Time | Thread | Line | Function | Message |
07:42:36.839 | 1E84 | 131 | runClient | Starting Overlay PID=19152(0x4ad0) server PID = 15900 |
07:42:36.839 | 1E84 | 698 | Client::init | Client::Initialize |
07:42:36.839 | 1E84 | 706 | Client::init | Start owclient thread |
07:42:36.840 | 4E08 | 328 | Client::initFirstInjection | Client::initFirstInjection. |
07:42:36.840 | 4E08 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_82_5_15900 opened succesfuly |
07:42:36.840 | 4E08 | 356 | | session id = {E4AAC08E-B4E4-4BA3-814D-801FA0FB193E} |
07:42:36.841 | 4E08 | 1954 | Client::LogClientInfo | OS version [10.0] |
07:42:36.841 | 4E08 | 1959 | Client::LogClientInfo | Process OS version [10.0] [64-bit] |
07:42:36.841 | 4E08 | 1977 | Client::LogClientInfo | Client [64-bit] Version 2.2.82.5 |
07:42:36.841 | 4E08 | 1989 | Client::LogProcessModules | Loaded modules: |
07:42:36.846 | 4E08 | 2005 | | C:\Program Files (x86)\Steam\GameOverlayRenderer64.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Program Files (x86)\Steam\steamclient64.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Program Files (x86)\Steam\tier0_s64.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Program Files (x86)\Steam\vstdlib_s64.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Program Files\Norton Security\Engine\22.20.5.39\symamsi.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\AUDIOSES.DLL |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\AVIFIL32.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\AVRT.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\CONCRT140.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\ColorAdapterClient.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\CoreMessaging.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\CoreUIComponents.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\D3DCOMPILER_43.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\DEVOBJ.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\DINPUT8.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\DNSAPI.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\HID.DLL |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\IPHLPAPI.DLL |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\MSACM32.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\MSVCP140.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\MSVFW32.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\MSWSOCK.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\NTASN1.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\PROPSYS.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\RzChromaSDK64.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\SSPICLI.DLL |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\Secur32.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\TextInputFramework.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\USERENV.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\VCRUNTIME140.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\VERSION.DLL |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\WININET.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\WINMM.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\WINMMBASE.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\WindowsCodecs.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\XINPUT9_1_0.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\XInput1_3.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\amsi.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\cryptbase.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\cryptnet.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\d3d11.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\dbgcore.DLL |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\dbghelp.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\dcomp.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\dhcpcsvc.DLL |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\dhcpcsvc6.DLL |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\dsound.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\dwmapi.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\dxcore.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\dxgi.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\iertutil.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\inputhost.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\ksuser.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\midimap.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\msacm32.drv |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\mscms.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\mskeyprotect.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\ncrypt.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\ntdll.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\ntmarta.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\nvapi64.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\resourcepolicyclient.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\wbemcomn.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\wdmaud.drv |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\SYSTEM32\wintypes.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\CRYPT32.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\NvCamera\NvCamera64.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\NvCamera\d3dcompiler_47_64.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\nvldumdx.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\nvwgf2umx.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\GDI32.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\IMM32.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\KERNEL32.DLL |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\KERNELBASE.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\MMDevApi.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\MSASN1.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\MSCTF.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\NSI.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\Normaliz.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\OLEAUT32.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\OneCoreCommonProxyStub.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\OneCoreUAPCommonProxyStub.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\PSAPI.DLL |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\RPCRT4.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\SETUPAPI.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\SHELL32.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\UMPDC.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\USER32.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\WINTRUST.DLL |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\WLDAP32.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\WS2_32.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\Windows.UI.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\advapi32.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\bcrypt.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\bcryptPrimitives.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\cfgmgr32.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\clbcatq.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\combase.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\cryptsp.dll |
07:42:36.846 | 4E08 | 2005 | | C:\Windows\System32\fwpuclnt.dll |
07:42:36.847 | 4E08 | 2005 | | C:\Windows\System32\gdi32full.dll |
07:42:36.847 | 4E08 | 2005 | | C:\Windows\System32\imagehlp.dll |
07:42:36.847 | 4E08 | 2005 | | C:\Windows\System32\kernel.appcore.dll |
07:42:36.847 | 4E08 | 2005 | | C:\Windows\System32\msvcp_win.dll |
07:42:36.847 | 4E08 | 2005 | | C:\Windows\System32\msvcrt.dll |
07:42:36.847 | 4E08 | 2005 | | C:\Windows\System32\ole32.dll |
07:42:36.847 | 4E08 | 2005 | | C:\Windows\System32\powrprof.dll |
07:42:36.847 | 4E08 | 2005 | | C:\Windows\System32\profapi.dll |
07:42:36.847 | 4E08 | 2005 | | C:\Windows\System32\rasadhlp.dll |
07:42:36.847 | 4E08 | 2005 | | C:\Windows\System32\sechost.dll |
07:42:36.847 | 4E08 | 2005 | | C:\Windows\System32\shcore.dll |
07:42:36.847 | 4E08 | 2005 | | C:\Windows\System32\shlwapi.dll |
07:42:36.847 | 4E08 | 2005 | | C:\Windows\System32\ucrtbase.dll |
07:42:36.847 | 4E08 | 2005 | | C:\Windows\System32\win32u.dll |
07:42:36.847 | 4E08 | 2005 | | C:\Windows\System32\windows.storage.dll |
07:42:36.847 | 4E08 | 2005 | | C:\Windows\System32\winrnr.dll |
07:42:36.847 | 4E08 | 2005 | | C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1256_none_73b4ccbed8148ea3\COMCTL32.dll |
07:42:36.847 | 4E08 | 2005 | | C:\Windows\system32\NLAapi.dll |
07:42:36.847 | 4E08 | 2005 | | C:\Windows\system32\XAudio2_6.dll |
07:42:36.847 | 4E08 | 2005 | | C:\Windows\system32\napinsp.dll |
07:42:36.847 | 4E08 | 2005 | | C:\Windows\system32\ncryptsslp.dll |
07:42:36.847 | 4E08 | 2005 | | C:\Windows\system32\nvspcap64.dll |
07:42:36.847 | 4E08 | 2005 | | C:\Windows\system32\pnrpnsp.dll |
07:42:36.847 | 4E08 | 2005 | | C:\Windows\system32\rsaenh.dll |
07:42:36.847 | 4E08 | 2005 | | C:\Windows\system32\schannel.DLL |
07:42:36.847 | 4E08 | 2005 | | C:\Windows\system32\wbem\fastprox.dll |
07:42:36.847 | 4E08 | 2005 | | C:\Windows\system32\wbem\wbemprox.dll |
07:42:36.847 | 4E08 | 2005 | | C:\Windows\system32\wbem\wbemsvc.dll |
07:42:36.847 | 4E08 | 2005 | | C:\Windows\system32\wshbth.dll |
07:42:36.847 | 4E08 | 2005 | | G:\Facecheck\Overwolf\0.159.0.31\OWClient.dll |
07:42:36.847 | 4E08 | 2005 | | G:\Facecheck\Overwolf\0.159.0.31\OWExplorer.dll |
07:42:36.847 | 4E08 | 2005 | | G:\SteamLibrary\steamapps\common\Apex Legends\EasyAntiCheat_x64.dll |
07:42:36.847 | 4E08 | 2005 | | G:\SteamLibrary\steamapps\common\Apex Legends\R5Apex.exe |
07:42:36.847 | 4E08 | 2005 | | G:\SteamLibrary\steamapps\common\Apex Legends\bink2w64.dll |
07:42:36.847 | 4E08 | 2005 | | G:\SteamLibrary\steamapps\common\Apex Legends\binkawin64.dll |
07:42:36.847 | 4E08 | 2005 | | G:\SteamLibrary\steamapps\common\Apex Legends\mileswin64.dll |
07:42:36.847 | 4E08 | 2005 | | G:\SteamLibrary\steamapps\common\Apex Legends\paks\Win64\ui.dll |
07:42:36.847 | 4E08 | 2005 | | G:\SteamLibrary\steamapps\common\Apex Legends\steam_api64.dll |
07:42:36.847 | 4E08 | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=19980 |
07:42:36.848 | 4E08 | 1451 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - Use Default. |
07:42:36.848 | 4E08 | 1475 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
07:42:36.849 | 4E08 | 1525 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
07:42:36.849 | 4E08 | 1593 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
07:42:36.849 | 4E08 | 1606 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF |
07:42:36.849 | 4E08 | 1619 | Client::ReadGameConfigurations | Enable EnableTXR - OFF |
07:42:36.849 | 4E08 | 1659 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
07:42:36.849 | 4E08 | 1661 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - OFF |
07:42:36.849 | 4E08 | 1663 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
07:42:36.849 | 4E08 | 1665 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
07:42:36.849 | 4E08 | 1667 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF |
07:42:36.849 | 4E08 | 1669 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
07:42:36.849 | 4E08 | 1671 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
07:42:36.849 | 4E08 | 1674 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
07:42:36.849 | 4E08 | 1677 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
07:42:36.849 | 4E08 | 1771 | Data::Search | [0] 0x8EC20000 |
07:42:36.849 | 4E08 | 1771 | Data::Search | [1] 0x0 |
07:42:36.849 | 4E08 | 1771 | Data::Search | [2] 0x0 |
07:42:36.849 | 4E08 | 1771 | Data::Search | [3] 0x70870000 |
07:42:36.849 | 4E08 | 1771 | Data::Search | [4] 0x0 |
07:42:36.849 | 4E08 | 1771 | Data::Search | [5] 0x8BA70000 |
07:42:36.849 | 4E08 | 1771 | Data::Search | [6] 0x8F1F0000 |
07:42:36.849 | 4E08 | 1771 | Data::Search | [7] 0x0 |
07:42:36.849 | 4E08 | 1771 | Data::Search | [8] 0x8BA70000 |
07:42:36.849 | 4E08 | 1771 | Data::Search | [9] 0x0 |
07:42:36.849 | 4E08 | 1776 | Data::Search | [10] 0x0 |
07:42:36.849 | 4E08 | 1782 | Data::Search | [11] 0x89FB0000 |
07:42:36.849 | 4E08 | 1788 | Data::Search | [12] 0x0 |
07:42:36.849 | 4E08 | 1794 | Data::Search | [13] 0x0 |
07:42:36.849 | 4E08 | 329 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
07:42:36.850 | 4E08 | 439 | Client::initFirstInjection | Detected Windows 8.1 or greater |
07:42:36.850 | 4E08 | 454 | Client::initFirstInjection | Acquiring function lock succedded |
07:42:36.850 | 4E08 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_82_5_15900 opened succesfuly |
07:42:36.850 | 4E08 | 475 | OverlayManager::OverlayManager | OW System Cursor is set to = 0x2407fd |
07:42:36.850 | 4E08 | 6964 | OverlayManager::LoadDefaultCursors | Load default cursors |
07:42:36.851 | 4E08 | 484 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x1081c |
07:42:36.851 | 4E08 | 72 | PerformanceCounter::StartSession | StartSession |
07:42:36.851 | 4E08 | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
07:42:36.851 | 4E08 | 694 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0 |
07:42:36.851 | 4E08 | 712 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
07:42:36.851 | 4E08 | 714 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
07:42:36.851 | 4E08 | 717 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
07:42:36.851 | 4E08 | 720 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = OFF |
07:42:36.851 | 4E08 | 723 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = OFF |
07:42:36.851 | 4E08 | 726 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
07:42:36.851 | 4E08 | 729 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = OFF |
07:42:36.851 | 4E08 | 732 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
07:42:36.851 | 4E08 | 735 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = OFF |
07:42:36.851 | 4E08 | 738 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF |
07:42:36.851 | 4E08 | 741 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF |
07:42:36.851 | 4E08 | 744 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF |
07:42:36.851 | 4E08 | 747 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
07:42:36.851 | 4E08 | 750 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
07:42:36.851 | 4E08 | 753 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
07:42:36.851 | 4E08 | 756 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
07:42:36.851 | 4E08 | 759 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
07:42:36.851 | 4E08 | 762 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
07:42:36.851 | 4E08 | 765 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = OFF |
07:42:36.851 | 4E08 | 768 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
07:42:36.851 | 4E08 | 771 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
07:42:36.851 | 4E08 | 774 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
07:42:36.851 | 4E08 | 777 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
07:42:36.851 | 4E08 | 780 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
07:42:36.851 | 4E08 | 783 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
07:42:36.851 | 4E08 | 786 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = OFF |
07:42:36.851 | 4E08 | 789 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
07:42:36.851 | 4E08 | 792 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
07:42:36.851 | 4E08 | 795 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
07:42:36.851 | 4E08 | 798 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
07:42:36.851 | 4E08 | 801 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = ON |
07:42:36.851 | 4E08 | 804 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
07:42:36.851 | 4E08 | 807 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF |
07:42:36.851 | 4E08 | 810 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
07:42:36.851 | 4E08 | 813 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
07:42:36.851 | 4E08 | 816 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF |
07:42:36.851 | 4E08 | 819 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = OFF |
07:42:36.851 | 4E08 | 822 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = OFF |
07:42:36.851 | 4E08 | 825 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
07:42:36.851 | 4E08 | 828 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
07:42:36.851 | 4E08 | 831 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = OFF |
07:42:36.851 | 4E08 | 834 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = OFF |
07:42:36.851 | 4E08 | 837 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = OFF |
07:42:36.851 | 4E08 | 840 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = OFF |
07:42:36.851 | 4E08 | 843 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
07:42:36.851 | 4E08 | 846 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
07:42:36.851 | 4E08 | 849 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
07:42:36.851 | 4E08 | 852 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
07:42:36.851 | 4E08 | 855 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON |
07:42:36.851 | 4E08 | 858 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
07:42:36.851 | 4E08 | 861 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
07:42:36.851 | 4E08 | 864 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
07:42:36.851 | 4E08 | 867 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = OFF |
07:42:36.851 | 4E08 | 870 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
07:42:36.851 | 4E08 | 873 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
07:42:36.851 | 4E08 | 876 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
07:42:36.851 | 4E08 | 879 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
07:42:36.851 | 4E08 | 882 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = ON |
07:42:36.851 | 4E08 | 885 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = ON |
07:42:36.851 | 4E08 | 888 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF |
07:42:36.851 | 4E08 | 891 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
07:42:36.851 | 4E08 | 894 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF |
07:42:36.851 | 4E08 | 897 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
07:42:36.851 | 4E08 | 900 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
07:42:36.851 | 4E08 | 903 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
07:42:36.851 | 4E08 | 905 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
07:42:36.851 | 4E08 | 907 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
07:42:36.851 | 4E08 | 909 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
07:42:36.851 | 4E08 | 911 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF |
07:42:36.851 | 4E08 | 913 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
07:42:36.851 | 4E08 | 915 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
07:42:36.851 | 4E08 | 917 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF |
07:42:36.851 | 4E08 | 919 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF |
07:42:36.851 | 4E08 | 921 | OverlayManager::ReadGameConfigurations | GameConfigurations KeepInGameOnLostFocus = OFF |
07:42:36.851 | 4E08 | 923 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
07:42:36.851 | 4E08 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
07:42:36.851 | 4E08 | 562 | OverlayManager::OverlayManager | starting hooks... |
07:42:36.894 | 4E08 | 1953 | FunctionHook::LoadHooker | Loading Utils from G:\Facecheck\Overwolf\0.159.0.31\\OWUtils.dll succeeded |
07:42:36.896 | 4E08 | 592 | Install::Code | Init [Client,1] (MCH) OK |
07:42:36.897 | 4E08 | 592 | Install::Code | Init [Client,2] (MCH) OK |
07:42:36.905 | 4E08 | 592 | Install::Code | Init [Client,3] (MCH) OK |
07:42:36.906 | 4E08 | 592 | Install::Code | Init [Client,4] (MCH) OK |
07:42:36.914 | 4E08 | 592 | Install::Code | Init [Client,4.1] (MCH) OK |
07:42:36.923 | 4E08 | 592 | Install::Code | Init [Client,4.2] (MCH) OK |
07:42:36.928 | 4E08 | 248 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
07:42:36.928 | 4E08 | 578 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 16 |
07:42:36.928 | 4E08 | 921 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
07:42:36.928 | 4E08 | 523 | Client::initFirstInjection | Suspend before hook: OFF |
07:42:36.929 | 4E08 | 1157 | Install::Code | Segment [5|18016|0x8BA70000|0x4660] |
07:42:36.938 | 4E08 | 592 | Install::Code | unknown (MCH) OK |
07:42:36.938 | 4E08 | 1157 | Install::Code | Segment [5|418288|0x8BA70000|0x661F0] |
07:42:36.947 | 4E08 | 592 | Install::Code | unknown (MCH) OK |
07:42:36.947 | 4E08 | 1157 | Install::Code | Segment [5|105904|0x8BA70000|0x19DB0] |
07:42:36.955 | 4E08 | 592 | Install::Code | unknown (MCH) OK |
07:42:36.955 | 4E08 | 1157 | Install::Code | Segment [5|4944|0x8BA70000|0x1350] |
07:42:36.963 | 4E08 | 592 | Install::Code | unknown (MCH) OK |
07:42:36.964 | 4E08 | 1157 | Install::Code | Segment [5|-26857440|0x8BA70000|0xFE663020] |
07:42:36.964 | 4E08 | 1248 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
07:42:36.964 | 4E08 | 1157 | Install::Code | Segment [5|-26836896|0x8BA70000|0xFE668060] |
07:42:36.964 | 4E08 | 1248 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
07:42:36.964 | 4E08 | 1157 | Install::Code | Segment [5|-26876384|0x8BA70000|0xFE65E620] |
07:42:36.964 | 4E08 | 1248 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
07:42:36.964 | 4E08 | 1157 | Install::Code | Segment [5|-28005760|0x8BA70000|0xFE54AA80] |
07:42:36.964 | 4E08 | 1248 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
07:42:36.964 | 4E08 | 329 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
07:42:36.964 | 4E08 | 1054 | OverlayManager::Start | Starting... |
07:42:36.964 | 4E08 | 1086 | OverlayManager::Start | starting hooks 2... |
07:42:36.972 | 4E08 | 592 | Install::Code | Init [Client,5] (MCH) OK |
07:42:36.972 | 4E08 | 1233 | | XTRAP COMPATIBLE PATCH WARNING |
07:42:36.972 | 4E08 | 1241 | OverlayManager::Start | done with hooks... |
07:42:36.972 | 4E08 | 107 | ApiManager::Init | API Manager Event : OK |
07:42:36.972 | 4E08 | 119 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=19992 |
07:42:36.972 | 4E08 | 67 | TXRSetting | Fail to read texture recognition options 0xb7 |
07:42:36.972 | 4E08 | 114 | TXOfInterest | New list set with 0 items |
07:42:36.972 | 4E08 | 1266 | OverlayManager::Start | get foreground state |
07:42:36.972 | 4E08 | 1303 | OverlayManager::Start | Started... |
07:42:36.972 | 4E24 | 6555 | OverlayManager::OnConnected | Connected to server |
07:42:36.972 | 4E24 | 31 | SendServerHelloMessage::Execute | Send connection Ack |
07:42:36.973 | 4E18 | 7134 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x105a6 |
07:42:36.981 | 4E08 | 592 | Install::Code | Init [Client,0] (MCH) OK |
07:42:36.981 | 4E08 | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
07:42:36.981 | 4E08 | 94 | GraphicsHookManager::StopThread | StopThread |
07:42:36.981 | 4E0C | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
07:42:36.983 | 4E08 | 590 | Client::initFirstInjection | init complete |
07:42:37.25 | 4854 | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
07:42:37.50 | 4854 | 149 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
07:42:37.50 | 4854 | 149 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
07:42:37.50 | 4854 | 1006 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
07:42:37.138 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
07:42:37.138 | 4854 | 1094 | RenderDeviceD3d11::init | Device adapter hash: -760305045 |
07:42:37.138 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
07:42:37.138 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
07:42:37.138 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
07:42:37.141 | 4854 | 705 | RenderDeviceD3d11::initDX11 | create vs |
07:42:37.141 | 4854 | 723 | RenderDeviceD3d11::initDX11 | create vs |
07:42:37.143 | 4854 | 745 | RenderDeviceD3d11::initDX11 | create pxs |
07:42:37.171 | 4854 | 774 | RenderDeviceD3d11::initDX11 | create raster |
07:42:37.171 | 4854 | 842 | RenderDeviceD3d11::initDX11 | create buffers |
07:42:37.171 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
07:42:37.171 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
07:42:37.171 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
07:42:37.171 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
07:42:37.171 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
07:42:37.171 | 4854 | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
07:42:37.171 | 4854 | 2080 | RenderDeviceD3d11::setFix | Set render device fix RT. |
07:42:37.171 | 4854 | 2661 | OverlayManager::setGraphics | Render Device fix was set RT. |
07:42:37.171 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
07:42:37.171 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
07:42:37.172 | 4854 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.250000], offser[0, 0] |
07:42:37.172 | 4854 | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
07:42:37.172 | 4854 | 275 | WidgetManager::init | Init manager |
07:42:37.172 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
07:42:37.172 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb02cb |
07:42:37.172 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972] |
07:42:37.172 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
07:42:37.172 | 4854 | 2269 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
07:42:37.172 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
07:42:37.172 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
07:42:37.172 | 4854 | 7530 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
07:42:37.172 | 4854 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
07:42:37.172 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
07:42:37.172 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
07:42:37.172 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
07:42:37.172 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
07:42:37.172 | 4854 | 1942 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | GameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003 |
07:42:37.172 | 4E20 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
07:42:37.275 | 4E24 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
07:42:37.576 | 4854 | 654 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
07:42:37.576 | 4854 | 695 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[9]-[2]. Total [1] |
07:42:37.675 | 4E20 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_20810_P_15900 opened succesfuly |
07:42:37.675 | 4E20 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_15900_SHARED_MEMORY_AGENT opened succesfuly |
07:42:38.17 | 4E24 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
07:42:38.67 | 4E24 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
07:42:38.127 | 4E24 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
07:42:38.176 | 4E20 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_10862_P_15900 opened succesfuly |
07:42:38.176 | 4E20 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_15900_SHARED_MEMORY_AGENT opened succesfuly |
07:42:40.88 | 4AD4 | 7093 | OverlayManager::IsEmptyCursor | Cache cursor 0x10003 (v: 1) |
07:42:40.470 | 4854 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
07:42:40.470 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
07:42:41.120 | 4AD4 | 7093 | OverlayManager::IsEmptyCursor | Cache cursor 0x0 (v: 0) |
07:42:41.122 | 4854 | 3464 | OverlayManager::RestoreGameCursor | Original Cursor Ref Count = 0, Cur = 0x10003 |
07:42:46.982 | 4E18 | 1989 | Client::LogProcessModules | Loaded modules: |
07:42:46.990 | 4E18 | 2005 | | C:\Program Files (x86)\Steam\GameOverlayRenderer64.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Program Files (x86)\Steam\steamclient64.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Program Files (x86)\Steam\tier0_s64.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Program Files (x86)\Steam\vstdlib_s64.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Program Files\Norton Security\Engine\22.20.5.39\symamsi.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\AUDIOSES.DLL |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\AVIFIL32.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\AVRT.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\CONCRT140.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\ColorAdapterClient.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\CoreMessaging.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\CoreUIComponents.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\D3DCOMPILER_43.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\D3DX9_43.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\DEVOBJ.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\DINPUT8.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\DNSAPI.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\HID.DLL |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\IPHLPAPI.DLL |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\MSACM32.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\MSVCP140.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\MSVFW32.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\MSWSOCK.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\NTASN1.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\PROPSYS.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\RzChromaSDK64.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\SSPICLI.DLL |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\Secur32.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\TextInputFramework.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\USERENV.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\VCRUNTIME140.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\VERSION.DLL |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\WININET.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\WINMM.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\WINMMBASE.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\WindowsCodecs.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\XINPUT9_1_0.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\XInput1_3.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\amsi.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\cryptbase.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\cryptnet.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\d3d11.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\d3dx11_43.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\dbgcore.DLL |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\dbghelp.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\dcomp.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\dhcpcsvc.DLL |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\dhcpcsvc6.DLL |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\dsound.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\dwmapi.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\dxcore.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\dxgi.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\iertutil.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\inputhost.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\ksuser.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\midimap.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\msacm32.drv |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\mscms.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\mskeyprotect.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\ncrypt.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\ntdll.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\ntmarta.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\nvapi64.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\resourcepolicyclient.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\wbemcomn.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\wdmaud.drv |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\SYSTEM32\wintypes.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\System32\CRYPT32.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\NvCamera\NvCamera64.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\NvCamera\d3dcompiler_47_64.dll |
