TimeThreadLineFunctionMessage
12:30:02.73340B4138runClientStarting Overlay PID=4156(0x103c) server PID = 12048
12:30:02.73340B4560Client::initClient::Initialize
12:30:02.73440B4568Client::initStart owclient thread
12:30:02.73444F0325Client::initFirstInjectionClient::initFirstInjection.
12:30:02.73444F0225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_18912048 opened succesfuly
12:30:02.73444F0351session id = {584B39F3-CBAF-484C-B95D-8414A492C661}
12:30:02.73444F02069Client::LogClientInfoCommandLine[1] [C:/Riot Games/League of Legends (Tournament Realm 1)/Game/League of Legends.exespectator 104.160.133.69 5141 7Y3nwaiG/RGfM6kUH4QB10YbyrZHWXva 2703563 2686732994282656-PlayerID=2686732994282656].
12:30:02.73444F02069Client::LogClientInfoCommandLine[2] [-GameBaseDir=C:\Riot Games\League of Legends (Tournament Realm 1)-Region=ESPORTSTMNT01-PlatformID=ESPORTSTMNT01-Locale=en_US-SkipBuild-EnableCrashpad=true-EnableLNP=true-UseDX11=1:1].
12:30:02.73544F02087Client::LogClientInfoOS version [10.0]
12:30:02.73544F02092Client::LogClientInfoProcess OS version [6.2] [64-bit]
12:30:02.73544F02112Client::LogClientInfoClient Version 2.2.189.3
12:30:02.73544F02122Client::LogProcessModulesLoaded modules:
12:30:02.73644F02138C:\Program Files (x86)\Bonjour\mdnsNSP.dll
12:30:02.73644F02138C:\Program Files (x86)\NVIDIA Corporation\NvContainer\MessageBus.dll
12:30:02.73644F02138C:\Program Files (x86)\Overwolf\0.188.0.22\win32\OWClient.dll
12:30:02.73644F02138C:\Program Files (x86)\Overwolf\0.188.0.22\win32\OWExplorer.dll
12:30:02.73644F02138C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2111.5-0\X86\MpOav.dll
12:30:02.73644F02138C:\Riot Games\League of Legends (Tournament Realm 1)\Game\League of Legends.exe
12:30:02.73644F02138C:\Riot Games\League of Legends (Tournament Realm 1)\Game\d3dcompiler_47.dll
12:30:02.73644F02138C:\Riot Games\League of Legends (Tournament Realm 1)\Game\stub.dll
12:30:02.73644F02138C:\Users\LCS\AppData\Local\Discord\app-1.0.9003\modules\discord_hook-1\discord_hook\2b6f62ed4f4\DiscordHook.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\AVRT.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\CoreMessaging.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\DEVOBJ.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\DINPUT8.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\DNSAPI.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\HID.DLL
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\MSASN1.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\PROPSYS.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\SspiCli.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\UMPDC.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\USERENV.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\VERSION.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\WINHTTP.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\WINMM.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\WINNSI.DLL
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\WTSAPI32.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\Wldp.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\XAudio2_8.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\amsi.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\cryptnet.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\cryptsp.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\d3d11.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\d3d9.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\d3dx9_39.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\dbgcore.DLL
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\dbghelp.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\dcomp.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\drvstore.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\dsound.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\dwmapi.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\dxcore.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\dxgi.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\gpapi.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\icm32.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\inputhost.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\kernel.appcore.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\mscms.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\ntdll.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\ntmarta.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\nvapi.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\powrprof.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\profapi.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\textinputframework.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\wbemcomn.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\webio.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\windows.storage.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\winmmbase.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\wintypes.dll
12:30:02.73644F02138C:\WINDOWS\SYSTEM32\xaudio2_9.DLL
12:30:02.73644F02138C:\WINDOWS\System32\CRYPT32.dll
12:30:02.73644F02138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\NvCamera\NvCamera32.dll
12:30:02.73644F02138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\NvCamera\d3dcompiler_47_32.dll
12:30:02.73644F02138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\nvldumd.dll
12:30:02.73644F02138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\nvwgf2um.dll
12:30:02.73644F02138C:\WINDOWS\System32\GDI32.dll
12:30:02.73644F02138C:\WINDOWS\System32\IMM32.DLL
12:30:02.73644F02138C:\WINDOWS\System32\KERNEL32.DLL
12:30:02.73644F02138C:\WINDOWS\System32\KERNELBASE.dll
12:30:02.73644F02138C:\WINDOWS\System32\MMDevApi.dll
12:30:02.73644F02138C:\WINDOWS\System32\MSCTF.dll
12:30:02.73644F02138C:\WINDOWS\System32\NSI.dll
12:30:02.73644F02138C:\WINDOWS\System32\OLEAUT32.dll
12:30:02.73644F02138C:\WINDOWS\System32\PSAPI.DLL
12:30:02.73644F02138C:\WINDOWS\System32\RPCRT4.dll
12:30:02.73644F02138C:\WINDOWS\System32\SETUPAPI.dll
12:30:02.73644F02138C:\WINDOWS\System32\SHELL32.dll
12:30:02.73644F02138C:\WINDOWS\System32\USER32.dll
12:30:02.73644F02138C:\WINDOWS\System32\WINTRUST.dll
12:30:02.73644F02138C:\WINDOWS\System32\WS2_32.dll
12:30:02.73644F02138C:\WINDOWS\System32\advapi32.dll
12:30:02.73644F02138C:\WINDOWS\System32\bcrypt.dll
12:30:02.73644F02138C:\WINDOWS\System32\bcryptPrimitives.dll
12:30:02.73644F02138C:\WINDOWS\System32\cfgmgr32.dll
12:30:02.73644F02138C:\WINDOWS\System32\clbcatq.dll
12:30:02.73644F02138C:\WINDOWS\System32\combase.dll
12:30:02.73644F02138C:\WINDOWS\System32\fwpuclnt.dll
12:30:02.73644F02138C:\WINDOWS\System32\gdi32full.dll
12:30:02.73644F02138C:\WINDOWS\System32\imagehlp.dll
12:30:02.73644F02138C:\WINDOWS\System32\msvcp_win.dll
12:30:02.73644F02138C:\WINDOWS\System32\msvcrt.dll
12:30:02.73644F02138C:\WINDOWS\System32\ole32.dll
12:30:02.73644F02138C:\WINDOWS\System32\sechost.dll
12:30:02.73644F02138C:\WINDOWS\System32\shcore.dll
12:30:02.73644F02138C:\WINDOWS\System32\shlwapi.dll
12:30:02.73644F02138C:\WINDOWS\System32\ucrtbase.dll
12:30:02.73644F02138C:\WINDOWS\System32\win32u.dll
12:30:02.73644F02138C:\WINDOWS\System32\winrnr.dll
12:30:02.73644F02138C:\WINDOWS\system32\NLAapi.dll
12:30:02.73644F02138C:\WINDOWS\system32\mswsock.dll
12:30:02.73644F02138C:\WINDOWS\system32\napinsp.dll
12:30:02.73644F02138C:\WINDOWS\system32\nvspcap.dll
12:30:02.73644F02138C:\WINDOWS\system32\pnrpnsp.dll
12:30:02.73644F02138C:\WINDOWS\system32\rsaenh.dll
12:30:02.73644F02138C:\WINDOWS\system32\uxtheme.dll
12:30:02.73644F02138C:\WINDOWS\system32\wbem\fastprox.dll
12:30:02.73644F02138C:\WINDOWS\system32\wbem\wbemprox.dll
12:30:02.73644F02138C:\WINDOWS\system32\wbem\wbemsvc.dll
12:30:02.73644F02138C:\WINDOWS\system32\wshbth.dll
12:30:02.73644F02138C:\Windows\System32\d3d12.dll
12:30:02.73644F02138C:\Windows\System32\rasadhlp.dll
12:30:02.73744F079GraphicsHookManager::InitCreated Thread - Created , ThreadId=5660
12:30:02.73844F01551Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
12:30:02.73844F01559Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
12:30:02.73844F01596Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
12:30:02.73844F01608Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
12:30:02.73844F01674Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
12:30:02.73844F01687Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - ON
12:30:02.73844F01717Client::ReadGameConfigurationsEnable EnableTXR - OFF
12:30:02.73844F01757Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
12:30:02.73844F01759Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
12:30:02.73844F01761Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
12:30:02.73844F01763Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
12:30:02.73844F01765Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - ON
12:30:02.73844F01767Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
12:30:02.73844F01769Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
12:30:02.73844F01772Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
12:30:02.73844F01775Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
12:30:02.73844F01882Data::Search[0] 0x76290000
12:30:02.73844F01882Data::Search[1] 0x0
12:30:02.73844F01882Data::Search[2] 0x63F80000
12:30:02.73844F01882Data::Search[3] 0x70750000
12:30:02.73844F01882Data::Search[4] 0x0
12:30:02.73844F01882Data::Search[5] 0x6FF10000
12:30:02.73844F01882Data::Search[6] 0x75A70000
12:30:02.73844F01882Data::Search[7] 0x0
12:30:02.73844F01882Data::Search[8] 0x6FF10000
12:30:02.73844F01882Data::Search[9] 0x0
12:30:02.73844F01887Data::Search[10] 0x0
12:30:02.73844F01893Data::Search[11] 0x6D190000
12:30:02.73844F01899Data::Search[12] 0x0
12:30:02.73844F01905Data::Search[13] 0x71530000
12:30:02.73844F0337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
12:30:02.73844F01264Client::hookFunctionsDetected Windows 8.1 or greater
12:30:02.73844F01287Client::hookFunctionsAcquiring function lock succedded
12:30:02.73944F0254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
12:30:02.73944F0582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 17
12:30:02.73944F0550ApplyHookConfiguration3rdparty Co-existence [Discord - DiscordHook.dll]: DIT[0] hook[0] FIGVTH[False] disableFIGVTH[False] MCH_options[False] suspend[False] monitor[False] ignoreRelease[False]
12:30:02.73944F0634Common::HookChain::HookChainManager::InitFromRemoteConfigurationApplying Co-existence: DIT[0] hook[0] FIGVTH[False] disableFIGVTH[False] MCH_options[False] suspend[False] ignoreRelease[False]
12:30:02.73944F0952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
12:30:02.73944F0225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_18912048 opened succesfuly
12:30:02.73944F0528OverlayManager::OverlayManagerOW System Cursor is set to = 0x1800760
12:30:02.73944F07548OverlayManager::LoadDefaultCursorsLoad default cursors
12:30:02.74044F0536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x11d074c
12:30:02.74044F072PerformanceCounter::StartSessionStartSession
12:30:02.74044F072PerformanceCounter::StartSessionStartSession
12:30:02.74044F0225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
12:30:02.74044F0758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
12:30:02.74044F0776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
12:30:02.74044F0778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
12:30:02.74044F0781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
12:30:02.74044F0784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
12:30:02.74044F0787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
12:30:02.74044F0790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
12:30:02.74044F0793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
12:30:02.74044F0796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
12:30:02.74044F0799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
12:30:02.74044F0802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = ON
12:30:02.74044F0805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = ON
12:30:02.74044F0808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = ON
12:30:02.74044F0811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
12:30:02.74044F0814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
12:30:02.74044F0817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
12:30:02.74044F0820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
12:30:02.74044F0823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
12:30:02.74044F0826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
12:30:02.74044F0829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
12:30:02.74044F0832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
12:30:02.74044F0835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
12:30:02.74044F0838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
12:30:02.74044F0841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
12:30:02.74044F0844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
12:30:02.74044F0847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
12:30:02.74044F0850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
12:30:02.74044F0853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
12:30:02.74044F0856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
12:30:02.74044F0859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
12:30:02.74044F0862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
12:30:02.74044F0865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
12:30:02.74044F0868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
12:30:02.74044F0871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = ON
12:30:02.74044F0874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
12:30:02.74044F0877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
12:30:02.74044F0880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
12:30:02.74044F0883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
12:30:02.74044F0886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
12:30:02.74044F0889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
12:30:02.74044F0892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
12:30:02.74044F0895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
12:30:02.74044F0898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
12:30:02.74044F0901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
12:30:02.74044F0904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
12:30:02.74044F0907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
12:30:02.74044F0910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
12:30:02.74044F0913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
12:30:02.74044F0916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
12:30:02.74044F0919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
12:30:02.74044F0922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = OFF
12:30:02.74044F0925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
12:30:02.74044F0928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
12:30:02.74044F0931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
12:30:02.74044F0934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
12:30:02.74044F0937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
12:30:02.74044F0940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
12:30:02.74044F0943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
12:30:02.74044F0946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
12:30:02.74044F0949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
12:30:02.74044F0952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
12:30:02.74044F0955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
12:30:02.74044F0958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
12:30:02.74044F0961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
12:30:02.74044F0964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
12:30:02.74044F0967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
12:30:02.74044F0970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
12:30:02.74044F0972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
12:30:02.74044F0974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
12:30:02.74044F0976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
12:30:02.74044F0978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
12:30:02.74044F0980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
12:30:02.74044F0982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
12:30:02.74044F0984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
12:30:02.74044F0986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
12:30:02.74044F0988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = ON
12:30:02.74044F0990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
12:30:02.74044F0992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
12:30:02.74044F0994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
12:30:02.74044F0996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
12:30:02.74044F0998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
12:30:02.74044F01000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
12:30:02.74044F01002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
12:30:02.74044F01004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
12:30:02.74044F01006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
12:30:02.74044F01008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
12:30:02.74044F01010OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
12:30:02.74044F01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:30:02.74044F0629OverlayManager::InitGameClientstarting hooks...
12:30:02.77744F01991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.188.0.22\win32\\OWUtils.dll succeeded
12:30:02.78844F0602Install::CodeInit [Client,1] (MCH) OK
12:30:02.79644F0602Install::CodeInit [Client,2] (MCH) OK
12:30:02.80344F0602Install::CodeInit [Client,3] (MCH) OK
12:30:02.81144F0602Install::CodeInit [Client,4] (MCH) OK
12:30:02.81944F0602Install::CodeInit [Client,4.1] (MCH) OK
12:30:02.82744F0602Install::CodeInit [Client,4.2] (MCH) OK
12:30:02.82744F01346Client::hookFunctionsHook PEX
12:30:02.82744F01361Client::hookFunctionsSuspend before hook: OFF
12:30:02.82744F0964Client::hookLibraryFunctionsread D3D9 sht offset: 0x2b6c , 0x4f44
12:30:02.82744F0426GraphicsD3D9Hook::SetSHTOffsetSet SHT offsets 0x2b6c , 0x4f44
12:30:02.82744F039GraphicsHookBase::HookLoad Hook module [d3d9.dll] OK
12:30:02.82744F0101GraphicsD3D9Hook::HookImplSkipping sht offset (already calculate)
12:30:02.82744F01062Install::CodeSegment [2|494736|0x63F80000|0x78C90]
12:30:03.344F0602Install::Codeunknown (MCH) OK
12:30:03.344F01062Install::CodeSegment [2|424624|0x63F80000|0x67AB0]
12:30:03.2444F0602Install::Codeunknown (MCH) OK
12:30:03.2444F01062Install::CodeSegment [2|479856|0x63F80000|0x75270]
12:30:03.4444F0602Install::Codeunknown (MCH) OK
12:30:03.4444F01062Install::CodeSegment [2|941152|0x63F80000|0xE5C60]
12:30:03.5344F0602Install::Codeunknown (MCH) OK
12:30:03.5344F01062Install::CodeSegment [2|940160|0x63F80000|0xE5880]
12:30:03.6944F0602Install::Codeunknown (MCH) OK
12:30:03.6944F01062Install::CodeSegment [2|324400|0x63F80000|0x4F330]
12:30:03.8844F0602Install::Codeunknown (MCH) OK
12:30:03.8844F01062Install::CodeSegment [2|940304|0x63F80000|0xE5910]
12:30:03.12444F0602Install::Codeunknown (MCH) OK
12:30:03.12444F01062Install::CodeSegment [2|405008|0x63F80000|0x62E10]
12:30:03.12444F01153Client::hookLibraryFunctions=========> Hook is skipped function 2::7.
12:30:03.12444F01062Install::CodeSegment [2|403728|0x63F80000|0x62910]
12:30:03.12444F01153Client::hookLibraryFunctions=========> Hook is skipped function 2::8.
12:30:03.12444F01062Install::CodeSegment [2|403376|0x63F80000|0x627B0]
12:30:03.12444F01153Client::hookLibraryFunctions=========> Hook is skipped function 2::9.
12:30:03.12444F01062Install::CodeSegment [2|1255040|0x63F80000|0x132680]
12:30:03.12444F01153Client::hookLibraryFunctions=========> Hook is skipped function 2::10.
12:30:03.12444F01062Install::CodeSegment [2|1253760|0x63F80000|0x132180]
12:30:03.12444F01153Client::hookLibraryFunctions=========> Hook is skipped function 2::11.
12:30:03.12444F01062Install::CodeSegment [2|404240|0x63F80000|0x62B10]
12:30:03.12444F01153Client::hookLibraryFunctions=========> Hook is skipped function 2::12.
12:30:03.12444F01062Install::CodeSegment [2|404544|0x63F80000|0x62C40]
12:30:03.12444F01153Client::hookLibraryFunctions=========> Hook is skipped function 2::13.
12:30:03.12444F01062Install::CodeSegment [2|424848|0x63F80000|0x67B90]
12:30:03.12444F01153Client::hookLibraryFunctions=========> Hook is skipped function 2::14.
12:30:03.12444F01062Install::CodeSegment [2|529312|0x63F80000|0x813A0]
12:30:03.12444F01153Client::hookLibraryFunctions=========> Hook is skipped function 2::15.
12:30:03.12444F01062Install::CodeSegment [2|307904|0x63F80000|0x4B2C0]
12:30:03.12444F01153Client::hookLibraryFunctions=========> Hook is skipped function 2::16.
12:30:03.12444F01062Install::CodeSegment [2|463728|0x63F80000|0x71370]
12:30:03.12444F01153Client::hookLibraryFunctions=========> Hook is skipped function 2::17.
12:30:03.12444F01062Install::CodeSegment [2|465664|0x63F80000|0x71B00]
12:30:03.12444F01153Client::hookLibraryFunctions=========> Hook is skipped function 2::18.
12:30:03.12444F01062Install::CodeSegment [2|307904|0x63F80000|0x4B2C0]
12:30:03.12444F01153Client::hookLibraryFunctions=========> Hook is skipped function 2::19.
12:30:03.12444F01062Install::CodeSegment [2|463264|0x63F80000|0x711A0]
12:30:03.12444F01153Client::hookLibraryFunctions=========> Hook is skipped function 2::20.
12:30:03.12444F01062Install::CodeSegment [2|465344|0x63F80000|0x719C0]
12:30:03.12444F01153Client::hookLibraryFunctions=========> Hook is skipped function 2::21.
12:30:03.12444F01062Install::CodeSegment [3|45120|0x70750000|0xB040]
12:30:03.12444F01153Client::hookLibraryFunctions=========> Hook is skipped function 3::35.
12:30:03.12444F01062Install::CodeSegment [3|54608|0x70750000|0xD550]
12:30:03.14744F0602Install::Codeunknown (MCH) OK
12:30:03.14744F01062Install::CodeSegment [3|54176|0x70750000|0xD3A0]
12:30:03.17844F0602Install::Codeunknown (MCH) OK
12:30:03.17844F01062Install::CodeSegment [5|456240|0x6FF10000|0x6F630]
12:30:03.19844F0602Install::Codeunknown (MCH) OK
12:30:03.19844F01062Install::CodeSegment [5|455920|0x6FF10000|0x6F4F0]
12:30:03.21244F0602Install::Codeunknown (MCH) OK
12:30:03.21244F01062Install::CodeSegment [5|189856|0x6FF10000|0x2E5A0]
12:30:03.21344F0602Install::Codeunknown (MCH) OK
12:30:03.21344F01062Install::CodeSegment [5|424496|0x6FF10000|0x67A30]
12:30:03.23144F0602Install::Codeunknown (MCH) OK
12:30:03.23144F01062Install::CodeSegment [5|-46518944|0x6FF10000|0xFD3A2D60]
12:30:03.23144F01153Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
12:30:03.23144F01062Install::CodeSegment [5|-46505856|0x6FF10000|0xFD3A6080]
12:30:03.23144F01153Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
12:30:03.23144F01062Install::CodeSegment [5|-46534304|0x6FF10000|0xFD39F160]
12:30:03.23144F01153Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
12:30:03.23144F01062Install::CodeSegment [5|-47491360|0x6FF10000|0xFD2B56E0]
12:30:03.23144F01153Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
12:30:03.23144F0337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
12:30:03.23144F01272OverlayManager::StartStarting...
12:30:03.23144F01304OverlayManager::Startstarting hooks 2...
12:30:03.24144F0602Install::CodeInit [Client,5] (MCH) OK
12:30:03.24144F01470XTRAP COMPATIBLE PATCH WARNING
12:30:03.24144F01479OverlayManager::Startdone with hooks...
12:30:03.24144F0108ApiManager::InitAPI Manager Event : OK
12:30:03.24144F0120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=8364
12:30:03.24144F067TXRSettingFail to read texture recognition options 0xb7
12:30:03.24144F0114TXOfInterestNew list set with 0 items
12:30:03.24144F01505OverlayManager::Startget foreground state
12:30:03.24144F01542OverlayManager::StartStarted...
12:30:03.24144F0428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
12:30:03.24144F094GraphicsHookManager::StopThreadStopThread
12:30:03.242161C216GraphicsHookManager::MessageLoopExit Thread
12:30:03.24344F0406Client::initFirstInjectioninit complete
12:30:03.24340387133OverlayManager::OnConnectedConnected to server
12:30:03.243403832SendServerHelloMessage::ExecuteSend connection Ack
12:30:03.24320AC7767OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x2031e
12:30:03.24444F06034OverlayManager::notifyErrorToServerNotify error [0], system[coexistence_notification], message[Discord;]
12:30:03.2553ED47690OverlayManager::IsEmptyCursorCache cursor 0x8c110791 (v: 1)
12:30:03.2883ED4587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
12:30:03.2893ED4148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
12:30:03.2903ED4148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
12:30:03.2903ED4984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
12:30:03.2903ED41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15bd3fd8
12:30:03.2913ED41072RenderDeviceD3d11::initDevice adapter hash: -760305045
12:30:03.2913ED41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:30:03.2913ED41126RenderDeviceD3d11::initsave state
12:30:03.2913ED4696RenderDeviceD3d11::initDX11loading shaders...
12:30:03.2943ED4705RenderDeviceD3d11::initDX11create vs
12:30:03.2943ED4723RenderDeviceD3d11::initDX11create vs
12:30:03.2953ED4745RenderDeviceD3d11::initDX11create pxs
12:30:03.2983ED4774RenderDeviceD3d11::initDX11create raster
12:30:03.2983ED4842RenderDeviceD3d11::initDX11create buffers
12:30:03.2983ED41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1092b2e4.
12:30:03.2983ED41134RenderDeviceD3d11::initrestore state
12:30:03.2983ED41137RenderDeviceD3d11::initTarget Window [0x1ea507e6]
12:30:03.2983ED4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:30:03.2983ED4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:30:03.2983ED4193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
12:30:03.2983ED42086RenderDeviceD3d11::setFixSet render device fix RT.
12:30:03.2983ED43061OverlayManager::setGraphicsRender Device fix was set RT.
12:30:03.2983ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
12:30:03.2983ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
12:30:03.2993ED41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:30:03.3234038367InputInterceptor::ResetLLHookProcExtReset keys state
12:30:03.3234038367InputInterceptor::ResetLLHookProcExtReset keys state
12:30:03.32540386959OverlayManager::doActionDisplayFPS - Triggered
12:30:03.3263ED4684OverlayInputManager::HandleCommandsClear all hotkeys command
12:30:03.3263ED4725OverlayInputManager::AddHotKeyAdd new hotkey [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp]-[88]-[1]. Total [1]
12:30:03.3263ED426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
12:30:03.3273ED421StartWidgetsRefresher::ExecuteExecute start wicket manager
12:30:03.3273ED4276WidgetManager::StartLayoutSchedulerstart layout scheduler
12:30:03.3273ED45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1ea507e6}.
12:30:03.3273ED42497OverlayManager::installWindowProcHookInstall WPH
12:30:03.3273ED42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5dc1079a
12:30:03.3273ED42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:30:03.3273ED42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
12:30:03.3273ED42587OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
12:30:03.3273ED41614WidgetManager::drawskip widget draw (not in foreground) False - False
12:30:03.3273ED4311PerformanceCounter::NotifyFrameRenderNotify first Render...
12:30:03.3273ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:30:03.3273ED48211OverlayManager::CheckForSharedTextureSupportCheck for SHT support
12:30:03.3333ED42606OverlayManager::installKeybMouseHookInstall KeybMouse
12:30:03.3333ED4480InputInterceptor::stopHookunhook keyboard and mouse
12:30:03.3333ED4447InputInterceptor::runHookKeyboard is hooked 0x3ed4
12:30:03.3333ED4469InputInterceptor::runHookMouse is hooked 0x3ed4
12:30:03.3333ED42257OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 2, Cur = 0x8c110791
12:30:03.36946B0225InterProcessElement::openInterProcess Overwolf_ImID_1304E8_P_12048 opened succesfuly
12:30:03.36946B0225InterProcessElement::openInterProcess Overwolf_PID_12048_SHARED_MEMORY_AGENT opened succesfuly
12:30:03.37046B0225InterProcessElement::openInterProcess Overwolf_ImID_304F0_P_12048 opened succesfuly
12:30:03.37046B0225InterProcessElement::openInterProcess Overwolf_PID_12048_SHARED_MEMORY_AGENT opened succesfuly
12:30:03.37046B0225InterProcessElement::openInterProcess Overwolf_ImID_20456_P_12048 opened succesfuly
12:30:03.37046B0225InterProcessElement::openInterProcess Overwolf_PID_12048_SHARED_MEMORY_AGENT opened succesfuly
12:30:05.54740387237OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.6\plugins/GEPPlugin.dll]
12:30:05.5693ED48023OverlayManager::LoadPluginloading plugin: C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.6\plugins/GEPPlugin.dll
12:30:05.5703ED48034OverlayManager::LoadPluginPlugin loaded [11] [C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.6\plugins/GEPPlugin.dll] []
12:30:05.5723ED48064OverlayManager::LoadPluginfinish loading plugin
12:30:12.934038140LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
12:30:12.934038127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
12:30:12.983ED4255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
12:30:13.34420AC2122Client::LogProcessModulesLoaded modules:
12:30:13.34620AC2138C:\Program Files (x86)\Bonjour\mdnsNSP.dll
12:30:13.34620AC2138C:\Program Files (x86)\NVIDIA Corporation\NvContainer\MessageBus.dll
12:30:13.34620AC2138C:\Program Files (x86)\Overwolf\0.188.0.22\win32\OWClient.dll
12:30:13.34620AC2138C:\Program Files (x86)\Overwolf\0.188.0.22\win32\OWExplorer.dll
12:30:13.34620AC2138C:\Program Files (x86)\Overwolf\0.188.0.22\win32\OWUtils.dll
12:30:13.34620AC2138C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2111.5-0\X86\MpOav.dll
12:30:13.34620AC2138C:\Riot Games\League of Legends (Tournament Realm 1)\Game\D3DCompiler_43.dll
12:30:13.34620AC2138C:\Riot Games\League of Legends (Tournament Realm 1)\Game\League of Legends.exe
12:30:13.34620AC2138C:\Riot Games\League of Legends (Tournament Realm 1)\Game\d3dcompiler_47.dll
12:30:13.34620AC2138C:\Riot Games\League of Legends (Tournament Realm 1)\Game\stub.dll
12:30:13.34620AC2138C:\Users\LCS\AppData\Local\Discord\app-1.0.9003\modules\discord_hook-1\discord_hook\2b6f62ed4f4\DiscordHook.dll
12:30:13.34620AC2138C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.6\plugins\32\gep_lol.dll
12:30:13.34620AC2138C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.6\plugins\32\libowgameevents.dll
12:30:13.34620AC2138C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.6\plugins\GEPPlugin.dll
12:30:13.34620AC2138C:\Users\LCS\AppData\Local\Overwolf\Extensions\ncfplpkmiejjaklknfnkgcpapnhkggmlcppckhcb\188.0.1\obs\data\obs-plugins\win-capture\ow-graphics-hook32.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\AVRT.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\CoreMessaging.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\D3DX9_43.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\DEVOBJ.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\DINPUT8.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\DNSAPI.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\HID.DLL
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\MSASN1.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\PROPSYS.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\SspiCli.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\UMPDC.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\USERENV.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\VERSION.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\WINHTTP.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\WINMM.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\WINNSI.DLL
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\WTSAPI32.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\Wldp.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\XAudio2_8.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\amsi.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\cryptnet.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\cryptsp.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\d3d11.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\d3d9.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\d3dx11_43.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\d3dx9_39.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\dbgcore.DLL
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\dbghelp.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\dcomp.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\drvstore.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\dsound.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\dwmapi.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\dxcore.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\dxgi.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\gpapi.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\icm32.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\inputhost.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\kernel.appcore.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\mscms.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\ntdll.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\ntmarta.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\nvapi.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\ondemandconnroutehelper.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\powrprof.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\profapi.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\textinputframework.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\wbemcomn.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\webio.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\windows.storage.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\winmmbase.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\wintypes.dll
12:30:13.34620AC2138C:\WINDOWS\SYSTEM32\xaudio2_9.DLL
12:30:13.34620AC2138C:\WINDOWS\System32\CRYPT32.dll
12:30:13.34620AC2138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\NvCamera\NvCamera32.dll
12:30:13.34620AC2138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\NvCamera\d3dcompiler_47_32.dll
12:30:13.34620AC2138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\nvldumd.dll
12:30:13.34620AC2138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\nvwgf2um.dll
12:30:13.34620AC2138C:\WINDOWS\System32\GDI32.dll
12:30:13.34620AC2138C:\WINDOWS\System32\IMM32.DLL
12:30:13.34620AC2138C:\WINDOWS\System32\KERNEL32.DLL
12:30:13.34620AC2138C:\WINDOWS\System32\KERNELBASE.dll
12:30:13.34620AC2138C:\WINDOWS\System32\MMDevApi.dll
12:30:13.34620AC2138C:\WINDOWS\System32\MSCTF.dll
12:30:13.34620AC2138C:\WINDOWS\System32\NSI.dll
12:30:13.34620AC2138C:\WINDOWS\System32\OLEAUT32.dll
12:30:13.34620AC2138C:\WINDOWS\System32\PSAPI.DLL
12:30:13.34620AC2138C:\WINDOWS\System32\RPCRT4.dll
12:30:13.34620AC2138C:\WINDOWS\System32\SETUPAPI.dll
12:30:13.34620AC2138C:\WINDOWS\System32\SHELL32.dll
12:30:13.34620AC2138C:\WINDOWS\System32\USER32.dll
12:30:13.34620AC2138C:\WINDOWS\System32\WININET.dll
12:30:13.34620AC2138C:\WINDOWS\System32\WINTRUST.dll
12:30:13.34620AC2138C:\WINDOWS\System32\WS2_32.dll
12:30:13.34620AC2138C:\WINDOWS\System32\advapi32.dll
12:30:13.34620AC2138C:\WINDOWS\System32\bcrypt.dll
12:30:13.34620AC2138C:\WINDOWS\System32\bcryptPrimitives.dll
12:30:13.34620AC2138C:\WINDOWS\System32\cfgmgr32.dll
12:30:13.34620AC2138C:\WINDOWS\System32\clbcatq.dll
12:30:13.34620AC2138C:\WINDOWS\System32\combase.dll
12:30:13.34620AC2138C:\WINDOWS\System32\fwpuclnt.dll
12:30:13.34620AC2138C:\WINDOWS\System32\gdi32full.dll
12:30:13.34620AC2138C:\WINDOWS\System32\iertutil.dll
12:30:13.34620AC2138C:\WINDOWS\System32\imagehlp.dll
12:30:13.34620AC2138C:\WINDOWS\System32\msvcp_win.dll
12:30:13.34620AC2138C:\WINDOWS\System32\msvcrt.dll
12:30:13.34620AC2138C:\WINDOWS\System32\ole32.dll
12:30:13.34620AC2138C:\WINDOWS\System32\sechost.dll
12:30:13.34620AC2138C:\WINDOWS\System32\shcore.dll
12:30:13.34620AC2138C:\WINDOWS\System32\shlwapi.dll
12:30:13.34620AC2138C:\WINDOWS\System32\ucrtbase.dll
12:30:13.34620AC2138C:\WINDOWS\System32\win32u.dll
12:30:13.34620AC2138C:\WINDOWS\System32\winrnr.dll
12:30:13.34620AC2138C:\WINDOWS\system32\NLAapi.dll
12:30:13.34620AC2138C:\WINDOWS\system32\mswsock.dll
12:30:13.34620AC2138C:\WINDOWS\system32\napinsp.dll
12:30:13.34620AC2138C:\WINDOWS\system32\nvspcap.dll
12:30:13.34620AC2138C:\WINDOWS\system32\pnrpnsp.dll
12:30:13.34620AC2138C:\WINDOWS\system32\rsaenh.dll
12:30:13.34620AC2138C:\WINDOWS\system32\uxtheme.dll
12:30:13.34620AC2138C:\WINDOWS\system32\wbem\fastprox.dll
12:30:13.34620AC2138C:\WINDOWS\system32\wbem\wbemprox.dll
12:30:13.34620AC2138C:\WINDOWS\system32\wbem\wbemsvc.dll
12:30:13.34620AC2138C:\WINDOWS\system32\wshbth.dll
12:30:13.34620AC2138C:\Windows\System32\d3d12.dll
12:30:13.34620AC2138C:\Windows\System32\rasadhlp.dll
12:30:14.1053C2450capture devicecapture device registered
12:30:25.5103ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:30:26.7443ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:30:27.21140386808OverlayManager::doActionForegroundChange Event ON (ON)
12:30:27.21140388319OverlayManager::OnForegroundChangedChanged True
12:30:27.21140387650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:30:27.2173ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:30:27.2263ED450capture devicegraphics-hook.dll loaded against process: League of Legends.exe
12:30:27.2263ED450capture device(half life scientist) everything.. seems to be in order
12:30:27.2263ED450capture deviced3d11 shared texture capture successful
12:30:27.22840386959OverlayManager::doActionDisplayFPS - Triggered
12:30:27.2593ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:30:28.72840386789OverlayManager::doActionForegroundChange Event [winows not active]
12:30:28.7294038367InputInterceptor::ResetLLHookProcExtReset keys state
12:30:28.72940386826OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
12:30:28.72940387650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:30:28.72940382830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:30:28.7383ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:30:28.74440386789OverlayManager::doActionForegroundChange Event [winows not active]
12:30:28.7444038367InputInterceptor::ResetLLHookProcExtReset keys state
12:30:28.74540386959OverlayManager::doActionDisplayFPS - Triggered
12:30:28.7513ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:30:57.7153ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:30:57.7153ED4485ReleaseD11DeviceDevice Released! [1]
12:30:57.7153ED42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:30:57.7153ED41548OverlayManager::RestoreGameWNDPROCSearch SWL..
12:30:57.7153ED41555OverlayManager::RestoreGameWNDPROCSWL restored.
12:30:57.7153ED41565OverlayManager::RestoreGameWNDPROCSWL OK.
12:30:57.7153ED41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5dc1079a
12:30:57.7153ED42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:30:57.7153ED4185IRenderDevice::releaseRender Releasing.
12:30:57.7163ED450capture device----------------- d3d11 capture freed ----------------
12:30:57.7163ED482RenderDeviceCaptureBase::ReleaseTextureRelease
12:30:57.7163ED4100RenderDeviceCaptureBase::ReleaseTextureReleased
12:30:57.7163ED41258RenderDeviceD3d11::releaseImplementationReleasing 1
12:30:57.7163ED41268RenderDeviceD3d11::releaseImplementationReleasing 2
12:30:57.7163ED41287RenderDeviceD3d11::releaseImplementationReleasing 3
12:30:57.7163ED4202IRenderDevice::releaseRender Releasing Done.
12:30:57.7163ED4488ReleaseD11Device End Device Released!
12:30:57.7443ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:30:57.74740386826OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
12:30:57.74740387650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:30:57.74740382830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:30:57.75840386959OverlayManager::doActionDisplayFPS - Triggered
12:30:57.7843ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:30:57.7853ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:30:57.7943ED41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15bd3fd8
12:30:57.7943ED41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:30:57.7943ED41126RenderDeviceD3d11::initsave state
12:30:57.7943ED4696RenderDeviceD3d11::initDX11loading shaders...
12:30:57.8003ED41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1092b2e4.
12:30:57.8003ED41134RenderDeviceD3d11::initrestore state
12:30:57.8003ED41137RenderDeviceD3d11::initTarget Window [0x1ea507e6]
12:30:57.8003ED4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:30:57.8003ED4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:30:57.8003ED41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:30:57.8063ED45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1ea507e6}.
12:30:57.8063ED42497OverlayManager::installWindowProcHookInstall WPH
12:30:57.8063ED42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb062e
12:30:57.8063ED42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:30:57.8063ED42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
12:30:57.8063ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:30:57.8063ED450capture deviced3d11 shared texture capture successful
12:30:57.8063ED42606OverlayManager::installKeybMouseHookInstall KeybMouse
12:30:57.8063ED4480InputInterceptor::stopHookunhook keyboard and mouse
12:30:57.8063ED4447InputInterceptor::runHookKeyboard is hooked 0x3ed4
12:30:57.8063ED4469InputInterceptor::runHookMouse is hooked 0x3ed4
12:30:57.8113ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
12:30:57.8113ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
12:31:31.1293ED41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:31:31.1293ED4485ReleaseD11DeviceDevice Released! [1]
12:31:31.1293ED42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:31:31.1293ED41548OverlayManager::RestoreGameWNDPROCSearch SWL..
12:31:31.1293ED41555OverlayManager::RestoreGameWNDPROCSWL restored.
12:31:31.1293ED41565OverlayManager::RestoreGameWNDPROCSWL OK.
12:31:31.1293ED41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb062e
12:31:31.1293ED42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:31:31.1293ED4185IRenderDevice::releaseRender Releasing.
12:31:31.1293ED450capture device----------------- d3d11 capture freed ----------------
12:31:31.1293ED482RenderDeviceCaptureBase::ReleaseTextureRelease
12:31:31.1293ED4100RenderDeviceCaptureBase::ReleaseTextureReleased
12:31:31.1293ED41258RenderDeviceD3d11::releaseImplementationReleasing 1
12:31:31.1293ED41268RenderDeviceD3d11::releaseImplementationReleasing 2
12:31:31.1293ED41287RenderDeviceD3d11::releaseImplementationReleasing 3
12:31:31.1293ED4202IRenderDevice::releaseRender Releasing Done.
12:31:31.1293ED4488ReleaseD11Device End Device Released!
12:31:31.1293ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:31:31.1343ED4112doOverlayskip init device, buffer is too small (1 1)
12:31:31.3434038367InputInterceptor::ResetLLHookProcExtReset keys state
12:31:31.34340386808OverlayManager::doActionForegroundChange Event OFF (OFF)
12:31:31.34340388319OverlayManager::OnForegroundChangedChanged False
12:31:31.34340388353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[lol_nemesis - Twitch - Google Chrome]
12:31:31.34340387650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:31:31.34340382935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:31:31.34340382830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:31:31.3594038367InputInterceptor::ResetLLHookProcExtReset keys state
12:31:31.36140386959OverlayManager::doActionDisplayFPS - Triggered
12:31:32.34546B0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:31:34.38346B0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3296].
12:31:34.38346B052WidgetsLayoutScheduler::Stopstopping layout scheduler
12:31:34.38346B061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:31:49.6973ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:31:49.7233ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:31:49.7253ED41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15bd3fd8
12:31:49.7253ED41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:31:49.7253ED41126RenderDeviceD3d11::initsave state
12:31:49.7253ED4696RenderDeviceD3d11::initDX11loading shaders...
12:31:49.7313ED41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1092b2e4.
12:31:49.7313ED41134RenderDeviceD3d11::initrestore state
12:31:49.7313ED41137RenderDeviceD3d11::initTarget Window [0x1ea507e6]
12:31:49.7313ED4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:31:49.7313ED4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:31:49.7313ED42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:31:49.7313ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
12:31:49.7313ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
12:31:49.7313ED41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:31:49.7463ED448ResetSnapShotSH::ExecuteRelease snapshot SH
12:31:49.7463ED45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1ea507e6}.
12:31:49.7463ED42497OverlayManager::installWindowProcHookInstall WPH
12:31:49.7473ED42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1e04dc
12:31:49.7473ED42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:31:49.7473ED42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
12:31:49.7473ED42286WidgetManager::Renderresume layout thread
12:31:49.7473ED4276WidgetManager::StartLayoutSchedulerstart layout scheduler
12:31:49.7473ED4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:31:49.7473ED41614WidgetManager::drawskip widget draw (not in foreground) False - False
12:31:49.7473ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:31:49.7473ED42606OverlayManager::installKeybMouseHookInstall KeybMouse
12:31:49.7473ED4480InputInterceptor::stopHookunhook keyboard and mouse
12:31:49.7473ED4447InputInterceptor::runHookKeyboard is hooked 0x3ed4
12:31:49.7473ED4469InputInterceptor::runHookMouse is hooked 0x3ed4
12:31:49.7533ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
12:31:49.7533ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
12:31:50.7040386808OverlayManager::doActionForegroundChange Event ON (ON)
12:31:50.7040388319OverlayManager::OnForegroundChangedChanged True
12:31:50.7040387650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:31:50.713ED450capture deviced3d11 shared texture capture successful
12:31:50.723ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:31:50.8640386959OverlayManager::doActionDisplayFPS - Triggered
12:31:50.943ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:31:52.8373ED41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:31:52.8563ED4485ReleaseD11DeviceDevice Released! [1]
12:31:52.8563ED42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:31:52.8563ED41548OverlayManager::RestoreGameWNDPROCSearch SWL..
12:31:52.8563ED41555OverlayManager::RestoreGameWNDPROCSWL restored.
12:31:52.8563ED41565OverlayManager::RestoreGameWNDPROCSWL OK.
12:31:52.8563ED41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1e04dc
12:31:52.8563ED42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:31:52.8563ED4185IRenderDevice::releaseRender Releasing.
12:31:52.8563ED450capture device----------------- d3d11 capture freed ----------------
12:31:52.8563ED482RenderDeviceCaptureBase::ReleaseTextureRelease
12:31:52.8563ED4100RenderDeviceCaptureBase::ReleaseTextureReleased
12:31:52.8563ED41258RenderDeviceD3d11::releaseImplementationReleasing 1
12:31:52.8563ED41268RenderDeviceD3d11::releaseImplementationReleasing 2
12:31:52.8563ED41287RenderDeviceD3d11::releaseImplementationReleasing 3
12:31:52.8563ED4202IRenderDevice::releaseRender Releasing Done.
12:31:52.8563ED4488ReleaseD11Device End Device Released!
12:31:52.8563ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:31:52.8603ED4112doOverlayskip init device, buffer is too small (1 1)
12:31:53.1264038367InputInterceptor::ResetLLHookProcExtReset keys state
12:31:53.12640386808OverlayManager::doActionForegroundChange Event OFF (OFF)
12:31:53.12640388319OverlayManager::OnForegroundChangedChanged False
12:31:53.12640388353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[lol_nemesis - Twitch - Google Chrome]
12:31:53.12640387650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:31:53.12640382935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:31:53.12640382830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:31:53.1424038367InputInterceptor::ResetLLHookProcExtReset keys state
12:31:53.14540386959OverlayManager::doActionDisplayFPS - Triggered
12:31:54.13146B0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:31:55.5933ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:31:55.6133ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:31:55.6143ED41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15bd3fd8
12:31:55.6143ED41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:31:55.6143ED41126RenderDeviceD3d11::initsave state
12:31:55.6143ED4696RenderDeviceD3d11::initDX11loading shaders...
12:31:55.6203ED41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1092b2e4.
12:31:55.6203ED41134RenderDeviceD3d11::initrestore state
12:31:55.6203ED41137RenderDeviceD3d11::initTarget Window [0x1ea507e6]
12:31:55.6203ED4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:31:55.6203ED4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:31:55.6203ED42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:31:55.6203ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
12:31:55.6203ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
12:31:55.6203ED41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:31:55.6323ED448ResetSnapShotSH::ExecuteRelease snapshot SH
12:31:55.6323ED45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1ea507e6}.
12:31:55.6323ED42497OverlayManager::installWindowProcHookInstall WPH
12:31:55.6323ED42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x33062c
12:31:55.6323ED42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:31:55.6323ED42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
12:31:55.6323ED41614WidgetManager::drawskip widget draw (not in foreground) False - False
12:31:55.6323ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:31:55.6323ED42606OverlayManager::installKeybMouseHookInstall KeybMouse
12:31:55.6323ED4480InputInterceptor::stopHookunhook keyboard and mouse
12:31:55.6323ED4447InputInterceptor::runHookKeyboard is hooked 0x3ed4
12:31:55.6323ED4469InputInterceptor::runHookMouse is hooked 0x3ed4
12:31:55.6323ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:31:55.6383ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
12:31:55.6383ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
12:31:55.67740386808OverlayManager::doActionForegroundChange Event ON (ON)
12:31:55.67740388319OverlayManager::OnForegroundChangedChanged True
12:31:55.67740387650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:31:55.6813ED450capture deviced3d11 shared texture capture successful
12:31:55.6823ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:31:55.6823ED47690OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
12:31:55.69540386959OverlayManager::doActionDisplayFPS - Triggered
12:31:55.6973ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:31:57.7353ED41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:31:57.7533ED4485ReleaseD11DeviceDevice Released! [1]
12:31:57.7533ED42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:31:57.7533ED41548OverlayManager::RestoreGameWNDPROCSearch SWL..
12:31:57.7533ED41555OverlayManager::RestoreGameWNDPROCSWL restored.
12:31:57.7533ED41565OverlayManager::RestoreGameWNDPROCSWL OK.
12:31:57.7533ED41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x33062c
12:31:57.7533ED42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:31:57.7533ED4185IRenderDevice::releaseRender Releasing.
12:31:57.7533ED450capture device----------------- d3d11 capture freed ----------------
12:31:57.7533ED482RenderDeviceCaptureBase::ReleaseTextureRelease
12:31:57.7533ED4100RenderDeviceCaptureBase::ReleaseTextureReleased
12:31:57.7533ED41258RenderDeviceD3d11::releaseImplementationReleasing 1
12:31:57.7533ED41268RenderDeviceD3d11::releaseImplementationReleasing 2
12:31:57.7533ED41287RenderDeviceD3d11::releaseImplementationReleasing 3
12:31:57.7533ED4202IRenderDevice::releaseRender Releasing Done.
12:31:57.7533ED4488ReleaseD11Device End Device Released!
12:31:57.7533ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:31:57.7583ED4112doOverlayskip init device, buffer is too small (1 1)
12:31:58.2184038367InputInterceptor::ResetLLHookProcExtReset keys state
12:31:58.21840386808OverlayManager::doActionForegroundChange Event OFF (OFF)
12:31:58.21840388319OverlayManager::OnForegroundChangedChanged False
12:31:58.21840388353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x103F0 Title=[lcs-stream - Discord]
12:31:58.21840387650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:31:58.21840382935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:31:58.21840382830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:31:58.2344038367InputInterceptor::ResetLLHookProcExtReset keys state
12:31:58.23640386959OverlayManager::doActionDisplayFPS - Triggered
12:31:59.22146B0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:32:00.73946B0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3021].
12:32:00.73946B052WidgetsLayoutScheduler::Stopstopping layout scheduler
12:32:00.73946B061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
12:32:02.343ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:32:02.553ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:32:02.563ED41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15bd3fd8
12:32:02.563ED41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:32:02.563ED41126RenderDeviceD3d11::initsave state
12:32:02.563ED4696RenderDeviceD3d11::initDX11loading shaders...
12:32:02.633ED41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1092b2e4.
12:32:02.633ED41134RenderDeviceD3d11::initrestore state
12:32:02.633ED41137RenderDeviceD3d11::initTarget Window [0x1ea507e6]
12:32:02.633ED4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:32:02.633ED4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:32:02.633ED42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:32:02.633ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
12:32:02.633ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
12:32:02.633ED41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:32:02.783ED448ResetSnapShotSH::ExecuteRelease snapshot SH
12:32:02.783ED45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1ea507e6}.
12:32:02.783ED42497OverlayManager::installWindowProcHookInstall WPH
12:32:02.783ED42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd2b0724
12:32:02.783ED42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:32:02.783ED42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
12:32:02.783ED42286WidgetManager::Renderresume layout thread
12:32:02.783ED4276WidgetManager::StartLayoutSchedulerstart layout scheduler
12:32:02.783ED4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:32:02.783ED41614WidgetManager::drawskip widget draw (not in foreground) False - False
12:32:02.783ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:32:02.793ED42606OverlayManager::installKeybMouseHookInstall KeybMouse
12:32:02.793ED4480InputInterceptor::stopHookunhook keyboard and mouse
12:32:02.793ED4447InputInterceptor::runHookKeyboard is hooked 0x3ed4
12:32:02.793ED4469InputInterceptor::runHookMouse is hooked 0x3ed4
12:32:02.793ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:32:02.863ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
12:32:02.863ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
12:32:02.27640386808OverlayManager::doActionForegroundChange Event ON (ON)
12:32:02.27640388319OverlayManager::OnForegroundChangedChanged True
12:32:02.27640387650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:32:02.2823ED450capture deviced3d11 shared texture capture successful
12:32:02.2823ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:32:02.29440386959OverlayManager::doActionDisplayFPS - Triggered
12:32:02.2943ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:33:10.5113ED41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:33:10.5303ED4485ReleaseD11DeviceDevice Released! [1]
12:33:10.5303ED42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:33:10.5303ED41548OverlayManager::RestoreGameWNDPROCSearch SWL..
12:33:10.5303ED41555OverlayManager::RestoreGameWNDPROCSWL restored.
12:33:10.5303ED41565OverlayManager::RestoreGameWNDPROCSWL OK.
12:33:10.5303ED41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd2b0724
12:33:10.5303ED42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:33:10.5303ED4185IRenderDevice::releaseRender Releasing.
12:33:10.5303ED450capture device----------------- d3d11 capture freed ----------------
12:33:10.5303ED482RenderDeviceCaptureBase::ReleaseTextureRelease
12:33:10.5303ED4100RenderDeviceCaptureBase::ReleaseTextureReleased
12:33:10.5303ED41258RenderDeviceD3d11::releaseImplementationReleasing 1
12:33:10.5303ED41268RenderDeviceD3d11::releaseImplementationReleasing 2
12:33:10.5303ED41287RenderDeviceD3d11::releaseImplementationReleasing 3
12:33:10.5303ED4202IRenderDevice::releaseRender Releasing Done.
12:33:10.5303ED4488ReleaseD11Device End Device Released!
12:33:10.5313ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:33:10.5363ED4112doOverlayskip init device, buffer is too small (1 1)
12:33:10.5464038367InputInterceptor::ResetLLHookProcExtReset keys state
12:33:10.54640386808OverlayManager::doActionForegroundChange Event OFF (OFF)
12:33:10.54640388319OverlayManager::OnForegroundChangedChanged False
12:33:10.54640388353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
12:33:10.54640387650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:33:10.54640382935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:33:10.54640382830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:33:10.5614038367InputInterceptor::ResetLLHookProcExtReset keys state
12:33:10.56340386959OverlayManager::doActionDisplayFPS - Triggered
12:33:11.5644558293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:33:13.6094558170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3125].
12:33:13.609455852WidgetsLayoutScheduler::Stopstopping layout scheduler
12:33:13.609455861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:33:16.1553ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:33:16.1704038367InputInterceptor::ResetLLHookProcExtReset keys state
12:33:16.1804038367InputInterceptor::ResetLLHookProcExtReset keys state
12:33:16.1873ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:33:16.2083ED41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15bd3fd8
12:33:16.2083ED41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:33:16.2083ED41126RenderDeviceD3d11::initsave state
12:33:16.2083ED4696RenderDeviceD3d11::initDX11loading shaders...
12:33:16.2133ED41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1092b2e4.
12:33:16.2133ED41134RenderDeviceD3d11::initrestore state
12:33:16.2133ED41137RenderDeviceD3d11::initTarget Window [0x1ea507e6]
12:33:16.2133ED4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:33:16.2133ED4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:33:16.2133ED42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:33:16.2133ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
12:33:16.2133ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
12:33:16.2133ED41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:33:16.2223ED448ResetSnapShotSH::ExecuteRelease snapshot SH
12:33:16.2223ED45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1ea507e6}.
12:33:16.2223ED42497OverlayManager::installWindowProcHookInstall WPH
12:33:16.2223ED42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x28c906e7
12:33:16.2223ED42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:33:16.2223ED42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
12:33:16.2223ED42286WidgetManager::Renderresume layout thread
12:33:16.2223ED4276WidgetManager::StartLayoutSchedulerstart layout scheduler
12:33:16.2223ED4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:33:16.2223ED41614WidgetManager::drawskip widget draw (not in foreground) False - False
12:33:16.2223ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:33:16.2223ED42606OverlayManager::installKeybMouseHookInstall KeybMouse
12:33:16.2223ED4480InputInterceptor::stopHookunhook keyboard and mouse
12:33:16.2223ED4447InputInterceptor::runHookKeyboard is hooked 0x3ed4
12:33:16.2223ED4469InputInterceptor::runHookMouse is hooked 0x3ed4
12:33:16.2223ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:33:16.2293ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
12:33:16.2293ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
12:33:16.67340386808OverlayManager::doActionForegroundChange Event ON (ON)
12:33:16.67340388319OverlayManager::OnForegroundChangedChanged True
12:33:16.67340387650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:33:16.6773ED450capture deviced3d11 shared texture capture successful
12:33:16.6833ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:33:16.68940386959OverlayManager::doActionDisplayFPS - Triggered
12:33:16.6963ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:33:26.9753ED4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
12:33:27.143ED41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:33:27.333ED4485ReleaseD11DeviceDevice Released! [1]
12:33:27.333ED42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:33:27.333ED41548OverlayManager::RestoreGameWNDPROCSearch SWL..
12:33:27.333ED41555OverlayManager::RestoreGameWNDPROCSWL restored.
12:33:27.333ED41565OverlayManager::RestoreGameWNDPROCSWL OK.
12:33:27.333ED41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x28c906e7
12:33:27.333ED42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:33:27.333ED4185IRenderDevice::releaseRender Releasing.
12:33:27.333ED450capture device----------------- d3d11 capture freed ----------------
12:33:27.333ED482RenderDeviceCaptureBase::ReleaseTextureRelease
12:33:27.333ED4100RenderDeviceCaptureBase::ReleaseTextureReleased
12:33:27.333ED41258RenderDeviceD3d11::releaseImplementationReleasing 1
12:33:27.333ED41268RenderDeviceD3d11::releaseImplementationReleasing 2
12:33:27.333ED41287RenderDeviceD3d11::releaseImplementationReleasing 3
12:33:27.333ED4202IRenderDevice::releaseRender Releasing Done.
12:33:27.333ED4488ReleaseD11Device End Device Released!
12:33:27.333ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:33:27.383ED4112doOverlayskip init device, buffer is too small (1 1)
12:33:27.3434038367InputInterceptor::ResetLLHookProcExtReset keys state
12:33:27.34340386808OverlayManager::doActionForegroundChange Event OFF (OFF)
12:33:27.34340388319OverlayManager::OnForegroundChangedChanged False
12:33:27.34340388353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[lol_nemesis - Twitch - Google Chrome]
12:33:27.34340387650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:33:27.34340382935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:33:27.34340382830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:33:27.3964038367InputInterceptor::ResetLLHookProcExtReset keys state
12:33:27.40140386959OverlayManager::doActionDisplayFPS - Triggered
12:33:28.3524558293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:33:29.2623ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:33:29.2843ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:33:29.3013ED41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15bd3fd8
12:33:29.3013ED41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:33:29.3013ED41126RenderDeviceD3d11::initsave state
12:33:29.3013ED4696RenderDeviceD3d11::initDX11loading shaders...
12:33:29.3073ED41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1092b2e4.
12:33:29.3073ED41134RenderDeviceD3d11::initrestore state
12:33:29.3073ED41137RenderDeviceD3d11::initTarget Window [0x1ea507e6]
12:33:29.3073ED4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:33:29.3073ED4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:33:29.3073ED42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:33:29.3073ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
12:33:29.3073ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
12:33:29.3073ED41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:33:29.3153ED448ResetSnapShotSH::ExecuteRelease snapshot SH
12:33:29.3153ED45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1ea507e6}.
12:33:29.3153ED42497OverlayManager::installWindowProcHookInstall WPH
12:33:29.3153ED42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1c4805f8
12:33:29.3153ED42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:33:29.3153ED42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
12:33:29.3153ED41614WidgetManager::drawskip widget draw (not in foreground) False - False
12:33:29.3153ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:33:29.3163ED42606OverlayManager::installKeybMouseHookInstall KeybMouse
12:33:29.3163ED4480InputInterceptor::stopHookunhook keyboard and mouse
12:33:29.3163ED4447InputInterceptor::runHookKeyboard is hooked 0x3ed4
12:33:29.3163ED4469InputInterceptor::runHookMouse is hooked 0x3ed4
12:33:29.3163ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:33:29.3243ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
12:33:29.3243ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
12:33:29.36240386808OverlayManager::doActionForegroundChange Event ON (ON)
12:33:29.36240388319OverlayManager::OnForegroundChangedChanged True
12:33:29.36240387650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:33:29.3663ED4326RenderImageD3d11::setSizeCreate Texture (500,340) / (512,384) - OK
12:33:29.3663ED4347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
12:33:29.3683ED450capture deviced3d11 shared texture capture successful
12:33:29.3683ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:33:29.38240386959OverlayManager::doActionDisplayFPS - Triggered
12:33:29.3843ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:33:32.9713ED4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
12:33:33.1713ED4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
12:35:04.1023ED41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:35:04.1223ED4485ReleaseD11DeviceDevice Released! [1]
12:35:04.1223ED42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:35:04.1223ED41548OverlayManager::RestoreGameWNDPROCSearch SWL..
12:35:04.1223ED41555OverlayManager::RestoreGameWNDPROCSWL restored.
12:35:04.1223ED41565OverlayManager::RestoreGameWNDPROCSWL OK.
12:35:04.1223ED41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1c4805f8
12:35:04.1223ED42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:35:04.1223ED4185IRenderDevice::releaseRender Releasing.
12:35:04.1223ED450capture device----------------- d3d11 capture freed ----------------
12:35:04.1223ED482RenderDeviceCaptureBase::ReleaseTextureRelease
12:35:04.1223ED4100RenderDeviceCaptureBase::ReleaseTextureReleased
12:35:04.1223ED41258RenderDeviceD3d11::releaseImplementationReleasing 1
12:35:04.1223ED41268RenderDeviceD3d11::releaseImplementationReleasing 2
12:35:04.1223ED41287RenderDeviceD3d11::releaseImplementationReleasing 3
12:35:04.1223ED4202IRenderDevice::releaseRender Releasing Done.
12:35:04.1223ED4488ReleaseD11Device End Device Released!
12:35:04.1223ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:35:04.1283ED4112doOverlayskip init device, buffer is too small (1 1)
12:35:04.5964038367InputInterceptor::ResetLLHookProcExtReset keys state
12:35:04.59640386808OverlayManager::doActionForegroundChange Event OFF (OFF)
12:35:04.59640388319OverlayManager::OnForegroundChangedChanged False
12:35:04.59640388353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[lol_nemesis - Twitch - Google Chrome]
12:35:04.59640387650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:35:04.59640382935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:35:04.59640382830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:35:04.6114038367InputInterceptor::ResetLLHookProcExtReset keys state
12:35:04.61340386959OverlayManager::doActionDisplayFPS - Triggered
12:35:05.1031920293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:35:06.5453ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:35:06.5733ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:35:06.5753ED41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15bd3fd8
12:35:06.5753ED41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:35:06.5753ED41126RenderDeviceD3d11::initsave state
12:35:06.5753ED4696RenderDeviceD3d11::initDX11loading shaders...
12:35:06.5813ED41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1092b2e4.
12:35:06.5813ED41134RenderDeviceD3d11::initrestore state
12:35:06.5813ED41137RenderDeviceD3d11::initTarget Window [0x1ea507e6]
12:35:06.5813ED4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:35:06.5813ED4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:35:06.5813ED42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:35:06.5813ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
12:35:06.5813ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
12:35:06.5813ED41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:35:06.5973ED448ResetSnapShotSH::ExecuteRelease snapshot SH
12:35:06.5973ED45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1ea507e6}.
12:35:06.5973ED42497OverlayManager::installWindowProcHookInstall WPH
12:35:06.5973ED42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x46f06aa
12:35:06.5973ED42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:35:06.5973ED42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
12:35:06.5973ED41614WidgetManager::drawskip widget draw (not in foreground) False - False
12:35:06.5973ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:35:06.5983ED42606OverlayManager::installKeybMouseHookInstall KeybMouse
12:35:06.5983ED4480InputInterceptor::stopHookunhook keyboard and mouse
12:35:06.5983ED4447InputInterceptor::runHookKeyboard is hooked 0x3ed4
12:35:06.5983ED4469InputInterceptor::runHookMouse is hooked 0x3ed4
12:35:06.5983ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:35:06.6093ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
12:35:06.6093ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
12:35:06.63340386808OverlayManager::doActionForegroundChange Event ON (ON)
12:35:06.63340388319OverlayManager::OnForegroundChangedChanged True
12:35:06.63340387650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:35:06.6403ED450capture deviced3d11 shared texture capture successful
12:35:06.6413ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:35:06.65140386959OverlayManager::doActionDisplayFPS - Triggered
12:35:06.6573ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:36:45.3573ED41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:36:45.3783ED4485ReleaseD11DeviceDevice Released! [1]
12:36:45.3783ED42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:36:45.3783ED41548OverlayManager::RestoreGameWNDPROCSearch SWL..
12:36:45.3783ED41555OverlayManager::RestoreGameWNDPROCSWL restored.
12:36:45.3783ED41565OverlayManager::RestoreGameWNDPROCSWL OK.
12:36:45.3783ED41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x46f06aa
12:36:45.3783ED42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:36:45.3783ED4185IRenderDevice::releaseRender Releasing.
12:36:45.3783ED450capture device----------------- d3d11 capture freed ----------------
12:36:45.3783ED482RenderDeviceCaptureBase::ReleaseTextureRelease
12:36:45.3783ED4100RenderDeviceCaptureBase::ReleaseTextureReleased
12:36:45.3783ED41258RenderDeviceD3d11::releaseImplementationReleasing 1
12:36:45.3783ED41268RenderDeviceD3d11::releaseImplementationReleasing 2
12:36:45.3783ED41287RenderDeviceD3d11::releaseImplementationReleasing 3
12:36:45.3783ED4202IRenderDevice::releaseRender Releasing Done.
12:36:45.3783ED4488ReleaseD11Device End Device Released!
12:36:45.3783ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:36:45.3833ED4112doOverlayskip init device, buffer is too small (1 1)
12:36:45.5024038367InputInterceptor::ResetLLHookProcExtReset keys state
12:36:45.50240386808OverlayManager::doActionForegroundChange Event OFF (OFF)
12:36:45.50240388319OverlayManager::OnForegroundChangedChanged False
12:36:45.50340388353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x103F0 Title=[lcs-stream - Discord]
12:36:45.50340387650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:36:45.50340382935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:36:45.50340382830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:36:45.5194038367InputInterceptor::ResetLLHookProcExtReset keys state
12:36:45.52140386959OverlayManager::doActionDisplayFPS - Triggered
12:36:46.5231920293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:36:48.5561920170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3222].
12:36:48.556192052WidgetsLayoutScheduler::Stopstopping layout scheduler
12:36:48.556192061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:36:49.7003ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:36:49.7213ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:36:49.7443ED41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15bd3fd8
12:36:49.7443ED41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:36:49.7443ED41126RenderDeviceD3d11::initsave state
12:36:49.7443ED4696RenderDeviceD3d11::initDX11loading shaders...
12:36:49.7503ED41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1092b2e4.
12:36:49.7503ED41134RenderDeviceD3d11::initrestore state
12:36:49.7503ED41137RenderDeviceD3d11::initTarget Window [0x1ea507e6]
12:36:49.7503ED4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:36:49.7503ED4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:36:49.7503ED42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:36:49.7503ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
12:36:49.7503ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
12:36:49.7503ED41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:36:49.7603ED448ResetSnapShotSH::ExecuteRelease snapshot SH
12:36:49.7603ED45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1ea507e6}.
12:36:49.7603ED42497OverlayManager::installWindowProcHookInstall WPH
12:36:49.7603ED42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6a370748
12:36:49.7603ED42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:36:49.7603ED42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
12:36:49.7603ED42286WidgetManager::Renderresume layout thread
12:36:49.7603ED4276WidgetManager::StartLayoutSchedulerstart layout scheduler
12:36:49.7603ED4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:36:49.7603ED41614WidgetManager::drawskip widget draw (not in foreground) False - False
12:36:49.7603ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:36:49.7613ED42606OverlayManager::installKeybMouseHookInstall KeybMouse
12:36:49.7613ED4480InputInterceptor::stopHookunhook keyboard and mouse
12:36:49.7613ED4447InputInterceptor::runHookKeyboard is hooked 0x3ed4
12:36:49.7613ED4469InputInterceptor::runHookMouse is hooked 0x3ed4
12:36:49.7613ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:36:49.7693ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
12:36:49.7693ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
12:36:50.9740386808OverlayManager::doActionForegroundChange Event ON (ON)
12:36:50.9740388319OverlayManager::OnForegroundChangedChanged True
12:36:50.9740387650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:36:50.1073ED450capture deviced3d11 shared texture capture successful
12:36:50.1073ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:36:50.11840386959OverlayManager::doActionDisplayFPS - Triggered
12:36:50.1283ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:38:20.6383ED41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:38:20.6534038367InputInterceptor::ResetLLHookProcExtReset keys state
12:38:20.65340386808OverlayManager::doActionForegroundChange Event OFF (OFF)
12:38:20.65340388319OverlayManager::OnForegroundChangedChanged False
12:38:20.65340388353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
12:38:20.65340387650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:38:20.65340382935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:38:20.65340382830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:38:20.6574038367InputInterceptor::ResetLLHookProcExtReset keys state
12:38:20.65840386959OverlayManager::doActionDisplayFPS - Triggered
12:38:20.6623ED4485ReleaseD11DeviceDevice Released! [1]
12:38:20.6623ED42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:38:20.6623ED41548OverlayManager::RestoreGameWNDPROCSearch SWL..
12:38:20.6623ED41555OverlayManager::RestoreGameWNDPROCSWL restored.
12:38:20.6633ED41565OverlayManager::RestoreGameWNDPROCSWL OK.
12:38:20.6633ED41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6a370748
12:38:20.6633ED42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:38:20.6633ED4185IRenderDevice::releaseRender Releasing.
12:38:20.6633ED450capture device----------------- d3d11 capture freed ----------------
12:38:20.6633ED482RenderDeviceCaptureBase::ReleaseTextureRelease
12:38:20.6633ED4100RenderDeviceCaptureBase::ReleaseTextureReleased
12:38:20.6633ED41258RenderDeviceD3d11::releaseImplementationReleasing 1
12:38:20.6633ED41268RenderDeviceD3d11::releaseImplementationReleasing 2
12:38:20.6633ED41287RenderDeviceD3d11::releaseImplementationReleasing 3
12:38:20.6633ED4202IRenderDevice::releaseRender Releasing Done.
12:38:20.6633ED4488ReleaseD11Device End Device Released!
12:38:20.6633ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:38:20.6703ED4112doOverlayskip init device, buffer is too small (1 1)
12:38:21.70646B0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:38:23.74546B0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3132].
12:38:23.74546B052WidgetsLayoutScheduler::Stopstopping layout scheduler
12:38:23.74546B061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:38:37.3613ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:38:37.3883ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:38:37.4043ED41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15bd3fd8
12:38:37.4043ED41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:38:37.4043ED41126RenderDeviceD3d11::initsave state
12:38:37.4043ED4696RenderDeviceD3d11::initDX11loading shaders...
12:38:37.4093ED41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1092b2e4.
12:38:37.4093ED41134RenderDeviceD3d11::initrestore state
12:38:37.4093ED41137RenderDeviceD3d11::initTarget Window [0x1ea507e6]
12:38:37.4093ED4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:38:37.4093ED4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:38:37.4093ED42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:38:37.4093ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
12:38:37.4093ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
12:38:37.4093ED41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:38:37.4193ED448ResetSnapShotSH::ExecuteRelease snapshot SH
12:38:37.4203ED45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1ea507e6}.
12:38:37.4203ED42497OverlayManager::installWindowProcHookInstall WPH
12:38:37.4203ED42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10504dc
12:38:37.4203ED42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:38:37.4203ED42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
12:38:37.4203ED42286WidgetManager::Renderresume layout thread
12:38:37.4203ED4276WidgetManager::StartLayoutSchedulerstart layout scheduler
12:38:37.4203ED4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:38:37.4203ED41614WidgetManager::drawskip widget draw (not in foreground) False - False
12:38:37.4203ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:38:37.4203ED42606OverlayManager::installKeybMouseHookInstall KeybMouse
12:38:37.4203ED4480InputInterceptor::stopHookunhook keyboard and mouse
12:38:37.4203ED4447InputInterceptor::runHookKeyboard is hooked 0x3ed4
12:38:37.4203ED4469InputInterceptor::runHookMouse is hooked 0x3ed4
12:38:37.4203ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:38:37.4293ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
12:38:37.4293ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
12:38:37.83240386808OverlayManager::doActionForegroundChange Event ON (ON)
12:38:37.83240388319OverlayManager::OnForegroundChangedChanged True
12:38:37.83240387650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:38:37.8353ED450capture deviced3d11 shared texture capture successful
12:38:37.8353ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:38:37.84940386959OverlayManager::doActionDisplayFPS - Triggered
12:38:37.8503ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:42:10.8523ED41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:42:10.8723ED4485ReleaseD11DeviceDevice Released! [1]
12:42:10.8723ED42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:42:10.8723ED41548OverlayManager::RestoreGameWNDPROCSearch SWL..
12:42:10.8723ED41555OverlayManager::RestoreGameWNDPROCSWL restored.
12:42:10.8723ED41565OverlayManager::RestoreGameWNDPROCSWL OK.
12:42:10.8723ED41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10504dc
12:42:10.8723ED42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:42:10.8723ED4185IRenderDevice::releaseRender Releasing.
12:42:10.8723ED450capture device----------------- d3d11 capture freed ----------------
12:42:10.8723ED482RenderDeviceCaptureBase::ReleaseTextureRelease
12:42:10.8723ED4100RenderDeviceCaptureBase::ReleaseTextureReleased
12:42:10.8723ED41258RenderDeviceD3d11::releaseImplementationReleasing 1
12:42:10.8723ED41268RenderDeviceD3d11::releaseImplementationReleasing 2
12:42:10.8723ED41287RenderDeviceD3d11::releaseImplementationReleasing 3
12:42:10.8723ED4202IRenderDevice::releaseRender Releasing Done.
12:42:10.8723ED4488ReleaseD11Device End Device Released!
12:42:10.8723ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:42:10.8773ED4112doOverlayskip init device, buffer is too small (1 1)
12:42:11.1594038367InputInterceptor::ResetLLHookProcExtReset keys state
12:42:11.15940386808OverlayManager::doActionForegroundChange Event OFF (OFF)
12:42:11.15940388319OverlayManager::OnForegroundChangedChanged False
12:42:11.15940388353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[TheShy Graves POV vs Breathe Camille ~ WBG vs BLG ~ LPL Spring 2022 ~ Game 3 - YouTube - Google Chrome]
12:42:11.15940387650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:42:11.15940382935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:42:11.15940382830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:42:11.1744038367InputInterceptor::ResetLLHookProcExtReset keys state
12:42:11.17640386959OverlayManager::doActionDisplayFPS - Triggered
12:42:12.1791920293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:42:13.4563ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:42:13.4853ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:42:13.4983ED41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15bd3fd8
12:42:13.4983ED41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:42:13.4983ED41126RenderDeviceD3d11::initsave state
12:42:13.4983ED4696RenderDeviceD3d11::initDX11loading shaders...
12:42:13.5033ED41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1092b2e4.
12:42:13.5033ED41134RenderDeviceD3d11::initrestore state
12:42:13.5033ED41137RenderDeviceD3d11::initTarget Window [0x1ea507e6]
12:42:13.5033ED4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:42:13.5033ED4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:42:13.5033ED42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:42:13.5033ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
12:42:13.5033ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
12:42:13.5033ED41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:42:13.5123ED448ResetSnapShotSH::ExecuteRelease snapshot SH
12:42:13.5123ED45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1ea507e6}.
12:42:13.5123ED42497OverlayManager::installWindowProcHookInstall WPH
12:42:13.5123ED42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6066079a
12:42:13.5123ED42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:42:13.5123ED42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
12:42:13.5123ED41614WidgetManager::drawskip widget draw (not in foreground) False - False
12:42:13.5123ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:42:13.5133ED42606OverlayManager::installKeybMouseHookInstall KeybMouse
12:42:13.5133ED4480InputInterceptor::stopHookunhook keyboard and mouse
12:42:13.5133ED4447InputInterceptor::runHookKeyboard is hooked 0x3ed4
12:42:13.5133ED4469InputInterceptor::runHookMouse is hooked 0x3ed4
12:42:13.5133ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:42:13.5203ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
12:42:13.5203ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
12:42:13.69940386808OverlayManager::doActionForegroundChange Event ON (ON)
12:42:13.69940388319OverlayManager::OnForegroundChangedChanged True
12:42:13.69940387650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:42:13.7043ED450capture deviced3d11 shared texture capture successful
12:42:13.7053ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:42:13.71540386959OverlayManager::doActionDisplayFPS - Triggered
12:42:13.7183ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:42:37.4893ED41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:42:37.5093ED4485ReleaseD11DeviceDevice Released! [1]
12:42:37.5093ED42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:42:37.5093ED41548OverlayManager::RestoreGameWNDPROCSearch SWL..
12:42:37.5093ED41555OverlayManager::RestoreGameWNDPROCSWL restored.
12:42:37.5093ED41565OverlayManager::RestoreGameWNDPROCSWL OK.
12:42:37.5093ED41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6066079a
12:42:37.5093ED42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:42:37.5093ED4185IRenderDevice::releaseRender Releasing.
12:42:37.5093ED450capture device----------------- d3d11 capture freed ----------------
12:42:37.5093ED482RenderDeviceCaptureBase::ReleaseTextureRelease
12:42:37.5093ED4100RenderDeviceCaptureBase::ReleaseTextureReleased
12:42:37.5093ED41258RenderDeviceD3d11::releaseImplementationReleasing 1
12:42:37.5093ED41268RenderDeviceD3d11::releaseImplementationReleasing 2
12:42:37.5093ED41287RenderDeviceD3d11::releaseImplementationReleasing 3
12:42:37.5093ED4202IRenderDevice::releaseRender Releasing Done.
12:42:37.5093ED4488ReleaseD11Device End Device Released!
12:42:37.5093ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:42:37.5163ED4112doOverlayskip init device, buffer is too small (1 1)
12:42:37.6354038367InputInterceptor::ResetLLHookProcExtReset keys state
12:42:37.63540386808OverlayManager::doActionForegroundChange Event OFF (OFF)
12:42:37.63540388319OverlayManager::OnForegroundChangedChanged False
12:42:37.63540388353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[TheShy Graves POV vs Breathe Camille ~ WBG vs BLG ~ LPL Spring 2022 ~ Game 3 - YouTube - Google Chrome]
12:42:37.63540387650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:42:37.63540382935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:42:37.63540382830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:42:37.6514038367InputInterceptor::ResetLLHookProcExtReset keys state
12:42:37.65340386959OverlayManager::doActionDisplayFPS - Triggered
12:42:38.6641920293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:42:40.6851920170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3218].
12:42:40.685192052WidgetsLayoutScheduler::Stopstopping layout scheduler
12:42:40.685192061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:42:59.93ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:42:59.413ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:42:59.613ED41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15bd3fd8
12:42:59.613ED41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:42:59.613ED41126RenderDeviceD3d11::initsave state
12:42:59.613ED4696RenderDeviceD3d11::initDX11loading shaders...
12:42:59.673ED41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1092b2e4.
12:42:59.673ED41134RenderDeviceD3d11::initrestore state
12:42:59.673ED41137RenderDeviceD3d11::initTarget Window [0x1ea507e6]
12:42:59.673ED4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:42:59.673ED4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:42:59.673ED42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:42:59.673ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
12:42:59.673ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
12:42:59.673ED41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:42:59.773ED448ResetSnapShotSH::ExecuteRelease snapshot SH
12:42:59.773ED45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1ea507e6}.
12:42:59.773ED42497OverlayManager::installWindowProcHookInstall WPH
12:42:59.773ED42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x46405dc
12:42:59.773ED42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:42:59.773ED42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
12:42:59.773ED42286WidgetManager::Renderresume layout thread
12:42:59.773ED4276WidgetManager::StartLayoutSchedulerstart layout scheduler
12:42:59.773ED4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:42:59.773ED41614WidgetManager::drawskip widget draw (not in foreground) False - False
12:42:59.773ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:42:59.773ED42606OverlayManager::installKeybMouseHookInstall KeybMouse
12:42:59.773ED4480InputInterceptor::stopHookunhook keyboard and mouse
12:42:59.783ED4447InputInterceptor::runHookKeyboard is hooked 0x3ed4
12:42:59.783ED4469InputInterceptor::runHookMouse is hooked 0x3ed4
12:42:59.783ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:42:59.883ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
12:42:59.883ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
12:42:59.47740386808OverlayManager::doActionForegroundChange Event ON (ON)
12:42:59.47740388319OverlayManager::OnForegroundChangedChanged True
12:42:59.47740387650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:42:59.4843ED450capture deviced3d11 shared texture capture successful
12:42:59.4843ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:42:59.49540386959OverlayManager::doActionDisplayFPS - Triggered
12:42:59.5023ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:44:06.9113ED41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:44:06.9323ED4485ReleaseD11DeviceDevice Released! [1]
12:44:06.9323ED42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:44:06.9323ED41548OverlayManager::RestoreGameWNDPROCSearch SWL..
12:44:06.9323ED41555OverlayManager::RestoreGameWNDPROCSWL restored.
12:44:06.9323ED41565OverlayManager::RestoreGameWNDPROCSWL OK.
12:44:06.9323ED41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x46405dc
12:44:06.9323ED42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:44:06.9323ED4185IRenderDevice::releaseRender Releasing.
12:44:06.9323ED450capture device----------------- d3d11 capture freed ----------------
12:44:06.9323ED482RenderDeviceCaptureBase::ReleaseTextureRelease
12:44:06.9323ED4100RenderDeviceCaptureBase::ReleaseTextureReleased
12:44:06.9323ED41258RenderDeviceD3d11::releaseImplementationReleasing 1
12:44:06.9323ED41268RenderDeviceD3d11::releaseImplementationReleasing 2
12:44:06.9323ED41287RenderDeviceD3d11::releaseImplementationReleasing 3
12:44:06.9323ED4202IRenderDevice::releaseRender Releasing Done.
12:44:06.9323ED4488ReleaseD11Device End Device Released!
12:44:06.9323ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:44:06.9393ED4112doOverlayskip init device, buffer is too small (1 1)
12:44:07.1824038367InputInterceptor::ResetLLHookProcExtReset keys state
12:44:07.18240386808OverlayManager::doActionForegroundChange Event OFF (OFF)
12:44:07.18240388319OverlayManager::OnForegroundChangedChanged False
12:44:07.18240388353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[lol_nemesis - Twitch - Google Chrome]
12:44:07.18240387650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:44:07.18240382935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:44:07.18240382830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:44:07.1994038367InputInterceptor::ResetLLHookProcExtReset keys state
12:44:07.20240386959OverlayManager::doActionDisplayFPS - Triggered
12:44:08.197320293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:44:10.230320170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3349].
12:44:10.23032052WidgetsLayoutScheduler::Stopstopping layout scheduler
12:44:10.23032061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:44:21.6963ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:44:21.7313ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:44:21.7323ED41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15bd3fd8
12:44:21.7323ED41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:44:21.7323ED41126RenderDeviceD3d11::initsave state
12:44:21.7323ED4696RenderDeviceD3d11::initDX11loading shaders...
12:44:21.7383ED41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1092b2e4.
12:44:21.7383ED41134RenderDeviceD3d11::initrestore state
12:44:21.7383ED41137RenderDeviceD3d11::initTarget Window [0x1ea507e6]
12:44:21.7383ED4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:44:21.7383ED4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:44:21.7383ED42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:44:21.7383ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
12:44:21.7383ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
12:44:21.7383ED41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:44:21.7553ED448ResetSnapShotSH::ExecuteRelease snapshot SH
12:44:21.7553ED45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1ea507e6}.
12:44:21.7553ED42497OverlayManager::installWindowProcHookInstall WPH
12:44:21.7553ED42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa9bd05a7
12:44:21.7553ED42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:44:21.7553ED42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
12:44:21.7553ED42286WidgetManager::Renderresume layout thread
12:44:21.7553ED4276WidgetManager::StartLayoutSchedulerstart layout scheduler
12:44:21.7553ED4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:44:21.7553ED41614WidgetManager::drawskip widget draw (not in foreground) False - False
12:44:21.7553ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:44:21.7563ED42606OverlayManager::installKeybMouseHookInstall KeybMouse
12:44:21.7563ED4480InputInterceptor::stopHookunhook keyboard and mouse
12:44:21.7563ED4447InputInterceptor::runHookKeyboard is hooked 0x3ed4
12:44:21.7563ED4469InputInterceptor::runHookMouse is hooked 0x3ed4
12:44:21.7563ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:44:21.7643ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
12:44:21.7643ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
12:44:21.87340386808OverlayManager::doActionForegroundChange Event ON (ON)
12:44:21.87340388319OverlayManager::OnForegroundChangedChanged True
12:44:21.87340387650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:44:21.87840386959OverlayManager::doActionDisplayFPS - Triggered
12:44:21.8803ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:44:21.8803ED450capture deviced3d11 shared texture capture successful
12:44:21.8813ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:44:35.9393ED41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:44:35.9613ED4485ReleaseD11DeviceDevice Released! [1]
12:44:35.9613ED42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:44:35.9613ED41548OverlayManager::RestoreGameWNDPROCSearch SWL..
12:44:35.9613ED41555OverlayManager::RestoreGameWNDPROCSWL restored.
12:44:35.9613ED41565OverlayManager::RestoreGameWNDPROCSWL OK.
12:44:35.9613ED41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa9bd05a7
12:44:35.9613ED42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:44:35.9613ED4185IRenderDevice::releaseRender Releasing.
12:44:35.9613ED450capture device----------------- d3d11 capture freed ----------------
12:44:35.9613ED482RenderDeviceCaptureBase::ReleaseTextureRelease
12:44:35.9613ED4100RenderDeviceCaptureBase::ReleaseTextureReleased
12:44:35.9613ED41258RenderDeviceD3d11::releaseImplementationReleasing 1
12:44:35.9613ED41268RenderDeviceD3d11::releaseImplementationReleasing 2
12:44:35.9613ED41287RenderDeviceD3d11::releaseImplementationReleasing 3
12:44:35.9613ED4202IRenderDevice::releaseRender Releasing Done.
12:44:35.9613ED4488ReleaseD11Device End Device Released!
12:44:35.9613ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:44:35.9683ED4112doOverlayskip init device, buffer is too small (1 1)
12:44:36.1404038367InputInterceptor::ResetLLHookProcExtReset keys state
12:44:36.14040386808OverlayManager::doActionForegroundChange Event OFF (OFF)
12:44:36.14040388319OverlayManager::OnForegroundChangedChanged False
12:44:36.14040388353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[lol_nemesis - Twitch - Google Chrome]
12:44:36.14040387650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:44:36.14040382935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:44:36.14040382830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:44:36.1544038367InputInterceptor::ResetLLHookProcExtReset keys state
12:44:36.15840386959OverlayManager::doActionDisplayFPS - Triggered
12:44:37.154320293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:44:39.179320170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3261].
12:44:39.17932052WidgetsLayoutScheduler::Stopstopping layout scheduler
12:44:39.17932061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:44:39.3853ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:44:39.4083ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:44:39.4263ED41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15bd3fd8
12:44:39.4263ED41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:44:39.4263ED41126RenderDeviceD3d11::initsave state
12:44:39.4263ED4696RenderDeviceD3d11::initDX11loading shaders...
12:44:39.4323ED41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1092b2e4.
12:44:39.4323ED41134RenderDeviceD3d11::initrestore state
12:44:39.4323ED41137RenderDeviceD3d11::initTarget Window [0x1ea507e6]
12:44:39.4323ED4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:44:39.4323ED4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:44:39.4323ED42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:44:39.4323ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
12:44:39.4323ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
12:44:39.4323ED41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:44:39.4443ED448ResetSnapShotSH::ExecuteRelease snapshot SH
12:44:39.4443ED45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1ea507e6}.
12:44:39.4443ED42497OverlayManager::installWindowProcHookInstall WPH
12:44:39.4443ED42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4a70602
12:44:39.4443ED42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:44:39.4443ED42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
12:44:39.4443ED42286WidgetManager::Renderresume layout thread
12:44:39.4443ED4276WidgetManager::StartLayoutSchedulerstart layout scheduler
12:44:39.4443ED4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:44:39.4443ED41614WidgetManager::drawskip widget draw (not in foreground) False - False
12:44:39.4443ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:44:39.4443ED42606OverlayManager::installKeybMouseHookInstall KeybMouse
12:44:39.4453ED4480InputInterceptor::stopHookunhook keyboard and mouse
12:44:39.4453ED4447InputInterceptor::runHookKeyboard is hooked 0x3ed4
12:44:39.4453ED4469InputInterceptor::runHookMouse is hooked 0x3ed4
12:44:39.4453ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:44:39.4543ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
12:44:39.4543ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
12:44:39.69340386808OverlayManager::doActionForegroundChange Event ON (ON)
12:44:39.69340388319OverlayManager::OnForegroundChangedChanged True
12:44:39.69340387650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:44:39.7003ED450capture deviced3d11 shared texture capture successful
12:44:39.7003ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:44:39.71040386959OverlayManager::doActionDisplayFPS - Triggered
12:44:39.7183ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:45:32.3383ED41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:45:32.3613ED4485ReleaseD11DeviceDevice Released! [1]
12:45:32.3613ED42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:45:32.3613ED41548OverlayManager::RestoreGameWNDPROCSearch SWL..
12:45:32.3613ED41555OverlayManager::RestoreGameWNDPROCSWL restored.
12:45:32.3613ED41565OverlayManager::RestoreGameWNDPROCSWL OK.
12:45:32.3613ED41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4a70602
12:45:32.3613ED42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:45:32.3613ED4185IRenderDevice::releaseRender Releasing.
12:45:32.3613ED450capture device----------------- d3d11 capture freed ----------------
12:45:32.3613ED482RenderDeviceCaptureBase::ReleaseTextureRelease
12:45:32.3613ED4100RenderDeviceCaptureBase::ReleaseTextureReleased
12:45:32.3613ED41258RenderDeviceD3d11::releaseImplementationReleasing 1
12:45:32.3613ED41268RenderDeviceD3d11::releaseImplementationReleasing 2
12:45:32.3613ED41287RenderDeviceD3d11::releaseImplementationReleasing 3
12:45:32.3613ED4202IRenderDevice::releaseRender Releasing Done.
12:45:32.3613ED4488ReleaseD11Device End Device Released!
12:45:32.3613ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:45:32.3683ED4112doOverlayskip init device, buffer is too small (1 1)
12:45:32.6454038367InputInterceptor::ResetLLHookProcExtReset keys state
12:45:32.64540386808OverlayManager::doActionForegroundChange Event OFF (OFF)
12:45:32.64540388319OverlayManager::OnForegroundChangedChanged False
12:45:32.64540388353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[lol_nemesis - Twitch - Google Chrome]
12:45:32.64540387650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:45:32.64540382935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:45:32.64540382830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:45:32.6614038367InputInterceptor::ResetLLHookProcExtReset keys state
12:45:32.66540386959OverlayManager::doActionDisplayFPS - Triggered
12:45:33.663320293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:45:35.704320170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3385].
12:45:35.70432052WidgetsLayoutScheduler::Stopstopping layout scheduler
12:45:35.70432061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:45:50.8813ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:45:50.8834038367InputInterceptor::ResetLLHookProcExtReset keys state
12:45:50.8994038367InputInterceptor::ResetLLHookProcExtReset keys state
12:45:50.9153ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:45:50.9303ED41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15bd3fd8
12:45:50.9303ED41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:45:50.9303ED41126RenderDeviceD3d11::initsave state
12:45:50.9303ED4696RenderDeviceD3d11::initDX11loading shaders...
12:45:50.9403ED41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1092b2e4.
12:45:50.9403ED41134RenderDeviceD3d11::initrestore state
12:45:50.9403ED41137RenderDeviceD3d11::initTarget Window [0x1ea507e6]
12:45:50.9403ED4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:45:50.9403ED4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:45:50.9403ED42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:45:50.9403ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
12:45:50.9403ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
12:45:50.9403ED41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:45:50.9493ED448ResetSnapShotSH::ExecuteRelease snapshot SH
12:45:50.9493ED45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1ea507e6}.
12:45:50.9493ED42497OverlayManager::installWindowProcHookInstall WPH
12:45:50.9493ED42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x548f05c2
12:45:50.9493ED42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:45:50.9493ED42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
12:45:50.9493ED42286WidgetManager::Renderresume layout thread
12:45:50.9493ED4276WidgetManager::StartLayoutSchedulerstart layout scheduler
12:45:50.9493ED4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:45:50.9493ED41614WidgetManager::drawskip widget draw (not in foreground) False - False
12:45:50.9493ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:45:50.9493ED42606OverlayManager::installKeybMouseHookInstall KeybMouse
12:45:50.9493ED4480InputInterceptor::stopHookunhook keyboard and mouse
12:45:50.9493ED4447InputInterceptor::runHookKeyboard is hooked 0x3ed4
12:45:50.9493ED4469InputInterceptor::runHookMouse is hooked 0x3ed4
12:45:50.9493ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:45:50.9563ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
12:45:50.9563ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
12:45:51.39240386808OverlayManager::doActionForegroundChange Event ON (ON)
12:45:51.39240388319OverlayManager::OnForegroundChangedChanged True
12:45:51.39240387650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:45:51.3993ED450capture deviced3d11 shared texture capture successful
12:45:51.3993ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:45:51.41040386959OverlayManager::doActionDisplayFPS - Triggered
12:45:51.4123ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:45:54.7533ED41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:45:54.7733ED4485ReleaseD11DeviceDevice Released! [1]
12:45:54.7733ED42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:45:54.7733ED41548OverlayManager::RestoreGameWNDPROCSearch SWL..
12:45:54.7733ED41555OverlayManager::RestoreGameWNDPROCSWL restored.
12:45:54.7743ED41565OverlayManager::RestoreGameWNDPROCSWL OK.
12:45:54.7743ED41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x548f05c2
12:45:54.7743ED42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:45:54.7743ED4185IRenderDevice::releaseRender Releasing.
12:45:54.7743ED450capture device----------------- d3d11 capture freed ----------------
12:45:54.7743ED482RenderDeviceCaptureBase::ReleaseTextureRelease
12:45:54.7743ED4100RenderDeviceCaptureBase::ReleaseTextureReleased
12:45:54.7743ED41258RenderDeviceD3d11::releaseImplementationReleasing 1
12:45:54.7743ED41268RenderDeviceD3d11::releaseImplementationReleasing 2
12:45:54.7743ED41287RenderDeviceD3d11::releaseImplementationReleasing 3
12:45:54.7743ED4202IRenderDevice::releaseRender Releasing Done.
12:45:54.7743ED4488ReleaseD11Device End Device Released!
12:45:54.7743ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:45:54.7793ED4112doOverlayskip init device, buffer is too small (1 1)
12:45:54.9594038367InputInterceptor::ResetLLHookProcExtReset keys state
12:45:54.95940386808OverlayManager::doActionForegroundChange Event OFF (OFF)
12:45:54.95940388319OverlayManager::OnForegroundChangedChanged False
12:45:54.95940388353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[lol_nemesis - Twitch - Google Chrome]
12:45:54.95940387650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:45:54.95940382935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:45:54.95940382830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:45:54.9754038367InputInterceptor::ResetLLHookProcExtReset keys state
12:45:54.97840386959OverlayManager::doActionDisplayFPS - Triggered
12:45:55.976320293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:45:58.23320170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3290].
12:45:58.2332052WidgetsLayoutScheduler::Stopstopping layout scheduler
12:45:58.2332061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:45:58.5783ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:45:58.5993ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:45:58.6013ED41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15bd3fd8
12:45:58.6013ED41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:45:58.6013ED41126RenderDeviceD3d11::initsave state
12:45:58.6013ED4696RenderDeviceD3d11::initDX11loading shaders...
12:45:58.6073ED41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1092b2e4.
12:45:58.6073ED41134RenderDeviceD3d11::initrestore state
12:45:58.6073ED41137RenderDeviceD3d11::initTarget Window [0x1ea507e6]
12:45:58.6073ED4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:45:58.6073ED4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:45:58.6073ED42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:45:58.6073ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
12:45:58.6073ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
12:45:58.6073ED41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:45:58.6233ED448ResetSnapShotSH::ExecuteRelease snapshot SH
12:45:58.6233ED45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1ea507e6}.
12:45:58.6233ED42497OverlayManager::installWindowProcHookInstall WPH
12:45:58.6233ED42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xac1062c
12:45:58.6233ED42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:45:58.6233ED42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
12:45:58.6233ED42286WidgetManager::Renderresume layout thread
12:45:58.6233ED4276WidgetManager::StartLayoutSchedulerstart layout scheduler
12:45:58.6233ED4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:45:58.6233ED41614WidgetManager::drawskip widget draw (not in foreground) False - False
12:45:58.6233ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:45:58.6243ED42606OverlayManager::installKeybMouseHookInstall KeybMouse
12:45:58.6243ED4480InputInterceptor::stopHookunhook keyboard and mouse
12:45:58.6243ED4447InputInterceptor::runHookKeyboard is hooked 0x3ed4
12:45:58.6243ED4469InputInterceptor::runHookMouse is hooked 0x3ed4
12:45:58.6243ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:45:58.6333ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
12:45:58.6333ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
12:45:59.4640386808OverlayManager::doActionForegroundChange Event ON (ON)
12:45:59.4640388319OverlayManager::OnForegroundChangedChanged True
12:45:59.4640387650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:45:59.533ED450capture deviced3d11 shared texture capture successful
12:45:59.533ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:45:59.6240386959OverlayManager::doActionDisplayFPS - Triggered
12:45:59.693ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:46:41.443ED41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:46:41.653ED4485ReleaseD11DeviceDevice Released! [1]
12:46:41.653ED42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:46:41.653ED41548OverlayManager::RestoreGameWNDPROCSearch SWL..
12:46:41.653ED41555OverlayManager::RestoreGameWNDPROCSWL restored.
12:46:41.653ED41565OverlayManager::RestoreGameWNDPROCSWL OK.
12:46:41.653ED41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xac1062c
12:46:41.653ED42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:46:41.653ED4185IRenderDevice::releaseRender Releasing.
12:46:41.653ED450capture device----------------- d3d11 capture freed ----------------
12:46:41.653ED482RenderDeviceCaptureBase::ReleaseTextureRelease
12:46:41.653ED4100RenderDeviceCaptureBase::ReleaseTextureReleased
12:46:41.653ED41258RenderDeviceD3d11::releaseImplementationReleasing 1
12:46:41.653ED41268RenderDeviceD3d11::releaseImplementationReleasing 2
12:46:41.653ED41287RenderDeviceD3d11::releaseImplementationReleasing 3
12:46:41.653ED4202IRenderDevice::releaseRender Releasing Done.
12:46:41.653ED4488ReleaseD11Device End Device Released!
12:46:41.653ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:46:41.723ED4112doOverlayskip init device, buffer is too small (1 1)
12:46:41.2504038367InputInterceptor::ResetLLHookProcExtReset keys state
12:46:41.25040386808OverlayManager::doActionForegroundChange Event OFF (OFF)
12:46:41.25040388319OverlayManager::OnForegroundChangedChanged False
12:46:41.25040388353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[lol_nemesis - Twitch - Google Chrome]
12:46:41.25040387650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:46:41.25040382935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:46:41.25040382830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:46:41.2644038367InputInterceptor::ResetLLHookProcExtReset keys state
12:46:41.26740386959OverlayManager::doActionDisplayFPS - Triggered
12:46:42.2601920293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:46:44.2971920170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3279].
12:46:44.297192052WidgetsLayoutScheduler::Stopstopping layout scheduler
12:46:44.297192061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:47:06.5773ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:47:06.6013ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:47:06.6203ED41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15bd3fd8
12:47:06.6203ED41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:47:06.6203ED41126RenderDeviceD3d11::initsave state
12:47:06.6203ED4696RenderDeviceD3d11::initDX11loading shaders...
12:47:06.6253ED41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1092b2e4.
12:47:06.6253ED41134RenderDeviceD3d11::initrestore state
12:47:06.6253ED41137RenderDeviceD3d11::initTarget Window [0x1ea507e6]
12:47:06.6253ED4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:47:06.6253ED4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:47:06.6253ED42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:47:06.6253ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
12:47:06.6253ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
12:47:06.6253ED41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:47:06.6343ED448ResetSnapShotSH::ExecuteRelease snapshot SH
12:47:06.6343ED45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1ea507e6}.
12:47:06.6343ED42497OverlayManager::installWindowProcHookInstall WPH
12:47:06.6343ED42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9d70636
12:47:06.6343ED42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:47:06.6343ED42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
12:47:06.6343ED42286WidgetManager::Renderresume layout thread
12:47:06.6343ED4276WidgetManager::StartLayoutSchedulerstart layout scheduler
12:47:06.6343ED4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:47:06.6343ED41614WidgetManager::drawskip widget draw (not in foreground) False - False
12:47:06.6343ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:47:06.6343ED42606OverlayManager::installKeybMouseHookInstall KeybMouse
12:47:06.6353ED4480InputInterceptor::stopHookunhook keyboard and mouse
12:47:06.6353ED4447InputInterceptor::runHookKeyboard is hooked 0x3ed4
12:47:06.6353ED4469InputInterceptor::runHookMouse is hooked 0x3ed4
12:47:06.6353ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:47:06.6413ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
12:47:06.6413ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
12:47:06.65840386808OverlayManager::doActionForegroundChange Event ON (ON)
12:47:06.65840388319OverlayManager::OnForegroundChangedChanged True
12:47:06.65840387650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:47:06.6633ED450capture deviced3d11 shared texture capture successful
12:47:06.6633ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:47:06.67640386959OverlayManager::doActionDisplayFPS - Triggered
12:47:06.6833ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:48:08.3173ED41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:48:08.3383ED4485ReleaseD11DeviceDevice Released! [1]
12:48:08.3383ED42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:48:08.3383ED41548OverlayManager::RestoreGameWNDPROCSearch SWL..
12:48:08.3383ED41555OverlayManager::RestoreGameWNDPROCSWL restored.
12:48:08.3383ED41565OverlayManager::RestoreGameWNDPROCSWL OK.
12:48:08.3383ED41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9d70636
12:48:08.3383ED42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:48:08.3383ED4185IRenderDevice::releaseRender Releasing.
12:48:08.3383ED450capture device----------------- d3d11 capture freed ----------------
12:48:08.3383ED482RenderDeviceCaptureBase::ReleaseTextureRelease
12:48:08.3383ED4100RenderDeviceCaptureBase::ReleaseTextureReleased
12:48:08.3383ED41258RenderDeviceD3d11::releaseImplementationReleasing 1
12:48:08.3383ED41268RenderDeviceD3d11::releaseImplementationReleasing 2
12:48:08.3383ED41287RenderDeviceD3d11::releaseImplementationReleasing 3
12:48:08.3383ED4202IRenderDevice::releaseRender Releasing Done.
12:48:08.3383ED4488ReleaseD11Device End Device Released!
12:48:08.3383ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:48:08.3443ED4112doOverlayskip init device, buffer is too small (1 1)
12:48:08.7484038367InputInterceptor::ResetLLHookProcExtReset keys state
12:48:08.74840386808OverlayManager::doActionForegroundChange Event OFF (OFF)
12:48:08.74840388319OverlayManager::OnForegroundChangedChanged False
12:48:08.74840388353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x103F0 Title=[lcs-stream - Discord]
12:48:08.74840387650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:48:08.74840382935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:48:08.74840382830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:48:08.7654038367InputInterceptor::ResetLLHookProcExtReset keys state
12:48:08.76840386959OverlayManager::doActionDisplayFPS - Triggered
12:48:09.7681920293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:48:11.2931920170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3002].
12:48:11.293192052WidgetsLayoutScheduler::Stopstopping layout scheduler
12:48:11.293192061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:19)
12:48:35.453ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:48:35.723ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:48:35.973ED41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15bd3fd8
12:48:35.973ED41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:48:35.973ED41126RenderDeviceD3d11::initsave state
12:48:35.973ED4696RenderDeviceD3d11::initDX11loading shaders...
12:48:35.1023ED41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1092b2e4.
12:48:35.1023ED41134RenderDeviceD3d11::initrestore state
12:48:35.1023ED41137RenderDeviceD3d11::initTarget Window [0x1ea507e6]
12:48:35.1023ED4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:48:35.1023ED4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:48:35.1023ED42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:48:35.1023ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
12:48:35.1023ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
12:48:35.1023ED41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:48:35.1143ED448ResetSnapShotSH::ExecuteRelease snapshot SH
12:48:35.1143ED45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1ea507e6}.
12:48:35.1143ED42497OverlayManager::installWindowProcHookInstall WPH
12:48:35.1143ED42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xcc8062c
12:48:35.1143ED42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:48:35.1143ED42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
12:48:35.1143ED42286WidgetManager::Renderresume layout thread
12:48:35.1143ED4276WidgetManager::StartLayoutSchedulerstart layout scheduler
12:48:35.1143ED4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:48:35.1143ED41614WidgetManager::drawskip widget draw (not in foreground) False - False
12:48:35.1143ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:48:35.1153ED42606OverlayManager::installKeybMouseHookInstall KeybMouse
12:48:35.1153ED4480InputInterceptor::stopHookunhook keyboard and mouse
12:48:35.1153ED4447InputInterceptor::runHookKeyboard is hooked 0x3ed4
12:48:35.1153ED4469InputInterceptor::runHookMouse is hooked 0x3ed4
12:48:35.1153ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:48:35.1233ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
12:48:35.1233ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
12:48:35.20940386808OverlayManager::doActionForegroundChange Event ON (ON)
12:48:35.20940388319OverlayManager::OnForegroundChangedChanged True
12:48:35.20940387650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:48:35.2113ED450capture deviced3d11 shared texture capture successful
12:48:35.2113ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:48:35.22540386959OverlayManager::doActionDisplayFPS - Triggered
12:48:35.2273ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:48:37.4813ED41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:48:37.5033ED4485ReleaseD11DeviceDevice Released! [1]
12:48:37.5033ED42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:48:37.5033ED41548OverlayManager::RestoreGameWNDPROCSearch SWL..
12:48:37.5033ED41555OverlayManager::RestoreGameWNDPROCSWL restored.
12:48:37.5033ED41565OverlayManager::RestoreGameWNDPROCSWL OK.
12:48:37.5033ED41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xcc8062c
12:48:37.5033ED42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:48:37.5033ED4185IRenderDevice::releaseRender Releasing.
12:48:37.5033ED450capture device----------------- d3d11 capture freed ----------------
12:48:37.5033ED482RenderDeviceCaptureBase::ReleaseTextureRelease
12:48:37.5033ED4100RenderDeviceCaptureBase::ReleaseTextureReleased
12:48:37.5033ED41258RenderDeviceD3d11::releaseImplementationReleasing 1
12:48:37.5033ED41268RenderDeviceD3d11::releaseImplementationReleasing 2
12:48:37.5033ED41287RenderDeviceD3d11::releaseImplementationReleasing 3
12:48:37.5033ED4202IRenderDevice::releaseRender Releasing Done.
12:48:37.5033ED4488ReleaseD11Device End Device Released!
12:48:37.5043ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:48:37.5093ED4112doOverlayskip init device, buffer is too small (1 1)
12:48:37.7454038367InputInterceptor::ResetLLHookProcExtReset keys state
12:48:37.74540386808OverlayManager::doActionForegroundChange Event OFF (OFF)
12:48:37.74540388319OverlayManager::OnForegroundChangedChanged False
12:48:37.74540388353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[lol_nemesis - Twitch - Google Chrome]
12:48:37.74540387650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:48:37.74540382935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:48:37.74540382830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:48:37.7614038367InputInterceptor::ResetLLHookProcExtReset keys state
12:48:37.76340386959OverlayManager::doActionDisplayFPS - Triggered
12:48:38.7591920293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:48:40.7941920170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3332].
12:48:40.794192052WidgetsLayoutScheduler::Stopstopping layout scheduler
12:48:40.794192061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:48:42.5303ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:48:42.5503ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:48:42.5513ED41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15bd3fd8
12:48:42.5513ED41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:48:42.5513ED41126RenderDeviceD3d11::initsave state
12:48:42.5513ED4696RenderDeviceD3d11::initDX11loading shaders...
12:48:42.5573ED41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1092b2e4.
12:48:42.5573ED41134RenderDeviceD3d11::initrestore state
12:48:42.5573ED41137RenderDeviceD3d11::initTarget Window [0x1ea507e6]
12:48:42.5573ED4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:48:42.5573ED4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:48:42.5573ED42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:48:42.5573ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
12:48:42.5573ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
12:48:42.5573ED41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:48:42.5753ED448ResetSnapShotSH::ExecuteRelease snapshot SH
12:48:42.5753ED45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1ea507e6}.
12:48:42.5753ED42497OverlayManager::installWindowProcHookInstall WPH
12:48:42.5753ED42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x309607e2
12:48:42.5753ED42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:48:42.5763ED42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
12:48:42.5763ED42286WidgetManager::Renderresume layout thread
12:48:42.5763ED4276WidgetManager::StartLayoutSchedulerstart layout scheduler
12:48:42.5763ED4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:48:42.5763ED41614WidgetManager::drawskip widget draw (not in foreground) False - False
12:48:42.5763ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:48:42.5763ED42606OverlayManager::installKeybMouseHookInstall KeybMouse
12:48:42.5763ED4480InputInterceptor::stopHookunhook keyboard and mouse
12:48:42.5763ED4447InputInterceptor::runHookKeyboard is hooked 0x3ed4
12:48:42.5763ED4469InputInterceptor::runHookMouse is hooked 0x3ed4
12:48:42.5763ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:48:42.5853ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
12:48:42.5853ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
12:48:42.85540386808OverlayManager::doActionForegroundChange Event ON (ON)
12:48:42.85540388319OverlayManager::OnForegroundChangedChanged True
12:48:42.85540387650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:48:42.8623ED450capture deviced3d11 shared texture capture successful
12:48:42.8623ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:48:42.87240386959OverlayManager::doActionDisplayFPS - Triggered
12:48:42.8883ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:49:30.3133ED41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:49:30.3343ED4485ReleaseD11DeviceDevice Released! [1]
12:49:30.3343ED42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:49:30.3343ED41548OverlayManager::RestoreGameWNDPROCSearch SWL..
12:49:30.3343ED41555OverlayManager::RestoreGameWNDPROCSWL restored.
12:49:30.3343ED41565OverlayManager::RestoreGameWNDPROCSWL OK.
12:49:30.3343ED41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x309607e2
12:49:30.3343ED42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:49:30.3343ED4185IRenderDevice::releaseRender Releasing.
12:49:30.3343ED450capture device----------------- d3d11 capture freed ----------------
12:49:30.3353ED482RenderDeviceCaptureBase::ReleaseTextureRelease
12:49:30.3353ED4100RenderDeviceCaptureBase::ReleaseTextureReleased
12:49:30.3353ED41258RenderDeviceD3d11::releaseImplementationReleasing 1
12:49:30.3353ED41268RenderDeviceD3d11::releaseImplementationReleasing 2
12:49:30.3353ED41287RenderDeviceD3d11::releaseImplementationReleasing 3
12:49:30.3353ED4202IRenderDevice::releaseRender Releasing Done.
12:49:30.3353ED4488ReleaseD11Device End Device Released!
12:49:30.3353ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:49:30.3413ED4112doOverlayskip init device, buffer is too small (1 1)
12:49:30.6494038367InputInterceptor::ResetLLHookProcExtReset keys state
12:49:30.64940386808OverlayManager::doActionForegroundChange Event OFF (OFF)
12:49:30.64940388319OverlayManager::OnForegroundChangedChanged False
12:49:30.64940388353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[lol_nemesis - Twitch - Google Chrome]
12:49:30.64940387650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:49:30.64940382935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:49:30.64940382830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:49:30.6644038367InputInterceptor::ResetLLHookProcExtReset keys state
12:49:30.66640386959OverlayManager::doActionDisplayFPS - Triggered
12:49:31.666320293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:49:33.700320170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3412].
12:49:33.70032052WidgetsLayoutScheduler::Stopstopping layout scheduler
12:49:33.70032061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:50:40.3853ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:50:40.4193ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:50:40.4383ED41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15bd3fd8
12:50:40.4383ED41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:50:40.4383ED41126RenderDeviceD3d11::initsave state
12:50:40.4383ED4696RenderDeviceD3d11::initDX11loading shaders...
12:50:40.4443ED41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1092b2e4.
12:50:40.4443ED41134RenderDeviceD3d11::initrestore state
12:50:40.4443ED41137RenderDeviceD3d11::initTarget Window [0x1ea507e6]
12:50:40.4443ED4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:50:40.4443ED4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:50:40.4443ED42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:50:40.4443ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
12:50:40.4443ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
12:50:40.4443ED41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:50:40.4563ED448ResetSnapShotSH::ExecuteRelease snapshot SH
12:50:40.4563ED45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1ea507e6}.
12:50:40.4563ED42497OverlayManager::installWindowProcHookInstall WPH
12:50:40.4563ED42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x796307aa
12:50:40.4563ED42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:50:40.4563ED42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
12:50:40.4563ED42286WidgetManager::Renderresume layout thread
12:50:40.4563ED4276WidgetManager::StartLayoutSchedulerstart layout scheduler
12:50:40.4563ED4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:50:40.4563ED41614WidgetManager::drawskip widget draw (not in foreground) False - False
12:50:40.4563ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:50:40.4563ED42606OverlayManager::installKeybMouseHookInstall KeybMouse
12:50:40.4563ED4480InputInterceptor::stopHookunhook keyboard and mouse
12:50:40.4563ED4447InputInterceptor::runHookKeyboard is hooked 0x3ed4
12:50:40.4563ED4469InputInterceptor::runHookMouse is hooked 0x3ed4
12:50:40.4563ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:50:40.46440386808OverlayManager::doActionForegroundChange Event ON (ON)
12:50:40.46440388319OverlayManager::OnForegroundChangedChanged True
12:50:40.46440387650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:50:40.4663ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
12:50:40.4663ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
12:50:40.4673ED450capture deviced3d11 shared texture capture successful
12:50:40.4683ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:50:40.46840386959OverlayManager::doActionDisplayFPS - Triggered
12:50:40.4773ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:51:10.8723ED41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:51:10.8923ED4485ReleaseD11DeviceDevice Released! [1]
12:51:10.8923ED42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:51:10.8923ED41548OverlayManager::RestoreGameWNDPROCSearch SWL..
12:51:10.8923ED41555OverlayManager::RestoreGameWNDPROCSWL restored.
12:51:10.8923ED41565OverlayManager::RestoreGameWNDPROCSWL OK.
12:51:10.8923ED41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x796307aa
12:51:10.8923ED42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:51:10.8923ED4185IRenderDevice::releaseRender Releasing.
12:51:10.8933ED450capture device----------------- d3d11 capture freed ----------------
12:51:10.8933ED482RenderDeviceCaptureBase::ReleaseTextureRelease
12:51:10.8933ED4100RenderDeviceCaptureBase::ReleaseTextureReleased
12:51:10.8933ED41258RenderDeviceD3d11::releaseImplementationReleasing 1
12:51:10.8933ED41268RenderDeviceD3d11::releaseImplementationReleasing 2
12:51:10.8933ED41287RenderDeviceD3d11::releaseImplementationReleasing 3
12:51:10.8933ED4202IRenderDevice::releaseRender Releasing Done.
12:51:10.8933ED4488ReleaseD11Device End Device Released!
12:51:10.8933ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:51:10.8983ED4112doOverlayskip init device, buffer is too small (1 1)
12:51:11.3674038367InputInterceptor::ResetLLHookProcExtReset keys state
12:51:11.36740386808OverlayManager::doActionForegroundChange Event OFF (OFF)
12:51:11.36740388319OverlayManager::OnForegroundChangedChanged False
12:51:11.36740388353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[lol_nemesis - Twitch - Google Chrome]
12:51:11.36740387650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:51:11.36740382935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:51:11.36740382830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:51:11.3834038367InputInterceptor::ResetLLHookProcExtReset keys state
12:51:11.38540386959OverlayManager::doActionDisplayFPS - Triggered
12:51:11.881320293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:51:13.900320170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3053].
12:51:13.90032052WidgetsLayoutScheduler::Stopstopping layout scheduler
12:51:13.90032061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
12:51:20.3113ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:51:20.3373ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:51:20.3383ED41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15bd3fd8
12:51:20.3383ED41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:51:20.3383ED41126RenderDeviceD3d11::initsave state
12:51:20.3383ED4696RenderDeviceD3d11::initDX11loading shaders...
12:51:20.3443ED41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1092b2e4.
12:51:20.3443ED41134RenderDeviceD3d11::initrestore state
12:51:20.3443ED41137RenderDeviceD3d11::initTarget Window [0x1ea507e6]
12:51:20.3443ED4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:51:20.3443ED4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:51:20.3443ED42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:51:20.3443ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
12:51:20.3443ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
12:51:20.3443ED41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:51:20.3613ED448ResetSnapShotSH::ExecuteRelease snapshot SH
12:51:20.3613ED45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1ea507e6}.
12:51:20.3613ED42497OverlayManager::installWindowProcHookInstall WPH
12:51:20.3613ED42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2bf0738
12:51:20.3613ED42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:51:20.3613ED42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
12:51:20.3613ED42286WidgetManager::Renderresume layout thread
12:51:20.3613ED4276WidgetManager::StartLayoutSchedulerstart layout scheduler
12:51:20.3613ED4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:51:20.3613ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:51:20.3623ED42606OverlayManager::installKeybMouseHookInstall KeybMouse
12:51:20.3623ED4480InputInterceptor::stopHookunhook keyboard and mouse
12:51:20.3623ED4447InputInterceptor::runHookKeyboard is hooked 0x3ed4
12:51:20.3623ED4469InputInterceptor::runHookMouse is hooked 0x3ed4
12:51:20.3623ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:51:20.3713ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
12:51:20.3713ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
12:51:20.53740386808OverlayManager::doActionForegroundChange Event ON (ON)
12:51:20.53740388319OverlayManager::OnForegroundChangedChanged True
12:51:20.53740387650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:51:20.54040386959OverlayManager::doActionDisplayFPS - Triggered
12:51:20.5413ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:51:20.5423ED450capture deviced3d11 shared texture capture successful
12:51:20.5433ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:51:52.1133ED41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:51:52.1333ED4485ReleaseD11DeviceDevice Released! [1]
12:51:52.1333ED42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:51:52.1333ED41548OverlayManager::RestoreGameWNDPROCSearch SWL..
12:51:52.1333ED41555OverlayManager::RestoreGameWNDPROCSWL restored.
12:51:52.1333ED41565OverlayManager::RestoreGameWNDPROCSWL OK.
12:51:52.1333ED41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2bf0738
12:51:52.1333ED42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:51:52.1333ED4185IRenderDevice::releaseRender Releasing.
12:51:52.1333ED450capture device----------------- d3d11 capture freed ----------------
12:51:52.1333ED482RenderDeviceCaptureBase::ReleaseTextureRelease
12:51:52.1333ED4100RenderDeviceCaptureBase::ReleaseTextureReleased
12:51:52.1333ED41258RenderDeviceD3d11::releaseImplementationReleasing 1
12:51:52.1333ED41268RenderDeviceD3d11::releaseImplementationReleasing 2
12:51:52.1333ED41287RenderDeviceD3d11::releaseImplementationReleasing 3
12:51:52.1333ED4202IRenderDevice::releaseRender Releasing Done.
12:51:52.1333ED4488ReleaseD11Device End Device Released!
12:51:52.1333ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:51:52.1393ED4112doOverlayskip init device, buffer is too small (1 1)
12:51:52.4904038367InputInterceptor::ResetLLHookProcExtReset keys state
12:51:52.49040386808OverlayManager::doActionForegroundChange Event OFF (OFF)
12:51:52.49040388319OverlayManager::OnForegroundChangedChanged False
12:51:52.49040388353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[lol_nemesis - Twitch - Google Chrome]
12:51:52.49040387650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:51:52.49040382935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:51:52.49040382830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:51:52.5064038367InputInterceptor::ResetLLHookProcExtReset keys state
12:51:52.50840386959OverlayManager::doActionDisplayFPS - Triggered
12:51:53.507320293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:51:55.536320170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3444].
12:51:55.53632052WidgetsLayoutScheduler::Stopstopping layout scheduler
12:51:55.53632061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:52:17.5263ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:52:17.5533ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:52:17.5543ED41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15bd3fd8
12:52:17.5543ED41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:52:17.5543ED41126RenderDeviceD3d11::initsave state
12:52:17.5543ED4696RenderDeviceD3d11::initDX11loading shaders...
12:52:17.5593ED41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1092b2e4.
12:52:17.5593ED41134RenderDeviceD3d11::initrestore state
12:52:17.5593ED41137RenderDeviceD3d11::initTarget Window [0x1ea507e6]
12:52:17.5593ED4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:52:17.5593ED4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:52:17.5593ED42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:52:17.5593ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
12:52:17.5593ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
12:52:17.5593ED41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:52:17.5783ED448ResetSnapShotSH::ExecuteRelease snapshot SH
12:52:17.5783ED45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1ea507e6}.
12:52:17.5783ED42497OverlayManager::installWindowProcHookInstall WPH
12:52:17.5783ED42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x132105d8
12:52:17.5783ED42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:52:17.5783ED42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
12:52:17.5783ED42286WidgetManager::Renderresume layout thread
12:52:17.5783ED4276WidgetManager::StartLayoutSchedulerstart layout scheduler
12:52:17.5783ED4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:52:17.5783ED41614WidgetManager::drawskip widget draw (not in foreground) False - False
12:52:17.5783ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:52:17.5793ED42606OverlayManager::installKeybMouseHookInstall KeybMouse
12:52:17.5793ED4480InputInterceptor::stopHookunhook keyboard and mouse
12:52:17.5793ED4447InputInterceptor::runHookKeyboard is hooked 0x3ed4
12:52:17.5793ED4469InputInterceptor::runHookMouse is hooked 0x3ed4
12:52:17.5793ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:52:17.5873ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
12:52:17.5873ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
12:52:17.92240386808OverlayManager::doActionForegroundChange Event ON (ON)
12:52:17.92240388319OverlayManager::OnForegroundChangedChanged True
12:52:17.92240387650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:52:17.92440386959OverlayManager::doActionDisplayFPS - Triggered
12:52:17.9293ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:52:17.9293ED450capture deviced3d11 shared texture capture successful
12:52:17.9303ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:52:21.843ED41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:52:21.1043ED4485ReleaseD11DeviceDevice Released! [1]
12:52:21.1043ED42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:52:21.1043ED41548OverlayManager::RestoreGameWNDPROCSearch SWL..
12:52:21.1043ED41555OverlayManager::RestoreGameWNDPROCSWL restored.
12:52:21.1043ED41565OverlayManager::RestoreGameWNDPROCSWL OK.
12:52:21.1043ED41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x132105d8
12:52:21.1043ED42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:52:21.1043ED4185IRenderDevice::releaseRender Releasing.
12:52:21.1053ED450capture device----------------- d3d11 capture freed ----------------
12:52:21.1053ED482RenderDeviceCaptureBase::ReleaseTextureRelease
12:52:21.1053ED4100RenderDeviceCaptureBase::ReleaseTextureReleased
12:52:21.1053ED41258RenderDeviceD3d11::releaseImplementationReleasing 1
12:52:21.1053ED41268RenderDeviceD3d11::releaseImplementationReleasing 2
12:52:21.1053ED41287RenderDeviceD3d11::releaseImplementationReleasing 3
12:52:21.1053ED4202IRenderDevice::releaseRender Releasing Done.
12:52:21.1053ED4488ReleaseD11Device End Device Released!
12:52:21.1053ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:52:21.1113ED4112doOverlayskip init device, buffer is too small (1 1)
12:52:21.4634038367InputInterceptor::ResetLLHookProcExtReset keys state
12:52:21.46340386808OverlayManager::doActionForegroundChange Event OFF (OFF)
12:52:21.46340388319OverlayManager::OnForegroundChangedChanged False
12:52:21.46340388353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[lol_nemesis - Twitch - Google Chrome]
12:52:21.46340387650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:52:21.46340382935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:52:21.46340382830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:52:21.4794038367InputInterceptor::ResetLLHookProcExtReset keys state
12:52:21.48040386959OverlayManager::doActionDisplayFPS - Triggered
12:52:22.4771540293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:52:24.5141540170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3451].
12:52:24.514154052WidgetsLayoutScheduler::Stopstopping layout scheduler
12:52:24.514154061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:52:32.6323ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:52:32.6553ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:52:32.65840386808OverlayManager::doActionForegroundChange Event ON (ON)
12:52:32.65840388319OverlayManager::OnForegroundChangedChanged True
12:52:32.65840387650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:52:32.65840382942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:52:32.6803ED41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15bd3fd8
12:52:32.6803ED41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:52:32.6803ED41126RenderDeviceD3d11::initsave state
12:52:32.6803ED4696RenderDeviceD3d11::initDX11loading shaders...
12:52:32.6863ED41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1092b2e4.
12:52:32.6863ED41134RenderDeviceD3d11::initrestore state
12:52:32.6863ED41137RenderDeviceD3d11::initTarget Window [0x1ea507e6]
12:52:32.6863ED4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:52:32.6863ED4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:52:32.6863ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
12:52:32.6863ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
12:52:32.6863ED41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:52:32.6953ED448ResetSnapShotSH::ExecuteRelease snapshot SH
12:52:32.6953ED45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1ea507e6}.
12:52:32.6953ED42497OverlayManager::installWindowProcHookInstall WPH
12:52:32.6953ED42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9ee05b2
12:52:32.6953ED42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:52:32.6953ED42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
12:52:32.6953ED42286WidgetManager::Renderresume layout thread
12:52:32.6953ED4276WidgetManager::StartLayoutSchedulerstart layout scheduler
12:52:32.6953ED4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:52:32.6963ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:52:32.6963ED450capture deviced3d11 shared texture capture successful
12:52:32.6963ED42606OverlayManager::installKeybMouseHookInstall KeybMouse
12:52:32.6963ED4480InputInterceptor::stopHookunhook keyboard and mouse
12:52:32.6963ED4447InputInterceptor::runHookKeyboard is hooked 0x3ed4
12:52:32.6963ED4469InputInterceptor::runHookMouse is hooked 0x3ed4
12:52:32.6963ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:52:32.7033ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
12:52:32.7033ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
12:53:13.1023ED41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:53:13.1213ED4485ReleaseD11DeviceDevice Released! [1]
12:53:13.1213ED42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:53:13.1213ED41548OverlayManager::RestoreGameWNDPROCSearch SWL..
12:53:13.1213ED41555OverlayManager::RestoreGameWNDPROCSWL restored.
12:53:13.1213ED41565OverlayManager::RestoreGameWNDPROCSWL OK.
12:53:13.1213ED41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9ee05b2
12:53:13.1213ED42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:53:13.1213ED4185IRenderDevice::releaseRender Releasing.
12:53:13.1213ED450capture device----------------- d3d11 capture freed ----------------
12:53:13.1213ED482RenderDeviceCaptureBase::ReleaseTextureRelease
12:53:13.1213ED4100RenderDeviceCaptureBase::ReleaseTextureReleased
12:53:13.1213ED41258RenderDeviceD3d11::releaseImplementationReleasing 1
12:53:13.1213ED41268RenderDeviceD3d11::releaseImplementationReleasing 2
12:53:13.1213ED41287RenderDeviceD3d11::releaseImplementationReleasing 3
12:53:13.1213ED4202IRenderDevice::releaseRender Releasing Done.
12:53:13.1213ED4488ReleaseD11Device End Device Released!
12:53:13.1223ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:53:13.1283ED4112doOverlayskip init device, buffer is too small (1 1)
12:53:13.3384038367InputInterceptor::ResetLLHookProcExtReset keys state
12:53:13.33840386808OverlayManager::doActionForegroundChange Event OFF (OFF)
12:53:13.33840388319OverlayManager::OnForegroundChangedChanged False
12:53:13.33840388353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[lol_nemesis - Twitch - Google Chrome]
12:53:13.33840387650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:53:13.33840382935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:53:13.33840382830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:53:13.3534038367InputInterceptor::ResetLLHookProcExtReset keys state
12:53:13.35640386959OverlayManager::doActionDisplayFPS - Triggered
12:53:14.3601540293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:53:15.9093ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:53:15.9323ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:53:15.9333ED41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15bd3fd8
12:53:15.9333ED41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:53:15.9333ED41126RenderDeviceD3d11::initsave state
12:53:15.9333ED4696RenderDeviceD3d11::initDX11loading shaders...
12:53:15.9393ED41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1092b2e4.
12:53:15.9393ED41134RenderDeviceD3d11::initrestore state
12:53:15.9393ED41137RenderDeviceD3d11::initTarget Window [0x1ea507e6]
12:53:15.9393ED4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:53:15.9393ED4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:53:15.9393ED42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:53:15.9393ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
12:53:15.9393ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
12:53:15.9393ED41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:53:15.9563ED448ResetSnapShotSH::ExecuteRelease snapshot SH
12:53:15.9563ED45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1ea507e6}.
12:53:15.9563ED42497OverlayManager::installWindowProcHookInstall WPH
12:53:15.9563ED42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x145505b6
12:53:15.9563ED42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:53:15.9563ED42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
12:53:15.9563ED41614WidgetManager::drawskip widget draw (not in foreground) False - False
12:53:15.9563ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:53:15.9573ED42606OverlayManager::installKeybMouseHookInstall KeybMouse
12:53:15.9573ED4480InputInterceptor::stopHookunhook keyboard and mouse
12:53:15.9573ED4447InputInterceptor::runHookKeyboard is hooked 0x3ed4
12:53:15.9573ED4469InputInterceptor::runHookMouse is hooked 0x3ed4
12:53:15.9573ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:53:15.9653ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
12:53:15.9653ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
12:53:16.39340386808OverlayManager::doActionForegroundChange Event ON (ON)
12:53:16.39340388319OverlayManager::OnForegroundChangedChanged True
12:53:16.39340387650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:53:16.3983ED450capture deviced3d11 shared texture capture successful
12:53:16.4053ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:53:16.41340386959OverlayManager::doActionDisplayFPS - Triggered
12:53:16.4133ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:54:00.2003ED41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:54:00.2223ED4485ReleaseD11DeviceDevice Released! [1]
12:54:00.2223ED42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:54:00.2223ED41548OverlayManager::RestoreGameWNDPROCSearch SWL..
12:54:00.2223ED41555OverlayManager::RestoreGameWNDPROCSWL restored.
12:54:00.2223ED41565OverlayManager::RestoreGameWNDPROCSWL OK.
12:54:00.2223ED41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x145505b6
12:54:00.2223ED42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:54:00.2223ED4185IRenderDevice::releaseRender Releasing.
12:54:00.2223ED450capture device----------------- d3d11 capture freed ----------------
12:54:00.2223ED482RenderDeviceCaptureBase::ReleaseTextureRelease
12:54:00.2223ED4100RenderDeviceCaptureBase::ReleaseTextureReleased
12:54:00.2223ED41258RenderDeviceD3d11::releaseImplementationReleasing 1
12:54:00.2223ED41268RenderDeviceD3d11::releaseImplementationReleasing 2
12:54:00.2223ED41287RenderDeviceD3d11::releaseImplementationReleasing 3
12:54:00.2223ED4202IRenderDevice::releaseRender Releasing Done.
12:54:00.2223ED4488ReleaseD11Device End Device Released!
12:54:00.2223ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:54:00.2283ED4112doOverlayskip init device, buffer is too small (1 1)
12:54:00.6554038367InputInterceptor::ResetLLHookProcExtReset keys state
12:54:00.65540386808OverlayManager::doActionForegroundChange Event OFF (OFF)
12:54:00.65540388319OverlayManager::OnForegroundChangedChanged False
12:54:00.65540388353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x103F0 Title=[lcs-stream - Discord]
12:54:00.65540387650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:54:00.65540382935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:54:00.65540382830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:54:00.6714038367InputInterceptor::ResetLLHookProcExtReset keys state
12:54:00.67440386959OverlayManager::doActionDisplayFPS - Triggered
12:54:01.668320293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:54:03.188320170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3010].
12:54:03.18832052WidgetsLayoutScheduler::Stopstopping layout scheduler
12:54:03.18832061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
12:54:52.3223ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:54:52.3563ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:54:52.3573ED41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15bd3fd8
12:54:52.3573ED41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:54:52.3573ED41126RenderDeviceD3d11::initsave state
12:54:52.3573ED4696RenderDeviceD3d11::initDX11loading shaders...
12:54:52.3633ED41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1092b2e4.
12:54:52.3633ED41134RenderDeviceD3d11::initrestore state
12:54:52.3633ED41137RenderDeviceD3d11::initTarget Window [0x1ea507e6]
12:54:52.3633ED4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:54:52.3633ED4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:54:52.3633ED42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:54:52.3633ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
12:54:52.3633ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
12:54:52.3633ED41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:54:52.3823ED448ResetSnapShotSH::ExecuteRelease snapshot SH
12:54:52.3823ED45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1ea507e6}.
12:54:52.3823ED42497OverlayManager::installWindowProcHookInstall WPH
12:54:52.3823ED42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5b0574
12:54:52.3823ED42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:54:52.3823ED42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
12:54:52.3823ED42286WidgetManager::Renderresume layout thread
12:54:52.3823ED4276WidgetManager::StartLayoutSchedulerstart layout scheduler
12:54:52.3823ED4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:54:52.3823ED41614WidgetManager::drawskip widget draw (not in foreground) False - False
12:54:52.3823ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:54:52.3833ED42606OverlayManager::installKeybMouseHookInstall KeybMouse
12:54:52.3833ED4480InputInterceptor::stopHookunhook keyboard and mouse
12:54:52.3833ED4447InputInterceptor::runHookKeyboard is hooked 0x3ed4
12:54:52.3833ED4469InputInterceptor::runHookMouse is hooked 0x3ed4
12:54:52.3833ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:54:52.3923ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
12:54:52.3923ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
12:54:52.59540386808OverlayManager::doActionForegroundChange Event ON (ON)
12:54:52.59540388319OverlayManager::OnForegroundChangedChanged True
12:54:52.59540387650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:54:52.6033ED450capture deviced3d11 shared texture capture successful
12:54:52.6033ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:54:52.61240386959OverlayManager::doActionDisplayFPS - Triggered
12:54:52.6213ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:55:29.8813ED41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:55:29.9043ED4485ReleaseD11DeviceDevice Released! [1]
12:55:29.9043ED42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:55:29.9043ED41548OverlayManager::RestoreGameWNDPROCSearch SWL..
12:55:29.9043ED41555OverlayManager::RestoreGameWNDPROCSWL restored.
12:55:29.9043ED41565OverlayManager::RestoreGameWNDPROCSWL OK.
12:55:29.9043ED41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5b0574
12:55:29.9043ED42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:55:29.9043ED4185IRenderDevice::releaseRender Releasing.
12:55:29.9043ED450capture device----------------- d3d11 capture freed ----------------
12:55:29.9043ED482RenderDeviceCaptureBase::ReleaseTextureRelease
12:55:29.9043ED4100RenderDeviceCaptureBase::ReleaseTextureReleased
12:55:29.9043ED41258RenderDeviceD3d11::releaseImplementationReleasing 1
12:55:29.9043ED41268RenderDeviceD3d11::releaseImplementationReleasing 2
12:55:29.9043ED41287RenderDeviceD3d11::releaseImplementationReleasing 3
12:55:29.9043ED4202IRenderDevice::releaseRender Releasing Done.
12:55:29.9043ED4488ReleaseD11Device End Device Released!
12:55:29.9043ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:55:29.9113ED4112doOverlayskip init device, buffer is too small (1 1)
12:55:30.3154038367InputInterceptor::ResetLLHookProcExtReset keys state
12:55:30.31540386808OverlayManager::doActionForegroundChange Event OFF (OFF)
12:55:30.31540388319OverlayManager::OnForegroundChangedChanged False
12:55:30.31540388353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x103F0 Title=[lcs-stream - Discord]
12:55:30.31540387650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:55:30.31540382935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:55:30.31540382830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:55:30.3304038367InputInterceptor::ResetLLHookProcExtReset keys state
12:55:30.33540386959OverlayManager::doActionDisplayFPS - Triggered
12:55:31.338320293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:55:32.2783ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:55:32.3013ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:55:32.3013ED41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15bd3fd8
12:55:32.3013ED41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:55:32.3013ED41126RenderDeviceD3d11::initsave state
12:55:32.3013ED4696RenderDeviceD3d11::initDX11loading shaders...
12:55:32.3073ED41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1092b2e4.
12:55:32.3073ED41134RenderDeviceD3d11::initrestore state
12:55:32.3073ED41137RenderDeviceD3d11::initTarget Window [0x1ea507e6]
12:55:32.3073ED4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:55:32.3073ED4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:55:32.3073ED42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:55:32.3073ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
12:55:32.3073ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
12:55:32.3073ED41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:55:32.3283ED448ResetSnapShotSH::ExecuteRelease snapshot SH
12:55:32.3283ED45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1ea507e6}.
12:55:32.3283ED42497OverlayManager::installWindowProcHookInstall WPH
12:55:32.3283ED42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xec300a6
12:55:32.3283ED42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:55:32.3283ED42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
12:55:32.3283ED41614WidgetManager::drawskip widget draw (not in foreground) False - False
12:55:32.3283ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:55:32.3293ED42606OverlayManager::installKeybMouseHookInstall KeybMouse
12:55:32.3293ED4480InputInterceptor::stopHookunhook keyboard and mouse
12:55:32.3303ED4447InputInterceptor::runHookKeyboard is hooked 0x3ed4
12:55:32.3303ED4469InputInterceptor::runHookMouse is hooked 0x3ed4
12:55:32.3303ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:55:32.3393ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
12:55:32.3393ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
12:55:32.36040386808OverlayManager::doActionForegroundChange Event ON (ON)
12:55:32.36040388319OverlayManager::OnForegroundChangedChanged True
12:55:32.36140387650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:55:32.3663ED450capture deviced3d11 shared texture capture successful
12:55:32.3673ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:55:32.37940386959OverlayManager::doActionDisplayFPS - Triggered
12:55:32.3853ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:55:36.5983ED41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:55:36.6203ED4485ReleaseD11DeviceDevice Released! [1]
12:55:36.6203ED42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:55:36.6203ED41548OverlayManager::RestoreGameWNDPROCSearch SWL..
12:55:36.6203ED41555OverlayManager::RestoreGameWNDPROCSWL restored.
12:55:36.6203ED41565OverlayManager::RestoreGameWNDPROCSWL OK.
12:55:36.6203ED41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xec300a6
12:55:36.6203ED42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:55:36.6203ED4185IRenderDevice::releaseRender Releasing.
12:55:36.6213ED450capture device----------------- d3d11 capture freed ----------------
12:55:36.6213ED482RenderDeviceCaptureBase::ReleaseTextureRelease
12:55:36.6213ED4100RenderDeviceCaptureBase::ReleaseTextureReleased
12:55:36.6213ED41258RenderDeviceD3d11::releaseImplementationReleasing 1
12:55:36.6213ED41268RenderDeviceD3d11::releaseImplementationReleasing 2
12:55:36.6213ED41287RenderDeviceD3d11::releaseImplementationReleasing 3
12:55:36.6213ED4202IRenderDevice::releaseRender Releasing Done.
12:55:36.6213ED4488ReleaseD11Device End Device Released!
12:55:36.6213ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:55:36.6273ED4112doOverlayskip init device, buffer is too small (1 1)
12:55:36.9314038367InputInterceptor::ResetLLHookProcExtReset keys state
12:55:36.93140386808OverlayManager::doActionForegroundChange Event OFF (OFF)
12:55:36.93140388319OverlayManager::OnForegroundChangedChanged False
12:55:36.93140388353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
12:55:36.93140387650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:55:36.93140382935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:55:36.93140382830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:55:36.9464038367InputInterceptor::ResetLLHookProcExtReset keys state
12:55:36.95040386959OverlayManager::doActionDisplayFPS - Triggered
12:55:37.7423ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:55:37.7803ED4418fSwapResize_BuffersResize buffer (0x15bd3fd8)!
12:55:37.8003ED41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15bd3fd8
12:55:37.8003ED41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:55:37.8003ED41126RenderDeviceD3d11::initsave state
12:55:37.8003ED4696RenderDeviceD3d11::initDX11loading shaders...
12:55:37.8053ED41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1092b2e4.
12:55:37.8053ED41134RenderDeviceD3d11::initrestore state
12:55:37.8053ED41137RenderDeviceD3d11::initTarget Window [0x1ea507e6]
12:55:37.8053ED4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:55:37.8053ED4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:55:37.8053ED42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:55:37.8053ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
12:55:37.8053ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
12:55:37.8053ED41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
12:55:37.8163ED448ResetSnapShotSH::ExecuteRelease snapshot SH
12:55:37.8163ED45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1ea507e6}.
12:55:37.8163ED42497OverlayManager::installWindowProcHookInstall WPH
12:55:37.8163ED42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x20a00836
12:55:37.8163ED42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:55:37.8163ED42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
12:55:37.8163ED41614WidgetManager::drawskip widget draw (not in foreground) False - False
12:55:37.8163ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:55:37.8163ED42606OverlayManager::installKeybMouseHookInstall KeybMouse
12:55:37.8163ED4480InputInterceptor::stopHookunhook keyboard and mouse
12:55:37.8163ED4447InputInterceptor::runHookKeyboard is hooked 0x3ed4
12:55:37.8163ED4469InputInterceptor::runHookMouse is hooked 0x3ed4
12:55:37.8163ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:55:37.8233ED41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
12:55:37.8233ED41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
12:55:37.94540386808OverlayManager::doActionForegroundChange Event ON (ON)
12:55:37.94540388319OverlayManager::OnForegroundChangedChanged True
12:55:37.94540387650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:55:37.9473ED450capture deviced3d11 shared texture capture successful
12:55:37.9483ED46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:55:37.96440386959OverlayManager::doActionDisplayFPS - Triggered
12:55:37.9703ED41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:55:59.853ED41930OverlayManager::GameWindowProcCallbackClose Window [16].
12:55:59.4353ED41930OverlayManager::GameWindowProcCallbackClose Window [16].
12:56:00.3653ED41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:56:00.3653ED4485ReleaseD11DeviceDevice Released! [1]
12:56:00.3653ED42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:56:00.3653ED41548OverlayManager::RestoreGameWNDPROCSearch SWL..
12:56:00.3653ED41555OverlayManager::RestoreGameWNDPROCSWL restored.
12:56:00.3653ED41565OverlayManager::RestoreGameWNDPROCSWL OK.
12:56:00.3653ED41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x20a00836
12:56:00.3653ED42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:56:00.3653ED4185IRenderDevice::releaseRender Releasing.
12:56:00.3663ED450capture device----------------- d3d11 capture freed ----------------
12:56:00.3663ED482RenderDeviceCaptureBase::ReleaseTextureRelease
12:56:00.3663ED4100RenderDeviceCaptureBase::ReleaseTextureReleased
12:56:00.3663ED41258RenderDeviceD3d11::releaseImplementationReleasing 1
12:56:00.3663ED41268RenderDeviceD3d11::releaseImplementationReleasing 2
12:56:00.3663ED41287RenderDeviceD3d11::releaseImplementationReleasing 3
12:56:00.3663ED4202IRenderDevice::releaseRender Releasing Done.
12:56:00.3663ED4488ReleaseD11Device End Device Released!
12:56:00.3663ED4534fDevice11_Releaseswap chain release 0 0x15bd3fd8 [overlay:0]
12:56:00.4511540293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?