TimeThreadLineFunctionMessage
16:36:02.4632548131runClientStarting Overlay PID=8320(0x2080) server PID = 15364
16:36:02.4632548698Client::initClient::Initialize
16:36:02.4632548706Client::initStart owclient thread
16:36:02.463DD4328Client::initFirstInjectionClient::initFirstInjection.
16:36:02.463DD4225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_81_2_15364 opened succesfuly
16:36:02.463DD4356session id = {449D6BB1-8A59-4211-8EA5-A8BE64762695}
16:36:02.464DD41954Client::LogClientInfoOS version [10.0]
16:36:02.464DD41959Client::LogClientInfoProcess OS version [10.0] [64-bit]
16:36:02.464DD41977Client::LogClientInfoClient [64-bit] Version 2.2.81.2
16:36:02.464DD41989Client::LogProcessModulesLoaded modules:
16:36:02.471DD42005C:\Program Files (x86)\Overwolf\0.158.1.1\OWClient.dll
16:36:02.471DD42005C:\Program Files (x86)\Overwolf\0.158.1.1\OWExplorer.dll
16:36:02.471DD42005C:\Program Files (x86)\Steam\GameOverlayRenderer64.dll
16:36:02.471DD42005C:\Program Files (x86)\Steam\steamclient64.dll
16:36:02.471DD42005C:\Program Files (x86)\Steam\tier0_s64.dll
16:36:02.471DD42005C:\Program Files (x86)\Steam\vstdlib_s64.dll
16:36:02.471DD42005C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2011.6-0\MpOav.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\AVIFIL32.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\AVRT.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\CRYPTSP.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\CoreMessaging.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\DEVOBJ.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\DNSAPI.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\DPAPI.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\HID.DLL
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\MSACM32.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\MSVFW32.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\MSWSOCK.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\NTASN1.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\SSPICLI.DLL
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\Secur32.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\UMPDC.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\USERENV.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\VERSION.DLL
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\WININET.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\WINMM.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\Wldp.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\XInput1_3.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\amsi.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\cryptbase.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\cryptnet.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\d3d11.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\dbgcore.DLL
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\dbghelp.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\dcomp.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\dsound.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\dwmapi.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\dxcore.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\dxgi.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\kernel.appcore.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\ksuser.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\midimap.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\msacm32.drv
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\msasn1.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\mscms.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\mskeyprotect.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\ncrypt.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\ntdll.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\ntmarta.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\nvapi64.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\powrprof.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\profapi.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\textinputframework.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\wbemcomn.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\wdmaud.drv
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\windows.storage.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\winmmbase.dll
16:36:02.471DD42005C:\WINDOWS\SYSTEM32\wintypes.dll
16:36:02.471DD42005C:\WINDOWS\System32\ADVAPI32.dll
16:36:02.471DD42005C:\WINDOWS\System32\CRYPT32.dll
16:36:02.471DD42005C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_4a82b713f39f87a0\nvldumdx.dll
16:36:02.471DD42005C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_4a82b713f39f87a0\nvwgf2umx.dll
16:36:02.471DD42005C:\WINDOWS\System32\GDI32.dll
16:36:02.471DD42005C:\WINDOWS\System32\IMM32.dll
16:36:02.471DD42005C:\WINDOWS\System32\KERNEL32.DLL
16:36:02.471DD42005C:\WINDOWS\System32\KERNELBASE.dll
16:36:02.471DD42005C:\WINDOWS\System32\MMDevApi.dll
16:36:02.471DD42005C:\WINDOWS\System32\MSCTF.dll
16:36:02.471DD42005C:\WINDOWS\System32\NSI.dll
16:36:02.471DD42005C:\WINDOWS\System32\Normaliz.dll
16:36:02.471DD42005C:\WINDOWS\System32\OLEAUT32.dll
16:36:02.471DD42005C:\WINDOWS\System32\PSAPI.DLL
16:36:02.471DD42005C:\WINDOWS\System32\RPCRT4.dll
16:36:02.471DD42005C:\WINDOWS\System32\SETUPAPI.dll
16:36:02.471DD42005C:\WINDOWS\System32\SHELL32.dll
16:36:02.471DD42005C:\WINDOWS\System32\SHLWAPI.DLL
16:36:02.471DD42005C:\WINDOWS\System32\USER32.dll
16:36:02.471DD42005C:\WINDOWS\System32\WINTRUST.DLL
16:36:02.471DD42005C:\WINDOWS\System32\WLDAP32.dll
16:36:02.471DD42005C:\WINDOWS\System32\WS2_32.dll
16:36:02.471DD42005C:\WINDOWS\System32\bcrypt.dll
16:36:02.471DD42005C:\WINDOWS\System32\bcryptPrimitives.dll
16:36:02.471DD42005C:\WINDOWS\System32\cfgmgr32.dll
16:36:02.471DD42005C:\WINDOWS\System32\clbcatq.dll
16:36:02.471DD42005C:\WINDOWS\System32\combase.dll
16:36:02.471DD42005C:\WINDOWS\System32\fwpuclnt.dll
16:36:02.471DD42005C:\WINDOWS\System32\gdi32full.dll
16:36:02.471DD42005C:\WINDOWS\System32\imagehlp.dll
16:36:02.471DD42005C:\WINDOWS\System32\msvcp_win.dll
16:36:02.471DD42005C:\WINDOWS\System32\msvcrt.dll
16:36:02.471DD42005C:\WINDOWS\System32\ole32.dll
16:36:02.471DD42005C:\WINDOWS\System32\sechost.dll
16:36:02.471DD42005C:\WINDOWS\System32\shcore.dll
16:36:02.471DD42005C:\WINDOWS\System32\ucrtbase.dll
16:36:02.471DD42005C:\WINDOWS\System32\win32u.dll
16:36:02.471DD42005C:\WINDOWS\System32\winrnr.dll
16:36:02.471DD42005C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.488_none_4238de57f6b64d28\COMCTL32.dll
16:36:02.471DD42005C:\WINDOWS\system32\NLAapi.dll
16:36:02.471DD42005C:\WINDOWS\system32\XAudio2_6.dll
16:36:02.471DD42005C:\WINDOWS\system32\napinsp.dll
16:36:02.471DD42005C:\WINDOWS\system32\ncryptsslp.dll
16:36:02.471DD42005C:\WINDOWS\system32\nvspcap64.dll
16:36:02.471DD42005C:\WINDOWS\system32\pnrpnsp.dll
16:36:02.471DD42005C:\WINDOWS\system32\rsaenh.dll
16:36:02.471DD42005C:\WINDOWS\system32\schannel.DLL
16:36:02.471DD42005C:\WINDOWS\system32\wbem\fastprox.dll
16:36:02.471DD42005C:\WINDOWS\system32\wbem\wbemprox.dll
16:36:02.471DD42005C:\WINDOWS\system32\wbem\wbemsvc.dll
16:36:02.471DD42005C:\WINDOWS\system32\wshbth.dll
16:36:02.471DD42005C:\Windows\System32\InputHost.dll
16:36:02.471DD42005C:\Windows\System32\OneCoreCommonProxyStub.dll
16:36:02.471DD42005C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
16:36:02.471DD42005C:\Windows\System32\PROPSYS.dll
16:36:02.471DD42005C:\Windows\System32\WindowManagementAPI.dll
16:36:02.471DD42005C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll
16:36:02.471DD42005C:\Windows\System32\Windows.UI.dll
16:36:02.471DD42005C:\Windows\System32\rasadhlp.dll
16:36:02.471DD42005D:\games\Steam\steamapps\common\Apex Legends\EasyAntiCheat_x64.dll
16:36:02.471DD42005D:\games\Steam\steamapps\common\Apex Legends\R5Apex.exe
16:36:02.471DD42005D:\games\Steam\steamapps\common\Apex Legends\bink2w64.dll
16:36:02.471DD42005D:\games\Steam\steamapps\common\Apex Legends\binkawin64.dll
16:36:02.471DD42005D:\games\Steam\steamapps\common\Apex Legends\mileswin64.dll
16:36:02.471DD42005D:\games\Steam\steamapps\common\Apex Legends\paks\Win64\ui.dll
16:36:02.471DD42005D:\games\Steam\steamapps\common\Apex Legends\steam_api64.dll
16:36:02.472DD479GraphicsHookManager::InitCreated Thread - Created , ThreadId=18196
16:36:02.473DD41451Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
16:36:02.473DD41475Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
16:36:02.473DD41525Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
16:36:02.473DD41593Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
16:36:02.473DD41606Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
16:36:02.473DD41619Client::ReadGameConfigurationsEnable EnableTXR - OFF
16:36:02.473DD41659Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
16:36:02.473DD41661Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
16:36:02.473DD41663Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
16:36:02.473DD41665Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
16:36:02.473DD41667Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
16:36:02.473DD41669Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
16:36:02.473DD41671Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
16:36:02.473DD41674Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
16:36:02.473DD41677Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
16:36:02.473DD41771Data::Search[0] 0x74060000
16:36:02.473DD41771Data::Search[1] 0x0
16:36:02.473DD41771Data::Search[2] 0x0
16:36:02.473DD41771Data::Search[3] 0x0
16:36:02.473DD41771Data::Search[4] 0x0
16:36:02.473DD41771Data::Search[5] 0x71B00000
16:36:02.473DD41771Data::Search[6] 0x73B50000
16:36:02.473DD41771Data::Search[7] 0x0
16:36:02.473DD41771Data::Search[8] 0x71B00000
16:36:02.473DD41771Data::Search[9] 0x0
16:36:02.473DD41776Data::Search[10] 0x0
16:36:02.473DD41782Data::Search[11] 0x6F490000
16:36:02.473DD41788Data::Search[12] 0x0
16:36:02.473DD41794Data::Search[13] 0x0
16:36:02.473DD4329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
16:36:02.474DD4439Client::initFirstInjectionDetected Windows 8.1 or greater
16:36:02.474DD4454Client::initFirstInjectionAcquiring function lock succedded
16:36:02.474DD4225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_81_2_15364 opened succesfuly
16:36:02.474DD4465OverlayManager::OverlayManagerOW System Cursor is set to = 0x1c174b
16:36:02.474DD46941OverlayManager::LoadDefaultCursorsLoad default cursors
16:36:02.475DD4474OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0xe81161
16:36:02.475DD472PerformanceCounter::StartSessionStartSession
16:36:02.475DD4225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
16:36:02.475DD4684OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
16:36:02.475DD4702OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
16:36:02.475DD4704OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
16:36:02.475DD4707OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
16:36:02.475DD4710OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
16:36:02.475DD4713OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
16:36:02.475DD4716OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
16:36:02.475DD4719OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
16:36:02.475DD4722OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
16:36:02.475DD4725OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
16:36:02.475DD4728OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
16:36:02.475DD4731OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
16:36:02.475DD4734OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
16:36:02.475DD4737OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
16:36:02.475DD4740OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
16:36:02.475DD4743OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
16:36:02.475DD4746OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
16:36:02.475DD4749OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
16:36:02.475DD4752OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
16:36:02.475DD4755OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
16:36:02.475DD4758OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
16:36:02.475DD4761OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
16:36:02.475DD4764OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
16:36:02.475DD4767OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
16:36:02.475DD4770OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
16:36:02.475DD4773OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
16:36:02.475DD4776OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
16:36:02.475DD4779OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
16:36:02.475DD4782OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
16:36:02.475DD4785OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
16:36:02.475DD4788OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
16:36:02.475DD4791OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
16:36:02.475DD4794OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
16:36:02.475DD4797OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
16:36:02.475DD4800OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
16:36:02.475DD4803OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
16:36:02.475DD4806OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
16:36:02.475DD4809OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
16:36:02.475DD4812OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
16:36:02.475DD4815OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
16:36:02.475DD4818OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
16:36:02.475DD4821OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
16:36:02.475DD4824OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
16:36:02.475DD4827OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
16:36:02.475DD4830OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
16:36:02.475DD4833OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
16:36:02.475DD4836OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
16:36:02.475DD4839OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
16:36:02.475DD4842OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
16:36:02.475DD4845OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
16:36:02.475DD4848OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
16:36:02.475DD4851OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
16:36:02.475DD4854OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
16:36:02.475DD4857OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
16:36:02.475DD4860OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
16:36:02.475DD4863OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
16:36:02.475DD4866OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
16:36:02.475DD4869OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
16:36:02.475DD4872OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
16:36:02.475DD4875OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
16:36:02.475DD4878OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
16:36:02.475DD4881OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
16:36:02.475DD4884OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
16:36:02.475DD4887OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
16:36:02.475DD4890OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
16:36:02.475DD4893OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
16:36:02.475DD4895OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
16:36:02.475DD4897OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
16:36:02.475DD4899OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
16:36:02.475DD4901OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
16:36:02.475DD4903OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
16:36:02.475DD4905OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
16:36:02.475DD4907OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
16:36:02.475DD4909OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
16:36:02.475DD4911OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
16:36:02.475DD4925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:36:02.475DD4552OverlayManager::OverlayManagerstarting hooks...
