TimeThreadLineFunctionMessage
14:03:21.2573D8138runClientStarting Overlay PID=3896(0xf38) server PID = 13908
14:03:21.2573D8560Client::initClient::Initialize
14:03:21.2573D8568Client::initStart owclient thread
14:03:21.257104325Client::initFirstInjectionClient::initFirstInjection.
14:03:21.257104225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19413908 opened succesfuly
14:03:21.257104351session id = {DD710311-E461-4EEA-B134-689536532418}
14:03:21.2581042086Client::LogClientInfoProcess OS version [10.0] [64-bit]
14:03:21.2591042096Client::LogClientInfoOS version [10.0.19041]
14:03:21.2611042118Client::LogClientInfoClient [64-bit] Version 2.2.194.2
14:03:21.2611042131Client::LogProcessModulesLoaded modules:
14:03:21.2751042147C:\Program Files\Avast Software\Avast\aswhook.dll
14:03:21.2751042147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
14:03:21.2751042147C:\ProgramData\LogIt\LogIt_x64.dll
14:03:21.2751042147C:\ProgramData\Navio\Navio_x64.dll
14:03:21.2751042147C:\ProgramData\TruckersMP\core_ets2mp.dll
14:03:21.2751042147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\dxgi.dll
14:03:21.2751042147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
14:03:21.2751042147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
14:03:21.2751042147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
14:03:21.2751042147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
14:03:21.2751042147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\ets2-telemetry-server.dll
14:03:21.2751042147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\scs-telemetry.dll
14:03:21.2751042147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\trucksbook_64.dll
14:03:21.2751042147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
14:03:21.2751042147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\thrustmaster_bridge_x64.dll
14:03:21.2751042147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
14:03:21.2751042147C:\Users\David\AppData\Local\Discord\app-1.0.9004\modules\discord_hook-1\discord_hook\651ad00fcd2\DiscordHook64.dll
14:03:21.2751042147C:\Windows\SYSTEM32\AUDIOSES.DLL
14:03:21.2751042147C:\Windows\SYSTEM32\AVRT.dll
14:03:21.2751042147C:\Windows\SYSTEM32\AcGenral.DLL
14:03:21.2751042147C:\Windows\SYSTEM32\CRYPTBASE.DLL
14:03:21.2751042147C:\Windows\SYSTEM32\CRYPTSP.dll
14:03:21.2751042147C:\Windows\SYSTEM32\CoreMessaging.dll
14:03:21.2751042147C:\Windows\SYSTEM32\CoreUIComponents.dll
14:03:21.2751042147C:\Windows\SYSTEM32\D3DCompiler_47.dll
14:03:21.2751042147C:\Windows\SYSTEM32\DNSAPI.dll
14:03:21.2751042147C:\Windows\SYSTEM32\DPAPI.DLL
14:03:21.2751042147C:\Windows\SYSTEM32\HID.DLL
14:03:21.2751042147C:\Windows\SYSTEM32\Iphlpapi.dll
14:03:21.2751042147C:\Windows\SYSTEM32\MPR.dll
14:03:21.2751042147C:\Windows\SYSTEM32\MSACM32.dll
14:03:21.2751042147C:\Windows\SYSTEM32\MSIMG32.dll
14:03:21.2751042147C:\Windows\SYSTEM32\MSVCP140.dll
14:03:21.2751042147C:\Windows\SYSTEM32\NTASN1.dll
14:03:21.2751042147C:\Windows\SYSTEM32\PROPSYS.dll
14:03:21.2751042147C:\Windows\SYSTEM32\SspiCli.dll
14:03:21.2751042147C:\Windows\SYSTEM32\UMPDC.dll
14:03:21.2751042147C:\Windows\SYSTEM32\USERENV.dll
14:03:21.2751042147C:\Windows\SYSTEM32\UxTheme.dll
14:03:21.2751042147C:\Windows\SYSTEM32\VCRUNTIME140.dll
14:03:21.2751042147C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
14:03:21.2751042147C:\Windows\SYSTEM32\VERSION.dll
14:03:21.2751042147C:\Windows\SYSTEM32\WININET.dll
14:03:21.2751042147C:\Windows\SYSTEM32\WINMM.dll
14:03:21.2751042147C:\Windows\SYSTEM32\WINNSI.DLL
14:03:21.2751042147C:\Windows\SYSTEM32\WindowsCodecs.dll
14:03:21.2751042147C:\Windows\SYSTEM32\Wldp.dll
14:03:21.2751042147C:\Windows\SYSTEM32\XINPUT9_1_0.dll
14:03:21.2751042147C:\Windows\SYSTEM32\apphelp.dll
14:03:21.2751042147C:\Windows\SYSTEM32\cryptnet.dll
14:03:21.2751042147C:\Windows\SYSTEM32\d3d11.dll
14:03:21.2751042147C:\Windows\SYSTEM32\dcomp.dll
14:03:21.2751042147C:\Windows\SYSTEM32\dhcpcsvc.DLL
14:03:21.2751042147C:\Windows\SYSTEM32\dhcpcsvc6.DLL
14:03:21.2751042147C:\Windows\SYSTEM32\dinput8.dll
14:03:21.2751042147C:\Windows\SYSTEM32\drvstore.dll
14:03:21.2751042147C:\Windows\SYSTEM32\dwmapi.dll
14:03:21.2751042147C:\Windows\SYSTEM32\dxcore.dll
14:03:21.2751042147C:\Windows\SYSTEM32\gpapi.dll
14:03:21.2751042147C:\Windows\SYSTEM32\iertutil.dll
14:03:21.2751042147C:\Windows\SYSTEM32\inputhost.dll
14:03:21.2751042147C:\Windows\SYSTEM32\kernel.appcore.dll
14:03:21.2751042147C:\Windows\SYSTEM32\ksuser.dll
14:03:21.2751042147C:\Windows\SYSTEM32\libcrypto-1_1-x64.dll
14:03:21.2751042147C:\Windows\SYSTEM32\libssl-1_1-x64.dll
14:03:21.2751042147C:\Windows\SYSTEM32\midimap.dll
14:03:21.2751042147C:\Windows\SYSTEM32\msacm32.drv
14:03:21.2751042147C:\Windows\SYSTEM32\mskeyprotect.dll
14:03:21.2751042147C:\Windows\SYSTEM32\ncrypt.dll
14:03:21.2751042147C:\Windows\SYSTEM32\netutils.dll
14:03:21.2751042147C:\Windows\SYSTEM32\ntdll.dll
14:03:21.2751042147C:\Windows\SYSTEM32\ntmarta.dll
14:03:21.2751042147C:\Windows\SYSTEM32\ondemandconnroutehelper.dll
14:03:21.2751042147C:\Windows\SYSTEM32\powrprof.dll
14:03:21.2751042147C:\Windows\SYSTEM32\profapi.dll
14:03:21.2751042147C:\Windows\SYSTEM32\resourcepolicyclient.dll
14:03:21.2751042147C:\Windows\SYSTEM32\secur32.dll
14:03:21.2751042147C:\Windows\SYSTEM32\srvcli.dll
14:03:21.2751042147C:\Windows\SYSTEM32\textinputframework.dll
14:03:21.2751042147C:\Windows\SYSTEM32\twinapi.appcore.dll
14:03:21.2751042147C:\Windows\SYSTEM32\urlmon.dll
14:03:21.2751042147C:\Windows\SYSTEM32\wdmaud.drv
14:03:21.2751042147C:\Windows\SYSTEM32\windows.storage.dll
14:03:21.2751042147C:\Windows\SYSTEM32\winhttp.dll
14:03:21.2751042147C:\Windows\SYSTEM32\winmmbase.dll
14:03:21.2751042147C:\Windows\SYSTEM32\wintypes.dll
14:03:21.2751042147C:\Windows\SYSTEM32\xinput1_4.dll
14:03:21.2751042147C:\Windows\System32\ADVAPI32.dll
14:03:21.2751042147C:\Windows\System32\COMDLG32.dll
14:03:21.2751042147C:\Windows\System32\CRYPT32.dll
14:03:21.2751042147C:\Windows\System32\DEVOBJ.dll
14:03:21.2751042147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\NvCamera\NvCamera64.dll
14:03:21.2751042147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\NvCamera\d3dcompiler_47_64.dll
14:03:21.2751042147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\nvldumdx.dll
14:03:21.2751042147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\nvwgf2umx.dll
14:03:21.2751042147C:\Windows\System32\GDI32.dll
14:03:21.2751042147C:\Windows\System32\IMM32.DLL
14:03:21.2751042147C:\Windows\System32\KERNEL32.DLL
14:03:21.2751042147C:\Windows\System32\KERNELBASE.dll
14:03:21.2751042147C:\Windows\System32\MMDevApi.dll
14:03:21.2751042147C:\Windows\System32\MSASN1.dll
14:03:21.2751042147C:\Windows\System32\MSCTF.dll
14:03:21.2751042147C:\Windows\System32\NSI.dll
14:03:21.2751042147C:\Windows\System32\Normaliz.dll
14:03:21.2751042147C:\Windows\System32\OLEAUT32.dll
14:03:21.2751042147C:\Windows\System32\OneCoreCommonProxyStub.dll
14:03:21.2751042147C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
14:03:21.2751042147C:\Windows\System32\PSAPI.DLL
14:03:21.2751042147C:\Windows\System32\RPCRT4.dll
14:03:21.2751042147C:\Windows\System32\SETUPAPI.dll
14:03:21.2751042147C:\Windows\System32\SHELL32.dll
14:03:21.2751042147C:\Windows\System32\SHLWAPI.dll
14:03:21.2751042147C:\Windows\System32\USER32.dll
14:03:21.2751042147C:\Windows\System32\WINTRUST.dll
14:03:21.2751042147C:\Windows\System32\WLDAP32.dll
14:03:21.2751042147C:\Windows\System32\WS2_32.dll
14:03:21.2751042147C:\Windows\System32\WindowManagementAPI.dll
14:03:21.2751042147C:\Windows\System32\Windows.UI.dll
14:03:21.2751042147C:\Windows\System32\bcrypt.dll
14:03:21.2751042147C:\Windows\System32\bcryptPrimitives.dll
14:03:21.2751042147C:\Windows\System32\cfgmgr32.dll
14:03:21.2751042147C:\Windows\System32\clbcatq.dll
14:03:21.2751042147C:\Windows\System32\combase.dll
14:03:21.2751042147C:\Windows\System32\fwpuclnt.dll
14:03:21.2751042147C:\Windows\System32\gdi32full.dll
14:03:21.2751042147C:\Windows\System32\imagehlp.dll
14:03:21.2751042147C:\Windows\System32\msvcp_win.dll
14:03:21.2751042147C:\Windows\System32\msvcrt.dll
14:03:21.2751042147C:\Windows\System32\ole32.dll
14:03:21.2751042147C:\Windows\System32\rasadhlp.dll
14:03:21.2751042147C:\Windows\System32\sechost.dll
14:03:21.2751042147C:\Windows\System32\shcore.dll
14:03:21.2751042147C:\Windows\System32\ucrtbase.dll
14:03:21.2751042147C:\Windows\System32\win32u.dll
14:03:21.2751042147C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
14:03:21.2751042147C:\Windows\system32\dxgi.dll
14:03:21.2751042147C:\Windows\system32\mswsock.dll
14:03:21.2751042147C:\Windows\system32\ncryptsslp.dll
14:03:21.2751042147C:\Windows\system32\nvapi64.dll
14:03:21.2751042147C:\Windows\system32\nvspcap64.dll
14:03:21.2751042147C:\Windows\system32\rsaenh.dll
14:03:21.2751042147C:\Windows\system32\schannel.DLL
14:03:21.2751042147D:\Program Files (x86)\Overwolf\0.194.0.15\OWClient.dll
14:03:21.2751042147D:\Program Files (x86)\Overwolf\0.194.0.15\OWExplorer.dll
14:03:21.2751042147D:\Steam\gameoverlayrenderer64.dll
14:03:21.2751042147D:\Steam\steamclient64.dll
14:03:21.2751042147D:\Steam\tier0_s64.dll
14:03:21.2751042147D:\Steam\vstdlib_s64.dll
14:03:21.27510479GraphicsHookManager::InitCreated Thread - Created , ThreadId=7564
14:03:21.2791041536Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
14:03:21.2791041552Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
14:03:21.2791041560Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
14:03:21.2811041588Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
