TimeThreadLineFunctionMessage
11:10:55.5391E2C138runClientStarting Overlay PID=21260(0x530c) server PID = 4168
11:10:55.5391E2C561Client::initClient::Initialize
11:10:55.5391E2C569Client::initStart owclient thread
11:10:55.54010BC325Client::initFirstInjectionClient::initFirstInjection.
11:10:55.54010BC225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_85_4_4168 opened succesfuly
11:10:55.54010BC351session id = {23FBD534-BAA7-47F8-82F0-EB717A5106FD}
11:10:55.54010BC2021Client::LogClientInfoCommandLine[1] [C:/Riot Games/League of Legends/Game/League of Legends.exe192.64.173.113 5148 Pq5o+IR6F2IMVAuz6ILsqw== 106872317-PlayerID=106872317-GameID=3883102672-GameBaseDir=C:\Riot Games\League of Legends].
11:10:55.54010BC2039Client::LogClientInfoOS version [10.0]
11:10:55.54010BC2044Client::LogClientInfoProcess OS version [6.2] [64-bit]
11:10:55.54010BC2064Client::LogClientInfoClient Version 2.2.85.4
11:10:55.54010BC2074Client::LogProcessModulesLoaded modules:
11:10:55.54310BC2090C:\Program Files (x86)\Overwolf\0.169.0.22\win32\OWClient.dll
11:10:55.54310BC2090C:\Program Files (x86)\Overwolf\0.169.0.22\win32\OWExplorer.dll
11:10:55.54310BC2090C:\Program Files\NVIDIA Corporation\Ansel\NvCamera32.dll
11:10:55.54310BC2090C:\Program Files\NVIDIA Corporation\Ansel\d3dcompiler_47_32.dll
11:10:55.54310BC2090C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2103.7-0\X86\MpOav.dll
11:10:55.54310BC2090C:\Riot Games\League of Legends\Game\BugSplat.dll
11:10:55.54310BC2090C:\Riot Games\League of Legends\Game\League of Legends.exe
11:10:55.54310BC2090C:\Riot Games\League of Legends\Game\LogitechLed.dll
11:10:55.54310BC2090C:\Riot Games\League of Legends\Game\d3dcompiler_47.dll
11:10:55.54310BC2090C:\Riot Games\League of Legends\Game\stub.dll
11:10:55.54310BC2090C:\Users\yassi\AppData\Roaming\discord\0.0.309\modules\discord_hook\2e1ff455c11\DiscordHook.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\CoreMessaging.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\DEVOBJ.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\DINPUT8.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\DNSAPI.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\MSASN1.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\PROPSYS.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\UMPDC.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\USERENV.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\VERSION.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\WINMM.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\WINNSI.DLL
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\WTSAPI32.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\Wldp.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\amsi.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\cryptnet.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\cryptsp.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\d3d11.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\d3d9.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\d3dx9_39.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\dbgcore.DLL
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\dbghelp.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\dcomp.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\dsound.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\dwmapi.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\dxcore.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\dxgi.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\inputhost.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\kernel.appcore.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\ntdll.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\ntmarta.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\nvapi.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\powrprof.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\profapi.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\textinputframework.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\wbemcomn.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\windows.storage.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\winmmbase.dll
11:10:55.54310BC2090C:\WINDOWS\SYSTEM32\wintypes.dll
11:10:55.54310BC2090C:\WINDOWS\System32\ADVAPI32.dll
11:10:55.54310BC2090C:\WINDOWS\System32\CRYPT32.dll
11:10:55.54310BC2090C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5364881c934f6ce8\nvldumd.dll
11:10:55.54310BC2090C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5364881c934f6ce8\nvwgf2um.dll
11:10:55.54310BC2090C:\WINDOWS\System32\GDI32.dll
11:10:55.54310BC2090C:\WINDOWS\System32\IMM32.DLL
11:10:55.54310BC2090C:\WINDOWS\System32\KERNEL32.DLL
11:10:55.54310BC2090C:\WINDOWS\System32\KERNELBASE.dll
11:10:55.54310BC2090C:\WINDOWS\System32\MMDevApi.dll
11:10:55.54310BC2090C:\WINDOWS\System32\MSCTF.dll
11:10:55.54310BC2090C:\WINDOWS\System32\NSI.dll
11:10:55.54310BC2090C:\WINDOWS\System32\OLEAUT32.dll
11:10:55.54310BC2090C:\WINDOWS\System32\PSAPI.DLL
11:10:55.54310BC2090C:\WINDOWS\System32\RPCRT4.dll
11:10:55.54310BC2090C:\WINDOWS\System32\SETUPAPI.dll
11:10:55.54310BC2090C:\WINDOWS\System32\SHELL32.dll
11:10:55.54310BC2090C:\WINDOWS\System32\SHLWAPI.dll
11:10:55.54310BC2090C:\WINDOWS\System32\USER32.dll
11:10:55.54310BC2090C:\WINDOWS\System32\WINTRUST.dll
11:10:55.54310BC2090C:\WINDOWS\System32\WS2_32.dll
11:10:55.54310BC2090C:\WINDOWS\System32\bcrypt.dll
11:10:55.54310BC2090C:\WINDOWS\System32\bcryptPrimitives.dll
11:10:55.54310BC2090C:\WINDOWS\System32\cfgmgr32.dll
11:10:55.54310BC2090C:\WINDOWS\System32\clbcatq.dll
11:10:55.54310BC2090C:\WINDOWS\System32\combase.dll
11:10:55.54310BC2090C:\WINDOWS\System32\fwpuclnt.dll
11:10:55.54310BC2090C:\WINDOWS\System32\gdi32full.dll
11:10:55.54310BC2090C:\WINDOWS\System32\hid.dll
11:10:55.54310BC2090C:\WINDOWS\System32\imagehlp.dll
11:10:55.54310BC2090C:\WINDOWS\System32\msvcp_win.dll
11:10:55.54310BC2090C:\WINDOWS\System32\msvcrt.dll
11:10:55.54310BC2090C:\WINDOWS\System32\ole32.dll
11:10:55.54310BC2090C:\WINDOWS\System32\sechost.dll
11:10:55.54310BC2090C:\WINDOWS\System32\shcore.dll
11:10:55.54310BC2090C:\WINDOWS\System32\ucrtbase.dll
11:10:55.54310BC2090C:\WINDOWS\System32\win32u.dll
11:10:55.54310BC2090C:\WINDOWS\System32\winrnr.dll
11:10:55.54310BC2090C:\WINDOWS\system32\NLAapi.dll
11:10:55.54310BC2090C:\WINDOWS\system32\mswsock.dll
11:10:55.54310BC2090C:\WINDOWS\system32\napinsp.dll
11:10:55.54310BC2090C:\WINDOWS\system32\nvspcap.dll
11:10:55.54310BC2090C:\WINDOWS\system32\pnrpnsp.dll
11:10:55.54310BC2090C:\WINDOWS\system32\rsaenh.dll
11:10:55.54310BC2090C:\WINDOWS\system32\uxtheme.dll
11:10:55.54310BC2090C:\WINDOWS\system32\wbem\fastprox.dll
11:10:55.54310BC2090C:\WINDOWS\system32\wbem\wbemprox.dll
11:10:55.54310BC2090C:\WINDOWS\system32\wbem\wbemsvc.dll
11:10:55.54310BC2090C:\WINDOWS\system32\wshbth.dll
11:10:55.54310BC2090C:\Windows\System32\rasadhlp.dll
11:10:55.54310BC79GraphicsHookManager::InitCreated Thread - Created , ThreadId=5636
11:10:55.54610BC1542Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
11:10:55.54610BC1550Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
11:10:55.54610BC1587Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
11:10:55.54610BC1599Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
11:10:55.54610BC1665Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
11:10:55.54610BC1678Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - ON
11:10:55.54610BC1691Client::ReadGameConfigurationsEnable EnableTXR - OFF
11:10:55.54610BC1731Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
11:10:55.54610BC1733Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
11:10:55.54610BC1735Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
11:10:55.54610BC1737Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
11:10:55.54610BC1739Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - ON
11:10:55.54610BC1741Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
11:10:55.54610BC1743Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
11:10:55.54610BC1746Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
11:10:55.54610BC1749Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
11:10:55.54710BC1856Data::Search[0] 0x75260000
11:10:55.54710BC1856Data::Search[1] 0x0
11:10:55.54710BC1856Data::Search[2] 0x67360000
11:10:55.54710BC1856Data::Search[3] 0x5C5A0000
11:10:55.54710BC1856Data::Search[4] 0x0
11:10:55.54710BC1856Data::Search[5] 0x6B5D0000
11:10:55.54710BC1856Data::Search[6] 0x766B0000
11:10:55.54710BC1856Data::Search[7] 0x0
11:10:55.54710BC1856Data::Search[8] 0x6B5D0000
11:10:55.54710BC1856Data::Search[9] 0x0
11:10:55.54710BC1861Data::Search[10] 0x0
11:10:55.54710BC1867Data::Search[11] 0x6B6A0000
11:10:55.54710BC1873Data::Search[12] 0x0
11:10:55.54710BC1879Data::Search[13] 0x0
11:10:55.54710BC334FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
11:10:55.54710BC1264Client::hookFunctionsDetected Windows 8.1 or greater
11:10:55.54710BC1279Client::hookFunctionsAcquiring function lock succedded
11:10:55.54710BC225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_85_4_4168 opened succesfuly
11:10:55.54810BC481OverlayManager::OverlayManagerOW System Cursor is set to = 0xb0e92
11:10:55.54810BC7272OverlayManager::LoadDefaultCursorsLoad default cursors
11:10:55.54910BC489OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x330e7e
11:10:55.54910BC72PerformanceCounter::StartSessionStartSession
11:10:55.54910BC72PerformanceCounter::StartSessionStartSession
11:10:55.54910BC225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
11:10:55.55010BC705OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
11:10:55.55010BC723OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
11:10:55.55010BC725OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
11:10:55.55010BC728OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
11:10:55.55010BC731OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
11:10:55.55010BC734OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
11:10:55.55010BC737OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
11:10:55.55010BC740OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
11:10:55.55010BC743OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
11:10:55.55010BC746OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
11:10:55.55010BC749OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = ON
11:10:55.55010BC752OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = ON
11:10:55.55010BC755OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = ON
11:10:55.55010BC758OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
11:10:55.55010BC761OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
11:10:55.55010BC764OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
11:10:55.55010BC767OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
11:10:55.55010BC770OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
11:10:55.55010BC773OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
11:10:55.55010BC776OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
11:10:55.55010BC779OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
11:10:55.55010BC782OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
11:10:55.55010BC785OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
11:10:55.55010BC788OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
11:10:55.55010BC791OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
11:10:55.55010BC794OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
11:10:55.55010BC797OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
11:10:55.55010BC800OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
11:10:55.55010BC803OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
11:10:55.55010BC806OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
11:10:55.55010BC809OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
11:10:55.55010BC812OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
11:10:55.55010BC815OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
11:10:55.55010BC818OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = ON
11:10:55.55010BC821OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
11:10:55.55010BC824OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
11:10:55.55010BC827OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
11:10:55.55010BC830OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
11:10:55.55010BC833OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
11:10:55.55010BC836OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
11:10:55.55010BC839OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
11:10:55.55010BC842OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
11:10:55.55010BC845OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
11:10:55.55010BC848OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
11:10:55.55010BC851OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
11:10:55.55010BC854OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
11:10:55.55010BC857OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
11:10:55.55010BC860OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
11:10:55.55010BC863OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
11:10:55.55010BC866OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = OFF
11:10:55.55010BC869OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
11:10:55.55010BC872OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
11:10:55.55010BC875OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
11:10:55.55010BC878OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
11:10:55.55010BC881OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
11:10:55.55010BC884OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
11:10:55.55010BC887OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
11:10:55.55010BC890OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
11:10:55.55010BC893OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
11:10:55.55010BC896OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
11:10:55.55010BC899OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
11:10:55.55010BC902OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
11:10:55.55010BC905OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
11:10:55.55010BC908OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
11:10:55.55010BC911OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
11:10:55.55010BC914OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
11:10:55.55010BC916OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
11:10:55.55010BC918OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
11:10:55.55010BC920OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
11:10:55.55010BC922OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
11:10:55.55010BC924OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
11:10:55.55010BC926OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
11:10:55.55010BC928OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
11:10:55.55010BC930OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
11:10:55.55010BC932OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = ON
11:10:55.55010BC934OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
11:10:55.55010BC936OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
11:10:55.55010BC938OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
11:10:55.55010BC940OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
11:10:55.55010BC942OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
11:10:55.55010BC944OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
11:10:55.55010BC958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:10:55.55010BC575OverlayManager::InitGameClientstarting hooks...
11:10:55.55410BC1958FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.169.0.22\win32\\OWUtils.dll succeeded
11:10:55.63010BC597Install::CodeInit [Client,1] (MCH) OK
11:10:55.69010BC597Install::CodeInit [Client,2] (MCH) OK
11:10:55.79510BC597Install::CodeInit [Client,3] (MCH) OK
11:10:55.95910BC597Install::CodeInit [Client,4] (MCH) OK
11:10:56.19410BC597Install::CodeInit [Client,4.1] (MCH) OK
11:10:56.36510BC597Install::CodeInit [Client,4.2] (MCH) OK
11:10:56.36710BC248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
11:10:56.36810BC577Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 17
11:10:56.36810BC926FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
11:10:56.36810BC1337Client::hookFunctionsHook PEX
11:10:56.36810BC1354Client::hookFunctionsSuspend before hook: OFF
11:10:56.36810BC965Client::hookLibraryFunctionsread D3D9 sht offset: 0x2b6c , 0x4e24
11:10:56.36810BC426GraphicsD3D9Hook::SetSHTOffsetSet SHT offsets 0x2b6c , 0x4e24
11:10:56.36810BC39GraphicsHookBase::HookLoad Hook module [d3d9.dll] OK
11:10:56.36810BC101GraphicsD3D9Hook::HookImplSkipping sht offset (already calculate)
11:10:56.36810BC1062Install::CodeSegment [2|482112|0x67360000|0x75B40]
11:10:56.46910BC597Install::Codeunknown (MCH) OK
11:10:56.46910BC1062Install::CodeSegment [2|403152|0x67360000|0x626D0]
11:10:56.52610BC597Install::Codeunknown (MCH) OK
11:10:56.52610BC1062Install::CodeSegment [2|466688|0x67360000|0x71F00]
11:10:56.61710BC597Install::Codeunknown (MCH) OK
11:10:56.61710BC1062Install::CodeSegment [2|932384|0x67360000|0xE3A20]
11:10:56.67710BC597Install::Codeunknown (MCH) OK
11:10:56.67710BC1062Install::CodeSegment [2|931392|0x67360000|0xE3640]
11:10:56.75110BC597Install::Codeunknown (MCH) OK
11:10:56.75110BC1062Install::CodeSegment [2|315536|0x67360000|0x4D090]
11:10:56.84310BC597Install::Codeunknown (MCH) OK
11:10:56.84310BC1062Install::CodeSegment [2|931536|0x67360000|0xE36D0]
11:10:56.90810BC597Install::Codeunknown (MCH) OK
11:10:56.90810BC1062Install::CodeSegment [2|387744|0x67360000|0x5EAA0]
11:10:56.90810BC1153Client::hookLibraryFunctions=========> Hook is skipped function 2::7.
11:10:56.90810BC1062Install::CodeSegment [2|386464|0x67360000|0x5E5A0]
11:10:56.90810BC1153Client::hookLibraryFunctions=========> Hook is skipped function 2::8.
11:10:56.90810BC1062Install::CodeSegment [2|386112|0x67360000|0x5E440]
11:10:56.90810BC1153Client::hookLibraryFunctions=========> Hook is skipped function 2::9.
11:10:56.90810BC1062Install::CodeSegment [2|1248400|0x67360000|0x130C90]
11:10:56.90810BC1153Client::hookLibraryFunctions=========> Hook is skipped function 2::10.
11:10:56.90810BC1062Install::CodeSegment [2|1247120|0x67360000|0x130790]
11:10:56.90810BC1153Client::hookLibraryFunctions=========> Hook is skipped function 2::11.
11:10:56.90810BC1062Install::CodeSegment [2|386976|0x67360000|0x5E7A0]
11:10:56.90810BC1153Client::hookLibraryFunctions=========> Hook is skipped function 2::12.
11:10:56.90810BC1062Install::CodeSegment [2|387280|0x67360000|0x5E8D0]
11:10:56.90810BC1153Client::hookLibraryFunctions=========> Hook is skipped function 2::13.
