TimeThreadLineFunctionMessage
18:08:50.96932EC138runClientStarting Overlay PID=29412(0x72e4) server PID = 23632
18:08:50.96932EC560Client::initClient::Initialize
18:08:50.96932EC568Client::initStart owclient thread
18:08:50.9693DC4325Client::initFirstInjectionClient::initFirstInjection.
18:08:50.9693DC4225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19923632 opened succesfuly
18:08:50.9693DC4351session id = {D099AE3C-6FAA-43A1-8D8C-EE7A58276D0D}
18:08:50.9693DC42086Client::LogClientInfoProcess OS version [10.0] [64-bit]
18:08:50.9703DC42096Client::LogClientInfoOS version [10.0.19041]
18:08:50.9713DC42118Client::LogClientInfoClient [64-bit] Version 2.2.199.2
18:08:50.9713DC42131Client::LogProcessModulesLoaded modules:
18:08:50.9723DC42147C:\Program Files (x86)\Overwolf\0.199.0.14\OWClient.dll
18:08:50.9723DC42147C:\Program Files (x86)\Overwolf\0.199.0.14\OWExplorer.dll
18:08:50.9723DC42147C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
18:08:50.9723DC42147C:\Program Files (x86)\Steam\steamclient64.dll
18:08:50.9723DC42147C:\Program Files (x86)\Steam\tier0_s64.dll
18:08:50.9723DC42147C:\Program Files (x86)\Steam\vstdlib_s64.dll
18:08:50.9723DC42147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\AUDIOSES.DLL
18:08:50.9723DC42147C:\Windows\SYSTEM32\AcGenral.DLL
18:08:50.9723DC42147C:\Windows\SYSTEM32\CRYPTBASE.DLL
18:08:50.9723DC42147C:\Windows\SYSTEM32\CoreMessaging.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\CoreUIComponents.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\DNSAPI.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\HID.DLL
18:08:50.9723DC42147C:\Windows\SYSTEM32\IPHLPAPI.DLL
18:08:50.9723DC42147C:\Windows\SYSTEM32\MPR.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\MSACM32.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\MSIMG32.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\MSVCP140.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\MSWSOCK.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\PROPSYS.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\Secur32.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\SspiCli.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\UMPDC.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\USERENV.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\UxTheme.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\VCRUNTIME140.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\VERSION.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\WINMM.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\WINNSI.DLL
18:08:50.9723DC42147C:\Windows\SYSTEM32\WindowsCodecs.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\Wldp.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\XINPUT9_1_0.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\apphelp.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\cryptnet.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\d3d11.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\dcomp.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\dhcpcsvc.DLL
18:08:50.9723DC42147C:\Windows\SYSTEM32\dhcpcsvc6.DLL
18:08:50.9723DC42147C:\Windows\SYSTEM32\dinput8.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\drvstore.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\dwmapi.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\dxcore.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\dxgi.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\gpapi.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\inputhost.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\kernel.appcore.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\ntdll.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\ntmarta.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\powrprof.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\profapi.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\resourcepolicyclient.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\textinputframework.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\twinapi.appcore.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\windows.storage.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\winhttp.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\winmmbase.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\wintypes.dll
18:08:50.9723DC42147C:\Windows\SYSTEM32\xinput1_4.dll
18:08:50.9723DC42147C:\Windows\System32\ADVAPI32.dll
18:08:50.9723DC42147C:\Windows\System32\COMDLG32.dll
18:08:50.9723DC42147C:\Windows\System32\CRYPT32.dll
18:08:50.9723DC42147C:\Windows\System32\CRYPTSP.dll
18:08:50.9723DC42147C:\Windows\System32\DEVOBJ.dll
18:08:50.9723DC42147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\NvCamera\NvCamera64.dll
18:08:50.9723DC42147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\NvCamera\d3dcompiler_47_64.dll
18:08:50.9723DC42147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\nvldumdx.dll
18:08:50.9723DC42147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\nvwgf2umx.dll
18:08:50.9723DC42147C:\Windows\System32\GDI32.dll
18:08:50.9723DC42147C:\Windows\System32\IMM32.DLL
18:08:50.9723DC42147C:\Windows\System32\KERNEL32.DLL
18:08:50.9723DC42147C:\Windows\System32\KERNELBASE.dll
18:08:50.9723DC42147C:\Windows\System32\MMDevApi.dll
18:08:50.9723DC42147C:\Windows\System32\MSASN1.dll
18:08:50.9723DC42147C:\Windows\System32\MSCTF.dll
18:08:50.9723DC42147C:\Windows\System32\NSI.dll
18:08:50.9723DC42147C:\Windows\System32\OLEAUT32.dll
18:08:50.9723DC42147C:\Windows\System32\OneCoreCommonProxyStub.dll
18:08:50.9723DC42147C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
18:08:50.9723DC42147C:\Windows\System32\PSAPI.DLL
18:08:50.9723DC42147C:\Windows\System32\RPCRT4.dll
18:08:50.9723DC42147C:\Windows\System32\SETUPAPI.dll
18:08:50.9723DC42147C:\Windows\System32\SHELL32.dll
18:08:50.9723DC42147C:\Windows\System32\SHLWAPI.dll
18:08:50.9723DC42147C:\Windows\System32\USER32.dll
18:08:50.9723DC42147C:\Windows\System32\WINTRUST.dll
18:08:50.9723DC42147C:\Windows\System32\WS2_32.dll
18:08:50.9723DC42147C:\Windows\System32\WindowManagementAPI.dll
18:08:50.9723DC42147C:\Windows\System32\Windows.UI.dll
18:08:50.9723DC42147C:\Windows\System32\bcrypt.dll
18:08:50.9723DC42147C:\Windows\System32\bcryptPrimitives.dll
18:08:50.9723DC42147C:\Windows\System32\cfgmgr32.dll
18:08:50.9723DC42147C:\Windows\System32\clbcatq.dll
18:08:50.9723DC42147C:\Windows\System32\combase.dll
18:08:50.9723DC42147C:\Windows\System32\fwpuclnt.dll
18:08:50.9723DC42147C:\Windows\System32\gdi32full.dll
18:08:50.9723DC42147C:\Windows\System32\imagehlp.dll
18:08:50.9723DC42147C:\Windows\System32\msvcp_win.dll
18:08:50.9723DC42147C:\Windows\System32\msvcrt.dll
18:08:50.9723DC42147C:\Windows\System32\ole32.dll
18:08:50.9723DC42147C:\Windows\System32\rasadhlp.dll
18:08:50.9723DC42147C:\Windows\System32\sechost.dll
18:08:50.9723DC42147C:\Windows\System32\shcore.dll
18:08:50.9723DC42147C:\Windows\System32\ucrtbase.dll
18:08:50.9723DC42147C:\Windows\System32\win32u.dll
18:08:50.9723DC42147C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
18:08:50.9723DC42147C:\Windows\system32\nvapi64.dll
18:08:50.9723DC42147C:\Windows\system32\nvspcap64.dll
18:08:50.9723DC42147C:\Windows\system32\rsaenh.dll
18:08:50.9723DC42147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
18:08:50.9723DC42147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
18:08:50.9723DC42147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
18:08:50.9723DC42147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
18:08:50.9723DC42147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
18:08:50.9723DC42147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
18:08:50.9723DC42147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\thrustmaster_bridge_x64.dll
18:08:50.9723DC42147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
18:08:50.9723DC479GraphicsHookManager::InitCreated Thread - Created , ThreadId=33460
18:08:50.9743DC41536Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
18:08:50.9743DC41552Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
18:08:50.9743DC41560Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
18:08:50.9753DC41588Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
18:08:50.9753DC41609Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
18:08:50.9753DC41675Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
18:08:50.9753DC41688Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
18:08:50.9753DC41718Client::ReadGameConfigurationsEnable EnableTXR - OFF
18:08:50.9753DC41758Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
18:08:50.9753DC41760Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
18:08:50.9753DC41762Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
18:08:50.9753DC41764Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
18:08:50.9753DC41766Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
18:08:50.9753DC41768Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
18:08:50.9753DC41770Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
18:08:50.9753DC41773Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
18:08:50.9753DC41776Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
18:08:50.9753DC41883Data::Search[0] 0xED2B0000
18:08:50.9753DC41883Data::Search[1] 0x0
18:08:50.9753DC41883Data::Search[2] 0x0
18:08:50.9753DC41883Data::Search[3] 0x9FE30000
18:08:50.9753DC41883Data::Search[4] 0x0
18:08:50.9753DC41883Data::Search[5] 0xE8E30000
18:08:50.9753DC41883Data::Search[6] 0xED1E0000
18:08:50.9753DC41883Data::Search[7] 0x0
18:08:50.9753DC41883Data::Search[8] 0xE8E30000
18:08:50.9753DC41883Data::Search[9] 0x0
18:08:50.9753DC41888Data::Search[10] 0x0
18:08:50.9753DC41894Data::Search[11] 0xE5FE0000
18:08:50.9753DC41900Data::Search[12] 0x0
18:08:50.9753DC41906Data::Search[13] 0x0
18:08:50.9753DC4337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
18:08:50.9763DC41265Client::hookFunctionsDetected Windows 8.1 or greater
18:08:50.9763DC41288Client::hookFunctionsAcquiring function lock succedded
18:08:50.9773DC4254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
18:08:50.9773DC4582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
18:08:50.9773DC4952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
18:08:50.9783DC4225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19923632 opened succesfuly
18:08:50.9783DC4528OverlayManager::OverlayManagerOW System Cursor is set to = 0x8fbc0fef
18:08:50.9783DC47604OverlayManager::LoadDefaultCursorsLoad default cursors
18:08:50.9783DC4536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x13811e59
18:08:50.9783DC472PerformanceCounter::StartSessionStartSession
18:08:50.9783DC472PerformanceCounter::StartSessionStartSession
18:08:50.9783DC4225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
18:08:50.9783DC4758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 1
18:08:50.9783DC4776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
18:08:50.9783DC4778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
18:08:50.9783DC4781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
18:08:50.9783DC4784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
18:08:50.9783DC4787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
18:08:50.9783DC4790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
18:08:50.9783DC4793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
18:08:50.9783DC4796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
18:08:50.9783DC4799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
18:08:50.9783DC4802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
18:08:50.9783DC4805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
18:08:50.9783DC4808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
18:08:50.9783DC4811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
18:08:50.9783DC4814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
18:08:50.9783DC4817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
18:08:50.9783DC4820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
18:08:50.9783DC4823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
18:08:50.9783DC4826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
18:08:50.9783DC4829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
18:08:50.9783DC4832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
18:08:50.9783DC4835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
18:08:50.9783DC4838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
18:08:50.9783DC4841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
18:08:50.9783DC4844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
18:08:50.9783DC4847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
18:08:50.9783DC4850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
18:08:50.9783DC4853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
18:08:50.9783DC4856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
18:08:50.9783DC4859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
18:08:50.9783DC4862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
18:08:50.9783DC4865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
18:08:50.9783DC4868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
18:08:50.9783DC4871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
18:08:50.9783DC4874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
18:08:50.9783DC4877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
18:08:50.9783DC4880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
18:08:50.9783DC4883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
18:08:50.9783DC4886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
18:08:50.9783DC4889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
18:08:50.9783DC4892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
18:08:50.9783DC4895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
18:08:50.9783DC4898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
18:08:50.9783DC4901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
18:08:50.9783DC4904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
18:08:50.9783DC4907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
18:08:50.9783DC4910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
18:08:50.9783DC4913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
18:08:50.9783DC4916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
18:08:50.9783DC4919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
18:08:50.9783DC4922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
18:08:50.9783DC4925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
18:08:50.9783DC4928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
18:08:50.9783DC4931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
18:08:50.9783DC4934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
18:08:50.9783DC4937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
18:08:50.9783DC4940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
18:08:50.9783DC4943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
18:08:50.9783DC4946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
18:08:50.9783DC4949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
18:08:50.9783DC4952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
18:08:50.9783DC4955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
18:08:50.9783DC4958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
18:08:50.9783DC4961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
18:08:50.9783DC4964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
18:08:50.9783DC4967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
18:08:50.9783DC4970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
18:08:50.9783DC4972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
18:08:50.9783DC4974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
18:08:50.9783DC4976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
18:08:50.9783DC4978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
18:08:50.9783DC4980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
18:08:50.9783DC4982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
18:08:50.9783DC4984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
18:08:50.9783DC4986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
18:08:50.9783DC4988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
18:08:50.9783DC4990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
18:08:50.9783DC4992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
18:08:50.9783DC4994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
18:08:50.9783DC4996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
18:08:50.9783DC4998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
18:08:50.9783DC41000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
18:08:50.9783DC41002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
18:08:50.9783DC41004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
18:08:50.9783DC41006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
18:08:50.9783DC41008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
18:08:50.9783DC41011OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
18:08:50.9783DC41013OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
18:08:50.9783DC41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:08:50.9783DC4629OverlayManager::InitGameClientstarting hooks...
18:08:50.9863DC41991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.199.0.14\\OWUtils.dll succeeded
18:08:50.9893DC4602Install::CodeInit [Client,1] (MCH) OK
18:08:50.9893DC4602Install::CodeInit [Client,2] (MCH) OK
18:08:51.63DC4602Install::CodeInit [Client,3] (MCH) OK
18:08:51.63DC4602Install::CodeInit [Client,4] (MCH) OK
18:08:51.73DC4602Install::CodeInit [Client,4.1] (MCH) OK
18:08:51.213DC4602Install::CodeInit [Client,4.2] (MCH) OK
18:08:51.213DC41362Client::hookFunctionsSuspend before hook: OFF
18:08:51.223DC4916Client::hookLibraryFunctionsLib [2] is not supported for game. skipping..
18:08:51.223DC41063Install::CodeSegment [5|8160|0xE8E30000|0x1FE0]
18:08:51.223DC4602Install::Codeunknown (MCH) OK
18:08:51.223DC41063Install::CodeSegment [5|431696|0xE8E30000|0x69650]
18:08:51.233DC4602Install::Codeunknown (MCH) OK
18:08:51.233DC41063Install::CodeSegment [5|133424|0xE8E30000|0x20930]
18:08:51.233DC4602Install::Codeunknown (MCH) OK
18:08:51.233DC41063Install::CodeSegment [5|12800|0xE8E30000|0x3200]
18:08:51.233DC4602Install::Codeunknown (MCH) OK
18:08:51.233DC41063Install::CodeSegment [5|-47347616|0xE8E30000|0xFD2D8860]
18:08:51.233DC41154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
18:08:51.233DC41063Install::CodeSegment [5|-47326160|0xE8E30000|0xFD2DDC30]
18:08:51.233DC41154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
18:08:51.233DC41063Install::CodeSegment [5|-47331856|0xE8E30000|0xFD2DC5F0]
18:08:51.233DC41154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
18:08:51.233DC41063Install::CodeSegment [5|-48519184|0xE8E30000|0xFD1BA7F0]
18:08:51.233DC41154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
18:08:51.233DC4916Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
18:08:51.233DC4916Client::hookLibraryFunctionsLib [7] is not supported for game. skipping..
18:08:51.233DC4337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
18:08:51.233DC41275OverlayManager::StartStarting...
18:08:51.233DC41307OverlayManager::Startstarting hooks 2...
18:08:51.393DC4602Install::CodeInit [Client,5] (MCH) OK
18:08:51.393DC4602Install::CodeInit [Client,6] (MCH) OK
18:08:51.393DC41376OverlayManager::StartRID Found 1 devices.
18:08:51.393DC41384OverlayManager::StartRID Mouse Found [0] with 0X100(0X30) hwnd(0xac098e)...
18:08:51.393DC41473XTRAP COMPATIBLE PATCH WARNING
18:08:51.393DC41482OverlayManager::Startdone with hooks...
18:08:51.393DC4108ApiManager::InitAPI Manager Event : OK
18:08:51.393DC4120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=12592
18:08:51.393DC467TXRSettingFail to read texture recognition options 0xb7
18:08:51.393DC4114TXOfInterestNew list set with 0 items
18:08:51.393DC41508OverlayManager::Startget foreground state
18:08:51.393DC48375OverlayManager::OnForegroundChangedChanged True
18:08:51.393DC47706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:08:51.393DC41545OverlayManager::StartStarted...
18:08:51.3931247189OverlayManager::OnConnectedConnected to server
18:08:51.39312432SendServerHelloMessage::ExecuteSend connection Ack
18:08:51.4031307823OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x7808a4
18:08:51.46CDC7746OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
18:08:51.543DC4602Install::CodeInit [Client,0] (MCH) OK
18:08:51.543DC4428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
18:08:51.543DC494GraphicsHookManager::StopThreadStopThread
18:08:51.5582B4216GraphicsHookManager::MessageLoopExit Thread
18:08:51.563DC4406Client::initFirstInjectioninit complete
18:08:51.70CDC587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
18:08:51.72CDC148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
18:08:51.73CDC130D3DHelpers::LoadDxLibraryDX ex [D3DCompiler_43.dll] not exist, searching in installation folder...
18:08:51.75CDC145D3DHelpers::LoadDxLibrarylibrary loaded [C:\Program Files (x86)\Overwolf\0.199.0.14\D3DCompiler_43.dll].
18:08:51.75CDC984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
18:08:51.75CDC382IRenderDevice::LoadDxLibraryDX ex [D3DX9_43.dll] not exist, searching in installation folder...
18:08:51.78CDC397IRenderDevice::LoadDxLibrarylibrary loaded [C:\Program Files (x86)\Overwolf\0.199.0.14\D3DX9_43.dll].
18:08:51.78CDC1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xd81f9d90
18:08:51.78CDC1072RenderDeviceD3d11::initDevice adapter hash: 1622337533
18:08:51.78CDC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:08:51.78CDC1126RenderDeviceD3d11::initsave state
18:08:51.78CDC696RenderDeviceD3d11::initDX11loading shaders...
18:08:51.90CDC705RenderDeviceD3d11::initDX11create vs
18:08:51.90CDC723RenderDeviceD3d11::initDX11create vs
18:08:51.92CDC745RenderDeviceD3d11::initDX11create pxs
18:08:51.93CDC774RenderDeviceD3d11::initDX11create raster
18:08:51.93CDC842RenderDeviceD3d11::initDX11create buffers
18:08:51.93CDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xd7a820b8.
18:08:51.94CDC1134RenderDeviceD3d11::initrestore state
18:08:51.94CDC1137RenderDeviceD3d11::initTarget Window [0x13d0e26]
18:08:51.94CDC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:08:51.94CDC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:08:51.94CDC193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
18:08:51.94CDC2092RenderDeviceD3d11::setFixSet render device fix RT.
18:08:51.94CDC3076OverlayManager::setGraphicsRender Device fix was set RT.
18:08:51.94CDC5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:08:51.94CDC5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:08:51.100CDC26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
18:08:51.100CDC21StartWidgetsRefresher::ExecuteExecute start wicket manager
18:08:51.100CDC276WidgetManager::StartLayoutSchedulerstart layout scheduler
18:08:51.101CDC5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x13d0e26} (foreground = 0x13d0e26).
18:08:51.101CDC2512OverlayManager::installWindowProcHookInstall WPH
18:08:51.101CDC2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xfd0f0c49
18:08:51.101CDC2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:08:51.101CDC2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x25509060=626036832)=>(0x49b2b80=77278080)
18:08:51.101CDC2602OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
18:08:51.101CDC311PerformanceCounter::NotifyFrameRenderNotify first Render...
