TimeThreadLineFunctionMessage
08:16:10.134E44131runClientStarting Overlay PID=13028(0x32e4) server PID = 15284
08:16:10.134E44698Client::initClient::Initialize
08:16:10.144E44706Client::initStart owclient thread
08:16:10.144EAC328Client::initFirstInjectionClient::initFirstInjection.
08:16:10.144EAC225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_82_5_15284 opened succesfuly
08:16:10.144EAC356session id = {D0965078-1194-4387-86CD-EFBFACB95669}
08:16:10.154EAC1954Client::LogClientInfoOS version [10.0]
08:16:10.154EAC1959Client::LogClientInfoProcess OS version [10.0] [64-bit]
08:16:10.154EAC1977Client::LogClientInfoClient [64-bit] Version 2.2.82.5
08:16:10.154EAC1989Client::LogProcessModulesLoaded modules:
08:16:10.204EAC2005C:\Program Files (x86)\Steam\GameOverlayRenderer64.dll
08:16:10.204EAC2005C:\Program Files (x86)\Steam\steamclient64.dll
08:16:10.204EAC2005C:\Program Files (x86)\Steam\tier0_s64.dll
08:16:10.204EAC2005C:\Program Files (x86)\Steam\vstdlib_s64.dll
08:16:10.204EAC2005C:\Program Files\Norton Security\Engine\22.20.5.39\symamsi.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\AUDIOSES.DLL
08:16:10.204EAC2005C:\Windows\SYSTEM32\AVIFIL32.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\AVRT.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\CONCRT140.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\ColorAdapterClient.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\CoreMessaging.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\CoreUIComponents.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\D3DCOMPILER_43.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\DEVOBJ.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\DINPUT8.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\DNSAPI.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\HID.DLL
08:16:10.204EAC2005C:\Windows\SYSTEM32\IPHLPAPI.DLL
08:16:10.204EAC2005C:\Windows\SYSTEM32\MSACM32.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\MSVCP140.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\MSVFW32.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\MSWSOCK.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\NTASN1.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\PROPSYS.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\RzChromaSDK64.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\SSPICLI.DLL
08:16:10.204EAC2005C:\Windows\SYSTEM32\Secur32.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\TextInputFramework.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\USERENV.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\VCRUNTIME140.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\VERSION.DLL
08:16:10.204EAC2005C:\Windows\SYSTEM32\WININET.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\WINMM.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\WINMMBASE.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\WindowsCodecs.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\XINPUT9_1_0.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\XInput1_3.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\amsi.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\cryptbase.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\cryptnet.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\d3d11.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\dbgcore.DLL
08:16:10.204EAC2005C:\Windows\SYSTEM32\dbghelp.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\dcomp.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\dhcpcsvc.DLL
08:16:10.204EAC2005C:\Windows\SYSTEM32\dhcpcsvc6.DLL
08:16:10.204EAC2005C:\Windows\SYSTEM32\dsound.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\dwmapi.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\dxcore.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\dxgi.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\iertutil.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\inputhost.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\ksuser.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\midimap.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\msacm32.drv
08:16:10.204EAC2005C:\Windows\SYSTEM32\mscms.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\mskeyprotect.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\ncrypt.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\ntdll.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\ntmarta.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\nvapi64.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\resourcepolicyclient.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\wbemcomn.dll
08:16:10.204EAC2005C:\Windows\SYSTEM32\wdmaud.drv
08:16:10.204EAC2005C:\Windows\SYSTEM32\wintypes.dll
08:16:10.204EAC2005C:\Windows\System32\CRYPT32.dll
08:16:10.204EAC2005C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\NvCamera\NvCamera64.dll
08:16:10.204EAC2005C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\NvCamera\d3dcompiler_47_64.dll
08:16:10.204EAC2005C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\nvldumdx.dll
08:16:10.204EAC2005C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\nvwgf2umx.dll
08:16:10.204EAC2005C:\Windows\System32\GDI32.dll
08:16:10.204EAC2005C:\Windows\System32\IMM32.dll
08:16:10.204EAC2005C:\Windows\System32\KERNEL32.DLL
08:16:10.204EAC2005C:\Windows\System32\KERNELBASE.dll
08:16:10.204EAC2005C:\Windows\System32\MMDevApi.dll
08:16:10.204EAC2005C:\Windows\System32\MSASN1.dll
08:16:10.204EAC2005C:\Windows\System32\MSCTF.dll
08:16:10.204EAC2005C:\Windows\System32\NSI.dll
08:16:10.204EAC2005C:\Windows\System32\Normaliz.dll
08:16:10.204EAC2005C:\Windows\System32\OLEAUT32.dll
08:16:10.214EAC2005C:\Windows\System32\OneCoreCommonProxyStub.dll
08:16:10.214EAC2005C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
08:16:10.214EAC2005C:\Windows\System32\PSAPI.DLL
08:16:10.214EAC2005C:\Windows\System32\RPCRT4.dll
08:16:10.214EAC2005C:\Windows\System32\SETUPAPI.dll
08:16:10.214EAC2005C:\Windows\System32\SHELL32.dll
08:16:10.214EAC2005C:\Windows\System32\UMPDC.dll
08:16:10.214EAC2005C:\Windows\System32\USER32.dll
08:16:10.214EAC2005C:\Windows\System32\WINTRUST.DLL
08:16:10.214EAC2005C:\Windows\System32\WLDAP32.dll
08:16:10.214EAC2005C:\Windows\System32\WS2_32.dll
08:16:10.214EAC2005C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll
08:16:10.214EAC2005C:\Windows\System32\Windows.UI.dll
08:16:10.214EAC2005C:\Windows\System32\advapi32.dll
08:16:10.214EAC2005C:\Windows\System32\bcrypt.dll
08:16:10.214EAC2005C:\Windows\System32\bcryptPrimitives.dll
08:16:10.214EAC2005C:\Windows\System32\cfgmgr32.dll
08:16:10.214EAC2005C:\Windows\System32\clbcatq.dll
08:16:10.214EAC2005C:\Windows\System32\combase.dll
08:16:10.214EAC2005C:\Windows\System32\cryptsp.dll
08:16:10.214EAC2005C:\Windows\System32\fwpuclnt.dll
08:16:10.214EAC2005C:\Windows\System32\gdi32full.dll
08:16:10.214EAC2005C:\Windows\System32\imagehlp.dll
08:16:10.214EAC2005C:\Windows\System32\kernel.appcore.dll
08:16:10.214EAC2005C:\Windows\System32\msvcp_win.dll
08:16:10.214EAC2005C:\Windows\System32\msvcrt.dll
08:16:10.214EAC2005C:\Windows\System32\ole32.dll
08:16:10.214EAC2005C:\Windows\System32\powrprof.dll
08:16:10.214EAC2005C:\Windows\System32\profapi.dll
08:16:10.214EAC2005C:\Windows\System32\rasadhlp.dll
08:16:10.214EAC2005C:\Windows\System32\sechost.dll
08:16:10.214EAC2005C:\Windows\System32\shcore.dll
08:16:10.214EAC2005C:\Windows\System32\shlwapi.dll
08:16:10.214EAC2005C:\Windows\System32\ucrtbase.dll
08:16:10.214EAC2005C:\Windows\System32\win32u.dll
08:16:10.214EAC2005C:\Windows\System32\windows.storage.dll
08:16:10.214EAC2005C:\Windows\System32\winrnr.dll
08:16:10.214EAC2005C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1256_none_73b4ccbed8148ea3\COMCTL32.dll
08:16:10.214EAC2005C:\Windows\system32\NLAapi.dll
08:16:10.214EAC2005C:\Windows\system32\XAudio2_6.dll
08:16:10.214EAC2005C:\Windows\system32\napinsp.dll
08:16:10.214EAC2005C:\Windows\system32\ncryptsslp.dll
08:16:10.214EAC2005C:\Windows\system32\nvspcap64.dll
08:16:10.214EAC2005C:\Windows\system32\pnrpnsp.dll
08:16:10.214EAC2005C:\Windows\system32\rsaenh.dll
08:16:10.214EAC2005C:\Windows\system32\schannel.DLL
08:16:10.214EAC2005C:\Windows\system32\wbem\fastprox.dll
08:16:10.214EAC2005C:\Windows\system32\wbem\wbemprox.dll
08:16:10.214EAC2005C:\Windows\system32\wbem\wbemsvc.dll
08:16:10.214EAC2005C:\Windows\system32\wshbth.dll
08:16:10.214EAC2005G:\Facecheck\Overwolf\0.159.0.31\OWClient.dll
08:16:10.214EAC2005G:\Facecheck\Overwolf\0.159.0.31\OWExplorer.dll
08:16:10.214EAC2005G:\SteamLibrary\steamapps\common\Apex Legends\EasyAntiCheat_x64.dll
