TimeThreadLineFunctionMessage
17:48:16.14162D8138runClientStarting Overlay PID=12524(0x30ec) server PID = 23632
17:48:16.14162D8560Client::initClient::Initialize
17:48:16.14162D8568Client::initStart owclient thread
17:48:16.1412334325Client::initFirstInjectionClient::initFirstInjection.
17:48:16.1412334225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19923632 opened succesfuly
17:48:16.1412334351session id = {D099AE3C-6FAA-43A1-8D8C-EE7A58276D0D}
17:48:16.14123342086Client::LogClientInfoProcess OS version [10.0] [64-bit]
17:48:16.14223342096Client::LogClientInfoOS version [10.0.19041]
17:48:16.14223342118Client::LogClientInfoClient [64-bit] Version 2.2.199.2
17:48:16.14223342131Client::LogProcessModulesLoaded modules:
17:48:16.14423342147C:\Program Files (x86)\Overwolf\0.199.0.14\OWClient.dll
17:48:16.14423342147C:\Program Files (x86)\Overwolf\0.199.0.14\OWExplorer.dll
17:48:16.14423342147C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
17:48:16.14423342147C:\Program Files (x86)\Steam\steamclient64.dll
17:48:16.14423342147C:\Program Files (x86)\Steam\tier0_s64.dll
17:48:16.14423342147C:\Program Files (x86)\Steam\vstdlib_s64.dll
17:48:16.14423342147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
17:48:16.14423342147C:\Windows\SYSTEM32\AUDIOSES.DLL
17:48:16.14423342147C:\Windows\SYSTEM32\AcGenral.DLL
17:48:16.14423342147C:\Windows\SYSTEM32\CRYPTBASE.DLL
17:48:16.14423342147C:\Windows\SYSTEM32\CoreMessaging.dll
17:48:16.14423342147C:\Windows\SYSTEM32\CoreUIComponents.dll
17:48:16.14423342147C:\Windows\SYSTEM32\DNSAPI.dll
17:48:16.14423342147C:\Windows\SYSTEM32\HID.DLL
17:48:16.14423342147C:\Windows\SYSTEM32\IPHLPAPI.DLL
17:48:16.14423342147C:\Windows\SYSTEM32\MPR.dll
17:48:16.14423342147C:\Windows\SYSTEM32\MSACM32.dll
17:48:16.14423342147C:\Windows\SYSTEM32\MSIMG32.dll
17:48:16.14423342147C:\Windows\SYSTEM32\MSVCP140.dll
17:48:16.14423342147C:\Windows\SYSTEM32\MSWSOCK.dll
17:48:16.14423342147C:\Windows\SYSTEM32\PROPSYS.dll
17:48:16.14423342147C:\Windows\SYSTEM32\Secur32.dll
17:48:16.14423342147C:\Windows\SYSTEM32\SspiCli.dll
17:48:16.14423342147C:\Windows\SYSTEM32\UMPDC.dll
17:48:16.14423342147C:\Windows\SYSTEM32\USERENV.dll
17:48:16.14423342147C:\Windows\SYSTEM32\UxTheme.dll
17:48:16.14423342147C:\Windows\SYSTEM32\VCRUNTIME140.dll
17:48:16.14423342147C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
17:48:16.14423342147C:\Windows\SYSTEM32\VERSION.dll
17:48:16.14423342147C:\Windows\SYSTEM32\WINMM.dll
17:48:16.14423342147C:\Windows\SYSTEM32\WINNSI.DLL
17:48:16.14423342147C:\Windows\SYSTEM32\WindowsCodecs.dll
17:48:16.14423342147C:\Windows\SYSTEM32\Wldp.dll
17:48:16.14423342147C:\Windows\SYSTEM32\XINPUT9_1_0.dll
17:48:16.14423342147C:\Windows\SYSTEM32\apphelp.dll
17:48:16.14423342147C:\Windows\SYSTEM32\cryptnet.dll
17:48:16.14423342147C:\Windows\SYSTEM32\d3d11.dll
17:48:16.14423342147C:\Windows\SYSTEM32\dcomp.dll
17:48:16.14423342147C:\Windows\SYSTEM32\dhcpcsvc.DLL
17:48:16.14423342147C:\Windows\SYSTEM32\dhcpcsvc6.DLL
17:48:16.14423342147C:\Windows\SYSTEM32\dinput8.dll
17:48:16.14423342147C:\Windows\SYSTEM32\drvstore.dll
17:48:16.14423342147C:\Windows\SYSTEM32\dwmapi.dll
17:48:16.14423342147C:\Windows\SYSTEM32\dxcore.dll
17:48:16.14423342147C:\Windows\SYSTEM32\dxgi.dll
17:48:16.14423342147C:\Windows\SYSTEM32\gpapi.dll
17:48:16.14423342147C:\Windows\SYSTEM32\inputhost.dll
17:48:16.14423342147C:\Windows\SYSTEM32\kernel.appcore.dll
17:48:16.14423342147C:\Windows\SYSTEM32\ntdll.dll
17:48:16.14423342147C:\Windows\SYSTEM32\ntmarta.dll
17:48:16.14423342147C:\Windows\SYSTEM32\powrprof.dll
17:48:16.14423342147C:\Windows\SYSTEM32\profapi.dll
17:48:16.14423342147C:\Windows\SYSTEM32\resourcepolicyclient.dll
17:48:16.14423342147C:\Windows\SYSTEM32\textinputframework.dll
17:48:16.14423342147C:\Windows\SYSTEM32\twinapi.appcore.dll
17:48:16.14423342147C:\Windows\SYSTEM32\windows.storage.dll
17:48:16.14423342147C:\Windows\SYSTEM32\winhttp.dll
17:48:16.14423342147C:\Windows\SYSTEM32\winmmbase.dll
17:48:16.14423342147C:\Windows\SYSTEM32\wintypes.dll
17:48:16.14423342147C:\Windows\SYSTEM32\xinput1_4.dll
17:48:16.14423342147C:\Windows\System32\ADVAPI32.dll
17:48:16.14423342147C:\Windows\System32\COMDLG32.dll
17:48:16.14423342147C:\Windows\System32\CRYPT32.dll
17:48:16.14423342147C:\Windows\System32\CRYPTSP.dll
17:48:16.14423342147C:\Windows\System32\DEVOBJ.dll
17:48:16.14423342147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\NvCamera\NvCamera64.dll
17:48:16.14423342147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\NvCamera\d3dcompiler_47_64.dll
17:48:16.14423342147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\nvldumdx.dll
17:48:16.14423342147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\nvwgf2umx.dll
17:48:16.14423342147C:\Windows\System32\GDI32.dll
17:48:16.14423342147C:\Windows\System32\IMM32.DLL
17:48:16.14423342147C:\Windows\System32\KERNEL32.DLL
17:48:16.14423342147C:\Windows\System32\KERNELBASE.dll
17:48:16.14423342147C:\Windows\System32\MMDevApi.dll
17:48:16.14423342147C:\Windows\System32\MSASN1.dll
17:48:16.14423342147C:\Windows\System32\MSCTF.dll
17:48:16.14423342147C:\Windows\System32\NSI.dll
17:48:16.14423342147C:\Windows\System32\OLEAUT32.dll
17:48:16.14423342147C:\Windows\System32\OneCoreCommonProxyStub.dll
17:48:16.14423342147C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
17:48:16.14423342147C:\Windows\System32\PSAPI.DLL
17:48:16.14423342147C:\Windows\System32\RPCRT4.dll
17:48:16.14423342147C:\Windows\System32\SETUPAPI.dll
17:48:16.14423342147C:\Windows\System32\SHELL32.dll
17:48:16.14423342147C:\Windows\System32\SHLWAPI.dll
17:48:16.14423342147C:\Windows\System32\USER32.dll
17:48:16.14423342147C:\Windows\System32\WINTRUST.dll
17:48:16.14423342147C:\Windows\System32\WS2_32.dll
17:48:16.14423342147C:\Windows\System32\WindowManagementAPI.dll
17:48:16.14423342147C:\Windows\System32\Windows.UI.dll
17:48:16.14423342147C:\Windows\System32\bcrypt.dll
17:48:16.14423342147C:\Windows\System32\bcryptPrimitives.dll
17:48:16.14423342147C:\Windows\System32\cfgmgr32.dll
17:48:16.14423342147C:\Windows\System32\clbcatq.dll
17:48:16.14423342147C:\Windows\System32\combase.dll
17:48:16.14423342147C:\Windows\System32\fwpuclnt.dll
17:48:16.14423342147C:\Windows\System32\gdi32full.dll
17:48:16.14423342147C:\Windows\System32\imagehlp.dll
17:48:16.14423342147C:\Windows\System32\msvcp_win.dll
17:48:16.14423342147C:\Windows\System32\msvcrt.dll
17:48:16.14423342147C:\Windows\System32\ole32.dll
17:48:16.14423342147C:\Windows\System32\rasadhlp.dll
17:48:16.14423342147C:\Windows\System32\sechost.dll
17:48:16.14423342147C:\Windows\System32\shcore.dll
17:48:16.14423342147C:\Windows\System32\ucrtbase.dll
17:48:16.14423342147C:\Windows\System32\win32u.dll
17:48:16.14423342147C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
17:48:16.14423342147C:\Windows\system32\nvapi64.dll
17:48:16.14423342147C:\Windows\system32\nvspcap64.dll
17:48:16.14423342147C:\Windows\system32\rsaenh.dll
17:48:16.14423342147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
17:48:16.14423342147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
17:48:16.14423342147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
17:48:16.14423342147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
17:48:16.14423342147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
17:48:16.14423342147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
17:48:16.14423342147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\thrustmaster_bridge_x64.dll
17:48:16.14423342147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
17:48:16.144233479GraphicsHookManager::InitCreated Thread - Created , ThreadId=34900
17:48:16.14623341536Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
17:48:16.14623341552Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
17:48:16.14623341560Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
17:48:16.14623341588Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
17:48:16.14623341609Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
17:48:16.14623341675Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
17:48:16.14623341688Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
17:48:16.14623341718Client::ReadGameConfigurationsEnable EnableTXR - OFF
17:48:16.14623341758Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
17:48:16.14623341760Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
17:48:16.14623341762Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
17:48:16.14623341764Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
17:48:16.14623341766Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
17:48:16.14623341768Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
17:48:16.14623341770Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
17:48:16.14623341773Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
17:48:16.14623341776Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
17:48:16.14723341883Data::Search[0] 0xED2B0000
17:48:16.14723341883Data::Search[1] 0x0
17:48:16.14723341883Data::Search[2] 0x0
17:48:16.14723341883Data::Search[3] 0x9FE30000
17:48:16.14723341883Data::Search[4] 0x0
17:48:16.14723341883Data::Search[5] 0xE8E30000
17:48:16.14723341883Data::Search[6] 0xED1E0000
17:48:16.14723341883Data::Search[7] 0x0
17:48:16.14723341883Data::Search[8] 0xE8E30000
17:48:16.14723341883Data::Search[9] 0x0
17:48:16.14723341888Data::Search[10] 0x0
17:48:16.14723341894Data::Search[11] 0xE5FE0000
17:48:16.14723341900Data::Search[12] 0x0
17:48:16.14723341906Data::Search[13] 0x0
17:48:16.1472334337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
17:48:16.14723341265Client::hookFunctionsDetected Windows 8.1 or greater
17:48:16.14723341288Client::hookFunctionsAcquiring function lock succedded
17:48:16.1482334254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
17:48:16.1492334582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
17:48:16.1492334952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
17:48:16.1492334225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19923632 opened succesfuly
17:48:16.1492334528OverlayManager::OverlayManagerOW System Cursor is set to = 0x68e2045
17:48:16.14923347604OverlayManager::LoadDefaultCursorsLoad default cursors
17:48:16.1492334536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x7581fcd
17:48:16.149233472PerformanceCounter::StartSessionStartSession
17:48:16.149233472PerformanceCounter::StartSessionStartSession
17:48:16.1492334225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
17:48:16.1492334758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 1
17:48:16.1492334776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
17:48:16.1502334778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
17:48:16.1502334781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
17:48:16.1502334784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
17:48:16.1502334787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
17:48:16.1502334790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
17:48:16.1502334793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
17:48:16.1502334796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
17:48:16.1502334799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
17:48:16.1502334802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
17:48:16.1502334805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
17:48:16.1502334808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
17:48:16.1502334811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
17:48:16.1502334814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
17:48:16.1502334817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
17:48:16.1502334820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
17:48:16.1502334823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
17:48:16.1502334826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
17:48:16.1502334829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
17:48:16.1502334832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
17:48:16.1502334835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
17:48:16.1502334838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
17:48:16.1502334841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
17:48:16.1502334844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
17:48:16.1502334847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
17:48:16.1502334850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
17:48:16.1502334853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
17:48:16.1502334856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
17:48:16.1502334859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
17:48:16.1502334862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
17:48:16.1502334865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
17:48:16.1502334868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
17:48:16.1502334871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
17:48:16.1502334874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
17:48:16.1502334877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
17:48:16.1502334880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
17:48:16.1502334883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
17:48:16.1502334886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
17:48:16.1502334889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
17:48:16.1502334892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
17:48:16.1502334895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
17:48:16.1502334898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
17:48:16.1502334901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
17:48:16.1502334904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
17:48:16.1502334907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
17:48:16.1502334910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
17:48:16.1502334913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
17:48:16.1502334916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
17:48:16.1502334919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
17:48:16.1502334922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
17:48:16.1502334925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
17:48:16.1502334928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
17:48:16.1502334931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
17:48:16.1502334934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
17:48:16.1502334937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
17:48:16.1502334940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
17:48:16.1502334943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
17:48:16.1502334946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
17:48:16.1502334949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
17:48:16.1502334952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
17:48:16.1502334955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
17:48:16.1502334958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
17:48:16.1502334961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
17:48:16.1502334964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
17:48:16.1502334967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
17:48:16.1502334970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
17:48:16.1502334972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
17:48:16.1502334974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
17:48:16.1502334976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
17:48:16.1502334978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
17:48:16.1502334980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
17:48:16.1502334982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
17:48:16.1502334984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
17:48:16.1502334986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
17:48:16.1502334988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
17:48:16.1502334990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
17:48:16.1502334992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
17:48:16.1502334994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
17:48:16.1502334996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
17:48:16.1502334998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
17:48:16.15023341000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
17:48:16.15023341002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
17:48:16.15023341004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
17:48:16.15023341006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
17:48:16.15023341008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
17:48:16.15023341011OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
17:48:16.15023341013OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
17:48:16.15023341027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:48:16.1502334629OverlayManager::InitGameClientstarting hooks...
17:48:16.18823341991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.199.0.14\\OWUtils.dll succeeded
17:48:16.1902334602Install::CodeInit [Client,1] (MCH) OK
17:48:16.1902334602Install::CodeInit [Client,2] (MCH) OK
17:48:16.2072334602Install::CodeInit [Client,3] (MCH) OK
17:48:16.2072334602Install::CodeInit [Client,4] (MCH) OK
17:48:16.2072334602Install::CodeInit [Client,4.1] (MCH) OK
17:48:16.2232334602Install::CodeInit [Client,4.2] (MCH) OK
17:48:16.22323341362Client::hookFunctionsSuspend before hook: OFF
17:48:16.2232334916Client::hookLibraryFunctionsLib [2] is not supported for game. skipping..
17:48:16.22323341063Install::CodeSegment [5|8160|0xE8E30000|0x1FE0]
17:48:16.2242334602Install::Codeunknown (MCH) OK
17:48:16.22423341063Install::CodeSegment [5|431696|0xE8E30000|0x69650]
17:48:16.2242334602Install::Codeunknown (MCH) OK
17:48:16.22423341063Install::CodeSegment [5|133424|0xE8E30000|0x20930]
17:48:16.2242334602Install::Codeunknown (MCH) OK
17:48:16.22423341063Install::CodeSegment [5|12800|0xE8E30000|0x3200]
17:48:16.2242334602Install::Codeunknown (MCH) OK
17:48:16.22423341063Install::CodeSegment [5|-47347616|0xE8E30000|0xFD2D8860]
17:48:16.22423341154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
17:48:16.22423341063Install::CodeSegment [5|-47326160|0xE8E30000|0xFD2DDC30]
17:48:16.22423341154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
17:48:16.22423341063Install::CodeSegment [5|-47331856|0xE8E30000|0xFD2DC5F0]
17:48:16.22423341154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
17:48:16.22423341063Install::CodeSegment [5|-48519184|0xE8E30000|0xFD1BA7F0]
17:48:16.22423341154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
17:48:16.2242334916Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
17:48:16.2242334916Client::hookLibraryFunctionsLib [7] is not supported for game. skipping..
17:48:16.2242334337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
17:48:16.22423341275OverlayManager::StartStarting...
17:48:16.22423341307OverlayManager::Startstarting hooks 2...
17:48:16.2402334602Install::CodeInit [Client,5] (MCH) OK
17:48:16.2402334602Install::CodeInit [Client,6] (MCH) OK
17:48:16.24023341376OverlayManager::StartRID Found 1 devices.
17:48:16.24023341384OverlayManager::StartRID Mouse Found [0] with 0X100(0X30) hwnd(0x13e05e2)...
