TimeThreadLineFunctionMessage
16:02:18.3602BA0131runClientStarting Overlay PID=11052(0x2b2c) server PID = 15004
16:02:18.3602BA0698Client::initClient::Initialize
16:02:18.3602BA0706Client::initStart owclient thread
16:02:18.36145F4328Client::initFirstInjectionClient::initFirstInjection.
16:02:18.36145F4225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_81_2_15004 opened succesfuly
16:02:18.36145F4356session id = {9265415D-D571-40EF-BE8C-FB0B51B3934E}
16:02:18.36245F41954Client::LogClientInfoOS version [10.0]
16:02:18.36245F41959Client::LogClientInfoProcess OS version [10.0] [64-bit]
16:02:18.36245F41977Client::LogClientInfoClient [64-bit] Version 2.2.81.2
16:02:18.36345F41989Client::LogProcessModulesLoaded modules:
16:02:18.36845F42005C:\Program Files (x86)\Steam\GameOverlayRenderer64.dll
16:02:18.36845F42005C:\Program Files (x86)\Steam\steamclient64.dll
16:02:18.36845F42005C:\Program Files (x86)\Steam\tier0_s64.dll
16:02:18.36845F42005C:\Program Files (x86)\Steam\vstdlib_s64.dll
16:02:18.36845F42005C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
16:02:18.36845F42005C:\Program Files\Norton Security\Engine\22.20.5.39\symamsi.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\AUDIOSES.DLL
16:02:18.36845F42005C:\Windows\SYSTEM32\AVIFIL32.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\AVRT.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\CONCRT140.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\ColorAdapterClient.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\CoreMessaging.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\CoreUIComponents.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\D3DCOMPILER_43.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\DEVOBJ.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\DINPUT8.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\DNSAPI.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\HID.DLL
16:02:18.36845F42005C:\Windows\SYSTEM32\IPHLPAPI.DLL
16:02:18.36845F42005C:\Windows\SYSTEM32\MSACM32.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\MSVCP140.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\MSVFW32.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\MSWSOCK.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\NTASN1.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\PROPSYS.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\RzChromaSDK64.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\SSPICLI.DLL
16:02:18.36845F42005C:\Windows\SYSTEM32\Secur32.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\TextInputFramework.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\USERENV.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\VCRUNTIME140.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\VERSION.DLL
16:02:18.36845F42005C:\Windows\SYSTEM32\WININET.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\WINMM.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\WINMMBASE.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\WindowsCodecs.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\XINPUT9_1_0.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\XInput1_3.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\amsi.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\cryptbase.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\cryptnet.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\d3d11.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\dbgcore.DLL
16:02:18.36845F42005C:\Windows\SYSTEM32\dbghelp.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\dcomp.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\dhcpcsvc.DLL
16:02:18.36845F42005C:\Windows\SYSTEM32\dhcpcsvc6.DLL
16:02:18.36845F42005C:\Windows\SYSTEM32\dsound.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\dwmapi.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\dxcore.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\dxgi.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\iertutil.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\inputhost.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\ksuser.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\midimap.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\msacm32.drv
16:02:18.36845F42005C:\Windows\SYSTEM32\mscms.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\mskeyprotect.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\ncrypt.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\ntdll.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\ntmarta.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\nvapi64.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\resourcepolicyclient.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\wbemcomn.dll
16:02:18.36845F42005C:\Windows\SYSTEM32\wdmaud.drv
16:02:18.36845F42005C:\Windows\SYSTEM32\wintypes.dll
16:02:18.36845F42005C:\Windows\System32\CRYPT32.dll
16:02:18.36845F42005C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\NvCamera\NvCamera64.dll
16:02:18.36845F42005C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\NvCamera\d3dcompiler_47_64.dll
16:02:18.36845F42005C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\nvldumdx.dll
16:02:18.36845F42005C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\nvwgf2umx.dll
16:02:18.36845F42005C:\Windows\System32\GDI32.dll
16:02:18.36845F42005C:\Windows\System32\IMM32.dll
16:02:18.36845F42005C:\Windows\System32\KERNEL32.DLL
16:02:18.36845F42005C:\Windows\System32\KERNELBASE.dll
16:02:18.36845F42005C:\Windows\System32\MMDevApi.dll
16:02:18.36845F42005C:\Windows\System32\MSASN1.dll
16:02:18.36845F42005C:\Windows\System32\MSCTF.dll
16:02:18.36845F42005C:\Windows\System32\NSI.dll
16:02:18.36845F42005C:\Windows\System32\Normaliz.dll
16:02:18.36845F42005C:\Windows\System32\OLEAUT32.dll
16:02:18.36845F42005C:\Windows\System32\OneCoreCommonProxyStub.dll
16:02:18.36845F42005C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
16:02:18.36845F42005C:\Windows\System32\PSAPI.DLL
16:02:18.36845F42005C:\Windows\System32\RPCRT4.dll
16:02:18.36845F42005C:\Windows\System32\SETUPAPI.dll
16:02:18.36845F42005C:\Windows\System32\SHELL32.dll
16:02:18.36845F42005C:\Windows\System32\UMPDC.dll
16:02:18.36845F42005C:\Windows\System32\USER32.dll
16:02:18.36845F42005C:\Windows\System32\WINTRUST.DLL
16:02:18.36845F42005C:\Windows\System32\WLDAP32.dll
16:02:18.36845F42005C:\Windows\System32\WS2_32.dll
16:02:18.36845F42005C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll
16:02:18.36845F42005C:\Windows\System32\Windows.UI.dll
16:02:18.36845F42005C:\Windows\System32\advapi32.dll
16:02:18.36845F42005C:\Windows\System32\bcrypt.dll
16:02:18.36845F42005C:\Windows\System32\bcryptPrimitives.dll
16:02:18.36845F42005C:\Windows\System32\cfgmgr32.dll
16:02:18.36845F42005C:\Windows\System32\clbcatq.dll
16:02:18.36845F42005C:\Windows\System32\combase.dll
16:02:18.36845F42005C:\Windows\System32\cryptsp.dll
16:02:18.36845F42005C:\Windows\System32\fwpuclnt.dll
16:02:18.36845F42005C:\Windows\System32\gdi32full.dll
16:02:18.36845F42005C:\Windows\System32\imagehlp.dll
16:02:18.36845F42005C:\Windows\System32\kernel.appcore.dll
16:02:18.36845F42005C:\Windows\System32\msvcp_win.dll
16:02:18.36845F42005C:\Windows\System32\msvcrt.dll
16:02:18.36845F42005C:\Windows\System32\ole32.dll
16:02:18.36845F42005C:\Windows\System32\powrprof.dll
16:02:18.36845F42005C:\Windows\System32\profapi.dll
16:02:18.36845F42005C:\Windows\System32\rasadhlp.dll
16:02:18.36845F42005C:\Windows\System32\sechost.dll
16:02:18.36845F42005C:\Windows\System32\shcore.dll
16:02:18.36845F42005C:\Windows\System32\shlwapi.dll
16:02:18.36845F42005C:\Windows\System32\ucrtbase.dll
16:02:18.36845F42005C:\Windows\System32\win32u.dll
16:02:18.36845F42005C:\Windows\System32\windows.storage.dll
16:02:18.36845F42005C:\Windows\System32\winrnr.dll
16:02:18.36845F42005C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1256_none_73b4ccbed8148ea3\COMCTL32.dll
16:02:18.36845F42005C:\Windows\system32\NLAapi.dll
16:02:18.36845F42005C:\Windows\system32\XAudio2_6.dll
16:02:18.36845F42005C:\Windows\system32\napinsp.dll
16:02:18.36845F42005C:\Windows\system32\ncryptsslp.dll
16:02:18.36845F42005C:\Windows\system32\nvspcap64.dll
16:02:18.36845F42005C:\Windows\system32\pnrpnsp.dll
16:02:18.36845F42005C:\Windows\system32\rsaenh.dll
16:02:18.36845F42005C:\Windows\system32\schannel.DLL
16:02:18.36845F42005C:\Windows\system32\wbem\fastprox.dll
16:02:18.36845F42005C:\Windows\system32\wbem\wbemprox.dll
16:02:18.36845F42005C:\Windows\system32\wbem\wbemsvc.dll
16:02:18.36845F42005C:\Windows\system32\wshbth.dll
16:02:18.36845F42005G:\Facecheck\Overwolf\0.158.1.1\OWClient.dll
16:02:18.36845F42005G:\Facecheck\Overwolf\0.158.1.1\OWExplorer.dll
16:02:18.36845F42005G:\SteamLibrary\steamapps\common\Apex Legends\EasyAntiCheat_x64.dll
16:02:18.36845F42005G:\SteamLibrary\steamapps\common\Apex Legends\R5Apex.exe
16:02:18.36845F42005G:\SteamLibrary\steamapps\common\Apex Legends\bink2w64.dll
16:02:18.36845F42005G:\SteamLibrary\steamapps\common\Apex Legends\binkawin64.dll
16:02:18.36845F42005G:\SteamLibrary\steamapps\common\Apex Legends\mileswin64.dll
16:02:18.36845F42005G:\SteamLibrary\steamapps\common\Apex Legends\paks\Win64\ui.dll
16:02:18.36845F42005G:\SteamLibrary\steamapps\common\Apex Legends\steam_api64.dll
16:02:18.36845F479GraphicsHookManager::InitCreated Thread - Created , ThreadId=4316
16:02:18.37045F41451Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
16:02:18.37045F41475Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
16:02:18.37145F41525Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
16:02:18.37145F41593Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
16:02:18.37145F41606Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
16:02:18.37145F41619Client::ReadGameConfigurationsEnable EnableTXR - OFF
16:02:18.37145F41659Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
16:02:18.37145F41661Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
16:02:18.37145F41663Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
16:02:18.37145F41665Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
16:02:18.37145F41667Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
16:02:18.37145F41669Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
16:02:18.37145F41671Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
16:02:18.37145F41674Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
16:02:18.37145F41677Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
16:02:18.37145F41771Data::Search[0] 0x38F50000
16:02:18.37145F41771Data::Search[1] 0x0
16:02:18.37145F41771Data::Search[2] 0x0
16:02:18.37145F41771Data::Search[3] 0x1D500000
16:02:18.37145F41771Data::Search[4] 0x0
16:02:18.37145F41771Data::Search[5] 0x35CD0000
16:02:18.37145F41771Data::Search[6] 0x38690000
16:02:18.37145F41771Data::Search[7] 0x0
16:02:18.37145F41771Data::Search[8] 0x35CD0000
16:02:18.37145F41771Data::Search[9] 0x0
16:02:18.37145F41776Data::Search[10] 0x0
16:02:18.37145F41782Data::Search[11] 0x34340000
16:02:18.37145F41788Data::Search[12] 0x0
16:02:18.37145F41794Data::Search[13] 0x0
16:02:18.37145F4329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
16:02:18.37245F4439Client::initFirstInjectionDetected Windows 8.1 or greater
16:02:18.37245F4454Client::initFirstInjectionAcquiring function lock succedded
16:02:18.37245F4225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_81_2_15004 opened succesfuly
16:02:18.37245F4465OverlayManager::OverlayManagerOW System Cursor is set to = 0x505f1
16:02:18.37245F46941OverlayManager::LoadDefaultCursorsLoad default cursors
16:02:18.37345F4474OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x403b5
16:02:18.37345F472PerformanceCounter::StartSessionStartSession
16:02:18.37345F4225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
16:02:18.37345F4684OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
16:02:18.37345F4702OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
16:02:18.37345F4704OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
16:02:18.37345F4707OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
16:02:18.37345F4710OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
16:02:18.37345F4713OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
16:02:18.37345F4716OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
16:02:18.37345F4719OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
16:02:18.37345F4722OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
16:02:18.37345F4725OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
16:02:18.37345F4728OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
16:02:18.37345F4731OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
16:02:18.37345F4734OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
16:02:18.37345F4737OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
16:02:18.37345F4740OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
16:02:18.37345F4743OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
16:02:18.37345F4746OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
16:02:18.37345F4749OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
16:02:18.37345F4752OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
16:02:18.37345F4755OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
16:02:18.37345F4758OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
16:02:18.37345F4761OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
16:02:18.37345F4764OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
16:02:18.37345F4767OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
16:02:18.37345F4770OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
16:02:18.37345F4773OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
16:02:18.37345F4776OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
16:02:18.37345F4779OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
16:02:18.37345F4782OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
16:02:18.37345F4785OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
16:02:18.37345F4788OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
16:02:18.37345F4791OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
16:02:18.37345F4794OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
16:02:18.37345F4797OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
16:02:18.37345F4800OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
16:02:18.37345F4803OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
16:02:18.37345F4806OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
16:02:18.37345F4809OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
16:02:18.37345F4812OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
16:02:18.37345F4815OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
16:02:18.37345F4818OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
16:02:18.37345F4821OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
16:02:18.37345F4824OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
16:02:18.37345F4827OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
16:02:18.37345F4830OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
16:02:18.37345F4833OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
16:02:18.37345F4836OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
16:02:18.37345F4839OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
16:02:18.37345F4842OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
16:02:18.37345F4845OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
16:02:18.37345F4848OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
16:02:18.37345F4851OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
16:02:18.37345F4854OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
16:02:18.37345F4857OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
16:02:18.37345F4860OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
16:02:18.37345F4863OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
16:02:18.37345F4866OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
16:02:18.37345F4869OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
16:02:18.37345F4872OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
16:02:18.37345F4875OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
16:02:18.37345F4878OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
16:02:18.37345F4881OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
16:02:18.37345F4884OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
16:02:18.37345F4887OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
16:02:18.37345F4890OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
16:02:18.37345F4893OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
16:02:18.37345F4895OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
16:02:18.37345F4897OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
16:02:18.37345F4899OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
16:02:18.37345F4901OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
16:02:18.37345F4903OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
16:02:18.37345F4905OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
16:02:18.37345F4907OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
16:02:18.37345F4909OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
16:02:18.37345F4911OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
16:02:18.37345F4925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:02:18.37345F4552OverlayManager::OverlayManagerstarting hooks...
16:02:18.40345F41953FunctionHook::LoadHookerLoading Utils from G:\Facecheck\Overwolf\0.158.1.1\\OWUtils.dll succeeded
16:02:18.40645F4592Install::CodeInit [Client,1] (MCH) OK
16:02:18.40645F4592Install::CodeInit [Client,2] (MCH) OK
16:02:18.41545F4592Install::CodeInit [Client,3] (MCH) OK
16:02:18.41645F4592Install::CodeInit [Client,4] (MCH) OK
16:02:18.42545F4592Install::CodeInit [Client,4.1] (MCH) OK
16:02:18.43445F4592Install::CodeInit [Client,4.2] (MCH) OK
16:02:18.43945F4248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
16:02:18.43945F4578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
16:02:18.44045F4921FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
16:02:18.44045F4523Client::initFirstInjectionSuspend before hook: OFF
16:02:18.44145F41157Install::CodeSegment [5|18016|0x35CD0000|0x4660]
16:02:18.45145F4592Install::Codeunknown (MCH) OK
16:02:18.45145F41157Install::CodeSegment [5|418288|0x35CD0000|0x661F0]
16:02:18.46045F4592Install::Codeunknown (MCH) OK
16:02:18.46045F41157Install::CodeSegment [5|105904|0x35CD0000|0x19DB0]
16:02:18.46945F4592Install::Codeunknown (MCH) OK
16:02:18.46945F41157Install::CodeSegment [5|4944|0x35CD0000|0x1350]
16:02:18.47945F4592Install::Codeunknown (MCH) OK
16:02:18.47945F41157Install::CodeSegment [5|-25612256|0x35CD0000|0xFE793020]
16:02:18.47945F41248Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
16:02:18.47945F41157Install::CodeSegment [5|-25591712|0x35CD0000|0xFE798060]
16:02:18.47945F41248Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
16:02:18.47945F41157Install::CodeSegment [5|-25631200|0x35CD0000|0xFE78E620]
16:02:18.47945F41248Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
16:02:18.47945F41157Install::CodeSegment [5|-26760576|0x35CD0000|0xFE67AA80]
16:02:18.47945F41248Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
16:02:18.47945F4329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
16:02:18.47945F41042OverlayManager::StartStarting...
16:02:18.47945F41074OverlayManager::Startstarting hooks 2...
16:02:18.48745F4592Install::CodeInit [Client,5] (MCH) OK
16:02:18.48745F41221XTRAP COMPATIBLE PATCH WARNING
16:02:18.48745F41229OverlayManager::Startdone with hooks...
16:02:18.48745F4107ApiManager::InitAPI Manager Event : OK
16:02:18.48745F4119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=2088
16:02:18.48845F467TXRSettingFail to read texture recognition options 0xb7
16:02:18.48845F4114TXOfInterestNew list set with 0 items
16:02:18.48845F41254OverlayManager::Startget foreground state
16:02:18.48845F47600OverlayManager::OnForegroundChangedChanged True
16:02:18.48845F47031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:02:18.48845F41291OverlayManager::StartStarted...