18:08:51.101CDC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:08:51.101CDC8267OverlayManager::CheckForSharedTextureSupportCheck for SHT support
18:08:51.101CDC2621OverlayManager::installKeybMouseHookInstall KeybMouse
18:08:51.101CDC480InputInterceptor::stopHookunhook keyboard and mouse
18:08:51.101CDC447InputInterceptor::runHookKeyboard is hooked 0xcdc
18:08:51.101CDC469InputInterceptor::runHookMouse is hooked 0xcdc
18:08:51.101CDC2272OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = -1, Cur = 0x0
18:08:51.101CDC6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x13d0e26 .
18:08:51.108CDC5500OverlayManager::initOverlayResolutionEx 0X40008
18:08:51.108CDC5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:08:51.108CDC5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:08:51.108CDC5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:08:51.1096D30225InterProcessElement::openInterProcess Overwolf_ImID_14053A_P_23632 opened succesfuly
18:08:51.1096D30225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
18:08:51.46131247015OverlayManager::doActionDisplayFPS - Triggered
18:08:51.466CDC684OverlayInputManager::HandleCommandsClear all hotkeys command
18:08:51.466CDC725OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
18:08:51.466CDC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:08:51.49231247007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:08:51.51631247007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:08:51.5216D30225InterProcessElement::openInterProcess Overwolf_ImID_7D0956_P_23632 opened succesfuly
18:08:51.5226D30225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
18:08:52.18331247007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:08:52.2226D30225InterProcessElement::openInterProcess Overwolf_ImID_EC0D5E_P_23632 opened succesfuly
18:08:52.2226D30225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
18:08:52.22431247007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:08:52.2376D30225InterProcessElement::openInterProcess Overwolf_ImID_6C1EDE_P_23632 opened succesfuly
18:08:52.2376D30225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
18:08:53.7853124140LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
18:08:53.7853124127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
18:08:53.798CDC255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
18:08:55.840538050capture devicecapture device registered
18:08:55.848CDC50capture devicegraphics-hook.dll loaded against process: eurotrucks2.exe
18:08:55.848CDC50capture device(half life scientist) everything.. seems to be in order
18:08:55.848CDC50capture deviced3d11 shared texture capture successful
18:08:57.467CDC326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:08:57.467CDC347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:09:01.23031302131Client::LogProcessModulesLoaded modules:
18:09:01.23131302147C:\Program Files (x86)\Overwolf\0.199.0.14\D3DCompiler_43.dll
18:09:01.23131302147C:\Program Files (x86)\Overwolf\0.199.0.14\D3DX9_43.dll
18:09:01.23131302147C:\Program Files (x86)\Overwolf\0.199.0.14\OWClient.dll
18:09:01.23131302147C:\Program Files (x86)\Overwolf\0.199.0.14\OWExplorer.dll
18:09:01.23131302147C:\Program Files (x86)\Overwolf\0.199.0.14\OWUtils.dll
18:09:01.23131302147C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
18:09:01.23131302147C:\Program Files (x86)\Steam\steamclient64.dll
18:09:01.23131302147C:\Program Files (x86)\Steam\tier0_s64.dll
18:09:01.23131302147C:\Program Files (x86)\Steam\vstdlib_s64.dll
18:09:01.23131302147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
18:09:01.23131302147C:\Users\Francesco\AppData\Local\Overwolf\Extensions\ncfplpkmiejjaklknfnkgcpapnhkggmlcppckhcb\199.0.3\obs\data\obs-plugins\win-capture\ow-graphics-hook64.dll
18:09:01.23131302147C:\Windows\SYSTEM32\AUDIOSES.DLL
18:09:01.23131302147C:\Windows\SYSTEM32\AcGenral.DLL
18:09:01.23131302147C:\Windows\SYSTEM32\CRYPTBASE.DLL
18:09:01.23131302147C:\Windows\SYSTEM32\CoreMessaging.dll
18:09:01.23131302147C:\Windows\SYSTEM32\CoreUIComponents.dll
18:09:01.23131302147C:\Windows\SYSTEM32\DNSAPI.dll
18:09:01.23131302147C:\Windows\SYSTEM32\HID.DLL
18:09:01.23131302147C:\Windows\SYSTEM32\IPHLPAPI.DLL
18:09:01.23131302147C:\Windows\SYSTEM32\MPR.dll
18:09:01.23131302147C:\Windows\SYSTEM32\MSACM32.dll
18:09:01.23131302147C:\Windows\SYSTEM32\MSIMG32.dll
18:09:01.23131302147C:\Windows\SYSTEM32\MSVCP140.dll
18:09:01.23131302147C:\Windows\SYSTEM32\MSWSOCK.dll
18:09:01.23131302147C:\Windows\SYSTEM32\PROPSYS.dll
18:09:01.23131302147C:\Windows\SYSTEM32\Secur32.dll
18:09:01.23131302147C:\Windows\SYSTEM32\SspiCli.dll
18:09:01.23131302147C:\Windows\SYSTEM32\UMPDC.dll
18:09:01.23131302147C:\Windows\SYSTEM32\USERENV.dll
18:09:01.23131302147C:\Windows\SYSTEM32\UxTheme.dll
18:09:01.23131302147C:\Windows\SYSTEM32\VCRUNTIME140.dll
18:09:01.23131302147C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
18:09:01.23131302147C:\Windows\SYSTEM32\VERSION.dll
18:09:01.23131302147C:\Windows\SYSTEM32\WINMM.dll
18:09:01.23131302147C:\Windows\SYSTEM32\WINNSI.DLL
18:09:01.23131302147C:\Windows\SYSTEM32\WindowsCodecs.dll
18:09:01.23131302147C:\Windows\SYSTEM32\Wldp.dll
18:09:01.23131302147C:\Windows\SYSTEM32\XINPUT9_1_0.dll
18:09:01.23131302147C:\Windows\SYSTEM32\apphelp.dll
18:09:01.23131302147C:\Windows\SYSTEM32\cryptnet.dll
18:09:01.23131302147C:\Windows\SYSTEM32\d3d11.dll
18:09:01.23131302147C:\Windows\SYSTEM32\d3dx11_43.dll
18:09:01.23131302147C:\Windows\SYSTEM32\dcomp.dll
18:09:01.23131302147C:\Windows\SYSTEM32\dhcpcsvc.DLL
18:09:01.23131302147C:\Windows\SYSTEM32\dhcpcsvc6.DLL
18:09:01.23131302147C:\Windows\SYSTEM32\dinput8.dll
18:09:01.23131302147C:\Windows\SYSTEM32\drvstore.dll
18:09:01.23131302147C:\Windows\SYSTEM32\dwmapi.dll
18:09:01.23131302147C:\Windows\SYSTEM32\dxcore.dll
18:09:01.23131302147C:\Windows\SYSTEM32\dxgi.dll
18:09:01.23131302147C:\Windows\SYSTEM32\gpapi.dll
18:09:01.23131302147C:\Windows\SYSTEM32\inputhost.dll
18:09:01.23131302147C:\Windows\SYSTEM32\kernel.appcore.dll
18:09:01.23131302147C:\Windows\SYSTEM32\ntdll.dll
18:09:01.23131302147C:\Windows\SYSTEM32\ntmarta.dll
18:09:01.23131302147C:\Windows\SYSTEM32\powrprof.dll
18:09:01.23131302147C:\Windows\SYSTEM32\profapi.dll
18:09:01.23131302147C:\Windows\SYSTEM32\resourcepolicyclient.dll
18:09:01.23131302147C:\Windows\SYSTEM32\textinputframework.dll
18:09:01.23131302147C:\Windows\SYSTEM32\twinapi.appcore.dll
18:09:01.23131302147C:\Windows\SYSTEM32\windows.storage.dll
18:09:01.23131302147C:\Windows\SYSTEM32\winhttp.dll
18:09:01.23131302147C:\Windows\SYSTEM32\winmmbase.dll
18:09:01.23131302147C:\Windows\SYSTEM32\wintypes.dll
18:09:01.23131302147C:\Windows\SYSTEM32\xinput1_4.dll
18:09:01.23131302147C:\Windows\System32\ADVAPI32.dll
18:09:01.23131302147C:\Windows\System32\COMDLG32.dll
18:09:01.23131302147C:\Windows\System32\CRYPT32.dll
18:09:01.23131302147C:\Windows\System32\CRYPTSP.dll
18:09:01.23131302147C:\Windows\System32\DEVOBJ.dll
18:09:01.23131302147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\NvCamera\NvCamera64.dll
18:09:01.23131302147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\NvCamera\d3dcompiler_47_64.dll
18:09:01.23131302147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\nvldumdx.dll
18:09:01.23131302147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\nvwgf2umx.dll
18:09:01.23131302147C:\Windows\System32\GDI32.dll
18:09:01.23131302147C:\Windows\System32\IMM32.DLL
18:09:01.23131302147C:\Windows\System32\KERNEL32.DLL
18:09:01.23131302147C:\Windows\System32\KERNELBASE.dll
18:09:01.23131302147C:\Windows\System32\MMDevApi.dll
18:09:01.23131302147C:\Windows\System32\MSASN1.dll
18:09:01.23131302147C:\Windows\System32\MSCTF.dll
18:09:01.23131302147C:\Windows\System32\NSI.dll
18:09:01.23131302147C:\Windows\System32\OLEAUT32.dll
18:09:01.23131302147C:\Windows\System32\OneCoreCommonProxyStub.dll
18:09:01.23131302147C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
18:09:01.23131302147C:\Windows\System32\PSAPI.DLL
18:09:01.23131302147C:\Windows\System32\RPCRT4.dll
18:09:01.23131302147C:\Windows\System32\SETUPAPI.dll
18:09:01.23131302147C:\Windows\System32\SHELL32.dll
18:09:01.23131302147C:\Windows\System32\SHLWAPI.dll
18:09:01.23131302147C:\Windows\System32\USER32.dll
18:09:01.23131302147C:\Windows\System32\WINTRUST.dll
18:09:01.23131302147C:\Windows\System32\WS2_32.dll
18:09:01.23131302147C:\Windows\System32\WindowManagementAPI.dll
18:09:01.23131302147C:\Windows\System32\Windows.UI.dll
18:09:01.23131302147C:\Windows\System32\bcrypt.dll
18:09:01.23131302147C:\Windows\System32\bcryptPrimitives.dll
18:09:01.23131302147C:\Windows\System32\cfgmgr32.dll
18:09:01.23131302147C:\Windows\System32\clbcatq.dll
18:09:01.23131302147C:\Windows\System32\combase.dll
18:09:01.23131302147C:\Windows\System32\fwpuclnt.dll
18:09:01.23131302147C:\Windows\System32\gdi32full.dll
18:09:01.23131302147C:\Windows\System32\imagehlp.dll
18:09:01.23131302147C:\Windows\System32\msvcp_win.dll
18:09:01.23131302147C:\Windows\System32\msvcrt.dll
18:09:01.23131302147C:\Windows\System32\ole32.dll
18:09:01.23131302147C:\Windows\System32\rasadhlp.dll
18:09:01.23131302147C:\Windows\System32\sechost.dll
18:09:01.23131302147C:\Windows\System32\shcore.dll
18:09:01.23131302147C:\Windows\System32\ucrtbase.dll
18:09:01.23131302147C:\Windows\System32\win32u.dll
18:09:01.23131302147C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
18:09:01.23131302147C:\Windows\system32\nvapi64.dll
18:09:01.23131302147C:\Windows\system32\nvspcap64.dll
18:09:01.23131302147C:\Windows\system32\rsaenh.dll
18:09:01.23131302147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
18:09:01.23131302147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
18:09:01.23131302147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
18:09:01.23131302147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
18:09:01.23131302147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
18:09:01.23131302147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
18:09:01.23131302147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\thrustmaster_bridge_x64.dll
18:09:01.23131302147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
18:09:07.5586D30293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:09:27.944CDC326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
18:09:27.944CDC347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:09:39.9813124367InputInterceptor::ResetLLHookProcExtReset keys state
18:09:39.98131246862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:09:39.98131248375OverlayManager::OnForegroundChangedChanged False
18:09:39.98231248409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4A0C84 Title=[Trucky - DesktopWindow]
18:09:39.98231247706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:09:39.98231242950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:09:39.98231242832OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
18:09:39.98231242845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:09:39.9833124367InputInterceptor::ResetLLHookProcExtReset keys state
18:09:39.98431247015OverlayManager::doActionDisplayFPS - Triggered
18:09:40.293CDC48ResetSnapShotSH::ExecuteRelease snapshot SH
18:09:40.293CDC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:09:40.299CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:09:40.299CDC425fSwapResize_BuffersClear overlay graphics..
18:09:40.299CDC2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:09:40.299CDC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:09:40.299CDC1558OverlayManager::RestoreGameWNDPROCSWL restored.
18:09:40.299CDC1568OverlayManager::RestoreGameWNDPROCSWL OK.
18:09:40.299CDC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xfd0f0c49
18:09:40.299CDC2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:09:40.299CDC427fSwapResize_BuffersDevice was Resized!
18:09:40.299CDC184IRenderDevice::releaseRender Releasing.
18:09:40.299CDC50capture device----------------- d3d11 capture freed ----------------
18:09:40.299CDC82RenderDeviceCaptureBase::ReleaseTextureRelease
18:09:40.299CDC100RenderDeviceCaptureBase::ReleaseTextureReleased
18:09:40.299CDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
18:09:40.299CDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
18:09:40.299CDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
18:09:40.299CDC201IRenderDevice::releaseRender Releasing Done.
18:09:40.299CDC431fSwapResize_BuffersEnd Device was Resized!
18:09:40.409CDC1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xd81f9d90
18:09:40.409CDC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:09:40.409CDC1126RenderDeviceD3d11::initsave state
18:09:40.409CDC696RenderDeviceD3d11::initDX11loading shaders...
18:09:40.415CDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xd7a820b8.
18:09:40.415CDC1134RenderDeviceD3d11::initrestore state
18:09:40.415CDC1137RenderDeviceD3d11::initTarget Window [0x13d0e26]
18:09:40.415CDC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:09:40.415CDC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:09:40.415CDC2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:09:40.415CDC5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:09:40.415CDC5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:09:40.415CDC5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:09:40.415CDC374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
18:09:40.415CDC2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:09:40.415CDC2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:09:40.415CDC184IRenderDevice::releaseRender Releasing.
18:09:40.415CDC50capture device----------------- d3d11 capture freed ----------------
18:09:40.415CDC82RenderDeviceCaptureBase::ReleaseTextureRelease
18:09:40.415CDC100RenderDeviceCaptureBase::ReleaseTextureReleased
18:09:40.415CDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
18:09:40.415CDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
18:09:40.415CDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
18:09:40.415CDC201IRenderDevice::releaseRender Releasing Done.
18:09:41.5131D30293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:09:47.549CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:09:47.566CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:09:47.586CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:09:47.588CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:09:47.605CDC1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xd81f9d90
18:09:47.605CDC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:09:47.605CDC1126RenderDeviceD3d11::initsave state
18:09:47.605CDC696RenderDeviceD3d11::initDX11loading shaders...
18:09:47.614CDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xd7a820b8.
18:09:47.615CDC1134RenderDeviceD3d11::initrestore state
18:09:47.615CDC1137RenderDeviceD3d11::initTarget Window [0x13d0e26]
18:09:47.615CDC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:09:47.615CDC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:09:47.621CDC5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x13d0e26} (foreground = 0x13d0e26).
18:09:47.621CDC2512OverlayManager::installWindowProcHookInstall WPH
18:09:47.621CDC2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc16a0a55
18:09:47.621CDC2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:09:47.621CDC2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x25509060=626036832)=>(0x49b2b80=77278080)
18:09:47.621CDC1614WidgetManager::drawskip widget draw (not in foreground) False - False
18:09:47.624CDC5500OverlayManager::initOverlayResolutionEx 0X40008
18:09:47.624CDC5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:09:47.624CDC5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:09:47.624CDC5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:09:47.629CDC2621OverlayManager::installKeybMouseHookInstall KeybMouse
18:09:47.629CDC480InputInterceptor::stopHookunhook keyboard and mouse
18:09:47.629CDC447InputInterceptor::runHookKeyboard is hooked 0xcdc
18:09:47.629CDC469InputInterceptor::runHookMouse is hooked 0xcdc
18:09:47.63831246862OverlayManager::doActionForegroundChange Event ON (ON)
18:09:47.63831248375OverlayManager::OnForegroundChangedChanged True
18:09:47.63831247706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:09:47.645CDC6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x13d0e26) 0x13d0e26 .
18:09:47.651CDC326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
18:09:47.651CDC347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:09:47.653CDC326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:09:47.653CDC347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:09:47.65431247015OverlayManager::doActionDisplayFPS - Triggered
18:09:47.654CDC50capture deviced3d11 shared texture capture successful
18:09:47.685CDC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:11:43.930CDC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:11:43.930CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:11:43.930CDC425fSwapResize_BuffersClear overlay graphics..
18:11:43.930CDC2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:11:43.931CDC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:11:43.931CDC1558OverlayManager::RestoreGameWNDPROCSWL restored.
18:11:43.931CDC1568OverlayManager::RestoreGameWNDPROCSWL OK.
18:11:43.931CDC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc16a0a55
18:11:43.931CDC2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:11:43.931CDC427fSwapResize_BuffersDevice was Resized!
18:11:43.931CDC184IRenderDevice::releaseRender Releasing.
18:11:43.931CDC50capture device----------------- d3d11 capture freed ----------------
18:11:43.931CDC82RenderDeviceCaptureBase::ReleaseTextureRelease
18:11:43.931CDC100RenderDeviceCaptureBase::ReleaseTextureReleased
18:11:43.931CDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
18:11:43.931CDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
18:11:43.931CDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
18:11:43.931CDC201IRenderDevice::releaseRender Releasing Done.
18:11:43.931CDC431fSwapResize_BuffersEnd Device was Resized!
18:11:43.940CDC1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xd81f9d90
18:11:43.940CDC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:11:43.940CDC1126RenderDeviceD3d11::initsave state
18:11:43.940CDC696RenderDeviceD3d11::initDX11loading shaders...
18:11:43.945CDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xd7a820b8.
18:11:43.945CDC1134RenderDeviceD3d11::initrestore state
18:11:43.945CDC1137RenderDeviceD3d11::initTarget Window [0x13d0e26]
18:11:43.945CDC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:11:43.945CDC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:11:43.945CDC5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:11:43.945CDC5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:11:43.945CDC5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:11:43.962CDC5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x13d0e26} (foreground = 0x13d0e26).
18:11:43.962CDC2512OverlayManager::installWindowProcHookInstall WPH
18:11:43.962CDC2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x76e1e83
18:11:43.962CDC2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:11:43.962CDC2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x25509060=626036832)=>(0x49b2b80=77278080)
18:11:43.962CDC50capture deviced3d11 shared texture capture successful
18:11:43.963CDC2621OverlayManager::installKeybMouseHookInstall KeybMouse
18:11:43.963CDC480InputInterceptor::stopHookunhook keyboard and mouse
18:11:43.963CDC447InputInterceptor::runHookKeyboard is hooked 0xcdc
18:11:43.963CDC469InputInterceptor::runHookMouse is hooked 0xcdc
18:11:43.965CDC5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1900,1037)G(1920,1080)M(1920,1080)
18:11:45.159CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:11:45.159CDC425fSwapResize_BuffersClear overlay graphics..
18:11:45.159CDC2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:11:45.159CDC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:11:45.159CDC1558OverlayManager::RestoreGameWNDPROCSWL restored.
18:11:45.159CDC1568OverlayManager::RestoreGameWNDPROCSWL OK.
18:11:45.159CDC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x76e1e83
18:11:45.159CDC2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:11:45.159CDC427fSwapResize_BuffersDevice was Resized!
18:11:45.159CDC184IRenderDevice::releaseRender Releasing.
18:11:45.159CDC50capture device----------------- d3d11 capture freed ----------------
18:11:45.159CDC82RenderDeviceCaptureBase::ReleaseTextureRelease
18:11:45.159CDC100RenderDeviceCaptureBase::ReleaseTextureReleased
18:11:45.159CDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
18:11:45.159CDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
18:11:45.159CDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
18:11:45.159CDC201IRenderDevice::releaseRender Releasing Done.
18:11:45.159CDC431fSwapResize_BuffersEnd Device was Resized!
18:11:45.183CDC1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xd81f9d90
18:11:45.183CDC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:11:45.183CDC1126RenderDeviceD3d11::initsave state
18:11:45.183CDC696RenderDeviceD3d11::initDX11loading shaders...
18:11:45.1883124367InputInterceptor::ResetLLHookProcExtReset keys state
18:11:45.18831246862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:11:45.18831248375OverlayManager::OnForegroundChangedChanged False
18:11:45.18831248409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x105CE Title=[staff - Discord]
18:11:45.18831247706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:11:45.18831242950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:11:45.18831242832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:11:45.18931242845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:11:45.190CDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xd7a820b8.
18:11:45.190CDC1134RenderDeviceD3d11::initrestore state
18:11:45.190CDC1137RenderDeviceD3d11::initTarget Window [0x13d0e26]
18:11:45.190CDC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:11:45.190CDC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:11:45.190CDC2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:11:45.190CDC5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:11:45.194CDC48ResetSnapShotSH::ExecuteRelease snapshot SH
18:11:45.194CDC5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x13d0e26} (foreground = 0x105ce).
18:11:45.194CDC2512OverlayManager::installWindowProcHookInstall WPH
18:11:45.195CDC2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa7d70df1
18:11:45.195CDC2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
18:11:45.195CDC2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x25509060=626036832)=>(0x49b2b80=77278080)
18:11:45.195CDC1614WidgetManager::drawskip widget draw (not in foreground) False - False
18:11:45.2033124367InputInterceptor::ResetLLHookProcExtReset keys state
18:11:45.20431247015OverlayManager::doActionDisplayFPS - Triggered
18:11:45.213CDC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:11:45.244CDC2621OverlayManager::installKeybMouseHookInstall KeybMouse
18:11:45.244CDC480InputInterceptor::stopHookunhook keyboard and mouse
18:11:45.244CDC447InputInterceptor::runHookKeyboard is hooked 0xcdc
18:11:45.244CDC469InputInterceptor::runHookMouse is hooked 0xcdc
18:11:59.995CDC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:11:59.995CDC1864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:11:59.995CDC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:11:59.995CDC1558OverlayManager::RestoreGameWNDPROCSWL restored.
18:11:59.995CDC1568OverlayManager::RestoreGameWNDPROCSWL OK.
18:11:59.995CDC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa7d70df1
18:11:59.995CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:11:59.995CDC425fSwapResize_BuffersClear overlay graphics..
18:11:59.995CDC2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:11:59.995CDC2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:11:59.995CDC427fSwapResize_BuffersDevice was Resized!
18:11:59.995CDC184IRenderDevice::releaseRender Releasing.
18:11:59.995CDC50capture device----------------- d3d11 capture freed ----------------
18:11:59.995CDC82RenderDeviceCaptureBase::ReleaseTextureRelease
18:11:59.995CDC100RenderDeviceCaptureBase::ReleaseTextureReleased
18:11:59.995CDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
18:11:59.995CDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
18:11:59.995CDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
18:11:59.995CDC201IRenderDevice::releaseRender Releasing Done.
18:11:59.995CDC431fSwapResize_BuffersEnd Device was Resized!
18:12:00.10CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:12:00.33CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:12:00.34CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:12:00.45CDC1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xd81f9d90
18:12:00.45CDC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:12:00.45CDC1126RenderDeviceD3d11::initsave state
18:12:00.45CDC696RenderDeviceD3d11::initDX11loading shaders...
18:12:00.50CDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xd7a820b8.
18:12:00.50CDC1134RenderDeviceD3d11::initrestore state
18:12:00.50CDC1137RenderDeviceD3d11::initTarget Window [0x13d0e26]
18:12:00.50CDC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:12:00.50CDC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:12:00.55CDC5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x13d0e26} (foreground = 0x13d0e26).
18:12:00.55CDC2512OverlayManager::installWindowProcHookInstall WPH
18:12:00.55CDC2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6a2f0ebb
18:12:00.55CDC2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:12:00.55CDC2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x25509060=626036832)=>(0x49b2b80=77278080)
18:12:00.58CDC5500OverlayManager::initOverlayResolutionEx 0X40008
18:12:00.58CDC5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:12:00.58CDC5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:12:00.58CDC5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:12:00.76CDC2621OverlayManager::installKeybMouseHookInstall KeybMouse
18:12:00.76CDC480InputInterceptor::stopHookunhook keyboard and mouse
18:12:00.76CDC447InputInterceptor::runHookKeyboard is hooked 0xcdc
18:12:00.76CDC469InputInterceptor::runHookMouse is hooked 0xcdc
18:12:00.38931246862OverlayManager::doActionForegroundChange Event ON (ON)
18:12:00.38931248375OverlayManager::OnForegroundChangedChanged True
18:12:00.38931247706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:12:00.393CDC6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x13d0e26) 0x13d0e26 .
18:12:00.40231247015OverlayManager::doActionDisplayFPS - Triggered
18:12:00.403CDC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:12:00.403CDC50capture deviced3d11 shared texture capture successful
18:12:18.878CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:12:18.879CDC425fSwapResize_BuffersClear overlay graphics..
18:12:18.879CDC2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:12:18.879CDC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:12:18.879CDC1558OverlayManager::RestoreGameWNDPROCSWL restored.
18:12:18.879CDC1568OverlayManager::RestoreGameWNDPROCSWL OK.
18:12:18.879CDC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6a2f0ebb
18:12:18.879CDC2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:12:18.879CDC427fSwapResize_BuffersDevice was Resized!
18:12:18.879CDC184IRenderDevice::releaseRender Releasing.
18:12:18.879CDC50capture device----------------- d3d11 capture freed ----------------
18:12:18.879CDC82RenderDeviceCaptureBase::ReleaseTextureRelease
18:12:18.879CDC100RenderDeviceCaptureBase::ReleaseTextureReleased
18:12:18.879CDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
18:12:18.879CDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
18:12:18.879CDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
18:12:18.879CDC201IRenderDevice::releaseRender Releasing Done.
18:12:18.879CDC431fSwapResize_BuffersEnd Device was Resized!
18:12:18.953CDC1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xd81f9d90
18:12:18.953CDC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:12:18.953CDC1126RenderDeviceD3d11::initsave state
18:12:18.953CDC696RenderDeviceD3d11::initDX11loading shaders...
18:12:18.959CDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xd7a820b8.
18:12:18.959CDC1134RenderDeviceD3d11::initrestore state
18:12:18.959CDC1137RenderDeviceD3d11::initTarget Window [0x13d0e26]
18:12:18.959CDC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:12:18.959CDC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:12:18.959CDC5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:12:18.959CDC5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:12:18.959CDC5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:12:18.959CDC374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
18:12:18.959CDC2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:12:18.959CDC2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:12:18.959CDC184IRenderDevice::releaseRender Releasing.
18:12:18.959CDC50capture device----------------- d3d11 capture freed ----------------
18:12:18.959CDC82RenderDeviceCaptureBase::ReleaseTextureRelease
18:12:18.959CDC100RenderDeviceCaptureBase::ReleaseTextureReleased
18:12:18.959CDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
18:12:18.959CDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
18:12:18.959CDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
18:12:18.959CDC201IRenderDevice::releaseRender Releasing Done.
18:12:19.3193124367InputInterceptor::ResetLLHookProcExtReset keys state
18:12:19.31931246862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:12:19.31931248375OverlayManager::OnForegroundChangedChanged False
18:12:19.31931248409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x105CE Title=[staff - Discord]
18:12:19.32031247706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:12:19.32031242950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:12:19.32031242832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:12:19.32031242845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:12:19.3343124367InputInterceptor::ResetLLHookProcExtReset keys state
18:12:19.33531247015OverlayManager::doActionDisplayFPS - Triggered
18:12:20.3398488293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:12:33.471CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:12:33.492CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:12:33.50331246862OverlayManager::doActionForegroundChange Event ON (ON)
18:12:33.50331248375OverlayManager::OnForegroundChangedChanged True
18:12:33.50331247706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:12:33.50331242957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:12:33.521CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:12:33.524CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:12:33.531CDC7746OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
18:12:33.540CDC1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xd81f9d90
18:12:33.540CDC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:12:33.540CDC1126RenderDeviceD3d11::initsave state
18:12:33.540CDC696RenderDeviceD3d11::initDX11loading shaders...
18:12:33.5438488170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [14683].
18:12:33.543848852WidgetsLayoutScheduler::Stopstopping layout scheduler
18:12:33.543848861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:4)
18:12:33.547CDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xd7a820b8.
18:12:33.547CDC1134RenderDeviceD3d11::initrestore state
18:12:33.547CDC1137RenderDeviceD3d11::initTarget Window [0x13d0e26]
18:12:33.547CDC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:12:33.547CDC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:12:33.550CDC48ResetSnapShotSH::ExecuteRelease snapshot SH
18:12:33.551CDC5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x13d0e26} (foreground = 0x13d0e26).
18:12:33.551CDC2512OverlayManager::installWindowProcHookInstall WPH
18:12:33.551CDC2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xada2059
18:12:33.551CDC2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:12:33.551CDC2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x25509060=626036832)=>(0x49b2b80=77278080)
18:12:33.551CDC2286WidgetManager::Renderresume layout thread
18:12:33.551CDC276WidgetManager::StartLayoutSchedulerstart layout scheduler
18:12:33.551CDC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:12:33.551CDC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:12:33.551CDC50capture deviced3d11 shared texture capture successful
18:12:33.552CDC2621OverlayManager::installKeybMouseHookInstall KeybMouse
18:12:33.552CDC480InputInterceptor::stopHookunhook keyboard and mouse
18:12:33.553CDC447InputInterceptor::runHookKeyboard is hooked 0xcdc
18:12:33.553CDC469InputInterceptor::runHookMouse is hooked 0xcdc
18:12:33.553CDC6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x13d0e26) 0x13d0e26 .
18:12:33.557CDC5500OverlayManager::initOverlayResolutionEx 0X40008
18:12:33.557CDC5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:12:33.557CDC5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:12:33.557CDC5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:12:38.526CDC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:12:38.526CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:12:38.526CDC425fSwapResize_BuffersClear overlay graphics..
18:12:38.526CDC2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:12:38.526CDC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:12:38.526CDC1558OverlayManager::RestoreGameWNDPROCSWL restored.
18:12:38.526CDC1568OverlayManager::RestoreGameWNDPROCSWL OK.
18:12:38.527CDC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xada2059
18:12:38.527CDC2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:12:38.527CDC427fSwapResize_BuffersDevice was Resized!
18:12:38.527CDC184IRenderDevice::releaseRender Releasing.
18:12:38.527CDC50capture device----------------- d3d11 capture freed ----------------
18:12:38.527CDC82RenderDeviceCaptureBase::ReleaseTextureRelease
18:12:38.527CDC100RenderDeviceCaptureBase::ReleaseTextureReleased
18:12:38.527CDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
18:12:38.527CDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
18:12:38.527CDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
18:12:38.527CDC201IRenderDevice::releaseRender Releasing Done.
18:12:38.527CDC431fSwapResize_BuffersEnd Device was Resized!
18:12:38.536CDC1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xd81f9d90
18:12:38.536CDC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:12:38.536CDC1126RenderDeviceD3d11::initsave state
18:12:38.536CDC696RenderDeviceD3d11::initDX11loading shaders...
18:12:38.541CDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xd7a820b8.
18:12:38.541CDC1134RenderDeviceD3d11::initrestore state
18:12:38.541CDC1137RenderDeviceD3d11::initTarget Window [0x13d0e26]
18:12:38.541CDC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:12:38.541CDC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:12:38.541CDC5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:12:38.541CDC5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:12:38.541CDC5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:12:38.562CDC5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x13d0e26} (foreground = 0x13d0e26).
18:12:38.562CDC2512OverlayManager::installWindowProcHookInstall WPH
18:12:38.562CDC2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5d220e7
18:12:38.562CDC2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:12:38.562CDC2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x25509060=626036832)=>(0x49b2b80=77278080)
18:12:38.562CDC50capture deviced3d11 shared texture capture successful
18:12:38.562CDC2621OverlayManager::installKeybMouseHookInstall KeybMouse
18:12:38.562CDC480InputInterceptor::stopHookunhook keyboard and mouse
18:12:38.562CDC447InputInterceptor::runHookKeyboard is hooked 0xcdc
18:12:38.562CDC469InputInterceptor::runHookMouse is hooked 0xcdc
18:12:38.564CDC5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1900,1037)G(1920,1080)M(1920,1080)
18:12:40.1403124367InputInterceptor::ResetLLHookProcExtReset keys state
18:12:40.14031246862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:12:40.14031248375OverlayManager::OnForegroundChangedChanged False
18:12:40.14031248409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10304 Title=[]
18:12:40.14031247706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:12:40.14031242950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:12:40.14031242832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:12:40.14131242845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:12:40.142CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:12:40.142CDC425fSwapResize_BuffersClear overlay graphics..
18:12:40.142CDC2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:12:40.142CDC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:12:40.142CDC1558OverlayManager::RestoreGameWNDPROCSWL restored.
18:12:40.142CDC1568OverlayManager::RestoreGameWNDPROCSWL OK.
18:12:40.142CDC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5d220e7
18:12:40.142CDC2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:12:40.142CDC427fSwapResize_BuffersDevice was Resized!
18:12:40.142CDC184IRenderDevice::releaseRender Releasing.
18:12:40.142CDC50capture device----------------- d3d11 capture freed ----------------
18:12:40.142CDC82RenderDeviceCaptureBase::ReleaseTextureRelease
18:12:40.142CDC100RenderDeviceCaptureBase::ReleaseTextureReleased
18:12:40.142CDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
18:12:40.142CDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
18:12:40.142CDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
18:12:40.142CDC201IRenderDevice::releaseRender Releasing Done.
18:12:40.142CDC431fSwapResize_BuffersEnd Device was Resized!
18:12:40.1533124367InputInterceptor::ResetLLHookProcExtReset keys state
18:12:40.17531247015OverlayManager::doActionDisplayFPS - Triggered
18:12:40.182CDC1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xd81f9d90
18:12:40.182CDC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:12:40.182CDC1126RenderDeviceD3d11::initsave state
18:12:40.182CDC696RenderDeviceD3d11::initDX11loading shaders...
18:12:40.190CDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xd7a820b8.
18:12:40.190CDC1134RenderDeviceD3d11::initrestore state
18:12:40.190CDC1137RenderDeviceD3d11::initTarget Window [0x13d0e26]
18:12:40.190CDC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:12:40.190CDC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:12:40.190CDC2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:12:40.190CDC5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:12:40.196CDC48ResetSnapShotSH::ExecuteRelease snapshot SH
18:12:40.196CDC5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x13d0e26} (foreground = 0x10702).
18:12:40.196CDC2512OverlayManager::installWindowProcHookInstall WPH
18:12:40.196CDC2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbc83015d
18:12:40.196CDC2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
18:12:40.197CDC2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x25509060=626036832)=>(0x49b2b80=77278080)
18:12:40.197CDC1614WidgetManager::drawskip widget draw (not in foreground) False - False
18:12:40.197CDC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:12:40.226CDC2621OverlayManager::installKeybMouseHookInstall KeybMouse
18:12:40.226CDC480InputInterceptor::stopHookunhook keyboard and mouse
18:12:40.226CDC447InputInterceptor::runHookKeyboard is hooked 0xcdc
18:12:40.226CDC469InputInterceptor::runHookMouse is hooked 0xcdc
18:12:45.328CDC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:12:45.328CDC1864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:12:45.328CDC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:12:45.328CDC1558OverlayManager::RestoreGameWNDPROCSWL restored.
18:12:45.328CDC1568OverlayManager::RestoreGameWNDPROCSWL OK.
18:12:45.328CDC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbc83015d
18:12:45.328CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:12:45.328CDC425fSwapResize_BuffersClear overlay graphics..
18:12:45.328CDC2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:12:45.328CDC2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:12:45.328CDC427fSwapResize_BuffersDevice was Resized!
18:12:45.328CDC184IRenderDevice::releaseRender Releasing.
18:12:45.328CDC50capture device----------------- d3d11 capture freed ----------------
18:12:45.328CDC82RenderDeviceCaptureBase::ReleaseTextureRelease
18:12:45.328CDC100RenderDeviceCaptureBase::ReleaseTextureReleased
18:12:45.328CDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
18:12:45.328CDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
18:12:45.328CDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
18:12:45.328CDC201IRenderDevice::releaseRender Releasing Done.
18:12:45.328CDC431fSwapResize_BuffersEnd Device was Resized!
18:12:45.347CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:12:45.370CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:12:45.371CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:12:45.382CDC1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xd81f9d90
18:12:45.382CDC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:12:45.382CDC1126RenderDeviceD3d11::initsave state
18:12:45.382CDC696RenderDeviceD3d11::initDX11loading shaders...
18:12:45.387CDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xd7a820b8.
18:12:45.387CDC1134RenderDeviceD3d11::initrestore state
18:12:45.388CDC1137RenderDeviceD3d11::initTarget Window [0x13d0e26]
18:12:45.388CDC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:12:45.388CDC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:12:45.396CDC5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x13d0e26} (foreground = 0x13d0e26).
18:12:45.396CDC2512OverlayManager::installWindowProcHookInstall WPH
18:12:45.396CDC2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5c390ed3
18:12:45.396CDC2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:12:45.396CDC2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x25509060=626036832)=>(0x49b2b80=77278080)
18:12:45.397CDC2621OverlayManager::installKeybMouseHookInstall KeybMouse
18:12:45.397CDC480InputInterceptor::stopHookunhook keyboard and mouse
18:12:45.397CDC447InputInterceptor::runHookKeyboard is hooked 0xcdc
18:12:45.397CDC469InputInterceptor::runHookMouse is hooked 0xcdc
18:12:45.402CDC5500OverlayManager::initOverlayResolutionEx 0X40008
18:12:45.402CDC5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:12:45.402CDC5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:12:45.402CDC5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:12:45.75131246862OverlayManager::doActionForegroundChange Event ON (ON)
18:12:45.75131248375OverlayManager::OnForegroundChangedChanged True
18:12:45.75131247706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:12:45.758CDC6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x13d0e26) 0x13d0e26 .
18:12:45.762CDC50capture deviced3d11 shared texture capture successful
18:12:45.76731247015OverlayManager::doActionDisplayFPS - Triggered
18:12:45.781CDC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:13:12.161CDC326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
18:13:12.161CDC347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:13:12.163CDC326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:13:12.163CDC347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:13:29.83931247007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:13:29.8494D24225InterProcessElement::openInterProcess Overwolf_ImID_DA0BE2_P_23632 opened succesfuly
18:13:29.8494D24225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
18:13:31.665CDC326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
18:13:31.665CDC347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
18:13:46.5964D24255InterProcessElement::closeInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT close 2147483647 bytes
18:13:46.5964D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=da0be2
18:13:46.5964D24255InterProcessElement::closeInterProcess Overwolf_ImID_DA0BE2_P_23632 close 2147483647 bytes
18:13:46.5964D242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:18:39.30631247007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:18:39.3195830225InterProcessElement::openInterProcess Overwolf_ImID_CB0AE8_P_23632 opened succesfuly
18:18:39.3195830225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
18:18:41.70CDC326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
18:18:41.70CDC347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
18:18:42.556CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:18:42.556CDC425fSwapResize_BuffersClear overlay graphics..
18:18:42.556CDC2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:18:42.556CDC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:18:42.556CDC1558OverlayManager::RestoreGameWNDPROCSWL restored.
18:18:42.556CDC1568OverlayManager::RestoreGameWNDPROCSWL OK.
18:18:42.556CDC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5c390ed3
18:18:42.556CDC2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:18:42.556CDC427fSwapResize_BuffersDevice was Resized!
18:18:42.556CDC184IRenderDevice::releaseRender Releasing.
18:18:42.556CDC50capture device----------------- d3d11 capture freed ----------------
18:18:42.556CDC82RenderDeviceCaptureBase::ReleaseTextureRelease
18:18:42.556CDC100RenderDeviceCaptureBase::ReleaseTextureReleased
18:18:42.556CDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
18:18:42.556CDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
18:18:42.556CDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
18:18:42.556CDC201IRenderDevice::releaseRender Releasing Done.
18:18:42.556CDC431fSwapResize_BuffersEnd Device was Resized!
18:18:42.661CDC1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xd81f9d90
18:18:42.661CDC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:18:42.661CDC1126RenderDeviceD3d11::initsave state
18:18:42.661CDC696RenderDeviceD3d11::initDX11loading shaders...
18:18:42.667CDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xd7a820b8.
18:18:42.667CDC1134RenderDeviceD3d11::initrestore state
18:18:42.667CDC1137RenderDeviceD3d11::initTarget Window [0x13d0e26]
18:18:42.667CDC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:18:42.667CDC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:18:42.667CDC5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:18:42.667CDC5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:18:42.667CDC5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:18:42.668CDC374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
18:18:42.668CDC2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:18:42.668CDC2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:18:42.668CDC184IRenderDevice::releaseRender Releasing.
18:18:42.668CDC50capture device----------------- d3d11 capture freed ----------------
18:18:42.668CDC82RenderDeviceCaptureBase::ReleaseTextureRelease
18:18:42.668CDC100RenderDeviceCaptureBase::ReleaseTextureReleased
18:18:42.668CDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
18:18:42.668CDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
18:18:42.668CDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
18:18:42.668CDC201IRenderDevice::releaseRender Releasing Done.
18:18:42.8013124367InputInterceptor::ResetLLHookProcExtReset keys state
18:18:42.80131246862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:18:42.80131248375OverlayManager::OnForegroundChangedChanged False
18:18:42.80131248409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x105CE Title=[staff - Discord]
18:18:42.80131247706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:18:42.80131242950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:18:42.80131242832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:18:42.80131242845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:18:42.8163124367InputInterceptor::ResetLLHookProcExtReset keys state
18:18:42.81731247015OverlayManager::doActionDisplayFPS - Triggered
18:18:43.8215830293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:19:21.90CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:19:21.109CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:19:21.131CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:19:21.133CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:19:21.143CDC1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xd81f9d90
18:19:21.143CDC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:19:21.143CDC1126RenderDeviceD3d11::initsave state
18:19:21.143CDC696RenderDeviceD3d11::initDX11loading shaders...
18:19:21.148CDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xd7a820b8.
18:19:21.148CDC1134RenderDeviceD3d11::initrestore state
18:19:21.148CDC1137RenderDeviceD3d11::initTarget Window [0x13d0e26]
18:19:21.148CDC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:19:21.148CDC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:19:21.148CDC2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:19:21.151CDC48ResetSnapShotSH::ExecuteRelease snapshot SH
18:19:21.151CDC5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x13d0e26} (foreground = 0x13d0e26).
18:19:21.151CDC2512OverlayManager::installWindowProcHookInstall WPH
18:19:21.151CDC2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x121f0597
18:19:21.151CDC2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:19:21.152CDC2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x25509060=626036832)=>(0x49b2b80=77278080)
18:19:21.152CDC1614WidgetManager::drawskip widget draw (not in foreground) False - False
18:19:21.152CDC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:19:21.153CDC2621OverlayManager::installKeybMouseHookInstall KeybMouse
18:19:21.153CDC480InputInterceptor::stopHookunhook keyboard and mouse
18:19:21.153CDC447InputInterceptor::runHookKeyboard is hooked 0xcdc
18:19:21.153CDC469InputInterceptor::runHookMouse is hooked 0xcdc
18:19:21.156CDC5500OverlayManager::initOverlayResolutionEx 0X40008
18:19:21.156CDC5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:19:21.156CDC5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:19:21.156CDC5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:19:21.46931246862OverlayManager::doActionForegroundChange Event ON (ON)
18:19:21.46931248375OverlayManager::OnForegroundChangedChanged True
18:19:21.46931247706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:19:21.483CDC6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x13d0e26) 0x13d0e26 .
18:19:21.4845830255InterProcessElement::closeInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT close 2147483647 bytes
18:19:21.4845830125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=cb0ae8
18:19:21.4845830255InterProcessElement::closeInterProcess Overwolf_ImID_CB0AE8_P_23632 close 2147483647 bytes
18:19:21.48458302542WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:19:21.48531247015OverlayManager::doActionDisplayFPS - Triggered
18:19:21.486CDC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:19:21.487CDC50capture deviced3d11 shared texture capture successful
18:19:24.660CDC326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
18:19:24.660CDC347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:19:24.661CDC326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:19:24.661CDC347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:20:07.302CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:20:07.302CDC425fSwapResize_BuffersClear overlay graphics..
18:20:07.302CDC2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:20:07.302CDC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:20:07.302CDC1558OverlayManager::RestoreGameWNDPROCSWL restored.
18:20:07.302CDC1568OverlayManager::RestoreGameWNDPROCSWL OK.
18:20:07.302CDC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x121f0597
18:20:07.302CDC2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:20:07.302CDC427fSwapResize_BuffersDevice was Resized!
18:20:07.302CDC184IRenderDevice::releaseRender Releasing.
18:20:07.302CDC50capture device----------------- d3d11 capture freed ----------------
18:20:07.302CDC82RenderDeviceCaptureBase::ReleaseTextureRelease
18:20:07.302CDC100RenderDeviceCaptureBase::ReleaseTextureReleased
18:20:07.302CDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
18:20:07.302CDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
18:20:07.302CDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
18:20:07.302CDC201IRenderDevice::releaseRender Releasing Done.
18:20:07.302CDC431fSwapResize_BuffersEnd Device was Resized!
18:20:07.438CDC1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xd81f9d90
18:20:07.438CDC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:20:07.438CDC1126RenderDeviceD3d11::initsave state
18:20:07.438CDC696RenderDeviceD3d11::initDX11loading shaders...
18:20:07.445CDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xd7a820b8.
18:20:07.445CDC1134RenderDeviceD3d11::initrestore state
18:20:07.445CDC1137RenderDeviceD3d11::initTarget Window [0x13d0e26]
18:20:07.445CDC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:20:07.445CDC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:20:07.445CDC5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:20:07.445CDC5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:20:07.445CDC5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:20:07.445CDC374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
18:20:07.445CDC2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:20:07.445CDC2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:20:07.445CDC184IRenderDevice::releaseRender Releasing.
18:20:07.445CDC50capture device----------------- d3d11 capture freed ----------------
18:20:07.445CDC82RenderDeviceCaptureBase::ReleaseTextureRelease
18:20:07.445CDC100RenderDeviceCaptureBase::ReleaseTextureReleased
18:20:07.445CDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
18:20:07.445CDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
18:20:07.445CDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
18:20:07.445CDC201IRenderDevice::releaseRender Releasing Done.
18:20:07.5423124367InputInterceptor::ResetLLHookProcExtReset keys state
18:20:07.54231246862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:20:07.54231248375OverlayManager::OnForegroundChangedChanged False
18:20:07.54331248409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x105CE Title=[staff - Discord]
18:20:07.54331247706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:20:07.54331242950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:20:07.54331242832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:20:07.54331242845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:20:07.5583124367InputInterceptor::ResetLLHookProcExtReset keys state
18:20:07.56031247015OverlayManager::doActionDisplayFPS - Triggered
18:20:08.5636D30293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:20:29.665CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:20:29.680CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:20:29.699CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:20:29.702CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:20:29.731CDC1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xd81f9d90
18:20:29.731CDC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:20:29.731CDC1126RenderDeviceD3d11::initsave state
18:20:29.731CDC696RenderDeviceD3d11::initDX11loading shaders...
18:20:29.737CDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xd7a820b8.
18:20:29.737CDC1134RenderDeviceD3d11::initrestore state
18:20:29.737CDC1137RenderDeviceD3d11::initTarget Window [0x13d0e26]
18:20:29.737CDC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:20:29.737CDC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:20:29.737CDC2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:20:29.748CDC48ResetSnapShotSH::ExecuteRelease snapshot SH
18:20:29.748CDC5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x13d0e26} (foreground = 0x13d0e26).
18:20:29.748CDC2512OverlayManager::installWindowProcHookInstall WPH
18:20:29.748CDC2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5fd1e91
18:20:29.748CDC2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:20:29.748CDC2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x25509060=626036832)=>(0x49b2b80=77278080)
18:20:29.748CDC1614WidgetManager::drawskip widget draw (not in foreground) False - False
18:20:29.748CDC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:20:29.749CDC2621OverlayManager::installKeybMouseHookInstall KeybMouse
18:20:29.749CDC480InputInterceptor::stopHookunhook keyboard and mouse
18:20:29.749CDC447InputInterceptor::runHookKeyboard is hooked 0xcdc
18:20:29.749CDC469InputInterceptor::runHookMouse is hooked 0xcdc
18:20:29.759CDC5500OverlayManager::initOverlayResolutionEx 0X40008
18:20:29.759CDC5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:20:29.759CDC5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:20:29.759CDC5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:20:29.86931246862OverlayManager::doActionForegroundChange Event ON (ON)
18:20:29.86931248375OverlayManager::OnForegroundChangedChanged True
18:20:29.86931247706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:20:29.88531247015OverlayManager::doActionDisplayFPS - Triggered
18:20:29.890CDC326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
18:20:29.890CDC347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:20:29.892CDC326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:20:29.892CDC347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:20:29.893CDC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:20:29.894CDC50capture deviced3d11 shared texture capture successful
18:20:29.895CDC6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x13d0e26) 0x13d0e26 .
18:20:39.10731247007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:20:39.1186D30225InterProcessElement::openInterProcess Overwolf_ImID_B30482_P_23632 opened succesfuly
18:20:39.1196D30225InterProcessElement::openInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT opened succesfuly
18:20:40.905CDC326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
18:20:40.905CDC347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
18:20:44.39CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:20:44.39CDC425fSwapResize_BuffersClear overlay graphics..
18:20:44.39CDC2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:20:44.39CDC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:20:44.39CDC1558OverlayManager::RestoreGameWNDPROCSWL restored.
18:20:44.39CDC1568OverlayManager::RestoreGameWNDPROCSWL OK.
18:20:44.39CDC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5fd1e91
18:20:44.39CDC2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:20:44.39CDC427fSwapResize_BuffersDevice was Resized!
18:20:44.39CDC184IRenderDevice::releaseRender Releasing.
18:20:44.39CDC50capture device----------------- d3d11 capture freed ----------------
18:20:44.39CDC82RenderDeviceCaptureBase::ReleaseTextureRelease
18:20:44.39CDC100RenderDeviceCaptureBase::ReleaseTextureReleased
18:20:44.39CDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
18:20:44.39CDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
18:20:44.39CDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
18:20:44.39CDC201IRenderDevice::releaseRender Releasing Done.
18:20:44.39CDC431fSwapResize_BuffersEnd Device was Resized!
18:20:44.135CDC1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xd81f9d90
18:20:44.135CDC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:20:44.135CDC1126RenderDeviceD3d11::initsave state
18:20:44.135CDC696RenderDeviceD3d11::initDX11loading shaders...
18:20:44.143CDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xd7a820b8.
18:20:44.143CDC1134RenderDeviceD3d11::initrestore state
18:20:44.143CDC1137RenderDeviceD3d11::initTarget Window [0x13d0e26]
18:20:44.143CDC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:20:44.143CDC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:20:44.143CDC5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:20:44.143CDC5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:20:44.143CDC5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:20:44.143CDC374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
18:20:44.143CDC2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:20:44.143CDC2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:20:44.143CDC184IRenderDevice::releaseRender Releasing.
18:20:44.143CDC50capture device----------------- d3d11 capture freed ----------------
18:20:44.143CDC82RenderDeviceCaptureBase::ReleaseTextureRelease
18:20:44.143CDC100RenderDeviceCaptureBase::ReleaseTextureReleased
18:20:44.143CDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
18:20:44.143CDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
18:20:44.143CDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
18:20:44.143CDC201IRenderDevice::releaseRender Releasing Done.
18:20:44.1953124367InputInterceptor::ResetLLHookProcExtReset keys state
18:20:44.19531246862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:20:44.19531248375OverlayManager::OnForegroundChangedChanged False
18:20:44.19531248409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x105CE Title=[staff - Discord]
18:20:44.19531247706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:20:44.19531242950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:20:44.19631242832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:20:44.19631242845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:20:44.2113124367InputInterceptor::ResetLLHookProcExtReset keys state
18:20:44.21331247015OverlayManager::doActionDisplayFPS - Triggered
18:20:45.2156D30293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:20:57.712CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:20:57.731CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:20:57.755CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:20:57.758CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:20:57.779CDC1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xd81f9d90
18:20:57.779CDC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:20:57.779CDC1126RenderDeviceD3d11::initsave state
18:20:57.779CDC696RenderDeviceD3d11::initDX11loading shaders...
18:20:57.786CDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xd7a820b8.
18:20:57.786CDC1134RenderDeviceD3d11::initrestore state
18:20:57.786CDC1137RenderDeviceD3d11::initTarget Window [0x13d0e26]
18:20:57.786CDC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:20:57.786CDC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:20:57.786CDC2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:20:57.794CDC48ResetSnapShotSH::ExecuteRelease snapshot SH
18:20:57.794CDC5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x13d0e26} (foreground = 0x13d0e26).
18:20:57.794CDC2512OverlayManager::installWindowProcHookInstall WPH
18:20:57.794CDC2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x18061d1d
18:20:57.794CDC2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:20:57.794CDC2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x25509060=626036832)=>(0x49b2b80=77278080)
18:20:57.794CDC1614WidgetManager::drawskip widget draw (not in foreground) False - False
18:20:57.794CDC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:20:57.801CDC5500OverlayManager::initOverlayResolutionEx 0X40008
18:20:57.801CDC5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:20:57.801CDC5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:20:57.801CDC5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:20:57.801CDC2621OverlayManager::installKeybMouseHookInstall KeybMouse
18:20:57.801CDC480InputInterceptor::stopHookunhook keyboard and mouse
18:20:57.801CDC447InputInterceptor::runHookKeyboard is hooked 0xcdc
18:20:57.801CDC469InputInterceptor::runHookMouse is hooked 0xcdc
18:20:57.88131246862OverlayManager::doActionForegroundChange Event ON (ON)
18:20:57.88131248375OverlayManager::OnForegroundChangedChanged True
18:20:57.88131247706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:20:57.881CDC6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x13d0e26) 0x13d0e26 .
18:20:57.88531247015OverlayManager::doActionDisplayFPS - Triggered
18:20:57.890CDC326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
18:20:57.890CDC347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:20:57.891CDC326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
18:20:57.891CDC347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
18:20:57.892CDC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:20:57.893CDC50capture deviced3d11 shared texture capture successful
18:20:57.8946D30255InterProcessElement::closeInterProcess Overwolf_PID_23632_SHARED_MEMORY_AGENT close 2147483647 bytes
18:20:57.8946D30125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b30482
18:20:57.8946D30255InterProcessElement::closeInterProcess Overwolf_ImID_B30482_P_23632 close 2147483647 bytes
18:20:57.8946D302542WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:21:05.349CDC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:21:05.350CDC418fSwapResize_BuffersResize buffer (0xd81f9d90)!
18:21:05.350CDC425fSwapResize_BuffersClear overlay graphics..
18:21:05.350CDC2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:21:05.350CDC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:21:05.350CDC1558OverlayManager::RestoreGameWNDPROCSWL restored.
18:21:05.350CDC1568OverlayManager::RestoreGameWNDPROCSWL OK.
18:21:05.350CDC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x18061d1d
18:21:05.350CDC2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:21:05.350CDC427fSwapResize_BuffersDevice was Resized!
18:21:05.350CDC184IRenderDevice::releaseRender Releasing.
18:21:05.350CDC50capture device----------------- d3d11 capture freed ----------------
18:21:05.350CDC82RenderDeviceCaptureBase::ReleaseTextureRelease
18:21:05.350CDC100RenderDeviceCaptureBase::ReleaseTextureReleased
18:21:05.350CDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
18:21:05.350CDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
18:21:05.350CDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
18:21:05.350CDC201IRenderDevice::releaseRender Releasing Done.
18:21:05.350CDC431fSwapResize_BuffersEnd Device was Resized!
18:21:05.354CDC534fDevice11_Releaseswap chain release 0 0xd81f9d90 [overlay:0]
18:21:05.5145830293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:21:05.5143124367InputInterceptor::ResetLLHookProcExtReset keys state
18:21:05.51431246862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:21:05.51431248375OverlayManager::OnForegroundChangedChanged False
18:21:05.51431248409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
18:21:05.51431247706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:21:05.51431242950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:21:05.51431242832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:21:05.51431242845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:21:05.5293124367InputInterceptor::ResetLLHookProcExtReset keys state
18:21:05.53031247015OverlayManager::doActionDisplayFPS - Triggered
18:21:05.948CDC2205ClientExitProcessCallbackClient::Exit Process Callback [0].
18:21:05.948CDC691Client::clearClient::Clear [0 - 1] .
18:21:05.948CDC698Client::clearClient::Clear stoping...
18:21:05.948CDC1179OverlayManager::StopInternalstopping...
18:21:05.948CDC1206OverlayManager::StopInternalStoping server connection
18:21:05.94831247214OverlayManager::OnDisconnectedDisconnected from server
18:21:05.949CDC1211OverlayManager::StopInternalStopped server connection
18:21:05.949CDC206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
18:21:05.949CDC232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
18:21:05.949CDC232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
18:21:05.949CDC1232OverlayManager::StopInternalClosing inter process
18:21:05.949CDC25InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
18:21:05.9497FB0118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
18:21:05.949CDC255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
18:21:05.949CDC59InterProcessEventHandler::~InterProcessEventHandlerDone.
18:21:05.949CDC1244OverlayManager::StopInternalnot running.
18:21:05.949CDC141ApiManager::DestroyBackgroundThreadDestroy call.
18:21:05.9493130188ApiManager::BackgroundThreadBackground Thread is terminated.
18:21:05.949CDC232ApiManager::ClearAllCommandsClearing commands [4]
18:21:05.949CDC249ApiManager::ClearAllCommandsCleared
18:21:05.949CDC136ApiManager::DestroyDestroyed
18:21:05.949CDC1246OverlayManager::StopInternalstopped.
18:21:05.949CDC759Client::clearRemove old SHM
18:21:05.949CDC255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_19923632 close 2147483647 bytes
18:21:05.949CDC767Client::clearStop tasks thread
18:21:05.949CDC780Client::clearClient::Clear - Done.
18:21:05.950CDC2220ClientExitProcessCallbackGoing to ExitProcess()