TimeThreadLineFunctionMessage
07:42:36.8391E84131runClientStarting Overlay PID=19152(0x4ad0) server PID = 15900
07:42:36.8391E84698Client::initClient::Initialize
07:42:36.8391E84706Client::initStart owclient thread
07:42:36.8404E08328Client::initFirstInjectionClient::initFirstInjection.
07:42:36.8404E08225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_82_5_15900 opened succesfuly
07:42:36.8404E08356session id = {E4AAC08E-B4E4-4BA3-814D-801FA0FB193E}
07:42:36.8414E081954Client::LogClientInfoOS version [10.0]
07:42:36.8414E081959Client::LogClientInfoProcess OS version [10.0] [64-bit]
07:42:36.8414E081977Client::LogClientInfoClient [64-bit] Version 2.2.82.5
07:42:36.8414E081989Client::LogProcessModulesLoaded modules:
07:42:36.8464E082005C:\Program Files (x86)\Steam\GameOverlayRenderer64.dll
07:42:36.8464E082005C:\Program Files (x86)\Steam\steamclient64.dll
07:42:36.8464E082005C:\Program Files (x86)\Steam\tier0_s64.dll
07:42:36.8464E082005C:\Program Files (x86)\Steam\vstdlib_s64.dll
07:42:36.8464E082005C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
07:42:36.8464E082005C:\Program Files\Norton Security\Engine\22.20.5.39\symamsi.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\AUDIOSES.DLL
07:42:36.8464E082005C:\Windows\SYSTEM32\AVIFIL32.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\AVRT.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\CONCRT140.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\ColorAdapterClient.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\CoreMessaging.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\CoreUIComponents.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\D3DCOMPILER_43.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\DEVOBJ.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\DINPUT8.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\DNSAPI.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\HID.DLL
07:42:36.8464E082005C:\Windows\SYSTEM32\IPHLPAPI.DLL
07:42:36.8464E082005C:\Windows\SYSTEM32\MSACM32.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\MSVCP140.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\MSVFW32.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\MSWSOCK.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\NTASN1.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\PROPSYS.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\RzChromaSDK64.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\SSPICLI.DLL
07:42:36.8464E082005C:\Windows\SYSTEM32\Secur32.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\TextInputFramework.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\USERENV.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\VCRUNTIME140.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\VERSION.DLL
07:42:36.8464E082005C:\Windows\SYSTEM32\WININET.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\WINMM.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\WINMMBASE.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\WindowsCodecs.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\XINPUT9_1_0.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\XInput1_3.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\amsi.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\cryptbase.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\cryptnet.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\d3d11.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\dbgcore.DLL
07:42:36.8464E082005C:\Windows\SYSTEM32\dbghelp.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\dcomp.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\dhcpcsvc.DLL
07:42:36.8464E082005C:\Windows\SYSTEM32\dhcpcsvc6.DLL
07:42:36.8464E082005C:\Windows\SYSTEM32\dsound.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\dwmapi.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\dxcore.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\dxgi.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\iertutil.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\inputhost.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\ksuser.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\midimap.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\msacm32.drv
07:42:36.8464E082005C:\Windows\SYSTEM32\mscms.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\mskeyprotect.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\ncrypt.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\ntdll.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\ntmarta.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\nvapi64.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\resourcepolicyclient.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\wbemcomn.dll
07:42:36.8464E082005C:\Windows\SYSTEM32\wdmaud.drv
07:42:36.8464E082005C:\Windows\SYSTEM32\wintypes.dll
07:42:36.8464E082005C:\Windows\System32\CRYPT32.dll
07:42:36.8464E082005C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\NvCamera\NvCamera64.dll
07:42:36.8464E082005C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\NvCamera\d3dcompiler_47_64.dll
07:42:36.8464E082005C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\nvldumdx.dll
07:42:36.8464E082005C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\nvwgf2umx.dll
07:42:36.8464E082005C:\Windows\System32\GDI32.dll
07:42:36.8464E082005C:\Windows\System32\IMM32.dll
07:42:36.8464E082005C:\Windows\System32\KERNEL32.DLL
07:42:36.8464E082005C:\Windows\System32\KERNELBASE.dll
07:42:36.8464E082005C:\Windows\System32\MMDevApi.dll
07:42:36.8464E082005C:\Windows\System32\MSASN1.dll
07:42:36.8464E082005C:\Windows\System32\MSCTF.dll
07:42:36.8464E082005C:\Windows\System32\NSI.dll
07:42:36.8464E082005C:\Windows\System32\Normaliz.dll
07:42:36.8464E082005C:\Windows\System32\OLEAUT32.dll
07:42:36.8464E082005C:\Windows\System32\OneCoreCommonProxyStub.dll
07:42:36.8464E082005C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
07:42:36.8464E082005C:\Windows\System32\PSAPI.DLL
07:42:36.8464E082005C:\Windows\System32\RPCRT4.dll
07:42:36.8464E082005C:\Windows\System32\SETUPAPI.dll
07:42:36.8464E082005C:\Windows\System32\SHELL32.dll
07:42:36.8464E082005C:\Windows\System32\UMPDC.dll
07:42:36.8464E082005C:\Windows\System32\USER32.dll
07:42:36.8464E082005C:\Windows\System32\WINTRUST.DLL
07:42:36.8464E082005C:\Windows\System32\WLDAP32.dll
07:42:36.8464E082005C:\Windows\System32\WS2_32.dll
07:42:36.8464E082005C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll
07:42:36.8464E082005C:\Windows\System32\Windows.UI.dll
07:42:36.8464E082005C:\Windows\System32\advapi32.dll
07:42:36.8464E082005C:\Windows\System32\bcrypt.dll
07:42:36.8464E082005C:\Windows\System32\bcryptPrimitives.dll
07:42:36.8464E082005C:\Windows\System32\cfgmgr32.dll
07:42:36.8464E082005C:\Windows\System32\clbcatq.dll
07:42:36.8464E082005C:\Windows\System32\combase.dll
07:42:36.8464E082005C:\Windows\System32\cryptsp.dll
07:42:36.8464E082005C:\Windows\System32\fwpuclnt.dll
07:42:36.8474E082005C:\Windows\System32\gdi32full.dll
07:42:36.8474E082005C:\Windows\System32\imagehlp.dll
07:42:36.8474E082005C:\Windows\System32\kernel.appcore.dll
07:42:36.8474E082005C:\Windows\System32\msvcp_win.dll
07:42:36.8474E082005C:\Windows\System32\msvcrt.dll
07:42:36.8474E082005C:\Windows\System32\ole32.dll
07:42:36.8474E082005C:\Windows\System32\powrprof.dll
07:42:36.8474E082005C:\Windows\System32\profapi.dll
07:42:36.8474E082005C:\Windows\System32\rasadhlp.dll
07:42:36.8474E082005C:\Windows\System32\sechost.dll
07:42:36.8474E082005C:\Windows\System32\shcore.dll
07:42:36.8474E082005C:\Windows\System32\shlwapi.dll
07:42:36.8474E082005C:\Windows\System32\ucrtbase.dll
07:42:36.8474E082005C:\Windows\System32\win32u.dll
07:42:36.8474E082005C:\Windows\System32\windows.storage.dll
07:42:36.8474E082005C:\Windows\System32\winrnr.dll
07:42:36.8474E082005C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1256_none_73b4ccbed8148ea3\COMCTL32.dll
07:42:36.8474E082005C:\Windows\system32\NLAapi.dll
07:42:36.8474E082005C:\Windows\system32\XAudio2_6.dll
07:42:36.8474E082005C:\Windows\system32\napinsp.dll
07:42:36.8474E082005C:\Windows\system32\ncryptsslp.dll
07:42:36.8474E082005C:\Windows\system32\nvspcap64.dll
07:42:36.8474E082005C:\Windows\system32\pnrpnsp.dll
07:42:36.8474E082005C:\Windows\system32\rsaenh.dll
07:42:36.8474E082005C:\Windows\system32\schannel.DLL
07:42:36.8474E082005C:\Windows\system32\wbem\fastprox.dll
07:42:36.8474E082005C:\Windows\system32\wbem\wbemprox.dll
07:42:36.8474E082005C:\Windows\system32\wbem\wbemsvc.dll
07:42:36.8474E082005C:\Windows\system32\wshbth.dll
07:42:36.8474E082005G:\Facecheck\Overwolf\0.159.0.31\OWClient.dll
07:42:36.8474E082005G:\Facecheck\Overwolf\0.159.0.31\OWExplorer.dll
07:42:36.8474E082005G:\SteamLibrary\steamapps\common\Apex Legends\EasyAntiCheat_x64.dll
07:42:36.8474E082005G:\SteamLibrary\steamapps\common\Apex Legends\R5Apex.exe
07:42:36.8474E082005G:\SteamLibrary\steamapps\common\Apex Legends\bink2w64.dll
07:42:36.8474E082005G:\SteamLibrary\steamapps\common\Apex Legends\binkawin64.dll
07:42:36.8474E082005G:\SteamLibrary\steamapps\common\Apex Legends\mileswin64.dll
07:42:36.8474E082005G:\SteamLibrary\steamapps\common\Apex Legends\paks\Win64\ui.dll
07:42:36.8474E082005G:\SteamLibrary\steamapps\common\Apex Legends\steam_api64.dll
07:42:36.8474E0879GraphicsHookManager::InitCreated Thread - Created , ThreadId=19980
07:42:36.8484E081451Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
07:42:36.8484E081475Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
07:42:36.8494E081525Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
07:42:36.8494E081593Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
07:42:36.8494E081606Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
07:42:36.8494E081619Client::ReadGameConfigurationsEnable EnableTXR - OFF
07:42:36.8494E081659Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
07:42:36.8494E081661Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
07:42:36.8494E081663Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
07:42:36.8494E081665Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
07:42:36.8494E081667Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
07:42:36.8494E081669Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
07:42:36.8494E081671Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
07:42:36.8494E081674Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
07:42:36.8494E081677Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
07:42:36.8494E081771Data::Search[0] 0x8EC20000
07:42:36.8494E081771Data::Search[1] 0x0
07:42:36.8494E081771Data::Search[2] 0x0
07:42:36.8494E081771Data::Search[3] 0x70870000
07:42:36.8494E081771Data::Search[4] 0x0
07:42:36.8494E081771Data::Search[5] 0x8BA70000
07:42:36.8494E081771Data::Search[6] 0x8F1F0000
07:42:36.8494E081771Data::Search[7] 0x0
07:42:36.8494E081771Data::Search[8] 0x8BA70000
07:42:36.8494E081771Data::Search[9] 0x0
07:42:36.8494E081776Data::Search[10] 0x0
07:42:36.8494E081782Data::Search[11] 0x89FB0000
07:42:36.8494E081788Data::Search[12] 0x0
07:42:36.8494E081794Data::Search[13] 0x0
07:42:36.8494E08329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
07:42:36.8504E08439Client::initFirstInjectionDetected Windows 8.1 or greater
07:42:36.8504E08454Client::initFirstInjectionAcquiring function lock succedded
07:42:36.8504E08225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_82_5_15900 opened succesfuly
07:42:36.8504E08475OverlayManager::OverlayManagerOW System Cursor is set to = 0x2407fd
07:42:36.8504E086964OverlayManager::LoadDefaultCursorsLoad default cursors
07:42:36.8514E08484OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x1081c
07:42:36.8514E0872PerformanceCounter::StartSessionStartSession
07:42:36.8514E08225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
07:42:36.8514E08694OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
07:42:36.8514E08712OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
07:42:36.8514E08714OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
07:42:36.8514E08717OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
07:42:36.8514E08720OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
07:42:36.8514E08723OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
07:42:36.8514E08726OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
07:42:36.8514E08729OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
07:42:36.8514E08732OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
07:42:36.8514E08735OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
07:42:36.8514E08738OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
07:42:36.8514E08741OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
07:42:36.8514E08744OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
07:42:36.8514E08747OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
07:42:36.8514E08750OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
07:42:36.8514E08753OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
07:42:36.8514E08756OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
07:42:36.8514E08759OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
07:42:36.8514E08762OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
07:42:36.8514E08765OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
07:42:36.8514E08768OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
07:42:36.8514E08771OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
07:42:36.8514E08774OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
07:42:36.8514E08777OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
07:42:36.8514E08780OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
07:42:36.8514E08783OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
07:42:36.8514E08786OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
07:42:36.8514E08789OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
07:42:36.8514E08792OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
07:42:36.8514E08795OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
07:42:36.8514E08798OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
07:42:36.8514E08801OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
07:42:36.8514E08804OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
07:42:36.8514E08807OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
07:42:36.8514E08810OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
07:42:36.8514E08813OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
07:42:36.8514E08816OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
07:42:36.8514E08819OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
07:42:36.8514E08822OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
07:42:36.8514E08825OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
07:42:36.8514E08828OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
07:42:36.8514E08831OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
07:42:36.8514E08834OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
07:42:36.8514E08837OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
07:42:36.8514E08840OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
07:42:36.8514E08843OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
07:42:36.8514E08846OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
07:42:36.8514E08849OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
07:42:36.8514E08852OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
07:42:36.8514E08855OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
07:42:36.8514E08858OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
07:42:36.8514E08861OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
07:42:36.8514E08864OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
07:42:36.8514E08867OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
07:42:36.8514E08870OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
07:42:36.8514E08873OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
07:42:36.8514E08876OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
07:42:36.8514E08879OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
07:42:36.8514E08882OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
07:42:36.8514E08885OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
07:42:36.8514E08888OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
07:42:36.8514E08891OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
07:42:36.8514E08894OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
07:42:36.8514E08897OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
07:42:36.8514E08900OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
07:42:36.8514E08903OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
07:42:36.8514E08905OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
07:42:36.8514E08907OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
07:42:36.8514E08909OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
07:42:36.8514E08911OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
07:42:36.8514E08913OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
07:42:36.8514E08915OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
07:42:36.8514E08917OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
07:42:36.8514E08919OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
07:42:36.8514E08921OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
07:42:36.8514E08923OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
07:42:36.8514E08937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
07:42:36.8514E08562OverlayManager::OverlayManagerstarting hooks...
07:42:36.8944E081953FunctionHook::LoadHookerLoading Utils from G:\Facecheck\Overwolf\0.159.0.31\\OWUtils.dll succeeded
07:42:36.8964E08592Install::CodeInit [Client,1] (MCH) OK
07:42:36.8974E08592Install::CodeInit [Client,2] (MCH) OK
07:42:36.9054E08592Install::CodeInit [Client,3] (MCH) OK
07:42:36.9064E08592Install::CodeInit [Client,4] (MCH) OK
07:42:36.9144E08592Install::CodeInit [Client,4.1] (MCH) OK
07:42:36.9234E08592Install::CodeInit [Client,4.2] (MCH) OK
07:42:36.9284E08248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
07:42:36.9284E08578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
07:42:36.9284E08921FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
07:42:36.9284E08523Client::initFirstInjectionSuspend before hook: OFF
07:42:36.9294E081157Install::CodeSegment [5|18016|0x8BA70000|0x4660]
07:42:36.9384E08592Install::Codeunknown (MCH) OK
07:42:36.9384E081157Install::CodeSegment [5|418288|0x8BA70000|0x661F0]
07:42:36.9474E08592Install::Codeunknown (MCH) OK
07:42:36.9474E081157Install::CodeSegment [5|105904|0x8BA70000|0x19DB0]
07:42:36.9554E08592Install::Codeunknown (MCH) OK
07:42:36.9554E081157Install::CodeSegment [5|4944|0x8BA70000|0x1350]
07:42:36.9634E08592Install::Codeunknown (MCH) OK
07:42:36.9644E081157Install::CodeSegment [5|-26857440|0x8BA70000|0xFE663020]
07:42:36.9644E081248Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
07:42:36.9644E081157Install::CodeSegment [5|-26836896|0x8BA70000|0xFE668060]
07:42:36.9644E081248Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
07:42:36.9644E081157Install::CodeSegment [5|-26876384|0x8BA70000|0xFE65E620]
07:42:36.9644E081248Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
07:42:36.9644E081157Install::CodeSegment [5|-28005760|0x8BA70000|0xFE54AA80]
07:42:36.9644E081248Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
07:42:36.9644E08329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
07:42:36.9644E081054OverlayManager::StartStarting...
07:42:36.9644E081086OverlayManager::Startstarting hooks 2...
07:42:36.9724E08592Install::CodeInit [Client,5] (MCH) OK
07:42:36.9724E081233XTRAP COMPATIBLE PATCH WARNING
07:42:36.9724E081241OverlayManager::Startdone with hooks...
07:42:36.9724E08107ApiManager::InitAPI Manager Event : OK
07:42:36.9724E08119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=19992
07:42:36.9724E0867TXRSettingFail to read texture recognition options 0xb7
07:42:36.9724E08114TXOfInterestNew list set with 0 items
07:42:36.9724E081266OverlayManager::Startget foreground state
07:42:36.9724E081303OverlayManager::StartStarted...
07:42:36.9724E246555OverlayManager::OnConnectedConnected to server
07:42:36.9724E2431SendServerHelloMessage::ExecuteSend connection Ack
07:42:36.9734E187134OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x105a6
07:42:36.9814E08592Install::CodeInit [Client,0] (MCH) OK
07:42:36.9814E08428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
07:42:36.9814E0894GraphicsHookManager::StopThreadStopThread
07:42:36.9814E0C216GraphicsHookManager::MessageLoopExit Thread
07:42:36.9834E08590Client::initFirstInjectioninit complete
07:42:37.254854587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
07:42:37.504854149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
07:42:37.504854149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
07:42:37.5048541006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
07:42:37.13848541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
07:42:37.13848541094RenderDeviceD3d11::initDevice adapter hash: -760305045
07:42:37.13848541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
07:42:37.13848541148RenderDeviceD3d11::initsave state
07:42:37.1384854696RenderDeviceD3d11::initDX11loading shaders...
07:42:37.1414854705RenderDeviceD3d11::initDX11create vs
07:42:37.1414854723RenderDeviceD3d11::initDX11create vs
07:42:37.1434854745RenderDeviceD3d11::initDX11create pxs
07:42:37.1714854774RenderDeviceD3d11::initDX11create raster
07:42:37.1714854842RenderDeviceD3d11::initDX11create buffers
07:42:37.17148541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
07:42:37.17148541156RenderDeviceD3d11::initrestore state
07:42:37.17148541159RenderDeviceD3d11::initTarget Window [0x306c4]
07:42:37.1714854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
07:42:37.1714854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
07:42:37.1714854193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
07:42:37.17148542080RenderDeviceD3d11::setFixSet render device fix RT.
07:42:37.17148542661OverlayManager::setGraphicsRender Device fix was set RT.
07:42:37.17148544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
07:42:37.17148544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
07:42:37.172485426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
07:42:37.172485421StartWidgetsRefresher::ExecuteExecute start wicket manager
07:42:37.1724854275WidgetManager::initInit manager
07:42:37.17248545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
07:42:37.17248542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb02cb
07:42:37.17248542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972]
07:42:37.17248542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
07:42:37.17248542269OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
07:42:37.17248541670WidgetManager::drawskip widget draw (not in foreground) False - False
07:42:37.1724854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
07:42:37.17248547530OverlayManager::CheckForSharedTextureSupportCheck for SHT support
07:42:37.17248541848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
07:42:37.17248542288OverlayManager::installKeybMouseHookInstall KeybMouse
07:42:37.1724854419InputInterceptor::stopHookunhook keyboard and mouse
07:42:37.1724854386InputInterceptor::runHookKeyboard is hooked 0x4854
07:42:37.1724854408InputInterceptor::runHookMouse is hooked 0x4854
07:42:37.17248541942OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003
07:42:37.1724E202346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
07:42:37.2754E246377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
07:42:37.5764854654OverlayInputManager::HandleCommandsClear all hotkeys command
07:42:37.5764854695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
07:42:37.6754E20225InterProcessElement::openInterProcess Overwolf_ImID_20810_P_15900 opened succesfuly
07:42:37.6754E20225InterProcessElement::openInterProcess Overwolf_PID_15900_SHARED_MEMORY_AGENT opened succesfuly
07:42:38.174E246377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
07:42:38.674E246377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
07:42:38.1274E246377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
07:42:38.1764E20225InterProcessElement::openInterProcess Overwolf_ImID_10862_P_15900 opened succesfuly
07:42:38.1764E20225InterProcessElement::openInterProcess Overwolf_PID_15900_SHARED_MEMORY_AGENT opened succesfuly
07:42:40.884AD47093OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
07:42:40.470485426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
07:42:40.4704854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
07:42:41.1204AD47093OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
07:42:41.12248543464OverlayManager::RestoreGameCursorOriginal Cursor Ref Count = 0, Cur = 0x10003
07:42:46.9824E181989Client::LogProcessModulesLoaded modules:
07:42:46.9904E182005C:\Program Files (x86)\Steam\GameOverlayRenderer64.dll
07:42:46.9904E182005C:\Program Files (x86)\Steam\steamclient64.dll
07:42:46.9904E182005C:\Program Files (x86)\Steam\tier0_s64.dll
07:42:46.9904E182005C:\Program Files (x86)\Steam\vstdlib_s64.dll
07:42:46.9904E182005C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
07:42:46.9904E182005C:\Program Files\Norton Security\Engine\22.20.5.39\symamsi.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\AUDIOSES.DLL
07:42:46.9904E182005C:\Windows\SYSTEM32\AVIFIL32.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\AVRT.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\CONCRT140.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\ColorAdapterClient.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\CoreMessaging.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\CoreUIComponents.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\D3DCOMPILER_43.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\D3DX9_43.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\DEVOBJ.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\DINPUT8.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\DNSAPI.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\HID.DLL
07:42:46.9904E182005C:\Windows\SYSTEM32\IPHLPAPI.DLL
07:42:46.9904E182005C:\Windows\SYSTEM32\MSACM32.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\MSVCP140.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\MSVFW32.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\MSWSOCK.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\NTASN1.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\PROPSYS.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\RzChromaSDK64.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\SSPICLI.DLL
07:42:46.9904E182005C:\Windows\SYSTEM32\Secur32.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\TextInputFramework.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\USERENV.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\VCRUNTIME140.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\VERSION.DLL
07:42:46.9904E182005C:\Windows\SYSTEM32\WININET.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\WINMM.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\WINMMBASE.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\WindowsCodecs.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\XINPUT9_1_0.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\XInput1_3.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\amsi.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\cryptbase.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\cryptnet.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\d3d11.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\d3dx11_43.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\dbgcore.DLL
07:42:46.9904E182005C:\Windows\SYSTEM32\dbghelp.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\dcomp.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\dhcpcsvc.DLL
07:42:46.9904E182005C:\Windows\SYSTEM32\dhcpcsvc6.DLL
07:42:46.9904E182005C:\Windows\SYSTEM32\dsound.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\dwmapi.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\dxcore.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\dxgi.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\iertutil.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\inputhost.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\ksuser.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\midimap.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\msacm32.drv
07:42:46.9904E182005C:\Windows\SYSTEM32\mscms.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\mskeyprotect.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\ncrypt.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\ntdll.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\ntmarta.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\nvapi64.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\resourcepolicyclient.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\wbemcomn.dll
07:42:46.9904E182005C:\Windows\SYSTEM32\wdmaud.drv
07:42:46.9904E182005C:\Windows\SYSTEM32\wintypes.dll
07:42:46.9904E182005C:\Windows\System32\CRYPT32.dll
07:42:46.9904E182005C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\NvCamera\NvCamera64.dll
07:42:46.9904E182005C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\NvCamera\d3dcompiler_47_64.dll
07:42:46.9904E182005C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\nvldumdx.dll
07:42:46.9914E182005C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\nvwgf2umx.dll
07:42:46.9914E182005C:\Windows\System32\GDI32.dll
07:42:46.9914E182005C:\Windows\System32\IMM32.dll
07:42:46.9914E182005C:\Windows\System32\KERNEL32.DLL
07:42:46.9914E182005C:\Windows\System32\KERNELBASE.dll
07:42:46.9914E182005C:\Windows\System32\MMDevApi.dll
07:42:46.9914E182005C:\Windows\System32\MSASN1.dll
07:42:46.9914E182005C:\Windows\System32\MSCTF.dll
07:42:46.9914E182005C:\Windows\System32\NSI.dll
07:42:46.9914E182005C:\Windows\System32\Normaliz.dll
07:42:46.9914E182005C:\Windows\System32\OLEAUT32.dll
07:42:46.9914E182005C:\Windows\System32\OneCoreCommonProxyStub.dll
07:42:46.9914E182005C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
07:42:46.9914E182005C:\Windows\System32\PSAPI.DLL
07:42:46.9914E182005C:\Windows\System32\RPCRT4.dll
07:42:46.9914E182005C:\Windows\System32\SETUPAPI.dll
07:42:46.9914E182005C:\Windows\System32\SHELL32.dll
07:42:46.9914E182005C:\Windows\System32\UMPDC.dll
07:42:46.9914E182005C:\Windows\System32\USER32.dll
07:42:46.9914E182005C:\Windows\System32\WINTRUST.DLL
07:42:46.9914E182005C:\Windows\System32\WLDAP32.dll
07:42:46.9914E182005C:\Windows\System32\WS2_32.dll
07:42:46.9914E182005C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll
07:42:46.9914E182005C:\Windows\System32\Windows.UI.dll
07:42:46.9914E182005C:\Windows\System32\advapi32.dll
07:42:46.9914E182005C:\Windows\System32\bcrypt.dll
07:42:46.9914E182005C:\Windows\System32\bcryptPrimitives.dll
07:42:46.9914E182005C:\Windows\System32\cfgmgr32.dll
07:42:46.9914E182005C:\Windows\System32\clbcatq.dll
07:42:46.9914E182005C:\Windows\System32\combase.dll
07:42:46.9914E182005C:\Windows\System32\cryptsp.dll
07:42:46.9914E182005C:\Windows\System32\fwpuclnt.dll
07:42:46.9914E182005C:\Windows\System32\gdi32full.dll
07:42:46.9914E182005C:\Windows\System32\imagehlp.dll
07:42:46.9914E182005C:\Windows\System32\kernel.appcore.dll
07:42:46.9914E182005C:\Windows\System32\msvcp_win.dll
07:42:46.9914E182005C:\Windows\System32\msvcrt.dll
07:42:46.9914E182005C:\Windows\System32\ole32.dll
07:42:46.9914E182005C:\Windows\System32\powrprof.dll
07:42:46.9914E182005C:\Windows\System32\profapi.dll
07:42:46.9914E182005C:\Windows\System32\rasadhlp.dll
07:42:46.9914E182005C:\Windows\System32\sechost.dll
07:42:46.9914E182005C:\Windows\System32\shcore.dll
07:42:46.9914E182005C:\Windows\System32\shlwapi.dll
07:42:46.9914E182005C:\Windows\System32\ucrtbase.dll
07:42:46.9914E182005C:\Windows\System32\win32u.dll
07:42:46.9914E182005C:\Windows\System32\windows.storage.dll
07:42:46.9914E182005C:\Windows\System32\winrnr.dll
07:42:46.9914E182005C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1256_none_73b4ccbed8148ea3\COMCTL32.dll
07:42:46.9914E182005C:\Windows\system32\NLAapi.dll
07:42:46.9914E182005C:\Windows\system32\XAudio2_6.dll
07:42:46.9914E182005C:\Windows\system32\napinsp.dll
07:42:46.9914E182005C:\Windows\system32\ncryptsslp.dll
07:42:46.9914E182005C:\Windows\system32\nvspcap64.dll
07:42:46.9914E182005C:\Windows\system32\pnrpnsp.dll
07:42:46.9914E182005C:\Windows\system32\rsaenh.dll
07:42:46.9914E182005C:\Windows\system32\schannel.DLL
07:42:46.9914E182005C:\Windows\system32\wbem\fastprox.dll
07:42:46.9914E182005C:\Windows\system32\wbem\wbemprox.dll
07:42:46.9914E182005C:\Windows\system32\wbem\wbemsvc.dll
07:42:46.9914E182005C:\Windows\system32\wshbth.dll
07:42:46.9914E182005G:\Facecheck\Overwolf\0.159.0.31\OWClient.dll
07:42:46.9914E182005G:\Facecheck\Overwolf\0.159.0.31\OWExplorer.dll
07:42:46.9914E182005G:\Facecheck\Overwolf\0.159.0.31\OWUtils.dll
07:42:46.9914E182005G:\SteamLibrary\steamapps\common\Apex Legends\EasyAntiCheat_x64.dll
07:42:46.9914E182005G:\SteamLibrary\steamapps\common\Apex Legends\R5Apex.exe
07:42:46.9914E182005G:\SteamLibrary\steamapps\common\Apex Legends\bink2w64.dll
07:42:46.9914E182005G:\SteamLibrary\steamapps\common\Apex Legends\binkawin64.dll
07:42:46.9914E182005G:\SteamLibrary\steamapps\common\Apex Legends\mileswin64.dll
07:42:46.9914E182005G:\SteamLibrary\steamapps\common\Apex Legends\paks\Win64\ui.dll
07:42:46.9914E182005G:\SteamLibrary\steamapps\common\Apex Legends\steam_api64.dll
07:43:07.9274E246650OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\Murtesa Abdalla\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.8\plugins/GEPPlugin64.dll]
07:43:07.95748547355OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\Murtesa Abdalla\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.8\plugins/GEPPlugin64.dll] []
07:43:11.18248541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
07:43:11.18248541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
07:43:11.18248542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
07:43:11.18248541309OverlayManager::RestoreGameWNDPROCSearch SWL..
