:\Windows\system32\nvspcap64.dll
14:08:25.2034AC2147C:\Windows\system32\pnrpnsp.dll
14:08:25.2034AC2147C:\Windows\system32\rsaenh.dll
14:08:25.2034AC2147C:\Windows\system32\schannel.DLL
14:08:25.2034AC2147C:\Windows\system32\wshbth.dll
14:08:25.2034AC2147D:\Program Files (x86)\Overwolf\0.194.0.15\OWClient.dll
14:08:25.2034AC2147D:\Program Files (x86)\Overwolf\0.194.0.15\OWExplorer.dll
14:08:25.2034AC2147D:\Steam\gameoverlayrenderer64.dll
14:08:25.2034AC2147D:\Steam\steamclient64.dll
14:08:25.2034AC2147D:\Steam\tier0_s64.dll
14:08:25.2044AC2147D:\Steam\vstdlib_s64.dll
14:08:25.2044AC79GraphicsHookManager::InitCreated Thread - Created , ThreadId=15344
14:08:25.2084AC1536Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
14:08:25.2084AC1552Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
14:08:25.2084AC1560Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
14:08:25.2114AC1588Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
14:08:25.2114AC1609Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
14:08:25.2114AC1675Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
14:08:25.2114AC1688Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
14:08:25.2114AC1718Client::ReadGameConfigurationsEnable EnableTXR - OFF
14:08:25.2114AC1758Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
14:08:25.2114AC1760Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
14:08:25.2114AC1762Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
14:08:25.2114AC1764Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
14:08:25.2114AC1766Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
14:08:25.2114AC1768Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
14:08:25.2114AC1770Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
14:08:25.2114AC1773Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
14:08:25.2114AC1776Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
14:08:25.2124AC1883Data::Search[0] 0x1DC30000
14:08:25.2124AC1883Data::Search[1] 0x0
14:08:25.2124AC1883Data::Search[2] 0x0
14:08:25.2124AC1883Data::Search[3] 0xAED10000
14:08:25.2124AC1883Data::Search[4] 0x0
14:08:25.2124AC1883Data::Search[5] 0x834B0000
14:08:25.2124AC1883Data::Search[6] 0x1E050000
14:08:25.2124AC1883Data::Search[7] 0xC1DC0000
14:08:25.2124AC1883Data::Search[8] 0x834B0000
14:08:25.2124AC1883Data::Search[9] 0x81C00000
14:08:25.2124AC1888Data::Search[10] 0x0
14:08:25.2124AC1894Data::Search[11] 0x188F0000
14:08:25.2124AC1900Data::Search[12] 0xC1DC0000
14:08:25.2124AC1906Data::Search[13] 0xFB1F0000
14:08:25.2124AC337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
14:08:25.2134AC1265Client::hookFunctionsDetected Windows 8.1 or greater
14:08:25.2134AC1288Client::hookFunctionsAcquiring function lock succedded
14:08:25.2194AC254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
14:08:25.2194AC582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
14:08:25.2204AC952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
14:08:25.2204AC225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19419212 opened succesfuly
14:08:25.2214AC528OverlayManager::OverlayManagerOW System Cursor is set to = 0x127f0781
14:08:25.2214AC7548OverlayManager::LoadDefaultCursorsLoad default cursors
14:08:25.2214AC536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x1a600255
14:08:25.2214AC72PerformanceCounter::StartSessionStartSession
14:08:25.2214AC72PerformanceCounter::StartSessionStartSession
14:08:25.2224AC225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
14:08:25.2224AC758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 1
14:08:25.2224AC776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
14:08:25.2224AC778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
14:08:25.2224AC781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
14:08:25.2224AC784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
14:08:25.2224AC787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
14:08:25.2224AC790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
14:08:25.2224AC793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
14:08:25.2224AC796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
14:08:25.2224AC799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
14:08:25.2224AC802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
14:08:25.2224AC805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
14:08:25.2224AC808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
14:08:25.2224AC811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
14:08:25.2224AC814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
14:08:25.2224AC817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
14:08:25.2224AC820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
14:08:25.2224AC823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
14:08:25.2224AC826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
14:08:25.2224AC829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
14:08:25.2224AC832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
14:08:25.2224AC835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
14:08:25.2224AC838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
14:08:25.2224AC841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
14:08:25.2224AC844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
14:08:25.2224AC847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
14:08:25.2224AC850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
14:08:25.2224AC853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
14:08:25.2224AC856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
14:08:25.2224AC859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
14:08:25.2224AC862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
14:08:25.2224AC865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
14:08:25.2224AC868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
14:08:25.2224AC871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
14:08:25.2224AC874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
14:08:25.2224AC877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
14:08:25.2224AC880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
14:08:25.2224AC883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
14:08:25.2224AC886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
14:08:25.2224AC889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
14:08:25.2224AC892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
14:08:25.2224AC895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
14:08:25.2224AC898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
14:08:25.2224AC901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
14:08:25.2224AC904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
14:08:25.2224AC907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
14:08:25.2224AC910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
14:08:25.2224AC913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
14:08:25.2224AC916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
14:08:25.2224AC919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
14:08:25.2224AC922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
14:08:25.2224AC925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
14:08:25.2224AC928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
14:08:25.2224AC931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
14:08:25.2224AC934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
14:08:25.2224AC937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
14:08:25.2224AC940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
14:08:25.2224AC943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
14:08:25.2224AC946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
14:08:25.2224AC949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
14:08:25.2224AC952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
14:08:25.2224AC955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
14:08:25.2224AC958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
14:08:25.2224AC961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
14:08:25.2224AC964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
14:08:25.2224AC967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
14:08:25.2224AC970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
14:08:25.2224AC972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
14:08:25.2224AC974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
14:08:25.2224AC976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
14:08:25.2224AC978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
14:08:25.2224AC980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
14:08:25.2224AC982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
14:08:25.2224AC984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
14:08:25.2224AC986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
14:08:25.2224AC988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
14:08:25.2224AC990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
14:08:25.2224AC992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
14:08:25.2224AC994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
14:08:25.2224AC996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
14:08:25.2224AC998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
14:08:25.2224AC1000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
14:08:25.2224AC1002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
14:08:25.2224AC1004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
14:08:25.2224AC1006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
14:08:25.2224AC1008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
14:08:25.2224AC1010OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
14:08:25.2224AC1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:08:25.2224AC629OverlayManager::InitGameClientstarting hooks...
14:08:25.2634AC1991FunctionHook::LoadHookerLoading Utils from D:\Program Files (x86)\Overwolf\0.194.0.15\\OWUtils.dll succeeded
14:08:25.2714AC602Install::CodeInit [Client,1] (MCH) OK
14:08:25.2714AC602Install::CodeInit [Client,2] (MCH) OK
14:08:25.2714AC602Install::CodeInit [Client,3] (MCH) OK
14:08:25.2724AC602Install::CodeInit [Client,4] (MCH) OK
14:08:25.2734AC602Install::CodeInit [Client,4.1] (MCH) OK
14:08:25.2954AC602Install::CodeInit [Client,4.2] (MCH) OK
14:08:25.2954AC1362Client::hookFunctionsSuspend before hook: OFF
14:08:25.2954AC1371Client::hookFunctionsWaiting for Vulkan, DIT 30
14:08:49.4784FE8146clearClientclear Client.
14:08:49.4794FE8638Client::OnOWExplorerDetacheddetaching..
14:08:49.4794FE8644Client::OnOWExplorerDetachedPost detach
14:08:55.3124AC916Client::hookLibraryFunctionsLib [2] is not supported for game. skipping..
14:08:55.3134AC1063Install::CodeSegment [5|8160|0x1B500000|0x1FE0]
14:08:55.3144AC602Install::Codeunknown (MCH) OK
14:08:55.3144AC1063Install::CodeSegment [5|431696|0x1B500000|0x69650]
14:08:55.3154AC602Install::Codeunknown (MCH) OK
14:08:55.3154AC1063Install::CodeSegment [5|133424|0x1B500000|0x20930]
14:08:55.3164AC602Install::Codeunknown (MCH) OK
14:08:55.3164AC1063Install::CodeSegment [5|12800|0x1B500000|0x3200]
14:08:55.3164AC602Install::Codeunknown (MCH) OK
14:08:55.3164AC1063Install::CodeSegment [5|-44988320|0x1B500000|0xFD518860]
14:08:55.3164AC1154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
14:08:55.3164AC1063Install::CodeSegment [5|-44966864|0x1B500000|0xFD51DC30]
14:08:55.3164AC1154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
14:08:55.3164AC1063Install::CodeSegment [5|-44972560|0x1B500000|0xFD51C5F0]
14:08:55.3164AC1154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
14:08:55.3164AC1063Install::CodeSegment [5|-46159888|0x1B500000|0xFD3FA7F0]
14:08:55.3164AC1154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
14:08:55.3164AC916Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
14:08:55.3234AC602Install::Codeunknown (MCH) OK
14:08:55.3234AC1047Install::CodeSegment 0 [7|-1|0xC1DC0000|0xFFFFFFFF|0]
14:08:55.3264AC602Install::Codeunknown (MCH) OK
14:08:55.3264AC1047Install::CodeSegment 0 [7|-1|0xC1DC0000|0xFFFFFFFF|0]
14:08:55.3294AC602Install::Codeunknown (MCH) OK
14:08:55.3294AC1047Install::CodeSegment 0 [7|-1|0xC1DC0000|0xFFFFFFFF|0]
14:08:55.3294AC337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
14:08:55.3294AC1272OverlayManager::StartStarting...
14:08:55.3294AC1304OverlayManager::Startstarting hooks 2...
14:08:55.3294AC602Install::CodeInit [Client,5] (MCH) OK
14:08:55.3304AC602Install::CodeInit [Client,6] (MCH) OK
14:08:55.3304AC1470XTRAP COMPATIBLE PATCH WARNING
14:08:55.3304AC1479OverlayManager::Startdone with hooks...
14:08:55.3304AC108ApiManager::InitAPI Manager Event : OK
14:08:55.3304AC120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=11768
14:08:55.3304AC67TXRSettingFail to read texture recognition options 0x0
14:08:55.3304AC114TXOfInterestNew list set with 0 items
14:08:55.3304AC1505OverlayManager::Startget foreground state
14:08:55.3304AC1542OverlayManager::StartStarted...
14:08:55.36949307158OverlayManager::OnDisconnectedDisconnected from server
14:08:55.3844930638Client::OnOWExplorerDetacheddetaching..
14:08:55.3854930644Client::OnOWExplorerDetachedPost detach
14:08:56.4054AC602Install::CodeInit [Client,0] (MCH) OK
14:08:56.4054AC428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
14:08:56.4054AC94GraphicsHookManager::StopThreadStopThread
14:08:56.4063BF0216GraphicsHookManager::MessageLoopExit Thread
14:08:56.4074AC406Client::initFirstInjectioninit complete
14:08:56.4074AC691Client::clearClient::Clear [0 - 0] .
14:08:56.4074AC698Client::clearClient::Clear stoping...
14:08:56.4074AC1161OverlayManager::Stopstopping
14:08:56.4074AC1176OverlayManager::StopInternalstopping...
14:08:56.4074AC308WidgetManager::StopStop
14:08:56.4074AC52WidgetsLayoutScheduler::Stopstopping layout scheduler
14:08:56.4074AC61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:0)
14:08:56.4074AC2162WidgetManager::ClearApplicationHandlersClear handlers
14:08:56.4074AC1203OverlayManager::StopInternalStoping server connection
14:08:56.4074AC1208OverlayManager::StopInternalStopped server connection
14:08:56.4074AC206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
14:08:56.4074AC232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
14:08:56.4074AC232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
14:08:56.4074AC1229OverlayManager::StopInternalClosing inter process
14:08:56.4074AC25InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
14:08:56.4073B7C118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
14:08:56.4084AC255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
14:08:56.4084AC59InterProcessEventHandler::~InterProcessEventHandlerDone.
14:08:56.4084AC1241OverlayManager::StopInternalnot running.
14:08:56.4084AC141ApiManager::DestroyBackgroundThreadDestroy call.
14:08:56.4082DF8188ApiManager::BackgroundThreadBackground Thread is terminated.
14:08:56.4084AC232ApiManager::ClearAllCommandsClearing commands [3]
14:08:56.4084AC249ApiManager::ClearAllCommandsCleared
14:08:56.4084AC136ApiManager::DestroyDestroyed
14:08:56.4084AC1243OverlayManager::StopInternalstopped.
14:08:56.4084AC759Client::clearRemove old SHM
14:08:56.4084AC255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_19419212 close 2147483647 bytes
14:08:56.4084AC767Client::clearStop tasks thread
14:08:56.4094AC780Client::clearClient::Clear - Done.
14:09:55.244FE8138runClientStarting Overlay PID=13716(0x3594) server PID = 20044
14:09:55.244FE8560Client::initClient::Initialize
14:09:55.244FE8568Client::initStart owclient thread
14:09:55.25240C497Client::initreHookClient::Initialize rehook.
14:09:55.25240C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19420044 opened succesfuly
14:09:55.25240C530session id = {1F7C54D7-45A5-4D41-97C1-0666F84ED467}
14:09:55.26240C255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_19419212 close 2147483647 bytes
14:09:55.26240C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19420044 opened succesfuly
14:09:55.26240C1268OverlayManager::StartServer info replaced
14:09:55.26240C1272OverlayManager::StartStarting...
14:09:55.26240C1296OverlayManager::Startstarting inter process
14:09:55.26240C225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
14:09:55.27240C1304OverlayManager::Startstarting hooks 2...
14:09:55.27240C1470XTRAP COMPATIBLE PATCH WARNING
14:09:55.27240C1479OverlayManager::Startdone with hooks...
14:09:55.27240C108ApiManager::InitAPI Manager Event : OK
14:09:55.27240C120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=20180
14:09:55.27240C1505OverlayManager::Startget foreground state
14:09:55.27240C1542OverlayManager::StartStarted...
14:09:55.3334F87133OverlayManager::OnConnectedConnected to server
14:09:55.3334F832SendServerHelloMessage::ExecuteSend connection Ack
14:09:55.334ED47767OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x404d4
14:09:55.65034F8367InputInterceptor::ResetLLHookProcExtReset keys state
14:09:55.65034F8367InputInterceptor::ResetLLHookProcExtReset keys state
14:09:55.68734F86959OverlayManager::doActionDisplayFPS - Triggered
14:10:05.2524ED42131Client::LogProcessModulesLoaded modules:
14:10:05.2784ED42147C:\Program Files\Avast Software\Avast\aswhook.dll
14:10:05.2784ED42147C:\Program Files\LGHUB\legacy_forcefeedback_x64.dll
14:10:05.2784ED42147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
14:10:05.2784ED42147C:\ProgramData\LogIt\LogIt_x64.dll
14:10:05.2784ED42147C:\ProgramData\Navio\Navio_x64.dll
14:10:05.2784ED42147C:\ProgramData\Navio\discord_game_sdk.dll
14:10:05.2784ED42147C:\ProgramData\TruckersMP\core_ets2mp.dll
14:10:05.2784ED42147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\dxgi.dll
14:10:05.2784ED42147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
14:10:05.2784ED42147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
14:10:05.2784ED42147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
14:10:05.2784ED42147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
14:10:05.2784ED42147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
14:10:05.2784ED42147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\ets2-telemetry-server.dll
14:10:05.2784ED42147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\scs-telemetry.dll
14:10:05.2784ED42147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\trucksbook_64.dll
14:10:05.2784ED42147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
14:10:05.2784ED42147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\thrustmaster_bridge_x64.dll
14:10:05.2784ED42147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
14:10:05.2784ED42147C:\Users\David\AppData\Local\Discord\app-1.0.9004\modules\discord_hook-1\discord_hook\651ad00fcd2\DiscordHook64.dll
14:10:05.2784ED42147C:\Users\David\AppData\Local\Medal\recorder-3.502.0\Host\medal-hook64.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\AUDIOSES.DLL
14:10:05.2784ED42147C:\Windows\SYSTEM32\AVRT.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\AcGenral.DLL
14:10:05.2784ED42147C:\Windows\SYSTEM32\CRYPTBASE.DLL
14:10:05.2784ED42147C:\Windows\SYSTEM32\CRYPTSP.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\CoreMessaging.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\CoreUIComponents.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\D3D12Core.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\D3DCompiler_47.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\D3DSCache.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\DNSAPI.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\DPAPI.DLL
14:10:05.2784ED42147C:\Windows\SYSTEM32\GLU32.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\HID.DLL
14:10:05.2784ED42147C:\Windows\SYSTEM32\Iphlpapi.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\MPR.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\MSACM32.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\MSIMG32.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\MSVCP140.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\NTASN1.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\OPENGL32.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\PROPSYS.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\SspiCli.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\UMPDC.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\USERENV.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\UxTheme.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\VCRUNTIME140.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\VERSION.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\WININET.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\WINMM.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\WINNSI.DLL
14:10:05.2784ED42147C:\Windows\SYSTEM32\WindowsCodecs.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\Wldp.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\XINPUT9_1_0.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\apphelp.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\cryptnet.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\d3d11.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\d3d12.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\dcomp.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\dhcpcsvc.DLL
14:10:05.2784ED42147C:\Windows\SYSTEM32\dhcpcsvc6.DLL
14:10:05.2784ED42147C:\Windows\SYSTEM32\dinput8.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\drvstore.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\dwmapi.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\dxcore.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\gpapi.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\iertutil.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\inputhost.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\kernel.appcore.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\ksuser.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\ktmw32.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\libcrypto-1_1-x64.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\libssl-1_1-x64.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\midimap.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\msacm32.drv
14:10:05.2784ED42147C:\Windows\SYSTEM32\mskeyprotect.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\ncrypt.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\netutils.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\ntdll.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\ntmarta.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\ondemandconnroutehelper.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\powrprof.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\profapi.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\resourcepolicyclient.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\secur32.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\srvcli.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\textinputframework.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\twinapi.appcore.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\urlmon.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\vulkan-1.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\wdmaud.drv
14:10:05.2784ED42147C:\Windows\SYSTEM32\windows.storage.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\winhttp.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\winmmbase.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\wintypes.dll
14:10:05.2784ED42147C:\Windows\SYSTEM32\xinput1_4.dll
14:10:05.2784ED42147C:\Windows\System32\ADVAPI32.dll
14:10:05.2784ED42147C:\Windows\System32\COMDLG32.dll
14:10:05.2784ED42147C:\Windows\System32\CRYPT32.dll
14:10:05.2784ED42147C:\Windows\System32\DEVOBJ.dll
14:10:05.2784ED42147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\NvCamera\NvCamera64.dll
14:10:05.2784ED42147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\NvCamera\d3dcompiler_47_64.dll
14:10:05.2784ED42147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\nvldumdx.dll
14:10:05.2784ED42147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\nvwgf2umx.dll
14:10:05.2784ED42147C:\Windows\System32\GDI32.dll
14:10:05.2784ED42147C:\Windows\System32\IMM32.DLL
14:10:05.2784ED42147C:\Windows\System32\KERNEL32.DLL
14:10:05.2784ED42147C:\Windows\System32\KERNELBASE.dll
14:10:05.2784ED42147C:\Windows\System32\MMDevApi.dll
14:10:05.2784ED42147C:\Windows\System32\MSASN1.dll
14:10:05.2784ED42147C:\Windows\System32\MSCTF.dll
14:10:05.2784ED42147C:\Windows\System32\NSI.dll
14:10:05.2784ED42147C:\Windows\System32\Normaliz.dll
14:10:05.2784ED42147C:\Windows\System32\OLEAUT32.dll
14:10:05.2784ED42147C:\Windows\System32\OneCoreCommonProxyStub.dll
14:10:05.2784ED42147C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
14:10:05.2784ED42147C:\Windows\System32\PSAPI.DLL
14:10:05.2794ED42147C:\Windows\System32\RPCRT4.dll
14:10:05.2794ED42147C:\Windows\System32\SETUPAPI.dll
14:10:05.2794ED42147C:\Windows\System32\SHELL32.dll
14:10:05.2794ED42147C:\Windows\System32\SHLWAPI.dll
14:10:05.2794ED42147C:\Windows\System32\USER32.dll
14:10:05.2794ED42147C:\Windows\System32\WINTRUST.dll
14:10:05.2794ED42147C:\Windows\System32\WLDAP32.dll
14:10:05.2794ED42147C:\Windows\System32\WS2_32.dll
14:10:05.2794ED42147C:\Windows\System32\WindowManagementAPI.dll
14:10:05.2794ED42147C:\Windows\System32\Windows.UI.dll
14:10:05.2794ED42147C:\Windows\System32\bcrypt.dll
14:10:05.2794ED42147C:\Windows\System32\bcryptPrimitives.dll
14:10:05.2794ED42147C:\Windows\System32\cfgmgr32.dll
14:10:05.2794ED42147C:\Windows\System32\clbcatq.dll
14:10:05.2794ED42147C:\Windows\System32\combase.dll
14:10:05.2794ED42147C:\Windows\System32\fwpuclnt.dll
14:10:05.2794ED42147C:\Windows\System32\gdi32full.dll
14:10:05.2794ED42147C:\Windows\System32\imagehlp.dll
14:10:05.2794ED42147C:\Windows\System32\msvcp_win.dll
14:10:05.2794ED42147C:\Windows\System32\msvcrt.dll
14:10:05.2794ED42147C:\Windows\System32\ole32.dll
14:10:05.2794ED42147C:\Windows\System32\rasadhlp.dll
14:10:05.2794ED42147C:\Windows\System32\sechost.dll
14:10:05.2794ED42147C:\Windows\System32\shcore.dll
14:10:05.2794ED42147C:\Windows\System32\ucrtbase.dll
14:10:05.2794ED42147C:\Windows\System32\win32u.dll
14:10:05.2794ED42147C:\Windows\System32\winrnr.dll
14:10:05.2794ED42147C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
14:10:05.2794ED42147C:\Windows\system32\NLAapi.dll
14:10:05.2794ED42147C:\Windows\system32\dxgi.dll
14:10:05.2794ED42147C:\Windows\system32\mswsock.dll
14:10:05.2794ED42147C:\Windows\system32\napinsp.dll
14:10:05.2794ED42147C:\Windows\system32\ncryptsslp.dll
14:10:05.2794ED42147C:\Windows\system32\nvapi64.dll
14:10:05.2794ED42147C:\Windows\system32\nvspcap64.dll
14:10:05.2794ED42147C:\Windows\system32\pnrpnsp.dll
14:10:05.2794ED42147C:\Windows\system32\rsaenh.dll
14:10:05.2794ED42147C:\Windows\system32\schannel.DLL
14:10:05.2794ED42147C:\Windows\system32\wshbth.dll
14:10:05.2794ED42147D:\Program Files (x86)\Overwolf\0.194.0.15\OWClient.dll
14:10:05.2794ED42147D:\Program Files (x86)\Overwolf\0.194.0.15\OWExplorer.dll
14:10:05.2794ED42147D:\Program Files (x86)\Overwolf\0.194.0.15\OWUtils.dll
14:10:05.2794ED42147D:\Steam\gameoverlayrenderer64.dll
14:10:05.2794ED42147D:\Steam\steamclient64.dll
14:10:05.2794ED42147D:\Steam\tier0_s64.dll
14:10:05.2794ED42147D:\Steam\vstdlib_s64.dll
14:10:29.5974B4418fSwapResize_BuffersResize buffer (0x3335d430)!