11:10:56.90810BC1062Install::CodeSegment [2|403376|0x67360000|0x627B0]
11:10:56.90810BC1153Client::hookLibraryFunctions=========> Hook is skipped function 2::14.
11:10:56.90810BC1062Install::CodeSegment [2|514176|0x67360000|0x7D880]
11:10:56.90810BC1153Client::hookLibraryFunctions=========> Hook is skipped function 2::15.
11:10:56.90810BC1062Install::CodeSegment [2|303728|0x67360000|0x4A270]
11:10:56.90810BC1153Client::hookLibraryFunctions=========> Hook is skipped function 2::16.
11:10:56.90810BC1062Install::CodeSegment [2|452432|0x67360000|0x6E750]
11:10:56.90810BC1153Client::hookLibraryFunctions=========> Hook is skipped function 2::17.
11:10:56.90810BC1062Install::CodeSegment [2|454368|0x67360000|0x6EEE0]
11:10:56.90810BC1153Client::hookLibraryFunctions=========> Hook is skipped function 2::18.
11:10:56.90810BC1062Install::CodeSegment [2|303728|0x67360000|0x4A270]
11:10:56.90910BC1153Client::hookLibraryFunctions=========> Hook is skipped function 2::19.
11:10:56.90910BC1062Install::CodeSegment [2|451968|0x67360000|0x6E580]
11:10:56.90910BC1153Client::hookLibraryFunctions=========> Hook is skipped function 2::20.
11:10:56.90910BC1062Install::CodeSegment [2|454048|0x67360000|0x6EDA0]
11:10:56.90910BC1153Client::hookLibraryFunctions=========> Hook is skipped function 2::21.
11:10:56.90910BC1062Install::CodeSegment [3|45120|0x5C5A0000|0xB040]
11:10:56.90910BC1153Client::hookLibraryFunctions=========> Hook is skipped function 3::35.
11:10:56.90910BC1062Install::CodeSegment [3|54608|0x5C5A0000|0xD550]
11:10:57.2310BC597Install::Codeunknown (MCH) OK
11:10:57.2310BC1062Install::CodeSegment [3|54176|0x5C5A0000|0xD3A0]
11:10:57.11910BC597Install::Codeunknown (MCH) OK
11:10:57.11910BC1062Install::CodeSegment [5|451152|0x6B5D0000|0x6E250]
11:10:57.30310BC597Install::Codeunknown (MCH) OK
11:10:57.30310BC1062Install::CodeSegment [5|450832|0x6B5D0000|0x6E110]
11:10:57.41710BC597Install::Codeunknown (MCH) OK
11:10:57.41710BC1062Install::CodeSegment [5|186656|0x6B5D0000|0x2D920]
11:10:57.49010BC597Install::Codeunknown (MCH) OK
11:10:57.49010BC1062Install::CodeSegment [5|419424|0x6B5D0000|0x66660]
11:10:57.55710BC597Install::Codeunknown (MCH) OK
11:10:57.55710BC1062Install::CodeSegment [5|2043232|0x6B5D0000|0x1F2D60]
11:10:57.55710BC1153Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
11:10:57.55710BC1062Install::CodeSegment [5|2056320|0x6B5D0000|0x1F6080]
11:10:57.55710BC1153Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
11:10:57.55710BC1062Install::CodeSegment [5|2027872|0x6B5D0000|0x1EF160]
11:10:57.55710BC1153Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
11:10:57.55710BC1062Install::CodeSegment [5|1070832|0x6B5D0000|0x1056F0]
11:10:57.55710BC1153Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
11:10:57.55710BC334FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
11:10:57.55710BC1207OverlayManager::StartStarting...
11:10:57.55710BC1239OverlayManager::Startstarting hooks 2...
11:10:57.57410BC597Install::CodeInit [Client,5] (MCH) OK
11:10:57.57510BC1386XTRAP COMPATIBLE PATCH WARNING
11:10:57.57510BC1394OverlayManager::Startdone with hooks...
11:10:57.57510BC107ApiManager::InitAPI Manager Event : OK
11:10:57.57510BC119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=19140
11:10:57.57510BC67TXRSettingFail to read texture recognition options 0x0
11:10:57.57510BC114TXOfInterestNew list set with 0 items
11:10:57.57510BC1419OverlayManager::Startget foreground state
11:10:57.57510BC7990OverlayManager::OnForegroundChangedChanged True
11:10:57.57510BC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:10:57.57510BC1456OverlayManager::StartStarted...
11:10:57.57510BC428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
11:10:57.57510BC94GraphicsHookManager::StopThreadStopThread
11:10:57.5761604216GraphicsHookManager::MessageLoopExit Thread
11:10:57.82953546859OverlayManager::OnConnectedConnected to server
11:10:57.8294AC47490OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x200b4
11:10:57.829535432SendServerHelloMessage::ExecuteSend connection Ack
11:10:57.83010BC407Client::initFirstInjectioninit complete
11:10:58.6553546686OverlayManager::doActionDisplayFPS - Triggered
11:10:58.45350987411OverlayManager::IsEmptyCursorCache cursor 0x2d609cf (v: 1)
11:11:00.8125098587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
11:11:01.2965098148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
11:11:01.5385098148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
11:11:01.5385098984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
11:11:01.87450981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:11:01.87450981072RenderDeviceD3d11::initDevice adapter hash: 1880654849
11:11:01.87450981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:11:01.87450981126RenderDeviceD3d11::initsave state
11:11:01.9625098696RenderDeviceD3d11::initDX11loading shaders...
11:11:02.6825098705RenderDeviceD3d11::initDX11create vs
11:11:02.6825098723RenderDeviceD3d11::initDX11create vs
11:11:02.6995098745RenderDeviceD3d11::initDX11create pxs
11:11:02.7025098774RenderDeviceD3d11::initDX11create raster
11:11:02.7025098842RenderDeviceD3d11::initDX11create buffers
11:11:02.70250981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:11:02.70250981134RenderDeviceD3d11::initrestore state
11:11:02.70250981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:11:02.7025098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:11:02.7025098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:11:02.7025098193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
11:11:02.70250982086RenderDeviceD3d11::setFixSet render device fix RT.
11:11:02.70250982889OverlayManager::setGraphicsRender Device fix was set RT.
11:11:02.70250981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:11:02.70250981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:11:02.70250981650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:11:02.8895098655OverlayInputManager::HandleCommandsClear all hotkeys command
11:11:02.8895098696OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
11:11:02.889509826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
11:11:02.889509821StartWidgetsRefresher::ExecuteExecute start wicket manager
11:11:02.8895098275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:11:02.88950981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:11:02.88950981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:11:02.88950985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:11:02.92150982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x270cd1
11:11:02.92150982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:11:02.92250982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:11:02.92250982443OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
11:11:02.9225098311PerformanceCounter::NotifyFrameRenderNotify first Render...
11:11:02.9225098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:11:02.92250987886OverlayManager::CheckForSharedTextureSupportCheck for SHT support
11:11:02.92554D4225InterProcessElement::openInterProcess Overwolf_ImID_10A02_P_4168 opened succesfuly
11:11:02.92554D4225InterProcessElement::openInterProcess Overwolf_PID_4168_SHARED_MEMORY_AGENT opened succesfuly
11:11:03.2950987411OverlayManager::IsEmptyCursorCache cursor 0x30e6c (v: 1)
11:11:03.27950982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:11:03.2795098479InputInterceptor::stopHookunhook keyboard and mouse
11:11:03.2795098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:11:03.2795098468InputInterceptor::runHookMouse is hooked 0x5098
11:11:03.27950982116OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 4, Cur = 0x30e6c
11:11:04.76353546963OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\yassi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\170.3.1\plugins/GEPPlugin.dll]
11:11:04.78650987711OverlayManager::LoadPluginPlugin loaded [17] [C:\Users\yassi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\170.3.1\plugins/GEPPlugin.dll] []
11:11:07.9244AC42074Client::LogProcessModulesLoaded modules:
11:11:07.9264AC42090C:\Program Files (x86)\NVIDIA Corporation\NvContainer\MessageBus.dll
11:11:07.9264AC42090C:\Program Files (x86)\Overwolf\0.169.0.22\win32\OWClient.dll
11:11:07.9264AC42090C:\Program Files (x86)\Overwolf\0.169.0.22\win32\OWExplorer.dll
11:11:07.9264AC42090C:\Program Files (x86)\Overwolf\0.169.0.22\win32\OWUtils.dll
11:11:07.9264AC42090C:\Program Files\NVIDIA Corporation\Ansel\NvCamera32.dll
11:11:07.9264AC42090C:\Program Files\NVIDIA Corporation\Ansel\d3dcompiler_47_32.dll
11:11:07.9264AC42090C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2103.7-0\X86\MpOav.dll
11:11:07.9264AC42090C:\Riot Games\League of Legends\Game\BugSplat.dll
11:11:07.9264AC42090C:\Riot Games\League of Legends\Game\D3DCompiler_43.dll
11:11:07.9264AC42090C:\Riot Games\League of Legends\Game\League of Legends.exe
11:11:07.9264AC42090C:\Riot Games\League of Legends\Game\LogitechLed.dll
11:11:07.9264AC42090C:\Riot Games\League of Legends\Game\d3dcompiler_47.dll
11:11:07.9264AC42090C:\Riot Games\League of Legends\Game\stub.dll
11:11:07.9264AC42090C:\Users\yassi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\170.3.1\plugins\32\gep_lol.dll
11:11:07.9264AC42090C:\Users\yassi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\170.3.1\plugins\32\libowgameevents.dll
11:11:07.9264AC42090C:\Users\yassi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\170.3.1\plugins\GEPPlugin.dll
11:11:07.9264AC42090C:\Users\yassi\AppData\Roaming\discord\0.0.309\modules\discord_hook\2e1ff455c11\DiscordHook.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\CoreMessaging.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\D3DX9_43.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\DEVOBJ.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\DINPUT8.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\DNSAPI.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\MSASN1.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\PROPSYS.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\UMPDC.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\USERENV.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\VERSION.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\WINMM.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\WINNSI.DLL
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\WTSAPI32.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\Wldp.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\amsi.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\cryptnet.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\cryptsp.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\d3d11.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\d3d9.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\d3dx11_43.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\d3dx9_39.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\dbgcore.DLL
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\dbghelp.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\dcomp.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\dsound.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\dwmapi.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\dxcore.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\dxgi.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\icm32.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\inputhost.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\kernel.appcore.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\mscms.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\ntdll.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\ntmarta.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\nvapi.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\ondemandconnroutehelper.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\powrprof.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\profapi.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\textinputframework.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\wbemcomn.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\windows.storage.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\winhttp.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\winmmbase.dll
11:11:07.9264AC42090C:\WINDOWS\SYSTEM32\wintypes.dll
11:11:07.9264AC42090C:\WINDOWS\System32\ADVAPI32.dll
11:11:07.9264AC42090C:\WINDOWS\System32\CRYPT32.dll
11:11:07.9264AC42090C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5364881c934f6ce8\nvldumd.dll
11:11:07.9264AC42090C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5364881c934f6ce8\nvwgf2um.dll
11:11:07.9264AC42090C:\WINDOWS\System32\GDI32.dll
11:11:07.9264AC42090C:\WINDOWS\System32\IMM32.DLL
11:11:07.9264AC42090C:\WINDOWS\System32\KERNEL32.DLL
11:11:07.9264AC42090C:\WINDOWS\System32\KERNELBASE.dll
11:11:07.9264AC42090C:\WINDOWS\System32\MMDevApi.dll
11:11:07.9264AC42090C:\WINDOWS\System32\MSCTF.dll
11:11:07.9264AC42090C:\WINDOWS\System32\NSI.dll
11:11:07.9264AC42090C:\WINDOWS\System32\OLEAUT32.dll
11:11:07.9264AC42090C:\WINDOWS\System32\PSAPI.DLL
11:11:07.9264AC42090C:\WINDOWS\System32\RPCRT4.dll
11:11:07.9264AC42090C:\WINDOWS\System32\SETUPAPI.dll
11:11:07.9264AC42090C:\WINDOWS\System32\SHELL32.dll
11:11:07.9264AC42090C:\WINDOWS\System32\SHLWAPI.dll
11:11:07.9264AC42090C:\WINDOWS\System32\SspiCli.dll
11:11:07.9264AC42090C:\WINDOWS\System32\USER32.dll
11:11:07.9264AC42090C:\WINDOWS\System32\WININET.dll
11:11:07.9264AC42090C:\WINDOWS\System32\WINTRUST.dll
11:11:07.9264AC42090C:\WINDOWS\System32\WS2_32.dll
11:11:07.9264AC42090C:\WINDOWS\System32\bcrypt.dll
11:11:07.9264AC42090C:\WINDOWS\System32\bcryptPrimitives.dll
11:11:07.9264AC42090C:\WINDOWS\System32\cfgmgr32.dll
11:11:07.9274AC42090C:\WINDOWS\System32\clbcatq.dll
11:11:07.9274AC42090C:\WINDOWS\System32\combase.dll
11:11:07.9274AC42090C:\WINDOWS\System32\fwpuclnt.dll
11:11:07.9274AC42090C:\WINDOWS\System32\gdi32full.dll
11:11:07.9274AC42090C:\WINDOWS\System32\hid.dll
11:11:07.9274AC42090C:\WINDOWS\System32\iertutil.dll
11:11:07.9274AC42090C:\WINDOWS\System32\imagehlp.dll
11:11:07.9274AC42090C:\WINDOWS\System32\msvcp_win.dll
11:11:07.9274AC42090C:\WINDOWS\System32\msvcrt.dll
11:11:07.9274AC42090C:\WINDOWS\System32\ole32.dll
11:11:07.9274AC42090C:\WINDOWS\System32\sechost.dll
11:11:07.9274AC42090C:\WINDOWS\System32\shcore.dll
11:11:07.9274AC42090C:\WINDOWS\System32\ucrtbase.dll
11:11:07.9274AC42090C:\WINDOWS\System32\urlmon.dll
11:11:07.9274AC42090C:\WINDOWS\System32\win32u.dll
11:11:07.9274AC42090C:\WINDOWS\System32\winrnr.dll
11:11:07.9274AC42090C:\WINDOWS\system32\NLAapi.dll
11:11:07.9274AC42090C:\WINDOWS\system32\mswsock.dll
11:11:07.9274AC42090C:\WINDOWS\system32\napinsp.dll
11:11:07.9274AC42090C:\WINDOWS\system32\nvspcap.dll
11:11:07.9274AC42090C:\WINDOWS\system32\pnrpnsp.dll
11:11:07.9274AC42090C:\WINDOWS\system32\rsaenh.dll
11:11:07.9274AC42090C:\WINDOWS\system32\uxtheme.dll
11:11:07.9274AC42090C:\WINDOWS\system32\wbem\fastprox.dll
11:11:07.9274AC42090C:\WINDOWS\system32\wbem\wbemprox.dll
11:11:07.9274AC42090C:\WINDOWS\system32\wbem\wbemsvc.dll
11:11:07.9274AC42090C:\WINDOWS\system32\wshbth.dll
11:11:07.9274AC42090C:\Windows\System32\rasadhlp.dll
11:11:08.94553546678OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:11:08.95750985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:11:08.9643FA8225InterProcessElement::openInterProcess Overwolf_ImID_120C18_P_4168 opened succesfuly
11:11:08.9643FA8225InterProcessElement::openInterProcess Overwolf_PID_4168_SHARED_MEMORY_AGENT opened succesfuly
11:11:09.16553546678OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:11:09.2325098326RenderImageD3d11::setSizeCreate Texture (420,520) / (512,640) - OK
11:11:09.2325098347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
11:11:58.50550982629OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:11:58.57050983584OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:11:59.21850982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:11:59.21950983758OverlayManager::RestoreGameCursorRestoreGameCursor ref = 4, OW handle = 0xb0e92;prev = 0x20ef4 , {Original values: ref = 4 handle = 0x2d609cf}
11:11:59.25050982629OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:11:59.47250983584OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:11:59.97450982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:11:59.97650983758OverlayManager::RestoreGameCursorRestoreGameCursor ref = 4, OW handle = 0xb0e92;prev = 0xb0e92 , {Original values: ref = 4 handle = 0x2d609cf}
11:12:16.52950987411OverlayManager::IsEmptyCursorCache cursor 0xfae096f (v: 1)
11:12:16.529F507411OverlayManager::IsEmptyCursorCache cursor 0xc670bc5 (v: 1)
11:12:16.52950987411OverlayManager::IsEmptyCursorCache cursor 0xc670bc5 (v: 1)
11:13:07.7550987411OverlayManager::IsEmptyCursorCache cursor 0xebb0b69 (v: 1)
11:13:27.98850987411OverlayManager::IsEmptyCursorCache cursor 0x1111022d (v: 1)
11:14:08.65550987411OverlayManager::IsEmptyCursorCache cursor 0xad6065f (v: 1)
11:14:21.28150987411OverlayManager::IsEmptyCursorCache cursor 0x14530171 (v: 1)
11:15:37.6250987411OverlayManager::IsEmptyCursorCache cursor 0x155e0c35 (v: 1)
11:16:16.81250985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:16:16.91053546521OverlayManager::doActionForegroundChange Event [winows not active]
11:16:16.91053546554OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
11:16:16.91053547371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:16:16.91053542667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:16:16.92453546521OverlayManager::doActionForegroundChange Event [winows not active]
11:16:16.92553546686OverlayManager::doActionDisplayFPS - Triggered
11:16:16.9385098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:16:17.37450985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:16:17.42353546554OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
11:16:17.42353547371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:16:17.42353542667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:16:17.43953546686OverlayManager::doActionDisplayFPS - Triggered
11:16:17.4715098400fSwapResize_BuffersResize buffer (0x10435730)!