07:43:11.18248541316OverlayManager::RestoreGameWNDPROCSWL restored.
07:43:11.18248541326OverlayManager::RestoreGameWNDPROCSWL OK.
07:43:11.18248541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb02cb
07:43:11.18248542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
07:43:11.18248541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
07:43:11.1824854187IRenderDevice::releaseRender Releasing.
07:43:11.182485482RenderDeviceCaptureBase::ReleaseTextureRelease
07:43:11.1824854100RenderDeviceCaptureBase::ReleaseTextureReleased
07:43:11.18248541280RenderDeviceD3d11::releaseImplementationReleasing 1
07:43:11.18248541290RenderDeviceD3d11::releaseImplementationReleasing 2
07:43:11.18248541309RenderDeviceD3d11::releaseImplementationReleasing 3
07:43:11.1824854204IRenderDevice::releaseRender Releasing Done.
07:43:11.2484E246254OverlayManager::doActionForegroundChange Event ON (ON)
07:43:11.2484E247626OverlayManager::OnForegroundChangedChanged True
07:43:11.2484E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
07:43:11.2524E246385OverlayManager::doActionDisplayFPS - Triggered
07:43:11.4604854386fSwapResize_BuffersResize buffer (0xeb341520)!
07:43:11.48048541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
07:43:11.48048541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
07:43:11.48048541148RenderDeviceD3d11::initsave state
07:43:11.4804854696RenderDeviceD3d11::initDX11loading shaders...
07:43:11.49048541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
07:43:11.49048541156RenderDeviceD3d11::initrestore state
07:43:11.49048541159RenderDeviceD3d11::initTarget Window [0x306c4]
07:43:11.4904854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
07:43:11.4904854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
07:43:11.49448545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
07:43:11.49448542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd011b
07:43:11.49448542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
07:43:11.49448542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
07:43:11.4944854308PerformanceCounter::NotifyFrameRenderNotify first Render...
07:43:11.4944854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
07:43:11.49648541848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
07:43:11.49648542288OverlayManager::installKeybMouseHookInstall KeybMouse
07:43:11.4964854419InputInterceptor::stopHookunhook keyboard and mouse
07:43:11.4964854386InputInterceptor::runHookKeyboard is hooked 0x4854
07:43:11.4964854408InputInterceptor::runHookMouse is hooked 0x4854
07:43:11.49748545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
07:43:11.49848544959OverlayManager::initOverlayResolutionEx 0X40008
07:43:11.49848544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
07:43:11.49848544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
07:43:11.49848544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
07:43:11.7164854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
07:43:11.7164854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
07:43:15.1894854580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
07:43:15.2794854580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
07:51:05.45448544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
07:51:05.45448544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
07:51:05.45448544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
07:51:05.7084E246242OverlayManager::doActionForegroundChange Event [winows not active]
07:51:05.7124E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
07:51:05.7124E247626OverlayManager::OnForegroundChangedChanged False
07:51:05.7124E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40470 Title=[Task Switching]
07:51:05.7124E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
07:51:05.7124E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
07:51:05.7124E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
07:51:05.7134E246385OverlayManager::doActionDisplayFPS - Triggered
07:51:05.756485447ResetSnapShotSH::ExecuteRelease snapshot SH
07:51:05.7564854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
07:51:17.92148541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
07:51:17.92148541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
07:51:17.92148542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
07:51:17.92148541309OverlayManager::RestoreGameWNDPROCSearch SWL..
07:51:17.92148541316OverlayManager::RestoreGameWNDPROCSWL restored.
07:51:17.92148541326OverlayManager::RestoreGameWNDPROCSWL OK.
07:51:17.92148541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd011b
07:51:17.92148542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
07:51:17.92148541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
07:51:17.9214854187IRenderDevice::releaseRender Releasing.
07:51:17.921485482RenderDeviceCaptureBase::ReleaseTextureRelease
07:51:17.9214854100RenderDeviceCaptureBase::ReleaseTextureReleased
07:51:17.92148541280RenderDeviceD3d11::releaseImplementationReleasing 1
07:51:17.92148541290RenderDeviceD3d11::releaseImplementationReleasing 2
07:51:17.92148541309RenderDeviceD3d11::releaseImplementationReleasing 3
07:51:17.9214854204IRenderDevice::releaseRender Releasing Done.
07:51:18.184854386fSwapResize_BuffersResize buffer (0xeb341520)!
07:51:18.3148541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
07:51:18.3148541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
07:51:18.3148541148RenderDeviceD3d11::initsave state
07:51:18.314854696RenderDeviceD3d11::initDX11loading shaders...
07:51:18.3848541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
07:51:18.3848541156RenderDeviceD3d11::initrestore state
07:51:18.3848541159RenderDeviceD3d11::initTarget Window [0x306c4]
07:51:18.384854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
07:51:18.384854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
07:51:18.3848542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
07:51:18.4048545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
07:51:18.4048542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf011b
07:51:18.4048542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
07:51:18.4048542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
07:51:18.4048541670WidgetManager::drawskip widget draw (not in foreground) False - False
07:51:18.4248542288OverlayManager::installKeybMouseHookInstall KeybMouse
07:51:18.424854419InputInterceptor::stopHookunhook keyboard and mouse
07:51:18.424854386InputInterceptor::runHookKeyboard is hooked 0x4854
07:51:18.424854408InputInterceptor::runHookMouse is hooked 0x4854
07:51:18.4248545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
07:51:18.4648544959OverlayManager::initOverlayResolutionEx 0X40008
07:51:18.4648544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
07:51:18.4648544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
07:51:18.4648544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
07:51:18.2244E246254OverlayManager::doActionForegroundChange Event ON (ON)
07:51:18.2244E247626OverlayManager::OnForegroundChangedChanged True
07:51:18.2244E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
07:51:18.2254E246385OverlayManager::doActionDisplayFPS - Triggered
07:51:18.2284854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
07:51:18.2294E246385OverlayManager::doActionDisplayFPS - Triggered
07:51:18.2354854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
07:51:18.24148545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
07:52:39.994E20225InterProcessElement::openInterProcess Overwolf_ImID_20608_P_15900 opened succesfuly
07:52:39.994E20225InterProcessElement::openInterProcess Overwolf_PID_15900_SHARED_MEMORY_AGENT opened succesfuly
07:52:39.1714E20225InterProcessElement::openInterProcess Overwolf_ImID_1084A_P_15900 opened succesfuly
07:52:39.1714E20225InterProcessElement::openInterProcess Overwolf_PID_15900_SHARED_MEMORY_AGENT opened succesfuly
07:52:39.1714E20225InterProcessElement::openInterProcess Overwolf_ImID_10854_P_15900 opened succesfuly
07:52:39.1714E20225InterProcessElement::openInterProcess Overwolf_PID_15900_SHARED_MEMORY_AGENT opened succesfuly
07:52:39.2074854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
07:52:39.2074854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
07:52:39.2404854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
07:52:39.2404854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
07:52:46.87048544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
07:52:46.87048544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
07:52:46.87048544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
07:52:47.3164E246242OverlayManager::doActionForegroundChange Event [winows not active]
07:52:47.3194E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
07:52:47.3194E247626OverlayManager::OnForegroundChangedChanged False
07:52:47.3194E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x907FA Title=[Task Switching]
07:52:47.3194E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
07:52:47.3194E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
07:52:47.3194E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
07:52:47.3204E246385OverlayManager::doActionDisplayFPS - Triggered
07:52:47.342485447ResetSnapShotSH::ExecuteRelease snapshot SH
07:52:47.3424854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
07:52:47.74748541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
07:52:47.74748541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
07:52:47.74748542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
07:52:47.74748541309OverlayManager::RestoreGameWNDPROCSearch SWL..
07:52:47.74748541316OverlayManager::RestoreGameWNDPROCSWL restored.
07:52:47.74748541326OverlayManager::RestoreGameWNDPROCSWL OK.
07:52:47.74748541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf011b
07:52:47.74748542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
07:52:47.74748541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
07:52:47.7474854187IRenderDevice::releaseRender Releasing.
07:52:47.747485482RenderDeviceCaptureBase::ReleaseTextureRelease
07:52:47.7474854100RenderDeviceCaptureBase::ReleaseTextureReleased
07:52:47.74748541280RenderDeviceD3d11::releaseImplementationReleasing 1
07:52:47.74748541290RenderDeviceD3d11::releaseImplementationReleasing 2
07:52:47.74748541309RenderDeviceD3d11::releaseImplementationReleasing 3
07:52:47.7474854204IRenderDevice::releaseRender Releasing Done.
07:52:47.8184E246254OverlayManager::doActionForegroundChange Event ON (ON)
07:52:47.8184E247626OverlayManager::OnForegroundChangedChanged True
07:52:47.8484E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
07:52:47.8484E242555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
07:52:47.8494E246385OverlayManager::doActionDisplayFPS - Triggered
07:52:47.8604854386fSwapResize_BuffersResize buffer (0xeb341520)!
07:52:47.88848541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
07:52:47.88848541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
07:52:47.88848541148RenderDeviceD3d11::initsave state
07:52:47.8884854696RenderDeviceD3d11::initDX11loading shaders...
07:52:47.89748541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
07:52:47.89748541156RenderDeviceD3d11::initrestore state
07:52:47.89748541159RenderDeviceD3d11::initTarget Window [0x306c4]
07:52:47.8974854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
07:52:47.8974854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
07:52:47.90748545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
07:52:47.90748542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1887052d
07:52:47.90748542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
07:52:47.90748542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
07:52:47.9074854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
07:52:47.9074854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
07:52:47.9074854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
07:52:47.9074854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
07:52:47.9084854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
07:52:47.91248542288OverlayManager::installKeybMouseHookInstall KeybMouse
07:52:47.9124854419InputInterceptor::stopHookunhook keyboard and mouse
07:52:47.9124854386InputInterceptor::runHookKeyboard is hooked 0x4854
07:52:47.9124854408InputInterceptor::runHookMouse is hooked 0x4854
07:52:47.91248545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
07:52:47.91948544959OverlayManager::initOverlayResolutionEx 0X40008
07:52:47.91948544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
07:52:47.91948544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
07:52:47.91948544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
07:53:52.95748542444OverlayManager::setControlModeOVERLAY_CONTROL_ON
07:53:52.96248543345OverlayManager::DisplayOWSystemCursorUpdate origin cursor 0x10003
07:53:53.21748542482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
07:53:53.22348543502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x0}
07:55:43.6664854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
07:55:43.6664854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
07:56:54.2548542444OverlayManager::setControlModeOVERLAY_CONTROL_ON
07:56:54.24648542482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
07:56:54.25248543502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x10003}
07:56:54.8814854580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
07:56:54.9794854580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
07:57:25.14048541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
07:57:25.14048541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
07:57:25.14048542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
07:57:25.14048541309OverlayManager::RestoreGameWNDPROCSearch SWL..
07:57:25.14048541316OverlayManager::RestoreGameWNDPROCSWL restored.
07:57:25.14048541326OverlayManager::RestoreGameWNDPROCSWL OK.
07:57:25.14048541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1887052d
07:57:25.14048542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
07:57:25.14048541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
07:57:25.1404854187IRenderDevice::releaseRender Releasing.
07:57:25.140485482RenderDeviceCaptureBase::ReleaseTextureRelease
07:57:25.1404854100RenderDeviceCaptureBase::ReleaseTextureReleased
07:57:25.14048541280RenderDeviceD3d11::releaseImplementationReleasing 1
07:57:25.14048541290RenderDeviceD3d11::releaseImplementationReleasing 2
07:57:25.14048541309RenderDeviceD3d11::releaseImplementationReleasing 3
07:57:25.1404854204IRenderDevice::releaseRender Releasing Done.
07:57:25.16348541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
07:57:25.16348541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
07:57:25.16348541148RenderDeviceD3d11::initsave state
07:57:25.1634854696RenderDeviceD3d11::initDX11loading shaders...
07:57:25.1644E246242OverlayManager::doActionForegroundChange Event [winows not active]
07:57:25.1664E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
07:57:25.1664E247626OverlayManager::OnForegroundChangedChanged False
07:57:25.1664E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20544 Title=[Kevin Gates - Off da Meter]
07:57:25.1664E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
07:57:25.1664E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
07:57:25.1664E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
07:57:25.1684E246385OverlayManager::doActionDisplayFPS - Triggered
07:57:25.17248541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
07:57:25.17248541156RenderDeviceD3d11::initrestore state
07:57:25.17248541159RenderDeviceD3d11::initTarget Window [0x306c4]
07:57:25.1734854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
07:57:25.1734854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
07:57:25.17348542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
07:57:25.17448544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
07:57:25.17448544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
07:57:25.17448544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
07:57:25.176485447ResetSnapShotSH::ExecuteRelease snapshot SH
07:57:25.17648545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
07:57:25.17748542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf03071b
07:57:25.17848542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972]
07:57:25.17848542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
07:57:25.17848541670WidgetManager::drawskip widget draw (not in foreground) False - False
07:57:25.1784854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
07:57:29.24548542288OverlayManager::installKeybMouseHookInstall KeybMouse
07:57:29.2454854419InputInterceptor::stopHookunhook keyboard and mouse
07:57:29.2454854386InputInterceptor::runHookKeyboard is hooked 0x4854
07:57:29.2454854408InputInterceptor::runHookMouse is hooked 0x4854
07:57:29.70548541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
07:57:29.70548541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
07:57:29.70548542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
07:57:29.70548541309OverlayManager::RestoreGameWNDPROCSearch SWL..
07:57:29.70548541316OverlayManager::RestoreGameWNDPROCSWL restored.
07:57:29.70548541326OverlayManager::RestoreGameWNDPROCSWL OK.
07:57:29.70548541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf03071b
07:57:29.70548542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
07:57:29.70548541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
07:57:29.7054854187IRenderDevice::releaseRender Releasing.
07:57:29.705485482RenderDeviceCaptureBase::ReleaseTextureRelease
07:57:29.7054854100RenderDeviceCaptureBase::ReleaseTextureReleased
07:57:29.70548541280RenderDeviceD3d11::releaseImplementationReleasing 1
07:57:29.70548541290RenderDeviceD3d11::releaseImplementationReleasing 2
07:57:29.70548541309RenderDeviceD3d11::releaseImplementationReleasing 3
07:57:29.7054854204IRenderDevice::releaseRender Releasing Done.
07:57:29.8134854386fSwapResize_BuffersResize buffer (0xeb341520)!
07:57:29.84548541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
07:57:29.84548541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
07:57:29.84548541148RenderDeviceD3d11::initsave state
07:57:29.8464854696RenderDeviceD3d11::initDX11loading shaders...
07:57:29.85448541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
07:57:29.85448541156RenderDeviceD3d11::initrestore state
07:57:29.85448541159RenderDeviceD3d11::initTarget Window [0x306c4]
07:57:29.8544854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
07:57:29.8544854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
07:57:29.86148545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
07:57:29.86148542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb0302b3
07:57:29.86148542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
07:57:29.86148542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
07:57:29.86148542288OverlayManager::installKeybMouseHookInstall KeybMouse
07:57:29.8614854419InputInterceptor::stopHookunhook keyboard and mouse
07:57:29.8614854386InputInterceptor::runHookKeyboard is hooked 0x4854
07:57:29.8614854408InputInterceptor::runHookMouse is hooked 0x4854
07:57:29.87148544959OverlayManager::initOverlayResolutionEx 0X40008
07:57:29.87148544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
07:57:29.87148544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
07:57:29.87148544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
07:57:30.1734E246254OverlayManager::doActionForegroundChange Event ON (ON)
07:57:30.1734E247626OverlayManager::OnForegroundChangedChanged True
07:57:30.1734E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
07:57:30.1754E246385OverlayManager::doActionDisplayFPS - Triggered
07:57:30.1784854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
07:57:30.1784854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
07:57:30.1794854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
07:57:30.1794854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
07:57:30.1794854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
07:57:30.1804E246385OverlayManager::doActionDisplayFPS - Triggered
07:57:30.18248545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
07:57:30.1924854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
07:59:02.65548547054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
08:13:09.77048542444OverlayManager::setControlModeOVERLAY_CONTROL_ON
08:13:09.78448542482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:13:09.78948543502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x10003}
08:16:11.4254854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
08:16:11.4254854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
08:17:55.54948544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
08:17:55.54948544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
08:17:55.54948544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:17:55.8154E246242OverlayManager::doActionForegroundChange Event [winows not active]
08:17:55.8194E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
08:17:55.8194E247626OverlayManager::OnForegroundChangedChanged False
08:17:55.8194E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x806E0 Title=[Task Switching]
08:17:55.8194E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:17:55.8194E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:17:55.8204E246385OverlayManager::doActionDisplayFPS - Triggered
08:17:55.829485447ResetSnapShotSH::ExecuteRelease snapshot SH
08:17:55.8294854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:18:00.4848541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
08:18:00.4848541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
08:18:00.4848542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:18:00.4948541309OverlayManager::RestoreGameWNDPROCSearch SWL..
08:18:00.4948541316OverlayManager::RestoreGameWNDPROCSWL restored.
08:18:00.4948541326OverlayManager::RestoreGameWNDPROCSWL OK.
08:18:00.4948541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb0302b3
08:18:00.4948542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:18:00.4948541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
08:18:00.494854187IRenderDevice::releaseRender Releasing.
08:18:00.49485482RenderDeviceCaptureBase::ReleaseTextureRelease
08:18:00.494854100RenderDeviceCaptureBase::ReleaseTextureReleased
08:18:00.4948541280RenderDeviceD3d11::releaseImplementationReleasing 1
08:18:00.4948541290RenderDeviceD3d11::releaseImplementationReleasing 2
08:18:00.4948541309RenderDeviceD3d11::releaseImplementationReleasing 3
08:18:00.494854204IRenderDevice::releaseRender Releasing Done.
08:18:00.1704854386fSwapResize_BuffersResize buffer (0xeb341520)!
08:18:00.18948541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
08:18:00.18948541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
08:18:00.18948541148RenderDeviceD3d11::initsave state
08:18:00.1894854696RenderDeviceD3d11::initDX11loading shaders...
08:18:00.19548541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
08:18:00.19548541156RenderDeviceD3d11::initrestore state
08:18:00.19548541159RenderDeviceD3d11::initTarget Window [0x306c4]
08:18:00.1954854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:18:00.1954854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:18:00.19548542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:18:00.19748545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
08:18:00.19748542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6007cb
08:18:00.19748542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
08:18:00.19748542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
08:18:00.19748541670WidgetManager::drawskip widget draw (not in foreground) False - False
08:18:00.20448544959OverlayManager::initOverlayResolutionEx 0X40008
08:18:00.20448544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
08:18:00.20448544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
08:18:00.20448544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:18:00.3204E246254OverlayManager::doActionForegroundChange Event ON (ON)
08:18:00.3204E247626OverlayManager::OnForegroundChangedChanged True
08:18:00.3204E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
08:18:00.3214E246385OverlayManager::doActionDisplayFPS - Triggered
08:18:00.33348542288OverlayManager::installKeybMouseHookInstall KeybMouse
08:18:00.3334854419InputInterceptor::stopHookunhook keyboard and mouse
08:18:00.3334854386InputInterceptor::runHookKeyboard is hooked 0x4854
08:18:00.3334854408InputInterceptor::runHookMouse is hooked 0x4854
08:18:00.33348545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
08:18:00.3374854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
08:18:00.3374854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
08:18:00.3394854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:18:32.40948544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
08:18:32.40948544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
08:18:32.40948544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:18:32.8744E246242OverlayManager::doActionForegroundChange Event [winows not active]
08:18:32.8754E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
08:18:32.8754E247626OverlayManager::OnForegroundChangedChanged False
08:18:32.8754E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1105EC Title=[Task Switching]
08:18:32.8754E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
08:18:32.8754E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:18:32.8754E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:18:32.8764E246385OverlayManager::doActionDisplayFPS - Triggered
08:18:32.918485447ResetSnapShotSH::ExecuteRelease snapshot SH
08:18:32.9184854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:20:12.73348541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
08:20:12.73348541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
08:20:12.73348542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:20:12.73348541309OverlayManager::RestoreGameWNDPROCSearch SWL..
08:20:12.73348541316OverlayManager::RestoreGameWNDPROCSWL restored.
08:20:12.73348541326OverlayManager::RestoreGameWNDPROCSWL OK.
08:20:12.73348541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6007cb
08:20:12.73348542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:20:12.73348541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
08:20:12.7334854187IRenderDevice::releaseRender Releasing.
08:20:12.733485482RenderDeviceCaptureBase::ReleaseTextureRelease
08:20:12.7334854100RenderDeviceCaptureBase::ReleaseTextureReleased
08:20:12.73348541280RenderDeviceD3d11::releaseImplementationReleasing 1
08:20:12.73348541290RenderDeviceD3d11::releaseImplementationReleasing 2
08:20:12.73348541309RenderDeviceD3d11::releaseImplementationReleasing 3
08:20:12.7334854204IRenderDevice::releaseRender Releasing Done.
08:20:12.8404854386fSwapResize_BuffersResize buffer (0xeb341520)!
08:20:12.85848541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
08:20:12.85848541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
08:20:12.85848541148RenderDeviceD3d11::initsave state
08:20:12.8584854696RenderDeviceD3d11::initDX11loading shaders...
08:20:12.86448541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
08:20:12.86448541156RenderDeviceD3d11::initrestore state
08:20:12.86448541159RenderDeviceD3d11::initTarget Window [0x306c4]
08:20:12.8644854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:20:12.8644854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:20:12.86448542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:20:12.86648545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
08:20:12.86648542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4e80213
08:20:12.86648542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
08:20:12.86648542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
08:20:12.86648541670WidgetManager::drawskip widget draw (not in foreground) False - False
08:20:12.87348544959OverlayManager::initOverlayResolutionEx 0X40008
08:20:12.87348544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
08:20:12.87348544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
08:20:12.87348544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:20:12.9734E246254OverlayManager::doActionForegroundChange Event ON (ON)
08:20:12.9734E247626OverlayManager::OnForegroundChangedChanged True
08:20:12.9734E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
08:20:12.9754854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
08:20:12.9754854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
08:20:12.9754E246385OverlayManager::doActionDisplayFPS - Triggered
08:20:12.9764854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:20:12.9784E246385OverlayManager::doActionDisplayFPS - Triggered
08:20:12.9824854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:20:12.99448542288OverlayManager::installKeybMouseHookInstall KeybMouse
08:20:12.9944854419InputInterceptor::stopHookunhook keyboard and mouse
08:20:12.9944854386InputInterceptor::runHookKeyboard is hooked 0x4854
08:20:12.9944854408InputInterceptor::runHookMouse is hooked 0x4854
08:20:12.99448545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
08:20:15.70948544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
08:20:15.70948544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
08:20:15.70948544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:20:15.9734E246242OverlayManager::doActionForegroundChange Event [winows not active]
08:20:15.9764E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
08:20:15.9764E247626OverlayManager::OnForegroundChangedChanged False
08:20:15.9764E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10416 Title=[(397) YouTube - Google Chrome]
08:20:15.9764E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
08:20:15.9764E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:20:15.9764E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:20:15.9774E246385OverlayManager::doActionDisplayFPS - Triggered
08:20:15.986485447ResetSnapShotSH::ExecuteRelease snapshot SH
08:20:15.9864854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:22:13.71448541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
08:22:13.71448541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
08:22:13.71448542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:22:13.71448541309OverlayManager::RestoreGameWNDPROCSearch SWL..
