Time | Thread | Line | Function | Message |
12:30:02.733 | 40B4 | 138 | runClient | Starting Overlay PID=4156(0x103c) server PID = 12048 |
12:30:02.733 | 40B4 | 560 | Client::init | Client::Initialize |
12:30:02.734 | 40B4 | 568 | Client::init | Start owclient thread |
12:30:02.734 | 44F0 | 325 | Client::initFirstInjection | Client::initFirstInjection. |
12:30:02.734 | 44F0 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_18912048 opened succesfuly |
12:30:02.734 | 44F0 | 351 | | session id = {584B39F3-CBAF-484C-B95D-8414A492C661} |
12:30:02.734 | 44F0 | 2069 | Client::LogClientInfo | CommandLine[1] [C:/Riot Games/League of Legends (Tournament Realm 1)/Game/League of Legends.exespectator 104.160.133.69 5141 7Y3nwaiG/RGfM6kUH4QB10YbyrZHWXva 2703563 2686732994282656-PlayerID=2686732994282656]. |
12:30:02.734 | 44F0 | 2069 | Client::LogClientInfo | CommandLine[2] [-GameBaseDir=C:\Riot Games\League of Legends (Tournament Realm 1)-Region=ESPORTSTMNT01-PlatformID=ESPORTSTMNT01-Locale=en_US-SkipBuild-EnableCrashpad=true-EnableLNP=true-UseDX11=1:1]. |
12:30:02.735 | 44F0 | 2087 | Client::LogClientInfo | OS version [10.0] |
12:30:02.735 | 44F0 | 2092 | Client::LogClientInfo | Process OS version [6.2] [64-bit] |
12:30:02.735 | 44F0 | 2112 | Client::LogClientInfo | Client Version 2.2.189.3 |
12:30:02.735 | 44F0 | 2122 | Client::LogProcessModules | Loaded modules: |
12:30:02.736 | 44F0 | 2138 | | C:\Program Files (x86)\Bonjour\mdnsNSP.dll |
12:30:02.736 | 44F0 | 2138 | | C:\Program Files (x86)\NVIDIA Corporation\NvContainer\MessageBus.dll |
12:30:02.736 | 44F0 | 2138 | | C:\Program Files (x86)\Overwolf\0.188.0.22\win32\OWClient.dll |
12:30:02.736 | 44F0 | 2138 | | C:\Program Files (x86)\Overwolf\0.188.0.22\win32\OWExplorer.dll |
12:30:02.736 | 44F0 | 2138 | | C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2111.5-0\X86\MpOav.dll |
12:30:02.736 | 44F0 | 2138 | | C:\Riot Games\League of Legends (Tournament Realm 1)\Game\League of Legends.exe |
12:30:02.736 | 44F0 | 2138 | | C:\Riot Games\League of Legends (Tournament Realm 1)\Game\d3dcompiler_47.dll |
12:30:02.736 | 44F0 | 2138 | | C:\Riot Games\League of Legends (Tournament Realm 1)\Game\stub.dll |
12:30:02.736 | 44F0 | 2138 | | C:\Users\LCS\AppData\Local\Discord\app-1.0.9003\modules\discord_hook-1\discord_hook\2b6f62ed4f4\DiscordHook.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\AVRT.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\CoreUIComponents.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\DEVOBJ.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\DINPUT8.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\HID.DLL |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\MSASN1.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\PROPSYS.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\SspiCli.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\WINNSI.DLL |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\WTSAPI32.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\XAudio2_8.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\amsi.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\cryptnet.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\cryptsp.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\d3d9.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\d3dx9_39.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\dbgcore.DLL |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\dbghelp.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\dcomp.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\drvstore.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\dsound.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\gpapi.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\icm32.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\inputhost.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\mscms.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\nvapi.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\powrprof.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\profapi.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\wbemcomn.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\webio.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\winmmbase.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\SYSTEM32\xaudio2_9.DLL |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\CRYPT32.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\NvCamera\NvCamera32.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\NvCamera\d3dcompiler_47_32.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\nvldumd.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\nvwgf2um.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\GDI32.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\IMM32.DLL |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\KERNEL32.DLL |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\KERNELBASE.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\MMDevApi.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\MSCTF.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\NSI.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\OLEAUT32.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\PSAPI.DLL |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\RPCRT4.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\SETUPAPI.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\SHELL32.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\USER32.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\WINTRUST.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\WS2_32.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\advapi32.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\bcrypt.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\cfgmgr32.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\clbcatq.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\combase.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\fwpuclnt.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\gdi32full.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\imagehlp.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\msvcp_win.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\msvcrt.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\ole32.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\sechost.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\shcore.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\shlwapi.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\ucrtbase.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\win32u.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\System32\winrnr.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\system32\NLAapi.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\system32\mswsock.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\system32\napinsp.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\system32\nvspcap.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\system32\pnrpnsp.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\system32\rsaenh.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\system32\uxtheme.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\system32\wbem\fastprox.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\system32\wbem\wbemprox.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\system32\wbem\wbemsvc.dll |
12:30:02.736 | 44F0 | 2138 | | C:\WINDOWS\system32\wshbth.dll |
12:30:02.736 | 44F0 | 2138 | | C:\Windows\System32\d3d12.dll |
12:30:02.736 | 44F0 | 2138 | | C:\Windows\System32\rasadhlp.dll |
12:30:02.737 | 44F0 | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=5660 |
12:30:02.738 | 44F0 | 1551 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D9. |
12:30:02.738 | 44F0 | 1559 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
12:30:02.738 | 44F0 | 1596 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - DINPUT8. |
12:30:02.738 | 44F0 | 1608 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
12:30:02.738 | 44F0 | 1674 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
12:30:02.738 | 44F0 | 1687 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - ON |
12:30:02.738 | 44F0 | 1717 | Client::ReadGameConfigurations | Enable EnableTXR - OFF |
12:30:02.738 | 44F0 | 1757 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
12:30:02.738 | 44F0 | 1759 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - OFF |
12:30:02.738 | 44F0 | 1761 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
12:30:02.738 | 44F0 | 1763 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
12:30:02.738 | 44F0 | 1765 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - ON |
12:30:02.738 | 44F0 | 1767 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
12:30:02.738 | 44F0 | 1769 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
12:30:02.738 | 44F0 | 1772 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
12:30:02.738 | 44F0 | 1775 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
12:30:02.738 | 44F0 | 1882 | Data::Search | [0] 0x76290000 |
12:30:02.738 | 44F0 | 1882 | Data::Search | [1] 0x0 |
12:30:02.738 | 44F0 | 1882 | Data::Search | [2] 0x63F80000 |
12:30:02.738 | 44F0 | 1882 | Data::Search | [3] 0x70750000 |
12:30:02.738 | 44F0 | 1882 | Data::Search | [4] 0x0 |
12:30:02.738 | 44F0 | 1882 | Data::Search | [5] 0x6FF10000 |
12:30:02.738 | 44F0 | 1882 | Data::Search | [6] 0x75A70000 |
12:30:02.738 | 44F0 | 1882 | Data::Search | [7] 0x0 |
12:30:02.738 | 44F0 | 1882 | Data::Search | [8] 0x6FF10000 |
12:30:02.738 | 44F0 | 1882 | Data::Search | [9] 0x0 |
12:30:02.738 | 44F0 | 1887 | Data::Search | [10] 0x0 |
12:30:02.738 | 44F0 | 1893 | Data::Search | [11] 0x6D190000 |
12:30:02.738 | 44F0 | 1899 | Data::Search | [12] 0x0 |
12:30:02.738 | 44F0 | 1905 | Data::Search | [13] 0x71530000 |
12:30:02.738 | 44F0 | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
12:30:02.738 | 44F0 | 1264 | Client::hookFunctions | Detected Windows 8.1 or greater |
12:30:02.738 | 44F0 | 1287 | Client::hookFunctions | Acquiring function lock succedded |
12:30:02.739 | 44F0 | 254 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
12:30:02.739 | 44F0 | 582 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 17 |
12:30:02.739 | 44F0 | 550 | ApplyHookConfiguration | 3rdparty Co-existence [Discord - DiscordHook.dll]: DIT[0] hook[0] FIGVTH[False] disableFIGVTH[False] MCH_options[False] suspend[False] monitor[False] ignoreRelease[False] |
12:30:02.739 | 44F0 | 634 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Applying Co-existence: DIT[0] hook[0] FIGVTH[False] disableFIGVTH[False] MCH_options[False] suspend[False] ignoreRelease[False] |
12:30:02.739 | 44F0 | 952 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
12:30:02.739 | 44F0 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_18912048 opened succesfuly |
12:30:02.739 | 44F0 | 528 | OverlayManager::OverlayManager | OW System Cursor is set to = 0x1800760 |
12:30:02.739 | 44F0 | 7548 | OverlayManager::LoadDefaultCursors | Load default cursors |
12:30:02.740 | 44F0 | 536 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x11d074c |
12:30:02.740 | 44F0 | 72 | PerformanceCounter::StartSession | StartSession |
12:30:02.740 | 44F0 | 72 | PerformanceCounter::StartSession | StartSession |
12:30:02.740 | 44F0 | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
12:30:02.740 | 44F0 | 758 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0 |
12:30:02.740 | 44F0 | 776 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
12:30:02.740 | 44F0 | 778 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
12:30:02.740 | 44F0 | 781 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
12:30:02.740 | 44F0 | 784 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = OFF |
12:30:02.740 | 44F0 | 787 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = OFF |
12:30:02.740 | 44F0 | 790 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
12:30:02.740 | 44F0 | 793 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = ON |
12:30:02.740 | 44F0 | 796 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
12:30:02.740 | 44F0 | 799 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = ON |
12:30:02.740 | 44F0 | 802 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = ON |
12:30:02.740 | 44F0 | 805 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = ON |
12:30:02.740 | 44F0 | 808 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = ON |
12:30:02.740 | 44F0 | 811 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
12:30:02.740 | 44F0 | 814 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
12:30:02.740 | 44F0 | 817 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
12:30:02.740 | 44F0 | 820 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
12:30:02.740 | 44F0 | 823 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
12:30:02.740 | 44F0 | 826 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
12:30:02.740 | 44F0 | 829 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = ON |
12:30:02.740 | 44F0 | 832 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
12:30:02.740 | 44F0 | 835 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
12:30:02.740 | 44F0 | 838 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
12:30:02.740 | 44F0 | 841 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
12:30:02.740 | 44F0 | 844 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
12:30:02.740 | 44F0 | 847 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
12:30:02.740 | 44F0 | 850 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = OFF |
12:30:02.740 | 44F0 | 853 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
12:30:02.740 | 44F0 | 856 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
12:30:02.740 | 44F0 | 859 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
12:30:02.740 | 44F0 | 862 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
12:30:02.740 | 44F0 | 865 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = OFF |
12:30:02.740 | 44F0 | 868 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
12:30:02.740 | 44F0 | 871 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = ON |
12:30:02.740 | 44F0 | 874 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
12:30:02.740 | 44F0 | 877 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
12:30:02.740 | 44F0 | 880 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF |
12:30:02.740 | 44F0 | 883 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = OFF |
12:30:02.740 | 44F0 | 886 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = OFF |
12:30:02.740 | 44F0 | 889 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
12:30:02.740 | 44F0 | 892 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
12:30:02.740 | 44F0 | 895 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = OFF |
12:30:02.740 | 44F0 | 898 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = OFF |
12:30:02.740 | 44F0 | 901 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIKB = OFF |
12:30:02.740 | 44F0 | 904 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = OFF |
12:30:02.740 | 44F0 | 907 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = OFF |
12:30:02.740 | 44F0 | 910 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
12:30:02.740 | 44F0 | 913 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
12:30:02.740 | 44F0 | 916 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
12:30:02.740 | 44F0 | 919 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
12:30:02.740 | 44F0 | 922 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = OFF |
12:30:02.740 | 44F0 | 925 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
12:30:02.740 | 44F0 | 928 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
12:30:02.740 | 44F0 | 931 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
12:30:02.740 | 44F0 | 934 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = OFF |
12:30:02.740 | 44F0 | 937 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
12:30:02.740 | 44F0 | 940 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
12:30:02.740 | 44F0 | 943 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
12:30:02.740 | 44F0 | 946 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
12:30:02.740 | 44F0 | 949 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = OFF |
12:30:02.740 | 44F0 | 952 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = ON |
12:30:02.740 | 44F0 | 955 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF |
12:30:02.740 | 44F0 | 958 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
12:30:02.740 | 44F0 | 961 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF |
12:30:02.740 | 44F0 | 964 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
12:30:02.740 | 44F0 | 967 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
12:30:02.740 | 44F0 | 970 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
12:30:02.740 | 44F0 | 972 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
12:30:02.740 | 44F0 | 974 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
12:30:02.740 | 44F0 | 976 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
12:30:02.740 | 44F0 | 978 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF |
12:30:02.740 | 44F0 | 980 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
12:30:02.740 | 44F0 | 982 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
12:30:02.740 | 44F0 | 984 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF |
12:30:02.740 | 44F0 | 986 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF |
12:30:02.740 | 44F0 | 988 | OverlayManager::ReadGameConfigurations | GameConfigurations KeepInGameOnLostFocus = ON |
12:30:02.740 | 44F0 | 990 | OverlayManager::ReadGameConfigurations | GameConfigurations FixBlending = OFF |
12:30:02.740 | 44F0 | 992 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOUseDefaultAdpater = OFF |
12:30:02.740 | 44F0 | 994 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableDynamicRendering = OFF |
12:30:02.740 | 44F0 | 996 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOExclusiveAsForeground = OFF |
12:30:02.740 | 44F0 | 998 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreCursorRefCount = OFF |
12:30:02.740 | 44F0 | 1000 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMCHHookRetries = OFF |
12:30:02.740 | 44F0 | 1002 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableHookFallback = OFF |
12:30:02.740 | 44F0 | 1004 | OverlayManager::ReadGameConfigurations | GameConfigurations AlternativeIPC = OFF |
12:30:02.740 | 44F0 | 1006 | OverlayManager::ReadGameConfigurations | GameConfigurations RecordingFlipType = 0 |
12:30:02.740 | 44F0 | 1008 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGraphicsFunc = 0 |
12:30:02.740 | 44F0 | 1010 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
12:30:02.740 | 44F0 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:30:02.740 | 44F0 | 629 | OverlayManager::InitGameClient | starting hooks... |
12:30:02.777 | 44F0 | 1991 | FunctionHook::LoadHooker | Loading Utils from C:\Program Files (x86)\Overwolf\0.188.0.22\win32\\OWUtils.dll succeeded |
12:30:02.788 | 44F0 | 602 | Install::Code | Init [Client,1] (MCH) OK |
12:30:02.796 | 44F0 | 602 | Install::Code | Init [Client,2] (MCH) OK |
12:30:02.803 | 44F0 | 602 | Install::Code | Init [Client,3] (MCH) OK |
12:30:02.811 | 44F0 | 602 | Install::Code | Init [Client,4] (MCH) OK |
12:30:02.819 | 44F0 | 602 | Install::Code | Init [Client,4.1] (MCH) OK |
12:30:02.827 | 44F0 | 602 | Install::Code | Init [Client,4.2] (MCH) OK |
12:30:02.827 | 44F0 | 1346 | Client::hookFunctions | Hook PEX |
12:30:02.827 | 44F0 | 1361 | Client::hookFunctions | Suspend before hook: OFF |
12:30:02.827 | 44F0 | 964 | Client::hookLibraryFunctions | read D3D9 sht offset: 0x2b6c , 0x4f44 |
12:30:02.827 | 44F0 | 426 | GraphicsD3D9Hook::SetSHTOffset | Set SHT offsets 0x2b6c , 0x4f44 |
12:30:02.827 | 44F0 | 39 | GraphicsHookBase::Hook | Load Hook module [d3d9.dll] OK |
12:30:02.827 | 44F0 | 101 | GraphicsD3D9Hook::HookImpl | Skipping sht offset (already calculate) |
12:30:02.827 | 44F0 | 1062 | Install::Code | Segment [2|494736|0x63F80000|0x78C90] |
12:30:03.3 | 44F0 | 602 | Install::Code | unknown (MCH) OK |
12:30:03.3 | 44F0 | 1062 | Install::Code | Segment [2|424624|0x63F80000|0x67AB0] |
12:30:03.24 | 44F0 | 602 | Install::Code | unknown (MCH) OK |
12:30:03.24 | 44F0 | 1062 | Install::Code | Segment [2|479856|0x63F80000|0x75270] |
12:30:03.44 | 44F0 | 602 | Install::Code | unknown (MCH) OK |
12:30:03.44 | 44F0 | 1062 | Install::Code | Segment [2|941152|0x63F80000|0xE5C60] |
12:30:03.53 | 44F0 | 602 | Install::Code | unknown (MCH) OK |
12:30:03.53 | 44F0 | 1062 | Install::Code | Segment [2|940160|0x63F80000|0xE5880] |
12:30:03.69 | 44F0 | 602 | Install::Code | unknown (MCH) OK |
12:30:03.69 | 44F0 | 1062 | Install::Code | Segment [2|324400|0x63F80000|0x4F330] |
12:30:03.88 | 44F0 | 602 | Install::Code | unknown (MCH) OK |
12:30:03.88 | 44F0 | 1062 | Install::Code | Segment [2|940304|0x63F80000|0xE5910] |
12:30:03.124 | 44F0 | 602 | Install::Code | unknown (MCH) OK |
12:30:03.124 | 44F0 | 1062 | Install::Code | Segment [2|405008|0x63F80000|0x62E10] |
12:30:03.124 | 44F0 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 2::7. |
12:30:03.124 | 44F0 | 1062 | Install::Code | Segment [2|403728|0x63F80000|0x62910] |
12:30:03.124 | 44F0 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 2::8. |
12:30:03.124 | 44F0 | 1062 | Install::Code | Segment [2|403376|0x63F80000|0x627B0] |
12:30:03.124 | 44F0 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 2::9. |
12:30:03.124 | 44F0 | 1062 | Install::Code | Segment [2|1255040|0x63F80000|0x132680] |