11:16:17.4715098407fSwapResize_BuffersClear overlay graphics..
11:16:17.47150982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:16:17.47150981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:16:17.47150981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:16:17.47150981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:16:17.47150981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x270cd1
11:16:17.47150982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:16:17.4715098409fSwapResize_BuffersDevice was Resized!
11:16:17.4715098186IRenderDevice::releaseRender Releasing.
11:16:17.471509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:16:17.4715098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:16:17.47150981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:16:17.47150981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:16:17.47150981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:16:17.4715098203IRenderDevice::releaseRender Releasing Done.
11:16:17.4715098413fSwapResize_BuffersEnd Device was Resized!
11:16:17.5465098400fSwapResize_BuffersResize buffer (0x10435730)!
11:16:17.5495098400fSwapResize_BuffersResize buffer (0x10435730)!
11:16:17.57350981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:16:17.57350981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:16:17.57350981126RenderDeviceD3d11::initsave state
11:16:17.5735098696RenderDeviceD3d11::initDX11loading shaders...
11:16:17.58350981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:16:17.58350981134RenderDeviceD3d11::initrestore state
11:16:17.58350981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:16:17.5845098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:16:17.5845098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:16:17.58450981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:16:17.58450981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:16:17.58450981650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:16:17.59750985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:16:17.59750982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5c840b4d
11:16:17.59750982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:16:17.59750982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:16:17.5975098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:16:17.59850982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:16:17.5985098479InputInterceptor::stopHookunhook keyboard and mouse
11:16:17.5985098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:16:17.5985098468InputInterceptor::runHookMouse is hooked 0x5098
11:16:17.60650981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:16:17.60650981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:16:24.28950987411OverlayManager::IsEmptyCursorCache cursor 0x4086062d (v: 1)
11:16:25.66350981721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:16:25.6635098400fSwapResize_BuffersResize buffer (0x10435730)!
11:16:25.6635098407fSwapResize_BuffersClear overlay graphics..
11:16:25.66350982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:16:25.66350981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:16:25.66350981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:16:25.66350981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:16:25.66450981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5c840b4d
11:16:25.66450982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:16:25.6645098409fSwapResize_BuffersDevice was Resized!
11:16:25.6645098186IRenderDevice::releaseRender Releasing.
11:16:25.664509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:16:25.6645098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:16:25.66450981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:16:25.66450981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:16:25.66450981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:16:25.6645098203IRenderDevice::releaseRender Releasing Done.
11:16:25.6645098413fSwapResize_BuffersEnd Device was Resized!
11:16:25.67750981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:16:25.67750981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
11:16:25.67750981126RenderDeviceD3d11::initsave state
11:16:25.6775098696RenderDeviceD3d11::initDX11loading shaders...
11:16:25.68750981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:16:25.68750981134RenderDeviceD3d11::initrestore state
11:16:25.68750981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:16:25.6875098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:16:25.6875098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:16:25.68750981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:16:25.69350985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:16:25.69350982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x14f40a8b
11:16:25.69350982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1,1]
11:16:25.69350982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:16:25.70050981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:16:26.3853546536OverlayManager::doActionForegroundChange Event OFF (OFF)
11:16:26.3853547990OverlayManager::OnForegroundChangedChanged False
11:16:26.3853548023OverlayManager::OnForegroundChangedLost foreground to window Handle=0xC0ABE Title=[League of Legends]
11:16:26.3853547371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:16:26.3853542766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:16:26.3853542667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:16:26.38509848ResetSnapShotSH::ExecuteRelease snapshot SH
11:16:26.5553546686OverlayManager::doActionDisplayFPS - Triggered
11:16:26.575098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:16:26.29750982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:16:26.2975098479InputInterceptor::stopHookunhook keyboard and mouse
11:16:26.2975098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:16:26.2975098468InputInterceptor::runHookMouse is hooked 0x5098
11:16:37.1935098400fSwapResize_BuffersResize buffer (0x10435730)!
11:16:37.1935098407fSwapResize_BuffersClear overlay graphics..
11:16:37.19350982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:16:37.19450981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:16:37.19450981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:16:37.19450981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:16:37.19450981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x14f40a8b
11:16:37.19450982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:16:37.1945098409fSwapResize_BuffersDevice was Resized!
11:16:37.1945098186IRenderDevice::releaseRender Releasing.
11:16:37.194509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:16:37.1945098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:16:37.19450981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:16:37.19450981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:16:37.19450981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:16:37.1945098203IRenderDevice::releaseRender Releasing Done.
11:16:37.1945098413fSwapResize_BuffersEnd Device was Resized!
11:16:37.2585098400fSwapResize_BuffersResize buffer (0x10435730)!
11:16:37.29950981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:16:37.30050981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:16:37.30050981126RenderDeviceD3d11::initsave state
11:16:37.3005098696RenderDeviceD3d11::initDX11loading shaders...
11:16:37.31250981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:16:37.31250981134RenderDeviceD3d11::initrestore state
11:16:37.31250981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:16:37.3125098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:16:37.3125098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:16:37.31250982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:16:37.31250981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:16:37.31250981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:16:37.31250981650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:16:37.34950981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:16:37.34950981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:16:37.34950985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:16:37.34950982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x19e30b9f
11:16:37.34950982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:16:37.34950982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:16:37.34950981612WidgetManager::drawskip widget draw (not in foreground) False - False
11:16:37.36450982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:16:37.3645098479InputInterceptor::stopHookunhook keyboard and mouse
11:16:37.3655098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:16:37.3655098468InputInterceptor::runHookMouse is hooked 0x5098
11:16:37.36550985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:16:37.38750981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:16:37.38750981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:16:37.67153546536OverlayManager::doActionForegroundChange Event ON (ON)
11:16:37.67153547990OverlayManager::OnForegroundChangedChanged True
11:16:37.67153547371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:16:37.67653546686OverlayManager::doActionDisplayFPS - Triggered
11:16:37.6775098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:16:37.69550985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:16:42.4350981721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:16:42.845098400fSwapResize_BuffersResize buffer (0x10435730)!
11:16:42.845098407fSwapResize_BuffersClear overlay graphics..
11:16:42.8450982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:16:42.8450981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:16:42.8450981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:16:42.8450981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:16:42.8550981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x19e30b9f
11:16:42.8550982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:16:42.855098409fSwapResize_BuffersDevice was Resized!
11:16:42.855098186IRenderDevice::releaseRender Releasing.
11:16:42.85509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:16:42.855098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:16:42.8550981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:16:42.8550981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:16:42.8550981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:16:42.855098203IRenderDevice::releaseRender Releasing Done.
11:16:42.855098413fSwapResize_BuffersEnd Device was Resized!
11:16:42.10450981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:16:42.10450981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
11:16:42.10450981126RenderDeviceD3d11::initsave state
11:16:42.1045098696RenderDeviceD3d11::initDX11loading shaders...
11:16:42.11750981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:16:42.11750981134RenderDeviceD3d11::initrestore state
11:16:42.11850981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:16:42.1185098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:16:42.1185098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:16:42.11850981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:16:42.12950985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:16:42.12950982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x31070add
11:16:42.12950982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1,1]
11:16:42.12950982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:16:42.13750981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:16:42.19453546536OverlayManager::doActionForegroundChange Event OFF (OFF)
11:16:42.19453547990OverlayManager::OnForegroundChangedChanged False
11:16:42.19453548023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70CB8 Title=[Twitch - Google Chrome]
11:16:42.19453547371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:16:42.19453542766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:16:42.19453542667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:16:42.196509848ResetSnapShotSH::ExecuteRelease snapshot SH
11:16:42.21153546686OverlayManager::doActionDisplayFPS - Triggered
11:16:42.2185098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:16:42.28550982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:16:42.2855098479InputInterceptor::stopHookunhook keyboard and mouse
11:16:42.2855098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:16:42.2855098468InputInterceptor::runHookMouse is hooked 0x5098
11:16:56.1535098400fSwapResize_BuffersResize buffer (0x10435730)!
11:16:56.1535098407fSwapResize_BuffersClear overlay graphics..
11:16:56.15350982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:16:56.15350981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:16:56.15350981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:16:56.15350981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:16:56.15350981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x31070add
11:16:56.15350982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:16:56.1535098409fSwapResize_BuffersDevice was Resized!
11:16:56.1535098186IRenderDevice::releaseRender Releasing.
11:16:56.153509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:16:56.1535098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:16:56.15350981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:16:56.15350981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:16:56.15350981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:16:56.1535098203IRenderDevice::releaseRender Releasing Done.
11:16:56.1535098413fSwapResize_BuffersEnd Device was Resized!
11:16:56.2015098400fSwapResize_BuffersResize buffer (0x10435730)!
11:16:56.23450981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:16:56.23450981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:16:56.23450981126RenderDeviceD3d11::initsave state
11:16:56.2345098696RenderDeviceD3d11::initDX11loading shaders...
11:16:56.24350981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:16:56.24350981134RenderDeviceD3d11::initrestore state
11:16:56.24350981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:16:56.2435098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:16:56.2435098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:16:56.24350982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:16:56.24350981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:16:56.24350981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:16:56.24350981650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:16:56.26750981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:16:56.26750981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:16:56.26750985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:16:56.26750982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x15280a8b
11:16:56.26750982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:16:56.26750982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:16:56.26750981612WidgetManager::drawskip widget draw (not in foreground) False - False
11:16:56.26850982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:16:56.2685098479InputInterceptor::stopHookunhook keyboard and mouse
11:16:56.2685098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:16:56.2685098468InputInterceptor::runHookMouse is hooked 0x5098
11:16:56.26850985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:16:56.27550981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:16:56.27550981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:16:56.38953546536OverlayManager::doActionForegroundChange Event ON (ON)
11:16:56.38953547990OverlayManager::OnForegroundChangedChanged True
11:16:56.38953547371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:16:56.38950985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:16:56.39153546686OverlayManager::doActionDisplayFPS - Triggered
11:16:56.4005098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:17:21.84450981721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:17:21.9165098400fSwapResize_BuffersResize buffer (0x10435730)!
11:17:21.9165098407fSwapResize_BuffersClear overlay graphics..
11:17:21.91650982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:17:21.91650981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:17:21.91650981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:17:21.91650981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:17:21.91650981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x15280a8b
11:17:21.91650982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:17:21.9165098409fSwapResize_BuffersDevice was Resized!
11:17:21.9165098186IRenderDevice::releaseRender Releasing.
11:17:21.916509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:17:21.9165098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:17:21.91650981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:17:21.91650981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:17:21.91650981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:17:21.9165098203IRenderDevice::releaseRender Releasing Done.
11:17:21.9165098413fSwapResize_BuffersEnd Device was Resized!
11:17:21.93150981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:17:21.93150981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
11:17:21.93150981126RenderDeviceD3d11::initsave state
11:17:21.9315098696RenderDeviceD3d11::initDX11loading shaders...
11:17:21.94150981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:17:21.94150981134RenderDeviceD3d11::initrestore state
11:17:21.94150981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:17:21.9415098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:17:21.9415098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:17:21.94150981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:17:21.94850985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:17:21.94850982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9b30eb3
11:17:21.94850982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1,1]
11:17:21.94850982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:17:21.95450981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:17:22.28350982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:17:22.2835098479InputInterceptor::stopHookunhook keyboard and mouse
11:17:22.2845098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:17:22.2845098468InputInterceptor::runHookMouse is hooked 0x5098
11:17:22.30353546536OverlayManager::doActionForegroundChange Event OFF (OFF)
11:17:22.30353547990OverlayManager::OnForegroundChangedChanged False
11:17:22.30353548023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70CB8 Title=[English 11 Period 5 - Google Chrome]
11:17:22.30353547371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:17:22.30353542766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:17:22.30353542667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:17:22.310509848ResetSnapShotSH::ExecuteRelease snapshot SH
11:17:22.32253546686OverlayManager::doActionDisplayFPS - Triggered
11:17:22.3245098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:17:22.8595098400fSwapResize_BuffersResize buffer (0x10435730)!
11:17:22.8595098407fSwapResize_BuffersClear overlay graphics..
11:17:22.85950982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:17:22.85950981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:17:22.85950981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:17:22.85950981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:17:22.85950981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9b30eb3
11:17:22.85950982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:17:22.8595098409fSwapResize_BuffersDevice was Resized!
11:17:22.8595098186IRenderDevice::releaseRender Releasing.
11:17:22.859509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:17:22.8595098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:17:22.85950981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:17:22.85950981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:17:22.85950981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:17:22.8595098203IRenderDevice::releaseRender Releasing Done.
11:17:22.8595098413fSwapResize_BuffersEnd Device was Resized!
11:17:22.9065098400fSwapResize_BuffersResize buffer (0x10435730)!
11:17:22.93350981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:17:22.93350981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:17:22.93350981126RenderDeviceD3d11::initsave state
11:17:22.9335098696RenderDeviceD3d11::initDX11loading shaders...
11:17:22.94550981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:17:22.94550981134RenderDeviceD3d11::initrestore state
11:17:22.94550981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:17:22.9455098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:17:22.9455098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:17:22.94550982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:17:22.94550981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:17:22.94550981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:17:22.94550981650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:17:22.96150981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:17:22.96150981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:17:22.96150985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:17:22.96150982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4cb50b55
11:17:22.96250982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:17:22.96250982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:17:22.96250981612WidgetManager::drawskip widget draw (not in foreground) False - False
11:17:22.96650982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:17:22.9665098479InputInterceptor::stopHookunhook keyboard and mouse
11:17:22.9665098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:17:22.9665098468InputInterceptor::runHookMouse is hooked 0x5098
11:17:22.96650985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:17:22.97450981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:17:22.97450981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:17:23.31153546536OverlayManager::doActionForegroundChange Event ON (ON)
11:17:23.31153547990OverlayManager::OnForegroundChangedChanged True
11:17:23.31153547371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:17:23.31450985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:17:23.32753546686OverlayManager::doActionDisplayFPS - Triggered
11:17:23.3355098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:17:24.36850981721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:17:24.4105098400fSwapResize_BuffersResize buffer (0x10435730)!
11:17:24.4105098407fSwapResize_BuffersClear overlay graphics..
11:17:24.41050982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:17:24.41050981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:17:24.41050981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:17:24.41050981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:17:24.41050981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4cb50b55
11:17:24.41150982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:17:24.4115098409fSwapResize_BuffersDevice was Resized!
11:17:24.4115098186IRenderDevice::releaseRender Releasing.
11:17:24.411509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:17:24.4115098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:17:24.41150981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:17:24.41150981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:17:24.41150981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:17:24.4115098203IRenderDevice::releaseRender Releasing Done.
11:17:24.4115098413fSwapResize_BuffersEnd Device was Resized!
11:17:24.43050981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:17:24.43050981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
11:17:24.43050981126RenderDeviceD3d11::initsave state
11:17:24.4305098696RenderDeviceD3d11::initDX11loading shaders...
