TimeThreadLineFunctionMessage
14:23:44.8214904138runClientStarting Overlay PID=3024(0xbd0) server PID = 9228
14:23:44.8214904561Client::initClient::Initialize
14:23:44.8214904569Client::initStart owclient thread
14:23:44.82131E4325Client::initFirstInjectionClient::initFirstInjection.
14:23:44.82231E4225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_84_12_9228 opened succesfuly
14:23:44.82231E4351session id = {16922687-118A-48FF-9AB0-789449C1519B}
14:23:44.82331E42029Client::LogClientInfoOS version [10.0]
14:23:44.82331E42034Client::LogClientInfoProcess OS version [10.0] [64-bit]
14:23:44.82431E42052Client::LogClientInfoClient [64-bit] Version 2.2.84.12
14:23:44.82431E42064Client::LogProcessModulesLoaded modules:
14:23:44.83031E42080C:\Program Files (x86)\Overwolf\0.165.0.26\OWClient.dll
14:23:44.83031E42080C:\Program Files (x86)\Overwolf\0.165.0.26\OWExplorer.dll
14:23:44.83031E42080C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
14:23:44.83031E42080C:\Program Files (x86)\Steam\steamclient64.dll
14:23:44.83031E42080C:\Program Files (x86)\Steam\tier0_s64.dll
14:23:44.83031E42080C:\Program Files (x86)\Steam\vstdlib_s64.dll
14:23:44.83031E42080C:\Program Files\ETCARS\x64\ETCARS.dll
14:23:44.83031E42080C:\Users\Francesco\AppData\Local\SpedV\Telemetry\spedv-telemetry-64.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\AUDIOSES.DLL
14:23:44.83031E42080C:\Windows\SYSTEM32\AcGenral.DLL
14:23:44.83031E42080C:\Windows\SYSTEM32\CRYPTBASE.DLL
14:23:44.83031E42080C:\Windows\SYSTEM32\CoreMessaging.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\CoreUIComponents.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\D3DCOMPILER_47.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\DNSAPI.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\HID.DLL
14:23:44.83031E42080C:\Windows\SYSTEM32\IPHLPAPI.DLL
14:23:44.83031E42080C:\Windows\SYSTEM32\MPR.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\MSACM32.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\MSIMG32.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\MSVCP140.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\MSWSOCK.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\PROPSYS.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\Secur32.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\SspiCli.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\USERENV.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\UxTheme.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\VCRUNTIME140.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\VERSION.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\WINMM.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\amdihk64.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\apphelp.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\atiadlxx.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\atidxx64.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\d3d11.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\dcomp.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\dhcpcsvc.DLL
14:23:44.83031E42080C:\Windows\SYSTEM32\dhcpcsvc6.DLL
14:23:44.83031E42080C:\Windows\SYSTEM32\dinput8.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\dwmapi.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\dxcore.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\dxgi.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\inputhost.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\ntdll.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\ntmarta.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\resourcepolicyclient.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\winhttp.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\winmmbase.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\wintypes.dll
14:23:44.83031E42080C:\Windows\SYSTEM32\xinput1_4.dll
14:23:44.83031E42080C:\Windows\System32\COMDLG32.dll
14:23:44.83031E42080C:\Windows\System32\CRYPT32.dll
14:23:44.83031E42080C:\Windows\System32\DEVOBJ.dll
14:23:44.83031E42080C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\ATIDXX64.DLL
14:23:44.83031E42080C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\aticfx64.dll
14:23:44.83031E42080C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\atiuxp64.dll
14:23:44.83031E42080C:\Windows\System32\GDI32.dll
14:23:44.83031E42080C:\Windows\System32\IMM32.DLL
14:23:44.83031E42080C:\Windows\System32\KERNEL32.DLL
14:23:44.83031E42080C:\Windows\System32\KERNELBASE.dll
14:23:44.83031E42080C:\Windows\System32\MMDevApi.dll
14:23:44.83031E42080C:\Windows\System32\MSASN1.dll
14:23:44.83031E42080C:\Windows\System32\MSCTF.dll
14:23:44.83031E42080C:\Windows\System32\NSI.dll
14:23:44.83031E42080C:\Windows\System32\OLEAUT32.dll
14:23:44.83031E42080C:\Windows\System32\PSAPI.DLL
14:23:44.83031E42080C:\Windows\System32\RPCRT4.dll
14:23:44.83031E42080C:\Windows\System32\SETUPAPI.dll
14:23:44.83031E42080C:\Windows\System32\SHELL32.dll
14:23:44.83031E42080C:\Windows\System32\SHLWAPI.dll
14:23:44.83031E42080C:\Windows\System32\TextInputFramework.dll
14:23:44.83031E42080C:\Windows\System32\UMPDC.dll
14:23:44.83031E42080C:\Windows\System32\USER32.dll
14:23:44.83031E42080C:\Windows\System32\WINTRUST.dll
14:23:44.83031E42080C:\Windows\System32\WLDAP32.dll
14:23:44.83031E42080C:\Windows\System32\WS2_32.dll
14:23:44.83031E42080C:\Windows\System32\Windows.UI.dll
14:23:44.83031E42080C:\Windows\System32\advapi32.dll
14:23:44.83031E42080C:\Windows\System32\bcrypt.dll
14:23:44.83131E42080C:\Windows\System32\bcryptPrimitives.dll
14:23:44.83131E42080C:\Windows\System32\cfgmgr32.dll
14:23:44.83131E42080C:\Windows\System32\clbcatq.dll
14:23:44.83131E42080C:\Windows\System32\combase.dll
14:23:44.83131E42080C:\Windows\System32\cryptsp.dll
14:23:44.83131E42080C:\Windows\System32\deviceaccess.dll
14:23:44.83131E42080C:\Windows\System32\fwpuclnt.dll
14:23:44.83131E42080C:\Windows\System32\gdi32full.dll
14:23:44.83131E42080C:\Windows\System32\imagehlp.dll
14:23:44.83131E42080C:\Windows\System32\kernel.appcore.dll
14:23:44.83131E42080C:\Windows\System32\msvcp_win.dll
14:23:44.83131E42080C:\Windows\System32\msvcrt.dll
14:23:44.83131E42080C:\Windows\System32\ole32.dll
14:23:44.83131E42080C:\Windows\System32\powrprof.dll
14:23:44.83131E42080C:\Windows\System32\profapi.dll
14:23:44.83131E42080C:\Windows\System32\rasadhlp.dll
14:23:44.83131E42080C:\Windows\System32\sechost.dll
14:23:44.83131E42080C:\Windows\System32\shcore.dll
14:23:44.83131E42080C:\Windows\System32\ucrtbase.dll
14:23:44.83131E42080C:\Windows\System32\win32u.dll
14:23:44.83131E42080C:\Windows\System32\windows.storage.dll
14:23:44.83131E42080C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.1316_none_9e7a364fe461dbd7\COMCTL32.dll
14:23:44.83131E42080C:\Windows\system32\rsaenh.dll
14:23:44.83131E42080E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
14:23:44.83131E42080E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
14:23:44.83131E42080E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
14:23:44.83131E42080E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
14:23:44.83131E42080E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
14:23:44.83131E42080E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
14:23:44.83131E42080E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
14:23:44.83131E479GraphicsHookManager::InitCreated Thread - Created , ThreadId=16632
14:23:44.83431E41516Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
14:23:44.83431E41532Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
14:23:44.83431E41540Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
14:23:44.83531E41568Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
14:23:44.83531E41589Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
14:23:44.83531E41655Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
14:23:44.83531E41668Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
14:23:44.83531E41681Client::ReadGameConfigurationsEnable EnableTXR - OFF
14:23:44.83531E41721Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
14:23:44.83531E41723Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
14:23:44.83531E41725Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
14:23:44.83531E41727Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
14:23:44.83531E41729Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
14:23:44.83531E41731Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
14:23:44.83531E41733Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
14:23:44.83531E41736Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
14:23:44.83531E41739Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
14:23:44.83531E41846Data::Search[0] 0x989E0000
14:23:44.83531E41846Data::Search[1] 0x0
14:23:44.83531E41846Data::Search[2] 0x0
14:23:44.83531E41846Data::Search[3] 0x69CB0000
14:23:44.83531E41846Data::Search[4] 0x0
14:23:44.83531E41846Data::Search[5] 0x96240000
14:23:44.83531E41846Data::Search[6] 0x98F40000
14:23:44.83531E41846Data::Search[7] 0x0
14:23:44.83531E41846Data::Search[8] 0x96240000
14:23:44.83531E41846Data::Search[9] 0x0
14:23:44.83531E41851Data::Search[10] 0x0
14:23:44.83531E41857Data::Search[11] 0x947A0000
14:23:44.83531E41863Data::Search[12] 0x0
14:23:44.83531E41869Data::Search[13] 0x0
14:23:44.83531E4334FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
14:23:44.83631E41264Client::hookFunctionsDetected Windows 8.1 or greater
14:23:44.83631E41279Client::hookFunctionsAcquiring function lock succedded
14:23:44.83731E4225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_84_12_9228 opened succesfuly
14:23:44.83731E4480OverlayManager::OverlayManagerOW System Cursor is set to = 0x1f0bc1
14:23:44.83831E47249OverlayManager::LoadDefaultCursorsLoad default cursors
14:23:44.83931E4488OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0xc080e45
14:23:44.83931E472PerformanceCounter::StartSessionStartSession
14:23:44.83931E472PerformanceCounter::StartSessionStartSession
14:23:44.83931E4225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
14:23:44.84031E4700OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 1
14:23:44.84031E4718OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
14:23:44.84031E4720OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
14:23:44.84031E4723OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
14:23:44.84031E4726OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
14:23:44.84031E4729OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
14:23:44.84031E4732OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
14:23:44.84031E4735OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
14:23:44.84031E4738OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
14:23:44.84031E4741OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
14:23:44.84031E4744OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
14:23:44.84031E4747OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
14:23:44.84031E4750OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
14:23:44.84031E4753OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
14:23:44.84031E4756OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
14:23:44.84031E4759OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
14:23:44.84031E4762OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
14:23:44.84031E4765OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
14:23:44.84031E4768OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
14:23:44.84031E4771OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
14:23:44.84031E4774OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
14:23:44.84031E4777OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
14:23:44.84031E4780OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
14:23:44.84031E4783OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
14:23:44.84031E4786OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
14:23:44.84031E4789OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
14:23:44.84031E4792OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
14:23:44.84031E4795OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
14:23:44.84031E4798OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
14:23:44.84031E4801OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
14:23:44.84031E4804OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
14:23:44.84031E4807OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
14:23:44.84031E4810OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
14:23:44.84031E4813OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
14:23:44.84031E4816OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
14:23:44.84031E4819OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
14:23:44.84031E4822OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
14:23:44.84031E4825OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
14:23:44.84031E4828OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
14:23:44.84031E4831OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
14:23:44.84031E4834OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
14:23:44.84031E4837OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
14:23:44.84031E4840OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
14:23:44.84031E4843OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
14:23:44.84031E4846OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
14:23:44.84031E4849OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
14:23:44.84031E4852OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
14:23:44.84031E4855OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
14:23:44.84031E4858OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
14:23:44.84031E4861OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
14:23:44.84031E4864OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
14:23:44.84031E4867OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
14:23:44.84031E4870OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
14:23:44.84031E4873OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
14:23:44.84031E4876OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
14:23:44.84031E4879OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
14:23:44.84031E4882OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
14:23:44.84031E4885OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
14:23:44.84031E4888OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
14:23:44.84031E4891OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
14:23:44.84031E4894OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
14:23:44.84031E4897OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
14:23:44.84031E4900OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
14:23:44.84031E4903OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
14:23:44.84031E4906OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
14:23:44.84031E4909OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
14:23:44.84031E4911OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
14:23:44.84031E4913OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
14:23:44.84031E4915OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
14:23:44.84031E4917OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
14:23:44.84031E4919OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
14:23:44.84031E4921OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
14:23:44.84031E4923OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
14:23:44.84031E4925OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
14:23:44.84031E4927OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
14:23:44.84031E4929OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
14:23:44.84031E4931OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
14:23:44.84031E4933OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
14:23:44.84031E4935OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
14:23:44.84031E4949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:23:44.84031E4574OverlayManager::InitGameClientstarting hooks...
14:23:44.84731E41958FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.165.0.26\\OWUtils.dll succeeded
14:23:44.85031E4597Install::CodeInit [Client,1] (MCH) OK
14:23:44.85031E4597Install::CodeInit [Client,2] (MCH) OK
14:23:44.86631E4597Install::CodeInit [Client,3] (MCH) OK
14:23:44.86731E4597Install::CodeInit [Client,4] (MCH) OK
14:23:44.88431E4597Install::CodeInit [Client,4.1] (MCH) OK
14:23:44.89831E4597Install::CodeInit [Client,4.2] (MCH) OK
14:23:44.90231E4248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
14:23:44.90231E4577Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
14:23:44.90231E4926FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
14:23:44.90231E41354Client::hookFunctionsSuspend before hook: OFF
14:23:44.90431E4916Client::hookLibraryFunctionsLib [2] is not supported for game. skipping..
14:23:44.90431E41062Install::CodeSegment [5|18016|0x96240000|0x4660]
14:23:44.90431E4597Install::Codeunknown (MCH) OK
14:23:44.90431E41062Install::CodeSegment [5|418480|0x96240000|0x662B0]
14:23:44.91931E4597Install::Codeunknown (MCH) OK
14:23:44.92031E41062Install::CodeSegment [5|105904|0x96240000|0x19DB0]
14:23:44.93331E4597Install::Codeunknown (MCH) OK
14:23:44.93331E41062Install::CodeSegment [5|4944|0x96240000|0x1350]
14:23:44.94631E4597Install::Codeunknown (MCH) OK
14:23:44.94631E41062Install::CodeSegment [5|-26726368|0x96240000|0xFE683020]
14:23:44.94631E41153Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
14:23:44.94631E41062Install::CodeSegment [5|-26705824|0x96240000|0xFE688060]
14:23:44.94631E41153Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
14:23:44.94631E41062Install::CodeSegment [5|-26745312|0x96240000|0xFE67E620]
14:23:44.94631E41153Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
14:23:44.94631E41062Install::CodeSegment [5|-27874688|0x96240000|0xFE56AA80]
14:23:44.94631E41153Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
14:23:44.94631E4916Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
14:23:44.94631E4916Client::hookLibraryFunctionsLib [7] is not supported for game. skipping..
14:23:44.94631E4334FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
14:23:44.94631E41193OverlayManager::StartStarting...
14:23:44.94631E41225OverlayManager::Startstarting hooks 2...
14:23:44.96031E4597Install::CodeInit [Client,5] (MCH) OK
14:23:44.97231E4597Install::CodeInit [Client,6] (MCH) OK
14:23:44.97231E41287OverlayManager::StartRID Found 2 devices.
14:23:44.97231E41295OverlayManager::StartRID Found [0] with 0X230(0X30) hwnd(0xa0d9c)...
14:23:44.97331E41372XTRAP COMPATIBLE PATCH WARNING
14:23:44.97331E41380OverlayManager::Startdone with hooks...
14:23:44.97331E4107ApiManager::InitAPI Manager Event : OK
14:23:44.97331E4119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=8508
14:23:44.973570C6836OverlayManager::OnConnectedConnected to server
14:23:44.973570C32SendServerHelloMessage::ExecuteSend connection Ack
14:23:44.974213C7455OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x2071c
14:23:44.97431E467TXRSettingFail to read texture recognition options 0xb7
14:23:44.97431E4114TXOfInterestNew list set with 0 items
14:23:44.97431E41405OverlayManager::Startget foreground state
14:23:44.97431E47951OverlayManager::OnForegroundChangedChanged True
14:23:44.97431E47348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:23:44.97431E41442OverlayManager::StartStarted...
14:23:44.98631E4597Install::CodeInit [Client,0] (MCH) OK
14:23:44.98631E4428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
14:23:44.98631E494GraphicsHookManager::StopThreadStopThread
14:23:44.98840F8216GraphicsHookManager::MessageLoopExit Thread
14:23:44.99031E4407Client::initFirstInjectioninit complete
14:23:45.430570C6666OverlayManager::doActionDisplayFPS - Triggered
14:23:48.6772A28587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
14:23:48.6832A28148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
14:23:48.6872A28148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
14:23:48.6872A28984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
14:23:48.6942A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
14:23:48.6942A281072RenderDeviceD3d11::initDevice adapter hash: -1483321117
14:23:48.6942A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:23:48.6942A281126RenderDeviceD3d11::initsave state
14:23:48.6952A28696RenderDeviceD3d11::initDX11loading shaders...
14:23:48.7252A28705RenderDeviceD3d11::initDX11create vs
14:23:48.7252A28723RenderDeviceD3d11::initDX11create vs
14:23:48.7292A28745RenderDeviceD3d11::initDX11create pxs
14:23:48.7322A28774RenderDeviceD3d11::initDX11create raster
14:23:48.7322A28842RenderDeviceD3d11::initDX11create buffers
14:23:48.7372A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
14:23:48.7372A281134RenderDeviceD3d11::initrestore state
14:23:48.7372A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
14:23:48.7372A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:23:48.7372A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:23:48.7372A28193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
14:23:48.7372A282093RenderDeviceD3d11::setFixSet render device fix RT.
14:23:48.7372A282869OverlayManager::setGraphicsRender Device fix was set RT.
14:23:48.7372A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:23:48.7372A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:23:49.7502A28655OverlayInputManager::HandleCommandsClear all hotkeys command
14:23:49.7502A28696OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
14:23:49.7502A2826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
14:23:49.7502A2821StartWidgetsRefresher::ExecuteExecute start wicket manager
14:23:49.7502A28275WidgetManager::StartLayoutSchedulerstart layout scheduler
14:23:49.7502A2826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
14:23:49.7502A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
14:23:49.7502A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x910b01
14:23:49.7502A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:23:49.7502A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
14:23:49.7502A282428OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
14:23:49.7502A28311PerformanceCounter::NotifyFrameRenderNotify first Render...
14:23:49.7502A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:23:49.7502A287851OverlayManager::CheckForSharedTextureSupportCheck for SHT support
14:23:49.7571F38225InterProcessElement::openInterProcess Overwolf_ImID_305A2_P_9228 opened succesfuly
14:23:49.7571F38225InterProcessElement::openInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT opened succesfuly
14:23:49.7571F38225InterProcessElement::openInterProcess Overwolf_ImID_1408B6_P_9228 opened succesfuly
14:23:49.7571F38225InterProcessElement::openInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT opened succesfuly
14:23:49.7712A285211OverlayManager::initOverlayResolutionEx 0X40000
14:23:49.7712A285218OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
14:23:50.2462A28326RenderImageD3d11::setSizeCreate Texture (275,166) / (384,256) - OK
14:23:50.2462A28347RenderImageD3d11::setSizeCreate Texture RV (384,256) - OK
14:23:51.2561F38293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:23:53.2501F38153WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3004].
14:23:53.2501F3851WidgetsLayoutScheduler::Stopstoping layout scheduler
14:23:53.2501F3858WidgetsLayoutScheduler::Stopstoping layout scheduler stpped (last fps:67)
14:23:54.783570C363ow-graphicsFailed to open pipe
14:23:54.784570C363ow-graphicsFailed to open pipe
14:23:54.784570C363ow-graphicsConnection initialized
14:23:54.784570C152LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
14:23:54.784570C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
14:23:55.255213C2064Client::LogProcessModulesLoaded modules:
14:23:55.262213C2080C:\Program Files (x86)\Overwolf\0.165.0.26\OWClient.dll
14:23:55.262213C2080C:\Program Files (x86)\Overwolf\0.165.0.26\OWExplorer.dll
14:23:55.262213C2080C:\Program Files (x86)\Overwolf\0.165.0.26\OWUtils.dll
14:23:55.262213C2080C:\Program Files (x86)\Overwolf\0.165.0.26\obs\data\obs-plugins\win-capture\ow-graphics-hook64.dll
14:23:55.262213C2080C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
14:23:55.262213C2080C:\Program Files (x86)\Steam\steamclient64.dll
14:23:55.262213C2080C:\Program Files (x86)\Steam\tier0_s64.dll
14:23:55.262213C2080C:\Program Files (x86)\Steam\vstdlib_s64.dll
14:23:55.262213C2080C:\Program Files\ETCARS\x64\ETCARS.dll
14:23:55.262213C2080C:\Users\Francesco\AppData\Local\SpedV\Telemetry\spedv-telemetry-64.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\AUDIOSES.DLL
14:23:55.262213C2080C:\Windows\SYSTEM32\AcGenral.DLL
14:23:55.262213C2080C:\Windows\SYSTEM32\CRYPTBASE.DLL
14:23:55.262213C2080C:\Windows\SYSTEM32\CoreMessaging.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\CoreUIComponents.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\D3DCOMPILER_47.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\D3DCompiler_43.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\D3DX9_43.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\DNSAPI.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\HID.DLL
14:23:55.262213C2080C:\Windows\SYSTEM32\IPHLPAPI.DLL
14:23:55.262213C2080C:\Windows\SYSTEM32\MPR.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\MSACM32.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\MSIMG32.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\MSVCP140.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\MSWSOCK.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\PROPSYS.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\Secur32.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\SspiCli.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\USERENV.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\UxTheme.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\VCRUNTIME140.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\VERSION.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\WINMM.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\amdihk64.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\apphelp.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\atiadlxx.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\atidxx64.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\d3d11.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\d3dx11_43.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\dcomp.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\dhcpcsvc.DLL
14:23:55.262213C2080C:\Windows\SYSTEM32\dhcpcsvc6.DLL
14:23:55.262213C2080C:\Windows\SYSTEM32\dinput8.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\dwmapi.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\dxcore.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\dxgi.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\inputhost.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\ntdll.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\ntmarta.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\resourcepolicyclient.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\winhttp.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\winmmbase.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\wintypes.dll
14:23:55.262213C2080C:\Windows\SYSTEM32\xinput1_4.dll
14:23:55.262213C2080C:\Windows\System32\COMDLG32.dll
14:23:55.262213C2080C:\Windows\System32\CRYPT32.dll
14:23:55.262213C2080C:\Windows\System32\DEVOBJ.dll
14:23:55.262213C2080C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\ATIDXX64.DLL
14:23:55.262213C2080C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\aticfx64.dll
14:23:55.262213C2080C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\atiuxp64.dll
14:23:55.262213C2080C:\Windows\System32\GDI32.dll
14:23:55.262213C2080C:\Windows\System32\IMM32.DLL
14:23:55.262213C2080C:\Windows\System32\KERNEL32.DLL
14:23:55.262213C2080C:\Windows\System32\KERNELBASE.dll
14:23:55.262213C2080C:\Windows\System32\MMDevApi.dll
14:23:55.262213C2080C:\Windows\System32\MSASN1.dll
14:23:55.262213C2080C:\Windows\System32\MSCTF.dll
14:23:55.262213C2080C:\Windows\System32\NSI.dll
14:23:55.262213C2080C:\Windows\System32\OLEAUT32.dll
14:23:55.262213C2080C:\Windows\System32\PSAPI.DLL
14:23:55.262213C2080C:\Windows\System32\RPCRT4.dll
14:23:55.262213C2080C:\Windows\System32\SETUPAPI.dll
14:23:55.262213C2080C:\Windows\System32\SHELL32.dll
14:23:55.262213C2080C:\Windows\System32\SHLWAPI.dll
14:23:55.262213C2080C:\Windows\System32\TextInputFramework.dll
14:23:55.262213C2080C:\Windows\System32\UMPDC.dll
14:23:55.262213C2080C:\Windows\System32\USER32.dll
14:23:55.262213C2080C:\Windows\System32\WINTRUST.dll
14:23:55.262213C2080C:\Windows\System32\WLDAP32.dll
14:23:55.262213C2080C:\Windows\System32\WS2_32.dll
14:23:55.262213C2080C:\Windows\System32\Windows.UI.dll
14:23:55.262213C2080C:\Windows\System32\advapi32.dll
14:23:55.262213C2080C:\Windows\System32\bcrypt.dll
14:23:55.262213C2080C:\Windows\System32\bcryptPrimitives.dll
14:23:55.262213C2080C:\Windows\System32\cfgmgr32.dll
14:23:55.262213C2080C:\Windows\System32\clbcatq.dll
14:23:55.262213C2080C:\Windows\System32\combase.dll
14:23:55.262213C2080C:\Windows\System32\cryptsp.dll
14:23:55.262213C2080C:\Windows\System32\deviceaccess.dll
14:23:55.262213C2080C:\Windows\System32\fwpuclnt.dll
14:23:55.262213C2080C:\Windows\System32\gdi32full.dll
14:23:55.262213C2080C:\Windows\System32\imagehlp.dll
14:23:55.262213C2080C:\Windows\System32\kernel.appcore.dll
14:23:55.262213C2080C:\Windows\System32\msvcp_win.dll
14:23:55.262213C2080C:\Windows\System32\msvcrt.dll
14:23:55.262213C2080C:\Windows\System32\ole32.dll
14:23:55.262213C2080C:\Windows\System32\powrprof.dll
14:23:55.262213C2080C:\Windows\System32\profapi.dll
14:23:55.262213C2080C:\Windows\System32\rasadhlp.dll
14:23:55.262213C2080C:\Windows\System32\sechost.dll
14:23:55.262213C2080C:\Windows\System32\shcore.dll
14:23:55.262213C2080C:\Windows\System32\ucrtbase.dll
14:23:55.262213C2080C:\Windows\System32\win32u.dll
14:23:55.262213C2080C:\Windows\System32\windows.storage.dll
14:23:55.262213C2080C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.1316_none_9e7a364fe461dbd7\COMCTL32.dll
14:23:55.262213C2080C:\Windows\system32\rsaenh.dll
14:23:55.262213C2080E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
14:23:55.262213C2080E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
14:23:55.262213C2080E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
14:23:55.262213C2080E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
14:23:55.262213C2080E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
14:23:55.262213C2080E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
14:23:55.262213C2080E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
14:23:56.6182A282284WidgetManager::Renderresume layout thread
14:23:56.6182A28275WidgetManager::StartLayoutSchedulerstart layout scheduler
14:23:56.6182A28293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:23:56.6192A28363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
14:23:56.6192A28363ow-graphics(half life scientist) everything.. seems to be in order
14:23:56.6192A28363ow-graphicsd3d11 shared texture capture successful
14:23:56.6192A28255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
14:23:59.6221F38153WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3004].
14:23:59.6221F3851WidgetsLayoutScheduler::Stopstoping layout scheduler
14:23:59.6221F3858WidgetsLayoutScheduler::Stopstoping layout scheduler stpped (last fps:71)
14:24:02.3612A282284WidgetManager::Renderresume layout thread
14:24:02.3612A28275WidgetManager::StartLayoutSchedulerstart layout scheduler
14:24:02.3612A28293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:24:06.1461F38293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:24:30.9072A28326RenderImageD3d11::setSizeCreate Texture (275,444) / (384,512) - OK
14:24:30.9082A28347RenderImageD3d11::setSizeCreate Texture RV (384,512) - OK
14:24:30.9402A28326RenderImageD3d11::setSizeCreate Texture (275,703) / (384,768) - OK
14:24:30.9402A28347RenderImageD3d11::setSizeCreate Texture RV (384,768) - OK
14:24:40.6292A282003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:24:40.6292A282447OverlayManager::installKeybMouseHookInstall KeybMouse
14:24:40.6292A28479InputInterceptor::stopHookunhook keyboard and mouse
14:24:40.6292A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
14:24:40.6292A28468InputInterceptor::runHookMouse is hooked 0x2a28
14:24:40.6292A282101OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = -2, Cur = 0x0
14:24:40.8052A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
14:24:40.863570C6658OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:24:40.875570C6658OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:24:40.8832A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
14:24:40.9061F38225InterProcessElement::openInterProcess Overwolf_ImID_1E1102_P_9228 opened succesfuly
14:24:40.9061F38225InterProcessElement::openInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT opened succesfuly
14:24:40.9292A286792OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
14:24:40.9292A282614OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:24:40.9292A282628OverlayManager::setControlModeSet RI to 0X0 (0X230)...
14:24:40.9312A285975overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:24:40.9701F38225InterProcessElement::openInterProcess Overwolf_ImID_80964_P_9228 opened succesfuly
14:24:40.9701F38225InterProcessElement::openInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT opened succesfuly
14:24:40.9701F38225InterProcessElement::openInterProcess Overwolf_ImID_A095E_P_9228 opened succesfuly
14:24:40.9701F38225InterProcessElement::openInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT opened succesfuly
14:24:41.252A28326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
14:24:41.252A28347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
14:24:41.992A28326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
14:24:41.992A28347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
14:24:41.1352A283569OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:24:42.2862A28326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
14:24:42.2872A28347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
14:24:51.2632A283834overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
14:24:51.2632A283569OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:24:51.2752A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:24:51.2752A28407fSwapResize_BuffersClear overlay graphics..
14:24:51.2752A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:24:51.2752A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
14:24:51.2752A281455OverlayManager::RestoreGameWNDPROCSWL restored.
14:24:51.2762A281465OverlayManager::RestoreGameWNDPROCSWL OK.
14:24:51.2762A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x910b01
14:24:51.2762A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:24:51.2762A28409fSwapResize_BuffersDevice was Resized!
14:24:51.2762A28187IRenderDevice::releaseRender Releasing.
14:24:51.2762A28363ow-graphics----------------- d3d11 capture freed ----------------
14:24:51.2772A2882RenderDeviceCaptureBase::ReleaseTextureRelease
14:24:51.2772A28100RenderDeviceCaptureBase::ReleaseTextureReleased
14:24:51.2772A281258RenderDeviceD3d11::releaseImplementationReleasing 1
14:24:51.2772A281268RenderDeviceD3d11::releaseImplementationReleasing 2
14:24:51.2772A281287RenderDeviceD3d11::releaseImplementationReleasing 3
14:24:51.2772A28204IRenderDevice::releaseRender Releasing Done.
14:24:51.2772A28413fSwapResize_BuffersEnd Device was Resized!
14:24:51.345570C6516OverlayManager::doActionForegroundChange Event OFF (OFF)
14:24:51.345570C7951OverlayManager::OnForegroundChangedChanged False
14:24:51.345570C7984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x8105E Title=[*Untitled - Notepad]
14:24:51.345570C7348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:24:51.345570C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:24:51.345570C2647OverlayManager::setControlModeRestore RI to 0X1(0X30)...
14:24:51.345570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:24:51.352570C6666OverlayManager::doActionDisplayFPS - Triggered
14:24:51.4412A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
14:24:51.4412A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:24:51.4412A281126RenderDeviceD3d11::initsave state
14:24:51.4412A28696RenderDeviceD3d11::initDX11loading shaders...
14:24:51.4602A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
14:24:51.4602A281134RenderDeviceD3d11::initrestore state
14:24:51.4602A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
14:24:51.4602A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:24:51.4602A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:24:51.4602A282758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:24:51.4602A285218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:24:51.5082A2848ResetSnapShotSH::ExecuteRelease snapshot SH
14:24:51.5082A283738OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1f0bc1;prev = 0x10003 , {Original values: ref = 0 handle = 0x0}
14:24:51.5082A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
14:24:51.5082A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x230b67
14:24:51.5082A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
14:24:51.5082A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
14:24:51.5082A281611WidgetManager::drawskip widget draw (not in foreground) False - False
14:24:51.5082A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:24:58.3781F38225InterProcessElement::openInterProcess Overwolf_ImID_D08DE_P_9228 opened succesfuly
14:24:58.3781F38225InterProcessElement::openInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT opened succesfuly
14:24:59.736570C6658OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:24:59.899241C225InterProcessElement::openInterProcess Overwolf_ImID_70906_P_9228 opened succesfuly
14:24:59.899241C225InterProcessElement::openInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT opened succesfuly
14:24:59.9362A282003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:24:59.9362A282447OverlayManager::installKeybMouseHookInstall KeybMouse
14:24:59.9362A28479InputInterceptor::stopHookunhook keyboard and mouse
14:24:59.9362A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
14:24:59.9362A28468InputInterceptor::runHookMouse is hooked 0x2a28
14:25:36.4621F38256InterProcessElement::closeInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT close 2147483647 bytes
14:25:36.4621F38128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d08de
14:25:36.4621F38256InterProcessElement::closeInterProcess Overwolf_ImID_D08DE_P_9228 close 2147483647 bytes
14:25:36.4621F382533WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:25:36.4671F38225InterProcessElement::openInterProcess Overwolf_ImID_140DBA_P_9228 opened succesfuly
14:25:36.4671F38225InterProcessElement::openInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT opened succesfuly
14:25:45.4132A281707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:25:45.4132A281724OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
14:25:45.4132A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
14:25:45.4132A281455OverlayManager::RestoreGameWNDPROCSWL restored.
14:25:45.4132A281465OverlayManager::RestoreGameWNDPROCSWL OK.
14:25:45.4132A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x230b67
14:25:45.4132A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:25:45.4132A28407fSwapResize_BuffersClear overlay graphics..
14:25:45.4132A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:25:45.4132A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:25:45.4132A28409fSwapResize_BuffersDevice was Resized!
14:25:45.4132A28187IRenderDevice::releaseRender Releasing.
14:25:45.4132A28363ow-graphics----------------- d3d11 capture freed ----------------
14:25:45.4132A2882RenderDeviceCaptureBase::ReleaseTextureRelease
14:25:45.4132A28100RenderDeviceCaptureBase::ReleaseTextureReleased
14:25:45.4132A281258RenderDeviceD3d11::releaseImplementationReleasing 1
14:25:45.4132A281268RenderDeviceD3d11::releaseImplementationReleasing 2
14:25:45.4132A281287RenderDeviceD3d11::releaseImplementationReleasing 3
14:25:45.4132A28204IRenderDevice::releaseRender Releasing Done.
14:25:45.4132A28413fSwapResize_BuffersEnd Device was Resized!
14:25:45.685570C6516OverlayManager::doActionForegroundChange Event ON (ON)
14:25:45.685570C7951OverlayManager::OnForegroundChangedChanged True
14:25:45.687570C7348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:25:45.695570C6666OverlayManager::doActionDisplayFPS - Triggered
14:25:46.4111F38293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:25:47.3872A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:25:47.6362A287388OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
14:25:47.6362A284054overlaySetCursorEmpty cursor release widget
14:25:47.6464104256InterProcessElement::closeInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT close 2147483647 bytes
14:25:47.6464104128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=140dba
14:25:47.6464104256InterProcessElement::closeInterProcess Overwolf_ImID_140DBA_P_9228 close 2147483647 bytes
14:25:47.64641042533WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:25:47.6912A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
14:25:47.6912A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:25:47.6912A281126RenderDeviceD3d11::initsave state
14:25:47.6912A28696RenderDeviceD3d11::initDX11loading shaders...
14:25:47.7002A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
14:25:47.7002A281134RenderDeviceD3d11::initrestore state
14:25:47.7002A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
14:25:47.7002A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:25:47.7002A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:25:47.7162A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
14:25:47.7172A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3a00cab
14:25:47.7172A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:25:47.7172A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
14:25:47.7172A28326RenderImageD3d11::setSizeCreate Texture (275,728) / (384,768) - OK
14:25:47.7172A28347RenderImageD3d11::setSizeCreate Texture RV (384,768) - OK
14:25:47.7192A28326RenderImageD3d11::setSizeCreate Texture (275,245) / (384,256) - OK
14:25:47.7192A28347RenderImageD3d11::setSizeCreate Texture RV (384,256) - OK
14:25:47.7202A28326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
14:25:47.7202A28347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
14:25:47.7242A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:25:47.7242A28363ow-graphicsd3d11 shared texture capture successful
14:25:47.7392A285211OverlayManager::initOverlayResolutionEx 0X40008
14:25:47.7392A285218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:25:47.7392A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:25:47.7392A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:25:48.2922A28326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
14:25:48.2922A28347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
14:25:49.492A282003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:25:49.492A282447OverlayManager::installKeybMouseHookInstall KeybMouse
14:25:49.492A28479InputInterceptor::stopHookunhook keyboard and mouse
14:25:49.492A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
14:25:49.492A28468InputInterceptor::runHookMouse is hooked 0x2a28
14:25:49.1382A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
14:25:49.155570C6597OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
14:25:49.155570C6792OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
14:25:49.155570C2614OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:25:49.155570C2628OverlayManager::setControlModeSet RI to 0X0 (0X230)...
14:25:49.2052A285975overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:25:49.2182A283569OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:25:49.2182A28326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
14:25:49.2182A28347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
14:25:49.2232A28326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
14:25:49.2232A28347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
14:25:49.2392A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
14:25:51.882A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
14:25:51.94570C6601OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
14:25:51.94570C6812OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
14:25:51.94570C2647OverlayManager::setControlModeRestore RI to 0X230(0X30)...
14:25:51.94570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:25:51.1092A283738OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1f0bc1;prev = 0x1f0bc1 , {Original values: ref = -2 handle = 0x0}
14:25:51.1092A283743OverlayManager::RestoreGameCursorblack Cursor restored
14:25:51.2182A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
14:25:51.7342A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
14:25:51.741570C6597OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
14:25:51.741570C6792OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
14:25:51.741570C2614OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:25:51.741570C2628OverlayManager::setControlModeSet RI to 0X0 (0X230)...
14:25:51.7652A283569OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:25:51.8732A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
14:25:58.8682A283834overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
14:25:58.9522A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:25:58.9522A28407fSwapResize_BuffersClear overlay graphics..
14:25:58.9522A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:25:58.9522A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
14:25:58.9522A281455OverlayManager::RestoreGameWNDPROCSWL restored.
14:25:58.9522A281465OverlayManager::RestoreGameWNDPROCSWL OK.
14:25:58.9522A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3a00cab
14:25:58.9522A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:25:58.9522A28409fSwapResize_BuffersDevice was Resized!
14:25:58.9522A28187IRenderDevice::releaseRender Releasing.
14:25:58.9522A28363ow-graphics----------------- d3d11 capture freed ----------------
14:25:58.9522A2882RenderDeviceCaptureBase::ReleaseTextureRelease
14:25:58.9522A28100RenderDeviceCaptureBase::ReleaseTextureReleased
14:25:58.9522A281258RenderDeviceD3d11::releaseImplementationReleasing 1
14:25:58.9522A281268RenderDeviceD3d11::releaseImplementationReleasing 2
14:25:58.9522A281287RenderDeviceD3d11::releaseImplementationReleasing 3
14:25:58.9522A28204IRenderDevice::releaseRender Releasing Done.
14:25:58.9522A28413fSwapResize_BuffersEnd Device was Resized!
14:25:59.622A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
14:25:59.622A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:25:59.622A281126RenderDeviceD3d11::initsave state
14:25:59.622A28696RenderDeviceD3d11::initDX11loading shaders...
14:25:59.712A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
14:25:59.712A281134RenderDeviceD3d11::initrestore state
14:25:59.712A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
14:25:59.712A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:25:59.712A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:25:59.712A285218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:25:59.712A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:25:59.712A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:25:59.1172A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
14:25:59.1172A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3820aff
14:25:59.1172A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
14:25:59.1172A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
14:25:59.1172A28326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
14:25:59.1182A28347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
14:25:59.1302A28326RenderImageD3d11::setSizeCreate Texture (275,728) / (384,768) - OK
14:25:59.1302A28347RenderImageD3d11::setSizeCreate Texture RV (384,768) - OK
14:25:59.1322A28326RenderImageD3d11::setSizeCreate Texture (275,245) / (384,256) - OK
14:25:59.1322A28347RenderImageD3d11::setSizeCreate Texture RV (384,256) - OK
14:25:59.1322A28326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
14:25:59.1322A28347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
14:25:59.1362A28326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
14:25:59.1362A28347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
14:25:59.1412A28363ow-graphicsd3d11 shared texture capture successful
14:25:59.339570C6516OverlayManager::doActionForegroundChange Event OFF (OFF)
14:25:59.339570C7951OverlayManager::OnForegroundChangedChanged False
14:25:59.339570C7984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40076 Title=[#staff - Discord]
14:25:59.339570C7348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:25:59.339570C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:25:59.339570C2647OverlayManager::setControlModeRestore RI to 0X0(0X30)...
14:25:59.340570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:25:59.340570C8010OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
14:25:59.362570C6666OverlayManager::doActionDisplayFPS - Triggered
14:25:59.4072A2848ResetSnapShotSH::ExecuteRelease snapshot SH
14:25:59.4072A283738OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1f0bc1;prev = 0x10003 , {Original values: ref = 0 handle = 0x0}
14:25:59.4072A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:25:59.4082A282003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:25:59.4082A282447OverlayManager::installKeybMouseHookInstall KeybMouse
14:25:59.4082A28479InputInterceptor::stopHookunhook keyboard and mouse
14:25:59.4082A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
14:25:59.4082A28468InputInterceptor::runHookMouse is hooked 0x2a28
14:26:26.7042A281707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:26:26.7042A281724OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
14:26:26.7042A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
14:26:26.7042A281455OverlayManager::RestoreGameWNDPROCSWL restored.
14:26:26.7042A281465OverlayManager::RestoreGameWNDPROCSWL OK.
14:26:26.7042A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3820aff
14:26:26.7042A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:26:26.7042A28407fSwapResize_BuffersClear overlay graphics..
14:26:26.7042A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:26:26.7042A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:26:26.7042A28409fSwapResize_BuffersDevice was Resized!
14:26:26.7042A28187IRenderDevice::releaseRender Releasing.
14:26:26.7042A28363ow-graphics----------------- d3d11 capture freed ----------------
14:26:26.7042A2882RenderDeviceCaptureBase::ReleaseTextureRelease
14:26:26.7042A28100RenderDeviceCaptureBase::ReleaseTextureReleased
14:26:26.7042A281258RenderDeviceD3d11::releaseImplementationReleasing 1
14:26:26.7042A281268RenderDeviceD3d11::releaseImplementationReleasing 2
14:26:26.7042A281287RenderDeviceD3d11::releaseImplementationReleasing 3
14:26:26.7052A28204IRenderDevice::releaseRender Releasing Done.
14:26:26.7052A28413fSwapResize_BuffersEnd Device was Resized!
14:26:26.7952A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:26:26.8782A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
14:26:26.8782A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:26:26.8782A281126RenderDeviceD3d11::initsave state
14:26:26.8782A28696RenderDeviceD3d11::initDX11loading shaders...
14:26:26.8882A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
14:26:26.8882A281134RenderDeviceD3d11::initrestore state
14:26:26.8882A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
14:26:26.8882A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:26:26.8882A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:26:26.8882A282758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:26:26.895570C6516OverlayManager::doActionForegroundChange Event ON (ON)
14:26:26.895570C7951OverlayManager::OnForegroundChangedChanged True
14:26:26.895570C7348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:26:26.906570C6666OverlayManager::doActionDisplayFPS - Triggered
14:26:26.9932A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
14:26:26.9932A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x15e085f
14:26:26.9932A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:26:26.9932A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
14:26:27.32A28326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
14:26:27.82A28347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
14:26:27.362A28326RenderImageD3d11::setSizeCreate Texture (275,728) / (384,768) - OK
14:26:27.362A28347RenderImageD3d11::setSizeCreate Texture RV (384,768) - OK
14:26:27.382A28326RenderImageD3d11::setSizeCreate Texture (275,245) / (384,256) - OK
14:26:27.382A28347RenderImageD3d11::setSizeCreate Texture RV (384,256) - OK
14:26:27.392A28326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
14:26:27.392A28347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
14:26:27.452A28326RenderImageD3d11::setSizeCreate Texture (1920,1040) / (1920,1152) - OK
14:26:27.452A28347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
14:26:27.582A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:26:27.592A28363ow-graphicsd3d11 shared texture capture successful
14:26:27.592A282003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:26:27.592A282447OverlayManager::installKeybMouseHookInstall KeybMouse
14:26:27.592A28479InputInterceptor::stopHookunhook keyboard and mouse
14:26:27.592A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
14:26:27.592A28468InputInterceptor::runHookMouse is hooked 0x2a28
14:26:27.822A285211OverlayManager::initOverlayResolutionEx 0X40008
14:26:27.822A285218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:26:27.822A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:26:27.822A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:26:28.1012A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
14:26:28.115570C6597OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
14:26:28.115570C6792OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
14:26:28.115570C2614OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:26:28.115570C2628OverlayManager::setControlModeSet RI to 0X0 (0X230)...
14:26:28.1972A285975overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:26:28.1982A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
14:26:28.2612A283569OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:26:28.3212A28326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
14:26:28.3212A28347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
14:26:28.9662A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
14:26:28.972570C6601OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
14:26:28.972570C6812OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
14:26:28.972570C2647OverlayManager::setControlModeRestore RI to 0X230(0X30)...
14:26:28.972570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:26:28.9762A283738OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1f0bc1;prev = 0x2450a27 , {Original values: ref = -2 handle = 0x0}
14:26:28.9762A283743OverlayManager::RestoreGameCursorblack Cursor restored
14:26:29.482A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
14:26:29.4242A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
14:26:29.428570C6597OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
14:26:29.428570C6792OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
14:26:29.428570C2614OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:26:29.428570C2628OverlayManager::setControlModeSet RI to 0X0 (0X230)...
14:26:29.4592A283569OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:26:29.5352A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
14:26:30.5552A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
14:26:30.563570C6601OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
14:26:30.563570C6812OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
14:26:30.563570C2647OverlayManager::setControlModeRestore RI to 0X230(0X30)...
14:26:30.563570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:26:30.5682A283738OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1f0bc1;prev = 0x1f0bc1 , {Original values: ref = -2 handle = 0x0}
14:26:30.5682A283743OverlayManager::RestoreGameCursorblack Cursor restored
14:26:30.7002A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
14:26:31.1452A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
14:26:31.151570C6597OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
14:26:31.151570C6792OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
14:26:31.151570C2614OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:26:31.151570C2628OverlayManager::setControlModeSet RI to 0X0 (0X230)...
14:26:31.1762A283569OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:26:31.2882A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
14:26:39.7052A283834overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
14:26:39.8082A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:26:39.8082A28407fSwapResize_BuffersClear overlay graphics..
14:26:39.8082A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:26:39.8082A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
14:26:39.8082A281455OverlayManager::RestoreGameWNDPROCSWL restored.
14:26:39.8082A281465OverlayManager::RestoreGameWNDPROCSWL OK.
14:26:39.8082A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x15e085f
14:26:39.8082A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:26:39.8082A28409fSwapResize_BuffersDevice was Resized!
14:26:39.8082A28187IRenderDevice::releaseRender Releasing.
14:26:39.8082A28363ow-graphics----------------- d3d11 capture freed ----------------
14:26:39.8082A2882RenderDeviceCaptureBase::ReleaseTextureRelease
14:26:39.8082A28100RenderDeviceCaptureBase::ReleaseTextureReleased
14:26:39.8082A281258RenderDeviceD3d11::releaseImplementationReleasing 1
14:26:39.8082A281268RenderDeviceD3d11::releaseImplementationReleasing 2
14:26:39.8082A281287RenderDeviceD3d11::releaseImplementationReleasing 3
14:26:39.8082A28204IRenderDevice::releaseRender Releasing Done.
14:26:39.8082A28413fSwapResize_BuffersEnd Device was Resized!
14:26:39.936570C6516OverlayManager::doActionForegroundChange Event OFF (OFF)
14:26:39.936570C7951OverlayManager::OnForegroundChangedChanged False
14:26:39.936570C7984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40076 Title=[#staff - Discord]
14:26:39.936570C7348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:26:39.936570C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:26:39.936570C2647OverlayManager::setControlModeRestore RI to 0X0(0X30)...
14:26:39.936570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:26:39.965570C6666OverlayManager::doActionDisplayFPS - Triggered
14:26:40.952A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
14:26:40.952A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:26:40.952A281126RenderDeviceD3d11::initsave state
14:26:40.952A28696RenderDeviceD3d11::initDX11loading shaders...
14:26:40.1082A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
14:26:40.1082A281134RenderDeviceD3d11::initrestore state
14:26:40.1082A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
14:26:40.1082A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:26:40.1082A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:26:40.1082A282758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:26:40.1082A285218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:26:40.1082A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:26:40.1082A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:26:40.1702A2848ResetSnapShotSH::ExecuteRelease snapshot SH
14:26:40.1702A283738OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1f0bc1;prev = 0x10003 , {Original values: ref = 0 handle = 0x0}
14:26:40.1702A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
14:26:40.1702A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2e30b9b
14:26:40.1702A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
14:26:40.1702A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
14:26:40.1702A281611WidgetManager::drawskip widget draw (not in foreground) False - False
14:26:40.1702A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:26:41.962A282003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:26:41.962A282447OverlayManager::installKeybMouseHookInstall KeybMouse
14:26:41.962A28479InputInterceptor::stopHookunhook keyboard and mouse
14:26:41.962A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
14:26:41.962A28468InputInterceptor::runHookMouse is hooked 0x2a28
14:27:16.5711F38225InterProcessElement::openInterProcess Overwolf_ImID_111092_P_9228 opened succesfuly
14:27:16.5711F38225InterProcessElement::openInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT opened succesfuly
14:27:22.5911F38256InterProcessElement::closeInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT close 2147483647 bytes
14:27:22.5911F38128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=111092
14:27:22.5911F38256InterProcessElement::closeInterProcess Overwolf_ImID_111092_P_9228 close 2147483647 bytes
14:27:22.5911F382533WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:27:23.961F38256InterProcessElement::closeInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT close 2147483647 bytes
14:27:23.961F38128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=70906
14:27:23.961F38256InterProcessElement::closeInterProcess Overwolf_ImID_70906_P_9228 close 2147483647 bytes
14:27:23.961F382533WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:27:23.1782A281707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:27:23.1782A281724OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
14:27:23.1782A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
14:27:23.1782A281455OverlayManager::RestoreGameWNDPROCSWL restored.
14:27:23.1782A281465OverlayManager::RestoreGameWNDPROCSWL OK.
14:27:23.1782A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2e30b9b
14:27:23.1782A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:27:23.1782A28407fSwapResize_BuffersClear overlay graphics..
14:27:23.1782A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:27:23.1782A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:27:23.1782A28409fSwapResize_BuffersDevice was Resized!
14:27:23.1782A28187IRenderDevice::releaseRender Releasing.
14:27:23.1782A28363ow-graphics----------------- d3d11 capture freed ----------------
14:27:23.1782A2882RenderDeviceCaptureBase::ReleaseTextureRelease
14:27:23.1782A28100RenderDeviceCaptureBase::ReleaseTextureReleased
14:27:23.1782A281258RenderDeviceD3d11::releaseImplementationReleasing 1
14:27:23.1782A281268RenderDeviceD3d11::releaseImplementationReleasing 2
14:27:23.1782A281287RenderDeviceD3d11::releaseImplementationReleasing 3
14:27:23.1782A28204IRenderDevice::releaseRender Releasing Done.
14:27:23.1782A28413fSwapResize_BuffersEnd Device was Resized!
14:27:23.2992A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:27:23.3982A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
14:27:23.3982A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:27:23.3982A281126RenderDeviceD3d11::initsave state
14:27:23.3982A28696RenderDeviceD3d11::initDX11loading shaders...
14:27:23.4102A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
14:27:23.4102A281134RenderDeviceD3d11::initrestore state
14:27:23.4102A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
14:27:23.4102A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:27:23.4102A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:27:23.4252A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
14:27:23.4252A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x29b0d43
14:27:23.4252A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:27:23.4252A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
14:27:23.4442A285211OverlayManager::initOverlayResolutionEx 0X40008
14:27:23.4442A285218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:27:23.4442A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:27:23.4442A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:27:23.525570C6516OverlayManager::doActionForegroundChange Event ON (ON)
14:27:23.525570C7951OverlayManager::OnForegroundChangedChanged True
14:27:23.525570C7348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:27:23.529570C6666OverlayManager::doActionDisplayFPS - Triggered
14:27:23.5612A28326RenderImageD3d11::setSizeCreate Texture (275,728) / (384,768) - OK
14:27:23.5612A28347RenderImageD3d11::setSizeCreate Texture RV (384,768) - OK
14:27:23.5652A28326RenderImageD3d11::setSizeCreate Texture (275,245) / (384,256) - OK
14:27:23.5652A28347RenderImageD3d11::setSizeCreate Texture RV (384,256) - OK
14:27:23.5662A28326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
14:27:23.5662A28347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
14:27:23.5702A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:27:23.5702A28363ow-graphicsd3d11 shared texture capture successful
14:27:24.5842A282003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:27:24.5842A282447OverlayManager::installKeybMouseHookInstall KeybMouse
14:27:24.5842A28479InputInterceptor::stopHookunhook keyboard and mouse
14:27:24.5842A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
14:27:24.5842A28468InputInterceptor::runHookMouse is hooked 0x2a28
14:27:24.7132A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
14:27:24.720570C6597OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
14:27:24.720570C6792OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
14:27:24.720570C2614OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:27:24.720570C2628OverlayManager::setControlModeSet RI to 0X0 (0X230)...
14:27:24.7442A285975overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:27:24.7702A283569OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:27:24.7702A28326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
14:27:24.7702A28347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
14:27:24.7912A28326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
14:27:24.7912A28347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
14:27:24.8022A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
14:27:25.556241C256InterProcessElement::closeInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT close 2147483647 bytes
14:27:25.556241C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1e1102
14:27:25.556241C256InterProcessElement::closeInterProcess Overwolf_ImID_1E1102_P_9228 close 2147483647 bytes
14:27:25.556241C2533WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:27:25.8602A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
14:27:25.865570C6601OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
14:27:25.865570C6812OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
14:27:25.865570C2647OverlayManager::setControlModeRestore RI to 0X230(0X30)...
14:27:25.865570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:27:25.8732A283738OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1f0bc1;prev = 0x1f0bc1 , {Original values: ref = -2 handle = 0x0}
14:27:25.8732A283743OverlayManager::RestoreGameCursorblack Cursor restored
14:27:25.9332A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
14:27:26.7702A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
14:27:26.825570C6658OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:27:26.8302A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
14:27:26.8741F38225InterProcessElement::openInterProcess Overwolf_ImID_9090C_P_9228 opened succesfuly
14:27:26.8741F38225InterProcessElement::openInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT opened succesfuly
14:27:26.8842A286792OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
14:27:26.8842A282614OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:27:26.8842A282628OverlayManager::setControlModeSet RI to 0X0 (0X230)...
14:27:27.9282A28326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
14:27:27.9282A28347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
14:27:27.9862A283569OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:27:33.3082A283834overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
14:27:33.3082A283569OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:27:33.3782A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:27:33.3782A28407fSwapResize_BuffersClear overlay graphics..
14:27:33.3782A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:27:33.3782A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
14:27:33.3782A281455OverlayManager::RestoreGameWNDPROCSWL restored.
14:27:33.3782A281465OverlayManager::RestoreGameWNDPROCSWL OK.
14:27:33.3782A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x29b0d43
14:27:33.3782A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:27:33.3792A28409fSwapResize_BuffersDevice was Resized!
14:27:33.3792A28187IRenderDevice::releaseRender Releasing.
14:27:33.3792A28363ow-graphics----------------- d3d11 capture freed ----------------
14:27:33.3792A2882RenderDeviceCaptureBase::ReleaseTextureRelease
14:27:33.3792A28100RenderDeviceCaptureBase::ReleaseTextureReleased
14:27:33.3792A281258RenderDeviceD3d11::releaseImplementationReleasing 1
14:27:33.3792A281268RenderDeviceD3d11::releaseImplementationReleasing 2
14:27:33.3792A281287RenderDeviceD3d11::releaseImplementationReleasing 3
14:27:33.3792A28204IRenderDevice::releaseRender Releasing Done.
14:27:33.3792A28413fSwapResize_BuffersEnd Device was Resized!
14:27:33.4802A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
14:27:33.4802A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:27:33.4802A281126RenderDeviceD3d11::initsave state
14:27:33.4802A28696RenderDeviceD3d11::initDX11loading shaders...
14:27:33.4922A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
14:27:33.4922A281134RenderDeviceD3d11::initrestore state
14:27:33.4922A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
14:27:33.4922A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:27:33.4922A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:27:33.4922A285218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:27:33.4922A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:27:33.4922A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:27:33.5182A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
14:27:33.5182A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5920dbd
14:27:33.5182A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
14:27:33.5182A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
14:27:33.5192A28326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
14:27:33.5192A28347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
14:27:33.5332A28326RenderImageD3d11::setSizeCreate Texture (275,728) / (384,768) - OK
14:27:33.5332A28347RenderImageD3d11::setSizeCreate Texture RV (384,768) - OK
14:27:33.5352A28326RenderImageD3d11::setSizeCreate Texture (275,245) / (384,256) - OK
14:27:33.5352A28347RenderImageD3d11::setSizeCreate Texture RV (384,256) - OK
14:27:33.5362A28326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
14:27:33.5362A28347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
14:27:33.5412A28326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
14:27:33.5412A28347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
14:27:33.543570C6516OverlayManager::doActionForegroundChange Event OFF (OFF)
14:27:33.543570C7951OverlayManager::OnForegroundChangedChanged False
14:27:33.543570C7984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40076 Title=[#staff - Discord]
14:27:33.543570C7348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:27:33.543570C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:27:33.543570C2647OverlayManager::setControlModeRestore RI to 0X0(0X30)...
14:27:33.543570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:27:33.543570C8010OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
14:27:33.551570C6666OverlayManager::doActionDisplayFPS - Triggered
14:27:33.5812A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:27:33.5832A282003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:27:33.5832A282447OverlayManager::installKeybMouseHookInstall KeybMouse
14:27:33.5832A28479InputInterceptor::stopHookunhook keyboard and mouse
14:27:33.5832A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
14:27:33.5842A28468InputInterceptor::runHookMouse is hooked 0x2a28
14:27:33.5842A283738OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1f0bc1;prev = 0x10003 , {Original values: ref = 0 handle = 0x0}
14:27:33.6072A2848ResetSnapShotSH::ExecuteRelease snapshot SH
14:28:11.889570C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
14:28:11.9332A2882RenderDeviceCaptureBase::ReleaseTextureRelease
14:28:11.9332A28100RenderDeviceCaptureBase::ReleaseTextureReleased
14:28:11.9332A28363ow-graphics----------------- d3d11 capture freed ----------------
14:28:11.9332A28232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
14:28:11.9332A285099OverlayManager::HandleGameStreamStop Capturing
14:28:12.2570C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
14:28:15.658570C6658OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:28:19.965570C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
14:28:54.136570C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
14:28:54.297570C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
14:29:46.1852A281707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:29:46.1852A281724OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
14:29:46.1852A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
14:29:46.1852A281455OverlayManager::RestoreGameWNDPROCSWL restored.
14:29:46.1852A281465OverlayManager::RestoreGameWNDPROCSWL OK.
14:29:46.1852A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5920dbd
14:29:46.1852A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:29:46.1852A28407fSwapResize_BuffersClear overlay graphics..
14:29:46.1852A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:29:46.1852A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:29:46.1852A28409fSwapResize_BuffersDevice was Resized!
14:29:46.1852A28187IRenderDevice::releaseRender Releasing.
14:29:46.1852A28363ow-graphics----------------- d3d11 capture freed ----------------
14:29:46.1852A2882RenderDeviceCaptureBase::ReleaseTextureRelease
14:29:46.1852A28100RenderDeviceCaptureBase::ReleaseTextureReleased
14:29:46.1852A281258RenderDeviceD3d11::releaseImplementationReleasing 1
14:29:46.1852A281268RenderDeviceD3d11::releaseImplementationReleasing 2
14:29:46.1852A281287RenderDeviceD3d11::releaseImplementationReleasing 3
14:29:46.1852A28204IRenderDevice::releaseRender Releasing Done.
14:29:46.1852A28413fSwapResize_BuffersEnd Device was Resized!
14:29:46.2882A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:29:46.3672A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
14:29:46.3672A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:29:46.3672A281126RenderDeviceD3d11::initsave state
14:29:46.3672A28696RenderDeviceD3d11::initDX11loading shaders...
14:29:46.3772A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
14:29:46.3772A281134RenderDeviceD3d11::initrestore state
14:29:46.3772A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
14:29:46.3772A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:29:46.3772A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:29:46.3772A282758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:29:46.474570C6516OverlayManager::doActionForegroundChange Event ON (ON)
14:29:46.474570C7951OverlayManager::OnForegroundChangedChanged True
14:29:46.474570C7348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:29:46.477570C6666OverlayManager::doActionDisplayFPS - Triggered
14:29:46.6242A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
14:29:46.6242A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2d50b15
14:29:46.6242A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:29:46.6242A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
14:29:46.6252A28326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
14:29:46.6252A28347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
14:29:46.627241C256InterProcessElement::closeInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT close 2147483647 bytes
14:29:46.627241C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=305a2
14:29:46.627241C256InterProcessElement::closeInterProcess Overwolf_ImID_305A2_P_9228 close 2147483647 bytes
14:29:46.627241C2533WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:29:46.627241C256InterProcessElement::closeInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT close 2147483647 bytes
14:29:46.627241C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1408b6
14:29:46.627241C256InterProcessElement::closeInterProcess Overwolf_ImID_1408B6_P_9228 close 2147483647 bytes
14:29:46.627241C2533WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:29:46.627241C256InterProcessElement::closeInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT close 2147483647 bytes
14:29:46.627241C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=9090c
14:29:46.627241C256InterProcessElement::closeInterProcess Overwolf_ImID_9090C_P_9228 close 2147483647 bytes
14:29:46.627241C2533WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:29:46.6362A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:29:46.7622A285211OverlayManager::initOverlayResolutionEx 0X40008
14:29:46.7622A285218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:29:46.7622A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:29:46.7622A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:29:48.4722A282003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:29:48.4722A282447OverlayManager::installKeybMouseHookInstall KeybMouse
14:29:48.4722A28479InputInterceptor::stopHookunhook keyboard and mouse
14:29:48.4722A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
14:29:48.4722A28468InputInterceptor::runHookMouse is hooked 0x2a28
14:29:48.8582A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
14:29:48.9462A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
14:29:51.493570C6658OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:29:51.544570C6658OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:29:51.579241C225InterProcessElement::openInterProcess Overwolf_ImID_F0DDC_P_9228 opened succesfuly
14:29:51.579241C225InterProcessElement::openInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT opened succesfuly
14:29:51.612241C225InterProcessElement::openInterProcess Overwolf_ImID_A060C_P_9228 opened succesfuly
14:29:51.612241C225InterProcessElement::openInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT opened succesfuly
14:29:52.1762A28326RenderImageD3d11::setSizeCreate Texture (275,728) / (384,768) - OK
14:29:52.1762A28347RenderImageD3d11::setSizeCreate Texture RV (384,768) - OK
14:29:52.5992A28326RenderImageD3d11::setSizeCreate Texture (275,208) / (384,256) - OK
14:29:52.5992A28347RenderImageD3d11::setSizeCreate Texture RV (384,256) - OK
14:29:54.240570C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
14:29:54.2452A28255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
14:29:54.2812A28363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
14:29:54.2812A28363ow-graphics(half life scientist) everything.. seems to be in order
14:29:54.2812A28363ow-graphicsd3d11 shared texture capture successful
14:29:54.3012A28363ow-graphics----------------- d3d11 capture freed ----------------
14:29:54.4862A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
14:29:54.528570C6658OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:29:54.5592A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
14:29:54.583241C225InterProcessElement::openInterProcess Overwolf_ImID_2410F8_P_9228 opened succesfuly
14:29:54.583241C225InterProcessElement::openInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT opened succesfuly
14:29:54.5882A286792OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
14:29:54.5882A282614OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:29:54.5882A282628OverlayManager::setControlModeSet RI to 0X0 (0X230)...
14:29:54.6142A285975overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:29:54.6312A283569OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:29:54.6742A28326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
14:29:54.6742A28347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
14:29:55.3052A28326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
14:29:55.3052A28347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
14:29:56.2972A28363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
14:29:56.2972A28363ow-graphics(half life scientist) everything.. seems to be in order
14:29:56.2972A28363ow-graphicsd3d11 shared texture capture successful
14:30:27.5172A283569OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:31:02.4942A283834overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
14:31:02.4942A283569OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:31:02.613570C6516OverlayManager::doActionForegroundChange Event OFF (OFF)
14:31:02.613570C7951OverlayManager::OnForegroundChangedChanged False
14:31:02.613570C7984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104B8 Title=[BaseGameInfo.js - trucky (Workspace) - Visual Studio Code]
14:31:02.613570C7348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:31:02.613570C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:31:02.613570C2647OverlayManager::setControlModeRestore RI to 0X0(0X30)...
14:31:02.613570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:31:02.613570C8010OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
14:31:02.651570C6666OverlayManager::doActionDisplayFPS - Triggered
14:31:02.7202A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:31:02.7202A28407fSwapResize_BuffersClear overlay graphics..
14:31:02.7202A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:31:02.7202A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
14:31:02.7202A281455OverlayManager::RestoreGameWNDPROCSWL restored.
14:31:02.7202A281465OverlayManager::RestoreGameWNDPROCSWL OK.
14:31:02.7202A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2d50b15
14:31:02.7202A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:31:02.7202A28409fSwapResize_BuffersDevice was Resized!
14:31:02.7202A28187IRenderDevice::releaseRender Releasing.
14:31:02.7202A28363ow-graphics----------------- d3d11 capture freed ----------------
14:31:02.7202A2882RenderDeviceCaptureBase::ReleaseTextureRelease
14:31:02.7202A28100RenderDeviceCaptureBase::ReleaseTextureReleased
14:31:02.7202A281258RenderDeviceD3d11::releaseImplementationReleasing 1
14:31:02.7202A281268RenderDeviceD3d11::releaseImplementationReleasing 2
14:31:02.7202A281287RenderDeviceD3d11::releaseImplementationReleasing 3
14:31:02.7202A28204IRenderDevice::releaseRender Releasing Done.
14:31:02.7202A28413fSwapResize_BuffersEnd Device was Resized!
14:31:02.8952A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
14:31:02.8952A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:31:02.8952A281126RenderDeviceD3d11::initsave state
14:31:02.8952A28696RenderDeviceD3d11::initDX11loading shaders...
14:31:02.9522A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
14:31:02.9522A281134RenderDeviceD3d11::initrestore state
14:31:02.9522A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
14:31:02.9522A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:31:02.9522A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:31:02.9522A282758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:31:02.9522A285218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:31:02.9522A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:31:02.9532A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:31:02.9772A2848ResetSnapShotSH::ExecuteRelease snapshot SH
14:31:02.9772A283738OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1f0bc1;prev = 0x2450a27 , {Original values: ref = 0 handle = 0x0}
14:31:02.9772A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
14:31:02.9772A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1209e3
14:31:02.9772A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
14:31:02.9782A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
14:31:02.9782A281611WidgetManager::drawskip widget draw (not in foreground) False - False
14:31:02.9782A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:31:30.132A282447OverlayManager::installKeybMouseHookInstall KeybMouse
14:31:30.132A28479InputInterceptor::stopHookunhook keyboard and mouse
14:31:30.132A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
14:31:30.132A28468InputInterceptor::runHookMouse is hooked 0x2a28
14:31:30.152A281707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:31:30.152A281724OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
14:31:30.152A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
14:31:30.152A281455OverlayManager::RestoreGameWNDPROCSWL restored.
14:31:30.152A281465OverlayManager::RestoreGameWNDPROCSWL OK.
14:31:30.152A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1209e3
14:31:30.152A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:31:30.152A28407fSwapResize_BuffersClear overlay graphics..
14:31:30.152A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:31:30.152A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:31:30.152A28409fSwapResize_BuffersDevice was Resized!
14:31:30.152A28187IRenderDevice::releaseRender Releasing.
14:31:30.152A28363ow-graphics----------------- d3d11 capture freed ----------------
14:31:30.152A2882RenderDeviceCaptureBase::ReleaseTextureRelease
14:31:30.152A28100RenderDeviceCaptureBase::ReleaseTextureReleased
14:31:30.152A281258RenderDeviceD3d11::releaseImplementationReleasing 1
14:31:30.152A281268RenderDeviceD3d11::releaseImplementationReleasing 2
14:31:30.152A281287RenderDeviceD3d11::releaseImplementationReleasing 3
14:31:30.152A28204IRenderDevice::releaseRender Releasing Done.
14:31:30.152A28413fSwapResize_BuffersEnd Device was Resized!
14:31:30.1192A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:31:30.1922A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
14:31:30.1922A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:31:30.1922A281126RenderDeviceD3d11::initsave state
14:31:30.1922A28696RenderDeviceD3d11::initDX11loading shaders...
14:31:30.2012A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
14:31:30.2012A281134RenderDeviceD3d11::initrestore state
14:31:30.2012A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
14:31:30.2012A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:31:30.2012A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:31:30.2262A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
14:31:30.2262A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa0d04a1
14:31:30.2262A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:31:30.2262A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
14:31:30.2402A285211OverlayManager::initOverlayResolutionEx 0X40008
14:31:30.2402A285218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:31:30.2402A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:31:30.2402A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:31:30.369570C6516OverlayManager::doActionForegroundChange Event ON (ON)
14:31:30.369570C7951OverlayManager::OnForegroundChangedChanged True
14:31:30.369570C7348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:31:30.373570C6666OverlayManager::doActionDisplayFPS - Triggered
14:31:30.3852A28326RenderImageD3d11::setSizeCreate Texture (275,728) / (384,768) - OK
14:31:30.3852A28347RenderImageD3d11::setSizeCreate Texture RV (384,768) - OK
14:31:30.3882A28326RenderImageD3d11::setSizeCreate Texture (275,245) / (384,256) - OK
14:31:30.3882A28347RenderImageD3d11::setSizeCreate Texture RV (384,256) - OK
14:31:30.3902A28326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
14:31:30.3902A28347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
14:31:30.3962A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:31:30.3962A28363ow-graphicsd3d11 shared texture capture successful
14:31:31.4912A282003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:31:31.4912A282447OverlayManager::installKeybMouseHookInstall KeybMouse
14:31:31.4912A28479InputInterceptor::stopHookunhook keyboard and mouse
14:31:31.4912A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
14:31:31.4912A28468InputInterceptor::runHookMouse is hooked 0x2a28
14:31:31.6542A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
14:31:31.662570C6597OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
14:31:31.662570C6792OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
14:31:31.662570C2614OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:31:31.662570C2628OverlayManager::setControlModeSet RI to 0X0 (0X230)...
14:31:31.6732A285975overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:31:31.6892A283569OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:31:31.7252A28326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
14:31:31.7252A28347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
14:31:31.7562A28326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
14:31:31.7562A28347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
14:31:31.7682A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
14:31:58.7972A283569OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:32:04.910570C6516OverlayManager::doActionForegroundChange Event OFF (OFF)
14:32:04.910570C7951OverlayManager::OnForegroundChangedChanged False
14:32:04.910570C7984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40076 Title=[#staff - Discord]
14:32:04.910570C7348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:32:04.910570C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:32:04.910570C2647OverlayManager::setControlModeRestore RI to 0X230(0X30)...
14:32:04.911570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:32:04.911570C8010OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
14:32:04.917570C6666OverlayManager::doActionDisplayFPS - Triggered
14:32:04.9542A283738OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1f0bc1;prev = 0x1f0bc1 , {Original values: ref = -2 handle = 0x0}
14:32:04.9542A283743OverlayManager::RestoreGameCursorblack Cursor restored
14:32:05.1162A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:32:05.1162A28407fSwapResize_BuffersClear overlay graphics..
14:32:05.1162A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:32:05.1162A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
14:32:05.1162A281455OverlayManager::RestoreGameWNDPROCSWL restored.
14:32:05.1162A281465OverlayManager::RestoreGameWNDPROCSWL OK.
14:32:05.1162A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa0d04a1
14:32:05.1162A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:32:05.1162A28409fSwapResize_BuffersDevice was Resized!
14:32:05.1162A28187IRenderDevice::releaseRender Releasing.
14:32:05.1162A28363ow-graphics----------------- d3d11 capture freed ----------------
14:32:05.1162A2882RenderDeviceCaptureBase::ReleaseTextureRelease
14:32:05.1162A28100RenderDeviceCaptureBase::ReleaseTextureReleased
14:32:05.1162A281258RenderDeviceD3d11::releaseImplementationReleasing 1
14:32:05.1162A281268RenderDeviceD3d11::releaseImplementationReleasing 2
14:32:05.1162A281287RenderDeviceD3d11::releaseImplementationReleasing 3
14:32:05.1162A28204IRenderDevice::releaseRender Releasing Done.
14:32:05.1162A28413fSwapResize_BuffersEnd Device was Resized!
14:32:05.2412A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
14:32:05.2412A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:32:05.2412A281126RenderDeviceD3d11::initsave state
14:32:05.2412A28696RenderDeviceD3d11::initDX11loading shaders...
14:32:05.2522A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
14:32:05.2522A281134RenderDeviceD3d11::initrestore state
14:32:05.2522A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
14:32:05.2522A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:32:05.2522A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:32:05.2522A282758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:32:05.2522A285218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:32:05.2522A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:32:05.2522A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:32:05.2772A2848ResetSnapShotSH::ExecuteRelease snapshot SH
14:32:05.2772A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
14:32:05.2772A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa1804a1
14:32:05.2772A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
14:32:05.2772A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
14:32:05.2772A281611WidgetManager::drawskip widget draw (not in foreground) False - False
14:32:05.2772A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:32:06.3612A282447OverlayManager::installKeybMouseHookInstall KeybMouse
14:32:06.3612A28479InputInterceptor::stopHookunhook keyboard and mouse
14:32:06.3612A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
14:32:06.3612A28468InputInterceptor::runHookMouse is hooked 0x2a28
14:32:06.3642A281707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:32:06.3642A281724OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
14:32:06.3642A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
14:32:06.3642A281455OverlayManager::RestoreGameWNDPROCSWL restored.
14:32:06.3642A281465OverlayManager::RestoreGameWNDPROCSWL OK.
14:32:06.3642A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa1804a1
14:32:06.3642A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:32:06.3642A28407fSwapResize_BuffersClear overlay graphics..
14:32:06.3642A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:32:06.3642A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:32:06.3642A28409fSwapResize_BuffersDevice was Resized!
14:32:06.3642A28187IRenderDevice::releaseRender Releasing.
14:32:06.3642A28363ow-graphics----------------- d3d11 capture freed ----------------
14:32:06.3642A2882RenderDeviceCaptureBase::ReleaseTextureRelease
14:32:06.3642A28100RenderDeviceCaptureBase::ReleaseTextureReleased
14:32:06.3642A281258RenderDeviceD3d11::releaseImplementationReleasing 1
14:32:06.3642A281268RenderDeviceD3d11::releaseImplementationReleasing 2
14:32:06.3642A281287RenderDeviceD3d11::releaseImplementationReleasing 3
14:32:06.3642A28204IRenderDevice::releaseRender Releasing Done.
14:32:06.3642A28413fSwapResize_BuffersEnd Device was Resized!
14:32:06.412570C6516OverlayManager::doActionForegroundChange Event ON (ON)
14:32:06.412570C7951OverlayManager::OnForegroundChangedChanged True
14:32:06.413570C7348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:32:06.421570C6666OverlayManager::doActionDisplayFPS - Triggered
14:32:06.4572A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:32:06.5682A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
14:32:06.5682A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:32:06.5682A281126RenderDeviceD3d11::initsave state
14:32:06.5682A28696RenderDeviceD3d11::initDX11loading shaders...
14:32:06.5792A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
14:32:06.5792A281134RenderDeviceD3d11::initrestore state
14:32:06.5792A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
14:32:06.5792A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:32:06.5792A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:32:06.5962A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
14:32:06.5962A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1370bb1
14:32:06.5962A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:32:06.5962A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
14:32:06.5972A28326RenderImageD3d11::setSizeCreate Texture (275,728) / (384,768) - OK
14:32:06.5972A28347RenderImageD3d11::setSizeCreate Texture RV (384,768) - OK
14:32:06.5992A28326RenderImageD3d11::setSizeCreate Texture (275,245) / (384,256) - OK
14:32:06.5992A28347RenderImageD3d11::setSizeCreate Texture RV (384,256) - OK
14:32:06.5992A28326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
14:32:06.5992A28347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
14:32:06.6032A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:32:06.6032A28363ow-graphicsd3d11 shared texture capture successful
14:32:06.6282A285211OverlayManager::initOverlayResolutionEx 0X40008
14:32:06.6282A285218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:32:06.6282A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:32:06.6282A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:32:07.1792A282003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:32:07.1792A282447OverlayManager::installKeybMouseHookInstall KeybMouse
14:32:07.1792A28479InputInterceptor::stopHookunhook keyboard and mouse
14:32:07.1792A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
14:32:07.1792A28468InputInterceptor::runHookMouse is hooked 0x2a28
14:32:07.2362A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
14:32:07.241570C6597OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
14:32:07.241570C6792OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
14:32:07.241570C2614OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:32:07.241570C2628OverlayManager::setControlModeSet RI to 0X0 (0X230)...
14:32:07.2572A285975overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:32:07.2722A283569OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:32:07.2722A28326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
14:32:07.2722A28347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
14:32:07.2862A28326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
14:32:07.2862A28347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
14:32:07.3692A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
14:32:14.6412A283834overlayShowCursorDisplayOWSystemCursor was called from GUI thread [S] [4096 != 2].
14:32:14.7512A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:32:14.7512A28407fSwapResize_BuffersClear overlay graphics..
14:32:14.7512A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:32:14.7512A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
14:32:14.7512A281455OverlayManager::RestoreGameWNDPROCSWL restored.
14:32:14.7512A281465OverlayManager::RestoreGameWNDPROCSWL OK.
14:32:14.7512A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1370bb1
14:32:14.7512A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:32:14.7512A28409fSwapResize_BuffersDevice was Resized!
14:32:14.7512A28187IRenderDevice::releaseRender Releasing.
14:32:14.7512A28363ow-graphics----------------- d3d11 capture freed ----------------
14:32:14.7512A2882RenderDeviceCaptureBase::ReleaseTextureRelease
14:32:14.7512A28100RenderDeviceCaptureBase::ReleaseTextureReleased
14:32:14.7512A281258RenderDeviceD3d11::releaseImplementationReleasing 1
14:32:14.7512A281268RenderDeviceD3d11::releaseImplementationReleasing 2
14:32:14.7512A281287RenderDeviceD3d11::releaseImplementationReleasing 3
14:32:14.7512A28204IRenderDevice::releaseRender Releasing Done.
14:32:14.7512A28413fSwapResize_BuffersEnd Device was Resized!
14:32:14.922570C6516OverlayManager::doActionForegroundChange Event OFF (OFF)
14:32:14.922570C7951OverlayManager::OnForegroundChangedChanged False
14:32:14.923570C7984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40076 Title=[#staff - Discord]
14:32:14.923570C7348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:32:14.923570C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:32:14.923570C2647OverlayManager::setControlModeRestore RI to 0X0(0X30)...
14:32:14.924570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:32:14.928570C6666OverlayManager::doActionDisplayFPS - Triggered
14:32:14.9652A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
14:32:14.9652A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:32:14.9652A281126RenderDeviceD3d11::initsave state
14:32:14.9652A28696RenderDeviceD3d11::initDX11loading shaders...
14:32:14.9832A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
14:32:14.9832A281134RenderDeviceD3d11::initrestore state
14:32:14.9842A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
14:32:14.9842A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:32:14.9842A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:32:14.9842A282758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:32:14.9842A285218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:32:14.9842A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:32:14.9842A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:32:15.182A2848ResetSnapShotSH::ExecuteRelease snapshot SH
14:32:15.182A283738OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1f0bc1;prev = 0x10003 , {Original values: ref = 0 handle = 0x0}
14:32:15.182A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
14:32:15.192A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9a10bd
14:32:15.192A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
14:32:15.192A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
14:32:15.192A281611WidgetManager::drawskip widget draw (not in foreground) False - False
14:32:15.192A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:32:16.934241C225InterProcessElement::openInterProcess Overwolf_ImID_4B0DC2_P_9228 opened succesfuly
14:32:16.934241C225InterProcessElement::openInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT opened succesfuly
14:32:17.431570C6658OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:32:17.9444FF8225InterProcessElement::openInterProcess Overwolf_ImID_D0962_P_9228 opened succesfuly
14:32:17.9444FF8225InterProcessElement::openInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT opened succesfuly
14:32:17.9602A282003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:32:17.9602A282447OverlayManager::installKeybMouseHookInstall KeybMouse
14:32:17.9602A28479InputInterceptor::stopHookunhook keyboard and mouse
14:32:17.9602A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
14:32:17.9602A28468InputInterceptor::runHookMouse is hooked 0x2a28
14:32:18.446241C256InterProcessElement::closeInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT close 2147483647 bytes
14:32:18.446241C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=4b0dc2
14:32:18.446241C256InterProcessElement::closeInterProcess Overwolf_ImID_4B0DC2_P_9228 close 2147483647 bytes
14:32:18.446241C2533WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:32:55.7512A281707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:32:55.7512A281724OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
14:32:55.7512A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
14:32:55.7512A281455OverlayManager::RestoreGameWNDPROCSWL restored.
14:32:55.7512A281465OverlayManager::RestoreGameWNDPROCSWL OK.
14:32:55.7512A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9a10bd
14:32:55.7512A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:32:55.7512A28407fSwapResize_BuffersClear overlay graphics..
14:32:55.7512A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:32:55.7512A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:32:55.7512A28409fSwapResize_BuffersDevice was Resized!
14:32:55.7512A28187IRenderDevice::releaseRender Releasing.
14:32:55.7512A28363ow-graphics----------------- d3d11 capture freed ----------------
14:32:55.7512A2882RenderDeviceCaptureBase::ReleaseTextureRelease
14:32:55.7512A28100RenderDeviceCaptureBase::ReleaseTextureReleased
14:32:55.7512A281258RenderDeviceD3d11::releaseImplementationReleasing 1
14:32:55.7512A281268RenderDeviceD3d11::releaseImplementationReleasing 2
14:32:55.7512A281287RenderDeviceD3d11::releaseImplementationReleasing 3
14:32:55.7512A28204IRenderDevice::releaseRender Releasing Done.
14:32:55.7512A28413fSwapResize_BuffersEnd Device was Resized!
14:32:55.8622A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:32:55.9302A284054overlaySetCursorEmpty cursor release widget
14:32:55.9702A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
14:32:55.9702A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:32:55.9702A281126RenderDeviceD3d11::initsave state
14:32:55.9702A28696RenderDeviceD3d11::initDX11loading shaders...
14:32:55.9802A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
14:32:55.9802A281134RenderDeviceD3d11::initrestore state
14:32:55.9802A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
14:32:55.9802A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:32:55.9802A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:32:55.02A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
14:32:55.02A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x80d0d7d
14:32:55.02A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:32:55.02A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
14:32:56.6570C6516OverlayManager::doActionForegroundChange Event ON (ON)
14:32:56.6570C7951OverlayManager::OnForegroundChangedChanged True
14:32:56.6570C7348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:32:56.12570C6666OverlayManager::doActionDisplayFPS - Triggered
14:32:56.402A285211OverlayManager::initOverlayResolutionEx 0X40008
14:32:56.402A285218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:32:56.402A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:32:56.402A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:32:56.402A28326RenderImageD3d11::setSizeCreate Texture (275,728) / (384,768) - OK
14:32:56.402A28347RenderImageD3d11::setSizeCreate Texture RV (384,768) - OK
14:32:56.422A28326RenderImageD3d11::setSizeCreate Texture (275,245) / (384,256) - OK
14:32:56.422A28347RenderImageD3d11::setSizeCreate Texture RV (384,256) - OK
14:32:56.422A28326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
14:32:56.422A28347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
14:32:56.452A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:32:56.462A28363ow-graphicsd3d11 shared texture capture successful
14:32:56.1202A28326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
14:32:56.1202A28347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
14:32:56.1432A282003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:32:56.1432A282447OverlayManager::installKeybMouseHookInstall KeybMouse
14:32:56.1432A28479InputInterceptor::stopHookunhook keyboard and mouse
14:32:56.1432A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
14:32:56.1432A28468InputInterceptor::runHookMouse is hooked 0x2a28
14:32:57.5672A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
14:32:57.576570C6597OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
14:32:57.576570C6792OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
14:32:57.576570C2614OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:32:57.576570C2628OverlayManager::setControlModeSet RI to 0X0 (0X230)...
14:32:57.5972A285975overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:32:57.6122A283569OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:32:57.6322A28326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
14:32:57.6322A28347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
14:32:57.6612A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
14:32:57.6842A28326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
14:32:57.6842A28347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
14:32:58.9372A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
14:32:58.944570C6601OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
14:32:58.944570C6812OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
14:32:58.944570C2647OverlayManager::setControlModeRestore RI to 0X230(0X30)...
14:32:58.944570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:32:58.9512A283738OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1f0bc1;prev = 0x1f0bc1 , {Original values: ref = -2 handle = 0x0}
14:32:58.9512A283743OverlayManager::RestoreGameCursorblack Cursor restored
14:32:59.322A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
14:33:03.7792A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:33:03.7792A28407fSwapResize_BuffersClear overlay graphics..
14:33:03.7792A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:33:03.7792A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
14:33:03.7792A281455OverlayManager::RestoreGameWNDPROCSWL restored.
14:33:03.7792A281465OverlayManager::RestoreGameWNDPROCSWL OK.
14:33:03.7792A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x80d0d7d
14:33:03.7792A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:33:03.7792A28409fSwapResize_BuffersDevice was Resized!
14:33:03.7792A28187IRenderDevice::releaseRender Releasing.
14:33:03.7792A28363ow-graphics----------------- d3d11 capture freed ----------------
14:33:03.7792A2882RenderDeviceCaptureBase::ReleaseTextureRelease
14:33:03.7792A28100RenderDeviceCaptureBase::ReleaseTextureReleased
14:33:03.7792A281258RenderDeviceD3d11::releaseImplementationReleasing 1
14:33:03.7792A281268RenderDeviceD3d11::releaseImplementationReleasing 2
14:33:03.7792A281287RenderDeviceD3d11::releaseImplementationReleasing 3
14:33:03.7792A28204IRenderDevice::releaseRender Releasing Done.
14:33:03.7792A28413fSwapResize_BuffersEnd Device was Resized!
14:33:03.8682A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
14:33:03.8682A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:33:03.8682A281126RenderDeviceD3d11::initsave state
14:33:03.8682A28696RenderDeviceD3d11::initDX11loading shaders...
14:33:03.8802A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
14:33:03.8802A281134RenderDeviceD3d11::initrestore state
14:33:03.8802A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
14:33:03.8802A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:33:03.8802A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:33:03.8812A285218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:33:03.8812A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:33:03.8812A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:33:03.9192A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
14:33:03.9192A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8280d7d
14:33:03.9192A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
14:33:03.9192A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
14:33:03.9202A28326RenderImageD3d11::setSizeCreate Texture (275,728) / (384,768) - OK
14:33:03.9202A28347RenderImageD3d11::setSizeCreate Texture RV (384,768) - OK
14:33:03.9222A28326RenderImageD3d11::setSizeCreate Texture (275,245) / (384,256) - OK
14:33:03.9222A28347RenderImageD3d11::setSizeCreate Texture RV (384,256) - OK
14:33:03.9232A28326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
14:33:03.9232A28347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
14:33:03.9282A28363ow-graphicsd3d11 shared texture capture successful
14:33:04.65570C6516OverlayManager::doActionForegroundChange Event OFF (OFF)
14:33:04.65570C7951OverlayManager::OnForegroundChangedChanged False
14:33:04.65570C7984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40076 Title=[#staff - Discord]
14:33:04.65570C7348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:33:04.65570C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:33:04.65570C2647OverlayManager::setControlModeRestore RI to 0X0(0X30)...
14:33:04.65570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:33:04.70570C6666OverlayManager::doActionDisplayFPS - Triggered
14:33:04.1002A2848ResetSnapShotSH::ExecuteRelease snapshot SH
14:33:04.1002A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:33:24.133570C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
14:33:24.1932A2882RenderDeviceCaptureBase::ReleaseTextureRelease
14:33:24.1932A28100RenderDeviceCaptureBase::ReleaseTextureReleased
14:33:24.1932A28363ow-graphics----------------- d3d11 capture freed ----------------
14:33:24.1932A28232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
14:33:24.1932A285099OverlayManager::HandleGameStreamStop Capturing
14:33:24.407570C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
14:33:27.619570C6658OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:33:30.704570C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
14:33:48.918570C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
14:33:49.48570C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
14:35:31.8442A282447OverlayManager::installKeybMouseHookInstall KeybMouse
14:35:31.8442A28479InputInterceptor::stopHookunhook keyboard and mouse
14:35:31.8442A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
14:35:31.8442A28468InputInterceptor::runHookMouse is hooked 0x2a28
14:35:39.5502A281707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:35:39.5502A281724OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
14:35:39.5502A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
14:35:39.5502A281455OverlayManager::RestoreGameWNDPROCSWL restored.
14:35:39.5502A281465OverlayManager::RestoreGameWNDPROCSWL OK.
14:35:39.5502A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8280d7d
14:35:39.5502A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:35:39.5502A28407fSwapResize_BuffersClear overlay graphics..
14:35:39.5502A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:35:39.5502A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:35:39.5502A28409fSwapResize_BuffersDevice was Resized!
14:35:39.5502A28187IRenderDevice::releaseRender Releasing.
14:35:39.5502A28363ow-graphics----------------- d3d11 capture freed ----------------
14:35:39.5502A2882RenderDeviceCaptureBase::ReleaseTextureRelease
14:35:39.5502A28100RenderDeviceCaptureBase::ReleaseTextureReleased
14:35:39.5502A281258RenderDeviceD3d11::releaseImplementationReleasing 1
14:35:39.5502A281268RenderDeviceD3d11::releaseImplementationReleasing 2
14:35:39.5502A281287RenderDeviceD3d11::releaseImplementationReleasing 3
14:35:39.5502A28204IRenderDevice::releaseRender Releasing Done.
14:35:39.5502A28413fSwapResize_BuffersEnd Device was Resized!
14:35:39.6642A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:35:39.723570C6516OverlayManager::doActionForegroundChange Event ON (ON)
14:35:39.723570C7951OverlayManager::OnForegroundChangedChanged True
14:35:39.723570C7348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:35:39.723570C2758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:35:39.728570C6666OverlayManager::doActionDisplayFPS - Triggered
14:35:39.8042A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
14:35:39.8042A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:35:39.8042A281126RenderDeviceD3d11::initsave state
14:35:39.8042A28696RenderDeviceD3d11::initDX11loading shaders...
14:35:39.8162A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
14:35:39.8162A281134RenderDeviceD3d11::initrestore state
14:35:39.8162A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
14:35:39.8162A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:35:39.8162A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:35:39.8422A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
14:35:39.8422A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x339082f
14:35:39.8422A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:35:39.8422A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
14:35:39.8432A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:35:39.8484FF8256InterProcessElement::closeInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT close 2147483647 bytes
14:35:39.8484FF8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f0ddc
14:35:39.8484FF8256InterProcessElement::closeInterProcess Overwolf_ImID_F0DDC_P_9228 close 2147483647 bytes
14:35:39.8484FF82533WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:35:39.8484FF8256InterProcessElement::closeInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT close 2147483647 bytes
14:35:39.8484FF8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=a060c
14:35:39.8484FF8256InterProcessElement::closeInterProcess Overwolf_ImID_A060C_P_9228 close 2147483647 bytes
14:35:39.8484FF82533WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:35:39.8484FF8256InterProcessElement::closeInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT close 2147483647 bytes
14:35:39.8484FF8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2410f8
14:35:39.8484FF8256InterProcessElement::closeInterProcess Overwolf_ImID_2410F8_P_9228 close 2147483647 bytes
14:35:39.8484FF82533WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:35:39.8672A285211OverlayManager::initOverlayResolutionEx 0X40008
14:35:39.8682A285218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:35:39.8682A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:35:39.8682A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:35:42.1602A282003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:35:42.1602A282447OverlayManager::installKeybMouseHookInstall KeybMouse
14:35:42.1602A28479InputInterceptor::stopHookunhook keyboard and mouse
14:35:42.1602A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
14:35:42.1602A28468InputInterceptor::runHookMouse is hooked 0x2a28
14:35:52.267570C6516OverlayManager::doActionForegroundChange Event OFF (OFF)
14:35:52.267570C7951OverlayManager::OnForegroundChangedChanged False
14:35:52.267570C7984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104B8 Title=[BaseGameInfo.js - trucky (Workspace) - Visual Studio Code]
14:35:52.267570C7348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:35:52.267570C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:35:52.267570C2647OverlayManager::setControlModeRestore RI to 0X0(0X30)...
14:35:52.267570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:35:52.273570C6666OverlayManager::doActionDisplayFPS - Triggered
14:35:52.3102A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:35:52.3102A28407fSwapResize_BuffersClear overlay graphics..
14:35:52.3102A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:35:52.3102A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
14:35:52.3102A281455OverlayManager::RestoreGameWNDPROCSWL restored.
14:35:52.3102A281465OverlayManager::RestoreGameWNDPROCSWL OK.
14:35:52.3102A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x339082f
14:35:52.3102A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:35:52.3102A28409fSwapResize_BuffersDevice was Resized!
14:35:52.3102A28187IRenderDevice::releaseRender Releasing.
14:35:52.3102A28363ow-graphics----------------- d3d11 capture freed ----------------
14:35:52.3102A2882RenderDeviceCaptureBase::ReleaseTextureRelease
14:35:52.3102A28100RenderDeviceCaptureBase::ReleaseTextureReleased
14:35:52.3102A281258RenderDeviceD3d11::releaseImplementationReleasing 1
14:35:52.3102A281268RenderDeviceD3d11::releaseImplementationReleasing 2
14:35:52.3102A281287RenderDeviceD3d11::releaseImplementationReleasing 3
14:35:52.3102A28204IRenderDevice::releaseRender Releasing Done.
14:35:52.3102A28413fSwapResize_BuffersEnd Device was Resized!
14:35:52.4142A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
14:35:52.4142A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:35:52.4142A281126RenderDeviceD3d11::initsave state
14:35:52.4142A28696RenderDeviceD3d11::initDX11loading shaders...
14:35:52.4312A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
14:35:52.4312A281134RenderDeviceD3d11::initrestore state
14:35:52.4312A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
14:35:52.4312A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:35:52.4312A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:35:52.4312A282758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:35:52.4312A285218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:35:52.4312A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:35:52.4312A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:35:52.5132A2848ResetSnapShotSH::ExecuteRelease snapshot SH
14:35:52.5132A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
14:35:52.5132A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3cc0e1d
14:35:52.5132A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
14:35:52.5132A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
14:35:52.5132A281611WidgetManager::drawskip widget draw (not in foreground) False - False
14:35:52.5132A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:36:25.3622A282447OverlayManager::installKeybMouseHookInstall KeybMouse
14:36:25.3622A28479InputInterceptor::stopHookunhook keyboard and mouse
14:36:25.3622A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
14:36:25.3622A28468InputInterceptor::runHookMouse is hooked 0x2a28
14:36:25.3642A281707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:36:25.3642A281724OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
14:36:25.3642A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
14:36:25.3642A281455OverlayManager::RestoreGameWNDPROCSWL restored.
14:36:25.3642A281465OverlayManager::RestoreGameWNDPROCSWL OK.
14:36:25.3642A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3cc0e1d
14:36:25.3642A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:36:25.3642A28407fSwapResize_BuffersClear overlay graphics..
14:36:25.3642A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:36:25.3642A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:36:25.3642A28409fSwapResize_BuffersDevice was Resized!
14:36:25.3642A28187IRenderDevice::releaseRender Releasing.
14:36:25.3642A28363ow-graphics----------------- d3d11 capture freed ----------------
14:36:25.3642A2882RenderDeviceCaptureBase::ReleaseTextureRelease
14:36:25.3642A28100RenderDeviceCaptureBase::ReleaseTextureReleased
14:36:25.3642A281258RenderDeviceD3d11::releaseImplementationReleasing 1
14:36:25.3642A281268RenderDeviceD3d11::releaseImplementationReleasing 2
14:36:25.3642A281287RenderDeviceD3d11::releaseImplementationReleasing 3
14:36:25.3642A28204IRenderDevice::releaseRender Releasing Done.
14:36:25.3642A28413fSwapResize_BuffersEnd Device was Resized!
14:36:25.4752A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:36:25.5512A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
14:36:25.5512A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:36:25.5512A281126RenderDeviceD3d11::initsave state
14:36:25.5512A28696RenderDeviceD3d11::initDX11loading shaders...
14:36:25.5602A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
14:36:25.5602A281134RenderDeviceD3d11::initrestore state
14:36:25.5602A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
14:36:25.5602A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:36:25.5602A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:36:25.5952A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
14:36:25.5952A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x142b0991
14:36:25.5952A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:36:25.5952A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
14:36:25.6112A285211OverlayManager::initOverlayResolutionEx 0X40008
14:36:25.6112A285218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:36:25.6112A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:36:25.6112A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:36:25.662570C6516OverlayManager::doActionForegroundChange Event ON (ON)
14:36:25.662570C7951OverlayManager::OnForegroundChangedChanged True
14:36:25.662570C7348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:36:25.668570C6666OverlayManager::doActionDisplayFPS - Triggered
14:36:25.6722A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:36:37.2212A282003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:36:37.2212A282447OverlayManager::installKeybMouseHookInstall KeybMouse
14:36:37.2212A28479InputInterceptor::stopHookunhook keyboard and mouse
14:36:37.2212A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
14:36:37.2212A28468InputInterceptor::runHookMouse is hooked 0x2a28
14:36:37.4512A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:36:37.4512A28407fSwapResize_BuffersClear overlay graphics..
14:36:37.4512A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:36:37.4542A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
14:36:37.4542A281455OverlayManager::RestoreGameWNDPROCSWL restored.
14:36:37.4542A281465OverlayManager::RestoreGameWNDPROCSWL OK.
14:36:37.4542A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x142b0991
14:36:37.4542A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:36:37.4542A28409fSwapResize_BuffersDevice was Resized!
14:36:37.4542A28187IRenderDevice::releaseRender Releasing.
14:36:37.4542A28363ow-graphics----------------- d3d11 capture freed ----------------
14:36:37.4542A2882RenderDeviceCaptureBase::ReleaseTextureRelease
14:36:37.4542A28100RenderDeviceCaptureBase::ReleaseTextureReleased
14:36:37.4542A281258RenderDeviceD3d11::releaseImplementationReleasing 1
14:36:37.4542A281268RenderDeviceD3d11::releaseImplementationReleasing 2
14:36:37.4542A281287RenderDeviceD3d11::releaseImplementationReleasing 3
14:36:37.4542A28204IRenderDevice::releaseRender Releasing Done.
14:36:37.4542A28413fSwapResize_BuffersEnd Device was Resized!
14:36:37.5412A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
14:36:37.5412A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:36:37.5412A281126RenderDeviceD3d11::initsave state
14:36:37.5412A28696RenderDeviceD3d11::initDX11loading shaders...
14:36:37.5502A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
14:36:37.5502A281134RenderDeviceD3d11::initrestore state
14:36:37.5502A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
14:36:37.5502A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:36:37.5502A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:36:37.5502A285218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:36:37.5502A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:36:37.5502A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:36:37.5772A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
14:36:37.5772A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x13920e61
14:36:37.5772A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
14:36:37.5772A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
14:36:37.706570C6516OverlayManager::doActionForegroundChange Event OFF (OFF)
14:36:37.706570C7951OverlayManager::OnForegroundChangedChanged False
14:36:37.706570C7984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104B8 Title=[
14:36:37.706570C7348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:36:37.706570C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:36:37.706570C2647OverlayManager::setControlModeRestore RI to 0X0(0X30)...
14:36:37.706570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:36:37.715570C6666OverlayManager::doActionDisplayFPS - Triggered
14:36:37.7482A2848ResetSnapShotSH::ExecuteRelease snapshot SH
14:36:37.7482A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:39:40.2292A282447OverlayManager::installKeybMouseHookInstall KeybMouse
14:39:40.2292A28479InputInterceptor::stopHookunhook keyboard and mouse
14:39:40.2292A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
14:39:40.2292A28468InputInterceptor::runHookMouse is hooked 0x2a28
14:39:40.2312A281707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:39:40.2312A281724OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
14:39:40.2312A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
14:39:40.2312A281455OverlayManager::RestoreGameWNDPROCSWL restored.
14:39:40.2312A281465OverlayManager::RestoreGameWNDPROCSWL OK.
14:39:40.2312A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x13920e61
14:39:40.2312A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:39:40.2312A28407fSwapResize_BuffersClear overlay graphics..
14:39:40.2312A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:39:40.2312A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:39:40.2312A28409fSwapResize_BuffersDevice was Resized!
14:39:40.2312A28187IRenderDevice::releaseRender Releasing.
14:39:40.2312A28363ow-graphics----------------- d3d11 capture freed ----------------
14:39:40.2312A2882RenderDeviceCaptureBase::ReleaseTextureRelease
14:39:40.2312A28100RenderDeviceCaptureBase::ReleaseTextureReleased
14:39:40.2312A281258RenderDeviceD3d11::releaseImplementationReleasing 1
14:39:40.2312A281268RenderDeviceD3d11::releaseImplementationReleasing 2
14:39:40.2312A281287RenderDeviceD3d11::releaseImplementationReleasing 3
14:39:40.2312A28204IRenderDevice::releaseRender Releasing Done.
14:39:40.2312A28413fSwapResize_BuffersEnd Device was Resized!
14:39:40.3152A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:39:40.4032A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
14:39:40.4032A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:39:40.4032A281126RenderDeviceD3d11::initsave state
14:39:40.4032A28696RenderDeviceD3d11::initDX11loading shaders...
14:39:40.4252A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
14:39:40.4252A281134RenderDeviceD3d11::initrestore state
14:39:40.4252A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
14:39:40.4252A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:39:40.4252A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:39:40.4252A282758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:39:40.4572A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
14:39:40.4572A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3e40e1d
14:39:40.4572A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:39:40.4572A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
14:39:40.4572A281611WidgetManager::drawskip widget draw (not in foreground) False - False
14:39:40.466570C6516OverlayManager::doActionForegroundChange Event ON (ON)
14:39:40.466570C7951OverlayManager::OnForegroundChangedChanged True
14:39:40.466570C7348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:39:40.471570C6666OverlayManager::doActionDisplayFPS - Triggered
14:39:40.4922A285211OverlayManager::initOverlayResolutionEx 0X40008
14:39:40.4922A285218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:39:40.4922A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:39:40.4922A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:39:40.4922A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:39:41.2182A282003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:39:41.2182A282447OverlayManager::installKeybMouseHookInstall KeybMouse
14:39:41.2182A28479InputInterceptor::stopHookunhook keyboard and mouse
14:39:41.2182A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
14:39:41.2182A28468InputInterceptor::runHookMouse is hooked 0x2a28
14:39:41.5642A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
14:39:42.2502A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
14:39:44.568570C6658OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:39:44.610570C6658OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:39:44.616570C6658OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:39:44.6383160225InterProcessElement::openInterProcess Overwolf_ImID_2E10F0_P_9228 opened succesfuly
14:39:44.6383160225InterProcessElement::openInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT opened succesfuly
14:39:44.6383160225InterProcessElement::openInterProcess Overwolf_ImID_131062_P_9228 opened succesfuly
14:39:44.6383160225InterProcessElement::openInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT opened succesfuly
14:39:45.5212A28326RenderImageD3d11::setSizeCreate Texture (275,752) / (384,768) - OK
14:39:45.5212A28347RenderImageD3d11::setSizeCreate Texture RV (384,768) - OK
14:39:45.5232A28326RenderImageD3d11::setSizeCreate Texture (275,187) / (384,256) - OK
14:39:45.5232A28347RenderImageD3d11::setSizeCreate Texture RV (384,256) - OK
14:39:47.544570C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
14:39:47.5542A28255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
14:39:49.6102A28363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
14:39:49.6102A28363ow-graphics(half life scientist) everything.. seems to be in order
14:39:49.6102A28363ow-graphicsd3d11 shared texture capture successful
14:39:49.6342A28363ow-graphics----------------- d3d11 capture freed ----------------
14:39:51.6312A28363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
14:39:51.6312A28363ow-graphics(half life scientist) everything.. seems to be in order
14:39:51.6322A28363ow-graphicsd3d11 shared texture capture successful
14:39:55.4432A28326RenderImageD3d11::setSizeCreate Texture (275,266) / (384,384) - OK
14:39:55.4432A28347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
14:40:27.5242A28326RenderImageD3d11::setSizeCreate Texture (275,773) / (384,896) - OK
14:40:27.5242A28347RenderImageD3d11::setSizeCreate Texture RV (384,896) - OK
14:40:36.4102A28326RenderImageD3d11::setSizeCreate Texture (275,667) / (384,768) - OK
14:40:36.4102A28347RenderImageD3d11::setSizeCreate Texture RV (384,768) - OK
14:40:36.4992A28326RenderImageD3d11::setSizeCreate Texture (275,773) / (384,896) - OK
14:40:36.4992A28347RenderImageD3d11::setSizeCreate Texture RV (384,896) - OK
14:41:05.589570C6516OverlayManager::doActionForegroundChange Event OFF (OFF)
14:41:05.589570C7951OverlayManager::OnForegroundChangedChanged False
14:41:05.589570C7984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104B8 Title=[BaseGameInfo.js - trucky (Workspace) - Visual Studio Code]
14:41:05.589570C7348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:41:05.589570C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:41:05.589570C2647OverlayManager::setControlModeRestore RI to 0X0(0X30)...
14:41:05.589570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:41:05.604570C6666OverlayManager::doActionDisplayFPS - Triggered
14:41:05.7422A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:41:05.7422A28407fSwapResize_BuffersClear overlay graphics..
14:41:05.7422A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:41:05.7422A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
14:41:05.7422A281455OverlayManager::RestoreGameWNDPROCSWL restored.
14:41:05.7422A281465OverlayManager::RestoreGameWNDPROCSWL OK.
14:41:05.7422A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3e40e1d
14:41:05.7422A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:41:05.7422A28409fSwapResize_BuffersDevice was Resized!
14:41:05.7422A28187IRenderDevice::releaseRender Releasing.
14:41:05.7422A28363ow-graphics----------------- d3d11 capture freed ----------------
14:41:05.7422A2882RenderDeviceCaptureBase::ReleaseTextureRelease
14:41:05.7422A28100RenderDeviceCaptureBase::ReleaseTextureReleased
14:41:05.7422A281258RenderDeviceD3d11::releaseImplementationReleasing 1
14:41:05.7422A281268RenderDeviceD3d11::releaseImplementationReleasing 2
14:41:05.7422A281287RenderDeviceD3d11::releaseImplementationReleasing 3
14:41:05.7422A28204IRenderDevice::releaseRender Releasing Done.
14:41:05.7422A28413fSwapResize_BuffersEnd Device was Resized!
14:41:05.8782A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
14:41:05.8782A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:41:05.8782A281126RenderDeviceD3d11::initsave state
14:41:05.8782A28696RenderDeviceD3d11::initDX11loading shaders...
14:41:05.9012A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
14:41:05.9012A281134RenderDeviceD3d11::initrestore state
14:41:05.9012A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
14:41:05.9012A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:41:05.9012A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:41:05.9012A282758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:41:05.9012A285218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:41:05.9012A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:41:05.9012A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:41:05.9802A2848ResetSnapShotSH::ExecuteRelease snapshot SH
14:41:05.9802A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
14:41:05.9802A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x36f0b21
14:41:05.9802A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
14:41:05.9802A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
14:41:05.9802A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:42:20.9232A282447OverlayManager::installKeybMouseHookInstall KeybMouse
14:42:20.9232A28479InputInterceptor::stopHookunhook keyboard and mouse
14:42:20.9232A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
14:42:20.9232A28468InputInterceptor::runHookMouse is hooked 0x2a28
14:42:20.9262A281707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:42:20.9262A281724OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
14:42:20.9262A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
14:42:20.9262A281455OverlayManager::RestoreGameWNDPROCSWL restored.
14:42:20.9262A281465OverlayManager::RestoreGameWNDPROCSWL OK.
14:42:20.9262A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x36f0b21
14:42:20.9262A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:42:20.9262A28407fSwapResize_BuffersClear overlay graphics..
14:42:20.9262A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:42:20.9262A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:42:20.9262A28409fSwapResize_BuffersDevice was Resized!
14:42:20.9262A28187IRenderDevice::releaseRender Releasing.
14:42:20.9262A28363ow-graphics----------------- d3d11 capture freed ----------------
14:42:20.9262A2882RenderDeviceCaptureBase::ReleaseTextureRelease
14:42:20.9262A28100RenderDeviceCaptureBase::ReleaseTextureReleased
14:42:20.9262A281258RenderDeviceD3d11::releaseImplementationReleasing 1
14:42:20.9262A281268RenderDeviceD3d11::releaseImplementationReleasing 2
14:42:20.9262A281287RenderDeviceD3d11::releaseImplementationReleasing 3
14:42:20.9262A28204IRenderDevice::releaseRender Releasing Done.
14:42:20.9262A28413fSwapResize_BuffersEnd Device was Resized!
14:42:21.242A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:42:21.1242A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
14:42:21.1242A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:42:21.1242A281126RenderDeviceD3d11::initsave state
14:42:21.1242A28696RenderDeviceD3d11::initDX11loading shaders...
14:42:21.1392A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
14:42:21.1392A281134RenderDeviceD3d11::initrestore state
14:42:21.1392A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
14:42:21.1392A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:42:21.1392A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:42:21.1702A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
14:42:21.1702A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x290a95
14:42:21.1702A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:42:21.1712A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
14:42:21.1862A285211OverlayManager::initOverlayResolutionEx 0X40008
14:42:21.1862A285218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:42:21.1862A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:42:21.1862A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:42:21.425570C6516OverlayManager::doActionForegroundChange Event ON (ON)
14:42:21.425570C7951OverlayManager::OnForegroundChangedChanged True
14:42:21.425570C7348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:42:21.431570C6666OverlayManager::doActionDisplayFPS - Triggered
14:42:21.4362A28326RenderImageD3d11::setSizeCreate Texture (275,773) / (384,896) - OK
14:42:21.4362A28347RenderImageD3d11::setSizeCreate Texture RV (384,896) - OK
14:42:21.4382A28326RenderImageD3d11::setSizeCreate Texture (275,266) / (384,384) - OK
14:42:21.4382A28347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
14:42:21.4392A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:42:21.4392A28363ow-graphicsd3d11 shared texture capture successful
14:42:37.6382A282003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:42:37.6382A282447OverlayManager::installKeybMouseHookInstall KeybMouse
14:42:37.6382A28479InputInterceptor::stopHookunhook keyboard and mouse
14:42:37.6382A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
14:42:37.6382A28468InputInterceptor::runHookMouse is hooked 0x2a28
14:42:37.944570C6516OverlayManager::doActionForegroundChange Event OFF (OFF)
14:42:37.944570C7951OverlayManager::OnForegroundChangedChanged False
14:42:37.944570C7984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104B8 Title=[
14:42:37.944570C7348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:42:37.944570C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:42:37.944570C2647OverlayManager::setControlModeRestore RI to 0X0(0X30)...
14:42:37.944570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:42:37.950570C6666OverlayManager::doActionDisplayFPS - Triggered
14:42:37.9822A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:42:37.9822A28407fSwapResize_BuffersClear overlay graphics..
14:42:37.9822A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:42:37.9822A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
14:42:37.9822A281455OverlayManager::RestoreGameWNDPROCSWL restored.
14:42:37.9822A281465OverlayManager::RestoreGameWNDPROCSWL OK.
14:42:37.9822A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x290a95
14:42:37.9822A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:42:37.9822A28409fSwapResize_BuffersDevice was Resized!
14:42:37.9822A28187IRenderDevice::releaseRender Releasing.
14:42:37.9822A28363ow-graphics----------------- d3d11 capture freed ----------------
14:42:37.9822A2882RenderDeviceCaptureBase::ReleaseTextureRelease
14:42:37.9822A28100RenderDeviceCaptureBase::ReleaseTextureReleased
14:42:37.9822A281258RenderDeviceD3d11::releaseImplementationReleasing 1
14:42:37.9822A281268RenderDeviceD3d11::releaseImplementationReleasing 2
14:42:37.9822A281287RenderDeviceD3d11::releaseImplementationReleasing 3
14:42:37.9822A28204IRenderDevice::releaseRender Releasing Done.
14:42:37.9822A28413fSwapResize_BuffersEnd Device was Resized!
14:42:38.1412A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
14:42:38.1422A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:42:38.1422A281126RenderDeviceD3d11::initsave state
14:42:38.1422A28696RenderDeviceD3d11::initDX11loading shaders...
14:42:38.1612A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
14:42:38.1612A281134RenderDeviceD3d11::initrestore state
14:42:38.1612A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
14:42:38.1612A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:42:38.1612A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:42:38.1612A282758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:42:38.1612A285218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:42:38.1612A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:42:38.1612A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:42:38.1962A2848ResetSnapShotSH::ExecuteRelease snapshot SH
14:42:38.1962A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
14:42:38.1962A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7261165
14:42:38.1962A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
14:42:38.1962A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
14:42:38.1962A281611WidgetManager::drawskip widget draw (not in foreground) False - False
14:42:38.1962A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:52:06.1131280293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:52:08.1221280153WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3239].
14:52:08.122128051WidgetsLayoutScheduler::Stopstoping layout scheduler
14:52:08.122128058WidgetsLayoutScheduler::Stopstoping layout scheduler stpped (last fps:3)
14:52:11.6482A282284WidgetManager::Renderresume layout thread
14:52:11.6482A28275WidgetManager::StartLayoutSchedulerstart layout scheduler
14:52:11.6482A28293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:52:37.4582A282447OverlayManager::installKeybMouseHookInstall KeybMouse
14:52:37.4582A28479InputInterceptor::stopHookunhook keyboard and mouse
14:52:37.4582A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
14:52:37.4582A28468InputInterceptor::runHookMouse is hooked 0x2a28
14:55:41.6292A281707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:55:41.6302A281724OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
14:55:41.6302A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
14:55:41.6302A281455OverlayManager::RestoreGameWNDPROCSWL restored.
14:55:41.6302A281465OverlayManager::RestoreGameWNDPROCSWL OK.
14:55:41.6302A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7261165
14:55:41.6302A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:55:41.6302A28407fSwapResize_BuffersClear overlay graphics..
14:55:41.6302A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:55:41.6302A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:55:41.6302A28409fSwapResize_BuffersDevice was Resized!
14:55:41.6302A28187IRenderDevice::releaseRender Releasing.
14:55:41.6302A28363ow-graphics----------------- d3d11 capture freed ----------------
14:55:41.6302A2882RenderDeviceCaptureBase::ReleaseTextureRelease
14:55:41.6302A28100RenderDeviceCaptureBase::ReleaseTextureReleased
14:55:41.6302A281258RenderDeviceD3d11::releaseImplementationReleasing 1
14:55:41.6302A281268RenderDeviceD3d11::releaseImplementationReleasing 2
14:55:41.6302A281287RenderDeviceD3d11::releaseImplementationReleasing 3
14:55:41.6312A28204IRenderDevice::releaseRender Releasing Done.
14:55:41.6312A28413fSwapResize_BuffersEnd Device was Resized!
14:55:41.7452A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:55:41.881570C6516OverlayManager::doActionForegroundChange Event ON (ON)
14:55:41.882570C7951OverlayManager::OnForegroundChangedChanged True
14:55:41.882570C7348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:55:41.889570C6666OverlayManager::doActionDisplayFPS - Triggered
14:55:42.4032A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
14:55:42.4042A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:55:42.4042A281126RenderDeviceD3d11::initsave state
14:55:42.4042A28696RenderDeviceD3d11::initDX11loading shaders...
14:55:42.4162A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
14:55:42.4162A281134RenderDeviceD3d11::initrestore state
14:55:42.4162A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
14:55:42.4162A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:55:42.4162A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:55:42.4482A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
14:55:42.4482A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1ab0b39
14:55:42.4482A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:55:42.4482A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
14:55:42.4492A28326RenderImageD3d11::setSizeCreate Texture (275,773) / (384,896) - OK
14:55:42.4492A28347RenderImageD3d11::setSizeCreate Texture RV (384,896) - OK
14:55:42.4502A28326RenderImageD3d11::setSizeCreate Texture (275,245) / (384,256) - OK
14:55:42.4502A28347RenderImageD3d11::setSizeCreate Texture RV (384,256) - OK
14:55:42.4512A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:55:42.4522A28363ow-graphicsd3d11 shared texture capture successful
14:55:42.4702A285211OverlayManager::initOverlayResolutionEx 0X40008
14:55:42.4702A285218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:55:42.4702A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:55:42.4702A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:55:43.7152A282003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:55:43.7152A282447OverlayManager::installKeybMouseHookInstall KeybMouse
14:55:43.7152A28479InputInterceptor::stopHookunhook keyboard and mouse
14:55:43.7152A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
14:55:43.7152A28468InputInterceptor::runHookMouse is hooked 0x2a28
14:55:44.768679C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:55:46.763679C153WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3000].
14:55:46.763679C51WidgetsLayoutScheduler::Stopstoping layout scheduler
14:55:46.763679C58WidgetsLayoutScheduler::Stopstoping layout scheduler stpped (last fps:68)
14:55:51.812A282284WidgetManager::Renderresume layout thread
14:55:51.812A28275WidgetManager::StartLayoutSchedulerstart layout scheduler
14:55:51.812A28293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:56:04.3372A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:56:04.3372A28407fSwapResize_BuffersClear overlay graphics..
14:56:04.3372A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:56:04.3372A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
14:56:04.3372A281455OverlayManager::RestoreGameWNDPROCSWL restored.
14:56:04.3382A281465OverlayManager::RestoreGameWNDPROCSWL OK.
14:56:04.3382A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1ab0b39
14:56:04.3382A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:56:04.3382A28409fSwapResize_BuffersDevice was Resized!
14:56:04.3382A28187IRenderDevice::releaseRender Releasing.
14:56:04.3382A28363ow-graphics----------------- d3d11 capture freed ----------------
14:56:04.3382A2882RenderDeviceCaptureBase::ReleaseTextureRelease
14:56:04.3382A28100RenderDeviceCaptureBase::ReleaseTextureReleased
14:56:04.3382A281258RenderDeviceD3d11::releaseImplementationReleasing 1
14:56:04.3382A281268RenderDeviceD3d11::releaseImplementationReleasing 2
14:56:04.3382A281287RenderDeviceD3d11::releaseImplementationReleasing 3
14:56:04.3382A28204IRenderDevice::releaseRender Releasing Done.
14:56:04.3382A28413fSwapResize_BuffersEnd Device was Resized!
14:56:04.3862A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
14:56:04.3862A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:56:04.3862A281126RenderDeviceD3d11::initsave state
14:56:04.3862A28696RenderDeviceD3d11::initDX11loading shaders...
14:56:04.3982A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
14:56:04.3982A281134RenderDeviceD3d11::initrestore state
14:56:04.3982A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
14:56:04.3982A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:56:04.3982A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:56:04.3982A285218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:56:04.3982A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:56:04.3982A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:56:04.4082A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
14:56:04.4092A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd310d5
14:56:04.4092A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
14:56:04.4092A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
14:56:04.4102A28363ow-graphicsd3d11 shared texture capture successful
14:56:04.421570C6516OverlayManager::doActionForegroundChange Event OFF (OFF)
14:56:04.421570C7951OverlayManager::OnForegroundChangedChanged False
14:56:04.422570C7984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70A26 Title=[motor_brake.png - paint.net 4.2.10]
14:56:04.422570C7348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:56:04.422570C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:56:04.422570C2647OverlayManager::setControlModeRestore RI to 0X0(0X30)...
14:56:04.422570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:56:04.425570C6666OverlayManager::doActionDisplayFPS - Triggered
14:56:04.4312A2848ResetSnapShotSH::ExecuteRelease snapshot SH
14:56:04.4322A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:56:29.2602A282003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:56:29.2602A282447OverlayManager::installKeybMouseHookInstall KeybMouse
14:56:29.2602A28479InputInterceptor::stopHookunhook keyboard and mouse
14:56:29.2622A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
14:56:29.2622A28468InputInterceptor::runHookMouse is hooked 0x2a28
14:56:49.3612A281707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:56:49.3612A281724OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
14:56:49.3612A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
14:56:49.3612A281455OverlayManager::RestoreGameWNDPROCSWL restored.
14:56:49.3612A281465OverlayManager::RestoreGameWNDPROCSWL OK.
14:56:49.3612A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd310d5
14:56:49.3612A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:56:49.3612A28407fSwapResize_BuffersClear overlay graphics..
14:56:49.3612A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:56:49.3612A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:56:49.3612A28409fSwapResize_BuffersDevice was Resized!
14:56:49.3612A28187IRenderDevice::releaseRender Releasing.
14:56:49.3612A28363ow-graphics----------------- d3d11 capture freed ----------------
14:56:49.3612A2882RenderDeviceCaptureBase::ReleaseTextureRelease
14:56:49.3612A28100RenderDeviceCaptureBase::ReleaseTextureReleased
14:56:49.3612A281258RenderDeviceD3d11::releaseImplementationReleasing 1
14:56:49.3612A281268RenderDeviceD3d11::releaseImplementationReleasing 2
14:56:49.3612A281287RenderDeviceD3d11::releaseImplementationReleasing 3
14:56:49.3612A28204IRenderDevice::releaseRender Releasing Done.
14:56:49.3612A28413fSwapResize_BuffersEnd Device was Resized!
14:56:49.4992A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:56:49.511570C6516OverlayManager::doActionForegroundChange Event ON (ON)
14:56:49.511570C7951OverlayManager::OnForegroundChangedChanged True
14:56:49.511570C7348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:56:49.511570C2758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:56:49.514570C6666OverlayManager::doActionDisplayFPS - Triggered
14:56:49.5432A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
14:56:49.5432A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:56:49.5432A281126RenderDeviceD3d11::initsave state
14:56:49.5432A28696RenderDeviceD3d11::initDX11loading shaders...
14:56:49.5562A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
14:56:49.5562A281134RenderDeviceD3d11::initrestore state
14:56:49.5562A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
14:56:49.5562A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:56:49.5562A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:56:49.5832A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
14:56:49.5832A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5fc0c55
14:56:49.5832A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:56:49.5832A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
14:56:49.5842A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:56:49.5842A28363ow-graphicsd3d11 shared texture capture successful
14:56:49.5962A285211OverlayManager::initOverlayResolutionEx 0X40008
14:56:49.5962A285218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:56:49.5962A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:56:49.5962A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:56:49.6472A28326RenderImageD3d11::setSizeCreate Texture (1920,1040) / (1920,1152) - OK
14:56:49.6472A28347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
14:56:49.6672A282003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:56:49.6672A282447OverlayManager::installKeybMouseHookInstall KeybMouse
14:56:49.6672A28479InputInterceptor::stopHookunhook keyboard and mouse
14:56:49.6672A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
14:56:49.6672A28468InputInterceptor::runHookMouse is hooked 0x2a28
14:56:50.8942A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
14:56:51.6570C6597OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
14:56:51.6570C6792OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
14:56:51.6570C2614OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:56:51.6570C2628OverlayManager::setControlModeSet RI to 0X0 (0X230)...
14:56:51.122A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
14:56:51.122A285975overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:56:51.962A28326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
14:56:51.962A28347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
14:56:51.3502A28326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
14:56:51.3502A28347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
14:56:52.1272A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
14:56:52.133570C6601OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
14:56:52.133570C6812OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
14:56:52.133570C2647OverlayManager::setControlModeRestore RI to 0X230(0X30)...
14:56:52.133570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:56:52.1482A283738OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1f0bc1;prev = 0x1f0bc1 , {Original values: ref = -2 handle = 0x0}
14:56:52.1482A283743OverlayManager::RestoreGameCursorblack Cursor restored
14:56:52.2262A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
14:57:08.7662A28326RenderImageD3d11::setSizeCreate Texture (275,773) / (384,896) - OK
14:57:08.7662A28347RenderImageD3d11::setSizeCreate Texture RV (384,896) - OK
14:57:08.7692A28326RenderImageD3d11::setSizeCreate Texture (275,245) / (384,256) - OK
14:57:08.7692A28347RenderImageD3d11::setSizeCreate Texture RV (384,256) - OK
14:57:13.555570C6516OverlayManager::doActionForegroundChange Event OFF (OFF)
14:57:13.555570C7951OverlayManager::OnForegroundChangedChanged False
14:57:13.555570C7984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x50662 Title=[IcoMoon App - Icon Font, SVG, PDF & PNG Generator - Google Chrome]
14:57:13.555570C7348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:57:13.555570C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:57:13.555570C2647OverlayManager::setControlModeRestore RI to 0X0(0X30)...
14:57:13.556570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:57:13.564570C6666OverlayManager::doActionDisplayFPS - Triggered
14:57:13.6912A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:57:13.6912A28407fSwapResize_BuffersClear overlay graphics..
14:57:13.6912A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:57:13.6912A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
14:57:13.6912A281455OverlayManager::RestoreGameWNDPROCSWL restored.
14:57:13.6912A281465OverlayManager::RestoreGameWNDPROCSWL OK.
14:57:13.6912A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5fc0c55
14:57:13.6912A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:57:13.6912A28409fSwapResize_BuffersDevice was Resized!
14:57:13.6912A28187IRenderDevice::releaseRender Releasing.
14:57:13.6912A28363ow-graphics----------------- d3d11 capture freed ----------------
14:57:13.6912A2882RenderDeviceCaptureBase::ReleaseTextureRelease
14:57:13.6912A28100RenderDeviceCaptureBase::ReleaseTextureReleased
14:57:13.6912A281258RenderDeviceD3d11::releaseImplementationReleasing 1
14:57:13.6912A281268RenderDeviceD3d11::releaseImplementationReleasing 2
14:57:13.6922A281287RenderDeviceD3d11::releaseImplementationReleasing 3
14:57:13.6922A28204IRenderDevice::releaseRender Releasing Done.
14:57:13.6922A28413fSwapResize_BuffersEnd Device was Resized!
14:57:13.8282A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
14:57:13.8282A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:57:13.8282A281126RenderDeviceD3d11::initsave state
14:57:13.8282A28696RenderDeviceD3d11::initDX11loading shaders...
14:57:13.8392A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
14:57:13.8392A281134RenderDeviceD3d11::initrestore state
14:57:13.8392A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
14:57:13.8392A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:57:13.8392A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:57:13.8392A282758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:57:13.8392A285218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:57:13.8392A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:57:13.8392A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:57:13.8832A2848ResetSnapShotSH::ExecuteRelease snapshot SH
14:57:13.8832A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
14:57:13.8832A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xaaa0c03
14:57:13.8832A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
14:57:13.8832A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
14:57:13.8832A281611WidgetManager::drawskip widget draw (not in foreground) False - False
14:57:13.8832A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:57:14.8482A282447OverlayManager::installKeybMouseHookInstall KeybMouse
14:57:14.8482A28479InputInterceptor::stopHookunhook keyboard and mouse
14:57:14.8482A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
14:57:14.8482A28468InputInterceptor::runHookMouse is hooked 0x2a28
14:57:14.8512A281707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:57:14.8512A281724OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
14:57:14.8512A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
14:57:14.8512A281455OverlayManager::RestoreGameWNDPROCSWL restored.
14:57:14.8512A281465OverlayManager::RestoreGameWNDPROCSWL OK.
14:57:14.8512A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xaaa0c03
14:57:14.8512A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:57:14.8512A28407fSwapResize_BuffersClear overlay graphics..
14:57:14.8512A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:57:14.8512A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:57:14.8512A28409fSwapResize_BuffersDevice was Resized!
14:57:14.8512A28187IRenderDevice::releaseRender Releasing.
14:57:14.8512A28363ow-graphics----------------- d3d11 capture freed ----------------
14:57:14.8512A2882RenderDeviceCaptureBase::ReleaseTextureRelease
14:57:14.8512A28100RenderDeviceCaptureBase::ReleaseTextureReleased
14:57:14.8512A281258RenderDeviceD3d11::releaseImplementationReleasing 1
14:57:14.8512A281268RenderDeviceD3d11::releaseImplementationReleasing 2
14:57:14.8512A281287RenderDeviceD3d11::releaseImplementationReleasing 3
14:57:14.8512A28204IRenderDevice::releaseRender Releasing Done.
14:57:14.8512A28413fSwapResize_BuffersEnd Device was Resized!
14:57:15.362A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:57:15.58570C6516OverlayManager::doActionForegroundChange Event ON (ON)
14:57:15.58570C7951OverlayManager::OnForegroundChangedChanged True
14:57:15.58570C7348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:57:15.62570C6666OverlayManager::doActionDisplayFPS - Triggered
14:57:15.1532A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
14:57:15.1532A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:57:15.1532A281126RenderDeviceD3d11::initsave state
14:57:15.1532A28696RenderDeviceD3d11::initDX11loading shaders...
14:57:15.1642A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
14:57:15.1642A281134RenderDeviceD3d11::initrestore state
14:57:15.1642A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
14:57:15.1642A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:57:15.1642A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:57:15.2052A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
14:57:15.2052A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa64038d
14:57:15.2052A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:57:15.2052A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
14:57:15.2052A28326RenderImageD3d11::setSizeCreate Texture (275,773) / (384,896) - OK
14:57:15.2052A28347RenderImageD3d11::setSizeCreate Texture RV (384,896) - OK
14:57:15.2082A28326RenderImageD3d11::setSizeCreate Texture (275,245) / (384,256) - OK
14:57:15.2082A28347RenderImageD3d11::setSizeCreate Texture RV (384,256) - OK
14:57:15.2082A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:57:15.2092A28363ow-graphicsd3d11 shared texture capture successful
14:57:15.3152A285211OverlayManager::initOverlayResolutionEx 0X40008
14:57:15.3152A285218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:57:15.3162A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:57:15.3162A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:57:15.7162A282003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:57:15.7162A282447OverlayManager::installKeybMouseHookInstall KeybMouse
14:57:15.7162A28479InputInterceptor::stopHookunhook keyboard and mouse
14:57:15.7162A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
14:57:15.7162A28468InputInterceptor::runHookMouse is hooked 0x2a28
14:58:02.8872A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
14:58:02.8892A28407fSwapResize_BuffersClear overlay graphics..
14:58:02.8892A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:58:02.8892A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
14:58:02.8892A281455OverlayManager::RestoreGameWNDPROCSWL restored.
14:58:02.8892A281465OverlayManager::RestoreGameWNDPROCSWL OK.
14:58:02.8892A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa64038d
14:58:02.8892A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:58:02.8892A28409fSwapResize_BuffersDevice was Resized!
14:58:02.8892A28187IRenderDevice::releaseRender Releasing.
14:58:02.8892A28363ow-graphics----------------- d3d11 capture freed ----------------
14:58:02.8892A2882RenderDeviceCaptureBase::ReleaseTextureRelease
14:58:02.8892A28100RenderDeviceCaptureBase::ReleaseTextureReleased
14:58:02.8892A281258RenderDeviceD3d11::releaseImplementationReleasing 1
14:58:02.8892A281268RenderDeviceD3d11::releaseImplementationReleasing 2
14:58:02.8892A281287RenderDeviceD3d11::releaseImplementationReleasing 3
14:58:02.8902A28204IRenderDevice::releaseRender Releasing Done.
14:58:02.8902A28413fSwapResize_BuffersEnd Device was Resized!
14:58:02.9662A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
14:58:02.9662A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
14:58:02.9662A281126RenderDeviceD3d11::initsave state
14:58:02.9662A28696RenderDeviceD3d11::initDX11loading shaders...
14:58:02.9772A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
14:58:02.9772A281134RenderDeviceD3d11::initrestore state
14:58:02.9772A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
14:58:02.9772A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:58:02.9772A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:58:02.9772A285218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:58:02.9772A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:58:02.9772A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:58:03.162A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
14:58:03.162A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6ef0ed1
14:58:03.162A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
14:58:03.162A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
14:58:03.162A28326RenderImageD3d11::setSizeCreate Texture (275,773) / (384,896) - OK
14:58:03.162A28347RenderImageD3d11::setSizeCreate Texture RV (384,896) - OK
14:58:03.182A28326RenderImageD3d11::setSizeCreate Texture (275,245) / (384,256) - OK
14:58:03.182A28347RenderImageD3d11::setSizeCreate Texture RV (384,256) - OK
14:58:03.192A28363ow-graphicsd3d11 shared texture capture successful
14:58:03.131570C6516OverlayManager::doActionForegroundChange Event OFF (OFF)
14:58:03.131570C7951OverlayManager::OnForegroundChangedChanged False
14:58:03.131570C7984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x50662 Title=[IcoMoon App - Icon Font, SVG, PDF & PNG Generator - Google Chrome]
14:58:03.131570C7348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:58:03.131570C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:58:03.131570C2647OverlayManager::setControlModeRestore RI to 0X0(0X30)...
14:58:03.131570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:58:03.134570C6666OverlayManager::doActionDisplayFPS - Triggered
14:58:03.1752A2848ResetSnapShotSH::ExecuteRelease snapshot SH
14:58:03.1752A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:59:05.9942A282447OverlayManager::installKeybMouseHookInstall KeybMouse
14:59:05.9942A28479InputInterceptor::stopHookunhook keyboard and mouse
14:59:05.9942A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
14:59:05.9942A28468InputInterceptor::runHookMouse is hooked 0x2a28
15:01:36.927679C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:01:38.956679C153WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3462].
15:01:38.956679C51WidgetsLayoutScheduler::Stopstoping layout scheduler
15:01:38.956679C58WidgetsLayoutScheduler::Stopstoping layout scheduler stpped (last fps:3)
15:10:09.948570C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
15:10:09.9672A2882RenderDeviceCaptureBase::ReleaseTextureRelease
15:10:09.9672A28100RenderDeviceCaptureBase::ReleaseTextureReleased
15:10:09.9672A28363ow-graphics----------------- d3d11 capture freed ----------------
15:10:09.9672A28232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
15:10:09.9672A285099OverlayManager::HandleGameStreamStop Capturing
15:10:11.108570C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
15:10:19.355570C6658OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:10:24.607570C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
15:10:48.218570C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
15:10:48.691570C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
15:12:16.5352A281707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
15:12:16.5362A281724OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
15:12:16.5362A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
15:12:16.5362A281455OverlayManager::RestoreGameWNDPROCSWL restored.
15:12:16.5362A281465OverlayManager::RestoreGameWNDPROCSWL OK.
15:12:16.5362A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6ef0ed1
15:12:16.5572A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:12:16.5572A28407fSwapResize_BuffersClear overlay graphics..
15:12:16.5572A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:12:16.5592A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:12:16.5592A28409fSwapResize_BuffersDevice was Resized!
15:12:16.5592A28187IRenderDevice::releaseRender Releasing.
15:12:16.5592A28363ow-graphics----------------- d3d11 capture freed ----------------
15:12:16.5592A2882RenderDeviceCaptureBase::ReleaseTextureRelease
15:12:16.5592A28100RenderDeviceCaptureBase::ReleaseTextureReleased
15:12:16.5592A281258RenderDeviceD3d11::releaseImplementationReleasing 1
15:12:16.5592A281268RenderDeviceD3d11::releaseImplementationReleasing 2
15:12:16.5592A281287RenderDeviceD3d11::releaseImplementationReleasing 3
15:12:16.5592A28204IRenderDevice::releaseRender Releasing Done.
15:12:16.5592A28413fSwapResize_BuffersEnd Device was Resized!
15:12:16.790570C6516OverlayManager::doActionForegroundChange Event ON (ON)
15:12:16.790570C7951OverlayManager::OnForegroundChangedChanged True
15:12:16.790570C7348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:12:16.790570C2758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:12:16.793570C6666OverlayManager::doActionDisplayFPS - Triggered
15:12:17.5532A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:12:19.5482A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
15:12:19.5482A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:12:19.5482A281126RenderDeviceD3d11::initsave state
15:12:19.5482A28696RenderDeviceD3d11::initDX11loading shaders...
15:12:19.6902A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
15:12:19.6902A281134RenderDeviceD3d11::initrestore state
15:12:19.6902A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
15:12:19.6902A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:12:19.6902A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:12:19.7132A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
15:12:19.7132A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x81317
15:12:19.7132A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:12:19.7132A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
15:12:19.7132A282284WidgetManager::Renderresume layout thread
15:12:19.7132A28275WidgetManager::StartLayoutSchedulerstart layout scheduler
15:12:19.7132A28293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:12:19.7132A28326RenderImageD3d11::setSizeCreate Texture (275,773) / (384,896) - OK
15:12:19.7132A28347RenderImageD3d11::setSizeCreate Texture RV (384,896) - OK
15:12:19.7152A28326RenderImageD3d11::setSizeCreate Texture (275,245) / (384,256) - OK
15:12:19.7152A28347RenderImageD3d11::setSizeCreate Texture RV (384,256) - OK
15:12:19.7162A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:12:19.7312A285211OverlayManager::initOverlayResolutionEx 0X40008
15:12:19.7312A285218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:12:19.7312A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:12:19.7312A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:12:20.802A282003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
15:12:20.802A282447OverlayManager::installKeybMouseHookInstall KeybMouse
15:12:20.802A28479InputInterceptor::stopHookunhook keyboard and mouse
15:12:20.802A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
15:12:20.802A28468InputInterceptor::runHookMouse is hooked 0x2a28
15:12:20.4092A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
15:12:20.5082A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
15:12:23.951570C6658OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:12:23.986570C6658OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:12:24.2679C256InterProcessElement::closeInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT close 2147483647 bytes
15:12:24.2679C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2e10f0
15:12:24.2679C256InterProcessElement::closeInterProcess Overwolf_ImID_2E10F0_P_9228 close 2147483647 bytes
15:12:24.3679C2533WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:12:24.3679C256InterProcessElement::closeInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT close 2147483647 bytes
15:12:24.3679C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=131062
15:12:24.3679C256InterProcessElement::closeInterProcess Overwolf_ImID_131062_P_9228 close 2147483647 bytes
15:12:24.3679C2533WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:12:24.13679C225InterProcessElement::openInterProcess Overwolf_ImID_120E66_P_9228 opened succesfuly
15:12:24.13679C225InterProcessElement::openInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT opened succesfuly
15:12:24.13679C225InterProcessElement::openInterProcess Overwolf_ImID_213A6_P_9228 opened succesfuly
15:12:24.13679C225InterProcessElement::openInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT opened succesfuly
15:12:25.212A28326RenderImageD3d11::setSizeCreate Texture (275,752) / (384,768) - OK
15:12:25.212A28347RenderImageD3d11::setSizeCreate Texture RV (384,768) - OK
15:12:25.1162A28326RenderImageD3d11::setSizeCreate Texture (275,266) / (384,384) - OK
15:12:25.1162A28347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
15:12:25.1482A28326RenderImageD3d11::setSizeCreate Texture (275,187) / (384,256) - OK
15:12:25.1482A28347RenderImageD3d11::setSizeCreate Texture RV (384,256) - OK
15:12:27.81570C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
15:12:27.862A28255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
15:12:27.8032A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
15:12:27.8572A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
15:12:27.871570C6658OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:12:27.880570C6658OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:12:27.92162C0225InterProcessElement::openInterProcess Overwolf_ImID_A139C_P_9228 opened succesfuly
15:12:27.92162C0225InterProcessElement::openInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT opened succesfuly
15:12:27.9282A286792OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
15:12:27.9282A282614OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:12:27.9282A282628OverlayManager::setControlModeSet RI to 0X0 (0X230)...
15:12:27.9772A285975overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:12:27.9902A283569OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
15:12:27.9902A28326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
15:12:27.9902A28347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
15:12:28.122A28326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
15:12:28.122A28347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
15:12:28.7052A28326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
15:12:28.7052A28347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
15:12:29.1752A28363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
15:12:29.1752A28363ow-graphics(half life scientist) everything.. seems to be in order
15:12:29.1762A28363ow-graphicsd3d11 shared texture capture successful
15:12:29.1962A28363ow-graphics----------------- d3d11 capture freed ----------------
15:12:31.1902A28363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
15:12:31.1902A28363ow-graphics(half life scientist) everything.. seems to be in order
15:12:31.1902A28363ow-graphicsd3d11 shared texture capture successful
15:12:34.702A28326RenderImageD3d11::setSizeCreate Texture (275,776) / (384,896) - OK
15:12:34.702A28347RenderImageD3d11::setSizeCreate Texture RV (384,896) - OK
15:12:34.8172A28326RenderImageD3d11::setSizeCreate Texture (275,266) / (384,384) - OK
15:12:34.8172A28347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
15:12:36.8672A283067WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x0 was hidden 0
15:12:36.8672A286812OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
15:12:36.8672A282647OverlayManager::setControlModeRestore RI to 0X230(0X30)...
15:12:36.8672A282652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:12:36.868679C256InterProcessElement::closeInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT close 2147483647 bytes
15:12:36.868679C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=a139c
15:12:36.868679C256InterProcessElement::closeInterProcess Overwolf_ImID_A139C_P_9228 close 2147483647 bytes
15:12:36.869679C2533WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:12:36.8932A283738OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1f0bc1;prev = 0x1f0bc1 , {Original values: ref = -2 handle = 0x0}
15:12:36.8942A283743OverlayManager::RestoreGameCursorblack Cursor restored
15:12:38.682A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
15:12:38.75570C6597OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
15:12:38.75570C6792OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
15:12:38.75570C2614OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:12:38.75570C2628OverlayManager::setControlModeSet RI to 0X0 (0X230)...
15:12:38.1482A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
15:12:40.7702A28326RenderImageD3d11::setSizeCreate Texture (344,752) / (384,768) - OK
15:12:40.7702A28347RenderImageD3d11::setSizeCreate Texture RV (384,768) - OK
15:12:41.6042A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
15:12:41.610570C6601OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
15:12:41.610570C6812OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
15:12:41.610570C2647OverlayManager::setControlModeRestore RI to 0X230(0X30)...
15:12:41.611570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:12:41.6182A283738OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1f0bc1;prev = 0x1f0bc1 , {Original values: ref = -2 handle = 0x0}
15:12:41.6182A283743OverlayManager::RestoreGameCursorblack Cursor restored
15:12:41.7032A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
15:12:42.722A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
15:12:42.76570C6597OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
15:12:42.76570C6792OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
15:12:42.76570C2614OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:12:42.76570C2628OverlayManager::setControlModeSet RI to 0X0 (0X230)...
15:12:42.1922A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
15:12:42.2122A283569OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
15:12:42.8852A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
15:12:42.893570C6601OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
15:12:42.893570C6812OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
15:12:42.893570C2647OverlayManager::setControlModeRestore RI to 0X230(0X30)...
15:12:42.893570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:12:42.9002A283738OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1f0bc1;prev = 0x1f0bc1 , {Original values: ref = -2 handle = 0x0}
15:12:42.9002A283743OverlayManager::RestoreGameCursorblack Cursor restored
15:12:42.9822A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
15:12:57.41862C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:13:09.5602A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:13:09.5602A28407fSwapResize_BuffersClear overlay graphics..
15:13:09.5602A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:13:09.5602A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
15:13:09.5602A281455OverlayManager::RestoreGameWNDPROCSWL restored.
15:13:09.5602A281465OverlayManager::RestoreGameWNDPROCSWL OK.
15:13:09.5602A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x81317
15:13:09.5602A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:13:09.5602A28409fSwapResize_BuffersDevice was Resized!
15:13:09.5602A28187IRenderDevice::releaseRender Releasing.
15:13:09.5602A28363ow-graphics----------------- d3d11 capture freed ----------------
15:13:09.5602A2882RenderDeviceCaptureBase::ReleaseTextureRelease
15:13:09.5602A28100RenderDeviceCaptureBase::ReleaseTextureReleased
15:13:09.5602A281258RenderDeviceD3d11::releaseImplementationReleasing 1
15:13:09.5602A281268RenderDeviceD3d11::releaseImplementationReleasing 2
15:13:09.5602A281287RenderDeviceD3d11::releaseImplementationReleasing 3
15:13:09.5602A28204IRenderDevice::releaseRender Releasing Done.
15:13:09.5602A28413fSwapResize_BuffersEnd Device was Resized!
15:13:09.6772A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
15:13:09.6772A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:13:09.6782A281126RenderDeviceD3d11::initsave state
15:13:09.6782A28696RenderDeviceD3d11::initDX11loading shaders...
15:13:09.6912A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
15:13:09.6912A281134RenderDeviceD3d11::initrestore state
15:13:09.6912A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
15:13:09.6912A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:13:09.6912A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:13:09.6912A285218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:13:09.6912A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:13:09.6912A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:13:09.7272A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
15:13:09.7272A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10712f5
15:13:09.7272A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
15:13:09.7272A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
15:13:09.7282A28326RenderImageD3d11::setSizeCreate Texture (344,752) / (384,768) - OK
15:13:09.7282A28347RenderImageD3d11::setSizeCreate Texture RV (384,768) - OK
15:13:09.7302A28326RenderImageD3d11::setSizeCreate Texture (275,266) / (384,384) - OK
15:13:09.7302A28347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
15:13:09.7312A28363ow-graphicsd3d11 shared texture capture successful
15:13:09.888570C6516OverlayManager::doActionForegroundChange Event OFF (OFF)
15:13:09.888570C7951OverlayManager::OnForegroundChangedChanged False
15:13:09.888570C7984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104B8 Title=[
15:13:09.888570C7348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:13:09.888570C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:13:09.888570C2647OverlayManager::setControlModeRestore RI to 0X0(0X30)...
15:13:09.888570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:13:09.891570C6666OverlayManager::doActionDisplayFPS - Triggered
15:13:09.9012A2848ResetSnapShotSH::ExecuteRelease snapshot SH
15:13:09.9012A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:14:24.174570C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
15:14:24.1772A2882RenderDeviceCaptureBase::ReleaseTextureRelease
15:14:24.1772A28100RenderDeviceCaptureBase::ReleaseTextureReleased
15:14:24.1772A28363ow-graphics----------------- d3d11 capture freed ----------------
15:14:24.1772A28232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
15:14:24.1772A285099OverlayManager::HandleGameStreamStop Capturing
15:14:24.341570C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
15:14:27.863570C6658OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:14:28.7462A282447OverlayManager::installKeybMouseHookInstall KeybMouse
15:14:28.7462A28479InputInterceptor::stopHookunhook keyboard and mouse
15:14:28.7462A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
15:14:28.7462A28468InputInterceptor::runHookMouse is hooked 0x2a28
15:14:28.7492A281707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
15:14:28.7492A281724OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
15:14:28.7492A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
15:14:28.7492A281455OverlayManager::RestoreGameWNDPROCSWL restored.
15:14:28.7492A281465OverlayManager::RestoreGameWNDPROCSWL OK.
15:14:28.7492A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10712f5
15:14:28.7502A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:14:28.7502A28407fSwapResize_BuffersClear overlay graphics..
15:14:28.7502A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:14:28.7502A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:14:28.7502A28409fSwapResize_BuffersDevice was Resized!
15:14:28.7502A28187IRenderDevice::releaseRender Releasing.
15:14:28.7502A28363ow-graphics----------------- d3d11 capture freed ----------------
15:14:28.7502A2882RenderDeviceCaptureBase::ReleaseTextureRelease
15:14:28.7502A28100RenderDeviceCaptureBase::ReleaseTextureReleased
15:14:28.7502A281258RenderDeviceD3d11::releaseImplementationReleasing 1
15:14:28.7502A281268RenderDeviceD3d11::releaseImplementationReleasing 2
15:14:28.7502A281287RenderDeviceD3d11::releaseImplementationReleasing 3
15:14:28.7502A28204IRenderDevice::releaseRender Releasing Done.
15:14:28.7502A28413fSwapResize_BuffersEnd Device was Resized!
15:14:28.829570C6516OverlayManager::doActionForegroundChange Event ON (ON)
15:14:28.829570C7951OverlayManager::OnForegroundChangedChanged True
15:14:28.899570C7348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:14:28.899570C2758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:14:28.973570C6666OverlayManager::doActionDisplayFPS - Triggered
15:14:29.1452A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:14:29.3392A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
15:14:29.3392A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:14:29.3392A281126RenderDeviceD3d11::initsave state
15:14:29.3392A28696RenderDeviceD3d11::initDX11loading shaders...
15:14:29.3502A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
15:14:29.3502A281134RenderDeviceD3d11::initrestore state
15:14:29.3502A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
15:14:29.3502A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:14:29.3502A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:14:29.4102A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
15:14:29.4102A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x66e10bf
15:14:29.4102A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:14:29.4102A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
15:14:29.4102A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:14:29.4224390256InterProcessElement::closeInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT close 2147483647 bytes
15:14:29.4224390128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=120e66
15:14:29.4224390256InterProcessElement::closeInterProcess Overwolf_ImID_120E66_P_9228 close 2147483647 bytes
15:14:29.42343902533WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:14:29.4234390256InterProcessElement::closeInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT close 2147483647 bytes
15:14:29.4234390128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=213a6
15:14:29.4234390256InterProcessElement::closeInterProcess Overwolf_ImID_213A6_P_9228 close 2147483647 bytes
15:14:29.42343902533WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:14:29.4294390225InterProcessElement::openInterProcess Overwolf_ImID_313A8_P_9228 opened succesfuly
15:14:29.4294390225InterProcessElement::openInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT opened succesfuly
15:14:29.4294390225InterProcessElement::openInterProcess Overwolf_ImID_9139E_P_9228 opened succesfuly
15:14:29.4294390225InterProcessElement::openInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT opened succesfuly
15:14:29.4312A285211OverlayManager::initOverlayResolutionEx 0X40008
15:14:29.4312A285218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:14:29.4312A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:14:29.4312A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:14:29.4542A28326RenderImageD3d11::setSizeCreate Texture (344,752) / (384,768) - OK
15:14:29.4542A28347RenderImageD3d11::setSizeCreate Texture RV (384,768) - OK
15:14:29.4552A28326RenderImageD3d11::setSizeCreate Texture (275,208) / (384,256) - OK
15:14:29.4552A28347RenderImageD3d11::setSizeCreate Texture RV (384,256) - OK
15:14:31.146570C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
15:14:31.1642A28363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
15:14:31.1642A28363ow-graphics(half life scientist) everything.. seems to be in order
15:14:31.1652A28363ow-graphicsd3d11 shared texture capture successful
15:14:31.1652A28255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
15:14:31.1802A28363ow-graphics----------------- d3d11 capture freed ----------------
15:14:31.1802A28363ow-graphicsd3d11 shared texture capture successful
15:14:34.1412A282003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
15:14:34.1412A282447OverlayManager::installKeybMouseHookInstall KeybMouse
15:14:34.1412A28479InputInterceptor::stopHookunhook keyboard and mouse
15:14:34.1412A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
15:14:34.1412A28468InputInterceptor::runHookMouse is hooked 0x2a28
15:14:51.12962C0256InterProcessElement::closeInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT close 2147483647 bytes
15:14:51.12962C0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=313a8
15:14:51.12962C0256InterProcessElement::closeInterProcess Overwolf_ImID_313A8_P_9228 close 2147483647 bytes
15:14:51.12962C02533WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:14:51.12962C0256InterProcessElement::closeInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT close 2147483647 bytes
15:14:51.12962C0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=9139e
15:14:51.12962C0256InterProcessElement::closeInterProcess Overwolf_ImID_9139E_P_9228 close 2147483647 bytes
15:14:51.13062C02533WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:14:51.131570C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
15:14:51.1482A2882RenderDeviceCaptureBase::ReleaseTextureRelease
15:14:51.1482A28100RenderDeviceCaptureBase::ReleaseTextureReleased
15:14:51.1482A28363ow-graphics----------------- d3d11 capture freed ----------------
15:14:51.1482A28232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
15:14:51.1482A285099OverlayManager::HandleGameStreamStop Capturing
15:14:51.239570C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
15:15:43.3632A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:15:43.3632A28407fSwapResize_BuffersClear overlay graphics..
15:15:43.3632A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:15:43.3632A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
15:15:43.3632A281455OverlayManager::RestoreGameWNDPROCSWL restored.
15:15:43.3632A281465OverlayManager::RestoreGameWNDPROCSWL OK.
15:15:43.3632A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x66e10bf
15:15:43.3632A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:15:43.3632A28409fSwapResize_BuffersDevice was Resized!
15:15:43.3632A28187IRenderDevice::releaseRender Releasing.
15:15:43.3632A28363ow-graphics----------------- d3d11 capture freed ----------------
15:15:43.3632A2882RenderDeviceCaptureBase::ReleaseTextureRelease
15:15:43.3632A28100RenderDeviceCaptureBase::ReleaseTextureReleased
15:15:43.3632A281258RenderDeviceD3d11::releaseImplementationReleasing 1
15:15:43.3632A281268RenderDeviceD3d11::releaseImplementationReleasing 2
15:15:43.3632A281287RenderDeviceD3d11::releaseImplementationReleasing 3
15:15:43.3632A28204IRenderDevice::releaseRender Releasing Done.
15:15:43.3632A28413fSwapResize_BuffersEnd Device was Resized!
15:15:43.4762A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
15:15:43.4762A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:15:43.4762A281126RenderDeviceD3d11::initsave state
15:15:43.4762A28696RenderDeviceD3d11::initDX11loading shaders...
15:15:43.503570C6516OverlayManager::doActionForegroundChange Event OFF (OFF)
15:15:43.503570C7951OverlayManager::OnForegroundChangedChanged False
15:15:43.503570C7984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40076 Title=[@_Dave_44 - Discord]
15:15:43.503570C7348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:15:43.503570C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:15:43.503570C2647OverlayManager::setControlModeRestore RI to 0X0(0X30)...
15:15:43.503570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:15:43.507570C6666OverlayManager::doActionDisplayFPS - Triggered
15:15:43.5192A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
15:15:43.5192A281134RenderDeviceD3d11::initrestore state
15:15:43.5192A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
15:15:43.5192A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:15:43.5192A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:15:43.5192A282758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:15:43.5192A285218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:15:43.5192A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:15:43.5192A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:15:43.5742A2848ResetSnapShotSH::ExecuteRelease snapshot SH
15:15:43.5742A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
15:15:43.5742A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2341297
15:15:43.5742A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
15:15:43.5742A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
15:15:43.5742A281611WidgetManager::drawskip widget draw (not in foreground) False - False
15:15:43.5752A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:15:51.9032A282447OverlayManager::installKeybMouseHookInstall KeybMouse
15:15:51.9032A28479InputInterceptor::stopHookunhook keyboard and mouse
15:15:51.9042A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
15:15:51.9042A28468InputInterceptor::runHookMouse is hooked 0x2a28
15:15:51.9072A281707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
15:15:51.9072A281724OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
15:15:51.9072A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
15:15:51.9072A281455OverlayManager::RestoreGameWNDPROCSWL restored.
15:15:51.9072A281465OverlayManager::RestoreGameWNDPROCSWL OK.
15:15:51.9072A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2341297
15:15:51.9082A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:15:51.9082A28407fSwapResize_BuffersClear overlay graphics..
15:15:51.9082A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:15:51.9082A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:15:51.9082A28409fSwapResize_BuffersDevice was Resized!
15:15:51.9082A28187IRenderDevice::releaseRender Releasing.
15:15:51.9082A28363ow-graphics----------------- d3d11 capture freed ----------------
15:15:51.9082A2882RenderDeviceCaptureBase::ReleaseTextureRelease
15:15:51.9082A28100RenderDeviceCaptureBase::ReleaseTextureReleased
15:15:51.9082A281258RenderDeviceD3d11::releaseImplementationReleasing 1
15:15:51.9082A281268RenderDeviceD3d11::releaseImplementationReleasing 2
15:15:51.9082A281287RenderDeviceD3d11::releaseImplementationReleasing 3
15:15:51.9082A28204IRenderDevice::releaseRender Releasing Done.
15:15:51.9082A28413fSwapResize_BuffersEnd Device was Resized!
15:15:52.21570C6516OverlayManager::doActionForegroundChange Event ON (ON)
15:15:52.21570C7951OverlayManager::OnForegroundChangedChanged True
15:15:52.21570C7348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:15:52.27570C6666OverlayManager::doActionDisplayFPS - Triggered
15:15:52.482A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:15:52.1972A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
15:15:52.1972A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:15:52.1972A281126RenderDeviceD3d11::initsave state
15:15:52.1972A28696RenderDeviceD3d11::initDX11loading shaders...
15:15:52.2092A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
15:15:52.2092A281134RenderDeviceD3d11::initrestore state
15:15:52.2092A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
15:15:52.2092A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:15:52.2092A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:15:52.2372A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
15:15:52.2382A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x20213f9
15:15:52.2382A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:15:52.2382A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
15:15:52.2382A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:15:52.2532A285211OverlayManager::initOverlayResolutionEx 0X40008
15:15:52.2532A285218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:15:52.2532A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:15:52.2532A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:15:53.282A282003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
15:15:53.282A282447OverlayManager::installKeybMouseHookInstall KeybMouse
15:15:53.282A28479InputInterceptor::stopHookunhook keyboard and mouse
15:15:53.282A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
15:15:53.282A28468InputInterceptor::runHookMouse is hooked 0x2a28
15:15:53.3802A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
15:15:53.4642A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
15:15:56.47570C6658OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:15:56.92570C6658OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:15:56.102570C6658OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:15:56.12362C0225InterProcessElement::openInterProcess Overwolf_ImID_413A8_P_9228 opened succesfuly
15:15:56.12362C0225InterProcessElement::openInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT opened succesfuly
15:15:56.12362C0225InterProcessElement::openInterProcess Overwolf_ImID_A139E_P_9228 opened succesfuly
15:15:56.12362C0225InterProcessElement::openInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT opened succesfuly
15:15:57.512A28326RenderImageD3d11::setSizeCreate Texture (344,752) / (384,768) - OK
15:15:57.512A28347RenderImageD3d11::setSizeCreate Texture RV (384,768) - OK
15:15:57.1312A28326RenderImageD3d11::setSizeCreate Texture (275,129) / (384,256) - OK
15:15:57.1312A28347RenderImageD3d11::setSizeCreate Texture RV (384,256) - OK
15:15:58.927570C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
15:15:58.9382A28255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
15:15:58.9622A28363ow-graphicsgraphics-hook.dll loaded against process: eurotrucks2.exe
15:15:58.9622A28363ow-graphics(half life scientist) everything.. seems to be in order
15:15:58.9632A28363ow-graphicsd3d11 shared texture capture successful
15:15:58.9782A28363ow-graphics----------------- d3d11 capture freed ----------------
15:15:58.9782A28363ow-graphicsd3d11 shared texture capture successful
15:16:07.262A28326RenderImageD3d11::setSizeCreate Texture (275,266) / (384,384) - OK
15:16:07.262A28347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
15:16:15.5032A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
15:16:15.556570C6658OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:16:15.564570C6658OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:16:15.5672A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [open_options_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
15:16:15.5904390225InterProcessElement::openInterProcess Overwolf_ImID_11133C_P_9228 opened succesfuly
15:16:15.5904390225InterProcessElement::openInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT opened succesfuly
15:16:15.6132A286792OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
15:16:15.6132A282614OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:16:15.6132A282628OverlayManager::setControlModeSet RI to 0X0 (0X230)...
15:16:15.6452A28326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
15:16:15.6452A28347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
15:16:15.6832A285975overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:16:15.7072A283569OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
15:16:15.7232A28326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
15:16:15.7232A28347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
15:16:16.4482A28326RenderImageD3d11::setSizeCreate Texture (1000,600) / (1024,640) - OK
15:16:16.4482A28347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
15:16:22.3072A283067WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x0 was hidden 0
15:16:22.3072A286812OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
15:16:22.3072A282647OverlayManager::setControlModeRestore RI to 0X230(0X30)...
15:16:22.3072A282652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:16:22.3194390256InterProcessElement::closeInterProcess Overwolf_PID_9228_SHARED_MEMORY_AGENT close 2147483647 bytes
15:16:22.3204390128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=11133c
15:16:22.3204390256InterProcessElement::closeInterProcess Overwolf_ImID_11133C_P_9228 close 2147483647 bytes
15:16:22.32043902533WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:16:22.3442A283738OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1f0bc1;prev = 0xe00acb , {Original values: ref = -2 handle = 0x0}
15:16:22.3442A283743OverlayManager::RestoreGameCursorblack Cursor restored
15:16:44.5882A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:16:44.5882A28407fSwapResize_BuffersClear overlay graphics..
15:16:44.5882A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:16:44.5882A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
15:16:44.5882A281455OverlayManager::RestoreGameWNDPROCSWL restored.
15:16:44.5882A281465OverlayManager::RestoreGameWNDPROCSWL OK.
15:16:44.5882A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x20213f9
15:16:44.5882A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:16:44.5882A28409fSwapResize_BuffersDevice was Resized!
15:16:44.5882A28187IRenderDevice::releaseRender Releasing.
15:16:44.5882A28363ow-graphics----------------- d3d11 capture freed ----------------
15:16:44.5882A2882RenderDeviceCaptureBase::ReleaseTextureRelease
15:16:44.5882A28100RenderDeviceCaptureBase::ReleaseTextureReleased
15:16:44.5882A281258RenderDeviceD3d11::releaseImplementationReleasing 1
15:16:44.5882A281268RenderDeviceD3d11::releaseImplementationReleasing 2
15:16:44.5882A281287RenderDeviceD3d11::releaseImplementationReleasing 3
15:16:44.5882A28204IRenderDevice::releaseRender Releasing Done.
15:16:44.5882A28413fSwapResize_BuffersEnd Device was Resized!
15:16:44.630570C6516OverlayManager::doActionForegroundChange Event OFF (OFF)
15:16:44.630570C7951OverlayManager::OnForegroundChangedChanged False
15:16:44.630570C7984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104B8 Title=[trucky-icons.scss - trucky (Workspace) - Visual Studio Code]
15:16:44.630570C7348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:16:44.630570C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:16:44.630570C2647OverlayManager::setControlModeRestore RI to 0X0(0X30)...
15:16:44.630570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:16:44.637570C6666OverlayManager::doActionDisplayFPS - Triggered
15:16:44.7822A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
15:16:44.7822A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:16:44.7822A281126RenderDeviceD3d11::initsave state
15:16:44.7822A28696RenderDeviceD3d11::initDX11loading shaders...
15:16:44.8722A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
15:16:44.8722A281134RenderDeviceD3d11::initrestore state
15:16:44.8722A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
15:16:44.8722A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:16:44.8722A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:16:44.8722A282758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:16:44.8722A285218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:16:44.8722A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:16:44.8722A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:16:44.9232A2848ResetSnapShotSH::ExecuteRelease snapshot SH
15:16:44.9232A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
15:16:44.9232A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4dc0c3f
15:16:44.9232A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
15:16:44.9232A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
15:16:44.9232A281611WidgetManager::drawskip widget draw (not in foreground) False - False
15:16:44.9232A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:16:45.6012A282447OverlayManager::installKeybMouseHookInstall KeybMouse
15:16:45.6012A28479InputInterceptor::stopHookunhook keyboard and mouse
15:16:45.6012A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
15:16:45.6012A28468InputInterceptor::runHookMouse is hooked 0x2a28
15:16:45.6032A281707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
15:16:45.6032A281724OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
15:16:45.6032A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
15:16:45.6032A281455OverlayManager::RestoreGameWNDPROCSWL restored.
15:16:45.6032A281465OverlayManager::RestoreGameWNDPROCSWL OK.
15:16:45.6032A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4dc0c3f
15:16:45.6032A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:16:45.6032A28407fSwapResize_BuffersClear overlay graphics..
15:16:45.6032A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:16:45.6032A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:16:45.6032A28409fSwapResize_BuffersDevice was Resized!
15:16:45.6032A28187IRenderDevice::releaseRender Releasing.
15:16:45.6032A28363ow-graphics----------------- d3d11 capture freed ----------------
15:16:45.6032A2882RenderDeviceCaptureBase::ReleaseTextureRelease
15:16:45.6032A28100RenderDeviceCaptureBase::ReleaseTextureReleased
15:16:45.6032A281258RenderDeviceD3d11::releaseImplementationReleasing 1
15:16:45.6032A281268RenderDeviceD3d11::releaseImplementationReleasing 2
15:16:45.6032A281287RenderDeviceD3d11::releaseImplementationReleasing 3
15:16:45.6032A28204IRenderDevice::releaseRender Releasing Done.
15:16:45.6032A28413fSwapResize_BuffersEnd Device was Resized!
15:16:45.640570C6516OverlayManager::doActionForegroundChange Event ON (ON)
15:16:45.640570C7951OverlayManager::OnForegroundChangedChanged True
15:16:45.640570C7348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:16:45.643570C6666OverlayManager::doActionDisplayFPS - Triggered
15:16:45.8462A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:16:45.9862A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
15:16:45.9862A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:16:45.9862A281126RenderDeviceD3d11::initsave state
15:16:45.9862A28696RenderDeviceD3d11::initDX11loading shaders...
15:16:45.9972A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
15:16:45.9972A281134RenderDeviceD3d11::initrestore state
15:16:45.9972A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
15:16:45.9972A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:16:45.9972A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:16:46.282A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
15:16:46.282A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x92d110d
15:16:46.282A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:16:46.282A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
15:16:46.292A28326RenderImageD3d11::setSizeCreate Texture (344,752) / (384,768) - OK
15:16:46.292A28347RenderImageD3d11::setSizeCreate Texture RV (384,768) - OK
15:16:46.312A28326RenderImageD3d11::setSizeCreate Texture (275,266) / (384,384) - OK
15:16:46.312A28347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
15:16:46.322A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:16:46.332A28363ow-graphicsd3d11 shared texture capture successful
15:16:46.522A285211OverlayManager::initOverlayResolutionEx 0X40008
15:16:46.522A285218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:16:46.522A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:16:46.522A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:16:46.3342A282003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
15:16:46.3342A282447OverlayManager::installKeybMouseHookInstall KeybMouse
15:16:46.3342A28479InputInterceptor::stopHookunhook keyboard and mouse
15:16:46.3342A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
15:16:46.3342A28468InputInterceptor::runHookMouse is hooked 0x2a28
15:17:14.1012A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:17:14.1012A28407fSwapResize_BuffersClear overlay graphics..
15:17:14.1012A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:17:14.1012A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
15:17:14.1012A281455OverlayManager::RestoreGameWNDPROCSWL restored.
15:17:14.1012A281465OverlayManager::RestoreGameWNDPROCSWL OK.
15:17:14.1012A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x92d110d
15:17:14.1012A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:17:14.1012A28409fSwapResize_BuffersDevice was Resized!
15:17:14.1012A28187IRenderDevice::releaseRender Releasing.
15:17:14.1012A28363ow-graphics----------------- d3d11 capture freed ----------------
15:17:14.1012A2882RenderDeviceCaptureBase::ReleaseTextureRelease
15:17:14.1012A28100RenderDeviceCaptureBase::ReleaseTextureReleased
15:17:14.1012A281258RenderDeviceD3d11::releaseImplementationReleasing 1
15:17:14.1012A281268RenderDeviceD3d11::releaseImplementationReleasing 2
15:17:14.1012A281287RenderDeviceD3d11::releaseImplementationReleasing 3
15:17:14.1012A28204IRenderDevice::releaseRender Releasing Done.
15:17:14.1012A28413fSwapResize_BuffersEnd Device was Resized!
15:17:14.192570C6516OverlayManager::doActionForegroundChange Event OFF (OFF)
15:17:14.193570C7951OverlayManager::OnForegroundChangedChanged False
15:17:14.193570C7984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104B8 Title=[trucky-icons.scss - trucky (Workspace) - Visual Studio Code]
15:17:14.193570C7348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:17:14.193570C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:17:14.193570C2647OverlayManager::setControlModeRestore RI to 0X0(0X30)...
15:17:14.193570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:17:14.196570C6666OverlayManager::doActionDisplayFPS - Triggered
15:17:14.2822A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
15:17:14.2822A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:17:14.2822A281126RenderDeviceD3d11::initsave state
15:17:14.2822A28696RenderDeviceD3d11::initDX11loading shaders...
15:17:14.3062A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
15:17:14.3062A281134RenderDeviceD3d11::initrestore state
15:17:14.3062A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
15:17:14.3062A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:17:14.3062A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:17:14.3062A282758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:17:14.3062A285218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:17:14.3062A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:17:14.3062A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:17:14.3702A2848ResetSnapShotSH::ExecuteRelease snapshot SH
15:17:14.3702A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
15:17:14.3702A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x13312d5
15:17:14.3702A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
15:17:14.3702A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
15:17:14.3702A281611WidgetManager::drawskip widget draw (not in foreground) False - False
15:17:14.3702A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:33:00.3462A282447OverlayManager::installKeybMouseHookInstall KeybMouse
15:33:00.3462A28479InputInterceptor::stopHookunhook keyboard and mouse
15:33:00.3462A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
15:33:00.3472A28468InputInterceptor::runHookMouse is hooked 0x2a28
15:33:00.3492A281707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
15:33:00.3492A281724OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
15:33:00.3492A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
15:33:00.3492A281455OverlayManager::RestoreGameWNDPROCSWL restored.
15:33:00.3492A281465OverlayManager::RestoreGameWNDPROCSWL OK.
15:33:00.3492A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x13312d5
15:33:00.3492A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:33:00.3492A28407fSwapResize_BuffersClear overlay graphics..
15:33:00.3492A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:33:00.3492A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:33:00.3492A28409fSwapResize_BuffersDevice was Resized!
15:33:00.3492A28187IRenderDevice::releaseRender Releasing.
15:33:00.3492A28363ow-graphics----------------- d3d11 capture freed ----------------
15:33:00.3492A2882RenderDeviceCaptureBase::ReleaseTextureRelease
15:33:00.3502A28100RenderDeviceCaptureBase::ReleaseTextureReleased
15:33:00.3502A281258RenderDeviceD3d11::releaseImplementationReleasing 1
15:33:00.3502A281268RenderDeviceD3d11::releaseImplementationReleasing 2
15:33:00.3502A281287RenderDeviceD3d11::releaseImplementationReleasing 3
15:33:00.3502A28204IRenderDevice::releaseRender Releasing Done.
15:33:00.3502A28413fSwapResize_BuffersEnd Device was Resized!
15:33:00.5052A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:33:00.6162A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
15:33:00.6162A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:33:00.6162A281126RenderDeviceD3d11::initsave state
15:33:00.6162A28696RenderDeviceD3d11::initDX11loading shaders...
15:33:00.6282A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
15:33:00.6282A281134RenderDeviceD3d11::initrestore state
15:33:00.6282A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
15:33:00.6282A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:33:00.6282A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:33:00.6582A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
15:33:00.6582A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf5130d
15:33:00.6582A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:33:00.6582A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
15:33:00.6822A285211OverlayManager::initOverlayResolutionEx 0X40008
15:33:00.6822A285218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:33:00.6822A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:33:00.6822A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:33:00.815570C6516OverlayManager::doActionForegroundChange Event ON (ON)
15:33:00.815570C7951OverlayManager::OnForegroundChangedChanged True
15:33:00.815570C7348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:33:00.822570C6666OverlayManager::doActionDisplayFPS - Triggered
15:33:00.8292A28326RenderImageD3d11::setSizeCreate Texture (344,752) / (384,768) - OK
15:33:00.8292A28347RenderImageD3d11::setSizeCreate Texture RV (384,768) - OK
15:33:00.8312A28326RenderImageD3d11::setSizeCreate Texture (275,245) / (384,256) - OK
15:33:00.8312A28347RenderImageD3d11::setSizeCreate Texture RV (384,256) - OK
15:33:00.8322A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:33:00.8322A28363ow-graphicsd3d11 shared texture capture successful
15:33:04.9352A282003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
15:33:04.9352A282447OverlayManager::installKeybMouseHookInstall KeybMouse
15:33:04.9352A28479InputInterceptor::stopHookunhook keyboard and mouse
15:33:04.9352A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
15:33:04.9352A28468InputInterceptor::runHookMouse is hooked 0x2a28
15:33:46.8652A28326RenderImageD3d11::setSizeCreate Texture (344,773) / (384,896) - OK
15:33:46.8652A28347RenderImageD3d11::setSizeCreate Texture RV (384,896) - OK
15:33:52.2972A28326RenderImageD3d11::setSizeCreate Texture (344,752) / (384,768) - OK
15:33:52.2982A28347RenderImageD3d11::setSizeCreate Texture RV (384,768) - OK
15:33:54.8252A28326RenderImageD3d11::setSizeCreate Texture (344,773) / (384,896) - OK
15:33:54.8252A28347RenderImageD3d11::setSizeCreate Texture RV (384,896) - OK
15:34:18.9685184293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:34:20.9785184153WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3014].
15:34:20.978518451WidgetsLayoutScheduler::Stopstoping layout scheduler
15:34:20.978518458WidgetsLayoutScheduler::Stopstoping layout scheduler stpped (last fps:69)
15:34:25.2702A282284WidgetManager::Renderresume layout thread
15:34:25.2702A28275WidgetManager::StartLayoutSchedulerstart layout scheduler
15:34:25.2702A28293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:34:28.270591C153WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3000].
15:34:28.270591C51WidgetsLayoutScheduler::Stopstoping layout scheduler
15:34:28.270591C58WidgetsLayoutScheduler::Stopstoping layout scheduler stpped (last fps:68)
15:34:34.3142A282284WidgetManager::Renderresume layout thread
15:34:34.3142A28275WidgetManager::StartLayoutSchedulerstart layout scheduler
15:34:34.3142A28293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:34:58.7212A28326RenderImageD3d11::setSizeCreate Texture (344,752) / (384,768) - OK
15:34:58.7212A28347RenderImageD3d11::setSizeCreate Texture RV (384,768) - OK
15:34:58.7732A28326RenderImageD3d11::setSizeCreate Texture (344,595) / (384,640) - OK
15:34:58.7742A28347RenderImageD3d11::setSizeCreate Texture RV (384,640) - OK
15:34:58.8442A28326RenderImageD3d11::setSizeCreate Texture (344,701) / (384,768) - OK
15:34:58.8442A28347RenderImageD3d11::setSizeCreate Texture RV (384,768) - OK
15:35:05.748591C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:35:31.94591C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:35:47.5072A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:35:47.5072A28407fSwapResize_BuffersClear overlay graphics..
15:35:47.5072A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:35:47.5072A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
15:35:47.5072A281455OverlayManager::RestoreGameWNDPROCSWL restored.
15:35:47.5072A281465OverlayManager::RestoreGameWNDPROCSWL OK.
15:35:47.5072A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf5130d
15:35:47.5072A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:35:47.5072A28409fSwapResize_BuffersDevice was Resized!
15:35:47.5072A28187IRenderDevice::releaseRender Releasing.
15:35:47.5072A28363ow-graphics----------------- d3d11 capture freed ----------------
15:35:47.5072A2882RenderDeviceCaptureBase::ReleaseTextureRelease
15:35:47.5072A28100RenderDeviceCaptureBase::ReleaseTextureReleased
15:35:47.5072A281258RenderDeviceD3d11::releaseImplementationReleasing 1
15:35:47.5072A281268RenderDeviceD3d11::releaseImplementationReleasing 2
15:35:47.5072A281287RenderDeviceD3d11::releaseImplementationReleasing 3
15:35:47.5072A28204IRenderDevice::releaseRender Releasing Done.
15:35:47.5072A28413fSwapResize_BuffersEnd Device was Resized!
15:35:47.587570C6516OverlayManager::doActionForegroundChange Event OFF (OFF)
15:35:47.587570C7951OverlayManager::OnForegroundChangedChanged False
15:35:47.587570C7984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40076 Title=[#trucky-overlay-playground - Discord]
15:35:47.587570C7348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:35:47.587570C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:35:47.587570C2647OverlayManager::setControlModeRestore RI to 0X0(0X30)...
15:35:47.587570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:35:47.601570C6666OverlayManager::doActionDisplayFPS - Triggered
15:35:47.6262A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
15:35:47.6262A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:35:47.6262A281126RenderDeviceD3d11::initsave state
15:35:47.6262A28696RenderDeviceD3d11::initDX11loading shaders...
15:35:47.6382A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
15:35:47.6382A281134RenderDeviceD3d11::initrestore state
15:35:47.6382A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
15:35:47.6382A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:35:47.6382A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:35:47.6382A282758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:35:47.6382A285218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:35:47.6382A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:35:47.6382A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:35:47.6792A2848ResetSnapShotSH::ExecuteRelease snapshot SH
15:35:47.6792A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
15:35:47.6792A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xea1130b
15:35:47.6792A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
15:35:47.6792A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
15:35:47.6792A281611WidgetManager::drawskip widget draw (not in foreground) False - False
15:35:47.6792A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:35:49.1102A282447OverlayManager::installKeybMouseHookInstall KeybMouse
15:35:49.1102A28479InputInterceptor::stopHookunhook keyboard and mouse
15:35:49.1102A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
15:35:49.1102A28468InputInterceptor::runHookMouse is hooked 0x2a28
15:35:49.1122A281707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
15:35:49.1122A281724OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
15:35:49.1122A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
15:35:49.1122A281455OverlayManager::RestoreGameWNDPROCSWL restored.
15:35:49.1122A281465OverlayManager::RestoreGameWNDPROCSWL OK.
15:35:49.1122A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xea1130b
15:35:49.1122A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:35:49.1122A28407fSwapResize_BuffersClear overlay graphics..
15:35:49.1122A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:35:49.1122A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:35:49.1122A28409fSwapResize_BuffersDevice was Resized!
15:35:49.1122A28187IRenderDevice::releaseRender Releasing.
15:35:49.1122A28363ow-graphics----------------- d3d11 capture freed ----------------
15:35:49.1122A2882RenderDeviceCaptureBase::ReleaseTextureRelease
15:35:49.1122A28100RenderDeviceCaptureBase::ReleaseTextureReleased
15:35:49.1122A281258RenderDeviceD3d11::releaseImplementationReleasing 1
15:35:49.1122A281268RenderDeviceD3d11::releaseImplementationReleasing 2
15:35:49.1122A281287RenderDeviceD3d11::releaseImplementationReleasing 3
15:35:49.1122A28204IRenderDevice::releaseRender Releasing Done.
15:35:49.1122A28413fSwapResize_BuffersEnd Device was Resized!
15:35:49.2002A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:35:49.2902A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
15:35:49.2902A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:35:49.2902A281126RenderDeviceD3d11::initsave state
15:35:49.2902A28696RenderDeviceD3d11::initDX11loading shaders...
15:35:49.3012A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
15:35:49.3012A281134RenderDeviceD3d11::initrestore state
15:35:49.3012A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
15:35:49.3012A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:35:49.3012A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:35:49.3412A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
15:35:49.3412A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa3b09d1
15:35:49.3412A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:35:49.3412A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
15:35:49.3602A285211OverlayManager::initOverlayResolutionEx 0X40008
15:35:49.3602A285218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:35:49.3612A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:35:49.3612A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:35:49.591570C6516OverlayManager::doActionForegroundChange Event ON (ON)
15:35:49.591570C7951OverlayManager::OnForegroundChangedChanged True
15:35:49.591570C7348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:35:49.594570C6666OverlayManager::doActionDisplayFPS - Triggered
15:35:49.6302A28326RenderImageD3d11::setSizeCreate Texture (344,701) / (384,768) - OK
15:35:49.6302A28347RenderImageD3d11::setSizeCreate Texture RV (384,768) - OK
15:35:49.6322A28326RenderImageD3d11::setSizeCreate Texture (275,245) / (384,256) - OK
15:35:49.6322A28347RenderImageD3d11::setSizeCreate Texture RV (384,256) - OK
15:35:49.6332A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:35:49.6332A28363ow-graphicsd3d11 shared texture capture successful
15:35:49.9142A282003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
15:35:49.9142A282447OverlayManager::installKeybMouseHookInstall KeybMouse
15:35:49.9142A28479InputInterceptor::stopHookunhook keyboard and mouse
15:35:49.9142A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
15:35:49.9142A28468InputInterceptor::runHookMouse is hooked 0x2a28
15:35:50.94570C6516OverlayManager::doActionForegroundChange Event OFF (OFF)
15:35:50.94570C7951OverlayManager::OnForegroundChangedChanged False
15:35:50.94570C7984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40076 Title=[#trucky-overlay-playground - Discord]
15:35:50.95570C7348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:35:50.95570C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:35:50.95570C2647OverlayManager::setControlModeRestore RI to 0X230(0X30)...
15:35:50.95570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:35:50.100570C6666OverlayManager::doActionDisplayFPS - Triggered
15:35:50.2372A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:35:50.2372A28407fSwapResize_BuffersClear overlay graphics..
15:35:50.2372A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:35:50.2372A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
15:35:50.2372A281455OverlayManager::RestoreGameWNDPROCSWL restored.
15:35:50.2372A281465OverlayManager::RestoreGameWNDPROCSWL OK.
15:35:50.2372A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa3b09d1
15:35:50.2382A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:35:50.2382A28409fSwapResize_BuffersDevice was Resized!
15:35:50.2382A28187IRenderDevice::releaseRender Releasing.
15:35:50.2382A28363ow-graphics----------------- d3d11 capture freed ----------------
15:35:50.2382A2882RenderDeviceCaptureBase::ReleaseTextureRelease
15:35:50.2382A28100RenderDeviceCaptureBase::ReleaseTextureReleased
15:35:50.2382A281258RenderDeviceD3d11::releaseImplementationReleasing 1
15:35:50.2382A281268RenderDeviceD3d11::releaseImplementationReleasing 2
15:35:50.2382A281287RenderDeviceD3d11::releaseImplementationReleasing 3
15:35:50.2382A28204IRenderDevice::releaseRender Releasing Done.
15:35:50.2382A28413fSwapResize_BuffersEnd Device was Resized!
15:35:50.3242A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
15:35:50.3242A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:35:50.3242A281126RenderDeviceD3d11::initsave state
15:35:50.3242A28696RenderDeviceD3d11::initDX11loading shaders...
15:35:50.3342A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
15:35:50.3342A281134RenderDeviceD3d11::initrestore state
15:35:50.3342A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
15:35:50.3342A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:35:50.3342A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:35:50.3342A282758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:35:50.3342A285218OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:35:50.3342A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:35:50.3342A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:35:50.4052A2848ResetSnapShotSH::ExecuteRelease snapshot SH
15:35:50.4052A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
15:35:50.4062A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xdd90ed3
15:35:50.4062A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
15:35:50.4062A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
15:35:50.4062A281611WidgetManager::drawskip widget draw (not in foreground) False - False
15:35:50.4062A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:36:11.2742A282447OverlayManager::installKeybMouseHookInstall KeybMouse
15:36:11.2742A28479InputInterceptor::stopHookunhook keyboard and mouse
15:36:11.2742A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
15:36:11.2742A28468InputInterceptor::runHookMouse is hooked 0x2a28
15:36:11.2772A281707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
15:36:11.2772A281724OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
15:36:11.2772A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
15:36:11.2772A281455OverlayManager::RestoreGameWNDPROCSWL restored.
15:36:11.2772A281465OverlayManager::RestoreGameWNDPROCSWL OK.
15:36:11.2772A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xdd90ed3
15:36:11.2772A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:36:11.2772A28407fSwapResize_BuffersClear overlay graphics..
15:36:11.2772A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:36:11.2772A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:36:11.2772A28409fSwapResize_BuffersDevice was Resized!
15:36:11.2772A28187IRenderDevice::releaseRender Releasing.
15:36:11.2772A28363ow-graphics----------------- d3d11 capture freed ----------------
15:36:11.2772A2882RenderDeviceCaptureBase::ReleaseTextureRelease
15:36:11.2772A28100RenderDeviceCaptureBase::ReleaseTextureReleased
15:36:11.2772A281258RenderDeviceD3d11::releaseImplementationReleasing 1
15:36:11.2772A281268RenderDeviceD3d11::releaseImplementationReleasing 2
15:36:11.2772A281287RenderDeviceD3d11::releaseImplementationReleasing 3
15:36:11.2772A28204IRenderDevice::releaseRender Releasing Done.
15:36:11.2772A28413fSwapResize_BuffersEnd Device was Resized!
15:36:11.4482A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:36:11.5462A281041RenderDeviceD3d11::initRefC r:[6]->[5] 0xb6e37950
15:36:11.5462A281105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
15:36:11.5462A281126RenderDeviceD3d11::initsave state
15:36:11.5462A28696RenderDeviceD3d11::initDX11loading shaders...
15:36:11.5562A281132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb6d6f9b8.
15:36:11.5562A281134RenderDeviceD3d11::initrestore state
15:36:11.5562A281137RenderDeviceD3d11::initTarget Window [0x60dd8]
15:36:11.5562A28244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:36:11.5562A28251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:36:11.6232A285276OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60dd8}.
15:36:11.6242A282351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4921287
15:36:11.6242A282369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:36:11.6242A282417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b395ec0=1798921920)=>(0x27f91590=670635408)
15:36:11.6652A282003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
15:36:11.6652A282447OverlayManager::installKeybMouseHookInstall KeybMouse
15:36:11.6652A28479InputInterceptor::stopHookunhook keyboard and mouse
15:36:11.6652A28446InputInterceptor::runHookKeyboard is hooked 0x2a28
15:36:11.6652A28468InputInterceptor::runHookMouse is hooked 0x2a28
15:36:11.6862A285211OverlayManager::initOverlayResolutionEx 0X40008
15:36:11.6862A285218OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:36:11.6862A285165OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:36:11.6862A285177OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:36:11.753570C6516OverlayManager::doActionForegroundChange Event ON (ON)
15:36:11.753570C7951OverlayManager::OnForegroundChangedChanged True
15:36:11.753570C7348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:36:11.759570C6666OverlayManager::doActionDisplayFPS - Triggered
15:36:11.7982A28326RenderImageD3d11::setSizeCreate Texture (344,701) / (384,768) - OK
15:36:11.7982A28347RenderImageD3d11::setSizeCreate Texture RV (384,768) - OK
15:36:11.8002A28326RenderImageD3d11::setSizeCreate Texture (275,245) / (384,256) - OK
15:36:11.8002A28347RenderImageD3d11::setSizeCreate Texture RV (384,256) - OK
15:36:11.8012A28326RenderImageD3d11::setSizeCreate Texture (1920,1040) / (1920,1152) - OK
15:36:11.8012A28347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
15:36:11.8242A28949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:36:11.8302A28363ow-graphicsd3d11 shared texture capture successful
15:36:13.4232A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
15:36:13.449570C6597OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
15:36:13.449570C6792OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
15:36:13.449570C2614OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:36:13.449570C2628OverlayManager::setControlModeSet RI to 0X0 (0X230)...
15:36:13.4522A285975overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:36:13.6262A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
15:36:13.6442A28326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
15:36:13.6442A28347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
15:36:13.6612A28326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
15:36:13.6612A28347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
15:36:14.6092A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
15:36:14.616570C6601OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
15:36:14.616570C6812OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
15:36:14.616570C2647OverlayManager::setControlModeRestore RI to 0X230(0X30)...
15:36:14.616570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:36:14.6222A283738OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x1f0bc1;prev = 0x1f0bc1 , {Original values: ref = -2 handle = 0x0}
15:36:14.6222A283743OverlayManager::RestoreGameCursorblack Cursor restored
15:36:14.7082A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
15:36:18.5395184293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:36:18.9472A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:36:18.9472A28407fSwapResize_BuffersClear overlay graphics..
15:36:18.9472A282770OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:36:18.9472A281448OverlayManager::RestoreGameWNDPROCSearch SWL..
15:36:18.9472A281455OverlayManager::RestoreGameWNDPROCSWL restored.
15:36:18.9472A281465OverlayManager::RestoreGameWNDPROCSWL OK.
15:36:18.9472A281470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4921287
15:36:18.9472A282792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:36:18.9472A28409fSwapResize_BuffersDevice was Resized!
15:36:18.9472A28187IRenderDevice::releaseRender Releasing.
15:36:18.9472A28363ow-graphics----------------- d3d11 capture freed ----------------
15:36:18.9472A2882RenderDeviceCaptureBase::ReleaseTextureRelease
15:36:18.9472A28100RenderDeviceCaptureBase::ReleaseTextureReleased
15:36:18.9472A281258RenderDeviceD3d11::releaseImplementationReleasing 1
15:36:18.9472A281268RenderDeviceD3d11::releaseImplementationReleasing 2
15:36:18.9472A281287RenderDeviceD3d11::releaseImplementationReleasing 3
15:36:18.9472A28204IRenderDevice::releaseRender Releasing Done.
15:36:18.9472A28413fSwapResize_BuffersEnd Device was Resized!
15:36:19.290570C6516OverlayManager::doActionForegroundChange Event OFF (OFF)
15:36:19.290570C7951OverlayManager::OnForegroundChangedChanged False
15:36:19.290570C7984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x41034 Title=[TruckyTelemetry - Microsoft Visual Studio]
15:36:19.290570C7348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:36:19.290570C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:36:19.290570C2647OverlayManager::setControlModeRestore RI to 0X0(0X30)...
15:36:19.290570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:36:19.297570C6666OverlayManager::doActionDisplayFPS - Triggered
15:36:20.7945184153WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3258].
15:36:20.794518451WidgetsLayoutScheduler::Stopstoping layout scheduler
15:36:20.794518458WidgetsLayoutScheduler::Stopstoping layout scheduler stpped (last fps:34)
15:36:56.3782A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:36:56.383570C6516OverlayManager::doActionForegroundChange Event ON (ON)
15:36:56.383570C7951OverlayManager::OnForegroundChangedChanged True
15:36:56.383570C7348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:36:56.383570C2758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:36:56.4882A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:36:59.7012A28516fDevice11_Releaseswap chain release 0 0xc430fc30 [overlay:0]
15:37:07.4702A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
15:37:07.5772A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
15:37:13.152A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:37:13.408570C6516OverlayManager::doActionForegroundChange Event OFF (OFF)
15:37:13.408570C7951OverlayManager::OnForegroundChangedChanged False
15:37:13.409570C7984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x41034 Title=[TruckyTelemetry - Microsoft Visual Studio]
15:37:13.409570C7348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:37:13.409570C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:37:13.409570C2647OverlayManager::setControlModeRestore RI to 0X0(0X30)...
15:37:13.409570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:37:16.4352A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:37:16.5242A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:37:16.916570C6516OverlayManager::doActionForegroundChange Event ON (ON)
15:37:16.916570C7951OverlayManager::OnForegroundChangedChanged True
15:37:16.916570C7348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:37:16.916570C2758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:37:17.4352A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_gameinfo_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
15:37:17.5172A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_gameinfo_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
15:37:20.5592A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_gameinfo_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
15:37:20.609570C6658OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:37:20.6412A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_gameinfo_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
15:37:22.912A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:37:22.423570C6516OverlayManager::doActionForegroundChange Event OFF (OFF)
15:37:22.423570C7951OverlayManager::OnForegroundChangedChanged False
15:37:22.423570C7984OverlayManager::OnForegroundChangedLost foreground to window Handle=0x41034 Title=[TruckyTelemetry - Microsoft Visual Studio]
15:37:22.423570C7348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:37:22.423570C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:37:22.423570C2647OverlayManager::setControlModeRestore RI to 0X0(0X30)...
15:37:22.423570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:37:24.196570C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
15:37:24.402570C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
15:37:27.262A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:37:27.1102A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:37:27.433570C6516OverlayManager::doActionForegroundChange Event ON (ON)
15:37:27.433570C7951OverlayManager::OnForegroundChangedChanged True
15:37:27.433570C7348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:37:27.433570C2758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:37:32.429570C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
15:37:33.8302A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:37:33.971570C6516OverlayManager::doActionForegroundChange Event OFF (OFF)
15:37:33.971570C7951OverlayManager::OnForegroundChangedChanged False
15:37:33.971570C7984OverlayManager::OnForegroundChangedLost foreground to window Handle=0xD0962 Title=[Browser]
15:37:33.971570C7348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:37:33.971570C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:37:33.971570C2647OverlayManager::setControlModeRestore RI to 0X0(0X30)...
15:37:33.971570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:37:35.2092A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:37:35.3352A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:37:35.474570C6516OverlayManager::doActionForegroundChange Event ON (ON)
15:37:35.474570C7951OverlayManager::OnForegroundChangedChanged True
15:37:35.474570C7348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:37:35.474570C2758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:37:37.2392A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_gameinfo_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
15:37:37.3512A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_gameinfo_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
15:37:38.2182A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_gameinfo_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
15:37:38.3502A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_gameinfo_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
15:37:39.2862A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_gameinfo_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
15:37:39.4142A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_gameinfo_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
15:37:39.5162A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_gameinfo_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
15:37:39.6002A28581OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_gameinfo_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
15:37:40.2862A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:37:40.482570C6516OverlayManager::doActionForegroundChange Event OFF (OFF)
15:37:40.482570C7951OverlayManager::OnForegroundChangedChanged False
15:37:40.482570C7984OverlayManager::OnForegroundChangedLost foreground to window Handle=0xD0962 Title=[Browser]
15:37:40.482570C7348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:37:40.482570C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:37:40.482570C2647OverlayManager::setControlModeRestore RI to 0X0(0X30)...
15:37:40.482570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:37:41.6502A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:37:41.7452A28400fSwapResize_BuffersResize buffer (0xb6e37950)!
15:37:41.984570C6516OverlayManager::doActionForegroundChange Event ON (ON)
15:37:41.984570C7951OverlayManager::OnForegroundChangedChanged True
15:37:41.985570C7348OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:37:41.985570C2758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:37:53.6032A28516fDevice11_Releaseswap chain release 0 0xb6e37950 [overlay:0]
15:37:54.21570C6516OverlayManager::doActionForegroundChange Event OFF (OFF)
15:37:54.21570C7951OverlayManager::OnForegroundChangedChanged False
15:37:54.21570C7984OverlayManager::OnForegroundChangedLost foreground to window Handle=0xD0962 Title=[Browser]
15:37:54.21570C7348OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:37:54.21570C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:37:54.21570C2647OverlayManager::setControlModeRestore RI to 0X0(0X30)...
15:37:54.21570C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:37:57.5032A282138ClientExitProcessCallbackClient::Exit Process Callback [0].
15:37:57.5032A28691Client::clearClient::Clear [0 - 1] .
15:37:57.5032A28698Client::clearClient::Clear stoping...
15:37:57.5032A281098OverlayManager::StopInternalstopping...
15:37:57.5032A281124OverlayManager::StopInternalStoping server connection
15:37:57.504570C6861OverlayManager::OnDisconnectedDisconnected from server
15:37:57.5042A281129OverlayManager::StopInternalStopped server connection
15:37:57.5042A28206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
15:37:57.5042A28232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
15:37:57.5042A28232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
15:37:57.5042A281150OverlayManager::StopInternalClosing inter process
15:37:57.5042A2825InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
15:37:57.50420AC118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
15:37:57.5052A28256InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
15:37:57.5052A2859InterProcessEventHandler::~InterProcessEventHandlerDone.
15:37:57.5052A281162OverlayManager::StopInternalnot running.
15:37:57.5052A28140ApiManager::DestroyBackgroundThreadDestroy call.
15:37:57.526213C187ApiManager::BackgroundThreadBackground Thread is terminated.
15:37:57.5262A28231ApiManager::ClearAllCommandsClearing commands [4]
15:37:57.5262A28248ApiManager::ClearAllCommandsCleared
15:37:57.5262A28135ApiManager::DestroyDestroyed
15:37:57.5262A281164OverlayManager::StopInternalstopped.
15:37:57.5272A28759Client::clearRemove old SHM
15:37:57.5272A28256InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_84_12_9228 close 2147483647 bytes
15:37:57.5272A28767Client::clearStop tasks thread
15:37:57.5362A28780Client::clearClient::Clear - Done.
15:37:57.5362A282153ClientExitProcessCallbackGoing to ExitProcess()