12:30:03.124 | 44F0 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 2::10. |
12:30:03.124 | 44F0 | 1062 | Install::Code | Segment [2|1253760|0x63F80000|0x132180] |
12:30:03.124 | 44F0 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 2::11. |
12:30:03.124 | 44F0 | 1062 | Install::Code | Segment [2|404240|0x63F80000|0x62B10] |
12:30:03.124 | 44F0 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 2::12. |
12:30:03.124 | 44F0 | 1062 | Install::Code | Segment [2|404544|0x63F80000|0x62C40] |
12:30:03.124 | 44F0 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 2::13. |
12:30:03.124 | 44F0 | 1062 | Install::Code | Segment [2|424848|0x63F80000|0x67B90] |
12:30:03.124 | 44F0 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 2::14. |
12:30:03.124 | 44F0 | 1062 | Install::Code | Segment [2|529312|0x63F80000|0x813A0] |
12:30:03.124 | 44F0 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 2::15. |
12:30:03.124 | 44F0 | 1062 | Install::Code | Segment [2|307904|0x63F80000|0x4B2C0] |
12:30:03.124 | 44F0 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 2::16. |
12:30:03.124 | 44F0 | 1062 | Install::Code | Segment [2|463728|0x63F80000|0x71370] |
12:30:03.124 | 44F0 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 2::17. |
12:30:03.124 | 44F0 | 1062 | Install::Code | Segment [2|465664|0x63F80000|0x71B00] |
12:30:03.124 | 44F0 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 2::18. |
12:30:03.124 | 44F0 | 1062 | Install::Code | Segment [2|307904|0x63F80000|0x4B2C0] |
12:30:03.124 | 44F0 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 2::19. |
12:30:03.124 | 44F0 | 1062 | Install::Code | Segment [2|463264|0x63F80000|0x711A0] |
12:30:03.124 | 44F0 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 2::20. |
12:30:03.124 | 44F0 | 1062 | Install::Code | Segment [2|465344|0x63F80000|0x719C0] |
12:30:03.124 | 44F0 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 2::21. |
12:30:03.124 | 44F0 | 1062 | Install::Code | Segment [3|45120|0x70750000|0xB040] |
12:30:03.124 | 44F0 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 3::35. |
12:30:03.124 | 44F0 | 1062 | Install::Code | Segment [3|54608|0x70750000|0xD550] |
12:30:03.147 | 44F0 | 602 | Install::Code | unknown (MCH) OK |
12:30:03.147 | 44F0 | 1062 | Install::Code | Segment [3|54176|0x70750000|0xD3A0] |
12:30:03.178 | 44F0 | 602 | Install::Code | unknown (MCH) OK |
12:30:03.178 | 44F0 | 1062 | Install::Code | Segment [5|456240|0x6FF10000|0x6F630] |
12:30:03.198 | 44F0 | 602 | Install::Code | unknown (MCH) OK |
12:30:03.198 | 44F0 | 1062 | Install::Code | Segment [5|455920|0x6FF10000|0x6F4F0] |
12:30:03.212 | 44F0 | 602 | Install::Code | unknown (MCH) OK |
12:30:03.212 | 44F0 | 1062 | Install::Code | Segment [5|189856|0x6FF10000|0x2E5A0] |
12:30:03.213 | 44F0 | 602 | Install::Code | unknown (MCH) OK |
12:30:03.213 | 44F0 | 1062 | Install::Code | Segment [5|424496|0x6FF10000|0x67A30] |
12:30:03.231 | 44F0 | 602 | Install::Code | unknown (MCH) OK |
12:30:03.231 | 44F0 | 1062 | Install::Code | Segment [5|-46518944|0x6FF10000|0xFD3A2D60] |
12:30:03.231 | 44F0 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
12:30:03.231 | 44F0 | 1062 | Install::Code | Segment [5|-46505856|0x6FF10000|0xFD3A6080] |
12:30:03.231 | 44F0 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
12:30:03.231 | 44F0 | 1062 | Install::Code | Segment [5|-46534304|0x6FF10000|0xFD39F160] |
12:30:03.231 | 44F0 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
12:30:03.231 | 44F0 | 1062 | Install::Code | Segment [5|-47491360|0x6FF10000|0xFD2B56E0] |
12:30:03.231 | 44F0 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
12:30:03.231 | 44F0 | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
12:30:03.231 | 44F0 | 1272 | OverlayManager::Start | Starting... |
12:30:03.231 | 44F0 | 1304 | OverlayManager::Start | starting hooks 2... |
12:30:03.241 | 44F0 | 602 | Install::Code | Init [Client,5] (MCH) OK |
12:30:03.241 | 44F0 | 1470 | | XTRAP COMPATIBLE PATCH WARNING |
12:30:03.241 | 44F0 | 1479 | OverlayManager::Start | done with hooks... |
12:30:03.241 | 44F0 | 108 | ApiManager::Init | API Manager Event : OK |
12:30:03.241 | 44F0 | 120 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=8364 |
12:30:03.241 | 44F0 | 67 | TXRSetting | Fail to read texture recognition options 0xb7 |
12:30:03.241 | 44F0 | 114 | TXOfInterest | New list set with 0 items |
12:30:03.241 | 44F0 | 1505 | OverlayManager::Start | get foreground state |
12:30:03.241 | 44F0 | 1542 | OverlayManager::Start | Started... |
12:30:03.241 | 44F0 | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
12:30:03.241 | 44F0 | 94 | GraphicsHookManager::StopThread | StopThread |
12:30:03.242 | 161C | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
12:30:03.243 | 44F0 | 406 | Client::initFirstInjection | init complete |
12:30:03.243 | 4038 | 7133 | OverlayManager::OnConnected | Connected to server |
12:30:03.243 | 4038 | 32 | SendServerHelloMessage::Execute | Send connection Ack |
12:30:03.243 | 20AC | 7767 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x2031e |
12:30:03.244 | 44F0 | 6034 | OverlayManager::notifyErrorToServer | Notify error [0], system[coexistence_notification], message[Discord;] |
12:30:03.255 | 3ED4 | 7690 | OverlayManager::IsEmptyCursor | Cache cursor 0x8c110791 (v: 1) |
12:30:03.288 | 3ED4 | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
12:30:03.289 | 3ED4 | 148 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
12:30:03.290 | 3ED4 | 148 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
12:30:03.290 | 3ED4 | 984 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
12:30:03.290 | 3ED4 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x15bd3fd8 |
12:30:03.291 | 3ED4 | 1072 | RenderDeviceD3d11::init | Device adapter hash: -760305045 |
12:30:03.291 | 3ED4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:30:03.291 | 3ED4 | 1126 | RenderDeviceD3d11::init | save state |
12:30:03.291 | 3ED4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:30:03.294 | 3ED4 | 705 | RenderDeviceD3d11::initDX11 | create vs |
12:30:03.294 | 3ED4 | 723 | RenderDeviceD3d11::initDX11 | create vs |
12:30:03.295 | 3ED4 | 745 | RenderDeviceD3d11::initDX11 | create pxs |
12:30:03.298 | 3ED4 | 774 | RenderDeviceD3d11::initDX11 | create raster |
12:30:03.298 | 3ED4 | 842 | RenderDeviceD3d11::initDX11 | create buffers |
12:30:03.298 | 3ED4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1092b2e4. |
12:30:03.298 | 3ED4 | 1134 | RenderDeviceD3d11::init | restore state |
12:30:03.298 | 3ED4 | 1137 | RenderDeviceD3d11::init | Target Window [0x1ea507e6] |
12:30:03.298 | 3ED4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:30:03.298 | 3ED4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:30:03.298 | 3ED4 | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
12:30:03.298 | 3ED4 | 2086 | RenderDeviceD3d11::setFix | Set render device fix RT. |
12:30:03.298 | 3ED4 | 3061 | OverlayManager::setGraphics | Render Device fix was set RT. |
12:30:03.298 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
12:30:03.298 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
12:30:03.299 | 3ED4 | 1759 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
12:30:03.323 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:30:03.323 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:30:03.325 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:30:03.326 | 3ED4 | 684 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
12:30:03.326 | 3ED4 | 725 | OverlayInputManager::AddHotKey | Add new hotkey [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp]-[88]-[1]. Total [1] |
12:30:03.326 | 3ED4 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.250000], offser[0, 0] |
12:30:03.327 | 3ED4 | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
12:30:03.327 | 3ED4 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:30:03.327 | 3ED4 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1ea507e6}. |
12:30:03.327 | 3ED4 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
12:30:03.327 | 3ED4 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5dc1079a |
12:30:03.327 | 3ED4 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:30:03.327 | 3ED4 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136) |
12:30:03.327 | 3ED4 | 2587 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
12:30:03.327 | 3ED4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:30:03.327 | 3ED4 | 311 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
12:30:03.327 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:30:03.327 | 3ED4 | 8211 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
12:30:03.333 | 3ED4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:30:03.333 | 3ED4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:30:03.333 | 3ED4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3ed4 |
12:30:03.333 | 3ED4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3ed4 |
12:30:03.333 | 3ED4 | 2257 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | GameWndProc - Original Cursor Ref Count = 2, Cur = 0x8c110791 |
12:30:03.369 | 46B0 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_1304E8_P_12048 opened succesfuly |
12:30:03.369 | 46B0 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_12048_SHARED_MEMORY_AGENT opened succesfuly |
12:30:03.370 | 46B0 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_304F0_P_12048 opened succesfuly |
12:30:03.370 | 46B0 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_12048_SHARED_MEMORY_AGENT opened succesfuly |
12:30:03.370 | 46B0 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_20456_P_12048 opened succesfuly |
12:30:03.370 | 46B0 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_12048_SHARED_MEMORY_AGENT opened succesfuly |
12:30:05.547 | 4038 | 7237 | OverlayManager::HandleIPCMessage | Load in-game plugin request: [C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.6\plugins/GEPPlugin.dll] |
12:30:05.569 | 3ED4 | 8023 | OverlayManager::LoadPlugin | loading plugin: C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.6\plugins/GEPPlugin.dll |
12:30:05.570 | 3ED4 | 8034 | OverlayManager::LoadPlugin | Plugin loaded [11] [C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.6\plugins/GEPPlugin.dll] [] |
12:30:05.572 | 3ED4 | 8064 | OverlayManager::LoadPlugin | finish loading plugin |
12:30:12.93 | 4038 | 140 | LoadOWOBSCaptureDllCommand::Execute | Load ow obs capture dll |
12:30:12.93 | 4038 | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
12:30:12.98 | 3ED4 | 255 | Overlay::Streaming::GameCaptureManager::OnStreaming | Start Capturing msg |
12:30:13.344 | 20AC | 2122 | Client::LogProcessModules | Loaded modules: |
12:30:13.346 | 20AC | 2138 | | C:\Program Files (x86)\Bonjour\mdnsNSP.dll |
12:30:13.346 | 20AC | 2138 | | C:\Program Files (x86)\NVIDIA Corporation\NvContainer\MessageBus.dll |
12:30:13.346 | 20AC | 2138 | | C:\Program Files (x86)\Overwolf\0.188.0.22\win32\OWClient.dll |
12:30:13.346 | 20AC | 2138 | | C:\Program Files (x86)\Overwolf\0.188.0.22\win32\OWExplorer.dll |
12:30:13.346 | 20AC | 2138 | | C:\Program Files (x86)\Overwolf\0.188.0.22\win32\OWUtils.dll |
12:30:13.346 | 20AC | 2138 | | C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2111.5-0\X86\MpOav.dll |
12:30:13.346 | 20AC | 2138 | | C:\Riot Games\League of Legends (Tournament Realm 1)\Game\D3DCompiler_43.dll |
12:30:13.346 | 20AC | 2138 | | C:\Riot Games\League of Legends (Tournament Realm 1)\Game\League of Legends.exe |
12:30:13.346 | 20AC | 2138 | | C:\Riot Games\League of Legends (Tournament Realm 1)\Game\d3dcompiler_47.dll |
12:30:13.346 | 20AC | 2138 | | C:\Riot Games\League of Legends (Tournament Realm 1)\Game\stub.dll |
12:30:13.346 | 20AC | 2138 | | C:\Users\LCS\AppData\Local\Discord\app-1.0.9003\modules\discord_hook-1\discord_hook\2b6f62ed4f4\DiscordHook.dll |
12:30:13.346 | 20AC | 2138 | | C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.6\plugins\32\gep_lol.dll |
12:30:13.346 | 20AC | 2138 | | C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.6\plugins\32\libowgameevents.dll |
12:30:13.346 | 20AC | 2138 | | C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.6\plugins\GEPPlugin.dll |
12:30:13.346 | 20AC | 2138 | | C:\Users\LCS\AppData\Local\Overwolf\Extensions\ncfplpkmiejjaklknfnkgcpapnhkggmlcppckhcb\188.0.1\obs\data\obs-plugins\win-capture\ow-graphics-hook32.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\AVRT.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\CoreUIComponents.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\D3DX9_43.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\DEVOBJ.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\DINPUT8.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\HID.DLL |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\MSASN1.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\PROPSYS.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\SspiCli.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\WINNSI.DLL |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\WTSAPI32.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\XAudio2_8.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\amsi.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\cryptnet.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\cryptsp.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\d3d9.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\d3dx11_43.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\d3dx9_39.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\dbgcore.DLL |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\dbghelp.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\dcomp.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\drvstore.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\dsound.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\gpapi.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\icm32.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\inputhost.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\mscms.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\nvapi.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\ondemandconnroutehelper.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\powrprof.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\profapi.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\wbemcomn.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\webio.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\winmmbase.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\SYSTEM32\xaudio2_9.DLL |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\CRYPT32.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\NvCamera\NvCamera32.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\NvCamera\d3dcompiler_47_32.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\nvldumd.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\nvwgf2um.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\GDI32.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\IMM32.DLL |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\KERNEL32.DLL |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\KERNELBASE.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\MMDevApi.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\MSCTF.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\NSI.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\OLEAUT32.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\PSAPI.DLL |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\RPCRT4.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\SETUPAPI.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\SHELL32.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\USER32.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\WININET.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\WINTRUST.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\WS2_32.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\advapi32.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\bcrypt.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\cfgmgr32.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\clbcatq.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\combase.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\fwpuclnt.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\gdi32full.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\iertutil.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\imagehlp.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\msvcp_win.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\msvcrt.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\ole32.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\sechost.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\shcore.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\shlwapi.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\ucrtbase.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\win32u.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\System32\winrnr.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\system32\NLAapi.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\system32\mswsock.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\system32\napinsp.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\system32\nvspcap.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\system32\pnrpnsp.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\system32\rsaenh.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\system32\uxtheme.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\system32\wbem\fastprox.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\system32\wbem\wbemprox.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\system32\wbem\wbemsvc.dll |
12:30:13.346 | 20AC | 2138 | | C:\WINDOWS\system32\wshbth.dll |
12:30:13.346 | 20AC | 2138 | | C:\Windows\System32\d3d12.dll |
12:30:13.346 | 20AC | 2138 | | C:\Windows\System32\rasadhlp.dll |
12:30:14.105 | 3C24 | 50 | capture device | capture device registered |
12:30:25.510 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:30:26.744 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:30:27.211 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:30:27.211 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
12:30:27.211 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:30:27.217 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:30:27.226 | 3ED4 | 50 | capture device | graphics-hook.dll loaded against process: League of Legends.exe |
12:30:27.226 | 3ED4 | 50 | capture device | (half life scientist) everything.. seems to be in order |
12:30:27.226 | 3ED4 | 50 | capture device | d3d11 shared texture capture successful |
12:30:27.228 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:30:27.259 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:30:28.728 | 4038 | 6789 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
12:30:28.729 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:30:28.729 | 4038 | 6826 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (OFF) |
12:30:28.729 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:30:28.729 | 4038 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:30:28.738 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:30:28.744 | 4038 | 6789 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
12:30:28.744 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:30:28.745 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:30:28.751 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:30:57.715 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:30:57.715 | 3ED4 | 485 | ReleaseD11Device | Device Released! [1] |
12:30:57.715 | 3ED4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:30:57.715 | 3ED4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:30:57.715 | 3ED4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:30:57.715 | 3ED4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:30:57.715 | 3ED4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5dc1079a |
12:30:57.715 | 3ED4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:30:57.715 | 3ED4 | 185 | IRenderDevice::release | Render Releasing. |
12:30:57.716 | 3ED4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
12:30:57.716 | 3ED4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:30:57.716 | 3ED4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:30:57.716 | 3ED4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:30:57.716 | 3ED4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:30:57.716 | 3ED4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:30:57.716 | 3ED4 | 202 | IRenderDevice::release | Render Releasing Done. |
12:30:57.716 | 3ED4 | 488 | ReleaseD11Device | End Device Released! |
12:30:57.744 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:30:57.747 | 4038 | 6826 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (ON) |
12:30:57.747 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:30:57.747 | 4038 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:30:57.758 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:30:57.784 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:30:57.785 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:30:57.794 | 3ED4 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x15bd3fd8 |
12:30:57.794 | 3ED4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:30:57.794 | 3ED4 | 1126 | RenderDeviceD3d11::init | save state |
12:30:57.794 | 3ED4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:30:57.800 | 3ED4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1092b2e4. |
12:30:57.800 | 3ED4 | 1134 | RenderDeviceD3d11::init | restore state |
12:30:57.800 | 3ED4 | 1137 | RenderDeviceD3d11::init | Target Window [0x1ea507e6] |
12:30:57.800 | 3ED4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:30:57.800 | 3ED4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:30:57.800 | 3ED4 | 1759 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
12:30:57.806 | 3ED4 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1ea507e6}. |
12:30:57.806 | 3ED4 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
12:30:57.806 | 3ED4 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb062e |
12:30:57.806 | 3ED4 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:30:57.806 | 3ED4 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136) |
12:30:57.806 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:30:57.806 | 3ED4 | 50 | capture device | d3d11 shared texture capture successful |
12:30:57.806 | 3ED4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:30:57.806 | 3ED4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:30:57.806 | 3ED4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3ed4 |
12:30:57.806 | 3ED4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3ed4 |
12:30:57.811 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
12:30:57.811 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
12:31:31.129 | 3ED4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:31:31.129 | 3ED4 | 485 | ReleaseD11Device | Device Released! [1] |
12:31:31.129 | 3ED4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:31:31.129 | 3ED4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:31:31.129 | 3ED4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:31:31.129 | 3ED4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:31:31.129 | 3ED4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb062e |
12:31:31.129 | 3ED4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:31:31.129 | 3ED4 | 185 | IRenderDevice::release | Render Releasing. |
12:31:31.129 | 3ED4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
12:31:31.129 | 3ED4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:31:31.129 | 3ED4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:31:31.129 | 3ED4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:31:31.129 | 3ED4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:31:31.129 | 3ED4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:31:31.129 | 3ED4 | 202 | IRenderDevice::release | Render Releasing Done. |
12:31:31.129 | 3ED4 | 488 | ReleaseD11Device | End Device Released! |
12:31:31.129 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:31:31.134 | 3ED4 | 112 | doOverlay | skip init device, buffer is too small (1 1) |
12:31:31.343 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:31:31.343 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:31:31.343 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
12:31:31.343 | 4038 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xF2F0806 Title=[lol_nemesis - Twitch - Google Chrome] |
12:31:31.343 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:31:31.343 | 4038 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:31:31.343 | 4038 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:31:31.359 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:31:31.361 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:31:32.345 | 46B0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:31:34.383 | 46B0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3296]. |
12:31:34.383 | 46B0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:31:34.383 | 46B0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
12:31:49.697 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:31:49.723 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:31:49.725 | 3ED4 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x15bd3fd8 |
12:31:49.725 | 3ED4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:31:49.725 | 3ED4 | 1126 | RenderDeviceD3d11::init | save state |
12:31:49.725 | 3ED4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:31:49.731 | 3ED4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1092b2e4. |
12:31:49.731 | 3ED4 | 1134 | RenderDeviceD3d11::init | restore state |
12:31:49.731 | 3ED4 | 1137 | RenderDeviceD3d11::init | Target Window [0x1ea507e6] |
12:31:49.731 | 3ED4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:31:49.731 | 3ED4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:31:49.731 | 3ED4 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:31:49.731 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
12:31:49.731 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
12:31:49.731 | 3ED4 | 1759 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
12:31:49.746 | 3ED4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:31:49.746 | 3ED4 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1ea507e6}. |
12:31:49.746 | 3ED4 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
12:31:49.747 | 3ED4 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1e04dc |
12:31:49.747 | 3ED4 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:31:49.747 | 3ED4 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136) |
12:31:49.747 | 3ED4 | 2286 | WidgetManager::Render | resume layout thread |
12:31:49.747 | 3ED4 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:31:49.747 | 3ED4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:31:49.747 | 3ED4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:31:49.747 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:31:49.747 | 3ED4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:31:49.747 | 3ED4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:31:49.747 | 3ED4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3ed4 |
12:31:49.747 | 3ED4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3ed4 |
12:31:49.753 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
12:31:49.753 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
12:31:50.70 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:31:50.70 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
12:31:50.70 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:31:50.71 | 3ED4 | 50 | capture device | d3d11 shared texture capture successful |
12:31:50.72 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:31:50.86 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:31:50.94 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:31:52.837 | 3ED4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:31:52.856 | 3ED4 | 485 | ReleaseD11Device | Device Released! [1] |
12:31:52.856 | 3ED4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:31:52.856 | 3ED4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:31:52.856 | 3ED4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:31:52.856 | 3ED4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:31:52.856 | 3ED4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1e04dc |
12:31:52.856 | 3ED4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:31:52.856 | 3ED4 | 185 | IRenderDevice::release | Render Releasing. |
12:31:52.856 | 3ED4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
12:31:52.856 | 3ED4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:31:52.856 | 3ED4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:31:52.856 | 3ED4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:31:52.856 | 3ED4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:31:52.856 | 3ED4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:31:52.856 | 3ED4 | 202 | IRenderDevice::release | Render Releasing Done. |
12:31:52.856 | 3ED4 | 488 | ReleaseD11Device | End Device Released! |
12:31:52.856 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:31:52.860 | 3ED4 | 112 | doOverlay | skip init device, buffer is too small (1 1) |
12:31:53.126 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:31:53.126 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:31:53.126 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
12:31:53.126 | 4038 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xF2F0806 Title=[lol_nemesis - Twitch - Google Chrome] |
12:31:53.126 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:31:53.126 | 4038 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:31:53.126 | 4038 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:31:53.142 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:31:53.145 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:31:54.131 | 46B0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:31:55.593 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:31:55.613 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:31:55.614 | 3ED4 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x15bd3fd8 |
12:31:55.614 | 3ED4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:31:55.614 | 3ED4 | 1126 | RenderDeviceD3d11::init | save state |
12:31:55.614 | 3ED4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:31:55.620 | 3ED4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1092b2e4. |
12:31:55.620 | 3ED4 | 1134 | RenderDeviceD3d11::init | restore state |
12:31:55.620 | 3ED4 | 1137 | RenderDeviceD3d11::init | Target Window [0x1ea507e6] |
12:31:55.620 | 3ED4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:31:55.620 | 3ED4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:31:55.620 | 3ED4 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:31:55.620 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
12:31:55.620 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
12:31:55.620 | 3ED4 | 1759 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
12:31:55.632 | 3ED4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:31:55.632 | 3ED4 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1ea507e6}. |
12:31:55.632 | 3ED4 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
12:31:55.632 | 3ED4 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x33062c |
12:31:55.632 | 3ED4 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:31:55.632 | 3ED4 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136) |
12:31:55.632 | 3ED4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:31:55.632 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:31:55.632 | 3ED4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:31:55.632 | 3ED4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:31:55.632 | 3ED4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3ed4 |
12:31:55.632 | 3ED4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3ed4 |
12:31:55.632 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:31:55.638 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
12:31:55.638 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
12:31:55.677 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:31:55.677 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
12:31:55.677 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:31:55.681 | 3ED4 | 50 | capture device | d3d11 shared texture capture successful |
12:31:55.682 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:31:55.682 | 3ED4 | 7690 | OverlayManager::IsEmptyCursor | Cache cursor 0x10003 (v: 1) |
12:31:55.695 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:31:55.697 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:31:57.735 | 3ED4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:31:57.753 | 3ED4 | 485 | ReleaseD11Device | Device Released! [1] |
12:31:57.753 | 3ED4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:31:57.753 | 3ED4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:31:57.753 | 3ED4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:31:57.753 | 3ED4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:31:57.753 | 3ED4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x33062c |
12:31:57.753 | 3ED4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:31:57.753 | 3ED4 | 185 | IRenderDevice::release | Render Releasing. |
12:31:57.753 | 3ED4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
12:31:57.753 | 3ED4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:31:57.753 | 3ED4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:31:57.753 | 3ED4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:31:57.753 | 3ED4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:31:57.753 | 3ED4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:31:57.753 | 3ED4 | 202 | IRenderDevice::release | Render Releasing Done. |
12:31:57.753 | 3ED4 | 488 | ReleaseD11Device | End Device Released! |
12:31:57.753 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:31:57.758 | 3ED4 | 112 | doOverlay | skip init device, buffer is too small (1 1) |
12:31:58.218 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:31:58.218 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:31:58.218 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
12:31:58.218 | 4038 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x103F0 Title=[lcs-stream - Discord] |
12:31:58.218 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:31:58.218 | 4038 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:31:58.218 | 4038 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:31:58.234 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:31:58.236 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:31:59.221 | 46B0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:32:00.739 | 46B0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3021]. |
12:32:00.739 | 46B0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:32:00.739 | 46B0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:20) |
12:32:02.34 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:32:02.55 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:32:02.56 | 3ED4 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x15bd3fd8 |
12:32:02.56 | 3ED4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:32:02.56 | 3ED4 | 1126 | RenderDeviceD3d11::init | save state |
12:32:02.56 | 3ED4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:32:02.63 | 3ED4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1092b2e4. |
12:32:02.63 | 3ED4 | 1134 | RenderDeviceD3d11::init | restore state |
12:32:02.63 | 3ED4 | 1137 | RenderDeviceD3d11::init | Target Window [0x1ea507e6] |
12:32:02.63 | 3ED4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:32:02.63 | 3ED4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:32:02.63 | 3ED4 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:32:02.63 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
12:32:02.63 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
12:32:02.63 | 3ED4 | 1759 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
12:32:02.78 | 3ED4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:32:02.78 | 3ED4 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1ea507e6}. |
12:32:02.78 | 3ED4 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
12:32:02.78 | 3ED4 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd2b0724 |
12:32:02.78 | 3ED4 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:32:02.78 | 3ED4 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136) |
12:32:02.78 | 3ED4 | 2286 | WidgetManager::Render | resume layout thread |
12:32:02.78 | 3ED4 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:32:02.78 | 3ED4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:32:02.78 | 3ED4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:32:02.78 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:32:02.79 | 3ED4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:32:02.79 | 3ED4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:32:02.79 | 3ED4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3ed4 |
12:32:02.79 | 3ED4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3ed4 |
12:32:02.79 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:32:02.86 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
12:32:02.86 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
12:32:02.276 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:32:02.276 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
12:32:02.276 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:32:02.282 | 3ED4 | 50 | capture device | d3d11 shared texture capture successful |
12:32:02.282 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:32:02.294 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:32:02.294 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:33:10.511 | 3ED4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:33:10.530 | 3ED4 | 485 | ReleaseD11Device | Device Released! [1] |
12:33:10.530 | 3ED4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:33:10.530 | 3ED4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:33:10.530 | 3ED4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:33:10.530 | 3ED4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:33:10.530 | 3ED4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd2b0724 |
12:33:10.530 | 3ED4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:33:10.530 | 3ED4 | 185 | IRenderDevice::release | Render Releasing. |
12:33:10.530 | 3ED4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
12:33:10.530 | 3ED4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:33:10.530 | 3ED4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:33:10.530 | 3ED4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:33:10.530 | 3ED4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:33:10.530 | 3ED4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:33:10.530 | 3ED4 | 202 | IRenderDevice::release | Render Releasing Done. |
12:33:10.530 | 3ED4 | 488 | ReleaseD11Device | End Device Released! |
12:33:10.531 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:33:10.536 | 3ED4 | 112 | doOverlay | skip init device, buffer is too small (1 1) |
12:33:10.546 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:33:10.546 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:33:10.546 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
12:33:10.546 | 4038 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[] |
12:33:10.546 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:33:10.546 | 4038 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:33:10.546 | 4038 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:33:10.561 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:33:10.563 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:33:11.564 | 4558 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:33:13.609 | 4558 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3125]. |
12:33:13.609 | 4558 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:33:13.609 | 4558 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
12:33:16.155 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:33:16.170 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:33:16.180 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:33:16.187 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:33:16.208 | 3ED4 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x15bd3fd8 |
12:33:16.208 | 3ED4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:33:16.208 | 3ED4 | 1126 | RenderDeviceD3d11::init | save state |
12:33:16.208 | 3ED4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:33:16.213 | 3ED4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1092b2e4. |
12:33:16.213 | 3ED4 | 1134 | RenderDeviceD3d11::init | restore state |
12:33:16.213 | 3ED4 | 1137 | RenderDeviceD3d11::init | Target Window [0x1ea507e6] |
12:33:16.213 | 3ED4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:33:16.213 | 3ED4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:33:16.213 | 3ED4 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:33:16.213 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
12:33:16.213 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
12:33:16.213 | 3ED4 | 1759 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
12:33:16.222 | 3ED4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:33:16.222 | 3ED4 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1ea507e6}. |
12:33:16.222 | 3ED4 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
12:33:16.222 | 3ED4 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x28c906e7 |
12:33:16.222 | 3ED4 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:33:16.222 | 3ED4 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136) |
12:33:16.222 | 3ED4 | 2286 | WidgetManager::Render | resume layout thread |
12:33:16.222 | 3ED4 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:33:16.222 | 3ED4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:33:16.222 | 3ED4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:33:16.222 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:33:16.222 | 3ED4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:33:16.222 | 3ED4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:33:16.222 | 3ED4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3ed4 |
12:33:16.222 | 3ED4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3ed4 |
12:33:16.222 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:33:16.229 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
12:33:16.229 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
12:33:16.673 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:33:16.673 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
12:33:16.673 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:33:16.677 | 3ED4 | 50 | capture device | d3d11 shared texture capture successful |
12:33:16.683 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:33:16.689 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:33:16.696 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:33:26.975 | 3ED4 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
12:33:27.14 | 3ED4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:33:27.33 | 3ED4 | 485 | ReleaseD11Device | Device Released! [1] |
12:33:27.33 | 3ED4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:33:27.33 | 3ED4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:33:27.33 | 3ED4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:33:27.33 | 3ED4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:33:27.33 | 3ED4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x28c906e7 |
12:33:27.33 | 3ED4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:33:27.33 | 3ED4 | 185 | IRenderDevice::release | Render Releasing. |
12:33:27.33 | 3ED4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
12:33:27.33 | 3ED4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:33:27.33 | 3ED4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:33:27.33 | 3ED4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:33:27.33 | 3ED4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:33:27.33 | 3ED4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:33:27.33 | 3ED4 | 202 | IRenderDevice::release | Render Releasing Done. |
12:33:27.33 | 3ED4 | 488 | ReleaseD11Device | End Device Released! |
12:33:27.33 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:33:27.38 | 3ED4 | 112 | doOverlay | skip init device, buffer is too small (1 1) |
12:33:27.343 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:33:27.343 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:33:27.343 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
12:33:27.343 | 4038 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xF2F0806 Title=[lol_nemesis - Twitch - Google Chrome] |
12:33:27.343 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:33:27.343 | 4038 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:33:27.343 | 4038 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:33:27.396 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:33:27.401 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:33:28.352 | 4558 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:33:29.262 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:33:29.284 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:33:29.301 | 3ED4 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x15bd3fd8 |
12:33:29.301 | 3ED4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:33:29.301 | 3ED4 | 1126 | RenderDeviceD3d11::init | save state |
12:33:29.301 | 3ED4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:33:29.307 | 3ED4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1092b2e4. |
12:33:29.307 | 3ED4 | 1134 | RenderDeviceD3d11::init | restore state |
12:33:29.307 | 3ED4 | 1137 | RenderDeviceD3d11::init | Target Window [0x1ea507e6] |
12:33:29.307 | 3ED4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:33:29.307 | 3ED4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:33:29.307 | 3ED4 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:33:29.307 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
12:33:29.307 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
12:33:29.307 | 3ED4 | 1759 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
12:33:29.315 | 3ED4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:33:29.315 | 3ED4 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1ea507e6}. |
12:33:29.315 | 3ED4 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
12:33:29.315 | 3ED4 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1c4805f8 |
12:33:29.315 | 3ED4 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:33:29.315 | 3ED4 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136) |
12:33:29.315 | 3ED4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:33:29.315 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:33:29.316 | 3ED4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:33:29.316 | 3ED4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:33:29.316 | 3ED4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3ed4 |
12:33:29.316 | 3ED4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3ed4 |
12:33:29.316 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:33:29.324 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
12:33:29.324 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
12:33:29.362 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:33:29.362 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
12:33:29.362 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:33:29.366 | 3ED4 | 326 | RenderImageD3d11::setSize | Create Texture (500,340) / (512,384) - OK |
12:33:29.366 | 3ED4 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
12:33:29.368 | 3ED4 | 50 | capture device | d3d11 shared texture capture successful |
12:33:29.368 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:33:29.382 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:33:29.384 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:33:32.971 | 3ED4 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
12:33:33.171 | 3ED4 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
12:35:04.102 | 3ED4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:35:04.122 | 3ED4 | 485 | ReleaseD11Device | Device Released! [1] |
12:35:04.122 | 3ED4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:35:04.122 | 3ED4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:35:04.122 | 3ED4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:35:04.122 | 3ED4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:35:04.122 | 3ED4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1c4805f8 |
12:35:04.122 | 3ED4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:35:04.122 | 3ED4 | 185 | IRenderDevice::release | Render Releasing. |
12:35:04.122 | 3ED4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
12:35:04.122 | 3ED4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:35:04.122 | 3ED4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:35:04.122 | 3ED4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:35:04.122 | 3ED4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:35:04.122 | 3ED4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:35:04.122 | 3ED4 | 202 | IRenderDevice::release | Render Releasing Done. |
12:35:04.122 | 3ED4 | 488 | ReleaseD11Device | End Device Released! |
12:35:04.122 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:35:04.128 | 3ED4 | 112 | doOverlay | skip init device, buffer is too small (1 1) |
12:35:04.596 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:35:04.596 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:35:04.596 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
12:35:04.596 | 4038 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xF2F0806 Title=[lol_nemesis - Twitch - Google Chrome] |
12:35:04.596 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:35:04.596 | 4038 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:35:04.596 | 4038 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:35:04.611 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:35:04.613 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:35:05.103 | 1920 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:35:06.545 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:35:06.573 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:35:06.575 | 3ED4 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x15bd3fd8 |
12:35:06.575 | 3ED4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:35:06.575 | 3ED4 | 1126 | RenderDeviceD3d11::init | save state |
12:35:06.575 | 3ED4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:35:06.581 | 3ED4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1092b2e4. |
12:35:06.581 | 3ED4 | 1134 | RenderDeviceD3d11::init | restore state |
12:35:06.581 | 3ED4 | 1137 | RenderDeviceD3d11::init | Target Window [0x1ea507e6] |
12:35:06.581 | 3ED4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:35:06.581 | 3ED4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:35:06.581 | 3ED4 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:35:06.581 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
12:35:06.581 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
12:35:06.581 | 3ED4 | 1759 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
12:35:06.597 | 3ED4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:35:06.597 | 3ED4 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1ea507e6}. |
12:35:06.597 | 3ED4 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
12:35:06.597 | 3ED4 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x46f06aa |
12:35:06.597 | 3ED4 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:35:06.597 | 3ED4 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136) |
12:35:06.597 | 3ED4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:35:06.597 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:35:06.598 | 3ED4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:35:06.598 | 3ED4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:35:06.598 | 3ED4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3ed4 |
12:35:06.598 | 3ED4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3ed4 |
12:35:06.598 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:35:06.609 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
12:35:06.609 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
12:35:06.633 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:35:06.633 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
12:35:06.633 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:35:06.640 | 3ED4 | 50 | capture device | d3d11 shared texture capture successful |
12:35:06.641 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:35:06.651 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:35:06.657 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:36:45.357 | 3ED4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:36:45.378 | 3ED4 | 485 | ReleaseD11Device | Device Released! [1] |
12:36:45.378 | 3ED4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:36:45.378 | 3ED4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:36:45.378 | 3ED4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:36:45.378 | 3ED4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:36:45.378 | 3ED4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x46f06aa |
12:36:45.378 | 3ED4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:36:45.378 | 3ED4 | 185 | IRenderDevice::release | Render Releasing. |
12:36:45.378 | 3ED4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
12:36:45.378 | 3ED4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:36:45.378 | 3ED4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:36:45.378 | 3ED4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:36:45.378 | 3ED4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:36:45.378 | 3ED4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:36:45.378 | 3ED4 | 202 | IRenderDevice::release | Render Releasing Done. |
12:36:45.378 | 3ED4 | 488 | ReleaseD11Device | End Device Released! |
12:36:45.378 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:36:45.383 | 3ED4 | 112 | doOverlay | skip init device, buffer is too small (1 1) |
12:36:45.502 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:36:45.502 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:36:45.502 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
12:36:45.503 | 4038 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x103F0 Title=[lcs-stream - Discord] |
12:36:45.503 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:36:45.503 | 4038 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:36:45.503 | 4038 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:36:45.519 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:36:45.521 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:36:46.523 | 1920 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:36:48.556 | 1920 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3222]. |
12:36:48.556 | 1920 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:36:48.556 | 1920 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
12:36:49.700 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:36:49.721 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:36:49.744 | 3ED4 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x15bd3fd8 |
12:36:49.744 | 3ED4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:36:49.744 | 3ED4 | 1126 | RenderDeviceD3d11::init | save state |
12:36:49.744 | 3ED4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:36:49.750 | 3ED4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1092b2e4. |
12:36:49.750 | 3ED4 | 1134 | RenderDeviceD3d11::init | restore state |
12:36:49.750 | 3ED4 | 1137 | RenderDeviceD3d11::init | Target Window [0x1ea507e6] |
12:36:49.750 | 3ED4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:36:49.750 | 3ED4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:36:49.750 | 3ED4 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:36:49.750 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
12:36:49.750 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
12:36:49.750 | 3ED4 | 1759 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
12:36:49.760 | 3ED4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:36:49.760 | 3ED4 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1ea507e6}. |
12:36:49.760 | 3ED4 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
12:36:49.760 | 3ED4 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6a370748 |
12:36:49.760 | 3ED4 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:36:49.760 | 3ED4 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136) |
12:36:49.760 | 3ED4 | 2286 | WidgetManager::Render | resume layout thread |
12:36:49.760 | 3ED4 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:36:49.760 | 3ED4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:36:49.760 | 3ED4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:36:49.760 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:36:49.761 | 3ED4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:36:49.761 | 3ED4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:36:49.761 | 3ED4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3ed4 |
12:36:49.761 | 3ED4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3ed4 |
12:36:49.761 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:36:49.769 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
12:36:49.769 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
12:36:50.97 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:36:50.97 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
12:36:50.97 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:36:50.107 | 3ED4 | 50 | capture device | d3d11 shared texture capture successful |
12:36:50.107 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:36:50.118 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:36:50.128 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:38:20.638 | 3ED4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:38:20.653 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:38:20.653 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:38:20.653 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
12:38:20.653 | 4038 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[] |
12:38:20.653 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:38:20.653 | 4038 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:38:20.653 | 4038 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:38:20.657 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:38:20.658 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:38:20.662 | 3ED4 | 485 | ReleaseD11Device | Device Released! [1] |
12:38:20.662 | 3ED4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:38:20.662 | 3ED4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:38:20.662 | 3ED4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:38:20.663 | 3ED4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:38:20.663 | 3ED4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6a370748 |
12:38:20.663 | 3ED4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:38:20.663 | 3ED4 | 185 | IRenderDevice::release | Render Releasing. |
12:38:20.663 | 3ED4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
12:38:20.663 | 3ED4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:38:20.663 | 3ED4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:38:20.663 | 3ED4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:38:20.663 | 3ED4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:38:20.663 | 3ED4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:38:20.663 | 3ED4 | 202 | IRenderDevice::release | Render Releasing Done. |
12:38:20.663 | 3ED4 | 488 | ReleaseD11Device | End Device Released! |
12:38:20.663 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:38:20.670 | 3ED4 | 112 | doOverlay | skip init device, buffer is too small (1 1) |
12:38:21.706 | 46B0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:38:23.745 | 46B0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3132]. |
12:38:23.745 | 46B0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:38:23.745 | 46B0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
12:38:37.361 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:38:37.388 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:38:37.404 | 3ED4 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x15bd3fd8 |
12:38:37.404 | 3ED4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:38:37.404 | 3ED4 | 1126 | RenderDeviceD3d11::init | save state |
12:38:37.404 | 3ED4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:38:37.409 | 3ED4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1092b2e4. |
12:38:37.409 | 3ED4 | 1134 | RenderDeviceD3d11::init | restore state |
12:38:37.409 | 3ED4 | 1137 | RenderDeviceD3d11::init | Target Window [0x1ea507e6] |
12:38:37.409 | 3ED4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:38:37.409 | 3ED4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:38:37.409 | 3ED4 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:38:37.409 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
12:38:37.409 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
12:38:37.409 | 3ED4 | 1759 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
12:38:37.419 | 3ED4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:38:37.420 | 3ED4 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1ea507e6}. |
12:38:37.420 | 3ED4 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
12:38:37.420 | 3ED4 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x10504dc |
12:38:37.420 | 3ED4 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:38:37.420 | 3ED4 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136) |
12:38:37.420 | 3ED4 | 2286 | WidgetManager::Render | resume layout thread |
12:38:37.420 | 3ED4 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:38:37.420 | 3ED4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:38:37.420 | 3ED4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:38:37.420 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:38:37.420 | 3ED4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:38:37.420 | 3ED4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:38:37.420 | 3ED4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3ed4 |
12:38:37.420 | 3ED4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3ed4 |
12:38:37.420 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:38:37.429 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
12:38:37.429 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
12:38:37.832 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:38:37.832 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
12:38:37.832 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:38:37.835 | 3ED4 | 50 | capture device | d3d11 shared texture capture successful |
12:38:37.835 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:38:37.849 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:38:37.850 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:42:10.852 | 3ED4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:42:10.872 | 3ED4 | 485 | ReleaseD11Device | Device Released! [1] |
12:42:10.872 | 3ED4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:42:10.872 | 3ED4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:42:10.872 | 3ED4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:42:10.872 | 3ED4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:42:10.872 | 3ED4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x10504dc |
12:42:10.872 | 3ED4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:42:10.872 | 3ED4 | 185 | IRenderDevice::release | Render Releasing. |
12:42:10.872 | 3ED4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
12:42:10.872 | 3ED4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:42:10.872 | 3ED4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:42:10.872 | 3ED4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:42:10.872 | 3ED4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:42:10.872 | 3ED4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:42:10.872 | 3ED4 | 202 | IRenderDevice::release | Render Releasing Done. |
12:42:10.872 | 3ED4 | 488 | ReleaseD11Device | End Device Released! |
12:42:10.872 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:42:10.877 | 3ED4 | 112 | doOverlay | skip init device, buffer is too small (1 1) |