08:22:13.71448541316OverlayManager::RestoreGameWNDPROCSWL restored.
08:22:13.71448541326OverlayManager::RestoreGameWNDPROCSWL OK.
08:22:13.71448541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4e80213
08:22:13.71448542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:22:13.71448541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
08:22:13.7144854187IRenderDevice::releaseRender Releasing.
08:22:13.714485482RenderDeviceCaptureBase::ReleaseTextureRelease
08:22:13.7144854100RenderDeviceCaptureBase::ReleaseTextureReleased
08:22:13.71448541280RenderDeviceD3d11::releaseImplementationReleasing 1
08:22:13.71448541290RenderDeviceD3d11::releaseImplementationReleasing 2
08:22:13.71448541309RenderDeviceD3d11::releaseImplementationReleasing 3
08:22:13.7144854204IRenderDevice::releaseRender Releasing Done.
08:22:13.8274854386fSwapResize_BuffersResize buffer (0xeb341520)!
08:22:13.83948541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
08:22:13.83948541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
08:22:13.83948541148RenderDeviceD3d11::initsave state
08:22:13.8394854696RenderDeviceD3d11::initDX11loading shaders...
08:22:13.84548541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
08:22:13.84548541156RenderDeviceD3d11::initrestore state
08:22:13.84548541159RenderDeviceD3d11::initTarget Window [0x306c4]
08:22:13.8454854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:22:13.8454854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:22:13.84548542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:22:13.84748545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
08:22:13.84748542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4930060d
08:22:13.84748542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
08:22:13.84748542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
08:22:13.84748541670WidgetManager::drawskip widget draw (not in foreground) False - False
08:22:13.85148544959OverlayManager::initOverlayResolutionEx 0X40008
08:22:13.85148544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
08:22:13.85148544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
08:22:13.85148544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:22:13.85748542288OverlayManager::installKeybMouseHookInstall KeybMouse
08:22:13.8574854419InputInterceptor::stopHookunhook keyboard and mouse
08:22:13.8574854386InputInterceptor::runHookKeyboard is hooked 0x4854
08:22:13.8574854408InputInterceptor::runHookMouse is hooked 0x4854
08:22:13.85748545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
08:22:14.884E246254OverlayManager::doActionForegroundChange Event ON (ON)
08:22:14.884E247626OverlayManager::OnForegroundChangedChanged True
08:22:14.884E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
08:22:14.894E246385OverlayManager::doActionDisplayFPS - Triggered
08:22:14.9048545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
08:22:14.954854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
08:22:14.954854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
08:22:14.954854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:22:19.984854580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
08:22:19.2354854580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
08:22:22.39148544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
08:22:22.39148544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
08:22:22.39148544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:22:22.5944E246242OverlayManager::doActionForegroundChange Event [winows not active]
08:22:22.5954E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
08:22:22.5954E247626OverlayManager::OnForegroundChangedChanged False
08:22:22.5954E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x807E8 Title=[Task Switching]
08:22:22.5954E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
08:22:22.5954E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:22:22.5954E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:22:22.5964E246385OverlayManager::doActionDisplayFPS - Triggered
08:22:22.601485447ResetSnapShotSH::ExecuteRelease snapshot SH
08:22:22.6014854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:22:30.19148541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
08:22:30.19148541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
08:22:30.19148542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:22:30.19148541309OverlayManager::RestoreGameWNDPROCSearch SWL..
08:22:30.19148541316OverlayManager::RestoreGameWNDPROCSWL restored.
08:22:30.19148541326OverlayManager::RestoreGameWNDPROCSWL OK.
08:22:30.19148541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4930060d
08:22:30.19148542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:22:30.19148541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
08:22:30.1914854187IRenderDevice::releaseRender Releasing.
08:22:30.191485482RenderDeviceCaptureBase::ReleaseTextureRelease
08:22:30.1914854100RenderDeviceCaptureBase::ReleaseTextureReleased
08:22:30.19148541280RenderDeviceD3d11::releaseImplementationReleasing 1
08:22:30.19148541290RenderDeviceD3d11::releaseImplementationReleasing 2
08:22:30.19148541309RenderDeviceD3d11::releaseImplementationReleasing 3
08:22:30.1914854204IRenderDevice::releaseRender Releasing Done.
08:22:30.2944854386fSwapResize_BuffersResize buffer (0xeb341520)!
08:22:30.30848541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
08:22:30.30848541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
08:22:30.30848541148RenderDeviceD3d11::initsave state
08:22:30.3084854696RenderDeviceD3d11::initDX11loading shaders...
08:22:30.31448541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
08:22:30.31448541156RenderDeviceD3d11::initrestore state
08:22:30.31448541159RenderDeviceD3d11::initTarget Window [0x306c4]
08:22:30.3144854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:22:30.3144854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:22:30.31448542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:22:30.31648545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
08:22:30.31648542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x52340677
08:22:30.31748542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
08:22:30.31748542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
08:22:30.31748541670WidgetManager::drawskip widget draw (not in foreground) False - False
08:22:30.32448544959OverlayManager::initOverlayResolutionEx 0X40008
08:22:30.32448544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
08:22:30.32448544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
08:22:30.32448544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:22:30.32748542288OverlayManager::installKeybMouseHookInstall KeybMouse
08:22:30.3274854419InputInterceptor::stopHookunhook keyboard and mouse
08:22:30.3274854386InputInterceptor::runHookKeyboard is hooked 0x4854
08:22:30.3274854408InputInterceptor::runHookMouse is hooked 0x4854
08:22:30.32748545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
08:22:30.6034E246254OverlayManager::doActionForegroundChange Event ON (ON)
08:22:30.6034E247626OverlayManager::OnForegroundChangedChanged True
08:22:30.6034E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
08:22:30.6054E246385OverlayManager::doActionDisplayFPS - Triggered
08:22:30.6084854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:22:30.6084E246385OverlayManager::doActionDisplayFPS - Triggered
08:22:30.60948545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
08:22:30.6134854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:22:33.6414854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
08:22:33.6414854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
08:22:33.6424854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
08:22:33.6424854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
08:22:37.68748544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
08:22:37.68748544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
08:22:37.68748544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:22:38.1114E246242OverlayManager::doActionForegroundChange Event [winows not active]
08:22:38.1154E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
08:22:38.1154E247626OverlayManager::OnForegroundChangedChanged False
08:22:38.1154E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x15071C Title=[Task Switching]
08:22:38.1154E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
08:22:38.1154E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:22:38.1154E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:22:38.1174E246385OverlayManager::doActionDisplayFPS - Triggered
08:22:38.148485447ResetSnapShotSH::ExecuteRelease snapshot SH
08:22:38.1484854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:22:40.51348541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
08:22:40.51348541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
08:22:40.51348542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:22:40.51348541309OverlayManager::RestoreGameWNDPROCSearch SWL..
08:22:40.51348541316OverlayManager::RestoreGameWNDPROCSWL restored.
08:22:40.51348541326OverlayManager::RestoreGameWNDPROCSWL OK.
08:22:40.51348541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x52340677
08:22:40.51348542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:22:40.51348541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
08:22:40.5134854187IRenderDevice::releaseRender Releasing.
08:22:40.513485482RenderDeviceCaptureBase::ReleaseTextureRelease
08:22:40.5134854100RenderDeviceCaptureBase::ReleaseTextureReleased
08:22:40.51348541280RenderDeviceD3d11::releaseImplementationReleasing 1
08:22:40.51348541290RenderDeviceD3d11::releaseImplementationReleasing 2
08:22:40.51348541309RenderDeviceD3d11::releaseImplementationReleasing 3
08:22:40.5134854204IRenderDevice::releaseRender Releasing Done.
08:22:40.6254E246254OverlayManager::doActionForegroundChange Event ON (ON)
08:22:40.6254E247626OverlayManager::OnForegroundChangedChanged True
08:22:40.6254E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
08:22:40.6254E242555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:22:40.6264E246385OverlayManager::doActionDisplayFPS - Triggered
08:22:40.6344854386fSwapResize_BuffersResize buffer (0xeb341520)!
08:22:40.67748541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
08:22:40.67748541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
08:22:40.67748541148RenderDeviceD3d11::initsave state
08:22:40.6774854696RenderDeviceD3d11::initDX11loading shaders...
08:22:40.68648541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
08:22:40.68648541156RenderDeviceD3d11::initrestore state
08:22:40.68648541159RenderDeviceD3d11::initTarget Window [0x306c4]
08:22:40.6864854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:22:40.6864854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:22:40.69348545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
08:22:40.69348542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7b06fd
08:22:40.69348542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
08:22:40.69348542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
08:22:40.6934854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
08:22:40.6934854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
08:22:40.6944854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
08:22:40.6944854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
08:22:40.6954854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:22:40.69548542288OverlayManager::installKeybMouseHookInstall KeybMouse
08:22:40.6954854419InputInterceptor::stopHookunhook keyboard and mouse
08:22:40.6954854386InputInterceptor::runHookKeyboard is hooked 0x4854
08:22:40.6954854408InputInterceptor::runHookMouse is hooked 0x4854
08:22:40.69548545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
08:22:40.70348544959OverlayManager::initOverlayResolutionEx 0X40008
08:22:40.70348544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
08:22:40.70348544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
08:22:40.70348544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:26:08.89648544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
08:26:08.89648544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
08:26:08.89648544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:26:08.9094E246242OverlayManager::doActionForegroundChange Event [winows not active]
08:26:08.9104E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
08:26:08.9104E247626OverlayManager::OnForegroundChangedChanged False
08:26:08.9104E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0xC0808 Title=[Task Switching]
08:26:08.9104E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
08:26:08.9104E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:26:08.9104E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:26:08.9114E246385OverlayManager::doActionDisplayFPS - Triggered
08:26:08.952485447ResetSnapShotSH::ExecuteRelease snapshot SH
08:26:08.9524854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:26:12.58448541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
08:26:12.58448541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
08:26:12.58448542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:26:12.58448541309OverlayManager::RestoreGameWNDPROCSearch SWL..
08:26:12.58448541316OverlayManager::RestoreGameWNDPROCSWL restored.
08:26:12.58448541326OverlayManager::RestoreGameWNDPROCSWL OK.
08:26:12.58448541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7b06fd
08:26:12.58448542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:26:12.58448541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
08:26:12.5844854187IRenderDevice::releaseRender Releasing.
08:26:12.584485482RenderDeviceCaptureBase::ReleaseTextureRelease
08:26:12.5844854100RenderDeviceCaptureBase::ReleaseTextureReleased
08:26:12.58448541280RenderDeviceD3d11::releaseImplementationReleasing 1
08:26:12.58448541290RenderDeviceD3d11::releaseImplementationReleasing 2
08:26:12.58448541309RenderDeviceD3d11::releaseImplementationReleasing 3
08:26:12.5844854204IRenderDevice::releaseRender Releasing Done.
08:26:12.6754854386fSwapResize_BuffersResize buffer (0xeb341520)!
08:26:12.70348541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
08:26:12.70348541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
08:26:12.70348541148RenderDeviceD3d11::initsave state
08:26:12.7034854696RenderDeviceD3d11::initDX11loading shaders...
08:26:12.70948541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
08:26:12.70948541156RenderDeviceD3d11::initrestore state
08:26:12.70948541159RenderDeviceD3d11::initTarget Window [0x306c4]
08:26:12.7094854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:26:12.7094854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:26:12.70948542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:26:12.71548545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
08:26:12.71548542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x49560867
08:26:12.71548542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
08:26:12.71548542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
08:26:12.71548541670WidgetManager::drawskip widget draw (not in foreground) False - False
08:26:12.72048544959OverlayManager::initOverlayResolutionEx 0X40008
08:26:12.72148544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
08:26:12.72148544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
08:26:12.72148544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:26:12.9144E246254OverlayManager::doActionForegroundChange Event ON (ON)
08:26:12.9144E247626OverlayManager::OnForegroundChangedChanged True
08:26:12.9144E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
08:26:12.9154E246385OverlayManager::doActionDisplayFPS - Triggered
08:26:12.9224854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
08:26:12.9224854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
08:26:12.9234854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
08:26:12.9234854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
08:26:12.9234854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:26:12.93148542288OverlayManager::installKeybMouseHookInstall KeybMouse
08:26:12.9314854419InputInterceptor::stopHookunhook keyboard and mouse
08:26:12.9314854386InputInterceptor::runHookKeyboard is hooked 0x4854
08:26:12.9314854408InputInterceptor::runHookMouse is hooked 0x4854
08:26:12.93248545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
08:33:37.324854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
08:33:37.324854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
08:35:28.9154854580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
08:35:28.9784854580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
08:35:58.2948541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
08:35:58.2948541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
08:35:58.2948542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:35:58.2948541309OverlayManager::RestoreGameWNDPROCSearch SWL..
08:35:58.2948541316OverlayManager::RestoreGameWNDPROCSWL restored.
08:35:58.2948541326OverlayManager::RestoreGameWNDPROCSWL OK.
08:35:58.2948541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x49560867
08:35:58.2948542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:35:58.2948541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
08:35:58.294854187IRenderDevice::releaseRender Releasing.
08:35:58.29485482RenderDeviceCaptureBase::ReleaseTextureRelease
08:35:58.294854100RenderDeviceCaptureBase::ReleaseTextureReleased
08:35:58.2948541280RenderDeviceD3d11::releaseImplementationReleasing 1
08:35:58.2948541290RenderDeviceD3d11::releaseImplementationReleasing 2
08:35:58.2948541309RenderDeviceD3d11::releaseImplementationReleasing 3
08:35:58.294854204IRenderDevice::releaseRender Releasing Done.
08:35:58.4948541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
08:35:58.4948541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
08:35:58.4948541148RenderDeviceD3d11::initsave state
08:35:58.494854696RenderDeviceD3d11::initDX11loading shaders...
08:35:58.5848541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
08:35:58.5848541156RenderDeviceD3d11::initrestore state
08:35:58.5848541159RenderDeviceD3d11::initTarget Window [0x306c4]
08:35:58.584854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:35:58.584854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:35:58.5948544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
08:35:58.5948544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
08:35:58.5948544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:35:58.6148545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
08:35:58.6148542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x454029f
08:35:58.6148542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972]
08:35:58.6148542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
08:35:58.614854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
08:35:58.614854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
08:35:58.624854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
08:35:58.624854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
08:35:58.1664E246242OverlayManager::doActionForegroundChange Event [winows not active]
08:35:58.1674E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
08:35:58.1674E247626OverlayManager::OnForegroundChangedChanged False
08:35:58.1674E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20544 Title=[The Game - How We Do]
08:35:58.1674E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
08:35:58.1674E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:35:58.1674E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:35:58.1684E246385OverlayManager::doActionDisplayFPS - Triggered
08:35:58.205485447ResetSnapShotSH::ExecuteRelease snapshot SH
08:35:58.2064854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:35:58.47848541848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
08:35:58.47848542288OverlayManager::installKeybMouseHookInstall KeybMouse
08:35:58.4784854419InputInterceptor::stopHookunhook keyboard and mouse
08:35:58.4784854386InputInterceptor::runHookKeyboard is hooked 0x4854
08:35:58.4784854408InputInterceptor::runHookMouse is hooked 0x4854
08:36:00.30648541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
08:36:00.30648541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
08:36:00.30648542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:36:00.30648541309OverlayManager::RestoreGameWNDPROCSearch SWL..
08:36:00.30648541316OverlayManager::RestoreGameWNDPROCSWL restored.
08:36:00.30648541326OverlayManager::RestoreGameWNDPROCSWL OK.
08:36:00.30648541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x454029f
08:36:00.30648542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:36:00.30648541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
08:36:00.3064854187IRenderDevice::releaseRender Releasing.
08:36:00.306485482RenderDeviceCaptureBase::ReleaseTextureRelease
08:36:00.3064854100RenderDeviceCaptureBase::ReleaseTextureReleased
08:36:00.30648541280RenderDeviceD3d11::releaseImplementationReleasing 1
08:36:00.30648541290RenderDeviceD3d11::releaseImplementationReleasing 2
08:36:00.30648541309RenderDeviceD3d11::releaseImplementationReleasing 3
08:36:00.3064854204IRenderDevice::releaseRender Releasing Done.
08:36:00.4094854386fSwapResize_BuffersResize buffer (0xeb341520)!
08:36:00.44548541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
08:36:00.44548541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
08:36:00.44548541148RenderDeviceD3d11::initsave state
08:36:00.4454854696RenderDeviceD3d11::initDX11loading shaders...
08:36:00.45348541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
08:36:00.45348541156RenderDeviceD3d11::initrestore state
08:36:00.45348541159RenderDeviceD3d11::initTarget Window [0x306c4]
08:36:00.4534854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:36:00.4534854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:36:00.45348542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:36:00.46148545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
08:36:00.46148542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x458029f
08:36:00.46148542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
08:36:00.46148542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
08:36:00.46148541670WidgetManager::drawskip widget draw (not in foreground) False - False
08:36:00.46248542288OverlayManager::installKeybMouseHookInstall KeybMouse
08:36:00.4624854419InputInterceptor::stopHookunhook keyboard and mouse
08:36:00.4624854386InputInterceptor::runHookKeyboard is hooked 0x4854
08:36:00.4624854408InputInterceptor::runHookMouse is hooked 0x4854
08:36:00.47248544959OverlayManager::initOverlayResolutionEx 0X40008
08:36:00.47248544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
08:36:00.47248544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
08:36:00.47248544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:36:00.6724E246254OverlayManager::doActionForegroundChange Event ON (ON)
08:36:00.6724E247626OverlayManager::OnForegroundChangedChanged True
08:36:00.6724E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
08:36:00.67248545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
08:36:00.6744E246385OverlayManager::doActionDisplayFPS - Triggered
08:36:00.6844854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
08:36:00.6844854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
08:36:00.6854854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
08:36:00.6854854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
08:36:00.6854854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:43:22.85048544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
08:43:22.85048544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
08:43:22.85048544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:43:23.2824E246242OverlayManager::doActionForegroundChange Event [winows not active]
08:43:23.2864E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
08:43:23.2864E247626OverlayManager::OnForegroundChangedChanged False
08:43:23.2864E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x307B2 Title=[Task Switching]
08:43:23.2864E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
08:43:23.2864E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:43:23.2864E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:43:23.2874E246385OverlayManager::doActionDisplayFPS - Triggered
08:43:23.288485447ResetSnapShotSH::ExecuteRelease snapshot SH
08:43:23.2884854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:43:39.80948541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
08:43:39.80948541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
08:43:39.80948542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:43:39.80948541309OverlayManager::RestoreGameWNDPROCSearch SWL..
08:43:39.80948541316OverlayManager::RestoreGameWNDPROCSWL restored.
08:43:39.80948541326OverlayManager::RestoreGameWNDPROCSWL OK.
08:43:39.81048541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x458029f
08:43:39.81048542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:43:39.81048541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
08:43:39.8104854187IRenderDevice::releaseRender Releasing.
08:43:39.810485482RenderDeviceCaptureBase::ReleaseTextureRelease
08:43:39.8104854100RenderDeviceCaptureBase::ReleaseTextureReleased
08:43:39.81048541280RenderDeviceD3d11::releaseImplementationReleasing 1
08:43:39.81048541290RenderDeviceD3d11::releaseImplementationReleasing 2
08:43:39.81048541309RenderDeviceD3d11::releaseImplementationReleasing 3
08:43:39.8104854204IRenderDevice::releaseRender Releasing Done.
08:43:39.9324854386fSwapResize_BuffersResize buffer (0xeb341520)!
08:43:39.96448541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
08:43:39.96448541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
08:43:39.96448541148RenderDeviceD3d11::initsave state
08:43:39.9644854696RenderDeviceD3d11::initDX11loading shaders...
08:43:39.97048541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
08:43:39.97048541156RenderDeviceD3d11::initrestore state
08:43:39.97048541159RenderDeviceD3d11::initTarget Window [0x306c4]
08:43:39.9704854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:43:39.9704854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:43:39.97048542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:43:39.97948545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
08:43:39.97948542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7a51086f
08:43:39.97948542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
08:43:39.97948542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
08:43:39.97948541670WidgetManager::drawskip widget draw (not in foreground) False - False
08:43:39.97948541848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
08:43:39.97948542288OverlayManager::installKeybMouseHookInstall KeybMouse
08:43:39.9794854419InputInterceptor::stopHookunhook keyboard and mouse
08:43:39.9794854386InputInterceptor::runHookKeyboard is hooked 0x4854
08:43:39.9794854408InputInterceptor::runHookMouse is hooked 0x4854
08:43:39.97948545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
08:43:39.98748544959OverlayManager::initOverlayResolutionEx 0X40008
08:43:39.98748544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
08:43:39.98748544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
08:43:39.98748544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:43:40.3004E246254OverlayManager::doActionForegroundChange Event ON (ON)
08:43:40.3004E247626OverlayManager::OnForegroundChangedChanged True
08:43:40.3004E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
08:43:40.3014E246385OverlayManager::doActionDisplayFPS - Triggered
08:43:40.3024854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
08:43:40.3024854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
08:43:40.3024854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
08:43:40.3024854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
08:43:40.3034854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:43:40.3054E246385OverlayManager::doActionDisplayFPS - Triggered
08:43:40.3114854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:43:40.31548545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
08:45:03.5424854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
08:45:03.5424854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
08:46:38.30448544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
08:46:38.30448544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
08:46:38.30448544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:46:38.5304E246242OverlayManager::doActionForegroundChange Event [winows not active]
08:46:38.5324E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
08:46:38.5324E247626OverlayManager::OnForegroundChangedChanged False
08:46:38.5324E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x100832 Title=[Task Switching]
08:46:38.5324E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
08:46:38.5324E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:46:38.5324E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:46:38.5334E246385OverlayManager::doActionDisplayFPS - Triggered
08:46:38.585485447ResetSnapShotSH::ExecuteRelease snapshot SH
08:46:38.5854854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:46:40.28848541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
08:46:40.28848541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
08:46:40.28848542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:46:40.28848541309OverlayManager::RestoreGameWNDPROCSearch SWL..
08:46:40.28848541316OverlayManager::RestoreGameWNDPROCSWL restored.
08:46:40.28848541326OverlayManager::RestoreGameWNDPROCSWL OK.
08:46:40.28848541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7a51086f
08:46:40.28848542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:46:40.28848541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
08:46:40.2884854187IRenderDevice::releaseRender Releasing.
08:46:40.288485482RenderDeviceCaptureBase::ReleaseTextureRelease
08:46:40.2884854100RenderDeviceCaptureBase::ReleaseTextureReleased
08:46:40.28848541280RenderDeviceD3d11::releaseImplementationReleasing 1
08:46:40.28848541290RenderDeviceD3d11::releaseImplementationReleasing 2
08:46:40.28848541309RenderDeviceD3d11::releaseImplementationReleasing 3
08:46:40.2884854204IRenderDevice::releaseRender Releasing Done.
08:46:40.4064854386fSwapResize_BuffersResize buffer (0xeb341520)!
08:46:40.42348541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
08:46:40.42348541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
08:46:40.42348541148RenderDeviceD3d11::initsave state
08:46:40.4234854696RenderDeviceD3d11::initDX11loading shaders...
08:46:40.42948541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
08:46:40.42948541156RenderDeviceD3d11::initrestore state
08:46:40.42948541159RenderDeviceD3d11::initTarget Window [0x306c4]
08:46:40.4294854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:46:40.4294854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:46:40.42948542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:46:40.43148545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
08:46:40.43148542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2aea0423
08:46:40.43148542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
08:46:40.43148542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
08:46:40.43148541670WidgetManager::drawskip widget draw (not in foreground) False - False
08:46:40.43748544959OverlayManager::initOverlayResolutionEx 0X40008
08:46:40.43748544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
08:46:40.43748544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
08:46:40.43748544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:46:40.5334E246254OverlayManager::doActionForegroundChange Event ON (ON)
08:46:40.5334E247626OverlayManager::OnForegroundChangedChanged True
08:46:40.5334E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
08:46:40.5344E246385OverlayManager::doActionDisplayFPS - Triggered
08:46:40.5384854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
08:46:40.5384854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
08:46:40.5404854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:46:40.54748542288OverlayManager::installKeybMouseHookInstall KeybMouse
08:46:40.5474854419InputInterceptor::stopHookunhook keyboard and mouse
08:46:40.5474854386InputInterceptor::runHookKeyboard is hooked 0x4854
08:46:40.5474854408InputInterceptor::runHookMouse is hooked 0x4854
08:46:40.54748545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
08:47:23.3374E20291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:47:26.7064E20291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:48:17.6394854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
08:48:17.6394854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
08:48:17.6394854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
08:48:17.6394854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
08:54:03.1964E20291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
09:00:09.45248542444OverlayManager::setControlModeOVERLAY_CONTROL_ON
09:00:09.56548542482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:00:09.57248543502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x10003}
09:00:10.3574854580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
09:00:10.4444854580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
09:01:56.97948544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
09:01:56.97948544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
09:01:56.97948544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
09:01:57.1974E246242OverlayManager::doActionForegroundChange Event [winows not active]
09:01:57.2004E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
09:01:57.2004E247626OverlayManager::OnForegroundChangedChanged False
09:01:57.2004E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x707C6 Title=[Task Switching]
09:01:57.2014E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
09:01:57.2014E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
09:01:57.2014E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:01:57.2024E246385OverlayManager::doActionDisplayFPS - Triggered
09:01:57.207485447ResetSnapShotSH::ExecuteRelease snapshot SH
09:01:57.2074854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:03:08.21748541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:03:08.21748541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
09:03:08.21748542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:03:08.21748541309OverlayManager::RestoreGameWNDPROCSearch SWL..
09:03:08.21748541316OverlayManager::RestoreGameWNDPROCSWL restored.
09:03:08.21748541326OverlayManager::RestoreGameWNDPROCSWL OK.
09:03:08.21848541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2aea0423
09:03:08.21848542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:03:08.21848541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
09:03:08.2184854187IRenderDevice::releaseRender Releasing.
09:03:08.218485482RenderDeviceCaptureBase::ReleaseTextureRelease
09:03:08.2184854100RenderDeviceCaptureBase::ReleaseTextureReleased
09:03:08.21848541280RenderDeviceD3d11::releaseImplementationReleasing 1
09:03:08.21848541290RenderDeviceD3d11::releaseImplementationReleasing 2
09:03:08.21848541309RenderDeviceD3d11::releaseImplementationReleasing 3
09:03:08.2184854204IRenderDevice::releaseRender Releasing Done.
09:03:08.2724E246254OverlayManager::doActionForegroundChange Event ON (ON)
09:03:08.2724E247626OverlayManager::OnForegroundChangedChanged True
09:03:08.2744E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
09:03:08.2744E242555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
09:03:08.2744E246385OverlayManager::doActionDisplayFPS - Triggered
09:03:08.3404854386fSwapResize_BuffersResize buffer (0xeb341520)!
09:03:08.35148541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
09:03:08.35148541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
09:03:08.35148541148RenderDeviceD3d11::initsave state
09:03:08.3514854696RenderDeviceD3d11::initDX11loading shaders...
09:03:08.35848541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
09:03:08.35848541156RenderDeviceD3d11::initrestore state
09:03:08.35848541159RenderDeviceD3d11::initTarget Window [0x306c4]
09:03:08.3584854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:03:08.3584854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:03:08.35948545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
09:03:08.35948542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x75750867
09:03:08.35948542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
09:03:08.35948542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
09:03:08.3594854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:03:08.36448544959OverlayManager::initOverlayResolutionEx 0X40008
09:03:08.36448544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
09:03:08.36448544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
09:03:08.36448544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
09:03:08.44548542288OverlayManager::installKeybMouseHookInstall KeybMouse
09:03:08.4454854419InputInterceptor::stopHookunhook keyboard and mouse
09:03:08.4454854386InputInterceptor::runHookKeyboard is hooked 0x4854
09:03:08.4454854408InputInterceptor::runHookMouse is hooked 0x4854
09:03:08.58648545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
09:03:34.5834854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
09:03:34.5834854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
09:03:34.5844854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
09:03:34.5844854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
09:04:40.61748544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
09:04:40.61748544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
09:04:40.61748544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
09:04:40.8874E246242OverlayManager::doActionForegroundChange Event [winows not active]
09:04:40.8884E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
09:04:40.8884E247626OverlayManager::OnForegroundChangedChanged False
09:04:40.8894E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2D0832 Title=[Task Switching]
09:04:40.8894E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
09:04:40.8894E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
09:04:40.8894E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:04:40.8914E246385OverlayManager::doActionDisplayFPS - Triggered
09:04:40.895485447ResetSnapShotSH::ExecuteRelease snapshot SH
09:04:40.8954854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:04:43.67148541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:04:43.67148541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
09:04:43.67148542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:04:43.67148541309OverlayManager::RestoreGameWNDPROCSearch SWL..
09:04:43.67148541316OverlayManager::RestoreGameWNDPROCSWL restored.
09:04:43.67148541326OverlayManager::RestoreGameWNDPROCSWL OK.
09:04:43.67148541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x75750867
09:04:43.67148542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:04:43.67148541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
09:04:43.6714854187IRenderDevice::releaseRender Releasing.
09:04:43.671485482RenderDeviceCaptureBase::ReleaseTextureRelease
09:04:43.6714854100RenderDeviceCaptureBase::ReleaseTextureReleased
09:04:43.67148541280RenderDeviceD3d11::releaseImplementationReleasing 1
09:04:43.67148541290RenderDeviceD3d11::releaseImplementationReleasing 2
09:04:43.67148541309RenderDeviceD3d11::releaseImplementationReleasing 3
09:04:43.6714854204IRenderDevice::releaseRender Releasing Done.
09:04:43.7754854386fSwapResize_BuffersResize buffer (0xeb341520)!
09:04:43.80348541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
09:04:43.80348541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
09:04:43.80348541148RenderDeviceD3d11::initsave state
09:04:43.8034854696RenderDeviceD3d11::initDX11loading shaders...
09:04:43.81048541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
09:04:43.81048541156RenderDeviceD3d11::initrestore state
09:04:43.81048541159RenderDeviceD3d11::initTarget Window [0x306c4]
09:04:43.8104854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:04:43.8104854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:04:43.81048542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
09:04:43.81648545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
09:04:43.81648542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x710d0839
09:04:43.81648542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
09:04:43.81648542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
09:04:43.81648541670WidgetManager::drawskip widget draw (not in foreground) False - False
09:04:43.81648542288OverlayManager::installKeybMouseHookInstall KeybMouse
09:04:43.8164854419InputInterceptor::stopHookunhook keyboard and mouse
09:04:43.8164854386InputInterceptor::runHookKeyboard is hooked 0x4854
09:04:43.8164854408InputInterceptor::runHookMouse is hooked 0x4854
09:04:43.81748545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
09:04:43.82048544959OverlayManager::initOverlayResolutionEx 0X40008
09:04:43.82048544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
09:04:43.82048544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
09:04:43.82048544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
09:04:43.8934E246254OverlayManager::doActionForegroundChange Event ON (ON)
09:04:43.8934E247626OverlayManager::OnForegroundChangedChanged True
09:04:43.8934E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
09:04:43.8954E246385OverlayManager::doActionDisplayFPS - Triggered
09:04:43.8984854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
09:04:43.8984854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
09:04:43.8984854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
09:04:43.8984854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
09:04:43.8994854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:04:43.8994E246385OverlayManager::doActionDisplayFPS - Triggered
09:04:43.90048545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
09:04:43.9054854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:05:43.24548542444OverlayManager::setControlModeOVERLAY_CONTROL_ON
09:05:43.51048542482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:05:43.51548543502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x0}
09:06:30.3774854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
09:06:30.3774854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
09:17:52.71848542444OverlayManager::setControlModeOVERLAY_CONTROL_ON
09:17:52.81848542482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:17:52.81948542444OverlayManager::setControlModeOVERLAY_CONTROL_ON
09:17:52.83348542482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:17:52.84048543502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x10003}
09:26:25.86948544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
09:26:25.86948544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
09:26:25.86948544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
09:26:25.9314E246242OverlayManager::doActionForegroundChange Event [winows not active]
09:26:25.9324E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
09:26:25.9324E247626OverlayManager::OnForegroundChangedChanged False
09:26:25.9324E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1B07FA Title=[Task Switching]
09:26:25.9324E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
09:26:25.9324E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
09:26:25.9324E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:26:25.9334E246385OverlayManager::doActionDisplayFPS - Triggered
09:26:25.980485447ResetSnapShotSH::ExecuteRelease snapshot SH
09:26:25.9804854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:27:56.38848541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:27:56.38848541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
09:27:56.38848542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:27:56.38848541309OverlayManager::RestoreGameWNDPROCSearch SWL..
09:27:56.38848541316OverlayManager::RestoreGameWNDPROCSWL restored.
09:27:56.38848541326OverlayManager::RestoreGameWNDPROCSWL OK.
09:27:56.38848541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x710d0839
09:27:56.38848542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:27:56.38848541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
09:27:56.3884854187IRenderDevice::releaseRender Releasing.
09:27:56.388485482RenderDeviceCaptureBase::ReleaseTextureRelease
09:27:56.3884854100RenderDeviceCaptureBase::ReleaseTextureReleased
09:27:56.38848541280RenderDeviceD3d11::releaseImplementationReleasing 1
09:27:56.38848541290RenderDeviceD3d11::releaseImplementationReleasing 2
09:27:56.38848541309RenderDeviceD3d11::releaseImplementationReleasing 3
09:27:56.3884854204IRenderDevice::releaseRender Releasing Done.
09:27:56.5064854386fSwapResize_BuffersResize buffer (0xeb341520)!
09:27:56.51948541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
09:27:56.51948541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
09:27:56.51948541148RenderDeviceD3d11::initsave state
09:27:56.5194854696RenderDeviceD3d11::initDX11loading shaders...
09:27:56.5214E246254OverlayManager::doActionForegroundChange Event ON (ON)
09:27:56.5214E247626OverlayManager::OnForegroundChangedChanged True
09:27:56.5214E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
09:27:56.5214E242555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
09:27:56.5244E246385OverlayManager::doActionDisplayFPS - Triggered
09:27:56.52748541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
09:27:56.52748541156RenderDeviceD3d11::initrestore state
09:27:56.52748541159RenderDeviceD3d11::initTarget Window [0x306c4]
09:27:56.5274854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:27:56.5274854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:27:56.53248545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
09:27:56.53248542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x116e03c7
09:27:56.53248542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
09:27:56.53248542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
09:27:56.5334854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
09:27:56.5334854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
09:27:56.5334854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:27:56.53448541848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
09:27:56.53448542288OverlayManager::installKeybMouseHookInstall KeybMouse
09:27:56.5344854419InputInterceptor::stopHookunhook keyboard and mouse
09:27:56.5344854386InputInterceptor::runHookKeyboard is hooked 0x4854
09:27:56.5344854408InputInterceptor::runHookMouse is hooked 0x4854
09:27:56.53448545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
09:27:56.53848544959OverlayManager::initOverlayResolutionEx 0X40008
09:27:56.53848544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
09:27:56.53848544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
09:27:56.53848544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
09:28:21.9044854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
09:28:21.9044854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
09:28:21.9054854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
09:28:21.9054854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
09:51:16.71448544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
09:51:16.71448544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
09:51:16.71448544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
09:51:17.1484E246242OverlayManager::doActionForegroundChange Event [winows not active]
09:51:17.1524E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
09:51:17.1524E247626OverlayManager::OnForegroundChangedChanged False
09:51:17.1534E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1E07E2 Title=[Task Switching]
09:51:17.1534E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
09:51:17.1534E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
09:51:17.1534E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:51:17.1534E246385OverlayManager::doActionDisplayFPS - Triggered
09:51:17.154485447ResetSnapShotSH::ExecuteRelease snapshot SH
09:51:17.1544854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:51:40.49448541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:51:40.49448541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
09:51:40.49448542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:51:40.49448541309OverlayManager::RestoreGameWNDPROCSearch SWL..
09:51:40.49448541316OverlayManager::RestoreGameWNDPROCSWL restored.
09:51:40.49548541326OverlayManager::RestoreGameWNDPROCSWL OK.
09:51:40.49548541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x116e03c7
09:51:40.49548542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:51:40.49548541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
09:51:40.4954854187IRenderDevice::releaseRender Releasing.
09:51:40.495485482RenderDeviceCaptureBase::ReleaseTextureRelease
09:51:40.4954854100RenderDeviceCaptureBase::ReleaseTextureReleased
09:51:40.49548541280RenderDeviceD3d11::releaseImplementationReleasing 1
09:51:40.49548541290RenderDeviceD3d11::releaseImplementationReleasing 2
09:51:40.49548541309RenderDeviceD3d11::releaseImplementationReleasing 3
09:51:40.4954854204IRenderDevice::releaseRender Releasing Done.
09:51:40.6294854386fSwapResize_BuffersResize buffer (0xeb341520)!
09:51:40.64248541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
09:51:40.64248541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
09:51:40.64248541148RenderDeviceD3d11::initsave state
09:51:40.6424854696RenderDeviceD3d11::initDX11loading shaders...
09:51:40.64948541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
09:51:40.64948541156RenderDeviceD3d11::initrestore state
09:51:40.64948541159RenderDeviceD3d11::initTarget Window [0x306c4]
09:51:40.6494854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:51:40.6494854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:51:40.64948542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
09:51:40.65148545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
09:51:40.65148542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x14000395
09:51:40.65148542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
09:51:40.65148542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
09:51:40.65148541670WidgetManager::drawskip widget draw (not in foreground) False - False
09:51:40.65248542288OverlayManager::installKeybMouseHookInstall KeybMouse
09:51:40.6524854419InputInterceptor::stopHookunhook keyboard and mouse
09:51:40.6524854386InputInterceptor::runHookKeyboard is hooked 0x4854
09:51:40.6524854408InputInterceptor::runHookMouse is hooked 0x4854
09:51:40.65248545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
09:51:40.65548544959OverlayManager::initOverlayResolutionEx 0X40008
09:51:40.65548544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
09:51:40.65548544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
09:51:40.65548544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
09:51:40.6744E246254OverlayManager::doActionForegroundChange Event ON (ON)
09:51:40.6744E247626OverlayManager::OnForegroundChangedChanged True
09:51:40.6744E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
09:51:40.6744E246385OverlayManager::doActionDisplayFPS - Triggered
09:51:40.6774854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
09:51:40.6774854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
09:51:40.6784854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:51:40.6804E246385OverlayManager::doActionDisplayFPS - Triggered
09:51:40.6834854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:51:40.68648545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
09:51:57.59348544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
09:51:57.59348544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
09:51:57.59348544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
09:51:57.6874E246242OverlayManager::doActionForegroundChange Event [winows not active]
09:51:57.6914E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
09:51:57.6914E247626OverlayManager::OnForegroundChangedChanged False
09:51:57.6914E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0xC07B4 Title=[Task Switching]
09:51:57.6914E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
09:51:57.6914E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
09:51:57.6914E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:51:57.6924E246385OverlayManager::doActionDisplayFPS - Triggered
09:51:57.703485447ResetSnapShotSH::ExecuteRelease snapshot SH
09:51:57.7034854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:51:59.25448541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:51:59.25448541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
09:51:59.25448542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:51:59.25448541309OverlayManager::RestoreGameWNDPROCSearch SWL..
09:51:59.25448541316OverlayManager::RestoreGameWNDPROCSWL restored.
09:51:59.25448541326OverlayManager::RestoreGameWNDPROCSWL OK.
09:51:59.25448541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x14000395
09:51:59.25448542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:51:59.25448541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
09:51:59.2544854187IRenderDevice::releaseRender Releasing.
09:51:59.254485482RenderDeviceCaptureBase::ReleaseTextureRelease
09:51:59.2544854100RenderDeviceCaptureBase::ReleaseTextureReleased
09:51:59.25448541280RenderDeviceD3d11::releaseImplementationReleasing 1
09:51:59.25448541290RenderDeviceD3d11::releaseImplementationReleasing 2
09:51:59.25448541309RenderDeviceD3d11::releaseImplementationReleasing 3
09:51:59.2544854204IRenderDevice::releaseRender Releasing Done.
09:51:59.3574854386fSwapResize_BuffersResize buffer (0xeb341520)!
09:51:59.36848541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
09:51:59.36848541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
09:51:59.36848541148RenderDeviceD3d11::initsave state
09:51:59.3684854696RenderDeviceD3d11::initDX11loading shaders...
09:51:59.37448541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
09:51:59.37448541156RenderDeviceD3d11::initrestore state
09:51:59.37448541159RenderDeviceD3d11::initTarget Window [0x306c4]
09:51:59.3744854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:51:59.3744854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:51:59.37448542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
09:51:59.37748545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
09:51:59.37748542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x43d021f
09:51:59.37748542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
09:51:59.37748542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
09:51:59.37748541670WidgetManager::drawskip widget draw (not in foreground) False - False
09:51:59.37848541848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
09:51:59.37848542288OverlayManager::installKeybMouseHookInstall KeybMouse
09:51:59.3784854419InputInterceptor::stopHookunhook keyboard and mouse
09:51:59.3784854386InputInterceptor::runHookKeyboard is hooked 0x4854
09:51:59.3784854408InputInterceptor::runHookMouse is hooked 0x4854
09:51:59.37848545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
09:51:59.38448544959OverlayManager::initOverlayResolutionEx 0X40008
09:51:59.38448544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
09:51:59.38448544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
09:51:59.38448544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
09:51:59.6924E246254OverlayManager::doActionForegroundChange Event ON (ON)
09:51:59.6924E247626OverlayManager::OnForegroundChangedChanged True
09:51:59.6924E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
09:51:59.6934E246385OverlayManager::doActionDisplayFPS - Triggered
09:51:59.6934854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
09:51:59.6934854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
09:51:59.6944854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:51:59.6974E246385OverlayManager::doActionDisplayFPS - Triggered
09:51:59.7014854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:51:59.70348545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
09:52:10.294854580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
09:52:10.1064854580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
09:52:21.824854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
09:52:21.824854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
09:52:21.824854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
09:52:21.824854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
09:52:22.99948544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
09:52:22.99948544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
09:52:22.99948544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
09:52:23.2134E246242OverlayManager::doActionForegroundChange Event [winows not active]
09:52:23.2164E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
09:52:23.2164E247626OverlayManager::OnForegroundChangedChanged False
09:52:23.2164E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20544 Title=[Jawsh 685 - Savage Love (Laxed - Siren Beat)]
09:52:23.2164E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
09:52:23.2164E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
09:52:23.2164E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:52:23.2164E246385OverlayManager::doActionDisplayFPS - Triggered
09:52:23.240485447ResetSnapShotSH::ExecuteRelease snapshot SH
09:52:23.2404854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:52:23.90348541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:52:23.90348541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
09:52:23.90348542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:52:23.90348541309OverlayManager::RestoreGameWNDPROCSearch SWL..
09:52:23.90348541316OverlayManager::RestoreGameWNDPROCSWL restored.
09:52:23.90348541326OverlayManager::RestoreGameWNDPROCSWL OK.
09:52:23.90348541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x43d021f
09:52:23.90348542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:52:23.90348541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
09:52:23.9034854187IRenderDevice::releaseRender Releasing.
09:52:23.903485482RenderDeviceCaptureBase::ReleaseTextureRelease
09:52:23.9034854100RenderDeviceCaptureBase::ReleaseTextureReleased
09:52:23.90348541280RenderDeviceD3d11::releaseImplementationReleasing 1
09:52:23.90348541290RenderDeviceD3d11::releaseImplementationReleasing 2
09:52:23.90348541309RenderDeviceD3d11::releaseImplementationReleasing 3
09:52:23.9034854204IRenderDevice::releaseRender Releasing Done.
09:52:24.84854386fSwapResize_BuffersResize buffer (0xeb341520)!
09:52:24.4848541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
09:52:24.4848541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
09:52:24.4848541148RenderDeviceD3d11::initsave state
09:52:24.484854696RenderDeviceD3d11::initDX11loading shaders...
09:52:24.5548541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
09:52:24.5548541156RenderDeviceD3d11::initrestore state
09:52:24.5548541159RenderDeviceD3d11::initTarget Window [0x306c4]
09:52:24.554854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:52:24.554854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:52:24.5548542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
09:52:24.6248545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
09:52:24.6248542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb0821
09:52:24.6248542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
09:52:24.6248542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
09:52:24.6248541670WidgetManager::drawskip widget draw (not in foreground) False - False
09:52:24.6248542288OverlayManager::installKeybMouseHookInstall KeybMouse
09:52:24.624854419InputInterceptor::stopHookunhook keyboard and mouse
09:52:24.624854386InputInterceptor::runHookKeyboard is hooked 0x4854
09:52:24.624854408InputInterceptor::runHookMouse is hooked 0x4854
09:52:24.6248545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
09:52:24.7248544959OverlayManager::initOverlayResolutionEx 0X40008
09:52:24.7248544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
09:52:24.7248544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
09:52:24.7248544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
09:52:24.2154E246254OverlayManager::doActionForegroundChange Event ON (ON)
09:52:24.2154E247626OverlayManager::OnForegroundChangedChanged True
09:52:24.2154E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
09:52:24.2184E246385OverlayManager::doActionDisplayFPS - Triggered
09:52:24.2234854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
09:52:24.2234854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
09:52:24.2244854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
09:52:24.2244854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
09:52:24.2244854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:52:24.22948545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
09:52:42.52748544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
09:52:42.52748544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
09:52:42.52748544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
09:52:42.7404E246242OverlayManager::doActionForegroundChange Event [winows not active]
09:52:42.7434E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
09:52:42.7434E247626OverlayManager::OnForegroundChangedChanged False
09:52:42.7444E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1607C6 Title=[Task Switching]
09:52:42.7444E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
09:52:42.7444E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
09:52:42.7444E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:52:42.7444E246385OverlayManager::doActionDisplayFPS - Triggered
09:52:42.761485447ResetSnapShotSH::ExecuteRelease snapshot SH
09:52:42.7614854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:52:43.87848541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:52:43.87848541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
09:52:43.87848542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:52:43.87848541309OverlayManager::RestoreGameWNDPROCSearch SWL..
09:52:43.87848541316OverlayManager::RestoreGameWNDPROCSWL restored.
09:52:43.87848541326OverlayManager::RestoreGameWNDPROCSWL OK.
09:52:43.87848541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb0821
09:52:43.87848542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:52:43.87848541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
09:52:43.8784854187IRenderDevice::releaseRender Releasing.
09:52:43.878485482RenderDeviceCaptureBase::ReleaseTextureRelease
09:52:43.8784854100RenderDeviceCaptureBase::ReleaseTextureReleased
09:52:43.87848541280RenderDeviceD3d11::releaseImplementationReleasing 1
09:52:43.87848541290RenderDeviceD3d11::releaseImplementationReleasing 2
09:52:43.87848541309RenderDeviceD3d11::releaseImplementationReleasing 3
09:52:43.8784854204IRenderDevice::releaseRender Releasing Done.
09:52:43.9924854386fSwapResize_BuffersResize buffer (0xeb341520)!
09:52:44.2848541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
09:52:44.2848541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
09:52:44.2848541148RenderDeviceD3d11::initsave state
09:52:44.284854696RenderDeviceD3d11::initDX11loading shaders...
09:52:44.3548541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
09:52:44.3548541156RenderDeviceD3d11::initrestore state
09:52:44.3548541159RenderDeviceD3d11::initTarget Window [0x306c4]
09:52:44.354854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:52:44.354854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:52:44.3548542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
09:52:44.4548545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
09:52:44.4548542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbd607ef
09:52:44.4548542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
09:52:44.4548542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
09:52:44.4548541670WidgetManager::drawskip widget draw (not in foreground) False - False
09:52:44.4548541848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
09:52:44.4548542288OverlayManager::installKeybMouseHookInstall KeybMouse
09:52:44.454854419InputInterceptor::stopHookunhook keyboard and mouse
09:52:44.454854386InputInterceptor::runHookKeyboard is hooked 0x4854
09:52:44.454854408InputInterceptor::runHookMouse is hooked 0x4854
09:52:44.4548545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
09:52:44.5248544959OverlayManager::initOverlayResolutionEx 0X40008
09:52:44.5248544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
09:52:44.5248544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
09:52:44.5248544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
09:52:44.2444E246254OverlayManager::doActionForegroundChange Event ON (ON)
09:52:44.2444E247626OverlayManager::OnForegroundChangedChanged True
09:52:44.2444E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
09:52:44.2464E246385OverlayManager::doActionDisplayFPS - Triggered
09:52:44.2544854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
09:52:44.2544854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
09:52:44.2554854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
09:52:44.2554854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
09:52:44.2554854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:52:44.25748545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
09:54:51.2164854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
09:54:51.2164854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
09:55:08.4248544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
09:55:08.4248544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
09:55:08.4248544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
09:55:08.4594E246242OverlayManager::doActionForegroundChange Event [winows not active]
09:55:08.4634E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
09:55:08.4634E247626OverlayManager::OnForegroundChangedChanged False
09:55:08.4634E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1F0802 Title=[Task Switching]
09:55:08.4634E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
09:55:08.4634E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
09:55:08.4634E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:55:08.4824E246385OverlayManager::doActionDisplayFPS - Triggered
09:55:08.492485447ResetSnapShotSH::ExecuteRelease snapshot SH
09:55:08.4924854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:03:17.25248541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
10:03:17.25248541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
10:03:17.25248542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:03:17.25248541309OverlayManager::RestoreGameWNDPROCSearch SWL..
10:03:17.25248541316OverlayManager::RestoreGameWNDPROCSWL restored.
10:03:17.25248541326OverlayManager::RestoreGameWNDPROCSWL OK.
10:03:17.25248541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbd607ef
10:03:17.25248542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:03:17.25248541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
10:03:17.2524854187IRenderDevice::releaseRender Releasing.
10:03:17.252485482RenderDeviceCaptureBase::ReleaseTextureRelease
10:03:17.2524854100RenderDeviceCaptureBase::ReleaseTextureReleased
10:03:17.25248541280RenderDeviceD3d11::releaseImplementationReleasing 1
10:03:17.25248541290RenderDeviceD3d11::releaseImplementationReleasing 2
10:03:17.25248541309RenderDeviceD3d11::releaseImplementationReleasing 3
10:03:17.2524854204IRenderDevice::releaseRender Releasing Done.
10:03:17.3844854386fSwapResize_BuffersResize buffer (0xeb341520)!
10:03:17.40448541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
10:03:17.40448541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
10:03:17.40448541148RenderDeviceD3d11::initsave state
10:03:17.4044854696RenderDeviceD3d11::initDX11loading shaders...