14:03:21.2811041609Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
14:03:21.2811041675Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
14:03:21.2811041688Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
14:03:21.2811041718Client::ReadGameConfigurationsEnable EnableTXR - OFF
14:03:21.2811041758Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
14:03:21.2811041760Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
14:03:21.2811041762Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
14:03:21.2811041764Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
14:03:21.2811041766Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
14:03:21.2811041768Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
14:03:21.2811041770Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
14:03:21.2811041773Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
14:03:21.2811041776Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
14:03:21.2811041883Data::Search[0] 0x48E90000
14:03:21.2811041883Data::Search[1] 0x0
14:03:21.2811041883Data::Search[2] 0x0
14:03:21.2811041883Data::Search[3] 0xC4EC0000
14:03:21.2811041883Data::Search[4] 0x0
14:03:21.2811041883Data::Search[5] 0xC2260000
14:03:21.2811041883Data::Search[6] 0x48DA0000
14:03:21.2811041883Data::Search[7] 0x0
14:03:21.2811041883Data::Search[8] 0xC2260000
14:03:21.2811041883Data::Search[9] 0x0
14:03:21.2811041888Data::Search[10] 0x0
14:03:21.2811041894Data::Search[11] 0x42C60000
14:03:21.2811041900Data::Search[12] 0x0
14:03:21.2811041906Data::Search[13] 0x0
14:03:21.281104337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
14:03:21.2821041265Client::hookFunctionsDetected Windows 8.1 or greater
14:03:21.2821041288Client::hookFunctionsAcquiring function lock succedded
14:03:21.288104254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
14:03:21.288104582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
14:03:21.289104952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
14:03:21.289104225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19413908 opened succesfuly
14:03:21.290104528OverlayManager::OverlayManagerOW System Cursor is set to = 0x1f708d7
14:03:21.2901047548OverlayManager::LoadDefaultCursorsLoad default cursors
14:03:21.290104536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x120883
14:03:21.29010472PerformanceCounter::StartSessionStartSession
14:03:21.29010472PerformanceCounter::StartSessionStartSession
14:03:21.291104225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
14:03:21.291104758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 1
14:03:21.291104776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
14:03:21.291104778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
14:03:21.291104781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
14:03:21.291104784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
14:03:21.291104787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
14:03:21.291104790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
14:03:21.291104793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
14:03:21.291104796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
14:03:21.291104799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
14:03:21.291104802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
14:03:21.291104805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
14:03:21.291104808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
14:03:21.291104811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
14:03:21.291104814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
14:03:21.291104817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
14:03:21.291104820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
14:03:21.291104823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
14:03:21.291104826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
14:03:21.291104829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
14:03:21.291104832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
14:03:21.291104835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
14:03:21.291104838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
14:03:21.291104841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
14:03:21.291104844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
14:03:21.291104847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
14:03:21.291104850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
14:03:21.291104853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
14:03:21.291104856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
14:03:21.291104859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
14:03:21.291104862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
14:03:21.291104865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
14:03:21.291104868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
14:03:21.291104871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
14:03:21.291104874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
14:03:21.291104877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
14:03:21.291104880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
14:03:21.291104883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
14:03:21.291104886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
14:03:21.291104889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
14:03:21.291104892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
14:03:21.291104895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
14:03:21.291104898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
14:03:21.291104901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
14:03:21.291104904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
14:03:21.291104907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
14:03:21.291104910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
14:03:21.291104913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
14:03:21.291104916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
14:03:21.291104919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
14:03:21.291104922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
14:03:21.291104925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
14:03:21.291104928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
14:03:21.291104931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
14:03:21.291104934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
14:03:21.291104937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
14:03:21.291104940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
14:03:21.291104943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
14:03:21.291104946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
14:03:21.291104949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
14:03:21.291104952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
14:03:21.291104955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
14:03:21.291104958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
14:03:21.291104961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
14:03:21.291104964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
14:03:21.291104967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
14:03:21.291104970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
14:03:21.291104972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
14:03:21.291104974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
14:03:21.291104976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
14:03:21.291104978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
14:03:21.291104980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
14:03:21.291104982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
14:03:21.291104984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
14:03:21.291104986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
14:03:21.291104988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
14:03:21.291104990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
14:03:21.291104992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
14:03:21.291104994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
14:03:21.291104996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
14:03:21.291104998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
14:03:21.2911041000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
14:03:21.2911041002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
14:03:21.2911041004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
14:03:21.2911041006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
14:03:21.2911041008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
14:03:21.2911041010OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
14:03:21.2911041024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:03:21.291104629OverlayManager::InitGameClientstarting hooks...
14:03:21.3391041991FunctionHook::LoadHookerLoading Utils from D:\Program Files (x86)\Overwolf\0.194.0.15\\OWUtils.dll succeeded
14:03:21.346104602Install::CodeInit [Client,1] (MCH) OK
14:03:21.346104602Install::CodeInit [Client,2] (MCH) OK
14:03:21.347104602Install::CodeInit [Client,3] (MCH) OK
14:03:21.347104602Install::CodeInit [Client,4] (MCH) OK
14:03:21.348104602Install::CodeInit [Client,4.1] (MCH) OK
14:03:21.377104602Install::CodeInit [Client,4.2] (MCH) OK
14:03:21.3771041362Client::hookFunctionsSuspend before hook: OFF
14:03:21.378104916Client::hookLibraryFunctionsLib [2] is not supported for game. skipping..