16:02:18.48812A06532OverlayManager::OnConnectedConnected to server
16:02:18.48812A031SendServerHelloMessage::ExecuteSend connection Ack
16:02:18.4888287111OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x10588
16:02:18.49845F4592Install::CodeInit [Client,0] (MCH) OK
16:02:18.49845F4428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
16:02:18.49845F494GraphicsHookManager::StopThreadStopThread
16:02:18.49824A0587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
16:02:18.49910DC216GraphicsHookManager::MessageLoopExit Thread
16:02:18.52224A0149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
16:02:18.52445F4590Client::initFirstInjectioninit complete
16:02:18.52424A0149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
16:02:18.52424A01006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
16:02:18.62324A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0x42319010
16:02:18.62324A01094RenderDeviceD3d11::initDevice adapter hash: -760305045
16:02:18.62324A01127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
16:02:18.62324A01148RenderDeviceD3d11::initsave state
16:02:18.62324A0696RenderDeviceD3d11::initDX11loading shaders...
16:02:18.62724A0705RenderDeviceD3d11::initDX11create vs
16:02:18.62724A0723RenderDeviceD3d11::initDX11create vs
16:02:18.62924A0745RenderDeviceD3d11::initDX11create pxs
16:02:18.65724A0774RenderDeviceD3d11::initDX11create raster
16:02:18.65724A0842RenderDeviceD3d11::initDX11create buffers
16:02:18.65724A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3e939788.
16:02:18.65724A01156RenderDeviceD3d11::initrestore state
16:02:18.65724A01159RenderDeviceD3d11::initTarget Window [0x1402b6]
16:02:18.65724A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:02:18.65724A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:02:18.65724A0193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
16:02:18.65724A02080RenderDeviceD3d11::setFixSet render device fix RT.
16:02:18.65724A02645OverlayManager::setGraphicsRender Device fix was set RT.
16:02:18.65724A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
16:02:18.65724A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
16:02:18.66724A026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
16:02:18.66724A021StartWidgetsRefresher::ExecuteExecute start wicket manager
16:02:18.66724A0275WidgetManager::initInit manager
16:02:18.66724A05011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1402b6}.
16:02:18.66724A02176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7046b
16:02:18.66724A02194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
16:02:18.66724A02242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656)
16:02:18.66724A02253OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
16:02:18.66724A0308PerformanceCounter::NotifyFrameRenderNotify first Render...
16:02:18.66724A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:02:18.66724A07504OverlayManager::CheckForSharedTextureSupportCheck for SHT support
16:02:18.6674BC2347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:02:18.67124A04946OverlayManager::initOverlayResolutionEx 0X40008
16:02:18.67124A04953OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
16:02:18.67124A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
16:02:18.67124A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
16:02:18.7044BC225InterProcessElement::openInterProcess Overwolf_ImID_407F0_P_15004 opened succesfuly
16:02:18.7044BC225InterProcessElement::openInterProcess Overwolf_PID_15004_SHARED_MEMORY_AGENT opened succesfuly
16:02:18.70524A02272OverlayManager::installKeybMouseHookInstall KeybMouse
16:02:18.70524A0419InputInterceptor::stopHookunhook keyboard and mouse
16:02:18.70524A0386InputInterceptor::runHookKeyboard is hooked 0x24a0
16:02:18.70524A0408InputInterceptor::runHookMouse is hooked 0x24a0
16:02:18.70524A01925OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003
16:02:18.76712A06354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:02:18.86824A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:02:18.86824A07070OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
16:02:19.12324A0654OverlayInputManager::HandleCommandsClear all hotkeys command
16:02:19.13612A06362OverlayManager::doActionDisplayFPS - Triggered
16:02:19.13824A0695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
16:02:19.13824A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:02:19.15124A026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
16:02:19.15124A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:02:19.46312A06627OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\Murtesa Abdalla\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.8\plugins/GEPPlugin64.dll]
16:02:19.48824A07329OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\Murtesa Abdalla\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.8\plugins/GEPPlugin64.dll] []
16:02:19.63712A06354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:02:19.64212A06354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:02:19.69412A06354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:02:19.69812A06354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:02:19.7014BC225InterProcessElement::openInterProcess Overwolf_ImID_207FA_P_15004 opened succesfuly
16:02:19.7014BC225InterProcessElement::openInterProcess Overwolf_PID_15004_SHARED_MEMORY_AGENT opened succesfuly
16:02:19.7224BC225InterProcessElement::openInterProcess Overwolf_ImID_207FE_P_15004 opened succesfuly
16:02:19.7224BC225InterProcessElement::openInterProcess Overwolf_PID_15004_SHARED_MEMORY_AGENT opened succesfuly
16:02:19.74512A06354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:02:19.75512A06354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:02:19.7944BC225InterProcessElement::openInterProcess Overwolf_ImID_30716_P_15004 opened succesfuly
16:02:19.7944BC225InterProcessElement::openInterProcess Overwolf_PID_15004_SHARED_MEMORY_AGENT opened succesfuly
16:02:19.86924A0326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
16:02:19.86924A0347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
16:02:28.4768281989Client::LogProcessModulesLoaded modules:
16:02:28.4848282005C:\Program Files (x86)\Steam\GameOverlayRenderer64.dll
16:02:28.4848282005C:\Program Files (x86)\Steam\steamclient64.dll
16:02:28.4848282005C:\Program Files (x86)\Steam\tier0_s64.dll
16:02:28.4848282005C:\Program Files (x86)\Steam\vstdlib_s64.dll
16:02:28.4848282005C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
16:02:28.4848282005C:\Program Files\Norton Security\Engine\22.20.5.39\symamsi.dll
16:02:28.4848282005C:\Users\Murtesa Abdalla\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.8\plugins\64\gep_apex.dll
16:02:28.4848282005C:\Users\Murtesa Abdalla\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.8\plugins\64\libowgameevents64.dll
16:02:28.4848282005C:\Users\Murtesa Abdalla\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.8\plugins\GEPPlugin64.dll
16:02:28.4848282005C:\Windows\SYSTEM32\AUDIOSES.DLL
16:02:28.4848282005C:\Windows\SYSTEM32\AVIFIL32.dll
16:02:28.4848282005C:\Windows\SYSTEM32\AVRT.dll
16:02:28.4848282005C:\Windows\SYSTEM32\CONCRT140.dll
16:02:28.4848282005C:\Windows\SYSTEM32\ColorAdapterClient.dll
16:02:28.4848282005C:\Windows\SYSTEM32\CoreMessaging.dll
16:02:28.4848282005C:\Windows\SYSTEM32\CoreUIComponents.dll
16:02:28.4848282005C:\Windows\SYSTEM32\D3DCOMPILER_43.dll
16:02:28.4848282005C:\Windows\SYSTEM32\D3DX9_43.dll
16:02:28.4848282005C:\Windows\SYSTEM32\DEVOBJ.dll
16:02:28.4848282005C:\Windows\SYSTEM32\DINPUT8.dll
16:02:28.4848282005C:\Windows\SYSTEM32\DNSAPI.dll
16:02:28.4848282005C:\Windows\SYSTEM32\HID.DLL
16:02:28.4848282005C:\Windows\SYSTEM32\IPHLPAPI.DLL
16:02:28.4848282005C:\Windows\SYSTEM32\MSACM32.dll
16:02:28.4848282005C:\Windows\SYSTEM32\MSVCP140.dll
16:02:28.4848282005C:\Windows\SYSTEM32\MSVFW32.dll
16:02:28.4848282005C:\Windows\SYSTEM32\MSWSOCK.dll
16:02:28.4848282005C:\Windows\SYSTEM32\NTASN1.dll
16:02:28.4848282005C:\Windows\SYSTEM32\PROPSYS.dll
16:02:28.4848282005C:\Windows\SYSTEM32\RzChromaSDK64.dll
16:02:28.4848282005C:\Windows\SYSTEM32\SSPICLI.DLL
16:02:28.4848282005C:\Windows\SYSTEM32\Secur32.dll
16:02:28.4848282005C:\Windows\SYSTEM32\TextInputFramework.dll
16:02:28.4848282005C:\Windows\SYSTEM32\USERENV.dll
16:02:28.4848282005C:\Windows\SYSTEM32\VCRUNTIME140.dll
16:02:28.4848282005C:\Windows\SYSTEM32\VERSION.DLL
16:02:28.4848282005C:\Windows\SYSTEM32\WININET.dll
16:02:28.4848282005C:\Windows\SYSTEM32\WINMM.dll
16:02:28.4848282005C:\Windows\SYSTEM32\WINMMBASE.dll
16:02:28.4848282005C:\Windows\SYSTEM32\WindowsCodecs.dll
16:02:28.4848282005C:\Windows\SYSTEM32\XINPUT9_1_0.dll
16:02:28.4848282005C:\Windows\SYSTEM32\XInput1_3.dll
16:02:28.4848282005C:\Windows\SYSTEM32\amsi.dll
16:02:28.4848282005C:\Windows\SYSTEM32\cryptbase.dll
16:02:28.4848282005C:\Windows\SYSTEM32\cryptnet.dll
16:02:28.4848282005C:\Windows\SYSTEM32\d3d11.dll
16:02:28.4848282005C:\Windows\SYSTEM32\d3dx11_43.dll
16:02:28.4848282005C:\Windows\SYSTEM32\dbgcore.DLL
16:02:28.4848282005C:\Windows\SYSTEM32\dbghelp.dll
16:02:28.4848282005C:\Windows\SYSTEM32\dcomp.dll
16:02:28.4848282005C:\Windows\SYSTEM32\dhcpcsvc.DLL
16:02:28.4848282005C:\Windows\SYSTEM32\dhcpcsvc6.DLL
16:02:28.4848282005C:\Windows\SYSTEM32\dsound.dll
16:02:28.4848282005C:\Windows\SYSTEM32\dwmapi.dll
16:02:28.4848282005C:\Windows\SYSTEM32\dxcore.dll
16:02:28.4848282005C:\Windows\SYSTEM32\dxgi.dll
16:02:28.4848282005C:\Windows\SYSTEM32\iertutil.dll
16:02:28.4848282005C:\Windows\SYSTEM32\inputhost.dll
16:02:28.4848282005C:\Windows\SYSTEM32\ksuser.dll
16:02:28.4848282005C:\Windows\SYSTEM32\midimap.dll
16:02:28.4848282005C:\Windows\SYSTEM32\msacm32.drv
16:02:28.4848282005C:\Windows\SYSTEM32\mscms.dll
16:02:28.4848282005C:\Windows\SYSTEM32\mskeyprotect.dll
16:02:28.4848282005C:\Windows\SYSTEM32\ncrypt.dll
16:02:28.4848282005C:\Windows\SYSTEM32\ntdll.dll
16:02:28.4848282005C:\Windows\SYSTEM32\ntmarta.dll
16:02:28.4848282005C:\Windows\SYSTEM32\nvapi64.dll
16:02:28.4848282005C:\Windows\SYSTEM32\resourcepolicyclient.dll
16:02:28.4848282005C:\Windows\SYSTEM32\wbemcomn.dll
16:02:28.4848282005C:\Windows\SYSTEM32\wdmaud.drv
16:02:28.4848282005C:\Windows\SYSTEM32\wintypes.dll
16:02:28.4848282005C:\Windows\System32\CRYPT32.dll
16:02:28.4848282005C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\NvCamera\NvCamera64.dll
16:02:28.4848282005C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\NvCamera\d3dcompiler_47_64.dll
16:02:28.4848282005C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\nvldumdx.dll
16:02:28.4848282005C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\nvwgf2umx.dll
16:02:28.4848282005C:\Windows\System32\GDI32.dll
16:02:28.4848282005C:\Windows\System32\IMM32.dll
16:02:28.4848282005C:\Windows\System32\KERNEL32.DLL
16:02:28.4848282005C:\Windows\System32\KERNELBASE.dll
16:02:28.4848282005C:\Windows\System32\MMDevApi.dll
16:02:28.4848282005C:\Windows\System32\MSASN1.dll
16:02:28.4848282005C:\Windows\System32\MSCTF.dll
16:02:28.4848282005C:\Windows\System32\NSI.dll
16:02:28.4848282005C:\Windows\System32\Normaliz.dll
16:02:28.4848282005C:\Windows\System32\OLEAUT32.dll
16:02:28.4848282005C:\Windows\System32\OneCoreCommonProxyStub.dll
16:02:28.4848282005C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
16:02:28.4848282005C:\Windows\System32\PSAPI.DLL
16:02:28.4848282005C:\Windows\System32\RPCRT4.dll
16:02:28.4848282005C:\Windows\System32\SETUPAPI.dll
16:02:28.4848282005C:\Windows\System32\SHELL32.dll
16:02:28.4848282005C:\Windows\System32\UMPDC.dll
16:02:28.4848282005C:\Windows\System32\USER32.dll
16:02:28.4848282005C:\Windows\System32\WINTRUST.DLL
16:02:28.4848282005C:\Windows\System32\WLDAP32.dll
16:02:28.4848282005C:\Windows\System32\WS2_32.dll
16:02:28.4848282005C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll
16:02:28.4848282005C:\Windows\System32\Windows.UI.dll
16:02:28.4848282005C:\Windows\System32\advapi32.dll
16:02:28.4848282005C:\Windows\System32\bcrypt.dll
16:02:28.4848282005C:\Windows\System32\bcryptPrimitives.dll
16:02:28.4848282005C:\Windows\System32\cfgmgr32.dll
16:02:28.4848282005C:\Windows\System32\clbcatq.dll
16:02:28.4848282005C:\Windows\System32\combase.dll
16:02:28.4848282005C:\Windows\System32\cryptsp.dll
16:02:28.4848282005C:\Windows\System32\fwpuclnt.dll
16:02:28.4848282005C:\Windows\System32\gdi32full.dll
16:02:28.4848282005C:\Windows\System32\imagehlp.dll
16:02:28.4848282005C:\Windows\System32\kernel.appcore.dll
16:02:28.4848282005C:\Windows\System32\msvcp_win.dll
16:02:28.4848282005C:\Windows\System32\msvcrt.dll
16:02:28.4848282005C:\Windows\System32\ole32.dll
16:02:28.4848282005C:\Windows\System32\powrprof.dll
16:02:28.4848282005C:\Windows\System32\profapi.dll
16:02:28.4848282005C:\Windows\System32\rasadhlp.dll
16:02:28.4848282005C:\Windows\System32\sechost.dll
16:02:28.4848282005C:\Windows\System32\shcore.dll
16:02:28.4848282005C:\Windows\System32\shlwapi.dll
16:02:28.4848282005C:\Windows\System32\ucrtbase.dll
16:02:28.4848282005C:\Windows\System32\win32u.dll
16:02:28.4848282005C:\Windows\System32\windows.storage.dll
16:02:28.4848282005C:\Windows\System32\winrnr.dll
16:02:28.4848282005C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1256_none_73b4ccbed8148ea3\COMCTL32.dll
16:02:28.4848282005C:\Windows\system32\NLAapi.dll
16:02:28.4848282005C:\Windows\system32\XAudio2_6.dll
16:02:28.4848282005C:\Windows\system32\napinsp.dll
16:02:28.4848282005C:\Windows\system32\ncryptsslp.dll
16:02:28.4848282005C:\Windows\system32\nvspcap64.dll
16:02:28.4848282005C:\Windows\system32\pnrpnsp.dll
16:02:28.4848282005C:\Windows\system32\rsaenh.dll
16:02:28.4848282005C:\Windows\system32\schannel.DLL
16:02:28.4848282005C:\Windows\system32\wbem\fastprox.dll
16:02:28.4848282005C:\Windows\system32\wbem\wbemprox.dll
16:02:28.4848282005C:\Windows\system32\wbem\wbemsvc.dll
16:02:28.4848282005C:\Windows\system32\wshbth.dll
16:02:28.4848282005G:\Facecheck\Overwolf\0.158.1.1\OWClient.dll
16:02:28.4848282005G:\Facecheck\Overwolf\0.158.1.1\OWExplorer.dll
16:02:28.4848282005G:\Facecheck\Overwolf\0.158.1.1\OWUtils.dll
16:02:28.4848282005G:\SteamLibrary\steamapps\common\Apex Legends\EasyAntiCheat_x64.dll
16:02:28.4848282005G:\SteamLibrary\steamapps\common\Apex Legends\R5Apex.exe
16:02:28.4848282005G:\SteamLibrary\steamapps\common\Apex Legends\bink2w64.dll
16:02:28.4848282005G:\SteamLibrary\steamapps\common\Apex Legends\binkawin64.dll
16:02:28.4848282005G:\SteamLibrary\steamapps\common\Apex Legends\mileswin64.dll
16:02:28.4848282005G:\SteamLibrary\steamapps\common\Apex Legends\paks\Win64\ui.dll
16:02:28.4848282005G:\SteamLibrary\steamapps\common\Apex Legends\steam_api64.dll
16:02:37.28324A07070OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
16:03:43.6664BC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:03:47.1914BC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:04:34.74124A0326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
16:04:34.74124A0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
16:04:34.83324A0326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
16:04:34.83324A0347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
16:04:46.34124A04953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
16:04:46.34124A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
16:04:46.34124A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
16:04:46.86412A06225OverlayManager::doActionForegroundChange Event [winows not active]
16:04:46.86712A06237OverlayManager::doActionForegroundChange Event OFF (OFF)
16:04:46.86712A07600OverlayManager::OnForegroundChangedChanged False
16:04:46.86712A07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10808 Title=[Task Switching]
16:04:46.86712A07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:04:46.86712A02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:04:46.86712A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:04:46.86812A06362OverlayManager::doActionDisplayFPS - Triggered
16:04:46.91724A047ResetSnapShotSH::ExecuteRelease snapshot SH
16:04:46.91724A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:04:47.19924A01534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:04:47.19924A01545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
16:04:47.19924A02550OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:04:47.19924A01297OverlayManager::RestoreGameWNDPROCSearch SWL..