08:16:10.214EAC2005G:\SteamLibrary\steamapps\common\Apex Legends\R5Apex.exe
08:16:10.214EAC2005G:\SteamLibrary\steamapps\common\Apex Legends\bink2w64.dll
08:16:10.214EAC2005G:\SteamLibrary\steamapps\common\Apex Legends\binkawin64.dll
08:16:10.214EAC2005G:\SteamLibrary\steamapps\common\Apex Legends\mileswin64.dll
08:16:10.214EAC2005G:\SteamLibrary\steamapps\common\Apex Legends\paks\Win64\ui.dll
08:16:10.214EAC2005G:\SteamLibrary\steamapps\common\Apex Legends\steam_api64.dll
08:16:10.214EAC79GraphicsHookManager::InitCreated Thread - Created , ThreadId=20144
08:16:10.234EAC1451Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
08:16:10.234EAC1475Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
08:16:10.244EAC1525Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
08:16:10.244EAC1593Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
08:16:10.244EAC1606Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
08:16:10.244EAC1619Client::ReadGameConfigurationsEnable EnableTXR - OFF
08:16:10.244EAC1659Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
08:16:10.244EAC1661Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
08:16:10.244EAC1663Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
08:16:10.244EAC1665Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
08:16:10.244EAC1667Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
08:16:10.244EAC1669Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
08:16:10.244EAC1671Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
08:16:10.244EAC1674Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
08:16:10.244EAC1677Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
08:16:10.244EAC1771Data::Search[0] 0x6A5F0000
08:16:10.244EAC1771Data::Search[1] 0x0
08:16:10.244EAC1771Data::Search[2] 0x0
08:16:10.244EAC1771Data::Search[3] 0x4CE60000
08:16:10.244EAC1771Data::Search[4] 0x0
08:16:10.244EAC1771Data::Search[5] 0x66790000
08:16:10.244EAC1771Data::Search[6] 0x6A6B0000
08:16:10.244EAC1771Data::Search[7] 0x0
08:16:10.244EAC1771Data::Search[8] 0x66790000
08:16:10.244EAC1771Data::Search[9] 0x0
08:16:10.244EAC1776Data::Search[10] 0x0
08:16:10.244EAC1782Data::Search[11] 0x64CE0000
08:16:10.244EAC1788Data::Search[12] 0x0
08:16:10.244EAC1794Data::Search[13] 0x0
08:16:10.244EAC329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
08:16:10.244EAC439Client::initFirstInjectionDetected Windows 8.1 or greater
08:16:10.244EAC454Client::initFirstInjectionAcquiring function lock succedded
08:16:10.244EAC225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_82_5_15284 opened succesfuly
08:16:10.254EAC475OverlayManager::OverlayManagerOW System Cursor is set to = 0x26d0837
08:16:10.254EAC6964OverlayManager::LoadDefaultCursorsLoad default cursors
08:16:10.254EAC484OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x7c084f
08:16:10.254EAC72PerformanceCounter::StartSessionStartSession
08:16:10.254EAC225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
08:16:10.254EAC694OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
08:16:10.254EAC712OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
08:16:10.254EAC714OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
08:16:10.254EAC717OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
08:16:10.254EAC720OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
08:16:10.254EAC723OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
08:16:10.254EAC726OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
08:16:10.254EAC729OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
08:16:10.254EAC732OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
08:16:10.254EAC735OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
08:16:10.254EAC738OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
08:16:10.254EAC741OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
08:16:10.254EAC744OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
08:16:10.254EAC747OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
08:16:10.254EAC750OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
08:16:10.254EAC753OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
08:16:10.254EAC756OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
08:16:10.254EAC759OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
08:16:10.254EAC762OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
08:16:10.254EAC765OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
08:16:10.254EAC768OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
08:16:10.254EAC771OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
08:16:10.254EAC774OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
08:16:10.254EAC777OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
08:16:10.254EAC780OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
08:16:10.254EAC783OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
08:16:10.254EAC786OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
08:16:10.254EAC789OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
08:16:10.254EAC792OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
08:16:10.254EAC795OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
08:16:10.254EAC798OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
08:16:10.254EAC801OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
08:16:10.254EAC804OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
08:16:10.254EAC807OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
08:16:10.254EAC810OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
08:16:10.254EAC813OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
08:16:10.254EAC816OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
08:16:10.254EAC819OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
08:16:10.264EAC822OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
08:16:10.264EAC825OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
08:16:10.264EAC828OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
08:16:10.264EAC831OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
08:16:10.264EAC834OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
08:16:10.264EAC837OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
08:16:10.264EAC840OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
08:16:10.264EAC843OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
08:16:10.264EAC846OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
08:16:10.264EAC849OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
08:16:10.264EAC852OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
08:16:10.264EAC855OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
08:16:10.264EAC858OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
08:16:10.264EAC861OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
08:16:10.264EAC864OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
08:16:10.264EAC867OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
08:16:10.264EAC870OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
08:16:10.264EAC873OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
08:16:10.264EAC876OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
08:16:10.264EAC879OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
08:16:10.264EAC882OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
08:16:10.264EAC885OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
08:16:10.264EAC888OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
08:16:10.264EAC891OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
08:16:10.264EAC894OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
08:16:10.264EAC897OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
08:16:10.264EAC900OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
08:16:10.264EAC903OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
08:16:10.264EAC905OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
08:16:10.264EAC907OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
08:16:10.264EAC909OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
08:16:10.264EAC911OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
08:16:10.264EAC913OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
08:16:10.264EAC915OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
08:16:10.264EAC917OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
08:16:10.264EAC919OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
08:16:10.264EAC921OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
08:16:10.264EAC923OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
08:16:10.264EAC937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:16:10.264EAC562OverlayManager::OverlayManagerstarting hooks...