07:42:46.990 | 4E18 | 2005 | | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\nvldumdx.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\nvwgf2umx.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\GDI32.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\IMM32.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\KERNEL32.DLL |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\KERNELBASE.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\MMDevApi.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\MSASN1.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\MSCTF.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\NSI.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\Normaliz.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\OLEAUT32.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\OneCoreCommonProxyStub.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\OneCoreUAPCommonProxyStub.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\PSAPI.DLL |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\RPCRT4.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\SETUPAPI.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\SHELL32.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\UMPDC.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\USER32.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\WINTRUST.DLL |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\WLDAP32.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\WS2_32.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\Windows.UI.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\advapi32.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\bcrypt.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\bcryptPrimitives.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\cfgmgr32.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\clbcatq.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\combase.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\cryptsp.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\fwpuclnt.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\gdi32full.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\imagehlp.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\kernel.appcore.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\msvcp_win.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\msvcrt.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\ole32.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\powrprof.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\profapi.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\rasadhlp.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\sechost.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\shcore.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\shlwapi.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\ucrtbase.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\win32u.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\windows.storage.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\System32\winrnr.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1256_none_73b4ccbed8148ea3\COMCTL32.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\system32\NLAapi.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\system32\XAudio2_6.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\system32\napinsp.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\system32\ncryptsslp.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\system32\nvspcap64.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\system32\pnrpnsp.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\system32\rsaenh.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\system32\schannel.DLL |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\system32\wbem\fastprox.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\system32\wbem\wbemprox.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\system32\wbem\wbemsvc.dll |
07:42:46.991 | 4E18 | 2005 | | C:\Windows\system32\wshbth.dll |
07:42:46.991 | 4E18 | 2005 | | G:\Facecheck\Overwolf\0.159.0.31\OWClient.dll |
07:42:46.991 | 4E18 | 2005 | | G:\Facecheck\Overwolf\0.159.0.31\OWExplorer.dll |
07:42:46.991 | 4E18 | 2005 | | G:\Facecheck\Overwolf\0.159.0.31\OWUtils.dll |
07:42:46.991 | 4E18 | 2005 | | G:\SteamLibrary\steamapps\common\Apex Legends\EasyAntiCheat_x64.dll |
07:42:46.991 | 4E18 | 2005 | | G:\SteamLibrary\steamapps\common\Apex Legends\R5Apex.exe |
07:42:46.991 | 4E18 | 2005 | | G:\SteamLibrary\steamapps\common\Apex Legends\bink2w64.dll |
07:42:46.991 | 4E18 | 2005 | | G:\SteamLibrary\steamapps\common\Apex Legends\binkawin64.dll |
07:42:46.991 | 4E18 | 2005 | | G:\SteamLibrary\steamapps\common\Apex Legends\mileswin64.dll |
07:42:46.991 | 4E18 | 2005 | | G:\SteamLibrary\steamapps\common\Apex Legends\paks\Win64\ui.dll |
07:42:46.991 | 4E18 | 2005 | | G:\SteamLibrary\steamapps\common\Apex Legends\steam_api64.dll |
07:43:07.927 | 4E24 | 6650 | OverlayManager::HandleIPCMessage | Load in-game plugin request: [C:\Users\Murtesa Abdalla\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.8\plugins/GEPPlugin64.dll] |
07:43:07.957 | 4854 | 7355 | OverlayManager::LoadPlugin | Plugin loaded [1] [C:\Users\Murtesa Abdalla\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.8\plugins/GEPPlugin64.dll] [] |
07:43:11.182 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
07:43:11.182 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
07:43:11.182 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
07:43:11.182 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
07:43:11.182 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
07:43:11.182 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
07:43:11.182 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb02cb |
07:43:11.182 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
07:43:11.182 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
07:43:11.182 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
07:43:11.182 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
07:43:11.182 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
07:43:11.182 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
07:43:11.182 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
07:43:11.182 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
07:43:11.182 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
07:43:11.248 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
07:43:11.248 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
07:43:11.248 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
07:43:11.252 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
07:43:11.460 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
07:43:11.480 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
07:43:11.480 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
07:43:11.480 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
07:43:11.480 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
07:43:11.490 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
07:43:11.490 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
07:43:11.490 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
07:43:11.490 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
07:43:11.490 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
07:43:11.494 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
07:43:11.494 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd011b |
07:43:11.494 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
07:43:11.494 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
07:43:11.494 | 4854 | 308 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
07:43:11.494 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
07:43:11.496 | 4854 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
07:43:11.496 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
07:43:11.496 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
07:43:11.496 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
07:43:11.496 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
07:43:11.497 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
07:43:11.498 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
07:43:11.498 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
07:43:11.498 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
07:43:11.498 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
07:43:11.716 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
07:43:11.716 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
07:43:15.189 | 4854 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
07:43:15.279 | 4854 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
07:51:05.454 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
07:51:05.454 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
07:51:05.454 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
07:51:05.708 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
07:51:05.712 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
07:51:05.712 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
07:51:05.712 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x40470 Title=[Task Switching] |
07:51:05.712 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
07:51:05.712 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
07:51:05.712 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
07:51:05.713 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
07:51:05.756 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
07:51:05.756 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
07:51:17.921 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
07:51:17.921 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
07:51:17.921 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
07:51:17.921 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
07:51:17.921 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
07:51:17.921 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
07:51:17.921 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd011b |
07:51:17.921 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
07:51:17.921 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
07:51:17.921 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
07:51:17.921 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
07:51:17.921 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
07:51:17.921 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
07:51:17.921 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
07:51:17.921 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
07:51:17.921 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
07:51:18.18 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
07:51:18.31 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
07:51:18.31 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
07:51:18.31 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
07:51:18.31 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
07:51:18.38 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
07:51:18.38 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
07:51:18.38 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
07:51:18.38 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
07:51:18.38 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
07:51:18.38 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
07:51:18.40 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
07:51:18.40 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xf011b |
07:51:18.40 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
07:51:18.40 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
07:51:18.40 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
07:51:18.42 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
07:51:18.42 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
07:51:18.42 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
07:51:18.42 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
07:51:18.42 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
07:51:18.46 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
07:51:18.46 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
07:51:18.46 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
07:51:18.46 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
07:51:18.224 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
07:51:18.224 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
07:51:18.224 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
07:51:18.225 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
07:51:18.228 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
07:51:18.229 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
07:51:18.235 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
07:51:18.241 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
07:52:39.99 | 4E20 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_20608_P_15900 opened succesfuly |
07:52:39.99 | 4E20 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_15900_SHARED_MEMORY_AGENT opened succesfuly |
07:52:39.171 | 4E20 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_1084A_P_15900 opened succesfuly |
07:52:39.171 | 4E20 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_15900_SHARED_MEMORY_AGENT opened succesfuly |
07:52:39.171 | 4E20 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_10854_P_15900 opened succesfuly |
07:52:39.171 | 4E20 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_15900_SHARED_MEMORY_AGENT opened succesfuly |
07:52:39.207 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
07:52:39.207 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
07:52:39.240 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
07:52:39.240 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
07:52:46.870 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
07:52:46.870 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
07:52:46.870 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
07:52:47.316 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
07:52:47.319 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
07:52:47.319 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
07:52:47.319 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x907FA Title=[Task Switching] |
07:52:47.319 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
07:52:47.319 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
07:52:47.319 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
07:52:47.320 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
07:52:47.342 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
07:52:47.342 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
07:52:47.747 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
07:52:47.747 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
07:52:47.747 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
07:52:47.747 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
07:52:47.747 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
07:52:47.747 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
07:52:47.747 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xf011b |
07:52:47.747 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
07:52:47.747 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
07:52:47.747 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
07:52:47.747 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
07:52:47.747 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
07:52:47.747 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
07:52:47.747 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
07:52:47.747 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
07:52:47.747 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
07:52:47.818 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
07:52:47.818 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
07:52:47.848 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
07:52:47.848 | 4E24 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
07:52:47.849 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
07:52:47.860 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
07:52:47.888 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
07:52:47.888 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
07:52:47.888 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
07:52:47.888 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
07:52:47.897 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
07:52:47.897 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
07:52:47.897 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
07:52:47.897 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
07:52:47.897 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
07:52:47.907 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
07:52:47.907 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1887052d |
07:52:47.907 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
07:52:47.907 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
07:52:47.907 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
07:52:47.907 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
07:52:47.907 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
07:52:47.907 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
07:52:47.908 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
07:52:47.912 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
07:52:47.912 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
07:52:47.912 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
07:52:47.912 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
07:52:47.912 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
07:52:47.919 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
07:52:47.919 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
07:52:47.919 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
07:52:47.919 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
07:53:52.957 | 4854 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
07:53:52.962 | 4854 | 3345 | OverlayManager::DisplayOWSystemCursor | Update origin cursor 0x10003 |
07:53:53.217 | 4854 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
07:53:53.223 | 4854 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x0} |
07:55:43.666 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
07:55:43.666 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
07:56:54.25 | 4854 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
07:56:54.246 | 4854 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
07:56:54.252 | 4854 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x10003} |
07:56:54.881 | 4854 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
07:56:54.979 | 4854 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
07:57:25.140 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
07:57:25.140 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
07:57:25.140 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
07:57:25.140 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
07:57:25.140 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
07:57:25.140 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
07:57:25.140 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1887052d |
07:57:25.140 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
07:57:25.140 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
07:57:25.140 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
07:57:25.140 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
07:57:25.140 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
07:57:25.140 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
07:57:25.140 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
07:57:25.140 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
07:57:25.140 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
07:57:25.163 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
07:57:25.163 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
07:57:25.163 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
07:57:25.163 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
07:57:25.164 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
07:57:25.166 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
07:57:25.166 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
07:57:25.166 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x20544 Title=[Kevin Gates - Off da Meter] |
07:57:25.166 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
07:57:25.166 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
07:57:25.166 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
07:57:25.168 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
07:57:25.172 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
07:57:25.172 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
07:57:25.172 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
07:57:25.173 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
07:57:25.173 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
07:57:25.173 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
07:57:25.174 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
07:57:25.174 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
07:57:25.174 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
07:57:25.176 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
07:57:25.176 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
07:57:25.177 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xf03071b |
07:57:25.178 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972] |
07:57:25.178 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
07:57:25.178 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
07:57:25.178 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
07:57:29.245 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
07:57:29.245 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
07:57:29.245 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
07:57:29.245 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
07:57:29.705 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
07:57:29.705 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
07:57:29.705 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
07:57:29.705 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
07:57:29.705 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
07:57:29.705 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
07:57:29.705 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xf03071b |
07:57:29.705 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
07:57:29.705 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
07:57:29.705 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
07:57:29.705 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
07:57:29.705 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
07:57:29.705 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
07:57:29.705 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
07:57:29.705 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
07:57:29.705 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
07:57:29.813 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
07:57:29.845 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
07:57:29.845 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
07:57:29.845 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
07:57:29.846 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
07:57:29.854 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
07:57:29.854 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
07:57:29.854 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
07:57:29.854 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
07:57:29.854 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
07:57:29.861 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
07:57:29.861 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb0302b3 |
07:57:29.861 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
07:57:29.861 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
07:57:29.861 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
07:57:29.861 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
07:57:29.861 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
07:57:29.861 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
07:57:29.871 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
07:57:29.871 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
07:57:29.871 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
07:57:29.871 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
07:57:30.173 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
07:57:30.173 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
07:57:30.173 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
07:57:30.175 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
07:57:30.178 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
07:57:30.178 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
07:57:30.179 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
07:57:30.179 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
07:57:30.179 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
07:57:30.180 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
07:57:30.182 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
07:57:30.192 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
07:59:02.655 | 4854 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
08:13:09.770 | 4854 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
08:13:09.784 | 4854 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
08:13:09.789 | 4854 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x10003} |
08:16:11.425 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
08:16:11.425 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
08:17:55.549 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
08:17:55.549 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
08:17:55.549 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
08:17:55.815 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
08:17:55.819 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
08:17:55.819 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
08:17:55.819 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x806E0 Title=[Task Switching] |
08:17:55.819 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
08:17:55.819 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
08:17:55.820 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
08:17:55.829 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
08:17:55.829 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:18:00.48 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
08:18:00.48 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
08:18:00.48 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
08:18:00.49 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
08:18:00.49 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
08:18:00.49 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
08:18:00.49 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb0302b3 |
08:18:00.49 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
08:18:00.49 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
08:18:00.49 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
08:18:00.49 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
08:18:00.49 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
08:18:00.49 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
08:18:00.49 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
08:18:00.49 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
08:18:00.49 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
08:18:00.170 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
08:18:00.189 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
08:18:00.189 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
08:18:00.189 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
08:18:00.189 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
08:18:00.195 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
08:18:00.195 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
08:18:00.195 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
08:18:00.195 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
08:18:00.195 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
08:18:00.195 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
08:18:00.197 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
08:18:00.197 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6007cb |
08:18:00.197 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
08:18:00.197 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
08:18:00.197 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
08:18:00.204 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
08:18:00.204 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
08:18:00.204 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
08:18:00.204 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
08:18:00.320 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
08:18:00.320 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
08:18:00.320 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
08:18:00.321 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
08:18:00.333 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
08:18:00.333 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
08:18:00.333 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
08:18:00.333 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
08:18:00.333 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
08:18:00.337 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
08:18:00.337 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
08:18:00.339 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:18:32.409 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
08:18:32.409 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
08:18:32.409 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
08:18:32.874 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
08:18:32.875 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
08:18:32.875 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
08:18:32.875 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1105EC Title=[Task Switching] |
08:18:32.875 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
08:18:32.875 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
08:18:32.875 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
08:18:32.876 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
08:18:32.918 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
08:18:32.918 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:20:12.733 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
08:20:12.733 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
08:20:12.733 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
08:20:12.733 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
08:20:12.733 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
08:20:12.733 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
08:20:12.733 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6007cb |
08:20:12.733 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
08:20:12.733 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
08:20:12.733 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
08:20:12.733 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
08:20:12.733 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
08:20:12.733 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
08:20:12.733 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
08:20:12.733 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
08:20:12.733 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
08:20:12.840 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
08:20:12.858 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
08:20:12.858 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
08:20:12.858 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
08:20:12.858 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
08:20:12.864 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
08:20:12.864 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
08:20:12.864 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
08:20:12.864 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
08:20:12.864 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
08:20:12.864 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
08:20:12.866 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
08:20:12.866 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4e80213 |
08:20:12.866 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
08:20:12.866 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
08:20:12.866 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
08:20:12.873 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
08:20:12.873 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
08:20:12.873 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
08:20:12.873 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
08:20:12.973 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
08:20:12.973 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
08:20:12.973 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
08:20:12.975 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
08:20:12.975 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
08:20:12.975 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
08:20:12.976 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:20:12.978 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
08:20:12.982 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:20:12.994 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
08:20:12.994 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
08:20:12.994 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
08:20:12.994 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
08:20:12.994 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
08:20:15.709 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
08:20:15.709 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
08:20:15.709 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
08:20:15.973 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
08:20:15.976 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
08:20:15.976 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
08:20:15.976 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10416 Title=[(397) YouTube - Google Chrome] |
08:20:15.976 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
08:20:15.976 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
08:20:15.976 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
08:20:15.977 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
08:20:15.986 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
08:20:15.986 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:22:13.714 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
08:22:13.714 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
08:22:13.714 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
08:22:13.714 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
08:22:13.714 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
08:22:13.714 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
08:22:13.714 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4e80213 |
