Time | Thread | Line | Function | Message |
16:02:18.360 | 2BA0 | 131 | runClient | Starting Overlay PID=11052(0x2b2c) server PID = 15004 |
16:02:18.360 | 2BA0 | 698 | Client::init | Client::Initialize |
16:02:18.360 | 2BA0 | 706 | Client::init | Start owclient thread |
16:02:18.361 | 45F4 | 328 | Client::initFirstInjection | Client::initFirstInjection. |
16:02:18.361 | 45F4 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_81_2_15004 opened succesfuly |
16:02:18.361 | 45F4 | 356 | | session id = {9265415D-D571-40EF-BE8C-FB0B51B3934E} |
16:02:18.362 | 45F4 | 1954 | Client::LogClientInfo | OS version [10.0] |
16:02:18.362 | 45F4 | 1959 | Client::LogClientInfo | Process OS version [10.0] [64-bit] |
16:02:18.362 | 45F4 | 1977 | Client::LogClientInfo | Client [64-bit] Version 2.2.81.2 |
16:02:18.363 | 45F4 | 1989 | Client::LogProcessModules | Loaded modules: |
16:02:18.368 | 45F4 | 2005 | | C:\Program Files (x86)\Steam\GameOverlayRenderer64.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Program Files (x86)\Steam\steamclient64.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Program Files (x86)\Steam\tier0_s64.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Program Files (x86)\Steam\vstdlib_s64.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Program Files\Norton Security\Engine\22.20.5.39\symamsi.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\AUDIOSES.DLL |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\AVIFIL32.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\AVRT.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\CONCRT140.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\ColorAdapterClient.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\CoreMessaging.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\CoreUIComponents.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\D3DCOMPILER_43.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\DEVOBJ.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\DINPUT8.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\DNSAPI.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\HID.DLL |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\IPHLPAPI.DLL |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\MSACM32.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\MSVCP140.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\MSVFW32.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\MSWSOCK.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\NTASN1.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\PROPSYS.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\RzChromaSDK64.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\SSPICLI.DLL |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\Secur32.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\TextInputFramework.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\USERENV.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\VCRUNTIME140.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\VERSION.DLL |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\WININET.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\WINMM.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\WINMMBASE.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\WindowsCodecs.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\XINPUT9_1_0.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\XInput1_3.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\amsi.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\cryptbase.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\cryptnet.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\d3d11.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\dbgcore.DLL |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\dbghelp.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\dcomp.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\dhcpcsvc.DLL |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\dhcpcsvc6.DLL |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\dsound.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\dwmapi.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\dxcore.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\dxgi.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\iertutil.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\inputhost.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\ksuser.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\midimap.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\msacm32.drv |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\mscms.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\mskeyprotect.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\ncrypt.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\ntdll.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\ntmarta.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\nvapi64.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\resourcepolicyclient.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\wbemcomn.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\wdmaud.drv |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\SYSTEM32\wintypes.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\CRYPT32.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\NvCamera\NvCamera64.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\NvCamera\d3dcompiler_47_64.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\nvldumdx.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\nvwgf2umx.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\GDI32.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\IMM32.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\KERNEL32.DLL |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\KERNELBASE.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\MMDevApi.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\MSASN1.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\MSCTF.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\NSI.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\Normaliz.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\OLEAUT32.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\OneCoreCommonProxyStub.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\OneCoreUAPCommonProxyStub.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\PSAPI.DLL |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\RPCRT4.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\SETUPAPI.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\SHELL32.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\UMPDC.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\USER32.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\WINTRUST.DLL |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\WLDAP32.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\WS2_32.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\Windows.UI.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\advapi32.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\bcrypt.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\bcryptPrimitives.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\cfgmgr32.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\clbcatq.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\combase.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\cryptsp.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\fwpuclnt.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\gdi32full.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\imagehlp.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\kernel.appcore.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\msvcp_win.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\msvcrt.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\ole32.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\powrprof.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\profapi.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\rasadhlp.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\sechost.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\shcore.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\shlwapi.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\ucrtbase.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\win32u.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\windows.storage.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\System32\winrnr.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1256_none_73b4ccbed8148ea3\COMCTL32.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\system32\NLAapi.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\system32\XAudio2_6.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\system32\napinsp.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\system32\ncryptsslp.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\system32\nvspcap64.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\system32\pnrpnsp.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\system32\rsaenh.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\system32\schannel.DLL |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\system32\wbem\fastprox.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\system32\wbem\wbemprox.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\system32\wbem\wbemsvc.dll |
16:02:18.368 | 45F4 | 2005 | | C:\Windows\system32\wshbth.dll |
16:02:18.368 | 45F4 | 2005 | | G:\Facecheck\Overwolf\0.158.1.1\OWClient.dll |
16:02:18.368 | 45F4 | 2005 | | G:\Facecheck\Overwolf\0.158.1.1\OWExplorer.dll |
16:02:18.368 | 45F4 | 2005 | | G:\SteamLibrary\steamapps\common\Apex Legends\EasyAntiCheat_x64.dll |
16:02:18.368 | 45F4 | 2005 | | G:\SteamLibrary\steamapps\common\Apex Legends\R5Apex.exe |
16:02:18.368 | 45F4 | 2005 | | G:\SteamLibrary\steamapps\common\Apex Legends\bink2w64.dll |
16:02:18.368 | 45F4 | 2005 | | G:\SteamLibrary\steamapps\common\Apex Legends\binkawin64.dll |
16:02:18.368 | 45F4 | 2005 | | G:\SteamLibrary\steamapps\common\Apex Legends\mileswin64.dll |
16:02:18.368 | 45F4 | 2005 | | G:\SteamLibrary\steamapps\common\Apex Legends\paks\Win64\ui.dll |
16:02:18.368 | 45F4 | 2005 | | G:\SteamLibrary\steamapps\common\Apex Legends\steam_api64.dll |
16:02:18.368 | 45F4 | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=4316 |
16:02:18.370 | 45F4 | 1451 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - Use Default. |
16:02:18.370 | 45F4 | 1475 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
16:02:18.371 | 45F4 | 1525 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
16:02:18.371 | 45F4 | 1593 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
16:02:18.371 | 45F4 | 1606 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF |
16:02:18.371 | 45F4 | 1619 | Client::ReadGameConfigurations | Enable EnableTXR - OFF |
16:02:18.371 | 45F4 | 1659 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
16:02:18.371 | 45F4 | 1661 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - OFF |
16:02:18.371 | 45F4 | 1663 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
16:02:18.371 | 45F4 | 1665 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
16:02:18.371 | 45F4 | 1667 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF |
16:02:18.371 | 45F4 | 1669 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
16:02:18.371 | 45F4 | 1671 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
16:02:18.371 | 45F4 | 1674 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
16:02:18.371 | 45F4 | 1677 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
16:02:18.371 | 45F4 | 1771 | Data::Search | [0] 0x38F50000 |
16:02:18.371 | 45F4 | 1771 | Data::Search | [1] 0x0 |
16:02:18.371 | 45F4 | 1771 | Data::Search | [2] 0x0 |
16:02:18.371 | 45F4 | 1771 | Data::Search | [3] 0x1D500000 |
16:02:18.371 | 45F4 | 1771 | Data::Search | [4] 0x0 |
16:02:18.371 | 45F4 | 1771 | Data::Search | [5] 0x35CD0000 |
16:02:18.371 | 45F4 | 1771 | Data::Search | [6] 0x38690000 |
16:02:18.371 | 45F4 | 1771 | Data::Search | [7] 0x0 |
16:02:18.371 | 45F4 | 1771 | Data::Search | [8] 0x35CD0000 |
16:02:18.371 | 45F4 | 1771 | Data::Search | [9] 0x0 |
16:02:18.371 | 45F4 | 1776 | Data::Search | [10] 0x0 |
16:02:18.371 | 45F4 | 1782 | Data::Search | [11] 0x34340000 |
16:02:18.371 | 45F4 | 1788 | Data::Search | [12] 0x0 |
16:02:18.371 | 45F4 | 1794 | Data::Search | [13] 0x0 |
16:02:18.371 | 45F4 | 329 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
16:02:18.372 | 45F4 | 439 | Client::initFirstInjection | Detected Windows 8.1 or greater |
16:02:18.372 | 45F4 | 454 | Client::initFirstInjection | Acquiring function lock succedded |
16:02:18.372 | 45F4 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_81_2_15004 opened succesfuly |
16:02:18.372 | 45F4 | 465 | OverlayManager::OverlayManager | OW System Cursor is set to = 0x505f1 |
16:02:18.372 | 45F4 | 6941 | OverlayManager::LoadDefaultCursors | Load default cursors |
16:02:18.373 | 45F4 | 474 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x403b5 |
16:02:18.373 | 45F4 | 72 | PerformanceCounter::StartSession | StartSession |
16:02:18.373 | 45F4 | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
16:02:18.373 | 45F4 | 684 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0 |
16:02:18.373 | 45F4 | 702 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
16:02:18.373 | 45F4 | 704 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
16:02:18.373 | 45F4 | 707 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
16:02:18.373 | 45F4 | 710 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = OFF |
16:02:18.373 | 45F4 | 713 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = OFF |
16:02:18.373 | 45F4 | 716 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
16:02:18.373 | 45F4 | 719 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = OFF |
16:02:18.373 | 45F4 | 722 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
16:02:18.373 | 45F4 | 725 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = OFF |
16:02:18.373 | 45F4 | 728 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF |
16:02:18.373 | 45F4 | 731 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF |
16:02:18.373 | 45F4 | 734 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF |
16:02:18.373 | 45F4 | 737 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
16:02:18.373 | 45F4 | 740 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
16:02:18.373 | 45F4 | 743 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
16:02:18.373 | 45F4 | 746 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
16:02:18.373 | 45F4 | 749 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
16:02:18.373 | 45F4 | 752 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
16:02:18.373 | 45F4 | 755 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = OFF |
16:02:18.373 | 45F4 | 758 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
16:02:18.373 | 45F4 | 761 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
16:02:18.373 | 45F4 | 764 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
16:02:18.373 | 45F4 | 767 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
16:02:18.373 | 45F4 | 770 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
16:02:18.373 | 45F4 | 773 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
16:02:18.373 | 45F4 | 776 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = OFF |
16:02:18.373 | 45F4 | 779 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
16:02:18.373 | 45F4 | 782 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
16:02:18.373 | 45F4 | 785 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
16:02:18.373 | 45F4 | 788 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
16:02:18.373 | 45F4 | 791 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = ON |
16:02:18.373 | 45F4 | 794 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
16:02:18.373 | 45F4 | 797 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF |
16:02:18.373 | 45F4 | 800 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
16:02:18.373 | 45F4 | 803 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
16:02:18.373 | 45F4 | 806 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF |
16:02:18.373 | 45F4 | 809 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = OFF |
16:02:18.373 | 45F4 | 812 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = OFF |
16:02:18.373 | 45F4 | 815 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
16:02:18.373 | 45F4 | 818 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
16:02:18.373 | 45F4 | 821 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = OFF |
16:02:18.373 | 45F4 | 824 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = OFF |
16:02:18.373 | 45F4 | 827 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = OFF |
16:02:18.373 | 45F4 | 830 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = OFF |
16:02:18.373 | 45F4 | 833 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
16:02:18.373 | 45F4 | 836 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
16:02:18.373 | 45F4 | 839 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
16:02:18.373 | 45F4 | 842 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
16:02:18.373 | 45F4 | 845 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON |
16:02:18.373 | 45F4 | 848 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
16:02:18.373 | 45F4 | 851 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
16:02:18.373 | 45F4 | 854 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
16:02:18.373 | 45F4 | 857 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = OFF |
16:02:18.373 | 45F4 | 860 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
16:02:18.373 | 45F4 | 863 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
16:02:18.373 | 45F4 | 866 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
16:02:18.373 | 45F4 | 869 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
16:02:18.373 | 45F4 | 872 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = ON |
16:02:18.373 | 45F4 | 875 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = ON |
16:02:18.373 | 45F4 | 878 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF |
16:02:18.373 | 45F4 | 881 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
16:02:18.373 | 45F4 | 884 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF |
16:02:18.373 | 45F4 | 887 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
16:02:18.373 | 45F4 | 890 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
16:02:18.373 | 45F4 | 893 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
16:02:18.373 | 45F4 | 895 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
16:02:18.373 | 45F4 | 897 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
16:02:18.373 | 45F4 | 899 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
16:02:18.373 | 45F4 | 901 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF |
16:02:18.373 | 45F4 | 903 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
16:02:18.373 | 45F4 | 905 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
16:02:18.373 | 45F4 | 907 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF |
16:02:18.373 | 45F4 | 909 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF |
16:02:18.373 | 45F4 | 911 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
16:02:18.373 | 45F4 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:02:18.373 | 45F4 | 552 | OverlayManager::OverlayManager | starting hooks... |
16:02:18.403 | 45F4 | 1953 | FunctionHook::LoadHooker | Loading Utils from G:\Facecheck\Overwolf\0.158.1.1\\OWUtils.dll succeeded |
16:02:18.406 | 45F4 | 592 | Install::Code | Init [Client,1] (MCH) OK |
16:02:18.406 | 45F4 | 592 | Install::Code | Init [Client,2] (MCH) OK |
16:02:18.415 | 45F4 | 592 | Install::Code | Init [Client,3] (MCH) OK |
16:02:18.416 | 45F4 | 592 | Install::Code | Init [Client,4] (MCH) OK |
16:02:18.425 | 45F4 | 592 | Install::Code | Init [Client,4.1] (MCH) OK |
16:02:18.434 | 45F4 | 592 | Install::Code | Init [Client,4.2] (MCH) OK |
16:02:18.439 | 45F4 | 248 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
16:02:18.439 | 45F4 | 578 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 16 |
16:02:18.440 | 45F4 | 921 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
16:02:18.440 | 45F4 | 523 | Client::initFirstInjection | Suspend before hook: OFF |
16:02:18.441 | 45F4 | 1157 | Install::Code | Segment [5|18016|0x35CD0000|0x4660] |
16:02:18.451 | 45F4 | 592 | Install::Code | unknown (MCH) OK |
16:02:18.451 | 45F4 | 1157 | Install::Code | Segment [5|418288|0x35CD0000|0x661F0] |
16:02:18.460 | 45F4 | 592 | Install::Code | unknown (MCH) OK |
16:02:18.460 | 45F4 | 1157 | Install::Code | Segment [5|105904|0x35CD0000|0x19DB0] |
16:02:18.469 | 45F4 | 592 | Install::Code | unknown (MCH) OK |
16:02:18.469 | 45F4 | 1157 | Install::Code | Segment [5|4944|0x35CD0000|0x1350] |
16:02:18.479 | 45F4 | 592 | Install::Code | unknown (MCH) OK |
16:02:18.479 | 45F4 | 1157 | Install::Code | Segment [5|-25612256|0x35CD0000|0xFE793020] |
16:02:18.479 | 45F4 | 1248 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
16:02:18.479 | 45F4 | 1157 | Install::Code | Segment [5|-25591712|0x35CD0000|0xFE798060] |
16:02:18.479 | 45F4 | 1248 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
16:02:18.479 | 45F4 | 1157 | Install::Code | Segment [5|-25631200|0x35CD0000|0xFE78E620] |
16:02:18.479 | 45F4 | 1248 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
16:02:18.479 | 45F4 | 1157 | Install::Code | Segment [5|-26760576|0x35CD0000|0xFE67AA80] |
16:02:18.479 | 45F4 | 1248 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
16:02:18.479 | 45F4 | 329 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
16:02:18.479 | 45F4 | 1042 | OverlayManager::Start | Starting... |
16:02:18.479 | 45F4 | 1074 | OverlayManager::Start | starting hooks 2... |
16:02:18.487 | 45F4 | 592 | Install::Code | Init [Client,5] (MCH) OK |
16:02:18.487 | 45F4 | 1221 | | XTRAP COMPATIBLE PATCH WARNING |
16:02:18.487 | 45F4 | 1229 | OverlayManager::Start | done with hooks... |
16:02:18.487 | 45F4 | 107 | ApiManager::Init | API Manager Event : OK |
16:02:18.487 | 45F4 | 119 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=2088 |
16:02:18.488 | 45F4 | 67 | TXRSetting | Fail to read texture recognition options 0xb7 |
16:02:18.488 | 45F4 | 114 | TXOfInterest | New list set with 0 items |
16:02:18.488 | 45F4 | 1254 | OverlayManager::Start | get foreground state |
16:02:18.488 | 45F4 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
16:02:18.488 | 45F4 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
16:02:18.488 | 45F4 | 1291 | OverlayManager::Start | Started... |
16:02:18.488 | 12A0 | 6532 | OverlayManager::OnConnected | Connected to server |
16:02:18.488 | 12A0 | 31 | SendServerHelloMessage::Execute | Send connection Ack |
16:02:18.488 | 828 | 7111 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x10588 |
16:02:18.498 | 45F4 | 592 | Install::Code | Init [Client,0] (MCH) OK |
16:02:18.498 | 45F4 | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
16:02:18.498 | 45F4 | 94 | GraphicsHookManager::StopThread | StopThread |
16:02:18.498 | 24A0 | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
16:02:18.499 | 10DC | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
16:02:18.522 | 24A0 | 149 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
16:02:18.524 | 45F4 | 590 | Client::initFirstInjection | init complete |
16:02:18.524 | 24A0 | 149 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
16:02:18.524 | 24A0 | 1006 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
16:02:18.623 | 24A0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x42319010 |
16:02:18.623 | 24A0 | 1094 | RenderDeviceD3d11::init | Device adapter hash: -760305045 |
16:02:18.623 | 24A0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
16:02:18.623 | 24A0 | 1148 | RenderDeviceD3d11::init | save state |
16:02:18.623 | 24A0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:02:18.627 | 24A0 | 705 | RenderDeviceD3d11::initDX11 | create vs |
16:02:18.627 | 24A0 | 723 | RenderDeviceD3d11::initDX11 | create vs |
16:02:18.629 | 24A0 | 745 | RenderDeviceD3d11::initDX11 | create pxs |
16:02:18.657 | 24A0 | 774 | RenderDeviceD3d11::initDX11 | create raster |
16:02:18.657 | 24A0 | 842 | RenderDeviceD3d11::initDX11 | create buffers |
16:02:18.657 | 24A0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3e939788. |
16:02:18.657 | 24A0 | 1156 | RenderDeviceD3d11::init | restore state |
16:02:18.657 | 24A0 | 1159 | RenderDeviceD3d11::init | Target Window [0x1402b6] |
16:02:18.657 | 24A0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:02:18.657 | 24A0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:02:18.657 | 24A0 | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
16:02:18.657 | 24A0 | 2080 | RenderDeviceD3d11::setFix | Set render device fix RT. |
16:02:18.657 | 24A0 | 2645 | OverlayManager::setGraphics | Render Device fix was set RT. |
16:02:18.657 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
16:02:18.657 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
16:02:18.667 | 24A0 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.250000], offser[0, 0] |
16:02:18.667 | 24A0 | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
16:02:18.667 | 24A0 | 275 | WidgetManager::init | Init manager |
16:02:18.667 | 24A0 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1402b6}. |
16:02:18.667 | 24A0 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7046b |
16:02:18.667 | 24A0 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
16:02:18.667 | 24A0 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656) |
16:02:18.667 | 24A0 | 2253 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
16:02:18.667 | 24A0 | 308 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
16:02:18.667 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:02:18.667 | 24A0 | 7504 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
16:02:18.667 | 4BC | 2347 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
16:02:18.671 | 24A0 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:02:18.671 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
16:02:18.671 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
16:02:18.671 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
16:02:18.704 | 4BC | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_407F0_P_15004 opened succesfuly |
16:02:18.704 | 4BC | 225 | InterProcessElement::open | InterProcess Overwolf_PID_15004_SHARED_MEMORY_AGENT opened succesfuly |
16:02:18.705 | 24A0 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:02:18.705 | 24A0 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:02:18.705 | 24A0 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x24a0 |
16:02:18.705 | 24A0 | 408 | InputInterceptor::runHook | Mouse is hooked 0x24a0 |
16:02:18.705 | 24A0 | 1925 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | GameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003 |
16:02:18.767 | 12A0 | 6354 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
16:02:18.868 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
16:02:18.868 | 24A0 | 7070 | OverlayManager::IsEmptyCursor | Cache cursor 0x10003 (v: 1) |
16:02:19.123 | 24A0 | 654 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
16:02:19.136 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
16:02:19.138 | 24A0 | 695 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[9]-[2]. Total [1] |
16:02:19.138 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:02:19.151 | 24A0 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
16:02:19.151 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:02:19.463 | 12A0 | 6627 | OverlayManager::HandleIPCMessage | Load in-game plugin request: [C:\Users\Murtesa Abdalla\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.8\plugins/GEPPlugin64.dll] |
16:02:19.488 | 24A0 | 7329 | OverlayManager::LoadPlugin | Plugin loaded [1] [C:\Users\Murtesa Abdalla\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.8\plugins/GEPPlugin64.dll] [] |
16:02:19.637 | 12A0 | 6354 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
16:02:19.642 | 12A0 | 6354 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
16:02:19.694 | 12A0 | 6354 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
16:02:19.698 | 12A0 | 6354 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
16:02:19.701 | 4BC | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_207FA_P_15004 opened succesfuly |
16:02:19.701 | 4BC | 225 | InterProcessElement::open | InterProcess Overwolf_PID_15004_SHARED_MEMORY_AGENT opened succesfuly |
16:02:19.722 | 4BC | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_207FE_P_15004 opened succesfuly |
16:02:19.722 | 4BC | 225 | InterProcessElement::open | InterProcess Overwolf_PID_15004_SHARED_MEMORY_AGENT opened succesfuly |
16:02:19.745 | 12A0 | 6354 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
16:02:19.755 | 12A0 | 6354 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
16:02:19.794 | 4BC | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_30716_P_15004 opened succesfuly |
16:02:19.794 | 4BC | 225 | InterProcessElement::open | InterProcess Overwolf_PID_15004_SHARED_MEMORY_AGENT opened succesfuly |
16:02:19.869 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
16:02:19.869 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
16:02:28.476 | 828 | 1989 | Client::LogProcessModules | Loaded modules: |
16:02:28.484 | 828 | 2005 | | C:\Program Files (x86)\Steam\GameOverlayRenderer64.dll |
16:02:28.484 | 828 | 2005 | | C:\Program Files (x86)\Steam\steamclient64.dll |
16:02:28.484 | 828 | 2005 | | C:\Program Files (x86)\Steam\tier0_s64.dll |
16:02:28.484 | 828 | 2005 | | C:\Program Files (x86)\Steam\vstdlib_s64.dll |
16:02:28.484 | 828 | 2005 | | C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll |
16:02:28.484 | 828 | 2005 | | C:\Program Files\Norton Security\Engine\22.20.5.39\symamsi.dll |
16:02:28.484 | 828 | 2005 | | C:\Users\Murtesa Abdalla\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.8\plugins\64\gep_apex.dll |
16:02:28.484 | 828 | 2005 | | C:\Users\Murtesa Abdalla\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.8\plugins\64\libowgameevents64.dll |
16:02:28.484 | 828 | 2005 | | C:\Users\Murtesa Abdalla\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.8\plugins\GEPPlugin64.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\AUDIOSES.DLL |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\AVIFIL32.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\AVRT.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\CONCRT140.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\ColorAdapterClient.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\CoreMessaging.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\CoreUIComponents.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\D3DCOMPILER_43.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\D3DX9_43.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\DEVOBJ.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\DINPUT8.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\DNSAPI.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\HID.DLL |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\IPHLPAPI.DLL |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\MSACM32.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\MSVCP140.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\MSVFW32.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\MSWSOCK.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\NTASN1.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\PROPSYS.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\RzChromaSDK64.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\SSPICLI.DLL |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\Secur32.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\TextInputFramework.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\USERENV.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\VCRUNTIME140.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\VERSION.DLL |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\WININET.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\WINMM.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\WINMMBASE.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\WindowsCodecs.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\XINPUT9_1_0.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\XInput1_3.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\amsi.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\cryptbase.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\cryptnet.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\d3d11.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\d3dx11_43.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\dbgcore.DLL |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\dbghelp.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\dcomp.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\dhcpcsvc.DLL |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\dhcpcsvc6.DLL |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\dsound.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\dwmapi.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\dxcore.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\dxgi.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\iertutil.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\inputhost.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\ksuser.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\midimap.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\msacm32.drv |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\mscms.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\mskeyprotect.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\ncrypt.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\ntdll.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\ntmarta.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\nvapi64.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\resourcepolicyclient.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\wbemcomn.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\wdmaud.drv |
16:02:28.484 | 828 | 2005 | | C:\Windows\SYSTEM32\wintypes.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\CRYPT32.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\NvCamera\NvCamera64.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\NvCamera\d3dcompiler_47_64.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\nvldumdx.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\nvwgf2umx.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\GDI32.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\IMM32.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\KERNEL32.DLL |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\KERNELBASE.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\MMDevApi.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\MSASN1.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\MSCTF.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\NSI.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\Normaliz.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\OLEAUT32.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\OneCoreCommonProxyStub.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\OneCoreUAPCommonProxyStub.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\PSAPI.DLL |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\RPCRT4.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\SETUPAPI.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\SHELL32.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\UMPDC.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\USER32.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\WINTRUST.DLL |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\WLDAP32.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\WS2_32.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\Windows.UI.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\advapi32.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\bcrypt.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\bcryptPrimitives.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\cfgmgr32.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\clbcatq.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\combase.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\cryptsp.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\fwpuclnt.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\gdi32full.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\imagehlp.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\kernel.appcore.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\msvcp_win.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\msvcrt.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\ole32.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\powrprof.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\profapi.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\rasadhlp.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\sechost.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\shcore.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\shlwapi.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\ucrtbase.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\win32u.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\windows.storage.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\System32\winrnr.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1256_none_73b4ccbed8148ea3\COMCTL32.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\system32\NLAapi.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\system32\XAudio2_6.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\system32\napinsp.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\system32\ncryptsslp.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\system32\nvspcap64.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\system32\pnrpnsp.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\system32\rsaenh.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\system32\schannel.DLL |
16:02:28.484 | 828 | 2005 | | C:\Windows\system32\wbem\fastprox.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\system32\wbem\wbemprox.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\system32\wbem\wbemsvc.dll |
16:02:28.484 | 828 | 2005 | | C:\Windows\system32\wshbth.dll |
16:02:28.484 | 828 | 2005 | | G:\Facecheck\Overwolf\0.158.1.1\OWClient.dll |
16:02:28.484 | 828 | 2005 | | G:\Facecheck\Overwolf\0.158.1.1\OWExplorer.dll |
16:02:28.484 | 828 | 2005 | | G:\Facecheck\Overwolf\0.158.1.1\OWUtils.dll |
16:02:28.484 | 828 | 2005 | | G:\SteamLibrary\steamapps\common\Apex Legends\EasyAntiCheat_x64.dll |
16:02:28.484 | 828 | 2005 | | G:\SteamLibrary\steamapps\common\Apex Legends\R5Apex.exe |
16:02:28.484 | 828 | 2005 | | G:\SteamLibrary\steamapps\common\Apex Legends\bink2w64.dll |
16:02:28.484 | 828 | 2005 | | G:\SteamLibrary\steamapps\common\Apex Legends\binkawin64.dll |
16:02:28.484 | 828 | 2005 | | G:\SteamLibrary\steamapps\common\Apex Legends\mileswin64.dll |
16:02:28.484 | 828 | 2005 | | G:\SteamLibrary\steamapps\common\Apex Legends\paks\Win64\ui.dll |
16:02:28.484 | 828 | 2005 | | G:\SteamLibrary\steamapps\common\Apex Legends\steam_api64.dll |
16:02:37.283 | 24A0 | 7070 | OverlayManager::IsEmptyCursor | Cache cursor 0x0 (v: 0) |
16:03:43.666 | 4BC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
16:03:47.191 | 4BC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
16:04:34.741 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
16:04:34.741 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
16:04:34.833 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
16:04:34.833 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
16:04:46.341 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
16:04:46.341 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
16:04:46.341 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
16:04:46.864 | 12A0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
16:04:46.867 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
16:04:46.867 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
16:04:46.867 | 12A0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10808 Title=[Task Switching] |
16:04:46.867 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
16:04:46.867 | 12A0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
16:04:46.867 | 12A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
16:04:46.868 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
16:04:46.917 | 24A0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
16:04:46.917 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:04:47.199 | 24A0 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
16:04:47.199 | 24A0 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
16:04:47.199 | 24A0 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:04:47.199 | 24A0 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:04:47.199 | 24A0 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:04:47.199 | 24A0 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:04:47.199 | 24A0 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7046b |
16:04:47.199 | 24A0 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:04:47.199 | 24A0 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
16:04:47.199 | 24A0 | 187 | IRenderDevice::release | Render Releasing. |
16:04:47.199 | 24A0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:04:47.199 | 24A0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:04:47.199 | 24A0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:04:47.199 | 24A0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:04:47.199 | 24A0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:04:47.199 | 24A0 | 204 | IRenderDevice::release | Render Releasing Done. |
16:04:47.312 | 24A0 | 386 | fSwapResize_Buffers | Resize buffer (0x42319010)! |
16:04:47.355 | 24A0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x42319010 |
16:04:47.355 | 24A0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
16:04:47.355 | 24A0 | 1148 | RenderDeviceD3d11::init | save state |
16:04:47.355 | 24A0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:04:47.363 | 24A0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3e939788. |
16:04:47.363 | 24A0 | 1156 | RenderDeviceD3d11::init | restore state |
16:04:47.363 | 24A0 | 1159 | RenderDeviceD3d11::init | Target Window [0x1402b6] |
16:04:47.363 | 24A0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:04:47.363 | 24A0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:04:47.363 | 24A0 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
16:04:47.368 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
16:04:47.368 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
16:04:47.368 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
16:04:47.369 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
16:04:47.374 | 24A0 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1402b6}. |
16:04:47.374 | 24A0 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x60847 |
16:04:47.374 | 24A0 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
