TimeThreadLineFunctionMessage
20:36:57.1151528138runClientStarting Overlay PID=15340(0x3bec) server PID = 18904
20:36:57.1151528560Client::initClient::Initialize
20:36:57.1151528568Client::initStart owclient thread
20:36:57.1153C40325Client::initFirstInjectionClient::initFirstInjection.
20:36:57.1153C40225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19918904 opened succesfuly
20:36:57.1153C40351session id = {72DD140A-9DCE-4CE7-9317-F52093F7C925}
20:36:57.1163C402086Client::LogClientInfoProcess OS version [10.0] [64-bit]
20:36:57.1163C402096Client::LogClientInfoOS version [10.0.19041]
20:36:57.1173C402118Client::LogClientInfoClient [64-bit] Version 2.2.199.2
20:36:57.1173C402131Client::LogProcessModulesLoaded modules:
20:36:57.1183C402147C:\Program Files (x86)\Overwolf\0.199.0.14\OWClient.dll
20:36:57.1183C402147C:\Program Files (x86)\Overwolf\0.199.0.14\OWExplorer.dll
20:36:57.1183C402147C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
20:36:57.1183C402147C:\Program Files (x86)\Steam\steamclient64.dll
20:36:57.1183C402147C:\Program Files (x86)\Steam\tier0_s64.dll
20:36:57.1183C402147C:\Program Files (x86)\Steam\vstdlib_s64.dll
20:36:57.1183C402147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
20:36:57.1183C402147C:\Users\Francesco\AppData\Local\Discord\app-1.0.9004\modules\discord_hook-1\discord_hook\651ad00fcd2\DiscordHook64.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\AUDIOSES.DLL
20:36:57.1183C402147C:\Windows\SYSTEM32\AcGenral.DLL
20:36:57.1183C402147C:\Windows\SYSTEM32\CRYPTBASE.DLL
20:36:57.1183C402147C:\Windows\SYSTEM32\CoreMessaging.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\CoreUIComponents.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\D3DCompiler_47.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\DNSAPI.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\HID.DLL
20:36:57.1183C402147C:\Windows\SYSTEM32\IPHLPAPI.DLL
20:36:57.1183C402147C:\Windows\SYSTEM32\MPR.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\MSACM32.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\MSIMG32.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\MSVCP140.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\MSWSOCK.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\PROPSYS.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\Secur32.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\SspiCli.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\UMPDC.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\USERENV.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\UxTheme.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\VCRUNTIME140.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\VERSION.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\WINMM.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\WINNSI.DLL
20:36:57.1183C402147C:\Windows\SYSTEM32\WindowsCodecs.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\Wldp.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\XINPUT9_1_0.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\apphelp.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\cryptnet.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\d3d11.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\dcomp.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\dhcpcsvc.DLL
20:36:57.1183C402147C:\Windows\SYSTEM32\dhcpcsvc6.DLL
20:36:57.1183C402147C:\Windows\SYSTEM32\dinput8.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\drvstore.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\dwmapi.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\dxcore.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\dxgi.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\gpapi.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\inputhost.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\kernel.appcore.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\ntdll.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\ntmarta.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\powrprof.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\profapi.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\resourcepolicyclient.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\textinputframework.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\twinapi.appcore.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\windows.storage.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\winhttp.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\winmmbase.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\wintypes.dll
20:36:57.1183C402147C:\Windows\SYSTEM32\xinput1_4.dll
20:36:57.1183C402147C:\Windows\System32\ADVAPI32.dll
20:36:57.1183C402147C:\Windows\System32\COMDLG32.dll
20:36:57.1183C402147C:\Windows\System32\CRYPT32.dll
20:36:57.1183C402147C:\Windows\System32\CRYPTSP.dll
20:36:57.1183C402147C:\Windows\System32\DEVOBJ.dll
20:36:57.1183C402147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\NvCamera\NvCamera64.dll
20:36:57.1183C402147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\NvCamera\d3dcompiler_47_64.dll
20:36:57.1183C402147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\nvldumdx.dll
20:36:57.1183C402147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\nvwgf2umx.dll
20:36:57.1183C402147C:\Windows\System32\GDI32.dll
20:36:57.1183C402147C:\Windows\System32\IMM32.DLL
20:36:57.1183C402147C:\Windows\System32\KERNEL32.DLL
20:36:57.1183C402147C:\Windows\System32\KERNELBASE.dll
20:36:57.1183C402147C:\Windows\System32\MMDevApi.dll
20:36:57.1183C402147C:\Windows\System32\MSASN1.dll
20:36:57.1183C402147C:\Windows\System32\MSCTF.dll
20:36:57.1183C402147C:\Windows\System32\NSI.dll
20:36:57.1183C402147C:\Windows\System32\OLEAUT32.dll
20:36:57.1183C402147C:\Windows\System32\PSAPI.DLL
20:36:57.1183C402147C:\Windows\System32\RPCRT4.dll
20:36:57.1183C402147C:\Windows\System32\SETUPAPI.dll
20:36:57.1183C402147C:\Windows\System32\SHELL32.dll
20:36:57.1183C402147C:\Windows\System32\SHLWAPI.dll
20:36:57.1183C402147C:\Windows\System32\USER32.dll
20:36:57.1183C402147C:\Windows\System32\WINTRUST.dll
20:36:57.1183C402147C:\Windows\System32\WS2_32.dll
20:36:57.1183C402147C:\Windows\System32\WindowManagementAPI.dll
20:36:57.1183C402147C:\Windows\System32\Windows.UI.dll
20:36:57.1183C402147C:\Windows\System32\bcrypt.dll
20:36:57.1183C402147C:\Windows\System32\bcryptPrimitives.dll
20:36:57.1183C402147C:\Windows\System32\cfgmgr32.dll
20:36:57.1183C402147C:\Windows\System32\clbcatq.dll
20:36:57.1183C402147C:\Windows\System32\combase.dll
20:36:57.1183C402147C:\Windows\System32\fwpuclnt.dll
20:36:57.1183C402147C:\Windows\System32\gdi32full.dll
20:36:57.1183C402147C:\Windows\System32\imagehlp.dll
20:36:57.1183C402147C:\Windows\System32\msvcp_win.dll
20:36:57.1183C402147C:\Windows\System32\msvcrt.dll
20:36:57.1183C402147C:\Windows\System32\ole32.dll
20:36:57.1183C402147C:\Windows\System32\rasadhlp.dll
20:36:57.1183C402147C:\Windows\System32\sechost.dll
20:36:57.1183C402147C:\Windows\System32\shcore.dll
20:36:57.1183C402147C:\Windows\System32\ucrtbase.dll
20:36:57.1183C402147C:\Windows\System32\win32u.dll
20:36:57.1183C402147C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
20:36:57.1183C402147C:\Windows\system32\nvapi64.dll
20:36:57.1183C402147C:\Windows\system32\nvspcap64.dll
20:36:57.1183C402147C:\Windows\system32\rsaenh.dll
20:36:57.1183C402147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
20:36:57.1183C402147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
20:36:57.1183C402147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
20:36:57.1183C402147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
20:36:57.1183C402147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
20:36:57.1183C402147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
20:36:57.1183C402147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\thrustmaster_bridge_x64.dll
20:36:57.1183C402147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
20:36:57.1183C4079GraphicsHookManager::InitCreated Thread - Created , ThreadId=18492
20:36:57.1203C401536Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
20:36:57.1203C401552Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
20:36:57.1203C401560Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
20:36:57.1213C401588Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
20:36:57.1213C401609Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
20:36:57.1213C401675Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
20:36:57.1213C401688Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
20:36:57.1213C401718Client::ReadGameConfigurationsEnable EnableTXR - OFF
20:36:57.1213C401758Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
20:36:57.1213C401760Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
20:36:57.1213C401762Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
20:36:57.1213C401764Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
20:36:57.1213C401766Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
20:36:57.1213C401768Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
20:36:57.1213C401770Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
20:36:57.1213C401773Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
20:36:57.1213C401776Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
20:36:57.1213C401883Data::Search[0] 0x5910000
20:36:57.1213C401883Data::Search[1] 0x0
20:36:57.1213C401883Data::Search[2] 0x0
20:36:57.1213C401883Data::Search[3] 0xFD5C0000
20:36:57.1213C401883Data::Search[4] 0x0
20:36:57.1213C401883Data::Search[5] 0x1DC0000
20:36:57.1213C401883Data::Search[6] 0x5340000
20:36:57.1213C401883Data::Search[7] 0x0
20:36:57.1213C401883Data::Search[8] 0x1DC0000
20:36:57.1213C401883Data::Search[9] 0x0
20:36:57.1213C401888Data::Search[10] 0x0
20:36:57.1213C401894Data::Search[11] 0xFF490000
20:36:57.1213C401900Data::Search[12] 0x0
20:36:57.1213C401906Data::Search[13] 0x0
20:36:57.1213C40337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
20:36:57.1213C401265Client::hookFunctionsDetected Windows 8.1 or greater
20:36:57.1213C401288Client::hookFunctionsAcquiring function lock succedded
20:36:57.1233C40254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
20:36:57.1233C40582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
20:36:57.1233C40952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
20:36:57.1233C40225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19918904 opened succesfuly
20:36:57.1233C40528OverlayManager::OverlayManagerOW System Cursor is set to = 0x50606dd
20:36:57.1233C407604OverlayManager::LoadDefaultCursorsLoad default cursors
20:36:57.1243C40536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0xa0b63
20:36:57.1243C4072PerformanceCounter::StartSessionStartSession
20:36:57.1243C4072PerformanceCounter::StartSessionStartSession
20:36:57.1243C40225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
20:36:57.1243C40758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 1
20:36:57.1243C40776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
20:36:57.1243C40778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
20:36:57.1243C40781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
20:36:57.1243C40784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
20:36:57.1243C40787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
20:36:57.1243C40790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
20:36:57.1243C40793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
20:36:57.1243C40796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
20:36:57.1243C40799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
20:36:57.1243C40802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
20:36:57.1243C40805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
20:36:57.1243C40808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
20:36:57.1243C40811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
20:36:57.1243C40814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
20:36:57.1243C40817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
20:36:57.1243C40820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
20:36:57.1243C40823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
20:36:57.1243C40826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
20:36:57.1243C40829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
20:36:57.1243C40832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
20:36:57.1243C40835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
20:36:57.1243C40838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
20:36:57.1243C40841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
20:36:57.1243C40844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
20:36:57.1243C40847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
20:36:57.1243C40850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
20:36:57.1243C40853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
20:36:57.1243C40856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
20:36:57.1243C40859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
20:36:57.1243C40862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
20:36:57.1243C40865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
20:36:57.1243C40868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
20:36:57.1243C40871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
20:36:57.1243C40874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
20:36:57.1243C40877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
20:36:57.1243C40880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
20:36:57.1243C40883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
20:36:57.1243C40886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
20:36:57.1243C40889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
20:36:57.1243C40892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
20:36:57.1243C40895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
20:36:57.1243C40898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
20:36:57.1243C40901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
20:36:57.1243C40904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
20:36:57.1243C40907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
20:36:57.1243C40910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
20:36:57.1243C40913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
20:36:57.1243C40916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
20:36:57.1243C40919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
20:36:57.1243C40922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
20:36:57.1243C40925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
20:36:57.1243C40928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
20:36:57.1243C40931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
20:36:57.1243C40934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
20:36:57.1243C40937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
20:36:57.1243C40940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
20:36:57.1243C40943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
20:36:57.1243C40946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
20:36:57.1243C40949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
20:36:57.1243C40952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
20:36:57.1243C40955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
20:36:57.1243C40958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
20:36:57.1243C40961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
20:36:57.1243C40964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
20:36:57.1243C40967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
20:36:57.1243C40970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
20:36:57.1243C40972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
20:36:57.1243C40974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
20:36:57.1243C40976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
20:36:57.1243C40978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
20:36:57.1243C40980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
20:36:57.1243C40982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
20:36:57.1243C40984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
20:36:57.1243C40986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
20:36:57.1243C40988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
20:36:57.1243C40990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
20:36:57.1243C40992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
20:36:57.1243C40994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
20:36:57.1243C40996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
20:36:57.1243C40998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
20:36:57.1243C401000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
20:36:57.1243C401002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
20:36:57.1243C401004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
20:36:57.1243C401006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
20:36:57.1243C401008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
20:36:57.1243C401011OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
20:36:57.1243C401013OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
20:36:57.1243C401027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:36:57.1243C40629OverlayManager::InitGameClientstarting hooks...
20:36:57.1623C401991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.199.0.14\\OWUtils.dll succeeded
20:36:57.1653C40602Install::CodeInit [Client,1] (MCH) OK
20:36:57.1653C40602Install::CodeInit [Client,2] (MCH) OK
20:36:57.1653C40602Install::CodeInit [Client,3] (MCH) OK
20:36:57.1653C40602Install::CodeInit [Client,4] (MCH) OK
20:36:57.1663C40602Install::CodeInit [Client,4.1] (MCH) OK
20:36:57.1783C40602Install::CodeInit [Client,4.2] (MCH) OK
20:36:57.1783C401362Client::hookFunctionsSuspend before hook: OFF
20:36:57.1793C40916Client::hookLibraryFunctionsLib [2] is not supported for game. skipping..
20:36:57.1793C401063Install::CodeSegment [5|8160|0x1DC0000|0x1FE0]
20:36:57.1793C40602Install::Codeunknown (MCH) OK
20:36:57.1793C401063Install::CodeSegment [5|431696|0x1DC0000|0x69650]
20:36:57.1793C40602Install::Codeunknown (MCH) OK
20:36:57.1793C401063Install::CodeSegment [5|133424|0x1DC0000|0x20930]
20:36:57.1793C40602Install::Codeunknown (MCH) OK
20:36:57.1793C401063Install::CodeSegment [5|12800|0x1DC0000|0x3200]
20:36:57.1803C40602Install::Codeunknown (MCH) OK
20:36:57.1803C401063Install::CodeSegment [5|-41973664|0x1DC0000|0xFD7F8860]
20:36:57.1803C401154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
20:36:57.1803C401063Install::CodeSegment [5|-41952208|0x1DC0000|0xFD7FDC30]
20:36:57.1803C401154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
20:36:57.1803C401063Install::CodeSegment [5|-41957904|0x1DC0000|0xFD7FC5F0]
20:36:57.1803C401154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
20:36:57.1803C401063Install::CodeSegment [5|-43145232|0x1DC0000|0xFD6DA7F0]
20:36:57.1803C401154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
20:36:57.1803C40916Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
20:36:57.1803C40916Client::hookLibraryFunctionsLib [7] is not supported for game. skipping..
20:36:57.1803C40337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
20:36:57.1803C401275OverlayManager::StartStarting...
20:36:57.1803C401307OverlayManager::Startstarting hooks 2...
20:36:57.1803C40602Install::CodeInit [Client,5] (MCH) OK
20:36:57.1803C40602Install::CodeInit [Client,6] (MCH) OK
20:36:57.1803C401376OverlayManager::StartRID Found 1 devices.
20:36:57.1803C401384OverlayManager::StartRID Mouse Found [0] with 0X100(0X30) hwnd(0xe0aa4)...
20:36:57.1803C401473XTRAP COMPATIBLE PATCH WARNING
20:36:57.1803C401482OverlayManager::Startdone with hooks...
20:36:57.1803C40108ApiManager::InitAPI Manager Event : OK
20:36:57.1803C40120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=14248
20:36:57.1803C4067TXRSettingFail to read texture recognition options 0xb7
20:36:57.1803C40114TXOfInterestNew list set with 0 items
20:36:57.1803C401508OverlayManager::Startget foreground state
20:36:57.1803C408375OverlayManager::OnForegroundChangedChanged True
20:36:57.1803C407706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:36:57.1803C401545OverlayManager::StartStarted...
20:36:57.18148887189OverlayManager::OnConnectedConnected to server
20:36:57.181488832SendServerHelloMessage::ExecuteSend connection Ack
20:36:57.18137A87823OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x905e4
20:36:57.1933C40602Install::CodeInit [Client,0] (MCH) OK
20:36:57.1933C40428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
20:36:57.1933C4094GraphicsHookManager::StopThreadStopThread
20:36:57.194483C216GraphicsHookManager::MessageLoopExit Thread
20:36:57.194168C7746OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
20:36:57.1963C40406Client::initFirstInjectioninit complete
20:36:57.211168C587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
20:36:57.214168C148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
20:36:57.215168C130D3DHelpers::LoadDxLibraryDX ex [D3DCompiler_43.dll] not exist, searching in installation folder...
20:36:57.228168C145D3DHelpers::LoadDxLibrarylibrary loaded [C:\Program Files (x86)\Overwolf\0.199.0.14\D3DCompiler_43.dll].
20:36:57.228168C984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
20:36:57.229168C382IRenderDevice::LoadDxLibraryDX ex [D3DX9_43.dll] not exist, searching in installation folder...
20:36:57.245168C397IRenderDevice::LoadDxLibrarylibrary loaded [C:\Program Files (x86)\Overwolf\0.199.0.14\D3DX9_43.dll].
20:36:57.245168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
20:36:57.246168C1072RenderDeviceD3d11::initDevice adapter hash: 148229104
20:36:57.246168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:36:57.246168C1126RenderDeviceD3d11::initsave state
20:36:57.246168C696RenderDeviceD3d11::initDX11loading shaders...
20:36:57.256168C705RenderDeviceD3d11::initDX11create vs
20:36:57.256168C723RenderDeviceD3d11::initDX11create vs
20:36:57.258168C745RenderDeviceD3d11::initDX11create pxs
20:36:57.260168C774RenderDeviceD3d11::initDX11create raster
20:36:57.260168C842RenderDeviceD3d11::initDX11create buffers
20:36:57.260168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
20:36:57.260168C1134RenderDeviceD3d11::initrestore state
20:36:57.260168C1137RenderDeviceD3d11::initTarget Window [0x60964]
20:36:57.260168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:36:57.260168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:36:57.260168C193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
20:36:57.260168C2092RenderDeviceD3d11::setFixSet render device fix RT.
20:36:57.260168C3076OverlayManager::setGraphicsRender Device fix was set RT.
20:36:57.260168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:36:57.260168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:36:57.261168C26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
20:36:57.261168C21StartWidgetsRefresher::ExecuteExecute start wicket manager
20:36:57.261168C276WidgetManager::StartLayoutSchedulerstart layout scheduler
20:36:57.261168C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60964} (foreground = 0x60964).
20:36:57.261168C2512OverlayManager::installWindowProcHookInstall WPH
20:36:57.261168C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x33a098f
20:36:57.261168C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:36:57.261168C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3b299060=992579680)=>(0x73542b80=1934896000)
20:36:57.261168C2602OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
20:36:57.261168C311PerformanceCounter::NotifyFrameRenderNotify first Render...
20:36:57.261168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:36:57.261168C8267OverlayManager::CheckForSharedTextureSupportCheck for SHT support
20:36:57.262168C5500OverlayManager::initOverlayResolutionEx 0X40000
20:36:57.262168C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
20:36:57.2744F78225InterProcessElement::openInterProcess Overwolf_ImID_10796_P_18904 opened succesfuly
20:36:57.2744F78225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
20:36:57.278168C2621OverlayManager::installKeybMouseHookInstall KeybMouse
20:36:57.278168C480InputInterceptor::stopHookunhook keyboard and mouse
20:36:57.278168C447InputInterceptor::runHookKeyboard is hooked 0x168c
20:36:57.278168C469InputInterceptor::runHookMouse is hooked 0x168c
20:36:57.278168C2272OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = -1, Cur = 0x0
20:36:57.278168C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x60964 .
20:36:57.60248887015OverlayManager::doActionDisplayFPS - Triggered
20:36:57.62648887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:36:58.3734F78293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:36:58.553168C684OverlayInputManager::HandleCommandsClear all hotkeys command
20:36:58.553168C725OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
20:36:58.553168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:36:58.5734F78225InterProcessElement::openInterProcess Overwolf_ImID_130B42_P_18904 opened succesfuly
20:36:58.5734F78225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
20:36:58.58248887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:36:58.5914F78225InterProcessElement::openInterProcess Overwolf_ImID_40B4A_P_18904 opened succesfuly
20:36:58.5914F78225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
20:37:00.9994888140LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
20:37:00.9994888127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
20:37:01.12168C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
20:37:01.79168C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:37:01.79168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:37:01.2454888127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
20:37:01.263168C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
20:37:03.2522C6050capture devicecapture device registered
20:37:03.2864F78293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:37:05.2914F78170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3006].