12:42:11.159 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:42:11.159 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:42:11.159 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
12:42:11.159 | 4038 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xF2F0806 Title=[TheShy Graves POV vs Breathe Camille ~ WBG vs BLG ~ LPL Spring 2022 ~ Game 3 - YouTube - Google Chrome] |
12:42:11.159 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:42:11.159 | 4038 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:42:11.159 | 4038 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:42:11.174 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:42:11.176 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:42:12.179 | 1920 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:42:13.456 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:42:13.485 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:42:13.498 | 3ED4 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x15bd3fd8 |
12:42:13.498 | 3ED4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:42:13.498 | 3ED4 | 1126 | RenderDeviceD3d11::init | save state |
12:42:13.498 | 3ED4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:42:13.503 | 3ED4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1092b2e4. |
12:42:13.503 | 3ED4 | 1134 | RenderDeviceD3d11::init | restore state |
12:42:13.503 | 3ED4 | 1137 | RenderDeviceD3d11::init | Target Window [0x1ea507e6] |
12:42:13.503 | 3ED4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:42:13.503 | 3ED4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:42:13.503 | 3ED4 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:42:13.503 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
12:42:13.503 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
12:42:13.503 | 3ED4 | 1759 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
12:42:13.512 | 3ED4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:42:13.512 | 3ED4 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1ea507e6}. |
12:42:13.512 | 3ED4 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
12:42:13.512 | 3ED4 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6066079a |
12:42:13.512 | 3ED4 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:42:13.512 | 3ED4 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136) |
12:42:13.512 | 3ED4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:42:13.512 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:42:13.513 | 3ED4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:42:13.513 | 3ED4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:42:13.513 | 3ED4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3ed4 |
12:42:13.513 | 3ED4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3ed4 |
12:42:13.513 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:42:13.520 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
12:42:13.520 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
12:42:13.699 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:42:13.699 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
12:42:13.699 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:42:13.704 | 3ED4 | 50 | capture device | d3d11 shared texture capture successful |
12:42:13.705 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:42:13.715 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:42:13.718 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:42:37.489 | 3ED4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:42:37.509 | 3ED4 | 485 | ReleaseD11Device | Device Released! [1] |
12:42:37.509 | 3ED4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:42:37.509 | 3ED4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:42:37.509 | 3ED4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:42:37.509 | 3ED4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:42:37.509 | 3ED4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6066079a |
12:42:37.509 | 3ED4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:42:37.509 | 3ED4 | 185 | IRenderDevice::release | Render Releasing. |
12:42:37.509 | 3ED4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
12:42:37.509 | 3ED4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:42:37.509 | 3ED4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:42:37.509 | 3ED4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:42:37.509 | 3ED4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:42:37.509 | 3ED4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:42:37.509 | 3ED4 | 202 | IRenderDevice::release | Render Releasing Done. |
12:42:37.509 | 3ED4 | 488 | ReleaseD11Device | End Device Released! |
12:42:37.509 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:42:37.516 | 3ED4 | 112 | doOverlay | skip init device, buffer is too small (1 1) |
12:42:37.635 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:42:37.635 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:42:37.635 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
12:42:37.635 | 4038 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xF2F0806 Title=[TheShy Graves POV vs Breathe Camille ~ WBG vs BLG ~ LPL Spring 2022 ~ Game 3 - YouTube - Google Chrome] |
12:42:37.635 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:42:37.635 | 4038 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:42:37.635 | 4038 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:42:37.651 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:42:37.653 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:42:38.664 | 1920 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:42:40.685 | 1920 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3218]. |
12:42:40.685 | 1920 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:42:40.685 | 1920 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
12:42:59.9 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:42:59.41 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:42:59.61 | 3ED4 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x15bd3fd8 |
12:42:59.61 | 3ED4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:42:59.61 | 3ED4 | 1126 | RenderDeviceD3d11::init | save state |
12:42:59.61 | 3ED4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:42:59.67 | 3ED4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1092b2e4. |
12:42:59.67 | 3ED4 | 1134 | RenderDeviceD3d11::init | restore state |
12:42:59.67 | 3ED4 | 1137 | RenderDeviceD3d11::init | Target Window [0x1ea507e6] |
12:42:59.67 | 3ED4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:42:59.67 | 3ED4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:42:59.67 | 3ED4 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:42:59.67 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
12:42:59.67 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
12:42:59.67 | 3ED4 | 1759 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
12:42:59.77 | 3ED4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:42:59.77 | 3ED4 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1ea507e6}. |
12:42:59.77 | 3ED4 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
12:42:59.77 | 3ED4 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x46405dc |
12:42:59.77 | 3ED4 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:42:59.77 | 3ED4 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136) |
12:42:59.77 | 3ED4 | 2286 | WidgetManager::Render | resume layout thread |
12:42:59.77 | 3ED4 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:42:59.77 | 3ED4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:42:59.77 | 3ED4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:42:59.77 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:42:59.77 | 3ED4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:42:59.77 | 3ED4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:42:59.78 | 3ED4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3ed4 |
12:42:59.78 | 3ED4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3ed4 |
12:42:59.78 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:42:59.88 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
12:42:59.88 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
12:42:59.477 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:42:59.477 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
12:42:59.477 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:42:59.484 | 3ED4 | 50 | capture device | d3d11 shared texture capture successful |
12:42:59.484 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:42:59.495 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:42:59.502 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:44:06.911 | 3ED4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:44:06.932 | 3ED4 | 485 | ReleaseD11Device | Device Released! [1] |
12:44:06.932 | 3ED4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:44:06.932 | 3ED4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:44:06.932 | 3ED4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:44:06.932 | 3ED4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:44:06.932 | 3ED4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x46405dc |
12:44:06.932 | 3ED4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:44:06.932 | 3ED4 | 185 | IRenderDevice::release | Render Releasing. |
12:44:06.932 | 3ED4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
12:44:06.932 | 3ED4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:44:06.932 | 3ED4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:44:06.932 | 3ED4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:44:06.932 | 3ED4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:44:06.932 | 3ED4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:44:06.932 | 3ED4 | 202 | IRenderDevice::release | Render Releasing Done. |
12:44:06.932 | 3ED4 | 488 | ReleaseD11Device | End Device Released! |
12:44:06.932 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:44:06.939 | 3ED4 | 112 | doOverlay | skip init device, buffer is too small (1 1) |
12:44:07.182 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:44:07.182 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:44:07.182 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
12:44:07.182 | 4038 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xF2F0806 Title=[lol_nemesis - Twitch - Google Chrome] |
12:44:07.182 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:44:07.182 | 4038 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:44:07.182 | 4038 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:44:07.199 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:44:07.202 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:44:08.197 | 320 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:44:10.230 | 320 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3349]. |
12:44:10.230 | 320 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:44:10.230 | 320 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
12:44:21.696 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:44:21.731 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:44:21.732 | 3ED4 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x15bd3fd8 |
12:44:21.732 | 3ED4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:44:21.732 | 3ED4 | 1126 | RenderDeviceD3d11::init | save state |
12:44:21.732 | 3ED4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:44:21.738 | 3ED4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1092b2e4. |
12:44:21.738 | 3ED4 | 1134 | RenderDeviceD3d11::init | restore state |
12:44:21.738 | 3ED4 | 1137 | RenderDeviceD3d11::init | Target Window [0x1ea507e6] |
12:44:21.738 | 3ED4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:44:21.738 | 3ED4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:44:21.738 | 3ED4 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:44:21.738 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
12:44:21.738 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
12:44:21.738 | 3ED4 | 1759 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
12:44:21.755 | 3ED4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:44:21.755 | 3ED4 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1ea507e6}. |
12:44:21.755 | 3ED4 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
12:44:21.755 | 3ED4 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xa9bd05a7 |
12:44:21.755 | 3ED4 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:44:21.755 | 3ED4 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136) |
12:44:21.755 | 3ED4 | 2286 | WidgetManager::Render | resume layout thread |
12:44:21.755 | 3ED4 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:44:21.755 | 3ED4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:44:21.755 | 3ED4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:44:21.755 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:44:21.756 | 3ED4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:44:21.756 | 3ED4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:44:21.756 | 3ED4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3ed4 |
12:44:21.756 | 3ED4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3ed4 |
12:44:21.756 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:44:21.764 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
12:44:21.764 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
12:44:21.873 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:44:21.873 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
12:44:21.873 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:44:21.878 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:44:21.880 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:44:21.880 | 3ED4 | 50 | capture device | d3d11 shared texture capture successful |
12:44:21.881 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:44:35.939 | 3ED4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:44:35.961 | 3ED4 | 485 | ReleaseD11Device | Device Released! [1] |
12:44:35.961 | 3ED4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:44:35.961 | 3ED4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:44:35.961 | 3ED4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:44:35.961 | 3ED4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:44:35.961 | 3ED4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xa9bd05a7 |
12:44:35.961 | 3ED4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:44:35.961 | 3ED4 | 185 | IRenderDevice::release | Render Releasing. |
12:44:35.961 | 3ED4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
12:44:35.961 | 3ED4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:44:35.961 | 3ED4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:44:35.961 | 3ED4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:44:35.961 | 3ED4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:44:35.961 | 3ED4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:44:35.961 | 3ED4 | 202 | IRenderDevice::release | Render Releasing Done. |
12:44:35.961 | 3ED4 | 488 | ReleaseD11Device | End Device Released! |
12:44:35.961 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:44:35.968 | 3ED4 | 112 | doOverlay | skip init device, buffer is too small (1 1) |
12:44:36.140 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:44:36.140 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:44:36.140 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
12:44:36.140 | 4038 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xF2F0806 Title=[lol_nemesis - Twitch - Google Chrome] |
12:44:36.140 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:44:36.140 | 4038 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:44:36.140 | 4038 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:44:36.154 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:44:36.158 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:44:37.154 | 320 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:44:39.179 | 320 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3261]. |
12:44:39.179 | 320 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:44:39.179 | 320 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
12:44:39.385 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:44:39.408 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:44:39.426 | 3ED4 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x15bd3fd8 |
12:44:39.426 | 3ED4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:44:39.426 | 3ED4 | 1126 | RenderDeviceD3d11::init | save state |
12:44:39.426 | 3ED4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:44:39.432 | 3ED4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1092b2e4. |
12:44:39.432 | 3ED4 | 1134 | RenderDeviceD3d11::init | restore state |
12:44:39.432 | 3ED4 | 1137 | RenderDeviceD3d11::init | Target Window [0x1ea507e6] |
12:44:39.432 | 3ED4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:44:39.432 | 3ED4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:44:39.432 | 3ED4 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:44:39.432 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
12:44:39.432 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
12:44:39.432 | 3ED4 | 1759 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
12:44:39.444 | 3ED4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:44:39.444 | 3ED4 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1ea507e6}. |
12:44:39.444 | 3ED4 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
12:44:39.444 | 3ED4 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4a70602 |
12:44:39.444 | 3ED4 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:44:39.444 | 3ED4 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136) |
12:44:39.444 | 3ED4 | 2286 | WidgetManager::Render | resume layout thread |
12:44:39.444 | 3ED4 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:44:39.444 | 3ED4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:44:39.444 | 3ED4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:44:39.444 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:44:39.444 | 3ED4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:44:39.445 | 3ED4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:44:39.445 | 3ED4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3ed4 |
12:44:39.445 | 3ED4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3ed4 |
12:44:39.445 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:44:39.454 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
12:44:39.454 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
12:44:39.693 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:44:39.693 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
12:44:39.693 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:44:39.700 | 3ED4 | 50 | capture device | d3d11 shared texture capture successful |
12:44:39.700 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:44:39.710 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:44:39.718 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:45:32.338 | 3ED4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:45:32.361 | 3ED4 | 485 | ReleaseD11Device | Device Released! [1] |
12:45:32.361 | 3ED4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:45:32.361 | 3ED4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:45:32.361 | 3ED4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:45:32.361 | 3ED4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:45:32.361 | 3ED4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4a70602 |
12:45:32.361 | 3ED4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:45:32.361 | 3ED4 | 185 | IRenderDevice::release | Render Releasing. |
12:45:32.361 | 3ED4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
12:45:32.361 | 3ED4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:45:32.361 | 3ED4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:45:32.361 | 3ED4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:45:32.361 | 3ED4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:45:32.361 | 3ED4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:45:32.361 | 3ED4 | 202 | IRenderDevice::release | Render Releasing Done. |
12:45:32.361 | 3ED4 | 488 | ReleaseD11Device | End Device Released! |
12:45:32.361 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:45:32.368 | 3ED4 | 112 | doOverlay | skip init device, buffer is too small (1 1) |
12:45:32.645 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:45:32.645 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:45:32.645 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
12:45:32.645 | 4038 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xF2F0806 Title=[lol_nemesis - Twitch - Google Chrome] |
12:45:32.645 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:45:32.645 | 4038 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:45:32.645 | 4038 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:45:32.661 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:45:32.665 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:45:33.663 | 320 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:45:35.704 | 320 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3385]. |
12:45:35.704 | 320 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:45:35.704 | 320 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
12:45:50.881 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:45:50.883 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:45:50.899 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:45:50.915 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:45:50.930 | 3ED4 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x15bd3fd8 |
12:45:50.930 | 3ED4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:45:50.930 | 3ED4 | 1126 | RenderDeviceD3d11::init | save state |
12:45:50.930 | 3ED4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:45:50.940 | 3ED4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1092b2e4. |
12:45:50.940 | 3ED4 | 1134 | RenderDeviceD3d11::init | restore state |
12:45:50.940 | 3ED4 | 1137 | RenderDeviceD3d11::init | Target Window [0x1ea507e6] |
12:45:50.940 | 3ED4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:45:50.940 | 3ED4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:45:50.940 | 3ED4 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:45:50.940 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
12:45:50.940 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
12:45:50.940 | 3ED4 | 1759 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
12:45:50.949 | 3ED4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:45:50.949 | 3ED4 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1ea507e6}. |
12:45:50.949 | 3ED4 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
12:45:50.949 | 3ED4 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x548f05c2 |
12:45:50.949 | 3ED4 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:45:50.949 | 3ED4 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136) |
12:45:50.949 | 3ED4 | 2286 | WidgetManager::Render | resume layout thread |
12:45:50.949 | 3ED4 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:45:50.949 | 3ED4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:45:50.949 | 3ED4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:45:50.949 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:45:50.949 | 3ED4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:45:50.949 | 3ED4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:45:50.949 | 3ED4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3ed4 |
12:45:50.949 | 3ED4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3ed4 |
12:45:50.949 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:45:50.956 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
12:45:50.956 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
12:45:51.392 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:45:51.392 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
12:45:51.392 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:45:51.399 | 3ED4 | 50 | capture device | d3d11 shared texture capture successful |
12:45:51.399 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:45:51.410 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:45:51.412 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:45:54.753 | 3ED4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:45:54.773 | 3ED4 | 485 | ReleaseD11Device | Device Released! [1] |
12:45:54.773 | 3ED4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:45:54.773 | 3ED4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:45:54.773 | 3ED4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:45:54.774 | 3ED4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:45:54.774 | 3ED4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x548f05c2 |
12:45:54.774 | 3ED4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:45:54.774 | 3ED4 | 185 | IRenderDevice::release | Render Releasing. |
12:45:54.774 | 3ED4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
12:45:54.774 | 3ED4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:45:54.774 | 3ED4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:45:54.774 | 3ED4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:45:54.774 | 3ED4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:45:54.774 | 3ED4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:45:54.774 | 3ED4 | 202 | IRenderDevice::release | Render Releasing Done. |
12:45:54.774 | 3ED4 | 488 | ReleaseD11Device | End Device Released! |
12:45:54.774 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:45:54.779 | 3ED4 | 112 | doOverlay | skip init device, buffer is too small (1 1) |
12:45:54.959 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:45:54.959 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:45:54.959 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
12:45:54.959 | 4038 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xF2F0806 Title=[lol_nemesis - Twitch - Google Chrome] |
12:45:54.959 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:45:54.959 | 4038 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:45:54.959 | 4038 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:45:54.975 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:45:54.978 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:45:55.976 | 320 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:45:58.23 | 320 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3290]. |
12:45:58.23 | 320 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:45:58.23 | 320 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
12:45:58.578 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:45:58.599 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:45:58.601 | 3ED4 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x15bd3fd8 |
12:45:58.601 | 3ED4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:45:58.601 | 3ED4 | 1126 | RenderDeviceD3d11::init | save state |
12:45:58.601 | 3ED4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:45:58.607 | 3ED4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1092b2e4. |
12:45:58.607 | 3ED4 | 1134 | RenderDeviceD3d11::init | restore state |
12:45:58.607 | 3ED4 | 1137 | RenderDeviceD3d11::init | Target Window [0x1ea507e6] |
12:45:58.607 | 3ED4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:45:58.607 | 3ED4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:45:58.607 | 3ED4 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:45:58.607 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
12:45:58.607 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
12:45:58.607 | 3ED4 | 1759 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
12:45:58.623 | 3ED4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:45:58.623 | 3ED4 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1ea507e6}. |
12:45:58.623 | 3ED4 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
12:45:58.623 | 3ED4 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xac1062c |
12:45:58.623 | 3ED4 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:45:58.623 | 3ED4 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136) |
12:45:58.623 | 3ED4 | 2286 | WidgetManager::Render | resume layout thread |
12:45:58.623 | 3ED4 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:45:58.623 | 3ED4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:45:58.623 | 3ED4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:45:58.623 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:45:58.624 | 3ED4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:45:58.624 | 3ED4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:45:58.624 | 3ED4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3ed4 |
12:45:58.624 | 3ED4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3ed4 |
12:45:58.624 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:45:58.633 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
12:45:58.633 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
12:45:59.46 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:45:59.46 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
12:45:59.46 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:45:59.53 | 3ED4 | 50 | capture device | d3d11 shared texture capture successful |
12:45:59.53 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:45:59.62 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:45:59.69 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:46:41.44 | 3ED4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:46:41.65 | 3ED4 | 485 | ReleaseD11Device | Device Released! [1] |
12:46:41.65 | 3ED4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:46:41.65 | 3ED4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:46:41.65 | 3ED4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:46:41.65 | 3ED4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:46:41.65 | 3ED4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xac1062c |
12:46:41.65 | 3ED4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:46:41.65 | 3ED4 | 185 | IRenderDevice::release | Render Releasing. |
12:46:41.65 | 3ED4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
12:46:41.65 | 3ED4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:46:41.65 | 3ED4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:46:41.65 | 3ED4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:46:41.65 | 3ED4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:46:41.65 | 3ED4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:46:41.65 | 3ED4 | 202 | IRenderDevice::release | Render Releasing Done. |
12:46:41.65 | 3ED4 | 488 | ReleaseD11Device | End Device Released! |
12:46:41.65 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:46:41.72 | 3ED4 | 112 | doOverlay | skip init device, buffer is too small (1 1) |
12:46:41.250 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:46:41.250 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:46:41.250 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
12:46:41.250 | 4038 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xF2F0806 Title=[lol_nemesis - Twitch - Google Chrome] |
12:46:41.250 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:46:41.250 | 4038 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:46:41.250 | 4038 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:46:41.264 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:46:41.267 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:46:42.260 | 1920 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:46:44.297 | 1920 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3279]. |
12:46:44.297 | 1920 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:46:44.297 | 1920 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
12:47:06.577 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:47:06.601 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:47:06.620 | 3ED4 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x15bd3fd8 |
12:47:06.620 | 3ED4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:47:06.620 | 3ED4 | 1126 | RenderDeviceD3d11::init | save state |
12:47:06.620 | 3ED4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:47:06.625 | 3ED4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1092b2e4. |
12:47:06.625 | 3ED4 | 1134 | RenderDeviceD3d11::init | restore state |
12:47:06.625 | 3ED4 | 1137 | RenderDeviceD3d11::init | Target Window [0x1ea507e6] |
12:47:06.625 | 3ED4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:47:06.625 | 3ED4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:47:06.625 | 3ED4 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:47:06.625 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
12:47:06.625 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
12:47:06.625 | 3ED4 | 1759 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
12:47:06.634 | 3ED4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:47:06.634 | 3ED4 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1ea507e6}. |
12:47:06.634 | 3ED4 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
12:47:06.634 | 3ED4 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x9d70636 |
12:47:06.634 | 3ED4 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:47:06.634 | 3ED4 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136) |
12:47:06.634 | 3ED4 | 2286 | WidgetManager::Render | resume layout thread |
12:47:06.634 | 3ED4 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:47:06.634 | 3ED4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:47:06.634 | 3ED4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:47:06.634 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:47:06.634 | 3ED4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:47:06.635 | 3ED4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:47:06.635 | 3ED4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3ed4 |
12:47:06.635 | 3ED4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3ed4 |
12:47:06.635 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:47:06.641 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
12:47:06.641 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
12:47:06.658 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:47:06.658 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
12:47:06.658 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:47:06.663 | 3ED4 | 50 | capture device | d3d11 shared texture capture successful |
12:47:06.663 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:47:06.676 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:47:06.683 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:48:08.317 | 3ED4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:48:08.338 | 3ED4 | 485 | ReleaseD11Device | Device Released! [1] |
12:48:08.338 | 3ED4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:48:08.338 | 3ED4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:48:08.338 | 3ED4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:48:08.338 | 3ED4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:48:08.338 | 3ED4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x9d70636 |
12:48:08.338 | 3ED4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:48:08.338 | 3ED4 | 185 | IRenderDevice::release | Render Releasing. |
12:48:08.338 | 3ED4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
12:48:08.338 | 3ED4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:48:08.338 | 3ED4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:48:08.338 | 3ED4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:48:08.338 | 3ED4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:48:08.338 | 3ED4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:48:08.338 | 3ED4 | 202 | IRenderDevice::release | Render Releasing Done. |
12:48:08.338 | 3ED4 | 488 | ReleaseD11Device | End Device Released! |
12:48:08.338 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:48:08.344 | 3ED4 | 112 | doOverlay | skip init device, buffer is too small (1 1) |
12:48:08.748 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:48:08.748 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:48:08.748 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
12:48:08.748 | 4038 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x103F0 Title=[lcs-stream - Discord] |
12:48:08.748 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:48:08.748 | 4038 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:48:08.748 | 4038 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:48:08.765 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:48:08.768 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:48:09.768 | 1920 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:48:11.293 | 1920 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3002]. |
12:48:11.293 | 1920 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:48:11.293 | 1920 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:19) |
12:48:35.45 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:48:35.72 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:48:35.97 | 3ED4 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x15bd3fd8 |
12:48:35.97 | 3ED4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:48:35.97 | 3ED4 | 1126 | RenderDeviceD3d11::init | save state |
12:48:35.97 | 3ED4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:48:35.102 | 3ED4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1092b2e4. |
12:48:35.102 | 3ED4 | 1134 | RenderDeviceD3d11::init | restore state |
12:48:35.102 | 3ED4 | 1137 | RenderDeviceD3d11::init | Target Window [0x1ea507e6] |
12:48:35.102 | 3ED4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:48:35.102 | 3ED4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:48:35.102 | 3ED4 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:48:35.102 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
12:48:35.102 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
12:48:35.102 | 3ED4 | 1759 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
12:48:35.114 | 3ED4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:48:35.114 | 3ED4 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1ea507e6}. |
12:48:35.114 | 3ED4 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
12:48:35.114 | 3ED4 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xcc8062c |
12:48:35.114 | 3ED4 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:48:35.114 | 3ED4 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136) |
12:48:35.114 | 3ED4 | 2286 | WidgetManager::Render | resume layout thread |
12:48:35.114 | 3ED4 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:48:35.114 | 3ED4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:48:35.114 | 3ED4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:48:35.114 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:48:35.115 | 3ED4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:48:35.115 | 3ED4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:48:35.115 | 3ED4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3ed4 |
12:48:35.115 | 3ED4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3ed4 |
12:48:35.115 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:48:35.123 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
12:48:35.123 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
12:48:35.209 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:48:35.209 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
12:48:35.209 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:48:35.211 | 3ED4 | 50 | capture device | d3d11 shared texture capture successful |
12:48:35.211 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:48:35.225 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:48:35.227 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:48:37.481 | 3ED4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:48:37.503 | 3ED4 | 485 | ReleaseD11Device | Device Released! [1] |
12:48:37.503 | 3ED4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:48:37.503 | 3ED4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:48:37.503 | 3ED4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:48:37.503 | 3ED4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:48:37.503 | 3ED4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xcc8062c |
12:48:37.503 | 3ED4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:48:37.503 | 3ED4 | 185 | IRenderDevice::release | Render Releasing. |
12:48:37.503 | 3ED4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
12:48:37.503 | 3ED4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:48:37.503 | 3ED4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:48:37.503 | 3ED4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:48:37.503 | 3ED4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:48:37.503 | 3ED4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:48:37.503 | 3ED4 | 202 | IRenderDevice::release | Render Releasing Done. |
12:48:37.503 | 3ED4 | 488 | ReleaseD11Device | End Device Released! |
12:48:37.504 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:48:37.509 | 3ED4 | 112 | doOverlay | skip init device, buffer is too small (1 1) |
12:48:37.745 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:48:37.745 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:48:37.745 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
12:48:37.745 | 4038 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xF2F0806 Title=[lol_nemesis - Twitch - Google Chrome] |
12:48:37.745 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:48:37.745 | 4038 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:48:37.745 | 4038 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:48:37.761 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:48:37.763 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:48:38.759 | 1920 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:48:40.794 | 1920 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3332]. |
12:48:40.794 | 1920 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:48:40.794 | 1920 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
12:48:42.530 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:48:42.550 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:48:42.551 | 3ED4 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x15bd3fd8 |
12:48:42.551 | 3ED4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:48:42.551 | 3ED4 | 1126 | RenderDeviceD3d11::init | save state |
12:48:42.551 | 3ED4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:48:42.557 | 3ED4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1092b2e4. |
12:48:42.557 | 3ED4 | 1134 | RenderDeviceD3d11::init | restore state |
12:48:42.557 | 3ED4 | 1137 | RenderDeviceD3d11::init | Target Window [0x1ea507e6] |
12:48:42.557 | 3ED4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:48:42.557 | 3ED4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:48:42.557 | 3ED4 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:48:42.557 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
12:48:42.557 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
12:48:42.557 | 3ED4 | 1759 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