16:04:47.374 | 24A0 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656) |
16:04:47.374 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
16:04:47.374 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
16:04:47.375 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
16:04:47.375 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
16:04:47.376 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:04:47.378 | 24A0 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:04:47.378 | 24A0 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:04:47.378 | 24A0 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x24a0 |
16:04:47.378 | 24A0 | 408 | InputInterceptor::runHook | Mouse is hooked 0x24a0 |
16:04:47.378 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
16:04:47.385 | 24A0 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:04:47.385 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
16:04:47.385 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
16:04:47.385 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
16:05:50.883 | 4BC | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_30636_P_15004 opened succesfuly |
16:05:50.883 | 4BC | 225 | InterProcessElement::open | InterProcess Overwolf_PID_15004_SHARED_MEMORY_AGENT opened succesfuly |
16:06:48.765 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
16:06:48.765 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
16:36:12.851 | 4BC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
16:36:18.372 | 24A0 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
16:36:18.449 | 24A0 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
16:37:15.4 | 24A0 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
16:37:15.4 | 24A0 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
16:37:15.4 | 24A0 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:37:15.4 | 24A0 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:37:15.4 | 24A0 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:37:15.4 | 24A0 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:37:15.4 | 24A0 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x60847 |
16:37:15.4 | 24A0 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:37:15.4 | 24A0 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
16:37:15.4 | 24A0 | 187 | IRenderDevice::release | Render Releasing. |
16:37:15.4 | 24A0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:37:15.4 | 24A0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:37:15.4 | 24A0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:37:15.4 | 24A0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:37:15.4 | 24A0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:37:15.4 | 24A0 | 204 | IRenderDevice::release | Render Releasing Done. |
16:37:15.78 | 24A0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x42319010 |
16:37:15.78 | 24A0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
16:37:15.78 | 24A0 | 1148 | RenderDeviceD3d11::init | save state |
16:37:15.78 | 24A0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:37:15.85 | 24A0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3e939788. |
16:37:15.85 | 24A0 | 1156 | RenderDeviceD3d11::init | restore state |
16:37:15.85 | 24A0 | 1159 | RenderDeviceD3d11::init | Target Window [0x1402b6] |
16:37:15.85 | 24A0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:37:15.85 | 24A0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:37:15.85 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
16:37:15.85 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
16:37:15.85 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
16:37:15.131 | 24A0 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1402b6}. |
16:37:15.131 | 24A0 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1b110367 |
16:37:15.131 | 24A0 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972] |
16:37:15.131 | 24A0 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656) |
16:37:15.131 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
16:37:15.131 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
16:37:15.132 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
16:37:15.132 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
16:37:15.432 | 12A0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
16:37:15.434 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
16:37:15.434 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
16:37:15.434 | 12A0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x20624 Title=[Nevaeh Jolie - Screwed Up (Scrollgenetics Remix) feat. A Boogie wit da Hoodie] |
16:37:15.434 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
16:37:15.434 | 12A0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
16:37:15.434 | 12A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
16:37:15.435 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
16:37:15.455 | 24A0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
16:37:15.455 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:37:16.723 | 24A0 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:37:16.723 | 24A0 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:37:16.723 | 24A0 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x24a0 |
16:37:16.723 | 24A0 | 408 | InputInterceptor::runHook | Mouse is hooked 0x24a0 |
16:37:17.238 | 24A0 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
16:37:17.238 | 24A0 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
16:37:17.238 | 24A0 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:37:17.238 | 24A0 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:37:17.238 | 24A0 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:37:17.239 | 24A0 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:37:17.239 | 24A0 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1b110367 |
16:37:17.239 | 24A0 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:37:17.239 | 24A0 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
16:37:17.239 | 24A0 | 187 | IRenderDevice::release | Render Releasing. |
16:37:17.239 | 24A0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:37:17.239 | 24A0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:37:17.239 | 24A0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:37:17.239 | 24A0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:37:17.239 | 24A0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:37:17.239 | 24A0 | 204 | IRenderDevice::release | Render Releasing Done. |
16:37:17.334 | 24A0 | 386 | fSwapResize_Buffers | Resize buffer (0x42319010)! |
16:37:17.372 | 24A0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x42319010 |
16:37:17.372 | 24A0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
16:37:17.372 | 24A0 | 1148 | RenderDeviceD3d11::init | save state |
16:37:17.372 | 24A0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:37:17.381 | 24A0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3e939788. |
16:37:17.381 | 24A0 | 1156 | RenderDeviceD3d11::init | restore state |
16:37:17.381 | 24A0 | 1159 | RenderDeviceD3d11::init | Target Window [0x1402b6] |
16:37:17.381 | 24A0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:37:17.381 | 24A0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:37:17.381 | 24A0 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
16:37:17.389 | 24A0 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1402b6}. |
16:37:17.389 | 24A0 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1b130367 |
16:37:17.389 | 24A0 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
16:37:17.389 | 24A0 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656) |
16:37:17.389 | 24A0 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
16:37:17.391 | 24A0 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:37:17.391 | 24A0 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:37:17.391 | 24A0 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x24a0 |
16:37:17.391 | 24A0 | 408 | InputInterceptor::runHook | Mouse is hooked 0x24a0 |
16:37:17.400 | 24A0 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:37:17.400 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
16:37:17.400 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
16:37:17.400 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
16:37:17.436 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
16:37:17.436 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
16:37:17.436 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
16:37:17.437 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
16:37:17.441 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
16:37:17.441 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
16:37:17.441 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
16:37:17.441 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
16:37:17.441 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:37:17.442 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
16:37:17.442 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
16:37:17.453 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:39:09.245 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
16:39:09.245 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
16:39:13.420 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
16:39:13.420 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
16:39:13.420 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
16:39:13.594 | 12A0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
16:39:13.596 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
16:39:13.596 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
16:39:13.596 | 12A0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x802E8 Title=[Task Switching] |
16:39:13.596 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
16:39:13.596 | 12A0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
16:39:13.596 | 12A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
16:39:13.598 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
16:39:13.642 | 24A0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
16:39:13.642 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:41:00.992 | 24A0 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
16:41:00.992 | 24A0 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
16:41:00.992 | 24A0 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:41:00.992 | 24A0 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:41:00.992 | 24A0 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:41:00.992 | 24A0 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:41:00.992 | 24A0 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1b130367 |
16:41:00.992 | 24A0 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:41:00.992 | 24A0 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
16:41:00.992 | 24A0 | 187 | IRenderDevice::release | Render Releasing. |
16:41:00.992 | 24A0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:41:00.992 | 24A0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:41:00.992 | 24A0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:41:00.992 | 24A0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:41:00.992 | 24A0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:41:00.992 | 24A0 | 204 | IRenderDevice::release | Render Releasing Done. |
16:41:01.111 | 24A0 | 386 | fSwapResize_Buffers | Resize buffer (0x42319010)! |
16:41:01.123 | 24A0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x42319010 |
16:41:01.123 | 24A0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
16:41:01.123 | 24A0 | 1148 | RenderDeviceD3d11::init | save state |
16:41:01.123 | 24A0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:41:01.130 | 24A0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3e939788. |
16:41:01.130 | 24A0 | 1156 | RenderDeviceD3d11::init | restore state |
16:41:01.130 | 24A0 | 1159 | RenderDeviceD3d11::init | Target Window [0x1402b6] |
16:41:01.130 | 24A0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:41:01.130 | 24A0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:41:01.130 | 24A0 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
16:41:01.132 | 24A0 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1402b6}. |
16:41:01.132 | 24A0 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x276b07f3 |
16:41:01.132 | 24A0 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
16:41:01.132 | 24A0 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656) |
16:41:01.132 | 24A0 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
16:41:01.134 | 24A0 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:41:01.134 | 24A0 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:41:01.134 | 24A0 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x24a0 |
16:41:01.134 | 24A0 | 408 | InputInterceptor::runHook | Mouse is hooked 0x24a0 |
16:41:01.134 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
16:41:01.138 | 24A0 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:41:01.138 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
16:41:01.138 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
16:41:01.138 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
16:41:01.231 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
16:41:01.231 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
16:41:01.231 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
16:41:01.233 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
16:41:01.233 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
16:41:01.233 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
16:41:01.234 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:41:01.236 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
16:41:01.241 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:41:01.245 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
16:41:05.423 | 24A0 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
16:41:05.500 | 24A0 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
16:41:40.508 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
16:41:40.508 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
16:41:40.509 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
16:41:40.509 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
16:41:44.717 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
16:41:44.717 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
16:41:44.717 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
16:41:44.772 | 12A0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
16:41:44.776 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
16:41:44.776 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
16:41:44.776 | 12A0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x3063A Title=[KovaaK 2.0: The Meta ] |
16:41:44.776 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
16:41:44.776 | 12A0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
16:41:44.776 | 12A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
16:41:44.778 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
16:41:44.779 | 24A0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
16:41:44.779 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:41:45.748 | 24A0 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
16:41:45.748 | 24A0 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
16:41:45.748 | 24A0 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:41:45.748 | 24A0 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:41:45.748 | 24A0 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:41:45.748 | 24A0 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:41:45.748 | 24A0 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x276b07f3 |
16:41:45.748 | 24A0 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:41:45.748 | 24A0 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
16:41:45.748 | 24A0 | 187 | IRenderDevice::release | Render Releasing. |
16:41:45.748 | 24A0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:41:45.748 | 24A0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:41:45.748 | 24A0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:41:45.748 | 24A0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:41:45.748 | 24A0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:41:45.748 | 24A0 | 204 | IRenderDevice::release | Render Releasing Done. |
16:41:45.797 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
16:41:45.797 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
16:41:45.798 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
16:41:45.798 | 12A0 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
16:41:45.800 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
16:41:45.861 | 24A0 | 386 | fSwapResize_Buffers | Resize buffer (0x42319010)! |
16:41:45.899 | 24A0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x42319010 |
16:41:45.899 | 24A0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
16:41:45.899 | 24A0 | 1148 | RenderDeviceD3d11::init | save state |
16:41:45.899 | 24A0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:41:45.907 | 24A0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3e939788. |
16:41:45.907 | 24A0 | 1156 | RenderDeviceD3d11::init | restore state |
16:41:45.907 | 24A0 | 1159 | RenderDeviceD3d11::init | Target Window [0x1402b6] |
16:41:45.907 | 24A0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:41:45.907 | 24A0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:41:45.920 | 24A0 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1402b6}. |
16:41:45.920 | 24A0 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x419307bb |
16:41:45.920 | 24A0 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
16:41:45.920 | 24A0 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656) |
16:41:45.920 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
16:41:45.920 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
16:41:45.921 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
16:41:45.921 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
16:41:45.922 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:41:45.923 | 24A0 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:41:45.923 | 24A0 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:41:45.923 | 24A0 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x24a0 |
16:41:45.923 | 24A0 | 408 | InputInterceptor::runHook | Mouse is hooked 0x24a0 |
16:41:45.923 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
16:41:45.930 | 24A0 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:41:45.930 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
16:41:45.930 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
16:41:45.930 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
16:47:29.995 | 24A0 | 2428 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
16:47:36.250 | 24A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
16:47:36.254 | 24A0 | 3492 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x505f1;prev = 0x505f1 , {Original values: ref = 0 handle = 0x10003} |
16:48:40.797 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
16:48:40.797 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
16:48:46.616 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
16:48:46.616 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
16:48:46.616 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
16:48:46.808 | 12A0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
16:48:46.812 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
16:48:46.812 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
16:48:46.812 | 12A0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x3063A Title=[KovaaK 2.0: The Meta ] |
16:48:46.812 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
16:48:46.812 | 12A0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
16:48:46.812 | 12A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
16:48:46.813 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
16:48:46.838 | 24A0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
16:48:46.838 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:50:18.781 | 24A0 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
16:50:18.781 | 24A0 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
16:50:18.781 | 24A0 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:50:18.781 | 24A0 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:50:18.782 | 24A0 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:50:18.782 | 24A0 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:50:18.782 | 24A0 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x419307bb |
16:50:18.782 | 24A0 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:50:18.782 | 24A0 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
16:50:18.782 | 24A0 | 187 | IRenderDevice::release | Render Releasing. |
16:50:18.782 | 24A0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:50:18.782 | 24A0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:50:18.782 | 24A0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:50:18.782 | 24A0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:50:18.782 | 24A0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:50:18.782 | 24A0 | 204 | IRenderDevice::release | Render Releasing Done. |
16:50:18.896 | 24A0 | 386 | fSwapResize_Buffers | Resize buffer (0x42319010)! |
16:50:18.908 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
16:50:18.908 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
16:50:18.908 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
16:50:18.908 | 12A0 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
