Time | Thread | Line | Function | Message |
19:58:27.434 | 3B50 | 138 | runClient | Starting Overlay PID=3384(0xd38) server PID = 14152 |
19:58:27.435 | 3B50 | 560 | Client::init | Client::Initialize |
19:58:27.435 | 3B50 | 568 | Client::init | Start owclient thread |
19:58:27.435 | 4740 | 325 | Client::initFirstInjection | Client::initFirstInjection. |
19:58:27.435 | 4740 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_19414152 opened succesfuly |
19:58:27.435 | 4740 | 351 | | session id = {8341B39B-39D5-4170-A6B4-53B33ED72AFF} |
19:58:27.435 | 4740 | 2086 | Client::LogClientInfo | Process OS version [10.0] [64-bit] |
19:58:27.437 | 4740 | 2096 | Client::LogClientInfo | OS version [10.0.19041] |
19:58:27.438 | 4740 | 2118 | Client::LogClientInfo | Client [64-bit] Version 2.2.194.2 |
19:58:27.438 | 4740 | 2131 | Client::LogProcessModules | Loaded modules: |
19:58:27.453 | 4740 | 2147 | | C:\Program Files\Avast Software\Avast\aswhook.dll |
19:58:27.453 | 4740 | 2147 | | C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll |
19:58:27.453 | 4740 | 2147 | | C:\ProgramData\LogIt\LogIt_x64.dll |
19:58:27.453 | 4740 | 2147 | | C:\ProgramData\Navio\Navio_x64.dll |
19:58:27.453 | 4740 | 2147 | | C:\ProgramData\TruckersMP\core_ets2mp.dll |
19:58:27.453 | 4740 | 2147 | | C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\dxgi.dll |
19:58:27.453 | 4740 | 2147 | | C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe |
19:58:27.453 | 4740 | 2147 | | C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll |
19:58:27.453 | 4740 | 2147 | | C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll |
19:58:27.453 | 4740 | 2147 | | C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll |
19:58:27.453 | 4740 | 2147 | | C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\ets2-telemetry-server.dll |
19:58:27.453 | 4740 | 2147 | | C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\scs-telemetry.dll |
19:58:27.453 | 4740 | 2147 | | C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\trucksbook_64.dll |
19:58:27.453 | 4740 | 2147 | | C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll |
19:58:27.453 | 4740 | 2147 | | C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\thrustmaster_bridge_x64.dll |
19:58:27.453 | 4740 | 2147 | | C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll |
19:58:27.453 | 4740 | 2147 | | C:\Users\David\AppData\Local\Discord\app-1.0.9004\modules\discord_hook-1\discord_hook\651ad00fcd2\DiscordHook64.dll |
19:58:27.453 | 4740 | 2147 | | C:\Users\David\AppData\Local\Medal\recorder-3.502.0\Host\medal-hook64.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\AUDIOSES.DLL |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\AVRT.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\AcGenral.DLL |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\CRYPTBASE.DLL |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\CRYPTSP.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\CoreMessaging.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\CoreUIComponents.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\D3D12Core.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\D3DCompiler_47.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\D3DSCache.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\DNSAPI.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\DPAPI.DLL |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\GLU32.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\HID.DLL |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\Iphlpapi.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\MPR.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\MSACM32.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\MSIMG32.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\MSVCP140.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\NTASN1.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\OPENGL32.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\PROPSYS.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\SspiCli.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\UMPDC.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\USERENV.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\UxTheme.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\VCRUNTIME140.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\VCRUNTIME140_1.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\VERSION.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\WININET.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\WINMM.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\WINNSI.DLL |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\WindowsCodecs.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\Wldp.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\XINPUT9_1_0.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\apphelp.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\cryptnet.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\d3d11.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\d3d12.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\dcomp.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\dhcpcsvc.DLL |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\dhcpcsvc6.DLL |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\dinput8.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\drvstore.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\dwmapi.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\dxcore.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\gpapi.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\iertutil.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\inputhost.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\kernel.appcore.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\ksuser.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\libcrypto-1_1-x64.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\libssl-1_1-x64.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\midimap.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\msacm32.drv |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\mskeyprotect.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\ncrypt.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\netutils.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\ntdll.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\ntmarta.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\ondemandconnroutehelper.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\powrprof.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\profapi.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\resourcepolicyclient.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\secur32.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\srvcli.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\textinputframework.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\twinapi.appcore.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\urlmon.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\vulkan-1.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\wdmaud.drv |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\windows.storage.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\winhttp.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\winmmbase.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\wintypes.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\SYSTEM32\xinput1_4.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\ADVAPI32.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\COMDLG32.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\CRYPT32.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\DEVOBJ.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\NvCamera\NvCamera64.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\NvCamera\d3dcompiler_47_64.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\nvldumdx.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\nvwgf2umx.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\GDI32.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\IMM32.DLL |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\KERNEL32.DLL |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\KERNELBASE.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\MMDevApi.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\MSASN1.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\MSCTF.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\NSI.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\Normaliz.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\OLEAUT32.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\OneCoreCommonProxyStub.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\OneCoreUAPCommonProxyStub.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\PSAPI.DLL |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\RPCRT4.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\SETUPAPI.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\SHELL32.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\SHLWAPI.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\USER32.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\WINTRUST.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\WLDAP32.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\WS2_32.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\WindowManagementAPI.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\Windows.UI.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\bcrypt.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\bcryptPrimitives.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\cfgmgr32.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\clbcatq.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\combase.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\fwpuclnt.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\gdi32full.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\imagehlp.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\msvcp_win.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\msvcrt.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\ole32.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\rasadhlp.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\sechost.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\shcore.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\ucrtbase.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\System32\win32u.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\system32\dxgi.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\system32\mswsock.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\system32\ncryptsslp.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\system32\nvapi64.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\system32\nvspcap64.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\system32\rsaenh.dll |
19:58:27.453 | 4740 | 2147 | | C:\Windows\system32\schannel.DLL |
19:58:27.453 | 4740 | 2147 | | D:\Program Files (x86)\Overwolf\0.194.0.15\OWClient.dll |
19:58:27.453 | 4740 | 2147 | | D:\Program Files (x86)\Overwolf\0.194.0.15\OWExplorer.dll |
19:58:27.453 | 4740 | 2147 | | D:\Steam\gameoverlayrenderer64.dll |
19:58:27.453 | 4740 | 2147 | | D:\Steam\steamclient64.dll |
19:58:27.453 | 4740 | 2147 | | D:\Steam\tier0_s64.dll |
19:58:27.453 | 4740 | 2147 | | D:\Steam\vstdlib_s64.dll |
19:58:27.453 | 4740 | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=1384 |
19:58:27.457 | 4740 | 1536 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - Use Default. |
19:58:27.457 | 4740 | 1552 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D9. |
19:58:27.457 | 4740 | 1560 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
19:58:27.458 | 4740 | 1588 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - OGL. |
19:58:27.458 | 4740 | 1609 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
19:58:27.458 | 4740 | 1675 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
19:58:27.458 | 4740 | 1688 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF |
19:58:27.458 | 4740 | 1718 | Client::ReadGameConfigurations | Enable EnableTXR - OFF |
19:58:27.458 | 4740 | 1758 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
19:58:27.458 | 4740 | 1760 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - OFF |
19:58:27.458 | 4740 | 1762 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
19:58:27.458 | 4740 | 1764 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
19:58:27.458 | 4740 | 1766 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF |
19:58:27.458 | 4740 | 1768 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
19:58:27.458 | 4740 | 1770 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
19:58:27.458 | 4740 | 1773 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
19:58:27.458 | 4740 | 1776 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
19:58:27.458 | 4740 | 1883 | Data::Search | [0] 0x1DC30000 |
19:58:27.458 | 4740 | 1883 | Data::Search | [1] 0x0 |
19:58:27.458 | 4740 | 1883 | Data::Search | [2] 0x0 |
19:58:27.458 | 4740 | 1883 | Data::Search | [3] 0xAED10000 |
19:58:27.458 | 4740 | 1883 | Data::Search | [4] 0x0 |
19:58:27.458 | 4740 | 1883 | Data::Search | [5] 0x85500000 |
19:58:27.458 | 4740 | 1883 | Data::Search | [6] 0x1E050000 |
19:58:27.458 | 4740 | 1883 | Data::Search | [7] 0xC1DC0000 |
19:58:27.458 | 4740 | 1883 | Data::Search | [8] 0x85500000 |
19:58:27.458 | 4740 | 1883 | Data::Search | [9] 0x819B0000 |
19:58:27.458 | 4740 | 1888 | Data::Search | [10] 0x0 |
19:58:27.458 | 4740 | 1894 | Data::Search | [11] 0x188F0000 |
19:58:27.458 | 4740 | 1900 | Data::Search | [12] 0xC1DC0000 |
19:58:27.458 | 4740 | 1906 | Data::Search | [13] 0x22E0000 |
19:58:27.458 | 4740 | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
19:58:27.460 | 4740 | 1265 | Client::hookFunctions | Detected Windows 8.1 or greater |
19:58:27.460 | 4740 | 1288 | Client::hookFunctions | Acquiring function lock succedded |
19:58:27.465 | 4740 | 254 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
19:58:27.466 | 4740 | 582 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 16 |
19:58:27.466 | 4740 | 952 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
19:58:27.466 | 4740 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_19414152 opened succesfuly |
19:58:27.467 | 4740 | 528 | OverlayManager::OverlayManager | OW System Cursor is set to = 0x80cc0265 |
19:58:27.467 | 4740 | 7548 | OverlayManager::LoadDefaultCursors | Load default cursors |
19:58:27.468 | 4740 | 536 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x70f60217 |
19:58:27.468 | 4740 | 72 | PerformanceCounter::StartSession | StartSession |
19:58:27.468 | 4740 | 72 | PerformanceCounter::StartSession | StartSession |
19:58:27.469 | 4740 | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
19:58:27.469 | 4740 | 758 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 1 |
19:58:27.469 | 4740 | 776 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
19:58:27.469 | 4740 | 778 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
19:58:27.469 | 4740 | 781 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
19:58:27.469 | 4740 | 784 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = OFF |
19:58:27.469 | 4740 | 787 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = OFF |
19:58:27.469 | 4740 | 790 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
19:58:27.469 | 4740 | 793 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = ON |
19:58:27.469 | 4740 | 796 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
19:58:27.469 | 4740 | 799 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = OFF |
19:58:27.469 | 4740 | 802 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF |
19:58:27.469 | 4740 | 805 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF |
19:58:27.469 | 4740 | 808 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF |
19:58:27.469 | 4740 | 811 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
19:58:27.469 | 4740 | 814 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
19:58:27.469 | 4740 | 817 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
19:58:27.469 | 4740 | 820 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
19:58:27.469 | 4740 | 823 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
19:58:27.469 | 4740 | 826 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
19:58:27.469 | 4740 | 829 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = ON |
19:58:27.469 | 4740 | 832 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
19:58:27.469 | 4740 | 835 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
19:58:27.469 | 4740 | 838 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
19:58:27.469 | 4740 | 841 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
19:58:27.469 | 4740 | 844 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
19:58:27.469 | 4740 | 847 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
19:58:27.469 | 4740 | 850 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = OFF |
19:58:27.469 | 4740 | 853 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
19:58:27.469 | 4740 | 856 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
19:58:27.469 | 4740 | 859 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
19:58:27.469 | 4740 | 862 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
19:58:27.469 | 4740 | 865 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = OFF |
19:58:27.469 | 4740 | 868 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
19:58:27.469 | 4740 | 871 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF |
19:58:27.469 | 4740 | 874 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
19:58:27.469 | 4740 | 877 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
19:58:27.469 | 4740 | 880 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF |
19:58:27.469 | 4740 | 883 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = OFF |
19:58:27.469 | 4740 | 886 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = OFF |
19:58:27.469 | 4740 | 889 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
19:58:27.469 | 4740 | 892 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
19:58:27.469 | 4740 | 895 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = OFF |
19:58:27.469 | 4740 | 898 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = ON |
19:58:27.469 | 4740 | 901 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIKB = OFF |
19:58:27.469 | 4740 | 904 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = OFF |
19:58:27.469 | 4740 | 907 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = OFF |
19:58:27.469 | 4740 | 910 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
19:58:27.469 | 4740 | 913 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
19:58:27.469 | 4740 | 916 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
19:58:27.469 | 4740 | 919 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
19:58:27.469 | 4740 | 922 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON |
19:58:27.469 | 4740 | 925 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
19:58:27.469 | 4740 | 928 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
19:58:27.469 | 4740 | 931 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
19:58:27.469 | 4740 | 934 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = OFF |
19:58:27.469 | 4740 | 937 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
19:58:27.469 | 4740 | 940 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
19:58:27.469 | 4740 | 943 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
19:58:27.469 | 4740 | 946 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
19:58:27.469 | 4740 | 949 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = ON |
19:58:27.469 | 4740 | 952 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = ON |
19:58:27.469 | 4740 | 955 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF |
19:58:27.469 | 4740 | 958 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
19:58:27.469 | 4740 | 961 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF |
19:58:27.469 | 4740 | 964 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
19:58:27.469 | 4740 | 967 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
19:58:27.469 | 4740 | 970 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
19:58:27.469 | 4740 | 972 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
19:58:27.469 | 4740 | 974 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
19:58:27.469 | 4740 | 976 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
19:58:27.469 | 4740 | 978 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF |
19:58:27.469 | 4740 | 980 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
19:58:27.469 | 4740 | 982 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
19:58:27.469 | 4740 | 984 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF |
19:58:27.469 | 4740 | 986 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF |
19:58:27.469 | 4740 | 988 | OverlayManager::ReadGameConfigurations | GameConfigurations KeepInGameOnLostFocus = OFF |
19:58:27.469 | 4740 | 990 | OverlayManager::ReadGameConfigurations | GameConfigurations FixBlending = OFF |
19:58:27.469 | 4740 | 992 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOUseDefaultAdpater = OFF |
19:58:27.469 | 4740 | 994 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableDynamicRendering = OFF |
19:58:27.469 | 4740 | 996 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOExclusiveAsForeground = OFF |
19:58:27.469 | 4740 | 998 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreCursorRefCount = OFF |
19:58:27.469 | 4740 | 1000 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMCHHookRetries = OFF |
19:58:27.469 | 4740 | 1002 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableHookFallback = OFF |
19:58:27.469 | 4740 | 1004 | OverlayManager::ReadGameConfigurations | GameConfigurations AlternativeIPC = OFF |
19:58:27.469 | 4740 | 1006 | OverlayManager::ReadGameConfigurations | GameConfigurations RecordingFlipType = 0 |
19:58:27.469 | 4740 | 1008 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGraphicsFunc = 0 |
19:58:27.469 | 4740 | 1010 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
19:58:27.469 | 4740 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:58:27.469 | 4740 | 629 | OverlayManager::InitGameClient | starting hooks... |
19:58:27.522 | 4740 | 1991 | FunctionHook::LoadHooker | Loading Utils from D:\Program Files (x86)\Overwolf\0.194.0.15\\OWUtils.dll succeeded |
19:58:27.531 | 4740 | 602 | Install::Code | Init [Client,1] (MCH) OK |
19:58:27.532 | 4740 | 602 | Install::Code | Init [Client,2] (MCH) OK |
19:58:27.535 | 4740 | 602 | Install::Code | Init [Client,3] (MCH) OK |
19:58:27.537 | 4740 | 602 | Install::Code | Init [Client,4] (MCH) OK |
19:58:27.538 | 4740 | 602 | Install::Code | Init [Client,4.1] (MCH) OK |
19:58:45.908 | 4740 | 602 | Install::Code | Init [Client,4.2] (MCH) OK |
19:58:45.908 | 4740 | 1362 | Client::hookFunctions | Suspend before hook: OFF |
19:58:45.908 | 4740 | 1371 | Client::hookFunctions | Waiting for Vulkan, DIT 30 |
19:59:15.910 | 4740 | 916 | Client::hookLibraryFunctions | Lib [2] is not supported for game. skipping.. |
19:59:15.911 | 4740 | 1063 | Install::Code | Segment [5|8160|0x1B500000|0x1FE0] |
19:59:15.914 | 4740 | 602 | Install::Code | unknown (MCH) OK |
19:59:15.914 | 4740 | 1063 | Install::Code | Segment [5|431696|0x1B500000|0x69650] |
19:59:15.916 | 4740 | 602 | Install::Code | unknown (MCH) OK |
19:59:15.916 | 4740 | 1063 | Install::Code | Segment [5|133424|0x1B500000|0x20930] |
19:59:15.918 | 4740 | 602 | Install::Code | unknown (MCH) OK |