17:48:16.24023341473XTRAP COMPATIBLE PATCH WARNING
17:48:16.24023341482OverlayManager::Startdone with hooks...
17:48:16.2402334108ApiManager::InitAPI Manager Event : OK
17:48:16.2402334120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=34628
17:48:16.240233467TXRSettingFail to read texture recognition options 0xb7
17:48:16.2402334114TXOfInterestNew list set with 0 items
17:48:16.24023341508OverlayManager::Startget foreground state
17:48:16.24023348375OverlayManager::OnForegroundChangedChanged True
17:48:16.24023347706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:48:16.24023341545OverlayManager::StartStarted...
17:48:16.2404CDC7189OverlayManager::OnConnectedConnected to server
17:48:16.2404CDC32SendServerHelloMessage::ExecuteSend connection Ack
17:48:16.24187447823OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x7808a4
17:48:16.25681B87746OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
17:48:16.2562334602Install::CodeInit [Client,0] (MCH) OK
17:48:16.2562334428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
17:48:16.256233494GraphicsHookManager::StopThreadStopThread
17:48:16.2578854216GraphicsHookManager::MessageLoopExit Thread
17:48:16.25881B8587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
17:48:16.2592334406Client::initFirstInjectioninit complete
17:48:16.26081B8148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
17:48:16.26181B8130D3DHelpers::LoadDxLibraryDX ex [D3DCompiler_43.dll] not exist, searching in installation folder...
17:48:16.27681B8145D3DHelpers::LoadDxLibrarylibrary loaded [C:\Program Files (x86)\Overwolf\0.199.0.14\D3DCompiler_43.dll].
17:48:16.27681B8984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
17:48:16.27781B8382IRenderDevice::LoadDxLibraryDX ex [D3DX9_43.dll] not exist, searching in installation folder...
17:48:16.29481B8397IRenderDevice::LoadDxLibrarylibrary loaded [C:\Program Files (x86)\Overwolf\0.199.0.14\D3DX9_43.dll].
17:48:16.29481B81041RenderDeviceD3d11::initRefC r:[6]->[5] 0x7ddfae0
17:48:16.29481B81072RenderDeviceD3d11::initDevice adapter hash: 1622337533
17:48:16.29481B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:48:16.29481B81126RenderDeviceD3d11::initsave state
17:48:16.29481B8696RenderDeviceD3d11::initDX11loading shaders...
17:48:16.29781B8705RenderDeviceD3d11::initDX11create vs
17:48:16.29781B8723RenderDeviceD3d11::initDX11create vs
17:48:16.29881B8745RenderDeviceD3d11::initDX11create pxs
17:48:16.29981B8774RenderDeviceD3d11::initDX11create raster
17:48:16.29981B8842RenderDeviceD3d11::initDX11create buffers
17:48:16.30081B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x785ffd8.
17:48:16.30081B81134RenderDeviceD3d11::initrestore state
17:48:16.30081B81137RenderDeviceD3d11::initTarget Window [0x2e0f40]
17:48:16.30081B8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:48:16.30081B8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:48:16.30081B8193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
17:48:16.30081B82092RenderDeviceD3d11::setFixSet render device fix RT.
17:48:16.30081B83076OverlayManager::setGraphicsRender Device fix was set RT.
17:48:16.30081B85429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:48:16.30081B85449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:48:16.30281B826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
17:48:16.30281B821StartWidgetsRefresher::ExecuteExecute start wicket manager
17:48:16.30281B8276WidgetManager::StartLayoutSchedulerstart layout scheduler
17:48:16.30381B85598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2e0f40} (foreground = 0x2e0f40).
17:48:16.30381B82512OverlayManager::installWindowProcHookInstall WPH
17:48:16.30381B82526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3fc2019
17:48:16.30381B82545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:48:16.30381B82591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x15649060=358912096)=>(0x6c4c2b80=1816931200)
17:48:16.30381B82602OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
17:48:16.30381B8311PerformanceCounter::NotifyFrameRenderNotify first Render...
17:48:16.30381B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:48:16.30381B88267OverlayManager::CheckForSharedTextureSupportCheck for SHT support
17:48:16.30481B85500OverlayManager::initOverlayResolutionEx 0X40008
17:48:16.30481B85506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:48:16.30481B85429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:48:16.30481B85449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:48:16.30581B82621OverlayManager::installKeybMouseHookInstall KeybMouse
17:48:16.30581B8480InputInterceptor::stopHookunhook keyboard and mouse
17:48:16.30581B8447InputInterceptor::runHookKeyboard is hooked 0x81b8
17:48:16.30581B8469InputInterceptor::runHookMouse is hooked 0x81b8
17:48:16.30581B82272OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = -1, Cur = 0x0
17:48:16.30681B86299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x2e0f40 .
17:48:16.3237934225InterProcessElement::openInterProcess Overwolf_ImID_14053A_P_23632 opened succesfuly
17:48:16.3237934225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
17:48:16.3584CDC7015OverlayManager::doActionDisplayFPS - Triggered
17:48:16.36081B8684OverlayInputManager::HandleCommandsClear all hotkeys command
17:48:16.36081B8725OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
17:48:16.36081B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:48:16.3854CDC7007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:48:16.4004CDC7007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:48:17.364CDC7007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:48:17.697934225InterProcessElement::openInterProcess Overwolf_ImID_940F38_P_23632 opened succesfuly
17:48:17.697934225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
17:48:17.694CDC7007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:48:17.887934225InterProcessElement::openInterProcess Overwolf_ImID_9C0FAE_P_23632 opened succesfuly
17:48:17.887934225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
17:48:19.2904CDC140LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
17:48:19.2904CDC127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
17:48:19.29581B8255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
17:48:21.356348850capture devicecapture device registered
17:48:21.35981B850capture devicegraphics-hook.dll loaded against process: eurotrucks2.exe
17:48:21.35981B850capture device(half life scientist) everything.. seems to be in order
17:48:21.35981B850capture deviced3d11 shared texture capture successful
17:48:22.14781B8326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:48:22.14781B8347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:48:24.9181B8326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
17:48:24.9181B8347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:48:24.66381B8418fSwapResize_BuffersResize buffer (0x7ddfae0)!
17:48:24.66381B8425fSwapResize_BuffersClear overlay graphics..
17:48:24.66381B82969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:48:24.66381B81551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:48:24.66381B81558OverlayManager::RestoreGameWNDPROCSWL restored.
17:48:24.66381B81568OverlayManager::RestoreGameWNDPROCSWL OK.
17:48:24.66381B81573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3fc2019
17:48:24.66381B82991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:48:24.66381B8427fSwapResize_BuffersDevice was Resized!
17:48:24.66381B8184IRenderDevice::releaseRender Releasing.
17:48:24.66381B850capture device----------------- d3d11 capture freed ----------------
17:48:24.66481B882RenderDeviceCaptureBase::ReleaseTextureRelease
17:48:24.66481B8100RenderDeviceCaptureBase::ReleaseTextureReleased
17:48:24.66481B81258RenderDeviceD3d11::releaseImplementationReleasing 1
17:48:24.66481B81268RenderDeviceD3d11::releaseImplementationReleasing 2
17:48:24.66481B81287RenderDeviceD3d11::releaseImplementationReleasing 3
17:48:24.66481B8201IRenderDevice::releaseRender Releasing Done.
17:48:24.66481B8431fSwapResize_BuffersEnd Device was Resized!
17:48:24.78181B81041RenderDeviceD3d11::initRefC r:[6]->[5] 0x7ddfae0
17:48:24.78181B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:48:24.78181B81126RenderDeviceD3d11::initsave state
17:48:24.78181B8696RenderDeviceD3d11::initDX11loading shaders...
17:48:24.78881B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x785ffd8.
17:48:24.78881B81134RenderDeviceD3d11::initrestore state
17:48:24.78881B81137RenderDeviceD3d11::initTarget Window [0x2e0f40]
17:48:24.78881B8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:48:24.78881B8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:48:24.78881B85506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:48:24.78881B85429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:48:24.78881B85449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:48:24.78881B8374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
17:48:24.78881B82969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:48:24.78881B82991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:48:24.78881B8184IRenderDevice::releaseRender Releasing.
17:48:24.78881B850capture device----------------- d3d11 capture freed ----------------
17:48:24.78981B882RenderDeviceCaptureBase::ReleaseTextureRelease
17:48:24.78981B8100RenderDeviceCaptureBase::ReleaseTextureReleased
17:48:24.78981B81258RenderDeviceD3d11::releaseImplementationReleasing 1
17:48:24.78981B81268RenderDeviceD3d11::releaseImplementationReleasing 2
17:48:24.78981B81287RenderDeviceD3d11::releaseImplementationReleasing 3
17:48:24.78981B8201IRenderDevice::releaseRender Releasing Done.
17:48:25.104CDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:48:25.104CDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:48:25.104CDC8375OverlayManager::OnForegroundChangedChanged False
17:48:25.104CDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4A0C84 Title=[Trucky - DesktopWindow]
17:48:25.104CDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:48:25.104CDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:48:25.104CDC2832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:48:25.104CDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:48:25.254CDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:48:25.274CDC7015OverlayManager::doActionDisplayFPS - Triggered
17:48:26.317934293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:48:26.51187442131Client::LogProcessModulesLoaded modules:
17:48:26.51287442147C:\Program Files (x86)\Overwolf\0.199.0.14\D3DCompiler_43.dll
17:48:26.51287442147C:\Program Files (x86)\Overwolf\0.199.0.14\D3DX9_43.dll
17:48:26.51287442147C:\Program Files (x86)\Overwolf\0.199.0.14\OWClient.dll
17:48:26.51287442147C:\Program Files (x86)\Overwolf\0.199.0.14\OWExplorer.dll
17:48:26.51287442147C:\Program Files (x86)\Overwolf\0.199.0.14\OWUtils.dll
17:48:26.51287442147C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
17:48:26.51287442147C:\Program Files (x86)\Steam\steamclient64.dll
17:48:26.51287442147C:\Program Files (x86)\Steam\tier0_s64.dll
17:48:26.51287442147C:\Program Files (x86)\Steam\vstdlib_s64.dll
17:48:26.51287442147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
17:48:26.51287442147C:\Users\Francesco\AppData\Local\Overwolf\Extensions\ncfplpkmiejjaklknfnkgcpapnhkggmlcppckhcb\199.0.3\obs\data\obs-plugins\win-capture\ow-graphics-hook64.dll
17:48:26.51287442147C:\Windows\SYSTEM32\AUDIOSES.DLL
17:48:26.51287442147C:\Windows\SYSTEM32\AcGenral.DLL
17:48:26.51287442147C:\Windows\SYSTEM32\CRYPTBASE.DLL
17:48:26.51287442147C:\Windows\SYSTEM32\CoreMessaging.dll
17:48:26.51287442147C:\Windows\SYSTEM32\CoreUIComponents.dll
17:48:26.51287442147C:\Windows\SYSTEM32\DNSAPI.dll
17:48:26.51287442147C:\Windows\SYSTEM32\HID.DLL
17:48:26.51287442147C:\Windows\SYSTEM32\IPHLPAPI.DLL
17:48:26.51287442147C:\Windows\SYSTEM32\MPR.dll
17:48:26.51287442147C:\Windows\SYSTEM32\MSACM32.dll
17:48:26.51287442147C:\Windows\SYSTEM32\MSIMG32.dll
17:48:26.51287442147C:\Windows\SYSTEM32\MSVCP140.dll
17:48:26.51287442147C:\Windows\SYSTEM32\MSWSOCK.dll
17:48:26.51287442147C:\Windows\SYSTEM32\PROPSYS.dll
17:48:26.51387442147C:\Windows\SYSTEM32\Secur32.dll
17:48:26.51387442147C:\Windows\SYSTEM32\SspiCli.dll
17:48:26.51387442147C:\Windows\SYSTEM32\UMPDC.dll
17:48:26.51387442147C:\Windows\SYSTEM32\USERENV.dll
17:48:26.51387442147C:\Windows\SYSTEM32\UxTheme.dll
17:48:26.51387442147C:\Windows\SYSTEM32\VCRUNTIME140.dll
17:48:26.51387442147C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
17:48:26.51387442147C:\Windows\SYSTEM32\VERSION.dll
17:48:26.51387442147C:\Windows\SYSTEM32\WINMM.dll
17:48:26.51387442147C:\Windows\SYSTEM32\WINNSI.DLL
17:48:26.51387442147C:\Windows\SYSTEM32\WindowsCodecs.dll
17:48:26.51387442147C:\Windows\SYSTEM32\Wldp.dll
17:48:26.51387442147C:\Windows\SYSTEM32\XINPUT9_1_0.dll
17:48:26.51387442147C:\Windows\SYSTEM32\apphelp.dll
17:48:26.51387442147C:\Windows\SYSTEM32\cryptnet.dll
17:48:26.51387442147C:\Windows\SYSTEM32\d3d11.dll
17:48:26.51387442147C:\Windows\SYSTEM32\d3dx11_43.dll
17:48:26.51387442147C:\Windows\SYSTEM32\dcomp.dll
17:48:26.51387442147C:\Windows\SYSTEM32\dhcpcsvc.DLL
17:48:26.51387442147C:\Windows\SYSTEM32\dhcpcsvc6.DLL
17:48:26.51387442147C:\Windows\SYSTEM32\dinput8.dll
17:48:26.51387442147C:\Windows\SYSTEM32\drvstore.dll
17:48:26.51387442147C:\Windows\SYSTEM32\dwmapi.dll
17:48:26.51387442147C:\Windows\SYSTEM32\dxcore.dll
17:48:26.51387442147C:\Windows\SYSTEM32\dxgi.dll
17:48:26.51387442147C:\Windows\SYSTEM32\gpapi.dll
17:48:26.51387442147C:\Windows\SYSTEM32\inputhost.dll
17:48:26.51387442147C:\Windows\SYSTEM32\kernel.appcore.dll
17:48:26.51387442147C:\Windows\SYSTEM32\ntdll.dll
17:48:26.51387442147C:\Windows\SYSTEM32\ntmarta.dll
17:48:26.51387442147C:\Windows\SYSTEM32\powrprof.dll
17:48:26.51387442147C:\Windows\SYSTEM32\profapi.dll
17:48:26.51387442147C:\Windows\SYSTEM32\resourcepolicyclient.dll
17:48:26.51387442147C:\Windows\SYSTEM32\textinputframework.dll
17:48:26.51387442147C:\Windows\SYSTEM32\twinapi.appcore.dll
17:48:26.51387442147C:\Windows\SYSTEM32\windows.storage.dll
17:48:26.51387442147C:\Windows\SYSTEM32\winhttp.dll
17:48:26.51387442147C:\Windows\SYSTEM32\winmmbase.dll
17:48:26.51387442147C:\Windows\SYSTEM32\wintypes.dll
17:48:26.51387442147C:\Windows\SYSTEM32\xinput1_4.dll
17:48:26.51387442147C:\Windows\System32\ADVAPI32.dll
17:48:26.51387442147C:\Windows\System32\COMDLG32.dll
17:48:26.51387442147C:\Windows\System32\CRYPT32.dll
17:48:26.51387442147C:\Windows\System32\CRYPTSP.dll
17:48:26.51387442147C:\Windows\System32\DEVOBJ.dll
17:48:26.51387442147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\NvCamera\NvCamera64.dll
17:48:26.51387442147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\NvCamera\d3dcompiler_47_64.dll
17:48:26.51387442147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\nvldumdx.dll
17:48:26.51387442147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\nvwgf2umx.dll
17:48:26.51387442147C:\Windows\System32\GDI32.dll
17:48:26.51387442147C:\Windows\System32\IMM32.DLL
17:48:26.51387442147C:\Windows\System32\KERNEL32.DLL
17:48:26.51387442147C:\Windows\System32\KERNELBASE.dll
17:48:26.51387442147C:\Windows\System32\MMDevApi.dll
17:48:26.51387442147C:\Windows\System32\MSASN1.dll
17:48:26.51387442147C:\Windows\System32\MSCTF.dll
17:48:26.51387442147C:\Windows\System32\NSI.dll
17:48:26.51387442147C:\Windows\System32\OLEAUT32.dll
17:48:26.51387442147C:\Windows\System32\OneCoreCommonProxyStub.dll
17:48:26.51387442147C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
17:48:26.51387442147C:\Windows\System32\PSAPI.DLL
17:48:26.51387442147C:\Windows\System32\RPCRT4.dll
17:48:26.51387442147C:\Windows\System32\SETUPAPI.dll
17:48:26.51387442147C:\Windows\System32\SHELL32.dll
17:48:26.51387442147C:\Windows\System32\SHLWAPI.dll
17:48:26.51387442147C:\Windows\System32\USER32.dll
17:48:26.51387442147C:\Windows\System32\WINTRUST.dll
17:48:26.51387442147C:\Windows\System32\WS2_32.dll
17:48:26.51387442147C:\Windows\System32\WindowManagementAPI.dll
17:48:26.51387442147C:\Windows\System32\Windows.UI.dll
17:48:26.51387442147C:\Windows\System32\bcrypt.dll
17:48:26.51387442147C:\Windows\System32\bcryptPrimitives.dll
17:48:26.51387442147C:\Windows\System32\cfgmgr32.dll
17:48:26.51387442147C:\Windows\System32\clbcatq.dll
17:48:26.51387442147C:\Windows\System32\combase.dll
17:48:26.51387442147C:\Windows\System32\fwpuclnt.dll
17:48:26.51387442147C:\Windows\System32\gdi32full.dll
17:48:26.51387442147C:\Windows\System32\imagehlp.dll
17:48:26.51387442147C:\Windows\System32\msvcp_win.dll
17:48:26.51387442147C:\Windows\System32\msvcrt.dll
17:48:26.51387442147C:\Windows\System32\ole32.dll
17:48:26.51387442147C:\Windows\System32\rasadhlp.dll
17:48:26.51387442147C:\Windows\System32\sechost.dll
17:48:26.51387442147C:\Windows\System32\shcore.dll
17:48:26.51387442147C:\Windows\System32\ucrtbase.dll
17:48:26.51387442147C:\Windows\System32\win32u.dll
17:48:26.51387442147C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
17:48:26.51387442147C:\Windows\system32\nvapi64.dll
17:48:26.51387442147C:\Windows\system32\nvspcap64.dll
17:48:26.51387442147C:\Windows\system32\rsaenh.dll
17:48:26.51387442147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
17:48:26.51387442147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
17:48:26.51387442147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
17:48:26.51387442147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
17:48:26.51387442147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
17:48:26.51387442147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
17:48:26.51387442147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\thrustmaster_bridge_x64.dll
17:48:26.51387442147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
17:48:50.95281B8418fSwapResize_BuffersResize buffer (0x7ddfae0)!
17:48:50.96881B8418fSwapResize_BuffersResize buffer (0x7ddfae0)!
17:48:50.99081B8418fSwapResize_BuffersResize buffer (0x7ddfae0)!
17:48:50.99381B8418fSwapResize_BuffersResize buffer (0x7ddfae0)!
17:48:51.2981B81041RenderDeviceD3d11::initRefC r:[6]->[5] 0x7ddfae0
17:48:51.2981B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:48:51.2981B81126RenderDeviceD3d11::initsave state
17:48:51.2981B8696RenderDeviceD3d11::initDX11loading shaders...
17:48:51.345A7C170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [26382].
17:48:51.345A7C52WidgetsLayoutScheduler::Stopstopping layout scheduler
17:48:51.345A7C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:3)
17:48:51.3581B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x785ffd8.
17:48:51.3581B81134RenderDeviceD3d11::initrestore state
17:48:51.3581B81137RenderDeviceD3d11::initTarget Window [0x2e0f40]
17:48:51.3581B8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:48:51.3581B8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:48:51.3581B82957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:48:51.4681B848ResetSnapShotSH::ExecuteRelease snapshot SH
17:48:51.4681B85598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2e0f40} (foreground = 0x2e0f40).
17:48:51.4681B82512OverlayManager::installWindowProcHookInstall WPH
17:48:51.4681B82526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x903f03f3
17:48:51.4681B82545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:48:51.4681B82591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x15649060=358912096)=>(0x6c4c2b80=1816931200)
17:48:51.4681B82286WidgetManager::Renderresume layout thread
17:48:51.4681B8276WidgetManager::StartLayoutSchedulerstart layout scheduler
17:48:51.4681B8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:48:51.4681B81614WidgetManager::drawskip widget draw (not in foreground) False - False
17:48:51.4681B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:48:51.4681B82621OverlayManager::installKeybMouseHookInstall KeybMouse
17:48:51.4681B8480InputInterceptor::stopHookunhook keyboard and mouse
17:48:51.4681B8447InputInterceptor::runHookKeyboard is hooked 0x81b8
17:48:51.4681B8469InputInterceptor::runHookMouse is hooked 0x81b8
17:48:51.5681B85500OverlayManager::initOverlayResolutionEx 0X40008
17:48:51.5681B85506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:48:51.5681B85429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:48:51.5681B85449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:48:51.4254CDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:48:51.4254CDC8375OverlayManager::OnForegroundChangedChanged True
17:48:51.4254CDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:48:51.4414CDC7015OverlayManager::doActionDisplayFPS - Triggered
17:48:51.44581B8326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:48:51.44581B8347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:48:51.44781B8326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
17:48:51.44781B8347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:48:51.44881B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:48:51.45081B850capture deviced3d11 shared texture capture successful
17:48:51.45181B86299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2e0f40) 0x2e0f40 .
17:48:58.6784CDC7007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:48:58.6945A7C225InterProcessElement::openInterProcess Overwolf_ImID_1040D3E_P_23632 opened succesfuly
17:48:58.6945A7C225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
17:49:00.37881B8326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
17:49:00.37881B8347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
17:49:25.8887934255InterProcessElement::closeInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT close 2147483647 bytes
17:49:25.8887934125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1040d3e
17:49:25.8887934255InterProcessElement::closeInterProcess Overwolf_ImID_1040D3E_P_23632 close 2147483647 bytes
17:49:25.88879342542WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:49:35.7024CDC7007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:49:35.7207934225InterProcessElement::openInterProcess Overwolf_ImID_2AD0AEC_P_23632 opened succesfuly
17:49:35.7207934225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
17:49:37.66381B8326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
17:49:37.66381B8347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
17:49:54.6487934255InterProcessElement::closeInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT close 2147483647 bytes
17:49:54.6487934125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2ad0aec
17:49:54.6487934255InterProcessElement::closeInterProcess Overwolf_ImID_2AD0AEC_P_23632 close 2147483647 bytes
17:49:54.64879342542WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:50:02.17081B8603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
17:50:02.1764CDC6945OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
17:50:02.1764CDC7145OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
17:50:02.1764CDC2789OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:50:02.1764CDC2803OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
17:50:02.2005A7C225InterProcessElement::openInterProcess Overwolf_ImID_17C0E68_P_23632 opened succesfuly
17:50:02.2015A7C225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
17:50:02.20481B87746OverlayManager::IsEmptyCursorCache cursor 0x68e2045 (v: 1)
17:50:02.2245A7C225InterProcessElement::openInterProcess Overwolf_ImID_A1E6A_P_23632 opened succesfuly
17:50:02.2245A7C225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
17:50:02.23981B8326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
17:50:02.23981B8347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
17:50:02.25681B8326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
17:50:02.25681B8347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
17:50:02.27181B8603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
17:50:03.23781B8603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
17:50:03.2444CDC6949OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
17:50:03.2444CDC7165OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
17:50:03.2444CDC2832OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
17:50:03.2444CDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:50:03.25681B83962OverlayManager::RestoreGameCursorRestoreGameCursor ref = -1, OW handle = 0x68e2045;prev = 0x68e2045 , {Original values: ref = -1 handle = 0x0}
17:50:03.25681B83967OverlayManager::RestoreGameCursorblack Cursor restored
17:50:03.33781B8603OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
17:50:03.89181B8418fSwapResize_BuffersResize buffer (0x7ddfae0)!
17:50:03.89181B8425fSwapResize_BuffersClear overlay graphics..
17:50:03.89181B82969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:50:03.89181B81551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:50:03.89181B81558OverlayManager::RestoreGameWNDPROCSWL restored.
17:50:03.89181B81568OverlayManager::RestoreGameWNDPROCSWL OK.
17:50:03.89181B81573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x903f03f3
17:50:03.89181B82991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:50:03.89181B8427fSwapResize_BuffersDevice was Resized!
17:50:03.89181B8184IRenderDevice::releaseRender Releasing.
17:50:03.89181B850capture device----------------- d3d11 capture freed ----------------
17:50:03.89181B882RenderDeviceCaptureBase::ReleaseTextureRelease
17:50:03.89181B8100RenderDeviceCaptureBase::ReleaseTextureReleased
17:50:03.89181B81258RenderDeviceD3d11::releaseImplementationReleasing 1
17:50:03.89181B81268RenderDeviceD3d11::releaseImplementationReleasing 2
17:50:03.89181B81287RenderDeviceD3d11::releaseImplementationReleasing 3
17:50:03.89181B8201IRenderDevice::releaseRender Releasing Done.
17:50:03.89181B8431fSwapResize_BuffersEnd Device was Resized!
17:50:03.98581B81041RenderDeviceD3d11::initRefC r:[6]->[5] 0x7ddfae0
17:50:03.98581B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:50:03.98581B81126RenderDeviceD3d11::initsave state
17:50:03.98581B8696RenderDeviceD3d11::initDX11loading shaders...
17:50:03.99181B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x785ffd8.
17:50:03.99181B81134RenderDeviceD3d11::initrestore state
17:50:03.99181B81137RenderDeviceD3d11::initTarget Window [0x2e0f40]
17:50:03.99181B8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:50:03.99181B8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:50:03.99181B85506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:50:03.99181B85429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:50:03.99181B85449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:50:03.99381B8374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
17:50:03.99381B82969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:50:03.99381B82991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:50:03.99381B8184IRenderDevice::releaseRender Releasing.
17:50:03.99381B850capture device----------------- d3d11 capture freed ----------------
17:50:03.99381B882RenderDeviceCaptureBase::ReleaseTextureRelease
17:50:03.99381B8100RenderDeviceCaptureBase::ReleaseTextureReleased
17:50:03.99381B81258RenderDeviceD3d11::releaseImplementationReleasing 1
17:50:03.99381B81268RenderDeviceD3d11::releaseImplementationReleasing 2
17:50:03.99381B81287RenderDeviceD3d11::releaseImplementationReleasing 3
17:50:03.99381B8201IRenderDevice::releaseRender Releasing Done.
17:50:04.444CDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:50:04.444CDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:50:04.444CDC8375OverlayManager::OnForegroundChangedChanged False
17:50:04.454CDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x541EDE Title=[Task Switching]
17:50:04.454CDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:50:04.454CDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:50:04.454CDC2832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:50:04.454CDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:50:04.464CDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:50:04.474CDC7015OverlayManager::doActionDisplayFPS - Triggered
17:50:05.625A7C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:50:14.79981B8418fSwapResize_BuffersResize buffer (0x7ddfae0)!
17:50:14.81681B8418fSwapResize_BuffersResize buffer (0x7ddfae0)!
17:50:14.83481B8418fSwapResize_BuffersResize buffer (0x7ddfae0)!
17:50:14.83981B8418fSwapResize_BuffersResize buffer (0x7ddfae0)!
17:50:14.85081B81041RenderDeviceD3d11::initRefC r:[6]->[5] 0x7ddfae0
17:50:14.85081B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:50:14.85081B81126RenderDeviceD3d11::initsave state
17:50:14.85081B8696RenderDeviceD3d11::initDX11loading shaders...
17:50:14.85881B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x785ffd8.
17:50:14.85881B81134RenderDeviceD3d11::initrestore state
17:50:14.85881B81137RenderDeviceD3d11::initTarget Window [0x2e0f40]
17:50:14.85881B8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:50:14.85881B8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:50:14.85881B82957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:50:14.86481B848ResetSnapShotSH::ExecuteRelease snapshot SH
17:50:14.86481B85598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2e0f40} (foreground = 0x2e0f40).
17:50:14.86481B82512OverlayManager::installWindowProcHookInstall WPH
17:50:14.86481B82526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2025057d
17:50:14.86481B82545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:50:14.86481B82591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x15649060=358912096)=>(0x6c4c2b80=1816931200)
17:50:14.86481B81614WidgetManager::drawskip widget draw (not in foreground) False - False
17:50:14.86481B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:50:14.86681B85500OverlayManager::initOverlayResolutionEx 0X40008
17:50:14.86681B85506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:50:14.86681B85429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:50:14.86681B85449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:50:14.90381B82621OverlayManager::installKeybMouseHookInstall KeybMouse
17:50:14.90381B8480InputInterceptor::stopHookunhook keyboard and mouse
17:50:14.90381B8447InputInterceptor::runHookKeyboard is hooked 0x81b8
17:50:14.90381B8469InputInterceptor::runHookMouse is hooked 0x81b8
17:50:15.1684CDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:50:15.1684CDC8375OverlayManager::OnForegroundChangedChanged True
17:50:15.1684CDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:50:15.17081B86299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2e0f40) 0x2e0f40 .
17:50:15.1734CDC7015OverlayManager::doActionDisplayFPS - Triggered
17:50:15.17881B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:50:15.17981B850capture deviced3d11 shared texture capture successful
17:50:35.96481B8326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
17:50:35.96481B8347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:50:35.96681B8326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:50:35.96681B8347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:52:03.53981B8418fSwapResize_BuffersResize buffer (0x7ddfae0)!
17:52:03.53981B8425fSwapResize_BuffersClear overlay graphics..
17:52:03.53981B82969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:52:03.53981B81551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:52:03.53981B81558OverlayManager::RestoreGameWNDPROCSWL restored.
17:52:03.53981B81568OverlayManager::RestoreGameWNDPROCSWL OK.
17:52:03.53981B81573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2025057d
17:52:03.53981B82991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:52:03.53981B8427fSwapResize_BuffersDevice was Resized!
17:52:03.53981B8184IRenderDevice::releaseRender Releasing.
17:52:03.53981B850capture device----------------- d3d11 capture freed ----------------
17:52:03.53981B882RenderDeviceCaptureBase::ReleaseTextureRelease
17:52:03.53981B8100RenderDeviceCaptureBase::ReleaseTextureReleased
17:52:03.53981B81258RenderDeviceD3d11::releaseImplementationReleasing 1
17:52:03.53981B81268RenderDeviceD3d11::releaseImplementationReleasing 2
17:52:03.53981B81287RenderDeviceD3d11::releaseImplementationReleasing 3
17:52:03.53981B8201IRenderDevice::releaseRender Releasing Done.
17:52:03.53981B8431fSwapResize_BuffersEnd Device was Resized!
17:52:03.68181B81041RenderDeviceD3d11::initRefC r:[6]->[5] 0x7ddfae0
17:52:03.68181B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:52:03.68181B81126RenderDeviceD3d11::initsave state
17:52:03.68181B8696RenderDeviceD3d11::initDX11loading shaders...
17:52:03.68881B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x785ffd8.
17:52:03.68881B81134RenderDeviceD3d11::initrestore state
17:52:03.68881B81137RenderDeviceD3d11::initTarget Window [0x2e0f40]
17:52:03.68881B8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:52:03.68881B8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:52:03.68881B85506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:52:03.68881B85429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:52:03.68881B85449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:52:03.68981B8374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
17:52:03.68981B82969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:52:03.68981B82991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:52:03.68981B8184IRenderDevice::releaseRender Releasing.
17:52:03.68981B850capture device----------------- d3d11 capture freed ----------------
17:52:03.68981B882RenderDeviceCaptureBase::ReleaseTextureRelease
17:52:03.68981B8100RenderDeviceCaptureBase::ReleaseTextureReleased
17:52:03.68981B81258RenderDeviceD3d11::releaseImplementationReleasing 1
17:52:03.68981B81268RenderDeviceD3d11::releaseImplementationReleasing 2
17:52:03.68981B81287RenderDeviceD3d11::releaseImplementationReleasing 3
17:52:03.68981B8201IRenderDevice::releaseRender Releasing Done.
17:52:03.9094CDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:52:03.9094CDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:52:03.9094CDC8375OverlayManager::OnForegroundChangedChanged False
17:52:03.9104CDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x750D66 Title=[DevTools - overwolf-extension://nhooheenabojigjaocnbanebmgdcmokbkbcdidea/build/index.html?source=relaunch&gameid=8584 - Google Chrome]
17:52:03.9104CDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:52:03.9104CDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:52:03.9104CDC2832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:52:03.9104CDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:52:03.9214CDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:52:03.9234CDC7015OverlayManager::doActionDisplayFPS - Triggered
17:52:04.92460D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:52:22.81381B8418fSwapResize_BuffersResize buffer (0x7ddfae0)!
17:52:22.82981B8418fSwapResize_BuffersResize buffer (0x7ddfae0)!
17:52:22.85181B8418fSwapResize_BuffersResize buffer (0x7ddfae0)!
17:52:22.85381B8418fSwapResize_BuffersResize buffer (0x7ddfae0)!
17:52:22.89081B81041RenderDeviceD3d11::initRefC r:[6]->[5] 0x7ddfae0
17:52:22.89081B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:52:22.89081B81126RenderDeviceD3d11::initsave state
17:52:22.89081B8696RenderDeviceD3d11::initDX11loading shaders...
17:52:22.89581B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x785ffd8.
17:52:22.89581B81134RenderDeviceD3d11::initrestore state
17:52:22.89581B81137RenderDeviceD3d11::initTarget Window [0x2e0f40]
17:52:22.89581B8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:52:22.89581B8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:52:22.89581B82957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:52:22.90781B848ResetSnapShotSH::ExecuteRelease snapshot SH
17:52:22.90781B85598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2e0f40} (foreground = 0x2e0f40).
17:52:22.90781B82512OverlayManager::installWindowProcHookInstall WPH
17:52:22.90781B82526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x36731d5f
17:52:22.90781B82545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:52:22.90781B82591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x15649060=358912096)=>(0x6c4c2b80=1816931200)
17:52:22.90781B81614WidgetManager::drawskip widget draw (not in foreground) False - False
17:52:22.90781B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:52:22.90781B82621OverlayManager::installKeybMouseHookInstall KeybMouse
17:52:22.90781B8480InputInterceptor::stopHookunhook keyboard and mouse
17:52:22.90881B8447InputInterceptor::runHookKeyboard is hooked 0x81b8
17:52:22.90881B8469InputInterceptor::runHookMouse is hooked 0x81b8
17:52:22.91881B85500OverlayManager::initOverlayResolutionEx 0X40008
17:52:22.91881B85506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:52:22.91881B85429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:52:22.91881B85449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:52:23.1694CDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:52:23.1694CDC8375OverlayManager::OnForegroundChangedChanged True
17:52:23.1694CDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:52:23.18481B8326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:52:23.18481B8347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:52:23.18581B8326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
17:52:23.18581B8347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:52:23.1854CDC7015OverlayManager::doActionDisplayFPS - Triggered
17:52:23.18681B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:52:23.18681B850capture deviced3d11 shared texture capture successful
17:52:23.18881B86299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2e0f40) 0x2e0f40 .
17:53:29.87081B8418fSwapResize_BuffersResize buffer (0x7ddfae0)!
17:53:29.87081B8425fSwapResize_BuffersClear overlay graphics..
17:53:29.87081B82969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:53:29.87081B81551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:53:29.87081B81558OverlayManager::RestoreGameWNDPROCSWL restored.
17:53:29.87081B81568OverlayManager::RestoreGameWNDPROCSWL OK.
17:53:29.87081B81573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x36731d5f
17:53:29.87081B82991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:53:29.87081B8427fSwapResize_BuffersDevice was Resized!
17:53:29.87081B8184IRenderDevice::releaseRender Releasing.
17:53:29.87081B850capture device----------------- d3d11 capture freed ----------------
17:53:29.87081B882RenderDeviceCaptureBase::ReleaseTextureRelease
17:53:29.87081B8100RenderDeviceCaptureBase::ReleaseTextureReleased
17:53:29.87081B81258RenderDeviceD3d11::releaseImplementationReleasing 1
17:53:29.87081B81268RenderDeviceD3d11::releaseImplementationReleasing 2
17:53:29.87081B81287RenderDeviceD3d11::releaseImplementationReleasing 3
17:53:29.87081B8201IRenderDevice::releaseRender Releasing Done.
17:53:29.87081B8431fSwapResize_BuffersEnd Device was Resized!
17:53:29.97281B81041RenderDeviceD3d11::initRefC r:[6]->[5] 0x7ddfae0
17:53:29.97381B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:53:29.97381B81126RenderDeviceD3d11::initsave state
17:53:29.97381B8696RenderDeviceD3d11::initDX11loading shaders...
17:53:29.98181B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x785ffd8.
17:53:29.98181B81134RenderDeviceD3d11::initrestore state
17:53:29.98181B81137RenderDeviceD3d11::initTarget Window [0x2e0f40]
17:53:29.98181B8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:53:29.98181B8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:53:29.98181B85506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:53:29.98181B85429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:53:29.98181B85449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:53:29.98181B8374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
17:53:29.98181B82969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:53:29.98181B82991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:53:29.98181B8184IRenderDevice::releaseRender Releasing.
17:53:29.98181B850capture device----------------- d3d11 capture freed ----------------
17:53:29.98181B882RenderDeviceCaptureBase::ReleaseTextureRelease
17:53:29.98181B8100RenderDeviceCaptureBase::ReleaseTextureReleased
17:53:29.98181B81258RenderDeviceD3d11::releaseImplementationReleasing 1
17:53:29.98181B81268RenderDeviceD3d11::releaseImplementationReleasing 2
17:53:29.98181B81287RenderDeviceD3d11::releaseImplementationReleasing 3
17:53:29.98181B8201IRenderDevice::releaseRender Releasing Done.
17:53:30.2554CDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:53:30.2554CDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:53:30.2554CDC8375OverlayManager::OnForegroundChangedChanged False
17:53:30.2554CDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x105CE Title=[staff - Discord]
17:53:30.2554CDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:53:30.2554CDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:53:30.2554CDC2832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:53:30.2554CDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:53:30.2704CDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:53:30.2714CDC7015OverlayManager::doActionDisplayFPS - Triggered
17:53:31.27560D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:53:31.66481B8418fSwapResize_BuffersResize buffer (0x7ddfae0)!
17:53:31.68281B8418fSwapResize_BuffersResize buffer (0x7ddfae0)!
17:53:31.70781B8418fSwapResize_BuffersResize buffer (0x7ddfae0)!
17:53:31.70981B8418fSwapResize_BuffersResize buffer (0x7ddfae0)!
17:53:31.74481B81041RenderDeviceD3d11::initRefC r:[6]->[5] 0x7ddfae0
17:53:31.74481B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:53:31.74481B81126RenderDeviceD3d11::initsave state
17:53:31.74481B8696RenderDeviceD3d11::initDX11loading shaders...
17:53:31.74981B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x785ffd8.
17:53:31.74981B81134RenderDeviceD3d11::initrestore state
17:53:31.74981B81137RenderDeviceD3d11::initTarget Window [0x2e0f40]
17:53:31.74981B8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:53:31.74981B8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:53:31.74981B82957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:53:31.75881B848ResetSnapShotSH::ExecuteRelease snapshot SH
17:53:31.75881B85598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2e0f40} (foreground = 0x2e0f40).
17:53:31.75881B82512OverlayManager::installWindowProcHookInstall WPH
17:53:31.75881B82526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x310f0f6b
17:53:31.75881B82545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:53:31.75881B82591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x15649060=358912096)=>(0x6c4c2b80=1816931200)
17:53:31.75881B81614WidgetManager::drawskip widget draw (not in foreground) False - False
17:53:31.75881B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:53:31.75981B82621OverlayManager::installKeybMouseHookInstall KeybMouse
17:53:31.75981B8480InputInterceptor::stopHookunhook keyboard and mouse
17:53:31.75981B8447InputInterceptor::runHookKeyboard is hooked 0x81b8
17:53:31.75981B8469InputInterceptor::runHookMouse is hooked 0x81b8
17:53:31.77081B85500OverlayManager::initOverlayResolutionEx 0X40008
17:53:31.77081B85506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:53:31.77081B85429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:53:31.77081B85449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:53:31.7854CDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:53:31.7854CDC8375OverlayManager::OnForegroundChangedChanged True
17:53:31.7854CDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:53:31.79281B8326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
17:53:31.79281B8347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:53:31.79281B8326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
17:53:31.79281B8347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
17:53:31.79481B850capture deviced3d11 shared texture capture successful
17:53:31.79981B86299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2e0f40) 0x2e0f40 .
17:53:31.8014CDC7015OverlayManager::doActionDisplayFPS - Triggered
17:53:31.81581B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:57:25.74CDC7007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:57:25.195A7C225InterProcessElement::openInterProcess Overwolf_ImID_8B0D92_P_23632 opened succesfuly
17:57:25.195A7C225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
17:57:26.88481B8326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
17:57:26.88481B8347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
18:00:32.5755A7C255InterProcessElement::closeInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT close 2147483647 bytes
18:00:32.5755A7C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=8b0d92
18:00:32.5755A7C255InterProcessElement::closeInterProcess Overwolf_ImID_8B0D92_P_23632 close 2147483647 bytes
18:00:32.5755A7C2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:00:38.2864CDC7007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:00:38.3015A7C225InterProcessElement::openInterProcess Overwolf_ImID_24205A_P_23632 opened succesfuly
18:00:38.3015A7C225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
18:00:39.95981B8326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
18:00:39.95981B8347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
18:00:54.9685A7C255InterProcessElement::closeInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT close 2147483647 bytes
18:00:54.9685A7C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=24205a
18:00:54.9685A7C255InterProcessElement::closeInterProcess Overwolf_ImID_24205A_P_23632 close 2147483647 bytes
18:00:54.9685A7C2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:00:58.84581B8418fSwapResize_BuffersResize buffer (0x7ddfae0)!
18:00:58.84581B8425fSwapResize_BuffersClear overlay graphics..
18:00:58.84581B82969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:00:58.84581B81551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:00:58.84581B81558OverlayManager::RestoreGameWNDPROCSWL restored.
18:00:58.84581B81568OverlayManager::RestoreGameWNDPROCSWL OK.
18:00:58.84581B81573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x310f0f6b
18:00:58.84581B82991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:00:58.84581B8427fSwapResize_BuffersDevice was Resized!
18:00:58.84581B8184IRenderDevice::releaseRender Releasing.
18:00:58.84581B850capture device----------------- d3d11 capture freed ----------------
18:00:58.84581B882RenderDeviceCaptureBase::ReleaseTextureRelease
18:00:58.84581B8100RenderDeviceCaptureBase::ReleaseTextureReleased
18:00:58.84581B81258RenderDeviceD3d11::releaseImplementationReleasing 1
18:00:58.84581B81268RenderDeviceD3d11::releaseImplementationReleasing 2
18:00:58.84581B81287RenderDeviceD3d11::releaseImplementationReleasing 3
18:00:58.84581B8201IRenderDevice::releaseRender Releasing Done.
18:00:58.84581B8431fSwapResize_BuffersEnd Device was Resized!
18:00:58.95081B81041RenderDeviceD3d11::initRefC r:[6]->[5] 0x7ddfae0
18:00:58.95081B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:00:58.95081B81126RenderDeviceD3d11::initsave state
18:00:58.95081B8696RenderDeviceD3d11::initDX11loading shaders...
18:00:58.95881B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x785ffd8.
18:00:58.95881B81134RenderDeviceD3d11::initrestore state
18:00:58.95881B81137RenderDeviceD3d11::initTarget Window [0x2e0f40]
18:00:58.95881B8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:00:58.95881B8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:00:58.95881B85506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:00:58.95881B85429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:00:58.95881B85449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:00:58.95881B8374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
18:00:58.95881B82969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:00:58.95881B82991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:00:58.95881B8184IRenderDevice::releaseRender Releasing.
18:00:58.95881B850capture device----------------- d3d11 capture freed ----------------
18:00:58.95881B882RenderDeviceCaptureBase::ReleaseTextureRelease
18:00:58.95881B8100RenderDeviceCaptureBase::ReleaseTextureReleased
18:00:58.95881B81258RenderDeviceD3d11::releaseImplementationReleasing 1
18:00:58.95881B81268RenderDeviceD3d11::releaseImplementationReleasing 2
18:00:58.95881B81287RenderDeviceD3d11::releaseImplementationReleasing 3
18:00:58.95881B8201IRenderDevice::releaseRender Releasing Done.
18:00:59.844CDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:00:59.844CDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:00:59.844CDC8375OverlayManager::OnForegroundChangedChanged False
18:00:59.844CDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x105CE Title=[staff - Discord]
18:00:59.844CDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:00:59.844CDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:00:59.844CDC2832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:00:59.844CDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:00:59.874CDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:00:59.924CDC7015OverlayManager::doActionDisplayFPS - Triggered
18:01:00.1045A7C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:01:07.481B8418fSwapResize_BuffersResize buffer (0x7ddfae0)!
18:01:07.1981B8418fSwapResize_BuffersResize buffer (0x7ddfae0)!
18:01:07.4381B8418fSwapResize_BuffersResize buffer (0x7ddfae0)!
18:01:07.4481B8418fSwapResize_BuffersResize buffer (0x7ddfae0)!
18:01:07.8281B81041RenderDeviceD3d11::initRefC r:[6]->[5] 0x7ddfae0
18:01:07.8281B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:01:07.8281B81126RenderDeviceD3d11::initsave state
18:01:07.8281B8696RenderDeviceD3d11::initDX11loading shaders...
18:01:07.8781B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x785ffd8.
18:01:07.8781B81134RenderDeviceD3d11::initrestore state
18:01:07.8781B81137RenderDeviceD3d11::initTarget Window [0x2e0f40]
18:01:07.8781B8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:01:07.8781B8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:01:07.8781B82957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:01:07.9981B848ResetSnapShotSH::ExecuteRelease snapshot SH
18:01:07.9981B85598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2e0f40} (foreground = 0x2e0f40).
18:01:07.9981B82512OverlayManager::installWindowProcHookInstall WPH
18:01:07.9981B82526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb7ec0e81
18:01:07.9981B82545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:01:07.9981B82591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x15649060=358912096)=>(0x6c4c2b80=1816931200)
18:01:07.9981B81614WidgetManager::drawskip widget draw (not in foreground) False - False
18:01:07.9981B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:01:07.10081B82621OverlayManager::installKeybMouseHookInstall KeybMouse
18:01:07.10081B8480InputInterceptor::stopHookunhook keyboard and mouse
18:01:07.10081B8447InputInterceptor::runHookKeyboard is hooked 0x81b8
18:01:07.10081B8469InputInterceptor::runHookMouse is hooked 0x81b8
18:01:07.11181B85500OverlayManager::initOverlayResolutionEx 0X40008
18:01:07.11181B85506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:01:07.11181B85429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:01:07.11181B85449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:01:07.2304CDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:01:07.2304CDC8375OverlayManager::OnForegroundChangedChanged True
18:01:07.2314CDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:01:07.23381B8326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
18:01:07.23381B8347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:01:07.23581B8326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:01:07.23581B8347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:01:07.23681B850capture deviced3d11 shared texture capture successful
18:01:07.2474CDC7015OverlayManager::doActionDisplayFPS - Triggered
18:01:07.25881B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:01:07.25981B86299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2e0f40) 0x2e0f40 .
18:01:12.89781B81836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:01:12.89781B8418fSwapResize_BuffersResize buffer (0x7ddfae0)!
18:01:12.89781B8425fSwapResize_BuffersClear overlay graphics..
18:01:12.89781B82969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:01:12.89781B81551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:01:12.89781B81558OverlayManager::RestoreGameWNDPROCSWL restored.
18:01:12.89781B81568OverlayManager::RestoreGameWNDPROCSWL OK.
18:01:12.89781B81573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb7ec0e81
18:01:12.89781B82991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:01:12.89781B8427fSwapResize_BuffersDevice was Resized!
18:01:12.89781B8184IRenderDevice::releaseRender Releasing.
18:01:12.89781B850capture device----------------- d3d11 capture freed ----------------
18:01:12.89781B882RenderDeviceCaptureBase::ReleaseTextureRelease
18:01:12.89781B8100RenderDeviceCaptureBase::ReleaseTextureReleased
18:01:12.89781B81258RenderDeviceD3d11::releaseImplementationReleasing 1
18:01:12.89781B81268RenderDeviceD3d11::releaseImplementationReleasing 2
18:01:12.89781B81287RenderDeviceD3d11::releaseImplementationReleasing 3
18:01:12.89781B8201IRenderDevice::releaseRender Releasing Done.
18:01:12.89781B8431fSwapResize_BuffersEnd Device was Resized!
18:01:12.90181B8534fDevice11_Releaseswap chain release 0 0x7ddfae0 [overlay:0]
18:01:12.9834CD4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:01:13.3434CDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:01:13.3434CDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:01:13.3434CDC8375OverlayManager::OnForegroundChangedChanged False
18:01:13.3444CDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
18:01:13.3444CDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:01:13.3444CDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:01:13.3444CDC2832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:01:13.3444CDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:01:13.3584CDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:01:13.3604CDC7015OverlayManager::doActionDisplayFPS - Triggered
18:01:13.75381B82205ClientExitProcessCallbackClient::Exit Process Callback [0].
18:01:13.75381B8691Client::clearClient::Clear [0 - 1] .
18:01:13.75381B8698Client::clearClient::Clear stoping...
18:01:13.75381B81179OverlayManager::StopInternalstopping...
18:01:13.75381B81206OverlayManager::StopInternalStoping server connection
18:01:13.7534CDC7214OverlayManager::OnDisconnectedDisconnected from server
18:01:13.75481B81211OverlayManager::StopInternalStopped server connection
18:01:13.75481B8206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
18:01:13.75481B8232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
18:01:13.75481B8232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
18:01:13.75481B81232OverlayManager::StopInternalClosing inter process
18:01:13.75481B825InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
18:01:13.7549A8118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
18:01:13.75481B8255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
18:01:13.75481B859InterProcessEventHandler::~InterProcessEventHandlerDone.
18:01:13.75481B81244OverlayManager::StopInternalnot running.
18:01:13.75481B8141ApiManager::DestroyBackgroundThreadDestroy call.
18:01:13.7548744188ApiManager::BackgroundThreadBackground Thread is terminated.
18:01:13.75481B8232ApiManager::ClearAllCommandsClearing commands [4]
18:01:13.75481B8249ApiManager::ClearAllCommandsCleared
18:01:13.75481B8136ApiManager::DestroyDestroyed
18:01:13.75481B81246OverlayManager::StopInternalstopped.
18:01:13.75481B8759Client::clearRemove old SHM
18:01:13.75481B8255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_19923632 close 2147483647 bytes
18:01:13.75481B8767Client::clearStop tasks thread
18:01:13.75581B8780Client::clearClient::Clear - Done.
18:01:13.75581B82220ClientExitProcessCallbackGoing to ExitProcess()