16:50:18.908 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
16:50:18.918 | 24A0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x42319010 |
16:50:18.918 | 24A0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
16:50:18.918 | 24A0 | 1148 | RenderDeviceD3d11::init | save state |
16:50:18.918 | 24A0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:50:18.926 | 24A0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3e939788. |
16:50:18.926 | 24A0 | 1156 | RenderDeviceD3d11::init | restore state |
16:50:18.926 | 24A0 | 1159 | RenderDeviceD3d11::init | Target Window [0x1402b6] |
16:50:18.926 | 24A0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:50:18.926 | 24A0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:50:18.931 | 24A0 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1402b6}. |
16:50:18.931 | 24A0 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4684033b |
16:50:18.931 | 24A0 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
16:50:18.931 | 24A0 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656) |
16:50:18.932 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
16:50:18.932 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
16:50:18.933 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:50:18.934 | 24A0 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
16:50:18.934 | 24A0 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:50:18.934 | 24A0 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:50:18.934 | 24A0 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x24a0 |
16:50:18.935 | 24A0 | 408 | InputInterceptor::runHook | Mouse is hooked 0x24a0 |
16:50:18.935 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
16:50:18.937 | 24A0 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:50:18.937 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
16:50:18.937 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
16:50:18.937 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
16:50:39.340 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
16:50:39.340 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
16:50:39.341 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
16:50:39.341 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
17:15:46.242 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
17:15:46.242 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
17:15:46.242 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
17:15:46.480 | 12A0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
17:15:46.480 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:15:46.480 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
17:15:46.481 | 12A0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xE03C2 Title=[Task Switching] |
17:15:46.481 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:15:46.481 | 12A0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:15:46.481 | 12A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:15:46.481 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:15:46.497 | 24A0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
17:15:46.497 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:16:36.48 | 4BC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:17:48.930 | 24A0 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:17:48.930 | 24A0 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:17:48.930 | 24A0 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:17:48.930 | 24A0 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:17:48.930 | 24A0 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:17:48.931 | 24A0 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:17:48.931 | 24A0 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4684033b |
17:17:48.931 | 24A0 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:17:48.931 | 24A0 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:17:48.931 | 24A0 | 187 | IRenderDevice::release | Render Releasing. |
17:17:48.931 | 24A0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:17:48.931 | 24A0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:17:48.931 | 24A0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:17:48.931 | 24A0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:17:48.931 | 24A0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:17:48.931 | 24A0 | 204 | IRenderDevice::release | Render Releasing Done. |
17:17:49.62 | 24A0 | 386 | fSwapResize_Buffers | Resize buffer (0x42319010)! |
17:17:49.101 | 24A0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x42319010 |
17:17:49.101 | 24A0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
17:17:49.101 | 24A0 | 1148 | RenderDeviceD3d11::init | save state |
17:17:49.101 | 24A0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:17:49.101 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:17:49.101 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
17:17:49.101 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:17:49.101 | 12A0 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:17:49.105 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:17:49.110 | 24A0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3e939788. |
17:17:49.110 | 24A0 | 1156 | RenderDeviceD3d11::init | restore state |
17:17:49.110 | 24A0 | 1159 | RenderDeviceD3d11::init | Target Window [0x1402b6] |
17:17:49.110 | 24A0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:17:49.110 | 24A0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:17:49.122 | 24A0 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1402b6}. |
17:17:49.122 | 24A0 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4196076f |
17:17:49.122 | 24A0 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
17:17:49.122 | 24A0 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656) |
17:17:49.123 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
17:17:49.123 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
17:17:49.124 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:17:49.126 | 24A0 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:17:49.126 | 24A0 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:17:49.126 | 24A0 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:17:49.126 | 24A0 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x24a0 |
17:17:49.126 | 24A0 | 408 | InputInterceptor::runHook | Mouse is hooked 0x24a0 |
17:17:49.127 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:17:49.133 | 24A0 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:17:49.133 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
17:17:49.133 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
17:17:49.133 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
17:17:49.165 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
17:17:49.165 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
17:17:49.166 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
17:17:49.166 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
17:23:51.232 | 24A0 | 2428 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:23:51.237 | 24A0 | 3329 | OverlayManager::DisplayOWSystemCursor | Update origin cursor 0x10003 |
17:23:51.405 | 24A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:23:51.411 | 24A0 | 3492 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x505f1;prev = 0x505f1 , {Original values: ref = 0 handle = 0x0} |
17:38:22.23 | 4BC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:38:25.238 | 24A0 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
17:38:25.354 | 24A0 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
17:39:14.560 | 24A0 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:39:14.560 | 24A0 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:39:14.561 | 24A0 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:39:14.561 | 24A0 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:39:14.561 | 24A0 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:39:14.561 | 24A0 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:39:14.561 | 24A0 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4196076f |
17:39:14.561 | 24A0 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:39:14.561 | 24A0 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:39:14.561 | 24A0 | 187 | IRenderDevice::release | Render Releasing. |
17:39:14.561 | 24A0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:39:14.561 | 24A0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:39:14.561 | 24A0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:39:14.561 | 24A0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:39:14.561 | 24A0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:39:14.561 | 24A0 | 204 | IRenderDevice::release | Render Releasing Done. |
17:39:14.579 | 24A0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x42319010 |
17:39:14.579 | 24A0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
17:39:14.579 | 24A0 | 1148 | RenderDeviceD3d11::init | save state |
17:39:14.579 | 24A0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:39:14.588 | 24A0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3e939788. |
17:39:14.588 | 24A0 | 1156 | RenderDeviceD3d11::init | restore state |
17:39:14.588 | 24A0 | 1159 | RenderDeviceD3d11::init | Target Window [0x1402b6] |
17:39:14.588 | 24A0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:39:14.588 | 24A0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:39:14.588 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
17:39:14.588 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
17:39:14.588 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
17:39:14.590 | 24A0 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1402b6}. |
17:39:14.590 | 24A0 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x234805df |
17:39:14.591 | 24A0 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972] |
17:39:14.591 | 24A0 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656) |
17:39:14.591 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
17:39:14.591 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
17:39:14.591 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
17:39:14.591 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
17:39:14.659 | 24A0 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:39:14.659 | 24A0 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:39:14.659 | 24A0 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:39:14.659 | 24A0 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x24a0 |
17:39:14.659 | 24A0 | 408 | InputInterceptor::runHook | Mouse is hooked 0x24a0 |
17:39:14.784 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:39:14.784 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
17:39:14.784 | 12A0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1107E8 Title=[Alera Elusion Series Mesh High-Back Multifunction Chair, Black: Amazon.ca: Home & Kitchen - Google Chrome] |
17:39:14.784 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:39:14.784 | 12A0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:39:14.784 | 12A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:39:14.786 | 24A0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
17:39:14.786 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:39:14.841 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:39:16.813 | 24A0 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:39:16.813 | 24A0 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:39:16.813 | 24A0 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:39:16.813 | 24A0 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:39:16.813 | 24A0 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:39:16.813 | 24A0 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:39:16.813 | 24A0 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x234805df |
17:39:16.813 | 24A0 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:39:16.813 | 24A0 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:39:16.813 | 24A0 | 187 | IRenderDevice::release | Render Releasing. |
17:39:16.813 | 24A0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:39:16.813 | 24A0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:39:16.813 | 24A0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:39:16.813 | 24A0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:39:16.813 | 24A0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:39:16.813 | 24A0 | 204 | IRenderDevice::release | Render Releasing Done. |
17:39:16.925 | 24A0 | 386 | fSwapResize_Buffers | Resize buffer (0x42319010)! |
17:39:16.967 | 24A0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x42319010 |
17:39:16.967 | 24A0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
17:39:16.967 | 24A0 | 1148 | RenderDeviceD3d11::init | save state |
17:39:16.967 | 24A0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:39:16.976 | 24A0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3e939788. |
17:39:16.976 | 24A0 | 1156 | RenderDeviceD3d11::init | restore state |
17:39:16.976 | 24A0 | 1159 | RenderDeviceD3d11::init | Target Window [0x1402b6] |
17:39:16.976 | 24A0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:39:16.976 | 24A0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:39:16.976 | 24A0 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:39:16.985 | 24A0 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1402b6}. |
17:39:16.985 | 24A0 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xcafa015d |
17:39:16.985 | 24A0 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
17:39:16.985 | 24A0 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656) |
17:39:16.985 | 24A0 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:39:16.986 | 24A0 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:39:16.986 | 24A0 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:39:16.986 | 24A0 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x24a0 |
17:39:16.986 | 24A0 | 408 | InputInterceptor::runHook | Mouse is hooked 0x24a0 |
17:39:16.996 | 24A0 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:39:16.996 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
17:39:16.996 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
17:39:16.996 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
17:39:17.291 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:39:17.291 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
17:39:17.291 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:39:17.293 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:39:17.293 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:39:17.300 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
17:39:17.300 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
17:39:17.301 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
17:39:17.301 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
17:39:17.301 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:41:16.15 | 24A0 | 2428 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:41:16.210 | 24A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:41:16.216 | 24A0 | 3492 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x505f1;prev = 0x505f1 , {Original values: ref = 0 handle = 0x10003} |
17:41:31.834 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
17:41:31.834 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
17:42:05.360 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
17:42:05.360 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
17:42:05.360 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
17:42:05.499 | 12A0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
17:42:05.500 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:42:05.500 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
17:42:05.500 | 12A0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x707BA Title=[Task Switching] |
17:42:05.500 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:42:05.500 | 12A0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:42:05.500 | 12A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:42:05.501 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:42:05.527 | 24A0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
17:42:05.527 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:42:45.552 | 4BC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:43:50.930 | 24A0 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:43:50.930 | 24A0 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:43:50.930 | 24A0 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:43:50.930 | 24A0 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:43:50.930 | 24A0 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:43:50.930 | 24A0 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:43:50.930 | 24A0 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xcafa015d |
17:43:50.930 | 24A0 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:43:50.930 | 24A0 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:43:50.930 | 24A0 | 187 | IRenderDevice::release | Render Releasing. |
17:43:50.930 | 24A0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:43:50.930 | 24A0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:43:50.930 | 24A0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:43:50.930 | 24A0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:43:50.930 | 24A0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:43:50.930 | 24A0 | 204 | IRenderDevice::release | Render Releasing Done. |
17:43:51.58 | 24A0 | 386 | fSwapResize_Buffers | Resize buffer (0x42319010)! |
17:43:51.79 | 24A0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x42319010 |
17:43:51.79 | 24A0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
17:43:51.79 | 24A0 | 1148 | RenderDeviceD3d11::init | save state |
17:43:51.79 | 24A0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:43:51.87 | 24A0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3e939788. |
17:43:51.87 | 24A0 | 1156 | RenderDeviceD3d11::init | restore state |
17:43:51.87 | 24A0 | 1159 | RenderDeviceD3d11::init | Target Window [0x1402b6] |
17:43:51.87 | 24A0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:43:51.87 | 24A0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:43:51.87 | 24A0 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:43:51.91 | 24A0 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1402b6}. |
17:43:51.91 | 24A0 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xa24507f3 |
17:43:51.91 | 24A0 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
17:43:51.91 | 24A0 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656) |
17:43:51.91 | 24A0 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:43:51.93 | 24A0 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:43:51.93 | 24A0 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:43:51.93 | 24A0 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x24a0 |
17:43:51.93 | 24A0 | 408 | InputInterceptor::runHook | Mouse is hooked 0x24a0 |
17:43:51.93 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:43:51.96 | 24A0 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:43:51.96 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
17:43:51.96 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
17:43:51.96 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
17:43:51.102 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:43:51.102 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
17:43:51.102 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:43:51.103 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
17:43:51.103 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
17:43:51.104 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:43:51.111 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:43:51.115 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:43:51.127 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
17:43:51.127 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
17:43:51.128 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
17:43:51.128 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
17:44:39.865 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
17:44:39.865 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
17:44:39.865 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
17:44:40.164 | 12A0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
17:44:40.166 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:44:40.166 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
17:44:40.166 | 12A0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1107C4 Title=[Task Switching] |
17:44:40.166 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:44:40.166 | 12A0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:44:40.166 | 12A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:44:40.168 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:44:40.198 | 24A0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
17:44:40.198 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:46:20.111 | 24A0 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:46:20.111 | 24A0 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:46:20.111 | 24A0 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:46:20.111 | 24A0 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:46:20.111 | 24A0 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:46:20.111 | 24A0 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:46:20.111 | 24A0 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xa24507f3 |
17:46:20.111 | 24A0 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:46:20.111 | 24A0 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:46:20.111 | 24A0 | 187 | IRenderDevice::release | Render Releasing. |
