TimeThreadLineFunctionMessage
19:58:27.4343B50138runClientStarting Overlay PID=3384(0xd38) server PID = 14152
19:58:27.4353B50560Client::initClient::Initialize
19:58:27.4353B50568Client::initStart owclient thread
19:58:27.4354740325Client::initFirstInjectionClient::initFirstInjection.
19:58:27.4354740225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19414152 opened succesfuly
19:58:27.4354740351session id = {8341B39B-39D5-4170-A6B4-53B33ED72AFF}
19:58:27.43547402086Client::LogClientInfoProcess OS version [10.0] [64-bit]
19:58:27.43747402096Client::LogClientInfoOS version [10.0.19041]
19:58:27.43847402118Client::LogClientInfoClient [64-bit] Version 2.2.194.2
19:58:27.43847402131Client::LogProcessModulesLoaded modules:
19:58:27.45347402147C:\Program Files\Avast Software\Avast\aswhook.dll
19:58:27.45347402147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
19:58:27.45347402147C:\ProgramData\LogIt\LogIt_x64.dll
19:58:27.45347402147C:\ProgramData\Navio\Navio_x64.dll
19:58:27.45347402147C:\ProgramData\TruckersMP\core_ets2mp.dll
19:58:27.45347402147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\dxgi.dll
19:58:27.45347402147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
19:58:27.45347402147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
19:58:27.45347402147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
19:58:27.45347402147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
19:58:27.45347402147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\ets2-telemetry-server.dll
19:58:27.45347402147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\scs-telemetry.dll
19:58:27.45347402147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\trucksbook_64.dll
19:58:27.45347402147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
19:58:27.45347402147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\thrustmaster_bridge_x64.dll
19:58:27.45347402147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
19:58:27.45347402147C:\Users\David\AppData\Local\Discord\app-1.0.9004\modules\discord_hook-1\discord_hook\651ad00fcd2\DiscordHook64.dll
19:58:27.45347402147C:\Users\David\AppData\Local\Medal\recorder-3.502.0\Host\medal-hook64.dll
19:58:27.45347402147C:\Windows\SYSTEM32\AUDIOSES.DLL
19:58:27.45347402147C:\Windows\SYSTEM32\AVRT.dll
19:58:27.45347402147C:\Windows\SYSTEM32\AcGenral.DLL
19:58:27.45347402147C:\Windows\SYSTEM32\CRYPTBASE.DLL
19:58:27.45347402147C:\Windows\SYSTEM32\CRYPTSP.dll
19:58:27.45347402147C:\Windows\SYSTEM32\CoreMessaging.dll
19:58:27.45347402147C:\Windows\SYSTEM32\CoreUIComponents.dll
19:58:27.45347402147C:\Windows\SYSTEM32\D3D12Core.dll
19:58:27.45347402147C:\Windows\SYSTEM32\D3DCompiler_47.dll
19:58:27.45347402147C:\Windows\SYSTEM32\D3DSCache.dll
19:58:27.45347402147C:\Windows\SYSTEM32\DNSAPI.dll
19:58:27.45347402147C:\Windows\SYSTEM32\DPAPI.DLL
19:58:27.45347402147C:\Windows\SYSTEM32\GLU32.dll
19:58:27.45347402147C:\Windows\SYSTEM32\HID.DLL
19:58:27.45347402147C:\Windows\SYSTEM32\Iphlpapi.dll
19:58:27.45347402147C:\Windows\SYSTEM32\MPR.dll
19:58:27.45347402147C:\Windows\SYSTEM32\MSACM32.dll
19:58:27.45347402147C:\Windows\SYSTEM32\MSIMG32.dll
19:58:27.45347402147C:\Windows\SYSTEM32\MSVCP140.dll
19:58:27.45347402147C:\Windows\SYSTEM32\NTASN1.dll
19:58:27.45347402147C:\Windows\SYSTEM32\OPENGL32.dll
19:58:27.45347402147C:\Windows\SYSTEM32\PROPSYS.dll
19:58:27.45347402147C:\Windows\SYSTEM32\SspiCli.dll
19:58:27.45347402147C:\Windows\SYSTEM32\UMPDC.dll
19:58:27.45347402147C:\Windows\SYSTEM32\USERENV.dll
19:58:27.45347402147C:\Windows\SYSTEM32\UxTheme.dll
19:58:27.45347402147C:\Windows\SYSTEM32\VCRUNTIME140.dll
19:58:27.45347402147C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
19:58:27.45347402147C:\Windows\SYSTEM32\VERSION.dll
19:58:27.45347402147C:\Windows\SYSTEM32\WININET.dll
19:58:27.45347402147C:\Windows\SYSTEM32\WINMM.dll
19:58:27.45347402147C:\Windows\SYSTEM32\WINNSI.DLL
19:58:27.45347402147C:\Windows\SYSTEM32\WindowsCodecs.dll
19:58:27.45347402147C:\Windows\SYSTEM32\Wldp.dll
19:58:27.45347402147C:\Windows\SYSTEM32\XINPUT9_1_0.dll
19:58:27.45347402147C:\Windows\SYSTEM32\apphelp.dll
19:58:27.45347402147C:\Windows\SYSTEM32\cryptnet.dll
19:58:27.45347402147C:\Windows\SYSTEM32\d3d11.dll
19:58:27.45347402147C:\Windows\SYSTEM32\d3d12.dll
19:58:27.45347402147C:\Windows\SYSTEM32\dcomp.dll
19:58:27.45347402147C:\Windows\SYSTEM32\dhcpcsvc.DLL
19:58:27.45347402147C:\Windows\SYSTEM32\dhcpcsvc6.DLL
19:58:27.45347402147C:\Windows\SYSTEM32\dinput8.dll
19:58:27.45347402147C:\Windows\SYSTEM32\drvstore.dll
19:58:27.45347402147C:\Windows\SYSTEM32\dwmapi.dll
19:58:27.45347402147C:\Windows\SYSTEM32\dxcore.dll
19:58:27.45347402147C:\Windows\SYSTEM32\gpapi.dll
19:58:27.45347402147C:\Windows\SYSTEM32\iertutil.dll
19:58:27.45347402147C:\Windows\SYSTEM32\inputhost.dll
19:58:27.45347402147C:\Windows\SYSTEM32\kernel.appcore.dll
19:58:27.45347402147C:\Windows\SYSTEM32\ksuser.dll
19:58:27.45347402147C:\Windows\SYSTEM32\libcrypto-1_1-x64.dll
19:58:27.45347402147C:\Windows\SYSTEM32\libssl-1_1-x64.dll
19:58:27.45347402147C:\Windows\SYSTEM32\midimap.dll
19:58:27.45347402147C:\Windows\SYSTEM32\msacm32.drv
19:58:27.45347402147C:\Windows\SYSTEM32\mskeyprotect.dll
19:58:27.45347402147C:\Windows\SYSTEM32\ncrypt.dll
19:58:27.45347402147C:\Windows\SYSTEM32\netutils.dll
19:58:27.45347402147C:\Windows\SYSTEM32\ntdll.dll
19:58:27.45347402147C:\Windows\SYSTEM32\ntmarta.dll
19:58:27.45347402147C:\Windows\SYSTEM32\ondemandconnroutehelper.dll
19:58:27.45347402147C:\Windows\SYSTEM32\powrprof.dll
19:58:27.45347402147C:\Windows\SYSTEM32\profapi.dll
19:58:27.45347402147C:\Windows\SYSTEM32\resourcepolicyclient.dll
19:58:27.45347402147C:\Windows\SYSTEM32\secur32.dll
19:58:27.45347402147C:\Windows\SYSTEM32\srvcli.dll
19:58:27.45347402147C:\Windows\SYSTEM32\textinputframework.dll
19:58:27.45347402147C:\Windows\SYSTEM32\twinapi.appcore.dll
19:58:27.45347402147C:\Windows\SYSTEM32\urlmon.dll
19:58:27.45347402147C:\Windows\SYSTEM32\vulkan-1.dll
19:58:27.45347402147C:\Windows\SYSTEM32\wdmaud.drv
19:58:27.45347402147C:\Windows\SYSTEM32\windows.storage.dll
19:58:27.45347402147C:\Windows\SYSTEM32\winhttp.dll
19:58:27.45347402147C:\Windows\SYSTEM32\winmmbase.dll
19:58:27.45347402147C:\Windows\SYSTEM32\wintypes.dll
19:58:27.45347402147C:\Windows\SYSTEM32\xinput1_4.dll
19:58:27.45347402147C:\Windows\System32\ADVAPI32.dll
19:58:27.45347402147C:\Windows\System32\COMDLG32.dll
19:58:27.45347402147C:\Windows\System32\CRYPT32.dll
19:58:27.45347402147C:\Windows\System32\DEVOBJ.dll
19:58:27.45347402147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\NvCamera\NvCamera64.dll
19:58:27.45347402147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\NvCamera\d3dcompiler_47_64.dll
19:58:27.45347402147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\nvldumdx.dll
19:58:27.45347402147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\nvwgf2umx.dll
19:58:27.45347402147C:\Windows\System32\GDI32.dll
19:58:27.45347402147C:\Windows\System32\IMM32.DLL
19:58:27.45347402147C:\Windows\System32\KERNEL32.DLL
19:58:27.45347402147C:\Windows\System32\KERNELBASE.dll
19:58:27.45347402147C:\Windows\System32\MMDevApi.dll
19:58:27.45347402147C:\Windows\System32\MSASN1.dll
19:58:27.45347402147C:\Windows\System32\MSCTF.dll
19:58:27.45347402147C:\Windows\System32\NSI.dll
19:58:27.45347402147C:\Windows\System32\Normaliz.dll
19:58:27.45347402147C:\Windows\System32\OLEAUT32.dll
19:58:27.45347402147C:\Windows\System32\OneCoreCommonProxyStub.dll
19:58:27.45347402147C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
19:58:27.45347402147C:\Windows\System32\PSAPI.DLL
19:58:27.45347402147C:\Windows\System32\RPCRT4.dll
19:58:27.45347402147C:\Windows\System32\SETUPAPI.dll
19:58:27.45347402147C:\Windows\System32\SHELL32.dll
19:58:27.45347402147C:\Windows\System32\SHLWAPI.dll
19:58:27.45347402147C:\Windows\System32\USER32.dll
19:58:27.45347402147C:\Windows\System32\WINTRUST.dll
19:58:27.45347402147C:\Windows\System32\WLDAP32.dll
19:58:27.45347402147C:\Windows\System32\WS2_32.dll
19:58:27.45347402147C:\Windows\System32\WindowManagementAPI.dll
19:58:27.45347402147C:\Windows\System32\Windows.UI.dll
19:58:27.45347402147C:\Windows\System32\bcrypt.dll
19:58:27.45347402147C:\Windows\System32\bcryptPrimitives.dll
19:58:27.45347402147C:\Windows\System32\cfgmgr32.dll
19:58:27.45347402147C:\Windows\System32\clbcatq.dll
19:58:27.45347402147C:\Windows\System32\combase.dll
19:58:27.45347402147C:\Windows\System32\fwpuclnt.dll
19:58:27.45347402147C:\Windows\System32\gdi32full.dll
19:58:27.45347402147C:\Windows\System32\imagehlp.dll
19:58:27.45347402147C:\Windows\System32\msvcp_win.dll
19:58:27.45347402147C:\Windows\System32\msvcrt.dll
19:58:27.45347402147C:\Windows\System32\ole32.dll
19:58:27.45347402147C:\Windows\System32\rasadhlp.dll
19:58:27.45347402147C:\Windows\System32\sechost.dll
19:58:27.45347402147C:\Windows\System32\shcore.dll
19:58:27.45347402147C:\Windows\System32\ucrtbase.dll
19:58:27.45347402147C:\Windows\System32\win32u.dll
19:58:27.45347402147C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
19:58:27.45347402147C:\Windows\system32\dxgi.dll
19:58:27.45347402147C:\Windows\system32\mswsock.dll
19:58:27.45347402147C:\Windows\system32\ncryptsslp.dll
19:58:27.45347402147C:\Windows\system32\nvapi64.dll
19:58:27.45347402147C:\Windows\system32\nvspcap64.dll
19:58:27.45347402147C:\Windows\system32\rsaenh.dll
19:58:27.45347402147C:\Windows\system32\schannel.DLL
19:58:27.45347402147D:\Program Files (x86)\Overwolf\0.194.0.15\OWClient.dll
19:58:27.45347402147D:\Program Files (x86)\Overwolf\0.194.0.15\OWExplorer.dll
19:58:27.45347402147D:\Steam\gameoverlayrenderer64.dll
19:58:27.45347402147D:\Steam\steamclient64.dll
19:58:27.45347402147D:\Steam\tier0_s64.dll
19:58:27.45347402147D:\Steam\vstdlib_s64.dll
19:58:27.453474079GraphicsHookManager::InitCreated Thread - Created , ThreadId=1384
19:58:27.45747401536Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
19:58:27.45747401552Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
19:58:27.45747401560Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
19:58:27.45847401588Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
19:58:27.45847401609Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
19:58:27.45847401675Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
19:58:27.45847401688Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
19:58:27.45847401718Client::ReadGameConfigurationsEnable EnableTXR - OFF
19:58:27.45847401758Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
19:58:27.45847401760Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
19:58:27.45847401762Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
19:58:27.45847401764Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
19:58:27.45847401766Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
19:58:27.45847401768Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
19:58:27.45847401770Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
19:58:27.45847401773Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
19:58:27.45847401776Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
19:58:27.45847401883Data::Search[0] 0x1DC30000
19:58:27.45847401883Data::Search[1] 0x0
19:58:27.45847401883Data::Search[2] 0x0
19:58:27.45847401883Data::Search[3] 0xAED10000
19:58:27.45847401883Data::Search[4] 0x0
19:58:27.45847401883Data::Search[5] 0x85500000
19:58:27.45847401883Data::Search[6] 0x1E050000
19:58:27.45847401883Data::Search[7] 0xC1DC0000
19:58:27.45847401883Data::Search[8] 0x85500000
19:58:27.45847401883Data::Search[9] 0x819B0000
19:58:27.45847401888Data::Search[10] 0x0
19:58:27.45847401894Data::Search[11] 0x188F0000
19:58:27.45847401900Data::Search[12] 0xC1DC0000
19:58:27.45847401906Data::Search[13] 0x22E0000
19:58:27.4584740337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
19:58:27.46047401265Client::hookFunctionsDetected Windows 8.1 or greater
19:58:27.46047401288Client::hookFunctionsAcquiring function lock succedded
19:58:27.4654740254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
19:58:27.4664740582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
19:58:27.4664740952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
19:58:27.4664740225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19414152 opened succesfuly
19:58:27.4674740528OverlayManager::OverlayManagerOW System Cursor is set to = 0x80cc0265
19:58:27.46747407548OverlayManager::LoadDefaultCursorsLoad default cursors
19:58:27.4684740536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x70f60217
19:58:27.468474072PerformanceCounter::StartSessionStartSession
19:58:27.468474072PerformanceCounter::StartSessionStartSession
19:58:27.4694740225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
19:58:27.4694740758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 1
19:58:27.4694740776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
19:58:27.4694740778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
19:58:27.4694740781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
19:58:27.4694740784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
19:58:27.4694740787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
19:58:27.4694740790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
19:58:27.4694740793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
19:58:27.4694740796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
19:58:27.4694740799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
19:58:27.4694740802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
19:58:27.4694740805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
19:58:27.4694740808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
19:58:27.4694740811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
19:58:27.4694740814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
19:58:27.4694740817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
19:58:27.4694740820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
19:58:27.4694740823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
19:58:27.4694740826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
19:58:27.4694740829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
19:58:27.4694740832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
19:58:27.4694740835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
19:58:27.4694740838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
19:58:27.4694740841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
19:58:27.4694740844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
19:58:27.4694740847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
19:58:27.4694740850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
19:58:27.4694740853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
19:58:27.4694740856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
19:58:27.4694740859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
19:58:27.4694740862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
19:58:27.4694740865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
19:58:27.4694740868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
19:58:27.4694740871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
19:58:27.4694740874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
19:58:27.4694740877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
19:58:27.4694740880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
19:58:27.4694740883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
19:58:27.4694740886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
19:58:27.4694740889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
19:58:27.4694740892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
19:58:27.4694740895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
19:58:27.4694740898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
19:58:27.4694740901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
19:58:27.4694740904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
19:58:27.4694740907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
19:58:27.4694740910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
19:58:27.4694740913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
19:58:27.4694740916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
19:58:27.4694740919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
19:58:27.4694740922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
19:58:27.4694740925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
19:58:27.4694740928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
19:58:27.4694740931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
19:58:27.4694740934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
19:58:27.4694740937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
19:58:27.4694740940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
19:58:27.4694740943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
19:58:27.4694740946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
19:58:27.4694740949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
19:58:27.4694740952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
19:58:27.4694740955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
19:58:27.4694740958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
19:58:27.4694740961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
19:58:27.4694740964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
19:58:27.4694740967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
19:58:27.4694740970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
19:58:27.4694740972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
19:58:27.4694740974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
19:58:27.4694740976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
19:58:27.4694740978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
19:58:27.4694740980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
19:58:27.4694740982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
19:58:27.4694740984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
19:58:27.4694740986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
19:58:27.4694740988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
19:58:27.4694740990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
19:58:27.4694740992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
19:58:27.4694740994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
19:58:27.4694740996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
19:58:27.4694740998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
19:58:27.46947401000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
19:58:27.46947401002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
19:58:27.46947401004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
19:58:27.46947401006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
19:58:27.46947401008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
19:58:27.46947401010OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
19:58:27.46947401024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:58:27.4694740629OverlayManager::InitGameClientstarting hooks...
19:58:27.52247401991FunctionHook::LoadHookerLoading Utils from D:\Program Files (x86)\Overwolf\0.194.0.15\\OWUtils.dll succeeded
19:58:27.5314740602Install::CodeInit [Client,1] (MCH) OK
19:58:27.5324740602Install::CodeInit [Client,2] (MCH) OK
19:58:27.5354740602Install::CodeInit [Client,3] (MCH) OK
19:58:27.5374740602Install::CodeInit [Client,4] (MCH) OK
19:58:27.5384740602Install::CodeInit [Client,4.1] (MCH) OK
19:58:45.9084740602Install::CodeInit [Client,4.2] (MCH) OK
19:58:45.90847401362Client::hookFunctionsSuspend before hook: OFF
19:58:45.90847401371Client::hookFunctionsWaiting for Vulkan, DIT 30
19:59:15.9104740916Client::hookLibraryFunctionsLib [2] is not supported for game. skipping..