16:36:02.509DD41953FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.158.1.1\\OWUtils.dll succeeded
16:36:02.512DD4592Install::CodeInit [Client,1] (MCH) OK
16:36:02.513DD4592Install::CodeInit [Client,2] (MCH) OK
16:36:02.518DD4592Install::CodeInit [Client,3] (MCH) OK
16:36:02.519DD4592Install::CodeInit [Client,4] (MCH) OK
16:36:02.524DD4592Install::CodeInit [Client,4.1] (MCH) OK
16:36:02.529DD4592Install::CodeInit [Client,4.2] (MCH) OK
16:36:02.535DD4248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
16:36:02.535DD4578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
16:36:02.535DD4921FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
16:36:02.535DD4523Client::initFirstInjectionSuspend before hook: OFF
16:36:02.536DD41157Install::CodeSegment [5|20352|0x71B00000|0x4F80]
16:36:02.542DD4592Install::Codeunknown (MCH) OK
16:36:02.542DD41157Install::CodeSegment [5|431680|0x71B00000|0x69640]
16:36:02.548DD4592Install::Codeunknown (MCH) OK
16:36:02.548DD41157Install::CodeSegment [5|132848|0x71B00000|0x206F0]
16:36:02.552DD4592Install::Codeunknown (MCH) OK
16:36:02.552DD41157Install::CodeSegment [5|7648|0x71B00000|0x1DE0]
16:36:02.556DD4592Install::Codeunknown (MCH) OK
16:36:02.556DD41157Install::CodeSegment [5|-39090080|0x71B00000|0xFDAB8860]
16:36:02.556DD41248Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
16:36:02.556DD41157Install::CodeSegment [5|-39068624|0x71B00000|0xFDABDC30]
16:36:02.556DD41248Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
16:36:02.556DD41157Install::CodeSegment [5|-39074320|0x71B00000|0xFDABC5F0]
16:36:02.556DD41248Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
16:36:02.556DD41157Install::CodeSegment [5|-40261648|0x71B00000|0xFD99A7F0]
16:36:02.556DD41248Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
16:36:02.556DD4329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
16:36:02.556DD41042OverlayManager::StartStarting...
16:36:02.556DD41074OverlayManager::Startstarting hooks 2...
16:36:02.561DD4592Install::CodeInit [Client,5] (MCH) OK
16:36:02.561DD41221XTRAP COMPATIBLE PATCH WARNING
16:36:02.561DD41229OverlayManager::Startdone with hooks...
16:36:02.561DD4107ApiManager::InitAPI Manager Event : OK
16:36:02.561DD4119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=3388
16:36:02.561DD467TXRSettingFail to read texture recognition options 0xb7
16:36:02.561DD4114TXOfInterestNew list set with 0 items
16:36:02.561DD41254OverlayManager::Startget foreground state
16:36:02.561DD47600OverlayManager::OnForegroundChangedChanged True
16:36:02.561DD47031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:36:02.561DD41291OverlayManager::StartStarted...
16:36:02.56129746532OverlayManager::OnConnectedConnected to server
16:36:02.561297431SendServerHelloMessage::ExecuteSend connection Ack
16:36:02.561D3C7111OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x31576
16:36:02.565DD4592Install::CodeInit [Client,0] (MCH) OK
16:36:02.565DD4428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
16:36:02.565DD494GraphicsHookManager::StopThreadStopThread
16:36:02.5664714216GraphicsHookManager::MessageLoopExit Thread
16:36:02.567DD4590Client::initFirstInjectioninit complete
16:36:02.579DAC7070OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
16:36:02.58831A87070OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
16:36:02.72231A8587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
16:36:02.74431A8149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
16:36:02.74431A8149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
16:36:02.74431A81006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
16:36:02.83429746362OverlayManager::doActionDisplayFPS - Triggered
16:36:02.86731A81063RenderDeviceD3d11::initRefC r:[2]->[2] 0x7f748100
16:36:02.86731A81094RenderDeviceD3d11::initDevice adapter hash: -845268676
16:36:02.86731A81127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
16:36:02.86731A81148RenderDeviceD3d11::initsave state
16:36:02.86731A8696RenderDeviceD3d11::initDX11loading shaders...
16:36:02.87131A8705RenderDeviceD3d11::initDX11create vs
16:36:02.87131A8723RenderDeviceD3d11::initDX11create vs
16:36:02.87431A8745RenderDeviceD3d11::initDX11create pxs
16:36:02.90731A8774RenderDeviceD3d11::initDX11create raster
16:36:02.90731A8842RenderDeviceD3d11::initDX11create buffers
16:36:02.90731A81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7f64db58.
16:36:02.90731A81156RenderDeviceD3d11::initrestore state
16:36:02.90731A81159RenderDeviceD3d11::initTarget Window [0x504b4]
16:36:02.90731A8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:36:02.90731A8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:36:02.90731A8193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
16:36:02.90731A82080RenderDeviceD3d11::setFixSet render device fix RT.
16:36:02.90731A82645OverlayManager::setGraphicsRender Device fix was set RT.
16:36:02.90731A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:36:02.90731A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:36:02.91231A8654OverlayInputManager::HandleCommandsClear all hotkeys command
16:36:02.91231A8695OverlayInputManager::AddHotKeyAdd new hotkey [show_YourAppName_mgkfphiakibmlddnecpgnfbklignegnmhnclnmkh]-[120]-[4]. Total [1]
16:36:02.91231A826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
16:36:02.91231A821StartWidgetsRefresher::ExecuteExecute start wicket manager
16:36:02.91231A8275WidgetManager::initInit manager
16:36:02.91231A826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
16:36:02.91231A85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x504b4}.
16:36:02.91231A82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x45a501d9
16:36:02.91331A82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:36:02.91342EC2347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:36:02.91331A82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488)
16:36:02.91331A82253OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
16:36:02.91331A8308PerformanceCounter::NotifyFrameRenderNotify first Render...
16:36:02.91331A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:36:02.91331A87504OverlayManager::CheckForSharedTextureSupportCheck for SHT support
16:36:02.92131A82272OverlayManager::installKeybMouseHookInstall KeybMouse
16:36:02.92131A8419InputInterceptor::stopHookunhook keyboard and mouse
16:36:02.92131A8386InputInterceptor::runHookKeyboard is hooked 0x31a8
16:36:02.92131A8408InputInterceptor::runHookMouse is hooked 0x31a8
16:36:02.92131A81925OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 0, Cur = 0x0
16:36:02.94942EC225InterProcessElement::openInterProcess Overwolf_ImID_A14FA_P_15364 opened succesfuly
16:36:02.94942EC225InterProcessElement::openInterProcess Overwolf_PID_15364_SHARED_MEMORY_AGENT opened succesfuly
16:36:02.96429746354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:36:03.16331A85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:36:03.16631A84946OverlayManager::initOverlayResolutionEx 0X40008
16:36:03.16631A84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:36:03.16631A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:36:03.16631A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:36:03.18642EC225InterProcessElement::openInterProcess Overwolf_ImID_4152E_P_15364 opened succesfuly
16:36:03.18642EC225InterProcessElement::openInterProcess Overwolf_PID_15364_SHARED_MEMORY_AGENT opened succesfuly
16:36:04.18429746627OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\kaby\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.2\plugins/GEPPlugin64.dll]
16:36:04.20931A87329OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\kaby\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.2\plugins/GEPPlugin64.dll] []
16:36:07.6032974363ow-graphicsFailed to open pipe
16:36:07.6032974363ow-graphicsFailed to open pipe
16:36:07.6032974363ow-graphicsConnection initialized
16:36:07.6032974145LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
16:36:07.6032974127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
16:36:07.60931A8255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
16:36:07.83931A8363ow-graphicsHooked to process: R5Apex.exe
16:36:07.83931A8363ow-graphics(half life scientist) everything.. seems to be in order
16:36:07.84031A8363ow-graphicsd3d11 shared texture capture successful
16:36:12.994D3C1989Client::LogProcessModulesLoaded modules:
16:36:13.4D3C2005C:\Program Files (x86)\Overwolf\0.158.1.1\OWClient.dll
16:36:13.4D3C2005C:\Program Files (x86)\Overwolf\0.158.1.1\OWExplorer.dll
16:36:13.4D3C2005C:\Program Files (x86)\Overwolf\0.158.1.1\OWUtils.dll
16:36:13.4D3C2005C:\Program Files (x86)\Overwolf\0.158.1.1\obs\data\obs-plugins\win-capture\ow-graphics-hook64.dll
16:36:13.4D3C2005C:\Program Files (x86)\Steam\GameOverlayRenderer64.dll
16:36:13.4D3C2005C:\Program Files (x86)\Steam\steamclient64.dll
16:36:13.4D3C2005C:\Program Files (x86)\Steam\tier0_s64.dll
16:36:13.4D3C2005C:\Program Files (x86)\Steam\vstdlib_s64.dll
16:36:13.4D3C2005C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2011.6-0\MpOav.dll
16:36:13.4D3C2005C:\Users\kaby\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.2\plugins\64\gep_apex.dll
16:36:13.4D3C2005C:\Users\kaby\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.2\plugins\64\libowgameevents64.dll
16:36:13.4D3C2005C:\Users\kaby\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.2\plugins\GEPPlugin64.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\AVIFIL32.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\AVRT.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\CRYPTSP.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\CoreMessaging.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\D3DX9_43.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\DEVOBJ.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\DNSAPI.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\DPAPI.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\HID.DLL
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\MSACM32.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\MSVFW32.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\MSWSOCK.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\NTASN1.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\SSPICLI.DLL
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\Secur32.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\UMPDC.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\USERENV.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\VERSION.DLL
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\WININET.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\WINMM.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\Wldp.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\XInput1_3.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\amsi.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\cryptbase.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\cryptnet.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\d3d11.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\d3dx11_43.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\dbgcore.DLL
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\dbghelp.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\dcomp.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\dsound.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\dwmapi.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\dxcore.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\dxgi.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\kernel.appcore.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\ksuser.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\midimap.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\msacm32.drv
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\msasn1.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\mscms.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\mskeyprotect.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\ncrypt.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\ntdll.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\ntmarta.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\nvapi64.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\powrprof.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\profapi.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\textinputframework.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\wbemcomn.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\wdmaud.drv
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\windows.storage.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\winmmbase.dll
16:36:13.4D3C2005C:\WINDOWS\SYSTEM32\wintypes.dll
16:36:13.4D3C2005C:\WINDOWS\System32\ADVAPI32.dll
16:36:13.4D3C2005C:\WINDOWS\System32\CRYPT32.dll
16:36:13.4D3C2005C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_4a82b713f39f87a0\nvldumdx.dll
16:36:13.4D3C2005C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_4a82b713f39f87a0\nvwgf2umx.dll
16:36:13.4D3C2005C:\WINDOWS\System32\GDI32.dll
16:36:13.4D3C2005C:\WINDOWS\System32\IMM32.dll
16:36:13.4D3C2005C:\WINDOWS\System32\KERNEL32.DLL
16:36:13.4D3C2005C:\WINDOWS\System32\KERNELBASE.dll
16:36:13.4D3C2005C:\WINDOWS\System32\MMDevApi.dll
16:36:13.4D3C2005C:\WINDOWS\System32\MSCTF.dll
16:36:13.4D3C2005C:\WINDOWS\System32\NSI.dll
16:36:13.4D3C2005C:\WINDOWS\System32\Normaliz.dll
16:36:13.4D3C2005C:\WINDOWS\System32\OLEAUT32.dll
16:36:13.4D3C2005C:\WINDOWS\System32\PSAPI.DLL
16:36:13.4D3C2005C:\WINDOWS\System32\RPCRT4.dll
16:36:13.4D3C2005C:\WINDOWS\System32\SETUPAPI.dll
16:36:13.4D3C2005C:\WINDOWS\System32\SHELL32.dll
16:36:13.4D3C2005C:\WINDOWS\System32\SHLWAPI.DLL
16:36:13.4D3C2005C:\WINDOWS\System32\USER32.dll
16:36:13.4D3C2005C:\WINDOWS\System32\WINTRUST.DLL
16:36:13.4D3C2005C:\WINDOWS\System32\WLDAP32.dll
16:36:13.4D3C2005C:\WINDOWS\System32\WS2_32.dll
16:36:13.4D3C2005C:\WINDOWS\System32\bcrypt.dll
16:36:13.4D3C2005C:\WINDOWS\System32\bcryptPrimitives.dll
16:36:13.4D3C2005C:\WINDOWS\System32\cfgmgr32.dll
16:36:13.4D3C2005C:\WINDOWS\System32\clbcatq.dll
16:36:13.4D3C2005C:\WINDOWS\System32\combase.dll
16:36:13.4D3C2005C:\WINDOWS\System32\fwpuclnt.dll
16:36:13.4D3C2005C:\WINDOWS\System32\gdi32full.dll
16:36:13.4D3C2005C:\WINDOWS\System32\imagehlp.dll
16:36:13.4D3C2005C:\WINDOWS\System32\msvcp_win.dll
16:36:13.4D3C2005C:\WINDOWS\System32\msvcrt.dll
16:36:13.4D3C2005C:\WINDOWS\System32\ole32.dll
16:36:13.4D3C2005C:\WINDOWS\System32\sechost.dll
16:36:13.4D3C2005C:\WINDOWS\System32\shcore.dll
16:36:13.4D3C2005C:\WINDOWS\System32\ucrtbase.dll
16:36:13.4D3C2005C:\WINDOWS\System32\win32u.dll
16:36:13.4D3C2005C:\WINDOWS\System32\winrnr.dll
16:36:13.4D3C2005C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.488_none_4238de57f6b64d28\COMCTL32.dll
16:36:13.4D3C2005C:\WINDOWS\system32\NLAapi.dll
16:36:13.4D3C2005C:\WINDOWS\system32\XAudio2_6.dll
16:36:13.4D3C2005C:\WINDOWS\system32\napinsp.dll
16:36:13.4D3C2005C:\WINDOWS\system32\ncryptsslp.dll
16:36:13.4D3C2005C:\WINDOWS\system32\nvspcap64.dll
16:36:13.4D3C2005C:\WINDOWS\system32\pnrpnsp.dll
16:36:13.4D3C2005C:\WINDOWS\system32\rsaenh.dll
16:36:13.4D3C2005C:\WINDOWS\system32\schannel.DLL
16:36:13.4D3C2005C:\WINDOWS\system32\wbem\fastprox.dll
16:36:13.4D3C2005C:\WINDOWS\system32\wbem\wbemprox.dll
16:36:13.4D3C2005C:\WINDOWS\system32\wbem\wbemsvc.dll
16:36:13.4D3C2005C:\WINDOWS\system32\wshbth.dll
16:36:13.4D3C2005C:\Windows\System32\InputHost.dll
16:36:13.4D3C2005C:\Windows\System32\OneCoreCommonProxyStub.dll
16:36:13.4D3C2005C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
16:36:13.4D3C2005C:\Windows\System32\PROPSYS.dll
16:36:13.4D3C2005C:\Windows\System32\WindowManagementAPI.dll
16:36:13.4D3C2005C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll
16:36:13.4D3C2005C:\Windows\System32\Windows.UI.dll
16:36:13.4D3C2005C:\Windows\System32\rasadhlp.dll
16:36:13.4D3C2005D:\games\Steam\steamapps\common\Apex Legends\EasyAntiCheat_x64.dll
16:36:13.4D3C2005D:\games\Steam\steamapps\common\Apex Legends\R5Apex.exe
16:36:13.4D3C2005D:\games\Steam\steamapps\common\Apex Legends\bink2w64.dll
16:36:13.4D3C2005D:\games\Steam\steamapps\common\Apex Legends\binkawin64.dll
16:36:13.4D3C2005D:\games\Steam\steamapps\common\Apex Legends\mileswin64.dll
16:36:13.4D3C2005D:\games\Steam\steamapps\common\Apex Legends\paks\Win64\ui.dll
16:36:13.4D3C2005D:\games\Steam\steamapps\common\Apex Legends\steam_api64.dll
16:36:52.22931A84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:36:52.22931A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:36:52.22931A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:36:52.71329746225OverlayManager::doActionForegroundChange Event [winows not active]
16:36:52.71429746237OverlayManager::doActionForegroundChange Event OFF (OFF)
16:36:52.71429747600OverlayManager::OnForegroundChangedChanged False
16:36:52.71429747633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40C36 Title=[Steam]
16:36:52.71429747031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:36:52.71429742532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:36:52.71429742466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:36:52.71529746362OverlayManager::doActionDisplayFPS - Triggered
16:36:52.73931A847ResetSnapShotSH::ExecuteRelease snapshot SH
16:36:52.73931A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:37:16.69431A81534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:37:16.69431A81545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
16:37:16.69431A82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:37:16.69431A81297OverlayManager::RestoreGameWNDPROCSearch SWL..
