TimeThreadLineFunctionMessage
11:22:58.2182970138runClientStarting Overlay PID=2816(0xb00) server PID = 12048
11:22:58.2182970560Client::initClient::Initialize
11:22:58.2182970568Client::initStart owclient thread
11:22:58.2181BC0325Client::initFirstInjectionClient::initFirstInjection.
11:22:58.2181BC0225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_18912048 opened succesfuly
11:22:58.2181BC0351session id = {584B39F3-CBAF-484C-B95D-8414A492C661}
11:22:58.2181BC02069Client::LogClientInfoCommandLine[1] [C:/Riot Games/League of Legends/Game/League of Legends.exe192.64.172.10 5396 K/yo8G1TWOueQqIqj+wWLw== 72791622-PlayerID=72791622-GameID=4184088372-GameBaseDir=C:\Riot Games\League of Legends].
11:22:58.2181BC02087Client::LogClientInfoOS version [10.0]
11:22:58.2181BC02092Client::LogClientInfoProcess OS version [6.2] [64-bit]
11:22:58.2181BC02112Client::LogClientInfoClient Version 2.2.189.3
11:22:58.2181BC02122Client::LogProcessModulesLoaded modules:
11:22:58.2201BC02138C:\Program Files (x86)\Bonjour\mdnsNSP.dll
11:22:58.2201BC02138C:\Program Files (x86)\NVIDIA Corporation\NvContainer\MessageBus.dll
11:22:58.2201BC02138C:\Program Files (x86)\Overwolf\0.188.0.22\win32\OWClient.dll
11:22:58.2201BC02138C:\Program Files (x86)\Overwolf\0.188.0.22\win32\OWExplorer.dll
11:22:58.2201BC02138C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2111.5-0\X86\MpOav.dll
11:22:58.2201BC02138C:\Riot Games\League of Legends\Game\League of Legends.exe
11:22:58.2201BC02138C:\Riot Games\League of Legends\Game\LogitechLed.dll
11:22:58.2201BC02138C:\Riot Games\League of Legends\Game\d3dcompiler_47.dll
11:22:58.2201BC02138C:\Riot Games\League of Legends\Game\stub.dll
11:22:58.2201BC02138C:\Users\LCS\AppData\Local\Discord\app-1.0.9003\modules\discord_hook-1\discord_hook\2b6f62ed4f4\DiscordHook.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\AVRT.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\CoreMessaging.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\DEVOBJ.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\DINPUT8.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\DNSAPI.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\HID.DLL
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\MSASN1.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\PROPSYS.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\UMPDC.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\USERENV.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\VERSION.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\WINMM.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\WINNSI.DLL
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\WTSAPI32.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\Wldp.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\XAudio2_8.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\amsi.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\cryptnet.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\cryptsp.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\d3d11.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\d3d9.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\d3dx9_39.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\dbgcore.DLL
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\dbghelp.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\dcomp.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\drvstore.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\dsound.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\dwmapi.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\dxcore.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\dxgi.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\gpapi.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\icm32.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\inputhost.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\kernel.appcore.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\mscms.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\ntdll.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\ntmarta.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\nvapi.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\powrprof.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\profapi.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\textinputframework.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\wbemcomn.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\windows.storage.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\winmmbase.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\wintypes.dll
11:22:58.2201BC02138C:\WINDOWS\SYSTEM32\xaudio2_9.DLL
11:22:58.2201BC02138C:\WINDOWS\System32\CRYPT32.dll
11:22:58.2201BC02138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\NvCamera\NvCamera32.dll
11:22:58.2201BC02138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\NvCamera\d3dcompiler_47_32.dll
11:22:58.2201BC02138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\nvldumd.dll
11:22:58.2201BC02138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\nvwgf2um.dll
11:22:58.2201BC02138C:\WINDOWS\System32\GDI32.dll
11:22:58.2201BC02138C:\WINDOWS\System32\IMM32.DLL
11:22:58.2201BC02138C:\WINDOWS\System32\KERNEL32.DLL
11:22:58.2201BC02138C:\WINDOWS\System32\KERNELBASE.dll
11:22:58.2201BC02138C:\WINDOWS\System32\MMDevApi.dll
11:22:58.2201BC02138C:\WINDOWS\System32\MSCTF.dll
11:22:58.2201BC02138C:\WINDOWS\System32\NSI.dll
11:22:58.2201BC02138C:\WINDOWS\System32\OLEAUT32.dll
11:22:58.2201BC02138C:\WINDOWS\System32\PSAPI.DLL
11:22:58.2201BC02138C:\WINDOWS\System32\RPCRT4.dll
11:22:58.2201BC02138C:\WINDOWS\System32\SETUPAPI.dll
11:22:58.2201BC02138C:\WINDOWS\System32\SHELL32.dll
11:22:58.2201BC02138C:\WINDOWS\System32\USER32.dll
11:22:58.2201BC02138C:\WINDOWS\System32\WINTRUST.dll
11:22:58.2201BC02138C:\WINDOWS\System32\WS2_32.dll
11:22:58.2201BC02138C:\WINDOWS\System32\advapi32.dll
11:22:58.2201BC02138C:\WINDOWS\System32\bcrypt.dll
11:22:58.2201BC02138C:\WINDOWS\System32\bcryptPrimitives.dll
11:22:58.2201BC02138C:\WINDOWS\System32\cfgmgr32.dll
11:22:58.2201BC02138C:\WINDOWS\System32\clbcatq.dll
11:22:58.2201BC02138C:\WINDOWS\System32\combase.dll
11:22:58.2201BC02138C:\WINDOWS\System32\fwpuclnt.dll
11:22:58.2201BC02138C:\WINDOWS\System32\gdi32full.dll
11:22:58.2201BC02138C:\WINDOWS\System32\imagehlp.dll
11:22:58.2201BC02138C:\WINDOWS\System32\msvcp_win.dll
11:22:58.2201BC02138C:\WINDOWS\System32\msvcrt.dll
11:22:58.2201BC02138C:\WINDOWS\System32\ole32.dll
11:22:58.2201BC02138C:\WINDOWS\System32\sechost.dll
11:22:58.2201BC02138C:\WINDOWS\System32\shcore.dll
11:22:58.2201BC02138C:\WINDOWS\System32\shlwapi.dll
11:22:58.2201BC02138C:\WINDOWS\System32\ucrtbase.dll
11:22:58.2201BC02138C:\WINDOWS\System32\win32u.dll
11:22:58.2201BC02138C:\WINDOWS\System32\winrnr.dll
11:22:58.2201BC02138C:\WINDOWS\system32\NLAapi.dll
11:22:58.2201BC02138C:\WINDOWS\system32\mswsock.dll
11:22:58.2201BC02138C:\WINDOWS\system32\napinsp.dll
11:22:58.2201BC02138C:\WINDOWS\system32\nvspcap.dll
11:22:58.2201BC02138C:\WINDOWS\system32\pnrpnsp.dll
11:22:58.2201BC02138C:\WINDOWS\system32\rsaenh.dll
11:22:58.2201BC02138C:\WINDOWS\system32\uxtheme.dll
11:22:58.2201BC02138C:\WINDOWS\system32\wbem\fastprox.dll
11:22:58.2201BC02138C:\WINDOWS\system32\wbem\wbemprox.dll
11:22:58.2201BC02138C:\WINDOWS\system32\wbem\wbemsvc.dll
11:22:58.2201BC02138C:\WINDOWS\system32\wshbth.dll
11:22:58.2201BC02138C:\Windows\System32\d3d12.dll
11:22:58.2201BC02138C:\Windows\System32\rasadhlp.dll
11:22:58.2201BC079GraphicsHookManager::InitCreated Thread - Created , ThreadId=13020
11:22:58.2211BC01551Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
11:22:58.2211BC01559Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
11:22:58.2211BC01596Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
11:22:58.2211BC01608Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
11:22:58.2211BC01674Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
11:22:58.2211BC01687Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - ON
11:22:58.2211BC01717Client::ReadGameConfigurationsEnable EnableTXR - OFF
11:22:58.2211BC01757Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
11:22:58.2211BC01759Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
11:22:58.2211BC01761Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
11:22:58.2211BC01763Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
11:22:58.2211BC01765Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - ON
11:22:58.2211BC01767Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
11:22:58.2211BC01769Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
11:22:58.2211BC01772Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
11:22:58.2211BC01775Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
11:22:58.2211BC01882Data::Search[0] 0x76290000
11:22:58.2211BC01882Data::Search[1] 0x0
11:22:58.2211BC01882Data::Search[2] 0x63F80000
11:22:58.2211BC01882Data::Search[3] 0x70750000
11:22:58.2211BC01882Data::Search[4] 0x0
11:22:58.2211BC01882Data::Search[5] 0x6FF10000
11:22:58.2211BC01882Data::Search[6] 0x75A70000
11:22:58.2211BC01882Data::Search[7] 0x0
11:22:58.2211BC01882Data::Search[8] 0x6FF10000
11:22:58.2211BC01882Data::Search[9] 0x0
11:22:58.2211BC01887Data::Search[10] 0x0
11:22:58.2211BC01893Data::Search[11] 0x6D190000
11:22:58.2211BC01899Data::Search[12] 0x0
11:22:58.2211BC01905Data::Search[13] 0x6B3E0000
11:22:58.2211BC0337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
11:22:58.2211BC01264Client::hookFunctionsDetected Windows 8.1 or greater
11:22:58.2211BC01287Client::hookFunctionsAcquiring function lock succedded
11:22:58.2221BC0254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
11:22:58.2221BC0582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 17
11:22:58.2221BC0550ApplyHookConfiguration3rdparty Co-existence [Discord - DiscordHook.dll]: DIT[0] hook[0] FIGVTH[False] disableFIGVTH[False] MCH_options[False] suspend[False] monitor[False] ignoreRelease[False]
11:22:58.2221BC0634Common::HookChain::HookChainManager::InitFromRemoteConfigurationApplying Co-existence: DIT[0] hook[0] FIGVTH[False] disableFIGVTH[False] MCH_options[False] suspend[False] ignoreRelease[False]
11:22:58.2221BC0952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
11:22:58.2221BC0225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_18912048 opened succesfuly
11:22:58.2221BC0528OverlayManager::OverlayManagerOW System Cursor is set to = 0x4c07053d
11:22:58.2221BC07548OverlayManager::LoadDefaultCursorsLoad default cursors
11:22:58.2221BC0536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x9fed05bb
11:22:58.2221BC072PerformanceCounter::StartSessionStartSession
11:22:58.2221BC072PerformanceCounter::StartSessionStartSession
11:22:58.2221BC0225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
11:22:58.2231BC0758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
11:22:58.2231BC0776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
11:22:58.2231BC0778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
11:22:58.2231BC0781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
11:22:58.2231BC0784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
11:22:58.2231BC0787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
11:22:58.2231BC0790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
11:22:58.2231BC0793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
11:22:58.2231BC0796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
11:22:58.2231BC0799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
11:22:58.2231BC0802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = ON
11:22:58.2231BC0805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = ON
11:22:58.2231BC0808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = ON
11:22:58.2231BC0811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
11:22:58.2231BC0814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
11:22:58.2231BC0817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
11:22:58.2231BC0820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
11:22:58.2231BC0823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
11:22:58.2231BC0826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
11:22:58.2231BC0829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
11:22:58.2231BC0832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
11:22:58.2231BC0835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
11:22:58.2231BC0838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
11:22:58.2231BC0841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
11:22:58.2231BC0844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
11:22:58.2231BC0847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
11:22:58.2231BC0850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
11:22:58.2231BC0853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
11:22:58.2231BC0856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
11:22:58.2231BC0859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
11:22:58.2231BC0862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
11:22:58.2231BC0865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
11:22:58.2231BC0868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
11:22:58.2231BC0871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = ON
11:22:58.2231BC0874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
11:22:58.2231BC0877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
11:22:58.2231BC0880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
11:22:58.2231BC0883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
11:22:58.2231BC0886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
11:22:58.2231BC0889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
11:22:58.2231BC0892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
11:22:58.2231BC0895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
11:22:58.2231BC0898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
11:22:58.2231BC0901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
11:22:58.2231BC0904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
11:22:58.2231BC0907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
11:22:58.2231BC0910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
11:22:58.2231BC0913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
11:22:58.2231BC0916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
11:22:58.2231BC0919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
11:22:58.2231BC0922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = OFF
11:22:58.2231BC0925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
11:22:58.2231BC0928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
11:22:58.2231BC0931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
11:22:58.2231BC0934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
11:22:58.2231BC0937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
11:22:58.2231BC0940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
11:22:58.2231BC0943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
11:22:58.2231BC0946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
11:22:58.2231BC0949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
11:22:58.2231BC0952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
11:22:58.2231BC0955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
11:22:58.2231BC0958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
11:22:58.2231BC0961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
11:22:58.2231BC0964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
11:22:58.2231BC0967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
11:22:58.2231BC0970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
11:22:58.2231BC0972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
11:22:58.2231BC0974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
11:22:58.2231BC0976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
11:22:58.2231BC0978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
11:22:58.2231BC0980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
11:22:58.2231BC0982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
11:22:58.2231BC0984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
11:22:58.2231BC0986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
11:22:58.2231BC0988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = ON
11:22:58.2231BC0990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
11:22:58.2231BC0992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
11:22:58.2231BC0994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
11:22:58.2231BC0996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
11:22:58.2231BC0998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
11:22:58.2231BC01000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
11:22:58.2231BC01002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
11:22:58.2231BC01004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
11:22:58.2231BC01006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
11:22:58.2231BC01008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
11:22:58.2231BC01010OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
11:22:58.2231BC01024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:22:58.2231BC0629OverlayManager::InitGameClientstarting hooks...
11:22:58.2551BC01991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.188.0.22\win32\\OWUtils.dll succeeded
11:22:58.2651BC0602Install::CodeInit [Client,1] (MCH) OK
11:22:58.2731BC0602Install::CodeInit [Client,2] (MCH) OK
11:22:58.2801BC0602Install::CodeInit [Client,3] (MCH) OK
11:22:58.2881BC0602Install::CodeInit [Client,4] (MCH) OK
11:22:58.2951BC0602Install::CodeInit [Client,4.1] (MCH) OK
11:22:58.3021BC0602Install::CodeInit [Client,4.2] (MCH) OK
11:22:58.3021BC01346Client::hookFunctionsHook PEX
11:22:58.3021BC01361Client::hookFunctionsSuspend before hook: OFF
11:22:58.3021BC0964Client::hookLibraryFunctionsread D3D9 sht offset: 0x2b6c , 0x4f44
11:22:58.3021BC0426GraphicsD3D9Hook::SetSHTOffsetSet SHT offsets 0x2b6c , 0x4f44
11:22:58.3021BC039GraphicsHookBase::HookLoad Hook module [d3d9.dll] OK
11:22:58.3021BC0101GraphicsD3D9Hook::HookImplSkipping sht offset (already calculate)
11:22:58.3021BC01062Install::CodeSegment [2|494736|0x63F80000|0x78C90]
11:22:58.3091BC0602Install::Codeunknown (MCH) OK
11:22:58.3091BC01062Install::CodeSegment [2|424624|0x63F80000|0x67AB0]
11:22:58.3171BC0602Install::Codeunknown (MCH) OK
11:22:58.3171BC01062Install::CodeSegment [2|479856|0x63F80000|0x75270]
11:22:58.3251BC0602Install::Codeunknown (MCH) OK
11:22:58.3251BC01062Install::CodeSegment [2|941152|0x63F80000|0xE5C60]
11:22:58.3321BC0602Install::Codeunknown (MCH) OK
11:22:58.3321BC01062Install::CodeSegment [2|940160|0x63F80000|0xE5880]
11:22:58.3391BC0602Install::Codeunknown (MCH) OK
11:22:58.3391BC01062Install::CodeSegment [2|324400|0x63F80000|0x4F330]
11:22:58.3461BC0602Install::Codeunknown (MCH) OK
11:22:58.3461BC01062Install::CodeSegment [2|940304|0x63F80000|0xE5910]
11:22:58.3541BC0602Install::Codeunknown (MCH) OK
11:22:58.3541BC01062Install::CodeSegment [2|405008|0x63F80000|0x62E10]
11:22:58.3541BC01153Client::hookLibraryFunctions=========> Hook is skipped function 2::7.
11:22:58.3541BC01062Install::CodeSegment [2|403728|0x63F80000|0x62910]
11:22:58.3541BC01153Client::hookLibraryFunctions=========> Hook is skipped function 2::8.
11:22:58.3541BC01062Install::CodeSegment [2|403376|0x63F80000|0x627B0]
11:22:58.3541BC01153Client::hookLibraryFunctions=========> Hook is skipped function 2::9.
11:22:58.3541BC01062Install::CodeSegment [2|1255040|0x63F80000|0x132680]
11:22:58.3541BC01153Client::hookLibraryFunctions=========> Hook is skipped function 2::10.
11:22:58.3541BC01062Install::CodeSegment [2|1253760|0x63F80000|0x132180]
11:22:58.3541BC01153Client::hookLibraryFunctions=========> Hook is skipped function 2::11.
11:22:58.3541BC01062Install::CodeSegment [2|404240|0x63F80000|0x62B10]
11:22:58.3541BC01153Client::hookLibraryFunctions=========> Hook is skipped function 2::12.
11:22:58.3541BC01062Install::CodeSegment [2|404544|0x63F80000|0x62C40]
11:22:58.3541BC01153Client::hookLibraryFunctions=========> Hook is skipped function 2::13.
11:22:58.3541BC01062Install::CodeSegment [2|424848|0x63F80000|0x67B90]
11:22:58.3541BC01153Client::hookLibraryFunctions=========> Hook is skipped function 2::14.
11:22:58.3541BC01062Install::CodeSegment [2|529312|0x63F80000|0x813A0]
11:22:58.3541BC01153Client::hookLibraryFunctions=========> Hook is skipped function 2::15.
11:22:58.3541BC01062Install::CodeSegment [2|307904|0x63F80000|0x4B2C0]
11:22:58.3541BC01153Client::hookLibraryFunctions=========> Hook is skipped function 2::16.
11:22:58.3541BC01062Install::CodeSegment [2|463728|0x63F80000|0x71370]
11:22:58.3541BC01153Client::hookLibraryFunctions=========> Hook is skipped function 2::17.
11:22:58.3541BC01062Install::CodeSegment [2|465664|0x63F80000|0x71B00]
11:22:58.3541BC01153Client::hookLibraryFunctions=========> Hook is skipped function 2::18.
11:22:58.3541BC01062Install::CodeSegment [2|307904|0x63F80000|0x4B2C0]
11:22:58.3541BC01153Client::hookLibraryFunctions=========> Hook is skipped function 2::19.
11:22:58.3541BC01062Install::CodeSegment [2|463264|0x63F80000|0x711A0]
11:22:58.3541BC01153Client::hookLibraryFunctions=========> Hook is skipped function 2::20.
11:22:58.3541BC01062Install::CodeSegment [2|465344|0x63F80000|0x719C0]
11:22:58.3541BC01153Client::hookLibraryFunctions=========> Hook is skipped function 2::21.
11:22:58.3541BC01062Install::CodeSegment [3|45120|0x70750000|0xB040]
11:22:58.3541BC01153Client::hookLibraryFunctions=========> Hook is skipped function 3::35.
11:22:58.3541BC01062Install::CodeSegment [3|54608|0x70750000|0xD550]
11:22:58.3611BC0602Install::Codeunknown (MCH) OK
11:22:58.3611BC01062Install::CodeSegment [3|54176|0x70750000|0xD3A0]
11:22:58.3691BC0602Install::Codeunknown (MCH) OK
11:22:58.3691BC01062Install::CodeSegment [5|456240|0x6FF10000|0x6F630]
11:22:58.3761BC0602Install::Codeunknown (MCH) OK
11:22:58.3761BC01062Install::CodeSegment [5|455920|0x6FF10000|0x6F4F0]
11:22:58.3831BC0602Install::Codeunknown (MCH) OK
11:22:58.3831BC01062Install::CodeSegment [5|189856|0x6FF10000|0x2E5A0]
11:22:58.3841BC0602Install::Codeunknown (MCH) OK
11:22:58.3841BC01062Install::CodeSegment [5|424496|0x6FF10000|0x67A30]
11:22:58.3911BC0602Install::Codeunknown (MCH) OK
11:22:58.3911BC01062Install::CodeSegment [5|-46518944|0x6FF10000|0xFD3A2D60]
11:22:58.3911BC01153Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
11:22:58.3911BC01062Install::CodeSegment [5|-46505856|0x6FF10000|0xFD3A6080]
11:22:58.3911BC01153Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
11:22:58.3911BC01062Install::CodeSegment [5|-46534304|0x6FF10000|0xFD39F160]
11:22:58.3911BC01153Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
11:22:58.3911BC01062Install::CodeSegment [5|-47491360|0x6FF10000|0xFD2B56E0]
11:22:58.3911BC01153Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
11:22:58.3911BC0337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
11:22:58.3911BC01272OverlayManager::StartStarting...
11:22:58.3911BC01304OverlayManager::Startstarting hooks 2...
11:22:58.3991BC0602Install::CodeInit [Client,5] (MCH) OK
11:22:58.3991BC01470XTRAP COMPATIBLE PATCH WARNING
11:22:58.3991BC01479OverlayManager::Startdone with hooks...
11:22:58.3991BC0108ApiManager::InitAPI Manager Event : OK
11:22:58.3991BC0120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=3224
11:22:58.3991BC067TXRSettingFail to read texture recognition options 0x0
11:22:58.3991BC0114TXOfInterestNew list set with 0 items
11:22:58.3991BC01505OverlayManager::Startget foreground state
11:22:58.3991BC01542OverlayManager::StartStarted...
11:22:58.3991BC0428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
11:22:58.3991BC094GraphicsHookManager::StopThreadStopThread
11:22:58.3992A7C7133OverlayManager::OnConnectedConnected to server
11:22:58.3992A7C32SendServerHelloMessage::ExecuteSend connection Ack
11:22:58.399C987767OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x2031e
11:22:58.40032DC216GraphicsHookManager::MessageLoopExit Thread
11:22:58.4011BC0406Client::initFirstInjectioninit complete
11:22:58.4011BC06034OverlayManager::notifyErrorToServerNotify error [0], system[coexistence_notification], message[Discord;]
11:22:58.41543A47690OverlayManager::IsEmptyCursorCache cursor 0x152e03cf (v: 1)
11:22:58.44943A4587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
11:22:58.45043A4148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
11:22:58.45143A4148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
11:22:58.45143A4984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
11:22:58.45243A41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x103bb0d0
11:22:58.45243A41072RenderDeviceD3d11::initDevice adapter hash: -760305045
11:22:58.45243A41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:22:58.45243A41126RenderDeviceD3d11::initsave state
11:22:58.45243A4696RenderDeviceD3d11::initDX11loading shaders...
11:22:58.46343A4705RenderDeviceD3d11::initDX11create vs
11:22:58.46443A4723RenderDeviceD3d11::initDX11create vs
11:22:58.46543A4745RenderDeviceD3d11::initDX11create pxs
11:22:58.46743A4774RenderDeviceD3d11::initDX11create raster
11:22:58.46743A4842RenderDeviceD3d11::initDX11create buffers
11:22:58.46743A41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xf603034.
11:22:58.46743A41134RenderDeviceD3d11::initrestore state
11:22:58.46743A41137RenderDeviceD3d11::initTarget Window [0x1980540]
11:22:58.46743A4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:22:58.46743A4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:22:58.46743A4193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
11:22:58.46743A42086RenderDeviceD3d11::setFixSet render device fix RT.
11:22:58.46743A43061OverlayManager::setGraphicsRender Device fix was set RT.
11:22:58.46743A41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:22:58.46743A41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:22:58.46743A41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:22:58.48443A426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
11:22:58.48443A421StartWidgetsRefresher::ExecuteExecute start wicket manager
11:22:58.48443A4276WidgetManager::StartLayoutSchedulerstart layout scheduler
11:22:58.48443A45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1980540}.
11:22:58.48443A42497OverlayManager::installWindowProcHookInstall WPH
11:22:58.48443A42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x63f0573
11:22:58.48443A42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:22:58.48443A42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbf0780=12519296)=>(0x549ebcb0=1419689136)
11:22:58.48443A42587OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
11:22:58.48443A41614WidgetManager::drawskip widget draw (not in foreground) False - False
11:22:58.48443A41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:22:58.48443A48211OverlayManager::CheckForSharedTextureSupportCheck for SHT support
11:22:58.496C18225InterProcessElement::openInterProcess Overwolf_ImID_20456_P_12048 opened succesfuly
11:22:58.496C18225InterProcessElement::openInterProcess Overwolf_PID_12048_SHARED_MEMORY_AGENT opened succesfuly
11:22:58.6802A7C367InputInterceptor::ResetLLHookProcExtReset keys state
11:22:58.68543A4311PerformanceCounter::NotifyFrameRenderNotify first Render...
11:22:58.68643A42606OverlayManager::installKeybMouseHookInstall KeybMouse
11:22:58.68643A4480InputInterceptor::stopHookunhook keyboard and mouse
11:22:58.68643A4447InputInterceptor::runHookKeyboard is hooked 0x43a4
11:22:58.68643A4469InputInterceptor::runHookMouse is hooked 0x43a4
11:22:58.68643A42257OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 2, Cur = 0x152e03cf
11:22:58.6962A7C367InputInterceptor::ResetLLHookProcExtReset keys state
11:22:58.7082A7C6959OverlayManager::doActionDisplayFPS - Triggered
11:22:58.71943A4684OverlayInputManager::HandleCommandsClear all hotkeys command
11:22:58.71943A4725OverlayInputManager::AddHotKeyAdd new hotkey [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp]-[88]-[1]. Total [1]
11:22:58.71943A41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:22:59.2C18225InterProcessElement::openInterProcess Overwolf_ImID_1304E8_P_12048 opened succesfuly
11:22:59.2C18225InterProcessElement::openInterProcess Overwolf_PID_12048_SHARED_MEMORY_AGENT opened succesfuly
11:22:59.2C18225InterProcessElement::openInterProcess Overwolf_ImID_304F0_P_12048 opened succesfuly
11:22:59.2C18225InterProcessElement::openInterProcess Overwolf_PID_12048_SHARED_MEMORY_AGENT opened succesfuly
11:23:00.9382A7C7237OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.8\plugins/GEPPlugin.dll]
11:23:00.96843A48023OverlayManager::LoadPluginloading plugin: C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.8\plugins/GEPPlugin.dll
11:23:00.96943A48034OverlayManager::LoadPluginPlugin loaded [19] [C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.8\plugins/GEPPlugin.dll] []
11:23:00.97143A48064OverlayManager::LoadPluginfinish loading plugin
11:23:08.715C982122Client::LogProcessModulesLoaded modules:
11:23:08.718C982138C:\Program Files (x86)\Bonjour\mdnsNSP.dll
11:23:08.718C982138C:\Program Files (x86)\NVIDIA Corporation\NvContainer\MessageBus.dll
11:23:08.718C982138C:\Program Files (x86)\Overwolf\0.188.0.22\win32\OWClient.dll
11:23:08.718C982138C:\Program Files (x86)\Overwolf\0.188.0.22\win32\OWExplorer.dll
11:23:08.718C982138C:\Program Files (x86)\Overwolf\0.188.0.22\win32\OWUtils.dll
11:23:08.718C982138C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2111.5-0\X86\MpOav.dll
11:23:08.718C982138C:\Riot Games\League of Legends\Game\D3DCompiler_43.dll
11:23:08.718C982138C:\Riot Games\League of Legends\Game\League of Legends.exe
11:23:08.718C982138C:\Riot Games\League of Legends\Game\LogitechLed.dll
11:23:08.718C982138C:\Riot Games\League of Legends\Game\d3dcompiler_47.dll
11:23:08.718C982138C:\Riot Games\League of Legends\Game\stub.dll
11:23:08.718C982138C:\Users\LCS\AppData\Local\Discord\app-1.0.9003\modules\discord_hook-1\discord_hook\2b6f62ed4f4\DiscordHook.dll
11:23:08.718C982138C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.8\plugins\32\gep_lol.dll
11:23:08.718C982138C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.8\plugins\32\libowgameevents.dll
11:23:08.718C982138C:\Users\LCS\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.8\plugins\GEPPlugin.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
11:23:08.718C982138C:\WINDOWS\SYSTEM32\AVRT.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\CoreMessaging.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\D3DX9_43.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\DEVOBJ.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\DINPUT8.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\DNSAPI.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\HID.DLL
11:23:08.718C982138C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
11:23:08.718C982138C:\WINDOWS\SYSTEM32\MSASN1.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\PROPSYS.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\UMPDC.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\USERENV.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\VERSION.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\WINMM.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\WINNSI.DLL
11:23:08.718C982138C:\WINDOWS\SYSTEM32\WTSAPI32.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\Wldp.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\XAudio2_8.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\amsi.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\cryptnet.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\cryptsp.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\d3d11.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\d3d9.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\d3dx11_43.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\d3dx9_39.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\dbgcore.DLL
11:23:08.718C982138C:\WINDOWS\SYSTEM32\dbghelp.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\dcomp.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
11:23:08.718C982138C:\WINDOWS\SYSTEM32\drvstore.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\dsound.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\dwmapi.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\dxcore.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\dxgi.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\gpapi.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\icm32.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\inputhost.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\kernel.appcore.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\mscms.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\ntdll.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\ntmarta.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\nvapi.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\ondemandconnroutehelper.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\powrprof.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\profapi.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\textinputframework.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\wbemcomn.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\windows.storage.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\winhttp.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\winmmbase.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\wintypes.dll
11:23:08.718C982138C:\WINDOWS\SYSTEM32\xaudio2_9.DLL
11:23:08.718C982138C:\WINDOWS\System32\CRYPT32.dll
11:23:08.718C982138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\NvCamera\NvCamera32.dll
11:23:08.718C982138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\NvCamera\d3dcompiler_47_32.dll
11:23:08.718C982138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\nvldumd.dll
11:23:08.718C982138C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0bc9105c62ca22fb\nvwgf2um.dll
11:23:08.718C982138C:\WINDOWS\System32\GDI32.dll
11:23:08.718C982138C:\WINDOWS\System32\IMM32.DLL
11:23:08.718C982138C:\WINDOWS\System32\KERNEL32.DLL
11:23:08.718C982138C:\WINDOWS\System32\KERNELBASE.dll
11:23:08.718C982138C:\WINDOWS\System32\MMDevApi.dll
11:23:08.718C982138C:\WINDOWS\System32\MSCTF.dll
11:23:08.718C982138C:\WINDOWS\System32\NSI.dll
11:23:08.718C982138C:\WINDOWS\System32\OLEAUT32.dll
11:23:08.718C982138C:\WINDOWS\System32\PSAPI.DLL
11:23:08.718C982138C:\WINDOWS\System32\RPCRT4.dll
11:23:08.718C982138C:\WINDOWS\System32\SETUPAPI.dll
11:23:08.718C982138C:\WINDOWS\System32\SHELL32.dll
11:23:08.718C982138C:\WINDOWS\System32\SspiCli.dll
11:23:08.718C982138C:\WINDOWS\System32\USER32.dll
11:23:08.718C982138C:\WINDOWS\System32\WININET.dll
11:23:08.718C982138C:\WINDOWS\System32\WINTRUST.dll
11:23:08.718C982138C:\WINDOWS\System32\WS2_32.dll
11:23:08.718C982138C:\WINDOWS\System32\advapi32.dll
11:23:08.718C982138C:\WINDOWS\System32\bcrypt.dll
11:23:08.718C982138C:\WINDOWS\System32\bcryptPrimitives.dll
11:23:08.718C982138C:\WINDOWS\System32\cfgmgr32.dll
11:23:08.718C982138C:\WINDOWS\System32\clbcatq.dll
11:23:08.718C982138C:\WINDOWS\System32\combase.dll
11:23:08.718C982138C:\WINDOWS\System32\fwpuclnt.dll
11:23:08.718C982138C:\WINDOWS\System32\gdi32full.dll
11:23:08.718C982138C:\WINDOWS\System32\iertutil.dll
11:23:08.718C982138C:\WINDOWS\System32\imagehlp.dll
11:23:08.718C982138C:\WINDOWS\System32\msvcp_win.dll
11:23:08.718C982138C:\WINDOWS\System32\msvcrt.dll
11:23:08.718C982138C:\WINDOWS\System32\netutils.dll
11:23:08.718C982138C:\WINDOWS\System32\ole32.dll
11:23:08.718C982138C:\WINDOWS\System32\sechost.dll
11:23:08.718C982138C:\WINDOWS\System32\shcore.dll
11:23:08.718C982138C:\WINDOWS\System32\shlwapi.dll
11:23:08.718C982138C:\WINDOWS\System32\srvcli.dll
11:23:08.718C982138C:\WINDOWS\System32\ucrtbase.dll
11:23:08.718C982138C:\WINDOWS\System32\urlmon.dll
11:23:08.718C982138C:\WINDOWS\System32\win32u.dll
11:23:08.718C982138C:\WINDOWS\System32\winrnr.dll
11:23:08.718C982138C:\WINDOWS\system32\NLAapi.dll
11:23:08.718C982138C:\WINDOWS\system32\mswsock.dll
11:23:08.718C982138C:\WINDOWS\system32\napinsp.dll
11:23:08.718C982138C:\WINDOWS\system32\nvspcap.dll
11:23:08.718C982138C:\WINDOWS\system32\pnrpnsp.dll
11:23:08.718C982138C:\WINDOWS\system32\rsaenh.dll
11:23:08.718C982138C:\WINDOWS\system32\uxtheme.dll
11:23:08.718C982138C:\WINDOWS\system32\wbem\fastprox.dll
11:23:08.718C982138C:\WINDOWS\system32\wbem\wbemprox.dll
11:23:08.718C982138C:\WINDOWS\system32\wbem\wbemsvc.dll
11:23:08.718C982138C:\WINDOWS\system32\wshbth.dll
11:23:08.718C982138C:\Windows\System32\d3d12.dll
11:23:08.718C982138C:\Windows\System32\rasadhlp.dll
11:23:12.30643A47690OverlayManager::IsEmptyCursorCache cursor 0x8d2203bd (v: 1)
11:23:12.8952A7C6808OverlayManager::doActionForegroundChange Event ON (ON)
11:23:12.8952A7C8319OverlayManager::OnForegroundChangedChanged True
11:23:12.8952A7C7650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:23:12.9132A7C6959OverlayManager::doActionDisplayFPS - Triggered
11:23:12.97643A41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:23:12.97643A46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:23:18.3643A47690OverlayManager::IsEmptyCursorCache cursor 0x737c03c3 (v: 1)
11:23:34.2912A7C6789OverlayManager::doActionForegroundChange Event [winows not active]
11:23:34.2912A7C367InputInterceptor::ResetLLHookProcExtReset keys state
11:23:34.2912A7C6826OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
11:23:34.2912A7C7650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:23:34.2912A7C2830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:23:34.3062A7C6789OverlayManager::doActionForegroundChange Event [winows not active]
11:23:34.3062A7C367InputInterceptor::ResetLLHookProcExtReset keys state
11:23:34.3072A7C6959OverlayManager::doActionDisplayFPS - Triggered
11:23:34.30943A41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:23:35.77243A46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:23:35.77343A4485ReleaseD11DeviceDevice Released! [1]
11:23:35.77343A42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:23:35.77343A41548OverlayManager::RestoreGameWNDPROCSearch SWL..
11:23:35.77343A41555OverlayManager::RestoreGameWNDPROCSWL restored.
11:23:35.77343A41565OverlayManager::RestoreGameWNDPROCSWL OK.
11:23:35.77343A41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x63f0573
11:23:35.77343A42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:23:35.77343A4185IRenderDevice::releaseRender Releasing.
11:23:35.77343A482RenderDeviceCaptureBase::ReleaseTextureRelease
11:23:35.77343A4100RenderDeviceCaptureBase::ReleaseTextureReleased
11:23:35.77343A41258RenderDeviceD3d11::releaseImplementationReleasing 1
11:23:35.77343A41268RenderDeviceD3d11::releaseImplementationReleasing 2
11:23:35.77343A41287RenderDeviceD3d11::releaseImplementationReleasing 3
11:23:35.77343A4202IRenderDevice::releaseRender Releasing Done.
11:23:35.77343A4488ReleaseD11Device End Device Released!
11:23:35.79843A4418fSwapResize_BuffersResize buffer (0x103bb0d0)!
11:23:35.8232A7C6826OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
11:23:35.8232A7C7650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:23:35.8232A7C2830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:23:35.83143A4418fSwapResize_BuffersResize buffer (0x103bb0d0)!
11:23:35.83543A4418fSwapResize_BuffersResize buffer (0x103bb0d0)!
11:23:35.8392A7C6959OverlayManager::doActionDisplayFPS - Triggered
11:23:35.84443A41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x103bb0d0
11:23:35.84443A41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:23:35.84443A41126RenderDeviceD3d11::initsave state
11:23:35.84443A4696RenderDeviceD3d11::initDX11loading shaders...
11:23:35.85043A41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xf603034.
11:23:35.85043A41134RenderDeviceD3d11::initrestore state
11:23:35.85043A41137RenderDeviceD3d11::initTarget Window [0x1980540]
11:23:35.85043A4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:23:35.85043A4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:23:35.85043A41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:23:35.85743A45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1980540}.
11:23:35.85743A42497OverlayManager::installWindowProcHookInstall WPH
11:23:35.85743A42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6b05ba
11:23:35.85743A42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:23:35.85743A42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbf0780=12519296)=>(0x549ebcb0=1419689136)
11:23:35.85743A41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:23:35.85743A42606OverlayManager::installKeybMouseHookInstall KeybMouse
11:23:35.85743A4480InputInterceptor::stopHookunhook keyboard and mouse
11:23:35.85743A4447InputInterceptor::runHookKeyboard is hooked 0x43a4
11:23:35.85743A4469InputInterceptor::runHookMouse is hooked 0x43a4
11:23:35.86243A41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:23:35.86243A41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:23:49.56543A47690OverlayManager::IsEmptyCursorCache cursor 0xbb060383 (v: 1)
11:23:52.68343A47690OverlayManager::IsEmptyCursorCache cursor 0xe8930397 (v: 1)
11:24:24.38243A41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:24:24.38243A4485ReleaseD11DeviceDevice Released! [1]
11:24:24.38243A42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:24:24.38243A41548OverlayManager::RestoreGameWNDPROCSearch SWL..
11:24:24.38243A41555OverlayManager::RestoreGameWNDPROCSWL restored.
11:24:24.38243A41565OverlayManager::RestoreGameWNDPROCSWL OK.
11:24:24.38243A41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6b05ba
11:24:24.38243A42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:24:24.38243A4185IRenderDevice::releaseRender Releasing.
11:24:24.38243A482RenderDeviceCaptureBase::ReleaseTextureRelease
11:24:24.38243A4100RenderDeviceCaptureBase::ReleaseTextureReleased
11:24:24.38243A41258RenderDeviceD3d11::releaseImplementationReleasing 1
11:24:24.38243A41268RenderDeviceD3d11::releaseImplementationReleasing 2
11:24:24.38243A41287RenderDeviceD3d11::releaseImplementationReleasing 3
11:24:24.38243A4202IRenderDevice::releaseRender Releasing Done.
11:24:24.38243A4488ReleaseD11Device End Device Released!
11:24:24.38343A4418fSwapResize_BuffersResize buffer (0x103bb0d0)!
11:24:24.38843A4112doOverlayskip init device, buffer is too small (1 1)
11:24:24.6132A7C367InputInterceptor::ResetLLHookProcExtReset keys state
11:24:24.6132A7C6808OverlayManager::doActionForegroundChange Event OFF (OFF)
11:24:24.6132A7C8319OverlayManager::OnForegroundChangedChanged False
11:24:24.6132A7C8353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C5205B6 Title=[NorthernArena - Twitch - Google Chrome]
11:24:24.6132A7C7650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:24:24.6132A7C2935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:24:24.6132A7C2830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:24:24.6132A7C367InputInterceptor::ResetLLHookProcExtReset keys state
11:24:24.6152A7C6959OverlayManager::doActionDisplayFPS - Triggered
11:24:25.6284644293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:24:26.34543A4418fSwapResize_BuffersResize buffer (0x103bb0d0)!
11:24:26.36643A4418fSwapResize_BuffersResize buffer (0x103bb0d0)!
11:24:26.38243A41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x103bb0d0
11:24:26.38243A41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:24:26.38243A41126RenderDeviceD3d11::initsave state
11:24:26.38243A4696RenderDeviceD3d11::initDX11loading shaders...
11:24:26.38743A41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xf603034.
11:24:26.38843A41134RenderDeviceD3d11::initrestore state
11:24:26.38843A41137RenderDeviceD3d11::initTarget Window [0x1980540]
11:24:26.38843A4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:24:26.38843A4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:24:26.38843A42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:24:26.38843A41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:24:26.38843A41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:24:26.38843A41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:24:26.39443A448ResetSnapShotSH::ExecuteRelease snapshot SH
11:24:26.39443A45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1980540}.
11:24:26.39443A42497OverlayManager::installWindowProcHookInstall WPH
11:24:26.39443A42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1103058f
11:24:26.39443A42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:24:26.39443A42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbf0780=12519296)=>(0x549ebcb0=1419689136)
11:24:26.39443A41614WidgetManager::drawskip widget draw (not in foreground) False - False
11:24:26.39443A41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:24:26.39543A42606OverlayManager::installKeybMouseHookInstall KeybMouse
11:24:26.39543A4480InputInterceptor::stopHookunhook keyboard and mouse
11:24:26.39543A4447InputInterceptor::runHookKeyboard is hooked 0x43a4
11:24:26.39543A4469InputInterceptor::runHookMouse is hooked 0x43a4
11:24:26.40043A41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:24:26.40043A41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:24:26.6402A7C6808OverlayManager::doActionForegroundChange Event ON (ON)
11:24:26.6402A7C8319OverlayManager::OnForegroundChangedChanged True
11:24:26.6402A7C7650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:24:26.64443A46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:24:26.6562A7C6959OverlayManager::doActionDisplayFPS - Triggered
11:24:26.65743A41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:24:26.83243A41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:24:26.85043A4485ReleaseD11DeviceDevice Released! [1]
11:24:26.85043A42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:24:26.85043A41548OverlayManager::RestoreGameWNDPROCSearch SWL..
11:24:26.85043A41555OverlayManager::RestoreGameWNDPROCSWL restored.
11:24:26.85043A41565OverlayManager::RestoreGameWNDPROCSWL OK.
11:24:26.85043A41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1103058f
11:24:26.85043A42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:24:26.85043A4185IRenderDevice::releaseRender Releasing.
11:24:26.85043A482RenderDeviceCaptureBase::ReleaseTextureRelease
11:24:26.85043A4100RenderDeviceCaptureBase::ReleaseTextureReleased
11:24:26.85043A41258RenderDeviceD3d11::releaseImplementationReleasing 1
11:24:26.85043A41268RenderDeviceD3d11::releaseImplementationReleasing 2
11:24:26.85043A41287RenderDeviceD3d11::releaseImplementationReleasing 3
11:24:26.85043A4202IRenderDevice::releaseRender Releasing Done.
11:24:26.85043A4488ReleaseD11Device End Device Released!
11:24:26.85043A4418fSwapResize_BuffersResize buffer (0x103bb0d0)!
11:24:26.85543A4112doOverlayskip init device, buffer is too small (1 1)
11:24:27.1502A7C367InputInterceptor::ResetLLHookProcExtReset keys state
11:24:27.1502A7C6808OverlayManager::doActionForegroundChange Event OFF (OFF)
11:24:27.1502A7C8319OverlayManager::OnForegroundChangedChanged False
11:24:27.1502A7C8353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C5205B6 Title=[NorthernArena - Twitch - Google Chrome]
11:24:27.1502A7C7650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:24:27.1502A7C2935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:24:27.1502A7C2830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:24:27.1832A7C367InputInterceptor::ResetLLHookProcExtReset keys state
11:24:27.1962A7C6959OverlayManager::doActionDisplayFPS - Triggered
11:24:28.1614644293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:24:28.39543A4418fSwapResize_BuffersResize buffer (0x103bb0d0)!
11:24:28.41743A4418fSwapResize_BuffersResize buffer (0x103bb0d0)!
11:24:28.43143A41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x103bb0d0
11:24:28.43143A41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:24:28.43143A41126RenderDeviceD3d11::initsave state
11:24:28.43143A4696RenderDeviceD3d11::initDX11loading shaders...
11:24:28.43643A41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xf603034.
11:24:28.43643A41134RenderDeviceD3d11::initrestore state
11:24:28.43643A41137RenderDeviceD3d11::initTarget Window [0x1980540]
11:24:28.43643A4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:24:28.43643A4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:24:28.43643A42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:24:28.43643A41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:24:28.43643A41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:24:28.43643A41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:24:28.44443A448ResetSnapShotSH::ExecuteRelease snapshot SH
11:24:28.44443A45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1980540}.
11:24:28.44443A42497OverlayManager::installWindowProcHookInstall WPH
11:24:28.44443A42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5b960847
11:24:28.44443A42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:24:28.44443A42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbf0780=12519296)=>(0x549ebcb0=1419689136)
11:24:28.44443A41614WidgetManager::drawskip widget draw (not in foreground) False - False
11:24:28.44443A41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:24:28.44443A42606OverlayManager::installKeybMouseHookInstall KeybMouse
11:24:28.44443A4480InputInterceptor::stopHookunhook keyboard and mouse
11:24:28.44443A4447InputInterceptor::runHookKeyboard is hooked 0x43a4
11:24:28.44443A4469InputInterceptor::runHookMouse is hooked 0x43a4
11:24:28.44443A46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:24:28.45043A41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:24:28.45043A41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:24:28.6702A7C6808OverlayManager::doActionForegroundChange Event ON (ON)
11:24:28.6702A7C8319OverlayManager::OnForegroundChangedChanged True
11:24:28.6712A7C7650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:24:28.6722A7C6959OverlayManager::doActionDisplayFPS - Triggered
11:24:28.67443A41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:24:28.68043A46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:24:28.68043A47690OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
11:24:28.77743A41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:24:28.79543A4485ReleaseD11DeviceDevice Released! [1]
11:24:28.79543A42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:24:28.79543A41548OverlayManager::RestoreGameWNDPROCSearch SWL..
11:24:28.79543A41555OverlayManager::RestoreGameWNDPROCSWL restored.
11:24:28.79543A41565OverlayManager::RestoreGameWNDPROCSWL OK.
11:24:28.79543A41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5b960847
11:24:28.79543A42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:24:28.79543A4185IRenderDevice::releaseRender Releasing.
11:24:28.79543A482RenderDeviceCaptureBase::ReleaseTextureRelease
11:24:28.79543A4100RenderDeviceCaptureBase::ReleaseTextureReleased
11:24:28.79543A41258RenderDeviceD3d11::releaseImplementationReleasing 1
11:24:28.79543A41268RenderDeviceD3d11::releaseImplementationReleasing 2
11:24:28.79543A41287RenderDeviceD3d11::releaseImplementationReleasing 3
11:24:28.79543A4202IRenderDevice::releaseRender Releasing Done.
11:24:28.79543A4488ReleaseD11Device End Device Released!
11:24:28.79543A4418fSwapResize_BuffersResize buffer (0x103bb0d0)!
11:24:28.80043A4112doOverlayskip init device, buffer is too small (1 1)
11:24:29.1762A7C367InputInterceptor::ResetLLHookProcExtReset keys state
11:24:29.1762A7C6808OverlayManager::doActionForegroundChange Event OFF (OFF)
11:24:29.1762A7C8319OverlayManager::OnForegroundChangedChanged False
11:24:29.1762A7C8353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x339707EC Title=[lcs - Discord]
11:24:29.1762A7C7650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:24:29.1762A7C2935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:24:29.1762A7C2830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:24:29.1922A7C367InputInterceptor::ResetLLHookProcExtReset keys state
11:24:29.1932A7C6959OverlayManager::doActionDisplayFPS - Triggered
11:24:30.1954644293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:24:30.46743A4418fSwapResize_BuffersResize buffer (0x103bb0d0)!
11:24:30.49043A4418fSwapResize_BuffersResize buffer (0x103bb0d0)!
11:24:30.50543A41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x103bb0d0
11:24:30.50543A41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:24:30.50543A41126RenderDeviceD3d11::initsave state
11:24:30.50543A4696RenderDeviceD3d11::initDX11loading shaders...
11:24:30.51043A41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xf603034.
11:24:30.51043A41134RenderDeviceD3d11::initrestore state
11:24:30.51043A41137RenderDeviceD3d11::initTarget Window [0x1980540]
11:24:30.51043A4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:24:30.51043A4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:24:30.51043A42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:24:30.51043A41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:24:30.51043A41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:24:30.51043A41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:24:30.51643A448ResetSnapShotSH::ExecuteRelease snapshot SH
11:24:30.51643A45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1980540}.
11:24:30.51643A42497OverlayManager::installWindowProcHookInstall WPH
11:24:30.51643A42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2643050f
11:24:30.51643A42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:24:30.51643A42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbf0780=12519296)=>(0x549ebcb0=1419689136)
11:24:30.51643A41614WidgetManager::drawskip widget draw (not in foreground) False - False
11:24:30.51643A41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:24:30.51643A42606OverlayManager::installKeybMouseHookInstall KeybMouse
11:24:30.51643A4480InputInterceptor::stopHookunhook keyboard and mouse
11:24:30.51643A4447InputInterceptor::runHookKeyboard is hooked 0x43a4
11:24:30.51643A4469InputInterceptor::runHookMouse is hooked 0x43a4
11:24:30.51643A46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:24:30.52143A41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:24:30.52143A41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:24:30.7092A7C6808OverlayManager::doActionForegroundChange Event ON (ON)
11:24:30.7092A7C8319OverlayManager::OnForegroundChangedChanged True
11:24:30.7092A7C7650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:24:30.71243A46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:24:30.7282A7C6959OverlayManager::doActionDisplayFPS - Triggered
11:24:30.73243A41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:25:32.80843A47690OverlayManager::IsEmptyCursorCache cursor 0x5740335 (v: 1)
11:31:24.34543A41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:31:24.36543A4485ReleaseD11DeviceDevice Released! [1]
11:31:24.36543A42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:31:24.36543A41548OverlayManager::RestoreGameWNDPROCSearch SWL..
11:31:24.36543A41555OverlayManager::RestoreGameWNDPROCSWL restored.
11:31:24.36543A41565OverlayManager::RestoreGameWNDPROCSWL OK.
11:31:24.36543A41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2643050f
11:31:24.36543A42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:31:24.36543A4185IRenderDevice::releaseRender Releasing.
11:31:24.36543A482RenderDeviceCaptureBase::ReleaseTextureRelease
11:31:24.36543A4100RenderDeviceCaptureBase::ReleaseTextureReleased
11:31:24.36543A41258RenderDeviceD3d11::releaseImplementationReleasing 1
11:31:24.36543A41268RenderDeviceD3d11::releaseImplementationReleasing 2
11:31:24.36543A41287RenderDeviceD3d11::releaseImplementationReleasing 3
11:31:24.36543A4202IRenderDevice::releaseRender Releasing Done.
11:31:24.36543A4488ReleaseD11Device End Device Released!
11:31:24.36643A4418fSwapResize_BuffersResize buffer (0x103bb0d0)!
11:31:24.37043A4112doOverlayskip init device, buffer is too small (1 1)
11:31:24.4572A7C367InputInterceptor::ResetLLHookProcExtReset keys state
11:31:24.4572A7C6808OverlayManager::doActionForegroundChange Event OFF (OFF)
11:31:24.4572A7C8319OverlayManager::OnForegroundChangedChanged False
11:31:24.4582A7C8353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C5205B6 Title=[NorthernArena - Twitch - Google Chrome]
11:31:24.4582A7C7650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:31:24.4582A7C2935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:31:24.4582A7C2830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:31:24.4712A7C367InputInterceptor::ResetLLHookProcExtReset keys state
11:31:24.4742A7C6959OverlayManager::doActionDisplayFPS - Triggered
11:31:25.476524293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:31:27.24743A4418fSwapResize_BuffersResize buffer (0x103bb0d0)!
11:31:27.27143A4418fSwapResize_BuffersResize buffer (0x103bb0d0)!
11:31:27.27243A41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x103bb0d0
11:31:27.27243A41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:31:27.27243A41126RenderDeviceD3d11::initsave state
11:31:27.27243A4696RenderDeviceD3d11::initDX11loading shaders...
11:31:27.27743A41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xf603034.
11:31:27.27743A41134RenderDeviceD3d11::initrestore state
11:31:27.27743A41137RenderDeviceD3d11::initTarget Window [0x1980540]
11:31:27.27743A4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:31:27.27743A4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:31:27.27743A42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:31:27.27743A41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:31:27.27743A41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:31:27.27743A41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:31:27.29343A448ResetSnapShotSH::ExecuteRelease snapshot SH
11:31:27.29343A45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1980540}.
11:31:27.29343A42497OverlayManager::installWindowProcHookInstall WPH
11:31:27.29343A42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc7ed0559
11:31:27.29343A42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:31:27.29343A42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbf0780=12519296)=>(0x549ebcb0=1419689136)
11:31:27.29343A41614WidgetManager::drawskip widget draw (not in foreground) False - False
11:31:27.29343A41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:31:27.29343A42606OverlayManager::installKeybMouseHookInstall KeybMouse
11:31:27.29343A4480InputInterceptor::stopHookunhook keyboard and mouse
11:31:27.29343A4447InputInterceptor::runHookKeyboard is hooked 0x43a4
11:31:27.29343A4469InputInterceptor::runHookMouse is hooked 0x43a4
11:31:27.29343A46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:31:27.30143A41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:31:27.30143A41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:31:27.5152A7C6808OverlayManager::doActionForegroundChange Event ON (ON)
11:31:27.5152A7C8319OverlayManager::OnForegroundChangedChanged True
11:31:27.5152A7C7650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:31:27.51543A46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:31:27.5342A7C6959OverlayManager::doActionDisplayFPS - Triggered
11:31:27.54143A41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:31:28.98643A47690OverlayManager::IsEmptyCursorCache cursor 0x618e0391 (v: 1)
11:36:12.53943A41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:36:12.55843A4485ReleaseD11DeviceDevice Released! [1]
11:36:12.55843A42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:36:12.55843A41548OverlayManager::RestoreGameWNDPROCSearch SWL..
11:36:12.55843A41555OverlayManager::RestoreGameWNDPROCSWL restored.
11:36:12.55843A41565OverlayManager::RestoreGameWNDPROCSWL OK.
11:36:12.55843A41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc7ed0559
11:36:12.55843A42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:36:12.55843A4185IRenderDevice::releaseRender Releasing.
11:36:12.55843A482RenderDeviceCaptureBase::ReleaseTextureRelease
11:36:12.55843A4100RenderDeviceCaptureBase::ReleaseTextureReleased
11:36:12.55843A41258RenderDeviceD3d11::releaseImplementationReleasing 1
11:36:12.55843A41268RenderDeviceD3d11::releaseImplementationReleasing 2
11:36:12.55843A41287RenderDeviceD3d11::releaseImplementationReleasing 3
11:36:12.55843A4202IRenderDevice::releaseRender Releasing Done.
11:36:12.55843A4488ReleaseD11Device End Device Released!
11:36:12.55843A4418fSwapResize_BuffersResize buffer (0x103bb0d0)!
11:36:12.56443A4112doOverlayskip init device, buffer is too small (1 1)
11:36:12.5942A7C367InputInterceptor::ResetLLHookProcExtReset keys state
11:36:12.5942A7C6808OverlayManager::doActionForegroundChange Event OFF (OFF)
11:36:12.5942A7C8319OverlayManager::OnForegroundChangedChanged False
11:36:12.5942A7C8353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C5205B6 Title=[NorthernArena - Twitch - Google Chrome]
11:36:12.5942A7C7650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:36:12.5942A7C2935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:36:12.5942A7C2830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:36:12.5972A7C367InputInterceptor::ResetLLHookProcExtReset keys state
11:36:12.5992A7C6959OverlayManager::doActionDisplayFPS - Triggered
11:36:13.6031374293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:36:14.88043A4418fSwapResize_BuffersResize buffer (0x103bb0d0)!
11:36:14.90443A4418fSwapResize_BuffersResize buffer (0x103bb0d0)!
11:36:14.92043A41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x103bb0d0
11:36:14.92043A41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:36:14.92043A41126RenderDeviceD3d11::initsave state
11:36:14.92043A4696RenderDeviceD3d11::initDX11loading shaders...
11:36:14.92643A41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xf603034.
11:36:14.92643A41134RenderDeviceD3d11::initrestore state
11:36:14.92643A41137RenderDeviceD3d11::initTarget Window [0x1980540]
11:36:14.92643A4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:36:14.92643A4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:36:14.92643A42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:36:14.92643A41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:36:14.92643A41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:36:14.92643A41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:36:14.93443A448ResetSnapShotSH::ExecuteRelease snapshot SH
11:36:14.93443A45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1980540}.
11:36:14.93443A42497OverlayManager::installWindowProcHookInstall WPH
11:36:14.93443A42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x33710818
11:36:14.93443A42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:36:14.93443A42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbf0780=12519296)=>(0x549ebcb0=1419689136)
11:36:14.93443A41614WidgetManager::drawskip widget draw (not in foreground) False - False
11:36:14.93443A41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:36:14.93443A42606OverlayManager::installKeybMouseHookInstall KeybMouse
11:36:14.93443A4480InputInterceptor::stopHookunhook keyboard and mouse
11:36:14.93443A4447InputInterceptor::runHookKeyboard is hooked 0x43a4
11:36:14.93443A4469InputInterceptor::runHookMouse is hooked 0x43a4
11:36:14.93443A46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:36:14.94043A41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:36:14.94043A41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:36:15.1282A7C6808OverlayManager::doActionForegroundChange Event ON (ON)
11:36:15.1282A7C8319OverlayManager::OnForegroundChangedChanged True
11:36:15.1282A7C7650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:36:15.13943A46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:36:15.1472A7C6959OverlayManager::doActionDisplayFPS - Triggered
11:36:15.15343A41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:39:19.40443A41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:39:19.42343A4485ReleaseD11DeviceDevice Released! [1]
11:39:19.42343A42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:39:19.42343A41548OverlayManager::RestoreGameWNDPROCSearch SWL..
11:39:19.42343A41555OverlayManager::RestoreGameWNDPROCSWL restored.
11:39:19.42343A41565OverlayManager::RestoreGameWNDPROCSWL OK.
11:39:19.42343A41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x33710818
11:39:19.42343A42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:39:19.42343A4185IRenderDevice::releaseRender Releasing.
11:39:19.42343A482RenderDeviceCaptureBase::ReleaseTextureRelease
11:39:19.42343A4100RenderDeviceCaptureBase::ReleaseTextureReleased
11:39:19.42343A41258RenderDeviceD3d11::releaseImplementationReleasing 1
11:39:19.42343A41268RenderDeviceD3d11::releaseImplementationReleasing 2
11:39:19.42343A41287RenderDeviceD3d11::releaseImplementationReleasing 3
11:39:19.42343A4202IRenderDevice::releaseRender Releasing Done.
11:39:19.42343A4488ReleaseD11Device End Device Released!
11:39:19.42443A4418fSwapResize_BuffersResize buffer (0x103bb0d0)!
11:39:19.42943A4112doOverlayskip init device, buffer is too small (1 1)
11:39:19.7312A7C367InputInterceptor::ResetLLHookProcExtReset keys state
11:39:19.7312A7C6808OverlayManager::doActionForegroundChange Event OFF (OFF)
11:39:19.7312A7C8319OverlayManager::OnForegroundChangedChanged False
11:39:19.7322A7C8353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C5205B6 Title=[NorthernArena - Twitch - Google Chrome]
11:39:19.7322A7C7650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:39:19.7322A7C2935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:39:19.7322A7C2830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:39:19.7472A7C367InputInterceptor::ResetLLHookProcExtReset keys state
11:39:19.7492A7C6959OverlayManager::doActionDisplayFPS - Triggered
11:39:20.7521374293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:39:21.13243A4418fSwapResize_BuffersResize buffer (0x103bb0d0)!
11:39:21.18943A4418fSwapResize_BuffersResize buffer (0x103bb0d0)!
11:39:21.19043A41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x103bb0d0
11:39:21.19043A41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:39:21.19043A41126RenderDeviceD3d11::initsave state
11:39:21.19043A4696RenderDeviceD3d11::initDX11loading shaders...
11:39:21.19643A41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xf603034.
11:39:21.19643A41134RenderDeviceD3d11::initrestore state
11:39:21.19643A41137RenderDeviceD3d11::initTarget Window [0x1980540]
11:39:21.19643A4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:39:21.19643A4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:39:21.19643A42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:39:21.19643A41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:39:21.19643A41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:39:21.19643A41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:39:21.21943A448ResetSnapShotSH::ExecuteRelease snapshot SH
11:39:21.21943A45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1980540}.
11:39:21.21943A42497OverlayManager::installWindowProcHookInstall WPH
11:39:21.21943A42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x63f2059d
11:39:21.21943A42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:39:21.21943A42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbf0780=12519296)=>(0x549ebcb0=1419689136)
11:39:21.21943A41614WidgetManager::drawskip widget draw (not in foreground) False - False
11:39:21.21943A41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:39:21.22043A42606OverlayManager::installKeybMouseHookInstall KeybMouse
11:39:21.22043A4480InputInterceptor::stopHookunhook keyboard and mouse
11:39:21.22043A4447InputInterceptor::runHookKeyboard is hooked 0x43a4
11:39:21.22043A4469InputInterceptor::runHookMouse is hooked 0x43a4
11:39:21.22043A46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:39:21.22843A41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:39:21.22843A41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:39:21.2642A7C6808OverlayManager::doActionForegroundChange Event ON (ON)
11:39:21.2642A7C8319OverlayManager::OnForegroundChangedChanged True
11:39:21.2642A7C7650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:39:21.2652A7C6959OverlayManager::doActionDisplayFPS - Triggered
11:39:21.27143A41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:39:21.27143A46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:42:45.44743A41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:42:45.46843A4485ReleaseD11DeviceDevice Released! [1]
11:42:45.46843A42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:42:45.46843A41548OverlayManager::RestoreGameWNDPROCSearch SWL..
11:42:45.46843A41555OverlayManager::RestoreGameWNDPROCSWL restored.
11:42:45.46843A41565OverlayManager::RestoreGameWNDPROCSWL OK.
11:42:45.46843A41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x63f2059d
11:42:45.46843A42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:42:45.46843A4185IRenderDevice::releaseRender Releasing.
11:42:45.46843A482RenderDeviceCaptureBase::ReleaseTextureRelease
11:42:45.46843A4100RenderDeviceCaptureBase::ReleaseTextureReleased
11:42:45.46843A41258RenderDeviceD3d11::releaseImplementationReleasing 1
11:42:45.46843A41268RenderDeviceD3d11::releaseImplementationReleasing 2
11:42:45.46843A41287RenderDeviceD3d11::releaseImplementationReleasing 3
11:42:45.46843A4202IRenderDevice::releaseRender Releasing Done.
11:42:45.46843A4488ReleaseD11Device End Device Released!
11:42:45.46843A4418fSwapResize_BuffersResize buffer (0x103bb0d0)!
11:42:45.47343A4112doOverlayskip init device, buffer is too small (1 1)
11:42:45.6102A7C367InputInterceptor::ResetLLHookProcExtReset keys state
11:42:45.6102A7C6808OverlayManager::doActionForegroundChange Event OFF (OFF)
11:42:45.6102A7C8319OverlayManager::OnForegroundChangedChanged False
11:42:45.6102A7C8353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x339707EC Title=[lcs - Discord]
11:42:45.6102A7C7650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:42:45.6102A7C2935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:42:45.6102A7C2830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:42:45.6212A7C367InputInterceptor::ResetLLHookProcExtReset keys state
11:42:45.6232A7C6959OverlayManager::doActionDisplayFPS - Triggered
11:42:46.6231374293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:42:47.7043A4418fSwapResize_BuffersResize buffer (0x103bb0d0)!
11:42:47.9043A4418fSwapResize_BuffersResize buffer (0x103bb0d0)!
11:42:47.11243A41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x103bb0d0
11:42:47.11243A41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:42:47.11243A41126RenderDeviceD3d11::initsave state
11:42:47.11243A4696RenderDeviceD3d11::initDX11loading shaders...
11:42:47.11743A41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xf603034.
11:42:47.11743A41134RenderDeviceD3d11::initrestore state
11:42:47.11743A41137RenderDeviceD3d11::initTarget Window [0x1980540]
11:42:47.11743A4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:42:47.11743A4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:42:47.11743A42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:42:47.11743A41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:42:47.11743A41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:42:47.11743A41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:42:47.12643A448ResetSnapShotSH::ExecuteRelease snapshot SH
11:42:47.12643A45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1980540}.
11:42:47.12643A42497OverlayManager::installWindowProcHookInstall WPH
11:42:47.12643A42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x39550676
11:42:47.12643A42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:42:47.12643A42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbf0780=12519296)=>(0x549ebcb0=1419689136)
11:42:47.12643A41614WidgetManager::drawskip widget draw (not in foreground) False - False
11:42:47.12643A41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:42:47.12643A42606OverlayManager::installKeybMouseHookInstall KeybMouse
11:42:47.12643A4480InputInterceptor::stopHookunhook keyboard and mouse
11:42:47.12643A4447InputInterceptor::runHookKeyboard is hooked 0x43a4
11:42:47.12643A4469InputInterceptor::runHookMouse is hooked 0x43a4
11:42:47.12643A46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:42:47.1322A7C6808OverlayManager::doActionForegroundChange Event ON (ON)
11:42:47.1322A7C8319OverlayManager::OnForegroundChangedChanged True
11:42:47.1332A7C7650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:42:47.13343A41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:42:47.13343A41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:42:47.13443A46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:42:47.1502A7C6959OverlayManager::doActionDisplayFPS - Triggered
11:42:47.15843A41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:57:35.5843A41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:57:35.7843A4485ReleaseD11DeviceDevice Released! [1]
11:57:35.7843A42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:57:35.7843A41548OverlayManager::RestoreGameWNDPROCSearch SWL..
11:57:35.7843A41555OverlayManager::RestoreGameWNDPROCSWL restored.
11:57:35.7943A41565OverlayManager::RestoreGameWNDPROCSWL OK.
11:57:35.7943A41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x39550676
11:57:35.7943A42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:57:35.7943A4185IRenderDevice::releaseRender Releasing.
11:57:35.7943A482RenderDeviceCaptureBase::ReleaseTextureRelease
11:57:35.7943A4100RenderDeviceCaptureBase::ReleaseTextureReleased
11:57:35.7943A41258RenderDeviceD3d11::releaseImplementationReleasing 1
11:57:35.7943A41268RenderDeviceD3d11::releaseImplementationReleasing 2
11:57:35.7943A41287RenderDeviceD3d11::releaseImplementationReleasing 3
11:57:35.7943A4202IRenderDevice::releaseRender Releasing Done.
11:57:35.7943A4488ReleaseD11Device End Device Released!
11:57:35.7943A4418fSwapResize_BuffersResize buffer (0x103bb0d0)!
11:57:35.8443A4112doOverlayskip init device, buffer is too small (1 1)
11:57:35.3572A7C367InputInterceptor::ResetLLHookProcExtReset keys state
11:57:35.3572A7C6808OverlayManager::doActionForegroundChange Event OFF (OFF)
11:57:35.3572A7C8319OverlayManager::OnForegroundChangedChanged False
11:57:35.3572A7C8353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x339707EC Title=[lcs - Discord]
11:57:35.3572A7C7650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:57:35.3572A7C2935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:57:35.3572A7C2830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:57:35.3722A7C367InputInterceptor::ResetLLHookProcExtReset keys state
11:57:35.3752A7C6959OverlayManager::doActionDisplayFPS - Triggered
11:57:36.37248E4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:57:38.40148E4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3370].
11:57:38.40148E452WidgetsLayoutScheduler::Stopstopping layout scheduler
11:57:38.40148E461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
11:57:50.29743A4418fSwapResize_BuffersResize buffer (0x103bb0d0)!
11:57:50.32443A4418fSwapResize_BuffersResize buffer (0x103bb0d0)!
11:57:50.32543A41041RenderDeviceD3d11::initRefC r:[2]->[2] 0x103bb0d0
11:57:50.32543A41105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:57:50.32543A41126RenderDeviceD3d11::initsave state
11:57:50.32543A4696RenderDeviceD3d11::initDX11loading shaders...
11:57:50.33043A41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xf603034.
11:57:50.33043A41134RenderDeviceD3d11::initrestore state
11:57:50.33043A41137RenderDeviceD3d11::initTarget Window [0x1980540]
11:57:50.33143A4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:57:50.33143A4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:57:50.33143A42942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:57:50.33143A41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Windowed}
11:57:50.33143A41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Windowed}
11:57:50.33143A41759OverlayManager::notifyResolutionChangenotifyResolutionChange -> install mouse inputs
11:57:50.35443A448ResetSnapShotSH::ExecuteRelease snapshot SH
11:57:50.35443A45550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1980540}.
11:57:50.35443A42497OverlayManager::installWindowProcHookInstall WPH
11:57:50.35443A42511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x38500e6
11:57:50.35443A42530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:57:50.35443A42576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbf0780=12519296)=>(0x549ebcb0=1419689136)
11:57:50.35443A42286WidgetManager::Renderresume layout thread
11:57:50.35443A4276WidgetManager::StartLayoutSchedulerstart layout scheduler
11:57:50.35443A4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:57:50.35443A41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:57:50.35543A42606OverlayManager::installKeybMouseHookInstall KeybMouse
11:57:50.35543A4480InputInterceptor::stopHookunhook keyboard and mouse
11:57:50.35543A4447InputInterceptor::runHookKeyboard is hooked 0x43a4
11:57:50.35543A4469InputInterceptor::runHookMouse is hooked 0x43a4
11:57:50.35543A46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:57:50.36543A41744OverlayManager::notifyResolutionChangeResolution is set to (1920,1080), monitor is (1920,1080) {Fullscreen}
11:57:50.36543A41751OverlayManager::notifyResolutionChangenotifyResolutionChange [1920, 1080]=>[1920, 1080] {Fullscreen}
11:57:50.5442A7C6808OverlayManager::doActionForegroundChange Event ON (ON)
11:57:50.5442A7C8319OverlayManager::OnForegroundChangedChanged True
11:57:50.5442A7C7650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:57:50.55343A46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:57:50.5552A7C6959OverlayManager::doActionDisplayFPS - Triggered
11:57:50.56543A41024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:00:25.6643A41930OverlayManager::GameWindowProcCallbackClose Window [16].
12:00:26.7948E4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:00:26.21343A41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:00:26.21343A4485ReleaseD11DeviceDevice Released! [1]
12:00:26.21343A42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:00:26.21343A41548OverlayManager::RestoreGameWNDPROCSearch SWL..
12:00:26.21343A41555OverlayManager::RestoreGameWNDPROCSWL restored.
12:00:26.21343A41565OverlayManager::RestoreGameWNDPROCSWL OK.
12:00:26.21343A41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x38500e6
12:00:26.21343A42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:00:26.21343A4185IRenderDevice::releaseRender Releasing.
12:00:26.21343A482RenderDeviceCaptureBase::ReleaseTextureRelease
12:00:26.21343A4100RenderDeviceCaptureBase::ReleaseTextureReleased
12:00:26.21343A41258RenderDeviceD3d11::releaseImplementationReleasing 1
12:00:26.21343A41268RenderDeviceD3d11::releaseImplementationReleasing 2
12:00:26.21343A41287RenderDeviceD3d11::releaseImplementationReleasing 3
12:00:26.21343A4202IRenderDevice::releaseRender Releasing Done.
12:00:26.21343A4488ReleaseD11Device End Device Released!
12:00:26.21743A4534fDevice11_Releaseswap chain release 0 0x103bb0d0 [overlay:0]
12:00:26.2772A7C367InputInterceptor::ResetLLHookProcExtReset keys state
12:00:26.2772A7C6808OverlayManager::doActionForegroundChange Event OFF (OFF)
12:00:26.2772A7C8319OverlayManager::OnForegroundChangedChanged False
12:00:26.3742A7C8353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1980540 Title=[]
12:00:26.3742A7C7650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:00:26.3742A7C2935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:00:26.3742A7C2830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:00:26.3742A7C367InputInterceptor::ResetLLHookProcExtReset keys state
12:00:26.3742A7C6959OverlayManager::doActionDisplayFPS - Triggered