19:59:15.918 | 4740 | 1063 | Install::Code | Segment [5|12800|0x1B500000|0x3200] |
19:59:15.919 | 4740 | 602 | Install::Code | unknown (MCH) OK |
19:59:15.919 | 4740 | 1063 | Install::Code | Segment [5|-44988320|0x1B500000|0xFD518860] |
19:59:15.919 | 4740 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
19:59:15.919 | 4740 | 1063 | Install::Code | Segment [5|-44966864|0x1B500000|0xFD51DC30] |
19:59:15.919 | 4740 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
19:59:15.919 | 4740 | 1063 | Install::Code | Segment [5|-44972560|0x1B500000|0xFD51C5F0] |
19:59:15.919 | 4740 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
19:59:15.919 | 4740 | 1063 | Install::Code | Segment [5|-46159888|0x1B500000|0xFD3FA7F0] |
19:59:15.919 | 4740 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
19:59:15.919 | 4740 | 916 | Client::hookLibraryFunctions | Lib [6] is not supported for game. skipping.. |
19:59:15.924 | 4740 | 602 | Install::Code | unknown (MCH) OK |
19:59:15.924 | 4740 | 1047 | Install::Code | Segment 0 [7|-1|0xC1DC0000|0xFFFFFFFF|0] |
19:59:15.926 | 4740 | 602 | Install::Code | unknown (MCH) OK |
19:59:15.926 | 4740 | 1047 | Install::Code | Segment 0 [7|-1|0xC1DC0000|0xFFFFFFFF|0] |
19:59:15.927 | 4740 | 602 | Install::Code | unknown (MCH) OK |
19:59:15.927 | 4740 | 1047 | Install::Code | Segment 0 [7|-1|0xC1DC0000|0xFFFFFFFF|0] |
19:59:15.927 | 4740 | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
19:59:15.927 | 4740 | 1272 | OverlayManager::Start | Starting... |
19:59:15.927 | 4740 | 1304 | OverlayManager::Start | starting hooks 2... |
19:59:15.929 | 4740 | 602 | Install::Code | Init [Client,5] (MCH) OK |
19:59:15.931 | 4740 | 602 | Install::Code | Init [Client,6] (MCH) OK |
19:59:15.934 | 4740 | 1470 | | XTRAP COMPATIBLE PATCH WARNING |
19:59:15.934 | 4740 | 1479 | OverlayManager::Start | done with hooks... |
19:59:15.934 | 4740 | 108 | ApiManager::Init | API Manager Event : OK |
19:59:15.934 | 4740 | 120 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=18072 |
19:59:15.934 | 4740 | 67 | TXRSetting | Fail to read texture recognition options 0xb7 |
19:59:15.935 | 4740 | 114 | TXOfInterest | New list set with 0 items |
19:59:15.935 | 4740 | 1505 | OverlayManager::Start | get foreground state |
19:59:15.936 | 4740 | 1542 | OverlayManager::Start | Started... |
19:59:15.937 | A60 | 7133 | OverlayManager::OnConnected | Connected to server |
19:59:15.937 | A60 | 32 | SendServerHelloMessage::Execute | Send connection Ack |
19:59:15.938 | 4698 | 7767 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x6074e |
19:59:15.962 | 4740 | 602 | Install::Code | Init [Client,0] (MCH) OK |
19:59:15.962 | 4740 | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
19:59:15.962 | 4740 | 94 | GraphicsHookManager::StopThread | StopThread |
19:59:15.962 | 568 | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
19:59:15.964 | 4740 | 406 | Client::initFirstInjection | init complete |
19:59:16.167 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
19:59:16.185 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
19:59:16.189 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
19:59:26.179 | 4698 | 2131 | Client::LogProcessModules | Loaded modules: |
19:59:26.212 | 4698 | 2147 | | C:\Program Files\Avast Software\Avast\aswhook.dll |
19:59:26.212 | 4698 | 2147 | | C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll |
19:59:26.212 | 4698 | 2147 | | C:\ProgramData\LogIt\LogIt_x64.dll |
19:59:26.212 | 4698 | 2147 | | C:\ProgramData\Navio\Navio_x64.dll |
19:59:26.212 | 4698 | 2147 | | C:\ProgramData\TruckersMP\core_ets2mp.dll |
19:59:26.212 | 4698 | 2147 | | C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\dxgi.dll |
19:59:26.212 | 4698 | 2147 | | C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe |
19:59:26.212 | 4698 | 2147 | | C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll |
19:59:26.212 | 4698 | 2147 | | C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll |
19:59:26.212 | 4698 | 2147 | | C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll |
19:59:26.212 | 4698 | 2147 | | C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\ets2-telemetry-server.dll |
19:59:26.212 | 4698 | 2147 | | C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\scs-telemetry.dll |
19:59:26.212 | 4698 | 2147 | | C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\trucksbook_64.dll |
19:59:26.212 | 4698 | 2147 | | C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll |
19:59:26.212 | 4698 | 2147 | | C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\thrustmaster_bridge_x64.dll |
19:59:26.212 | 4698 | 2147 | | C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll |
19:59:26.212 | 4698 | 2147 | | C:\Users\David\AppData\Local\Discord\app-1.0.9004\modules\discord_hook-1\discord_hook\651ad00fcd2\DiscordHook64.dll |
19:59:26.212 | 4698 | 2147 | | C:\Users\David\AppData\Local\Medal\recorder-3.502.0\Host\medal-hook64.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\AUDIOSES.DLL |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\AVRT.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\AcGenral.DLL |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\CRYPTBASE.DLL |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\CRYPTSP.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\CoreMessaging.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\CoreUIComponents.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\D3D12Core.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\D3DCompiler_47.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\D3DSCache.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\DNSAPI.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\DPAPI.DLL |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\GLU32.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\HID.DLL |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\Iphlpapi.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\MPR.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\MSACM32.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\MSIMG32.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\MSVCP140.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\NTASN1.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\OPENGL32.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\PROPSYS.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\SspiCli.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\UMPDC.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\USERENV.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\UxTheme.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\VCRUNTIME140.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\VCRUNTIME140_1.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\VERSION.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\WININET.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\WINMM.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\WINNSI.DLL |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\WindowsCodecs.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\Wldp.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\XINPUT9_1_0.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\apphelp.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\cryptnet.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\d3d11.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\d3d12.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\dcomp.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\dhcpcsvc.DLL |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\dhcpcsvc6.DLL |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\dinput8.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\drvstore.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\dwmapi.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\dxcore.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\gpapi.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\iertutil.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\inputhost.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\kernel.appcore.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\ksuser.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\libcrypto-1_1-x64.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\libssl-1_1-x64.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\midimap.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\msacm32.drv |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\mskeyprotect.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\ncrypt.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\netutils.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\ntdll.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\ntmarta.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\ondemandconnroutehelper.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\powrprof.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\profapi.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\resourcepolicyclient.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\secur32.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\srvcli.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\textinputframework.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\twinapi.appcore.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\urlmon.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\vulkan-1.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\wdmaud.drv |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\windows.storage.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\winhttp.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\winmmbase.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\wintypes.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\SYSTEM32\xinput1_4.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\ADVAPI32.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\COMDLG32.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\CRYPT32.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\DEVOBJ.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\NvCamera\NvCamera64.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\NvCamera\d3dcompiler_47_64.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\nvldumdx.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\nvwgf2umx.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\GDI32.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\IMM32.DLL |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\KERNEL32.DLL |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\KERNELBASE.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\MMDevApi.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\MSASN1.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\MSCTF.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\NSI.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\Normaliz.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\OLEAUT32.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\OneCoreCommonProxyStub.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\OneCoreUAPCommonProxyStub.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\PSAPI.DLL |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\RPCRT4.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\SETUPAPI.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\SHELL32.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\SHLWAPI.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\USER32.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\WINTRUST.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\WLDAP32.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\WS2_32.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\WindowManagementAPI.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\Windows.UI.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\bcrypt.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\bcryptPrimitives.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\cfgmgr32.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\clbcatq.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\combase.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\fwpuclnt.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\gdi32full.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\imagehlp.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\msvcp_win.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\msvcrt.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\ole32.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\rasadhlp.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\sechost.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\shcore.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\ucrtbase.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\System32\win32u.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\system32\dxgi.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\system32\mswsock.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\system32\ncryptsslp.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\system32\nvapi64.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\system32\nvspcap64.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\system32\rsaenh.dll |
19:59:26.212 | 4698 | 2147 | | C:\Windows\system32\schannel.DLL |
19:59:26.212 | 4698 | 2147 | | D:\Program Files (x86)\Overwolf\0.194.0.15\OWClient.dll |
19:59:26.212 | 4698 | 2147 | | D:\Program Files (x86)\Overwolf\0.194.0.15\OWExplorer.dll |
19:59:26.212 | 4698 | 2147 | | D:\Program Files (x86)\Overwolf\0.194.0.15\OWUtils.dll |
19:59:26.212 | 4698 | 2147 | | D:\Steam\gameoverlayrenderer64.dll |
19:59:26.212 | 4698 | 2147 | | D:\Steam\steamclient64.dll |
19:59:26.212 | 4698 | 2147 | | D:\Steam\tier0_s64.dll |
19:59:26.212 | 4698 | 2147 | | D:\Steam\vstdlib_s64.dll |
20:02:32.64 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:02:32.101 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:02:32.144 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:02:32.171 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:02:32.180 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:02:32.180 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
20:02:32.180 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:02:32.186 | 3968 | 7690 | OverlayManager::IsEmptyCursor | Cache cursor 0x0 (v: 0) |
20:02:32.203 | 3968 | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
20:02:32.209 | 3968 | 148 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
20:02:32.215 | 3968 | 148 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
20:02:32.215 | 3968 | 984 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
20:02:32.221 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
20:02:32.222 | 3968 | 1072 | RenderDeviceD3d11::init | Device adapter hash: -1700398695 |
20:02:32.222 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
20:02:32.222 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
20:02:32.222 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:02:32.249 | 3968 | 705 | RenderDeviceD3d11::initDX11 | create vs |
20:02:32.250 | 3968 | 723 | RenderDeviceD3d11::initDX11 | create vs |
20:02:32.256 | 3968 | 745 | RenderDeviceD3d11::initDX11 | create pxs |
20:02:32.260 | 3968 | 774 | RenderDeviceD3d11::initDX11 | create raster |
20:02:32.272 | 3968 | 842 | RenderDeviceD3d11::initDX11 | create buffers |
20:02:32.273 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
20:02:32.273 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
20:02:32.273 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
20:02:32.273 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:02:32.273 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:02:32.273 | 3968 | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
20:02:32.273 | 3968 | 2086 | RenderDeviceD3d11::setFix | Set render device fix RT. |
20:02:32.273 | 3968 | 3061 | OverlayManager::setGraphics | Render Device fix was set RT. |
20:02:32.273 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:02:32.273 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:02:32.286 | 3968 | 7690 | OverlayManager::IsEmptyCursor | Cache cursor 0x10005 (v: 1) |
20:02:32.288 | 3968 | 684 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
20:02:32.288 | 3968 | 725 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[9]-[2]. Total [1] |
20:02:32.288 | 3968 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
20:02:32.288 | 3968 | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
20:02:32.288 | 3968 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
20:02:32.288 | 3968 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1208ee}. |
20:02:32.288 | 3968 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
20:02:32.288 | 3968 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5c11080d |
20:02:32.288 | 3968 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:02:32.288 | 3968 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688) |
20:02:32.288 | 3968 | 2587 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
20:02:32.288 | 3968 | 311 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
20:02:32.288 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:02:32.288 | 3968 | 8211 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
20:02:32.289 | 3968 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:02:32.289 | 3968 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:02:32.289 | 3968 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3968 |
20:02:32.289 | 3968 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3968 |
20:02:32.290 | 3968 | 2257 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | GameWndProc - Original Cursor Ref Count = -1, Cur = 0x10005 |
20:02:32.292 | 3968 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:02:32.296 | 3968 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:02:32.296 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:02:32.296 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:02:32.296 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:02:32.311 | 13EC | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_3B0994_P_14152 opened succesfuly |
20:02:32.311 | 13EC | 225 | InterProcessElement::open | InterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly |
20:02:44.177 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:02:44.177 | 3968 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
20:02:44.177 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:02:44.177 | 3968 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:02:44.177 | 3968 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:02:44.177 | 3968 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:02:44.177 | 3968 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5c11080d |
20:02:44.177 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:02:44.177 | 3968 | 427 | fSwapResize_Buffers | Device was Resized! |
20:02:44.177 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
20:02:44.177 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:02:44.177 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:02:44.178 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:02:44.178 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:02:44.178 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:02:44.178 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
20:02:44.178 | 3968 | 431 | fSwapResize_Buffers | End Device was Resized! |
20:02:44.273 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
20:02:44.273 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:02:44.273 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
20:02:44.276 | A60 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101A4 Title=[] |
20:02:44.279 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:02:44.279 | A60 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:02:44.279 | A60 | 2817 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
20:02:44.284 | A60 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:02:44.309 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
20:02:44.324 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
20:02:44.395 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
20:02:44.395 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
20:02:44.395 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
20:02:44.395 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:02:44.409 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
20:02:44.410 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
20:02:44.410 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
20:02:44.410 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:02:44.410 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:02:44.410 | 3968 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:02:44.410 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:02:44.410 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:02:44.410 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:02:44.425 | 3968 | 374 | fSwapChain_Present | Device Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001 |
20:02:44.425 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:02:44.425 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:02:44.425 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
20:02:44.425 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:02:44.425 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:02:44.425 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:02:44.425 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:02:44.425 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:02:44.425 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
20:02:45.293 | 4E18 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:04:55.831 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:04:55.881 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:04:55.965 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:04:55.971 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:04:56.27 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
20:04:56.27 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
20:04:56.27 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
20:04:56.27 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:04:56.69 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
20:04:56.69 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
20:04:56.69 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
20:04:56.69 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:04:56.69 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:04:56.90 | 3968 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
20:04:56.90 | 3968 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1208ee}. |
20:04:56.90 | 3968 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
20:04:56.90 | 3968 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xa54a0a59 |
20:04:56.90 | 3968 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:04:56.90 | 3968 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688) |
20:04:56.90 | 3968 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
20:04:56.90 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:04:56.91 | 3968 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:04:56.92 | 3968 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:04:56.92 | 3968 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3968 |
20:04:56.92 | 3968 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3968 |
20:04:56.95 | 3968 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:04:56.95 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:04:56.95 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:04:56.95 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:04:56.348 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:04:56.348 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