14:10:29.6364B4418fSwapResize_BuffersResize buffer (0x3335d430)!
14:10:29.6774B4418fSwapResize_BuffersResize buffer (0x3335d430)!
14:10:29.6834B4418fSwapResize_BuffersResize buffer (0x3335d430)!
14:10:29.7024B47690OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
14:10:29.7414B4587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
14:10:29.7654B4148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
14:10:29.7704B4148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
14:10:29.7704B4984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
14:10:29.7824B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
14:10:29.7834B41072RenderDeviceD3d11::initDevice adapter hash: -1700398695
14:10:29.7834B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:10:29.7834B41126RenderDeviceD3d11::initsave state
14:10:29.7834B4696RenderDeviceD3d11::initDX11loading shaders...
14:10:29.8114B4705RenderDeviceD3d11::initDX11create vs
14:10:29.8114B4723RenderDeviceD3d11::initDX11create vs
14:10:29.8154B4745RenderDeviceD3d11::initDX11create pxs
14:10:29.8184B4774RenderDeviceD3d11::initDX11create raster
14:10:29.8194B4842RenderDeviceD3d11::initDX11create buffers
14:10:29.8204B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
14:10:29.8204B41134RenderDeviceD3d11::initrestore state
14:10:29.8204B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
14:10:29.8204B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:10:29.8204B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:10:29.8204B4193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
14:10:29.8204B42086RenderDeviceD3d11::setFixSet render device fix RT.
14:10:29.8204B43061OverlayManager::setGraphicsRender Device fix was set RT.
14:10:29.8204B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:10:29.8204B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:10:29.8494B4684OverlayInputManager::HandleCommandsClear all hotkeys command
14:10:29.8494B4725OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
14:10:29.8494B426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
14:10:29.8494B421StartWidgetsRefresher::ExecuteExecute start wicket manager
14:10:29.8494B4276WidgetManager::StartLayoutSchedulerstart layout scheduler
14:10:29.8494B421StartWidgetsRefresher::ExecuteExecute start wicket manager
14:10:29.8494B4276WidgetManager::StartLayoutSchedulerstart layout scheduler
14:10:29.8494B426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
14:10:29.8494B45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe08c8}.
14:10:29.8494B42497OverlayManager::installWindowProcHookInstall WPH
14:10:29.8494B42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4b0661
14:10:29.8494B42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:10:29.8494B42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x81612a30=-2124338640)
14:10:29.8494B42587OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
14:10:29.8504B41614WidgetManager::drawskip widget draw (not in foreground) False - False
14:10:29.8504B4311PerformanceCounter::NotifyFrameRenderNotify first Render...
14:10:29.8504B41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:10:29.8504B48211OverlayManager::CheckForSharedTextureSupportCheck for SHT support
14:10:29.8504B42606OverlayManager::installKeybMouseHookInstall KeybMouse
14:10:29.8504B4480InputInterceptor::stopHookunhook keyboard and mouse
14:10:29.8504B4447InputInterceptor::runHookKeyboard is hooked 0x4b4
14:10:29.8504B4469InputInterceptor::runHookMouse is hooked 0x4b4
14:10:29.8504B42257OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = -1, Cur = 0x0
14:10:29.8644B45485OverlayManager::initOverlayResolutionEx 0X40008
14:10:29.8654B45491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:10:29.8654B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:10:29.8654B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:10:29.8744DF4225InterProcessElement::openInterProcess Overwolf_ImID_40124_P_20044 opened succesfuly
14:10:29.8744DF4225InterProcessElement::openInterProcess Overwolf_PID_20044_SHARED_MEMORY_AGENT opened succesfuly
14:10:29.8744DF4225InterProcessElement::openInterProcess Overwolf_ImID_110774_P_20044 opened succesfuly
14:10:29.8744DF4225InterProcessElement::openInterProcess Overwolf_PID_20044_SHARED_MEMORY_AGENT opened succesfuly
14:10:30.8334F86808OverlayManager::doActionForegroundChange Event ON (ON)
14:10:30.8334F88319OverlayManager::OnForegroundChangedChanged True
14:10:30.8434F87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:10:30.1014B46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:10:30.10734F86959OverlayManager::doActionDisplayFPS - Triggered
14:10:30.1174B4326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
14:10:30.1174B4347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
14:10:30.1194B41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:10:30.7224B47650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:10:30.86334F86951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:10:30.8784DF4225InterProcessElement::openInterProcess Overwolf_ImID_3F0986_P_20044 opened succesfuly
14:10:30.8784DF4225InterProcessElement::openInterProcess Overwolf_PID_20044_SHARED_MEMORY_AGENT opened succesfuly
14:10:30.96334F86951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:10:30.9984DF4225InterProcessElement::openInterProcess Overwolf_ImID_C90972_P_20044 opened succesfuly
14:10:30.9984DF4225InterProcessElement::openInterProcess Overwolf_PID_20044_SHARED_MEMORY_AGENT opened succesfuly
14:10:31.4954B4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
14:10:31.53334F86889OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
14:10:31.53334F87089OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
14:10:31.53334F82774OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:10:31.53334F82788OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
14:10:31.5464B47690OverlayManager::IsEmptyCursorCache cursor 0x127f0781 (v: 1)
14:10:31.6334B4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
14:10:32.1694DF4225InterProcessElement::openInterProcess Overwolf_ImID_13085E_P_20044 opened succesfuly
14:10:32.1694DF4225InterProcessElement::openInterProcess Overwolf_PID_20044_SHARED_MEMORY_AGENT opened succesfuly
14:10:32.2004B4326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
14:10:32.2004B4347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
14:10:32.6184B43773OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:10:34.75932F8225InterProcessElement::openInterProcess Overwolf_ImID_10E095C_P_20044 opened succesfuly
14:10:34.75932F8225InterProcessElement::openInterProcess Overwolf_PID_20044_SHARED_MEMORY_AGENT opened succesfuly
14:10:34.9624B4326RenderImageD3d11::setSizeCreate Texture (179,202) / (256,256) - OK
14:10:34.9624B4347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
14:10:36.932F8255InterProcessElement::closeInterProcess Overwolf_PID_20044_SHARED_MEMORY_AGENT close 2147483647 bytes
14:10:36.932F8125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=10e095c
14:10:36.932F8255InterProcessElement::closeInterProcess Overwolf_ImID_10E095C_P_20044 close 2147483647 bytes
14:10:36.932F82542WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:10:37.2014B4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
14:10:37.23934F86893OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
14:10:37.23934F87109OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
14:10:37.23934F82817OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
14:10:37.23934F82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:10:37.2544B43947OverlayManager::RestoreGameCursorRestoreGameCursor ref = -1, OW handle = 0x127f0781;prev = 0x127f0781 , {Original values: ref = -1 handle = 0x0}
14:10:37.2544B43952OverlayManager::RestoreGameCursorblack Cursor restored
14:10:37.3264B4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
14:10:42.4744B4326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
14:10:42.4744B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
14:10:42.9784B4326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
14:10:42.9784B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
14:10:45.49534F8140LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
14:10:45.49534F8127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
14:10:45.4974B4255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
14:10:47.5291E2050capture devicecapture device registered
14:10:47.5294B450capture devicegraphics-hook.dll loaded against process: eurotrucks2.exe
14:10:47.5304B450capture device(half life scientist) everything.. seems to be in order
14:10:47.5304B450capture deviced3d11 shared texture capture successful
14:16:18.3704B4418fSwapResize_BuffersResize buffer (0x3335d430)!
14:16:18.3704B4425fSwapResize_BuffersClear overlay graphics..
14:16:18.3704B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:16:18.3704B41548OverlayManager::RestoreGameWNDPROCSearch SWL..
14:16:18.3704B41555OverlayManager::RestoreGameWNDPROCSWL restored.
14:16:18.3704B41565OverlayManager::RestoreGameWNDPROCSWL OK.
14:16:18.3704B41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4b0661
14:16:18.3704B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:16:18.3704B4427fSwapResize_BuffersDevice was Resized!
14:16:18.3704B4185IRenderDevice::releaseRender Releasing.
14:16:18.3704B450capture device----------------- d3d11 capture freed ----------------
14:16:18.3824B482RenderDeviceCaptureBase::ReleaseTextureRelease
14:16:18.3824B4100RenderDeviceCaptureBase::ReleaseTextureReleased
14:16:18.3824B41258RenderDeviceD3d11::releaseImplementationReleasing 1
14:16:18.3824B41268RenderDeviceD3d11::releaseImplementationReleasing 2
14:16:18.3824B41287RenderDeviceD3d11::releaseImplementationReleasing 3
14:16:18.3824B4202IRenderDevice::releaseRender Releasing Done.
14:16:18.3824B4431fSwapResize_BuffersEnd Device was Resized!
14:16:18.44934F8367InputInterceptor::ResetLLHookProcExtReset keys state
14:16:18.44934F86808OverlayManager::doActionForegroundChange Event OFF (OFF)
14:16:18.44934F88319OverlayManager::OnForegroundChangedChanged False
14:16:18.46734F88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB30936 Title=[Overwolf]
14:16:18.46734F82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:16:18.46734F82817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
14:16:18.46734F82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:16:18.46734F8367InputInterceptor::ResetLLHookProcExtReset keys state
14:16:18.47234F86959OverlayManager::doActionDisplayFPS - Triggered
14:16:18.5764B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
14:16:18.5764B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:16:18.5764B41126RenderDeviceD3d11::initsave state
14:16:18.5764B4696RenderDeviceD3d11::initDX11loading shaders...
14:16:18.5864B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
14:16:18.5864B41134RenderDeviceD3d11::initrestore state
14:16:18.5864B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
14:16:18.5864B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:16:18.5864B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:16:18.5864B42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:16:18.5874B45491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:16:18.5874B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:16:18.5874B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:16:18.6024B4374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
14:16:18.6024B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:16:18.6024B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:16:18.6024B4185IRenderDevice::releaseRender Releasing.
14:16:18.6024B450capture device----------------- d3d11 capture freed ----------------
14:16:18.6024B482RenderDeviceCaptureBase::ReleaseTextureRelease
14:16:18.6024B4100RenderDeviceCaptureBase::ReleaseTextureReleased
14:16:18.6024B41258RenderDeviceD3d11::releaseImplementationReleasing 1
14:16:18.6024B41268RenderDeviceD3d11::releaseImplementationReleasing 2
14:16:18.6024B41287RenderDeviceD3d11::releaseImplementationReleasing 3
14:16:18.6024B4202IRenderDevice::releaseRender Releasing Done.
14:16:19.45032F8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:26:28.664B4418fSwapResize_BuffersResize buffer (0x3335d430)!
14:26:28.944B4418fSwapResize_BuffersResize buffer (0x3335d430)!
14:26:28.10134F86808OverlayManager::doActionForegroundChange Event ON (ON)
14:26:28.10134F88319OverlayManager::OnForegroundChangedChanged True
14:26:28.10234F87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:26:28.2034B4418fSwapResize_BuffersResize buffer (0x3335d430)!
14:26:28.2074B4418fSwapResize_BuffersResize buffer (0x3335d430)!
14:26:28.6294B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
14:26:28.6294B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:26:28.6294B41126RenderDeviceD3d11::initsave state
14:26:28.6294B4696RenderDeviceD3d11::initDX11loading shaders...
14:26:28.63437C0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [610272].
14:26:28.63437C052WidgetsLayoutScheduler::Stopstopping layout scheduler
14:26:28.63437C061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:34)
14:26:28.6404B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
14:26:28.6404B41134RenderDeviceD3d11::initrestore state
14:26:28.6404B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
14:26:28.6404B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:26:28.6404B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:26:28.7884B448ResetSnapShotSH::ExecuteRelease snapshot SH
14:26:28.7884B45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe08c8}.
14:26:28.7884B42497OverlayManager::installWindowProcHookInstall WPH
14:26:28.7884B42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x17710641
14:26:28.7884B42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:26:28.7884B42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x81612a30=-2124338640)
14:26:28.7884B42286WidgetManager::Renderresume layout thread
14:26:28.7884B4276WidgetManager::StartLayoutSchedulerstart layout scheduler
14:26:28.7884B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:26:28.7884B4326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
14:26:28.7884B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
14:26:28.7904B4326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
14:26:28.7904B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
14:26:28.7924B41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:26:28.7944B450capture deviced3d11 shared texture capture successful
14:26:28.7944B42606OverlayManager::installKeybMouseHookInstall KeybMouse
14:26:28.7944B4480InputInterceptor::stopHookunhook keyboard and mouse
14:26:28.7944B4447InputInterceptor::runHookKeyboard is hooked 0x4b4
14:26:28.7944B4469InputInterceptor::runHookMouse is hooked 0x4b4
14:26:28.7954B46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:26:28.8684B45485OverlayManager::initOverlayResolutionEx 0X40008
14:26:28.8684B45491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:26:28.8684B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:26:28.8684B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:27:15.43237C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:28:29.6434B4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
14:28:29.8154B4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
14:29:10.724B4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
14:29:10.864B4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
14:29:10.17834F86889OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
14:29:10.17834F87089OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
14:29:10.17834F82774OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:29:10.17834F82788OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
14:29:10.8674B4326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
14:29:10.8674B4347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
14:29:12.554B4326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
14:29:12.554B4347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
14:29:13.7154B47690OverlayManager::IsEmptyCursorCache cursor 0x3d00f5 (v: 1)
14:29:13.9474B44043overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
14:29:13.9474B43773OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:29:13.9494B4418fSwapResize_BuffersResize buffer (0x3335d430)!
14:29:13.9494B4425fSwapResize_BuffersClear overlay graphics..
14:29:13.9494B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:29:13.9494B41548OverlayManager::RestoreGameWNDPROCSearch SWL..
14:29:13.9494B41555OverlayManager::RestoreGameWNDPROCSWL restored.
14:29:13.9494B41565OverlayManager::RestoreGameWNDPROCSWL OK.
14:29:13.9494B41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x17710641
14:29:13.9494B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:29:13.9494B4427fSwapResize_BuffersDevice was Resized!
14:29:13.9494B4185IRenderDevice::releaseRender Releasing.
14:29:13.9494B450capture device----------------- d3d11 capture freed ----------------
14:29:13.9494B482RenderDeviceCaptureBase::ReleaseTextureRelease
14:29:13.9494B4100RenderDeviceCaptureBase::ReleaseTextureReleased
14:29:13.9494B41258RenderDeviceD3d11::releaseImplementationReleasing 1
14:29:13.9494B41268RenderDeviceD3d11::releaseImplementationReleasing 2
14:29:13.9494B41287RenderDeviceD3d11::releaseImplementationReleasing 3
14:29:13.9494B4202IRenderDevice::releaseRender Releasing Done.
14:29:13.9494B4431fSwapResize_BuffersEnd Device was Resized!
14:29:14.1804B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
14:29:14.1804B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:29:14.1804B41126RenderDeviceD3d11::initsave state
14:29:14.1804B4696RenderDeviceD3d11::initDX11loading shaders...
14:29:14.1914B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
14:29:14.1914B41134RenderDeviceD3d11::initrestore state
14:29:14.1914B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
14:29:14.1914B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:29:14.1914B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:29:14.1914B45491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:29:14.1914B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:29:14.1914B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:29:14.2044B4374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
14:29:14.2044B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:29:14.2044B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:29:14.2044B4185IRenderDevice::releaseRender Releasing.
14:29:14.2044B450capture device----------------- d3d11 capture freed ----------------
14:29:14.2044B482RenderDeviceCaptureBase::ReleaseTextureRelease
14:29:14.2044B4100RenderDeviceCaptureBase::ReleaseTextureReleased
14:29:14.2044B41258RenderDeviceD3d11::releaseImplementationReleasing 1
14:29:14.2044B41268RenderDeviceD3d11::releaseImplementationReleasing 2
14:29:14.2044B41287RenderDeviceD3d11::releaseImplementationReleasing 3
14:29:14.2044B4202IRenderDevice::releaseRender Releasing Done.
14:29:14.40034F8367InputInterceptor::ResetLLHookProcExtReset keys state
14:29:14.40034F86808OverlayManager::doActionForegroundChange Event OFF (OFF)
14:29:14.40034F88319OverlayManager::OnForegroundChangedChanged False
14:29:14.40034F88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x50600 Title=[akaMarci - Twitch - Opera]
14:29:14.40134F87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:29:14.40134F82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:29:14.40134F82817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
14:29:14.40134F82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:29:14.69034F8367InputInterceptor::ResetLLHookProcExtReset keys state
14:29:14.71534F86959OverlayManager::doActionDisplayFPS - Triggered
14:29:15.3994874293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:29:18.9801C50225InterProcessElement::openInterProcess Overwolf_ImID_42093E_P_20044 opened succesfuly
14:29:18.9801C50225InterProcessElement::openInterProcess Overwolf_PID_20044_SHARED_MEMORY_AGENT opened succesfuly
14:29:19.21934F8155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
14:29:20.3054FE8146clearClientclear Client.
14:29:20.3054FE8638Client::OnOWExplorerDetacheddetaching..
14:29:20.3054FE8644Client::OnOWExplorerDetachedPost detach
14:29:20.305240C691Client::clearClient::Clear [0 - 0] .
14:29:20.305240C698Client::clearClient::Clear stoping...
14:29:20.305240C1161OverlayManager::Stopstopping
14:29:20.305240C1176OverlayManager::StopInternalstopping...
14:29:20.305240C308WidgetManager::StopStop
14:29:20.305240C52WidgetsLayoutScheduler::Stopstopping layout scheduler
14:29:20.305240C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:6)
14:29:20.305240C2162WidgetManager::ClearApplicationHandlersClear handlers
14:29:20.305240C1203OverlayManager::StopInternalStoping server connection
14:29:20.30734F87158OverlayManager::OnDisconnectedDisconnected from server
14:29:20.311240C1208OverlayManager::StopInternalStopped server connection
14:29:20.311240C206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
14:29:20.311240C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
14:29:20.311240C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
14:29:20.311240C1229OverlayManager::StopInternalClosing inter process
14:29:20.311240C25InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
14:29:20.31248E8118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
14:29:20.3294B41248OverlayManager::OnProxyModeEnabledclear all wickets
14:29:20.3294B4673WidgetManager::clearAllWicketsClear widgets
14:29:20.3294B4745WidgetManager::ClearAsyncRefreshThreadclose thread
14:29:20.3294B452WidgetsLayoutScheduler::Stopstopping layout scheduler
14:29:20.3294B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:6)
14:29:20.3304B4255InterProcessElement::closeInterProcess Overwolf_PID_20044_SHARED_MEMORY_AGENT close 2147483647 bytes
14:29:20.3304B4125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=40124
14:29:20.3304B4255InterProcessElement::closeInterProcess Overwolf_ImID_40124_P_20044 close 2147483647 bytes
14:29:20.3304B4255InterProcessElement::closeInterProcess Overwolf_PID_20044_SHARED_MEMORY_AGENT close 2147483647 bytes
14:29:20.3304B4125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=110774
14:29:20.3304B4255InterProcessElement::closeInterProcess Overwolf_ImID_110774_P_20044 close 2147483647 bytes
14:29:20.3304B4255InterProcessElement::closeInterProcess Overwolf_PID_20044_SHARED_MEMORY_AGENT close 2147483647 bytes
14:29:20.3304B4125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=3f0986
14:29:20.3304B4255InterProcessElement::closeInterProcess Overwolf_ImID_3F0986_P_20044 close 2147483647 bytes
14:29:20.3314B4255InterProcessElement::closeInterProcess Overwolf_PID_20044_SHARED_MEMORY_AGENT close 2147483647 bytes
14:29:20.3314B4125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c90972
14:29:20.3314B4255InterProcessElement::closeInterProcess Overwolf_ImID_C90972_P_20044 close 2147483647 bytes
14:29:20.3314B4255InterProcessElement::closeInterProcess Overwolf_PID_20044_SHARED_MEMORY_AGENT close 2147483647 bytes
14:29:20.3324B4125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=13085e
14:29:20.3324B4255InterProcessElement::closeInterProcess Overwolf_ImID_13085E_P_20044 close 2147483647 bytes
14:29:20.3324B4255InterProcessElement::closeInterProcess Overwolf_PID_20044_SHARED_MEMORY_AGENT close 2147483647 bytes
14:29:20.3324B4125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=42093e
14:29:20.3324B4255InterProcessElement::closeInterProcess Overwolf_ImID_42093E_P_20044 close 2147483647 bytes
14:29:20.3324B4707WidgetManager::clearAllWicketsClear widgets [0]
14:29:20.3324B4739WidgetManager::clearAllWicketsall widgets are cleared - [T]
14:29:20.3324B41253OverlayManager::OnProxyModeEnabledStopping mk hook
14:29:20.3324B4480InputInterceptor::stopHookunhook keyboard and mouse
14:29:20.349240C255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
14:29:20.349240C59InterProcessEventHandler::~InterProcessEventHandlerDone.
14:29:20.349240C1241OverlayManager::StopInternalnot running.
14:29:20.349240C141ApiManager::DestroyBackgroundThreadDestroy call.
14:29:20.7634ED4188ApiManager::BackgroundThreadBackground Thread is terminated.
14:29:20.765240C232ApiManager::ClearAllCommandsClearing commands [3]
14:29:20.765240C249ApiManager::ClearAllCommandsCleared
14:29:20.765240C136ApiManager::DestroyDestroyed
14:29:20.765240C1243OverlayManager::StopInternalstopped.
14:29:20.765240C759Client::clearRemove old SHM
14:29:20.765240C255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_19420044 close 2147483647 bytes
14:29:20.766240C767Client::clearStop tasks thread
14:29:20.766240C780Client::clearClient::Clear - Done.
14:31:05.9484FE8138runClientStarting Overlay PID=13716(0x3594) server PID = 14152
14:31:05.9484FE8560Client::initClient::Initialize
14:31:05.9494FE8568Client::initStart owclient thread
14:31:05.95018D8497Client::initreHookClient::Initialize rehook.
14:31:05.95018D8225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19414152 opened succesfuly
14:31:05.95118D8530session id = {8341B39B-39D5-4170-A6B4-53B33ED72AFF}
14:31:05.95118D8255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_19420044 close 2147483647 bytes
14:31:05.95118D8225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19414152 opened succesfuly
14:31:05.95118D81268OverlayManager::StartServer info replaced
14:31:05.95118D81272OverlayManager::StartStarting...
14:31:05.95118D81296OverlayManager::Startstarting inter process
14:31:05.95118D8225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
14:31:05.95118D81304OverlayManager::Startstarting hooks 2...
14:31:05.95118D81470XTRAP COMPATIBLE PATCH WARNING
14:31:05.95118D81479OverlayManager::Startdone with hooks...
14:31:05.95118D8108ApiManager::InitAPI Manager Event : OK
14:31:05.95218D8120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=2772
14:31:05.95218D81505OverlayManager::Startget foreground state
14:31:05.95218D81542OverlayManager::StartStarted...
14:31:05.9594FF87133OverlayManager::OnConnectedConnected to server
14:31:05.9594FF832SendServerHelloMessage::ExecuteSend connection Ack
14:31:05.961AD47767OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x404d4 -> 0x6074e
14:31:06.4614FF8367InputInterceptor::ResetLLHookProcExtReset keys state
14:31:06.4784FF8367InputInterceptor::ResetLLHookProcExtReset keys state
14:31:06.7344FF86951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:31:16.427AD42131Client::LogProcessModulesLoaded modules:
14:31:16.465AD42147C:\Program Files\Avast Software\Avast\aswhook.dll
14:31:16.465AD42147C:\Program Files\LGHUB\legacy_forcefeedback_x64.dll
14:31:16.465AD42147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
14:31:16.465AD42147C:\ProgramData\LogIt\LogIt_x64.dll
14:31:16.465AD42147C:\ProgramData\Navio\Navio_x64.dll
14:31:16.465AD42147C:\ProgramData\Navio\discord_game_sdk.dll
14:31:16.465AD42147C:\ProgramData\TruckersMP\core_ets2mp.dll
14:31:16.465AD42147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\dxgi.dll
14:31:16.465AD42147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
14:31:16.465AD42147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
14:31:16.465AD42147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
14:31:16.465AD42147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
14:31:16.465AD42147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
14:31:16.465AD42147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\ets2-telemetry-server.dll
14:31:16.465AD42147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\scs-telemetry.dll
14:31:16.465AD42147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\trucksbook_64.dll
14:31:16.465AD42147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
14:31:16.465AD42147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\thrustmaster_bridge_x64.dll
14:31:16.465AD42147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
14:31:16.465AD42147C:\Users\David\AppData\Local\Discord\app-1.0.9004\modules\discord_hook-1\discord_hook\651ad00fcd2\DiscordHook64.dll
14:31:16.465AD42147C:\Users\David\AppData\Local\Medal\recorder-3.502.0\Host\medal-hook64.dll
14:31:16.465AD42147C:\Users\David\AppData\Local\Overwolf\Extensions\ncfplpkmiejjaklknfnkgcpapnhkggmlcppckhcb\192.0.2\obs\data\obs-plugins\win-capture\ow-graphics-hook64.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\AUDIOSES.DLL
14:31:16.465AD42147C:\Windows\SYSTEM32\AVRT.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\AcGenral.DLL
14:31:16.465AD42147C:\Windows\SYSTEM32\CRYPTBASE.DLL
14:31:16.465AD42147C:\Windows\SYSTEM32\CRYPTSP.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\CoreMessaging.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\CoreUIComponents.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\D3D12Core.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\D3DCompiler_43.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\D3DCompiler_47.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\D3DSCache.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\D3DX9_43.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\DNSAPI.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\DPAPI.DLL
14:31:16.465AD42147C:\Windows\SYSTEM32\GLU32.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\HID.DLL
14:31:16.465AD42147C:\Windows\SYSTEM32\Iphlpapi.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\MPR.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\MSACM32.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\MSIMG32.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\MSVCP140.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\NTASN1.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\OPENGL32.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\PROPSYS.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\SspiCli.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\UMPDC.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\USERENV.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\UxTheme.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\VCRUNTIME140.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\VERSION.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\WININET.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\WINMM.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\WINNSI.DLL
14:31:16.465AD42147C:\Windows\SYSTEM32\WindowsCodecs.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\Wldp.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\XINPUT9_1_0.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\apphelp.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\cryptnet.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\d3d11.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\d3d12.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\d3dx11_43.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\dcomp.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\dhcpcsvc.DLL
14:31:16.465AD42147C:\Windows\SYSTEM32\dhcpcsvc6.DLL
14:31:16.465AD42147C:\Windows\SYSTEM32\dinput8.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\drvstore.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\dwmapi.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\dxcore.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\gpapi.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\iertutil.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\inputhost.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\kernel.appcore.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\ksuser.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\ktmw32.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\libcrypto-1_1-x64.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\libssl-1_1-x64.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\midimap.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\msacm32.drv
14:31:16.465AD42147C:\Windows\SYSTEM32\mskeyprotect.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\ncrypt.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\netutils.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\ntdll.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\ntmarta.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\ondemandconnroutehelper.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\powrprof.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\profapi.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\resourcepolicyclient.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\secur32.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\srvcli.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\textinputframework.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\twinapi.appcore.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\urlmon.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\vulkan-1.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\wdmaud.drv
14:31:16.465AD42147C:\Windows\SYSTEM32\windows.storage.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\winhttp.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\winmmbase.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\wintypes.dll
14:31:16.465AD42147C:\Windows\SYSTEM32\xinput1_4.dll
14:31:16.465AD42147C:\Windows\System32\ADVAPI32.dll
14:31:16.465AD42147C:\Windows\System32\COMDLG32.dll
14:31:16.465AD42147C:\Windows\System32\CRYPT32.dll
14:31:16.465AD42147C:\Windows\System32\DEVOBJ.dll
14:31:16.465AD42147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\NvCamera\NvCamera64.dll
14:31:16.465AD42147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\NvCamera\d3dcompiler_47_64.dll
14:31:16.465AD42147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\nvldumdx.dll
14:31:16.465AD42147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\nvwgf2umx.dll
14:31:16.465AD42147C:\Windows\System32\GDI32.dll
14:31:16.465AD42147C:\Windows\System32\IMM32.DLL
14:31:16.465AD42147C:\Windows\System32\KERNEL32.DLL
14:31:16.465AD42147C:\Windows\System32\KERNELBASE.dll
14:31:16.465AD42147C:\Windows\System32\MMDevApi.dll
14:31:16.465AD42147C:\Windows\System32\MSASN1.dll
14:31:16.465AD42147C:\Windows\System32\MSCTF.dll
14:31:16.465AD42147C:\Windows\System32\NSI.dll
14:31:16.465AD42147C:\Windows\System32\Normaliz.dll
14:31:16.465AD42147C:\Windows\System32\OLEAUT32.dll
14:31:16.465AD42147C:\Windows\System32\OneCoreCommonProxyStub.dll
14:31:16.465AD42147C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
14:31:16.465AD42147C:\Windows\System32\PSAPI.DLL
14:31:16.465AD42147C:\Windows\System32\RPCRT4.dll
14:31:16.465AD42147C:\Windows\System32\SETUPAPI.dll
14:31:16.465AD42147C:\Windows\System32\SHELL32.dll
14:31:16.465AD42147C:\Windows\System32\SHLWAPI.dll
14:31:16.465AD42147C:\Windows\System32\USER32.dll
14:31:16.465AD42147C:\Windows\System32\WINTRUST.dll
14:31:16.465AD42147C:\Windows\System32\WLDAP32.dll
14:31:16.465AD42147C:\Windows\System32\WS2_32.dll
14:31:16.465AD42147C:\Windows\System32\WindowManagementAPI.dll
14:31:16.465AD42147C:\Windows\System32\Windows.UI.dll
14:31:16.465AD42147C:\Windows\System32\bcrypt.dll
14:31:16.465AD42147C:\Windows\System32\bcryptPrimitives.dll
14:31:16.465AD42147C:\Windows\System32\cfgmgr32.dll
14:31:16.465AD42147C:\Windows\System32\clbcatq.dll
14:31:16.465AD42147C:\Windows\System32\combase.dll
14:31:16.465AD42147C:\Windows\System32\fwpuclnt.dll
14:31:16.465AD42147C:\Windows\System32\gdi32full.dll
14:31:16.465AD42147C:\Windows\System32\imagehlp.dll
14:31:16.465AD42147C:\Windows\System32\msvcp_win.dll
14:31:16.465AD42147C:\Windows\System32\msvcrt.dll
14:31:16.465AD42147C:\Windows\System32\ole32.dll
14:31:16.465AD42147C:\Windows\System32\rasadhlp.dll
14:31:16.465AD42147C:\Windows\System32\sechost.dll
14:31:16.465AD42147C:\Windows\System32\shcore.dll
14:31:16.465AD42147C:\Windows\System32\ucrtbase.dll
14:31:16.465AD42147C:\Windows\System32\win32u.dll
14:31:16.465AD42147C:\Windows\System32\winrnr.dll
14:31:16.465AD42147C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
14:31:16.465AD42147C:\Windows\system32\NLAapi.dll
14:31:16.465AD42147C:\Windows\system32\dxgi.dll
14:31:16.465AD42147C:\Windows\system32\mswsock.dll
14:31:16.465AD42147C:\Windows\system32\napinsp.dll
14:31:16.465AD42147C:\Windows\system32\ncryptsslp.dll
14:31:16.465AD42147C:\Windows\system32\nvapi64.dll
14:31:16.465AD42147C:\Windows\system32\nvspcap64.dll
14:31:16.465AD42147C:\Windows\system32\pnrpnsp.dll
14:31:16.465AD42147C:\Windows\system32\rsaenh.dll
14:31:16.465AD42147C:\Windows\system32\schannel.DLL
14:31:16.465AD42147C:\Windows\system32\wshbth.dll
14:31:16.465AD42147D:\Program Files (x86)\Overwolf\0.194.0.15\OWClient.dll
14:31:16.465AD42147D:\Program Files (x86)\Overwolf\0.194.0.15\OWExplorer.dll
14:31:16.465AD42147D:\Program Files (x86)\Overwolf\0.194.0.15\OWUtils.dll
14:31:16.465AD42147D:\Steam\gameoverlayrenderer64.dll
14:31:16.465AD42147D:\Steam\steamclient64.dll
14:31:16.465AD42147D:\Steam\tier0_s64.dll
14:31:16.465AD42147D:\Steam\vstdlib_s64.dll
14:34:12.554B4418fSwapResize_BuffersResize buffer (0x3335d430)!
14:34:12.914B4418fSwapResize_BuffersResize buffer (0x3335d430)!
14:34:12.1254B4418fSwapResize_BuffersResize buffer (0x3335d430)!
14:34:12.1394B4418fSwapResize_BuffersResize buffer (0x3335d430)!
14:34:12.2204B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
14:34:12.2204B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:34:12.2204B41126RenderDeviceD3d11::initsave state
14:34:12.2204B4696RenderDeviceD3d11::initDX11loading shaders...
14:34:12.2324B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
14:34:12.2324B41134RenderDeviceD3d11::initrestore state
14:34:12.2324B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
14:34:12.2324B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:34:12.2324B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:34:12.2324B42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:34:12.2324B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:34:12.2334B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:34:12.2564B4684OverlayInputManager::HandleCommandsClear all hotkeys command
14:34:12.2564B4725OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
14:34:12.2564B448ResetSnapShotSH::ExecuteRelease snapshot SH
14:34:12.2564B421StartWidgetsRefresher::ExecuteExecute start wicket manager
14:34:12.2564B4276WidgetManager::StartLayoutSchedulerstart layout scheduler
14:34:12.2564B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:34:12.2564B426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
14:34:12.2564B45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe08c8}.
14:34:12.2564B42497OverlayManager::installWindowProcHookInstall WPH
14:34:12.2564B42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8a908fd
14:34:12.2564B42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:34:12.2564B42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x81612a30=-2124338640)
14:34:12.2564B41614WidgetManager::drawskip widget draw (not in foreground) False - False
14:34:12.2564B4311PerformanceCounter::NotifyFrameRenderNotify first Render...
14:34:12.2564B41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:34:12.2574B42606OverlayManager::installKeybMouseHookInstall KeybMouse
14:34:12.2574B4480InputInterceptor::stopHookunhook keyboard and mouse
14:34:12.2574B4447InputInterceptor::runHookKeyboard is hooked 0x4b4
14:34:12.2574B4469InputInterceptor::runHookMouse is hooked 0x4b4
14:34:12.2584B42257OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = -1, Cur = 0x0
14:34:12.2713864225InterProcessElement::openInterProcess Overwolf_ImID_260652_P_14152 opened succesfuly
14:34:12.2713864225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
14:34:12.2723864225InterProcessElement::openInterProcess Overwolf_ImID_EA0484_P_14152 opened succesfuly
14:34:12.2723864225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
14:34:12.2723864225InterProcessElement::openInterProcess Overwolf_ImID_3B0994_P_14152 opened succesfuly
14:34:12.2723864225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
14:34:12.2734B43947OverlayManager::RestoreGameCursorRestoreGameCursor ref = -1, OW handle = 0x127f0781;prev = 0x10005 , {Original values: ref = -1 handle = 0x0}
14:34:12.2734B43952OverlayManager::RestoreGameCursorblack Cursor restored
14:34:12.2734B45485OverlayManager::initOverlayResolutionEx 0X40008
14:34:12.2734B45491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:34:12.2734B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:34:12.2734B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:34:12.4344FF86808OverlayManager::doActionForegroundChange Event ON (ON)
14:34:12.4344FF88319OverlayManager::OnForegroundChangedChanged True
14:34:12.4344FF87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:34:12.4394B46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:34:12.4544B4326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
14:34:12.4544B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
14:34:12.4704B4326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
14:34:12.4704B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
14:34:12.4794FF86959OverlayManager::doActionDisplayFPS - Triggered
14:34:12.4834B41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:34:18.324FF8127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
14:34:18.354B4255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
14:34:18.444B450capture deviced3d11 shared texture capture successful
14:34:36.2724B4418fSwapResize_BuffersResize buffer (0x3335d430)!
14:34:36.2724B4425fSwapResize_BuffersClear overlay graphics..
14:34:36.2724B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:34:36.2724B41548OverlayManager::RestoreGameWNDPROCSearch SWL..
14:34:36.2724B41555OverlayManager::RestoreGameWNDPROCSWL restored.
14:34:36.2724B41565OverlayManager::RestoreGameWNDPROCSWL OK.
14:34:36.2724B41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8a908fd
14:34:36.2724B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:34:36.2724B4427fSwapResize_BuffersDevice was Resized!
14:34:36.2724B4185IRenderDevice::releaseRender Releasing.
14:34:36.2724B450capture device----------------- d3d11 capture freed ----------------
14:34:36.2724B482RenderDeviceCaptureBase::ReleaseTextureRelease
14:34:36.2724B4100RenderDeviceCaptureBase::ReleaseTextureReleased
14:34:36.2724B41258RenderDeviceD3d11::releaseImplementationReleasing 1
14:34:36.2724B41268RenderDeviceD3d11::releaseImplementationReleasing 2
14:34:36.2724B41287RenderDeviceD3d11::releaseImplementationReleasing 3
14:34:36.2724B4202IRenderDevice::releaseRender Releasing Done.
14:34:36.2724B4431fSwapResize_BuffersEnd Device was Resized!
14:34:36.4754B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
14:34:36.4754B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:34:36.4754B41126RenderDeviceD3d11::initsave state
14:34:36.4754B4696RenderDeviceD3d11::initDX11loading shaders...
14:34:36.4884B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
14:34:36.4884B41134RenderDeviceD3d11::initrestore state
14:34:36.4884B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
14:34:36.4884B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:34:36.4884B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:34:36.4884B45491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:34:36.4884B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:34:36.4884B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:34:36.5134B4374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
14:34:36.5134B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:34:36.5134B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:34:36.5134B4185IRenderDevice::releaseRender Releasing.
14:34:36.5134B450capture device----------------- d3d11 capture freed ----------------
14:34:36.5144B482RenderDeviceCaptureBase::ReleaseTextureRelease
14:34:36.5144B4100RenderDeviceCaptureBase::ReleaseTextureReleased
14:34:36.5144B41258RenderDeviceD3d11::releaseImplementationReleasing 1
14:34:36.5144B41268RenderDeviceD3d11::releaseImplementationReleasing 2
14:34:36.5144B41287RenderDeviceD3d11::releaseImplementationReleasing 3
14:34:36.5144B4202IRenderDevice::releaseRender Releasing Done.
14:34:36.5294FF8367InputInterceptor::ResetLLHookProcExtReset keys state
14:34:36.5294FF86808OverlayManager::doActionForegroundChange Event OFF (OFF)
14:34:36.5294FF88319OverlayManager::OnForegroundChangedChanged False
14:34:36.5294FF88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1109D6 Title=[Changement de tâche]
14:34:36.5294FF87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:34:36.5294FF82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:34:36.5294FF82817OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
14:34:36.5294FF82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:34:36.5874FF8367InputInterceptor::ResetLLHookProcExtReset keys state
14:34:36.5954FF86959OverlayManager::doActionDisplayFPS - Triggered
14:34:37.5654BB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:34:39.9744B4418fSwapResize_BuffersResize buffer (0x3335d430)!
14:34:40.44B4418fSwapResize_BuffersResize buffer (0x3335d430)!
14:34:40.664B4418fSwapResize_BuffersResize buffer (0x3335d430)!
14:34:40.694B4418fSwapResize_BuffersResize buffer (0x3335d430)!
14:34:40.1214FF86808OverlayManager::doActionForegroundChange Event ON (ON)
14:34:40.1214FF88319OverlayManager::OnForegroundChangedChanged True
14:34:40.1224FF87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:34:40.1224FF82942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:34:40.1714B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
14:34:40.1714B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:34:40.1714B41126RenderDeviceD3d11::initsave state
14:34:40.1714B4696RenderDeviceD3d11::initDX11loading shaders...
14:34:40.1834B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
14:34:40.1834B41134RenderDeviceD3d11::initrestore state
14:34:40.1834B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
14:34:40.1834B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:34:40.1834B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:34:40.1964BB4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3928].
14:34:40.1964BB452WidgetsLayoutScheduler::Stopstopping layout scheduler
14:34:40.1964BB461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:8)
14:34:40.2024B448ResetSnapShotSH::ExecuteRelease snapshot SH
14:34:40.2024B45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe08c8}.
14:34:40.2024B42497OverlayManager::installWindowProcHookInstall WPH
14:34:40.2024B42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x327308b7
14:34:40.2024B42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:34:40.2024B42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x81612a30=-2124338640)
14:34:40.2024B42286WidgetManager::Renderresume layout thread
14:34:40.2024B4276WidgetManager::StartLayoutSchedulerstart layout scheduler
14:34:40.2024B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:34:40.2034B4326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
14:34:40.2034B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
14:34:40.2054B4326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
14:34:40.2054B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
14:34:40.2064B41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:34:40.2064B450capture devicegraphics-hook.dll loaded against process: eurotrucks2.exe
14:34:40.2064B450capture device(half life scientist) everything.. seems to be in order
14:34:40.2064B450capture deviced3d11 shared texture capture successful
14:34:40.2124B42606OverlayManager::installKeybMouseHookInstall KeybMouse
14:34:40.2124B4480InputInterceptor::stopHookunhook keyboard and mouse
14:34:40.2124B4447InputInterceptor::runHookKeyboard is hooked 0x4b4
14:34:40.2124B4469InputInterceptor::runHookMouse is hooked 0x4b4
14:34:40.2124B46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:34:40.2294B45485OverlayManager::initOverlayResolutionEx 0X40008
14:34:40.2294B45491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:34:40.2294B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:34:40.2294B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:34:40.3394FF86959OverlayManager::doActionDisplayFPS - Triggered
14:34:40.3454B41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:35:06.7714B4418fSwapResize_BuffersResize buffer (0x3335d430)!
14:35:06.7714B4425fSwapResize_BuffersClear overlay graphics..
14:35:06.7714B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:35:06.7714B41548OverlayManager::RestoreGameWNDPROCSearch SWL..
14:35:06.7714B41555OverlayManager::RestoreGameWNDPROCSWL restored.
14:35:06.7714B41565OverlayManager::RestoreGameWNDPROCSWL OK.
14:35:06.7714B41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x327308b7
14:35:06.7714B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:35:06.7714B4427fSwapResize_BuffersDevice was Resized!
14:35:06.7714B4185IRenderDevice::releaseRender Releasing.
14:35:06.7714B450capture device----------------- d3d11 capture freed ----------------
14:35:06.7714B482RenderDeviceCaptureBase::ReleaseTextureRelease
14:35:06.7714B4100RenderDeviceCaptureBase::ReleaseTextureReleased
14:35:06.7714B41258RenderDeviceD3d11::releaseImplementationReleasing 1
14:35:06.7714B41268RenderDeviceD3d11::releaseImplementationReleasing 2
14:35:06.7714B41287RenderDeviceD3d11::releaseImplementationReleasing 3
14:35:06.7714B4202IRenderDevice::releaseRender Releasing Done.
14:35:06.7714B4431fSwapResize_BuffersEnd Device was Resized!
14:35:06.9374B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
14:35:06.9374B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:35:06.9374B41126RenderDeviceD3d11::initsave state
14:35:06.9374B4696RenderDeviceD3d11::initDX11loading shaders...
14:35:06.9474B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
14:35:06.9474B41134RenderDeviceD3d11::initrestore state
14:35:06.9474B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
14:35:06.9474B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:35:06.9474B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:35:06.9474B45491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:35:06.9474B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:35:06.9474B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:35:06.9604B4374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
14:35:06.9604B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:35:06.9604B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:35:06.9604B4185IRenderDevice::releaseRender Releasing.
14:35:06.9604B450capture device----------------- d3d11 capture freed ----------------
14:35:06.9604B482RenderDeviceCaptureBase::ReleaseTextureRelease
14:35:06.9604B4100RenderDeviceCaptureBase::ReleaseTextureReleased
14:35:06.9604B41258RenderDeviceD3d11::releaseImplementationReleasing 1
14:35:06.9604B41268RenderDeviceD3d11::releaseImplementationReleasing 2
14:35:06.9604B41287RenderDeviceD3d11::releaseImplementationReleasing 3
14:35:06.9604B4202IRenderDevice::releaseRender Releasing Done.
14:35:07.784FF8367InputInterceptor::ResetLLHookProcExtReset keys state
14:35:07.784FF86808OverlayManager::doActionForegroundChange Event OFF (OFF)
14:35:07.784FF88319OverlayManager::OnForegroundChangedChanged False
14:35:07.784FF88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x50600 Title=[akaMarci - Twitch - Opera]
14:35:07.784FF87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:35:07.784FF82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:35:07.784FF82817OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
14:35:07.784FF82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:35:07.1404FF8367InputInterceptor::ResetLLHookProcExtReset keys state
14:35:07.1654FF86959OverlayManager::doActionDisplayFPS - Triggered
14:35:08.963864293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:35:08.8754B4418fSwapResize_BuffersResize buffer (0x3335d430)!
14:35:08.9044B4418fSwapResize_BuffersResize buffer (0x3335d430)!
14:35:09.1284FF86808OverlayManager::doActionForegroundChange Event ON (ON)
14:35:09.1284FF88319OverlayManager::OnForegroundChangedChanged True
14:35:09.1284FF87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:35:09.1284FF82942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:35:09.1934B4418fSwapResize_BuffersResize buffer (0x3335d430)!
14:35:09.1974B4418fSwapResize_BuffersResize buffer (0x3335d430)!
14:35:09.2704B47690OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
14:35:09.4164B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
14:35:09.4164B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:35:09.4164B41126RenderDeviceD3d11::initsave state
14:35:09.4164B4696RenderDeviceD3d11::initDX11loading shaders...
14:35:09.4254B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
14:35:09.4254B41134RenderDeviceD3d11::initrestore state
14:35:09.4254B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
14:35:09.4254B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:35:09.4254B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:35:09.4624B448ResetSnapShotSH::ExecuteRelease snapshot SH
14:35:09.4624B45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe08c8}.
14:35:09.4624B42497OverlayManager::installWindowProcHookInstall WPH
14:35:09.4624B42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x809de
14:35:09.4624B42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:35:09.4624B42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x81612a30=-2124338640)
14:35:09.4634B4326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
14:35:09.4634B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
14:35:09.4654B4326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
14:35:09.4654B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
14:35:09.4664B41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:35:09.4674B450capture deviced3d11 shared texture capture successful
14:35:09.4784B42606OverlayManager::installKeybMouseHookInstall KeybMouse
14:35:09.4784B4480InputInterceptor::stopHookunhook keyboard and mouse
14:35:09.4784B4447InputInterceptor::runHookKeyboard is hooked 0x4b4
14:35:09.4784B4469InputInterceptor::runHookMouse is hooked 0x4b4
14:35:09.4784B46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:35:09.4944B45485OverlayManager::initOverlayResolutionEx 0X40008
14:35:09.4944B45491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:35:09.4944B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:35:09.4944B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:38:58.1534B4418fSwapResize_BuffersResize buffer (0x3335d430)!
14:38:58.1534B4425fSwapResize_BuffersClear overlay graphics..
14:38:58.1534B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:38:58.1534B41548OverlayManager::RestoreGameWNDPROCSearch SWL..
14:38:58.1534B41555OverlayManager::RestoreGameWNDPROCSWL restored.
14:38:58.1534B41565OverlayManager::RestoreGameWNDPROCSWL OK.
14:38:58.1534B41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x809de
14:38:58.1534B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:38:58.1534B4427fSwapResize_BuffersDevice was Resized!
14:38:58.1534B4185IRenderDevice::releaseRender Releasing.
14:38:58.1534B450capture device----------------- d3d11 capture freed ----------------
14:38:58.1534B482RenderDeviceCaptureBase::ReleaseTextureRelease
14:38:58.1534B4100RenderDeviceCaptureBase::ReleaseTextureReleased
14:38:58.1534B41258RenderDeviceD3d11::releaseImplementationReleasing 1
14:38:58.1534B41268RenderDeviceD3d11::releaseImplementationReleasing 2
14:38:58.1534B41287RenderDeviceD3d11::releaseImplementationReleasing 3
14:38:58.1534B4202IRenderDevice::releaseRender Releasing Done.
14:38:58.1534B4431fSwapResize_BuffersEnd Device was Resized!
14:38:58.3914B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
14:38:58.3914B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:38:58.3914B41126RenderDeviceD3d11::initsave state
14:38:58.3914B4696RenderDeviceD3d11::initDX11loading shaders...
14:38:58.4084B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
14:38:58.4084B41134RenderDeviceD3d11::initrestore state
14:38:58.4084B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
14:38:58.4084B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:38:58.4084B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:38:58.4084B45491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:38:58.4084B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:38:58.4084B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:38:58.4234B4374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
14:38:58.4234B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:38:58.4234B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:38:58.4234B4185IRenderDevice::releaseRender Releasing.
14:38:58.4234B450capture device----------------- d3d11 capture freed ----------------
14:38:58.4234B482RenderDeviceCaptureBase::ReleaseTextureRelease
14:38:58.4234B4100RenderDeviceCaptureBase::ReleaseTextureReleased
14:38:58.4234B41258RenderDeviceD3d11::releaseImplementationReleasing 1
14:38:58.4234B41268RenderDeviceD3d11::releaseImplementationReleasing 2
14:38:58.4244B41287RenderDeviceD3d11::releaseImplementationReleasing 3
14:38:58.4244B4202IRenderDevice::releaseRender Releasing Done.
14:38:58.5624FF8367InputInterceptor::ResetLLHookProcExtReset keys state
14:38:58.5624FF86808OverlayManager::doActionForegroundChange Event OFF (OFF)
14:38:58.5624FF88319OverlayManager::OnForegroundChangedChanged False
14:38:58.5624FF88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x50600 Title=[akaMarci - Twitch - Opera]
14:38:58.5624FF87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:38:58.5624FF82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:38:58.5624FF82817OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
14:38:58.5624FF82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:38:59.1264FF8367InputInterceptor::ResetLLHookProcExtReset keys state
14:38:59.1334FF86959OverlayManager::doActionDisplayFPS - Triggered
14:38:59.1942604293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:40:51.9884B4418fSwapResize_BuffersResize buffer (0x3335d430)!
14:40:52.164B4418fSwapResize_BuffersResize buffer (0x3335d430)!
14:40:52.784B4418fSwapResize_BuffersResize buffer (0x3335d430)!
14:40:52.814B4418fSwapResize_BuffersResize buffer (0x3335d430)!
14:40:52.1324B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
14:40:52.1324B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:40:52.1324B41126RenderDeviceD3d11::initsave state
14:40:52.1324B4696RenderDeviceD3d11::initDX11loading shaders...
14:40:52.1434B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
14:40:52.1434B41134RenderDeviceD3d11::initrestore state
14:40:52.1434B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
14:40:52.1434B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:40:52.1434B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:40:52.1434B42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:40:52.1654B448ResetSnapShotSH::ExecuteRelease snapshot SH
14:40:52.1654B45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe08c8}.
14:40:52.1654B42497OverlayManager::installWindowProcHookInstall WPH
14:40:52.1654B42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1f070731
14:40:52.1654B42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:40:52.1654B42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x81612a30=-2124338640)
14:40:52.1654B41614WidgetManager::drawskip widget draw (not in foreground) False - False
14:40:52.1654B41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:40:52.1664B42606OverlayManager::installKeybMouseHookInstall KeybMouse
14:40:52.1664B4480InputInterceptor::stopHookunhook keyboard and mouse
14:40:52.1664B4447InputInterceptor::runHookKeyboard is hooked 0x4b4
14:40:52.1664B4469InputInterceptor::runHookMouse is hooked 0x4b4
14:40:52.1764B45485OverlayManager::initOverlayResolutionEx 0X40008
14:40:52.1764B45491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:40:52.1764B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:40:52.1764B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:40:52.3864FF86808OverlayManager::doActionForegroundChange Event ON (ON)
14:40:52.3864FF88319OverlayManager::OnForegroundChangedChanged True
14:40:52.3864FF87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:40:52.3954FF86959OverlayManager::doActionDisplayFPS - Triggered
14:40:52.4074B4326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
14:40:52.4074B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
14:40:52.4084B4326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
14:40:52.4084B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
14:40:52.4094B41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:40:52.4104B450capture deviced3d11 shared texture capture successful
14:40:52.4114B46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:49:20.7824B4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_friends_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
14:49:20.9754B4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_friends_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
14:49:21.1634FF86951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:49:21.2411708225InterProcessElement::openInterProcess Overwolf_ImID_41C047E_P_14152 opened succesfuly
14:49:21.2411708225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
14:49:30.5914B4326RenderImageD3d11::setSizeCreate Texture (400,421) / (512,512) - OK
14:49:30.5914B4347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
14:49:36.1264B4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_friends_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
14:49:36.2734B4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_friends_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
14:49:38.1644CB4255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
14:49:38.1644CB4125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=41c047e
14:49:38.1644CB4255InterProcessElement::closeInterProcess Overwolf_ImID_41C047E_P_14152 close 2147483647 bytes
14:49:38.1654CB42542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:11:12.4625C4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:11:30.34B4418fSwapResize_BuffersResize buffer (0x3335d430)!
15:11:30.34B4425fSwapResize_BuffersClear overlay graphics..
15:11:30.34B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:11:30.34B41548OverlayManager::RestoreGameWNDPROCSearch SWL..
15:11:30.34B41555OverlayManager::RestoreGameWNDPROCSWL restored.
15:11:30.44B41565OverlayManager::RestoreGameWNDPROCSWL OK.
15:11:30.44B41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1f070731
15:11:30.44B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:11:30.44B4427fSwapResize_BuffersDevice was Resized!
15:11:30.44B4185IRenderDevice::releaseRender Releasing.
15:11:30.134B450capture device----------------- d3d11 capture freed ----------------
15:11:30.204B482RenderDeviceCaptureBase::ReleaseTextureRelease
15:11:30.294B4100RenderDeviceCaptureBase::ReleaseTextureReleased
15:11:30.294B41258RenderDeviceD3d11::releaseImplementationReleasing 1
15:11:30.304B41268RenderDeviceD3d11::releaseImplementationReleasing 2
15:11:30.304B41287RenderDeviceD3d11::releaseImplementationReleasing 3
15:11:30.304B4202IRenderDevice::releaseRender Releasing Done.
15:11:30.304B4431fSwapResize_BuffersEnd Device was Resized!
15:11:30.1574FF8367InputInterceptor::ResetLLHookProcExtReset keys state
15:11:30.1574FF86808OverlayManager::doActionForegroundChange Event OFF (OFF)
15:11:30.1574FF88319OverlayManager::OnForegroundChangedChanged False
15:11:30.1574FF88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A4 Title=[]
15:11:30.1584FF87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:11:30.1584FF82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:11:30.1584FF82817OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
15:11:30.1584FF82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:11:30.1584FF8367InputInterceptor::ResetLLHookProcExtReset keys state
15:11:30.1604FF86959OverlayManager::doActionDisplayFPS - Triggered
15:11:31.2405C4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:11:33.3195C4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3321].
15:11:33.3195C452WidgetsLayoutScheduler::Stopstopping layout scheduler
15:11:33.3195C461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
15:25:29.1654FF86951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:25:38.5664B4418fSwapResize_BuffersResize buffer (0x3335d430)!
15:25:38.6014B4418fSwapResize_BuffersResize buffer (0x3335d430)!
15:25:38.6804FF86808OverlayManager::doActionForegroundChange Event ON (ON)
15:25:38.6804FF88319OverlayManager::OnForegroundChangedChanged True
15:25:38.6804FF87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:25:38.6804FF82942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:25:38.8994B4418fSwapResize_BuffersResize buffer (0x3335d430)!
15:25:38.9024B4418fSwapResize_BuffersResize buffer (0x3335d430)!
15:25:38.9774B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
15:25:38.9774B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:25:38.9774B41126RenderDeviceD3d11::initsave state
15:25:38.9774B4696RenderDeviceD3d11::initDX11loading shaders...
15:25:39.304B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
15:25:39.304B41134RenderDeviceD3d11::initrestore state
15:25:39.304B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
15:25:39.304B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:25:39.304B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:25:39.304B45491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:25:39.314B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:25:39.314B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:25:39.1344B448ResetSnapShotSH::ExecuteRelease snapshot SH
15:25:39.1344B45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe08c8}.
15:25:39.1344B42497OverlayManager::installWindowProcHookInstall WPH
15:25:39.1344B42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x74d005c9
15:25:39.1344B42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:25:39.1344B42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x81612a30=-2124338640)
15:25:39.1344B42286WidgetManager::Renderresume layout thread
15:25:39.1344B4276WidgetManager::StartLayoutSchedulerstart layout scheduler
15:25:39.1344B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:25:39.1354B4326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
15:25:39.1354B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
15:25:39.1374B4326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
15:25:39.1374B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
15:25:39.1514B41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:25:39.1524B450capture deviced3d11 shared texture capture successful
15:25:39.1534B42606OverlayManager::installKeybMouseHookInstall KeybMouse
15:25:39.1534B4480InputInterceptor::stopHookunhook keyboard and mouse
15:25:39.1534B4447InputInterceptor::runHookKeyboard is hooked 0x4b4
15:25:39.1544B4469InputInterceptor::runHookMouse is hooked 0x4b4
15:25:39.1544B46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:25:39.1654838225InterProcessElement::openInterProcess Overwolf_ImID_224097C_P_14152 opened succesfuly
15:25:39.1654838225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:25:39.1674B45485OverlayManager::initOverlayResolutionEx 0X40008
15:25:39.1674B45491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:25:39.1674B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:25:39.1674B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:25:39.1924B4326RenderImageD3d11::setSizeCreate Texture (500,100) / (512,128) - OK
15:25:39.1924B4347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
15:25:50.394B4418fSwapResize_BuffersResize buffer (0x3335d430)!
15:25:50.394B4425fSwapResize_BuffersClear overlay graphics..
15:25:50.394B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:25:50.394B41548OverlayManager::RestoreGameWNDPROCSearch SWL..
15:25:50.394B41555OverlayManager::RestoreGameWNDPROCSWL restored.
15:25:50.394B41565OverlayManager::RestoreGameWNDPROCSWL OK.
15:25:50.394B41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x74d005c9
15:25:50.394B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:25:50.394B4427fSwapResize_BuffersDevice was Resized!
15:25:50.394B4185IRenderDevice::releaseRender Releasing.
15:25:50.394B450capture device----------------- d3d11 capture freed ----------------
15:25:50.394B482RenderDeviceCaptureBase::ReleaseTextureRelease
15:25:50.394B4100RenderDeviceCaptureBase::ReleaseTextureReleased
15:25:50.394B41258RenderDeviceD3d11::releaseImplementationReleasing 1
15:25:50.394B41268RenderDeviceD3d11::releaseImplementationReleasing 2
15:25:50.394B41287RenderDeviceD3d11::releaseImplementationReleasing 3
15:25:50.394B4202IRenderDevice::releaseRender Releasing Done.
15:25:50.394B4431fSwapResize_BuffersEnd Device was Resized!
15:25:50.2104B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
15:25:50.2104B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:25:50.2104B41126RenderDeviceD3d11::initsave state
15:25:50.2104B4696RenderDeviceD3d11::initDX11loading shaders...
15:25:50.2204B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
15:25:50.2204B41134RenderDeviceD3d11::initrestore state
15:25:50.2204B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
15:25:50.2204B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:25:50.2204B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:25:50.2204B45491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:25:50.2204B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:25:50.2204B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:25:50.2334B4374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
15:25:50.2334B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:25:50.2334B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:25:50.2334B4185IRenderDevice::releaseRender Releasing.
15:25:50.2334B450capture device----------------- d3d11 capture freed ----------------
15:25:50.2334B482RenderDeviceCaptureBase::ReleaseTextureRelease
15:25:50.2334B4100RenderDeviceCaptureBase::ReleaseTextureReleased
15:25:50.2334B41258RenderDeviceD3d11::releaseImplementationReleasing 1
15:25:50.2334B41268RenderDeviceD3d11::releaseImplementationReleasing 2
15:25:50.2334B41287RenderDeviceD3d11::releaseImplementationReleasing 3
15:25:50.2334B4202IRenderDevice::releaseRender Releasing Done.
15:25:50.3114FF8367InputInterceptor::ResetLLHookProcExtReset keys state
15:25:50.3114FF86808OverlayManager::doActionForegroundChange Event OFF (OFF)
15:25:50.3114FF88319OverlayManager::OnForegroundChangedChanged False
15:25:50.3114FF88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A4 Title=[]
15:25:50.3114FF87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:25:50.3114FF82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:25:50.3114FF82817OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
15:25:50.3124FF82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:25:50.3984FF8367InputInterceptor::ResetLLHookProcExtReset keys state
15:25:50.4154FF86959OverlayManager::doActionDisplayFPS - Triggered
15:25:51.3794838293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:26:04.4704FF86951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:26:04.6984838225InterProcessElement::openInterProcess Overwolf_ImID_226097C_P_14152 opened succesfuly
15:26:04.6984838225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:26:05.4824B4418fSwapResize_BuffersResize buffer (0x3335d430)!
15:26:05.5064FF86808OverlayManager::doActionForegroundChange Event ON (ON)
15:26:05.5064FF88319OverlayManager::OnForegroundChangedChanged True
15:26:05.5084FF87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:26:05.5084FF82942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:26:05.5204B4418fSwapResize_BuffersResize buffer (0x3335d430)!
15:26:05.6154B4418fSwapResize_BuffersResize buffer (0x3335d430)!
15:26:05.6214B4418fSwapResize_BuffersResize buffer (0x3335d430)!
15:26:05.7074B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
15:26:05.7074B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:26:05.7074B41126RenderDeviceD3d11::initsave state
15:26:05.7074B4696RenderDeviceD3d11::initDX11loading shaders...
15:26:05.7131E58170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [15681].
15:26:05.7131E5852WidgetsLayoutScheduler::Stopstopping layout scheduler
15:26:05.7131E5861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:13)
15:26:05.7214B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
15:26:05.7214B41134RenderDeviceD3d11::initrestore state
15:26:05.7214B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
15:26:05.7214B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:26:05.7214B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:26:05.7704B448ResetSnapShotSH::ExecuteRelease snapshot SH
15:26:05.7704B45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe08c8}.
15:26:05.7704B42497OverlayManager::installWindowProcHookInstall WPH
15:26:05.7704B42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9a80a4f
15:26:05.7704B42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:26:05.7714B42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x81612a30=-2124338640)
15:26:05.7714B42286WidgetManager::Renderresume layout thread
15:26:05.7714B4276WidgetManager::StartLayoutSchedulerstart layout scheduler
15:26:05.7714B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:26:05.7714B4326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
15:26:05.7714B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
15:26:05.7734B4326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
15:26:05.7734B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
15:26:05.7754B41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:26:05.7754B450capture deviced3d11 shared texture capture successful
15:26:05.7764B42606OverlayManager::installKeybMouseHookInstall KeybMouse
15:26:05.7764B4480InputInterceptor::stopHookunhook keyboard and mouse
15:26:05.7774B4447InputInterceptor::runHookKeyboard is hooked 0x4b4
15:26:05.7774B4469InputInterceptor::runHookMouse is hooked 0x4b4
15:26:05.7774B46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:26:05.7861E58255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:26:05.7861E58125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=224097c
15:26:05.7871E58255InterProcessElement::closeInterProcess Overwolf_ImID_224097C_P_14152 close 2147483647 bytes
15:26:05.7924B45485OverlayManager::initOverlayResolutionEx 0X40008
15:26:05.7924B45491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:26:05.7924B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:26:05.7924B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:26:05.8011E582542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:26:11.1544B4326RenderImageD3d11::setSizeCreate Texture (500,100) / (512,128) - OK
15:26:11.1544B4347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
15:26:11.5534B4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
15:26:11.7264B4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
15:26:12.4184FF86951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:26:12.4624838225InterProcessElement::openInterProcess Overwolf_ImID_19808E2_P_14152 opened succesfuly
15:26:12.4624838225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:26:12.5004B47089OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
15:26:12.5004B42774OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:26:12.5004B42788OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
15:26:12.6494838225InterProcessElement::openInterProcess Overwolf_ImID_70756_P_14152 opened succesfuly
15:26:12.6494838225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:26:12.6984838225InterProcessElement::openInterProcess Overwolf_ImID_14E0972_P_14152 opened succesfuly
15:26:12.6984838225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:26:13.5814B4326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
15:26:13.5814B4347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
15:26:13.9234838318InterProcessElement::lockFailed to access memory - WaitSingleObject Error no=0x102 [Overwolf_ImID_70756_P_14152 - 0]
15:26:14.5484B4326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
15:26:14.5484B4347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
15:26:19.774B4326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
15:26:19.774B4347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
15:26:20.5584838255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:26:20.5584838125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=226097c
15:26:20.5584838255InterProcessElement::closeInterProcess Overwolf_ImID_226097C_P_14152 close 2147483647 bytes
15:26:20.55848382542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:26:23.8334FF86951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:26:23.8584838225InterProcessElement::openInterProcess Overwolf_ImID_477047E_P_14152 opened succesfuly
15:26:23.8584838225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:26:26.9054B4326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
15:26:26.9054B4347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
15:26:40.804FF86951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:26:40.1164D24225InterProcessElement::openInterProcess Overwolf_ImID_2E009B8_P_14152 opened succesfuly
15:26:40.1164D24225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:26:42.8574B4326RenderImageD3d11::setSizeCreate Texture (500,100) / (512,128) - OK
15:26:42.8574B4347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
15:26:45.9664B47690OverlayManager::IsEmptyCursorCache cursor 0x18f079b (v: 1)
15:26:48.1774D24255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:26:48.1774D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=477047e
15:26:48.1774D24255InterProcessElement::closeInterProcess Overwolf_ImID_477047E_P_14152 close 2147483647 bytes
15:26:48.1774D242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:26:55.8974FF86951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:26:55.9394D24255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:26:55.9394D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2e009b8
15:26:55.9394D24255InterProcessElement::closeInterProcess Overwolf_ImID_2E009B8_P_14152 close 2147483647 bytes
15:26:55.9394D242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:26:55.9424D24225InterProcessElement::openInterProcess Overwolf_ImID_67209B6_P_14152 opened succesfuly
15:26:55.9424D24225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:27:01.9784B4326RenderImageD3d11::setSizeCreate Texture (500,100) / (512,128) - OK
15:27:01.9784B4347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
15:27:02.9161E58255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:27:02.9161E58125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=67209b6
15:27:02.9161E58255InterProcessElement::closeInterProcess Overwolf_ImID_67209B6_P_14152 close 2147483647 bytes
15:27:02.9161E582542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:27:08.1634FF86951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:27:08.2044D24225InterProcessElement::openInterProcess Overwolf_ImID_2E209B8_P_14152 opened succesfuly
15:27:08.2044D24225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:27:12.9444B4326RenderImageD3d11::setSizeCreate Texture (500,100) / (512,128) - OK
15:27:12.9444B4347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
15:27:15.6904B43773OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
15:27:15.8844D24255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:27:15.8844D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2e209b8
15:27:15.8844D24255InterProcessElement::closeInterProcess Overwolf_ImID_2E209B8_P_14152 close 2147483647 bytes
15:27:15.8844D242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:27:16.3234FF86951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:27:16.3744D24225InterProcessElement::openInterProcess Overwolf_ImID_67409B6_P_14152 opened succesfuly
15:27:16.3744D24225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:27:20.2994B4326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
15:27:20.2994B4347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
15:27:21.804B43078WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x0 was hidden 0
15:27:21.804B47109OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
15:27:21.804B42817OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
15:27:21.804B42830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:27:21.804D24255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:27:21.804D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=19808e2
15:27:21.804D24255InterProcessElement::closeInterProcess Overwolf_ImID_19808E2_P_14152 close 2147483647 bytes
15:27:21.804D242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:27:21.944B43947OverlayManager::RestoreGameCursorRestoreGameCursor ref = -1, OW handle = 0x127f0781;prev = 0x3d00f5 , {Original values: ref = -1 handle = 0x0}
15:27:21.944B43952OverlayManager::RestoreGameCursorblack Cursor restored
15:27:23.7664B4418fSwapResize_BuffersResize buffer (0x3335d430)!
15:27:23.7664B4425fSwapResize_BuffersClear overlay graphics..
15:27:23.7664B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:27:23.7664B41548OverlayManager::RestoreGameWNDPROCSearch SWL..
15:27:23.7664B41555OverlayManager::RestoreGameWNDPROCSWL restored.
15:27:23.7664B41565OverlayManager::RestoreGameWNDPROCSWL OK.
15:27:23.7664B41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9a80a4f
15:27:23.7664B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:27:23.7664B4427fSwapResize_BuffersDevice was Resized!
15:27:23.7664B4185IRenderDevice::releaseRender Releasing.
15:27:23.7664B450capture device----------------- d3d11 capture freed ----------------
15:27:23.7664B482RenderDeviceCaptureBase::ReleaseTextureRelease
15:27:23.7664B4100RenderDeviceCaptureBase::ReleaseTextureReleased
15:27:23.7664B41258RenderDeviceD3d11::releaseImplementationReleasing 1
15:27:23.7664B41268RenderDeviceD3d11::releaseImplementationReleasing 2
15:27:23.7664B41287RenderDeviceD3d11::releaseImplementationReleasing 3
15:27:23.7664B4202IRenderDevice::releaseRender Releasing Done.
15:27:23.7664B4431fSwapResize_BuffersEnd Device was Resized!
15:27:23.7804FF8367InputInterceptor::ResetLLHookProcExtReset keys state
15:27:23.7804FF86808OverlayManager::doActionForegroundChange Event OFF (OFF)
15:27:23.7804FF88319OverlayManager::OnForegroundChangedChanged False
15:27:23.7804FF88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3D0606 Title=[Trucky - DesktopWindow]
15:27:23.7804FF87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:27:23.7804FF82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:27:23.7804FF82817OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
15:27:23.7814FF82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:27:23.7944FF8367InputInterceptor::ResetLLHookProcExtReset keys state
15:27:23.7964FF86959OverlayManager::doActionDisplayFPS - Triggered
15:27:23.9244B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
15:27:23.9244B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:27:23.9244B41126RenderDeviceD3d11::initsave state
15:27:23.9244B4696RenderDeviceD3d11::initDX11loading shaders...
15:27:23.9334B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
15:27:23.9334B41134RenderDeviceD3d11::initrestore state
15:27:23.9334B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
15:27:23.9334B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:27:23.9334B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:27:23.9334B42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:27:23.9334B45491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:27:23.9334B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:27:23.9334B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:27:23.9464B4374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
15:27:23.9464B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:27:23.9464B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:27:23.9464B4185IRenderDevice::releaseRender Releasing.
15:27:23.9464B450capture device----------------- d3d11 capture freed ----------------
15:27:23.9464B482RenderDeviceCaptureBase::ReleaseTextureRelease
15:27:23.9464B4100RenderDeviceCaptureBase::ReleaseTextureReleased
15:27:23.9464B41258RenderDeviceD3d11::releaseImplementationReleasing 1
15:27:23.9464B41268RenderDeviceD3d11::releaseImplementationReleasing 2
15:27:23.9464B41287RenderDeviceD3d11::releaseImplementationReleasing 3
15:27:23.9464B4202IRenderDevice::releaseRender Releasing Done.
15:27:24.8791E58293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:28:08.9564FF8155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
15:28:13.9744FF8155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
15:33:47.7324B4418fSwapResize_BuffersResize buffer (0x3335d430)!
15:33:47.7564B4418fSwapResize_BuffersResize buffer (0x3335d430)!
15:33:47.8294B4418fSwapResize_BuffersResize buffer (0x3335d430)!
15:33:47.8504FF86808OverlayManager::doActionForegroundChange Event ON (ON)
15:33:47.8504FF88319OverlayManager::OnForegroundChangedChanged True
15:33:47.8504FF87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:33:47.8924B4418fSwapResize_BuffersResize buffer (0x3335d430)!
15:33:47.9914B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
15:33:47.9914B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:33:47.9914B41126RenderDeviceD3d11::initsave state
15:33:47.9914B4696RenderDeviceD3d11::initDX11loading shaders...
15:33:47.9994B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
15:33:47.9994B41134RenderDeviceD3d11::initrestore state
15:33:47.9994B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
15:33:47.9994B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:33:47.9994B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:33:48.44838170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [384241].
15:33:48.4483852WidgetsLayoutScheduler::Stopstopping layout scheduler
15:33:48.4483861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:11)
15:33:48.224B448ResetSnapShotSH::ExecuteRelease snapshot SH
15:33:48.224B45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe08c8}.
15:33:48.224B42497OverlayManager::installWindowProcHookInstall WPH
15:33:48.224B42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x57dd06ed
15:33:48.224B42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:33:48.224B42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x81612a30=-2124338640)
15:33:48.224B42286WidgetManager::Renderresume layout thread
15:33:48.224B4276WidgetManager::StartLayoutSchedulerstart layout scheduler
15:33:48.224B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:33:48.234B4326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
15:33:48.234B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
15:33:48.244B4326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
15:33:48.244B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
15:33:48.264B41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:33:48.284B42606OverlayManager::installKeybMouseHookInstall KeybMouse
15:33:48.284B4480InputInterceptor::stopHookunhook keyboard and mouse
15:33:48.284B4447InputInterceptor::runHookKeyboard is hooked 0x4b4
15:33:48.284B4469InputInterceptor::runHookMouse is hooked 0x4b4
15:33:48.284B46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:33:48.344838255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:33:48.344838125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=67409b6
15:33:48.344838255InterProcessElement::closeInterProcess Overwolf_ImID_67409B6_P_14152 close 2147483647 bytes
15:33:48.3448382542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:33:48.384B45485OverlayManager::initOverlayResolutionEx 0X40008
15:33:48.384B45491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:33:48.384B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:33:48.384B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:33:50.3484B4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_map_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
15:33:50.4824FF86951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:33:50.5164D24225InterProcessElement::openInterProcess Overwolf_ImID_3700962_P_14152 opened succesfuly
15:33:50.5164D24225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:33:50.5374B4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_map_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
15:33:57.3574B4326RenderImageD3d11::setSizeCreate Texture (500,500) / (512,512) - OK
15:33:57.3574B4347RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
15:34:06.6834B4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
15:34:06.7444FF86889OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
15:34:06.7444FF87089OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
15:34:06.7444FF82774OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:34:06.7444FF82788OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
15:34:06.7694B4326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
15:34:06.7694B4347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
15:34:06.8724B4326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
15:34:06.8724B4347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
15:34:06.8834B4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
15:34:07.5124B47690OverlayManager::IsEmptyCursorCache cursor 0x37e908ef (v: 1)
15:34:09.9214B43773OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
15:34:21.6534B47690OverlayManager::IsEmptyCursorCache cursor 0x1000f (v: 1)
15:34:24.334D24225InterProcessElement::openInterProcess Overwolf_ImID_19F08E2_P_14152 opened succesfuly
15:34:24.334D24225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:34:24.1474B43773OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
15:34:24.1474D24255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:34:24.1474D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=19f08e2
15:34:24.1474D24255InterProcessElement::closeInterProcess Overwolf_ImID_19F08E2_P_14152 close 2147483647 bytes
15:34:24.1484D242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:34:24.1544D24225InterProcessElement::openInterProcess Overwolf_ImID_1A008E2_P_14152 opened succesfuly
15:34:24.1544D24225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:34:24.2164B4326RenderImageD3d11::setSizeCreate Texture (58,26) / (128,128) - OK
15:34:24.2164B4347RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
15:34:24.7014B43773OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
15:34:27.9434B47690OverlayManager::IsEmptyCursorCache cursor 0x3eb5063b (v: 1)
15:34:29.5374D24255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:34:29.5374D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1a008e2
15:34:29.5374D24255InterProcessElement::closeInterProcess Overwolf_ImID_1A008E2_P_14152 close 2147483647 bytes
15:34:29.5374D242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:34:29.5444D24225InterProcessElement::openInterProcess Overwolf_ImID_1A108E2_P_14152 opened succesfuly
15:34:29.5444D24225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:34:29.6614D24255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:34:29.6614D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1a108e2
15:34:29.6614D24255InterProcessElement::closeInterProcess Overwolf_ImID_1A108E2_P_14152 close 2147483647 bytes
15:34:29.6614D242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:34:29.6734D24225InterProcessElement::openInterProcess Overwolf_ImID_1A208E2_P_14152 opened succesfuly
15:34:29.6734D24225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:34:29.7814D24255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:34:29.7824D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1a208e2
15:34:29.7824D24255InterProcessElement::closeInterProcess Overwolf_ImID_1A208E2_P_14152 close 2147483647 bytes
15:34:29.7824D242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:34:29.7874D24225InterProcessElement::openInterProcess Overwolf_ImID_1A308E2_P_14152 opened succesfuly
15:34:29.7874D24225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:34:29.8424D24255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:34:29.8424D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1a308e2
15:34:29.8424D24255InterProcessElement::closeInterProcess Overwolf_ImID_1A308E2_P_14152 close 2147483647 bytes
15:34:29.8424D242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:34:29.8794D24225InterProcessElement::openInterProcess Overwolf_ImID_1A508E2_P_14152 opened succesfuly
15:34:29.8794D24225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:34:29.9344D24255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:34:29.9344D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1a508e2
15:34:29.9344D24255InterProcessElement::closeInterProcess Overwolf_ImID_1A508E2_P_14152 close 2147483647 bytes
15:34:29.9344D242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:34:29.9404D24225InterProcessElement::openInterProcess Overwolf_ImID_1A608E2_P_14152 opened succesfuly
15:34:29.9404D24225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:34:29.9694B4326RenderImageD3d11::setSizeCreate Texture (66,26) / (128,128) - OK
15:34:29.9694B4347RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
15:34:30.1204D24255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:34:30.1204D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1a608e2
15:34:30.1204D24255InterProcessElement::closeInterProcess Overwolf_ImID_1A608E2_P_14152 close 2147483647 bytes
15:34:30.1204D242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:34:30.1274D24225InterProcessElement::openInterProcess Overwolf_ImID_1A708E2_P_14152 opened succesfuly
15:34:30.1274D24225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:34:30.1804D24255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:34:30.1804D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1a708e2
15:34:30.1804D24255InterProcessElement::closeInterProcess Overwolf_ImID_1A708E2_P_14152 close 2147483647 bytes
15:34:30.1804D242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:34:30.2304D24225InterProcessElement::openInterProcess Overwolf_ImID_1A908E2_P_14152 opened succesfuly
15:34:30.2304D24225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:34:30.2574B4326RenderImageD3d11::setSizeCreate Texture (66,26) / (128,128) - OK
15:34:30.2574B4347RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
15:34:30.8964D24255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:34:30.8964D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1a908e2
15:34:30.8964D24255InterProcessElement::closeInterProcess Overwolf_ImID_1A908E2_P_14152 close 2147483647 bytes
15:34:30.8964D242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:34:31.1314B43773OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
15:34:31.1934D24225InterProcessElement::openInterProcess Overwolf_ImID_1AC08E2_P_14152 opened succesfuly
15:34:31.1934D24225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:34:31.2244B4326RenderImageD3d11::setSizeCreate Texture (66,26) / (128,128) - OK
15:34:31.2244B4347RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
15:34:31.4024D24255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:34:31.4024D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1ac08e2
15:34:31.4024D24255InterProcessElement::closeInterProcess Overwolf_ImID_1AC08E2_P_14152 close 2147483647 bytes
15:34:31.4024D242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:34:31.4094D24225InterProcessElement::openInterProcess Overwolf_ImID_1AD08E2_P_14152 opened succesfuly
15:34:31.4094D24225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:34:31.4764B43773OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
15:34:31.4784D24255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:34:31.4784D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1ad08e2
15:34:31.4784D24255InterProcessElement::closeInterProcess Overwolf_ImID_1AD08E2_P_14152 close 2147483647 bytes
15:34:31.4784D242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:34:31.4894D242734WidgetManager::LayoutApplicationAsyncskip widget 0x1ae08e2, waiting for shared data
15:34:31.7004D24225InterProcessElement::openInterProcess Overwolf_ImID_1B108E2_P_14152 opened succesfuly
15:34:31.7004D24225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:34:31.8344D24255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:34:31.8344D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1b108e2
15:34:31.8344D24255InterProcessElement::closeInterProcess Overwolf_ImID_1B108E2_P_14152 close 2147483647 bytes
15:34:31.8344D242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:34:31.8834B43773OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
15:34:32.394D24225InterProcessElement::openInterProcess Overwolf_ImID_1B608E2_P_14152 opened succesfuly
15:34:32.394D24225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:34:32.674B4326RenderImageD3d11::setSizeCreate Texture (58,26) / (128,128) - OK
15:34:32.674B4347RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
15:34:32.6264D24255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:34:32.6264D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1b608e2
15:34:32.6264D24255InterProcessElement::closeInterProcess Overwolf_ImID_1B608E2_P_14152 close 2147483647 bytes
15:34:32.6274D242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:34:32.6394D24225InterProcessElement::openInterProcess Overwolf_ImID_1B708E2_P_14152 opened succesfuly
15:34:32.6394D24225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:34:32.6654B4326RenderImageD3d11::setSizeCreate Texture (58,26) / (128,128) - OK
15:34:32.6654B4347RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
15:34:32.7914B43773OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
15:34:33.2654D24255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:34:33.2654D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1b708e2
15:34:33.2654D24255InterProcessElement::closeInterProcess Overwolf_ImID_1B708E2_P_14152 close 2147483647 bytes
15:34:33.2654D242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:34:33.2724D24225InterProcessElement::openInterProcess Overwolf_ImID_1B808E2_P_14152 opened succesfuly
15:34:33.2724D24225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:34:33.3554D24255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:34:33.3554D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1b808e2
15:34:33.3554D24255InterProcessElement::closeInterProcess Overwolf_ImID_1B808E2_P_14152 close 2147483647 bytes
15:34:33.3554D242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:34:33.3614D24225InterProcessElement::openInterProcess Overwolf_ImID_1B908E2_P_14152 opened succesfuly
15:34:33.3614D24225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:34:34.8454D24255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:34:34.8454D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1b908e2
15:34:34.8454D24255InterProcessElement::closeInterProcess Overwolf_ImID_1B908E2_P_14152 close 2147483647 bytes
15:34:34.8454D242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:34:34.8524D24225InterProcessElement::openInterProcess Overwolf_ImID_1BA08E2_P_14152 opened succesfuly
15:34:34.8524D24225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:34:34.8894B4326RenderImageD3d11::setSizeCreate Texture (47,26) / (128,128) - OK
15:34:34.8894B4347RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
15:34:35.314D24255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:34:35.314D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1ba08e2
15:34:35.314D24255InterProcessElement::closeInterProcess Overwolf_ImID_1BA08E2_P_14152 close 2147483647 bytes
15:34:35.314D242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:34:35.384D24225InterProcessElement::openInterProcess Overwolf_ImID_1BB08E2_P_14152 opened succesfuly
15:34:35.384D24225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:34:35.704B4326RenderImageD3d11::setSizeCreate Texture (47,26) / (128,128) - OK
15:34:35.704B4347RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
15:34:37.9414D24255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:34:37.9414D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1bb08e2
15:34:37.9414D24255InterProcessElement::closeInterProcess Overwolf_ImID_1BB08E2_P_14152 close 2147483647 bytes
15:34:37.9414D242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:34:37.9474D24225InterProcessElement::openInterProcess Overwolf_ImID_1BC08E2_P_14152 opened succesfuly
15:34:37.9474D24225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:34:40.6564D24255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:34:40.6564D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1bc08e2
15:34:40.6564D24255InterProcessElement::closeInterProcess Overwolf_ImID_1BC08E2_P_14152 close 2147483647 bytes
15:34:40.6564D242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:34:40.6624D24225InterProcessElement::openInterProcess Overwolf_ImID_1BD08E2_P_14152 opened succesfuly
15:34:40.6624D24225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:34:40.6884B4326RenderImageD3d11::setSizeCreate Texture (58,26) / (128,128) - OK
15:34:40.6884B4347RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
15:34:41.874D24255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:34:41.874D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1bd08e2
15:34:41.874D24255InterProcessElement::closeInterProcess Overwolf_ImID_1BD08E2_P_14152 close 2147483647 bytes
15:34:41.874D242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:34:41.934D24225InterProcessElement::openInterProcess Overwolf_ImID_1BE08E2_P_14152 opened succesfuly
15:34:41.934D24225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:34:41.1254B4326RenderImageD3d11::setSizeCreate Texture (58,26) / (128,128) - OK
15:34:41.1254B4347RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
15:34:41.2564D24255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:34:41.2564D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1be08e2
15:34:41.2564D24255InterProcessElement::closeInterProcess Overwolf_ImID_1BE08E2_P_14152 close 2147483647 bytes
15:34:41.2564D242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:34:41.2634D24225InterProcessElement::openInterProcess Overwolf_ImID_1BF08E2_P_14152 opened succesfuly
15:34:41.2634D24225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:34:41.2904B4326RenderImageD3d11::setSizeCreate Texture (58,26) / (128,128) - OK
15:34:41.2904B4347RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
15:34:43.8054D24255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:34:43.8054D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1bf08e2
15:34:43.8054D24255InterProcessElement::closeInterProcess Overwolf_ImID_1BF08E2_P_14152 close 2147483647 bytes
15:34:43.8054D242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:34:43.8114D24225InterProcessElement::openInterProcess Overwolf_ImID_1C008E2_P_14152 opened succesfuly
15:34:43.8114D24225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:34:43.8814D24255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:34:43.8814D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1c008e2
15:34:43.8814D24255InterProcessElement::closeInterProcess Overwolf_ImID_1C008E2_P_14152 close 2147483647 bytes
15:34:43.8814D242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:34:43.8884D24225InterProcessElement::openInterProcess Overwolf_ImID_1C108E2_P_14152 opened succesfuly
15:34:43.9184D24225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:34:43.9534B4326RenderImageD3d11::setSizeCreate Texture (66,26) / (128,128) - OK
15:34:43.9534B4347RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
15:34:46.9014D24255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:34:46.9014D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1c108e2
15:34:46.9014D24255InterProcessElement::closeInterProcess Overwolf_ImID_1C108E2_P_14152 close 2147483647 bytes
15:34:46.9014D242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:34:46.9084D24225InterProcessElement::openInterProcess Overwolf_ImID_1C208E2_P_14152 opened succesfuly
15:34:46.9084D24225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:34:46.9364B4326RenderImageD3d11::setSizeCreate Texture (58,26) / (128,128) - OK
15:34:46.9364B4347RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
15:34:51.334B43773OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
15:34:51.2234D24255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:34:51.2234D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1c208e2
15:34:51.2234D24255InterProcessElement::closeInterProcess Overwolf_ImID_1C208E2_P_14152 close 2147483647 bytes
15:34:51.2234D242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:34:51.2314D24225InterProcessElement::openInterProcess Overwolf_ImID_1C308E2_P_14152 opened succesfuly
15:34:51.2314D24225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
15:34:51.2634B4326RenderImageD3d11::setSizeCreate Texture (47,26) / (128,128) - OK
15:34:51.2634B4347RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
15:34:54.9874B43773OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
15:34:54.9894D24255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:34:54.9894D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1c308e2
15:34:54.9894D24255InterProcessElement::closeInterProcess Overwolf_ImID_1C308E2_P_14152 close 2147483647 bytes
15:34:54.9894D242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:35:06.8244B4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
15:35:06.8404FF86893OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
15:35:06.8404FF87109OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
15:35:06.8404FF82817OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
15:35:06.8404FF82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:35:06.8454B43947OverlayManager::RestoreGameCursorRestoreGameCursor ref = -1, OW handle = 0x127f0781;prev = 0x127f0781 , {Original values: ref = -1 handle = 0x0}
15:35:06.8454B43952OverlayManager::RestoreGameCursorblack Cursor restored
15:35:06.9494B4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
15:35:08.3554B4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_map_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
15:35:08.4571E58255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
15:35:08.4571E58125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=3700962
15:35:08.4571E58255InterProcessElement::closeInterProcess Overwolf_ImID_3700962_P_14152 close 2147483647 bytes
15:35:08.4571E582542WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:35:08.5284B4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_map_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
15:35:14.8834B4418fSwapResize_BuffersResize buffer (0x3335d430)!
15:35:14.8834B4425fSwapResize_BuffersClear overlay graphics..
15:35:14.8834B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:35:14.8834B41548OverlayManager::RestoreGameWNDPROCSearch SWL..
15:35:14.8834B41555OverlayManager::RestoreGameWNDPROCSWL restored.
15:35:14.8834B41565OverlayManager::RestoreGameWNDPROCSWL OK.
15:35:14.8834B41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x57dd06ed
15:35:14.8834B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:35:14.8834B4427fSwapResize_BuffersDevice was Resized!
15:35:14.8834B4185IRenderDevice::releaseRender Releasing.
15:35:14.8834B450capture device----------------- d3d11 capture freed ----------------
15:35:14.8844B482RenderDeviceCaptureBase::ReleaseTextureRelease
15:35:14.8844B4100RenderDeviceCaptureBase::ReleaseTextureReleased
15:35:14.8844B41258RenderDeviceD3d11::releaseImplementationReleasing 1
15:35:14.8844B41268RenderDeviceD3d11::releaseImplementationReleasing 2
15:35:14.8844B41287RenderDeviceD3d11::releaseImplementationReleasing 3
15:35:14.8844B4202IRenderDevice::releaseRender Releasing Done.
15:35:14.8844B4431fSwapResize_BuffersEnd Device was Resized!
15:35:15.354B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
15:35:15.354B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:35:15.354B41126RenderDeviceD3d11::initsave state
15:35:15.354B4696RenderDeviceD3d11::initDX11loading shaders...
15:35:15.1544FF8367InputInterceptor::ResetLLHookProcExtReset keys state
15:35:15.1544FF86808OverlayManager::doActionForegroundChange Event OFF (OFF)
15:35:15.1544FF88319OverlayManager::OnForegroundChangedChanged False
15:35:15.1544FF88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A4 Title=[]
15:35:15.1544FF87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:35:15.1544FF82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:35:15.1544FF82817OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
15:35:15.1554FF82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:35:15.1704FF8367InputInterceptor::ResetLLHookProcExtReset keys state
15:35:15.1734FF86959OverlayManager::doActionDisplayFPS - Triggered
15:35:15.4844B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
15:35:15.4844B41134RenderDeviceD3d11::initrestore state
15:35:15.4844B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
15:35:15.4844B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:35:15.4844B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:35:15.4844B42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:35:15.4844B45491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:35:15.4844B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:35:15.4844B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:35:15.6374B4374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
15:35:15.6374B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:35:15.6374B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:35:15.6374B4185IRenderDevice::releaseRender Releasing.
15:35:15.6374B450capture device----------------- d3d11 capture freed ----------------
15:35:15.6374B482RenderDeviceCaptureBase::ReleaseTextureRelease
15:35:15.6374B4100RenderDeviceCaptureBase::ReleaseTextureReleased
15:35:15.6374B41258RenderDeviceD3d11::releaseImplementationReleasing 1
15:35:15.6374B41268RenderDeviceD3d11::releaseImplementationReleasing 2
15:35:15.6384B41287RenderDeviceD3d11::releaseImplementationReleasing 3
15:35:15.6384B4202IRenderDevice::releaseRender Releasing Done.
15:35:16.2094D24293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:12:20.8284B4418fSwapResize_BuffersResize buffer (0x3335d430)!
16:12:20.8624B4418fSwapResize_BuffersResize buffer (0x3335d430)!
16:12:20.8904FF86808OverlayManager::doActionForegroundChange Event ON (ON)
16:12:20.8904FF88319OverlayManager::OnForegroundChangedChanged True
16:12:20.8904FF87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:12:20.9554B4418fSwapResize_BuffersResize buffer (0x3335d430)!
16:12:20.9604B4418fSwapResize_BuffersResize buffer (0x3335d430)!
16:12:21.1664B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
16:12:21.1664B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
16:12:21.1664B41126RenderDeviceD3d11::initsave state
16:12:21.1664B4696RenderDeviceD3d11::initDX11loading shaders...
16:12:21.1701E24170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [2226291].
16:12:21.1701E2452WidgetsLayoutScheduler::Stopstopping layout scheduler
16:12:21.1701E2461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:18)
16:12:21.1824B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
16:12:21.1824B41134RenderDeviceD3d11::initrestore state
16:12:21.1824B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
16:12:21.1824B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:12:21.1824B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:12:21.3494B448ResetSnapShotSH::ExecuteRelease snapshot SH
16:12:21.3494B45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe08c8}.
16:12:21.3494B42497OverlayManager::installWindowProcHookInstall WPH
16:12:21.3494B42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x12240aa1
16:12:21.3494B42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:12:21.3494B42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x81612a30=-2124338640)
16:12:21.3494B42286WidgetManager::Renderresume layout thread
16:12:21.3504B4276WidgetManager::StartLayoutSchedulerstart layout scheduler
16:12:21.3504B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:12:21.4164B4326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
16:12:21.4164B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
16:12:21.4194B4326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
16:12:21.4194B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
16:12:21.4224B41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:12:21.4244B42606OverlayManager::installKeybMouseHookInstall KeybMouse
16:12:21.4244B4480InputInterceptor::stopHookunhook keyboard and mouse
16:12:21.4244B4447InputInterceptor::runHookKeyboard is hooked 0x4b4
16:12:21.4244B4469InputInterceptor::runHookMouse is hooked 0x4b4
16:12:21.4244B46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:12:21.4574B45485OverlayManager::initOverlayResolutionEx 0X40008
16:12:21.4574B45491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:12:21.4574B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:12:21.4574B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:12:23.9994B4418fSwapResize_BuffersResize buffer (0x3335d430)!
16:12:23.9994B4425fSwapResize_BuffersClear overlay graphics..
16:12:23.9994B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:12:23.9994B41548OverlayManager::RestoreGameWNDPROCSearch SWL..
16:12:23.9994B41555OverlayManager::RestoreGameWNDPROCSWL restored.
16:12:23.9994B41565OverlayManager::RestoreGameWNDPROCSWL OK.
16:12:23.9994B41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x12240aa1
16:12:23.9994B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:12:23.9994B4427fSwapResize_BuffersDevice was Resized!
16:12:23.9994B4185IRenderDevice::releaseRender Releasing.
16:12:23.9994B450capture device----------------- d3d11 capture freed ----------------
16:12:23.9994B482RenderDeviceCaptureBase::ReleaseTextureRelease
16:12:23.9994B4100RenderDeviceCaptureBase::ReleaseTextureReleased
16:12:23.9994B41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:12:23.9994B41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:12:23.9994B41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:12:23.9994B4202IRenderDevice::releaseRender Releasing Done.
16:12:23.9994B4431fSwapResize_BuffersEnd Device was Resized!
16:12:24.1164FF8367InputInterceptor::ResetLLHookProcExtReset keys state
16:12:24.1164FF86808OverlayManager::doActionForegroundChange Event OFF (OFF)
16:12:24.1164FF88319OverlayManager::OnForegroundChangedChanged False
16:12:24.1164FF88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A4 Title=[]
16:12:24.1184FF87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:12:24.1184FF82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:12:24.1184FF82817OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
16:12:24.1224FF82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:12:24.1654FF8367InputInterceptor::ResetLLHookProcExtReset keys state
16:12:24.1684FF86959OverlayManager::doActionDisplayFPS - Triggered
16:12:24.3024B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
16:12:24.3024B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
16:12:24.3024B41126RenderDeviceD3d11::initsave state
16:12:24.3024B4696RenderDeviceD3d11::initDX11loading shaders...
16:12:24.3264B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
16:12:24.3264B41134RenderDeviceD3d11::initrestore state
16:12:24.3264B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
16:12:24.3264B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:12:24.3264B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:12:24.3264B42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:12:24.3264B45491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:12:24.3264B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:12:24.3264B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:12:24.3634B4374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
16:12:24.3634B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:12:24.3634B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:12:24.3634B4185IRenderDevice::releaseRender Releasing.
16:12:24.3634B450capture device----------------- d3d11 capture freed ----------------
16:12:24.3634B482RenderDeviceCaptureBase::ReleaseTextureRelease
16:12:24.3634B4100RenderDeviceCaptureBase::ReleaseTextureReleased
16:12:24.3634B41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:12:24.3634B41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:12:24.3664B41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:12:24.3664B4202IRenderDevice::releaseRender Releasing Done.
16:12:25.1651E24293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:31:19.7374B4418fSwapResize_BuffersResize buffer (0x3335d430)!
16:31:19.7704B4418fSwapResize_BuffersResize buffer (0x3335d430)!
16:31:19.8124B4418fSwapResize_BuffersResize buffer (0x3335d430)!
16:31:19.8174B4418fSwapResize_BuffersResize buffer (0x3335d430)!
16:31:19.8914B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
16:31:19.8914B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
16:31:19.8914B41126RenderDeviceD3d11::initsave state
16:31:19.8914B4696RenderDeviceD3d11::initDX11loading shaders...
16:31:19.8944FF86808OverlayManager::doActionForegroundChange Event ON (ON)
16:31:19.8944FF88319OverlayManager::OnForegroundChangedChanged True
16:31:19.8944FF87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:31:19.9024B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
16:31:19.9024B41134RenderDeviceD3d11::initrestore state
16:31:19.9024B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
16:31:19.9024B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:31:19.9024B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:31:19.911208C170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [1135915].
16:31:19.911208C52WidgetsLayoutScheduler::Stopstopping layout scheduler
16:31:19.911208C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:3)
16:31:19.9444B448ResetSnapShotSH::ExecuteRelease snapshot SH
16:31:19.9444B45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe08c8}.
16:31:19.9444B42497OverlayManager::installWindowProcHookInstall WPH
16:31:19.9444B42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x63bc0667
16:31:19.9444B42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:31:19.9444B42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x81612a30=-2124338640)
16:31:19.9444B42286WidgetManager::Renderresume layout thread
16:31:19.9444B4276WidgetManager::StartLayoutSchedulerstart layout scheduler
16:31:19.9444B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:31:19.9454B4326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
16:31:19.9454B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
16:31:19.9644B4326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
16:31:19.9644B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
16:31:19.9664B41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:31:19.9664B42606OverlayManager::installKeybMouseHookInstall KeybMouse
16:31:19.9664B4480InputInterceptor::stopHookunhook keyboard and mouse
16:31:19.9664B4447InputInterceptor::runHookKeyboard is hooked 0x4b4
16:31:19.9664B4469InputInterceptor::runHookMouse is hooked 0x4b4
16:31:19.9674B46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:31:19.9934B45485OverlayManager::initOverlayResolutionEx 0X40008
16:31:19.9934B45491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:31:19.9934B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:31:19.9944B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:31:21.8614B4418fSwapResize_BuffersResize buffer (0x3335d430)!
16:31:21.8614B4425fSwapResize_BuffersClear overlay graphics..
16:31:21.8614B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:31:21.8614B41548OverlayManager::RestoreGameWNDPROCSearch SWL..
16:31:21.8614B41555OverlayManager::RestoreGameWNDPROCSWL restored.
16:31:21.8614B41565OverlayManager::RestoreGameWNDPROCSWL OK.
16:31:21.8614B41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x63bc0667
16:31:21.8614B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:31:21.8614B4427fSwapResize_BuffersDevice was Resized!
16:31:21.8614B4185IRenderDevice::releaseRender Releasing.
16:31:21.8614B450capture device----------------- d3d11 capture freed ----------------
16:31:21.8614B482RenderDeviceCaptureBase::ReleaseTextureRelease
16:31:21.8614B4100RenderDeviceCaptureBase::ReleaseTextureReleased
16:31:21.8614B41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:31:21.8614B41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:31:21.8614B41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:31:21.8614B4202IRenderDevice::releaseRender Releasing Done.
16:31:21.8614B4431fSwapResize_BuffersEnd Device was Resized!
16:31:22.74FF8367InputInterceptor::ResetLLHookProcExtReset keys state
16:31:22.74FF86808OverlayManager::doActionForegroundChange Event OFF (OFF)
16:31:22.74FF88319OverlayManager::OnForegroundChangedChanged False
16:31:22.84FF88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A4 Title=[]
16:31:22.84FF87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:31:22.84FF82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:31:22.84FF82817OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
16:31:22.84FF82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:31:22.84B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
16:31:22.84B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
16:31:22.84B41126RenderDeviceD3d11::initsave state
16:31:22.84B4696RenderDeviceD3d11::initDX11loading shaders...
16:31:22.174B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
16:31:22.174B41134RenderDeviceD3d11::initrestore state
16:31:22.174B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
16:31:22.174B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:31:22.174B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:31:22.174B42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:31:22.174B45491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:31:22.174B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:31:22.174B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:31:22.254B4374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
16:31:22.254B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:31:22.254B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:31:22.254B4185IRenderDevice::releaseRender Releasing.
16:31:22.254B450capture device----------------- d3d11 capture freed ----------------
16:31:22.254B482RenderDeviceCaptureBase::ReleaseTextureRelease
16:31:22.254B4100RenderDeviceCaptureBase::ReleaseTextureReleased
16:31:22.254B41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:31:22.254B41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:31:22.254B41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:31:22.254B4202IRenderDevice::releaseRender Releasing Done.
16:31:22.394FF8367InputInterceptor::ResetLLHookProcExtReset keys state
16:31:22.544FF86959OverlayManager::doActionDisplayFPS - Triggered
16:31:23.55208C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:39:20.9574B4418fSwapResize_BuffersResize buffer (0x3335d430)!
16:39:20.9834FF86808OverlayManager::doActionForegroundChange Event ON (ON)
16:39:20.9834FF88319OverlayManager::OnForegroundChangedChanged True
16:39:20.9854FF87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:39:20.9984B4418fSwapResize_BuffersResize buffer (0x3335d430)!
16:39:21.1034B4418fSwapResize_BuffersResize buffer (0x3335d430)!
16:39:21.1074B4418fSwapResize_BuffersResize buffer (0x3335d430)!
16:39:21.2004B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
16:39:21.2004B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
16:39:21.2004B41126RenderDeviceD3d11::initsave state
16:39:21.2004B4696RenderDeviceD3d11::initDX11loading shaders...
16:39:21.2124B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
16:39:21.2124B41134RenderDeviceD3d11::initrestore state
16:39:21.2124B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
16:39:21.2124B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:39:21.2124B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:39:21.22043F8170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [479364].
16:39:21.22043F852WidgetsLayoutScheduler::Stopstopping layout scheduler
16:39:21.22043F861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:13)
16:39:21.2504B448ResetSnapShotSH::ExecuteRelease snapshot SH
16:39:21.2504B45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe08c8}.
16:39:21.2504B42497OverlayManager::installWindowProcHookInstall WPH
16:39:21.2504B42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x395809d9
16:39:21.2504B42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:39:21.2504B42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x81612a30=-2124338640)
16:39:21.2504B42286WidgetManager::Renderresume layout thread
16:39:21.2504B4276WidgetManager::StartLayoutSchedulerstart layout scheduler
16:39:21.2504B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:39:21.2634B4326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
16:39:21.2634B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
16:39:21.2884B4326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
16:39:21.2884B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
16:39:21.2894B41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:39:21.2904B42606OverlayManager::installKeybMouseHookInstall KeybMouse
16:39:21.2904B4480InputInterceptor::stopHookunhook keyboard and mouse
16:39:21.2904B4447InputInterceptor::runHookKeyboard is hooked 0x4b4
16:39:21.2904B4469InputInterceptor::runHookMouse is hooked 0x4b4
16:39:21.2904B46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:39:21.3154B45485OverlayManager::initOverlayResolutionEx 0X40008
16:39:21.3154B45491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:39:21.3154B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:39:21.3154B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:39:25.5994B4418fSwapResize_BuffersResize buffer (0x3335d430)!
16:39:25.5994B4425fSwapResize_BuffersClear overlay graphics..
16:39:25.5994B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:39:25.5994B41548OverlayManager::RestoreGameWNDPROCSearch SWL..
16:39:25.5994B41555OverlayManager::RestoreGameWNDPROCSWL restored.
16:39:25.5994B41565OverlayManager::RestoreGameWNDPROCSWL OK.
16:39:25.5994B41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x395809d9
16:39:25.5994B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:39:25.5994B4427fSwapResize_BuffersDevice was Resized!
16:39:25.5994B4185IRenderDevice::releaseRender Releasing.
16:39:25.5994B450capture device----------------- d3d11 capture freed ----------------
16:39:25.5994B482RenderDeviceCaptureBase::ReleaseTextureRelease
16:39:25.5994B4100RenderDeviceCaptureBase::ReleaseTextureReleased
16:39:25.5994B41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:39:25.5994B41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:39:25.5994B41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:39:25.5994B4202IRenderDevice::releaseRender Releasing Done.
16:39:25.5994B4431fSwapResize_BuffersEnd Device was Resized!
16:39:25.9364B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
16:39:25.9364B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
16:39:25.9364B41126RenderDeviceD3d11::initsave state
16:39:25.9364B4696RenderDeviceD3d11::initDX11loading shaders...
16:39:25.9564B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
16:39:25.9564B41134RenderDeviceD3d11::initrestore state
16:39:25.9564B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
16:39:25.9564B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:39:25.9564B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:39:25.9564B45491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:39:25.9564B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:39:25.9564B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:39:25.9754B4374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
16:39:25.9754B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:39:25.9764B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:39:25.9764B4185IRenderDevice::releaseRender Releasing.
16:39:25.9764B450capture device----------------- d3d11 capture freed ----------------
16:39:25.9764B482RenderDeviceCaptureBase::ReleaseTextureRelease
16:39:25.9764B4100RenderDeviceCaptureBase::ReleaseTextureReleased
16:39:25.9764B41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:39:25.9794B41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:39:25.9794B41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:39:25.9794B4202IRenderDevice::releaseRender Releasing Done.
16:39:26.544FF8367InputInterceptor::ResetLLHookProcExtReset keys state
16:39:26.544FF86808OverlayManager::doActionForegroundChange Event OFF (OFF)
16:39:26.544FF88319OverlayManager::OnForegroundChangedChanged False
16:39:26.544FF88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104D6 Title=[drivers-chat - Discord]
16:39:26.544FF87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:39:26.544FF82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:39:26.544FF82817OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
16:39:26.544FF82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:39:26.704FF8367InputInterceptor::ResetLLHookProcExtReset keys state
16:39:26.724FF86959OverlayManager::doActionDisplayFPS - Triggered
16:39:27.70208C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:01:45.7544B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:01:45.7874B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:01:45.8384B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:01:45.8424B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:01:45.9434B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
17:01:45.9434B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:01:45.9434B41126RenderDeviceD3d11::initsave state
17:01:45.9434B4696RenderDeviceD3d11::initDX11loading shaders...
17:01:45.9524B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
17:01:45.9524B41134RenderDeviceD3d11::initrestore state
17:01:45.9524B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
17:01:45.9524B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:01:45.9524B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:01:45.9524B42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:01:46.304FF86808OverlayManager::doActionForegroundChange Event ON (ON)
17:01:46.304FF88319OverlayManager::OnForegroundChangedChanged True
17:01:46.304FF87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:01:46.391BD4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [1340444].
17:01:46.391BD452WidgetsLayoutScheduler::Stopstopping layout scheduler
17:01:46.391BD461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:3)
17:01:46.984B448ResetSnapShotSH::ExecuteRelease snapshot SH
17:01:46.984B45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe08c8}.
17:01:46.984B42497OverlayManager::installWindowProcHookInstall WPH
17:01:46.984B42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x51ff06bb
17:01:46.984B42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:01:46.984B42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x81612a30=-2124338640)
17:01:46.984B42286WidgetManager::Renderresume layout thread
17:01:46.984B4276WidgetManager::StartLayoutSchedulerstart layout scheduler
17:01:46.984B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:01:46.984B4326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:01:46.984B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:01:46.1014B4326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
17:01:46.1014B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:01:46.1034B41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:01:46.1034B42606OverlayManager::installKeybMouseHookInstall KeybMouse
17:01:46.1034B4480InputInterceptor::stopHookunhook keyboard and mouse
17:01:46.1044B4447InputInterceptor::runHookKeyboard is hooked 0x4b4
17:01:46.1044B4469InputInterceptor::runHookMouse is hooked 0x4b4
17:01:46.1044B46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:01:46.1374B45485OverlayManager::initOverlayResolutionEx 0X40008
17:01:46.1374B45491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:01:46.1374B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:01:46.1374B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:06:25.304B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:06:25.304B4425fSwapResize_BuffersClear overlay graphics..
17:06:25.304B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:06:25.304B41548OverlayManager::RestoreGameWNDPROCSearch SWL..
17:06:25.304B41555OverlayManager::RestoreGameWNDPROCSWL restored.
17:06:25.304B41565OverlayManager::RestoreGameWNDPROCSWL OK.
17:06:25.304B41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x51ff06bb
17:06:25.304B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:06:25.304B4427fSwapResize_BuffersDevice was Resized!
17:06:25.304B4185IRenderDevice::releaseRender Releasing.
17:06:25.304B450capture device----------------- d3d11 capture freed ----------------
17:06:25.304B482RenderDeviceCaptureBase::ReleaseTextureRelease
17:06:25.304B4100RenderDeviceCaptureBase::ReleaseTextureReleased
17:06:25.304B41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:06:25.304B41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:06:25.304B41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:06:25.304B4202IRenderDevice::releaseRender Releasing Done.
17:06:25.304B4431fSwapResize_BuffersEnd Device was Resized!
17:06:25.2314B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
17:06:25.2314B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:06:25.2314B41126RenderDeviceD3d11::initsave state
17:06:25.2314B4696RenderDeviceD3d11::initDX11loading shaders...
17:06:25.2414B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
17:06:25.2414B41134RenderDeviceD3d11::initrestore state
17:06:25.2414B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
17:06:25.2414B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:06:25.2414B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:06:25.2414B45491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:06:25.2414B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:06:25.2414B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:06:25.2614B4374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
17:06:25.2614B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:06:25.2614B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:06:25.2614B4185IRenderDevice::releaseRender Releasing.
17:06:25.2614B450capture device----------------- d3d11 capture freed ----------------
17:06:25.2614B482RenderDeviceCaptureBase::ReleaseTextureRelease
17:06:25.2614B4100RenderDeviceCaptureBase::ReleaseTextureReleased
17:06:25.2614B41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:06:25.2614B41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:06:25.2614B41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:06:25.2614B4202IRenderDevice::releaseRender Releasing Done.
17:06:25.4234FF8367InputInterceptor::ResetLLHookProcExtReset keys state
17:06:25.4234FF86808OverlayManager::doActionForegroundChange Event OFF (OFF)
17:06:25.4234FF88319OverlayManager::OnForegroundChangedChanged False
17:06:25.4234FF88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A4 Title=[]
17:06:25.4234FF87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:06:25.4234FF82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:06:25.4234FF82817OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:06:25.4244FF82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:06:25.4524FF8367InputInterceptor::ResetLLHookProcExtReset keys state
17:06:25.4564FF86959OverlayManager::doActionDisplayFPS - Triggered
17:06:26.4471BD4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:10:33.6984B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:10:33.7284B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:10:33.8464B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:10:33.8514B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:10:33.9034B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
17:10:33.9034B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:10:33.9034B41126RenderDeviceD3d11::initsave state
17:10:33.9034B4696RenderDeviceD3d11::initDX11loading shaders...