10:03:17.41148541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
10:03:17.41148541156RenderDeviceD3d11::initrestore state
10:03:17.41148541159RenderDeviceD3d11::initTarget Window [0x306c4]
10:03:17.4114854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:03:17.4114854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:03:17.41148542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:03:17.41348545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
10:03:17.41348542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xeac0379
10:03:17.41348542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
10:03:17.41348542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
10:03:17.41348541670WidgetManager::drawskip widget draw (not in foreground) False - False
10:03:17.41948544959OverlayManager::initOverlayResolutionEx 0X40008
10:03:17.41948544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
10:03:17.41948544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
10:03:17.41948544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
10:03:17.4264E246254OverlayManager::doActionForegroundChange Event ON (ON)
10:03:17.4264E247626OverlayManager::OnForegroundChangedChanged True
10:03:17.4274E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
10:03:17.4274E246385OverlayManager::doActionDisplayFPS - Triggered
10:03:17.4304854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
10:03:17.4304854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
10:03:17.4364854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:03:17.44148542288OverlayManager::installKeybMouseHookInstall KeybMouse
10:03:17.4414854419InputInterceptor::stopHookunhook keyboard and mouse
10:03:17.4414854386InputInterceptor::runHookKeyboard is hooked 0x4854
10:03:17.4414854408InputInterceptor::runHookMouse is hooked 0x4854
10:03:17.44148545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
10:03:21.45848542444OverlayManager::setControlModeOVERLAY_CONTROL_ON
10:03:22.16048542482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:03:22.16148543502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x10003}
10:03:22.6734854580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
10:03:22.7574854580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
10:04:07.4914E246242OverlayManager::doActionForegroundChange Event [winows not active]
10:04:07.4954E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
10:04:07.4954E247626OverlayManager::OnForegroundChangedChanged False
10:04:07.4964E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x8087E Title=[Task Switching]
10:04:07.4964E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
10:04:07.4964E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:04:07.4964E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:04:07.4964E246385OverlayManager::doActionDisplayFPS - Triggered
10:04:07.521485447ResetSnapShotSH::ExecuteRelease snapshot SH
10:04:07.52148544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
10:04:07.52148544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
10:04:07.52148544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
10:04:07.5214854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:12:23.63248541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
10:12:23.63248541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
10:12:23.63248542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:12:23.63248541309OverlayManager::RestoreGameWNDPROCSearch SWL..
10:12:23.63248541316OverlayManager::RestoreGameWNDPROCSWL restored.
10:12:23.63248541326OverlayManager::RestoreGameWNDPROCSWL OK.
10:12:23.63248541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xeac0379
10:12:23.63248542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:12:23.63248541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
10:12:23.6324854187IRenderDevice::releaseRender Releasing.
10:12:23.632485482RenderDeviceCaptureBase::ReleaseTextureRelease
10:12:23.6324854100RenderDeviceCaptureBase::ReleaseTextureReleased
10:12:23.63248541280RenderDeviceD3d11::releaseImplementationReleasing 1
10:12:23.63248541290RenderDeviceD3d11::releaseImplementationReleasing 2
10:12:23.63248541309RenderDeviceD3d11::releaseImplementationReleasing 3
10:12:23.6324854204IRenderDevice::releaseRender Releasing Done.
10:12:23.7544854386fSwapResize_BuffersResize buffer (0xeb341520)!
10:12:23.76448541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
10:12:23.76448541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
10:12:23.76448541148RenderDeviceD3d11::initsave state
10:12:23.7644854696RenderDeviceD3d11::initDX11loading shaders...
10:12:23.77048541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
10:12:23.77048541156RenderDeviceD3d11::initrestore state
10:12:23.77048541159RenderDeviceD3d11::initTarget Window [0x306c4]
10:12:23.7704854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:12:23.7704854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:12:23.77048542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:12:23.77348545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
10:12:23.77348542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7cb90709
10:12:23.77348542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
10:12:23.77348542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
10:12:23.77348541670WidgetManager::drawskip widget draw (not in foreground) False - False
10:12:23.78348544959OverlayManager::initOverlayResolutionEx 0X40008
10:12:23.78348544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
10:12:23.78348544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
10:12:23.78348544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
10:12:23.9664E246254OverlayManager::doActionForegroundChange Event ON (ON)
10:12:23.9664E247626OverlayManager::OnForegroundChangedChanged True
10:12:23.9664E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
10:12:23.9674E246385OverlayManager::doActionDisplayFPS - Triggered
10:12:23.9704854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:12:23.9704E246385OverlayManager::doActionDisplayFPS - Triggered
10:12:23.97748542288OverlayManager::installKeybMouseHookInstall KeybMouse
10:12:23.9774854419InputInterceptor::stopHookunhook keyboard and mouse
10:12:23.9774854386InputInterceptor::runHookKeyboard is hooked 0x4854
10:12:23.9774854408InputInterceptor::runHookMouse is hooked 0x4854
10:12:23.97848545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
10:12:23.9794854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:12:28.31848544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
10:12:28.31848544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
10:12:28.31848544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
10:12:28.4694E246242OverlayManager::doActionForegroundChange Event [winows not active]
10:12:28.4714E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
10:12:28.4714E247626OverlayManager::OnForegroundChangedChanged False
10:12:28.4714E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x707E0 Title=[Task Switching]
10:12:28.4714E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
10:12:28.4714E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:12:28.4714E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:12:28.4724E246385OverlayManager::doActionDisplayFPS - Triggered
10:12:28.484485447ResetSnapShotSH::ExecuteRelease snapshot SH
10:12:28.4844854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:13:18.89148541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
10:13:18.89148541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
10:13:18.89148542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:13:18.89148541309OverlayManager::RestoreGameWNDPROCSearch SWL..
10:13:18.89148541316OverlayManager::RestoreGameWNDPROCSWL restored.
10:13:18.89148541326OverlayManager::RestoreGameWNDPROCSWL OK.
10:13:18.89148541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7cb90709
10:13:18.89148542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:13:18.89148541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
10:13:18.8914854187IRenderDevice::releaseRender Releasing.
10:13:18.891485482RenderDeviceCaptureBase::ReleaseTextureRelease
10:13:18.8914854100RenderDeviceCaptureBase::ReleaseTextureReleased
10:13:18.89148541280RenderDeviceD3d11::releaseImplementationReleasing 1
10:13:18.89148541290RenderDeviceD3d11::releaseImplementationReleasing 2
10:13:18.89148541309RenderDeviceD3d11::releaseImplementationReleasing 3
10:13:18.8914854204IRenderDevice::releaseRender Releasing Done.
10:13:19.54854386fSwapResize_BuffersResize buffer (0xeb341520)!
10:13:19.2448541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
10:13:19.2448541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
10:13:19.2448541148RenderDeviceD3d11::initsave state
10:13:19.244854696RenderDeviceD3d11::initDX11loading shaders...
10:13:19.254E246254OverlayManager::doActionForegroundChange Event ON (ON)
10:13:19.254E247626OverlayManager::OnForegroundChangedChanged True
10:13:19.254E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
10:13:19.254E242555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:13:19.264E246385OverlayManager::doActionDisplayFPS - Triggered
10:13:19.3148541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
10:13:19.3148541156RenderDeviceD3d11::initrestore state
10:13:19.3148541159RenderDeviceD3d11::initTarget Window [0x306c4]
10:13:19.314854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:13:19.314854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:13:19.3448545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
10:13:19.3448542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1cb706f5
10:13:19.3448542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
10:13:19.3448542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
10:13:19.344854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:13:19.3948542288OverlayManager::installKeybMouseHookInstall KeybMouse
10:13:19.394854419InputInterceptor::stopHookunhook keyboard and mouse
10:13:19.394854386InputInterceptor::runHookKeyboard is hooked 0x4854
10:13:19.394854408InputInterceptor::runHookMouse is hooked 0x4854
10:13:19.3948545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
10:13:19.4048544959OverlayManager::initOverlayResolutionEx 0X40008
10:13:19.4048544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
10:13:19.4048544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
10:13:19.4048544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
10:13:20.6648544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
10:13:20.6648544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
10:13:20.6648544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
10:13:20.5254E246242OverlayManager::doActionForegroundChange Event [winows not active]
10:13:20.5294E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
10:13:20.5294E247626OverlayManager::OnForegroundChangedChanged False
10:13:20.5294E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10416 Title=[(397) Apex Legends Ranked Guide: How To Climb Solo Part 3: Plat To Diamond | Nokokopuffs Ranked Tutorial - YouTube - Google Chrome]
10:13:20.5294E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
10:13:20.5294E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:13:20.5294E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:13:20.5304E246385OverlayManager::doActionDisplayFPS - Triggered
10:13:20.562485447ResetSnapShotSH::ExecuteRelease snapshot SH
10:13:20.5624854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:14:47.72448541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
10:14:47.72448541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
10:14:47.72448542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:14:47.72448541309OverlayManager::RestoreGameWNDPROCSearch SWL..
10:14:47.72448541316OverlayManager::RestoreGameWNDPROCSWL restored.
10:14:47.72448541326OverlayManager::RestoreGameWNDPROCSWL OK.
10:14:47.72448541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1cb706f5
10:14:47.72448542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:14:47.72448541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
10:14:47.7244854187IRenderDevice::releaseRender Releasing.
10:14:47.724485482RenderDeviceCaptureBase::ReleaseTextureRelease
10:14:47.7244854100RenderDeviceCaptureBase::ReleaseTextureReleased
10:14:47.72448541280RenderDeviceD3d11::releaseImplementationReleasing 1
10:14:47.72448541290RenderDeviceD3d11::releaseImplementationReleasing 2
10:14:47.72448541309RenderDeviceD3d11::releaseImplementationReleasing 3
10:14:47.7244854204IRenderDevice::releaseRender Releasing Done.
10:14:47.8234854386fSwapResize_BuffersResize buffer (0xeb341520)!
10:14:47.83848541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
10:14:47.83848541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
10:14:47.83848541148RenderDeviceD3d11::initsave state
10:14:47.8384854696RenderDeviceD3d11::initDX11loading shaders...
10:14:47.84548541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
10:14:47.84548541156RenderDeviceD3d11::initrestore state
10:14:47.84548541159RenderDeviceD3d11::initTarget Window [0x306c4]
10:14:47.8454854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:14:47.8454854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:14:47.84548542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:14:47.84748545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
10:14:47.84748542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb8d901c1
10:14:47.84748542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
10:14:47.84748542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
10:14:47.84748541670WidgetManager::drawskip widget draw (not in foreground) False - False
10:14:47.85248541848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:14:47.85248542288OverlayManager::installKeybMouseHookInstall KeybMouse
10:14:47.8524854419InputInterceptor::stopHookunhook keyboard and mouse
10:14:47.8524854386InputInterceptor::runHookKeyboard is hooked 0x4854
10:14:47.8524854408InputInterceptor::runHookMouse is hooked 0x4854
10:14:47.85248545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
10:14:47.85448544959OverlayManager::initOverlayResolutionEx 0X40008
10:14:47.85448544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
10:14:47.85448544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
10:14:47.85448544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
10:14:48.1104E246254OverlayManager::doActionForegroundChange Event ON (ON)
10:14:48.1104E247626OverlayManager::OnForegroundChangedChanged True
10:14:48.1104E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
10:14:48.1114E246385OverlayManager::doActionDisplayFPS - Triggered
10:14:48.1154854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:14:48.1164E246385OverlayManager::doActionDisplayFPS - Triggered
10:14:48.11748545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
10:14:48.1214854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:15:29.304854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
10:15:29.304854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
10:15:29.734854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
10:15:29.734854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
10:15:38.38748544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
10:15:38.38748544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
10:15:38.38748544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
10:15:38.6634E246242OverlayManager::doActionForegroundChange Event [winows not active]
10:15:38.6644E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
10:15:38.6644E247626OverlayManager::OnForegroundChangedChanged False
10:15:38.6644E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10416 Title=[(397) Apex Legends Ranked Guide: How To Climb Solo Part 3: Plat To Diamond | Nokokopuffs Ranked Tutorial - YouTube - Google Chrome]
10:15:38.6644E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
10:15:38.6644E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:15:38.6644E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:15:38.6644E246385OverlayManager::doActionDisplayFPS - Triggered
10:15:38.712485447ResetSnapShotSH::ExecuteRelease snapshot SH
10:15:38.7124854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:15:38.95548541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
10:15:38.95548541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
10:15:38.95548542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:15:38.95548541309OverlayManager::RestoreGameWNDPROCSearch SWL..
10:15:38.95548541316OverlayManager::RestoreGameWNDPROCSWL restored.
10:15:38.95548541326OverlayManager::RestoreGameWNDPROCSWL OK.
10:15:38.95548541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb8d901c1
10:15:38.95548542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:15:38.95548541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
10:15:38.9554854187IRenderDevice::releaseRender Releasing.
10:15:38.955485482RenderDeviceCaptureBase::ReleaseTextureRelease
10:15:38.9554854100RenderDeviceCaptureBase::ReleaseTextureReleased
10:15:38.95548541280RenderDeviceD3d11::releaseImplementationReleasing 1
10:15:38.95548541290RenderDeviceD3d11::releaseImplementationReleasing 2
10:15:38.95548541309RenderDeviceD3d11::releaseImplementationReleasing 3
10:15:38.9554854204IRenderDevice::releaseRender Releasing Done.
10:15:39.904854386fSwapResize_BuffersResize buffer (0xeb341520)!
10:15:39.12948541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
10:15:39.12948541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
10:15:39.12948541148RenderDeviceD3d11::initsave state
10:15:39.1294854696RenderDeviceD3d11::initDX11loading shaders...
10:15:39.13748541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
10:15:39.13748541156RenderDeviceD3d11::initrestore state
10:15:39.13848541159RenderDeviceD3d11::initTarget Window [0x306c4]
10:15:39.1384854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:15:39.1384854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:15:39.13848542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:15:39.14848545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
10:15:39.14848542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6104ff
10:15:39.14848542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
10:15:39.14848542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
10:15:39.14848541670WidgetManager::drawskip widget draw (not in foreground) False - False
10:15:39.15148542288OverlayManager::installKeybMouseHookInstall KeybMouse
10:15:39.1514854419InputInterceptor::stopHookunhook keyboard and mouse
10:15:39.1514854386InputInterceptor::runHookKeyboard is hooked 0x4854
10:15:39.1514854408InputInterceptor::runHookMouse is hooked 0x4854
10:15:39.15148545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
10:15:39.15848544959OverlayManager::initOverlayResolutionEx 0X40008
10:15:39.15848544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
10:15:39.15848544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
10:15:39.15848544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
10:15:39.1664E246254OverlayManager::doActionForegroundChange Event ON (ON)
10:15:39.1664E247626OverlayManager::OnForegroundChangedChanged True
10:15:39.1664E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
10:15:39.1674E246385OverlayManager::doActionDisplayFPS - Triggered
10:15:39.1684854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
10:15:39.1684854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
10:15:39.1704854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
10:15:39.1704854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
10:15:39.1704854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:15:39.17148545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
10:15:39.1724E246385OverlayManager::doActionDisplayFPS - Triggered
10:15:39.1824854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:18:55.84948547054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
10:23:27.79648542444OverlayManager::setControlModeOVERLAY_CONTROL_ON
10:23:27.84648542482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:23:27.85348543502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x10003}
10:23:27.85448542444OverlayManager::setControlModeOVERLAY_CONTROL_ON
10:23:27.86548542482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:23:27.87048543502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x10003}
10:27:15.9904854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
10:27:15.9904854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
10:28:40.18748544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
10:28:40.18748544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
10:28:40.18748544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
10:28:40.2574E246242OverlayManager::doActionForegroundChange Event [winows not active]
10:28:40.2584E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
10:28:40.2584E247626OverlayManager::OnForegroundChangedChanged False
10:28:40.2584E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2D07D8 Title=[Task Switching]
10:28:40.2584E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:28:40.2584E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:28:40.2594E246385OverlayManager::doActionDisplayFPS - Triggered
10:28:40.297485447ResetSnapShotSH::ExecuteRelease snapshot SH
10:28:40.2974854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:32:10.79648541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
10:32:10.79648541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
10:32:10.79648542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:32:10.79648541309OverlayManager::RestoreGameWNDPROCSearch SWL..
10:32:10.79648541316OverlayManager::RestoreGameWNDPROCSWL restored.
10:32:10.79648541326OverlayManager::RestoreGameWNDPROCSWL OK.
10:32:10.79648541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6104ff
10:32:10.79648542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:32:10.79648541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
10:32:10.7964854187IRenderDevice::releaseRender Releasing.
10:32:10.796485482RenderDeviceCaptureBase::ReleaseTextureRelease
10:32:10.7964854100RenderDeviceCaptureBase::ReleaseTextureReleased
10:32:10.79648541280RenderDeviceD3d11::releaseImplementationReleasing 1
10:32:10.79648541290RenderDeviceD3d11::releaseImplementationReleasing 2
10:32:10.79648541309RenderDeviceD3d11::releaseImplementationReleasing 3
10:32:10.7964854204IRenderDevice::releaseRender Releasing Done.
10:32:10.9004854386fSwapResize_BuffersResize buffer (0xeb341520)!
10:32:10.91248541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
10:32:10.91248541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
10:32:10.91248541148RenderDeviceD3d11::initsave state
10:32:10.9124854696RenderDeviceD3d11::initDX11loading shaders...
10:32:10.91848541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
10:32:10.91848541156RenderDeviceD3d11::initrestore state
10:32:10.91848541159RenderDeviceD3d11::initTarget Window [0x306c4]
10:32:10.9184854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:32:10.9184854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:32:10.91848542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:32:10.92048545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
10:32:10.92048542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1445038d
10:32:10.92048542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
10:32:10.92048542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
10:32:10.92048541670WidgetManager::drawskip widget draw (not in foreground) False - False
10:32:10.92348542288OverlayManager::installKeybMouseHookInstall KeybMouse
10:32:10.9234854419InputInterceptor::stopHookunhook keyboard and mouse
10:32:10.9234854386InputInterceptor::runHookKeyboard is hooked 0x4854
10:32:10.9234854408InputInterceptor::runHookMouse is hooked 0x4854
10:32:10.92348545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
10:32:10.92648544959OverlayManager::initOverlayResolutionEx 0X40008
10:32:10.92648544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
10:32:10.92648544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
10:32:10.92648544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
10:32:10.9594E246254OverlayManager::doActionForegroundChange Event ON (ON)
10:32:10.9594E247626OverlayManager::OnForegroundChangedChanged True
10:32:10.9594E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
10:32:10.9604E246385OverlayManager::doActionDisplayFPS - Triggered
10:32:10.9614854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
10:32:10.9614854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
10:32:10.9624854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:32:10.9644E246385OverlayManager::doActionDisplayFPS - Triggered
10:32:10.96448545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
10:32:10.9664854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:32:20.504854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
10:32:20.504854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
10:32:20.504854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
10:32:20.504854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
10:32:37.46048544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
10:32:37.46048544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
10:32:37.46048544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
10:32:37.4924E246242OverlayManager::doActionForegroundChange Event [winows not active]
10:32:37.4954E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
10:32:37.4954E247626OverlayManager::OnForegroundChangedChanged False
10:32:37.4954E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB07D4 Title=[Task Switching]
10:32:37.4954E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
10:32:37.4954E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:32:37.4954E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:32:37.4954E246385OverlayManager::doActionDisplayFPS - Triggered
10:32:37.522485447ResetSnapShotSH::ExecuteRelease snapshot SH
10:32:37.5224854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:32:44.2148541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
10:32:44.2148541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
10:32:44.2148542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:32:44.2148541309OverlayManager::RestoreGameWNDPROCSearch SWL..
10:32:44.2148541316OverlayManager::RestoreGameWNDPROCSWL restored.
10:32:44.2148541326OverlayManager::RestoreGameWNDPROCSWL OK.
10:32:44.2148541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1445038d
10:32:44.2148542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:32:44.2148541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
10:32:44.214854187IRenderDevice::releaseRender Releasing.
10:32:44.21485482RenderDeviceCaptureBase::ReleaseTextureRelease
10:32:44.214854100RenderDeviceCaptureBase::ReleaseTextureReleased
10:32:44.2148541280RenderDeviceD3d11::releaseImplementationReleasing 1
10:32:44.2148541290RenderDeviceD3d11::releaseImplementationReleasing 2
10:32:44.2148541309RenderDeviceD3d11::releaseImplementationReleasing 3
10:32:44.214854204IRenderDevice::releaseRender Releasing Done.
10:32:44.1394854386fSwapResize_BuffersResize buffer (0xeb341520)!
10:32:44.17848541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
10:32:44.17848541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
10:32:44.17848541148RenderDeviceD3d11::initsave state
10:32:44.1784854696RenderDeviceD3d11::initDX11loading shaders...
10:32:44.18448541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
10:32:44.18448541156RenderDeviceD3d11::initrestore state
10:32:44.18448541159RenderDeviceD3d11::initTarget Window [0x306c4]
10:32:44.1844854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:32:44.1844854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:32:44.18448542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:32:44.19448545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
10:32:44.19448542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x126a0885
10:32:44.19448542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
10:32:44.19448542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
10:32:44.19448541670WidgetManager::drawskip widget draw (not in foreground) False - False
10:32:44.19448542288OverlayManager::installKeybMouseHookInstall KeybMouse
10:32:44.1944854419InputInterceptor::stopHookunhook keyboard and mouse
10:32:44.1944854386InputInterceptor::runHookKeyboard is hooked 0x4854
10:32:44.1944854408InputInterceptor::runHookMouse is hooked 0x4854
10:32:44.19548545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
10:32:44.20248544959OverlayManager::initOverlayResolutionEx 0X40008
10:32:44.20248544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
10:32:44.20248544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
10:32:44.20248544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
10:32:44.5024E246254OverlayManager::doActionForegroundChange Event ON (ON)
10:32:44.5024E247626OverlayManager::OnForegroundChangedChanged True
10:32:44.5024E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
10:32:44.5044E246385OverlayManager::doActionDisplayFPS - Triggered
10:32:44.5044854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
10:32:44.5044854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
10:32:44.5054854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
10:32:44.5054854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
10:32:44.5064854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:32:44.5074E246385OverlayManager::doActionDisplayFPS - Triggered
10:32:44.50948545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
10:32:44.5184854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:32:50.5394E20291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:32:57.2584E20291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:40:57.30848542444OverlayManager::setControlModeOVERLAY_CONTROL_ON
10:40:57.33148542482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:40:57.33848543502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x10003}
10:40:59.92448542444OverlayManager::setControlModeOVERLAY_CONTROL_ON
10:40:59.95548542482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:40:59.96148543502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x10003}
10:41:05.5894854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
10:41:05.5894854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
10:42:21.34848544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
10:42:21.34848544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
10:42:21.34848544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
10:42:21.7694E246242OverlayManager::doActionForegroundChange Event [winows not active]
10:42:21.7724E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
10:42:21.7724E247626OverlayManager::OnForegroundChangedChanged False
10:42:21.7724E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20544 Title=[Drake - Laugh Now Cry Later (feat. Lil Durk)]
10:42:21.7734E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
10:42:21.7734E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:42:21.7734E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:42:21.7734E246385OverlayManager::doActionDisplayFPS - Triggered
10:42:21.792485447ResetSnapShotSH::ExecuteRelease snapshot SH
10:42:21.7924854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:42:22.84248541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
10:42:22.84248541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
10:42:22.84248542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:42:22.84248541309OverlayManager::RestoreGameWNDPROCSearch SWL..
10:42:22.84248541316OverlayManager::RestoreGameWNDPROCSWL restored.
10:42:22.84248541326OverlayManager::RestoreGameWNDPROCSWL OK.
10:42:22.84248541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x126a0885
10:42:22.84248542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:42:22.84248541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
10:42:22.8424854187IRenderDevice::releaseRender Releasing.
10:42:22.842485482RenderDeviceCaptureBase::ReleaseTextureRelease
10:42:22.8424854100RenderDeviceCaptureBase::ReleaseTextureReleased
10:42:22.84248541280RenderDeviceD3d11::releaseImplementationReleasing 1
10:42:22.84248541290RenderDeviceD3d11::releaseImplementationReleasing 2
10:42:22.84248541309RenderDeviceD3d11::releaseImplementationReleasing 3
10:42:22.8424854204IRenderDevice::releaseRender Releasing Done.
10:42:22.9424854386fSwapResize_BuffersResize buffer (0xeb341520)!
10:42:22.95648541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
10:42:22.95648541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
10:42:22.95648541148RenderDeviceD3d11::initsave state
10:42:22.9564854696RenderDeviceD3d11::initDX11loading shaders...
10:42:22.96248541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
10:42:22.96248541156RenderDeviceD3d11::initrestore state
10:42:22.96248541159RenderDeviceD3d11::initTarget Window [0x306c4]
10:42:22.9624854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:42:22.9624854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:42:22.96248542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:42:22.96448545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
10:42:22.96448542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb610a91
10:42:22.96448542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
10:42:22.96448542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
10:42:22.96448541670WidgetManager::drawskip widget draw (not in foreground) False - False
10:42:22.97148544959OverlayManager::initOverlayResolutionEx 0X40008
10:42:22.97148544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
10:42:22.97148544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
10:42:22.97148544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
10:42:23.2448541848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:42:23.2448542288OverlayManager::installKeybMouseHookInstall KeybMouse
10:42:23.244854419InputInterceptor::stopHookunhook keyboard and mouse
10:42:23.244854386InputInterceptor::runHookKeyboard is hooked 0x4854
10:42:23.244854408InputInterceptor::runHookMouse is hooked 0x4854
10:42:23.19648544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
10:42:23.19648544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
10:42:23.19648544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
10:43:32.68048541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
10:43:32.68048541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
10:43:32.68048542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:43:32.68048541309OverlayManager::RestoreGameWNDPROCSearch SWL..
10:43:32.68048541316OverlayManager::RestoreGameWNDPROCSWL restored.
10:43:32.68048541326OverlayManager::RestoreGameWNDPROCSWL OK.
10:43:32.68048541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb610a91
10:43:32.68048542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:43:32.68048541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
10:43:32.6804854187IRenderDevice::releaseRender Releasing.
10:43:32.680485482RenderDeviceCaptureBase::ReleaseTextureRelease
10:43:32.6804854100RenderDeviceCaptureBase::ReleaseTextureReleased
10:43:32.68048541280RenderDeviceD3d11::releaseImplementationReleasing 1
10:43:32.68048541290RenderDeviceD3d11::releaseImplementationReleasing 2
10:43:32.68048541309RenderDeviceD3d11::releaseImplementationReleasing 3
10:43:32.6804854204IRenderDevice::releaseRender Releasing Done.