17:46:20.111 | 24A0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:46:20.111 | 24A0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:46:20.111 | 24A0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:46:20.111 | 24A0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:46:20.111 | 24A0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:46:20.111 | 24A0 | 204 | IRenderDevice::release | Render Releasing Done. |
17:46:20.237 | 24A0 | 386 | fSwapResize_Buffers | Resize buffer (0x42319010)! |
17:46:20.261 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:46:20.261 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
17:46:20.261 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:46:20.261 | 12A0 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:46:20.264 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
17:46:20.277 | 24A0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x42319010 |
17:46:20.277 | 24A0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
17:46:20.277 | 24A0 | 1148 | RenderDeviceD3d11::init | save state |
17:46:20.277 | 24A0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:46:20.287 | 24A0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3e939788. |
17:46:20.287 | 24A0 | 1156 | RenderDeviceD3d11::init | restore state |
17:46:20.287 | 24A0 | 1159 | RenderDeviceD3d11::init | Target Window [0x1402b6] |
17:46:20.287 | 24A0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:46:20.287 | 24A0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:46:20.298 | 24A0 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1402b6}. |
17:46:20.298 | 24A0 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x92a0629 |
17:46:20.298 | 24A0 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
17:46:20.298 | 24A0 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656) |
17:46:20.298 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
17:46:20.298 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
17:46:20.300 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:46:20.301 | 24A0 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:46:20.301 | 24A0 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:46:20.301 | 24A0 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x24a0 |
17:46:20.301 | 24A0 | 408 | InputInterceptor::runHook | Mouse is hooked 0x24a0 |
17:46:20.301 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:46:20.309 | 24A0 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:46:20.309 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
17:46:20.309 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
17:46:20.309 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
17:46:20.323 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
17:46:20.323 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
17:46:20.323 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
17:46:20.323 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
17:49:52.969 | 24A0 | 2428 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:49:53.54 | 24A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:49:53.59 | 24A0 | 3492 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x505f1;prev = 0x505f1 , {Original values: ref = 0 handle = 0x10003} |
18:21:41.101 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
18:21:41.101 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
18:21:41.101 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
18:21:41.163 | 12A0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
18:21:41.166 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:21:41.166 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
18:21:41.166 | 12A0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1602E8 Title=[Task Switching] |
18:21:41.166 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:21:41.166 | 12A0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:21:41.166 | 12A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:21:41.168 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
18:21:41.213 | 24A0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
18:21:41.213 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:23:21.808 | 24A0 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:23:21.808 | 24A0 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
18:23:21.808 | 24A0 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:23:21.808 | 24A0 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:23:21.808 | 24A0 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:23:21.808 | 24A0 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:23:21.808 | 24A0 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x92a0629 |
18:23:21.808 | 24A0 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:23:21.808 | 24A0 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
18:23:21.808 | 24A0 | 187 | IRenderDevice::release | Render Releasing. |
18:23:21.808 | 24A0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:23:21.808 | 24A0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:23:21.808 | 24A0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:23:21.808 | 24A0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:23:21.808 | 24A0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:23:21.808 | 24A0 | 204 | IRenderDevice::release | Render Releasing Done. |
18:23:21.923 | 24A0 | 386 | fSwapResize_Buffers | Resize buffer (0x42319010)! |
18:23:21.961 | 24A0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x42319010 |
18:23:21.961 | 24A0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
18:23:21.961 | 24A0 | 1148 | RenderDeviceD3d11::init | save state |
18:23:21.961 | 24A0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:23:21.970 | 24A0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3e939788. |
18:23:21.970 | 24A0 | 1156 | RenderDeviceD3d11::init | restore state |
18:23:21.970 | 24A0 | 1159 | RenderDeviceD3d11::init | Target Window [0x1402b6] |
18:23:21.970 | 24A0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:23:21.970 | 24A0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:23:21.970 | 24A0 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:23:21.977 | 24A0 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1402b6}. |
18:23:21.977 | 24A0 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xa8710179 |
18:23:21.977 | 24A0 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
18:23:21.977 | 24A0 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656) |
18:23:21.977 | 24A0 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:23:21.977 | 24A0 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
18:23:21.977 | 24A0 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:23:21.977 | 24A0 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:23:21.977 | 24A0 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x24a0 |
18:23:21.977 | 24A0 | 408 | InputInterceptor::runHook | Mouse is hooked 0x24a0 |
18:23:21.977 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:23:21.987 | 24A0 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:23:21.987 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
18:23:21.987 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
18:23:21.987 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
18:23:22.262 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:23:22.262 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
18:23:22.262 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:23:22.263 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
18:23:22.266 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:23:22.274 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
18:23:22.274 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
18:23:22.276 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:23:22.298 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
18:23:22.298 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
18:23:22.299 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
18:23:22.299 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
18:28:34.143 | 24A0 | 2428 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
18:28:34.177 | 24A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:28:34.182 | 24A0 | 3492 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x505f1;prev = 0x505f1 , {Original values: ref = 0 handle = 0x10003} |
18:29:39.602 | 4BC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:29:43.703 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
18:29:43.703 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
18:29:43.703 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
18:29:43.743 | 12A0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
18:29:43.746 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:29:43.746 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
18:29:43.746 | 12A0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x24081E Title=[Task Switching] |
18:29:43.746 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:29:43.746 | 12A0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:29:43.746 | 12A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:29:43.747 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
18:29:43.792 | 24A0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
18:29:43.792 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:30:59.192 | 24A0 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:30:59.192 | 24A0 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
18:30:59.192 | 24A0 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:30:59.192 | 24A0 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:30:59.192 | 24A0 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:30:59.192 | 24A0 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:30:59.192 | 24A0 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xa8710179 |
18:30:59.192 | 24A0 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:30:59.192 | 24A0 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
18:30:59.192 | 24A0 | 187 | IRenderDevice::release | Render Releasing. |
18:30:59.192 | 24A0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:30:59.192 | 24A0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:30:59.192 | 24A0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:30:59.192 | 24A0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:30:59.192 | 24A0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:30:59.192 | 24A0 | 204 | IRenderDevice::release | Render Releasing Done. |
18:30:59.320 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:30:59.320 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
18:30:59.320 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:30:59.320 | 12A0 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:30:59.323 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
18:30:59.326 | 24A0 | 386 | fSwapResize_Buffers | Resize buffer (0x42319010)! |
18:30:59.371 | 24A0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x42319010 |
18:30:59.371 | 24A0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
18:30:59.371 | 24A0 | 1148 | RenderDeviceD3d11::init | save state |
18:30:59.371 | 24A0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:30:59.378 | 24A0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3e939788. |
18:30:59.378 | 24A0 | 1156 | RenderDeviceD3d11::init | restore state |
18:30:59.378 | 24A0 | 1159 | RenderDeviceD3d11::init | Target Window [0x1402b6] |
18:30:59.378 | 24A0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:30:59.378 | 24A0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:30:59.387 | 24A0 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1402b6}. |
18:30:59.387 | 24A0 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xc8081a |
18:30:59.387 | 24A0 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
18:30:59.387 | 24A0 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656) |
18:30:59.388 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
18:30:59.388 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
18:30:59.390 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:30:59.390 | 24A0 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:30:59.390 | 24A0 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:30:59.390 | 24A0 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x24a0 |
18:30:59.390 | 24A0 | 408 | InputInterceptor::runHook | Mouse is hooked 0x24a0 |
18:30:59.390 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:30:59.398 | 24A0 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:30:59.398 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
18:30:59.398 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
18:30:59.398 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
18:30:59.398 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
18:30:59.399 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
18:30:59.400 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
18:30:59.400 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
18:31:54.140 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
18:31:54.140 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
18:31:54.140 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
18:31:54.384 | 12A0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
18:31:54.386 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:31:54.386 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
18:31:54.386 | 12A0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x26081E Title=[Task Switching] |
18:31:54.386 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:31:54.386 | 12A0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:31:54.386 | 12A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:31:54.387 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
18:31:54.400 | 24A0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
18:31:54.400 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:32:15.401 | 24A0 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:32:15.401 | 24A0 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
18:32:15.401 | 24A0 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:32:15.401 | 24A0 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:32:15.401 | 24A0 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:32:15.401 | 24A0 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:32:15.401 | 24A0 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xc8081a |
18:32:15.401 | 24A0 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:32:15.401 | 24A0 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
18:32:15.401 | 24A0 | 187 | IRenderDevice::release | Render Releasing. |
18:32:15.401 | 24A0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:32:15.401 | 24A0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:32:15.401 | 24A0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:32:15.401 | 24A0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:32:15.401 | 24A0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:32:15.401 | 24A0 | 204 | IRenderDevice::release | Render Releasing Done. |
18:32:15.404 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:32:15.404 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
18:32:15.404 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:32:15.405 | 12A0 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:32:15.406 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
18:32:15.527 | 24A0 | 386 | fSwapResize_Buffers | Resize buffer (0x42319010)! |
18:32:15.539 | 24A0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x42319010 |
18:32:15.539 | 24A0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
18:32:15.539 | 24A0 | 1148 | RenderDeviceD3d11::init | save state |
18:32:15.539 | 24A0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:32:15.547 | 24A0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3e939788. |
18:32:15.547 | 24A0 | 1156 | RenderDeviceD3d11::init | restore state |
18:32:15.547 | 24A0 | 1159 | RenderDeviceD3d11::init | Target Window [0x1402b6] |
18:32:15.547 | 24A0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:32:15.547 | 24A0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:32:15.549 | 24A0 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1402b6}. |
18:32:15.549 | 24A0 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2d4602ab |
18:32:15.549 | 24A0 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
18:32:15.549 | 24A0 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656) |
18:32:15.550 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
18:32:15.550 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
18:32:15.552 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:32:15.555 | 24A0 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:32:15.555 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
18:32:15.555 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
18:32:15.555 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
18:32:15.678 | 24A0 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
18:32:15.678 | 24A0 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:32:15.678 | 24A0 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:32:15.678 | 24A0 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x24a0 |
18:32:15.678 | 24A0 | 408 | InputInterceptor::runHook | Mouse is hooked 0x24a0 |
18:32:15.678 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:33:36.169 | 24A0 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
18:33:36.264 | 24A0 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
18:33:36.953 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
18:33:36.953 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
18:33:36.954 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
18:33:36.954 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
18:33:39.1 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
18:33:39.1 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
18:33:39.1 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
18:33:39.501 | 12A0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
18:33:39.502 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:33:39.502 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
18:33:39.502 | 12A0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1107E8 Title=[Aery Chair - Ergonomic Mesh Office Chair | EFFYDESK | EFFYDESK - Google Chrome] |
18:33:39.502 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:33:39.502 | 12A0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:33:39.502 | 12A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:33:39.503 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
18:33:39.527 | 24A0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
18:33:39.527 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:33:39.881 | 24A0 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:33:39.881 | 24A0 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
18:33:39.881 | 24A0 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:33:39.882 | 24A0 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:33:39.882 | 24A0 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:33:39.882 | 24A0 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:33:39.882 | 24A0 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2d4602ab |
18:33:39.882 | 24A0 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:33:39.882 | 24A0 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
18:33:39.882 | 24A0 | 187 | IRenderDevice::release | Render Releasing. |
18:33:39.882 | 24A0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:33:39.882 | 24A0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:33:39.882 | 24A0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:33:39.882 | 24A0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:33:39.882 | 24A0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:33:39.882 | 24A0 | 204 | IRenderDevice::release | Render Releasing Done. |
18:33:39.979 | 24A0 | 386 | fSwapResize_Buffers | Resize buffer (0x42319010)! |
18:33:40.4 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:33:40.4 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
18:33:40.4 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:33:40.4 | 12A0 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:33:40.6 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
18:33:40.27 | 24A0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x42319010 |
18:33:40.27 | 24A0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
18:33:40.27 | 24A0 | 1148 | RenderDeviceD3d11::init | save state |
18:33:40.28 | 24A0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:33:40.36 | 24A0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3e939788. |
18:33:40.36 | 24A0 | 1156 | RenderDeviceD3d11::init | restore state |
18:33:40.36 | 24A0 | 1159 | RenderDeviceD3d11::init | Target Window [0x1402b6] |
18:33:40.36 | 24A0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:33:40.36 | 24A0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:33:40.47 | 24A0 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1402b6}. |
18:33:40.47 | 24A0 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x434a046b |
18:33:40.47 | 24A0 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
18:33:40.47 | 24A0 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656) |
18:33:40.47 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
18:33:40.47 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
18:33:40.48 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
18:33:40.48 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
18:33:40.48 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:33:40.49 | 24A0 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:33:40.49 | 24A0 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:33:40.49 | 24A0 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x24a0 |
18:33:40.49 | 24A0 | 408 | InputInterceptor::runHook | Mouse is hooked 0x24a0 |
18:33:40.49 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:33:40.60 | 24A0 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:33:40.60 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
18:33:40.60 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
18:33:40.60 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
18:41:49.130 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
18:41:49.130 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
18:43:02.331 | 24A0 | 2428 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
18:43:02.601 | 24A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:43:02.604 | 24A0 | 3492 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x505f1;prev = 0x505f1 , {Original values: ref = 0 handle = 0x10003} |
18:43:02.883 | 24A0 | 2428 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
18:43:02.904 | 24A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:43:02.905 | 24A0 | 3492 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x505f1;prev = 0x505f1 , {Original values: ref = 0 handle = 0x10003} |
18:43:13.220 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
18:43:13.220 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
18:43:13.220 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
18:43:13.235 | 12A0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
18:43:13.237 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:43:13.237 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
18:43:13.237 | 12A0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1D07BA Title=[Task Switching] |
18:43:13.237 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:43:13.237 | 12A0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:43:13.237 | 12A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:43:13.238 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
18:43:13.276 | 24A0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
18:43:13.276 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:45:05.82 | 24A0 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:45:05.82 | 24A0 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
18:45:05.82 | 24A0 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:45:05.82 | 24A0 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:45:05.82 | 24A0 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:45:05.82 | 24A0 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:45:05.82 | 24A0 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x434a046b |
18:45:05.82 | 24A0 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:45:05.82 | 24A0 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
18:45:05.82 | 24A0 | 187 | IRenderDevice::release | Render Releasing. |
18:45:05.82 | 24A0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:45:05.82 | 24A0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:45:05.82 | 24A0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:45:05.82 | 24A0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:45:05.82 | 24A0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:45:05.82 | 24A0 | 204 | IRenderDevice::release | Render Releasing Done. |
18:45:05.186 | 24A0 | 386 | fSwapResize_Buffers | Resize buffer (0x42319010)! |
18:45:05.219 | 24A0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x42319010 |
18:45:05.219 | 24A0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
18:45:05.219 | 24A0 | 1148 | RenderDeviceD3d11::init | save state |
18:45:05.219 | 24A0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:45:05.227 | 24A0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3e939788. |
18:45:05.227 | 24A0 | 1156 | RenderDeviceD3d11::init | restore state |
18:45:05.227 | 24A0 | 1159 | RenderDeviceD3d11::init | Target Window [0x1402b6] |
18:45:05.227 | 24A0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:45:05.227 | 24A0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:45:05.227 | 24A0 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:45:05.235 | 24A0 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1402b6}. |
18:45:05.235 | 24A0 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x129081c |
18:45:05.235 | 24A0 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
18:45:05.235 | 24A0 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656) |
18:45:05.235 | 24A0 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:45:05.236 | 24A0 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
18:45:05.236 | 24A0 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:45:05.236 | 24A0 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:45:05.236 | 24A0 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x24a0 |
18:45:05.236 | 24A0 | 408 | InputInterceptor::runHook | Mouse is hooked 0x24a0 |
18:45:05.236 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:45:05.242 | 24A0 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:45:05.242 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
18:45:05.242 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
18:45:05.242 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
18:45:05.352 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:45:05.352 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
18:45:05.352 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:45:05.353 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
18:45:05.354 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:45:05.361 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
18:45:05.362 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
18:45:05.363 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:45:05.381 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
18:45:05.381 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
18:45:05.381 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
18:45:05.381 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
18:46:50.309 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
18:46:50.309 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
18:46:50.309 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
18:46:50.492 | 12A0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
18:46:50.493 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:46:50.493 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
18:46:50.493 | 12A0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2002E8 Title=[Task Switching] |
18:46:50.493 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:46:50.493 | 12A0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:46:50.493 | 12A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:46:50.494 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
18:46:50.542 | 24A0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
18:46:50.542 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:48:08.531 | 24A0 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:48:08.531 | 24A0 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
18:48:08.531 | 24A0 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:48:08.531 | 24A0 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:48:08.531 | 24A0 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:48:08.531 | 24A0 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:48:08.531 | 24A0 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x129081c |
18:48:08.531 | 24A0 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:48:08.531 | 24A0 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
18:48:08.531 | 24A0 | 187 | IRenderDevice::release | Render Releasing. |
18:48:08.531 | 24A0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:48:08.531 | 24A0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:48:08.531 | 24A0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:48:08.531 | 24A0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:48:08.531 | 24A0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:48:08.531 | 24A0 | 204 | IRenderDevice::release | Render Releasing Done. |
18:48:08.574 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:48:08.574 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
18:48:08.575 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:48:08.575 | 12A0 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:48:08.575 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
18:48:08.639 | 24A0 | 386 | fSwapResize_Buffers | Resize buffer (0x42319010)! |
18:48:08.649 | 24A0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x42319010 |
18:48:08.649 | 24A0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
18:48:08.649 | 24A0 | 1148 | RenderDeviceD3d11::init | save state |
18:48:08.649 | 24A0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:48:08.657 | 24A0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3e939788. |
18:48:08.657 | 24A0 | 1156 | RenderDeviceD3d11::init | restore state |
18:48:08.657 | 24A0 | 1159 | RenderDeviceD3d11::init | Target Window [0x1402b6] |
18:48:08.657 | 24A0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:48:08.657 | 24A0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:48:08.662 | 24A0 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1402b6}. |
18:48:08.662 | 24A0 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x248d0835 |
18:48:08.662 | 24A0 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
18:48:08.662 | 24A0 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656) |
18:48:08.662 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
18:48:08.662 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
18:48:08.663 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:48:08.665 | 24A0 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:48:08.665 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
18:48:08.665 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
18:48:08.665 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
18:48:08.668 | 24A0 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:48:08.668 | 24A0 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:48:08.668 | 24A0 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x24a0 |
18:48:08.668 | 24A0 | 408 | InputInterceptor::runHook | Mouse is hooked 0x24a0 |
18:48:08.668 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:48:45.108 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
18:48:45.108 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
18:48:45.108 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
18:48:45.108 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
18:56:53.198 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
18:56:53.198 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
18:56:53.198 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
18:56:53.287 | 12A0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
18:56:53.291 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:56:53.291 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
18:56:53.291 | 12A0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1607B8 Title=[Task Switching] |
18:56:53.291 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:56:53.291 | 12A0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:56:53.291 | 12A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:56:53.292 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
18:56:53.333 | 24A0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
18:56:53.333 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:57:31.545 | 24A0 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:57:31.545 | 24A0 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
18:57:31.545 | 24A0 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:57:31.545 | 24A0 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:57:31.545 | 24A0 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:57:31.545 | 24A0 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:57:31.545 | 24A0 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x248d0835 |
18:57:31.545 | 24A0 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:57:31.545 | 24A0 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
18:57:31.545 | 24A0 | 187 | IRenderDevice::release | Render Releasing. |
18:57:31.545 | 24A0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:57:31.545 | 24A0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:57:31.545 | 24A0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:57:31.545 | 24A0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:57:31.545 | 24A0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:57:31.545 | 24A0 | 204 | IRenderDevice::release | Render Releasing Done. |
18:57:31.644 | 24A0 | 386 | fSwapResize_Buffers | Resize buffer (0x42319010)! |
18:57:31.682 | 24A0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x42319010 |
18:57:31.682 | 24A0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
18:57:31.682 | 24A0 | 1148 | RenderDeviceD3d11::init | save state |
18:57:31.682 | 24A0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:57:31.689 | 24A0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3e939788. |
18:57:31.689 | 24A0 | 1156 | RenderDeviceD3d11::init | restore state |
18:57:31.689 | 24A0 | 1159 | RenderDeviceD3d11::init | Target Window [0x1402b6] |
18:57:31.689 | 24A0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:57:31.689 | 24A0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:57:31.689 | 24A0 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:57:31.699 | 24A0 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1402b6}. |
18:57:31.699 | 24A0 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x43930241 |
18:57:31.699 | 24A0 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
18:57:31.699 | 24A0 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656) |
18:57:31.699 | 24A0 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:57:31.708 | 24A0 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:57:31.708 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
18:57:31.708 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
18:57:31.708 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
18:57:31.724 | 24A0 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
18:57:31.724 | 24A0 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:57:31.724 | 24A0 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:57:31.724 | 24A0 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x24a0 |
18:57:31.724 | 24A0 | 408 | InputInterceptor::runHook | Mouse is hooked 0x24a0 |
18:57:31.724 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:57:31.827 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:57:31.827 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
18:57:31.827 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:57:31.828 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
18:57:31.834 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
18:57:31.834 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
18:57:31.835 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
18:57:31.835 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
18:57:31.835 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:57:31.848 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:03:54.201 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
19:03:54.201 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
19:06:44.619 | 24A0 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
19:06:44.722 | 24A0 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
19:06:47.99 | 24A0 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
19:06:47.99 | 24A0 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
19:06:47.99 | 24A0 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:06:47.99 | 24A0 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:06:47.99 | 24A0 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:06:47.99 | 24A0 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:06:47.99 | 24A0 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x43930241 |
19:06:47.99 | 24A0 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:06:47.99 | 24A0 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
19:06:47.99 | 24A0 | 187 | IRenderDevice::release | Render Releasing. |
19:06:47.99 | 24A0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:06:47.99 | 24A0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:06:47.99 | 24A0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:06:47.99 | 24A0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:06:47.99 | 24A0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:06:47.99 | 24A0 | 204 | IRenderDevice::release | Render Releasing Done. |
19:06:47.282 | 24A0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x42319010 |
19:06:47.282 | 24A0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
19:06:47.282 | 24A0 | 1148 | RenderDeviceD3d11::init | save state |
19:06:47.282 | 24A0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:06:47.290 | 24A0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3e939788. |
19:06:47.290 | 24A0 | 1156 | RenderDeviceD3d11::init | restore state |
19:06:47.290 | 24A0 | 1159 | RenderDeviceD3d11::init | Target Window [0x1402b6] |
19:06:47.290 | 24A0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:06:47.290 | 24A0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:06:47.290 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
19:06:47.290 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
19:06:47.290 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
19:06:47.335 | 24A0 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1402b6}. |
19:06:47.335 | 24A0 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xe1fb05b7 |
19:06:47.335 | 24A0 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972] |
19:06:47.335 | 24A0 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656) |
19:06:47.335 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
19:06:47.335 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
19:06:47.335 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
19:06:47.335 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
19:06:47.575 | 12A0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
19:06:47.577 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
19:06:47.577 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
19:06:47.578 | 12A0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1107E8 Title=[Aery Chair - Ergonomic Mesh Office Chair | EFFYDESK | EFFYDESK - Google Chrome] |
19:06:47.578 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
19:06:47.578 | 12A0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
19:06:47.578 | 12A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
19:06:47.578 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
19:06:47.623 | 24A0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
19:06:47.623 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:06:48.628 | 24A0 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:06:48.628 | 24A0 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:06:48.628 | 24A0 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x24a0 |
19:06:48.628 | 24A0 | 408 | InputInterceptor::runHook | Mouse is hooked 0x24a0 |
19:06:50.344 | 24A0 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
19:06:50.344 | 24A0 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
19:06:50.344 | 24A0 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:06:50.344 | 24A0 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:06:50.344 | 24A0 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:06:50.344 | 24A0 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:06:50.344 | 24A0 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xe1fb05b7 |
19:06:50.344 | 24A0 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:06:50.345 | 24A0 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
19:06:50.345 | 24A0 | 187 | IRenderDevice::release | Render Releasing. |
19:06:50.345 | 24A0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:06:50.345 | 24A0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:06:50.345 | 24A0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:06:50.345 | 24A0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:06:50.345 | 24A0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:06:50.345 | 24A0 | 204 | IRenderDevice::release | Render Releasing Done. |
19:06:50.431 | 24A0 | 386 | fSwapResize_Buffers | Resize buffer (0x42319010)! |
19:06:50.466 | 24A0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x42319010 |
19:06:50.466 | 24A0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
19:06:50.466 | 24A0 | 1148 | RenderDeviceD3d11::init | save state |
19:06:50.466 | 24A0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:06:50.474 | 24A0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3e939788. |
19:06:50.474 | 24A0 | 1156 | RenderDeviceD3d11::init | restore state |
19:06:50.474 | 24A0 | 1159 | RenderDeviceD3d11::init | Target Window [0x1402b6] |
19:06:50.474 | 24A0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:06:50.474 | 24A0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:06:50.474 | 24A0 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
19:06:50.538 | 24A0 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1402b6}. |
19:06:50.538 | 24A0 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x90089 |
19:06:50.538 | 24A0 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
19:06:50.538 | 24A0 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656) |
19:06:50.538 | 24A0 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