17:10:33.9134B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
17:10:33.9134B41134RenderDeviceD3d11::initrestore state
17:10:33.9134B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
17:10:33.9134B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:10:33.9134B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:10:33.9134B42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:10:33.9334B448ResetSnapShotSH::ExecuteRelease snapshot SH
17:10:33.9334B45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe08c8}.
17:10:33.9334B42497OverlayManager::installWindowProcHookInstall WPH
17:10:33.9334B42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x37909cb
17:10:33.9334B42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:10:33.9334B42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x81612a30=-2124338640)
17:10:33.9344B41614WidgetManager::drawskip widget draw (not in foreground) False - False
17:10:33.9344B41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:10:33.9354B42606OverlayManager::installKeybMouseHookInstall KeybMouse
17:10:33.9354B4480InputInterceptor::stopHookunhook keyboard and mouse
17:10:33.9354B4447InputInterceptor::runHookKeyboard is hooked 0x4b4
17:10:33.9354B4469InputInterceptor::runHookMouse is hooked 0x4b4
17:10:33.9484B45485OverlayManager::initOverlayResolutionEx 0X40008
17:10:33.9484B45491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:10:33.9484B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:10:33.9484B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:10:34.1164FF86808OverlayManager::doActionForegroundChange Event ON (ON)
17:10:34.1164FF88319OverlayManager::OnForegroundChangedChanged True
17:10:34.1174FF87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:10:34.1364FF86959OverlayManager::doActionDisplayFPS - Triggered
17:10:34.1404B4326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:10:34.1404B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:10:34.1464B4326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
17:10:34.1464B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:10:34.1474B41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:10:34.1484B46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:11:06.7071D38293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:11:24.8721D38293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:11:32.4051D38293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:12:42.964FF86951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:12:42.1651D38225InterProcessElement::openInterProcess Overwolf_ImID_9014A_P_14152 opened succesfuly
17:12:42.1651D38225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
17:12:48.8854B4326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
17:12:48.8854B4347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
17:13:03.9661D38255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
17:13:03.9661D38125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=9014a
17:13:03.9661D38255InterProcessElement::closeInterProcess Overwolf_ImID_9014A_P_14152 close 2147483647 bytes
17:13:03.9661D382542WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:14:47.5484B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:14:47.5484B4425fSwapResize_BuffersClear overlay graphics..
17:14:47.5484B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:14:47.5484B41548OverlayManager::RestoreGameWNDPROCSearch SWL..
17:14:47.5484B41555OverlayManager::RestoreGameWNDPROCSWL restored.
17:14:47.5484B41565OverlayManager::RestoreGameWNDPROCSWL OK.
17:14:47.5484B41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x37909cb
17:14:47.5484B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:14:47.5484B4427fSwapResize_BuffersDevice was Resized!
17:14:47.5484B4185IRenderDevice::releaseRender Releasing.
17:14:47.5484B450capture device----------------- d3d11 capture freed ----------------
17:14:47.5484B482RenderDeviceCaptureBase::ReleaseTextureRelease
17:14:47.5484B4100RenderDeviceCaptureBase::ReleaseTextureReleased
17:14:47.5484B41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:14:47.5484B41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:14:47.5484B41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:14:47.5484B4202IRenderDevice::releaseRender Releasing Done.
17:14:47.5484B4431fSwapResize_BuffersEnd Device was Resized!
17:14:47.7734B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
17:14:47.7734B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:14:47.7734B41126RenderDeviceD3d11::initsave state
17:14:47.7734B4696RenderDeviceD3d11::initDX11loading shaders...
17:14:47.7824B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
17:14:47.7824B41134RenderDeviceD3d11::initrestore state
17:14:47.7824B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
17:14:47.7824B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:14:47.7824B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:14:47.7824B45491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:14:47.7824B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:14:47.7824B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:14:47.7944B4374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
17:14:47.7944B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:14:47.7944B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:14:47.7944B4185IRenderDevice::releaseRender Releasing.
17:14:47.7944B450capture device----------------- d3d11 capture freed ----------------
17:14:47.7944B482RenderDeviceCaptureBase::ReleaseTextureRelease
17:14:47.7944B4100RenderDeviceCaptureBase::ReleaseTextureReleased
17:14:47.7944B41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:14:47.7944B41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:14:47.7944B41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:14:47.7944B4202IRenderDevice::releaseRender Releasing Done.
17:14:47.9374FF8367InputInterceptor::ResetLLHookProcExtReset keys state
17:14:47.9374FF86808OverlayManager::doActionForegroundChange Event OFF (OFF)
17:14:47.9374FF88319OverlayManager::OnForegroundChangedChanged False
17:14:47.9374FF88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A4 Title=[]
17:14:47.9374FF87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:14:47.9374FF82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:14:47.9384FF82817OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:14:47.9384FF82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:14:47.9744FF8367InputInterceptor::ResetLLHookProcExtReset keys state
17:14:48.224FF86959OverlayManager::doActionDisplayFPS - Triggered
17:14:49.393F2C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:14:59.3744B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:14:59.4104B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:14:59.4384B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:14:59.4424B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:14:59.5164B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
17:14:59.5164B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:14:59.5164B41126RenderDeviceD3d11::initsave state
17:14:59.5164B4696RenderDeviceD3d11::initDX11loading shaders...
17:14:59.5264B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
17:14:59.5264B41134RenderDeviceD3d11::initrestore state
17:14:59.5264B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
17:14:59.5264B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:14:59.5264B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:14:59.5264B42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:14:59.5494B448ResetSnapShotSH::ExecuteRelease snapshot SH
17:14:59.5494B45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe08c8}.
17:14:59.5494B42497OverlayManager::installWindowProcHookInstall WPH
17:14:59.5494B42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1d5e02bd
17:14:59.5494B42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:14:59.5494B42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x81612a30=-2124338640)
17:14:59.5494B41614WidgetManager::drawskip widget draw (not in foreground) False - False
17:14:59.5494B41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:14:59.5504B42606OverlayManager::installKeybMouseHookInstall KeybMouse
17:14:59.5504B4480InputInterceptor::stopHookunhook keyboard and mouse
17:14:59.5504B4447InputInterceptor::runHookKeyboard is hooked 0x4b4
17:14:59.5504B4469InputInterceptor::runHookMouse is hooked 0x4b4
17:14:59.5634B45485OverlayManager::initOverlayResolutionEx 0X40008
17:14:59.5634B45491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:14:59.5634B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:14:59.5634B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:14:59.6404FF86808OverlayManager::doActionForegroundChange Event ON (ON)
17:14:59.6404FF88319OverlayManager::OnForegroundChangedChanged True
17:14:59.6404FF87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:14:59.6434B4326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
17:14:59.6434B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:14:59.6564FF86959OverlayManager::doActionDisplayFPS - Triggered
17:14:59.6644B4326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:14:59.6644B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:14:59.6654B41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:14:59.6664B46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:16:02.6694B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:16:02.6694B4425fSwapResize_BuffersClear overlay graphics..
17:16:02.6694B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:16:02.6694B41548OverlayManager::RestoreGameWNDPROCSearch SWL..
17:16:02.6694B41555OverlayManager::RestoreGameWNDPROCSWL restored.
17:16:02.6694B41565OverlayManager::RestoreGameWNDPROCSWL OK.
17:16:02.6694B41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1d5e02bd
17:16:02.6694B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:16:02.6694B4427fSwapResize_BuffersDevice was Resized!
17:16:02.6694B4185IRenderDevice::releaseRender Releasing.
17:16:02.6694B450capture device----------------- d3d11 capture freed ----------------
17:16:02.6694B482RenderDeviceCaptureBase::ReleaseTextureRelease
17:16:02.6694B4100RenderDeviceCaptureBase::ReleaseTextureReleased
17:16:02.6694B41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:16:02.6694B41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:16:02.6694B41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:16:02.6694B4202IRenderDevice::releaseRender Releasing Done.
17:16:02.6694B4431fSwapResize_BuffersEnd Device was Resized!
17:16:02.9244FF8367InputInterceptor::ResetLLHookProcExtReset keys state
17:16:02.9244FF86808OverlayManager::doActionForegroundChange Event OFF (OFF)
17:16:02.9244FF88319OverlayManager::OnForegroundChangedChanged False
17:16:02.9244FF88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x805E0 Title=[Meteociel - Radar zoom carte dynamique - Opera]
17:16:02.9244FF87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:16:02.9244FF82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:16:02.9244FF82817OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:16:02.9244FF82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:16:02.9544FF8367InputInterceptor::ResetLLHookProcExtReset keys state
17:16:02.9744FF86959OverlayManager::doActionDisplayFPS - Triggered
17:16:03.1874B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
17:16:03.1874B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:16:03.1874B41126RenderDeviceD3d11::initsave state
17:16:03.1874B4696RenderDeviceD3d11::initDX11loading shaders...
17:16:03.2064B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
17:16:03.2064B41134RenderDeviceD3d11::initrestore state
17:16:03.2064B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
17:16:03.2064B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:16:03.2064B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:16:03.2064B42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:16:03.2064B45491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:16:03.2064B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:16:03.2064B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:16:03.2344B4374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
17:16:03.2344B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:16:03.2344B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:16:03.2344B4185IRenderDevice::releaseRender Releasing.
17:16:03.2344B450capture device----------------- d3d11 capture freed ----------------
17:16:03.2344B482RenderDeviceCaptureBase::ReleaseTextureRelease
17:16:03.2344B4100RenderDeviceCaptureBase::ReleaseTextureReleased
17:16:03.2344B41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:16:03.2344B41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:16:03.2344B41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:16:03.2344B4202IRenderDevice::releaseRender Releasing Done.
17:16:03.9611D38293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:16:06.2064B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:16:06.2464B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:16:06.2784B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:16:06.2844B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:16:06.3674B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
17:16:06.3674B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:16:06.3674B41126RenderDeviceD3d11::initsave state
17:16:06.3674B4696RenderDeviceD3d11::initDX11loading shaders...
17:16:06.3784B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
17:16:06.3784B41134RenderDeviceD3d11::initrestore state
17:16:06.3784B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
17:16:06.3784B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:16:06.3784B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:16:06.4064B448ResetSnapShotSH::ExecuteRelease snapshot SH
17:16:06.4064B45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe08c8}.
17:16:06.4064B42497OverlayManager::installWindowProcHookInstall WPH
17:16:06.4064B42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6c360265
17:16:06.4064B42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:16:06.4064B42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x81612a30=-2124338640)
17:16:06.4064B41614WidgetManager::drawskip widget draw (not in foreground) False - False
17:16:06.4064B41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:16:06.4064B42606OverlayManager::installKeybMouseHookInstall KeybMouse
17:16:06.4064B4480InputInterceptor::stopHookunhook keyboard and mouse
17:16:06.4064B4447InputInterceptor::runHookKeyboard is hooked 0x4b4
17:16:06.4064B4469InputInterceptor::runHookMouse is hooked 0x4b4
17:16:06.4344B45485OverlayManager::initOverlayResolutionEx 0X40008
17:16:06.4344B45491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:16:06.4344B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:16:06.4344B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:16:06.5644FF86808OverlayManager::doActionForegroundChange Event ON (ON)
17:16:06.5644FF88319OverlayManager::OnForegroundChangedChanged True
17:16:06.5644FF87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:16:06.5794B4326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
17:16:06.5794B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:16:06.5814B4326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:16:06.5814B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:16:06.5844B46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:16:06.5914FF86959OverlayManager::doActionDisplayFPS - Triggered
17:16:06.6134B41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:19:12.6414FF86951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:19:12.67147B8225InterProcessElement::openInterProcess Overwolf_ImID_1F09F2_P_14152 opened succesfuly
17:19:12.67147B8225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
17:19:18.4434B4326RenderImageD3d11::setSizeCreate Texture (500,100) / (512,128) - OK
17:19:18.4434B4347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
17:19:33.44547B8255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
17:19:33.44547B8125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1f09f2
17:19:33.44547B8255InterProcessElement::closeInterProcess Overwolf_ImID_1F09F2_P_14152 close 2147483647 bytes
17:19:33.44547B82542WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:19:55.15747B8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:19:57.15747B8170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3012].
17:19:57.15747B852WidgetsLayoutScheduler::Stopstopping layout scheduler
17:19:57.15747B861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:66)
17:19:58.1124B42286WidgetManager::Renderresume layout thread
17:19:58.1124B4276WidgetManager::StartLayoutSchedulerstart layout scheduler
17:19:58.1124B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:20:02.23047B8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:20:03.7584FF86951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:20:03.78647B8225InterProcessElement::openInterProcess Overwolf_ImID_120690_P_14152 opened succesfuly
17:20:03.78647B8225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
17:20:04.2594B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:20:04.2594B4425fSwapResize_BuffersClear overlay graphics..
17:20:04.2594B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:20:04.2594B41548OverlayManager::RestoreGameWNDPROCSearch SWL..
17:20:04.2594B41555OverlayManager::RestoreGameWNDPROCSWL restored.
17:20:04.2594B41565OverlayManager::RestoreGameWNDPROCSWL OK.
17:20:04.2594B41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6c360265
17:20:04.2594B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:20:04.2594B4427fSwapResize_BuffersDevice was Resized!
17:20:04.2594B4185IRenderDevice::releaseRender Releasing.
17:20:04.2594B450capture device----------------- d3d11 capture freed ----------------
17:20:04.2594B482RenderDeviceCaptureBase::ReleaseTextureRelease
17:20:04.2594B4100RenderDeviceCaptureBase::ReleaseTextureReleased
17:20:04.2594B41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:20:04.2594B41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:20:04.2594B41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:20:04.2594B4202IRenderDevice::releaseRender Releasing Done.
17:20:04.2594B4431fSwapResize_BuffersEnd Device was Resized!
17:20:04.4524B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
17:20:04.4524B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:20:04.4524B41126RenderDeviceD3d11::initsave state
17:20:04.4524B4696RenderDeviceD3d11::initDX11loading shaders...
17:20:04.4654B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
17:20:04.4654B41134RenderDeviceD3d11::initrestore state
17:20:04.4654B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
17:20:04.4654B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:20:04.4654B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:20:04.4654B45491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:20:04.4654B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:20:04.4654B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:20:04.4824B4374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
17:20:04.4824B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:20:04.4824B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:20:04.4824B4185IRenderDevice::releaseRender Releasing.
17:20:04.4824B450capture device----------------- d3d11 capture freed ----------------
17:20:04.4824B482RenderDeviceCaptureBase::ReleaseTextureRelease
17:20:04.4824B4100RenderDeviceCaptureBase::ReleaseTextureReleased
17:20:04.4824B41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:20:04.4824B41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:20:04.4824B41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:20:04.4824B4202IRenderDevice::releaseRender Releasing Done.
17:20:04.7874FF8367InputInterceptor::ResetLLHookProcExtReset keys state
17:20:04.7874FF86808OverlayManager::doActionForegroundChange Event OFF (OFF)
17:20:04.7874FF88319OverlayManager::OnForegroundChangedChanged False
17:20:04.7874FF88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A4 Title=[]
17:20:04.7874FF87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:20:04.7874FF82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:20:04.7874FF82817OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:20:04.7874FF82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:20:05.28247B8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:20:05.4384FF8367InputInterceptor::ResetLLHookProcExtReset keys state
17:20:05.4634FF86959OverlayManager::doActionDisplayFPS - Triggered
17:20:30.6444B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:20:30.6864B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:20:30.7274B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:20:30.7464B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:20:30.8674B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
17:20:30.8674B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:20:30.8674B41126RenderDeviceD3d11::initsave state
17:20:30.8674B4696RenderDeviceD3d11::initDX11loading shaders...
17:20:30.8794B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
17:20:30.8794B41134RenderDeviceD3d11::initrestore state
17:20:30.8794B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
17:20:30.8794B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:20:30.8794B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:20:30.8794B42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:20:30.9134B448ResetSnapShotSH::ExecuteRelease snapshot SH
17:20:30.9134B45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe08c8}.
17:20:30.9134B42497OverlayManager::installWindowProcHookInstall WPH
17:20:30.9144B42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x634e0a43
17:20:30.9144B42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:20:30.9144B42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x81612a30=-2124338640)
17:20:30.9144B41614WidgetManager::drawskip widget draw (not in foreground) False - False
17:20:30.9144B41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:20:30.9144B42606OverlayManager::installKeybMouseHookInstall KeybMouse
17:20:30.9144B4480InputInterceptor::stopHookunhook keyboard and mouse
17:20:30.9144B4447InputInterceptor::runHookKeyboard is hooked 0x4b4
17:20:30.9144B4469InputInterceptor::runHookMouse is hooked 0x4b4
17:20:30.9364834255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
17:20:30.9364834125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=120690
17:20:30.9364834255InterProcessElement::closeInterProcess Overwolf_ImID_120690_P_14152 close 2147483647 bytes
17:20:30.93648342542WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:20:30.9474B45485OverlayManager::initOverlayResolutionEx 0X40008
17:20:30.9474B45491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:20:30.9474B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:20:30.9474B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:20:31.1124FF86808OverlayManager::doActionForegroundChange Event ON (ON)
17:20:31.1124FF88319OverlayManager::OnForegroundChangedChanged True
17:20:31.1124FF87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:20:31.1314FF86959OverlayManager::doActionDisplayFPS - Triggered
17:20:31.1374B4326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:20:31.1374B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:20:31.1384B4326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
17:20:31.1384B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:20:31.1404B41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:20:31.1414B46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:27:54.8404B4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [send_report_vehicle_roadside_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
17:27:55.864B4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [send_report_vehicle_roadside_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
17:29:20.1804FF86951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:29:20.219DFC225InterProcessElement::openInterProcess Overwolf_ImID_100616_P_14152 opened succesfuly
17:29:20.219DFC225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
17:31:11.8054FF86951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:31:11.839DFC225InterProcessElement::openInterProcess Overwolf_ImID_2309F2_P_14152 opened succesfuly
17:31:11.839DFC225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
17:31:25.2084B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:31:25.2084B4425fSwapResize_BuffersClear overlay graphics..
17:31:25.2084B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:31:25.2084B41548OverlayManager::RestoreGameWNDPROCSearch SWL..
17:31:25.2084B41555OverlayManager::RestoreGameWNDPROCSWL restored.
17:31:25.2084B41565OverlayManager::RestoreGameWNDPROCSWL OK.
17:31:25.2084B41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x634e0a43
17:31:25.2084B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:31:25.2084B4427fSwapResize_BuffersDevice was Resized!
17:31:25.2084B4185IRenderDevice::releaseRender Releasing.
17:31:25.2084B450capture device----------------- d3d11 capture freed ----------------
17:31:25.2084B482RenderDeviceCaptureBase::ReleaseTextureRelease
17:31:25.2084B4100RenderDeviceCaptureBase::ReleaseTextureReleased
17:31:25.2084B41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:31:25.2084B41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:31:25.2084B41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:31:25.2084B4202IRenderDevice::releaseRender Releasing Done.
17:31:25.2084B4431fSwapResize_BuffersEnd Device was Resized!
17:31:25.2944B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
17:31:25.2944B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:31:25.2944B41126RenderDeviceD3d11::initsave state
17:31:25.2944B4696RenderDeviceD3d11::initDX11loading shaders...
17:31:25.3044B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
17:31:25.3044B41134RenderDeviceD3d11::initrestore state
17:31:25.3044B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
17:31:25.3044B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:31:25.3044B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:31:25.3044B45491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:31:25.3044B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:31:25.3044B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:31:25.3164B4374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
17:31:25.3164B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:31:25.3164B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:31:25.3164B4185IRenderDevice::releaseRender Releasing.
17:31:25.3164B450capture device----------------- d3d11 capture freed ----------------
17:31:25.3164B482RenderDeviceCaptureBase::ReleaseTextureRelease
17:31:25.3164B4100RenderDeviceCaptureBase::ReleaseTextureReleased
17:31:25.3164B41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:31:25.3164B41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:31:25.3164B41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:31:25.3164B4202IRenderDevice::releaseRender Releasing Done.
17:31:25.4974FF8367InputInterceptor::ResetLLHookProcExtReset keys state
17:31:25.4974FF86808OverlayManager::doActionForegroundChange Event OFF (OFF)
17:31:25.4974FF88319OverlayManager::OnForegroundChangedChanged False
17:31:25.4984FF88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A4 Title=[]
17:31:25.4984FF87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:31:25.4984FF82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:31:25.4984FF82817OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:31:25.5004FF82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:31:25.6344FF8367InputInterceptor::ResetLLHookProcExtReset keys state
17:31:25.6564FF86959OverlayManager::doActionDisplayFPS - Triggered
17:31:26.5914834293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:31:27.4054B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:31:27.4394B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:31:27.6304FF86808OverlayManager::doActionForegroundChange Event ON (ON)
17:31:27.6304FF88319OverlayManager::OnForegroundChangedChanged True
17:31:27.6304FF87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:31:27.6304FF82942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:31:27.7204B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:31:27.7234B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:31:27.8634B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
17:31:27.8634B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:31:27.8634B41126RenderDeviceD3d11::initsave state
17:31:27.8634B4696RenderDeviceD3d11::initDX11loading shaders...
17:31:27.8724B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
17:31:27.8724B41134RenderDeviceD3d11::initrestore state
17:31:27.8724B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
17:31:27.8724B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:31:27.8724B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:31:27.9074B448ResetSnapShotSH::ExecuteRelease snapshot SH
17:31:27.9074B45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe08c8}.
17:31:27.9074B42497OverlayManager::installWindowProcHookInstall WPH
17:31:27.9074B42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5e980589
17:31:27.9074B42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:31:27.9074B42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x81612a30=-2124338640)
17:31:27.9084B4326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:31:27.9084B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:31:27.9244B4326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
17:31:27.9244B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:31:27.9494B41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:31:27.9504B42606OverlayManager::installKeybMouseHookInstall KeybMouse
17:31:27.9504B4480InputInterceptor::stopHookunhook keyboard and mouse
17:31:27.9504B4447InputInterceptor::runHookKeyboard is hooked 0x4b4
17:31:27.9504B4469InputInterceptor::runHookMouse is hooked 0x4b4
17:31:27.9504B46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:31:27.9974B45485OverlayManager::initOverlayResolutionEx 0X40008
17:31:27.9974B45491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:31:27.9974B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:31:27.9974B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:33:46.1664B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:33:46.1664B4425fSwapResize_BuffersClear overlay graphics..
