TimeThreadLineFunctionMessage
13:40:39.3282154138runClientStarting Overlay PID=9124(0x23a4) server PID = 12048
13:40:39.3282154560Client::initClient::Initialize
13:40:39.3282154568Client::initStart owclient thread
13:40:39.3293B14325Client::initFirstInjectionClient::initFirstInjection.
13:40:39.3293B14225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_18912048 opened succesfuly
13:40:39.3293B14351session id = {584B39F3-CBAF-484C-B95D-8414A492C661}
13:40:39.3293B142069Client::LogClientInfoCommandLine[1] [C:/Riot Games/League of Legends (Tournament Realm 1)/Game/League of Legends.exespectator 104.160.133.68 5119 H2WVVFmRuoRaN8eMt4KYm2IZ61PEyGZY 2693612 2686732994282656-PlayerID=2686732994282656].
13:40:39.3293B142069Client::LogClientInfoCommandLine[2] [-GameBaseDir=C:\Riot Games\League of Legends (Tournament Realm 1)-Region=ESPORTSTMNT01-PlatformID=ESPORTSTMNT01-Locale=en_US-SkipBuild-EnableCrashpad=true-EnableLNP=true-UseDX11=1:1].
13:40:39.3293B142087Client::LogClientInfoOS version [10.0]
13:40:39.3293B142092Client::LogClientInfoProcess OS version [6.2] [64-bit]
13:40:39.3293B142112Client::LogClientInfoClient Version 2.2.189.3
13:40:39.3293B142122Client::LogProcessModulesLoaded modules:
13:40:39.3313B142138C:\Program Files (x86)\Bonjour\mdnsNSP.dll
13:40:39.3313B142138C:\Program Files (x86)\NVIDIA Corporation\NvContainer\MessageBus.dll
13:40:39.3313B142138C:\Program Files (x86)\Overwolf\0.188.0.22\win32\OWClient.dll
13:40:39.3313B142138C:\Program Files (x86)\Overwolf\0.188.0.22\win32\OWExplorer.dll
13:40:39.3313B142138C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2111.5-0\X86\MpOav.dll
13:40:39.3313B142138C:\Riot Games\League of Legends (Tournament Realm 1)\Game\League of Legends.exe
13:40:39.3313B142138C:\Riot Games\League of Legends (Tournament Realm 1)\Game\d3dcompiler_47.dll
13:40:39.3313B142138C:\Riot Games\League of Legends (Tournament Realm 1)\Game\stub.dll
13:40:39.3313B142138C:\Users\LCS\AppData\Local\Discord\app-1.0.9003\modules\discord_hook-1\discord_hook\2b6f62ed4f4\DiscordHook.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\AVRT.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\CoreMessaging.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\DEVOBJ.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\DINPUT8.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\DNSAPI.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\HID.DLL
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\MSASN1.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\PROPSYS.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\UMPDC.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\USERENV.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\VERSION.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\WINMM.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\WINNSI.DLL
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\WTSAPI32.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\Wldp.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\XAudio2_8.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\amsi.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\cryptnet.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\cryptsp.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\d3d11.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\d3d9.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\d3dx9_39.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\dbgcore.DLL
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\dbghelp.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\dcomp.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\drvstore.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\dsound.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\dwmapi.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\dxcore.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\dxgi.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\gpapi.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\icm32.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\inputhost.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\kernel.appcore.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\mscms.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\ntdll.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\ntmarta.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\nvapi.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\powrprof.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\profapi.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\textinputframework.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\wbemcomn.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\windows.storage.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\winmmbase.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\wintypes.dll
13:40:39.3313B142138C:\WINDOWS\SYSTEM32\xaudio2_9.DLL
13:40:39.3313B142138C:\WINDOWS\System32\CRYPT32.dll
13:40:39.3313B142138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\NvCamera\NvCamera32.dll
13:40:39.3313B142138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\NvCamera\d3dcompiler_47_32.dll
13:40:39.3313B142138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\nvldumd.dll
13:40:39.3313B142138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\nvwgf2um.dll
13:40:39.3313B142138C:\WINDOWS\System32\GDI32.dll
13:40:39.3313B142138C:\WINDOWS\System32\IMM32.DLL
13:40:39.3313B142138C:\WINDOWS\System32\KERNEL32.DLL
13:40:39.3313B142138C:\WINDOWS\System32\KERNELBASE.dll
13:40:39.3313B142138C:\WINDOWS\System32\MMDevApi.dll
13:40:39.3313B142138C:\WINDOWS\System32\MSCTF.dll
13:40:39.3313B142138C:\WINDOWS\System32\NSI.dll
13:40:39.3313B142138C:\WINDOWS\System32\OLEAUT32.dll
13:40:39.3313B142138C:\WINDOWS\System32\PSAPI.DLL
13:40:39.3313B142138C:\WINDOWS\System32\RPCRT4.dll
13:40:39.3313B142138C:\WINDOWS\System32\SETUPAPI.dll
13:40:39.3313B142138C:\WINDOWS\System32\SHELL32.dll
13:40:39.3313B142138C:\WINDOWS\System32\USER32.dll
13:40:39.3313B142138C:\WINDOWS\System32\WINTRUST.dll
13:40:39.3313B142138C:\WINDOWS\System32\WS2_32.dll
13:40:39.3313B142138C:\WINDOWS\System32\advapi32.dll
13:40:39.3313B142138C:\WINDOWS\System32\bcrypt.dll
13:40:39.3313B142138C:\WINDOWS\System32\bcryptPrimitives.dll
13:40:39.3313B142138C:\WINDOWS\System32\cfgmgr32.dll
13:40:39.3313B142138C:\WINDOWS\System32\clbcatq.dll
13:40:39.3313B142138C:\WINDOWS\System32\combase.dll
13:40:39.3313B142138C:\WINDOWS\System32\fwpuclnt.dll
13:40:39.3313B142138C:\WINDOWS\System32\gdi32full.dll
13:40:39.3313B142138C:\WINDOWS\System32\imagehlp.dll
13:40:39.3313B142138C:\WINDOWS\System32\msvcp_win.dll
13:40:39.3313B142138C:\WINDOWS\System32\msvcrt.dll
13:40:39.3313B142138C:\WINDOWS\System32\ole32.dll
13:40:39.3313B142138C:\WINDOWS\System32\sechost.dll
13:40:39.3313B142138C:\WINDOWS\System32\shcore.dll
13:40:39.3313B142138C:\WINDOWS\System32\shlwapi.dll
13:40:39.3313B142138C:\WINDOWS\System32\ucrtbase.dll
13:40:39.3313B142138C:\WINDOWS\System32\win32u.dll
13:40:39.3313B142138C:\WINDOWS\System32\winrnr.dll
13:40:39.3313B142138C:\WINDOWS\system32\NLAapi.dll
13:40:39.3313B142138C:\WINDOWS\system32\mswsock.dll
13:40:39.3313B142138C:\WINDOWS\system32\napinsp.dll
13:40:39.3313B142138C:\WINDOWS\system32\nvspcap.dll
13:40:39.3313B142138C:\WINDOWS\system32\pnrpnsp.dll
13:40:39.3313B142138C:\WINDOWS\system32\rsaenh.dll
13:40:39.3313B142138C:\WINDOWS\system32\uxtheme.dll
13:40:39.3313B142138C:\WINDOWS\system32\wbem\fastprox.dll
13:40:39.3313B142138C:\WINDOWS\system32\wbem\wbemprox.dll
13:40:39.3313B142138C:\WINDOWS\system32\wbem\wbemsvc.dll
13:40:39.3313B142138C:\WINDOWS\system32\wshbth.dll
13:40:39.3313B142138C:\Windows\System32\rasadhlp.dll
13:40:39.3313B1479GraphicsHookManager::InitCreated Thread - Created , ThreadId=8156
13:40:39.3323B141551Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
13:40:39.3323B141559Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
13:40:39.3323B141596Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
13:40:39.3323B141608Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
13:40:39.3323B141674Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
13:40:39.3323B141687Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - ON
13:40:39.3323B141717Client::ReadGameConfigurationsEnable EnableTXR - OFF
13:40:39.3323B141757Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
13:40:39.3323B141759Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
13:40:39.3323B141761Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
13:40:39.3323B141763Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
13:40:39.3323B141765Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - ON
13:40:39.3323B141767Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
13:40:39.3323B141769Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
13:40:39.3323B141772Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
13:40:39.3323B141775Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
13:40:39.3323B141882Data::Search[0] 0x76290000
13:40:39.3323B141882Data::Search[1] 0x0
13:40:39.3323B141882Data::Search[2] 0x63F80000
13:40:39.3323B141882Data::Search[3] 0x70750000
13:40:39.3323B141882Data::Search[4] 0x0
13:40:39.3323B141882Data::Search[5] 0x6FF10000
13:40:39.3323B141882Data::Search[6] 0x75A70000
13:40:39.3323B141882Data::Search[7] 0x0
13:40:39.3323B141882Data::Search[8] 0x6FF10000
13:40:39.3323B141882Data::Search[9] 0x0
13:40:39.3323B141887Data::Search[10] 0x0
13:40:39.3323B141893Data::Search[11] 0x6D190000
13:40:39.3323B141899Data::Search[12] 0x0
13:40:39.3323B141905Data::Search[13] 0x0
13:40:39.3323B14337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
13:40:39.3323B141264Client::hookFunctionsDetected Windows 8.1 or greater
13:40:39.3323B141287Client::hookFunctionsAcquiring function lock succedded
13:40:39.3333B14254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
13:40:39.3333B14582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 17
13:40:39.3333B14550ApplyHookConfiguration3rdparty Co-existence [Discord - DiscordHook.dll]: DIT[0] hook[0] FIGVTH[False] disableFIGVTH[False] MCH_options[False] suspend[False] monitor[False] ignoreRelease[False]
13:40:39.3333B14634Common::HookChain::HookChainManager::InitFromRemoteConfigurationApplying Co-existence: DIT[0] hook[0] FIGVTH[False] disableFIGVTH[False] MCH_options[False] suspend[False] ignoreRelease[False]
13:40:39.3333B14952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
13:40:39.3333B14225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_18912048 opened succesfuly
13:40:39.3333B14528OverlayManager::OverlayManagerOW System Cursor is set to = 0x6bd80658
13:40:39.3333B147548OverlayManager::LoadDefaultCursorsLoad default cursors
13:40:39.3343B14536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x5a0650
13:40:39.3343B1472PerformanceCounter::StartSessionStartSession
13:40:39.3343B1472PerformanceCounter::StartSessionStartSession
13:40:39.3343B14225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
13:40:39.3343B14758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
13:40:39.3343B14776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
13:40:39.3343B14778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
13:40:39.3343B14781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
13:40:39.3343B14784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
13:40:39.3343B14787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
13:40:39.3343B14790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
13:40:39.3343B14793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
13:40:39.3343B14796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
13:40:39.3343B14799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
13:40:39.3343B14802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = ON
13:40:39.3343B14805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = ON
13:40:39.3343B14808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = ON
13:40:39.3343B14811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
13:40:39.3343B14814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
13:40:39.3343B14817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
13:40:39.3343B14820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
13:40:39.3343B14823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
13:40:39.3343B14826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
13:40:39.3343B14829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
13:40:39.3343B14832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
13:40:39.3343B14835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
13:40:39.3343B14838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
13:40:39.3343B14841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
13:40:39.3343B14844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
13:40:39.3343B14847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
13:40:39.3343B14850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
13:40:39.3343B14853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
13:40:39.3343B14856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
13:40:39.3343B14859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
13:40:39.3343B14862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
13:40:39.3343B14865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
13:40:39.3343B14868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
13:40:39.3343B14871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = ON
13:40:39.3343B14874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
13:40:39.3343B14877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
13:40:39.3343B14880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
13:40:39.3343B14883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
13:40:39.3343B14886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
13:40:39.3343B14889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
13:40:39.3343B14892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
13:40:39.3343B14895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
13:40:39.3343B14898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
13:40:39.3343B14901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
13:40:39.3343B14904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
13:40:39.3343B14907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
13:40:39.3343B14910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
13:40:39.3343B14913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
13:40:39.3343B14916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
13:40:39.3343B14919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
13:40:39.3343B14922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = OFF
13:40:39.3343B14925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
13:40:39.3343B14928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
13:40:39.3343B14931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
13:40:39.3343B14934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
13:40:39.3343B14937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
13:40:39.3343B14940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
13:40:39.3343B14943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
13:40:39.3343B14946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
13:40:39.3343B14949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
13:40:39.3343B14952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
13:40:39.3343B14955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
13:40:39.3343B14958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
13:40:39.3343B14961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
13:40:39.3343B14964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
13:40:39.3343B14967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
13:40:39.3343B14970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
13:40:39.3343B14972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
13:40:39.3343B14974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
13:40:39.3343B14976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
13:40:39.3343B14978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
13:40:39.3343B14980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
13:40:39.3343B14982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
13:40:39.3343B14984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
13:40:39.3343B14986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
13:40:39.3343B14988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = ON
13:40:39.3343B14990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
13:40:39.3343B14992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
13:40:39.3343B14994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
13:40:39.3343B14996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
13:40:39.3343B14998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
13:40:39.3343B141000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
13:40:39.3343B141002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
13:40:39.3343B141004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
13:40:39.3343B141006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
13:40:39.3343B141008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
13:40:39.3343B141010OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
13:40:39.3343B141024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:40:39.3343B14629OverlayManager::InitGameClientstarting hooks...
13:40:39.3393B141991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.188.0.22\win32\\OWUtils.dll succeeded
13:40:39.3493B14602Install::CodeInit [Client,1] (MCH) OK
13:40:39.3573B14602Install::CodeInit [Client,2] (MCH) OK
13:40:39.3643B14602Install::CodeInit [Client,3] (MCH) OK
13:40:39.3713B14602Install::CodeInit [Client,4] (MCH) OK
13:40:39.3793B14602Install::CodeInit [Client,4.1] (MCH) OK
13:40:39.3863B14602Install::CodeInit [Client,4.2] (MCH) OK
13:40:39.3863B141346Client::hookFunctionsHook PEX
13:40:39.3863B141361Client::hookFunctionsSuspend before hook: OFF
13:40:39.3863B14964Client::hookLibraryFunctionsread D3D9 sht offset: 0x2b6c , 0x4f44
13:40:39.3863B14426GraphicsD3D9Hook::SetSHTOffsetSet SHT offsets 0x2b6c , 0x4f44
13:40:39.3863B1439GraphicsHookBase::HookLoad Hook module [d3d9.dll] OK
13:40:39.3863B14101GraphicsD3D9Hook::HookImplSkipping sht offset (already calculate)
13:40:39.3863B141062Install::CodeSegment [2|494736|0x63F80000|0x78C90]
13:40:39.3943B14602Install::Codeunknown (MCH) OK
13:40:39.3943B141062Install::CodeSegment [2|424624|0x63F80000|0x67AB0]
13:40:39.4013B14602Install::Codeunknown (MCH) OK
13:40:39.4013B141062Install::CodeSegment [2|479856|0x63F80000|0x75270]
13:40:39.4093B14602Install::Codeunknown (MCH) OK
13:40:39.4093B141062Install::CodeSegment [2|941152|0x63F80000|0xE5C60]
13:40:39.4163B14602Install::Codeunknown (MCH) OK
13:40:39.4163B141062Install::CodeSegment [2|940160|0x63F80000|0xE5880]
13:40:39.4253B14602Install::Codeunknown (MCH) OK
13:40:39.4253B141062Install::CodeSegment [2|324400|0x63F80000|0x4F330]
13:40:39.4333B14602Install::Codeunknown (MCH) OK
13:40:39.4333B141062Install::CodeSegment [2|940304|0x63F80000|0xE5910]
13:40:39.4993B14602Install::Codeunknown (MCH) OK
13:40:39.4993B141062Install::CodeSegment [2|405008|0x63F80000|0x62E10]
13:40:39.4993B141153Client::hookLibraryFunctions=========> Hook is skipped function 2::7.
13:40:39.4993B141062Install::CodeSegment [2|403728|0x63F80000|0x62910]
13:40:39.4993B141153Client::hookLibraryFunctions=========> Hook is skipped function 2::8.
13:40:39.4993B141062Install::CodeSegment [2|403376|0x63F80000|0x627B0]
13:40:39.4993B141153Client::hookLibraryFunctions=========> Hook is skipped function 2::9.
13:40:39.4993B141062Install::CodeSegment [2|1255040|0x63F80000|0x132680]
13:40:39.4993B141153Client::hookLibraryFunctions=========> Hook is skipped function 2::10.
13:40:39.4993B141062Install::CodeSegment [2|1253760|0x63F80000|0x132180]
13:40:39.4993B141153Client::hookLibraryFunctions=========> Hook is skipped function 2::11.
13:40:39.4993B141062Install::CodeSegment [2|404240|0x63F80000|0x62B10]
13:40:39.4993B141153Client::hookLibraryFunctions=========> Hook is skipped function 2::12.
13:40:39.4993B141062Install::CodeSegment [2|404544|0x63F80000|0x62C40]
13:40:39.4993B141153Client::hookLibraryFunctions=========> Hook is skipped function 2::13.
13:40:39.4993B141062Install::CodeSegment [2|424848|0x63F80000|0x67B90]
13:40:39.4993B141153Client::hookLibraryFunctions=========> Hook is skipped function 2::14.
13:40:39.4993B141062Install::CodeSegment [2|529312|0x63F80000|0x813A0]
13:40:39.4993B141153Client::hookLibraryFunctions=========> Hook is skipped function 2::15.
13:40:39.4993B141062Install::CodeSegment [2|307904|0x63F80000|0x4B2C0]
13:40:39.4993B141153Client::hookLibraryFunctions=========> Hook is skipped function 2::16.
13:40:39.4993B141062Install::CodeSegment [2|463728|0x63F80000|0x71370]
13:40:39.4993B141153Client::hookLibraryFunctions=========> Hook is skipped function 2::17.
13:40:39.4993B141062Install::CodeSegment [2|465664|0x63F80000|0x71B00]
13:40:39.4993B141153Client::hookLibraryFunctions=========> Hook is skipped function 2::18.
13:40:39.4993B141062Install::CodeSegment [2|307904|0x63F80000|0x4B2C0]
13:40:39.4993B141153Client::hookLibraryFunctions=========> Hook is skipped function 2::19.
13:40:39.4993B141062Install::CodeSegment [2|463264|0x63F80000|0x711A0]
13:40:39.4993B141153Client::hookLibraryFunctions=========> Hook is skipped function 2::20.
13:40:39.4993B141062Install::CodeSegment [2|465344|0x63F80000|0x719C0]
13:40:39.4993B141153Client::hookLibraryFunctions=========> Hook is skipped function 2::21.
13:40:39.4993B141062Install::CodeSegment [3|45120|0x70750000|0xB040]
13:40:39.4993B141153Client::hookLibraryFunctions=========> Hook is skipped function 3::35.
13:40:39.4993B141062Install::CodeSegment [3|54608|0x70750000|0xD550]
13:40:39.5083B14602Install::Codeunknown (MCH) OK
13:40:39.5083B141062Install::CodeSegment [3|54176|0x70750000|0xD3A0]
13:40:39.5193B14602Install::Codeunknown (MCH) OK
13:40:39.5193B141062Install::CodeSegment [5|456240|0x6FF10000|0x6F630]
13:40:39.5283B14602Install::Codeunknown (MCH) OK
13:40:39.5283B141062Install::CodeSegment [5|455920|0x6FF10000|0x6F4F0]
13:40:39.5363B14602Install::Codeunknown (MCH) OK
13:40:39.5363B141062Install::CodeSegment [5|189856|0x6FF10000|0x2E5A0]
13:40:39.5443B14602Install::Codeunknown (MCH) OK
13:40:39.5443B141062Install::CodeSegment [5|424496|0x6FF10000|0x67A30]
13:40:39.5513B14602Install::Codeunknown (MCH) OK
13:40:39.5513B141062Install::CodeSegment [5|-46518944|0x6FF10000|0xFD3A2D60]
13:40:39.5513B141153Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
13:40:39.5513B141062Install::CodeSegment [5|-46505856|0x6FF10000|0xFD3A6080]
13:40:39.5513B141153Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
13:40:39.5513B141062Install::CodeSegment [5|-46534304|0x6FF10000|0xFD39F160]
13:40:39.5513B141153Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
13:40:39.5513B141062Install::CodeSegment [5|-47491360|0x6FF10000|0xFD2B56E0]
13:40:39.5513B141153Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
13:40:39.5513B14337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
13:40:39.5513B141272OverlayManager::StartStarting...
13:40:39.5513B141304OverlayManager::Startstarting hooks 2...
13:40:39.5593B14602Install::CodeInit [Client,5] (MCH) OK
13:40:39.5593B141470XTRAP COMPATIBLE PATCH WARNING
13:40:39.5593B141479OverlayManager::Startdone with hooks...
13:40:39.5593B14108ApiManager::InitAPI Manager Event : OK
13:40:39.5593B14120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=3192
13:40:39.5593B1467TXRSettingFail to read texture recognition options 0x0
13:40:39.5593B14114TXOfInterestNew list set with 0 items
13:40:39.5593B141505OverlayManager::Startget foreground state
13:40:39.5593B141542OverlayManager::StartStarted...
13:40:39.5593B14428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
13:40:39.5593B1494GraphicsHookManager::StopThreadStopThread
13:40:39.5601FDC216GraphicsHookManager::MessageLoopExit Thread
13:40:39.56017B87133OverlayManager::OnConnectedConnected to server
13:40:39.560C787767OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x2031e
13:40:39.56117B832SendServerHelloMessage::ExecuteSend connection Ack
13:40:39.5613B14406Client::initFirstInjectioninit complete
13:40:39.5613B146034OverlayManager::notifyErrorToServerNotify error [0], system[coexistence_notification], message[Discord;]
13:40:39.5743F787690OverlayManager::IsEmptyCursorCache cursor 0xe6480851 (v: 1)
13:40:39.6073F78587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
13:40:39.6083F78148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
13:40:39.6083F78148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
13:40:39.6083F78984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
13:40:39.6083F781041RenderDeviceD3d11::initRefC r:[2]->[2] 0x1560f388
13:40:39.6083F781072RenderDeviceD3d11::initDevice adapter hash: -760305045
13:40:39.6083F781105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
13:40:39.6083F781126RenderDeviceD3d11::initsave state
13:40:39.6083F78696RenderDeviceD3d11::initDX11loading shaders...
13:40:39.6113F78705RenderDeviceD3d11::initDX11create vs
13:40:39.6113F78723RenderDeviceD3d11::initDX11create vs
13:40:39.6123F78745RenderDeviceD3d11::initDX11create pxs
13:40:39.6143F78774RenderDeviceD3d11::initDX11create raster
13:40:39.6143F78842RenderDeviceD3d11::initDX11create buffers
13:40:39.6143F781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1037bd34.
13:40:39.6143F781134RenderDeviceD3d11::initrestore state
13:40:39.6143F781137RenderDeviceD3d11::initTarget Window [0x19cc04dc]
13:40:39.6143F78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:40:39.6143F78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:40:39.6143F78193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
13:40:39.6143F782086RenderDeviceD3d11::setFixSet render device fix RT.
13:40:39.6143F783061OverlayManager::setGraphicsRender Device fix was set RT.
13:40:39.6143F781744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
13:40:39.6143F781751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
13:40:39.6143F781759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
13:40:39.6433F7826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
13:40:39.6433F7821StartWidgetsRefresher::ExecuteExecute start wicket manager
13:40:39.6433F78276WidgetManager::StartLayoutSchedulerstart layout scheduler
13:40:39.6433F785550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x19cc04dc}.
13:40:39.6433F782497OverlayManager::installWindowProcHookInstall WPH
13:40:39.6433F782511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x964208d9
13:40:39.6433F782530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
13:40:39.6443F782576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
13:40:39.6443F782587OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
13:40:39.6443F781614WidgetManager::drawskip widget draw (not in foreground) False - False
13:40:39.6443F781024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:40:39.6443F788211OverlayManager::CheckForSharedTextureSupportCheck for SHT support
13:40:39.6634748225InterProcessElement::openInterProcess Overwolf_ImID_20456_P_12048 opened succesfuly
13:40:39.6644748225InterProcessElement::openInterProcess Overwolf_PID_12048_SHARED_MEMORY_AGENT opened succesfuly
13:40:39.78317B8367InputInterceptor::ResetLLHookProcExtReset keys state
13:40:39.7893F782606OverlayManager::installKeybMouseHookInstall KeybMouse
13:40:39.7893F78480InputInterceptor::stopHookunhook keyboard and mouse
13:40:39.7893F78447InputInterceptor::runHookKeyboard is hooked 0x3f78
13:40:39.7893F78469InputInterceptor::runHookMouse is hooked 0x3f78
13:40:39.7893F782257OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 4, Cur = 0xe6480851
13:40:39.79817B8367InputInterceptor::ResetLLHookProcExtReset keys state
13:40:39.80517B86959OverlayManager::doActionDisplayFPS - Triggered
13:40:39.8113F78684OverlayInputManager::HandleCommandsClear all hotkeys command
13:40:39.8113F78725OverlayInputManager::AddHotKeyAdd new hotkey [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp]-[88]-[1]. Total [1]
13:40:39.8113F78311PerformanceCounter::NotifyFrameRenderNotify first Render...
13:40:39.8113F781024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:40:40.1684748225InterProcessElement::openInterProcess Overwolf_ImID_1304E8_P_12048 opened succesfuly
13:40:40.1684748225InterProcessElement::openInterProcess Overwolf_PID_12048_SHARED_MEMORY_AGENT opened succesfuly
13:40:40.1684748225InterProcessElement::openInterProcess Overwolf_ImID_304F0_P_12048 opened succesfuly
13:40:40.1684748225InterProcessElement::openInterProcess Overwolf_PID_12048_SHARED_MEMORY_AGENT opened succesfuly
13:40:42.3017B87237OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.6\plugins/GEPPlugin.dll]
13:40:42.533F788023OverlayManager::LoadPluginloading plugin: C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.6\plugins/GEPPlugin.dll
13:40:42.543F788034OverlayManager::LoadPluginPlugin loaded [12] [C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.6\plugins/GEPPlugin.dll] []
13:40:42.553F788064OverlayManager::LoadPluginfinish loading plugin
13:40:48.45717B8140LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
13:40:48.45717B8127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
13:40:48.4583F78255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
13:40:49.820C782122Client::LogProcessModulesLoaded modules:
13:40:49.822C782138C:\Program Files (x86)\Bonjour\mdnsNSP.dll
13:40:49.822C782138C:\Program Files (x86)\NVIDIA Corporation\NvContainer\MessageBus.dll
13:40:49.822C782138C:\Program Files (x86)\Overwolf\0.188.0.22\win32\OWClient.dll
13:40:49.822C782138C:\Program Files (x86)\Overwolf\0.188.0.22\win32\OWExplorer.dll
13:40:49.822C782138C:\Program Files (x86)\Overwolf\0.188.0.22\win32\OWUtils.dll
13:40:49.822C782138C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2111.5-0\X86\MpOav.dll
13:40:49.822C782138C:\Riot Games\League of Legends (Tournament Realm 1)\Game\D3DCompiler_43.dll
13:40:49.822C782138C:\Riot Games\League of Legends (Tournament Realm 1)\Game\League of Legends.exe
13:40:49.822C782138C:\Riot Games\League of Legends (Tournament Realm 1)\Game\d3dcompiler_47.dll
13:40:49.822C782138C:\Riot Games\League of Legends (Tournament Realm 1)\Game\stub.dll
13:40:49.822C782138C:\Users\LCS\AppData\Local\Discord\app-1.0.9003\modules\discord_hook-1\discord_hook\2b6f62ed4f4\DiscordHook.dll
13:40:49.822C782138C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.6\plugins\32\gep_lol.dll
13:40:49.822C782138C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.6\plugins\32\libowgameevents.dll
13:40:49.822C782138C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.6\plugins\GEPPlugin.dll
13:40:49.822C782138C:\Users\LCS\AppData\Local\Overwolf\Extensions\ncfplpkmiejjaklknfnkgcpapnhkggmlcppckhcb\188.0.1\obs\data\obs-plugins\win-capture\ow-graphics-hook32.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
13:40:49.822C782138C:\WINDOWS\SYSTEM32\AVRT.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\CoreMessaging.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\D3DX9_43.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\DEVOBJ.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\DINPUT8.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\DNSAPI.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\HID.DLL
13:40:49.822C782138C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
13:40:49.822C782138C:\WINDOWS\SYSTEM32\MSASN1.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\PROPSYS.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\UMPDC.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\USERENV.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\VERSION.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\WINMM.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\WINNSI.DLL
13:40:49.822C782138C:\WINDOWS\SYSTEM32\WTSAPI32.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\Wldp.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\XAudio2_8.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\amsi.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\cryptnet.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\cryptsp.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\d3d11.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\d3d9.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\d3dx11_43.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\d3dx9_39.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\dbgcore.DLL
13:40:49.822C782138C:\WINDOWS\SYSTEM32\dbghelp.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\dcomp.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
13:40:49.822C782138C:\WINDOWS\SYSTEM32\drvstore.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\dsound.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\dwmapi.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\dxcore.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\dxgi.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\gpapi.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\icm32.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\inputhost.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\kernel.appcore.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\mscms.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\ntdll.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\ntmarta.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\nvapi.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\ondemandconnroutehelper.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\powrprof.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\profapi.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\textinputframework.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\wbemcomn.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\windows.storage.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\winhttp.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\winmmbase.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\wintypes.dll
13:40:49.822C782138C:\WINDOWS\SYSTEM32\xaudio2_9.DLL
13:40:49.822C782138C:\WINDOWS\System32\CRYPT32.dll
13:40:49.822C782138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\NvCamera\NvCamera32.dll
13:40:49.822C782138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\NvCamera\d3dcompiler_47_32.dll
13:40:49.822C782138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\nvldumd.dll
13:40:49.822C782138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\nvwgf2um.dll
13:40:49.822C782138C:\WINDOWS\System32\GDI32.dll
13:40:49.822C782138C:\WINDOWS\System32\IMM32.DLL
13:40:49.822C782138C:\WINDOWS\System32\KERNEL32.DLL
13:40:49.822C782138C:\WINDOWS\System32\KERNELBASE.dll
13:40:49.822C782138C:\WINDOWS\System32\MMDevApi.dll
13:40:49.822C782138C:\WINDOWS\System32\MSCTF.dll
13:40:49.822C782138C:\WINDOWS\System32\NSI.dll
13:40:49.822C782138C:\WINDOWS\System32\OLEAUT32.dll
13:40:49.822C782138C:\WINDOWS\System32\PSAPI.DLL
13:40:49.822C782138C:\WINDOWS\System32\RPCRT4.dll
13:40:49.822C782138C:\WINDOWS\System32\SETUPAPI.dll
13:40:49.822C782138C:\WINDOWS\System32\SHELL32.dll
13:40:49.822C782138C:\WINDOWS\System32\SspiCli.dll
13:40:49.822C782138C:\WINDOWS\System32\USER32.dll
13:40:49.822C782138C:\WINDOWS\System32\WININET.dll
13:40:49.822C782138C:\WINDOWS\System32\WINTRUST.dll
13:40:49.822C782138C:\WINDOWS\System32\WS2_32.dll
13:40:49.822C782138C:\WINDOWS\System32\advapi32.dll
13:40:49.822C782138C:\WINDOWS\System32\bcrypt.dll
13:40:49.822C782138C:\WINDOWS\System32\bcryptPrimitives.dll
13:40:49.822C782138C:\WINDOWS\System32\cfgmgr32.dll
13:40:49.822C782138C:\WINDOWS\System32\clbcatq.dll
13:40:49.822C782138C:\WINDOWS\System32\combase.dll
13:40:49.822C782138C:\WINDOWS\System32\fwpuclnt.dll
13:40:49.822C782138C:\WINDOWS\System32\gdi32full.dll
13:40:49.822C782138C:\WINDOWS\System32\iertutil.dll
13:40:49.822C782138C:\WINDOWS\System32\imagehlp.dll
13:40:49.822C782138C:\WINDOWS\System32\msvcp_win.dll
13:40:49.822C782138C:\WINDOWS\System32\msvcrt.dll
13:40:49.822C782138C:\WINDOWS\System32\ole32.dll
13:40:49.822C782138C:\WINDOWS\System32\sechost.dll
13:40:49.822C782138C:\WINDOWS\System32\shcore.dll
13:40:49.822C782138C:\WINDOWS\System32\shlwapi.dll
13:40:49.822C782138C:\WINDOWS\System32\ucrtbase.dll
13:40:49.822C782138C:\WINDOWS\System32\win32u.dll
13:40:49.822C782138C:\WINDOWS\System32\winrnr.dll
13:40:49.822C782138C:\WINDOWS\system32\NLAapi.dll
13:40:49.822C782138C:\WINDOWS\system32\mswsock.dll
13:40:49.822C782138C:\WINDOWS\system32\napinsp.dll
13:40:49.822C782138C:\WINDOWS\system32\nvspcap.dll
13:40:49.822C782138C:\WINDOWS\system32\pnrpnsp.dll
13:40:49.822C782138C:\WINDOWS\system32\rsaenh.dll
13:40:49.822C782138C:\WINDOWS\system32\uxtheme.dll
13:40:49.822C782138C:\WINDOWS\system32\wbem\fastprox.dll
13:40:49.822C782138C:\WINDOWS\system32\wbem\wbemprox.dll
13:40:49.822C782138C:\WINDOWS\system32\wbem\wbemsvc.dll
13:40:49.822C782138C:\WINDOWS\system32\wshbth.dll
13:40:49.822C782138C:\Windows\System32\rasadhlp.dll
13:40:50.481328050capture devicecapture device registered
13:46:23.8303F786248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:46:23.8543F78418fSwapResize_BuffersResize buffer (0x1560f388)!
13:46:23.8553F78425fSwapResize_BuffersClear overlay graphics..
13:46:23.8553F782954OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:46:23.8553F781548OverlayManager::RestoreGameWNDPROCSearch SWL..
13:46:23.8553F781555OverlayManager::RestoreGameWNDPROCSWL restored.
13:46:23.8553F781565OverlayManager::RestoreGameWNDPROCSWL OK.
13:46:23.8553F781570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x964208d9
13:46:23.8553F782976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:46:23.8553F78427fSwapResize_BuffersDevice was Resized!
13:46:23.8553F78185IRenderDevice::releaseRender Releasing.
13:46:23.8553F7850capture device----------------- d3d11 capture freed ----------------
13:46:23.8553F7882RenderDeviceCaptureBase::ReleaseTextureRelease
13:46:23.8553F78100RenderDeviceCaptureBase::ReleaseTextureReleased
13:46:23.8553F781258RenderDeviceD3d11::releaseImplementationReleasing 1
13:46:23.8553F781268RenderDeviceD3d11::releaseImplementationReleasing 2
13:46:23.8553F781287RenderDeviceD3d11::releaseImplementationReleasing 3
13:46:23.8553F78202IRenderDevice::releaseRender Releasing Done.
13:46:23.8553F78431fSwapResize_BuffersEnd Device was Resized!
13:46:23.8853F78418fSwapResize_BuffersResize buffer (0x1560f388)!
13:46:23.8873F78418fSwapResize_BuffersResize buffer (0x1560f388)!
13:46:23.8993F781041RenderDeviceD3d11::initRefC r:[2]->[2] 0x1560f388
13:46:23.8993F781105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
13:46:23.8993F781126RenderDeviceD3d11::initsave state
13:46:23.8993F78696RenderDeviceD3d11::initDX11loading shaders...
13:46:23.9053F781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1037bd34.
13:46:23.9053F781134RenderDeviceD3d11::initrestore state
13:46:23.9053F781137RenderDeviceD3d11::initTarget Window [0x19cc04dc]
13:46:23.9053F78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:46:23.9053F78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:46:23.9053F781759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
13:46:23.9213F785550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x19cc04dc}.
13:46:23.9213F782497OverlayManager::installWindowProcHookInstall WPH
13:46:23.9213F782511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x799a05f4
13:46:23.9213F782530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
13:46:23.9213F782576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
13:46:23.9223F782606OverlayManager::installKeybMouseHookInstall KeybMouse
13:46:23.9223F78480InputInterceptor::stopHookunhook keyboard and mouse
13:46:23.9223F78447InputInterceptor::runHookKeyboard is hooked 0x3f78
13:46:23.9223F78469InputInterceptor::runHookMouse is hooked 0x3f78
13:46:23.9303F781744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
13:46:23.9303F781751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
13:46:23.93817B86808OverlayManager::doActionForegroundChange Event ON (ON)
13:46:23.93817B88319OverlayManager::OnForegroundChangedChanged True
13:46:23.93817B87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
13:46:23.9443F7850capture devicegraphics-hook.dll loaded against process: League of Legends.exe
13:46:23.9443F7850capture device(half life scientist) everything.. seems to be in order
13:46:23.9453F7850capture deviced3d11 shared texture capture successful
13:46:23.9463F786248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:46:23.9463F787690OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
13:46:23.95517B86959OverlayManager::doActionDisplayFPS - Triggered
13:46:23.9613F781024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:46:24.94817B8367InputInterceptor::ResetLLHookProcExtReset keys state
13:46:24.94817B86808OverlayManager::doActionForegroundChange Event OFF (OFF)
13:46:24.94817B88319OverlayManager::OnForegroundChangedChanged False
13:46:24.94817B88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
13:46:24.94817B87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
13:46:24.94817B82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:46:24.94817B82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:46:24.9493F781833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:46:24.9503F78418fSwapResize_BuffersResize buffer (0x1560f388)!
13:46:24.9503F78425fSwapResize_BuffersClear overlay graphics..
13:46:24.9503F782954OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:46:24.9503F781548OverlayManager::RestoreGameWNDPROCSearch SWL..
13:46:24.9503F781555OverlayManager::RestoreGameWNDPROCSWL restored.
13:46:24.9503F781565OverlayManager::RestoreGameWNDPROCSWL OK.
13:46:24.9503F781570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x799a05f4
13:46:24.9503F782976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:46:24.9503F78427fSwapResize_BuffersDevice was Resized!
13:46:24.9503F78185IRenderDevice::releaseRender Releasing.
13:46:24.9503F7850capture device----------------- d3d11 capture freed ----------------
13:46:24.9503F7882RenderDeviceCaptureBase::ReleaseTextureRelease
13:46:24.9503F78100RenderDeviceCaptureBase::ReleaseTextureReleased
13:46:24.9503F781258RenderDeviceD3d11::releaseImplementationReleasing 1
13:46:24.9503F781268RenderDeviceD3d11::releaseImplementationReleasing 2
13:46:24.9503F781287RenderDeviceD3d11::releaseImplementationReleasing 3
13:46:24.9503F78202IRenderDevice::releaseRender Releasing Done.
13:46:24.9503F78431fSwapResize_BuffersEnd Device was Resized!
13:46:24.95217B8367InputInterceptor::ResetLLHookProcExtReset keys state
13:46:24.95317B86959OverlayManager::doActionDisplayFPS - Triggered
13:46:24.9653F78112doOverlayskip init device, buffer is too small (1 1)
13:46:25.96839A0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:46:28.839A0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3106].
13:46:28.839A052WidgetsLayoutScheduler::Stopstopping layout scheduler
13:46:28.839A061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
13:47:11.5343F78418fSwapResize_BuffersResize buffer (0x1560f388)!
13:47:11.5593F78418fSwapResize_BuffersResize buffer (0x1560f388)!
13:47:11.5823F781041RenderDeviceD3d11::initRefC r:[2]->[2] 0x1560f388
13:47:11.5823F781105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
13:47:11.5823F781126RenderDeviceD3d11::initsave state
13:47:11.5823F78696RenderDeviceD3d11::initDX11loading shaders...
13:47:11.5873F781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1037bd34.
13:47:11.5873F781134RenderDeviceD3d11::initrestore state
13:47:11.5873F781137RenderDeviceD3d11::initTarget Window [0x19cc04dc]
13:47:11.5883F78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:47:11.5883F78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:47:11.5883F782942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:47:11.5883F781744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
13:47:11.5883F781751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
13:47:11.5883F781759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
13:47:11.6033F7848ResetSnapShotSH::ExecuteRelease snapshot SH
13:47:11.6033F785550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x19cc04dc}.
13:47:11.6033F782497OverlayManager::installWindowProcHookInstall WPH
13:47:11.6033F782511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9f60648
13:47:11.6033F782530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
13:47:11.6033F782576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
13:47:11.6033F782286WidgetManager::Renderresume layout thread
13:47:11.6033F78276WidgetManager::StartLayoutSchedulerstart layout scheduler
13:47:11.6033F78293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:47:11.6033F781614WidgetManager::drawskip widget draw (not in foreground) False - False
13:47:11.6033F781024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:47:11.6033F782606OverlayManager::installKeybMouseHookInstall KeybMouse
13:47:11.6033F78480InputInterceptor::stopHookunhook keyboard and mouse
13:47:11.6033F78447InputInterceptor::runHookKeyboard is hooked 0x3f78
13:47:11.6033F78469InputInterceptor::runHookMouse is hooked 0x3f78
13:47:11.6113F781744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
13:47:11.6113F781751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
13:47:11.76317B86808OverlayManager::doActionForegroundChange Event ON (ON)
13:47:11.76317B88319OverlayManager::OnForegroundChangedChanged True
13:47:11.76317B87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
13:47:11.76517B86959OverlayManager::doActionDisplayFPS - Triggered
13:47:11.7683F781024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:47:11.7683F7850capture deviced3d11 shared texture capture successful
13:47:11.7773F786248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:47:18.2373F781833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:47:18.2603F78418fSwapResize_BuffersResize buffer (0x1560f388)!
13:47:18.2603F78425fSwapResize_BuffersClear overlay graphics..
13:47:18.2603F782954OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:47:18.2603F781548OverlayManager::RestoreGameWNDPROCSearch SWL..
13:47:18.2603F781555OverlayManager::RestoreGameWNDPROCSWL restored.
13:47:18.2603F781565OverlayManager::RestoreGameWNDPROCSWL OK.
13:47:18.2603F781570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9f60648
13:47:18.2603F782976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:47:18.2603F78427fSwapResize_BuffersDevice was Resized!
13:47:18.2603F78185IRenderDevice::releaseRender Releasing.
13:47:18.2603F7850capture device----------------- d3d11 capture freed ----------------
13:47:18.2603F7882RenderDeviceCaptureBase::ReleaseTextureRelease
13:47:18.2603F78100RenderDeviceCaptureBase::ReleaseTextureReleased
13:47:18.2603F781258RenderDeviceD3d11::releaseImplementationReleasing 1
13:47:18.2603F781268RenderDeviceD3d11::releaseImplementationReleasing 2
13:47:18.2603F781287RenderDeviceD3d11::releaseImplementationReleasing 3
13:47:18.2603F78202IRenderDevice::releaseRender Releasing Done.
13:47:18.2603F78431fSwapResize_BuffersEnd Device was Resized!
13:47:18.2683F78112doOverlayskip init device, buffer is too small (1 1)
13:47:18.37617B8367InputInterceptor::ResetLLHookProcExtReset keys state
13:47:18.37717B86808OverlayManager::doActionForegroundChange Event OFF (OFF)
13:47:18.37717B88319OverlayManager::OnForegroundChangedChanged False
13:47:18.37717B88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x103F0 Title=[Caution - Discord]
13:47:18.37717B87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
13:47:18.37717B82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:47:18.37717B82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:47:18.39217B8367InputInterceptor::ResetLLHookProcExtReset keys state
13:47:18.39417B86959OverlayManager::doActionDisplayFPS - Triggered
13:47:19.38539A0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:47:21.41339A0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3197].
13:47:21.41339A052WidgetsLayoutScheduler::Stopstopping layout scheduler
13:47:21.41339A061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
13:47:21.4773F78418fSwapResize_BuffersResize buffer (0x1560f388)!
13:47:21.5013F78418fSwapResize_BuffersResize buffer (0x1560f388)!
13:47:21.5253F781041RenderDeviceD3d11::initRefC r:[2]->[2] 0x1560f388
13:47:21.5253F781105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
13:47:21.5253F781126RenderDeviceD3d11::initsave state
13:47:21.5253F78696RenderDeviceD3d11::initDX11loading shaders...
13:47:21.5303F781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1037bd34.
13:47:21.5303F781134RenderDeviceD3d11::initrestore state
13:47:21.5303F781137RenderDeviceD3d11::initTarget Window [0x19cc04dc]
13:47:21.5303F78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:47:21.5303F78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:47:21.5303F782942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:47:21.5303F781744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
13:47:21.5303F781751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
13:47:21.5303F781759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
13:47:21.5413F7848ResetSnapShotSH::ExecuteRelease snapshot SH
13:47:21.5413F785550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x19cc04dc}.
13:47:21.5413F782497OverlayManager::installWindowProcHookInstall WPH
13:47:21.5413F782511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa0e0648
13:47:21.5413F782530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
13:47:21.5413F782576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
13:47:21.5413F782286WidgetManager::Renderresume layout thread
13:47:21.5413F78276WidgetManager::StartLayoutSchedulerstart layout scheduler
13:47:21.5413F78293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:47:21.5413F781614WidgetManager::drawskip widget draw (not in foreground) False - False
13:47:21.5413F781024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:47:21.5423F782606OverlayManager::installKeybMouseHookInstall KeybMouse
13:47:21.5423F78480InputInterceptor::stopHookunhook keyboard and mouse
13:47:21.5423F78447InputInterceptor::runHookKeyboard is hooked 0x3f78
13:47:21.5423F78469InputInterceptor::runHookMouse is hooked 0x3f78
13:47:21.5423F786248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:47:21.5483F781744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
13:47:21.5483F781751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
13:47:21.92517B86808OverlayManager::doActionForegroundChange Event ON (ON)
13:47:21.92517B88319OverlayManager::OnForegroundChangedChanged True
13:47:21.92617B87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
13:47:21.9273F7850capture deviced3d11 shared texture capture successful
13:47:21.9353F786248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:47:21.96517B86959OverlayManager::doActionDisplayFPS - Triggered
13:47:21.9653F781024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:48:17.9033F781833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:48:17.9253F78418fSwapResize_BuffersResize buffer (0x1560f388)!
13:48:17.9253F78425fSwapResize_BuffersClear overlay graphics..
13:48:17.9253F782954OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:48:17.9253F781548OverlayManager::RestoreGameWNDPROCSearch SWL..
13:48:17.9253F781555OverlayManager::RestoreGameWNDPROCSWL restored.
13:48:17.9253F781565OverlayManager::RestoreGameWNDPROCSWL OK.
13:48:17.9253F781570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa0e0648
13:48:17.9253F782976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:48:17.9253F78427fSwapResize_BuffersDevice was Resized!
13:48:17.9253F78185IRenderDevice::releaseRender Releasing.
13:48:17.9253F7850capture device----------------- d3d11 capture freed ----------------
13:48:17.9253F7882RenderDeviceCaptureBase::ReleaseTextureRelease
13:48:17.9253F78100RenderDeviceCaptureBase::ReleaseTextureReleased
13:48:17.9253F781258RenderDeviceD3d11::releaseImplementationReleasing 1
13:48:17.9253F781268RenderDeviceD3d11::releaseImplementationReleasing 2
13:48:17.9253F781287RenderDeviceD3d11::releaseImplementationReleasing 3
13:48:17.9253F78202IRenderDevice::releaseRender Releasing Done.
13:48:17.9253F78431fSwapResize_BuffersEnd Device was Resized!
13:48:17.9333F78112doOverlayskip init device, buffer is too small (1 1)
13:48:18.33817B8367InputInterceptor::ResetLLHookProcExtReset keys state
13:48:18.33817B86808OverlayManager::doActionForegroundChange Event OFF (OFF)
13:48:18.33817B88319OverlayManager::OnForegroundChangedChanged False
13:48:18.33817B88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[lol_nemesis - Twitch - Google Chrome]
13:48:18.33817B87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
13:48:18.33817B82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:48:18.33817B82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:48:18.33817B8367InputInterceptor::ResetLLHookProcExtReset keys state
13:48:18.34017B86959OverlayManager::doActionDisplayFPS - Triggered
13:48:19.3534748293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:48:21.3854748170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3501].
13:48:21.385474852WidgetsLayoutScheduler::Stopstopping layout scheduler
13:48:21.385474861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
13:48:58.7873F78418fSwapResize_BuffersResize buffer (0x1560f388)!
13:48:58.8103F78418fSwapResize_BuffersResize buffer (0x1560f388)!
13:48:58.8123F781041RenderDeviceD3d11::initRefC r:[2]->[2] 0x1560f388
13:48:58.8123F781105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
13:48:58.8123F781126RenderDeviceD3d11::initsave state
13:48:58.8123F78696RenderDeviceD3d11::initDX11loading shaders...
13:48:58.8183F781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1037bd34.
13:48:58.8183F781134RenderDeviceD3d11::initrestore state
13:48:58.8183F781137RenderDeviceD3d11::initTarget Window [0x19cc04dc]
13:48:58.8183F78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:48:58.8183F78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:48:58.8183F782942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:48:58.8183F781744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
13:48:58.8183F781751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
13:48:58.8183F781759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
13:48:58.8463F7848ResetSnapShotSH::ExecuteRelease snapshot SH
13:48:58.8463F785550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x19cc04dc}.
13:48:58.8463F782497OverlayManager::installWindowProcHookInstall WPH
13:48:58.8463F782511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4aae08ef
13:48:58.8463F782530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
13:48:58.8463F782576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
13:48:58.8463F782286WidgetManager::Renderresume layout thread
13:48:58.8463F78276WidgetManager::StartLayoutSchedulerstart layout scheduler
13:48:58.8463F78293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:48:58.8463F781614WidgetManager::drawskip widget draw (not in foreground) False - False
13:48:58.8463F781024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:48:58.8493F782606OverlayManager::installKeybMouseHookInstall KeybMouse
13:48:58.8493F78480InputInterceptor::stopHookunhook keyboard and mouse
13:48:58.8493F78447InputInterceptor::runHookKeyboard is hooked 0x3f78
13:48:58.8493F78469InputInterceptor::runHookMouse is hooked 0x3f78
13:48:58.8493F786248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:48:58.8573F781744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
13:48:58.8583F781751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
13:48:58.99217B86808OverlayManager::doActionForegroundChange Event ON (ON)
13:48:58.99217B88319OverlayManager::OnForegroundChangedChanged True
13:48:58.99217B87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
13:48:58.9933F786248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:48:59.23F7850capture deviced3d11 shared texture capture successful
13:48:59.1017B86959OverlayManager::doActionDisplayFPS - Triggered
13:48:59.103F781024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:49:03.4893F781833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:49:03.5103F78418fSwapResize_BuffersResize buffer (0x1560f388)!
13:49:03.5103F78425fSwapResize_BuffersClear overlay graphics..
13:49:03.5103F782954OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:49:03.5103F781548OverlayManager::RestoreGameWNDPROCSearch SWL..
13:49:03.5103F781555OverlayManager::RestoreGameWNDPROCSWL restored.
13:49:03.5103F781565OverlayManager::RestoreGameWNDPROCSWL OK.
13:49:03.5103F781570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4aae08ef
13:49:03.5103F782976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:49:03.5103F78427fSwapResize_BuffersDevice was Resized!
13:49:03.5103F78185IRenderDevice::releaseRender Releasing.
13:49:03.5103F7850capture device----------------- d3d11 capture freed ----------------
13:49:03.5103F7882RenderDeviceCaptureBase::ReleaseTextureRelease
13:49:03.5103F78100RenderDeviceCaptureBase::ReleaseTextureReleased
13:49:03.5103F781258RenderDeviceD3d11::releaseImplementationReleasing 1
13:49:03.5103F781268RenderDeviceD3d11::releaseImplementationReleasing 2
13:49:03.5103F781287RenderDeviceD3d11::releaseImplementationReleasing 3
13:49:03.5103F78202IRenderDevice::releaseRender Releasing Done.
13:49:03.5103F78431fSwapResize_BuffersEnd Device was Resized!
13:49:03.5173F78112doOverlayskip init device, buffer is too small (1 1)
13:49:03.56317B8367InputInterceptor::ResetLLHookProcExtReset keys state
13:49:03.56317B86808OverlayManager::doActionForegroundChange Event OFF (OFF)
13:49:03.56317B88319OverlayManager::OnForegroundChangedChanged False
13:49:03.56317B88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[Delivered: Your Amazon.com order #113-9649590-6713813 - volzide@gmail.com - Gmail - Google Chrome]
13:49:03.56317B87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
13:49:03.56317B82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:49:03.56317B82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:49:03.57817B8367InputInterceptor::ResetLLHookProcExtReset keys state
13:49:03.58017B86959OverlayManager::doActionDisplayFPS - Triggered
13:49:04.5794748293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:49:06.2503F78418fSwapResize_BuffersResize buffer (0x1560f388)!
13:49:06.2743F78418fSwapResize_BuffersResize buffer (0x1560f388)!
13:49:06.2923F781041RenderDeviceD3d11::initRefC r:[2]->[2] 0x1560f388
13:49:06.2933F781105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
13:49:06.2933F781126RenderDeviceD3d11::initsave state
13:49:06.2933F78696RenderDeviceD3d11::initDX11loading shaders...
13:49:06.2973F781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1037bd34.
13:49:06.2973F781134RenderDeviceD3d11::initrestore state
13:49:06.2973F781137RenderDeviceD3d11::initTarget Window [0x19cc04dc]
13:49:06.2973F78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:49:06.2973F78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:49:06.2973F782942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:49:06.2973F781744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
13:49:06.2973F781751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
13:49:06.2973F781759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
13:49:06.3123F7848ResetSnapShotSH::ExecuteRelease snapshot SH
13:49:06.3123F785550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x19cc04dc}.
13:49:06.3123F782497OverlayManager::installWindowProcHookInstall WPH
13:49:06.3123F782511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x13570724
13:49:06.3123F782530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
13:49:06.3133F782576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
13:49:06.3133F781614WidgetManager::drawskip widget draw (not in foreground) False - False
13:49:06.3133F781024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:49:06.3163F782606OverlayManager::installKeybMouseHookInstall KeybMouse
13:49:06.3163F78480InputInterceptor::stopHookunhook keyboard and mouse
13:49:06.3163F78447InputInterceptor::runHookKeyboard is hooked 0x3f78
13:49:06.3163F78469InputInterceptor::runHookMouse is hooked 0x3f78
13:49:06.3163F786248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:49:06.3223F781744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
13:49:06.3223F781751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
13:49:06.61517B86808OverlayManager::doActionForegroundChange Event ON (ON)
13:49:06.61517B88319OverlayManager::OnForegroundChangedChanged True
13:49:06.61517B87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
13:49:06.6183F7850capture deviced3d11 shared texture capture successful
13:49:06.6183F786248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:49:06.63317B86959OverlayManager::doActionDisplayFPS - Triggered
13:49:06.6393F781024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:57:54.4363F781833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:57:54.4583F78418fSwapResize_BuffersResize buffer (0x1560f388)!
13:57:54.4583F78425fSwapResize_BuffersClear overlay graphics..
13:57:54.4583F782954OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:57:54.4583F781548OverlayManager::RestoreGameWNDPROCSearch SWL..
13:57:54.4583F781555OverlayManager::RestoreGameWNDPROCSWL restored.
13:57:54.4583F781565OverlayManager::RestoreGameWNDPROCSWL OK.
13:57:54.4583F781570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x13570724
13:57:54.4583F782976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:57:54.4583F78427fSwapResize_BuffersDevice was Resized!
13:57:54.4583F78185IRenderDevice::releaseRender Releasing.
13:57:54.4583F7850capture device----------------- d3d11 capture freed ----------------
13:57:54.4583F7882RenderDeviceCaptureBase::ReleaseTextureRelease
13:57:54.4583F78100RenderDeviceCaptureBase::ReleaseTextureReleased
13:57:54.4583F781258RenderDeviceD3d11::releaseImplementationReleasing 1
13:57:54.4583F781268RenderDeviceD3d11::releaseImplementationReleasing 2
13:57:54.4583F781287RenderDeviceD3d11::releaseImplementationReleasing 3
13:57:54.4583F78202IRenderDevice::releaseRender Releasing Done.
13:57:54.4583F78431fSwapResize_BuffersEnd Device was Resized!
13:57:54.4653F78112doOverlayskip init device, buffer is too small (1 1)
13:57:54.54817B8367InputInterceptor::ResetLLHookProcExtReset keys state
13:57:54.54817B86808OverlayManager::doActionForegroundChange Event OFF (OFF)
13:57:54.54817B88319OverlayManager::OnForegroundChangedChanged False
13:57:54.54817B88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[Delivered: Your Amazon.com order #113-9649590-6713813 - volzide@gmail.com - Gmail - Google Chrome]
13:57:54.54817B87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
13:57:54.54817B82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:57:54.54817B82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:57:54.56417B8367InputInterceptor::ResetLLHookProcExtReset keys state
13:57:54.56517B86959OverlayManager::doActionDisplayFPS - Triggered
13:57:55.5673FA8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:57:57.6013FA8170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3185].
13:57:57.6013FA852WidgetsLayoutScheduler::Stopstopping layout scheduler
13:57:57.6013FA861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
13:58:03.9053F78418fSwapResize_BuffersResize buffer (0x1560f388)!
13:58:03.9333F78418fSwapResize_BuffersResize buffer (0x1560f388)!
13:58:03.9353F781041RenderDeviceD3d11::initRefC r:[2]->[2] 0x1560f388
13:58:03.9353F781105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
13:58:03.9353F781126RenderDeviceD3d11::initsave state
13:58:03.9363F78696RenderDeviceD3d11::initDX11loading shaders...
13:58:03.9423F781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1037bd34.
13:58:03.9423F781134RenderDeviceD3d11::initrestore state
13:58:03.9423F781137RenderDeviceD3d11::initTarget Window [0x19cc04dc]
13:58:03.9423F78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:58:03.9423F78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:58:03.9423F782942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:58:03.9423F781744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
13:58:03.9423F781751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
13:58:03.9423F781759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
13:58:03.9693F7848ResetSnapShotSH::ExecuteRelease snapshot SH
13:58:03.9693F785550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x19cc04dc}.
13:58:03.9693F782497OverlayManager::installWindowProcHookInstall WPH
13:58:03.9693F782511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7ac30879
13:58:03.9693F782530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
13:58:03.9703F782576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
13:58:03.9703F782286WidgetManager::Renderresume layout thread
13:58:03.9703F78276WidgetManager::StartLayoutSchedulerstart layout scheduler
13:58:03.9703F78293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:58:03.9703F781614WidgetManager::drawskip widget draw (not in foreground) False - False
13:58:03.9703F781024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:58:03.9733F782606OverlayManager::installKeybMouseHookInstall KeybMouse
13:58:03.9733F78480InputInterceptor::stopHookunhook keyboard and mouse
13:58:03.9733F78447InputInterceptor::runHookKeyboard is hooked 0x3f78
13:58:03.9733F78469InputInterceptor::runHookMouse is hooked 0x3f78
13:58:03.9733F786248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:58:03.9833F781744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
13:58:03.9833F781751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
13:58:04.24817B86808OverlayManager::doActionForegroundChange Event ON (ON)
13:58:04.24817B88319OverlayManager::OnForegroundChangedChanged True
13:58:04.24817B87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
13:58:04.25217B86959OverlayManager::doActionDisplayFPS - Triggered
13:58:04.2523F781024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:58:04.2533F7850capture deviced3d11 shared texture capture successful
13:58:04.2543F786248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:59:06.623F781833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:59:06.833F78418fSwapResize_BuffersResize buffer (0x1560f388)!
13:59:06.833F78425fSwapResize_BuffersClear overlay graphics..
13:59:06.833F782954OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:59:06.833F781548OverlayManager::RestoreGameWNDPROCSearch SWL..
13:59:06.833F781555OverlayManager::RestoreGameWNDPROCSWL restored.
13:59:06.833F781565OverlayManager::RestoreGameWNDPROCSWL OK.
13:59:06.833F781570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7ac30879
13:59:06.833F782976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:59:06.833F78427fSwapResize_BuffersDevice was Resized!
13:59:06.833F78185IRenderDevice::releaseRender Releasing.
13:59:06.833F7850capture device----------------- d3d11 capture freed ----------------
13:59:06.833F7882RenderDeviceCaptureBase::ReleaseTextureRelease
13:59:06.833F78100RenderDeviceCaptureBase::ReleaseTextureReleased
13:59:06.833F781258RenderDeviceD3d11::releaseImplementationReleasing 1
13:59:06.833F781268RenderDeviceD3d11::releaseImplementationReleasing 2
13:59:06.833F781287RenderDeviceD3d11::releaseImplementationReleasing 3
13:59:06.833F78202IRenderDevice::releaseRender Releasing Done.
13:59:06.833F78431fSwapResize_BuffersEnd Device was Resized!
13:59:06.893F78112doOverlayskip init device, buffer is too small (1 1)
13:59:06.18417B8367InputInterceptor::ResetLLHookProcExtReset keys state
13:59:06.18417B86808OverlayManager::doActionForegroundChange Event OFF (OFF)
13:59:06.18417B88319OverlayManager::OnForegroundChangedChanged False
13:59:06.18417B88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x103F0 Title=[tyson - Discord]
13:59:06.18417B87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
13:59:06.18417B82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:59:06.18417B82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:59:06.19917B8367InputInterceptor::ResetLLHookProcExtReset keys state
13:59:06.20017B86959OverlayManager::doActionDisplayFPS - Triggered
13:59:07.1902124293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:59:09.2262124170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3187].
13:59:09.226212452WidgetsLayoutScheduler::Stopstopping layout scheduler
13:59:09.226212461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
13:59:23.8523F78418fSwapResize_BuffersResize buffer (0x1560f388)!
13:59:23.8763F78418fSwapResize_BuffersResize buffer (0x1560f388)!
13:59:23.8993F781041RenderDeviceD3d11::initRefC r:[2]->[2] 0x1560f388
13:59:23.8993F781105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
13:59:23.8993F781126RenderDeviceD3d11::initsave state
13:59:23.8993F78696RenderDeviceD3d11::initDX11loading shaders...
13:59:23.9053F781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1037bd34.
13:59:23.9053F781134RenderDeviceD3d11::initrestore state
13:59:23.9053F781137RenderDeviceD3d11::initTarget Window [0x19cc04dc]
13:59:23.9053F78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:59:23.9053F78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:59:23.9053F782942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:59:23.9053F781744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
13:59:23.9053F781751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
13:59:23.9053F781759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
13:59:23.9213F7848ResetSnapShotSH::ExecuteRelease snapshot SH
13:59:23.9213F785550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x19cc04dc}.
13:59:23.9213F782497OverlayManager::installWindowProcHookInstall WPH
13:59:23.9213F782511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x27ca05f0
13:59:23.9213F782530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
13:59:23.9213F782576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
13:59:23.9213F782286WidgetManager::Renderresume layout thread
13:59:23.9213F78276WidgetManager::StartLayoutSchedulerstart layout scheduler
13:59:23.9213F78293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:59:23.9213F781614WidgetManager::drawskip widget draw (not in foreground) False - False
13:59:23.9213F781024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:59:23.9223F782606OverlayManager::installKeybMouseHookInstall KeybMouse
13:59:23.9223F78480InputInterceptor::stopHookunhook keyboard and mouse
13:59:23.9223F78447InputInterceptor::runHookKeyboard is hooked 0x3f78
13:59:23.9223F78469InputInterceptor::runHookMouse is hooked 0x3f78
13:59:23.9223F786248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:59:23.92217B86808OverlayManager::doActionForegroundChange Event ON (ON)
13:59:23.92217B88319OverlayManager::OnForegroundChangedChanged True
13:59:23.92217B87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
13:59:23.9313F781744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
13:59:23.9313F781751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
13:59:23.9343F7850capture deviced3d11 shared texture capture successful
13:59:23.9343F786248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:59:23.94117B86959OverlayManager::doActionDisplayFPS - Triggered
13:59:23.9433F781024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:03:21.9943F787690OverlayManager::IsEmptyCursorCache cursor 0x87cd084f (v: 1)
14:04:16.8963F78603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
14:04:17.443F78603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
14:04:17.1623F78603OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
14:04:17.3023F78603OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
14:04:17.42317B8155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
14:04:22.42317B8155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
14:08:36.2733F781833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:08:36.27917B8367InputInterceptor::ResetLLHookProcExtReset keys state
14:08:36.27917B86808OverlayManager::doActionForegroundChange Event OFF (OFF)
14:08:36.27917B88319OverlayManager::OnForegroundChangedChanged False
14:08:36.27917B88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
14:08:36.27917B87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:08:36.27917B82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:08:36.27917B82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:08:36.28217B8367InputInterceptor::ResetLLHookProcExtReset keys state
14:08:36.28517B86959OverlayManager::doActionDisplayFPS - Triggered
14:08:36.2953F78418fSwapResize_BuffersResize buffer (0x1560f388)!
14:08:36.2953F78425fSwapResize_BuffersClear overlay graphics..
14:08:36.2953F782954OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:08:36.2953F781548OverlayManager::RestoreGameWNDPROCSearch SWL..
14:08:36.2953F781555OverlayManager::RestoreGameWNDPROCSWL restored.
14:08:36.2953F781565OverlayManager::RestoreGameWNDPROCSWL OK.
14:08:36.2953F781570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x27ca05f0
14:08:36.2953F782976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:08:36.2953F78427fSwapResize_BuffersDevice was Resized!
14:08:36.2953F78185IRenderDevice::releaseRender Releasing.
14:08:36.2963F7850capture device----------------- d3d11 capture freed ----------------
14:08:36.2963F7882RenderDeviceCaptureBase::ReleaseTextureRelease
14:08:36.2963F78100RenderDeviceCaptureBase::ReleaseTextureReleased
14:08:36.2963F781258RenderDeviceD3d11::releaseImplementationReleasing 1
14:08:36.2963F781268RenderDeviceD3d11::releaseImplementationReleasing 2
14:08:36.2963F781287RenderDeviceD3d11::releaseImplementationReleasing 3
14:08:36.2963F78202IRenderDevice::releaseRender Releasing Done.
14:08:36.2963F78431fSwapResize_BuffersEnd Device was Resized!
14:08:36.3043F78112doOverlayskip init device, buffer is too small (1 1)
14:08:37.2862124293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:08:37.9703F78418fSwapResize_BuffersResize buffer (0x1560f388)!
14:08:37.9943F78418fSwapResize_BuffersResize buffer (0x1560f388)!
14:08:38.113F781041RenderDeviceD3d11::initRefC r:[2]->[2] 0x1560f388
14:08:38.113F781105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:08:38.113F781126RenderDeviceD3d11::initsave state
14:08:38.113F78696RenderDeviceD3d11::initDX11loading shaders...
14:08:38.173F781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1037bd34.
14:08:38.173F781134RenderDeviceD3d11::initrestore state
14:08:38.173F781137RenderDeviceD3d11::initTarget Window [0x19cc04dc]
14:08:38.173F78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:08:38.173F78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:08:38.173F782942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:08:38.173F781744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
14:08:38.173F781751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
14:08:38.173F781759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
14:08:38.303F7848ResetSnapShotSH::ExecuteRelease snapshot SH
14:08:38.303F785550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x19cc04dc}.
14:08:38.303F782497OverlayManager::installWindowProcHookInstall WPH
14:08:38.303F782511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6d0e078c
14:08:38.303F782530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:08:38.303F782576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
14:08:38.303F781024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:08:38.313F782606OverlayManager::installKeybMouseHookInstall KeybMouse
14:08:38.313F78480InputInterceptor::stopHookunhook keyboard and mouse
14:08:38.313F78447InputInterceptor::runHookKeyboard is hooked 0x3f78
14:08:38.313F78469InputInterceptor::runHookMouse is hooked 0x3f78
14:08:38.313F786248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:08:38.373F781744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
14:08:38.373F781751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
14:08:38.30417B86808OverlayManager::doActionForegroundChange Event ON (ON)
14:08:38.30417B88319OverlayManager::OnForegroundChangedChanged True
14:08:38.30417B87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:08:38.3123F786248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:08:38.32117B86959OverlayManager::doActionDisplayFPS - Triggered
14:08:38.3263F781024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:13:59.5103F781833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:13:59.5313F78418fSwapResize_BuffersResize buffer (0x1560f388)!
14:13:59.5313F78425fSwapResize_BuffersClear overlay graphics..
14:13:59.5313F782954OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:13:59.5313F781548OverlayManager::RestoreGameWNDPROCSearch SWL..
14:13:59.5313F781555OverlayManager::RestoreGameWNDPROCSWL restored.
14:13:59.5313F781565OverlayManager::RestoreGameWNDPROCSWL OK.
14:13:59.5313F781570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6d0e078c
14:13:59.5313F782976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:13:59.5313F78427fSwapResize_BuffersDevice was Resized!
14:13:59.5313F78185IRenderDevice::releaseRender Releasing.
14:13:59.5323F7850capture device----------------- d3d11 capture freed ----------------
14:13:59.5323F7882RenderDeviceCaptureBase::ReleaseTextureRelease
14:13:59.5323F78100RenderDeviceCaptureBase::ReleaseTextureReleased
14:13:59.5323F781258RenderDeviceD3d11::releaseImplementationReleasing 1
14:13:59.5323F781268RenderDeviceD3d11::releaseImplementationReleasing 2
14:13:59.5323F781287RenderDeviceD3d11::releaseImplementationReleasing 3
14:13:59.5323F78202IRenderDevice::releaseRender Releasing Done.
14:13:59.5323F78431fSwapResize_BuffersEnd Device was Resized!
14:13:59.5403F78112doOverlayskip init device, buffer is too small (1 1)
14:13:59.82917B8367InputInterceptor::ResetLLHookProcExtReset keys state
14:13:59.82917B86808OverlayManager::doActionForegroundChange Event OFF (OFF)
14:13:59.82917B88319OverlayManager::OnForegroundChangedChanged False
14:13:59.82917B88353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x103F0 Title=[Scrim Voice - Discord]
14:13:59.82917B87650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:13:59.82917B82935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:13:59.83017B82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:13:59.84517B8367InputInterceptor::ResetLLHookProcExtReset keys state
14:13:59.84717B86959OverlayManager::doActionDisplayFPS - Triggered
14:14:00.85246A0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:14:01.2643F78418fSwapResize_BuffersResize buffer (0x1560f388)!
14:14:01.2863F78418fSwapResize_BuffersResize buffer (0x1560f388)!
14:14:01.2883F781041RenderDeviceD3d11::initRefC r:[2]->[2] 0x1560f388
14:14:01.2883F781105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:14:01.2883F781126RenderDeviceD3d11::initsave state
14:14:01.2883F78696RenderDeviceD3d11::initDX11loading shaders...
14:14:01.2943F781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1037bd34.
14:14:01.2943F781134RenderDeviceD3d11::initrestore state
14:14:01.2943F781137RenderDeviceD3d11::initTarget Window [0x19cc04dc]
14:14:01.2943F78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:14:01.2943F78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:14:01.2943F782942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:14:01.2943F781744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
14:14:01.2943F781751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
14:14:01.2943F781759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
14:14:01.3183F7848ResetSnapShotSH::ExecuteRelease snapshot SH
14:14:01.3183F785550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x19cc04dc}.
14:14:01.3183F782497OverlayManager::installWindowProcHookInstall WPH
14:14:01.3183F782511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xfa2b0753
14:14:01.3183F782530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:14:01.3183F782576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
14:14:01.3183F781614WidgetManager::drawskip widget draw (not in foreground) False - False
14:14:01.3183F781024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:14:01.3213F782606OverlayManager::installKeybMouseHookInstall KeybMouse
14:14:01.3213F78480InputInterceptor::stopHookunhook keyboard and mouse
14:14:01.3213F78447InputInterceptor::runHookKeyboard is hooked 0x3f78
14:14:01.3213F78469InputInterceptor::runHookMouse is hooked 0x3f78
14:14:01.3213F786248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:14:01.3313F781744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
14:14:01.3313F781751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
14:14:01.36017B86808OverlayManager::doActionForegroundChange Event ON (ON)
14:14:01.36017B88319OverlayManager::OnForegroundChangedChanged True
14:14:01.36017B87650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:14:01.3623F786248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:14:01.37817B86959OverlayManager::doActionDisplayFPS - Triggered
14:14:01.3833F781024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:16:01.92646A0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:16:01.9593F781833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:16:01.9593F78485ReleaseD11DeviceDevice Released! [1]
14:16:01.9593F782954OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:16:01.9593F781548OverlayManager::RestoreGameWNDPROCSearch SWL..
14:16:01.9593F781555OverlayManager::RestoreGameWNDPROCSWL restored.
14:16:01.9593F781565OverlayManager::RestoreGameWNDPROCSWL OK.
14:16:01.9593F781570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xfa2b0753
14:16:01.9593F782976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:16:01.9593F78185IRenderDevice::releaseRender Releasing.
14:16:01.9593F7850capture device----------------- d3d11 capture freed ----------------
14:16:01.9593F7882RenderDeviceCaptureBase::ReleaseTextureRelease
14:16:01.9593F78100RenderDeviceCaptureBase::ReleaseTextureReleased
14:16:01.9593F781258RenderDeviceD3d11::releaseImplementationReleasing 1
14:16:01.9593F781268RenderDeviceD3d11::releaseImplementationReleasing 2
14:16:01.9593F781287RenderDeviceD3d11::releaseImplementationReleasing 3
14:16:01.9593F78202IRenderDevice::releaseRender Releasing Done.
14:16:01.9593F78488ReleaseD11Device End Device Released!
14:16:01.9593F78534fDevice11_Releaseswap chain release 0 0x1560f388 [overlay:0]