20:04:56.348 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:04:56.356 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
20:04:56.372 | 3968 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:04:56.375 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:05:06.807 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:05:06.807 | 3968 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
20:05:06.807 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:05:06.807 | 3968 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:05:06.807 | 3968 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:05:06.807 | 3968 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:05:06.807 | 3968 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xa54a0a59 |
20:05:06.807 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:05:06.807 | 3968 | 427 | fSwapResize_Buffers | Device was Resized! |
20:05:06.807 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
20:05:06.807 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:05:06.807 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:05:06.808 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:05:06.808 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:05:06.808 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:05:06.808 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
20:05:06.808 | 3968 | 431 | fSwapResize_Buffers | End Device was Resized! |
20:05:06.987 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
20:05:06.987 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
20:05:06.987 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
20:05:06.987 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:05:07.2 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
20:05:07.2 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
20:05:07.2 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
20:05:07.2 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:05:07.3 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:05:07.3 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:05:07.3 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:05:07.4 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:05:07.32 | 3968 | 374 | fSwapChain_Present | Device Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001 |
20:05:07.32 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:05:07.32 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:05:07.32 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
20:05:07.32 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:05:07.32 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:05:07.32 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:05:07.32 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:05:07.32 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:05:07.32 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
20:05:07.230 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
20:05:07.230 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:05:07.230 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
20:05:07.231 | A60 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101A4 Title=[] |
20:05:07.231 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:05:07.231 | A60 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:05:07.231 | A60 | 2817 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
20:05:07.231 | A60 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:05:07.242 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
20:05:07.251 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
20:05:08.276 | 4E18 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:07:24.314 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:07:24.350 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:07:24.381 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:07:24.385 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:07:24.405 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
20:07:24.405 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
20:07:24.405 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
20:07:24.405 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:07:24.415 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
20:07:24.415 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
20:07:24.415 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
20:07:24.415 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:07:24.415 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:07:24.415 | 3968 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:07:24.425 | 3968 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
20:07:24.425 | 3968 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1208ee}. |
20:07:24.425 | 3968 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
20:07:24.425 | 3968 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5c62063d |
20:07:24.425 | 3968 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:07:24.425 | 3968 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688) |
20:07:24.425 | 3968 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
20:07:24.425 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:07:24.426 | 3968 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:07:24.426 | 3968 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:07:24.426 | 3968 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3968 |
20:07:24.426 | 3968 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3968 |
20:07:24.428 | 3968 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:07:24.428 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:07:24.428 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:07:24.428 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:07:24.644 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:07:24.644 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
20:07:24.644 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:07:24.654 | 3968 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:07:24.661 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
20:07:24.674 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:07:32.497 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:07:32.497 | 3968 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
20:07:32.497 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:07:32.497 | 3968 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:07:32.497 | 3968 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:07:32.497 | 3968 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:07:32.497 | 3968 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5c62063d |
20:07:32.497 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:07:32.497 | 3968 | 427 | fSwapResize_Buffers | Device was Resized! |
20:07:32.497 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
20:07:32.497 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:07:32.497 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:07:32.497 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:07:32.497 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:07:32.498 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:07:32.498 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
20:07:32.498 | 3968 | 431 | fSwapResize_Buffers | End Device was Resized! |
20:07:32.707 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
20:07:32.707 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
20:07:32.707 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
20:07:32.707 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:07:32.742 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
20:07:32.742 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
20:07:32.742 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
20:07:32.742 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:07:32.742 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:07:32.742 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:07:32.742 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:07:32.742 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:07:32.770 | 3968 | 374 | fSwapChain_Present | Device Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001 |
20:07:32.770 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:07:32.770 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:07:32.770 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
20:07:32.770 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:07:32.770 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:07:32.770 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:07:32.770 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:07:32.770 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:07:32.770 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
20:07:32.901 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
20:07:32.901 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:07:32.901 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
20:07:32.901 | A60 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101A4 Title=[] |
20:07:32.901 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:07:32.901 | A60 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:07:32.901 | A60 | 2817 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
20:07:32.901 | A60 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:07:32.922 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
20:07:32.932 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
20:07:33.941 | 2F98 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:09:26.187 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:09:26.197 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:09:26.197 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
20:09:26.208 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:09:26.208 | A60 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:09:26.224 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:09:26.293 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:09:26.297 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:09:26.426 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
20:09:26.426 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
20:09:26.426 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
20:09:26.426 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:09:26.427 | 3D90 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [113936]. |
20:09:26.427 | 3D90 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
20:09:26.427 | 3D90 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
20:09:26.439 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
20:09:26.439 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
20:09:26.439 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
20:09:26.439 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:09:26.439 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:09:26.452 | 3968 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
20:09:26.452 | 3968 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1208ee}. |
20:09:26.452 | 3968 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
20:09:26.452 | 3968 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6d300abd |
20:09:26.452 | 3968 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:09:26.452 | 3968 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688) |
20:09:26.452 | 3968 | 2286 | WidgetManager::Render | resume layout thread |
20:09:26.452 | 3968 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
20:09:26.452 | 3968 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:09:26.452 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:09:26.453 | 3968 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:09:26.453 | 3968 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:09:26.453 | 3968 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3968 |
20:09:26.453 | 3968 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3968 |
20:09:26.453 | 3968 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:09:26.455 | 3968 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:09:26.455 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:09:26.455 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:09:26.455 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:09:34.338 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:09:34.338 | 3968 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
20:09:34.338 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:09:34.338 | 3968 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:09:34.338 | 3968 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:09:34.339 | 3968 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:09:34.339 | 3968 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6d300abd |
20:09:34.339 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:09:34.339 | 3968 | 427 | fSwapResize_Buffers | Device was Resized! |
20:09:34.339 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
20:09:34.339 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:09:34.339 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:09:34.339 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:09:34.339 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:09:34.339 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:09:34.339 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
20:09:34.339 | 3968 | 431 | fSwapResize_Buffers | End Device was Resized! |
20:09:34.448 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
20:09:34.448 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
20:09:34.448 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
20:09:34.448 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:09:34.457 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
20:09:34.457 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
20:09:34.457 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
20:09:34.457 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:09:34.457 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:09:34.457 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:09:34.457 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:09:34.457 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:09:34.469 | 3968 | 374 | fSwapChain_Present | Device Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001 |
20:09:34.469 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:09:34.469 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:09:34.469 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
20:09:34.469 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:09:34.469 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:09:34.469 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:09:34.469 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:09:34.469 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:09:34.469 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
20:09:34.840 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
20:09:34.840 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:09:34.840 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
20:09:34.841 | A60 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101A4 Title=[] |
20:09:34.841 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:09:34.841 | A60 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:09:34.841 | A60 | 2817 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
20:09:34.841 | A60 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:09:34.920 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
20:09:34.924 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
20:09:35.384 | 3D90 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:11:49.684 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:11:49.710 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:11:49.710 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
20:11:49.711 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:11:49.711 | A60 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:11:49.723 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:11:49.800 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:11:49.805 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:11:49.868 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
20:11:49.869 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
20:11:49.869 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
20:11:49.869 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:11:49.879 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
20:11:49.879 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
20:11:49.879 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
20:11:49.879 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:11:49.879 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:11:49.884 | 4E18 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [135555]. |
20:11:49.885 | 4E18 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
20:11:49.885 | 4E18 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:12) |
20:11:49.889 | 3968 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
20:11:49.889 | 3968 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1208ee}. |
20:11:49.889 | 3968 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
20:11:49.889 | 3968 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xa4750129 |
20:11:49.889 | 3968 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:11:49.889 | 3968 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688) |
20:11:49.889 | 3968 | 2286 | WidgetManager::Render | resume layout thread |
20:11:49.889 | 3968 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
20:11:49.889 | 3968 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:11:49.889 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:11:49.889 | 3968 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:11:49.889 | 3968 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:11:49.889 | 3968 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3968 |
20:11:49.889 | 3968 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3968 |
20:11:49.890 | 3968 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:11:49.892 | 3968 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:11:49.892 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:11:49.892 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:11:49.893 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:11:54.424 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:11:54.424 | 3968 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
20:11:54.424 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:11:54.424 | 3968 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:11:54.424 | 3968 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:11:54.424 | 3968 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:11:54.424 | 3968 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xa4750129 |
20:11:54.424 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:11:54.424 | 3968 | 427 | fSwapResize_Buffers | Device was Resized! |
20:11:54.424 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
20:11:54.424 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:11:54.424 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:11:54.424 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:11:54.424 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:11:54.424 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:11:54.424 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
20:11:54.424 | 3968 | 431 | fSwapResize_Buffers | End Device was Resized! |
20:11:54.518 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
20:11:54.518 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
20:11:54.518 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
20:11:54.518 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:11:54.529 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
20:11:54.529 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
20:11:54.529 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
20:11:54.529 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:11:54.529 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:11:54.529 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:11:54.529 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:11:54.529 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:11:54.530 | 3968 | 374 | fSwapChain_Present | Device Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001 |
20:11:54.530 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:11:54.530 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:11:54.530 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
20:11:54.530 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:11:54.530 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:11:54.530 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:11:54.530 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:11:54.530 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:11:54.530 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
20:11:55.75 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
20:11:55.75 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:11:55.75 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
20:11:55.75 | A60 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101A4 Title=[] |
20:11:55.75 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:11:55.75 | A60 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:11:55.75 | A60 | 2817 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
20:11:55.75 | A60 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:11:55.130 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
20:11:55.144 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
20:11:55.640 | 4E18 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:16:40.896 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:16:40.937 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:16:40.990 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:16:40.994 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:16:41.159 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
20:16:41.160 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
20:16:41.160 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
20:16:41.160 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:16:41.170 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
20:16:41.170 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
20:16:41.170 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
20:16:41.170 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:16:41.170 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:16:41.170 | 3968 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:16:41.205 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:16:41.205 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
20:16:41.205 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:16:41.209 | 3968 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
20:16:41.209 | 3968 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1208ee}. |
20:16:41.209 | 3968 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
20:16:41.209 | 3968 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x29b80915 |
20:16:41.209 | 3968 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:16:41.209 | 3968 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688) |
20:16:41.209 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:16:41.210 | 3968 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:16:41.210 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:16:41.210 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:16:41.210 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:16:41.215 | 3968 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:16:41.215 | 3968 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:16:41.215 | 3968 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3968 |
20:16:41.215 | 3968 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3968 |
20:16:41.215 | 3968 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:16:41.220 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
20:16:41.230 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:16:48.418 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:16:48.418 | 3968 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
20:16:48.418 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:16:48.418 | 3968 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:16:48.418 | 3968 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:16:48.418 | 3968 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:16:48.418 | 3968 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x29b80915 |
20:16:48.418 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:16:48.418 | 3968 | 427 | fSwapResize_Buffers | Device was Resized! |
20:16:48.418 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
20:16:48.418 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:16:48.418 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:16:48.418 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:16:48.418 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:16:48.418 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:16:48.418 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
20:16:48.418 | 3968 | 431 | fSwapResize_Buffers | End Device was Resized! |
20:16:48.483 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
20:16:48.483 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:16:48.483 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
20:16:48.507 | A60 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101A4 Title=[] |
20:16:48.511 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:16:48.511 | A60 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:16:48.511 | A60 | 2817 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
20:16:48.514 | A60 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:16:48.514 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
20:16:48.532 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
20:16:48.540 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
20:16:48.540 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
20:16:48.540 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
20:16:48.540 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:16:48.551 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
20:16:48.551 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
20:16:48.551 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
20:16:48.551 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:16:48.551 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:16:48.551 | 3968 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:16:48.551 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:16:48.551 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:16:48.551 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:16:48.564 | 3968 | 374 | fSwapChain_Present | Device Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001 |
20:16:48.564 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:16:48.564 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:16:48.564 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
20:16:48.564 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:16:48.564 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:16:48.564 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:16:48.564 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:16:48.564 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:16:48.565 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
20:16:49.493 | 4E18 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:18:47.507 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:18:47.534 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:18:47.639 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:18:47.644 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:18:47.730 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
20:18:47.730 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
20:18:47.730 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
20:18:47.730 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:18:47.742 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
20:18:47.742 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
20:18:47.742 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
20:18:47.742 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:18:47.742 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:18:47.752 | 3968 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
20:18:47.752 | 3968 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1208ee}. |
20:18:47.752 | 3968 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
20:18:47.752 | 3968 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x15b20ab7 |
20:18:47.752 | 3968 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:18:47.752 | 3968 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688) |
20:18:47.752 | 3968 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
20:18:47.752 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:18:47.753 | 3968 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:18:47.753 | 3968 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:18:47.753 | 3968 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3968 |
20:18:47.753 | 3968 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3968 |
20:18:47.754 | 3968 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:18:47.754 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:18:47.754 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:18:47.754 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:18:47.819 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:18:47.819 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
20:18:47.820 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:18:47.821 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
20:18:47.843 | 3968 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:18:47.845 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:18:57.259 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:18:57.259 | 3968 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
20:18:57.259 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:18:57.259 | 3968 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:18:57.259 | 3968 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:18:57.259 | 3968 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:18:57.259 | 3968 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x15b20ab7 |
20:18:57.259 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:18:57.259 | 3968 | 427 | fSwapResize_Buffers | Device was Resized! |
20:18:57.259 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
20:18:57.259 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:18:57.259 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:18:57.259 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:18:57.259 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:18:57.259 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:18:57.259 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
20:18:57.259 | 3968 | 431 | fSwapResize_Buffers | End Device was Resized! |
20:18:57.386 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
20:18:57.386 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
20:18:57.386 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
20:18:57.386 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:18:57.396 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
20:18:57.396 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
20:18:57.396 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
20:18:57.396 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:18:57.396 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:18:57.396 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:18:57.397 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:18:57.397 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:18:57.410 | 3968 | 374 | fSwapChain_Present | Device Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001 |
20:18:57.410 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:18:57.410 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:18:57.410 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
20:18:57.410 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:18:57.410 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:18:57.410 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:18:57.410 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:18:57.410 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:18:57.410 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
20:18:57.723 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
20:18:57.723 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:18:57.723 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
20:18:57.723 | A60 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101A4 Title=[] |
20:18:57.723 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:18:57.723 | A60 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:18:57.724 | A60 | 2817 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
20:18:57.724 | A60 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:18:58.73 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
20:18:58.81 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
20:18:58.736 | 4E18 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:20:23.170 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:20:23.205 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:20:23.242 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:20:23.247 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:20:23.272 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
20:20:23.272 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
20:20:23.272 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
20:20:23.272 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:20:23.284 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
20:20:23.284 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
20:20:23.284 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
20:20:23.284 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:20:23.284 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:20:23.284 | 3968 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:20:23.292 | 3968 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
20:20:23.292 | 3968 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1208ee}. |
20:20:23.292 | 3968 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
20:20:23.292 | 3968 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x71d20ab5 |
20:20:23.292 | 3968 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:20:23.292 | 3968 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688) |
20:20:23.292 | 3968 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
20:20:23.292 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:20:23.293 | 3968 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:20:23.293 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:20:23.293 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:20:23.293 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:20:23.302 | 3968 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:20:23.302 | 3968 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:20:23.302 | 3968 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3968 |
20:20:23.302 | 3968 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3968 |
20:20:23.373 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:20:23.373 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
20:20:23.373 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:20:23.392 | 3968 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:20:23.437 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
20:20:23.437 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:20:28.966 | 2F98 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:20:30.965 | 2F98 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3007]. |
20:20:30.965 | 2F98 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
20:20:30.965 | 2F98 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:66) |
20:20:40.443 | 3968 | 2286 | WidgetManager::Render | resume layout thread |
20:20:40.443 | 3968 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
20:20:40.443 | 3968 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:23:44.136 | 3968 | 534 | fDevice11_Release | swap chain release 0 0xb7b32c20 [overlay:0] |
20:23:44.371 | 13C4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:23:45.425 | 2374 | 534 | fDevice11_Release | swap chain release 0 0xbaadf970 [overlay:0] |
20:23:49.503 | A60 | 6951 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
20:23:49.629 | 13C4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:23:49.726 | 13C4 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_470652_P_14152 opened succesfuly |
20:23:49.726 | 13C4 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly |
20:23:49.739 | 13C4 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_E0AC2_P_14152 opened succesfuly |
20:23:49.739 | 13C4 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly |
20:23:50.48 | 13C4 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=e0ac2 |
20:23:50.48 | 13C4 | 2542 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
20:23:52.90 | 13C4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:23:54.302 | 13C4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:23:56.292 | 13C4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3006]. |
20:23:56.292 | 13C4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
20:23:56.292 | 13C4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:66) |
20:23:56.750 | 3968 | 2286 | WidgetManager::Render | resume layout thread |
20:23:56.750 | 3968 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
20:23:56.750 | 3968 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:23:57.790 | 13C4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:23:59.784 | 13C4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3000]. |
20:23:59.785 | 13C4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
20:23:59.785 | 13C4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:66) |
20:24:04.406 | 3968 | 2286 | WidgetManager::Render | resume layout thread |
20:24:04.406 | 3968 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
20:24:04.406 | 3968 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:24:06.659 | 3968 | 326 | RenderImageD3d11::setSize | Create Texture (1920,100) / (1920,128) - OK |
20:24:06.659 | 3968 | 347 | RenderImageD3d11::setSize | Create Texture RV (1920,128) - OK |
20:24:09.669 | 13C4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3011]. |
20:24:09.669 | 13C4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
20:24:09.669 | 13C4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:65) |
20:24:09.678 | 3968 | 2286 | WidgetManager::Render | resume layout thread |
20:24:09.678 | 3968 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
20:24:09.678 | 3968 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:24:10.694 | 13C4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:24:12.683 | 4F04 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3003]. |
20:24:12.683 | 4F04 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
20:24:12.683 | 4F04 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:66) |
20:24:20.113 | 3968 | 2286 | WidgetManager::Render | resume layout thread |
20:24:20.113 | 3968 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
20:24:20.113 | 3968 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:24:24.559 | 4F04 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3006]. |
20:24:24.559 | 4F04 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
20:24:24.559 | 4F04 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:65) |
20:24:25.214 | 3968 | 2286 | WidgetManager::Render | resume layout thread |
20:24:25.214 | 3968 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
20:24:25.214 | 3968 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:24:56.216 | 4F04 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:25:13.940 | 4E18 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:25:14.26 | 3968 | 326 | RenderImageD3d11::setSize | Create Texture (1920,40) / (1920,128) - OK |
20:25:14.26 | 3968 | 347 | RenderImageD3d11::setSize | Create Texture RV (1920,128) - OK |
20:25:22.499 | 4E18 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:26:59.203 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:26:59.215 | 3968 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
20:26:59.215 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:26:59.216 | 3968 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:26:59.216 | 3968 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:26:59.216 | 3968 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:26:59.216 | 3968 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x71d20ab5 |
20:26:59.217 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:26:59.217 | 3968 | 427 | fSwapResize_Buffers | Device was Resized! |
20:26:59.217 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
20:26:59.218 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:26:59.218 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:26:59.218 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:26:59.219 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:26:59.219 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:26:59.219 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
20:26:59.219 | 3968 | 431 | fSwapResize_Buffers | End Device was Resized! |
20:26:59.403 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
20:26:59.407 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
20:26:59.408 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
20:26:59.408 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:26:59.455 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
20:26:59.455 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
20:26:59.455 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
20:26:59.455 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:26:59.455 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:26:59.455 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:26:59.455 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:26:59.455 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:26:59.475 | 3968 | 374 | fSwapChain_Present | Device Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001 |
20:26:59.475 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:26:59.475 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:26:59.475 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
20:26:59.475 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:26:59.475 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:26:59.475 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:26:59.475 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:26:59.475 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:26:59.475 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
20:26:59.478 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
20:26:59.478 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:26:59.478 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
20:26:59.478 | A60 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x805E0 Title=[Krewlex - Twitch - Opera] |
20:26:59.479 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:26:59.479 | A60 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:26:59.479 | A60 | 2817 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
20:26:59.479 | A60 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:26:59.525 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
20:26:59.556 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
20:27:00.601 | 13C4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:27:08.796 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:27:08.827 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:27:08.968 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:27:08.971 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:27:09.25 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:27:09.25 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
20:27:09.25 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:27:09.25 | A60 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:27:09.270 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
20:27:09.270 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
20:27:09.270 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
20:27:09.270 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:27:09.283 | 13C4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [10097]. |
20:27:09.283 | 13C4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
20:27:09.283 | 13C4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:18) |
20:27:09.319 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
20:27:09.319 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
20:27:09.319 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
20:27:09.319 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:27:09.319 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:27:09.351 | 3968 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
20:27:09.351 | 3968 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1208ee}. |
20:27:09.351 | 3968 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
20:27:09.352 | 3968 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x390b83 |
20:27:09.352 | 3968 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:27:09.352 | 3968 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688) |
20:27:09.352 | 3968 | 2286 | WidgetManager::Render | resume layout thread |
20:27:09.352 | 3968 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
20:27:09.352 | 3968 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:27:09.352 | 3968 | 326 | RenderImageD3d11::setSize | Create Texture (1920,40) / (1920,128) - OK |
20:27:09.352 | 3968 | 347 | RenderImageD3d11::setSize | Create Texture RV (1920,128) - OK |
20:27:09.361 | 3968 | 326 | RenderImageD3d11::setSize | Create Texture (1920,100) / (1920,128) - OK |
20:27:09.361 | 3968 | 347 | RenderImageD3d11::setSize | Create Texture RV (1920,128) - OK |
20:27:09.370 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:27:09.385 | 3968 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:27:09.385 | 3968 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:27:09.385 | 3968 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3968 |
20:27:09.385 | 3968 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3968 |
20:27:09.385 | 3968 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:27:09.397 | 3968 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:27:09.397 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:27:09.397 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:27:09.397 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:27:36.653 | 13C4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:28:44.705 | 4F04 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:29:01.298 | 13C4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:29:03.308 | 13C4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3012]. |
20:29:03.308 | 13C4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
20:29:03.308 | 13C4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:66) |
20:29:03.313 | 3968 | 2286 | WidgetManager::Render | resume layout thread |
20:29:03.313 | 3968 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
20:29:03.313 | 3968 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:37:02.268 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:37:02.268 | 3968 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
20:37:02.268 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:37:02.268 | 3968 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:37:02.268 | 3968 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:37:02.268 | 3968 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:37:02.268 | 3968 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x390b83 |
20:37:02.268 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:37:02.268 | 3968 | 427 | fSwapResize_Buffers | Device was Resized! |
20:37:02.268 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
20:37:02.268 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:37:02.268 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:37:02.268 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:37:02.268 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:37:02.268 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:37:02.268 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
20:37:02.268 | 3968 | 431 | fSwapResize_Buffers | End Device was Resized! |
20:37:02.490 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
20:37:02.490 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
20:37:02.490 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
20:37:02.490 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:37:02.498 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
20:37:02.498 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
20:37:02.498 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
20:37:02.498 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:37:02.498 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:37:02.498 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:37:02.498 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:37:02.498 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:37:02.512 | 3968 | 374 | fSwapChain_Present | Device Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001 |
20:37:02.512 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:37:02.512 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:37:02.512 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
20:37:02.512 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:37:02.512 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:37:02.512 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:37:02.512 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:37:02.512 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:37:02.512 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
20:37:02.530 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
20:37:02.530 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:37:02.530 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
20:37:02.530 | A60 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101A4 Title=[] |
20:37:02.530 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:37:02.530 | A60 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:37:02.530 | A60 | 2817 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
20:37:02.530 | A60 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:37:02.720 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
20:37:02.735 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
20:37:03.630 | 1D40 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:45:29.714 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:45:29.752 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:45:29.790 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:45:29.790 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
20:45:29.790 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:45:29.790 | A60 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:45:29.810 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:45:29.873 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:45:29.954 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
20:45:29.954 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
20:45:29.954 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
20:45:29.954 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:45:29.966 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
20:45:29.966 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
20:45:29.966 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
20:45:29.966 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:45:29.966 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:45:29.968 | 3664 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [507705]. |
20:45:29.968 | 3664 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
20:45:29.968 | 3664 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:12) |
20:45:29.994 | 3968 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
20:45:29.994 | 3968 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1208ee}. |
20:45:29.994 | 3968 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
20:45:29.994 | 3968 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1da50805 |
20:45:29.994 | 3968 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:45:29.994 | 3968 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688) |
20:45:29.994 | 3968 | 2286 | WidgetManager::Render | resume layout thread |
20:45:29.994 | 3968 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
20:45:29.994 | 3968 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:45:29.995 | 3968 | 326 | RenderImageD3d11::setSize | Create Texture (1920,40) / (1920,128) - OK |
20:45:30.6 | 3968 | 347 | RenderImageD3d11::setSize | Create Texture RV (1920,128) - OK |
20:45:30.8 | 3968 | 326 | RenderImageD3d11::setSize | Create Texture (1920,100) / (1920,128) - OK |
20:45:30.8 | 3968 | 347 | RenderImageD3d11::setSize | Create Texture RV (1920,128) - OK |
20:45:30.17 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:45:30.18 | 3968 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:45:30.18 | 3968 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:45:30.18 | 3968 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3968 |
20:45:30.18 | 3968 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3968 |
20:45:30.18 | 3968 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:45:30.31 | 3968 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:45:30.31 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:45:30.31 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:45:30.31 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:47:44.268 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:47:44.268 | 3968 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
20:47:44.268 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:47:44.268 | 3968 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:47:44.268 | 3968 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:47:44.268 | 3968 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:47:44.268 | 3968 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1da50805 |
20:47:44.268 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:47:44.268 | 3968 | 427 | fSwapResize_Buffers | Device was Resized! |
20:47:44.268 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
20:47:44.268 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:47:44.268 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:47:44.268 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:47:44.268 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:47:44.268 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:47:44.268 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
20:47:44.268 | 3968 | 431 | fSwapResize_Buffers | End Device was Resized! |
20:47:44.402 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
20:47:44.402 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
20:47:44.402 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
20:47:44.402 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:47:44.410 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
20:47:44.410 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
20:47:44.410 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
20:47:44.410 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:47:44.410 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:47:44.410 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
20:47:44.410 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
20:47:44.410 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:47:44.627 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
20:47:44.627 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:47:44.627 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
20:47:44.627 | A60 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101A4 Title=[] |
20:47:44.627 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:47:44.627 | A60 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:47:44.627 | A60 | 2817 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
20:47:44.627 | A60 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:47:44.655 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
20:47:44.670 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
20:47:45.4 | 3968 | 374 | fSwapChain_Present | Device Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001 |
20:47:45.4 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:47:45.4 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:47:45.4 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
20:47:45.4 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:47:45.4 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:47:45.4 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:47:45.4 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:47:45.4 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:47:45.4 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
20:47:45.637 | 3BD0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:48:03.789 | A60 | 6951 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
20:48:03.942 | 3664 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_43A095E_P_14152 opened succesfuly |
20:48:03.942 | 3664 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly |
20:49:36.803 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:49:36.829 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:49:36.933 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:49:36.938 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
20:49:37.69 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
20:49:37.69 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
20:49:37.69 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
20:49:37.69 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:49:37.80 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
20:49:37.80 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
20:49:37.80 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
20:49:37.80 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:49:37.80 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:49:37.80 | 3968 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:49:37.89 | 1D40 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [112833]. |
20:49:37.89 | 1D40 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
20:49:37.89 | 1D40 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:3) |
20:49:37.106 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:49:37.106 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
20:49:37.106 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:49:37.159 | 3968 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
20:49:37.159 | 3968 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1208ee}. |
20:49:37.159 | 3968 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
20:49:37.159 | 3968 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x48d20a67 |
20:49:37.159 | 3968 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
20:49:37.159 | 3968 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688) |
20:49:37.159 | 3968 | 2286 | WidgetManager::Render | resume layout thread |
20:49:37.159 | 3968 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
20:49:37.159 | 3968 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:49:37.160 | 3968 | 326 | RenderImageD3d11::setSize | Create Texture (1920,40) / (1920,128) - OK |
20:49:37.160 | 3968 | 347 | RenderImageD3d11::setSize | Create Texture RV (1920,128) - OK |
20:49:37.161 | 3968 | 326 | RenderImageD3d11::setSize | Create Texture (1920,100) / (1920,128) - OK |
20:49:37.161 | 3968 | 347 | RenderImageD3d11::setSize | Create Texture RV (1920,128) - OK |
20:49:37.162 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:49:37.163 | 3968 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:49:37.163 | 3968 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:49:37.163 | 3968 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3968 |
20:49:37.163 | 3968 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3968 |
20:49:37.163 | 3968 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:49:37.189 | 3968 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
20:49:37.189 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
20:49:37.189 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
20:49:37.189 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
20:49:37.206 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
20:49:37.221 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:49:43.912 | 3968 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d] |
20:49:44.78 | 3968 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u] |
20:53:58.953 | 3968 | 7690 | OverlayManager::IsEmptyCursor | Cache cursor 0x10013 (v: 1) |
22:00:02.882 | A60 | 6951 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
22:00:03.23 | A60 | 6951 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
22:00:03.90 | 4BE8 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes |
22:00:03.90 | 4BE8 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=43a095e |
22:00:03.90 | 4BE8 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_43A095E_P_14152 close 2147483647 bytes |
22:00:03.91 | 4BE8 | 2542 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
22:00:03.112 | 4BE8 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_4D09CC_P_14152 opened succesfuly |
22:00:03.112 | 4BE8 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly |
23:08:04.659 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
23:08:04.675 | 3968 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
23:08:04.675 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:08:04.683 | 3968 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
23:08:04.683 | 3968 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
23:08:04.683 | 3968 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
23:08:04.683 | 3968 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x48d20a67 |
23:08:04.683 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:08:04.683 | 3968 | 427 | fSwapResize_Buffers | Device was Resized! |
23:08:04.684 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
23:08:04.685 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:08:04.685 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:08:04.685 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:08:04.685 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:08:04.685 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:08:04.685 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
23:08:04.685 | 3968 | 431 | fSwapResize_Buffers | End Device was Resized! |
23:08:04.772 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
23:08:04.773 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
23:08:04.773 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
23:08:04.774 | A60 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101A4 Title=[] |
23:08:04.774 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
23:08:04.774 | A60 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
23:08:04.774 | A60 | 2817 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
23:08:04.774 | A60 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
23:08:04.852 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
23:08:05.528 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
23:08:05.532 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
23:08:05.532 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
23:08:05.532 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:08:05.655 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
23:08:05.655 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
23:08:05.655 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
23:08:05.655 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:08:05.655 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:08:05.655 | 3968 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
23:08:05.656 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
23:08:05.656 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
23:08:05.656 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
23:08:05.657 | 3968 | 374 | fSwapChain_Present | Device Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001 |
23:08:05.657 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:08:05.657 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:08:05.657 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
23:08:05.657 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:08:05.657 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:08:05.657 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:08:05.657 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:08:05.657 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:08:05.657 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
23:08:05.792 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
23:08:05.856 | 2278 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:09:13.125 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
23:09:13.174 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
23:09:13.273 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
23:09:13.279 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
23:09:13.451 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
23:09:13.452 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
23:09:13.452 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
23:09:13.452 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:09:13.472 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
23:09:13.472 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
23:09:13.472 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
23:09:13.472 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:09:13.472 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:09:13.495 | 2278 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [68898]. |
23:09:13.495 | 2278 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
23:09:13.495 | 2278 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:3) |
23:09:13.508 | 3968 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
23:09:13.508 | 3968 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1208ee}. |
23:09:13.508 | 3968 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
23:09:13.508 | 3968 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xac670a0b |
23:09:13.508 | 3968 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
23:09:13.508 | 3968 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688) |
23:09:13.508 | 3968 | 2286 | WidgetManager::Render | resume layout thread |
23:09:13.509 | 3968 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
23:09:13.509 | 3968 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:09:13.509 | 3968 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
23:09:13.523 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:09:13.524 | 3968 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
23:09:13.524 | 3968 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
23:09:13.524 | 3968 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3968 |
23:09:13.525 | 3968 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3968 |
23:09:13.546 | 3968 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
23:09:13.546 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
23:09:13.546 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
23:09:13.546 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
23:09:13.672 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
23:09:13.672 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
23:09:13.678 | 3968 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:09:13.678 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
23:09:13.701 | 3968 | 326 | RenderImageD3d11::setSize | Create Texture (1920,40) / (1920,128) - OK |
23:09:13.701 | 3968 | 347 | RenderImageD3d11::setSize | Create Texture RV (1920,128) - OK |
23:09:13.704 | 3968 | 326 | RenderImageD3d11::setSize | Create Texture (1920,100) / (1920,128) - OK |
23:09:13.704 | 3968 | 347 | RenderImageD3d11::setSize | Create Texture RV (1920,128) - OK |
23:09:13.841 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
23:09:13.852 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:17:39.991 | 25C8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:22:00.538 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
23:22:00.538 | 3968 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
23:22:00.539 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:22:00.540 | 3968 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
23:22:00.540 | 3968 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
23:22:00.540 | 3968 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
23:22:00.540 | 3968 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xac670a0b |
23:22:00.540 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:22:00.540 | 3968 | 427 | fSwapResize_Buffers | Device was Resized! |
23:22:00.540 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
23:22:00.540 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:22:00.552 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:22:00.552 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:22:00.552 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:22:01.56 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:22:01.56 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
23:22:01.56 | 3968 | 431 | fSwapResize_Buffers | End Device was Resized! |
23:22:01.151 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
23:22:01.152 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
23:22:01.152 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
23:22:01.154 | A60 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101A4 Title=[] |
23:22:01.155 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
23:22:01.155 | A60 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
23:22:01.155 | A60 | 2817 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
23:22:01.155 | A60 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
23:22:01.155 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
23:22:01.366 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
23:22:01.504 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
23:22:01.504 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
23:22:01.504 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
23:22:01.504 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:22:01.590 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
23:22:01.590 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
23:22:01.590 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
23:22:01.590 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:22:01.590 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:22:01.590 | 3968 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
23:22:01.591 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
23:22:01.591 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
23:22:01.591 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
23:22:01.608 | 3968 | 374 | fSwapChain_Present | Device Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001 |
23:22:01.608 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:22:01.608 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:22:01.608 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
23:22:01.608 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:22:01.608 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:22:01.608 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:22:01.608 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:22:01.608 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:22:01.608 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
23:22:01.690 | 3124 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:22:10.62 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
23:22:10.114 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
23:22:10.114 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
23:22:10.114 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
23:22:10.119 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
23:22:10.211 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
23:22:10.216 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
23:22:10.629 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
23:22:10.629 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
23:22:10.629 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
23:22:10.629 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:22:10.640 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
23:22:10.640 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
23:22:10.640 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
23:22:10.640 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:22:10.640 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:22:10.640 | 4DF4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [10136]. |
23:22:10.640 | 4DF4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
23:22:10.640 | 4DF4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:34) |
23:22:10.686 | 3968 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
23:22:10.686 | 3968 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1208ee}. |
23:22:10.686 | 3968 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
23:22:10.687 | 3968 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x562d09bf |
23:22:10.687 | 3968 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
23:22:10.687 | 3968 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688) |
23:22:10.687 | 3968 | 2286 | WidgetManager::Render | resume layout thread |
23:22:10.687 | 3968 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
23:22:10.687 | 3968 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:22:10.687 | 3968 | 326 | RenderImageD3d11::setSize | Create Texture (1920,40) / (1920,128) - OK |
23:22:10.687 | 3968 | 347 | RenderImageD3d11::setSize | Create Texture RV (1920,128) - OK |
23:22:10.689 | 3968 | 326 | RenderImageD3d11::setSize | Create Texture (1920,100) / (1920,128) - OK |
23:22:10.689 | 3968 | 347 | RenderImageD3d11::setSize | Create Texture RV (1920,128) - OK |
23:22:10.696 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:22:10.707 | 3968 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
23:22:10.707 | 3968 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
23:22:10.707 | 3968 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3968 |
23:22:10.709 | 3968 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3968 |
23:22:10.709 | 3968 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:22:10.723 | 3968 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
23:22:10.723 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
23:22:10.723 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
23:22:10.723 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
23:22:18.532 | 3968 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [Control_Overlay] [d] |
23:22:18.648 | 3968 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [Control_Overlay] [u] |
23:22:18.688 | A60 | 6889 | OverlayManager::doAction | Control -> EVENT_HANDLER_CONTROL_MODE_ON |
23:22:18.688 | A60 | 7089 | OverlayManager::SetExclusiveMode | ExclusiveMode: ControlModeChange - Exclusive |
23:22:18.688 | A60 | 2774 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
23:22:18.689 | A60 | 2788 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X100)... |
23:22:18.705 | 3968 | 7690 | OverlayManager::IsEmptyCursor | Cache cursor 0x80cc0265 (v: 1) |
23:22:18.732 | 4DF4 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_70756_P_14152 opened succesfuly |
23:22:18.732 | 4DF4 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly |
23:22:21.615 | 3968 | 326 | RenderImageD3d11::setSize | Create Texture (1480,460) / (1536,512) - OK |
23:22:21.615 | 3968 | 347 | RenderImageD3d11::setSize | Create Texture RV (1536,512) - OK |
23:22:21.637 | 4DF4 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_69F09B6_P_14152 opened succesfuly |
23:22:21.637 | 4DF4 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly |
23:22:21.669 | 3968 | 326 | RenderImageD3d11::setSize | Create Texture (1920,1080) / (1920,1152) - OK |
23:22:21.670 | 3968 | 347 | RenderImageD3d11::setSize | Create Texture RV (1920,1152) - OK |
23:22:21.734 | 3968 | 3773 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
23:22:23.862 | 3968 | 7690 | OverlayManager::IsEmptyCursor | Cache cursor 0xb50941 (v: 1) |
23:22:23.906 | 4DF4 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes |
23:22:23.906 | 4DF4 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=4d09cc |
23:22:23.906 | 4DF4 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_4D09CC_P_14152 close 2147483647 bytes |
23:22:23.907 | 4DF4 | 2542 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
23:22:23.907 | 4DF4 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes |
23:22:23.907 | 4DF4 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=e0ac2 |
23:22:23.907 | 4DF4 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_E0AC2_P_14152 close 2147483647 bytes |
23:22:23.908 | 4DF4 | 2542 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
23:22:23.951 | 4DF4 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes |
23:22:23.951 | 4DF4 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=470652 |
23:22:23.951 | 4DF4 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_470652_P_14152 close 2147483647 bytes |
23:22:23.952 | 4DF4 | 2542 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
23:22:26.319 | 3968 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [Control_Overlay] [d] |
23:22:26.386 | A60 | 6893 | OverlayManager::doAction | Control -> EVENT_HANDLER_CONTROL_MODE_OFF |
23:22:26.386 | A60 | 7109 | OverlayManager::SetExclusiveMode | ExclusiveMode: ControlModeChange - Normal |
23:22:26.386 | A60 | 2817 | OverlayManager::setControlMode | Restore RI mouse to 0X100(0X30)... |
23:22:26.386 | A60 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
23:22:26.388 | 3968 | 3947 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = -1, OW handle = 0x80cc0265;prev = 0xb50941 , {Original values: ref = -1 handle = 0x0} |
23:22:26.388 | 3968 | 3952 | OverlayManager::RestoreGameCursor | black Cursor restored |
23:22:26.438 | 3968 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [Control_Overlay] [u] |
23:22:40.797 | 3968 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [Control_Overlay] [d] |
23:22:40.836 | A60 | 6889 | OverlayManager::doAction | Control -> EVENT_HANDLER_CONTROL_MODE_ON |
23:22:40.836 | A60 | 7089 | OverlayManager::SetExclusiveMode | ExclusiveMode: ControlModeChange - Exclusive |
23:22:40.836 | A60 | 2774 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
23:22:40.836 | A60 | 2788 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X100)... |
23:22:40.915 | 3968 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [Control_Overlay] [u] |
23:22:44.247 | 2278 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_72B0984_P_14152 opened succesfuly |
23:22:44.247 | 2278 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly |
23:22:44.352 | 3968 | 326 | RenderImageD3d11::setSize | Create Texture (179,202) / (256,256) - OK |
23:22:44.352 | 3968 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
23:22:45.471 | 2278 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes |
23:22:45.471 | 2278 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=72b0984 |
23:22:45.471 | 2278 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_72B0984_P_14152 close 2147483647 bytes |
23:22:45.471 | 2278 | 2542 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
23:22:47.37 | 3968 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [Control_Overlay] [d] |
23:22:47.100 | A60 | 6893 | OverlayManager::doAction | Control -> EVENT_HANDLER_CONTROL_MODE_OFF |
23:22:47.101 | A60 | 7109 | OverlayManager::SetExclusiveMode | ExclusiveMode: ControlModeChange - Normal |
23:22:47.101 | A60 | 2817 | OverlayManager::setControlMode | Restore RI mouse to 0X100(0X30)... |
23:22:47.101 | A60 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
23:22:47.101 | 3968 | 3947 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = -1, OW handle = 0x80cc0265;prev = 0x80cc0265 , {Original values: ref = -1 handle = 0x0} |
23:22:47.101 | 3968 | 3952 | OverlayManager::RestoreGameCursor | black Cursor restored |
23:22:47.139 | 3968 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [Control_Overlay] [u] |
23:23:15.20 | A60 | 6951 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
23:23:15.70 | 2278 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_170A8E_P_14152 opened succesfuly |
23:23:15.70 | 2278 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly |
23:23:15.111 | A60 | 6951 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
23:23:15.137 | 2278 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_8709AC_P_14152 opened succesfuly |
23:23:15.137 | 2278 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly |
23:23:44.808 | 3968 | 326 | RenderImageD3d11::setSize | Create Texture (1920,100) / (1920,128) - OK |
23:23:44.808 | 3968 | 347 | RenderImageD3d11::setSize | Create Texture RV (1920,128) - OK |
23:23:58.219 | 3968 | 326 | RenderImageD3d11::setSize | Create Texture (1920,40) / (1920,128) - OK |
23:23:58.219 | 3968 | 347 | RenderImageD3d11::setSize | Create Texture RV (1920,128) - OK |
23:28:05.796 | 3968 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [Control_Overlay] [d] |
23:28:05.823 | A60 | 6889 | OverlayManager::doAction | Control -> EVENT_HANDLER_CONTROL_MODE_ON |
23:28:05.823 | A60 | 7089 | OverlayManager::SetExclusiveMode | ExclusiveMode: ControlModeChange - Exclusive |
23:28:05.823 | A60 | 2774 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
23:28:05.823 | A60 | 2788 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X100)... |
23:28:05.922 | 3968 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [Control_Overlay] [u] |
23:28:10.521 | DB4 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes |
23:28:10.521 | DB4 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=170a8e |
23:28:10.521 | DB4 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_170A8E_P_14152 close 2147483647 bytes |
23:28:10.521 | DB4 | 2542 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
23:28:10.552 | DB4 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes |
23:28:10.552 | DB4 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=8709ac |
23:28:10.552 | DB4 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_8709AC_P_14152 close 2147483647 bytes |
23:28:10.552 | DB4 | 2542 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
23:28:14.288 | 3968 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [Control_Overlay] [d] |
23:28:14.311 | A60 | 6893 | OverlayManager::doAction | Control -> EVENT_HANDLER_CONTROL_MODE_OFF |
23:28:14.311 | A60 | 7109 | OverlayManager::SetExclusiveMode | ExclusiveMode: ControlModeChange - Normal |
23:28:14.311 | A60 | 2817 | OverlayManager::setControlMode | Restore RI mouse to 0X100(0X30)... |
23:28:14.311 | A60 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
23:28:14.314 | 3968 | 3947 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = -1, OW handle = 0x80cc0265;prev = 0x80cc0265 , {Original values: ref = -1 handle = 0x0} |
23:28:14.314 | 3968 | 3952 | OverlayManager::RestoreGameCursor | black Cursor restored |
23:28:14.425 | 3968 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [Control_Overlay] [u] |
23:30:24.644 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
23:30:24.644 | 3968 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
23:30:24.644 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:30:24.644 | 3968 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
23:30:24.644 | 3968 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
23:30:24.644 | 3968 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
23:30:24.644 | 3968 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x562d09bf |
23:30:24.644 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:30:24.644 | 3968 | 427 | fSwapResize_Buffers | Device was Resized! |
23:30:24.644 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
23:30:24.644 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:30:24.644 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:30:24.644 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:30:24.644 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:30:24.644 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:30:24.645 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
23:30:24.645 | 3968 | 431 | fSwapResize_Buffers | End Device was Resized! |
23:30:24.816 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
23:30:24.816 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
23:30:24.816 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
23:30:24.816 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:30:24.819 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
23:30:24.819 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
23:30:24.819 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
23:30:24.820 | A60 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x805E0 Title=[adryvag - Twitch - Opera] |
23:30:24.820 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
23:30:24.820 | A60 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
23:30:24.820 | A60 | 2817 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
23:30:24.820 | A60 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
23:30:24.826 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
23:30:24.826 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
23:30:24.826 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
23:30:24.826 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:30:24.826 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:30:24.826 | 3968 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
23:30:24.826 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
23:30:24.826 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
23:30:24.826 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
23:30:24.829 | 3968 | 374 | fSwapChain_Present | Device Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001 |
23:30:24.829 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:30:24.829 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:30:24.829 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
23:30:24.829 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:30:24.829 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:30:24.829 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:30:24.829 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:30:24.829 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:30:24.829 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
23:30:24.980 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
23:30:25.187 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
23:30:25.821 | 4DF4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:30:51.563 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
23:30:51.601 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
23:30:51.635 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
23:30:51.640 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
23:30:51.727 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
23:30:51.727 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
23:30:51.727 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
23:30:51.727 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:30:51.737 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
23:30:51.737 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
23:30:51.737 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
23:30:51.737 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:30:51.737 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:30:51.738 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
23:30:51.738 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
23:30:51.738 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
23:30:51.739 | 4DF4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [27100]. |
23:30:51.739 | 4DF4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
23:30:51.739 | 4DF4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:3) |
23:30:51.757 | 3968 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
23:30:51.757 | 3968 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1208ee}. |
23:30:51.757 | 3968 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
23:30:51.757 | 3968 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x9e230845 |
23:30:51.757 | 3968 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
23:30:51.757 | 3968 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688) |
23:30:51.757 | 3968 | 2286 | WidgetManager::Render | resume layout thread |
23:30:51.757 | 3968 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
23:30:51.757 | 3968 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:30:51.757 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:30:51.758 | 3968 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
23:30:51.758 | 3968 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
23:30:51.758 | 3968 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3968 |
23:30:51.758 | 3968 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3968 |
23:30:51.758 | 3968 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:30:51.771 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
23:30:51.775 | 3968 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
23:30:51.775 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
23:30:51.775 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
23:30:51.775 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
23:30:51.775 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:32:46.840 | 2278 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:32:48.841 | 2278 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3013]. |
23:32:48.841 | 2278 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
23:32:48.841 | 2278 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:65) |
23:32:49.579 | 3968 | 2286 | WidgetManager::Render | resume layout thread |
23:32:49.580 | 3968 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
23:32:49.580 | 3968 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:43:57.120 | 452C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:45:04.213 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
23:45:04.213 | 3968 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
23:45:04.213 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:45:04.213 | 3968 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
23:45:04.213 | 3968 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
23:45:04.213 | 3968 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
23:45:04.213 | 3968 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x9e230845 |
23:45:04.213 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:45:04.213 | 3968 | 427 | fSwapResize_Buffers | Device was Resized! |
23:45:04.213 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
23:45:04.213 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:45:04.213 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:45:04.213 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:45:04.213 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:45:04.213 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:45:04.213 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
23:45:04.213 | 3968 | 431 | fSwapResize_Buffers | End Device was Resized! |
23:45:04.933 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
23:45:04.933 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
23:45:04.933 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
23:45:04.933 | A60 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101A4 Title=[] |
23:45:04.933 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
23:45:04.933 | A60 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
23:45:04.933 | A60 | 2817 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
23:45:04.933 | A60 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
23:45:04.945 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
23:45:04.948 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
23:45:04.962 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
23:45:04.962 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
23:45:04.962 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
23:45:04.962 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:45:04.973 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
23:45:04.973 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
23:45:04.973 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
23:45:04.973 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:45:04.973 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:45:04.973 | 3968 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
23:45:04.973 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
23:45:04.973 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
23:45:04.973 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
23:45:04.987 | 3968 | 374 | fSwapChain_Present | Device Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001 |
23:45:04.987 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:45:04.987 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:45:04.987 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
23:45:04.987 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:45:04.987 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:45:04.987 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:45:04.987 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:45:04.987 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:45:04.987 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
23:45:05.464 | 452C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:50:58.4 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
23:50:58.38 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
23:50:58.38 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
23:50:58.39 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
23:50:58.57 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
23:50:58.139 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
23:50:58.145 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
23:50:58.201 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
23:50:58.201 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
23:50:58.201 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
23:50:58.201 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:50:58.208 | 452C | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [354016]. |
23:50:58.208 | 452C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
23:50:58.208 | 452C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:12) |
23:50:58.212 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
23:50:58.212 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
23:50:58.212 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
23:50:58.212 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:50:58.212 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:50:58.234 | 3968 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
23:50:58.234 | 3968 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1208ee}. |
23:50:58.234 | 3968 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
23:50:58.234 | 3968 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xf28409f5 |
23:50:58.234 | 3968 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
23:50:58.234 | 3968 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688) |
23:50:58.234 | 3968 | 2286 | WidgetManager::Render | resume layout thread |
23:50:58.245 | 3968 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
23:50:58.245 | 3968 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:50:58.248 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:50:58.254 | 3968 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
23:50:58.254 | 3968 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
23:50:58.254 | 3968 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3968 |
23:50:58.254 | 3968 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3968 |
23:50:58.254 | 3968 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:50:58.269 | 3968 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
23:50:58.269 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
23:50:58.269 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
23:50:58.269 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
23:51:43.410 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
23:51:43.410 | 3968 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
23:51:43.410 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:51:43.410 | 3968 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
23:51:43.410 | 3968 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
23:51:43.410 | 3968 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
23:51:43.410 | 3968 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xf28409f5 |
23:51:43.410 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:51:43.410 | 3968 | 427 | fSwapResize_Buffers | Device was Resized! |
23:51:43.410 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
23:51:43.410 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:51:43.410 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:51:43.410 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:51:43.410 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:51:43.410 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:51:43.410 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
23:51:43.410 | 3968 | 431 | fSwapResize_Buffers | End Device was Resized! |
23:51:43.477 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
23:51:43.477 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
23:51:43.477 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
23:51:43.478 | A60 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101A4 Title=[] |
23:51:43.479 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
23:51:43.479 | A60 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
23:51:43.479 | A60 | 2817 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
23:51:43.480 | A60 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
23:51:43.598 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
23:51:43.607 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
23:51:43.614 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
23:51:43.614 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
23:51:43.614 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
23:51:43.614 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:51:43.624 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
23:51:43.624 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
23:51:43.624 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
23:51:43.624 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:51:43.624 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:51:43.624 | 3968 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
23:51:43.624 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
23:51:43.624 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
23:51:43.624 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
23:51:43.636 | 3968 | 374 | fSwapChain_Present | Device Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001 |
23:51:43.636 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:51:43.636 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:51:43.636 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
23:51:43.636 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:51:43.636 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:51:43.636 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:51:43.636 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:51:43.636 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:51:43.636 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
23:51:44.503 | EC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:55:55.942 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
23:55:55.981 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
23:55:56.21 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
23:55:56.21 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
23:55:56.21 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
23:55:56.40 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
23:55:56.46 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
23:55:56.126 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
23:55:56.126 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
23:55:56.126 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
23:55:56.126 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:55:56.137 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
23:55:56.137 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
23:55:56.137 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
23:55:56.137 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:55:56.137 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:55:56.141 | EC | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [252737]. |
23:55:56.141 | EC | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
23:55:56.141 | EC | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:8) |
23:55:56.177 | 3968 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
23:55:56.177 | 3968 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1208ee}. |
23:55:56.177 | 3968 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
23:55:56.177 | 3968 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x28b30bad |
23:55:56.177 | 3968 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
23:55:56.177 | 3968 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688) |
23:55:56.177 | 3968 | 2286 | WidgetManager::Render | resume layout thread |
23:55:56.177 | 3968 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
23:55:56.177 | 3968 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:55:56.177 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:55:56.178 | 3968 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
23:55:56.178 | 3968 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
23:55:56.178 | 3968 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3968 |
23:55:56.178 | 3968 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3968 |
23:55:56.178 | 3968 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:55:56.198 | 3968 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
23:55:56.198 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
23:55:56.198 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
23:55:56.198 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
23:56:02.170 | EC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:56:04.164 | EC | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3006]. |
23:56:04.164 | EC | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
23:56:04.164 | EC | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:66) |
23:56:05.310 | 3968 | 2286 | WidgetManager::Render | resume layout thread |
23:56:05.310 | 3968 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
23:56:05.310 | 3968 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:56:07.550 | EC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:56:09.545 | EC | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3005]. |
23:56:09.545 | EC | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
23:56:09.545 | EC | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:66) |
23:56:39.310 | 3968 | 2286 | WidgetManager::Render | resume layout thread |
23:56:39.310 | 3968 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
23:56:39.310 | 3968 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:56:42.233 | 3968 | 7690 | OverlayManager::IsEmptyCursor | Cache cursor 0x10015 (v: 1) |
23:56:59.764 | EC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:57:01.669 | 156C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:57:03.721 | 156C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:57:08.648 | 156C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:57:10.647 | 156C | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3001]. |
23:57:10.647 | 156C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
23:57:10.647 | 156C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:65) |
23:57:11.990 | 3968 | 2286 | WidgetManager::Render | resume layout thread |
23:57:11.990 | 3968 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
23:57:11.990 | 3968 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:57:13.760 | 156C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:57:20.773 | EC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:57:39.308 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
23:57:39.308 | 3968 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
23:57:39.308 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:57:39.308 | 3968 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
23:57:39.308 | 3968 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
23:57:39.308 | 3968 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
23:57:39.308 | 3968 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x28b30bad |
23:57:39.308 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:57:39.308 | 3968 | 427 | fSwapResize_Buffers | Device was Resized! |
23:57:39.308 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
23:57:39.308 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:57:39.308 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:57:39.308 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:57:39.308 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:57:39.308 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:57:39.308 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
23:57:39.308 | 3968 | 431 | fSwapResize_Buffers | End Device was Resized! |
23:57:39.436 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
23:57:39.436 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
23:57:39.436 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
23:57:39.436 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:57:39.445 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
23:57:39.445 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
23:57:39.445 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
23:57:39.445 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:57:39.445 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:57:39.445 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
23:57:39.445 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
23:57:39.445 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
23:57:39.454 | 3968 | 374 | fSwapChain_Present | Device Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001 |
23:57:39.454 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:57:39.454 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:57:39.454 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
23:57:39.454 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:57:39.454 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:57:39.454 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:57:39.454 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:57:39.454 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:57:39.454 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
23:57:39.836 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
23:57:39.836 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
23:57:39.836 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
23:57:39.836 | A60 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101A4 Title=[] |
23:57:39.836 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
23:57:39.836 | A60 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
23:57:39.836 | A60 | 2817 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
23:57:39.836 | A60 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
23:57:39.864 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
23:57:39.891 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
23:57:40.363 | EC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:01:14.495 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
00:01:14.519 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
00:01:14.584 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
00:01:14.597 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
00:01:14.653 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
00:01:14.653 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
00:01:14.653 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
00:01:14.653 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:01:14.663 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
00:01:14.663 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
00:01:14.663 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
00:01:14.663 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:01:14.663 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:01:14.663 | 3968 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:01:14.692 | 3968 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
00:01:14.692 | 3968 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1208ee}. |
00:01:14.692 | 3968 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
00:01:14.692 | 3968 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2f730953 |
00:01:14.692 | 3968 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:01:14.692 | 3968 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688) |
00:01:14.692 | 3968 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
00:01:14.692 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:01:14.693 | 3968 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:01:14.693 | 3968 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:01:14.693 | 3968 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3968 |
00:01:14.693 | 3968 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3968 |
00:01:14.708 | 3968 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
00:01:14.708 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
00:01:14.708 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
00:01:14.708 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:01:14.974 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:01:14.974 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
00:01:14.974 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:01:14.978 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
00:01:14.979 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:01:14.979 | 3968 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:01:24.481 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
00:01:24.481 | 3968 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
00:01:24.481 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:01:24.481 | 3968 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:01:24.481 | 3968 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:01:24.482 | 3968 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:01:24.482 | 3968 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2f730953 |
00:01:24.482 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:01:24.482 | 3968 | 427 | fSwapResize_Buffers | Device was Resized! |
00:01:24.482 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
00:01:24.482 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:01:24.482 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:01:24.482 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:01:24.482 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:01:24.482 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:01:24.482 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
00:01:24.482 | 3968 | 431 | fSwapResize_Buffers | End Device was Resized! |
00:01:24.612 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
00:01:24.612 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
00:01:24.612 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
00:01:24.612 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:01:24.623 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
00:01:24.623 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
00:01:24.623 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
00:01:24.623 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:01:24.623 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:01:24.623 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
00:01:24.623 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:01:24.623 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:01:24.634 | 3968 | 374 | fSwapChain_Present | Device Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001 |
00:01:24.634 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:01:24.634 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:01:24.634 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
00:01:24.634 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:01:24.635 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:01:24.635 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:01:24.635 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:01:24.635 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:01:24.635 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
00:01:25.484 | 452C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:01:25.494 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:01:25.494 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:01:25.494 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
00:01:25.494 | A60 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101A4 Title=[] |
00:01:25.494 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:01:25.494 | A60 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:01:25.494 | A60 | 2817 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
00:01:25.494 | A60 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:01:25.528 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:01:25.544 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
00:01:37.937 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
00:01:37.975 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
00:01:38.17 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
00:01:38.21 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
00:01:38.70 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
00:01:38.70 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
00:01:38.70 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
00:01:38.70 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:01:38.80 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
00:01:38.80 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
00:01:38.80 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
00:01:38.80 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:01:38.80 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:01:38.80 | 3968 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:01:38.103 | 3968 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
00:01:38.103 | 3968 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1208ee}. |
00:01:38.103 | 3968 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
00:01:38.104 | 3968 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x520e079f |
00:01:38.104 | 3968 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:01:38.104 | 3968 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688) |
00:01:38.104 | 3968 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
00:01:38.104 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:01:38.104 | 3968 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:01:38.104 | 3968 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:01:38.104 | 3968 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3968 |
00:01:38.104 | 3968 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3968 |
00:01:38.120 | 3968 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
00:01:38.120 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
00:01:38.120 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
00:01:38.120 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:01:38.197 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:01:38.197 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
00:01:38.197 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:01:38.200 | 3968 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:01:38.212 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
00:01:38.223 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:01:41.367 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
00:01:41.367 | 3968 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
00:01:41.367 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:01:41.367 | 3968 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:01:41.367 | 3968 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:01:41.367 | 3968 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:01:41.367 | 3968 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x520e079f |
00:01:41.367 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:01:41.367 | 3968 | 427 | fSwapResize_Buffers | Device was Resized! |
00:01:41.367 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
00:01:41.367 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:01:41.367 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:01:41.367 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:01:41.367 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:01:41.367 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:01:41.367 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
00:01:41.367 | 3968 | 431 | fSwapResize_Buffers | End Device was Resized! |
00:01:41.558 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
00:01:41.558 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
00:01:41.558 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
00:01:41.558 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:01:41.571 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
00:01:41.571 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
00:01:41.571 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
00:01:41.571 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:01:41.571 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:01:41.571 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
00:01:41.571 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:01:41.571 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:01:41.580 | 3968 | 374 | fSwapChain_Present | Device Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001 |
00:01:41.580 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:01:41.580 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:01:41.580 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
00:01:41.580 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:01:41.580 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:01:41.580 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:01:41.580 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:01:41.580 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:01:41.580 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
00:01:41.727 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:01:41.727 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:01:41.727 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
00:01:41.727 | A60 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101A4 Title=[] |
00:01:41.727 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:01:41.727 | A60 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:01:41.727 | A60 | 2817 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
00:01:41.727 | A60 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:01:41.741 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:01:41.744 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
00:01:42.774 | 452C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:02:07.722 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
00:02:07.770 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
00:02:07.793 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:02:07.793 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
00:02:07.793 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:02:07.793 | A60 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:02:07.861 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
00:02:07.865 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
00:02:07.929 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
00:02:07.929 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
00:02:07.929 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
00:02:07.929 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:02:07.934 | 574 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [26571]. |
00:02:07.934 | 574 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
00:02:07.934 | 574 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:10) |
00:02:07.940 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
00:02:07.940 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
00:02:07.940 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
00:02:07.940 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:02:07.940 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:02:07.958 | 3968 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
00:02:07.958 | 3968 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1208ee}. |
00:02:07.958 | 3968 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
00:02:07.959 | 3968 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x749e091b |
00:02:07.959 | 3968 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:02:07.959 | 3968 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688) |
00:02:07.959 | 3968 | 2286 | WidgetManager::Render | resume layout thread |
00:02:07.959 | 3968 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
00:02:07.959 | 3968 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:02:07.959 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:02:07.959 | 3968 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:02:07.959 | 3968 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:02:07.959 | 3968 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3968 |
00:02:07.959 | 3968 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3968 |
00:02:07.959 | 3968 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:02:07.978 | 3968 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
00:02:07.978 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
00:02:07.978 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
00:02:07.978 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:02:19.166 | 574 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:02:21.156 | 574 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3003]. |
00:02:21.156 | 574 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
00:02:21.156 | 574 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:66) |
00:02:50.840 | 3968 | 2286 | WidgetManager::Render | resume layout thread |
00:02:50.840 | 3968 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
00:02:50.840 | 3968 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:03:10.833 | 574 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:03:12.493 | 574 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:03:14.278 | 574 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:03:19.350 | 574 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:03:21.341 | 574 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3002]. |
00:03:21.341 | 574 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
00:03:21.341 | 574 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:65) |
00:03:22.853 | 3968 | 2286 | WidgetManager::Render | resume layout thread |
00:03:22.853 | 3968 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
00:03:22.853 | 3968 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:03:24.589 | 574 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:03:28.988 | 574 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:03:34.339 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
00:03:34.339 | 3968 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
00:03:34.339 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:03:34.339 | 3968 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:03:34.339 | 3968 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:03:34.339 | 3968 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:03:34.339 | 3968 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x749e091b |
00:03:34.339 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:03:34.339 | 3968 | 427 | fSwapResize_Buffers | Device was Resized! |
00:03:34.339 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
00:03:34.339 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:03:34.339 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:03:34.339 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:03:34.339 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:03:34.339 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:03:34.339 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
00:03:34.339 | 3968 | 431 | fSwapResize_Buffers | End Device was Resized! |
00:03:34.485 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
00:03:34.485 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
00:03:34.485 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
00:03:34.485 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:03:34.495 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
00:03:34.495 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
00:03:34.495 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
00:03:34.495 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:03:34.495 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:03:34.495 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
00:03:34.495 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:03:34.495 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:03:34.508 | 3968 | 374 | fSwapChain_Present | Device Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001 |
00:03:34.508 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:03:34.508 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:03:34.508 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
00:03:34.508 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:03:34.508 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:03:34.508 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:03:34.508 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:03:34.508 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:03:34.508 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
00:03:34.922 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:03:34.922 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:03:34.922 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
00:03:34.922 | A60 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101A4 Title=[] |
00:03:34.922 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:03:34.922 | A60 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:03:34.923 | A60 | 2817 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
00:03:34.923 | A60 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:03:35.38 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:03:35.42 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
00:03:35.430 | 4DC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:12:07.678 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
00:12:07.708 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
00:12:07.770 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
00:12:07.775 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
00:12:07.834 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
00:12:07.834 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
00:12:07.834 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
00:12:07.834 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:12:07.844 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
00:12:07.844 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
00:12:07.844 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
00:12:07.844 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:12:07.844 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:12:07.844 | 3968 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:12:07.869 | 3968 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
00:12:07.869 | 3968 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1208ee}. |
00:12:07.869 | 3968 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
00:12:07.869 | 3968 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xcfdd0225 |
00:12:07.869 | 3968 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:12:07.869 | 3968 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688) |
00:12:07.869 | 3968 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
00:12:07.869 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:12:07.870 | 3968 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:12:07.870 | 3968 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:12:07.870 | 3968 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3968 |
00:12:07.870 | 3968 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3968 |
00:12:07.904 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:12:07.904 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
00:12:07.904 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:12:07.919 | 3968 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
00:12:07.919 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
00:12:07.919 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
00:12:07.919 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:12:07.921 | 3968 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:12:07.951 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
00:12:07.988 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:12:14.405 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
00:12:14.405 | 3968 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
00:12:14.405 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:12:14.405 | 3968 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:12:14.405 | 3968 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:12:14.406 | 3968 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:12:14.406 | 3968 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xcfdd0225 |
00:12:14.406 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:12:14.406 | 3968 | 427 | fSwapResize_Buffers | Device was Resized! |
00:12:14.406 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
00:12:14.406 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:12:14.406 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:12:14.406 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:12:14.406 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:12:14.406 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:12:14.406 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
00:12:14.406 | 3968 | 431 | fSwapResize_Buffers | End Device was Resized! |
00:12:14.521 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
00:12:14.521 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
00:12:14.521 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
00:12:14.521 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:12:14.530 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
00:12:14.530 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
00:12:14.530 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
00:12:14.531 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:12:14.531 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:12:14.531 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
00:12:14.531 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:12:14.531 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:12:14.543 | 3968 | 374 | fSwapChain_Present | Device Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001 |
00:12:14.543 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:12:14.543 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:12:14.543 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
00:12:14.543 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:12:14.543 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:12:14.543 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:12:14.543 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:12:14.543 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:12:14.543 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
00:12:14.619 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:12:14.619 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:12:14.619 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
00:12:14.619 | A60 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x180ADA Title=[Changement de tāche] |
00:12:14.619 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:12:14.619 | A60 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:12:14.619 | A60 | 2817 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
00:12:14.619 | A60 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:12:14.723 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:12:14.772 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
00:12:15.692 | EC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:15:33.687 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
00:15:33.720 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
00:15:33.762 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
00:15:33.768 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
00:15:33.832 | 3968 | 1041 | RenderDeviceD3d11::init | RefC r:[7]->[5] 0xb60d0560 |
00:15:33.832 | 3968 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false |
00:15:33.832 | 3968 | 1126 | RenderDeviceD3d11::init | save state |
00:15:33.832 | 3968 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:15:33.843 | 3968 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb5a9a078. |
00:15:33.843 | 3968 | 1134 | RenderDeviceD3d11::init | restore state |
00:15:33.843 | 3968 | 1137 | RenderDeviceD3d11::init | Target Window [0x1208ee] |
00:15:33.843 | 3968 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:15:33.843 | 3968 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:15:33.843 | 3968 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:15:33.888 | 3968 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
00:15:33.888 | 3968 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1208ee}. |
00:15:33.888 | 3968 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
00:15:33.888 | 3968 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xa2f3064f |
00:15:33.888 | 3968 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:15:33.888 | 3968 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688) |
00:15:33.888 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:15:33.889 | 3968 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:15:33.889 | 3968 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:15:33.889 | 3968 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3968 |
00:15:33.889 | 3968 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3968 |
00:15:33.902 | 3968 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
00:15:33.902 | 3968 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
00:15:33.902 | 3968 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
00:15:33.902 | 3968 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:15:33.903 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:15:33.903 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
00:15:33.903 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:15:33.903 | 3968 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:15:33.963 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
00:15:33.972 | 3968 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:15:44.939 | 4DC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:15:46.579 | 3968 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:15:46.581 | 3968 | 418 | fSwapResize_Buffers | Resize buffer (0xb60d0560)! |
00:15:46.581 | 3968 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
00:15:46.581 | 3968 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:15:46.581 | 3968 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:15:46.582 | 3968 | 1560 | OverlayManager::RestoreGameWNDPROC | SWL fail restored GLE=0xffffffff |
00:15:46.582 | 3968 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:15:46.582 | 3968 | 427 | fSwapResize_Buffers | Device was Resized! |
00:15:46.582 | 3968 | 185 | IRenderDevice::release | Render Releasing. |
00:15:46.582 | 3968 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:15:46.582 | 3968 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:15:46.582 | 3968 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:15:46.582 | 3968 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:15:46.582 | 3968 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:15:46.582 | 3968 | 202 | IRenderDevice::release | Render Releasing Done. |
00:15:46.582 | 3968 | 431 | fSwapResize_Buffers | End Device was Resized! |
00:15:46.582 | 3968 | 441 | fSwapResize_Buffers | ResizeBuffer failed. device=0xB60D0560 err=0x887a0001 |
00:15:46.599 | 3968 | 534 | fDevice11_Release | swap chain release 0 0xb60d0560 [overlay:0] |
00:15:46.677 | 3968 | 1930 | OverlayManager::GameWindowProcCallback | Close Window [2]. |
00:15:46.843 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:15:46.843 | A60 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:15:46.843 | A60 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
00:15:46.843 | A60 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[] |
00:15:46.843 | A60 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:15:46.843 | A60 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:15:46.843 | A60 | 2817 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
00:15:46.843 | A60 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:15:46.911 | A60 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:15:46.918 | A60 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
00:15:47.343 | 4DC | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3412]. |
00:15:47.343 | 4DC | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
00:15:47.343 | 4DC | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:55) |
00:15:58.336 | 3968 | 2205 | ClientExitProcessCallback | Client::Exit Process Callback [0]. |
00:15:58.344 | 3968 | 691 | Client::clear | Client::Clear [0 - 1] . |
00:15:58.344 | 3968 | 698 | Client::clear | Client::Clear stoping... |
00:15:58.344 | 3968 | 1176 | OverlayManager::StopInternal | stopping... |
00:15:58.344 | 3968 | 1203 | OverlayManager::StopInternal | Stoping server connection |
00:15:58.348 | A60 | 7158 | OverlayManager::OnDisconnected | Disconnected from server |
00:15:58.351 | 3968 | 1208 | OverlayManager::StopInternal | Stopped server connection |
00:15:58.351 | 3968 | 206 | Overlay::Streaming::GameCaptureManager::StopRecording | Stop recording |
00:15:58.351 | 3968 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:True] |
00:15:58.351 | 3968 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:False] |
00:15:58.351 | 3968 | 1229 | OverlayManager::StopInternal | Closing inter process |
00:15:58.356 | 3968 | 25 | InterProcessEventHandler::~InterProcessEventHandler | (!) Signaling Thread to exit |
00:15:58.356 | 478 | 118 | InterProcessEventHandler::ThreadFunc | Terminated : CloseHandle 1, ShutDown=T |
00:15:58.371 | 3968 | 255 | InterProcessElement::close | InterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes |
00:15:58.378 | 3968 | 59 | InterProcessEventHandler::~InterProcessEventHandler | Done. |
00:15:58.379 | 3968 | 1241 | OverlayManager::StopInternal | not running. |
00:15:58.379 | 3968 | 141 | ApiManager::DestroyBackgroundThread | Destroy call. |
00:15:58.500 | 4698 | 188 | ApiManager::BackgroundThread | Background Thread is terminated. |
00:15:58.502 | 3968 | 232 | ApiManager::ClearAllCommands | Clearing commands [3] |
00:15:58.502 | 3968 | 249 | ApiManager::ClearAllCommands | Cleared |
00:15:58.502 | 3968 | 136 | ApiManager::Destroy | Destroyed |
00:15:58.502 | 3968 | 1243 | OverlayManager::StopInternal | stopped. |
00:15:58.502 | 3968 | 759 | Client::clear | Remove old SHM |
00:15:58.509 | 3968 | 255 | InterProcessElement::close | InterProcess Overwolf_SHARED_MEMORY_2_2_19414152 close 2147483647 bytes |
00:15:58.509 | 3968 | 767 | Client::clear | Stop tasks thread |
00:15:58.510 | 3968 | 780 | Client::clear | Client::Clear - Done. |
00:15:58.510 | 3968 | 2220 | ClientExitProcessCallback | Going to ExitProcess() |
| | | | |