TimeThreadLineFunctionMessage
10:57:46.7674834138runClientStarting Overlay PID=9836(0x266c) server PID = 19100
10:57:46.7674834561Client::initClient::Initialize
10:57:46.7674834569Client::initStart owclient thread
10:57:46.76877B0325Client::initFirstInjectionClient::initFirstInjection.
10:57:46.76877B0225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_179_2_19100 opened succesfuly
10:57:46.76877B0351session id = {A753E342-BEC1-4026-A0BB-7723D31F11C0}
10:57:46.76977B02048Client::LogClientInfoOS version [10.0]
10:57:46.76977B02053Client::LogClientInfoProcess OS version [6.2] [64-bit]
10:57:46.76977B02071Client::LogClientInfoClient [64-bit] Version 2.2.179.2
10:57:46.76977B02083Client::LogProcessModulesLoaded modules:
10:57:46.77277B02099C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
10:57:46.77277B02099C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
10:57:46.77277B02099C:\Program Files\AVAST Software\Avast\aswAMSI.dll
10:57:46.77277B02099C:\Program Files\AVAST Software\Avast\aswhook.dll
10:57:46.77277B02099C:\Users\marvintv\AppData\Local\Discord\app-1.0.9002\modules\discord_hook-3\discord_hook\cbfbbc24b9f\DiscordHook64.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\AcGenral.DLL
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\CRYPTSP.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\CoreMessaging.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\DEVOBJ.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\DINPUT8.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\DNSAPI.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\HID.DLL
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\MPR.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\MSASN1.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\NTASN1.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\POWRPROF.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\PROPSYS.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\SensApi.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\SspiCli.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\UMPDC.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\USERENV.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\VERSION.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\WINHTTP.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\WINMM.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\WTSAPI32.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\Wldp.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\XAudio2_7.DLL
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\amsi.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\apphelp.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\cryptnet.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\d3d11.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\d3d9.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\drvstore.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\dwmapi.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\dxgi.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\inputhost.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\kernel.appcore.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\ncrypt.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\ntdll.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\ntmarta.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\nvapi64.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\pdh.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\profapi.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\textinputframework.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\windows.storage.dll
10:57:46.77277B02099C:\WINDOWS\SYSTEM32\wintypes.dll
10:57:46.77277B02099C:\WINDOWS\System32\ADVAPI32.dll
10:57:46.77277B02099C:\WINDOWS\System32\COMDLG32.dll
10:57:46.77277B02099C:\WINDOWS\System32\CRYPT32.dll
10:57:46.77277B02099C:\WINDOWS\System32\GDI32.dll
10:57:46.77277B02099C:\WINDOWS\System32\IMM32.DLL
10:57:46.77277B02099C:\WINDOWS\System32\KERNEL32.DLL
10:57:46.77277B02099C:\WINDOWS\System32\KERNELBASE.dll
10:57:46.77277B02099C:\WINDOWS\System32\MSCTF.dll
10:57:46.77277B02099C:\WINDOWS\System32\NSI.dll
10:57:46.77277B02099C:\WINDOWS\System32\OLEAUT32.dll
10:57:46.77277B02099C:\WINDOWS\System32\PSAPI.DLL
10:57:46.77277B02099C:\WINDOWS\System32\RPCRT4.dll
10:57:46.77277B02099C:\WINDOWS\System32\SETUPAPI.dll
10:57:46.77277B02099C:\WINDOWS\System32\SHELL32.dll
10:57:46.77277B02099C:\WINDOWS\System32\SHLWAPI.dll
10:57:46.77277B02099C:\WINDOWS\System32\USER32.dll
10:57:46.77277B02099C:\WINDOWS\System32\WINTRUST.dll
10:57:46.77277B02099C:\WINDOWS\System32\WS2_32.dll
10:57:46.77277B02099C:\WINDOWS\System32\bcrypt.dll
10:57:46.77277B02099C:\WINDOWS\System32\bcryptPrimitives.dll
10:57:46.77277B02099C:\WINDOWS\System32\cfgmgr32.dll
10:57:46.77277B02099C:\WINDOWS\System32\clbcatq.dll
10:57:46.77277B02099C:\WINDOWS\System32\combase.dll
10:57:46.77277B02099C:\WINDOWS\System32\fwpuclnt.dll
10:57:46.77277B02099C:\WINDOWS\System32\gdi32full.dll
10:57:46.77277B02099C:\WINDOWS\System32\imagehlp.dll
10:57:46.77277B02099C:\WINDOWS\System32\msvcp_win.dll
10:57:46.77277B02099C:\WINDOWS\System32\msvcrt.dll
10:57:46.77277B02099C:\WINDOWS\System32\ole32.dll
10:57:46.77277B02099C:\WINDOWS\System32\sechost.dll
10:57:46.77277B02099C:\WINDOWS\System32\shcore.dll
10:57:46.77277B02099C:\WINDOWS\System32\ucrtbase.dll
10:57:46.77277B02099C:\WINDOWS\System32\win32u.dll
10:57:46.77277B02099C:\WINDOWS\System32\winrnr.dll
10:57:46.77277B02099C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_792d1c772443f647\COMCTL32.dll
10:57:46.77277B02099C:\WINDOWS\system32\NLAapi.dll
10:57:46.77277B02099C:\WINDOWS\system32\mswsock.dll
10:57:46.77277B02099C:\WINDOWS\system32\napinsp.dll
10:57:46.77277B02099C:\WINDOWS\system32\pnrpnsp.dll
10:57:46.77277B02099C:\WINDOWS\system32\rsaenh.dll
10:57:46.77277B02099C:\WINDOWS\system32\uxtheme.dll
10:57:46.77277B02099C:\WINDOWS\system32\wshbth.dll
10:57:46.77277B02099C:\Windows\System32\rasadhlp.dll
10:57:46.77277B02099D:\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
10:57:46.77277B02099D:\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
10:57:46.77277B02099D:\Tom Clancy's Rainbow Six Siege\bink2w64.dll
10:57:46.77277B02099D:\Tom Clancy's Rainbow Six Siege\dbghelp.dll
10:57:46.77277B02099D:\Tom Clancy's Rainbow Six Siege\defaultargs.dll
10:57:46.77277B02099D:\Tom Clancy's Rainbow Six Siege\steam_api64.dll
10:57:46.77277B02099D:\Tom Clancy's Rainbow Six Siege\symsrv.dll
10:57:46.77277B02099D:\Tom Clancy's Rainbow Six Siege\upc_r1_loader64.dll
10:57:46.77277B02099D:\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
10:57:46.77277B02099G:\Overwolf\0.178.0.16\OWClient.dll
10:57:46.77277B02099G:\Overwolf\0.178.0.16\OWExplorer.dll
10:57:46.77277B079GraphicsHookManager::InitCreated Thread - Created , ThreadId=20012
10:57:46.77577B01559Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
10:57:46.77577B01567Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
10:57:46.77577B01579Client::ReadGameConfigurationsGameConfigurations Render Libraries - VULKAN.
10:57:46.77577B01596Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
10:57:46.77577B01608Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
10:57:46.77577B01674Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
10:57:46.77577B01687Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
10:57:46.77577B01700Client::ReadGameConfigurationsEnable EnableTXR - OFF
10:57:46.77577B01740Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
10:57:46.77577B01742Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - ON
10:57:46.77577B01744Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
10:57:46.77577B01746Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
10:57:46.77577B01748Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
10:57:46.77577B01750Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
10:57:46.77577B01752Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
10:57:46.77577B01755Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
10:57:46.77577B01758Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
10:57:46.77577B01865Data::Search[0] 0x989A0000
10:57:46.77577B01865Data::Search[1] 0x0
10:57:46.77577B01865Data::Search[2] 0x87490000
10:57:46.77577B01865Data::Search[3] 0x679F0000
10:57:46.77577B01865Data::Search[4] 0x0
10:57:46.77577B01865Data::Search[5] 0x95240000
10:57:46.77577B01865Data::Search[6] 0x98550000
10:57:46.77577B01865Data::Search[7] 0x0
10:57:46.77577B01865Data::Search[8] 0x95240000
10:57:46.77577B01865Data::Search[9] 0x0
10:57:46.77577B01870Data::Search[10] 0x0
10:57:46.77577B01876Data::Search[11] 0x93380000
10:57:46.77577B01882Data::Search[12] 0x0
10:57:46.77577B01888Data::Search[13] 0x0
10:57:46.77577B0337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
10:57:46.77677B01265Client::hookFunctionsDetected Windows 8.1 or greater
10:57:46.77677B01288Client::hookFunctionsAcquiring function lock succedded
10:57:46.77877B0248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
10:57:46.77877B0579Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
10:57:46.77877B0952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
10:57:46.77977B0225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_179_2_19100 opened succesfuly
10:57:46.77977B0500OverlayManager::OverlayManagerOW System Cursor is set to = 0x1a80d49
10:57:46.78077B07477OverlayManager::LoadDefaultCursorsLoad default cursors
10:57:46.78177B0508OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x1940955
10:57:46.78177B072PerformanceCounter::StartSessionStartSession
10:57:46.78177B072PerformanceCounter::StartSessionStartSession
10:57:46.78177B0225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
10:57:46.78277B0731OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
10:57:46.78277B0749OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
10:57:46.78277B0751OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
10:57:46.78277B0754OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
10:57:46.78277B0757OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
10:57:46.78277B0760OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
10:57:46.78277B0763OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
10:57:46.78277B0766OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
10:57:46.78277B0769OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
10:57:46.78277B0772OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
10:57:46.78277B0775OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
10:57:46.78277B0778OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
10:57:46.78277B0781OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
10:57:46.78277B0784OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
10:57:46.78277B0787OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
10:57:46.78277B0790OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
10:57:46.78277B0793OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
10:57:46.78277B0796OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
10:57:46.78277B0799OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
10:57:46.78277B0802OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
10:57:46.78277B0805OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
10:57:46.78277B0808OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
10:57:46.78277B0811OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
10:57:46.78277B0814OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
10:57:46.78277B0817OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
10:57:46.78277B0820OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
10:57:46.78277B0823OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = ON
10:57:46.78277B0826OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
10:57:46.78277B0829OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
10:57:46.78277B0832OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
10:57:46.78277B0835OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
10:57:46.78277B0838OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
10:57:46.78277B0841OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
10:57:46.78277B0844OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
10:57:46.78277B0847OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
10:57:46.78277B0850OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
10:57:46.78277B0853OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
10:57:46.78277B0856OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
10:57:46.78277B0859OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
10:57:46.78277B0862OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
10:57:46.78277B0865OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
10:57:46.78277B0868OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = ON
10:57:46.78277B0871OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
10:57:46.78277B0874OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = ON
10:57:46.78277B0877OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
10:57:46.78277B0880OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
10:57:46.78277B0883OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
10:57:46.78277B0886OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
10:57:46.78277B0889OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
10:57:46.78277B0892OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
10:57:46.78277B0895OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
10:57:46.78277B0898OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
10:57:46.78277B0901OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
10:57:46.78277B0904OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
10:57:46.78277B0907OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = ON
10:57:46.78277B0910OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
10:57:46.78277B0913OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
10:57:46.78277B0916OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
10:57:46.78277B0919OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
10:57:46.78277B0922OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
10:57:46.78277B0925OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
10:57:46.78277B0928OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = ON
10:57:46.78277B0931OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
10:57:46.78277B0934OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
10:57:46.78277B0937OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
10:57:46.78277B0940OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
10:57:46.78277B0943OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
10:57:46.78277B0945OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
10:57:46.78277B0947OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
10:57:46.78277B0949OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
10:57:46.78277B0951OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
10:57:46.78277B0953OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
10:57:46.78277B0955OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
10:57:46.78277B0957OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
10:57:46.78277B0959OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
10:57:46.78277B0961OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
10:57:46.78277B0963OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
10:57:46.78277B0965OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
10:57:46.78277B0967OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
10:57:46.78277B0969OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
10:57:46.78277B0971OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
10:57:46.78277B0973OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
10:57:46.78277B0975OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
10:57:46.78277B0977OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
10:57:46.78277B0991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:57:46.78277B0601OverlayManager::InitGameClientstarting hooks...
10:57:46.87177B01991FunctionHook::LoadHookerLoading Utils from G:\Overwolf\0.178.0.16\\OWUtils.dll succeeded
10:57:46.88577B0602Install::CodeInit [Client,1] (MCH) OK
10:57:46.88877B0602Install::CodeInit [Client,2] (MCH) OK
10:57:46.89177B0602Install::CodeInit [Client,3] (MCH) OK
10:57:46.89477B0602Install::CodeInit [Client,4] (MCH) OK
10:57:46.91977B0602Install::CodeInit [Client,4.1] (MCH) OK
10:57:46.94477B0602Install::CodeInit [Client,4.2] (MCH) OK
10:57:46.94477B01361Client::hookFunctionsSuspend before hook: OFF
10:57:46.94577B01063Install::CodeSegment [3|42448|0x679F0000|0xA5D0]
10:57:46.97077B0602Install::Codeunknown (MCH) OK
10:57:46.97077B01063Install::CodeSegment [3|54480|0x679F0000|0xD4D0]
10:57:46.99577B0602Install::Codeunknown (MCH) OK
10:57:46.99577B01063Install::CodeSegment [3|53904|0x679F0000|0xD290]
10:57:47.1877B0602Install::Codeunknown (MCH) OK
10:57:47.1877B01063Install::CodeSegment [5|23008|0x95240000|0x59E0]
10:57:47.2177B0602Install::Codeunknown (MCH) OK
10:57:47.2177B01063Install::CodeSegment [5|437792|0x95240000|0x6AE20]
10:57:47.2577B0602Install::Codeunknown (MCH) OK
10:57:47.2577B01063Install::CodeSegment [5|135648|0x95240000|0x211E0]
10:57:47.2877B0602Install::Codeunknown (MCH) OK
10:57:47.2877B01063Install::CodeSegment [5|10304|0x95240000|0x2840]
10:57:47.3277B0602Install::Codeunknown (MCH) OK
10:57:47.3277B01063Install::CodeSegment [5|-31029152|0x95240000|0xFE268860]
10:57:47.3277B01154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
10:57:47.3277B01063Install::CodeSegment [5|-31007696|0x95240000|0xFE26DC30]
10:57:47.3277B01154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
10:57:47.3277B01063Install::CodeSegment [5|-31013392|0x95240000|0xFE26C5F0]
10:57:47.3277B01154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
10:57:47.3277B01063Install::CodeSegment [5|-32200720|0x95240000|0xFE14A7F0]
10:57:47.3277B01154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
10:57:47.3377B0916Client::hookLibraryFunctionsLib [8] is not supported for game. skipping..
10:57:47.3377B0916Client::hookLibraryFunctionsLib [9] is not supported for game. skipping..
10:57:47.3377B0337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
10:57:47.3377B01239OverlayManager::StartStarting...
10:57:47.3377B01271OverlayManager::Startstarting hooks 2...
10:57:47.3677B0602Install::CodeInit [Client,5] (MCH) OK
10:57:47.6077B0602Install::CodeInit [Client,5.1] (MCH) OK
10:57:47.6377B0602Install::CodeInit [Client,6] (MCH) OK
10:57:47.6377B01340OverlayManager::StartRID Found 1 devices.
10:57:47.6377B01354OverlayManager::StartRID Keyboard Found [0] with 0X0(0X30) hwnd(0x0)...
10:57:47.6377B01436XTRAP COMPATIBLE PATCH WARNING
10:57:47.6377B01445OverlayManager::Startdone with hooks...
10:57:47.6377B0108ApiManager::InitAPI Manager Event : OK
10:57:47.6377B0120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=18584
10:57:47.6377B067TXRSettingFail to read texture recognition options 0xb7
10:57:47.6477B0114TXOfInterestNew list set with 0 items
10:57:47.6477B01471OverlayManager::Startget foreground state
10:57:47.6477B01508OverlayManager::StartStarted...
10:57:47.6423407063OverlayManager::OnConnectedConnected to server
10:57:47.64234032SendServerHelloMessage::ExecuteSend connection Ack
10:57:47.6448987696OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x8e80702
10:57:47.8977B0602Install::CodeInit [Client,0] (MCH) OK
10:57:47.8977B0428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
10:57:47.8977B094GraphicsHookManager::StopThreadStopThread
10:57:47.904E2C216GraphicsHookManager::MessageLoopExit Thread
10:57:47.9177B0407Client::initFirstInjectioninit complete
10:57:47.1502340367InputInterceptor::ResetLLHookProcExtReset keys state
10:57:47.1652340367InputInterceptor::ResetLLHookProcExtReset keys state
10:57:47.34423406889OverlayManager::doActionDisplayFPS - Triggered
10:57:57.22048982083Client::LogProcessModulesLoaded modules:
10:57:57.22448982099C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
10:57:57.22448982099C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
10:57:57.22448982099C:\Program Files\AVAST Software\Avast\aswAMSI.dll
10:57:57.22448982099C:\Program Files\AVAST Software\Avast\aswhook.dll
10:57:57.22448982099C:\Users\marvintv\AppData\Local\Discord\app-1.0.9002\modules\discord_hook-3\discord_hook\cbfbbc24b9f\DiscordHook64.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\AcGenral.DLL
10:57:57.22448982099C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\CRYPTSP.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\CoreMessaging.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\DEVOBJ.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\DINPUT8.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\DNSAPI.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\HID.DLL
10:57:57.22448982099C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
10:57:57.22448982099C:\WINDOWS\SYSTEM32\MPR.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\MSASN1.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\MSVCP140.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\NTASN1.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\POWRPROF.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\PROPSYS.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\SensApi.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\SspiCli.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\UMPDC.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\USERENV.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\VERSION.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\WINHTTP.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\WINMM.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\WINSTA.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\WTSAPI32.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\Wldp.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\XAudio2_7.DLL
10:57:57.22448982099C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\amsi.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\apphelp.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\cryptnet.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\d3d11.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\d3d9.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
10:57:57.22448982099C:\WINDOWS\SYSTEM32\drvstore.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\dwmapi.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\dxcore.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\dxgi.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\inputhost.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\kernel.appcore.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\ncrypt.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\ntdll.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\ntmarta.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\nvapi64.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\pdh.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\profapi.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\textinputframework.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\windows.storage.dll
10:57:57.22448982099C:\WINDOWS\SYSTEM32\wintypes.dll
10:57:57.22448982099C:\WINDOWS\System32\ADVAPI32.dll
10:57:57.22448982099C:\WINDOWS\System32\COMDLG32.dll
10:57:57.22448982099C:\WINDOWS\System32\CRYPT32.dll
10:57:57.22448982099C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_19c79fb6254e3b11\NvCamera\NvCamera64.dll
10:57:57.22448982099C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_19c79fb6254e3b11\NvCamera\d3dcompiler_47_64.dll
10:57:57.22448982099C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_19c79fb6254e3b11\nvldumdx.dll
10:57:57.22448982099C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_19c79fb6254e3b11\nvwgf2umx.dll
10:57:57.22448982099C:\WINDOWS\System32\GDI32.dll
10:57:57.22448982099C:\WINDOWS\System32\IMM32.DLL
10:57:57.22448982099C:\WINDOWS\System32\KERNEL32.DLL
10:57:57.22448982099C:\WINDOWS\System32\KERNELBASE.dll
10:57:57.22448982099C:\WINDOWS\System32\MMDevApi.dll
10:57:57.22448982099C:\WINDOWS\System32\MSCTF.dll
10:57:57.22448982099C:\WINDOWS\System32\NSI.dll
10:57:57.22548982099C:\WINDOWS\System32\OLEAUT32.dll
10:57:57.22548982099C:\WINDOWS\System32\PSAPI.DLL
10:57:57.22548982099C:\WINDOWS\System32\RPCRT4.dll
10:57:57.22548982099C:\WINDOWS\System32\SETUPAPI.dll
10:57:57.22548982099C:\WINDOWS\System32\SHELL32.dll
10:57:57.22548982099C:\WINDOWS\System32\SHLWAPI.dll
10:57:57.22548982099C:\WINDOWS\System32\USER32.dll
10:57:57.22548982099C:\WINDOWS\System32\WINTRUST.dll
10:57:57.22548982099C:\WINDOWS\System32\WS2_32.dll
10:57:57.22548982099C:\WINDOWS\System32\bcrypt.dll
10:57:57.22548982099C:\WINDOWS\System32\bcryptPrimitives.dll
10:57:57.22548982099C:\WINDOWS\System32\cfgmgr32.dll
10:57:57.22548982099C:\WINDOWS\System32\clbcatq.dll
10:57:57.22548982099C:\WINDOWS\System32\combase.dll
10:57:57.22548982099C:\WINDOWS\System32\fwpuclnt.dll
10:57:57.22548982099C:\WINDOWS\System32\gdi32full.dll
10:57:57.22548982099C:\WINDOWS\System32\imagehlp.dll
10:57:57.22548982099C:\WINDOWS\System32\msvcp_win.dll
10:57:57.22548982099C:\WINDOWS\System32\msvcrt.dll
10:57:57.22548982099C:\WINDOWS\System32\ole32.dll
10:57:57.22548982099C:\WINDOWS\System32\perfproc.dll
10:57:57.22548982099C:\WINDOWS\System32\sechost.dll
10:57:57.22548982099C:\WINDOWS\System32\shcore.dll
10:57:57.22548982099C:\WINDOWS\System32\ucrtbase.dll
10:57:57.22548982099C:\WINDOWS\System32\win32u.dll
10:57:57.22548982099C:\WINDOWS\System32\winrnr.dll
10:57:57.22548982099C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_792d1c772443f647\COMCTL32.dll
10:57:57.22548982099C:\WINDOWS\system32\NLAapi.dll
10:57:57.22548982099C:\WINDOWS\system32\mswsock.dll
10:57:57.22548982099C:\WINDOWS\system32\napinsp.dll
10:57:57.22548982099C:\WINDOWS\system32\nvspcap64.dll
10:57:57.22548982099C:\WINDOWS\system32\pnrpnsp.dll
10:57:57.22548982099C:\WINDOWS\system32\rsaenh.dll
10:57:57.22548982099C:\WINDOWS\system32\uxtheme.dll
10:57:57.22548982099C:\WINDOWS\system32\wshbth.dll
10:57:57.22548982099C:\Windows\System32\rasadhlp.dll
10:57:57.22548982099D:\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
10:57:57.22548982099D:\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
10:57:57.22548982099D:\Tom Clancy's Rainbow Six Siege\bink2w64.dll
10:57:57.22548982099D:\Tom Clancy's Rainbow Six Siege\dbghelp.dll
10:57:57.22548982099D:\Tom Clancy's Rainbow Six Siege\defaultargs.dll
10:57:57.22548982099D:\Tom Clancy's Rainbow Six Siege\gfsdk_aftermath_lib.x64.dll
10:57:57.22548982099D:\Tom Clancy's Rainbow Six Siege\steam_api64.dll
10:57:57.22548982099D:\Tom Clancy's Rainbow Six Siege\symsrv.dll
10:57:57.22548982099D:\Tom Clancy's Rainbow Six Siege\upc_r1_loader64.dll
10:57:57.22548982099D:\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
10:57:57.22548982099G:\Overwolf\0.178.0.16\OWClient.dll
10:57:57.22548982099G:\Overwolf\0.178.0.16\OWExplorer.dll
10:57:57.22548982099G:\Overwolf\0.178.0.16\OWUtils.dll
10:57:58.7835E6C7619OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
10:57:58.82023406738OverlayManager::doActionForegroundChange Event ON (ON)
10:57:58.82023408229OverlayManager::OnForegroundChangedChanged True
10:57:58.82023407579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
10:58:01.904FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
10:58:01.3954FDC587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
10:58:01.4784FDC148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
10:58:01.4784FDC148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
10:58:01.4784FDC984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
10:58:01.5374FDC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xebccd610
10:58:01.5374FDC1072RenderDeviceD3d11::initDevice adapter hash: -1856067874
10:58:01.5374FDC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
10:58:01.5374FDC1126RenderDeviceD3d11::initsave state
10:58:01.5374FDC696RenderDeviceD3d11::initDX11loading shaders...
10:58:01.5414FDC705RenderDeviceD3d11::initDX11create vs
10:58:01.5414FDC723RenderDeviceD3d11::initDX11create vs
10:58:01.5444FDC745RenderDeviceD3d11::initDX11create pxs
10:58:01.5484FDC774RenderDeviceD3d11::initDX11create raster
10:58:01.5484FDC842RenderDeviceD3d11::initDX11create buffers
10:58:01.5494FDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe3f19658.
10:58:01.5494FDC1134RenderDeviceD3d11::initrestore state
10:58:01.5494FDC1137RenderDeviceD3d11::initTarget Window [0x60314]
10:58:01.5494FDC243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:58:01.5494FDC250IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:58:01.5494FDC193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
10:58:01.5494FDC2086RenderDeviceD3d11::setFixSet render device fix RT.
10:58:01.5494FDC3021OverlayManager::setGraphicsRender Device fix was set RT.
10:58:01.5494FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:58:01.5494FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:58:01.8634FDC678OverlayInputManager::HandleCommandsClear all hotkeys command
10:58:01.8634FDC719OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
10:58:01.8634FDC26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
10:58:01.8634FDC21StartWidgetsRefresher::ExecuteExecute start wicket manager
10:58:01.8634FDC275WidgetManager::StartLayoutSchedulerstart layout scheduler
10:58:01.8634FDC5498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60314}.
10:58:01.8634FDC2461OverlayManager::installWindowProcHookInstall WPH
10:58:01.8634FDC2475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb0cf5
10:58:01.8634FDC2494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:58:01.8634FDC2540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8939d180=-1992699520)=>(0x16c61e80=382082688)
10:58:01.8634FDC2551OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
10:58:01.8634FDC311PerformanceCounter::NotifyFrameRenderNotify first Render...
10:58:01.8634FDC991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:58:01.8714344225InterProcessElement::openInterProcess Overwolf_ImID_16054E_P_19100 opened succesfuly
10:58:01.8714344225InterProcessElement::openInterProcess Overwolf_PID_19100_SHARED_MEMORY_AGENT opened succesfuly
10:58:01.8714344225InterProcessElement::openInterProcess Overwolf_ImID_B9085A_P_19100 opened succesfuly
10:58:01.8714344225InterProcessElement::openInterProcess Overwolf_PID_19100_SHARED_MEMORY_AGENT opened succesfuly
10:58:01.8804FDC8121OverlayManager::CheckForSharedTextureSupportCheck for SHT support
10:58:01.9404FDC5433OverlayManager::initOverlayResolutionEx 0X40008
10:58:01.9404FDC5439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:58:01.9404FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:58:01.9404FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:58:01.9404FDC7619OverlayManager::IsEmptyCursorCache cursor 0x10009 (v: 1)
10:58:01.9564FDC326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
10:58:01.9564FDC347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
10:58:01.9995E6C2123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:58:01.9995E6C2570OverlayManager::installKeybMouseHookInstall KeybMouse
10:58:01.9995E6C480InputInterceptor::stopHookunhook keyboard and mouse
10:58:01.9995E6C447InputInterceptor::runHookKeyboard is hooked 0x5e6c
10:58:01.9995E6C457InputInterceptor::runHookNew Mouse LL is hooked
10:58:01.05E6C469InputInterceptor::runHookMouse is hooked 0x5e6c
10:58:01.05E6C2222OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 4, Cur = 0x10005
10:58:02.1205E6C6196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
10:58:02.23923406881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
10:58:02.3474344225InterProcessElement::openInterProcess Overwolf_ImID_14052E_P_19100 opened succesfuly
10:58:02.3474344225InterProcessElement::openInterProcess Overwolf_PID_19100_SHARED_MEMORY_AGENT opened succesfuly
10:58:02.4232340367InputInterceptor::ResetLLHookProcExtReset keys state
10:58:02.42323406738OverlayManager::doActionForegroundChange Event OFF (OFF)
10:58:02.42323408229OverlayManager::OnForegroundChangedChanged False
10:58:02.42423408262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10808 Title=[Toyota celica bazar - Bazos.cz - Opera]
10:58:02.42423407579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
10:58:02.42423402895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:58:02.42423402789OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
10:58:02.42423402794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:58:02.4532340367InputInterceptor::ResetLLHookProcExtReset keys state
10:58:02.45723406889OverlayManager::doActionDisplayFPS - Triggered
10:58:02.59023407164OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\marvintv\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\180.1.0\plugins/GEPPlugin64.dll]
10:58:03.4474344293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:58:03.7074FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
10:58:03.7074FDC422fSwapResize_BuffersClear overlay graphics..
10:58:03.7074FDC2914OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:58:03.7074FDC1514OverlayManager::RestoreGameWNDPROCSearch SWL..
10:58:03.7074FDC1521OverlayManager::RestoreGameWNDPROCSWL restored.
10:58:03.7074FDC1531OverlayManager::RestoreGameWNDPROCSWL OK.
10:58:03.7074FDC1536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb0cf5
10:58:03.7074FDC2936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:58:03.7074FDC424fSwapResize_BuffersDevice was Resized!
10:58:03.7074FDC186IRenderDevice::releaseRender Releasing.
10:58:03.7084FDC82RenderDeviceCaptureBase::ReleaseTextureRelease
10:58:03.7084FDC100RenderDeviceCaptureBase::ReleaseTextureReleased
10:58:03.7084FDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
10:58:03.7084FDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
10:58:03.7084FDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
10:58:03.7084FDC203IRenderDevice::releaseRender Releasing Done.
10:58:03.7084FDC428fSwapResize_BuffersEnd Device was Resized!
10:58:05.4824344170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3437].
10:58:05.482434452WidgetsLayoutScheduler::Stopstopping layout scheduler
10:58:05.482434461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:9)
11:11:46.28123406738OverlayManager::doActionForegroundChange Event ON (ON)
11:11:46.28123408229OverlayManager::OnForegroundChangedChanged True
11:11:46.28523407579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:11:46.28523402902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:11:46.3204FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
11:11:46.3924FDC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xebccd610
11:11:46.3924FDC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:11:46.3924FDC1126RenderDeviceD3d11::initsave state
11:11:46.3924FDC696RenderDeviceD3d11::initDX11loading shaders...
11:11:46.4054FDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe3f19658.
11:11:46.4054FDC1134RenderDeviceD3d11::initrestore state
11:11:46.4054FDC1137RenderDeviceD3d11::initTarget Window [0x60314]
11:11:46.4054FDC243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:11:46.4054FDC250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:11:46.4054FDC5439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:11:46.4054FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:11:46.4054FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:11:46.4214FDC48ResetSnapShotSH::ExecuteRelease snapshot SH
11:11:46.5044FDC7946OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\marvintv\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\180.1.0\plugins/GEPPlugin64.dll] []
11:11:46.5584FDC5498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60314}.
