TimeThreadLineFunctionMessage
21:53:50.7144274138runClientStarting Overlay PID=22908(0x597c) server PID = 23632
21:53:50.7144274560Client::initClient::Initialize
21:53:50.7144274568Client::initStart owclient thread
21:53:50.714C30325Client::initFirstInjectionClient::initFirstInjection.
21:53:50.714C30225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19923632 opened succesfuly
21:53:50.714C30351session id = {D099AE3C-6FAA-43A1-8D8C-EE7A58276D0D}
21:53:50.714C302086Client::LogClientInfoProcess OS version [10.0] [64-bit]
21:53:50.715C302096Client::LogClientInfoOS version [10.0.19041]
21:53:50.715C302118Client::LogClientInfoClient [64-bit] Version 2.2.199.2
21:53:50.715C302131Client::LogProcessModulesLoaded modules:
21:53:50.717C302147C:\Program Files (x86)\Overwolf\0.199.0.14\OWClient.dll
21:53:50.717C302147C:\Program Files (x86)\Overwolf\0.199.0.14\OWExplorer.dll
21:53:50.717C302147C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
21:53:50.717C302147C:\Program Files (x86)\Steam\steamclient64.dll
21:53:50.717C302147C:\Program Files (x86)\Steam\tier0_s64.dll
21:53:50.717C302147C:\Program Files (x86)\Steam\vstdlib_s64.dll
21:53:50.717C302147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
21:53:50.717C302147C:\Windows\SYSTEM32\AUDIOSES.DLL
21:53:50.717C302147C:\Windows\SYSTEM32\AcGenral.DLL
21:53:50.717C302147C:\Windows\SYSTEM32\CRYPTBASE.DLL
21:53:50.717C302147C:\Windows\SYSTEM32\CoreMessaging.dll
21:53:50.717C302147C:\Windows\SYSTEM32\CoreUIComponents.dll
21:53:50.717C302147C:\Windows\SYSTEM32\DNSAPI.dll
21:53:50.717C302147C:\Windows\SYSTEM32\HID.DLL
21:53:50.717C302147C:\Windows\SYSTEM32\IPHLPAPI.DLL
21:53:50.717C302147C:\Windows\SYSTEM32\MPR.dll
21:53:50.717C302147C:\Windows\SYSTEM32\MSACM32.dll
21:53:50.717C302147C:\Windows\SYSTEM32\MSIMG32.dll
21:53:50.717C302147C:\Windows\SYSTEM32\MSVCP140.dll
21:53:50.717C302147C:\Windows\SYSTEM32\MSWSOCK.dll
21:53:50.717C302147C:\Windows\SYSTEM32\PROPSYS.dll
21:53:50.717C302147C:\Windows\SYSTEM32\Secur32.dll
21:53:50.717C302147C:\Windows\SYSTEM32\SspiCli.dll
21:53:50.717C302147C:\Windows\SYSTEM32\UMPDC.dll
21:53:50.717C302147C:\Windows\SYSTEM32\USERENV.dll
21:53:50.717C302147C:\Windows\SYSTEM32\UxTheme.dll
21:53:50.717C302147C:\Windows\SYSTEM32\VCRUNTIME140.dll
21:53:50.717C302147C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
21:53:50.717C302147C:\Windows\SYSTEM32\VERSION.dll
21:53:50.717C302147C:\Windows\SYSTEM32\WINMM.dll
21:53:50.717C302147C:\Windows\SYSTEM32\WINNSI.DLL
21:53:50.717C302147C:\Windows\SYSTEM32\WindowsCodecs.dll
21:53:50.717C302147C:\Windows\SYSTEM32\Wldp.dll
21:53:50.717C302147C:\Windows\SYSTEM32\XINPUT9_1_0.dll
21:53:50.717C302147C:\Windows\SYSTEM32\apphelp.dll
21:53:50.717C302147C:\Windows\SYSTEM32\cryptnet.dll
21:53:50.717C302147C:\Windows\SYSTEM32\d3d11.dll
21:53:50.717C302147C:\Windows\SYSTEM32\dcomp.dll
21:53:50.717C302147C:\Windows\SYSTEM32\dhcpcsvc.DLL
21:53:50.717C302147C:\Windows\SYSTEM32\dhcpcsvc6.DLL
21:53:50.717C302147C:\Windows\SYSTEM32\dinput8.dll
21:53:50.717C302147C:\Windows\SYSTEM32\drvstore.dll
21:53:50.717C302147C:\Windows\SYSTEM32\dwmapi.dll
21:53:50.717C302147C:\Windows\SYSTEM32\dxcore.dll
21:53:50.717C302147C:\Windows\SYSTEM32\dxgi.dll
21:53:50.717C302147C:\Windows\SYSTEM32\gpapi.dll
21:53:50.717C302147C:\Windows\SYSTEM32\inputhost.dll
21:53:50.717C302147C:\Windows\SYSTEM32\kernel.appcore.dll
21:53:50.717C302147C:\Windows\SYSTEM32\ntdll.dll
21:53:50.717C302147C:\Windows\SYSTEM32\ntmarta.dll
21:53:50.717C302147C:\Windows\SYSTEM32\powrprof.dll
21:53:50.717C302147C:\Windows\SYSTEM32\profapi.dll
21:53:50.717C302147C:\Windows\SYSTEM32\resourcepolicyclient.dll
21:53:50.717C302147C:\Windows\SYSTEM32\textinputframework.dll
21:53:50.717C302147C:\Windows\SYSTEM32\twinapi.appcore.dll
21:53:50.717C302147C:\Windows\SYSTEM32\windows.storage.dll
21:53:50.717C302147C:\Windows\SYSTEM32\winhttp.dll
21:53:50.717C302147C:\Windows\SYSTEM32\winmmbase.dll
21:53:50.717C302147C:\Windows\SYSTEM32\wintypes.dll
21:53:50.717C302147C:\Windows\SYSTEM32\xinput1_4.dll
21:53:50.717C302147C:\Windows\System32\ADVAPI32.dll
21:53:50.717C302147C:\Windows\System32\COMDLG32.dll
21:53:50.717C302147C:\Windows\System32\CRYPT32.dll
21:53:50.717C302147C:\Windows\System32\CRYPTSP.dll
21:53:50.717C302147C:\Windows\System32\DEVOBJ.dll
21:53:50.717C302147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\NvCamera\NvCamera64.dll
21:53:50.717C302147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\NvCamera\d3dcompiler_47_64.dll
21:53:50.717C302147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\nvldumdx.dll
21:53:50.717C302147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\nvwgf2umx.dll
21:53:50.717C302147C:\Windows\System32\GDI32.dll
21:53:50.717C302147C:\Windows\System32\IMM32.DLL
21:53:50.717C302147C:\Windows\System32\KERNEL32.DLL
21:53:50.717C302147C:\Windows\System32\KERNELBASE.dll
21:53:50.717C302147C:\Windows\System32\MMDevApi.dll
21:53:50.717C302147C:\Windows\System32\MSASN1.dll
21:53:50.717C302147C:\Windows\System32\MSCTF.dll
21:53:50.717C302147C:\Windows\System32\NSI.dll
21:53:50.717C302147C:\Windows\System32\OLEAUT32.dll
21:53:50.717C302147C:\Windows\System32\OneCoreCommonProxyStub.dll
21:53:50.717C302147C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
21:53:50.717C302147C:\Windows\System32\PSAPI.DLL
21:53:50.717C302147C:\Windows\System32\RPCRT4.dll
21:53:50.717C302147C:\Windows\System32\SETUPAPI.dll
21:53:50.717C302147C:\Windows\System32\SHELL32.dll
21:53:50.717C302147C:\Windows\System32\SHLWAPI.dll
21:53:50.717C302147C:\Windows\System32\USER32.dll
21:53:50.717C302147C:\Windows\System32\WINTRUST.dll
21:53:50.717C302147C:\Windows\System32\WS2_32.dll
21:53:50.717C302147C:\Windows\System32\WindowManagementAPI.dll
21:53:50.717C302147C:\Windows\System32\Windows.UI.dll
21:53:50.717C302147C:\Windows\System32\bcrypt.dll
21:53:50.717C302147C:\Windows\System32\bcryptPrimitives.dll
21:53:50.717C302147C:\Windows\System32\cfgmgr32.dll
21:53:50.717C302147C:\Windows\System32\clbcatq.dll
21:53:50.717C302147C:\Windows\System32\combase.dll
21:53:50.717C302147C:\Windows\System32\fwpuclnt.dll
21:53:50.717C302147C:\Windows\System32\gdi32full.dll
21:53:50.717C302147C:\Windows\System32\imagehlp.dll
21:53:50.717C302147C:\Windows\System32\msvcp_win.dll
21:53:50.717C302147C:\Windows\System32\msvcrt.dll
21:53:50.717C302147C:\Windows\System32\ole32.dll
21:53:50.717C302147C:\Windows\System32\rasadhlp.dll
21:53:50.717C302147C:\Windows\System32\sechost.dll
21:53:50.717C302147C:\Windows\System32\shcore.dll
21:53:50.717C302147C:\Windows\System32\ucrtbase.dll
21:53:50.717C302147C:\Windows\System32\win32u.dll
21:53:50.717C302147C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
21:53:50.717C302147C:\Windows\system32\nvapi64.dll
21:53:50.717C302147C:\Windows\system32\nvspcap64.dll
21:53:50.717C302147C:\Windows\system32\rsaenh.dll
21:53:50.717C302147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
21:53:50.717C302147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
21:53:50.717C302147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
21:53:50.717C302147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
21:53:50.717C302147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
21:53:50.717C302147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
21:53:50.717C302147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\thrustmaster_bridge_x64.dll
21:53:50.717C302147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
21:53:50.717C3079GraphicsHookManager::InitCreated Thread - Created , ThreadId=19732
21:53:50.719C301536Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
21:53:50.719C301552Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
21:53:50.719C301560Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
21:53:50.720C301588Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
21:53:50.720C301609Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
21:53:50.720C301675Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
21:53:50.720C301688Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
21:53:50.720C301718Client::ReadGameConfigurationsEnable EnableTXR - OFF
21:53:50.720C301758Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
21:53:50.720C301760Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
21:53:50.720C301762Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
21:53:50.720C301764Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
21:53:50.720C301766Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
21:53:50.720C301768Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
21:53:50.720C301770Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
21:53:50.720C301773Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
21:53:50.720C301776Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
21:53:50.720C301883Data::Search[0] 0xED2B0000
21:53:50.720C301883Data::Search[1] 0x0
21:53:50.720C301883Data::Search[2] 0x0
21:53:50.720C301883Data::Search[3] 0x9FE30000
21:53:50.720C301883Data::Search[4] 0x0
21:53:50.720C301883Data::Search[5] 0xE8E30000
21:53:50.720C301883Data::Search[6] 0xED1E0000
21:53:50.720C301883Data::Search[7] 0x0
21:53:50.720C301883Data::Search[8] 0xE8E30000
21:53:50.720C301883Data::Search[9] 0x0
21:53:50.720C301888Data::Search[10] 0x0
21:53:50.720C301894Data::Search[11] 0xE5FE0000
21:53:50.720C301900Data::Search[12] 0x0
21:53:50.720C301906Data::Search[13] 0x0
21:53:50.720C30337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
21:53:50.721C301265Client::hookFunctionsDetected Windows 8.1 or greater
21:53:50.721C301288Client::hookFunctionsAcquiring function lock succedded
21:53:50.722C30254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
21:53:50.722C30582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
21:53:50.722C30952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
21:53:50.722C30225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19923632 opened succesfuly
21:53:50.723C30528OverlayManager::OverlayManagerOW System Cursor is set to = 0x312309c9
21:53:50.723C307604OverlayManager::LoadDefaultCursorsLoad default cursors
21:53:50.723C30536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x83a70a39
21:53:50.723C3072PerformanceCounter::StartSessionStartSession
21:53:50.723C3072PerformanceCounter::StartSessionStartSession
21:53:50.723C30225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
