TimeThreadLineFunctionMessage
17:24:58.3441C58138runClientStarting Overlay PID=30120(0x75a8) server PID = 23632
17:24:58.3441C58560Client::initClient::Initialize
17:24:58.3441C58568Client::initStart owclient thread
17:24:58.3446F40325Client::initFirstInjectionClient::initFirstInjection.
17:24:58.3446F40225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19923632 opened succesfuly
17:24:58.3446F40351session id = {D099AE3C-6FAA-43A1-8D8C-EE7A58276D0D}
17:24:58.3446F402086Client::LogClientInfoProcess OS version [10.0] [64-bit]
17:24:58.3456F402096Client::LogClientInfoOS version [10.0.19041]
17:24:58.3466F402118Client::LogClientInfoClient [64-bit] Version 2.2.199.2
17:24:58.3466F402131Client::LogProcessModulesLoaded modules:
17:24:58.3476F402147C:\Program Files (x86)\Overwolf\0.199.0.14\OWClient.dll
17:24:58.3476F402147C:\Program Files (x86)\Overwolf\0.199.0.14\OWExplorer.dll
17:24:58.3476F402147C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
17:24:58.3476F402147C:\Program Files (x86)\Steam\steamclient64.dll
17:24:58.3476F402147C:\Program Files (x86)\Steam\tier0_s64.dll
17:24:58.3476F402147C:\Program Files (x86)\Steam\vstdlib_s64.dll
17:24:58.3476F402147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\AUDIOSES.DLL
17:24:58.3476F402147C:\Windows\SYSTEM32\AcGenral.DLL
17:24:58.3476F402147C:\Windows\SYSTEM32\CRYPTBASE.DLL
17:24:58.3476F402147C:\Windows\SYSTEM32\CoreMessaging.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\CoreUIComponents.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\DNSAPI.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\HID.DLL
17:24:58.3476F402147C:\Windows\SYSTEM32\IPHLPAPI.DLL
17:24:58.3476F402147C:\Windows\SYSTEM32\MPR.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\MSACM32.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\MSIMG32.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\MSVCP140.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\MSWSOCK.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\PROPSYS.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\Secur32.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\SspiCli.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\UMPDC.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\USERENV.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\UxTheme.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\VCRUNTIME140.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\VERSION.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\WINMM.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\WINNSI.DLL
17:24:58.3476F402147C:\Windows\SYSTEM32\WindowsCodecs.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\Wldp.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\XINPUT9_1_0.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\apphelp.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\cryptnet.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\d3d11.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\dcomp.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\dhcpcsvc.DLL
17:24:58.3476F402147C:\Windows\SYSTEM32\dhcpcsvc6.DLL
17:24:58.3476F402147C:\Windows\SYSTEM32\dinput8.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\drvstore.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\dwmapi.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\dxcore.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\dxgi.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\gpapi.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\inputhost.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\kernel.appcore.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\ntdll.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\ntmarta.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\powrprof.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\profapi.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\resourcepolicyclient.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\textinputframework.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\windows.storage.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\winhttp.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\winmmbase.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\wintypes.dll
17:24:58.3476F402147C:\Windows\SYSTEM32\xinput1_4.dll
17:24:58.3476F402147C:\Windows\System32\ADVAPI32.dll
17:24:58.3476F402147C:\Windows\System32\COMDLG32.dll
17:24:58.3476F402147C:\Windows\System32\CRYPT32.dll
17:24:58.3476F402147C:\Windows\System32\CRYPTSP.dll
17:24:58.3476F402147C:\Windows\System32\DEVOBJ.dll
17:24:58.3476F402147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\NvCamera\NvCamera64.dll
17:24:58.3476F402147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\NvCamera\d3dcompiler_47_64.dll
17:24:58.3476F402147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\nvldumdx.dll
17:24:58.3476F402147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\nvwgf2umx.dll
17:24:58.3476F402147C:\Windows\System32\GDI32.dll
17:24:58.3476F402147C:\Windows\System32\IMM32.DLL
17:24:58.3476F402147C:\Windows\System32\KERNEL32.DLL
17:24:58.3476F402147C:\Windows\System32\KERNELBASE.dll
17:24:58.3476F402147C:\Windows\System32\MMDevApi.dll
17:24:58.3476F402147C:\Windows\System32\MSASN1.dll
17:24:58.3476F402147C:\Windows\System32\MSCTF.dll
17:24:58.3476F402147C:\Windows\System32\NSI.dll
17:24:58.3476F402147C:\Windows\System32\OLEAUT32.dll
17:24:58.3476F402147C:\Windows\System32\OneCoreCommonProxyStub.dll
17:24:58.3476F402147C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
17:24:58.3476F402147C:\Windows\System32\PSAPI.DLL
17:24:58.3476F402147C:\Windows\System32\RPCRT4.dll
17:24:58.3476F402147C:\Windows\System32\SETUPAPI.dll
17:24:58.3476F402147C:\Windows\System32\SHELL32.dll
17:24:58.3476F402147C:\Windows\System32\SHLWAPI.dll
17:24:58.3476F402147C:\Windows\System32\USER32.dll
17:24:58.3476F402147C:\Windows\System32\WINTRUST.dll
17:24:58.3476F402147C:\Windows\System32\WS2_32.dll
17:24:58.3476F402147C:\Windows\System32\WindowManagementAPI.dll
17:24:58.3476F402147C:\Windows\System32\Windows.UI.dll
17:24:58.3476F402147C:\Windows\System32\bcrypt.dll
17:24:58.3476F402147C:\Windows\System32\bcryptPrimitives.dll
17:24:58.3476F402147C:\Windows\System32\cfgmgr32.dll
17:24:58.3476F402147C:\Windows\System32\clbcatq.dll
17:24:58.3476F402147C:\Windows\System32\combase.dll
17:24:58.3476F402147C:\Windows\System32\fwpuclnt.dll
17:24:58.3476F402147C:\Windows\System32\gdi32full.dll
17:24:58.3476F402147C:\Windows\System32\imagehlp.dll
17:24:58.3476F402147C:\Windows\System32\msvcp_win.dll
17:24:58.3476F402147C:\Windows\System32\msvcrt.dll
17:24:58.3476F402147C:\Windows\System32\ole32.dll
17:24:58.3476F402147C:\Windows\System32\rasadhlp.dll
17:24:58.3476F402147C:\Windows\System32\sechost.dll
17:24:58.3476F402147C:\Windows\System32\shcore.dll
17:24:58.3476F402147C:\Windows\System32\twinapi.appcore.dll
17:24:58.3476F402147C:\Windows\System32\ucrtbase.dll
17:24:58.3476F402147C:\Windows\System32\win32u.dll
17:24:58.3476F402147C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
17:24:58.3476F402147C:\Windows\system32\nvapi64.dll
17:24:58.3476F402147C:\Windows\system32\nvspcap64.dll
17:24:58.3476F402147C:\Windows\system32\rsaenh.dll
17:24:58.3476F402147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
17:24:58.3476F402147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
17:24:58.3476F402147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
17:24:58.3476F402147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
17:24:58.3476F402147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
17:24:58.3476F402147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
17:24:58.3476F402147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\thrustmaster_bridge_x64.dll
17:24:58.3476F402147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
17:24:58.3476F4079GraphicsHookManager::InitCreated Thread - Created , ThreadId=26272
17:24:58.3496F401536Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
17:24:58.3496F401552Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
17:24:58.3496F401560Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
17:24:58.3506F401588Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
17:24:58.3506F401609Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
17:24:58.3506F401675Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
17:24:58.3506F401688Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
17:24:58.3506F401718Client::ReadGameConfigurationsEnable EnableTXR - OFF
17:24:58.3506F401758Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
17:24:58.3506F401760Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
17:24:58.3506F401762Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
17:24:58.3506F401764Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
17:24:58.3506F401766Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
17:24:58.3506F401768Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
17:24:58.3506F401770Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
17:24:58.3506F401773Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
17:24:58.3506F401776Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
17:24:58.3506F401883Data::Search[0] 0xED2B0000
17:24:58.3506F401883Data::Search[1] 0x0
17:24:58.3506F401883Data::Search[2] 0x0
17:24:58.3506F401883Data::Search[3] 0x9FE30000
17:24:58.3506F401883Data::Search[4] 0x0
17:24:58.3506F401883Data::Search[5] 0xE8E30000
17:24:58.3506F401883Data::Search[6] 0xED1E0000
17:24:58.3506F401883Data::Search[7] 0x0
17:24:58.3506F401883Data::Search[8] 0xE8E30000
17:24:58.3506F401883Data::Search[9] 0x0
17:24:58.3506F401888Data::Search[10] 0x0
17:24:58.3506F401894Data::Search[11] 0xE5FE0000
17:24:58.3506F401900Data::Search[12] 0x0
17:24:58.3506F401906Data::Search[13] 0x0
17:24:58.3506F40337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
17:24:58.3506F401265Client::hookFunctionsDetected Windows 8.1 or greater
17:24:58.3506F401288Client::hookFunctionsAcquiring function lock succedded
17:24:58.3526F40254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
17:24:58.3526F40582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
17:24:58.3526F40952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
17:24:58.3526F40225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19923632 opened succesfuly
17:24:58.3536F40528OverlayManager::OverlayManagerOW System Cursor is set to = 0xe6b30be9
17:24:58.3536F407604OverlayManager::LoadDefaultCursorsLoad default cursors
17:24:58.3536F40536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x2472021
17:24:58.3536F4072PerformanceCounter::StartSessionStartSession
17:24:58.3536F4072PerformanceCounter::StartSessionStartSession
17:24:58.3536F40225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
17:24:58.3536F40758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 1
17:24:58.3536F40776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
17:24:58.3536F40778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
17:24:58.3536F40781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
17:24:58.3536F40784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
17:24:58.3536F40787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
17:24:58.3536F40790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
17:24:58.3536F40793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
17:24:58.3536F40796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
17:24:58.3536F40799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
17:24:58.3536F40802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
17:24:58.3536F40805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
17:24:58.3536F40808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
17:24:58.3536F40811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
17:24:58.3536F40814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
17:24:58.3536F40817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
17:24:58.3536F40820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
17:24:58.3536F40823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
17:24:58.3536F40826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
17:24:58.3536F40829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
17:24:58.3536F40832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
17:24:58.3536F40835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
17:24:58.3536F40838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
17:24:58.3536F40841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
17:24:58.3536F40844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
17:24:58.3536F40847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
17:24:58.3536F40850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
17:24:58.3536F40853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
17:24:58.3536F40856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
17:24:58.3536F40859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
17:24:58.3536F40862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
17:24:58.3536F40865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
17:24:58.3536F40868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
17:24:58.3536F40871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
17:24:58.3536F40874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
17:24:58.3536F40877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
17:24:58.3536F40880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
17:24:58.3536F40883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
17:24:58.3536F40886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
17:24:58.3536F40889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
17:24:58.3536F40892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
17:24:58.3536F40895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
17:24:58.3536F40898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
17:24:58.3536F40901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
17:24:58.3536F40904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
17:24:58.3536F40907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
17:24:58.3536F40910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
17:24:58.3536F40913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
17:24:58.3536F40916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
17:24:58.3536F40919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
17:24:58.3536F40922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
17:24:58.3536F40925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
17:24:58.3536F40928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
17:24:58.3536F40931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
17:24:58.3536F40934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
17:24:58.3536F40937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
17:24:58.3536F40940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
17:24:58.3536F40943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
17:24:58.3536F40946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
17:24:58.3536F40949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
17:24:58.3536F40952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
17:24:58.3536F40955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
17:24:58.3536F40958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
17:24:58.3536F40961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
17:24:58.3536F40964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
17:24:58.3536F40967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
17:24:58.3536F40970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
17:24:58.3536F40972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
17:24:58.3536F40974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
17:24:58.3536F40976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
17:24:58.3536F40978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
17:24:58.3536F40980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
17:24:58.3536F40982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
17:24:58.3536F40984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
17:24:58.3536F40986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
17:24:58.3536F40988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
17:24:58.3536F40990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
17:24:58.3536F40992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
17:24:58.3536F40994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
17:24:58.3536F40996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
17:24:58.3536F40998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
17:24:58.3536F401000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
17:24:58.3536F401002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
17:24:58.3536F401004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
17:24:58.3536F401006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
17:24:58.3536F401008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
17:24:58.3536F401011OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
17:24:58.3536F401013OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
17:24:58.3536F401027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:24:58.3536F40629OverlayManager::InitGameClientstarting hooks...
17:24:58.3616F401991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.199.0.14\\OWUtils.dll succeeded
17:24:58.3646F40602Install::CodeInit [Client,1] (MCH) OK
17:24:58.3646F40602Install::CodeInit [Client,2] (MCH) OK
17:24:58.3796F40602Install::CodeInit [Client,3] (MCH) OK
17:24:58.3806F40602Install::CodeInit [Client,4] (MCH) OK
17:24:58.3806F40602Install::CodeInit [Client,4.1] (MCH) OK
17:24:58.3946F40602Install::CodeInit [Client,4.2] (MCH) OK
17:24:58.3946F401362Client::hookFunctionsSuspend before hook: OFF
17:24:58.3946F40916Client::hookLibraryFunctionsLib [2] is not supported for game. skipping..
17:24:58.3956F401063Install::CodeSegment [5|8160|0xE8E30000|0x1FE0]
17:24:58.3956F40602Install::Codeunknown (MCH) OK
17:24:58.3956F401063Install::CodeSegment [5|431696|0xE8E30000|0x69650]
17:24:58.3956F40602Install::Codeunknown (MCH) OK
17:24:58.3956F401063Install::CodeSegment [5|133424|0xE8E30000|0x20930]
17:24:58.3956F40602Install::Codeunknown (MCH) OK
17:24:58.3956F401063Install::CodeSegment [5|12800|0xE8E30000|0x3200]
17:24:58.3956F40602Install::Codeunknown (MCH) OK
17:24:58.3956F401063Install::CodeSegment [5|-47347616|0xE8E30000|0xFD2D8860]
17:24:58.3956F401154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
17:24:58.3956F401063Install::CodeSegment [5|-47326160|0xE8E30000|0xFD2DDC30]
17:24:58.3956F401154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
17:24:58.3956F401063Install::CodeSegment [5|-47331856|0xE8E30000|0xFD2DC5F0]
17:24:58.3956F401154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
17:24:58.3956F401063Install::CodeSegment [5|-48519184|0xE8E30000|0xFD1BA7F0]
17:24:58.3956F401154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
17:24:58.3956F40916Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
17:24:58.3966F40916Client::hookLibraryFunctionsLib [7] is not supported for game. skipping..
17:24:58.3966F40337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
17:24:58.3966F401275OverlayManager::StartStarting...
17:24:58.3966F401307OverlayManager::Startstarting hooks 2...
17:24:58.4106F40602Install::CodeInit [Client,5] (MCH) OK
17:24:58.4106F40602Install::CodeInit [Client,6] (MCH) OK
17:24:58.4106F401376OverlayManager::StartRID Found 1 devices.
17:24:58.4106F401384OverlayManager::StartRID Mouse Found [0] with 0X100(0X30) hwnd(0xc50d8a)...
17:24:58.4106F401473XTRAP COMPATIBLE PATCH WARNING
17:24:58.4106F401482OverlayManager::Startdone with hooks...
17:24:58.4106F40108ApiManager::InitAPI Manager Event : OK
17:24:58.4106F40120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=8148
17:24:58.4106F4067TXRSettingFail to read texture recognition options 0xb7
17:24:58.4106F40114TXOfInterestNew list set with 0 items
17:24:58.4106F401508OverlayManager::Startget foreground state
17:24:58.4106F408375OverlayManager::OnForegroundChangedChanged True
17:24:58.4106F407706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:24:58.4106F401545OverlayManager::StartStarted...
17:24:58.4116B547189OverlayManager::OnConnectedConnected to server
17:24:58.4116B5432SendServerHelloMessage::ExecuteSend connection Ack
17:24:58.4111FD47823OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x7808a4
17:24:58.41977647746OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
17:24:58.4246F40602Install::CodeInit [Client,0] (MCH) OK
17:24:58.4246F40428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
17:24:58.4246F4094GraphicsHookManager::StopThreadStopThread
17:24:58.42566A0216GraphicsHookManager::MessageLoopExit Thread
17:24:58.4276F40406Client::initFirstInjectioninit complete
17:24:58.4377764587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
17:24:58.4397764148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
17:24:58.4407764130D3DHelpers::LoadDxLibraryDX ex [D3DCompiler_43.dll] not exist, searching in installation folder...
17:24:58.4427764145D3DHelpers::LoadDxLibrarylibrary loaded [C:\Program Files (x86)\Overwolf\0.199.0.14\D3DCompiler_43.dll].
17:24:58.4427764984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
17:24:58.4437764382IRenderDevice::LoadDxLibraryDX ex [D3DX9_43.dll] not exist, searching in installation folder...
17:24:58.4457764397IRenderDevice::LoadDxLibrarylibrary loaded [C:\Program Files (x86)\Overwolf\0.199.0.14\D3DX9_43.dll].
17:24:58.44577641041RenderDeviceD3d11::initRefC r:[6]->[5] 0x82334b90
17:24:58.44577641072RenderDeviceD3d11::initDevice adapter hash: 1622337533
17:24:58.44577641105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:24:58.44577641126RenderDeviceD3d11::initsave state
17:24:58.4457764696RenderDeviceD3d11::initDX11loading shaders...
17:24:58.4587764705RenderDeviceD3d11::initDX11create vs
17:24:58.4587764723RenderDeviceD3d11::initDX11create vs
17:24:58.4597764745RenderDeviceD3d11::initDX11create pxs
17:24:58.4617764774RenderDeviceD3d11::initDX11create raster
17:24:58.4617764842RenderDeviceD3d11::initDX11create buffers
17:24:58.46177641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81d8d588.
17:24:58.46177641134RenderDeviceD3d11::initrestore state
17:24:58.46177641137RenderDeviceD3d11::initTarget Window [0x920f38]
17:24:58.4617764241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:24:58.4617764248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:24:58.4617764193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
17:24:58.46177642092RenderDeviceD3d11::setFixSet render device fix RT.
17:24:58.46177643076OverlayManager::setGraphicsRender Device fix was set RT.
17:24:58.46177645429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:24:58.46177645449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:24:58.463776426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
17:24:58.463776421StartWidgetsRefresher::ExecuteExecute start wicket manager
17:24:58.4637764276WidgetManager::StartLayoutSchedulerstart layout scheduler
17:24:58.46377645598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x920f38} (foreground = 0x920f38).
17:24:58.46377642512OverlayManager::installWindowProcHookInstall WPH
17:24:58.46377642526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x24f2075
17:24:58.46377642545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:24:58.46377642591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x15649060=358912096)=>(0x3cc2b80=63712128)
17:24:58.46377642602OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
17:24:58.4637764311PerformanceCounter::NotifyFrameRenderNotify first Render...
17:24:58.46377641027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:24:58.46377648267OverlayManager::CheckForSharedTextureSupportCheck for SHT support
17:24:58.46977642621OverlayManager::installKeybMouseHookInstall KeybMouse
17:24:58.4697764480InputInterceptor::stopHookunhook keyboard and mouse
17:24:58.4697764447InputInterceptor::runHookKeyboard is hooked 0x7764
17:24:58.4697764469InputInterceptor::runHookMouse is hooked 0x7764
17:24:58.46977642272OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = -1, Cur = 0x0
17:24:58.47077646299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x920f38 .