08:16:10.504EAC1953FunctionHook::LoadHookerLoading Utils from G:\Facecheck\Overwolf\0.159.0.31\\OWUtils.dll succeeded
08:16:10.534EAC592Install::CodeInit [Client,1] (MCH) OK
08:16:10.534EAC592Install::CodeInit [Client,2] (MCH) OK
08:16:10.624EAC592Install::CodeInit [Client,3] (MCH) OK
08:16:10.624EAC592Install::CodeInit [Client,4] (MCH) OK
08:16:10.724EAC592Install::CodeInit [Client,4.1] (MCH) OK
08:16:10.804EAC592Install::CodeInit [Client,4.2] (MCH) OK
08:16:10.874EAC248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
08:16:10.874EAC578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
08:16:10.874EAC921FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
08:16:10.874EAC523Client::initFirstInjectionSuspend before hook: OFF
08:16:10.894EAC1157Install::CodeSegment [5|18016|0x66790000|0x4660]
08:16:10.1024EAC592Install::Codeunknown (MCH) OK
08:16:10.1024EAC1157Install::CodeSegment [5|418288|0x66790000|0x661F0]
08:16:10.1124EAC592Install::Codeunknown (MCH) OK
08:16:10.1124EAC1157Install::CodeSegment [5|105904|0x66790000|0x19DB0]
08:16:10.1214EAC592Install::Codeunknown (MCH) OK
08:16:10.1214EAC1157Install::CodeSegment [5|4944|0x66790000|0x1350]
08:16:10.1294EAC592Install::Codeunknown (MCH) OK
08:16:10.1294EAC1157Install::CodeSegment [5|-26791904|0x66790000|0xFE673020]
08:16:10.1294EAC1248Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
08:16:10.1294EAC1157Install::CodeSegment [5|-26771360|0x66790000|0xFE678060]
08:16:10.1294EAC1248Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
08:16:10.1294EAC1157Install::CodeSegment [5|-26810848|0x66790000|0xFE66E620]
08:16:10.1294EAC1248Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
08:16:10.1294EAC1157Install::CodeSegment [5|-27940224|0x66790000|0xFE55AA80]
08:16:10.1294EAC1248Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
08:16:10.1294EAC329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
08:16:10.1294EAC1054OverlayManager::StartStarting...
08:16:10.1294EAC1086OverlayManager::Startstarting hooks 2...
08:16:10.1374EAC592Install::CodeInit [Client,5] (MCH) OK
08:16:10.1374EAC1233XTRAP COMPATIBLE PATCH WARNING
08:16:10.1374EAC1241OverlayManager::Startdone with hooks...
08:16:10.1384EAC107ApiManager::InitAPI Manager Event : OK
08:16:10.1384EAC119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=19892
08:16:10.1384EAC67TXRSettingFail to read texture recognition options 0xb7
08:16:10.1384EAC114TXOfInterestNew list set with 0 items
08:16:10.1384EAC1266OverlayManager::Startget foreground state
08:16:10.1384EAC1303OverlayManager::StartStarted...
08:16:10.1384FA86555OverlayManager::OnConnectedConnected to server
08:16:10.1384FA831SendServerHelloMessage::ExecuteSend connection Ack
08:16:10.1384DB47134OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x105a2
08:16:10.1494EAC592Install::CodeInit [Client,0] (MCH) OK
08:16:10.1494EAC428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
08:16:10.1494EAC94GraphicsHookManager::StopThreadStopThread
08:16:10.1504EB0216GraphicsHookManager::MessageLoopExit Thread
08:16:10.1524EAC590Client::initFirstInjectioninit complete
08:16:10.1934D28587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
08:16:10.2144D28149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
08:16:10.2144D28149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
08:16:10.2144D281006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
08:16:10.2934D281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x54060e20
08:16:10.2944D281094RenderDeviceD3d11::initDevice adapter hash: -760305045
08:16:10.2944D281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
08:16:10.2944D281148RenderDeviceD3d11::initsave state
08:16:10.2944D28696RenderDeviceD3d11::initDX11loading shaders...
08:16:10.2964D28705RenderDeviceD3d11::initDX11create vs
08:16:10.2964D28723RenderDeviceD3d11::initDX11create vs
08:16:10.2984D28745RenderDeviceD3d11::initDX11create pxs
08:16:10.3004D28774RenderDeviceD3d11::initDX11create raster
08:16:10.3004D28842RenderDeviceD3d11::initDX11create buffers
08:16:10.3004D281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x54631588.
08:16:10.3004D281156RenderDeviceD3d11::initrestore state
08:16:10.3004D281159RenderDeviceD3d11::initTarget Window [0x60758]
08:16:10.3004D28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:16:10.3004D28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:16:10.3004D28193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
08:16:10.3004D282080RenderDeviceD3d11::setFixSet render device fix RT.
08:16:10.3004D282661OverlayManager::setGraphicsRender Device fix was set RT.
08:16:10.3004D284913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
08:16:10.3004D284925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:16:10.3014D2826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
08:16:10.3014D2821StartWidgetsRefresher::ExecuteExecute start wicket manager
08:16:10.3014D28275WidgetManager::initInit manager
08:16:10.3014D285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60758}.
08:16:10.3014D282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3cc0245
08:16:10.3014D282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972]
08:16:10.3014D282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x89c98c60=-1983280032)=>(0xe93a0750=-382073008)
08:16:10.3014D282269OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
08:16:10.3014D281670WidgetManager::drawskip widget draw (not in foreground) False - False
08:16:10.3014D28937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:16:10.3014D287530OverlayManager::CheckForSharedTextureSupportCheck for SHT support
08:16:10.3028882346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
08:16:10.3044D281848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
08:16:10.3044D282288OverlayManager::installKeybMouseHookInstall KeybMouse
08:16:10.3044D28419InputInterceptor::stopHookunhook keyboard and mouse
08:16:10.3044D28386InputInterceptor::runHookKeyboard is hooked 0x4d28
08:16:10.3044D28408InputInterceptor::runHookMouse is hooked 0x4d28
08:16:10.3044D281942OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003
08:16:10.4014D28654OverlayInputManager::HandleCommandsClear all hotkeys command
08:16:10.4014D28695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
08:16:10.4184FA86377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
08:16:10.5394FA86377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
08:16:10.6174FA86377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
08:16:10.6974FA86377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
08:16:10.805888225InterProcessElement::openInterProcess Overwolf_ImID_60766_P_15284 opened succesfuly
08:16:10.805888225InterProcessElement::openInterProcess Overwolf_PID_15284_SHARED_MEMORY_AGENT opened succesfuly
08:16:10.805888225InterProcessElement::openInterProcess Overwolf_ImID_505DC_P_15284 opened succesfuly
08:16:10.805888225InterProcessElement::openInterProcess Overwolf_PID_15284_SHARED_MEMORY_AGENT opened succesfuly
08:16:10.805888225InterProcessElement::openInterProcess Overwolf_ImID_60716_P_15284 opened succesfuly
08:16:10.805888225InterProcessElement::openInterProcess Overwolf_PID_15284_SHARED_MEMORY_AGENT opened succesfuly
08:16:13.4434D2826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
08:16:13.4434D28937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:16:20.1484DB41989Client::LogProcessModulesLoaded modules:
08:16:20.1534DB42005C:\Program Files (x86)\Steam\GameOverlayRenderer64.dll
08:16:20.1534DB42005C:\Program Files (x86)\Steam\steamclient64.dll
08:16:20.1534DB42005C:\Program Files (x86)\Steam\tier0_s64.dll
08:16:20.1534DB42005C:\Program Files (x86)\Steam\vstdlib_s64.dll
08:16:20.1544DB42005C:\Program Files\Norton Security\Engine\22.20.5.39\symamsi.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\AUDIOSES.DLL
08:16:20.1544DB42005C:\Windows\SYSTEM32\AVIFIL32.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\AVRT.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\CONCRT140.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\ColorAdapterClient.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\CoreMessaging.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\CoreUIComponents.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\D3DCOMPILER_43.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\D3DX9_43.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\DEVOBJ.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\DINPUT8.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\DNSAPI.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\HID.DLL