08:22:13.714 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
08:22:13.714 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
08:22:13.714 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
08:22:13.714 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
08:22:13.714 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
08:22:13.714 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
08:22:13.714 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
08:22:13.714 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
08:22:13.714 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
08:22:13.827 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
08:22:13.839 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
08:22:13.839 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
08:22:13.839 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
08:22:13.839 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
08:22:13.845 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
08:22:13.845 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
08:22:13.845 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
08:22:13.845 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
08:22:13.845 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
08:22:13.845 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
08:22:13.847 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
08:22:13.847 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4930060d |
08:22:13.847 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
08:22:13.847 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
08:22:13.847 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
08:22:13.851 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
08:22:13.851 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
08:22:13.851 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
08:22:13.851 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
08:22:13.857 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
08:22:13.857 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
08:22:13.857 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
08:22:13.857 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
08:22:13.857 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
08:22:14.88 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
08:22:14.88 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
08:22:14.88 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
08:22:14.89 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
08:22:14.90 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
08:22:14.95 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
08:22:14.95 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
08:22:14.95 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:22:19.98 | 4854 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
08:22:19.235 | 4854 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
08:22:22.391 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
08:22:22.391 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
08:22:22.391 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
08:22:22.594 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
08:22:22.595 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
08:22:22.595 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
08:22:22.595 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x807E8 Title=[Task Switching] |
08:22:22.595 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
08:22:22.595 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
08:22:22.595 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
08:22:22.596 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
08:22:22.601 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
08:22:22.601 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:22:30.191 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
08:22:30.191 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
08:22:30.191 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
08:22:30.191 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
08:22:30.191 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
08:22:30.191 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
08:22:30.191 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4930060d |
08:22:30.191 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
08:22:30.191 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
08:22:30.191 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
08:22:30.191 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
08:22:30.191 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
08:22:30.191 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
08:22:30.191 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
08:22:30.191 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
08:22:30.191 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
08:22:30.294 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
08:22:30.308 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
08:22:30.308 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
08:22:30.308 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
08:22:30.308 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
08:22:30.314 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
08:22:30.314 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
08:22:30.314 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
08:22:30.314 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
08:22:30.314 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
08:22:30.314 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
08:22:30.316 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
08:22:30.316 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x52340677 |
08:22:30.317 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
08:22:30.317 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
08:22:30.317 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
08:22:30.324 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
08:22:30.324 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
08:22:30.324 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
08:22:30.324 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
08:22:30.327 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
08:22:30.327 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
08:22:30.327 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
08:22:30.327 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
08:22:30.327 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
08:22:30.603 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
08:22:30.603 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
08:22:30.603 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
08:22:30.605 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
08:22:30.608 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:22:30.608 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
08:22:30.609 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
08:22:30.613 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:22:33.641 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
08:22:33.641 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
08:22:33.642 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
08:22:33.642 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
08:22:37.687 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
08:22:37.687 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
08:22:37.687 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
08:22:38.111 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
08:22:38.115 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
08:22:38.115 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
08:22:38.115 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x15071C Title=[Task Switching] |
08:22:38.115 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
08:22:38.115 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
08:22:38.115 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
08:22:38.117 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
08:22:38.148 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
08:22:38.148 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:22:40.513 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
08:22:40.513 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
08:22:40.513 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
08:22:40.513 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
08:22:40.513 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
08:22:40.513 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
08:22:40.513 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x52340677 |
08:22:40.513 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
08:22:40.513 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
08:22:40.513 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
08:22:40.513 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
08:22:40.513 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
08:22:40.513 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
08:22:40.513 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
08:22:40.513 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
08:22:40.513 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
08:22:40.625 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
08:22:40.625 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
08:22:40.625 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
08:22:40.625 | 4E24 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
08:22:40.626 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
08:22:40.634 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
08:22:40.677 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
08:22:40.677 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
08:22:40.677 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
08:22:40.677 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
08:22:40.686 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
08:22:40.686 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
08:22:40.686 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
08:22:40.686 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
08:22:40.686 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
08:22:40.693 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
08:22:40.693 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7b06fd |
08:22:40.693 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
08:22:40.693 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
08:22:40.693 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
08:22:40.693 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
08:22:40.694 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
08:22:40.694 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
08:22:40.695 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:22:40.695 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
08:22:40.695 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
08:22:40.695 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
08:22:40.695 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
08:22:40.695 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
08:22:40.703 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
08:22:40.703 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
08:22:40.703 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
08:22:40.703 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
08:26:08.896 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
08:26:08.896 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
08:26:08.896 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
08:26:08.909 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
08:26:08.910 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
08:26:08.910 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
08:26:08.910 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xC0808 Title=[Task Switching] |
08:26:08.910 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
08:26:08.910 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
08:26:08.910 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
08:26:08.911 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
08:26:08.952 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
08:26:08.952 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:26:12.584 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
08:26:12.584 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
08:26:12.584 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
08:26:12.584 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
08:26:12.584 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
08:26:12.584 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
08:26:12.584 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7b06fd |
08:26:12.584 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
08:26:12.584 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
08:26:12.584 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
08:26:12.584 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
08:26:12.584 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
08:26:12.584 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
08:26:12.584 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
08:26:12.584 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
08:26:12.584 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
08:26:12.675 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
08:26:12.703 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
08:26:12.703 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
08:26:12.703 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
08:26:12.703 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
08:26:12.709 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
08:26:12.709 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
08:26:12.709 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
08:26:12.709 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
08:26:12.709 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
08:26:12.709 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
08:26:12.715 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
08:26:12.715 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x49560867 |
08:26:12.715 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
08:26:12.715 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
08:26:12.715 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
08:26:12.720 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
08:26:12.721 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
08:26:12.721 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
08:26:12.721 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
08:26:12.914 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
08:26:12.914 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
08:26:12.914 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
08:26:12.915 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
08:26:12.922 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
08:26:12.922 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
08:26:12.923 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
08:26:12.923 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
08:26:12.923 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:26:12.931 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
08:26:12.931 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
08:26:12.931 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
08:26:12.931 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
08:26:12.932 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
08:33:37.32 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
08:33:37.32 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
08:35:28.915 | 4854 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
08:35:28.978 | 4854 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
08:35:58.29 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
08:35:58.29 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
08:35:58.29 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
08:35:58.29 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
08:35:58.29 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
08:35:58.29 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
08:35:58.29 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x49560867 |
08:35:58.29 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
08:35:58.29 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
08:35:58.29 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
08:35:58.29 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
08:35:58.29 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
08:35:58.29 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
08:35:58.29 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
08:35:58.29 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
08:35:58.29 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
08:35:58.49 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
08:35:58.49 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
08:35:58.49 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
08:35:58.49 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
08:35:58.58 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
08:35:58.58 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
08:35:58.58 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
08:35:58.58 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
08:35:58.58 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
08:35:58.59 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
08:35:58.59 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
08:35:58.59 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
08:35:58.61 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
08:35:58.61 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x454029f |
08:35:58.61 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972] |
08:35:58.61 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
08:35:58.61 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
08:35:58.61 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
08:35:58.62 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
08:35:58.62 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
08:35:58.166 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
08:35:58.167 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
08:35:58.167 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
08:35:58.167 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x20544 Title=[The Game - How We Do] |
08:35:58.167 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
08:35:58.167 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
08:35:58.167 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
08:35:58.168 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
08:35:58.205 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
08:35:58.206 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:35:58.478 | 4854 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
08:35:58.478 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
08:35:58.478 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
08:35:58.478 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
08:35:58.478 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
08:36:00.306 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
08:36:00.306 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
08:36:00.306 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
08:36:00.306 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
08:36:00.306 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
08:36:00.306 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
08:36:00.306 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x454029f |
08:36:00.306 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
08:36:00.306 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
08:36:00.306 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
08:36:00.306 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
08:36:00.306 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
08:36:00.306 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
08:36:00.306 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
08:36:00.306 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
08:36:00.306 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
08:36:00.409 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
08:36:00.445 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
08:36:00.445 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
08:36:00.445 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
08:36:00.445 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
08:36:00.453 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
08:36:00.453 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
08:36:00.453 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
08:36:00.453 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
08:36:00.453 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
08:36:00.453 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
08:36:00.461 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
08:36:00.461 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x458029f |
08:36:00.461 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
08:36:00.461 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
08:36:00.461 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
08:36:00.462 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
08:36:00.462 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
08:36:00.462 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
08:36:00.462 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
08:36:00.472 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
08:36:00.472 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
08:36:00.472 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
08:36:00.472 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
08:36:00.672 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
08:36:00.672 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
08:36:00.672 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
08:36:00.672 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
08:36:00.674 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
08:36:00.684 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
08:36:00.684 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
08:36:00.685 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
08:36:00.685 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
08:36:00.685 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:43:22.850 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
08:43:22.850 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
08:43:22.850 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
08:43:23.282 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
08:43:23.286 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
08:43:23.286 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
08:43:23.286 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x307B2 Title=[Task Switching] |
08:43:23.286 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
08:43:23.286 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
08:43:23.286 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
08:43:23.287 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
08:43:23.288 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
08:43:23.288 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:43:39.809 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
08:43:39.809 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
08:43:39.809 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
08:43:39.809 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
08:43:39.809 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
08:43:39.809 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
08:43:39.810 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x458029f |
08:43:39.810 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
08:43:39.810 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
08:43:39.810 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
08:43:39.810 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
08:43:39.810 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
08:43:39.810 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
08:43:39.810 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
08:43:39.810 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
08:43:39.810 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
08:43:39.932 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
08:43:39.964 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
08:43:39.964 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
08:43:39.964 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
08:43:39.964 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
08:43:39.970 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
08:43:39.970 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
08:43:39.970 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
08:43:39.970 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
08:43:39.970 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
08:43:39.970 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
08:43:39.979 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
08:43:39.979 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7a51086f |
08:43:39.979 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
08:43:39.979 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
08:43:39.979 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
08:43:39.979 | 4854 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
08:43:39.979 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
08:43:39.979 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
08:43:39.979 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
08:43:39.979 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
08:43:39.979 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
08:43:39.987 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
08:43:39.987 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
08:43:39.987 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
08:43:39.987 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
08:43:40.300 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
08:43:40.300 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
08:43:40.300 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
08:43:40.301 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
08:43:40.302 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
08:43:40.302 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
08:43:40.302 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
08:43:40.302 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
08:43:40.303 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:43:40.305 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
08:43:40.311 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:43:40.315 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
08:45:03.542 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
08:45:03.542 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
08:46:38.304 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
08:46:38.304 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
08:46:38.304 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
08:46:38.530 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
08:46:38.532 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
08:46:38.532 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
08:46:38.532 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x100832 Title=[Task Switching] |
08:46:38.532 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
08:46:38.532 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
08:46:38.532 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
08:46:38.533 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
08:46:38.585 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
08:46:38.585 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:46:40.288 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
08:46:40.288 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
08:46:40.288 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
08:46:40.288 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
08:46:40.288 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
08:46:40.288 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
08:46:40.288 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7a51086f |
08:46:40.288 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
08:46:40.288 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
08:46:40.288 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
08:46:40.288 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
08:46:40.288 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
08:46:40.288 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
08:46:40.288 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
08:46:40.288 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
08:46:40.288 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
08:46:40.406 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
08:46:40.423 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
08:46:40.423 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
08:46:40.423 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
08:46:40.423 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
08:46:40.429 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
08:46:40.429 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
08:46:40.429 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
08:46:40.429 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
08:46:40.429 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
08:46:40.429 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
08:46:40.431 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
08:46:40.431 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2aea0423 |
08:46:40.431 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
08:46:40.431 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
08:46:40.431 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
08:46:40.437 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
08:46:40.437 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
08:46:40.437 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
08:46:40.437 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
08:46:40.533 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
08:46:40.533 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
08:46:40.533 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
08:46:40.534 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
08:46:40.538 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
08:46:40.538 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
08:46:40.540 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:46:40.547 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
08:46:40.547 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
08:46:40.547 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
08:46:40.547 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
08:46:40.547 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
08:47:23.337 | 4E20 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
08:47:26.706 | 4E20 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
08:48:17.639 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
08:48:17.639 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
08:48:17.639 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
08:48:17.639 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
08:54:03.196 | 4E20 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
09:00:09.452 | 4854 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
09:00:09.565 | 4854 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:00:09.572 | 4854 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x10003} |
09:00:10.357 | 4854 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
09:00:10.444 | 4854 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
09:01:56.979 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
09:01:56.979 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
09:01:56.979 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
09:01:57.197 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
09:01:57.200 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
09:01:57.200 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
09:01:57.200 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x707C6 Title=[Task Switching] |
09:01:57.201 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
09:01:57.201 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
09:01:57.201 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:01:57.202 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
09:01:57.207 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
09:01:57.207 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:03:08.217 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:03:08.217 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
09:03:08.217 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:03:08.217 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:03:08.217 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:03:08.217 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:03:08.218 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2aea0423 |
09:03:08.218 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:03:08.218 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
09:03:08.218 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
09:03:08.218 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:03:08.218 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:03:08.218 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:03:08.218 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:03:08.218 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:03:08.218 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
09:03:08.272 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
09:03:08.272 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
09:03:08.274 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
09:03:08.274 | 4E24 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
09:03:08.274 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
09:03:08.340 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
09:03:08.351 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
09:03:08.351 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
09:03:08.351 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
09:03:08.351 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:03:08.358 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
09:03:08.358 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
09:03:08.358 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
09:03:08.358 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:03:08.358 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:03:08.359 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
09:03:08.359 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x75750867 |
09:03:08.359 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
09:03:08.359 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
09:03:08.359 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:03:08.364 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
09:03:08.364 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
09:03:08.364 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
09:03:08.364 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
09:03:08.445 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:03:08.445 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:03:08.445 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
09:03:08.445 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
09:03:08.586 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
09:03:34.583 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
09:03:34.583 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
09:03:34.584 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
09:03:34.584 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
09:04:40.617 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
09:04:40.617 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
09:04:40.617 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
09:04:40.887 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
09:04:40.888 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
09:04:40.888 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
09:04:40.889 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2D0832 Title=[Task Switching] |
09:04:40.889 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
09:04:40.889 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
09:04:40.889 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:04:40.891 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
09:04:40.895 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
09:04:40.895 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:04:43.671 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:04:43.671 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
09:04:43.671 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:04:43.671 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:04:43.671 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:04:43.671 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:04:43.671 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x75750867 |
09:04:43.671 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:04:43.671 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
09:04:43.671 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
09:04:43.671 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:04:43.671 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:04:43.671 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:04:43.671 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:04:43.671 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:04:43.671 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
09:04:43.775 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
09:04:43.803 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
09:04:43.803 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
09:04:43.803 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
09:04:43.803 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:04:43.810 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
09:04:43.810 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
09:04:43.810 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
09:04:43.810 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:04:43.810 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:04:43.810 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
09:04:43.816 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
09:04:43.816 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x710d0839 |
09:04:43.816 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
09:04:43.816 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
09:04:43.816 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
09:04:43.816 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:04:43.816 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:04:43.816 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
09:04:43.816 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
09:04:43.817 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
09:04:43.820 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
09:04:43.820 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
09:04:43.820 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
09:04:43.820 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
09:04:43.893 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
09:04:43.893 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
09:04:43.893 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
09:04:43.895 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
09:04:43.898 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
09:04:43.898 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
09:04:43.898 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
09:04:43.898 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
09:04:43.899 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:04:43.899 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
09:04:43.900 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
09:04:43.905 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:05:43.245 | 4854 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
09:05:43.510 | 4854 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:05:43.515 | 4854 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x0} |
09:06:30.377 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
09:06:30.377 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
09:17:52.718 | 4854 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
09:17:52.818 | 4854 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:17:52.819 | 4854 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
09:17:52.833 | 4854 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:17:52.840 | 4854 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x10003} |
09:26:25.869 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
09:26:25.869 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
09:26:25.869 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
09:26:25.931 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
09:26:25.932 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
09:26:25.932 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
09:26:25.932 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1B07FA Title=[Task Switching] |
09:26:25.932 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
09:26:25.932 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
09:26:25.932 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:26:25.933 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
09:26:25.980 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
09:26:25.980 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:27:56.388 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:27:56.388 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
09:27:56.388 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:27:56.388 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:27:56.388 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:27:56.388 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:27:56.388 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x710d0839 |
09:27:56.388 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:27:56.388 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
09:27:56.388 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
09:27:56.388 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:27:56.388 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:27:56.388 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:27:56.388 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:27:56.388 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:27:56.388 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
09:27:56.506 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
09:27:56.519 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
09:27:56.519 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
09:27:56.519 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
09:27:56.519 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:27:56.521 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
09:27:56.521 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
09:27:56.521 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
09:27:56.521 | 4E24 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
09:27:56.524 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
09:27:56.527 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
09:27:56.527 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
09:27:56.527 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
09:27:56.527 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:27:56.527 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:27:56.532 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
09:27:56.532 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x116e03c7 |
09:27:56.532 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
09:27:56.532 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
09:27:56.533 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
09:27:56.533 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
09:27:56.533 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:27:56.534 | 4854 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
09:27:56.534 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:27:56.534 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:27:56.534 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
09:27:56.534 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
09:27:56.534 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
09:27:56.538 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
09:27:56.538 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
09:27:56.538 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
09:27:56.538 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
09:28:21.904 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
09:28:21.904 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
09:28:21.905 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
09:28:21.905 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
09:51:16.714 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
09:51:16.714 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
09:51:16.714 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
09:51:17.148 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
09:51:17.152 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
09:51:17.152 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
09:51:17.153 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1E07E2 Title=[Task Switching] |
09:51:17.153 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
09:51:17.153 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
09:51:17.153 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:51:17.153 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
09:51:17.154 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
09:51:17.154 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:51:40.494 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:51:40.494 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
09:51:40.494 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:51:40.494 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:51:40.494 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:51:40.495 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:51:40.495 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x116e03c7 |
09:51:40.495 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:51:40.495 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
09:51:40.495 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
09:51:40.495 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:51:40.495 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:51:40.495 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:51:40.495 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:51:40.495 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:51:40.495 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
09:51:40.629 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
09:51:40.642 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
09:51:40.642 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
09:51:40.642 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
09:51:40.642 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:51:40.649 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
09:51:40.649 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
09:51:40.649 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
09:51:40.649 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:51:40.649 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:51:40.649 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
09:51:40.651 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
09:51:40.651 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x14000395 |
09:51:40.651 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
09:51:40.651 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
09:51:40.651 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
09:51:40.652 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:51:40.652 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:51:40.652 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
09:51:40.652 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
09:51:40.652 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
09:51:40.655 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
09:51:40.655 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
09:51:40.655 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
09:51:40.655 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
09:51:40.674 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
09:51:40.674 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
09:51:40.674 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
09:51:40.674 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
09:51:40.677 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
09:51:40.677 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
09:51:40.678 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:51:40.680 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
09:51:40.683 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:51:40.686 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
09:51:57.593 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
09:51:57.593 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
09:51:57.593 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
09:51:57.687 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
09:51:57.691 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
09:51:57.691 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
09:51:57.691 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xC07B4 Title=[Task Switching] |
09:51:57.691 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
09:51:57.691 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
09:51:57.691 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:51:57.692 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
09:51:57.703 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
09:51:57.703 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:51:59.254 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:51:59.254 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
09:51:59.254 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:51:59.254 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:51:59.254 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:51:59.254 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:51:59.254 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x14000395 |
09:51:59.254 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:51:59.254 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
09:51:59.254 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
09:51:59.254 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:51:59.254 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:51:59.254 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:51:59.254 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:51:59.254 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:51:59.254 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
09:51:59.357 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
09:51:59.368 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
09:51:59.368 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
09:51:59.368 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
09:51:59.368 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:51:59.374 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
09:51:59.374 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
09:51:59.374 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
09:51:59.374 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:51:59.374 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:51:59.374 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
09:51:59.377 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
09:51:59.377 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x43d021f |
09:51:59.377 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
09:51:59.377 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
09:51:59.377 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
09:51:59.378 | 4854 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
09:51:59.378 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:51:59.378 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:51:59.378 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
09:51:59.378 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
09:51:59.378 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
09:51:59.384 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
09:51:59.384 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
09:51:59.384 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
09:51:59.384 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
09:51:59.692 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
09:51:59.692 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
09:51:59.692 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
09:51:59.693 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
09:51:59.693 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
09:51:59.693 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
09:51:59.694 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:51:59.697 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
09:51:59.701 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:51:59.703 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
09:52:10.29 | 4854 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
09:52:10.106 | 4854 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
09:52:21.82 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
09:52:21.82 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
09:52:21.82 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
09:52:21.82 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
09:52:22.999 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
09:52:22.999 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
09:52:22.999 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
09:52:23.213 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
09:52:23.216 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
09:52:23.216 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
09:52:23.216 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x20544 Title=[Jawsh 685 - Savage Love (Laxed - Siren Beat)] |
09:52:23.216 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
09:52:23.216 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
09:52:23.216 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:52:23.216 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
09:52:23.240 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
09:52:23.240 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:52:23.903 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:52:23.903 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
09:52:23.903 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:52:23.903 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:52:23.903 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:52:23.903 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:52:23.903 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x43d021f |
09:52:23.903 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:52:23.903 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
09:52:23.903 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
09:52:23.903 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:52:23.903 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:52:23.903 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:52:23.903 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:52:23.903 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:52:23.903 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
09:52:24.8 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
09:52:24.48 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
09:52:24.48 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
09:52:24.48 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
09:52:24.48 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:52:24.55 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
09:52:24.55 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
09:52:24.55 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
09:52:24.55 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:52:24.55 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:52:24.55 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
09:52:24.62 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
09:52:24.62 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb0821 |
09:52:24.62 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
09:52:24.62 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
09:52:24.62 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
09:52:24.62 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:52:24.62 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:52:24.62 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
09:52:24.62 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
09:52:24.62 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
09:52:24.72 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
09:52:24.72 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
09:52:24.72 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
09:52:24.72 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
09:52:24.215 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
09:52:24.215 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
09:52:24.215 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
09:52:24.218 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
09:52:24.223 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
09:52:24.223 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
09:52:24.224 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
09:52:24.224 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
09:52:24.224 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:52:24.229 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
09:52:42.527 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
09:52:42.527 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
09:52:42.527 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
09:52:42.740 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
09:52:42.743 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
09:52:42.743 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
09:52:42.744 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1607C6 Title=[Task Switching] |
09:52:42.744 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
09:52:42.744 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
09:52:42.744 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:52:42.744 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
09:52:42.761 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
09:52:42.761 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:52:43.878 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:52:43.878 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
09:52:43.878 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:52:43.878 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:52:43.878 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:52:43.878 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:52:43.878 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb0821 |
09:52:43.878 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:52:43.878 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
09:52:43.878 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
09:52:43.878 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:52:43.878 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:52:43.878 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:52:43.878 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:52:43.878 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:52:43.878 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
09:52:43.992 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
09:52:44.28 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
09:52:44.28 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
09:52:44.28 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
09:52:44.28 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:52:44.35 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
09:52:44.35 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
09:52:44.35 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
09:52:44.35 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:52:44.35 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:52:44.35 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
09:52:44.45 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
09:52:44.45 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xbd607ef |
09:52:44.45 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
09:52:44.45 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
09:52:44.45 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
09:52:44.45 | 4854 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
09:52:44.45 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:52:44.45 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:52:44.45 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
09:52:44.45 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
09:52:44.45 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
09:52:44.52 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
09:52:44.52 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
09:52:44.52 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
09:52:44.52 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
09:52:44.244 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
09:52:44.244 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
09:52:44.244 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
09:52:44.246 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
09:52:44.254 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
09:52:44.254 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
09:52:44.255 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
09:52:44.255 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
09:52:44.255 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:52:44.257 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
09:54:51.216 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
09:54:51.216 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
09:55:08.42 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
09:55:08.42 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
09:55:08.42 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
09:55:08.459 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
09:55:08.463 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
09:55:08.463 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
09:55:08.463 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1F0802 Title=[Task Switching] |
09:55:08.463 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
09:55:08.463 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
09:55:08.463 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:55:08.482 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
09:55:08.492 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
09:55:08.492 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:03:17.252 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
10:03:17.252 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
10:03:17.252 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:03:17.252 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:03:17.252 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:03:17.252 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:03:17.252 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xbd607ef |
10:03:17.252 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:03:17.252 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
10:03:17.252 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
10:03:17.252 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:03:17.252 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:03:17.252 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:03:17.252 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:03:17.252 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:03:17.252 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
10:03:17.384 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
10:03:17.404 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
10:03:17.404 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
10:03:17.404 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
10:03:17.404 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:03:17.411 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
10:03:17.411 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
10:03:17.411 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
10:03:17.411 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:03:17.411 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:03:17.411 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:03:17.413 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
10:03:17.413 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xeac0379 |
10:03:17.413 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
10:03:17.413 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
10:03:17.413 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
10:03:17.419 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:03:17.419 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
10:03:17.419 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
10:03:17.419 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
10:03:17.426 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:03:17.426 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
10:03:17.427 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
10:03:17.427 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
10:03:17.430 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
10:03:17.430 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
10:03:17.436 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:03:17.441 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:03:17.441 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:03:17.441 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
10:03:17.441 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
10:03:17.441 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