16:04:47.19924A01304OverlayManager::RestoreGameWNDPROCSWL restored.
16:04:47.19924A01314OverlayManager::RestoreGameWNDPROCSWL OK.
16:04:47.19924A01319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7046b
16:04:47.19924A02572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:04:47.19924A01548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
16:04:47.19924A0187IRenderDevice::releaseRender Releasing.
16:04:47.19924A082RenderDeviceCaptureBase::ReleaseTextureRelease
16:04:47.19924A0100RenderDeviceCaptureBase::ReleaseTextureReleased
16:04:47.19924A01280RenderDeviceD3d11::releaseImplementationReleasing 1
16:04:47.19924A01290RenderDeviceD3d11::releaseImplementationReleasing 2
16:04:47.19924A01309RenderDeviceD3d11::releaseImplementationReleasing 3
16:04:47.19924A0204IRenderDevice::releaseRender Releasing Done.
16:04:47.31224A0386fSwapResize_BuffersResize buffer (0x42319010)!
16:04:47.35524A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0x42319010
16:04:47.35524A01127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
16:04:47.35524A01148RenderDeviceD3d11::initsave state
16:04:47.35524A0696RenderDeviceD3d11::initDX11loading shaders...
16:04:47.36324A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3e939788.
16:04:47.36324A01156RenderDeviceD3d11::initrestore state
16:04:47.36324A01159RenderDeviceD3d11::initTarget Window [0x1402b6]
16:04:47.36324A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:04:47.36324A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:04:47.36324A02539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:04:47.36812A06237OverlayManager::doActionForegroundChange Event ON (ON)
16:04:47.36812A07600OverlayManager::OnForegroundChangedChanged True
16:04:47.36812A07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:04:47.36912A06362OverlayManager::doActionDisplayFPS - Triggered
16:04:47.37424A05011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1402b6}.
16:04:47.37424A02176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x60847
16:04:47.37424A02194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
16:04:47.37424A02242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656)
16:04:47.37424A0326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
16:04:47.37424A0347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
16:04:47.37524A0326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
16:04:47.37524A0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
16:04:47.37624A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:04:47.37824A02272OverlayManager::installKeybMouseHookInstall KeybMouse
16:04:47.37824A0419InputInterceptor::stopHookunhook keyboard and mouse
16:04:47.37824A0386InputInterceptor::runHookKeyboard is hooked 0x24a0
16:04:47.37824A0408InputInterceptor::runHookMouse is hooked 0x24a0
16:04:47.37824A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:04:47.38524A04946OverlayManager::initOverlayResolutionEx 0X40008
16:04:47.38524A04953OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
16:04:47.38524A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
16:04:47.38524A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
16:05:50.8834BC225InterProcessElement::openInterProcess Overwolf_ImID_30636_P_15004 opened succesfuly
16:05:50.8834BC225InterProcessElement::openInterProcess Overwolf_PID_15004_SHARED_MEMORY_AGENT opened succesfuly
16:06:48.76524A0326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
16:06:48.76524A0347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
16:36:12.8514BC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:36:18.37224A0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
16:36:18.44924A0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
16:37:15.424A01534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:37:15.424A01545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
16:37:15.424A02550OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:37:15.424A01297OverlayManager::RestoreGameWNDPROCSearch SWL..
16:37:15.424A01304OverlayManager::RestoreGameWNDPROCSWL restored.
16:37:15.424A01314OverlayManager::RestoreGameWNDPROCSWL OK.
16:37:15.424A01319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x60847
16:37:15.424A02572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:37:15.424A01548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
16:37:15.424A0187IRenderDevice::releaseRender Releasing.
16:37:15.424A082RenderDeviceCaptureBase::ReleaseTextureRelease
16:37:15.424A0100RenderDeviceCaptureBase::ReleaseTextureReleased
16:37:15.424A01280RenderDeviceD3d11::releaseImplementationReleasing 1
16:37:15.424A01290RenderDeviceD3d11::releaseImplementationReleasing 2
16:37:15.424A01309RenderDeviceD3d11::releaseImplementationReleasing 3
16:37:15.424A0204IRenderDevice::releaseRender Releasing Done.
16:37:15.7824A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0x42319010
16:37:15.7824A01127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
16:37:15.7824A01148RenderDeviceD3d11::initsave state
16:37:15.7824A0696RenderDeviceD3d11::initDX11loading shaders...
16:37:15.8524A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3e939788.
16:37:15.8524A01156RenderDeviceD3d11::initrestore state
16:37:15.8524A01159RenderDeviceD3d11::initTarget Window [0x1402b6]
16:37:15.8524A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:37:15.8524A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:37:15.8524A04953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
16:37:15.8524A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
16:37:15.8524A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
16:37:15.13124A05011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1402b6}.
16:37:15.13124A02176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1b110367
16:37:15.13124A02194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972]
16:37:15.13124A02242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656)
16:37:15.13124A0326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
16:37:15.13124A0347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
16:37:15.13224A0326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
16:37:15.13224A0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
16:37:15.43212A06225OverlayManager::doActionForegroundChange Event [winows not active]
16:37:15.43412A06237OverlayManager::doActionForegroundChange Event OFF (OFF)
16:37:15.43412A07600OverlayManager::OnForegroundChangedChanged False
16:37:15.43412A07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20624 Title=[Nevaeh Jolie - Screwed Up (Scrollgenetics Remix) feat. A Boogie wit da Hoodie]
16:37:15.43412A07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:37:15.43412A02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:37:15.43412A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:37:15.43512A06362OverlayManager::doActionDisplayFPS - Triggered
16:37:15.45524A047ResetSnapShotSH::ExecuteRelease snapshot SH
16:37:15.45524A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:37:16.72324A02272OverlayManager::installKeybMouseHookInstall KeybMouse
16:37:16.72324A0419InputInterceptor::stopHookunhook keyboard and mouse
16:37:16.72324A0386InputInterceptor::runHookKeyboard is hooked 0x24a0
16:37:16.72324A0408InputInterceptor::runHookMouse is hooked 0x24a0
16:37:17.23824A01534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:37:17.23824A01545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
16:37:17.23824A02550OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:37:17.23824A01297OverlayManager::RestoreGameWNDPROCSearch SWL..
16:37:17.23824A01304OverlayManager::RestoreGameWNDPROCSWL restored.
16:37:17.23924A01314OverlayManager::RestoreGameWNDPROCSWL OK.
16:37:17.23924A01319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1b110367
16:37:17.23924A02572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:37:17.23924A01548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
16:37:17.23924A0187IRenderDevice::releaseRender Releasing.
16:37:17.23924A082RenderDeviceCaptureBase::ReleaseTextureRelease
16:37:17.23924A0100RenderDeviceCaptureBase::ReleaseTextureReleased
16:37:17.23924A01280RenderDeviceD3d11::releaseImplementationReleasing 1
16:37:17.23924A01290RenderDeviceD3d11::releaseImplementationReleasing 2
16:37:17.23924A01309RenderDeviceD3d11::releaseImplementationReleasing 3
16:37:17.23924A0204IRenderDevice::releaseRender Releasing Done.
16:37:17.33424A0386fSwapResize_BuffersResize buffer (0x42319010)!
16:37:17.37224A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0x42319010
16:37:17.37224A01127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
16:37:17.37224A01148RenderDeviceD3d11::initsave state
16:37:17.37224A0696RenderDeviceD3d11::initDX11loading shaders...
16:37:17.38124A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3e939788.
16:37:17.38124A01156RenderDeviceD3d11::initrestore state
16:37:17.38124A01159RenderDeviceD3d11::initTarget Window [0x1402b6]
16:37:17.38124A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:37:17.38124A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:37:17.38124A02539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:37:17.38924A05011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1402b6}.
16:37:17.38924A02176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1b130367
16:37:17.38924A02194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
16:37:17.38924A02242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656)
16:37:17.38924A01671WidgetManager::drawskip widget draw (not in foreground) False - False
16:37:17.39124A02272OverlayManager::installKeybMouseHookInstall KeybMouse
16:37:17.39124A0419InputInterceptor::stopHookunhook keyboard and mouse
16:37:17.39124A0386InputInterceptor::runHookKeyboard is hooked 0x24a0
16:37:17.39124A0408InputInterceptor::runHookMouse is hooked 0x24a0
16:37:17.40024A04946OverlayManager::initOverlayResolutionEx 0X40008
16:37:17.40024A04953OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
16:37:17.40024A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
16:37:17.40024A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
16:37:17.43612A06237OverlayManager::doActionForegroundChange Event ON (ON)
16:37:17.43612A07600OverlayManager::OnForegroundChangedChanged True
16:37:17.43612A07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:37:17.43712A06362OverlayManager::doActionDisplayFPS - Triggered
16:37:17.44124A0326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
16:37:17.44124A0347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
16:37:17.44124A0326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
16:37:17.44124A0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
16:37:17.44124A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:37:17.44212A06362OverlayManager::doActionDisplayFPS - Triggered
16:37:17.44224A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:37:17.45324A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:39:09.24524A0326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
16:39:09.24524A0347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
16:39:13.42024A04953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
16:39:13.42024A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
16:39:13.42024A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
16:39:13.59412A06225OverlayManager::doActionForegroundChange Event [winows not active]
16:39:13.59612A06237OverlayManager::doActionForegroundChange Event OFF (OFF)
16:39:13.59612A07600OverlayManager::OnForegroundChangedChanged False
16:39:13.59612A07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802E8 Title=[Task Switching]
16:39:13.59612A07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:39:13.59612A02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:39:13.59612A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:39:13.59812A06362OverlayManager::doActionDisplayFPS - Triggered
16:39:13.64224A047ResetSnapShotSH::ExecuteRelease snapshot SH
16:39:13.64224A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:41:00.99224A01534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:41:00.99224A01545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
16:41:00.99224A02550OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:41:00.99224A01297OverlayManager::RestoreGameWNDPROCSearch SWL..
16:41:00.99224A01304OverlayManager::RestoreGameWNDPROCSWL restored.
16:41:00.99224A01314OverlayManager::RestoreGameWNDPROCSWL OK.
16:41:00.99224A01319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1b130367
16:41:00.99224A02572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:41:00.99224A01548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
16:41:00.99224A0187IRenderDevice::releaseRender Releasing.
16:41:00.99224A082RenderDeviceCaptureBase::ReleaseTextureRelease
16:41:00.99224A0100RenderDeviceCaptureBase::ReleaseTextureReleased
16:41:00.99224A01280RenderDeviceD3d11::releaseImplementationReleasing 1
16:41:00.99224A01290RenderDeviceD3d11::releaseImplementationReleasing 2
16:41:00.99224A01309RenderDeviceD3d11::releaseImplementationReleasing 3
16:41:00.99224A0204IRenderDevice::releaseRender Releasing Done.
16:41:01.11124A0386fSwapResize_BuffersResize buffer (0x42319010)!
16:41:01.12324A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0x42319010
16:41:01.12324A01127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
16:41:01.12324A01148RenderDeviceD3d11::initsave state
16:41:01.12324A0696RenderDeviceD3d11::initDX11loading shaders...
16:41:01.13024A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3e939788.
16:41:01.13024A01156RenderDeviceD3d11::initrestore state
16:41:01.13024A01159RenderDeviceD3d11::initTarget Window [0x1402b6]
16:41:01.13024A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:41:01.13024A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:41:01.13024A02539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:41:01.13224A05011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1402b6}.
16:41:01.13224A02176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x276b07f3
16:41:01.13224A02194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
16:41:01.13224A02242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656)
16:41:01.13224A01671WidgetManager::drawskip widget draw (not in foreground) False - False
16:41:01.13424A02272OverlayManager::installKeybMouseHookInstall KeybMouse
16:41:01.13424A0419InputInterceptor::stopHookunhook keyboard and mouse
16:41:01.13424A0386InputInterceptor::runHookKeyboard is hooked 0x24a0
16:41:01.13424A0408InputInterceptor::runHookMouse is hooked 0x24a0
16:41:01.13424A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:41:01.13824A04946OverlayManager::initOverlayResolutionEx 0X40008
16:41:01.13824A04953OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
16:41:01.13824A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
16:41:01.13824A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
16:41:01.23112A06237OverlayManager::doActionForegroundChange Event ON (ON)
16:41:01.23112A07600OverlayManager::OnForegroundChangedChanged True
16:41:01.23112A07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:41:01.23312A06362OverlayManager::doActionDisplayFPS - Triggered
16:41:01.23324A0326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
16:41:01.23324A0347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
16:41:01.23424A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:41:01.23612A06362OverlayManager::doActionDisplayFPS - Triggered
16:41:01.24124A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:41:01.24524A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:41:05.42324A0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
16:41:05.50024A0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
16:41:40.50824A0326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
16:41:40.50824A0347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
16:41:40.50924A0326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
16:41:40.50924A0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
16:41:44.71724A04953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
16:41:44.71724A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
16:41:44.71724A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
16:41:44.77212A06225OverlayManager::doActionForegroundChange Event [winows not active]
16:41:44.77612A06237OverlayManager::doActionForegroundChange Event OFF (OFF)
16:41:44.77612A07600OverlayManager::OnForegroundChangedChanged False
16:41:44.77612A07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3063A Title=[KovaaK 2.0: The Meta ]
16:41:44.77612A07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:41:44.77612A02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:41:44.77612A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:41:44.77812A06362OverlayManager::doActionDisplayFPS - Triggered
16:41:44.77924A047ResetSnapShotSH::ExecuteRelease snapshot SH
16:41:44.77924A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:41:45.74824A01534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:41:45.74824A01545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
16:41:45.74824A02550OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:41:45.74824A01297OverlayManager::RestoreGameWNDPROCSearch SWL..
16:41:45.74824A01304OverlayManager::RestoreGameWNDPROCSWL restored.
16:41:45.74824A01314OverlayManager::RestoreGameWNDPROCSWL OK.
16:41:45.74824A01319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x276b07f3
16:41:45.74824A02572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:41:45.74824A01548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
16:41:45.74824A0187IRenderDevice::releaseRender Releasing.
16:41:45.74824A082RenderDeviceCaptureBase::ReleaseTextureRelease
16:41:45.74824A0100RenderDeviceCaptureBase::ReleaseTextureReleased
16:41:45.74824A01280RenderDeviceD3d11::releaseImplementationReleasing 1
16:41:45.74824A01290RenderDeviceD3d11::releaseImplementationReleasing 2
16:41:45.74824A01309RenderDeviceD3d11::releaseImplementationReleasing 3
16:41:45.74824A0204IRenderDevice::releaseRender Releasing Done.
16:41:45.79712A06237OverlayManager::doActionForegroundChange Event ON (ON)
16:41:45.79712A07600OverlayManager::OnForegroundChangedChanged True
16:41:45.79812A07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:41:45.79812A02539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:41:45.80012A06362OverlayManager::doActionDisplayFPS - Triggered
16:41:45.86124A0386fSwapResize_BuffersResize buffer (0x42319010)!
16:41:45.89924A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0x42319010
16:41:45.89924A01127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
16:41:45.89924A01148RenderDeviceD3d11::initsave state
16:41:45.89924A0696RenderDeviceD3d11::initDX11loading shaders...
16:41:45.90724A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3e939788.
16:41:45.90724A01156RenderDeviceD3d11::initrestore state
16:41:45.90724A01159RenderDeviceD3d11::initTarget Window [0x1402b6]
16:41:45.90724A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:41:45.90724A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:41:45.92024A05011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1402b6}.
16:41:45.92024A02176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x419307bb
16:41:45.92024A02194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
16:41:45.92024A02242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656)
16:41:45.92024A0326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
16:41:45.92024A0347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
16:41:45.92124A0326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
16:41:45.92124A0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
16:41:45.92224A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:41:45.92324A02272OverlayManager::installKeybMouseHookInstall KeybMouse
16:41:45.92324A0419InputInterceptor::stopHookunhook keyboard and mouse
16:41:45.92324A0386InputInterceptor::runHookKeyboard is hooked 0x24a0
16:41:45.92324A0408InputInterceptor::runHookMouse is hooked 0x24a0
16:41:45.92324A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:41:45.93024A04946OverlayManager::initOverlayResolutionEx 0X40008
16:41:45.93024A04953OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
16:41:45.93024A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
16:41:45.93024A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
16:47:29.99524A02428OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:47:36.25024A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:47:36.25424A03492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x505f1;prev = 0x505f1 , {Original values: ref = 0 handle = 0x10003}
16:48:40.79724A0326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
16:48:40.79724A0347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
16:48:46.61624A04953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
16:48:46.61624A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
16:48:46.61624A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
16:48:46.80812A06225OverlayManager::doActionForegroundChange Event [winows not active]
16:48:46.81212A06237OverlayManager::doActionForegroundChange Event OFF (OFF)
16:48:46.81212A07600OverlayManager::OnForegroundChangedChanged False
16:48:46.81212A07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3063A Title=[KovaaK 2.0: The Meta ]
16:48:46.81212A07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:48:46.81212A02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:48:46.81212A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:48:46.81312A06362OverlayManager::doActionDisplayFPS - Triggered
16:48:46.83824A047ResetSnapShotSH::ExecuteRelease snapshot SH
16:48:46.83824A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:50:18.78124A01534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:50:18.78124A01545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
16:50:18.78124A02550OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:50:18.78124A01297OverlayManager::RestoreGameWNDPROCSearch SWL..
16:50:18.78224A01304OverlayManager::RestoreGameWNDPROCSWL restored.
16:50:18.78224A01314OverlayManager::RestoreGameWNDPROCSWL OK.
16:50:18.78224A01319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x419307bb
16:50:18.78224A02572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:50:18.78224A01548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
16:50:18.78224A0187IRenderDevice::releaseRender Releasing.
16:50:18.78224A082RenderDeviceCaptureBase::ReleaseTextureRelease
16:50:18.78224A0100RenderDeviceCaptureBase::ReleaseTextureReleased
16:50:18.78224A01280RenderDeviceD3d11::releaseImplementationReleasing 1
16:50:18.78224A01290RenderDeviceD3d11::releaseImplementationReleasing 2
16:50:18.78224A01309RenderDeviceD3d11::releaseImplementationReleasing 3
16:50:18.78224A0204IRenderDevice::releaseRender Releasing Done.
16:50:18.89624A0386fSwapResize_BuffersResize buffer (0x42319010)!
16:50:18.90812A06237OverlayManager::doActionForegroundChange Event ON (ON)
16:50:18.90812A07600OverlayManager::OnForegroundChangedChanged True
16:50:18.90812A07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:50:18.90812A02539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:50:18.90812A06362OverlayManager::doActionDisplayFPS - Triggered
16:50:18.91824A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0x42319010
16:50:18.91824A01127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
16:50:18.91824A01148RenderDeviceD3d11::initsave state
16:50:18.91824A0696RenderDeviceD3d11::initDX11loading shaders...
16:50:18.92624A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3e939788.
16:50:18.92624A01156RenderDeviceD3d11::initrestore state
16:50:18.92624A01159RenderDeviceD3d11::initTarget Window [0x1402b6]
16:50:18.92624A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:50:18.92624A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:50:18.93124A05011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1402b6}.
16:50:18.93124A02176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4684033b
16:50:18.93124A02194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
16:50:18.93124A02242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656)
16:50:18.93224A0326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
16:50:18.93224A0347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
16:50:18.93324A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:50:18.93424A01830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:50:18.93424A02272OverlayManager::installKeybMouseHookInstall KeybMouse
16:50:18.93424A0419InputInterceptor::stopHookunhook keyboard and mouse
16:50:18.93424A0386InputInterceptor::runHookKeyboard is hooked 0x24a0
16:50:18.93524A0408InputInterceptor::runHookMouse is hooked 0x24a0
16:50:18.93524A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:50:18.93724A04946OverlayManager::initOverlayResolutionEx 0X40008
16:50:18.93724A04953OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
16:50:18.93724A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
16:50:18.93724A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
16:50:39.34024A0326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
16:50:39.34024A0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
16:50:39.34124A0326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
16:50:39.34124A0347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
17:15:46.24224A04953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
17:15:46.24224A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
17:15:46.24224A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
17:15:46.48012A06225OverlayManager::doActionForegroundChange Event [winows not active]
17:15:46.48012A06237OverlayManager::doActionForegroundChange Event OFF (OFF)
17:15:46.48012A07600OverlayManager::OnForegroundChangedChanged False
17:15:46.48112A07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE03C2 Title=[Task Switching]
17:15:46.48112A07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:15:46.48112A02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:15:46.48112A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:15:46.48112A06362OverlayManager::doActionDisplayFPS - Triggered
17:15:46.49724A047ResetSnapShotSH::ExecuteRelease snapshot SH
17:15:46.49724A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:16:36.484BC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:17:48.93024A01534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:17:48.93024A01545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:17:48.93024A02550OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:17:48.93024A01297OverlayManager::RestoreGameWNDPROCSearch SWL..
17:17:48.93024A01304OverlayManager::RestoreGameWNDPROCSWL restored.
17:17:48.93124A01314OverlayManager::RestoreGameWNDPROCSWL OK.
17:17:48.93124A01319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4684033b
17:17:48.93124A02572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:17:48.93124A01548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:17:48.93124A0187IRenderDevice::releaseRender Releasing.
17:17:48.93124A082RenderDeviceCaptureBase::ReleaseTextureRelease
17:17:48.93124A0100RenderDeviceCaptureBase::ReleaseTextureReleased
17:17:48.93124A01280RenderDeviceD3d11::releaseImplementationReleasing 1
17:17:48.93124A01290RenderDeviceD3d11::releaseImplementationReleasing 2
17:17:48.93124A01309RenderDeviceD3d11::releaseImplementationReleasing 3
17:17:48.93124A0204IRenderDevice::releaseRender Releasing Done.
17:17:49.6224A0386fSwapResize_BuffersResize buffer (0x42319010)!
17:17:49.10124A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0x42319010
17:17:49.10124A01127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
17:17:49.10124A01148RenderDeviceD3d11::initsave state
17:17:49.10124A0696RenderDeviceD3d11::initDX11loading shaders...
17:17:49.10112A06237OverlayManager::doActionForegroundChange Event ON (ON)
17:17:49.10112A07600OverlayManager::OnForegroundChangedChanged True
17:17:49.10112A07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:17:49.10112A02539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:17:49.10512A06362OverlayManager::doActionDisplayFPS - Triggered
17:17:49.11024A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3e939788.
17:17:49.11024A01156RenderDeviceD3d11::initrestore state
17:17:49.11024A01159RenderDeviceD3d11::initTarget Window [0x1402b6]
17:17:49.11024A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:17:49.11024A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:17:49.12224A05011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1402b6}.
17:17:49.12224A02176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4196076f
17:17:49.12224A02194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
17:17:49.12224A02242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656)
17:17:49.12324A0326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
17:17:49.12324A0347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
17:17:49.12424A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:17:49.12624A01830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:17:49.12624A02272OverlayManager::installKeybMouseHookInstall KeybMouse
17:17:49.12624A0419InputInterceptor::stopHookunhook keyboard and mouse
17:17:49.12624A0386InputInterceptor::runHookKeyboard is hooked 0x24a0
17:17:49.12624A0408InputInterceptor::runHookMouse is hooked 0x24a0
17:17:49.12724A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:17:49.13324A04946OverlayManager::initOverlayResolutionEx 0X40008
17:17:49.13324A04953OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
17:17:49.13324A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
17:17:49.13324A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
17:17:49.16524A0326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
17:17:49.16524A0347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
17:17:49.16624A0326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
17:17:49.16624A0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
17:23:51.23224A02428OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:23:51.23724A03329OverlayManager::DisplayOWSystemCursorUpdate origin cursor 0x10003
17:23:51.40524A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:23:51.41124A03492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x505f1;prev = 0x505f1 , {Original values: ref = 0 handle = 0x0}
17:38:22.234BC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:38:25.23824A0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
17:38:25.35424A0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
17:39:14.56024A01534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:39:14.56024A01545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:39:14.56124A02550OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:39:14.56124A01297OverlayManager::RestoreGameWNDPROCSearch SWL..
17:39:14.56124A01304OverlayManager::RestoreGameWNDPROCSWL restored.
17:39:14.56124A01314OverlayManager::RestoreGameWNDPROCSWL OK.
17:39:14.56124A01319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4196076f
17:39:14.56124A02572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:39:14.56124A01548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:39:14.56124A0187IRenderDevice::releaseRender Releasing.
17:39:14.56124A082RenderDeviceCaptureBase::ReleaseTextureRelease
17:39:14.56124A0100RenderDeviceCaptureBase::ReleaseTextureReleased
17:39:14.56124A01280RenderDeviceD3d11::releaseImplementationReleasing 1
17:39:14.56124A01290RenderDeviceD3d11::releaseImplementationReleasing 2
17:39:14.56124A01309RenderDeviceD3d11::releaseImplementationReleasing 3
17:39:14.56124A0204IRenderDevice::releaseRender Releasing Done.
17:39:14.57924A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0x42319010
17:39:14.57924A01127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
17:39:14.57924A01148RenderDeviceD3d11::initsave state
17:39:14.57924A0696RenderDeviceD3d11::initDX11loading shaders...
17:39:14.58824A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3e939788.
17:39:14.58824A01156RenderDeviceD3d11::initrestore state
17:39:14.58824A01159RenderDeviceD3d11::initTarget Window [0x1402b6]
17:39:14.58824A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:39:14.58824A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:39:14.58824A04953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
17:39:14.58824A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
17:39:14.58824A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
17:39:14.59024A05011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1402b6}.
17:39:14.59024A02176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x234805df
17:39:14.59124A02194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972]
17:39:14.59124A02242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656)
17:39:14.59124A0326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
17:39:14.59124A0347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
17:39:14.59124A0326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
17:39:14.59124A0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
17:39:14.65924A01830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:39:14.65924A02272OverlayManager::installKeybMouseHookInstall KeybMouse
17:39:14.65924A0419InputInterceptor::stopHookunhook keyboard and mouse
17:39:14.65924A0386InputInterceptor::runHookKeyboard is hooked 0x24a0
17:39:14.65924A0408InputInterceptor::runHookMouse is hooked 0x24a0
17:39:14.78412A06237OverlayManager::doActionForegroundChange Event OFF (OFF)
17:39:14.78412A07600OverlayManager::OnForegroundChangedChanged False
17:39:14.78412A07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1107E8 Title=[Alera Elusion Series Mesh High-Back Multifunction Chair, Black: Amazon.ca: Home & Kitchen - Google Chrome]
17:39:14.78412A07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:39:14.78412A02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:39:14.78412A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:39:14.78624A047ResetSnapShotSH::ExecuteRelease snapshot SH
17:39:14.78612A06362OverlayManager::doActionDisplayFPS - Triggered
17:39:14.84124A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:39:16.81324A01534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:39:16.81324A01545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:39:16.81324A02550OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:39:16.81324A01297OverlayManager::RestoreGameWNDPROCSearch SWL..
17:39:16.81324A01304OverlayManager::RestoreGameWNDPROCSWL restored.
17:39:16.81324A01314OverlayManager::RestoreGameWNDPROCSWL OK.
17:39:16.81324A01319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x234805df
17:39:16.81324A02572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:39:16.81324A01548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:39:16.81324A0187IRenderDevice::releaseRender Releasing.
17:39:16.81324A082RenderDeviceCaptureBase::ReleaseTextureRelease
17:39:16.81324A0100RenderDeviceCaptureBase::ReleaseTextureReleased
17:39:16.81324A01280RenderDeviceD3d11::releaseImplementationReleasing 1
17:39:16.81324A01290RenderDeviceD3d11::releaseImplementationReleasing 2
17:39:16.81324A01309RenderDeviceD3d11::releaseImplementationReleasing 3
17:39:16.81324A0204IRenderDevice::releaseRender Releasing Done.
17:39:16.92524A0386fSwapResize_BuffersResize buffer (0x42319010)!
17:39:16.96724A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0x42319010
17:39:16.96724A01127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
17:39:16.96724A01148RenderDeviceD3d11::initsave state
17:39:16.96724A0696RenderDeviceD3d11::initDX11loading shaders...
17:39:16.97624A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3e939788.
17:39:16.97624A01156RenderDeviceD3d11::initrestore state
17:39:16.97624A01159RenderDeviceD3d11::initTarget Window [0x1402b6]
17:39:16.97624A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:39:16.97624A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:39:16.97624A02539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:39:16.98524A05011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1402b6}.
17:39:16.98524A02176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xcafa015d
17:39:16.98524A02194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
17:39:16.98524A02242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656)
17:39:16.98524A01671WidgetManager::drawskip widget draw (not in foreground) False - False
17:39:16.98624A02272OverlayManager::installKeybMouseHookInstall KeybMouse
17:39:16.98624A0419InputInterceptor::stopHookunhook keyboard and mouse
17:39:16.98624A0386InputInterceptor::runHookKeyboard is hooked 0x24a0
17:39:16.98624A0408InputInterceptor::runHookMouse is hooked 0x24a0
17:39:16.99624A04946OverlayManager::initOverlayResolutionEx 0X40008
17:39:16.99624A04953OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
17:39:16.99624A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
17:39:16.99624A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
17:39:17.29112A06237OverlayManager::doActionForegroundChange Event ON (ON)
17:39:17.29112A07600OverlayManager::OnForegroundChangedChanged True
17:39:17.29112A07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:39:17.29312A06362OverlayManager::doActionDisplayFPS - Triggered
17:39:17.29324A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:39:17.30024A0326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
17:39:17.30024A0347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
17:39:17.30124A0326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
17:39:17.30124A0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
17:39:17.30124A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:41:16.1524A02428OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:41:16.21024A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:41:16.21624A03492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x505f1;prev = 0x505f1 , {Original values: ref = 0 handle = 0x10003}
17:41:31.83424A0326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
17:41:31.83424A0347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
17:42:05.36024A04953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
17:42:05.36024A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
17:42:05.36024A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
17:42:05.49912A06225OverlayManager::doActionForegroundChange Event [winows not active]
17:42:05.50012A06237OverlayManager::doActionForegroundChange Event OFF (OFF)
17:42:05.50012A07600OverlayManager::OnForegroundChangedChanged False
17:42:05.50012A07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x707BA Title=[Task Switching]
17:42:05.50012A07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:42:05.50012A02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:42:05.50012A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:42:05.50112A06362OverlayManager::doActionDisplayFPS - Triggered
17:42:05.52724A047ResetSnapShotSH::ExecuteRelease snapshot SH
17:42:05.52724A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:42:45.5524BC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:43:50.93024A01534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:43:50.93024A01545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:43:50.93024A02550OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:43:50.93024A01297OverlayManager::RestoreGameWNDPROCSearch SWL..
17:43:50.93024A01304OverlayManager::RestoreGameWNDPROCSWL restored.
17:43:50.93024A01314OverlayManager::RestoreGameWNDPROCSWL OK.
17:43:50.93024A01319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xcafa015d
17:43:50.93024A02572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:43:50.93024A01548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:43:50.93024A0187IRenderDevice::releaseRender Releasing.
17:43:50.93024A082RenderDeviceCaptureBase::ReleaseTextureRelease
17:43:50.93024A0100RenderDeviceCaptureBase::ReleaseTextureReleased
17:43:50.93024A01280RenderDeviceD3d11::releaseImplementationReleasing 1
17:43:50.93024A01290RenderDeviceD3d11::releaseImplementationReleasing 2
17:43:50.93024A01309RenderDeviceD3d11::releaseImplementationReleasing 3
17:43:50.93024A0204IRenderDevice::releaseRender Releasing Done.
17:43:51.5824A0386fSwapResize_BuffersResize buffer (0x42319010)!
17:43:51.7924A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0x42319010
17:43:51.7924A01127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
17:43:51.7924A01148RenderDeviceD3d11::initsave state
17:43:51.7924A0696RenderDeviceD3d11::initDX11loading shaders...
17:43:51.8724A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3e939788.
17:43:51.8724A01156RenderDeviceD3d11::initrestore state
17:43:51.8724A01159RenderDeviceD3d11::initTarget Window [0x1402b6]
17:43:51.8724A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:43:51.8724A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:43:51.8724A02539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:43:51.9124A05011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1402b6}.