20:37:05.2914F7852WidgetsLayoutScheduler::Stopstopping layout scheduler
20:37:05.2914F7861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:66)
20:37:05.721168C50capture devicegraphics-hook.dll loaded against process: eurotrucks2.exe
20:37:05.722168C50capture device(half life scientist) everything.. seems to be in order
20:37:05.722168C50capture deviced3d11 shared texture capture successful
20:37:05.722168C2286WidgetManager::Renderresume layout thread
20:37:05.722168C276WidgetManager::StartLayoutSchedulerstart layout scheduler
20:37:05.722168C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:37:06.8874F78293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:37:07.57737A82131Client::LogProcessModulesLoaded modules:
20:37:07.57937A82147C:\Program Files (x86)\Overwolf\0.199.0.14\D3DCompiler_43.dll
20:37:07.57937A82147C:\Program Files (x86)\Overwolf\0.199.0.14\D3DX9_43.dll
20:37:07.57937A82147C:\Program Files (x86)\Overwolf\0.199.0.14\OWClient.dll
20:37:07.57937A82147C:\Program Files (x86)\Overwolf\0.199.0.14\OWExplorer.dll
20:37:07.57937A82147C:\Program Files (x86)\Overwolf\0.199.0.14\OWUtils.dll
20:37:07.57937A82147C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
20:37:07.57937A82147C:\Program Files (x86)\Steam\steamclient64.dll
20:37:07.57937A82147C:\Program Files (x86)\Steam\tier0_s64.dll
20:37:07.57937A82147C:\Program Files (x86)\Steam\vstdlib_s64.dll
20:37:07.57937A82147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
20:37:07.57937A82147C:\Users\Francesco\AppData\Local\Discord\app-1.0.9004\modules\discord_hook-1\discord_hook\651ad00fcd2\DiscordHook64.dll
20:37:07.57937A82147C:\Users\Francesco\AppData\Local\Overwolf\Extensions\ncfplpkmiejjaklknfnkgcpapnhkggmlcppckhcb\199.0.3\obs\data\obs-plugins\win-capture\ow-graphics-hook64.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\AUDIOSES.DLL
20:37:07.57937A82147C:\Windows\SYSTEM32\AcGenral.DLL
20:37:07.57937A82147C:\Windows\SYSTEM32\CRYPTBASE.DLL
20:37:07.57937A82147C:\Windows\SYSTEM32\CoreMessaging.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\CoreUIComponents.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\D3DCompiler_47.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\DNSAPI.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\HID.DLL
20:37:07.57937A82147C:\Windows\SYSTEM32\IPHLPAPI.DLL
20:37:07.57937A82147C:\Windows\SYSTEM32\MPR.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\MSACM32.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\MSIMG32.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\MSVCP140.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\MSWSOCK.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\PROPSYS.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\Secur32.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\SspiCli.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\UMPDC.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\USERENV.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\UxTheme.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\VCRUNTIME140.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\VERSION.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\WINMM.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\WINNSI.DLL
20:37:07.57937A82147C:\Windows\SYSTEM32\WindowsCodecs.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\Wldp.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\XINPUT9_1_0.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\apphelp.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\cryptnet.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\d3d11.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\d3dx11_43.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\dcomp.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\dhcpcsvc.DLL
20:37:07.57937A82147C:\Windows\SYSTEM32\dhcpcsvc6.DLL
20:37:07.57937A82147C:\Windows\SYSTEM32\dinput8.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\drvstore.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\dwmapi.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\dxcore.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\dxgi.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\gpapi.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\inputhost.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\kernel.appcore.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\ntdll.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\ntmarta.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\powrprof.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\profapi.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\resourcepolicyclient.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\textinputframework.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\twinapi.appcore.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\windows.storage.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\winhttp.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\winmmbase.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\wintypes.dll
20:37:07.57937A82147C:\Windows\SYSTEM32\xinput1_4.dll
20:37:07.57937A82147C:\Windows\System32\ADVAPI32.dll
20:37:07.57937A82147C:\Windows\System32\COMDLG32.dll
20:37:07.57937A82147C:\Windows\System32\CRYPT32.dll
20:37:07.57937A82147C:\Windows\System32\CRYPTSP.dll
20:37:07.57937A82147C:\Windows\System32\DEVOBJ.dll
20:37:07.57937A82147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\NvCamera\NvCamera64.dll
20:37:07.57937A82147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\NvCamera\d3dcompiler_47_64.dll
20:37:07.57937A82147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\nvldumdx.dll
20:37:07.57937A82147C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5ebba24696ee1d8\nvwgf2umx.dll
20:37:07.57937A82147C:\Windows\System32\GDI32.dll
20:37:07.57937A82147C:\Windows\System32\IMM32.DLL
20:37:07.57937A82147C:\Windows\System32\KERNEL32.DLL
20:37:07.57937A82147C:\Windows\System32\KERNELBASE.dll
20:37:07.57937A82147C:\Windows\System32\MMDevApi.dll
20:37:07.57937A82147C:\Windows\System32\MSASN1.dll
20:37:07.57937A82147C:\Windows\System32\MSCTF.dll
20:37:07.57937A82147C:\Windows\System32\NSI.dll
20:37:07.57937A82147C:\Windows\System32\OLEAUT32.dll
20:37:07.57937A82147C:\Windows\System32\PSAPI.DLL
20:37:07.57937A82147C:\Windows\System32\RPCRT4.dll
20:37:07.57937A82147C:\Windows\System32\SETUPAPI.dll
20:37:07.57937A82147C:\Windows\System32\SHELL32.dll
20:37:07.57937A82147C:\Windows\System32\SHLWAPI.dll
20:37:07.57937A82147C:\Windows\System32\USER32.dll
20:37:07.57937A82147C:\Windows\System32\WINTRUST.dll
20:37:07.57937A82147C:\Windows\System32\WS2_32.dll
20:37:07.57937A82147C:\Windows\System32\WindowManagementAPI.dll
20:37:07.57937A82147C:\Windows\System32\Windows.UI.dll
20:37:07.57937A82147C:\Windows\System32\bcrypt.dll
20:37:07.57937A82147C:\Windows\System32\bcryptPrimitives.dll
20:37:07.57937A82147C:\Windows\System32\cfgmgr32.dll
20:37:07.57937A82147C:\Windows\System32\clbcatq.dll
20:37:07.57937A82147C:\Windows\System32\combase.dll
20:37:07.57937A82147C:\Windows\System32\fwpuclnt.dll
20:37:07.57937A82147C:\Windows\System32\gdi32full.dll
20:37:07.57937A82147C:\Windows\System32\imagehlp.dll
20:37:07.57937A82147C:\Windows\System32\msvcp_win.dll
20:37:07.57937A82147C:\Windows\System32\msvcrt.dll
20:37:07.57937A82147C:\Windows\System32\ole32.dll
20:37:07.57937A82147C:\Windows\System32\rasadhlp.dll
20:37:07.57937A82147C:\Windows\System32\sechost.dll
20:37:07.57937A82147C:\Windows\System32\shcore.dll
20:37:07.57937A82147C:\Windows\System32\ucrtbase.dll
20:37:07.57937A82147C:\Windows\System32\win32u.dll
20:37:07.57937A82147C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
20:37:07.57937A82147C:\Windows\system32\nvapi64.dll
20:37:07.57937A82147C:\Windows\system32\nvspcap64.dll
20:37:07.57937A82147C:\Windows\system32\rsaenh.dll
20:37:07.57937A82147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
20:37:07.57937A82147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
20:37:07.57937A82147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
20:37:07.57937A82147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
20:37:07.57937A82147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
20:37:07.57937A82147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
20:37:07.57937A82147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\thrustmaster_bridge_x64.dll
20:37:07.57937A82147D:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
20:37:07.94548887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:37:07.9584F78225InterProcessElement::openInterProcess Overwolf_ImID_50B62_P_18904 opened succesfuly
20:37:07.9584F78225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
20:37:08.646168C326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
20:37:08.646168C347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
20:37:10.8074F78293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:37:12.8024F78170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3010].
20:37:12.8024F7852WidgetsLayoutScheduler::Stopstopping layout scheduler
20:37:12.8024F7861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:66)
20:37:14.320168C2286WidgetManager::Renderresume layout thread
20:37:14.320168C276WidgetManager::StartLayoutSchedulerstart layout scheduler
20:37:14.320168C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:37:16.4314F78293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:37:18.42133E8170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3004].
20:37:18.42133E852WidgetsLayoutScheduler::Stopstopping layout scheduler
20:37:18.42133E861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:65)
20:38:01.851168C2286WidgetManager::Renderresume layout thread
20:38:01.851168C276WidgetManager::StartLayoutSchedulerstart layout scheduler
20:38:01.851168C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:38:03.4433E8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:38:05.424F78170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3012].
20:38:05.424F7852WidgetsLayoutScheduler::Stopstopping layout scheduler
20:38:05.424F7861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:64)
20:38:05.275168C2286WidgetManager::Renderresume layout thread
20:38:05.275168C276WidgetManager::StartLayoutSchedulerstart layout scheduler
20:38:05.275168C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:38:08.565168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
20:38:08.566168C425fSwapResize_BuffersClear overlay graphics..
20:38:08.566168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:38:08.566168C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
20:38:08.566168C1558OverlayManager::RestoreGameWNDPROCSWL restored.
20:38:08.566168C1568OverlayManager::RestoreGameWNDPROCSWL OK.
20:38:08.566168C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x33a098f
20:38:08.566168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:38:08.566168C427fSwapResize_BuffersDevice was Resized!
20:38:08.566168C184IRenderDevice::releaseRender Releasing.
20:38:08.566168C50capture device----------------- d3d11 capture freed ----------------
20:38:08.566168C82RenderDeviceCaptureBase::ReleaseTextureRelease
20:38:08.566168C100RenderDeviceCaptureBase::ReleaseTextureReleased
20:38:08.566168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
20:38:08.566168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
20:38:08.566168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
20:38:08.566168C201IRenderDevice::releaseRender Releasing Done.
20:38:08.566168C431fSwapResize_BuffersEnd Device was Resized!
20:38:08.585168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
20:38:08.585168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:38:08.585168C1126RenderDeviceD3d11::initsave state
20:38:08.585168C696RenderDeviceD3d11::initDX11loading shaders...
20:38:08.594168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
20:38:08.594168C1134RenderDeviceD3d11::initrestore state
20:38:08.594168C1137RenderDeviceD3d11::initTarget Window [0x60964]
20:38:08.594168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:38:08.594168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:38:08.594168C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:38:08.613168C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60964} (foreground = 0x1033e).
20:38:08.613168C2512OverlayManager::installWindowProcHookInstall WPH
20:38:08.613168C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x347098f
20:38:08.613168C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
20:38:08.613168C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3b299060=992579680)=>(0x73542b80=1934896000)
20:38:08.614168C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:38:08.614168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:38:08.615168C50capture deviced3d11 shared texture capture successful
20:38:08.6174888367InputInterceptor::ResetLLHookProcExtReset keys state
20:38:08.61748886862OverlayManager::doActionForegroundChange Event OFF (OFF)
20:38:08.61748888375OverlayManager::OnForegroundChangedChanged False
20:38:08.61748888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1033E Title=[]
20:38:08.61748887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:38:08.61748882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:38:08.61748882832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
20:38:08.61748882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:38:08.618168C48ResetSnapShotSH::ExecuteRelease snapshot SH
20:38:08.6334888367InputInterceptor::ResetLLHookProcExtReset keys state
20:38:08.63448887015OverlayManager::doActionDisplayFPS - Triggered
20:38:08.646168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:38:08.660168C2621OverlayManager::installKeybMouseHookInstall KeybMouse
20:38:08.660168C480InputInterceptor::stopHookunhook keyboard and mouse
20:38:08.660168C447InputInterceptor::runHookKeyboard is hooked 0x168c
20:38:08.661168C469InputInterceptor::runHookMouse is hooked 0x168c
20:39:46.210168C1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:39:46.210168C1864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
20:39:46.210168C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
20:39:46.210168C1558OverlayManager::RestoreGameWNDPROCSWL restored.
20:39:46.211168C1568OverlayManager::RestoreGameWNDPROCSWL OK.
20:39:46.211168C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x347098f
20:39:46.211168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
20:39:46.211168C425fSwapResize_BuffersClear overlay graphics..
20:39:46.211168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:39:46.211168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:39:46.211168C427fSwapResize_BuffersDevice was Resized!
20:39:46.211168C184IRenderDevice::releaseRender Releasing.
20:39:46.211168C50capture device----------------- d3d11 capture freed ----------------
20:39:46.211168C82RenderDeviceCaptureBase::ReleaseTextureRelease
20:39:46.211168C100RenderDeviceCaptureBase::ReleaseTextureReleased
20:39:46.211168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
20:39:46.211168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
20:39:46.211168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
20:39:46.211168C201IRenderDevice::releaseRender Releasing Done.
20:39:46.211168C431fSwapResize_BuffersEnd Device was Resized!
20:39:46.254168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
20:39:46.268168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
20:39:46.268168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:39:46.268168C1126RenderDeviceD3d11::initsave state
20:39:46.269168C696RenderDeviceD3d11::initDX11loading shaders...