08:16:20.1544DB42005C:\Windows\SYSTEM32\IPHLPAPI.DLL
08:16:20.1544DB42005C:\Windows\SYSTEM32\MSACM32.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\MSVCP140.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\MSVFW32.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\MSWSOCK.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\NTASN1.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\PROPSYS.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\RzChromaSDK64.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\SSPICLI.DLL
08:16:20.1544DB42005C:\Windows\SYSTEM32\Secur32.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\TextInputFramework.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\USERENV.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\VCRUNTIME140.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\VERSION.DLL
08:16:20.1544DB42005C:\Windows\SYSTEM32\WININET.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\WINMM.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\WINMMBASE.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\WindowsCodecs.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\XINPUT9_1_0.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\XInput1_3.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\amsi.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\cryptbase.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\cryptnet.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\d3d11.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\d3dx11_43.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\dbgcore.DLL
08:16:20.1544DB42005C:\Windows\SYSTEM32\dbghelp.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\dcomp.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\dhcpcsvc.DLL
08:16:20.1544DB42005C:\Windows\SYSTEM32\dhcpcsvc6.DLL
08:16:20.1544DB42005C:\Windows\SYSTEM32\dsound.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\dwmapi.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\dxcore.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\dxgi.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\iertutil.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\inputhost.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\ksuser.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\midimap.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\msacm32.drv
08:16:20.1544DB42005C:\Windows\SYSTEM32\mscms.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\mskeyprotect.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\ncrypt.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\ntdll.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\ntmarta.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\nvapi64.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\resourcepolicyclient.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\wbemcomn.dll
08:16:20.1544DB42005C:\Windows\SYSTEM32\wdmaud.drv
08:16:20.1544DB42005C:\Windows\SYSTEM32\wintypes.dll
08:16:20.1544DB42005C:\Windows\System32\CRYPT32.dll
08:16:20.1544DB42005C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\NvCamera\NvCamera64.dll
08:16:20.1544DB42005C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\NvCamera\d3dcompiler_47_64.dll
08:16:20.1544DB42005C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\nvldumdx.dll
08:16:20.1544DB42005C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\nvwgf2umx.dll
08:16:20.1544DB42005C:\Windows\System32\GDI32.dll
08:16:20.1544DB42005C:\Windows\System32\IMM32.dll
08:16:20.1544DB42005C:\Windows\System32\KERNEL32.DLL
08:16:20.1544DB42005C:\Windows\System32\KERNELBASE.dll
08:16:20.1544DB42005C:\Windows\System32\MMDevApi.dll
08:16:20.1544DB42005C:\Windows\System32\MSASN1.dll
08:16:20.1544DB42005C:\Windows\System32\MSCTF.dll
08:16:20.1544DB42005C:\Windows\System32\NSI.dll
08:16:20.1544DB42005C:\Windows\System32\Normaliz.dll
08:16:20.1544DB42005C:\Windows\System32\OLEAUT32.dll
08:16:20.1544DB42005C:\Windows\System32\OneCoreCommonProxyStub.dll
08:16:20.1544DB42005C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
08:16:20.1544DB42005C:\Windows\System32\PSAPI.DLL
08:16:20.1544DB42005C:\Windows\System32\RPCRT4.dll
08:16:20.1544DB42005C:\Windows\System32\SETUPAPI.dll
08:16:20.1544DB42005C:\Windows\System32\SHELL32.dll
08:16:20.1544DB42005C:\Windows\System32\UMPDC.dll
08:16:20.1544DB42005C:\Windows\System32\USER32.dll
08:16:20.1544DB42005C:\Windows\System32\WINTRUST.DLL
08:16:20.1544DB42005C:\Windows\System32\WLDAP32.dll
08:16:20.1544DB42005C:\Windows\System32\WS2_32.dll
08:16:20.1544DB42005C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll
08:16:20.1544DB42005C:\Windows\System32\Windows.UI.dll
08:16:20.1544DB42005C:\Windows\System32\advapi32.dll
08:16:20.1544DB42005C:\Windows\System32\bcrypt.dll
08:16:20.1544DB42005C:\Windows\System32\bcryptPrimitives.dll
08:16:20.1544DB42005C:\Windows\System32\cfgmgr32.dll
08:16:20.1544DB42005C:\Windows\System32\clbcatq.dll
08:16:20.1544DB42005C:\Windows\System32\combase.dll
08:16:20.1544DB42005C:\Windows\System32\cryptsp.dll
08:16:20.1544DB42005C:\Windows\System32\fwpuclnt.dll
08:16:20.1544DB42005C:\Windows\System32\gdi32full.dll
08:16:20.1544DB42005C:\Windows\System32\imagehlp.dll
08:16:20.1544DB42005C:\Windows\System32\kernel.appcore.dll
08:16:20.1544DB42005C:\Windows\System32\msvcp_win.dll
08:16:20.1544DB42005C:\Windows\System32\msvcrt.dll
08:16:20.1544DB42005C:\Windows\System32\ole32.dll
08:16:20.1544DB42005C:\Windows\System32\powrprof.dll
08:16:20.1544DB42005C:\Windows\System32\profapi.dll
08:16:20.1544DB42005C:\Windows\System32\rasadhlp.dll
08:16:20.1544DB42005C:\Windows\System32\sechost.dll
08:16:20.1544DB42005C:\Windows\System32\shcore.dll
08:16:20.1544DB42005C:\Windows\System32\shlwapi.dll
08:16:20.1544DB42005C:\Windows\System32\ucrtbase.dll
08:16:20.1544DB42005C:\Windows\System32\win32u.dll
08:16:20.1544DB42005C:\Windows\System32\windows.storage.dll
08:16:20.1544DB42005C:\Windows\System32\winrnr.dll
08:16:20.1544DB42005C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1256_none_73b4ccbed8148ea3\COMCTL32.dll
08:16:20.1544DB42005C:\Windows\system32\NLAapi.dll
08:16:20.1544DB42005C:\Windows\system32\XAudio2_6.dll
08:16:20.1544DB42005C:\Windows\system32\napinsp.dll
08:16:20.1544DB42005C:\Windows\system32\ncryptsslp.dll
08:16:20.1544DB42005C:\Windows\system32\nvspcap64.dll
08:16:20.1544DB42005C:\Windows\system32\pnrpnsp.dll
08:16:20.1544DB42005C:\Windows\system32\rsaenh.dll
08:16:20.1544DB42005C:\Windows\system32\schannel.DLL
08:16:20.1544DB42005C:\Windows\system32\wbem\fastprox.dll
08:16:20.1544DB42005C:\Windows\system32\wbem\wbemprox.dll
08:16:20.1544DB42005C:\Windows\system32\wbem\wbemsvc.dll
08:16:20.1544DB42005C:\Windows\system32\wshbth.dll
08:16:20.1544DB42005G:\Facecheck\Overwolf\0.159.0.31\OWClient.dll
08:16:20.1544DB42005G:\Facecheck\Overwolf\0.159.0.31\OWExplorer.dll
08:16:20.1544DB42005G:\Facecheck\Overwolf\0.159.0.31\OWUtils.dll
08:16:20.1544DB42005G:\SteamLibrary\steamapps\common\Apex Legends\EasyAntiCheat_x64.dll
08:16:20.1544DB42005G:\SteamLibrary\steamapps\common\Apex Legends\R5Apex.exe
08:16:20.1544DB42005G:\SteamLibrary\steamapps\common\Apex Legends\bink2w64.dll
08:16:20.1544DB42005G:\SteamLibrary\steamapps\common\Apex Legends\binkawin64.dll
08:16:20.1544DB42005G:\SteamLibrary\steamapps\common\Apex Legends\mileswin64.dll
08:16:20.1544DB42005G:\SteamLibrary\steamapps\common\Apex Legends\paks\Win64\ui.dll
08:16:20.1544DB42005G:\SteamLibrary\steamapps\common\Apex Legends\steam_api64.dll
08:16:41.3264FA86650OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\Murtesa Abdalla\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.8\plugins/GEPPlugin64.dll]
08:16:41.3904D287355OverlayManager::LoadPluginPlugin loaded [2] [C:\Users\Murtesa Abdalla\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.8\plugins/GEPPlugin64.dll] []
08:16:52.349888225InterProcessElement::openInterProcess Overwolf_ImID_72075A_P_15284 opened succesfuly
08:16:52.349888225InterProcessElement::openInterProcess Overwolf_PID_15284_SHARED_MEMORY_AGENT opened succesfuly
08:16:52.9614D281552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
08:16:52.9614D281563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
08:16:52.9614D282566OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:16:52.9614D281309OverlayManager::RestoreGameWNDPROCSearch SWL..