17:43:51.9124A02176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa24507f3
17:43:51.9124A02194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
17:43:51.9124A02242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656)
17:43:51.9124A01671WidgetManager::drawskip widget draw (not in foreground) False - False
17:43:51.9324A02272OverlayManager::installKeybMouseHookInstall KeybMouse
17:43:51.9324A0419InputInterceptor::stopHookunhook keyboard and mouse
17:43:51.9324A0386InputInterceptor::runHookKeyboard is hooked 0x24a0
17:43:51.9324A0408InputInterceptor::runHookMouse is hooked 0x24a0
17:43:51.9324A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:43:51.9624A04946OverlayManager::initOverlayResolutionEx 0X40008
17:43:51.9624A04953OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
17:43:51.9624A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
17:43:51.9624A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
17:43:51.10212A06237OverlayManager::doActionForegroundChange Event ON (ON)
17:43:51.10212A07600OverlayManager::OnForegroundChangedChanged True
17:43:51.10212A07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:43:51.10324A0326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
17:43:51.10324A0347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
17:43:51.10412A06362OverlayManager::doActionDisplayFPS - Triggered
17:43:51.11124A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:43:51.11524A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:43:51.12724A0326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
17:43:51.12724A0347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
17:43:51.12824A0326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
17:43:51.12824A0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
17:44:39.86524A04953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
17:44:39.86524A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
17:44:39.86524A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
17:44:40.16412A06225OverlayManager::doActionForegroundChange Event [winows not active]
17:44:40.16612A06237OverlayManager::doActionForegroundChange Event OFF (OFF)
17:44:40.16612A07600OverlayManager::OnForegroundChangedChanged False
17:44:40.16612A07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1107C4 Title=[Task Switching]
17:44:40.16612A07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:44:40.16612A02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:44:40.16612A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:44:40.16812A06362OverlayManager::doActionDisplayFPS - Triggered
17:44:40.19824A047ResetSnapShotSH::ExecuteRelease snapshot SH
17:44:40.19824A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:46:20.11124A01534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:46:20.11124A01545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:46:20.11124A02550OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:46:20.11124A01297OverlayManager::RestoreGameWNDPROCSearch SWL..
17:46:20.11124A01304OverlayManager::RestoreGameWNDPROCSWL restored.
17:46:20.11124A01314OverlayManager::RestoreGameWNDPROCSWL OK.
17:46:20.11124A01319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa24507f3
17:46:20.11124A02572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:46:20.11124A01548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:46:20.11124A0187IRenderDevice::releaseRender Releasing.
17:46:20.11124A082RenderDeviceCaptureBase::ReleaseTextureRelease
17:46:20.11124A0100RenderDeviceCaptureBase::ReleaseTextureReleased
17:46:20.11124A01280RenderDeviceD3d11::releaseImplementationReleasing 1
17:46:20.11124A01290RenderDeviceD3d11::releaseImplementationReleasing 2
17:46:20.11124A01309RenderDeviceD3d11::releaseImplementationReleasing 3
17:46:20.11124A0204IRenderDevice::releaseRender Releasing Done.
17:46:20.23724A0386fSwapResize_BuffersResize buffer (0x42319010)!
17:46:20.26112A06237OverlayManager::doActionForegroundChange Event ON (ON)
17:46:20.26112A07600OverlayManager::OnForegroundChangedChanged True
17:46:20.26112A07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:46:20.26112A02539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:46:20.26412A06362OverlayManager::doActionDisplayFPS - Triggered
17:46:20.27724A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0x42319010
17:46:20.27724A01127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
17:46:20.27724A01148RenderDeviceD3d11::initsave state
17:46:20.27724A0696RenderDeviceD3d11::initDX11loading shaders...
17:46:20.28724A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3e939788.
17:46:20.28724A01156RenderDeviceD3d11::initrestore state
17:46:20.28724A01159RenderDeviceD3d11::initTarget Window [0x1402b6]
17:46:20.28724A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:46:20.28724A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:46:20.29824A05011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1402b6}.
17:46:20.29824A02176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x92a0629
17:46:20.29824A02194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
17:46:20.29824A02242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656)
17:46:20.29824A0326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
17:46:20.29824A0347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
17:46:20.30024A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:46:20.30124A02272OverlayManager::installKeybMouseHookInstall KeybMouse
17:46:20.30124A0419InputInterceptor::stopHookunhook keyboard and mouse
17:46:20.30124A0386InputInterceptor::runHookKeyboard is hooked 0x24a0
17:46:20.30124A0408InputInterceptor::runHookMouse is hooked 0x24a0
17:46:20.30124A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:46:20.30924A04946OverlayManager::initOverlayResolutionEx 0X40008
17:46:20.30924A04953OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
17:46:20.30924A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
17:46:20.30924A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
17:46:20.32324A0326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
17:46:20.32324A0347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
17:46:20.32324A0326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
17:46:20.32324A0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
17:49:52.96924A02428OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:49:53.5424A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:49:53.5924A03492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x505f1;prev = 0x505f1 , {Original values: ref = 0 handle = 0x10003}
18:21:41.10124A04953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
18:21:41.10124A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
18:21:41.10124A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:21:41.16312A06225OverlayManager::doActionForegroundChange Event [winows not active]
18:21:41.16612A06237OverlayManager::doActionForegroundChange Event OFF (OFF)
18:21:41.16612A07600OverlayManager::OnForegroundChangedChanged False
18:21:41.16612A07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1602E8 Title=[Task Switching]
18:21:41.16612A07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:21:41.16612A02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:21:41.16612A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:21:41.16812A06362OverlayManager::doActionDisplayFPS - Triggered
18:21:41.21324A047ResetSnapShotSH::ExecuteRelease snapshot SH
18:21:41.21324A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:23:21.80824A01534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:23:21.80824A01545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:23:21.80824A02550OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:23:21.80824A01297OverlayManager::RestoreGameWNDPROCSearch SWL..
18:23:21.80824A01304OverlayManager::RestoreGameWNDPROCSWL restored.
18:23:21.80824A01314OverlayManager::RestoreGameWNDPROCSWL OK.
18:23:21.80824A01319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x92a0629
18:23:21.80824A02572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:23:21.80824A01548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:23:21.80824A0187IRenderDevice::releaseRender Releasing.
18:23:21.80824A082RenderDeviceCaptureBase::ReleaseTextureRelease
18:23:21.80824A0100RenderDeviceCaptureBase::ReleaseTextureReleased
18:23:21.80824A01280RenderDeviceD3d11::releaseImplementationReleasing 1
18:23:21.80824A01290RenderDeviceD3d11::releaseImplementationReleasing 2
18:23:21.80824A01309RenderDeviceD3d11::releaseImplementationReleasing 3
18:23:21.80824A0204IRenderDevice::releaseRender Releasing Done.
18:23:21.92324A0386fSwapResize_BuffersResize buffer (0x42319010)!
18:23:21.96124A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0x42319010
18:23:21.96124A01127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
18:23:21.96124A01148RenderDeviceD3d11::initsave state
18:23:21.96124A0696RenderDeviceD3d11::initDX11loading shaders...
18:23:21.97024A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3e939788.
18:23:21.97024A01156RenderDeviceD3d11::initrestore state
18:23:21.97024A01159RenderDeviceD3d11::initTarget Window [0x1402b6]
18:23:21.97024A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:23:21.97024A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:23:21.97024A02539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:23:21.97724A05011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1402b6}.
18:23:21.97724A02176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa8710179
18:23:21.97724A02194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
18:23:21.97724A02242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656)
18:23:21.97724A01671WidgetManager::drawskip widget draw (not in foreground) False - False
18:23:21.97724A01830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:23:21.97724A02272OverlayManager::installKeybMouseHookInstall KeybMouse
18:23:21.97724A0419InputInterceptor::stopHookunhook keyboard and mouse
18:23:21.97724A0386InputInterceptor::runHookKeyboard is hooked 0x24a0
18:23:21.97724A0408InputInterceptor::runHookMouse is hooked 0x24a0
18:23:21.97724A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:23:21.98724A04946OverlayManager::initOverlayResolutionEx 0X40008
18:23:21.98724A04953OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
18:23:21.98724A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
18:23:21.98724A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:23:22.26212A06237OverlayManager::doActionForegroundChange Event ON (ON)
18:23:22.26212A07600OverlayManager::OnForegroundChangedChanged True
18:23:22.26212A07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:23:22.26312A06362OverlayManager::doActionDisplayFPS - Triggered
18:23:22.26624A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:23:22.27424A0326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
18:23:22.27424A0347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
18:23:22.27624A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:23:22.29824A0326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
18:23:22.29824A0347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
18:23:22.29924A0326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
18:23:22.29924A0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
18:28:34.14324A02428OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:28:34.17724A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:28:34.18224A03492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x505f1;prev = 0x505f1 , {Original values: ref = 0 handle = 0x10003}
18:29:39.6024BC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:29:43.70324A04953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
18:29:43.70324A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
18:29:43.70324A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:29:43.74312A06225OverlayManager::doActionForegroundChange Event [winows not active]
18:29:43.74612A06237OverlayManager::doActionForegroundChange Event OFF (OFF)
18:29:43.74612A07600OverlayManager::OnForegroundChangedChanged False
18:29:43.74612A07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x24081E Title=[Task Switching]
18:29:43.74612A07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:29:43.74612A02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:29:43.74612A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:29:43.74712A06362OverlayManager::doActionDisplayFPS - Triggered
18:29:43.79224A047ResetSnapShotSH::ExecuteRelease snapshot SH
18:29:43.79224A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:30:59.19224A01534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:30:59.19224A01545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:30:59.19224A02550OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:30:59.19224A01297OverlayManager::RestoreGameWNDPROCSearch SWL..
18:30:59.19224A01304OverlayManager::RestoreGameWNDPROCSWL restored.
18:30:59.19224A01314OverlayManager::RestoreGameWNDPROCSWL OK.
18:30:59.19224A01319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa8710179
18:30:59.19224A02572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:30:59.19224A01548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:30:59.19224A0187IRenderDevice::releaseRender Releasing.
18:30:59.19224A082RenderDeviceCaptureBase::ReleaseTextureRelease
18:30:59.19224A0100RenderDeviceCaptureBase::ReleaseTextureReleased
18:30:59.19224A01280RenderDeviceD3d11::releaseImplementationReleasing 1
18:30:59.19224A01290RenderDeviceD3d11::releaseImplementationReleasing 2
18:30:59.19224A01309RenderDeviceD3d11::releaseImplementationReleasing 3
18:30:59.19224A0204IRenderDevice::releaseRender Releasing Done.
18:30:59.32012A06237OverlayManager::doActionForegroundChange Event ON (ON)
18:30:59.32012A07600OverlayManager::OnForegroundChangedChanged True
18:30:59.32012A07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:30:59.32012A02539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:30:59.32312A06362OverlayManager::doActionDisplayFPS - Triggered
18:30:59.32624A0386fSwapResize_BuffersResize buffer (0x42319010)!
18:30:59.37124A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0x42319010
18:30:59.37124A01127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
18:30:59.37124A01148RenderDeviceD3d11::initsave state
18:30:59.37124A0696RenderDeviceD3d11::initDX11loading shaders...
18:30:59.37824A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3e939788.
18:30:59.37824A01156RenderDeviceD3d11::initrestore state
18:30:59.37824A01159RenderDeviceD3d11::initTarget Window [0x1402b6]
18:30:59.37824A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:30:59.37824A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:30:59.38724A05011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1402b6}.
18:30:59.38724A02176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc8081a
18:30:59.38724A02194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
18:30:59.38724A02242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656)
18:30:59.38824A0326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
18:30:59.38824A0347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
18:30:59.39024A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:30:59.39024A02272OverlayManager::installKeybMouseHookInstall KeybMouse
18:30:59.39024A0419InputInterceptor::stopHookunhook keyboard and mouse
18:30:59.39024A0386InputInterceptor::runHookKeyboard is hooked 0x24a0
18:30:59.39024A0408InputInterceptor::runHookMouse is hooked 0x24a0
18:30:59.39024A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:30:59.39824A04946OverlayManager::initOverlayResolutionEx 0X40008
18:30:59.39824A04953OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
18:30:59.39824A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
18:30:59.39824A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:30:59.39824A0326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
18:30:59.39924A0347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
18:30:59.40024A0326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
18:30:59.40024A0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
18:31:54.14024A04953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
18:31:54.14024A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
18:31:54.14024A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:31:54.38412A06225OverlayManager::doActionForegroundChange Event [winows not active]
18:31:54.38612A06237OverlayManager::doActionForegroundChange Event OFF (OFF)
18:31:54.38612A07600OverlayManager::OnForegroundChangedChanged False
18:31:54.38612A07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x26081E Title=[Task Switching]
18:31:54.38612A07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:31:54.38612A02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:31:54.38612A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:31:54.38712A06362OverlayManager::doActionDisplayFPS - Triggered
18:31:54.40024A047ResetSnapShotSH::ExecuteRelease snapshot SH
18:31:54.40024A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:32:15.40124A01534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:32:15.40124A01545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:32:15.40124A02550OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:32:15.40124A01297OverlayManager::RestoreGameWNDPROCSearch SWL..
18:32:15.40124A01304OverlayManager::RestoreGameWNDPROCSWL restored.
18:32:15.40124A01314OverlayManager::RestoreGameWNDPROCSWL OK.
18:32:15.40124A01319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc8081a
18:32:15.40124A02572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:32:15.40124A01548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:32:15.40124A0187IRenderDevice::releaseRender Releasing.
18:32:15.40124A082RenderDeviceCaptureBase::ReleaseTextureRelease
18:32:15.40124A0100RenderDeviceCaptureBase::ReleaseTextureReleased
18:32:15.40124A01280RenderDeviceD3d11::releaseImplementationReleasing 1
18:32:15.40124A01290RenderDeviceD3d11::releaseImplementationReleasing 2
18:32:15.40124A01309RenderDeviceD3d11::releaseImplementationReleasing 3
18:32:15.40124A0204IRenderDevice::releaseRender Releasing Done.
18:32:15.40412A06237OverlayManager::doActionForegroundChange Event ON (ON)
18:32:15.40412A07600OverlayManager::OnForegroundChangedChanged True
18:32:15.40412A07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:32:15.40512A02539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:32:15.40612A06362OverlayManager::doActionDisplayFPS - Triggered
18:32:15.52724A0386fSwapResize_BuffersResize buffer (0x42319010)!
18:32:15.53924A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0x42319010
18:32:15.53924A01127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
18:32:15.53924A01148RenderDeviceD3d11::initsave state
18:32:15.53924A0696RenderDeviceD3d11::initDX11loading shaders...
18:32:15.54724A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3e939788.
18:32:15.54724A01156RenderDeviceD3d11::initrestore state
18:32:15.54724A01159RenderDeviceD3d11::initTarget Window [0x1402b6]
18:32:15.54724A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:32:15.54724A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:32:15.54924A05011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1402b6}.
18:32:15.54924A02176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2d4602ab
18:32:15.54924A02194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
18:32:15.54924A02242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656)
18:32:15.55024A0326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
18:32:15.55024A0347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
18:32:15.55224A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:32:15.55524A04946OverlayManager::initOverlayResolutionEx 0X40008
18:32:15.55524A04953OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
18:32:15.55524A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
18:32:15.55524A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:32:15.67824A01830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:32:15.67824A02272OverlayManager::installKeybMouseHookInstall KeybMouse
18:32:15.67824A0419InputInterceptor::stopHookunhook keyboard and mouse
18:32:15.67824A0386InputInterceptor::runHookKeyboard is hooked 0x24a0
18:32:15.67824A0408InputInterceptor::runHookMouse is hooked 0x24a0
18:32:15.67824A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:33:36.16924A0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
18:33:36.26424A0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
18:33:36.95324A0326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
18:33:36.95324A0347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
18:33:36.95424A0326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
18:33:36.95424A0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
18:33:39.124A04953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
18:33:39.124A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
18:33:39.124A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:33:39.50112A06225OverlayManager::doActionForegroundChange Event [winows not active]
18:33:39.50212A06237OverlayManager::doActionForegroundChange Event OFF (OFF)
18:33:39.50212A07600OverlayManager::OnForegroundChangedChanged False
18:33:39.50212A07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1107E8 Title=[Aery Chair - Ergonomic Mesh Office Chair | EFFYDESK | EFFYDESK - Google Chrome]
18:33:39.50212A07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:33:39.50212A02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:33:39.50212A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:33:39.50312A06362OverlayManager::doActionDisplayFPS - Triggered
18:33:39.52724A047ResetSnapShotSH::ExecuteRelease snapshot SH
18:33:39.52724A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:33:39.88124A01534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:33:39.88124A01545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:33:39.88124A02550OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:33:39.88224A01297OverlayManager::RestoreGameWNDPROCSearch SWL..
18:33:39.88224A01304OverlayManager::RestoreGameWNDPROCSWL restored.
18:33:39.88224A01314OverlayManager::RestoreGameWNDPROCSWL OK.
18:33:39.88224A01319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2d4602ab
18:33:39.88224A02572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:33:39.88224A01548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:33:39.88224A0187IRenderDevice::releaseRender Releasing.
18:33:39.88224A082RenderDeviceCaptureBase::ReleaseTextureRelease
18:33:39.88224A0100RenderDeviceCaptureBase::ReleaseTextureReleased
18:33:39.88224A01280RenderDeviceD3d11::releaseImplementationReleasing 1
18:33:39.88224A01290RenderDeviceD3d11::releaseImplementationReleasing 2
18:33:39.88224A01309RenderDeviceD3d11::releaseImplementationReleasing 3
18:33:39.88224A0204IRenderDevice::releaseRender Releasing Done.