17:24:58.47177645500OverlayManager::initOverlayResolutionEx 0X40008
17:24:58.47177645506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:24:58.47177645429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:24:58.47177645449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:24:58.48221B4225InterProcessElement::openInterProcess Overwolf_ImID_14053A_P_23632 opened succesfuly
17:24:58.48221B4225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
17:24:58.8326B547015OverlayManager::doActionDisplayFPS - Triggered
17:24:58.8387764684OverlayInputManager::HandleCommandsClear all hotkeys command
17:24:58.8387764725OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
17:24:58.83877641027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:24:58.8616B547007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:24:58.8796B547007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:24:59.5896B547007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:24:59.6176B547007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:24:59.61821B4225InterProcessElement::openInterProcess Overwolf_ImID_BA089C_P_23632 opened succesfuly
17:24:59.61821B4225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
17:24:59.64021B4225InterProcessElement::openInterProcess Overwolf_ImID_51E38_P_23632 opened succesfuly
17:24:59.64021B4225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
17:25:01.2956B54140LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
17:25:01.2956B54127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
17:25:01.3067764255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
17:25:03.3417764326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:25:03.3417764347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:25:03.346472050capture devicecapture device registered
17:25:03.359776450capture devicegraphics-hook.dll loaded against process: eurotrucks2.exe
17:25:03.359776450capture device(half life scientist) everything.. seems to be in order
17:25:03.359776450capture deviced3d11 shared texture capture successful
17:25:08.4751FD42131Client::LogProcessModulesLoaded modules:
17:25:08.4761FD42147C:\Program Files (x86)\Overwolf\0.199.0.14\D3DCompiler_43.dll
17:25:08.4761FD42147C:\Program Files (x86)\Overwolf\0.199.0.14\D3DX9_43.dll
17:25:08.4761FD42147C:\Program Files (x86)\Overwolf\0.199.0.14\OWClient.dll
17:25:08.4761FD42147C:\Program Files (x86)\Overwolf\0.199.0.14\OWExplorer.dll
17:25:08.4761FD42147C:\Program Files (x86)\Overwolf\0.199.0.14\OWUtils.dll
17:25:08.4761FD42147C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
17:25:08.4761FD42147C:\Program Files (x86)\Steam\steamclient64.dll
17:25:08.4761FD42147C:\Program Files (x86)\Steam\tier0_s64.dll
17:25:08.4761FD42147C:\Program Files (x86)\Steam\vstdlib_s64.dll
17:25:08.4761FD42147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
17:25:08.4761FD42147C:\Users\Francesco\AppData\Local\Overwolf\Extensions\ncfplpkmiejjaklknfnkgcpapnhkggmlcppckhcb\199.0.3\obs\data\obs-plugins\win-capture\ow-graphics-hook64.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\AUDIOSES.DLL
17:25:08.4761FD42147C:\Windows\SYSTEM32\AcGenral.DLL
17:25:08.4761FD42147C:\Windows\SYSTEM32\CRYPTBASE.DLL
17:25:08.4761FD42147C:\Windows\SYSTEM32\CoreMessaging.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\CoreUIComponents.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\DNSAPI.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\HID.DLL
17:25:08.4761FD42147C:\Windows\SYSTEM32\IPHLPAPI.DLL
17:25:08.4761FD42147C:\Windows\SYSTEM32\MPR.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\MSACM32.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\MSIMG32.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\MSVCP140.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\MSWSOCK.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\PROPSYS.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\Secur32.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\SspiCli.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\UMPDC.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\USERENV.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\UxTheme.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\VCRUNTIME140.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\VERSION.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\WINMM.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\WINNSI.DLL
17:25:08.4761FD42147C:\Windows\SYSTEM32\WindowsCodecs.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\Wldp.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\XINPUT9_1_0.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\apphelp.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\cryptnet.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\d3d11.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\d3dx11_43.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\dcomp.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\dhcpcsvc.DLL
17:25:08.4761FD42147C:\Windows\SYSTEM32\dhcpcsvc6.DLL
17:25:08.4761FD42147C:\Windows\SYSTEM32\dinput8.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\drvstore.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\dwmapi.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\dxcore.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\dxgi.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\gpapi.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\inputhost.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\kernel.appcore.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\ntdll.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\ntmarta.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\powrprof.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\profapi.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\resourcepolicyclient.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\textinputframework.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\windows.storage.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\winhttp.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\winmmbase.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\wintypes.dll
17:25:08.4761FD42147C:\Windows\SYSTEM32\xinput1_4.dll
17:25:08.4761FD42147C:\Windows\System32\ADVAPI32.dll
17:25:08.4761FD42147C:\Windows\System32\COMDLG32.dll
17:25:08.4761FD42147C:\Windows\System32\CRYPT32.dll
17:25:08.4761FD42147C:\Windows\System32\CRYPTSP.dll
17:25:08.4761FD42147C:\Windows\System32\DEVOBJ.dll
17:25:08.4761FD42147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\NvCamera\NvCamera64.dll
17:25:08.4761FD42147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\NvCamera\d3dcompiler_47_64.dll
17:25:08.4761FD42147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\nvldumdx.dll
17:25:08.4761FD42147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\nvwgf2umx.dll
17:25:08.4761FD42147C:\Windows\System32\GDI32.dll
17:25:08.4761FD42147C:\Windows\System32\IMM32.DLL
17:25:08.4761FD42147C:\Windows\System32\KERNEL32.DLL
17:25:08.4761FD42147C:\Windows\System32\KERNELBASE.dll
17:25:08.4761FD42147C:\Windows\System32\MMDevApi.dll
17:25:08.4761FD42147C:\Windows\System32\MSASN1.dll
17:25:08.4761FD42147C:\Windows\System32\MSCTF.dll
17:25:08.4761FD42147C:\Windows\System32\NSI.dll
17:25:08.4761FD42147C:\Windows\System32\OLEAUT32.dll
17:25:08.4761FD42147C:\Windows\System32\OneCoreCommonProxyStub.dll
17:25:08.4761FD42147C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
17:25:08.4761FD42147C:\Windows\System32\PSAPI.DLL
17:25:08.4761FD42147C:\Windows\System32\RPCRT4.dll
17:25:08.4761FD42147C:\Windows\System32\SETUPAPI.dll
17:25:08.4761FD42147C:\Windows\System32\SHELL32.dll
17:25:08.4761FD42147C:\Windows\System32\SHLWAPI.dll
17:25:08.4761FD42147C:\Windows\System32\USER32.dll
17:25:08.4761FD42147C:\Windows\System32\WINTRUST.dll
17:25:08.4761FD42147C:\Windows\System32\WS2_32.dll
17:25:08.4761FD42147C:\Windows\System32\WindowManagementAPI.dll
17:25:08.4761FD42147C:\Windows\System32\Windows.UI.dll
17:25:08.4761FD42147C:\Windows\System32\bcrypt.dll
17:25:08.4761FD42147C:\Windows\System32\bcryptPrimitives.dll
17:25:08.4761FD42147C:\Windows\System32\cfgmgr32.dll
17:25:08.4761FD42147C:\Windows\System32\clbcatq.dll
17:25:08.4761FD42147C:\Windows\System32\combase.dll
17:25:08.4761FD42147C:\Windows\System32\fwpuclnt.dll
17:25:08.4761FD42147C:\Windows\System32\gdi32full.dll
17:25:08.4761FD42147C:\Windows\System32\imagehlp.dll
17:25:08.4761FD42147C:\Windows\System32\msvcp_win.dll
17:25:08.4761FD42147C:\Windows\System32\msvcrt.dll
17:25:08.4761FD42147C:\Windows\System32\ole32.dll
17:25:08.4761FD42147C:\Windows\System32\rasadhlp.dll
17:25:08.4761FD42147C:\Windows\System32\sechost.dll
17:25:08.4761FD42147C:\Windows\System32\shcore.dll
17:25:08.4761FD42147C:\Windows\System32\twinapi.appcore.dll
17:25:08.4761FD42147C:\Windows\System32\ucrtbase.dll
17:25:08.4761FD42147C:\Windows\System32\win32u.dll
17:25:08.4761FD42147C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
17:25:08.4761FD42147C:\Windows\system32\nvapi64.dll
17:25:08.4761FD42147C:\Windows\system32\nvspcap64.dll
17:25:08.4761FD42147C:\Windows\system32\rsaenh.dll
17:25:08.4761FD42147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
17:25:08.4761FD42147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
17:25:08.4761FD42147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
17:25:08.4761FD42147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
17:25:08.4761FD42147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
17:25:08.4761FD42147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
17:25:08.4761FD42147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\thrustmaster_bridge_x64.dll
17:25:08.4761FD42147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
17:25:12.547764326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
17:25:12.547764347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:25:16.9917764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:25:16.9917764425fSwapResize_BuffersClear overlay graphics..
17:25:16.99177642969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:25:16.99177641551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:25:16.99177641558OverlayManager::RestoreGameWNDPROCSWL restored.
17:25:16.99177641568OverlayManager::RestoreGameWNDPROCSWL OK.
17:25:16.99177641573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x24f2075
17:25:16.99177642991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:25:16.9917764427fSwapResize_BuffersDevice was Resized!
17:25:16.9917764184IRenderDevice::releaseRender Releasing.
17:25:16.991776450capture device----------------- d3d11 capture freed ----------------
17:25:16.991776482RenderDeviceCaptureBase::ReleaseTextureRelease
17:25:16.9917764100RenderDeviceCaptureBase::ReleaseTextureReleased
17:25:16.99177641258RenderDeviceD3d11::releaseImplementationReleasing 1
17:25:16.99177641268RenderDeviceD3d11::releaseImplementationReleasing 2
17:25:16.99177641287RenderDeviceD3d11::releaseImplementationReleasing 3
17:25:16.9917764201IRenderDevice::releaseRender Releasing Done.
17:25:16.9917764431fSwapResize_BuffersEnd Device was Resized!
17:25:17.9177641041RenderDeviceD3d11::initRefC r:[6]->[5] 0x82334b90
17:25:17.9177641105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:25:17.9177641126RenderDeviceD3d11::initsave state
17:25:17.917764696RenderDeviceD3d11::initDX11loading shaders...
17:25:17.9777641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81d8d588.
17:25:17.9777641134RenderDeviceD3d11::initrestore state
17:25:17.9777641137RenderDeviceD3d11::initTarget Window [0x920f38]
17:25:17.977764241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:25:17.977764248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:25:17.9777645506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:25:17.9777645429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:25:17.9777645449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:25:17.987764374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
17:25:17.9877642969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:25:17.9877642991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:25:17.987764184IRenderDevice::releaseRender Releasing.
17:25:17.98776450capture device----------------- d3d11 capture freed ----------------
17:25:17.98776482RenderDeviceCaptureBase::ReleaseTextureRelease
17:25:17.987764100RenderDeviceCaptureBase::ReleaseTextureReleased
17:25:17.9877641258RenderDeviceD3d11::releaseImplementationReleasing 1
17:25:17.9877641268RenderDeviceD3d11::releaseImplementationReleasing 2
17:25:17.9877641287RenderDeviceD3d11::releaseImplementationReleasing 3
17:25:17.987764201IRenderDevice::releaseRender Releasing Done.
17:25:17.1826B54367InputInterceptor::ResetLLHookProcExtReset keys state
17:25:17.1826B546862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:25:17.1826B548375OverlayManager::OnForegroundChangedChanged False
17:25:17.1826B548409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5A09B6 Title=[Trucky - DesktopWindow]
17:25:17.1826B547706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:25:17.1826B542950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:25:17.1826B542832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:25:17.1826B542845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:25:17.1856B54367InputInterceptor::ResetLLHookProcExtReset keys state
17:25:17.1876B547015OverlayManager::doActionDisplayFPS - Triggered
17:25:18.20321B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:25:42.4577764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:25:42.4737764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:25:42.4937764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:25:42.4977764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:25:42.50777641041RenderDeviceD3d11::initRefC r:[6]->[5] 0x82334b90
17:25:42.50777641105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:25:42.50777641126RenderDeviceD3d11::initsave state
17:25:42.5077764696RenderDeviceD3d11::initDX11loading shaders...
17:25:42.51377641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81d8d588.
17:25:42.51377641134RenderDeviceD3d11::initrestore state
17:25:42.51377641137RenderDeviceD3d11::initTarget Window [0x920f38]
17:25:42.5137764241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:25:42.5137764248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:25:42.51377642957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:25:42.518776448ResetSnapShotSH::ExecuteRelease snapshot SH
17:25:42.51877645598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x920f38} (foreground = 0x920f38).
17:25:42.51877642512OverlayManager::installWindowProcHookInstall WPH
17:25:42.51977642526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x644b0131
17:25:42.51977642545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:25:42.51977642591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x15649060=358912096)=>(0x3cc2b80=63712128)
17:25:42.51977641614WidgetManager::drawskip widget draw (not in foreground) False - False
17:25:42.51977641027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:25:42.52077642621OverlayManager::installKeybMouseHookInstall KeybMouse
17:25:42.5207764480InputInterceptor::stopHookunhook keyboard and mouse
17:25:42.5207764447InputInterceptor::runHookKeyboard is hooked 0x7764
17:25:42.5207764469InputInterceptor::runHookMouse is hooked 0x7764
17:25:42.52377645500OverlayManager::initOverlayResolutionEx 0X40008
17:25:42.52377645506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:25:42.52377645429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:25:42.52377645449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:25:42.5426B546862OverlayManager::doActionForegroundChange Event ON (ON)
17:25:42.5426B548375OverlayManager::OnForegroundChangedChanged True
17:25:42.5426B547706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:25:42.55177646299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x920f38) 0x920f38 .
17:25:42.553776450capture deviced3d11 shared texture capture successful
17:25:42.5586B547015OverlayManager::doActionDisplayFPS - Triggered
17:25:42.58777641027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:25:45.5787764326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:25:45.5787764347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:25:45.5807764326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
17:25:45.5807764347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:26:53.6367764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:26:53.6367764425fSwapResize_BuffersClear overlay graphics..
17:26:53.63677642969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:26:53.63677641551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:26:53.63677641558OverlayManager::RestoreGameWNDPROCSWL restored.
17:26:53.63677641568OverlayManager::RestoreGameWNDPROCSWL OK.
17:26:53.63777641573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x644b0131
17:26:53.63777642991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:26:53.6377764427fSwapResize_BuffersDevice was Resized!
17:26:53.6377764184IRenderDevice::releaseRender Releasing.
17:26:53.637776450capture device----------------- d3d11 capture freed ----------------
17:26:53.637776482RenderDeviceCaptureBase::ReleaseTextureRelease
17:26:53.6377764100RenderDeviceCaptureBase::ReleaseTextureReleased
17:26:53.63777641258RenderDeviceD3d11::releaseImplementationReleasing 1
17:26:53.63777641268RenderDeviceD3d11::releaseImplementationReleasing 2
17:26:53.63777641287RenderDeviceD3d11::releaseImplementationReleasing 3
17:26:53.6377764201IRenderDevice::releaseRender Releasing Done.
17:26:53.6377764431fSwapResize_BuffersEnd Device was Resized!
17:26:53.6476B54367InputInterceptor::ResetLLHookProcExtReset keys state
17:26:53.6476B546862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:26:53.6476B548375OverlayManager::OnForegroundChangedChanged False
17:26:53.6476B548409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10304 Title=[]
17:26:53.6476B547706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:26:53.6476B542950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:26:53.6476B542832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:26:53.6476B542845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:26:53.6486B54367InputInterceptor::ResetLLHookProcExtReset keys state
17:26:53.6496B547015OverlayManager::doActionDisplayFPS - Triggered
17:26:53.75077641041RenderDeviceD3d11::initRefC r:[6]->[5] 0x82334b90
17:26:53.75077641105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:26:53.75077641126RenderDeviceD3d11::initsave state
17:26:53.7507764696RenderDeviceD3d11::initDX11loading shaders...
17:26:53.75577641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81d8d588.
17:26:53.75577641134RenderDeviceD3d11::initrestore state
17:26:53.75577641137RenderDeviceD3d11::initTarget Window [0x920f38]
17:26:53.7557764241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:26:53.7557764248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:26:53.75577642957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:26:53.75577645506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:26:53.75577645429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:26:53.75677645449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:26:53.7567764374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
17:26:53.75677642969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:26:53.75677642991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:26:53.7567764184IRenderDevice::releaseRender Releasing.
17:26:53.756776450capture device----------------- d3d11 capture freed ----------------
17:26:53.756776482RenderDeviceCaptureBase::ReleaseTextureRelease
17:26:53.7567764100RenderDeviceCaptureBase::ReleaseTextureReleased
17:26:53.75677641258RenderDeviceD3d11::releaseImplementationReleasing 1
17:26:53.75677641268RenderDeviceD3d11::releaseImplementationReleasing 2
17:26:53.75677641287RenderDeviceD3d11::releaseImplementationReleasing 3
17:26:53.7567764201IRenderDevice::releaseRender Releasing Done.
17:26:54.6677644293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:26:55.1397764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:26:55.1577764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:26:55.1626B546862OverlayManager::doActionForegroundChange Event ON (ON)
17:26:55.1626B548375OverlayManager::OnForegroundChangedChanged True
17:26:55.1636B547706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:26:55.1887764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:26:55.1907764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:26:55.19677647746OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
17:26:55.20577641041RenderDeviceD3d11::initRefC r:[6]->[5] 0x82334b90
17:26:55.20577641105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:26:55.20577641126RenderDeviceD3d11::initsave state
17:26:55.2057764696RenderDeviceD3d11::initDX11loading shaders...
17:26:55.21177641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81d8d588.
17:26:55.21177641134RenderDeviceD3d11::initrestore state
17:26:55.21177641137RenderDeviceD3d11::initTarget Window [0x920f38]
17:26:55.2117764241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:26:55.2117764248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:26:55.214776448ResetSnapShotSH::ExecuteRelease snapshot SH
17:26:55.21477645598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x920f38} (foreground = 0x920f38).
17:26:55.21477642512OverlayManager::installWindowProcHookInstall WPH
17:26:55.21477642526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe025107b
17:26:55.21477642545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:26:55.21477642591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x15649060=358912096)=>(0x3cc2b80=63712128)
17:26:55.21477641027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:26:55.214776450capture deviced3d11 shared texture capture successful
17:26:55.21577642621OverlayManager::installKeybMouseHookInstall KeybMouse
17:26:55.2157764480InputInterceptor::stopHookunhook keyboard and mouse
17:26:55.2157764447InputInterceptor::runHookKeyboard is hooked 0x7764
17:26:55.2157764469InputInterceptor::runHookMouse is hooked 0x7764
17:26:55.21577646299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x920f38) 0x920f38 .
17:26:55.21777645500OverlayManager::initOverlayResolutionEx 0X40008
17:26:55.21777645506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:26:55.21777645429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:26:55.21777645449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:26:57.9297764326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:26:57.9297764347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:26:57.9307764326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
17:26:57.9307764347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:27:09.2867764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:27:09.2867764425fSwapResize_BuffersClear overlay graphics..
17:27:09.28677642969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:27:09.28677641551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:27:09.28677641558OverlayManager::RestoreGameWNDPROCSWL restored.
17:27:09.28677641568OverlayManager::RestoreGameWNDPROCSWL OK.
17:27:09.28677641573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe025107b
17:27:09.28677642991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:27:09.2867764427fSwapResize_BuffersDevice was Resized!
17:27:09.2867764184IRenderDevice::releaseRender Releasing.
17:27:09.286776450capture device----------------- d3d11 capture freed ----------------
17:27:09.286776482RenderDeviceCaptureBase::ReleaseTextureRelease
17:27:09.2867764100RenderDeviceCaptureBase::ReleaseTextureReleased
17:27:09.28677641258RenderDeviceD3d11::releaseImplementationReleasing 1
17:27:09.28677641268RenderDeviceD3d11::releaseImplementationReleasing 2
17:27:09.28677641287RenderDeviceD3d11::releaseImplementationReleasing 3
17:27:09.2867764201IRenderDevice::releaseRender Releasing Done.
17:27:09.2867764431fSwapResize_BuffersEnd Device was Resized!
17:27:09.3676B54367InputInterceptor::ResetLLHookProcExtReset keys state
17:27:09.3676B546862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:27:09.3676B548375OverlayManager::OnForegroundChangedChanged False
17:27:09.3686B548409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10304 Title=[]
17:27:09.3696B547706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:27:09.3696B542950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:27:09.3696B542832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:27:09.3706B542845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:27:09.3796B54367InputInterceptor::ResetLLHookProcExtReset keys state
17:27:09.3816B547015OverlayManager::doActionDisplayFPS - Triggered
17:27:09.42477641041RenderDeviceD3d11::initRefC r:[6]->[5] 0x82334b90
17:27:09.42477641105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:27:09.42477641126RenderDeviceD3d11::initsave state
17:27:09.4247764696RenderDeviceD3d11::initDX11loading shaders...
17:27:09.43077641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81d8d588.
17:27:09.43077641134RenderDeviceD3d11::initrestore state
17:27:09.43077641137RenderDeviceD3d11::initTarget Window [0x920f38]
17:27:09.4307764241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:27:09.4307764248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:27:09.43077642957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:27:09.43077645506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:27:09.43077645429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:27:09.43077645449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:27:09.4317764374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
17:27:09.43177642969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:27:09.43177642991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:27:09.4317764184IRenderDevice::releaseRender Releasing.
17:27:09.431776450capture device----------------- d3d11 capture freed ----------------
17:27:09.431776482RenderDeviceCaptureBase::ReleaseTextureRelease
17:27:09.4317764100RenderDeviceCaptureBase::ReleaseTextureReleased
17:27:09.43177641258RenderDeviceD3d11::releaseImplementationReleasing 1
17:27:09.43177641268RenderDeviceD3d11::releaseImplementationReleasing 2
17:27:09.43177641287RenderDeviceD3d11::releaseImplementationReleasing 3
17:27:09.4317764201IRenderDevice::releaseRender Releasing Done.
17:27:10.3867644293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:27:38.4546B54155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
17:27:42.8896B547007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:27:43.5022E0225InterProcessElement::openInterProcess Overwolf_ImID_51EBE_P_23632 opened succesfuly
17:27:43.5022E0225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
17:27:43.5022E0225InterProcessElement::openInterProcess Overwolf_ImID_4B0D00_P_23632 opened succesfuly
17:27:43.5022E0225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
17:27:43.4556B54155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
17:27:45.4156B54127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
17:27:49.6376B54155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
17:27:54.6376B54155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
17:28:10.9557764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:28:10.9676B546862OverlayManager::doActionForegroundChange Event ON (ON)
17:28:10.9676B548375OverlayManager::OnForegroundChangedChanged True
17:28:10.9686B547706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:28:10.9747764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:28:11.117764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:28:11.137764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:28:11.5377641041RenderDeviceD3d11::initRefC r:[6]->[5] 0x82334b90
17:28:11.5377641105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:28:11.5377641126RenderDeviceD3d11::initsave state
17:28:11.537764696RenderDeviceD3d11::initDX11loading shaders...
17:28:11.5422E0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [61778].
17:28:11.5422E052WidgetsLayoutScheduler::Stopstopping layout scheduler
17:28:11.5422E061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:6)
17:28:11.5977641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81d8d588.
17:28:11.5977641134RenderDeviceD3d11::initrestore state
17:28:11.5977641137RenderDeviceD3d11::initTarget Window [0x920f38]
17:28:11.597764241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:28:11.597764248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:28:11.75776448ResetSnapShotSH::ExecuteRelease snapshot SH
17:28:11.7577645598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x920f38} (foreground = 0x920f38).
17:28:11.7577642512OverlayManager::installWindowProcHookInstall WPH
17:28:11.7677642526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x364e0f1d
17:28:11.7677642545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:28:11.7677642591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x15649060=358912096)=>(0x3cc2b80=63712128)
17:28:11.7677642286WidgetManager::Renderresume layout thread
17:28:11.767764276WidgetManager::StartLayoutSchedulerstart layout scheduler
17:28:11.767764293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:28:11.7677641027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:28:11.7677642621OverlayManager::installKeybMouseHookInstall KeybMouse
17:28:11.767764480InputInterceptor::stopHookunhook keyboard and mouse
17:28:11.767764447InputInterceptor::runHookKeyboard is hooked 0x7764
17:28:11.767764469InputInterceptor::runHookMouse is hooked 0x7764
17:28:11.7677646299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x920f38) 0x920f38 .
17:28:11.8422E0255InterProcessElement::closeInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT close 2147483647 bytes
17:28:11.8422E0125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=ba089c
17:28:11.8422E0255InterProcessElement::closeInterProcess Overwolf_ImID_BA089C_P_23632 close 2147483647 bytes
17:28:11.8522E02542WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:28:11.8522E0255InterProcessElement::closeInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT close 2147483647 bytes
17:28:11.8522E0125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=51e38
17:28:11.8522E0255InterProcessElement::closeInterProcess Overwolf_ImID_51E38_P_23632 close 2147483647 bytes
17:28:11.8522E02542WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:28:11.9077645500OverlayManager::initOverlayResolutionEx 0X40008
17:28:11.9077645506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:28:11.9077645429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:28:11.9077645449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:28:13.2537764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:28:13.2537764425fSwapResize_BuffersClear overlay graphics..
17:28:13.25377642969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:28:13.25377641551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:28:13.25377641558OverlayManager::RestoreGameWNDPROCSWL restored.
17:28:13.25377641568OverlayManager::RestoreGameWNDPROCSWL OK.
17:28:13.25377641573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x364e0f1d
17:28:13.25377642991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:28:13.2537764427fSwapResize_BuffersDevice was Resized!
17:28:13.2537764184IRenderDevice::releaseRender Releasing.
17:28:13.253776450capture device----------------- d3d11 capture freed ----------------
17:28:13.253776482RenderDeviceCaptureBase::ReleaseTextureRelease
17:28:13.2537764100RenderDeviceCaptureBase::ReleaseTextureReleased
17:28:13.25377641258RenderDeviceD3d11::releaseImplementationReleasing 1
17:28:13.25377641268RenderDeviceD3d11::releaseImplementationReleasing 2
17:28:13.25377641287RenderDeviceD3d11::releaseImplementationReleasing 3
17:28:13.2537764201IRenderDevice::releaseRender Releasing Done.
17:28:13.2537764431fSwapResize_BuffersEnd Device was Resized!
17:28:13.36177641041RenderDeviceD3d11::initRefC r:[6]->[5] 0x82334b90
17:28:13.36177641105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:28:13.36177641126RenderDeviceD3d11::initsave state
17:28:13.3617764696RenderDeviceD3d11::initDX11loading shaders...
17:28:13.36977641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81d8d588.
17:28:13.36977641134RenderDeviceD3d11::initrestore state
17:28:13.36977641137RenderDeviceD3d11::initTarget Window [0x920f38]
17:28:13.3697764241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:28:13.3697764248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:28:13.36977645506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:28:13.37077645429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:28:13.37077645449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:28:13.3707764374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
17:28:13.37077642969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:28:13.37077642991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:28:13.3707764184IRenderDevice::releaseRender Releasing.
17:28:13.370776450capture device----------------- d3d11 capture freed ----------------
17:28:13.370776482RenderDeviceCaptureBase::ReleaseTextureRelease
17:28:13.3707764100RenderDeviceCaptureBase::ReleaseTextureReleased
17:28:13.37077641258RenderDeviceD3d11::releaseImplementationReleasing 1
17:28:13.37077641268RenderDeviceD3d11::releaseImplementationReleasing 2
17:28:13.37077641287RenderDeviceD3d11::releaseImplementationReleasing 3
17:28:13.3707764201IRenderDevice::releaseRender Releasing Done.
17:28:13.5156B54367InputInterceptor::ResetLLHookProcExtReset keys state
17:28:13.5156B546862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:28:13.5156B548375OverlayManager::OnForegroundChangedChanged False
17:28:13.5156B548409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x750D66 Title=[Slack | Rotem Dangot | Overwolf Developers - Google Chrome]
17:28:13.5156B547706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:28:13.5156B542950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:28:13.5156B542832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:28:13.5156B542845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:28:13.5306B54367InputInterceptor::ResetLLHookProcExtReset keys state
17:28:13.5316B547015OverlayManager::doActionDisplayFPS - Triggered
17:28:14.53522E0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:28:20.1607764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:28:20.1797764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:28:20.2037764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:28:20.2057764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:28:20.24277641041RenderDeviceD3d11::initRefC r:[6]->[5] 0x82334b90
17:28:20.24277641105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:28:20.24277641126RenderDeviceD3d11::initsave state
17:28:20.2427764696RenderDeviceD3d11::initDX11loading shaders...
17:28:20.25577641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81d8d588.
17:28:20.25577641134RenderDeviceD3d11::initrestore state
17:28:20.25577641137RenderDeviceD3d11::initTarget Window [0x920f38]
17:28:20.2557764241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:28:20.2557764248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:28:20.25577642957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:28:20.267776448ResetSnapShotSH::ExecuteRelease snapshot SH
17:28:20.26777645598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x920f38} (foreground = 0x920f38).
17:28:20.26777642512OverlayManager::installWindowProcHookInstall WPH
17:28:20.26777642526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3e000c3f
17:28:20.26777642545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:28:20.26777642591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x15649060=358912096)=>(0x3cc2b80=63712128)
17:28:20.26777641614WidgetManager::drawskip widget draw (not in foreground) False - False
17:28:20.26777641027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:28:20.26777642621OverlayManager::installKeybMouseHookInstall KeybMouse
17:28:20.2677764480InputInterceptor::stopHookunhook keyboard and mouse
17:28:20.2677764447InputInterceptor::runHookKeyboard is hooked 0x7764
17:28:20.2677764469InputInterceptor::runHookMouse is hooked 0x7764
17:28:20.27777645500OverlayManager::initOverlayResolutionEx 0X40008
17:28:20.27777645506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:28:20.27777645429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:28:20.27777645449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:28:20.6586B546862OverlayManager::doActionForegroundChange Event ON (ON)
17:28:20.6586B548375OverlayManager::OnForegroundChangedChanged True
17:28:20.6586B547706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:28:20.66477646299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x920f38) 0x920f38 .
17:28:20.6756B547015OverlayManager::doActionDisplayFPS - Triggered
17:28:20.67877641027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:28:21.8367764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:28:21.8367764425fSwapResize_BuffersClear overlay graphics..
17:28:21.83677642969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:28:21.83677641551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:28:21.83677641558OverlayManager::RestoreGameWNDPROCSWL restored.
17:28:21.83677641568OverlayManager::RestoreGameWNDPROCSWL OK.
17:28:21.83677641573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3e000c3f
17:28:21.83677642991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:28:21.8367764427fSwapResize_BuffersDevice was Resized!
17:28:21.8367764184IRenderDevice::releaseRender Releasing.
17:28:21.836776450capture device----------------- d3d11 capture freed ----------------
17:28:21.836776482RenderDeviceCaptureBase::ReleaseTextureRelease
17:28:21.8367764100RenderDeviceCaptureBase::ReleaseTextureReleased
17:28:21.83677641258RenderDeviceD3d11::releaseImplementationReleasing 1
17:28:21.83677641268RenderDeviceD3d11::releaseImplementationReleasing 2
17:28:21.83677641287RenderDeviceD3d11::releaseImplementationReleasing 3
17:28:21.8367764201IRenderDevice::releaseRender Releasing Done.
17:28:21.8367764431fSwapResize_BuffersEnd Device was Resized!
17:28:21.94477641041RenderDeviceD3d11::initRefC r:[6]->[5] 0x82334b90
17:28:21.94477641105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:28:21.94477641126RenderDeviceD3d11::initsave state
17:28:21.9447764696RenderDeviceD3d11::initDX11loading shaders...
17:28:21.95177641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81d8d588.
17:28:21.95177641134RenderDeviceD3d11::initrestore state
17:28:21.95177641137RenderDeviceD3d11::initTarget Window [0x920f38]
17:28:21.9517764241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:28:21.9517764248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:28:21.95177645506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:28:21.95177645429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:28:21.95177645449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:28:21.9527764374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
17:28:21.95277642969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:28:21.95277642991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:28:21.9527764184IRenderDevice::releaseRender Releasing.
17:28:21.952776450capture device----------------- d3d11 capture freed ----------------
17:28:21.952776482RenderDeviceCaptureBase::ReleaseTextureRelease
17:28:21.9527764100RenderDeviceCaptureBase::ReleaseTextureReleased
17:28:21.95277641258RenderDeviceD3d11::releaseImplementationReleasing 1
17:28:21.95277641268RenderDeviceD3d11::releaseImplementationReleasing 2
17:28:21.95277641287RenderDeviceD3d11::releaseImplementationReleasing 3
17:28:21.9527764201IRenderDevice::releaseRender Releasing Done.
17:28:22.1886B54367InputInterceptor::ResetLLHookProcExtReset keys state
17:28:22.1886B546862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:28:22.1886B548375OverlayManager::OnForegroundChangedChanged False
17:28:22.1896B548409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x105CE Title=[staff - Discord]
17:28:22.1896B547706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:28:22.1896B542950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:28:22.1896B542832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:28:22.1896B542845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:28:22.2046B54367InputInterceptor::ResetLLHookProcExtReset keys state
17:28:22.2056B547015OverlayManager::doActionDisplayFPS - Triggered
17:28:23.20922E0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:28:30.3317764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:28:30.3497764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:28:30.3526B546862OverlayManager::doActionForegroundChange Event ON (ON)
17:28:30.3526B548375OverlayManager::OnForegroundChangedChanged True
17:28:30.3536B547706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:28:30.3536B542957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:28:30.3787764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:28:30.3807764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:28:30.42177641041RenderDeviceD3d11::initRefC r:[6]->[5] 0x82334b90
17:28:30.42177641105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:28:30.42177641126RenderDeviceD3d11::initsave state
17:28:30.4217764696RenderDeviceD3d11::initDX11loading shaders...
17:28:30.42722E0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [8599].
17:28:30.42722E052WidgetsLayoutScheduler::Stopstopping layout scheduler
17:28:30.42722E061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:5)
17:28:30.44277641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81d8d588.
17:28:30.44277641134RenderDeviceD3d11::initrestore state
17:28:30.44277641137RenderDeviceD3d11::initTarget Window [0x920f38]
17:28:30.4427764241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:28:30.4427764248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:28:30.454776448ResetSnapShotSH::ExecuteRelease snapshot SH
17:28:30.45477645598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x920f38} (foreground = 0x920f38).
17:28:30.45477642512OverlayManager::installWindowProcHookInstall WPH
17:28:30.45477642526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x12f203d
17:28:30.45477642545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:28:30.45477642591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x15649060=358912096)=>(0x3cc2b80=63712128)
17:28:30.45477642286WidgetManager::Renderresume layout thread
17:28:30.4547764276WidgetManager::StartLayoutSchedulerstart layout scheduler
17:28:30.4547764293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:28:30.45477641027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:28:30.45577642621OverlayManager::installKeybMouseHookInstall KeybMouse
17:28:30.4557764480InputInterceptor::stopHookunhook keyboard and mouse
17:28:30.4557764447InputInterceptor::runHookKeyboard is hooked 0x7764
17:28:30.4557764469InputInterceptor::runHookMouse is hooked 0x7764
17:28:30.45577646299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x920f38) 0x920f38 .
17:28:30.46877645500OverlayManager::initOverlayResolutionEx 0X40008
17:28:30.46877645506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:28:30.46877645429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:28:30.46877645449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:28:34.6687764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:28:34.6687764425fSwapResize_BuffersClear overlay graphics..
17:28:34.66877642969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:28:34.66877641551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:28:34.66877641558OverlayManager::RestoreGameWNDPROCSWL restored.
17:28:34.66877641568OverlayManager::RestoreGameWNDPROCSWL OK.
17:28:34.66877641573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x12f203d
17:28:34.66877642991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:28:34.6687764427fSwapResize_BuffersDevice was Resized!
17:28:34.6687764184IRenderDevice::releaseRender Releasing.
17:28:34.668776450capture device----------------- d3d11 capture freed ----------------
17:28:34.668776482RenderDeviceCaptureBase::ReleaseTextureRelease
17:28:34.6687764100RenderDeviceCaptureBase::ReleaseTextureReleased
17:28:34.66877641258RenderDeviceD3d11::releaseImplementationReleasing 1
17:28:34.66877641268RenderDeviceD3d11::releaseImplementationReleasing 2
17:28:34.66877641287RenderDeviceD3d11::releaseImplementationReleasing 3
17:28:34.6687764201IRenderDevice::releaseRender Releasing Done.
17:28:34.6687764431fSwapResize_BuffersEnd Device was Resized!
17:28:34.79177641041RenderDeviceD3d11::initRefC r:[6]->[5] 0x82334b90
17:28:34.79177641105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:28:34.79177641126RenderDeviceD3d11::initsave state
17:28:34.7917764696RenderDeviceD3d11::initDX11loading shaders...
17:28:34.79777641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81d8d588.
17:28:34.79777641134RenderDeviceD3d11::initrestore state
17:28:34.79777641137RenderDeviceD3d11::initTarget Window [0x920f38]
17:28:34.7977764241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:28:34.7977764248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:28:34.79777645506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:28:34.79777645429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:28:34.79777645449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:28:34.7977764374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
17:28:34.79777642969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:28:34.79777642991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:28:34.7977764184IRenderDevice::releaseRender Releasing.
17:28:34.797776450capture device----------------- d3d11 capture freed ----------------
17:28:34.797776482RenderDeviceCaptureBase::ReleaseTextureRelease
17:28:34.7977764100RenderDeviceCaptureBase::ReleaseTextureReleased
17:28:34.79777641258RenderDeviceD3d11::releaseImplementationReleasing 1
17:28:34.79777641268RenderDeviceD3d11::releaseImplementationReleasing 2
17:28:34.79777641287RenderDeviceD3d11::releaseImplementationReleasing 3
17:28:34.7977764201IRenderDevice::releaseRender Releasing Done.
17:28:34.9506B54367InputInterceptor::ResetLLHookProcExtReset keys state
17:28:34.9506B546862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:28:34.9506B548375OverlayManager::OnForegroundChangedChanged False
17:28:34.9506B548409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x105CE Title=[staff - Discord]
17:28:34.9506B547706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:28:34.9506B542950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:28:34.9506B542832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:28:34.9506B542845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:28:34.9506B54367InputInterceptor::ResetLLHookProcExtReset keys state
17:28:34.9516B547015OverlayManager::doActionDisplayFPS - Triggered
17:28:35.95722E0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:28:39.9387764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:28:39.9557764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:28:39.9777764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:28:39.9787764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:28:40.1677641041RenderDeviceD3d11::initRefC r:[6]->[5] 0x82334b90
17:28:40.1677641105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:28:40.1677641126RenderDeviceD3d11::initsave state
17:28:40.167764696RenderDeviceD3d11::initDX11loading shaders...
17:28:40.2377641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81d8d588.
17:28:40.2377641134RenderDeviceD3d11::initrestore state
17:28:40.2377641137RenderDeviceD3d11::initTarget Window [0x920f38]
17:28:40.237764241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:28:40.237764248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:28:40.2377642957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:28:40.36776448ResetSnapShotSH::ExecuteRelease snapshot SH
17:28:40.3677645598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x920f38} (foreground = 0x920f38).
17:28:40.3677642512OverlayManager::installWindowProcHookInstall WPH
17:28:40.3677642526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x326b0975
17:28:40.3677642545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:28:40.3677642591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x15649060=358912096)=>(0x3cc2b80=63712128)
17:28:40.3677641614WidgetManager::drawskip widget draw (not in foreground) False - False
17:28:40.3677641027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:28:40.3677642621OverlayManager::installKeybMouseHookInstall KeybMouse
17:28:40.367764480InputInterceptor::stopHookunhook keyboard and mouse
17:28:40.367764447InputInterceptor::runHookKeyboard is hooked 0x7764
17:28:40.367764469InputInterceptor::runHookMouse is hooked 0x7764
17:28:40.4577645500OverlayManager::initOverlayResolutionEx 0X40008
17:28:40.4577645506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:28:40.4577645429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:28:40.4577645449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:28:40.656B546862OverlayManager::doActionForegroundChange Event ON (ON)
17:28:40.656B548375OverlayManager::OnForegroundChangedChanged True
17:28:40.656B547706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:28:40.6977646299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x920f38) 0x920f38 .
17:28:40.816B547015OverlayManager::doActionDisplayFPS - Triggered
17:28:40.9477641027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:28:41.5227764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:28:41.5227764425fSwapResize_BuffersClear overlay graphics..
17:28:41.52277642969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:28:41.52277641551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:28:41.52277641558OverlayManager::RestoreGameWNDPROCSWL restored.
17:28:41.52277641568OverlayManager::RestoreGameWNDPROCSWL OK.
17:28:41.52277641573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x326b0975
17:28:41.52277642991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:28:41.5227764427fSwapResize_BuffersDevice was Resized!
17:28:41.5227764184IRenderDevice::releaseRender Releasing.
17:28:41.522776450capture device----------------- d3d11 capture freed ----------------
17:28:41.522776482RenderDeviceCaptureBase::ReleaseTextureRelease
17:28:41.5227764100RenderDeviceCaptureBase::ReleaseTextureReleased
17:28:41.52277641258RenderDeviceD3d11::releaseImplementationReleasing 1
17:28:41.52277641268RenderDeviceD3d11::releaseImplementationReleasing 2
17:28:41.52277641287RenderDeviceD3d11::releaseImplementationReleasing 3
17:28:41.5227764201IRenderDevice::releaseRender Releasing Done.
17:28:41.5227764431fSwapResize_BuffersEnd Device was Resized!
17:28:41.5976B54367InputInterceptor::ResetLLHookProcExtReset keys state
17:28:41.5976B546862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:28:41.5976B548375OverlayManager::OnForegroundChangedChanged False
17:28:41.5976B548409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x105CE Title=[staff - Discord]
17:28:41.5986B547706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:28:41.5986B542950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:28:41.5986B542832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:28:41.5986B542845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:28:41.6116B54367InputInterceptor::ResetLLHookProcExtReset keys state
17:28:41.6166B547015OverlayManager::doActionDisplayFPS - Triggered
17:28:41.64777641041RenderDeviceD3d11::initRefC r:[6]->[5] 0x82334b90
17:28:41.64777641105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:28:41.64777641126RenderDeviceD3d11::initsave state
17:28:41.6477764696RenderDeviceD3d11::initDX11loading shaders...
17:28:41.65577641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81d8d588.
17:28:41.65577641134RenderDeviceD3d11::initrestore state
17:28:41.65577641137RenderDeviceD3d11::initTarget Window [0x920f38]
17:28:41.6557764241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:28:41.6557764248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:28:41.65577642957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:28:41.65577645506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:28:41.65577645429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:28:41.65577645449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:28:41.6557764374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
17:28:41.65577642969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:28:41.65577642991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:28:41.6557764184IRenderDevice::releaseRender Releasing.
17:28:41.655776450capture device----------------- d3d11 capture freed ----------------
17:28:41.656776482RenderDeviceCaptureBase::ReleaseTextureRelease
17:28:41.6567764100RenderDeviceCaptureBase::ReleaseTextureReleased
17:28:41.65677641258RenderDeviceD3d11::releaseImplementationReleasing 1
17:28:41.65677641268RenderDeviceD3d11::releaseImplementationReleasing 2
17:28:41.65677641287RenderDeviceD3d11::releaseImplementationReleasing 3
17:28:41.6567764201IRenderDevice::releaseRender Releasing Done.
17:28:42.6167644293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:28:48.4456B547007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:28:48.7387644255InterProcessElement::closeInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT close 2147483647 bytes
17:28:48.7387644125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=51ebe
17:28:48.7387644255InterProcessElement::closeInterProcess Overwolf_ImID_51EBE_P_23632 close 2147483647 bytes
17:28:48.73876442542WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:28:48.7387644255InterProcessElement::closeInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT close 2147483647 bytes
17:28:48.7387644125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=4b0d00
17:28:48.7387644255InterProcessElement::closeInterProcess Overwolf_ImID_4B0D00_P_23632 close 2147483647 bytes
17:28:48.73876442542WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:28:48.8017644225InterProcessElement::openInterProcess Overwolf_ImID_360B2A_P_23632 opened succesfuly
17:28:48.8017644225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
17:28:48.8017644225InterProcessElement::openInterProcess Overwolf_ImID_8A08E8_P_23632 opened succesfuly
17:28:48.8017644225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
17:28:50.5256B54127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
17:29:27.2046B54155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
17:29:31.67143CC225InterProcessElement::openInterProcess Overwolf_ImID_7F0F56_P_23632 opened succesfuly
17:29:31.67143CC225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
17:29:31.67143CC225InterProcessElement::openInterProcess Overwolf_ImID_D1EBC_P_23632 opened succesfuly
17:29:31.67143CC225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
17:29:32.2056B54155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
17:29:33.6506B54127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
17:30:05.9507764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:30:05.9727764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:30:06.17764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:30:06.47764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:30:06.5177641041RenderDeviceD3d11::initRefC r:[6]->[5] 0x82334b90
17:30:06.5177641105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:30:06.5177641126RenderDeviceD3d11::initsave state
17:30:06.517764696RenderDeviceD3d11::initDX11loading shaders...
17:30:06.5777641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81d8d588.
17:30:06.5777641134RenderDeviceD3d11::initrestore state
17:30:06.5777641137RenderDeviceD3d11::initTarget Window [0x920f38]
17:30:06.577764241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:30:06.577764248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:30:06.73776448ResetSnapShotSH::ExecuteRelease snapshot SH
17:30:06.7377645598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x920f38} (foreground = 0x920f38).
17:30:06.7377642512OverlayManager::installWindowProcHookInstall WPH
17:30:06.7377642526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7f720b5
17:30:06.7377642545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:30:06.7377642591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x15649060=358912096)=>(0x3cc2b80=63712128)
17:30:06.7377641614WidgetManager::drawskip widget draw (not in foreground) False - False
17:30:06.7377641027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:30:06.737764255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
17:30:06.7477642621OverlayManager::installKeybMouseHookInstall KeybMouse
17:30:06.747764480InputInterceptor::stopHookunhook keyboard and mouse
17:30:06.747764447InputInterceptor::runHookKeyboard is hooked 0x7764
17:30:06.747764469InputInterceptor::runHookMouse is hooked 0x7764
17:30:06.8677645500OverlayManager::initOverlayResolutionEx 0X40008
17:30:06.8677645506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:30:06.8677645429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:30:06.8777645449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:30:06.1176B546862OverlayManager::doActionForegroundChange Event ON (ON)
17:30:06.1176B548375OverlayManager::OnForegroundChangedChanged True
17:30:06.1176B547706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:30:06.127776450capture devicegraphics-hook.dll loaded against process: eurotrucks2.exe
17:30:06.127776450capture device(half life scientist) everything.. seems to be in order
17:30:06.127776450capture deviced3d11 shared texture capture successful
17:30:06.12977646299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x920f38) 0x920f38 .
17:30:06.13243CC255InterProcessElement::closeInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT close 2147483647 bytes
17:30:06.13243CC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=360b2a
17:30:06.13243CC255InterProcessElement::closeInterProcess Overwolf_ImID_360B2A_P_23632 close 2147483647 bytes
17:30:06.13243CC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:30:06.13243CC255InterProcessElement::closeInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT close 2147483647 bytes
17:30:06.13243CC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=8a08e8
17:30:06.13243CC255InterProcessElement::closeInterProcess Overwolf_ImID_8A08E8_P_23632 close 2147483647 bytes
17:30:06.13243CC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:30:06.1346B547015OverlayManager::doActionDisplayFPS - Triggered
17:30:06.1507764326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:30:06.1507764347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:30:06.1527764326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
17:30:06.1527764347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:30:06.15377641027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:30:08.8136B54155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
17:30:08.83243CC255InterProcessElement::closeInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT close 2147483647 bytes
17:30:08.83243CC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=7f0f56
17:30:08.83243CC255InterProcessElement::closeInterProcess Overwolf_ImID_7F0F56_P_23632 close 2147483647 bytes
17:30:08.83243CC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:30:08.83243CC255InterProcessElement::closeInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT close 2147483647 bytes
17:30:08.83243CC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d1ebc
17:30:08.83243CC255InterProcessElement::closeInterProcess Overwolf_ImID_D1EBC_P_23632 close 2147483647 bytes
17:30:08.83243CC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:30:10.8347764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:30:10.8347764425fSwapResize_BuffersClear overlay graphics..
17:30:10.83477642969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:30:10.83477641551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:30:10.83477641558OverlayManager::RestoreGameWNDPROCSWL restored.
17:30:10.83477641568OverlayManager::RestoreGameWNDPROCSWL OK.
17:30:10.83477641573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7f720b5
17:30:10.83477642991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:30:10.8347764427fSwapResize_BuffersDevice was Resized!
17:30:10.8347764184IRenderDevice::releaseRender Releasing.
17:30:10.834776450capture device----------------- d3d11 capture freed ----------------
17:30:10.834776482RenderDeviceCaptureBase::ReleaseTextureRelease
17:30:10.8347764100RenderDeviceCaptureBase::ReleaseTextureReleased
17:30:10.83477641258RenderDeviceD3d11::releaseImplementationReleasing 1
17:30:10.83477641268RenderDeviceD3d11::releaseImplementationReleasing 2
17:30:10.83477641287RenderDeviceD3d11::releaseImplementationReleasing 3
17:30:10.8347764201IRenderDevice::releaseRender Releasing Done.
17:30:10.8347764431fSwapResize_BuffersEnd Device was Resized!
17:30:10.96177641041RenderDeviceD3d11::initRefC r:[6]->[5] 0x82334b90
17:30:10.96177641105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:30:10.96177641126RenderDeviceD3d11::initsave state
17:30:10.9617764696RenderDeviceD3d11::initDX11loading shaders...
17:30:10.97077641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81d8d588.
17:30:10.97077641134RenderDeviceD3d11::initrestore state
17:30:10.97077641137RenderDeviceD3d11::initTarget Window [0x920f38]
17:30:10.9707764241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:30:10.9707764248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:30:10.97077645506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:30:10.97077645429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:30:10.97077645449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:30:10.9707764374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
17:30:10.97177642969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:30:10.97177642991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:30:10.9717764184IRenderDevice::releaseRender Releasing.
17:30:10.971776450capture device----------------- d3d11 capture freed ----------------
17:30:10.971776482RenderDeviceCaptureBase::ReleaseTextureRelease
17:30:10.9717764100RenderDeviceCaptureBase::ReleaseTextureReleased
17:30:10.97177641258RenderDeviceD3d11::releaseImplementationReleasing 1
17:30:10.97177641268RenderDeviceD3d11::releaseImplementationReleasing 2
17:30:10.97177641287RenderDeviceD3d11::releaseImplementationReleasing 3
17:30:10.9717764201IRenderDevice::releaseRender Releasing Done.
17:30:11.2186B54367InputInterceptor::ResetLLHookProcExtReset keys state
17:30:11.2186B546862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:30:11.2186B548375OverlayManager::OnForegroundChangedChanged False
17:30:11.2186B548409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x820F22 Title=[Children Of Bodom - Are You Dead Yet?]
17:30:11.2186B547706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:30:11.2186B542950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:30:11.2186B542832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:30:11.2186B542845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:30:11.2336B54367InputInterceptor::ResetLLHookProcExtReset keys state
17:30:11.2356B547015OverlayManager::doActionDisplayFPS - Triggered
17:30:12.23843CC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:30:13.8126B54155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
17:31:15.16B547007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:31:15.4822E0225InterProcessElement::openInterProcess Overwolf_ImID_4D0EFC_P_23632 opened succesfuly
17:31:15.4822E0225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
17:31:15.4822E0225InterProcessElement::openInterProcess Overwolf_ImID_310F36_P_23632 opened succesfuly
17:31:15.4822E0225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
17:31:15.60722E0225InterProcessElement::openInterProcess Overwolf_ImID_3110D22_P_23632 opened succesfuly
17:31:15.60722E0225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
17:31:17.826B54127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
17:41:57.6247764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:41:57.6407764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:41:57.6637764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:41:57.6657764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:41:57.72377641041RenderDeviceD3d11::initRefC r:[6]->[5] 0x82334b90
17:41:57.72377641105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:41:57.72377641126RenderDeviceD3d11::initsave state
17:41:57.7237764696RenderDeviceD3d11::initDX11loading shaders...
17:41:57.73077641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81d8d588.
17:41:57.73077641134RenderDeviceD3d11::initrestore state
17:41:57.73077641137RenderDeviceD3d11::initTarget Window [0x920f38]
17:41:57.7307764241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:41:57.7307764248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:41:57.73077642957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:41:57.743776448ResetSnapShotSH::ExecuteRelease snapshot SH
17:41:57.74477645598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x920f38} (foreground = 0x920f38).
17:41:57.74477642512OverlayManager::installWindowProcHookInstall WPH
17:41:57.74477642526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5112063
17:41:57.74477642545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:41:57.74477642591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x15649060=358912096)=>(0x3cc2b80=63712128)
17:41:57.74477641614WidgetManager::drawskip widget draw (not in foreground) False - False
17:41:57.74477641027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:41:57.7447764255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
17:41:57.74477642621OverlayManager::installKeybMouseHookInstall KeybMouse
17:41:57.7447764480InputInterceptor::stopHookunhook keyboard and mouse
17:41:57.7447764447InputInterceptor::runHookKeyboard is hooked 0x7764
17:41:57.7447764469InputInterceptor::runHookMouse is hooked 0x7764
17:41:57.75577645500OverlayManager::initOverlayResolutionEx 0X40008
17:41:57.75577645506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:41:57.75577645429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:41:57.75577645449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:41:57.80689D0255InterProcessElement::closeInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT close 2147483647 bytes
17:41:57.80689D0125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=3110d22
17:41:57.80689D0255InterProcessElement::closeInterProcess Overwolf_ImID_3110D22_P_23632 close 2147483647 bytes
17:41:57.80689D02542WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:41:58.46B546862OverlayManager::doActionForegroundChange Event ON (ON)
17:41:58.46B548375OverlayManager::OnForegroundChangedChanged True
17:41:58.46B547706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:41:58.6776450capture devicegraphics-hook.dll loaded against process: eurotrucks2.exe
17:41:58.6776450capture device(half life scientist) everything.. seems to be in order
17:41:58.6776450capture deviced3d11 shared texture capture successful
17:41:58.1377646299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x920f38) 0x920f38 .
17:41:58.216B547015OverlayManager::doActionDisplayFPS - Triggered
17:41:58.257764326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:41:58.257764347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:41:58.277764326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
17:41:58.277764347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:41:58.2877641027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:42:18.8386B547007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:42:18.86089D0225InterProcessElement::openInterProcess Overwolf_ImID_5F09B6_P_23632 opened succesfuly
17:42:18.86089D0225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
17:42:20.6207764326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
17:42:20.6207764347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
17:42:28.75389D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:42:35.73989D0255InterProcessElement::closeInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT close 2147483647 bytes
17:42:35.73989D0125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=5f09b6
17:42:35.73989D0255InterProcessElement::closeInterProcess Overwolf_ImID_5F09B6_P_23632 close 2147483647 bytes
17:42:35.73989D02542WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:42:46.3837764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:42:46.3837764425fSwapResize_BuffersClear overlay graphics..
17:42:46.38377642969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:42:46.38377641551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:42:46.38377641558OverlayManager::RestoreGameWNDPROCSWL restored.
17:42:46.38377641568OverlayManager::RestoreGameWNDPROCSWL OK.
17:42:46.38377641573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5112063
17:42:46.38377642991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:42:46.3837764427fSwapResize_BuffersDevice was Resized!
17:42:46.3837764184IRenderDevice::releaseRender Releasing.
17:42:46.383776450capture device----------------- d3d11 capture freed ----------------
17:42:46.383776482RenderDeviceCaptureBase::ReleaseTextureRelease
17:42:46.3837764100RenderDeviceCaptureBase::ReleaseTextureReleased
17:42:46.38377641258RenderDeviceD3d11::releaseImplementationReleasing 1
17:42:46.38377641268RenderDeviceD3d11::releaseImplementationReleasing 2
17:42:46.38377641287RenderDeviceD3d11::releaseImplementationReleasing 3
17:42:46.3837764201IRenderDevice::releaseRender Releasing Done.
17:42:46.3837764431fSwapResize_BuffersEnd Device was Resized!
17:42:46.52077641041RenderDeviceD3d11::initRefC r:[6]->[5] 0x82334b90
17:42:46.52077641105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:42:46.52077641126RenderDeviceD3d11::initsave state
17:42:46.5207764696RenderDeviceD3d11::initDX11loading shaders...
17:42:46.52677641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81d8d588.
17:42:46.52677641134RenderDeviceD3d11::initrestore state
17:42:46.52777641137RenderDeviceD3d11::initTarget Window [0x920f38]
17:42:46.5277764241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:42:46.5277764248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:42:46.52777645506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:42:46.52777645429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:42:46.52777645449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:42:46.5277764374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
17:42:46.52777642969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:42:46.52777642991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:42:46.5277764184IRenderDevice::releaseRender Releasing.
17:42:46.527776450capture device----------------- d3d11 capture freed ----------------
17:42:46.527776482RenderDeviceCaptureBase::ReleaseTextureRelease
17:42:46.5277764100RenderDeviceCaptureBase::ReleaseTextureReleased
17:42:46.52777641258RenderDeviceD3d11::releaseImplementationReleasing 1
17:42:46.52777641268RenderDeviceD3d11::releaseImplementationReleasing 2
17:42:46.52777641287RenderDeviceD3d11::releaseImplementationReleasing 3
17:42:46.5277764201IRenderDevice::releaseRender Releasing Done.
17:42:46.6296B54367InputInterceptor::ResetLLHookProcExtReset keys state
17:42:46.6296B546862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:42:46.6296B548375OverlayManager::OnForegroundChangedChanged False
17:42:46.6296B548409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x750D66 Title=[DevTools - overwolf-extension://nhooheenabojigjaocnbanebmgdcmokbkbcdidea/build/index.html?source=relaunch&gameid=8584 - Google Chrome]
17:42:46.6296B547706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:42:46.6296B542950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:42:46.6296B542832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:42:46.6296B542845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:42:46.6346B54367InputInterceptor::ResetLLHookProcExtReset keys state
17:42:46.6356B547015OverlayManager::doActionDisplayFPS - Triggered
17:42:47.64189D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:42:56.787764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:42:56.957764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:42:56.1177764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:42:56.1187764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:42:56.14877641041RenderDeviceD3d11::initRefC r:[6]->[5] 0x82334b90
17:42:56.14877641105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:42:56.14877641126RenderDeviceD3d11::initsave state
17:42:56.1487764696RenderDeviceD3d11::initDX11loading shaders...
17:42:56.15377641132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x81d8d588.
17:42:56.15377641134RenderDeviceD3d11::initrestore state
17:42:56.15377641137RenderDeviceD3d11::initTarget Window [0x920f38]
17:42:56.1537764241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:42:56.1537764248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:42:56.15377642957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:42:56.166776448ResetSnapShotSH::ExecuteRelease snapshot SH
17:42:56.16677645598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x920f38} (foreground = 0x920f38).
17:42:56.16677642512OverlayManager::installWindowProcHookInstall WPH
17:42:56.16677642526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xaba1ec7
17:42:56.16677642545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:42:56.16677642591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x15649060=358912096)=>(0x3cc2b80=63712128)
17:42:56.16677641614WidgetManager::drawskip widget draw (not in foreground) False - False
17:42:56.16677641027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:42:56.16777642621OverlayManager::installKeybMouseHookInstall KeybMouse
17:42:56.1677764480InputInterceptor::stopHookunhook keyboard and mouse
17:42:56.1677764447InputInterceptor::runHookKeyboard is hooked 0x7764
17:42:56.1677764469InputInterceptor::runHookMouse is hooked 0x7764
17:42:56.17677645500OverlayManager::initOverlayResolutionEx 0X40008
17:42:56.17677645506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:42:56.17677645429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:42:56.17677645449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:42:56.3046B546862OverlayManager::doActionForegroundChange Event ON (ON)
17:42:56.3046B548375OverlayManager::OnForegroundChangedChanged True
17:42:56.3056B547706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:42:56.3066B547015OverlayManager::doActionDisplayFPS - Triggered
17:42:56.3087764326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:42:56.3087764347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:42:56.3097764326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
17:42:56.3097764347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:42:56.30977641027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:42:56.309776450capture deviced3d11 shared texture capture successful
17:42:56.31377646299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x920f38) 0x920f38 .
17:43:16.4797764603OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_save_edit_manager_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
17:43:16.5226B547007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:43:16.53389D0225InterProcessElement::openInterProcess Overwolf_ImID_32B0D22_P_23632 opened succesfuly
17:43:16.53389D0225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
17:43:16.54177647145OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
17:43:16.54177642789OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:43:16.54177642803OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
17:43:16.5647764603OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_save_edit_manager_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
17:43:16.56577647746OverlayManager::IsEmptyCursorCache cursor 0xe6b30be9 (v: 1)
17:43:16.57789D0225InterProcessElement::openInterProcess Overwolf_ImID_17C0E68_P_23632 opened succesfuly
17:43:16.57789D0225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
17:43:16.57889D0225InterProcessElement::openInterProcess Overwolf_ImID_A00CF8_P_23632 opened succesfuly
17:43:16.57889D0225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
17:43:16.5997764326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
17:43:16.5997764347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
17:43:16.6697764326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
17:43:16.6697764347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
17:43:18.5957764326RenderImageD3d11::setSizeCreate Texture (1120,800) / (1152,896) - OK
17:43:18.5957764347RenderImageD3d11::setSizeCreate Texture RV (1152,896) - OK
17:43:26.5977647746OverlayManager::IsEmptyCursorCache cursor 0x151ebd (v: 1)
17:43:26.42977647746OverlayManager::IsEmptyCursorCache cursor 0x93c20c9 (v: 1)
17:43:35.385BC83078WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x32b0d22 was hidden 0
17:43:35.385BC87165OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
17:43:35.385BC82832OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
17:43:35.385BC82845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:43:35.4177643962OverlayManager::RestoreGameCursorRestoreGameCursor ref = -1, OW handle = 0xe6b30be9;prev = 0xe6b30be9 , {Original values: ref = -1 handle = 0x0}
17:43:35.4177643967OverlayManager::RestoreGameCursorblack Cursor restored
17:43:38.3617764603OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_save_edit_manager_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
17:43:38.40677647145OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
17:43:38.40677642789OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:43:38.40677642803OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
17:43:38.4407764603OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_save_edit_manager_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
17:43:55.94377643788OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
17:43:56.71477643078WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x0 was hidden 0
17:43:56.71477647165OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
17:43:56.71477642832OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
17:43:56.71477642845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:43:56.7165BC8255InterProcessElement::closeInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT close 2147483647 bytes
17:43:56.7165BC8125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=32b0d22
17:43:56.7175BC8255InterProcessElement::closeInterProcess Overwolf_ImID_32B0D22_P_23632 close 2147483647 bytes
17:43:56.7175BC82542WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:43:56.73877643962OverlayManager::RestoreGameCursorRestoreGameCursor ref = -1, OW handle = 0xe6b30be9;prev = 0x151ebd , {Original values: ref = -1 handle = 0x0}
17:43:56.73877643967OverlayManager::RestoreGameCursorblack Cursor restored
17:44:03.84916A8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:44:37.4296B547007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:44:37.45416A8225InterProcessElement::openInterProcess Overwolf_ImID_32C0D22_P_23632 opened succesfuly
17:44:37.45416A8225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
17:44:39.2557764326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
17:44:39.2557764347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
17:44:58.66716A8255InterProcessElement::closeInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT close 2147483647 bytes
17:44:58.66716A8125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=32c0d22
17:44:58.66716A8255InterProcessElement::closeInterProcess Overwolf_ImID_32C0D22_P_23632 close 2147483647 bytes
17:44:58.66816A82542WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:45:41.8586B547007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:45:41.87416A8225InterProcessElement::openInterProcess Overwolf_ImID_5C0DF6_P_23632 opened succesfuly
17:45:41.87416A8225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
17:45:43.6447764326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
17:45:43.6447764347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
17:45:55.39016A8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:46:09.49016A8255InterProcessElement::closeInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT close 2147483647 bytes
17:46:09.49016A8125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=5c0df6
17:46:09.49016A8255InterProcessElement::closeInterProcess Overwolf_ImID_5C0DF6_P_23632 close 2147483647 bytes
17:46:09.49016A82542WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:47:18.5256B547007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:47:18.54312E0225InterProcessElement::openInterProcess Overwolf_ImID_32E0D22_P_23632 opened succesfuly
17:47:18.54312E0225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
17:47:20.4017764326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
17:47:20.4017764347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
17:47:30.80712E0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:47:31.2977641836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:47:31.297764418fSwapResize_BuffersResize buffer (0x82334b90)!
17:47:31.297764425fSwapResize_BuffersClear overlay graphics..
17:47:31.2977642969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:47:31.2977641551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:47:31.2977641558OverlayManager::RestoreGameWNDPROCSWL restored.
17:47:31.2977641568OverlayManager::RestoreGameWNDPROCSWL OK.
17:47:31.2977641573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xaba1ec7
17:47:31.2977642991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:47:31.297764427fSwapResize_BuffersDevice was Resized!
17:47:31.297764184IRenderDevice::releaseRender Releasing.
17:47:31.29776450capture device----------------- d3d11 capture freed ----------------
17:47:31.29776482RenderDeviceCaptureBase::ReleaseTextureRelease
17:47:31.297764100RenderDeviceCaptureBase::ReleaseTextureReleased
17:47:31.2977641258RenderDeviceD3d11::releaseImplementationReleasing 1
17:47:31.2977641268RenderDeviceD3d11::releaseImplementationReleasing 2
17:47:31.2977641287RenderDeviceD3d11::releaseImplementationReleasing 3
17:47:31.297764201IRenderDevice::releaseRender Releasing Done.
17:47:31.297764431fSwapResize_BuffersEnd Device was Resized!
17:47:31.417764534fDevice11_Releaseswap chain release 0 0x82334b90 [overlay:0]
17:47:31.4836B54367InputInterceptor::ResetLLHookProcExtReset keys state
17:47:31.4836B546862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:47:31.4836B548375OverlayManager::OnForegroundChangedChanged False
17:47:31.4846B548409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x750D66 Title=[DevTools - overwolf-extension://nhooheenabojigjaocnbanebmgdcmokbkbcdidea/build/index.html?source=relaunch&gameid=8584 - Google Chrome]
17:47:31.4846B547706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:47:31.4846B542950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:47:31.4846B542832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:47:31.4846B542845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:47:31.4986B54367InputInterceptor::ResetLLHookProcExtReset keys state
17:47:31.5006B547015OverlayManager::doActionDisplayFPS - Triggered
17:47:31.96677642205ClientExitProcessCallbackClient::Exit Process Callback [0].
17:47:31.9667764691Client::clearClient::Clear [0 - 1] .
17:47:31.9667764698Client::clearClient::Clear stoping...
17:47:31.96677641179OverlayManager::StopInternalstopping...
17:47:31.96677641206OverlayManager::StopInternalStoping server connection
17:47:31.9666B547214OverlayManager::OnDisconnectedDisconnected from server
17:47:31.96677641211OverlayManager::StopInternalStopped server connection
17:47:31.9667764206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
17:47:31.9667764232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
17:47:31.9667764232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
17:47:31.96677641232OverlayManager::StopInternalClosing inter process
17:47:31.966776425InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
17:47:31.966890C118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
17:47:31.9667764255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
17:47:31.966776459InterProcessEventHandler::~InterProcessEventHandlerDone.
17:47:31.96677641244OverlayManager::StopInternalnot running.
17:47:31.9667764141ApiManager::DestroyBackgroundThreadDestroy call.
17:47:31.9831FD4188ApiManager::BackgroundThreadBackground Thread is terminated.
17:47:31.9847764232ApiManager::ClearAllCommandsClearing commands [3]
17:47:31.9847764249ApiManager::ClearAllCommandsCleared
17:47:31.9847764136ApiManager::DestroyDestroyed
17:47:31.98477641246OverlayManager::StopInternalstopped.
17:47:31.9847764759Client::clearRemove old SHM
17:47:31.9847764255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_19923632 close 2147483647 bytes
17:47:31.9847764767Client::clearStop tasks thread
17:47:31.9847764780Client::clearClient::Clear - Done.
17:47:31.98477642220ClientExitProcessCallbackGoing to ExitProcess()