14:03:21.3801041063Install::CodeSegment [5|8160|0x45820000|0x1FE0]
14:03:21.381104602Install::Codeunknown (MCH) OK
14:03:21.3811041063Install::CodeSegment [5|431696|0x45820000|0x69650]
14:03:21.381104602Install::Codeunknown (MCH) OK
14:03:21.3811041063Install::CodeSegment [5|133424|0x45820000|0x20930]
14:03:21.382104602Install::Codeunknown (MCH) OK
14:03:21.3821041063Install::CodeSegment [5|12800|0x45820000|0x3200]
14:03:21.382104602Install::Codeunknown (MCH) OK
14:03:21.3821041063Install::CodeSegment [5|-44660640|0x45820000|0xFD568860]
14:03:21.3821041154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
14:03:21.3821041063Install::CodeSegment [5|-44639184|0x45820000|0xFD56DC30]
14:03:21.3821041154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
14:03:21.3821041063Install::CodeSegment [5|-44644880|0x45820000|0xFD56C5F0]
14:03:21.3821041154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
14:03:21.3821041063Install::CodeSegment [5|-45832208|0x45820000|0xFD44A7F0]
14:03:21.3821041154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
14:03:21.382104916Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
14:03:21.383104916Client::hookLibraryFunctionsLib [7] is not supported for game. skipping..
14:03:21.383104337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
14:03:21.3831041272OverlayManager::StartStarting...
14:03:21.3831041304OverlayManager::Startstarting hooks 2...
14:03:21.383104602Install::CodeInit [Client,5] (MCH) OK
14:03:21.384104602Install::CodeInit [Client,6] (MCH) OK
14:03:21.3841041373OverlayManager::StartRID Found 1 devices.
14:03:21.3841041381OverlayManager::StartRID Mouse Found [0] with 0X100(0X30) hwnd(0x7089e)...
14:03:21.3841041470XTRAP COMPATIBLE PATCH WARNING
14:03:21.3841041479OverlayManager::Startdone with hooks...
14:03:21.384104108ApiManager::InitAPI Manager Event : OK
14:03:21.384104120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=3420
14:03:21.38410467TXRSettingFail to read texture recognition options 0xb7
14:03:21.384104114TXOfInterestNew list set with 0 items
14:03:21.3841041505OverlayManager::Startget foreground state
14:03:21.3841048319OverlayManager::OnForegroundChangedChanged True
14:03:21.3841047650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:03:21.3841041542OverlayManager::StartStarted...
14:03:21.38529587133OverlayManager::OnConnectedConnected to server
14:03:21.385295832SendServerHelloMessage::ExecuteSend connection Ack
14:03:21.385D5C7767OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0xc05f6
14:03:21.386DA0587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
14:03:21.392DA0148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
14:03:21.397DA0148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
14:03:21.397DA0984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
14:03:21.397104602Install::CodeInit [Client,0] (MCH) OK
14:03:21.397104428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
14:03:21.39710494GraphicsHookManager::StopThreadStopThread
14:03:21.3981D8C216GraphicsHookManager::MessageLoopExit Thread
14:03:21.403DA01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x53a6db80
14:03:21.403DA01072RenderDeviceD3d11::initDevice adapter hash: -1700398695
14:03:21.403DA01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:03:21.403DA01126RenderDeviceD3d11::initsave state
14:03:21.403DA0696RenderDeviceD3d11::initDX11loading shaders...
14:03:21.403104406Client::initFirstInjectioninit complete
14:03:21.427DA0705RenderDeviceD3d11::initDX11create vs
14:03:21.427DA0723RenderDeviceD3d11::initDX11create vs
14:03:21.430DA0745RenderDeviceD3d11::initDX11create pxs
14:03:21.432DA0774RenderDeviceD3d11::initDX11create raster
14:03:21.432DA0842RenderDeviceD3d11::initDX11create buffers
14:03:21.432DA01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x534a3378.
14:03:21.432DA01134RenderDeviceD3d11::initrestore state
14:03:21.432DA01137RenderDeviceD3d11::initTarget Window [0x60874]
14:03:21.432DA0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:03:21.432DA0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:03:21.432DA0193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
14:03:21.432DA02086RenderDeviceD3d11::setFixSet render device fix RT.
14:03:21.432DA03061OverlayManager::setGraphicsRender Device fix was set RT.
14:03:21.432DA05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:03:21.432DA05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:03:21.433DA07690OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
14:03:21.434DA026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
14:03:21.434DA021StartWidgetsRefresher::ExecuteExecute start wicket manager
14:03:21.434DA0276WidgetManager::StartLayoutSchedulerstart layout scheduler
14:03:21.434DA05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60874}.
14:03:21.434DA02497OverlayManager::installWindowProcHookInstall WPH
14:03:21.434DA02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x128008a3
14:03:21.434DA02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:03:21.434DA02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc4ee5b10=-991012080)=>(0xb3b52a30=-1279972816)
14:03:21.434DA02587OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
14:03:21.434DA0311PerformanceCounter::NotifyFrameRenderNotify first Render...
14:03:21.434DA01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:03:21.434DA08211OverlayManager::CheckForSharedTextureSupportCheck for SHT support
14:03:21.436DA05485OverlayManager::initOverlayResolutionEx 0X40008
14:03:21.436DA05491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:03:21.436DA05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:03:21.436DA05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:03:21.437DA07690OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
14:03:21.446DA02606OverlayManager::installKeybMouseHookInstall KeybMouse
14:03:21.446DA0480InputInterceptor::stopHookunhook keyboard and mouse
14:03:21.446DA0447InputInterceptor::runHookKeyboard is hooked 0xda0
14:03:21.446DA0469InputInterceptor::runHookMouse is hooked 0xda0
14:03:21.447DA02257OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = -1, Cur = 0x10005
14:03:21.448DA06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:03:21.451377C225InterProcessElement::openInterProcess Overwolf_ImID_10720_P_13908 opened succesfuly
14:03:21.451377C225InterProcessElement::openInterProcess Overwolf_PID_13908_SHARED_MEMORY_AGENT opened succesfuly
14:03:22.34DA0684OverlayInputManager::HandleCommandsClear all hotkeys command
14:03:22.52DA0725OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
14:03:22.12729586959OverlayManager::doActionDisplayFPS - Triggered
14:03:22.168DA01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:03:22.39029586951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:03:22.40229586951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:03:22.47729586951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:03:26.850DA0534fDevice11_Releaseswap chain release 0 0x577267c0 [overlay:0]
14:03:26.90232F0534fDevice11_Releaseswap chain release 0 0x5851ba30 [overlay:0]
14:03:27.138377C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:03:29.14429586951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:03:29.194377C225InterProcessElement::openInterProcess Overwolf_ImID_50842_P_13908 opened succesfuly
14:03:29.194377C225InterProcessElement::openInterProcess Overwolf_PID_13908_SHARED_MEMORY_AGENT opened succesfuly
14:03:29.22629586951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:03:29.259377C225InterProcessElement::openInterProcess Overwolf_ImID_40474_P_13908 opened succesfuly
14:03:29.259377C225InterProcessElement::openInterProcess Overwolf_PID_13908_SHARED_MEMORY_AGENT opened succesfuly
14:03:31.601D5C2131Client::LogProcessModulesLoaded modules:
14:03:31.615D5C2147C:\Program Files\Avast Software\Avast\aswhook.dll
14:03:31.615D5C2147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
14:03:31.615D5C2147C:\ProgramData\LogIt\LogIt_x64.dll
14:03:31.615D5C2147C:\ProgramData\Navio\Navio_x64.dll
14:03:31.615D5C2147C:\ProgramData\Navio\discord_game_sdk.dll
14:03:31.615D5C2147C:\ProgramData\TruckersMP\core_ets2mp.dll
14:03:31.615D5C2147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\dxgi.dll
14:03:31.615D5C2147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
14:03:31.615D5C2147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
14:03:31.615D5C2147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
14:03:31.615D5C2147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
14:03:31.615D5C2147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
14:03:31.615D5C2147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\ets2-telemetry-server.dll
14:03:31.615D5C2147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\scs-telemetry.dll
14:03:31.615D5C2147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\trucksbook_64.dll
14:03:31.615D5C2147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
14:03:31.615D5C2147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\thrustmaster_bridge_x64.dll
14:03:31.615D5C2147C:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
14:03:31.615D5C2147C:\Users\David\AppData\Local\Discord\app-1.0.9004\modules\discord_hook-1\discord_hook\651ad00fcd2\DiscordHook64.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\AUDIOSES.DLL
14:03:31.615D5C2147C:\Windows\SYSTEM32\AVRT.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\AcGenral.DLL
14:03:31.615D5C2147C:\Windows\SYSTEM32\CRYPTBASE.DLL
14:03:31.615D5C2147C:\Windows\SYSTEM32\CRYPTSP.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\CoreMessaging.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\CoreUIComponents.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\D3DCompiler_43.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\D3DCompiler_47.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\D3DX9_43.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\DNSAPI.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\DPAPI.DLL
14:03:31.615D5C2147C:\Windows\SYSTEM32\HID.DLL
