Time | Thread | Line | Function | Message |
23:20:59.362 | 84C | 131 | runClient | Starting Overlay PID=9188(0x23e4) server PID = 13028 |
23:20:59.362 | 84C | 698 | Client::init | Client::Initialize |
23:20:59.362 | 84C | 706 | Client::init | Start owclient thread |
23:20:59.362 | 36F8 | 328 | Client::initFirstInjection | Client::initFirstInjection. |
23:20:59.362 | 36F8 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_81_2_13028 opened succesfuly |
23:20:59.362 | 36F8 | 356 | | session id = {33FB1898-3159-4209-B927-1F07B621D360} |
23:20:59.363 | 36F8 | 1954 | Client::LogClientInfo | OS version [10.0] |
23:20:59.363 | 36F8 | 1959 | Client::LogClientInfo | Process OS version [10.0] [64-bit] |
23:20:59.364 | 36F8 | 1977 | Client::LogClientInfo | Client [64-bit] Version 2.2.81.2 |
23:20:59.364 | 36F8 | 1989 | Client::LogProcessModules | Loaded modules: |
23:20:59.371 | 36F8 | 2005 | | C:\Program Files (x86)\Overwolf\0.158.1.1\OWClient.dll |
23:20:59.371 | 36F8 | 2005 | | C:\Program Files (x86)\Overwolf\0.158.1.1\OWExplorer.dll |
23:20:59.371 | 36F8 | 2005 | | C:\Program Files (x86)\Steam\GameOverlayRenderer64.dll |
23:20:59.371 | 36F8 | 2005 | | C:\Program Files (x86)\Steam\steamclient64.dll |
23:20:59.371 | 36F8 | 2005 | | C:\Program Files (x86)\Steam\tier0_s64.dll |
23:20:59.371 | 36F8 | 2005 | | C:\Program Files (x86)\Steam\vstdlib_s64.dll |
23:20:59.371 | 36F8 | 2005 | | C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2011.6-0\MpOav.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\AVIFIL32.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\AVRT.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\CRYPTSP.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\CoreUIComponents.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\DEVOBJ.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\DPAPI.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\HID.DLL |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\MSACM32.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\MSVFW32.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\MSWSOCK.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\SSPICLI.DLL |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\Secur32.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\TextShaping.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\VERSION.DLL |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\WININET.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\XInput1_3.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\amsi.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\cryptbase.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\cryptnet.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\dbgcore.DLL |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\dbghelp.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\dcomp.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\dsound.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\ksuser.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\midimap.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\msacm32.drv |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\msasn1.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\mscms.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\mskeyprotect.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\nvapi64.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\powrprof.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\profapi.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\twinapi.appcore.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\wbemcomn.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\wdmaud.drv |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\winmmbase.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\ADVAPI32.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\CRYPT32.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_4a82b713f39f87a0\nvldumdx.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_4a82b713f39f87a0\nvwgf2umx.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\GDI32.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\IMM32.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\KERNEL32.DLL |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\KERNELBASE.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\MMDevApi.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\MSCTF.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\NSI.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\Normaliz.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\OLEAUT32.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\PSAPI.DLL |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\RPCRT4.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\SETUPAPI.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\SHELL32.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\SHLWAPI.DLL |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\USER32.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\WINTRUST.DLL |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\WLDAP32.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\WS2_32.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\bcrypt.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\cfgmgr32.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\clbcatq.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\combase.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\fwpuclnt.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\gdi32full.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\imagehlp.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\msvcp_win.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\msvcrt.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\ole32.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\sechost.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\shcore.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\ucrtbase.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\win32u.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\System32\winrnr.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.488_none_4238de57f6b64d28\COMCTL32.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\system32\NLAapi.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\system32\XAudio2_6.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\system32\napinsp.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\system32\ncryptsslp.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\system32\nvspcap64.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\system32\pnrpnsp.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\system32\rsaenh.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\system32\schannel.DLL |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\system32\wbem\fastprox.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\system32\wbem\wbemprox.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\system32\wbem\wbemsvc.dll |
23:20:59.371 | 36F8 | 2005 | | C:\WINDOWS\system32\wshbth.dll |
23:20:59.371 | 36F8 | 2005 | | C:\Windows\System32\InputHost.dll |
23:20:59.371 | 36F8 | 2005 | | C:\Windows\System32\OneCoreCommonProxyStub.dll |
23:20:59.371 | 36F8 | 2005 | | C:\Windows\System32\OneCoreUAPCommonProxyStub.dll |
23:20:59.371 | 36F8 | 2005 | | C:\Windows\System32\PROPSYS.dll |
23:20:59.371 | 36F8 | 2005 | | C:\Windows\System32\WindowManagementAPI.dll |
23:20:59.371 | 36F8 | 2005 | | C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll |
23:20:59.371 | 36F8 | 2005 | | C:\Windows\System32\Windows.UI.dll |
23:20:59.371 | 36F8 | 2005 | | C:\Windows\System32\rasadhlp.dll |
23:20:59.371 | 36F8 | 2005 | | D:\games\Steam\steamapps\common\Apex Legends\EasyAntiCheat_x64.dll |
23:20:59.371 | 36F8 | 2005 | | D:\games\Steam\steamapps\common\Apex Legends\R5Apex.exe |
23:20:59.371 | 36F8 | 2005 | | D:\games\Steam\steamapps\common\Apex Legends\bink2w64.dll |
23:20:59.371 | 36F8 | 2005 | | D:\games\Steam\steamapps\common\Apex Legends\binkawin64.dll |
23:20:59.371 | 36F8 | 2005 | | D:\games\Steam\steamapps\common\Apex Legends\mileswin64.dll |
23:20:59.371 | 36F8 | 2005 | | D:\games\Steam\steamapps\common\Apex Legends\paks\Win64\ui.dll |
23:20:59.371 | 36F8 | 2005 | | D:\games\Steam\steamapps\common\Apex Legends\steam_api64.dll |
23:20:59.371 | 36F8 | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=14160 |
23:20:59.372 | 36F8 | 1451 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - Use Default. |
23:20:59.372 | 36F8 | 1475 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
23:20:59.373 | 36F8 | 1525 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
23:20:59.373 | 36F8 | 1593 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
23:20:59.373 | 36F8 | 1606 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF |
23:20:59.373 | 36F8 | 1619 | Client::ReadGameConfigurations | Enable EnableTXR - OFF |
23:20:59.373 | 36F8 | 1659 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
23:20:59.373 | 36F8 | 1661 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - OFF |
23:20:59.373 | 36F8 | 1663 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
23:20:59.373 | 36F8 | 1665 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
23:20:59.373 | 36F8 | 1667 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF |
23:20:59.373 | 36F8 | 1669 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
23:20:59.373 | 36F8 | 1671 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
23:20:59.373 | 36F8 | 1674 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
23:20:59.373 | 36F8 | 1677 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
23:20:59.373 | 36F8 | 1771 | Data::Search | [0] 0x6E3B0000 |
23:20:59.373 | 36F8 | 1771 | Data::Search | [1] 0x0 |
23:20:59.373 | 36F8 | 1771 | Data::Search | [2] 0x0 |
23:20:59.373 | 36F8 | 1771 | Data::Search | [3] 0x0 |
23:20:59.373 | 36F8 | 1771 | Data::Search | [4] 0x0 |
23:20:59.373 | 36F8 | 1771 | Data::Search | [5] 0x6A9C0000 |
23:20:59.373 | 36F8 | 1771 | Data::Search | [6] 0x6CA70000 |
23:20:59.373 | 36F8 | 1771 | Data::Search | [7] 0x0 |
23:20:59.373 | 36F8 | 1771 | Data::Search | [8] 0x6A9C0000 |
23:20:59.373 | 36F8 | 1771 | Data::Search | [9] 0x0 |
23:20:59.373 | 36F8 | 1776 | Data::Search | [10] 0x0 |
23:20:59.373 | 36F8 | 1782 | Data::Search | [11] 0x68350000 |
23:20:59.373 | 36F8 | 1788 | Data::Search | [12] 0x0 |
23:20:59.373 | 36F8 | 1794 | Data::Search | [13] 0x0 |
23:20:59.373 | 36F8 | 329 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
23:20:59.373 | 36F8 | 439 | Client::initFirstInjection | Detected Windows 8.1 or greater |
23:20:59.373 | 36F8 | 454 | Client::initFirstInjection | Acquiring function lock succedded |
23:20:59.374 | 36F8 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_81_2_13028 opened succesfuly |
23:20:59.374 | 36F8 | 465 | OverlayManager::OverlayManager | OW System Cursor is set to = 0x160263 |
23:20:59.374 | 36F8 | 6941 | OverlayManager::LoadDefaultCursors | Load default cursors |
23:20:59.374 | 36F8 | 474 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x2a40d0f |
23:20:59.374 | 36F8 | 72 | PerformanceCounter::StartSession | StartSession |
23:20:59.375 | 36F8 | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
23:20:59.375 | 36F8 | 684 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0 |
23:20:59.375 | 36F8 | 702 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
23:20:59.375 | 36F8 | 704 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
23:20:59.375 | 36F8 | 707 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
23:20:59.375 | 36F8 | 710 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = OFF |
23:20:59.375 | 36F8 | 713 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = OFF |
23:20:59.375 | 36F8 | 716 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
23:20:59.375 | 36F8 | 719 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = OFF |
23:20:59.375 | 36F8 | 722 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
23:20:59.375 | 36F8 | 725 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = OFF |
23:20:59.375 | 36F8 | 728 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF |
23:20:59.375 | 36F8 | 731 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF |
23:20:59.375 | 36F8 | 734 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF |
23:20:59.375 | 36F8 | 737 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
23:20:59.375 | 36F8 | 740 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
23:20:59.375 | 36F8 | 743 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
23:20:59.375 | 36F8 | 746 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
23:20:59.375 | 36F8 | 749 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
23:20:59.375 | 36F8 | 752 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
23:20:59.375 | 36F8 | 755 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = OFF |
23:20:59.375 | 36F8 | 758 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
23:20:59.375 | 36F8 | 761 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
23:20:59.375 | 36F8 | 764 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
23:20:59.375 | 36F8 | 767 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
23:20:59.375 | 36F8 | 770 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
23:20:59.375 | 36F8 | 773 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
23:20:59.375 | 36F8 | 776 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = OFF |
23:20:59.375 | 36F8 | 779 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
23:20:59.375 | 36F8 | 782 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
23:20:59.375 | 36F8 | 785 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
23:20:59.375 | 36F8 | 788 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
23:20:59.375 | 36F8 | 791 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = ON |
23:20:59.375 | 36F8 | 794 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
23:20:59.375 | 36F8 | 797 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF |
23:20:59.375 | 36F8 | 800 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
23:20:59.375 | 36F8 | 803 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
23:20:59.375 | 36F8 | 806 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF |
23:20:59.375 | 36F8 | 809 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = OFF |
23:20:59.375 | 36F8 | 812 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = OFF |
23:20:59.375 | 36F8 | 815 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
23:20:59.375 | 36F8 | 818 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
23:20:59.375 | 36F8 | 821 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = OFF |
23:20:59.375 | 36F8 | 824 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = OFF |
23:20:59.375 | 36F8 | 827 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = OFF |
23:20:59.375 | 36F8 | 830 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = OFF |
23:20:59.375 | 36F8 | 833 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
23:20:59.375 | 36F8 | 836 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
23:20:59.375 | 36F8 | 839 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
23:20:59.375 | 36F8 | 842 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
23:20:59.375 | 36F8 | 845 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON |
23:20:59.375 | 36F8 | 848 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
23:20:59.375 | 36F8 | 851 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
23:20:59.375 | 36F8 | 854 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
23:20:59.375 | 36F8 | 857 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = OFF |
23:20:59.375 | 36F8 | 860 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
23:20:59.375 | 36F8 | 863 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
23:20:59.375 | 36F8 | 866 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
23:20:59.375 | 36F8 | 869 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
23:20:59.375 | 36F8 | 872 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = ON |
23:20:59.375 | 36F8 | 875 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = ON |
23:20:59.375 | 36F8 | 878 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF |
23:20:59.375 | 36F8 | 881 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
23:20:59.375 | 36F8 | 884 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF |
23:20:59.375 | 36F8 | 887 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
23:20:59.375 | 36F8 | 890 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
23:20:59.375 | 36F8 | 893 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
23:20:59.375 | 36F8 | 895 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
23:20:59.375 | 36F8 | 897 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
23:20:59.375 | 36F8 | 899 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
23:20:59.375 | 36F8 | 901 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF |
23:20:59.375 | 36F8 | 903 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
23:20:59.375 | 36F8 | 905 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
23:20:59.375 | 36F8 | 907 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF |
23:20:59.375 | 36F8 | 909 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF |
23:20:59.375 | 36F8 | 911 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
23:20:59.375 | 36F8 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:20:59.375 | 36F8 | 552 | OverlayManager::OverlayManager | starting hooks... |
23:20:59.402 | 36F8 | 1953 | FunctionHook::LoadHooker | Loading Utils from C:\Program Files (x86)\Overwolf\0.158.1.1\\OWUtils.dll succeeded |
23:20:59.404 | 36F8 | 592 | Install::Code | Init [Client,1] (MCH) OK |
23:20:59.405 | 36F8 | 592 | Install::Code | Init [Client,2] (MCH) OK |
23:20:59.411 | 36F8 | 592 | Install::Code | Init [Client,3] (MCH) OK |
23:20:59.412 | 36F8 | 592 | Install::Code | Init [Client,4] (MCH) OK |
23:20:59.419 | 36F8 | 592 | Install::Code | Init [Client,4.1] (MCH) OK |
23:20:59.425 | 36F8 | 592 | Install::Code | Init [Client,4.2] (MCH) OK |