19:06:50.540 | 24A0 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:06:50.540 | 24A0 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:06:50.540 | 24A0 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x24a0 |
19:06:50.540 | 24A0 | 408 | InputInterceptor::runHook | Mouse is hooked 0x24a0 |
19:06:50.549 | 24A0 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
19:06:50.549 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
19:06:50.549 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
19:06:50.549 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
19:06:50.580 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
19:06:50.580 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
19:06:50.580 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
19:06:50.582 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
19:06:50.583 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
19:06:50.583 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
19:06:50.583 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
19:06:50.583 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
19:06:50.583 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:06:50.586 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
19:06:50.588 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:06:50.595 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:08:05.350 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
19:08:05.350 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
19:08:12.712 | 12A0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
19:08:12.715 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
19:08:12.715 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
19:08:12.715 | 12A0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x3063A Title=[KovaaK 2.0: The Meta ] |
19:08:12.715 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
19:08:12.715 | 12A0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
19:08:12.715 | 12A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
19:08:12.716 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
19:08:12.729 | 24A0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
19:08:12.730 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
19:08:12.730 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
19:08:12.730 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
19:08:12.730 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:08:46.749 | 4BC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:09:41.632 | 24A0 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
19:09:41.632 | 24A0 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
19:09:41.632 | 24A0 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:09:41.632 | 24A0 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:09:41.632 | 24A0 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:09:41.633 | 24A0 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:09:41.633 | 24A0 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x90089 |
19:09:41.633 | 24A0 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:09:41.633 | 24A0 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
19:09:41.633 | 24A0 | 187 | IRenderDevice::release | Render Releasing. |
19:09:41.633 | 24A0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:09:41.633 | 24A0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:09:41.633 | 24A0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:09:41.633 | 24A0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:09:41.633 | 24A0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:09:41.633 | 24A0 | 204 | IRenderDevice::release | Render Releasing Done. |
19:09:41.758 | 24A0 | 386 | fSwapResize_Buffers | Resize buffer (0x42319010)! |
19:09:41.801 | 24A0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x42319010 |
19:09:41.801 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
19:09:41.801 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
19:09:41.801 | 24A0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
19:09:41.801 | 24A0 | 1148 | RenderDeviceD3d11::init | save state |
19:09:41.801 | 24A0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:09:41.801 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
19:09:41.801 | 12A0 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
19:09:41.803 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
19:09:41.810 | 24A0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3e939788. |
19:09:41.810 | 24A0 | 1156 | RenderDeviceD3d11::init | restore state |
19:09:41.810 | 24A0 | 1159 | RenderDeviceD3d11::init | Target Window [0x1402b6] |
19:09:41.810 | 24A0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:09:41.810 | 24A0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:09:41.821 | 24A0 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1402b6}. |
19:09:41.821 | 24A0 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x10844 |
19:09:41.821 | 24A0 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
19:09:41.821 | 24A0 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656) |
19:09:41.821 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
19:09:41.822 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
19:09:41.824 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:09:41.825 | 24A0 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:09:41.825 | 24A0 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:09:41.825 | 24A0 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x24a0 |
19:09:41.825 | 24A0 | 408 | InputInterceptor::runHook | Mouse is hooked 0x24a0 |
19:09:41.826 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:09:41.842 | 24A0 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
19:09:41.842 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
19:09:41.842 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
19:09:41.842 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
19:09:41.854 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
19:09:41.854 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
19:09:41.855 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
19:09:41.855 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
19:14:59.630 | 24A0 | 2428 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
19:14:59.673 | 24A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
19:14:59.677 | 24A0 | 3492 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x505f1;prev = 0x505f1 , {Original values: ref = 0 handle = 0x10003} |
19:15:13.870 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
19:15:13.870 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
19:15:13.870 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
19:15:14.240 | 12A0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
19:15:14.240 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
19:15:14.240 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
19:15:14.240 | 12A0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1107E8 Title=[ErgoChair 2 - The Ergonomic Chair Every Office Needs - Google Chrome] |
19:15:14.240 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
19:15:14.240 | 12A0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
19:15:14.240 | 12A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
19:15:14.242 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
19:15:14.263 | 24A0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
19:15:14.263 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:16:05.298 | 4BC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:17:21.259 | 24A0 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
19:17:21.259 | 24A0 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
19:17:21.259 | 24A0 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:17:21.259 | 24A0 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:17:21.259 | 24A0 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:17:21.259 | 24A0 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:17:21.259 | 24A0 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x10844 |
19:17:21.259 | 24A0 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:17:21.259 | 24A0 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
19:17:21.259 | 24A0 | 187 | IRenderDevice::release | Render Releasing. |
19:17:21.259 | 24A0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:17:21.259 | 24A0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:17:21.259 | 24A0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:17:21.259 | 24A0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:17:21.259 | 24A0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:17:21.259 | 24A0 | 204 | IRenderDevice::release | Render Releasing Done. |
19:17:21.382 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
19:17:21.382 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
19:17:21.383 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
19:17:21.383 | 12A0 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
19:17:21.384 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
19:17:21.391 | 24A0 | 386 | fSwapResize_Buffers | Resize buffer (0x42319010)! |
19:17:21.429 | 24A0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x42319010 |
19:17:21.429 | 24A0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
19:17:21.429 | 24A0 | 1148 | RenderDeviceD3d11::init | save state |
19:17:21.429 | 24A0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:17:21.436 | 24A0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3e939788. |
19:17:21.436 | 24A0 | 1156 | RenderDeviceD3d11::init | restore state |
19:17:21.436 | 24A0 | 1159 | RenderDeviceD3d11::init | Target Window [0x1402b6] |
19:17:21.436 | 24A0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:17:21.436 | 24A0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:17:21.444 | 24A0 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1402b6}. |
19:17:21.444 | 24A0 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x208d5 |
19:17:21.444 | 24A0 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
19:17:21.444 | 24A0 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656) |
19:17:21.445 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
19:17:21.445 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
19:17:21.447 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:17:21.447 | 24A0 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
19:17:21.447 | 24A0 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:17:21.447 | 24A0 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:17:21.447 | 24A0 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x24a0 |
19:17:21.447 | 24A0 | 408 | InputInterceptor::runHook | Mouse is hooked 0x24a0 |
19:17:21.447 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:17:21.455 | 24A0 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
19:17:21.455 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
19:17:21.455 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
19:17:21.455 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
19:17:21.875 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
19:17:21.875 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
19:17:21.876 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
19:17:21.876 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
19:17:45.520 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
19:17:45.520 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
19:17:45.520 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
19:17:45.930 | 12A0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
19:17:45.932 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
19:17:45.932 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
19:17:45.932 | 12A0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1107E8 Title=[Aery Chair - Ergonomic Mesh Office Chair | EFFYDESK | EFFYDESK - Google Chrome] |
19:17:45.932 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
19:17:45.932 | 12A0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
19:17:45.932 | 12A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
19:17:45.933 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
19:17:45.985 | 24A0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
19:17:45.985 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:17:46.548 | 24A0 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
19:17:46.548 | 24A0 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
19:17:46.548 | 24A0 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:17:46.548 | 24A0 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:17:46.548 | 24A0 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:17:46.548 | 24A0 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:17:46.548 | 24A0 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x208d5 |
19:17:46.548 | 24A0 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:17:46.548 | 24A0 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
19:17:46.548 | 24A0 | 187 | IRenderDevice::release | Render Releasing. |
19:17:46.548 | 24A0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:17:46.548 | 24A0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:17:46.548 | 24A0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:17:46.548 | 24A0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:17:46.548 | 24A0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:17:46.548 | 24A0 | 204 | IRenderDevice::release | Render Releasing Done. |
19:17:46.644 | 24A0 | 386 | fSwapResize_Buffers | Resize buffer (0x42319010)! |
19:17:46.681 | 24A0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x42319010 |
19:17:46.681 | 24A0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
19:17:46.681 | 24A0 | 1148 | RenderDeviceD3d11::init | save state |
19:17:46.681 | 24A0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:17:46.688 | 24A0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3e939788. |
19:17:46.688 | 24A0 | 1156 | RenderDeviceD3d11::init | restore state |
19:17:46.688 | 24A0 | 1159 | RenderDeviceD3d11::init | Target Window [0x1402b6] |
19:17:46.688 | 24A0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:17:46.688 | 24A0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:17:46.688 | 24A0 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
19:17:46.697 | 24A0 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1402b6}. |
19:17:46.697 | 24A0 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd08ef |
19:17:46.697 | 24A0 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
19:17:46.697 | 24A0 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656) |
19:17:46.697 | 24A0 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
19:17:46.697 | 24A0 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:17:46.697 | 24A0 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:17:46.697 | 24A0 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x24a0 |
19:17:46.697 | 24A0 | 408 | InputInterceptor::runHook | Mouse is hooked 0x24a0 |
19:17:46.697 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:17:46.704 | 24A0 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
19:17:46.704 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
19:17:46.704 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
19:17:46.704 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
19:17:46.932 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
19:17:46.932 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
19:17:46.932 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
19:17:46.934 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
19:17:46.935 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
19:17:46.935 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
19:17:46.935 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
19:17:46.935 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
19:17:46.936 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:17:46.938 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
19:17:46.939 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:17:46.947 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:18:42.334 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
19:18:42.334 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
19:18:42.334 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
19:18:42.508 | 12A0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
19:18:42.510 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
19:18:42.510 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
19:18:42.510 | 12A0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x3E0846 Title=[Task Switching] |
19:18:42.510 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
19:18:42.510 | 12A0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
19:18:42.510 | 12A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
19:18:42.511 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
19:18:42.559 | 24A0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
19:18:42.559 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:18:44.120 | 24A0 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
19:18:44.120 | 24A0 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
19:18:44.120 | 24A0 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:18:44.120 | 24A0 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:18:44.120 | 24A0 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:18:44.120 | 24A0 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:18:44.120 | 24A0 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd08ef |
19:18:44.120 | 24A0 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:18:44.120 | 24A0 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
19:18:44.120 | 24A0 | 187 | IRenderDevice::release | Render Releasing. |
19:18:44.120 | 24A0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:18:44.120 | 24A0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:18:44.120 | 24A0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:18:44.120 | 24A0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:18:44.120 | 24A0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:18:44.120 | 24A0 | 204 | IRenderDevice::release | Render Releasing Done. |
19:18:44.224 | 24A0 | 386 | fSwapResize_Buffers | Resize buffer (0x42319010)! |
19:18:44.258 | 24A0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x42319010 |
19:18:44.258 | 24A0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
19:18:44.258 | 24A0 | 1148 | RenderDeviceD3d11::init | save state |
19:18:44.258 | 24A0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:18:44.265 | 24A0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3e939788. |
19:18:44.265 | 24A0 | 1156 | RenderDeviceD3d11::init | restore state |
19:18:44.265 | 24A0 | 1159 | RenderDeviceD3d11::init | Target Window [0x1402b6] |
19:18:44.265 | 24A0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:18:44.265 | 24A0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:18:44.265 | 24A0 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
19:18:44.274 | 24A0 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1402b6}. |
19:18:44.274 | 24A0 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x42208b7 |
19:18:44.274 | 24A0 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
19:18:44.274 | 24A0 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656) |
19:18:44.274 | 24A0 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
19:18:44.275 | 24A0 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:18:44.275 | 24A0 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:18:44.275 | 24A0 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x24a0 |
19:18:44.275 | 24A0 | 408 | InputInterceptor::runHook | Mouse is hooked 0x24a0 |
19:18:44.275 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:18:44.282 | 24A0 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
19:18:44.282 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
19:18:44.282 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
19:18:44.282 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
19:18:44.513 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
19:18:44.513 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
19:18:44.513 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
19:18:44.514 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
19:18:44.520 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
19:18:44.520 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
19:18:44.520 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
19:18:44.520 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
19:18:44.520 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:18:44.522 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:20:12.63 | 24A0 | 2428 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
19:20:12.266 | 24A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
19:20:12.273 | 24A0 | 3492 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x505f1;prev = 0x505f1 , {Original values: ref = 0 handle = 0x0} |
19:20:20.196 | 24A0 | 2428 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
19:20:20.232 | 24A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
19:20:20.236 | 24A0 | 3492 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x505f1;prev = 0x505f1 , {Original values: ref = 0 handle = 0x10003} |
19:27:06.967 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
19:27:06.967 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
19:27:29.734 | 12A0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
19:27:29.735 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
19:27:29.735 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
19:27:29.735 | 12A0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x308C2 Title=[Task Switching] |
19:27:29.735 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
19:27:29.735 | 12A0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
19:27:29.735 | 12A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
19:27:29.738 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
19:27:29.748 | 24A0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
19:27:29.748 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
19:27:29.748 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
19:27:29.748 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
19:27:29.748 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:27:30.784 | 24A0 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
19:27:30.784 | 24A0 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
19:27:30.784 | 24A0 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:27:30.784 | 24A0 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:27:30.784 | 24A0 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:27:30.784 | 24A0 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:27:30.784 | 24A0 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x42208b7 |
19:27:30.784 | 24A0 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:27:30.784 | 24A0 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
19:27:30.784 | 24A0 | 187 | IRenderDevice::release | Render Releasing. |
19:27:30.784 | 24A0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:27:30.784 | 24A0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:27:30.784 | 24A0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:27:30.784 | 24A0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:27:30.784 | 24A0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:27:30.784 | 24A0 | 204 | IRenderDevice::release | Render Releasing Done. |
19:27:30.883 | 24A0 | 386 | fSwapResize_Buffers | Resize buffer (0x42319010)! |
19:27:30.899 | 24A0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x42319010 |
19:27:30.899 | 24A0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
19:27:30.899 | 24A0 | 1148 | RenderDeviceD3d11::init | save state |
19:27:30.899 | 24A0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:27:30.906 | 24A0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3e939788. |
19:27:30.906 | 24A0 | 1156 | RenderDeviceD3d11::init | restore state |
19:27:30.906 | 24A0 | 1159 | RenderDeviceD3d11::init | Target Window [0x1402b6] |
19:27:30.906 | 24A0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:27:30.906 | 24A0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:27:30.906 | 24A0 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
19:27:30.910 | 24A0 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1402b6}. |
19:27:30.910 | 24A0 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x211908f1 |
19:27:30.910 | 24A0 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
19:27:30.910 | 24A0 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656) |
19:27:30.910 | 24A0 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
19:27:30.912 | 24A0 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
19:27:30.912 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
19:27:30.912 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
19:27:30.912 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
19:27:30.915 | 24A0 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:27:30.915 | 24A0 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:27:30.915 | 24A0 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x24a0 |
19:27:30.915 | 24A0 | 408 | InputInterceptor::runHook | Mouse is hooked 0x24a0 |
19:27:30.915 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:27:31.237 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
19:27:31.237 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
19:27:31.238 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
19:27:31.238 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
19:27:31.240 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:27:31.243 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
19:27:31.243 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
19:27:31.244 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:33:05.407 | 24A0 | 2428 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
19:33:05.806 | 24A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
19:33:05.807 | 24A0 | 3492 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x505f1;prev = 0x505f1 , {Original values: ref = 0 handle = 0x10003} |
19:33:05.817 | 24A0 | 2428 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
19:33:05.841 | 24A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
19:33:05.842 | 24A0 | 3492 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x505f1;prev = 0x505f1 , {Original values: ref = 0 handle = 0x10003} |
19:33:34.668 | 4BC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:33:55.908 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
19:33:55.908 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
19:33:55.908 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
19:33:56.219 | 12A0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
19:33:56.220 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
19:33:56.220 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
19:33:56.220 | 12A0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1107E8 Title=[Aery Chair - Ergonomic Mesh Office Chair | EFFYDESK | EFFYDESK - Google Chrome] |
19:33:56.220 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
19:33:56.220 | 12A0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
19:33:56.220 | 12A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
19:33:56.220 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
19:33:56.260 | 24A0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
19:33:56.260 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:33:57.6 | 24A0 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
19:33:57.6 | 24A0 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
19:33:57.6 | 24A0 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:33:57.6 | 24A0 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:33:57.6 | 24A0 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:33:57.7 | 24A0 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:33:57.7 | 24A0 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x211908f1 |
19:33:57.7 | 24A0 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:33:57.7 | 24A0 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
19:33:57.7 | 24A0 | 187 | IRenderDevice::release | Render Releasing. |
19:33:57.7 | 24A0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:33:57.7 | 24A0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:33:57.7 | 24A0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:33:57.7 | 24A0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:33:57.7 | 24A0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:33:57.7 | 24A0 | 204 | IRenderDevice::release | Render Releasing Done. |
19:33:57.133 | 24A0 | 386 | fSwapResize_Buffers | Resize buffer (0x42319010)! |
19:33:57.151 | 24A0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x42319010 |
19:33:57.151 | 24A0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
19:33:57.151 | 24A0 | 1148 | RenderDeviceD3d11::init | save state |
19:33:57.151 | 24A0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:33:57.158 | 24A0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3e939788. |
19:33:57.158 | 24A0 | 1156 | RenderDeviceD3d11::init | restore state |
19:33:57.158 | 24A0 | 1159 | RenderDeviceD3d11::init | Target Window [0x1402b6] |
19:33:57.158 | 24A0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:33:57.158 | 24A0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:33:57.158 | 24A0 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
19:33:57.159 | 24A0 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1402b6}. |
19:33:57.159 | 24A0 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x508f3 |
19:33:57.159 | 24A0 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
19:33:57.159 | 24A0 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656) |
19:33:57.159 | 24A0 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
19:33:57.161 | 24A0 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
19:33:57.161 | 24A0 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:33:57.161 | 24A0 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:33:57.161 | 24A0 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x24a0 |
19:33:57.161 | 24A0 | 408 | InputInterceptor::runHook | Mouse is hooked 0x24a0 |
19:33:57.161 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:33:57.167 | 24A0 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
19:33:57.167 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
19:33:57.167 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
19:33:57.167 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
19:33:57.221 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
19:33:57.221 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
19:33:57.221 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
19:33:57.221 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:33:57.223 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
19:33:57.233 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
19:33:57.233 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
19:33:57.235 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:33:58.136 | 24A0 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
19:33:58.246 | 24A0 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
19:34:10.181 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
19:34:10.181 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
19:34:10.181 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
19:34:10.233 | 12A0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
19:34:10.236 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
19:34:10.236 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
19:34:10.236 | 12A0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x6C060C Title=[Task Switching] |
19:34:10.236 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
19:34:10.236 | 12A0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
19:34:10.236 | 12A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
19:34:10.237 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
19:34:10.290 | 24A0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
19:34:10.290 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:34:16.409 | 24A0 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
19:34:16.409 | 24A0 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
19:34:16.409 | 24A0 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:34:16.409 | 24A0 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:34:16.409 | 24A0 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:34:16.409 | 24A0 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:34:16.409 | 24A0 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x508f3 |
19:34:16.409 | 24A0 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:34:16.409 | 24A0 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
19:34:16.409 | 24A0 | 187 | IRenderDevice::release | Render Releasing. |
19:34:16.409 | 24A0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:34:16.409 | 24A0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:34:16.409 | 24A0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:34:16.409 | 24A0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:34:16.409 | 24A0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:34:16.409 | 24A0 | 204 | IRenderDevice::release | Render Releasing Done. |
19:34:16.502 | 24A0 | 386 | fSwapResize_Buffers | Resize buffer (0x42319010)! |
19:34:16.518 | 24A0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x42319010 |
19:34:16.518 | 24A0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
19:34:16.518 | 24A0 | 1148 | RenderDeviceD3d11::init | save state |
19:34:16.518 | 24A0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:34:16.525 | 24A0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3e939788. |
19:34:16.525 | 24A0 | 1156 | RenderDeviceD3d11::init | restore state |
19:34:16.525 | 24A0 | 1159 | RenderDeviceD3d11::init | Target Window [0x1402b6] |
19:34:16.525 | 24A0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:34:16.525 | 24A0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:34:16.525 | 24A0 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
19:34:16.528 | 24A0 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1402b6}. |
19:34:16.528 | 24A0 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4998016b |
19:34:16.528 | 24A0 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
19:34:16.528 | 24A0 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656) |
19:34:16.528 | 24A0 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
19:34:16.529 | 24A0 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:34:16.529 | 24A0 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:34:16.529 | 24A0 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x24a0 |
19:34:16.529 | 24A0 | 408 | InputInterceptor::runHook | Mouse is hooked 0x24a0 |
19:34:16.529 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:34:16.533 | 24A0 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
19:34:16.533 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
19:34:16.533 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
19:34:16.533 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
19:34:16.741 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
19:34:16.741 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
19:34:16.741 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
19:34:16.744 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
19:34:16.745 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:34:16.749 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:34:28.340 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
19:34:28.340 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
19:34:28.340 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
19:34:28.340 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
19:34:29.897 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
19:34:29.897 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
19:34:29.897 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
19:34:30.259 | 12A0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
19:34:30.260 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
19:34:30.260 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
19:34:30.260 | 12A0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xC08C6 Title=[Task Switching] |
19:34:30.260 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
19:34:30.260 | 12A0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
19:34:30.260 | 12A0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
19:34:30.264 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
19:34:30.267 | 24A0 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
19:34:30.267 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:34:31.377 | 24A0 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
19:34:31.377 | 24A0 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
19:34:31.377 | 24A0 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:34:31.377 | 24A0 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:34:31.377 | 24A0 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:34:31.377 | 24A0 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:34:31.377 | 24A0 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4998016b |
19:34:31.377 | 24A0 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:34:31.377 | 24A0 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
19:34:31.377 | 24A0 | 187 | IRenderDevice::release | Render Releasing. |
19:34:31.377 | 24A0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:34:31.377 | 24A0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:34:31.377 | 24A0 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:34:31.377 | 24A0 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:34:31.377 | 24A0 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:34:31.377 | 24A0 | 204 | IRenderDevice::release | Render Releasing Done. |
19:34:31.506 | 24A0 | 386 | fSwapResize_Buffers | Resize buffer (0x42319010)! |
19:34:31.545 | 24A0 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x42319010 |
19:34:31.545 | 24A0 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
19:34:31.545 | 24A0 | 1148 | RenderDeviceD3d11::init | save state |
19:34:31.545 | 24A0 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:34:31.554 | 24A0 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3e939788. |
19:34:31.554 | 24A0 | 1156 | RenderDeviceD3d11::init | restore state |
19:34:31.554 | 24A0 | 1159 | RenderDeviceD3d11::init | Target Window [0x1402b6] |
19:34:31.554 | 24A0 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:34:31.554 | 24A0 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:34:31.554 | 24A0 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
19:34:31.562 | 24A0 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1402b6}. |
19:34:31.562 | 24A0 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x8b08f7 |
19:34:31.562 | 24A0 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
19:34:31.562 | 24A0 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x2c378c60=741837920)=>(0xb4ed06c0=-1259534656) |
19:34:31.562 | 24A0 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
19:34:31.563 | 24A0 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:34:31.563 | 24A0 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:34:31.564 | 24A0 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x24a0 |
19:34:31.564 | 24A0 | 408 | InputInterceptor::runHook | Mouse is hooked 0x24a0 |
19:34:31.564 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:34:31.572 | 24A0 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
19:34:31.572 | 24A0 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
19:34:31.572 | 24A0 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
19:34:31.572 | 24A0 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
19:34:31.764 | 12A0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
19:34:31.764 | 12A0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
19:34:31.764 | 12A0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
19:34:31.766 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
19:34:31.766 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
19:34:31.766 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
19:34:31.767 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
19:34:31.767 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
19:34:31.767 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:34:31.769 | 12A0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
19:34:31.772 | 24A0 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:34:31.779 | 24A0 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:46:13.552 | 24A0 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
19:46:13.552 | 24A0 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
19:46:53.223 | 4BC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:46:53.814 | 32C4 | 2110 | ClientExitProcessCallback | Client::Exit Process Callback [0]. |
19:46:53.814 | 32C4 | 790 | Client::clear | Client::Clear [0 - 1] . |
19:46:53.814 | 32C4 | 797 | Client::clear | Client::Clear stoping... |
19:46:53.814 | 32C4 | 947 | OverlayManager::StopInternal | stopping... |
19:46:53.814 | 32C4 | 973 | OverlayManager::StopInternal | Stoping server connection |
19:46:53.815 | 12A0 | 6557 | OverlayManager::OnDisconnected | Disconnected from server |
19:46:53.815 | 32C4 | 978 | OverlayManager::StopInternal | Stopped server connection |
19:46:53.815 | 32C4 | 206 | Overlay::Streaming::GameCaptureManager::StopRecording | Stop recording |
19:46:53.815 | 32C4 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:True] |
19:46:53.815 | 32C4 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:False] |
19:46:53.815 | 32C4 | 999 | OverlayManager::StopInternal | Closing inter process |
19:46:53.815 | 32C4 | 25 | InterProcessEventHandler::~InterProcessEventHandler | (!) Signaling Thread to exit |
19:46:53.815 | 1258 | 118 | InterProcessEventHandler::ThreadFunc | Terminated : CloseHandle 1, ShutDown=T |
19:46:53.815 | 32C4 | 256 | InterProcessElement::close | InterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes |
19:46:53.815 | 32C4 | 59 | InterProcessEventHandler::~InterProcessEventHandler | Done. |
19:46:53.815 | 32C4 | 1011 | OverlayManager::StopInternal | not running. |
19:46:53.815 | 32C4 | 140 | ApiManager::DestroyBackgroundThread | Destroy call. |
19:46:53.881 | 828 | 187 | ApiManager::BackgroundThread | Background Thread is terminated. |
19:46:53.882 | 32C4 | 231 | ApiManager::ClearAllCommands | Clearing commands [4] |
19:46:53.882 | 32C4 | 248 | ApiManager::ClearAllCommands | Cleared |
19:46:53.882 | 32C4 | 135 | ApiManager::Destroy | Destroyed |
19:46:53.882 | 32C4 | 1013 | OverlayManager::StopInternal | stopped. |
19:46:53.882 | 32C4 | 853 | Client::clear | Remove old SHM |
19:46:53.882 | 32C4 | 256 | InterProcessElement::close | InterProcess Overwolf_SHARED_MEMORY_2_2_81_2_15004 close 2147483647 bytes |
19:46:53.882 | 32C4 | 861 | Client::clear | Stop tasks thread |
19:46:53.882 | 32C4 | 874 | Client::clear | Client::Clear - Done. |
19:46:53.882 | 32C4 | 2125 | ClientExitProcessCallback | Going to ExitProcess() |
| | | | |