14:03:31.615D5C2147C:\Windows\SYSTEM32\Iphlpapi.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\MPR.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\MSACM32.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\MSIMG32.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\MSVCP140.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\NTASN1.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\PROPSYS.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\SspiCli.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\UMPDC.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\USERENV.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\UxTheme.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\VCRUNTIME140.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\VERSION.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\WININET.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\WINMM.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\WINNSI.DLL
14:03:31.615D5C2147C:\Windows\SYSTEM32\WindowsCodecs.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\Wldp.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\XINPUT9_1_0.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\apphelp.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\cryptnet.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\d3d11.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\d3dx11_43.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\dcomp.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\dhcpcsvc.DLL
14:03:31.615D5C2147C:\Windows\SYSTEM32\dhcpcsvc6.DLL
14:03:31.615D5C2147C:\Windows\SYSTEM32\dinput8.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\drvstore.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\dwmapi.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\dxcore.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\gpapi.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\iertutil.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\inputhost.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\kernel.appcore.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\ksuser.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\ktmw32.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\libcrypto-1_1-x64.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\libssl-1_1-x64.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\midimap.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\msacm32.drv
14:03:31.615D5C2147C:\Windows\SYSTEM32\mskeyprotect.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\ncrypt.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\netutils.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\ntdll.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\ntmarta.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\ondemandconnroutehelper.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\powrprof.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\profapi.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\resourcepolicyclient.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\secur32.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\srvcli.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\textinputframework.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\twinapi.appcore.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\urlmon.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\wdmaud.drv
14:03:31.615D5C2147C:\Windows\SYSTEM32\windows.storage.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\winhttp.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\winmmbase.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\wintypes.dll
14:03:31.615D5C2147C:\Windows\SYSTEM32\xinput1_4.dll
14:03:31.615D5C2147C:\Windows\System32\ADVAPI32.dll
14:03:31.615D5C2147C:\Windows\System32\COMDLG32.dll
14:03:31.615D5C2147C:\Windows\System32\CRYPT32.dll
14:03:31.615D5C2147C:\Windows\System32\DEVOBJ.dll
14:03:31.615D5C2147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\NvCamera\NvCamera64.dll
14:03:31.615D5C2147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\NvCamera\d3dcompiler_47_64.dll
14:03:31.615D5C2147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\nvldumdx.dll
14:03:31.615D5C2147C:\Windows\System32\DriverStore\FileRepository\nvaki.inf_amd64_470d488e54cc49bb\nvwgf2umx.dll
14:03:31.615D5C2147C:\Windows\System32\GDI32.dll
14:03:31.615D5C2147C:\Windows\System32\IMM32.DLL
14:03:31.615D5C2147C:\Windows\System32\KERNEL32.DLL
14:03:31.615D5C2147C:\Windows\System32\KERNELBASE.dll
14:03:31.615D5C2147C:\Windows\System32\MMDevApi.dll
14:03:31.615D5C2147C:\Windows\System32\MSASN1.dll
14:03:31.615D5C2147C:\Windows\System32\MSCTF.dll
14:03:31.615D5C2147C:\Windows\System32\NSI.dll
14:03:31.615D5C2147C:\Windows\System32\Normaliz.dll
14:03:31.615D5C2147C:\Windows\System32\OLEAUT32.dll
14:03:31.615D5C2147C:\Windows\System32\OneCoreCommonProxyStub.dll
14:03:31.615D5C2147C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
14:03:31.615D5C2147C:\Windows\System32\PSAPI.DLL
14:03:31.615D5C2147C:\Windows\System32\RPCRT4.dll
14:03:31.615D5C2147C:\Windows\System32\SETUPAPI.dll
14:03:31.615D5C2147C:\Windows\System32\SHELL32.dll
14:03:31.615D5C2147C:\Windows\System32\SHLWAPI.dll
14:03:31.615D5C2147C:\Windows\System32\USER32.dll
14:03:31.615D5C2147C:\Windows\System32\WINTRUST.dll
14:03:31.615D5C2147C:\Windows\System32\WLDAP32.dll
14:03:31.615D5C2147C:\Windows\System32\WS2_32.dll
14:03:31.615D5C2147C:\Windows\System32\WindowManagementAPI.dll
14:03:31.615D5C2147C:\Windows\System32\Windows.UI.dll
14:03:31.615D5C2147C:\Windows\System32\bcrypt.dll
14:03:31.615D5C2147C:\Windows\System32\bcryptPrimitives.dll
14:03:31.615D5C2147C:\Windows\System32\cfgmgr32.dll
14:03:31.615D5C2147C:\Windows\System32\clbcatq.dll
14:03:31.615D5C2147C:\Windows\System32\combase.dll
14:03:31.615D5C2147C:\Windows\System32\fwpuclnt.dll
14:03:31.615D5C2147C:\Windows\System32\gdi32full.dll
14:03:31.615D5C2147C:\Windows\System32\imagehlp.dll
14:03:31.615D5C2147C:\Windows\System32\msvcp_win.dll
14:03:31.615D5C2147C:\Windows\System32\msvcrt.dll
14:03:31.615D5C2147C:\Windows\System32\ole32.dll
14:03:31.615D5C2147C:\Windows\System32\rasadhlp.dll
14:03:31.615D5C2147C:\Windows\System32\sechost.dll
14:03:31.615D5C2147C:\Windows\System32\shcore.dll
14:03:31.615D5C2147C:\Windows\System32\ucrtbase.dll
14:03:31.615D5C2147C:\Windows\System32\win32u.dll
14:03:31.615D5C2147C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
14:03:31.615D5C2147C:\Windows\system32\dxgi.dll
14:03:31.615D5C2147C:\Windows\system32\mswsock.dll
14:03:31.615D5C2147C:\Windows\system32\ncryptsslp.dll
14:03:31.615D5C2147C:\Windows\system32\nvapi64.dll
14:03:31.615D5C2147C:\Windows\system32\nvspcap64.dll
14:03:31.615D5C2147C:\Windows\system32\rsaenh.dll
14:03:31.615D5C2147C:\Windows\system32\schannel.DLL
14:03:31.615D5C2147D:\Program Files (x86)\Overwolf\0.194.0.15\OWClient.dll
14:03:31.615D5C2147D:\Program Files (x86)\Overwolf\0.194.0.15\OWExplorer.dll
14:03:31.615D5C2147D:\Program Files (x86)\Overwolf\0.194.0.15\OWUtils.dll
14:03:31.615D5C2147D:\Steam\gameoverlayrenderer64.dll
14:03:31.615D5C2147D:\Steam\steamclient64.dll
14:03:31.615D5C2147D:\Steam\tier0_s64.dll
14:03:31.615D5C2147D:\Steam\vstdlib_s64.dll
14:03:36.2632760293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:03:36.800DA0326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
14:03:36.800DA0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
14:03:37.9782760293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:03:39.8632760293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:03:44.5582760293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:03:46.5552760170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3011].
14:03:46.555276052WidgetsLayoutScheduler::Stopstopping layout scheduler
14:03:46.555276061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:65)
14:03:47.152DA02286WidgetManager::Renderresume layout thread
14:03:47.152DA0276WidgetManager::StartLayoutSchedulerstart layout scheduler
14:03:47.152DA0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:03:48.8522760293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:03:54.914DA0418fSwapResize_BuffersResize buffer (0x53a6db80)!
14:03:54.914DA0425fSwapResize_BuffersClear overlay graphics..
14:03:54.914DA02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:03:54.914DA01548OverlayManager::RestoreGameWNDPROCSearch SWL..
14:03:54.914DA01555OverlayManager::RestoreGameWNDPROCSWL restored.
14:03:54.915DA01565OverlayManager::RestoreGameWNDPROCSWL OK.
14:03:54.915DA01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x128008a3
14:03:54.915DA02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:03:54.915DA0427fSwapResize_BuffersDevice was Resized!
14:03:54.915DA0185IRenderDevice::releaseRender Releasing.
14:03:54.915DA082RenderDeviceCaptureBase::ReleaseTextureRelease
14:03:54.915DA0100RenderDeviceCaptureBase::ReleaseTextureReleased
14:03:54.915DA01258RenderDeviceD3d11::releaseImplementationReleasing 1
14:03:54.915DA01268RenderDeviceD3d11::releaseImplementationReleasing 2
14:03:54.915DA01287RenderDeviceD3d11::releaseImplementationReleasing 3
14:03:54.915DA0202IRenderDevice::releaseRender Releasing Done.
14:03:54.915DA0431fSwapResize_BuffersEnd Device was Resized!
14:03:55.2DA01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x53a6db80
14:03:55.2DA01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:03:55.2DA01126RenderDeviceD3d11::initsave state
14:03:55.2DA0696RenderDeviceD3d11::initDX11loading shaders...
14:03:55.10DA01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x534a3378.
14:03:55.10DA01134RenderDeviceD3d11::initrestore state
14:03:55.10DA01137RenderDeviceD3d11::initTarget Window [0x60874]
14:03:55.10DA0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:03:55.10DA0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:03:55.10DA05491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:03:55.10DA05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:03:55.10DA05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:03:55.11DA0374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
14:03:55.11DA02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:03:55.11DA02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:03:55.11DA0185IRenderDevice::releaseRender Releasing.
14:03:55.11DA082RenderDeviceCaptureBase::ReleaseTextureRelease
14:03:55.11DA0100RenderDeviceCaptureBase::ReleaseTextureReleased
14:03:55.11DA01258RenderDeviceD3d11::releaseImplementationReleasing 1
14:03:55.11DA01268RenderDeviceD3d11::releaseImplementationReleasing 2
14:03:55.11DA01287RenderDeviceD3d11::releaseImplementationReleasing 3
14:03:55.11DA0202IRenderDevice::releaseRender Releasing Done.
14:03:55.3062958367InputInterceptor::ResetLLHookProcExtReset keys state
14:03:55.30629586808OverlayManager::doActionForegroundChange Event OFF (OFF)
14:03:55.30629588319OverlayManager::OnForegroundChangedChanged False
14:03:55.30729588353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1053A Title=[
14:03:55.30729587650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:03:55.30729582935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:03:55.30729582817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
14:03:55.30729582830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:03:55.3222958367InputInterceptor::ResetLLHookProcExtReset keys state
14:03:55.32929586959OverlayManager::doActionDisplayFPS - Triggered
14:03:56.347377C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:04:05.460DA0418fSwapResize_BuffersResize buffer (0x53a6db80)!
14:04:05.497DA0418fSwapResize_BuffersResize buffer (0x53a6db80)!
14:04:05.515DA0418fSwapResize_BuffersResize buffer (0x53a6db80)!
14:04:05.520DA0418fSwapResize_BuffersResize buffer (0x53a6db80)!
14:04:05.605DA01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x53a6db80
14:04:05.605DA01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:04:05.605DA01126RenderDeviceD3d11::initsave state
14:04:05.605DA0696RenderDeviceD3d11::initDX11loading shaders...
14:04:05.615DA01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x534a3378.
14:04:05.615DA01134RenderDeviceD3d11::initrestore state
14:04:05.615DA01137RenderDeviceD3d11::initTarget Window [0x60874]
14:04:05.615DA0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:04:05.615DA0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:04:05.615DA02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:04:05.61829586808OverlayManager::doActionForegroundChange Event ON (ON)
14:04:05.61829588319OverlayManager::OnForegroundChangedChanged True
14:04:05.61829587650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:04:05.624DA048ResetSnapShotSH::ExecuteRelease snapshot SH
14:04:05.624DA05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60874}.
14:04:05.624DA02497OverlayManager::installWindowProcHookInstall WPH
14:04:05.624DA02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2a8a07ff
14:04:05.624DA02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:04:05.624DA02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc4ee5b10=-991012080)=>(0xb3b52a30=-1279972816)
14:04:05.624DA0326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
14:04:05.624DA0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
14:04:05.625DA01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:04:05.628DA05485OverlayManager::initOverlayResolutionEx 0X40008
14:04:05.628DA05491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:04:05.628DA05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:04:05.628DA05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:04:05.629DA02606OverlayManager::installKeybMouseHookInstall KeybMouse
14:04:05.629DA0480InputInterceptor::stopHookunhook keyboard and mouse
14:04:05.629DA0447InputInterceptor::runHookKeyboard is hooked 0xda0
14:04:05.629DA0469InputInterceptor::runHookMouse is hooked 0xda0
14:04:05.629DA06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:04:05.64329586959OverlayManager::doActionDisplayFPS - Triggered
14:04:05.683DA01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:04:08.58634F8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:04:16.393DA0326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
14:04:16.393DA0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
14:04:16.97229586951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:04:17.734F8225InterProcessElement::openInterProcess Overwolf_ImID_604E0_P_13908 opened succesfuly
14:04:17.734F8225InterProcessElement::openInterProcess Overwolf_PID_13908_SHARED_MEMORY_AGENT opened succesfuly
14:04:23.893DA0326RenderImageD3d11::setSizeCreate Texture (500,100) / (512,128) - OK
14:04:23.893DA0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
14:04:38.95434F8255InterProcessElement::closeInterProcess Overwolf_PID_13908_SHARED_MEMORY_AGENT close 2147483647 bytes
14:04:38.95434F8125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=604e0
14:04:38.95434F8255InterProcessElement::closeInterProcess Overwolf_ImID_604E0_P_13908 close 2147483647 bytes
14:04:38.95434F82542WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:05:55.255DA0418fSwapResize_BuffersResize buffer (0x53a6db80)!
14:05:55.255DA0425fSwapResize_BuffersClear overlay graphics..
14:05:55.255DA02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:05:55.255DA01548OverlayManager::RestoreGameWNDPROCSearch SWL..
14:05:55.255DA01555OverlayManager::RestoreGameWNDPROCSWL restored.
14:05:55.255DA01565OverlayManager::RestoreGameWNDPROCSWL OK.
14:05:55.255DA01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2a8a07ff
14:05:55.255DA02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:05:55.255DA0427fSwapResize_BuffersDevice was Resized!
14:05:55.255DA0185IRenderDevice::releaseRender Releasing.
14:05:55.255DA082RenderDeviceCaptureBase::ReleaseTextureRelease
14:05:55.255DA0100RenderDeviceCaptureBase::ReleaseTextureReleased
14:05:55.255DA01258RenderDeviceD3d11::releaseImplementationReleasing 1
14:05:55.255DA01268RenderDeviceD3d11::releaseImplementationReleasing 2
14:05:55.255DA01287RenderDeviceD3d11::releaseImplementationReleasing 3
14:05:55.255DA0202IRenderDevice::releaseRender Releasing Done.
14:05:55.255DA0431fSwapResize_BuffersEnd Device was Resized!
14:05:55.4282958367InputInterceptor::ResetLLHookProcExtReset keys state
14:05:55.42829586808OverlayManager::doActionForegroundChange Event OFF (OFF)
14:05:55.42829588319OverlayManager::OnForegroundChangedChanged False
14:05:55.42829588353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70840 Title=[Changement de tâche]
14:05:55.42829587650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:05:55.42829582935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:05:55.42829582817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
14:05:55.42829582830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:05:55.4282958367InputInterceptor::ResetLLHookProcExtReset keys state
14:05:55.442DA01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x53a6db80
14:05:55.442DA01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:05:55.442DA01126RenderDeviceD3d11::initsave state
14:05:55.442DA0696RenderDeviceD3d11::initDX11loading shaders...
14:05:55.44229586959OverlayManager::doActionDisplayFPS - Triggered
14:05:55.451DA01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x534a3378.
14:05:55.451DA01134RenderDeviceD3d11::initrestore state
14:05:55.451DA01137RenderDeviceD3d11::initTarget Window [0x60874]
14:05:55.451DA0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:05:55.451DA0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:05:55.451DA02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:05:55.451DA05491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:05:55.451DA05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:05:55.451DA05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:05:55.457DA0374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
14:05:55.457DA02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:05:55.457DA02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:05:55.457DA0185IRenderDevice::releaseRender Releasing.
14:05:55.457DA082RenderDeviceCaptureBase::ReleaseTextureRelease
14:05:55.457DA0100RenderDeviceCaptureBase::ReleaseTextureReleased
14:05:55.457DA01258RenderDeviceD3d11::releaseImplementationReleasing 1
14:05:55.457DA01268RenderDeviceD3d11::releaseImplementationReleasing 2
14:05:55.457DA01287RenderDeviceD3d11::releaseImplementationReleasing 3
14:05:55.457DA0202IRenderDevice::releaseRender Releasing Done.
14:05:56.47334F8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:07:21.86DA0418fSwapResize_BuffersResize buffer (0x53a6db80)!
14:07:21.124DA0418fSwapResize_BuffersResize buffer (0x53a6db80)!
14:07:21.155DA0418fSwapResize_BuffersResize buffer (0x53a6db80)!
14:07:21.159DA0418fSwapResize_BuffersResize buffer (0x53a6db80)!
14:07:21.202DA01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x53a6db80
14:07:21.202DA01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:07:21.202DA01126RenderDeviceD3d11::initsave state
14:07:21.202DA0696RenderDeviceD3d11::initDX11loading shaders...
14:07:21.211DA01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x534a3378.
14:07:21.211DA01134RenderDeviceD3d11::initrestore state
14:07:21.211DA01137RenderDeviceD3d11::initTarget Window [0x60874]
14:07:21.211DA0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:07:21.211DA0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:07:21.228DA048ResetSnapShotSH::ExecuteRelease snapshot SH
14:07:21.228DA05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60874}.
14:07:21.228DA02497OverlayManager::installWindowProcHookInstall WPH
14:07:21.228DA02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa109e7
14:07:21.228DA02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:07:21.228DA02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc4ee5b10=-991012080)=>(0xb3b52a30=-1279972816)
14:07:21.228DA01614WidgetManager::drawskip widget draw (not in foreground) False - False
14:07:21.228DA01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:07:21.228DA02606OverlayManager::installKeybMouseHookInstall KeybMouse
14:07:21.229DA0480InputInterceptor::stopHookunhook keyboard and mouse
14:07:21.229DA0447InputInterceptor::runHookKeyboard is hooked 0xda0
14:07:21.229DA0469InputInterceptor::runHookMouse is hooked 0xda0
14:07:21.241DA05485OverlayManager::initOverlayResolutionEx 0X40008
14:07:21.241DA05491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:07:21.241DA05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:07:21.241DA05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:07:21.31029586808OverlayManager::doActionForegroundChange Event ON (ON)
14:07:21.31029588319OverlayManager::OnForegroundChangedChanged True
14:07:21.31029587650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:07:21.31929586959OverlayManager::doActionDisplayFPS - Triggered
14:07:21.320DA0326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
14:07:21.320DA0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
14:07:21.322DA0326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
14:07:21.322DA0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
14:07:21.324DA01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:07:21.325DA06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:08:11.768DA0418fSwapResize_BuffersResize buffer (0x53a6db80)!
14:08:11.768DA0425fSwapResize_BuffersClear overlay graphics..
14:08:11.768DA02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:08:11.768DA01548OverlayManager::RestoreGameWNDPROCSearch SWL..
14:08:11.768DA01555OverlayManager::RestoreGameWNDPROCSWL restored.
14:08:11.768DA01565OverlayManager::RestoreGameWNDPROCSWL OK.
14:08:11.768DA01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa109e7
14:08:11.768DA02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:08:11.768DA0427fSwapResize_BuffersDevice was Resized!
14:08:11.768DA0185IRenderDevice::releaseRender Releasing.
14:08:11.768DA082RenderDeviceCaptureBase::ReleaseTextureRelease
14:08:11.768DA0100RenderDeviceCaptureBase::ReleaseTextureReleased
14:08:11.768DA01258RenderDeviceD3d11::releaseImplementationReleasing 1
14:08:11.768DA01268RenderDeviceD3d11::releaseImplementationReleasing 2
14:08:11.768DA01287RenderDeviceD3d11::releaseImplementationReleasing 3
14:08:11.768DA0202IRenderDevice::releaseRender Releasing Done.
14:08:11.768DA0431fSwapResize_BuffersEnd Device was Resized!
14:08:11.916DA01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x53a6db80
14:08:11.916DA01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:08:11.916DA01126RenderDeviceD3d11::initsave state
14:08:11.916DA0696RenderDeviceD3d11::initDX11loading shaders...
14:08:11.925DA01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x534a3378.
14:08:11.925DA01134RenderDeviceD3d11::initrestore state
14:08:11.925DA01137RenderDeviceD3d11::initTarget Window [0x60874]
14:08:11.925DA0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:08:11.925DA0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:08:11.925DA05491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:08:11.925DA05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:08:11.926DA05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:08:11.945DA0374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
14:08:11.945DA02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:08:11.945DA02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:08:11.945DA0185IRenderDevice::releaseRender Releasing.
14:08:11.945DA082RenderDeviceCaptureBase::ReleaseTextureRelease
14:08:11.945DA0100RenderDeviceCaptureBase::ReleaseTextureReleased
14:08:11.945DA01258RenderDeviceD3d11::releaseImplementationReleasing 1
14:08:11.945DA01268RenderDeviceD3d11::releaseImplementationReleasing 2
14:08:11.945DA01287RenderDeviceD3d11::releaseImplementationReleasing 3
14:08:11.945DA0202IRenderDevice::releaseRender Releasing Done.
14:08:12.1362958367InputInterceptor::ResetLLHookProcExtReset keys state
14:08:12.13629586808OverlayManager::doActionForegroundChange Event OFF (OFF)
14:08:12.13629588319OverlayManager::OnForegroundChangedChanged False
14:08:12.13629588353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101F4 Title=[]
14:08:12.13629587650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:08:12.13629582935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:08:12.13629582817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
14:08:12.13629582830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:08:12.1602958367InputInterceptor::ResetLLHookProcExtReset keys state
14:08:12.16929586959OverlayManager::doActionDisplayFPS - Triggered
14:08:13.132377C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:09:26.401DA0418fSwapResize_BuffersResize buffer (0x53a6db80)!
14:09:26.434DA0418fSwapResize_BuffersResize buffer (0x53a6db80)!
14:09:26.465DA0418fSwapResize_BuffersResize buffer (0x53a6db80)!
14:09:26.468DA0418fSwapResize_BuffersResize buffer (0x53a6db80)!
14:09:26.50029586808OverlayManager::doActionForegroundChange Event ON (ON)
14:09:26.50029588319OverlayManager::OnForegroundChangedChanged True
14:09:26.50029587650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:09:26.50029582942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:09:26.506DA01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x53a6db80
14:09:26.506DA01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:09:26.506DA01126RenderDeviceD3d11::initsave state
14:09:26.506DA0696RenderDeviceD3d11::initDX11loading shaders...
14:09:26.5132760170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [74750].
14:09:26.513276052WidgetsLayoutScheduler::Stopstopping layout scheduler
14:09:26.513276061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:3)
14:09:26.516DA01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x534a3378.
14:09:26.516DA01134RenderDeviceD3d11::initrestore state
14:09:26.516DA01137RenderDeviceD3d11::initTarget Window [0x60874]
14:09:26.516DA0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:09:26.516DA0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:09:26.533DA048ResetSnapShotSH::ExecuteRelease snapshot SH
14:09:26.533DA05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60874}.
14:09:26.533DA02497OverlayManager::installWindowProcHookInstall WPH
14:09:26.533DA02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x47b09f1
14:09:26.533DA02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:09:26.533DA02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc4ee5b10=-991012080)=>(0xb3b52a30=-1279972816)
14:09:26.533DA02286WidgetManager::Renderresume layout thread
14:09:26.533DA0276WidgetManager::StartLayoutSchedulerstart layout scheduler
14:09:26.533DA0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:09:26.534DA0326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
14:09:26.534DA0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
14:09:26.535DA0326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
14:09:26.535DA0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
14:09:26.537DA01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:09:26.538DA02606OverlayManager::installKeybMouseHookInstall KeybMouse
14:09:26.538DA0480InputInterceptor::stopHookunhook keyboard and mouse
14:09:26.538DA0447InputInterceptor::runHookKeyboard is hooked 0xda0
14:09:26.538DA0469InputInterceptor::runHookMouse is hooked 0xda0
14:09:26.538DA06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:09:26.550DA05485OverlayManager::initOverlayResolutionEx 0X40008
14:09:26.550DA05491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:09:26.550DA05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:09:26.550DA05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:09:28.134DA0418fSwapResize_BuffersResize buffer (0x53a6db80)!
14:09:28.134DA0425fSwapResize_BuffersClear overlay graphics..
14:09:28.134DA02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:09:28.134DA01548OverlayManager::RestoreGameWNDPROCSearch SWL..
14:09:28.134DA01555OverlayManager::RestoreGameWNDPROCSWL restored.
14:09:28.134DA01565OverlayManager::RestoreGameWNDPROCSWL OK.
14:09:28.134DA01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x47b09f1
14:09:28.134DA02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:09:28.134DA0427fSwapResize_BuffersDevice was Resized!
14:09:28.134DA0185IRenderDevice::releaseRender Releasing.
14:09:28.134DA082RenderDeviceCaptureBase::ReleaseTextureRelease
14:09:28.134DA0100RenderDeviceCaptureBase::ReleaseTextureReleased
14:09:28.134DA01258RenderDeviceD3d11::releaseImplementationReleasing 1
14:09:28.134DA01268RenderDeviceD3d11::releaseImplementationReleasing 2
14:09:28.134DA01287RenderDeviceD3d11::releaseImplementationReleasing 3
14:09:28.134DA0202IRenderDevice::releaseRender Releasing Done.
14:09:28.134DA0431fSwapResize_BuffersEnd Device was Resized!
14:09:28.381DA01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x53a6db80
14:09:28.381DA01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:09:28.381DA01126RenderDeviceD3d11::initsave state
14:09:28.381DA0696RenderDeviceD3d11::initDX11loading shaders...
14:09:28.391DA01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x534a3378.
14:09:28.391DA01134RenderDeviceD3d11::initrestore state
14:09:28.391DA01137RenderDeviceD3d11::initTarget Window [0x60874]
14:09:28.391DA0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:09:28.391DA0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:09:28.391DA05491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:09:28.391DA05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:09:28.391DA05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:09:28.398DA0374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
14:09:28.398DA02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:09:28.398DA02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:09:28.398DA0185IRenderDevice::releaseRender Releasing.
14:09:28.398DA082RenderDeviceCaptureBase::ReleaseTextureRelease
14:09:28.398DA0100RenderDeviceCaptureBase::ReleaseTextureReleased
14:09:28.398DA01258RenderDeviceD3d11::releaseImplementationReleasing 1
14:09:28.398DA01268RenderDeviceD3d11::releaseImplementationReleasing 2
14:09:28.398DA01287RenderDeviceD3d11::releaseImplementationReleasing 3
14:09:28.398DA0202IRenderDevice::releaseRender Releasing Done.
14:09:28.5992958367InputInterceptor::ResetLLHookProcExtReset keys state
14:09:28.59929586808OverlayManager::doActionForegroundChange Event OFF (OFF)
14:09:28.59929588319OverlayManager::OnForegroundChangedChanged False
14:09:28.59929588353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x508A4 Title=[Meteociel - Météo - observations météo en temps réel et prévisions météo pour la France - Opera]
14:09:28.59929587650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:09:28.59929582935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:09:28.59929582817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
14:09:28.59929582830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:09:28.6022958367InputInterceptor::ResetLLHookProcExtReset keys state
14:09:28.60629586959OverlayManager::doActionDisplayFPS - Triggered
14:09:29.60334F8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:13:24.733DA0418fSwapResize_BuffersResize buffer (0x53a6db80)!