08:16:52.9614D281316OverlayManager::RestoreGameWNDPROCSWL restored.
08:16:52.9614D281326OverlayManager::RestoreGameWNDPROCSWL OK.
08:16:52.9614D281331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3cc0245
08:16:52.9614D282588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:16:52.9614D281566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
08:16:52.9614D28187IRenderDevice::releaseRender Releasing.
08:16:52.9614D2882RenderDeviceCaptureBase::ReleaseTextureRelease
08:16:52.9614D28100RenderDeviceCaptureBase::ReleaseTextureReleased
08:16:52.9614D281280RenderDeviceD3d11::releaseImplementationReleasing 1
08:16:52.9614D281290RenderDeviceD3d11::releaseImplementationReleasing 2
08:16:52.9614D281309RenderDeviceD3d11::releaseImplementationReleasing 3
08:16:52.9614D28204IRenderDevice::releaseRender Releasing Done.
08:16:53.1174D287093OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
08:16:53.2104D28386fSwapResize_BuffersResize buffer (0x54060e20)!
08:16:53.3774D281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x54060e20
08:16:53.3774D281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
08:16:53.3774D281148RenderDeviceD3d11::initsave state
08:16:53.3774D28696RenderDeviceD3d11::initDX11loading shaders...
08:16:53.3844D281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x54631588.
08:16:53.3844D281156RenderDeviceD3d11::initrestore state
08:16:53.3844D281159RenderDeviceD3d11::initTarget Window [0x60758]
08:16:53.3844D28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:16:53.3844D28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:16:53.3874D285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60758}.
08:16:53.3874D282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6097b
08:16:53.3884D282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
08:16:53.3884D282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x89c98c60=-1983280032)=>(0xe93a0750=-382073008)
08:16:53.3894D281848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
08:16:53.3894D282288OverlayManager::installKeybMouseHookInstall KeybMouse
08:16:53.3894D28419InputInterceptor::stopHookunhook keyboard and mouse
08:16:53.3894D28386InputInterceptor::runHookKeyboard is hooked 0x4d28
08:16:53.3894D28408InputInterceptor::runHookMouse is hooked 0x4d28
08:16:53.3894D285717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
08:16:53.3904D284959OverlayManager::initOverlayResolutionEx 0X40008
08:16:53.3904D284966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
08:16:53.3904D284913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
08:16:53.3904D284925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:16:53.4034FA86254OverlayManager::doActionForegroundChange Event ON (ON)
08:16:53.4034FA87626OverlayManager::OnForegroundChangedChanged True
08:16:53.4034FA87054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
08:16:53.4044FA86385OverlayManager::doActionDisplayFPS - Triggered
08:16:53.4064D285717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
08:16:53.4134D28308PerformanceCounter::NotifyFrameRenderNotify first Render...
08:16:53.4134D28937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:16:53.8534D28326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
08:16:53.8534D28347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
08:16:53.8604D28326RenderImageD3d11::setSizeCreate Texture (1150,750) / (1152,768) - OK
08:16:53.8604D28347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
08:16:53.9944D282444OverlayManager::setControlModeOVERLAY_CONTROL_ON
08:16:54.8864D282482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:16:54.8914D283502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x26d0837;prev = 0x26d0837 , {Original values: ref = 0 handle = 0x10003}
08:16:55.654D282444OverlayManager::setControlModeOVERLAY_CONTROL_ON
08:16:55.6664D282482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:16:55.6724D283502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x26d0837;prev = 0x26d0837 , {Original values: ref = 0 handle = 0x10003}
08:16:56.4774D282444OverlayManager::setControlModeOVERLAY_CONTROL_ON
08:16:57.5234D283350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
08:17:01.2764D282482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:17:01.2774D283502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x26d0837;prev = 0x26d0837 , {Original values: ref = 0 handle = 0x10003}
08:17:06.1644D284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
08:17:06.1644D284913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
08:17:06.1644D284925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:17:06.4174FA86242OverlayManager::doActionForegroundChange Event [winows not active]
08:17:06.4184FA86254OverlayManager::doActionForegroundChange Event OFF (OFF)
08:17:06.4184FA87626OverlayManager::OnForegroundChangedChanged False
08:17:06.4184FA87659OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB02C6 Title=[Task Switching]
08:17:06.4184FA87054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
08:17:06.4184FA82548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:17:06.4184FA82482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:17:06.4184FA86385OverlayManager::doActionDisplayFPS - Triggered
08:17:06.4304D2847ResetSnapShotSH::ExecuteRelease snapshot SH
08:17:06.4304D28937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:18:01.6484D281552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
08:18:01.6484D281563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
08:18:01.6484D282566OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:18:01.6484D281309OverlayManager::RestoreGameWNDPROCSearch SWL..
08:18:01.6484D281316OverlayManager::RestoreGameWNDPROCSWL restored.
08:18:01.6484D281326OverlayManager::RestoreGameWNDPROCSWL OK.
08:18:01.6484D281331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6097b
08:18:01.6484D282588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:18:01.6484D281566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
08:18:01.6484D28187IRenderDevice::releaseRender Releasing.
08:18:01.6484D2882RenderDeviceCaptureBase::ReleaseTextureRelease
08:18:01.6484D28100RenderDeviceCaptureBase::ReleaseTextureReleased
08:18:01.6484D281280RenderDeviceD3d11::releaseImplementationReleasing 1
08:18:01.6484D281290RenderDeviceD3d11::releaseImplementationReleasing 2
08:18:01.6484D281309RenderDeviceD3d11::releaseImplementationReleasing 3
08:18:01.6484D28204IRenderDevice::releaseRender Releasing Done.
08:18:01.7754D28386fSwapResize_BuffersResize buffer (0x54060e20)!
08:18:01.7884D281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x54060e20
08:18:01.7884D281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
08:18:01.7884D281148RenderDeviceD3d11::initsave state
08:18:01.7884D28696RenderDeviceD3d11::initDX11loading shaders...
08:18:01.7964D281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x54631588.
08:18:01.7964D281156RenderDeviceD3d11::initrestore state
08:18:01.7964D281159RenderDeviceD3d11::initTarget Window [0x60758]
08:18:01.7964D28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:18:01.7964D28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:18:01.7964D282555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:18:01.7984D285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60758}.