12:48:42.575 | 3ED4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:48:42.575 | 3ED4 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1ea507e6}. |
12:48:42.575 | 3ED4 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
12:48:42.575 | 3ED4 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x309607e2 |
12:48:42.575 | 3ED4 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:48:42.576 | 3ED4 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136) |
12:48:42.576 | 3ED4 | 2286 | WidgetManager::Render | resume layout thread |
12:48:42.576 | 3ED4 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:48:42.576 | 3ED4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:48:42.576 | 3ED4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:48:42.576 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:48:42.576 | 3ED4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:48:42.576 | 3ED4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:48:42.576 | 3ED4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3ed4 |
12:48:42.576 | 3ED4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3ed4 |
12:48:42.576 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:48:42.585 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
12:48:42.585 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
12:48:42.855 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:48:42.855 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
12:48:42.855 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:48:42.862 | 3ED4 | 50 | capture device | d3d11 shared texture capture successful |
12:48:42.862 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:48:42.872 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:48:42.888 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:49:30.313 | 3ED4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:49:30.334 | 3ED4 | 485 | ReleaseD11Device | Device Released! [1] |
12:49:30.334 | 3ED4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:49:30.334 | 3ED4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:49:30.334 | 3ED4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:49:30.334 | 3ED4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:49:30.334 | 3ED4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x309607e2 |
12:49:30.334 | 3ED4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:49:30.334 | 3ED4 | 185 | IRenderDevice::release | Render Releasing. |
12:49:30.334 | 3ED4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
12:49:30.335 | 3ED4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:49:30.335 | 3ED4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:49:30.335 | 3ED4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:49:30.335 | 3ED4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:49:30.335 | 3ED4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:49:30.335 | 3ED4 | 202 | IRenderDevice::release | Render Releasing Done. |
12:49:30.335 | 3ED4 | 488 | ReleaseD11Device | End Device Released! |
12:49:30.335 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:49:30.341 | 3ED4 | 112 | doOverlay | skip init device, buffer is too small (1 1) |
12:49:30.649 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:49:30.649 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:49:30.649 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
12:49:30.649 | 4038 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xF2F0806 Title=[lol_nemesis - Twitch - Google Chrome] |
12:49:30.649 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:49:30.649 | 4038 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:49:30.649 | 4038 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:49:30.664 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:49:30.666 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:49:31.666 | 320 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:49:33.700 | 320 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3412]. |
12:49:33.700 | 320 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:49:33.700 | 320 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
12:50:40.385 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:50:40.419 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:50:40.438 | 3ED4 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x15bd3fd8 |
12:50:40.438 | 3ED4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:50:40.438 | 3ED4 | 1126 | RenderDeviceD3d11::init | save state |
12:50:40.438 | 3ED4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:50:40.444 | 3ED4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1092b2e4. |
12:50:40.444 | 3ED4 | 1134 | RenderDeviceD3d11::init | restore state |
12:50:40.444 | 3ED4 | 1137 | RenderDeviceD3d11::init | Target Window [0x1ea507e6] |
12:50:40.444 | 3ED4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:50:40.444 | 3ED4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:50:40.444 | 3ED4 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:50:40.444 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
12:50:40.444 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
12:50:40.444 | 3ED4 | 1759 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
12:50:40.456 | 3ED4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:50:40.456 | 3ED4 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1ea507e6}. |
12:50:40.456 | 3ED4 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
12:50:40.456 | 3ED4 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x796307aa |
12:50:40.456 | 3ED4 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:50:40.456 | 3ED4 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136) |
12:50:40.456 | 3ED4 | 2286 | WidgetManager::Render | resume layout thread |
12:50:40.456 | 3ED4 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:50:40.456 | 3ED4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:50:40.456 | 3ED4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:50:40.456 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:50:40.456 | 3ED4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:50:40.456 | 3ED4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:50:40.456 | 3ED4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3ed4 |
12:50:40.456 | 3ED4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3ed4 |
12:50:40.456 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:50:40.464 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:50:40.464 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
12:50:40.464 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:50:40.466 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
12:50:40.466 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
12:50:40.467 | 3ED4 | 50 | capture device | d3d11 shared texture capture successful |
12:50:40.468 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:50:40.468 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:50:40.477 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:51:10.872 | 3ED4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:51:10.892 | 3ED4 | 485 | ReleaseD11Device | Device Released! [1] |
12:51:10.892 | 3ED4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:51:10.892 | 3ED4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:51:10.892 | 3ED4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:51:10.892 | 3ED4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:51:10.892 | 3ED4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x796307aa |
12:51:10.892 | 3ED4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:51:10.892 | 3ED4 | 185 | IRenderDevice::release | Render Releasing. |
12:51:10.893 | 3ED4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
12:51:10.893 | 3ED4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:51:10.893 | 3ED4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:51:10.893 | 3ED4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:51:10.893 | 3ED4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:51:10.893 | 3ED4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:51:10.893 | 3ED4 | 202 | IRenderDevice::release | Render Releasing Done. |
12:51:10.893 | 3ED4 | 488 | ReleaseD11Device | End Device Released! |
12:51:10.893 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:51:10.898 | 3ED4 | 112 | doOverlay | skip init device, buffer is too small (1 1) |
12:51:11.367 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:51:11.367 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:51:11.367 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
12:51:11.367 | 4038 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xF2F0806 Title=[lol_nemesis - Twitch - Google Chrome] |
12:51:11.367 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:51:11.367 | 4038 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:51:11.367 | 4038 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:51:11.383 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:51:11.385 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:51:11.881 | 320 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:51:13.900 | 320 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3053]. |
12:51:13.900 | 320 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:51:13.900 | 320 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:20) |
12:51:20.311 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:51:20.337 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:51:20.338 | 3ED4 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x15bd3fd8 |
12:51:20.338 | 3ED4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:51:20.338 | 3ED4 | 1126 | RenderDeviceD3d11::init | save state |
12:51:20.338 | 3ED4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:51:20.344 | 3ED4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1092b2e4. |
12:51:20.344 | 3ED4 | 1134 | RenderDeviceD3d11::init | restore state |
12:51:20.344 | 3ED4 | 1137 | RenderDeviceD3d11::init | Target Window [0x1ea507e6] |
12:51:20.344 | 3ED4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:51:20.344 | 3ED4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:51:20.344 | 3ED4 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:51:20.344 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
12:51:20.344 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
12:51:20.344 | 3ED4 | 1759 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
12:51:20.361 | 3ED4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:51:20.361 | 3ED4 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1ea507e6}. |
12:51:20.361 | 3ED4 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
12:51:20.361 | 3ED4 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2bf0738 |
12:51:20.361 | 3ED4 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:51:20.361 | 3ED4 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136) |
12:51:20.361 | 3ED4 | 2286 | WidgetManager::Render | resume layout thread |
12:51:20.361 | 3ED4 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:51:20.361 | 3ED4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:51:20.361 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:51:20.362 | 3ED4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:51:20.362 | 3ED4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:51:20.362 | 3ED4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3ed4 |
12:51:20.362 | 3ED4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3ed4 |
12:51:20.362 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:51:20.371 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
12:51:20.371 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
12:51:20.537 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:51:20.537 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
12:51:20.537 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:51:20.540 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:51:20.541 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:51:20.542 | 3ED4 | 50 | capture device | d3d11 shared texture capture successful |
12:51:20.543 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:51:52.113 | 3ED4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:51:52.133 | 3ED4 | 485 | ReleaseD11Device | Device Released! [1] |
12:51:52.133 | 3ED4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:51:52.133 | 3ED4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:51:52.133 | 3ED4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:51:52.133 | 3ED4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:51:52.133 | 3ED4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2bf0738 |
12:51:52.133 | 3ED4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:51:52.133 | 3ED4 | 185 | IRenderDevice::release | Render Releasing. |
12:51:52.133 | 3ED4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
12:51:52.133 | 3ED4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:51:52.133 | 3ED4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:51:52.133 | 3ED4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:51:52.133 | 3ED4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:51:52.133 | 3ED4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:51:52.133 | 3ED4 | 202 | IRenderDevice::release | Render Releasing Done. |
12:51:52.133 | 3ED4 | 488 | ReleaseD11Device | End Device Released! |
12:51:52.133 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:51:52.139 | 3ED4 | 112 | doOverlay | skip init device, buffer is too small (1 1) |
12:51:52.490 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:51:52.490 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:51:52.490 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
12:51:52.490 | 4038 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xF2F0806 Title=[lol_nemesis - Twitch - Google Chrome] |
12:51:52.490 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:51:52.490 | 4038 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:51:52.490 | 4038 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:51:52.506 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:51:52.508 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:51:53.507 | 320 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:51:55.536 | 320 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3444]. |
12:51:55.536 | 320 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:51:55.536 | 320 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
12:52:17.526 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:52:17.553 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:52:17.554 | 3ED4 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x15bd3fd8 |
12:52:17.554 | 3ED4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:52:17.554 | 3ED4 | 1126 | RenderDeviceD3d11::init | save state |
12:52:17.554 | 3ED4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:52:17.559 | 3ED4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1092b2e4. |
12:52:17.559 | 3ED4 | 1134 | RenderDeviceD3d11::init | restore state |
12:52:17.559 | 3ED4 | 1137 | RenderDeviceD3d11::init | Target Window [0x1ea507e6] |
12:52:17.559 | 3ED4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:52:17.559 | 3ED4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:52:17.559 | 3ED4 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:52:17.559 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
12:52:17.559 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
12:52:17.559 | 3ED4 | 1759 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
12:52:17.578 | 3ED4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:52:17.578 | 3ED4 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1ea507e6}. |
12:52:17.578 | 3ED4 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
12:52:17.578 | 3ED4 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x132105d8 |
12:52:17.578 | 3ED4 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:52:17.578 | 3ED4 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136) |
12:52:17.578 | 3ED4 | 2286 | WidgetManager::Render | resume layout thread |
12:52:17.578 | 3ED4 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:52:17.578 | 3ED4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:52:17.578 | 3ED4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:52:17.578 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:52:17.579 | 3ED4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:52:17.579 | 3ED4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:52:17.579 | 3ED4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3ed4 |
12:52:17.579 | 3ED4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3ed4 |
12:52:17.579 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:52:17.587 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
12:52:17.587 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
12:52:17.922 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:52:17.922 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
12:52:17.922 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:52:17.924 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:52:17.929 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:52:17.929 | 3ED4 | 50 | capture device | d3d11 shared texture capture successful |
12:52:17.930 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:52:21.84 | 3ED4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:52:21.104 | 3ED4 | 485 | ReleaseD11Device | Device Released! [1] |
12:52:21.104 | 3ED4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:52:21.104 | 3ED4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:52:21.104 | 3ED4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:52:21.104 | 3ED4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:52:21.104 | 3ED4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x132105d8 |
12:52:21.104 | 3ED4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:52:21.104 | 3ED4 | 185 | IRenderDevice::release | Render Releasing. |
12:52:21.105 | 3ED4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
12:52:21.105 | 3ED4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:52:21.105 | 3ED4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:52:21.105 | 3ED4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:52:21.105 | 3ED4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:52:21.105 | 3ED4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:52:21.105 | 3ED4 | 202 | IRenderDevice::release | Render Releasing Done. |
12:52:21.105 | 3ED4 | 488 | ReleaseD11Device | End Device Released! |
12:52:21.105 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:52:21.111 | 3ED4 | 112 | doOverlay | skip init device, buffer is too small (1 1) |
12:52:21.463 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:52:21.463 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:52:21.463 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
12:52:21.463 | 4038 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xF2F0806 Title=[lol_nemesis - Twitch - Google Chrome] |
12:52:21.463 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:52:21.463 | 4038 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:52:21.463 | 4038 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:52:21.479 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:52:21.480 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:52:22.477 | 1540 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:52:24.514 | 1540 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3451]. |
12:52:24.514 | 1540 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:52:24.514 | 1540 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
12:52:32.632 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:52:32.655 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:52:32.658 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:52:32.658 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
12:52:32.658 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:52:32.658 | 4038 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:52:32.680 | 3ED4 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x15bd3fd8 |
12:52:32.680 | 3ED4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:52:32.680 | 3ED4 | 1126 | RenderDeviceD3d11::init | save state |
12:52:32.680 | 3ED4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:52:32.686 | 3ED4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1092b2e4. |
12:52:32.686 | 3ED4 | 1134 | RenderDeviceD3d11::init | restore state |
12:52:32.686 | 3ED4 | 1137 | RenderDeviceD3d11::init | Target Window [0x1ea507e6] |
12:52:32.686 | 3ED4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:52:32.686 | 3ED4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:52:32.686 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
12:52:32.686 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
12:52:32.686 | 3ED4 | 1759 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
12:52:32.695 | 3ED4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:52:32.695 | 3ED4 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1ea507e6}. |
12:52:32.695 | 3ED4 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
12:52:32.695 | 3ED4 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x9ee05b2 |
12:52:32.695 | 3ED4 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:52:32.695 | 3ED4 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136) |
12:52:32.695 | 3ED4 | 2286 | WidgetManager::Render | resume layout thread |
12:52:32.695 | 3ED4 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:52:32.695 | 3ED4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:52:32.696 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:52:32.696 | 3ED4 | 50 | capture device | d3d11 shared texture capture successful |
12:52:32.696 | 3ED4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:52:32.696 | 3ED4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:52:32.696 | 3ED4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3ed4 |
12:52:32.696 | 3ED4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3ed4 |
12:52:32.696 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:52:32.703 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
12:52:32.703 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
12:53:13.102 | 3ED4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:53:13.121 | 3ED4 | 485 | ReleaseD11Device | Device Released! [1] |
12:53:13.121 | 3ED4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:53:13.121 | 3ED4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:53:13.121 | 3ED4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:53:13.121 | 3ED4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:53:13.121 | 3ED4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x9ee05b2 |
12:53:13.121 | 3ED4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:53:13.121 | 3ED4 | 185 | IRenderDevice::release | Render Releasing. |
12:53:13.121 | 3ED4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
12:53:13.121 | 3ED4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:53:13.121 | 3ED4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:53:13.121 | 3ED4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:53:13.121 | 3ED4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:53:13.121 | 3ED4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:53:13.121 | 3ED4 | 202 | IRenderDevice::release | Render Releasing Done. |
12:53:13.121 | 3ED4 | 488 | ReleaseD11Device | End Device Released! |
12:53:13.122 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:53:13.128 | 3ED4 | 112 | doOverlay | skip init device, buffer is too small (1 1) |
12:53:13.338 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:53:13.338 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:53:13.338 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
12:53:13.338 | 4038 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xF2F0806 Title=[lol_nemesis - Twitch - Google Chrome] |
12:53:13.338 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:53:13.338 | 4038 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:53:13.338 | 4038 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:53:13.353 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:53:13.356 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:53:14.360 | 1540 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:53:15.909 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:53:15.932 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:53:15.933 | 3ED4 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x15bd3fd8 |
12:53:15.933 | 3ED4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:53:15.933 | 3ED4 | 1126 | RenderDeviceD3d11::init | save state |
12:53:15.933 | 3ED4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:53:15.939 | 3ED4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1092b2e4. |
12:53:15.939 | 3ED4 | 1134 | RenderDeviceD3d11::init | restore state |
12:53:15.939 | 3ED4 | 1137 | RenderDeviceD3d11::init | Target Window [0x1ea507e6] |
12:53:15.939 | 3ED4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:53:15.939 | 3ED4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:53:15.939 | 3ED4 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:53:15.939 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
12:53:15.939 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
12:53:15.939 | 3ED4 | 1759 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
12:53:15.956 | 3ED4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:53:15.956 | 3ED4 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1ea507e6}. |
12:53:15.956 | 3ED4 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
12:53:15.956 | 3ED4 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x145505b6 |
12:53:15.956 | 3ED4 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:53:15.956 | 3ED4 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136) |
12:53:15.956 | 3ED4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:53:15.956 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:53:15.957 | 3ED4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:53:15.957 | 3ED4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:53:15.957 | 3ED4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3ed4 |
12:53:15.957 | 3ED4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3ed4 |
12:53:15.957 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:53:15.965 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
12:53:15.965 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
12:53:16.393 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:53:16.393 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
12:53:16.393 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:53:16.398 | 3ED4 | 50 | capture device | d3d11 shared texture capture successful |
12:53:16.405 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:53:16.413 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:53:16.413 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:54:00.200 | 3ED4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:54:00.222 | 3ED4 | 485 | ReleaseD11Device | Device Released! [1] |
12:54:00.222 | 3ED4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:54:00.222 | 3ED4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:54:00.222 | 3ED4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:54:00.222 | 3ED4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:54:00.222 | 3ED4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x145505b6 |
12:54:00.222 | 3ED4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:54:00.222 | 3ED4 | 185 | IRenderDevice::release | Render Releasing. |
12:54:00.222 | 3ED4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
12:54:00.222 | 3ED4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:54:00.222 | 3ED4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:54:00.222 | 3ED4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:54:00.222 | 3ED4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:54:00.222 | 3ED4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:54:00.222 | 3ED4 | 202 | IRenderDevice::release | Render Releasing Done. |
12:54:00.222 | 3ED4 | 488 | ReleaseD11Device | End Device Released! |
12:54:00.222 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:54:00.228 | 3ED4 | 112 | doOverlay | skip init device, buffer is too small (1 1) |
12:54:00.655 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:54:00.655 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:54:00.655 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
12:54:00.655 | 4038 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x103F0 Title=[lcs-stream - Discord] |
12:54:00.655 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:54:00.655 | 4038 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:54:00.655 | 4038 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:54:00.671 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:54:00.674 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:54:01.668 | 320 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:54:03.188 | 320 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3010]. |
12:54:03.188 | 320 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:54:03.188 | 320 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:20) |
12:54:52.322 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:54:52.356 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:54:52.357 | 3ED4 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x15bd3fd8 |
12:54:52.357 | 3ED4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:54:52.357 | 3ED4 | 1126 | RenderDeviceD3d11::init | save state |
12:54:52.357 | 3ED4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:54:52.363 | 3ED4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1092b2e4. |
12:54:52.363 | 3ED4 | 1134 | RenderDeviceD3d11::init | restore state |
12:54:52.363 | 3ED4 | 1137 | RenderDeviceD3d11::init | Target Window [0x1ea507e6] |
12:54:52.363 | 3ED4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:54:52.363 | 3ED4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:54:52.363 | 3ED4 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:54:52.363 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
12:54:52.363 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
12:54:52.363 | 3ED4 | 1759 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
12:54:52.382 | 3ED4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:54:52.382 | 3ED4 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1ea507e6}. |
12:54:52.382 | 3ED4 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
12:54:52.382 | 3ED4 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5b0574 |
12:54:52.382 | 3ED4 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:54:52.382 | 3ED4 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136) |
12:54:52.382 | 3ED4 | 2286 | WidgetManager::Render | resume layout thread |
12:54:52.382 | 3ED4 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:54:52.382 | 3ED4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:54:52.382 | 3ED4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:54:52.382 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:54:52.383 | 3ED4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:54:52.383 | 3ED4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:54:52.383 | 3ED4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3ed4 |
12:54:52.383 | 3ED4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3ed4 |
12:54:52.383 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:54:52.392 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
12:54:52.392 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
12:54:52.595 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:54:52.595 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
12:54:52.595 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:54:52.603 | 3ED4 | 50 | capture device | d3d11 shared texture capture successful |
12:54:52.603 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:54:52.612 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:54:52.621 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:55:29.881 | 3ED4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:55:29.904 | 3ED4 | 485 | ReleaseD11Device | Device Released! [1] |
12:55:29.904 | 3ED4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:55:29.904 | 3ED4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:55:29.904 | 3ED4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:55:29.904 | 3ED4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:55:29.904 | 3ED4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5b0574 |
12:55:29.904 | 3ED4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:55:29.904 | 3ED4 | 185 | IRenderDevice::release | Render Releasing. |
12:55:29.904 | 3ED4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
12:55:29.904 | 3ED4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:55:29.904 | 3ED4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:55:29.904 | 3ED4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:55:29.904 | 3ED4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:55:29.904 | 3ED4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:55:29.904 | 3ED4 | 202 | IRenderDevice::release | Render Releasing Done. |
12:55:29.904 | 3ED4 | 488 | ReleaseD11Device | End Device Released! |
12:55:29.904 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:55:29.911 | 3ED4 | 112 | doOverlay | skip init device, buffer is too small (1 1) |
12:55:30.315 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:55:30.315 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:55:30.315 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
12:55:30.315 | 4038 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x103F0 Title=[lcs-stream - Discord] |
12:55:30.315 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:55:30.315 | 4038 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:55:30.315 | 4038 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:55:30.330 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:55:30.335 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:55:31.338 | 320 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:55:32.278 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:55:32.301 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:55:32.301 | 3ED4 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x15bd3fd8 |
12:55:32.301 | 3ED4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:55:32.301 | 3ED4 | 1126 | RenderDeviceD3d11::init | save state |
12:55:32.301 | 3ED4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:55:32.307 | 3ED4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1092b2e4. |
12:55:32.307 | 3ED4 | 1134 | RenderDeviceD3d11::init | restore state |
12:55:32.307 | 3ED4 | 1137 | RenderDeviceD3d11::init | Target Window [0x1ea507e6] |
12:55:32.307 | 3ED4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:55:32.307 | 3ED4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:55:32.307 | 3ED4 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:55:32.307 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
12:55:32.307 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
12:55:32.307 | 3ED4 | 1759 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
12:55:32.328 | 3ED4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:55:32.328 | 3ED4 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1ea507e6}. |
12:55:32.328 | 3ED4 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
12:55:32.328 | 3ED4 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xec300a6 |
12:55:32.328 | 3ED4 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:55:32.328 | 3ED4 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136) |
12:55:32.328 | 3ED4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:55:32.328 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:55:32.329 | 3ED4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:55:32.329 | 3ED4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:55:32.330 | 3ED4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3ed4 |
12:55:32.330 | 3ED4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3ed4 |
12:55:32.330 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:55:32.339 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
12:55:32.339 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
12:55:32.360 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:55:32.360 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
12:55:32.361 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:55:32.366 | 3ED4 | 50 | capture device | d3d11 shared texture capture successful |
12:55:32.367 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:55:32.379 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:55:32.385 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:55:36.598 | 3ED4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:55:36.620 | 3ED4 | 485 | ReleaseD11Device | Device Released! [1] |
12:55:36.620 | 3ED4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:55:36.620 | 3ED4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:55:36.620 | 3ED4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:55:36.620 | 3ED4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:55:36.620 | 3ED4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xec300a6 |
12:55:36.620 | 3ED4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:55:36.620 | 3ED4 | 185 | IRenderDevice::release | Render Releasing. |
12:55:36.621 | 3ED4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
12:55:36.621 | 3ED4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:55:36.621 | 3ED4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:55:36.621 | 3ED4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:55:36.621 | 3ED4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:55:36.621 | 3ED4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:55:36.621 | 3ED4 | 202 | IRenderDevice::release | Render Releasing Done. |
12:55:36.621 | 3ED4 | 488 | ReleaseD11Device | End Device Released! |
12:55:36.621 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:55:36.627 | 3ED4 | 112 | doOverlay | skip init device, buffer is too small (1 1) |
12:55:36.931 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:55:36.931 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:55:36.931 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
12:55:36.931 | 4038 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[] |
12:55:36.931 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:55:36.931 | 4038 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:55:36.931 | 4038 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:55:36.946 | 4038 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:55:36.950 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:55:37.742 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:55:37.780 | 3ED4 | 418 | fSwapResize_Buffers | Resize buffer (0x15bd3fd8)! |
12:55:37.800 | 3ED4 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x15bd3fd8 |
12:55:37.800 | 3ED4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:55:37.800 | 3ED4 | 1126 | RenderDeviceD3d11::init | save state |
12:55:37.800 | 3ED4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:55:37.805 | 3ED4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1092b2e4. |
12:55:37.805 | 3ED4 | 1134 | RenderDeviceD3d11::init | restore state |
12:55:37.805 | 3ED4 | 1137 | RenderDeviceD3d11::init | Target Window [0x1ea507e6] |
12:55:37.805 | 3ED4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:55:37.805 | 3ED4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:55:37.805 | 3ED4 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:55:37.805 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Windowed} |
12:55:37.805 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed} |
12:55:37.805 | 3ED4 | 1759 | OverlayManager::notifyResolutionChange | notifyResolutionChange -> install mouse inputs |
12:55:37.816 | 3ED4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:55:37.816 | 3ED4 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1ea507e6}. |
12:55:37.816 | 3ED4 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
12:55:37.816 | 3ED4 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x20a00836 |
12:55:37.816 | 3ED4 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:55:37.816 | 3ED4 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136) |
12:55:37.816 | 3ED4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:55:37.816 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:55:37.816 | 3ED4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:55:37.816 | 3ED4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:55:37.816 | 3ED4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3ed4 |
12:55:37.816 | 3ED4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3ed4 |
12:55:37.816 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:55:37.823 | 3ED4 | 1744 | OverlayManager::notifyResolutionChange | Resolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen} |
12:55:37.823 | 3ED4 | 1751 | OverlayManager::notifyResolutionChange | notifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen} |
12:55:37.945 | 4038 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:55:37.945 | 4038 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
12:55:37.945 | 4038 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:55:37.947 | 3ED4 | 50 | capture device | d3d11 shared texture capture successful |
12:55:37.948 | 3ED4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:55:37.964 | 4038 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
12:55:37.970 | 3ED4 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:55:59.85 | 3ED4 | 1930 | OverlayManager::GameWindowProcCallback | Close Window [16]. |
12:55:59.435 | 3ED4 | 1930 | OverlayManager::GameWindowProcCallback | Close Window [16]. |
12:56:00.365 | 3ED4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:56:00.365 | 3ED4 | 485 | ReleaseD11Device | Device Released! [1] |
12:56:00.365 | 3ED4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:56:00.365 | 3ED4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:56:00.365 | 3ED4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:56:00.365 | 3ED4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:56:00.365 | 3ED4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x20a00836 |
12:56:00.365 | 3ED4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:56:00.365 | 3ED4 | 185 | IRenderDevice::release | Render Releasing. |
12:56:00.366 | 3ED4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
12:56:00.366 | 3ED4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:56:00.366 | 3ED4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:56:00.366 | 3ED4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:56:00.366 | 3ED4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:56:00.366 | 3ED4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:56:00.366 | 3ED4 | 202 | IRenderDevice::release | Render Releasing Done. |
12:56:00.366 | 3ED4 | 488 | ReleaseD11Device | End Device Released! |
12:56:00.366 | 3ED4 | 534 | fDevice11_Release | swap chain release 0 0x15bd3fd8 [overlay:0] |
12:56:00.451 | 1540 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |