TimeThreadLineFunctionMessage
15:58:22.518D0138runClientStarting Overlay PID=4052(0xfd4) server PID = 12048
15:58:22.518D0560Client::initClient::Initialize
15:58:22.518D0568Client::initStart owclient thread
15:58:22.53E70325Client::initFirstInjectionClient::initFirstInjection.
15:58:22.53E70225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_18912048 opened succesfuly
15:58:22.53E70351session id = {584B39F3-CBAF-484C-B95D-8414A492C661}
15:58:22.53E702069Client::LogClientInfoCommandLine[1] [C:/Riot Games/League of Legends (Tournament Realm 1)/Game/League of Legends.exespectator 104.160.133.68 5134 yjEtGT5XTi9EAeOMWR75y2ELqf5P9Xom 2703662 2686732994282656-PlayerID=2686732994282656].
15:58:22.53E702069Client::LogClientInfoCommandLine[2] [-GameBaseDir=C:\Riot Games\League of Legends (Tournament Realm 1)-Region=ESPORTSTMNT01-PlatformID=ESPORTSTMNT01-Locale=en_US-SkipBuild-EnableCrashpad=true-EnableLNP=true-UseDX11=1:1].
15:58:22.53E702087Client::LogClientInfoOS version [10.0]
15:58:22.53E702092Client::LogClientInfoProcess OS version [6.2] [64-bit]
15:58:22.53E702112Client::LogClientInfoClient Version 2.2.189.3
15:58:22.63E702122Client::LogProcessModulesLoaded modules:
15:58:22.73E702138C:\Program Files (x86)\Bonjour\mdnsNSP.dll
15:58:22.73E702138C:\Program Files (x86)\NVIDIA Corporation\NvContainer\MessageBus.dll
15:58:22.73E702138C:\Program Files (x86)\Overwolf\0.188.0.22\win32\OWClient.dll
15:58:22.73E702138C:\Program Files (x86)\Overwolf\0.188.0.22\win32\OWExplorer.dll
15:58:22.73E702138C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2111.5-0\X86\MpOav.dll
15:58:22.73E702138C:\Riot Games\League of Legends (Tournament Realm 1)\Game\League of Legends.exe
15:58:22.73E702138C:\Riot Games\League of Legends (Tournament Realm 1)\Game\d3dcompiler_47.dll
15:58:22.73E702138C:\Riot Games\League of Legends (Tournament Realm 1)\Game\stub.dll
15:58:22.73E702138C:\Users\LCS\AppData\Local\Discord\app-1.0.9003\modules\discord_hook-1\discord_hook\2b6f62ed4f4\DiscordHook.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
15:58:22.73E702138C:\WINDOWS\SYSTEM32\AVRT.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\CoreMessaging.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\DEVOBJ.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\DINPUT8.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\DNSAPI.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\HID.DLL
15:58:22.73E702138C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
15:58:22.73E702138C:\WINDOWS\SYSTEM32\MSASN1.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\PROPSYS.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\UMPDC.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\USERENV.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\VERSION.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\WINMM.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\WINNSI.DLL
15:58:22.73E702138C:\WINDOWS\SYSTEM32\WTSAPI32.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\Wldp.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\XAudio2_8.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\amsi.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\cryptnet.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\cryptsp.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\d3d11.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\d3d9.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\d3dx9_39.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\dbgcore.DLL
15:58:22.73E702138C:\WINDOWS\SYSTEM32\dbghelp.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\dcomp.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
15:58:22.73E702138C:\WINDOWS\SYSTEM32\drvstore.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\dsound.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\dwmapi.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\dxcore.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\dxgi.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\gpapi.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\icm32.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\inputhost.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\kernel.appcore.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\mscms.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\ntdll.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\ntmarta.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\nvapi.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\powrprof.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\profapi.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\textinputframework.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\wbemcomn.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\windows.storage.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\winmmbase.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\wintypes.dll
15:58:22.73E702138C:\WINDOWS\SYSTEM32\xaudio2_9.DLL
15:58:22.73E702138C:\WINDOWS\System32\CRYPT32.dll
15:58:22.73E702138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\NvCamera\NvCamera32.dll
15:58:22.73E702138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\NvCamera\d3dcompiler_47_32.dll
15:58:22.73E702138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\nvldumd.dll
15:58:22.73E702138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\nvwgf2um.dll
15:58:22.73E702138C:\WINDOWS\System32\GDI32.dll
15:58:22.73E702138C:\WINDOWS\System32\IMM32.DLL
15:58:22.73E702138C:\WINDOWS\System32\KERNEL32.DLL
15:58:22.73E702138C:\WINDOWS\System32\KERNELBASE.dll
15:58:22.73E702138C:\WINDOWS\System32\MMDevApi.dll
15:58:22.73E702138C:\WINDOWS\System32\MSCTF.dll
15:58:22.73E702138C:\WINDOWS\System32\NSI.dll
15:58:22.73E702138C:\WINDOWS\System32\OLEAUT32.dll
15:58:22.73E702138C:\WINDOWS\System32\PSAPI.DLL
15:58:22.73E702138C:\WINDOWS\System32\RPCRT4.dll
15:58:22.73E702138C:\WINDOWS\System32\SETUPAPI.dll
15:58:22.73E702138C:\WINDOWS\System32\SHELL32.dll
15:58:22.73E702138C:\WINDOWS\System32\USER32.dll
15:58:22.73E702138C:\WINDOWS\System32\WINTRUST.dll
15:58:22.73E702138C:\WINDOWS\System32\WS2_32.dll
15:58:22.73E702138C:\WINDOWS\System32\advapi32.dll
15:58:22.73E702138C:\WINDOWS\System32\bcrypt.dll
15:58:22.73E702138C:\WINDOWS\System32\bcryptPrimitives.dll
15:58:22.73E702138C:\WINDOWS\System32\cfgmgr32.dll
15:58:22.73E702138C:\WINDOWS\System32\clbcatq.dll
15:58:22.73E702138C:\WINDOWS\System32\combase.dll
15:58:22.73E702138C:\WINDOWS\System32\fwpuclnt.dll
15:58:22.73E702138C:\WINDOWS\System32\gdi32full.dll
15:58:22.73E702138C:\WINDOWS\System32\imagehlp.dll
15:58:22.73E702138C:\WINDOWS\System32\msvcp_win.dll
15:58:22.73E702138C:\WINDOWS\System32\msvcrt.dll
15:58:22.73E702138C:\WINDOWS\System32\ole32.dll
15:58:22.73E702138C:\WINDOWS\System32\sechost.dll
15:58:22.73E702138C:\WINDOWS\System32\shcore.dll
15:58:22.73E702138C:\WINDOWS\System32\shlwapi.dll
15:58:22.73E702138C:\WINDOWS\System32\ucrtbase.dll
15:58:22.73E702138C:\WINDOWS\System32\win32u.dll
15:58:22.73E702138C:\WINDOWS\System32\winrnr.dll
15:58:22.73E702138C:\WINDOWS\system32\NLAapi.dll
15:58:22.73E702138C:\WINDOWS\system32\mswsock.dll
15:58:22.73E702138C:\WINDOWS\system32\napinsp.dll
15:58:22.73E702138C:\WINDOWS\system32\nvspcap.dll
15:58:22.73E702138C:\WINDOWS\system32\pnrpnsp.dll
15:58:22.73E702138C:\WINDOWS\system32\rsaenh.dll
15:58:22.73E702138C:\WINDOWS\system32\uxtheme.dll
15:58:22.73E702138C:\WINDOWS\system32\wbem\fastprox.dll
15:58:22.73E702138C:\WINDOWS\system32\wbem\wbemprox.dll
15:58:22.73E702138C:\WINDOWS\system32\wbem\wbemsvc.dll
15:58:22.73E702138C:\WINDOWS\system32\wshbth.dll
15:58:22.73E702138C:\Windows\System32\rasadhlp.dll
15:58:22.83E7079GraphicsHookManager::InitCreated Thread - Created , ThreadId=18892
15:58:22.93E701551Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
15:58:22.93E701559Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
15:58:22.93E701596Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
15:58:22.93E701608Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
15:58:22.93E701674Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
15:58:22.93E701687Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - ON
15:58:22.93E701717Client::ReadGameConfigurationsEnable EnableTXR - OFF
15:58:22.93E701757Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
15:58:22.93E701759Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
15:58:22.93E701761Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
15:58:22.93E701763Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
15:58:22.93E701765Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - ON
15:58:22.93E701767Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
15:58:22.93E701769Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
15:58:22.93E701772Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
15:58:22.93E701775Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
15:58:22.93E701882Data::Search[0] 0x76290000
15:58:22.93E701882Data::Search[1] 0x0
15:58:22.93E701882Data::Search[2] 0x63F80000
15:58:22.93E701882Data::Search[3] 0x70750000
15:58:22.93E701882Data::Search[4] 0x0
15:58:22.93E701882Data::Search[5] 0x6FF10000
15:58:22.93E701882Data::Search[6] 0x75A70000
15:58:22.93E701882Data::Search[7] 0x0
15:58:22.93E701882Data::Search[8] 0x6FF10000
15:58:22.93E701882Data::Search[9] 0x0
15:58:22.93E701887Data::Search[10] 0x0
15:58:22.93E701893Data::Search[11] 0x6D190000
15:58:22.93E701899Data::Search[12] 0x0
15:58:22.93E701905Data::Search[13] 0x0
15:58:22.93E70337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
15:58:22.93E701264Client::hookFunctionsDetected Windows 8.1 or greater
15:58:22.93E701287Client::hookFunctionsAcquiring function lock succedded
15:58:22.93E70254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
15:58:22.93E70582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 17
15:58:22.93E70550ApplyHookConfiguration3rdparty Co-existence [Discord - DiscordHook.dll]: DIT[0] hook[0] FIGVTH[False] disableFIGVTH[False] MCH_options[False] suspend[False] monitor[False] ignoreRelease[False]
15:58:22.93E70634Common::HookChain::HookChainManager::InitFromRemoteConfigurationApplying Co-existence: DIT[0] hook[0] FIGVTH[False] disableFIGVTH[False] MCH_options[False] suspend[False] ignoreRelease[False]
15:58:22.93E70952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
15:58:22.103E70225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_18912048 opened succesfuly
15:58:22.103E70528OverlayManager::OverlayManagerOW System Cursor is set to = 0xd3e0860
15:58:22.103E707548OverlayManager::LoadDefaultCursorsLoad default cursors
15:58:22.103E70536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x1c04b6
15:58:22.103E7072PerformanceCounter::StartSessionStartSession
15:58:22.103E7072PerformanceCounter::StartSessionStartSession
15:58:22.103E70225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
15:58:22.103E70758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
15:58:22.103E70776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
15:58:22.103E70778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
15:58:22.103E70781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
15:58:22.103E70784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
15:58:22.103E70787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
15:58:22.103E70790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
15:58:22.103E70793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
15:58:22.103E70796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
15:58:22.103E70799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
15:58:22.103E70802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = ON
15:58:22.103E70805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = ON
15:58:22.103E70808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = ON
15:58:22.103E70811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
15:58:22.103E70814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
15:58:22.103E70817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
15:58:22.103E70820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
15:58:22.103E70823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
15:58:22.103E70826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
15:58:22.103E70829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
15:58:22.103E70832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
15:58:22.103E70835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
15:58:22.103E70838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
15:58:22.103E70841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
15:58:22.103E70844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
15:58:22.103E70847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
15:58:22.103E70850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
15:58:22.103E70853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
15:58:22.103E70856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
15:58:22.103E70859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
15:58:22.103E70862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
15:58:22.103E70865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
15:58:22.103E70868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
15:58:22.103E70871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = ON
15:58:22.103E70874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
15:58:22.103E70877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
15:58:22.103E70880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
15:58:22.103E70883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
15:58:22.103E70886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
15:58:22.103E70889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
15:58:22.103E70892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
15:58:22.103E70895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
15:58:22.103E70898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
15:58:22.103E70901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
15:58:22.103E70904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
15:58:22.103E70907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
15:58:22.103E70910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
15:58:22.103E70913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
15:58:22.103E70916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
15:58:22.103E70919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
15:58:22.103E70922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = OFF
15:58:22.103E70925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
15:58:22.103E70928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
15:58:22.103E70931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
15:58:22.103E70934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
15:58:22.103E70937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
15:58:22.103E70940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
15:58:22.103E70943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
15:58:22.103E70946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
15:58:22.103E70949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
15:58:22.103E70952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
15:58:22.103E70955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
15:58:22.103E70958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
15:58:22.103E70961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
15:58:22.103E70964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
15:58:22.103E70967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
15:58:22.103E70970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
15:58:22.103E70972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
15:58:22.103E70974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
15:58:22.103E70976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
15:58:22.103E70978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
15:58:22.103E70980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
15:58:22.103E70982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
15:58:22.103E70984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
15:58:22.103E70986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
15:58:22.103E70988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = ON
15:58:22.103E70990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
15:58:22.103E70992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
15:58:22.103E70994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
15:58:22.103E70996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
15:58:22.103E70998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
15:58:22.103E701000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
15:58:22.103E701002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
15:58:22.103E701004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
15:58:22.103E701006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
15:58:22.103E701008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
15:58:22.103E701010OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
15:58:22.103E701024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:58:22.103E70629OverlayManager::InitGameClientstarting hooks...