20:39:46.276168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
20:39:46.277168C1134RenderDeviceD3d11::initrestore state
20:39:46.277168C1137RenderDeviceD3d11::initTarget Window [0x60964]
20:39:46.277168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:39:46.277168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:39:46.277168C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:39:46.295168C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60964} (foreground = 0x60964).
20:39:46.295168C2512OverlayManager::installWindowProcHookInstall WPH
20:39:46.295168C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x17cf073b
20:39:46.295168C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:39:46.295168C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3b299060=992579680)=>(0x73542b80=1934896000)
20:39:46.295168C1614WidgetManager::drawskip widget draw (not in foreground) False - False
20:39:46.295168C2621OverlayManager::installKeybMouseHookInstall KeybMouse
20:39:46.295168C480InputInterceptor::stopHookunhook keyboard and mouse
20:39:46.295168C447InputInterceptor::runHookKeyboard is hooked 0x168c
20:39:46.295168C469InputInterceptor::runHookMouse is hooked 0x168c
20:39:46.298168C5500OverlayManager::initOverlayResolutionEx 0X40008
20:39:46.298168C5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:39:46.298168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:39:46.298168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:39:46.50548886862OverlayManager::doActionForegroundChange Event ON (ON)
20:39:46.50548888375OverlayManager::OnForegroundChangedChanged True
20:39:46.50548887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:39:46.508168C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60964) 0x60964 .
20:39:46.515168C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:39:46.515168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:39:46.516168C50capture deviced3d11 shared texture capture successful
20:39:46.52148887015OverlayManager::doActionDisplayFPS - Triggered
20:39:46.531168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:39:48.5424F78293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:40:09.241168C326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
20:40:09.241168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:40:11.781168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
20:40:11.781168C425fSwapResize_BuffersClear overlay graphics..
20:40:11.781168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:40:11.781168C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
20:40:11.781168C1558OverlayManager::RestoreGameWNDPROCSWL restored.
20:40:11.782168C1568OverlayManager::RestoreGameWNDPROCSWL OK.
20:40:11.782168C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x17cf073b
20:40:11.782168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:40:11.782168C427fSwapResize_BuffersDevice was Resized!
20:40:11.782168C184IRenderDevice::releaseRender Releasing.
20:40:11.782168C50capture device----------------- d3d11 capture freed ----------------
20:40:11.782168C82RenderDeviceCaptureBase::ReleaseTextureRelease
20:40:11.782168C100RenderDeviceCaptureBase::ReleaseTextureReleased
20:40:11.782168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
20:40:11.782168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
20:40:11.782168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
20:40:11.782168C201IRenderDevice::releaseRender Releasing Done.
20:40:11.782168C431fSwapResize_BuffersEnd Device was Resized!
20:40:11.871168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
20:40:11.871168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:40:11.871168C1126RenderDeviceD3d11::initsave state
20:40:11.871168C696RenderDeviceD3d11::initDX11loading shaders...
20:40:11.880168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
20:40:11.880168C1134RenderDeviceD3d11::initrestore state
20:40:11.880168C1137RenderDeviceD3d11::initTarget Window [0x60964]
20:40:11.880168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:40:11.880168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:40:11.880168C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:40:11.880168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:40:11.880168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:40:11.892168C374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
20:40:11.892168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:40:11.892168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:40:11.892168C184IRenderDevice::releaseRender Releasing.
20:40:11.892168C50capture device----------------- d3d11 capture freed ----------------
20:40:11.892168C82RenderDeviceCaptureBase::ReleaseTextureRelease
20:40:11.892168C100RenderDeviceCaptureBase::ReleaseTextureReleased
20:40:11.892168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
20:40:11.892168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
20:40:11.892168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
20:40:11.892168C201IRenderDevice::releaseRender Releasing Done.
20:40:11.9574888367InputInterceptor::ResetLLHookProcExtReset keys state
20:40:11.95748886862OverlayManager::doActionForegroundChange Event OFF (OFF)
20:40:11.95748888375OverlayManager::OnForegroundChangedChanged False
20:40:11.95748888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x130878 Title=[DevTools - overwolf-extension://nhooheenabojigjaocnbanebmgdcmokbkbcdidea/build/index.html?source=commandline - Google Chrome]
20:40:11.95748887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:40:11.95748882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:40:11.95748882832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
20:40:11.95748882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:40:11.9724888367InputInterceptor::ResetLLHookProcExtReset keys state
20:40:11.97348887015OverlayManager::doActionDisplayFPS - Triggered
20:40:12.9724F78293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:40:54.5448887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:40:56.204168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
20:40:56.235168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
20:40:56.263168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
20:40:56.263168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:40:56.263168C1126RenderDeviceD3d11::initsave state
20:40:56.263168C696RenderDeviceD3d11::initDX11loading shaders...
20:40:56.268168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
20:40:56.268168C1134RenderDeviceD3d11::initrestore state
20:40:56.268168C1137RenderDeviceD3d11::initTarget Window [0x60964]
20:40:56.268168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:40:56.268168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:40:56.268168C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:40:56.281168C48ResetSnapShotSH::ExecuteRelease snapshot SH
20:40:56.281168C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60964} (foreground = 0x60964).
20:40:56.281168C2512OverlayManager::installWindowProcHookInstall WPH
20:40:56.281168C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10c806f5
20:40:56.281168C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:40:56.281168C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3b299060=992579680)=>(0x73542b80=1934896000)
20:40:56.281168C1614WidgetManager::drawskip widget draw (not in foreground) False - False
20:40:56.281168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:40:56.281168C2621OverlayManager::installKeybMouseHookInstall KeybMouse
20:40:56.281168C480InputInterceptor::stopHookunhook keyboard and mouse
20:40:56.281168C447InputInterceptor::runHookKeyboard is hooked 0x168c
20:40:56.281168C469InputInterceptor::runHookMouse is hooked 0x168c
20:40:56.288168C5500OverlayManager::initOverlayResolutionEx 0X40008
20:40:56.288168C5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:40:56.288168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:40:56.288168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:40:56.57048886862OverlayManager::doActionForegroundChange Event ON (ON)
20:40:56.57048888375OverlayManager::OnForegroundChangedChanged True
20:40:56.57048887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:40:56.573168C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60964) 0x60964 .
20:40:56.58648887015OverlayManager::doActionDisplayFPS - Triggered
20:40:56.586168C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:40:56.586168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:40:56.586168C326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
20:40:56.586168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:40:56.587168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:40:56.587168C50capture deviced3d11 shared texture capture successful
20:40:58.189168C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [start_video_capture_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
20:40:58.24148887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:40:58.2561D6C225InterProcessElement::openInterProcess Overwolf_ImID_12084C_P_18904 opened succesfuly
20:40:58.2561D6C225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
20:40:58.273168C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [start_video_capture_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
20:40:59.280168C326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
20:40:59.280168C347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
20:41:03.9251D6C255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
20:41:03.9251D6C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=12084c
20:41:03.9251D6C255InterProcessElement::closeInterProcess Overwolf_ImID_12084C_P_18904 close 2147483647 bytes
20:41:03.9251D6C2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:41:03.94148887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:41:03.9601D6C225InterProcessElement::openInterProcess Overwolf_ImID_200990_P_18904 opened succesfuly
20:41:03.9601D6C225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
20:41:04.931168C326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
20:41:04.931168C347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
20:41:05.581168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
20:41:05.581168C425fSwapResize_BuffersClear overlay graphics..
20:41:05.581168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:41:05.581168C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
20:41:05.581168C1558OverlayManager::RestoreGameWNDPROCSWL restored.
20:41:05.581168C1568OverlayManager::RestoreGameWNDPROCSWL OK.
20:41:05.582168C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10c806f5
20:41:05.582168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:41:05.582168C427fSwapResize_BuffersDevice was Resized!
20:41:05.582168C184IRenderDevice::releaseRender Releasing.
20:41:05.582168C50capture device----------------- d3d11 capture freed ----------------
20:41:05.582168C82RenderDeviceCaptureBase::ReleaseTextureRelease
20:41:05.582168C100RenderDeviceCaptureBase::ReleaseTextureReleased
20:41:05.582168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
20:41:05.582168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
20:41:05.582168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
20:41:05.582168C201IRenderDevice::releaseRender Releasing Done.
20:41:05.582168C431fSwapResize_BuffersEnd Device was Resized!
20:41:05.668168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
20:41:05.668168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:41:05.668168C1126RenderDeviceD3d11::initsave state
20:41:05.668168C696RenderDeviceD3d11::initDX11loading shaders...
20:41:05.674168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
20:41:05.674168C1134RenderDeviceD3d11::initrestore state
20:41:05.674168C1137RenderDeviceD3d11::initTarget Window [0x60964]
20:41:05.674168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:41:05.674168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:41:05.674168C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:41:05.674168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:41:05.674168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:41:05.687168C374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
20:41:05.687168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:41:05.687168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:41:05.687168C184IRenderDevice::releaseRender Releasing.
20:41:05.687168C50capture device----------------- d3d11 capture freed ----------------
20:41:05.687168C82RenderDeviceCaptureBase::ReleaseTextureRelease
20:41:05.687168C100RenderDeviceCaptureBase::ReleaseTextureReleased
20:41:05.687168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
20:41:05.687168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
20:41:05.687168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
20:41:05.687168C201IRenderDevice::releaseRender Releasing Done.
20:41:05.6994888367InputInterceptor::ResetLLHookProcExtReset keys state
20:41:05.69948886862OverlayManager::doActionForegroundChange Event OFF (OFF)
20:41:05.69948888375OverlayManager::OnForegroundChangedChanged False
20:41:05.70048888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1033E Title=[]
20:41:05.70048887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:41:05.70048882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:41:05.70048882832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
20:41:05.70048882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:41:05.7154888367InputInterceptor::ResetLLHookProcExtReset keys state
20:41:05.71648887015OverlayManager::doActionDisplayFPS - Triggered
20:41:06.704548293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:51:45.54648887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:51:46.414EFC225InterProcessElement::openInterProcess Overwolf_ImID_20B56_P_18904 opened succesfuly
20:51:46.414EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
20:51:46.414EFC225InterProcessElement::openInterProcess Overwolf_ImID_20B6A_P_18904 opened succesfuly
20:51:46.414EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
20:54:31.984EFC225InterProcessElement::openInterProcess Overwolf_ImID_C0A0E_P_18904 opened succesfuly
20:54:31.984EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
20:54:31.994EFC225InterProcessElement::openInterProcess Overwolf_ImID_609E8_P_18904 opened succesfuly
20:54:31.994EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
20:55:08.47168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
20:55:08.4848886862OverlayManager::doActionForegroundChange Event ON (ON)
20:55:08.4848888375OverlayManager::OnForegroundChangedChanged True
20:55:08.4848887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:55:08.4848882957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:55:08.107168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
20:55:08.112168C7746OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
20:55:08.287168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
20:55:08.287168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:55:08.287168C1126RenderDeviceD3d11::initsave state
20:55:08.287168C696RenderDeviceD3d11::initDX11loading shaders...
20:55:08.292168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
20:55:08.292168C1134RenderDeviceD3d11::initrestore state
20:55:08.292168C1137RenderDeviceD3d11::initTarget Window [0x60964]
20:55:08.292168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:55:08.292168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:55:08.3031488170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [842740].
20:55:08.303148852WidgetsLayoutScheduler::Stopstopping layout scheduler
20:55:08.303148861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
20:55:08.307168C48ResetSnapShotSH::ExecuteRelease snapshot SH
20:55:08.307168C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60964} (foreground = 0x60964).
20:55:08.307168C2512OverlayManager::installWindowProcHookInstall WPH
20:55:08.307168C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x28e0997
20:55:08.307168C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:55:08.307168C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3b299060=992579680)=>(0x73542b80=1934896000)
20:55:08.307168C2286WidgetManager::Renderresume layout thread
20:55:08.307168C276WidgetManager::StartLayoutSchedulerstart layout scheduler
20:55:08.307168C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:55:08.307168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:55:08.308168C50capture deviced3d11 shared texture capture successful
20:55:08.308168C2621OverlayManager::installKeybMouseHookInstall KeybMouse
20:55:08.308168C480InputInterceptor::stopHookunhook keyboard and mouse
20:55:08.308168C447InputInterceptor::runHookKeyboard is hooked 0x168c
20:55:08.308168C469InputInterceptor::runHookMouse is hooked 0x168c
20:55:08.308168C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60964) 0x60964 .
20:55:08.317168C5500OverlayManager::initOverlayResolutionEx 0X40008
20:55:08.317168C5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:55:08.317168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:55:08.317168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:55:08.3181488255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
20:55:08.3181488125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=200990
20:55:08.3181488255InterProcessElement::closeInterProcess Overwolf_ImID_200990_P_18904 close 2147483647 bytes
20:55:08.31814882542WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:55:08.3181488255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
20:55:08.3181488125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=130b42
20:55:08.3181488255InterProcessElement::closeInterProcess Overwolf_ImID_130B42_P_18904 close 2147483647 bytes
20:55:08.31814882542WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:55:08.3181488255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
20:55:08.3181488125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=40b4a
20:55:08.3181488255InterProcessElement::closeInterProcess Overwolf_ImID_40B4A_P_18904 close 2147483647 bytes
20:55:08.31814882542WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:55:08.378168C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:55:08.378168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:55:08.380168C326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
20:55:08.380168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:55:13.314168C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [start_video_capture_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
20:55:13.35248887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:55:13.3631488255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
20:55:13.3631488125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=20b56
20:55:13.3631488255InterProcessElement::closeInterProcess Overwolf_ImID_20B56_P_18904 close 2147483647 bytes
20:55:13.36314882542WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:55:13.3631488255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
20:55:13.3631488125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=20b6a
20:55:13.3631488255InterProcessElement::closeInterProcess Overwolf_ImID_20B6A_P_18904 close 2147483647 bytes
20:55:13.36314882542WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:55:13.3651488225InterProcessElement::openInterProcess Overwolf_ImID_909FC_P_18904 opened succesfuly
20:55:13.3651488225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
20:55:13.399168C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [start_video_capture_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
20:55:14.2651488255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
20:55:14.2651488125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=909fc
20:55:14.2651488255InterProcessElement::closeInterProcess Overwolf_ImID_909FC_P_18904 close 2147483647 bytes
20:55:14.26514882542WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:55:14.27548887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:55:14.2971488225InterProcessElement::openInterProcess Overwolf_ImID_90B56_P_18904 opened succesfuly
20:55:14.2971488225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
20:55:15.123168C326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
20:55:15.123168C347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
20:55:30.971488255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
20:55:30.971488125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=90b56
20:55:30.971488255InterProcessElement::closeInterProcess Overwolf_ImID_90B56_P_18904 close 2147483647 bytes
20:55:30.9714882542WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:55:33.480168C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [start_video_capture_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
20:55:33.52448887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:55:33.548168C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [start_video_capture_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
20:55:33.5511488225InterProcessElement::openInterProcess Overwolf_ImID_B09FC_P_18904 opened succesfuly
20:55:33.5511488225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
20:55:34.438168C326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
20:55:34.438168C347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
20:55:39.15748887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:55:39.1784EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
20:55:39.1784EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b09fc
20:55:39.1784EFC255InterProcessElement::closeInterProcess Overwolf_ImID_B09FC_P_18904 close 2147483647 bytes
20:55:39.1784EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:55:39.1794EFC225InterProcessElement::openInterProcess Overwolf_ImID_B0B56_P_18904 opened succesfuly
20:55:39.1794EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
20:55:39.414168C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [take_screenshot_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
20:55:39.564168C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [take_screenshot_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
20:55:40.8168C182RenderDeviceCaptureBase::InitDX11init device
20:55:40.8168C595RenderDeviceCaptureBase::CreateCaptureDeviceCreate capture device
20:55:40.58168C218Overlay::Streaming::Device::CaptureDeviceD11::CaptureDeviceD11load D3DX9_43
20:55:40.595768147RenderDeviceCaptureBase::InitCaptureDeviceaync init capture devcice
20:55:40.595768801Overlay::Streaming::Device::CaptureDeviceD11::InitInit without window
20:55:40.60168C326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
20:55:40.60168C347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
20:55:40.6257681173Overlay::Streaming::Device::CaptureDeviceD11::InitDeviceFactoryEnum adapter [0 - NVIDIA GeForce RTX 3060 Ti]; monitor [0000000000010001; 0000000000010003; ]; hash[148229104]
20:55:40.6357681173Overlay::Streaming::Device::CaptureDeviceD11::InitDeviceFactoryEnum adapter [1 - Microsoft Basic Render Driver]; monitor []; hash[-906433840]
20:55:40.635768836Overlay::Streaming::Device::CaptureDeviceD11::InitImplInit capture device
20:55:40.635768846Overlay::Streaming::Device::CaptureDeviceD11::InitImplDevice Adapter [0]: NVIDIA GeForce RTX 3060 Ti
20:55:40.1475768910Overlay::Streaming::Device::CaptureDeviceD11::InitImplD3D11CreateDeviceAndSwapChain created 45056
20:55:40.2624EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
20:55:40.2624EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b0b56
20:55:40.2624EFC255InterProcessElement::closeInterProcess Overwolf_ImID_B0B56_P_18904 close 2147483647 bytes
20:55:40.2624EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:55:40.28348887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:55:40.2934EFC225InterProcessElement::openInterProcess Overwolf_ImID_D09FC_P_18904 opened succesfuly
20:55:40.2934EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
20:55:41.105168C326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
20:55:41.105168C347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
20:55:52.280168C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [take_screenshot_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
20:55:52.397168C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [take_screenshot_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
20:55:52.4121488255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
20:55:52.4121488125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d09fc
20:55:52.4121488255InterProcessElement::closeInterProcess Overwolf_ImID_D09FC_P_18904 close 2147483647 bytes
20:55:52.41214882542WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:55:52.42548887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:55:52.4431488225InterProcessElement::openInterProcess Overwolf_ImID_D0B56_P_18904 opened succesfuly
20:55:52.4431488225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
20:55:53.371168C326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
20:55:53.371168C347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
20:55:55.352168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
20:55:55.352168C425fSwapResize_BuffersClear overlay graphics..
20:55:55.352168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:55:55.352168C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
20:55:55.352168C1558OverlayManager::RestoreGameWNDPROCSWL restored.
20:55:55.352168C1568OverlayManager::RestoreGameWNDPROCSWL OK.
20:55:55.352168C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x28e0997
20:55:55.352168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:55:55.352168C427fSwapResize_BuffersDevice was Resized!
20:55:55.352168C184IRenderDevice::releaseRender Releasing.
20:55:55.352168C50capture device----------------- d3d11 capture freed ----------------
20:55:55.352168C82RenderDeviceCaptureBase::ReleaseTextureRelease
20:55:55.352168C100RenderDeviceCaptureBase::ReleaseTextureReleased
20:55:55.352168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
20:55:55.352168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
20:55:55.352168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
20:55:55.352168C201IRenderDevice::releaseRender Releasing Done.
20:55:55.352168C431fSwapResize_BuffersEnd Device was Resized!
20:55:55.469168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
20:55:55.469168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:55:55.469168C1126RenderDeviceD3d11::initsave state
20:55:55.469168C696RenderDeviceD3d11::initDX11loading shaders...
20:55:55.481168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
20:55:55.481168C1134RenderDeviceD3d11::initrestore state
20:55:55.481168C1137RenderDeviceD3d11::initTarget Window [0x60964]
20:55:55.481168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:55:55.481168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:55:55.481168C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:55:55.481168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:55:55.481168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:55:55.495168C374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
20:55:55.495168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:55:55.495168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:55:55.495168C184IRenderDevice::releaseRender Releasing.
20:55:55.495168C50capture device----------------- d3d11 capture freed ----------------
20:55:55.495168C82RenderDeviceCaptureBase::ReleaseTextureRelease
20:55:55.495168C100RenderDeviceCaptureBase::ReleaseTextureReleased
20:55:55.495168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
20:55:55.495168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
20:55:55.495168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
20:55:55.495168C201IRenderDevice::releaseRender Releasing Done.
20:55:55.7444888367InputInterceptor::ResetLLHookProcExtReset keys state
20:55:55.74448886862OverlayManager::doActionForegroundChange Event OFF (OFF)
20:55:55.74448888375OverlayManager::OnForegroundChangedChanged False
20:55:55.74448888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20858 Title=[
20:55:55.74448887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:55:55.74448882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:55:55.74548882832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
20:55:55.74548882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:55:55.7594888367InputInterceptor::ResetLLHookProcExtReset keys state
20:55:55.76148887015OverlayManager::doActionDisplayFPS - Triggered
20:55:56.7521488293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:59:47.55648887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:59:47.9921AAC225InterProcessElement::openInterProcess Overwolf_ImID_40B5A_P_18904 opened succesfuly
20:59:47.9921AAC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
20:59:47.9921AAC225InterProcessElement::openInterProcess Overwolf_ImID_60B50_P_18904 opened succesfuly
20:59:47.9921AAC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:05:43.4745988225InterProcessElement::openInterProcess Overwolf_ImID_4073A_P_18904 opened succesfuly
21:05:43.4745988225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:05:43.4745988225InterProcessElement::openInterProcess Overwolf_ImID_D0B52_P_18904 opened succesfuly
21:05:43.4745988225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:06:12.666168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:06:12.702168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:06:12.732168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
21:06:12.732168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:06:12.732168C1126RenderDeviceD3d11::initsave state
21:06:12.732168C696RenderDeviceD3d11::initDX11loading shaders...
21:06:12.738168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
21:06:12.738168C1134RenderDeviceD3d11::initrestore state
21:06:12.738168C1137RenderDeviceD3d11::initTarget Window [0x60964]
21:06:12.738168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:06:12.738168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:06:12.738168C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:06:12.753168C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:06:12.753168C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60964} (foreground = 0x60964).
21:06:12.753168C2512OverlayManager::installWindowProcHookInstall WPH
21:06:12.753168C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6ed0b5f
21:06:12.753168C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:06:12.753168C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3b299060=992579680)=>(0x73542b80=1934896000)
21:06:12.753168C1614WidgetManager::drawskip widget draw (not in foreground) False - False
21:06:12.753168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:06:12.754168C2621OverlayManager::installKeybMouseHookInstall KeybMouse
21:06:12.754168C480InputInterceptor::stopHookunhook keyboard and mouse
21:06:12.754168C447InputInterceptor::runHookKeyboard is hooked 0x168c
21:06:12.754168C469InputInterceptor::runHookMouse is hooked 0x168c
21:06:12.763168C5500OverlayManager::initOverlayResolutionEx 0X40008
21:06:12.763168C5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:06:12.763168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:06:12.763168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:06:12.81948886862OverlayManager::doActionForegroundChange Event ON (ON)
21:06:12.81948888375OverlayManager::OnForegroundChangedChanged True
21:06:12.8195988255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:06:12.8195988125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d0b56
21:06:12.8195988255InterProcessElement::closeInterProcess Overwolf_ImID_D0B56_P_18904 close 2147483647 bytes
21:06:12.82059882542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:06:12.8205988255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:06:12.8205988125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c0a0e
21:06:12.8205988255InterProcessElement::closeInterProcess Overwolf_ImID_C0A0E_P_18904 close 2147483647 bytes
21:06:12.82059882542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:06:12.8205988255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:06:12.8205988125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=609e8
21:06:12.8205988255InterProcessElement::closeInterProcess Overwolf_ImID_609E8_P_18904 close 2147483647 bytes
21:06:12.82048887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:06:12.82059882542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:06:12.8205988255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:06:12.8205988125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=40b5a
21:06:12.8205988255InterProcessElement::closeInterProcess Overwolf_ImID_40B5A_P_18904 close 2147483647 bytes
21:06:12.82059882542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:06:12.8205988255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:06:12.8205988125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=60b50
21:06:12.8205988255InterProcessElement::closeInterProcess Overwolf_ImID_60B50_P_18904 close 2147483647 bytes
21:06:12.82059882542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:06:12.82148887015OverlayManager::doActionDisplayFPS - Triggered
21:06:12.823168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:06:12.824168C50capture deviced3d11 shared texture capture successful
21:06:12.830168C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60964) 0x60964 .
21:06:12.846168C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:06:12.846168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:06:12.848168C326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
21:06:12.848168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:06:18.12168C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [take_screenshot_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
21:06:18.62168C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [take_screenshot_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
21:06:18.15448887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:06:18.16048887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:06:18.1675988225InterProcessElement::openInterProcess Overwolf_ImID_20AC0_P_18904 opened succesfuly
21:06:18.1675988225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:06:19.71168C326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
21:06:19.71168C347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
21:06:20.662168C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [start_video_capture_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
21:06:20.6975988255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:06:20.6975988125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=20ac0
21:06:20.6975988255InterProcessElement::closeInterProcess Overwolf_ImID_20AC0_P_18904 close 2147483647 bytes
21:06:20.69859882542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:06:20.72248887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:06:20.732168C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [start_video_capture_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
21:06:20.74448887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:06:20.7525988225InterProcessElement::openInterProcess Overwolf_ImID_60ABE_P_18904 opened succesfuly
21:06:20.7525988225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:06:21.6895988255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:06:21.6895988125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=60abe
21:06:21.6895988255InterProcessElement::closeInterProcess Overwolf_ImID_60ABE_P_18904 close 2147483647 bytes
21:06:21.68959882542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:06:21.69648887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:06:21.7235988225InterProcessElement::openInterProcess Overwolf_ImID_40AC0_P_18904 opened succesfuly
21:06:21.7235988225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:06:22.637168C326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
21:06:22.637168C347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
21:06:34.454168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:06:34.454168C425fSwapResize_BuffersClear overlay graphics..
21:06:34.454168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:06:34.454168C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:06:34.454168C1558OverlayManager::RestoreGameWNDPROCSWL restored.
21:06:34.454168C1568OverlayManager::RestoreGameWNDPROCSWL OK.
21:06:34.454168C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6ed0b5f
21:06:34.454168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:06:34.454168C427fSwapResize_BuffersDevice was Resized!
21:06:34.454168C184IRenderDevice::releaseRender Releasing.
21:06:34.454168C50capture device----------------- d3d11 capture freed ----------------
21:06:34.454168C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:06:34.454168C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:06:34.454168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:06:34.454168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:06:34.454168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:06:34.454168C201IRenderDevice::releaseRender Releasing Done.
21:06:34.454168C431fSwapResize_BuffersEnd Device was Resized!
21:06:34.565168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
21:06:34.565168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:06:34.565168C1126RenderDeviceD3d11::initsave state
21:06:34.565168C696RenderDeviceD3d11::initDX11loading shaders...
21:06:34.572168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
21:06:34.572168C1134RenderDeviceD3d11::initrestore state
21:06:34.572168C1137RenderDeviceD3d11::initTarget Window [0x60964]
21:06:34.572168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:06:34.572168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:06:34.572168C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:06:34.572168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:06:34.572168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:06:34.584168C374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
21:06:34.584168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:06:34.584168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:06:34.584168C184IRenderDevice::releaseRender Releasing.
21:06:34.584168C50capture device----------------- d3d11 capture freed ----------------
21:06:34.584168C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:06:34.584168C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:06:34.584168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:06:34.584168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:06:34.584168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:06:34.584168C201IRenderDevice::releaseRender Releasing Done.
21:06:34.6534888367InputInterceptor::ResetLLHookProcExtReset keys state
21:06:34.65348886862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:06:34.65348888375OverlayManager::OnForegroundChangedChanged False
21:06:34.65348888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x50B7E Title=[Trucky - DesktopWindow]
21:06:34.65348887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:06:34.65348882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:06:34.65348882832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
21:06:34.65348882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:06:34.6694888367InputInterceptor::ResetLLHookProcExtReset keys state
21:06:34.67348887015OverlayManager::doActionDisplayFPS - Triggered
21:06:35.6675988293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:07:13.257168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:07:13.286168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:07:13.320168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
21:07:13.320168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:07:13.320168C1126RenderDeviceD3d11::initsave state
21:07:13.320168C696RenderDeviceD3d11::initDX11loading shaders...
21:07:13.326168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
21:07:13.326168C1134RenderDeviceD3d11::initrestore state
21:07:13.326168C1137RenderDeviceD3d11::initTarget Window [0x60964]
21:07:13.326168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:07:13.326168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:07:13.326168C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:07:13.340168C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:07:13.340168C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60964} (foreground = 0x60964).
21:07:13.340168C2512OverlayManager::installWindowProcHookInstall WPH
21:07:13.340168C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4980819
21:07:13.340168C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:07:13.340168C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3b299060=992579680)=>(0x73542b80=1934896000)
21:07:13.340168C1614WidgetManager::drawskip widget draw (not in foreground) False - False
21:07:13.340168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:07:13.351168C5500OverlayManager::initOverlayResolutionEx 0X40008
21:07:13.351168C5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:07:13.351168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:07:13.351168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:07:13.352168C2621OverlayManager::installKeybMouseHookInstall KeybMouse
21:07:13.352168C480InputInterceptor::stopHookunhook keyboard and mouse
21:07:13.352168C447InputInterceptor::runHookKeyboard is hooked 0x168c
21:07:13.352168C469InputInterceptor::runHookMouse is hooked 0x168c
21:07:13.66248886862OverlayManager::doActionForegroundChange Event ON (ON)
21:07:13.66248888375OverlayManager::OnForegroundChangedChanged True
21:07:13.66248887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:07:13.675168C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:07:13.675168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:07:13.676168C326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
21:07:13.676168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:07:13.6775988255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:07:13.6775988125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=40ac0
21:07:13.677168C50capture deviced3d11 shared texture capture successful
21:07:13.6775988255InterProcessElement::closeInterProcess Overwolf_ImID_40AC0_P_18904 close 2147483647 bytes
21:07:13.67759882542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:07:13.679168C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60964) 0x60964 .
21:07:13.67948887015OverlayManager::doActionDisplayFPS - Triggered
21:07:13.698168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:07:15.853168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:07:15.853168C425fSwapResize_BuffersClear overlay graphics..
21:07:15.853168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:07:15.853168C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:07:15.853168C1558OverlayManager::RestoreGameWNDPROCSWL restored.
21:07:15.853168C1568OverlayManager::RestoreGameWNDPROCSWL OK.
21:07:15.853168C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4980819
21:07:15.853168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:07:15.853168C427fSwapResize_BuffersDevice was Resized!
21:07:15.853168C184IRenderDevice::releaseRender Releasing.
21:07:15.853168C50capture device----------------- d3d11 capture freed ----------------
21:07:15.853168C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:07:15.853168C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:07:15.853168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:07:15.853168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:07:15.853168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:07:15.853168C201IRenderDevice::releaseRender Releasing Done.
21:07:15.853168C431fSwapResize_BuffersEnd Device was Resized!
21:07:15.968168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
21:07:15.968168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:07:15.968168C1126RenderDeviceD3d11::initsave state
21:07:15.968168C696RenderDeviceD3d11::initDX11loading shaders...
21:07:15.976168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
21:07:15.976168C1134RenderDeviceD3d11::initrestore state
21:07:15.976168C1137RenderDeviceD3d11::initTarget Window [0x60964]
21:07:15.976168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:07:15.976168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:07:15.976168C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:07:15.977168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:07:15.977168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:07:15.0168C374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
21:07:15.0168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:07:15.0168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:07:15.0168C184IRenderDevice::releaseRender Releasing.
21:07:15.0168C50capture device----------------- d3d11 capture freed ----------------
21:07:15.0168C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:07:15.0168C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:07:15.0168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:07:15.0168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:07:15.0168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:07:16.0168C201IRenderDevice::releaseRender Releasing Done.
21:07:16.1734888367InputInterceptor::ResetLLHookProcExtReset keys state
21:07:16.17348886862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:07:16.17348888375OverlayManager::OnForegroundChangedChanged False
21:07:16.17348888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10518 Title=[ticket-391 - Discord]
21:07:16.17348887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:07:16.17348882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:07:16.17348882832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
21:07:16.17348882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:07:16.1794888367InputInterceptor::ResetLLHookProcExtReset keys state
21:07:16.18248887015OverlayManager::doActionDisplayFPS - Triggered
21:07:17.1775988293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:07:37.97648887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:08:00.427168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:08:00.458168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:08:00.488168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
21:08:00.488168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:08:00.488168C1126RenderDeviceD3d11::initsave state
21:08:00.488168C696RenderDeviceD3d11::initDX11loading shaders...
21:08:00.494168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
21:08:00.494168C1134RenderDeviceD3d11::initrestore state
21:08:00.494168C1137RenderDeviceD3d11::initTarget Window [0x60964]
21:08:00.494168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:08:00.494168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:08:00.494168C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:08:00.507168C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:08:00.507168C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60964} (foreground = 0x60964).
21:08:00.507168C2512OverlayManager::installWindowProcHookInstall WPH
21:08:00.507168C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6de0371
21:08:00.507168C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:08:00.507168C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3b299060=992579680)=>(0x73542b80=1934896000)
21:08:00.507168C1614WidgetManager::drawskip widget draw (not in foreground) False - False
21:08:00.507168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:08:00.508168C2621OverlayManager::installKeybMouseHookInstall KeybMouse
21:08:00.508168C480InputInterceptor::stopHookunhook keyboard and mouse
21:08:00.508168C447InputInterceptor::runHookKeyboard is hooked 0x168c
21:08:00.508168C469InputInterceptor::runHookMouse is hooked 0x168c
21:08:00.518168C5500OverlayManager::initOverlayResolutionEx 0X40008
21:08:00.518168C5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:08:00.518168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:08:00.518168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:08:00.79748886862OverlayManager::doActionForegroundChange Event ON (ON)
21:08:00.79748888375OverlayManager::OnForegroundChangedChanged True
21:08:00.79748887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:08:00.806168C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:08:00.806168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:08:00.807168C326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
21:08:00.807168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:08:00.807168C50capture deviced3d11 shared texture capture successful
21:08:00.809168C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60964) 0x60964 .