17:33:46.1664B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:33:46.1664B41548OverlayManager::RestoreGameWNDPROCSearch SWL..
17:33:46.1664B41555OverlayManager::RestoreGameWNDPROCSWL restored.
17:33:46.1664B41565OverlayManager::RestoreGameWNDPROCSWL OK.
17:33:46.1664B41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5e980589
17:33:46.1664B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:33:46.1664B4427fSwapResize_BuffersDevice was Resized!
17:33:46.1664B4185IRenderDevice::releaseRender Releasing.
17:33:46.1664B450capture device----------------- d3d11 capture freed ----------------
17:33:46.1664B482RenderDeviceCaptureBase::ReleaseTextureRelease
17:33:46.1664B4100RenderDeviceCaptureBase::ReleaseTextureReleased
17:33:46.1664B41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:33:46.1674B41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:33:46.1674B41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:33:46.1674B4202IRenderDevice::releaseRender Releasing Done.
17:33:46.1674B4431fSwapResize_BuffersEnd Device was Resized!
17:33:46.2754B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
17:33:46.2754B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:33:46.2754B41126RenderDeviceD3d11::initsave state
17:33:46.2754B4696RenderDeviceD3d11::initDX11loading shaders...
17:33:46.2854B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
17:33:46.2854B41134RenderDeviceD3d11::initrestore state
17:33:46.2854B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
17:33:46.2854B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:33:46.2854B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:33:46.2854B45491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:33:46.2854B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:33:46.2854B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:33:46.2974B4374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
17:33:46.2974B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:33:46.2974B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:33:46.2974B4185IRenderDevice::releaseRender Releasing.
17:33:46.2974B450capture device----------------- d3d11 capture freed ----------------
17:33:46.2974B482RenderDeviceCaptureBase::ReleaseTextureRelease
17:33:46.2974B4100RenderDeviceCaptureBase::ReleaseTextureReleased
17:33:46.2974B41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:33:46.2974B41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:33:46.2974B41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:33:46.2974B4202IRenderDevice::releaseRender Releasing Done.
17:33:46.6574FF8367InputInterceptor::ResetLLHookProcExtReset keys state
17:33:46.6574FF86808OverlayManager::doActionForegroundChange Event OFF (OFF)
17:33:46.6574FF88319OverlayManager::OnForegroundChangedChanged False
17:33:46.6574FF88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A4 Title=[]
17:33:46.6574FF87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:33:46.6574FF82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:33:46.6574FF82817OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:33:46.6584FF82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:33:46.6694FF8367InputInterceptor::ResetLLHookProcExtReset keys state
17:33:46.6754FF86959OverlayManager::doActionDisplayFPS - Triggered
17:33:47.6624834293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:33:49.234B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:33:49.534B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:33:49.1554B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:33:49.1624B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:33:49.2594B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
17:33:49.2594B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:33:49.2594B41126RenderDeviceD3d11::initsave state
17:33:49.2594B4696RenderDeviceD3d11::initDX11loading shaders...
17:33:49.2694B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
17:33:49.2694B41134RenderDeviceD3d11::initrestore state
17:33:49.2694B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
17:33:49.2694B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:33:49.2694B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:33:49.2694B42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:33:49.2904B448ResetSnapShotSH::ExecuteRelease snapshot SH
17:33:49.2904B45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe08c8}.
17:33:49.2904B42497OverlayManager::installWindowProcHookInstall WPH
17:33:49.2904B42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3a6f07bb
17:33:49.2904B42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:33:49.2904B42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x81612a30=-2124338640)
17:33:49.2904B41614WidgetManager::drawskip widget draw (not in foreground) False - False
17:33:49.2904B41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:33:49.2914B42606OverlayManager::installKeybMouseHookInstall KeybMouse
17:33:49.2914B4480InputInterceptor::stopHookunhook keyboard and mouse
17:33:49.2914B4447InputInterceptor::runHookKeyboard is hooked 0x4b4
17:33:49.2914B4469InputInterceptor::runHookMouse is hooked 0x4b4
17:33:49.3084B45485OverlayManager::initOverlayResolutionEx 0X40008
17:33:49.3084B45491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:33:49.3084B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:33:49.3084B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:33:49.3914FF86808OverlayManager::doActionForegroundChange Event ON (ON)
17:33:49.3914FF88319OverlayManager::OnForegroundChangedChanged True
17:33:49.3914FF87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:33:49.3954B4326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:33:49.3954B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:33:49.4004B4326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
17:33:49.4004B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:33:49.4034B46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:33:49.4824FF86959OverlayManager::doActionDisplayFPS - Triggered
17:33:49.4854B41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:33:53.44B41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:33:53.204B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:33:53.204B4425fSwapResize_BuffersClear overlay graphics..
17:33:53.204B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:33:53.204B41548OverlayManager::RestoreGameWNDPROCSearch SWL..
17:33:53.204B41555OverlayManager::RestoreGameWNDPROCSWL restored.
17:33:53.204B41565OverlayManager::RestoreGameWNDPROCSWL OK.
17:33:53.204B41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3a6f07bb
17:33:53.204B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:33:53.204B4427fSwapResize_BuffersDevice was Resized!
17:33:53.204B4185IRenderDevice::releaseRender Releasing.
17:33:53.204B450capture device----------------- d3d11 capture freed ----------------
17:33:53.204B482RenderDeviceCaptureBase::ReleaseTextureRelease
17:33:53.204B4100RenderDeviceCaptureBase::ReleaseTextureReleased
17:33:53.204B41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:33:53.204B41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:33:53.204B41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:33:53.204B4202IRenderDevice::releaseRender Releasing Done.
17:33:53.204B4431fSwapResize_BuffersEnd Device was Resized!
17:33:53.1404B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
17:33:53.1404B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:33:53.1404B41126RenderDeviceD3d11::initsave state
17:33:53.1404B4696RenderDeviceD3d11::initDX11loading shaders...
17:33:53.1554B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
17:33:53.1554B41134RenderDeviceD3d11::initrestore state
17:33:53.1554B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
17:33:53.1554B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:33:53.1554B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:33:53.1554B45491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:33:53.1554B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:33:53.1554B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:33:53.1964B45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe08c8}.
17:33:53.1964B42497OverlayManager::installWindowProcHookInstall WPH
17:33:53.1964B42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x430b0a21
17:33:53.1964B42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:33:53.1964B42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x81612a30=-2124338640)
17:33:53.1964B4326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:33:53.1964B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:33:53.1974B4326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
17:33:53.1974B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:33:53.2064B42606OverlayManager::installKeybMouseHookInstall KeybMouse
17:33:53.2064B4480InputInterceptor::stopHookunhook keyboard and mouse
17:33:53.2064B4447InputInterceptor::runHookKeyboard is hooked 0x4b4
17:33:53.2064B4469InputInterceptor::runHookMouse is hooked 0x4b4
17:33:53.2264B45491OverlayManager::initOverlayResolutionResolution init : WINDOW W(1900,1037)G(1920,1080)M(1920,1080)
17:34:01.4324B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:34:01.4324B4425fSwapResize_BuffersClear overlay graphics..
17:34:01.4324B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:34:01.4324B41548OverlayManager::RestoreGameWNDPROCSearch SWL..
17:34:01.4324B41555OverlayManager::RestoreGameWNDPROCSWL restored.
17:34:01.4324B41565OverlayManager::RestoreGameWNDPROCSWL OK.
17:34:01.4324B41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x430b0a21
17:34:01.4324B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:34:01.4324B4427fSwapResize_BuffersDevice was Resized!
17:34:01.4324B4185IRenderDevice::releaseRender Releasing.
17:34:01.4324B450capture device----------------- d3d11 capture freed ----------------
17:34:01.4324B482RenderDeviceCaptureBase::ReleaseTextureRelease
17:34:01.4324B4100RenderDeviceCaptureBase::ReleaseTextureReleased
17:34:01.4324B41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:34:01.4324B41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:34:01.4324B41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:34:01.4324B4202IRenderDevice::releaseRender Releasing Done.
17:34:01.4324B4431fSwapResize_BuffersEnd Device was Resized!
17:34:01.4774B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
17:34:01.4774B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:34:01.4774B41126RenderDeviceD3d11::initsave state
17:34:01.4774B4696RenderDeviceD3d11::initDX11loading shaders...
17:34:01.4864B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
17:34:01.4864B41134RenderDeviceD3d11::initrestore state
17:34:01.4864B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
17:34:01.4864B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:34:01.4864B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:34:01.4864B45491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:34:01.5114B45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe08c8}.
17:34:01.5114B42497OverlayManager::installWindowProcHookInstall WPH
17:34:01.5114B42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x669c0aa9
17:34:01.5114B42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
17:34:01.5114B42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x81612a30=-2124338640)
17:34:01.5114B4326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:34:01.5114B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:34:01.5134B4326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
17:34:01.5134B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:34:01.9854FF8367InputInterceptor::ResetLLHookProcExtReset keys state
17:34:01.9854FF86808OverlayManager::doActionForegroundChange Event OFF (OFF)
17:34:01.9854FF88319OverlayManager::OnForegroundChangedChanged False
17:34:01.9854FF88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A4 Title=[]
17:34:01.9854FF87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:34:01.9854FF82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:34:01.9854FF82817OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:34:01.9864FF82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:34:02.554B448ResetSnapShotSH::ExecuteRelease snapshot SH
17:34:02.964FF8367InputInterceptor::ResetLLHookProcExtReset keys state
17:34:02.1024FF86959OverlayManager::doActionDisplayFPS - Triggered
17:34:02.1884B41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:34:02.6064B42606OverlayManager::installKeybMouseHookInstall KeybMouse
17:34:02.6064B4480InputInterceptor::stopHookunhook keyboard and mouse
17:34:02.6064B4447InputInterceptor::runHookKeyboard is hooked 0x4b4
17:34:02.6064B4469InputInterceptor::runHookMouse is hooked 0x4b4
17:34:02.7424B41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:34:02.7424B41861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:34:02.7424B41548OverlayManager::RestoreGameWNDPROCSearch SWL..
17:34:02.7424B41555OverlayManager::RestoreGameWNDPROCSWL restored.
17:34:02.7424B41565OverlayManager::RestoreGameWNDPROCSWL OK.
17:34:02.7424B41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x669c0aa9
17:34:02.7424B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:34:02.7424B4425fSwapResize_BuffersClear overlay graphics..
17:34:02.7424B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:34:02.7424B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:34:02.7424B4427fSwapResize_BuffersDevice was Resized!
17:34:02.7424B4185IRenderDevice::releaseRender Releasing.
17:34:02.7424B450capture device----------------- d3d11 capture freed ----------------
17:34:02.7424B482RenderDeviceCaptureBase::ReleaseTextureRelease
17:34:02.7424B4100RenderDeviceCaptureBase::ReleaseTextureReleased
17:34:02.7424B41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:34:02.7424B41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:34:02.7424B41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:34:02.7424B4202IRenderDevice::releaseRender Releasing Done.
17:34:02.7424B4431fSwapResize_BuffersEnd Device was Resized!
17:34:02.7724B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:34:02.8904B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:34:02.8944B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:34:03.704FF86808OverlayManager::doActionForegroundChange Event ON (ON)
17:34:03.704FF88319OverlayManager::OnForegroundChangedChanged True
17:34:03.704FF87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:34:03.704FF82942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:34:03.914FF86959OverlayManager::doActionDisplayFPS - Triggered
17:34:03.2234B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
17:34:03.2234B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:34:03.2234B41126RenderDeviceD3d11::initsave state
17:34:03.2244B4696RenderDeviceD3d11::initDX11loading shaders...
17:34:03.2354B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
17:34:03.2354B41134RenderDeviceD3d11::initrestore state
17:34:03.2354B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
17:34:03.2354B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:34:03.2354B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:34:03.2914B45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe08c8}.
17:34:03.2914B42497OverlayManager::installWindowProcHookInstall WPH
17:34:03.2914B42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5ca8062f
17:34:03.2914B42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:34:03.2914B42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x81612a30=-2124338640)
17:34:03.2924B4326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:34:03.2924B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:34:03.2934B4326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
17:34:03.2934B4347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:34:03.2954B41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:34:03.3064B42606OverlayManager::installKeybMouseHookInstall KeybMouse
17:34:03.3064B4480InputInterceptor::stopHookunhook keyboard and mouse
17:34:03.3064B4447InputInterceptor::runHookKeyboard is hooked 0x4b4
17:34:03.3064B4469InputInterceptor::runHookMouse is hooked 0x4b4
17:34:03.3064B46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:34:03.3324B45485OverlayManager::initOverlayResolutionEx 0X40008
17:34:03.3324B45491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:34:03.3324B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:34:03.3324B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:40:11.7944B47690OverlayManager::IsEmptyCursorCache cursor 0x10013 (v: 1)
17:56:24.7304B47690OverlayManager::IsEmptyCursorCache cursor 0x10015 (v: 1)
17:56:25.1684B47690OverlayManager::IsEmptyCursorCache cursor 0x10021 (v: 1)
17:59:16.188AD0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:59:29.6874B4418fSwapResize_BuffersResize buffer (0x3335d430)!
17:59:29.6874B4425fSwapResize_BuffersClear overlay graphics..
17:59:29.6874B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:59:29.6874B41548OverlayManager::RestoreGameWNDPROCSearch SWL..
17:59:29.6874B41555OverlayManager::RestoreGameWNDPROCSWL restored.
17:59:29.6874B41565OverlayManager::RestoreGameWNDPROCSWL OK.
17:59:29.6874B41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5ca8062f
17:59:29.6874B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:59:29.6874B4427fSwapResize_BuffersDevice was Resized!
17:59:29.6874B4185IRenderDevice::releaseRender Releasing.
17:59:29.6874B450capture device----------------- d3d11 capture freed ----------------
17:59:29.6874B482RenderDeviceCaptureBase::ReleaseTextureRelease
17:59:29.6874B4100RenderDeviceCaptureBase::ReleaseTextureReleased
17:59:29.6874B41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:59:29.6874B41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:59:29.6874B41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:59:29.6874B4202IRenderDevice::releaseRender Releasing Done.
17:59:29.6874B4431fSwapResize_BuffersEnd Device was Resized!
17:59:29.9064FF8367InputInterceptor::ResetLLHookProcExtReset keys state
17:59:29.9064FF86808OverlayManager::doActionForegroundChange Event OFF (OFF)
17:59:29.9064FF88319OverlayManager::OnForegroundChangedChanged False
17:59:29.9064FF88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A4 Title=[]
17:59:29.9064FF87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:59:29.9064FF82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:59:29.9064FF82817OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:59:29.9064FF82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:59:29.9204FF8367InputInterceptor::ResetLLHookProcExtReset keys state
17:59:29.9234FF86959OverlayManager::doActionDisplayFPS - Triggered
17:59:30.3634B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
17:59:30.3634B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:59:30.3634B41126RenderDeviceD3d11::initsave state
17:59:30.3634B4696RenderDeviceD3d11::initDX11loading shaders...
17:59:30.3724B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
17:59:30.3724B41134RenderDeviceD3d11::initrestore state
17:59:30.3724B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
17:59:30.3724B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:59:30.3724B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:59:30.3724B42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:59:30.3724B45491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:59:30.3724B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:59:30.3724B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:59:30.3964B4374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
17:59:30.3964B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:59:30.3964B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:59:30.3964B4185IRenderDevice::releaseRender Releasing.
17:59:30.3964B450capture device----------------- d3d11 capture freed ----------------
17:59:30.3964B482RenderDeviceCaptureBase::ReleaseTextureRelease
17:59:30.3964B4100RenderDeviceCaptureBase::ReleaseTextureReleased
17:59:30.3964B41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:59:30.3964B41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:59:30.3964B41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:59:30.3964B4202IRenderDevice::releaseRender Releasing Done.
17:59:30.924AD0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:00:14.8004FF86951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:00:14.98536C0225InterProcessElement::openInterProcess Overwolf_ImID_BC06CA_P_14152 opened succesfuly
18:00:14.98536C0225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
18:16:11.6944B4418fSwapResize_BuffersResize buffer (0x3335d430)!
18:16:11.7354B4418fSwapResize_BuffersResize buffer (0x3335d430)!
18:16:11.7664B4418fSwapResize_BuffersResize buffer (0x3335d430)!
18:16:11.7744B4418fSwapResize_BuffersResize buffer (0x3335d430)!
18:16:11.8494FF86808OverlayManager::doActionForegroundChange Event ON (ON)
18:16:11.8494FF88319OverlayManager::OnForegroundChangedChanged True
18:16:11.8504FF87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:16:11.8744B41041RenderDeviceD3d11::initRefC r:[7]->[5] 0x3335d430
18:16:11.8744B41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:16:11.8744B41126RenderDeviceD3d11::initsave state
18:16:11.8744B4696RenderDeviceD3d11::initDX11loading shaders...
18:16:11.877DAC170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [1002194].
18:16:11.877DAC52WidgetsLayoutScheduler::Stopstopping layout scheduler
18:16:11.877DAC61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:3)
18:16:11.9234B41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x32db11c8.
18:16:11.9234B41134RenderDeviceD3d11::initrestore state
18:16:11.9234B41137RenderDeviceD3d11::initTarget Window [0xe08c8]
18:16:11.9234B4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:16:11.9234B4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:16:11.9484B448ResetSnapShotSH::ExecuteRelease snapshot SH
18:16:11.9484B45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe08c8}.
18:16:11.9484B42497OverlayManager::installWindowProcHookInstall WPH
18:16:11.9484B42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x112f0a9d
18:16:11.9484B42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:16:11.9484B42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x81612a30=-2124338640)
18:16:11.9484B42286WidgetManager::Renderresume layout thread
18:16:11.9484B4276WidgetManager::StartLayoutSchedulerstart layout scheduler
18:16:11.9484B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:16:11.9484B41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:16:11.9504B42606OverlayManager::installKeybMouseHookInstall KeybMouse
18:16:11.9504B4480InputInterceptor::stopHookunhook keyboard and mouse
18:16:11.9504B4447InputInterceptor::runHookKeyboard is hooked 0x4b4
18:16:11.9504B4469InputInterceptor::runHookMouse is hooked 0x4b4
18:16:11.9504B46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:16:11.967DAC255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
18:16:11.967DAC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=100616
18:16:11.967DAC255InterProcessElement::closeInterProcess Overwolf_ImID_100616_P_14152 close 2147483647 bytes
18:16:11.976DAC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:16:11.9894B45485OverlayManager::initOverlayResolutionEx 0X40008
18:16:11.9894B45491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:16:11.9894B45414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:16:11.9894B45434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:16:29.50DAC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:16:31.47DAC170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3005].
18:16:31.47DAC52WidgetsLayoutScheduler::Stopstopping layout scheduler
18:16:31.47DAC61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:65)
18:16:34.4134B41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:16:34.4164B4418fSwapResize_BuffersResize buffer (0x3335d430)!
18:16:34.4164B4425fSwapResize_BuffersClear overlay graphics..
18:16:34.4164B42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:16:34.4164B41548OverlayManager::RestoreGameWNDPROCSearch SWL..
18:16:34.4164B41560OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
18:16:34.4164B42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:16:34.4164B4427fSwapResize_BuffersDevice was Resized!
18:16:34.4164B4185IRenderDevice::releaseRender Releasing.
18:16:34.4164B450capture device----------------- d3d11 capture freed ----------------
18:16:34.4164B482RenderDeviceCaptureBase::ReleaseTextureRelease
18:16:34.4164B4100RenderDeviceCaptureBase::ReleaseTextureReleased
18:16:34.4164B41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:16:34.4164B41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:16:34.4164B41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:16:34.4164B4202IRenderDevice::releaseRender Releasing Done.
18:16:34.4164B4431fSwapResize_BuffersEnd Device was Resized!
18:16:34.4174B4441fSwapResize_BuffersResizeBuffer failed. device=0x3335D430 err=0x887a0001
18:16:34.4254B4534fDevice11_Releaseswap chain release 0 0x3335d430 [overlay:0]
18:16:34.6324B41930OverlayManager::GameWindowProcCallbackClose Window [2].
18:16:35.414FF8367InputInterceptor::ResetLLHookProcExtReset keys state
18:16:35.414FF86808OverlayManager::doActionForegroundChange Event OFF (OFF)
18:16:35.414FF88319OverlayManager::OnForegroundChangedChanged False
18:16:35.424FF88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
18:16:35.424FF87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:16:35.424FF82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:16:35.424FF82817OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
18:16:35.424FF82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:16:35.574FF8367InputInterceptor::ResetLLHookProcExtReset keys state
18:16:35.604FF86959OverlayManager::doActionDisplayFPS - Triggered
18:16:49.4974B42205ClientExitProcessCallbackClient::Exit Process Callback [0].
18:16:49.4974B4691Client::clearClient::Clear [0 - 1] .
18:16:49.4974B4698Client::clearClient::Clear stoping...
18:16:49.4974B41176OverlayManager::StopInternalstopping...
18:16:49.4974B41203OverlayManager::StopInternalStoping server connection
18:16:49.4994FF87158OverlayManager::OnDisconnectedDisconnected from server
18:16:49.5004B41208OverlayManager::StopInternalStopped server connection
18:16:49.5004B4206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
18:16:49.5004B4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
18:16:49.5004B4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
18:16:49.5004B41229OverlayManager::StopInternalClosing inter process
18:16:49.5014B425InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
18:16:49.5011F74118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
18:16:49.5124B4255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
18:16:49.5124B459InterProcessEventHandler::~InterProcessEventHandlerDone.
18:16:49.5124B41241OverlayManager::StopInternalnot running.
18:16:49.5124B4141ApiManager::DestroyBackgroundThreadDestroy call.
18:16:49.859AD4188ApiManager::BackgroundThreadBackground Thread is terminated.
18:16:49.8724B4232ApiManager::ClearAllCommandsClearing commands [3]
18:16:49.8724B4249ApiManager::ClearAllCommandsCleared
18:16:49.8724B4136ApiManager::DestroyDestroyed
18:16:49.8724B41243OverlayManager::StopInternalstopped.
18:16:49.8734B4759Client::clearRemove old SHM
18:16:49.8734B4255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_19414152 close 2147483647 bytes
18:16:49.8734B4767Client::clearStop tasks thread
18:16:49.8754B4780Client::clearClient::Clear - Done.
18:16:49.8754B42220ClientExitProcessCallbackGoing to ExitProcess()