14:13:24.774DA0418fSwapResize_BuffersResize buffer (0x53a6db80)!
14:13:24.914DA0418fSwapResize_BuffersResize buffer (0x53a6db80)!
14:13:24.919DA0418fSwapResize_BuffersResize buffer (0x53a6db80)!
14:13:24.983DA01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x53a6db80
14:13:24.983DA01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:13:24.983DA01126RenderDeviceD3d11::initsave state
14:13:24.983DA0696RenderDeviceD3d11::initDX11loading shaders...
14:13:24.992DA01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x534a3378.
14:13:24.992DA01134RenderDeviceD3d11::initrestore state
14:13:24.992DA01137RenderDeviceD3d11::initTarget Window [0x60874]
14:13:24.992DA0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:13:24.992DA0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:13:24.992DA02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:13:24.9972760170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [236868].
14:13:24.997276052WidgetsLayoutScheduler::Stopstopping layout scheduler
14:13:24.997276061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:3)
14:13:25.10DA048ResetSnapShotSH::ExecuteRelease snapshot SH
14:13:25.10DA05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60874}.
14:13:25.10DA02497OverlayManager::installWindowProcHookInstall WPH
14:13:25.10DA02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa40a5f
14:13:25.10DA02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:13:25.10DA02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc4ee5b10=-991012080)=>(0xb3b52a30=-1279972816)
14:13:25.10DA02286WidgetManager::Renderresume layout thread
14:13:25.10DA0276WidgetManager::StartLayoutSchedulerstart layout scheduler
14:13:25.10DA0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:13:25.10DA01614WidgetManager::drawskip widget draw (not in foreground) False - False
14:13:25.10DA01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:13:25.11DA02606OverlayManager::installKeybMouseHookInstall KeybMouse
14:13:25.11DA0480InputInterceptor::stopHookunhook keyboard and mouse
14:13:25.11DA0447InputInterceptor::runHookKeyboard is hooked 0xda0
14:13:25.11DA0469InputInterceptor::runHookMouse is hooked 0xda0
14:13:25.21DA05485OverlayManager::initOverlayResolutionEx 0X40008
14:13:25.21DA05491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:13:25.21DA05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:13:25.21DA05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:13:25.7429586808OverlayManager::doActionForegroundChange Event ON (ON)
14:13:25.7429588319OverlayManager::OnForegroundChangedChanged True
14:13:25.7429587650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:13:25.77DA06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:13:25.87DA0326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
14:13:25.87DA0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
14:13:25.88DA0326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
14:13:25.88DA0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
14:13:25.12229586959OverlayManager::doActionDisplayFPS - Triggered
14:13:25.139DA01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:13:29.550DA0418fSwapResize_BuffersResize buffer (0x53a6db80)!
14:13:29.550DA0425fSwapResize_BuffersClear overlay graphics..
14:13:29.550DA02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:13:29.550DA01548OverlayManager::RestoreGameWNDPROCSearch SWL..
14:13:29.550DA01555OverlayManager::RestoreGameWNDPROCSWL restored.
14:13:29.551DA01565OverlayManager::RestoreGameWNDPROCSWL OK.
14:13:29.551DA01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa40a5f
14:13:29.551DA02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:13:29.551DA0427fSwapResize_BuffersDevice was Resized!
14:13:29.551DA0185IRenderDevice::releaseRender Releasing.
14:13:29.551DA082RenderDeviceCaptureBase::ReleaseTextureRelease
14:13:29.551DA0100RenderDeviceCaptureBase::ReleaseTextureReleased
14:13:29.551DA01258RenderDeviceD3d11::releaseImplementationReleasing 1
14:13:29.551DA01268RenderDeviceD3d11::releaseImplementationReleasing 2
14:13:29.551DA01287RenderDeviceD3d11::releaseImplementationReleasing 3
14:13:29.551DA0202IRenderDevice::releaseRender Releasing Done.
14:13:29.551DA0431fSwapResize_BuffersEnd Device was Resized!
14:13:29.759DA01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x53a6db80
14:13:29.759DA01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:13:29.759DA01126RenderDeviceD3d11::initsave state
14:13:29.759DA0696RenderDeviceD3d11::initDX11loading shaders...
14:13:29.768DA01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x534a3378.
14:13:29.768DA01134RenderDeviceD3d11::initrestore state
14:13:29.768DA01137RenderDeviceD3d11::initTarget Window [0x60874]
14:13:29.768DA0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:13:29.768DA0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:13:29.768DA05491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:13:29.768DA05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:13:29.768DA05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:13:29.781DA0374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
14:13:29.781DA02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:13:29.781DA02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:13:29.781DA0185IRenderDevice::releaseRender Releasing.
14:13:29.781DA082RenderDeviceCaptureBase::ReleaseTextureRelease
14:13:29.781DA0100RenderDeviceCaptureBase::ReleaseTextureReleased
14:13:29.781DA01258RenderDeviceD3d11::releaseImplementationReleasing 1
14:13:29.781DA01268RenderDeviceD3d11::releaseImplementationReleasing 2
14:13:29.781DA01287RenderDeviceD3d11::releaseImplementationReleasing 3
14:13:29.781DA0202IRenderDevice::releaseRender Releasing Done.
14:13:30.2742958367InputInterceptor::ResetLLHookProcExtReset keys state
14:13:30.27429586808OverlayManager::doActionForegroundChange Event OFF (OFF)
14:13:30.27429588319OverlayManager::OnForegroundChangedChanged False
14:13:30.27429588353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101AC Title=[]
14:13:30.27429587650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:13:30.27429582935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:13:30.27429582817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
14:13:30.27429582830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:13:30.5482958367InputInterceptor::ResetLLHookProcExtReset keys state
14:13:30.56129586959OverlayManager::doActionDisplayFPS - Triggered
14:13:30.8942760293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:13:54.899DA0418fSwapResize_BuffersResize buffer (0x53a6db80)!
14:13:54.944DA0418fSwapResize_BuffersResize buffer (0x53a6db80)!
14:13:54.95829586808OverlayManager::doActionForegroundChange Event ON (ON)
14:13:54.95829588319OverlayManager::OnForegroundChangedChanged True
14:13:54.95829587650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:13:54.95829582942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:13:55.32DA0418fSwapResize_BuffersResize buffer (0x53a6db80)!
14:13:55.39DA0418fSwapResize_BuffersResize buffer (0x53a6db80)!
14:13:55.115DA01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x53a6db80
14:13:55.115DA01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:13:55.115DA01126RenderDeviceD3d11::initsave state
14:13:55.115DA0696RenderDeviceD3d11::initDX11loading shaders...
14:13:55.1222760170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [25579].
14:13:55.122276052WidgetsLayoutScheduler::Stopstopping layout scheduler
14:13:55.122276061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:11)
14:13:55.174DA01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x534a3378.
14:13:55.174DA01134RenderDeviceD3d11::initrestore state
14:13:55.174DA01137RenderDeviceD3d11::initTarget Window [0x60874]
14:13:55.174DA0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:13:55.174DA0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:13:55.239DA048ResetSnapShotSH::ExecuteRelease snapshot SH
14:13:55.239DA05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60874}.
14:13:55.239DA02497OverlayManager::installWindowProcHookInstall WPH
14:13:55.239DA02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2370a6d
14:13:55.239DA02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:13:55.239DA02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc4ee5b10=-991012080)=>(0xb3b52a30=-1279972816)
14:13:55.239DA02286WidgetManager::Renderresume layout thread
14:13:55.239DA0276WidgetManager::StartLayoutSchedulerstart layout scheduler
14:13:55.239DA0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:13:55.240DA0326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
14:13:55.240DA0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
14:13:55.310DA0326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
14:13:55.310DA0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
14:13:55.369DA01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:13:55.377DA02606OverlayManager::installKeybMouseHookInstall KeybMouse
14:13:55.377DA0480InputInterceptor::stopHookunhook keyboard and mouse
14:13:55.378DA0447InputInterceptor::runHookKeyboard is hooked 0xda0
14:13:55.378DA0469InputInterceptor::runHookMouse is hooked 0xda0
14:13:55.378DA06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:13:55.455DA05485OverlayManager::initOverlayResolutionEx 0X40008
14:13:55.455DA05491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:13:55.455DA05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:13:55.455DA05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:13:57.2072760293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:14:14.4242760293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:14:23.426DA07690OverlayManager::IsEmptyCursorCache cursor 0x10013 (v: 1)
14:14:23.460DA07690OverlayManager::IsEmptyCursorCache cursor 0x10015 (v: 1)
14:15:00.32729586951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:15:00.3722760225InterProcessElement::openInterProcess Overwolf_ImID_14D0968_P_13908 opened succesfuly
14:15:00.3722760225InterProcessElement::openInterProcess Overwolf_PID_13908_SHARED_MEMORY_AGENT opened succesfuly
14:15:01.989DA0418fSwapResize_BuffersResize buffer (0x53a6db80)!
14:15:01.989DA0425fSwapResize_BuffersClear overlay graphics..
14:15:01.989DA02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:15:01.989DA01548OverlayManager::RestoreGameWNDPROCSearch SWL..