18:33:39.97924A0386fSwapResize_BuffersResize buffer (0x42319010)!
18:33:40.412A06237OverlayManager::doActionForegroundChange Event ON (ON)
18:33:40.412A07600OverlayManager::OnForegroundChangedChanged True
18:33:40.412A07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:33:40.412A02539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:33:40.612A06362OverlayManager::doActionDisplayFPS - Triggered
18:33:40.2724A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0x42319010
18:33:40.2724A01127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
18:33:40.2724A01148RenderDeviceD3d11::initsave state
18:33:40.2824A0696RenderDeviceD3d11::initDX11loading shaders...
18:33:40.3624A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3e939788.
18:33:40.3624A01156RenderDeviceD3d11::initrestore state
18:33:40.3624A01159RenderDeviceD3d11::initTarget Window [0x1402b6]
18:33:40.3624A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:33:40.3624A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:33:40.4724A05011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1402b6}.
18:33:40.4724A02176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x434a046b
18:33:40.4724A02194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
18:33:40.4724A02242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656)
18:33:40.4724A0326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
18:33:40.4724A0347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
18:33:40.4824A0326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
18:33:40.4824A0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
18:33:40.4824A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:33:40.4924A02272OverlayManager::installKeybMouseHookInstall KeybMouse
18:33:40.4924A0419InputInterceptor::stopHookunhook keyboard and mouse
18:33:40.4924A0386InputInterceptor::runHookKeyboard is hooked 0x24a0
18:33:40.4924A0408InputInterceptor::runHookMouse is hooked 0x24a0
18:33:40.4924A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:33:40.6024A04946OverlayManager::initOverlayResolutionEx 0X40008
18:33:40.6024A04953OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
18:33:40.6024A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
18:33:40.6024A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:41:49.13024A0326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
18:41:49.13024A0347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
18:43:02.33124A02428OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:43:02.60124A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:43:02.60424A03492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x505f1;prev = 0x505f1 , {Original values: ref = 0 handle = 0x10003}
18:43:02.88324A02428OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:43:02.90424A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:43:02.90524A03492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x505f1;prev = 0x505f1 , {Original values: ref = 0 handle = 0x10003}
18:43:13.22024A04953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
18:43:13.22024A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
18:43:13.22024A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:43:13.23512A06225OverlayManager::doActionForegroundChange Event [winows not active]
18:43:13.23712A06237OverlayManager::doActionForegroundChange Event OFF (OFF)
18:43:13.23712A07600OverlayManager::OnForegroundChangedChanged False
18:43:13.23712A07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1D07BA Title=[Task Switching]
18:43:13.23712A07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:43:13.23712A02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:43:13.23712A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:43:13.23812A06362OverlayManager::doActionDisplayFPS - Triggered
18:43:13.27624A047ResetSnapShotSH::ExecuteRelease snapshot SH
18:43:13.27624A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:45:05.8224A01534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:45:05.8224A01545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:45:05.8224A02550OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:45:05.8224A01297OverlayManager::RestoreGameWNDPROCSearch SWL..
18:45:05.8224A01304OverlayManager::RestoreGameWNDPROCSWL restored.
18:45:05.8224A01314OverlayManager::RestoreGameWNDPROCSWL OK.
18:45:05.8224A01319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x434a046b
18:45:05.8224A02572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:45:05.8224A01548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:45:05.8224A0187IRenderDevice::releaseRender Releasing.
18:45:05.8224A082RenderDeviceCaptureBase::ReleaseTextureRelease
18:45:05.8224A0100RenderDeviceCaptureBase::ReleaseTextureReleased
18:45:05.8224A01280RenderDeviceD3d11::releaseImplementationReleasing 1
18:45:05.8224A01290RenderDeviceD3d11::releaseImplementationReleasing 2
18:45:05.8224A01309RenderDeviceD3d11::releaseImplementationReleasing 3
18:45:05.8224A0204IRenderDevice::releaseRender Releasing Done.
18:45:05.18624A0386fSwapResize_BuffersResize buffer (0x42319010)!
18:45:05.21924A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0x42319010
18:45:05.21924A01127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
18:45:05.21924A01148RenderDeviceD3d11::initsave state
18:45:05.21924A0696RenderDeviceD3d11::initDX11loading shaders...
18:45:05.22724A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3e939788.
18:45:05.22724A01156RenderDeviceD3d11::initrestore state
18:45:05.22724A01159RenderDeviceD3d11::initTarget Window [0x1402b6]
18:45:05.22724A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:45:05.22724A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:45:05.22724A02539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:45:05.23524A05011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1402b6}.
18:45:05.23524A02176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x129081c
18:45:05.23524A02194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
18:45:05.23524A02242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656)
18:45:05.23524A01671WidgetManager::drawskip widget draw (not in foreground) False - False
18:45:05.23624A01830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:45:05.23624A02272OverlayManager::installKeybMouseHookInstall KeybMouse
18:45:05.23624A0419InputInterceptor::stopHookunhook keyboard and mouse
18:45:05.23624A0386InputInterceptor::runHookKeyboard is hooked 0x24a0
18:45:05.23624A0408InputInterceptor::runHookMouse is hooked 0x24a0
18:45:05.23624A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:45:05.24224A04946OverlayManager::initOverlayResolutionEx 0X40008
18:45:05.24224A04953OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
18:45:05.24224A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
18:45:05.24224A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:45:05.35212A06237OverlayManager::doActionForegroundChange Event ON (ON)
18:45:05.35212A07600OverlayManager::OnForegroundChangedChanged True
18:45:05.35212A07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:45:05.35312A06362OverlayManager::doActionDisplayFPS - Triggered
18:45:05.35424A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:45:05.36124A0326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
18:45:05.36224A0347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
18:45:05.36324A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:45:05.38124A0326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
18:45:05.38124A0347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
18:45:05.38124A0326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
18:45:05.38124A0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
18:46:50.30924A04953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
18:46:50.30924A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
18:46:50.30924A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:46:50.49212A06225OverlayManager::doActionForegroundChange Event [winows not active]
18:46:50.49312A06237OverlayManager::doActionForegroundChange Event OFF (OFF)
18:46:50.49312A07600OverlayManager::OnForegroundChangedChanged False
18:46:50.49312A07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2002E8 Title=[Task Switching]
18:46:50.49312A07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:46:50.49312A02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:46:50.49312A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:46:50.49412A06362OverlayManager::doActionDisplayFPS - Triggered
18:46:50.54224A047ResetSnapShotSH::ExecuteRelease snapshot SH
18:46:50.54224A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:48:08.53124A01534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:48:08.53124A01545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:48:08.53124A02550OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:48:08.53124A01297OverlayManager::RestoreGameWNDPROCSearch SWL..
18:48:08.53124A01304OverlayManager::RestoreGameWNDPROCSWL restored.
18:48:08.53124A01314OverlayManager::RestoreGameWNDPROCSWL OK.
18:48:08.53124A01319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x129081c
18:48:08.53124A02572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:48:08.53124A01548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:48:08.53124A0187IRenderDevice::releaseRender Releasing.
18:48:08.53124A082RenderDeviceCaptureBase::ReleaseTextureRelease
18:48:08.53124A0100RenderDeviceCaptureBase::ReleaseTextureReleased
18:48:08.53124A01280RenderDeviceD3d11::releaseImplementationReleasing 1
18:48:08.53124A01290RenderDeviceD3d11::releaseImplementationReleasing 2
18:48:08.53124A01309RenderDeviceD3d11::releaseImplementationReleasing 3
18:48:08.53124A0204IRenderDevice::releaseRender Releasing Done.
18:48:08.57412A06237OverlayManager::doActionForegroundChange Event ON (ON)
18:48:08.57412A07600OverlayManager::OnForegroundChangedChanged True
18:48:08.57512A07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:48:08.57512A02539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:48:08.57512A06362OverlayManager::doActionDisplayFPS - Triggered
18:48:08.63924A0386fSwapResize_BuffersResize buffer (0x42319010)!
18:48:08.64924A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0x42319010
18:48:08.64924A01127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
18:48:08.64924A01148RenderDeviceD3d11::initsave state
18:48:08.64924A0696RenderDeviceD3d11::initDX11loading shaders...
18:48:08.65724A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3e939788.
18:48:08.65724A01156RenderDeviceD3d11::initrestore state
18:48:08.65724A01159RenderDeviceD3d11::initTarget Window [0x1402b6]
18:48:08.65724A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:48:08.65724A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:48:08.66224A05011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1402b6}.
18:48:08.66224A02176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x248d0835
18:48:08.66224A02194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
18:48:08.66224A02242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656)
18:48:08.66224A0326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
18:48:08.66224A0347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
18:48:08.66324A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:48:08.66524A04946OverlayManager::initOverlayResolutionEx 0X40008
18:48:08.66524A04953OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
18:48:08.66524A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
18:48:08.66524A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:48:08.66824A02272OverlayManager::installKeybMouseHookInstall KeybMouse
18:48:08.66824A0419InputInterceptor::stopHookunhook keyboard and mouse
18:48:08.66824A0386InputInterceptor::runHookKeyboard is hooked 0x24a0
18:48:08.66824A0408InputInterceptor::runHookMouse is hooked 0x24a0
18:48:08.66824A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:48:45.10824A0326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
18:48:45.10824A0347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
18:48:45.10824A0326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
18:48:45.10824A0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
18:56:53.19824A04953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
18:56:53.19824A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
18:56:53.19824A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:56:53.28712A06225OverlayManager::doActionForegroundChange Event [winows not active]
18:56:53.29112A06237OverlayManager::doActionForegroundChange Event OFF (OFF)
18:56:53.29112A07600OverlayManager::OnForegroundChangedChanged False
18:56:53.29112A07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1607B8 Title=[Task Switching]
18:56:53.29112A07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:56:53.29112A02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:56:53.29112A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:56:53.29212A06362OverlayManager::doActionDisplayFPS - Triggered
18:56:53.33324A047ResetSnapShotSH::ExecuteRelease snapshot SH
18:56:53.33324A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:57:31.54524A01534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:57:31.54524A01545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:57:31.54524A02550OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:57:31.54524A01297OverlayManager::RestoreGameWNDPROCSearch SWL..
18:57:31.54524A01304OverlayManager::RestoreGameWNDPROCSWL restored.
18:57:31.54524A01314OverlayManager::RestoreGameWNDPROCSWL OK.
18:57:31.54524A01319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x248d0835
18:57:31.54524A02572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:57:31.54524A01548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:57:31.54524A0187IRenderDevice::releaseRender Releasing.
18:57:31.54524A082RenderDeviceCaptureBase::ReleaseTextureRelease
18:57:31.54524A0100RenderDeviceCaptureBase::ReleaseTextureReleased
18:57:31.54524A01280RenderDeviceD3d11::releaseImplementationReleasing 1
18:57:31.54524A01290RenderDeviceD3d11::releaseImplementationReleasing 2
18:57:31.54524A01309RenderDeviceD3d11::releaseImplementationReleasing 3
18:57:31.54524A0204IRenderDevice::releaseRender Releasing Done.
18:57:31.64424A0386fSwapResize_BuffersResize buffer (0x42319010)!
18:57:31.68224A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0x42319010
18:57:31.68224A01127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
18:57:31.68224A01148RenderDeviceD3d11::initsave state
18:57:31.68224A0696RenderDeviceD3d11::initDX11loading shaders...
18:57:31.68924A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3e939788.
18:57:31.68924A01156RenderDeviceD3d11::initrestore state
18:57:31.68924A01159RenderDeviceD3d11::initTarget Window [0x1402b6]
18:57:31.68924A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:57:31.68924A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:57:31.68924A02539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:57:31.69924A05011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1402b6}.
18:57:31.69924A02176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x43930241
18:57:31.69924A02194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
18:57:31.69924A02242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656)
18:57:31.69924A01671WidgetManager::drawskip widget draw (not in foreground) False - False
18:57:31.70824A04946OverlayManager::initOverlayResolutionEx 0X40008
18:57:31.70824A04953OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
18:57:31.70824A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
18:57:31.70824A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:57:31.72424A01830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:57:31.72424A02272OverlayManager::installKeybMouseHookInstall KeybMouse
18:57:31.72424A0419InputInterceptor::stopHookunhook keyboard and mouse
18:57:31.72424A0386InputInterceptor::runHookKeyboard is hooked 0x24a0
18:57:31.72424A0408InputInterceptor::runHookMouse is hooked 0x24a0
18:57:31.72424A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:57:31.82712A06237OverlayManager::doActionForegroundChange Event ON (ON)
18:57:31.82712A07600OverlayManager::OnForegroundChangedChanged True
18:57:31.82712A07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:57:31.82812A06362OverlayManager::doActionDisplayFPS - Triggered
18:57:31.83424A0326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
18:57:31.83424A0347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
18:57:31.83524A0326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
18:57:31.83524A0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
18:57:31.83524A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:57:31.84824A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:03:54.20124A0326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
19:03:54.20124A0347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
19:06:44.61924A0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
19:06:44.72224A0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
19:06:47.9924A01534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:06:47.9924A01545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:06:47.9924A02550OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:06:47.9924A01297OverlayManager::RestoreGameWNDPROCSearch SWL..
19:06:47.9924A01304OverlayManager::RestoreGameWNDPROCSWL restored.
19:06:47.9924A01314OverlayManager::RestoreGameWNDPROCSWL OK.
19:06:47.9924A01319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x43930241
19:06:47.9924A02572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:06:47.9924A01548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:06:47.9924A0187IRenderDevice::releaseRender Releasing.
19:06:47.9924A082RenderDeviceCaptureBase::ReleaseTextureRelease
19:06:47.9924A0100RenderDeviceCaptureBase::ReleaseTextureReleased
19:06:47.9924A01280RenderDeviceD3d11::releaseImplementationReleasing 1
19:06:47.9924A01290RenderDeviceD3d11::releaseImplementationReleasing 2
19:06:47.9924A01309RenderDeviceD3d11::releaseImplementationReleasing 3
19:06:47.9924A0204IRenderDevice::releaseRender Releasing Done.
19:06:47.28224A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0x42319010
19:06:47.28224A01127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
19:06:47.28224A01148RenderDeviceD3d11::initsave state
19:06:47.28224A0696RenderDeviceD3d11::initDX11loading shaders...
19:06:47.29024A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3e939788.
19:06:47.29024A01156RenderDeviceD3d11::initrestore state
19:06:47.29024A01159RenderDeviceD3d11::initTarget Window [0x1402b6]
19:06:47.29024A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:06:47.29024A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:06:47.29024A04953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
19:06:47.29024A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
19:06:47.29024A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
19:06:47.33524A05011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1402b6}.
19:06:47.33524A02176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe1fb05b7
19:06:47.33524A02194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972]
19:06:47.33524A02242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656)
19:06:47.33524A0326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
19:06:47.33524A0347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
19:06:47.33524A0326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
19:06:47.33524A0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
19:06:47.57512A06225OverlayManager::doActionForegroundChange Event [winows not active]
19:06:47.57712A06237OverlayManager::doActionForegroundChange Event OFF (OFF)
19:06:47.57712A07600OverlayManager::OnForegroundChangedChanged False
19:06:47.57812A07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1107E8 Title=[Aery Chair - Ergonomic Mesh Office Chair | EFFYDESK | EFFYDESK - Google Chrome]
19:06:47.57812A07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:06:47.57812A02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:06:47.57812A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:06:47.57812A06362OverlayManager::doActionDisplayFPS - Triggered
19:06:47.62324A047ResetSnapShotSH::ExecuteRelease snapshot SH
19:06:47.62324A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:06:48.62824A02272OverlayManager::installKeybMouseHookInstall KeybMouse
19:06:48.62824A0419InputInterceptor::stopHookunhook keyboard and mouse
19:06:48.62824A0386InputInterceptor::runHookKeyboard is hooked 0x24a0
19:06:48.62824A0408InputInterceptor::runHookMouse is hooked 0x24a0
19:06:50.34424A01534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:06:50.34424A01545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:06:50.34424A02550OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:06:50.34424A01297OverlayManager::RestoreGameWNDPROCSearch SWL..
19:06:50.34424A01304OverlayManager::RestoreGameWNDPROCSWL restored.
19:06:50.34424A01314OverlayManager::RestoreGameWNDPROCSWL OK.
19:06:50.34424A01319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe1fb05b7
19:06:50.34424A02572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:06:50.34524A01548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:06:50.34524A0187IRenderDevice::releaseRender Releasing.
19:06:50.34524A082RenderDeviceCaptureBase::ReleaseTextureRelease
19:06:50.34524A0100RenderDeviceCaptureBase::ReleaseTextureReleased
19:06:50.34524A01280RenderDeviceD3d11::releaseImplementationReleasing 1
19:06:50.34524A01290RenderDeviceD3d11::releaseImplementationReleasing 2
19:06:50.34524A01309RenderDeviceD3d11::releaseImplementationReleasing 3
19:06:50.34524A0204IRenderDevice::releaseRender Releasing Done.