21:08:00.81448887015OverlayManager::doActionDisplayFPS - Triggered
21:08:00.825168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:08:02.459168C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [take_screenshot_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
21:08:02.543168C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [take_screenshot_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
21:08:02.60748887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:08:02.6184EFC225InterProcessElement::openInterProcess Overwolf_ImID_2500A0_P_18904 opened succesfuly
21:08:02.6184EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:08:04.654168C326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
21:08:04.654168C347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
21:08:05.176168C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [start_video_capture_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
21:08:05.211168C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [start_video_capture_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
21:08:05.2175988255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:08:05.2175988125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2500a0
21:08:05.2175988255InterProcessElement::closeInterProcess Overwolf_ImID_2500A0_P_18904 close 2147483647 bytes
21:08:05.21759882542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:08:05.23448887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:08:05.2645988225InterProcessElement::openInterProcess Overwolf_ImID_C09FE_P_18904 opened succesfuly
21:08:05.2645988225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:08:07.219168C326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
21:08:07.219168C347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
21:08:10.8875988255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:08:10.8875988125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c09fe
21:08:10.8875988255InterProcessElement::closeInterProcess Overwolf_ImID_C09FE_P_18904 close 2147483647 bytes
21:08:10.88759882542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:08:10.89848887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:08:10.91548887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:08:10.9185988225InterProcessElement::openInterProcess Overwolf_ImID_110AD6_P_18904 opened succesfuly
21:08:10.9185988225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:08:12.954168C326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
21:08:12.954168C347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
21:08:14.431168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:08:14.431168C425fSwapResize_BuffersClear overlay graphics..
21:08:14.431168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:08:14.431168C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:08:14.431168C1558OverlayManager::RestoreGameWNDPROCSWL restored.
21:08:14.431168C1568OverlayManager::RestoreGameWNDPROCSWL OK.
21:08:14.431168C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6de0371
21:08:14.431168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:08:14.431168C427fSwapResize_BuffersDevice was Resized!
21:08:14.431168C184IRenderDevice::releaseRender Releasing.
21:08:14.431168C50capture device----------------- d3d11 capture freed ----------------
21:08:14.431168C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:08:14.431168C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:08:14.431168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:08:14.431168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:08:14.431168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:08:14.431168C201IRenderDevice::releaseRender Releasing Done.
21:08:14.431168C431fSwapResize_BuffersEnd Device was Resized!
21:08:14.5094888367InputInterceptor::ResetLLHookProcExtReset keys state
21:08:14.50948886862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:08:14.50948888375OverlayManager::OnForegroundChangedChanged False
21:08:14.51148888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1033E Title=[]
21:08:14.51148887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:08:14.51148882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:08:14.51148882832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
21:08:14.51348882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:08:14.5134888367InputInterceptor::ResetLLHookProcExtReset keys state
21:08:14.51348887015OverlayManager::doActionDisplayFPS - Triggered
21:08:14.573168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
21:08:14.573168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:08:14.573168C1126RenderDeviceD3d11::initsave state
21:08:14.573168C696RenderDeviceD3d11::initDX11loading shaders...
21:08:14.580168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
21:08:14.580168C1134RenderDeviceD3d11::initrestore state
21:08:14.580168C1137RenderDeviceD3d11::initTarget Window [0x60964]
21:08:14.580168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:08:14.580168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:08:14.580168C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:08:14.580168C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:08:14.581168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:08:14.581168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:08:14.593168C374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
21:08:14.593168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:08:14.593168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:08:14.593168C184IRenderDevice::releaseRender Releasing.
21:08:14.593168C50capture device----------------- d3d11 capture freed ----------------
21:08:14.593168C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:08:14.593168C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:08:14.593168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:08:14.593168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:08:14.593168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:08:14.593168C201IRenderDevice::releaseRender Releasing Done.
21:08:15.5075988293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:10:06.695168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:10:06.732168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:10:06.766168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
21:10:06.766168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:10:06.766168C1126RenderDeviceD3d11::initsave state
21:10:06.766168C696RenderDeviceD3d11::initDX11loading shaders...
21:10:06.771168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
21:10:06.771168C1134RenderDeviceD3d11::initrestore state
21:10:06.771168C1137RenderDeviceD3d11::initTarget Window [0x60964]
21:10:06.771168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:10:06.771168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:10:06.785168C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:10:06.785168C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60964} (foreground = 0x60964).
21:10:06.785168C2512OverlayManager::installWindowProcHookInstall WPH
21:10:06.785168C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4e09e7
21:10:06.785168C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:10:06.785168C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3b299060=992579680)=>(0x73542b80=1934896000)
21:10:06.785168C1614WidgetManager::drawskip widget draw (not in foreground) False - False
21:10:06.785168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:10:06.796168C5500OverlayManager::initOverlayResolutionEx 0X40008
21:10:06.796168C5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:10:06.796168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:10:06.796168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:10:06.797168C2621OverlayManager::installKeybMouseHookInstall KeybMouse
21:10:06.797168C480InputInterceptor::stopHookunhook keyboard and mouse
21:10:06.797168C447InputInterceptor::runHookKeyboard is hooked 0x168c
21:10:06.797168C469InputInterceptor::runHookMouse is hooked 0x168c
21:10:07.4148886862OverlayManager::doActionForegroundChange Event ON (ON)
21:10:07.4148888375OverlayManager::OnForegroundChangedChanged True
21:10:07.4148887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:10:07.53168C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:10:07.53168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:10:07.53168C326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
21:10:07.53168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:10:07.54168C50capture deviced3d11 shared texture capture successful
21:10:07.56168C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60964) 0x60964 .
21:10:07.575988255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:10:07.575988125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=110ad6
21:10:07.575988255InterProcessElement::closeInterProcess Overwolf_ImID_110AD6_P_18904 close 2147483647 bytes
21:10:07.5759882542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:10:07.5948887015OverlayManager::doActionDisplayFPS - Triggered
21:10:07.73168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:10:08.162168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:10:08.162168C425fSwapResize_BuffersClear overlay graphics..
21:10:08.162168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:10:08.162168C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:10:08.162168C1558OverlayManager::RestoreGameWNDPROCSWL restored.
21:10:08.162168C1568OverlayManager::RestoreGameWNDPROCSWL OK.
21:10:08.162168C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4e09e7
21:10:08.162168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:10:08.162168C427fSwapResize_BuffersDevice was Resized!
21:10:08.162168C184IRenderDevice::releaseRender Releasing.
21:10:08.162168C50capture device----------------- d3d11 capture freed ----------------
21:10:08.162168C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:10:08.162168C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:10:08.162168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:10:08.162168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:10:08.162168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:10:08.162168C201IRenderDevice::releaseRender Releasing Done.
21:10:08.162168C431fSwapResize_BuffersEnd Device was Resized!
21:10:08.290168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
21:10:08.290168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:10:08.290168C1126RenderDeviceD3d11::initsave state
21:10:08.290168C696RenderDeviceD3d11::initDX11loading shaders...
21:10:08.298168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
21:10:08.298168C1134RenderDeviceD3d11::initrestore state
21:10:08.298168C1137RenderDeviceD3d11::initTarget Window [0x60964]
21:10:08.298168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:10:08.298168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:10:08.298168C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:10:08.298168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:10:08.298168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:10:08.310168C374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
21:10:08.310168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:10:08.310168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:10:08.310168C184IRenderDevice::releaseRender Releasing.
21:10:08.310168C50capture device----------------- d3d11 capture freed ----------------
21:10:08.310168C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:10:08.310168C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:10:08.310168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:10:08.310168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:10:08.310168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:10:08.310168C201IRenderDevice::releaseRender Releasing Done.
21:10:08.5484888367InputInterceptor::ResetLLHookProcExtReset keys state
21:10:08.54948886862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:10:08.54948888375OverlayManager::OnForegroundChangedChanged False
21:10:08.54948888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20858 Title=[windows-service.js - truckyoverlay-react-newui - Visual Studio Code]
21:10:08.54948887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:10:08.54948882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:10:08.54948882832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
21:10:08.54948882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:10:08.5514888367InputInterceptor::ResetLLHookProcExtReset keys state
21:10:08.55248887015OverlayManager::doActionDisplayFPS - Triggered
21:10:09.5525988293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:11:56.139168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:11:56.172168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:11:56.208168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
21:11:56.208168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:11:56.208168C1126RenderDeviceD3d11::initsave state
21:11:56.208168C696RenderDeviceD3d11::initDX11loading shaders...
21:11:56.214168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
21:11:56.214168C1134RenderDeviceD3d11::initrestore state
21:11:56.214168C1137RenderDeviceD3d11::initTarget Window [0x60964]
21:11:56.214168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:11:56.214168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:11:56.214168C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:11:56.231168C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:11:56.231168C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60964} (foreground = 0x60964).
21:11:56.231168C2512OverlayManager::installWindowProcHookInstall WPH
21:11:56.231168C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1e60036b
21:11:56.231168C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:11:56.231168C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3b299060=992579680)=>(0x73542b80=1934896000)
21:11:56.231168C1614WidgetManager::drawskip widget draw (not in foreground) False - False
21:11:56.231168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:11:56.231168C2621OverlayManager::installKeybMouseHookInstall KeybMouse
21:11:56.231168C480InputInterceptor::stopHookunhook keyboard and mouse
21:11:56.231168C447InputInterceptor::runHookKeyboard is hooked 0x168c
21:11:56.231168C469InputInterceptor::runHookMouse is hooked 0x168c
21:11:56.244168C5500OverlayManager::initOverlayResolutionEx 0X40008
21:11:56.244168C5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:11:56.244168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:11:56.244168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:11:56.61748886862OverlayManager::doActionForegroundChange Event ON (ON)
21:11:56.61748888375OverlayManager::OnForegroundChangedChanged True
21:11:56.61748887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:11:56.621168C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60964) 0x60964 .