21:53:50.723C30758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 1
21:53:50.723C30776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
21:53:50.723C30778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
21:53:50.723C30781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
21:53:50.723C30784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
21:53:50.723C30787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
21:53:50.723C30790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
21:53:50.723C30793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
21:53:50.723C30796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
21:53:50.723C30799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
21:53:50.723C30802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
21:53:50.723C30805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
21:53:50.723C30808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
21:53:50.723C30811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
21:53:50.723C30814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
21:53:50.723C30817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
21:53:50.723C30820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
21:53:50.723C30823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
21:53:50.723C30826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
21:53:50.723C30829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
21:53:50.723C30832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
21:53:50.723C30835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
21:53:50.723C30838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
21:53:50.723C30841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
21:53:50.723C30844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
21:53:50.723C30847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
21:53:50.723C30850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
21:53:50.723C30853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
21:53:50.723C30856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
21:53:50.723C30859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
21:53:50.723C30862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
21:53:50.723C30865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
21:53:50.723C30868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
21:53:50.723C30871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
21:53:50.723C30874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
21:53:50.723C30877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
21:53:50.723C30880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
21:53:50.723C30883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
21:53:50.723C30886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
21:53:50.723C30889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
21:53:50.723C30892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
21:53:50.723C30895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
21:53:50.723C30898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
21:53:50.723C30901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
21:53:50.723C30904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
21:53:50.723C30907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
21:53:50.723C30910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
21:53:50.723C30913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
21:53:50.723C30916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
21:53:50.723C30919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
21:53:50.723C30922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
21:53:50.723C30925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
21:53:50.723C30928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
21:53:50.723C30931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
21:53:50.723C30934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
21:53:50.723C30937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
21:53:50.723C30940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
21:53:50.723C30943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
21:53:50.723C30946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
21:53:50.723C30949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
21:53:50.723C30952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
21:53:50.723C30955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
21:53:50.723C30958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
21:53:50.723C30961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
21:53:50.723C30964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
21:53:50.723C30967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
21:53:50.723C30970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
21:53:50.723C30972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
21:53:50.723C30974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
21:53:50.723C30976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
21:53:50.723C30978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
21:53:50.723C30980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
21:53:50.723C30982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
21:53:50.723C30984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
21:53:50.723C30986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
21:53:50.723C30988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
21:53:50.723C30990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
21:53:50.723C30992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
21:53:50.723C30994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
21:53:50.723C30996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
21:53:50.723C30998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
21:53:50.723C301000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
21:53:50.723C301002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
21:53:50.723C301004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
21:53:50.723C301006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
21:53:50.723C301008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
21:53:50.723C301011OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
21:53:50.723C301013OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
21:53:50.723C301027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:53:50.723C30629OverlayManager::InitGameClientstarting hooks...
21:53:50.730C301991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.199.0.14\\OWUtils.dll succeeded
21:53:50.732C30602Install::CodeInit [Client,1] (MCH) OK
21:53:50.732C30602Install::CodeInit [Client,2] (MCH) OK
21:53:50.751C30602Install::CodeInit [Client,3] (MCH) OK
21:53:50.751C30602Install::CodeInit [Client,4] (MCH) OK
21:53:50.752C30602Install::CodeInit [Client,4.1] (MCH) OK
21:53:50.770C30602Install::CodeInit [Client,4.2] (MCH) OK
21:53:50.770C301362Client::hookFunctionsSuspend before hook: OFF
21:53:50.770C30916Client::hookLibraryFunctionsLib [2] is not supported for game. skipping..
21:53:50.770C301063Install::CodeSegment [5|8160|0xE8E30000|0x1FE0]
21:53:50.771C30602Install::Codeunknown (MCH) OK
21:53:50.771C301063Install::CodeSegment [5|431696|0xE8E30000|0x69650]
21:53:50.771C30602Install::Codeunknown (MCH) OK
21:53:50.771C301063Install::CodeSegment [5|133424|0xE8E30000|0x20930]
21:53:50.771C30602Install::Codeunknown (MCH) OK
21:53:50.771C301063Install::CodeSegment [5|12800|0xE8E30000|0x3200]
21:53:50.771C30602Install::Codeunknown (MCH) OK
21:53:50.771C301063Install::CodeSegment [5|-47347616|0xE8E30000|0xFD2D8860]
21:53:50.771C301154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
21:53:50.771C301063Install::CodeSegment [5|-47326160|0xE8E30000|0xFD2DDC30]
21:53:50.771C301154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
21:53:50.771C301063Install::CodeSegment [5|-47331856|0xE8E30000|0xFD2DC5F0]
21:53:50.771C301154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
21:53:50.771C301063Install::CodeSegment [5|-48519184|0xE8E30000|0xFD1BA7F0]
21:53:50.771C301154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
21:53:50.771C30916Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
21:53:50.771C30916Client::hookLibraryFunctionsLib [7] is not supported for game. skipping..
21:53:50.771C30337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
21:53:50.771C301275OverlayManager::StartStarting...
21:53:50.771C301307OverlayManager::Startstarting hooks 2...
21:53:50.788C30602Install::CodeInit [Client,5] (MCH) OK
21:53:50.788C30602Install::CodeInit [Client,6] (MCH) OK
21:53:50.788C301376OverlayManager::StartRID Found 1 devices.
21:53:50.788C301384OverlayManager::StartRID Mouse Found [0] with 0X100(0X30) hwnd(0x6f0d00)...
21:53:50.788C301473XTRAP COMPATIBLE PATCH WARNING
21:53:50.788C301482OverlayManager::Startdone with hooks...
21:53:50.788C30108ApiManager::InitAPI Manager Event : OK
21:53:50.788C30120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=20668
21:53:50.788C3067TXRSettingFail to read texture recognition options 0xb7
21:53:50.788C30114TXOfInterestNew list set with 0 items
21:53:50.788C301508OverlayManager::Startget foreground state
21:53:50.788C308375OverlayManager::OnForegroundChangedChanged True
21:53:50.788C307706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:53:50.789C301545OverlayManager::StartStarted...
21:53:50.7893207189OverlayManager::OnConnectedConnected to server
21:53:50.78932032SendServerHelloMessage::ExecuteSend connection Ack
21:53:50.78950BC7823OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x7808a4
21:53:50.794430C7746OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
21:53:50.805C30602Install::CodeInit [Client,0] (MCH) OK
21:53:50.805C30428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
21:53:50.805C3094GraphicsHookManager::StopThreadStopThread
21:53:50.8064D14216GraphicsHookManager::MessageLoopExit Thread
21:53:50.808C30406Client::initFirstInjectioninit complete
21:53:50.812430C587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
21:53:50.813430C148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
21:53:50.814430C130D3DHelpers::LoadDxLibraryDX ex [D3DCompiler_43.dll] not exist, searching in installation folder...
21:53:50.814430C145D3DHelpers::LoadDxLibrarylibrary loaded [C:\Program Files (x86)\Overwolf\0.199.0.14\D3DCompiler_43.dll].
21:53:50.814430C984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
21:53:50.815430C382IRenderDevice::LoadDxLibraryDX ex [D3DX9_43.dll] not exist, searching in installation folder...
21:53:50.816430C397IRenderDevice::LoadDxLibrarylibrary loaded [C:\Program Files (x86)\Overwolf\0.199.0.14\D3DX9_43.dll].
21:53:50.816430C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0x17439c40
21:53:50.816430C1072RenderDeviceD3d11::initDevice adapter hash: 1622337533
21:53:50.816430C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:53:50.816430C1126RenderDeviceD3d11::initsave state
21:53:50.816430C696RenderDeviceD3d11::initDX11loading shaders...
21:53:50.818430C705RenderDeviceD3d11::initDX11create vs
21:53:50.818430C723RenderDeviceD3d11::initDX11create vs
21:53:50.819430C745RenderDeviceD3d11::initDX11create pxs
21:53:50.821430C774RenderDeviceD3d11::initDX11create raster
21:53:50.821430C842RenderDeviceD3d11::initDX11create buffers
21:53:50.821430C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x16d28858.
21:53:50.821430C1134RenderDeviceD3d11::initrestore state
21:53:50.821430C1137RenderDeviceD3d11::initTarget Window [0x191ec0]
21:53:50.821430C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:53:50.821430C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:53:50.821430C193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
21:53:50.821430C2092RenderDeviceD3d11::setFixSet render device fix RT.
21:53:50.821430C3076OverlayManager::setGraphicsRender Device fix was set RT.
21:53:50.821430C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:53:50.821430C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:53:50.829430C26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
21:53:50.829430C21StartWidgetsRefresher::ExecuteExecute start wicket manager
21:53:50.829430C276WidgetManager::StartLayoutSchedulerstart layout scheduler
21:53:50.829430C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x191ec0} (foreground = 0x191ec0).
21:53:50.829430C2512OverlayManager::installWindowProcHookInstall WPH
21:53:50.829430C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x99e1062b
21:53:50.829430C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:53:50.829430C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6cc09060=1824559200)=>(0x7e32b80=132328320)
21:53:50.829430C2602OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
21:53:50.829430C311PerformanceCounter::NotifyFrameRenderNotify first Render...
21:53:50.829430C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:53:50.829430C8267OverlayManager::CheckForSharedTextureSupportCheck for SHT support
21:53:50.844430C2621OverlayManager::installKeybMouseHookInstall KeybMouse
21:53:50.844430C480InputInterceptor::stopHookunhook keyboard and mouse
21:53:50.844430C447InputInterceptor::runHookKeyboard is hooked 0x430c
21:53:50.844430C469InputInterceptor::runHookMouse is hooked 0x430c
21:53:50.844430C2272OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = -1, Cur = 0x0
21:53:50.844430C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x191ec0 .
21:53:50.84542A0225InterProcessElement::openInterProcess Overwolf_ImID_14053A_P_23632 opened succesfuly
21:53:50.84542A0225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
21:53:50.846430C5500OverlayManager::initOverlayResolutionEx 0X40008
21:53:50.846430C5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:53:50.846430C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:53:50.846430C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:53:51.2113207015OverlayManager::doActionDisplayFPS - Triggered
21:53:51.213430C684OverlayInputManager::HandleCommandsClear all hotkeys command
21:53:51.213430C725OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
21:53:51.213430C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:53:51.2353207007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:53:51.2533207007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:53:51.25642A0225InterProcessElement::openInterProcess Overwolf_ImID_820D10_P_23632 opened succesfuly
21:53:51.25642A0225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
21:53:51.8173207007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:53:51.8403207007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:53:51.84442A0225InterProcessElement::openInterProcess Overwolf_ImID_141E38_P_23632 opened succesfuly
21:53:51.84442A0225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
21:53:51.86542A0225InterProcessElement::openInterProcess Overwolf_ImID_5E041A_P_23632 opened succesfuly
21:53:51.86542A0225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
21:53:53.332320140LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
21:53:53.332320127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
21:53:53.346430C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
21:53:55.380430C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:53:55.380430C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:53:55.405586850capture devicecapture device registered
21:53:55.412430C50capture devicegraphics-hook.dll loaded against process: eurotrucks2.exe
21:53:55.412430C50capture device(half life scientist) everything.. seems to be in order
21:53:55.413430C50capture deviced3d11 shared texture capture successful
21:54:00.85450BC2131Client::LogProcessModulesLoaded modules:
21:54:00.85650BC2147C:\Program Files (x86)\Overwolf\0.199.0.14\D3DCompiler_43.dll
21:54:00.85650BC2147C:\Program Files (x86)\Overwolf\0.199.0.14\D3DX9_43.dll
21:54:00.85650BC2147C:\Program Files (x86)\Overwolf\0.199.0.14\OWClient.dll
21:54:00.85650BC2147C:\Program Files (x86)\Overwolf\0.199.0.14\OWExplorer.dll
21:54:00.85650BC2147C:\Program Files (x86)\Overwolf\0.199.0.14\OWUtils.dll
21:54:00.85650BC2147C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
21:54:00.85650BC2147C:\Program Files (x86)\Steam\steamclient64.dll
21:54:00.85650BC2147C:\Program Files (x86)\Steam\tier0_s64.dll
21:54:00.85650BC2147C:\Program Files (x86)\Steam\vstdlib_s64.dll
21:54:00.85650BC2147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
21:54:00.85650BC2147C:\Users\Francesco\AppData\Local\Overwolf\Extensions\ncfplpkmiejjaklknfnkgcpapnhkggmlcppckhcb\199.0.3\obs\data\obs-plugins\win-capture\ow-graphics-hook64.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\AUDIOSES.DLL
21:54:00.85650BC2147C:\Windows\SYSTEM32\AcGenral.DLL
21:54:00.85650BC2147C:\Windows\SYSTEM32\CRYPTBASE.DLL
21:54:00.85650BC2147C:\Windows\SYSTEM32\CoreMessaging.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\CoreUIComponents.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\DNSAPI.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\HID.DLL
21:54:00.85650BC2147C:\Windows\SYSTEM32\IPHLPAPI.DLL
21:54:00.85650BC2147C:\Windows\SYSTEM32\MPR.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\MSACM32.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\MSIMG32.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\MSVCP140.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\MSWSOCK.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\PROPSYS.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\Secur32.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\SspiCli.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\UMPDC.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\USERENV.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\UxTheme.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\VCRUNTIME140.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\VERSION.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\WINMM.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\WINNSI.DLL
21:54:00.85650BC2147C:\Windows\SYSTEM32\WindowsCodecs.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\Wldp.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\XINPUT9_1_0.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\apphelp.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\cryptnet.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\d3d11.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\d3dx11_43.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\dcomp.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\dhcpcsvc.DLL
21:54:00.85650BC2147C:\Windows\SYSTEM32\dhcpcsvc6.DLL
21:54:00.85650BC2147C:\Windows\SYSTEM32\dinput8.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\drvstore.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\dwmapi.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\dxcore.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\dxgi.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\gpapi.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\inputhost.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\kernel.appcore.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\ntdll.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\ntmarta.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\powrprof.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\profapi.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\resourcepolicyclient.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\textinputframework.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\twinapi.appcore.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\windows.storage.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\winhttp.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\winmmbase.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\wintypes.dll
21:54:00.85650BC2147C:\Windows\SYSTEM32\xinput1_4.dll
21:54:00.85650BC2147C:\Windows\System32\ADVAPI32.dll
21:54:00.85650BC2147C:\Windows\System32\COMDLG32.dll
21:54:00.85650BC2147C:\Windows\System32\CRYPT32.dll
21:54:00.85650BC2147C:\Windows\System32\CRYPTSP.dll
21:54:00.85650BC2147C:\Windows\System32\DEVOBJ.dll
21:54:00.85650BC2147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\NvCamera\NvCamera64.dll
21:54:00.85650BC2147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\NvCamera\d3dcompiler_47_64.dll
21:54:00.85650BC2147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\nvldumdx.dll
21:54:00.85650BC2147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\nvwgf2umx.dll
21:54:00.85650BC2147C:\Windows\System32\GDI32.dll
21:54:00.85650BC2147C:\Windows\System32\IMM32.DLL
21:54:00.85650BC2147C:\Windows\System32\KERNEL32.DLL
21:54:00.85650BC2147C:\Windows\System32\KERNELBASE.dll
21:54:00.85650BC2147C:\Windows\System32\MMDevApi.dll
21:54:00.85650BC2147C:\Windows\System32\MSASN1.dll
21:54:00.85650BC2147C:\Windows\System32\MSCTF.dll
21:54:00.85650BC2147C:\Windows\System32\NSI.dll
21:54:00.85650BC2147C:\Windows\System32\OLEAUT32.dll
21:54:00.85650BC2147C:\Windows\System32\OneCoreCommonProxyStub.dll
21:54:00.85650BC2147C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
21:54:00.85650BC2147C:\Windows\System32\PSAPI.DLL
21:54:00.85650BC2147C:\Windows\System32\RPCRT4.dll
21:54:00.85650BC2147C:\Windows\System32\SETUPAPI.dll
21:54:00.85650BC2147C:\Windows\System32\SHELL32.dll
21:54:00.85650BC2147C:\Windows\System32\SHLWAPI.dll
21:54:00.85650BC2147C:\Windows\System32\USER32.dll
21:54:00.85650BC2147C:\Windows\System32\WINTRUST.dll
21:54:00.85650BC2147C:\Windows\System32\WS2_32.dll
21:54:00.85650BC2147C:\Windows\System32\WindowManagementAPI.dll
21:54:00.85650BC2147C:\Windows\System32\Windows.UI.dll
21:54:00.85650BC2147C:\Windows\System32\bcrypt.dll
21:54:00.85650BC2147C:\Windows\System32\bcryptPrimitives.dll
21:54:00.85650BC2147C:\Windows\System32\cfgmgr32.dll
21:54:00.85650BC2147C:\Windows\System32\clbcatq.dll
21:54:00.85650BC2147C:\Windows\System32\combase.dll
21:54:00.85650BC2147C:\Windows\System32\fwpuclnt.dll
21:54:00.85650BC2147C:\Windows\System32\gdi32full.dll
21:54:00.85650BC2147C:\Windows\System32\imagehlp.dll
21:54:00.85650BC2147C:\Windows\System32\msvcp_win.dll
21:54:00.85650BC2147C:\Windows\System32\msvcrt.dll
21:54:00.85650BC2147C:\Windows\System32\ole32.dll
21:54:00.85650BC2147C:\Windows\System32\rasadhlp.dll
21:54:00.85650BC2147C:\Windows\System32\sechost.dll
21:54:00.85650BC2147C:\Windows\System32\shcore.dll
21:54:00.85650BC2147C:\Windows\System32\ucrtbase.dll
21:54:00.85650BC2147C:\Windows\System32\win32u.dll
21:54:00.85650BC2147C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
21:54:00.85650BC2147C:\Windows\system32\nvapi64.dll
21:54:00.85650BC2147C:\Windows\system32\nvspcap64.dll
21:54:00.85650BC2147C:\Windows\system32\rsaenh.dll
21:54:00.85650BC2147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
21:54:00.85650BC2147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
21:54:00.85650BC2147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
21:54:00.85650BC2147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
21:54:00.85650BC2147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
21:54:00.85650BC2147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
21:54:00.85650BC2147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\thrustmaster_bridge_x64.dll
21:54:00.85650BC2147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
21:54:12.936430C326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
21:54:12.936430C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:54:13.1933207007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:54:13.21453DC225InterProcessElement::openInterProcess Overwolf_ImID_290CA4_P_23632 opened succesfuly
21:54:13.21453DC225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
21:54:15.149430C326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
21:54:15.149430C347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
21:54:17.13430C418fSwapResize_BuffersResize buffer (0x17439c40)!
21:54:17.14430C425fSwapResize_BuffersClear overlay graphics..
21:54:17.14430C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:54:17.14430C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:54:17.14430C1558OverlayManager::RestoreGameWNDPROCSWL restored.
21:54:17.14430C1568OverlayManager::RestoreGameWNDPROCSWL OK.
21:54:17.14430C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x99e1062b
21:54:17.14430C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:54:17.14430C427fSwapResize_BuffersDevice was Resized!
21:54:17.14430C184IRenderDevice::releaseRender Releasing.
21:54:17.14430C50capture device----------------- d3d11 capture freed ----------------
21:54:17.14430C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:54:17.14430C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:54:17.14430C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:54:17.14430C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:54:17.14430C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:54:17.14430C201IRenderDevice::releaseRender Releasing Done.
21:54:17.14430C431fSwapResize_BuffersEnd Device was Resized!
21:54:17.116430C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0x17439c40
21:54:17.116430C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:54:17.116430C1126RenderDeviceD3d11::initsave state
21:54:17.116430C696RenderDeviceD3d11::initDX11loading shaders...
21:54:17.122430C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x16d28858.
21:54:17.122430C1134RenderDeviceD3d11::initrestore state
21:54:17.122430C1137RenderDeviceD3d11::initTarget Window [0x191ec0]
21:54:17.122430C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:54:17.122430C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:54:17.122430C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:54:17.122430C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:54:17.122430C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:54:17.123430C374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
21:54:17.123430C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:54:17.123430C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:54:17.123430C184IRenderDevice::releaseRender Releasing.
21:54:17.123430C50capture device----------------- d3d11 capture freed ----------------
21:54:17.123430C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:54:17.123430C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:54:17.123430C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:54:17.123430C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:54:17.123430C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:54:17.123430C201IRenderDevice::releaseRender Releasing Done.
21:54:17.143320367InputInterceptor::ResetLLHookProcExtReset keys state
21:54:17.1433206862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:54:17.1433208375OverlayManager::OnForegroundChangedChanged False
21:54:17.1433208409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x541E44 Title=[Trucky - SecondMonitorWindow]
21:54:17.1433207706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:54:17.1433202950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:54:17.1433202832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
21:54:17.1433202845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:54:17.159320367InputInterceptor::ResetLLHookProcExtReset keys state
21:54:17.1603207015OverlayManager::doActionDisplayFPS - Triggered
21:54:18.15353DC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:44:54.341320155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
22:44:59.340320155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
22:45:03.2323207007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:45:03.4135A98225InterProcessElement::openInterProcess Overwolf_ImID_6C09B6_P_23632 opened succesfuly
22:45:03.4145A98225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
22:45:03.4145A98225InterProcessElement::openInterProcess Overwolf_ImID_E208AE_P_23632 opened succesfuly
22:45:03.4145A98225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
22:45:03.9245A98225InterProcessElement::openInterProcess Overwolf_ImID_12305E0_P_23632 opened succesfuly
22:45:03.9245A98225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
22:45:05.132320127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
22:45:58.364320155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
22:46:03.364320155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
22:47:46.26651B0225InterProcessElement::openInterProcess Overwolf_ImID_1380ED4_P_23632 opened succesfuly
22:47:46.26651B0225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
22:47:46.78251B0225InterProcessElement::openInterProcess Overwolf_ImID_B10E30_P_23632 opened succesfuly
22:47:46.78251B0225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
22:47:46.971430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:47:47.4430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:47:47.34430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:47:47.37430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:47:47.102430C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0x17439c40
22:47:47.102430C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
22:47:47.102430C1126RenderDeviceD3d11::initsave state
22:47:47.102430C696RenderDeviceD3d11::initDX11loading shaders...
22:47:47.122430C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x16d28858.
22:47:47.122430C1134RenderDeviceD3d11::initrestore state
22:47:47.122430C1137RenderDeviceD3d11::initTarget Window [0x191ec0]
22:47:47.123430C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:47:47.123430C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:47:47.123430C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:47:47.137430C48ResetSnapShotSH::ExecuteRelease snapshot SH
22:47:47.137430C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x191ec0} (foreground = 0x191ec0).
22:47:47.137430C2512OverlayManager::installWindowProcHookInstall WPH
22:47:47.137430C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9f7b0b03
22:47:47.137430C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:47:47.137430C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6cc09060=1824559200)=>(0x7e32b80=132328320)
22:47:47.137430C1614WidgetManager::drawskip widget draw (not in foreground) False - False
22:47:47.137430C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:47:47.138430C2621OverlayManager::installKeybMouseHookInstall KeybMouse
22:47:47.138430C480InputInterceptor::stopHookunhook keyboard and mouse
22:47:47.138430C447InputInterceptor::runHookKeyboard is hooked 0x430c
22:47:47.138430C469InputInterceptor::runHookMouse is hooked 0x430c
22:47:47.150430C5500OverlayManager::initOverlayResolutionEx 0X40008
22:47:47.150430C5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:47:47.150430C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:47:47.150430C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:47:47.28851B0255InterProcessElement::closeInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT close 2147483647 bytes
22:47:47.28851B0125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=290ca4
22:47:47.28851B0255InterProcessElement::closeInterProcess Overwolf_ImID_290CA4_P_23632 close 2147483647 bytes
22:47:47.28951B02542WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:47:47.28951B0255InterProcessElement::closeInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT close 2147483647 bytes
22:47:47.28951B0125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=141e38
22:47:47.28951B0255InterProcessElement::closeInterProcess Overwolf_ImID_141E38_P_23632 close 2147483647 bytes
22:47:47.28951B02542WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:47:47.28951B0255InterProcessElement::closeInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT close 2147483647 bytes
22:47:47.28951B0125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=5e041a
22:47:47.28951B0255InterProcessElement::closeInterProcess Overwolf_ImID_5E041A_P_23632 close 2147483647 bytes
22:47:47.28951B02542WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:47:47.28951B0255InterProcessElement::closeInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT close 2147483647 bytes
22:47:47.28951B0125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=12305e0
22:47:47.28951B0255InterProcessElement::closeInterProcess Overwolf_ImID_12305E0_P_23632 close 2147483647 bytes
22:47:47.28951B02542WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:47:47.28951B0255InterProcessElement::closeInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT close 2147483647 bytes
22:47:47.28951B0125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=6c09b6
22:47:47.28951B0255InterProcessElement::closeInterProcess Overwolf_ImID_6C09B6_P_23632 close 2147483647 bytes
22:47:47.28951B02542WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:47:47.28951B0255InterProcessElement::closeInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT close 2147483647 bytes
22:47:47.28951B0125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e208ae
22:47:47.28951B0255InterProcessElement::closeInterProcess Overwolf_ImID_E208AE_P_23632 close 2147483647 bytes
22:47:47.28951B02542WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:47:47.3593206862OverlayManager::doActionForegroundChange Event ON (ON)
22:47:47.3593208375OverlayManager::OnForegroundChangedChanged True
22:47:47.3603207706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:47:47.363430C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x191ec0) 0x191ec0 .
22:47:47.3663207015OverlayManager::doActionDisplayFPS - Triggered
22:47:47.375430C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:47:48.733320127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
22:47:48.738430C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
22:47:48.789430C50capture deviced3d11 shared texture capture successful
22:47:49.66430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:47:49.66430C425fSwapResize_BuffersClear overlay graphics..
22:47:49.66430C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:47:49.67430C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
22:47:49.67430C1558OverlayManager::RestoreGameWNDPROCSWL restored.
22:47:49.67430C1568OverlayManager::RestoreGameWNDPROCSWL OK.
22:47:49.67430C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9f7b0b03
22:47:49.67430C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:47:49.67430C427fSwapResize_BuffersDevice was Resized!
22:47:49.67430C184IRenderDevice::releaseRender Releasing.
22:47:49.67430C50capture device----------------- d3d11 capture freed ----------------
22:47:49.67430C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:47:49.67430C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:47:49.67430C1258RenderDeviceD3d11::releaseImplementationReleasing 1
22:47:49.67430C1268RenderDeviceD3d11::releaseImplementationReleasing 2
22:47:49.67430C1287RenderDeviceD3d11::releaseImplementationReleasing 3
22:47:49.67430C201IRenderDevice::releaseRender Releasing Done.
22:47:49.67430C431fSwapResize_BuffersEnd Device was Resized!
22:47:49.177430C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0x17439c40
22:47:49.177430C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
22:47:49.177430C1126RenderDeviceD3d11::initsave state
22:47:49.177430C696RenderDeviceD3d11::initDX11loading shaders...
22:47:49.185430C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x16d28858.
22:47:49.185430C1134RenderDeviceD3d11::initrestore state
22:47:49.185430C1137RenderDeviceD3d11::initTarget Window [0x191ec0]
22:47:49.185430C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:47:49.185430C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:47:49.185430C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:47:49.186430C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:47:49.186430C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:47:49.186430C374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
22:47:49.186430C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:47:49.186430C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:47:49.186430C184IRenderDevice::releaseRender Releasing.
22:47:49.186430C50capture device----------------- d3d11 capture freed ----------------
22:47:49.186430C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:47:49.186430C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:47:49.186430C1258RenderDeviceD3d11::releaseImplementationReleasing 1
22:47:49.186430C1268RenderDeviceD3d11::releaseImplementationReleasing 2
22:47:49.186430C1287RenderDeviceD3d11::releaseImplementationReleasing 3
22:47:49.186430C201IRenderDevice::releaseRender Releasing Done.
22:47:49.390320367InputInterceptor::ResetLLHookProcExtReset keys state
22:47:49.3903206862OverlayManager::doActionForegroundChange Event OFF (OFF)
22:47:49.3903208375OverlayManager::OnForegroundChangedChanged False
22:47:49.3903208409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x750D66 Title=[DevTools - overwolf-extension://nhooheenabojigjaocnbanebmgdcmokbkbcdidea/build/index.html?source=relaunch&gameid=8584 - Google Chrome]
22:47:49.3903207706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:47:49.3903202950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:47:49.3903202832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
22:47:49.3903202845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:47:49.405320367InputInterceptor::ResetLLHookProcExtReset keys state
22:47:49.4073207015OverlayManager::doActionDisplayFPS - Triggered
22:47:50.41951B0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:48:21.15430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:48:21.31430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:48:21.51430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:48:21.53430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:48:21.77430C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0x17439c40
22:48:21.77430C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
22:48:21.77430C1126RenderDeviceD3d11::initsave state
22:48:21.77430C696RenderDeviceD3d11::initDX11loading shaders...
22:48:21.83430C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x16d28858.
22:48:21.83430C1134RenderDeviceD3d11::initrestore state
22:48:21.83430C1137RenderDeviceD3d11::initTarget Window [0x191ec0]
22:48:21.83430C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:48:21.83430C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:48:21.83430C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:48:21.93430C48ResetSnapShotSH::ExecuteRelease snapshot SH
22:48:21.93430C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x191ec0} (foreground = 0x191ec0).
22:48:21.94430C2512OverlayManager::installWindowProcHookInstall WPH
22:48:21.94430C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10e320c9
22:48:21.94430C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:48:21.94430C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6cc09060=1824559200)=>(0x7e32b80=132328320)
22:48:21.94430C1614WidgetManager::drawskip widget draw (not in foreground) False - False
22:48:21.94430C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:48:21.101430C5500OverlayManager::initOverlayResolutionEx 0X40008
22:48:21.101430C5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:48:21.101430C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:48:21.101430C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:48:21.101430C2621OverlayManager::installKeybMouseHookInstall KeybMouse
22:48:21.101430C480InputInterceptor::stopHookunhook keyboard and mouse
22:48:21.101430C447InputInterceptor::runHookKeyboard is hooked 0x430c
22:48:21.101430C469InputInterceptor::runHookMouse is hooked 0x430c
22:48:21.3083206862OverlayManager::doActionForegroundChange Event ON (ON)
22:48:21.3083208375OverlayManager::OnForegroundChangedChanged True
22:48:21.3093207706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:48:21.3103207015OverlayManager::doActionDisplayFPS - Triggered
22:48:21.312430C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x191ec0) 0x191ec0 .
22:48:21.322430C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
22:48:21.322430C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
22:48:21.323430C326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
22:48:21.323430C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
22:48:21.325430C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:48:21.325430C50capture devicegraphics-hook.dll loaded against process: eurotrucks2.exe
22:48:21.325430C50capture device(half life scientist) everything.. seems to be in order
22:48:21.325430C50capture deviced3d11 shared texture capture successful
22:48:24.133430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:48:24.133430C425fSwapResize_BuffersClear overlay graphics..
22:48:24.133430C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:48:24.133430C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
22:48:24.133430C1558OverlayManager::RestoreGameWNDPROCSWL restored.
22:48:24.133430C1568OverlayManager::RestoreGameWNDPROCSWL OK.
22:48:24.133430C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10e320c9
22:48:24.133430C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:48:24.133430C427fSwapResize_BuffersDevice was Resized!
22:48:24.133430C184IRenderDevice::releaseRender Releasing.
22:48:24.133430C50capture device----------------- d3d11 capture freed ----------------
22:48:24.133430C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:48:24.133430C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:48:24.133430C1258RenderDeviceD3d11::releaseImplementationReleasing 1
22:48:24.133430C1268RenderDeviceD3d11::releaseImplementationReleasing 2
22:48:24.133430C1287RenderDeviceD3d11::releaseImplementationReleasing 3
22:48:24.133430C201IRenderDevice::releaseRender Releasing Done.
22:48:24.133430C431fSwapResize_BuffersEnd Device was Resized!
22:48:24.230430C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0x17439c40
22:48:24.230430C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
22:48:24.230430C1126RenderDeviceD3d11::initsave state
22:48:24.231430C696RenderDeviceD3d11::initDX11loading shaders...
22:48:24.237430C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x16d28858.
22:48:24.237430C1134RenderDeviceD3d11::initrestore state
22:48:24.237430C1137RenderDeviceD3d11::initTarget Window [0x191ec0]
22:48:24.237430C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:48:24.237430C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:48:24.237430C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:48:24.237430C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:48:24.237430C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:48:24.237430C374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
22:48:24.237430C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:48:24.237430C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:48:24.237430C184IRenderDevice::releaseRender Releasing.
22:48:24.237430C50capture device----------------- d3d11 capture freed ----------------
22:48:24.237430C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:48:24.237430C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:48:24.237430C1258RenderDeviceD3d11::releaseImplementationReleasing 1
22:48:24.237430C1268RenderDeviceD3d11::releaseImplementationReleasing 2
22:48:24.237430C1287RenderDeviceD3d11::releaseImplementationReleasing 3
22:48:24.237430C201IRenderDevice::releaseRender Releasing Done.
22:48:24.386320367InputInterceptor::ResetLLHookProcExtReset keys state
22:48:24.3863206862OverlayManager::doActionForegroundChange Event OFF (OFF)
22:48:24.3863208375OverlayManager::OnForegroundChangedChanged False
22:48:24.3863208409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x750D66 Title=[DevTools - overwolf-extension://nhooheenabojigjaocnbanebmgdcmokbkbcdidea/build/index.html?source=relaunch&gameid=8584 - Google Chrome]
22:48:24.3863207706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:48:24.3863202950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:48:24.3863202832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
22:48:24.3863202845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:48:24.400320367InputInterceptor::ResetLLHookProcExtReset keys state
22:48:24.4023207015OverlayManager::doActionDisplayFPS - Triggered
22:48:25.3955A98293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:48:28.721430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:48:28.736430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:48:28.754430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:48:28.756430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:48:28.782430C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0x17439c40
22:48:28.782430C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
22:48:28.782430C1126RenderDeviceD3d11::initsave state
22:48:28.782430C696RenderDeviceD3d11::initDX11loading shaders...
22:48:28.788430C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x16d28858.
22:48:28.788430C1134RenderDeviceD3d11::initrestore state
22:48:28.788430C1137RenderDeviceD3d11::initTarget Window [0x191ec0]
22:48:28.788430C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:48:28.788430C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:48:28.789430C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:48:28.798430C48ResetSnapShotSH::ExecuteRelease snapshot SH
22:48:28.798430C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x191ec0} (foreground = 0x191ec0).
22:48:28.798430C2512OverlayManager::installWindowProcHookInstall WPH
22:48:28.798430C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10da2065
22:48:28.798430C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:48:28.798430C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6cc09060=1824559200)=>(0x7e32b80=132328320)
22:48:28.798430C1614WidgetManager::drawskip widget draw (not in foreground) False - False
22:48:28.798430C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:48:28.798430C2621OverlayManager::installKeybMouseHookInstall KeybMouse
22:48:28.798430C480InputInterceptor::stopHookunhook keyboard and mouse
22:48:28.798430C447InputInterceptor::runHookKeyboard is hooked 0x430c
22:48:28.798430C469InputInterceptor::runHookMouse is hooked 0x430c
22:48:28.804430C5500OverlayManager::initOverlayResolutionEx 0X40008
22:48:28.804430C5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:48:28.804430C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:48:28.804430C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:48:28.9543206862OverlayManager::doActionForegroundChange Event ON (ON)
22:48:28.9543208375OverlayManager::OnForegroundChangedChanged True
22:48:28.9543207706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:48:28.962430C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x191ec0) 0x191ec0 .
22:48:28.970430C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
22:48:28.970430C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
22:48:28.9713207015OverlayManager::doActionDisplayFPS - Triggered
22:48:28.971430C326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
22:48:28.971430C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
22:48:28.972430C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:48:28.973430C50capture deviced3d11 shared texture capture successful
22:49:33.663430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:49:33.663430C425fSwapResize_BuffersClear overlay graphics..
22:49:33.663430C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:49:33.663430C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
22:49:33.663430C1558OverlayManager::RestoreGameWNDPROCSWL restored.
22:49:33.663430C1568OverlayManager::RestoreGameWNDPROCSWL OK.
22:49:33.663430C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10da2065
22:49:33.663430C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:49:33.663430C427fSwapResize_BuffersDevice was Resized!
22:49:33.663430C184IRenderDevice::releaseRender Releasing.
22:49:33.663430C50capture device----------------- d3d11 capture freed ----------------
22:49:33.663430C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:49:33.663430C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:49:33.663430C1258RenderDeviceD3d11::releaseImplementationReleasing 1
22:49:33.663430C1268RenderDeviceD3d11::releaseImplementationReleasing 2
22:49:33.663430C1287RenderDeviceD3d11::releaseImplementationReleasing 3
22:49:33.663430C201IRenderDevice::releaseRender Releasing Done.
22:49:33.663430C431fSwapResize_BuffersEnd Device was Resized!
22:49:33.766430C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0x17439c40
22:49:33.766430C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
22:49:33.766430C1126RenderDeviceD3d11::initsave state
22:49:33.766430C696RenderDeviceD3d11::initDX11loading shaders...
22:49:33.772430C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x16d28858.
22:49:33.772430C1134RenderDeviceD3d11::initrestore state
22:49:33.772430C1137RenderDeviceD3d11::initTarget Window [0x191ec0]
22:49:33.772430C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:49:33.772430C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:49:33.772430C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:49:33.772430C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:49:33.772430C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:49:33.772430C374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
22:49:33.772430C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:49:33.772430C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:49:33.772430C184IRenderDevice::releaseRender Releasing.
22:49:33.772430C50capture device----------------- d3d11 capture freed ----------------
22:49:33.772430C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:49:33.772430C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:49:33.772430C1258RenderDeviceD3d11::releaseImplementationReleasing 1
22:49:33.772430C1268RenderDeviceD3d11::releaseImplementationReleasing 2
22:49:33.772430C1287RenderDeviceD3d11::releaseImplementationReleasing 3
22:49:33.772430C201IRenderDevice::releaseRender Releasing Done.
22:49:34.108320367InputInterceptor::ResetLLHookProcExtReset keys state
22:49:34.1083206862OverlayManager::doActionForegroundChange Event OFF (OFF)
22:49:34.1083208375OverlayManager::OnForegroundChangedChanged False
22:49:34.1083208409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x750D66 Title=[DevTools - overwolf-extension://nhooheenabojigjaocnbanebmgdcmokbkbcdidea/build/index.html?source=relaunch&gameid=8584 - Google Chrome]
22:49:34.1083207706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:49:34.1083202950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:49:34.1083202832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
22:49:34.1093202845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:49:34.123320367InputInterceptor::ResetLLHookProcExtReset keys state
22:49:34.1243207015OverlayManager::doActionDisplayFPS - Triggered
22:49:35.13251B0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:49:40.584430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:49:40.599430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:49:40.618430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:49:40.622430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:49:40.632430C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0x17439c40
22:49:40.632430C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
22:49:40.632430C1126RenderDeviceD3d11::initsave state
22:49:40.632430C696RenderDeviceD3d11::initDX11loading shaders...
22:49:40.638430C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x16d28858.
22:49:40.638430C1134RenderDeviceD3d11::initrestore state
22:49:40.638430C1137RenderDeviceD3d11::initTarget Window [0x191ec0]
22:49:40.638430C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:49:40.638430C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:49:40.638430C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:49:40.642430C48ResetSnapShotSH::ExecuteRelease snapshot SH
22:49:40.642430C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x191ec0} (foreground = 0x191ec0).
22:49:40.642430C2512OverlayManager::installWindowProcHookInstall WPH
22:49:40.642430C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd3100a55
22:49:40.642430C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:49:40.642430C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6cc09060=1824559200)=>(0x7e32b80=132328320)
22:49:40.642430C1614WidgetManager::drawskip widget draw (not in foreground) False - False
22:49:40.642430C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:49:40.644430C5500OverlayManager::initOverlayResolutionEx 0X40008
22:49:40.644430C5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:49:40.644430C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:49:40.644430C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:49:40.645430C2621OverlayManager::installKeybMouseHookInstall KeybMouse
22:49:40.645430C480InputInterceptor::stopHookunhook keyboard and mouse
22:49:40.645430C447InputInterceptor::runHookKeyboard is hooked 0x430c
22:49:40.645430C469InputInterceptor::runHookMouse is hooked 0x430c
22:49:40.7123206862OverlayManager::doActionForegroundChange Event ON (ON)
22:49:40.7123208375OverlayManager::OnForegroundChangedChanged True
22:49:40.7123207706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:49:40.713430C50capture deviced3d11 shared texture capture successful
22:49:40.7293207015OverlayManager::doActionDisplayFPS - Triggered
22:49:40.743430C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x191ec0) 0x191ec0 .
22:49:40.746430C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:49:59.513430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:49:59.513430C425fSwapResize_BuffersClear overlay graphics..
22:49:59.513430C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:49:59.513430C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
22:49:59.513430C1558OverlayManager::RestoreGameWNDPROCSWL restored.
22:49:59.513430C1568OverlayManager::RestoreGameWNDPROCSWL OK.
22:49:59.513430C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd3100a55
22:49:59.513430C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:49:59.513430C427fSwapResize_BuffersDevice was Resized!
22:49:59.513430C184IRenderDevice::releaseRender Releasing.
22:49:59.513430C50capture device----------------- d3d11 capture freed ----------------
22:49:59.514430C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:49:59.514430C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:49:59.514430C1258RenderDeviceD3d11::releaseImplementationReleasing 1
22:49:59.514430C1268RenderDeviceD3d11::releaseImplementationReleasing 2
22:49:59.514430C1287RenderDeviceD3d11::releaseImplementationReleasing 3
22:49:59.514430C201IRenderDevice::releaseRender Releasing Done.
22:49:59.514430C431fSwapResize_BuffersEnd Device was Resized!
22:49:59.565320367InputInterceptor::ResetLLHookProcExtReset keys state
22:49:59.5653206862OverlayManager::doActionForegroundChange Event OFF (OFF)
22:49:59.5653208375OverlayManager::OnForegroundChangedChanged False
22:49:59.5653208409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10304 Title=[]
22:49:59.5663207706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:49:59.5663202950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:49:59.5663202832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
22:49:59.5663202845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:49:59.580320367InputInterceptor::ResetLLHookProcExtReset keys state
22:49:59.5953207015OverlayManager::doActionDisplayFPS - Triggered
22:49:59.613430C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0x17439c40
22:49:59.613430C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
22:49:59.613430C1126RenderDeviceD3d11::initsave state
22:49:59.613430C696RenderDeviceD3d11::initDX11loading shaders...
22:49:59.618430C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x16d28858.
22:49:59.618430C1134RenderDeviceD3d11::initrestore state
22:49:59.618430C1137RenderDeviceD3d11::initTarget Window [0x191ec0]
22:49:59.618430C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:49:59.618430C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:49:59.618430C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:49:59.618430C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:49:59.619430C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:49:59.619430C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:49:59.619430C374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
22:49:59.619430C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:49:59.619430C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:49:59.619430C184IRenderDevice::releaseRender Releasing.
22:49:59.619430C50capture device----------------- d3d11 capture freed ----------------
22:49:59.619430C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:49:59.619430C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:49:59.619430C1258RenderDeviceD3d11::releaseImplementationReleasing 1
22:49:59.619430C1268RenderDeviceD3d11::releaseImplementationReleasing 2
22:49:59.619430C1287RenderDeviceD3d11::releaseImplementationReleasing 3
22:49:59.619430C201IRenderDevice::releaseRender Releasing Done.
22:50:00.58851B0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:50:06.620430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:50:06.634430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:50:06.653430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:50:06.656430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:50:06.669430C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0x17439c40
22:50:06.669430C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
22:50:06.669430C1126RenderDeviceD3d11::initsave state
22:50:06.669430C696RenderDeviceD3d11::initDX11loading shaders...
22:50:06.676430C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x16d28858.
22:50:06.676430C1134RenderDeviceD3d11::initrestore state
22:50:06.676430C1137RenderDeviceD3d11::initTarget Window [0x191ec0]
22:50:06.676430C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:50:06.676430C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:50:06.680430C48ResetSnapShotSH::ExecuteRelease snapshot SH
22:50:06.680430C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x191ec0} (foreground = 0x191ec0).
22:50:06.680430C2512OverlayManager::installWindowProcHookInstall WPH
22:50:06.680430C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x313d0c23
22:50:06.680430C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:50:06.680430C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6cc09060=1824559200)=>(0x7e32b80=132328320)
22:50:06.680430C1614WidgetManager::drawskip widget draw (not in foreground) False - False
22:50:06.680430C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:50:06.680430C2621OverlayManager::installKeybMouseHookInstall KeybMouse
22:50:06.680430C480InputInterceptor::stopHookunhook keyboard and mouse
22:50:06.680430C447InputInterceptor::runHookKeyboard is hooked 0x430c
22:50:06.680430C469InputInterceptor::runHookMouse is hooked 0x430c
22:50:06.683430C5500OverlayManager::initOverlayResolutionEx 0X40008
22:50:06.683430C5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:50:06.683430C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:50:06.683430C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:50:06.6883206862OverlayManager::doActionForegroundChange Event ON (ON)
22:50:06.6883208375OverlayManager::OnForegroundChangedChanged True
22:50:06.6883207706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:50:06.693430C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x191ec0) 0x191ec0 .
22:50:06.696430C50capture deviced3d11 shared texture capture successful
22:50:06.7063207015OverlayManager::doActionDisplayFPS - Triggered
22:50:06.713430C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:50:47.8695BF0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:50:50.9135BF0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:50:54.4555BF0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:50:56.4485BF0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3009].
22:50:56.4485BF052WidgetsLayoutScheduler::Stopstopping layout scheduler
22:50:56.4485BF061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:65)
22:50:57.600430C2286WidgetManager::Renderresume layout thread
22:50:57.600430C276WidgetManager::StartLayoutSchedulerstart layout scheduler
22:50:57.600430C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:51:00.405BF0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:51:33.211430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:51:33.211430C425fSwapResize_BuffersClear overlay graphics..
22:51:33.211430C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:51:33.211430C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
22:51:33.211430C1558OverlayManager::RestoreGameWNDPROCSWL restored.
22:51:33.211430C1568OverlayManager::RestoreGameWNDPROCSWL OK.
22:51:33.211430C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x313d0c23
22:51:33.211430C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:51:33.211430C427fSwapResize_BuffersDevice was Resized!
22:51:33.211430C184IRenderDevice::releaseRender Releasing.
22:51:33.212430C50capture device----------------- d3d11 capture freed ----------------
22:51:33.212430C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:51:33.212430C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:51:33.212430C1258RenderDeviceD3d11::releaseImplementationReleasing 1
22:51:33.212430C1268RenderDeviceD3d11::releaseImplementationReleasing 2
22:51:33.212430C1287RenderDeviceD3d11::releaseImplementationReleasing 3
22:51:33.212430C201IRenderDevice::releaseRender Releasing Done.
22:51:33.212430C431fSwapResize_BuffersEnd Device was Resized!
22:51:33.282430C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0x17439c40
22:51:33.282430C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
22:51:33.282430C1126RenderDeviceD3d11::initsave state
22:51:33.282430C696RenderDeviceD3d11::initDX11loading shaders...
22:51:33.287430C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x16d28858.
22:51:33.287430C1134RenderDeviceD3d11::initrestore state
22:51:33.287430C1137RenderDeviceD3d11::initTarget Window [0x191ec0]
22:51:33.287430C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:51:33.287430C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:51:33.287430C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:51:33.287430C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:51:33.287430C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:51:33.287430C374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
22:51:33.287430C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:51:33.287430C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:51:33.287430C184IRenderDevice::releaseRender Releasing.
22:51:33.287430C50capture device----------------- d3d11 capture freed ----------------
22:51:33.287430C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:51:33.287430C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:51:33.287430C1258RenderDeviceD3d11::releaseImplementationReleasing 1
22:51:33.287430C1268RenderDeviceD3d11::releaseImplementationReleasing 2
22:51:33.287430C1287RenderDeviceD3d11::releaseImplementationReleasing 3
22:51:33.287430C201IRenderDevice::releaseRender Releasing Done.
22:51:33.491320367InputInterceptor::ResetLLHookProcExtReset keys state
22:51:33.4923206862OverlayManager::doActionForegroundChange Event OFF (OFF)
22:51:33.4923208375OverlayManager::OnForegroundChangedChanged False
22:51:33.4923208409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3C0D0E Title=[Snipping Tool]
22:51:33.4923207706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:51:33.4923202950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:51:33.4923202832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
22:51:33.4923202845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:51:33.508320367InputInterceptor::ResetLLHookProcExtReset keys state
22:51:33.5093207015OverlayManager::doActionDisplayFPS - Triggered
22:51:34.4955BF0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:51:34.768430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:51:34.784430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:51:34.802430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:51:34.807430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:51:34.819430C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0x17439c40
22:51:34.819430C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
22:51:34.819430C1126RenderDeviceD3d11::initsave state
22:51:34.819430C696RenderDeviceD3d11::initDX11loading shaders...
22:51:34.826430C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x16d28858.
22:51:34.826430C1134RenderDeviceD3d11::initrestore state
22:51:34.826430C1137RenderDeviceD3d11::initTarget Window [0x191ec0]
22:51:34.826430C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:51:34.826430C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:51:34.826430C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:51:34.829430C48ResetSnapShotSH::ExecuteRelease snapshot SH
22:51:34.829430C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x191ec0} (foreground = 0x191ec0).
22:51:34.829430C2512OverlayManager::installWindowProcHookInstall WPH
22:51:34.829430C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2c361edf
22:51:34.829430C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:51:34.829430C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6cc09060=1824559200)=>(0x7e32b80=132328320)
22:51:34.829430C1614WidgetManager::drawskip widget draw (not in foreground) False - False
22:51:34.829430C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:51:34.831430C5500OverlayManager::initOverlayResolutionEx 0X40008
22:51:34.831430C5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:51:34.831430C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:51:34.831430C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:51:34.841430C2621OverlayManager::installKeybMouseHookInstall KeybMouse
22:51:34.841430C480InputInterceptor::stopHookunhook keyboard and mouse
22:51:34.841430C447InputInterceptor::runHookKeyboard is hooked 0x430c
22:51:34.841430C469InputInterceptor::runHookMouse is hooked 0x430c
22:51:35.03206862OverlayManager::doActionForegroundChange Event ON (ON)
22:51:35.03208375OverlayManager::OnForegroundChangedChanged True
22:51:35.03207706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:51:35.8430C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x191ec0) 0x191ec0 .
22:51:35.10430C50capture deviced3d11 shared texture capture successful
22:51:35.173207015OverlayManager::doActionDisplayFPS - Triggered
22:51:35.27430C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:51:36.528430C1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:51:36.528430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:51:36.528430C425fSwapResize_BuffersClear overlay graphics..
22:51:36.528430C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:51:36.528430C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
22:51:36.528430C1558OverlayManager::RestoreGameWNDPROCSWL restored.
22:51:36.528430C1568OverlayManager::RestoreGameWNDPROCSWL OK.
22:51:36.528430C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2c361edf
22:51:36.528430C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:51:36.528430C427fSwapResize_BuffersDevice was Resized!
22:51:36.528430C184IRenderDevice::releaseRender Releasing.
22:51:36.528430C50capture device----------------- d3d11 capture freed ----------------
22:51:36.528430C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:51:36.528430C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:51:36.528430C1258RenderDeviceD3d11::releaseImplementationReleasing 1
22:51:36.528430C1268RenderDeviceD3d11::releaseImplementationReleasing 2
22:51:36.528430C1287RenderDeviceD3d11::releaseImplementationReleasing 3
22:51:36.528430C201IRenderDevice::releaseRender Releasing Done.
22:51:36.528430C431fSwapResize_BuffersEnd Device was Resized!
22:51:36.536430C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0x17439c40
22:51:36.536430C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
22:51:36.536430C1126RenderDeviceD3d11::initsave state
22:51:36.536430C696RenderDeviceD3d11::initDX11loading shaders...
22:51:36.541430C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x16d28858.
22:51:36.541430C1134RenderDeviceD3d11::initrestore state
22:51:36.541430C1137RenderDeviceD3d11::initTarget Window [0x191ec0]
22:51:36.541430C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:51:36.541430C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:51:36.541430C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:51:36.541430C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:51:36.541430C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:51:36.561430C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x191ec0} (foreground = 0x191ec0).
22:51:36.561430C2512OverlayManager::installWindowProcHookInstall WPH
22:51:36.561430C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10c91e91
22:51:36.561430C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:51:36.561430C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6cc09060=1824559200)=>(0x7e32b80=132328320)
22:51:36.562430C50capture deviced3d11 shared texture capture successful
22:51:36.564430C2621OverlayManager::installKeybMouseHookInstall KeybMouse
22:51:36.564430C480InputInterceptor::stopHookunhook keyboard and mouse
22:51:36.564430C447InputInterceptor::runHookKeyboard is hooked 0x430c
22:51:36.564430C469InputInterceptor::runHookMouse is hooked 0x430c
22:51:36.565430C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1900,1037)G(1920,1080)M(1920,1080)
22:51:37.118430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:51:37.118430C425fSwapResize_BuffersClear overlay graphics..
22:51:37.118430C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:51:37.118430C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
22:51:37.118430C1558OverlayManager::RestoreGameWNDPROCSWL restored.
22:51:37.118430C1568OverlayManager::RestoreGameWNDPROCSWL OK.
22:51:37.118430C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10c91e91
22:51:37.118430C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:51:37.118430C427fSwapResize_BuffersDevice was Resized!
22:51:37.118430C184IRenderDevice::releaseRender Releasing.
22:51:37.118430C50capture device----------------- d3d11 capture freed ----------------
22:51:37.118430C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:51:37.118430C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:51:37.118430C1258RenderDeviceD3d11::releaseImplementationReleasing 1
22:51:37.118430C1268RenderDeviceD3d11::releaseImplementationReleasing 2
22:51:37.118430C1287RenderDeviceD3d11::releaseImplementationReleasing 3
22:51:37.118430C201IRenderDevice::releaseRender Releasing Done.
22:51:37.118430C431fSwapResize_BuffersEnd Device was Resized!
22:51:37.132430C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0x17439c40
22:51:37.132430C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
22:51:37.132430C1126RenderDeviceD3d11::initsave state
22:51:37.132430C696RenderDeviceD3d11::initDX11loading shaders...
22:51:37.137430C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x16d28858.
22:51:37.137430C1134RenderDeviceD3d11::initrestore state
22:51:37.137430C1137RenderDeviceD3d11::initTarget Window [0x191ec0]
22:51:37.137430C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:51:37.137430C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:51:37.137430C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:51:37.144430C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x191ec0} (foreground = 0x10304).
22:51:37.144430C2512OverlayManager::installWindowProcHookInstall WPH
22:51:37.144430C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x566e0ed1
22:51:37.144430C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
22:51:37.144430C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6cc09060=1824559200)=>(0x7e32b80=132328320)
22:51:37.145430C50capture deviced3d11 shared texture capture successful
22:51:37.174430C2621OverlayManager::installKeybMouseHookInstall KeybMouse
22:51:37.174430C480InputInterceptor::stopHookunhook keyboard and mouse
22:51:37.174430C447InputInterceptor::runHookKeyboard is hooked 0x430c
22:51:37.174430C469InputInterceptor::runHookMouse is hooked 0x430c
22:51:37.546320367InputInterceptor::ResetLLHookProcExtReset keys state
22:51:37.5463206862OverlayManager::doActionForegroundChange Event OFF (OFF)
22:51:37.5463208375OverlayManager::OnForegroundChangedChanged False
22:51:37.5463208409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3C0D0E Title=[Snipping Tool]
22:51:37.5463207706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:51:37.5463202950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:51:37.5463202832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
22:51:37.5463202845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:51:37.559430C48ResetSnapShotSH::ExecuteRelease snapshot SH
22:51:37.561320367InputInterceptor::ResetLLHookProcExtReset keys state
22:51:37.5623207015OverlayManager::doActionDisplayFPS - Triggered
22:51:37.577430C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:51:53.710430C1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:51:53.710430C1864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
22:51:53.710430C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
22:51:53.710430C1558OverlayManager::RestoreGameWNDPROCSWL restored.
22:51:53.710430C1568OverlayManager::RestoreGameWNDPROCSWL OK.
22:51:53.710430C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x566e0ed1
22:51:53.710430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:51:53.710430C425fSwapResize_BuffersClear overlay graphics..
22:51:53.710430C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:51:53.710430C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:51:53.710430C427fSwapResize_BuffersDevice was Resized!
22:51:53.710430C184IRenderDevice::releaseRender Releasing.
22:51:53.710430C50capture device----------------- d3d11 capture freed ----------------
22:51:53.710430C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:51:53.710430C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:51:53.710430C1258RenderDeviceD3d11::releaseImplementationReleasing 1
22:51:53.710430C1268RenderDeviceD3d11::releaseImplementationReleasing 2
22:51:53.710430C1287RenderDeviceD3d11::releaseImplementationReleasing 3
22:51:53.710430C201IRenderDevice::releaseRender Releasing Done.
22:51:53.710430C431fSwapResize_BuffersEnd Device was Resized!
22:51:53.728430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:51:53.749430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:51:53.7503206862OverlayManager::doActionForegroundChange Event ON (ON)
22:51:53.7503208375OverlayManager::OnForegroundChangedChanged True
22:51:53.7503207706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:51:53.7503202957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:51:53.751430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:51:53.761430C7746OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
22:51:53.763430C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0x17439c40
22:51:53.763430C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
22:51:53.763430C1126RenderDeviceD3d11::initsave state
22:51:53.763430C696RenderDeviceD3d11::initDX11loading shaders...
22:51:53.7673207015OverlayManager::doActionDisplayFPS - Triggered
22:51:53.768430C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x16d28858.
22:51:53.768430C1134RenderDeviceD3d11::initrestore state
22:51:53.768430C1137RenderDeviceD3d11::initTarget Window [0x191ec0]
22:51:53.768430C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:51:53.768430C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:51:53.776430C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x191ec0} (foreground = 0x191ec0).
22:51:53.776430C2512OverlayManager::installWindowProcHookInstall WPH
22:51:53.777430C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd4420a55
22:51:53.777430C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:51:53.777430C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6cc09060=1824559200)=>(0x7e32b80=132328320)
22:51:53.777430C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:51:53.777430C50capture deviced3d11 shared texture capture successful
22:51:53.778430C2621OverlayManager::installKeybMouseHookInstall KeybMouse
22:51:53.778430C480InputInterceptor::stopHookunhook keyboard and mouse
22:51:53.778430C447InputInterceptor::runHookKeyboard is hooked 0x430c
22:51:53.778430C469InputInterceptor::runHookMouse is hooked 0x430c
22:51:53.778430C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x191ec0) 0x191ec0 .
22:51:53.780430C5500OverlayManager::initOverlayResolutionEx 0X40008
22:51:53.780430C5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:51:53.780430C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:51:53.780430C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:52:00.171430C1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:52:00.171430C418fSwapResize_BuffersResize buffer (0x17439c40)!
22:52:00.171430C425fSwapResize_BuffersClear overlay graphics..
22:52:00.171430C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:52:00.171430C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
22:52:00.171430C1558OverlayManager::RestoreGameWNDPROCSWL restored.
22:52:00.171430C1568OverlayManager::RestoreGameWNDPROCSWL OK.
22:52:00.171430C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd4420a55
22:52:00.171430C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:52:00.171430C427fSwapResize_BuffersDevice was Resized!
22:52:00.171430C184IRenderDevice::releaseRender Releasing.
22:52:00.171430C50capture device----------------- d3d11 capture freed ----------------
22:52:00.171430C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:52:00.171430C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:52:00.171430C1258RenderDeviceD3d11::releaseImplementationReleasing 1
22:52:00.171430C1268RenderDeviceD3d11::releaseImplementationReleasing 2
22:52:00.171430C1287RenderDeviceD3d11::releaseImplementationReleasing 3
22:52:00.171430C201IRenderDevice::releaseRender Releasing Done.
22:52:00.171430C431fSwapResize_BuffersEnd Device was Resized!
22:52:00.177430C534fDevice11_Releaseswap chain release 0 0x17439c40 [overlay:0]
22:52:00.3545BF0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:52:00.354320367InputInterceptor::ResetLLHookProcExtReset keys state
22:52:00.3543206862OverlayManager::doActionForegroundChange Event OFF (OFF)
22:52:00.3543208375OverlayManager::OnForegroundChangedChanged False
22:52:00.3543208409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
22:52:00.3543207706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:52:00.3543202950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:52:00.3543202832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
22:52:00.3543202845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:52:00.370320367InputInterceptor::ResetLLHookProcExtReset keys state
22:52:00.3713207015OverlayManager::doActionDisplayFPS - Triggered
22:52:00.783430C2205ClientExitProcessCallbackClient::Exit Process Callback [0].
22:52:00.783430C691Client::clearClient::Clear [0 - 1] .
22:52:00.783430C698Client::clearClient::Clear stoping...
22:52:00.783430C1179OverlayManager::StopInternalstopping...
22:52:00.783430C1206OverlayManager::StopInternalStoping server connection
22:52:00.7833207214OverlayManager::OnDisconnectedDisconnected from server
22:52:00.784430C1211OverlayManager::StopInternalStopped server connection
22:52:00.784430C206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
22:52:00.784430C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
22:52:00.784430C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
22:52:00.784430C1232OverlayManager::StopInternalClosing inter process
22:52:00.784430C25InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
22:52:00.7847234118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
22:52:00.784430C255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
22:52:00.784430C59InterProcessEventHandler::~InterProcessEventHandlerDone.
22:52:00.784430C1244OverlayManager::StopInternalnot running.
22:52:00.784430C141ApiManager::DestroyBackgroundThreadDestroy call.
22:52:00.85450BC188ApiManager::BackgroundThreadBackground Thread is terminated.
22:52:00.855430C232ApiManager::ClearAllCommandsClearing commands [3]
22:52:00.855430C249ApiManager::ClearAllCommandsCleared
22:52:00.855430C136ApiManager::DestroyDestroyed
22:52:00.855430C1246OverlayManager::StopInternalstopped.
22:52:00.855430C759Client::clearRemove old SHM
22:52:00.855430C255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_19923632 close 2147483647 bytes
22:52:00.855430C767Client::clearStop tasks thread
22:52:00.856430C780Client::clearClient::Clear - Done.
22:52:00.856430C2220ClientExitProcessCallbackGoing to ExitProcess()