TimeThreadLineFunctionMessage
23:20:59.36284C131runClientStarting Overlay PID=9188(0x23e4) server PID = 13028
23:20:59.36284C698Client::initClient::Initialize
23:20:59.36284C706Client::initStart owclient thread
23:20:59.36236F8328Client::initFirstInjectionClient::initFirstInjection.
23:20:59.36236F8225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_81_2_13028 opened succesfuly
23:20:59.36236F8356session id = {33FB1898-3159-4209-B927-1F07B621D360}
23:20:59.36336F81954Client::LogClientInfoOS version [10.0]
23:20:59.36336F81959Client::LogClientInfoProcess OS version [10.0] [64-bit]
23:20:59.36436F81977Client::LogClientInfoClient [64-bit] Version 2.2.81.2
23:20:59.36436F81989Client::LogProcessModulesLoaded modules:
23:20:59.37136F82005C:\Program Files (x86)\Overwolf\0.158.1.1\OWClient.dll
23:20:59.37136F82005C:\Program Files (x86)\Overwolf\0.158.1.1\OWExplorer.dll
23:20:59.37136F82005C:\Program Files (x86)\Steam\GameOverlayRenderer64.dll
23:20:59.37136F82005C:\Program Files (x86)\Steam\steamclient64.dll
23:20:59.37136F82005C:\Program Files (x86)\Steam\tier0_s64.dll
23:20:59.37136F82005C:\Program Files (x86)\Steam\vstdlib_s64.dll
23:20:59.37136F82005C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2011.6-0\MpOav.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\AVIFIL32.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\AVRT.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\CRYPTSP.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\CoreMessaging.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\DEVOBJ.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\DNSAPI.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\DPAPI.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\HID.DLL
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\MSACM32.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\MSVFW32.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\MSWSOCK.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\NTASN1.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\SSPICLI.DLL
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\Secur32.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\TextShaping.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\UMPDC.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\USERENV.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\VERSION.DLL
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\WININET.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\WINMM.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\Wldp.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\XInput1_3.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\amsi.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\cryptbase.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\cryptnet.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\d3d11.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\dbgcore.DLL
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\dbghelp.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\dcomp.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\dsound.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\dwmapi.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\dxcore.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\dxgi.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\kernel.appcore.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\ksuser.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\midimap.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\msacm32.drv
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\msasn1.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\mscms.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\mskeyprotect.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\ncrypt.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\ntdll.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\ntmarta.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\nvapi64.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\powrprof.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\profapi.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\textinputframework.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\wbemcomn.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\wdmaud.drv
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\windows.storage.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\winmmbase.dll
23:20:59.37136F82005C:\WINDOWS\SYSTEM32\wintypes.dll
23:20:59.37136F82005C:\WINDOWS\System32\ADVAPI32.dll
23:20:59.37136F82005C:\WINDOWS\System32\CRYPT32.dll
23:20:59.37136F82005C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_4a82b713f39f87a0\nvldumdx.dll
23:20:59.37136F82005C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_4a82b713f39f87a0\nvwgf2umx.dll
23:20:59.37136F82005C:\WINDOWS\System32\GDI32.dll
23:20:59.37136F82005C:\WINDOWS\System32\IMM32.dll
23:20:59.37136F82005C:\WINDOWS\System32\KERNEL32.DLL
23:20:59.37136F82005C:\WINDOWS\System32\KERNELBASE.dll
23:20:59.37136F82005C:\WINDOWS\System32\MMDevApi.dll
23:20:59.37136F82005C:\WINDOWS\System32\MSCTF.dll
23:20:59.37136F82005C:\WINDOWS\System32\NSI.dll
23:20:59.37136F82005C:\WINDOWS\System32\Normaliz.dll
23:20:59.37136F82005C:\WINDOWS\System32\OLEAUT32.dll
23:20:59.37136F82005C:\WINDOWS\System32\PSAPI.DLL
23:20:59.37136F82005C:\WINDOWS\System32\RPCRT4.dll
23:20:59.37136F82005C:\WINDOWS\System32\SETUPAPI.dll
23:20:59.37136F82005C:\WINDOWS\System32\SHELL32.dll
23:20:59.37136F82005C:\WINDOWS\System32\SHLWAPI.DLL
23:20:59.37136F82005C:\WINDOWS\System32\USER32.dll
23:20:59.37136F82005C:\WINDOWS\System32\WINTRUST.DLL
23:20:59.37136F82005C:\WINDOWS\System32\WLDAP32.dll
23:20:59.37136F82005C:\WINDOWS\System32\WS2_32.dll
23:20:59.37136F82005C:\WINDOWS\System32\bcrypt.dll
23:20:59.37136F82005C:\WINDOWS\System32\bcryptPrimitives.dll
23:20:59.37136F82005C:\WINDOWS\System32\cfgmgr32.dll
23:20:59.37136F82005C:\WINDOWS\System32\clbcatq.dll
23:20:59.37136F82005C:\WINDOWS\System32\combase.dll
23:20:59.37136F82005C:\WINDOWS\System32\fwpuclnt.dll
23:20:59.37136F82005C:\WINDOWS\System32\gdi32full.dll
23:20:59.37136F82005C:\WINDOWS\System32\imagehlp.dll
23:20:59.37136F82005C:\WINDOWS\System32\msvcp_win.dll
23:20:59.37136F82005C:\WINDOWS\System32\msvcrt.dll
23:20:59.37136F82005C:\WINDOWS\System32\ole32.dll
23:20:59.37136F82005C:\WINDOWS\System32\sechost.dll
23:20:59.37136F82005C:\WINDOWS\System32\shcore.dll
23:20:59.37136F82005C:\WINDOWS\System32\ucrtbase.dll
23:20:59.37136F82005C:\WINDOWS\System32\win32u.dll
23:20:59.37136F82005C:\WINDOWS\System32\winrnr.dll
23:20:59.37136F82005C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.488_none_4238de57f6b64d28\COMCTL32.dll
23:20:59.37136F82005C:\WINDOWS\system32\NLAapi.dll
23:20:59.37136F82005C:\WINDOWS\system32\XAudio2_6.dll
23:20:59.37136F82005C:\WINDOWS\system32\napinsp.dll
23:20:59.37136F82005C:\WINDOWS\system32\ncryptsslp.dll
23:20:59.37136F82005C:\WINDOWS\system32\nvspcap64.dll
23:20:59.37136F82005C:\WINDOWS\system32\pnrpnsp.dll
23:20:59.37136F82005C:\WINDOWS\system32\rsaenh.dll
23:20:59.37136F82005C:\WINDOWS\system32\schannel.DLL
23:20:59.37136F82005C:\WINDOWS\system32\wbem\fastprox.dll
23:20:59.37136F82005C:\WINDOWS\system32\wbem\wbemprox.dll
23:20:59.37136F82005C:\WINDOWS\system32\wbem\wbemsvc.dll
23:20:59.37136F82005C:\WINDOWS\system32\wshbth.dll
23:20:59.37136F82005C:\Windows\System32\InputHost.dll
23:20:59.37136F82005C:\Windows\System32\OneCoreCommonProxyStub.dll
23:20:59.37136F82005C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
23:20:59.37136F82005C:\Windows\System32\PROPSYS.dll
23:20:59.37136F82005C:\Windows\System32\WindowManagementAPI.dll
23:20:59.37136F82005C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll
23:20:59.37136F82005C:\Windows\System32\Windows.UI.dll
23:20:59.37136F82005C:\Windows\System32\rasadhlp.dll
23:20:59.37136F82005D:\games\Steam\steamapps\common\Apex Legends\EasyAntiCheat_x64.dll
23:20:59.37136F82005D:\games\Steam\steamapps\common\Apex Legends\R5Apex.exe
23:20:59.37136F82005D:\games\Steam\steamapps\common\Apex Legends\bink2w64.dll
23:20:59.37136F82005D:\games\Steam\steamapps\common\Apex Legends\binkawin64.dll
23:20:59.37136F82005D:\games\Steam\steamapps\common\Apex Legends\mileswin64.dll
23:20:59.37136F82005D:\games\Steam\steamapps\common\Apex Legends\paks\Win64\ui.dll
23:20:59.37136F82005D:\games\Steam\steamapps\common\Apex Legends\steam_api64.dll
23:20:59.37136F879GraphicsHookManager::InitCreated Thread - Created , ThreadId=14160
23:20:59.37236F81451Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
23:20:59.37236F81475Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
23:20:59.37336F81525Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
23:20:59.37336F81593Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
23:20:59.37336F81606Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
23:20:59.37336F81619Client::ReadGameConfigurationsEnable EnableTXR - OFF
23:20:59.37336F81659Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
23:20:59.37336F81661Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
23:20:59.37336F81663Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
23:20:59.37336F81665Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
23:20:59.37336F81667Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
23:20:59.37336F81669Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
23:20:59.37336F81671Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
23:20:59.37336F81674Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
23:20:59.37336F81677Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
23:20:59.37336F81771Data::Search[0] 0x6E3B0000
23:20:59.37336F81771Data::Search[1] 0x0
23:20:59.37336F81771Data::Search[2] 0x0
23:20:59.37336F81771Data::Search[3] 0x0
23:20:59.37336F81771Data::Search[4] 0x0
23:20:59.37336F81771Data::Search[5] 0x6A9C0000
23:20:59.37336F81771Data::Search[6] 0x6CA70000
23:20:59.37336F81771Data::Search[7] 0x0
23:20:59.37336F81771Data::Search[8] 0x6A9C0000
23:20:59.37336F81771Data::Search[9] 0x0
23:20:59.37336F81776Data::Search[10] 0x0
23:20:59.37336F81782Data::Search[11] 0x68350000
23:20:59.37336F81788Data::Search[12] 0x0
23:20:59.37336F81794Data::Search[13] 0x0
23:20:59.37336F8329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
23:20:59.37336F8439Client::initFirstInjectionDetected Windows 8.1 or greater
23:20:59.37336F8454Client::initFirstInjectionAcquiring function lock succedded
23:20:59.37436F8225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_81_2_13028 opened succesfuly
23:20:59.37436F8465OverlayManager::OverlayManagerOW System Cursor is set to = 0x160263
23:20:59.37436F86941OverlayManager::LoadDefaultCursorsLoad default cursors
23:20:59.37436F8474OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x2a40d0f
23:20:59.37436F872PerformanceCounter::StartSessionStartSession
23:20:59.37536F8225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
23:20:59.37536F8684OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
23:20:59.37536F8702OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
23:20:59.37536F8704OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
23:20:59.37536F8707OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
23:20:59.37536F8710OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
23:20:59.37536F8713OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
23:20:59.37536F8716OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
23:20:59.37536F8719OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
23:20:59.37536F8722OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
23:20:59.37536F8725OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
23:20:59.37536F8728OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
23:20:59.37536F8731OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
23:20:59.37536F8734OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
23:20:59.37536F8737OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
23:20:59.37536F8740OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
23:20:59.37536F8743OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
23:20:59.37536F8746OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
23:20:59.37536F8749OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
23:20:59.37536F8752OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
23:20:59.37536F8755OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
23:20:59.37536F8758OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
23:20:59.37536F8761OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
23:20:59.37536F8764OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
23:20:59.37536F8767OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
23:20:59.37536F8770OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
23:20:59.37536F8773OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
23:20:59.37536F8776OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
23:20:59.37536F8779OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
23:20:59.37536F8782OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
23:20:59.37536F8785OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
23:20:59.37536F8788OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
23:20:59.37536F8791OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
23:20:59.37536F8794OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
23:20:59.37536F8797OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
23:20:59.37536F8800OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
23:20:59.37536F8803OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
23:20:59.37536F8806OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
23:20:59.37536F8809OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
23:20:59.37536F8812OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
23:20:59.37536F8815OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
23:20:59.37536F8818OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
23:20:59.37536F8821OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
23:20:59.37536F8824OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
23:20:59.37536F8827OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
23:20:59.37536F8830OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
23:20:59.37536F8833OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
23:20:59.37536F8836OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
23:20:59.37536F8839OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
23:20:59.37536F8842OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
23:20:59.37536F8845OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
23:20:59.37536F8848OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
23:20:59.37536F8851OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
23:20:59.37536F8854OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
23:20:59.37536F8857OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
23:20:59.37536F8860OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
23:20:59.37536F8863OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
23:20:59.37536F8866OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
23:20:59.37536F8869OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
23:20:59.37536F8872OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
23:20:59.37536F8875OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
23:20:59.37536F8878OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
23:20:59.37536F8881OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
23:20:59.37536F8884OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
23:20:59.37536F8887OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
23:20:59.37536F8890OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
23:20:59.37536F8893OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
23:20:59.37536F8895OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
23:20:59.37536F8897OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
23:20:59.37536F8899OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
23:20:59.37536F8901OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
23:20:59.37536F8903OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
23:20:59.37536F8905OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
23:20:59.37536F8907OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
23:20:59.37536F8909OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
23:20:59.37536F8911OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
23:20:59.37536F8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:20:59.37536F8552OverlayManager::OverlayManagerstarting hooks...
23:20:59.40236F81953FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.158.1.1\\OWUtils.dll succeeded
23:20:59.40436F8592Install::CodeInit [Client,1] (MCH) OK
23:20:59.40536F8592Install::CodeInit [Client,2] (MCH) OK
23:20:59.41136F8592Install::CodeInit [Client,3] (MCH) OK
23:20:59.41236F8592Install::CodeInit [Client,4] (MCH) OK
23:20:59.41936F8592Install::CodeInit [Client,4.1] (MCH) OK
23:20:59.42536F8592Install::CodeInit [Client,4.2] (MCH) OK
23:20:59.43036F8248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
23:20:59.43136F8578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
23:20:59.43136F8921FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
23:20:59.43136F8523Client::initFirstInjectionSuspend before hook: OFF
23:20:59.43236F81157Install::CodeSegment [5|20352|0x6A9C0000|0x4F80]
23:20:59.43736F8592Install::Codeunknown (MCH) OK
23:20:59.43736F81157Install::CodeSegment [5|431680|0x6A9C0000|0x69640]
23:20:59.44336F8592Install::Codeunknown (MCH) OK
23:20:59.44336F81157Install::CodeSegment [5|132848|0x6A9C0000|0x206F0]
23:20:59.44836F8592Install::Codeunknown (MCH) OK
23:20:59.44836F81157Install::CodeSegment [5|7648|0x6A9C0000|0x1DE0]
23:20:59.45336F8592Install::Codeunknown (MCH) OK
23:20:59.45336F81157Install::CodeSegment [5|-39090080|0x6A9C0000|0xFDAB8860]
23:20:59.45336F81248Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
23:20:59.45336F81157Install::CodeSegment [5|-39068624|0x6A9C0000|0xFDABDC30]
23:20:59.45336F81248Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
23:20:59.45336F81157Install::CodeSegment [5|-39074320|0x6A9C0000|0xFDABC5F0]
23:20:59.45336F81248Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
23:20:59.45336F81157Install::CodeSegment [5|-40261648|0x6A9C0000|0xFD99A7F0]
23:20:59.45336F81248Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
23:20:59.45336F8329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
23:20:59.45336F81042OverlayManager::StartStarting...
23:20:59.45336F81074OverlayManager::Startstarting hooks 2...
23:20:59.45836F8592Install::CodeInit [Client,5] (MCH) OK
23:20:59.45836F81221XTRAP COMPATIBLE PATCH WARNING
23:20:59.45836F81229OverlayManager::Startdone with hooks...
23:20:59.45836F8107ApiManager::InitAPI Manager Event : OK
23:20:59.45836F8119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=648
23:20:59.45836F867TXRSettingFail to read texture recognition options 0xb7
23:20:59.45836F8114TXOfInterestNew list set with 0 items
23:20:59.45836F81254OverlayManager::Startget foreground state
23:20:59.45836F81291OverlayManager::StartStarted...
23:20:59.45826B06532OverlayManager::OnConnectedConnected to server
23:20:59.45826B031SendServerHelloMessage::ExecuteSend connection Ack
23:20:59.4592887111OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x90d6e
23:20:59.46336F8592Install::CodeInit [Client,0] (MCH) OK
23:20:59.46336F8428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
23:20:59.46336F894GraphicsHookManager::StopThreadStopThread
23:20:59.4633750216GraphicsHookManager::MessageLoopExit Thread
23:20:59.46536F8590Client::initFirstInjectioninit complete
23:20:59.5363028587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
23:20:59.5573028149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
23:20:59.5573028149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
23:20:59.55730281006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
23:20:59.64430281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ad4ac60
23:20:59.64430281094RenderDeviceD3d11::initDevice adapter hash: -2030799278
23:20:59.64430281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
23:20:59.64430281148RenderDeviceD3d11::initsave state
23:20:59.6443028696RenderDeviceD3d11::initDX11loading shaders...
23:20:59.6473028705RenderDeviceD3d11::initDX11create vs
23:20:59.6473028723RenderDeviceD3d11::initDX11create vs
23:20:59.6493028745RenderDeviceD3d11::initDX11create pxs
23:20:59.6513028774RenderDeviceD3d11::initDX11create raster
23:20:59.6513028842RenderDeviceD3d11::initDX11create buffers
23:20:59.65130281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58fceed8.
23:20:59.65130281156RenderDeviceD3d11::initrestore state
23:20:59.65130281159RenderDeviceD3d11::initTarget Window [0x50eaa]
23:20:59.6513028244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:20:59.6513028251IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:20:59.6513028193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
23:20:59.65130282080RenderDeviceD3d11::setFixSet render device fix RT.
23:20:59.65130282645OverlayManager::setGraphicsRender Device fix was set RT.
23:20:59.65130284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:20:59.65130284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:20:59.655302826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
23:20:59.655302821StartWidgetsRefresher::ExecuteExecute start wicket manager
23:20:59.6553028275WidgetManager::initInit manager
23:20:59.65530285011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50eaa}.
23:20:59.65530282176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x40cb3
23:20:59.65530282194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
23:20:59.65530282242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232)
23:20:59.65530282253OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
23:20:59.65530281671WidgetManager::drawskip widget draw (not in foreground) False - False
23:20:59.6553028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:20:59.65530287504OverlayManager::CheckForSharedTextureSupportCheck for SHT support
23:20:59.655286C2347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
23:20:59.66030281830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:20:59.66030282272OverlayManager::installKeybMouseHookInstall KeybMouse
23:20:59.6603028419InputInterceptor::stopHookunhook keyboard and mouse
23:20:59.6603028386InputInterceptor::runHookKeyboard is hooked 0x3028
23:20:59.6603028408InputInterceptor::runHookMouse is hooked 0x3028
23:20:59.66030281925OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10005
23:20:59.69626B06354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
23:20:59.74026B06354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
23:20:59.9433028654OverlayInputManager::HandleCommandsClear all hotkeys command
23:20:59.9433028695OverlayInputManager::AddHotKeyAdd new hotkey [show_YourAppName_mgkfphiakibmlddnecpgnfbklignegnmhnclnmkh]-[120]-[4]. Total [1]
23:21:00.10626B06354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
23:21:00.158286C225InterProcessElement::openInterProcess Overwolf_ImID_E0C78_P_13028 opened succesfuly
23:21:00.158286C225InterProcessElement::openInterProcess Overwolf_PID_13028_SHARED_MEMORY_AGENT opened succesfuly
23:21:00.158286C225InterProcessElement::openInterProcess Overwolf_ImID_F0D6A_P_13028 opened succesfuly
23:21:00.158286C225InterProcessElement::openInterProcess Overwolf_PID_13028_SHARED_MEMORY_AGENT opened succesfuly
23:21:00.158286C225InterProcessElement::openInterProcess Overwolf_ImID_C0E2C_P_13028 opened succesfuly
23:21:00.158286C225InterProcessElement::openInterProcess Overwolf_PID_13028_SHARED_MEMORY_AGENT opened succesfuly
23:21:00.93430281534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:21:00.93430281545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:21:00.93430282550OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:21:00.93430281297OverlayManager::RestoreGameWNDPROCSearch SWL..
23:21:00.93430281304OverlayManager::RestoreGameWNDPROCSWL restored.
23:21:00.93430281314OverlayManager::RestoreGameWNDPROCSWL OK.
23:21:00.93430281319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x40cb3
23:21:00.93430282572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:21:00.93430281548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:21:00.9343028187IRenderDevice::releaseRender Releasing.
23:21:00.934302882RenderDeviceCaptureBase::ReleaseTextureRelease
23:21:00.9343028100RenderDeviceCaptureBase::ReleaseTextureReleased
23:21:00.93430281280RenderDeviceD3d11::releaseImplementationReleasing 1
23:21:00.93430281290RenderDeviceD3d11::releaseImplementationReleasing 2
23:21:00.93430281309RenderDeviceD3d11::releaseImplementationReleasing 3
23:21:00.9343028204IRenderDevice::releaseRender Releasing Done.
23:21:01.10830287070OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
23:21:01.15526B06237OverlayManager::doActionForegroundChange Event ON (ON)
23:21:01.15526B07600OverlayManager::OnForegroundChangedChanged True
23:21:01.15726B07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
23:21:01.15726B06362OverlayManager::doActionDisplayFPS - Triggered
23:21:01.2273028386fSwapResize_BuffersResize buffer (0x5ad4ac60)!
23:21:01.24537C07070OverlayManager::IsEmptyCursorCache cursor 0x10007 (v: 1)
23:21:01.24730281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ad4ac60
23:21:01.24730281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
23:21:01.24730281148RenderDeviceD3d11::initsave state
23:21:01.2473028696RenderDeviceD3d11::initDX11loading shaders...
23:21:01.25230281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58fceed8.
23:21:01.25230281156RenderDeviceD3d11::initrestore state
23:21:01.25230281159RenderDeviceD3d11::initTarget Window [0x50eaa]
23:21:01.2523028244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:21:01.2523028251IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:21:01.254302826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
23:21:01.25430285011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50eaa}.
23:21:01.25430282176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd5095f
23:21:01.25430282194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:21:01.25430282242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232)
23:21:01.2543028308PerformanceCounter::NotifyFrameRenderNotify first Render...
23:21:01.2543028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:21:01.25930281830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:21:01.25930282272OverlayManager::installKeybMouseHookInstall KeybMouse
23:21:01.2593028419InputInterceptor::stopHookunhook keyboard and mouse
23:21:01.2593028386InputInterceptor::runHookKeyboard is hooked 0x3028
23:21:01.2593028408InputInterceptor::runHookMouse is hooked 0x3028
23:21:01.25930285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:21:01.26130284946OverlayManager::initOverlayResolutionEx 0X40008
23:21:01.26130284953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:21:01.26130284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:21:01.26130284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:21:01.29326B06627OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\kaby\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.5\plugins/GEPPlugin64.dll]
23:21:01.31430287329OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\kaby\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.5\plugins/GEPPlugin64.dll] []
23:21:04.56826B0363ow-graphicsFailed to open pipe
23:21:04.56826B0363ow-graphicsFailed to open pipe
23:21:04.56826B0363ow-graphicsConnection initialized
23:21:04.56826B0145LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
23:21:04.56826B0127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
23:21:04.5703028255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
23:21:04.5833028363ow-graphicsHooked to process: R5Apex.exe
23:21:04.5833028363ow-graphics(half life scientist) everything.. seems to be in order
23:21:04.5843028363ow-graphicsd3d11 shared texture capture successful
23:21:09.6722881989Client::LogProcessModulesLoaded modules:
23:21:09.6802882005C:\Program Files (x86)\Overwolf\0.158.1.1\OWClient.dll
23:21:09.6802882005C:\Program Files (x86)\Overwolf\0.158.1.1\OWExplorer.dll
23:21:09.6802882005C:\Program Files (x86)\Overwolf\0.158.1.1\OWUtils.dll
23:21:09.6802882005C:\Program Files (x86)\Overwolf\0.158.1.1\obs\data\obs-plugins\win-capture\ow-graphics-hook64.dll
23:21:09.6802882005C:\Program Files (x86)\Steam\GameOverlayRenderer64.dll
23:21:09.6802882005C:\Program Files (x86)\Steam\steamclient64.dll
23:21:09.6802882005C:\Program Files (x86)\Steam\tier0_s64.dll
23:21:09.6802882005C:\Program Files (x86)\Steam\vstdlib_s64.dll
23:21:09.6802882005C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2011.6-0\MpOav.dll
23:21:09.6802882005C:\Users\kaby\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.5\plugins\64\gep_apex.dll
23:21:09.6802882005C:\Users\kaby\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.5\plugins\64\libowgameevents64.dll
23:21:09.6802882005C:\Users\kaby\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.5\plugins\GEPPlugin64.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
23:21:09.6802882005C:\WINDOWS\SYSTEM32\AVIFIL32.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\AVRT.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\CRYPTSP.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\CoreMessaging.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\D3DX9_43.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\DEVOBJ.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\DNSAPI.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\DPAPI.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\HID.DLL
23:21:09.6802882005C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
23:21:09.6802882005C:\WINDOWS\SYSTEM32\MSACM32.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\MSVFW32.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\MSWSOCK.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\NTASN1.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\SSPICLI.DLL
23:21:09.6802882005C:\WINDOWS\SYSTEM32\Secur32.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\TextShaping.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\UMPDC.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\USERENV.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\VERSION.DLL
23:21:09.6802882005C:\WINDOWS\SYSTEM32\WININET.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\WINMM.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\Wldp.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\XInput1_3.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\amsi.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\cryptbase.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\cryptnet.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\d3d11.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\d3dx11_43.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\dbgcore.DLL
23:21:09.6802882005C:\WINDOWS\SYSTEM32\dbghelp.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\dcomp.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
23:21:09.6802882005C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
23:21:09.6802882005C:\WINDOWS\SYSTEM32\dsound.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\dwmapi.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\dxcore.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\dxgi.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\kernel.appcore.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\ksuser.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\midimap.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\msacm32.drv
23:21:09.6802882005C:\WINDOWS\SYSTEM32\msasn1.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\mscms.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\mskeyprotect.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\ncrypt.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\ntdll.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\ntmarta.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\nvapi64.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\powrprof.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\profapi.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\textinputframework.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\wbemcomn.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\wdmaud.drv
23:21:09.6802882005C:\WINDOWS\SYSTEM32\windows.storage.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\winmmbase.dll
23:21:09.6802882005C:\WINDOWS\SYSTEM32\wintypes.dll
23:21:09.6802882005C:\WINDOWS\System32\ADVAPI32.dll
23:21:09.6802882005C:\WINDOWS\System32\CRYPT32.dll
23:21:09.6802882005C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_4a82b713f39f87a0\nvldumdx.dll
23:21:09.6802882005C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_4a82b713f39f87a0\nvwgf2umx.dll
23:21:09.6802882005C:\WINDOWS\System32\GDI32.dll
23:21:09.6802882005C:\WINDOWS\System32\IMM32.dll
23:21:09.6802882005C:\WINDOWS\System32\KERNEL32.DLL
23:21:09.6802882005C:\WINDOWS\System32\KERNELBASE.dll
23:21:09.6802882005C:\WINDOWS\System32\MMDevApi.dll
23:21:09.6802882005C:\WINDOWS\System32\MSCTF.dll
23:21:09.6802882005C:\WINDOWS\System32\NSI.dll
23:21:09.6802882005C:\WINDOWS\System32\Normaliz.dll
23:21:09.6802882005C:\WINDOWS\System32\OLEAUT32.dll
23:21:09.6802882005C:\WINDOWS\System32\PSAPI.DLL
23:21:09.6802882005C:\WINDOWS\System32\RPCRT4.dll
23:21:09.6802882005C:\WINDOWS\System32\SETUPAPI.dll
23:21:09.6802882005C:\WINDOWS\System32\SHELL32.dll
23:21:09.6802882005C:\WINDOWS\System32\SHLWAPI.DLL
23:21:09.6802882005C:\WINDOWS\System32\USER32.dll
23:21:09.6802882005C:\WINDOWS\System32\WINTRUST.DLL
23:21:09.6802882005C:\WINDOWS\System32\WLDAP32.dll
23:21:09.6802882005C:\WINDOWS\System32\WS2_32.dll
23:21:09.6802882005C:\WINDOWS\System32\bcrypt.dll
23:21:09.6802882005C:\WINDOWS\System32\bcryptPrimitives.dll
23:21:09.6802882005C:\WINDOWS\System32\cfgmgr32.dll
23:21:09.6802882005C:\WINDOWS\System32\clbcatq.dll
23:21:09.6802882005C:\WINDOWS\System32\combase.dll
23:21:09.6802882005C:\WINDOWS\System32\fwpuclnt.dll
23:21:09.6802882005C:\WINDOWS\System32\gdi32full.dll
23:21:09.6802882005C:\WINDOWS\System32\imagehlp.dll
23:21:09.6802882005C:\WINDOWS\System32\msvcp_win.dll
23:21:09.6802882005C:\WINDOWS\System32\msvcrt.dll
23:21:09.6802882005C:\WINDOWS\System32\ole32.dll
23:21:09.6802882005C:\WINDOWS\System32\sechost.dll
23:21:09.6802882005C:\WINDOWS\System32\shcore.dll
23:21:09.6802882005C:\WINDOWS\System32\ucrtbase.dll
23:21:09.6802882005C:\WINDOWS\System32\win32u.dll
23:21:09.6802882005C:\WINDOWS\System32\winrnr.dll
23:21:09.6802882005C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.488_none_4238de57f6b64d28\COMCTL32.dll
23:21:09.6802882005C:\WINDOWS\system32\NLAapi.dll
23:21:09.6802882005C:\WINDOWS\system32\XAudio2_6.dll
23:21:09.6802882005C:\WINDOWS\system32\napinsp.dll
23:21:09.6802882005C:\WINDOWS\system32\ncryptsslp.dll
23:21:09.6802882005C:\WINDOWS\system32\nvspcap64.dll
23:21:09.6802882005C:\WINDOWS\system32\pnrpnsp.dll
23:21:09.6802882005C:\WINDOWS\system32\rsaenh.dll
23:21:09.6802882005C:\WINDOWS\system32\schannel.DLL
23:21:09.6802882005C:\WINDOWS\system32\wbem\fastprox.dll
23:21:09.6802882005C:\WINDOWS\system32\wbem\wbemprox.dll
23:21:09.6802882005C:\WINDOWS\system32\wbem\wbemsvc.dll
23:21:09.6802882005C:\WINDOWS\system32\wshbth.dll
23:21:09.6802882005C:\Windows\System32\InputHost.dll
23:21:09.6802882005C:\Windows\System32\OneCoreCommonProxyStub.dll
23:21:09.6802882005C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
23:21:09.6802882005C:\Windows\System32\PROPSYS.dll
23:21:09.6802882005C:\Windows\System32\WindowManagementAPI.dll
23:21:09.6802882005C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll
23:21:09.6802882005C:\Windows\System32\Windows.UI.dll
23:21:09.6802882005C:\Windows\System32\rasadhlp.dll
23:21:09.6802882005D:\games\Steam\steamapps\common\Apex Legends\EasyAntiCheat_x64.dll
23:21:09.6802882005D:\games\Steam\steamapps\common\Apex Legends\R5Apex.exe
23:21:09.6802882005D:\games\Steam\steamapps\common\Apex Legends\bink2w64.dll
23:21:09.6802882005D:\games\Steam\steamapps\common\Apex Legends\binkawin64.dll
23:21:09.6802882005D:\games\Steam\steamapps\common\Apex Legends\mileswin64.dll
23:21:09.6802882005D:\games\Steam\steamapps\common\Apex Legends\paks\Win64\ui.dll
23:21:09.6802882005D:\games\Steam\steamapps\common\Apex Legends\steam_api64.dll
23:22:15.50330284953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:22:15.50430284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:22:15.50430284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:22:15.91726B06225OverlayManager::doActionForegroundChange Event [winows not active]
23:22:15.93326B06237OverlayManager::doActionForegroundChange Event OFF (OFF)
23:22:15.93326B07600OverlayManager::OnForegroundChangedChanged False
23:22:15.93326B07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C12 Title=[
23:22:15.93326B07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
23:22:15.93326B02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:22:15.93326B02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:22:15.93426B06362OverlayManager::doActionDisplayFPS - Triggered
23:22:15.960302847ResetSnapShotSH::ExecuteRelease snapshot SH
23:22:15.9603028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:22:30.27930281534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:22:30.27930281545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:22:30.27930282550OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:22:30.27930281297OverlayManager::RestoreGameWNDPROCSearch SWL..
23:22:30.27930281304OverlayManager::RestoreGameWNDPROCSWL restored.
23:22:30.27930281314OverlayManager::RestoreGameWNDPROCSWL OK.
23:22:30.27930281319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd5095f
23:22:30.27930282572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:22:30.27930281548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:22:30.2793028187IRenderDevice::releaseRender Releasing.
23:22:30.2793028363ow-graphics----------------- d3d11 capture freed ----------------
23:22:30.279302882RenderDeviceCaptureBase::ReleaseTextureRelease
23:22:30.2793028100RenderDeviceCaptureBase::ReleaseTextureReleased
23:22:30.27930281280RenderDeviceD3d11::releaseImplementationReleasing 1
23:22:30.27930281290RenderDeviceD3d11::releaseImplementationReleasing 2
23:22:30.27930281309RenderDeviceD3d11::releaseImplementationReleasing 3
23:22:30.2793028204IRenderDevice::releaseRender Releasing Done.
23:22:30.3983028386fSwapResize_BuffersResize buffer (0x5ad4ac60)!
23:22:30.41930281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ad4ac60
23:22:30.41930281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
23:22:30.41930281148RenderDeviceD3d11::initsave state
23:22:30.4193028696RenderDeviceD3d11::initDX11loading shaders...
23:22:30.42530281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58fceed8.
23:22:30.42530281156RenderDeviceD3d11::initrestore state
23:22:30.42530281159RenderDeviceD3d11::initTarget Window [0x50eaa]
23:22:30.4253028244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:22:30.4253028251IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:22:30.42530282539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:22:30.42630285011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50eaa}.
23:22:30.42630282176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xda20ec3
23:22:30.42630282194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:22:30.42630282242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232)
23:22:30.42630281671WidgetManager::drawskip widget draw (not in foreground) False - False
23:22:30.43330281830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:22:30.43330282272OverlayManager::installKeybMouseHookInstall KeybMouse
23:22:30.4333028419InputInterceptor::stopHookunhook keyboard and mouse
23:22:30.4333028386InputInterceptor::runHookKeyboard is hooked 0x3028
23:22:30.4333028408InputInterceptor::runHookMouse is hooked 0x3028
23:22:30.43330285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:22:30.43430284946OverlayManager::initOverlayResolutionEx 0X40008
23:22:30.43430284953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:22:30.43430284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:22:30.43430284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:22:30.51126B06237OverlayManager::doActionForegroundChange Event ON (ON)
23:22:30.51126B07600OverlayManager::OnForegroundChangedChanged True
23:22:30.51126B07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
23:22:30.51326B06362OverlayManager::doActionDisplayFPS - Triggered
23:22:30.51630285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:22:30.5173028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:22:30.5183028363ow-graphicsd3d11 shared texture capture successful
23:23:15.5830287070OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
23:25:53.4830284953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:25:53.4830284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:25:53.4830284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:25:53.28426B06225OverlayManager::doActionForegroundChange Event [winows not active]
23:25:53.30026B06237OverlayManager::doActionForegroundChange Event OFF (OFF)
23:25:53.30026B07600OverlayManager::OnForegroundChangedChanged False
23:25:53.30026B07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C12 Title=[
23:25:53.30026B07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
23:25:53.30026B02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:25:53.30026B02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:25:53.30126B06362OverlayManager::doActionDisplayFPS - Triggered
23:25:53.333302847ResetSnapShotSH::ExecuteRelease snapshot SH
23:25:53.3333028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:26:05.17930281534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:26:05.17930281545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:26:05.17930282550OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:26:05.17930281297OverlayManager::RestoreGameWNDPROCSearch SWL..
23:26:05.17930281304OverlayManager::RestoreGameWNDPROCSWL restored.
23:26:05.17930281314OverlayManager::RestoreGameWNDPROCSWL OK.
23:26:05.17930281319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xda20ec3
23:26:05.17930282572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:26:05.17930281548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:26:05.1793028187IRenderDevice::releaseRender Releasing.
23:26:05.1793028363ow-graphics----------------- d3d11 capture freed ----------------
23:26:05.179302882RenderDeviceCaptureBase::ReleaseTextureRelease
23:26:05.1793028100RenderDeviceCaptureBase::ReleaseTextureReleased
23:26:05.17930281280RenderDeviceD3d11::releaseImplementationReleasing 1
23:26:05.17930281290RenderDeviceD3d11::releaseImplementationReleasing 2
23:26:05.17930281309RenderDeviceD3d11::releaseImplementationReleasing 3
23:26:05.1793028204IRenderDevice::releaseRender Releasing Done.
23:26:05.2973028386fSwapResize_BuffersResize buffer (0x5ad4ac60)!
23:26:05.31030281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ad4ac60
23:26:05.31030281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
23:26:05.31030281148RenderDeviceD3d11::initsave state
23:26:05.3103028696RenderDeviceD3d11::initDX11loading shaders...
23:26:05.31630281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58fceed8.
23:26:05.31630281156RenderDeviceD3d11::initrestore state
23:26:05.31630281159RenderDeviceD3d11::initTarget Window [0x50eaa]
23:26:05.3163028244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:26:05.3163028251IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:26:05.31630282539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:26:05.31730285011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50eaa}.
23:26:05.31730282176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x18207c9
23:26:05.31730282194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:26:05.31730282242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232)
23:26:05.31730281671WidgetManager::drawskip widget draw (not in foreground) False - False
23:26:05.32530284946OverlayManager::initOverlayResolutionEx 0X40008
23:26:05.32530284953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:26:05.32530284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:26:05.32530284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:26:05.38630281830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:26:05.38630282272OverlayManager::installKeybMouseHookInstall KeybMouse
23:26:05.3863028419InputInterceptor::stopHookunhook keyboard and mouse
23:26:05.3863028386InputInterceptor::runHookKeyboard is hooked 0x3028
23:26:05.3863028408InputInterceptor::runHookMouse is hooked 0x3028
23:26:05.38630285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:26:05.38926B06237OverlayManager::doActionForegroundChange Event ON (ON)
23:26:05.38926B07600OverlayManager::OnForegroundChangedChanged True
23:26:05.38926B07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
23:26:05.39126B06362OverlayManager::doActionDisplayFPS - Triggered
23:26:05.39330285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:26:05.3953028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:26:05.3953028363ow-graphicsd3d11 shared texture capture successful
23:26:10.52830284953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:26:10.52830284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:26:10.52830284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:26:10.95026B06225OverlayManager::doActionForegroundChange Event [winows not active]
23:26:10.96626B06237OverlayManager::doActionForegroundChange Event OFF (OFF)
23:26:10.96626B07600OverlayManager::OnForegroundChangedChanged False
23:26:10.96626B07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C12 Title=[TLnet - StarCraft Esports News and Community - Google Chrome]
23:26:10.96626B07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
23:26:10.96626B02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:26:10.96626B02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:26:10.96726B06362OverlayManager::doActionDisplayFPS - Triggered
23:26:10.983302847ResetSnapShotSH::ExecuteRelease snapshot SH
23:26:10.9843028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:26:21.15330281534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:26:21.15330281545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:26:21.15330282550OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:26:21.15330281297OverlayManager::RestoreGameWNDPROCSearch SWL..
23:26:21.15330281304OverlayManager::RestoreGameWNDPROCSWL restored.
23:26:21.15330281314OverlayManager::RestoreGameWNDPROCSWL OK.
23:26:21.15330281319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x18207c9
23:26:21.15330282572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:26:21.15330281548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:26:21.1533028187IRenderDevice::releaseRender Releasing.
23:26:21.1533028363ow-graphics----------------- d3d11 capture freed ----------------
23:26:21.153302882RenderDeviceCaptureBase::ReleaseTextureRelease
23:26:21.1533028100RenderDeviceCaptureBase::ReleaseTextureReleased
23:26:21.15330281280RenderDeviceD3d11::releaseImplementationReleasing 1
23:26:21.15330281290RenderDeviceD3d11::releaseImplementationReleasing 2
23:26:21.15330281309RenderDeviceD3d11::releaseImplementationReleasing 3
23:26:21.1533028204IRenderDevice::releaseRender Releasing Done.
23:26:21.2913028386fSwapResize_BuffersResize buffer (0x5ad4ac60)!
23:26:21.35930281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ad4ac60
23:26:21.35930281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
23:26:21.35930281148RenderDeviceD3d11::initsave state
23:26:21.3593028696RenderDeviceD3d11::initDX11loading shaders...
23:26:21.36530281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58fceed8.
23:26:21.36530281156RenderDeviceD3d11::initrestore state
23:26:21.36530281159RenderDeviceD3d11::initTarget Window [0x50eaa]
23:26:21.3653028244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:26:21.3653028251IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:26:21.36530282539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:26:21.37530285011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50eaa}.
23:26:21.37530282176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2b8093b
23:26:21.37530282194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:26:21.37530282242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232)
23:26:21.37530281671WidgetManager::drawskip widget draw (not in foreground) False - False
23:26:21.40330281830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:26:21.40330282272OverlayManager::installKeybMouseHookInstall KeybMouse
23:26:21.4033028419InputInterceptor::stopHookunhook keyboard and mouse
23:26:21.4033028386InputInterceptor::runHookKeyboard is hooked 0x3028
23:26:21.4043028408InputInterceptor::runHookMouse is hooked 0x3028
23:26:21.40430285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:26:21.40930284946OverlayManager::initOverlayResolutionEx 0X40008
23:26:21.40930284953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:26:21.40930284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:26:21.40930284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:26:21.56026B06237OverlayManager::doActionForegroundChange Event ON (ON)
23:26:21.56026B07600OverlayManager::OnForegroundChangedChanged True
23:26:21.56026B07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
23:26:21.56130285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:26:21.56126B06362OverlayManager::doActionDisplayFPS - Triggered
23:26:21.5673028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:26:21.5673028363ow-graphicsd3d11 shared texture capture successful
23:26:22.58330284953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:26:22.58330284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:26:22.58330284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:26:23.8426B06225OverlayManager::doActionForegroundChange Event [winows not active]
23:26:23.8726B06237OverlayManager::doActionForegroundChange Event OFF (OFF)
23:26:23.8726B07600OverlayManager::OnForegroundChangedChanged False
23:26:23.8726B07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C12 Title=[TeamLiquid Stream - StarCraft 2 - Google Chrome]
23:26:23.8726B07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
23:26:23.8726B02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:26:23.8726B02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:26:23.8826B06362OverlayManager::doActionDisplayFPS - Triggered
23:26:23.103302847ResetSnapShotSH::ExecuteRelease snapshot SH
23:26:23.1033028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:27:16.96230281534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:27:16.96230281545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:27:16.96230282550OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:27:16.96230281297OverlayManager::RestoreGameWNDPROCSearch SWL..
23:27:16.96230281304OverlayManager::RestoreGameWNDPROCSWL restored.
23:27:16.96230281314OverlayManager::RestoreGameWNDPROCSWL OK.
23:27:16.96230281319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2b8093b
23:27:16.96230282572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:27:16.96230281548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:27:16.9623028187IRenderDevice::releaseRender Releasing.
23:27:16.9633028363ow-graphics----------------- d3d11 capture freed ----------------
23:27:16.963302882RenderDeviceCaptureBase::ReleaseTextureRelease
23:27:16.9633028100RenderDeviceCaptureBase::ReleaseTextureReleased
23:27:16.96330281280RenderDeviceD3d11::releaseImplementationReleasing 1
23:27:16.96330281290RenderDeviceD3d11::releaseImplementationReleasing 2
23:27:16.96330281309RenderDeviceD3d11::releaseImplementationReleasing 3
23:27:16.9633028204IRenderDevice::releaseRender Releasing Done.
23:27:17.813028386fSwapResize_BuffersResize buffer (0x5ad4ac60)!
23:27:17.9330281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ad4ac60
23:27:17.9330281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
23:27:17.9330281148RenderDeviceD3d11::initsave state
23:27:17.933028696RenderDeviceD3d11::initDX11loading shaders...
23:27:17.9830281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58fceed8.
23:27:17.9830281156RenderDeviceD3d11::initrestore state
23:27:17.9830281159RenderDeviceD3d11::initTarget Window [0x50eaa]
23:27:17.983028244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:27:17.983028251IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:27:17.9830282539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:27:17.10130285011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50eaa}.
23:27:17.10130282176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x36307c1
23:27:17.10130282194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:27:17.10130282242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232)
23:27:17.10130281671WidgetManager::drawskip widget draw (not in foreground) False - False
23:27:17.10630284946OverlayManager::initOverlayResolutionEx 0X40008
23:27:17.10630284953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:27:17.10630284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:27:17.10630284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:27:17.18330282272OverlayManager::installKeybMouseHookInstall KeybMouse
23:27:17.1833028419InputInterceptor::stopHookunhook keyboard and mouse
23:27:17.1833028386InputInterceptor::runHookKeyboard is hooked 0x3028
23:27:17.1833028408InputInterceptor::runHookMouse is hooked 0x3028
23:27:17.18330285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:27:17.23226B06237OverlayManager::doActionForegroundChange Event ON (ON)
23:27:17.23226B07600OverlayManager::OnForegroundChangedChanged True
23:27:17.23226B07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
23:27:17.23326B06362OverlayManager::doActionDisplayFPS - Triggered
23:27:17.2363028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:27:17.2363028363ow-graphicsd3d11 shared texture capture successful
23:27:17.23630285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:27:17.24826B06362OverlayManager::doActionDisplayFPS - Triggered
23:27:17.2493028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:27:24.68330284953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:27:24.68330284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:27:24.68330284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:27:24.79026B06225OverlayManager::doActionForegroundChange Event [winows not active]
23:27:24.80626B06237OverlayManager::doActionForegroundChange Event OFF (OFF)
23:27:24.80626B07600OverlayManager::OnForegroundChangedChanged False
23:27:24.80626B07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C12 Title=[
23:27:24.80626B07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
23:27:24.80626B02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:27:24.80626B02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:27:24.80726B06362OverlayManager::doActionDisplayFPS - Triggered
23:27:24.850302847ResetSnapShotSH::ExecuteRelease snapshot SH
23:27:24.8503028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:27:26.90730281534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:27:26.90730281545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:27:26.90730282550OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:27:26.90730281297OverlayManager::RestoreGameWNDPROCSearch SWL..
23:27:26.90730281304OverlayManager::RestoreGameWNDPROCSWL restored.
23:27:26.90730281314OverlayManager::RestoreGameWNDPROCSWL OK.
23:27:26.90730281319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x36307c1
23:27:26.90730282572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:27:26.90730281548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:27:26.9073028187IRenderDevice::releaseRender Releasing.
23:27:26.9073028363ow-graphics----------------- d3d11 capture freed ----------------
23:27:26.907302882RenderDeviceCaptureBase::ReleaseTextureRelease
23:27:26.9073028100RenderDeviceCaptureBase::ReleaseTextureReleased
23:27:26.90730281280RenderDeviceD3d11::releaseImplementationReleasing 1
23:27:26.90730281290RenderDeviceD3d11::releaseImplementationReleasing 2
23:27:26.90730281309RenderDeviceD3d11::releaseImplementationReleasing 3
23:27:26.9073028204IRenderDevice::releaseRender Releasing Done.
23:27:26.9983028386fSwapResize_BuffersResize buffer (0x5ad4ac60)!
23:27:27.2330281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ad4ac60
23:27:27.2330281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
23:27:27.2330281148RenderDeviceD3d11::initsave state
23:27:27.233028696RenderDeviceD3d11::initDX11loading shaders...
23:27:27.2830281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58fceed8.
23:27:27.2830281156RenderDeviceD3d11::initrestore state
23:27:27.2830281159RenderDeviceD3d11::initTarget Window [0x50eaa]
23:27:27.283028244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:27:27.283028251IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:27:27.2830282539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:27:27.3230285011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50eaa}.
23:27:27.3230282176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x51f0d31
23:27:27.3230282194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:27:27.3230282242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232)
23:27:27.3230281671WidgetManager::drawskip widget draw (not in foreground) False - False
23:27:27.3630282272OverlayManager::installKeybMouseHookInstall KeybMouse
23:27:27.363028419InputInterceptor::stopHookunhook keyboard and mouse
23:27:27.363028386InputInterceptor::runHookKeyboard is hooked 0x3028
23:27:27.363028408InputInterceptor::runHookMouse is hooked 0x3028
23:27:27.3630285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:27:27.3930284946OverlayManager::initOverlayResolutionEx 0X40008
23:27:27.3930284953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:27:27.3930284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:27:27.3930284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:27:27.32426B06237OverlayManager::doActionForegroundChange Event ON (ON)
23:27:27.32426B07600OverlayManager::OnForegroundChangedChanged True
23:27:27.32426B07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
23:27:27.32526B06362OverlayManager::doActionDisplayFPS - Triggered
23:27:27.3253028363ow-graphicsd3d11 shared texture capture successful
23:27:27.32630285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:27:27.3343028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:27:27.34126B06362OverlayManager::doActionDisplayFPS - Triggered
23:27:27.3423028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:29:38.8830285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:30:36.32030284953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:30:36.32030284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:30:36.32030284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:30:36.43526B06225OverlayManager::doActionForegroundChange Event [winows not active]
23:30:36.45026B06237OverlayManager::doActionForegroundChange Event OFF (OFF)
23:30:36.45026B07600OverlayManager::OnForegroundChangedChanged False
23:30:36.45026B07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10BE8 Title=[#rage-only - Discord]
23:30:36.45026B07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
23:30:36.45026B02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:30:36.45026B02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:30:36.45126B06362OverlayManager::doActionDisplayFPS - Triggered
23:30:36.491302847ResetSnapShotSH::ExecuteRelease snapshot SH
23:30:36.4913028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:30:47.78130281534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:30:47.78130281545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:30:47.78130282550OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:30:47.78130281297OverlayManager::RestoreGameWNDPROCSearch SWL..
23:30:47.78130281304OverlayManager::RestoreGameWNDPROCSWL restored.
23:30:47.78130281314OverlayManager::RestoreGameWNDPROCSWL OK.
23:30:47.78130281319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x51f0d31
23:30:47.78130282572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:30:47.78130281548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:30:47.7813028187IRenderDevice::releaseRender Releasing.
23:30:47.7813028363ow-graphics----------------- d3d11 capture freed ----------------
23:30:47.781302882RenderDeviceCaptureBase::ReleaseTextureRelease
23:30:47.7813028100RenderDeviceCaptureBase::ReleaseTextureReleased
23:30:47.78130281280RenderDeviceD3d11::releaseImplementationReleasing 1
23:30:47.78130281290RenderDeviceD3d11::releaseImplementationReleasing 2
23:30:47.78130281309RenderDeviceD3d11::releaseImplementationReleasing 3
23:30:47.7813028204IRenderDevice::releaseRender Releasing Done.
23:30:48.2726B06237OverlayManager::doActionForegroundChange Event ON (ON)
23:30:48.2726B07600OverlayManager::OnForegroundChangedChanged True
23:30:48.2726B07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
23:30:48.2726B02539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:30:48.2826B06362OverlayManager::doActionDisplayFPS - Triggered
23:30:48.2693028386fSwapResize_BuffersResize buffer (0x5ad4ac60)!
23:30:48.27530281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ad4ac60
23:30:48.27530281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
23:30:48.27530281148RenderDeviceD3d11::initsave state
23:30:48.2753028696RenderDeviceD3d11::initDX11loading shaders...
23:30:48.28030281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58fceed8.
23:30:48.28030281156RenderDeviceD3d11::initrestore state
23:30:48.28030281159RenderDeviceD3d11::initTarget Window [0x50eaa]
23:30:48.2803028244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:30:48.2803028251IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:30:48.28230285011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50eaa}.
23:30:48.28230282176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x82207b7
23:30:48.28230282194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:30:48.28230282242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232)
23:30:48.2823028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:30:48.2823028363ow-graphicsd3d11 shared texture capture successful
23:30:48.28330284946OverlayManager::initOverlayResolutionEx 0X40008
23:30:48.28330284953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:30:48.28330284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:30:48.28330284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:30:49.81530282272OverlayManager::installKeybMouseHookInstall KeybMouse
23:30:49.8153028419InputInterceptor::stopHookunhook keyboard and mouse
23:30:49.8153028386InputInterceptor::runHookKeyboard is hooked 0x3028
23:30:49.8153028408InputInterceptor::runHookMouse is hooked 0x3028
23:30:49.81530285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:34:01.92130284953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:34:01.92130284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:34:01.92130284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:34:01.93026B06225OverlayManager::doActionForegroundChange Event [winows not active]
23:34:01.94526B06237OverlayManager::doActionForegroundChange Event OFF (OFF)
23:34:01.94526B07600OverlayManager::OnForegroundChangedChanged False
23:34:01.94526B07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C12 Title=[
23:34:01.94526B07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
23:34:01.94526B02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:34:01.94526B02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:34:01.94626B06362OverlayManager::doActionDisplayFPS - Triggered
23:34:01.978302847ResetSnapShotSH::ExecuteRelease snapshot SH
23:34:01.9783028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:34:40.84330281534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:34:40.84330281545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:34:40.84330282550OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:34:40.84330281297OverlayManager::RestoreGameWNDPROCSearch SWL..
23:34:40.84330281304OverlayManager::RestoreGameWNDPROCSWL restored.
23:34:40.84330281314OverlayManager::RestoreGameWNDPROCSWL OK.
23:34:40.84330281319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x82207b7
23:34:40.84330282572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:34:40.84330281548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:34:40.8433028187IRenderDevice::releaseRender Releasing.
23:34:40.8433028363ow-graphics----------------- d3d11 capture freed ----------------
23:34:40.843302882RenderDeviceCaptureBase::ReleaseTextureRelease
23:34:40.8433028100RenderDeviceCaptureBase::ReleaseTextureReleased
23:34:40.84330281280RenderDeviceD3d11::releaseImplementationReleasing 1
23:34:40.84330281290RenderDeviceD3d11::releaseImplementationReleasing 2
23:34:40.84330281309RenderDeviceD3d11::releaseImplementationReleasing 3
23:34:40.8433028204IRenderDevice::releaseRender Releasing Done.
23:34:40.9643028386fSwapResize_BuffersResize buffer (0x5ad4ac60)!
23:34:40.97530281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ad4ac60
23:34:40.97530281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
23:34:40.97530281148RenderDeviceD3d11::initsave state
23:34:40.9753028696RenderDeviceD3d11::initDX11loading shaders...
23:34:40.98030281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58fceed8.
23:34:40.98030281156RenderDeviceD3d11::initrestore state
23:34:40.98030281159RenderDeviceD3d11::initTarget Window [0x50eaa]
23:34:40.9813028244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:34:40.9813028251IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:34:40.98130282539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:34:40.98230285011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50eaa}.