11:17:24.44250981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:17:24.44250981134RenderDeviceD3d11::initrestore state
11:17:24.44250981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:17:24.4425098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:17:24.4425098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:17:24.44250981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:17:24.45050985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:17:24.45050982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x13b10567
11:17:24.45050982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1,1]
11:17:24.45050982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:17:24.45850981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:17:24.83253546536OverlayManager::doActionForegroundChange Event OFF (OFF)
11:17:24.83253547990OverlayManager::OnForegroundChangedChanged False
11:17:24.83253548023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70CB8 Title=[English 11 Period 5 - Google Chrome]
11:17:24.83253547371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:17:24.83253542766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:17:24.83253542667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:17:24.837509848ResetSnapShotSH::ExecuteRelease snapshot SH
11:17:24.85053546686OverlayManager::doActionDisplayFPS - Triggered
11:17:24.8525098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:17:25.27950982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:17:25.2795098479InputInterceptor::stopHookunhook keyboard and mouse
11:17:25.2795098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:17:25.2795098468InputInterceptor::runHookMouse is hooked 0x5098
11:17:27.8405098400fSwapResize_BuffersResize buffer (0x10435730)!
11:17:27.8405098407fSwapResize_BuffersClear overlay graphics..
11:17:27.84050982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:17:27.84050981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:17:27.84050981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:17:27.84050981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:17:27.84050981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x13b10567
11:17:27.84050982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:17:27.8405098409fSwapResize_BuffersDevice was Resized!
11:17:27.8405098186IRenderDevice::releaseRender Releasing.
11:17:27.840509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:17:27.8405098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:17:27.84050981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:17:27.84050981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:17:27.84050981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:17:27.8405098203IRenderDevice::releaseRender Releasing Done.
11:17:27.8405098413fSwapResize_BuffersEnd Device was Resized!
11:17:27.89953546686OverlayManager::doActionDisplayFPS - Triggered
11:17:27.9065098400fSwapResize_BuffersResize buffer (0x10435730)!
11:17:27.97150981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:17:27.97150981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:17:27.97150981126RenderDeviceD3d11::initsave state
11:17:27.9715098696RenderDeviceD3d11::initDX11loading shaders...
11:17:27.98050981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:17:27.98050981134RenderDeviceD3d11::initrestore state
11:17:27.98050981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:17:27.9805098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:17:27.9805098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:17:27.98050982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:17:27.98050981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:17:27.98050981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:17:27.98050981650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:17:27.99750981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:17:27.99750981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:17:27.99750985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:17:27.99750982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4cc90b55
11:17:27.99750982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:17:27.99850982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:17:27.99850981612WidgetManager::drawskip widget draw (not in foreground) False - False
11:17:27.9985098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:17:27.99950982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:17:27.9995098479InputInterceptor::stopHookunhook keyboard and mouse
11:17:27.9995098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:17:27.9995098468InputInterceptor::runHookMouse is hooked 0x5098
11:17:27.99950985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:17:28.950981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:17:28.950981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:17:28.39553546536OverlayManager::doActionForegroundChange Event ON (ON)
11:17:28.39553547990OverlayManager::OnForegroundChangedChanged True
11:17:28.39553547371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:17:28.39850985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:17:28.41353546686OverlayManager::doActionDisplayFPS - Triggered
11:17:28.4195098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:17:30.27150981721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:17:30.3575098400fSwapResize_BuffersResize buffer (0x10435730)!
11:17:30.3575098407fSwapResize_BuffersClear overlay graphics..
11:17:30.35750982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:17:30.35750981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:17:30.35750981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:17:30.35750981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:17:30.35750981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4cc90b55
11:17:30.35750982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:17:30.3575098409fSwapResize_BuffersDevice was Resized!
11:17:30.3575098186IRenderDevice::releaseRender Releasing.
11:17:30.357509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:17:30.3575098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:17:30.35750981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:17:30.35750981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:17:30.35750981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:17:30.3575098203IRenderDevice::releaseRender Releasing Done.
11:17:30.3575098413fSwapResize_BuffersEnd Device was Resized!
11:17:30.37450981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:17:30.37450981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
11:17:30.37450981126RenderDeviceD3d11::initsave state
11:17:30.3765098696RenderDeviceD3d11::initDX11loading shaders...
11:17:30.38850981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:17:30.38850981134RenderDeviceD3d11::initrestore state
11:17:30.38850981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:17:30.3885098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:17:30.3885098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:17:30.38850981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:17:30.39850985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:17:30.39850982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1b1b0b63
11:17:30.39850982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1,1]
11:17:30.39850982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:17:30.40750981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:17:30.41353546536OverlayManager::doActionForegroundChange Event OFF (OFF)
11:17:30.41353547990OverlayManager::OnForegroundChangedChanged False
11:17:30.41353548023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70CB8 Title=[Twitch - Google Chrome]
11:17:30.41353547371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:17:30.41353542766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:17:30.41353542667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:17:30.414509848ResetSnapShotSH::ExecuteRelease snapshot SH
11:17:30.43053546686OverlayManager::doActionDisplayFPS - Triggered
11:17:30.4365098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:17:31.28250982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:17:31.2825098479InputInterceptor::stopHookunhook keyboard and mouse
11:17:31.2825098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:17:31.2825098468InputInterceptor::runHookMouse is hooked 0x5098
11:17:36.8025098400fSwapResize_BuffersResize buffer (0x10435730)!
11:17:36.8025098407fSwapResize_BuffersClear overlay graphics..
11:17:36.80250982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:17:36.80250981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:17:36.80250981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:17:36.80250981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:17:36.80350981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1b1b0b63
11:17:36.80350982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:17:36.8035098409fSwapResize_BuffersDevice was Resized!
11:17:36.8035098186IRenderDevice::releaseRender Releasing.
11:17:36.803509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:17:36.8035098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:17:36.80350981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:17:36.80350981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:17:36.80350981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:17:36.8035098203IRenderDevice::releaseRender Releasing Done.
11:17:36.8035098413fSwapResize_BuffersEnd Device was Resized!
11:17:36.8585098400fSwapResize_BuffersResize buffer (0x10435730)!
11:17:36.89050981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:17:36.89050981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:17:36.89050981126RenderDeviceD3d11::initsave state
11:17:36.8905098696RenderDeviceD3d11::initDX11loading shaders...
11:17:36.90150981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:17:36.90150981134RenderDeviceD3d11::initrestore state
11:17:36.90150981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:17:36.9015098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:17:36.9015098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:17:36.90150982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:17:36.90250981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:17:36.90250981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:17:36.90250981650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:17:36.92750981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:17:36.92750981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:17:36.92750985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:17:36.92750982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x11ef0517
11:17:36.92750982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:17:36.92750982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:17:36.92750981612WidgetManager::drawskip widget draw (not in foreground) False - False
11:17:36.92850982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:17:36.9285098479InputInterceptor::stopHookunhook keyboard and mouse
11:17:36.9285098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:17:36.9285098468InputInterceptor::runHookMouse is hooked 0x5098
11:17:36.92950985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:17:36.93850981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:17:36.93850981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:17:37.1353546536OverlayManager::doActionForegroundChange Event ON (ON)
11:17:37.1353547990OverlayManager::OnForegroundChangedChanged True
11:17:37.1353547371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:17:37.2050985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:17:37.3053546686OverlayManager::doActionDisplayFPS - Triggered
11:17:37.305098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:17:39.61550987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:17:42.10150981721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:17:42.10853546536OverlayManager::doActionForegroundChange Event OFF (OFF)
11:17:42.10853547990OverlayManager::OnForegroundChangedChanged False
11:17:42.10853548023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
11:17:42.10853542766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:17:42.10853542667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:17:42.12553546686OverlayManager::doActionDisplayFPS - Triggered
11:17:42.1765098400fSwapResize_BuffersResize buffer (0x10435730)!
11:17:42.1765098407fSwapResize_BuffersClear overlay graphics..
11:17:42.17650982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:17:42.17650981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:17:42.17650981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:17:42.17650981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:17:42.17650981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x11ef0517
11:17:42.17650982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:17:42.1765098409fSwapResize_BuffersDevice was Resized!
11:17:42.1765098186IRenderDevice::releaseRender Releasing.
11:17:42.176509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:17:42.1765098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:17:42.17650981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:17:42.17650981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:17:42.17650981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:17:42.1765098203IRenderDevice::releaseRender Releasing Done.
11:17:42.1765098413fSwapResize_BuffersEnd Device was Resized!
11:17:42.19250981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:17:42.19250981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
11:17:42.19250981126RenderDeviceD3d11::initsave state
11:17:42.1925098696RenderDeviceD3d11::initDX11loading shaders...
11:17:42.20950981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:17:42.20950981134RenderDeviceD3d11::initrestore state
11:17:42.20950981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:17:42.2095098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:17:42.2095098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:17:42.20950982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:17:42.20950981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:17:42.219509848ResetSnapShotSH::ExecuteRelease snapshot SH
11:17:42.21950985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:17:42.21950982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1b1e0b63
11:17:42.21950982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1,1]
11:17:42.21950982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:17:42.21950981612WidgetManager::drawskip widget draw (not in foreground) False - False
11:17:42.2195098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:17:42.22850981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:17:42.28550982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:17:42.2855098479InputInterceptor::stopHookunhook keyboard and mouse
11:17:42.2855098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:17:42.2855098468InputInterceptor::runHookMouse is hooked 0x5098
11:17:44.6825098400fSwapResize_BuffersResize buffer (0x10435730)!
11:17:44.6825098407fSwapResize_BuffersClear overlay graphics..
11:17:44.68250982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:17:44.68250981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:17:44.68250981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:17:44.68250981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:17:44.68250981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1b1e0b63
11:17:44.68250982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:17:44.6825098409fSwapResize_BuffersDevice was Resized!
11:17:44.6825098186IRenderDevice::releaseRender Releasing.
11:17:44.682509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:17:44.6825098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:17:44.68250981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:17:44.68250981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:17:44.68250981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:17:44.6825098203IRenderDevice::releaseRender Releasing Done.
11:17:44.6825098413fSwapResize_BuffersEnd Device was Resized!
11:17:44.7395098400fSwapResize_BuffersResize buffer (0x10435730)!
11:17:44.76050981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:17:44.76050981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:17:44.76050981126RenderDeviceD3d11::initsave state
11:17:44.7605098696RenderDeviceD3d11::initDX11loading shaders...
11:17:44.77350981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:17:44.77350981134RenderDeviceD3d11::initrestore state
11:17:44.77350981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:17:44.7735098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:17:44.7735098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:17:44.77350981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:17:44.77350981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:17:44.77350981650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:17:44.78950981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:17:44.78950981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:17:44.78950985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:17:44.78950982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x32d40add
11:17:44.78950982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:17:44.78950982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:17:44.79350982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:17:44.7935098479InputInterceptor::stopHookunhook keyboard and mouse
11:17:44.7935098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:17:44.7935098468InputInterceptor::runHookMouse is hooked 0x5098
11:17:44.79350985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:17:44.80350981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:17:44.80350981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:17:45.16853546536OverlayManager::doActionForegroundChange Event ON (ON)
11:17:45.16853547990OverlayManager::OnForegroundChangedChanged True
11:17:45.16853547371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:17:45.17150985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:17:45.18553546686OverlayManager::doActionDisplayFPS - Triggered
11:17:45.1895098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:17:59.60650981721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:17:59.6805098400fSwapResize_BuffersResize buffer (0x10435730)!
11:17:59.6805098407fSwapResize_BuffersClear overlay graphics..
11:17:59.68050982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:17:59.68050981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:17:59.68050981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:17:59.68050981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:17:59.68050981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x32d40add
11:17:59.68050982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:17:59.6805098409fSwapResize_BuffersDevice was Resized!
11:17:59.6805098186IRenderDevice::releaseRender Releasing.
11:17:59.680509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:17:59.6805098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:17:59.68050981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:17:59.68050981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:17:59.68050981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:17:59.6805098203IRenderDevice::releaseRender Releasing Done.
11:17:59.6805098413fSwapResize_BuffersEnd Device was Resized!
11:17:59.69650981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:17:59.69650981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
11:17:59.69650981126RenderDeviceD3d11::initsave state
11:17:59.6965098696RenderDeviceD3d11::initDX11loading shaders...
11:17:59.70850981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:17:59.70850981134RenderDeviceD3d11::initrestore state
11:17:59.70850981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:17:59.7085098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:17:59.7085098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:17:59.70850981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:17:59.71550985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:17:59.71550982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x32d50add
11:17:59.71550982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1,1]
11:17:59.71550982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:17:59.72350981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:17:59.95353546536OverlayManager::doActionForegroundChange Event OFF (OFF)
11:17:59.95353547990OverlayManager::OnForegroundChangedChanged False
11:17:59.95353548023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70CB8 Title=[Hiko - Twitch - Google Chrome]
11:17:59.95353547371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:17:59.95353542766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:17:59.95353542667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:17:59.956509848ResetSnapShotSH::ExecuteRelease snapshot SH
11:17:59.97053546686OverlayManager::doActionDisplayFPS - Triggered
11:17:59.9715098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:18:00.28950982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:18:00.2895098479InputInterceptor::stopHookunhook keyboard and mouse
11:18:00.2895098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:18:00.2895098468InputInterceptor::runHookMouse is hooked 0x5098
11:18:01.6995098400fSwapResize_BuffersResize buffer (0x10435730)!
11:18:01.6995098407fSwapResize_BuffersClear overlay graphics..
11:18:01.69950982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:18:01.69950981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:18:01.69950981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:18:01.70050981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:18:01.70050981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x32d50add
11:18:01.70050982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:18:01.7005098409fSwapResize_BuffersDevice was Resized!
11:18:01.7005098186IRenderDevice::releaseRender Releasing.
11:18:01.700509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:18:01.7005098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:18:01.70050981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:18:01.70050981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:18:01.70050981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:18:01.7005098203IRenderDevice::releaseRender Releasing Done.
11:18:01.7005098413fSwapResize_BuffersEnd Device was Resized!
11:18:01.7615098400fSwapResize_BuffersResize buffer (0x10435730)!
11:18:01.78850981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:18:01.78850981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:18:01.78850981126RenderDeviceD3d11::initsave state
11:18:01.7885098696RenderDeviceD3d11::initDX11loading shaders...
11:18:01.80150981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:18:01.80150981134RenderDeviceD3d11::initrestore state
11:18:01.80150981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:18:01.8015098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:18:01.8015098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:18:01.80150982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:18:01.80150981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:18:01.80150981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:18:01.80150981650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:18:01.82650981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:18:01.82650981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:18:01.82650985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:18:01.82650982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x21b0c4a
11:18:01.82650982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:18:01.82650982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:18:01.82650981612WidgetManager::drawskip widget draw (not in foreground) False - False
11:18:01.83950981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:18:01.83950981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:18:01.89150982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:18:01.8915098479InputInterceptor::stopHookunhook keyboard and mouse
11:18:01.8915098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:18:01.8915098468InputInterceptor::runHookMouse is hooked 0x5098
11:18:01.89150985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:18:01.99353546536OverlayManager::doActionForegroundChange Event ON (ON)
11:18:01.99353547990OverlayManager::OnForegroundChangedChanged True
11:18:01.99353547371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:18:01.99550985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:18:02.1153546686OverlayManager::doActionDisplayFPS - Triggered
11:18:02.145098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:18:08.47650981721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:18:08.5555098400fSwapResize_BuffersResize buffer (0x10435730)!
11:18:08.5555098407fSwapResize_BuffersClear overlay graphics..
11:18:08.55550982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:18:08.55550981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:18:08.55550981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:18:08.55550981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:18:08.55550981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x21b0c4a
11:18:08.55550982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:18:08.5555098409fSwapResize_BuffersDevice was Resized!
11:18:08.5555098186IRenderDevice::releaseRender Releasing.
11:18:08.555509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:18:08.5555098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:18:08.55550981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:18:08.55650981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:18:08.55650981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:18:08.5565098203IRenderDevice::releaseRender Releasing Done.
11:18:08.5565098413fSwapResize_BuffersEnd Device was Resized!
11:18:08.57250981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:18:08.57250981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
11:18:08.57250981126RenderDeviceD3d11::initsave state
11:18:08.5725098696RenderDeviceD3d11::initDX11loading shaders...
11:18:08.58450981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:18:08.58450981134RenderDeviceD3d11::initrestore state
11:18:08.58450981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:18:08.5845098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:18:08.5845098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:18:08.58450981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:18:08.59250985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:18:08.59250982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x21c0c4a
11:18:08.59250982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1,1]
11:18:08.59350982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:18:08.60250981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:18:08.61253546536OverlayManager::doActionForegroundChange Event OFF (OFF)
11:18:08.61253547990OverlayManager::OnForegroundChangedChanged False
11:18:08.61253548023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70CB8 Title=[Hiko - Twitch - Google Chrome]
11:18:08.61253547371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:18:08.61253542766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:18:08.61253542667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:18:08.617509848ResetSnapShotSH::ExecuteRelease snapshot SH
11:18:08.63153546686OverlayManager::doActionDisplayFPS - Triggered
11:18:08.6385098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:18:09.28350982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:18:09.2835098479InputInterceptor::stopHookunhook keyboard and mouse
11:18:09.2845098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:18:09.2845098468InputInterceptor::runHookMouse is hooked 0x5098
11:18:10.9725098400fSwapResize_BuffersResize buffer (0x10435730)!
11:18:10.9725098407fSwapResize_BuffersClear overlay graphics..
11:18:10.97250982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:18:10.97250981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:18:10.97250981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:18:10.97250981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:18:10.97250981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x21c0c4a
11:18:10.97250982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:18:10.9725098409fSwapResize_BuffersDevice was Resized!
11:18:10.9725098186IRenderDevice::releaseRender Releasing.
11:18:10.972509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:18:10.9725098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:18:10.97250981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:18:10.97250981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:18:10.97250981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:18:10.9725098203IRenderDevice::releaseRender Releasing Done.
11:18:10.9725098413fSwapResize_BuffersEnd Device was Resized!
11:18:11.235098400fSwapResize_BuffersResize buffer (0x10435730)!
11:18:11.5550981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:18:11.5550981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:18:11.5550981126RenderDeviceD3d11::initsave state
11:18:11.555098696RenderDeviceD3d11::initDX11loading shaders...
11:18:11.6850981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:18:11.6950981134RenderDeviceD3d11::initrestore state
11:18:11.6950981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:18:11.695098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:18:11.695098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:18:11.6950982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:18:11.6950981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:18:11.6950981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:18:11.6950981650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:18:11.9150981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:18:11.9150981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:18:11.9150985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:18:11.9150982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7de0cca
11:18:11.9150982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:18:11.9150982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:18:11.9150981612WidgetManager::drawskip widget draw (not in foreground) False - False
11:18:11.9150982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:18:11.915098479InputInterceptor::stopHookunhook keyboard and mouse
11:18:11.925098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:18:11.925098468InputInterceptor::runHookMouse is hooked 0x5098
11:18:11.9250985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:18:11.10150981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:18:11.10150981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:18:11.17353546536OverlayManager::doActionForegroundChange Event ON (ON)
11:18:11.17353547990OverlayManager::OnForegroundChangedChanged True
11:18:11.17353547371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:18:11.18250985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:18:11.19053546686OverlayManager::doActionDisplayFPS - Triggered
11:18:11.1915098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:18:14.98250981721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:18:15.555098400fSwapResize_BuffersResize buffer (0x10435730)!
11:18:15.555098407fSwapResize_BuffersClear overlay graphics..
11:18:15.5550982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:18:15.5550981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:18:15.5550981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:18:15.5550981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:18:15.5550981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7de0cca
11:18:15.5550982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:18:15.555098409fSwapResize_BuffersDevice was Resized!
11:18:15.555098186IRenderDevice::releaseRender Releasing.
11:18:15.55509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:18:15.555098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:18:15.5550981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:18:15.5550981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:18:15.5550981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:18:15.555098203IRenderDevice::releaseRender Releasing Done.
11:18:15.555098413fSwapResize_BuffersEnd Device was Resized!
11:18:15.7150981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:18:15.7150981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
11:18:15.7150981126RenderDeviceD3d11::initsave state
11:18:15.715098696RenderDeviceD3d11::initDX11loading shaders...
11:18:15.8350981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:18:15.8350981134RenderDeviceD3d11::initrestore state
11:18:15.8350981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:18:15.835098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:18:15.835098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:18:15.8350981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:18:15.9050985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:18:15.9050982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2b0eba
11:18:15.9050982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1,1]
11:18:15.9050982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:18:15.9850981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:18:15.21753546536OverlayManager::doActionForegroundChange Event OFF (OFF)
11:18:15.21753547990OverlayManager::OnForegroundChangedChanged False
11:18:15.21753548023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70CB8 Title=[Hiko - Twitch - Google Chrome]
11:18:15.21753547371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:18:15.21753542766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:18:15.21753542667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:18:15.222509848ResetSnapShotSH::ExecuteRelease snapshot SH
11:18:15.23653546686OverlayManager::doActionDisplayFPS - Triggered
11:18:15.2405098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:18:15.28350982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:18:15.2835098479InputInterceptor::stopHookunhook keyboard and mouse
11:18:15.2835098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:18:15.2835098468InputInterceptor::runHookMouse is hooked 0x5098
11:18:25.7005098400fSwapResize_BuffersResize buffer (0x10435730)!
11:18:25.7005098407fSwapResize_BuffersClear overlay graphics..
11:18:25.70050982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:18:25.70050981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:18:25.70050981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:18:25.70150981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:18:25.70150981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2b0eba
11:18:25.70150982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:18:25.7015098409fSwapResize_BuffersDevice was Resized!
11:18:25.7015098186IRenderDevice::releaseRender Releasing.
11:18:25.701509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:18:25.7015098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:18:25.70150981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:18:25.70150981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:18:25.70150981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:18:25.7015098203IRenderDevice::releaseRender Releasing Done.
11:18:25.7015098413fSwapResize_BuffersEnd Device was Resized!
11:18:25.7935098400fSwapResize_BuffersResize buffer (0x10435730)!
11:18:25.83550981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:18:25.83550981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:18:25.83550981126RenderDeviceD3d11::initsave state
11:18:25.8355098696RenderDeviceD3d11::initDX11loading shaders...
11:18:25.84850981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:18:25.84850981134RenderDeviceD3d11::initrestore state
11:18:25.84850981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:18:25.8485098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:18:25.8485098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:18:25.84850982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:18:25.84850981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:18:25.84850981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:18:25.84850981650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:18:25.86853546536OverlayManager::doActionForegroundChange Event ON (ON)
11:18:25.86853547990OverlayManager::OnForegroundChangedChanged True
11:18:25.86853547371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:18:25.87453546686OverlayManager::doActionDisplayFPS - Triggered
11:18:25.88050981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:18:25.88050981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:18:25.88050985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:18:25.88050982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x42040531
11:18:25.88050982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:18:25.88050982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:18:25.8805098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:18:25.88150982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:18:25.8815098479InputInterceptor::stopHookunhook keyboard and mouse
11:18:25.8815098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:18:25.8815098468InputInterceptor::runHookMouse is hooked 0x5098
11:18:25.88250985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:18:25.89950981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:18:25.89950981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:19:35.14150981721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:19:35.2245098400fSwapResize_BuffersResize buffer (0x10435730)!
11:19:35.2245098407fSwapResize_BuffersClear overlay graphics..
11:19:35.22450982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:19:35.22450981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:19:35.22450981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:19:35.22450981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:19:35.22450981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x42040531
11:19:35.22450982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:19:35.2245098409fSwapResize_BuffersDevice was Resized!
11:19:35.2245098186IRenderDevice::releaseRender Releasing.
11:19:35.224509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:19:35.2245098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:19:35.22450981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:19:35.22450981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:19:35.22450981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:19:35.2245098203IRenderDevice::releaseRender Releasing Done.
11:19:35.2245098413fSwapResize_BuffersEnd Device was Resized!
11:19:35.24150981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:19:35.24150981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
11:19:35.24150981126RenderDeviceD3d11::initsave state
11:19:35.2415098696RenderDeviceD3d11::initDX11loading shaders...
11:19:35.25350981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:19:35.25350981134RenderDeviceD3d11::initrestore state
11:19:35.25350981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:19:35.2535098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:19:35.2535098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:19:35.25350981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:19:35.26550985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:19:35.26550982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x42070531
11:19:35.26550982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1,1]
11:19:35.26550982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:19:35.27550981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:19:35.29150982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:19:35.2915098479InputInterceptor::stopHookunhook keyboard and mouse
11:19:35.2915098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:19:35.2925098468InputInterceptor::runHookMouse is hooked 0x5098
11:19:35.45753546536OverlayManager::doActionForegroundChange Event OFF (OFF)
11:19:35.45753547990OverlayManager::OnForegroundChangedChanged False
11:19:35.45753548023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70CB8 Title=[Hiko - Twitch - Google Chrome]
11:19:35.45853547371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:19:35.45853542766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:19:35.45853542667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:19:35.460509848ResetSnapShotSH::ExecuteRelease snapshot SH
11:19:35.47453546686OverlayManager::doActionDisplayFPS - Triggered
11:19:35.4775098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:19:49.4415098400fSwapResize_BuffersResize buffer (0x10435730)!
11:19:49.4415098407fSwapResize_BuffersClear overlay graphics..
11:19:49.44150982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:19:49.44150981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:19:49.44150981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:19:49.44150981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:19:49.44150981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x42070531
11:19:49.44150982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:19:49.4415098409fSwapResize_BuffersDevice was Resized!
11:19:49.4415098186IRenderDevice::releaseRender Releasing.
11:19:49.441509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:19:49.4415098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:19:49.44150981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:19:49.44150981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:19:49.44150981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:19:49.4415098203IRenderDevice::releaseRender Releasing Done.
11:19:49.4415098413fSwapResize_BuffersEnd Device was Resized!
11:19:49.5035098400fSwapResize_BuffersResize buffer (0x10435730)!
11:19:49.53750981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:19:49.53750981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:19:49.53750981126RenderDeviceD3d11::initsave state
11:19:49.5385098696RenderDeviceD3d11::initDX11loading shaders...
11:19:49.55050981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:19:49.55050981134RenderDeviceD3d11::initrestore state
11:19:49.55050981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:19:49.5505098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:19:49.5505098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:19:49.55050982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:19:49.55050981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:19:49.55050981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:19:49.55050981650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:19:49.57950981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:19:49.57950981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:19:49.57950985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:19:49.57950982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3b280eb5
11:19:49.57950982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:19:49.57950982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:19:49.57950981612WidgetManager::drawskip widget draw (not in foreground) False - False
11:19:49.58050982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:19:49.5805098479InputInterceptor::stopHookunhook keyboard and mouse
11:19:49.5805098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:19:49.5805098468InputInterceptor::runHookMouse is hooked 0x5098
11:19:49.58050985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:19:49.58950981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:19:49.58950981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:19:49.61853546536OverlayManager::doActionForegroundChange Event ON (ON)
11:19:49.61853547990OverlayManager::OnForegroundChangedChanged True
11:19:49.61853547371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:19:49.62253546686OverlayManager::doActionDisplayFPS - Triggered
11:19:49.6225098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:19:49.62350985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:20:15.99650981721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:20:16.6453546536OverlayManager::doActionForegroundChange Event OFF (OFF)
11:20:16.6453547990OverlayManager::OnForegroundChangedChanged False
11:20:16.6553548023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70CB8 Title=[Elite500 - Twitch - Google Chrome]
11:20:16.6553547371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:20:16.6553542766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:20:16.6553542667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:20:16.8153546686OverlayManager::doActionDisplayFPS - Triggered
11:20:16.835098400fSwapResize_BuffersResize buffer (0x10435730)!
11:20:16.835098407fSwapResize_BuffersClear overlay graphics..
11:20:16.8350982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:20:16.8350981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:20:16.8350981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:20:16.8350981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:20:16.8450981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3b280eb5
11:20:16.8450982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:20:16.845098409fSwapResize_BuffersDevice was Resized!
11:20:16.845098186IRenderDevice::releaseRender Releasing.
11:20:16.84509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:20:16.845098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:20:16.8450981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:20:16.8450981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:20:16.8450981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:20:16.845098203IRenderDevice::releaseRender Releasing Done.
11:20:16.845098413fSwapResize_BuffersEnd Device was Resized!
11:20:16.10150981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:20:16.10150981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
11:20:16.10150981126RenderDeviceD3d11::initsave state
11:20:16.1015098696RenderDeviceD3d11::initDX11loading shaders...
11:20:16.11450981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:20:16.11450981134RenderDeviceD3d11::initrestore state
11:20:16.11450981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:20:16.1155098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:20:16.1155098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:20:16.11550982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:20:16.11550981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:20:16.123509848ResetSnapShotSH::ExecuteRelease snapshot SH
11:20:16.12350985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:20:16.12350982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2c8d0b97
11:20:16.12350982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1,1]
11:20:16.12450982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:20:16.12450981612WidgetManager::drawskip widget draw (not in foreground) False - False
11:20:16.1245098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:20:16.13350981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:20:16.29350982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:20:16.2935098479InputInterceptor::stopHookunhook keyboard and mouse
11:20:16.2935098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:20:16.2935098468InputInterceptor::runHookMouse is hooked 0x5098
11:20:21.2115098400fSwapResize_BuffersResize buffer (0x10435730)!
11:20:21.2115098407fSwapResize_BuffersClear overlay graphics..
11:20:21.21150982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:20:21.21150981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:20:21.21150981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:20:21.21150981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:20:21.21150981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2c8d0b97
11:20:21.21150982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:20:21.2115098409fSwapResize_BuffersDevice was Resized!
11:20:21.2115098186IRenderDevice::releaseRender Releasing.
11:20:21.211509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:20:21.2115098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:20:21.21150981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:20:21.21150981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:20:21.21150981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:20:21.2115098203IRenderDevice::releaseRender Releasing Done.
11:20:21.2115098413fSwapResize_BuffersEnd Device was Resized!
11:20:21.2665098400fSwapResize_BuffersResize buffer (0x10435730)!
11:20:21.29250981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:20:21.29250981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:20:21.29250981126RenderDeviceD3d11::initsave state
11:20:21.2925098696RenderDeviceD3d11::initDX11loading shaders...
11:20:21.30450981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:20:21.30450981134RenderDeviceD3d11::initrestore state
11:20:21.30450981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:20:21.3045098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:20:21.3045098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:20:21.30450981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:20:21.30450981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:20:21.30450981650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:20:21.32850981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:20:21.32850981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:20:21.32850985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:20:21.32850982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb20268
11:20:21.32850982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:20:21.32850982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:20:21.33950982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:20:21.3395098479InputInterceptor::stopHookunhook keyboard and mouse
11:20:21.3405098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:20:21.3405098468InputInterceptor::runHookMouse is hooked 0x5098
11:20:21.34050985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:20:21.35650981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:20:21.35650981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:20:21.69353546536OverlayManager::doActionForegroundChange Event ON (ON)
11:20:21.69353547990OverlayManager::OnForegroundChangedChanged True
11:20:21.69353547371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:20:21.69550985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:20:21.70753546686OverlayManager::doActionDisplayFPS - Triggered
11:20:21.7115098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:20:33.91850981721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:20:33.92853546536OverlayManager::doActionForegroundChange Event OFF (OFF)
11:20:33.92853547990OverlayManager::OnForegroundChangedChanged False
11:20:33.92853548023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70CB8 Title=[Elite500 - Twitch - Google Chrome]
11:20:33.92853547371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:20:33.92853542766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:20:33.92853542667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:20:33.94653546686OverlayManager::doActionDisplayFPS - Triggered
11:20:33.9505098400fSwapResize_BuffersResize buffer (0x10435730)!
11:20:33.9505098407fSwapResize_BuffersClear overlay graphics..
11:20:33.95050982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:20:33.95050981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:20:33.95050981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:20:33.95050981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:20:33.95050981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb20268
11:20:33.95050982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:20:33.9505098409fSwapResize_BuffersDevice was Resized!
11:20:33.9505098186IRenderDevice::releaseRender Releasing.
11:20:33.950509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:20:33.9505098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:20:33.95050981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:20:33.95050981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:20:33.95050981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:20:33.9505098203IRenderDevice::releaseRender Releasing Done.
11:20:33.9505098413fSwapResize_BuffersEnd Device was Resized!
11:20:33.96950981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:20:33.96950981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
11:20:33.96950981126RenderDeviceD3d11::initsave state
11:20:33.9695098696RenderDeviceD3d11::initDX11loading shaders...
11:20:33.98050981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:20:33.98050981134RenderDeviceD3d11::initrestore state
11:20:33.98050981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:20:33.9805098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:20:33.9805098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:20:33.98050982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:20:33.98050981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:20:33.991509848ResetSnapShotSH::ExecuteRelease snapshot SH
11:20:33.99150985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:20:33.99150982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb50268
11:20:33.99150982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1,1]
11:20:33.99150982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:20:33.99150981612WidgetManager::drawskip widget draw (not in foreground) False - False
11:20:33.9915098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:20:34.050981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:20:34.28650982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:20:34.2865098479InputInterceptor::stopHookunhook keyboard and mouse
11:20:34.2865098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:20:34.2865098468InputInterceptor::runHookMouse is hooked 0x5098
11:20:35.7615098400fSwapResize_BuffersResize buffer (0x10435730)!
11:20:35.7615098407fSwapResize_BuffersClear overlay graphics..
11:20:35.76150982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:20:35.76150981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:20:35.76150981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:20:35.76150981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:20:35.76150981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb50268
11:20:35.76150982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:20:35.7615098409fSwapResize_BuffersDevice was Resized!
11:20:35.7615098186IRenderDevice::releaseRender Releasing.
11:20:35.761509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:20:35.7615098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:20:35.76150981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:20:35.76150981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:20:35.76150981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:20:35.7615098203IRenderDevice::releaseRender Releasing Done.
11:20:35.7615098413fSwapResize_BuffersEnd Device was Resized!
11:20:35.8195098400fSwapResize_BuffersResize buffer (0x10435730)!
11:20:35.84550981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:20:35.84550981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:20:35.84550981126RenderDeviceD3d11::initsave state
11:20:35.8455098696RenderDeviceD3d11::initDX11loading shaders...
11:20:35.86050981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:20:35.86050981134RenderDeviceD3d11::initrestore state
11:20:35.86050981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:20:35.8605098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:20:35.8605098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:20:35.86050981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:20:35.86050981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:20:35.86050981650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:20:35.88250981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:20:35.88250981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:20:35.88250985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:20:35.88250982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1550d0a
11:20:35.88250982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:20:35.88250982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:20:35.90650981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:20:35.90650981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:20:35.97153546536OverlayManager::doActionForegroundChange Event ON (ON)
11:20:35.97153547990OverlayManager::OnForegroundChangedChanged True
11:20:35.97153547371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:20:35.98853546686OverlayManager::doActionDisplayFPS - Triggered
11:20:35.9955098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:20:36.30450982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:20:36.3045098479InputInterceptor::stopHookunhook keyboard and mouse
11:20:36.3045098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:20:36.3045098468InputInterceptor::runHookMouse is hooked 0x5098
11:20:36.65150985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:27:03.36250981721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:27:03.3955098400fSwapResize_BuffersResize buffer (0x10435730)!
11:27:03.3955098407fSwapResize_BuffersClear overlay graphics..
11:27:03.39550982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:27:03.39550981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:27:03.39550981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:27:03.39550981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:27:03.39550981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1550d0a
11:27:03.39550982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:27:03.3955098409fSwapResize_BuffersDevice was Resized!
11:27:03.3955098186IRenderDevice::releaseRender Releasing.
11:27:03.395509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:27:03.3955098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:27:03.39550981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:27:03.39550981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:27:03.39550981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:27:03.3955098203IRenderDevice::releaseRender Releasing Done.
11:27:03.3955098413fSwapResize_BuffersEnd Device was Resized!
11:27:03.42250981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:27:03.42250981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
11:27:03.42250981126RenderDeviceD3d11::initsave state
11:27:03.4225098696RenderDeviceD3d11::initDX11loading shaders...
11:27:03.43450981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:27:03.43450981134RenderDeviceD3d11::initrestore state
11:27:03.43450981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:27:03.4345098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:27:03.4345098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:27:03.43450981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:27:03.44250985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:27:03.44250982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2f710ecf
11:27:03.44250982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1,1]
11:27:03.44250982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:27:03.45250981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:27:03.83453546536OverlayManager::doActionForegroundChange Event OFF (OFF)
11:27:03.83453547990OverlayManager::OnForegroundChangedChanged False
11:27:03.83453548023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70CB8 Title=[Elite500 - Twitch - Google Chrome]
11:27:03.83453547371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:27:03.83453542766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:27:03.83453542667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:27:03.835509848ResetSnapShotSH::ExecuteRelease snapshot SH
11:27:03.85453546686OverlayManager::doActionDisplayFPS - Triggered
11:27:03.8605098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:27:04.30050982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:27:04.3005098479InputInterceptor::stopHookunhook keyboard and mouse
11:27:04.3005098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:27:04.3005098468InputInterceptor::runHookMouse is hooked 0x5098
11:27:12.2825098400fSwapResize_BuffersResize buffer (0x10435730)!
11:27:12.2825098407fSwapResize_BuffersClear overlay graphics..
11:27:12.28250982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:27:12.28250981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:27:12.28250981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:27:12.28250981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:27:12.28250981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2f710ecf
11:27:12.28250982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:27:12.2825098409fSwapResize_BuffersDevice was Resized!
11:27:12.2825098186IRenderDevice::releaseRender Releasing.
11:27:12.282509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:27:12.2825098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:27:12.28250981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:27:12.28250981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:27:12.28250981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:27:12.2825098203IRenderDevice::releaseRender Releasing Done.
11:27:12.2825098413fSwapResize_BuffersEnd Device was Resized!
11:27:12.3405098400fSwapResize_BuffersResize buffer (0x10435730)!
11:27:12.38150981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:27:12.38150981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:27:12.38150981126RenderDeviceD3d11::initsave state
11:27:12.3815098696RenderDeviceD3d11::initDX11loading shaders...
11:27:12.39350981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:27:12.39350981134RenderDeviceD3d11::initrestore state
11:27:12.39350981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:27:12.3935098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:27:12.3935098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:27:12.39350982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:27:12.39350981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:27:12.39350981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:27:12.39350981650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:27:12.41450981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:27:12.41450981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:27:12.41450985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:27:12.41450982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x42cf0ef1
11:27:12.41450982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:27:12.41450982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:27:12.41450981612WidgetManager::drawskip widget draw (not in foreground) False - False
11:27:12.43550981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:27:12.43550981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:27:12.45950982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:27:12.4595098479InputInterceptor::stopHookunhook keyboard and mouse
11:27:12.4595098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:27:12.4595098468InputInterceptor::runHookMouse is hooked 0x5098
11:27:12.50253546536OverlayManager::doActionForegroundChange Event ON (ON)
11:27:12.50253547990OverlayManager::OnForegroundChangedChanged True
11:27:12.50253547371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:27:12.50550985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:27:12.51853546686OverlayManager::doActionDisplayFPS - Triggered
11:27:12.5695098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:27:46.86550981721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:27:46.9395098400fSwapResize_BuffersResize buffer (0x10435730)!
11:27:46.9395098407fSwapResize_BuffersClear overlay graphics..
11:27:46.93950982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:27:46.93950981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:27:46.93950981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:27:46.93950981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:27:46.93950981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x42cf0ef1
11:27:46.93950982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:27:46.9395098409fSwapResize_BuffersDevice was Resized!
11:27:46.9395098186IRenderDevice::releaseRender Releasing.
11:27:46.939509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:27:46.9395098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:27:46.93950981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:27:46.93950981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:27:46.93950981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:27:46.9395098203IRenderDevice::releaseRender Releasing Done.
11:27:46.9395098413fSwapResize_BuffersEnd Device was Resized!
11:27:46.95450981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:27:46.95450981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
11:27:46.95450981126RenderDeviceD3d11::initsave state
11:27:46.9545098696RenderDeviceD3d11::initDX11loading shaders...
11:27:46.96550981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:27:46.96550981134RenderDeviceD3d11::initrestore state
11:27:46.96550981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:27:46.9655098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:27:46.9655098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:27:46.96550981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:27:46.97250985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:27:46.97250982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x42d00ef1
11:27:46.97250982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1,1]
11:27:46.97250982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:27:46.97950981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:27:47.15653546536OverlayManager::doActionForegroundChange Event OFF (OFF)
11:27:47.15653547990OverlayManager::OnForegroundChangedChanged False
11:27:47.15653548023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70CB8 Title=[Elite500 - Twitch - Google Chrome]
11:27:47.15653547371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:27:47.15753542766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:27:47.15753542667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:27:47.161509848ResetSnapShotSH::ExecuteRelease snapshot SH
11:27:47.17753546686OverlayManager::doActionDisplayFPS - Triggered
11:27:47.1825098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:27:47.29750982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:27:47.2975098479InputInterceptor::stopHookunhook keyboard and mouse
11:27:47.2985098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:27:47.2985098468InputInterceptor::runHookMouse is hooked 0x5098
11:27:48.1465098400fSwapResize_BuffersResize buffer (0x10435730)!
11:27:48.1465098407fSwapResize_BuffersClear overlay graphics..
11:27:48.14650982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:27:48.14650981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:27:48.14650981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:27:48.14650981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:27:48.14650981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x42d00ef1
11:27:48.14650982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:27:48.1465098409fSwapResize_BuffersDevice was Resized!
11:27:48.1465098186IRenderDevice::releaseRender Releasing.
11:27:48.146509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:27:48.1465098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:27:48.14650981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:27:48.14650981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:27:48.14650981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:27:48.1465098203IRenderDevice::releaseRender Releasing Done.
11:27:48.1465098413fSwapResize_BuffersEnd Device was Resized!
11:27:48.18953546686OverlayManager::doActionDisplayFPS - Triggered
11:27:48.2115098400fSwapResize_BuffersResize buffer (0x10435730)!
11:27:48.24650981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:27:48.24650981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:27:48.24650981126RenderDeviceD3d11::initsave state
11:27:48.2465098696RenderDeviceD3d11::initDX11loading shaders...
11:27:48.25650981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:27:48.25650981134RenderDeviceD3d11::initrestore state
11:27:48.25650981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:27:48.2565098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:27:48.2565098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:27:48.25650982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:27:48.25650981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:27:48.25650981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:27:48.25650981650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:27:48.27350981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:27:48.27350981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:27:48.27450985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:27:48.27450982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x15eb06c5
11:27:48.27450982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:27:48.27450982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:27:48.27450981612WidgetManager::drawskip widget draw (not in foreground) False - False
11:27:48.2745098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:27:48.29650981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:27:48.29650981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:27:48.29650982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:27:48.2965098479InputInterceptor::stopHookunhook keyboard and mouse
11:27:48.2965098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:27:48.2965098468InputInterceptor::runHookMouse is hooked 0x5098
11:27:48.64150985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:27:48.68553546536OverlayManager::doActionForegroundChange Event ON (ON)
11:27:48.68553547990OverlayManager::OnForegroundChangedChanged True
11:27:48.68553547371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:27:48.69850985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:27:48.70253546686OverlayManager::doActionDisplayFPS - Triggered
11:27:48.7085098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:27:49.10250981721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:27:49.1815098400fSwapResize_BuffersResize buffer (0x10435730)!
11:27:49.1815098407fSwapResize_BuffersClear overlay graphics..
11:27:49.18150982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:27:49.18150981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:27:49.18150981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:27:49.18150981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:27:49.18150981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x15eb06c5
11:27:49.18150982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:27:49.1815098409fSwapResize_BuffersDevice was Resized!
11:27:49.1815098186IRenderDevice::releaseRender Releasing.
11:27:49.181509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:27:49.1815098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:27:49.18150981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:27:49.18150981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:27:49.18150981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:27:49.1815098203IRenderDevice::releaseRender Releasing Done.
11:27:49.1815098413fSwapResize_BuffersEnd Device was Resized!
11:27:49.19450981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:27:49.19450981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
11:27:49.19450981126RenderDeviceD3d11::initsave state
11:27:49.1945098696RenderDeviceD3d11::initDX11loading shaders...
11:27:49.19753546536OverlayManager::doActionForegroundChange Event OFF (OFF)
11:27:49.19753547990OverlayManager::OnForegroundChangedChanged False
11:27:49.19753548023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
11:27:49.19753547371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:27:49.19753542766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:27:49.19753542667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:27:49.20550981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:27:49.20550981134RenderDeviceD3d11::initrestore state
11:27:49.20550981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:27:49.2055098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:27:49.2055098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:27:49.20550982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:27:49.20550981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:27:49.214509848ResetSnapShotSH::ExecuteRelease snapshot SH
11:27:49.21450985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:27:49.21450982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x15ec06c5
11:27:49.21450982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1,1]
11:27:49.21450982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:27:49.21450981612WidgetManager::drawskip widget draw (not in foreground) False - False
11:27:49.21853546686OverlayManager::doActionDisplayFPS - Triggered
11:27:49.22350981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:27:49.2235098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:27:49.30050982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:27:49.3005098479InputInterceptor::stopHookunhook keyboard and mouse
11:27:49.3005098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:27:49.3005098468InputInterceptor::runHookMouse is hooked 0x5098
11:27:49.9525098400fSwapResize_BuffersResize buffer (0x10435730)!
11:27:49.9525098407fSwapResize_BuffersClear overlay graphics..
11:27:49.95250982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:27:49.95250981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:27:49.95250981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:27:49.95250981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:27:49.95250981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x15ec06c5
11:27:49.95250982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:27:49.9525098409fSwapResize_BuffersDevice was Resized!
11:27:49.9525098186IRenderDevice::releaseRender Releasing.
11:27:49.953509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:27:49.9535098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:27:49.95350981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:27:49.95350981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:27:49.95350981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:27:49.9535098203IRenderDevice::releaseRender Releasing Done.
11:27:49.9535098413fSwapResize_BuffersEnd Device was Resized!
11:27:50.55098400fSwapResize_BuffersResize buffer (0x10435730)!
11:27:50.3350981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:27:50.3350981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:27:50.3350981126RenderDeviceD3d11::initsave state
11:27:50.345098696RenderDeviceD3d11::initDX11loading shaders...
11:27:50.4650981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:27:50.4650981134RenderDeviceD3d11::initrestore state
11:27:50.4650981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:27:50.465098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:27:50.465098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:27:50.4650981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:27:50.4650981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:27:50.4650981650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:27:50.6550981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:27:50.6550981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:27:50.6550985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:27:50.6550982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x42de0ef1
11:27:50.6550982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:27:50.6550982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:27:50.8150981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:27:50.8150981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:27:50.22453546536OverlayManager::doActionForegroundChange Event ON (ON)
11:27:50.22453547990OverlayManager::OnForegroundChangedChanged True
11:27:50.22453547371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:27:50.23953546686OverlayManager::doActionDisplayFPS - Triggered
11:27:50.2475098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:27:50.29750982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:27:50.2975098479InputInterceptor::stopHookunhook keyboard and mouse
11:27:50.2975098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:27:50.2975098468InputInterceptor::runHookMouse is hooked 0x5098
11:27:50.58950981721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:27:50.6695098400fSwapResize_BuffersResize buffer (0x10435730)!
11:27:50.6695098407fSwapResize_BuffersClear overlay graphics..
11:27:50.66950982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:27:50.66950981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:27:50.66950981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:27:50.66950981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:27:50.66950981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x42de0ef1
11:27:50.66950982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:27:50.6695098409fSwapResize_BuffersDevice was Resized!
11:27:50.6695098186IRenderDevice::releaseRender Releasing.
11:27:50.669509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:27:50.6695098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:27:50.66950981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:27:50.66950981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:27:50.66950981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:27:50.6695098203IRenderDevice::releaseRender Releasing Done.
11:27:50.6695098413fSwapResize_BuffersEnd Device was Resized!
11:27:50.68350981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:27:50.68350981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
11:27:50.68350981126RenderDeviceD3d11::initsave state
11:27:50.6835098696RenderDeviceD3d11::initDX11loading shaders...
11:27:50.69450981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:27:50.69450981134RenderDeviceD3d11::initrestore state
11:27:50.69450981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:27:50.6945098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:27:50.6945098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:27:50.69450981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:27:50.70150985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:27:50.70150982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x42df0ef1
11:27:50.70150982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1,1]
11:27:50.70250982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:27:50.70950981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:27:50.73053546536OverlayManager::doActionForegroundChange Event OFF (OFF)
11:27:50.73053547990OverlayManager::OnForegroundChangedChanged False
11:27:50.73053548023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70CB8 Title=[Elite500 - Twitch - Google Chrome]
11:27:50.73053547371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:27:50.73053542766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:27:50.73053542667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:27:50.735509848ResetSnapShotSH::ExecuteRelease snapshot SH
11:27:50.74853546686OverlayManager::doActionDisplayFPS - Triggered
11:27:50.7495098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:27:51.30050982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:27:51.3005098479InputInterceptor::stopHookunhook keyboard and mouse
11:27:51.3005098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:27:51.3005098468InputInterceptor::runHookMouse is hooked 0x5098
11:27:51.5075098400fSwapResize_BuffersResize buffer (0x10435730)!
11:27:51.5075098407fSwapResize_BuffersClear overlay graphics..
11:27:51.50750982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:27:51.50750981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:27:51.50750981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:27:51.50750981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:27:51.50750981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x42df0ef1
11:27:51.50750982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:27:51.5075098409fSwapResize_BuffersDevice was Resized!
11:27:51.5075098186IRenderDevice::releaseRender Releasing.
11:27:51.507509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:27:51.5075098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:27:51.50750981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:27:51.50750981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:27:51.50750981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:27:51.5075098203IRenderDevice::releaseRender Releasing Done.
11:27:51.5075098413fSwapResize_BuffersEnd Device was Resized!
11:27:51.5565098400fSwapResize_BuffersResize buffer (0x10435730)!
11:27:51.58350981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:27:51.58350981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:27:51.58350981126RenderDeviceD3d11::initsave state
11:27:51.5835098696RenderDeviceD3d11::initDX11loading shaders...
11:27:51.59650981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:27:51.59650981134RenderDeviceD3d11::initrestore state
11:27:51.59650981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:27:51.5965098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:27:51.5965098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:27:51.59650982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:27:51.59650981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:27:51.59650981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:27:51.59650981650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:27:51.61750981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:27:51.61750981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:27:51.61750985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:27:51.61750982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x53560e0d
11:27:51.61750982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:27:51.61750982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:27:51.61750981612WidgetManager::drawskip widget draw (not in foreground) False - False
11:27:51.61750982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:27:51.6175098479InputInterceptor::stopHookunhook keyboard and mouse
11:27:51.6175098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:27:51.6175098468InputInterceptor::runHookMouse is hooked 0x5098
11:27:51.61750985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:27:51.62850981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:27:51.62850981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:27:51.74853546536OverlayManager::doActionForegroundChange Event ON (ON)
11:27:51.74853547990OverlayManager::OnForegroundChangedChanged True
11:27:51.74853547371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:27:51.76553546686OverlayManager::doActionDisplayFPS - Triggered
11:27:51.7755098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:27:52.1650985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:30:43.10050981721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:30:43.1795098400fSwapResize_BuffersResize buffer (0x10435730)!
11:30:43.1795098407fSwapResize_BuffersClear overlay graphics..
11:30:43.17950982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:30:43.17950981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:30:43.17950981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:30:43.17950981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:30:43.17950981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x53560e0d
11:30:43.17950982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:30:43.1795098409fSwapResize_BuffersDevice was Resized!
11:30:43.1795098186IRenderDevice::releaseRender Releasing.
11:30:43.179509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:30:43.1795098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:30:43.17950981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:30:43.17950981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:30:43.17950981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:30:43.1795098203IRenderDevice::releaseRender Releasing Done.
11:30:43.1795098413fSwapResize_BuffersEnd Device was Resized!
11:30:43.20850981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:30:43.20850981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
11:30:43.20850981126RenderDeviceD3d11::initsave state
11:30:43.2085098696RenderDeviceD3d11::initDX11loading shaders...
11:30:43.22050981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:30:43.22050981134RenderDeviceD3d11::initrestore state
11:30:43.22050981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:30:43.2205098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:30:43.2205098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:30:43.22050981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:30:43.22950985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:30:43.22950982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x42e20ef1
11:30:43.22950982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1,1]
11:30:43.22950982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:30:43.23750981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:30:43.29750982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:30:43.2975098479InputInterceptor::stopHookunhook keyboard and mouse
11:30:43.2975098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:30:43.2975098468InputInterceptor::runHookMouse is hooked 0x5098
11:30:43.47653546536OverlayManager::doActionForegroundChange Event OFF (OFF)
11:30:43.47653547990OverlayManager::OnForegroundChangedChanged False
11:30:43.47653548023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70CB8 Title=[Elite500 - Twitch - Google Chrome]
11:30:43.47653547371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:30:43.47653542766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:30:43.47653542667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:30:43.483509848ResetSnapShotSH::ExecuteRelease snapshot SH
11:30:43.49253546686OverlayManager::doActionDisplayFPS - Triggered
11:30:43.4985098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:30:46.1835098400fSwapResize_BuffersResize buffer (0x10435730)!
11:30:46.1835098407fSwapResize_BuffersClear overlay graphics..
11:30:46.18350982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:30:46.18350981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:30:46.18350981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:30:46.18350981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:30:46.18450981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x42e20ef1
11:30:46.18450982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:30:46.1845098409fSwapResize_BuffersDevice was Resized!
11:30:46.1845098186IRenderDevice::releaseRender Releasing.
11:30:46.184509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:30:46.1845098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:30:46.18450981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:30:46.18450981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:30:46.18450981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:30:46.1845098203IRenderDevice::releaseRender Releasing Done.
11:30:46.1845098413fSwapResize_BuffersEnd Device was Resized!
11:30:46.2365098400fSwapResize_BuffersResize buffer (0x10435730)!
11:30:46.26750981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:30:46.26750981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:30:46.26750981126RenderDeviceD3d11::initsave state
11:30:46.2675098696RenderDeviceD3d11::initDX11loading shaders...
11:30:46.28050981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:30:46.28050981134RenderDeviceD3d11::initrestore state
11:30:46.28050981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:30:46.2805098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:30:46.2805098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:30:46.28050982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:30:46.28150981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:30:46.28150981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:30:46.28150981650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:30:46.30050981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:30:46.30050981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:30:46.30050985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:30:46.30050982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x55a10557
11:30:46.30050982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:30:46.30050982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:30:46.30050981612WidgetManager::drawskip widget draw (not in foreground) False - False
11:30:46.30050982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:30:46.3005098479InputInterceptor::stopHookunhook keyboard and mouse
11:30:46.3015098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:30:46.3015098468InputInterceptor::runHookMouse is hooked 0x5098
11:30:46.30150985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:30:46.31850981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:30:46.31850981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:30:46.53253546536OverlayManager::doActionForegroundChange Event ON (ON)
11:30:46.53253547990OverlayManager::OnForegroundChangedChanged True
11:30:46.53253547371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:30:46.53450985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:30:46.54953546686OverlayManager::doActionDisplayFPS - Triggered
11:30:46.5685098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:30:50.82950981721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:30:50.8655098400fSwapResize_BuffersResize buffer (0x10435730)!
11:30:50.8655098407fSwapResize_BuffersClear overlay graphics..
11:30:50.86550982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:30:50.86550981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:30:50.86550981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:30:50.86550981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:30:50.86550981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x55a10557
11:30:50.86550982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:30:50.8655098409fSwapResize_BuffersDevice was Resized!
11:30:50.8655098186IRenderDevice::releaseRender Releasing.
11:30:50.865509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:30:50.8655098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:30:50.86550981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:30:50.86550981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:30:50.86550981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:30:50.8655098203IRenderDevice::releaseRender Releasing Done.
11:30:50.8655098413fSwapResize_BuffersEnd Device was Resized!
11:30:50.88350981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:30:50.88350981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
11:30:50.88350981126RenderDeviceD3d11::initsave state
11:30:50.8835098696RenderDeviceD3d11::initDX11loading shaders...
11:30:50.89550981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:30:50.89550981134RenderDeviceD3d11::initrestore state
11:30:50.89550981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:30:50.8955098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:30:50.8955098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:30:50.89550981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:30:50.90450985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:30:50.90450982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbfb0d1e
11:30:50.90450982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1,1]
11:30:50.90450982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:30:50.91250981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:30:51.11853546536OverlayManager::doActionForegroundChange Event OFF (OFF)
11:30:51.11853547990OverlayManager::OnForegroundChangedChanged False
11:30:51.11953548023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70CB8 Title=[Elite500 - Twitch - Google Chrome]
11:30:51.11953547371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:30:51.11953542766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:30:51.11953542667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:30:51.121509848ResetSnapShotSH::ExecuteRelease snapshot SH
11:30:51.13753546686OverlayManager::doActionDisplayFPS - Triggered
11:30:51.1425098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:30:51.29950982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:30:51.2995098479InputInterceptor::stopHookunhook keyboard and mouse
11:30:51.2995098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:30:51.2995098468InputInterceptor::runHookMouse is hooked 0x5098
11:31:05.5515098400fSwapResize_BuffersResize buffer (0x10435730)!
11:31:05.5515098407fSwapResize_BuffersClear overlay graphics..
11:31:05.55150982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:31:05.55150981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:31:05.55150981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:31:05.55150981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:31:05.55150981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbfb0d1e
11:31:05.55150982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:31:05.5515098409fSwapResize_BuffersDevice was Resized!
11:31:05.5515098186IRenderDevice::releaseRender Releasing.
11:31:05.551509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:31:05.5515098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:31:05.55150981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:31:05.55150981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:31:05.55150981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:31:05.5515098203IRenderDevice::releaseRender Releasing Done.
11:31:05.5515098413fSwapResize_BuffersEnd Device was Resized!
11:31:05.6125098400fSwapResize_BuffersResize buffer (0x10435730)!
11:31:05.64750981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:31:05.64750981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:31:05.64750981126RenderDeviceD3d11::initsave state
11:31:05.6475098696RenderDeviceD3d11::initDX11loading shaders...
11:31:05.65850981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:31:05.65850981134RenderDeviceD3d11::initrestore state
11:31:05.65850981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:31:05.6595098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:31:05.6595098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:31:05.65950982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:31:05.65950981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:31:05.65950981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:31:05.65950981650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:31:05.68450981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:31:05.68450981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:31:05.68450985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:31:05.68450982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc180d1e
11:31:05.68450982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:31:05.68450982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:31:05.68450981612WidgetManager::drawskip widget draw (not in foreground) False - False
11:31:05.68550982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:31:05.6855098479InputInterceptor::stopHookunhook keyboard and mouse
11:31:05.6855098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:31:05.6855098468InputInterceptor::runHookMouse is hooked 0x5098
11:31:05.69550981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:31:05.69550981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:31:05.77153546536OverlayManager::doActionForegroundChange Event ON (ON)
11:31:05.77153547990OverlayManager::OnForegroundChangedChanged True
11:31:05.77153547371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:31:05.77853546686OverlayManager::doActionDisplayFPS - Triggered
11:31:05.7815098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:31:05.78250985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:31:11.58950981721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:31:11.6565098400fSwapResize_BuffersResize buffer (0x10435730)!
11:31:11.6565098407fSwapResize_BuffersClear overlay graphics..
11:31:11.65650982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:31:11.65650981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:31:11.65650981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:31:11.65650981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:31:11.65650981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc180d1e
11:31:11.65650982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:31:11.6565098409fSwapResize_BuffersDevice was Resized!
11:31:11.6565098186IRenderDevice::releaseRender Releasing.
11:31:11.656509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:31:11.6565098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:31:11.65650981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:31:11.65650981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:31:11.65650981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:31:11.6565098203IRenderDevice::releaseRender Releasing Done.
11:31:11.6565098413fSwapResize_BuffersEnd Device was Resized!
11:31:11.66950981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:31:11.66950981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
11:31:11.66950981126RenderDeviceD3d11::initsave state
11:31:11.6695098696RenderDeviceD3d11::initDX11loading shaders...
11:31:11.68050981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:31:11.68050981134RenderDeviceD3d11::initrestore state
11:31:11.68050981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:31:11.6805098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:31:11.6805098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:31:11.68050981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:31:11.68750985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:31:11.68750982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7c560933
11:31:11.68750982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1,1]
11:31:11.68750982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:31:11.69550981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:31:11.90053546536OverlayManager::doActionForegroundChange Event OFF (OFF)
11:31:11.90053547990OverlayManager::OnForegroundChangedChanged False
11:31:11.90053548023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70CB8 Title=[Elite500 - Twitch - Google Chrome]
11:31:11.90053547371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:31:11.90053542766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:31:11.90053542667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:31:11.907509848ResetSnapShotSH::ExecuteRelease snapshot SH
11:31:11.91653546686OverlayManager::doActionDisplayFPS - Triggered
11:31:11.9185098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:31:12.29350982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:31:12.2935098479InputInterceptor::stopHookunhook keyboard and mouse
11:31:12.2935098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:31:12.2935098468InputInterceptor::runHookMouse is hooked 0x5098
11:31:21.9365098400fSwapResize_BuffersResize buffer (0x10435730)!
11:31:21.9365098407fSwapResize_BuffersClear overlay graphics..
11:31:21.93650982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:31:21.93650981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:31:21.93650981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:31:21.93650981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:31:21.93650981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7c560933
11:31:21.93650982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:31:21.9365098409fSwapResize_BuffersDevice was Resized!
11:31:21.9365098186IRenderDevice::releaseRender Releasing.
11:31:21.937509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:31:21.9375098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:31:21.93750981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:31:21.93750981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:31:21.93750981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:31:21.9375098203IRenderDevice::releaseRender Releasing Done.
11:31:21.9375098413fSwapResize_BuffersEnd Device was Resized!
11:31:21.9945098400fSwapResize_BuffersResize buffer (0x10435730)!
11:31:22.2750981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:31:22.2750981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:31:22.2750981126RenderDeviceD3d11::initsave state
11:31:22.275098696RenderDeviceD3d11::initDX11loading shaders...
11:31:22.3950981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:31:22.3950981134RenderDeviceD3d11::initrestore state
11:31:22.3950981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:31:22.395098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:31:22.395098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:31:22.3950982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:31:22.3950981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:31:22.3950981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:31:22.3950981650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:31:22.6550981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:31:22.6550981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:31:22.6550985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:31:22.6550982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4b650ed3
11:31:22.6550982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:31:22.6550982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:31:22.6550981612WidgetManager::drawskip widget draw (not in foreground) False - False
11:31:22.6650982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:31:22.665098479InputInterceptor::stopHookunhook keyboard and mouse
11:31:22.675098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:31:22.675098468InputInterceptor::runHookMouse is hooked 0x5098
11:31:22.6750985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:31:22.7750981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:31:22.7750981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:31:22.11253546536OverlayManager::doActionForegroundChange Event ON (ON)
11:31:22.11253547990OverlayManager::OnForegroundChangedChanged True
11:31:22.11253547371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:31:22.11750985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:31:22.11853546686OverlayManager::doActionDisplayFPS - Triggered
11:31:22.1275098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:31:24.59850981721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:31:24.62853546536OverlayManager::doActionForegroundChange Event OFF (OFF)
11:31:24.62853547990OverlayManager::OnForegroundChangedChanged False
11:31:24.62853548023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70CB8 Title=[Elite500 - Twitch - Google Chrome]
11:31:24.62853547371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:31:24.62853542766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:31:24.62853542667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:31:24.63153546686OverlayManager::doActionDisplayFPS - Triggered
11:31:24.6795098400fSwapResize_BuffersResize buffer (0x10435730)!
11:31:24.6795098407fSwapResize_BuffersClear overlay graphics..
11:31:24.67950982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:31:24.67950981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:31:24.67950981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:31:24.67950981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:31:24.67950981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4b650ed3
11:31:24.67950982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:31:24.6795098409fSwapResize_BuffersDevice was Resized!
11:31:24.6795098186IRenderDevice::releaseRender Releasing.
11:31:24.679509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:31:24.6795098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:31:24.67950981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:31:24.67950981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:31:24.67950981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:31:24.6795098203IRenderDevice::releaseRender Releasing Done.
11:31:24.6795098413fSwapResize_BuffersEnd Device was Resized!
11:31:24.69450981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:31:24.69450981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
11:31:24.69450981126RenderDeviceD3d11::initsave state
11:31:24.6955098696RenderDeviceD3d11::initDX11loading shaders...
11:31:24.70550981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:31:24.70550981134RenderDeviceD3d11::initrestore state
11:31:24.70550981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:31:24.7055098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:31:24.7055098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:31:24.70550982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:31:24.70550981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:31:24.714509848ResetSnapShotSH::ExecuteRelease snapshot SH
11:31:24.71450985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:31:24.71450982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4b660ed3
11:31:24.71450982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1,1]
11:31:24.71450982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:31:24.71450981612WidgetManager::drawskip widget draw (not in foreground) False - False
11:31:24.7145098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:31:24.72250981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:31:25.29750982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:31:25.2975098479InputInterceptor::stopHookunhook keyboard and mouse
11:31:25.2975098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:31:25.2975098468InputInterceptor::runHookMouse is hooked 0x5098
11:31:26.2135098400fSwapResize_BuffersResize buffer (0x10435730)!
11:31:26.2135098407fSwapResize_BuffersClear overlay graphics..
11:31:26.21350982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:31:26.21350981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:31:26.21350981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:31:26.21350981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:31:26.21350981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4b660ed3
11:31:26.21350982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:31:26.2135098409fSwapResize_BuffersDevice was Resized!
11:31:26.2135098186IRenderDevice::releaseRender Releasing.
11:31:26.213509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:31:26.2135098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:31:26.21350981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:31:26.21350981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:31:26.21350981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:31:26.2135098203IRenderDevice::releaseRender Releasing Done.
11:31:26.2145098413fSwapResize_BuffersEnd Device was Resized!
11:31:26.2655098400fSwapResize_BuffersResize buffer (0x10435730)!
11:31:26.29450981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:31:26.29450981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:31:26.29450981126RenderDeviceD3d11::initsave state
11:31:26.2945098696RenderDeviceD3d11::initDX11loading shaders...
11:31:26.30750981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:31:26.30750981134RenderDeviceD3d11::initrestore state
11:31:26.30750981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:31:26.3075098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:31:26.3075098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:31:26.30750981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:31:26.30750981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:31:26.30750981650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:31:26.32850981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:31:26.32850981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:31:26.32850985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:31:26.32850982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x95d20be5
11:31:26.32850982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:31:26.32850982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:31:26.35550981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:31:26.35550981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:31:26.63553546536OverlayManager::doActionForegroundChange Event ON (ON)
11:31:26.63553547990OverlayManager::OnForegroundChangedChanged True
11:31:26.63553547371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:31:26.63953546686OverlayManager::doActionDisplayFPS - Triggered
11:31:26.6485098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:31:26.94050982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:31:26.9405098479InputInterceptor::stopHookunhook keyboard and mouse
11:31:26.9405098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:31:26.9405098468InputInterceptor::runHookMouse is hooked 0x5098
11:31:26.94050985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:32:14.65550981721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:32:14.7335098400fSwapResize_BuffersResize buffer (0x10435730)!
11:32:14.7335098407fSwapResize_BuffersClear overlay graphics..
11:32:14.73350982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:32:14.73350981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:32:14.73350981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:32:14.73350981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:32:14.73350981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x95d20be5
11:32:14.73350982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:32:14.7335098409fSwapResize_BuffersDevice was Resized!
11:32:14.7335098186IRenderDevice::releaseRender Releasing.
11:32:14.733509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:32:14.7335098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:32:14.73350981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:32:14.73350981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:32:14.73350981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:32:14.7335098203IRenderDevice::releaseRender Releasing Done.
11:32:14.7335098413fSwapResize_BuffersEnd Device was Resized!
11:32:14.74950981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:32:14.74950981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
11:32:14.74950981126RenderDeviceD3d11::initsave state
11:32:14.7495098696RenderDeviceD3d11::initDX11loading shaders...
11:32:14.76050981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:32:14.76050981134RenderDeviceD3d11::initrestore state
11:32:14.76050981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:32:14.7605098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:32:14.7605098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:32:14.76050981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:32:14.77650985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:32:14.77650982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4b6c0ed3
11:32:14.77650982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1,1]
11:32:14.77650982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:32:14.78550981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:32:15.553546536OverlayManager::doActionForegroundChange Event OFF (OFF)
11:32:15.553547990OverlayManager::OnForegroundChangedChanged False
11:32:15.553548023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70CB8 Title=[Elite500 - Twitch - Google Chrome]
11:32:15.553547371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:32:15.553542766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:32:15.553542667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:32:15.753546686OverlayManager::doActionDisplayFPS - Triggered
11:32:15.10509848ResetSnapShotSH::ExecuteRelease snapshot SH
11:32:15.105098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:32:15.32450982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:32:15.3245098479InputInterceptor::stopHookunhook keyboard and mouse
11:32:15.3245098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:32:15.3255098468InputInterceptor::runHookMouse is hooked 0x5098
11:32:28.2345098400fSwapResize_BuffersResize buffer (0x10435730)!
11:32:28.2345098407fSwapResize_BuffersClear overlay graphics..
11:32:28.23450982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:32:28.23450981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:32:28.23450981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:32:28.23450981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:32:28.23450981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4b6c0ed3
11:32:28.23450982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:32:28.2345098409fSwapResize_BuffersDevice was Resized!
11:32:28.2345098186IRenderDevice::releaseRender Releasing.
11:32:28.234509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:32:28.2345098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:32:28.23450981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:32:28.23450981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:32:28.23450981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:32:28.2345098203IRenderDevice::releaseRender Releasing Done.
11:32:28.2345098413fSwapResize_BuffersEnd Device was Resized!
11:32:28.2935098400fSwapResize_BuffersResize buffer (0x10435730)!
11:32:28.33350981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:32:28.33350981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:32:28.33350981126RenderDeviceD3d11::initsave state
11:32:28.3335098696RenderDeviceD3d11::initDX11loading shaders...
11:32:28.34550981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:32:28.34550981134RenderDeviceD3d11::initrestore state
11:32:28.34550981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:32:28.3455098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:32:28.3455098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:32:28.34550982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:32:28.34550981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:32:28.34550981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:32:28.34550981650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:32:28.37450981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:32:28.37450981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:32:28.37450985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:32:28.37450982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x18080f00
11:32:28.37450982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:32:28.37450982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:32:28.37450981612WidgetManager::drawskip widget draw (not in foreground) False - False
11:32:28.37550982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:32:28.3755098479InputInterceptor::stopHookunhook keyboard and mouse
11:32:28.3755098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:32:28.3755098468InputInterceptor::runHookMouse is hooked 0x5098
11:32:28.37550985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:32:28.38750981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:32:28.38750981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:32:28.66653546536OverlayManager::doActionForegroundChange Event ON (ON)
11:32:28.66653547990OverlayManager::OnForegroundChangedChanged True
11:32:28.66653547371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:32:28.67450985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:32:28.67653546686OverlayManager::doActionDisplayFPS - Triggered
11:32:28.6845098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:32:53.56550981721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:32:53.58853546536OverlayManager::doActionForegroundChange Event OFF (OFF)
11:32:53.58853547990OverlayManager::OnForegroundChangedChanged False
11:32:53.58853548023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70CB8 Title=[Elite500 - Twitch - Google Chrome]
11:32:53.58853547371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:32:53.58853542766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:32:53.58853542667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:32:53.60753546686OverlayManager::doActionDisplayFPS - Triggered
11:32:53.6105098400fSwapResize_BuffersResize buffer (0x10435730)!
11:32:53.6105098407fSwapResize_BuffersClear overlay graphics..
11:32:53.61050982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:32:53.61050981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:32:53.61050981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:32:53.61150981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:32:53.61150981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x18080f00
11:32:53.61150982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:32:53.6115098409fSwapResize_BuffersDevice was Resized!
11:32:53.6115098186IRenderDevice::releaseRender Releasing.
11:32:53.611509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:32:53.6115098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:32:53.61150981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:32:53.61150981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:32:53.61150981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:32:53.6115098203IRenderDevice::releaseRender Releasing Done.
11:32:53.6115098413fSwapResize_BuffersEnd Device was Resized!
11:32:53.63050981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:32:53.63050981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
11:32:53.63050981126RenderDeviceD3d11::initsave state
11:32:53.6325098696RenderDeviceD3d11::initDX11loading shaders...
11:32:53.64450981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:32:53.64450981134RenderDeviceD3d11::initrestore state
11:32:53.64450981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:32:53.6445098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:32:53.6445098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:32:53.64450982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:32:53.64450981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:32:53.653509848ResetSnapShotSH::ExecuteRelease snapshot SH
11:32:53.65350985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:32:53.65350982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10dc0ea4
11:32:53.65350982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1,1]
11:32:53.65350982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:32:53.65350981612WidgetManager::drawskip widget draw (not in foreground) False - False
11:32:53.6535098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:32:53.66050981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:32:54.29450982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:32:54.2945098479InputInterceptor::stopHookunhook keyboard and mouse
11:32:54.2945098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:32:54.2945098468InputInterceptor::runHookMouse is hooked 0x5098
11:33:02.6275098400fSwapResize_BuffersResize buffer (0x10435730)!
11:33:02.6275098407fSwapResize_BuffersClear overlay graphics..
11:33:02.62750982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:33:02.62750981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:33:02.62850981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:33:02.62850981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:33:02.62850981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10dc0ea4
11:33:02.62850982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:33:02.6285098409fSwapResize_BuffersDevice was Resized!
11:33:02.6285098186IRenderDevice::releaseRender Releasing.
11:33:02.628509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:33:02.6285098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:33:02.62850981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:33:02.62850981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:33:02.62850981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:33:02.6285098203IRenderDevice::releaseRender Releasing Done.
11:33:02.6285098413fSwapResize_BuffersEnd Device was Resized!
11:33:02.6885098400fSwapResize_BuffersResize buffer (0x10435730)!
11:33:02.72950981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:33:02.72950981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:33:02.72950981126RenderDeviceD3d11::initsave state
11:33:02.7295098696RenderDeviceD3d11::initDX11loading shaders...
11:33:02.74150981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:33:02.74150981134RenderDeviceD3d11::initrestore state
11:33:02.74150981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:33:02.7415098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:33:02.7415098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:33:02.74150981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:33:02.74150981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:33:02.74150981650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:33:02.75553546536OverlayManager::doActionForegroundChange Event ON (ON)
11:33:02.75553547990OverlayManager::OnForegroundChangedChanged True
11:33:02.75553547371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:33:02.76253546686OverlayManager::doActionDisplayFPS - Triggered
11:33:02.76450981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:33:02.76450981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:33:02.76450985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:33:02.76450982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4f510ed3
11:33:02.76450982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:33:02.76450982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:33:02.7645098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:33:02.76550982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:33:02.7655098479InputInterceptor::stopHookunhook keyboard and mouse
11:33:02.7655098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:33:02.7655098468InputInterceptor::runHookMouse is hooked 0x5098
11:33:02.76650985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:33:02.77850981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:33:02.77850981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:33:05.16050981721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:33:05.2455098400fSwapResize_BuffersResize buffer (0x10435730)!
11:33:05.2455098407fSwapResize_BuffersClear overlay graphics..
11:33:05.24550982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:33:05.24550981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:33:05.24550981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:33:05.24550981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:33:05.24550981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4f510ed3
11:33:05.24550982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:33:05.2455098409fSwapResize_BuffersDevice was Resized!
11:33:05.2455098186IRenderDevice::releaseRender Releasing.
11:33:05.245509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:33:05.2455098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:33:05.24550981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:33:05.24550981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:33:05.24550981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:33:05.2455098203IRenderDevice::releaseRender Releasing Done.
11:33:05.2455098413fSwapResize_BuffersEnd Device was Resized!
11:33:05.25953546536OverlayManager::doActionForegroundChange Event OFF (OFF)
11:33:05.25953547990OverlayManager::OnForegroundChangedChanged False
11:33:05.25953548023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70CB8 Title=[Elite500 - Twitch - Google Chrome]
11:33:05.25953547371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:33:05.25953542766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:33:05.25953542667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:33:05.26250981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:33:05.26250981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1, Height=1, Multisampled=false
11:33:05.26250981126RenderDeviceD3d11::initsave state
11:33:05.2625098696RenderDeviceD3d11::initDX11loading shaders...
11:33:05.26653546686OverlayManager::doActionDisplayFPS - Triggered
11:33:05.27450981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:33:05.27450981134RenderDeviceD3d11::initrestore state
11:33:05.27450981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:33:05.2745098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:33:05.2745098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:33:05.27450982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:33:05.27450981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:33:05.284509848ResetSnapShotSH::ExecuteRelease snapshot SH
11:33:05.28450985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:33:05.28450982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x67a6058f
11:33:05.28450982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1,1]
11:33:05.28450982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:33:05.28450981612WidgetManager::drawskip widget draw (not in foreground) False - False
11:33:05.2845098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:33:05.29550981544OverlayManager::notifyResolutionChangeSkip Notify resolution changed (1,1)
11:33:05.29550982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:33:05.2955098479InputInterceptor::stopHookunhook keyboard and mouse
11:33:05.2955098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:33:05.2955098468InputInterceptor::runHookMouse is hooked 0x5098
11:33:31.2755098400fSwapResize_BuffersResize buffer (0x10435730)!
11:33:31.2755098407fSwapResize_BuffersClear overlay graphics..
11:33:31.27550982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:33:31.27550981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:33:31.27550981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:33:31.27550981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:33:31.27550981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x67a6058f
11:33:31.27550982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:33:31.2755098409fSwapResize_BuffersDevice was Resized!
11:33:31.2755098186IRenderDevice::releaseRender Releasing.
11:33:31.275509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:33:31.2755098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:33:31.27550981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:33:31.27550981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:33:31.27550981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:33:31.2755098203IRenderDevice::releaseRender Releasing Done.
11:33:31.2755098413fSwapResize_BuffersEnd Device was Resized!
11:33:31.3375098400fSwapResize_BuffersResize buffer (0x10435730)!
11:33:31.40350981041RenderDeviceD3d11::initRefC r:[2]->[2] 0x10435730
11:33:31.40350981105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:33:31.40350981126RenderDeviceD3d11::initsave state
11:33:31.4035098696RenderDeviceD3d11::initDX11loading shaders...
11:33:31.41450981132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10068114.
11:33:31.41450981134RenderDeviceD3d11::initrestore state
11:33:31.41450981137RenderDeviceD3d11::initTarget Window [0x90e60]
11:33:31.4145098243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:33:31.4145098250IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:33:31.41550981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:33:31.41550981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:33:31.41550981650OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:33:31.44750981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:33:31.44750981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:33:31.44750985296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x90e60}.
11:33:31.44750982366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc190d3c
11:33:31.44750982384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:33:31.44750982432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x146cfa0=21417888)=>(0x570c9f10=1460444944)
11:33:31.44850982462OverlayManager::installKeybMouseHookInstall KeybMouse
11:33:31.4485098479InputInterceptor::stopHookunhook keyboard and mouse
11:33:31.4485098446InputInterceptor::runHookKeyboard is hooked 0x5098
11:33:31.4485098468InputInterceptor::runHookMouse is hooked 0x5098
11:33:31.44850985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:33:31.46150981635OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:33:31.46150981642OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:33:31.52353546536OverlayManager::doActionForegroundChange Event ON (ON)
11:33:31.52353547990OverlayManager::OnForegroundChangedChanged True
11:33:31.52453547371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:33:31.53650985995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:33:31.54153546686OverlayManager::doActionDisplayFPS - Triggered
11:33:31.5505098958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:36:24.11350987411OverlayManager::IsEmptyCursorCache cursor 0x6640d6b (v: 1)
11:38:51.75450981808OverlayManager::GameWindowProcCallbackClose Window [16].
11:38:52.76554D4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:38:53.40250981721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:38:53.4035098467ReleaseD11DeviceDevice Released! [1]
11:38:53.40350982785OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:38:53.40350981462OverlayManager::RestoreGameWNDPROCSearch SWL..
11:38:53.40350981469OverlayManager::RestoreGameWNDPROCSWL restored.
11:38:53.40350981479OverlayManager::RestoreGameWNDPROCSWL OK.
11:38:53.40350981484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc190d3c
11:38:53.40350982807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:38:53.4035098186IRenderDevice::releaseRender Releasing.
11:38:53.403509882RenderDeviceCaptureBase::ReleaseTextureRelease
11:38:53.4035098100RenderDeviceCaptureBase::ReleaseTextureReleased
11:38:53.40350981258RenderDeviceD3d11::releaseImplementationReleasing 1
11:38:53.40350981268RenderDeviceD3d11::releaseImplementationReleasing 2
11:38:53.40350981287RenderDeviceD3d11::releaseImplementationReleasing 3
11:38:53.4035098203IRenderDevice::releaseRender Releasing Done.
11:38:53.4035098470ReleaseD11Device End Device Released!
11:38:53.4035098516fDevice11_Releaseswap chain release 0 0x10435730 [overlay:0]
11:38:53.46153546536OverlayManager::doActionForegroundChange Event OFF (OFF)
11:38:53.46153547990OverlayManager::OnForegroundChangedChanged False
11:38:53.46453548023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10104 Title=[]
11:38:53.46553547371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:38:53.46553542766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:38:53.46553542667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:38:53.49453546686OverlayManager::doActionDisplayFPS - Triggered