11:11:46.5584FDC2461OverlayManager::installWindowProcHookInstall WPH
11:11:46.5584FDC2475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1eae081b
11:11:46.5584FDC2494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:11:46.5584FDC2540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8939d180=-1992699520)=>(0x16c61e80=382082688)
11:11:46.5584FDC2280WidgetManager::Renderresume layout thread
11:11:46.5584FDC275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:11:46.5584FDC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:11:46.5584FDC991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:11:46.5595E6C2570OverlayManager::installKeybMouseHookInstall KeybMouse
11:11:46.5595E6C480InputInterceptor::stopHookunhook keyboard and mouse
11:11:46.5595E6C447InputInterceptor::runHookKeyboard is hooked 0x5e6c
11:11:46.5595E6C457InputInterceptor::runHookNew Mouse LL is hooked
11:11:46.5595E6C469InputInterceptor::runHookMouse is hooked 0x5e6c
11:11:46.5605E6C6196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:11:46.5764FDC5433OverlayManager::initOverlayResolutionEx 0X40008
11:11:46.5764FDC5439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:11:46.5764FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:11:46.5764FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:11:46.5775498255InterProcessElement::closeInterProcess Overwolf_PID_19100_SHARED_MEMORY_AGENT close 2147483647 bytes
11:11:46.5775498125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=16054e
11:11:46.5775498255InterProcessElement::closeInterProcess Overwolf_ImID_16054E_P_19100 close 2147483647 bytes
11:11:46.57854982536WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:11:46.5924FDC326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
11:11:46.5924FDC347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
11:11:47.2835E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:11:47.2835E6C2762OverlayManager::setControlModeSet RI keyboard to 0X0 (0X100)...
11:11:47.2875E6C7619OverlayManager::IsEmptyCursorCache cursor 0x1a80d49 (v: 1)
11:11:49.1995E6C2789OverlayManager::setControlModeSet RI keyboard to 0X100 (0X30)...
11:11:49.2005E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:11:49.2014FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 8, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 8 handle = 0x10005}
11:11:49.4065E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:11:49.4065E6C2762OverlayManager::setControlModeSet RI keyboard to 0X0 (0X100)...
11:11:51.7545E6C2789OverlayManager::setControlModeSet RI keyboard to 0X100 (0X30)...
11:11:51.7545E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:11:51.7574FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 8, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 8 handle = 0x10005}
11:11:51.9135E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:11:51.9135E6C2762OverlayManager::setControlModeSet RI keyboard to 0X0 (0X100)...
11:11:54.4025E6C2789OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
11:11:54.4025E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:11:54.4054FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 8, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 8 handle = 0x10005}
11:11:54.5415E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:11:54.5415E6C2762OverlayManager::setControlModeSet RI keyboard to 0X0 (0X1)...
11:11:55.7605E6C6196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:11:55.8275E6C2789OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
11:11:55.8285E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:11:55.9762340367InputInterceptor::ResetLLHookProcExtReset keys state
11:11:55.97623406738OverlayManager::doActionForegroundChange Event OFF (OFF)
11:11:55.97623408229OverlayManager::OnForegroundChangedChanged False
11:11:55.97623408262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10808 Title=[Toyota celica bazar - Bazos.cz - Opera]
11:11:55.97623407579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:11:55.97623402895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:11:55.97623402789OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
11:11:55.97623402794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:11:55.97623408288OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
11:11:55.9775E6C3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 8, OW handle = 0x1a80d49;prev = 0x10005 , {Original values: ref = 8 handle = 0x10005}
11:11:55.9922340367InputInterceptor::ResetLLHookProcExtReset keys state
11:11:55.99523406889OverlayManager::doActionDisplayFPS - Triggered
11:11:56.5685E6C2964OverlayManager::DetachThreadInputDetach thread input 24172, 20444
11:11:56.5754FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
11:11:56.5754FDC422fSwapResize_BuffersClear overlay graphics..
11:11:56.5754FDC2914OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:11:56.5754FDC1514OverlayManager::RestoreGameWNDPROCSearch SWL..
11:11:56.5754FDC1521OverlayManager::RestoreGameWNDPROCSWL restored.
11:11:56.5754FDC1531OverlayManager::RestoreGameWNDPROCSWL OK.
11:11:56.5754FDC1536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1eae081b
11:11:56.5754FDC2936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:11:56.5754FDC424fSwapResize_BuffersDevice was Resized!
11:11:56.5754FDC186IRenderDevice::releaseRender Releasing.
11:11:56.5754FDC82RenderDeviceCaptureBase::ReleaseTextureRelease
11:11:56.5754FDC100RenderDeviceCaptureBase::ReleaseTextureReleased
11:11:56.5754FDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
11:11:56.5754FDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
11:11:56.5754FDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
11:11:56.5754FDC203IRenderDevice::releaseRender Releasing Done.
11:11:56.5754FDC428fSwapResize_BuffersEnd Device was Resized!
11:11:56.9935498293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:11:57.9914FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
11:11:58.144FDC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xebccd610
11:11:58.144FDC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:11:58.144FDC1126RenderDeviceD3d11::initsave state
11:11:58.144FDC696RenderDeviceD3d11::initDX11loading shaders...
11:11:58.274FDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe3f19658.
11:11:58.274FDC1134RenderDeviceD3d11::initrestore state
11:11:58.274FDC1137RenderDeviceD3d11::initTarget Window [0x60314]
11:11:58.274FDC243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:11:58.274FDC250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:11:58.274FDC2902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:11:58.274FDC5439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:11:58.274FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:11:58.274FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:11:58.3323406738OverlayManager::doActionForegroundChange Event ON (ON)
11:11:58.3323408229OverlayManager::OnForegroundChangedChanged True
11:11:58.3423407579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:11:58.364FDC48ResetSnapShotSH::ExecuteRelease snapshot SH
11:11:58.384FDC5498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60314}.
11:11:58.384FDC2461OverlayManager::installWindowProcHookInstall WPH
11:11:58.384FDC2475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xab30cad
11:11:58.384FDC2494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:11:58.384FDC2540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8939d180=-1992699520)=>(0x16c61e80=382082688)
11:11:58.395E6C6196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:11:58.394FDC326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
11:11:58.394FDC347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
11:11:58.395E6C2570OverlayManager::installKeybMouseHookInstall KeybMouse
11:11:58.395E6C480InputInterceptor::stopHookunhook keyboard and mouse
11:11:58.394FDC991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:11:58.405E6C447InputInterceptor::runHookKeyboard is hooked 0x5e6c
11:11:58.405E6C457InputInterceptor::runHookNew Mouse LL is hooked
11:11:58.405E6C469InputInterceptor::runHookMouse is hooked 0x5e6c
11:11:58.5423406889OverlayManager::doActionDisplayFPS - Triggered
11:11:58.724FDC5433OverlayManager::initOverlayResolutionEx 0X40008
11:11:58.724FDC5439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:11:58.724FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:11:58.724FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:11:58.754FDC991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:11:59.395E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:11:59.395E6C2762OverlayManager::setControlModeSet RI keyboard to 0X0 (0X100)...
11:11:59.404FDC3753OverlayManager::DisplayOWSystemCursorUpdate refcount [] [11] -> [12], [0]
11:12:04.3735E6C2789OverlayManager::setControlModeSet RI keyboard to 0X100 (0X30)...
11:12:04.3735E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:12:04.3754FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 12, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 12 handle = 0x10005}
11:12:04.6425E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:12:04.6425E6C2762OverlayManager::setControlModeSet RI keyboard to 0X0 (0X100)...
11:12:09.1185E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:12:09.1185E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:12:09.1194FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 12, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 12 handle = 0x10005}
11:12:09.9645E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:12:09.9645E6C2762OverlayManager::setControlModeSet RI keyboard to 0X0 (0X100)...
11:12:09.05E6C2789OverlayManager::setControlModeSet RI keyboard to 0X100 (0X30)...
11:12:10.15E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:12:10.14FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 12, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 12 handle = 0x10005}
11:12:10.4705E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:12:10.4705E6C2762OverlayManager::setControlModeSet RI keyboard to 0X0 (0X100)...
11:12:11.91544942964OverlayManager::DetachThreadInputDetach thread input 24172, 20444
11:12:11.9844FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
11:12:11.9844FDC422fSwapResize_BuffersClear overlay graphics..
11:12:11.9844FDC2914OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:12:11.9844FDC1514OverlayManager::RestoreGameWNDPROCSearch SWL..
11:12:11.9844FDC1521OverlayManager::RestoreGameWNDPROCSWL restored.
11:12:11.9844FDC1531OverlayManager::RestoreGameWNDPROCSWL OK.
11:12:11.9844FDC1536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xab30cad
11:12:11.9844FDC2936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:12:11.9844FDC424fSwapResize_BuffersDevice was Resized!
11:12:11.9844FDC186IRenderDevice::releaseRender Releasing.
11:12:11.9844FDC82RenderDeviceCaptureBase::ReleaseTextureRelease
11:12:11.9844FDC100RenderDeviceCaptureBase::ReleaseTextureReleased
11:12:11.9844FDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
11:12:11.9844FDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
11:12:11.9844FDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
11:12:11.9844FDC203IRenderDevice::releaseRender Releasing Done.
11:12:11.9844FDC428fSwapResize_BuffersEnd Device was Resized!
11:12:12.2632340367InputInterceptor::ResetLLHookProcExtReset keys state
11:12:12.26323406738OverlayManager::doActionForegroundChange Event OFF (OFF)
11:12:12.26323408229OverlayManager::OnForegroundChangedChanged False
11:12:12.26423408262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10808 Title=[Toyota celica bazar - Bazos.cz - Opera]
11:12:12.26523407579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:12:12.26523402895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:12:12.26523402789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:12:12.26623402794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:12:12.2772340367InputInterceptor::ResetLLHookProcExtReset keys state
11:12:12.28123406889OverlayManager::doActionDisplayFPS - Triggered
11:12:13.2825498293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:12:14.7895498170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3006].
11:12:14.789549852WidgetsLayoutScheduler::Stopstopping layout scheduler
11:12:14.789549861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
11:12:34.9485E6C3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 12, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 12 handle = 0x10005}
11:12:36.1623406738OverlayManager::doActionForegroundChange Event ON (ON)
11:12:36.1623408229OverlayManager::OnForegroundChangedChanged True
11:12:36.1623407579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:12:36.1623402902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:12:36.224FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
11:12:36.2154FDC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xebccd610
11:12:36.2154FDC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:12:36.2154FDC1126RenderDeviceD3d11::initsave state
11:12:36.2154FDC696RenderDeviceD3d11::initDX11loading shaders...
11:12:36.2324FDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe3f19658.
11:12:36.2324FDC1134RenderDeviceD3d11::initrestore state
11:12:36.2324FDC1137RenderDeviceD3d11::initTarget Window [0x60314]
11:12:36.2324FDC243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:12:36.2324FDC250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:12:36.2324FDC5439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:12:36.2324FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:12:36.2324FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:12:36.2534FDC48ResetSnapShotSH::ExecuteRelease snapshot SH
11:12:36.2534FDC5498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60314}.
11:12:36.2534FDC2461OverlayManager::installWindowProcHookInstall WPH
11:12:36.2534FDC2475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x240be3
11:12:36.2534FDC2494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:12:36.2534FDC2540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8939d180=-1992699520)=>(0x16c61e80=382082688)
11:12:36.2534FDC2280WidgetManager::Renderresume layout thread
11:12:36.2534FDC275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:12:36.2534FDC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:12:36.2534FDC326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
11:12:36.2534FDC347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
11:12:36.2564FDC991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:12:36.2695E6C2570OverlayManager::installKeybMouseHookInstall KeybMouse
11:12:36.2695E6C480InputInterceptor::stopHookunhook keyboard and mouse
11:12:36.2695E6C447InputInterceptor::runHookKeyboard is hooked 0x5e6c
11:12:36.2695E6C457InputInterceptor::runHookNew Mouse LL is hooked
11:12:36.2695E6C469InputInterceptor::runHookMouse is hooked 0x5e6c
11:12:36.2705E6C6196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:12:36.2724FDC5433OverlayManager::initOverlayResolutionEx 0X40008
11:12:36.2724FDC5439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:12:36.2724FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:12:36.2724FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:12:43.46223406881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:12:43.48023406881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:12:43.5075498255InterProcessElement::closeInterProcess Overwolf_PID_19100_SHARED_MEMORY_AGENT close 2147483647 bytes
11:12:43.5075498125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=14052e
11:12:43.5075498255InterProcessElement::closeInterProcess Overwolf_ImID_14052E_P_19100 close 2147483647 bytes
11:12:43.50854982536WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:12:43.5125498225InterProcessElement::openInterProcess Overwolf_ImID_80374_P_19100 opened succesfuly
11:12:43.5125498225InterProcessElement::openInterProcess Overwolf_PID_19100_SHARED_MEMORY_AGENT opened succesfuly
11:12:43.7674FDC326RenderImageD3d11::setSizeCreate Texture (400,300) / (512,384) - OK
11:12:43.7674FDC347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
11:12:44.2064FDC326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
11:12:44.2064FDC347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
11:12:45.2535E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
11:12:45.2537FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm]
11:12:45.4697FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:12:57.4955E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
11:12:57.4957FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm]
11:12:57.7067FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:12:58.5525E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:12:58.5525E6C2762OverlayManager::setControlModeSet RI keyboard to 0X0 (0X200)...
11:12:58.6145E6C2789OverlayManager::setControlModeSet RI keyboard to 0X100 (0X30)...
11:12:58.6155E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:12:58.6204FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
11:12:58.7225E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:12:58.7225E6C2762OverlayManager::setControlModeSet RI keyboard to 0X0 (0X100)...
11:12:58.7525E6C2789OverlayManager::setControlModeSet RI keyboard to 0X100 (0X30)...
11:12:58.7525E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:12:58.7604FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
11:12:58.9305E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:12:58.9305E6C2762OverlayManager::setControlModeSet RI keyboard to 0X0 (0X100)...
11:12:59.8815E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:12:59.8815E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:12:59.8884FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
11:12:59.9455E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:13:00.7945E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:13:00.7945E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:13:00.8044FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
11:13:00.9915E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:13:01.6995E6C7579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:13:01.7255E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
11:13:01.8245E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:13:01.8255E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:13:01.8324FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
11:13:01.8967FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:13:04.8975E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
11:13:04.8977FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm]
11:13:05.355E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:13:05.8315E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:13:05.8315E6C2762OverlayManager::setControlModeSet RI keyboard to 0X0 (0X200)...
11:13:05.9635E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:13:05.9635E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:13:05.9644FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
11:13:06.1425E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:13:07.2165E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:13:07.2165E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:13:07.2214FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
11:13:07.3305E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:13:08.4445E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
11:13:08.5285E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:13:08.5285E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:13:08.5324FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
11:13:08.6745E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:13:24.385E6C2964OverlayManager::DetachThreadInputDetach thread input 24172, 20444
11:13:24.514FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
11:13:24.514FDC422fSwapResize_BuffersClear overlay graphics..
11:13:24.514FDC2914OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:13:24.514FDC1514OverlayManager::RestoreGameWNDPROCSearch SWL..
11:13:24.514FDC1521OverlayManager::RestoreGameWNDPROCSWL restored.
11:13:24.514FDC1531OverlayManager::RestoreGameWNDPROCSWL OK.
11:13:24.524FDC1536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x240be3
11:13:24.524FDC2936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:13:24.524FDC424fSwapResize_BuffersDevice was Resized!
11:13:24.524FDC186IRenderDevice::releaseRender Releasing.
11:13:24.524FDC82RenderDeviceCaptureBase::ReleaseTextureRelease
11:13:24.524FDC100RenderDeviceCaptureBase::ReleaseTextureReleased
11:13:24.524FDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
11:13:24.524FDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
11:13:24.524FDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
11:13:24.524FDC203IRenderDevice::releaseRender Releasing Done.
11:13:24.524FDC428fSwapResize_BuffersEnd Device was Resized!
11:13:24.2172340367InputInterceptor::ResetLLHookProcExtReset keys state
11:13:24.21723406738OverlayManager::doActionForegroundChange Event OFF (OFF)
11:13:24.21723408229OverlayManager::OnForegroundChangedChanged False
11:13:24.21723408262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10198 Title=[]
11:13:24.21723402895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:13:24.21723402789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:13:24.21823402794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:13:24.2322340367InputInterceptor::ResetLLHookProcExtReset keys state
11:13:24.23423406889OverlayManager::doActionDisplayFPS - Triggered
11:13:25.2375498293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:13:27.2675498170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3440].
11:13:27.267549852WidgetsLayoutScheduler::Stopstopping layout scheduler
11:13:27.267549861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
11:13:33.2384FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
11:13:33.2594FDC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xebccd610
11:13:33.2594FDC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:13:33.2594FDC1126RenderDeviceD3d11::initsave state
11:13:33.2594FDC696RenderDeviceD3d11::initDX11loading shaders...
11:13:33.2724FDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe3f19658.
11:13:33.2724FDC1134RenderDeviceD3d11::initrestore state
11:13:33.2724FDC1137RenderDeviceD3d11::initTarget Window [0x60314]
11:13:33.2724FDC243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:13:33.2724FDC250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:13:33.2724FDC2902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:13:33.2724FDC5439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:13:33.2734FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:13:33.2734FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:13:33.2774FDC48ResetSnapShotSH::ExecuteRelease snapshot SH
11:13:33.2774FDC5498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60314}.
11:13:33.2774FDC2461OverlayManager::installWindowProcHookInstall WPH
11:13:33.2774FDC2475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x285e0187
11:13:33.2774FDC2494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:13:33.2774FDC2540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8939d180=-1992699520)=>(0x16c61e80=382082688)
11:13:33.2774FDC2280WidgetManager::Renderresume layout thread
11:13:33.2774FDC275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:13:33.2774FDC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:13:33.2774FDC1608WidgetManager::drawskip widget draw (not in foreground) False - False
11:13:33.2774FDC991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:13:33.2875E6C2570OverlayManager::installKeybMouseHookInstall KeybMouse
11:13:33.2875E6C480InputInterceptor::stopHookunhook keyboard and mouse
11:13:33.2875E6C447InputInterceptor::runHookKeyboard is hooked 0x5e6c
11:13:33.2875E6C457InputInterceptor::runHookNew Mouse LL is hooked
11:13:33.2875E6C469InputInterceptor::runHookMouse is hooked 0x5e6c
11:13:33.2875E6C6196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:13:33.2984FDC5433OverlayManager::initOverlayResolutionEx 0X40008
11:13:33.2984FDC5439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:13:33.2984FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:13:33.2984FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:13:33.36823406738OverlayManager::doActionForegroundChange Event ON (ON)
11:13:33.36823408229OverlayManager::OnForegroundChangedChanged True
11:13:33.36823407579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:13:33.3715E6C6196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:13:33.37623406889OverlayManager::doActionDisplayFPS - Triggered
11:13:33.3774FDC991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:15:32.247FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
11:15:32.245E6C596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo]
11:15:32.1037FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
11:15:32.2345E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
11:15:32.2347FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo]
11:15:32.3335E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
11:15:32.4055E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
11:15:32.4057FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo]
11:15:32.5647FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
11:15:32.6827FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
11:15:32.6825E6C596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo]
11:15:32.8137FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
11:15:33.2175E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
11:15:33.2177FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo]
11:15:33.3537FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
11:15:33.4245E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
11:15:33.4247FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo]
11:15:33.5437FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
11:15:33.6505E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
11:15:33.6507FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo]
11:15:33.8635E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
11:15:34.5685E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
11:15:34.5687FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo]
11:15:34.7035E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
11:15:34.8125E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
11:15:34.8127FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo]
11:15:34.9435E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
11:17:28.8564FDC326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
11:17:28.8564FDC347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
11:17:29.3475E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:17:32.8925E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:17:32.8925E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:17:32.8944FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
11:17:33.575E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:17:34.3105E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:17:34.3105E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:17:34.3124FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
11:17:34.4825E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:17:34.6315E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:17:34.6315E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:17:34.6334FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
11:17:37.4795E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:17:39.8155E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:17:39.8155E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:17:39.8174FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
11:17:43.3575E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
11:17:43.5267FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:17:49.192340367InputInterceptor::ResetLLHookProcExtReset keys state
11:17:49.1923406738OverlayManager::doActionForegroundChange Event OFF (OFF)
11:17:49.1923408229OverlayManager::OnForegroundChangedChanged False
11:17:49.1923408262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30150 Title=[]
11:17:49.2023407579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:17:49.2023402895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:17:49.2023402789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:17:49.2723402794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:17:49.272340367InputInterceptor::ResetLLHookProcExtReset keys state
11:17:49.3023406889OverlayManager::doActionDisplayFPS - Triggered
11:17:49.775E6C2964OverlayManager::DetachThreadInputDetach thread input 24172, 20444
11:17:49.824FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
11:17:49.824FDC422fSwapResize_BuffersClear overlay graphics..
11:17:49.824FDC2914OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:17:49.824FDC1514OverlayManager::RestoreGameWNDPROCSearch SWL..
11:17:49.824FDC1521OverlayManager::RestoreGameWNDPROCSWL restored.
11:17:49.824FDC1531OverlayManager::RestoreGameWNDPROCSWL OK.
11:17:49.824FDC1536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x285e0187
11:17:49.824FDC2936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:17:49.824FDC424fSwapResize_BuffersDevice was Resized!
11:17:49.824FDC186IRenderDevice::releaseRender Releasing.
11:17:49.824FDC82RenderDeviceCaptureBase::ReleaseTextureRelease
11:17:49.824FDC100RenderDeviceCaptureBase::ReleaseTextureReleased
11:17:49.824FDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
11:17:49.824FDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
11:17:49.824FDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
11:17:49.824FDC203IRenderDevice::releaseRender Releasing Done.
11:17:49.824FDC428fSwapResize_BuffersEnd Device was Resized!
11:17:50.255498293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:17:52.625498170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3155].
11:17:52.62549852WidgetsLayoutScheduler::Stopstopping layout scheduler
11:17:52.62549861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
11:18:13.37923406738OverlayManager::doActionForegroundChange Event ON (ON)
11:18:13.37923408229OverlayManager::OnForegroundChangedChanged True
11:18:13.38223407579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:18:13.38223402902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:18:13.5614FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
11:18:13.5934FDC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xebccd610
11:18:13.5934FDC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:18:13.5934FDC1126RenderDeviceD3d11::initsave state
11:18:13.5934FDC696RenderDeviceD3d11::initDX11loading shaders...
11:18:13.6084FDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe3f19658.
11:18:13.6084FDC1134RenderDeviceD3d11::initrestore state
11:18:13.6084FDC1137RenderDeviceD3d11::initTarget Window [0x60314]
11:18:13.6084FDC243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:18:13.6084FDC250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:18:13.6084FDC5439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:18:13.6084FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:18:13.6084FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:18:13.6184FDC48ResetSnapShotSH::ExecuteRelease snapshot SH
11:18:13.6184FDC5498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60314}.
11:18:13.6184FDC2461OverlayManager::installWindowProcHookInstall WPH
11:18:13.6194FDC2475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2750629
11:18:13.6194FDC2494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:18:13.6194FDC2540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8939d180=-1992699520)=>(0x16c61e80=382082688)
11:18:13.6194FDC2280WidgetManager::Renderresume layout thread
11:18:13.6194FDC275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:18:13.6194FDC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:18:13.6194FDC991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:18:13.6195E6C2570OverlayManager::installKeybMouseHookInstall KeybMouse
11:18:13.6195E6C480InputInterceptor::stopHookunhook keyboard and mouse
11:18:13.6195E6C447InputInterceptor::runHookKeyboard is hooked 0x5e6c
11:18:13.6195E6C457InputInterceptor::runHookNew Mouse LL is hooked
11:18:13.6205E6C469InputInterceptor::runHookMouse is hooked 0x5e6c
11:18:13.6215E6C6196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:18:13.6384FDC5433OverlayManager::initOverlayResolutionEx 0X40008
11:18:13.6384FDC5439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:18:13.6384FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:18:13.6384FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:18:15.4692340367InputInterceptor::ResetLLHookProcExtReset keys state
11:18:15.46923406738OverlayManager::doActionForegroundChange Event OFF (OFF)
11:18:15.46923408229OverlayManager::OnForegroundChangedChanged False
11:18:15.47023408262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30150 Title=[]
11:18:15.47323407579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:18:15.47323402895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:18:15.47323402789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:18:15.47623402794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:18:15.4762340367InputInterceptor::ResetLLHookProcExtReset keys state
11:18:15.47823406889OverlayManager::doActionDisplayFPS - Triggered
11:18:15.5165E6C2964OverlayManager::DetachThreadInputDetach thread input 24172, 20444
11:18:15.5234FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
11:18:15.5234FDC422fSwapResize_BuffersClear overlay graphics..
11:18:15.5234FDC2914OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:18:15.5234FDC1514OverlayManager::RestoreGameWNDPROCSearch SWL..
11:18:15.5234FDC1521OverlayManager::RestoreGameWNDPROCSWL restored.
11:18:15.5234FDC1531OverlayManager::RestoreGameWNDPROCSWL OK.
11:18:15.5234FDC1536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2750629
11:18:15.5234FDC2936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:18:15.5234FDC424fSwapResize_BuffersDevice was Resized!
11:18:15.5234FDC186IRenderDevice::releaseRender Releasing.
11:18:15.5234FDC82RenderDeviceCaptureBase::ReleaseTextureRelease
11:18:15.5234FDC100RenderDeviceCaptureBase::ReleaseTextureReleased
11:18:15.5234FDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
11:18:15.5234FDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
11:18:15.5234FDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
11:18:15.5234FDC203IRenderDevice::releaseRender Releasing Done.
11:18:15.5234FDC428fSwapResize_BuffersEnd Device was Resized!
11:18:16.4735498293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:18:18.5255498170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3164].
11:18:18.525549852WidgetsLayoutScheduler::Stopstopping layout scheduler
11:18:18.525549861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
11:18:41.7794FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
11:18:41.8044FDC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xebccd610
11:18:41.8044FDC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:18:41.8044FDC1126RenderDeviceD3d11::initsave state
11:18:41.8044FDC696RenderDeviceD3d11::initDX11loading shaders...
11:18:41.8174FDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe3f19658.
11:18:41.8174FDC1134RenderDeviceD3d11::initrestore state
11:18:41.8174FDC1137RenderDeviceD3d11::initTarget Window [0x60314]
11:18:41.8174FDC243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:18:41.8174FDC250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:18:41.8174FDC2902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:18:41.8174FDC5439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:18:41.8174FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:18:41.8174FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:18:41.8244FDC48ResetSnapShotSH::ExecuteRelease snapshot SH
11:18:41.8244FDC5498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60314}.
11:18:41.8244FDC2461OverlayManager::installWindowProcHookInstall WPH
11:18:41.8254FDC2475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9b60d19
11:18:41.8254FDC2494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:18:41.8254FDC2540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8939d180=-1992699520)=>(0x16c61e80=382082688)
11:18:41.8254FDC2280WidgetManager::Renderresume layout thread
11:18:41.8254FDC275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:18:41.8254FDC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:18:41.8254FDC1608WidgetManager::drawskip widget draw (not in foreground) False - False
11:18:41.8254FDC991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:18:41.8255E6C2123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:18:41.8255E6C2570OverlayManager::installKeybMouseHookInstall KeybMouse
11:18:41.8255E6C480InputInterceptor::stopHookunhook keyboard and mouse
11:18:41.8255E6C447InputInterceptor::runHookKeyboard is hooked 0x5e6c
11:18:41.8255E6C457InputInterceptor::runHookNew Mouse LL is hooked
11:18:41.8255E6C469InputInterceptor::runHookMouse is hooked 0x5e6c
11:18:41.82823406738OverlayManager::doActionForegroundChange Event ON (ON)
11:18:41.82823408229OverlayManager::OnForegroundChangedChanged True
11:18:41.82823407579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:18:41.8295E6C6196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:18:41.84623406889OverlayManager::doActionDisplayFPS - Triggered
11:18:41.8554FDC5433OverlayManager::initOverlayResolutionEx 0X40008
11:18:41.8554FDC5439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:18:41.8554FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:18:41.8554FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:18:41.8554FDC991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:18:43.2934FDC326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
11:18:43.2934FDC347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
11:18:44.3165E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:18:44.3274FDC3753OverlayManager::DisplayOWSystemCursorUpdate refcount [] [6] -> [8], [0]
11:18:46.17340782964OverlayManager::DetachThreadInputDetach thread input 24172, 20444
11:18:46.2344FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
11:18:46.2344FDC422fSwapResize_BuffersClear overlay graphics..
11:18:46.2344FDC2914OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:18:46.2344FDC1514OverlayManager::RestoreGameWNDPROCSearch SWL..
11:18:46.2344FDC1521OverlayManager::RestoreGameWNDPROCSWL restored.
11:18:46.2344FDC1531OverlayManager::RestoreGameWNDPROCSWL OK.
11:18:46.2344FDC1536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9b60d19
11:18:46.2344FDC2936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:18:46.2344FDC424fSwapResize_BuffersDevice was Resized!
11:18:46.2344FDC186IRenderDevice::releaseRender Releasing.
11:18:46.2344FDC82RenderDeviceCaptureBase::ReleaseTextureRelease
11:18:46.2344FDC100RenderDeviceCaptureBase::ReleaseTextureReleased
11:18:46.2344FDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
11:18:46.2344FDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
11:18:46.2344FDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
11:18:46.2344FDC203IRenderDevice::releaseRender Releasing Done.
11:18:46.2344FDC428fSwapResize_BuffersEnd Device was Resized!
11:18:46.3952340367InputInterceptor::ResetLLHookProcExtReset keys state
11:18:46.39523406738OverlayManager::doActionForegroundChange Event OFF (OFF)
11:18:46.39523408229OverlayManager::OnForegroundChangedChanged False
11:18:46.39623408262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10198 Title=[]
11:18:46.39623407579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:18:46.39623402895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:18:46.39623402789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:18:46.39723402794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:18:46.3992340367InputInterceptor::ResetLLHookProcExtReset keys state
11:18:46.40223406889OverlayManager::doActionDisplayFPS - Triggered
11:18:47.4025498293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:18:49.4395498170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3372].
11:18:49.439549852WidgetsLayoutScheduler::Stopstopping layout scheduler
11:18:49.439549861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
11:18:56.6405E6C3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 8, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 8 handle = 0x10005}
11:18:57.164FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
11:18:57.394FDC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xebccd610
11:18:57.394FDC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:18:57.394FDC1126RenderDeviceD3d11::initsave state
11:18:57.394FDC696RenderDeviceD3d11::initDX11loading shaders...
11:18:57.4923406738OverlayManager::doActionForegroundChange Event ON (ON)
11:18:57.4923408229OverlayManager::OnForegroundChangedChanged True
11:18:57.5023407579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:18:57.5023402902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:18:57.524FDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe3f19658.
11:18:57.524FDC1134RenderDeviceD3d11::initrestore state
11:18:57.524FDC1137RenderDeviceD3d11::initTarget Window [0x60314]
11:18:57.524FDC243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:18:57.524FDC250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:18:57.524FDC5439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:18:57.524FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:18:57.524FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:18:57.634FDC48ResetSnapShotSH::ExecuteRelease snapshot SH
11:18:57.634FDC5498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60314}.
11:18:57.634FDC2461OverlayManager::installWindowProcHookInstall WPH
11:18:57.634FDC2475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7b010bfd
11:18:57.634FDC2494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:18:57.634FDC2540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8939d180=-1992699520)=>(0x16c61e80=382082688)
11:18:57.634FDC2280WidgetManager::Renderresume layout thread
11:18:57.634FDC275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:18:57.634FDC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:18:57.635E6C2123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:18:57.635E6C2570OverlayManager::installKeybMouseHookInstall KeybMouse
11:18:57.635E6C480InputInterceptor::stopHookunhook keyboard and mouse
11:18:57.635E6C447InputInterceptor::runHookKeyboard is hooked 0x5e6c
11:18:57.635E6C457InputInterceptor::runHookNew Mouse LL is hooked
11:18:57.635E6C469InputInterceptor::runHookMouse is hooked 0x5e6c
11:18:57.644FDC326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
11:18:57.644FDC347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
11:18:57.645E6C6196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:18:57.664FDC991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:18:57.7723406889OverlayManager::doActionDisplayFPS - Triggered
11:18:57.1074FDC5433OverlayManager::initOverlayResolutionEx 0X40008
11:18:57.1074FDC5439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:18:57.1074FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:18:57.1074FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:18:57.1104FDC991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:18:58.625E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:18:58.654FDC3753OverlayManager::DisplayOWSystemCursorUpdate refcount [] [10] -> [13], [0]
11:18:59.5105E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:18:59.5105E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:18:59.5134FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 13, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 13 handle = 0x10005}
11:18:59.7175E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
11:18:59.7177FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm]
11:18:59.8747FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:19:00.2875E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
11:19:00.2877FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm]
11:19:00.4755E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:19:00.4857FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:19:01.2365E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:19:01.2365E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:19:01.2394FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 13, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 13 handle = 0x10005}
11:19:01.3305E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:19:03.8545E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:19:03.8545E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:19:03.8564FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 13, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 13 handle = 0x10005}
11:19:07.3877FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
11:19:07.3885E6C596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm]
11:19:07.5815E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:19:09.1325E6C2964OverlayManager::DetachThreadInputDetach thread input 24172, 20444
11:19:09.1374FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
11:19:09.1374FDC422fSwapResize_BuffersClear overlay graphics..
11:19:09.1374FDC2914OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:19:09.1374FDC1514OverlayManager::RestoreGameWNDPROCSearch SWL..
11:19:09.1374FDC1521OverlayManager::RestoreGameWNDPROCSWL restored.
11:19:09.1374FDC1531OverlayManager::RestoreGameWNDPROCSWL OK.
11:19:09.1374FDC1536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7b010bfd
11:19:09.1374FDC2936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:19:09.1374FDC424fSwapResize_BuffersDevice was Resized!
11:19:09.1374FDC186IRenderDevice::releaseRender Releasing.
11:19:09.1374FDC82RenderDeviceCaptureBase::ReleaseTextureRelease
11:19:09.1374FDC100RenderDeviceCaptureBase::ReleaseTextureReleased
11:19:09.1374FDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
11:19:09.1374FDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
11:19:09.1374FDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
11:19:09.1374FDC203IRenderDevice::releaseRender Releasing Done.
11:19:09.1374FDC428fSwapResize_BuffersEnd Device was Resized!
11:19:09.1982340367InputInterceptor::ResetLLHookProcExtReset keys state
11:19:09.19823406738OverlayManager::doActionForegroundChange Event OFF (OFF)
11:19:09.19823408229OverlayManager::OnForegroundChangedChanged False
11:19:09.19823408262OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF03BA Title=[Outplayed]
11:19:09.19823407579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:19:09.19823402895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:19:09.19823402789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:19:09.19923402794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:19:09.2132340367InputInterceptor::ResetLLHookProcExtReset keys state
11:19:09.21523406889OverlayManager::doActionDisplayFPS - Triggered
11:19:10.2185498293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:19:12.2535498170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3283].
11:19:12.253549852WidgetsLayoutScheduler::Stopstopping layout scheduler
11:19:12.253549861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
11:19:32.4094FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
11:19:32.47723406738OverlayManager::doActionForegroundChange Event ON (ON)
11:19:32.47723408229OverlayManager::OnForegroundChangedChanged True
11:19:32.47723407579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:19:32.47723402902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:19:32.5554FDC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xebccd610
11:19:32.5554FDC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:19:32.5554FDC1126RenderDeviceD3d11::initsave state
11:19:32.5554FDC696RenderDeviceD3d11::initDX11loading shaders...
11:19:32.5674FDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe3f19658.
11:19:32.5674FDC1134RenderDeviceD3d11::initrestore state
11:19:32.5674FDC1137RenderDeviceD3d11::initTarget Window [0x60314]
11:19:32.5674FDC243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:19:32.5674FDC250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:19:32.5674FDC5439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:19:32.5674FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:19:32.5674FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:19:32.5844FDC48ResetSnapShotSH::ExecuteRelease snapshot SH
11:19:32.5844FDC5498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60314}.
11:19:32.5844FDC2461OverlayManager::installWindowProcHookInstall WPH
11:19:32.5854FDC2475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xedb809d5
11:19:32.5854FDC2494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:19:32.5854FDC2540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8939d180=-1992699520)=>(0x16c61e80=382082688)
11:19:32.5854FDC2280WidgetManager::Renderresume layout thread
11:19:32.5854FDC275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:19:32.5854FDC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:19:32.5854FDC991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:19:32.5855E6C6196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:19:32.5855E6C2570OverlayManager::installKeybMouseHookInstall KeybMouse
11:19:32.5855E6C480InputInterceptor::stopHookunhook keyboard and mouse
11:19:32.5855E6C447InputInterceptor::runHookKeyboard is hooked 0x5e6c
11:19:32.5855E6C457InputInterceptor::runHookNew Mouse LL is hooked
11:19:32.5855E6C469InputInterceptor::runHookMouse is hooked 0x5e6c
11:19:32.5974FDC5433OverlayManager::initOverlayResolutionEx 0X40008
11:19:32.5974FDC5439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:19:32.5974FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:19:32.5974FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:23:29.1505E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
11:23:29.1507FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo]
11:23:29.2297FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
11:23:29.3515E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
11:23:29.3517FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo]
11:23:29.4297FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
11:23:29.5325E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
11:23:29.5327FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo]
11:23:29.6295E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
11:23:31.5567FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [StartStopCapture_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
11:23:31.5565E6C596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [StartStopCapture_cghphpbjeabdkomiphingnegihoigeggcfphdofo]
11:23:31.7287FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [StartStopCapture_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
11:23:36.1095E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [StartStopCapture_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
11:23:36.1097FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [StartStopCapture_cghphpbjeabdkomiphingnegihoigeggcfphdofo]
11:23:36.2677FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [StartStopCapture_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
11:23:36.3447FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [StartStopCapture_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
11:23:36.3445E6C596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [StartStopCapture_cghphpbjeabdkomiphingnegihoigeggcfphdofo]
11:23:36.4987FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [StartStopCapture_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
11:23:36.5685E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [StartStopCapture_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
11:23:36.5687FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [StartStopCapture_cghphpbjeabdkomiphingnegihoigeggcfphdofo]
11:23:36.7687FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [StartStopCapture_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
11:23:36.8557FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [StartStopCapture_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
11:23:36.8555E6C596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [StartStopCapture_cghphpbjeabdkomiphingnegihoigeggcfphdofo]
11:23:36.9685E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [StartStopCapture_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
11:23:37.465E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [StartStopCapture_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
11:23:37.467FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [StartStopCapture_cghphpbjeabdkomiphingnegihoigeggcfphdofo]
11:23:37.1777FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [StartStopCapture_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
11:23:37.4717FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [StartStopCapture_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
11:23:37.4715E6C596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [StartStopCapture_cghphpbjeabdkomiphingnegihoigeggcfphdofo]
11:23:37.5687FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [StartStopCapture_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
11:23:59.75910F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:24:01.8454FDC326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
11:24:01.8454FDC347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
11:24:02.3285E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:24:04.1155E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
11:24:04.1634FDC2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:24:04.1634FDC2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:24:04.1684FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
11:24:04.2557FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:24:30.4245E6C2964OverlayManager::DetachThreadInputDetach thread input 24172, 20444
11:24:30.4302340367InputInterceptor::ResetLLHookProcExtReset keys state
11:24:30.43023406738OverlayManager::doActionForegroundChange Event OFF (OFF)
11:24:30.43023408229OverlayManager::OnForegroundChangedChanged False
11:24:30.43023408262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30150 Title=[]
11:24:30.43023407579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:24:30.43023402895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:24:30.43023402789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:24:30.43123402794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:24:30.4384FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
11:24:30.4384FDC422fSwapResize_BuffersClear overlay graphics..
11:24:30.4384FDC2914OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:24:30.4384FDC1514OverlayManager::RestoreGameWNDPROCSearch SWL..
11:24:30.4384FDC1521OverlayManager::RestoreGameWNDPROCSWL restored.
11:24:30.4384FDC1531OverlayManager::RestoreGameWNDPROCSWL OK.
11:24:30.4384FDC1536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xedb809d5
11:24:30.4384FDC2936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:24:30.4384FDC424fSwapResize_BuffersDevice was Resized!
11:24:30.4384FDC186IRenderDevice::releaseRender Releasing.
11:24:30.4384FDC82RenderDeviceCaptureBase::ReleaseTextureRelease
11:24:30.4384FDC100RenderDeviceCaptureBase::ReleaseTextureReleased
11:24:30.4384FDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
11:24:30.4384FDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
11:24:30.4384FDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
11:24:30.4384FDC203IRenderDevice::releaseRender Releasing Done.
11:24:30.4384FDC428fSwapResize_BuffersEnd Device was Resized!
11:24:30.4452340367InputInterceptor::ResetLLHookProcExtReset keys state
11:24:30.44723406889OverlayManager::doActionDisplayFPS - Triggered
11:24:31.4465498293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:24:33.4855498170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3262].
11:24:33.485549852WidgetsLayoutScheduler::Stopstopping layout scheduler
11:24:33.485549861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
11:24:41.62423406738OverlayManager::doActionForegroundChange Event ON (ON)
11:24:41.62423408229OverlayManager::OnForegroundChangedChanged True
11:24:41.62823407579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:24:41.62823402902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:24:41.7984FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
11:24:41.8234FDC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xebccd610
11:24:41.8234FDC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:24:41.8234FDC1126RenderDeviceD3d11::initsave state
11:24:41.8234FDC696RenderDeviceD3d11::initDX11loading shaders...
11:24:41.8364FDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe3f19658.
11:24:41.8364FDC1134RenderDeviceD3d11::initrestore state
11:24:41.8364FDC1137RenderDeviceD3d11::initTarget Window [0x60314]
11:24:41.8364FDC243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:24:41.8364FDC250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:24:41.8364FDC5439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:24:41.8364FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:24:41.8364FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:24:41.8414FDC48ResetSnapShotSH::ExecuteRelease snapshot SH
11:24:41.8414FDC5498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60314}.
11:24:41.8414FDC2461OverlayManager::installWindowProcHookInstall WPH
11:24:41.8414FDC2475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2ada0c57
11:24:41.8414FDC2494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:24:41.8414FDC2540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8939d180=-1992699520)=>(0x16c61e80=382082688)
11:24:41.8414FDC2280WidgetManager::Renderresume layout thread
11:24:41.8414FDC275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:24:41.8414FDC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:24:41.8414FDC991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:24:41.8435E6C2570OverlayManager::installKeybMouseHookInstall KeybMouse
11:24:41.8435E6C480InputInterceptor::stopHookunhook keyboard and mouse
11:24:41.8435E6C447InputInterceptor::runHookKeyboard is hooked 0x5e6c
11:24:41.8435E6C457InputInterceptor::runHookNew Mouse LL is hooked
11:24:41.8445E6C469InputInterceptor::runHookMouse is hooked 0x5e6c
11:24:41.8445E6C6196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:24:41.8664FDC5433OverlayManager::initOverlayResolutionEx 0X40008
11:24:41.8664FDC5439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:24:41.8664FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:24:41.8664FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:24:45.3994FDC326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
11:24:45.3994FDC347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
11:24:46.3155E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:24:46.3184FDC3753OverlayManager::DisplayOWSystemCursorUpdate refcount [] [2] -> [5], [0]
11:25:01.3915E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
11:25:01.4584FDC2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:25:01.4584FDC2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:25:01.4654FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 5, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 5 handle = 0x10005}
11:25:01.6067FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:26:45.5135E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
11:26:45.5137FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm]
11:26:45.7667FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:26:45.7665E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:26:46.5805E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
11:26:46.5807FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm]
11:26:46.7557FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:26:47.5265E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
11:26:47.5267FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm]
11:26:47.7057FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:29:00.6825E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
11:29:00.6827FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm]
11:29:00.8667FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:29:01.1147FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
11:29:01.1145E6C596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm]
11:29:01.2267FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:30:54.835E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:30:54.1435E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:30:54.1445E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:30:54.1444FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
11:30:54.1565E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:30:54.9715E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:30:54.9715E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:30:54.9734FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
11:30:55.4095E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:30:55.4595E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:30:55.4605E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:30:55.4604FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
11:30:56.1435E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:31:03.5585E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:31:03.5595E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:31:03.5604FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
11:31:03.8275E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:31:03.9565E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:31:03.9565E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:31:03.9574FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
11:31:04.2435E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:31:04.3935E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:31:04.3945E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:31:04.3954FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
11:31:06.5805E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:31:07.2995E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
11:31:07.2997FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm]
11:31:07.3344FDC2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:31:07.3344FDC2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:31:07.3374FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
11:31:07.4417FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:31:07.4665E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:31:07.4665E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:31:09.6825E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
11:31:09.6827FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm]
11:31:09.8625E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:31:09.8627FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:31:09.8885E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:31:10.755E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:31:10.755E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:31:10.774FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
11:31:10.4845E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
11:31:10.4857FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm]
11:31:10.6215E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:31:10.8225E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:31:13.3265E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
11:31:13.3714FDC2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:31:13.3714FDC2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:31:13.3744FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
11:31:13.4717FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:31:14.2422340367InputInterceptor::ResetLLHookProcExtReset keys state
11:31:14.24223406738OverlayManager::doActionForegroundChange Event OFF (OFF)
11:31:14.24223408229OverlayManager::OnForegroundChangedChanged False
11:31:14.24223408262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20624 Title=[welcome
11:31:14.24323407579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:31:14.24323402895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:31:14.24323402789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:31:14.24323402794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:31:14.2452340367InputInterceptor::ResetLLHookProcExtReset keys state
11:31:14.25023406889OverlayManager::doActionDisplayFPS - Triggered
11:31:14.2945E6C6196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:31:15.2585498293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:31:15.8975E6C2964OverlayManager::DetachThreadInputDetach thread input 24172, 20444
11:31:15.9024FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
11:31:15.9024FDC422fSwapResize_BuffersClear overlay graphics..
11:31:15.9024FDC2914OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:31:15.9024FDC1514OverlayManager::RestoreGameWNDPROCSearch SWL..
11:31:15.9024FDC1521OverlayManager::RestoreGameWNDPROCSWL restored.
11:31:15.9024FDC1531OverlayManager::RestoreGameWNDPROCSWL OK.
11:31:15.9034FDC1536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2ada0c57
11:31:15.9034FDC2936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:31:15.9034FDC424fSwapResize_BuffersDevice was Resized!
11:31:15.9034FDC186IRenderDevice::releaseRender Releasing.
11:31:15.9034FDC82RenderDeviceCaptureBase::ReleaseTextureRelease
11:31:15.9034FDC100RenderDeviceCaptureBase::ReleaseTextureReleased
11:31:15.9034FDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
11:31:15.9034FDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
11:31:15.9034FDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
11:31:15.9034FDC203IRenderDevice::releaseRender Releasing Done.
11:31:15.9034FDC428fSwapResize_BuffersEnd Device was Resized!
11:31:16.9115498170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3081].
11:31:16.911549852WidgetsLayoutScheduler::Stopstopping layout scheduler
11:31:16.911549861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:24)
11:31:21.6704FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
11:31:21.7084FDC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xebccd610
11:31:21.7084FDC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:31:21.7084FDC1126RenderDeviceD3d11::initsave state
11:31:21.7084FDC696RenderDeviceD3d11::initDX11loading shaders...
11:31:21.7214FDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe3f19658.