23:20:59.430 | 36F8 | 248 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
23:20:59.431 | 36F8 | 578 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 16 |
23:20:59.431 | 36F8 | 921 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
23:20:59.431 | 36F8 | 523 | Client::initFirstInjection | Suspend before hook: OFF |
23:20:59.432 | 36F8 | 1157 | Install::Code | Segment [5|20352|0x6A9C0000|0x4F80] |
23:20:59.437 | 36F8 | 592 | Install::Code | unknown (MCH) OK |
23:20:59.437 | 36F8 | 1157 | Install::Code | Segment [5|431680|0x6A9C0000|0x69640] |
23:20:59.443 | 36F8 | 592 | Install::Code | unknown (MCH) OK |
23:20:59.443 | 36F8 | 1157 | Install::Code | Segment [5|132848|0x6A9C0000|0x206F0] |
23:20:59.448 | 36F8 | 592 | Install::Code | unknown (MCH) OK |
23:20:59.448 | 36F8 | 1157 | Install::Code | Segment [5|7648|0x6A9C0000|0x1DE0] |
23:20:59.453 | 36F8 | 592 | Install::Code | unknown (MCH) OK |
23:20:59.453 | 36F8 | 1157 | Install::Code | Segment [5|-39090080|0x6A9C0000|0xFDAB8860] |
23:20:59.453 | 36F8 | 1248 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
23:20:59.453 | 36F8 | 1157 | Install::Code | Segment [5|-39068624|0x6A9C0000|0xFDABDC30] |
23:20:59.453 | 36F8 | 1248 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
23:20:59.453 | 36F8 | 1157 | Install::Code | Segment [5|-39074320|0x6A9C0000|0xFDABC5F0] |
23:20:59.453 | 36F8 | 1248 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
23:20:59.453 | 36F8 | 1157 | Install::Code | Segment [5|-40261648|0x6A9C0000|0xFD99A7F0] |
23:20:59.453 | 36F8 | 1248 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
23:20:59.453 | 36F8 | 329 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
23:20:59.453 | 36F8 | 1042 | OverlayManager::Start | Starting... |
23:20:59.453 | 36F8 | 1074 | OverlayManager::Start | starting hooks 2... |
23:20:59.458 | 36F8 | 592 | Install::Code | Init [Client,5] (MCH) OK |
23:20:59.458 | 36F8 | 1221 | | XTRAP COMPATIBLE PATCH WARNING |
23:20:59.458 | 36F8 | 1229 | OverlayManager::Start | done with hooks... |
23:20:59.458 | 36F8 | 107 | ApiManager::Init | API Manager Event : OK |
23:20:59.458 | 36F8 | 119 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=648 |
23:20:59.458 | 36F8 | 67 | TXRSetting | Fail to read texture recognition options 0xb7 |
23:20:59.458 | 36F8 | 114 | TXOfInterest | New list set with 0 items |
23:20:59.458 | 36F8 | 1254 | OverlayManager::Start | get foreground state |
23:20:59.458 | 36F8 | 1291 | OverlayManager::Start | Started... |
23:20:59.458 | 26B0 | 6532 | OverlayManager::OnConnected | Connected to server |
23:20:59.458 | 26B0 | 31 | SendServerHelloMessage::Execute | Send connection Ack |
23:20:59.459 | 288 | 7111 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x90d6e |
23:20:59.463 | 36F8 | 592 | Install::Code | Init [Client,0] (MCH) OK |
23:20:59.463 | 36F8 | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
23:20:59.463 | 36F8 | 94 | GraphicsHookManager::StopThread | StopThread |
23:20:59.463 | 3750 | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
23:20:59.465 | 36F8 | 590 | Client::initFirstInjection | init complete |
23:20:59.536 | 3028 | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
23:20:59.557 | 3028 | 149 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
23:20:59.557 | 3028 | 149 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
23:20:59.557 | 3028 | 1006 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
23:20:59.644 | 3028 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ad4ac60 |
23:20:59.644 | 3028 | 1094 | RenderDeviceD3d11::init | Device adapter hash: -2030799278 |
23:20:59.644 | 3028 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
23:20:59.644 | 3028 | 1148 | RenderDeviceD3d11::init | save state |
23:20:59.644 | 3028 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:20:59.647 | 3028 | 705 | RenderDeviceD3d11::initDX11 | create vs |
23:20:59.647 | 3028 | 723 | RenderDeviceD3d11::initDX11 | create vs |
23:20:59.649 | 3028 | 745 | RenderDeviceD3d11::initDX11 | create pxs |
23:20:59.651 | 3028 | 774 | RenderDeviceD3d11::initDX11 | create raster |
23:20:59.651 | 3028 | 842 | RenderDeviceD3d11::initDX11 | create buffers |
23:20:59.651 | 3028 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58fceed8. |
23:20:59.651 | 3028 | 1156 | RenderDeviceD3d11::init | restore state |
23:20:59.651 | 3028 | 1159 | RenderDeviceD3d11::init | Target Window [0x50eaa] |
23:20:59.651 | 3028 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:20:59.651 | 3028 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:20:59.651 | 3028 | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
23:20:59.651 | 3028 | 2080 | RenderDeviceD3d11::setFix | Set render device fix RT. |
23:20:59.651 | 3028 | 2645 | OverlayManager::setGraphics | Render Device fix was set RT. |
23:20:59.651 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
23:20:59.651 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
23:20:59.655 | 3028 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.250000], offser[0, 0] |
23:20:59.655 | 3028 | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
23:20:59.655 | 3028 | 275 | WidgetManager::init | Init manager |
23:20:59.655 | 3028 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50eaa}. |
23:20:59.655 | 3028 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x40cb3 |
23:20:59.655 | 3028 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972] |
23:20:59.655 | 3028 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232) |
23:20:59.655 | 3028 | 2253 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
23:20:59.655 | 3028 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
23:20:59.655 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:20:59.655 | 3028 | 7504 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
23:20:59.655 | 286C | 2347 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
23:20:59.660 | 3028 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
23:20:59.660 | 3028 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
23:20:59.660 | 3028 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
23:20:59.660 | 3028 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x3028 |
23:20:59.660 | 3028 | 408 | InputInterceptor::runHook | Mouse is hooked 0x3028 |
23:20:59.660 | 3028 | 1925 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | GameWndProc - Original Cursor Ref Count = 0, Cur = 0x10005 |
23:20:59.696 | 26B0 | 6354 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
23:20:59.740 | 26B0 | 6354 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
23:20:59.943 | 3028 | 654 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
23:20:59.943 | 3028 | 695 | OverlayInputManager::AddHotKey | Add new hotkey [show_YourAppName_mgkfphiakibmlddnecpgnfbklignegnmhnclnmkh]-[120]-[4]. Total [1] |
23:21:00.106 | 26B0 | 6354 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
23:21:00.158 | 286C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_E0C78_P_13028 opened succesfuly |
23:21:00.158 | 286C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_13028_SHARED_MEMORY_AGENT opened succesfuly |
23:21:00.158 | 286C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_F0D6A_P_13028 opened succesfuly |
23:21:00.158 | 286C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_13028_SHARED_MEMORY_AGENT opened succesfuly |
23:21:00.158 | 286C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_C0E2C_P_13028 opened succesfuly |
23:21:00.158 | 286C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_13028_SHARED_MEMORY_AGENT opened succesfuly |
23:21:00.934 | 3028 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
23:21:00.934 | 3028 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
23:21:00.934 | 3028 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:21:00.934 | 3028 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
23:21:00.934 | 3028 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
23:21:00.934 | 3028 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
23:21:00.934 | 3028 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x40cb3 |
23:21:00.934 | 3028 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:21:00.934 | 3028 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
23:21:00.934 | 3028 | 187 | IRenderDevice::release | Render Releasing. |
23:21:00.934 | 3028 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:21:00.934 | 3028 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:21:00.934 | 3028 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:21:00.934 | 3028 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:21:00.934 | 3028 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:21:00.934 | 3028 | 204 | IRenderDevice::release | Render Releasing Done. |
23:21:01.108 | 3028 | 7070 | OverlayManager::IsEmptyCursor | Cache cursor 0x10005 (v: 1) |
23:21:01.155 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
23:21:01.155 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
23:21:01.157 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
23:21:01.157 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
23:21:01.227 | 3028 | 386 | fSwapResize_Buffers | Resize buffer (0x5ad4ac60)! |
23:21:01.245 | 37C0 | 7070 | OverlayManager::IsEmptyCursor | Cache cursor 0x10007 (v: 1) |
23:21:01.247 | 3028 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ad4ac60 |
23:21:01.247 | 3028 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
23:21:01.247 | 3028 | 1148 | RenderDeviceD3d11::init | save state |
23:21:01.247 | 3028 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:21:01.252 | 3028 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58fceed8. |
23:21:01.252 | 3028 | 1156 | RenderDeviceD3d11::init | restore state |
23:21:01.252 | 3028 | 1159 | RenderDeviceD3d11::init | Target Window [0x50eaa] |
23:21:01.252 | 3028 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:21:01.252 | 3028 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:21:01.254 | 3028 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
23:21:01.254 | 3028 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50eaa}. |
23:21:01.254 | 3028 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd5095f |
23:21:01.254 | 3028 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
23:21:01.254 | 3028 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232) |
23:21:01.254 | 3028 | 308 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
23:21:01.254 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:21:01.259 | 3028 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
23:21:01.259 | 3028 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
23:21:01.259 | 3028 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
23:21:01.259 | 3028 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x3028 |
23:21:01.259 | 3028 | 408 | InputInterceptor::runHook | Mouse is hooked 0x3028 |
23:21:01.259 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:21:01.261 | 3028 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
23:21:01.261 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
23:21:01.261 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
23:21:01.261 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
23:21:01.293 | 26B0 | 6627 | OverlayManager::HandleIPCMessage | Load in-game plugin request: [C:\Users\kaby\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.5\plugins/GEPPlugin64.dll] |
23:21:01.314 | 3028 | 7329 | OverlayManager::LoadPlugin | Plugin loaded [1] [C:\Users\kaby\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.5\plugins/GEPPlugin64.dll] [] |
23:21:04.568 | 26B0 | 363 | ow-graphics | Failed to open pipe |
23:21:04.568 | 26B0 | 363 | ow-graphics | Failed to open pipe |
23:21:04.568 | 26B0 | 363 | ow-graphics | Connection initialized |
23:21:04.568 | 26B0 | 145 | LoadOWOBSCaptureDllCommand::Execute | Load ow obs capture dll |
23:21:04.568 | 26B0 | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
23:21:04.570 | 3028 | 255 | Overlay::Streaming::GameCaptureManager::OnStreaming | Start Capturing msg |
23:21:04.583 | 3028 | 363 | ow-graphics | Hooked to process: R5Apex.exe |
23:21:04.583 | 3028 | 363 | ow-graphics | (half life scientist) everything.. seems to be in order |
23:21:04.584 | 3028 | 363 | ow-graphics | d3d11 shared texture capture successful |
23:21:09.672 | 288 | 1989 | Client::LogProcessModules | Loaded modules: |
23:21:09.680 | 288 | 2005 | | C:\Program Files (x86)\Overwolf\0.158.1.1\OWClient.dll |
23:21:09.680 | 288 | 2005 | | C:\Program Files (x86)\Overwolf\0.158.1.1\OWExplorer.dll |
23:21:09.680 | 288 | 2005 | | C:\Program Files (x86)\Overwolf\0.158.1.1\OWUtils.dll |
23:21:09.680 | 288 | 2005 | | C:\Program Files (x86)\Overwolf\0.158.1.1\obs\data\obs-plugins\win-capture\ow-graphics-hook64.dll |
23:21:09.680 | 288 | 2005 | | C:\Program Files (x86)\Steam\GameOverlayRenderer64.dll |
23:21:09.680 | 288 | 2005 | | C:\Program Files (x86)\Steam\steamclient64.dll |
23:21:09.680 | 288 | 2005 | | C:\Program Files (x86)\Steam\tier0_s64.dll |
23:21:09.680 | 288 | 2005 | | C:\Program Files (x86)\Steam\vstdlib_s64.dll |
23:21:09.680 | 288 | 2005 | | C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2011.6-0\MpOav.dll |
23:21:09.680 | 288 | 2005 | | C:\Users\kaby\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.5\plugins\64\gep_apex.dll |
23:21:09.680 | 288 | 2005 | | C:\Users\kaby\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.5\plugins\64\libowgameevents64.dll |
23:21:09.680 | 288 | 2005 | | C:\Users\kaby\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.5\plugins\GEPPlugin64.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\AVIFIL32.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\AVRT.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\CRYPTSP.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\CoreUIComponents.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\D3DX9_43.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\DEVOBJ.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\DPAPI.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\HID.DLL |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\MSACM32.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\MSVFW32.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\MSWSOCK.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\SSPICLI.DLL |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\Secur32.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\TextShaping.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\VERSION.DLL |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\WININET.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\XInput1_3.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\amsi.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\cryptbase.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\cryptnet.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\d3dx11_43.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\dbgcore.DLL |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\dbghelp.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\dcomp.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\dsound.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\ksuser.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\midimap.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\msacm32.drv |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\msasn1.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\mscms.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\mskeyprotect.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\nvapi64.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\powrprof.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\profapi.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\twinapi.appcore.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\wbemcomn.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\wdmaud.drv |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\winmmbase.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\ADVAPI32.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\CRYPT32.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_4a82b713f39f87a0\nvldumdx.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_4a82b713f39f87a0\nvwgf2umx.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\GDI32.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\IMM32.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\KERNEL32.DLL |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\KERNELBASE.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\MMDevApi.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\MSCTF.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\NSI.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\Normaliz.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\OLEAUT32.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\PSAPI.DLL |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\RPCRT4.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\SETUPAPI.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\SHELL32.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\SHLWAPI.DLL |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\USER32.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\WINTRUST.DLL |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\WLDAP32.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\WS2_32.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\bcrypt.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\cfgmgr32.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\clbcatq.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\combase.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\fwpuclnt.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\gdi32full.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\imagehlp.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\msvcp_win.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\msvcrt.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\ole32.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\sechost.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\shcore.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\ucrtbase.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\win32u.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\System32\winrnr.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.488_none_4238de57f6b64d28\COMCTL32.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\system32\NLAapi.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\system32\XAudio2_6.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\system32\napinsp.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\system32\ncryptsslp.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\system32\nvspcap64.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\system32\pnrpnsp.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\system32\rsaenh.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\system32\schannel.DLL |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\system32\wbem\fastprox.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\system32\wbem\wbemprox.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\system32\wbem\wbemsvc.dll |
23:21:09.680 | 288 | 2005 | | C:\WINDOWS\system32\wshbth.dll |
23:21:09.680 | 288 | 2005 | | C:\Windows\System32\InputHost.dll |
23:21:09.680 | 288 | 2005 | | C:\Windows\System32\OneCoreCommonProxyStub.dll |
23:21:09.680 | 288 | 2005 | | C:\Windows\System32\OneCoreUAPCommonProxyStub.dll |
23:21:09.680 | 288 | 2005 | | C:\Windows\System32\PROPSYS.dll |
23:21:09.680 | 288 | 2005 | | C:\Windows\System32\WindowManagementAPI.dll |
23:21:09.680 | 288 | 2005 | | C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll |
23:21:09.680 | 288 | 2005 | | C:\Windows\System32\Windows.UI.dll |
23:21:09.680 | 288 | 2005 | | C:\Windows\System32\rasadhlp.dll |
23:21:09.680 | 288 | 2005 | | D:\games\Steam\steamapps\common\Apex Legends\EasyAntiCheat_x64.dll |
23:21:09.680 | 288 | 2005 | | D:\games\Steam\steamapps\common\Apex Legends\R5Apex.exe |
23:21:09.680 | 288 | 2005 | | D:\games\Steam\steamapps\common\Apex Legends\bink2w64.dll |
23:21:09.680 | 288 | 2005 | | D:\games\Steam\steamapps\common\Apex Legends\binkawin64.dll |
23:21:09.680 | 288 | 2005 | | D:\games\Steam\steamapps\common\Apex Legends\mileswin64.dll |
23:21:09.680 | 288 | 2005 | | D:\games\Steam\steamapps\common\Apex Legends\paks\Win64\ui.dll |
23:21:09.680 | 288 | 2005 | | D:\games\Steam\steamapps\common\Apex Legends\steam_api64.dll |
23:22:15.503 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
23:22:15.504 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
23:22:15.504 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
23:22:15.917 | 26B0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
23:22:15.933 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
23:22:15.933 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
23:22:15.933 | 26B0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10C12 Title=[ |
23:22:15.933 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
23:22:15.933 | 26B0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
23:22:15.933 | 26B0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
23:22:15.934 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
23:22:15.960 | 3028 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
23:22:15.960 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:22:30.279 | 3028 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
23:22:30.279 | 3028 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
23:22:30.279 | 3028 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:22:30.279 | 3028 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
23:22:30.279 | 3028 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
23:22:30.279 | 3028 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
23:22:30.279 | 3028 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd5095f |
23:22:30.279 | 3028 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:22:30.279 | 3028 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
23:22:30.279 | 3028 | 187 | IRenderDevice::release | Render Releasing. |
23:22:30.279 | 3028 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
23:22:30.279 | 3028 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:22:30.279 | 3028 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:22:30.279 | 3028 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:22:30.279 | 3028 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:22:30.279 | 3028 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:22:30.279 | 3028 | 204 | IRenderDevice::release | Render Releasing Done. |
23:22:30.398 | 3028 | 386 | fSwapResize_Buffers | Resize buffer (0x5ad4ac60)! |
23:22:30.419 | 3028 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ad4ac60 |
23:22:30.419 | 3028 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
23:22:30.419 | 3028 | 1148 | RenderDeviceD3d11::init | save state |
23:22:30.419 | 3028 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:22:30.425 | 3028 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58fceed8. |
23:22:30.425 | 3028 | 1156 | RenderDeviceD3d11::init | restore state |
23:22:30.425 | 3028 | 1159 | RenderDeviceD3d11::init | Target Window [0x50eaa] |
23:22:30.425 | 3028 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:22:30.425 | 3028 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:22:30.425 | 3028 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
23:22:30.426 | 3028 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50eaa}. |
23:22:30.426 | 3028 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xda20ec3 |
23:22:30.426 | 3028 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
23:22:30.426 | 3028 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232) |
23:22:30.426 | 3028 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
23:22:30.433 | 3028 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
23:22:30.433 | 3028 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
23:22:30.433 | 3028 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
23:22:30.433 | 3028 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x3028 |
23:22:30.433 | 3028 | 408 | InputInterceptor::runHook | Mouse is hooked 0x3028 |
23:22:30.433 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:22:30.434 | 3028 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
23:22:30.434 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
23:22:30.434 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
23:22:30.434 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
23:22:30.511 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
23:22:30.511 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
23:22:30.511 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
23:22:30.513 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
23:22:30.516 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:22:30.517 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:22:30.518 | 3028 | 363 | ow-graphics | d3d11 shared texture capture successful |
23:23:15.58 | 3028 | 7070 | OverlayManager::IsEmptyCursor | Cache cursor 0x0 (v: 0) |
23:25:53.48 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
23:25:53.48 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
23:25:53.48 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
23:25:53.284 | 26B0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
23:25:53.300 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
23:25:53.300 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
23:25:53.300 | 26B0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10C12 Title=[ |
23:25:53.300 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
23:25:53.300 | 26B0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
23:25:53.300 | 26B0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
23:25:53.301 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
23:25:53.333 | 3028 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
23:25:53.333 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:26:05.179 | 3028 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
23:26:05.179 | 3028 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
23:26:05.179 | 3028 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:26:05.179 | 3028 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
23:26:05.179 | 3028 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
23:26:05.179 | 3028 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
23:26:05.179 | 3028 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xda20ec3 |
23:26:05.179 | 3028 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:26:05.179 | 3028 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
23:26:05.179 | 3028 | 187 | IRenderDevice::release | Render Releasing. |
23:26:05.179 | 3028 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
23:26:05.179 | 3028 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:26:05.179 | 3028 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:26:05.179 | 3028 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:26:05.179 | 3028 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:26:05.179 | 3028 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:26:05.179 | 3028 | 204 | IRenderDevice::release | Render Releasing Done. |
23:26:05.297 | 3028 | 386 | fSwapResize_Buffers | Resize buffer (0x5ad4ac60)! |
23:26:05.310 | 3028 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ad4ac60 |
23:26:05.310 | 3028 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
23:26:05.310 | 3028 | 1148 | RenderDeviceD3d11::init | save state |
23:26:05.310 | 3028 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:26:05.316 | 3028 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58fceed8. |
23:26:05.316 | 3028 | 1156 | RenderDeviceD3d11::init | restore state |
23:26:05.316 | 3028 | 1159 | RenderDeviceD3d11::init | Target Window [0x50eaa] |
23:26:05.316 | 3028 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:26:05.316 | 3028 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:26:05.316 | 3028 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
23:26:05.317 | 3028 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50eaa}. |
23:26:05.317 | 3028 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x18207c9 |
23:26:05.317 | 3028 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
23:26:05.317 | 3028 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232) |
23:26:05.317 | 3028 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
23:26:05.325 | 3028 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
23:26:05.325 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
23:26:05.325 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
23:26:05.325 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
23:26:05.386 | 3028 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
23:26:05.386 | 3028 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
23:26:05.386 | 3028 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
23:26:05.386 | 3028 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x3028 |
23:26:05.386 | 3028 | 408 | InputInterceptor::runHook | Mouse is hooked 0x3028 |
23:26:05.386 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:26:05.389 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
23:26:05.389 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
23:26:05.389 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
23:26:05.391 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
23:26:05.393 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:26:05.395 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:26:05.395 | 3028 | 363 | ow-graphics | d3d11 shared texture capture successful |
23:26:10.528 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
23:26:10.528 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
23:26:10.528 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
23:26:10.950 | 26B0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
23:26:10.966 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
23:26:10.966 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
23:26:10.966 | 26B0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10C12 Title=[TLnet - StarCraft Esports News and Community - Google Chrome] |
23:26:10.966 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
23:26:10.966 | 26B0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
23:26:10.966 | 26B0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
23:26:10.967 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
23:26:10.983 | 3028 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
23:26:10.984 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:26:21.153 | 3028 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
23:26:21.153 | 3028 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
23:26:21.153 | 3028 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:26:21.153 | 3028 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
23:26:21.153 | 3028 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
23:26:21.153 | 3028 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
23:26:21.153 | 3028 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x18207c9 |
23:26:21.153 | 3028 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:26:21.153 | 3028 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
23:26:21.153 | 3028 | 187 | IRenderDevice::release | Render Releasing. |
23:26:21.153 | 3028 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
23:26:21.153 | 3028 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:26:21.153 | 3028 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:26:21.153 | 3028 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:26:21.153 | 3028 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:26:21.153 | 3028 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:26:21.153 | 3028 | 204 | IRenderDevice::release | Render Releasing Done. |
23:26:21.291 | 3028 | 386 | fSwapResize_Buffers | Resize buffer (0x5ad4ac60)! |
23:26:21.359 | 3028 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ad4ac60 |
23:26:21.359 | 3028 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
23:26:21.359 | 3028 | 1148 | RenderDeviceD3d11::init | save state |
23:26:21.359 | 3028 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:26:21.365 | 3028 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58fceed8. |
23:26:21.365 | 3028 | 1156 | RenderDeviceD3d11::init | restore state |
23:26:21.365 | 3028 | 1159 | RenderDeviceD3d11::init | Target Window [0x50eaa] |
23:26:21.365 | 3028 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:26:21.365 | 3028 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:26:21.365 | 3028 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
23:26:21.375 | 3028 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50eaa}. |
23:26:21.375 | 3028 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2b8093b |
23:26:21.375 | 3028 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
23:26:21.375 | 3028 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232) |
23:26:21.375 | 3028 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
23:26:21.403 | 3028 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
23:26:21.403 | 3028 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
23:26:21.403 | 3028 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
23:26:21.403 | 3028 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x3028 |
23:26:21.404 | 3028 | 408 | InputInterceptor::runHook | Mouse is hooked 0x3028 |
23:26:21.404 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:26:21.409 | 3028 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
23:26:21.409 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
23:26:21.409 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
23:26:21.409 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
23:26:21.560 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
23:26:21.560 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
23:26:21.560 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
23:26:21.561 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:26:21.561 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
23:26:21.567 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:26:21.567 | 3028 | 363 | ow-graphics | d3d11 shared texture capture successful |
23:26:22.583 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
23:26:22.583 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
23:26:22.583 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
23:26:23.84 | 26B0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
23:26:23.87 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
23:26:23.87 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
23:26:23.87 | 26B0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10C12 Title=[TeamLiquid Stream - StarCraft 2 - Google Chrome] |
23:26:23.87 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
23:26:23.87 | 26B0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
23:26:23.87 | 26B0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
23:26:23.88 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
23:26:23.103 | 3028 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
23:26:23.103 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:27:16.962 | 3028 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
23:27:16.962 | 3028 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
23:27:16.962 | 3028 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:27:16.962 | 3028 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
23:27:16.962 | 3028 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
23:27:16.962 | 3028 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
23:27:16.962 | 3028 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2b8093b |
23:27:16.962 | 3028 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:27:16.962 | 3028 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
23:27:16.962 | 3028 | 187 | IRenderDevice::release | Render Releasing. |
23:27:16.963 | 3028 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
23:27:16.963 | 3028 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:27:16.963 | 3028 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:27:16.963 | 3028 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:27:16.963 | 3028 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:27:16.963 | 3028 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:27:16.963 | 3028 | 204 | IRenderDevice::release | Render Releasing Done. |
23:27:17.81 | 3028 | 386 | fSwapResize_Buffers | Resize buffer (0x5ad4ac60)! |
23:27:17.93 | 3028 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ad4ac60 |
23:27:17.93 | 3028 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
23:27:17.93 | 3028 | 1148 | RenderDeviceD3d11::init | save state |
23:27:17.93 | 3028 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:27:17.98 | 3028 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58fceed8. |
23:27:17.98 | 3028 | 1156 | RenderDeviceD3d11::init | restore state |
23:27:17.98 | 3028 | 1159 | RenderDeviceD3d11::init | Target Window [0x50eaa] |
23:27:17.98 | 3028 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:27:17.98 | 3028 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:27:17.98 | 3028 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
23:27:17.101 | 3028 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50eaa}. |
23:27:17.101 | 3028 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x36307c1 |
23:27:17.101 | 3028 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
23:27:17.101 | 3028 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232) |
23:27:17.101 | 3028 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
23:27:17.106 | 3028 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
23:27:17.106 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
23:27:17.106 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
23:27:17.106 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
23:27:17.183 | 3028 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
23:27:17.183 | 3028 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
23:27:17.183 | 3028 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x3028 |
23:27:17.183 | 3028 | 408 | InputInterceptor::runHook | Mouse is hooked 0x3028 |
23:27:17.183 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:27:17.232 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
23:27:17.232 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
23:27:17.232 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
23:27:17.233 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
23:27:17.236 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:27:17.236 | 3028 | 363 | ow-graphics | d3d11 shared texture capture successful |
23:27:17.236 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:27:17.248 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
23:27:17.249 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:27:24.683 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
23:27:24.683 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
23:27:24.683 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
23:27:24.790 | 26B0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
23:27:24.806 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
23:27:24.806 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
23:27:24.806 | 26B0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10C12 Title=[ |
23:27:24.806 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
23:27:24.806 | 26B0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
23:27:24.806 | 26B0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
23:27:24.807 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
23:27:24.850 | 3028 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
23:27:24.850 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:27:26.907 | 3028 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
23:27:26.907 | 3028 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
23:27:26.907 | 3028 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:27:26.907 | 3028 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
23:27:26.907 | 3028 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
23:27:26.907 | 3028 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
23:27:26.907 | 3028 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x36307c1 |
23:27:26.907 | 3028 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:27:26.907 | 3028 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
23:27:26.907 | 3028 | 187 | IRenderDevice::release | Render Releasing. |
23:27:26.907 | 3028 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
23:27:26.907 | 3028 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:27:26.907 | 3028 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:27:26.907 | 3028 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:27:26.907 | 3028 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:27:26.907 | 3028 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:27:26.907 | 3028 | 204 | IRenderDevice::release | Render Releasing Done. |
23:27:26.998 | 3028 | 386 | fSwapResize_Buffers | Resize buffer (0x5ad4ac60)! |
23:27:27.23 | 3028 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ad4ac60 |
23:27:27.23 | 3028 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
23:27:27.23 | 3028 | 1148 | RenderDeviceD3d11::init | save state |
23:27:27.23 | 3028 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:27:27.28 | 3028 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58fceed8. |
23:27:27.28 | 3028 | 1156 | RenderDeviceD3d11::init | restore state |
23:27:27.28 | 3028 | 1159 | RenderDeviceD3d11::init | Target Window [0x50eaa] |
23:27:27.28 | 3028 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:27:27.28 | 3028 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:27:27.28 | 3028 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
23:27:27.32 | 3028 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50eaa}. |
23:27:27.32 | 3028 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x51f0d31 |
23:27:27.32 | 3028 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
23:27:27.32 | 3028 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232) |
23:27:27.32 | 3028 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
23:27:27.36 | 3028 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
23:27:27.36 | 3028 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
23:27:27.36 | 3028 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x3028 |
23:27:27.36 | 3028 | 408 | InputInterceptor::runHook | Mouse is hooked 0x3028 |
23:27:27.36 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:27:27.39 | 3028 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
23:27:27.39 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
23:27:27.39 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
23:27:27.39 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
23:27:27.324 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
23:27:27.324 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
23:27:27.324 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
23:27:27.325 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
23:27:27.325 | 3028 | 363 | ow-graphics | d3d11 shared texture capture successful |
23:27:27.326 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:27:27.334 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:27:27.341 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
23:27:27.342 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:29:38.88 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:30:36.320 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
23:30:36.320 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
23:30:36.320 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
23:30:36.435 | 26B0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
23:30:36.450 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
23:30:36.450 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
23:30:36.450 | 26B0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10BE8 Title=[#rage-only - Discord] |
23:30:36.450 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
23:30:36.450 | 26B0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
23:30:36.450 | 26B0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
23:30:36.451 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
23:30:36.491 | 3028 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
23:30:36.491 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:30:47.781 | 3028 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
23:30:47.781 | 3028 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
23:30:47.781 | 3028 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:30:47.781 | 3028 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
23:30:47.781 | 3028 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
23:30:47.781 | 3028 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
23:30:47.781 | 3028 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x51f0d31 |
23:30:47.781 | 3028 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:30:47.781 | 3028 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
23:30:47.781 | 3028 | 187 | IRenderDevice::release | Render Releasing. |
23:30:47.781 | 3028 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
23:30:47.781 | 3028 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:30:47.781 | 3028 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:30:47.781 | 3028 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:30:47.781 | 3028 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:30:47.781 | 3028 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:30:47.781 | 3028 | 204 | IRenderDevice::release | Render Releasing Done. |
23:30:48.27 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
23:30:48.27 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
23:30:48.27 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
23:30:48.27 | 26B0 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
23:30:48.28 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
23:30:48.269 | 3028 | 386 | fSwapResize_Buffers | Resize buffer (0x5ad4ac60)! |
23:30:48.275 | 3028 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ad4ac60 |
23:30:48.275 | 3028 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
23:30:48.275 | 3028 | 1148 | RenderDeviceD3d11::init | save state |
23:30:48.275 | 3028 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:30:48.280 | 3028 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58fceed8. |
23:30:48.280 | 3028 | 1156 | RenderDeviceD3d11::init | restore state |
23:30:48.280 | 3028 | 1159 | RenderDeviceD3d11::init | Target Window [0x50eaa] |
23:30:48.280 | 3028 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:30:48.280 | 3028 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:30:48.282 | 3028 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50eaa}. |
23:30:48.282 | 3028 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x82207b7 |
23:30:48.282 | 3028 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
23:30:48.282 | 3028 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232) |
23:30:48.282 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:30:48.282 | 3028 | 363 | ow-graphics | d3d11 shared texture capture successful |
23:30:48.283 | 3028 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
23:30:48.283 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
23:30:48.283 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
23:30:48.283 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
23:30:49.815 | 3028 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
23:30:49.815 | 3028 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
23:30:49.815 | 3028 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x3028 |
23:30:49.815 | 3028 | 408 | InputInterceptor::runHook | Mouse is hooked 0x3028 |
23:30:49.815 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:34:01.921 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
23:34:01.921 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
23:34:01.921 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
23:34:01.930 | 26B0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
23:34:01.945 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
23:34:01.945 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
23:34:01.945 | 26B0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10C12 Title=[ |
23:34:01.945 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
23:34:01.945 | 26B0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
23:34:01.945 | 26B0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
23:34:01.946 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
23:34:01.978 | 3028 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
23:34:01.978 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:34:40.843 | 3028 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
23:34:40.843 | 3028 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
23:34:40.843 | 3028 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:34:40.843 | 3028 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
23:34:40.843 | 3028 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
23:34:40.843 | 3028 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
23:34:40.843 | 3028 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x82207b7 |
23:34:40.843 | 3028 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:34:40.843 | 3028 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
23:34:40.843 | 3028 | 187 | IRenderDevice::release | Render Releasing. |
23:34:40.843 | 3028 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
23:34:40.843 | 3028 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:34:40.843 | 3028 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:34:40.843 | 3028 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:34:40.843 | 3028 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:34:40.843 | 3028 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:34:40.843 | 3028 | 204 | IRenderDevice::release | Render Releasing Done. |
23:34:40.964 | 3028 | 386 | fSwapResize_Buffers | Resize buffer (0x5ad4ac60)! |
23:34:40.975 | 3028 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ad4ac60 |
23:34:40.975 | 3028 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
23:34:40.975 | 3028 | 1148 | RenderDeviceD3d11::init | save state |
23:34:40.975 | 3028 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:34:40.980 | 3028 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58fceed8. |
23:34:40.980 | 3028 | 1156 | RenderDeviceD3d11::init | restore state |
23:34:40.980 | 3028 | 1159 | RenderDeviceD3d11::init | Target Window [0x50eaa] |
23:34:40.981 | 3028 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:34:40.981 | 3028 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:34:40.981 | 3028 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
23:34:40.982 | 3028 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50eaa}. |
23:34:40.982 | 3028 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7c40b27 |
23:34:40.982 | 3028 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
23:34:40.982 | 3028 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232) |
23:34:40.982 | 3028 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
23:34:40.988 | 3028 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
23:34:40.988 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
23:34:40.988 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
23:34:40.988 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
23:34:41.84 | 3028 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
23:34:41.84 | 3028 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
23:34:41.84 | 3028 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x3028 |
23:34:41.84 | 3028 | 408 | InputInterceptor::runHook | Mouse is hooked 0x3028 |
23:34:41.303 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
23:34:41.303 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
23:34:41.303 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
23:34:41.304 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
23:34:41.306 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:34:41.306 | 3028 | 363 | ow-graphics | d3d11 shared texture capture successful |
23:34:41.313 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:34:41.320 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
23:34:41.320 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:52:52.52 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
23:52:52.52 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
23:52:52.52 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
23:52:52.499 | 26B0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
23:52:52.515 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
23:52:52.515 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
23:52:52.515 | 26B0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10C12 Title=[ |
23:52:52.515 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
23:52:52.515 | 26B0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
23:52:52.515 | 26B0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
23:52:52.516 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
23:52:52.564 | 3028 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
23:52:52.564 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:53:35.962 | 3028 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
23:53:35.962 | 3028 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
23:53:35.962 | 3028 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:53:35.962 | 3028 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
23:53:35.962 | 3028 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
23:53:35.962 | 3028 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
23:53:35.962 | 3028 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7c40b27 |
23:53:35.962 | 3028 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:53:35.962 | 3028 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
23:53:35.962 | 3028 | 187 | IRenderDevice::release | Render Releasing. |
23:53:35.962 | 3028 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
23:53:35.962 | 3028 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:53:35.962 | 3028 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:53:35.962 | 3028 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:53:35.962 | 3028 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:53:35.962 | 3028 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:53:35.962 | 3028 | 204 | IRenderDevice::release | Render Releasing Done. |
23:53:36.90 | 3028 | 386 | fSwapResize_Buffers | Resize buffer (0x5ad4ac60)! |
23:53:36.103 | 3028 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ad4ac60 |
23:53:36.103 | 3028 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
23:53:36.103 | 3028 | 1148 | RenderDeviceD3d11::init | save state |
23:53:36.103 | 3028 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:53:36.108 | 3028 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58fceed8. |
23:53:36.108 | 3028 | 1156 | RenderDeviceD3d11::init | restore state |
23:53:36.108 | 3028 | 1159 | RenderDeviceD3d11::init | Target Window [0x50eaa] |
23:53:36.108 | 3028 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:53:36.108 | 3028 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:53:36.108 | 3028 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
23:53:36.110 | 3028 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50eaa}. |
23:53:36.110 | 3028 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5c180d59 |
23:53:36.110 | 3028 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
23:53:36.110 | 3028 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232) |
23:53:36.110 | 3028 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
23:53:36.115 | 3028 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
23:53:36.115 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
23:53:36.115 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
23:53:36.115 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
23:53:36.310 | 3028 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
23:53:36.310 | 3028 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
23:53:36.310 | 3028 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
23:53:36.310 | 3028 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x3028 |
23:53:36.310 | 3028 | 408 | InputInterceptor::runHook | Mouse is hooked 0x3028 |
23:53:36.310 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:53:36.442 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
23:53:36.442 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
23:53:36.442 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
23:53:36.443 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
23:53:36.450 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:53:36.450 | 3028 | 363 | ow-graphics | d3d11 shared texture capture successful |
23:53:36.452 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:53:36.459 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
23:53:36.464 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:02:46.753 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
00:02:46.754 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:02:46.754 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:02:46.988 | 26B0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
00:02:47.4 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:02:47.4 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
00:02:47.4 | 26B0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10C12 Title=[ |
00:02:47.4 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:02:47.4 | 26B0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:02:47.4 | 26B0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:02:47.6 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:02:47.39 | 3028 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
00:02:47.39 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:03:53.785 | 3028 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:03:53.785 | 3028 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:03:53.785 | 3028 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:03:53.785 | 3028 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:03:53.785 | 3028 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:03:53.785 | 3028 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:03:53.785 | 3028 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5c180d59 |
00:03:53.785 | 3028 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:03:53.785 | 3028 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:03:53.785 | 3028 | 187 | IRenderDevice::release | Render Releasing. |
00:03:53.785 | 3028 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
00:03:53.785 | 3028 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:03:53.785 | 3028 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:03:53.785 | 3028 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:03:53.785 | 3028 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:03:53.785 | 3028 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:03:53.785 | 3028 | 204 | IRenderDevice::release | Render Releasing Done. |
00:03:53.913 | 3028 | 386 | fSwapResize_Buffers | Resize buffer (0x5ad4ac60)! |
00:03:53.940 | 3028 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ad4ac60 |
00:03:53.940 | 3028 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
00:03:53.940 | 3028 | 1148 | RenderDeviceD3d11::init | save state |
00:03:53.940 | 3028 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:03:53.947 | 3028 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58fceed8. |
00:03:53.947 | 3028 | 1156 | RenderDeviceD3d11::init | restore state |
00:03:53.947 | 3028 | 1159 | RenderDeviceD3d11::init | Target Window [0x50eaa] |
00:03:53.947 | 3028 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:03:53.947 | 3028 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:03:53.947 | 3028 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:03:53.952 | 3028 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50eaa}. |
00:03:53.952 | 3028 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4b21097f |
00:03:53.952 | 3028 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:03:53.952 | 3028 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232) |
00:03:53.952 | 3028 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
00:03:53.953 | 3028 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
00:03:53.953 | 3028 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:03:53.953 | 3028 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:03:53.953 | 3028 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x3028 |
00:03:53.953 | 3028 | 408 | InputInterceptor::runHook | Mouse is hooked 0x3028 |
00:03:53.953 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:03:53.960 | 3028 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
00:03:53.960 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
00:03:53.960 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
00:03:53.960 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:03:54.160 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:03:54.160 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
00:03:54.160 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:03:54.161 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:03:54.163 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:03:54.166 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:03:54.167 | 3028 | 363 | ow-graphics | d3d11 shared texture capture successful |
00:03:54.177 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:03:54.182 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:03:55.224 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
00:03:55.224 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:03:55.224 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:03:55.672 | 26B0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
00:03:55.688 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:03:55.688 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
00:03:55.688 | 26B0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10B94 Title=[Telegram] |
00:03:55.688 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:03:55.688 | 26B0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:03:55.688 | 26B0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:03:55.688 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:03:55.715 | 3028 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
00:03:55.715 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:04:11.923 | 3028 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:04:11.923 | 3028 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:04:11.923 | 3028 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:04:11.923 | 3028 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:04:11.923 | 3028 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:04:11.923 | 3028 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:04:11.923 | 3028 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4b21097f |
00:04:11.923 | 3028 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:04:11.923 | 3028 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:04:11.923 | 3028 | 187 | IRenderDevice::release | Render Releasing. |
00:04:11.923 | 3028 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
00:04:11.923 | 3028 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:04:11.923 | 3028 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:04:11.923 | 3028 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:04:11.923 | 3028 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:04:11.923 | 3028 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:04:11.923 | 3028 | 204 | IRenderDevice::release | Render Releasing Done. |
00:04:12.61 | 3028 | 386 | fSwapResize_Buffers | Resize buffer (0x5ad4ac60)! |
00:04:12.79 | 3028 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ad4ac60 |
00:04:12.79 | 3028 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
00:04:12.79 | 3028 | 1148 | RenderDeviceD3d11::init | save state |
00:04:12.79 | 3028 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:04:12.85 | 3028 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58fceed8. |
00:04:12.85 | 3028 | 1156 | RenderDeviceD3d11::init | restore state |
00:04:12.85 | 3028 | 1159 | RenderDeviceD3d11::init | Target Window [0x50eaa] |
00:04:12.85 | 3028 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:04:12.85 | 3028 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:04:12.85 | 3028 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:04:12.90 | 3028 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50eaa}. |
00:04:12.90 | 3028 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4e3e090b |
00:04:12.90 | 3028 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:04:12.90 | 3028 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232) |
00:04:12.90 | 3028 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
00:04:12.90 | 3028 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:04:12.90 | 3028 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:04:12.90 | 3028 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x3028 |
00:04:12.90 | 3028 | 408 | InputInterceptor::runHook | Mouse is hooked 0x3028 |
00:04:12.90 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:04:12.93 | 3028 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
00:04:12.93 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
00:04:12.93 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
00:04:12.93 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:04:12.307 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:04:12.307 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
00:04:12.307 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:04:12.309 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:04:12.311 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:04:12.311 | 3028 | 363 | ow-graphics | d3d11 shared texture capture successful |
00:04:12.312 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:04:12.325 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:04:12.325 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:05:30.276 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
00:05:30.276 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:05:30.276 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:05:30.764 | 26B0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
00:05:30.780 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:05:30.780 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
00:05:30.780 | 26B0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10B94 Title=[Telegram] |
00:05:30.780 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:05:30.780 | 26B0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:05:30.780 | 26B0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:05:30.782 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:05:30.814 | 3028 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
00:05:30.814 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:05:39.443 | 3028 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:05:39.443 | 3028 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:05:39.443 | 3028 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:05:39.443 | 3028 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:05:39.443 | 3028 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:05:39.443 | 3028 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:05:39.443 | 3028 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4e3e090b |
00:05:39.443 | 3028 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:05:39.443 | 3028 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:05:39.443 | 3028 | 187 | IRenderDevice::release | Render Releasing. |
00:05:39.443 | 3028 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
00:05:39.443 | 3028 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:05:39.443 | 3028 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:05:39.443 | 3028 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:05:39.443 | 3028 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:05:39.443 | 3028 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:05:39.443 | 3028 | 204 | IRenderDevice::release | Render Releasing Done. |
00:05:39.595 | 3028 | 386 | fSwapResize_Buffers | Resize buffer (0x5ad4ac60)! |
00:05:39.615 | 3028 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ad4ac60 |
00:05:39.615 | 3028 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
00:05:39.615 | 3028 | 1148 | RenderDeviceD3d11::init | save state |
00:05:39.615 | 3028 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:05:39.621 | 3028 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58fceed8. |
00:05:39.621 | 3028 | 1156 | RenderDeviceD3d11::init | restore state |
00:05:39.621 | 3028 | 1159 | RenderDeviceD3d11::init | Target Window [0x50eaa] |
00:05:39.621 | 3028 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:05:39.621 | 3028 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:05:39.621 | 3028 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:05:39.625 | 3028 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50eaa}. |
00:05:39.625 | 3028 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xf50093b |
00:05:39.625 | 3028 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:05:39.625 | 3028 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232) |
00:05:39.625 | 3028 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
00:05:39.627 | 3028 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:05:39.627 | 3028 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:05:39.627 | 3028 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x3028 |
00:05:39.627 | 3028 | 408 | InputInterceptor::runHook | Mouse is hooked 0x3028 |
00:05:39.627 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:05:39.633 | 3028 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
00:05:39.633 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
00:05:39.633 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
00:05:39.633 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:05:39.856 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:05:39.856 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
00:05:39.857 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:05:39.857 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:05:39.860 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:05:39.860 | 3028 | 363 | ow-graphics | d3d11 shared texture capture successful |
00:05:39.861 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:05:39.861 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:05:39.867 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:06:03.570 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
00:06:03.570 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:06:03.570 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:06:04.75 | 26B0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
00:06:04.91 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:06:04.91 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
00:06:04.91 | 26B0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10C12 Title=[Gmail - Google Chrome] |
00:06:04.91 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:06:04.91 | 26B0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:06:04.91 | 26B0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:06:04.92 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:06:04.100 | 3028 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
00:06:04.100 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:06:13.464 | 3028 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:06:13.464 | 3028 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:06:13.464 | 3028 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:06:13.464 | 3028 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:06:13.464 | 3028 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:06:13.464 | 3028 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:06:13.464 | 3028 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xf50093b |
00:06:13.464 | 3028 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:06:13.464 | 3028 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:06:13.464 | 3028 | 187 | IRenderDevice::release | Render Releasing. |
00:06:13.464 | 3028 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
00:06:13.464 | 3028 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:06:13.464 | 3028 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:06:13.464 | 3028 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:06:13.464 | 3028 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:06:13.464 | 3028 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:06:13.464 | 3028 | 204 | IRenderDevice::release | Render Releasing Done. |
00:06:13.563 | 3028 | 386 | fSwapResize_Buffers | Resize buffer (0x5ad4ac60)! |
00:06:13.588 | 3028 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ad4ac60 |
00:06:13.588 | 3028 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
00:06:13.588 | 3028 | 1148 | RenderDeviceD3d11::init | save state |
00:06:13.588 | 3028 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:06:13.597 | 3028 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58fceed8. |
00:06:13.597 | 3028 | 1156 | RenderDeviceD3d11::init | restore state |
00:06:13.597 | 3028 | 1159 | RenderDeviceD3d11::init | Target Window [0x50eaa] |
00:06:13.597 | 3028 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:06:13.597 | 3028 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:06:13.597 | 3028 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:06:13.601 | 3028 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50eaa}. |
00:06:13.601 | 3028 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x39dc0bdb |
00:06:13.601 | 3028 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:06:13.601 | 3028 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232) |
00:06:13.601 | 3028 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
00:06:13.608 | 3028 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
00:06:13.608 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
00:06:13.608 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
00:06:13.608 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:06:13.633 | 3028 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
00:06:13.633 | 3028 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:06:13.633 | 3028 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:06:13.633 | 3028 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x3028 |
00:06:13.633 | 3028 | 408 | InputInterceptor::runHook | Mouse is hooked 0x3028 |
00:06:13.642 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:06:13.667 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:06:13.667 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
00:06:13.667 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:06:13.668 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:06:13.671 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:06:13.675 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:06:13.676 | 3028 | 363 | ow-graphics | d3d11 shared texture capture successful |
00:06:14.418 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
00:06:14.418 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:06:14.418 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:06:14.667 | 26B0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
00:06:14.670 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:06:14.670 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
00:06:14.670 | 26B0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10C12 Title=[Gmail - Google Chrome] |
00:06:14.670 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:06:14.670 | 26B0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:06:14.670 | 26B0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:06:14.671 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:06:14.692 | 3028 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
00:06:14.692 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:06:26.157 | 3028 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:06:26.157 | 3028 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:06:26.157 | 3028 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:06:26.157 | 3028 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:06:26.157 | 3028 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:06:26.157 | 3028 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:06:26.157 | 3028 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x39dc0bdb |
00:06:26.157 | 3028 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:06:26.157 | 3028 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:06:26.157 | 3028 | 187 | IRenderDevice::release | Render Releasing. |
00:06:26.157 | 3028 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
00:06:26.157 | 3028 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:06:26.157 | 3028 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:06:26.157 | 3028 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:06:26.157 | 3028 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:06:26.157 | 3028 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:06:26.157 | 3028 | 204 | IRenderDevice::release | Render Releasing Done. |
00:06:26.250 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:06:26.250 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
00:06:26.250 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:06:26.250 | 26B0 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:06:26.251 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:06:26.322 | 3028 | 386 | fSwapResize_Buffers | Resize buffer (0x5ad4ac60)! |
00:06:26.349 | 3028 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ad4ac60 |
00:06:26.349 | 3028 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
00:06:26.349 | 3028 | 1148 | RenderDeviceD3d11::init | save state |
00:06:26.349 | 3028 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:06:26.355 | 3028 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58fceed8. |
00:06:26.355 | 3028 | 1156 | RenderDeviceD3d11::init | restore state |
00:06:26.355 | 3028 | 1159 | RenderDeviceD3d11::init | Target Window [0x50eaa] |
00:06:26.355 | 3028 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:06:26.355 | 3028 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:06:26.360 | 3028 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50eaa}. |
00:06:26.360 | 3028 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xa0767 |
00:06:26.360 | 3028 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:06:26.360 | 3028 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232) |
00:06:26.360 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:06:26.360 | 3028 | 363 | ow-graphics | d3d11 shared texture capture successful |
00:06:26.361 | 3028 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
00:06:26.361 | 3028 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:06:26.361 | 3028 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:06:26.361 | 3028 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x3028 |
00:06:26.361 | 3028 | 408 | InputInterceptor::runHook | Mouse is hooked 0x3028 |
00:06:26.365 | 3028 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
00:06:26.365 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
00:06:26.365 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
00:06:26.365 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:06:26.403 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:07:09.9 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
00:07:09.9 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:07:09.9 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:07:09.175 | 26B0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
00:07:09.191 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:07:09.191 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
00:07:09.191 | 26B0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10B94 Title=[Telegram] |
00:07:09.191 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:07:09.191 | 26B0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:07:09.191 | 26B0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:07:09.192 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:07:09.233 | 3028 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
00:07:09.233 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:08:47.120 | 3028 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:08:47.120 | 3028 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:08:47.120 | 3028 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:08:47.120 | 3028 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:08:47.120 | 3028 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:08:47.120 | 3028 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:08:47.120 | 3028 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xa0767 |
00:08:47.120 | 3028 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:08:47.120 | 3028 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:08:47.120 | 3028 | 187 | IRenderDevice::release | Render Releasing. |
00:08:47.120 | 3028 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
00:08:47.120 | 3028 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:08:47.120 | 3028 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:08:47.120 | 3028 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:08:47.120 | 3028 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:08:47.120 | 3028 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:08:47.120 | 3028 | 204 | IRenderDevice::release | Render Releasing Done. |
00:08:47.178 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:08:47.178 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
00:08:47.178 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:08:47.178 | 26B0 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:08:47.179 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:08:47.244 | 3028 | 386 | fSwapResize_Buffers | Resize buffer (0x5ad4ac60)! |
00:08:47.257 | 3028 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ad4ac60 |
00:08:47.257 | 3028 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
00:08:47.257 | 3028 | 1148 | RenderDeviceD3d11::init | save state |
00:08:47.257 | 3028 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:08:47.266 | 3028 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58fceed8. |
00:08:47.266 | 3028 | 1156 | RenderDeviceD3d11::init | restore state |
00:08:47.266 | 3028 | 1159 | RenderDeviceD3d11::init | Target Window [0x50eaa] |
00:08:47.266 | 3028 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:08:47.266 | 3028 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:08:47.269 | 3028 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50eaa}. |
00:08:47.269 | 3028 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4100ef1 |
00:08:47.269 | 3028 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:08:47.269 | 3028 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232) |
00:08:47.269 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:08:47.270 | 3028 | 363 | ow-graphics | d3d11 shared texture capture successful |
00:08:47.272 | 3028 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
00:08:47.272 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
00:08:47.272 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
00:08:47.272 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:08:47.506 | 3028 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:08:47.506 | 3028 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:08:47.506 | 3028 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x3028 |
00:08:47.506 | 3028 | 408 | InputInterceptor::runHook | Mouse is hooked 0x3028 |
00:08:52.812 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:08:53.249 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
00:08:53.249 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:08:53.249 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:08:53.749 | 26B0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
00:08:53.765 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:08:53.765 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
00:08:53.765 | 26B0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10C12 Title=[ |
00:08:53.765 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:08:53.765 | 26B0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:08:53.765 | 26B0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:08:53.767 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:08:53.781 | 3028 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
00:08:53.781 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:09:31.281 | 3028 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:09:31.281 | 3028 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:09:31.281 | 3028 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:09:31.281 | 3028 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:09:31.281 | 3028 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:09:31.281 | 3028 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:09:31.281 | 3028 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4100ef1 |
00:09:31.281 | 3028 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:09:31.281 | 3028 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:09:31.281 | 3028 | 187 | IRenderDevice::release | Render Releasing. |
00:09:31.281 | 3028 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
00:09:31.281 | 3028 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:09:31.281 | 3028 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:09:31.281 | 3028 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:09:31.281 | 3028 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:09:31.281 | 3028 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:09:31.281 | 3028 | 204 | IRenderDevice::release | Render Releasing Done. |
00:09:31.433 | 3028 | 386 | fSwapResize_Buffers | Resize buffer (0x5ad4ac60)! |
00:09:31.444 | 3028 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ad4ac60 |
00:09:31.444 | 3028 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
00:09:31.444 | 3028 | 1148 | RenderDeviceD3d11::init | save state |
00:09:31.444 | 3028 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:09:31.450 | 3028 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58fceed8. |
00:09:31.450 | 3028 | 1156 | RenderDeviceD3d11::init | restore state |
00:09:31.450 | 3028 | 1159 | RenderDeviceD3d11::init | Target Window [0x50eaa] |
00:09:31.450 | 3028 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:09:31.450 | 3028 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:09:31.450 | 3028 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:09:31.452 | 3028 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50eaa}. |
00:09:31.452 | 3028 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x62b0e75 |
00:09:31.452 | 3028 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:09:31.453 | 3028 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232) |
00:09:31.453 | 3028 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
00:09:31.456 | 3028 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
00:09:31.456 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
00:09:31.456 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
00:09:31.456 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:09:31.471 | 3028 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:09:31.471 | 3028 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:09:31.471 | 3028 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x3028 |
00:09:31.471 | 3028 | 408 | InputInterceptor::runHook | Mouse is hooked 0x3028 |
00:09:31.471 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:09:31.605 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:09:31.605 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
00:09:31.605 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:09:31.606 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:09:31.607 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:09:31.608 | 3028 | 363 | ow-graphics | d3d11 shared texture capture successful |
00:09:31.608 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:09:31.621 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:09:31.628 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:09:40.529 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
00:09:40.529 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:09:40.529 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:09:40.690 | 26B0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
00:09:40.706 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:09:40.706 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
00:09:40.706 | 26B0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10C12 Title=[ |
00:09:40.706 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:09:40.706 | 26B0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:09:40.706 | 26B0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:09:40.707 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:09:40.748 | 3028 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
00:09:40.748 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:09:42.818 | 3028 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:09:42.818 | 3028 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:09:42.818 | 3028 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:09:42.818 | 3028 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:09:42.818 | 3028 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:09:42.818 | 3028 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:09:42.818 | 3028 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x62b0e75 |
00:09:42.818 | 3028 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:09:42.818 | 3028 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:09:42.818 | 3028 | 187 | IRenderDevice::release | Render Releasing. |
00:09:42.818 | 3028 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
00:09:42.818 | 3028 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:09:42.818 | 3028 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:09:42.818 | 3028 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:09:42.818 | 3028 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:09:42.818 | 3028 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:09:42.818 | 3028 | 204 | IRenderDevice::release | Render Releasing Done. |
00:09:42.949 | 3028 | 386 | fSwapResize_Buffers | Resize buffer (0x5ad4ac60)! |
00:09:42.961 | 3028 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ad4ac60 |
00:09:42.961 | 3028 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
00:09:42.961 | 3028 | 1148 | RenderDeviceD3d11::init | save state |
00:09:42.962 | 3028 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:09:42.967 | 3028 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58fceed8. |
00:09:42.967 | 3028 | 1156 | RenderDeviceD3d11::init | restore state |
00:09:42.967 | 3028 | 1159 | RenderDeviceD3d11::init | Target Window [0x50eaa] |
00:09:42.967 | 3028 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:09:42.967 | 3028 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:09:42.967 | 3028 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:09:42.972 | 3028 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50eaa}. |
00:09:42.972 | 3028 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x23760c7d |
00:09:42.972 | 3028 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:09:42.972 | 3028 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232) |
00:09:42.972 | 3028 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
00:09:42.972 | 3028 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
00:09:42.972 | 3028 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:09:42.972 | 3028 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:09:42.972 | 3028 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x3028 |
00:09:42.972 | 3028 | 408 | InputInterceptor::runHook | Mouse is hooked 0x3028 |
00:09:42.973 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:09:42.975 | 3028 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
00:09:42.975 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
00:09:42.975 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
00:09:42.975 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:09:43.230 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:09:43.230 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
00:09:43.230 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:09:43.231 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:09:43.233 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:09:43.236 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:09:43.236 | 3028 | 363 | ow-graphics | d3d11 shared texture capture successful |
00:09:43.247 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:09:43.250 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:11:46.680 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
00:11:46.680 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:11:46.680 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:11:46.999 | 26B0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
00:11:47.15 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:11:47.15 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
00:11:47.15 | 26B0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10BE8 Title=[#rage-only - Discord] |
00:11:47.15 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:11:47.15 | 26B0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:11:47.15 | 26B0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:11:47.16 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:11:47.65 | 3028 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
00:11:47.65 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:11:47.801 | 3028 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:11:47.801 | 3028 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:11:47.801 | 3028 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:11:47.801 | 3028 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:11:47.801 | 3028 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:11:47.801 | 3028 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:11:47.801 | 3028 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x23760c7d |
00:11:47.801 | 3028 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:11:47.801 | 3028 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:11:47.801 | 3028 | 187 | IRenderDevice::release | Render Releasing. |
00:11:47.801 | 3028 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
00:11:47.801 | 3028 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:11:47.801 | 3028 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:11:47.801 | 3028 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:11:47.801 | 3028 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:11:47.801 | 3028 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:11:47.801 | 3028 | 204 | IRenderDevice::release | Render Releasing Done. |
00:11:47.948 | 3028 | 386 | fSwapResize_Buffers | Resize buffer (0x5ad4ac60)! |
00:11:47.957 | 3028 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ad4ac60 |
00:11:47.957 | 3028 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
00:11:47.957 | 3028 | 1148 | RenderDeviceD3d11::init | save state |
00:11:47.957 | 3028 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:11:47.963 | 3028 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58fceed8. |
00:11:47.963 | 3028 | 1156 | RenderDeviceD3d11::init | restore state |
00:11:47.963 | 3028 | 1159 | RenderDeviceD3d11::init | Target Window [0x50eaa] |
00:11:47.963 | 3028 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:11:47.963 | 3028 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:11:47.963 | 3028 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:11:47.964 | 3028 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50eaa}. |
00:11:47.964 | 3028 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4296083b |
00:11:47.964 | 3028 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:11:47.964 | 3028 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232) |
00:11:47.964 | 3028 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
00:11:47.972 | 3028 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
00:11:47.972 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
00:11:47.972 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
00:11:47.972 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:11:48.25 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:11:48.25 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
00:11:48.25 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:11:48.27 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:11:48.34 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:11:48.34 | 3028 | 363 | ow-graphics | d3d11 shared texture capture successful |
00:11:48.34 | 3028 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:11:48.34 | 3028 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:11:48.34 | 3028 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x3028 |
00:11:48.34 | 3028 | 408 | InputInterceptor::runHook | Mouse is hooked 0x3028 |
00:11:48.34 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:11:48.42 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:11:48.57 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:11:53.916 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
00:11:53.916 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:11:53.916 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:11:54.71 | 26B0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
00:11:54.87 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:11:54.87 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
00:11:54.87 | 26B0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10BE8 Title=[#rage-only - Discord] |
00:11:54.87 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:11:54.87 | 26B0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:11:54.87 | 26B0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:11:54.88 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:11:54.144 | 3028 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
00:11:54.144 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:13:46.375 | 3028 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:13:46.375 | 3028 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:13:46.375 | 3028 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:13:46.375 | 3028 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:13:46.375 | 3028 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:13:46.375 | 3028 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:13:46.375 | 3028 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4296083b |
00:13:46.375 | 3028 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:13:46.375 | 3028 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:13:46.375 | 3028 | 187 | IRenderDevice::release | Render Releasing. |
00:13:46.375 | 3028 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
00:13:46.375 | 3028 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:13:46.375 | 3028 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:13:46.375 | 3028 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:13:46.375 | 3028 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:13:46.375 | 3028 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:13:46.375 | 3028 | 204 | IRenderDevice::release | Render Releasing Done. |
00:13:46.517 | 3028 | 386 | fSwapResize_Buffers | Resize buffer (0x5ad4ac60)! |
00:13:46.536 | 3028 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ad4ac60 |
00:13:46.536 | 3028 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
00:13:46.536 | 3028 | 1148 | RenderDeviceD3d11::init | save state |
00:13:46.536 | 3028 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:13:46.541 | 3028 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58fceed8. |
00:13:46.541 | 3028 | 1156 | RenderDeviceD3d11::init | restore state |
00:13:46.541 | 3028 | 1159 | RenderDeviceD3d11::init | Target Window [0x50eaa] |
00:13:46.541 | 3028 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:13:46.541 | 3028 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:13:46.541 | 3028 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:13:46.546 | 3028 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50eaa}. |
00:13:46.546 | 3028 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4299083b |
00:13:46.546 | 3028 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:13:46.546 | 3028 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232) |
00:13:46.546 | 3028 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
00:13:46.549 | 3028 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
00:13:46.549 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
00:13:46.549 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
00:13:46.549 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:13:46.598 | 3028 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:13:46.598 | 3028 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:13:46.598 | 3028 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x3028 |
00:13:46.598 | 3028 | 408 | InputInterceptor::runHook | Mouse is hooked 0x3028 |
00:13:46.598 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:13:46.690 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:13:46.690 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
00:13:46.691 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:13:46.691 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:13:46.693 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:13:46.696 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:13:46.696 | 3028 | 363 | ow-graphics | d3d11 shared texture capture successful |
00:13:46.707 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:13:46.714 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:15:34.629 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
00:15:34.629 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:15:34.629 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:15:35.43 | 26B0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
00:15:35.59 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:15:35.59 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
00:15:35.59 | 26B0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10C12 Title=[(3) quake - Twitch - Google Chrome] |
00:15:35.59 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:15:35.59 | 26B0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:15:35.59 | 26B0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:15:35.60 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:15:35.86 | 3028 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
00:15:35.86 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:17:34.829 | 3028 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:17:34.829 | 3028 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:17:34.829 | 3028 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:17:34.829 | 3028 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:17:34.829 | 3028 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:17:34.829 | 3028 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:17:34.829 | 3028 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4299083b |
00:17:34.829 | 3028 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:17:34.829 | 3028 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:17:34.829 | 3028 | 187 | IRenderDevice::release | Render Releasing. |
00:17:34.829 | 3028 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
00:17:34.829 | 3028 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:17:34.829 | 3028 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:17:34.829 | 3028 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:17:34.829 | 3028 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:17:34.829 | 3028 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:17:34.829 | 3028 | 204 | IRenderDevice::release | Render Releasing Done. |
00:17:34.971 | 3028 | 386 | fSwapResize_Buffers | Resize buffer (0x5ad4ac60)! |
00:17:34.993 | 3028 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ad4ac60 |
00:17:34.993 | 3028 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
00:17:34.993 | 3028 | 1148 | RenderDeviceD3d11::init | save state |
00:17:34.993 | 3028 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:17:34.0 | 3028 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58fceed8. |
00:17:34.0 | 3028 | 1156 | RenderDeviceD3d11::init | restore state |
00:17:34.0 | 3028 | 1159 | RenderDeviceD3d11::init | Target Window [0x50eaa] |
00:17:34.0 | 3028 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:17:34.0 | 3028 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:17:34.0 | 3028 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:17:35.1 | 3028 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50eaa}. |
00:17:35.1 | 3028 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xe970cf3 |
00:17:35.1 | 3028 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:17:35.1 | 3028 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232) |
00:17:35.1 | 3028 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
00:17:35.10 | 3028 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
00:17:35.10 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
00:17:35.10 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
00:17:35.10 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:17:35.221 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:17:35.221 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
00:17:35.221 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:17:35.222 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:17:35.223 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:17:35.223 | 3028 | 363 | ow-graphics | d3d11 shared texture capture successful |
00:17:35.228 | 3028 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:17:35.228 | 3028 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:17:35.228 | 3028 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x3028 |
00:17:35.228 | 3028 | 408 | InputInterceptor::runHook | Mouse is hooked 0x3028 |
00:17:35.228 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:17:35.237 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:17:35.242 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:17:36.507 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
00:17:36.507 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:17:36.507 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:17:36.731 | 26B0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
00:17:36.747 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:17:36.747 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
00:17:36.747 | 26B0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10C12 Title=[(3) quake - Twitch - Google Chrome] |
00:17:36.747 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:17:36.747 | 26B0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:17:36.747 | 26B0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:17:36.750 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:17:36.794 | 3028 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
00:17:36.794 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:20:18.344 | 3028 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:20:18.344 | 3028 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:20:18.344 | 3028 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:20:18.344 | 3028 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:20:18.344 | 3028 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:20:18.344 | 3028 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:20:18.344 | 3028 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xe970cf3 |
00:20:18.344 | 3028 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:20:18.344 | 3028 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:20:18.344 | 3028 | 187 | IRenderDevice::release | Render Releasing. |
00:20:18.344 | 3028 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
00:20:18.344 | 3028 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:20:18.344 | 3028 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:20:18.344 | 3028 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:20:18.344 | 3028 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:20:18.344 | 3028 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:20:18.344 | 3028 | 204 | IRenderDevice::release | Render Releasing Done. |
00:20:18.384 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:20:18.384 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
00:20:18.423 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:20:18.423 | 26B0 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:20:18.424 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:20:18.494 | 3028 | 386 | fSwapResize_Buffers | Resize buffer (0x5ad4ac60)! |
00:20:18.508 | 3028 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ad4ac60 |
00:20:18.508 | 3028 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
00:20:18.508 | 3028 | 1148 | RenderDeviceD3d11::init | save state |
00:20:18.508 | 3028 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:20:18.513 | 3028 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58fceed8. |
00:20:18.513 | 3028 | 1156 | RenderDeviceD3d11::init | restore state |
00:20:18.513 | 3028 | 1159 | RenderDeviceD3d11::init | Target Window [0x50eaa] |
00:20:18.513 | 3028 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:20:18.513 | 3028 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:20:18.516 | 3028 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50eaa}. |
00:20:18.516 | 3028 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2d8c0947 |
00:20:18.516 | 3028 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:20:18.516 | 3028 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232) |
00:20:18.517 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:20:18.517 | 3028 | 363 | ow-graphics | d3d11 shared texture capture successful |
00:20:18.519 | 3028 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
00:20:18.519 | 3028 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:20:18.519 | 3028 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:20:18.519 | 3028 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x3028 |
00:20:18.519 | 3028 | 408 | InputInterceptor::runHook | Mouse is hooked 0x3028 |
00:20:18.522 | 3028 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
00:20:18.522 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
00:20:18.522 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
00:20:18.522 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:20:18.926 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:34:01.478 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
00:34:01.478 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:34:01.478 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:34:01.799 | 26B0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
00:34:01.814 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:34:01.814 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
00:34:01.814 | 26B0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10C12 Title=[(3) quake - Twitch - Google Chrome] |
00:34:01.814 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:34:01.814 | 26B0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:34:01.814 | 26B0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:34:01.816 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:34:01.853 | 3028 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
00:34:01.853 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:34:04.85 | 3028 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:34:04.85 | 3028 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:34:04.85 | 3028 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:34:04.85 | 3028 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:34:04.85 | 3028 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:34:04.85 | 3028 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:34:04.85 | 3028 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2d8c0947 |
00:34:04.85 | 3028 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:34:04.85 | 3028 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:34:04.85 | 3028 | 187 | IRenderDevice::release | Render Releasing. |
00:34:04.85 | 3028 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
00:34:04.85 | 3028 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:34:04.85 | 3028 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:34:04.85 | 3028 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:34:04.85 | 3028 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:34:04.85 | 3028 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:34:04.85 | 3028 | 204 | IRenderDevice::release | Render Releasing Done. |
00:34:04.212 | 3028 | 386 | fSwapResize_Buffers | Resize buffer (0x5ad4ac60)! |
00:34:04.217 | 3028 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ad4ac60 |
00:34:04.217 | 3028 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
00:34:04.217 | 3028 | 1148 | RenderDeviceD3d11::init | save state |
00:34:04.217 | 3028 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:34:04.222 | 3028 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58fceed8. |
00:34:04.222 | 3028 | 1156 | RenderDeviceD3d11::init | restore state |
00:34:04.222 | 3028 | 1159 | RenderDeviceD3d11::init | Target Window [0x50eaa] |
00:34:04.222 | 3028 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:34:04.222 | 3028 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:34:04.222 | 3028 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:34:04.223 | 3028 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50eaa}. |
00:34:04.223 | 3028 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x945095f |
00:34:04.223 | 3028 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:34:04.223 | 3028 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232) |
00:34:04.223 | 3028 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
00:34:04.224 | 3028 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:34:04.224 | 3028 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:34:04.224 | 3028 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x3028 |
00:34:04.224 | 3028 | 408 | InputInterceptor::runHook | Mouse is hooked 0x3028 |
00:34:04.224 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:34:04.230 | 3028 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
00:34:04.230 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
00:34:04.230 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
00:34:04.230 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:34:04.339 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:34:04.339 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
00:34:04.339 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:34:04.340 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:34:04.343 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:34:04.344 | 3028 | 363 | ow-graphics | d3d11 shared texture capture successful |
00:34:04.349 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:34:04.356 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:34:04.357 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:34:11.644 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:34:12.898 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
00:34:12.898 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:34:12.898 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:34:12.912 | 26B0 | 6225 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
00:34:12.928 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:34:12.928 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed False |
00:34:12.928 | 26B0 | 7633 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10BE8 Title=[#rage-only - Discord] |
00:34:12.928 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:34:12.928 | 26B0 | 2532 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:34:12.928 | 26B0 | 2466 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:34:12.929 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:34:12.956 | 3028 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
00:34:12.956 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:34:44.32 | 3028 | 1534 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:34:44.32 | 3028 | 1545 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:34:44.32 | 3028 | 2550 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:34:44.32 | 3028 | 1297 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:34:44.32 | 3028 | 1304 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:34:44.32 | 3028 | 1314 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:34:44.32 | 3028 | 1319 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x945095f |
00:34:44.32 | 3028 | 2572 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:34:44.32 | 3028 | 1548 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:34:44.32 | 3028 | 187 | IRenderDevice::release | Render Releasing. |
00:34:44.32 | 3028 | 363 | ow-graphics | ----------------- d3d11 capture freed ---------------- |
00:34:44.32 | 3028 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:34:44.32 | 3028 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:34:44.32 | 3028 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:34:44.32 | 3028 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:34:44.32 | 3028 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:34:44.32 | 3028 | 204 | IRenderDevice::release | Render Releasing Done. |
00:34:44.166 | 3028 | 386 | fSwapResize_Buffers | Resize buffer (0x5ad4ac60)! |
00:34:44.184 | 3028 | 1063 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ad4ac60 |
00:34:44.184 | 3028 | 1127 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
00:34:44.184 | 3028 | 1148 | RenderDeviceD3d11::init | save state |
00:34:44.184 | 3028 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:34:44.190 | 3028 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58fceed8. |
00:34:44.190 | 3028 | 1156 | RenderDeviceD3d11::init | restore state |
00:34:44.190 | 3028 | 1159 | RenderDeviceD3d11::init | Target Window [0x50eaa] |
00:34:44.190 | 3028 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:34:44.190 | 3028 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:34:44.190 | 3028 | 2539 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:34:44.192 | 3028 | 5011 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50eaa}. |
00:34:44.192 | 3028 | 2176 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xc5b0ef3 |
00:34:44.192 | 3028 | 2194 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:34:44.192 | 3028 | 2242 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7d318c60=2100399200)=>(0x102b06c0=271255232) |
00:34:44.192 | 3028 | 1671 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
00:34:44.197 | 26B0 | 6237 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:34:44.197 | 26B0 | 7600 | OverlayManager::OnForegroundChanged | Changed True |
00:34:44.197 | 3028 | 1830 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
00:34:44.197 | 26B0 | 7031 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:34:44.197 | 3028 | 2272 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:34:44.197 | 3028 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:34:44.197 | 3028 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x3028 |
00:34:44.197 | 3028 | 408 | InputInterceptor::runHook | Mouse is hooked 0x3028 |
00:34:44.198 | 3028 | 5702 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:34:44.198 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:34:44.199 | 3028 | 4946 | OverlayManager::initOverlayResolution | Ex 0X40008 |
00:34:44.199 | 3028 | 4953 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
00:34:44.199 | 3028 | 4900 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
00:34:44.199 | 3028 | 4912 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:34:44.199 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:34:44.200 | 3028 | 363 | ow-graphics | d3d11 shared texture capture successful |
00:34:44.215 | 26B0 | 6362 | OverlayManager::doAction | DisplayFPS - Triggered |
00:34:44.231 | 3028 | 925 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:34:46.75 | 3028 | 1621 | OverlayManager::GameWindowProcCallback | Close Window [16]. |
00:34:46.418 | 37C0 | 2110 | ClientExitProcessCallback | Client::Exit Process Callback [0]. |
00:34:46.418 | 37C0 | 790 | Client::clear | Client::Clear [0 - 1] . |
00:34:46.418 | 37C0 | 797 | Client::clear | Client::Clear stoping... |
00:34:46.418 | 37C0 | 947 | OverlayManager::StopInternal | stopping... |
00:34:46.418 | 37C0 | 973 | OverlayManager::StopInternal | Stoping server connection |
00:34:46.418 | 26B0 | 6557 | OverlayManager::OnDisconnected | Disconnected from server |
00:34:46.418 | 37C0 | 978 | OverlayManager::StopInternal | Stopped server connection |
00:34:46.418 | 37C0 | 206 | Overlay::Streaming::GameCaptureManager::StopRecording | Stop recording |
00:34:46.418 | 37C0 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:True] |
00:34:46.418 | 37C0 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:False] |
00:34:46.418 | 37C0 | 999 | OverlayManager::StopInternal | Closing inter process |
00:34:46.418 | 37C0 | 25 | InterProcessEventHandler::~InterProcessEventHandler | (!) Signaling Thread to exit |
00:34:46.418 | 920 | 118 | InterProcessEventHandler::ThreadFunc | Terminated : CloseHandle 1, ShutDown=T |
00:34:46.419 | 37C0 | 256 | InterProcessElement::close | InterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes |
00:34:46.419 | 37C0 | 59 | InterProcessEventHandler::~InterProcessEventHandler | Done. |
00:34:46.419 | 37C0 | 1011 | OverlayManager::StopInternal | not running. |
00:34:46.419 | 37C0 | 140 | ApiManager::DestroyBackgroundThread | Destroy call. |
00:34:46.571 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.575 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.577 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.583 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.585 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.591 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.593 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.595 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.599 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.601 | 286C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:34:46.603 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.605 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.607 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.609 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.613 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.615 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.617 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.623 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.625 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.627 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.631 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.635 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.637 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.639 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.641 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.643 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.649 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.655 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.657 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.661 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.663 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.665 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.669 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.671 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.675 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.679 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.687 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.693 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.697 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.705 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.709 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.721 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.818 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.832 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.836 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.842 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.848 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.854 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.856 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.858 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.864 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.870 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.876 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.878 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.882 | 3028 | 213 | ApiManager::AddCommand | (!)APIManager::AddCommand fail - not running |
00:34:46.885 | 288 | 187 | ApiManager::BackgroundThread | Background Thread is terminated. |
00:34:46.886 | 37C0 | 231 | ApiManager::ClearAllCommands | Clearing commands [8] |
00:34:46.886 | 37C0 | 248 | ApiManager::ClearAllCommands | Cleared |
00:34:46.886 | 37C0 | 135 | ApiManager::Destroy | Destroyed |
00:34:46.886 | 37C0 | 1013 | OverlayManager::StopInternal | stopped. |
00:34:46.886 | 37C0 | 853 | Client::clear | Remove old SHM |
00:34:46.886 | 37C0 | 256 | InterProcessElement::close | InterProcess Overwolf_SHARED_MEMORY_2_2_81_2_13028 close 2147483647 bytes |
00:34:46.886 | 37C0 | 861 | Client::clear | Stop tasks thread |
00:34:46.886 | 37C0 | 874 | Client::clear | Client::Clear - Done. |
00:34:46.886 | 37C0 | 2125 | ClientExitProcessCallback | Going to ExitProcess() |
| | | | |