19:06:50.43124A0386fSwapResize_BuffersResize buffer (0x42319010)!
19:06:50.46624A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0x42319010
19:06:50.46624A01127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
19:06:50.46624A01148RenderDeviceD3d11::initsave state
19:06:50.46624A0696RenderDeviceD3d11::initDX11loading shaders...
19:06:50.47424A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3e939788.
19:06:50.47424A01156RenderDeviceD3d11::initrestore state
19:06:50.47424A01159RenderDeviceD3d11::initTarget Window [0x1402b6]
19:06:50.47424A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:06:50.47424A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:06:50.47424A02539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:06:50.53824A05011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1402b6}.
19:06:50.53824A02176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x90089
19:06:50.53824A02194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
19:06:50.53824A02242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656)
19:06:50.53824A01671WidgetManager::drawskip widget draw (not in foreground) False - False
19:06:50.54024A02272OverlayManager::installKeybMouseHookInstall KeybMouse
19:06:50.54024A0419InputInterceptor::stopHookunhook keyboard and mouse
19:06:50.54024A0386InputInterceptor::runHookKeyboard is hooked 0x24a0
19:06:50.54024A0408InputInterceptor::runHookMouse is hooked 0x24a0
19:06:50.54924A04946OverlayManager::initOverlayResolutionEx 0X40008
19:06:50.54924A04953OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
19:06:50.54924A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
19:06:50.54924A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
19:06:50.58012A06237OverlayManager::doActionForegroundChange Event ON (ON)
19:06:50.58012A07600OverlayManager::OnForegroundChangedChanged True
19:06:50.58012A07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:06:50.58212A06362OverlayManager::doActionDisplayFPS - Triggered
19:06:50.58324A0326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
19:06:50.58324A0347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
19:06:50.58324A0326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
19:06:50.58324A0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
19:06:50.58324A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:06:50.58612A06362OverlayManager::doActionDisplayFPS - Triggered
19:06:50.58824A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:06:50.59524A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:08:05.35024A0326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
19:08:05.35024A0347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
19:08:12.71212A06225OverlayManager::doActionForegroundChange Event [winows not active]
19:08:12.71512A06237OverlayManager::doActionForegroundChange Event OFF (OFF)
19:08:12.71512A07600OverlayManager::OnForegroundChangedChanged False
19:08:12.71512A07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3063A Title=[KovaaK 2.0: The Meta ]
19:08:12.71512A07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:08:12.71512A02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:08:12.71512A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:08:12.71612A06362OverlayManager::doActionDisplayFPS - Triggered
19:08:12.72924A047ResetSnapShotSH::ExecuteRelease snapshot SH
19:08:12.73024A04953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
19:08:12.73024A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
19:08:12.73024A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
19:08:12.73024A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:08:46.7494BC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:09:41.63224A01534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:09:41.63224A01545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:09:41.63224A02550OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:09:41.63224A01297OverlayManager::RestoreGameWNDPROCSearch SWL..
19:09:41.63224A01304OverlayManager::RestoreGameWNDPROCSWL restored.
19:09:41.63324A01314OverlayManager::RestoreGameWNDPROCSWL OK.
19:09:41.63324A01319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x90089
19:09:41.63324A02572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:09:41.63324A01548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:09:41.63324A0187IRenderDevice::releaseRender Releasing.
19:09:41.63324A082RenderDeviceCaptureBase::ReleaseTextureRelease
19:09:41.63324A0100RenderDeviceCaptureBase::ReleaseTextureReleased
19:09:41.63324A01280RenderDeviceD3d11::releaseImplementationReleasing 1
19:09:41.63324A01290RenderDeviceD3d11::releaseImplementationReleasing 2
19:09:41.63324A01309RenderDeviceD3d11::releaseImplementationReleasing 3
19:09:41.63324A0204IRenderDevice::releaseRender Releasing Done.
19:09:41.75824A0386fSwapResize_BuffersResize buffer (0x42319010)!
19:09:41.80124A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0x42319010
19:09:41.80112A06237OverlayManager::doActionForegroundChange Event ON (ON)
19:09:41.80112A07600OverlayManager::OnForegroundChangedChanged True
19:09:41.80124A01127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
19:09:41.80124A01148RenderDeviceD3d11::initsave state
19:09:41.80124A0696RenderDeviceD3d11::initDX11loading shaders...
19:09:41.80112A07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:09:41.80112A02539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:09:41.80312A06362OverlayManager::doActionDisplayFPS - Triggered
19:09:41.81024A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3e939788.
19:09:41.81024A01156RenderDeviceD3d11::initrestore state
19:09:41.81024A01159RenderDeviceD3d11::initTarget Window [0x1402b6]
19:09:41.81024A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:09:41.81024A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:09:41.82124A05011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1402b6}.
19:09:41.82124A02176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10844
19:09:41.82124A02194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
19:09:41.82124A02242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656)
19:09:41.82124A0326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
19:09:41.82224A0347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
19:09:41.82424A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:09:41.82524A02272OverlayManager::installKeybMouseHookInstall KeybMouse
19:09:41.82524A0419InputInterceptor::stopHookunhook keyboard and mouse
19:09:41.82524A0386InputInterceptor::runHookKeyboard is hooked 0x24a0
19:09:41.82524A0408InputInterceptor::runHookMouse is hooked 0x24a0
19:09:41.82624A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:09:41.84224A04946OverlayManager::initOverlayResolutionEx 0X40008
19:09:41.84224A04953OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
19:09:41.84224A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
19:09:41.84224A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
19:09:41.85424A0326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
19:09:41.85424A0347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
19:09:41.85524A0326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
19:09:41.85524A0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
19:14:59.63024A02428OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:14:59.67324A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:14:59.67724A03492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x505f1;prev = 0x505f1 , {Original values: ref = 0 handle = 0x10003}
19:15:13.87024A04953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
19:15:13.87024A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
19:15:13.87024A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
19:15:14.24012A06225OverlayManager::doActionForegroundChange Event [winows not active]
19:15:14.24012A06237OverlayManager::doActionForegroundChange Event OFF (OFF)
19:15:14.24012A07600OverlayManager::OnForegroundChangedChanged False
19:15:14.24012A07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1107E8 Title=[ErgoChair 2 - The Ergonomic Chair Every Office Needs - Google Chrome]
19:15:14.24012A07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:15:14.24012A02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:15:14.24012A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:15:14.24212A06362OverlayManager::doActionDisplayFPS - Triggered
19:15:14.26324A047ResetSnapShotSH::ExecuteRelease snapshot SH
19:15:14.26324A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:16:05.2984BC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:17:21.25924A01534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:17:21.25924A01545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:17:21.25924A02550OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:17:21.25924A01297OverlayManager::RestoreGameWNDPROCSearch SWL..
19:17:21.25924A01304OverlayManager::RestoreGameWNDPROCSWL restored.
19:17:21.25924A01314OverlayManager::RestoreGameWNDPROCSWL OK.
19:17:21.25924A01319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10844
19:17:21.25924A02572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:17:21.25924A01548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:17:21.25924A0187IRenderDevice::releaseRender Releasing.
19:17:21.25924A082RenderDeviceCaptureBase::ReleaseTextureRelease
19:17:21.25924A0100RenderDeviceCaptureBase::ReleaseTextureReleased
19:17:21.25924A01280RenderDeviceD3d11::releaseImplementationReleasing 1
19:17:21.25924A01290RenderDeviceD3d11::releaseImplementationReleasing 2
19:17:21.25924A01309RenderDeviceD3d11::releaseImplementationReleasing 3
19:17:21.25924A0204IRenderDevice::releaseRender Releasing Done.
19:17:21.38212A06237OverlayManager::doActionForegroundChange Event ON (ON)
19:17:21.38212A07600OverlayManager::OnForegroundChangedChanged True
19:17:21.38312A07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:17:21.38312A02539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:17:21.38412A06362OverlayManager::doActionDisplayFPS - Triggered
19:17:21.39124A0386fSwapResize_BuffersResize buffer (0x42319010)!
19:17:21.42924A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0x42319010
19:17:21.42924A01127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
19:17:21.42924A01148RenderDeviceD3d11::initsave state
19:17:21.42924A0696RenderDeviceD3d11::initDX11loading shaders...
19:17:21.43624A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3e939788.
19:17:21.43624A01156RenderDeviceD3d11::initrestore state
19:17:21.43624A01159RenderDeviceD3d11::initTarget Window [0x1402b6]
19:17:21.43624A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:17:21.43624A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:17:21.44424A05011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1402b6}.
19:17:21.44424A02176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x208d5
19:17:21.44424A02194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
19:17:21.44424A02242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656)
19:17:21.44524A0326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
19:17:21.44524A0347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
19:17:21.44724A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:17:21.44724A01830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:17:21.44724A02272OverlayManager::installKeybMouseHookInstall KeybMouse
19:17:21.44724A0419InputInterceptor::stopHookunhook keyboard and mouse
19:17:21.44724A0386InputInterceptor::runHookKeyboard is hooked 0x24a0
19:17:21.44724A0408InputInterceptor::runHookMouse is hooked 0x24a0
19:17:21.44724A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:17:21.45524A04946OverlayManager::initOverlayResolutionEx 0X40008
19:17:21.45524A04953OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
19:17:21.45524A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
19:17:21.45524A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
19:17:21.87524A0326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
19:17:21.87524A0347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
19:17:21.87624A0326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
19:17:21.87624A0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
19:17:45.52024A04953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
19:17:45.52024A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
19:17:45.52024A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
19:17:45.93012A06225OverlayManager::doActionForegroundChange Event [winows not active]
19:17:45.93212A06237OverlayManager::doActionForegroundChange Event OFF (OFF)
19:17:45.93212A07600OverlayManager::OnForegroundChangedChanged False
19:17:45.93212A07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1107E8 Title=[Aery Chair - Ergonomic Mesh Office Chair | EFFYDESK | EFFYDESK - Google Chrome]
19:17:45.93212A07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:17:45.93212A02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:17:45.93212A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:17:45.93312A06362OverlayManager::doActionDisplayFPS - Triggered
19:17:45.98524A047ResetSnapShotSH::ExecuteRelease snapshot SH
19:17:45.98524A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:17:46.54824A01534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:17:46.54824A01545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:17:46.54824A02550OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:17:46.54824A01297OverlayManager::RestoreGameWNDPROCSearch SWL..
19:17:46.54824A01304OverlayManager::RestoreGameWNDPROCSWL restored.
19:17:46.54824A01314OverlayManager::RestoreGameWNDPROCSWL OK.
19:17:46.54824A01319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x208d5
19:17:46.54824A02572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:17:46.54824A01548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:17:46.54824A0187IRenderDevice::releaseRender Releasing.
19:17:46.54824A082RenderDeviceCaptureBase::ReleaseTextureRelease
19:17:46.54824A0100RenderDeviceCaptureBase::ReleaseTextureReleased
19:17:46.54824A01280RenderDeviceD3d11::releaseImplementationReleasing 1
19:17:46.54824A01290RenderDeviceD3d11::releaseImplementationReleasing 2
19:17:46.54824A01309RenderDeviceD3d11::releaseImplementationReleasing 3
19:17:46.54824A0204IRenderDevice::releaseRender Releasing Done.
19:17:46.64424A0386fSwapResize_BuffersResize buffer (0x42319010)!
19:17:46.68124A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0x42319010
19:17:46.68124A01127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
19:17:46.68124A01148RenderDeviceD3d11::initsave state
19:17:46.68124A0696RenderDeviceD3d11::initDX11loading shaders...
19:17:46.68824A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3e939788.
19:17:46.68824A01156RenderDeviceD3d11::initrestore state
19:17:46.68824A01159RenderDeviceD3d11::initTarget Window [0x1402b6]
19:17:46.68824A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:17:46.68824A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:17:46.68824A02539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:17:46.69724A05011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1402b6}.
19:17:46.69724A02176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd08ef
19:17:46.69724A02194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
19:17:46.69724A02242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656)
19:17:46.69724A01671WidgetManager::drawskip widget draw (not in foreground) False - False
19:17:46.69724A02272OverlayManager::installKeybMouseHookInstall KeybMouse
19:17:46.69724A0419InputInterceptor::stopHookunhook keyboard and mouse
19:17:46.69724A0386InputInterceptor::runHookKeyboard is hooked 0x24a0
19:17:46.69724A0408InputInterceptor::runHookMouse is hooked 0x24a0
19:17:46.69724A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:17:46.70424A04946OverlayManager::initOverlayResolutionEx 0X40008
19:17:46.70424A04953OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
19:17:46.70424A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
19:17:46.70424A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
19:17:46.93212A06237OverlayManager::doActionForegroundChange Event ON (ON)
19:17:46.93212A07600OverlayManager::OnForegroundChangedChanged True
19:17:46.93212A07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:17:46.93412A06362OverlayManager::doActionDisplayFPS - Triggered
19:17:46.93524A0326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
19:17:46.93524A0347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
19:17:46.93524A0326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
19:17:46.93524A0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
19:17:46.93624A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:17:46.93812A06362OverlayManager::doActionDisplayFPS - Triggered
19:17:46.93924A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:17:46.94724A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:18:42.33424A04953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
19:18:42.33424A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
19:18:42.33424A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
19:18:42.50812A06225OverlayManager::doActionForegroundChange Event [winows not active]
19:18:42.51012A06237OverlayManager::doActionForegroundChange Event OFF (OFF)
19:18:42.51012A07600OverlayManager::OnForegroundChangedChanged False
19:18:42.51012A07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3E0846 Title=[Task Switching]
19:18:42.51012A07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:18:42.51012A02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:18:42.51012A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:18:42.51112A06362OverlayManager::doActionDisplayFPS - Triggered
19:18:42.55924A047ResetSnapShotSH::ExecuteRelease snapshot SH
19:18:42.55924A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:18:44.12024A01534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:18:44.12024A01545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:18:44.12024A02550OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:18:44.12024A01297OverlayManager::RestoreGameWNDPROCSearch SWL..
19:18:44.12024A01304OverlayManager::RestoreGameWNDPROCSWL restored.
19:18:44.12024A01314OverlayManager::RestoreGameWNDPROCSWL OK.
19:18:44.12024A01319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd08ef
19:18:44.12024A02572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:18:44.12024A01548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:18:44.12024A0187IRenderDevice::releaseRender Releasing.
19:18:44.12024A082RenderDeviceCaptureBase::ReleaseTextureRelease
19:18:44.12024A0100RenderDeviceCaptureBase::ReleaseTextureReleased
19:18:44.12024A01280RenderDeviceD3d11::releaseImplementationReleasing 1
19:18:44.12024A01290RenderDeviceD3d11::releaseImplementationReleasing 2
19:18:44.12024A01309RenderDeviceD3d11::releaseImplementationReleasing 3
19:18:44.12024A0204IRenderDevice::releaseRender Releasing Done.
19:18:44.22424A0386fSwapResize_BuffersResize buffer (0x42319010)!
19:18:44.25824A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0x42319010
19:18:44.25824A01127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
19:18:44.25824A01148RenderDeviceD3d11::initsave state
19:18:44.25824A0696RenderDeviceD3d11::initDX11loading shaders...
19:18:44.26524A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3e939788.
19:18:44.26524A01156RenderDeviceD3d11::initrestore state
19:18:44.26524A01159RenderDeviceD3d11::initTarget Window [0x1402b6]
19:18:44.26524A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:18:44.26524A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:18:44.26524A02539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:18:44.27424A05011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1402b6}.
19:18:44.27424A02176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x42208b7
19:18:44.27424A02194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
19:18:44.27424A02242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656)
19:18:44.27424A01671WidgetManager::drawskip widget draw (not in foreground) False - False
19:18:44.27524A02272OverlayManager::installKeybMouseHookInstall KeybMouse
19:18:44.27524A0419InputInterceptor::stopHookunhook keyboard and mouse
19:18:44.27524A0386InputInterceptor::runHookKeyboard is hooked 0x24a0
19:18:44.27524A0408InputInterceptor::runHookMouse is hooked 0x24a0
19:18:44.27524A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:18:44.28224A04946OverlayManager::initOverlayResolutionEx 0X40008
19:18:44.28224A04953OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
19:18:44.28224A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
19:18:44.28224A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
19:18:44.51312A06237OverlayManager::doActionForegroundChange Event ON (ON)
19:18:44.51312A07600OverlayManager::OnForegroundChangedChanged True
19:18:44.51312A07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:18:44.51412A06362OverlayManager::doActionDisplayFPS - Triggered
19:18:44.52024A0326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
19:18:44.52024A0347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
19:18:44.52024A0326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
19:18:44.52024A0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
19:18:44.52024A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:18:44.52224A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:20:12.6324A02428OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:20:12.26624A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:20:12.27324A03492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x505f1;prev = 0x505f1 , {Original values: ref = 0 handle = 0x0}
19:20:20.19624A02428OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:20:20.23224A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:20:20.23624A03492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x505f1;prev = 0x505f1 , {Original values: ref = 0 handle = 0x10003}
19:27:06.96724A0326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
19:27:06.96724A0347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
19:27:29.73412A06225OverlayManager::doActionForegroundChange Event [winows not active]
19:27:29.73512A06237OverlayManager::doActionForegroundChange Event OFF (OFF)
19:27:29.73512A07600OverlayManager::OnForegroundChangedChanged False
19:27:29.73512A07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x308C2 Title=[Task Switching]
19:27:29.73512A07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:27:29.73512A02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:27:29.73512A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:27:29.73812A06362OverlayManager::doActionDisplayFPS - Triggered
19:27:29.74824A047ResetSnapShotSH::ExecuteRelease snapshot SH
19:27:29.74824A04953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
19:27:29.74824A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
19:27:29.74824A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
19:27:29.74824A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:27:30.78424A01534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:27:30.78424A01545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:27:30.78424A02550OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:27:30.78424A01297OverlayManager::RestoreGameWNDPROCSearch SWL..