16:37:16.69431A81304OverlayManager::RestoreGameWNDPROCSWL restored.
16:37:16.69431A81314OverlayManager::RestoreGameWNDPROCSWL OK.
16:37:16.69431A81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x45a501d9
16:37:16.69431A82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:37:16.69431A81548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
16:37:16.69431A8187IRenderDevice::releaseRender Releasing.
16:37:16.69531A8363ow-graphics----------------- d3d11 capture freed ----------------
16:37:16.69531A882RenderDeviceCaptureBase::ReleaseTextureRelease
16:37:16.69531A8100RenderDeviceCaptureBase::ReleaseTextureReleased
16:37:16.69531A81280RenderDeviceD3d11::releaseImplementationReleasing 1
16:37:16.69531A81290RenderDeviceD3d11::releaseImplementationReleasing 2
16:37:16.69531A81309RenderDeviceD3d11::releaseImplementationReleasing 3
16:37:16.69531A8204IRenderDevice::releaseRender Releasing Done.
16:37:16.73829746237OverlayManager::doActionForegroundChange Event ON (ON)
16:37:16.73829747600OverlayManager::OnForegroundChangedChanged True
16:37:16.73829747031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:37:16.73829742539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:37:16.73929746362OverlayManager::doActionDisplayFPS - Triggered
16:37:16.89231A8386fSwapResize_BuffersResize buffer (0x7f748100)!
16:37:16.90131A81063RenderDeviceD3d11::initRefC r:[2]->[2] 0x7f748100
16:37:16.90131A81127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
16:37:16.90131A81148RenderDeviceD3d11::initsave state
16:37:16.90131A8696RenderDeviceD3d11::initDX11loading shaders...
16:37:16.90831A81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7f64db58.
16:37:16.90831A81156RenderDeviceD3d11::initrestore state
16:37:16.90831A81159RenderDeviceD3d11::initTarget Window [0x504b4]
16:37:16.90831A8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:37:16.90831A8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:37:17.131A85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x504b4}.
16:37:17.131A82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x45a701d9
16:37:17.131A82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:37:17.131A82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488)
16:37:17.231A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:37:17.231A8363ow-graphicsd3d11 shared texture capture successful
16:37:17.11031A84946OverlayManager::initOverlayResolutionEx 0X40008
16:37:17.11031A84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:37:17.11031A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:37:17.11031A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:37:17.52131A81830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:37:17.52131A82272OverlayManager::installKeybMouseHookInstall KeybMouse
16:37:17.52131A8419InputInterceptor::stopHookunhook keyboard and mouse
16:37:17.52131A8386InputInterceptor::runHookKeyboard is hooked 0x31a8
16:37:17.52131A8408InputInterceptor::runHookMouse is hooked 0x31a8
16:37:17.52231A85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:37:17.63842EC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:38:08.27929746225OverlayManager::doActionForegroundChange Event [winows not active]
16:38:08.28329746237OverlayManager::doActionForegroundChange Event OFF (OFF)
16:38:08.28329747600OverlayManager::OnForegroundChangedChanged False
16:38:08.28329747633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x160F8A Title=[
16:38:08.28329747031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:38:08.28329742532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:38:08.28329742466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:38:08.28429746362OverlayManager::doActionDisplayFPS - Triggered
16:38:08.28631A847ResetSnapShotSH::ExecuteRelease snapshot SH
16:38:08.28731A84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:38:08.28731A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:38:08.28731A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:38:08.28731A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:38:20.40031A81534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:38:20.40031A81545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
16:38:20.40031A82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:38:20.40031A81297OverlayManager::RestoreGameWNDPROCSearch SWL..
16:38:20.40031A81304OverlayManager::RestoreGameWNDPROCSWL restored.
16:38:20.40031A81314OverlayManager::RestoreGameWNDPROCSWL OK.
16:38:20.40031A81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x45a701d9
16:38:20.40031A82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:38:20.40031A81548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
16:38:20.40031A8187IRenderDevice::releaseRender Releasing.
16:38:20.40031A8363ow-graphics----------------- d3d11 capture freed ----------------
16:38:20.40031A882RenderDeviceCaptureBase::ReleaseTextureRelease
16:38:20.40031A8100RenderDeviceCaptureBase::ReleaseTextureReleased
16:38:20.40031A81280RenderDeviceD3d11::releaseImplementationReleasing 1
16:38:20.40031A81290RenderDeviceD3d11::releaseImplementationReleasing 2
16:38:20.40031A81309RenderDeviceD3d11::releaseImplementationReleasing 3
16:38:20.40031A8204IRenderDevice::releaseRender Releasing Done.
16:38:20.50731A8386fSwapResize_BuffersResize buffer (0x7f748100)!
16:38:20.52931A81063RenderDeviceD3d11::initRefC r:[2]->[2] 0x7f748100
16:38:20.52931A81127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
16:38:20.52931A81148RenderDeviceD3d11::initsave state
16:38:20.52931A8696RenderDeviceD3d11::initDX11loading shaders...
16:38:20.53531A81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7f64db58.
16:38:20.53531A81156RenderDeviceD3d11::initrestore state
16:38:20.53531A81159RenderDeviceD3d11::initTarget Window [0x504b4]
16:38:20.53531A8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:38:20.53531A8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:38:20.53531A82539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:38:20.54031A85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x504b4}.
16:38:20.54031A82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x530f9d
16:38:20.54031A82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:38:20.54031A82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488)
16:38:20.54031A81671WidgetManager::drawskip widget draw (not in foreground) False - False
16:38:20.54231A81830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:38:20.54231A82272OverlayManager::installKeybMouseHookInstall KeybMouse
16:38:20.54231A8419InputInterceptor::stopHookunhook keyboard and mouse
16:38:20.54231A8386InputInterceptor::runHookKeyboard is hooked 0x31a8
16:38:20.54231A8408InputInterceptor::runHookMouse is hooked 0x31a8
16:38:20.54231A85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:38:20.54531A84946OverlayManager::initOverlayResolutionEx 0X40008
16:38:20.54531A84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:38:20.54531A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:38:20.54531A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:38:20.79529746237OverlayManager::doActionForegroundChange Event ON (ON)
16:38:20.79529747600OverlayManager::OnForegroundChangedChanged True
16:38:20.79529747031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:38:20.79729746362OverlayManager::doActionDisplayFPS - Triggered
16:38:20.79831A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:38:20.79831A8363ow-graphicsd3d11 shared texture capture successful
16:38:20.80029746362OverlayManager::doActionDisplayFPS - Triggered
16:38:20.80331A85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:38:20.80731A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:38:20.81742EC225InterProcessElement::openInterProcess Overwolf_ImID_3164E_P_15364 opened succesfuly
16:38:20.81742EC225InterProcessElement::openInterProcess Overwolf_PID_15364_SHARED_MEMORY_AGENT opened succesfuly
16:43:49.41131A84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:43:49.41131A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:43:49.41131A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:43:49.57529746225OverlayManager::doActionForegroundChange Event [winows not active]
16:43:49.57629746237OverlayManager::doActionForegroundChange Event OFF (OFF)
16:43:49.57629747600OverlayManager::OnForegroundChangedChanged False
16:43:49.57629747633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x160F8A Title=[
16:43:49.57629747031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:43:49.57629742532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:43:49.57629742466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:43:49.57729746362OverlayManager::doActionDisplayFPS - Triggered
16:43:49.58331A847ResetSnapShotSH::ExecuteRelease snapshot SH
16:43:49.58331A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:44:12.34031A81534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:44:12.34031A81545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
16:44:12.34031A82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:44:12.34031A81297OverlayManager::RestoreGameWNDPROCSearch SWL..
16:44:12.34031A81304OverlayManager::RestoreGameWNDPROCSWL restored.
16:44:12.34031A81314OverlayManager::RestoreGameWNDPROCSWL OK.
16:44:12.34031A81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x530f9d
16:44:12.34031A82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:44:12.34031A81548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
16:44:12.34031A8187IRenderDevice::releaseRender Releasing.
16:44:12.34031A8363ow-graphics----------------- d3d11 capture freed ----------------
16:44:12.34031A882RenderDeviceCaptureBase::ReleaseTextureRelease
16:44:12.34031A8100RenderDeviceCaptureBase::ReleaseTextureReleased
16:44:12.34031A81280RenderDeviceD3d11::releaseImplementationReleasing 1
16:44:12.34031A81290RenderDeviceD3d11::releaseImplementationReleasing 2
16:44:12.34031A81309RenderDeviceD3d11::releaseImplementationReleasing 3
16:44:12.34031A8204IRenderDevice::releaseRender Releasing Done.
16:44:12.60629746237OverlayManager::doActionForegroundChange Event ON (ON)
16:44:12.60629747600OverlayManager::OnForegroundChangedChanged True
16:44:12.60729747031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:44:12.60729742539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:44:12.60729746362OverlayManager::doActionDisplayFPS - Triggered
16:44:12.61531A8386fSwapResize_BuffersResize buffer (0x7f748100)!
16:44:12.62131A81063RenderDeviceD3d11::initRefC r:[2]->[2] 0x7f748100
16:44:12.62131A81127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
16:44:12.62131A81148RenderDeviceD3d11::initsave state
16:44:12.62131A8696RenderDeviceD3d11::initDX11loading shaders...
16:44:12.62731A81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7f64db58.
16:44:12.62731A81156RenderDeviceD3d11::initrestore state
16:44:12.62731A81159RenderDeviceD3d11::initTarget Window [0x504b4]
16:44:12.62731A8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:44:12.62731A8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:44:12.62931A85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x504b4}.
16:44:12.62931A82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3a1f02ef
16:44:12.62931A82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:44:12.62931A82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488)
16:44:12.62931A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:44:12.62931A8363ow-graphicsd3d11 shared texture capture successful
16:44:12.63031A84946OverlayManager::initOverlayResolutionEx 0X40008
16:44:12.63031A84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:44:12.63031A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:44:12.63031A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:44:14.17131A82272OverlayManager::installKeybMouseHookInstall KeybMouse
16:44:14.17131A8419InputInterceptor::stopHookunhook keyboard and mouse
16:44:14.17131A8386InputInterceptor::runHookKeyboard is hooked 0x31a8
16:44:14.17131A8408InputInterceptor::runHookMouse is hooked 0x31a8
16:44:14.17131A85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:05:04.96331A84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:05:04.96331A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:05:04.96331A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:05:05.21129746225OverlayManager::doActionForegroundChange Event [winows not active]
17:05:05.21129746237OverlayManager::doActionForegroundChange Event OFF (OFF)
17:05:05.21129747600OverlayManager::OnForegroundChangedChanged False
17:05:05.21229747633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x160F8A Title=[
17:05:05.21229747031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:05:05.21229742532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:05:05.21229742466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:05:05.21329746362OverlayManager::doActionDisplayFPS - Triggered
17:05:05.22831A847ResetSnapShotSH::ExecuteRelease snapshot SH
17:05:05.22831A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:05:12.37631A81534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:05:12.37631A81545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:05:12.37631A82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:05:12.37631A81297OverlayManager::RestoreGameWNDPROCSearch SWL..
17:05:12.37631A81304OverlayManager::RestoreGameWNDPROCSWL restored.
17:05:12.37631A81314OverlayManager::RestoreGameWNDPROCSWL OK.
17:05:12.37631A81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3a1f02ef
17:05:12.37631A82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:05:12.37631A81548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:05:12.37631A8187IRenderDevice::releaseRender Releasing.
17:05:12.37631A8363ow-graphics----------------- d3d11 capture freed ----------------
17:05:12.37631A882RenderDeviceCaptureBase::ReleaseTextureRelease
17:05:12.37631A8100RenderDeviceCaptureBase::ReleaseTextureReleased
17:05:12.37631A81280RenderDeviceD3d11::releaseImplementationReleasing 1
17:05:12.37631A81290RenderDeviceD3d11::releaseImplementationReleasing 2
17:05:12.37631A81309RenderDeviceD3d11::releaseImplementationReleasing 3
17:05:12.37631A8204IRenderDevice::releaseRender Releasing Done.
17:05:12.51031A8386fSwapResize_BuffersResize buffer (0x7f748100)!
17:05:12.51831A81063RenderDeviceD3d11::initRefC r:[2]->[2] 0x7f748100
17:05:12.51831A81127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
17:05:12.51831A81148RenderDeviceD3d11::initsave state
17:05:12.51831A8696RenderDeviceD3d11::initDX11loading shaders...
17:05:12.52431A81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7f64db58.
17:05:12.52431A81156RenderDeviceD3d11::initrestore state
17:05:12.52431A81159RenderDeviceD3d11::initTarget Window [0x504b4]
17:05:12.52431A8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:05:12.52431A8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:05:12.52431A82539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:05:12.52831A85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x504b4}.
17:05:12.52831A82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1d651173
17:05:12.52831A82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:05:12.52831A82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488)
17:05:12.52831A81671WidgetManager::drawskip widget draw (not in foreground) False - False
17:05:12.53431A84946OverlayManager::initOverlayResolutionEx 0X40008
17:05:12.53431A84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:05:12.53431A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:05:12.53431A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:05:12.60831A81830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:05:12.60831A82272OverlayManager::installKeybMouseHookInstall KeybMouse
17:05:12.60831A8419InputInterceptor::stopHookunhook keyboard and mouse
17:05:12.60831A8386InputInterceptor::runHookKeyboard is hooked 0x31a8
17:05:12.60831A8408InputInterceptor::runHookMouse is hooked 0x31a8
17:05:12.60831A85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:05:12.72129746237OverlayManager::doActionForegroundChange Event ON (ON)
17:05:12.72129747600OverlayManager::OnForegroundChangedChanged True
17:05:12.72129747031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:05:12.72231A8363ow-graphicsd3d11 shared texture capture successful
17:05:12.72329746362OverlayManager::doActionDisplayFPS - Triggered
17:05:12.72831A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:05:12.72931A85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:06:11.22631A84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:06:11.22631A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:06:11.22631A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:06:11.27829746225OverlayManager::doActionForegroundChange Event [winows not active]
17:06:11.28129746237OverlayManager::doActionForegroundChange Event OFF (OFF)
17:06:11.28129747600OverlayManager::OnForegroundChangedChanged False
17:06:11.28129747633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x160F8A Title=[
17:06:11.28129747031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:06:11.28129742532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:06:11.28129742466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:06:11.28129746362OverlayManager::doActionDisplayFPS - Triggered
17:06:11.28431A847ResetSnapShotSH::ExecuteRelease snapshot SH
17:06:11.28431A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:06:29.66731A81534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:06:29.66731A81545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:06:29.66731A82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:06:29.66731A81297OverlayManager::RestoreGameWNDPROCSearch SWL..
17:06:29.66731A81304OverlayManager::RestoreGameWNDPROCSWL restored.
17:06:29.66731A81314OverlayManager::RestoreGameWNDPROCSWL OK.
17:06:29.66731A81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1d651173
17:06:29.66731A82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:06:29.66731A81548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:06:29.66731A8187IRenderDevice::releaseRender Releasing.
17:06:29.66731A8363ow-graphics----------------- d3d11 capture freed ----------------
17:06:29.66731A882RenderDeviceCaptureBase::ReleaseTextureRelease
17:06:29.66731A8100RenderDeviceCaptureBase::ReleaseTextureReleased
17:06:29.66731A81280RenderDeviceD3d11::releaseImplementationReleasing 1
17:06:29.66731A81290RenderDeviceD3d11::releaseImplementationReleasing 2
17:06:29.66731A81309RenderDeviceD3d11::releaseImplementationReleasing 3
17:06:29.66731A8204IRenderDevice::releaseRender Releasing Done.
17:06:29.79829746237OverlayManager::doActionForegroundChange Event ON (ON)
17:06:29.79829747600OverlayManager::OnForegroundChangedChanged True
17:06:29.79929747031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:06:29.79929742539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:06:29.80029746362OverlayManager::doActionDisplayFPS - Triggered
17:06:29.80631A8386fSwapResize_BuffersResize buffer (0x7f748100)!
17:06:29.825DAC7070OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
17:06:29.82731A81063RenderDeviceD3d11::initRefC r:[2]->[2] 0x7f748100
17:06:29.82731A81127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
17:06:29.82731A81148RenderDeviceD3d11::initsave state
17:06:29.82731A8696RenderDeviceD3d11::initDX11loading shaders...
17:06:29.83231A81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7f64db58.
17:06:29.83231A81156RenderDeviceD3d11::initrestore state
17:06:29.83231A81159RenderDeviceD3d11::initTarget Window [0x504b4]
17:06:29.83231A8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:06:29.83231A8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:06:29.83331A85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x504b4}.
17:06:29.83331A82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1abe1165
17:06:29.83331A82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:06:29.83331A82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488)
17:06:29.83431A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:06:29.83431A8363ow-graphicsd3d11 shared texture capture successful
17:06:29.84031A84946OverlayManager::initOverlayResolutionEx 0X40008
17:06:29.84031A84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:06:29.84031A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:06:29.84031A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:06:29.85631A81830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:06:29.85631A82272OverlayManager::installKeybMouseHookInstall KeybMouse
17:06:29.85631A8419InputInterceptor::stopHookunhook keyboard and mouse
17:06:29.85631A8386InputInterceptor::runHookKeyboard is hooked 0x31a8
17:06:29.85631A8408InputInterceptor::runHookMouse is hooked 0x31a8
17:06:29.85631A85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:06:35.94231A84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:06:35.94231A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:06:35.94231A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:06:36.34629746225OverlayManager::doActionForegroundChange Event [winows not active]
17:06:36.34929746237OverlayManager::doActionForegroundChange Event OFF (OFF)
17:06:36.34929747600OverlayManager::OnForegroundChangedChanged False
17:06:36.34929747633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x160F8A Title=[Cybersport.ru -
17:06:36.34929747031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:06:36.34929742532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:06:36.34929742466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:06:36.35029746362OverlayManager::doActionDisplayFPS - Triggered
17:06:36.39731A847ResetSnapShotSH::ExecuteRelease snapshot SH
17:06:36.39731A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:07:08.90031A81534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:07:08.90031A81545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:07:08.90031A82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:07:08.90031A81297OverlayManager::RestoreGameWNDPROCSearch SWL..
17:07:08.90031A81304OverlayManager::RestoreGameWNDPROCSWL restored.
17:07:08.90031A81314OverlayManager::RestoreGameWNDPROCSWL OK.
17:07:08.90031A81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1abe1165
17:07:08.90031A82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:07:08.90031A81548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:07:08.90031A8187IRenderDevice::releaseRender Releasing.
17:07:08.90031A8363ow-graphics----------------- d3d11 capture freed ----------------
17:07:08.90031A882RenderDeviceCaptureBase::ReleaseTextureRelease
17:07:08.90031A8100RenderDeviceCaptureBase::ReleaseTextureReleased
17:07:08.90031A81280RenderDeviceD3d11::releaseImplementationReleasing 1
17:07:08.90031A81290RenderDeviceD3d11::releaseImplementationReleasing 2
17:07:08.90031A81309RenderDeviceD3d11::releaseImplementationReleasing 3
17:07:08.90031A8204IRenderDevice::releaseRender Releasing Done.
17:07:09.5731A8386fSwapResize_BuffersResize buffer (0x7f748100)!
17:07:09.7831A81063RenderDeviceD3d11::initRefC r:[2]->[2] 0x7f748100
17:07:09.7831A81127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
17:07:09.7831A81148RenderDeviceD3d11::initsave state
17:07:09.7831A8696RenderDeviceD3d11::initDX11loading shaders...
17:07:09.8331A81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7f64db58.
17:07:09.8331A81156RenderDeviceD3d11::initrestore state
17:07:09.8331A81159RenderDeviceD3d11::initTarget Window [0x504b4]
17:07:09.8331A8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:07:09.8331A8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:07:09.8331A82539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:07:09.8631A85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x504b4}.
17:07:09.8631A82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1c8418c9
17:07:09.8631A82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:07:09.8631A82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488)
17:07:09.8631A81671WidgetManager::drawskip widget draw (not in foreground) False - False
17:07:09.8831A81830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:07:09.8831A82272OverlayManager::installKeybMouseHookInstall KeybMouse
17:07:09.8831A8419InputInterceptor::stopHookunhook keyboard and mouse
17:07:09.8831A8386InputInterceptor::runHookKeyboard is hooked 0x31a8
17:07:09.8831A8408InputInterceptor::runHookMouse is hooked 0x31a8
17:07:09.8831A85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:07:09.9231A84946OverlayManager::initOverlayResolutionEx 0X40008
17:07:09.9231A84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:07:09.9231A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:07:09.9231A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:07:09.38029746237OverlayManager::doActionForegroundChange Event ON (ON)
17:07:09.38029747600OverlayManager::OnForegroundChangedChanged True
17:07:09.38029747031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:07:09.38129746362OverlayManager::doActionDisplayFPS - Triggered
17:07:09.38131A85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:07:09.38531A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:07:09.38529746362OverlayManager::doActionDisplayFPS - Triggered
17:07:09.38531A8363ow-graphicsd3d11 shared texture capture successful
17:07:09.39131A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:14:42.20731A84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:14:42.20731A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:14:42.20731A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:14:42.28029746225OverlayManager::doActionForegroundChange Event [winows not active]
17:14:42.28429746237OverlayManager::doActionForegroundChange Event OFF (OFF)
17:14:42.28429747600OverlayManager::OnForegroundChangedChanged False
17:14:42.28529747633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x160F8A Title=[
17:14:42.28529747031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:14:42.28529742532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:14:42.28529742466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:14:42.28529746362OverlayManager::doActionDisplayFPS - Triggered
17:14:42.29931A847ResetSnapShotSH::ExecuteRelease snapshot SH
17:14:42.29931A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:15:00.70731A81534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:15:00.70731A81545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:15:00.70731A82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:15:00.70731A81297OverlayManager::RestoreGameWNDPROCSearch SWL..
17:15:00.70731A81304OverlayManager::RestoreGameWNDPROCSWL restored.
17:15:00.70731A81314OverlayManager::RestoreGameWNDPROCSWL OK.
17:15:00.70731A81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1c8418c9
17:15:00.70731A82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:15:00.70731A81548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:15:00.70731A8187IRenderDevice::releaseRender Releasing.
17:15:00.70731A8363ow-graphics----------------- d3d11 capture freed ----------------
17:15:00.70731A882RenderDeviceCaptureBase::ReleaseTextureRelease
17:15:00.70731A8100RenderDeviceCaptureBase::ReleaseTextureReleased
17:15:00.70731A81280RenderDeviceD3d11::releaseImplementationReleasing 1
17:15:00.70731A81290RenderDeviceD3d11::releaseImplementationReleasing 2
17:15:00.70731A81309RenderDeviceD3d11::releaseImplementationReleasing 3
17:15:00.70731A8204IRenderDevice::releaseRender Releasing Done.
17:15:00.80129746237OverlayManager::doActionForegroundChange Event ON (ON)
17:15:00.80129747600OverlayManager::OnForegroundChangedChanged True
17:15:00.80129747031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:15:00.80129742539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:15:00.80229746362OverlayManager::doActionDisplayFPS - Triggered
17:15:00.87131A8386fSwapResize_BuffersResize buffer (0x7f748100)!
17:15:00.88631A81063RenderDeviceD3d11::initRefC r:[2]->[2] 0x7f748100
17:15:00.88631A81127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
17:15:00.88631A81148RenderDeviceD3d11::initsave state
17:15:00.88631A8696RenderDeviceD3d11::initDX11loading shaders...
17:15:00.89231A81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7f64db58.
17:15:00.89231A81156RenderDeviceD3d11::initrestore state
17:15:00.89231A81159RenderDeviceD3d11::initTarget Window [0x504b4]
17:15:00.89231A8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:15:00.89231A8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:15:00.89331A85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x504b4}.
17:15:00.89331A82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x29b61027
17:15:00.89331A82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:15:00.89331A82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488)
17:15:00.89331A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:15:00.89331A8363ow-graphicsd3d11 shared texture capture successful
17:15:00.89831A81830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:15:00.89831A82272OverlayManager::installKeybMouseHookInstall KeybMouse
17:15:00.89831A8419InputInterceptor::stopHookunhook keyboard and mouse
17:15:00.89831A8386InputInterceptor::runHookKeyboard is hooked 0x31a8
17:15:00.89831A8408InputInterceptor::runHookMouse is hooked 0x31a8
17:15:00.89831A85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:15:00.90131A84946OverlayManager::initOverlayResolutionEx 0X40008
17:15:00.90131A84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:15:00.90131A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:15:00.90131A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:15:18.12031A84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:15:18.12031A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:15:18.12031A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:15:18.31429746225OverlayManager::doActionForegroundChange Event [winows not active]
17:15:18.31729746237OverlayManager::doActionForegroundChange Event OFF (OFF)
17:15:18.31729747600OverlayManager::OnForegroundChangedChanged False
17:15:18.31729747633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x160F8A Title=[
17:15:18.31729747031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:15:18.31729742532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:15:18.31729742466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:15:18.31829746362OverlayManager::doActionDisplayFPS - Triggered
17:15:18.34531A847ResetSnapShotSH::ExecuteRelease snapshot SH
17:15:18.34531A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:15:51.24631A81534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:15:51.24631A81545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:15:51.24631A82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:15:51.24631A81297OverlayManager::RestoreGameWNDPROCSearch SWL..
17:15:51.24631A81304OverlayManager::RestoreGameWNDPROCSWL restored.
17:15:51.24631A81314OverlayManager::RestoreGameWNDPROCSWL OK.
17:15:51.24631A81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x29b61027
17:15:51.24631A82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:15:51.24631A81548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:15:51.24631A8187IRenderDevice::releaseRender Releasing.
17:15:51.24631A8363ow-graphics----------------- d3d11 capture freed ----------------
17:15:51.24631A882RenderDeviceCaptureBase::ReleaseTextureRelease
17:15:51.24631A8100RenderDeviceCaptureBase::ReleaseTextureReleased
17:15:51.24631A81280RenderDeviceD3d11::releaseImplementationReleasing 1
17:15:51.24631A81290RenderDeviceD3d11::releaseImplementationReleasing 2
17:15:51.24631A81309RenderDeviceD3d11::releaseImplementationReleasing 3
17:15:51.24631A8204IRenderDevice::releaseRender Releasing Done.
17:15:51.34329746237OverlayManager::doActionForegroundChange Event ON (ON)
17:15:51.34329747600OverlayManager::OnForegroundChangedChanged True
17:15:51.34329747031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:15:51.34329742539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:15:51.34429746362OverlayManager::doActionDisplayFPS - Triggered
17:15:51.40431A8386fSwapResize_BuffersResize buffer (0x7f748100)!
17:15:51.42231A81063RenderDeviceD3d11::initRefC r:[2]->[2] 0x7f748100
17:15:51.42231A81127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
17:15:51.42231A81148RenderDeviceD3d11::initsave state
17:15:51.42231A8696RenderDeviceD3d11::initDX11loading shaders...
17:15:51.42731A81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7f64db58.
17:15:51.42731A81156RenderDeviceD3d11::initrestore state
17:15:51.42831A81159RenderDeviceD3d11::initTarget Window [0x504b4]
17:15:51.42831A8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:15:51.42831A8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:15:51.43331A85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x504b4}.
17:15:51.43331A82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2a6a10e5
17:15:51.43331A82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:15:51.43331A82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488)
17:15:51.43331A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:15:51.43331A8363ow-graphicsd3d11 shared texture capture successful
17:15:51.43331A81830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:15:51.43331A82272OverlayManager::installKeybMouseHookInstall KeybMouse
17:15:51.43331A8419InputInterceptor::stopHookunhook keyboard and mouse
17:15:51.43331A8386InputInterceptor::runHookKeyboard is hooked 0x31a8
17:15:51.43331A8408InputInterceptor::runHookMouse is hooked 0x31a8
17:15:51.43431A85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:15:51.43731A84946OverlayManager::initOverlayResolutionEx 0X40008
17:15:51.43731A84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:15:51.43731A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:15:51.43731A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:18:45.67631A85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:18:46.55231A84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:18:46.55231A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:18:46.55231A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:18:46.99729746225OverlayManager::doActionForegroundChange Event [winows not active]
17:18:46.029746237OverlayManager::doActionForegroundChange Event OFF (OFF)
17:18:46.029747600OverlayManager::OnForegroundChangedChanged False
17:18:46.029747633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x160F8A Title=[
17:18:46.029747031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:18:46.029742532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:18:46.029742466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:18:47.129746362OverlayManager::doActionDisplayFPS - Triggered
17:18:47.731A847ResetSnapShotSH::ExecuteRelease snapshot SH
17:18:47.731A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:18:55.97931A81534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:18:55.97931A81545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:18:55.97931A82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:18:55.97931A81297OverlayManager::RestoreGameWNDPROCSearch SWL..
17:18:55.97931A81304OverlayManager::RestoreGameWNDPROCSWL restored.
17:18:55.97931A81314OverlayManager::RestoreGameWNDPROCSWL OK.
17:18:55.97931A81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2a6a10e5
17:18:55.97931A82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:18:55.97931A81548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:18:55.97931A8187IRenderDevice::releaseRender Releasing.
17:18:55.97931A8363ow-graphics----------------- d3d11 capture freed ----------------
17:18:55.97931A882RenderDeviceCaptureBase::ReleaseTextureRelease
17:18:55.97931A8100RenderDeviceCaptureBase::ReleaseTextureReleased
17:18:55.97931A81280RenderDeviceD3d11::releaseImplementationReleasing 1
17:18:55.97931A81290RenderDeviceD3d11::releaseImplementationReleasing 2
17:18:55.97931A81309RenderDeviceD3d11::releaseImplementationReleasing 3
17:18:55.97931A8204IRenderDevice::releaseRender Releasing Done.
17:18:56.829746237OverlayManager::doActionForegroundChange Event ON (ON)
17:18:56.829747600OverlayManager::OnForegroundChangedChanged True
17:18:56.829747031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:18:56.829742539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:18:56.929746362OverlayManager::doActionDisplayFPS - Triggered
17:18:56.13531A8386fSwapResize_BuffersResize buffer (0x7f748100)!
17:18:56.15631A81063RenderDeviceD3d11::initRefC r:[2]->[2] 0x7f748100
17:18:56.15631A81127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
17:18:56.15631A81148RenderDeviceD3d11::initsave state
17:18:56.15631A8696RenderDeviceD3d11::initDX11loading shaders...
17:18:56.16131A81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7f64db58.
17:18:56.16131A81156RenderDeviceD3d11::initrestore state
17:18:56.16131A81159RenderDeviceD3d11::initTarget Window [0x504b4]
17:18:56.16131A8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:18:56.16131A8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:18:56.16331A85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x504b4}.
17:18:56.16331A82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x333e115d
17:18:56.16331A82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:18:56.16331A82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488)
17:18:56.16331A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:18:56.16331A8363ow-graphicsd3d11 shared texture capture successful
17:18:56.17031A84946OverlayManager::initOverlayResolutionEx 0X40008
17:18:56.17031A84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:18:56.17031A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:18:56.17031A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:18:56.45731A81830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:18:56.45731A82272OverlayManager::installKeybMouseHookInstall KeybMouse
17:18:56.45731A8419InputInterceptor::stopHookunhook keyboard and mouse
17:18:56.45731A8386InputInterceptor::runHookKeyboard is hooked 0x31a8
17:18:56.45731A8408InputInterceptor::runHookMouse is hooked 0x31a8
17:18:56.47631A85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:30:41.89931A85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:30:43.6431A84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:30:43.6431A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:30:43.6431A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:30:43.13629746225OverlayManager::doActionForegroundChange Event [winows not active]
17:30:43.13829746237OverlayManager::doActionForegroundChange Event OFF (OFF)
17:30:43.13829747600OverlayManager::OnForegroundChangedChanged False
17:30:43.13929747633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30C34 Title=[@AllHailLulu! - Discord]
17:30:43.13929747031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:30:43.13929742532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:30:43.13929742466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:30:43.14029746362OverlayManager::doActionDisplayFPS - Triggered
17:30:43.17231A847ResetSnapShotSH::ExecuteRelease snapshot SH
17:30:43.17231A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:30:50.86531A81534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:30:50.86531A81545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:30:50.86531A82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:30:50.86531A81297OverlayManager::RestoreGameWNDPROCSearch SWL..
17:30:50.86531A81304OverlayManager::RestoreGameWNDPROCSWL restored.
17:30:50.86531A81314OverlayManager::RestoreGameWNDPROCSWL OK.
17:30:50.86531A81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x333e115d
17:30:50.86531A82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:30:50.86531A81548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:30:50.86531A8187IRenderDevice::releaseRender Releasing.
17:30:50.86531A8363ow-graphics----------------- d3d11 capture freed ----------------
17:30:50.86531A882RenderDeviceCaptureBase::ReleaseTextureRelease
17:30:50.86531A8100RenderDeviceCaptureBase::ReleaseTextureReleased
17:30:50.86531A81280RenderDeviceD3d11::releaseImplementationReleasing 1
17:30:50.86531A81290RenderDeviceD3d11::releaseImplementationReleasing 2
17:30:50.86531A81309RenderDeviceD3d11::releaseImplementationReleasing 3
17:30:50.86531A8204IRenderDevice::releaseRender Releasing Done.
17:30:51.2231A8386fSwapResize_BuffersResize buffer (0x7f748100)!
17:30:51.3131A81063RenderDeviceD3d11::initRefC r:[2]->[2] 0x7f748100
17:30:51.3131A81127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
17:30:51.3131A81148RenderDeviceD3d11::initsave state
17:30:51.3131A8696RenderDeviceD3d11::initDX11loading shaders...
17:30:51.3731A81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7f64db58.
17:30:51.3731A81156RenderDeviceD3d11::initrestore state
17:30:51.3731A81159RenderDeviceD3d11::initTarget Window [0x504b4]
17:30:51.3731A8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:30:51.3731A8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:30:51.3731A82539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:30:51.3831A85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x504b4}.
17:30:51.3831A82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2aee0c5b
17:30:51.3831A82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:30:51.3831A82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488)
17:30:51.3831A81671WidgetManager::drawskip widget draw (not in foreground) False - False
17:30:51.4531A81830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:30:51.4531A82272OverlayManager::installKeybMouseHookInstall KeybMouse
17:30:51.4531A8419InputInterceptor::stopHookunhook keyboard and mouse
17:30:51.4531A8386InputInterceptor::runHookKeyboard is hooked 0x31a8
17:30:51.4531A8408InputInterceptor::runHookMouse is hooked 0x31a8
17:30:51.4531A84946OverlayManager::initOverlayResolutionEx 0X40008
17:30:51.4531A84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:30:51.4531A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:30:51.4531A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:30:51.14629746237OverlayManager::doActionForegroundChange Event ON (ON)
17:30:51.14629747600OverlayManager::OnForegroundChangedChanged True
17:30:51.14629747031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:30:51.14729746362OverlayManager::doActionDisplayFPS - Triggered
17:30:51.15331A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:30:51.15331A8363ow-graphicsd3d11 shared texture capture successful
17:30:53.73831A85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:30:56.48231A84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:30:56.48231A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:30:56.48231A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:30:56.65029746225OverlayManager::doActionForegroundChange Event [winows not active]
17:30:56.65329746237OverlayManager::doActionForegroundChange Event OFF (OFF)
17:30:56.65329747600OverlayManager::OnForegroundChangedChanged False
17:30:56.65429747633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30C34 Title=[@AllHailLulu! - Discord]
17:30:56.65429747031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:30:56.65429742532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:30:56.65429742466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:30:56.65431A847ResetSnapShotSH::ExecuteRelease snapshot SH
17:30:56.65529746362OverlayManager::doActionDisplayFPS - Triggered
17:30:56.71231A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:32:09.46931A81534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:32:09.46931A81545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:32:09.46931A82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:32:09.46931A81297OverlayManager::RestoreGameWNDPROCSearch SWL..
17:32:09.46931A81304OverlayManager::RestoreGameWNDPROCSWL restored.
17:32:09.46931A81314OverlayManager::RestoreGameWNDPROCSWL OK.
17:32:09.46931A81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2aee0c5b
17:32:09.46931A82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:32:09.46931A81548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:32:09.46931A8187IRenderDevice::releaseRender Releasing.
17:32:09.46931A8363ow-graphics----------------- d3d11 capture freed ----------------
17:32:09.46931A882RenderDeviceCaptureBase::ReleaseTextureRelease
17:32:09.46931A8100RenderDeviceCaptureBase::ReleaseTextureReleased
17:32:09.46931A81280RenderDeviceD3d11::releaseImplementationReleasing 1
17:32:09.46931A81290RenderDeviceD3d11::releaseImplementationReleasing 2
17:32:09.46931A81309RenderDeviceD3d11::releaseImplementationReleasing 3
17:32:09.46931A8204IRenderDevice::releaseRender Releasing Done.
17:32:09.59331A8386fSwapResize_BuffersResize buffer (0x7f748100)!
17:32:09.60631A81063RenderDeviceD3d11::initRefC r:[2]->[2] 0x7f748100
17:32:09.60631A81127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
17:32:09.60631A81148RenderDeviceD3d11::initsave state
17:32:09.60631A8696RenderDeviceD3d11::initDX11loading shaders...
17:32:09.61131A81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7f64db58.
17:32:09.61131A81156RenderDeviceD3d11::initrestore state
17:32:09.61131A81159RenderDeviceD3d11::initTarget Window [0x504b4]
17:32:09.61131A8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:32:09.61131A8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:32:09.61131A82539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:32:09.61331A85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x504b4}.
17:32:09.61331A82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x16d3046d
17:32:09.61331A82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:32:09.61331A82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488)
17:32:09.61331A81671WidgetManager::drawskip widget draw (not in foreground) False - False
17:32:09.61831A84946OverlayManager::initOverlayResolutionEx 0X40008
17:32:09.61831A84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:32:09.61831A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:32:09.61831A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:32:09.65131A82272OverlayManager::installKeybMouseHookInstall KeybMouse
17:32:09.65131A8419InputInterceptor::stopHookunhook keyboard and mouse
17:32:09.65131A8386InputInterceptor::runHookKeyboard is hooked 0x31a8
17:32:09.65131A8408InputInterceptor::runHookMouse is hooked 0x31a8
17:32:09.71929746237OverlayManager::doActionForegroundChange Event ON (ON)
17:32:09.71929747600OverlayManager::OnForegroundChangedChanged True
17:32:09.71929747031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:32:09.72129746362OverlayManager::doActionDisplayFPS - Triggered
17:32:09.72531A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:32:09.72529746362OverlayManager::doActionDisplayFPS - Triggered
17:32:09.72531A8363ow-graphicsd3d11 shared texture capture successful
17:32:09.73131A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:32:10.23231A85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:32:17.23329746225OverlayManager::doActionForegroundChange Event [winows not active]
17:32:17.23729746237OverlayManager::doActionForegroundChange Event OFF (OFF)
17:32:17.23729747600OverlayManager::OnForegroundChangedChanged False
17:32:17.23729747633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30C34 Title=[@AllHailLulu! - Discord]
17:32:17.23729747031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:32:17.23729742532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:32:17.23729742466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:32:17.23829746362OverlayManager::doActionDisplayFPS - Triggered
17:32:17.24631A847ResetSnapShotSH::ExecuteRelease snapshot SH
17:32:17.24731A84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:32:17.24731A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:32:17.24731A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:32:17.24731A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:32:18.43631A81534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:32:18.43631A81545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:32:18.43631A82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:32:18.43631A81297OverlayManager::RestoreGameWNDPROCSearch SWL..
17:32:18.43631A81304OverlayManager::RestoreGameWNDPROCSWL restored.
17:32:18.43631A81314OverlayManager::RestoreGameWNDPROCSWL OK.
17:32:18.43631A81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x16d3046d
17:32:18.43631A82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:32:18.43631A81548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:32:18.43631A8187IRenderDevice::releaseRender Releasing.
17:32:18.43631A8363ow-graphics----------------- d3d11 capture freed ----------------
17:32:18.43631A882RenderDeviceCaptureBase::ReleaseTextureRelease
17:32:18.43631A8100RenderDeviceCaptureBase::ReleaseTextureReleased
17:32:18.43631A81280RenderDeviceD3d11::releaseImplementationReleasing 1
17:32:18.43631A81290RenderDeviceD3d11::releaseImplementationReleasing 2
17:32:18.43631A81309RenderDeviceD3d11::releaseImplementationReleasing 3
17:32:18.43631A8204IRenderDevice::releaseRender Releasing Done.
17:32:18.56631A8386fSwapResize_BuffersResize buffer (0x7f748100)!
17:32:18.57631A81063RenderDeviceD3d11::initRefC r:[2]->[2] 0x7f748100
17:32:18.57631A81127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
17:32:18.57631A81148RenderDeviceD3d11::initsave state
17:32:18.57631A8696RenderDeviceD3d11::initDX11loading shaders...
17:32:18.58131A81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7f64db58.
17:32:18.58131A81156RenderDeviceD3d11::initrestore state
17:32:18.58131A81159RenderDeviceD3d11::initTarget Window [0x504b4]
17:32:18.58231A8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:32:18.58231A8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:32:18.58231A82539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:32:18.58631A85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x504b4}.
17:32:18.58731A82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x26bc0ff9
17:32:18.58731A82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:32:18.58731A82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488)
17:32:18.58731A81671WidgetManager::drawskip widget draw (not in foreground) False - False
17:32:18.58931A84946OverlayManager::initOverlayResolutionEx 0X40008
17:32:18.58931A84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:32:18.58931A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:32:18.58931A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:32:18.73629746237OverlayManager::doActionForegroundChange Event ON (ON)
17:32:18.73629747600OverlayManager::OnForegroundChangedChanged True
17:32:18.73629747031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:32:18.73829746362OverlayManager::doActionDisplayFPS - Triggered
17:32:18.74031A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:32:18.74031A8363ow-graphicsd3d11 shared texture capture successful
17:32:18.74129746362OverlayManager::doActionDisplayFPS - Triggered
17:32:18.74731A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:32:20.40831A81830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:32:20.40831A82272OverlayManager::installKeybMouseHookInstall KeybMouse
17:32:20.40831A8419InputInterceptor::stopHookunhook keyboard and mouse
17:32:20.40831A8386InputInterceptor::runHookKeyboard is hooked 0x31a8
17:32:20.40831A8408InputInterceptor::runHookMouse is hooked 0x31a8
17:32:20.55631A81534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:32:20.55631A81545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:32:20.55631A82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:32:20.55631A81297OverlayManager::RestoreGameWNDPROCSearch SWL..
17:32:20.55631A81304OverlayManager::RestoreGameWNDPROCSWL restored.
17:32:20.55631A81314OverlayManager::RestoreGameWNDPROCSWL OK.
17:32:20.55631A81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x26bc0ff9
17:32:20.55631A82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:32:20.55631A81548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:32:20.55631A8187IRenderDevice::releaseRender Releasing.
17:32:20.55631A8363ow-graphics----------------- d3d11 capture freed ----------------
17:32:20.55631A882RenderDeviceCaptureBase::ReleaseTextureRelease
17:32:20.55631A8100RenderDeviceCaptureBase::ReleaseTextureReleased
17:32:20.55631A81280RenderDeviceD3d11::releaseImplementationReleasing 1
17:32:20.55631A81290RenderDeviceD3d11::releaseImplementationReleasing 2
17:32:20.55631A81309RenderDeviceD3d11::releaseImplementationReleasing 3
17:32:20.55631A8204IRenderDevice::releaseRender Releasing Done.
17:32:20.70731A8386fSwapResize_BuffersResize buffer (0x7f748100)!
17:32:20.71231A81063RenderDeviceD3d11::initRefC r:[2]->[2] 0x7f748100
17:32:20.71231A81127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
17:32:20.71231A81148RenderDeviceD3d11::initsave state
17:32:20.71231A8696RenderDeviceD3d11::initDX11loading shaders...
17:32:20.71731A81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7f64db58.
17:32:20.71731A81156RenderDeviceD3d11::initrestore state
17:32:20.71731A81159RenderDeviceD3d11::initTarget Window [0x504b4]
17:32:20.71731A8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:32:20.71731A8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:32:20.71731A84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:32:20.71731A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:32:20.71731A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:32:20.73331A85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x504b4}.
17:32:20.73331A82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb0a0117b
17:32:20.73331A82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:32:20.73331A82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488)
17:32:20.73431A8363ow-graphicsd3d11 shared texture capture successful
17:32:20.74731A84946OverlayManager::initOverlayResolutionEx 0X40008
17:32:20.74731A84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:32:20.74731A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:32:20.74731A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:32:20.80731A81830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:32:20.80731A82272OverlayManager::installKeybMouseHookInstall KeybMouse
17:32:20.80731A8419InputInterceptor::stopHookunhook keyboard and mouse
17:32:20.80731A8386InputInterceptor::runHookKeyboard is hooked 0x31a8
17:32:20.80731A8408InputInterceptor::runHookMouse is hooked 0x31a8
17:32:21.66031A84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:32:21.66031A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:32:21.66031A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:32:21.73729746225OverlayManager::doActionForegroundChange Event [winows not active]
17:32:21.73929746237OverlayManager::doActionForegroundChange Event OFF (OFF)
17:32:21.73929747600OverlayManager::OnForegroundChangedChanged False
17:32:21.73929747633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30C34 Title=[@AllHailLulu! - Discord]
17:32:21.73929747031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:32:21.73929742532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:32:21.73929742466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:32:21.74029746362OverlayManager::doActionDisplayFPS - Triggered
17:32:21.76631A847ResetSnapShotSH::ExecuteRelease snapshot SH
17:32:21.76631A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:32:23.37731A81534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:32:23.37731A81545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:32:23.37731A82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:32:23.37731A81297OverlayManager::RestoreGameWNDPROCSearch SWL..
17:32:23.37731A81304OverlayManager::RestoreGameWNDPROCSWL restored.
17:32:23.37731A81314OverlayManager::RestoreGameWNDPROCSWL OK.
17:32:23.37731A81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb0a0117b
17:32:23.37731A82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:32:23.37731A81548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:32:23.37731A8187IRenderDevice::releaseRender Releasing.
17:32:23.37731A8363ow-graphics----------------- d3d11 capture freed ----------------
17:32:23.37731A882RenderDeviceCaptureBase::ReleaseTextureRelease
17:32:23.37731A8100RenderDeviceCaptureBase::ReleaseTextureReleased
17:32:23.37731A81280RenderDeviceD3d11::releaseImplementationReleasing 1
17:32:23.37731A81290RenderDeviceD3d11::releaseImplementationReleasing 2
17:32:23.37731A81309RenderDeviceD3d11::releaseImplementationReleasing 3
17:32:23.37731A8204IRenderDevice::releaseRender Releasing Done.
17:32:23.47631A8386fSwapResize_BuffersResize buffer (0x7f748100)!
17:32:23.48631A81063RenderDeviceD3d11::initRefC r:[2]->[2] 0x7f748100
17:32:23.48631A81127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
17:32:23.48631A81148RenderDeviceD3d11::initsave state
17:32:23.48731A8696RenderDeviceD3d11::initDX11loading shaders...
17:32:23.49231A81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7f64db58.
17:32:23.49231A81156RenderDeviceD3d11::initrestore state
17:32:23.49231A81159RenderDeviceD3d11::initTarget Window [0x504b4]
17:32:23.49231A8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:32:23.49231A8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:32:23.49231A82539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:32:23.49531A85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x504b4}.
17:32:23.49531A82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4f2b17bd
17:32:23.49531A82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:32:23.49531A82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488)
17:32:23.49531A81671WidgetManager::drawskip widget draw (not in foreground) False - False
17:32:23.49931A84946OverlayManager::initOverlayResolutionEx 0X40008
17:32:23.49931A84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:32:23.49931A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:32:23.49931A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:32:23.74129746237OverlayManager::doActionForegroundChange Event ON (ON)
17:32:23.74129747600OverlayManager::OnForegroundChangedChanged True
17:32:23.74129747031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:32:23.74229746362OverlayManager::doActionDisplayFPS - Triggered
17:32:23.74531A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:32:23.74531A8363ow-graphicsd3d11 shared texture capture successful
17:32:23.74629746362OverlayManager::doActionDisplayFPS - Triggered
17:32:23.75231A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:32:26.31131A81830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:32:26.31131A82272OverlayManager::installKeybMouseHookInstall KeybMouse
17:32:26.31131A8419InputInterceptor::stopHookunhook keyboard and mouse
17:32:26.31131A8386InputInterceptor::runHookKeyboard is hooked 0x31a8
17:32:26.31131A8408InputInterceptor::runHookMouse is hooked 0x31a8
17:32:26.31631A85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:32:28.24929746225OverlayManager::doActionForegroundChange Event [winows not active]
17:32:28.25129746237OverlayManager::doActionForegroundChange Event OFF (OFF)
17:32:28.25129747600OverlayManager::OnForegroundChangedChanged False
17:32:28.25129747633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30C34 Title=[@AllHailLulu! - Discord]
17:32:28.25129747031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:32:28.25129742532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:32:28.25129742466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:32:28.25229746362OverlayManager::doActionDisplayFPS - Triggered
17:32:28.26331A847ResetSnapShotSH::ExecuteRelease snapshot SH
17:32:28.26331A84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:32:28.26331A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:32:28.26331A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:32:28.26331A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:32:39.22831A81534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:32:39.22831A81545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:32:39.22831A82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:32:39.22831A81297OverlayManager::RestoreGameWNDPROCSearch SWL..
17:32:39.22831A81304OverlayManager::RestoreGameWNDPROCSWL restored.
17:32:39.22831A81314OverlayManager::RestoreGameWNDPROCSWL OK.
17:32:39.22831A81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4f2b17bd
17:32:39.22831A82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:32:39.22831A81548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:32:39.22831A8187IRenderDevice::releaseRender Releasing.
17:32:39.22831A8363ow-graphics----------------- d3d11 capture freed ----------------
17:32:39.22831A882RenderDeviceCaptureBase::ReleaseTextureRelease
17:32:39.22831A8100RenderDeviceCaptureBase::ReleaseTextureReleased
17:32:39.22831A81280RenderDeviceD3d11::releaseImplementationReleasing 1
17:32:39.22831A81290RenderDeviceD3d11::releaseImplementationReleasing 2
17:32:39.22831A81309RenderDeviceD3d11::releaseImplementationReleasing 3
17:32:39.22831A8204IRenderDevice::releaseRender Releasing Done.
17:32:39.26129746237OverlayManager::doActionForegroundChange Event ON (ON)
17:32:39.26129747600OverlayManager::OnForegroundChangedChanged True
17:32:39.26129747031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:32:39.26129742539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:32:39.26229746362OverlayManager::doActionDisplayFPS - Triggered
17:32:39.37931A8386fSwapResize_BuffersResize buffer (0x7f748100)!
17:32:39.38931A81063RenderDeviceD3d11::initRefC r:[2]->[2] 0x7f748100
17:32:39.38931A81127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
17:32:39.38931A81148RenderDeviceD3d11::initsave state
17:32:39.38931A8696RenderDeviceD3d11::initDX11loading shaders...
17:32:39.39631A81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7f64db58.
17:32:39.39631A81156RenderDeviceD3d11::initrestore state
17:32:39.39631A81159RenderDeviceD3d11::initTarget Window [0x504b4]
17:32:39.39631A8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:32:39.39631A8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:32:39.39831A85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x504b4}.
17:32:39.39831A82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x579d1657
17:32:39.39831A82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:32:39.39831A82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488)
17:32:39.39831A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:32:39.39931A8363ow-graphicsd3d11 shared texture capture successful
17:32:39.40331A84946OverlayManager::initOverlayResolutionEx 0X40008
17:32:39.40331A84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:32:39.40331A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:32:39.40331A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:32:39.41431A82272OverlayManager::installKeybMouseHookInstall KeybMouse
17:32:39.41431A8419InputInterceptor::stopHookunhook keyboard and mouse
17:32:39.41431A8386InputInterceptor::runHookKeyboard is hooked 0x31a8
17:32:39.41431A8408InputInterceptor::runHookMouse is hooked 0x31a8
17:32:39.41431A85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:39:19.84331A85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:39:30.32031A84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:39:30.32031A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:39:30.32031A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:39:30.62629746225OverlayManager::doActionForegroundChange Event [winows not active]
17:39:30.62829746237OverlayManager::doActionForegroundChange Event OFF (OFF)
17:39:30.62829747600OverlayManager::OnForegroundChangedChanged False
17:39:30.62829747633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30C34 Title=[@AllHailLulu! - Discord]
17:39:30.62829747031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:39:30.62829742532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:39:30.62829742466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:39:30.62929746362OverlayManager::doActionDisplayFPS - Triggered
17:39:30.63231A847ResetSnapShotSH::ExecuteRelease snapshot SH
17:39:30.63231A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:39:33.3531A81534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:39:33.3531A81545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:39:33.3531A82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:39:33.3531A81297OverlayManager::RestoreGameWNDPROCSearch SWL..
17:39:33.3531A81304OverlayManager::RestoreGameWNDPROCSWL restored.
17:39:33.3531A81314OverlayManager::RestoreGameWNDPROCSWL OK.
17:39:33.3531A81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x579d1657
17:39:33.3531A82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:39:33.3531A81548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:39:33.3531A8187IRenderDevice::releaseRender Releasing.
17:39:33.3531A8363ow-graphics----------------- d3d11 capture freed ----------------
17:39:33.3631A882RenderDeviceCaptureBase::ReleaseTextureRelease
17:39:33.3631A8100RenderDeviceCaptureBase::ReleaseTextureReleased
17:39:33.3631A81280RenderDeviceD3d11::releaseImplementationReleasing 1
17:39:33.3631A81290RenderDeviceD3d11::releaseImplementationReleasing 2
17:39:33.3631A81309RenderDeviceD3d11::releaseImplementationReleasing 3
17:39:33.3631A8204IRenderDevice::releaseRender Releasing Done.
17:39:33.14829746237OverlayManager::doActionForegroundChange Event ON (ON)
17:39:33.14829747600OverlayManager::OnForegroundChangedChanged True
17:39:33.14829747031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:39:33.14829742539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:39:33.14929746362OverlayManager::doActionDisplayFPS - Triggered
17:39:33.15331A8386fSwapResize_BuffersResize buffer (0x7f748100)!
17:39:33.16331A81063RenderDeviceD3d11::initRefC r:[2]->[2] 0x7f748100
17:39:33.16331A81127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
17:39:33.16331A81148RenderDeviceD3d11::initsave state
17:39:33.16331A8696RenderDeviceD3d11::initDX11loading shaders...
17:39:33.16831A81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7f64db58.
17:39:33.16831A81156RenderDeviceD3d11::initrestore state
17:39:33.16831A81159RenderDeviceD3d11::initTarget Window [0x504b4]
17:39:33.16831A8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:39:33.16831A8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:39:33.17231A85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x504b4}.
17:39:33.17231A82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1bd00fed
17:39:33.17231A82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:39:33.17231A82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488)
17:39:33.17231A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:39:33.17331A8363ow-graphicsd3d11 shared texture capture successful
17:39:33.18331A84946OverlayManager::initOverlayResolutionEx 0X40008
17:39:33.18331A84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:39:33.18331A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:39:33.18331A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:39:33.32331A81830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:39:33.32331A82272OverlayManager::installKeybMouseHookInstall KeybMouse
17:39:33.32331A8419InputInterceptor::stopHookunhook keyboard and mouse
17:39:33.32331A8386InputInterceptor::runHookKeyboard is hooked 0x31a8
17:39:33.32331A8408InputInterceptor::runHookMouse is hooked 0x31a8
17:39:33.33231A85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:39:37.19329746225OverlayManager::doActionForegroundChange Event [winows not active]
17:39:37.19329746237OverlayManager::doActionForegroundChange Event OFF (OFF)
17:39:37.19329747600OverlayManager::OnForegroundChangedChanged False
17:39:37.19429747633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30C34 Title=[@AllHailLulu! - Discord]
17:39:37.19429747031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:39:37.19429742532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:39:37.19429742466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:39:37.19529746362OverlayManager::doActionDisplayFPS - Triggered
17:39:37.29731A847ResetSnapShotSH::ExecuteRelease snapshot SH
17:39:37.29731A84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:39:37.29731A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:39:37.29731A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:39:37.29731A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:39:54.58531A81534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:39:54.58531A81545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:39:54.58531A82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:39:54.58531A81297OverlayManager::RestoreGameWNDPROCSearch SWL..
17:39:54.58531A81304OverlayManager::RestoreGameWNDPROCSWL restored.
17:39:54.58531A81314OverlayManager::RestoreGameWNDPROCSWL OK.
17:39:54.58531A81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1bd00fed
17:39:54.58531A82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:39:54.58531A81548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:39:54.58531A8187IRenderDevice::releaseRender Releasing.
17:39:54.58531A8363ow-graphics----------------- d3d11 capture freed ----------------
17:39:54.58531A882RenderDeviceCaptureBase::ReleaseTextureRelease
17:39:54.58531A8100RenderDeviceCaptureBase::ReleaseTextureReleased
17:39:54.58531A81280RenderDeviceD3d11::releaseImplementationReleasing 1
17:39:54.58531A81290RenderDeviceD3d11::releaseImplementationReleasing 2
17:39:54.58531A81309RenderDeviceD3d11::releaseImplementationReleasing 3
17:39:54.58531A8204IRenderDevice::releaseRender Releasing Done.
17:39:54.70531A8386fSwapResize_BuffersResize buffer (0x7f748100)!
17:39:54.70829746237OverlayManager::doActionForegroundChange Event ON (ON)
17:39:54.70829747600OverlayManager::OnForegroundChangedChanged True
17:39:54.70929747031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:39:54.70929742539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:39:54.70929746362OverlayManager::doActionDisplayFPS - Triggered
17:39:54.71031A81063RenderDeviceD3d11::initRefC r:[2]->[2] 0x7f748100
17:39:54.71031A81127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
17:39:54.71031A81148RenderDeviceD3d11::initsave state
17:39:54.71031A8696RenderDeviceD3d11::initDX11loading shaders...
17:39:54.71731A81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7f64db58.
17:39:54.71731A81156RenderDeviceD3d11::initrestore state
17:39:54.71731A81159RenderDeviceD3d11::initTarget Window [0x504b4]
17:39:54.71731A8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:39:54.71731A8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:39:54.71831A85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x504b4}.
17:39:54.71831A82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4ed3110d
17:39:54.71831A82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:39:54.71831A82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488)
17:39:54.71931A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:39:54.71931A8363ow-graphicsd3d11 shared texture capture successful
17:39:54.72331A84946OverlayManager::initOverlayResolutionEx 0X40008
17:39:54.72331A84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:39:54.72331A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:39:54.72331A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:39:54.80731A81830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:39:54.80731A82272OverlayManager::installKeybMouseHookInstall KeybMouse
17:39:54.80731A8419InputInterceptor::stopHookunhook keyboard and mouse
17:39:54.80731A8386InputInterceptor::runHookKeyboard is hooked 0x31a8
17:39:54.80731A8408InputInterceptor::runHookMouse is hooked 0x31a8
17:39:55.34731A85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:39:58.48831A84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:39:58.48831A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:39:58.48831A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:39:58.71029746225OverlayManager::doActionForegroundChange Event [winows not active]
17:39:58.71229746237OverlayManager::doActionForegroundChange Event OFF (OFF)
17:39:58.71229747600OverlayManager::OnForegroundChangedChanged False
17:39:58.71329747633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30C34 Title=[@AllHailLulu! - Discord]
17:39:58.71329747031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:39:58.71329742532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:39:58.71329742466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:39:58.71429746362OverlayManager::doActionDisplayFPS - Triggered
17:39:58.73031A847ResetSnapShotSH::ExecuteRelease snapshot SH
17:39:58.73031A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:40:02.89031A81534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:40:02.89031A81545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:40:02.89031A82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:40:02.89031A81297OverlayManager::RestoreGameWNDPROCSearch SWL..
17:40:02.89031A81304OverlayManager::RestoreGameWNDPROCSWL restored.
17:40:02.89031A81314OverlayManager::RestoreGameWNDPROCSWL OK.
17:40:02.89031A81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4ed3110d
17:40:02.89031A82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:40:02.89031A81548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:40:02.89031A8187IRenderDevice::releaseRender Releasing.
17:40:02.89031A8363ow-graphics----------------- d3d11 capture freed ----------------
17:40:02.89031A882RenderDeviceCaptureBase::ReleaseTextureRelease
17:40:02.89031A8100RenderDeviceCaptureBase::ReleaseTextureReleased
17:40:02.89031A81280RenderDeviceD3d11::releaseImplementationReleasing 1
17:40:02.89031A81290RenderDeviceD3d11::releaseImplementationReleasing 2
17:40:02.89031A81309RenderDeviceD3d11::releaseImplementationReleasing 3
17:40:02.89031A8204IRenderDevice::releaseRender Releasing Done.
17:40:03.1931A8386fSwapResize_BuffersResize buffer (0x7f748100)!
17:40:03.3531A81063RenderDeviceD3d11::initRefC r:[2]->[2] 0x7f748100
17:40:03.3531A81127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
17:40:03.3531A81148RenderDeviceD3d11::initsave state
17:40:03.3531A8696RenderDeviceD3d11::initDX11loading shaders...
17:40:03.4031A81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7f64db58.
17:40:03.4031A81156RenderDeviceD3d11::initrestore state
17:40:03.4031A81159RenderDeviceD3d11::initTarget Window [0x504b4]
17:40:03.4031A8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:40:03.4031A8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:40:03.4031A82539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:40:03.4431A85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x504b4}.
17:40:03.4431A82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2f500c5b
17:40:03.4431A82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:40:03.4431A82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488)
17:40:03.4431A81671WidgetManager::drawskip widget draw (not in foreground) False - False
17:40:03.4831A84946OverlayManager::initOverlayResolutionEx 0X40008
17:40:03.4831A84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:40:03.4831A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:40:03.4831A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:40:03.5931A82272OverlayManager::installKeybMouseHookInstall KeybMouse
17:40:03.5931A8419InputInterceptor::stopHookunhook keyboard and mouse
17:40:03.5931A8386InputInterceptor::runHookKeyboard is hooked 0x31a8
17:40:03.5931A8408InputInterceptor::runHookMouse is hooked 0x31a8
17:40:03.5931A85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:40:03.21629746237OverlayManager::doActionForegroundChange Event ON (ON)
17:40:03.21629747600OverlayManager::OnForegroundChangedChanged True
17:40:03.21629747031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:40:03.21729746362OverlayManager::doActionDisplayFPS - Triggered
17:40:03.22331A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:40:03.22331A8363ow-graphicsd3d11 shared texture capture successful
17:40:03.22331A85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:40:15.10431A84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:40:15.10431A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:40:15.10431A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:40:15.22529746225OverlayManager::doActionForegroundChange Event [winows not active]
17:40:15.22929746237OverlayManager::doActionForegroundChange Event OFF (OFF)
17:40:15.22929747600OverlayManager::OnForegroundChangedChanged False
17:40:15.22929747633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30C34 Title=[@AllHailLulu! - Discord]
17:40:15.22929747031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:40:15.22929742532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:40:15.22929742466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:40:15.22929746362OverlayManager::doActionDisplayFPS - Triggered
17:40:15.26431A847ResetSnapShotSH::ExecuteRelease snapshot SH
17:40:15.26431A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:40:17.78431A81534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:40:17.78431A81545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:40:17.78431A82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:40:17.78431A81297OverlayManager::RestoreGameWNDPROCSearch SWL..
17:40:17.78431A81304OverlayManager::RestoreGameWNDPROCSWL restored.
17:40:17.78431A81314OverlayManager::RestoreGameWNDPROCSWL OK.
17:40:17.78431A81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2f500c5b
17:40:17.78431A82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:40:17.78431A81548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:40:17.78431A8187IRenderDevice::releaseRender Releasing.
17:40:17.78431A8363ow-graphics----------------- d3d11 capture freed ----------------
17:40:17.78431A882RenderDeviceCaptureBase::ReleaseTextureRelease
17:40:17.78431A8100RenderDeviceCaptureBase::ReleaseTextureReleased
17:40:17.78431A81280RenderDeviceD3d11::releaseImplementationReleasing 1
17:40:17.78431A81290RenderDeviceD3d11::releaseImplementationReleasing 2
17:40:17.78431A81309RenderDeviceD3d11::releaseImplementationReleasing 3
17:40:17.78431A8204IRenderDevice::releaseRender Releasing Done.
17:40:17.89131A8386fSwapResize_BuffersResize buffer (0x7f748100)!
17:40:17.90331A81063RenderDeviceD3d11::initRefC r:[2]->[2] 0x7f748100
17:40:17.90331A81127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
17:40:17.90331A81148RenderDeviceD3d11::initsave state
17:40:17.90331A8696RenderDeviceD3d11::initDX11loading shaders...
17:40:17.90831A81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7f64db58.
17:40:17.90831A81156RenderDeviceD3d11::initrestore state
17:40:17.90831A81159RenderDeviceD3d11::initTarget Window [0x504b4]
17:40:17.90831A8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:40:17.90831A8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:40:17.90831A82539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:40:17.91331A85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x504b4}.
17:40:17.91331A82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2d2010e7
17:40:17.91331A82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:40:17.91331A82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488)
17:40:17.91331A81671WidgetManager::drawskip widget draw (not in foreground) False - False
17:40:17.91531A81830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:40:17.91531A82272OverlayManager::installKeybMouseHookInstall KeybMouse
17:40:17.91531A8419InputInterceptor::stopHookunhook keyboard and mouse
17:40:17.91531A8386InputInterceptor::runHookKeyboard is hooked 0x31a8
17:40:17.91531A8408InputInterceptor::runHookMouse is hooked 0x31a8
17:40:17.91531A85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:40:17.91631A84946OverlayManager::initOverlayResolutionEx 0X40008
17:40:17.91631A84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:40:17.91631A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:40:17.91631A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:40:18.23029746237OverlayManager::doActionForegroundChange Event ON (ON)
17:40:18.23029747600OverlayManager::OnForegroundChangedChanged True
17:40:18.23029747031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:40:18.23129746362OverlayManager::doActionDisplayFPS - Triggered
17:40:18.23331A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:40:18.23331A8363ow-graphicsd3d11 shared texture capture successful
17:40:18.23431A85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:40:18.23529746362OverlayManager::doActionDisplayFPS - Triggered
17:40:18.23931A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:41:03.86131A84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:41:03.86131A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:41:03.86131A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:41:04.26729746225OverlayManager::doActionForegroundChange Event [winows not active]
17:41:04.26929746237OverlayManager::doActionForegroundChange Event OFF (OFF)
17:41:04.26929747600OverlayManager::OnForegroundChangedChanged False
17:41:04.26929747633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30C34 Title=[@AllHailLulu! - Discord]
17:41:04.26929747031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:41:04.26929742532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:41:04.26929742466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:41:04.27029746362OverlayManager::doActionDisplayFPS - Triggered
17:41:04.30531A847ResetSnapShotSH::ExecuteRelease snapshot SH
17:41:04.30531A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:41:07.2331A81534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:41:07.2331A81545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:41:07.2331A82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:41:07.2331A81297OverlayManager::RestoreGameWNDPROCSearch SWL..
17:41:07.2331A81304OverlayManager::RestoreGameWNDPROCSWL restored.
17:41:07.2331A81314OverlayManager::RestoreGameWNDPROCSWL OK.
17:41:07.2331A81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2d2010e7
17:41:07.2331A82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:41:07.2331A81548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:41:07.2331A8187IRenderDevice::releaseRender Releasing.
17:41:07.2331A8363ow-graphics----------------- d3d11 capture freed ----------------
17:41:07.2331A882RenderDeviceCaptureBase::ReleaseTextureRelease
17:41:07.2331A8100RenderDeviceCaptureBase::ReleaseTextureReleased
17:41:07.2331A81280RenderDeviceD3d11::releaseImplementationReleasing 1
17:41:07.2331A81290RenderDeviceD3d11::releaseImplementationReleasing 2
17:41:07.2331A81309RenderDeviceD3d11::releaseImplementationReleasing 3
17:41:07.2331A8204IRenderDevice::releaseRender Releasing Done.
17:41:07.13831A8386fSwapResize_BuffersResize buffer (0x7f748100)!
17:41:07.15931A81063RenderDeviceD3d11::initRefC r:[2]->[2] 0x7f748100
17:41:07.15931A81127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
17:41:07.15931A81148RenderDeviceD3d11::initsave state
17:41:07.15931A8696RenderDeviceD3d11::initDX11loading shaders...
17:41:07.16531A81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7f64db58.
17:41:07.16531A81156RenderDeviceD3d11::initrestore state
17:41:07.16531A81159RenderDeviceD3d11::initTarget Window [0x504b4]
17:41:07.16531A8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:41:07.16531A8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:41:07.16531A82539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:41:07.17031A85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x504b4}.
17:41:07.17031A82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2d4d1005
17:41:07.17031A82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:41:07.17031A82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488)
17:41:07.17031A81671WidgetManager::drawskip widget draw (not in foreground) False - False
17:41:07.17331A82272OverlayManager::installKeybMouseHookInstall KeybMouse
17:41:07.17331A8419InputInterceptor::stopHookunhook keyboard and mouse
17:41:07.17331A8386InputInterceptor::runHookKeyboard is hooked 0x31a8
17:41:07.17331A8408InputInterceptor::runHookMouse is hooked 0x31a8
17:41:07.17331A85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:41:07.17731A84946OverlayManager::initOverlayResolutionEx 0X40008
17:41:07.17731A84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:41:07.17731A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:41:07.17731A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:41:07.27429746237OverlayManager::doActionForegroundChange Event ON (ON)
17:41:07.27429747600OverlayManager::OnForegroundChangedChanged True
17:41:07.27429747031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:41:07.27429746362OverlayManager::doActionDisplayFPS - Triggered
17:41:07.27731A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:41:07.27731A8363ow-graphicsd3d11 shared texture capture successful
17:41:07.27829746362OverlayManager::doActionDisplayFPS - Triggered
17:41:07.28231A85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:41:07.28831A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:42:57.14631A84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:42:57.14631A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:42:57.14631A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:42:57.37429746225OverlayManager::doActionForegroundChange Event [winows not active]
17:42:57.37529746237OverlayManager::doActionForegroundChange Event OFF (OFF)
17:42:57.37529747600OverlayManager::OnForegroundChangedChanged False
17:42:57.37529747633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30C34 Title=[@AllHailLulu! - Discord]
17:42:57.37529747031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:42:57.37529742532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:42:57.37529742466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:42:57.37629746362OverlayManager::doActionDisplayFPS - Triggered
17:42:57.43031A847ResetSnapShotSH::ExecuteRelease snapshot SH
17:42:57.43031A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:43:18.3131A81534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:43:18.3131A81545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:43:18.3131A82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:43:18.3131A81297OverlayManager::RestoreGameWNDPROCSearch SWL..
17:43:18.3131A81304OverlayManager::RestoreGameWNDPROCSWL restored.
17:43:18.3131A81314OverlayManager::RestoreGameWNDPROCSWL OK.
17:43:18.3131A81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2d4d1005
17:43:18.3131A82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:43:18.3131A81548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:43:18.3131A8187IRenderDevice::releaseRender Releasing.
17:43:18.3131A8363ow-graphics----------------- d3d11 capture freed ----------------
17:43:18.3131A882RenderDeviceCaptureBase::ReleaseTextureRelease
17:43:18.3131A8100RenderDeviceCaptureBase::ReleaseTextureReleased
17:43:18.3131A81280RenderDeviceD3d11::releaseImplementationReleasing 1
17:43:18.3131A81290RenderDeviceD3d11::releaseImplementationReleasing 2
17:43:18.3131A81309RenderDeviceD3d11::releaseImplementationReleasing 3
17:43:18.3131A8204IRenderDevice::releaseRender Releasing Done.
17:43:18.30231A8386fSwapResize_BuffersResize buffer (0x7f748100)!
17:43:18.30831A81063RenderDeviceD3d11::initRefC r:[2]->[2] 0x7f748100
17:43:18.30831A81127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
17:43:18.30831A81148RenderDeviceD3d11::initsave state
17:43:18.30831A8696RenderDeviceD3d11::initDX11loading shaders...
17:43:18.31331A81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7f64db58.
17:43:18.31331A81156RenderDeviceD3d11::initrestore state
17:43:18.31331A81159RenderDeviceD3d11::initTarget Window [0x504b4]
17:43:18.31331A8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:43:18.31331A8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:43:18.31331A82539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:43:18.31431A85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x504b4}.
17:43:18.31431A82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x20530fa9
17:43:18.31431A82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:43:18.31431A82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488)
17:43:18.31431A81671WidgetManager::drawskip widget draw (not in foreground) False - False
17:43:18.31531A84946OverlayManager::initOverlayResolutionEx 0X40008
17:43:18.31531A84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:43:18.31531A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:43:18.31531A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:43:18.39929746237OverlayManager::doActionForegroundChange Event ON (ON)
17:43:18.39929747600OverlayManager::OnForegroundChangedChanged True
17:43:18.39929747031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:43:18.40029746362OverlayManager::doActionDisplayFPS - Triggered
17:43:18.41631A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:43:18.41731A8363ow-graphicsd3d11 shared texture capture successful
17:43:19.86231A82272OverlayManager::installKeybMouseHookInstall KeybMouse
17:43:19.86231A8419InputInterceptor::stopHookunhook keyboard and mouse
17:43:19.86231A8386InputInterceptor::runHookKeyboard is hooked 0x31a8
17:43:19.86231A8408InputInterceptor::runHookMouse is hooked 0x31a8
17:43:19.86231A85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:56:17.47831A85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:56:36.41431A84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:56:36.41431A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:56:36.41431A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:56:36.60129746225OverlayManager::doActionForegroundChange Event [winows not active]
17:56:36.60529746237OverlayManager::doActionForegroundChange Event OFF (OFF)
17:56:36.60529747600OverlayManager::OnForegroundChangedChanged False
17:56:36.60529747633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30C34 Title=[@AllHailLulu! - Discord]
17:56:36.60529747031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:56:36.60529742532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:56:36.60529742466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:56:36.60629746362OverlayManager::doActionDisplayFPS - Triggered
17:56:36.62231A847ResetSnapShotSH::ExecuteRelease snapshot SH
17:56:36.62231A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:56:37.46331A81534OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:56:37.46331A81545OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:56:37.46331A82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:56:37.46331A81297OverlayManager::RestoreGameWNDPROCSearch SWL..
17:56:37.46331A81304OverlayManager::RestoreGameWNDPROCSWL restored.
17:56:37.46331A81314OverlayManager::RestoreGameWNDPROCSWL OK.
17:56:37.46331A81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x20530fa9
17:56:37.46331A82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:56:37.46331A81548OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:56:37.46331A8187IRenderDevice::releaseRender Releasing.
17:56:37.46331A8363ow-graphics----------------- d3d11 capture freed ----------------
17:56:37.46331A882RenderDeviceCaptureBase::ReleaseTextureRelease
17:56:37.46331A8100RenderDeviceCaptureBase::ReleaseTextureReleased
17:56:37.46331A81280RenderDeviceD3d11::releaseImplementationReleasing 1
17:56:37.46331A81290RenderDeviceD3d11::releaseImplementationReleasing 2
17:56:37.46331A81309RenderDeviceD3d11::releaseImplementationReleasing 3
17:56:37.46331A8204IRenderDevice::releaseRender Releasing Done.
17:56:37.58731A8386fSwapResize_BuffersResize buffer (0x7f748100)!
17:56:37.59931A81063RenderDeviceD3d11::initRefC r:[2]->[2] 0x7f748100
17:56:37.59931A81127RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
17:56:37.59931A81148RenderDeviceD3d11::initsave state
17:56:37.59931A8696RenderDeviceD3d11::initDX11loading shaders...
17:56:37.60229746237OverlayManager::doActionForegroundChange Event ON (ON)
17:56:37.60229747600OverlayManager::OnForegroundChangedChanged True
17:56:37.60229747031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:56:37.60229742539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:56:37.60329746362OverlayManager::doActionDisplayFPS - Triggered
17:56:37.60531A81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7f64db58.
17:56:37.60531A81156RenderDeviceD3d11::initrestore state
17:56:37.60531A81159RenderDeviceD3d11::initTarget Window [0x504b4]
17:56:37.60531A8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:56:37.60531A8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:56:37.60831A85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x504b4}.
17:56:37.60831A82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x27fa105d
17:56:37.60831A82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:56:37.60831A82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3c178c60=1008176224)=>(0x244506c0=608503488)
17:56:37.60931A8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:56:37.60931A8363ow-graphicsd3d11 shared texture capture successful
17:56:37.61131A81830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:56:37.61131A82272OverlayManager::installKeybMouseHookInstall KeybMouse
17:56:37.61131A8419InputInterceptor::stopHookunhook keyboard and mouse
17:56:37.61131A8386InputInterceptor::runHookKeyboard is hooked 0x31a8
17:56:37.61131A8408InputInterceptor::runHookMouse is hooked 0x31a8
17:56:37.61131A85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:56:37.61231A84946OverlayManager::initOverlayResolutionEx 0X40008
17:56:37.61231A84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:56:37.61231A84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:56:37.61231A84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:57:01.231A81621OverlayManager::GameWindowProcCallbackClose Window [16].
17:57:01.355DAC2110ClientExitProcessCallbackClient::Exit Process Callback [0].
17:57:01.355DAC790Client::clearClient::Clear [0 - 1] .
17:57:01.355DAC797Client::clearClient::Clear stoping...
17:57:01.355DAC947OverlayManager::StopInternalstopping...
17:57:01.355DAC973OverlayManager::StopInternalStoping server connection
17:57:01.35529746557OverlayManager::OnDisconnectedDisconnected from server
17:57:01.355DAC978OverlayManager::StopInternalStopped server connection
17:57:01.355DAC206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
17:57:01.355DAC232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
17:57:01.355DAC232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
17:57:01.355DAC999OverlayManager::StopInternalClosing inter process
17:57:01.355DAC25InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
17:57:01.35544A0118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
17:57:01.355DAC256InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
17:57:01.355DAC59InterProcessEventHandler::~InterProcessEventHandlerDone.
17:57:01.355DAC1011OverlayManager::StopInternalnot running.
17:57:01.355DAC140ApiManager::DestroyBackgroundThreadDestroy call.
17:57:01.51831A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.52231A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.52631A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.52831A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.53042EC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:57:01.53031A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.53231A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.53431A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.53631A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.53831A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.54031A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.54231A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.54431A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.54631A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.54831A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.55031A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.55231A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.55431A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.55631A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.55831A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.56031A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.56231A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.56431A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.56631A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.56831A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.57031A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.57231A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.57431A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.57631A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.57831A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.57931A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.58131A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.58331A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.58531A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.58631A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.58831A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.59031A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.59231A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.59431A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.59631A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.59831A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.60031A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.60231A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.60431A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.60631A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.60831A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.61031A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.61231A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.61431A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.61631A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.61831A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.62031A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.62231A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.62431A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.62631A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.62831A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.63031A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.63231A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.63431A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.63631A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.63831A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.64031A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.64231A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.64431A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.64531A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.64831A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.64931A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.65231A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.65331A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.65531A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.65731A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.65931A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.66131A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.66331A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.66531A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.66731A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.66931A8213ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
17:57:01.680D3C187ApiManager::BackgroundThreadBackground Thread is terminated.
17:57:01.681DAC231ApiManager::ClearAllCommandsClearing commands [5]
17:57:01.681DAC248ApiManager::ClearAllCommandsCleared
17:57:01.681DAC135ApiManager::DestroyDestroyed
17:57:01.681DAC1013OverlayManager::StopInternalstopped.
17:57:01.681DAC853Client::clearRemove old SHM
17:57:01.681DAC256InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_81_2_15364 close 2147483647 bytes
17:57:01.681DAC861Client::clearStop tasks thread
17:57:01.681DAC874Client::clearClient::Clear - Done.
17:57:01.681DAC2125ClientExitProcessCallbackGoing to ExitProcess()