11:31:21.7214FDC1134RenderDeviceD3d11::initrestore state
11:31:21.7214FDC1137RenderDeviceD3d11::initTarget Window [0x60314]
11:31:21.7214FDC243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:31:21.7214FDC250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:31:21.7214FDC2902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:31:21.7214FDC5439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:31:21.7214FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:31:21.7214FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:31:21.7284FDC48ResetSnapShotSH::ExecuteRelease snapshot SH
11:31:21.7284FDC5498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60314}.
11:31:21.7284FDC2461OverlayManager::installWindowProcHookInstall WPH
11:31:21.7294FDC2475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1f970c15
11:31:21.7294FDC2494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:31:21.7294FDC2540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8939d180=-1992699520)=>(0x16c61e80=382082688)
11:31:21.7294FDC2280WidgetManager::Renderresume layout thread
11:31:21.7294FDC275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:31:21.7294FDC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:31:21.7294FDC991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:31:21.7315E6C2570OverlayManager::installKeybMouseHookInstall KeybMouse
11:31:21.7315E6C480InputInterceptor::stopHookunhook keyboard and mouse
11:31:21.7315E6C447InputInterceptor::runHookKeyboard is hooked 0x5e6c
11:31:21.7325E6C457InputInterceptor::runHookNew Mouse LL is hooked
11:31:21.7325E6C469InputInterceptor::runHookMouse is hooked 0x5e6c
11:31:21.7325E6C6196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:31:21.7454FDC5433OverlayManager::initOverlayResolutionEx 0X40008
11:31:21.7454FDC5439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:31:21.7454FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:31:21.7454FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:31:21.89123406738OverlayManager::doActionForegroundChange Event ON (ON)
11:31:21.89123408229OverlayManager::OnForegroundChangedChanged True
11:31:21.89123407579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:31:21.91423406889OverlayManager::doActionDisplayFPS - Triggered
11:31:21.9235E6C6196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:31:21.9874FDC991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:31:22.385E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
11:31:22.387FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm]
11:31:22.1707FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:31:22.2394FDC326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
11:31:22.2394FDC347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
11:31:22.6455E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
11:31:22.6457FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm]
11:31:22.8007FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:31:23.7295E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
11:31:23.7297FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm]
11:31:23.8355E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:31:23.8364FDC3753OverlayManager::DisplayOWSystemCursorUpdate refcount [] [2] -> [5], [0]
11:31:23.9107FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:31:24.8062CC42964OverlayManager::DetachThreadInputDetach thread input 24172, 20444
11:31:24.8504FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
11:31:24.8504FDC422fSwapResize_BuffersClear overlay graphics..
11:31:24.8504FDC2914OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:31:24.8504FDC1514OverlayManager::RestoreGameWNDPROCSearch SWL..
11:31:24.8504FDC1521OverlayManager::RestoreGameWNDPROCSWL restored.
11:31:24.8504FDC1531OverlayManager::RestoreGameWNDPROCSWL OK.
11:31:24.8504FDC1536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1f970c15
11:31:24.8504FDC2936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:31:24.8504FDC424fSwapResize_BuffersDevice was Resized!
11:31:24.8504FDC186IRenderDevice::releaseRender Releasing.
11:31:24.8504FDC82RenderDeviceCaptureBase::ReleaseTextureRelease
11:31:24.8504FDC100RenderDeviceCaptureBase::ReleaseTextureReleased
11:31:24.8504FDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
11:31:24.8504FDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
11:31:24.8504FDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
11:31:24.8504FDC203IRenderDevice::releaseRender Releasing Done.
11:31:24.8504FDC428fSwapResize_BuffersEnd Device was Resized!
11:31:24.9442340367InputInterceptor::ResetLLHookProcExtReset keys state
11:31:24.94423406738OverlayManager::doActionForegroundChange Event OFF (OFF)
11:31:24.94423408229OverlayManager::OnForegroundChangedChanged False
11:31:24.94523408262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x706F4 Title=[Overwolf]
11:31:24.94523407579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:31:24.94523402895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:31:24.94623402789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:31:24.94723402794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:31:24.9592340367InputInterceptor::ResetLLHookProcExtReset keys state
11:31:24.96223406889OverlayManager::doActionDisplayFPS - Triggered
11:31:25.9605498293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:31:27.2925E6C3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 5, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 5 handle = 0x10005}
11:31:27.53623406738OverlayManager::doActionForegroundChange Event ON (ON)
11:31:27.53623408229OverlayManager::OnForegroundChangedChanged True
11:31:27.53923407579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:31:27.53923402902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:31:27.5834FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
11:31:27.6044FDC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xebccd610
11:31:27.6044FDC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:31:27.6044FDC1126RenderDeviceD3d11::initsave state
11:31:27.6044FDC696RenderDeviceD3d11::initDX11loading shaders...
11:31:27.6184FDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe3f19658.
11:31:27.6184FDC1134RenderDeviceD3d11::initrestore state
11:31:27.6184FDC1137RenderDeviceD3d11::initTarget Window [0x60314]
11:31:27.6184FDC243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:31:27.6184FDC250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:31:27.6184FDC5439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:31:27.6184FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:31:27.6184FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:31:27.6195498170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3013].
11:31:27.619549852WidgetsLayoutScheduler::Stopstopping layout scheduler
11:31:27.619549861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:9)
11:31:27.6234FDC48ResetSnapShotSH::ExecuteRelease snapshot SH
11:31:27.6244FDC5498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60314}.
11:31:27.6244FDC2461OverlayManager::installWindowProcHookInstall WPH
11:31:27.6244FDC2475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x802b0a27
11:31:27.6244FDC2494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:31:27.6244FDC2540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8939d180=-1992699520)=>(0x16c61e80=382082688)
11:31:27.6244FDC2280WidgetManager::Renderresume layout thread
11:31:27.6244FDC275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:31:27.6244FDC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:31:27.6255E6C6196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:31:27.6254FDC326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
11:31:27.6254FDC347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
11:31:27.6255E6C2570OverlayManager::installKeybMouseHookInstall KeybMouse
11:31:27.6255E6C480InputInterceptor::stopHookunhook keyboard and mouse
11:31:27.6254FDC991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:31:27.6265E6C447InputInterceptor::runHookKeyboard is hooked 0x5e6c
11:31:27.6275E6C457InputInterceptor::runHookNew Mouse LL is hooked
11:31:27.6275E6C469InputInterceptor::runHookMouse is hooked 0x5e6c
11:31:27.6604FDC5433OverlayManager::initOverlayResolutionEx 0X40008
11:31:27.6604FDC5439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:31:27.6604FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:31:27.6604FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:31:28.5795E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:31:28.5814FDC3753OverlayManager::DisplayOWSystemCursorUpdate refcount [] [7] -> [11], [0]
11:31:29.9635E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
11:31:29.9835E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:31:29.9835E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:31:29.9844FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 11, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 11 handle = 0x10005}
11:31:30.997FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:33:48.4215E6C2964OverlayManager::DetachThreadInputDetach thread input 24172, 20444
11:33:48.4222340367InputInterceptor::ResetLLHookProcExtReset keys state
11:33:48.42223406738OverlayManager::doActionForegroundChange Event OFF (OFF)
11:33:48.42223408229OverlayManager::OnForegroundChangedChanged False
11:33:48.42223408262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30150 Title=[]
11:33:48.42323407579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:33:48.42323402895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:33:48.42323402789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:33:48.42423402794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:33:48.4364FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
11:33:48.4364FDC422fSwapResize_BuffersClear overlay graphics..
11:33:48.4364FDC2914OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:33:48.4364FDC1514OverlayManager::RestoreGameWNDPROCSearch SWL..
11:33:48.4364FDC1521OverlayManager::RestoreGameWNDPROCSWL restored.
11:33:48.4364FDC1531OverlayManager::RestoreGameWNDPROCSWL OK.
11:33:48.4364FDC1536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x802b0a27
11:33:48.4364FDC2936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:33:48.4364FDC424fSwapResize_BuffersDevice was Resized!
11:33:48.4364FDC186IRenderDevice::releaseRender Releasing.
11:33:48.4364FDC82RenderDeviceCaptureBase::ReleaseTextureRelease
11:33:48.4364FDC100RenderDeviceCaptureBase::ReleaseTextureReleased
11:33:48.4364FDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
11:33:48.4364FDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
11:33:48.4364FDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
11:33:48.4364FDC203IRenderDevice::releaseRender Releasing Done.
11:33:48.4364FDC428fSwapResize_BuffersEnd Device was Resized!
11:33:48.4382340367InputInterceptor::ResetLLHookProcExtReset keys state
11:33:48.44223406889OverlayManager::doActionDisplayFPS - Triggered
11:33:49.4365498293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:33:51.4645498170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3231].
11:33:51.464549852WidgetsLayoutScheduler::Stopstopping layout scheduler
11:33:51.465549861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
11:33:57.57023406738OverlayManager::doActionForegroundChange Event ON (ON)
11:33:57.57023408229OverlayManager::OnForegroundChangedChanged True
11:33:57.57023407579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:33:57.57023402902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:33:57.8234FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
11:33:57.8594FDC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xebccd610
11:33:57.8594FDC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:33:57.8594FDC1126RenderDeviceD3d11::initsave state
11:33:57.8594FDC696RenderDeviceD3d11::initDX11loading shaders...
11:33:57.8714FDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe3f19658.
11:33:57.8714FDC1134RenderDeviceD3d11::initrestore state
11:33:57.8714FDC1137RenderDeviceD3d11::initTarget Window [0x60314]
11:33:57.8714FDC243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:33:57.8714FDC250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:33:57.8714FDC5439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:33:57.8714FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:33:57.8714FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:33:57.8764FDC48ResetSnapShotSH::ExecuteRelease snapshot SH
11:33:57.8764FDC5498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60314}.
11:33:57.8764FDC2461OverlayManager::installWindowProcHookInstall WPH
11:33:57.8764FDC2475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xab70be7
11:33:57.8764FDC2494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:33:57.8764FDC2540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8939d180=-1992699520)=>(0x16c61e80=382082688)
11:33:57.8764FDC2280WidgetManager::Renderresume layout thread
11:33:57.8764FDC275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:33:57.8764FDC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:33:57.8774FDC991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:33:57.9134FDC5433OverlayManager::initOverlayResolutionEx 0X40008
11:33:57.9134FDC5439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:33:57.9134FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:33:57.9134FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:33:58.1625E6C2570OverlayManager::installKeybMouseHookInstall KeybMouse
11:33:58.1625E6C480InputInterceptor::stopHookunhook keyboard and mouse
11:33:58.1625E6C447InputInterceptor::runHookKeyboard is hooked 0x5e6c
11:33:58.1625E6C457InputInterceptor::runHookNew Mouse LL is hooked
11:33:58.1625E6C469InputInterceptor::runHookMouse is hooked 0x5e6c
11:33:58.1625E6C6196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:35:13.2154FDC326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
11:35:13.2154FDC347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
11:35:13.5455E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:35:13.5855E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:35:13.5855E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:35:13.6174FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
11:35:13.7495E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:35:14.9695E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
11:35:14.9697FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm]
11:35:15.144FDC2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:35:15.144FDC2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:35:15.164FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
11:35:15.1107FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:35:15.2955E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:35:15.2955E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:35:26.4732340367InputInterceptor::ResetLLHookProcExtReset keys state
11:35:26.47323406738OverlayManager::doActionForegroundChange Event OFF (OFF)
11:35:26.47323408229OverlayManager::OnForegroundChangedChanged False
11:35:26.47323408262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30150 Title=[]
11:35:26.47523407579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:35:26.47523402895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:35:26.47523402789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:35:26.48223402794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:35:26.4862340367InputInterceptor::ResetLLHookProcExtReset keys state
11:35:26.48923406889OverlayManager::doActionDisplayFPS - Triggered
11:35:26.5895E6C2964OverlayManager::DetachThreadInputDetach thread input 24172, 20444
11:35:26.6064FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
11:35:26.6064FDC422fSwapResize_BuffersClear overlay graphics..
11:35:26.6064FDC2914OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:35:26.6064FDC1514OverlayManager::RestoreGameWNDPROCSearch SWL..
11:35:26.6064FDC1521OverlayManager::RestoreGameWNDPROCSWL restored.
11:35:26.6064FDC1531OverlayManager::RestoreGameWNDPROCSWL OK.
11:35:26.6074FDC1536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xab70be7
11:35:26.6074FDC2936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:35:26.6074FDC424fSwapResize_BuffersDevice was Resized!
11:35:26.6074FDC186IRenderDevice::releaseRender Releasing.
11:35:26.6074FDC82RenderDeviceCaptureBase::ReleaseTextureRelease
11:35:26.6074FDC100RenderDeviceCaptureBase::ReleaseTextureReleased
11:35:26.6074FDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
11:35:26.6074FDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
11:35:26.6074FDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
11:35:26.6074FDC203IRenderDevice::releaseRender Releasing Done.
11:35:26.6074FDC428fSwapResize_BuffersEnd Device was Resized!
11:35:27.4835498293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:35:29.5225498170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3185].
11:35:29.522549852WidgetsLayoutScheduler::Stopstopping layout scheduler
11:35:29.522549861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
11:35:41.68823406738OverlayManager::doActionForegroundChange Event ON (ON)
11:35:41.68823408229OverlayManager::OnForegroundChangedChanged True
11:35:41.69223407579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:35:41.69223402902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:35:41.7204FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
11:35:41.7604FDC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xebccd610
11:35:41.7604FDC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:35:41.7604FDC1126RenderDeviceD3d11::initsave state
11:35:41.7604FDC696RenderDeviceD3d11::initDX11loading shaders...
11:35:41.7744FDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe3f19658.
11:35:41.7744FDC1134RenderDeviceD3d11::initrestore state
11:35:41.7744FDC1137RenderDeviceD3d11::initTarget Window [0x60314]
11:35:41.7744FDC243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:35:41.7744FDC250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:35:41.7744FDC5439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:35:41.7744FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:35:41.7744FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:35:41.7954FDC48ResetSnapShotSH::ExecuteRelease snapshot SH
11:35:41.7964FDC5498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60314}.
11:35:41.7964FDC2461OverlayManager::installWindowProcHookInstall WPH
11:35:41.7964FDC2475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5a810a0f
11:35:41.7964FDC2494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:35:41.7964FDC2540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8939d180=-1992699520)=>(0x16c61e80=382082688)
11:35:41.7964FDC2280WidgetManager::Renderresume layout thread
11:35:41.7964FDC275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:35:41.7964FDC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:35:41.7965E6C2570OverlayManager::installKeybMouseHookInstall KeybMouse
11:35:41.7965E6C480InputInterceptor::stopHookunhook keyboard and mouse
11:35:41.7965E6C447InputInterceptor::runHookKeyboard is hooked 0x5e6c
11:35:41.7965E6C457InputInterceptor::runHookNew Mouse LL is hooked
11:35:41.7965E6C469InputInterceptor::runHookMouse is hooked 0x5e6c
11:35:41.7965E6C6196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:35:41.8124FDC326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
11:35:41.8124FDC347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
11:35:41.8154FDC991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:35:41.8274FDC5433OverlayManager::initOverlayResolutionEx 0X40008
11:35:41.8274FDC5439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:35:41.8274FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:35:41.8274FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:35:42.5325E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
11:35:42.5327FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm]
11:35:42.6667FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:40:04.8635E6C2964OverlayManager::DetachThreadInputDetach thread input 24172, 20444
11:40:05.152340367InputInterceptor::ResetLLHookProcExtReset keys state
11:40:05.1523406738OverlayManager::doActionForegroundChange Event OFF (OFF)
11:40:05.1523408229OverlayManager::OnForegroundChangedChanged False
11:40:05.1623408262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10808 Title=[R6Tracker - Pehrii. - Rainbow Six Siege Player Stats - Opera]
11:40:05.1623407579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:40:05.1623402895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:40:05.1623402789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:40:05.1723402794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:40:05.322340367InputInterceptor::ResetLLHookProcExtReset keys state
11:40:05.3923406889OverlayManager::doActionDisplayFPS - Triggered
11:40:05.1904FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
11:40:05.1904FDC422fSwapResize_BuffersClear overlay graphics..
11:40:05.1904FDC2914OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:40:05.1904FDC1514OverlayManager::RestoreGameWNDPROCSearch SWL..
11:40:05.1904FDC1521OverlayManager::RestoreGameWNDPROCSWL restored.
11:40:05.1904FDC1531OverlayManager::RestoreGameWNDPROCSWL OK.
11:40:05.1904FDC1536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5a810a0f
11:40:05.1904FDC2936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:40:05.1904FDC424fSwapResize_BuffersDevice was Resized!
11:40:05.1904FDC186IRenderDevice::releaseRender Releasing.
11:40:05.1904FDC82RenderDeviceCaptureBase::ReleaseTextureRelease
11:40:05.1904FDC100RenderDeviceCaptureBase::ReleaseTextureReleased
11:40:05.1904FDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
11:40:05.1904FDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
11:40:05.1904FDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
11:40:05.1904FDC203IRenderDevice::releaseRender Releasing Done.
11:40:05.1904FDC428fSwapResize_BuffersEnd Device was Resized!
11:40:05.3894FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
11:40:06.295498293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:40:08.705498170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3359].
11:40:08.70549852WidgetsLayoutScheduler::Stopstopping layout scheduler
11:40:08.70549861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
11:40:12.974FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
11:40:12.1164FDC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xebccd610
11:40:12.1164FDC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:40:12.1164FDC1126RenderDeviceD3d11::initsave state
11:40:12.1164FDC696RenderDeviceD3d11::initDX11loading shaders...
11:40:12.1294FDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe3f19658.
11:40:12.1294FDC1134RenderDeviceD3d11::initrestore state
11:40:12.1294FDC1137RenderDeviceD3d11::initTarget Window [0x60314]
11:40:12.1294FDC243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:40:12.1294FDC250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:40:12.1294FDC2902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:40:12.1294FDC5439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:40:12.1294FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:40:12.1294FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:40:12.13223406738OverlayManager::doActionForegroundChange Event ON (ON)
11:40:12.13223408229OverlayManager::OnForegroundChangedChanged True
11:40:12.13223407579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:40:12.1554FDC48ResetSnapShotSH::ExecuteRelease snapshot SH
11:40:12.1554FDC5498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60314}.
11:40:12.1554FDC2461OverlayManager::installWindowProcHookInstall WPH
11:40:12.1564FDC2475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4d280c03
11:40:12.1564FDC2494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:40:12.1564FDC2540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8939d180=-1992699520)=>(0x16c61e80=382082688)
11:40:12.1564FDC2280WidgetManager::Renderresume layout thread
11:40:12.1564FDC275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:40:12.1564FDC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:40:12.1564FDC991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:40:12.1565E6C6196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:40:12.1575E6C2570OverlayManager::installKeybMouseHookInstall KeybMouse
11:40:12.1575E6C480InputInterceptor::stopHookunhook keyboard and mouse
11:40:12.1585E6C447InputInterceptor::runHookKeyboard is hooked 0x5e6c
11:40:12.1585E6C457InputInterceptor::runHookNew Mouse LL is hooked
11:40:12.1585E6C469InputInterceptor::runHookMouse is hooked 0x5e6c
11:40:12.1694FDC5433OverlayManager::initOverlayResolutionEx 0X40008
11:40:12.1694FDC5439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:40:12.1694FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:40:12.1694FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:40:14.5805E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
11:40:14.5807FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm]
11:40:14.6344FDC326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
11:40:14.6344FDC347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
11:40:14.7755E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:40:15.9855E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
11:40:15.9857FB8596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm]
11:40:16.1547FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:42:59.6795498293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:43:01.6725498170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3008].
11:43:01.672549852WidgetsLayoutScheduler::Stopstopping layout scheduler
11:43:01.672549861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:65)
11:43:01.6744FDC2280WidgetManager::Renderresume layout thread
11:43:01.6744FDC275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:43:01.6744FDC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:43:02.6045E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:43:16.1035E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:43:16.1035E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:43:16.1054FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x10005 , {Original values: ref = 0 handle = 0x10005}
11:43:16.9455E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:43:18.3915E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:43:18.3915E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:43:18.3924FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
11:43:53.7417FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
11:43:53.7425E6C596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm]
11:43:53.9227FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:49:10.8795E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:49:10.9805E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:49:10.9805E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:49:10.9814FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
11:49:11.1695E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:49:15.8235E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
11:49:15.8934FDC2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:49:15.8934FDC2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:49:15.8964FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
11:49:15.9357FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:49:34.957FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
11:49:34.955E6C596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm]
11:49:34.3127FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
11:55:09.4365E6C2964OverlayManager::DetachThreadInputDetach thread input 24172, 20444
11:55:09.6542340367InputInterceptor::ResetLLHookProcExtReset keys state
11:55:09.65423406738OverlayManager::doActionForegroundChange Event OFF (OFF)
11:55:09.65423408229OverlayManager::OnForegroundChangedChanged False
11:55:09.65423408262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10808 Title=[R6Tracker - Saudr0n - Rainbow Six Siege Player Stats - Opera]
11:55:09.65423407579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:55:09.65423402895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:55:09.65423402789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
11:55:09.65423402794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:55:09.6692340367InputInterceptor::ResetLLHookProcExtReset keys state
11:55:09.67123406889OverlayManager::doActionDisplayFPS - Triggered
11:55:10.6745498293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:55:12.7445498170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3486].
11:55:12.744549852WidgetsLayoutScheduler::Stopstopping layout scheduler
11:55:12.744549861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:17:08.1855E6C1800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:17:08.1915E6C6196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:17:08.2335E6C6196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:17:08.6524FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
12:17:08.6524FDC422fSwapResize_BuffersClear overlay graphics..
12:17:08.6524FDC2914OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:17:08.6524FDC1514OverlayManager::RestoreGameWNDPROCSearch SWL..
12:17:08.6524FDC1521OverlayManager::RestoreGameWNDPROCSWL restored.
12:17:08.6524FDC1531OverlayManager::RestoreGameWNDPROCSWL OK.
12:17:08.6524FDC1536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4d280c03
12:17:08.6524FDC2936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:17:08.6524FDC424fSwapResize_BuffersDevice was Resized!
12:17:08.6524FDC186IRenderDevice::releaseRender Releasing.
12:17:08.6524FDC82RenderDeviceCaptureBase::ReleaseTextureRelease
12:17:08.6524FDC100RenderDeviceCaptureBase::ReleaseTextureReleased
12:17:08.6524FDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
12:17:08.6524FDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
12:17:08.6524FDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
12:17:08.6524FDC203IRenderDevice::releaseRender Releasing Done.
12:17:08.6524FDC428fSwapResize_BuffersEnd Device was Resized!
12:17:08.6854FDC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xebccd610
12:17:08.6854FDC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:17:08.6854FDC1126RenderDeviceD3d11::initsave state
12:17:08.6854FDC696RenderDeviceD3d11::initDX11loading shaders...
12:17:08.6984FDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe3f19658.
12:17:08.6984FDC1134RenderDeviceD3d11::initrestore state
12:17:08.6984FDC1137RenderDeviceD3d11::initTarget Window [0x60314]
12:17:08.6984FDC243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:17:08.6984FDC250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:17:08.6984FDC2902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:17:08.6994FDC5439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:17:08.6994FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:17:08.6994FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:17:08.7044FDC48ResetSnapShotSH::ExecuteRelease snapshot SH
12:17:08.7044FDC5498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60314}.
12:17:08.7044FDC2461OverlayManager::installWindowProcHookInstall WPH
12:17:08.7044FDC2475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x872405a9
12:17:08.7044FDC2494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:17:08.7044FDC2540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8939d180=-1992699520)=>(0x16c61e80=382082688)
12:17:08.7044FDC2280WidgetManager::Renderresume layout thread
12:17:08.7044FDC275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:17:08.7044FDC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:17:08.7054FDC1608WidgetManager::drawskip widget draw (not in foreground) False - False
12:17:08.7054FDC991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:17:08.7055E6C2570OverlayManager::installKeybMouseHookInstall KeybMouse
12:17:08.7055E6C480InputInterceptor::stopHookunhook keyboard and mouse
12:17:08.7055E6C447InputInterceptor::runHookKeyboard is hooked 0x5e6c
12:17:08.7055E6C457InputInterceptor::runHookNew Mouse LL is hooked
12:17:08.7055E6C469InputInterceptor::runHookMouse is hooked 0x5e6c
12:17:08.7184FDC5433OverlayManager::initOverlayResolutionEx 0X40008
12:17:08.7184FDC5439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:17:08.7184FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:17:08.7184FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:17:08.72523406738OverlayManager::doActionForegroundChange Event ON (ON)
12:17:08.72523408229OverlayManager::OnForegroundChangedChanged True
12:17:08.72523407579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:17:08.7275E6C6196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:17:08.75623406889OverlayManager::doActionDisplayFPS - Triggered
12:17:08.7664FDC326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
12:17:08.7674FDC347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
12:17:08.7694FDC991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:17:10.3945E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:17:10.3954FDC3753OverlayManager::DisplayOWSystemCursorUpdate refcount [] [4] -> [8], [0]
12:17:12.3425E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
12:17:12.3844FDC2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:17:12.3844FDC2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:17:12.3904FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 8, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 8 handle = 0x10005}
12:17:12.5017FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
12:17:47.1635E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:17:49.1545E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
12:17:49.1934FDC2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:17:49.1934FDC2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:17:49.1984FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 8, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 8 handle = 0x10005}
12:17:49.2707FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
12:24:48.995498293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:24:50.5045E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:24:51.6235E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:24:51.6245E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:24:51.6244FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
12:25:01.7905E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:25:01.9135E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:25:01.9135E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:25:01.9144FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
12:25:02.3565E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:25:03.7185E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:25:03.7185E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:25:03.7194FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
12:25:13.9365E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
12:25:14.1475E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
12:25:20.7315E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:25:30.3175E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:25:30.3175E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:25:30.3194FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
12:25:30.4945E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:25:30.6145E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:25:30.6145E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:25:30.6164FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
12:25:30.8205E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:25:30.8805E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:25:30.8805E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:25:30.8834FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
12:25:44.3325E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:25:52.7945E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:25:52.7945E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:25:52.7964FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
12:25:53.3035E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:25:54.05E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:25:54.05E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:25:55.294FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
12:25:55.7555E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:25:55.9085E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:25:55.9085E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:25:55.9104FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
12:25:56.8675E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
12:25:56.9835E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
12:26:44.4615E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:26:44.7975E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:26:44.7975E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:26:44.8044FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
12:26:45.555E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:26:52.7945E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:26:52.7945E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:26:52.7954FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
12:26:53.2075E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:26:53.2435E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:26:53.2445E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:26:53.2454FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
12:26:59.3957FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
12:26:59.3965E6C596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm]
12:26:59.5067FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
12:30:14.7955E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:30:15.95E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:30:15.95E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:30:15.744FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
12:30:15.5295E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:30:22.135E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
12:30:22.564FDC2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:30:22.564FDC2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:30:22.614FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
12:30:22.1717FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
12:30:32.4385E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:30:32.6085E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:30:32.6085E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:30:32.6094FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
12:30:33.1615E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:30:34.7805E6C601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
12:30:34.8224FDC2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:30:34.8224FDC2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:30:34.8284FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
12:30:34.8867FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
12:33:44.7195E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:33:48.8155E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:33:48.8155E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:33:48.8184FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
12:34:02.1135E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:34:03.6397FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
12:34:03.6405E6C596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm]
12:34:03.6954FDC2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:34:03.6954FDC2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:34:03.6984FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 0 handle = 0x10005}
12:34:03.7227FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
12:34:04.2835E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:34:04.2835E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:36:28.945E6C2964OverlayManager::DetachThreadInputDetach thread input 24172, 20444
12:36:28.5292340367InputInterceptor::ResetLLHookProcExtReset keys state
12:36:28.52923406738OverlayManager::doActionForegroundChange Event OFF (OFF)
12:36:28.52923408229OverlayManager::OnForegroundChangedChanged False
12:36:28.52923408262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20624 Title=[Discord]
12:36:28.52923407579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:36:28.52923402895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:36:28.52923402789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:36:28.52923402794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:36:28.5442340367InputInterceptor::ResetLLHookProcExtReset keys state
12:36:28.54823406889OverlayManager::doActionDisplayFPS - Triggered
12:36:29.395498293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:36:31.715498170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3157].
12:36:31.71549852WidgetsLayoutScheduler::Stopstopping layout scheduler
12:36:31.71549861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
12:37:25.2755E6C1800OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:37:25.2905E6C6196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:37:25.46023406738OverlayManager::doActionForegroundChange Event ON (ON)
12:37:25.46023408229OverlayManager::OnForegroundChangedChanged True
12:37:25.46023407579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:37:25.46023402902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:37:25.6484FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
12:37:25.6484FDC422fSwapResize_BuffersClear overlay graphics..
12:37:25.6484FDC2914OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:37:25.6484FDC1514OverlayManager::RestoreGameWNDPROCSearch SWL..
12:37:25.6484FDC1521OverlayManager::RestoreGameWNDPROCSWL restored.
12:37:25.6484FDC1531OverlayManager::RestoreGameWNDPROCSWL OK.
12:37:25.6484FDC1536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x872405a9
12:37:25.6484FDC2936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:37:25.6484FDC424fSwapResize_BuffersDevice was Resized!
12:37:25.6484FDC186IRenderDevice::releaseRender Releasing.
12:37:25.6484FDC82RenderDeviceCaptureBase::ReleaseTextureRelease
12:37:25.6484FDC100RenderDeviceCaptureBase::ReleaseTextureReleased
12:37:25.6484FDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
12:37:25.6484FDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
12:37:25.6484FDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
12:37:25.6484FDC203IRenderDevice::releaseRender Releasing Done.
12:37:25.6484FDC428fSwapResize_BuffersEnd Device was Resized!
12:37:25.6784FDC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xebccd610
12:37:25.6784FDC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:37:25.6784FDC1126RenderDeviceD3d11::initsave state
12:37:25.6784FDC696RenderDeviceD3d11::initDX11loading shaders...
12:37:25.6924FDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe3f19658.
12:37:25.6924FDC1134RenderDeviceD3d11::initrestore state
12:37:25.6924FDC1137RenderDeviceD3d11::initTarget Window [0x60314]
12:37:25.6924FDC243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:37:25.6924FDC250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:37:25.6924FDC5439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:37:25.6924FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:37:25.6924FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:37:25.7094FDC48ResetSnapShotSH::ExecuteRelease snapshot SH
12:37:25.7094FDC5498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60314}.
12:37:25.7094FDC2461OverlayManager::installWindowProcHookInstall WPH
12:37:25.7104FDC2475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4de9070d
12:37:25.7104FDC2494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:37:25.7104FDC2540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8939d180=-1992699520)=>(0x16c61e80=382082688)
12:37:25.7104FDC2280WidgetManager::Renderresume layout thread
12:37:25.7104FDC275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:37:25.7104FDC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:37:25.7104FDC991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:37:25.7115E6C2570OverlayManager::installKeybMouseHookInstall KeybMouse
12:37:25.7115E6C480InputInterceptor::stopHookunhook keyboard and mouse
12:37:25.7115E6C447InputInterceptor::runHookKeyboard is hooked 0x5e6c
12:37:25.7115E6C457InputInterceptor::runHookNew Mouse LL is hooked
12:37:25.7115E6C469InputInterceptor::runHookMouse is hooked 0x5e6c
12:37:25.7115E6C6196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:37:25.7194FDC5433OverlayManager::initOverlayResolutionEx 0X40008
12:37:25.7194FDC5439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:37:25.7194FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:37:25.7194FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:37:27.405E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:37:27.2814FDC3753OverlayManager::DisplayOWSystemCursorUpdate refcount [] [4] -> [9], [0]
12:37:27.2824FDC326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
12:37:27.2834FDC347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
12:37:27.2905E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:37:27.2905E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:37:27.3064FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 9, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 9 handle = 0x10005}
12:37:30.3105E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:37:30.4155E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:37:30.4155E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:37:30.4164FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 9, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 9 handle = 0x10005}
12:37:30.6885E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:37:32.3027FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
12:37:32.3025E6C596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm]
12:37:32.3424FDC2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:37:32.3424FDC2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:37:32.3444FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 9, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 9 handle = 0x10005}
12:37:32.4337FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
12:37:33.6235E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:37:33.6235E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:37:38.6845E6C2964OverlayManager::DetachThreadInputDetach thread input 24172, 20444
12:37:38.6904FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
12:37:38.6904FDC422fSwapResize_BuffersClear overlay graphics..
12:37:38.6904FDC2914OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:37:38.6904FDC1514OverlayManager::RestoreGameWNDPROCSearch SWL..
12:37:38.6904FDC1521OverlayManager::RestoreGameWNDPROCSWL restored.
12:37:38.6904FDC1531OverlayManager::RestoreGameWNDPROCSWL OK.
12:37:38.6904FDC1536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4de9070d
12:37:38.6904FDC2936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:37:38.6904FDC424fSwapResize_BuffersDevice was Resized!
12:37:38.6904FDC186IRenderDevice::releaseRender Releasing.
12:37:38.6904FDC82RenderDeviceCaptureBase::ReleaseTextureRelease
12:37:38.6904FDC100RenderDeviceCaptureBase::ReleaseTextureReleased
12:37:38.6904FDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
12:37:38.6904FDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
12:37:38.6904FDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
12:37:38.6904FDC203IRenderDevice::releaseRender Releasing Done.
12:37:38.6904FDC428fSwapResize_BuffersEnd Device was Resized!
12:37:38.7042340367InputInterceptor::ResetLLHookProcExtReset keys state
12:37:38.70423406738OverlayManager::doActionForegroundChange Event OFF (OFF)
12:37:38.70423408229OverlayManager::OnForegroundChangedChanged False
12:37:38.70523408262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30150 Title=[]
12:37:38.70523407579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:37:38.70523402895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:37:38.70523402789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:37:38.70623402794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:37:38.7062340367InputInterceptor::ResetLLHookProcExtReset keys state
12:37:38.70823406889OverlayManager::doActionDisplayFPS - Triggered
12:37:39.72110F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:37:41.75410F4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3254].
12:37:41.75410F452WidgetsLayoutScheduler::Stopstopping layout scheduler
12:37:41.75410F461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:37:54.4623406881OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:39:50.31923406738OverlayManager::doActionForegroundChange Event ON (ON)
12:39:50.31923408229OverlayManager::OnForegroundChangedChanged True
12:39:50.32323407579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:39:50.32323402902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:39:50.3574FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
12:39:50.3824FDC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xebccd610
12:39:50.3824FDC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:39:50.3824FDC1126RenderDeviceD3d11::initsave state
12:39:50.3824FDC696RenderDeviceD3d11::initDX11loading shaders...
12:39:50.3964FDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe3f19658.
12:39:50.3964FDC1134RenderDeviceD3d11::initrestore state
12:39:50.3964FDC1137RenderDeviceD3d11::initTarget Window [0x60314]
12:39:50.3964FDC243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:39:50.3964FDC250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:39:50.3964FDC5439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:39:50.3964FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:39:50.3964FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:39:50.4254FDC48ResetSnapShotSH::ExecuteRelease snapshot SH
12:39:50.4254FDC5498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60314}.
12:39:50.4254FDC2461OverlayManager::installWindowProcHookInstall WPH
12:39:50.4254FDC2475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xaec6084b
12:39:50.4254FDC2494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:39:50.4254FDC2540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8939d180=-1992699520)=>(0x16c61e80=382082688)
12:39:50.4254FDC2280WidgetManager::Renderresume layout thread
12:39:50.4254FDC275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:39:50.4254FDC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:39:50.4254FDC991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:39:50.4255E6C2123OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:39:50.4255E6C2570OverlayManager::installKeybMouseHookInstall KeybMouse
12:39:50.4255E6C480InputInterceptor::stopHookunhook keyboard and mouse
12:39:50.4265E6C447InputInterceptor::runHookKeyboard is hooked 0x5e6c
12:39:50.4265E6C457InputInterceptor::runHookNew Mouse LL is hooked
12:39:50.4265E6C469InputInterceptor::runHookMouse is hooked 0x5e6c
12:39:50.4265E6C6196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:39:50.4544FDC5433OverlayManager::initOverlayResolutionEx 0X40008
12:39:50.4544FDC5439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:39:50.4544FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:39:50.4544FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:39:51.6174FDC326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
12:39:51.6174FDC347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
12:40:16.9865E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:40:16.9874FDC3753OverlayManager::DisplayOWSystemCursorUpdate refcount [] [8] -> [13], [0]
12:40:20.8645E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:40:20.8645E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:40:20.8644FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 13, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 13 handle = 0x10005}
12:40:24.1155E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:40:25.1755E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:40:25.1765E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:40:25.1784FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 13, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 13 handle = 0x10005}
12:40:28.5255E6C2738OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:40:30.07FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [d]
12:40:30.15E6C596OverlayInputManager::OnHotKeyEventSkip Hotkey double Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm]
12:40:30.394FDC2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:40:30.394FDC2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:40:30.404FDC3906OverlayManager::RestoreGameCursorRestoreGameCursor ref = 13, OW handle = 0x1a80d49;prev = 0x1a80d49 , {Original values: ref = 13 handle = 0x10005}
12:40:30.1137FB8601OverlayInputManager::OnHotKeyEventSend Hotkey Event [app_showhide_halpefacnhnimnpalpjklakhhdbpcnfpjoimmkkm] [u]
12:40:35.3085E6C2789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:40:35.3085E6C2794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:42:14.7702340367InputInterceptor::ResetLLHookProcExtReset keys state
12:42:14.77023406738OverlayManager::doActionForegroundChange Event OFF (OFF)
12:42:14.77023408229OverlayManager::OnForegroundChangedChanged False
12:42:14.77023408262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30150 Title=[]
12:42:14.77223407579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:42:14.77223402895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:42:14.77223402789OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:42:14.77923402794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:42:14.7822340367InputInterceptor::ResetLLHookProcExtReset keys state
12:42:14.78523406889OverlayManager::doActionDisplayFPS - Triggered
12:42:14.8405E6C2964OverlayManager::DetachThreadInputDetach thread input 24172, 20444
12:42:14.8544FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
12:42:14.8544FDC422fSwapResize_BuffersClear overlay graphics..
12:42:14.8544FDC2914OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:42:14.8544FDC1514OverlayManager::RestoreGameWNDPROCSearch SWL..
12:42:14.8544FDC1521OverlayManager::RestoreGameWNDPROCSWL restored.
12:42:14.8544FDC1531OverlayManager::RestoreGameWNDPROCSWL OK.
12:42:14.8544FDC1536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xaec6084b
12:42:14.8544FDC2936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:42:14.8544FDC424fSwapResize_BuffersDevice was Resized!
12:42:14.8544FDC186IRenderDevice::releaseRender Releasing.
12:42:14.8544FDC82RenderDeviceCaptureBase::ReleaseTextureRelease
12:42:14.8544FDC100RenderDeviceCaptureBase::ReleaseTextureReleased
12:42:14.8544FDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
12:42:14.8544FDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
12:42:14.8544FDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
12:42:14.8544FDC203IRenderDevice::releaseRender Releasing Done.
12:42:14.8544FDC428fSwapResize_BuffersEnd Device was Resized!
12:42:15.78510F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:42:17.82110F4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3161].
12:42:17.82110F452WidgetsLayoutScheduler::Stopstopping layout scheduler
12:42:17.82110F461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:42:58.49423406738OverlayManager::doActionForegroundChange Event ON (ON)
12:42:58.49423408229OverlayManager::OnForegroundChangedChanged True
12:42:58.49523407579OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:42:58.49523402902OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:42:58.6654FDC415fSwapResize_BuffersResize buffer (0xebccd610)!
12:42:58.7274FDC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xebccd610
12:42:58.7274FDC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:42:58.7274FDC1126RenderDeviceD3d11::initsave state
12:42:58.7274FDC696RenderDeviceD3d11::initDX11loading shaders...
12:42:58.7394FDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe3f19658.
12:42:58.7394FDC1134RenderDeviceD3d11::initrestore state
12:42:58.7394FDC1137RenderDeviceD3d11::initTarget Window [0x60314]
12:42:58.7394FDC243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:42:58.7394FDC250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:42:58.7394FDC5439OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:42:58.7394FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:42:58.7394FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:42:58.7484FDC48ResetSnapShotSH::ExecuteRelease snapshot SH
12:42:58.7484FDC5498OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60314}.
12:42:58.7484FDC2461OverlayManager::installWindowProcHookInstall WPH
12:42:58.7484FDC2475OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2a3f0bed
12:42:58.7484FDC2494OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:42:58.7484FDC2540OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8939d180=-1992699520)=>(0x16c61e80=382082688)
12:42:58.7484FDC2280WidgetManager::Renderresume layout thread
12:42:58.7484FDC275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:42:58.7484FDC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:42:58.7484FDC991OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:42:58.7645E6C2570OverlayManager::installKeybMouseHookInstall KeybMouse
12:42:58.7645E6C480InputInterceptor::stopHookunhook keyboard and mouse
12:42:58.7645E6C447InputInterceptor::runHookKeyboard is hooked 0x5e6c
12:42:58.7645E6C457InputInterceptor::runHookNew Mouse LL is hooked
12:42:58.7645E6C469InputInterceptor::runHookMouse is hooked 0x5e6c
12:42:58.7645E6C6196overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:42:58.7804FDC5433OverlayManager::initOverlayResolutionEx 0X40008
12:42:58.7804FDC5439OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:42:58.7804FDC5366OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:42:58.7804FDC5382OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:43:36.1112340367InputInterceptor::ResetLLHookProcExtReset keys state
12:43:36.11123406738OverlayManager::doActionForegroundChange Event OFF (OFF)
12:43:36.11123408229OverlayManager::OnForegroundChangedChanged False
12:43:36.11123408262OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20624 Title=[TheDuck - Discord]
12:43:36.11223407579OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:43:36.11223402895OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:43:36.11223402789OverlayManager::setControlModeSet RI keyboard to 0X200 (0X30)...
12:43:36.11523402794OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:43:36.1152340367InputInterceptor::ResetLLHookProcExtReset keys state
12:43:36.11623406889OverlayManager::doActionDisplayFPS - Triggered
12:43:36.1745E6C2964OverlayManager::DetachThreadInputDetach thread input 24172, 20444
12:43:37.1275498293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:43:39.1715498170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3219].
12:43:39.171549852WidgetsLayoutScheduler::Stopstopping layout scheduler
12:43:39.171549861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:43:58.8034834146clearClientclear Client.
12:43:58.8034834639Client::OnOWExplorerDetacheddetaching..
12:43:58.8034834645Client::OnOWExplorerDetachedPost detach
12:43:58.80377B0691Client::clearClient::Clear [0 - 0] .
12:43:58.80377B0698Client::clearClient::Clear stoping...
12:43:58.80377B01128OverlayManager::Stopstopping
12:43:58.80377B01143OverlayManager::StopInternalstopping...
12:43:58.80377B0307WidgetManager::StopStop
12:43:58.80377B052WidgetsLayoutScheduler::Stopstopping layout scheduler
12:43:58.80377B061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:43:58.80377B02156WidgetManager::ClearApplicationHandlersClear handlers
12:43:58.80377B01170OverlayManager::StopInternalStoping server connection
12:43:58.81723407088OverlayManager::OnDisconnectedDisconnected from server
12:43:58.81877B01175OverlayManager::StopInternalStopped server connection
12:43:58.81877B0206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
12:43:58.81877B0232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
12:43:58.81877B0232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
12:43:58.81877B01196OverlayManager::StopInternalClosing inter process
12:43:58.81877B025InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
12:43:58.8184E14118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
12:43:58.81977B0255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
12:43:58.81977B059InterProcessEventHandler::~InterProcessEventHandlerDone.
12:43:58.81977B01208OverlayManager::StopInternalnot running.
12:43:58.81977B0141ApiManager::DestroyBackgroundThreadDestroy call.
12:43:58.9254898188ApiManager::BackgroundThreadBackground Thread is terminated.
12:43:58.92877B0232ApiManager::ClearAllCommandsClearing commands [3]
12:43:58.92877B0249ApiManager::ClearAllCommandsCleared
12:43:58.92877B0136ApiManager::DestroyDestroyed
12:43:58.92877B01210OverlayManager::StopInternalstopped.
12:43:58.92877B07993OverlayManager::UnloadInGamePluginsunload in game plugins [1]
12:43:58.9284FDC2914OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:43:58.92877B08008OverlayManager::UnloadInGamePluginsStop plugin [True] [0 / 1] [False]
12:43:58.92877B0759Client::clearRemove old SHM
12:43:58.92877B0255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_179_2_19100 close 2147483647 bytes
12:43:58.92877B0767Client::clearStop tasks thread
12:43:58.92877B0780Client::clearClient::Clear - Done.
12:43:58.9284FDC1514OverlayManager::RestoreGameWNDPROCSearch SWL..
12:43:58.9284FDC1521OverlayManager::RestoreGameWNDPROCSWL restored.
12:43:58.9284FDC1531OverlayManager::RestoreGameWNDPROCSWL OK.
12:43:58.9284FDC1536OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2a3f0bed
12:43:58.9284FDC2936OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:43:58.9284FDC1215OverlayManager::OnProxyModeEnabledclear all wickets
12:43:58.9284FDC672WidgetManager::clearAllWicketsClear widgets
12:43:58.9284FDC744WidgetManager::ClearAsyncRefreshThreadclose thread
12:43:58.9284FDC52WidgetsLayoutScheduler::Stopstopping layout scheduler
12:43:58.9284FDC61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:43:58.9284FDC706WidgetManager::clearAllWicketsClear widgets [2]
12:43:58.9284FDC255InterProcessElement::closeInterProcess Overwolf_PID_19100_SHARED_MEMORY_AGENT close 2147483647 bytes
12:43:58.9284FDC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b9085a
12:43:58.9284FDC255InterProcessElement::closeInterProcess Overwolf_ImID_B9085A_P_19100 close 2147483647 bytes
12:43:58.9284FDC255InterProcessElement::closeInterProcess Overwolf_PID_19100_SHARED_MEMORY_AGENT close 2147483647 bytes
12:43:58.9284FDC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=80374
12:43:58.9284FDC255InterProcessElement::closeInterProcess Overwolf_ImID_80374_P_19100 close 2147483647 bytes
12:43:58.9294FDC738WidgetManager::clearAllWicketsall widgets are cleared - [T]
12:43:58.9294FDC1220OverlayManager::OnProxyModeEnabledStopping mk hook
12:43:58.9294FDC480InputInterceptor::stopHookunhook keyboard and mouse
12:43:58.9294FDC186IRenderDevice::releaseRender Releasing.
12:43:58.9294FDC82RenderDeviceCaptureBase::ReleaseTextureRelease
12:43:58.9294FDC100RenderDeviceCaptureBase::ReleaseTextureReleased
12:43:58.9294FDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
12:43:58.9294FDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
12:43:58.9294FDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
12:43:58.9294FDC203IRenderDevice::releaseRender Releasing Done.