08:18:01.7984D282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x32e08d5
08:18:01.7984D282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
08:18:01.7984D282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x89c98c60=-1983280032)=>(0xe93a0750=-382073008)
08:18:01.7984D281670WidgetManager::drawskip widget draw (not in foreground) False - False
08:18:01.8044D281848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
08:18:01.8044D282288OverlayManager::installKeybMouseHookInstall KeybMouse
08:18:01.8044D28419InputInterceptor::stopHookunhook keyboard and mouse
08:18:01.8044D28386InputInterceptor::runHookKeyboard is hooked 0x4d28
08:18:01.8044D28408InputInterceptor::runHookMouse is hooked 0x4d28
08:18:01.8044D285717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
08:18:01.8054D284959OverlayManager::initOverlayResolutionEx 0X40008
08:18:01.8054D284966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
08:18:01.8054D284913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
08:18:01.8054D284925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:18:01.9794FA86254OverlayManager::doActionForegroundChange Event ON (ON)
08:18:01.9794FA87626OverlayManager::OnForegroundChangedChanged True
08:18:01.9794FA87054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
08:18:01.9804D28326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
08:18:01.9804D28347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
08:18:01.9804FA86385OverlayManager::doActionDisplayFPS - Triggered
08:18:01.9824D28937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:18:01.9854FA86385OverlayManager::doActionDisplayFPS - Triggered
08:18:01.9874D285717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
08:18:01.9944D28937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:18:02.2888225InterProcessElement::openInterProcess Overwolf_ImID_20618_P_15284 opened succesfuly
08:18:02.2888225InterProcessElement::openInterProcess Overwolf_PID_15284_SHARED_MEMORY_AGENT opened succesfuly
08:18:02.44D28326RenderImageD3d11::setSizeCreate Texture (1150,750) / (1152,768) - OK
08:18:02.44D28347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
08:18:02.694D282444OverlayManager::setControlModeOVERLAY_CONTROL_ON
08:18:02.1874D282482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:18:02.1914D283502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x26d0837;prev = 0x26d0837 , {Original values: ref = 0 handle = 0x10003}
08:18:03.2414D282444OverlayManager::setControlModeOVERLAY_CONTROL_ON
08:18:04.2224D282482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:18:04.2304D283502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x26d0837;prev = 0x26d0837 , {Original values: ref = 0 handle = 0x10003}
08:18:33.7634D284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
08:18:33.7634D284913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
08:18:33.7634D284925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:18:34.244FA86242OverlayManager::doActionForegroundChange Event [winows not active]
08:18:34.254FA86254OverlayManager::doActionForegroundChange Event OFF (OFF)
08:18:34.254FA87626OverlayManager::OnForegroundChangedChanged False
08:18:34.264FA87659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1008CA Title=[Task Switching]
08:18:34.264FA87054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
08:18:34.264FA82548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:18:34.264FA82482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:18:34.264FA86385OverlayManager::doActionDisplayFPS - Triggered
08:18:34.284D2847ResetSnapShotSH::ExecuteRelease snapshot SH
08:18:34.284D28937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:20:00.7884D281552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
08:20:00.7884D281563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
08:20:00.7884D282566OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:20:00.7884D281309OverlayManager::RestoreGameWNDPROCSearch SWL..
08:20:00.7884D281316OverlayManager::RestoreGameWNDPROCSWL restored.
08:20:00.7884D281326OverlayManager::RestoreGameWNDPROCSWL OK.
08:20:00.7884D281331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x32e08d5
08:20:00.7884D282588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:20:00.7884D281566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
08:20:00.7884D28187IRenderDevice::releaseRender Releasing.
08:20:00.7884D2882RenderDeviceCaptureBase::ReleaseTextureRelease
08:20:00.7884D28100RenderDeviceCaptureBase::ReleaseTextureReleased
08:20:00.7884D281280RenderDeviceD3d11::releaseImplementationReleasing 1
08:20:00.7884D281290RenderDeviceD3d11::releaseImplementationReleasing 2
08:20:00.7884D281309RenderDeviceD3d11::releaseImplementationReleasing 3
08:20:00.7884D28204IRenderDevice::releaseRender Releasing Done.
08:20:00.8944D28386fSwapResize_BuffersResize buffer (0x54060e20)!
08:20:00.9084D281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x54060e20
08:20:00.9084D281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
08:20:00.9084D281148RenderDeviceD3d11::initsave state
08:20:00.9084D28696RenderDeviceD3d11::initDX11loading shaders...
08:20:00.9144D281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x54631588.
08:20:00.9144D281156RenderDeviceD3d11::initrestore state
08:20:00.9144D281159RenderDeviceD3d11::initTarget Window [0x60758]
08:20:00.9144D28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:20:00.9144D28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:20:00.9144D282555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:20:00.9164D285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60758}.
08:20:00.9164D282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5660953
08:20:00.9164D282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
08:20:00.9164D282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x89c98c60=-1983280032)=>(0xe93a0750=-382073008)
08:20:00.9164D281670WidgetManager::drawskip widget draw (not in foreground) False - False
08:20:00.9224D282288OverlayManager::installKeybMouseHookInstall KeybMouse
08:20:00.9224D28419InputInterceptor::stopHookunhook keyboard and mouse
08:20:00.9224D28386InputInterceptor::runHookKeyboard is hooked 0x4d28
08:20:00.9224D28408InputInterceptor::runHookMouse is hooked 0x4d28
08:20:00.9224D285717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
08:20:00.9234D284959OverlayManager::initOverlayResolutionEx 0X40008
08:20:00.9234D284966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
08:20:00.9234D284913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
08:20:00.9234D284925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:20:01.1134FA86254OverlayManager::doActionForegroundChange Event ON (ON)
08:20:01.1134FA87626OverlayManager::OnForegroundChangedChanged True
08:20:01.1134FA87054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
08:20:01.1154FA86385OverlayManager::doActionDisplayFPS - Triggered
08:20:01.1164D28326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
08:20:01.1164D28347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
08:20:01.1174D28937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:20:01.1194FA86385OverlayManager::doActionDisplayFPS - Triggered
08:20:01.1214D285717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
08:20:01.1224D28937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:21:22.9644D284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
08:21:22.9644D284913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
08:21:22.9644D284925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:21:23.2264FA86242OverlayManager::doActionForegroundChange Event [winows not active]
08:21:23.2274FA86254OverlayManager::doActionForegroundChange Event OFF (OFF)
08:21:23.2274FA87626OverlayManager::OnForegroundChangedChanged False
08:21:23.2274FA87659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70868 Title=[Task Switching]
08:21:23.2274FA87054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
08:21:23.2274FA82548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:21:23.2274FA82482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:21:23.2284FA86385OverlayManager::doActionDisplayFPS - Triggered
08:21:23.2784D2847ResetSnapShotSH::ExecuteRelease snapshot SH
08:21:23.2784D28937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:21:31.5223487093OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
08:22:18.8554D281552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
08:22:18.8554D281563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
08:22:18.8554D282566OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:22:18.8554D281309OverlayManager::RestoreGameWNDPROCSearch SWL..
08:22:18.8554D281316OverlayManager::RestoreGameWNDPROCSWL restored.
08:22:18.8554D281326OverlayManager::RestoreGameWNDPROCSWL OK.
08:22:18.8554D281331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5660953
08:22:18.8554D282588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:22:18.8554D281566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
08:22:18.8554D28187IRenderDevice::releaseRender Releasing.
08:22:18.8554D2882RenderDeviceCaptureBase::ReleaseTextureRelease
08:22:18.8554D28100RenderDeviceCaptureBase::ReleaseTextureReleased
08:22:18.8554D281280RenderDeviceD3d11::releaseImplementationReleasing 1
08:22:18.8554D281290RenderDeviceD3d11::releaseImplementationReleasing 2
08:22:18.8554D281309RenderDeviceD3d11::releaseImplementationReleasing 3
08:22:18.8554D28204IRenderDevice::releaseRender Releasing Done.
08:22:18.9614D28386fSwapResize_BuffersResize buffer (0x54060e20)!
08:22:18.9744D281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x54060e20
08:22:18.9744D281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
08:22:18.9744D281148RenderDeviceD3d11::initsave state
08:22:18.9744D28696RenderDeviceD3d11::initDX11loading shaders...
08:22:18.9814D281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x54631588.
08:22:18.9814D281156RenderDeviceD3d11::initrestore state
08:22:18.9814D281159RenderDeviceD3d11::initTarget Window [0x60758]
08:22:18.9814D28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:22:18.9814D28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:22:18.9814D282555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:22:18.9844D285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60758}.
08:22:18.9844D282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10bb05e1
08:22:18.9844D282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
08:22:18.9844D282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x89c98c60=-1983280032)=>(0xe93a0750=-382073008)
08:22:18.9844D281670WidgetManager::drawskip widget draw (not in foreground) False - False
08:22:18.9884D284959OverlayManager::initOverlayResolutionEx 0X40008
08:22:18.9884D284966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
08:22:18.9884D284913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
08:22:18.9884D284925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:22:18.9964D282288OverlayManager::installKeybMouseHookInstall KeybMouse
08:22:18.9964D28419InputInterceptor::stopHookunhook keyboard and mouse
08:22:18.9964D28386InputInterceptor::runHookKeyboard is hooked 0x4d28
08:22:18.9964D28408InputInterceptor::runHookMouse is hooked 0x4d28
08:22:18.9964D285717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
08:22:19.2824FA86254OverlayManager::doActionForegroundChange Event ON (ON)
08:22:19.2834FA87626OverlayManager::OnForegroundChangedChanged True
08:22:19.2834FA87054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
08:22:19.2844D28326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
08:22:19.2854D28347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
08:22:19.2854FA86385OverlayManager::doActionDisplayFPS - Triggered
08:22:19.2894D285717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
08:22:19.2914D28937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:22:19.308888225InterProcessElement::openInterProcess Overwolf_ImID_21074A_P_15284 opened succesfuly
08:22:19.308888225InterProcessElement::openInterProcess Overwolf_PID_15284_SHARED_MEMORY_AGENT opened succesfuly
08:22:19.3114D28326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
08:22:19.3114D28347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
08:22:19.3454D28326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
08:22:19.3454D28347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
08:22:29.3654D284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
08:22:29.3654D284913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
08:22:29.3654D284925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:22:29.7934FA86242OverlayManager::doActionForegroundChange Event [winows not active]
08:22:29.7974FA86254OverlayManager::doActionForegroundChange Event OFF (OFF)
08:22:29.7974FA87626OverlayManager::OnForegroundChangedChanged False
08:22:29.7974FA87659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x106A8 Title=[@Buz - Discord]
08:22:29.7974FA87054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
08:22:29.7974FA82548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:22:29.7974FA82482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:22:29.7984FA86385OverlayManager::doActionDisplayFPS - Triggered
08:22:29.8274D2847ResetSnapShotSH::ExecuteRelease snapshot SH
08:22:29.8274D28937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:22:46.6764D281552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
08:22:46.6764D281563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
08:22:46.6764D282566OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:22:46.6764D281309OverlayManager::RestoreGameWNDPROCSearch SWL..
08:22:46.6764D281316OverlayManager::RestoreGameWNDPROCSWL restored.
08:22:46.6764D281326OverlayManager::RestoreGameWNDPROCSWL OK.
08:22:46.6764D281331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10bb05e1
08:22:46.6764D282588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:22:46.6764D281566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
08:22:46.6764D28187IRenderDevice::releaseRender Releasing.
08:22:46.6764D28227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
08:22:46.6764D28237IRenderDevice::releaseResourceListRELEASING *** Done ***
08:22:46.6764D2882RenderDeviceCaptureBase::ReleaseTextureRelease
08:22:46.6764D28100RenderDeviceCaptureBase::ReleaseTextureReleased
08:22:46.6764D281280RenderDeviceD3d11::releaseImplementationReleasing 1
08:22:46.6764D281290RenderDeviceD3d11::releaseImplementationReleasing 2
08:22:46.6764D281309RenderDeviceD3d11::releaseImplementationReleasing 3
08:22:46.6764D28204IRenderDevice::releaseRender Releasing Done.
08:22:46.7754D28386fSwapResize_BuffersResize buffer (0x54060e20)!
08:22:46.8114FA86254OverlayManager::doActionForegroundChange Event ON (ON)
08:22:46.8114FA87626OverlayManager::OnForegroundChangedChanged True
08:22:46.8114FA87054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
08:22:46.8114FA82555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:22:46.8144FA86385OverlayManager::doActionDisplayFPS - Triggered
08:22:46.8144D281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x54060e20
08:22:46.8144D281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
08:22:46.8144D281148RenderDeviceD3d11::initsave state
08:22:46.8144D28696RenderDeviceD3d11::initDX11loading shaders...
08:22:46.8224D281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x54631588.
08:22:46.8224D281156RenderDeviceD3d11::initrestore state
08:22:46.8224D281159RenderDeviceD3d11::initTarget Window [0x60758]
08:22:46.8224D28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:22:46.8234D28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:22:46.8314D285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60758}.
08:22:46.8314D282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9a50883
08:22:46.8314D282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
08:22:46.8324D282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x89c98c60=-1983280032)=>(0xe93a0750=-382073008)
08:22:46.8324D28326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
08:22:46.8324D28347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
08:22:46.8324D28326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
08:22:46.8324D28347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
08:22:46.8324D28937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:22:46.8334D282288OverlayManager::installKeybMouseHookInstall KeybMouse
08:22:46.8334D28419InputInterceptor::stopHookunhook keyboard and mouse
08:22:46.8334D28386InputInterceptor::runHookKeyboard is hooked 0x4d28
08:22:46.8334D28408InputInterceptor::runHookMouse is hooked 0x4d28
08:22:46.8344D285717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
08:22:46.8414D284959OverlayManager::initOverlayResolutionEx 0X40008
08:22:46.8414D284966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
08:22:46.8414D284913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
08:22:46.8414D284925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:23:30.1164D282444OverlayManager::setControlModeOVERLAY_CONTROL_ON
08:23:30.1304D282482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:23:30.1364D283502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x26d0837;prev = 0x26d0837 , {Original values: ref = 0 handle = 0x10003}
08:23:30.2624D282444OverlayManager::setControlModeOVERLAY_CONTROL_ON
08:23:31.1534D282482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:23:31.1584D283502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x26d0837;prev = 0x26d0837 , {Original values: ref = 0 handle = 0x10003}
08:23:33.1394D284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
08:23:33.1394D284913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
08:23:33.1394D284925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:23:33.3764FA86242OverlayManager::doActionForegroundChange Event [winows not active]
08:23:33.3794FA86254OverlayManager::doActionForegroundChange Event OFF (OFF)
08:23:33.3794FA87626OverlayManager::OnForegroundChangedChanged False
08:23:33.3794FA87659OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB0744 Title=[Task Switching]
08:23:33.3794FA87054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
08:23:33.3794FA82548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:23:33.3794FA82482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:23:33.3794FA86385OverlayManager::doActionDisplayFPS - Triggered
08:23:33.4124D2847ResetSnapShotSH::ExecuteRelease snapshot SH
08:23:33.4124D28937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:24:03.614D281552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
08:24:03.614D281563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
08:24:03.614D282566OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:24:03.614D281309OverlayManager::RestoreGameWNDPROCSearch SWL..
08:24:03.614D281316OverlayManager::RestoreGameWNDPROCSWL restored.
08:24:03.614D281326OverlayManager::RestoreGameWNDPROCSWL OK.
08:24:03.614D281331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9a50883
08:24:03.614D282588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:24:03.614D281566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
08:24:03.614D28187IRenderDevice::releaseRender Releasing.