10:43:32.7924854386fSwapResize_BuffersResize buffer (0xeb341520)!
10:43:32.80648541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
10:43:32.80648541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
10:43:32.80648541148RenderDeviceD3d11::initsave state
10:43:32.8064854696RenderDeviceD3d11::initDX11loading shaders...
10:43:32.81348541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
10:43:32.81348541156RenderDeviceD3d11::initrestore state
10:43:32.81348541159RenderDeviceD3d11::initTarget Window [0x306c4]
10:43:32.8134854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:43:32.8134854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:43:32.81448545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
10:43:32.81448542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x37c808a9
10:43:32.81448542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
10:43:32.81448542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
10:43:32.82048544959OverlayManager::initOverlayResolutionEx 0X40008
10:43:32.82048544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
10:43:32.82048544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
10:43:32.82048544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
10:43:32.8394E246254OverlayManager::doActionForegroundChange Event ON (ON)
10:43:32.8394E247626OverlayManager::OnForegroundChangedChanged True
10:43:32.8394E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
10:43:32.8404E246385OverlayManager::doActionDisplayFPS - Triggered
10:43:32.84148542288OverlayManager::installKeybMouseHookInstall KeybMouse
10:43:32.8414854419InputInterceptor::stopHookunhook keyboard and mouse
10:43:32.8414854386InputInterceptor::runHookKeyboard is hooked 0x4854
10:43:32.8414854408InputInterceptor::runHookMouse is hooked 0x4854
10:43:32.84148545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
10:43:32.8434854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
10:43:32.8434854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
10:43:32.8454854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:43:32.8454E246385OverlayManager::doActionDisplayFPS - Triggered
10:43:32.8494854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:44:12.9574854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
10:44:12.9574854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
10:44:12.9574854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
10:44:12.9574854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
10:51:42.19348542444OverlayManager::setControlModeOVERLAY_CONTROL_ON
10:51:42.43548542482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:51:42.44348543502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x10003}
10:51:42.44448542444OverlayManager::setControlModeOVERLAY_CONTROL_ON
10:51:42.46348542482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:51:42.47248543502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x10003}
11:00:10.69048544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
11:00:10.69048544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
11:00:10.69048544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:00:11.104E246242OverlayManager::doActionForegroundChange Event [winows not active]
11:00:11.124E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:00:11.124E247626OverlayManager::OnForegroundChangedChanged False
11:00:11.124E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10416 Title=[(397) Apex Legends Ranked Guide: How To Climb Solo Part 3: Plat To Diamond | Nokokopuffs Ranked Tutorial - YouTube - Google Chrome]
11:00:11.124E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:00:11.124E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:00:11.124E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:00:11.134E246385OverlayManager::doActionDisplayFPS - Triggered
11:00:11.32485447ResetSnapShotSH::ExecuteRelease snapshot SH
11:00:11.324854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:00:17.14348541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:00:17.14348541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
11:00:17.14348542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:00:17.14348541309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:00:17.14348541316OverlayManager::RestoreGameWNDPROCSWL restored.
11:00:17.14348541326OverlayManager::RestoreGameWNDPROCSWL OK.
11:00:17.14348541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x37c808a9
11:00:17.14348542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:00:17.14348541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
11:00:17.1434854187IRenderDevice::releaseRender Releasing.
11:00:17.143485482RenderDeviceCaptureBase::ReleaseTextureRelease
11:00:17.1434854100RenderDeviceCaptureBase::ReleaseTextureReleased
11:00:17.14348541280RenderDeviceD3d11::releaseImplementationReleasing 1
11:00:17.14348541290RenderDeviceD3d11::releaseImplementationReleasing 2
11:00:17.14348541309RenderDeviceD3d11::releaseImplementationReleasing 3
11:00:17.1434854204IRenderDevice::releaseRender Releasing Done.
11:00:17.2804854386fSwapResize_BuffersResize buffer (0xeb341520)!
11:00:17.31848541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
11:00:17.31848541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
11:00:17.31848541148RenderDeviceD3d11::initsave state
11:00:17.3184854696RenderDeviceD3d11::initDX11loading shaders...
11:00:17.32448541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
11:00:17.32448541156RenderDeviceD3d11::initrestore state
11:00:17.32448541159RenderDeviceD3d11::initTarget Window [0x306c4]
11:00:17.3244854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:00:17.3244854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:00:17.32448542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:00:17.33348545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
11:00:17.33348542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x70a65
11:00:17.33348542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
11:00:17.33348542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
11:00:17.33348541670WidgetManager::drawskip widget draw (not in foreground) False - False
11:00:17.33348541848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:00:17.33348542288OverlayManager::installKeybMouseHookInstall KeybMouse
11:00:17.3334854419InputInterceptor::stopHookunhook keyboard and mouse
11:00:17.3334854386InputInterceptor::runHookKeyboard is hooked 0x4854
11:00:17.3334854408InputInterceptor::runHookMouse is hooked 0x4854
11:00:17.33348545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:00:17.34148544959OverlayManager::initOverlayResolutionEx 0X40008
11:00:17.34148544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
11:00:17.34248544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
11:00:17.34248544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:00:17.5194E246254OverlayManager::doActionForegroundChange Event ON (ON)
11:00:17.5194E247626OverlayManager::OnForegroundChangedChanged True
11:00:17.5194E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:00:17.5204E246385OverlayManager::doActionDisplayFPS - Triggered
11:00:17.5244854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
11:00:17.5244854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
11:00:17.5254854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
11:00:17.5254854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
11:00:17.5254854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:00:17.52848545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:03:42.1414854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
11:03:42.1414854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
11:04:14.8504E246242OverlayManager::doActionForegroundChange Event [winows not active]
11:04:14.8524E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:04:14.8524E247626OverlayManager::OnForegroundChangedChanged False
11:04:14.8524E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x9086A Title=[Task Switching]
11:04:14.8534E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:04:14.8534E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:04:14.8534E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:04:14.8544E246385OverlayManager::doActionDisplayFPS - Triggered
11:04:14.881485447ResetSnapShotSH::ExecuteRelease snapshot SH
11:04:14.88148544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
11:04:14.88148544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
11:04:14.88148544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:04:14.8814854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:04:44.56648541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:04:44.56648541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
11:04:44.56648542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:04:44.56648541309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:04:44.56648541316OverlayManager::RestoreGameWNDPROCSWL restored.
11:04:44.56648541326OverlayManager::RestoreGameWNDPROCSWL OK.
11:04:44.56648541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x70a65
11:04:44.56648542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:04:44.56648541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
11:04:44.5664854187IRenderDevice::releaseRender Releasing.
11:04:44.566485482RenderDeviceCaptureBase::ReleaseTextureRelease
11:04:44.5664854100RenderDeviceCaptureBase::ReleaseTextureReleased
11:04:44.56648541280RenderDeviceD3d11::releaseImplementationReleasing 1
11:04:44.56648541290RenderDeviceD3d11::releaseImplementationReleasing 2
11:04:44.56648541309RenderDeviceD3d11::releaseImplementationReleasing 3
11:04:44.5664854204IRenderDevice::releaseRender Releasing Done.
11:04:44.6864854386fSwapResize_BuffersResize buffer (0xeb341520)!
11:04:44.71148541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
11:04:44.71148541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
11:04:44.71148541148RenderDeviceD3d11::initsave state
11:04:44.7114854696RenderDeviceD3d11::initDX11loading shaders...
11:04:44.71848541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
11:04:44.71848541156RenderDeviceD3d11::initrestore state
11:04:44.71848541159RenderDeviceD3d11::initTarget Window [0x306c4]
11:04:44.7184854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:04:44.7184854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:04:44.71848542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:04:44.72048545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
11:04:44.72048542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x148a021f
11:04:44.72048542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
11:04:44.72048542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
11:04:44.72048541670WidgetManager::drawskip widget draw (not in foreground) False - False
11:04:44.72548541848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:04:44.72548542288OverlayManager::installKeybMouseHookInstall KeybMouse
11:04:44.7254854419InputInterceptor::stopHookunhook keyboard and mouse
11:04:44.7254854386InputInterceptor::runHookKeyboard is hooked 0x4854
11:04:44.7254854408InputInterceptor::runHookMouse is hooked 0x4854
11:04:44.72648545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:04:44.72748544959OverlayManager::initOverlayResolutionEx 0X40008
11:04:44.72748544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
11:04:44.72748544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
11:04:44.72748544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:04:44.8814E246254OverlayManager::doActionForegroundChange Event ON (ON)
11:04:44.8814E247626OverlayManager::OnForegroundChangedChanged True
11:04:44.8814E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:04:44.88348545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:04:44.8844E246385OverlayManager::doActionDisplayFPS - Triggered
11:04:44.8854854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
11:04:44.8854854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
11:04:44.8864854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:04:44.8864E246385OverlayManager::doActionDisplayFPS - Triggered
11:04:44.9114854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:04:45.90248544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
11:04:45.90248544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
11:04:45.90248544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:04:46.3814E246242OverlayManager::doActionForegroundChange Event [winows not active]
11:04:46.3834E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:04:46.3834E247626OverlayManager::OnForegroundChangedChanged False
11:04:46.3844E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10416 Title=[(397) Apex Legends Ranked Guide: How To Climb Solo Part 3: Plat To Diamond | Nokokopuffs Ranked Tutorial - YouTube - Google Chrome]
11:04:46.3844E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:04:46.3844E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:04:46.3844E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:04:46.3854E246385OverlayManager::doActionDisplayFPS - Triggered
11:04:46.407485447ResetSnapShotSH::ExecuteRelease snapshot SH
11:04:46.4074854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:08:06.78348541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:08:06.78348541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
11:08:06.78348542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:08:06.78348541309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:08:06.78348541316OverlayManager::RestoreGameWNDPROCSWL restored.
11:08:06.78348541326OverlayManager::RestoreGameWNDPROCSWL OK.
11:08:06.78348541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x148a021f
11:08:06.78348542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:08:06.78348541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
11:08:06.7834854187IRenderDevice::releaseRender Releasing.
11:08:06.783485482RenderDeviceCaptureBase::ReleaseTextureRelease
11:08:06.7834854100RenderDeviceCaptureBase::ReleaseTextureReleased
11:08:06.78348541280RenderDeviceD3d11::releaseImplementationReleasing 1
11:08:06.78348541290RenderDeviceD3d11::releaseImplementationReleasing 2
11:08:06.78348541309RenderDeviceD3d11::releaseImplementationReleasing 3
11:08:06.7834854204IRenderDevice::releaseRender Releasing Done.
11:08:06.8894854386fSwapResize_BuffersResize buffer (0xeb341520)!
11:08:06.90748541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
11:08:06.90748541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
11:08:06.90748541148RenderDeviceD3d11::initsave state
11:08:06.9084854696RenderDeviceD3d11::initDX11loading shaders...
11:08:06.91648541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
11:08:06.91648541156RenderDeviceD3d11::initrestore state
11:08:06.91648541159RenderDeviceD3d11::initTarget Window [0x306c4]
11:08:06.9164854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:08:06.9164854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:08:06.91648542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:08:06.91948545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
11:08:06.91948542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3ed80a4d
11:08:06.91948542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
11:08:06.91948542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
11:08:06.91948541670WidgetManager::drawskip widget draw (not in foreground) False - False
11:08:06.92848544959OverlayManager::initOverlayResolutionEx 0X40008
11:08:06.92848544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
11:08:06.92848544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
11:08:06.92848544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:08:07.2948541848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:08:07.2948542288OverlayManager::installKeybMouseHookInstall KeybMouse
11:08:07.294854419InputInterceptor::stopHookunhook keyboard and mouse
11:08:07.294854386InputInterceptor::runHookKeyboard is hooked 0x4854
11:08:07.294854408InputInterceptor::runHookMouse is hooked 0x4854
11:08:07.2948545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:08:07.794E246254OverlayManager::doActionForegroundChange Event ON (ON)
11:08:07.794E247626OverlayManager::OnForegroundChangedChanged True
11:08:07.794E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:08:07.804E246385OverlayManager::doActionDisplayFPS - Triggered
11:08:07.814854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
11:08:07.814854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
11:08:07.834854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:08:07.854E246385OverlayManager::doActionDisplayFPS - Triggered
11:08:07.8848545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:08:07.894854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:08:08.32748544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
11:08:08.32848544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
11:08:08.32848544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:08:08.5804E246242OverlayManager::doActionForegroundChange Event [winows not active]
11:08:08.5834E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:08:08.5834E247626OverlayManager::OnForegroundChangedChanged False
11:08:08.5834E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10416 Title=[how the grinch stole anal - Sex Movies Featuring Eva Lovia.mp4 - MEGA - Google Chrome]
11:08:08.5844E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:08:08.5844E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:08:08.5844E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:08:08.5844E246385OverlayManager::doActionDisplayFPS - Triggered
11:08:08.606485447ResetSnapShotSH::ExecuteRelease snapshot SH
11:08:08.6064854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:09:30.60948541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:09:30.60948541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
11:09:30.60948542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:09:30.60948541309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:09:30.60948541316OverlayManager::RestoreGameWNDPROCSWL restored.
11:09:30.60948541326OverlayManager::RestoreGameWNDPROCSWL OK.
11:09:30.60948541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3ed80a4d
11:09:30.60948542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:09:30.60948541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
11:09:30.6094854187IRenderDevice::releaseRender Releasing.
11:09:30.609485482RenderDeviceCaptureBase::ReleaseTextureRelease
11:09:30.6094854100RenderDeviceCaptureBase::ReleaseTextureReleased
11:09:30.60948541280RenderDeviceD3d11::releaseImplementationReleasing 1
11:09:30.60948541290RenderDeviceD3d11::releaseImplementationReleasing 2
11:09:30.60948541309RenderDeviceD3d11::releaseImplementationReleasing 3
11:09:30.6094854204IRenderDevice::releaseRender Releasing Done.
11:09:30.6624E246254OverlayManager::doActionForegroundChange Event ON (ON)
11:09:30.6624E247626OverlayManager::OnForegroundChangedChanged True
11:09:30.6624E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:09:30.6624E242555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:09:30.6634E246385OverlayManager::doActionDisplayFPS - Triggered
11:09:30.7204854386fSwapResize_BuffersResize buffer (0xeb341520)!
11:09:30.74548541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
11:09:30.74548541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
11:09:30.74548541148RenderDeviceD3d11::initsave state
11:09:30.7454854696RenderDeviceD3d11::initDX11loading shaders...
11:09:30.75248541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
11:09:30.75248541156RenderDeviceD3d11::initrestore state
11:09:30.75248541159RenderDeviceD3d11::initTarget Window [0x306c4]
11:09:30.7524854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:09:30.7524854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:09:30.75348545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
11:09:30.75348542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb8e0049b
11:09:30.75348542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
11:09:30.75448542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
11:09:30.7544854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
11:09:30.7544854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
11:09:30.7564854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:09:30.76048544959OverlayManager::initOverlayResolutionEx 0X40008
11:09:30.76048544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
11:09:30.76048544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
11:09:30.76048544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:09:30.77648541848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:09:30.77648542288OverlayManager::installKeybMouseHookInstall KeybMouse
11:09:30.7764854419InputInterceptor::stopHookunhook keyboard and mouse
11:09:30.7764854386InputInterceptor::runHookKeyboard is hooked 0x4854
11:09:30.7764854408InputInterceptor::runHookMouse is hooked 0x4854
11:09:30.77748545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:09:56.7644854580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
11:09:56.8754854580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
11:10:02.9284854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
11:10:02.9284854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
11:10:02.9284854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
11:10:02.9294854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
11:10:04.91748544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
11:10:04.91748544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
11:10:04.91748544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:10:05.1914E246242OverlayManager::doActionForegroundChange Event [winows not active]
11:10:05.1934E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:10:05.1934E247626OverlayManager::OnForegroundChangedChanged False
11:10:05.1934E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10416 Title=[eva-00005491-05-1080p.mp4 - MEGA - Google Chrome]
11:10:05.1934E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:10:05.1934E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:10:05.1934E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:10:05.1944E246385OverlayManager::doActionDisplayFPS - Triggered
11:10:05.216485447ResetSnapShotSH::ExecuteRelease snapshot SH
11:10:05.2164854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:10:05.91148541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:10:05.91148541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
11:10:05.91148542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:10:05.91148541309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:10:05.91148541316OverlayManager::RestoreGameWNDPROCSWL restored.
11:10:05.91148541326OverlayManager::RestoreGameWNDPROCSWL OK.
11:10:05.91148541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb8e0049b
11:10:05.91148542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:10:05.91148541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
11:10:05.9114854187IRenderDevice::releaseRender Releasing.
11:10:05.911485482RenderDeviceCaptureBase::ReleaseTextureRelease
11:10:05.9114854100RenderDeviceCaptureBase::ReleaseTextureReleased
11:10:05.91148541280RenderDeviceD3d11::releaseImplementationReleasing 1
11:10:05.91148541290RenderDeviceD3d11::releaseImplementationReleasing 2
11:10:05.91148541309RenderDeviceD3d11::releaseImplementationReleasing 3
11:10:05.9114854204IRenderDevice::releaseRender Releasing Done.
11:10:06.114854386fSwapResize_BuffersResize buffer (0xeb341520)!
11:10:06.4548541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
11:10:06.4548541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
11:10:06.4548541148RenderDeviceD3d11::initsave state
11:10:06.454854696RenderDeviceD3d11::initDX11loading shaders...
11:10:06.5348541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
11:10:06.5348541156RenderDeviceD3d11::initrestore state
11:10:06.5348541159RenderDeviceD3d11::initTarget Window [0x306c4]
11:10:06.534854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:10:06.534854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:10:06.5348542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:10:06.6048545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
11:10:06.6048542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x68f0a7b
11:10:06.6048542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
11:10:06.6048542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
11:10:06.6048541670WidgetManager::drawskip widget draw (not in foreground) False - False
11:10:06.6048542288OverlayManager::installKeybMouseHookInstall KeybMouse
11:10:06.604854419InputInterceptor::stopHookunhook keyboard and mouse
11:10:06.604854386InputInterceptor::runHookKeyboard is hooked 0x4854
11:10:06.604854408InputInterceptor::runHookMouse is hooked 0x4854
11:10:06.6048545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:10:06.6948544959OverlayManager::initOverlayResolutionEx 0X40008
11:10:06.6948544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
11:10:06.6948544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
11:10:06.6948544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:10:06.1954E246254OverlayManager::doActionForegroundChange Event ON (ON)
11:10:06.1954E247626OverlayManager::OnForegroundChangedChanged True
11:10:06.1954E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:10:06.1974E246385OverlayManager::doActionDisplayFPS - Triggered
11:10:06.1994854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
11:10:06.1994854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
11:10:06.2004854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
11:10:06.2004854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
11:10:06.2004854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:10:06.2014E246385OverlayManager::doActionDisplayFPS - Triggered
11:10:06.20448545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:10:06.2114854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:14:06.66248547054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:14:30.54854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
11:14:30.54854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
11:14:39.73548544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
11:14:39.73548544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
11:14:39.73548544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:14:40.764E246242OverlayManager::doActionForegroundChange Event [winows not active]
11:14:40.784E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:14:40.784E247626OverlayManager::OnForegroundChangedChanged False
11:14:40.784E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0xD07CE Title=[Task Switching]
11:14:40.784E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:14:40.784E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:14:40.794E246385OverlayManager::doActionDisplayFPS - Triggered
11:14:40.122485447ResetSnapShotSH::ExecuteRelease snapshot SH
11:14:40.1224854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:16:03.67948541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:16:03.67948541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
11:16:03.67948542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:16:03.67948541309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:16:03.67948541316OverlayManager::RestoreGameWNDPROCSWL restored.
11:16:03.67948541326OverlayManager::RestoreGameWNDPROCSWL OK.
11:16:03.67948541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x68f0a7b
11:16:03.67948542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:16:03.67948541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
11:16:03.6794854187IRenderDevice::releaseRender Releasing.
11:16:03.679485482RenderDeviceCaptureBase::ReleaseTextureRelease
11:16:03.6794854100RenderDeviceCaptureBase::ReleaseTextureReleased
11:16:03.67948541280RenderDeviceD3d11::releaseImplementationReleasing 1
11:16:03.67948541290RenderDeviceD3d11::releaseImplementationReleasing 2
11:16:03.67948541309RenderDeviceD3d11::releaseImplementationReleasing 3
11:16:03.6794854204IRenderDevice::releaseRender Releasing Done.
11:16:03.7814854386fSwapResize_BuffersResize buffer (0xeb341520)!
11:16:03.80248541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
11:16:03.80248541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
11:16:03.80248541148RenderDeviceD3d11::initsave state
11:16:03.8024854696RenderDeviceD3d11::initDX11loading shaders...
11:16:03.80948541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
11:16:03.80948541156RenderDeviceD3d11::initrestore state
11:16:03.80948541159RenderDeviceD3d11::initTarget Window [0x306c4]
11:16:03.8094854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:16:03.8094854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:16:03.80948542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:16:03.81148545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
11:16:03.81148542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6910a7b
11:16:03.81148542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
11:16:03.81148542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
11:16:03.81148541670WidgetManager::drawskip widget draw (not in foreground) False - False
11:16:03.81748544959OverlayManager::initOverlayResolutionEx 0X40008
11:16:03.81748544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
11:16:03.81748544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
11:16:03.81748544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:16:04.1584E246254OverlayManager::doActionForegroundChange Event ON (ON)
11:16:04.1584E247626OverlayManager::OnForegroundChangedChanged True
11:16:04.1584E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:16:04.1604E246385OverlayManager::doActionDisplayFPS - Triggered
11:16:04.1624854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
11:16:04.1624854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
11:16:04.1634854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:16:04.1634E246385OverlayManager::doActionDisplayFPS - Triggered
11:16:04.16748542288OverlayManager::installKeybMouseHookInstall KeybMouse
11:16:04.1674854419InputInterceptor::stopHookunhook keyboard and mouse
11:16:04.1674854386InputInterceptor::runHookKeyboard is hooked 0x4854
11:16:04.1674854408InputInterceptor::runHookMouse is hooked 0x4854
11:16:04.16848545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:16:04.1694854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:16:06.6354854580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
11:16:06.7524854580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
11:16:13.53948544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
11:16:13.53948544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
11:16:13.53948544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:16:13.6724E246242OverlayManager::doActionForegroundChange Event [winows not active]
11:16:13.6754E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:16:13.6754E247626OverlayManager::OnForegroundChangedChanged False
11:16:13.6754E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C086A Title=[Task Switching]
11:16:13.6754E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:16:13.6754E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:16:13.6754E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:16:13.6764E246385OverlayManager::doActionDisplayFPS - Triggered
11:16:13.704485447ResetSnapShotSH::ExecuteRelease snapshot SH
11:16:13.7044854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:17:30.43248541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:17:30.43248541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
11:17:30.43248542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:17:30.43248541309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:17:30.43248541316OverlayManager::RestoreGameWNDPROCSWL restored.
11:17:30.43248541326OverlayManager::RestoreGameWNDPROCSWL OK.
11:17:30.43248541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6910a7b
11:17:30.43248542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:17:30.43248541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
11:17:30.4324854187IRenderDevice::releaseRender Releasing.
11:17:30.432485482RenderDeviceCaptureBase::ReleaseTextureRelease
11:17:30.4324854100RenderDeviceCaptureBase::ReleaseTextureReleased
11:17:30.43248541280RenderDeviceD3d11::releaseImplementationReleasing 1
11:17:30.43248541290RenderDeviceD3d11::releaseImplementationReleasing 2
11:17:30.43248541309RenderDeviceD3d11::releaseImplementationReleasing 3
11:17:30.4324854204IRenderDevice::releaseRender Releasing Done.
11:17:30.5544854386fSwapResize_BuffersResize buffer (0xeb341520)!
11:17:30.56948541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
11:17:30.56948541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
11:17:30.56948541148RenderDeviceD3d11::initsave state
11:17:30.5694854696RenderDeviceD3d11::initDX11loading shaders...
11:17:30.57648541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
11:17:30.57648541156RenderDeviceD3d11::initrestore state
11:17:30.57648541159RenderDeviceD3d11::initTarget Window [0x306c4]
11:17:30.5764854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:17:30.5764854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:17:30.57648542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:17:30.57848545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
11:17:30.57848542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x93710613
11:17:30.57848542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
11:17:30.57848542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
11:17:30.57848541670WidgetManager::drawskip widget draw (not in foreground) False - False
11:17:30.58048541848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:17:30.58048542288OverlayManager::installKeybMouseHookInstall KeybMouse
11:17:30.5804854419InputInterceptor::stopHookunhook keyboard and mouse
11:17:30.5804854386InputInterceptor::runHookKeyboard is hooked 0x4854
11:17:30.5804854408InputInterceptor::runHookMouse is hooked 0x4854
11:17:30.58048545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:17:30.58248544959OverlayManager::initOverlayResolutionEx 0X40008
11:17:30.58248544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
11:17:30.58248544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
11:17:30.58248544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:17:30.7494E246254OverlayManager::doActionForegroundChange Event ON (ON)
11:17:30.7494E247626OverlayManager::OnForegroundChangedChanged True
11:17:30.7494E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:17:30.7504E246385OverlayManager::doActionDisplayFPS - Triggered
11:17:30.7544854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:17:30.76048545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:18:05.9984854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
11:18:05.9984854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
11:18:05.9984854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
11:18:05.9984854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
11:18:07.66048544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
11:18:07.66048544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
11:18:07.66048544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:18:07.7824E246242OverlayManager::doActionForegroundChange Event [winows not active]
11:18:07.7844E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:18:07.7844E247626OverlayManager::OnForegroundChangedChanged False
11:18:07.7844E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10416 Title=[20180.mp4 - MEGA - Google Chrome]
11:18:07.7844E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:18:07.7844E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:18:07.7844E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:18:07.7854E246385OverlayManager::doActionDisplayFPS - Triggered
11:18:07.829485447ResetSnapShotSH::ExecuteRelease snapshot SH
11:18:07.8294854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:18:08.47048541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:18:08.47048541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
11:18:08.47048542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:18:08.47048541309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:18:08.47048541316OverlayManager::RestoreGameWNDPROCSWL restored.
11:18:08.47048541326OverlayManager::RestoreGameWNDPROCSWL OK.
11:18:08.47048541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x93710613
11:18:08.47048542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:18:08.47048541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
11:18:08.4704854187IRenderDevice::releaseRender Releasing.
11:18:08.470485482RenderDeviceCaptureBase::ReleaseTextureRelease
11:18:08.4704854100RenderDeviceCaptureBase::ReleaseTextureReleased
11:18:08.47048541280RenderDeviceD3d11::releaseImplementationReleasing 1
11:18:08.47048541290RenderDeviceD3d11::releaseImplementationReleasing 2
11:18:08.47048541309RenderDeviceD3d11::releaseImplementationReleasing 3
11:18:08.4704854204IRenderDevice::releaseRender Releasing Done.
11:18:08.5724854386fSwapResize_BuffersResize buffer (0xeb341520)!
11:18:08.62048541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
11:18:08.62048541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
11:18:08.62048541148RenderDeviceD3d11::initsave state
11:18:08.6204854696RenderDeviceD3d11::initDX11loading shaders...
11:18:08.62948541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
11:18:08.62948541156RenderDeviceD3d11::initrestore state
11:18:08.62948541159RenderDeviceD3d11::initTarget Window [0x306c4]
11:18:08.6294854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:18:08.6294854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:18:08.62948542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:18:08.64248545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
11:18:08.64248542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x395a077f
11:18:08.64348542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
11:18:08.64348542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
11:18:08.64348541670WidgetManager::drawskip widget draw (not in foreground) False - False
11:18:08.64548542288OverlayManager::installKeybMouseHookInstall KeybMouse
11:18:08.6454854419InputInterceptor::stopHookunhook keyboard and mouse
11:18:08.6454854386InputInterceptor::runHookKeyboard is hooked 0x4854
11:18:08.6454854408InputInterceptor::runHookMouse is hooked 0x4854
11:18:08.64548545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:18:08.65348544959OverlayManager::initOverlayResolutionEx 0X40008
11:18:08.65348544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
11:18:08.65348544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
11:18:08.65348544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:18:08.7854E246254OverlayManager::doActionForegroundChange Event ON (ON)
11:18:08.7854E247626OverlayManager::OnForegroundChangedChanged True
11:18:08.7854E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:18:08.7884E246385OverlayManager::doActionDisplayFPS - Triggered
11:18:08.7954854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
11:18:08.7954854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
11:18:08.7964854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
11:18:08.7964854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
11:18:08.7964854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:18:08.79848545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:36:38.52148544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
11:36:38.52148544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
11:36:38.52148544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:36:38.5814E246242OverlayManager::doActionForegroundChange Event [winows not active]
11:36:38.5824E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:36:38.5824E247626OverlayManager::OnForegroundChangedChanged False
11:36:38.5824E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70A46 Title=[Task Switching]
11:36:38.5824E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:36:38.5824E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:36:38.5824E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:36:38.5834E246385OverlayManager::doActionDisplayFPS - Triggered
11:36:38.670485447ResetSnapShotSH::ExecuteRelease snapshot SH
11:36:38.6704854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:36:57.4448541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:36:57.4448541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
11:36:57.4448542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:36:57.4448541309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:36:57.4448541316OverlayManager::RestoreGameWNDPROCSWL restored.
11:36:57.4448541326OverlayManager::RestoreGameWNDPROCSWL OK.
11:36:57.4448541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x395a077f
11:36:57.4448542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:36:57.4448541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
11:36:57.444854187IRenderDevice::releaseRender Releasing.
11:36:57.44485482RenderDeviceCaptureBase::ReleaseTextureRelease
11:36:57.444854100RenderDeviceCaptureBase::ReleaseTextureReleased
11:36:57.4448541280RenderDeviceD3d11::releaseImplementationReleasing 1
11:36:57.4448541290RenderDeviceD3d11::releaseImplementationReleasing 2
11:36:57.4448541309RenderDeviceD3d11::releaseImplementationReleasing 3
11:36:57.444854204IRenderDevice::releaseRender Releasing Done.
11:36:57.1204E246254OverlayManager::doActionForegroundChange Event ON (ON)
11:36:57.1204E247626OverlayManager::OnForegroundChangedChanged True
11:36:57.1224E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:36:57.1224E242555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:36:57.1224E246385OverlayManager::doActionDisplayFPS - Triggered
11:36:57.1924854386fSwapResize_BuffersResize buffer (0xeb341520)!
11:36:57.22448541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
11:36:57.22448541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
11:36:57.22448541148RenderDeviceD3d11::initsave state
11:36:57.2244854696RenderDeviceD3d11::initDX11loading shaders...
11:36:57.23148541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
11:36:57.23148541156RenderDeviceD3d11::initrestore state
11:36:57.23148541159RenderDeviceD3d11::initTarget Window [0x306c4]
11:36:57.2314854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:36:57.2314854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:36:57.23848545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
11:36:57.23848542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x20a40a67
11:36:57.23848542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
11:36:57.23848542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
11:36:57.2384854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
11:36:57.2384854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
11:36:57.2394854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
11:36:57.2394854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
11:36:57.2394854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:36:57.24648544959OverlayManager::initOverlayResolutionEx 0X40008
11:36:57.24648544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
11:36:57.24648544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
11:36:57.24648544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:36:59.12748541848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:36:59.12748542288OverlayManager::installKeybMouseHookInstall KeybMouse
11:36:59.1274854419InputInterceptor::stopHookunhook keyboard and mouse
11:36:59.1274854386InputInterceptor::runHookKeyboard is hooked 0x4854
11:36:59.1274854408InputInterceptor::runHookMouse is hooked 0x4854
11:36:59.12748545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:37:56.5314854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
11:37:56.5314854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
11:38:02.2054E246242OverlayManager::doActionForegroundChange Event [winows not active]
11:38:02.2094E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:38:02.2094E247626OverlayManager::OnForegroundChangedChanged False
11:38:02.2094E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x90A40 Title=[Task Switching]
11:38:02.2094E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:38:02.2094E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:38:02.2094E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:38:02.2114E246385OverlayManager::doActionDisplayFPS - Triggered
11:38:02.223485447ResetSnapShotSH::ExecuteRelease snapshot SH
11:38:02.22448544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
11:38:02.22448544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
11:38:02.22448544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:38:02.2244854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:40:01.2648541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:40:01.2648541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
11:40:01.2648542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:40:01.2648541309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:40:01.2648541316OverlayManager::RestoreGameWNDPROCSWL restored.
11:40:01.2648541326OverlayManager::RestoreGameWNDPROCSWL OK.
11:40:01.2648541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x20a40a67
11:40:01.2648542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:40:01.2648541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
11:40:01.264854187IRenderDevice::releaseRender Releasing.
11:40:01.26485482RenderDeviceCaptureBase::ReleaseTextureRelease
11:40:01.264854100RenderDeviceCaptureBase::ReleaseTextureReleased
11:40:01.2648541280RenderDeviceD3d11::releaseImplementationReleasing 1
11:40:01.2648541290RenderDeviceD3d11::releaseImplementationReleasing 2
11:40:01.2648541309RenderDeviceD3d11::releaseImplementationReleasing 3
11:40:01.264854204IRenderDevice::releaseRender Releasing Done.
11:40:01.1314854386fSwapResize_BuffersResize buffer (0xeb341520)!
11:40:01.15148541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
11:40:01.15148541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
11:40:01.15148541148RenderDeviceD3d11::initsave state
11:40:01.1514854696RenderDeviceD3d11::initDX11loading shaders...
11:40:01.15748541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
11:40:01.15748541156RenderDeviceD3d11::initrestore state
11:40:01.15748541159RenderDeviceD3d11::initTarget Window [0x306c4]
11:40:01.1574854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:40:01.1574854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:40:01.15748542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:40:01.16048545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
11:40:01.16048542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1460a31
11:40:01.16048542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
11:40:01.16048542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
11:40:01.16048541670WidgetManager::drawskip widget draw (not in foreground) False - False
11:40:01.16348541848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:40:01.16348542288OverlayManager::installKeybMouseHookInstall KeybMouse
11:40:01.1634854419InputInterceptor::stopHookunhook keyboard and mouse
11:40:01.1634854386InputInterceptor::runHookKeyboard is hooked 0x4854
11:40:01.1634854408InputInterceptor::runHookMouse is hooked 0x4854
11:40:01.16448545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:40:01.16848544959OverlayManager::initOverlayResolutionEx 0X40008
11:40:01.16848544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
11:40:01.16848544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
11:40:01.16848544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:40:01.3214E246254OverlayManager::doActionForegroundChange Event ON (ON)
11:40:01.3214E247626OverlayManager::OnForegroundChangedChanged True
11:40:01.3214E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:40:01.3214E246385OverlayManager::doActionDisplayFPS - Triggered
11:40:01.32348545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:40:01.3274854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
11:40:01.3274854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
11:40:01.3284854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:40:02.97648544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
11:40:02.97648544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
11:40:02.97648544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:40:03.3804E246242OverlayManager::doActionForegroundChange Event [winows not active]
11:40:03.3814E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:40:03.3814E247626OverlayManager::OnForegroundChangedChanged False
11:40:03.3814E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10416 Title=[eva-00005490-05-1080p.mp4 - MEGA - Google Chrome]
11:40:03.3824E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:40:03.3824E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:40:03.3824E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:40:03.3824E246385OverlayManager::doActionDisplayFPS - Triggered
11:40:03.420485447ResetSnapShotSH::ExecuteRelease snapshot SH
11:40:03.4204854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:48:44.98548541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:48:44.98548541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
11:48:44.98548542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:48:44.98548541309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:48:44.98548541316OverlayManager::RestoreGameWNDPROCSWL restored.
11:48:44.98548541326OverlayManager::RestoreGameWNDPROCSWL OK.
11:48:44.98548541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1460a31
11:48:44.98548542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:48:44.98548541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
11:48:44.9854854187IRenderDevice::releaseRender Releasing.
11:48:44.985485482RenderDeviceCaptureBase::ReleaseTextureRelease
11:48:44.9854854100RenderDeviceCaptureBase::ReleaseTextureReleased
11:48:44.98548541280RenderDeviceD3d11::releaseImplementationReleasing 1
11:48:44.98548541290RenderDeviceD3d11::releaseImplementationReleasing 2
11:48:44.98548541309RenderDeviceD3d11::releaseImplementationReleasing 3
11:48:44.9854854204IRenderDevice::releaseRender Releasing Done.
11:48:45.1214854386fSwapResize_BuffersResize buffer (0xeb341520)!
11:48:45.14248541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
11:48:45.14248541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
11:48:45.14248541148RenderDeviceD3d11::initsave state
11:48:45.1424854696RenderDeviceD3d11::initDX11loading shaders...
11:48:45.14948541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
11:48:45.14948541156RenderDeviceD3d11::initrestore state
11:48:45.14948541159RenderDeviceD3d11::initTarget Window [0x306c4]
11:48:45.1494854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:48:45.1494854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:48:45.14948542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:48:45.15148545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
11:48:45.15148542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2bfe08fd
11:48:45.15148542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
11:48:45.15148542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
11:48:45.15148541670WidgetManager::drawskip widget draw (not in foreground) False - False
11:48:45.15748544959OverlayManager::initOverlayResolutionEx 0X40008
11:48:45.15748544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
11:48:45.15748544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
11:48:45.15748544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:48:45.18148541848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:48:45.18148542288OverlayManager::installKeybMouseHookInstall KeybMouse
11:48:45.1814854419InputInterceptor::stopHookunhook keyboard and mouse
11:48:45.1814854386InputInterceptor::runHookKeyboard is hooked 0x4854
11:48:45.1814854408InputInterceptor::runHookMouse is hooked 0x4854
11:48:45.18148545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:48:45.3814E246254OverlayManager::doActionForegroundChange Event ON (ON)
11:48:45.3814E247626OverlayManager::OnForegroundChangedChanged True
11:48:45.3814E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:48:45.3824E246385OverlayManager::doActionDisplayFPS - Triggered
11:48:45.38448545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:48:45.3864854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
11:48:45.3864854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
11:48:45.3884854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:48:46.68448544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
11:48:46.68448544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
11:48:46.68448544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:48:46.8794E246242OverlayManager::doActionForegroundChange Event [winows not active]
11:48:46.8824E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:48:46.8824E247626OverlayManager::OnForegroundChangedChanged False
11:48:46.8834E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x100A4A Title=[Task Switching]
11:48:46.8834E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:48:46.8834E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:48:46.8834E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:48:46.8834E246385OverlayManager::doActionDisplayFPS - Triggered
11:48:46.906485447ResetSnapShotSH::ExecuteRelease snapshot SH
11:48:46.9064854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:48:53.48948541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:48:53.48948541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
11:48:53.48948542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:48:53.48948541309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:48:53.48948541316OverlayManager::RestoreGameWNDPROCSWL restored.
11:48:53.48948541326OverlayManager::RestoreGameWNDPROCSWL OK.
11:48:53.48948541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2bfe08fd
11:48:53.48948542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:48:53.48948541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
11:48:53.4894854187IRenderDevice::releaseRender Releasing.
11:48:53.489485482RenderDeviceCaptureBase::ReleaseTextureRelease
11:48:53.4894854100RenderDeviceCaptureBase::ReleaseTextureReleased
11:48:53.48948541280RenderDeviceD3d11::releaseImplementationReleasing 1
11:48:53.48948541290RenderDeviceD3d11::releaseImplementationReleasing 2
11:48:53.48948541309RenderDeviceD3d11::releaseImplementationReleasing 3
11:48:53.4894854204IRenderDevice::releaseRender Releasing Done.
11:48:53.6104854386fSwapResize_BuffersResize buffer (0xeb341520)!
11:48:53.62848541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
11:48:53.62848541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
11:48:53.62848541148RenderDeviceD3d11::initsave state
11:48:53.6284854696RenderDeviceD3d11::initDX11loading shaders...
11:48:53.63448541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
11:48:53.63448541156RenderDeviceD3d11::initrestore state
11:48:53.63448541159RenderDeviceD3d11::initTarget Window [0x306c4]
11:48:53.6344854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:48:53.6344854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:48:53.63448542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:48:53.63648545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
11:48:53.63648542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1b7c0aaf
11:48:53.63648542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
11:48:53.63648542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
11:48:53.63648541670WidgetManager::drawskip widget draw (not in foreground) False - False
11:48:53.64348544959OverlayManager::initOverlayResolutionEx 0X40008
11:48:53.64348544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
11:48:53.64348544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
11:48:53.64348544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:48:53.87348541848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:48:53.87348542288OverlayManager::installKeybMouseHookInstall KeybMouse
11:48:53.8734854419InputInterceptor::stopHookunhook keyboard and mouse
11:48:53.8734854386InputInterceptor::runHookKeyboard is hooked 0x4854
11:48:53.8734854408InputInterceptor::runHookMouse is hooked 0x4854
11:48:53.87348545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:48:53.8884E246254OverlayManager::doActionForegroundChange Event ON (ON)
11:48:53.8884E247626OverlayManager::OnForegroundChangedChanged True
11:48:53.8884E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:48:53.8894E246385OverlayManager::doActionDisplayFPS - Triggered
11:48:53.89448545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:48:53.8954854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
11:48:53.8954854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
11:48:53.8974854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:49:00.49348544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
11:49:00.49348544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
11:49:00.49348544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:49:00.9114E246242OverlayManager::doActionForegroundChange Event [winows not active]
11:49:00.9144E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:49:00.9144E247626OverlayManager::OnForegroundChangedChanged False
11:49:00.9144E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE0A40 Title=[Task Switching]
11:49:00.9144E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:49:00.9144E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:49:00.9144E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:49:00.9154E246385OverlayManager::doActionDisplayFPS - Triggered
11:49:00.931485447ResetSnapShotSH::ExecuteRelease snapshot SH
11:49:00.9314854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:52:21.3548541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:52:21.3548541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
11:52:21.3548542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:52:21.3548541309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:52:21.3548541316OverlayManager::RestoreGameWNDPROCSWL restored.
11:52:21.3548541326OverlayManager::RestoreGameWNDPROCSWL OK.
11:52:21.3548541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1b7c0aaf
11:52:21.3548542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:52:21.3548541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
11:52:21.354854187IRenderDevice::releaseRender Releasing.
11:52:21.35485482RenderDeviceCaptureBase::ReleaseTextureRelease
11:52:21.354854100RenderDeviceCaptureBase::ReleaseTextureReleased
11:52:21.3548541280RenderDeviceD3d11::releaseImplementationReleasing 1
11:52:21.3548541290RenderDeviceD3d11::releaseImplementationReleasing 2
11:52:21.3548541309RenderDeviceD3d11::releaseImplementationReleasing 3
11:52:21.354854204IRenderDevice::releaseRender Releasing Done.
11:52:21.1354E246254OverlayManager::doActionForegroundChange Event ON (ON)
11:52:21.1354E247626OverlayManager::OnForegroundChangedChanged True
11:52:21.1364E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:52:21.1364E242555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:52:21.1364E246385OverlayManager::doActionDisplayFPS - Triggered
11:52:21.1424854386fSwapResize_BuffersResize buffer (0xeb341520)!
11:52:21.18248541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
11:52:21.18248541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
11:52:21.18248541148RenderDeviceD3d11::initsave state
11:52:21.1824854696RenderDeviceD3d11::initDX11loading shaders...
11:52:21.18948541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
11:52:21.18948541156RenderDeviceD3d11::initrestore state
11:52:21.18948541159RenderDeviceD3d11::initTarget Window [0x306c4]
11:52:21.1894854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:52:21.1894854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:52:21.19848545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
11:52:21.19848542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x42ab06fd
11:52:21.19848542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
11:52:21.19848542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
11:52:21.1984854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
11:52:21.1984854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
11:52:21.1994854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:52:21.19948542288OverlayManager::installKeybMouseHookInstall KeybMouse
11:52:21.1994854419InputInterceptor::stopHookunhook keyboard and mouse
11:52:21.2004854386InputInterceptor::runHookKeyboard is hooked 0x4854
11:52:21.2004854408InputInterceptor::runHookMouse is hooked 0x4854
11:52:21.20048545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:52:21.20748544959OverlayManager::initOverlayResolutionEx 0X40008
11:52:21.20748544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
11:52:21.20748544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
11:52:21.20748544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:52:21.6294854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
11:52:21.6294854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
11:52:21.6294854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
11:52:21.6294854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
11:53:36.4004E20291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:54:35.48148544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
11:54:35.48148544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
11:54:35.48148544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:54:35.8184E246242OverlayManager::doActionForegroundChange Event [winows not active]
11:54:35.8204E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:54:35.8204E247626OverlayManager::OnForegroundChangedChanged False
11:54:35.8204E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x50A12 Title=[Task Switching]
11:54:35.8204E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:54:35.8204E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:54:35.8204E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:54:35.849485447ResetSnapShotSH::ExecuteRelease snapshot SH
11:54:35.8494E246385OverlayManager::doActionDisplayFPS - Triggered
11:54:35.9044854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:54:59.39148541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:54:59.39148541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
11:54:59.39148542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:54:59.39148541309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:54:59.39148541316OverlayManager::RestoreGameWNDPROCSWL restored.
11:54:59.39248541326OverlayManager::RestoreGameWNDPROCSWL OK.
11:54:59.39248541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x42ab06fd
11:54:59.39248542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:54:59.39248541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
11:54:59.3924854187IRenderDevice::releaseRender Releasing.
11:54:59.392485482RenderDeviceCaptureBase::ReleaseTextureRelease
11:54:59.3924854100RenderDeviceCaptureBase::ReleaseTextureReleased
11:54:59.39248541280RenderDeviceD3d11::releaseImplementationReleasing 1
11:54:59.39248541290RenderDeviceD3d11::releaseImplementationReleasing 2
11:54:59.39248541309RenderDeviceD3d11::releaseImplementationReleasing 3
11:54:59.3924854204IRenderDevice::releaseRender Releasing Done.
11:54:59.4854854386fSwapResize_BuffersResize buffer (0xeb341520)!
11:54:59.52348541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
11:54:59.52348541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
11:54:59.52348541148RenderDeviceD3d11::initsave state
11:54:59.5234854696RenderDeviceD3d11::initDX11loading shaders...
11:54:59.52948541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
11:54:59.52948541156RenderDeviceD3d11::initrestore state
11:54:59.52948541159RenderDeviceD3d11::initTarget Window [0x306c4]
11:54:59.5294854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:54:59.5294854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:54:59.52948542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:54:59.53948545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
11:54:59.53948542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xac208e9
11:54:59.53948542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
11:54:59.53948542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
11:54:59.53948541670WidgetManager::drawskip widget draw (not in foreground) False - False
11:54:59.54748544959OverlayManager::initOverlayResolutionEx 0X40008
11:54:59.54748544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
11:54:59.54748544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
11:54:59.54748544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:54:59.73948541848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:54:59.73948542288OverlayManager::installKeybMouseHookInstall KeybMouse
11:54:59.7394854419InputInterceptor::stopHookunhook keyboard and mouse
11:54:59.7394854386InputInterceptor::runHookKeyboard is hooked 0x4854
11:54:59.7394854408InputInterceptor::runHookMouse is hooked 0x4854
11:54:59.73948545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:54:59.8454E246254OverlayManager::doActionForegroundChange Event ON (ON)
11:54:59.8464E247626OverlayManager::OnForegroundChangedChanged True
11:54:59.8464E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:54:59.8464E246385OverlayManager::doActionDisplayFPS - Triggered
11:54:59.8474854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
11:54:59.8474854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
11:54:59.8484854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
11:54:59.8484854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
11:54:59.8494854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:54:59.8514E246385OverlayManager::doActionDisplayFPS - Triggered
11:54:59.8624854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:54:59.86448545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:55:08.19748544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
11:55:08.19748544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
11:55:08.19748544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:55:08.3534E246242OverlayManager::doActionForegroundChange Event [winows not active]
11:55:08.3564E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:55:08.3564E247626OverlayManager::OnForegroundChangedChanged False
11:55:08.3564E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3405EC Title=[Task Switching]
11:55:08.3564E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:55:08.3564E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:55:08.3564E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:55:08.3574E246385OverlayManager::doActionDisplayFPS - Triggered
11:55:08.377485447ResetSnapShotSH::ExecuteRelease snapshot SH
11:55:08.3774854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:55:57.28748541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:55:57.28748541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
11:55:57.28748542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:55:57.28748541309OverlayManager::RestoreGameWNDPROCSearch SWL..
11:55:57.28748541316OverlayManager::RestoreGameWNDPROCSWL restored.
11:55:57.28748541326OverlayManager::RestoreGameWNDPROCSWL OK.
11:55:57.28748541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xac208e9
11:55:57.28748542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:55:57.28748541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
11:55:57.2874854187IRenderDevice::releaseRender Releasing.
11:55:57.287485482RenderDeviceCaptureBase::ReleaseTextureRelease
11:55:57.2874854100RenderDeviceCaptureBase::ReleaseTextureReleased
11:55:57.28748541280RenderDeviceD3d11::releaseImplementationReleasing 1
11:55:57.28748541290RenderDeviceD3d11::releaseImplementationReleasing 2
11:55:57.28748541309RenderDeviceD3d11::releaseImplementationReleasing 3
11:55:57.2874854204IRenderDevice::releaseRender Releasing Done.
11:55:57.4064854386fSwapResize_BuffersResize buffer (0xeb341520)!
11:55:57.4074E246254OverlayManager::doActionForegroundChange Event ON (ON)
11:55:57.4074E247626OverlayManager::OnForegroundChangedChanged True
11:55:57.4074E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:55:57.4074E242555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:55:57.4084E246385OverlayManager::doActionDisplayFPS - Triggered
11:55:57.44548541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
11:55:57.44548541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
11:55:57.44548541148RenderDeviceD3d11::initsave state
11:55:57.4454854696RenderDeviceD3d11::initDX11loading shaders...
11:55:57.45248541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
11:55:57.45248541156RenderDeviceD3d11::initrestore state
11:55:57.45248541159RenderDeviceD3d11::initTarget Window [0x306c4]
11:55:57.4524854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:55:57.4524854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:55:57.45748545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
11:55:57.45748542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9e108c5
11:55:57.45748542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
11:55:57.45748542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
11:55:57.4584854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
11:55:57.4584854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
11:55:57.4594854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
11:55:57.4594854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
11:55:57.4594854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:55:57.46548544959OverlayManager::initOverlayResolutionEx 0X40008
11:55:57.46548544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
11:55:57.46548544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
11:55:57.46548544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:55:57.51948541848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:55:57.51948542288OverlayManager::installKeybMouseHookInstall KeybMouse
11:55:57.5194854419InputInterceptor::stopHookunhook keyboard and mouse
11:55:57.5194854386InputInterceptor::runHookKeyboard is hooked 0x4854
11:55:57.5194854408InputInterceptor::runHookMouse is hooked 0x4854
11:55:57.52048545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:56:38.9984854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
11:56:38.9984854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
11:56:58.66548544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
11:56:58.66548544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
11:56:58.66548544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:56:58.9804E246242OverlayManager::doActionForegroundChange Event [winows not active]
11:56:58.9844E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
11:56:58.9844E247626OverlayManager::OnForegroundChangedChanged False
11:56:58.9854E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x120A40 Title=[KovaaK 2.0: The Meta ]
11:56:58.9854E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:56:58.9854E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:56:58.9854E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:56:58.9864E246385OverlayManager::doActionDisplayFPS - Triggered
11:56:59.5485447ResetSnapShotSH::ExecuteRelease snapshot SH
11:56:59.54854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:00:42.1748541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:00:42.1748541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
12:00:42.1748542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:00:42.1748541309OverlayManager::RestoreGameWNDPROCSearch SWL..