15:58:22.153E701991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.188.0.22\win32\\OWUtils.dll succeeded
15:58:22.253E70602Install::CodeInit [Client,1] (MCH) OK
15:58:22.313E70602Install::CodeInit [Client,2] (MCH) OK
15:58:22.383E70602Install::CodeInit [Client,3] (MCH) OK
15:58:22.453E70602Install::CodeInit [Client,4] (MCH) OK
15:58:22.523E70602Install::CodeInit [Client,4.1] (MCH) OK
15:58:22.593E70602Install::CodeInit [Client,4.2] (MCH) OK
15:58:22.593E701346Client::hookFunctionsHook PEX
15:58:22.593E701361Client::hookFunctionsSuspend before hook: OFF
15:58:22.593E70964Client::hookLibraryFunctionsread D3D9 sht offset: 0x2b6c , 0x4f44
15:58:22.593E70426GraphicsD3D9Hook::SetSHTOffsetSet SHT offsets 0x2b6c , 0x4f44
15:58:22.593E7039GraphicsHookBase::HookLoad Hook module [d3d9.dll] OK
15:58:22.593E70101GraphicsD3D9Hook::HookImplSkipping sht offset (already calculate)
15:58:22.593E701062Install::CodeSegment [2|494736|0x63F80000|0x78C90]
15:58:22.663E70602Install::Codeunknown (MCH) OK
15:58:22.663E701062Install::CodeSegment [2|424624|0x63F80000|0x67AB0]
15:58:22.733E70602Install::Codeunknown (MCH) OK
15:58:22.733E701062Install::CodeSegment [2|479856|0x63F80000|0x75270]
15:58:22.803E70602Install::Codeunknown (MCH) OK
15:58:22.803E701062Install::CodeSegment [2|941152|0x63F80000|0xE5C60]
15:58:22.873E70602Install::Codeunknown (MCH) OK
15:58:22.873E701062Install::CodeSegment [2|940160|0x63F80000|0xE5880]
15:58:22.943E70602Install::Codeunknown (MCH) OK
15:58:22.943E701062Install::CodeSegment [2|324400|0x63F80000|0x4F330]
15:58:22.1013E70602Install::Codeunknown (MCH) OK
15:58:22.1013E701062Install::CodeSegment [2|940304|0x63F80000|0xE5910]
15:58:22.1083E70602Install::Codeunknown (MCH) OK
15:58:22.1083E701062Install::CodeSegment [2|405008|0x63F80000|0x62E10]
15:58:22.1083E701153Client::hookLibraryFunctions=========> Hook is skipped function 2::7.
15:58:22.1083E701062Install::CodeSegment [2|403728|0x63F80000|0x62910]
15:58:22.1083E701153Client::hookLibraryFunctions=========> Hook is skipped function 2::8.
15:58:22.1083E701062Install::CodeSegment [2|403376|0x63F80000|0x627B0]
15:58:22.1083E701153Client::hookLibraryFunctions=========> Hook is skipped function 2::9.
15:58:22.1083E701062Install::CodeSegment [2|1255040|0x63F80000|0x132680]
15:58:22.1083E701153Client::hookLibraryFunctions=========> Hook is skipped function 2::10.
15:58:22.1083E701062Install::CodeSegment [2|1253760|0x63F80000|0x132180]
15:58:22.1083E701153Client::hookLibraryFunctions=========> Hook is skipped function 2::11.
15:58:22.1083E701062Install::CodeSegment [2|404240|0x63F80000|0x62B10]
15:58:22.1083E701153Client::hookLibraryFunctions=========> Hook is skipped function 2::12.
15:58:22.1083E701062Install::CodeSegment [2|404544|0x63F80000|0x62C40]
15:58:22.1083E701153Client::hookLibraryFunctions=========> Hook is skipped function 2::13.
15:58:22.1083E701062Install::CodeSegment [2|424848|0x63F80000|0x67B90]
15:58:22.1083E701153Client::hookLibraryFunctions=========> Hook is skipped function 2::14.
15:58:22.1083E701062Install::CodeSegment [2|529312|0x63F80000|0x813A0]
15:58:22.1083E701153Client::hookLibraryFunctions=========> Hook is skipped function 2::15.
15:58:22.1083E701062Install::CodeSegment [2|307904|0x63F80000|0x4B2C0]
15:58:22.1083E701153Client::hookLibraryFunctions=========> Hook is skipped function 2::16.
15:58:22.1083E701062Install::CodeSegment [2|463728|0x63F80000|0x71370]
15:58:22.1083E701153Client::hookLibraryFunctions=========> Hook is skipped function 2::17.
15:58:22.1083E701062Install::CodeSegment [2|465664|0x63F80000|0x71B00]
15:58:22.1083E701153Client::hookLibraryFunctions=========> Hook is skipped function 2::18.
15:58:22.1083E701062Install::CodeSegment [2|307904|0x63F80000|0x4B2C0]
15:58:22.1083E701153Client::hookLibraryFunctions=========> Hook is skipped function 2::19.
15:58:22.1083E701062Install::CodeSegment [2|463264|0x63F80000|0x711A0]
15:58:22.1083E701153Client::hookLibraryFunctions=========> Hook is skipped function 2::20.
15:58:22.1083E701062Install::CodeSegment [2|465344|0x63F80000|0x719C0]
15:58:22.1083E701153Client::hookLibraryFunctions=========> Hook is skipped function 2::21.
15:58:22.1083E701062Install::CodeSegment [3|45120|0x70750000|0xB040]
15:58:22.1083E701153Client::hookLibraryFunctions=========> Hook is skipped function 3::35.
15:58:22.1083E701062Install::CodeSegment [3|54608|0x70750000|0xD550]
15:58:22.1153E70602Install::Codeunknown (MCH) OK
15:58:22.1153E701062Install::CodeSegment [3|54176|0x70750000|0xD3A0]
15:58:22.1253E70602Install::Codeunknown (MCH) OK
15:58:22.1253E701062Install::CodeSegment [5|456240|0x6FF10000|0x6F630]
15:58:22.1403E70602Install::Codeunknown (MCH) OK
15:58:22.1403E701062Install::CodeSegment [5|455920|0x6FF10000|0x6F4F0]
15:58:22.1473E70602Install::Codeunknown (MCH) OK
15:58:22.1473E701062Install::CodeSegment [5|189856|0x6FF10000|0x2E5A0]
15:58:22.1543E70602Install::Codeunknown (MCH) OK
15:58:22.1543E701062Install::CodeSegment [5|424496|0x6FF10000|0x67A30]
15:58:22.1613E70602Install::Codeunknown (MCH) OK
15:58:22.1613E701062Install::CodeSegment [5|-46518944|0x6FF10000|0xFD3A2D60]
15:58:22.1613E701153Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
15:58:22.1613E701062Install::CodeSegment [5|-46505856|0x6FF10000|0xFD3A6080]
15:58:22.1613E701153Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
15:58:22.1613E701062Install::CodeSegment [5|-46534304|0x6FF10000|0xFD39F160]
15:58:22.1613E701153Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
15:58:22.1613E701062Install::CodeSegment [5|-47491360|0x6FF10000|0xFD2B56E0]
15:58:22.1613E701153Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
15:58:22.1613E70337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
15:58:22.1613E701272OverlayManager::StartStarting...
15:58:22.1613E701304OverlayManager::Startstarting hooks 2...
15:58:22.1683E70602Install::CodeInit [Client,5] (MCH) OK
15:58:22.1683E701470XTRAP COMPATIBLE PATCH WARNING
15:58:22.1683E701479OverlayManager::Startdone with hooks...
15:58:22.1683E70108ApiManager::InitAPI Manager Event : OK
15:58:22.1683E70120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=17520
15:58:22.1683E7067TXRSettingFail to read texture recognition options 0x0
15:58:22.1683E70114TXOfInterestNew list set with 0 items
15:58:22.1683E701505OverlayManager::Startget foreground state
15:58:22.1683E701542OverlayManager::StartStarted...
15:58:22.1683E70428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
15:58:22.1683E7094GraphicsHookManager::StopThreadStopThread
15:58:22.16846E07133OverlayManager::OnConnectedConnected to server
15:58:22.16846E032SendServerHelloMessage::ExecuteSend connection Ack
15:58:22.16944707767OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x2031e
15:58:22.16949CC216GraphicsHookManager::MessageLoopExit Thread
15:58:22.1703E70406Client::initFirstInjectioninit complete
15:58:22.1703E706034OverlayManager::notifyErrorToServerNotify error [0], system[coexistence_notification], message[Discord;]
15:58:22.18424A07690OverlayManager::IsEmptyCursorCache cursor 0x76a05f7 (v: 1)
15:58:22.21724A0587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
15:58:22.21824A0148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
15:58:22.21824A0148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
15:58:22.21824A0984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
15:58:22.21824A01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15f01590
15:58:22.21824A01072RenderDeviceD3d11::initDevice adapter hash: -760305045
15:58:22.21824A01105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1904, Height=1001, Multisampled=false
15:58:22.21824A01126RenderDeviceD3d11::initsave state
15:58:22.21824A0696RenderDeviceD3d11::initDX11loading shaders...
15:58:22.22124A0705RenderDeviceD3d11::initDX11create vs
15:58:22.22124A0723RenderDeviceD3d11::initDX11create vs
15:58:22.22224A0745RenderDeviceD3d11::initDX11create pxs
15:58:22.22424A0774RenderDeviceD3d11::initDX11create raster
15:58:22.22424A0842RenderDeviceD3d11::initDX11create buffers
15:58:22.22424A01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10be6544.
15:58:22.22424A01134RenderDeviceD3d11::initrestore state
15:58:22.22424A01137RenderDeviceD3d11::initTarget Window [0x505074e]
15:58:22.22424A0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:58:22.22424A0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:58:22.22424A0193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
15:58:22.22424A02086RenderDeviceD3d11::setFixSet render device fix RT.
15:58:22.22424A03061OverlayManager::setGraphicsRender Device fix was set RT.
15:58:22.22424A01744OverlayManager::notifyResolutionChangeResolution is set to (1904,1001), monitor is (1920,1080) {Windowed}
15:58:22.22424A01751OverlayManager::notifyResolutionChangenotifyResolutionChange [1904, 1001]=>[1904, 1001] {Windowed}
15:58:22.22424A01759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
15:58:22.25324A026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
15:58:22.25324A021StartWidgetsRefresher::ExecuteExecute start wicket manager
15:58:22.25324A0276WidgetManager::StartLayoutSchedulerstart layout scheduler
15:58:22.25324A05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x505074e}.
15:58:22.25324A02497OverlayManager::installWindowProcHookInstall WPH
15:58:22.25324A02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x27a7080c
15:58:22.25324A02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1040]
15:58:22.25324A02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
15:58:22.25324A02587OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
15:58:22.25324A01614WidgetManager::drawskip widget draw (not in foreground) False - False
15:58:22.25324A01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:58:22.25324A08211OverlayManager::CheckForSharedTextureSupportCheck for SHT support
15:58:22.2662BD0225InterProcessElement::openInterProcess Overwolf_ImID_20456_P_12048 opened succesfuly
15:58:22.2662BD0225InterProcessElement::openInterProcess Overwolf_PID_12048_SHARED_MEMORY_AGENT opened succesfuly
15:58:22.46746E0367InputInterceptor::ResetLLHookProcExtReset keys state
15:58:22.47024A02606OverlayManager::installKeybMouseHookInstall KeybMouse
15:58:22.47024A0480InputInterceptor::stopHookunhook keyboard and mouse
15:58:22.47024A0447InputInterceptor::runHookKeyboard is hooked 0x24a0
15:58:22.47024A0469InputInterceptor::runHookMouse is hooked 0x24a0
15:58:22.47024A02257OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 2, Cur = 0x76a05f7
15:58:22.48346E0367InputInterceptor::ResetLLHookProcExtReset keys state
15:58:22.48724A0684OverlayInputManager::HandleCommandsClear all hotkeys command
15:58:22.48724A0311PerformanceCounter::NotifyFrameRenderNotify first Render...
15:58:22.49046E06959OverlayManager::doActionDisplayFPS - Triggered
15:58:22.52124A0725OverlayInputManager::AddHotKeyAdd new hotkey [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp]-[88]-[1]. Total [1]
15:58:22.52124A01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:58:22.7752BD0225InterProcessElement::openInterProcess Overwolf_ImID_1304E8_P_12048 opened succesfuly
15:58:22.7752BD0225InterProcessElement::openInterProcess Overwolf_PID_12048_SHARED_MEMORY_AGENT opened succesfuly
15:58:22.7752BD0225InterProcessElement::openInterProcess Overwolf_ImID_304F0_P_12048 opened succesfuly
15:58:22.7752BD0225InterProcessElement::openInterProcess Overwolf_PID_12048_SHARED_MEMORY_AGENT opened succesfuly
15:58:24.72646E07237OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.6\plugins/GEPPlugin.dll]
15:58:24.72624A08023OverlayManager::LoadPluginloading plugin: C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.6\plugins/GEPPlugin.dll
15:58:24.72724A08034OverlayManager::LoadPluginPlugin loaded [15] [C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.6\plugins/GEPPlugin.dll] []
15:58:24.72824A08064OverlayManager::LoadPluginfinish loading plugin
15:58:31.8946E0140LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
15:58:31.8946E0127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
15:58:31.8924A0255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
15:58:32.49944702122Client::LogProcessModulesLoaded modules:
15:58:32.50144702138C:\Program Files (x86)\Bonjour\mdnsNSP.dll
15:58:32.50144702138C:\Program Files (x86)\NVIDIA Corporation\NvContainer\MessageBus.dll
15:58:32.50144702138C:\Program Files (x86)\Overwolf\0.188.0.22\win32\OWClient.dll
15:58:32.50144702138C:\Program Files (x86)\Overwolf\0.188.0.22\win32\OWExplorer.dll
15:58:32.50144702138C:\Program Files (x86)\Overwolf\0.188.0.22\win32\OWUtils.dll
15:58:32.50144702138C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2111.5-0\X86\MpOav.dll
15:58:32.50144702138C:\Riot Games\League of Legends (Tournament Realm 1)\Game\D3DCompiler_43.dll
15:58:32.50144702138C:\Riot Games\League of Legends (Tournament Realm 1)\Game\League of Legends.exe
15:58:32.50144702138C:\Riot Games\League of Legends (Tournament Realm 1)\Game\d3dcompiler_47.dll
15:58:32.50144702138C:\Riot Games\League of Legends (Tournament Realm 1)\Game\stub.dll
15:58:32.50144702138C:\Users\LCS\AppData\Local\Discord\app-1.0.9003\modules\discord_hook-1\discord_hook\2b6f62ed4f4\DiscordHook.dll
15:58:32.50144702138C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.6\plugins\32\gep_lol.dll
15:58:32.50144702138C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.6\plugins\32\libowgameevents.dll
15:58:32.50144702138C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.6\plugins\GEPPlugin.dll
15:58:32.50144702138C:\Users\LCS\AppData\Local\Overwolf\Extensions\ncfplpkmiejjaklknfnkgcpapnhkggmlcppckhcb\188.0.1\obs\data\obs-plugins\win-capture\ow-graphics-hook32.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
15:58:32.50144702138C:\WINDOWS\SYSTEM32\AVRT.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\CoreMessaging.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\D3DX9_43.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\DEVOBJ.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\DINPUT8.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\DNSAPI.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\HID.DLL
15:58:32.50144702138C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
15:58:32.50144702138C:\WINDOWS\SYSTEM32\MSASN1.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\PROPSYS.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\UMPDC.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\USERENV.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\VERSION.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\WINMM.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\WINNSI.DLL
15:58:32.50144702138C:\WINDOWS\SYSTEM32\WTSAPI32.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\Wldp.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\XAudio2_8.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\amsi.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\cryptnet.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\cryptsp.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\d3d11.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\d3d9.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\d3dx11_43.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\d3dx9_39.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\dbgcore.DLL
15:58:32.50144702138C:\WINDOWS\SYSTEM32\dbghelp.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\dcomp.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
15:58:32.50144702138C:\WINDOWS\SYSTEM32\drvstore.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\dsound.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\dwmapi.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\dxcore.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\dxgi.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\gpapi.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\icm32.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\inputhost.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\kernel.appcore.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\mscms.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\ntdll.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\ntmarta.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\nvapi.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\ondemandconnroutehelper.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\powrprof.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\profapi.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\textinputframework.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\wbemcomn.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\windows.storage.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\winhttp.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\winmmbase.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\wintypes.dll
15:58:32.50144702138C:\WINDOWS\SYSTEM32\xaudio2_9.DLL
15:58:32.50144702138C:\WINDOWS\System32\CRYPT32.dll
15:58:32.50144702138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\NvCamera\NvCamera32.dll
15:58:32.50144702138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\NvCamera\d3dcompiler_47_32.dll
15:58:32.50144702138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\nvldumd.dll
15:58:32.50144702138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\nvwgf2um.dll
15:58:32.50144702138C:\WINDOWS\System32\GDI32.dll
15:58:32.50144702138C:\WINDOWS\System32\IMM32.DLL
15:58:32.50144702138C:\WINDOWS\System32\KERNEL32.DLL
15:58:32.50144702138C:\WINDOWS\System32\KERNELBASE.dll
15:58:32.50144702138C:\WINDOWS\System32\MMDevApi.dll
15:58:32.50144702138C:\WINDOWS\System32\MSCTF.dll
15:58:32.50144702138C:\WINDOWS\System32\NSI.dll
15:58:32.50144702138C:\WINDOWS\System32\OLEAUT32.dll
15:58:32.50144702138C:\WINDOWS\System32\PSAPI.DLL
15:58:32.50144702138C:\WINDOWS\System32\RPCRT4.dll
15:58:32.50144702138C:\WINDOWS\System32\SETUPAPI.dll
15:58:32.50144702138C:\WINDOWS\System32\SHELL32.dll
15:58:32.50144702138C:\WINDOWS\System32\SspiCli.dll
15:58:32.50144702138C:\WINDOWS\System32\USER32.dll
15:58:32.50144702138C:\WINDOWS\System32\WININET.dll
15:58:32.50144702138C:\WINDOWS\System32\WINTRUST.dll
15:58:32.50144702138C:\WINDOWS\System32\WS2_32.dll
15:58:32.50144702138C:\WINDOWS\System32\advapi32.dll
15:58:32.50144702138C:\WINDOWS\System32\bcrypt.dll
15:58:32.50144702138C:\WINDOWS\System32\bcryptPrimitives.dll
15:58:32.50144702138C:\WINDOWS\System32\cfgmgr32.dll
15:58:32.50144702138C:\WINDOWS\System32\clbcatq.dll
15:58:32.50144702138C:\WINDOWS\System32\combase.dll
15:58:32.50144702138C:\WINDOWS\System32\fwpuclnt.dll
15:58:32.50144702138C:\WINDOWS\System32\gdi32full.dll
15:58:32.50144702138C:\WINDOWS\System32\iertutil.dll
15:58:32.50144702138C:\WINDOWS\System32\imagehlp.dll
15:58:32.50144702138C:\WINDOWS\System32\msvcp_win.dll
15:58:32.50144702138C:\WINDOWS\System32\msvcrt.dll
15:58:32.50144702138C:\WINDOWS\System32\ole32.dll
15:58:32.50144702138C:\WINDOWS\System32\sechost.dll
15:58:32.50144702138C:\WINDOWS\System32\shcore.dll
15:58:32.50144702138C:\WINDOWS\System32\shlwapi.dll
15:58:32.50144702138C:\WINDOWS\System32\ucrtbase.dll
15:58:32.50144702138C:\WINDOWS\System32\win32u.dll
15:58:32.50144702138C:\WINDOWS\System32\winrnr.dll
15:58:32.50144702138C:\WINDOWS\system32\NLAapi.dll
15:58:32.50144702138C:\WINDOWS\system32\mswsock.dll
15:58:32.50144702138C:\WINDOWS\system32\napinsp.dll
15:58:32.50144702138C:\WINDOWS\system32\nvspcap.dll
15:58:32.50144702138C:\WINDOWS\system32\pnrpnsp.dll
15:58:32.50144702138C:\WINDOWS\system32\rsaenh.dll
15:58:32.50144702138C:\WINDOWS\system32\uxtheme.dll
15:58:32.50144702138C:\WINDOWS\system32\wbem\fastprox.dll
15:58:32.50144702138C:\WINDOWS\system32\wbem\wbemprox.dll
15:58:32.50144702138C:\WINDOWS\system32\wbem\wbemsvc.dll
15:58:32.50144702138C:\WINDOWS\system32\wshbth.dll
15:58:32.50144702138C:\Windows\System32\rasadhlp.dll
15:58:33.103360C50capture devicecapture device registered
15:58:52.15024A06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:58:54.6846E06808OverlayManager::doActionForegroundChange Event ON (ON)
15:58:54.6846E08319OverlayManager::OnForegroundChangedChanged True
15:58:54.6846E07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:58:54.7224A050capture devicegraphics-hook.dll loaded against process: League of Legends.exe
15:58:54.7224A050capture device(half life scientist) everything.. seems to be in order
15:58:54.7224A050capture deviced3d11 shared texture capture successful
15:58:54.7724A06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:58:54.7824A07690OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
15:58:54.8546E06959OverlayManager::doActionDisplayFPS - Triggered
15:58:54.8824A01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:59:01.54824A06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:59:02.18124A06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:59:03.20324A06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:59:04.1224A06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:59:04.53524A06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:59:08.48724A01833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
15:59:08.48724A01861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
15:59:08.48724A01548OverlayManager::RestoreGameWNDPROCSearch SWL..
15:59:08.48724A01555OverlayManager::RestoreGameWNDPROCSWL restored.
15:59:08.48724A01565OverlayManager::RestoreGameWNDPROCSWL OK.
15:59:08.48724A01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x27a7080c
15:59:08.49024A0418fSwapResize_BuffersResize buffer (0x15f01590)!
15:59:08.49024A0425fSwapResize_BuffersClear overlay graphics..
15:59:08.49024A02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:59:08.49024A02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:59:08.49024A0427fSwapResize_BuffersDevice was Resized!
15:59:08.49024A0185IRenderDevice::releaseRender Releasing.
15:59:08.49024A050capture device----------------- d3d11 capture freed ----------------
15:59:08.49024A082RenderDeviceCaptureBase::ReleaseTextureRelease
15:59:08.49024A0100RenderDeviceCaptureBase::ReleaseTextureReleased
15:59:08.49024A01258RenderDeviceD3d11::releaseImplementationReleasing 1
15:59:08.49024A01268RenderDeviceD3d11::releaseImplementationReleasing 2
15:59:08.49024A01287RenderDeviceD3d11::releaseImplementationReleasing 3
15:59:08.49024A0202IRenderDevice::releaseRender Releasing Done.
15:59:08.49024A0431fSwapResize_BuffersEnd Device was Resized!
15:59:08.74124A01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15f01590
15:59:08.74124A01105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:59:08.74124A01126RenderDeviceD3d11::initsave state
15:59:08.74124A0696RenderDeviceD3d11::initDX11loading shaders...
15:59:08.74624A01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10be6544.
15:59:08.74724A01134RenderDeviceD3d11::initrestore state
15:59:08.74724A01137RenderDeviceD3d11::initTarget Window [0x505074e]
15:59:08.74724A0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:59:08.74724A0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:59:08.74724A01744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
15:59:08.74724A01751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
15:59:08.74724A01759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
15:59:08.75324A05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x505074e}.
15:59:08.75324A02497OverlayManager::installWindowProcHookInstall WPH
15:59:08.75324A02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe2207ea
15:59:08.75324A02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:59:08.75324A02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
15:59:08.75424A050capture deviced3d11 shared texture capture successful
15:59:08.75724A02606OverlayManager::installKeybMouseHookInstall KeybMouse
15:59:08.75724A0480InputInterceptor::stopHookunhook keyboard and mouse
15:59:08.75824A0447InputInterceptor::runHookKeyboard is hooked 0x24a0
15:59:08.75824A0469InputInterceptor::runHookMouse is hooked 0x24a0
15:59:08.76524A01744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
15:59:08.76524A01751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
16:00:06.9524A01833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:00:06.11524A01833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:00:06.11624A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:00:06.11624A0425fSwapResize_BuffersClear overlay graphics..
16:00:06.11624A02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:00:06.11624A01548OverlayManager::RestoreGameWNDPROCSearch SWL..
16:00:06.11624A01555OverlayManager::RestoreGameWNDPROCSWL restored.
16:00:06.11624A01565OverlayManager::RestoreGameWNDPROCSWL OK.
16:00:06.11624A01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe2207ea
16:00:06.11624A02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:00:06.11624A0427fSwapResize_BuffersDevice was Resized!
16:00:06.11624A0185IRenderDevice::releaseRender Releasing.
16:00:06.11624A050capture device----------------- d3d11 capture freed ----------------
16:00:06.11624A082RenderDeviceCaptureBase::ReleaseTextureRelease
16:00:06.11624A0100RenderDeviceCaptureBase::ReleaseTextureReleased
16:00:06.11624A01258RenderDeviceD3d11::releaseImplementationReleasing 1
16:00:06.11624A01268RenderDeviceD3d11::releaseImplementationReleasing 2
16:00:06.11624A01287RenderDeviceD3d11::releaseImplementationReleasing 3
16:00:06.11624A0202IRenderDevice::releaseRender Releasing Done.
16:00:06.11624A0431fSwapResize_BuffersEnd Device was Resized!
16:00:06.12224A0112doOverlayskip init device, buffer is too small (1 1)
16:00:06.55946E0367InputInterceptor::ResetLLHookProcExtReset keys state
16:00:06.55946E06808OverlayManager::doActionForegroundChange Event OFF (OFF)
16:00:06.55946E08319OverlayManager::OnForegroundChangedChanged False
16:00:06.55946E08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[1/18/22 - LCS vs. TL - YouTube - Google Chrome]
16:00:06.55946E07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:00:06.55946E02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:00:06.55946E02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:00:06.57446E0367InputInterceptor::ResetLLHookProcExtReset keys state
16:00:06.57546E06959OverlayManager::doActionDisplayFPS - Triggered
16:00:07.722BD0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:00:07.65224A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:00:07.68224A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:00:07.68324A01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15f01590
16:00:07.68324A01105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:00:07.68324A01126RenderDeviceD3d11::initsave state
16:00:07.68424A0696RenderDeviceD3d11::initDX11loading shaders...
16:00:07.69124A01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10be6544.
16:00:07.69124A01134RenderDeviceD3d11::initrestore state
16:00:07.69124A01137RenderDeviceD3d11::initTarget Window [0x505074e]
16:00:07.69124A0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:00:07.69124A0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:00:07.69124A02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:00:07.69124A01744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
16:00:07.69124A01751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
16:00:07.69124A01759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
16:00:07.71124A048ResetSnapShotSH::ExecuteRelease snapshot SH
16:00:07.71124A05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x505074e}.
16:00:07.71124A02497OverlayManager::installWindowProcHookInstall WPH
16:00:07.71124A02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6e70862
16:00:07.71124A02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:00:07.71124A02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
16:00:07.71124A01614WidgetManager::drawskip widget draw (not in foreground) False - False
16:00:07.71124A01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:00:07.71324A02606OverlayManager::installKeybMouseHookInstall KeybMouse
16:00:07.71324A0480InputInterceptor::stopHookunhook keyboard and mouse
16:00:07.71324A0447InputInterceptor::runHookKeyboard is hooked 0x24a0
16:00:07.71324A0469InputInterceptor::runHookMouse is hooked 0x24a0
16:00:07.72224A01744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
16:00:07.72224A01751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
16:00:08.10846E06808OverlayManager::doActionForegroundChange Event ON (ON)
16:00:08.10846E08319OverlayManager::OnForegroundChangedChanged True
16:00:08.10846E07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:00:08.11124A050capture deviced3d11 shared texture capture successful
16:00:08.11924A06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:00:08.12546E06959OverlayManager::doActionDisplayFPS - Triggered
16:00:08.12724A01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:00:38.7924A07690OverlayManager::IsEmptyCursorCache cursor 0x4d89085d (v: 1)
16:10:13.55924A01833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:10:13.57946E0367InputInterceptor::ResetLLHookProcExtReset keys state
16:10:13.57946E06808OverlayManager::doActionForegroundChange Event OFF (OFF)
16:10:13.57946E08319OverlayManager::OnForegroundChangedChanged False
16:10:13.57946E08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
16:10:13.57946E07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:10:13.57946E02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:10:13.57946E02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:10:13.58046E0367InputInterceptor::ResetLLHookProcExtReset keys state
16:10:13.58124A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:10:13.58124A0425fSwapResize_BuffersClear overlay graphics..
16:10:13.58124A02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:10:13.58124A01548OverlayManager::RestoreGameWNDPROCSearch SWL..
16:10:13.58124A01555OverlayManager::RestoreGameWNDPROCSWL restored.
16:10:13.58124A01565OverlayManager::RestoreGameWNDPROCSWL OK.
16:10:13.58124A01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6e70862
16:10:13.58124A02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:10:13.58124A0427fSwapResize_BuffersDevice was Resized!
16:10:13.58124A0185IRenderDevice::releaseRender Releasing.
16:10:13.58124A050capture device----------------- d3d11 capture freed ----------------
16:10:13.58124A082RenderDeviceCaptureBase::ReleaseTextureRelease
16:10:13.58124A0100RenderDeviceCaptureBase::ReleaseTextureReleased
16:10:13.58124A01258RenderDeviceD3d11::releaseImplementationReleasing 1
16:10:13.58124A01268RenderDeviceD3d11::releaseImplementationReleasing 2
16:10:13.58124A01287RenderDeviceD3d11::releaseImplementationReleasing 3
16:10:13.58124A0202IRenderDevice::releaseRender Releasing Done.
16:10:13.58124A0431fSwapResize_BuffersEnd Device was Resized!
16:10:13.58246E06959OverlayManager::doActionDisplayFPS - Triggered
16:10:13.59224A0112doOverlayskip init device, buffer is too small (1 1)
16:10:14.5914A30293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:10:16.6454A30170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3114].
16:10:16.6454A3052WidgetsLayoutScheduler::Stopstopping layout scheduler
16:10:16.6454A3061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
16:10:20.70924A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:10:20.72246E0367InputInterceptor::ResetLLHookProcExtReset keys state
16:10:20.72946E0367InputInterceptor::ResetLLHookProcExtReset keys state
16:10:20.73824A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:10:20.76124A01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15f01590
16:10:20.76124A01105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:10:20.76124A01126RenderDeviceD3d11::initsave state
16:10:20.76124A0696RenderDeviceD3d11::initDX11loading shaders...
16:10:20.76724A01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10be6544.
16:10:20.76724A01134RenderDeviceD3d11::initrestore state
16:10:20.76724A01137RenderDeviceD3d11::initTarget Window [0x505074e]
16:10:20.76724A0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:10:20.76724A0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:10:20.76724A02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:10:20.76724A01744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
16:10:20.76724A01751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
16:10:20.76724A01759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
16:10:20.78224A048ResetSnapShotSH::ExecuteRelease snapshot SH
16:10:20.78224A05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x505074e}.
16:10:20.78224A02497OverlayManager::installWindowProcHookInstall WPH
16:10:20.78224A02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x75db0746
16:10:20.78224A02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:10:20.78224A02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
16:10:20.78224A02286WidgetManager::Renderresume layout thread
16:10:20.78224A0276WidgetManager::StartLayoutSchedulerstart layout scheduler
16:10:20.78224A0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:10:20.78224A01614WidgetManager::drawskip widget draw (not in foreground) False - False
16:10:20.78224A01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:10:20.78224A02606OverlayManager::installKeybMouseHookInstall KeybMouse
16:10:20.78224A0480InputInterceptor::stopHookunhook keyboard and mouse
16:10:20.78224A0447InputInterceptor::runHookKeyboard is hooked 0x24a0
16:10:20.78224A0469InputInterceptor::runHookMouse is hooked 0x24a0
16:10:20.78324A06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:10:20.78924A01744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
16:10:20.78924A01751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
16:10:21.23646E06808OverlayManager::doActionForegroundChange Event ON (ON)
16:10:21.23646E08319OverlayManager::OnForegroundChangedChanged True
16:10:21.23746E07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:10:21.24024A050capture deviced3d11 shared texture capture successful
16:10:21.24024A06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:10:21.25346E06959OverlayManager::doActionDisplayFPS - Triggered
16:10:21.25624A01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:14:03.35724A01833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:14:03.37824A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:14:03.37824A0425fSwapResize_BuffersClear overlay graphics..
16:14:03.37824A02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:14:03.37824A01548OverlayManager::RestoreGameWNDPROCSearch SWL..
16:14:03.37824A01555OverlayManager::RestoreGameWNDPROCSWL restored.
16:14:03.37824A01565OverlayManager::RestoreGameWNDPROCSWL OK.
16:14:03.37824A01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x75db0746
16:14:03.37824A02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:14:03.37824A0427fSwapResize_BuffersDevice was Resized!
16:14:03.37824A0185IRenderDevice::releaseRender Releasing.
16:14:03.37824A050capture device----------------- d3d11 capture freed ----------------
16:14:03.37824A082RenderDeviceCaptureBase::ReleaseTextureRelease
16:14:03.37824A0100RenderDeviceCaptureBase::ReleaseTextureReleased
16:14:03.37824A01258RenderDeviceD3d11::releaseImplementationReleasing 1
16:14:03.37824A01268RenderDeviceD3d11::releaseImplementationReleasing 2
16:14:03.37824A01287RenderDeviceD3d11::releaseImplementationReleasing 3
16:14:03.37824A0202IRenderDevice::releaseRender Releasing Done.
16:14:03.37824A0431fSwapResize_BuffersEnd Device was Resized!
16:14:03.38824A0112doOverlayskip init device, buffer is too small (1 1)
16:14:03.58846E0367InputInterceptor::ResetLLHookProcExtReset keys state
16:14:03.58846E06808OverlayManager::doActionForegroundChange Event OFF (OFF)
16:14:03.58846E08319OverlayManager::OnForegroundChangedChanged False
16:14:03.58846E08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[1/18/22 - LCS vs. TL - YouTube - Google Chrome]
16:14:03.58846E07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:14:03.58846E02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:14:03.58846E02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:14:03.60446E0367InputInterceptor::ResetLLHookProcExtReset keys state
16:14:03.60546E06959OverlayManager::doActionDisplayFPS - Triggered
16:14:04.61141AC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:14:06.65441AC170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3327].
16:14:06.65441AC52WidgetsLayoutScheduler::Stopstopping layout scheduler
16:14:06.65441AC61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
16:14:08.24924A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:14:08.27524A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:14:08.27624A01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15f01590
16:14:08.27624A01105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:14:08.27624A01126RenderDeviceD3d11::initsave state
16:14:08.27624A0696RenderDeviceD3d11::initDX11loading shaders...
16:14:08.28324A01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10be6544.
16:14:08.28324A01134RenderDeviceD3d11::initrestore state
16:14:08.28324A01137RenderDeviceD3d11::initTarget Window [0x505074e]
16:14:08.28324A0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:14:08.28324A0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:14:08.28324A02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:14:08.28324A01744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
16:14:08.28324A01751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
16:14:08.28324A01759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
16:14:08.30924A048ResetSnapShotSH::ExecuteRelease snapshot SH
16:14:08.30924A05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x505074e}.
16:14:08.30924A02497OverlayManager::installWindowProcHookInstall WPH
16:14:08.30924A02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x92160895
16:14:08.30924A02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:14:08.30924A02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
16:14:08.30924A02286WidgetManager::Renderresume layout thread
16:14:08.30924A0276WidgetManager::StartLayoutSchedulerstart layout scheduler
16:14:08.30924A0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:14:08.30924A01614WidgetManager::drawskip widget draw (not in foreground) False - False
16:14:08.30924A01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:14:08.31124A02606OverlayManager::installKeybMouseHookInstall KeybMouse
16:14:08.31124A0480InputInterceptor::stopHookunhook keyboard and mouse
16:14:08.31124A0447InputInterceptor::runHookKeyboard is hooked 0x24a0
16:14:08.31124A0469InputInterceptor::runHookMouse is hooked 0x24a0
16:14:08.31124A06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:14:08.32124A01744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
16:14:08.32124A01751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
16:14:08.69546E06808OverlayManager::doActionForegroundChange Event ON (ON)
16:14:08.69546E08319OverlayManager::OnForegroundChangedChanged True
16:14:08.69546E07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:14:08.70324A050capture deviced3d11 shared texture capture successful
16:14:08.70324A06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:14:08.71246E06959OverlayManager::doActionDisplayFPS - Triggered
16:14:08.72124A01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:15:16.29924A01833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:15:16.31924A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:15:16.31924A0425fSwapResize_BuffersClear overlay graphics..
16:15:16.31924A02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:15:16.31924A01548OverlayManager::RestoreGameWNDPROCSearch SWL..
16:15:16.31924A01555OverlayManager::RestoreGameWNDPROCSWL restored.
16:15:16.31924A01565OverlayManager::RestoreGameWNDPROCSWL OK.
16:15:16.31924A01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x92160895
16:15:16.31924A02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:15:16.31924A0427fSwapResize_BuffersDevice was Resized!
16:15:16.31924A0185IRenderDevice::releaseRender Releasing.
16:15:16.31924A050capture device----------------- d3d11 capture freed ----------------
16:15:16.31924A082RenderDeviceCaptureBase::ReleaseTextureRelease
16:15:16.31924A0100RenderDeviceCaptureBase::ReleaseTextureReleased
16:15:16.31924A01258RenderDeviceD3d11::releaseImplementationReleasing 1
16:15:16.31924A01268RenderDeviceD3d11::releaseImplementationReleasing 2
16:15:16.31924A01287RenderDeviceD3d11::releaseImplementationReleasing 3
16:15:16.31924A0202IRenderDevice::releaseRender Releasing Done.
16:15:16.31924A0431fSwapResize_BuffersEnd Device was Resized!
16:15:16.32624A0112doOverlayskip init device, buffer is too small (1 1)
16:15:16.46346E0367InputInterceptor::ResetLLHookProcExtReset keys state
16:15:16.46346E06808OverlayManager::doActionForegroundChange Event OFF (OFF)
16:15:16.46346E08319OverlayManager::OnForegroundChangedChanged False
16:15:16.46346E08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[1/18/22 - LCS vs. TL - YouTube - Google Chrome]
16:15:16.46346E07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:15:16.46346E02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:15:16.46346E02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:15:16.47846E0367InputInterceptor::ResetLLHookProcExtReset keys state
16:15:16.48046E06959OverlayManager::doActionDisplayFPS - Triggered
16:15:17.4874A30293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:15:18.49524A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:15:18.50946E0367InputInterceptor::ResetLLHookProcExtReset keys state
16:15:18.52446E0367InputInterceptor::ResetLLHookProcExtReset keys state
16:15:18.52424A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:15:18.55224A01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15f01590
16:15:18.55224A01105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:15:18.55224A01126RenderDeviceD3d11::initsave state
16:15:18.55224A0696RenderDeviceD3d11::initDX11loading shaders...
16:15:18.55724A01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10be6544.
16:15:18.55724A01134RenderDeviceD3d11::initrestore state
16:15:18.55724A01137RenderDeviceD3d11::initTarget Window [0x505074e]
16:15:18.55724A0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:15:18.55724A0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:15:18.55724A02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:15:18.55724A01744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
16:15:18.55724A01751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
16:15:18.55724A01759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
16:15:18.57224A048ResetSnapShotSH::ExecuteRelease snapshot SH
16:15:18.57224A05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x505074e}.
16:15:18.57224A02497OverlayManager::installWindowProcHookInstall WPH
16:15:18.57224A02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1cba0512
16:15:18.57224A02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:15:18.57224A02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
16:15:18.57224A01614WidgetManager::drawskip widget draw (not in foreground) False - False
16:15:18.57224A01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:15:18.57224A02606OverlayManager::installKeybMouseHookInstall KeybMouse
16:15:18.57224A0480InputInterceptor::stopHookunhook keyboard and mouse
16:15:18.57224A0447InputInterceptor::runHookKeyboard is hooked 0x24a0
16:15:18.57224A0469InputInterceptor::runHookMouse is hooked 0x24a0
16:15:18.57224A06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:15:18.57824A01744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
16:15:18.57824A01751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
16:15:19.4146E06808OverlayManager::doActionForegroundChange Event ON (ON)
16:15:19.4146E08319OverlayManager::OnForegroundChangedChanged True
16:15:19.4146E07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:15:19.4524A050capture deviced3d11 shared texture capture successful
16:15:19.4524A06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:15:19.4646E06959OverlayManager::doActionDisplayFPS - Triggered
16:15:19.5424A01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:18:33.50624A01833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:18:33.52724A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:18:33.52724A0425fSwapResize_BuffersClear overlay graphics..
16:18:33.52724A02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:18:33.52724A01548OverlayManager::RestoreGameWNDPROCSearch SWL..
16:18:33.52724A01555OverlayManager::RestoreGameWNDPROCSWL restored.
16:18:33.52724A01565OverlayManager::RestoreGameWNDPROCSWL OK.
16:18:33.52724A01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1cba0512
16:18:33.52724A02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:18:33.52724A0427fSwapResize_BuffersDevice was Resized!
16:18:33.52724A0185IRenderDevice::releaseRender Releasing.
16:18:33.52824A050capture device----------------- d3d11 capture freed ----------------
16:18:33.52824A082RenderDeviceCaptureBase::ReleaseTextureRelease
16:18:33.52824A0100RenderDeviceCaptureBase::ReleaseTextureReleased
16:18:33.52824A01258RenderDeviceD3d11::releaseImplementationReleasing 1
16:18:33.52824A01268RenderDeviceD3d11::releaseImplementationReleasing 2
16:18:33.52824A01287RenderDeviceD3d11::releaseImplementationReleasing 3
16:18:33.52824A0202IRenderDevice::releaseRender Releasing Done.
16:18:33.52824A0431fSwapResize_BuffersEnd Device was Resized!
16:18:33.53524A0112doOverlayskip init device, buffer is too small (1 1)
16:18:33.79346E0367InputInterceptor::ResetLLHookProcExtReset keys state
16:18:33.79346E06808OverlayManager::doActionForegroundChange Event OFF (OFF)
16:18:33.79346E08319OverlayManager::OnForegroundChangedChanged False
16:18:33.79346E08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[1/18/22 - LCS vs. TL - YouTube - Google Chrome]
16:18:33.79346E07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:18:33.79346E02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:18:33.79346E02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:18:33.80946E0367InputInterceptor::ResetLLHookProcExtReset keys state
16:18:33.81046E06959OverlayManager::doActionDisplayFPS - Triggered
16:18:34.80841AC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:18:36.84741AC170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3366].
16:18:36.84741AC52WidgetsLayoutScheduler::Stopstopping layout scheduler
16:18:36.84741AC61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
16:18:41.69724A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:18:41.72224A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:18:41.74424A01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15f01590
16:18:41.74424A01105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:18:41.74424A01126RenderDeviceD3d11::initsave state
16:18:41.74424A0696RenderDeviceD3d11::initDX11loading shaders...
16:18:41.75024A01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10be6544.
16:18:41.75024A01134RenderDeviceD3d11::initrestore state
16:18:41.75024A01137RenderDeviceD3d11::initTarget Window [0x505074e]
16:18:41.75024A0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:18:41.75024A0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:18:41.75024A02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:18:41.75024A01744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
16:18:41.75024A01751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
16:18:41.75024A01759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
16:18:41.76924A048ResetSnapShotSH::ExecuteRelease snapshot SH
16:18:41.76924A05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x505074e}.
16:18:41.76924A02497OverlayManager::installWindowProcHookInstall WPH
16:18:41.76924A02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb41f077a
16:18:41.76924A02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:18:41.76924A02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
16:18:41.76924A02286WidgetManager::Renderresume layout thread
16:18:41.76924A0276WidgetManager::StartLayoutSchedulerstart layout scheduler
16:18:41.76924A0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:18:41.76924A01614WidgetManager::drawskip widget draw (not in foreground) False - False
16:18:41.76924A01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:18:41.77624A02606OverlayManager::installKeybMouseHookInstall KeybMouse
16:18:41.77624A0480InputInterceptor::stopHookunhook keyboard and mouse
16:18:41.77724A0447InputInterceptor::runHookKeyboard is hooked 0x24a0
16:18:41.77724A0469InputInterceptor::runHookMouse is hooked 0x24a0
16:18:41.77724A06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:18:41.78524A01744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
16:18:41.78524A01751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
16:18:41.94046E06808OverlayManager::doActionForegroundChange Event ON (ON)
16:18:41.94046E08319OverlayManager::OnForegroundChangedChanged True
16:18:41.94046E07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:18:41.94224A050capture deviced3d11 shared texture capture successful
16:18:41.95224A06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:18:41.95946E06959OverlayManager::doActionDisplayFPS - Triggered
16:18:41.96224A01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:21:37.90124A01833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:21:37.92324A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:21:37.92324A0425fSwapResize_BuffersClear overlay graphics..
16:21:37.92324A02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:21:37.92324A01548OverlayManager::RestoreGameWNDPROCSearch SWL..
16:21:37.92324A01555OverlayManager::RestoreGameWNDPROCSWL restored.
16:21:37.92324A01565OverlayManager::RestoreGameWNDPROCSWL OK.
16:21:37.92324A01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb41f077a
16:21:37.92324A02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:21:37.92324A0427fSwapResize_BuffersDevice was Resized!
16:21:37.92324A0185IRenderDevice::releaseRender Releasing.
16:21:37.92324A050capture device----------------- d3d11 capture freed ----------------
16:21:37.92324A082RenderDeviceCaptureBase::ReleaseTextureRelease
16:21:37.92324A0100RenderDeviceCaptureBase::ReleaseTextureReleased
16:21:37.92324A01258RenderDeviceD3d11::releaseImplementationReleasing 1
16:21:37.92324A01268RenderDeviceD3d11::releaseImplementationReleasing 2
16:21:37.92324A01287RenderDeviceD3d11::releaseImplementationReleasing 3
16:21:37.92324A0202IRenderDevice::releaseRender Releasing Done.
16:21:37.92324A0431fSwapResize_BuffersEnd Device was Resized!
16:21:37.93024A0112doOverlayskip init device, buffer is too small (1 1)
16:21:38.31646E0367InputInterceptor::ResetLLHookProcExtReset keys state
16:21:38.31646E06808OverlayManager::doActionForegroundChange Event OFF (OFF)
16:21:38.31646E08319OverlayManager::OnForegroundChangedChanged False
16:21:38.31646E08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x103F0 Title=[general - Discord]
16:21:38.31646E07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:21:38.31646E02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:21:38.31646E02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:21:38.33146E0367InputInterceptor::ResetLLHookProcExtReset keys state
16:21:38.33346E06959OverlayManager::doActionDisplayFPS - Triggered
16:21:39.3384924293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:21:41.3784924170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3500].
16:21:41.378492452WidgetsLayoutScheduler::Stopstopping layout scheduler
16:21:41.378492461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
16:21:43.64524A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:21:43.67024A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:21:43.67124A01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15f01590
16:21:43.67124A01105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:21:43.67124A01126RenderDeviceD3d11::initsave state
16:21:43.67124A0696RenderDeviceD3d11::initDX11loading shaders...
16:21:43.67824A01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10be6544.
16:21:43.67824A01134RenderDeviceD3d11::initrestore state
16:21:43.67824A01137RenderDeviceD3d11::initTarget Window [0x505074e]
16:21:43.67824A0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:21:43.67824A0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:21:43.67824A02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:21:43.67824A01744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
16:21:43.67824A01751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
16:21:43.67824A01759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
16:21:43.70624A048ResetSnapShotSH::ExecuteRelease snapshot SH
16:21:43.70624A05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x505074e}.
16:21:43.70624A02497OverlayManager::installWindowProcHookInstall WPH
16:21:43.70624A02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x97820891
16:21:43.70624A02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:21:43.70624A02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
16:21:43.70624A02286WidgetManager::Renderresume layout thread
16:21:43.70624A0276WidgetManager::StartLayoutSchedulerstart layout scheduler
16:21:43.70624A0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:21:43.70624A01614WidgetManager::drawskip widget draw (not in foreground) False - False
16:21:43.70624A01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:21:43.71024A02606OverlayManager::installKeybMouseHookInstall KeybMouse
16:21:43.71024A0480InputInterceptor::stopHookunhook keyboard and mouse
16:21:43.71024A0447InputInterceptor::runHookKeyboard is hooked 0x24a0
16:21:43.71024A0469InputInterceptor::runHookMouse is hooked 0x24a0
16:21:43.71024A06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:21:43.72124A01744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
16:21:43.72124A01751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
16:21:43.92546E06808OverlayManager::doActionForegroundChange Event ON (ON)
16:21:43.92546E08319OverlayManager::OnForegroundChangedChanged True
16:21:43.92546E07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:21:43.92624A050capture deviced3d11 shared texture capture successful
16:21:43.93324A06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:21:43.94346E06959OverlayManager::doActionDisplayFPS - Triggered
16:21:43.94824A01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:22:20.71624A01833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:22:20.73824A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:22:20.73924A0425fSwapResize_BuffersClear overlay graphics..
16:22:20.73924A02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:22:20.73924A01548OverlayManager::RestoreGameWNDPROCSearch SWL..
16:22:20.73924A01555OverlayManager::RestoreGameWNDPROCSWL restored.
16:22:20.73924A01565OverlayManager::RestoreGameWNDPROCSWL OK.
16:22:20.73924A01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x97820891
16:22:20.73924A02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:22:20.73924A0427fSwapResize_BuffersDevice was Resized!
16:22:20.73924A0185IRenderDevice::releaseRender Releasing.
16:22:20.73924A050capture device----------------- d3d11 capture freed ----------------
16:22:20.73924A082RenderDeviceCaptureBase::ReleaseTextureRelease
16:22:20.73924A0100RenderDeviceCaptureBase::ReleaseTextureReleased
16:22:20.73924A01258RenderDeviceD3d11::releaseImplementationReleasing 1
16:22:20.73924A01268RenderDeviceD3d11::releaseImplementationReleasing 2
16:22:20.73924A01287RenderDeviceD3d11::releaseImplementationReleasing 3
16:22:20.73924A0202IRenderDevice::releaseRender Releasing Done.
16:22:20.73924A0431fSwapResize_BuffersEnd Device was Resized!
16:22:20.74624A0112doOverlayskip init device, buffer is too small (1 1)
16:22:21.14446E0367InputInterceptor::ResetLLHookProcExtReset keys state
16:22:21.14446E06808OverlayManager::doActionForegroundChange Event OFF (OFF)
16:22:21.14446E08319OverlayManager::OnForegroundChangedChanged False
16:22:21.14446E08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[TWICE
16:22:21.14446E07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:22:21.14446E02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:22:21.14446E02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:22:21.15946E0367InputInterceptor::ResetLLHookProcExtReset keys state
16:22:21.16146E06959OverlayManager::doActionDisplayFPS - Triggered
16:22:22.1674924293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:22:23.64724A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:22:23.67724A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:22:23.70024A01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15f01590
16:22:23.70024A01105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:22:23.70024A01126RenderDeviceD3d11::initsave state
16:22:23.70024A0696RenderDeviceD3d11::initDX11loading shaders...
16:22:23.7054924170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3017].
16:22:23.705492452WidgetsLayoutScheduler::Stopstopping layout scheduler
16:22:23.705492461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
16:22:23.70546E06808OverlayManager::doActionForegroundChange Event ON (ON)
16:22:23.70546E08319OverlayManager::OnForegroundChangedChanged True
16:22:23.70524A01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10be6544.
16:22:23.70524A01134RenderDeviceD3d11::initrestore state
16:22:23.70546E07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:22:23.70546E02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:22:23.70524A01137RenderDeviceD3d11::initTarget Window [0x505074e]
16:22:23.70524A0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:22:23.70524A0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:22:23.70524A01744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
16:22:23.70524A01751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
16:22:23.70524A01759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
16:22:23.71924A048ResetSnapShotSH::ExecuteRelease snapshot SH
16:22:23.71924A05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x505074e}.
16:22:23.71924A02497OverlayManager::installWindowProcHookInstall WPH
16:22:23.71924A02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x14b4070a
16:22:23.71924A02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:22:23.71924A02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
16:22:23.71924A02286WidgetManager::Renderresume layout thread
16:22:23.71924A0276WidgetManager::StartLayoutSchedulerstart layout scheduler
16:22:23.71924A0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:22:23.71924A01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:22:23.72024A050capture deviced3d11 shared texture capture successful
16:22:23.72024A02606OverlayManager::installKeybMouseHookInstall KeybMouse
16:22:23.72024A0480InputInterceptor::stopHookunhook keyboard and mouse
16:22:23.72024A0447InputInterceptor::runHookKeyboard is hooked 0x24a0
16:22:23.72024A0469InputInterceptor::runHookMouse is hooked 0x24a0
16:22:23.72024A06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:22:23.72346E06959OverlayManager::doActionDisplayFPS - Triggered
16:22:23.72924A01744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
16:22:23.72924A01751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
16:22:23.72924A01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:24:44.50324A01833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:24:44.52324A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:24:44.52324A0425fSwapResize_BuffersClear overlay graphics..
16:24:44.52324A02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:24:44.52324A01548OverlayManager::RestoreGameWNDPROCSearch SWL..
16:24:44.52324A01555OverlayManager::RestoreGameWNDPROCSWL restored.
16:24:44.52324A01565OverlayManager::RestoreGameWNDPROCSWL OK.
16:24:44.52324A01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x14b4070a
16:24:44.52324A02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:24:44.52324A0427fSwapResize_BuffersDevice was Resized!
16:24:44.52324A0185IRenderDevice::releaseRender Releasing.
16:24:44.52424A050capture device----------------- d3d11 capture freed ----------------
16:24:44.52424A082RenderDeviceCaptureBase::ReleaseTextureRelease
16:24:44.52424A0100RenderDeviceCaptureBase::ReleaseTextureReleased
16:24:44.52424A01258RenderDeviceD3d11::releaseImplementationReleasing 1
16:24:44.52424A01268RenderDeviceD3d11::releaseImplementationReleasing 2
16:24:44.52424A01287RenderDeviceD3d11::releaseImplementationReleasing 3
16:24:44.52424A0202IRenderDevice::releaseRender Releasing Done.
16:24:44.52424A0431fSwapResize_BuffersEnd Device was Resized!
16:24:44.53024A0112doOverlayskip init device, buffer is too small (1 1)
16:24:44.95346E0367InputInterceptor::ResetLLHookProcExtReset keys state
16:24:44.95346E06808OverlayManager::doActionForegroundChange Event OFF (OFF)
16:24:44.95346E08319OverlayManager::OnForegroundChangedChanged False
16:24:44.95346E08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[TWICE
16:24:44.95346E07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:24:44.95346E02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:24:44.95346E02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:24:44.96846E0367InputInterceptor::ResetLLHookProcExtReset keys state
16:24:44.97046E06959OverlayManager::doActionDisplayFPS - Triggered
16:24:45.9744924293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:24:47.4914924170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3010].
16:24:47.491492452WidgetsLayoutScheduler::Stopstopping layout scheduler
16:24:47.491492461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
16:24:48.35924A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:24:48.37924A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:24:48.40324A01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15f01590
16:24:48.40324A01105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:24:48.40324A01126RenderDeviceD3d11::initsave state
16:24:48.40324A0696RenderDeviceD3d11::initDX11loading shaders...
16:24:48.40924A01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10be6544.
16:24:48.40924A01134RenderDeviceD3d11::initrestore state
16:24:48.40924A01137RenderDeviceD3d11::initTarget Window [0x505074e]
16:24:48.40924A0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:24:48.40924A0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:24:48.40924A02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:24:48.40924A01744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
16:24:48.40924A01751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
16:24:48.40924A01759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
16:24:48.42524A048ResetSnapShotSH::ExecuteRelease snapshot SH
16:24:48.42524A05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x505074e}.
16:24:48.42524A02497OverlayManager::installWindowProcHookInstall WPH
16:24:48.42524A02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4c6804ce
16:24:48.42524A02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:24:48.42524A02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
16:24:48.42524A02286WidgetManager::Renderresume layout thread
16:24:48.42524A0276WidgetManager::StartLayoutSchedulerstart layout scheduler
16:24:48.42524A0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:24:48.42524A01614WidgetManager::drawskip widget draw (not in foreground) False - False
16:24:48.42524A01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:24:48.42524A02606OverlayManager::installKeybMouseHookInstall KeybMouse
16:24:48.42524A0480InputInterceptor::stopHookunhook keyboard and mouse
16:24:48.42524A0447InputInterceptor::runHookKeyboard is hooked 0x24a0
16:24:48.42524A0469InputInterceptor::runHookMouse is hooked 0x24a0
16:24:48.42524A06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:24:48.43224A01744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
16:24:48.43224A01751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
16:24:48.53446E06808OverlayManager::doActionForegroundChange Event ON (ON)
16:24:48.53446E08319OverlayManager::OnForegroundChangedChanged True
16:24:48.53446E07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:24:48.53724A050capture deviced3d11 shared texture capture successful
16:24:48.53724A06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:24:48.55046E06959OverlayManager::doActionDisplayFPS - Triggered
16:24:48.55924A01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:25:03.80724A01833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:25:03.82824A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:25:03.82824A0425fSwapResize_BuffersClear overlay graphics..
16:25:03.82824A02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:25:03.82824A01548OverlayManager::RestoreGameWNDPROCSearch SWL..
16:25:03.82824A01555OverlayManager::RestoreGameWNDPROCSWL restored.
16:25:03.82824A01565OverlayManager::RestoreGameWNDPROCSWL OK.
16:25:03.82824A01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4c6804ce
16:25:03.82824A02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:25:03.82824A0427fSwapResize_BuffersDevice was Resized!
16:25:03.82924A0185IRenderDevice::releaseRender Releasing.
16:25:03.82924A050capture device----------------- d3d11 capture freed ----------------
16:25:03.82924A082RenderDeviceCaptureBase::ReleaseTextureRelease
16:25:03.82924A0100RenderDeviceCaptureBase::ReleaseTextureReleased
16:25:03.82924A01258RenderDeviceD3d11::releaseImplementationReleasing 1
16:25:03.82924A01268RenderDeviceD3d11::releaseImplementationReleasing 2
16:25:03.82924A01287RenderDeviceD3d11::releaseImplementationReleasing 3
16:25:03.82924A0202IRenderDevice::releaseRender Releasing Done.
16:25:03.82924A0431fSwapResize_BuffersEnd Device was Resized!
16:25:03.83624A0112doOverlayskip init device, buffer is too small (1 1)
16:25:03.84846E0367InputInterceptor::ResetLLHookProcExtReset keys state
16:25:03.84846E06808OverlayManager::doActionForegroundChange Event OFF (OFF)
16:25:03.84846E08319OverlayManager::OnForegroundChangedChanged False
16:25:03.84846E08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
16:25:03.84846E07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:25:03.84846E02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:25:03.84846E02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:25:03.86446E0367InputInterceptor::ResetLLHookProcExtReset keys state
16:25:03.86646E06959OverlayManager::doActionDisplayFPS - Triggered
16:25:04.8654924293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:25:06.9054924170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3118].
16:25:06.905492452WidgetsLayoutScheduler::Stopstopping layout scheduler
16:25:06.905492461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
16:25:14.87024A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:25:14.89824A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:25:14.89924A01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15f01590
16:25:14.89924A01105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:25:14.89924A01126RenderDeviceD3d11::initsave state
16:25:14.89924A0696RenderDeviceD3d11::initDX11loading shaders...
16:25:14.90524A01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10be6544.
16:25:14.90524A01134RenderDeviceD3d11::initrestore state
16:25:14.90524A01137RenderDeviceD3d11::initTarget Window [0x505074e]
16:25:14.90524A0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:25:14.90524A0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:25:14.90524A02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:25:14.90524A01744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
16:25:14.90524A01751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
16:25:14.90524A01759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
16:25:14.92924A048ResetSnapShotSH::ExecuteRelease snapshot SH
16:25:14.92924A05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x505074e}.
16:25:14.92924A02497OverlayManager::installWindowProcHookInstall WPH
16:25:14.92924A02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x248207ce
16:25:14.92924A02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:25:14.92924A02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
16:25:14.92924A02286WidgetManager::Renderresume layout thread
16:25:14.92924A0276WidgetManager::StartLayoutSchedulerstart layout scheduler
16:25:14.92924A0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:25:14.92924A01614WidgetManager::drawskip widget draw (not in foreground) False - False
16:25:14.92924A01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:25:14.93124A02606OverlayManager::installKeybMouseHookInstall KeybMouse
16:25:14.93124A0480InputInterceptor::stopHookunhook keyboard and mouse
16:25:14.93124A0447InputInterceptor::runHookKeyboard is hooked 0x24a0
16:25:14.93124A0469InputInterceptor::runHookMouse is hooked 0x24a0
16:25:14.93124A06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:25:14.94024A01744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
16:25:14.94024A01751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
16:25:15.2346E06808OverlayManager::doActionForegroundChange Event ON (ON)
16:25:15.2346E08319OverlayManager::OnForegroundChangedChanged True
16:25:15.2346E07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:25:15.2424A050capture deviced3d11 shared texture capture successful
16:25:15.2546E06959OverlayManager::doActionDisplayFPS - Triggered
16:25:15.3324A01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:25:15.3324A06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:25:55.23924A01833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:25:55.26024A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:25:55.26024A0425fSwapResize_BuffersClear overlay graphics..
16:25:55.26024A02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:25:55.26024A01548OverlayManager::RestoreGameWNDPROCSearch SWL..
16:25:55.26024A01555OverlayManager::RestoreGameWNDPROCSWL restored.
16:25:55.26024A01565OverlayManager::RestoreGameWNDPROCSWL OK.
16:25:55.26024A01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x248207ce
16:25:55.26024A02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:25:55.26024A0427fSwapResize_BuffersDevice was Resized!
16:25:55.26024A0185IRenderDevice::releaseRender Releasing.
16:25:55.26024A050capture device----------------- d3d11 capture freed ----------------
16:25:55.26024A082RenderDeviceCaptureBase::ReleaseTextureRelease
16:25:55.26024A0100RenderDeviceCaptureBase::ReleaseTextureReleased
16:25:55.26124A01258RenderDeviceD3d11::releaseImplementationReleasing 1
16:25:55.26124A01268RenderDeviceD3d11::releaseImplementationReleasing 2
16:25:55.26124A01287RenderDeviceD3d11::releaseImplementationReleasing 3
16:25:55.26124A0202IRenderDevice::releaseRender Releasing Done.
16:25:55.26124A0431fSwapResize_BuffersEnd Device was Resized!
16:25:55.26824A0112doOverlayskip init device, buffer is too small (1 1)
16:25:55.64646E0367InputInterceptor::ResetLLHookProcExtReset keys state
16:25:55.64646E06808OverlayManager::doActionForegroundChange Event OFF (OFF)
16:25:55.64646E08319OverlayManager::OnForegroundChangedChanged False
16:25:55.64646E08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[Twitch - Google Chrome]
16:25:55.64646E07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:25:55.64646E02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:25:55.64646E02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:25:55.66146E0367InputInterceptor::ResetLLHookProcExtReset keys state
16:25:55.66346E06959OverlayManager::doActionDisplayFPS - Triggered
16:25:56.6594924293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:25:56.84724A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:25:56.86624A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:25:56.86824A01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15f01590
16:25:56.86824A01105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:25:56.86824A01126RenderDeviceD3d11::initsave state
16:25:56.86824A0696RenderDeviceD3d11::initDX11loading shaders...
16:25:56.87424A01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10be6544.
16:25:56.87424A01134RenderDeviceD3d11::initrestore state
16:25:56.87424A01137RenderDeviceD3d11::initTarget Window [0x505074e]
16:25:56.87424A0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:25:56.87424A0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:25:56.87424A02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:25:56.87424A01744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
16:25:56.87424A01751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
16:25:56.87424A01759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
16:25:56.91024A048ResetSnapShotSH::ExecuteRelease snapshot SH
16:25:56.91024A05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x505074e}.
16:25:56.91024A02497OverlayManager::installWindowProcHookInstall WPH
16:25:56.91024A02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x143806f4
16:25:56.91024A02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:25:56.91024A02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
16:25:56.91024A01614WidgetManager::drawskip widget draw (not in foreground) False - False
16:25:56.91024A01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:25:56.91724A02606OverlayManager::installKeybMouseHookInstall KeybMouse
16:25:56.91724A0480InputInterceptor::stopHookunhook keyboard and mouse
16:25:56.91724A0447InputInterceptor::runHookKeyboard is hooked 0x24a0
16:25:56.91724A0469InputInterceptor::runHookMouse is hooked 0x24a0
16:25:56.91724A06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:25:56.92824A01744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
16:25:56.92824A01751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
16:25:57.18046E06808OverlayManager::doActionForegroundChange Event ON (ON)
16:25:57.18046E08319OverlayManager::OnForegroundChangedChanged True
16:25:57.18046E07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:25:57.20546E06959OverlayManager::doActionDisplayFPS - Triggered
16:25:57.20724A01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:25:57.20824A050capture deviced3d11 shared texture capture successful
16:25:57.20824A06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:27:23.424A01833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:27:23.2724A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:27:23.2724A0425fSwapResize_BuffersClear overlay graphics..
16:27:23.2724A02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:27:23.2724A01548OverlayManager::RestoreGameWNDPROCSearch SWL..
16:27:23.2724A01555OverlayManager::RestoreGameWNDPROCSWL restored.
16:27:23.2724A01565OverlayManager::RestoreGameWNDPROCSWL OK.
16:27:23.2724A01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x143806f4
16:27:23.2724A02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:27:23.2724A0427fSwapResize_BuffersDevice was Resized!
16:27:23.2724A0185IRenderDevice::releaseRender Releasing.
16:27:23.2724A050capture device----------------- d3d11 capture freed ----------------
16:27:23.2724A082RenderDeviceCaptureBase::ReleaseTextureRelease
16:27:23.2724A0100RenderDeviceCaptureBase::ReleaseTextureReleased
16:27:23.2724A01258RenderDeviceD3d11::releaseImplementationReleasing 1
16:27:23.2724A01268RenderDeviceD3d11::releaseImplementationReleasing 2
16:27:23.2724A01287RenderDeviceD3d11::releaseImplementationReleasing 3
16:27:23.2724A0202IRenderDevice::releaseRender Releasing Done.
16:27:23.2724A0431fSwapResize_BuffersEnd Device was Resized!
16:27:23.3524A0112doOverlayskip init device, buffer is too small (1 1)
16:27:23.22346E0367InputInterceptor::ResetLLHookProcExtReset keys state
16:27:23.22346E06808OverlayManager::doActionForegroundChange Event OFF (OFF)
16:27:23.22346E08319OverlayManager::OnForegroundChangedChanged False
16:27:23.22446E08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x103F0 Title=[general - Discord]
16:27:23.22446E07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:27:23.22446E02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:27:23.22446E02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:27:23.23846E0367InputInterceptor::ResetLLHookProcExtReset keys state
16:27:23.23946E06959OverlayManager::doActionDisplayFPS - Triggered
16:27:24.23414A4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:27:25.94824A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:27:25.99224A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:27:26.4024A01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15f01590
16:27:26.4024A01105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:27:26.4024A01126RenderDeviceD3d11::initsave state
16:27:26.4024A0696RenderDeviceD3d11::initDX11loading shaders...
16:27:26.4524A01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10be6544.
16:27:26.4524A01134RenderDeviceD3d11::initrestore state
16:27:26.4524A01137RenderDeviceD3d11::initTarget Window [0x505074e]
16:27:26.4524A0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:27:26.4524A0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:27:26.4524A02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:27:26.4524A01744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
16:27:26.4524A01751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
16:27:26.4524A01759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
16:27:26.6524A048ResetSnapShotSH::ExecuteRelease snapshot SH
16:27:26.6524A05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x505074e}.
16:27:26.6524A02497OverlayManager::installWindowProcHookInstall WPH
16:27:26.6524A02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x60050883
16:27:26.6524A02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:27:26.6524A02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
16:27:26.6524A01614WidgetManager::drawskip widget draw (not in foreground) False - False
16:27:26.6524A01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:27:26.6524A02606OverlayManager::installKeybMouseHookInstall KeybMouse
16:27:26.6524A0480InputInterceptor::stopHookunhook keyboard and mouse
16:27:26.6524A0447InputInterceptor::runHookKeyboard is hooked 0x24a0
16:27:26.6524A0469InputInterceptor::runHookMouse is hooked 0x24a0
16:27:26.6524A06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:27:26.7524A01744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
16:27:26.7524A01751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
16:27:26.25846E06808OverlayManager::doActionForegroundChange Event ON (ON)
16:27:26.25846E08319OverlayManager::OnForegroundChangedChanged True
16:27:26.25846E07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:27:26.26324A050capture deviced3d11 shared texture capture successful
16:27:26.26424A06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:27:26.27846E06959OverlayManager::doActionDisplayFPS - Triggered
16:27:26.28124A01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:28:25.95924A01833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:28:25.97924A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:28:25.97924A0425fSwapResize_BuffersClear overlay graphics..
16:28:25.97924A02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:28:25.97924A01548OverlayManager::RestoreGameWNDPROCSearch SWL..
16:28:25.97924A01555OverlayManager::RestoreGameWNDPROCSWL restored.
16:28:25.97924A01565OverlayManager::RestoreGameWNDPROCSWL OK.
16:28:25.97924A01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x60050883
16:28:25.97924A02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:28:25.97924A0427fSwapResize_BuffersDevice was Resized!
16:28:25.97924A0185IRenderDevice::releaseRender Releasing.
16:28:25.97924A050capture device----------------- d3d11 capture freed ----------------
16:28:25.97924A082RenderDeviceCaptureBase::ReleaseTextureRelease
16:28:25.97924A0100RenderDeviceCaptureBase::ReleaseTextureReleased
16:28:25.97924A01258RenderDeviceD3d11::releaseImplementationReleasing 1
16:28:25.97924A01268RenderDeviceD3d11::releaseImplementationReleasing 2
16:28:25.97924A01287RenderDeviceD3d11::releaseImplementationReleasing 3
16:28:25.97924A0202IRenderDevice::releaseRender Releasing Done.
16:28:25.97924A0431fSwapResize_BuffersEnd Device was Resized!
16:28:25.98824A0112doOverlayskip init device, buffer is too small (1 1)
16:28:26.33446E0367InputInterceptor::ResetLLHookProcExtReset keys state
16:28:26.33446E06808OverlayManager::doActionForegroundChange Event OFF (OFF)
16:28:26.33446E08319OverlayManager::OnForegroundChangedChanged False
16:28:26.33446E08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x103F0 Title=[general - Discord]
16:28:26.33446E07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:28:26.33446E02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:28:26.33446E02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:28:26.35046E0367InputInterceptor::ResetLLHookProcExtReset keys state
16:28:26.35246E06959OverlayManager::doActionDisplayFPS - Triggered
16:28:27.345CFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:28:27.43824A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:28:27.45624A0418fSwapResize_BuffersResize buffer (0x15f01590)!
16:28:27.46124A01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x15f01590
16:28:27.46124A01105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:28:27.46124A01126RenderDeviceD3d11::initsave state
16:28:27.46124A0696RenderDeviceD3d11::initDX11loading shaders...
16:28:27.46824A01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10be6544.
16:28:27.46924A01134RenderDeviceD3d11::initrestore state
16:28:27.46924A01137RenderDeviceD3d11::initTarget Window [0x505074e]
16:28:27.46924A0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:28:27.46924A0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:28:27.46924A02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:28:27.46924A01744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
16:28:27.46924A01751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
16:28:27.46924A01759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
16:28:27.48824A048ResetSnapShotSH::ExecuteRelease snapshot SH
16:28:27.48824A05550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x505074e}.
16:28:27.48824A02497OverlayManager::installWindowProcHookInstall WPH
16:28:27.48824A02511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd6d50742
16:28:27.48824A02530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:28:27.48824A02576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
16:28:27.48824A01614WidgetManager::drawskip widget draw (not in foreground) False - False
16:28:27.48824A01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:28:27.49124A02606OverlayManager::installKeybMouseHookInstall KeybMouse
16:28:27.49124A0480InputInterceptor::stopHookunhook keyboard and mouse
16:28:27.49124A0447InputInterceptor::runHookKeyboard is hooked 0x24a0
16:28:27.49124A0469InputInterceptor::runHookMouse is hooked 0x24a0
16:28:27.49124A06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:28:27.49924A01744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
16:28:27.49924A01751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
16:28:27.86046E06808OverlayManager::doActionForegroundChange Event ON (ON)
16:28:27.86046E08319OverlayManager::OnForegroundChangedChanged True
16:28:27.86046E07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:28:27.86224A050capture deviced3d11 shared texture capture successful
16:28:27.86224A06248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:28:27.87746E06959OverlayManager::doActionDisplayFPS - Triggered
16:28:27.88524A01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:31:01.408CFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:31:01.49124A01833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:31:01.49124A0485ReleaseD11DeviceDevice Released! [1]
16:31:01.49124A02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:31:01.49124A01548OverlayManager::RestoreGameWNDPROCSearch SWL..
16:31:01.49124A01555OverlayManager::RestoreGameWNDPROCSWL restored.
16:31:01.49124A01565OverlayManager::RestoreGameWNDPROCSWL OK.
16:31:01.49124A01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd6d50742
16:31:01.49124A02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:31:01.49124A0185IRenderDevice::releaseRender Releasing.
16:31:01.49224A050capture device----------------- d3d11 capture freed ----------------
16:31:01.49224A082RenderDeviceCaptureBase::ReleaseTextureRelease
16:31:01.49224A0100RenderDeviceCaptureBase::ReleaseTextureReleased
16:31:01.49224A01258RenderDeviceD3d11::releaseImplementationReleasing 1
16:31:01.49224A01268RenderDeviceD3d11::releaseImplementationReleasing 2
16:31:01.49224A01287RenderDeviceD3d11::releaseImplementationReleasing 3
16:31:01.49224A0202IRenderDevice::releaseRender Releasing Done.
16:31:01.49224A0488ReleaseD11Device End Device Released!
16:31:01.49224A0534fDevice11_Releaseswap chain release 0 0x15f01590 [overlay:0]
16:31:01.56246E0367InputInterceptor::ResetLLHookProcExtReset keys state
16:31:01.56246E06808OverlayManager::doActionForegroundChange Event OFF (OFF)
16:31:01.56246E08319OverlayManager::OnForegroundChangedChanged False
16:31:01.56246E08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x103F0 Title=[general - Discord]
16:31:01.56246E07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:31:01.56246E02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:31:01.56246E02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:31:01.57846E0367InputInterceptor::ResetLLHookProcExtReset keys state
16:31:01.57946E06959OverlayManager::doActionDisplayFPS - Triggered