14:15:01.989DA01555OverlayManager::RestoreGameWNDPROCSWL restored.
14:15:01.989DA01565OverlayManager::RestoreGameWNDPROCSWL OK.
14:15:01.989DA01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2370a6d
14:15:01.989DA02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:15:01.989DA0427fSwapResize_BuffersDevice was Resized!
14:15:01.989DA0185IRenderDevice::releaseRender Releasing.
14:15:01.989DA082RenderDeviceCaptureBase::ReleaseTextureRelease
14:15:01.989DA0100RenderDeviceCaptureBase::ReleaseTextureReleased
14:15:01.989DA01258RenderDeviceD3d11::releaseImplementationReleasing 1
14:15:01.989DA01268RenderDeviceD3d11::releaseImplementationReleasing 2
14:15:01.989DA01287RenderDeviceD3d11::releaseImplementationReleasing 3
14:15:01.989DA0202IRenderDevice::releaseRender Releasing Done.
14:15:01.989DA0431fSwapResize_BuffersEnd Device was Resized!
14:15:02.183DA01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x53a6db80
14:15:02.183DA01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:15:02.183DA01126RenderDeviceD3d11::initsave state
14:15:02.183DA0696RenderDeviceD3d11::initDX11loading shaders...
14:15:02.192DA01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x534a3378.
14:15:02.192DA01134RenderDeviceD3d11::initrestore state
14:15:02.192DA01137RenderDeviceD3d11::initTarget Window [0x60874]
14:15:02.192DA0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:15:02.192DA0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:15:02.192DA05491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:15:02.192DA05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:15:02.192DA05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:15:02.198DA0374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
14:15:02.198DA02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:15:02.198DA02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:15:02.198DA0185IRenderDevice::releaseRender Releasing.
14:15:02.198DA082RenderDeviceCaptureBase::ReleaseTextureRelease
14:15:02.198DA0100RenderDeviceCaptureBase::ReleaseTextureReleased
14:15:02.198DA01258RenderDeviceD3d11::releaseImplementationReleasing 1
14:15:02.198DA01268RenderDeviceD3d11::releaseImplementationReleasing 2
14:15:02.198DA01287RenderDeviceD3d11::releaseImplementationReleasing 3
14:15:02.198DA0202IRenderDevice::releaseRender Releasing Done.
14:15:02.5752958367InputInterceptor::ResetLLHookProcExtReset keys state
14:15:02.57529586808OverlayManager::doActionForegroundChange Event OFF (OFF)
14:15:02.57529588319OverlayManager::OnForegroundChangedChanged False
14:15:02.57529588353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101AC Title=[]
14:15:02.57529587650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:15:02.57529582935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:15:02.57529582817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
14:15:02.57529582830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:15:02.6042958367InputInterceptor::ResetLLHookProcExtReset keys state
14:15:02.60929586959OverlayManager::doActionDisplayFPS - Triggered
14:15:03.752760293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:15:03.691DA0418fSwapResize_BuffersResize buffer (0x53a6db80)!
14:15:03.713DA0418fSwapResize_BuffersResize buffer (0x53a6db80)!
14:15:03.76129586808OverlayManager::doActionForegroundChange Event ON (ON)
14:15:03.76129588319OverlayManager::OnForegroundChangedChanged True
14:15:03.76129587650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:15:03.76129582942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:15:03.843DA0418fSwapResize_BuffersResize buffer (0x53a6db80)!
14:15:03.849DA0418fSwapResize_BuffersResize buffer (0x53a6db80)!
14:15:03.940DA01041RenderDeviceD3d11::initRefC r:[7]->[5] 0x53a6db80
14:15:03.940DA01105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:15:03.940DA01126RenderDeviceD3d11::initsave state
14:15:03.940DA0696RenderDeviceD3d11::initDX11loading shaders...
14:15:03.952DA01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x534a3378.
14:15:03.952DA01134RenderDeviceD3d11::initrestore state
14:15:03.952DA01137RenderDeviceD3d11::initTarget Window [0x60874]
14:15:03.952DA0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:15:03.952DA0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:15:03.975DA048ResetSnapShotSH::ExecuteRelease snapshot SH
14:15:03.975DA05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60874}.
14:15:03.975DA02497OverlayManager::installWindowProcHookInstall WPH
14:15:03.975DA02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbf009b3
14:15:03.975DA02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:15:03.975DA02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc4ee5b10=-991012080)=>(0xb3b52a30=-1279972816)
14:15:03.975DA0326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
14:15:03.975DA0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
14:15:03.977DA0326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
14:15:03.977DA0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
14:15:03.978DA01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:15:03.979DA02606OverlayManager::installKeybMouseHookInstall KeybMouse
14:15:03.979DA0480InputInterceptor::stopHookunhook keyboard and mouse
14:15:03.979DA0447InputInterceptor::runHookKeyboard is hooked 0xda0
14:15:03.979DA0469InputInterceptor::runHookMouse is hooked 0xda0
14:15:03.979DA06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:15:03.991DA05485OverlayManager::initOverlayResolutionEx 0X40008
14:15:03.991DA05491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:15:03.991DA05414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:15:03.991DA05434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:15:07.1792760293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:15:11.748DA0326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
14:15:11.748DA0347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
14:15:17.32928293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:15:18.361DA01833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:15:18.362DA0418fSwapResize_BuffersResize buffer (0x53a6db80)!
14:15:18.362DA0425fSwapResize_BuffersClear overlay graphics..
14:15:18.362DA02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:15:18.362DA01548OverlayManager::RestoreGameWNDPROCSearch SWL..
14:15:18.362DA01560OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
14:15:18.362DA02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:15:18.362DA0427fSwapResize_BuffersDevice was Resized!
14:15:18.362DA0185IRenderDevice::releaseRender Releasing.
14:15:18.362DA082RenderDeviceCaptureBase::ReleaseTextureRelease
14:15:18.362DA0100RenderDeviceCaptureBase::ReleaseTextureReleased
14:15:18.362DA01258RenderDeviceD3d11::releaseImplementationReleasing 1
14:15:18.362DA01268RenderDeviceD3d11::releaseImplementationReleasing 2
14:15:18.362DA01287RenderDeviceD3d11::releaseImplementationReleasing 3
14:15:18.362DA0202IRenderDevice::releaseRender Releasing Done.
14:15:18.362DA0431fSwapResize_BuffersEnd Device was Resized!
14:15:18.362DA0441fSwapResize_BuffersResizeBuffer failed. device=0x53A6DB80 err=0x887a0001
14:15:18.366DA0534fDevice11_Releaseswap chain release 0 0x53a6db80 [overlay:0]
14:15:18.440DA01930OverlayManager::GameWindowProcCallbackClose Window [2].
14:15:18.6972958367InputInterceptor::ResetLLHookProcExtReset keys state
14:15:18.69729586808OverlayManager::doActionForegroundChange Event OFF (OFF)
14:15:18.69729588319OverlayManager::OnForegroundChangedChanged False
14:15:18.69729588353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
14:15:18.69729587650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:15:18.69729582935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:15:18.69729582817OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
14:15:18.69829582830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:15:18.7032958367InputInterceptor::ResetLLHookProcExtReset keys state
14:15:18.70829586959OverlayManager::doActionDisplayFPS - Triggered
14:15:19.1512928170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3154].
14:15:19.151292852WidgetsLayoutScheduler::Stopstopping layout scheduler
14:15:19.151292861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:51)
14:15:20.225DA02205ClientExitProcessCallbackClient::Exit Process Callback [0].
14:15:20.225DA0691Client::clearClient::Clear [0 - 1] .
14:15:20.225DA0698Client::clearClient::Clear stoping...
14:15:20.225DA01176OverlayManager::StopInternalstopping...
14:15:20.225DA01203OverlayManager::StopInternalStoping server connection
14:15:20.22529587158OverlayManager::OnDisconnectedDisconnected from server
14:15:20.227DA01208OverlayManager::StopInternalStopped server connection
14:15:20.227DA0206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
14:15:20.227DA0232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
14:15:20.227DA0232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
14:15:20.227DA01229OverlayManager::StopInternalClosing inter process
14:15:20.227DA025InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
14:15:20.2271F98118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
14:15:20.243DA0255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
14:15:20.243DA059InterProcessEventHandler::~InterProcessEventHandlerDone.
14:15:20.243DA01241OverlayManager::StopInternalnot running.
14:15:20.243DA0141ApiManager::DestroyBackgroundThreadDestroy call.
14:15:20.713D5C188ApiManager::BackgroundThreadBackground Thread is terminated.
14:15:20.719DA0232ApiManager::ClearAllCommandsClearing commands [3]
14:15:20.719DA0249ApiManager::ClearAllCommandsCleared
14:15:20.719DA0136ApiManager::DestroyDestroyed
14:15:20.719DA01243OverlayManager::StopInternalstopped.
14:15:20.719DA0759Client::clearRemove old SHM
14:15:20.719DA0255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_19413908 close 2147483647 bytes
14:15:20.719DA0767Client::clearStop tasks thread
14:15:20.729DA0780Client::clearClient::Clear - Done.
14:15:20.729DA02220ClientExitProcessCallbackGoing to ExitProcess()