12:00:42.1748541316OverlayManager::RestoreGameWNDPROCSWL restored.
12:00:42.1748541326OverlayManager::RestoreGameWNDPROCSWL OK.
12:00:42.1748541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9e108c5
12:00:42.1748542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:00:42.1748541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
12:00:42.174854187IRenderDevice::releaseRender Releasing.
12:00:42.17485482RenderDeviceCaptureBase::ReleaseTextureRelease
12:00:42.174854100RenderDeviceCaptureBase::ReleaseTextureReleased
12:00:42.1748541280RenderDeviceD3d11::releaseImplementationReleasing 1
12:00:42.1748541290RenderDeviceD3d11::releaseImplementationReleasing 2
12:00:42.1748541309RenderDeviceD3d11::releaseImplementationReleasing 3
12:00:42.174854204IRenderDevice::releaseRender Releasing Done.
12:00:42.1184854386fSwapResize_BuffersResize buffer (0xeb341520)!
12:00:42.15848541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
12:00:42.15848541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
12:00:42.15848541148RenderDeviceD3d11::initsave state
12:00:42.1584854696RenderDeviceD3d11::initDX11loading shaders...
12:00:42.16548541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
12:00:42.16548541156RenderDeviceD3d11::initrestore state
12:00:42.16548541159RenderDeviceD3d11::initTarget Window [0x306c4]
12:00:42.1654854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:00:42.1654854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:00:42.16548542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:00:42.17248545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
12:00:42.17248542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4bd90a57
12:00:42.17248542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
12:00:42.17248542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
12:00:42.17248541670WidgetManager::drawskip widget draw (not in foreground) False - False
12:00:42.17348542288OverlayManager::installKeybMouseHookInstall KeybMouse
12:00:42.1734854419InputInterceptor::stopHookunhook keyboard and mouse
12:00:42.1734854386InputInterceptor::runHookKeyboard is hooked 0x4854
12:00:42.1734854408InputInterceptor::runHookMouse is hooked 0x4854
12:00:42.17348545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:00:42.18248544959OverlayManager::initOverlayResolutionEx 0X40008
12:00:42.18248544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
12:00:42.18248544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
12:00:42.18248544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
12:00:42.2034E246254OverlayManager::doActionForegroundChange Event ON (ON)
12:00:42.2034E247626OverlayManager::OnForegroundChangedChanged True
12:00:42.2034E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:00:42.2044854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
12:00:42.2044854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
12:00:42.2054E246385OverlayManager::doActionDisplayFPS - Triggered
12:00:42.20848545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:00:42.2164854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:00:42.2284854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
12:00:42.2284854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
12:00:42.2294854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
12:00:42.2294854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
12:00:42.69348544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
12:00:42.69348544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
12:00:42.69348544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
12:00:43.2004E246242OverlayManager::doActionForegroundChange Event [winows not active]
12:00:43.2024E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
12:00:43.2024E247626OverlayManager::OnForegroundChangedChanged False
12:00:43.2024E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x120A40 Title=[KovaaK 2.0: The Meta ]
12:00:43.2024E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:00:43.2024E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:00:43.2024E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:00:43.2024E246385OverlayManager::doActionDisplayFPS - Triggered
12:00:43.253485447ResetSnapShotSH::ExecuteRelease snapshot SH
12:00:43.2534854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:00:43.69048541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:00:43.69048541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
12:00:43.69048542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:00:43.69048541309OverlayManager::RestoreGameWNDPROCSearch SWL..
12:00:43.69048541316OverlayManager::RestoreGameWNDPROCSWL restored.
12:00:43.69048541326OverlayManager::RestoreGameWNDPROCSWL OK.
12:00:43.69048541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4bd90a57
12:00:43.69048542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:00:43.69048541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
12:00:43.6904854187IRenderDevice::releaseRender Releasing.
12:00:43.6904854227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
12:00:43.6904854237IRenderDevice::releaseResourceListRELEASING *** Done ***
12:00:43.690485482RenderDeviceCaptureBase::ReleaseTextureRelease
12:00:43.6904854100RenderDeviceCaptureBase::ReleaseTextureReleased
12:00:43.69048541280RenderDeviceD3d11::releaseImplementationReleasing 1
12:00:43.69048541290RenderDeviceD3d11::releaseImplementationReleasing 2
12:00:43.69048541309RenderDeviceD3d11::releaseImplementationReleasing 3
12:00:43.6904854204IRenderDevice::releaseRender Releasing Done.
12:00:43.7014E246254OverlayManager::doActionForegroundChange Event ON (ON)
12:00:43.7014E247626OverlayManager::OnForegroundChangedChanged True
12:00:43.7334E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:00:43.7334E242555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:00:43.7344E246385OverlayManager::doActionDisplayFPS - Triggered
12:00:43.8004854386fSwapResize_BuffersResize buffer (0xeb341520)!
12:00:43.84448541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
12:00:43.84448541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
12:00:43.84448541148RenderDeviceD3d11::initsave state
12:00:43.8444854696RenderDeviceD3d11::initDX11loading shaders...
12:00:43.85248541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
12:00:43.85248541156RenderDeviceD3d11::initrestore state
12:00:43.85248541159RenderDeviceD3d11::initTarget Window [0x306c4]
12:00:43.8524854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:00:43.8524854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:00:43.86048545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
12:00:43.86048542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf0bc0a41
12:00:43.86048542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
12:00:43.86048542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
12:00:43.8604854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
12:00:43.8604854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
12:00:43.8604854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
12:00:43.8604854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
12:00:43.8604854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:00:43.86148541848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:00:43.86148542288OverlayManager::installKeybMouseHookInstall KeybMouse
12:00:43.8614854419InputInterceptor::stopHookunhook keyboard and mouse
12:00:43.8614854386InputInterceptor::runHookKeyboard is hooked 0x4854
12:00:43.8614854408InputInterceptor::runHookMouse is hooked 0x4854
12:00:43.86148545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:00:43.87048544959OverlayManager::initOverlayResolutionEx 0X40008
12:00:43.87048544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
12:00:43.87048544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
12:00:43.87048544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
12:02:27.77548544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
12:02:27.77548544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
12:02:27.77548544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
12:02:27.8464E246242OverlayManager::doActionForegroundChange Event [winows not active]
12:02:27.8484E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
12:02:27.8484E247626OverlayManager::OnForegroundChangedChanged False
12:02:27.8484E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x120A40 Title=[KovaaK 2.0: The Meta ]
12:02:27.8484E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:02:27.8484E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:02:27.8484E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:02:27.8494E246385OverlayManager::doActionDisplayFPS - Triggered
12:02:27.917485447ResetSnapShotSH::ExecuteRelease snapshot SH
12:02:27.9174854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:02:59.93548541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:02:59.93548541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
12:02:59.93548542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:02:59.93548541309OverlayManager::RestoreGameWNDPROCSearch SWL..
12:02:59.93548541316OverlayManager::RestoreGameWNDPROCSWL restored.
12:02:59.93548541326OverlayManager::RestoreGameWNDPROCSWL OK.
12:02:59.93548541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf0bc0a41
12:02:59.93548542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:02:59.93548541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
12:02:59.9354854187IRenderDevice::releaseRender Releasing.
12:02:59.9354854227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
12:02:59.9354854237IRenderDevice::releaseResourceListRELEASING *** Done ***
12:02:59.935485482RenderDeviceCaptureBase::ReleaseTextureRelease
12:02:59.9354854100RenderDeviceCaptureBase::ReleaseTextureReleased
12:02:59.93548541280RenderDeviceD3d11::releaseImplementationReleasing 1
12:02:59.93548541290RenderDeviceD3d11::releaseImplementationReleasing 2
12:02:59.93548541309RenderDeviceD3d11::releaseImplementationReleasing 3
12:02:59.9354854204IRenderDevice::releaseRender Releasing Done.
12:03:00.504854386fSwapResize_BuffersResize buffer (0xeb341520)!
12:03:00.8548541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
12:03:00.8548541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
12:03:00.8548541148RenderDeviceD3d11::initsave state
12:03:00.854854696RenderDeviceD3d11::initDX11loading shaders...
12:03:00.9248541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
12:03:00.9248541156RenderDeviceD3d11::initrestore state
12:03:00.9248541159RenderDeviceD3d11::initTarget Window [0x306c4]
12:03:00.924854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:03:00.924854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:03:00.9248542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:03:00.9748545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
12:03:00.9748542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x288e08cb
12:03:00.9748542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
12:03:00.9748542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
12:03:00.9748541670WidgetManager::drawskip widget draw (not in foreground) False - False
12:03:00.9748541848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:03:00.9748542288OverlayManager::installKeybMouseHookInstall KeybMouse
12:03:00.974854419InputInterceptor::stopHookunhook keyboard and mouse
12:03:00.974854386InputInterceptor::runHookKeyboard is hooked 0x4854
12:03:00.974854408InputInterceptor::runHookMouse is hooked 0x4854
12:03:00.9748545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:03:00.10048544959OverlayManager::initOverlayResolutionEx 0X40008
12:03:00.10048544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
12:03:00.10048544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
12:03:00.10048544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
12:03:00.3924E246254OverlayManager::doActionForegroundChange Event ON (ON)
12:03:00.3924E247626OverlayManager::OnForegroundChangedChanged True
12:03:00.3924E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:03:00.3934854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
12:03:00.3934854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
12:03:00.3934854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
12:03:00.3934854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
12:03:00.3944E246385OverlayManager::doActionDisplayFPS - Triggered
12:03:00.39548545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:03:00.4004854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:12:51.35348544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
12:12:51.35448544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
12:12:51.35448544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
12:12:51.6934E246242OverlayManager::doActionForegroundChange Event [winows not active]
12:12:51.6974E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
12:12:51.6974E247626OverlayManager::OnForegroundChangedChanged False
12:12:51.6974E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB0A0A Title=[Task Switching]
12:12:51.6974E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:12:51.6974E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:12:51.6974E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:12:51.6984E246385OverlayManager::doActionDisplayFPS - Triggered
12:12:51.705485447ResetSnapShotSH::ExecuteRelease snapshot SH
12:12:51.7054854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:15:16.47848541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:15:16.47848541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
12:15:16.47848542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:15:16.47848541309OverlayManager::RestoreGameWNDPROCSearch SWL..
12:15:16.47848541316OverlayManager::RestoreGameWNDPROCSWL restored.
12:15:16.47848541326OverlayManager::RestoreGameWNDPROCSWL OK.
12:15:16.47948541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x288e08cb
12:15:16.47948542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:15:16.47948541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
12:15:16.4794854187IRenderDevice::releaseRender Releasing.
12:15:16.479485482RenderDeviceCaptureBase::ReleaseTextureRelease
12:15:16.4794854100RenderDeviceCaptureBase::ReleaseTextureReleased
12:15:16.47948541280RenderDeviceD3d11::releaseImplementationReleasing 1
12:15:16.47948541290RenderDeviceD3d11::releaseImplementationReleasing 2
12:15:16.47948541309RenderDeviceD3d11::releaseImplementationReleasing 3
12:15:16.4794854204IRenderDevice::releaseRender Releasing Done.
12:15:16.5794854386fSwapResize_BuffersResize buffer (0xeb341520)!
12:15:16.59948541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
12:15:16.59948541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
12:15:16.59948541148RenderDeviceD3d11::initsave state
12:15:16.5994854696RenderDeviceD3d11::initDX11loading shaders...
12:15:16.60648541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
12:15:16.60648541156RenderDeviceD3d11::initrestore state
12:15:16.60648541159RenderDeviceD3d11::initTarget Window [0x306c4]
12:15:16.6064854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:15:16.6064854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:15:16.60648542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:15:16.60948545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
12:15:16.60948542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x650abb
12:15:16.60948542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
12:15:16.60948542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
12:15:16.61048541670WidgetManager::drawskip widget draw (not in foreground) False - False
12:15:16.61448544959OverlayManager::initOverlayResolutionEx 0X40008
12:15:16.61448544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
12:15:16.61448544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
12:15:16.61448544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
12:15:16.70948541848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:15:16.70948542288OverlayManager::installKeybMouseHookInstall KeybMouse
12:15:16.7094854419InputInterceptor::stopHookunhook keyboard and mouse
12:15:16.7094854386InputInterceptor::runHookKeyboard is hooked 0x4854
12:15:16.7094854408InputInterceptor::runHookMouse is hooked 0x4854
12:15:16.73548545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:15:16.9324E246254OverlayManager::doActionForegroundChange Event ON (ON)
12:15:16.9324E247626OverlayManager::OnForegroundChangedChanged True
12:15:16.9334E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:15:16.9334E246385OverlayManager::doActionDisplayFPS - Triggered
12:15:16.93548545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:15:16.9384854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
12:15:16.9384854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
12:15:16.9394854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:15:29.83048544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
12:15:29.83048544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
12:15:29.83048544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
12:15:29.9524E246242OverlayManager::doActionForegroundChange Event [winows not active]
12:15:29.9534E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
12:15:29.9534E247626OverlayManager::OnForegroundChangedChanged False
12:15:29.9534E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1F0A44 Title=[Task Switching]
12:15:29.9534E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:15:29.9534E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:15:29.9534E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:15:29.9544E246385OverlayManager::doActionDisplayFPS - Triggered
12:15:29.983485447ResetSnapShotSH::ExecuteRelease snapshot SH
12:15:29.9834854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:16:54.81948541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:16:54.81948541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
12:16:54.81948542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:16:54.81948541309OverlayManager::RestoreGameWNDPROCSearch SWL..
12:16:54.81948541316OverlayManager::RestoreGameWNDPROCSWL restored.
12:16:54.81948541326OverlayManager::RestoreGameWNDPROCSWL OK.
12:16:54.81948541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x650abb
12:16:54.81948542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:16:54.81948541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
12:16:54.8194854187IRenderDevice::releaseRender Releasing.
12:16:54.819485482RenderDeviceCaptureBase::ReleaseTextureRelease
12:16:54.8194854100RenderDeviceCaptureBase::ReleaseTextureReleased
12:16:54.81948541280RenderDeviceD3d11::releaseImplementationReleasing 1
12:16:54.81948541290RenderDeviceD3d11::releaseImplementationReleasing 2
12:16:54.81948541309RenderDeviceD3d11::releaseImplementationReleasing 3
12:16:54.8194854204IRenderDevice::releaseRender Releasing Done.
12:16:54.9454854386fSwapResize_BuffersResize buffer (0xeb341520)!
12:16:54.95848541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
12:16:54.95848541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
12:16:54.95848541148RenderDeviceD3d11::initsave state
12:16:54.9584854696RenderDeviceD3d11::initDX11loading shaders...
12:16:54.96648541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
12:16:54.96648541156RenderDeviceD3d11::initrestore state
12:16:54.96648541159RenderDeviceD3d11::initTarget Window [0x306c4]
12:16:54.9664854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:16:54.9664854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:16:54.96648542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:16:54.96848545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
12:16:54.96848542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x35e0b87
12:16:54.96848542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
12:16:54.96848542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
12:16:54.96848541670WidgetManager::drawskip widget draw (not in foreground) False - False
12:16:54.97448544959OverlayManager::initOverlayResolutionEx 0X40008
12:16:54.97448544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
12:16:54.97448544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
12:16:54.97448544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
12:16:54.97848542288OverlayManager::installKeybMouseHookInstall KeybMouse
12:16:54.9784854419InputInterceptor::stopHookunhook keyboard and mouse
12:16:54.9784854386InputInterceptor::runHookKeyboard is hooked 0x4854
12:16:54.9784854408InputInterceptor::runHookMouse is hooked 0x4854
12:16:54.97848545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:16:55.354E246254OverlayManager::doActionForegroundChange Event ON (ON)
12:16:55.354E247626OverlayManager::OnForegroundChangedChanged True
12:16:55.354E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:16:55.364E246385OverlayManager::doActionDisplayFPS - Triggered
12:16:55.404854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
12:16:55.404854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
12:16:55.404854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:16:55.4348545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:16:57.7334854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
12:16:57.7334854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
12:16:57.7334854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
12:16:57.7344854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
12:16:58.564854580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
12:16:58.1324854580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
12:26:52.15648542444OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:27:08.61048542482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:27:08.61548543502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x10003}
12:28:39.66348542444OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:28:39.67948542482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:28:39.68848543502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x10003}
12:39:42.37048544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
12:39:42.37048544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
12:39:42.37048544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
12:39:42.4954E246242OverlayManager::doActionForegroundChange Event [winows not active]
12:39:42.4984E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
12:39:42.4984E247626OverlayManager::OnForegroundChangedChanged False
12:39:42.4984E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x160A02 Title=[Task Switching]
12:39:42.4984E247054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:39:42.4984E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:39:42.4984E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:39:42.4994E246385OverlayManager::doActionDisplayFPS - Triggered
12:39:42.537485447ResetSnapShotSH::ExecuteRelease snapshot SH
12:39:42.5374854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:41:23.12948541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:41:23.12948541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
12:41:23.12948542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:41:23.12948541309OverlayManager::RestoreGameWNDPROCSearch SWL..
12:41:23.12948541316OverlayManager::RestoreGameWNDPROCSWL restored.
12:41:23.12948541326OverlayManager::RestoreGameWNDPROCSWL OK.
12:41:23.12948541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x35e0b87
12:41:23.12948542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:41:23.12948541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
12:41:23.1294854187IRenderDevice::releaseRender Releasing.
12:41:23.129485482RenderDeviceCaptureBase::ReleaseTextureRelease
12:41:23.1294854100RenderDeviceCaptureBase::ReleaseTextureReleased
12:41:23.12948541280RenderDeviceD3d11::releaseImplementationReleasing 1
12:41:23.12948541290RenderDeviceD3d11::releaseImplementationReleasing 2
12:41:23.12948541309RenderDeviceD3d11::releaseImplementationReleasing 3
12:41:23.1294854204IRenderDevice::releaseRender Releasing Done.
12:41:23.2384854386fSwapResize_BuffersResize buffer (0xeb341520)!
12:41:23.27748541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
12:41:23.27848541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
12:41:23.27848541148RenderDeviceD3d11::initsave state
12:41:23.2784854696RenderDeviceD3d11::initDX11loading shaders...
12:41:23.28548541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
12:41:23.28548541156RenderDeviceD3d11::initrestore state
12:41:23.28548541159RenderDeviceD3d11::initTarget Window [0x306c4]
12:41:23.2854854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:41:23.2854854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:41:23.28548542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:41:23.29548545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
12:41:23.29548542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2bf60c1d
12:41:23.29548542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
12:41:23.29548542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
12:41:23.29548541670WidgetManager::drawskip widget draw (not in foreground) False - False
12:41:23.29648542288OverlayManager::installKeybMouseHookInstall KeybMouse
12:41:23.2964854419InputInterceptor::stopHookunhook keyboard and mouse
12:41:23.2964854386InputInterceptor::runHookKeyboard is hooked 0x4854
12:41:23.2964854408InputInterceptor::runHookMouse is hooked 0x4854
12:41:23.29648545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:41:23.30448544959OverlayManager::initOverlayResolutionEx 0X40008
12:41:23.30448544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
12:41:23.30448544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
12:41:23.30448544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
12:41:23.5954E246254OverlayManager::doActionForegroundChange Event ON (ON)
12:41:23.5954E247626OverlayManager::OnForegroundChangedChanged True
12:41:23.5954E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:41:23.5974E246385OverlayManager::doActionDisplayFPS - Triggered
12:41:23.5984854326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
12:41:23.5994854347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
12:41:23.6014854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:41:23.6014E246385OverlayManager::doActionDisplayFPS - Triggered
12:41:23.60348545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:41:23.6114854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:41:23.6344854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
12:41:23.6344854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
12:41:23.6354854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
12:41:23.6354854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
12:41:40.5748547054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:48:18.5548542444OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:48:18.41648542482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:48:18.42348543502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x10003}
12:48:40.28948544966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
12:48:40.28948544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
12:48:40.28948544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
12:48:40.5484E246242OverlayManager::doActionForegroundChange Event [winows not active]
12:48:40.5504E246254OverlayManager::doActionForegroundChange Event OFF (OFF)
12:48:40.5504E247626OverlayManager::OnForegroundChangedChanged False
12:48:40.5504E247659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10416 Title=[Shop - By Vehicle - Hyundai - Veloster - 1.6 Turbo (2019+) - Calibrations & Devices - SXTH Element Engineering - Google Chrome]
12:48:40.5504E242548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:48:40.5504E242482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:48:40.5514E246385OverlayManager::doActionDisplayFPS - Triggered
12:48:40.573485447ResetSnapShotSH::ExecuteRelease snapshot SH
12:48:40.5734854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:48:41.6148541552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:48:41.6148541563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
12:48:41.6148542566OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:48:41.6148541309OverlayManager::RestoreGameWNDPROCSearch SWL..
12:48:41.6148541316OverlayManager::RestoreGameWNDPROCSWL restored.
12:48:41.6148541326OverlayManager::RestoreGameWNDPROCSWL OK.
12:48:41.6148541331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2bf60c1d
12:48:41.6148542588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:48:41.6148541566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
12:48:41.614854187IRenderDevice::releaseRender Releasing.
12:48:41.614854227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
12:48:41.614854237IRenderDevice::releaseResourceListRELEASING *** Done ***
12:48:41.61485482RenderDeviceCaptureBase::ReleaseTextureRelease
12:48:41.614854100RenderDeviceCaptureBase::ReleaseTextureReleased
12:48:41.6148541280RenderDeviceD3d11::releaseImplementationReleasing 1
12:48:41.6148541290RenderDeviceD3d11::releaseImplementationReleasing 2
12:48:41.6148541309RenderDeviceD3d11::releaseImplementationReleasing 3
12:48:41.614854204IRenderDevice::releaseRender Releasing Done.
12:48:41.1714854386fSwapResize_BuffersResize buffer (0xeb341520)!
12:48:41.21348541063RenderDeviceD3d11::initRefC r:[2]->[2] 0xeb341520
12:48:41.21348541127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
12:48:41.21348541148RenderDeviceD3d11::initsave state
12:48:41.2134854696RenderDeviceD3d11::initDX11loading shaders...
12:48:41.21948541154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe954c928.
12:48:41.21948541156RenderDeviceD3d11::initrestore state
12:48:41.22048541159RenderDeviceD3d11::initTarget Window [0x306c4]
12:48:41.2204854244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:48:41.2204854251IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:48:41.22048542555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:48:41.22648545024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x306c4}.
12:48:41.22648542192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x11960b91
12:48:41.22648542210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
12:48:41.22648542258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888)
12:48:41.22648541670WidgetManager::drawskip widget draw (not in foreground) False - False
12:48:41.23348544959OverlayManager::initOverlayResolutionEx 0X40008
12:48:41.23348544966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
12:48:41.23348544913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
12:48:41.23348544925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
12:48:41.42948541848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:48:41.42948542288OverlayManager::installKeybMouseHookInstall KeybMouse
12:48:41.4294854419InputInterceptor::stopHookunhook keyboard and mouse
12:48:41.4294854386InputInterceptor::runHookKeyboard is hooked 0x4854
12:48:41.4294854408InputInterceptor::runHookMouse is hooked 0x4854
12:48:41.5534E246254OverlayManager::doActionForegroundChange Event ON (ON)
12:48:41.5534E247626OverlayManager::OnForegroundChangedChanged True
12:48:41.5544E247054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:48:41.5554E246385OverlayManager::doActionDisplayFPS - Triggered
12:48:41.5624854326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
12:48:41.5624854347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
12:48:41.5634854326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
12:48:41.5634854347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
12:48:41.5634854937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:48:41.56548545717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:49:38.49948542444OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:49:38.50548543345OverlayManager::DisplayOWSystemCursorUpdate origin cursor 0x0
12:49:38.52248542482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:49:38.52848543502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x0}
12:49:38.53148542444OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:49:38.70748542482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:49:38.71448543502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x0}
12:50:42.73248542444OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:50:42.73348543345OverlayManager::DisplayOWSystemCursorUpdate origin cursor 0x0
12:50:42.94648542482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:50:42.94748543502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x0}
12:50:44.2454854580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
12:50:44.3404854580OverlayInputManager::OnHotKeyEventSend Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
12:50:55.3614E20291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:50:56.1564AD42110ClientExitProcessCallbackClient::Exit Process Callback [0].
12:50:56.1564AD4790Client::clearClient::Clear [0 - 1] .
12:50:56.1564AD4797Client::clearClient::Clear stoping...
12:50:56.1564AD4959OverlayManager::StopInternalstopping...
12:50:56.1564AD4985OverlayManager::StopInternalStoping server connection
12:50:56.1564E246580OverlayManager::OnDisconnectedDisconnected from server
12:50:56.1574AD4990OverlayManager::StopInternalStopped server connection
12:50:56.1574AD4206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
12:50:56.1574AD4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
12:50:56.1574AD4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
12:50:56.1574AD41011OverlayManager::StopInternalClosing inter process
12:50:56.1574AD425InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
12:50:56.1574E1C118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
12:50:56.1574AD4256InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
12:50:56.1574AD459InterProcessEventHandler::~InterProcessEventHandlerDone.
12:50:56.1574AD41023OverlayManager::StopInternalnot running.
12:50:56.1574AD4140ApiManager::DestroyBackgroundThreadDestroy call.
12:50:56.1574E18187ApiManager::BackgroundThreadBackground Thread is terminated.
12:50:56.1574AD4231ApiManager::ClearAllCommandsClearing commands [7]
12:50:56.1574AD4248ApiManager::ClearAllCommandsCleared
12:50:56.1574AD4135ApiManager::DestroyDestroyed
12:50:56.1574AD41025OverlayManager::StopInternalstopped.
12:50:56.1574AD4853Client::clearRemove old SHM
12:50:56.1574AD4256InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_82_5_15900 close 2147483647 bytes
12:50:56.1574AD4861Client::clearStop tasks thread
12:50:56.1584AD4874Client::clearClient::Clear - Done.
12:50:56.1584AD42125ClientExitProcessCallbackGoing to ExitProcess()