19:27:30.78424A01304OverlayManager::RestoreGameWNDPROCSWL restored.
19:27:30.78424A01314OverlayManager::RestoreGameWNDPROCSWL OK.
19:27:30.78424A01319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x42208b7
19:27:30.78424A02572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:27:30.78424A01548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:27:30.78424A0187IRenderDevice::releaseRender Releasing.
19:27:30.78424A082RenderDeviceCaptureBase::ReleaseTextureRelease
19:27:30.78424A0100RenderDeviceCaptureBase::ReleaseTextureReleased
19:27:30.78424A01280RenderDeviceD3d11::releaseImplementationReleasing 1
19:27:30.78424A01290RenderDeviceD3d11::releaseImplementationReleasing 2
19:27:30.78424A01309RenderDeviceD3d11::releaseImplementationReleasing 3
19:27:30.78424A0204IRenderDevice::releaseRender Releasing Done.
19:27:30.88324A0386fSwapResize_BuffersResize buffer (0x42319010)!
19:27:30.89924A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0x42319010
19:27:30.89924A01127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
19:27:30.89924A01148RenderDeviceD3d11::initsave state
19:27:30.89924A0696RenderDeviceD3d11::initDX11loading shaders...
19:27:30.90624A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3e939788.
19:27:30.90624A01156RenderDeviceD3d11::initrestore state
19:27:30.90624A01159RenderDeviceD3d11::initTarget Window [0x1402b6]
19:27:30.90624A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:27:30.90624A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:27:30.90624A02539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:27:30.91024A05011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1402b6}.
19:27:30.91024A02176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x211908f1
19:27:30.91024A02194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
19:27:30.91024A02242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656)
19:27:30.91024A01671WidgetManager::drawskip widget draw (not in foreground) False - False
19:27:30.91224A04946OverlayManager::initOverlayResolutionEx 0X40008
19:27:30.91224A04953OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
19:27:30.91224A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
19:27:30.91224A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
19:27:30.91524A02272OverlayManager::installKeybMouseHookInstall KeybMouse
19:27:30.91524A0419InputInterceptor::stopHookunhook keyboard and mouse
19:27:30.91524A0386InputInterceptor::runHookKeyboard is hooked 0x24a0
19:27:30.91524A0408InputInterceptor::runHookMouse is hooked 0x24a0
19:27:30.91524A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:27:31.23712A06237OverlayManager::doActionForegroundChange Event ON (ON)
19:27:31.23712A07600OverlayManager::OnForegroundChangedChanged True
19:27:31.23812A07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:27:31.23812A06362OverlayManager::doActionDisplayFPS - Triggered
19:27:31.24024A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:27:31.24324A0326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
19:27:31.24324A0347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
19:27:31.24424A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:33:05.40724A02428OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:33:05.80624A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:33:05.80724A03492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x505f1;prev = 0x505f1 , {Original values: ref = 0 handle = 0x10003}
19:33:05.81724A02428OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:33:05.84124A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:33:05.84224A03492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x505f1;prev = 0x505f1 , {Original values: ref = 0 handle = 0x10003}
19:33:34.6684BC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:33:55.90824A04953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
19:33:55.90824A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
19:33:55.90824A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
19:33:56.21912A06225OverlayManager::doActionForegroundChange Event [winows not active]
19:33:56.22012A06237OverlayManager::doActionForegroundChange Event OFF (OFF)
19:33:56.22012A07600OverlayManager::OnForegroundChangedChanged False
19:33:56.22012A07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1107E8 Title=[Aery Chair - Ergonomic Mesh Office Chair | EFFYDESK | EFFYDESK - Google Chrome]
19:33:56.22012A07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:33:56.22012A02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:33:56.22012A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:33:56.22012A06362OverlayManager::doActionDisplayFPS - Triggered
19:33:56.26024A047ResetSnapShotSH::ExecuteRelease snapshot SH
19:33:56.26024A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:33:57.624A01534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:33:57.624A01545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:33:57.624A02550OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:33:57.624A01297OverlayManager::RestoreGameWNDPROCSearch SWL..
19:33:57.624A01304OverlayManager::RestoreGameWNDPROCSWL restored.
19:33:57.724A01314OverlayManager::RestoreGameWNDPROCSWL OK.
19:33:57.724A01319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x211908f1
19:33:57.724A02572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:33:57.724A01548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:33:57.724A0187IRenderDevice::releaseRender Releasing.
19:33:57.724A082RenderDeviceCaptureBase::ReleaseTextureRelease
19:33:57.724A0100RenderDeviceCaptureBase::ReleaseTextureReleased
19:33:57.724A01280RenderDeviceD3d11::releaseImplementationReleasing 1
19:33:57.724A01290RenderDeviceD3d11::releaseImplementationReleasing 2
19:33:57.724A01309RenderDeviceD3d11::releaseImplementationReleasing 3
19:33:57.724A0204IRenderDevice::releaseRender Releasing Done.
19:33:57.13324A0386fSwapResize_BuffersResize buffer (0x42319010)!
19:33:57.15124A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0x42319010
19:33:57.15124A01127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
19:33:57.15124A01148RenderDeviceD3d11::initsave state
19:33:57.15124A0696RenderDeviceD3d11::initDX11loading shaders...
19:33:57.15824A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3e939788.
19:33:57.15824A01156RenderDeviceD3d11::initrestore state
19:33:57.15824A01159RenderDeviceD3d11::initTarget Window [0x1402b6]
19:33:57.15824A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:33:57.15824A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:33:57.15824A02539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:33:57.15924A05011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1402b6}.
19:33:57.15924A02176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x508f3
19:33:57.15924A02194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
19:33:57.15924A02242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656)
19:33:57.15924A01671WidgetManager::drawskip widget draw (not in foreground) False - False
19:33:57.16124A01830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:33:57.16124A02272OverlayManager::installKeybMouseHookInstall KeybMouse
19:33:57.16124A0419InputInterceptor::stopHookunhook keyboard and mouse
19:33:57.16124A0386InputInterceptor::runHookKeyboard is hooked 0x24a0
19:33:57.16124A0408InputInterceptor::runHookMouse is hooked 0x24a0
19:33:57.16124A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:33:57.16724A04946OverlayManager::initOverlayResolutionEx 0X40008
19:33:57.16724A04953OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
19:33:57.16724A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
19:33:57.16724A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
19:33:57.22112A06237OverlayManager::doActionForegroundChange Event ON (ON)
19:33:57.22112A07600OverlayManager::OnForegroundChangedChanged True
19:33:57.22112A07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:33:57.22124A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:33:57.22312A06362OverlayManager::doActionDisplayFPS - Triggered
19:33:57.23324A0326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
19:33:57.23324A0347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
19:33:57.23524A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:33:58.13624A0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
19:33:58.24624A0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
19:34:10.18124A04953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
19:34:10.18124A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
19:34:10.18124A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
19:34:10.23312A06225OverlayManager::doActionForegroundChange Event [winows not active]
19:34:10.23612A06237OverlayManager::doActionForegroundChange Event OFF (OFF)
19:34:10.23612A07600OverlayManager::OnForegroundChangedChanged False
19:34:10.23612A07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x6C060C Title=[Task Switching]
19:34:10.23612A07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:34:10.23612A02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:34:10.23612A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:34:10.23712A06362OverlayManager::doActionDisplayFPS - Triggered
19:34:10.29024A047ResetSnapShotSH::ExecuteRelease snapshot SH
19:34:10.29024A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:34:16.40924A01534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:34:16.40924A01545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:34:16.40924A02550OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:34:16.40924A01297OverlayManager::RestoreGameWNDPROCSearch SWL..
19:34:16.40924A01304OverlayManager::RestoreGameWNDPROCSWL restored.
19:34:16.40924A01314OverlayManager::RestoreGameWNDPROCSWL OK.
19:34:16.40924A01319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x508f3
19:34:16.40924A02572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:34:16.40924A01548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:34:16.40924A0187IRenderDevice::releaseRender Releasing.
19:34:16.40924A082RenderDeviceCaptureBase::ReleaseTextureRelease
19:34:16.40924A0100RenderDeviceCaptureBase::ReleaseTextureReleased
19:34:16.40924A01280RenderDeviceD3d11::releaseImplementationReleasing 1
19:34:16.40924A01290RenderDeviceD3d11::releaseImplementationReleasing 2
19:34:16.40924A01309RenderDeviceD3d11::releaseImplementationReleasing 3
19:34:16.40924A0204IRenderDevice::releaseRender Releasing Done.
19:34:16.50224A0386fSwapResize_BuffersResize buffer (0x42319010)!
19:34:16.51824A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0x42319010
19:34:16.51824A01127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
19:34:16.51824A01148RenderDeviceD3d11::initsave state
19:34:16.51824A0696RenderDeviceD3d11::initDX11loading shaders...
19:34:16.52524A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3e939788.
19:34:16.52524A01156RenderDeviceD3d11::initrestore state
19:34:16.52524A01159RenderDeviceD3d11::initTarget Window [0x1402b6]
19:34:16.52524A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:34:16.52524A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:34:16.52524A02539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:34:16.52824A05011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1402b6}.
19:34:16.52824A02176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4998016b
19:34:16.52824A02194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
19:34:16.52824A02242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656)
19:34:16.52824A01671WidgetManager::drawskip widget draw (not in foreground) False - False
19:34:16.52924A02272OverlayManager::installKeybMouseHookInstall KeybMouse
19:34:16.52924A0419InputInterceptor::stopHookunhook keyboard and mouse
19:34:16.52924A0386InputInterceptor::runHookKeyboard is hooked 0x24a0
19:34:16.52924A0408InputInterceptor::runHookMouse is hooked 0x24a0
19:34:16.52924A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:34:16.53324A04946OverlayManager::initOverlayResolutionEx 0X40008
19:34:16.53324A04953OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
19:34:16.53324A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
19:34:16.53324A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
19:34:16.74112A06237OverlayManager::doActionForegroundChange Event ON (ON)
19:34:16.74112A07600OverlayManager::OnForegroundChangedChanged True
19:34:16.74112A07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:34:16.74412A06362OverlayManager::doActionDisplayFPS - Triggered
19:34:16.74524A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:34:16.74924A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:34:28.34024A0326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
19:34:28.34024A0347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
19:34:28.34024A0326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
19:34:28.34024A0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
19:34:29.89724A04953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
19:34:29.89724A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
19:34:29.89724A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
19:34:30.25912A06225OverlayManager::doActionForegroundChange Event [winows not active]
19:34:30.26012A06237OverlayManager::doActionForegroundChange Event OFF (OFF)
19:34:30.26012A07600OverlayManager::OnForegroundChangedChanged False
19:34:30.26012A07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0xC08C6 Title=[Task Switching]
19:34:30.26012A07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:34:30.26012A02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:34:30.26012A02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:34:30.26412A06362OverlayManager::doActionDisplayFPS - Triggered
19:34:30.26724A047ResetSnapShotSH::ExecuteRelease snapshot SH
19:34:30.26724A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:34:31.37724A01534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:34:31.37724A01545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:34:31.37724A02550OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:34:31.37724A01297OverlayManager::RestoreGameWNDPROCSearch SWL..
19:34:31.37724A01304OverlayManager::RestoreGameWNDPROCSWL restored.
19:34:31.37724A01314OverlayManager::RestoreGameWNDPROCSWL OK.
19:34:31.37724A01319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4998016b
19:34:31.37724A02572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:34:31.37724A01548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:34:31.37724A0187IRenderDevice::releaseRender Releasing.
19:34:31.37724A082RenderDeviceCaptureBase::ReleaseTextureRelease
19:34:31.37724A0100RenderDeviceCaptureBase::ReleaseTextureReleased
19:34:31.37724A01280RenderDeviceD3d11::releaseImplementationReleasing 1
19:34:31.37724A01290RenderDeviceD3d11::releaseImplementationReleasing 2
19:34:31.37724A01309RenderDeviceD3d11::releaseImplementationReleasing 3
19:34:31.37724A0204IRenderDevice::releaseRender Releasing Done.
19:34:31.50624A0386fSwapResize_BuffersResize buffer (0x42319010)!
19:34:31.54524A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0x42319010
19:34:31.54524A01127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
19:34:31.54524A01148RenderDeviceD3d11::initsave state
19:34:31.54524A0696RenderDeviceD3d11::initDX11loading shaders...
19:34:31.55424A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3e939788.
19:34:31.55424A01156RenderDeviceD3d11::initrestore state
19:34:31.55424A01159RenderDeviceD3d11::initTarget Window [0x1402b6]
19:34:31.55424A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:34:31.55424A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:34:31.55424A02539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:34:31.56224A05011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1402b6}.
19:34:31.56224A02176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8b08f7
19:34:31.56224A02194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
19:34:31.56224A02242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656)
19:34:31.56224A01671WidgetManager::drawskip widget draw (not in foreground) False - False
19:34:31.56324A02272OverlayManager::installKeybMouseHookInstall KeybMouse
19:34:31.56324A0419InputInterceptor::stopHookunhook keyboard and mouse
19:34:31.56424A0386InputInterceptor::runHookKeyboard is hooked 0x24a0
19:34:31.56424A0408InputInterceptor::runHookMouse is hooked 0x24a0
19:34:31.56424A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:34:31.57224A04946OverlayManager::initOverlayResolutionEx 0X40008
19:34:31.57224A04953OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
19:34:31.57224A04900OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
19:34:31.57224A04912OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
19:34:31.76412A06237OverlayManager::doActionForegroundChange Event ON (ON)
19:34:31.76412A07600OverlayManager::OnForegroundChangedChanged True
19:34:31.76412A07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:34:31.76612A06362OverlayManager::doActionDisplayFPS - Triggered
19:34:31.76624A0326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
19:34:31.76624A0347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
19:34:31.76724A0326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
19:34:31.76724A0347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
19:34:31.76724A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:34:31.76912A06362OverlayManager::doActionDisplayFPS - Triggered
19:34:31.77224A05702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:34:31.77924A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:46:13.55224A0326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
19:46:13.55224A0347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
19:46:53.2234BC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:46:53.81432C42110ClientExitProcessCallbackClient::Exit Process Callback [0].
19:46:53.81432C4790Client::clearClient::Clear [0 - 1] .
19:46:53.81432C4797Client::clearClient::Clear stoping...
19:46:53.81432C4947OverlayManager::StopInternalstopping...
19:46:53.81432C4973OverlayManager::StopInternalStoping server connection
19:46:53.81512A06557OverlayManager::OnDisconnectedDisconnected from server
19:46:53.81532C4978OverlayManager::StopInternalStopped server connection
19:46:53.81532C4206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
19:46:53.81532C4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
19:46:53.81532C4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
19:46:53.81532C4999OverlayManager::StopInternalClosing inter process
19:46:53.81532C425InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
19:46:53.8151258118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
19:46:53.81532C4256InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
19:46:53.81532C459InterProcessEventHandler::~InterProcessEventHandlerDone.
19:46:53.81532C41011OverlayManager::StopInternalnot running.
19:46:53.81532C4140ApiManager::DestroyBackgroundThreadDestroy call.
19:46:53.881828187ApiManager::BackgroundThreadBackground Thread is terminated.
19:46:53.88232C4231ApiManager::ClearAllCommandsClearing commands [4]
19:46:53.88232C4248ApiManager::ClearAllCommandsCleared
19:46:53.88232C4135ApiManager::DestroyDestroyed
19:46:53.88232C41013OverlayManager::StopInternalstopped.
19:46:53.88232C4853Client::clearRemove old SHM
19:46:53.88232C4256InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_81_2_15004 close 2147483647 bytes
19:46:53.88232C4861Client::clearStop tasks thread
19:46:53.88232C4874Client::clearClient::Clear - Done.
19:46:53.88232C42125ClientExitProcessCallbackGoing to ExitProcess()