Time | Thread | Line | Function | Message |
11:10:55.539 | 1E2C | 138 | runClient | Starting Overlay PID=21260(0x530c) server PID = 4168 |
11:10:55.539 | 1E2C | 561 | Client::init | Client::Initialize |
11:10:55.539 | 1E2C | 569 | Client::init | Start owclient thread |
11:10:55.540 | 10BC | 325 | Client::initFirstInjection | Client::initFirstInjection. |
11:10:55.540 | 10BC | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_85_4_4168 opened succesfuly |
11:10:55.540 | 10BC | 351 | | session id = {23FBD534-BAA7-47F8-82F0-EB717A5106FD} |
11:10:55.540 | 10BC | 2021 | Client::LogClientInfo | CommandLine[1] [C:/Riot Games/League of Legends/Game/League of Legends.exe192.64.173.113 5148 Pq5o+IR6F2IMVAuz6ILsqw== 106872317-PlayerID=106872317-GameID=3883102672-GameBaseDir=C:\Riot Games\League of Legends]. |
11:10:55.540 | 10BC | 2039 | Client::LogClientInfo | OS version [10.0] |
11:10:55.540 | 10BC | 2044 | Client::LogClientInfo | Process OS version [6.2] [64-bit] |
11:10:55.540 | 10BC | 2064 | Client::LogClientInfo | Client Version 2.2.85.4 |
11:10:55.540 | 10BC | 2074 | Client::LogProcessModules | Loaded modules: |
11:10:55.543 | 10BC | 2090 | | C:\Program Files (x86)\Overwolf\0.169.0.22\win32\OWClient.dll |
11:10:55.543 | 10BC | 2090 | | C:\Program Files (x86)\Overwolf\0.169.0.22\win32\OWExplorer.dll |
11:10:55.543 | 10BC | 2090 | | C:\Program Files\NVIDIA Corporation\Ansel\NvCamera32.dll |
11:10:55.543 | 10BC | 2090 | | C:\Program Files\NVIDIA Corporation\Ansel\d3dcompiler_47_32.dll |
11:10:55.543 | 10BC | 2090 | | C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2103.7-0\X86\MpOav.dll |
11:10:55.543 | 10BC | 2090 | | C:\Riot Games\League of Legends\Game\BugSplat.dll |
11:10:55.543 | 10BC | 2090 | | C:\Riot Games\League of Legends\Game\League of Legends.exe |
11:10:55.543 | 10BC | 2090 | | C:\Riot Games\League of Legends\Game\LogitechLed.dll |
11:10:55.543 | 10BC | 2090 | | C:\Riot Games\League of Legends\Game\d3dcompiler_47.dll |
11:10:55.543 | 10BC | 2090 | | C:\Riot Games\League of Legends\Game\stub.dll |
11:10:55.543 | 10BC | 2090 | | C:\Users\yassi\AppData\Roaming\discord\0.0.309\modules\discord_hook\2e1ff455c11\DiscordHook.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\CoreUIComponents.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\DEVOBJ.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\DINPUT8.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\MSASN1.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\PROPSYS.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\WINNSI.DLL |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\WTSAPI32.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\amsi.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\cryptnet.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\cryptsp.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\d3d9.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\d3dx9_39.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\dbgcore.DLL |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\dbghelp.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\dcomp.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\dsound.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\inputhost.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\nvapi.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\powrprof.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\profapi.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\wbemcomn.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\winmmbase.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\ADVAPI32.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\CRYPT32.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5364881c934f6ce8\nvldumd.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5364881c934f6ce8\nvwgf2um.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\GDI32.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\IMM32.DLL |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\KERNEL32.DLL |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\KERNELBASE.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\MMDevApi.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\MSCTF.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\NSI.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\OLEAUT32.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\PSAPI.DLL |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\RPCRT4.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\SETUPAPI.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\SHELL32.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\SHLWAPI.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\USER32.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\WINTRUST.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\WS2_32.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\bcrypt.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\cfgmgr32.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\clbcatq.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\combase.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\fwpuclnt.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\gdi32full.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\hid.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\imagehlp.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\msvcp_win.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\msvcrt.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\ole32.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\sechost.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\shcore.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\ucrtbase.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\win32u.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\System32\winrnr.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\system32\NLAapi.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\system32\mswsock.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\system32\napinsp.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\system32\nvspcap.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\system32\pnrpnsp.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\system32\rsaenh.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\system32\uxtheme.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\system32\wbem\fastprox.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\system32\wbem\wbemprox.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\system32\wbem\wbemsvc.dll |
11:10:55.543 | 10BC | 2090 | | C:\WINDOWS\system32\wshbth.dll |
11:10:55.543 | 10BC | 2090 | | C:\Windows\System32\rasadhlp.dll |
11:10:55.543 | 10BC | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=5636 |
11:10:55.546 | 10BC | 1542 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D9. |
11:10:55.546 | 10BC | 1550 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
11:10:55.546 | 10BC | 1587 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - DINPUT8. |
11:10:55.546 | 10BC | 1599 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
11:10:55.546 | 10BC | 1665 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
11:10:55.546 | 10BC | 1678 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - ON |
11:10:55.546 | 10BC | 1691 | Client::ReadGameConfigurations | Enable EnableTXR - OFF |
11:10:55.546 | 10BC | 1731 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
11:10:55.546 | 10BC | 1733 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - OFF |
11:10:55.546 | 10BC | 1735 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
11:10:55.546 | 10BC | 1737 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
11:10:55.546 | 10BC | 1739 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - ON |
11:10:55.546 | 10BC | 1741 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
11:10:55.546 | 10BC | 1743 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
11:10:55.546 | 10BC | 1746 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
11:10:55.546 | 10BC | 1749 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
11:10:55.547 | 10BC | 1856 | Data::Search | [0] 0x75260000 |
11:10:55.547 | 10BC | 1856 | Data::Search | [1] 0x0 |
11:10:55.547 | 10BC | 1856 | Data::Search | [2] 0x67360000 |
11:10:55.547 | 10BC | 1856 | Data::Search | [3] 0x5C5A0000 |
11:10:55.547 | 10BC | 1856 | Data::Search | [4] 0x0 |
11:10:55.547 | 10BC | 1856 | Data::Search | [5] 0x6B5D0000 |
11:10:55.547 | 10BC | 1856 | Data::Search | [6] 0x766B0000 |
11:10:55.547 | 10BC | 1856 | Data::Search | [7] 0x0 |
11:10:55.547 | 10BC | 1856 | Data::Search | [8] 0x6B5D0000 |
11:10:55.547 | 10BC | 1856 | Data::Search | [9] 0x0 |
11:10:55.547 | 10BC | 1861 | Data::Search | [10] 0x0 |
11:10:55.547 | 10BC | 1867 | Data::Search | [11] 0x6B6A0000 |
11:10:55.547 | 10BC | 1873 | Data::Search | [12] 0x0 |
11:10:55.547 | 10BC | 1879 | Data::Search | [13] 0x0 |
11:10:55.547 | 10BC | 334 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
11:10:55.547 | 10BC | 1264 | Client::hookFunctions | Detected Windows 8.1 or greater |
11:10:55.547 | 10BC | 1279 | Client::hookFunctions | Acquiring function lock succedded |
11:10:55.547 | 10BC | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_85_4_4168 opened succesfuly |
11:10:55.548 | 10BC | 481 | OverlayManager::OverlayManager | OW System Cursor is set to = 0xb0e92 |
11:10:55.548 | 10BC | 7272 | OverlayManager::LoadDefaultCursors | Load default cursors |
11:10:55.549 | 10BC | 489 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x330e7e |
11:10:55.549 | 10BC | 72 | PerformanceCounter::StartSession | StartSession |
11:10:55.549 | 10BC | 72 | PerformanceCounter::StartSession | StartSession |
11:10:55.549 | 10BC | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
11:10:55.550 | 10BC | 705 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0 |
11:10:55.550 | 10BC | 723 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
11:10:55.550 | 10BC | 725 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
11:10:55.550 | 10BC | 728 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
11:10:55.550 | 10BC | 731 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = OFF |
11:10:55.550 | 10BC | 734 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = OFF |
11:10:55.550 | 10BC | 737 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
11:10:55.550 | 10BC | 740 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = ON |
11:10:55.550 | 10BC | 743 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
11:10:55.550 | 10BC | 746 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = ON |
11:10:55.550 | 10BC | 749 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = ON |
11:10:55.550 | 10BC | 752 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = ON |
11:10:55.550 | 10BC | 755 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = ON |
11:10:55.550 | 10BC | 758 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
11:10:55.550 | 10BC | 761 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
11:10:55.550 | 10BC | 764 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
11:10:55.550 | 10BC | 767 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
11:10:55.550 | 10BC | 770 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
11:10:55.550 | 10BC | 773 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
11:10:55.550 | 10BC | 776 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = ON |
11:10:55.550 | 10BC | 779 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
11:10:55.550 | 10BC | 782 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
11:10:55.550 | 10BC | 785 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
11:10:55.550 | 10BC | 788 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
11:10:55.550 | 10BC | 791 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
11:10:55.550 | 10BC | 794 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
11:10:55.550 | 10BC | 797 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = OFF |
11:10:55.550 | 10BC | 800 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
11:10:55.550 | 10BC | 803 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
11:10:55.550 | 10BC | 806 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
11:10:55.550 | 10BC | 809 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
11:10:55.550 | 10BC | 812 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = OFF |
11:10:55.550 | 10BC | 815 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
11:10:55.550 | 10BC | 818 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = ON |
11:10:55.550 | 10BC | 821 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
11:10:55.550 | 10BC | 824 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
11:10:55.550 | 10BC | 827 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF |
11:10:55.550 | 10BC | 830 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = OFF |
11:10:55.550 | 10BC | 833 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = OFF |
11:10:55.550 | 10BC | 836 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
11:10:55.550 | 10BC | 839 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
11:10:55.550 | 10BC | 842 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = OFF |
11:10:55.550 | 10BC | 845 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = OFF |
11:10:55.550 | 10BC | 848 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = OFF |
11:10:55.550 | 10BC | 851 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = OFF |
11:10:55.550 | 10BC | 854 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
11:10:55.550 | 10BC | 857 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
11:10:55.550 | 10BC | 860 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
11:10:55.550 | 10BC | 863 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
11:10:55.550 | 10BC | 866 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = OFF |
11:10:55.550 | 10BC | 869 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
11:10:55.550 | 10BC | 872 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
11:10:55.550 | 10BC | 875 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
11:10:55.550 | 10BC | 878 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = OFF |
11:10:55.550 | 10BC | 881 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
11:10:55.550 | 10BC | 884 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
11:10:55.550 | 10BC | 887 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
11:10:55.550 | 10BC | 890 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
11:10:55.550 | 10BC | 893 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = OFF |
11:10:55.550 | 10BC | 896 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = ON |
11:10:55.550 | 10BC | 899 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF |
11:10:55.550 | 10BC | 902 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
11:10:55.550 | 10BC | 905 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF |
11:10:55.550 | 10BC | 908 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
11:10:55.550 | 10BC | 911 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
11:10:55.550 | 10BC | 914 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
11:10:55.550 | 10BC | 916 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
11:10:55.550 | 10BC | 918 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
11:10:55.550 | 10BC | 920 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
11:10:55.550 | 10BC | 922 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF |
11:10:55.550 | 10BC | 924 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
11:10:55.550 | 10BC | 926 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
11:10:55.550 | 10BC | 928 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF |
11:10:55.550 | 10BC | 930 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF |
11:10:55.550 | 10BC | 932 | OverlayManager::ReadGameConfigurations | GameConfigurations KeepInGameOnLostFocus = ON |
11:10:55.550 | 10BC | 934 | OverlayManager::ReadGameConfigurations | GameConfigurations FixBlending = OFF |
11:10:55.550 | 10BC | 936 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOUseDefaultAdpater = OFF |
11:10:55.550 | 10BC | 938 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableDynamicRendering = OFF |
11:10:55.550 | 10BC | 940 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOExclusiveAsForeground = OFF |
11:10:55.550 | 10BC | 942 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreCursorRefCount = OFF |
11:10:55.550 | 10BC | 944 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
11:10:55.550 | 10BC | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:10:55.550 | 10BC | 575 | OverlayManager::InitGameClient | starting hooks... |
11:10:55.554 | 10BC | 1958 | FunctionHook::LoadHooker | Loading Utils from C:\Program Files (x86)\Overwolf\0.169.0.22\win32\\OWUtils.dll succeeded |
11:10:55.630 | 10BC | 597 | Install::Code | Init [Client,1] (MCH) OK |
11:10:55.690 | 10BC | 597 | Install::Code | Init [Client,2] (MCH) OK |
11:10:55.795 | 10BC | 597 | Install::Code | Init [Client,3] (MCH) OK |
11:10:55.959 | 10BC | 597 | Install::Code | Init [Client,4] (MCH) OK |
11:10:56.194 | 10BC | 597 | Install::Code | Init [Client,4.1] (MCH) OK |
11:10:56.365 | 10BC | 597 | Install::Code | Init [Client,4.2] (MCH) OK |
11:10:56.367 | 10BC | 248 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
11:10:56.368 | 10BC | 577 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 17 |
11:10:56.368 | 10BC | 926 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
11:10:56.368 | 10BC | 1337 | Client::hookFunctions | Hook PEX |
11:10:56.368 | 10BC | 1354 | Client::hookFunctions | Suspend before hook: OFF |
11:10:56.368 | 10BC | 965 | Client::hookLibraryFunctions | read D3D9 sht offset: 0x2b6c , 0x4e24 |
11:10:56.368 | 10BC | 426 | GraphicsD3D9Hook::SetSHTOffset | Set SHT offsets 0x2b6c , 0x4e24 |
11:10:56.368 | 10BC | 39 | GraphicsHookBase::Hook | Load Hook module [d3d9.dll] OK |
11:10:56.368 | 10BC | 101 | GraphicsD3D9Hook::HookImpl | Skipping sht offset (already calculate) |
11:10:56.368 | 10BC | 1062 | Install::Code | Segment [2|482112|0x67360000|0x75B40] |
11:10:56.469 | 10BC | 597 | Install::Code | unknown (MCH) OK |
11:10:56.469 | 10BC | 1062 | Install::Code | Segment [2|403152|0x67360000|0x626D0] |
11:10:56.526 | 10BC | 597 | Install::Code | unknown (MCH) OK |
11:10:56.526 | 10BC | 1062 | Install::Code | Segment [2|466688|0x67360000|0x71F00] |
11:10:56.617 | 10BC | 597 | Install::Code | unknown (MCH) OK |
11:10:56.617 | 10BC | 1062 | Install::Code | Segment [2|932384|0x67360000|0xE3A20] |
11:10:56.677 | 10BC | 597 | Install::Code | unknown (MCH) OK |
11:10:56.677 | 10BC | 1062 | Install::Code | Segment [2|931392|0x67360000|0xE3640] |
11:10:56.751 | 10BC | 597 | Install::Code | unknown (MCH) OK |
11:10:56.751 | 10BC | 1062 | Install::Code | Segment [2|315536|0x67360000|0x4D090] |
11:10:56.843 | 10BC | 597 | Install::Code | unknown (MCH) OK |
11:10:56.843 | 10BC | 1062 | Install::Code | Segment [2|931536|0x67360000|0xE36D0] |
11:10:56.908 | 10BC | 597 | Install::Code | unknown (MCH) OK |
11:10:56.908 | 10BC | 1062 | Install::Code | Segment [2|387744|0x67360000|0x5EAA0] |
11:10:56.908 | 10BC | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 2::7. |
11:10:56.908 | 10BC | 1062 | Install::Code | Segment [2|386464|0x67360000|0x5E5A0] |
11:10:56.908 | 10BC | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 2::8. |
11:10:56.908 | 10BC | 1062 | Install::Code | Segment [2|386112|0x67360000|0x5E440] |
11:10:56.908 | 10BC | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 2::9. |
11:10:56.908 | 10BC | 1062 | Install::Code | Segment [2|1248400|0x67360000|0x130C90] |
11:10:56.908 | 10BC | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 2::10. |
11:10:56.908 | 10BC | 1062 | Install::Code | Segment [2|1247120|0x67360000|0x130790] |
11:10:56.908 | 10BC | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 2::11. |
11:10:56.908 | 10BC | 1062 | Install::Code | Segment [2|386976|0x67360000|0x5E7A0] |
11:10:56.908 | 10BC | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 2::12. |
11:10:56.908 | 10BC | 1062 | Install::Code | Segment [2|387280|0x67360000|0x5E8D0] |
11:10:56.908 | 10BC | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 2::13. |
11:10:56.908 | 10BC | 1062 | Install::Code | Segment [2|403376|0x67360000|0x627B0] |
11:10:56.908 | 10BC | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 2::14. |
11:10:56.908 | 10BC | 1062 | Install::Code | Segment [2|514176|0x67360000|0x7D880] |
11:10:56.908 | 10BC | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 2::15. |
11:10:56.908 | 10BC | 1062 | Install::Code | Segment [2|303728|0x67360000|0x4A270] |
11:10:56.908 | 10BC | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 2::16. |
11:10:56.908 | 10BC | 1062 | Install::Code | Segment [2|452432|0x67360000|0x6E750] |
11:10:56.908 | 10BC | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 2::17. |
11:10:56.908 | 10BC | 1062 | Install::Code | Segment [2|454368|0x67360000|0x6EEE0] |
11:10:56.908 | 10BC | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 2::18. |
11:10:56.908 | 10BC | 1062 | Install::Code | Segment [2|303728|0x67360000|0x4A270] |
11:10:56.909 | 10BC | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 2::19. |
11:10:56.909 | 10BC | 1062 | Install::Code | Segment [2|451968|0x67360000|0x6E580] |
11:10:56.909 | 10BC | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 2::20. |
11:10:56.909 | 10BC | 1062 | Install::Code | Segment [2|454048|0x67360000|0x6EDA0] |
11:10:56.909 | 10BC | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 2::21. |
11:10:56.909 | 10BC | 1062 | Install::Code | Segment [3|45120|0x5C5A0000|0xB040] |
11:10:56.909 | 10BC | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 3::35. |
11:10:56.909 | 10BC | 1062 | Install::Code | Segment [3|54608|0x5C5A0000|0xD550] |
11:10:57.23 | 10BC | 597 | Install::Code | unknown (MCH) OK |
11:10:57.23 | 10BC | 1062 | Install::Code | Segment [3|54176|0x5C5A0000|0xD3A0] |
11:10:57.119 | 10BC | 597 | Install::Code | unknown (MCH) OK |
11:10:57.119 | 10BC | 1062 | Install::Code | Segment [5|451152|0x6B5D0000|0x6E250] |
11:10:57.303 | 10BC | 597 | Install::Code | unknown (MCH) OK |
11:10:57.303 | 10BC | 1062 | Install::Code | Segment [5|450832|0x6B5D0000|0x6E110] |
11:10:57.417 | 10BC | 597 | Install::Code | unknown (MCH) OK |
11:10:57.417 | 10BC | 1062 | Install::Code | Segment [5|186656|0x6B5D0000|0x2D920] |
11:10:57.490 | 10BC | 597 | Install::Code | unknown (MCH) OK |
11:10:57.490 | 10BC | 1062 | Install::Code | Segment [5|419424|0x6B5D0000|0x66660] |
11:10:57.557 | 10BC | 597 | Install::Code | unknown (MCH) OK |
11:10:57.557 | 10BC | 1062 | Install::Code | Segment [5|2043232|0x6B5D0000|0x1F2D60] |
11:10:57.557 | 10BC | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
11:10:57.557 | 10BC | 1062 | Install::Code | Segment [5|2056320|0x6B5D0000|0x1F6080] |
11:10:57.557 | 10BC | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
11:10:57.557 | 10BC | 1062 | Install::Code | Segment [5|2027872|0x6B5D0000|0x1EF160] |
11:10:57.557 | 10BC | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
11:10:57.557 | 10BC | 1062 | Install::Code | Segment [5|1070832|0x6B5D0000|0x1056F0] |
11:10:57.557 | 10BC | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
11:10:57.557 | 10BC | 334 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
11:10:57.557 | 10BC | 1207 | OverlayManager::Start | Starting... |
11:10:57.557 | 10BC | 1239 | OverlayManager::Start | starting hooks 2... |
11:10:57.574 | 10BC | 597 | Install::Code | Init [Client,5] (MCH) OK |
11:10:57.575 | 10BC | 1386 | | XTRAP COMPATIBLE PATCH WARNING |
11:10:57.575 | 10BC | 1394 | OverlayManager::Start | done with hooks... |
11:10:57.575 | 10BC | 107 | ApiManager::Init | API Manager Event : OK |
11:10:57.575 | 10BC | 119 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=19140 |
11:10:57.575 | 10BC | 67 | TXRSetting | Fail to read texture recognition options 0x0 |
11:10:57.575 | 10BC | 114 | TXOfInterest | New list set with 0 items |
11:10:57.575 | 10BC | 1419 | OverlayManager::Start | get foreground state |
11:10:57.575 | 10BC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
11:10:57.575 | 10BC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:10:57.575 | 10BC | 1456 | OverlayManager::Start | Started... |
11:10:57.575 | 10BC | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
11:10:57.575 | 10BC | 94 | GraphicsHookManager::StopThread | StopThread |
11:10:57.576 | 1604 | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
11:10:57.829 | 5354 | 6859 | OverlayManager::OnConnected | Connected to server |
11:10:57.829 | 4AC4 | 7490 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x200b4 |
11:10:57.829 | 5354 | 32 | SendServerHelloMessage::Execute | Send connection Ack |
11:10:57.830 | 10BC | 407 | Client::initFirstInjection | init complete |
11:10:58.65 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:10:58.453 | 5098 | 7411 | OverlayManager::IsEmptyCursor | Cache cursor 0x2d609cf (v: 1) |
11:11:00.812 | 5098 | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
11:11:01.296 | 5098 | 148 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
11:11:01.538 | 5098 | 148 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
11:11:01.538 | 5098 | 984 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
11:11:01.874 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:11:01.874 | 5098 | 1072 | RenderDeviceD3d11::init | Device adapter hash: 1880654849 |
11:11:01.874 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:11:01.874 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:11:01.962 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:11:02.682 | 5098 | 705 | RenderDeviceD3d11::initDX11 | create vs |
11:11:02.682 | 5098 | 723 | RenderDeviceD3d11::initDX11 | create vs |
11:11:02.699 | 5098 | 745 | RenderDeviceD3d11::initDX11 | create pxs |
11:11:02.702 | 5098 | 774 | RenderDeviceD3d11::initDX11 | create raster |
11:11:02.702 | 5098 | 842 | RenderDeviceD3d11::initDX11 | create buffers |
11:11:02.702 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:11:02.702 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:11:02.702 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:11:02.702 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:11:02.702 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:11:02.702 | 5098 | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
11:11:02.702 | 5098 | 2086 | RenderDeviceD3d11::setFix | Set render device fix RT. |
11:11:02.702 | 5098 | 2889 | OverlayManager::setGraphics | Render Device fix was set RT. |
11:11:02.702 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:11:02.702 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:11:02.702 | 5098 | 1650 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
11:11:02.889 | 5098 | 655 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
11:11:02.889 | 5098 | 696 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[9]-[2]. Total [1] |
11:11:02.889 | 5098 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
11:11:02.889 | 5098 | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
11:11:02.889 | 5098 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
11:11:02.889 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:11:02.889 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:11:02.889 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:11:02.921 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x270cd1 |
11:11:02.921 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:11:02.922 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:11:02.922 | 5098 | 2443 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
11:11:02.922 | 5098 | 311 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
11:11:02.922 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:11:02.922 | 5098 | 7886 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
11:11:02.925 | 54D4 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_10A02_P_4168 opened succesfuly |
11:11:02.925 | 54D4 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_4168_SHARED_MEMORY_AGENT opened succesfuly |
11:11:03.29 | 5098 | 7411 | OverlayManager::IsEmptyCursor | Cache cursor 0x30e6c (v: 1) |
11:11:03.279 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:11:03.279 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:11:03.279 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:11:03.279 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:11:03.279 | 5098 | 2116 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | GameWndProc - Original Cursor Ref Count = 4, Cur = 0x30e6c |
11:11:04.763 | 5354 | 6963 | OverlayManager::HandleIPCMessage | Load in-game plugin request: [C:\Users\yassi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\170.3.1\plugins/GEPPlugin.dll] |
11:11:04.786 | 5098 | 7711 | OverlayManager::LoadPlugin | Plugin loaded [17] [C:\Users\yassi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\170.3.1\plugins/GEPPlugin.dll] [] |
11:11:07.924 | 4AC4 | 2074 | Client::LogProcessModules | Loaded modules: |
11:11:07.926 | 4AC4 | 2090 | | C:\Program Files (x86)\NVIDIA Corporation\NvContainer\MessageBus.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\Program Files (x86)\Overwolf\0.169.0.22\win32\OWClient.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\Program Files (x86)\Overwolf\0.169.0.22\win32\OWExplorer.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\Program Files (x86)\Overwolf\0.169.0.22\win32\OWUtils.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\Program Files\NVIDIA Corporation\Ansel\NvCamera32.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\Program Files\NVIDIA Corporation\Ansel\d3dcompiler_47_32.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2103.7-0\X86\MpOav.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\Riot Games\League of Legends\Game\BugSplat.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\Riot Games\League of Legends\Game\D3DCompiler_43.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\Riot Games\League of Legends\Game\League of Legends.exe |
11:11:07.926 | 4AC4 | 2090 | | C:\Riot Games\League of Legends\Game\LogitechLed.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\Riot Games\League of Legends\Game\d3dcompiler_47.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\Riot Games\League of Legends\Game\stub.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\Users\yassi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\170.3.1\plugins\32\gep_lol.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\Users\yassi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\170.3.1\plugins\32\libowgameevents.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\Users\yassi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\170.3.1\plugins\GEPPlugin.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\Users\yassi\AppData\Roaming\discord\0.0.309\modules\discord_hook\2e1ff455c11\DiscordHook.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\CoreUIComponents.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\D3DX9_43.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\DEVOBJ.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\DINPUT8.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\MSASN1.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\PROPSYS.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\WINNSI.DLL |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\WTSAPI32.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\amsi.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\cryptnet.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\cryptsp.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\d3d9.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\d3dx11_43.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\d3dx9_39.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\dbgcore.DLL |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\dbghelp.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\dcomp.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\dsound.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\icm32.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\inputhost.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\mscms.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\nvapi.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\ondemandconnroutehelper.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\powrprof.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\profapi.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\wbemcomn.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\winhttp.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\winmmbase.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\System32\ADVAPI32.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\System32\CRYPT32.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5364881c934f6ce8\nvldumd.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5364881c934f6ce8\nvwgf2um.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\System32\GDI32.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\System32\IMM32.DLL |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\System32\KERNEL32.DLL |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\System32\KERNELBASE.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\System32\MMDevApi.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\System32\MSCTF.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\System32\NSI.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\System32\OLEAUT32.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\System32\PSAPI.DLL |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\System32\RPCRT4.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\System32\SETUPAPI.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\System32\SHELL32.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\System32\SHLWAPI.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\System32\SspiCli.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\System32\USER32.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\System32\WININET.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\System32\WINTRUST.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\System32\WS2_32.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\System32\bcrypt.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
11:11:07.926 | 4AC4 | 2090 | | C:\WINDOWS\System32\cfgmgr32.dll |
11:11:07.927 | 4AC4 | 2090 | | C:\WINDOWS\System32\clbcatq.dll |
11:11:07.927 | 4AC4 | 2090 | | C:\WINDOWS\System32\combase.dll |
11:11:07.927 | 4AC4 | 2090 | | C:\WINDOWS\System32\fwpuclnt.dll |
11:11:07.927 | 4AC4 | 2090 | | C:\WINDOWS\System32\gdi32full.dll |
11:11:07.927 | 4AC4 | 2090 | | C:\WINDOWS\System32\hid.dll |
11:11:07.927 | 4AC4 | 2090 | | C:\WINDOWS\System32\iertutil.dll |
11:11:07.927 | 4AC4 | 2090 | | C:\WINDOWS\System32\imagehlp.dll |
11:11:07.927 | 4AC4 | 2090 | | C:\WINDOWS\System32\msvcp_win.dll |
11:11:07.927 | 4AC4 | 2090 | | C:\WINDOWS\System32\msvcrt.dll |
11:11:07.927 | 4AC4 | 2090 | | C:\WINDOWS\System32\ole32.dll |
11:11:07.927 | 4AC4 | 2090 | | C:\WINDOWS\System32\sechost.dll |
11:11:07.927 | 4AC4 | 2090 | | C:\WINDOWS\System32\shcore.dll |
11:11:07.927 | 4AC4 | 2090 | | C:\WINDOWS\System32\ucrtbase.dll |
11:11:07.927 | 4AC4 | 2090 | | C:\WINDOWS\System32\urlmon.dll |
11:11:07.927 | 4AC4 | 2090 | | C:\WINDOWS\System32\win32u.dll |
11:11:07.927 | 4AC4 | 2090 | | C:\WINDOWS\System32\winrnr.dll |
11:11:07.927 | 4AC4 | 2090 | | C:\WINDOWS\system32\NLAapi.dll |
11:11:07.927 | 4AC4 | 2090 | | C:\WINDOWS\system32\mswsock.dll |
11:11:07.927 | 4AC4 | 2090 | | C:\WINDOWS\system32\napinsp.dll |
11:11:07.927 | 4AC4 | 2090 | | C:\WINDOWS\system32\nvspcap.dll |
11:11:07.927 | 4AC4 | 2090 | | C:\WINDOWS\system32\pnrpnsp.dll |
11:11:07.927 | 4AC4 | 2090 | | C:\WINDOWS\system32\rsaenh.dll |
11:11:07.927 | 4AC4 | 2090 | | C:\WINDOWS\system32\uxtheme.dll |
11:11:07.927 | 4AC4 | 2090 | | C:\WINDOWS\system32\wbem\fastprox.dll |
11:11:07.927 | 4AC4 | 2090 | | C:\WINDOWS\system32\wbem\wbemprox.dll |
11:11:07.927 | 4AC4 | 2090 | | C:\WINDOWS\system32\wbem\wbemsvc.dll |
11:11:07.927 | 4AC4 | 2090 | | C:\WINDOWS\system32\wshbth.dll |
11:11:07.927 | 4AC4 | 2090 | | C:\Windows\System32\rasadhlp.dll |
11:11:08.945 | 5354 | 6678 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
11:11:08.957 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:11:08.964 | 3FA8 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_120C18_P_4168 opened succesfuly |
11:11:08.964 | 3FA8 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_4168_SHARED_MEMORY_AGENT opened succesfuly |
11:11:09.165 | 5354 | 6678 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
11:11:09.232 | 5098 | 326 | RenderImageD3d11::setSize | Create Texture (420,520) / (512,640) - OK |
11:11:09.232 | 5098 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
11:11:58.505 | 5098 | 2629 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
11:11:58.570 | 5098 | 3584 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
11:11:59.218 | 5098 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:11:59.219 | 5098 | 3758 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 4, OW handle = 0xb0e92;prev = 0x20ef4 , {Original values: ref = 4 handle = 0x2d609cf} |
11:11:59.250 | 5098 | 2629 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
11:11:59.472 | 5098 | 3584 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
11:11:59.974 | 5098 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:11:59.976 | 5098 | 3758 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 4, OW handle = 0xb0e92;prev = 0xb0e92 , {Original values: ref = 4 handle = 0x2d609cf} |
11:12:16.529 | 5098 | 7411 | OverlayManager::IsEmptyCursor | Cache cursor 0xfae096f (v: 1) |
11:12:16.529 | F50 | 7411 | OverlayManager::IsEmptyCursor | Cache cursor 0xc670bc5 (v: 1) |
11:12:16.529 | 5098 | 7411 | OverlayManager::IsEmptyCursor | Cache cursor 0xc670bc5 (v: 1) |
11:13:07.75 | 5098 | 7411 | OverlayManager::IsEmptyCursor | Cache cursor 0xebb0b69 (v: 1) |
11:13:27.988 | 5098 | 7411 | OverlayManager::IsEmptyCursor | Cache cursor 0x1111022d (v: 1) |
11:14:08.655 | 5098 | 7411 | OverlayManager::IsEmptyCursor | Cache cursor 0xad6065f (v: 1) |
11:14:21.281 | 5098 | 7411 | OverlayManager::IsEmptyCursor | Cache cursor 0x14530171 (v: 1) |
11:15:37.62 | 5098 | 7411 | OverlayManager::IsEmptyCursor | Cache cursor 0x155e0c35 (v: 1) |
11:16:16.812 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:16:16.910 | 5354 | 6521 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
11:16:16.910 | 5354 | 6554 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (OFF) |
11:16:16.910 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:16:16.910 | 5354 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:16:16.924 | 5354 | 6521 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
11:16:16.925 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:16:16.938 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:16:17.374 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:16:17.423 | 5354 | 6554 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (ON) |
11:16:17.423 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:16:17.423 | 5354 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:16:17.439 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:16:17.471 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:16:17.471 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:16:17.471 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:16:17.471 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:16:17.471 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:16:17.471 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:16:17.471 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x270cd1 |
11:16:17.471 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:16:17.471 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:16:17.471 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:16:17.471 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:16:17.471 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:16:17.471 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:16:17.471 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:16:17.471 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:16:17.471 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:16:17.471 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:16:17.546 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:16:17.549 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:16:17.573 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:16:17.573 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:16:17.573 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:16:17.573 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:16:17.583 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:16:17.583 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:16:17.583 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:16:17.584 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:16:17.584 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:16:17.584 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:16:17.584 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:16:17.584 | 5098 | 1650 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
11:16:17.597 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:16:17.597 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5c840b4d |
11:16:17.597 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:16:17.597 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:16:17.597 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:16:17.598 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:16:17.598 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:16:17.598 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:16:17.598 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:16:17.606 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
11:16:17.606 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
11:16:24.289 | 5098 | 7411 | OverlayManager::IsEmptyCursor | Cache cursor 0x4086062d (v: 1) |
11:16:25.663 | 5098 | 1721 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:16:25.663 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:16:25.663 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:16:25.663 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:16:25.663 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:16:25.663 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:16:25.663 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:16:25.664 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5c840b4d |
11:16:25.664 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:16:25.664 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:16:25.664 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:16:25.664 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:16:25.664 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:16:25.664 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:16:25.664 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:16:25.664 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:16:25.664 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:16:25.664 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:16:25.677 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:16:25.677 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false |
11:16:25.677 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:16:25.677 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:16:25.687 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:16:25.687 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:16:25.687 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:16:25.687 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:16:25.687 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:16:25.687 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:16:25.693 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:16:25.693 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x14f40a8b |
11:16:25.693 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1,1] |
11:16:25.693 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:16:25.700 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:16:26.38 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:16:26.38 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
11:16:26.38 | 5354 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xC0ABE Title=[League of Legends] |
11:16:26.38 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:16:26.38 | 5354 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:16:26.38 | 5354 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:16:26.38 | 5098 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:16:26.55 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:16:26.57 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:16:26.297 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:16:26.297 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:16:26.297 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:16:26.297 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:16:37.193 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:16:37.193 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:16:37.193 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:16:37.194 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:16:37.194 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:16:37.194 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:16:37.194 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x14f40a8b |
11:16:37.194 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:16:37.194 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:16:37.194 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:16:37.194 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:16:37.194 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:16:37.194 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:16:37.194 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:16:37.194 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:16:37.194 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:16:37.194 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:16:37.258 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:16:37.299 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:16:37.300 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:16:37.300 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:16:37.300 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:16:37.312 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:16:37.312 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:16:37.312 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:16:37.312 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:16:37.312 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:16:37.312 | 5098 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:16:37.312 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:16:37.312 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:16:37.312 | 5098 | 1650 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
11:16:37.349 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:16:37.349 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:16:37.349 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:16:37.349 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x19e30b9f |
11:16:37.349 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:16:37.349 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:16:37.349 | 5098 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:16:37.364 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:16:37.364 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:16:37.365 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:16:37.365 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:16:37.365 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:16:37.387 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
11:16:37.387 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
11:16:37.671 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:16:37.671 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
11:16:37.671 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:16:37.676 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:16:37.677 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:16:37.695 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:16:42.43 | 5098 | 1721 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:16:42.84 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:16:42.84 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:16:42.84 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:16:42.84 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:16:42.84 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:16:42.84 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:16:42.85 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x19e30b9f |
11:16:42.85 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:16:42.85 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:16:42.85 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:16:42.85 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:16:42.85 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:16:42.85 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:16:42.85 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:16:42.85 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:16:42.85 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:16:42.85 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:16:42.104 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:16:42.104 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false |
11:16:42.104 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:16:42.104 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:16:42.117 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:16:42.117 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:16:42.118 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:16:42.118 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:16:42.118 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:16:42.118 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:16:42.129 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:16:42.129 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x31070add |
11:16:42.129 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1,1] |
11:16:42.129 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:16:42.137 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:16:42.194 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:16:42.194 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
11:16:42.194 | 5354 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x70CB8 Title=[Twitch - Google Chrome] |
11:16:42.194 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:16:42.194 | 5354 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:16:42.194 | 5354 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:16:42.196 | 5098 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:16:42.211 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:16:42.218 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:16:42.285 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:16:42.285 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:16:42.285 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:16:42.285 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:16:56.153 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:16:56.153 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:16:56.153 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:16:56.153 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:16:56.153 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:16:56.153 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:16:56.153 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x31070add |
11:16:56.153 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:16:56.153 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:16:56.153 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:16:56.153 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:16:56.153 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:16:56.153 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:16:56.153 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:16:56.153 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:16:56.153 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:16:56.153 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:16:56.201 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:16:56.234 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:16:56.234 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:16:56.234 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:16:56.234 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:16:56.243 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:16:56.243 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:16:56.243 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:16:56.243 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:16:56.243 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:16:56.243 | 5098 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:16:56.243 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:16:56.243 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:16:56.243 | 5098 | 1650 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
11:16:56.267 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:16:56.267 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:16:56.267 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:16:56.267 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x15280a8b |
11:16:56.267 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:16:56.267 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:16:56.267 | 5098 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:16:56.268 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:16:56.268 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:16:56.268 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:16:56.268 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:16:56.268 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:16:56.275 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
11:16:56.275 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
11:16:56.389 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:16:56.389 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
11:16:56.389 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:16:56.389 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:16:56.391 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:16:56.400 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:17:21.844 | 5098 | 1721 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:17:21.916 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:17:21.916 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:17:21.916 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:17:21.916 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:17:21.916 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:17:21.916 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:17:21.916 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x15280a8b |
11:17:21.916 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:17:21.916 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:17:21.916 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:17:21.916 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:17:21.916 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:17:21.916 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:17:21.916 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:17:21.916 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:17:21.916 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:17:21.916 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:17:21.931 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:17:21.931 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false |
11:17:21.931 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:17:21.931 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:17:21.941 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:17:21.941 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:17:21.941 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:17:21.941 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:17:21.941 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:17:21.941 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:17:21.948 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:17:21.948 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x9b30eb3 |
11:17:21.948 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1,1] |
11:17:21.948 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:17:21.954 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:17:22.283 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:17:22.283 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:17:22.284 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:17:22.284 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:17:22.303 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:17:22.303 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
11:17:22.303 | 5354 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x70CB8 Title=[English 11 Period 5 - Google Chrome] |
11:17:22.303 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:17:22.303 | 5354 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:17:22.303 | 5354 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:17:22.310 | 5098 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:17:22.322 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:17:22.324 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:17:22.859 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:17:22.859 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:17:22.859 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:17:22.859 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:17:22.859 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:17:22.859 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:17:22.859 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x9b30eb3 |
11:17:22.859 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:17:22.859 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:17:22.859 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:17:22.859 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:17:22.859 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:17:22.859 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:17:22.859 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:17:22.859 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:17:22.859 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:17:22.859 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:17:22.906 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:17:22.933 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:17:22.933 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:17:22.933 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:17:22.933 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:17:22.945 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:17:22.945 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:17:22.945 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:17:22.945 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:17:22.945 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:17:22.945 | 5098 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:17:22.945 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:17:22.945 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:17:22.945 | 5098 | 1650 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
11:17:22.961 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:17:22.961 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:17:22.961 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:17:22.961 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4cb50b55 |
11:17:22.962 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:17:22.962 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:17:22.962 | 5098 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:17:22.966 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:17:22.966 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:17:22.966 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:17:22.966 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:17:22.966 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:17:22.974 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
11:17:22.974 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
11:17:23.311 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:17:23.311 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
11:17:23.311 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:17:23.314 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:17:23.327 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:17:23.335 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:17:24.368 | 5098 | 1721 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:17:24.410 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:17:24.410 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:17:24.410 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:17:24.410 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:17:24.410 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:17:24.410 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:17:24.410 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4cb50b55 |
11:17:24.411 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:17:24.411 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:17:24.411 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:17:24.411 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:17:24.411 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:17:24.411 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:17:24.411 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:17:24.411 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:17:24.411 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:17:24.411 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:17:24.430 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:17:24.430 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false |
11:17:24.430 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:17:24.430 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:17:24.442 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:17:24.442 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:17:24.442 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:17:24.442 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:17:24.442 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:17:24.442 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:17:24.450 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:17:24.450 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x13b10567 |
11:17:24.450 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1,1] |
11:17:24.450 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:17:24.458 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:17:24.832 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:17:24.832 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
11:17:24.832 | 5354 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x70CB8 Title=[English 11 Period 5 - Google Chrome] |
11:17:24.832 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:17:24.832 | 5354 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:17:24.832 | 5354 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:17:24.837 | 5098 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:17:24.850 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:17:24.852 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:17:25.279 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:17:25.279 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:17:25.279 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:17:25.279 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:17:27.840 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:17:27.840 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:17:27.840 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:17:27.840 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:17:27.840 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:17:27.840 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:17:27.840 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x13b10567 |
11:17:27.840 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:17:27.840 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:17:27.840 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:17:27.840 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:17:27.840 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:17:27.840 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:17:27.840 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:17:27.840 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:17:27.840 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:17:27.840 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:17:27.899 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:17:27.906 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:17:27.971 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:17:27.971 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:17:27.971 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:17:27.971 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:17:27.980 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:17:27.980 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:17:27.980 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:17:27.980 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:17:27.980 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:17:27.980 | 5098 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:17:27.980 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:17:27.980 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:17:27.980 | 5098 | 1650 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
11:17:27.997 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:17:27.997 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:17:27.997 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:17:27.997 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4cc90b55 |
11:17:27.997 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:17:27.998 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:17:27.998 | 5098 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:17:27.998 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:17:27.999 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:17:27.999 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:17:27.999 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:17:27.999 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:17:27.999 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:17:28.9 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
11:17:28.9 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
11:17:28.395 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:17:28.395 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
11:17:28.395 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:17:28.398 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:17:28.413 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:17:28.419 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:17:30.271 | 5098 | 1721 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:17:30.357 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:17:30.357 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:17:30.357 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:17:30.357 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:17:30.357 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:17:30.357 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:17:30.357 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4cc90b55 |
11:17:30.357 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:17:30.357 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:17:30.357 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:17:30.357 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:17:30.357 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:17:30.357 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:17:30.357 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:17:30.357 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:17:30.357 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:17:30.357 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:17:30.374 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:17:30.374 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false |
11:17:30.374 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:17:30.376 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:17:30.388 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:17:30.388 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:17:30.388 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:17:30.388 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:17:30.388 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:17:30.388 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:17:30.398 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:17:30.398 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1b1b0b63 |
11:17:30.398 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1,1] |
11:17:30.398 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:17:30.407 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:17:30.413 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:17:30.413 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
11:17:30.413 | 5354 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x70CB8 Title=[Twitch - Google Chrome] |
11:17:30.413 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:17:30.413 | 5354 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:17:30.413 | 5354 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:17:30.414 | 5098 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:17:30.430 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:17:30.436 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:17:31.282 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:17:31.282 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:17:31.282 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:17:31.282 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:17:36.802 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:17:36.802 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:17:36.802 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:17:36.802 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:17:36.802 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:17:36.802 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:17:36.803 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1b1b0b63 |
11:17:36.803 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:17:36.803 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:17:36.803 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:17:36.803 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:17:36.803 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:17:36.803 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:17:36.803 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:17:36.803 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:17:36.803 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:17:36.803 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:17:36.858 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:17:36.890 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:17:36.890 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:17:36.890 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:17:36.890 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:17:36.901 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:17:36.901 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:17:36.901 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:17:36.901 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:17:36.901 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:17:36.901 | 5098 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:17:36.902 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:17:36.902 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:17:36.902 | 5098 | 1650 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
11:17:36.927 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:17:36.927 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:17:36.927 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:17:36.927 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x11ef0517 |
11:17:36.927 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:17:36.927 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:17:36.927 | 5098 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:17:36.928 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:17:36.928 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:17:36.928 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:17:36.928 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:17:36.929 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:17:36.938 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
11:17:36.938 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
11:17:37.13 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:17:37.13 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
11:17:37.13 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:17:37.20 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:17:37.30 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:17:37.30 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:17:39.615 | 5098 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:17:42.101 | 5098 | 1721 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:17:42.108 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:17:42.108 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
11:17:42.108 | 5354 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[] |
11:17:42.108 | 5354 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:17:42.108 | 5354 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:17:42.125 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:17:42.176 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:17:42.176 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:17:42.176 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:17:42.176 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:17:42.176 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:17:42.176 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:17:42.176 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x11ef0517 |
11:17:42.176 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:17:42.176 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:17:42.176 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:17:42.176 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:17:42.176 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:17:42.176 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:17:42.176 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:17:42.176 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:17:42.176 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:17:42.176 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:17:42.192 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:17:42.192 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false |
11:17:42.192 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:17:42.192 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:17:42.209 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:17:42.209 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:17:42.209 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:17:42.209 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:17:42.209 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:17:42.209 | 5098 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:17:42.209 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:17:42.219 | 5098 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:17:42.219 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:17:42.219 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1b1e0b63 |
11:17:42.219 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1,1] |
11:17:42.219 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:17:42.219 | 5098 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:17:42.219 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:17:42.228 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:17:42.285 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:17:42.285 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:17:42.285 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:17:42.285 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:17:44.682 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:17:44.682 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:17:44.682 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:17:44.682 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:17:44.682 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:17:44.682 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:17:44.682 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1b1e0b63 |
11:17:44.682 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:17:44.682 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:17:44.682 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:17:44.682 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:17:44.682 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:17:44.682 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:17:44.682 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:17:44.682 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:17:44.682 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:17:44.682 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:17:44.739 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:17:44.760 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:17:44.760 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:17:44.760 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:17:44.760 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:17:44.773 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:17:44.773 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:17:44.773 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:17:44.773 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:17:44.773 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:17:44.773 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:17:44.773 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:17:44.773 | 5098 | 1650 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
11:17:44.789 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:17:44.789 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:17:44.789 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:17:44.789 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x32d40add |
11:17:44.789 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:17:44.789 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:17:44.793 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:17:44.793 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:17:44.793 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:17:44.793 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:17:44.793 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:17:44.803 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
11:17:44.803 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
11:17:45.168 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:17:45.168 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
11:17:45.168 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:17:45.171 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:17:45.185 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:17:45.189 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:17:59.606 | 5098 | 1721 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:17:59.680 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:17:59.680 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:17:59.680 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:17:59.680 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:17:59.680 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:17:59.680 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:17:59.680 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x32d40add |
11:17:59.680 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:17:59.680 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:17:59.680 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:17:59.680 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:17:59.680 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:17:59.680 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:17:59.680 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:17:59.680 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:17:59.680 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:17:59.680 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:17:59.696 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:17:59.696 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false |
11:17:59.696 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:17:59.696 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:17:59.708 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:17:59.708 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:17:59.708 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:17:59.708 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:17:59.708 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:17:59.708 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:17:59.715 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:17:59.715 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x32d50add |
11:17:59.715 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1,1] |
11:17:59.715 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:17:59.723 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:17:59.953 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:17:59.953 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
11:17:59.953 | 5354 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x70CB8 Title=[Hiko - Twitch - Google Chrome] |
11:17:59.953 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:17:59.953 | 5354 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:17:59.953 | 5354 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:17:59.956 | 5098 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:17:59.970 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:17:59.971 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:18:00.289 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:18:00.289 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:18:00.289 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:18:00.289 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:18:01.699 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:18:01.699 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:18:01.699 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:18:01.699 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:18:01.699 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:18:01.700 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:18:01.700 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x32d50add |
11:18:01.700 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:18:01.700 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:18:01.700 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:18:01.700 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:18:01.700 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:18:01.700 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:18:01.700 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:18:01.700 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:18:01.700 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:18:01.700 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:18:01.761 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:18:01.788 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:18:01.788 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:18:01.788 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:18:01.788 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:18:01.801 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:18:01.801 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:18:01.801 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:18:01.801 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:18:01.801 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:18:01.801 | 5098 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:18:01.801 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:18:01.801 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:18:01.801 | 5098 | 1650 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
11:18:01.826 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:18:01.826 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:18:01.826 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:18:01.826 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x21b0c4a |
11:18:01.826 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:18:01.826 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:18:01.826 | 5098 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:18:01.839 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
11:18:01.839 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
11:18:01.891 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:18:01.891 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:18:01.891 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:18:01.891 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:18:01.891 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:18:01.993 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:18:01.993 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
11:18:01.993 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:18:01.995 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:18:02.11 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:18:02.14 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:18:08.476 | 5098 | 1721 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:18:08.555 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:18:08.555 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:18:08.555 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:18:08.555 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:18:08.555 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:18:08.555 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:18:08.555 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x21b0c4a |
11:18:08.555 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:18:08.555 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:18:08.555 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:18:08.555 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:18:08.555 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:18:08.555 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:18:08.556 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:18:08.556 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:18:08.556 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:18:08.556 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:18:08.572 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:18:08.572 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false |
11:18:08.572 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:18:08.572 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:18:08.584 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:18:08.584 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:18:08.584 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:18:08.584 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:18:08.584 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:18:08.584 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:18:08.592 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:18:08.592 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x21c0c4a |
11:18:08.592 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1,1] |
11:18:08.593 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:18:08.602 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:18:08.612 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:18:08.612 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
11:18:08.612 | 5354 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x70CB8 Title=[Hiko - Twitch - Google Chrome] |
11:18:08.612 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:18:08.612 | 5354 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:18:08.612 | 5354 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:18:08.617 | 5098 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:18:08.631 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:18:08.638 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:18:09.283 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:18:09.283 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:18:09.284 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:18:09.284 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:18:10.972 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:18:10.972 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:18:10.972 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:18:10.972 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:18:10.972 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:18:10.972 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:18:10.972 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x21c0c4a |
11:18:10.972 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:18:10.972 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:18:10.972 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:18:10.972 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:18:10.972 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:18:10.972 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:18:10.972 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:18:10.972 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:18:10.972 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:18:10.972 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:18:11.23 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:18:11.55 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:18:11.55 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:18:11.55 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:18:11.55 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:18:11.68 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:18:11.69 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:18:11.69 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:18:11.69 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:18:11.69 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:18:11.69 | 5098 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:18:11.69 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:18:11.69 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:18:11.69 | 5098 | 1650 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
11:18:11.91 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:18:11.91 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:18:11.91 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:18:11.91 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7de0cca |
11:18:11.91 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:18:11.91 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:18:11.91 | 5098 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:18:11.91 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:18:11.91 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:18:11.92 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:18:11.92 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:18:11.92 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:18:11.101 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
11:18:11.101 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
11:18:11.173 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:18:11.173 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
11:18:11.173 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:18:11.182 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:18:11.190 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:18:11.191 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:18:14.982 | 5098 | 1721 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:18:15.55 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:18:15.55 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:18:15.55 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:18:15.55 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:18:15.55 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:18:15.55 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:18:15.55 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7de0cca |
11:18:15.55 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:18:15.55 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:18:15.55 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:18:15.55 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:18:15.55 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:18:15.55 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:18:15.55 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:18:15.55 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:18:15.55 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:18:15.55 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:18:15.71 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:18:15.71 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false |
11:18:15.71 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:18:15.71 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:18:15.83 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:18:15.83 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:18:15.83 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:18:15.83 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:18:15.83 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:18:15.83 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:18:15.90 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:18:15.90 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2b0eba |
11:18:15.90 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1,1] |
11:18:15.90 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:18:15.98 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:18:15.217 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:18:15.217 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
11:18:15.217 | 5354 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x70CB8 Title=[Hiko - Twitch - Google Chrome] |
11:18:15.217 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:18:15.217 | 5354 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:18:15.217 | 5354 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:18:15.222 | 5098 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:18:15.236 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:18:15.240 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:18:15.283 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:18:15.283 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:18:15.283 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:18:15.283 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:18:25.700 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:18:25.700 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:18:25.700 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:18:25.700 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:18:25.700 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:18:25.701 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:18:25.701 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2b0eba |
11:18:25.701 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:18:25.701 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:18:25.701 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:18:25.701 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:18:25.701 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:18:25.701 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:18:25.701 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:18:25.701 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:18:25.701 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:18:25.701 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:18:25.793 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:18:25.835 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:18:25.835 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:18:25.835 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:18:25.835 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:18:25.848 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:18:25.848 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:18:25.848 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:18:25.848 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:18:25.848 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:18:25.848 | 5098 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:18:25.848 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:18:25.848 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:18:25.848 | 5098 | 1650 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
11:18:25.868 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:18:25.868 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
11:18:25.868 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:18:25.874 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:18:25.880 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:18:25.880 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:18:25.880 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:18:25.880 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x42040531 |
11:18:25.880 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:18:25.880 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:18:25.880 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:18:25.881 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:18:25.881 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:18:25.881 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:18:25.881 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:18:25.882 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:18:25.899 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
11:18:25.899 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
11:19:35.141 | 5098 | 1721 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:19:35.224 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:19:35.224 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:19:35.224 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:19:35.224 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:19:35.224 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:19:35.224 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:19:35.224 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x42040531 |
11:19:35.224 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:19:35.224 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:19:35.224 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:19:35.224 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:19:35.224 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:19:35.224 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:19:35.224 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:19:35.224 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:19:35.224 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:19:35.224 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:19:35.241 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:19:35.241 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false |
11:19:35.241 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:19:35.241 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:19:35.253 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:19:35.253 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:19:35.253 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:19:35.253 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:19:35.253 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:19:35.253 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:19:35.265 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:19:35.265 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x42070531 |
11:19:35.265 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1,1] |
11:19:35.265 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:19:35.275 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:19:35.291 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:19:35.291 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:19:35.291 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:19:35.292 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:19:35.457 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:19:35.457 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
11:19:35.457 | 5354 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x70CB8 Title=[Hiko - Twitch - Google Chrome] |
11:19:35.458 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:19:35.458 | 5354 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:19:35.458 | 5354 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:19:35.460 | 5098 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:19:35.474 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:19:35.477 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:19:49.441 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:19:49.441 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:19:49.441 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:19:49.441 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:19:49.441 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:19:49.441 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:19:49.441 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x42070531 |
11:19:49.441 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:19:49.441 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:19:49.441 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:19:49.441 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:19:49.441 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:19:49.441 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:19:49.441 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:19:49.441 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:19:49.441 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:19:49.441 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:19:49.503 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:19:49.537 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:19:49.537 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:19:49.537 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:19:49.538 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:19:49.550 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:19:49.550 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:19:49.550 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:19:49.550 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:19:49.550 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:19:49.550 | 5098 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:19:49.550 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:19:49.550 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:19:49.550 | 5098 | 1650 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
11:19:49.579 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:19:49.579 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:19:49.579 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:19:49.579 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3b280eb5 |
11:19:49.579 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:19:49.579 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:19:49.579 | 5098 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:19:49.580 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:19:49.580 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:19:49.580 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:19:49.580 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:19:49.580 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:19:49.589 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
11:19:49.589 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
11:19:49.618 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:19:49.618 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
11:19:49.618 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:19:49.622 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:19:49.622 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:19:49.623 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:20:15.996 | 5098 | 1721 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:20:16.64 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:20:16.64 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
11:20:16.65 | 5354 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x70CB8 Title=[Elite500 - Twitch - Google Chrome] |
11:20:16.65 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:20:16.65 | 5354 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:20:16.65 | 5354 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:20:16.81 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:20:16.83 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:20:16.83 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:20:16.83 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:20:16.83 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:20:16.83 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:20:16.83 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:20:16.84 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3b280eb5 |
11:20:16.84 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:20:16.84 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:20:16.84 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:20:16.84 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:20:16.84 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:20:16.84 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:20:16.84 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:20:16.84 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:20:16.84 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:20:16.84 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:20:16.101 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:20:16.101 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false |
11:20:16.101 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:20:16.101 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:20:16.114 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:20:16.114 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:20:16.114 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:20:16.115 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:20:16.115 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:20:16.115 | 5098 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:20:16.115 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:20:16.123 | 5098 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:20:16.123 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:20:16.123 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2c8d0b97 |
11:20:16.123 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1,1] |
11:20:16.124 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:20:16.124 | 5098 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:20:16.124 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:20:16.133 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:20:16.293 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:20:16.293 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:20:16.293 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:20:16.293 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:20:21.211 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:20:21.211 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:20:21.211 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:20:21.211 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:20:21.211 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:20:21.211 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:20:21.211 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2c8d0b97 |
11:20:21.211 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:20:21.211 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:20:21.211 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:20:21.211 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:20:21.211 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:20:21.211 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:20:21.211 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:20:21.211 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:20:21.211 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:20:21.211 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:20:21.266 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:20:21.292 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:20:21.292 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:20:21.292 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:20:21.292 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:20:21.304 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:20:21.304 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:20:21.304 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:20:21.304 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:20:21.304 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:20:21.304 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:20:21.304 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:20:21.304 | 5098 | 1650 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
11:20:21.328 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:20:21.328 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:20:21.328 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:20:21.328 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb20268 |
11:20:21.328 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:20:21.328 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:20:21.339 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:20:21.339 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:20:21.340 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:20:21.340 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:20:21.340 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:20:21.356 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
11:20:21.356 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
11:20:21.693 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:20:21.693 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
11:20:21.693 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:20:21.695 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:20:21.707 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:20:21.711 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:20:33.918 | 5098 | 1721 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:20:33.928 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:20:33.928 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
11:20:33.928 | 5354 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x70CB8 Title=[Elite500 - Twitch - Google Chrome] |
11:20:33.928 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:20:33.928 | 5354 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:20:33.928 | 5354 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:20:33.946 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:20:33.950 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:20:33.950 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:20:33.950 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:20:33.950 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:20:33.950 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:20:33.950 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:20:33.950 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb20268 |
11:20:33.950 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:20:33.950 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:20:33.950 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:20:33.950 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:20:33.950 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:20:33.950 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:20:33.950 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:20:33.950 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:20:33.950 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:20:33.950 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:20:33.969 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:20:33.969 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false |
11:20:33.969 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:20:33.969 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:20:33.980 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:20:33.980 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:20:33.980 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:20:33.980 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:20:33.980 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:20:33.980 | 5098 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:20:33.980 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:20:33.991 | 5098 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:20:33.991 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:20:33.991 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb50268 |
11:20:33.991 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1,1] |
11:20:33.991 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:20:33.991 | 5098 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:20:33.991 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:20:34.0 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:20:34.286 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:20:34.286 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:20:34.286 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:20:34.286 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:20:35.761 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:20:35.761 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:20:35.761 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:20:35.761 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:20:35.761 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:20:35.761 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:20:35.761 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb50268 |
11:20:35.761 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:20:35.761 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:20:35.761 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:20:35.761 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:20:35.761 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:20:35.761 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:20:35.761 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:20:35.761 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:20:35.761 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:20:35.761 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:20:35.819 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:20:35.845 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:20:35.845 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:20:35.845 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:20:35.845 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:20:35.860 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:20:35.860 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:20:35.860 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:20:35.860 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:20:35.860 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:20:35.860 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:20:35.860 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:20:35.860 | 5098 | 1650 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
11:20:35.882 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:20:35.882 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:20:35.882 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:20:35.882 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1550d0a |
11:20:35.882 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:20:35.882 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:20:35.906 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
11:20:35.906 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
11:20:35.971 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:20:35.971 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
11:20:35.971 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:20:35.988 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:20:35.995 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:20:36.304 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:20:36.304 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:20:36.304 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:20:36.304 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:20:36.651 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:27:03.362 | 5098 | 1721 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:27:03.395 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:27:03.395 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:27:03.395 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:27:03.395 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:27:03.395 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:27:03.395 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:27:03.395 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1550d0a |
11:27:03.395 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:27:03.395 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:27:03.395 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:27:03.395 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:27:03.395 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:27:03.395 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:27:03.395 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:27:03.395 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:27:03.395 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:27:03.395 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:27:03.422 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:27:03.422 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false |
11:27:03.422 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:27:03.422 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:27:03.434 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:27:03.434 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:27:03.434 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:27:03.434 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:27:03.434 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:27:03.434 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:27:03.442 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:27:03.442 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2f710ecf |
11:27:03.442 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1,1] |
11:27:03.442 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:27:03.452 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:27:03.834 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:27:03.834 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
11:27:03.834 | 5354 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x70CB8 Title=[Elite500 - Twitch - Google Chrome] |
11:27:03.834 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:27:03.834 | 5354 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:27:03.834 | 5354 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:27:03.835 | 5098 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:27:03.854 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:27:03.860 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:27:04.300 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:27:04.300 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:27:04.300 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:27:04.300 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:27:12.282 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:27:12.282 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:27:12.282 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:27:12.282 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:27:12.282 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:27:12.282 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:27:12.282 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2f710ecf |
11:27:12.282 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:27:12.282 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:27:12.282 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:27:12.282 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:27:12.282 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:27:12.282 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:27:12.282 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:27:12.282 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:27:12.282 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:27:12.282 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:27:12.340 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:27:12.381 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:27:12.381 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:27:12.381 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:27:12.381 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:27:12.393 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:27:12.393 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:27:12.393 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:27:12.393 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:27:12.393 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:27:12.393 | 5098 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:27:12.393 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:27:12.393 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:27:12.393 | 5098 | 1650 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
11:27:12.414 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:27:12.414 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:27:12.414 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:27:12.414 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x42cf0ef1 |
11:27:12.414 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:27:12.414 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:27:12.414 | 5098 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:27:12.435 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
11:27:12.435 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
11:27:12.459 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:27:12.459 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:27:12.459 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:27:12.459 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:27:12.502 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:27:12.502 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
11:27:12.502 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:27:12.505 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:27:12.518 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:27:12.569 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:27:46.865 | 5098 | 1721 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:27:46.939 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:27:46.939 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:27:46.939 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:27:46.939 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:27:46.939 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:27:46.939 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:27:46.939 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x42cf0ef1 |
11:27:46.939 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:27:46.939 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:27:46.939 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:27:46.939 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:27:46.939 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:27:46.939 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:27:46.939 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:27:46.939 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:27:46.939 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:27:46.939 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:27:46.954 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:27:46.954 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false |
11:27:46.954 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:27:46.954 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:27:46.965 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:27:46.965 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:27:46.965 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:27:46.965 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:27:46.965 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:27:46.965 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:27:46.972 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:27:46.972 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x42d00ef1 |
11:27:46.972 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1,1] |
11:27:46.972 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:27:46.979 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:27:47.156 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:27:47.156 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
11:27:47.156 | 5354 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x70CB8 Title=[Elite500 - Twitch - Google Chrome] |
11:27:47.156 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:27:47.157 | 5354 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:27:47.157 | 5354 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:27:47.161 | 5098 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:27:47.177 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:27:47.182 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:27:47.297 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:27:47.297 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:27:47.298 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:27:47.298 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:27:48.146 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:27:48.146 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:27:48.146 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:27:48.146 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:27:48.146 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:27:48.146 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:27:48.146 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x42d00ef1 |
11:27:48.146 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:27:48.146 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:27:48.146 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:27:48.146 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:27:48.146 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:27:48.146 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:27:48.146 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:27:48.146 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:27:48.146 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:27:48.146 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:27:48.189 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:27:48.211 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:27:48.246 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:27:48.246 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:27:48.246 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:27:48.246 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:27:48.256 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:27:48.256 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:27:48.256 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:27:48.256 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:27:48.256 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:27:48.256 | 5098 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:27:48.256 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:27:48.256 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:27:48.256 | 5098 | 1650 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
11:27:48.273 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:27:48.273 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:27:48.274 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:27:48.274 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x15eb06c5 |
11:27:48.274 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:27:48.274 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:27:48.274 | 5098 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:27:48.274 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:27:48.296 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
11:27:48.296 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
11:27:48.296 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:27:48.296 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:27:48.296 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:27:48.296 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:27:48.641 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:27:48.685 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:27:48.685 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
11:27:48.685 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:27:48.698 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:27:48.702 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:27:48.708 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:27:49.102 | 5098 | 1721 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:27:49.181 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:27:49.181 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:27:49.181 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:27:49.181 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:27:49.181 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:27:49.181 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:27:49.181 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x15eb06c5 |
11:27:49.181 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:27:49.181 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:27:49.181 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:27:49.181 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:27:49.181 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:27:49.181 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:27:49.181 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:27:49.181 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:27:49.181 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:27:49.181 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:27:49.194 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:27:49.194 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false |
11:27:49.194 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:27:49.194 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:27:49.197 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:27:49.197 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
11:27:49.197 | 5354 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[] |
11:27:49.197 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:27:49.197 | 5354 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:27:49.197 | 5354 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:27:49.205 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:27:49.205 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:27:49.205 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:27:49.205 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:27:49.205 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:27:49.205 | 5098 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:27:49.205 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:27:49.214 | 5098 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:27:49.214 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:27:49.214 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x15ec06c5 |
11:27:49.214 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1,1] |
11:27:49.214 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:27:49.214 | 5098 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:27:49.218 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:27:49.223 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:27:49.223 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:27:49.300 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:27:49.300 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:27:49.300 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:27:49.300 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:27:49.952 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:27:49.952 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:27:49.952 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:27:49.952 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:27:49.952 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:27:49.952 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:27:49.952 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x15ec06c5 |
11:27:49.952 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:27:49.952 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:27:49.952 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:27:49.953 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:27:49.953 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:27:49.953 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:27:49.953 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:27:49.953 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:27:49.953 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:27:49.953 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:27:50.5 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:27:50.33 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:27:50.33 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:27:50.33 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:27:50.34 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:27:50.46 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:27:50.46 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:27:50.46 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:27:50.46 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:27:50.46 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:27:50.46 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:27:50.46 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:27:50.46 | 5098 | 1650 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
11:27:50.65 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:27:50.65 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:27:50.65 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:27:50.65 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x42de0ef1 |
11:27:50.65 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:27:50.65 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:27:50.81 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
11:27:50.81 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
11:27:50.224 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:27:50.224 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
11:27:50.224 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:27:50.239 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:27:50.247 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:27:50.297 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:27:50.297 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:27:50.297 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:27:50.297 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:27:50.589 | 5098 | 1721 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:27:50.669 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:27:50.669 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:27:50.669 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:27:50.669 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:27:50.669 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:27:50.669 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:27:50.669 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x42de0ef1 |
11:27:50.669 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:27:50.669 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:27:50.669 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:27:50.669 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:27:50.669 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:27:50.669 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:27:50.669 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:27:50.669 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:27:50.669 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:27:50.669 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:27:50.683 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:27:50.683 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false |
11:27:50.683 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:27:50.683 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:27:50.694 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:27:50.694 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:27:50.694 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:27:50.694 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:27:50.694 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:27:50.694 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:27:50.701 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:27:50.701 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x42df0ef1 |
11:27:50.701 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1,1] |
11:27:50.702 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:27:50.709 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:27:50.730 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:27:50.730 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
11:27:50.730 | 5354 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x70CB8 Title=[Elite500 - Twitch - Google Chrome] |
11:27:50.730 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:27:50.730 | 5354 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:27:50.730 | 5354 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:27:50.735 | 5098 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:27:50.748 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:27:50.749 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:27:51.300 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:27:51.300 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:27:51.300 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:27:51.300 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:27:51.507 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:27:51.507 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:27:51.507 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:27:51.507 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:27:51.507 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:27:51.507 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:27:51.507 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x42df0ef1 |
11:27:51.507 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:27:51.507 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:27:51.507 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:27:51.507 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:27:51.507 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:27:51.507 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:27:51.507 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:27:51.507 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:27:51.507 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:27:51.507 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:27:51.556 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:27:51.583 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:27:51.583 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:27:51.583 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:27:51.583 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:27:51.596 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:27:51.596 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:27:51.596 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:27:51.596 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:27:51.596 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:27:51.596 | 5098 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:27:51.596 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:27:51.596 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:27:51.596 | 5098 | 1650 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
11:27:51.617 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:27:51.617 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:27:51.617 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:27:51.617 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x53560e0d |
11:27:51.617 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:27:51.617 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:27:51.617 | 5098 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:27:51.617 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:27:51.617 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:27:51.617 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:27:51.617 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:27:51.617 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:27:51.628 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
11:27:51.628 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
11:27:51.748 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:27:51.748 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
11:27:51.748 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:27:51.765 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:27:51.775 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:27:52.16 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:30:43.100 | 5098 | 1721 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:30:43.179 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:30:43.179 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:30:43.179 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:30:43.179 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:30:43.179 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:30:43.179 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:30:43.179 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x53560e0d |
11:30:43.179 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:30:43.179 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:30:43.179 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:30:43.179 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:30:43.179 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:30:43.179 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:30:43.179 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:30:43.179 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:30:43.179 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:30:43.179 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:30:43.208 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:30:43.208 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false |
11:30:43.208 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:30:43.208 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:30:43.220 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:30:43.220 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:30:43.220 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:30:43.220 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:30:43.220 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:30:43.220 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:30:43.229 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:30:43.229 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x42e20ef1 |
11:30:43.229 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1,1] |
11:30:43.229 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:30:43.237 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:30:43.297 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:30:43.297 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:30:43.297 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:30:43.297 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:30:43.476 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:30:43.476 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
11:30:43.476 | 5354 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x70CB8 Title=[Elite500 - Twitch - Google Chrome] |
11:30:43.476 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:30:43.476 | 5354 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:30:43.476 | 5354 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:30:43.483 | 5098 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:30:43.492 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:30:43.498 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:30:46.183 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:30:46.183 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:30:46.183 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:30:46.183 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:30:46.183 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:30:46.183 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:30:46.184 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x42e20ef1 |
11:30:46.184 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:30:46.184 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:30:46.184 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:30:46.184 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:30:46.184 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:30:46.184 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:30:46.184 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:30:46.184 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:30:46.184 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:30:46.184 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:30:46.236 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:30:46.267 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:30:46.267 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:30:46.267 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:30:46.267 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:30:46.280 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:30:46.280 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:30:46.280 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:30:46.280 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:30:46.280 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:30:46.280 | 5098 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:30:46.281 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:30:46.281 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:30:46.281 | 5098 | 1650 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
11:30:46.300 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:30:46.300 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:30:46.300 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:30:46.300 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x55a10557 |
11:30:46.300 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:30:46.300 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:30:46.300 | 5098 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:30:46.300 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:30:46.300 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:30:46.301 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:30:46.301 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:30:46.301 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:30:46.318 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
11:30:46.318 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
11:30:46.532 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:30:46.532 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
11:30:46.532 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:30:46.534 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:30:46.549 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:30:46.568 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:30:50.829 | 5098 | 1721 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:30:50.865 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:30:50.865 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:30:50.865 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:30:50.865 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:30:50.865 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:30:50.865 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:30:50.865 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x55a10557 |
11:30:50.865 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:30:50.865 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:30:50.865 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:30:50.865 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:30:50.865 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:30:50.865 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:30:50.865 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:30:50.865 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:30:50.865 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:30:50.865 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:30:50.883 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:30:50.883 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false |
11:30:50.883 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:30:50.883 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:30:50.895 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:30:50.895 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:30:50.895 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:30:50.895 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:30:50.895 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:30:50.895 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:30:50.904 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:30:50.904 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xbfb0d1e |
11:30:50.904 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1,1] |
11:30:50.904 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:30:50.912 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:30:51.118 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:30:51.118 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
11:30:51.119 | 5354 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x70CB8 Title=[Elite500 - Twitch - Google Chrome] |
11:30:51.119 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:30:51.119 | 5354 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:30:51.119 | 5354 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:30:51.121 | 5098 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:30:51.137 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:30:51.142 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:30:51.299 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:30:51.299 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:30:51.299 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:30:51.299 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:31:05.551 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:31:05.551 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:31:05.551 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:31:05.551 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:31:05.551 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:31:05.551 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:31:05.551 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xbfb0d1e |
11:31:05.551 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:31:05.551 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:31:05.551 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:31:05.551 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:31:05.551 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:31:05.551 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:31:05.551 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:31:05.551 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:31:05.551 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:31:05.551 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:31:05.612 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:31:05.647 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:31:05.647 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:31:05.647 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:31:05.647 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:31:05.658 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:31:05.658 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:31:05.658 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:31:05.659 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:31:05.659 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:31:05.659 | 5098 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:31:05.659 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:31:05.659 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:31:05.659 | 5098 | 1650 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
11:31:05.684 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:31:05.684 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:31:05.684 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:31:05.684 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xc180d1e |
11:31:05.684 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:31:05.684 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:31:05.684 | 5098 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:31:05.685 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:31:05.685 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:31:05.685 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:31:05.685 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:31:05.695 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
11:31:05.695 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
11:31:05.771 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:31:05.771 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
11:31:05.771 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:31:05.778 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:31:05.781 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:31:05.782 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:31:11.589 | 5098 | 1721 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:31:11.656 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:31:11.656 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:31:11.656 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:31:11.656 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:31:11.656 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:31:11.656 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:31:11.656 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xc180d1e |
11:31:11.656 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:31:11.656 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:31:11.656 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:31:11.656 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:31:11.656 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:31:11.656 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:31:11.656 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:31:11.656 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:31:11.656 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:31:11.656 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:31:11.669 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:31:11.669 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false |
11:31:11.669 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:31:11.669 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:31:11.680 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:31:11.680 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:31:11.680 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:31:11.680 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:31:11.680 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:31:11.680 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:31:11.687 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:31:11.687 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7c560933 |
11:31:11.687 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1,1] |
11:31:11.687 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:31:11.695 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:31:11.900 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:31:11.900 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
11:31:11.900 | 5354 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x70CB8 Title=[Elite500 - Twitch - Google Chrome] |
11:31:11.900 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:31:11.900 | 5354 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:31:11.900 | 5354 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:31:11.907 | 5098 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:31:11.916 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:31:11.918 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:31:12.293 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:31:12.293 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:31:12.293 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:31:12.293 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:31:21.936 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:31:21.936 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:31:21.936 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:31:21.936 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:31:21.936 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:31:21.936 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:31:21.936 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7c560933 |
11:31:21.936 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:31:21.936 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:31:21.936 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:31:21.937 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:31:21.937 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:31:21.937 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:31:21.937 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:31:21.937 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:31:21.937 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:31:21.937 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:31:21.994 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:31:22.27 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:31:22.27 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:31:22.27 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:31:22.27 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:31:22.39 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:31:22.39 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:31:22.39 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:31:22.39 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:31:22.39 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:31:22.39 | 5098 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:31:22.39 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:31:22.39 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:31:22.39 | 5098 | 1650 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
11:31:22.65 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:31:22.65 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:31:22.65 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:31:22.65 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4b650ed3 |
11:31:22.65 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:31:22.65 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:31:22.65 | 5098 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:31:22.66 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:31:22.66 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:31:22.67 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:31:22.67 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:31:22.67 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:31:22.77 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
11:31:22.77 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
11:31:22.112 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:31:22.112 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
11:31:22.112 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:31:22.117 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:31:22.118 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:31:22.127 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:31:24.598 | 5098 | 1721 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:31:24.628 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:31:24.628 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
11:31:24.628 | 5354 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x70CB8 Title=[Elite500 - Twitch - Google Chrome] |
11:31:24.628 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:31:24.628 | 5354 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:31:24.628 | 5354 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:31:24.631 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:31:24.679 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:31:24.679 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:31:24.679 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:31:24.679 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:31:24.679 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:31:24.679 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:31:24.679 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4b650ed3 |
11:31:24.679 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:31:24.679 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:31:24.679 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:31:24.679 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:31:24.679 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:31:24.679 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:31:24.679 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:31:24.679 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:31:24.679 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:31:24.679 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:31:24.694 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:31:24.694 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false |
11:31:24.694 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:31:24.695 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:31:24.705 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:31:24.705 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:31:24.705 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:31:24.705 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:31:24.705 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:31:24.705 | 5098 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:31:24.705 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:31:24.714 | 5098 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:31:24.714 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:31:24.714 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4b660ed3 |
11:31:24.714 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1,1] |
11:31:24.714 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:31:24.714 | 5098 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:31:24.714 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:31:24.722 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:31:25.297 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:31:25.297 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:31:25.297 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:31:25.297 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:31:26.213 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:31:26.213 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:31:26.213 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:31:26.213 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:31:26.213 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:31:26.213 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:31:26.213 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4b660ed3 |
11:31:26.213 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:31:26.213 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:31:26.213 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:31:26.213 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:31:26.213 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:31:26.213 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:31:26.213 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:31:26.213 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:31:26.213 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:31:26.214 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:31:26.265 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:31:26.294 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:31:26.294 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:31:26.294 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:31:26.294 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:31:26.307 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:31:26.307 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:31:26.307 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:31:26.307 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:31:26.307 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:31:26.307 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:31:26.307 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:31:26.307 | 5098 | 1650 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
11:31:26.328 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:31:26.328 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:31:26.328 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:31:26.328 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x95d20be5 |
11:31:26.328 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:31:26.328 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:31:26.355 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
11:31:26.355 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
11:31:26.635 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:31:26.635 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
11:31:26.635 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:31:26.639 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:31:26.648 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:31:26.940 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:31:26.940 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:31:26.940 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:31:26.940 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:31:26.940 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:32:14.655 | 5098 | 1721 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:32:14.733 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:32:14.733 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:32:14.733 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:32:14.733 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:32:14.733 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:32:14.733 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:32:14.733 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x95d20be5 |
11:32:14.733 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:32:14.733 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:32:14.733 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:32:14.733 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:32:14.733 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:32:14.733 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:32:14.733 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:32:14.733 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:32:14.733 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:32:14.733 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:32:14.749 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:32:14.749 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false |
11:32:14.749 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:32:14.749 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:32:14.760 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:32:14.760 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:32:14.760 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:32:14.760 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:32:14.760 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:32:14.760 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:32:14.776 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:32:14.776 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4b6c0ed3 |
11:32:14.776 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1,1] |
11:32:14.776 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:32:14.785 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:32:15.5 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:32:15.5 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
11:32:15.5 | 5354 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x70CB8 Title=[Elite500 - Twitch - Google Chrome] |
11:32:15.5 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:32:15.5 | 5354 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:32:15.5 | 5354 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:32:15.7 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:32:15.10 | 5098 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:32:15.10 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:32:15.324 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:32:15.324 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:32:15.324 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:32:15.325 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:32:28.234 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:32:28.234 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:32:28.234 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:32:28.234 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:32:28.234 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:32:28.234 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:32:28.234 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4b6c0ed3 |
11:32:28.234 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:32:28.234 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:32:28.234 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:32:28.234 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:32:28.234 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:32:28.234 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:32:28.234 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:32:28.234 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:32:28.234 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:32:28.234 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:32:28.293 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:32:28.333 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:32:28.333 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:32:28.333 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:32:28.333 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:32:28.345 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:32:28.345 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:32:28.345 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:32:28.345 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:32:28.345 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:32:28.345 | 5098 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:32:28.345 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:32:28.345 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:32:28.345 | 5098 | 1650 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
11:32:28.374 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:32:28.374 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:32:28.374 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:32:28.374 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x18080f00 |
11:32:28.374 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:32:28.374 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:32:28.374 | 5098 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:32:28.375 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:32:28.375 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:32:28.375 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:32:28.375 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:32:28.375 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:32:28.387 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
11:32:28.387 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
11:32:28.666 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:32:28.666 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
11:32:28.666 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:32:28.674 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:32:28.676 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:32:28.684 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:32:53.565 | 5098 | 1721 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:32:53.588 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:32:53.588 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
11:32:53.588 | 5354 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x70CB8 Title=[Elite500 - Twitch - Google Chrome] |
11:32:53.588 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:32:53.588 | 5354 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:32:53.588 | 5354 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:32:53.607 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:32:53.610 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:32:53.610 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:32:53.610 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:32:53.610 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:32:53.610 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:32:53.611 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:32:53.611 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x18080f00 |
11:32:53.611 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:32:53.611 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:32:53.611 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:32:53.611 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:32:53.611 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:32:53.611 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:32:53.611 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:32:53.611 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:32:53.611 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:32:53.611 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:32:53.630 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:32:53.630 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false |
11:32:53.630 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:32:53.632 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:32:53.644 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:32:53.644 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:32:53.644 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:32:53.644 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:32:53.644 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:32:53.644 | 5098 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:32:53.644 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:32:53.653 | 5098 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:32:53.653 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:32:53.653 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x10dc0ea4 |
11:32:53.653 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1,1] |
11:32:53.653 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:32:53.653 | 5098 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:32:53.653 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:32:53.660 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:32:54.294 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:32:54.294 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:32:54.294 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:32:54.294 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:33:02.627 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:33:02.627 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:33:02.627 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:33:02.627 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:33:02.628 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:33:02.628 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:33:02.628 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x10dc0ea4 |
11:33:02.628 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:33:02.628 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:33:02.628 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:33:02.628 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:33:02.628 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:33:02.628 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:33:02.628 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:33:02.628 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:33:02.628 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:33:02.628 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:33:02.688 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:33:02.729 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:33:02.729 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:33:02.729 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:33:02.729 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:33:02.741 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:33:02.741 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:33:02.741 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:33:02.741 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:33:02.741 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:33:02.741 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:33:02.741 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:33:02.741 | 5098 | 1650 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
11:33:02.755 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:33:02.755 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
11:33:02.755 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:33:02.762 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:33:02.764 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:33:02.764 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:33:02.764 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:33:02.764 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4f510ed3 |
11:33:02.764 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:33:02.764 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:33:02.764 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:33:02.765 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:33:02.765 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:33:02.765 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:33:02.765 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:33:02.766 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:33:02.778 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
11:33:02.778 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
11:33:05.160 | 5098 | 1721 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:33:05.245 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:33:05.245 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:33:05.245 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:33:05.245 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:33:05.245 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:33:05.245 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:33:05.245 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4f510ed3 |
11:33:05.245 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:33:05.245 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:33:05.245 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:33:05.245 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:33:05.245 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:33:05.245 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:33:05.245 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:33:05.245 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:33:05.245 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:33:05.245 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:33:05.259 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:33:05.259 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
11:33:05.259 | 5354 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x70CB8 Title=[Elite500 - Twitch - Google Chrome] |
11:33:05.259 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:33:05.259 | 5354 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:33:05.259 | 5354 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:33:05.262 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:33:05.262 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false |
11:33:05.262 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:33:05.262 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:33:05.266 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:33:05.274 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:33:05.274 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:33:05.274 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:33:05.274 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:33:05.274 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:33:05.274 | 5098 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:33:05.274 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:33:05.284 | 5098 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:33:05.284 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:33:05.284 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x67a6058f |
11:33:05.284 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1,1] |
11:33:05.284 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:33:05.284 | 5098 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:33:05.284 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:33:05.295 | 5098 | 1544 | OverlayManager::notifyResolutionChange | Skip Notify resolution changed (1,1) |
11:33:05.295 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:33:05.295 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:33:05.295 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:33:05.295 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:33:31.275 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:33:31.275 | 5098 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
11:33:31.275 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:33:31.275 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:33:31.275 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:33:31.275 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:33:31.275 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x67a6058f |
11:33:31.275 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:33:31.275 | 5098 | 409 | fSwapResize_Buffers | Device was Resized! |
11:33:31.275 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:33:31.275 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:33:31.275 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:33:31.275 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:33:31.275 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:33:31.275 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:33:31.275 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:33:31.275 | 5098 | 413 | fSwapResize_Buffers | End Device was Resized! |
11:33:31.337 | 5098 | 400 | fSwapResize_Buffers | Resize buffer (0x10435730)! |
11:33:31.403 | 5098 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x10435730 |
11:33:31.403 | 5098 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:33:31.403 | 5098 | 1126 | RenderDeviceD3d11::init | save state |
11:33:31.403 | 5098 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:33:31.414 | 5098 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x10068114. |
11:33:31.414 | 5098 | 1134 | RenderDeviceD3d11::init | restore state |
11:33:31.414 | 5098 | 1137 | RenderDeviceD3d11::init | Target Window [0x90e60] |
11:33:31.414 | 5098 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:33:31.414 | 5098 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:33:31.415 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:33:31.415 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:33:31.415 | 5098 | 1650 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
11:33:31.447 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
11:33:31.447 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
11:33:31.447 | 5098 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x90e60}. |
11:33:31.447 | 5098 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xc190d3c |
11:33:31.447 | 5098 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:33:31.447 | 5098 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944) |
11:33:31.448 | 5098 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:33:31.448 | 5098 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:33:31.448 | 5098 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x5098 |
11:33:31.448 | 5098 | 468 | InputInterceptor::runHook | Mouse is hooked 0x5098 |
11:33:31.448 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:33:31.461 | 5098 | 1635 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
11:33:31.461 | 5098 | 1642 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
11:33:31.523 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:33:31.523 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
11:33:31.524 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
11:33:31.536 | 5098 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
11:33:31.541 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
11:33:31.550 | 5098 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:36:24.113 | 5098 | 7411 | OverlayManager::IsEmptyCursor | Cache cursor 0x6640d6b (v: 1) |
11:38:51.754 | 5098 | 1808 | OverlayManager::GameWindowProcCallback | Close Window [16]. |
11:38:52.765 | 54D4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:38:53.402 | 5098 | 1721 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:38:53.403 | 5098 | 467 | ReleaseD11Device | Device Released! [1] |
11:38:53.403 | 5098 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:38:53.403 | 5098 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:38:53.403 | 5098 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:38:53.403 | 5098 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:38:53.403 | 5098 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xc190d3c |
11:38:53.403 | 5098 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:38:53.403 | 5098 | 186 | IRenderDevice::release | Render Releasing. |
11:38:53.403 | 5098 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:38:53.403 | 5098 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:38:53.403 | 5098 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:38:53.403 | 5098 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:38:53.403 | 5098 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:38:53.403 | 5098 | 203 | IRenderDevice::release | Render Releasing Done. |
11:38:53.403 | 5098 | 470 | ReleaseD11Device | End Device Released! |
11:38:53.403 | 5098 | 516 | fDevice11_Release | swap chain release 0 0x10435730 [overlay:0] |
11:38:53.461 | 5354 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:38:53.461 | 5354 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
11:38:53.464 | 5354 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10104 Title=[] |
11:38:53.465 | 5354 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
11:38:53.465 | 5354 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:38:53.465 | 5354 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:38:53.494 | 5354 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |