TimeThreadLineFunctionMessage
16:58:32.6613C54138runClientStarting Overlay PID=13288(0x33e8) server PID = 12048
16:58:32.6613C54560Client::initClient::Initialize
16:58:32.6613C54568Client::initStart owclient thread
16:58:32.6613AA4325Client::initFirstInjectionClient::initFirstInjection.
16:58:32.6613AA4225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_18912048 opened succesfuly
16:58:32.6613AA4351session id = {584B39F3-CBAF-484C-B95D-8414A492C661}
16:58:32.6613AA42069Client::LogClientInfoCommandLine[1] [C:/Riot Games/League of Legends (Tournament Realm 1)/Game/League of Legends.exespectator 104.160.133.69 5164 K0tzXHaLSOrWymVH4Pzh87TKw/IqLf/J 2703683 2686732994282656-PlayerID=2686732994282656].
16:58:32.6613AA42069Client::LogClientInfoCommandLine[2] [-GameBaseDir=C:\Riot Games\League of Legends (Tournament Realm 1)-Region=ESPORTSTMNT01-PlatformID=ESPORTSTMNT01-Locale=en_US-SkipBuild-EnableCrashpad=true-EnableLNP=true-UseDX11=1:1].
16:58:32.6613AA42087Client::LogClientInfoOS version [10.0]
16:58:32.6613AA42092Client::LogClientInfoProcess OS version [6.2] [64-bit]
16:58:32.6623AA42112Client::LogClientInfoClient Version 2.2.189.3
16:58:32.6623AA42122Client::LogProcessModulesLoaded modules:
16:58:32.6633AA42138C:\Program Files (x86)\Bonjour\mdnsNSP.dll
16:58:32.6633AA42138C:\Program Files (x86)\NVIDIA Corporation\NvContainer\MessageBus.dll
16:58:32.6633AA42138C:\Program Files (x86)\Overwolf\0.188.0.22\win32\OWClient.dll
16:58:32.6633AA42138C:\Program Files (x86)\Overwolf\0.188.0.22\win32\OWExplorer.dll
16:58:32.6633AA42138C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2111.5-0\X86\MpOav.dll
16:58:32.6633AA42138C:\Riot Games\League of Legends (Tournament Realm 1)\Game\League of Legends.exe
16:58:32.6633AA42138C:\Riot Games\League of Legends (Tournament Realm 1)\Game\d3dcompiler_47.dll
16:58:32.6633AA42138C:\Riot Games\League of Legends (Tournament Realm 1)\Game\stub.dll
16:58:32.6633AA42138C:\Users\LCS\AppData\Local\Discord\app-1.0.9003\modules\discord_hook-1\discord_hook\2b6f62ed4f4\DiscordHook.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\AVRT.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\CoreMessaging.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\DEVOBJ.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\DINPUT8.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\DNSAPI.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\HID.DLL
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\MSASN1.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\PROPSYS.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\UMPDC.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\USERENV.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\VERSION.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\WINMM.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\WINNSI.DLL
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\WTSAPI32.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\Wldp.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\XAudio2_8.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\amsi.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\cryptnet.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\cryptsp.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\d3d11.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\d3d9.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\d3dx9_39.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\dbgcore.DLL
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\dbghelp.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\dcomp.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\drvstore.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\dsound.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\dwmapi.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\dxcore.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\dxgi.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\gpapi.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\icm32.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\inputhost.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\kernel.appcore.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\mscms.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\ntdll.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\ntmarta.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\nvapi.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\powrprof.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\profapi.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\textinputframework.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\wbemcomn.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\windows.storage.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\winmmbase.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\wintypes.dll
16:58:32.6633AA42138C:\WINDOWS\SYSTEM32\xaudio2_9.DLL
16:58:32.6633AA42138C:\WINDOWS\System32\CRYPT32.dll
16:58:32.6633AA42138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\NvCamera\NvCamera32.dll
16:58:32.6633AA42138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\NvCamera\d3dcompiler_47_32.dll
16:58:32.6633AA42138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\nvldumd.dll
16:58:32.6633AA42138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\nvwgf2um.dll
16:58:32.6633AA42138C:\WINDOWS\System32\GDI32.dll
16:58:32.6633AA42138C:\WINDOWS\System32\IMM32.DLL
16:58:32.6633AA42138C:\WINDOWS\System32\KERNEL32.DLL
16:58:32.6633AA42138C:\WINDOWS\System32\KERNELBASE.dll
16:58:32.6633AA42138C:\WINDOWS\System32\MMDevApi.dll
16:58:32.6633AA42138C:\WINDOWS\System32\MSCTF.dll
16:58:32.6633AA42138C:\WINDOWS\System32\NSI.dll
16:58:32.6633AA42138C:\WINDOWS\System32\OLEAUT32.dll
16:58:32.6633AA42138C:\WINDOWS\System32\PSAPI.DLL
16:58:32.6633AA42138C:\WINDOWS\System32\RPCRT4.dll
16:58:32.6633AA42138C:\WINDOWS\System32\SETUPAPI.dll
16:58:32.6633AA42138C:\WINDOWS\System32\SHELL32.dll
16:58:32.6633AA42138C:\WINDOWS\System32\USER32.dll
16:58:32.6633AA42138C:\WINDOWS\System32\WINTRUST.dll
16:58:32.6633AA42138C:\WINDOWS\System32\WS2_32.dll
16:58:32.6633AA42138C:\WINDOWS\System32\advapi32.dll
16:58:32.6633AA42138C:\WINDOWS\System32\bcrypt.dll
16:58:32.6633AA42138C:\WINDOWS\System32\bcryptPrimitives.dll
16:58:32.6633AA42138C:\WINDOWS\System32\cfgmgr32.dll
16:58:32.6633AA42138C:\WINDOWS\System32\clbcatq.dll
16:58:32.6633AA42138C:\WINDOWS\System32\combase.dll
16:58:32.6633AA42138C:\WINDOWS\System32\fwpuclnt.dll
16:58:32.6633AA42138C:\WINDOWS\System32\gdi32full.dll
16:58:32.6633AA42138C:\WINDOWS\System32\imagehlp.dll
16:58:32.6633AA42138C:\WINDOWS\System32\msvcp_win.dll
16:58:32.6633AA42138C:\WINDOWS\System32\msvcrt.dll
16:58:32.6633AA42138C:\WINDOWS\System32\ole32.dll
16:58:32.6633AA42138C:\WINDOWS\System32\sechost.dll
16:58:32.6633AA42138C:\WINDOWS\System32\shcore.dll
16:58:32.6633AA42138C:\WINDOWS\System32\shlwapi.dll
16:58:32.6633AA42138C:\WINDOWS\System32\ucrtbase.dll
16:58:32.6633AA42138C:\WINDOWS\System32\win32u.dll
16:58:32.6633AA42138C:\WINDOWS\System32\winrnr.dll
16:58:32.6633AA42138C:\WINDOWS\system32\NLAapi.dll
16:58:32.6633AA42138C:\WINDOWS\system32\mswsock.dll
16:58:32.6633AA42138C:\WINDOWS\system32\napinsp.dll
16:58:32.6633AA42138C:\WINDOWS\system32\nvspcap.dll
16:58:32.6633AA42138C:\WINDOWS\system32\pnrpnsp.dll
16:58:32.6633AA42138C:\WINDOWS\system32\rsaenh.dll
16:58:32.6633AA42138C:\WINDOWS\system32\uxtheme.dll
16:58:32.6633AA42138C:\WINDOWS\system32\wbem\fastprox.dll
16:58:32.6633AA42138C:\WINDOWS\system32\wbem\wbemprox.dll
16:58:32.6633AA42138C:\WINDOWS\system32\wbem\wbemsvc.dll
16:58:32.6633AA42138C:\WINDOWS\system32\wshbth.dll
16:58:32.6633AA42138C:\Windows\System32\OneCoreCommonProxyStub.dll
16:58:32.6633AA42138C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
16:58:32.6633AA42138C:\Windows\System32\rasadhlp.dll
16:58:32.6643AA479GraphicsHookManager::InitCreated Thread - Created , ThreadId=17684
16:58:32.6643AA41551Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
16:58:32.6643AA41559Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
16:58:32.6653AA41596Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
16:58:32.6653AA41608Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
16:58:32.6653AA41674Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
16:58:32.6653AA41687Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - ON
16:58:32.6653AA41717Client::ReadGameConfigurationsEnable EnableTXR - OFF
16:58:32.6653AA41757Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
16:58:32.6653AA41759Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
16:58:32.6653AA41761Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
16:58:32.6653AA41763Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
16:58:32.6653AA41765Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - ON
16:58:32.6653AA41767Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
16:58:32.6653AA41769Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
16:58:32.6653AA41772Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
16:58:32.6653AA41775Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
16:58:32.6653AA41882Data::Search[0] 0x76290000
16:58:32.6653AA41882Data::Search[1] 0x0
16:58:32.6653AA41882Data::Search[2] 0x63F80000
16:58:32.6653AA41882Data::Search[3] 0x70750000
16:58:32.6653AA41882Data::Search[4] 0x0
16:58:32.6653AA41882Data::Search[5] 0x6FF10000
16:58:32.6653AA41882Data::Search[6] 0x75A70000
16:58:32.6653AA41882Data::Search[7] 0x0
16:58:32.6653AA41882Data::Search[8] 0x6FF10000
16:58:32.6653AA41882Data::Search[9] 0x0
16:58:32.6653AA41887Data::Search[10] 0x0
16:58:32.6653AA41893Data::Search[11] 0x6D190000
16:58:32.6653AA41899Data::Search[12] 0x0
16:58:32.6653AA41905Data::Search[13] 0x0
16:58:32.6653AA4337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
16:58:32.6653AA41264Client::hookFunctionsDetected Windows 8.1 or greater
16:58:32.6653AA41287Client::hookFunctionsAcquiring function lock succedded
16:58:32.6653AA4254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
16:58:32.6653AA4582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 17
16:58:32.6653AA4550ApplyHookConfiguration3rdparty Co-existence [Discord - DiscordHook.dll]: DIT[0] hook[0] FIGVTH[False] disableFIGVTH[False] MCH_options[False] suspend[False] monitor[False] ignoreRelease[False]
16:58:32.6653AA4634Common::HookChain::HookChainManager::InitFromRemoteConfigurationApplying Co-existence: DIT[0] hook[0] FIGVTH[False] disableFIGVTH[False] MCH_options[False] suspend[False] ignoreRelease[False]
16:58:32.6653AA4952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
16:58:32.6653AA4225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_18912048 opened succesfuly
16:58:32.6663AA4528OverlayManager::OverlayManagerOW System Cursor is set to = 0x3a063a
16:58:32.6663AA47548OverlayManager::LoadDefaultCursorsLoad default cursors
16:58:32.6663AA4536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0xaf00630
16:58:32.6663AA472PerformanceCounter::StartSessionStartSession
16:58:32.6663AA472PerformanceCounter::StartSessionStartSession
16:58:32.6663AA4225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
16:58:32.6663AA4758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
16:58:32.6663AA4776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
16:58:32.6663AA4778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
16:58:32.6663AA4781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
16:58:32.6663AA4784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
16:58:32.6663AA4787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
16:58:32.6663AA4790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
16:58:32.6663AA4793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
16:58:32.6663AA4796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
16:58:32.6663AA4799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
16:58:32.6663AA4802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = ON
16:58:32.6663AA4805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = ON
16:58:32.6663AA4808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = ON
16:58:32.6663AA4811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
16:58:32.6663AA4814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
16:58:32.6663AA4817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
16:58:32.6663AA4820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
16:58:32.6663AA4823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
16:58:32.6663AA4826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
16:58:32.6663AA4829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
16:58:32.6663AA4832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
16:58:32.6663AA4835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
16:58:32.6663AA4838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
16:58:32.6663AA4841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
16:58:32.6663AA4844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
16:58:32.6663AA4847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
16:58:32.6663AA4850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
16:58:32.6663AA4853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
16:58:32.6663AA4856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
16:58:32.6663AA4859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
16:58:32.6663AA4862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
16:58:32.6663AA4865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
16:58:32.6663AA4868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
16:58:32.6663AA4871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = ON
16:58:32.6663AA4874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
16:58:32.6663AA4877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
16:58:32.6663AA4880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
16:58:32.6663AA4883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
16:58:32.6663AA4886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
16:58:32.6663AA4889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
16:58:32.6663AA4892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
16:58:32.6663AA4895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
16:58:32.6663AA4898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
16:58:32.6663AA4901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
16:58:32.6663AA4904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
16:58:32.6663AA4907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
16:58:32.6663AA4910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
16:58:32.6663AA4913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
16:58:32.6663AA4916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
16:58:32.6663AA4919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
16:58:32.6663AA4922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = OFF
16:58:32.6663AA4925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
16:58:32.6663AA4928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
16:58:32.6663AA4931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
16:58:32.6663AA4934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
16:58:32.6663AA4937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
16:58:32.6663AA4940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
16:58:32.6663AA4943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
16:58:32.6663AA4946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
16:58:32.6663AA4949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
16:58:32.6663AA4952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
16:58:32.6663AA4955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
16:58:32.6663AA4958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
16:58:32.6663AA4961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
16:58:32.6663AA4964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
16:58:32.6663AA4967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
16:58:32.6663AA4970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
16:58:32.6663AA4972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
16:58:32.6663AA4974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
16:58:32.6663AA4976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
16:58:32.6663AA4978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
16:58:32.6663AA4980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
16:58:32.6663AA4982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
16:58:32.6663AA4984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
16:58:32.6663AA4986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
16:58:32.6663AA4988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = ON
16:58:32.6663AA4990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
16:58:32.6663AA4992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
16:58:32.6663AA4994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
16:58:32.6663AA4996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
16:58:32.6663AA4998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
16:58:32.6663AA41000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
16:58:32.6663AA41002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
16:58:32.6663AA41004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
16:58:32.6663AA41006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
16:58:32.6663AA41008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
16:58:32.6663AA41010OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
16:58:32.6663AA41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:58:32.6663AA4629OverlayManager::InitGameClientstarting hooks...
16:58:32.6723AA41991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.188.0.22\win32\\OWUtils.dll succeeded
16:58:32.6813AA4602Install::CodeInit [Client,1] (MCH) OK
16:58:32.6883AA4602Install::CodeInit [Client,2] (MCH) OK
16:58:32.6953AA4602Install::CodeInit [Client,3] (MCH) OK
16:58:32.7023AA4602Install::CodeInit [Client,4] (MCH) OK
16:58:32.7093AA4602Install::CodeInit [Client,4.1] (MCH) OK
16:58:32.7163AA4602Install::CodeInit [Client,4.2] (MCH) OK
16:58:32.7163AA41346Client::hookFunctionsHook PEX
16:58:32.7163AA41361Client::hookFunctionsSuspend before hook: OFF
16:58:32.7163AA4964Client::hookLibraryFunctionsread D3D9 sht offset: 0x2b6c , 0x4f44
16:58:32.7163AA4426GraphicsD3D9Hook::SetSHTOffsetSet SHT offsets 0x2b6c , 0x4f44
16:58:32.7163AA439GraphicsHookBase::HookLoad Hook module [d3d9.dll] OK
16:58:32.7163AA4101GraphicsD3D9Hook::HookImplSkipping sht offset (already calculate)
16:58:32.7163AA41062Install::CodeSegment [2|494736|0x63F80000|0x78C90]
16:58:32.7233AA4602Install::Codeunknown (MCH) OK
16:58:32.7233AA41062Install::CodeSegment [2|424624|0x63F80000|0x67AB0]
16:58:32.7303AA4602Install::Codeunknown (MCH) OK
16:58:32.7303AA41062Install::CodeSegment [2|479856|0x63F80000|0x75270]
16:58:32.7373AA4602Install::Codeunknown (MCH) OK
16:58:32.7373AA41062Install::CodeSegment [2|941152|0x63F80000|0xE5C60]
16:58:32.7443AA4602Install::Codeunknown (MCH) OK
16:58:32.7443AA41062Install::CodeSegment [2|940160|0x63F80000|0xE5880]
16:58:32.7513AA4602Install::Codeunknown (MCH) OK
16:58:32.7513AA41062Install::CodeSegment [2|324400|0x63F80000|0x4F330]
16:58:32.7583AA4602Install::Codeunknown (MCH) OK
16:58:32.7583AA41062Install::CodeSegment [2|940304|0x63F80000|0xE5910]
16:58:32.7653AA4602Install::Codeunknown (MCH) OK
16:58:32.7653AA41062Install::CodeSegment [2|405008|0x63F80000|0x62E10]
16:58:32.7653AA41153Client::hookLibraryFunctions=========> Hook is skipped function 2::7.
16:58:32.7653AA41062Install::CodeSegment [2|403728|0x63F80000|0x62910]
16:58:32.7653AA41153Client::hookLibraryFunctions=========> Hook is skipped function 2::8.
16:58:32.7653AA41062Install::CodeSegment [2|403376|0x63F80000|0x627B0]
16:58:32.7653AA41153Client::hookLibraryFunctions=========> Hook is skipped function 2::9.
16:58:32.7653AA41062Install::CodeSegment [2|1255040|0x63F80000|0x132680]
16:58:32.7653AA41153Client::hookLibraryFunctions=========> Hook is skipped function 2::10.
16:58:32.7653AA41062Install::CodeSegment [2|1253760|0x63F80000|0x132180]
16:58:32.7653AA41153Client::hookLibraryFunctions=========> Hook is skipped function 2::11.
16:58:32.7653AA41062Install::CodeSegment [2|404240|0x63F80000|0x62B10]
16:58:32.7653AA41153Client::hookLibraryFunctions=========> Hook is skipped function 2::12.
16:58:32.7653AA41062Install::CodeSegment [2|404544|0x63F80000|0x62C40]
16:58:32.7653AA41153Client::hookLibraryFunctions=========> Hook is skipped function 2::13.
16:58:32.7653AA41062Install::CodeSegment [2|424848|0x63F80000|0x67B90]
16:58:32.7653AA41153Client::hookLibraryFunctions=========> Hook is skipped function 2::14.
16:58:32.7653AA41062Install::CodeSegment [2|529312|0x63F80000|0x813A0]
16:58:32.7653AA41153Client::hookLibraryFunctions=========> Hook is skipped function 2::15.
16:58:32.7653AA41062Install::CodeSegment [2|307904|0x63F80000|0x4B2C0]
16:58:32.7653AA41153Client::hookLibraryFunctions=========> Hook is skipped function 2::16.
16:58:32.7653AA41062Install::CodeSegment [2|463728|0x63F80000|0x71370]
16:58:32.7653AA41153Client::hookLibraryFunctions=========> Hook is skipped function 2::17.
16:58:32.7653AA41062Install::CodeSegment [2|465664|0x63F80000|0x71B00]
16:58:32.7653AA41153Client::hookLibraryFunctions=========> Hook is skipped function 2::18.
16:58:32.7653AA41062Install::CodeSegment [2|307904|0x63F80000|0x4B2C0]
16:58:32.7653AA41153Client::hookLibraryFunctions=========> Hook is skipped function 2::19.
16:58:32.7653AA41062Install::CodeSegment [2|463264|0x63F80000|0x711A0]
16:58:32.7653AA41153Client::hookLibraryFunctions=========> Hook is skipped function 2::20.
16:58:32.7653AA41062Install::CodeSegment [2|465344|0x63F80000|0x719C0]
16:58:32.7653AA41153Client::hookLibraryFunctions=========> Hook is skipped function 2::21.
16:58:32.7653AA41062Install::CodeSegment [3|45120|0x70750000|0xB040]
16:58:32.7653AA41153Client::hookLibraryFunctions=========> Hook is skipped function 3::35.
16:58:32.7653AA41062Install::CodeSegment [3|54608|0x70750000|0xD550]
16:58:32.7723AA4602Install::Codeunknown (MCH) OK
16:58:32.7723AA41062Install::CodeSegment [3|54176|0x70750000|0xD3A0]
16:58:32.7793AA4602Install::Codeunknown (MCH) OK
16:58:32.7793AA41062Install::CodeSegment [5|456240|0x6FF10000|0x6F630]
16:58:32.7863AA4602Install::Codeunknown (MCH) OK
16:58:32.7863AA41062Install::CodeSegment [5|455920|0x6FF10000|0x6F4F0]
16:58:32.7933AA4602Install::Codeunknown (MCH) OK
16:58:32.7933AA41062Install::CodeSegment [5|189856|0x6FF10000|0x2E5A0]
16:58:32.8003AA4602Install::Codeunknown (MCH) OK
16:58:32.8003AA41062Install::CodeSegment [5|424496|0x6FF10000|0x67A30]
16:58:32.8073AA4602Install::Codeunknown (MCH) OK
16:58:32.8073AA41062Install::CodeSegment [5|-46518944|0x6FF10000|0xFD3A2D60]
16:58:32.8073AA41153Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
16:58:32.8073AA41062Install::CodeSegment [5|-46505856|0x6FF10000|0xFD3A6080]
16:58:32.8073AA41153Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
16:58:32.8073AA41062Install::CodeSegment [5|-46534304|0x6FF10000|0xFD39F160]
16:58:32.8073AA41153Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
16:58:32.8073AA41062Install::CodeSegment [5|-47491360|0x6FF10000|0xFD2B56E0]
16:58:32.8073AA41153Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
16:58:32.8073AA4337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
16:58:32.8073AA41272OverlayManager::StartStarting...
16:58:32.8073AA41304OverlayManager::Startstarting hooks 2...
16:58:32.8143AA4602Install::CodeInit [Client,5] (MCH) OK
16:58:32.8143AA41470XTRAP COMPATIBLE PATCH WARNING
16:58:32.8143AA41479OverlayManager::Startdone with hooks...
16:58:32.8143AA4108ApiManager::InitAPI Manager Event : OK
16:58:32.8153AA4120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=18452
16:58:32.8153AA467TXRSettingFail to read texture recognition options 0x0
16:58:32.8153AA4114TXOfInterestNew list set with 0 items
16:58:32.8153AA41505OverlayManager::Startget foreground state
16:58:32.8153AA48319OverlayManager::OnForegroundChangedChanged True
16:58:32.8153AA47650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:58:32.8153AA41542OverlayManager::StartStarted...
16:58:32.8153AA4428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
16:58:32.8153AA494GraphicsHookManager::StopThreadStopThread
16:58:32.81546AC7133OverlayManager::OnConnectedConnected to server
16:58:32.81546AC32SendServerHelloMessage::ExecuteSend connection Ack
16:58:32.81548147767OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x2031e
16:58:32.8154514216GraphicsHookManager::MessageLoopExit Thread
16:58:32.8173AA4406Client::initFirstInjectioninit complete
16:58:32.8173AA46034OverlayManager::notifyErrorToServerNotify error [0], system[coexistence_notification], message[Discord;]
16:58:32.846131C7690OverlayManager::IsEmptyCursorCache cursor 0x9ae807d7 (v: 1)
16:58:32.879131C587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
16:58:32.880131C148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
16:58:32.880131C148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
16:58:32.880131C984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
16:58:32.881131C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x1570a258
16:58:32.881131C1072RenderDeviceD3d11::initDevice adapter hash: -760305045
16:58:32.881131C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:58:32.881131C1126RenderDeviceD3d11::initsave state
16:58:32.881131C696RenderDeviceD3d11::initDX11loading shaders...
16:58:32.883131C705RenderDeviceD3d11::initDX11create vs
16:58:32.883131C723RenderDeviceD3d11::initDX11create vs
16:58:32.885131C745RenderDeviceD3d11::initDX11create pxs
16:58:32.886131C774RenderDeviceD3d11::initDX11create raster
16:58:32.886131C842RenderDeviceD3d11::initDX11create buffers
16:58:32.886131C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfa48754.
16:58:32.886131C1134RenderDeviceD3d11::initrestore state
16:58:32.886131C1137RenderDeviceD3d11::initTarget Window [0xbfb057c]
16:58:32.886131C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:58:32.886131C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:58:32.886131C193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
16:58:32.886131C2086RenderDeviceD3d11::setFixSet render device fix RT.
16:58:32.886131C3061OverlayManager::setGraphicsRender Device fix was set RT.
16:58:32.886131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
16:58:32.886131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
16:58:32.886131C1759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
16:58:32.916131C26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
16:58:32.916131C21StartWidgetsRefresher::ExecuteExecute start wicket manager
16:58:32.916131C276WidgetManager::StartLayoutSchedulerstart layout scheduler
16:58:32.916131C5550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xbfb057c}.
16:58:32.916131C2497OverlayManager::installWindowProcHookInstall WPH
16:58:32.916131C2511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa4f1067c
16:58:32.916131C2530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:58:32.916131C2576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
16:58:32.916131C2587OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
16:58:32.916131C311PerformanceCounter::NotifyFrameRenderNotify first Render...
16:58:32.916131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:58:32.916131C8211OverlayManager::CheckForSharedTextureSupportCheck for SHT support
16:58:32.931850225InterProcessElement::openInterProcess Overwolf_ImID_20456_P_12048 opened succesfuly
16:58:32.931850225InterProcessElement::openInterProcess Overwolf_PID_12048_SHARED_MEMORY_AGENT opened succesfuly
16:58:32.949131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
16:58:32.949131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
16:58:33.12946AC6826OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
16:58:33.12946AC2830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:58:33.133131C2606OverlayManager::installKeybMouseHookInstall KeybMouse
16:58:33.133131C480InputInterceptor::stopHookunhook keyboard and mouse
16:58:33.133131C447InputInterceptor::runHookKeyboard is hooked 0x131c
16:58:33.133131C469InputInterceptor::runHookMouse is hooked 0x131c
16:58:33.133131C2257OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 2, Cur = 0x9ae807d7
16:58:33.133131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:58:33.150131C684OverlayInputManager::HandleCommandsClear all hotkeys command
16:58:33.150131C725OverlayInputManager::AddHotKeyAdd new hotkey [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp]-[88]-[1]. Total [1]
16:58:33.15646AC6959OverlayManager::doActionDisplayFPS - Triggered
16:58:33.182850225InterProcessElement::openInterProcess Overwolf_ImID_1304E8_P_12048 opened succesfuly
16:58:33.182850225InterProcessElement::openInterProcess Overwolf_PID_12048_SHARED_MEMORY_AGENT opened succesfuly
16:58:33.182850225InterProcessElement::openInterProcess Overwolf_ImID_304F0_P_12048 opened succesfuly
16:58:33.182850225InterProcessElement::openInterProcess Overwolf_PID_12048_SHARED_MEMORY_AGENT opened succesfuly
16:58:33.183131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:58:35.28946AC7237OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.6\plugins/GEPPlugin.dll]
16:58:35.289131C8023OverlayManager::LoadPluginloading plugin: C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.6\plugins/GEPPlugin.dll
16:58:35.290131C8034OverlayManager::LoadPluginPlugin loaded [16] [C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.6\plugins/GEPPlugin.dll] []
16:58:35.291131C8064OverlayManager::LoadPluginfinish loading plugin
16:58:41.67546AC140LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
16:58:41.67546AC127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
16:58:41.678131C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
16:58:42.81348142122Client::LogProcessModulesLoaded modules:
16:58:42.81548142138C:\Program Files (x86)\Bonjour\mdnsNSP.dll
16:58:42.81548142138C:\Program Files (x86)\NVIDIA Corporation\NvContainer\MessageBus.dll
16:58:42.81548142138C:\Program Files (x86)\Overwolf\0.188.0.22\win32\OWClient.dll
16:58:42.81548142138C:\Program Files (x86)\Overwolf\0.188.0.22\win32\OWExplorer.dll
16:58:42.81548142138C:\Program Files (x86)\Overwolf\0.188.0.22\win32\OWUtils.dll
16:58:42.81548142138C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2111.5-0\X86\MpOav.dll
16:58:42.81548142138C:\Riot Games\League of Legends (Tournament Realm 1)\Game\D3DCompiler_43.dll
16:58:42.81548142138C:\Riot Games\League of Legends (Tournament Realm 1)\Game\League of Legends.exe
16:58:42.81548142138C:\Riot Games\League of Legends (Tournament Realm 1)\Game\d3dcompiler_47.dll
16:58:42.81548142138C:\Riot Games\League of Legends (Tournament Realm 1)\Game\stub.dll
16:58:42.81548142138C:\Users\LCS\AppData\Local\Discord\app-1.0.9003\modules\discord_hook-1\discord_hook\2b6f62ed4f4\DiscordHook.dll
16:58:42.81548142138C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.6\plugins\32\gep_lol.dll
16:58:42.81548142138C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.6\plugins\32\libowgameevents.dll
16:58:42.81548142138C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.6\plugins\GEPPlugin.dll
16:58:42.81548142138C:\Users\LCS\AppData\Local\Overwolf\Extensions\ncfplpkmiejjaklknfnkgcpapnhkggmlcppckhcb\188.0.1\obs\data\obs-plugins\win-capture\ow-graphics-hook32.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
16:58:42.81548142138C:\WINDOWS\SYSTEM32\AVRT.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\CoreMessaging.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\D3DX9_43.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\DEVOBJ.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\DINPUT8.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\DNSAPI.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\HID.DLL
16:58:42.81548142138C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
16:58:42.81548142138C:\WINDOWS\SYSTEM32\MSASN1.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\PROPSYS.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\UMPDC.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\USERENV.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\VERSION.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\WINMM.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\WINNSI.DLL
16:58:42.81548142138C:\WINDOWS\SYSTEM32\WTSAPI32.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\Wldp.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\XAudio2_8.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\amsi.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\cryptnet.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\cryptsp.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\d3d11.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\d3d9.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\d3dx11_43.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\d3dx9_39.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\dbgcore.DLL
16:58:42.81548142138C:\WINDOWS\SYSTEM32\dbghelp.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\dcomp.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
16:58:42.81548142138C:\WINDOWS\SYSTEM32\drvstore.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\dsound.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\dwmapi.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\dxcore.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\dxgi.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\gpapi.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\icm32.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\inputhost.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\kernel.appcore.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\mscms.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\ntdll.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\ntmarta.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\nvapi.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\ondemandconnroutehelper.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\powrprof.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\profapi.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\textinputframework.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\wbemcomn.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\windows.storage.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\winhttp.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\winmmbase.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\wintypes.dll
16:58:42.81548142138C:\WINDOWS\SYSTEM32\xaudio2_9.DLL
16:58:42.81548142138C:\WINDOWS\System32\CRYPT32.dll
16:58:42.81548142138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\NvCamera\NvCamera32.dll
16:58:42.81548142138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\NvCamera\d3dcompiler_47_32.dll
16:58:42.81548142138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\nvldumd.dll
16:58:42.81548142138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\nvwgf2um.dll
16:58:42.81548142138C:\WINDOWS\System32\GDI32.dll
16:58:42.81548142138C:\WINDOWS\System32\IMM32.DLL
16:58:42.81548142138C:\WINDOWS\System32\KERNEL32.DLL
16:58:42.81648142138C:\WINDOWS\System32\KERNELBASE.dll
16:58:42.81648142138C:\WINDOWS\System32\MMDevApi.dll
16:58:42.81648142138C:\WINDOWS\System32\MSCTF.dll
16:58:42.81648142138C:\WINDOWS\System32\NSI.dll
16:58:42.81648142138C:\WINDOWS\System32\OLEAUT32.dll
16:58:42.81648142138C:\WINDOWS\System32\PSAPI.DLL
16:58:42.81648142138C:\WINDOWS\System32\RPCRT4.dll
16:58:42.81648142138C:\WINDOWS\System32\SETUPAPI.dll
16:58:42.81648142138C:\WINDOWS\System32\SHELL32.dll
16:58:42.81648142138C:\WINDOWS\System32\SspiCli.dll
16:58:42.81648142138C:\WINDOWS\System32\USER32.dll
16:58:42.81648142138C:\WINDOWS\System32\WININET.dll
16:58:42.81648142138C:\WINDOWS\System32\WINTRUST.dll
16:58:42.81648142138C:\WINDOWS\System32\WS2_32.dll
16:58:42.81648142138C:\WINDOWS\System32\advapi32.dll
16:58:42.81648142138C:\WINDOWS\System32\bcrypt.dll
16:58:42.81648142138C:\WINDOWS\System32\bcryptPrimitives.dll
16:58:42.81648142138C:\WINDOWS\System32\cfgmgr32.dll
16:58:42.81648142138C:\WINDOWS\System32\clbcatq.dll
16:58:42.81648142138C:\WINDOWS\System32\combase.dll
16:58:42.81648142138C:\WINDOWS\System32\fwpuclnt.dll
16:58:42.81648142138C:\WINDOWS\System32\gdi32full.dll
16:58:42.81648142138C:\WINDOWS\System32\iertutil.dll
16:58:42.81648142138C:\WINDOWS\System32\imagehlp.dll
16:58:42.81648142138C:\WINDOWS\System32\msvcp_win.dll
16:58:42.81648142138C:\WINDOWS\System32\msvcrt.dll
16:58:42.81648142138C:\WINDOWS\System32\ole32.dll
16:58:42.81648142138C:\WINDOWS\System32\sechost.dll
16:58:42.81648142138C:\WINDOWS\System32\shcore.dll
16:58:42.81648142138C:\WINDOWS\System32\shlwapi.dll
16:58:42.81648142138C:\WINDOWS\System32\ucrtbase.dll
16:58:42.81648142138C:\WINDOWS\System32\win32u.dll
16:58:42.81648142138C:\WINDOWS\System32\winrnr.dll
16:58:42.81648142138C:\WINDOWS\system32\NLAapi.dll
16:58:42.81648142138C:\WINDOWS\system32\mswsock.dll
16:58:42.81648142138C:\WINDOWS\system32\napinsp.dll
16:58:42.81648142138C:\WINDOWS\system32\nvspcap.dll
16:58:42.81648142138C:\WINDOWS\system32\pnrpnsp.dll
16:58:42.81648142138C:\WINDOWS\system32\rsaenh.dll
16:58:42.81648142138C:\WINDOWS\system32\uxtheme.dll
16:58:42.81648142138C:\WINDOWS\system32\wbem\fastprox.dll
16:58:42.81648142138C:\WINDOWS\system32\wbem\wbemprox.dll
16:58:42.81648142138C:\WINDOWS\system32\wbem\wbemsvc.dll
16:58:42.81648142138C:\WINDOWS\system32\wshbth.dll
16:58:42.81648142138C:\Windows\System32\OneCoreCommonProxyStub.dll
16:58:42.81648142138C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
16:58:42.81648142138C:\Windows\System32\rasadhlp.dll
16:58:43.6833E5C50capture devicecapture device registered
16:58:43.685131C50capture devicegraphics-hook.dll loaded against process: League of Legends.exe
16:58:43.685131C50capture device(half life scientist) everything.. seems to be in order
16:58:43.685131C50capture deviced3d11 shared texture capture successful
17:02:27.749131C1833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:02:27.771131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:02:27.771131C425fSwapResize_BuffersClear overlay graphics..
17:02:27.771131C2954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:02:27.771131C1548OverlayManager::RestoreGameWNDPROCSearch SWL..
17:02:27.771131C1555OverlayManager::RestoreGameWNDPROCSWL restored.
17:02:27.771131C1565OverlayManager::RestoreGameWNDPROCSWL OK.
17:02:27.771131C1570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa4f1067c
17:02:27.771131C2976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:02:27.771131C427fSwapResize_BuffersDevice was Resized!
17:02:27.771131C185IRenderDevice::releaseRender Releasing.
17:02:27.771131C50capture device----------------- d3d11 capture freed ----------------
17:02:27.771131C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:02:27.771131C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:02:27.771131C1258RenderDeviceD3d11::releaseImplementationReleasing 1
17:02:27.771131C1268RenderDeviceD3d11::releaseImplementationReleasing 2
17:02:27.771131C1287RenderDeviceD3d11::releaseImplementationReleasing 3
17:02:27.771131C202IRenderDevice::releaseRender Releasing Done.
17:02:27.771131C431fSwapResize_BuffersEnd Device was Resized!
17:02:27.778131C112doOverlayskip init device, buffer is too small (1 1)
17:02:28.946AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:02:28.946AC6808OverlayManager::doActionForegroundChange Event OFF (OFF)
17:02:28.946AC8319OverlayManager::OnForegroundChangedChanged False
17:02:28.1046AC8353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[YouTube - Google Chrome]
17:02:28.1046AC7650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:02:28.1046AC2935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:02:28.1046AC2830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:02:28.2546AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:02:28.2746AC6959OverlayManager::doActionDisplayFPS - Triggered
17:02:29.323E88293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:02:31.753E88170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3347].
17:02:31.753E8852WidgetsLayoutScheduler::Stopstopping layout scheduler
17:02:31.753E8861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
17:02:31.257131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:02:31.278131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:02:31.301131C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x1570a258
17:02:31.301131C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:02:31.301131C1126RenderDeviceD3d11::initsave state
17:02:31.301131C696RenderDeviceD3d11::initDX11loading shaders...
17:02:31.306131C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfa48754.
17:02:31.306131C1134RenderDeviceD3d11::initrestore state
17:02:31.306131C1137RenderDeviceD3d11::initTarget Window [0xbfb057c]
17:02:31.306131C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:02:31.306131C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:02:31.306131C2942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:02:31.306131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
17:02:31.306131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
17:02:31.306131C1759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:02:31.322131C48ResetSnapShotSH::ExecuteRelease snapshot SH
17:02:31.322131C5550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xbfb057c}.
17:02:31.322131C2497OverlayManager::installWindowProcHookInstall WPH
17:02:31.322131C2511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x498e084e
17:02:31.322131C2530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:02:31.322131C2576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
17:02:31.322131C2286WidgetManager::Renderresume layout thread
17:02:31.322131C276WidgetManager::StartLayoutSchedulerstart layout scheduler
17:02:31.322131C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:02:31.322131C1614WidgetManager::drawskip widget draw (not in foreground) False - False
17:02:31.322131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:02:31.322131C2606OverlayManager::installKeybMouseHookInstall KeybMouse
17:02:31.322131C480InputInterceptor::stopHookunhook keyboard and mouse
17:02:31.322131C447InputInterceptor::runHookKeyboard is hooked 0x131c
17:02:31.322131C469InputInterceptor::runHookMouse is hooked 0x131c
17:02:31.322131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:02:31.328131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
17:02:31.328131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
17:02:31.60146AC6808OverlayManager::doActionForegroundChange Event ON (ON)
17:02:31.60146AC8319OverlayManager::OnForegroundChangedChanged True
17:02:31.60146AC7650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:02:31.605131C50capture deviced3d11 shared texture capture successful
17:02:31.606131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:02:31.606131C7690OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
17:02:31.62046AC6959OverlayManager::doActionDisplayFPS - Triggered
17:02:31.620131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:08:32.680131C1833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:08:32.704131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:08:32.704131C425fSwapResize_BuffersClear overlay graphics..
17:08:32.704131C2954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:08:32.704131C1548OverlayManager::RestoreGameWNDPROCSearch SWL..
17:08:32.704131C1555OverlayManager::RestoreGameWNDPROCSWL restored.
17:08:32.704131C1565OverlayManager::RestoreGameWNDPROCSWL OK.
17:08:32.704131C1570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x498e084e
17:08:32.704131C2976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:08:32.704131C427fSwapResize_BuffersDevice was Resized!
17:08:32.704131C185IRenderDevice::releaseRender Releasing.
17:08:32.704131C50capture device----------------- d3d11 capture freed ----------------
17:08:32.704131C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:08:32.704131C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:08:32.704131C1258RenderDeviceD3d11::releaseImplementationReleasing 1
17:08:32.704131C1268RenderDeviceD3d11::releaseImplementationReleasing 2
17:08:32.704131C1287RenderDeviceD3d11::releaseImplementationReleasing 3
17:08:32.704131C202IRenderDevice::releaseRender Releasing Done.
17:08:32.704131C431fSwapResize_BuffersEnd Device was Resized!
17:08:32.711131C112doOverlayskip init device, buffer is too small (1 1)
17:08:32.87246AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:08:32.87246AC6808OverlayManager::doActionForegroundChange Event OFF (OFF)
17:08:32.87246AC8319OverlayManager::OnForegroundChangedChanged False
17:08:32.87246AC8353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x103F0 Title=[general - Discord]
17:08:32.87246AC7650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:08:32.87246AC2935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:08:32.87246AC2830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:08:32.88846AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:08:32.89046AC6959OverlayManager::doActionDisplayFPS - Triggered
17:08:33.8912154293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:08:34.244131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:08:34.266131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:08:34.268131C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x1570a258
17:08:34.268131C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:08:34.268131C1126RenderDeviceD3d11::initsave state
17:08:34.268131C696RenderDeviceD3d11::initDX11loading shaders...
17:08:34.275131C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfa48754.
17:08:34.275131C1134RenderDeviceD3d11::initrestore state
17:08:34.275131C1137RenderDeviceD3d11::initTarget Window [0xbfb057c]
17:08:34.275131C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:08:34.275131C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:08:34.275131C2942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:08:34.275131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
17:08:34.275131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
17:08:34.275131C1759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:08:34.298131C48ResetSnapShotSH::ExecuteRelease snapshot SH
17:08:34.298131C5550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xbfb057c}.
17:08:34.298131C2497OverlayManager::installWindowProcHookInstall WPH
17:08:34.298131C2511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4f33076d
17:08:34.298131C2530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:08:34.298131C2576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
17:08:34.298131C1614WidgetManager::drawskip widget draw (not in foreground) False - False
17:08:34.298131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:08:34.301131C2606OverlayManager::installKeybMouseHookInstall KeybMouse
17:08:34.301131C480InputInterceptor::stopHookunhook keyboard and mouse
17:08:34.301131C447InputInterceptor::runHookKeyboard is hooked 0x131c
17:08:34.301131C469InputInterceptor::runHookMouse is hooked 0x131c
17:08:34.301131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:08:34.308131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
17:08:34.308131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
17:08:34.40046AC6808OverlayManager::doActionForegroundChange Event ON (ON)
17:08:34.40046AC8319OverlayManager::OnForegroundChangedChanged True
17:08:34.40046AC7650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:08:34.405131C50capture deviced3d11 shared texture capture successful
17:08:34.406131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:08:34.41846AC6959OverlayManager::doActionDisplayFPS - Triggered
17:08:34.420131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:10:47.159131C1833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:10:47.180131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:10:47.180131C425fSwapResize_BuffersClear overlay graphics..
17:10:47.180131C2954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:10:47.180131C1548OverlayManager::RestoreGameWNDPROCSearch SWL..
17:10:47.180131C1555OverlayManager::RestoreGameWNDPROCSWL restored.
17:10:47.180131C1565OverlayManager::RestoreGameWNDPROCSWL OK.
17:10:47.180131C1570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4f33076d
17:10:47.180131C2976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:10:47.180131C427fSwapResize_BuffersDevice was Resized!
17:10:47.180131C185IRenderDevice::releaseRender Releasing.
17:10:47.180131C50capture device----------------- d3d11 capture freed ----------------
17:10:47.180131C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:10:47.180131C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:10:47.180131C1258RenderDeviceD3d11::releaseImplementationReleasing 1
17:10:47.180131C1268RenderDeviceD3d11::releaseImplementationReleasing 2
17:10:47.180131C1287RenderDeviceD3d11::releaseImplementationReleasing 3
17:10:47.180131C202IRenderDevice::releaseRender Releasing Done.
17:10:47.180131C431fSwapResize_BuffersEnd Device was Resized!
17:10:47.189131C112doOverlayskip init device, buffer is too small (1 1)
17:10:47.42246AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:10:47.42246AC6808OverlayManager::doActionForegroundChange Event OFF (OFF)
17:10:47.42246AC8319OverlayManager::OnForegroundChangedChanged False
17:10:47.42246AC8353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x103F0 Title=[general - Discord]
17:10:47.42246AC7650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:10:47.42246AC2935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:10:47.42246AC2830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:10:47.43846AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:10:47.44146AC6959OverlayManager::doActionDisplayFPS - Triggered
17:10:48.119131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:10:48.139131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:10:48.144131C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x1570a258
17:10:48.144131C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:10:48.144131C1126RenderDeviceD3d11::initsave state
17:10:48.144131C696RenderDeviceD3d11::initDX11loading shaders...
17:10:48.150131C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfa48754.
17:10:48.150131C1134RenderDeviceD3d11::initrestore state
17:10:48.150131C1137RenderDeviceD3d11::initTarget Window [0xbfb057c]
17:10:48.150131C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:10:48.150131C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:10:48.150131C2942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:10:48.150131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
17:10:48.150131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
17:10:48.150131C1759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:10:48.168131C48ResetSnapShotSH::ExecuteRelease snapshot SH
17:10:48.168131C5550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xbfb057c}.
17:10:48.168131C2497OverlayManager::installWindowProcHookInstall WPH
17:10:48.168131C2511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x32be07ce
17:10:48.168131C2530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:10:48.168131C2576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
17:10:48.168131C1614WidgetManager::drawskip widget draw (not in foreground) False - False
17:10:48.168131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:10:48.171131C2606OverlayManager::installKeybMouseHookInstall KeybMouse
17:10:48.171131C480InputInterceptor::stopHookunhook keyboard and mouse
17:10:48.171131C447InputInterceptor::runHookKeyboard is hooked 0x131c
17:10:48.171131C469InputInterceptor::runHookMouse is hooked 0x131c
17:10:48.171131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:10:48.181131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
17:10:48.181131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
17:10:48.43346AC6808OverlayManager::doActionForegroundChange Event ON (ON)
17:10:48.43446AC8319OverlayManager::OnForegroundChangedChanged True
17:10:48.43446AC7650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:10:48.439131C50capture deviced3d11 shared texture capture successful
17:10:48.440131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:10:48.45146AC6959OverlayManager::doActionDisplayFPS - Triggered
17:10:48.454131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:13:46.545131C1833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:13:46.566131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:13:46.566131C425fSwapResize_BuffersClear overlay graphics..
17:13:46.566131C2954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:13:46.566131C1548OverlayManager::RestoreGameWNDPROCSearch SWL..
17:13:46.566131C1555OverlayManager::RestoreGameWNDPROCSWL restored.
17:13:46.566131C1565OverlayManager::RestoreGameWNDPROCSWL OK.
17:13:46.567131C1570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x32be07ce
17:13:46.567131C2976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:13:46.567131C427fSwapResize_BuffersDevice was Resized!
17:13:46.567131C185IRenderDevice::releaseRender Releasing.
17:13:46.567131C50capture device----------------- d3d11 capture freed ----------------
17:13:46.567131C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:13:46.567131C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:13:46.567131C1258RenderDeviceD3d11::releaseImplementationReleasing 1
17:13:46.567131C1268RenderDeviceD3d11::releaseImplementationReleasing 2
17:13:46.567131C1287RenderDeviceD3d11::releaseImplementationReleasing 3
17:13:46.567131C202IRenderDevice::releaseRender Releasing Done.
17:13:46.567131C431fSwapResize_BuffersEnd Device was Resized!
17:13:46.574131C112doOverlayskip init device, buffer is too small (1 1)
17:13:46.80446AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:13:46.80446AC6808OverlayManager::doActionForegroundChange Event OFF (OFF)
17:13:46.80446AC8319OverlayManager::OnForegroundChangedChanged False
17:13:46.80446AC8353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x103F0 Title=[general - Discord]
17:13:46.80446AC7650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:13:46.80446AC2935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:13:46.80446AC2830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:13:46.81946AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:13:46.82146AC6959OverlayManager::doActionDisplayFPS - Triggered
17:13:47.811131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:13:47.826492C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:13:47.82646AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:13:47.830131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:13:47.832131C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x1570a258
17:13:47.832131C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:13:47.832131C1126RenderDeviceD3d11::initsave state
17:13:47.832131C696RenderDeviceD3d11::initDX11loading shaders...
17:13:47.838131C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfa48754.
17:13:47.838131C1134RenderDeviceD3d11::initrestore state
17:13:47.838131C1137RenderDeviceD3d11::initTarget Window [0xbfb057c]
17:13:47.838131C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:13:47.838131C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:13:47.838131C2942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:13:47.838131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
17:13:47.838131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
17:13:47.838131C1759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:13:47.84146AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:13:47.868131C48ResetSnapShotSH::ExecuteRelease snapshot SH
17:13:47.868131C5550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xbfb057c}.
17:13:47.868131C2497OverlayManager::installWindowProcHookInstall WPH
17:13:47.868131C2511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8f4008af
17:13:47.868131C2530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:13:47.868131C2576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
17:13:47.868131C1614WidgetManager::drawskip widget draw (not in foreground) False - False
17:13:47.868131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:13:47.871131C2606OverlayManager::installKeybMouseHookInstall KeybMouse
17:13:47.871131C480InputInterceptor::stopHookunhook keyboard and mouse
17:13:47.871131C447InputInterceptor::runHookKeyboard is hooked 0x131c
17:13:47.871131C469InputInterceptor::runHookMouse is hooked 0x131c
17:13:47.871131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:13:47.883131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
17:13:47.883131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
17:13:48.33646AC6808OverlayManager::doActionForegroundChange Event ON (ON)
17:13:48.33646AC8319OverlayManager::OnForegroundChangedChanged True
17:13:48.33646AC7650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:13:48.338131C50capture deviced3d11 shared texture capture successful
17:13:48.339131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:13:48.35346AC6959OverlayManager::doActionDisplayFPS - Triggered
17:13:48.356131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:14:13.19131C1833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:14:13.39131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:14:13.39131C425fSwapResize_BuffersClear overlay graphics..
17:14:13.39131C2954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:14:13.39131C1548OverlayManager::RestoreGameWNDPROCSearch SWL..
17:14:13.39131C1555OverlayManager::RestoreGameWNDPROCSWL restored.
17:14:13.39131C1565OverlayManager::RestoreGameWNDPROCSWL OK.
17:14:13.39131C1570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8f4008af
17:14:13.39131C2976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:14:13.39131C427fSwapResize_BuffersDevice was Resized!
17:14:13.39131C185IRenderDevice::releaseRender Releasing.
17:14:13.39131C50capture device----------------- d3d11 capture freed ----------------
17:14:13.39131C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:14:13.39131C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:14:13.39131C1258RenderDeviceD3d11::releaseImplementationReleasing 1
17:14:13.39131C1268RenderDeviceD3d11::releaseImplementationReleasing 2
17:14:13.39131C1287RenderDeviceD3d11::releaseImplementationReleasing 3
17:14:13.39131C202IRenderDevice::releaseRender Releasing Done.
17:14:13.39131C431fSwapResize_BuffersEnd Device was Resized!
17:14:13.46131C112doOverlayskip init device, buffer is too small (1 1)
17:14:13.35346AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:14:13.35346AC6808OverlayManager::doActionForegroundChange Event OFF (OFF)
17:14:13.35346AC8319OverlayManager::OnForegroundChangedChanged False
17:14:13.35346AC8353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x103F0 Title=[general - Discord]
17:14:13.35346AC7650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:14:13.35346AC2935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:14:13.35346AC2830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:14:13.36746AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:14:13.36946AC6959OverlayManager::doActionDisplayFPS - Triggered
17:14:14.369492C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:14:15.392131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:14:15.39646AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:14:15.41146AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:14:15.420131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:14:15.448131C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x1570a258
17:14:15.448131C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:14:15.448131C1126RenderDeviceD3d11::initsave state
17:14:15.448131C696RenderDeviceD3d11::initDX11loading shaders...
17:14:15.453131C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfa48754.
17:14:15.453131C1134RenderDeviceD3d11::initrestore state
17:14:15.454131C1137RenderDeviceD3d11::initTarget Window [0xbfb057c]
17:14:15.454131C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:14:15.454131C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:14:15.454131C2942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:14:15.454131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
17:14:15.454131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
17:14:15.454131C1759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:14:15.464131C48ResetSnapShotSH::ExecuteRelease snapshot SH
17:14:15.464131C5550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xbfb057c}.
17:14:15.464131C2497OverlayManager::installWindowProcHookInstall WPH
17:14:15.464131C2511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd97e07e7
17:14:15.464131C2530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:14:15.464131C2576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
17:14:15.464131C1614WidgetManager::drawskip widget draw (not in foreground) False - False
17:14:15.464131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:14:15.471131C2606OverlayManager::installKeybMouseHookInstall KeybMouse
17:14:15.471131C480InputInterceptor::stopHookunhook keyboard and mouse
17:14:15.471131C447InputInterceptor::runHookKeyboard is hooked 0x131c
17:14:15.471131C469InputInterceptor::runHookMouse is hooked 0x131c
17:14:15.471131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:14:15.479131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
17:14:15.479131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
17:14:15.91046AC6808OverlayManager::doActionForegroundChange Event ON (ON)
17:14:15.91046AC8319OverlayManager::OnForegroundChangedChanged True
17:14:15.91046AC7650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:14:15.913131C50capture deviced3d11 shared texture capture successful
17:14:15.914131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:14:15.93146AC6959OverlayManager::doActionDisplayFPS - Triggered
17:14:15.938131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:14:16.197131C1833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:14:16.219131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:14:16.219131C425fSwapResize_BuffersClear overlay graphics..
17:14:16.219131C2954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:14:16.219131C1548OverlayManager::RestoreGameWNDPROCSearch SWL..
17:14:16.219131C1555OverlayManager::RestoreGameWNDPROCSWL restored.
17:14:16.219131C1565OverlayManager::RestoreGameWNDPROCSWL OK.
17:14:16.219131C1570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd97e07e7
17:14:16.219131C2976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:14:16.219131C427fSwapResize_BuffersDevice was Resized!
17:14:16.219131C185IRenderDevice::releaseRender Releasing.
17:14:16.219131C50capture device----------------- d3d11 capture freed ----------------
17:14:16.219131C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:14:16.219131C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:14:16.219131C1258RenderDeviceD3d11::releaseImplementationReleasing 1
17:14:16.219131C1268RenderDeviceD3d11::releaseImplementationReleasing 2
17:14:16.219131C1287RenderDeviceD3d11::releaseImplementationReleasing 3
17:14:16.219131C202IRenderDevice::releaseRender Releasing Done.
17:14:16.219131C431fSwapResize_BuffersEnd Device was Resized!
17:14:16.225131C112doOverlayskip init device, buffer is too small (1 1)
17:14:16.41746AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:14:16.41746AC6808OverlayManager::doActionForegroundChange Event OFF (OFF)
17:14:16.41746AC8319OverlayManager::OnForegroundChangedChanged False
17:14:16.41746AC8353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[YouTube - Google Chrome]
17:14:16.41746AC7650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:14:16.41746AC2935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:14:16.41746AC2830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:14:16.43346AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:14:16.43446AC6959OverlayManager::doActionDisplayFPS - Triggered
17:14:17.426492C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:14:19.462492C170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3286].
17:14:19.462492C52WidgetsLayoutScheduler::Stopstopping layout scheduler
17:14:19.462492C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:9)
17:14:35.199131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:14:35.20346AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:14:35.21846AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:14:35.234131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:14:35.268131C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x1570a258
17:14:35.268131C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:14:35.268131C1126RenderDeviceD3d11::initsave state
17:14:35.268131C696RenderDeviceD3d11::initDX11loading shaders...
17:14:35.273131C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfa48754.
17:14:35.273131C1134RenderDeviceD3d11::initrestore state
17:14:35.273131C1137RenderDeviceD3d11::initTarget Window [0xbfb057c]
17:14:35.273131C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:14:35.273131C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:14:35.273131C2942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:14:35.273131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
17:14:35.273131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
17:14:35.273131C1759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:14:35.288131C48ResetSnapShotSH::ExecuteRelease snapshot SH
17:14:35.288131C5550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xbfb057c}.
17:14:35.288131C2497OverlayManager::installWindowProcHookInstall WPH
17:14:35.288131C2511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x18910614
17:14:35.288131C2530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:14:35.288131C2576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
17:14:35.288131C2286WidgetManager::Renderresume layout thread
17:14:35.288131C276WidgetManager::StartLayoutSchedulerstart layout scheduler
17:14:35.288131C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:14:35.289131C1614WidgetManager::drawskip widget draw (not in foreground) False - False
17:14:35.289131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:14:35.289131C2606OverlayManager::installKeybMouseHookInstall KeybMouse
17:14:35.289131C480InputInterceptor::stopHookunhook keyboard and mouse
17:14:35.289131C447InputInterceptor::runHookKeyboard is hooked 0x131c
17:14:35.289131C469InputInterceptor::runHookMouse is hooked 0x131c
17:14:35.289131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:14:35.296131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
17:14:35.296131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
17:14:35.71646AC6808OverlayManager::doActionForegroundChange Event ON (ON)
17:14:35.71646AC8319OverlayManager::OnForegroundChangedChanged True
17:14:35.71646AC7650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:14:35.720131C50capture deviced3d11 shared texture capture successful
17:14:35.727131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:14:35.73446AC6959OverlayManager::doActionDisplayFPS - Triggered
17:14:35.734131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:14:37.553131C1833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:14:37.574131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:14:37.574131C425fSwapResize_BuffersClear overlay graphics..
17:14:37.574131C2954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:14:37.574131C1548OverlayManager::RestoreGameWNDPROCSearch SWL..
17:14:37.574131C1555OverlayManager::RestoreGameWNDPROCSWL restored.
17:14:37.574131C1565OverlayManager::RestoreGameWNDPROCSWL OK.
17:14:37.574131C1570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x18910614
17:14:37.574131C2976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:14:37.574131C427fSwapResize_BuffersDevice was Resized!
17:14:37.574131C185IRenderDevice::releaseRender Releasing.
17:14:37.574131C50capture device----------------- d3d11 capture freed ----------------
17:14:37.574131C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:14:37.574131C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:14:37.574131C1258RenderDeviceD3d11::releaseImplementationReleasing 1
17:14:37.574131C1268RenderDeviceD3d11::releaseImplementationReleasing 2
17:14:37.574131C1287RenderDeviceD3d11::releaseImplementationReleasing 3
17:14:37.574131C202IRenderDevice::releaseRender Releasing Done.
17:14:37.574131C431fSwapResize_BuffersEnd Device was Resized!
17:14:37.581131C112doOverlayskip init device, buffer is too small (1 1)
17:14:37.75346AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:14:37.75346AC6808OverlayManager::doActionForegroundChange Event OFF (OFF)
17:14:37.75346AC8319OverlayManager::OnForegroundChangedChanged False
17:14:37.75346AC8353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[Andrew Garfield DODGING Spider-man rumors for his DEAR LIFE - YouTube - Google Chrome]
17:14:37.75346AC7650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:14:37.75346AC2935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:14:37.75346AC2830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:14:37.76846AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:14:37.77046AC6959OverlayManager::doActionDisplayFPS - Triggered
17:14:38.768492C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:14:40.807492C170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3273].
17:14:40.807492C52WidgetsLayoutScheduler::Stopstopping layout scheduler
17:14:40.807492C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
17:14:42.642131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:14:42.663131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:14:42.664131C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x1570a258
17:14:42.664131C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:14:42.664131C1126RenderDeviceD3d11::initsave state
17:14:42.664131C696RenderDeviceD3d11::initDX11loading shaders...
17:14:42.669131C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfa48754.
17:14:42.669131C1134RenderDeviceD3d11::initrestore state
17:14:42.669131C1137RenderDeviceD3d11::initTarget Window [0xbfb057c]
17:14:42.669131C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:14:42.669131C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:14:42.669131C2942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:14:42.669131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
17:14:42.669131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
17:14:42.669131C1759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:14:42.697131C48ResetSnapShotSH::ExecuteRelease snapshot SH
17:14:42.698131C5550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xbfb057c}.
17:14:42.698131C2497OverlayManager::installWindowProcHookInstall WPH
17:14:42.698131C2511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x64a40628
17:14:42.698131C2530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:14:42.698131C2576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
17:14:42.698131C2286WidgetManager::Renderresume layout thread
17:14:42.698131C276WidgetManager::StartLayoutSchedulerstart layout scheduler
17:14:42.698131C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:14:42.698131C1614WidgetManager::drawskip widget draw (not in foreground) False - False
17:14:42.698131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:14:42.701131C2606OverlayManager::installKeybMouseHookInstall KeybMouse
17:14:42.701131C480InputInterceptor::stopHookunhook keyboard and mouse
17:14:42.701131C447InputInterceptor::runHookKeyboard is hooked 0x131c
17:14:42.701131C469InputInterceptor::runHookMouse is hooked 0x131c
17:14:42.701131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:14:42.708131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
17:14:42.708131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
17:14:42.84846AC6808OverlayManager::doActionForegroundChange Event ON (ON)
17:14:42.84846AC8319OverlayManager::OnForegroundChangedChanged True
17:14:42.84846AC7650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:14:42.849131C50capture deviced3d11 shared texture capture successful
17:14:42.850131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:14:42.86646AC6959OverlayManager::doActionDisplayFPS - Triggered
17:14:42.872131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:14:43.72131C1833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:14:43.94131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:14:43.94131C425fSwapResize_BuffersClear overlay graphics..
17:14:43.94131C2954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:14:43.94131C1548OverlayManager::RestoreGameWNDPROCSearch SWL..
17:14:43.94131C1555OverlayManager::RestoreGameWNDPROCSWL restored.
17:14:43.94131C1565OverlayManager::RestoreGameWNDPROCSWL OK.
17:14:43.94131C1570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x64a40628
17:14:43.94131C2976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:14:43.94131C427fSwapResize_BuffersDevice was Resized!
17:14:43.94131C185IRenderDevice::releaseRender Releasing.
17:14:43.94131C50capture device----------------- d3d11 capture freed ----------------
17:14:43.94131C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:14:43.94131C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:14:43.94131C1258RenderDeviceD3d11::releaseImplementationReleasing 1
17:14:43.94131C1268RenderDeviceD3d11::releaseImplementationReleasing 2
17:14:43.94131C1287RenderDeviceD3d11::releaseImplementationReleasing 3
17:14:43.94131C202IRenderDevice::releaseRender Releasing Done.
17:14:43.94131C431fSwapResize_BuffersEnd Device was Resized!
17:14:43.100131C112doOverlayskip init device, buffer is too small (1 1)
17:14:43.35746AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:14:43.35746AC6808OverlayManager::doActionForegroundChange Event OFF (OFF)
17:14:43.35746AC8319OverlayManager::OnForegroundChangedChanged False
17:14:43.35746AC8353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[Andrew Garfield DODGING Spider-man rumors for his DEAR LIFE - YouTube - Google Chrome]
17:14:43.35746AC7650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:14:43.35746AC2935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:14:43.35746AC2830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:14:43.37246AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:14:43.37546AC6959OverlayManager::doActionDisplayFPS - Triggered
17:14:44.375492C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:14:44.757131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:14:44.776131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:14:44.801131C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x1570a258
17:14:44.801131C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:14:44.801131C1126RenderDeviceD3d11::initsave state
17:14:44.801131C696RenderDeviceD3d11::initDX11loading shaders...
17:14:44.806131C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfa48754.
17:14:44.806131C1134RenderDeviceD3d11::initrestore state
17:14:44.806131C1137RenderDeviceD3d11::initTarget Window [0xbfb057c]
17:14:44.806131C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:14:44.806131C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:14:44.806131C2942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:14:44.806131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
17:14:44.806131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
17:14:44.806131C1759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:14:44.822131C48ResetSnapShotSH::ExecuteRelease snapshot SH
17:14:44.822131C5550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xbfb057c}.
17:14:44.822131C2497OverlayManager::installWindowProcHookInstall WPH
17:14:44.822131C2511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1750057e
17:14:44.822131C2530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:14:44.822131C2576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
17:14:44.822131C1614WidgetManager::drawskip widget draw (not in foreground) False - False
17:14:44.822131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:14:44.822131C2606OverlayManager::installKeybMouseHookInstall KeybMouse
17:14:44.822131C480InputInterceptor::stopHookunhook keyboard and mouse
17:14:44.822131C447InputInterceptor::runHookKeyboard is hooked 0x131c
17:14:44.822131C469InputInterceptor::runHookMouse is hooked 0x131c
17:14:44.822131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:14:44.828131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
17:14:44.828131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
17:14:44.88546AC6808OverlayManager::doActionForegroundChange Event ON (ON)
17:14:44.88546AC8319OverlayManager::OnForegroundChangedChanged True
17:14:44.88546AC7650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:14:44.890131C50capture deviced3d11 shared texture capture successful
17:14:44.890131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:14:44.90246AC6959OverlayManager::doActionDisplayFPS - Triggered
17:14:44.902131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:14:48.702131C1833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:14:48.724131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:14:48.724131C425fSwapResize_BuffersClear overlay graphics..
17:14:48.724131C2954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:14:48.724131C1548OverlayManager::RestoreGameWNDPROCSearch SWL..
17:14:48.724131C1555OverlayManager::RestoreGameWNDPROCSWL restored.
17:14:48.724131C1565OverlayManager::RestoreGameWNDPROCSWL OK.
17:14:48.724131C1570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1750057e
17:14:48.724131C2976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:14:48.724131C427fSwapResize_BuffersDevice was Resized!
17:14:48.724131C185IRenderDevice::releaseRender Releasing.
17:14:48.724131C50capture device----------------- d3d11 capture freed ----------------
17:14:48.724131C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:14:48.724131C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:14:48.724131C1258RenderDeviceD3d11::releaseImplementationReleasing 1
17:14:48.724131C1268RenderDeviceD3d11::releaseImplementationReleasing 2
17:14:48.724131C1287RenderDeviceD3d11::releaseImplementationReleasing 3
17:14:48.724131C202IRenderDevice::releaseRender Releasing Done.
17:14:48.724131C431fSwapResize_BuffersEnd Device was Resized!
17:14:48.730131C112doOverlayskip init device, buffer is too small (1 1)
17:14:48.94646AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:14:48.94646AC6808OverlayManager::doActionForegroundChange Event OFF (OFF)
17:14:48.94646AC8319OverlayManager::OnForegroundChangedChanged False
17:14:48.94646AC8353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[Andrew Garfield DODGING Spider-man rumors for his DEAR LIFE - YouTube - Google Chrome]
17:14:48.94646AC7650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:14:48.94646AC2935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:14:48.94646AC2830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:14:48.96246AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:14:48.96446AC6959OverlayManager::doActionDisplayFPS - Triggered
17:14:49.957492C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:14:52.2492C170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3315].
17:14:52.2492C52WidgetsLayoutScheduler::Stopstopping layout scheduler
17:14:52.2492C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
17:14:53.858131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:14:53.879131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:14:53.881131C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x1570a258
17:14:53.881131C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:14:53.881131C1126RenderDeviceD3d11::initsave state
17:14:53.881131C696RenderDeviceD3d11::initDX11loading shaders...
17:14:53.889131C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfa48754.
17:14:53.889131C1134RenderDeviceD3d11::initrestore state
17:14:53.889131C1137RenderDeviceD3d11::initTarget Window [0xbfb057c]
17:14:53.889131C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:14:53.889131C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:14:53.889131C2942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:14:53.889131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
17:14:53.889131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
17:14:53.889131C1759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:14:53.906131C48ResetSnapShotSH::ExecuteRelease snapshot SH
17:14:53.906131C5550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xbfb057c}.
17:14:53.906131C2497OverlayManager::installWindowProcHookInstall WPH
17:14:53.906131C2511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf83e072b
17:14:53.906131C2530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:14:53.906131C2576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
17:14:53.906131C2286WidgetManager::Renderresume layout thread
17:14:53.906131C276WidgetManager::StartLayoutSchedulerstart layout scheduler
17:14:53.906131C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:14:53.907131C1614WidgetManager::drawskip widget draw (not in foreground) False - False
17:14:53.907131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:14:53.909131C2606OverlayManager::installKeybMouseHookInstall KeybMouse
17:14:53.909131C480InputInterceptor::stopHookunhook keyboard and mouse
17:14:53.909131C447InputInterceptor::runHookKeyboard is hooked 0x131c
17:14:53.909131C469InputInterceptor::runHookMouse is hooked 0x131c
17:14:53.909131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:14:53.917131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
17:14:53.917131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
17:14:54.4546AC6808OverlayManager::doActionForegroundChange Event ON (ON)
17:14:54.4546AC8319OverlayManager::OnForegroundChangedChanged True
17:14:54.4546AC7650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:14:54.49131C50capture deviced3d11 shared texture capture successful
17:14:54.56131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:14:54.6246AC6959OverlayManager::doActionDisplayFPS - Triggered
17:14:54.62131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:14:55.659131C1833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:14:55.679131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:14:55.679131C425fSwapResize_BuffersClear overlay graphics..
17:14:55.679131C2954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:14:55.679131C1548OverlayManager::RestoreGameWNDPROCSearch SWL..
17:14:55.679131C1555OverlayManager::RestoreGameWNDPROCSWL restored.
17:14:55.679131C1565OverlayManager::RestoreGameWNDPROCSWL OK.
17:14:55.679131C1570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf83e072b
17:14:55.679131C2976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:14:55.679131C427fSwapResize_BuffersDevice was Resized!
17:14:55.679131C185IRenderDevice::releaseRender Releasing.
17:14:55.679131C50capture device----------------- d3d11 capture freed ----------------
17:14:55.679131C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:14:55.679131C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:14:55.679131C1258RenderDeviceD3d11::releaseImplementationReleasing 1
17:14:55.679131C1268RenderDeviceD3d11::releaseImplementationReleasing 2
17:14:55.679131C1287RenderDeviceD3d11::releaseImplementationReleasing 3
17:14:55.679131C202IRenderDevice::releaseRender Releasing Done.
17:14:55.679131C431fSwapResize_BuffersEnd Device was Resized!
17:14:55.686131C112doOverlayskip init device, buffer is too small (1 1)
17:14:56.7146AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:14:56.7146AC6808OverlayManager::doActionForegroundChange Event OFF (OFF)
17:14:56.7146AC8319OverlayManager::OnForegroundChangedChanged False
17:14:56.7146AC8353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[Andrew Garfield DODGING Spider-man rumors for his DEAR LIFE - YouTube - Google Chrome]
17:14:56.7146AC7650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:14:56.7146AC2935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:14:56.7146AC2830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:14:56.8646AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:14:56.8846AC6959OverlayManager::doActionDisplayFPS - Triggered
17:14:57.93492C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:14:58.322131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:14:58.340131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:14:58.341131C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x1570a258
17:14:58.341131C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:14:58.341131C1126RenderDeviceD3d11::initsave state
17:14:58.341131C696RenderDeviceD3d11::initDX11loading shaders...
17:14:58.347131C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfa48754.
17:14:58.347131C1134RenderDeviceD3d11::initrestore state
17:14:58.347131C1137RenderDeviceD3d11::initTarget Window [0xbfb057c]
17:14:58.347131C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:14:58.347131C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:14:58.347131C2942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:14:58.347131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
17:14:58.347131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
17:14:58.347131C1759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:14:58.369131C48ResetSnapShotSH::ExecuteRelease snapshot SH
17:14:58.369131C5550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xbfb057c}.
17:14:58.369131C2497OverlayManager::installWindowProcHookInstall WPH
17:14:58.369131C2511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x59c081f
17:14:58.369131C2530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:14:58.369131C2576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
17:14:58.369131C1614WidgetManager::drawskip widget draw (not in foreground) False - False
17:14:58.369131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:14:58.372131C2606OverlayManager::installKeybMouseHookInstall KeybMouse
17:14:58.372131C480InputInterceptor::stopHookunhook keyboard and mouse
17:14:58.372131C447InputInterceptor::runHookKeyboard is hooked 0x131c
17:14:58.372131C469InputInterceptor::runHookMouse is hooked 0x131c
17:14:58.372131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:14:58.379131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
17:14:58.379131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
17:14:58.62646AC6808OverlayManager::doActionForegroundChange Event ON (ON)
17:14:58.62646AC8319OverlayManager::OnForegroundChangedChanged True
17:14:58.62646AC7650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:14:58.630131C50capture deviced3d11 shared texture capture successful
17:14:58.631131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:14:58.64346AC6959OverlayManager::doActionDisplayFPS - Triggered
17:14:58.644131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:14:58.931131C1833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:14:58.952131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:14:58.952131C425fSwapResize_BuffersClear overlay graphics..
17:14:58.952131C2954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:14:58.952131C1548OverlayManager::RestoreGameWNDPROCSearch SWL..
17:14:58.952131C1555OverlayManager::RestoreGameWNDPROCSWL restored.
17:14:58.952131C1565OverlayManager::RestoreGameWNDPROCSWL OK.
17:14:58.952131C1570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x59c081f
17:14:58.952131C2976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:14:58.952131C427fSwapResize_BuffersDevice was Resized!
17:14:58.952131C185IRenderDevice::releaseRender Releasing.
17:14:58.952131C50capture device----------------- d3d11 capture freed ----------------
17:14:58.952131C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:14:58.952131C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:14:58.952131C1258RenderDeviceD3d11::releaseImplementationReleasing 1
17:14:58.952131C1268RenderDeviceD3d11::releaseImplementationReleasing 2
17:14:58.952131C1287RenderDeviceD3d11::releaseImplementationReleasing 3
17:14:58.952131C202IRenderDevice::releaseRender Releasing Done.
17:14:58.952131C431fSwapResize_BuffersEnd Device was Resized!
17:14:58.958131C112doOverlayskip init device, buffer is too small (1 1)
17:14:59.13246AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:14:59.13246AC6808OverlayManager::doActionForegroundChange Event OFF (OFF)
17:14:59.13246AC8319OverlayManager::OnForegroundChangedChanged False
17:14:59.13246AC8353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[Andrew Garfield DODGING Spider-man rumors for his DEAR LIFE - YouTube - Google Chrome]
17:14:59.13246AC7650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:14:59.13246AC2935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:14:59.13246AC2830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:14:59.13446AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:14:59.13646AC6959OverlayManager::doActionDisplayFPS - Triggered
17:15:00.146492C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:15:02.1792154170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3266].
17:15:02.179215452WidgetsLayoutScheduler::Stopstopping layout scheduler
17:15:02.179215461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:9)
17:15:02.435131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:15:02.455131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:15:02.480131C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x1570a258
17:15:02.480131C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:15:02.480131C1126RenderDeviceD3d11::initsave state
17:15:02.481131C696RenderDeviceD3d11::initDX11loading shaders...
17:15:02.486131C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfa48754.
17:15:02.486131C1134RenderDeviceD3d11::initrestore state
17:15:02.486131C1137RenderDeviceD3d11::initTarget Window [0xbfb057c]
17:15:02.486131C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:15:02.486131C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:15:02.486131C2942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:15:02.486131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
17:15:02.486131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
17:15:02.486131C1759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:15:02.499131C48ResetSnapShotSH::ExecuteRelease snapshot SH
17:15:02.499131C5550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xbfb057c}.
17:15:02.499131C2497OverlayManager::installWindowProcHookInstall WPH
17:15:02.499131C2511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5a1081f
17:15:02.499131C2530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:15:02.499131C2576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
17:15:02.499131C2286WidgetManager::Renderresume layout thread
17:15:02.499131C276WidgetManager::StartLayoutSchedulerstart layout scheduler
17:15:02.499131C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:15:02.499131C1614WidgetManager::drawskip widget draw (not in foreground) False - False
17:15:02.499131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:15:02.499131C2606OverlayManager::installKeybMouseHookInstall KeybMouse
17:15:02.499131C480InputInterceptor::stopHookunhook keyboard and mouse
17:15:02.499131C447InputInterceptor::runHookKeyboard is hooked 0x131c
17:15:02.499131C469InputInterceptor::runHookMouse is hooked 0x131c
17:15:02.499131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:15:02.507131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
17:15:02.507131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
17:15:02.69046AC6808OverlayManager::doActionForegroundChange Event ON (ON)
17:15:02.69046AC8319OverlayManager::OnForegroundChangedChanged True
17:15:02.69046AC7650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:15:02.69246AC6959OverlayManager::doActionDisplayFPS - Triggered
17:15:02.695131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:15:02.696131C50capture deviced3d11 shared texture capture successful
17:15:02.696131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:15:03.635131C1833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:15:03.659131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:15:03.659131C425fSwapResize_BuffersClear overlay graphics..
17:15:03.659131C2954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:15:03.659131C1548OverlayManager::RestoreGameWNDPROCSearch SWL..
17:15:03.659131C1555OverlayManager::RestoreGameWNDPROCSWL restored.
17:15:03.659131C1565OverlayManager::RestoreGameWNDPROCSWL OK.
17:15:03.659131C1570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5a1081f
17:15:03.659131C2976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:15:03.659131C427fSwapResize_BuffersDevice was Resized!
17:15:03.659131C185IRenderDevice::releaseRender Releasing.
17:15:03.659131C50capture device----------------- d3d11 capture freed ----------------
17:15:03.659131C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:15:03.659131C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:15:03.659131C1258RenderDeviceD3d11::releaseImplementationReleasing 1
17:15:03.659131C1268RenderDeviceD3d11::releaseImplementationReleasing 2
17:15:03.659131C1287RenderDeviceD3d11::releaseImplementationReleasing 3
17:15:03.659131C202IRenderDevice::releaseRender Releasing Done.
17:15:03.659131C431fSwapResize_BuffersEnd Device was Resized!
17:15:03.666131C112doOverlayskip init device, buffer is too small (1 1)
17:15:03.70646AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:15:03.70646AC6808OverlayManager::doActionForegroundChange Event OFF (OFF)
17:15:03.70646AC8319OverlayManager::OnForegroundChangedChanged False
17:15:03.70646AC8353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[Andrew Garfield DODGING Spider-man rumors for his DEAR LIFE - YouTube - Google Chrome]
17:15:03.70646AC7650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:15:03.70646AC2935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:15:03.70646AC2830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:15:03.71046AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:15:03.71246AC6959OverlayManager::doActionDisplayFPS - Triggered
17:15:04.7292154293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:15:06.244131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:15:06.24946AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:15:06.26546AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:15:06.274131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:15:06.300131C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x1570a258
17:15:06.300131C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:15:06.300131C1126RenderDeviceD3d11::initsave state
17:15:06.300131C696RenderDeviceD3d11::initDX11loading shaders...
17:15:06.305131C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfa48754.
17:15:06.305131C1134RenderDeviceD3d11::initrestore state
17:15:06.305131C1137RenderDeviceD3d11::initTarget Window [0xbfb057c]
17:15:06.305131C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:15:06.305131C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:15:06.305131C2942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:15:06.305131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
17:15:06.305131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
17:15:06.305131C1759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:15:06.317131C48ResetSnapShotSH::ExecuteRelease snapshot SH
17:15:06.317131C5550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xbfb057c}.
17:15:06.317131C2497OverlayManager::installWindowProcHookInstall WPH
17:15:06.317131C2511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3a040722
17:15:06.317131C2530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:15:06.317131C2576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
17:15:06.317131C1614WidgetManager::drawskip widget draw (not in foreground) False - False
17:15:06.317131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:15:06.318131C2606OverlayManager::installKeybMouseHookInstall KeybMouse
17:15:06.318131C480InputInterceptor::stopHookunhook keyboard and mouse
17:15:06.318131C447InputInterceptor::runHookKeyboard is hooked 0x131c
17:15:06.318131C469InputInterceptor::runHookMouse is hooked 0x131c
17:15:06.318131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:15:06.324131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
17:15:06.324131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
17:15:06.75846AC6808OverlayManager::doActionForegroundChange Event ON (ON)
17:15:06.75846AC8319OverlayManager::OnForegroundChangedChanged True
17:15:06.75846AC7650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:15:06.762131C50capture deviced3d11 shared texture capture successful
17:15:06.762131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:15:06.77546AC6959OverlayManager::doActionDisplayFPS - Triggered
17:15:06.776131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:15:09.208131C1833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:15:09.229131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:15:09.229131C425fSwapResize_BuffersClear overlay graphics..
17:15:09.229131C2954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:15:09.229131C1548OverlayManager::RestoreGameWNDPROCSearch SWL..
17:15:09.229131C1555OverlayManager::RestoreGameWNDPROCSWL restored.
17:15:09.229131C1565OverlayManager::RestoreGameWNDPROCSWL OK.
17:15:09.229131C1570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3a040722
17:15:09.229131C2976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:15:09.229131C427fSwapResize_BuffersDevice was Resized!
17:15:09.229131C185IRenderDevice::releaseRender Releasing.
17:15:09.229131C50capture device----------------- d3d11 capture freed ----------------
17:15:09.229131C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:15:09.229131C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:15:09.229131C1258RenderDeviceD3d11::releaseImplementationReleasing 1
17:15:09.229131C1268RenderDeviceD3d11::releaseImplementationReleasing 2
17:15:09.229131C1287RenderDeviceD3d11::releaseImplementationReleasing 3
17:15:09.229131C202IRenderDevice::releaseRender Releasing Done.
17:15:09.229131C431fSwapResize_BuffersEnd Device was Resized!
17:15:09.237131C112doOverlayskip init device, buffer is too small (1 1)
17:15:09.31446AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:15:09.31446AC6808OverlayManager::doActionForegroundChange Event OFF (OFF)
17:15:09.31446AC8319OverlayManager::OnForegroundChangedChanged False
17:15:09.31446AC8353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
17:15:09.31446AC7650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:15:09.31446AC2935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:15:09.31446AC2830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:15:09.32946AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:15:09.33446AC6959OverlayManager::doActionDisplayFPS - Triggered
17:15:10.3342154293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:15:12.3692154170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3182].
17:15:12.369215452WidgetsLayoutScheduler::Stopstopping layout scheduler
17:15:12.369215461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
17:15:15.837131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:15:15.858131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:15:15.860131C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x1570a258
17:15:15.860131C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:15:15.860131C1126RenderDeviceD3d11::initsave state
17:15:15.860131C696RenderDeviceD3d11::initDX11loading shaders...
17:15:15.866131C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfa48754.
17:15:15.866131C1134RenderDeviceD3d11::initrestore state
17:15:15.866131C1137RenderDeviceD3d11::initTarget Window [0xbfb057c]
17:15:15.866131C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:15:15.866131C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:15:15.867131C2942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:15:15.867131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
17:15:15.867131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
17:15:15.867131C1759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:15:15.888131C48ResetSnapShotSH::ExecuteRelease snapshot SH
17:15:15.888131C5550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xbfb057c}.
17:15:15.888131C2497OverlayManager::installWindowProcHookInstall WPH
17:15:15.888131C2511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x189b0600
17:15:15.888131C2530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:15:15.888131C2576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
17:15:15.888131C2286WidgetManager::Renderresume layout thread
17:15:15.888131C276WidgetManager::StartLayoutSchedulerstart layout scheduler
17:15:15.888131C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:15:15.888131C1614WidgetManager::drawskip widget draw (not in foreground) False - False
17:15:15.888131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:15:15.891131C2606OverlayManager::installKeybMouseHookInstall KeybMouse
17:15:15.891131C480InputInterceptor::stopHookunhook keyboard and mouse
17:15:15.891131C447InputInterceptor::runHookKeyboard is hooked 0x131c
17:15:15.891131C469InputInterceptor::runHookMouse is hooked 0x131c
17:15:15.891131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:15:15.899131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
17:15:15.899131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
17:15:15.90746AC6808OverlayManager::doActionForegroundChange Event ON (ON)
17:15:15.90746AC8319OverlayManager::OnForegroundChangedChanged True
17:15:15.90746AC7650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:15:15.914131C50capture deviced3d11 shared texture capture successful
17:15:15.914131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:15:15.92546AC6959OverlayManager::doActionDisplayFPS - Triggered
17:15:15.927131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:15:16.467131C1833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:15:16.489131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:15:16.489131C425fSwapResize_BuffersClear overlay graphics..
17:15:16.489131C2954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:15:16.489131C1548OverlayManager::RestoreGameWNDPROCSearch SWL..
17:15:16.489131C1555OverlayManager::RestoreGameWNDPROCSWL restored.
17:15:16.489131C1565OverlayManager::RestoreGameWNDPROCSWL OK.
17:15:16.489131C1570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x189b0600
17:15:16.489131C2976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:15:16.489131C427fSwapResize_BuffersDevice was Resized!
17:15:16.489131C185IRenderDevice::releaseRender Releasing.
17:15:16.489131C50capture device----------------- d3d11 capture freed ----------------
17:15:16.489131C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:15:16.489131C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:15:16.489131C1258RenderDeviceD3d11::releaseImplementationReleasing 1
17:15:16.489131C1268RenderDeviceD3d11::releaseImplementationReleasing 2
17:15:16.489131C1287RenderDeviceD3d11::releaseImplementationReleasing 3
17:15:16.489131C202IRenderDevice::releaseRender Releasing Done.
17:15:16.489131C431fSwapResize_BuffersEnd Device was Resized!
17:15:16.497131C112doOverlayskip init device, buffer is too small (1 1)
17:15:16.92446AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:15:16.92446AC6808OverlayManager::doActionForegroundChange Event OFF (OFF)
17:15:16.92446AC8319OverlayManager::OnForegroundChangedChanged False
17:15:16.92446AC8353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[Andrew Garfield DODGING Spider-man rumors for his DEAR LIFE - YouTube - Google Chrome]
17:15:16.92446AC7650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:15:16.92446AC2935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:15:16.92446AC2830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:15:16.93946AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:15:16.94046AC6959OverlayManager::doActionDisplayFPS - Triggered
17:15:17.9492154293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:15:19.366131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:15:19.390131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:15:19.410131C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x1570a258
17:15:19.410131C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:15:19.410131C1126RenderDeviceD3d11::initsave state
17:15:19.410131C696RenderDeviceD3d11::initDX11loading shaders...
17:15:19.420131C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfa48754.
17:15:19.420131C1134RenderDeviceD3d11::initrestore state
17:15:19.420131C1137RenderDeviceD3d11::initTarget Window [0xbfb057c]
17:15:19.420131C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:15:19.420131C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:15:19.420131C2942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:15:19.420131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
17:15:19.420131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
17:15:19.420131C1759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:15:19.431131C48ResetSnapShotSH::ExecuteRelease snapshot SH
17:15:19.431131C5550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xbfb057c}.
17:15:19.431131C2497OverlayManager::installWindowProcHookInstall WPH
17:15:19.431131C2511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1a5605ea
17:15:19.431131C2530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:15:19.431131C2576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
17:15:19.431131C1614WidgetManager::drawskip widget draw (not in foreground) False - False
17:15:19.431131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:15:19.438131C2606OverlayManager::installKeybMouseHookInstall KeybMouse
17:15:19.438131C480InputInterceptor::stopHookunhook keyboard and mouse
17:15:19.438131C447InputInterceptor::runHookKeyboard is hooked 0x131c
17:15:19.438131C469InputInterceptor::runHookMouse is hooked 0x131c
17:15:19.438131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:15:19.452131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
17:15:19.452131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
17:15:19.47746AC6808OverlayManager::doActionForegroundChange Event ON (ON)
17:15:19.47746AC8319OverlayManager::OnForegroundChangedChanged True
17:15:19.47746AC7650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:15:19.484131C50capture deviced3d11 shared texture capture successful
17:15:19.484131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:15:19.49346AC6959OverlayManager::doActionDisplayFPS - Triggered
17:15:19.499131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:17:48.445131C1833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:17:48.468131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:17:48.468131C425fSwapResize_BuffersClear overlay graphics..
17:17:48.468131C2954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:17:48.468131C1548OverlayManager::RestoreGameWNDPROCSearch SWL..
17:17:48.468131C1555OverlayManager::RestoreGameWNDPROCSWL restored.
17:17:48.468131C1565OverlayManager::RestoreGameWNDPROCSWL OK.
17:17:48.468131C1570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1a5605ea
17:17:48.468131C2976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:17:48.468131C427fSwapResize_BuffersDevice was Resized!
17:17:48.468131C185IRenderDevice::releaseRender Releasing.
17:17:48.468131C50capture device----------------- d3d11 capture freed ----------------
17:17:48.468131C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:17:48.468131C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:17:48.468131C1258RenderDeviceD3d11::releaseImplementationReleasing 1
17:17:48.468131C1268RenderDeviceD3d11::releaseImplementationReleasing 2
17:17:48.468131C1287RenderDeviceD3d11::releaseImplementationReleasing 3
17:17:48.468131C202IRenderDevice::releaseRender Releasing Done.
17:17:48.468131C431fSwapResize_BuffersEnd Device was Resized!
17:17:48.477131C112doOverlayskip init device, buffer is too small (1 1)
17:17:48.66046AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:17:48.66046AC6808OverlayManager::doActionForegroundChange Event OFF (OFF)
17:17:48.66046AC8319OverlayManager::OnForegroundChangedChanged False
17:17:48.66046AC8353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[Andrew Garfield DODGING Spider-man rumors for his DEAR LIFE - YouTube - Google Chrome]
17:17:48.66046AC7650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:17:48.66046AC2935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:17:48.66046AC2830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:17:48.67546AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:17:48.67746AC6959OverlayManager::doActionDisplayFPS - Triggered
17:17:49.677492C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:17:50.227131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:17:50.250131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:17:50.275131C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x1570a258
17:17:50.276131C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:17:50.276131C1126RenderDeviceD3d11::initsave state
17:17:50.276131C696RenderDeviceD3d11::initDX11loading shaders...
17:17:50.281131C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfa48754.
17:17:50.281131C1134RenderDeviceD3d11::initrestore state
17:17:50.281131C1137RenderDeviceD3d11::initTarget Window [0xbfb057c]
17:17:50.281131C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:17:50.281131C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:17:50.281131C2942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:17:50.281131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
17:17:50.281131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
17:17:50.281131C1759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:17:50.292131C48ResetSnapShotSH::ExecuteRelease snapshot SH
17:17:50.292131C5550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xbfb057c}.
17:17:50.292131C2497OverlayManager::installWindowProcHookInstall WPH
17:17:50.292131C2511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc6fb054a
17:17:50.292131C2530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:17:50.292131C2576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
17:17:50.292131C1614WidgetManager::drawskip widget draw (not in foreground) False - False
17:17:50.292131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:17:50.295131C2606OverlayManager::installKeybMouseHookInstall KeybMouse
17:17:50.295131C480InputInterceptor::stopHookunhook keyboard and mouse
17:17:50.295131C447InputInterceptor::runHookKeyboard is hooked 0x131c
17:17:50.295131C469InputInterceptor::runHookMouse is hooked 0x131c
17:17:50.295131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:17:50.302131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
17:17:50.302131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
17:17:50.69346AC6808OverlayManager::doActionForegroundChange Event ON (ON)
17:17:50.69346AC8319OverlayManager::OnForegroundChangedChanged True
17:17:50.69346AC7650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:17:50.694131C50capture deviced3d11 shared texture capture successful
17:17:50.695131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:17:50.71146AC6959OverlayManager::doActionDisplayFPS - Triggered
17:17:50.721131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:18:37.518131C1833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:18:37.539131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:18:37.539131C425fSwapResize_BuffersClear overlay graphics..
17:18:37.539131C2954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:18:37.539131C1548OverlayManager::RestoreGameWNDPROCSearch SWL..
17:18:37.539131C1555OverlayManager::RestoreGameWNDPROCSWL restored.
17:18:37.539131C1565OverlayManager::RestoreGameWNDPROCSWL OK.
17:18:37.539131C1570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc6fb054a
17:18:37.539131C2976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:18:37.539131C427fSwapResize_BuffersDevice was Resized!
17:18:37.539131C185IRenderDevice::releaseRender Releasing.
17:18:37.539131C50capture device----------------- d3d11 capture freed ----------------
17:18:37.539131C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:18:37.539131C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:18:37.539131C1258RenderDeviceD3d11::releaseImplementationReleasing 1
17:18:37.539131C1268RenderDeviceD3d11::releaseImplementationReleasing 2
17:18:37.539131C1287RenderDeviceD3d11::releaseImplementationReleasing 3
17:18:37.540131C202IRenderDevice::releaseRender Releasing Done.
17:18:37.540131C431fSwapResize_BuffersEnd Device was Resized!
17:18:37.54346AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:18:37.54346AC6808OverlayManager::doActionForegroundChange Event OFF (OFF)
17:18:37.54346AC8319OverlayManager::OnForegroundChangedChanged False
17:18:37.54346AC8353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
17:18:37.54346AC7650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:18:37.54346AC2935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:18:37.54346AC2830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:18:37.54346AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:18:37.54446AC6959OverlayManager::doActionDisplayFPS - Triggered
17:18:37.548131C112doOverlayskip init device, buffer is too small (1 1)
17:18:38.5672154293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:18:40.5932154170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3097].
17:18:40.593215452WidgetsLayoutScheduler::Stopstopping layout scheduler
17:18:40.593215461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
17:18:48.331131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:18:48.358131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:18:48.360131C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x1570a258
17:18:48.360131C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:18:48.360131C1126RenderDeviceD3d11::initsave state
17:18:48.360131C696RenderDeviceD3d11::initDX11loading shaders...
17:18:48.366131C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfa48754.
17:18:48.366131C1134RenderDeviceD3d11::initrestore state
17:18:48.366131C1137RenderDeviceD3d11::initTarget Window [0xbfb057c]
17:18:48.366131C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:18:48.366131C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:18:48.366131C2942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:18:48.366131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
17:18:48.366131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
17:18:48.366131C1759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:18:48.394131C48ResetSnapShotSH::ExecuteRelease snapshot SH
17:18:48.394131C5550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xbfb057c}.
17:18:48.394131C2497OverlayManager::installWindowProcHookInstall WPH
17:18:48.394131C2511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x131b05e4
17:18:48.394131C2530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:18:48.394131C2576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
17:18:48.394131C2286WidgetManager::Renderresume layout thread
17:18:48.394131C276WidgetManager::StartLayoutSchedulerstart layout scheduler
17:18:48.394131C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:18:48.394131C1614WidgetManager::drawskip widget draw (not in foreground) False - False
17:18:48.394131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:18:48.397131C2606OverlayManager::installKeybMouseHookInstall KeybMouse
17:18:48.397131C480InputInterceptor::stopHookunhook keyboard and mouse
17:18:48.397131C447InputInterceptor::runHookKeyboard is hooked 0x131c
17:18:48.397131C469InputInterceptor::runHookMouse is hooked 0x131c
17:18:48.397131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:18:48.407131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
17:18:48.407131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
17:18:48.68346AC6808OverlayManager::doActionForegroundChange Event ON (ON)
17:18:48.68346AC8319OverlayManager::OnForegroundChangedChanged True
17:18:48.68346AC7650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:18:48.685131C50capture deviced3d11 shared texture capture successful
17:18:48.68846AC6959OverlayManager::doActionDisplayFPS - Triggered
17:18:48.695131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:18:48.695131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:19:04.218131C1833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:19:04.238131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:19:04.238131C425fSwapResize_BuffersClear overlay graphics..
17:19:04.238131C2954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:19:04.239131C1548OverlayManager::RestoreGameWNDPROCSearch SWL..
17:19:04.239131C1555OverlayManager::RestoreGameWNDPROCSWL restored.
17:19:04.239131C1565OverlayManager::RestoreGameWNDPROCSWL OK.
17:19:04.239131C1570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x131b05e4
17:19:04.239131C2976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:19:04.239131C427fSwapResize_BuffersDevice was Resized!
17:19:04.239131C185IRenderDevice::releaseRender Releasing.
17:19:04.239131C50capture device----------------- d3d11 capture freed ----------------
17:19:04.239131C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:19:04.239131C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:19:04.239131C1258RenderDeviceD3d11::releaseImplementationReleasing 1
17:19:04.239131C1268RenderDeviceD3d11::releaseImplementationReleasing 2
17:19:04.239131C1287RenderDeviceD3d11::releaseImplementationReleasing 3
17:19:04.239131C202IRenderDevice::releaseRender Releasing Done.
17:19:04.239131C431fSwapResize_BuffersEnd Device was Resized!
17:19:04.246131C112doOverlayskip init device, buffer is too small (1 1)
17:19:04.43746AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:19:04.43746AC6808OverlayManager::doActionForegroundChange Event OFF (OFF)
17:19:04.43746AC8319OverlayManager::OnForegroundChangedChanged False
17:19:04.43746AC8353OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF2F0806 Title=[YouTube - Google Chrome]
17:19:04.43746AC7650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:19:04.43746AC2935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:19:04.43746AC2830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:19:04.45346AC367InputInterceptor::ResetLLHookProcExtReset keys state
17:19:04.45446AC6959OverlayManager::doActionDisplayFPS - Triggered
17:19:05.4632154293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:19:06.91131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:19:06.110131C418fSwapResize_BuffersResize buffer (0x1570a258)!
17:19:06.112131C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x1570a258
17:19:06.112131C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:19:06.112131C1126RenderDeviceD3d11::initsave state
17:19:06.112131C696RenderDeviceD3d11::initDX11loading shaders...
17:19:06.118131C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfa48754.
17:19:06.118131C1134RenderDeviceD3d11::initrestore state
17:19:06.118131C1137RenderDeviceD3d11::initTarget Window [0xbfb057c]
17:19:06.118131C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:19:06.118131C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:19:06.118131C2942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:19:06.118131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
17:19:06.118131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
17:19:06.118131C1759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
17:19:06.139131C48ResetSnapShotSH::ExecuteRelease snapshot SH
17:19:06.139131C5550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xbfb057c}.
17:19:06.139131C2497OverlayManager::installWindowProcHookInstall WPH
17:19:06.139131C2511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x136d05e4
17:19:06.139131C2530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:19:06.139131C2576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1930780=26412928)=>(0x549ebcb0=1419689136)
17:19:06.139131C1614WidgetManager::drawskip widget draw (not in foreground) False - False
17:19:06.139131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:19:06.141131C2606OverlayManager::installKeybMouseHookInstall KeybMouse
17:19:06.141131C480InputInterceptor::stopHookunhook keyboard and mouse
17:19:06.141131C447InputInterceptor::runHookKeyboard is hooked 0x131c
17:19:06.141131C469InputInterceptor::runHookMouse is hooked 0x131c
17:19:06.141131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:19:06.147131C1744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
17:19:06.147131C1751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
17:19:06.48246AC6808OverlayManager::doActionForegroundChange Event ON (ON)
17:19:06.48246AC8319OverlayManager::OnForegroundChangedChanged True
17:19:06.48346AC7650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:19:06.484131C50capture deviced3d11 shared texture capture successful
17:19:06.490131C6248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:19:06.50046AC6959OverlayManager::doActionDisplayFPS - Triggered
17:19:06.504131C1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:22:17.655131C1930OverlayManager::GameWindowProcCallbackClose Window [16].
17:22:17.810131C1930OverlayManager::GameWindowProcCallbackClose Window [16].
17:22:18.748131C1833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:22:18.749131C485ReleaseD11DeviceDevice Released! [1]
17:22:18.749131C2954OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:22:18.749131C1548OverlayManager::RestoreGameWNDPROCSearch SWL..
17:22:18.749131C1555OverlayManager::RestoreGameWNDPROCSWL restored.
17:22:18.749131C1565OverlayManager::RestoreGameWNDPROCSWL OK.
17:22:18.749131C1570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x136d05e4
17:22:18.749131C2976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:22:18.749131C185IRenderDevice::releaseRender Releasing.
17:22:18.749131C50capture device----------------- d3d11 capture freed ----------------
17:22:18.749131C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:22:18.749131C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:22:18.749131C1258RenderDeviceD3d11::releaseImplementationReleasing 1
17:22:18.749131C1268RenderDeviceD3d11::releaseImplementationReleasing 2
17:22:18.749131C1287RenderDeviceD3d11::releaseImplementationReleasing 3
17:22:18.749131C202IRenderDevice::releaseRender Releasing Done.
17:22:18.749131C488ReleaseD11Device End Device Released!
17:22:18.749131C534fDevice11_Releaseswap chain release 0 0x1570a258 [overlay:0]
17:22:18.82115F0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?