23:34:40.98230282176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7c40b27
23:34:40.98230282194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:34:40.98230282242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232)
23:34:40.98230281671WidgetManager::drawskip widget draw (not in foreground) False - False
23:34:40.98830284946OverlayManager::initOverlayResolutionEx 0X40008
23:34:40.98830284953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:34:40.98830284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:34:40.98830284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:34:41.8430282272OverlayManager::installKeybMouseHookInstall KeybMouse
23:34:41.843028419InputInterceptor::stopHookunhook keyboard and mouse
23:34:41.843028386InputInterceptor::runHookKeyboard is hooked 0x3028
23:34:41.843028408InputInterceptor::runHookMouse is hooked 0x3028
23:34:41.30326B06237OverlayManager::doActionForegroundChange Event ON (ON)
23:34:41.30326B07600OverlayManager::OnForegroundChangedChanged True
23:34:41.30326B07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
23:34:41.30426B06362OverlayManager::doActionDisplayFPS - Triggered
23:34:41.3063028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:34:41.3063028363ow-graphicsd3d11 shared texture capture successful
23:34:41.31330285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:34:41.32026B06362OverlayManager::doActionDisplayFPS - Triggered
23:34:41.3203028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:52:52.5230284953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:52:52.5230284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:52:52.5230284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:52:52.49926B06225OverlayManager::doActionForegroundChange Event [winows not active]
23:52:52.51526B06237OverlayManager::doActionForegroundChange Event OFF (OFF)
23:52:52.51526B07600OverlayManager::OnForegroundChangedChanged False
23:52:52.51526B07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C12 Title=[
23:52:52.51526B07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
23:52:52.51526B02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:52:52.51526B02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:52:52.51626B06362OverlayManager::doActionDisplayFPS - Triggered
23:52:52.564302847ResetSnapShotSH::ExecuteRelease snapshot SH
23:52:52.5643028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:53:35.96230281534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:53:35.96230281545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:53:35.96230282550OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:53:35.96230281297OverlayManager::RestoreGameWNDPROCSearch SWL..
23:53:35.96230281304OverlayManager::RestoreGameWNDPROCSWL restored.
23:53:35.96230281314OverlayManager::RestoreGameWNDPROCSWL OK.
23:53:35.96230281319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7c40b27
23:53:35.96230282572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:53:35.96230281548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:53:35.9623028187IRenderDevice::releaseRender Releasing.
23:53:35.9623028363ow-graphics----------------- d3d11 capture freed ----------------
23:53:35.962302882RenderDeviceCaptureBase::ReleaseTextureRelease
23:53:35.9623028100RenderDeviceCaptureBase::ReleaseTextureReleased
23:53:35.96230281280RenderDeviceD3d11::releaseImplementationReleasing 1
23:53:35.96230281290RenderDeviceD3d11::releaseImplementationReleasing 2
23:53:35.96230281309RenderDeviceD3d11::releaseImplementationReleasing 3
23:53:35.9623028204IRenderDevice::releaseRender Releasing Done.
23:53:36.903028386fSwapResize_BuffersResize buffer (0x5ad4ac60)!
23:53:36.10330281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ad4ac60
23:53:36.10330281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
23:53:36.10330281148RenderDeviceD3d11::initsave state
23:53:36.1033028696RenderDeviceD3d11::initDX11loading shaders...
23:53:36.10830281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58fceed8.
23:53:36.10830281156RenderDeviceD3d11::initrestore state
23:53:36.10830281159RenderDeviceD3d11::initTarget Window [0x50eaa]
23:53:36.1083028244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:53:36.1083028251IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:53:36.10830282539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:53:36.11030285011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50eaa}.
23:53:36.11030282176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5c180d59
23:53:36.11030282194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:53:36.11030282242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232)
23:53:36.11030281671WidgetManager::drawskip widget draw (not in foreground) False - False
23:53:36.11530284946OverlayManager::initOverlayResolutionEx 0X40008
23:53:36.11530284953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:53:36.11530284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:53:36.11530284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:53:36.31030281830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:53:36.31030282272OverlayManager::installKeybMouseHookInstall KeybMouse
23:53:36.3103028419InputInterceptor::stopHookunhook keyboard and mouse
23:53:36.3103028386InputInterceptor::runHookKeyboard is hooked 0x3028
23:53:36.3103028408InputInterceptor::runHookMouse is hooked 0x3028
23:53:36.31030285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:53:36.44226B06237OverlayManager::doActionForegroundChange Event ON (ON)
23:53:36.44226B07600OverlayManager::OnForegroundChangedChanged True
23:53:36.44226B07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
23:53:36.44326B06362OverlayManager::doActionDisplayFPS - Triggered
23:53:36.4503028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:53:36.4503028363ow-graphicsd3d11 shared texture capture successful
23:53:36.45230285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:53:36.45926B06362OverlayManager::doActionDisplayFPS - Triggered
23:53:36.4643028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:02:46.75330284953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:02:46.75430284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:02:46.75430284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:02:46.98826B06225OverlayManager::doActionForegroundChange Event [winows not active]
00:02:47.426B06237OverlayManager::doActionForegroundChange Event OFF (OFF)
00:02:47.426B07600OverlayManager::OnForegroundChangedChanged False
00:02:47.426B07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C12 Title=[
00:02:47.426B07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:02:47.426B02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:02:47.426B02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:02:47.626B06362OverlayManager::doActionDisplayFPS - Triggered
00:02:47.39302847ResetSnapShotSH::ExecuteRelease snapshot SH
00:02:47.393028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:03:53.78530281534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:03:53.78530281545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:03:53.78530282550OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:03:53.78530281297OverlayManager::RestoreGameWNDPROCSearch SWL..
00:03:53.78530281304OverlayManager::RestoreGameWNDPROCSWL restored.
00:03:53.78530281314OverlayManager::RestoreGameWNDPROCSWL OK.
00:03:53.78530281319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5c180d59
00:03:53.78530282572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:03:53.78530281548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:03:53.7853028187IRenderDevice::releaseRender Releasing.
00:03:53.7853028363ow-graphics----------------- d3d11 capture freed ----------------
00:03:53.785302882RenderDeviceCaptureBase::ReleaseTextureRelease
00:03:53.7853028100RenderDeviceCaptureBase::ReleaseTextureReleased
00:03:53.78530281280RenderDeviceD3d11::releaseImplementationReleasing 1
00:03:53.78530281290RenderDeviceD3d11::releaseImplementationReleasing 2
00:03:53.78530281309RenderDeviceD3d11::releaseImplementationReleasing 3
00:03:53.7853028204IRenderDevice::releaseRender Releasing Done.
00:03:53.9133028386fSwapResize_BuffersResize buffer (0x5ad4ac60)!
00:03:53.94030281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ad4ac60
00:03:53.94030281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
00:03:53.94030281148RenderDeviceD3d11::initsave state
00:03:53.9403028696RenderDeviceD3d11::initDX11loading shaders...
00:03:53.94730281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58fceed8.
00:03:53.94730281156RenderDeviceD3d11::initrestore state
00:03:53.94730281159RenderDeviceD3d11::initTarget Window [0x50eaa]
00:03:53.9473028244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:03:53.9473028251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:03:53.94730282539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:03:53.95230285011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50eaa}.
00:03:53.95230282176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4b21097f
00:03:53.95230282194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:03:53.95230282242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232)
00:03:53.95230281671WidgetManager::drawskip widget draw (not in foreground) False - False
00:03:53.95330281830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:03:53.95330282272OverlayManager::installKeybMouseHookInstall KeybMouse
00:03:53.9533028419InputInterceptor::stopHookunhook keyboard and mouse
00:03:53.9533028386InputInterceptor::runHookKeyboard is hooked 0x3028
00:03:53.9533028408InputInterceptor::runHookMouse is hooked 0x3028
00:03:53.95330285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:03:53.96030284946OverlayManager::initOverlayResolutionEx 0X40008
00:03:53.96030284953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:03:53.96030284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:03:53.96030284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:03:54.16026B06237OverlayManager::doActionForegroundChange Event ON (ON)
00:03:54.16026B07600OverlayManager::OnForegroundChangedChanged True
00:03:54.16026B07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:03:54.16126B06362OverlayManager::doActionDisplayFPS - Triggered
00:03:54.16330285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:03:54.1663028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:03:54.1673028363ow-graphicsd3d11 shared texture capture successful
00:03:54.17726B06362OverlayManager::doActionDisplayFPS - Triggered
00:03:54.1823028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:03:55.22430284953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:03:55.22430284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:03:55.22430284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:03:55.67226B06225OverlayManager::doActionForegroundChange Event [winows not active]
00:03:55.68826B06237OverlayManager::doActionForegroundChange Event OFF (OFF)
00:03:55.68826B07600OverlayManager::OnForegroundChangedChanged False
00:03:55.68826B07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10B94 Title=[Telegram]
00:03:55.68826B07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:03:55.68826B02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:03:55.68826B02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:03:55.68826B06362OverlayManager::doActionDisplayFPS - Triggered
00:03:55.715302847ResetSnapShotSH::ExecuteRelease snapshot SH
00:03:55.7153028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:04:11.92330281534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:04:11.92330281545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:04:11.92330282550OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:04:11.92330281297OverlayManager::RestoreGameWNDPROCSearch SWL..
00:04:11.92330281304OverlayManager::RestoreGameWNDPROCSWL restored.
00:04:11.92330281314OverlayManager::RestoreGameWNDPROCSWL OK.
00:04:11.92330281319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4b21097f
00:04:11.92330282572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:04:11.92330281548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:04:11.9233028187IRenderDevice::releaseRender Releasing.
00:04:11.9233028363ow-graphics----------------- d3d11 capture freed ----------------
00:04:11.923302882RenderDeviceCaptureBase::ReleaseTextureRelease
00:04:11.9233028100RenderDeviceCaptureBase::ReleaseTextureReleased
00:04:11.92330281280RenderDeviceD3d11::releaseImplementationReleasing 1
00:04:11.92330281290RenderDeviceD3d11::releaseImplementationReleasing 2
00:04:11.92330281309RenderDeviceD3d11::releaseImplementationReleasing 3
00:04:11.9233028204IRenderDevice::releaseRender Releasing Done.
00:04:12.613028386fSwapResize_BuffersResize buffer (0x5ad4ac60)!
00:04:12.7930281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ad4ac60
00:04:12.7930281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
00:04:12.7930281148RenderDeviceD3d11::initsave state
00:04:12.793028696RenderDeviceD3d11::initDX11loading shaders...
00:04:12.8530281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58fceed8.
00:04:12.8530281156RenderDeviceD3d11::initrestore state
00:04:12.8530281159RenderDeviceD3d11::initTarget Window [0x50eaa]
00:04:12.853028244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:04:12.853028251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:04:12.8530282539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:04:12.9030285011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50eaa}.
00:04:12.9030282176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4e3e090b
00:04:12.9030282194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:04:12.9030282242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232)
00:04:12.9030281671WidgetManager::drawskip widget draw (not in foreground) False - False
00:04:12.9030282272OverlayManager::installKeybMouseHookInstall KeybMouse
00:04:12.903028419InputInterceptor::stopHookunhook keyboard and mouse
00:04:12.903028386InputInterceptor::runHookKeyboard is hooked 0x3028
00:04:12.903028408InputInterceptor::runHookMouse is hooked 0x3028
00:04:12.9030285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:04:12.9330284946OverlayManager::initOverlayResolutionEx 0X40008
00:04:12.9330284953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:04:12.9330284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:04:12.9330284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:04:12.30726B06237OverlayManager::doActionForegroundChange Event ON (ON)
00:04:12.30726B07600OverlayManager::OnForegroundChangedChanged True
00:04:12.30726B07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:04:12.30926B06362OverlayManager::doActionDisplayFPS - Triggered
00:04:12.3113028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:04:12.3113028363ow-graphicsd3d11 shared texture capture successful
00:04:12.31230285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:04:12.32526B06362OverlayManager::doActionDisplayFPS - Triggered
00:04:12.3253028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:05:30.27630284953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:05:30.27630284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:05:30.27630284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:05:30.76426B06225OverlayManager::doActionForegroundChange Event [winows not active]
00:05:30.78026B06237OverlayManager::doActionForegroundChange Event OFF (OFF)
00:05:30.78026B07600OverlayManager::OnForegroundChangedChanged False
00:05:30.78026B07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10B94 Title=[Telegram]
00:05:30.78026B07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:05:30.78026B02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:05:30.78026B02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:05:30.78226B06362OverlayManager::doActionDisplayFPS - Triggered
00:05:30.814302847ResetSnapShotSH::ExecuteRelease snapshot SH
00:05:30.8143028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:05:39.44330281534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:05:39.44330281545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:05:39.44330282550OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:05:39.44330281297OverlayManager::RestoreGameWNDPROCSearch SWL..
00:05:39.44330281304OverlayManager::RestoreGameWNDPROCSWL restored.
00:05:39.44330281314OverlayManager::RestoreGameWNDPROCSWL OK.
00:05:39.44330281319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4e3e090b
00:05:39.44330282572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:05:39.44330281548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:05:39.4433028187IRenderDevice::releaseRender Releasing.
00:05:39.4433028363ow-graphics----------------- d3d11 capture freed ----------------
00:05:39.443302882RenderDeviceCaptureBase::ReleaseTextureRelease
00:05:39.4433028100RenderDeviceCaptureBase::ReleaseTextureReleased
00:05:39.44330281280RenderDeviceD3d11::releaseImplementationReleasing 1
00:05:39.44330281290RenderDeviceD3d11::releaseImplementationReleasing 2
00:05:39.44330281309RenderDeviceD3d11::releaseImplementationReleasing 3
00:05:39.4433028204IRenderDevice::releaseRender Releasing Done.
00:05:39.5953028386fSwapResize_BuffersResize buffer (0x5ad4ac60)!
00:05:39.61530281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ad4ac60
00:05:39.61530281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
00:05:39.61530281148RenderDeviceD3d11::initsave state
00:05:39.6153028696RenderDeviceD3d11::initDX11loading shaders...
00:05:39.62130281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58fceed8.
00:05:39.62130281156RenderDeviceD3d11::initrestore state
00:05:39.62130281159RenderDeviceD3d11::initTarget Window [0x50eaa]
00:05:39.6213028244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:05:39.6213028251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:05:39.62130282539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:05:39.62530285011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50eaa}.
00:05:39.62530282176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf50093b
00:05:39.62530282194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:05:39.62530282242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232)
00:05:39.62530281671WidgetManager::drawskip widget draw (not in foreground) False - False
00:05:39.62730282272OverlayManager::installKeybMouseHookInstall KeybMouse
00:05:39.6273028419InputInterceptor::stopHookunhook keyboard and mouse
00:05:39.6273028386InputInterceptor::runHookKeyboard is hooked 0x3028
00:05:39.6273028408InputInterceptor::runHookMouse is hooked 0x3028
00:05:39.62730285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:05:39.63330284946OverlayManager::initOverlayResolutionEx 0X40008
00:05:39.63330284953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:05:39.63330284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:05:39.63330284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:05:39.85626B06237OverlayManager::doActionForegroundChange Event ON (ON)
00:05:39.85626B07600OverlayManager::OnForegroundChangedChanged True
00:05:39.85726B07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:05:39.85726B06362OverlayManager::doActionDisplayFPS - Triggered
00:05:39.8603028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:05:39.8603028363ow-graphicsd3d11 shared texture capture successful
00:05:39.86126B06362OverlayManager::doActionDisplayFPS - Triggered
00:05:39.86130285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:05:39.8673028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:06:03.57030284953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:06:03.57030284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:06:03.57030284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:06:04.7526B06225OverlayManager::doActionForegroundChange Event [winows not active]
00:06:04.9126B06237OverlayManager::doActionForegroundChange Event OFF (OFF)
00:06:04.9126B07600OverlayManager::OnForegroundChangedChanged False
00:06:04.9126B07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C12 Title=[Gmail - Google Chrome]
00:06:04.9126B07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:06:04.9126B02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:06:04.9126B02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:06:04.9226B06362OverlayManager::doActionDisplayFPS - Triggered
00:06:04.100302847ResetSnapShotSH::ExecuteRelease snapshot SH
00:06:04.1003028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:06:13.46430281534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:06:13.46430281545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:06:13.46430282550OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:06:13.46430281297OverlayManager::RestoreGameWNDPROCSearch SWL..
00:06:13.46430281304OverlayManager::RestoreGameWNDPROCSWL restored.
00:06:13.46430281314OverlayManager::RestoreGameWNDPROCSWL OK.
00:06:13.46430281319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf50093b
00:06:13.46430282572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:06:13.46430281548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:06:13.4643028187IRenderDevice::releaseRender Releasing.
00:06:13.4643028363ow-graphics----------------- d3d11 capture freed ----------------
00:06:13.464302882RenderDeviceCaptureBase::ReleaseTextureRelease
00:06:13.4643028100RenderDeviceCaptureBase::ReleaseTextureReleased
00:06:13.46430281280RenderDeviceD3d11::releaseImplementationReleasing 1
00:06:13.46430281290RenderDeviceD3d11::releaseImplementationReleasing 2
00:06:13.46430281309RenderDeviceD3d11::releaseImplementationReleasing 3
00:06:13.4643028204IRenderDevice::releaseRender Releasing Done.
00:06:13.5633028386fSwapResize_BuffersResize buffer (0x5ad4ac60)!
00:06:13.58830281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ad4ac60
00:06:13.58830281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
00:06:13.58830281148RenderDeviceD3d11::initsave state
00:06:13.5883028696RenderDeviceD3d11::initDX11loading shaders...
00:06:13.59730281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58fceed8.
00:06:13.59730281156RenderDeviceD3d11::initrestore state
00:06:13.59730281159RenderDeviceD3d11::initTarget Window [0x50eaa]
00:06:13.5973028244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:06:13.5973028251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:06:13.59730282539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:06:13.60130285011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50eaa}.
00:06:13.60130282176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x39dc0bdb
00:06:13.60130282194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:06:13.60130282242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232)
00:06:13.60130281671WidgetManager::drawskip widget draw (not in foreground) False - False
00:06:13.60830284946OverlayManager::initOverlayResolutionEx 0X40008
00:06:13.60830284953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:06:13.60830284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:06:13.60830284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:06:13.63330281830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:06:13.63330282272OverlayManager::installKeybMouseHookInstall KeybMouse
00:06:13.6333028419InputInterceptor::stopHookunhook keyboard and mouse
00:06:13.6333028386InputInterceptor::runHookKeyboard is hooked 0x3028
00:06:13.6333028408InputInterceptor::runHookMouse is hooked 0x3028
00:06:13.64230285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:06:13.66726B06237OverlayManager::doActionForegroundChange Event ON (ON)
00:06:13.66726B07600OverlayManager::OnForegroundChangedChanged True
00:06:13.66726B07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:06:13.66826B06362OverlayManager::doActionDisplayFPS - Triggered
00:06:13.67130285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:06:13.6753028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:06:13.6763028363ow-graphicsd3d11 shared texture capture successful
00:06:14.41830284953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:06:14.41830284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:06:14.41830284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:06:14.66726B06225OverlayManager::doActionForegroundChange Event [winows not active]
00:06:14.67026B06237OverlayManager::doActionForegroundChange Event OFF (OFF)
00:06:14.67026B07600OverlayManager::OnForegroundChangedChanged False
00:06:14.67026B07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C12 Title=[Gmail - Google Chrome]
00:06:14.67026B07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:06:14.67026B02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:06:14.67026B02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:06:14.67126B06362OverlayManager::doActionDisplayFPS - Triggered
00:06:14.692302847ResetSnapShotSH::ExecuteRelease snapshot SH
00:06:14.6923028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:06:26.15730281534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:06:26.15730281545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:06:26.15730282550OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:06:26.15730281297OverlayManager::RestoreGameWNDPROCSearch SWL..
00:06:26.15730281304OverlayManager::RestoreGameWNDPROCSWL restored.
00:06:26.15730281314OverlayManager::RestoreGameWNDPROCSWL OK.
00:06:26.15730281319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x39dc0bdb
00:06:26.15730282572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:06:26.15730281548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:06:26.1573028187IRenderDevice::releaseRender Releasing.
00:06:26.1573028363ow-graphics----------------- d3d11 capture freed ----------------
00:06:26.157302882RenderDeviceCaptureBase::ReleaseTextureRelease
00:06:26.1573028100RenderDeviceCaptureBase::ReleaseTextureReleased
00:06:26.15730281280RenderDeviceD3d11::releaseImplementationReleasing 1
00:06:26.15730281290RenderDeviceD3d11::releaseImplementationReleasing 2
00:06:26.15730281309RenderDeviceD3d11::releaseImplementationReleasing 3
00:06:26.1573028204IRenderDevice::releaseRender Releasing Done.
00:06:26.25026B06237OverlayManager::doActionForegroundChange Event ON (ON)
00:06:26.25026B07600OverlayManager::OnForegroundChangedChanged True
00:06:26.25026B07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:06:26.25026B02539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:06:26.25126B06362OverlayManager::doActionDisplayFPS - Triggered
00:06:26.3223028386fSwapResize_BuffersResize buffer (0x5ad4ac60)!
00:06:26.34930281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ad4ac60
00:06:26.34930281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
00:06:26.34930281148RenderDeviceD3d11::initsave state
00:06:26.3493028696RenderDeviceD3d11::initDX11loading shaders...
00:06:26.35530281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58fceed8.
00:06:26.35530281156RenderDeviceD3d11::initrestore state
00:06:26.35530281159RenderDeviceD3d11::initTarget Window [0x50eaa]
00:06:26.3553028244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:06:26.3553028251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:06:26.36030285011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50eaa}.
00:06:26.36030282176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa0767
00:06:26.36030282194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:06:26.36030282242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232)
00:06:26.3603028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:06:26.3603028363ow-graphicsd3d11 shared texture capture successful
00:06:26.36130281830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:06:26.36130282272OverlayManager::installKeybMouseHookInstall KeybMouse
00:06:26.3613028419InputInterceptor::stopHookunhook keyboard and mouse
00:06:26.3613028386InputInterceptor::runHookKeyboard is hooked 0x3028
00:06:26.3613028408InputInterceptor::runHookMouse is hooked 0x3028
00:06:26.36530284946OverlayManager::initOverlayResolutionEx 0X40008
00:06:26.36530284953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:06:26.36530284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:06:26.36530284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:06:26.40330285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:07:09.930284953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:07:09.930284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:07:09.930284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:07:09.17526B06225OverlayManager::doActionForegroundChange Event [winows not active]
00:07:09.19126B06237OverlayManager::doActionForegroundChange Event OFF (OFF)
00:07:09.19126B07600OverlayManager::OnForegroundChangedChanged False
00:07:09.19126B07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10B94 Title=[Telegram]
00:07:09.19126B07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:07:09.19126B02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:07:09.19126B02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:07:09.19226B06362OverlayManager::doActionDisplayFPS - Triggered
00:07:09.233302847ResetSnapShotSH::ExecuteRelease snapshot SH
00:07:09.2333028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:08:47.12030281534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:08:47.12030281545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:08:47.12030282550OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:08:47.12030281297OverlayManager::RestoreGameWNDPROCSearch SWL..
00:08:47.12030281304OverlayManager::RestoreGameWNDPROCSWL restored.
00:08:47.12030281314OverlayManager::RestoreGameWNDPROCSWL OK.
00:08:47.12030281319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa0767
00:08:47.12030282572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:08:47.12030281548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:08:47.1203028187IRenderDevice::releaseRender Releasing.
00:08:47.1203028363ow-graphics----------------- d3d11 capture freed ----------------
00:08:47.120302882RenderDeviceCaptureBase::ReleaseTextureRelease
00:08:47.1203028100RenderDeviceCaptureBase::ReleaseTextureReleased
00:08:47.12030281280RenderDeviceD3d11::releaseImplementationReleasing 1
00:08:47.12030281290RenderDeviceD3d11::releaseImplementationReleasing 2
00:08:47.12030281309RenderDeviceD3d11::releaseImplementationReleasing 3
00:08:47.1203028204IRenderDevice::releaseRender Releasing Done.
00:08:47.17826B06237OverlayManager::doActionForegroundChange Event ON (ON)
00:08:47.17826B07600OverlayManager::OnForegroundChangedChanged True
00:08:47.17826B07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:08:47.17826B02539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:08:47.17926B06362OverlayManager::doActionDisplayFPS - Triggered
00:08:47.2443028386fSwapResize_BuffersResize buffer (0x5ad4ac60)!
00:08:47.25730281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ad4ac60
00:08:47.25730281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
00:08:47.25730281148RenderDeviceD3d11::initsave state
00:08:47.2573028696RenderDeviceD3d11::initDX11loading shaders...
00:08:47.26630281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58fceed8.
00:08:47.26630281156RenderDeviceD3d11::initrestore state
00:08:47.26630281159RenderDeviceD3d11::initTarget Window [0x50eaa]
00:08:47.2663028244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:08:47.2663028251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:08:47.26930285011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50eaa}.
00:08:47.26930282176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4100ef1
00:08:47.26930282194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:08:47.26930282242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232)
00:08:47.2693028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:08:47.2703028363ow-graphicsd3d11 shared texture capture successful
00:08:47.27230284946OverlayManager::initOverlayResolutionEx 0X40008
00:08:47.27230284953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:08:47.27230284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:08:47.27230284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:08:47.50630282272OverlayManager::installKeybMouseHookInstall KeybMouse
00:08:47.5063028419InputInterceptor::stopHookunhook keyboard and mouse
00:08:47.5063028386InputInterceptor::runHookKeyboard is hooked 0x3028
00:08:47.5063028408InputInterceptor::runHookMouse is hooked 0x3028
00:08:52.81230285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:08:53.24930284953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:08:53.24930284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:08:53.24930284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:08:53.74926B06225OverlayManager::doActionForegroundChange Event [winows not active]
00:08:53.76526B06237OverlayManager::doActionForegroundChange Event OFF (OFF)
00:08:53.76526B07600OverlayManager::OnForegroundChangedChanged False
00:08:53.76526B07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C12 Title=[
00:08:53.76526B07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:08:53.76526B02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:08:53.76526B02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:08:53.76726B06362OverlayManager::doActionDisplayFPS - Triggered
00:08:53.781302847ResetSnapShotSH::ExecuteRelease snapshot SH
00:08:53.7813028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:09:31.28130281534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:09:31.28130281545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:09:31.28130282550OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:09:31.28130281297OverlayManager::RestoreGameWNDPROCSearch SWL..
00:09:31.28130281304OverlayManager::RestoreGameWNDPROCSWL restored.
00:09:31.28130281314OverlayManager::RestoreGameWNDPROCSWL OK.
00:09:31.28130281319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4100ef1
00:09:31.28130282572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:09:31.28130281548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:09:31.2813028187IRenderDevice::releaseRender Releasing.
00:09:31.2813028363ow-graphics----------------- d3d11 capture freed ----------------
00:09:31.281302882RenderDeviceCaptureBase::ReleaseTextureRelease
00:09:31.2813028100RenderDeviceCaptureBase::ReleaseTextureReleased
00:09:31.28130281280RenderDeviceD3d11::releaseImplementationReleasing 1
00:09:31.28130281290RenderDeviceD3d11::releaseImplementationReleasing 2
00:09:31.28130281309RenderDeviceD3d11::releaseImplementationReleasing 3
00:09:31.2813028204IRenderDevice::releaseRender Releasing Done.
00:09:31.4333028386fSwapResize_BuffersResize buffer (0x5ad4ac60)!
00:09:31.44430281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ad4ac60
00:09:31.44430281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
00:09:31.44430281148RenderDeviceD3d11::initsave state
00:09:31.4443028696RenderDeviceD3d11::initDX11loading shaders...
00:09:31.45030281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58fceed8.
00:09:31.45030281156RenderDeviceD3d11::initrestore state
00:09:31.45030281159RenderDeviceD3d11::initTarget Window [0x50eaa]
00:09:31.4503028244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:09:31.4503028251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:09:31.45030282539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:09:31.45230285011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50eaa}.
00:09:31.45230282176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x62b0e75
00:09:31.45230282194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:09:31.45330282242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232)
00:09:31.45330281671WidgetManager::drawskip widget draw (not in foreground) False - False
00:09:31.45630284946OverlayManager::initOverlayResolutionEx 0X40008
00:09:31.45630284953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:09:31.45630284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:09:31.45630284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:09:31.47130282272OverlayManager::installKeybMouseHookInstall KeybMouse
00:09:31.4713028419InputInterceptor::stopHookunhook keyboard and mouse
00:09:31.4713028386InputInterceptor::runHookKeyboard is hooked 0x3028
00:09:31.4713028408InputInterceptor::runHookMouse is hooked 0x3028
00:09:31.47130285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:09:31.60526B06237OverlayManager::doActionForegroundChange Event ON (ON)
00:09:31.60526B07600OverlayManager::OnForegroundChangedChanged True
00:09:31.60526B07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:09:31.60626B06362OverlayManager::doActionDisplayFPS - Triggered
00:09:31.6073028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:09:31.6083028363ow-graphicsd3d11 shared texture capture successful
00:09:31.60830285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:09:31.62126B06362OverlayManager::doActionDisplayFPS - Triggered
00:09:31.6283028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:09:40.52930284953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:09:40.52930284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:09:40.52930284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:09:40.69026B06225OverlayManager::doActionForegroundChange Event [winows not active]
00:09:40.70626B06237OverlayManager::doActionForegroundChange Event OFF (OFF)
00:09:40.70626B07600OverlayManager::OnForegroundChangedChanged False
00:09:40.70626B07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C12 Title=[
00:09:40.70626B07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:09:40.70626B02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:09:40.70626B02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:09:40.70726B06362OverlayManager::doActionDisplayFPS - Triggered
00:09:40.748302847ResetSnapShotSH::ExecuteRelease snapshot SH
00:09:40.7483028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:09:42.81830281534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:09:42.81830281545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:09:42.81830282550OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:09:42.81830281297OverlayManager::RestoreGameWNDPROCSearch SWL..
00:09:42.81830281304OverlayManager::RestoreGameWNDPROCSWL restored.
00:09:42.81830281314OverlayManager::RestoreGameWNDPROCSWL OK.
00:09:42.81830281319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x62b0e75
00:09:42.81830282572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:09:42.81830281548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:09:42.8183028187IRenderDevice::releaseRender Releasing.
00:09:42.8183028363ow-graphics----------------- d3d11 capture freed ----------------
00:09:42.818302882RenderDeviceCaptureBase::ReleaseTextureRelease
00:09:42.8183028100RenderDeviceCaptureBase::ReleaseTextureReleased
00:09:42.81830281280RenderDeviceD3d11::releaseImplementationReleasing 1
00:09:42.81830281290RenderDeviceD3d11::releaseImplementationReleasing 2
00:09:42.81830281309RenderDeviceD3d11::releaseImplementationReleasing 3
00:09:42.8183028204IRenderDevice::releaseRender Releasing Done.
00:09:42.9493028386fSwapResize_BuffersResize buffer (0x5ad4ac60)!
00:09:42.96130281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ad4ac60
00:09:42.96130281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
00:09:42.96130281148RenderDeviceD3d11::initsave state
00:09:42.9623028696RenderDeviceD3d11::initDX11loading shaders...
00:09:42.96730281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58fceed8.
00:09:42.96730281156RenderDeviceD3d11::initrestore state
00:09:42.96730281159RenderDeviceD3d11::initTarget Window [0x50eaa]
00:09:42.9673028244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:09:42.9673028251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:09:42.96730282539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:09:42.97230285011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50eaa}.
00:09:42.97230282176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x23760c7d
00:09:42.97230282194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:09:42.97230282242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232)
00:09:42.97230281671WidgetManager::drawskip widget draw (not in foreground) False - False
00:09:42.97230281830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:09:42.97230282272OverlayManager::installKeybMouseHookInstall KeybMouse
00:09:42.9723028419InputInterceptor::stopHookunhook keyboard and mouse
00:09:42.9723028386InputInterceptor::runHookKeyboard is hooked 0x3028
00:09:42.9723028408InputInterceptor::runHookMouse is hooked 0x3028
00:09:42.97330285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:09:42.97530284946OverlayManager::initOverlayResolutionEx 0X40008
00:09:42.97530284953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:09:42.97530284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:09:42.97530284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:09:43.23026B06237OverlayManager::doActionForegroundChange Event ON (ON)
00:09:43.23026B07600OverlayManager::OnForegroundChangedChanged True
00:09:43.23026B07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:09:43.23126B06362OverlayManager::doActionDisplayFPS - Triggered
00:09:43.23330285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:09:43.2363028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:09:43.2363028363ow-graphicsd3d11 shared texture capture successful
00:09:43.24726B06362OverlayManager::doActionDisplayFPS - Triggered
00:09:43.2503028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:11:46.68030284953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:11:46.68030284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:11:46.68030284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:11:46.99926B06225OverlayManager::doActionForegroundChange Event [winows not active]
00:11:47.1526B06237OverlayManager::doActionForegroundChange Event OFF (OFF)
00:11:47.1526B07600OverlayManager::OnForegroundChangedChanged False
00:11:47.1526B07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10BE8 Title=[#rage-only - Discord]
00:11:47.1526B07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:11:47.1526B02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:11:47.1526B02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:11:47.1626B06362OverlayManager::doActionDisplayFPS - Triggered
00:11:47.65302847ResetSnapShotSH::ExecuteRelease snapshot SH
00:11:47.653028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:11:47.80130281534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:11:47.80130281545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:11:47.80130282550OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:11:47.80130281297OverlayManager::RestoreGameWNDPROCSearch SWL..
00:11:47.80130281304OverlayManager::RestoreGameWNDPROCSWL restored.
00:11:47.80130281314OverlayManager::RestoreGameWNDPROCSWL OK.
00:11:47.80130281319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x23760c7d
00:11:47.80130282572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:11:47.80130281548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:11:47.8013028187IRenderDevice::releaseRender Releasing.
00:11:47.8013028363ow-graphics----------------- d3d11 capture freed ----------------
00:11:47.801302882RenderDeviceCaptureBase::ReleaseTextureRelease
00:11:47.8013028100RenderDeviceCaptureBase::ReleaseTextureReleased
00:11:47.80130281280RenderDeviceD3d11::releaseImplementationReleasing 1
00:11:47.80130281290RenderDeviceD3d11::releaseImplementationReleasing 2
00:11:47.80130281309RenderDeviceD3d11::releaseImplementationReleasing 3
00:11:47.8013028204IRenderDevice::releaseRender Releasing Done.
00:11:47.9483028386fSwapResize_BuffersResize buffer (0x5ad4ac60)!
00:11:47.95730281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ad4ac60
00:11:47.95730281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
00:11:47.95730281148RenderDeviceD3d11::initsave state
00:11:47.9573028696RenderDeviceD3d11::initDX11loading shaders...
00:11:47.96330281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58fceed8.
00:11:47.96330281156RenderDeviceD3d11::initrestore state
00:11:47.96330281159RenderDeviceD3d11::initTarget Window [0x50eaa]
00:11:47.9633028244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:11:47.9633028251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:11:47.96330282539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:11:47.96430285011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50eaa}.
00:11:47.96430282176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4296083b
00:11:47.96430282194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:11:47.96430282242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232)
00:11:47.96430281671WidgetManager::drawskip widget draw (not in foreground) False - False
00:11:47.97230284946OverlayManager::initOverlayResolutionEx 0X40008
00:11:47.97230284953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:11:47.97230284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:11:47.97230284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:11:48.2526B06237OverlayManager::doActionForegroundChange Event ON (ON)
00:11:48.2526B07600OverlayManager::OnForegroundChangedChanged True
00:11:48.2526B07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:11:48.2726B06362OverlayManager::doActionDisplayFPS - Triggered
00:11:48.343028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:11:48.343028363ow-graphicsd3d11 shared texture capture successful
00:11:48.3430282272OverlayManager::installKeybMouseHookInstall KeybMouse
00:11:48.343028419InputInterceptor::stopHookunhook keyboard and mouse
00:11:48.343028386InputInterceptor::runHookKeyboard is hooked 0x3028
00:11:48.343028408InputInterceptor::runHookMouse is hooked 0x3028
00:11:48.3430285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:11:48.4226B06362OverlayManager::doActionDisplayFPS - Triggered
00:11:48.573028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:11:53.91630284953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:11:53.91630284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:11:53.91630284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:11:54.7126B06225OverlayManager::doActionForegroundChange Event [winows not active]
00:11:54.8726B06237OverlayManager::doActionForegroundChange Event OFF (OFF)
00:11:54.8726B07600OverlayManager::OnForegroundChangedChanged False
00:11:54.8726B07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10BE8 Title=[#rage-only - Discord]
00:11:54.8726B07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:11:54.8726B02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:11:54.8726B02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:11:54.8826B06362OverlayManager::doActionDisplayFPS - Triggered
00:11:54.144302847ResetSnapShotSH::ExecuteRelease snapshot SH
00:11:54.1443028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:13:46.37530281534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:13:46.37530281545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:13:46.37530282550OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:13:46.37530281297OverlayManager::RestoreGameWNDPROCSearch SWL..
00:13:46.37530281304OverlayManager::RestoreGameWNDPROCSWL restored.
00:13:46.37530281314OverlayManager::RestoreGameWNDPROCSWL OK.
00:13:46.37530281319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4296083b
00:13:46.37530282572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:13:46.37530281548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:13:46.3753028187IRenderDevice::releaseRender Releasing.
00:13:46.3753028363ow-graphics----------------- d3d11 capture freed ----------------
00:13:46.375302882RenderDeviceCaptureBase::ReleaseTextureRelease
00:13:46.3753028100RenderDeviceCaptureBase::ReleaseTextureReleased
00:13:46.37530281280RenderDeviceD3d11::releaseImplementationReleasing 1
00:13:46.37530281290RenderDeviceD3d11::releaseImplementationReleasing 2
00:13:46.37530281309RenderDeviceD3d11::releaseImplementationReleasing 3
00:13:46.3753028204IRenderDevice::releaseRender Releasing Done.
00:13:46.5173028386fSwapResize_BuffersResize buffer (0x5ad4ac60)!
00:13:46.53630281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ad4ac60
00:13:46.53630281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
00:13:46.53630281148RenderDeviceD3d11::initsave state
00:13:46.5363028696RenderDeviceD3d11::initDX11loading shaders...
00:13:46.54130281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58fceed8.
00:13:46.54130281156RenderDeviceD3d11::initrestore state
00:13:46.54130281159RenderDeviceD3d11::initTarget Window [0x50eaa]
00:13:46.5413028244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:13:46.5413028251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:13:46.54130282539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:13:46.54630285011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50eaa}.
00:13:46.54630282176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4299083b
00:13:46.54630282194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:13:46.54630282242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232)
00:13:46.54630281671WidgetManager::drawskip widget draw (not in foreground) False - False
00:13:46.54930284946OverlayManager::initOverlayResolutionEx 0X40008
00:13:46.54930284953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:13:46.54930284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:13:46.54930284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:13:46.59830282272OverlayManager::installKeybMouseHookInstall KeybMouse
00:13:46.5983028419InputInterceptor::stopHookunhook keyboard and mouse
00:13:46.5983028386InputInterceptor::runHookKeyboard is hooked 0x3028
00:13:46.5983028408InputInterceptor::runHookMouse is hooked 0x3028
00:13:46.59830285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:13:46.69026B06237OverlayManager::doActionForegroundChange Event ON (ON)
00:13:46.69026B07600OverlayManager::OnForegroundChangedChanged True
00:13:46.69126B07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:13:46.69126B06362OverlayManager::doActionDisplayFPS - Triggered
00:13:46.69330285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:13:46.6963028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:13:46.6963028363ow-graphicsd3d11 shared texture capture successful
00:13:46.70726B06362OverlayManager::doActionDisplayFPS - Triggered
00:13:46.7143028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:15:34.62930284953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:15:34.62930284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:15:34.62930284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:15:35.4326B06225OverlayManager::doActionForegroundChange Event [winows not active]
00:15:35.5926B06237OverlayManager::doActionForegroundChange Event OFF (OFF)
00:15:35.5926B07600OverlayManager::OnForegroundChangedChanged False
00:15:35.5926B07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C12 Title=[(3) quake - Twitch - Google Chrome]
00:15:35.5926B07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:15:35.5926B02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:15:35.5926B02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:15:35.6026B06362OverlayManager::doActionDisplayFPS - Triggered
00:15:35.86302847ResetSnapShotSH::ExecuteRelease snapshot SH
00:15:35.863028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:17:34.82930281534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:17:34.82930281545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:17:34.82930282550OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:17:34.82930281297OverlayManager::RestoreGameWNDPROCSearch SWL..
00:17:34.82930281304OverlayManager::RestoreGameWNDPROCSWL restored.
00:17:34.82930281314OverlayManager::RestoreGameWNDPROCSWL OK.
00:17:34.82930281319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4299083b
00:17:34.82930282572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:17:34.82930281548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:17:34.8293028187IRenderDevice::releaseRender Releasing.
00:17:34.8293028363ow-graphics----------------- d3d11 capture freed ----------------
00:17:34.829302882RenderDeviceCaptureBase::ReleaseTextureRelease
00:17:34.8293028100RenderDeviceCaptureBase::ReleaseTextureReleased
00:17:34.82930281280RenderDeviceD3d11::releaseImplementationReleasing 1
00:17:34.82930281290RenderDeviceD3d11::releaseImplementationReleasing 2
00:17:34.82930281309RenderDeviceD3d11::releaseImplementationReleasing 3
00:17:34.8293028204IRenderDevice::releaseRender Releasing Done.
00:17:34.9713028386fSwapResize_BuffersResize buffer (0x5ad4ac60)!
00:17:34.99330281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ad4ac60
00:17:34.99330281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
00:17:34.99330281148RenderDeviceD3d11::initsave state
00:17:34.9933028696RenderDeviceD3d11::initDX11loading shaders...
00:17:34.030281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58fceed8.
00:17:34.030281156RenderDeviceD3d11::initrestore state
00:17:34.030281159RenderDeviceD3d11::initTarget Window [0x50eaa]
00:17:34.03028244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:17:34.03028251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:17:34.030282539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:17:35.130285011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50eaa}.
00:17:35.130282176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe970cf3
00:17:35.130282194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:17:35.130282242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232)
00:17:35.130281671WidgetManager::drawskip widget draw (not in foreground) False - False
00:17:35.1030284946OverlayManager::initOverlayResolutionEx 0X40008
00:17:35.1030284953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:17:35.1030284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:17:35.1030284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:17:35.22126B06237OverlayManager::doActionForegroundChange Event ON (ON)
00:17:35.22126B07600OverlayManager::OnForegroundChangedChanged True
00:17:35.22126B07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:17:35.22226B06362OverlayManager::doActionDisplayFPS - Triggered
00:17:35.2233028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:17:35.2233028363ow-graphicsd3d11 shared texture capture successful
00:17:35.22830282272OverlayManager::installKeybMouseHookInstall KeybMouse
00:17:35.2283028419InputInterceptor::stopHookunhook keyboard and mouse
00:17:35.2283028386InputInterceptor::runHookKeyboard is hooked 0x3028
00:17:35.2283028408InputInterceptor::runHookMouse is hooked 0x3028
00:17:35.22830285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:17:35.23726B06362OverlayManager::doActionDisplayFPS - Triggered
00:17:35.2423028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:17:36.50730284953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:17:36.50730284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:17:36.50730284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:17:36.73126B06225OverlayManager::doActionForegroundChange Event [winows not active]
00:17:36.74726B06237OverlayManager::doActionForegroundChange Event OFF (OFF)
00:17:36.74726B07600OverlayManager::OnForegroundChangedChanged False
00:17:36.74726B07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C12 Title=[(3) quake - Twitch - Google Chrome]
00:17:36.74726B07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:17:36.74726B02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:17:36.74726B02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:17:36.75026B06362OverlayManager::doActionDisplayFPS - Triggered
00:17:36.794302847ResetSnapShotSH::ExecuteRelease snapshot SH
00:17:36.7943028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:20:18.34430281534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:20:18.34430281545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:20:18.34430282550OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:20:18.34430281297OverlayManager::RestoreGameWNDPROCSearch SWL..
00:20:18.34430281304OverlayManager::RestoreGameWNDPROCSWL restored.
00:20:18.34430281314OverlayManager::RestoreGameWNDPROCSWL OK.
00:20:18.34430281319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe970cf3
00:20:18.34430282572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:20:18.34430281548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:20:18.3443028187IRenderDevice::releaseRender Releasing.
00:20:18.3443028363ow-graphics----------------- d3d11 capture freed ----------------
00:20:18.344302882RenderDeviceCaptureBase::ReleaseTextureRelease
00:20:18.3443028100RenderDeviceCaptureBase::ReleaseTextureReleased
00:20:18.34430281280RenderDeviceD3d11::releaseImplementationReleasing 1
00:20:18.34430281290RenderDeviceD3d11::releaseImplementationReleasing 2
00:20:18.34430281309RenderDeviceD3d11::releaseImplementationReleasing 3
00:20:18.3443028204IRenderDevice::releaseRender Releasing Done.
00:20:18.38426B06237OverlayManager::doActionForegroundChange Event ON (ON)
00:20:18.38426B07600OverlayManager::OnForegroundChangedChanged True
00:20:18.42326B07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:20:18.42326B02539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:20:18.42426B06362OverlayManager::doActionDisplayFPS - Triggered
00:20:18.4943028386fSwapResize_BuffersResize buffer (0x5ad4ac60)!
00:20:18.50830281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ad4ac60
00:20:18.50830281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
00:20:18.50830281148RenderDeviceD3d11::initsave state
00:20:18.5083028696RenderDeviceD3d11::initDX11loading shaders...
00:20:18.51330281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58fceed8.
00:20:18.51330281156RenderDeviceD3d11::initrestore state
00:20:18.51330281159RenderDeviceD3d11::initTarget Window [0x50eaa]
00:20:18.5133028244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:20:18.5133028251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:20:18.51630285011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50eaa}.
00:20:18.51630282176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2d8c0947
00:20:18.51630282194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:20:18.51630282242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232)
00:20:18.5173028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:20:18.5173028363ow-graphicsd3d11 shared texture capture successful
00:20:18.51930281830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:20:18.51930282272OverlayManager::installKeybMouseHookInstall KeybMouse
00:20:18.5193028419InputInterceptor::stopHookunhook keyboard and mouse
00:20:18.5193028386InputInterceptor::runHookKeyboard is hooked 0x3028
00:20:18.5193028408InputInterceptor::runHookMouse is hooked 0x3028
00:20:18.52230284946OverlayManager::initOverlayResolutionEx 0X40008
00:20:18.52230284953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:20:18.52230284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:20:18.52230284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:20:18.92630285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:34:01.47830284953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:34:01.47830284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:34:01.47830284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:34:01.79926B06225OverlayManager::doActionForegroundChange Event [winows not active]
00:34:01.81426B06237OverlayManager::doActionForegroundChange Event OFF (OFF)
00:34:01.81426B07600OverlayManager::OnForegroundChangedChanged False
00:34:01.81426B07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C12 Title=[(3) quake - Twitch - Google Chrome]
00:34:01.81426B07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:34:01.81426B02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:34:01.81426B02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:34:01.81626B06362OverlayManager::doActionDisplayFPS - Triggered
00:34:01.853302847ResetSnapShotSH::ExecuteRelease snapshot SH
00:34:01.8533028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:34:04.8530281534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:34:04.8530281545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:34:04.8530282550OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:34:04.8530281297OverlayManager::RestoreGameWNDPROCSearch SWL..
00:34:04.8530281304OverlayManager::RestoreGameWNDPROCSWL restored.
00:34:04.8530281314OverlayManager::RestoreGameWNDPROCSWL OK.
00:34:04.8530281319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2d8c0947
00:34:04.8530282572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:34:04.8530281548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:34:04.853028187IRenderDevice::releaseRender Releasing.
00:34:04.853028363ow-graphics----------------- d3d11 capture freed ----------------
00:34:04.85302882RenderDeviceCaptureBase::ReleaseTextureRelease
00:34:04.853028100RenderDeviceCaptureBase::ReleaseTextureReleased
00:34:04.8530281280RenderDeviceD3d11::releaseImplementationReleasing 1
00:34:04.8530281290RenderDeviceD3d11::releaseImplementationReleasing 2
00:34:04.8530281309RenderDeviceD3d11::releaseImplementationReleasing 3
00:34:04.853028204IRenderDevice::releaseRender Releasing Done.
00:34:04.2123028386fSwapResize_BuffersResize buffer (0x5ad4ac60)!
00:34:04.21730281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ad4ac60
00:34:04.21730281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
00:34:04.21730281148RenderDeviceD3d11::initsave state
00:34:04.2173028696RenderDeviceD3d11::initDX11loading shaders...
00:34:04.22230281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58fceed8.
00:34:04.22230281156RenderDeviceD3d11::initrestore state
00:34:04.22230281159RenderDeviceD3d11::initTarget Window [0x50eaa]
00:34:04.2223028244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:34:04.2223028251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:34:04.22230282539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:34:04.22330285011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50eaa}.
00:34:04.22330282176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x945095f
00:34:04.22330282194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:34:04.22330282242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232)
00:34:04.22330281671WidgetManager::drawskip widget draw (not in foreground) False - False
00:34:04.22430282272OverlayManager::installKeybMouseHookInstall KeybMouse
00:34:04.2243028419InputInterceptor::stopHookunhook keyboard and mouse
00:34:04.2243028386InputInterceptor::runHookKeyboard is hooked 0x3028
00:34:04.2243028408InputInterceptor::runHookMouse is hooked 0x3028
00:34:04.22430285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:34:04.23030284946OverlayManager::initOverlayResolutionEx 0X40008
00:34:04.23030284953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:34:04.23030284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:34:04.23030284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:34:04.33926B06237OverlayManager::doActionForegroundChange Event ON (ON)
00:34:04.33926B07600OverlayManager::OnForegroundChangedChanged True
00:34:04.33926B07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:34:04.34026B06362OverlayManager::doActionDisplayFPS - Triggered
00:34:04.3433028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:34:04.3443028363ow-graphicsd3d11 shared texture capture successful
00:34:04.34930285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:34:04.35626B06362OverlayManager::doActionDisplayFPS - Triggered
00:34:04.3573028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:34:11.64430285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:34:12.89830284953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:34:12.89830284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:34:12.89830284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:34:12.91226B06225OverlayManager::doActionForegroundChange Event [winows not active]
00:34:12.92826B06237OverlayManager::doActionForegroundChange Event OFF (OFF)
00:34:12.92826B07600OverlayManager::OnForegroundChangedChanged False
00:34:12.92826B07633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10BE8 Title=[#rage-only - Discord]
00:34:12.92826B07031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:34:12.92826B02532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:34:12.92826B02466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:34:12.92926B06362OverlayManager::doActionDisplayFPS - Triggered
00:34:12.956302847ResetSnapShotSH::ExecuteRelease snapshot SH
00:34:12.9563028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:34:44.3230281534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:34:44.3230281545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:34:44.3230282550OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:34:44.3230281297OverlayManager::RestoreGameWNDPROCSearch SWL..
00:34:44.3230281304OverlayManager::RestoreGameWNDPROCSWL restored.
00:34:44.3230281314OverlayManager::RestoreGameWNDPROCSWL OK.
00:34:44.3230281319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x945095f
00:34:44.3230282572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:34:44.3230281548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:34:44.323028187IRenderDevice::releaseRender Releasing.
00:34:44.323028363ow-graphics----------------- d3d11 capture freed ----------------
00:34:44.32302882RenderDeviceCaptureBase::ReleaseTextureRelease
00:34:44.323028100RenderDeviceCaptureBase::ReleaseTextureReleased
00:34:44.3230281280RenderDeviceD3d11::releaseImplementationReleasing 1
00:34:44.3230281290RenderDeviceD3d11::releaseImplementationReleasing 2
00:34:44.3230281309RenderDeviceD3d11::releaseImplementationReleasing 3
00:34:44.323028204IRenderDevice::releaseRender Releasing Done.
00:34:44.1663028386fSwapResize_BuffersResize buffer (0x5ad4ac60)!
00:34:44.18430281063RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ad4ac60
00:34:44.18430281127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
00:34:44.18430281148RenderDeviceD3d11::initsave state
00:34:44.1843028696RenderDeviceD3d11::initDX11loading shaders...
00:34:44.19030281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58fceed8.
00:34:44.19030281156RenderDeviceD3d11::initrestore state
00:34:44.19030281159RenderDeviceD3d11::initTarget Window [0x50eaa]
00:34:44.1903028244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:34:44.1903028251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:34:44.19030282539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:34:44.19230285011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50eaa}.
00:34:44.19230282176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc5b0ef3
00:34:44.19230282194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:34:44.19230282242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232)
00:34:44.19230281671WidgetManager::drawskip widget draw (not in foreground) False - False
00:34:44.19726B06237OverlayManager::doActionForegroundChange Event ON (ON)
00:34:44.19726B07600OverlayManager::OnForegroundChangedChanged True
00:34:44.19730281830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:34:44.19726B07031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:34:44.19730282272OverlayManager::installKeybMouseHookInstall KeybMouse
00:34:44.1973028419InputInterceptor::stopHookunhook keyboard and mouse
00:34:44.1973028386InputInterceptor::runHookKeyboard is hooked 0x3028
00:34:44.1973028408InputInterceptor::runHookMouse is hooked 0x3028
00:34:44.19830285702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:34:44.19826B06362OverlayManager::doActionDisplayFPS - Triggered
00:34:44.19930284946OverlayManager::initOverlayResolutionEx 0X40008
00:34:44.19930284953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:34:44.19930284900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:34:44.19930284912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:34:44.1993028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:34:44.2003028363ow-graphicsd3d11 shared texture capture successful
00:34:44.21526B06362OverlayManager::doActionDisplayFPS - Triggered
00:34:44.2313028925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:34:46.7530281621OverlayManager::GameWindowProcCallbackClose Window [16].
00:34:46.41837C02110ClientExitProcessCallbackClient::Exit Process Callback [0].
00:34:46.41837C0790Client::clearClient::Clear [0 - 1] .
00:34:46.41837C0797Client::clearClient::Clear stoping...
00:34:46.41837C0947OverlayManager::StopInternalstopping...
00:34:46.41837C0973OverlayManager::StopInternalStoping server connection
00:34:46.41826B06557OverlayManager::OnDisconnectedDisconnected from server
00:34:46.41837C0978OverlayManager::StopInternalStopped server connection
00:34:46.41837C0206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
00:34:46.41837C0232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
00:34:46.41837C0232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
00:34:46.41837C0999OverlayManager::StopInternalClosing inter process
00:34:46.41837C025InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
00:34:46.418920118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
00:34:46.41937C0256InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
00:34:46.41937C059InterProcessEventHandler::~InterProcessEventHandlerDone.
00:34:46.41937C01011OverlayManager::StopInternalnot running.
00:34:46.41937C0140ApiManager::DestroyBackgroundThreadDestroy call.
00:34:46.5713028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.5753028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.5773028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.5833028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.5853028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.5913028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.5933028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.5953028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.5993028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.601286C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:34:46.6033028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.6053028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.6073028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.6093028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.6133028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.6153028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.6173028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.6233028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.6253028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.6273028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.6313028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.6353028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.6373028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.6393028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.6413028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.6433028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.6493028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.6553028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.6573028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.6613028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.6633028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.6653028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.6693028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.6713028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.6753028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.6793028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.6873028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.6933028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.6973028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.7053028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.7093028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.7213028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.8183028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.8323028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.8363028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.8423028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.8483028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.8543028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.8563028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.8583028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.8643028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.8703028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.8763028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.8783028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.8823028213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
00:34:46.885288187ApiManager::BackgroundThreadBackground Thread is terminated.
00:34:46.88637C0231ApiManager::ClearAllCommandsClearing commands [8]
00:34:46.88637C0248ApiManager::ClearAllCommandsCleared
00:34:46.88637C0135ApiManager::DestroyDestroyed
00:34:46.88637C01013OverlayManager::StopInternalstopped.
00:34:46.88637C0853Client::clearRemove old SHM
00:34:46.88637C0256InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_81_2_13028 close 2147483647 bytes
00:34:46.88637C0861Client::clearStop tasks thread
00:34:46.88637C0874Client::clearClient::Clear - Done.
00:34:46.88637C02125ClientExitProcessCallbackGoing to ExitProcess()