10:03:21.458 | 4854 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
10:03:22.160 | 4854 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:03:22.161 | 4854 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x10003} |
10:03:22.673 | 4854 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
10:03:22.757 | 4854 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
10:04:07.491 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
10:04:07.495 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:04:07.495 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
10:04:07.496 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x8087E Title=[Task Switching] |
10:04:07.496 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
10:04:07.496 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:04:07.496 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:04:07.496 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
10:04:07.521 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
10:04:07.521 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
10:04:07.521 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
10:04:07.521 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
10:04:07.521 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:12:23.632 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
10:12:23.632 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
10:12:23.632 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:12:23.632 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:12:23.632 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:12:23.632 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:12:23.632 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xeac0379 |
10:12:23.632 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:12:23.632 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
10:12:23.632 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
10:12:23.632 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:12:23.632 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:12:23.632 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:12:23.632 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:12:23.632 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:12:23.632 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
10:12:23.754 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
10:12:23.764 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
10:12:23.764 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
10:12:23.764 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
10:12:23.764 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:12:23.770 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
10:12:23.770 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
10:12:23.770 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
10:12:23.770 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:12:23.770 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:12:23.770 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:12:23.773 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
10:12:23.773 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7cb90709 |
10:12:23.773 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
10:12:23.773 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
10:12:23.773 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
10:12:23.783 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:12:23.783 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
10:12:23.783 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
10:12:23.783 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
10:12:23.966 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:12:23.966 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
10:12:23.966 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
10:12:23.967 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
10:12:23.970 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:12:23.970 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
10:12:23.977 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:12:23.977 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:12:23.977 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
10:12:23.977 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
10:12:23.978 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
10:12:23.979 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:12:28.318 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
10:12:28.318 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
10:12:28.318 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
10:12:28.469 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
10:12:28.471 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:12:28.471 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
10:12:28.471 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x707E0 Title=[Task Switching] |
10:12:28.471 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
10:12:28.471 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:12:28.471 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:12:28.472 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
10:12:28.484 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
10:12:28.484 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:13:18.891 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
10:13:18.891 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
10:13:18.891 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:13:18.891 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:13:18.891 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:13:18.891 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:13:18.891 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7cb90709 |
10:13:18.891 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:13:18.891 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
10:13:18.891 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
10:13:18.891 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:13:18.891 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:13:18.891 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:13:18.891 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:13:18.891 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:13:18.891 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
10:13:19.5 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
10:13:19.24 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
10:13:19.24 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
10:13:19.24 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
10:13:19.24 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:13:19.25 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:13:19.25 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
10:13:19.25 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
10:13:19.25 | 4E24 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:13:19.26 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
10:13:19.31 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
10:13:19.31 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
10:13:19.31 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
10:13:19.31 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:13:19.31 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:13:19.34 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
10:13:19.34 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1cb706f5 |
10:13:19.34 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
10:13:19.34 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
10:13:19.34 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:13:19.39 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:13:19.39 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:13:19.39 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
10:13:19.39 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
10:13:19.39 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
10:13:19.40 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:13:19.40 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
10:13:19.40 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
10:13:19.40 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
10:13:20.66 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
10:13:20.66 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
10:13:20.66 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
10:13:20.525 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
10:13:20.529 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:13:20.529 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
10:13:20.529 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10416 Title=[(397) Apex Legends Ranked Guide: How To Climb Solo Part 3: Plat To Diamond | Nokokopuffs Ranked Tutorial - YouTube - Google Chrome] |
10:13:20.529 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
10:13:20.529 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:13:20.529 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:13:20.530 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
10:13:20.562 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
10:13:20.562 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:14:47.724 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
10:14:47.724 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
10:14:47.724 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:14:47.724 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:14:47.724 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:14:47.724 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:14:47.724 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1cb706f5 |
10:14:47.724 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:14:47.724 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
10:14:47.724 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
10:14:47.724 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:14:47.724 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:14:47.724 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:14:47.724 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:14:47.724 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:14:47.724 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
10:14:47.823 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
10:14:47.838 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
10:14:47.838 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
10:14:47.838 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
10:14:47.838 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:14:47.845 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
10:14:47.845 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
10:14:47.845 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
10:14:47.845 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:14:47.845 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:14:47.845 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:14:47.847 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
10:14:47.847 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb8d901c1 |
10:14:47.847 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
10:14:47.847 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
10:14:47.847 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
10:14:47.852 | 4854 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
10:14:47.852 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:14:47.852 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:14:47.852 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
10:14:47.852 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
10:14:47.852 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
10:14:47.854 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:14:47.854 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
10:14:47.854 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
10:14:47.854 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
10:14:48.110 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:14:48.110 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
10:14:48.110 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
10:14:48.111 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
10:14:48.115 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:14:48.116 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
10:14:48.117 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
10:14:48.121 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:15:29.30 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
10:15:29.30 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
10:15:29.73 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
10:15:29.73 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
10:15:38.387 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
10:15:38.387 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
10:15:38.387 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
10:15:38.663 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
10:15:38.664 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:15:38.664 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
10:15:38.664 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10416 Title=[(397) Apex Legends Ranked Guide: How To Climb Solo Part 3: Plat To Diamond | Nokokopuffs Ranked Tutorial - YouTube - Google Chrome] |
10:15:38.664 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
10:15:38.664 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:15:38.664 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:15:38.664 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
10:15:38.712 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
10:15:38.712 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:15:38.955 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
10:15:38.955 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
10:15:38.955 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:15:38.955 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:15:38.955 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:15:38.955 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:15:38.955 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb8d901c1 |
10:15:38.955 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:15:38.955 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
10:15:38.955 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
10:15:38.955 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:15:38.955 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:15:38.955 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:15:38.955 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:15:38.955 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:15:38.955 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
10:15:39.90 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
10:15:39.129 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
10:15:39.129 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
10:15:39.129 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
10:15:39.129 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:15:39.137 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
10:15:39.137 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
10:15:39.138 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
10:15:39.138 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:15:39.138 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:15:39.138 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:15:39.148 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
10:15:39.148 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6104ff |
10:15:39.148 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
10:15:39.148 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
10:15:39.148 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
10:15:39.151 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:15:39.151 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:15:39.151 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
10:15:39.151 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
10:15:39.151 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
10:15:39.158 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:15:39.158 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
10:15:39.158 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
10:15:39.158 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
10:15:39.166 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:15:39.166 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
10:15:39.166 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
10:15:39.167 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
10:15:39.168 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
10:15:39.168 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
10:15:39.170 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
10:15:39.170 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
10:15:39.170 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:15:39.171 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
10:15:39.172 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
10:15:39.182 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:18:55.849 | 4854 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
10:23:27.796 | 4854 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
10:23:27.846 | 4854 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:23:27.853 | 4854 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x10003} |
10:23:27.854 | 4854 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
10:23:27.865 | 4854 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:23:27.870 | 4854 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x10003} |
10:27:15.990 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
10:27:15.990 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
10:28:40.187 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
10:28:40.187 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
10:28:40.187 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
10:28:40.257 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
10:28:40.258 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:28:40.258 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
10:28:40.258 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2D07D8 Title=[Task Switching] |
10:28:40.258 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:28:40.258 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:28:40.259 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
10:28:40.297 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
10:28:40.297 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:32:10.796 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
10:32:10.796 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
10:32:10.796 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:32:10.796 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:32:10.796 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:32:10.796 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:32:10.796 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6104ff |
10:32:10.796 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:32:10.796 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
10:32:10.796 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
10:32:10.796 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:32:10.796 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:32:10.796 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:32:10.796 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:32:10.796 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:32:10.796 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
10:32:10.900 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
10:32:10.912 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
10:32:10.912 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
10:32:10.912 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
10:32:10.912 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:32:10.918 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
10:32:10.918 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
10:32:10.918 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
10:32:10.918 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:32:10.918 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:32:10.918 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:32:10.920 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
10:32:10.920 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1445038d |
10:32:10.920 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
10:32:10.920 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
10:32:10.920 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
10:32:10.923 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:32:10.923 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:32:10.923 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
10:32:10.923 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
10:32:10.923 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
10:32:10.926 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:32:10.926 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
10:32:10.926 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
10:32:10.926 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
10:32:10.959 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:32:10.959 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
10:32:10.959 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
10:32:10.960 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
10:32:10.961 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
10:32:10.961 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
10:32:10.962 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:32:10.964 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
10:32:10.964 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
10:32:10.966 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:32:20.50 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
10:32:20.50 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
10:32:20.50 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
10:32:20.50 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
10:32:37.460 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
10:32:37.460 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
10:32:37.460 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
10:32:37.492 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
10:32:37.495 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:32:37.495 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
10:32:37.495 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB07D4 Title=[Task Switching] |
10:32:37.495 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
10:32:37.495 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:32:37.495 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:32:37.495 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
10:32:37.522 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
10:32:37.522 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:32:44.21 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
10:32:44.21 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
10:32:44.21 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:32:44.21 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:32:44.21 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:32:44.21 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:32:44.21 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1445038d |
10:32:44.21 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:32:44.21 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
10:32:44.21 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
10:32:44.21 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:32:44.21 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:32:44.21 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:32:44.21 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:32:44.21 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:32:44.21 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
10:32:44.139 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
10:32:44.178 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
10:32:44.178 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
10:32:44.178 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
10:32:44.178 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:32:44.184 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
10:32:44.184 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
10:32:44.184 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
10:32:44.184 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:32:44.184 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:32:44.184 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:32:44.194 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
10:32:44.194 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x126a0885 |
10:32:44.194 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
10:32:44.194 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
10:32:44.194 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
10:32:44.194 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:32:44.194 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:32:44.194 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
10:32:44.194 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
10:32:44.195 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
10:32:44.202 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:32:44.202 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
10:32:44.202 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
10:32:44.202 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
10:32:44.502 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:32:44.502 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
10:32:44.502 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
10:32:44.504 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
10:32:44.504 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
10:32:44.504 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
10:32:44.505 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
10:32:44.505 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
10:32:44.506 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:32:44.507 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
10:32:44.509 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
10:32:44.518 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:32:50.539 | 4E20 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:32:57.258 | 4E20 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:40:57.308 | 4854 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
10:40:57.331 | 4854 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:40:57.338 | 4854 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x10003} |
10:40:59.924 | 4854 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
10:40:59.955 | 4854 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:40:59.961 | 4854 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x10003} |
10:41:05.589 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
10:41:05.589 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
10:42:21.348 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
10:42:21.348 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
10:42:21.348 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
10:42:21.769 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
10:42:21.772 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:42:21.772 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
10:42:21.772 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x20544 Title=[Drake - Laugh Now Cry Later (feat. Lil Durk)] |
10:42:21.773 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
10:42:21.773 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:42:21.773 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:42:21.773 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
10:42:21.792 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
10:42:21.792 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:42:22.842 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
10:42:22.842 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
10:42:22.842 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:42:22.842 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:42:22.842 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:42:22.842 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:42:22.842 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x126a0885 |
10:42:22.842 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:42:22.842 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
10:42:22.842 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
10:42:22.842 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:42:22.842 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:42:22.842 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:42:22.842 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:42:22.842 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:42:22.842 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
10:42:22.942 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
10:42:22.956 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
10:42:22.956 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
10:42:22.956 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
10:42:22.956 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:42:22.962 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
10:42:22.962 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
10:42:22.962 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
10:42:22.962 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:42:22.962 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:42:22.962 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:42:22.964 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
10:42:22.964 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb610a91 |
10:42:22.964 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
10:42:22.964 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
10:42:22.964 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
10:42:22.971 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:42:22.971 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
10:42:22.971 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
10:42:22.971 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
10:42:23.24 | 4854 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
10:42:23.24 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:42:23.24 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:42:23.24 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
10:42:23.24 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
10:42:23.196 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
10:42:23.196 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
10:42:23.196 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
10:43:32.680 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
10:43:32.680 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
10:43:32.680 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:43:32.680 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:43:32.680 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:43:32.680 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:43:32.680 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb610a91 |
10:43:32.680 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:43:32.680 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
10:43:32.680 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
10:43:32.680 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:43:32.680 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:43:32.680 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:43:32.680 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:43:32.680 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:43:32.680 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
10:43:32.792 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
10:43:32.806 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
10:43:32.806 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
10:43:32.806 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
10:43:32.806 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:43:32.813 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
10:43:32.813 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
10:43:32.813 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
10:43:32.813 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:43:32.813 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:43:32.814 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
10:43:32.814 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x37c808a9 |
10:43:32.814 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
10:43:32.814 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
10:43:32.820 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:43:32.820 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
10:43:32.820 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
10:43:32.820 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
10:43:32.839 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:43:32.839 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
10:43:32.839 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
10:43:32.840 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
10:43:32.841 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:43:32.841 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:43:32.841 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
10:43:32.841 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
10:43:32.841 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
10:43:32.843 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
10:43:32.843 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
10:43:32.845 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:43:32.845 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
10:43:32.849 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:44:12.957 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
10:44:12.957 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
10:44:12.957 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
10:44:12.957 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
10:51:42.193 | 4854 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
10:51:42.435 | 4854 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:51:42.443 | 4854 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x10003} |
10:51:42.444 | 4854 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
10:51:42.463 | 4854 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:51:42.472 | 4854 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x10003} |
11:00:10.690 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
11:00:10.690 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
11:00:10.690 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
11:00:11.10 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
11:00:11.12 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:00:11.12 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
11:00:11.12 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10416 Title=[(397) Apex Legends Ranked Guide: How To Climb Solo Part 3: Plat To Diamond | Nokokopuffs Ranked Tutorial - YouTube - Google Chrome] |
11:00:11.12 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:00:11.12 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:00:11.12 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:00:11.13 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:00:11.32 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
11:00:11.32 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:00:17.143 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:00:17.143 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
11:00:17.143 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:00:17.143 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:00:17.143 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:00:17.143 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:00:17.143 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x37c808a9 |
11:00:17.143 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:00:17.143 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
11:00:17.143 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
11:00:17.143 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:00:17.143 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:00:17.143 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:00:17.143 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:00:17.143 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:00:17.143 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
11:00:17.280 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
11:00:17.318 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
11:00:17.318 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
11:00:17.318 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
11:00:17.318 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:00:17.324 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
11:00:17.324 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
11:00:17.324 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
11:00:17.324 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:00:17.324 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:00:17.324 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:00:17.333 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
11:00:17.333 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x70a65 |
11:00:17.333 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
11:00:17.333 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
11:00:17.333 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:00:17.333 | 4854 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
11:00:17.333 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:00:17.333 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:00:17.333 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
11:00:17.333 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
11:00:17.333 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:00:17.341 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:00:17.341 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
11:00:17.342 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
11:00:17.342 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
11:00:17.519 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:00:17.519 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
11:00:17.519 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:00:17.520 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:00:17.524 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
11:00:17.524 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
11:00:17.525 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
11:00:17.525 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
11:00:17.525 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:00:17.528 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:03:42.141 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
11:03:42.141 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
11:04:14.850 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
11:04:14.852 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:04:14.852 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
11:04:14.852 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x9086A Title=[Task Switching] |
11:04:14.853 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:04:14.853 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:04:14.853 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:04:14.854 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:04:14.881 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
11:04:14.881 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
11:04:14.881 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
11:04:14.881 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
11:04:14.881 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:04:44.566 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:04:44.566 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
11:04:44.566 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:04:44.566 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:04:44.566 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:04:44.566 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:04:44.566 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x70a65 |
11:04:44.566 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:04:44.566 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
11:04:44.566 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
11:04:44.566 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:04:44.566 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:04:44.566 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:04:44.566 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:04:44.566 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:04:44.566 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
11:04:44.686 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
11:04:44.711 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
11:04:44.711 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
11:04:44.711 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
11:04:44.711 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:04:44.718 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
11:04:44.718 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
11:04:44.718 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
11:04:44.718 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:04:44.718 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:04:44.718 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:04:44.720 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
11:04:44.720 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x148a021f |
11:04:44.720 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
11:04:44.720 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
11:04:44.720 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:04:44.725 | 4854 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
11:04:44.725 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:04:44.725 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:04:44.725 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
11:04:44.725 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
11:04:44.726 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:04:44.727 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:04:44.727 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
11:04:44.727 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
11:04:44.727 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
11:04:44.881 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:04:44.881 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
11:04:44.881 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:04:44.883 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:04:44.884 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:04:44.885 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
11:04:44.885 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
11:04:44.886 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:04:44.886 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:04:44.911 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:04:45.902 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
11:04:45.902 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
11:04:45.902 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
11:04:46.381 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
11:04:46.383 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:04:46.383 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
11:04:46.384 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10416 Title=[(397) Apex Legends Ranked Guide: How To Climb Solo Part 3: Plat To Diamond | Nokokopuffs Ranked Tutorial - YouTube - Google Chrome] |
11:04:46.384 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:04:46.384 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:04:46.384 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:04:46.385 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:04:46.407 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
11:04:46.407 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:08:06.783 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:08:06.783 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
11:08:06.783 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:08:06.783 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:08:06.783 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:08:06.783 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:08:06.783 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x148a021f |
11:08:06.783 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:08:06.783 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
11:08:06.783 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
11:08:06.783 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:08:06.783 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:08:06.783 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:08:06.783 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:08:06.783 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:08:06.783 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
11:08:06.889 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
11:08:06.907 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
11:08:06.907 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
11:08:06.907 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
11:08:06.908 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:08:06.916 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
11:08:06.916 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
11:08:06.916 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
11:08:06.916 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:08:06.916 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:08:06.916 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:08:06.919 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
11:08:06.919 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3ed80a4d |
11:08:06.919 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
11:08:06.919 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
11:08:06.919 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:08:06.928 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:08:06.928 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
11:08:06.928 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
11:08:06.928 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
11:08:07.29 | 4854 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
11:08:07.29 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:08:07.29 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:08:07.29 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
11:08:07.29 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
11:08:07.29 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:08:07.79 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:08:07.79 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
11:08:07.79 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:08:07.80 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:08:07.81 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
11:08:07.81 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
11:08:07.83 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:08:07.85 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:08:07.88 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:08:07.89 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:08:08.327 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
11:08:08.328 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
11:08:08.328 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
11:08:08.580 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
11:08:08.583 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:08:08.583 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
11:08:08.583 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10416 Title=[how the grinch stole anal - Sex Movies Featuring Eva Lovia.mp4 - MEGA - Google Chrome] |
11:08:08.584 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:08:08.584 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:08:08.584 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:08:08.584 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:08:08.606 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
11:08:08.606 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:09:30.609 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:09:30.609 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
11:09:30.609 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:09:30.609 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:09:30.609 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:09:30.609 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:09:30.609 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3ed80a4d |
11:09:30.609 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:09:30.609 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
11:09:30.609 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
11:09:30.609 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:09:30.609 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:09:30.609 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:09:30.609 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:09:30.609 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:09:30.609 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
11:09:30.662 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:09:30.662 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
11:09:30.662 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:09:30.662 | 4E24 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:09:30.663 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:09:30.720 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
11:09:30.745 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
11:09:30.745 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
11:09:30.745 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
11:09:30.745 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:09:30.752 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
11:09:30.752 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
11:09:30.752 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
11:09:30.752 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:09:30.752 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:09:30.753 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
11:09:30.753 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb8e0049b |
11:09:30.753 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
11:09:30.754 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
11:09:30.754 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
11:09:30.754 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
11:09:30.756 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:09:30.760 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:09:30.760 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
11:09:30.760 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
11:09:30.760 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
11:09:30.776 | 4854 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
11:09:30.776 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:09:30.776 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:09:30.776 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
11:09:30.776 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
11:09:30.777 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:09:56.764 | 4854 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
11:09:56.875 | 4854 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
11:10:02.928 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
11:10:02.928 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
11:10:02.928 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
11:10:02.929 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
11:10:04.917 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
11:10:04.917 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
11:10:04.917 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
11:10:05.191 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
11:10:05.193 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:10:05.193 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
11:10:05.193 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10416 Title=[eva-00005491-05-1080p.mp4 - MEGA - Google Chrome] |
11:10:05.193 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:10:05.193 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:10:05.193 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:10:05.194 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:10:05.216 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
11:10:05.216 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:10:05.911 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:10:05.911 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
11:10:05.911 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:10:05.911 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:10:05.911 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:10:05.911 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:10:05.911 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb8e0049b |
11:10:05.911 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:10:05.911 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
11:10:05.911 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
11:10:05.911 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:10:05.911 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:10:05.911 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:10:05.911 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:10:05.911 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:10:05.911 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
11:10:06.11 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
11:10:06.45 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
11:10:06.45 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
11:10:06.45 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
11:10:06.45 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:10:06.53 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
11:10:06.53 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
11:10:06.53 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
11:10:06.53 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:10:06.53 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:10:06.53 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:10:06.60 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
11:10:06.60 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x68f0a7b |
11:10:06.60 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
11:10:06.60 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
11:10:06.60 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:10:06.60 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:10:06.60 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:10:06.60 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
11:10:06.60 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
11:10:06.60 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:10:06.69 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:10:06.69 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
11:10:06.69 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
11:10:06.69 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
11:10:06.195 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:10:06.195 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
11:10:06.195 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:10:06.197 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:10:06.199 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
11:10:06.199 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
11:10:06.200 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
11:10:06.200 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
11:10:06.200 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:10:06.201 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:10:06.204 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:10:06.211 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:14:06.662 | 4854 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:14:30.5 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
11:14:30.5 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
11:14:39.735 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
11:14:39.735 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
11:14:39.735 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
11:14:40.76 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
11:14:40.78 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:14:40.78 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
11:14:40.78 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xD07CE Title=[Task Switching] |
11:14:40.78 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:14:40.78 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:14:40.79 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:14:40.122 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
11:14:40.122 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:16:03.679 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:16:03.679 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
11:16:03.679 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:16:03.679 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:16:03.679 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:16:03.679 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:16:03.679 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x68f0a7b |
11:16:03.679 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:16:03.679 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
11:16:03.679 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
11:16:03.679 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:16:03.679 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:16:03.679 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:16:03.679 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:16:03.679 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:16:03.679 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
11:16:03.781 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
11:16:03.802 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
11:16:03.802 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
11:16:03.802 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
11:16:03.802 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:16:03.809 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
11:16:03.809 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
11:16:03.809 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
11:16:03.809 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:16:03.809 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:16:03.809 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:16:03.811 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
11:16:03.811 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6910a7b |
11:16:03.811 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
11:16:03.811 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
11:16:03.811 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:16:03.817 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:16:03.817 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
11:16:03.817 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
11:16:03.817 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
11:16:04.158 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:16:04.158 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
11:16:04.158 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:16:04.160 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:16:04.162 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
11:16:04.162 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
11:16:04.163 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:16:04.163 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:16:04.167 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:16:04.167 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:16:04.167 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
11:16:04.167 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
11:16:04.168 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:16:04.169 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:16:06.635 | 4854 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
11:16:06.752 | 4854 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
11:16:13.539 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
11:16:13.539 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
11:16:13.539 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
11:16:13.672 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
11:16:13.675 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:16:13.675 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
11:16:13.675 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C086A Title=[Task Switching] |
11:16:13.675 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:16:13.675 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:16:13.675 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:16:13.676 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:16:13.704 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
11:16:13.704 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:17:30.432 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:17:30.432 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
11:17:30.432 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:17:30.432 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:17:30.432 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:17:30.432 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:17:30.432 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6910a7b |
11:17:30.432 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:17:30.432 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
11:17:30.432 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
11:17:30.432 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:17:30.432 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:17:30.432 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:17:30.432 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:17:30.432 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:17:30.432 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
11:17:30.554 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
11:17:30.569 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
11:17:30.569 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
11:17:30.569 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
11:17:30.569 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:17:30.576 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
11:17:30.576 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
11:17:30.576 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
11:17:30.576 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:17:30.576 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:17:30.576 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:17:30.578 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
11:17:30.578 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x93710613 |
11:17:30.578 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
11:17:30.578 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
11:17:30.578 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:17:30.580 | 4854 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
11:17:30.580 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:17:30.580 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:17:30.580 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
11:17:30.580 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
11:17:30.580 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:17:30.582 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:17:30.582 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
11:17:30.582 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
11:17:30.582 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
11:17:30.749 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:17:30.749 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
11:17:30.749 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:17:30.750 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:17:30.754 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:17:30.760 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:18:05.998 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
11:18:05.998 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
11:18:05.998 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
11:18:05.998 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
11:18:07.660 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
11:18:07.660 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
11:18:07.660 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
11:18:07.782 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
11:18:07.784 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:18:07.784 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
11:18:07.784 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10416 Title=[20180.mp4 - MEGA - Google Chrome] |
11:18:07.784 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:18:07.784 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:18:07.784 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:18:07.785 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:18:07.829 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
11:18:07.829 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:18:08.470 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:18:08.470 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
11:18:08.470 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:18:08.470 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:18:08.470 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:18:08.470 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:18:08.470 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x93710613 |
11:18:08.470 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:18:08.470 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
11:18:08.470 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
11:18:08.470 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:18:08.470 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:18:08.470 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:18:08.470 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:18:08.470 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:18:08.470 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
11:18:08.572 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
11:18:08.620 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
11:18:08.620 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
11:18:08.620 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
11:18:08.620 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:18:08.629 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
11:18:08.629 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
11:18:08.629 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
11:18:08.629 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:18:08.629 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:18:08.629 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:18:08.642 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
11:18:08.642 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x395a077f |
11:18:08.643 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
11:18:08.643 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
11:18:08.643 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:18:08.645 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:18:08.645 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:18:08.645 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
11:18:08.645 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
11:18:08.645 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:18:08.653 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:18:08.653 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
11:18:08.653 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
11:18:08.653 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
11:18:08.785 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:18:08.785 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
11:18:08.785 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:18:08.788 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:18:08.795 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
11:18:08.795 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
11:18:08.796 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
11:18:08.796 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
11:18:08.796 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:18:08.798 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:36:38.521 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
11:36:38.521 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
11:36:38.521 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
11:36:38.581 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
11:36:38.582 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:36:38.582 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
11:36:38.582 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x70A46 Title=[Task Switching] |
11:36:38.582 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:36:38.582 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:36:38.582 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:36:38.583 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:36:38.670 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
11:36:38.670 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:36:57.44 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:36:57.44 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
11:36:57.44 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:36:57.44 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:36:57.44 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:36:57.44 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:36:57.44 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x395a077f |
11:36:57.44 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:36:57.44 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
11:36:57.44 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
11:36:57.44 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:36:57.44 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:36:57.44 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:36:57.44 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:36:57.44 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:36:57.44 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
11:36:57.120 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:36:57.120 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
11:36:57.122 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:36:57.122 | 4E24 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:36:57.122 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:36:57.192 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
11:36:57.224 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
11:36:57.224 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
11:36:57.224 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
11:36:57.224 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:36:57.231 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
11:36:57.231 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
11:36:57.231 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
11:36:57.231 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:36:57.231 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:36:57.238 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
11:36:57.238 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x20a40a67 |
11:36:57.238 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
11:36:57.238 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
11:36:57.238 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
11:36:57.238 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
11:36:57.239 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
11:36:57.239 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
11:36:57.239 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:36:57.246 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:36:57.246 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
11:36:57.246 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
11:36:57.246 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
11:36:59.127 | 4854 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
11:36:59.127 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:36:59.127 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:36:59.127 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
11:36:59.127 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
11:36:59.127 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:37:56.531 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
11:37:56.531 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
11:38:02.205 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
11:38:02.209 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:38:02.209 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
11:38:02.209 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x90A40 Title=[Task Switching] |
11:38:02.209 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:38:02.209 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:38:02.209 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:38:02.211 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:38:02.223 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
11:38:02.224 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
11:38:02.224 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
11:38:02.224 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
11:38:02.224 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:40:01.26 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:40:01.26 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
11:40:01.26 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:40:01.26 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:40:01.26 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:40:01.26 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:40:01.26 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x20a40a67 |
11:40:01.26 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:40:01.26 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
11:40:01.26 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
11:40:01.26 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:40:01.26 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:40:01.26 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:40:01.26 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:40:01.26 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:40:01.26 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
11:40:01.131 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
11:40:01.151 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
11:40:01.151 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
11:40:01.151 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
11:40:01.151 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:40:01.157 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
11:40:01.157 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
11:40:01.157 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
11:40:01.157 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:40:01.157 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:40:01.157 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:40:01.160 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
11:40:01.160 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1460a31 |
11:40:01.160 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
11:40:01.160 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
11:40:01.160 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:40:01.163 | 4854 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
11:40:01.163 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:40:01.163 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:40:01.163 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
11:40:01.163 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
11:40:01.164 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:40:01.168 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:40:01.168 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
11:40:01.168 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
11:40:01.168 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
11:40:01.321 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:40:01.321 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
11:40:01.321 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:40:01.321 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:40:01.323 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:40:01.327 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
11:40:01.327 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
11:40:01.328 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:40:02.976 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
11:40:02.976 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
11:40:02.976 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
11:40:03.380 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
11:40:03.381 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:40:03.381 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
11:40:03.381 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10416 Title=[eva-00005490-05-1080p.mp4 - MEGA - Google Chrome] |
11:40:03.382 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:40:03.382 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:40:03.382 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:40:03.382 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:40:03.420 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
11:40:03.420 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:48:44.985 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:48:44.985 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
11:48:44.985 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:48:44.985 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:48:44.985 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:48:44.985 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:48:44.985 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1460a31 |
11:48:44.985 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:48:44.985 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
11:48:44.985 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
11:48:44.985 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:48:44.985 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:48:44.985 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:48:44.985 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:48:44.985 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:48:44.985 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
11:48:45.121 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
11:48:45.142 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
11:48:45.142 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
11:48:45.142 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
11:48:45.142 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:48:45.149 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
11:48:45.149 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
11:48:45.149 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
11:48:45.149 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:48:45.149 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:48:45.149 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:48:45.151 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
11:48:45.151 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2bfe08fd |
11:48:45.151 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
11:48:45.151 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
11:48:45.151 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:48:45.157 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:48:45.157 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
11:48:45.157 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
11:48:45.157 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
11:48:45.181 | 4854 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
11:48:45.181 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:48:45.181 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:48:45.181 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
11:48:45.181 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
11:48:45.181 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:48:45.381 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:48:45.381 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
11:48:45.381 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:48:45.382 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:48:45.384 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:48:45.386 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
11:48:45.386 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
11:48:45.388 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:48:46.684 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
11:48:46.684 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
11:48:46.684 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
11:48:46.879 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
11:48:46.882 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:48:46.882 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
11:48:46.883 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x100A4A Title=[Task Switching] |
11:48:46.883 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:48:46.883 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:48:46.883 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:48:46.883 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:48:46.906 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
11:48:46.906 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:48:53.489 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:48:53.489 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
11:48:53.489 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:48:53.489 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:48:53.489 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:48:53.489 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:48:53.489 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2bfe08fd |
11:48:53.489 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:48:53.489 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
11:48:53.489 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
11:48:53.489 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:48:53.489 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:48:53.489 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:48:53.489 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:48:53.489 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:48:53.489 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
11:48:53.610 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
11:48:53.628 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
11:48:53.628 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
11:48:53.628 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
11:48:53.628 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:48:53.634 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
11:48:53.634 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
11:48:53.634 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
11:48:53.634 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:48:53.634 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:48:53.634 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:48:53.636 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
11:48:53.636 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1b7c0aaf |
11:48:53.636 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
11:48:53.636 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
11:48:53.636 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:48:53.643 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:48:53.643 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
11:48:53.643 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
11:48:53.643 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
11:48:53.873 | 4854 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
11:48:53.873 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:48:53.873 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:48:53.873 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
11:48:53.873 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
11:48:53.873 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:48:53.888 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:48:53.888 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
11:48:53.888 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:48:53.889 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:48:53.894 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:48:53.895 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
11:48:53.895 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
11:48:53.897 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:49:00.493 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
11:49:00.493 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
11:49:00.493 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
11:49:00.911 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
11:49:00.914 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:49:00.914 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
11:49:00.914 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xE0A40 Title=[Task Switching] |
11:49:00.914 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:49:00.914 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:49:00.914 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:49:00.915 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:49:00.931 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
11:49:00.931 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:52:21.35 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:52:21.35 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
11:52:21.35 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:52:21.35 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:52:21.35 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:52:21.35 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:52:21.35 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1b7c0aaf |
11:52:21.35 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:52:21.35 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
11:52:21.35 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
11:52:21.35 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:52:21.35 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:52:21.35 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:52:21.35 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:52:21.35 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:52:21.35 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
11:52:21.135 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:52:21.135 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
11:52:21.136 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:52:21.136 | 4E24 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:52:21.136 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:52:21.142 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
11:52:21.182 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
11:52:21.182 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
11:52:21.182 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
11:52:21.182 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:52:21.189 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
11:52:21.189 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
11:52:21.189 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
11:52:21.189 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:52:21.189 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:52:21.198 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
11:52:21.198 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x42ab06fd |
11:52:21.198 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
11:52:21.198 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
11:52:21.198 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
11:52:21.198 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
11:52:21.199 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:52:21.199 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:52:21.199 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:52:21.200 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
11:52:21.200 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
11:52:21.200 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:52:21.207 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:52:21.207 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
11:52:21.207 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
11:52:21.207 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
11:52:21.629 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
11:52:21.629 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
11:52:21.629 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
11:52:21.629 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
11:53:36.400 | 4E20 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:54:35.481 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
11:54:35.481 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
11:54:35.481 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
11:54:35.818 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
11:54:35.820 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:54:35.820 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
11:54:35.820 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x50A12 Title=[Task Switching] |
11:54:35.820 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:54:35.820 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:54:35.820 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:54:35.849 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
11:54:35.849 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:54:35.904 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:54:59.391 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:54:59.391 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
11:54:59.391 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:54:59.391 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:54:59.391 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:54:59.392 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:54:59.392 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x42ab06fd |
11:54:59.392 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:54:59.392 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
11:54:59.392 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
11:54:59.392 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:54:59.392 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:54:59.392 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:54:59.392 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:54:59.392 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:54:59.392 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
11:54:59.485 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
11:54:59.523 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
11:54:59.523 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
11:54:59.523 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
11:54:59.523 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:54:59.529 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
11:54:59.529 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
11:54:59.529 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
11:54:59.529 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:54:59.529 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:54:59.529 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:54:59.539 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
11:54:59.539 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xac208e9 |
11:54:59.539 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
11:54:59.539 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
11:54:59.539 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:54:59.547 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:54:59.547 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
11:54:59.547 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
11:54:59.547 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
11:54:59.739 | 4854 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
11:54:59.739 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:54:59.739 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:54:59.739 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
11:54:59.739 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
11:54:59.739 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:54:59.845 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:54:59.846 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
11:54:59.846 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:54:59.846 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:54:59.847 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
11:54:59.847 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
11:54:59.848 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
11:54:59.848 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
11:54:59.849 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:54:59.851 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:54:59.862 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:54:59.864 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:55:08.197 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
11:55:08.197 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
11:55:08.197 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
11:55:08.353 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
11:55:08.356 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:55:08.356 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
11:55:08.356 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x3405EC Title=[Task Switching] |
11:55:08.356 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:55:08.356 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:55:08.356 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:55:08.357 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:55:08.377 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
11:55:08.377 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:55:57.287 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:55:57.287 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
11:55:57.287 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:55:57.287 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:55:57.287 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:55:57.287 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:55:57.287 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xac208e9 |
11:55:57.287 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:55:57.287 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
11:55:57.287 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
11:55:57.287 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:55:57.287 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:55:57.287 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:55:57.287 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:55:57.287 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:55:57.287 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
11:55:57.406 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
11:55:57.407 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:55:57.407 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
11:55:57.407 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:55:57.407 | 4E24 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:55:57.408 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:55:57.445 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
11:55:57.445 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
11:55:57.445 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
11:55:57.445 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:55:57.452 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
11:55:57.452 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
11:55:57.452 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
11:55:57.452 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:55:57.452 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:55:57.457 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
11:55:57.457 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x9e108c5 |
11:55:57.457 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
11:55:57.457 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
11:55:57.458 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
11:55:57.458 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
11:55:57.459 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
11:55:57.459 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
11:55:57.459 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:55:57.465 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:55:57.465 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
11:55:57.465 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
11:55:57.465 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
11:55:57.519 | 4854 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
11:55:57.519 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:55:57.519 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:55:57.519 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
11:55:57.519 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
11:55:57.520 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:56:38.998 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
11:56:38.998 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
11:56:58.665 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
11:56:58.665 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
11:56:58.665 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
11:56:58.980 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
11:56:58.984 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:56:58.984 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
11:56:58.985 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x120A40 Title=[KovaaK 2.0: The Meta ] |
11:56:58.985 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:56:58.985 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:56:58.985 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:56:58.986 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
11:56:59.5 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
11:56:59.5 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:00:42.17 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:00:42.17 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
12:00:42.17 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:00:42.17 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:00:42.17 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:00:42.17 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:00:42.17 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x9e108c5 |
12:00:42.17 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:00:42.17 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
12:00:42.17 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
12:00:42.17 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:00:42.17 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:00:42.17 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:00:42.17 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:00:42.17 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:00:42.17 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
12:00:42.118 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
12:00:42.158 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
12:00:42.158 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
12:00:42.158 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
12:00:42.158 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:00:42.165 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
12:00:42.165 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
12:00:42.165 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
12:00:42.165 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:00:42.165 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:00:42.165 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:00:42.172 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
12:00:42.172 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4bd90a57 |
12:00:42.172 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
12:00:42.172 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
12:00:42.172 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:00:42.173 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:00:42.173 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:00:42.173 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
12:00:42.173 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
12:00:42.173 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:00:42.182 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:00:42.182 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
12:00:42.182 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
12:00:42.182 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
12:00:42.203 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:00:42.203 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
12:00:42.203 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:00:42.204 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
12:00:42.204 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
12:00:42.205 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
12:00:42.208 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:00:42.216 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:00:42.228 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
12:00:42.228 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
12:00:42.229 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
12:00:42.229 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
12:00:42.693 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
12:00:42.693 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
12:00:42.693 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
12:00:43.200 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
12:00:43.202 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:00:43.202 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
12:00:43.202 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x120A40 Title=[KovaaK 2.0: The Meta ] |
12:00:43.202 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:00:43.202 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:00:43.202 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:00:43.202 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
12:00:43.253 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
12:00:43.253 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:00:43.690 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:00:43.690 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
12:00:43.690 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:00:43.690 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:00:43.690 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:00:43.690 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:00:43.690 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4bd90a57 |
12:00:43.690 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:00:43.690 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
12:00:43.690 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
12:00:43.690 | 4854 | 227 | IRenderDevice::releaseResourceList | RELEASING (1) *** Begin *** |
12:00:43.690 | 4854 | 237 | IRenderDevice::releaseResourceList | RELEASING *** Done *** |
12:00:43.690 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:00:43.690 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:00:43.690 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:00:43.690 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:00:43.690 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:00:43.690 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
12:00:43.701 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:00:43.701 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
12:00:43.733 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:00:43.733 | 4E24 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:00:43.734 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
12:00:43.800 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
12:00:43.844 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
12:00:43.844 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
12:00:43.844 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
12:00:43.844 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:00:43.852 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
12:00:43.852 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
12:00:43.852 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
12:00:43.852 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:00:43.852 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:00:43.860 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
12:00:43.860 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xf0bc0a41 |
12:00:43.860 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
12:00:43.860 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
12:00:43.860 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
12:00:43.860 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
12:00:43.860 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
12:00:43.860 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
12:00:43.860 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:00:43.861 | 4854 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
12:00:43.861 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:00:43.861 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:00:43.861 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
12:00:43.861 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
12:00:43.861 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:00:43.870 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:00:43.870 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
12:00:43.870 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
12:00:43.870 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
12:02:27.775 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
12:02:27.775 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
12:02:27.775 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
12:02:27.846 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
12:02:27.848 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:02:27.848 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
12:02:27.848 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x120A40 Title=[KovaaK 2.0: The Meta ] |
12:02:27.848 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:02:27.848 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:02:27.848 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:02:27.849 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
12:02:27.917 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
12:02:27.917 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:02:59.935 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:02:59.935 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
12:02:59.935 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:02:59.935 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:02:59.935 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:02:59.935 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:02:59.935 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xf0bc0a41 |
12:02:59.935 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:02:59.935 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
12:02:59.935 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
12:02:59.935 | 4854 | 227 | IRenderDevice::releaseResourceList | RELEASING (1) *** Begin *** |
12:02:59.935 | 4854 | 237 | IRenderDevice::releaseResourceList | RELEASING *** Done *** |
12:02:59.935 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:02:59.935 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:02:59.935 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:02:59.935 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:02:59.935 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:02:59.935 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
12:03:00.50 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
12:03:00.85 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
12:03:00.85 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
12:03:00.85 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
12:03:00.85 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:03:00.92 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
12:03:00.92 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
12:03:00.92 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
12:03:00.92 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:03:00.92 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:03:00.92 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:03:00.97 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
12:03:00.97 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x288e08cb |
12:03:00.97 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
12:03:00.97 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
12:03:00.97 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:03:00.97 | 4854 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
12:03:00.97 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:03:00.97 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:03:00.97 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
12:03:00.97 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
12:03:00.97 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:03:00.100 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:03:00.100 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
12:03:00.100 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
12:03:00.100 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
12:03:00.392 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:03:00.392 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
12:03:00.392 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:03:00.393 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
12:03:00.393 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
12:03:00.393 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
12:03:00.393 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
12:03:00.394 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
12:03:00.395 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:03:00.400 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:12:51.353 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
12:12:51.354 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
12:12:51.354 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
12:12:51.693 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
12:12:51.697 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:12:51.697 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
12:12:51.697 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB0A0A Title=[Task Switching] |
12:12:51.697 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:12:51.697 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:12:51.697 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:12:51.698 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
12:12:51.705 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
12:12:51.705 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:15:16.478 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:15:16.478 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
12:15:16.478 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:15:16.478 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:15:16.478 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:15:16.478 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:15:16.479 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x288e08cb |
12:15:16.479 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:15:16.479 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
12:15:16.479 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
12:15:16.479 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:15:16.479 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:15:16.479 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:15:16.479 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:15:16.479 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:15:16.479 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
12:15:16.579 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
12:15:16.599 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
12:15:16.599 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
12:15:16.599 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
12:15:16.599 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:15:16.606 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
12:15:16.606 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
12:15:16.606 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
12:15:16.606 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:15:16.606 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:15:16.606 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:15:16.609 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
12:15:16.609 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x650abb |
12:15:16.609 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
12:15:16.609 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
12:15:16.610 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:15:16.614 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:15:16.614 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
12:15:16.614 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
12:15:16.614 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
12:15:16.709 | 4854 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
12:15:16.709 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:15:16.709 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:15:16.709 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
12:15:16.709 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
12:15:16.735 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:15:16.932 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:15:16.932 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
12:15:16.933 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:15:16.933 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
12:15:16.935 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:15:16.938 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
12:15:16.938 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
12:15:16.939 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:15:29.830 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
12:15:29.830 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
12:15:29.830 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
12:15:29.952 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
12:15:29.953 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:15:29.953 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
12:15:29.953 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1F0A44 Title=[Task Switching] |
12:15:29.953 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:15:29.953 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:15:29.953 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:15:29.954 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
12:15:29.983 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
12:15:29.983 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:16:54.819 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:16:54.819 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
12:16:54.819 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:16:54.819 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:16:54.819 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:16:54.819 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:16:54.819 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x650abb |
12:16:54.819 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:16:54.819 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
12:16:54.819 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
12:16:54.819 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:16:54.819 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:16:54.819 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:16:54.819 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:16:54.819 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:16:54.819 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
12:16:54.945 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
12:16:54.958 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
12:16:54.958 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
12:16:54.958 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
12:16:54.958 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:16:54.966 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
12:16:54.966 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
12:16:54.966 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
12:16:54.966 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:16:54.966 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:16:54.966 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:16:54.968 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
12:16:54.968 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x35e0b87 |
12:16:54.968 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
12:16:54.968 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
12:16:54.968 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:16:54.974 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:16:54.974 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
12:16:54.974 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
12:16:54.974 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
12:16:54.978 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:16:54.978 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:16:54.978 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
12:16:54.978 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
12:16:54.978 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:16:55.35 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:16:55.35 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
12:16:55.35 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:16:55.36 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
12:16:55.40 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
12:16:55.40 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
12:16:55.40 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:16:55.43 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:16:57.733 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
12:16:57.733 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
12:16:57.733 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
12:16:57.734 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
12:16:58.56 | 4854 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
12:16:58.132 | 4854 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
12:26:52.156 | 4854 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
12:27:08.610 | 4854 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:27:08.615 | 4854 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x10003} |
12:28:39.663 | 4854 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
12:28:39.679 | 4854 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:28:39.688 | 4854 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x10003} |
12:39:42.370 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
12:39:42.370 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
12:39:42.370 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
12:39:42.495 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
12:39:42.498 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:39:42.498 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
12:39:42.498 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x160A02 Title=[Task Switching] |
12:39:42.498 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:39:42.498 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:39:42.498 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:39:42.499 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
12:39:42.537 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
12:39:42.537 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:41:23.129 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:41:23.129 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
12:41:23.129 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:41:23.129 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:41:23.129 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:41:23.129 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:41:23.129 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x35e0b87 |
12:41:23.129 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:41:23.129 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
12:41:23.129 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
12:41:23.129 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:41:23.129 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:41:23.129 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:41:23.129 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:41:23.129 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:41:23.129 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
12:41:23.238 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
12:41:23.277 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
12:41:23.278 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
12:41:23.278 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
12:41:23.278 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:41:23.285 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
12:41:23.285 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
12:41:23.285 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
12:41:23.285 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:41:23.285 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:41:23.285 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:41:23.295 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
12:41:23.295 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2bf60c1d |
12:41:23.295 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
12:41:23.295 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
12:41:23.295 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:41:23.296 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:41:23.296 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:41:23.296 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
12:41:23.296 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
12:41:23.296 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:41:23.304 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:41:23.304 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
12:41:23.304 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
12:41:23.304 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
12:41:23.595 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:41:23.595 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
12:41:23.595 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:41:23.597 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
12:41:23.598 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (1000,350) / (1024,384) - OK |
12:41:23.599 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,384) - OK |
12:41:23.601 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:41:23.601 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
12:41:23.603 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:41:23.611 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:41:23.634 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
12:41:23.634 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
12:41:23.635 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
12:41:23.635 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
12:41:40.57 | 4854 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:48:18.55 | 4854 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
12:48:18.416 | 4854 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:48:18.423 | 4854 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x10003} |
12:48:40.289 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
12:48:40.289 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
12:48:40.289 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
12:48:40.548 | 4E24 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
12:48:40.550 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:48:40.550 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
12:48:40.550 | 4E24 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10416 Title=[Shop - By Vehicle - Hyundai - Veloster - 1.6 Turbo (2019+) - Calibrations & Devices - SXTH Element Engineering - Google Chrome] |
12:48:40.550 | 4E24 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:48:40.550 | 4E24 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:48:40.551 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
12:48:40.573 | 4854 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
12:48:40.573 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:48:41.61 | 4854 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:48:41.61 | 4854 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
12:48:41.61 | 4854 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:48:41.61 | 4854 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:48:41.61 | 4854 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:48:41.61 | 4854 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:48:41.61 | 4854 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2bf60c1d |
12:48:41.61 | 4854 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:48:41.61 | 4854 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
12:48:41.61 | 4854 | 187 | IRenderDevice::release | Render Releasing. |
12:48:41.61 | 4854 | 227 | IRenderDevice::releaseResourceList | RELEASING (1) *** Begin *** |
12:48:41.61 | 4854 | 237 | IRenderDevice::releaseResourceList | RELEASING *** Done *** |
12:48:41.61 | 4854 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:48:41.61 | 4854 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:48:41.61 | 4854 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:48:41.61 | 4854 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:48:41.61 | 4854 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:48:41.61 | 4854 | 204 | IRenderDevice::release | Render Releasing Done. |
12:48:41.171 | 4854 | 386 | fSwapResize_Buffers | Resize buffer (0xeb341520)! |
12:48:41.213 | 4854 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xeb341520 |
12:48:41.213 | 4854 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false |
12:48:41.213 | 4854 | 1148 | RenderDeviceD3d11::init | save state |
12:48:41.213 | 4854 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:48:41.219 | 4854 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xe954c928. |
12:48:41.219 | 4854 | 1156 | RenderDeviceD3d11::init | restore state |
12:48:41.220 | 4854 | 1159 | RenderDeviceD3d11::init | Target Window [0x306c4] |
12:48:41.220 | 4854 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:48:41.220 | 4854 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:48:41.220 | 4854 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:48:41.226 | 4854 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x306c4}. |
12:48:41.226 | 4854 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x11960b91 |
12:48:41.226 | 4854 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
12:48:41.226 | 4854 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x211e8c60=555650144)=>(0xaf60750=183895888) |
12:48:41.226 | 4854 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:48:41.233 | 4854 | 4959 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:48:41.233 | 4854 | 4966 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
12:48:41.233 | 4854 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
12:48:41.233 | 4854 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
12:48:41.429 | 4854 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
12:48:41.429 | 4854 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:48:41.429 | 4854 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:48:41.429 | 4854 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x4854 |
12:48:41.429 | 4854 | 408 | InputInterceptor::runHook | Mouse is hooked 0x4854 |
12:48:41.553 | 4E24 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:48:41.553 | 4E24 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
12:48:41.554 | 4E24 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:48:41.555 | 4E24 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
12:48:41.562 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (155,360) / (256,384) - OK |
12:48:41.562 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,384) - OK |
12:48:41.563 | 4854 | 326 | RenderImageD3d11::setSize | Create Texture (440,48) / (512,128) - OK |
12:48:41.563 | 4854 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
12:48:41.563 | 4854 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:48:41.565 | 4854 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:49:38.499 | 4854 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
12:49:38.505 | 4854 | 3345 | OverlayManager::DisplayOWSystemCursor | Update origin cursor 0x0 |
12:49:38.522 | 4854 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:49:38.528 | 4854 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x0} |
12:49:38.531 | 4854 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
12:49:38.707 | 4854 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:49:38.714 | 4854 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x0} |
12:50:42.732 | 4854 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
12:50:42.733 | 4854 | 3345 | OverlayManager::DisplayOWSystemCursor | Update origin cursor 0x0 |
12:50:42.946 | 4854 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:50:42.947 | 4854 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x2407fd;prev = 0x2407fd , {Original values: ref = 0 handle = 0x0} |
12:50:44.245 | 4854 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
12:50:44.340 | 4854 | 580 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [sample_app_showhide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
12:50:55.361 | 4E20 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:50:56.156 | 4AD4 | 2110 | ClientExitProcessCallback | Client::Exit Process Callback [0]. |
12:50:56.156 | 4AD4 | 790 | Client::clear | Client::Clear [0 - 1] . |
12:50:56.156 | 4AD4 | 797 | Client::clear | Client::Clear stoping... |
12:50:56.156 | 4AD4 | 959 | OverlayManager::StopInternal | stopping... |
12:50:56.156 | 4AD4 | 985 | OverlayManager::StopInternal | Stoping server connection |
12:50:56.156 | 4E24 | 6580 | OverlayManager::OnDisconnected | Disconnected from server |
12:50:56.157 | 4AD4 | 990 | OverlayManager::StopInternal | Stopped server connection |
12:50:56.157 | 4AD4 | 206 | Overlay::Streaming::GameCaptureManager::StopRecording | Stop recording |
12:50:56.157 | 4AD4 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:True] |
12:50:56.157 | 4AD4 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:False] |
12:50:56.157 | 4AD4 | 1011 | OverlayManager::StopInternal | Closing inter process |
12:50:56.157 | 4AD4 | 25 | InterProcessEventHandler::~InterProcessEventHandler | (!) Signaling Thread to exit |
12:50:56.157 | 4E1C | 118 | InterProcessEventHandler::ThreadFunc | Terminated : CloseHandle 1, ShutDown=T |
12:50:56.157 | 4AD4 | 256 | InterProcessElement::close | InterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes |
12:50:56.157 | 4AD4 | 59 | InterProcessEventHandler::~InterProcessEventHandler | Done. |
12:50:56.157 | 4AD4 | 1023 | OverlayManager::StopInternal | not running. |
12:50:56.157 | 4AD4 | 140 | ApiManager::DestroyBackgroundThread | Destroy call. |
12:50:56.157 | 4E18 | 187 | ApiManager::BackgroundThread | Background Thread is terminated. |
12:50:56.157 | 4AD4 | 231 | ApiManager::ClearAllCommands | Clearing commands [7] |
12:50:56.157 | 4AD4 | 248 | ApiManager::ClearAllCommands | Cleared |
12:50:56.157 | 4AD4 | 135 | ApiManager::Destroy | Destroyed |
12:50:56.157 | 4AD4 | 1025 | OverlayManager::StopInternal | stopped. |
12:50:56.157 | 4AD4 | 853 | Client::clear | Remove old SHM |
12:50:56.157 | 4AD4 | 256 | InterProcessElement::close | InterProcess Overwolf_SHARED_MEMORY_2_2_82_5_15900 close 2147483647 bytes |
12:50:56.157 | 4AD4 | 861 | Client::clear | Stop tasks thread |
12:50:56.158 | 4AD4 | 874 | Client::clear | Client::Clear - Done. |
12:50:56.158 | 4AD4 | 2125 | ClientExitProcessCallback | Going to ExitProcess() |
| | | | |