08:24:03.614D28227IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
08:24:03.614D28237IRenderDevice::releaseResourceListRELEASING *** Done ***
08:24:03.614D2882RenderDeviceCaptureBase::ReleaseTextureRelease
08:24:03.614D28100RenderDeviceCaptureBase::ReleaseTextureReleased
08:24:03.614D281280RenderDeviceD3d11::releaseImplementationReleasing 1
08:24:03.614D281290RenderDeviceD3d11::releaseImplementationReleasing 2
08:24:03.614D281309RenderDeviceD3d11::releaseImplementationReleasing 3
08:24:03.614D28204IRenderDevice::releaseRender Releasing Done.
08:24:03.1734D28386fSwapResize_BuffersResize buffer (0x54060e20)!
08:24:03.2074D281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x54060e20
08:24:03.2074D281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
08:24:03.2074D281148RenderDeviceD3d11::initsave state
08:24:03.2074D28696RenderDeviceD3d11::initDX11loading shaders...
08:24:03.2134D281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x54631588.
08:24:03.2134D281156RenderDeviceD3d11::initrestore state
08:24:03.2134D281159RenderDeviceD3d11::initTarget Window [0x60758]
08:24:03.2134D28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:24:03.2134D28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:24:03.2134D282555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:24:03.2224D285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60758}.
08:24:03.2224D282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xfb90815
08:24:03.2224D282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
08:24:03.2224D282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x89c98c60=-1983280032)=>(0xe93a0750=-382073008)
08:24:03.2224D281670WidgetManager::drawskip widget draw (not in foreground) False - False
08:24:03.2224D282288OverlayManager::installKeybMouseHookInstall KeybMouse
08:24:03.2224D28419InputInterceptor::stopHookunhook keyboard and mouse
08:24:03.2224D28386InputInterceptor::runHookKeyboard is hooked 0x4d28
08:24:03.2224D28408InputInterceptor::runHookMouse is hooked 0x4d28
08:24:03.2224D285717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
08:24:03.2294D284959OverlayManager::initOverlayResolutionEx 0X40008
08:24:03.2294D284966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
08:24:03.2294D284913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
08:24:03.2294D284925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:24:03.4074FA86254OverlayManager::doActionForegroundChange Event ON (ON)
08:24:03.4074FA87626OverlayManager::OnForegroundChangedChanged True
08:24:03.4074FA87054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
08:24:03.4094FA86385OverlayManager::doActionDisplayFPS - Triggered
08:24:03.4114D28326RenderImageD3d11::setSizeCreate Texture (155,360) / (256,384) - OK
08:24:03.4114D28347RenderImageD3d11::setSizeCreate Texture RV (256,384) - OK
08:24:03.4114D28326RenderImageD3d11::setSizeCreate Texture (440,48) / (512,128) - OK
08:24:03.4114D28347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
08:24:03.4114D28937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:24:03.4124FA86385OverlayManager::doActionDisplayFPS - Triggered
08:24:03.4164D285717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
08:24:03.4324D28937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:24:16.2674D284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
08:24:16.2674D284913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
08:24:16.2674D284925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:24:16.4214FA86242OverlayManager::doActionForegroundChange Event [winows not active]
08:24:16.4244FA86254OverlayManager::doActionForegroundChange Event OFF (OFF)
08:24:16.4244FA87626OverlayManager::OnForegroundChangedChanged False
08:24:16.4244FA87659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80892 Title=[Task Switching]
08:24:16.4244FA87054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
08:24:16.4244FA82548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:24:16.4244FA82482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:24:16.4254FA86385OverlayManager::doActionDisplayFPS - Triggered
08:24:16.4274D2847ResetSnapShotSH::ExecuteRelease snapshot SH
08:24:16.4274D28937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:24:40.9154D281552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
08:24:40.9154D281563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
08:24:40.9154D282566OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:24:40.9154D281309OverlayManager::RestoreGameWNDPROCSearch SWL..
08:24:40.9154D281316OverlayManager::RestoreGameWNDPROCSWL restored.
08:24:40.9154D281326OverlayManager::RestoreGameWNDPROCSWL OK.
08:24:40.9154D281331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xfb90815
08:24:40.9154D282588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:24:40.9154D281566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
08:24:40.9154D28187IRenderDevice::releaseRender Releasing.
08:24:40.9154D2882RenderDeviceCaptureBase::ReleaseTextureRelease
08:24:40.9154D28100RenderDeviceCaptureBase::ReleaseTextureReleased
08:24:40.9154D281280RenderDeviceD3d11::releaseImplementationReleasing 1
08:24:40.9154D281290RenderDeviceD3d11::releaseImplementationReleasing 2
08:24:40.9154D281309RenderDeviceD3d11::releaseImplementationReleasing 3
08:24:40.9154D28204IRenderDevice::releaseRender Releasing Done.
08:24:40.9634FA86254OverlayManager::doActionForegroundChange Event ON (ON)
08:24:40.9634FA87626OverlayManager::OnForegroundChangedChanged True
08:24:40.9644FA87054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
08:24:40.9644FA82555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:24:40.9644FA86385OverlayManager::doActionDisplayFPS - Triggered
08:24:41.304D28386fSwapResize_BuffersResize buffer (0x54060e20)!
08:24:41.494D281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x54060e20
08:24:41.494D281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
08:24:41.494D281148RenderDeviceD3d11::initsave state
08:24:41.494D28696RenderDeviceD3d11::initDX11loading shaders...
08:24:41.554D281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x54631588.
08:24:41.554D281156RenderDeviceD3d11::initrestore state
08:24:41.554D281159RenderDeviceD3d11::initTarget Window [0x60758]
08:24:41.554D28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:24:41.554D28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:24:41.574D285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60758}.
08:24:41.574D282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x30de069d
08:24:41.574D282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
08:24:41.574D282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x89c98c60=-1983280032)=>(0xe93a0750=-382073008)
08:24:41.574D28326RenderImageD3d11::setSizeCreate Texture (1000,350) / (1024,384) - OK
08:24:41.574D28347RenderImageD3d11::setSizeCreate Texture RV (1024,384) - OK
08:24:41.574D28937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:24:41.594D281848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
08:24:41.594D282288OverlayManager::installKeybMouseHookInstall KeybMouse
08:24:41.594D28419InputInterceptor::stopHookunhook keyboard and mouse
08:24:41.594D28386InputInterceptor::runHookKeyboard is hooked 0x4d28
08:24:41.594D28408InputInterceptor::runHookMouse is hooked 0x4d28
08:24:41.594D285717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
08:24:41.624D284959OverlayManager::initOverlayResolutionEx 0X40008
08:24:41.624D284966OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
08:24:41.624D284913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
08:24:41.624D284925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:24:41.7434D282444OverlayManager::setControlModeOVERLAY_CONTROL_ON
08:24:41.7964D282482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:24:41.7994D283502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x26d0837;prev = 0x26d0837 , {Original values: ref = 0 handle = 0x10003}
08:26:05.5244D284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
08:26:05.5244D284913OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
08:26:05.5244D284925OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
08:26:05.5844FA86242OverlayManager::doActionForegroundChange Event [winows not active]
08:26:05.5874FA86254OverlayManager::doActionForegroundChange Event OFF (OFF)
08:26:05.5874FA87626OverlayManager::OnForegroundChangedChanged False
08:26:05.5874FA87659OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF0784 Title=[Task Switching]
08:26:05.5874FA87054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
08:26:05.5874FA82548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:26:05.5874FA82482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:26:05.5884FA86385OverlayManager::doActionDisplayFPS - Triggered
08:26:05.6334D2847ResetSnapShotSH::ExecuteRelease snapshot SH
08:26:05.6334D28937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:26:27.344FA86377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered