TimeThreadLineFunctionMessage
12:02:34.3465D8138runClientStarting Overlay PID=15268(0x3ba4) server PID = 1320
12:02:34.3465D8561Client::initClient::Initialize
12:02:34.3485D8569Client::initStart owclient thread
12:02:34.3501CF8325Client::initFirstInjectionClient::initFirstInjection.
12:02:34.3781CF8225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_85_4_1320 opened succesfuly
12:02:34.3781CF8351session id = {4C2A3DDF-41D9-4D9A-BAC3-249E3D1CBA14}
12:02:34.3781CF82021Client::LogClientInfoCommandLine[1] [C:/Riot Games/League of Legends/Game/League of Legends.exe192.64.173.44 5138 t+94WBqSKGZ+PtSHJ365EA== 106872317-PlayerID=106872317-GameID=3884744122-GameBaseDir=C:\Riot Games\League of Legends].
12:02:34.3781CF82039Client::LogClientInfoOS version [10.0]
12:02:34.3781CF82044Client::LogClientInfoProcess OS version [6.2] [64-bit]
12:02:34.3781CF82064Client::LogClientInfoClient Version 2.2.85.4
12:02:34.3781CF82074Client::LogProcessModulesLoaded modules:
12:02:34.3831CF82090C:\Program Files (x86)\NVIDIA Corporation\NvContainer\MessageBus.dll
12:02:34.3831CF82090C:\Program Files (x86)\Overwolf\0.169.0.22\win32\OWClient.dll
12:02:34.3831CF82090C:\Program Files (x86)\Overwolf\0.169.0.22\win32\OWExplorer.dll
12:02:34.3831CF82090C:\Program Files\NVIDIA Corporation\Ansel\NvCamera32.dll
12:02:34.3831CF82090C:\Program Files\NVIDIA Corporation\Ansel\d3dcompiler_47_32.dll
12:02:34.3831CF82090C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2103.7-0\X86\MpOav.dll
12:02:34.3831CF82090C:\Riot Games\League of Legends\Game\BugSplat.dll
12:02:34.3831CF82090C:\Riot Games\League of Legends\Game\League of Legends.exe
12:02:34.3831CF82090C:\Riot Games\League of Legends\Game\LogitechLed.dll
12:02:34.3831CF82090C:\Riot Games\League of Legends\Game\d3dcompiler_47.dll
12:02:34.3831CF82090C:\Riot Games\League of Legends\Game\stub.dll
12:02:34.3831CF82090C:\Users\yassi\AppData\Local\Discord\app-1.0.9001\modules\discord_hook-1\discord_hook\5d3c53859c6\DiscordHook.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\AVRT.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\CoreMessaging.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\DEVOBJ.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\DINPUT8.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\DNSAPI.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\MSASN1.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\PROPSYS.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\UMPDC.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\USERENV.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\VERSION.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\WINMM.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\WINNSI.DLL
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\WTSAPI32.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\Wldp.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\XAudio2_8.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\amsi.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\cryptnet.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\cryptsp.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\d3d11.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\d3d9.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\d3dx9_39.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\dbgcore.DLL
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\dbghelp.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\dcomp.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\dsound.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\dwmapi.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\dxcore.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\dxgi.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\icm32.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\inputhost.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\kernel.appcore.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\mscms.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\ntdll.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\ntmarta.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\nvapi.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\powrprof.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\profapi.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\textinputframework.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\wbemcomn.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\windows.storage.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\winmmbase.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\wintypes.dll
12:02:34.3831CF82090C:\WINDOWS\SYSTEM32\xaudio2_9.DLL
12:02:34.3831CF82090C:\WINDOWS\System32\ADVAPI32.dll
12:02:34.3831CF82090C:\WINDOWS\System32\CRYPT32.dll
12:02:34.3831CF82090C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5364881c934f6ce8\nvldumd.dll
12:02:34.3831CF82090C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5364881c934f6ce8\nvwgf2um.dll
12:02:34.3831CF82090C:\WINDOWS\System32\GDI32.dll
12:02:34.3831CF82090C:\WINDOWS\System32\IMM32.DLL
12:02:34.3831CF82090C:\WINDOWS\System32\KERNEL32.DLL
12:02:34.3831CF82090C:\WINDOWS\System32\KERNELBASE.dll
12:02:34.3831CF82090C:\WINDOWS\System32\MMDevApi.dll
12:02:34.3831CF82090C:\WINDOWS\System32\MSCTF.dll
12:02:34.3831CF82090C:\WINDOWS\System32\NSI.dll
12:02:34.3831CF82090C:\WINDOWS\System32\OLEAUT32.dll
12:02:34.3831CF82090C:\WINDOWS\System32\PSAPI.DLL
12:02:34.3831CF82090C:\WINDOWS\System32\RPCRT4.dll
12:02:34.3831CF82090C:\WINDOWS\System32\SETUPAPI.dll
12:02:34.3831CF82090C:\WINDOWS\System32\SHELL32.dll
12:02:34.3831CF82090C:\WINDOWS\System32\SHLWAPI.dll
12:02:34.3831CF82090C:\WINDOWS\System32\USER32.dll
12:02:34.3831CF82090C:\WINDOWS\System32\WINTRUST.dll
12:02:34.3831CF82090C:\WINDOWS\System32\WS2_32.dll
12:02:34.3831CF82090C:\WINDOWS\System32\bcrypt.dll
12:02:34.3831CF82090C:\WINDOWS\System32\bcryptPrimitives.dll
12:02:34.3831CF82090C:\WINDOWS\System32\cfgmgr32.dll
12:02:34.3831CF82090C:\WINDOWS\System32\clbcatq.dll
12:02:34.3831CF82090C:\WINDOWS\System32\combase.dll
12:02:34.3831CF82090C:\WINDOWS\System32\fwpuclnt.dll
12:02:34.3831CF82090C:\WINDOWS\System32\gdi32full.dll
12:02:34.3831CF82090C:\WINDOWS\System32\hid.dll
12:02:34.3831CF82090C:\WINDOWS\System32\imagehlp.dll
12:02:34.3831CF82090C:\WINDOWS\System32\msvcp_win.dll
12:02:34.3831CF82090C:\WINDOWS\System32\msvcrt.dll
12:02:34.3831CF82090C:\WINDOWS\System32\ole32.dll
12:02:34.3831CF82090C:\WINDOWS\System32\sechost.dll
12:02:34.3831CF82090C:\WINDOWS\System32\shcore.dll
12:02:34.3831CF82090C:\WINDOWS\System32\ucrtbase.dll
12:02:34.3831CF82090C:\WINDOWS\System32\win32u.dll
12:02:34.3831CF82090C:\WINDOWS\System32\winrnr.dll
12:02:34.3831CF82090C:\WINDOWS\system32\NLAapi.dll
12:02:34.3831CF82090C:\WINDOWS\system32\mswsock.dll
12:02:34.3831CF82090C:\WINDOWS\system32\napinsp.dll
12:02:34.3831CF82090C:\WINDOWS\system32\nvspcap.dll
12:02:34.3831CF82090C:\WINDOWS\system32\pnrpnsp.dll
12:02:34.3831CF82090C:\WINDOWS\system32\rsaenh.dll
12:02:34.3831CF82090C:\WINDOWS\system32\uxtheme.dll
12:02:34.3831CF82090C:\WINDOWS\system32\wbem\fastprox.dll
12:02:34.3831CF82090C:\WINDOWS\system32\wbem\wbemprox.dll
12:02:34.3831CF82090C:\WINDOWS\system32\wbem\wbemsvc.dll
12:02:34.3831CF82090C:\WINDOWS\system32\wshbth.dll
12:02:34.3831CF82090C:\Windows\System32\OneCoreCommonProxyStub.dll
12:02:34.3831CF82090C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
12:02:34.3831CF82090C:\Windows\System32\rasadhlp.dll
12:02:34.4791CF879GraphicsHookManager::InitCreated Thread - Created , ThreadId=20572
12:02:34.5651CF81542Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
12:02:34.5921CF81550Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
12:02:34.5921CF81587Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
12:02:34.5921CF81599Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
12:02:34.5921CF81665Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
12:02:34.5921CF81678Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - ON
12:02:34.5921CF81691Client::ReadGameConfigurationsEnable EnableTXR - OFF
12:02:34.5921CF81731Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
12:02:34.5921CF81733Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
12:02:34.5921CF81735Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
12:02:34.5921CF81737Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
12:02:34.5921CF81739Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - ON
12:02:34.5921CF81741Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
12:02:34.5921CF81743Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
12:02:34.5921CF81746Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
12:02:34.5921CF81749Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
12:02:34.5921CF81856Data::Search[0] 0x76710000
12:02:34.5921CF81856Data::Search[1] 0x0
12:02:34.5921CF81856Data::Search[2] 0x67AB0000
12:02:34.5921CF81856Data::Search[3] 0x5DA70000
12:02:34.5921CF81856Data::Search[4] 0x0
12:02:34.5921CF81856Data::Search[5] 0x73BA0000
12:02:34.5921CF81856Data::Search[6] 0x765F0000
12:02:34.5921CF81856Data::Search[7] 0x0
12:02:34.5921CF81856Data::Search[8] 0x73BA0000
12:02:34.5921CF81856Data::Search[9] 0x0
12:02:34.5921CF81861Data::Search[10] 0x0
12:02:34.5921CF81867Data::Search[11] 0x73C70000
12:02:34.5921CF81873Data::Search[12] 0x0
12:02:34.5921CF81879Data::Search[13] 0x0
12:02:34.5921CF8334FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
12:02:34.5931CF81264Client::hookFunctionsDetected Windows 8.1 or greater
12:02:34.5931CF81279Client::hookFunctionsAcquiring function lock succedded
12:02:34.6311CF8225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_85_4_1320 opened succesfuly
12:02:34.6471CF8481OverlayManager::OverlayManagerOW System Cursor is set to = 0x16200647
12:02:34.6861CF87272OverlayManager::LoadDefaultCursorsLoad default cursors
12:02:34.6901CF8489OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x235104ef
12:02:34.7291CF872PerformanceCounter::StartSessionStartSession
12:02:34.7321CF872PerformanceCounter::StartSessionStartSession
12:02:34.7401CF8225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
12:02:34.7421CF8705OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
12:02:34.7421CF8723OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
12:02:34.7421CF8725OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
12:02:34.7421CF8728OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
12:02:34.7421CF8731OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
12:02:34.7421CF8734OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
12:02:34.7421CF8737OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
12:02:34.7431CF8740OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
12:02:34.7431CF8743OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
12:02:34.7431CF8746OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
12:02:34.7431CF8749OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = ON
12:02:34.7431CF8752OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = ON
12:02:34.7431CF8755OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = ON
12:02:34.7431CF8758OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
12:02:34.7431CF8761OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
12:02:34.7431CF8764OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
12:02:34.7431CF8767OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
12:02:34.7431CF8770OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
12:02:34.7431CF8773OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
12:02:34.7431CF8776OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
12:02:34.7431CF8779OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
12:02:34.7431CF8782OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
12:02:34.7431CF8785OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
12:02:34.7431CF8788OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
12:02:34.7431CF8791OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
12:02:34.7431CF8794OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
12:02:34.7431CF8797OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
12:02:34.7431CF8800OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
12:02:34.7431CF8803OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
12:02:34.7431CF8806OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
12:02:34.7431CF8809OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
12:02:34.7431CF8812OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
12:02:34.7431CF8815OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
12:02:34.7431CF8818OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = ON
12:02:34.7431CF8821OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
12:02:34.7431CF8824OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
12:02:34.7431CF8827OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
12:02:34.7431CF8830OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
12:02:34.7431CF8833OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
12:02:34.7431CF8836OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
12:02:34.7431CF8839OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
12:02:34.7431CF8842OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
12:02:34.7431CF8845OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
12:02:34.7431CF8848OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
12:02:34.7431CF8851OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
12:02:34.7431CF8854OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
12:02:34.7431CF8857OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
12:02:34.7431CF8860OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
12:02:34.7431CF8863OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
12:02:34.7431CF8866OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = OFF
12:02:34.7431CF8869OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
12:02:34.7431CF8872OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
12:02:34.7431CF8875OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
12:02:34.7431CF8878OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
12:02:34.7431CF8881OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
12:02:34.7431CF8884OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
12:02:34.7431CF8887OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
12:02:34.7431CF8890OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
12:02:34.7431CF8893OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
12:02:34.7431CF8896OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
12:02:34.7431CF8899OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
12:02:34.7431CF8902OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
12:02:34.7431CF8905OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
12:02:34.7431CF8908OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
12:02:34.7431CF8911OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
12:02:34.7431CF8914OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
12:02:34.7431CF8916OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
12:02:34.7431CF8918OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
12:02:34.7431CF8920OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
12:02:34.7431CF8922OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
12:02:34.7431CF8924OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
12:02:34.7431CF8926OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
12:02:34.7431CF8928OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
12:02:34.7431CF8930OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
12:02:34.7431CF8932OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = ON
12:02:34.7431CF8934OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
12:02:34.7431CF8936OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
12:02:34.7431CF8938OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
12:02:34.7431CF8940OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
12:02:34.7431CF8942OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
12:02:34.7431CF8944OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
12:02:34.7431CF8958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:02:34.7431CF8575OverlayManager::InitGameClientstarting hooks...
12:02:35.931CF81958FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.169.0.22\win32\\OWUtils.dll succeeded
12:02:36.2471CF8597Install::CodeInit [Client,1] (MCH) OK
12:02:36.6441CF8597Install::CodeInit [Client,2] (MCH) OK
12:02:36.9261CF8597Install::CodeInit [Client,3] (MCH) OK
12:02:37.4701CF8597Install::CodeInit [Client,4] (MCH) OK
12:02:38.3061CF8597Install::CodeInit [Client,4.1] (MCH) OK
12:02:38.5291CF8597Install::CodeInit [Client,4.2] (MCH) OK
12:02:38.7521CF8248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
12:02:38.7521CF8577Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 17
12:02:38.7521CF8926FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
12:02:38.7521CF81337Client::hookFunctionsHook PEX
12:02:38.7521CF81354Client::hookFunctionsSuspend before hook: OFF
12:02:38.7531CF8965Client::hookLibraryFunctionsread D3D9 sht offset: 0x2b6c , 0x4e24
12:02:38.7531CF8426GraphicsD3D9Hook::SetSHTOffsetSet SHT offsets 0x2b6c , 0x4e24
12:02:38.7781CF839GraphicsHookBase::HookLoad Hook module [d3d9.dll] OK
12:02:38.7781CF8101GraphicsD3D9Hook::HookImplSkipping sht offset (already calculate)
12:02:38.7781CF81062Install::CodeSegment [2|482112|0x67AB0000|0x75B40]
12:02:38.8621CF8597Install::Codeunknown (MCH) OK
12:02:38.8621CF81062Install::CodeSegment [2|403152|0x67AB0000|0x626D0]
12:02:38.9221CF8597Install::Codeunknown (MCH) OK
12:02:38.9221CF81062Install::CodeSegment [2|466688|0x67AB0000|0x71F00]
12:02:38.9841CF8597Install::Codeunknown (MCH) OK
12:02:38.9841CF81062Install::CodeSegment [2|932384|0x67AB0000|0xE3A20]
12:02:39.891CF8597Install::Codeunknown (MCH) OK
12:02:39.901CF81062Install::CodeSegment [2|931392|0x67AB0000|0xE3640]
12:02:39.1131CF8597Install::Codeunknown (MCH) OK
12:02:39.1131CF81062Install::CodeSegment [2|315536|0x67AB0000|0x4D090]
12:02:39.1881CF8597Install::Codeunknown (MCH) OK
12:02:39.1881CF81062Install::CodeSegment [2|931536|0x67AB0000|0xE36D0]
12:02:39.2371CF8597Install::Codeunknown (MCH) OK
12:02:39.2371CF81062Install::CodeSegment [2|387744|0x67AB0000|0x5EAA0]
12:02:39.2371CF81153Client::hookLibraryFunctions=========> Hook is skipped function 2::7.
12:02:39.2371CF81062Install::CodeSegment [2|386464|0x67AB0000|0x5E5A0]
12:02:39.2371CF81153Client::hookLibraryFunctions=========> Hook is skipped function 2::8.
12:02:39.2371CF81062Install::CodeSegment [2|386112|0x67AB0000|0x5E440]
12:02:39.2371CF81153Client::hookLibraryFunctions=========> Hook is skipped function 2::9.
12:02:39.2371CF81062Install::CodeSegment [2|1248400|0x67AB0000|0x130C90]
12:02:39.2371CF81153Client::hookLibraryFunctions=========> Hook is skipped function 2::10.
12:02:39.2371CF81062Install::CodeSegment [2|1247120|0x67AB0000|0x130790]
12:02:39.2371CF81153Client::hookLibraryFunctions=========> Hook is skipped function 2::11.
12:02:39.2371CF81062Install::CodeSegment [2|386976|0x67AB0000|0x5E7A0]
12:02:39.2371CF81153Client::hookLibraryFunctions=========> Hook is skipped function 2::12.
12:02:39.2371CF81062Install::CodeSegment [2|387280|0x67AB0000|0x5E8D0]
12:02:39.2371CF81153Client::hookLibraryFunctions=========> Hook is skipped function 2::13.
12:02:39.2371CF81062Install::CodeSegment [2|403376|0x67AB0000|0x627B0]
12:02:39.2371CF81153Client::hookLibraryFunctions=========> Hook is skipped function 2::14.
12:02:39.2371CF81062Install::CodeSegment [2|514176|0x67AB0000|0x7D880]
12:02:39.2371CF81153Client::hookLibraryFunctions=========> Hook is skipped function 2::15.
12:02:39.2371CF81062Install::CodeSegment [2|303728|0x67AB0000|0x4A270]
12:02:39.2371CF81153Client::hookLibraryFunctions=========> Hook is skipped function 2::16.
12:02:39.2371CF81062Install::CodeSegment [2|452432|0x67AB0000|0x6E750]
12:02:39.2371CF81153Client::hookLibraryFunctions=========> Hook is skipped function 2::17.
12:02:39.2371CF81062Install::CodeSegment [2|454368|0x67AB0000|0x6EEE0]
12:02:39.2371CF81153Client::hookLibraryFunctions=========> Hook is skipped function 2::18.
12:02:39.2371CF81062Install::CodeSegment [2|303728|0x67AB0000|0x4A270]
12:02:39.2371CF81153Client::hookLibraryFunctions=========> Hook is skipped function 2::19.
12:02:39.2371CF81062Install::CodeSegment [2|451968|0x67AB0000|0x6E580]
12:02:39.2371CF81153Client::hookLibraryFunctions=========> Hook is skipped function 2::20.
12:02:39.2371CF81062Install::CodeSegment [2|454048|0x67AB0000|0x6EDA0]
12:02:39.2371CF81153Client::hookLibraryFunctions=========> Hook is skipped function 2::21.
12:02:39.2371CF81062Install::CodeSegment [3|45120|0x5DA70000|0xB040]
12:02:39.2371CF81153Client::hookLibraryFunctions=========> Hook is skipped function 3::35.
12:02:39.2371CF81062Install::CodeSegment [3|54608|0x5DA70000|0xD550]
12:02:39.3251CF8597Install::Codeunknown (MCH) OK
12:02:39.3251CF81062Install::CodeSegment [3|54176|0x5DA70000|0xD3A0]
12:02:39.4151CF8597Install::Codeunknown (MCH) OK
12:02:39.4151CF81062Install::CodeSegment [5|451152|0x73BA0000|0x6E250]
12:02:39.5371CF8597Install::Codeunknown (MCH) OK
12:02:39.5371CF81062Install::CodeSegment [5|450832|0x73BA0000|0x6E110]
12:02:39.5941CF8597Install::Codeunknown (MCH) OK
12:02:39.5941CF81062Install::CodeSegment [5|186656|0x73BA0000|0x2D920]
12:02:39.6551CF8597Install::Codeunknown (MCH) OK
12:02:39.6551CF81062Install::CodeSegment [5|419424|0x73BA0000|0x66660]
12:02:39.7261CF8597Install::Codeunknown (MCH) OK
12:02:39.7261CF81062Install::CodeSegment [5|2043232|0x73BA0000|0x1F2D60]
12:02:39.7261CF81153Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
12:02:39.7261CF81062Install::CodeSegment [5|2056320|0x73BA0000|0x1F6080]
12:02:39.7261CF81153Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
12:02:39.7261CF81062Install::CodeSegment [5|2027872|0x73BA0000|0x1EF160]
12:02:39.7261CF81153Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
12:02:39.7261CF81062Install::CodeSegment [5|1070832|0x73BA0000|0x1056F0]
12:02:39.7261CF81153Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
12:02:39.7261CF8334FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
12:02:39.7261CF81207OverlayManager::StartStarting...
12:02:39.7261CF81239OverlayManager::Startstarting hooks 2...
12:02:39.7811CF8597Install::CodeInit [Client,5] (MCH) OK
12:02:39.7811CF81386XTRAP COMPATIBLE PATCH WARNING
12:02:39.7811CF81394OverlayManager::Startdone with hooks...
12:02:39.7811CF8107ApiManager::InitAPI Manager Event : OK
12:02:39.7821CF8119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=5244
12:02:39.782147C7490OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x10386
12:02:39.82750D06859OverlayManager::OnConnectedConnected to server
12:02:39.82750D032SendServerHelloMessage::ExecuteSend connection Ack
12:02:39.8961CF867TXRSettingFail to read texture recognition options 0x0
12:02:39.8961CF8114TXOfInterestNew list set with 0 items
12:02:39.8961CF81419OverlayManager::Startget foreground state
12:02:39.8961CF81456OverlayManager::StartStarted...
12:02:39.8961CF8428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
12:02:39.8961CF894GraphicsHookManager::StopThreadStopThread
12:02:39.898505C216GraphicsHookManager::MessageLoopExit Thread
12:02:39.8991CF8407Client::initFirstInjectioninit complete
12:02:39.9102F647411OverlayManager::IsEmptyCursorCache cursor 0x815013f (v: 1)
12:02:39.9452F64587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
12:02:39.95850D06686OverlayManager::doActionDisplayFPS - Triggered
12:02:39.9762F64148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
12:02:40.262F64148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
12:02:40.262F64984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
12:02:40.542F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:02:40.542F641072RenderDeviceD3d11::initDevice adapter hash: 1880654849
12:02:40.542F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
12:02:40.542F641126RenderDeviceD3d11::initsave state
12:02:40.812F64696RenderDeviceD3d11::initDX11loading shaders...
12:02:40.1082F64705RenderDeviceD3d11::initDX11create vs
12:02:40.1082F64723RenderDeviceD3d11::initDX11create vs
12:02:40.1112F64745RenderDeviceD3d11::initDX11create pxs
12:02:40.1132F64774RenderDeviceD3d11::initDX11create raster
12:02:40.1132F64842RenderDeviceD3d11::initDX11create buffers
12:02:40.1132F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:02:40.1132F641134RenderDeviceD3d11::initrestore state
12:02:40.1132F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:02:40.1132F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:02:40.1132F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:02:40.1132F64193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
12:02:40.1132F642086RenderDeviceD3d11::setFixSet render device fix RT.
12:02:40.1132F642889OverlayManager::setGraphicsRender Device fix was set RT.
12:02:40.1132F641544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
12:02:40.1682F64655OverlayInputManager::HandleCommandsClear all hotkeys command
12:02:40.1682F64696OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
12:02:40.1682F6426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
12:02:40.1902F6421StartWidgetsRefresher::ExecuteExecute start wicket manager
12:02:40.1902F64275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:02:40.1902F641544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
12:02:40.1902F645296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x140b12}.
12:02:40.1902F642366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3c30745
12:02:40.1902F642384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1,1]
12:02:40.1902F642432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x15e4d50=22957392)=>(0x594e9f10=1498324752)
12:02:40.1902F642443OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
12:02:40.2112F641612WidgetManager::drawskip widget draw (not in foreground) False - False
12:02:40.2112F64311PerformanceCounter::NotifyFrameRenderNotify first Render...
12:02:40.2112F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:02:40.2112F647886OverlayManager::CheckForSharedTextureSupportCheck for SHT support
12:02:40.21340CC225InterProcessElement::openInterProcess Overwolf_ImID_109EE_P_1320 opened succesfuly
12:02:40.21340CC225InterProcessElement::openInterProcess Overwolf_PID_1320_SHARED_MEMORY_AGENT opened succesfuly
12:02:40.2412F642017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:02:40.2412F642462OverlayManager::installKeybMouseHookInstall KeybMouse
12:02:40.2412F64479InputInterceptor::stopHookunhook keyboard and mouse
12:02:40.2412F64446InputInterceptor::runHookKeyboard is hooked 0x2f64
12:02:40.2412F64468InputInterceptor::runHookMouse is hooked 0x2f64
12:02:40.2412F642116OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 6, Cur = 0x815013f
12:02:40.2422F641544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
12:02:42.40150D06963OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\yassi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\170.3.1\plugins/GEPPlugin.dll]
12:02:42.4112F647711OverlayManager::LoadPluginPlugin loaded [4] [C:\Users\yassi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\170.3.1\plugins/GEPPlugin.dll] []
12:02:50.248147C2074Client::LogProcessModulesLoaded modules:
12:02:50.252147C2090C:\Program Files (x86)\NVIDIA Corporation\NvContainer\MessageBus.dll
12:02:50.252147C2090C:\Program Files (x86)\Overwolf\0.169.0.22\win32\OWClient.dll
12:02:50.252147C2090C:\Program Files (x86)\Overwolf\0.169.0.22\win32\OWExplorer.dll
12:02:50.252147C2090C:\Program Files (x86)\Overwolf\0.169.0.22\win32\OWUtils.dll
12:02:50.252147C2090C:\Program Files\NVIDIA Corporation\Ansel\NvCamera32.dll
12:02:50.252147C2090C:\Program Files\NVIDIA Corporation\Ansel\d3dcompiler_47_32.dll
12:02:50.252147C2090C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2103.7-0\X86\MpOav.dll
12:02:50.252147C2090C:\Riot Games\League of Legends\Game\BugSplat.dll
12:02:50.252147C2090C:\Riot Games\League of Legends\Game\D3DCompiler_43.dll
12:02:50.252147C2090C:\Riot Games\League of Legends\Game\League of Legends.exe
12:02:50.252147C2090C:\Riot Games\League of Legends\Game\LogitechLed.dll
12:02:50.252147C2090C:\Riot Games\League of Legends\Game\d3dcompiler_47.dll
12:02:50.252147C2090C:\Riot Games\League of Legends\Game\stub.dll
12:02:50.252147C2090C:\Users\yassi\AppData\Local\Discord\app-1.0.9001\modules\discord_hook-1\discord_hook\5d3c53859c6\DiscordHook.dll
12:02:50.252147C2090C:\Users\yassi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\170.3.1\plugins\32\gep_lol.dll
12:02:50.252147C2090C:\Users\yassi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\170.3.1\plugins\32\libowgameevents.dll
12:02:50.252147C2090C:\Users\yassi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\170.3.1\plugins\GEPPlugin.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\AVRT.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\CoreMessaging.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\D3DX9_43.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\DEVOBJ.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\DINPUT8.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\DNSAPI.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\MSASN1.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\PROPSYS.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\UMPDC.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\USERENV.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\VERSION.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\WINMM.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\WINNSI.DLL
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\WTSAPI32.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\Wldp.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\XAudio2_8.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\amsi.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\cryptnet.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\cryptsp.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\d3d11.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\d3d9.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\d3dx11_43.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\d3dx9_39.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\dbgcore.DLL
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\dbghelp.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\dcomp.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\dsound.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\dwmapi.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\dxcore.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\dxgi.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\icm32.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\inputhost.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\kernel.appcore.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\mscms.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\ntdll.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\ntmarta.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\nvapi.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\ondemandconnroutehelper.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\powrprof.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\profapi.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\textinputframework.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\wbemcomn.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\windows.storage.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\winhttp.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\winmmbase.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\wintypes.dll
12:02:50.252147C2090C:\WINDOWS\SYSTEM32\xaudio2_9.DLL
12:02:50.252147C2090C:\WINDOWS\System32\ADVAPI32.dll
12:02:50.253147C2090C:\WINDOWS\System32\CRYPT32.dll
12:02:50.253147C2090C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5364881c934f6ce8\nvldumd.dll
12:02:50.253147C2090C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5364881c934f6ce8\nvwgf2um.dll
12:02:50.253147C2090C:\WINDOWS\System32\GDI32.dll
12:02:50.253147C2090C:\WINDOWS\System32\IMM32.DLL
12:02:50.253147C2090C:\WINDOWS\System32\KERNEL32.DLL
12:02:50.253147C2090C:\WINDOWS\System32\KERNELBASE.dll
12:02:50.253147C2090C:\WINDOWS\System32\MMDevApi.dll
12:02:50.253147C2090C:\WINDOWS\System32\MSCTF.dll
12:02:50.253147C2090C:\WINDOWS\System32\NSI.dll
12:02:50.253147C2090C:\WINDOWS\System32\OLEAUT32.dll
12:02:50.253147C2090C:\WINDOWS\System32\PSAPI.DLL
12:02:50.253147C2090C:\WINDOWS\System32\RPCRT4.dll
12:02:50.253147C2090C:\WINDOWS\System32\SETUPAPI.dll
12:02:50.253147C2090C:\WINDOWS\System32\SHELL32.dll
12:02:50.253147C2090C:\WINDOWS\System32\SHLWAPI.dll
12:02:50.253147C2090C:\WINDOWS\System32\SspiCli.dll
12:02:50.253147C2090C:\WINDOWS\System32\USER32.dll
12:02:50.253147C2090C:\WINDOWS\System32\WININET.dll
12:02:50.253147C2090C:\WINDOWS\System32\WINTRUST.dll
12:02:50.253147C2090C:\WINDOWS\System32\WS2_32.dll
12:02:50.253147C2090C:\WINDOWS\System32\bcrypt.dll
12:02:50.253147C2090C:\WINDOWS\System32\bcryptPrimitives.dll
12:02:50.253147C2090C:\WINDOWS\System32\cfgmgr32.dll
12:02:50.253147C2090C:\WINDOWS\System32\clbcatq.dll
12:02:50.253147C2090C:\WINDOWS\System32\combase.dll
12:02:50.253147C2090C:\WINDOWS\System32\fwpuclnt.dll
12:02:50.253147C2090C:\WINDOWS\System32\gdi32full.dll
12:02:50.253147C2090C:\WINDOWS\System32\hid.dll
12:02:50.253147C2090C:\WINDOWS\System32\iertutil.dll
12:02:50.253147C2090C:\WINDOWS\System32\imagehlp.dll
12:02:50.253147C2090C:\WINDOWS\System32\msvcp_win.dll
12:02:50.253147C2090C:\WINDOWS\System32\msvcrt.dll
12:02:50.253147C2090C:\WINDOWS\System32\ole32.dll
12:02:50.253147C2090C:\WINDOWS\System32\sechost.dll
12:02:50.253147C2090C:\WINDOWS\System32\shcore.dll
12:02:50.253147C2090C:\WINDOWS\System32\ucrtbase.dll
12:02:50.253147C2090C:\WINDOWS\System32\urlmon.dll
12:02:50.253147C2090C:\WINDOWS\System32\win32u.dll
12:02:50.253147C2090C:\WINDOWS\System32\winrnr.dll
12:02:50.253147C2090C:\WINDOWS\system32\NLAapi.dll
12:02:50.253147C2090C:\WINDOWS\system32\mswsock.dll
12:02:50.253147C2090C:\WINDOWS\system32\napinsp.dll
12:02:50.253147C2090C:\WINDOWS\system32\nvspcap.dll
12:02:50.253147C2090C:\WINDOWS\system32\pnrpnsp.dll
12:02:50.253147C2090C:\WINDOWS\system32\rsaenh.dll
12:02:50.253147C2090C:\WINDOWS\system32\uxtheme.dll
12:02:50.253147C2090C:\WINDOWS\system32\wbem\fastprox.dll
12:02:50.253147C2090C:\WINDOWS\system32\wbem\wbemprox.dll
12:02:50.253147C2090C:\WINDOWS\system32\wbem\wbemsvc.dll
12:02:50.253147C2090C:\WINDOWS\system32\wshbth.dll
12:02:50.253147C2090C:\Windows\System32\OneCoreCommonProxyStub.dll
12:02:50.253147C2090C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
12:02:50.253147C2090C:\Windows\System32\rasadhlp.dll
12:02:53.25450D0141LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
12:02:53.25450D0127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
12:03:14.5142F647411OverlayManager::IsEmptyCursorCache cursor 0x4ad06cb (v: 1)
12:03:18.3502F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:03:18.3502F64407fSwapResize_BuffersClear overlay graphics..
12:03:18.3502F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:03:18.3502F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:03:18.3502F641469OverlayManager::RestoreGameWNDPROCSWL restored.
12:03:18.3502F641479OverlayManager::RestoreGameWNDPROCSWL OK.
12:03:18.3502F641484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3c30745
12:03:18.3502F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:03:18.3502F64409fSwapResize_BuffersDevice was Resized!
12:03:18.3502F64186IRenderDevice::releaseRender Releasing.
12:03:18.3502F6447capture device----------------- d3d11 capture freed ----------------
12:03:18.3912F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:03:18.3912F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:03:18.3912F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:03:18.3912F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:03:18.3912F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:03:18.3912F64203IRenderDevice::releaseRender Releasing Done.
12:03:18.3912F64413fSwapResize_BuffersEnd Device was Resized!
12:03:18.4422F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:03:18.4822F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:03:18.4822F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:03:18.4822F641126RenderDeviceD3d11::initsave state
12:03:18.4822F64696RenderDeviceD3d11::initDX11loading shaders...
12:03:18.4922F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:03:18.4922F641134RenderDeviceD3d11::initrestore state
12:03:18.4922F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:03:18.4922F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:03:18.4922F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:03:18.4922F641635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
12:03:18.4932F641642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
12:03:18.4932F641650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:03:18.5372F641635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
12:03:18.5372F641642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
12:03:18.5372F645296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x140b12}.
12:03:18.5372F642366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5ef0c21
12:03:18.5372F642384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:03:18.5372F642432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x15e4d50=22957392)=>(0x594e9f10=1498324752)
12:03:18.5672F642462OverlayManager::installKeybMouseHookInstall KeybMouse
12:03:18.5672F64479InputInterceptor::stopHookunhook keyboard and mouse
12:03:18.5672F64446InputInterceptor::runHookKeyboard is hooked 0x2f64
12:03:18.5672F64468InputInterceptor::runHookMouse is hooked 0x2f64
12:03:18.5672F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:03:18.5682F641635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
12:03:18.5682F641642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
12:03:18.63450D06536OverlayManager::doActionForegroundChange Event ON (ON)
12:03:18.63450D07990OverlayManager::OnForegroundChangedChanged True
12:03:18.63450D07371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:03:18.65150D06686OverlayManager::doActionDisplayFPS - Triggered
12:03:18.6602F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:03:18.6632F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:03:18.6632F6447capture devicegraphics-hook.dll loaded against process: League of Legends.exe
12:03:18.6632F6447capture device(half life scientist) everything.. seems to be in order
12:03:18.6642F6447capture deviced3d11 shared texture capture successful
12:03:18.6642F64255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
12:03:18.8522F647411OverlayManager::IsEmptyCursorCache cursor 0x8076d (v: 1)
12:03:18.869501C7411OverlayManager::IsEmptyCursorCache cursor 0xe60052f (v: 1)
12:03:21.3150D06678OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:03:21.644E70225InterProcessElement::openInterProcess Overwolf_ImID_1C0050_P_1320 opened succesfuly
12:03:21.644E70225InterProcessElement::openInterProcess Overwolf_PID_1320_SHARED_MEMORY_AGENT opened succesfuly
12:03:21.30950D06678OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
12:03:21.4402F64326RenderImageD3d11::setSizeCreate Texture (420,520) / (512,640) - OK
12:03:21.4402F64347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
12:03:25.6542F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:03:25.6952F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:03:25.6952F64407fSwapResize_BuffersClear overlay graphics..
12:03:25.6952F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:03:25.6952F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:03:25.6952F641469OverlayManager::RestoreGameWNDPROCSWL restored.
12:03:25.6962F641479OverlayManager::RestoreGameWNDPROCSWL OK.
12:03:25.6962F641484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5ef0c21
12:03:25.6962F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:03:25.6962F64409fSwapResize_BuffersDevice was Resized!
12:03:25.6962F64186IRenderDevice::releaseRender Releasing.
12:03:25.6962F6447capture device----------------- d3d11 capture freed ----------------
12:03:25.6962F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:03:25.6962F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:03:25.6962F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:03:25.6962F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:03:25.6962F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:03:25.6962F64203IRenderDevice::releaseRender Releasing Done.
12:03:25.6962F64413fSwapResize_BuffersEnd Device was Resized!
12:03:25.7462F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:03:25.7462F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
12:03:25.7462F641126RenderDeviceD3d11::initsave state
12:03:25.7462F64696RenderDeviceD3d11::initDX11loading shaders...
12:03:25.7592F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:03:25.7592F641134RenderDeviceD3d11::initrestore state
12:03:25.7592F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:03:25.7592F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:03:25.7592F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:03:25.7592F641544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
12:03:25.7902F645296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x140b12}.
12:03:25.7902F642366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x319106b5
12:03:25.7902F642384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1,1]
12:03:25.7902F642432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x15e4d50=22957392)=>(0x594e9f10=1498324752)
12:03:25.7962F64326RenderImageD3d11::setSizeCreate Texture (420,520) / (512,640) - OK
12:03:25.7972F64347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
12:03:25.79750D06536OverlayManager::doActionForegroundChange Event OFF (OFF)
12:03:25.79750D07990OverlayManager::OnForegroundChangedChanged False
12:03:25.79750D08023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x100B00 Title=[VUPF - Twitch - Google Chrome]
12:03:25.79750D07371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:03:25.79750D02766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:03:25.79750D02667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:03:25.81850D06686OverlayManager::doActionDisplayFPS - Triggered
12:03:25.8292F6448ResetSnapShotSH::ExecuteRelease snapshot SH
12:03:25.8292F641544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
12:03:25.8292F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:03:30.8412F642462OverlayManager::installKeybMouseHookInstall KeybMouse
12:03:30.8412F64479InputInterceptor::stopHookunhook keyboard and mouse
12:03:30.8412F64446InputInterceptor::runHookKeyboard is hooked 0x2f64
12:03:30.8412F64468InputInterceptor::runHookMouse is hooked 0x2f64
12:04:02.7112F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:04:02.7112F64407fSwapResize_BuffersClear overlay graphics..
12:04:02.7112F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:04:02.7112F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:04:02.7112F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:04:02.7112F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:04:02.7112F64409fSwapResize_BuffersDevice was Resized!
12:04:02.7112F64186IRenderDevice::releaseRender Releasing.
12:04:02.7112F6447capture device----------------- d3d11 capture freed ----------------
12:04:02.7112F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:04:02.7112F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:04:02.7112F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:04:02.7112F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:04:02.7112F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:04:02.7112F64203IRenderDevice::releaseRender Releasing Done.
12:04:02.7112F64413fSwapResize_BuffersEnd Device was Resized!
12:04:02.7662F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:04:02.7682F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:04:02.93950D06536OverlayManager::doActionForegroundChange Event ON (ON)
12:04:02.93950D07990OverlayManager::OnForegroundChangedChanged True
12:04:02.93950D07371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:04:02.93950D02773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:04:02.95750D06686OverlayManager::doActionDisplayFPS - Triggered
12:04:03.1052F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:04:03.1052F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:04:03.1052F641126RenderDeviceD3d11::initsave state
12:04:03.1052F64696RenderDeviceD3d11::initDX11loading shaders...
12:04:03.1162F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:04:03.1162F641134RenderDeviceD3d11::initrestore state
12:04:03.1162F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:04:03.1162F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:04:03.1162F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:04:03.1162F641650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:04:03.1332F642462OverlayManager::installKeybMouseHookInstall KeybMouse
12:04:03.1332F64479InputInterceptor::stopHookunhook keyboard and mouse
12:04:03.1332F64446InputInterceptor::runHookKeyboard is hooked 0x2f64
12:04:03.1332F64468InputInterceptor::runHookMouse is hooked 0x2f64
12:04:03.1332F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:04:03.1452F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:04:03.1462F6447capture deviced3d11 shared texture capture successful
12:05:23.4412F647411OverlayManager::IsEmptyCursorCache cursor 0xd6a010f (v: 1)
12:05:24.5962F647411OverlayManager::IsEmptyCursorCache cursor 0x980619 (v: 1)
12:05:37.7062F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:05:37.7432F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:05:37.7432F64407fSwapResize_BuffersClear overlay graphics..
12:05:37.7432F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:05:37.7432F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:05:37.7432F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:05:37.7432F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:05:37.7432F64409fSwapResize_BuffersDevice was Resized!
12:05:37.7432F64186IRenderDevice::releaseRender Releasing.
12:05:37.7432F6447capture device----------------- d3d11 capture freed ----------------
12:05:37.7432F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:05:37.7432F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:05:37.7442F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:05:37.7442F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:05:37.7442F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:05:37.7442F64203IRenderDevice::releaseRender Releasing Done.
12:05:37.7442F64413fSwapResize_BuffersEnd Device was Resized!
12:05:37.7872F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:05:37.7872F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
12:05:37.7872F641126RenderDeviceD3d11::initsave state
12:05:37.7872F64696RenderDeviceD3d11::initDX11loading shaders...
12:05:37.7992F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:05:37.7992F641134RenderDeviceD3d11::initrestore state
12:05:37.7992F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:05:37.7992F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:05:37.7992F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:05:37.7992F641544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
12:05:37.8222F6447capture deviced3d11 shared texture capture successful
12:05:38.10350D06536OverlayManager::doActionForegroundChange Event OFF (OFF)
12:05:38.10350D07990OverlayManager::OnForegroundChangedChanged False
12:05:38.10350D08023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10A72 Title=[League of Legends]
12:05:38.10350D07371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:05:38.10350D02766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:05:38.10350D02667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:05:38.1052F6448ResetSnapShotSH::ExecuteRelease snapshot SH
12:05:38.11650D06686OverlayManager::doActionDisplayFPS - Triggered
12:05:38.1222F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:05:41.3622F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:05:41.3622F64407fSwapResize_BuffersClear overlay graphics..
12:05:41.3622F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:05:41.3622F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:05:41.3622F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:05:41.3622F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:05:41.3622F64409fSwapResize_BuffersDevice was Resized!
12:05:41.3622F64186IRenderDevice::releaseRender Releasing.
12:05:41.3622F6447capture device----------------- d3d11 capture freed ----------------
12:05:41.3632F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:05:41.3632F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:05:41.3632F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:05:41.3632F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:05:41.3632F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:05:41.3632F64203IRenderDevice::releaseRender Releasing Done.
12:05:41.3632F64413fSwapResize_BuffersEnd Device was Resized!
12:05:41.4212F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:05:41.4242F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:05:41.4532F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:05:41.4872F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:05:41.4872F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:05:41.4872F641126RenderDeviceD3d11::initsave state
12:05:41.4872F64696RenderDeviceD3d11::initDX11loading shaders...
12:05:41.4982F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:05:41.4982F641134RenderDeviceD3d11::initrestore state
12:05:41.4982F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:05:41.4982F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:05:41.4982F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:05:41.4982F642773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:05:41.4982F641650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:05:41.5032F642462OverlayManager::installKeybMouseHookInstall KeybMouse
12:05:41.5032F64479InputInterceptor::stopHookunhook keyboard and mouse
12:05:41.5032F64446InputInterceptor::runHookKeyboard is hooked 0x2f64
12:05:41.5032F64468InputInterceptor::runHookMouse is hooked 0x2f64
12:05:41.5202F647411OverlayManager::IsEmptyCursorCache cursor 0x1a0601 (v: 1)
12:05:41.5242F641612WidgetManager::drawskip widget draw (not in foreground) False - False
12:05:41.67450D06536OverlayManager::doActionForegroundChange Event ON (ON)
12:05:41.67450D07990OverlayManager::OnForegroundChangedChanged True
12:05:41.67450D07371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:05:41.6792F6447capture deviced3d11 shared texture capture successful
12:05:41.6802F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:05:41.69450D06686OverlayManager::doActionDisplayFPS - Triggered
12:05:41.7062F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:05:47.6882F647411OverlayManager::IsEmptyCursorCache cursor 0x947042f (v: 1)
12:09:57.7022F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:09:57.7412F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:09:57.7412F64407fSwapResize_BuffersClear overlay graphics..
12:09:57.7412F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:09:57.7412F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:09:57.7412F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:09:57.7412F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:09:57.7412F64409fSwapResize_BuffersDevice was Resized!
12:09:57.7412F64186IRenderDevice::releaseRender Releasing.
12:09:57.7412F6447capture device----------------- d3d11 capture freed ----------------
12:09:57.7412F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:09:57.7412F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:09:57.7412F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:09:57.7412F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:09:57.7412F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:09:57.7412F64203IRenderDevice::releaseRender Releasing Done.
12:09:57.7412F64413fSwapResize_BuffersEnd Device was Resized!
12:09:57.7872F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:09:57.7872F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
12:09:57.7872F641126RenderDeviceD3d11::initsave state
12:09:57.7872F64696RenderDeviceD3d11::initDX11loading shaders...
12:09:57.7992F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:09:57.7992F641134RenderDeviceD3d11::initrestore state
12:09:57.7992F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:09:57.7992F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:09:57.7992F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:09:57.7992F641544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
12:09:57.8112F6447capture deviced3d11 shared texture capture successful
12:09:57.87050D06536OverlayManager::doActionForegroundChange Event OFF (OFF)
12:09:57.87050D07990OverlayManager::OnForegroundChangedChanged False
12:09:57.87050D08023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10A72 Title=[League of Legends]
12:09:57.87050D07371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:09:57.87050D02766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:09:57.87050D02667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:09:57.8752F6448ResetSnapShotSH::ExecuteRelease snapshot SH
12:09:57.89650D06686OverlayManager::doActionDisplayFPS - Triggered
12:09:57.8972F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:10:02.4472F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:10:02.4472F64407fSwapResize_BuffersClear overlay graphics..
12:10:02.4472F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:10:02.4472F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:10:02.4472F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:10:02.4472F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:10:02.4472F64409fSwapResize_BuffersDevice was Resized!
12:10:02.4472F64186IRenderDevice::releaseRender Releasing.
12:10:02.4472F6447capture device----------------- d3d11 capture freed ----------------
12:10:02.4472F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:10:02.4472F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:10:02.4472F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:10:02.4472F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:10:02.4472F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:10:02.4472F64203IRenderDevice::releaseRender Releasing Done.
12:10:02.4472F64413fSwapResize_BuffersEnd Device was Resized!
12:10:02.48950D06686OverlayManager::doActionDisplayFPS - Triggered
12:10:02.5122F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:10:02.5162F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:10:02.5672F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:10:02.5672F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:10:02.5672F641126RenderDeviceD3d11::initsave state
12:10:02.5682F64696RenderDeviceD3d11::initDX11loading shaders...
12:10:02.5792F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:10:02.5792F641134RenderDeviceD3d11::initrestore state
12:10:02.5792F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:10:02.5792F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:10:02.5792F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:10:02.5792F642773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:10:02.5792F641650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:10:02.5832F642462OverlayManager::installKeybMouseHookInstall KeybMouse
12:10:02.5832F64479InputInterceptor::stopHookunhook keyboard and mouse
12:10:02.5832F64446InputInterceptor::runHookKeyboard is hooked 0x2f64
12:10:02.5832F64468InputInterceptor::runHookMouse is hooked 0x2f64
12:10:02.5832F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:10:02.6012F641612WidgetManager::drawskip widget draw (not in foreground) False - False
12:10:02.6012F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:10:02.98150D06536OverlayManager::doActionForegroundChange Event ON (ON)
12:10:02.98150D07990OverlayManager::OnForegroundChangedChanged True
12:10:02.98250D07371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:10:02.9872F6447capture deviced3d11 shared texture capture successful
12:10:02.9882F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:10:02.99950D06686OverlayManager::doActionDisplayFPS - Triggered
12:10:03.82F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:10:33.5042F647411OverlayManager::IsEmptyCursorCache cursor 0x1750693 (v: 1)
12:10:37.7032F647411OverlayManager::IsEmptyCursorCache cursor 0x30220b8f (v: 1)
12:11:31.1152F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:11:31.12050D06536OverlayManager::doActionForegroundChange Event OFF (OFF)
12:11:31.12050D07990OverlayManager::OnForegroundChangedChanged False
12:11:31.12050D08023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3005C Title=[Copy of Smith - Activity: Air Mass & Fronts - Google Slides - Google Chrome]
12:11:31.12150D07371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:11:31.12150D02766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:11:31.12150D02667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:11:31.13850D06686OverlayManager::doActionDisplayFPS - Triggered
12:11:31.1782F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:11:31.1782F64407fSwapResize_BuffersClear overlay graphics..
12:11:31.1782F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:11:31.1782F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:11:31.1782F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:11:31.1782F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:11:31.1782F64409fSwapResize_BuffersDevice was Resized!
12:11:31.1782F64186IRenderDevice::releaseRender Releasing.
12:11:31.1782F6447capture device----------------- d3d11 capture freed ----------------
12:11:31.1782F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:11:31.1782F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:11:31.1782F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:11:31.1782F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:11:31.1782F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:11:31.1782F64203IRenderDevice::releaseRender Releasing Done.
12:11:31.1782F64413fSwapResize_BuffersEnd Device was Resized!
12:11:31.2252F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:11:31.2252F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
12:11:31.2252F641126RenderDeviceD3d11::initsave state
12:11:31.2252F64696RenderDeviceD3d11::initDX11loading shaders...
12:11:31.2382F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:11:31.2382F641134RenderDeviceD3d11::initrestore state
12:11:31.2382F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:11:31.2382F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:11:31.2382F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:11:31.2382F642773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:11:31.2382F641544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
12:11:31.2482F6448ResetSnapShotSH::ExecuteRelease snapshot SH
12:11:31.2482F641612WidgetManager::drawskip widget draw (not in foreground) False - False
12:11:31.2482F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:11:41.8212F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:11:41.8212F64407fSwapResize_BuffersClear overlay graphics..
12:11:41.8212F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:11:41.8212F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:11:41.8212F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:11:41.8212F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:11:41.8212F64409fSwapResize_BuffersDevice was Resized!
12:11:41.8212F64186IRenderDevice::releaseRender Releasing.
12:11:41.8212F6447capture device----------------- d3d11 capture freed ----------------
12:11:41.8212F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:11:41.8212F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:11:41.8212F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:11:41.8212F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:11:41.8212F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:11:41.8212F64203IRenderDevice::releaseRender Releasing Done.
12:11:41.8212F64413fSwapResize_BuffersEnd Device was Resized!
12:11:41.88450D06686OverlayManager::doActionDisplayFPS - Triggered
12:11:41.9382F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:11:41.9502F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:11:42.552F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:11:42.552F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:11:42.552F641126RenderDeviceD3d11::initsave state
12:11:42.552F64696RenderDeviceD3d11::initDX11loading shaders...
12:11:42.762F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:11:42.762F641134RenderDeviceD3d11::initrestore state
12:11:42.762F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:11:42.762F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:11:42.762F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:11:42.762F641650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:11:42.952F642462OverlayManager::installKeybMouseHookInstall KeybMouse
12:11:42.952F64479InputInterceptor::stopHookunhook keyboard and mouse
12:11:42.952F64446InputInterceptor::runHookKeyboard is hooked 0x2f64
12:11:42.952F64468InputInterceptor::runHookMouse is hooked 0x2f64
12:11:42.962F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:11:42.1212F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:11:42.3302F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:11:42.39850D06536OverlayManager::doActionForegroundChange Event ON (ON)
12:11:42.39850D07990OverlayManager::OnForegroundChangedChanged True
12:11:42.39850D07371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:11:42.40250D06686OverlayManager::doActionDisplayFPS - Triggered
12:11:42.4022F6447capture deviced3d11 shared texture capture successful
12:11:42.4152F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:11:42.5392F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:11:47.7592F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:11:47.8542F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:11:47.8542F64407fSwapResize_BuffersClear overlay graphics..
12:11:47.8542F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:11:47.8542F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:11:47.8542F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:11:47.8542F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:11:47.8542F64409fSwapResize_BuffersDevice was Resized!
12:11:47.8552F64186IRenderDevice::releaseRender Releasing.
12:11:47.8552F6447capture device----------------- d3d11 capture freed ----------------
12:11:47.8552F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:11:47.8552F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:11:47.8552F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:11:47.8552F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:11:47.8552F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:11:47.8552F64203IRenderDevice::releaseRender Releasing Done.
12:11:47.8552F64413fSwapResize_BuffersEnd Device was Resized!
12:11:47.8992F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:11:47.8992F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
12:11:47.8992F641126RenderDeviceD3d11::initsave state
12:11:47.8992F64696RenderDeviceD3d11::initDX11loading shaders...
12:11:47.9102F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:11:47.9102F641134RenderDeviceD3d11::initrestore state
12:11:47.9102F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:11:47.9102F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:11:47.9102F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:11:47.9102F641544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
12:11:47.9492F6447capture deviced3d11 shared texture capture successful
12:11:48.14950D06536OverlayManager::doActionForegroundChange Event OFF (OFF)
12:11:48.14950D07990OverlayManager::OnForegroundChangedChanged False
12:11:48.15050D08023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3005C Title=[VUPF - Twitch - Google Chrome]
12:11:48.15050D07371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:11:48.15050D02766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:11:48.15050D02667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:11:48.1542F6448ResetSnapShotSH::ExecuteRelease snapshot SH
12:11:48.18750D06686OverlayManager::doActionDisplayFPS - Triggered
12:11:48.1902F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:11:48.65650D06686OverlayManager::doActionDisplayFPS - Triggered
12:11:48.6702F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:11:48.6702F64407fSwapResize_BuffersClear overlay graphics..
12:11:48.6702F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:11:48.6702F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:11:48.6702F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:11:48.6702F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:11:48.6702F64409fSwapResize_BuffersDevice was Resized!
12:11:48.6702F64186IRenderDevice::releaseRender Releasing.
12:11:48.6702F6447capture device----------------- d3d11 capture freed ----------------
12:11:48.6702F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:11:48.6702F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:11:48.6702F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:11:48.6702F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:11:48.6702F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:11:48.6702F64203IRenderDevice::releaseRender Releasing Done.
12:11:48.6702F64413fSwapResize_BuffersEnd Device was Resized!
12:11:48.7612F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:11:48.7642F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:11:48.7942F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:11:48.8432F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:11:48.8432F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:11:48.8432F641126RenderDeviceD3d11::initsave state
12:11:48.8442F64696RenderDeviceD3d11::initDX11loading shaders...
12:11:48.8792F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:11:48.8792F641134RenderDeviceD3d11::initrestore state
12:11:48.8792F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:11:48.8792F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:11:48.8792F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:11:48.8792F642773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:11:48.8792F641650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:11:48.8962F642462OverlayManager::installKeybMouseHookInstall KeybMouse
12:11:48.8962F64479InputInterceptor::stopHookunhook keyboard and mouse
12:11:48.8962F64446InputInterceptor::runHookKeyboard is hooked 0x2f64
12:11:48.8962F64468InputInterceptor::runHookMouse is hooked 0x2f64
12:11:48.9132F641612WidgetManager::drawskip widget draw (not in foreground) False - False
12:11:48.9132F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:11:49.19350D06536OverlayManager::doActionForegroundChange Event ON (ON)
12:11:49.19350D07990OverlayManager::OnForegroundChangedChanged True
12:11:49.19350D07371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:11:49.20150D06686OverlayManager::doActionDisplayFPS - Triggered
12:11:49.2032F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:11:49.2332F6447capture deviced3d11 shared texture capture successful
12:11:49.2342F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:12:04.6222F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:12:04.63250D06536OverlayManager::doActionForegroundChange Event OFF (OFF)
12:12:04.63250D07990OverlayManager::OnForegroundChangedChanged False
12:12:04.63250D08023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3005C Title=[VUPF - Twitch - Google Chrome]
12:12:04.63250D07371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:12:04.63250D02766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:12:04.63250D02667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:12:04.68050D06686OverlayManager::doActionDisplayFPS - Triggered
12:12:04.7002F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:12:04.7002F64407fSwapResize_BuffersClear overlay graphics..
12:12:04.7002F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:12:04.7002F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:12:04.7002F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:12:04.7002F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:12:04.7002F64409fSwapResize_BuffersDevice was Resized!
12:12:04.7002F64186IRenderDevice::releaseRender Releasing.
12:12:04.7002F6447capture device----------------- d3d11 capture freed ----------------
12:12:04.7002F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:12:04.7002F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:12:04.7002F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:12:04.7002F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:12:04.7002F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:12:04.7002F64203IRenderDevice::releaseRender Releasing Done.
12:12:04.7002F64413fSwapResize_BuffersEnd Device was Resized!
12:12:04.7862F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:12:04.7862F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
12:12:04.7862F641126RenderDeviceD3d11::initsave state
12:12:04.7862F64696RenderDeviceD3d11::initDX11loading shaders...
12:12:04.8022F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:12:04.8022F641134RenderDeviceD3d11::initrestore state
12:12:04.8022F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:12:04.8022F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:12:04.8022F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:12:04.8022F642773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:12:04.8022F641544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
12:12:04.8282F6448ResetSnapShotSH::ExecuteRelease snapshot SH
12:12:04.8282F641612WidgetManager::drawskip widget draw (not in foreground) False - False
12:12:04.8282F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:12:24.3512F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:12:24.3512F64407fSwapResize_BuffersClear overlay graphics..
12:12:24.3512F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:12:24.3512F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:12:24.3512F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:12:24.3512F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:12:24.3512F64409fSwapResize_BuffersDevice was Resized!
12:12:24.3512F64186IRenderDevice::releaseRender Releasing.
12:12:24.3512F6447capture device----------------- d3d11 capture freed ----------------
12:12:24.3512F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:12:24.3512F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:12:24.3512F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:12:24.3512F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:12:24.3512F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:12:24.3512F64203IRenderDevice::releaseRender Releasing Done.
12:12:24.3512F64413fSwapResize_BuffersEnd Device was Resized!
12:12:24.4242F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:12:24.4262F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:12:24.4622F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:12:24.4952F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:12:24.4952F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:12:24.4952F641126RenderDeviceD3d11::initsave state
12:12:24.4952F64696RenderDeviceD3d11::initDX11loading shaders...
12:12:24.5082F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:12:24.5082F641134RenderDeviceD3d11::initrestore state
12:12:24.5082F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:12:24.5082F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:12:24.5082F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:12:24.5082F641650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:12:24.5232F642462OverlayManager::installKeybMouseHookInstall KeybMouse
12:12:24.5232F64479InputInterceptor::stopHookunhook keyboard and mouse
12:12:24.5232F64446InputInterceptor::runHookKeyboard is hooked 0x2f64
12:12:24.5232F64468InputInterceptor::runHookMouse is hooked 0x2f64
12:12:24.61050D06536OverlayManager::doActionForegroundChange Event ON (ON)
12:12:24.61050D07990OverlayManager::OnForegroundChangedChanged True
12:12:24.61050D07371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:12:24.6382F6447capture deviced3d11 shared texture capture successful
12:12:24.64250D06686OverlayManager::doActionDisplayFPS - Triggered
12:12:24.6522F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:12:24.6872F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:12:39.3632F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:12:39.4072F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:12:39.4072F64407fSwapResize_BuffersClear overlay graphics..
12:12:39.4072F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:12:39.4072F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:12:39.4072F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:12:39.4072F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:12:39.4072F64409fSwapResize_BuffersDevice was Resized!
12:12:39.4072F64186IRenderDevice::releaseRender Releasing.
12:12:39.4072F6447capture device----------------- d3d11 capture freed ----------------
12:12:39.4072F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:12:39.4072F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:12:39.4072F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:12:39.4072F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:12:39.4072F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:12:39.4072F64203IRenderDevice::releaseRender Releasing Done.
12:12:39.4072F64413fSwapResize_BuffersEnd Device was Resized!
12:12:39.4472F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:12:39.4472F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
12:12:39.4472F641126RenderDeviceD3d11::initsave state
12:12:39.4472F64696RenderDeviceD3d11::initDX11loading shaders...
12:12:39.4592F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:12:39.4592F641134RenderDeviceD3d11::initrestore state
12:12:39.4592F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:12:39.4592F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:12:39.4592F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:12:39.4592F641544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
12:12:39.4822F6447capture deviced3d11 shared texture capture successful
12:12:39.51650D06536OverlayManager::doActionForegroundChange Event OFF (OFF)
12:12:39.51650D07990OverlayManager::OnForegroundChangedChanged False
12:12:39.51650D08023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3005C Title=[Copy of Smith - Activity: Air Mass & Fronts - Google Slides - Google Chrome]
12:12:39.51650D07371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:12:39.51650D02766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:12:39.51650D02667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:12:39.5232F6448ResetSnapShotSH::ExecuteRelease snapshot SH
12:12:39.55250D06686OverlayManager::doActionDisplayFPS - Triggered
12:12:39.5562F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:12:40.9072F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:12:40.9072F64407fSwapResize_BuffersClear overlay graphics..
12:12:40.9072F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:12:40.9072F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:12:40.9072F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:12:40.9072F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:12:40.9072F64409fSwapResize_BuffersDevice was Resized!
12:12:40.9072F64186IRenderDevice::releaseRender Releasing.
12:12:40.9072F6447capture device----------------- d3d11 capture freed ----------------
12:12:40.9072F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:12:40.9072F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:12:40.9072F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:12:40.9072F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:12:40.9072F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:12:40.9072F64203IRenderDevice::releaseRender Releasing Done.
12:12:40.9072F64413fSwapResize_BuffersEnd Device was Resized!
12:12:40.9742F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:12:40.9762F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:12:41.162F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:12:41.4950D06536OverlayManager::doActionForegroundChange Event ON (ON)
12:12:41.4950D07990OverlayManager::OnForegroundChangedChanged True
12:12:41.4950D07371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:12:41.4950D02773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:12:41.532F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:12:41.532F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:12:41.532F641126RenderDeviceD3d11::initsave state
12:12:41.532F64696RenderDeviceD3d11::initDX11loading shaders...
12:12:41.6350D06686OverlayManager::doActionDisplayFPS - Triggered
12:12:41.672F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:12:41.682F641134RenderDeviceD3d11::initrestore state
12:12:41.682F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:12:41.682F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:12:41.682F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:12:41.682F641650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:12:41.862F642462OverlayManager::installKeybMouseHookInstall KeybMouse
12:12:41.862F64479InputInterceptor::stopHookunhook keyboard and mouse
12:12:41.862F64446InputInterceptor::runHookKeyboard is hooked 0x2f64
12:12:41.862F64468InputInterceptor::runHookMouse is hooked 0x2f64
12:12:41.862F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:12:41.1002F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:12:41.1012F6447capture deviced3d11 shared texture capture successful
12:12:47.5192F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:12:47.5552F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:12:47.5552F64407fSwapResize_BuffersClear overlay graphics..
12:12:47.5552F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:12:47.5552F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:12:47.5552F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:12:47.5552F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:12:47.5552F64409fSwapResize_BuffersDevice was Resized!
12:12:47.5552F64186IRenderDevice::releaseRender Releasing.
12:12:47.5552F6447capture device----------------- d3d11 capture freed ----------------
12:12:47.5552F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:12:47.5552F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:12:47.5552F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:12:47.5552F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:12:47.5552F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:12:47.5552F64203IRenderDevice::releaseRender Releasing Done.
12:12:47.5552F64413fSwapResize_BuffersEnd Device was Resized!
12:12:47.6302F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:12:47.6302F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
12:12:47.6302F641126RenderDeviceD3d11::initsave state
12:12:47.6312F64696RenderDeviceD3d11::initDX11loading shaders...
12:12:47.6562F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:12:47.6562F641134RenderDeviceD3d11::initrestore state
12:12:47.6562F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:12:47.6562F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:12:47.6562F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:12:47.6562F641544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
12:12:47.6692F6447capture deviced3d11 shared texture capture successful
12:12:47.80650D06536OverlayManager::doActionForegroundChange Event OFF (OFF)
12:12:47.80650D07990OverlayManager::OnForegroundChangedChanged False
12:12:47.80650D08023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3005C Title=[Copy of Smith - Activity: Air Mass & Fronts - Google Slides - Google Chrome]
12:12:47.80650D07371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:12:47.80650D02766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:12:47.80650D02667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:12:47.81050D06686OverlayManager::doActionDisplayFPS - Triggered
12:12:47.8382F6448ResetSnapShotSH::ExecuteRelease snapshot SH
12:12:47.8382F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:12:54.952F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:12:54.952F64407fSwapResize_BuffersClear overlay graphics..
12:12:54.952F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:12:54.952F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:12:54.952F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:12:54.952F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:12:54.952F64409fSwapResize_BuffersDevice was Resized!
12:12:54.952F64186IRenderDevice::releaseRender Releasing.
12:12:54.952F6447capture device----------------- d3d11 capture freed ----------------
12:12:54.952F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:12:54.952F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:12:54.952F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:12:54.952F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:12:54.952F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:12:54.952F64203IRenderDevice::releaseRender Releasing Done.
12:12:54.952F64413fSwapResize_BuffersEnd Device was Resized!
12:12:54.2142F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:12:54.2252F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:12:54.2652F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:12:54.3112F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:12:54.3112F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:12:54.3112F641126RenderDeviceD3d11::initsave state
12:12:54.3112F64696RenderDeviceD3d11::initDX11loading shaders...
12:12:54.3212F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:12:54.3212F641134RenderDeviceD3d11::initrestore state
12:12:54.3212F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:12:54.3212F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:12:54.3212F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:12:54.3212F642773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:12:54.3212F641650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:12:54.3282F642462OverlayManager::installKeybMouseHookInstall KeybMouse
12:12:54.3282F64479InputInterceptor::stopHookunhook keyboard and mouse
12:12:54.3282F64446InputInterceptor::runHookKeyboard is hooked 0x2f64
12:12:54.3282F64468InputInterceptor::runHookMouse is hooked 0x2f64
12:12:54.3472F641612WidgetManager::drawskip widget draw (not in foreground) False - False
12:12:54.44750D06536OverlayManager::doActionForegroundChange Event ON (ON)
12:12:54.44750D07990OverlayManager::OnForegroundChangedChanged True
12:12:54.44850D07371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:12:54.45050D06686OverlayManager::doActionDisplayFPS - Triggered
12:12:54.4562F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:12:54.4572F6447capture deviced3d11 shared texture capture successful
12:12:54.4792F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:13:19.9982F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:13:20.4350D06536OverlayManager::doActionForegroundChange Event OFF (OFF)
12:13:20.4350D07990OverlayManager::OnForegroundChangedChanged False
12:13:20.4350D08023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3005C Title=[Copy of Smith - Activity: Air Mass & Fronts - Google Slides - Google Chrome]
12:13:20.4350D07371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:13:20.4350D02766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:13:20.4350D02667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:13:20.512F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:13:20.512F64407fSwapResize_BuffersClear overlay graphics..
12:13:20.512F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:13:20.512F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:13:20.512F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:13:20.512F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:13:20.512F64409fSwapResize_BuffersDevice was Resized!
12:13:20.512F64186IRenderDevice::releaseRender Releasing.
12:13:20.512F6447capture device----------------- d3d11 capture freed ----------------
12:13:20.512F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:13:20.512F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:13:20.512F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:13:20.512F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:13:20.512F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:13:20.512F64203IRenderDevice::releaseRender Releasing Done.
12:13:20.512F64413fSwapResize_BuffersEnd Device was Resized!
12:13:20.5450D06686OverlayManager::doActionDisplayFPS - Triggered
12:13:20.942F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:13:20.942F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
12:13:20.942F641126RenderDeviceD3d11::initsave state
12:13:20.952F64696RenderDeviceD3d11::initDX11loading shaders...
12:13:20.1182F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:13:20.1182F641134RenderDeviceD3d11::initrestore state
12:13:20.1182F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:13:20.1182F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:13:20.1182F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:13:20.1182F642773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:13:20.1182F641544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
12:13:20.1482F6448ResetSnapShotSH::ExecuteRelease snapshot SH
12:13:20.1482F641612WidgetManager::drawskip widget draw (not in foreground) False - False
12:13:20.1482F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:13:24.6112F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:13:24.6112F64407fSwapResize_BuffersClear overlay graphics..
12:13:24.6112F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:13:24.6112F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:13:24.6112F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:13:24.6112F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:13:24.6112F64409fSwapResize_BuffersDevice was Resized!
12:13:24.6112F64186IRenderDevice::releaseRender Releasing.
12:13:24.6112F6447capture device----------------- d3d11 capture freed ----------------
12:13:24.6112F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:13:24.6112F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:13:24.6112F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:13:24.6112F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:13:24.6112F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:13:24.6112F64203IRenderDevice::releaseRender Releasing Done.
12:13:24.6112F64413fSwapResize_BuffersEnd Device was Resized!
12:13:24.6862F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:13:24.6902F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:13:24.70550D06686OverlayManager::doActionDisplayFPS - Triggered
12:13:24.7452F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:13:24.7792F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:13:24.7792F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:13:24.7792F641126RenderDeviceD3d11::initsave state
12:13:24.7792F64696RenderDeviceD3d11::initDX11loading shaders...
12:13:24.7922F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:13:24.7922F641134RenderDeviceD3d11::initrestore state
12:13:24.7922F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:13:24.7922F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:13:24.7922F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:13:24.7922F641650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:13:24.7972F642462OverlayManager::installKeybMouseHookInstall KeybMouse
12:13:24.7972F64479InputInterceptor::stopHookunhook keyboard and mouse
12:13:24.7972F64446InputInterceptor::runHookKeyboard is hooked 0x2f64
12:13:24.7972F64468InputInterceptor::runHookMouse is hooked 0x2f64
12:13:24.8162F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:13:25.19650D06536OverlayManager::doActionForegroundChange Event ON (ON)
12:13:25.19650D07990OverlayManager::OnForegroundChangedChanged True
12:13:25.19650D07371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:13:25.2052F6447capture deviced3d11 shared texture capture successful
12:13:25.2062F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:13:25.22350D06686OverlayManager::doActionDisplayFPS - Triggered
12:13:25.2292F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:13:26.6732F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:13:26.72950D06536OverlayManager::doActionForegroundChange Event OFF (OFF)
12:13:26.72950D07990OverlayManager::OnForegroundChangedChanged False
12:13:26.72950D08023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3005C Title=[Copy of Smith - Activity: Air Mass & Fronts - Google Slides - Google Chrome]
12:13:26.73050D07371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:13:26.73050D02766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:13:26.73050D02667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:13:26.73450D06686OverlayManager::doActionDisplayFPS - Triggered
12:13:26.7402F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:13:26.7402F64407fSwapResize_BuffersClear overlay graphics..
12:13:26.7402F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:13:26.7402F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:13:26.7412F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:13:26.7412F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:13:26.7412F64409fSwapResize_BuffersDevice was Resized!
12:13:26.7412F64186IRenderDevice::releaseRender Releasing.
12:13:26.7412F6447capture device----------------- d3d11 capture freed ----------------
12:13:26.7412F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:13:26.7412F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:13:26.7412F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:13:26.7412F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:13:26.7412F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:13:26.7412F64203IRenderDevice::releaseRender Releasing Done.
12:13:26.7412F64413fSwapResize_BuffersEnd Device was Resized!
12:13:26.8482F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:13:26.8482F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
12:13:26.8482F641126RenderDeviceD3d11::initsave state
12:13:26.8492F64696RenderDeviceD3d11::initDX11loading shaders...
12:13:26.8602F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:13:26.8602F641134RenderDeviceD3d11::initrestore state
12:13:26.8602F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:13:26.8602F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:13:26.8602F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:13:26.8602F642773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:13:26.8602F641544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
12:13:26.8892F6448ResetSnapShotSH::ExecuteRelease snapshot SH
12:13:26.8902F641612WidgetManager::drawskip widget draw (not in foreground) False - False
12:13:26.8902F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:13:38.1162F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:13:38.1162F64407fSwapResize_BuffersClear overlay graphics..
12:13:38.1162F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:13:38.1162F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:13:38.1162F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:13:38.1162F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:13:38.1162F64409fSwapResize_BuffersDevice was Resized!
12:13:38.1162F64186IRenderDevice::releaseRender Releasing.
12:13:38.1162F6447capture device----------------- d3d11 capture freed ----------------
12:13:38.1162F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:13:38.1162F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:13:38.1162F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:13:38.1162F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:13:38.1162F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:13:38.1162F64203IRenderDevice::releaseRender Releasing Done.
12:13:38.1162F64413fSwapResize_BuffersEnd Device was Resized!
12:13:38.1942F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:13:38.1972F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:13:38.2352F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:13:38.2762F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:13:38.2762F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:13:38.2762F641126RenderDeviceD3d11::initsave state
12:13:38.2762F64696RenderDeviceD3d11::initDX11loading shaders...
12:13:38.2932F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:13:38.2932F641134RenderDeviceD3d11::initrestore state
12:13:38.2932F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:13:38.2932F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:13:38.2932F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:13:38.2932F641650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:13:38.3102F642462OverlayManager::installKeybMouseHookInstall KeybMouse
12:13:38.3102F64479InputInterceptor::stopHookunhook keyboard and mouse
12:13:38.3102F64446InputInterceptor::runHookKeyboard is hooked 0x2f64
12:13:38.3102F64468InputInterceptor::runHookMouse is hooked 0x2f64
12:13:38.45150D06536OverlayManager::doActionForegroundChange Event ON (ON)
12:13:38.45150D07990OverlayManager::OnForegroundChangedChanged True
12:13:38.45150D07371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:13:38.4572F6447capture deviced3d11 shared texture capture successful
12:13:38.4582F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:13:38.45850D06686OverlayManager::doActionDisplayFPS - Triggered
12:13:38.4782F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:14:12.17950D06521OverlayManager::doActionForegroundChange Event [winows not active]
12:14:12.17950D06554OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
12:14:12.18150D07371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:14:12.18150D02667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:14:12.18150D06521OverlayManager::doActionForegroundChange Event [winows not active]
12:14:12.18250D06686OverlayManager::doActionDisplayFPS - Triggered
12:14:12.2222F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:14:12.2992F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:14:12.2992F64407fSwapResize_BuffersClear overlay graphics..
12:14:12.2992F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:14:12.2992F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:14:12.2992F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:14:12.2992F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:14:12.2992F64409fSwapResize_BuffersDevice was Resized!
12:14:12.2992F64186IRenderDevice::releaseRender Releasing.
12:14:12.2992F6447capture device----------------- d3d11 capture freed ----------------
12:14:12.2992F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:14:12.2992F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:14:12.2992F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:14:12.2992F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:14:12.2992F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:14:12.2992F64203IRenderDevice::releaseRender Releasing Done.
12:14:12.2992F64413fSwapResize_BuffersEnd Device was Resized!
12:14:12.3612F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:14:12.3612F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
12:14:12.3612F641126RenderDeviceD3d11::initsave state
12:14:12.3632F64696RenderDeviceD3d11::initDX11loading shaders...
12:14:12.3892F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:14:12.3892F641134RenderDeviceD3d11::initrestore state
12:14:12.3892F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:14:12.3892F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:14:12.3892F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:14:12.3892F641544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
12:14:12.4032F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:14:12.4152F6447capture deviced3d11 shared texture capture successful
12:14:12.68650D06536OverlayManager::doActionForegroundChange Event OFF (OFF)
12:14:12.68650D07990OverlayManager::OnForegroundChangedChanged False
12:14:12.68750D08023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3005C Title=[Copy of Smith - Activity: Air Mass & Fronts - Google Slides - Google Chrome]
12:14:12.68750D02766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:14:12.68750D02667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:14:12.70650D06686OverlayManager::doActionDisplayFPS - Triggered
12:14:12.7092F6448ResetSnapShotSH::ExecuteRelease snapshot SH
12:14:12.7092F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:14:25.9602F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:14:25.9602F64407fSwapResize_BuffersClear overlay graphics..
12:14:25.9602F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:14:25.9602F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:14:25.9602F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:14:25.9602F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:14:25.9602F64409fSwapResize_BuffersDevice was Resized!
12:14:25.9602F64186IRenderDevice::releaseRender Releasing.
12:14:25.9602F6447capture device----------------- d3d11 capture freed ----------------
12:14:25.9602F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:14:25.9602F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:14:25.9602F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:14:25.9602F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:14:25.9602F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:14:25.9602F64203IRenderDevice::releaseRender Releasing Done.
12:14:25.9602F64413fSwapResize_BuffersEnd Device was Resized!
12:14:26.562F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:14:26.612F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:14:26.992F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:14:26.1352F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:14:26.1352F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:14:26.1352F641126RenderDeviceD3d11::initsave state
12:14:26.1352F64696RenderDeviceD3d11::initDX11loading shaders...
12:14:26.1462F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:14:26.1462F641134RenderDeviceD3d11::initrestore state
12:14:26.1462F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:14:26.1462F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:14:26.1462F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:14:26.1462F642773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:14:26.1462F641650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:14:26.1682F642462OverlayManager::installKeybMouseHookInstall KeybMouse
12:14:26.1682F64479InputInterceptor::stopHookunhook keyboard and mouse
12:14:26.1682F64446InputInterceptor::runHookKeyboard is hooked 0x2f64
12:14:26.1682F64468InputInterceptor::runHookMouse is hooked 0x2f64
12:14:26.1812F641612WidgetManager::drawskip widget draw (not in foreground) False - False
12:14:26.41550D06536OverlayManager::doActionForegroundChange Event ON (ON)
12:14:26.41550D07990OverlayManager::OnForegroundChangedChanged True
12:14:26.41550D07371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:14:26.4172F6447capture deviced3d11 shared texture capture successful
12:14:26.4182F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:14:26.41950D06686OverlayManager::doActionDisplayFPS - Triggered
12:14:26.4402F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:14:41.3612F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:14:41.4062F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:14:41.4062F64407fSwapResize_BuffersClear overlay graphics..
12:14:41.4062F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:14:41.4062F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:14:41.4062F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:14:41.4062F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:14:41.4062F64409fSwapResize_BuffersDevice was Resized!
12:14:41.4062F64186IRenderDevice::releaseRender Releasing.
12:14:41.4062F6447capture device----------------- d3d11 capture freed ----------------
12:14:41.4062F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:14:41.4062F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:14:41.4062F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:14:41.4062F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:14:41.4062F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:14:41.4062F64203IRenderDevice::releaseRender Releasing Done.
12:14:41.4062F64413fSwapResize_BuffersEnd Device was Resized!
12:14:41.4822F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:14:41.4822F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
12:14:41.4822F641126RenderDeviceD3d11::initsave state
12:14:41.4822F64696RenderDeviceD3d11::initDX11loading shaders...
12:14:41.5012F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:14:41.5012F641134RenderDeviceD3d11::initrestore state
12:14:41.5012F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:14:41.5012F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:14:41.5012F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:14:41.5012F641544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
12:14:41.5132F6447capture deviced3d11 shared texture capture successful
12:14:41.74750D06536OverlayManager::doActionForegroundChange Event OFF (OFF)
12:14:41.74750D07990OverlayManager::OnForegroundChangedChanged False
12:14:41.74750D08023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3005C Title=[Copy of Smith - Activity: Air Mass & Fronts - Google Slides - Google Chrome]
12:14:41.74750D07371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:14:41.74750D02766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:14:41.74750D02667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:14:41.7512F6448ResetSnapShotSH::ExecuteRelease snapshot SH
12:14:41.75650D06686OverlayManager::doActionDisplayFPS - Triggered
12:14:41.7592F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:14:56.5722F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:14:56.5722F64407fSwapResize_BuffersClear overlay graphics..
12:14:56.5722F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:14:56.5722F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:14:56.5722F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:14:56.5722F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:14:56.5722F64409fSwapResize_BuffersDevice was Resized!
12:14:56.5722F64186IRenderDevice::releaseRender Releasing.
12:14:56.5732F6447capture device----------------- d3d11 capture freed ----------------
12:14:56.5732F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:14:56.5732F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:14:56.5732F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:14:56.5732F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:14:56.5732F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:14:56.5732F64203IRenderDevice::releaseRender Releasing Done.
12:14:56.5732F64413fSwapResize_BuffersEnd Device was Resized!
12:14:56.6422F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:14:56.6442F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:14:56.6702F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:14:56.6852F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:14:56.6852F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:14:56.6852F641126RenderDeviceD3d11::initsave state
12:14:56.6852F64696RenderDeviceD3d11::initDX11loading shaders...
12:14:56.6962F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:14:56.6962F641134RenderDeviceD3d11::initrestore state
12:14:56.6962F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:14:56.6962F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:14:56.6962F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:14:56.6962F642773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:14:56.6962F641650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:14:56.7172F642462OverlayManager::installKeybMouseHookInstall KeybMouse
12:14:56.7172F64479InputInterceptor::stopHookunhook keyboard and mouse
12:14:56.7172F64446InputInterceptor::runHookKeyboard is hooked 0x2f64
12:14:56.7172F64468InputInterceptor::runHookMouse is hooked 0x2f64
12:14:56.7292F641612WidgetManager::drawskip widget draw (not in foreground) False - False
12:14:57.4650D06536OverlayManager::doActionForegroundChange Event ON (ON)
12:14:57.4650D07990OverlayManager::OnForegroundChangedChanged True
12:14:57.4650D07371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:14:57.552F6447capture deviced3d11 shared texture capture successful
12:14:57.562F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:14:57.6050D06686OverlayManager::doActionDisplayFPS - Triggered
12:14:57.702F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:17:28.492F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:17:28.1262F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:17:28.1262F64407fSwapResize_BuffersClear overlay graphics..
12:17:28.1262F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:17:28.1262F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:17:28.1262F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:17:28.1262F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:17:28.1262F64409fSwapResize_BuffersDevice was Resized!
12:17:28.1262F64186IRenderDevice::releaseRender Releasing.
12:17:28.1262F6447capture device----------------- d3d11 capture freed ----------------
12:17:28.1272F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:17:28.1272F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:17:28.1272F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:17:28.1272F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:17:28.1272F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:17:28.1272F64203IRenderDevice::releaseRender Releasing Done.
12:17:28.1272F64413fSwapResize_BuffersEnd Device was Resized!
12:17:28.1652F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:17:28.1652F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
12:17:28.1652F641126RenderDeviceD3d11::initsave state
12:17:28.1652F64696RenderDeviceD3d11::initDX11loading shaders...
12:17:28.1782F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:17:28.1782F641134RenderDeviceD3d11::initrestore state
12:17:28.1782F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:17:28.1782F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:17:28.1782F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:17:28.1782F641544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
12:17:28.1932F6447capture deviced3d11 shared texture capture successful
12:17:28.50650D06536OverlayManager::doActionForegroundChange Event OFF (OFF)
12:17:28.50650D07990OverlayManager::OnForegroundChangedChanged False
12:17:28.50750D08023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1F0B0C Title=[Weather Fronts - Google Chrome]
12:17:28.50750D07371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:17:28.50750D02766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:17:28.50750D02667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:17:28.5132F6448ResetSnapShotSH::ExecuteRelease snapshot SH
12:17:28.53750D06686OverlayManager::doActionDisplayFPS - Triggered
12:17:28.5402F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:17:28.9882F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:17:28.9882F64407fSwapResize_BuffersClear overlay graphics..
12:17:28.9882F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:17:28.9882F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:17:28.9882F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:17:28.9882F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:17:28.9882F64409fSwapResize_BuffersDevice was Resized!
12:17:28.9882F64186IRenderDevice::releaseRender Releasing.
12:17:28.9882F6447capture device----------------- d3d11 capture freed ----------------
12:17:28.9882F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:17:28.9882F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:17:28.9882F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:17:28.9882F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:17:28.9882F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:17:28.9882F64203IRenderDevice::releaseRender Releasing Done.
12:17:28.9882F64413fSwapResize_BuffersEnd Device was Resized!
12:17:29.3150D06686OverlayManager::doActionDisplayFPS - Triggered
12:17:29.1132F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:17:29.1212F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:17:29.1982F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:17:29.1982F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:17:29.1982F641126RenderDeviceD3d11::initsave state
12:17:29.1982F64696RenderDeviceD3d11::initDX11loading shaders...
12:17:29.2172F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:17:29.2172F641134RenderDeviceD3d11::initrestore state
12:17:29.2172F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:17:29.2172F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:17:29.2172F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:17:29.2172F642773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:17:29.2172F641650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:17:29.2392F641612WidgetManager::drawskip widget draw (not in foreground) False - False
12:17:29.2392F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:17:29.52350D06536OverlayManager::doActionForegroundChange Event ON (ON)
12:17:29.52350D07990OverlayManager::OnForegroundChangedChanged True
12:17:29.52350D07371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:17:29.5252F6447capture deviced3d11 shared texture capture successful
12:17:29.54150D06686OverlayManager::doActionDisplayFPS - Triggered
12:17:29.5702F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:17:29.8102F642462OverlayManager::installKeybMouseHookInstall KeybMouse
12:17:29.8112F64479InputInterceptor::stopHookunhook keyboard and mouse
12:17:29.8112F64446InputInterceptor::runHookKeyboard is hooked 0x2f64
12:17:29.8112F64468InputInterceptor::runHookMouse is hooked 0x2f64
12:17:29.9492F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:17:29.9572F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:17:29.9572F64407fSwapResize_BuffersClear overlay graphics..
12:17:29.9572F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:17:29.9572F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:17:29.9572F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:17:29.9572F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:17:29.9572F64409fSwapResize_BuffersDevice was Resized!
12:17:29.9572F64186IRenderDevice::releaseRender Releasing.
12:17:29.9572F6447capture device----------------- d3d11 capture freed ----------------
12:17:29.9572F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:17:29.9572F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:17:29.9572F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:17:29.9572F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:17:29.9572F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:17:29.9572F64203IRenderDevice::releaseRender Releasing Done.
12:17:29.9572F64413fSwapResize_BuffersEnd Device was Resized!
12:17:29.9942F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:17:29.9942F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
12:17:29.9942F641126RenderDeviceD3d11::initsave state
12:17:29.9942F64696RenderDeviceD3d11::initDX11loading shaders...
12:17:30.62F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:17:30.62F641134RenderDeviceD3d11::initrestore state
12:17:30.62F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:17:30.62F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:17:30.62F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:17:30.62F641544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
12:17:30.172F6447capture deviced3d11 shared texture capture successful
12:17:30.3550D06536OverlayManager::doActionForegroundChange Event OFF (OFF)
12:17:30.3550D07990OverlayManager::OnForegroundChangedChanged False
12:17:30.3550D08023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3005C Title=[Copy of Smith - Activity: Air Mass & Fronts - Google Slides - Google Chrome]
12:17:30.3550D07371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:17:30.3550D02766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:17:30.3550D02667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:17:30.422F6448ResetSnapShotSH::ExecuteRelease snapshot SH
12:17:30.5250D06686OverlayManager::doActionDisplayFPS - Triggered
12:17:30.582F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:17:33.8882F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:17:33.8882F64407fSwapResize_BuffersClear overlay graphics..
12:17:33.8882F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:17:33.8882F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:17:33.8882F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:17:33.8882F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:17:33.8882F64409fSwapResize_BuffersDevice was Resized!
12:17:33.8882F64186IRenderDevice::releaseRender Releasing.
12:17:33.8882F6447capture device----------------- d3d11 capture freed ----------------
12:17:33.8882F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:17:33.8882F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:17:33.8882F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:17:33.8882F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:17:33.8882F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:17:33.8882F64203IRenderDevice::releaseRender Releasing Done.
12:17:33.8882F64413fSwapResize_BuffersEnd Device was Resized!
12:17:33.9382F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:17:33.9412F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:17:33.9972F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:17:33.9972F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:17:33.9972F641126RenderDeviceD3d11::initsave state
12:17:33.9972F64696RenderDeviceD3d11::initDX11loading shaders...
12:17:34.92F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:17:34.92F641134RenderDeviceD3d11::initrestore state
12:17:34.92F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:17:34.92F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:17:34.92F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:17:34.92F642773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:17:34.92F641650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:17:34.132F642462OverlayManager::installKeybMouseHookInstall KeybMouse
12:17:34.132F64479InputInterceptor::stopHookunhook keyboard and mouse
12:17:34.132F64446InputInterceptor::runHookKeyboard is hooked 0x2f64
12:17:34.132F64468InputInterceptor::runHookMouse is hooked 0x2f64
12:17:34.132F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:17:34.272F641612WidgetManager::drawskip widget draw (not in foreground) False - False
12:17:34.13250D06536OverlayManager::doActionForegroundChange Event ON (ON)
12:17:34.13250D07990OverlayManager::OnForegroundChangedChanged True
12:17:34.13250D07371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:17:34.1452F6447capture deviced3d11 shared texture capture successful
12:17:34.1462F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:17:34.14850D06686OverlayManager::doActionDisplayFPS - Triggered
12:17:34.1702F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:17:42.3472F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:17:42.3932F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:17:42.3932F64407fSwapResize_BuffersClear overlay graphics..
12:17:42.3932F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:17:42.3932F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:17:42.3932F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:17:42.3932F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:17:42.3932F64409fSwapResize_BuffersDevice was Resized!
12:17:42.3932F64186IRenderDevice::releaseRender Releasing.
12:17:42.3932F6447capture device----------------- d3d11 capture freed ----------------
12:17:42.3932F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:17:42.3932F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:17:42.3932F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:17:42.3932F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:17:42.3932F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:17:42.3932F64203IRenderDevice::releaseRender Releasing Done.
12:17:42.3932F64413fSwapResize_BuffersEnd Device was Resized!
12:17:42.4332F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:17:42.4332F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
12:17:42.4332F641126RenderDeviceD3d11::initsave state
12:17:42.4332F64696RenderDeviceD3d11::initDX11loading shaders...
12:17:42.4462F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:17:42.4462F641134RenderDeviceD3d11::initrestore state
12:17:42.4462F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:17:42.4462F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:17:42.4462F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:17:42.4462F641544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
12:17:42.4712F6447capture deviced3d11 shared texture capture successful
12:17:42.80250D06536OverlayManager::doActionForegroundChange Event OFF (OFF)
12:17:42.80250D07990OverlayManager::OnForegroundChangedChanged False
12:17:42.80250D08023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3005C Title=[Copy of Smith - Activity: Air Mass & Fronts - Google Slides - Google Chrome]
12:17:42.80250D07371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:17:42.80250D02766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:17:42.80250D02667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:17:42.80450D06686OverlayManager::doActionDisplayFPS - Triggered
12:17:42.8072F6448ResetSnapShotSH::ExecuteRelease snapshot SH
12:17:42.8072F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:18:02.7302F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:18:02.7302F64407fSwapResize_BuffersClear overlay graphics..
12:18:02.7302F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:18:02.7302F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:18:02.7302F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:18:02.7302F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:18:02.7302F64409fSwapResize_BuffersDevice was Resized!
12:18:02.7302F64186IRenderDevice::releaseRender Releasing.
12:18:02.7302F6447capture device----------------- d3d11 capture freed ----------------
12:18:02.7302F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:18:02.7302F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:18:02.7302F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:18:02.7302F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:18:02.7302F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:18:02.7302F64203IRenderDevice::releaseRender Releasing Done.
12:18:02.7302F64413fSwapResize_BuffersEnd Device was Resized!
12:18:02.8222F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:18:02.8262F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:18:02.9052F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:18:02.9052F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:18:02.9052F641126RenderDeviceD3d11::initsave state
12:18:02.9052F64696RenderDeviceD3d11::initDX11loading shaders...
12:18:02.9312F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:18:02.9312F641134RenderDeviceD3d11::initrestore state
12:18:02.9312F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:18:02.9312F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:18:02.9312F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:18:02.9312F642773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:18:02.9312F641650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:18:02.9622F641612WidgetManager::drawskip widget draw (not in foreground) False - False
12:18:03.18750D06536OverlayManager::doActionForegroundChange Event ON (ON)
12:18:03.18750D07990OverlayManager::OnForegroundChangedChanged True
12:18:03.18750D07371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:18:03.22050D06686OverlayManager::doActionDisplayFPS - Triggered
12:18:03.2222F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:18:03.2232F6447capture deviced3d11 shared texture capture successful
12:18:03.7472F642462OverlayManager::installKeybMouseHookInstall KeybMouse
12:18:03.7472F64479InputInterceptor::stopHookunhook keyboard and mouse
12:18:03.7482F64446InputInterceptor::runHookKeyboard is hooked 0x2f64
12:18:03.7482F64468InputInterceptor::runHookMouse is hooked 0x2f64
12:18:03.7482F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:18:07.3322F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:18:07.3872F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:18:07.3872F64407fSwapResize_BuffersClear overlay graphics..
12:18:07.3872F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:18:07.3872F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:18:07.3872F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:18:07.3872F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:18:07.3872F64409fSwapResize_BuffersDevice was Resized!
12:18:07.3872F64186IRenderDevice::releaseRender Releasing.
12:18:07.3882F6447capture device----------------- d3d11 capture freed ----------------
12:18:07.3882F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:18:07.3882F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:18:07.3882F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:18:07.3882F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:18:07.3882F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:18:07.3882F64203IRenderDevice::releaseRender Releasing Done.
12:18:07.3882F64413fSwapResize_BuffersEnd Device was Resized!
12:18:07.4532F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:18:07.4532F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
12:18:07.4532F641126RenderDeviceD3d11::initsave state
12:18:07.4532F64696RenderDeviceD3d11::initDX11loading shaders...
12:18:07.4642F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:18:07.4642F641134RenderDeviceD3d11::initrestore state
12:18:07.4642F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:18:07.4642F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:18:07.4642F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:18:07.4642F641544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
12:18:07.4942F6447capture deviced3d11 shared texture capture successful
12:18:07.76150D06536OverlayManager::doActionForegroundChange Event OFF (OFF)
12:18:07.76150D07990OverlayManager::OnForegroundChangedChanged False
12:18:07.76150D08023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3005C Title=[Copy of Smith - Activity: Air Mass & Fronts - Google Slides - Google Chrome]
12:18:07.76150D07371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:18:07.76150D02766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:18:07.76150D02667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:18:07.7652F6448ResetSnapShotSH::ExecuteRelease snapshot SH
12:18:07.79650D06686OverlayManager::doActionDisplayFPS - Triggered
12:18:07.8042F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:18:19.7022F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:18:19.7022F64407fSwapResize_BuffersClear overlay graphics..
12:18:19.7022F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:18:19.7022F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:18:19.7022F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:18:19.7022F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:18:19.7022F64409fSwapResize_BuffersDevice was Resized!
12:18:19.7022F64186IRenderDevice::releaseRender Releasing.
12:18:19.7022F6447capture device----------------- d3d11 capture freed ----------------
12:18:19.7022F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:18:19.7022F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:18:19.7022F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:18:19.7022F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:18:19.7022F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:18:19.7022F64203IRenderDevice::releaseRender Releasing Done.
12:18:19.7022F64413fSwapResize_BuffersEnd Device was Resized!
12:18:19.7932F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:18:19.8132F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:18:19.9142F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:18:19.9152F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:18:19.9152F641126RenderDeviceD3d11::initsave state
12:18:19.9152F64696RenderDeviceD3d11::initDX11loading shaders...
12:18:19.9352F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:18:19.9352F641134RenderDeviceD3d11::initrestore state
12:18:19.9352F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:18:19.9352F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:18:19.9352F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:18:19.9352F642773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:18:19.9352F641650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:18:19.9512F642462OverlayManager::installKeybMouseHookInstall KeybMouse
12:18:19.9512F64479InputInterceptor::stopHookunhook keyboard and mouse
12:18:19.9512F64446InputInterceptor::runHookKeyboard is hooked 0x2f64
12:18:19.9512F64468InputInterceptor::runHookMouse is hooked 0x2f64
12:18:19.9512F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:18:19.9812F641612WidgetManager::drawskip widget draw (not in foreground) False - False
12:18:20.1250D06536OverlayManager::doActionForegroundChange Event ON (ON)
12:18:20.1250D07990OverlayManager::OnForegroundChangedChanged True
12:18:20.1950D07371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:18:20.3350D06686OverlayManager::doActionDisplayFPS - Triggered
12:18:20.332F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:18:20.342F6447capture deviced3d11 shared texture capture successful
12:18:20.352F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:18:20.3072F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:20:07.5452F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:20:07.58050D06536OverlayManager::doActionForegroundChange Event OFF (OFF)
12:20:07.58050D07990OverlayManager::OnForegroundChangedChanged False
12:20:07.58150D08023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3005C Title=[Copy of Smith - Activity: Air Mass & Fronts - Google Slides - Google Chrome]
12:20:07.58150D07371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:20:07.58150D02766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:20:07.58150D02667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:20:07.58850D06686OverlayManager::doActionDisplayFPS - Triggered
12:20:07.5982F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:20:07.5982F64407fSwapResize_BuffersClear overlay graphics..
12:20:07.5982F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:20:07.5982F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:20:07.5992F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:20:07.5992F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:20:07.5992F64409fSwapResize_BuffersDevice was Resized!
12:20:07.5992F64186IRenderDevice::releaseRender Releasing.
12:20:07.6102F6447capture device----------------- d3d11 capture freed ----------------
12:20:07.6102F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:20:07.6102F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:20:07.6102F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:20:07.6102F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:20:07.6102F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:20:07.6102F64203IRenderDevice::releaseRender Releasing Done.
12:20:07.6102F64413fSwapResize_BuffersEnd Device was Resized!
12:20:07.6742F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:20:07.6742F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
12:20:07.6742F641126RenderDeviceD3d11::initsave state
12:20:07.6742F64696RenderDeviceD3d11::initDX11loading shaders...
12:20:07.7092F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:20:07.7092F641134RenderDeviceD3d11::initrestore state
12:20:07.7092F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:20:07.7092F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:20:07.7092F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:20:07.7092F642773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:20:07.7092F641544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
12:20:07.7262F6448ResetSnapShotSH::ExecuteRelease snapshot SH
12:20:07.7262F641612WidgetManager::drawskip widget draw (not in foreground) False - False
12:20:07.7262F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:20:19.52F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:20:19.62F64407fSwapResize_BuffersClear overlay graphics..
12:20:19.62F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:20:19.62F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:20:19.62F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:20:19.62F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:20:19.62F64409fSwapResize_BuffersDevice was Resized!
12:20:19.62F64186IRenderDevice::releaseRender Releasing.
12:20:19.62F6447capture device----------------- d3d11 capture freed ----------------
12:20:19.62F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:20:19.62F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:20:19.62F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:20:19.62F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:20:19.62F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:20:19.62F64203IRenderDevice::releaseRender Releasing Done.
12:20:19.62F64413fSwapResize_BuffersEnd Device was Resized!
12:20:19.962F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:20:19.982F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:20:19.1242F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:20:19.1422F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:20:19.1422F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:20:19.1422F641126RenderDeviceD3d11::initsave state
12:20:19.1422F64696RenderDeviceD3d11::initDX11loading shaders...
12:20:19.1532F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:20:19.1532F641134RenderDeviceD3d11::initrestore state
12:20:19.1532F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:20:19.1532F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:20:19.1532F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:20:19.1532F641650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:20:19.1692F642462OverlayManager::installKeybMouseHookInstall KeybMouse
12:20:19.1692F64479InputInterceptor::stopHookunhook keyboard and mouse
12:20:19.1692F64446InputInterceptor::runHookKeyboard is hooked 0x2f64
12:20:19.1692F64468InputInterceptor::runHookMouse is hooked 0x2f64
12:20:19.37950D06536OverlayManager::doActionForegroundChange Event ON (ON)
12:20:19.37950D07990OverlayManager::OnForegroundChangedChanged True
12:20:19.37950D07371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:20:19.4172F6447capture deviced3d11 shared texture capture successful
12:20:19.4182F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:20:19.61050D06686OverlayManager::doActionDisplayFPS - Triggered
12:20:19.6122F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:20:21.7352F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:20:21.7772F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:20:21.7772F64407fSwapResize_BuffersClear overlay graphics..
12:20:21.7772F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:20:21.7772F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:20:21.7772F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:20:21.7772F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:20:21.7772F64409fSwapResize_BuffersDevice was Resized!
12:20:21.7772F64186IRenderDevice::releaseRender Releasing.
12:20:21.7772F6447capture device----------------- d3d11 capture freed ----------------
12:20:21.7772F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:20:21.7772F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:20:21.7772F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:20:21.7772F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:20:21.7772F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:20:21.7772F64203IRenderDevice::releaseRender Releasing Done.
12:20:21.7772F64413fSwapResize_BuffersEnd Device was Resized!
12:20:21.8682F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:20:21.8682F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
12:20:21.8682F641126RenderDeviceD3d11::initsave state
12:20:21.8712F64696RenderDeviceD3d11::initDX11loading shaders...
12:20:21.89350D06536OverlayManager::doActionForegroundChange Event OFF (OFF)
12:20:21.89350D07990OverlayManager::OnForegroundChangedChanged False
12:20:21.89350D08023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3005C Title=[Copy of Smith - Activity: Air Mass & Fronts - Google Slides - Google Chrome]
12:20:21.89450D07371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:20:21.89450D02766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:20:21.89450D02667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:20:21.8972F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:20:21.8972F641134RenderDeviceD3d11::initrestore state
12:20:21.8972F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:20:21.8972F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:20:21.8972F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:20:21.8972F642773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:20:21.8972F641544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
12:20:21.90150D06686OverlayManager::doActionDisplayFPS - Triggered
12:20:21.9082F6448ResetSnapShotSH::ExecuteRelease snapshot SH
12:20:21.9092F641612WidgetManager::drawskip widget draw (not in foreground) False - False
12:20:21.9092F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:20:25.3212F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:20:25.3212F64407fSwapResize_BuffersClear overlay graphics..
12:20:25.3212F642785OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:20:25.3212F641462OverlayManager::RestoreGameWNDPROCSearch SWL..
12:20:25.3212F641474OverlayManager::RestoreGameWNDPROCSWL fail restored GLE=0xffffffff
12:20:25.3212F642807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:20:25.3212F64409fSwapResize_BuffersDevice was Resized!
12:20:25.3212F64186IRenderDevice::releaseRender Releasing.
12:20:25.3212F6447capture device----------------- d3d11 capture freed ----------------
12:20:25.3212F6482RenderDeviceCaptureBase::ReleaseTextureRelease
12:20:25.3212F64100RenderDeviceCaptureBase::ReleaseTextureReleased
12:20:25.3212F641258RenderDeviceD3d11::releaseImplementationReleasing 1
12:20:25.3212F641268RenderDeviceD3d11::releaseImplementationReleasing 2
12:20:25.3212F641287RenderDeviceD3d11::releaseImplementationReleasing 3
12:20:25.3212F64203IRenderDevice::releaseRender Releasing Done.
12:20:25.3212F64413fSwapResize_BuffersEnd Device was Resized!
12:20:25.3992F641721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:20:25.4122F64400fSwapResize_BuffersResize buffer (0x10ab36e8)!
12:20:25.46450D06536OverlayManager::doActionForegroundChange Event ON (ON)
12:20:25.46450D07990OverlayManager::OnForegroundChangedChanged True
12:20:25.46550D07371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:20:25.50850D06686OverlayManager::doActionDisplayFPS - Triggered
12:20:25.5092F641041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10ab36e8
12:20:25.5092F641105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:20:25.5092F641126RenderDeviceD3d11::initsave state
12:20:25.5092F64696RenderDeviceD3d11::initDX11loading shaders...
12:20:25.5202F641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfb2d28c.
12:20:25.5202F641134RenderDeviceD3d11::initrestore state
12:20:25.5202F641137RenderDeviceD3d11::initTarget Window [0x140b12]
12:20:25.5202F64243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:20:25.5202F64250IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:20:25.5202F641650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:20:25.5582F64958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:20:25.5602F6447capture deviced3d11 shared texture capture successful
12:20:25.6002F642462OverlayManager::installKeybMouseHookInstall KeybMouse
12:20:25.6002F64479InputInterceptor::stopHookunhook keyboard and mouse
12:20:25.6002F64446InputInterceptor::runHookKeyboard is hooked 0x2f64
12:20:25.6002F64468InputInterceptor::runHookMouse is hooked 0x2f64
12:20:25.6002F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:20:26.3312F645995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.