19:59:15.91147401063Install::CodeSegment [5|8160|0x1B500000|0x1FE0]
19:59:15.9144740602Install::Codeunknown (MCH) OK
19:59:15.91447401063Install::CodeSegment [5|431696|0x1B500000|0x69650]
19:59:15.9164740602Install::Codeunknown (MCH) OK
19:59:15.91647401063Install::CodeSegment [5|133424|0x1B500000|0x20930]
19:59:15.9184740602Install::Codeunknown (MCH) OK
19:59:15.91847401063Install::CodeSegment [5|12800|0x1B500000|0x3200]
19:59:15.9194740602Install::Codeunknown (MCH) OK
19:59:15.91947401063Install::CodeSegment [5|-44988320|0x1B500000|0xFD518860]
19:59:15.91947401154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
19:59:15.91947401063Install::CodeSegment [5|-44966864|0x1B500000|0xFD51DC30]
19:59:15.91947401154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
19:59:15.91947401063Install::CodeSegment [5|-44972560|0x1B500000|0xFD51C5F0]
19:59:15.91947401154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
19:59:15.91947401063Install::CodeSegment [5|-46159888|0x1B500000|0xFD3FA7F0]
19:59:15.91947401154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
19:59:15.9194740916Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
19:59:15.9244740602Install::Codeunknown (MCH) OK
19:59:15.92447401047Install::CodeSegment 0 [7|-1|0xC1DC0000|0xFFFFFFFF|0]
19:59:15.9264740602Install::Codeunknown (MCH) OK
19:59:15.92647401047Install::CodeSegment 0 [7|-1|0xC1DC0000|0xFFFFFFFF|0]
19:59:15.9274740602Install::Codeunknown (MCH) OK
19:59:15.92747401047Install::CodeSegment 0 [7|-1|0xC1DC0000|0xFFFFFFFF|0]
19:59:15.9274740337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
19:59:15.92747401272OverlayManager::StartStarting...
19:59:15.92747401304OverlayManager::Startstarting hooks 2...
19:59:15.9294740602Install::CodeInit [Client,5] (MCH) OK
19:59:15.9314740602Install::CodeInit [Client,6] (MCH) OK
19:59:15.93447401470XTRAP COMPATIBLE PATCH WARNING
19:59:15.93447401479OverlayManager::Startdone with hooks...
19:59:15.9344740108ApiManager::InitAPI Manager Event : OK
19:59:15.9344740120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=18072
19:59:15.934474067TXRSettingFail to read texture recognition options 0xb7
19:59:15.9354740114TXOfInterestNew list set with 0 items
19:59:15.93547401505OverlayManager::Startget foreground state
19:59:15.93647401542OverlayManager::StartStarted...
19:59:15.937A607133OverlayManager::OnConnectedConnected to server
19:59:15.937A6032SendServerHelloMessage::ExecuteSend connection Ack
19:59:15.93846987767OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x6074e
19:59:15.9624740602Install::CodeInit [Client,0] (MCH) OK
19:59:15.9624740428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
19:59:15.962474094GraphicsHookManager::StopThreadStopThread
19:59:15.962568216GraphicsHookManager::MessageLoopExit Thread
19:59:15.9644740406Client::initFirstInjectioninit complete
19:59:16.167A60367InputInterceptor::ResetLLHookProcExtReset keys state
19:59:16.185A60367InputInterceptor::ResetLLHookProcExtReset keys state
19:59:16.189A606959OverlayManager::doActionDisplayFPS - Triggered
19:59:26.17946982131Client::LogProcessModulesLoaded modules:
19:59:26.21246982147C:\Program Files\Avast Software\Avast\aswhook.dll
19:59:26.21246982147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
19:59:26.21246982147C:\ProgramData\LogIt\LogIt_x64.dll
19:59:26.21246982147C:\ProgramData\Navio\Navio_x64.dll
19:59:26.21246982147C:\ProgramData\TruckersMP\core_ets2mp.dll
19:59:26.21246982147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\dxgi.dll
19:59:26.21246982147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
19:59:26.21246982147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
19:59:26.21246982147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
19:59:26.21246982147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
19:59:26.21246982147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\ets2-telemetry-server.dll
19:59:26.21246982147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\scs-telemetry.dll
19:59:26.21246982147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\trucksbook_64.dll
19:59:26.21246982147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
19:59:26.21246982147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\thrustmaster_bridge_x64.dll
19:59:26.21246982147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
19:59:26.21246982147C:\Users\David\AppData\Local\Discord\app-1.0.9004\modules\discord_hook-1\discord_hook\651ad00fcd2\DiscordHook64.dll
19:59:26.21246982147C:\Users\David\AppData\Local\Medal\recorder-3.502.0\Host\medal-hook64.dll
19:59:26.21246982147C:\Windows\SYSTEM32\AUDIOSES.DLL
19:59:26.21246982147C:\Windows\SYSTEM32\AVRT.dll
19:59:26.21246982147C:\Windows\SYSTEM32\AcGenral.DLL
19:59:26.21246982147C:\Windows\SYSTEM32\CRYPTBASE.DLL
19:59:26.21246982147C:\Windows\SYSTEM32\CRYPTSP.dll
19:59:26.21246982147C:\Windows\SYSTEM32\CoreMessaging.dll
19:59:26.21246982147C:\Windows\SYSTEM32\CoreUIComponents.dll
19:59:26.21246982147C:\Windows\SYSTEM32\D3D12Core.dll
19:59:26.21246982147C:\Windows\SYSTEM32\D3DCompiler_47.dll
19:59:26.21246982147C:\Windows\SYSTEM32\D3DSCache.dll
19:59:26.21246982147C:\Windows\SYSTEM32\DNSAPI.dll
19:59:26.21246982147C:\Windows\SYSTEM32\DPAPI.DLL
19:59:26.21246982147C:\Windows\SYSTEM32\GLU32.dll
19:59:26.21246982147C:\Windows\SYSTEM32\HID.DLL
19:59:26.21246982147C:\Windows\SYSTEM32\Iphlpapi.dll
19:59:26.21246982147C:\Windows\SYSTEM32\MPR.dll
19:59:26.21246982147C:\Windows\SYSTEM32\MSACM32.dll
19:59:26.21246982147C:\Windows\SYSTEM32\MSIMG32.dll
19:59:26.21246982147C:\Windows\SYSTEM32\MSVCP140.dll
19:59:26.21246982147C:\Windows\SYSTEM32\NTASN1.dll
19:59:26.21246982147C:\Windows\SYSTEM32\OPENGL32.dll
19:59:26.21246982147C:\Windows\SYSTEM32\PROPSYS.dll
19:59:26.21246982147C:\Windows\SYSTEM32\SspiCli.dll
19:59:26.21246982147C:\Windows\SYSTEM32\UMPDC.dll
19:59:26.21246982147C:\Windows\SYSTEM32\USERENV.dll
19:59:26.21246982147C:\Windows\SYSTEM32\UxTheme.dll
19:59:26.21246982147C:\Windows\SYSTEM32\VCRUNTIME140.dll
19:59:26.21246982147C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
19:59:26.21246982147C:\Windows\SYSTEM32\VERSION.dll
19:59:26.21246982147C:\Windows\SYSTEM32\WININET.dll
19:59:26.21246982147C:\Windows\SYSTEM32\WINMM.dll
19:59:26.21246982147C:\Windows\SYSTEM32\WINNSI.DLL
19:59:26.21246982147C:\Windows\SYSTEM32\WindowsCodecs.dll
19:59:26.21246982147C:\Windows\SYSTEM32\Wldp.dll
19:59:26.21246982147C:\Windows\SYSTEM32\XINPUT9_1_0.dll
19:59:26.21246982147C:\Windows\SYSTEM32\apphelp.dll
19:59:26.21246982147C:\Windows\SYSTEM32\cryptnet.dll
19:59:26.21246982147C:\Windows\SYSTEM32\d3d11.dll
19:59:26.21246982147C:\Windows\SYSTEM32\d3d12.dll
19:59:26.21246982147C:\Windows\SYSTEM32\dcomp.dll
19:59:26.21246982147C:\Windows\SYSTEM32\dhcpcsvc.DLL
19:59:26.21246982147C:\Windows\SYSTEM32\dhcpcsvc6.DLL
19:59:26.21246982147C:\Windows\SYSTEM32\dinput8.dll
19:59:26.21246982147C:\Windows\SYSTEM32\drvstore.dll
19:59:26.21246982147C:\Windows\SYSTEM32\dwmapi.dll
19:59:26.21246982147C:\Windows\SYSTEM32\dxcore.dll
19:59:26.21246982147C:\Windows\SYSTEM32\gpapi.dll
19:59:26.21246982147C:\Windows\SYSTEM32\iertutil.dll
19:59:26.21246982147C:\Windows\SYSTEM32\inputhost.dll
19:59:26.21246982147C:\Windows\SYSTEM32\kernel.appcore.dll
19:59:26.21246982147C:\Windows\SYSTEM32\ksuser.dll
19:59:26.21246982147C:\Windows\SYSTEM32\libcrypto-1_1-x64.dll
19:59:26.21246982147C:\Windows\SYSTEM32\libssl-1_1-x64.dll
19:59:26.21246982147C:\Windows\SYSTEM32\midimap.dll
19:59:26.21246982147C:\Windows\SYSTEM32\msacm32.drv
19:59:26.21246982147C:\Windows\SYSTEM32\mskeyprotect.dll
19:59:26.21246982147C:\Windows\SYSTEM32\ncrypt.dll
19:59:26.21246982147C:\Windows\SYSTEM32\netutils.dll
19:59:26.21246982147C:\Windows\SYSTEM32\ntdll.dll
19:59:26.21246982147C:\Windows\SYSTEM32\ntmarta.dll
19:59:26.21246982147C:\Windows\SYSTEM32\ondemandconnroutehelper.dll
19:59:26.21246982147C:\Windows\SYSTEM32\powrprof.dll
19:59:26.21246982147C:\Windows\SYSTEM32\profapi.dll
19:59:26.21246982147C:\Windows\SYSTEM32\resourcepolicyclient.dll
19:59:26.21246982147C:\Windows\SYSTEM32\secur32.dll
19:59:26.21246982147C:\Windows\SYSTEM32\srvcli.dll
19:59:26.21246982147C:\Windows\SYSTEM32\textinputframework.dll
19:59:26.21246982147C:\Windows\SYSTEM32\twinapi.appcore.dll
19:59:26.21246982147C:\Windows\SYSTEM32\urlmon.dll
19:59:26.21246982147C:\Windows\SYSTEM32\vulkan-1.dll
19:59:26.21246982147C:\Windows\SYSTEM32\wdmaud.drv
19:59:26.21246982147C:\Windows\SYSTEM32\windows.storage.dll
19:59:26.21246982147C:\Windows\SYSTEM32\winhttp.dll
19:59:26.21246982147C:\Windows\SYSTEM32\winmmbase.dll
19:59:26.21246982147C:\Windows\SYSTEM32\wintypes.dll
19:59:26.21246982147C:\Windows\SYSTEM32\xinput1_4.dll
19:59:26.21246982147C:\Windows\System32\ADVAPI32.dll
19:59:26.21246982147C:\Windows\System32\COMDLG32.dll
19:59:26.21246982147C:\Windows\System32\CRYPT32.dll
19:59:26.21246982147C:\Windows\System32\DEVOBJ.dll
19:59:26.21246982147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\NvCamera\NvCamera64.dll
19:59:26.21246982147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\NvCamera\d3dcompiler_47_64.dll
19:59:26.21246982147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\nvldumdx.dll
19:59:26.21246982147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\nvwgf2umx.dll
19:59:26.21246982147C:\Windows\System32\GDI32.dll
19:59:26.21246982147C:\Windows\System32\IMM32.DLL
19:59:26.21246982147C:\Windows\System32\KERNEL32.DLL
19:59:26.21246982147C:\Windows\System32\KERNELBASE.dll
19:59:26.21246982147C:\Windows\System32\MMDevApi.dll
19:59:26.21246982147C:\Windows\System32\MSASN1.dll
19:59:26.21246982147C:\Windows\System32\MSCTF.dll
19:59:26.21246982147C:\Windows\System32\NSI.dll
19:59:26.21246982147C:\Windows\System32\Normaliz.dll
19:59:26.21246982147C:\Windows\System32\OLEAUT32.dll
19:59:26.21246982147C:\Windows\System32\OneCoreCommonProxyStub.dll
19:59:26.21246982147C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
19:59:26.21246982147C:\Windows\System32\PSAPI.DLL
19:59:26.21246982147C:\Windows\System32\RPCRT4.dll
19:59:26.21246982147C:\Windows\System32\SETUPAPI.dll
19:59:26.21246982147C:\Windows\System32\SHELL32.dll
19:59:26.21246982147C:\Windows\System32\SHLWAPI.dll
19:59:26.21246982147C:\Windows\System32\USER32.dll
19:59:26.21246982147C:\Windows\System32\WINTRUST.dll
19:59:26.21246982147C:\Windows\System32\WLDAP32.dll
19:59:26.21246982147C:\Windows\System32\WS2_32.dll
19:59:26.21246982147C:\Windows\System32\WindowManagementAPI.dll
19:59:26.21246982147C:\Windows\System32\Windows.UI.dll
19:59:26.21246982147C:\Windows\System32\bcrypt.dll
19:59:26.21246982147C:\Windows\System32\bcryptPrimitives.dll
19:59:26.21246982147C:\Windows\System32\cfgmgr32.dll
19:59:26.21246982147C:\Windows\System32\clbcatq.dll
19:59:26.21246982147C:\Windows\System32\combase.dll
19:59:26.21246982147C:\Windows\System32\fwpuclnt.dll
19:59:26.21246982147C:\Windows\System32\gdi32full.dll
19:59:26.21246982147C:\Windows\System32\imagehlp.dll
19:59:26.21246982147C:\Windows\System32\msvcp_win.dll
19:59:26.21246982147C:\Windows\System32\msvcrt.dll
19:59:26.21246982147C:\Windows\System32\ole32.dll
19:59:26.21246982147C:\Windows\System32\rasadhlp.dll
19:59:26.21246982147C:\Windows\System32\sechost.dll
19:59:26.21246982147C:\Windows\System32\shcore.dll
19:59:26.21246982147C:\Windows\System32\ucrtbase.dll
19:59:26.21246982147C:\Windows\System32\win32u.dll
19:59:26.21246982147C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
19:59:26.21246982147C:\Windows\system32\dxgi.dll
19:59:26.21246982147C:\Windows\system32\mswsock.dll
19:59:26.21246982147C:\Windows\system32\ncryptsslp.dll
19:59:26.21246982147C:\Windows\system32\nvapi64.dll
19:59:26.21246982147C:\Windows\system32\nvspcap64.dll
19:59:26.21246982147C:\Windows\system32\rsaenh.dll
19:59:26.21246982147C:\Windows\system32\schannel.DLL
19:59:26.21246982147D:\Program Files (x86)\Overwolf\0.194.0.15\OWClient.dll
19:59:26.21246982147D:\Program Files (x86)\Overwolf\0.194.0.15\OWExplorer.dll
19:59:26.21246982147D:\Program Files (x86)\Overwolf\0.194.0.15\OWUtils.dll
19:59:26.21246982147D:\Steam\gameoverlayrenderer64.dll
19:59:26.21246982147D:\Steam\steamclient64.dll
19:59:26.21246982147D:\Steam\tier0_s64.dll
19:59:26.21246982147D:\Steam\vstdlib_s64.dll
20:02:32.643968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:02:32.1013968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:02:32.1443968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:02:32.1713968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:02:32.180A606808OverlayManager::doActionForegroundChange Event ON (ON)
20:02:32.180A608319OverlayManager::OnForegroundChangedChanged True
20:02:32.180A607650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:02:32.18639687690OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
20:02:32.2033968587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
20:02:32.2093968148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
20:02:32.2153968148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
20:02:32.2153968984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
20:02:32.22139681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
20:02:32.22239681072RenderDeviceD3d11::initDevice adapter hash: -1700398695
20:02:32.22239681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:02:32.22239681126RenderDeviceD3d11::initsave state
20:02:32.2223968696RenderDeviceD3d11::initDX11loading shaders...
20:02:32.2493968705RenderDeviceD3d11::initDX11create vs
20:02:32.2503968723RenderDeviceD3d11::initDX11create vs
20:02:32.2563968745RenderDeviceD3d11::initDX11create pxs
20:02:32.2603968774RenderDeviceD3d11::initDX11create raster
20:02:32.2723968842RenderDeviceD3d11::initDX11create buffers
20:02:32.27339681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
20:02:32.27339681134RenderDeviceD3d11::initrestore state
20:02:32.27339681137RenderDeviceD3d11::initTarget Window [0x1208ee]
20:02:32.2733968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:02:32.2733968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:02:32.2733968193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
20:02:32.27339682086RenderDeviceD3d11::setFixSet render device fix RT.
20:02:32.27339683061OverlayManager::setGraphicsRender Device fix was set RT.
20:02:32.27339685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:02:32.27339685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:02:32.28639687690OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
20:02:32.2883968684OverlayInputManager::HandleCommandsClear all hotkeys command
20:02:32.2883968725OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
20:02:32.288396826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
20:02:32.288396821StartWidgetsRefresher::ExecuteExecute start wicket manager
20:02:32.2883968276WidgetManager::StartLayoutSchedulerstart layout scheduler
20:02:32.28839685550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1208ee}.
20:02:32.28839682497OverlayManager::installWindowProcHookInstall WPH
20:02:32.28839682511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5c11080d
20:02:32.28839682530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:02:32.28839682576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688)
20:02:32.28839682587OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
20:02:32.2883968311PerformanceCounter::NotifyFrameRenderNotify first Render...
20:02:32.28839681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:02:32.28839688211OverlayManager::CheckForSharedTextureSupportCheck for SHT support
20:02:32.28939682606OverlayManager::installKeybMouseHookInstall KeybMouse
20:02:32.2893968480InputInterceptor::stopHookunhook keyboard and mouse
20:02:32.2893968447InputInterceptor::runHookKeyboard is hooked 0x3968
20:02:32.2893968469InputInterceptor::runHookMouse is hooked 0x3968
20:02:32.29039682257OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = -1, Cur = 0x10005
20:02:32.29239686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:02:32.29639685485OverlayManager::initOverlayResolutionEx 0X40008
20:02:32.29639685491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:02:32.29639685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:02:32.29639685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:02:32.31113EC225InterProcessElement::openInterProcess Overwolf_ImID_3B0994_P_14152 opened succesfuly
20:02:32.31113EC225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
20:02:44.1773968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:02:44.1773968425fSwapResize_BuffersClear overlay graphics..
20:02:44.17739682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:02:44.17739681548OverlayManager::RestoreGameWNDPROCSearch SWL..
20:02:44.17739681555OverlayManager::RestoreGameWNDPROCSWL restored.
20:02:44.17739681565OverlayManager::RestoreGameWNDPROCSWL OK.
20:02:44.17739681570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5c11080d
20:02:44.17739682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:02:44.1773968427fSwapResize_BuffersDevice was Resized!
20:02:44.1773968185IRenderDevice::releaseRender Releasing.
20:02:44.177396882RenderDeviceCaptureBase::ReleaseTextureRelease
20:02:44.1773968100RenderDeviceCaptureBase::ReleaseTextureReleased
20:02:44.17839681258RenderDeviceD3d11::releaseImplementationReleasing 1
20:02:44.17839681268RenderDeviceD3d11::releaseImplementationReleasing 2
20:02:44.17839681287RenderDeviceD3d11::releaseImplementationReleasing 3
20:02:44.1783968202IRenderDevice::releaseRender Releasing Done.
20:02:44.1783968431fSwapResize_BuffersEnd Device was Resized!
20:02:44.273A60367InputInterceptor::ResetLLHookProcExtReset keys state
20:02:44.273A606808OverlayManager::doActionForegroundChange Event OFF (OFF)
20:02:44.273A608319OverlayManager::OnForegroundChangedChanged False
20:02:44.276A608353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A4 Title=[]
20:02:44.279A607650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:02:44.279A602935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:02:44.279A602817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
20:02:44.284A602830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:02:44.309A60367InputInterceptor::ResetLLHookProcExtReset keys state
20:02:44.324A606959OverlayManager::doActionDisplayFPS - Triggered
20:02:44.39539681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
20:02:44.39539681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:02:44.39539681126RenderDeviceD3d11::initsave state
20:02:44.3953968696RenderDeviceD3d11::initDX11loading shaders...
20:02:44.40939681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
20:02:44.41039681134RenderDeviceD3d11::initrestore state
20:02:44.41039681137RenderDeviceD3d11::initTarget Window [0x1208ee]
20:02:44.4103968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:02:44.4103968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:02:44.41039682942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:02:44.41039685491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:02:44.41039685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:02:44.41039685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:02:44.4253968374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
20:02:44.42539682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:02:44.42539682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:02:44.4253968185IRenderDevice::releaseRender Releasing.
20:02:44.425396882RenderDeviceCaptureBase::ReleaseTextureRelease
20:02:44.4253968100RenderDeviceCaptureBase::ReleaseTextureReleased
20:02:44.42539681258RenderDeviceD3d11::releaseImplementationReleasing 1
20:02:44.42539681268RenderDeviceD3d11::releaseImplementationReleasing 2
20:02:44.42539681287RenderDeviceD3d11::releaseImplementationReleasing 3
20:02:44.4253968202IRenderDevice::releaseRender Releasing Done.
20:02:45.2934E18293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:04:55.8313968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:04:55.8813968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:04:55.9653968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:04:55.9713968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:04:56.2739681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
20:04:56.2739681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:04:56.2739681126RenderDeviceD3d11::initsave state
20:04:56.273968696RenderDeviceD3d11::initDX11loading shaders...
20:04:56.6939681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
20:04:56.6939681134RenderDeviceD3d11::initrestore state
20:04:56.6939681137RenderDeviceD3d11::initTarget Window [0x1208ee]
20:04:56.693968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:04:56.693968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:04:56.90396848ResetSnapShotSH::ExecuteRelease snapshot SH
20:04:56.9039685550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1208ee}.
20:04:56.9039682497OverlayManager::installWindowProcHookInstall WPH
20:04:56.9039682511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa54a0a59
20:04:56.9039682530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:04:56.9039682576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688)
20:04:56.9039681614WidgetManager::drawskip widget draw (not in foreground) False - False
20:04:56.9039681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:04:56.9139682606OverlayManager::installKeybMouseHookInstall KeybMouse
20:04:56.923968480InputInterceptor::stopHookunhook keyboard and mouse
20:04:56.923968447InputInterceptor::runHookKeyboard is hooked 0x3968
20:04:56.923968469InputInterceptor::runHookMouse is hooked 0x3968
20:04:56.9539685485OverlayManager::initOverlayResolutionEx 0X40008
20:04:56.9539685491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:04:56.9539685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:04:56.9539685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:04:56.348A606808OverlayManager::doActionForegroundChange Event ON (ON)
20:04:56.348A608319OverlayManager::OnForegroundChangedChanged True
20:04:56.348A607650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:04:56.356A606959OverlayManager::doActionDisplayFPS - Triggered
20:04:56.37239686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:04:56.37539681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:05:06.8073968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:05:06.8073968425fSwapResize_BuffersClear overlay graphics..
20:05:06.80739682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:05:06.80739681548OverlayManager::RestoreGameWNDPROCSearch SWL..
20:05:06.80739681555OverlayManager::RestoreGameWNDPROCSWL restored.
20:05:06.80739681565OverlayManager::RestoreGameWNDPROCSWL OK.
20:05:06.80739681570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa54a0a59
20:05:06.80739682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:05:06.8073968427fSwapResize_BuffersDevice was Resized!
20:05:06.8073968185IRenderDevice::releaseRender Releasing.
20:05:06.807396882RenderDeviceCaptureBase::ReleaseTextureRelease
20:05:06.8073968100RenderDeviceCaptureBase::ReleaseTextureReleased
20:05:06.80839681258RenderDeviceD3d11::releaseImplementationReleasing 1
20:05:06.80839681268RenderDeviceD3d11::releaseImplementationReleasing 2
20:05:06.80839681287RenderDeviceD3d11::releaseImplementationReleasing 3
20:05:06.8083968202IRenderDevice::releaseRender Releasing Done.
20:05:06.8083968431fSwapResize_BuffersEnd Device was Resized!
20:05:06.98739681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
20:05:06.98739681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:05:06.98739681126RenderDeviceD3d11::initsave state
20:05:06.9873968696RenderDeviceD3d11::initDX11loading shaders...
20:05:07.239681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
20:05:07.239681134RenderDeviceD3d11::initrestore state
20:05:07.239681137RenderDeviceD3d11::initTarget Window [0x1208ee]
20:05:07.23968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:05:07.33968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:05:07.339685491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:05:07.339685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:05:07.439685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:05:07.323968374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
20:05:07.3239682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:05:07.3239682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:05:07.323968185IRenderDevice::releaseRender Releasing.
20:05:07.32396882RenderDeviceCaptureBase::ReleaseTextureRelease
20:05:07.323968100RenderDeviceCaptureBase::ReleaseTextureReleased
20:05:07.3239681258RenderDeviceD3d11::releaseImplementationReleasing 1
20:05:07.3239681268RenderDeviceD3d11::releaseImplementationReleasing 2
20:05:07.3239681287RenderDeviceD3d11::releaseImplementationReleasing 3
20:05:07.323968202IRenderDevice::releaseRender Releasing Done.
20:05:07.230A60367InputInterceptor::ResetLLHookProcExtReset keys state
20:05:07.230A606808OverlayManager::doActionForegroundChange Event OFF (OFF)
20:05:07.230A608319OverlayManager::OnForegroundChangedChanged False
20:05:07.231A608353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A4 Title=[]
20:05:07.231A607650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:05:07.231A602935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:05:07.231A602817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
20:05:07.231A602830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:05:07.242A60367InputInterceptor::ResetLLHookProcExtReset keys state
20:05:07.251A606959OverlayManager::doActionDisplayFPS - Triggered
20:05:08.2764E18293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:07:24.3143968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:07:24.3503968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:07:24.3813968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:07:24.3853968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:07:24.40539681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
20:07:24.40539681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:07:24.40539681126RenderDeviceD3d11::initsave state
20:07:24.4053968696RenderDeviceD3d11::initDX11loading shaders...
20:07:24.41539681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
20:07:24.41539681134RenderDeviceD3d11::initrestore state
20:07:24.41539681137RenderDeviceD3d11::initTarget Window [0x1208ee]
20:07:24.4153968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:07:24.4153968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:07:24.41539682942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:07:24.425396848ResetSnapShotSH::ExecuteRelease snapshot SH
20:07:24.42539685550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1208ee}.
20:07:24.42539682497OverlayManager::installWindowProcHookInstall WPH
20:07:24.42539682511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5c62063d
20:07:24.42539682530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:07:24.42539682576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688)
20:07:24.42539681614WidgetManager::drawskip widget draw (not in foreground) False - False
20:07:24.42539681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:07:24.42639682606OverlayManager::installKeybMouseHookInstall KeybMouse
20:07:24.4263968480InputInterceptor::stopHookunhook keyboard and mouse
20:07:24.4263968447InputInterceptor::runHookKeyboard is hooked 0x3968
20:07:24.4263968469InputInterceptor::runHookMouse is hooked 0x3968
20:07:24.42839685485OverlayManager::initOverlayResolutionEx 0X40008
20:07:24.42839685491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:07:24.42839685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:07:24.42839685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:07:24.644A606808OverlayManager::doActionForegroundChange Event ON (ON)
20:07:24.644A608319OverlayManager::OnForegroundChangedChanged True
20:07:24.644A607650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:07:24.65439686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:07:24.661A606959OverlayManager::doActionDisplayFPS - Triggered
20:07:24.67439681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:07:32.4973968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:07:32.4973968425fSwapResize_BuffersClear overlay graphics..
20:07:32.49739682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:07:32.49739681548OverlayManager::RestoreGameWNDPROCSearch SWL..
20:07:32.49739681555OverlayManager::RestoreGameWNDPROCSWL restored.
20:07:32.49739681565OverlayManager::RestoreGameWNDPROCSWL OK.
20:07:32.49739681570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5c62063d
20:07:32.49739682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:07:32.4973968427fSwapResize_BuffersDevice was Resized!
20:07:32.4973968185IRenderDevice::releaseRender Releasing.
20:07:32.497396882RenderDeviceCaptureBase::ReleaseTextureRelease
20:07:32.4973968100RenderDeviceCaptureBase::ReleaseTextureReleased
20:07:32.49739681258RenderDeviceD3d11::releaseImplementationReleasing 1
20:07:32.49739681268RenderDeviceD3d11::releaseImplementationReleasing 2
20:07:32.49839681287RenderDeviceD3d11::releaseImplementationReleasing 3
20:07:32.4983968202IRenderDevice::releaseRender Releasing Done.
20:07:32.4983968431fSwapResize_BuffersEnd Device was Resized!
20:07:32.70739681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
20:07:32.70739681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:07:32.70739681126RenderDeviceD3d11::initsave state
20:07:32.7073968696RenderDeviceD3d11::initDX11loading shaders...
20:07:32.74239681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
20:07:32.74239681134RenderDeviceD3d11::initrestore state
20:07:32.74239681137RenderDeviceD3d11::initTarget Window [0x1208ee]
20:07:32.7423968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:07:32.7423968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:07:32.74239685491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:07:32.74239685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:07:32.74239685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:07:32.7703968374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
20:07:32.77039682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:07:32.77039682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:07:32.7703968185IRenderDevice::releaseRender Releasing.
20:07:32.770396882RenderDeviceCaptureBase::ReleaseTextureRelease
20:07:32.7703968100RenderDeviceCaptureBase::ReleaseTextureReleased
20:07:32.77039681258RenderDeviceD3d11::releaseImplementationReleasing 1
20:07:32.77039681268RenderDeviceD3d11::releaseImplementationReleasing 2
20:07:32.77039681287RenderDeviceD3d11::releaseImplementationReleasing 3
20:07:32.7703968202IRenderDevice::releaseRender Releasing Done.
20:07:32.901A60367InputInterceptor::ResetLLHookProcExtReset keys state
20:07:32.901A606808OverlayManager::doActionForegroundChange Event OFF (OFF)
20:07:32.901A608319OverlayManager::OnForegroundChangedChanged False
20:07:32.901A608353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A4 Title=[]
20:07:32.901A607650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:07:32.901A602935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:07:32.901A602817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
20:07:32.901A602830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:07:32.922A60367InputInterceptor::ResetLLHookProcExtReset keys state
20:07:32.932A606959OverlayManager::doActionDisplayFPS - Triggered
20:07:33.9412F98293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:09:26.1873968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:09:26.197A606808OverlayManager::doActionForegroundChange Event ON (ON)
20:09:26.197A608319OverlayManager::OnForegroundChangedChanged True
20:09:26.208A607650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:09:26.208A602942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:09:26.2243968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:09:26.2933968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:09:26.2973968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:09:26.42639681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
20:09:26.42639681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:09:26.42639681126RenderDeviceD3d11::initsave state
20:09:26.4263968696RenderDeviceD3d11::initDX11loading shaders...
20:09:26.4273D90170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [113936].
20:09:26.4273D9052WidgetsLayoutScheduler::Stopstopping layout scheduler
20:09:26.4273D9061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
20:09:26.43939681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
20:09:26.43939681134RenderDeviceD3d11::initrestore state
20:09:26.43939681137RenderDeviceD3d11::initTarget Window [0x1208ee]
20:09:26.4393968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:09:26.4393968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:09:26.452396848ResetSnapShotSH::ExecuteRelease snapshot SH
20:09:26.45239685550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1208ee}.
20:09:26.45239682497OverlayManager::installWindowProcHookInstall WPH
20:09:26.45239682511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6d300abd
20:09:26.45239682530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:09:26.45239682576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688)
20:09:26.45239682286WidgetManager::Renderresume layout thread
20:09:26.4523968276WidgetManager::StartLayoutSchedulerstart layout scheduler
20:09:26.4523968293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:09:26.45239681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:09:26.45339682606OverlayManager::installKeybMouseHookInstall KeybMouse
20:09:26.4533968480InputInterceptor::stopHookunhook keyboard and mouse
20:09:26.4533968447InputInterceptor::runHookKeyboard is hooked 0x3968
20:09:26.4533968469InputInterceptor::runHookMouse is hooked 0x3968
20:09:26.45339686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:09:26.45539685485OverlayManager::initOverlayResolutionEx 0X40008
20:09:26.45539685491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:09:26.45539685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:09:26.45539685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:09:34.3383968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:09:34.3383968425fSwapResize_BuffersClear overlay graphics..
20:09:34.33839682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:09:34.33839681548OverlayManager::RestoreGameWNDPROCSearch SWL..
20:09:34.33839681555OverlayManager::RestoreGameWNDPROCSWL restored.
20:09:34.33939681565OverlayManager::RestoreGameWNDPROCSWL OK.
20:09:34.33939681570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6d300abd
20:09:34.33939682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:09:34.3393968427fSwapResize_BuffersDevice was Resized!
20:09:34.3393968185IRenderDevice::releaseRender Releasing.
20:09:34.339396882RenderDeviceCaptureBase::ReleaseTextureRelease
20:09:34.3393968100RenderDeviceCaptureBase::ReleaseTextureReleased
20:09:34.33939681258RenderDeviceD3d11::releaseImplementationReleasing 1
20:09:34.33939681268RenderDeviceD3d11::releaseImplementationReleasing 2
20:09:34.33939681287RenderDeviceD3d11::releaseImplementationReleasing 3
20:09:34.3393968202IRenderDevice::releaseRender Releasing Done.
20:09:34.3393968431fSwapResize_BuffersEnd Device was Resized!
20:09:34.44839681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
20:09:34.44839681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:09:34.44839681126RenderDeviceD3d11::initsave state
20:09:34.4483968696RenderDeviceD3d11::initDX11loading shaders...
20:09:34.45739681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
20:09:34.45739681134RenderDeviceD3d11::initrestore state
20:09:34.45739681137RenderDeviceD3d11::initTarget Window [0x1208ee]
20:09:34.4573968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:09:34.4573968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:09:34.45739685491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:09:34.45739685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:09:34.45739685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:09:34.4693968374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
20:09:34.46939682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:09:34.46939682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:09:34.4693968185IRenderDevice::releaseRender Releasing.
20:09:34.469396882RenderDeviceCaptureBase::ReleaseTextureRelease
20:09:34.4693968100RenderDeviceCaptureBase::ReleaseTextureReleased
20:09:34.46939681258RenderDeviceD3d11::releaseImplementationReleasing 1
20:09:34.46939681268RenderDeviceD3d11::releaseImplementationReleasing 2
20:09:34.46939681287RenderDeviceD3d11::releaseImplementationReleasing 3
20:09:34.4693968202IRenderDevice::releaseRender Releasing Done.
20:09:34.840A60367InputInterceptor::ResetLLHookProcExtReset keys state
20:09:34.840A606808OverlayManager::doActionForegroundChange Event OFF (OFF)
20:09:34.840A608319OverlayManager::OnForegroundChangedChanged False
20:09:34.841A608353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A4 Title=[]
20:09:34.841A607650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:09:34.841A602935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:09:34.841A602817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
20:09:34.841A602830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:09:34.920A60367InputInterceptor::ResetLLHookProcExtReset keys state
20:09:34.924A606959OverlayManager::doActionDisplayFPS - Triggered
20:09:35.3843D90293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:11:49.6843968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:11:49.710A606808OverlayManager::doActionForegroundChange Event ON (ON)
20:11:49.710A608319OverlayManager::OnForegroundChangedChanged True
20:11:49.711A607650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:11:49.711A602942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:11:49.7233968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:11:49.8003968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:11:49.8053968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:11:49.86839681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
20:11:49.86939681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:11:49.86939681126RenderDeviceD3d11::initsave state
20:11:49.8693968696RenderDeviceD3d11::initDX11loading shaders...
20:11:49.87939681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
20:11:49.87939681134RenderDeviceD3d11::initrestore state
20:11:49.87939681137RenderDeviceD3d11::initTarget Window [0x1208ee]
20:11:49.8793968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:11:49.8793968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:11:49.8844E18170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [135555].
20:11:49.8854E1852WidgetsLayoutScheduler::Stopstopping layout scheduler
20:11:49.8854E1861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:12)
20:11:49.889396848ResetSnapShotSH::ExecuteRelease snapshot SH
20:11:49.88939685550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1208ee}.
20:11:49.88939682497OverlayManager::installWindowProcHookInstall WPH
20:11:49.88939682511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa4750129
20:11:49.88939682530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:11:49.88939682576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688)
20:11:49.88939682286WidgetManager::Renderresume layout thread
20:11:49.8893968276WidgetManager::StartLayoutSchedulerstart layout scheduler
20:11:49.8893968293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:11:49.88939681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:11:49.88939682606OverlayManager::installKeybMouseHookInstall KeybMouse
20:11:49.8893968480InputInterceptor::stopHookunhook keyboard and mouse
20:11:49.8893968447InputInterceptor::runHookKeyboard is hooked 0x3968
20:11:49.8893968469InputInterceptor::runHookMouse is hooked 0x3968
20:11:49.89039686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:11:49.89239685485OverlayManager::initOverlayResolutionEx 0X40008
20:11:49.89239685491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:11:49.89239685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:11:49.89339685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:11:54.4243968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:11:54.4243968425fSwapResize_BuffersClear overlay graphics..
20:11:54.42439682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:11:54.42439681548OverlayManager::RestoreGameWNDPROCSearch SWL..
20:11:54.42439681555OverlayManager::RestoreGameWNDPROCSWL restored.
20:11:54.42439681565OverlayManager::RestoreGameWNDPROCSWL OK.
20:11:54.42439681570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa4750129
20:11:54.42439682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:11:54.4243968427fSwapResize_BuffersDevice was Resized!
20:11:54.4243968185IRenderDevice::releaseRender Releasing.
20:11:54.424396882RenderDeviceCaptureBase::ReleaseTextureRelease
20:11:54.4243968100RenderDeviceCaptureBase::ReleaseTextureReleased
20:11:54.42439681258RenderDeviceD3d11::releaseImplementationReleasing 1
20:11:54.42439681268RenderDeviceD3d11::releaseImplementationReleasing 2
20:11:54.42439681287RenderDeviceD3d11::releaseImplementationReleasing 3
20:11:54.4243968202IRenderDevice::releaseRender Releasing Done.
20:11:54.4243968431fSwapResize_BuffersEnd Device was Resized!
20:11:54.51839681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
20:11:54.51839681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:11:54.51839681126RenderDeviceD3d11::initsave state
20:11:54.5183968696RenderDeviceD3d11::initDX11loading shaders...
20:11:54.52939681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
20:11:54.52939681134RenderDeviceD3d11::initrestore state
20:11:54.52939681137RenderDeviceD3d11::initTarget Window [0x1208ee]
20:11:54.5293968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:11:54.5293968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:11:54.52939685491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:11:54.52939685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:11:54.52939685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:11:54.5303968374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
20:11:54.53039682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:11:54.53039682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:11:54.5303968185IRenderDevice::releaseRender Releasing.
20:11:54.530396882RenderDeviceCaptureBase::ReleaseTextureRelease
20:11:54.5303968100RenderDeviceCaptureBase::ReleaseTextureReleased
20:11:54.53039681258RenderDeviceD3d11::releaseImplementationReleasing 1
20:11:54.53039681268RenderDeviceD3d11::releaseImplementationReleasing 2
20:11:54.53039681287RenderDeviceD3d11::releaseImplementationReleasing 3
20:11:54.5303968202IRenderDevice::releaseRender Releasing Done.
20:11:55.75A60367InputInterceptor::ResetLLHookProcExtReset keys state
20:11:55.75A606808OverlayManager::doActionForegroundChange Event OFF (OFF)
20:11:55.75A608319OverlayManager::OnForegroundChangedChanged False
20:11:55.75A608353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A4 Title=[]
20:11:55.75A607650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:11:55.75A602935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:11:55.75A602817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
20:11:55.75A602830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:11:55.130A60367InputInterceptor::ResetLLHookProcExtReset keys state
20:11:55.144A606959OverlayManager::doActionDisplayFPS - Triggered
20:11:55.6404E18293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:16:40.8963968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:16:40.9373968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:16:40.9903968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:16:40.9943968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:16:41.15939681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
20:16:41.16039681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:16:41.16039681126RenderDeviceD3d11::initsave state
20:16:41.1603968696RenderDeviceD3d11::initDX11loading shaders...
20:16:41.17039681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
20:16:41.17039681134RenderDeviceD3d11::initrestore state
20:16:41.17039681137RenderDeviceD3d11::initTarget Window [0x1208ee]
20:16:41.1703968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:16:41.1703968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:16:41.17039682942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:16:41.205A606808OverlayManager::doActionForegroundChange Event ON (ON)
20:16:41.205A608319OverlayManager::OnForegroundChangedChanged True
20:16:41.205A607650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:16:41.209396848ResetSnapShotSH::ExecuteRelease snapshot SH
20:16:41.20939685550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1208ee}.
20:16:41.20939682497OverlayManager::installWindowProcHookInstall WPH
20:16:41.20939682511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x29b80915
20:16:41.20939682530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:16:41.20939682576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688)
20:16:41.20939681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:16:41.21039685485OverlayManager::initOverlayResolutionEx 0X40008
20:16:41.21039685491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:16:41.21039685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:16:41.21039685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:16:41.21539682606OverlayManager::installKeybMouseHookInstall KeybMouse
20:16:41.2153968480InputInterceptor::stopHookunhook keyboard and mouse
20:16:41.2153968447InputInterceptor::runHookKeyboard is hooked 0x3968
20:16:41.2153968469InputInterceptor::runHookMouse is hooked 0x3968
20:16:41.21539686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:16:41.220A606959OverlayManager::doActionDisplayFPS - Triggered
20:16:41.23039681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:16:48.4183968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:16:48.4183968425fSwapResize_BuffersClear overlay graphics..
20:16:48.41839682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:16:48.41839681548OverlayManager::RestoreGameWNDPROCSearch SWL..
20:16:48.41839681555OverlayManager::RestoreGameWNDPROCSWL restored.
20:16:48.41839681565OverlayManager::RestoreGameWNDPROCSWL OK.
20:16:48.41839681570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x29b80915
20:16:48.41839682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:16:48.4183968427fSwapResize_BuffersDevice was Resized!
20:16:48.4183968185IRenderDevice::releaseRender Releasing.
20:16:48.418396882RenderDeviceCaptureBase::ReleaseTextureRelease
20:16:48.4183968100RenderDeviceCaptureBase::ReleaseTextureReleased
20:16:48.41839681258RenderDeviceD3d11::releaseImplementationReleasing 1
20:16:48.41839681268RenderDeviceD3d11::releaseImplementationReleasing 2
20:16:48.41839681287RenderDeviceD3d11::releaseImplementationReleasing 3
20:16:48.4183968202IRenderDevice::releaseRender Releasing Done.
20:16:48.4183968431fSwapResize_BuffersEnd Device was Resized!
20:16:48.483A60367InputInterceptor::ResetLLHookProcExtReset keys state
20:16:48.483A606808OverlayManager::doActionForegroundChange Event OFF (OFF)
20:16:48.483A608319OverlayManager::OnForegroundChangedChanged False
20:16:48.507A608353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A4 Title=[]
20:16:48.511A607650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:16:48.511A602935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:16:48.511A602817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
20:16:48.514A602830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:16:48.514A60367InputInterceptor::ResetLLHookProcExtReset keys state
20:16:48.532A606959OverlayManager::doActionDisplayFPS - Triggered
20:16:48.54039681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
20:16:48.54039681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:16:48.54039681126RenderDeviceD3d11::initsave state
20:16:48.5403968696RenderDeviceD3d11::initDX11loading shaders...
20:16:48.55139681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
20:16:48.55139681134RenderDeviceD3d11::initrestore state
20:16:48.55139681137RenderDeviceD3d11::initTarget Window [0x1208ee]
20:16:48.5513968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:16:48.5513968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:16:48.55139682942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:16:48.55139685491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:16:48.55139685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:16:48.55139685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:16:48.5643968374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
20:16:48.56439682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:16:48.56439682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:16:48.5643968185IRenderDevice::releaseRender Releasing.
20:16:48.564396882RenderDeviceCaptureBase::ReleaseTextureRelease
20:16:48.5643968100RenderDeviceCaptureBase::ReleaseTextureReleased
20:16:48.56439681258RenderDeviceD3d11::releaseImplementationReleasing 1
20:16:48.56439681268RenderDeviceD3d11::releaseImplementationReleasing 2
20:16:48.56439681287RenderDeviceD3d11::releaseImplementationReleasing 3
20:16:48.5653968202IRenderDevice::releaseRender Releasing Done.
20:16:49.4934E18293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:18:47.5073968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:18:47.5343968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:18:47.6393968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:18:47.6443968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:18:47.73039681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
20:18:47.73039681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:18:47.73039681126RenderDeviceD3d11::initsave state
20:18:47.7303968696RenderDeviceD3d11::initDX11loading shaders...
20:18:47.74239681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
20:18:47.74239681134RenderDeviceD3d11::initrestore state
20:18:47.74239681137RenderDeviceD3d11::initTarget Window [0x1208ee]
20:18:47.7423968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:18:47.7423968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:18:47.752396848ResetSnapShotSH::ExecuteRelease snapshot SH
20:18:47.75239685550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1208ee}.
20:18:47.75239682497OverlayManager::installWindowProcHookInstall WPH
20:18:47.75239682511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x15b20ab7
20:18:47.75239682530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:18:47.75239682576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688)
20:18:47.75239681614WidgetManager::drawskip widget draw (not in foreground) False - False
20:18:47.75239681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:18:47.75339682606OverlayManager::installKeybMouseHookInstall KeybMouse
20:18:47.7533968480InputInterceptor::stopHookunhook keyboard and mouse
20:18:47.7533968447InputInterceptor::runHookKeyboard is hooked 0x3968
20:18:47.7533968469InputInterceptor::runHookMouse is hooked 0x3968
20:18:47.75439685485OverlayManager::initOverlayResolutionEx 0X40008
20:18:47.75439685491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:18:47.75439685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:18:47.75439685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:18:47.819A606808OverlayManager::doActionForegroundChange Event ON (ON)
20:18:47.819A608319OverlayManager::OnForegroundChangedChanged True
20:18:47.820A607650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:18:47.821A606959OverlayManager::doActionDisplayFPS - Triggered
20:18:47.84339686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:18:47.84539681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:18:57.2593968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:18:57.2593968425fSwapResize_BuffersClear overlay graphics..
20:18:57.25939682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:18:57.25939681548OverlayManager::RestoreGameWNDPROCSearch SWL..
20:18:57.25939681555OverlayManager::RestoreGameWNDPROCSWL restored.
20:18:57.25939681565OverlayManager::RestoreGameWNDPROCSWL OK.
20:18:57.25939681570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x15b20ab7
20:18:57.25939682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:18:57.2593968427fSwapResize_BuffersDevice was Resized!
20:18:57.2593968185IRenderDevice::releaseRender Releasing.
20:18:57.259396882RenderDeviceCaptureBase::ReleaseTextureRelease
20:18:57.2593968100RenderDeviceCaptureBase::ReleaseTextureReleased
20:18:57.25939681258RenderDeviceD3d11::releaseImplementationReleasing 1
20:18:57.25939681268RenderDeviceD3d11::releaseImplementationReleasing 2
20:18:57.25939681287RenderDeviceD3d11::releaseImplementationReleasing 3
20:18:57.2593968202IRenderDevice::releaseRender Releasing Done.
20:18:57.2593968431fSwapResize_BuffersEnd Device was Resized!
20:18:57.38639681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
20:18:57.38639681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:18:57.38639681126RenderDeviceD3d11::initsave state
20:18:57.3863968696RenderDeviceD3d11::initDX11loading shaders...
20:18:57.39639681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
20:18:57.39639681134RenderDeviceD3d11::initrestore state
20:18:57.39639681137RenderDeviceD3d11::initTarget Window [0x1208ee]
20:18:57.3963968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:18:57.3963968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:18:57.39639685491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:18:57.39739685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:18:57.39739685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:18:57.4103968374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
20:18:57.41039682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:18:57.41039682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:18:57.4103968185IRenderDevice::releaseRender Releasing.
20:18:57.410396882RenderDeviceCaptureBase::ReleaseTextureRelease
20:18:57.4103968100RenderDeviceCaptureBase::ReleaseTextureReleased
20:18:57.41039681258RenderDeviceD3d11::releaseImplementationReleasing 1
20:18:57.41039681268RenderDeviceD3d11::releaseImplementationReleasing 2
20:18:57.41039681287RenderDeviceD3d11::releaseImplementationReleasing 3
20:18:57.4103968202IRenderDevice::releaseRender Releasing Done.
20:18:57.723A60367InputInterceptor::ResetLLHookProcExtReset keys state
20:18:57.723A606808OverlayManager::doActionForegroundChange Event OFF (OFF)
20:18:57.723A608319OverlayManager::OnForegroundChangedChanged False
20:18:57.723A608353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A4 Title=[]
20:18:57.723A607650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:18:57.723A602935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:18:57.724A602817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
20:18:57.724A602830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:18:58.73A60367InputInterceptor::ResetLLHookProcExtReset keys state
20:18:58.81A606959OverlayManager::doActionDisplayFPS - Triggered
20:18:58.7364E18293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:20:23.1703968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:20:23.2053968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:20:23.2423968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:20:23.2473968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:20:23.27239681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
20:20:23.27239681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:20:23.27239681126RenderDeviceD3d11::initsave state
20:20:23.2723968696RenderDeviceD3d11::initDX11loading shaders...
20:20:23.28439681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
20:20:23.28439681134RenderDeviceD3d11::initrestore state
20:20:23.28439681137RenderDeviceD3d11::initTarget Window [0x1208ee]
20:20:23.2843968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:20:23.2843968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:20:23.28439682942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:20:23.292396848ResetSnapShotSH::ExecuteRelease snapshot SH
20:20:23.29239685550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1208ee}.
20:20:23.29239682497OverlayManager::installWindowProcHookInstall WPH
20:20:23.29239682511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x71d20ab5
20:20:23.29239682530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:20:23.29239682576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688)
20:20:23.29239681614WidgetManager::drawskip widget draw (not in foreground) False - False
20:20:23.29239681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:20:23.29339685485OverlayManager::initOverlayResolutionEx 0X40008
20:20:23.29339685491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:20:23.29339685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:20:23.29339685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:20:23.30239682606OverlayManager::installKeybMouseHookInstall KeybMouse
20:20:23.3023968480InputInterceptor::stopHookunhook keyboard and mouse
20:20:23.3023968447InputInterceptor::runHookKeyboard is hooked 0x3968
20:20:23.3023968469InputInterceptor::runHookMouse is hooked 0x3968
20:20:23.373A606808OverlayManager::doActionForegroundChange Event ON (ON)
20:20:23.373A608319OverlayManager::OnForegroundChangedChanged True
20:20:23.373A607650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:20:23.39239686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:20:23.437A606959OverlayManager::doActionDisplayFPS - Triggered
20:20:23.43739681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:20:28.9662F98293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:20:30.9652F98170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3007].
20:20:30.9652F9852WidgetsLayoutScheduler::Stopstopping layout scheduler
20:20:30.9652F9861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:66)
20:20:40.44339682286WidgetManager::Renderresume layout thread
20:20:40.4433968276WidgetManager::StartLayoutSchedulerstart layout scheduler
20:20:40.4433968293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:23:44.1363968534fDevice11_Releaseswap chain release 0 0xb7b32c20 [overlay:0]
20:23:44.37113C4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:23:45.4252374534fDevice11_Releaseswap chain release 0 0xbaadf970 [overlay:0]
20:23:49.503A606951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:23:49.62913C4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:23:49.72613C4225InterProcessElement::openInterProcess Overwolf_ImID_470652_P_14152 opened succesfuly
20:23:49.72613C4225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
20:23:49.73913C4225InterProcessElement::openInterProcess Overwolf_ImID_E0AC2_P_14152 opened succesfuly
20:23:49.73913C4225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
20:23:50.4813C4125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e0ac2
20:23:50.4813C42542WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:23:52.9013C4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:23:54.30213C4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:23:56.29213C4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3006].
20:23:56.29213C452WidgetsLayoutScheduler::Stopstopping layout scheduler
20:23:56.29213C461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:66)
20:23:56.75039682286WidgetManager::Renderresume layout thread
20:23:56.7503968276WidgetManager::StartLayoutSchedulerstart layout scheduler
20:23:56.7503968293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:23:57.79013C4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:23:59.78413C4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3000].
20:23:59.78513C452WidgetsLayoutScheduler::Stopstopping layout scheduler
20:23:59.78513C461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:66)
20:24:04.40639682286WidgetManager::Renderresume layout thread
20:24:04.4063968276WidgetManager::StartLayoutSchedulerstart layout scheduler
20:24:04.4063968293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:24:06.6593968326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:24:06.6593968347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:24:09.66913C4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3011].
20:24:09.66913C452WidgetsLayoutScheduler::Stopstopping layout scheduler
20:24:09.66913C461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:65)
20:24:09.67839682286WidgetManager::Renderresume layout thread
20:24:09.6783968276WidgetManager::StartLayoutSchedulerstart layout scheduler
20:24:09.6783968293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:24:10.69413C4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:24:12.6834F04170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3003].
20:24:12.6834F0452WidgetsLayoutScheduler::Stopstopping layout scheduler
20:24:12.6834F0461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:66)
20:24:20.11339682286WidgetManager::Renderresume layout thread
20:24:20.1133968276WidgetManager::StartLayoutSchedulerstart layout scheduler
20:24:20.1133968293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:24:24.5594F04170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3006].
20:24:24.5594F0452WidgetsLayoutScheduler::Stopstopping layout scheduler
20:24:24.5594F0461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:65)
20:24:25.21439682286WidgetManager::Renderresume layout thread
20:24:25.2143968276WidgetManager::StartLayoutSchedulerstart layout scheduler
20:24:25.2143968293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:24:56.2164F04293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:25:13.9404E18293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:25:14.263968326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
20:25:14.263968347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:25:22.4994E18293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:26:59.2033968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:26:59.2153968425fSwapResize_BuffersClear overlay graphics..
20:26:59.21539682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:26:59.21639681548OverlayManager::RestoreGameWNDPROCSearch SWL..
20:26:59.21639681555OverlayManager::RestoreGameWNDPROCSWL restored.
20:26:59.21639681565OverlayManager::RestoreGameWNDPROCSWL OK.
20:26:59.21639681570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x71d20ab5
20:26:59.21739682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:26:59.2173968427fSwapResize_BuffersDevice was Resized!
20:26:59.2173968185IRenderDevice::releaseRender Releasing.
20:26:59.218396882RenderDeviceCaptureBase::ReleaseTextureRelease
20:26:59.2183968100RenderDeviceCaptureBase::ReleaseTextureReleased
20:26:59.21839681258RenderDeviceD3d11::releaseImplementationReleasing 1
20:26:59.21939681268RenderDeviceD3d11::releaseImplementationReleasing 2
20:26:59.21939681287RenderDeviceD3d11::releaseImplementationReleasing 3
20:26:59.2193968202IRenderDevice::releaseRender Releasing Done.
20:26:59.2193968431fSwapResize_BuffersEnd Device was Resized!
20:26:59.40339681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
20:26:59.40739681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:26:59.40839681126RenderDeviceD3d11::initsave state
20:26:59.4083968696RenderDeviceD3d11::initDX11loading shaders...
20:26:59.45539681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
20:26:59.45539681134RenderDeviceD3d11::initrestore state
20:26:59.45539681137RenderDeviceD3d11::initTarget Window [0x1208ee]
20:26:59.4553968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:26:59.4553968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:26:59.45539685491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:26:59.45539685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:26:59.45539685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:26:59.4753968374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
20:26:59.47539682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:26:59.47539682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:26:59.4753968185IRenderDevice::releaseRender Releasing.
20:26:59.475396882RenderDeviceCaptureBase::ReleaseTextureRelease
20:26:59.4753968100RenderDeviceCaptureBase::ReleaseTextureReleased
20:26:59.47539681258RenderDeviceD3d11::releaseImplementationReleasing 1
20:26:59.47539681268RenderDeviceD3d11::releaseImplementationReleasing 2
20:26:59.47539681287RenderDeviceD3d11::releaseImplementationReleasing 3
20:26:59.4753968202IRenderDevice::releaseRender Releasing Done.
20:26:59.478A60367InputInterceptor::ResetLLHookProcExtReset keys state
20:26:59.478A606808OverlayManager::doActionForegroundChange Event OFF (OFF)
20:26:59.478A608319OverlayManager::OnForegroundChangedChanged False
20:26:59.478A608353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x805E0 Title=[Krewlex - Twitch - Opera]
20:26:59.479A607650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:26:59.479A602935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:26:59.479A602817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
20:26:59.479A602830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:26:59.525A60367InputInterceptor::ResetLLHookProcExtReset keys state
20:26:59.556A606959OverlayManager::doActionDisplayFPS - Triggered
20:27:00.60113C4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:27:08.7963968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:27:08.8273968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:27:08.9683968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:27:08.9713968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:27:09.25A606808OverlayManager::doActionForegroundChange Event ON (ON)
20:27:09.25A608319OverlayManager::OnForegroundChangedChanged True
20:27:09.25A607650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:27:09.25A602942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:27:09.27039681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
20:27:09.27039681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:27:09.27039681126RenderDeviceD3d11::initsave state
20:27:09.2703968696RenderDeviceD3d11::initDX11loading shaders...
20:27:09.28313C4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [10097].
20:27:09.28313C452WidgetsLayoutScheduler::Stopstopping layout scheduler
20:27:09.28313C461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:18)
20:27:09.31939681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
20:27:09.31939681134RenderDeviceD3d11::initrestore state
20:27:09.31939681137RenderDeviceD3d11::initTarget Window [0x1208ee]
20:27:09.3193968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:27:09.3193968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:27:09.351396848ResetSnapShotSH::ExecuteRelease snapshot SH
20:27:09.35139685550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1208ee}.
20:27:09.35139682497OverlayManager::installWindowProcHookInstall WPH
20:27:09.35239682511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x390b83
20:27:09.35239682530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:27:09.35239682576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688)
20:27:09.35239682286WidgetManager::Renderresume layout thread
20:27:09.3523968276WidgetManager::StartLayoutSchedulerstart layout scheduler
20:27:09.3523968293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:27:09.3523968326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
20:27:09.3523968347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:27:09.3613968326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:27:09.3613968347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:27:09.37039681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:27:09.38539682606OverlayManager::installKeybMouseHookInstall KeybMouse
20:27:09.3853968480InputInterceptor::stopHookunhook keyboard and mouse
20:27:09.3853968447InputInterceptor::runHookKeyboard is hooked 0x3968
20:27:09.3853968469InputInterceptor::runHookMouse is hooked 0x3968
20:27:09.38539686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:27:09.39739685485OverlayManager::initOverlayResolutionEx 0X40008
20:27:09.39739685491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:27:09.39739685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:27:09.39739685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:27:36.65313C4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:28:44.7054F04293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:29:01.29813C4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:29:03.30813C4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3012].
20:29:03.30813C452WidgetsLayoutScheduler::Stopstopping layout scheduler
20:29:03.30813C461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:66)
20:29:03.31339682286WidgetManager::Renderresume layout thread
20:29:03.3133968276WidgetManager::StartLayoutSchedulerstart layout scheduler
20:29:03.3133968293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:37:02.2683968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:37:02.2683968425fSwapResize_BuffersClear overlay graphics..
20:37:02.26839682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:37:02.26839681548OverlayManager::RestoreGameWNDPROCSearch SWL..
20:37:02.26839681555OverlayManager::RestoreGameWNDPROCSWL restored.
20:37:02.26839681565OverlayManager::RestoreGameWNDPROCSWL OK.
20:37:02.26839681570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x390b83
20:37:02.26839682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:37:02.2683968427fSwapResize_BuffersDevice was Resized!
20:37:02.2683968185IRenderDevice::releaseRender Releasing.
20:37:02.268396882RenderDeviceCaptureBase::ReleaseTextureRelease
20:37:02.2683968100RenderDeviceCaptureBase::ReleaseTextureReleased
20:37:02.26839681258RenderDeviceD3d11::releaseImplementationReleasing 1
20:37:02.26839681268RenderDeviceD3d11::releaseImplementationReleasing 2
20:37:02.26839681287RenderDeviceD3d11::releaseImplementationReleasing 3
20:37:02.2683968202IRenderDevice::releaseRender Releasing Done.
20:37:02.2683968431fSwapResize_BuffersEnd Device was Resized!
20:37:02.49039681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
20:37:02.49039681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:37:02.49039681126RenderDeviceD3d11::initsave state
20:37:02.4903968696RenderDeviceD3d11::initDX11loading shaders...
20:37:02.49839681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
20:37:02.49839681134RenderDeviceD3d11::initrestore state
20:37:02.49839681137RenderDeviceD3d11::initTarget Window [0x1208ee]
20:37:02.4983968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:37:02.4983968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:37:02.49839685491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:37:02.49839685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:37:02.49839685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:37:02.5123968374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
20:37:02.51239682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:37:02.51239682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:37:02.5123968185IRenderDevice::releaseRender Releasing.
20:37:02.512396882RenderDeviceCaptureBase::ReleaseTextureRelease
20:37:02.5123968100RenderDeviceCaptureBase::ReleaseTextureReleased
20:37:02.51239681258RenderDeviceD3d11::releaseImplementationReleasing 1
20:37:02.51239681268RenderDeviceD3d11::releaseImplementationReleasing 2
20:37:02.51239681287RenderDeviceD3d11::releaseImplementationReleasing 3
20:37:02.5123968202IRenderDevice::releaseRender Releasing Done.
20:37:02.530A60367InputInterceptor::ResetLLHookProcExtReset keys state
20:37:02.530A606808OverlayManager::doActionForegroundChange Event OFF (OFF)
20:37:02.530A608319OverlayManager::OnForegroundChangedChanged False
20:37:02.530A608353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A4 Title=[]
20:37:02.530A607650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:37:02.530A602935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:37:02.530A602817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
20:37:02.530A602830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:37:02.720A60367InputInterceptor::ResetLLHookProcExtReset keys state
20:37:02.735A606959OverlayManager::doActionDisplayFPS - Triggered
20:37:03.6301D40293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:45:29.7143968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:45:29.7523968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:45:29.790A606808OverlayManager::doActionForegroundChange Event ON (ON)
20:45:29.790A608319OverlayManager::OnForegroundChangedChanged True
20:45:29.790A607650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:45:29.790A602942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:45:29.8103968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:45:29.8733968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:45:29.95439681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
20:45:29.95439681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:45:29.95439681126RenderDeviceD3d11::initsave state
20:45:29.9543968696RenderDeviceD3d11::initDX11loading shaders...
20:45:29.96639681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
20:45:29.96639681134RenderDeviceD3d11::initrestore state
20:45:29.96639681137RenderDeviceD3d11::initTarget Window [0x1208ee]
20:45:29.9663968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:45:29.9663968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:45:29.9683664170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [507705].
20:45:29.968366452WidgetsLayoutScheduler::Stopstopping layout scheduler
20:45:29.968366461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:12)
20:45:29.994396848ResetSnapShotSH::ExecuteRelease snapshot SH
20:45:29.99439685550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1208ee}.
20:45:29.99439682497OverlayManager::installWindowProcHookInstall WPH
20:45:29.99439682511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1da50805
20:45:29.99439682530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:45:29.99439682576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688)
20:45:29.99439682286WidgetManager::Renderresume layout thread
20:45:29.9943968276WidgetManager::StartLayoutSchedulerstart layout scheduler
20:45:29.9943968293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:45:29.9953968326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
20:45:30.63968347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:45:30.83968326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:45:30.83968347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:45:30.1739681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:45:30.1839682606OverlayManager::installKeybMouseHookInstall KeybMouse
20:45:30.183968480InputInterceptor::stopHookunhook keyboard and mouse
20:45:30.183968447InputInterceptor::runHookKeyboard is hooked 0x3968
20:45:30.183968469InputInterceptor::runHookMouse is hooked 0x3968
20:45:30.1839686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:45:30.3139685485OverlayManager::initOverlayResolutionEx 0X40008
20:45:30.3139685491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:45:30.3139685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:45:30.3139685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:47:44.2683968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:47:44.2683968425fSwapResize_BuffersClear overlay graphics..
20:47:44.26839682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:47:44.26839681548OverlayManager::RestoreGameWNDPROCSearch SWL..
20:47:44.26839681555OverlayManager::RestoreGameWNDPROCSWL restored.
20:47:44.26839681565OverlayManager::RestoreGameWNDPROCSWL OK.
20:47:44.26839681570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1da50805
20:47:44.26839682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:47:44.2683968427fSwapResize_BuffersDevice was Resized!
20:47:44.2683968185IRenderDevice::releaseRender Releasing.
20:47:44.268396882RenderDeviceCaptureBase::ReleaseTextureRelease
20:47:44.2683968100RenderDeviceCaptureBase::ReleaseTextureReleased
20:47:44.26839681258RenderDeviceD3d11::releaseImplementationReleasing 1
20:47:44.26839681268RenderDeviceD3d11::releaseImplementationReleasing 2
20:47:44.26839681287RenderDeviceD3d11::releaseImplementationReleasing 3
20:47:44.2683968202IRenderDevice::releaseRender Releasing Done.
20:47:44.2683968431fSwapResize_BuffersEnd Device was Resized!
20:47:44.40239681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
20:47:44.40239681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:47:44.40239681126RenderDeviceD3d11::initsave state
20:47:44.4023968696RenderDeviceD3d11::initDX11loading shaders...
20:47:44.41039681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
20:47:44.41039681134RenderDeviceD3d11::initrestore state
20:47:44.41039681137RenderDeviceD3d11::initTarget Window [0x1208ee]
20:47:44.4103968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:47:44.4103968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:47:44.41039685491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:47:44.41039685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:47:44.41039685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:47:44.627A60367InputInterceptor::ResetLLHookProcExtReset keys state
20:47:44.627A606808OverlayManager::doActionForegroundChange Event OFF (OFF)
20:47:44.627A608319OverlayManager::OnForegroundChangedChanged False
20:47:44.627A608353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A4 Title=[]
20:47:44.627A607650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:47:44.627A602935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:47:44.627A602817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
20:47:44.627A602830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:47:44.655A60367InputInterceptor::ResetLLHookProcExtReset keys state
20:47:44.670A606959OverlayManager::doActionDisplayFPS - Triggered
20:47:45.43968374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
20:47:45.439682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:47:45.439682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:47:45.43968185IRenderDevice::releaseRender Releasing.
20:47:45.4396882RenderDeviceCaptureBase::ReleaseTextureRelease
20:47:45.43968100RenderDeviceCaptureBase::ReleaseTextureReleased
20:47:45.439681258RenderDeviceD3d11::releaseImplementationReleasing 1
20:47:45.439681268RenderDeviceD3d11::releaseImplementationReleasing 2
20:47:45.439681287RenderDeviceD3d11::releaseImplementationReleasing 3
20:47:45.43968202IRenderDevice::releaseRender Releasing Done.
20:47:45.6373BD0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:48:03.789A606951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:48:03.9423664225InterProcessElement::openInterProcess Overwolf_ImID_43A095E_P_14152 opened succesfuly
20:48:03.9423664225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
20:49:36.8033968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:49:36.8293968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:49:36.9333968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:49:36.9383968418fSwapResize_BuffersResize buffer (0xb60d0560)!
20:49:37.6939681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
20:49:37.6939681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:49:37.6939681126RenderDeviceD3d11::initsave state
20:49:37.693968696RenderDeviceD3d11::initDX11loading shaders...
20:49:37.8039681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
20:49:37.8039681134RenderDeviceD3d11::initrestore state
20:49:37.8039681137RenderDeviceD3d11::initTarget Window [0x1208ee]
20:49:37.803968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:49:37.803968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:49:37.8039682942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:49:37.891D40170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [112833].
20:49:37.891D4052WidgetsLayoutScheduler::Stopstopping layout scheduler
20:49:37.891D4061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:3)
20:49:37.106A606808OverlayManager::doActionForegroundChange Event ON (ON)
20:49:37.106A608319OverlayManager::OnForegroundChangedChanged True
20:49:37.106A607650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:49:37.159396848ResetSnapShotSH::ExecuteRelease snapshot SH
20:49:37.15939685550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1208ee}.
20:49:37.15939682497OverlayManager::installWindowProcHookInstall WPH
20:49:37.15939682511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x48d20a67
20:49:37.15939682530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:49:37.15939682576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688)
20:49:37.15939682286WidgetManager::Renderresume layout thread
20:49:37.1593968276WidgetManager::StartLayoutSchedulerstart layout scheduler
20:49:37.1593968293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:49:37.1603968326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
20:49:37.1603968347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:49:37.1613968326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:49:37.1613968347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:49:37.16239681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:49:37.16339682606OverlayManager::installKeybMouseHookInstall KeybMouse
20:49:37.1633968480InputInterceptor::stopHookunhook keyboard and mouse
20:49:37.1633968447InputInterceptor::runHookKeyboard is hooked 0x3968
20:49:37.1633968469InputInterceptor::runHookMouse is hooked 0x3968
20:49:37.16339686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:49:37.18939685485OverlayManager::initOverlayResolutionEx 0X40008
20:49:37.18939685491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:49:37.18939685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:49:37.18939685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:49:37.206A606959OverlayManager::doActionDisplayFPS - Triggered
20:49:37.22139681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:49:43.9123968603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
20:49:44.783968603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
20:53:58.95339687690OverlayManager::IsEmptyCursorCache cursor 0x10013 (v: 1)
22:00:02.882A606951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:00:03.23A606951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:00:03.904BE8255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
22:00:03.904BE8125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=43a095e
22:00:03.904BE8255InterProcessElement::closeInterProcess Overwolf_ImID_43A095E_P_14152 close 2147483647 bytes
22:00:03.914BE82542WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:00:03.1124BE8225InterProcessElement::openInterProcess Overwolf_ImID_4D09CC_P_14152 opened succesfuly
22:00:03.1124BE8225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
23:08:04.6593968418fSwapResize_BuffersResize buffer (0xb60d0560)!
23:08:04.6753968425fSwapResize_BuffersClear overlay graphics..
23:08:04.67539682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:08:04.68339681548OverlayManager::RestoreGameWNDPROCSearch SWL..
23:08:04.68339681555OverlayManager::RestoreGameWNDPROCSWL restored.
23:08:04.68339681565OverlayManager::RestoreGameWNDPROCSWL OK.
23:08:04.68339681570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x48d20a67
23:08:04.68339682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:08:04.6833968427fSwapResize_BuffersDevice was Resized!
23:08:04.6843968185IRenderDevice::releaseRender Releasing.
23:08:04.685396882RenderDeviceCaptureBase::ReleaseTextureRelease
23:08:04.6853968100RenderDeviceCaptureBase::ReleaseTextureReleased
23:08:04.68539681258RenderDeviceD3d11::releaseImplementationReleasing 1
23:08:04.68539681268RenderDeviceD3d11::releaseImplementationReleasing 2
23:08:04.68539681287RenderDeviceD3d11::releaseImplementationReleasing 3
23:08:04.6853968202IRenderDevice::releaseRender Releasing Done.
23:08:04.6853968431fSwapResize_BuffersEnd Device was Resized!
23:08:04.772A60367InputInterceptor::ResetLLHookProcExtReset keys state
23:08:04.773A606808OverlayManager::doActionForegroundChange Event OFF (OFF)
23:08:04.773A608319OverlayManager::OnForegroundChangedChanged False
23:08:04.774A608353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A4 Title=[]
23:08:04.774A607650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
23:08:04.774A602935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:08:04.774A602817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
23:08:04.774A602830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:08:04.852A60367InputInterceptor::ResetLLHookProcExtReset keys state
23:08:05.52839681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
23:08:05.53239681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
23:08:05.53239681126RenderDeviceD3d11::initsave state
23:08:05.5323968696RenderDeviceD3d11::initDX11loading shaders...
23:08:05.65539681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
23:08:05.65539681134RenderDeviceD3d11::initrestore state
23:08:05.65539681137RenderDeviceD3d11::initTarget Window [0x1208ee]
23:08:05.6553968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:08:05.6553968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:08:05.65539682942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:08:05.65639685491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:08:05.65639685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:08:05.65639685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:08:05.6573968374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
23:08:05.65739682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:08:05.65739682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:08:05.6573968185IRenderDevice::releaseRender Releasing.
23:08:05.657396882RenderDeviceCaptureBase::ReleaseTextureRelease
23:08:05.6573968100RenderDeviceCaptureBase::ReleaseTextureReleased
23:08:05.65739681258RenderDeviceD3d11::releaseImplementationReleasing 1
23:08:05.65739681268RenderDeviceD3d11::releaseImplementationReleasing 2
23:08:05.65739681287RenderDeviceD3d11::releaseImplementationReleasing 3
23:08:05.6573968202IRenderDevice::releaseRender Releasing Done.
23:08:05.792A606959OverlayManager::doActionDisplayFPS - Triggered
23:08:05.8562278293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:09:13.1253968418fSwapResize_BuffersResize buffer (0xb60d0560)!
23:09:13.1743968418fSwapResize_BuffersResize buffer (0xb60d0560)!
23:09:13.2733968418fSwapResize_BuffersResize buffer (0xb60d0560)!
23:09:13.2793968418fSwapResize_BuffersResize buffer (0xb60d0560)!
23:09:13.45139681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
23:09:13.45239681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
23:09:13.45239681126RenderDeviceD3d11::initsave state
23:09:13.4523968696RenderDeviceD3d11::initDX11loading shaders...
23:09:13.47239681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
23:09:13.47239681134RenderDeviceD3d11::initrestore state
23:09:13.47239681137RenderDeviceD3d11::initTarget Window [0x1208ee]
23:09:13.4723968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:09:13.4723968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:09:13.4952278170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [68898].
23:09:13.495227852WidgetsLayoutScheduler::Stopstopping layout scheduler
23:09:13.495227861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:3)
23:09:13.508396848ResetSnapShotSH::ExecuteRelease snapshot SH
23:09:13.50839685550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1208ee}.
23:09:13.50839682497OverlayManager::installWindowProcHookInstall WPH
23:09:13.50839682511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xac670a0b
23:09:13.50839682530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:09:13.50839682576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688)
23:09:13.50839682286WidgetManager::Renderresume layout thread
23:09:13.5093968276WidgetManager::StartLayoutSchedulerstart layout scheduler
23:09:13.5093968293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:09:13.50939681614WidgetManager::drawskip widget draw (not in foreground) False - False
23:09:13.52339681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:09:13.52439682606OverlayManager::installKeybMouseHookInstall KeybMouse
23:09:13.5243968480InputInterceptor::stopHookunhook keyboard and mouse
23:09:13.5243968447InputInterceptor::runHookKeyboard is hooked 0x3968
23:09:13.5253968469InputInterceptor::runHookMouse is hooked 0x3968
23:09:13.54639685485OverlayManager::initOverlayResolutionEx 0X40008
23:09:13.54639685491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:09:13.54639685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:09:13.54639685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:09:13.672A606808OverlayManager::doActionForegroundChange Event ON (ON)
23:09:13.672A608319OverlayManager::OnForegroundChangedChanged True
23:09:13.67839686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:09:13.678A607650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
23:09:13.7013968326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
23:09:13.7013968347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
23:09:13.7043968326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
23:09:13.7043968347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
23:09:13.841A606959OverlayManager::doActionDisplayFPS - Triggered
23:09:13.85239681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:17:39.99125C8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:22:00.5383968418fSwapResize_BuffersResize buffer (0xb60d0560)!
23:22:00.5383968425fSwapResize_BuffersClear overlay graphics..
23:22:00.53939682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:22:00.54039681548OverlayManager::RestoreGameWNDPROCSearch SWL..
23:22:00.54039681555OverlayManager::RestoreGameWNDPROCSWL restored.
23:22:00.54039681565OverlayManager::RestoreGameWNDPROCSWL OK.
23:22:00.54039681570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xac670a0b
23:22:00.54039682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:22:00.5403968427fSwapResize_BuffersDevice was Resized!
23:22:00.5403968185IRenderDevice::releaseRender Releasing.
23:22:00.540396882RenderDeviceCaptureBase::ReleaseTextureRelease
23:22:00.5523968100RenderDeviceCaptureBase::ReleaseTextureReleased
23:22:00.55239681258RenderDeviceD3d11::releaseImplementationReleasing 1
23:22:00.55239681268RenderDeviceD3d11::releaseImplementationReleasing 2
23:22:01.5639681287RenderDeviceD3d11::releaseImplementationReleasing 3
23:22:01.563968202IRenderDevice::releaseRender Releasing Done.
23:22:01.563968431fSwapResize_BuffersEnd Device was Resized!
23:22:01.151A60367InputInterceptor::ResetLLHookProcExtReset keys state
23:22:01.152A606808OverlayManager::doActionForegroundChange Event OFF (OFF)
23:22:01.152A608319OverlayManager::OnForegroundChangedChanged False
23:22:01.154A608353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A4 Title=[]
23:22:01.155A607650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
23:22:01.155A602935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:22:01.155A602817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
23:22:01.155A602830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:22:01.155A60367InputInterceptor::ResetLLHookProcExtReset keys state
23:22:01.366A606959OverlayManager::doActionDisplayFPS - Triggered
23:22:01.50439681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
23:22:01.50439681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
23:22:01.50439681126RenderDeviceD3d11::initsave state
23:22:01.5043968696RenderDeviceD3d11::initDX11loading shaders...
23:22:01.59039681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
23:22:01.59039681134RenderDeviceD3d11::initrestore state
23:22:01.59039681137RenderDeviceD3d11::initTarget Window [0x1208ee]
23:22:01.5903968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:22:01.5903968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:22:01.59039682942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:22:01.59139685491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:22:01.59139685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:22:01.59139685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:22:01.6083968374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
23:22:01.60839682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:22:01.60839682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:22:01.6083968185IRenderDevice::releaseRender Releasing.
23:22:01.608396882RenderDeviceCaptureBase::ReleaseTextureRelease
23:22:01.6083968100RenderDeviceCaptureBase::ReleaseTextureReleased
23:22:01.60839681258RenderDeviceD3d11::releaseImplementationReleasing 1
23:22:01.60839681268RenderDeviceD3d11::releaseImplementationReleasing 2
23:22:01.60839681287RenderDeviceD3d11::releaseImplementationReleasing 3
23:22:01.6083968202IRenderDevice::releaseRender Releasing Done.
23:22:01.6903124293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:22:10.623968418fSwapResize_BuffersResize buffer (0xb60d0560)!
23:22:10.114A606808OverlayManager::doActionForegroundChange Event ON (ON)
23:22:10.114A608319OverlayManager::OnForegroundChangedChanged True
23:22:10.114A607650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
23:22:10.1193968418fSwapResize_BuffersResize buffer (0xb60d0560)!
23:22:10.2113968418fSwapResize_BuffersResize buffer (0xb60d0560)!
23:22:10.2163968418fSwapResize_BuffersResize buffer (0xb60d0560)!
23:22:10.62939681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
23:22:10.62939681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
23:22:10.62939681126RenderDeviceD3d11::initsave state
23:22:10.6293968696RenderDeviceD3d11::initDX11loading shaders...
23:22:10.64039681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
23:22:10.64039681134RenderDeviceD3d11::initrestore state
23:22:10.64039681137RenderDeviceD3d11::initTarget Window [0x1208ee]
23:22:10.6403968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:22:10.6403968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:22:10.6404DF4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [10136].
23:22:10.6404DF452WidgetsLayoutScheduler::Stopstopping layout scheduler
23:22:10.6404DF461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:34)
23:22:10.686396848ResetSnapShotSH::ExecuteRelease snapshot SH
23:22:10.68639685550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1208ee}.
23:22:10.68639682497OverlayManager::installWindowProcHookInstall WPH
23:22:10.68739682511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x562d09bf
23:22:10.68739682530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:22:10.68739682576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688)
23:22:10.68739682286WidgetManager::Renderresume layout thread
23:22:10.6873968276WidgetManager::StartLayoutSchedulerstart layout scheduler
23:22:10.6873968293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:22:10.6873968326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
23:22:10.6873968347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
23:22:10.6893968326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
23:22:10.6893968347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
23:22:10.69639681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:22:10.70739682606OverlayManager::installKeybMouseHookInstall KeybMouse
23:22:10.7073968480InputInterceptor::stopHookunhook keyboard and mouse
23:22:10.7073968447InputInterceptor::runHookKeyboard is hooked 0x3968
23:22:10.7093968469InputInterceptor::runHookMouse is hooked 0x3968
23:22:10.70939686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:22:10.72339685485OverlayManager::initOverlayResolutionEx 0X40008
23:22:10.72339685491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:22:10.72339685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:22:10.72339685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:22:18.5323968603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
23:22:18.6483968603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
23:22:18.688A606889OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
23:22:18.688A607089OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
23:22:18.688A602774OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:22:18.689A602788OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
23:22:18.70539687690OverlayManager::IsEmptyCursorCache cursor 0x80cc0265 (v: 1)
23:22:18.7324DF4225InterProcessElement::openInterProcess Overwolf_ImID_70756_P_14152 opened succesfuly
23:22:18.7324DF4225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
23:22:21.6153968326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
23:22:21.6153968347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
23:22:21.6374DF4225InterProcessElement::openInterProcess Overwolf_ImID_69F09B6_P_14152 opened succesfuly
23:22:21.6374DF4225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
23:22:21.6693968326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
23:22:21.6703968347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
23:22:21.73439683773OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
23:22:23.86239687690OverlayManager::IsEmptyCursorCache cursor 0xb50941 (v: 1)
23:22:23.9064DF4255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
23:22:23.9064DF4125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=4d09cc
23:22:23.9064DF4255InterProcessElement::closeInterProcess Overwolf_ImID_4D09CC_P_14152 close 2147483647 bytes
23:22:23.9074DF42542WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:22:23.9074DF4255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
23:22:23.9074DF4125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e0ac2
23:22:23.9074DF4255InterProcessElement::closeInterProcess Overwolf_ImID_E0AC2_P_14152 close 2147483647 bytes
23:22:23.9084DF42542WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:22:23.9514DF4255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
23:22:23.9514DF4125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=470652
23:22:23.9514DF4255InterProcessElement::closeInterProcess Overwolf_ImID_470652_P_14152 close 2147483647 bytes
23:22:23.9524DF42542WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:22:26.3193968603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
23:22:26.386A606893OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
23:22:26.386A607109OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
23:22:26.386A602817OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
23:22:26.386A602830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:22:26.38839683947OverlayManager::RestoreGameCursorRestoreGameCursor ref = -1, OW handle = 0x80cc0265;prev = 0xb50941 , {Original values: ref = -1 handle = 0x0}
23:22:26.38839683952OverlayManager::RestoreGameCursorblack Cursor restored
23:22:26.4383968603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
23:22:40.7973968603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
23:22:40.836A606889OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
23:22:40.836A607089OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
23:22:40.836A602774OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:22:40.836A602788OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
23:22:40.9153968603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
23:22:44.2472278225InterProcessElement::openInterProcess Overwolf_ImID_72B0984_P_14152 opened succesfuly
23:22:44.2472278225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
23:22:44.3523968326RenderImageD3d11::setSizeCreate Texture (179,202) / (256,256) - OK
23:22:44.3523968347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
23:22:45.4712278255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
23:22:45.4712278125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=72b0984
23:22:45.4712278255InterProcessElement::closeInterProcess Overwolf_ImID_72B0984_P_14152 close 2147483647 bytes
23:22:45.47122782542WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:22:47.373968603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
23:22:47.100A606893OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
23:22:47.101A607109OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
23:22:47.101A602817OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
23:22:47.101A602830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:22:47.10139683947OverlayManager::RestoreGameCursorRestoreGameCursor ref = -1, OW handle = 0x80cc0265;prev = 0x80cc0265 , {Original values: ref = -1 handle = 0x0}
23:22:47.10139683952OverlayManager::RestoreGameCursorblack Cursor restored
23:22:47.1393968603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
23:23:15.20A606951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
23:23:15.702278225InterProcessElement::openInterProcess Overwolf_ImID_170A8E_P_14152 opened succesfuly
23:23:15.702278225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
23:23:15.111A606951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
23:23:15.1372278225InterProcessElement::openInterProcess Overwolf_ImID_8709AC_P_14152 opened succesfuly
23:23:15.1372278225InterProcessElement::openInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT opened succesfuly
23:23:44.8083968326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
23:23:44.8083968347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
23:23:58.2193968326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
23:23:58.2193968347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
23:28:05.7963968603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
23:28:05.823A606889OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
23:28:05.823A607089OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
23:28:05.823A602774OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:28:05.823A602788OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
23:28:05.9223968603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
23:28:10.521DB4255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
23:28:10.521DB4125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=170a8e
23:28:10.521DB4255InterProcessElement::closeInterProcess Overwolf_ImID_170A8E_P_14152 close 2147483647 bytes
23:28:10.521DB42542WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:28:10.552DB4255InterProcessElement::closeInterProcess Overwolf_PID_14152_SHARED_MEMORY_AGENT close 2147483647 bytes
23:28:10.552DB4125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=8709ac
23:28:10.552DB4255InterProcessElement::closeInterProcess Overwolf_ImID_8709AC_P_14152 close 2147483647 bytes
23:28:10.552DB42542WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:28:14.2883968603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
23:28:14.311A606893OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
23:28:14.311A607109OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
23:28:14.311A602817OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
23:28:14.311A602830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:28:14.31439683947OverlayManager::RestoreGameCursorRestoreGameCursor ref = -1, OW handle = 0x80cc0265;prev = 0x80cc0265 , {Original values: ref = -1 handle = 0x0}
23:28:14.31439683952OverlayManager::RestoreGameCursorblack Cursor restored
23:28:14.4253968603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
23:30:24.6443968418fSwapResize_BuffersResize buffer (0xb60d0560)!
23:30:24.6443968425fSwapResize_BuffersClear overlay graphics..
23:30:24.64439682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:30:24.64439681548OverlayManager::RestoreGameWNDPROCSearch SWL..
23:30:24.64439681555OverlayManager::RestoreGameWNDPROCSWL restored.
23:30:24.64439681565OverlayManager::RestoreGameWNDPROCSWL OK.
23:30:24.64439681570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x562d09bf
23:30:24.64439682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:30:24.6443968427fSwapResize_BuffersDevice was Resized!
23:30:24.6443968185IRenderDevice::releaseRender Releasing.
23:30:24.644396882RenderDeviceCaptureBase::ReleaseTextureRelease
23:30:24.6443968100RenderDeviceCaptureBase::ReleaseTextureReleased
23:30:24.64439681258RenderDeviceD3d11::releaseImplementationReleasing 1
23:30:24.64439681268RenderDeviceD3d11::releaseImplementationReleasing 2
23:30:24.64439681287RenderDeviceD3d11::releaseImplementationReleasing 3
23:30:24.6453968202IRenderDevice::releaseRender Releasing Done.
23:30:24.6453968431fSwapResize_BuffersEnd Device was Resized!
23:30:24.81639681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
23:30:24.81639681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
23:30:24.81639681126RenderDeviceD3d11::initsave state
23:30:24.8163968696RenderDeviceD3d11::initDX11loading shaders...
23:30:24.819A60367InputInterceptor::ResetLLHookProcExtReset keys state
23:30:24.819A606808OverlayManager::doActionForegroundChange Event OFF (OFF)
23:30:24.819A608319OverlayManager::OnForegroundChangedChanged False
23:30:24.820A608353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x805E0 Title=[adryvag - Twitch - Opera]
23:30:24.820A607650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
23:30:24.820A602935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:30:24.820A602817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
23:30:24.820A602830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:30:24.82639681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
23:30:24.82639681134RenderDeviceD3d11::initrestore state
23:30:24.82639681137RenderDeviceD3d11::initTarget Window [0x1208ee]
23:30:24.8263968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:30:24.8263968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:30:24.82639682942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:30:24.82639685491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:30:24.82639685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:30:24.82639685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:30:24.8293968374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
23:30:24.82939682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:30:24.82939682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:30:24.8293968185IRenderDevice::releaseRender Releasing.
23:30:24.829396882RenderDeviceCaptureBase::ReleaseTextureRelease
23:30:24.8293968100RenderDeviceCaptureBase::ReleaseTextureReleased
23:30:24.82939681258RenderDeviceD3d11::releaseImplementationReleasing 1
23:30:24.82939681268RenderDeviceD3d11::releaseImplementationReleasing 2
23:30:24.82939681287RenderDeviceD3d11::releaseImplementationReleasing 3
23:30:24.8293968202IRenderDevice::releaseRender Releasing Done.
23:30:24.980A60367InputInterceptor::ResetLLHookProcExtReset keys state
23:30:25.187A606959OverlayManager::doActionDisplayFPS - Triggered
23:30:25.8214DF4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:30:51.5633968418fSwapResize_BuffersResize buffer (0xb60d0560)!
23:30:51.6013968418fSwapResize_BuffersResize buffer (0xb60d0560)!
23:30:51.6353968418fSwapResize_BuffersResize buffer (0xb60d0560)!
23:30:51.6403968418fSwapResize_BuffersResize buffer (0xb60d0560)!
23:30:51.72739681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
23:30:51.72739681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
23:30:51.72739681126RenderDeviceD3d11::initsave state
23:30:51.7273968696RenderDeviceD3d11::initDX11loading shaders...
23:30:51.73739681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
23:30:51.73739681134RenderDeviceD3d11::initrestore state
23:30:51.73739681137RenderDeviceD3d11::initTarget Window [0x1208ee]
23:30:51.7373968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:30:51.7373968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:30:51.738A606808OverlayManager::doActionForegroundChange Event ON (ON)
23:30:51.738A608319OverlayManager::OnForegroundChangedChanged True
23:30:51.738A607650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
23:30:51.7394DF4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [27100].
23:30:51.7394DF452WidgetsLayoutScheduler::Stopstopping layout scheduler
23:30:51.7394DF461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:3)
23:30:51.757396848ResetSnapShotSH::ExecuteRelease snapshot SH
23:30:51.75739685550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1208ee}.
23:30:51.75739682497OverlayManager::installWindowProcHookInstall WPH
23:30:51.75739682511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9e230845
23:30:51.75739682530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:30:51.75739682576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688)
23:30:51.75739682286WidgetManager::Renderresume layout thread
23:30:51.7573968276WidgetManager::StartLayoutSchedulerstart layout scheduler
23:30:51.7573968293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:30:51.75739681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:30:51.75839682606OverlayManager::installKeybMouseHookInstall KeybMouse
23:30:51.7583968480InputInterceptor::stopHookunhook keyboard and mouse
23:30:51.7583968447InputInterceptor::runHookKeyboard is hooked 0x3968
23:30:51.7583968469InputInterceptor::runHookMouse is hooked 0x3968
23:30:51.75839686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:30:51.771A606959OverlayManager::doActionDisplayFPS - Triggered
23:30:51.77539685485OverlayManager::initOverlayResolutionEx 0X40008
23:30:51.77539685491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:30:51.77539685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:30:51.77539685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:30:51.77539681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:32:46.8402278293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:32:48.8412278170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3013].
23:32:48.841227852WidgetsLayoutScheduler::Stopstopping layout scheduler
23:32:48.841227861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:65)
23:32:49.57939682286WidgetManager::Renderresume layout thread
23:32:49.5803968276WidgetManager::StartLayoutSchedulerstart layout scheduler
23:32:49.5803968293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:43:57.120452C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:45:04.2133968418fSwapResize_BuffersResize buffer (0xb60d0560)!
23:45:04.2133968425fSwapResize_BuffersClear overlay graphics..
23:45:04.21339682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:45:04.21339681548OverlayManager::RestoreGameWNDPROCSearch SWL..
23:45:04.21339681555OverlayManager::RestoreGameWNDPROCSWL restored.
23:45:04.21339681565OverlayManager::RestoreGameWNDPROCSWL OK.
23:45:04.21339681570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9e230845
23:45:04.21339682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:45:04.2133968427fSwapResize_BuffersDevice was Resized!
23:45:04.2133968185IRenderDevice::releaseRender Releasing.
23:45:04.213396882RenderDeviceCaptureBase::ReleaseTextureRelease
23:45:04.2133968100RenderDeviceCaptureBase::ReleaseTextureReleased
23:45:04.21339681258RenderDeviceD3d11::releaseImplementationReleasing 1
23:45:04.21339681268RenderDeviceD3d11::releaseImplementationReleasing 2
23:45:04.21339681287RenderDeviceD3d11::releaseImplementationReleasing 3
23:45:04.2133968202IRenderDevice::releaseRender Releasing Done.
23:45:04.2133968431fSwapResize_BuffersEnd Device was Resized!
23:45:04.933A60367InputInterceptor::ResetLLHookProcExtReset keys state
23:45:04.933A606808OverlayManager::doActionForegroundChange Event OFF (OFF)
23:45:04.933A608319OverlayManager::OnForegroundChangedChanged False
23:45:04.933A608353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A4 Title=[]
23:45:04.933A607650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
23:45:04.933A602935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:45:04.933A602817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
23:45:04.933A602830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:45:04.945A60367InputInterceptor::ResetLLHookProcExtReset keys state
23:45:04.948A606959OverlayManager::doActionDisplayFPS - Triggered
23:45:04.96239681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
23:45:04.96239681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
23:45:04.96239681126RenderDeviceD3d11::initsave state
23:45:04.9623968696RenderDeviceD3d11::initDX11loading shaders...
23:45:04.97339681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
23:45:04.97339681134RenderDeviceD3d11::initrestore state
23:45:04.97339681137RenderDeviceD3d11::initTarget Window [0x1208ee]
23:45:04.9733968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:45:04.9733968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:45:04.97339682942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:45:04.97339685491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:45:04.97339685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:45:04.97339685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:45:04.9873968374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
23:45:04.98739682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:45:04.98739682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:45:04.9873968185IRenderDevice::releaseRender Releasing.
23:45:04.987396882RenderDeviceCaptureBase::ReleaseTextureRelease
23:45:04.9873968100RenderDeviceCaptureBase::ReleaseTextureReleased
23:45:04.98739681258RenderDeviceD3d11::releaseImplementationReleasing 1
23:45:04.98739681268RenderDeviceD3d11::releaseImplementationReleasing 2
23:45:04.98739681287RenderDeviceD3d11::releaseImplementationReleasing 3
23:45:04.9873968202IRenderDevice::releaseRender Releasing Done.
23:45:05.464452C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:50:58.43968418fSwapResize_BuffersResize buffer (0xb60d0560)!
23:50:58.38A606808OverlayManager::doActionForegroundChange Event ON (ON)
23:50:58.38A608319OverlayManager::OnForegroundChangedChanged True
23:50:58.39A607650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
23:50:58.573968418fSwapResize_BuffersResize buffer (0xb60d0560)!
23:50:58.1393968418fSwapResize_BuffersResize buffer (0xb60d0560)!
23:50:58.1453968418fSwapResize_BuffersResize buffer (0xb60d0560)!
23:50:58.20139681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
23:50:58.20139681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
23:50:58.20139681126RenderDeviceD3d11::initsave state
23:50:58.2013968696RenderDeviceD3d11::initDX11loading shaders...
23:50:58.208452C170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [354016].
23:50:58.208452C52WidgetsLayoutScheduler::Stopstopping layout scheduler
23:50:58.208452C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:12)
23:50:58.21239681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
23:50:58.21239681134RenderDeviceD3d11::initrestore state
23:50:58.21239681137RenderDeviceD3d11::initTarget Window [0x1208ee]
23:50:58.2123968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:50:58.2123968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:50:58.234396848ResetSnapShotSH::ExecuteRelease snapshot SH
23:50:58.23439685550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1208ee}.
23:50:58.23439682497OverlayManager::installWindowProcHookInstall WPH
23:50:58.23439682511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf28409f5
23:50:58.23439682530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:50:58.23439682576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688)
23:50:58.23439682286WidgetManager::Renderresume layout thread
23:50:58.2453968276WidgetManager::StartLayoutSchedulerstart layout scheduler
23:50:58.2453968293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:50:58.24839681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:50:58.25439682606OverlayManager::installKeybMouseHookInstall KeybMouse
23:50:58.2543968480InputInterceptor::stopHookunhook keyboard and mouse
23:50:58.2543968447InputInterceptor::runHookKeyboard is hooked 0x3968
23:50:58.2543968469InputInterceptor::runHookMouse is hooked 0x3968
23:50:58.25439686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:50:58.26939685485OverlayManager::initOverlayResolutionEx 0X40008
23:50:58.26939685491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:50:58.26939685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:50:58.26939685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:51:43.4103968418fSwapResize_BuffersResize buffer (0xb60d0560)!
23:51:43.4103968425fSwapResize_BuffersClear overlay graphics..
23:51:43.41039682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:51:43.41039681548OverlayManager::RestoreGameWNDPROCSearch SWL..
23:51:43.41039681555OverlayManager::RestoreGameWNDPROCSWL restored.
23:51:43.41039681565OverlayManager::RestoreGameWNDPROCSWL OK.
23:51:43.41039681570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf28409f5
23:51:43.41039682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:51:43.4103968427fSwapResize_BuffersDevice was Resized!
23:51:43.4103968185IRenderDevice::releaseRender Releasing.
23:51:43.410396882RenderDeviceCaptureBase::ReleaseTextureRelease
23:51:43.4103968100RenderDeviceCaptureBase::ReleaseTextureReleased
23:51:43.41039681258RenderDeviceD3d11::releaseImplementationReleasing 1
23:51:43.41039681268RenderDeviceD3d11::releaseImplementationReleasing 2
23:51:43.41039681287RenderDeviceD3d11::releaseImplementationReleasing 3
23:51:43.4103968202IRenderDevice::releaseRender Releasing Done.
23:51:43.4103968431fSwapResize_BuffersEnd Device was Resized!
23:51:43.477A60367InputInterceptor::ResetLLHookProcExtReset keys state
23:51:43.477A606808OverlayManager::doActionForegroundChange Event OFF (OFF)
23:51:43.477A608319OverlayManager::OnForegroundChangedChanged False
23:51:43.478A608353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A4 Title=[]
23:51:43.479A607650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
23:51:43.479A602935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:51:43.479A602817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
23:51:43.480A602830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:51:43.598A60367InputInterceptor::ResetLLHookProcExtReset keys state
23:51:43.607A606959OverlayManager::doActionDisplayFPS - Triggered
23:51:43.61439681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
23:51:43.61439681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
23:51:43.61439681126RenderDeviceD3d11::initsave state
23:51:43.6143968696RenderDeviceD3d11::initDX11loading shaders...
23:51:43.62439681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
23:51:43.62439681134RenderDeviceD3d11::initrestore state
23:51:43.62439681137RenderDeviceD3d11::initTarget Window [0x1208ee]
23:51:43.6243968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:51:43.6243968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:51:43.62439682942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:51:43.62439685491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:51:43.62439685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:51:43.62439685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:51:43.6363968374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
23:51:43.63639682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:51:43.63639682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:51:43.6363968185IRenderDevice::releaseRender Releasing.
23:51:43.636396882RenderDeviceCaptureBase::ReleaseTextureRelease
23:51:43.6363968100RenderDeviceCaptureBase::ReleaseTextureReleased
23:51:43.63639681258RenderDeviceD3d11::releaseImplementationReleasing 1
23:51:43.63639681268RenderDeviceD3d11::releaseImplementationReleasing 2
23:51:43.63639681287RenderDeviceD3d11::releaseImplementationReleasing 3
23:51:43.6363968202IRenderDevice::releaseRender Releasing Done.
23:51:44.503EC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:55:55.9423968418fSwapResize_BuffersResize buffer (0xb60d0560)!
23:55:55.9813968418fSwapResize_BuffersResize buffer (0xb60d0560)!
23:55:56.21A606808OverlayManager::doActionForegroundChange Event ON (ON)
23:55:56.21A608319OverlayManager::OnForegroundChangedChanged True
23:55:56.21A607650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
23:55:56.403968418fSwapResize_BuffersResize buffer (0xb60d0560)!
23:55:56.463968418fSwapResize_BuffersResize buffer (0xb60d0560)!
23:55:56.12639681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
23:55:56.12639681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
23:55:56.12639681126RenderDeviceD3d11::initsave state
23:55:56.1263968696RenderDeviceD3d11::initDX11loading shaders...
23:55:56.13739681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
23:55:56.13739681134RenderDeviceD3d11::initrestore state
23:55:56.13739681137RenderDeviceD3d11::initTarget Window [0x1208ee]
23:55:56.1373968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:55:56.1373968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:55:56.141EC170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [252737].
23:55:56.141EC52WidgetsLayoutScheduler::Stopstopping layout scheduler
23:55:56.141EC61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:8)
23:55:56.177396848ResetSnapShotSH::ExecuteRelease snapshot SH
23:55:56.17739685550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1208ee}.
23:55:56.17739682497OverlayManager::installWindowProcHookInstall WPH
23:55:56.17739682511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x28b30bad
23:55:56.17739682530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:55:56.17739682576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688)
23:55:56.17739682286WidgetManager::Renderresume layout thread
23:55:56.1773968276WidgetManager::StartLayoutSchedulerstart layout scheduler
23:55:56.1773968293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:55:56.17739681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:55:56.17839682606OverlayManager::installKeybMouseHookInstall KeybMouse
23:55:56.1783968480InputInterceptor::stopHookunhook keyboard and mouse
23:55:56.1783968447InputInterceptor::runHookKeyboard is hooked 0x3968
23:55:56.1783968469InputInterceptor::runHookMouse is hooked 0x3968
23:55:56.17839686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:55:56.19839685485OverlayManager::initOverlayResolutionEx 0X40008
23:55:56.19839685491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:55:56.19839685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:55:56.19839685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:56:02.170EC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:56:04.164EC170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3006].
23:56:04.164EC52WidgetsLayoutScheduler::Stopstopping layout scheduler
23:56:04.164EC61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:66)
23:56:05.31039682286WidgetManager::Renderresume layout thread
23:56:05.3103968276WidgetManager::StartLayoutSchedulerstart layout scheduler
23:56:05.3103968293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:56:07.550EC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:56:09.545EC170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3005].
23:56:09.545EC52WidgetsLayoutScheduler::Stopstopping layout scheduler
23:56:09.545EC61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:66)
23:56:39.31039682286WidgetManager::Renderresume layout thread
23:56:39.3103968276WidgetManager::StartLayoutSchedulerstart layout scheduler
23:56:39.3103968293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:56:42.23339687690OverlayManager::IsEmptyCursorCache cursor 0x10015 (v: 1)
23:56:59.764EC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:57:01.669156C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:57:03.721156C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:57:08.648156C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:57:10.647156C170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3001].
23:57:10.647156C52WidgetsLayoutScheduler::Stopstopping layout scheduler
23:57:10.647156C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:65)
23:57:11.99039682286WidgetManager::Renderresume layout thread
23:57:11.9903968276WidgetManager::StartLayoutSchedulerstart layout scheduler
23:57:11.9903968293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:57:13.760156C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:57:20.773EC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:57:39.3083968418fSwapResize_BuffersResize buffer (0xb60d0560)!
23:57:39.3083968425fSwapResize_BuffersClear overlay graphics..
23:57:39.30839682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:57:39.30839681548OverlayManager::RestoreGameWNDPROCSearch SWL..
23:57:39.30839681555OverlayManager::RestoreGameWNDPROCSWL restored.
23:57:39.30839681565OverlayManager::RestoreGameWNDPROCSWL OK.
23:57:39.30839681570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x28b30bad
23:57:39.30839682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:57:39.3083968427fSwapResize_BuffersDevice was Resized!
23:57:39.3083968185IRenderDevice::releaseRender Releasing.
23:57:39.308396882RenderDeviceCaptureBase::ReleaseTextureRelease
23:57:39.3083968100RenderDeviceCaptureBase::ReleaseTextureReleased
23:57:39.30839681258RenderDeviceD3d11::releaseImplementationReleasing 1
23:57:39.30839681268RenderDeviceD3d11::releaseImplementationReleasing 2
23:57:39.30839681287RenderDeviceD3d11::releaseImplementationReleasing 3
23:57:39.3083968202IRenderDevice::releaseRender Releasing Done.
23:57:39.3083968431fSwapResize_BuffersEnd Device was Resized!
23:57:39.43639681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
23:57:39.43639681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
23:57:39.43639681126RenderDeviceD3d11::initsave state
23:57:39.4363968696RenderDeviceD3d11::initDX11loading shaders...
23:57:39.44539681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
23:57:39.44539681134RenderDeviceD3d11::initrestore state
23:57:39.44539681137RenderDeviceD3d11::initTarget Window [0x1208ee]
23:57:39.4453968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:57:39.4453968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:57:39.44539685491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:57:39.44539685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:57:39.44539685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:57:39.4543968374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
23:57:39.45439682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:57:39.45439682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:57:39.4543968185IRenderDevice::releaseRender Releasing.
23:57:39.454396882RenderDeviceCaptureBase::ReleaseTextureRelease
23:57:39.4543968100RenderDeviceCaptureBase::ReleaseTextureReleased
23:57:39.45439681258RenderDeviceD3d11::releaseImplementationReleasing 1
23:57:39.45439681268RenderDeviceD3d11::releaseImplementationReleasing 2
23:57:39.45439681287RenderDeviceD3d11::releaseImplementationReleasing 3
23:57:39.4543968202IRenderDevice::releaseRender Releasing Done.
23:57:39.836A60367InputInterceptor::ResetLLHookProcExtReset keys state
23:57:39.836A606808OverlayManager::doActionForegroundChange Event OFF (OFF)
23:57:39.836A608319OverlayManager::OnForegroundChangedChanged False
23:57:39.836A608353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A4 Title=[]
23:57:39.836A607650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
23:57:39.836A602935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:57:39.836A602817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
23:57:39.836A602830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:57:39.864A60367InputInterceptor::ResetLLHookProcExtReset keys state
23:57:39.891A606959OverlayManager::doActionDisplayFPS - Triggered
23:57:40.363EC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:01:14.4953968418fSwapResize_BuffersResize buffer (0xb60d0560)!
00:01:14.5193968418fSwapResize_BuffersResize buffer (0xb60d0560)!
00:01:14.5843968418fSwapResize_BuffersResize buffer (0xb60d0560)!
00:01:14.5973968418fSwapResize_BuffersResize buffer (0xb60d0560)!
00:01:14.65339681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
00:01:14.65339681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
00:01:14.65339681126RenderDeviceD3d11::initsave state
00:01:14.6533968696RenderDeviceD3d11::initDX11loading shaders...
00:01:14.66339681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
00:01:14.66339681134RenderDeviceD3d11::initrestore state
00:01:14.66339681137RenderDeviceD3d11::initTarget Window [0x1208ee]
00:01:14.6633968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:01:14.6633968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:01:14.66339682942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:01:14.692396848ResetSnapShotSH::ExecuteRelease snapshot SH
00:01:14.69239685550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1208ee}.
00:01:14.69239682497OverlayManager::installWindowProcHookInstall WPH
00:01:14.69239682511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2f730953
00:01:14.69239682530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:01:14.69239682576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688)
00:01:14.69239681614WidgetManager::drawskip widget draw (not in foreground) False - False
00:01:14.69239681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:01:14.69339682606OverlayManager::installKeybMouseHookInstall KeybMouse
00:01:14.6933968480InputInterceptor::stopHookunhook keyboard and mouse
00:01:14.6933968447InputInterceptor::runHookKeyboard is hooked 0x3968
00:01:14.6933968469InputInterceptor::runHookMouse is hooked 0x3968
00:01:14.70839685485OverlayManager::initOverlayResolutionEx 0X40008
00:01:14.70839685491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:01:14.70839685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:01:14.70839685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:01:14.974A606808OverlayManager::doActionForegroundChange Event ON (ON)
00:01:14.974A608319OverlayManager::OnForegroundChangedChanged True
00:01:14.974A607650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:01:14.978A606959OverlayManager::doActionDisplayFPS - Triggered
00:01:14.97939681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:01:14.97939686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:01:24.4813968418fSwapResize_BuffersResize buffer (0xb60d0560)!
00:01:24.4813968425fSwapResize_BuffersClear overlay graphics..
00:01:24.48139682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:01:24.48139681548OverlayManager::RestoreGameWNDPROCSearch SWL..
00:01:24.48139681555OverlayManager::RestoreGameWNDPROCSWL restored.
00:01:24.48239681565OverlayManager::RestoreGameWNDPROCSWL OK.
00:01:24.48239681570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2f730953
00:01:24.48239682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:01:24.4823968427fSwapResize_BuffersDevice was Resized!
00:01:24.4823968185IRenderDevice::releaseRender Releasing.
00:01:24.482396882RenderDeviceCaptureBase::ReleaseTextureRelease
00:01:24.4823968100RenderDeviceCaptureBase::ReleaseTextureReleased
00:01:24.48239681258RenderDeviceD3d11::releaseImplementationReleasing 1
00:01:24.48239681268RenderDeviceD3d11::releaseImplementationReleasing 2
00:01:24.48239681287RenderDeviceD3d11::releaseImplementationReleasing 3
00:01:24.4823968202IRenderDevice::releaseRender Releasing Done.
00:01:24.4823968431fSwapResize_BuffersEnd Device was Resized!
00:01:24.61239681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
00:01:24.61239681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
00:01:24.61239681126RenderDeviceD3d11::initsave state
00:01:24.6123968696RenderDeviceD3d11::initDX11loading shaders...
00:01:24.62339681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
00:01:24.62339681134RenderDeviceD3d11::initrestore state
00:01:24.62339681137RenderDeviceD3d11::initTarget Window [0x1208ee]
00:01:24.6233968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:01:24.6233968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:01:24.62339685491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:01:24.62339685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:01:24.62339685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:01:24.6343968374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
00:01:24.63439682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:01:24.63439682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:01:24.6343968185IRenderDevice::releaseRender Releasing.
00:01:24.634396882RenderDeviceCaptureBase::ReleaseTextureRelease
00:01:24.6353968100RenderDeviceCaptureBase::ReleaseTextureReleased
00:01:24.63539681258RenderDeviceD3d11::releaseImplementationReleasing 1
00:01:24.63539681268RenderDeviceD3d11::releaseImplementationReleasing 2
00:01:24.63539681287RenderDeviceD3d11::releaseImplementationReleasing 3
00:01:24.6353968202IRenderDevice::releaseRender Releasing Done.
00:01:25.484452C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:01:25.494A60367InputInterceptor::ResetLLHookProcExtReset keys state
00:01:25.494A606808OverlayManager::doActionForegroundChange Event OFF (OFF)
00:01:25.494A608319OverlayManager::OnForegroundChangedChanged False
00:01:25.494A608353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A4 Title=[]
00:01:25.494A607650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:01:25.494A602935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:01:25.494A602817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
00:01:25.494A602830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:01:25.528A60367InputInterceptor::ResetLLHookProcExtReset keys state
00:01:25.544A606959OverlayManager::doActionDisplayFPS - Triggered
00:01:37.9373968418fSwapResize_BuffersResize buffer (0xb60d0560)!
00:01:37.9753968418fSwapResize_BuffersResize buffer (0xb60d0560)!
00:01:38.173968418fSwapResize_BuffersResize buffer (0xb60d0560)!
00:01:38.213968418fSwapResize_BuffersResize buffer (0xb60d0560)!
00:01:38.7039681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
00:01:38.7039681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
00:01:38.7039681126RenderDeviceD3d11::initsave state
00:01:38.703968696RenderDeviceD3d11::initDX11loading shaders...
00:01:38.8039681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
00:01:38.8039681134RenderDeviceD3d11::initrestore state
00:01:38.8039681137RenderDeviceD3d11::initTarget Window [0x1208ee]
00:01:38.803968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:01:38.803968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:01:38.8039682942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:01:38.103396848ResetSnapShotSH::ExecuteRelease snapshot SH
00:01:38.10339685550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1208ee}.
00:01:38.10339682497OverlayManager::installWindowProcHookInstall WPH
00:01:38.10439682511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x520e079f
00:01:38.10439682530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:01:38.10439682576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688)
00:01:38.10439681614WidgetManager::drawskip widget draw (not in foreground) False - False
00:01:38.10439681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:01:38.10439682606OverlayManager::installKeybMouseHookInstall KeybMouse
00:01:38.1043968480InputInterceptor::stopHookunhook keyboard and mouse
00:01:38.1043968447InputInterceptor::runHookKeyboard is hooked 0x3968
00:01:38.1043968469InputInterceptor::runHookMouse is hooked 0x3968
00:01:38.12039685485OverlayManager::initOverlayResolutionEx 0X40008
00:01:38.12039685491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:01:38.12039685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:01:38.12039685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:01:38.197A606808OverlayManager::doActionForegroundChange Event ON (ON)
00:01:38.197A608319OverlayManager::OnForegroundChangedChanged True
00:01:38.197A607650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:01:38.20039686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:01:38.212A606959OverlayManager::doActionDisplayFPS - Triggered
00:01:38.22339681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:01:41.3673968418fSwapResize_BuffersResize buffer (0xb60d0560)!
00:01:41.3673968425fSwapResize_BuffersClear overlay graphics..
00:01:41.36739682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:01:41.36739681548OverlayManager::RestoreGameWNDPROCSearch SWL..
00:01:41.36739681555OverlayManager::RestoreGameWNDPROCSWL restored.
00:01:41.36739681565OverlayManager::RestoreGameWNDPROCSWL OK.
00:01:41.36739681570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x520e079f
00:01:41.36739682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:01:41.3673968427fSwapResize_BuffersDevice was Resized!
00:01:41.3673968185IRenderDevice::releaseRender Releasing.
00:01:41.367396882RenderDeviceCaptureBase::ReleaseTextureRelease
00:01:41.3673968100RenderDeviceCaptureBase::ReleaseTextureReleased
00:01:41.36739681258RenderDeviceD3d11::releaseImplementationReleasing 1
00:01:41.36739681268RenderDeviceD3d11::releaseImplementationReleasing 2
00:01:41.36739681287RenderDeviceD3d11::releaseImplementationReleasing 3
00:01:41.3673968202IRenderDevice::releaseRender Releasing Done.
00:01:41.3673968431fSwapResize_BuffersEnd Device was Resized!
00:01:41.55839681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
00:01:41.55839681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
00:01:41.55839681126RenderDeviceD3d11::initsave state
00:01:41.5583968696RenderDeviceD3d11::initDX11loading shaders...
00:01:41.57139681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
00:01:41.57139681134RenderDeviceD3d11::initrestore state
00:01:41.57139681137RenderDeviceD3d11::initTarget Window [0x1208ee]
00:01:41.5713968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:01:41.5713968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:01:41.57139685491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:01:41.57139685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:01:41.57139685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:01:41.5803968374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
00:01:41.58039682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:01:41.58039682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:01:41.5803968185IRenderDevice::releaseRender Releasing.
00:01:41.580396882RenderDeviceCaptureBase::ReleaseTextureRelease
00:01:41.5803968100RenderDeviceCaptureBase::ReleaseTextureReleased
00:01:41.58039681258RenderDeviceD3d11::releaseImplementationReleasing 1
00:01:41.58039681268RenderDeviceD3d11::releaseImplementationReleasing 2
00:01:41.58039681287RenderDeviceD3d11::releaseImplementationReleasing 3
00:01:41.5803968202IRenderDevice::releaseRender Releasing Done.
00:01:41.727A60367InputInterceptor::ResetLLHookProcExtReset keys state
00:01:41.727A606808OverlayManager::doActionForegroundChange Event OFF (OFF)
00:01:41.727A608319OverlayManager::OnForegroundChangedChanged False
00:01:41.727A608353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A4 Title=[]
00:01:41.727A607650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:01:41.727A602935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:01:41.727A602817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
00:01:41.727A602830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:01:41.741A60367InputInterceptor::ResetLLHookProcExtReset keys state
00:01:41.744A606959OverlayManager::doActionDisplayFPS - Triggered
00:01:42.774452C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:02:07.7223968418fSwapResize_BuffersResize buffer (0xb60d0560)!
00:02:07.7703968418fSwapResize_BuffersResize buffer (0xb60d0560)!
00:02:07.793A606808OverlayManager::doActionForegroundChange Event ON (ON)
00:02:07.793A608319OverlayManager::OnForegroundChangedChanged True
00:02:07.793A607650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:02:07.793A602942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:02:07.8613968418fSwapResize_BuffersResize buffer (0xb60d0560)!
00:02:07.8653968418fSwapResize_BuffersResize buffer (0xb60d0560)!
00:02:07.92939681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
00:02:07.92939681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
00:02:07.92939681126RenderDeviceD3d11::initsave state
00:02:07.9293968696RenderDeviceD3d11::initDX11loading shaders...
00:02:07.934574170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [26571].
00:02:07.93457452WidgetsLayoutScheduler::Stopstopping layout scheduler
00:02:07.93457461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:10)
00:02:07.94039681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
00:02:07.94039681134RenderDeviceD3d11::initrestore state
00:02:07.94039681137RenderDeviceD3d11::initTarget Window [0x1208ee]
00:02:07.9403968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:02:07.9403968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:02:07.958396848ResetSnapShotSH::ExecuteRelease snapshot SH
00:02:07.95839685550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1208ee}.
00:02:07.95839682497OverlayManager::installWindowProcHookInstall WPH
00:02:07.95939682511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x749e091b
00:02:07.95939682530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:02:07.95939682576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688)
00:02:07.95939682286WidgetManager::Renderresume layout thread
00:02:07.9593968276WidgetManager::StartLayoutSchedulerstart layout scheduler
00:02:07.9593968293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:02:07.95939681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:02:07.95939682606OverlayManager::installKeybMouseHookInstall KeybMouse
00:02:07.9593968480InputInterceptor::stopHookunhook keyboard and mouse
00:02:07.9593968447InputInterceptor::runHookKeyboard is hooked 0x3968
00:02:07.9593968469InputInterceptor::runHookMouse is hooked 0x3968
00:02:07.95939686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:02:07.97839685485OverlayManager::initOverlayResolutionEx 0X40008
00:02:07.97839685491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:02:07.97839685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:02:07.97839685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:02:19.166574293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:02:21.156574170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3003].
00:02:21.15657452WidgetsLayoutScheduler::Stopstopping layout scheduler
00:02:21.15657461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:66)
00:02:50.84039682286WidgetManager::Renderresume layout thread
00:02:50.8403968276WidgetManager::StartLayoutSchedulerstart layout scheduler
00:02:50.8403968293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:03:10.833574293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:03:12.493574293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:03:14.278574293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:03:19.350574293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:03:21.341574170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3002].
00:03:21.34157452WidgetsLayoutScheduler::Stopstopping layout scheduler
00:03:21.34157461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:65)
00:03:22.85339682286WidgetManager::Renderresume layout thread
00:03:22.8533968276WidgetManager::StartLayoutSchedulerstart layout scheduler
00:03:22.8533968293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:03:24.589574293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:03:28.988574293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:03:34.3393968418fSwapResize_BuffersResize buffer (0xb60d0560)!
00:03:34.3393968425fSwapResize_BuffersClear overlay graphics..
00:03:34.33939682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:03:34.33939681548OverlayManager::RestoreGameWNDPROCSearch SWL..
00:03:34.33939681555OverlayManager::RestoreGameWNDPROCSWL restored.
00:03:34.33939681565OverlayManager::RestoreGameWNDPROCSWL OK.
00:03:34.33939681570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x749e091b
00:03:34.33939682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:03:34.3393968427fSwapResize_BuffersDevice was Resized!
00:03:34.3393968185IRenderDevice::releaseRender Releasing.
00:03:34.339396882RenderDeviceCaptureBase::ReleaseTextureRelease
00:03:34.3393968100RenderDeviceCaptureBase::ReleaseTextureReleased
00:03:34.33939681258RenderDeviceD3d11::releaseImplementationReleasing 1
00:03:34.33939681268RenderDeviceD3d11::releaseImplementationReleasing 2
00:03:34.33939681287RenderDeviceD3d11::releaseImplementationReleasing 3
00:03:34.3393968202IRenderDevice::releaseRender Releasing Done.
00:03:34.3393968431fSwapResize_BuffersEnd Device was Resized!
00:03:34.48539681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
00:03:34.48539681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
00:03:34.48539681126RenderDeviceD3d11::initsave state
00:03:34.4853968696RenderDeviceD3d11::initDX11loading shaders...
00:03:34.49539681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
00:03:34.49539681134RenderDeviceD3d11::initrestore state
00:03:34.49539681137RenderDeviceD3d11::initTarget Window [0x1208ee]
00:03:34.4953968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:03:34.4953968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:03:34.49539685491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:03:34.49539685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:03:34.49539685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:03:34.5083968374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
00:03:34.50839682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:03:34.50839682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:03:34.5083968185IRenderDevice::releaseRender Releasing.
00:03:34.508396882RenderDeviceCaptureBase::ReleaseTextureRelease
00:03:34.5083968100RenderDeviceCaptureBase::ReleaseTextureReleased
00:03:34.50839681258RenderDeviceD3d11::releaseImplementationReleasing 1
00:03:34.50839681268RenderDeviceD3d11::releaseImplementationReleasing 2
00:03:34.50839681287RenderDeviceD3d11::releaseImplementationReleasing 3
00:03:34.5083968202IRenderDevice::releaseRender Releasing Done.
00:03:34.922A60367InputInterceptor::ResetLLHookProcExtReset keys state
00:03:34.922A606808OverlayManager::doActionForegroundChange Event OFF (OFF)
00:03:34.922A608319OverlayManager::OnForegroundChangedChanged False
00:03:34.922A608353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101A4 Title=[]
00:03:34.922A607650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:03:34.922A602935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:03:34.923A602817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
00:03:34.923A602830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:03:35.38A60367InputInterceptor::ResetLLHookProcExtReset keys state
00:03:35.42A606959OverlayManager::doActionDisplayFPS - Triggered
00:03:35.4304DC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:12:07.6783968418fSwapResize_BuffersResize buffer (0xb60d0560)!
00:12:07.7083968418fSwapResize_BuffersResize buffer (0xb60d0560)!
00:12:07.7703968418fSwapResize_BuffersResize buffer (0xb60d0560)!
00:12:07.7753968418fSwapResize_BuffersResize buffer (0xb60d0560)!
00:12:07.83439681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
00:12:07.83439681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
00:12:07.83439681126RenderDeviceD3d11::initsave state
00:12:07.8343968696RenderDeviceD3d11::initDX11loading shaders...
00:12:07.84439681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
00:12:07.84439681134RenderDeviceD3d11::initrestore state
00:12:07.84439681137RenderDeviceD3d11::initTarget Window [0x1208ee]
00:12:07.8443968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:12:07.8443968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:12:07.84439682942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:12:07.869396848ResetSnapShotSH::ExecuteRelease snapshot SH
00:12:07.86939685550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1208ee}.
00:12:07.86939682497OverlayManager::installWindowProcHookInstall WPH
00:12:07.86939682511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xcfdd0225
00:12:07.86939682530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:12:07.86939682576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688)
00:12:07.86939681614WidgetManager::drawskip widget draw (not in foreground) False - False
00:12:07.86939681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:12:07.87039682606OverlayManager::installKeybMouseHookInstall KeybMouse
00:12:07.8703968480InputInterceptor::stopHookunhook keyboard and mouse
00:12:07.8703968447InputInterceptor::runHookKeyboard is hooked 0x3968
00:12:07.8703968469InputInterceptor::runHookMouse is hooked 0x3968
00:12:07.904A606808OverlayManager::doActionForegroundChange Event ON (ON)
00:12:07.904A608319OverlayManager::OnForegroundChangedChanged True
00:12:07.904A607650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:12:07.91939685485OverlayManager::initOverlayResolutionEx 0X40008
00:12:07.91939685491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:12:07.91939685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:12:07.91939685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:12:07.92139686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:12:07.951A606959OverlayManager::doActionDisplayFPS - Triggered
00:12:07.98839681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:12:14.4053968418fSwapResize_BuffersResize buffer (0xb60d0560)!
00:12:14.4053968425fSwapResize_BuffersClear overlay graphics..
00:12:14.40539682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:12:14.40539681548OverlayManager::RestoreGameWNDPROCSearch SWL..
00:12:14.40539681555OverlayManager::RestoreGameWNDPROCSWL restored.
00:12:14.40639681565OverlayManager::RestoreGameWNDPROCSWL OK.
00:12:14.40639681570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xcfdd0225
00:12:14.40639682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:12:14.4063968427fSwapResize_BuffersDevice was Resized!
00:12:14.4063968185IRenderDevice::releaseRender Releasing.
00:12:14.406396882RenderDeviceCaptureBase::ReleaseTextureRelease
00:12:14.4063968100RenderDeviceCaptureBase::ReleaseTextureReleased
00:12:14.40639681258RenderDeviceD3d11::releaseImplementationReleasing 1
00:12:14.40639681268RenderDeviceD3d11::releaseImplementationReleasing 2
00:12:14.40639681287RenderDeviceD3d11::releaseImplementationReleasing 3
00:12:14.4063968202IRenderDevice::releaseRender Releasing Done.
00:12:14.4063968431fSwapResize_BuffersEnd Device was Resized!
00:12:14.52139681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
00:12:14.52139681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
00:12:14.52139681126RenderDeviceD3d11::initsave state
00:12:14.5213968696RenderDeviceD3d11::initDX11loading shaders...
00:12:14.53039681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
00:12:14.53039681134RenderDeviceD3d11::initrestore state
00:12:14.53039681137RenderDeviceD3d11::initTarget Window [0x1208ee]
00:12:14.5313968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:12:14.5313968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:12:14.53139685491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:12:14.53139685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:12:14.53139685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:12:14.5433968374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
00:12:14.54339682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:12:14.54339682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:12:14.5433968185IRenderDevice::releaseRender Releasing.
00:12:14.543396882RenderDeviceCaptureBase::ReleaseTextureRelease
00:12:14.5433968100RenderDeviceCaptureBase::ReleaseTextureReleased
00:12:14.54339681258RenderDeviceD3d11::releaseImplementationReleasing 1
00:12:14.54339681268RenderDeviceD3d11::releaseImplementationReleasing 2
00:12:14.54339681287RenderDeviceD3d11::releaseImplementationReleasing 3
00:12:14.5433968202IRenderDevice::releaseRender Releasing Done.
00:12:14.619A60367InputInterceptor::ResetLLHookProcExtReset keys state
00:12:14.619A606808OverlayManager::doActionForegroundChange Event OFF (OFF)
00:12:14.619A608319OverlayManager::OnForegroundChangedChanged False
00:12:14.619A608353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x180ADA Title=[Changement de tāche]
00:12:14.619A607650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:12:14.619A602935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:12:14.619A602817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
00:12:14.619A602830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:12:14.723A60367InputInterceptor::ResetLLHookProcExtReset keys state
00:12:14.772A606959OverlayManager::doActionDisplayFPS - Triggered
00:12:15.692EC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:15:33.6873968418fSwapResize_BuffersResize buffer (0xb60d0560)!
00:15:33.7203968418fSwapResize_BuffersResize buffer (0xb60d0560)!
00:15:33.7623968418fSwapResize_BuffersResize buffer (0xb60d0560)!
00:15:33.7683968418fSwapResize_BuffersResize buffer (0xb60d0560)!
00:15:33.83239681041RenderDeviceD3d11::initRefC r:[7]->[5] 0xb60d0560
00:15:33.83239681105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
00:15:33.83239681126RenderDeviceD3d11::initsave state
00:15:33.8323968696RenderDeviceD3d11::initDX11loading shaders...
00:15:33.84339681132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb5a9a078.
00:15:33.84339681134RenderDeviceD3d11::initrestore state
00:15:33.84339681137RenderDeviceD3d11::initTarget Window [0x1208ee]
00:15:33.8433968241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:15:33.8433968248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:15:33.84339682942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:15:33.888396848ResetSnapShotSH::ExecuteRelease snapshot SH
00:15:33.88839685550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1208ee}.
00:15:33.88839682497OverlayManager::installWindowProcHookInstall WPH
00:15:33.88839682511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa2f3064f
00:15:33.88839682530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:15:33.88839682576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaed35b10=-1361880304)=>(0x7c722a30=2087856688)
00:15:33.88839681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:15:33.88939682606OverlayManager::installKeybMouseHookInstall KeybMouse
00:15:33.8893968480InputInterceptor::stopHookunhook keyboard and mouse
00:15:33.8893968447InputInterceptor::runHookKeyboard is hooked 0x3968
00:15:33.8893968469InputInterceptor::runHookMouse is hooked 0x3968
00:15:33.90239685485OverlayManager::initOverlayResolutionEx 0X40008
00:15:33.90239685491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:15:33.90239685414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:15:33.90239685434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:15:33.903A606808OverlayManager::doActionForegroundChange Event ON (ON)
00:15:33.903A608319OverlayManager::OnForegroundChangedChanged True
00:15:33.903A607650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:15:33.90339686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:15:33.963A606959OverlayManager::doActionDisplayFPS - Triggered
00:15:33.97239681024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:15:44.9394DC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:15:46.57939681833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:15:46.5813968418fSwapResize_BuffersResize buffer (0xb60d0560)!
00:15:46.5813968425fSwapResize_BuffersClear overlay graphics..
00:15:46.58139682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:15:46.58139681548OverlayManager::RestoreGameWNDPROCSearch SWL..
00:15:46.58239681560OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
00:15:46.58239682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:15:46.5823968427fSwapResize_BuffersDevice was Resized!
00:15:46.5823968185IRenderDevice::releaseRender Releasing.
00:15:46.582396882RenderDeviceCaptureBase::ReleaseTextureRelease
00:15:46.5823968100RenderDeviceCaptureBase::ReleaseTextureReleased
00:15:46.58239681258RenderDeviceD3d11::releaseImplementationReleasing 1
00:15:46.58239681268RenderDeviceD3d11::releaseImplementationReleasing 2
00:15:46.58239681287RenderDeviceD3d11::releaseImplementationReleasing 3
00:15:46.5823968202IRenderDevice::releaseRender Releasing Done.
00:15:46.5823968431fSwapResize_BuffersEnd Device was Resized!
00:15:46.5823968441fSwapResize_BuffersResizeBuffer failed. device=0xB60D0560 err=0x887a0001
00:15:46.5993968534fDevice11_Releaseswap chain release 0 0xb60d0560 [overlay:0]
00:15:46.67739681930OverlayManager::GameWindowProcCallbackClose Window [2].
00:15:46.843A60367InputInterceptor::ResetLLHookProcExtReset keys state
00:15:46.843A606808OverlayManager::doActionForegroundChange Event OFF (OFF)
00:15:46.843A608319OverlayManager::OnForegroundChangedChanged False
00:15:46.843A608353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
00:15:46.843A607650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:15:46.843A602935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:15:46.843A602817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
00:15:46.843A602830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:15:46.911A60367InputInterceptor::ResetLLHookProcExtReset keys state
00:15:46.918A606959OverlayManager::doActionDisplayFPS - Triggered
00:15:47.3434DC170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3412].
00:15:47.3434DC52WidgetsLayoutScheduler::Stopstopping layout scheduler
00:15:47.3434DC61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:55)
00:15:58.33639682205ClientExitProcessCallbackClient::Exit Process Callback [0].
00:15:58.3443968691Client::clearClient::Clear [0 - 1] .
00:15:58.3443968698Client::clearClient::Clear stoping...
00:15:58.34439681176OverlayManager::StopInternalstopping...
00:15:58.34439681203OverlayManager::StopInternalStoping server connection
00:15:58.348A607158OverlayManager::OnDisconnectedDisconnected from server
00:15:58.35139681208OverlayManager::StopInternalStopped server connection
00:15:58.3513968206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
00:15:58.3513968232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
00:15:58.3513968232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
00:15:58.35139681229OverlayManager::StopInternalClosing inter process
00:15:58.356396825InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
00:15:58.356478118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
00:15:58.3713968255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
00:15:58.378396859InterProcessEventHandler::~InterProcessEventHandlerDone.
00:15:58.37939681241OverlayManager::StopInternalnot running.
00:15:58.3793968141ApiManager::DestroyBackgroundThreadDestroy call.
00:15:58.5004698188ApiManager::BackgroundThreadBackground Thread is terminated.
00:15:58.5023968232ApiManager::ClearAllCommandsClearing commands [3]
00:15:58.5023968249ApiManager::ClearAllCommandsCleared
00:15:58.5023968136ApiManager::DestroyDestroyed
00:15:58.50239681243OverlayManager::StopInternalstopped.
00:15:58.5023968759Client::clearRemove old SHM
00:15:58.5093968255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_19414152 close 2147483647 bytes
00:15:58.5093968767Client::clearStop tasks thread
00:15:58.5103968780Client::clearClient::Clear - Done.
00:15:58.51039682220ClientExitProcessCallbackGoing to ExitProcess()