21:11:56.630168C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:11:56.630168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:11:56.631168C326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
21:11:56.631168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:11:56.631168C50capture deviced3d11 shared texture capture successful
21:11:56.63348887015OverlayManager::doActionDisplayFPS - Triggered
21:11:56.652168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:12:00.637168C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_save_edit_manager_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
21:12:00.67448887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:12:00.6941A84225InterProcessElement::openInterProcess Overwolf_ImID_180AEA_P_18904 opened succesfuly
21:12:00.6941A84225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:12:00.702168C7145OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
21:12:00.702168C2789OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:12:00.702168C2803OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
21:12:00.705168C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_save_edit_manager_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
21:12:00.7151A84225InterProcessElement::openInterProcess Overwolf_ImID_20B0E_P_18904 opened succesfuly
21:12:00.7151A84225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:12:00.722168C7746OverlayManager::IsEmptyCursorCache cursor 0x50606dd (v: 1)
21:12:00.7501A84225InterProcessElement::openInterProcess Overwolf_ImID_20766_P_18904 opened succesfuly
21:12:00.7501A84225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:12:00.757168C326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
21:12:00.757168C347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
21:12:00.797168C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
21:12:00.798168C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
21:12:02.647168C326RenderImageD3d11::setSizeCreate Texture (1120,800) / (1152,896) - OK
21:12:02.647168C347RenderImageD3d11::setSizeCreate Texture RV (1152,896) - OK
21:12:11.487168C7746OverlayManager::IsEmptyCursorCache cursor 0xf409dd (v: 1)
21:12:21.787168C7746OverlayManager::IsEmptyCursorCache cursor 0x10015 (v: 1)
21:12:24.556168C3078WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x0 was hidden 0
21:12:24.556168C7165OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
21:12:24.556168C2832OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
21:12:24.556168C2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:12:24.5571A84255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:12:24.5571A84125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=180aea
21:12:24.5571A84255InterProcessElement::closeInterProcess Overwolf_ImID_180AEA_P_18904 close 2147483647 bytes
21:12:24.5571A842542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:12:24.579168C3962OverlayManager::RestoreGameCursorRestoreGameCursor ref = -1, OW handle = 0x50606dd;prev = 0xf409dd , {Original values: ref = -1 handle = 0x0}
21:12:24.579168C3967OverlayManager::RestoreGameCursorblack Cursor restored
21:12:31.3741A84293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:12:46.79548887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:12:52.806168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:12:52.806168C425fSwapResize_BuffersClear overlay graphics..
21:12:52.806168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:12:52.806168C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:12:52.806168C1558OverlayManager::RestoreGameWNDPROCSWL restored.
21:12:52.806168C1568OverlayManager::RestoreGameWNDPROCSWL OK.
21:12:52.806168C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1e60036b
21:12:52.806168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:12:52.806168C427fSwapResize_BuffersDevice was Resized!
21:12:52.806168C184IRenderDevice::releaseRender Releasing.
21:12:52.806168C50capture device----------------- d3d11 capture freed ----------------
21:12:52.806168C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:12:52.806168C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:12:52.806168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:12:52.806168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:12:52.806168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:12:52.806168C201IRenderDevice::releaseRender Releasing Done.
21:12:52.806168C431fSwapResize_BuffersEnd Device was Resized!
21:12:52.8704888367InputInterceptor::ResetLLHookProcExtReset keys state
21:12:52.87048886862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:12:52.87048888375OverlayManager::OnForegroundChangedChanged False
21:12:52.87448888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x50B7E Title=[Trucky - DesktopWindow]
21:12:52.87548887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:12:52.87548882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:12:52.87548882832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
21:12:52.87648882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:12:52.8764888367InputInterceptor::ResetLLHookProcExtReset keys state
21:12:52.87648887015OverlayManager::doActionDisplayFPS - Triggered
21:12:52.934168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
21:12:52.934168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:12:52.934168C1126RenderDeviceD3d11::initsave state
21:12:52.934168C696RenderDeviceD3d11::initDX11loading shaders...
21:12:52.940168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
21:12:52.940168C1134RenderDeviceD3d11::initrestore state
21:12:52.940168C1137RenderDeviceD3d11::initTarget Window [0x60964]
21:12:52.940168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:12:52.940168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:12:52.940168C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:12:52.940168C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:12:52.940168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:12:52.940168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:12:52.951168C374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
21:12:52.951168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:12:52.951168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:12:52.951168C184IRenderDevice::releaseRender Releasing.
21:12:52.951168C50capture device----------------- d3d11 capture freed ----------------
21:12:52.951168C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:12:52.951168C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:12:52.951168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:12:52.951168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:12:52.951168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:12:52.951168C201IRenderDevice::releaseRender Releasing Done.
21:12:53.8631A84293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:13:04.516168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:13:04.553168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:13:04.578168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
21:13:04.579168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:13:04.579168C1126RenderDeviceD3d11::initsave state
21:13:04.579168C696RenderDeviceD3d11::initDX11loading shaders...
21:13:04.586168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
21:13:04.586168C1134RenderDeviceD3d11::initrestore state
21:13:04.586168C1137RenderDeviceD3d11::initTarget Window [0x60964]
21:13:04.586168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:13:04.586168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:13:04.597168C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:13:04.597168C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60964} (foreground = 0x60964).
21:13:04.597168C2512OverlayManager::installWindowProcHookInstall WPH
21:13:04.597168C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x99e0977
21:13:04.597168C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:13:04.597168C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3b299060=992579680)=>(0x73542b80=1934896000)
21:13:04.597168C1614WidgetManager::drawskip widget draw (not in foreground) False - False
21:13:04.597168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:13:04.597168C2621OverlayManager::installKeybMouseHookInstall KeybMouse
21:13:04.597168C480InputInterceptor::stopHookunhook keyboard and mouse
21:13:04.597168C447InputInterceptor::runHookKeyboard is hooked 0x168c
21:13:04.597168C469InputInterceptor::runHookMouse is hooked 0x168c
21:13:04.604168C5500OverlayManager::initOverlayResolutionEx 0X40008
21:13:04.604168C5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:13:04.604168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:13:04.604168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:13:04.99748886862OverlayManager::doActionForegroundChange Event ON (ON)
21:13:04.99748888375OverlayManager::OnForegroundChangedChanged True
21:13:04.99848887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:13:05.248887015OverlayManager::doActionDisplayFPS - Triggered
21:13:05.3168C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60964) 0x60964 .
21:13:05.11168C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:13:05.11168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:13:05.11168C326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
21:13:05.11168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:13:05.12168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:13:05.12168C50capture deviced3d11 shared texture capture successful
21:13:53.39948887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:13:53.4134EFC225InterProcessElement::openInterProcess Overwolf_ImID_507AA_P_18904 opened succesfuly
21:13:53.4134EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:13:55.264168C326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
21:13:55.264168C347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
21:14:10.2074EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:14:10.2074EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=507aa
21:14:10.2074EFC255InterProcessElement::closeInterProcess Overwolf_ImID_507AA_P_18904 close 2147483647 bytes
21:14:10.2074EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:14:40.67348887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:14:40.6954EFC225InterProcessElement::openInterProcess Overwolf_ImID_607AA_P_18904 opened succesfuly
21:14:40.6954EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:14:42.520168C326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
21:14:42.520168C347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
21:14:45.641168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:14:45.641168C425fSwapResize_BuffersClear overlay graphics..
21:14:45.641168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:14:45.641168C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:14:45.641168C1558OverlayManager::RestoreGameWNDPROCSWL restored.
21:14:45.641168C1568OverlayManager::RestoreGameWNDPROCSWL OK.
21:14:45.641168C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x99e0977
21:14:45.641168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:14:45.641168C427fSwapResize_BuffersDevice was Resized!
21:14:45.641168C184IRenderDevice::releaseRender Releasing.
21:14:45.641168C50capture device----------------- d3d11 capture freed ----------------
21:14:45.641168C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:14:45.641168C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:14:45.641168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:14:45.641168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:14:45.641168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:14:45.641168C201IRenderDevice::releaseRender Releasing Done.
21:14:45.641168C431fSwapResize_BuffersEnd Device was Resized!
21:14:45.747168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
21:14:45.747168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:14:45.747168C1126RenderDeviceD3d11::initsave state
21:14:45.747168C696RenderDeviceD3d11::initDX11loading shaders...
21:14:45.755168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
21:14:45.755168C1134RenderDeviceD3d11::initrestore state
21:14:45.755168C1137RenderDeviceD3d11::initTarget Window [0x60964]
21:14:45.755168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:14:45.755168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:14:45.755168C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:14:45.755168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:14:45.755168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:14:45.772168C374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
21:14:45.772168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:14:45.772168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:14:45.772168C184IRenderDevice::releaseRender Releasing.
21:14:45.772168C50capture device----------------- d3d11 capture freed ----------------
21:14:45.772168C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:14:45.772168C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:14:45.772168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:14:45.772168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:14:45.772168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:14:45.772168C201IRenderDevice::releaseRender Releasing Done.
21:14:45.9904888367InputInterceptor::ResetLLHookProcExtReset keys state
21:14:45.99048886862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:14:45.99048888375OverlayManager::OnForegroundChangedChanged False
21:14:45.99048888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20858 Title=[
21:14:45.99048887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:14:45.99048882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:14:45.99048882832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
21:14:45.99048882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:14:46.64888367InputInterceptor::ResetLLHookProcExtReset keys state
21:14:46.848887015OverlayManager::doActionDisplayFPS - Triggered
21:14:47.94EFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:15:33.9448887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:15:33.2304EFC225InterProcessElement::openInterProcess Overwolf_ImID_508E0_P_18904 opened succesfuly
21:15:33.2304EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:15:33.2304EFC225InterProcessElement::openInterProcess Overwolf_ImID_160984_P_18904 opened succesfuly
21:15:33.2314EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:15:33.339168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:15:33.399168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:15:33.418168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
21:15:33.418168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:15:33.418168C1126RenderDeviceD3d11::initsave state
21:15:33.418168C696RenderDeviceD3d11::initDX11loading shaders...
21:15:33.427168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
21:15:33.427168C1134RenderDeviceD3d11::initrestore state
21:15:33.427168C1137RenderDeviceD3d11::initTarget Window [0x60964]
21:15:33.427168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:15:33.427168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:15:33.427168C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:15:33.437168C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:15:33.437168C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60964} (foreground = 0x60964).
21:15:33.437168C2512OverlayManager::installWindowProcHookInstall WPH
21:15:33.437168C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x11af09e3
21:15:33.437168C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:15:33.438168C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3b299060=992579680)=>(0x73542b80=1934896000)
21:15:33.438168C1614WidgetManager::drawskip widget draw (not in foreground) False - False
21:15:33.438168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:15:33.439168C2621OverlayManager::installKeybMouseHookInstall KeybMouse
21:15:33.439168C480InputInterceptor::stopHookunhook keyboard and mouse
21:15:33.439168C447InputInterceptor::runHookKeyboard is hooked 0x168c
21:15:33.439168C469InputInterceptor::runHookMouse is hooked 0x168c
21:15:33.443168C5500OverlayManager::initOverlayResolutionEx 0X40008
21:15:33.443168C5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:15:33.444168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:15:33.444168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:15:33.66748886862OverlayManager::doActionForegroundChange Event ON (ON)
21:15:33.66748888375OverlayManager::OnForegroundChangedChanged True
21:15:33.66748887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:15:33.671168C50capture deviced3d11 shared texture capture successful
21:15:33.6824EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:15:33.6824EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=607aa
21:15:33.6824EFC255InterProcessElement::closeInterProcess Overwolf_ImID_607AA_P_18904 close 2147483647 bytes
21:15:33.6824EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:15:33.6824EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:15:33.6824EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=4073a
21:15:33.6824EFC255InterProcessElement::closeInterProcess Overwolf_ImID_4073A_P_18904 close 2147483647 bytes
21:15:33.6824EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:15:33.6824EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:15:33.6824EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d0b52
21:15:33.6824EFC255InterProcessElement::closeInterProcess Overwolf_ImID_D0B52_P_18904 close 2147483647 bytes
21:15:33.6824EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:15:33.683168C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60964) 0x60964 .
21:15:33.68448887015OverlayManager::doActionDisplayFPS - Triggered
21:15:33.687168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:15:50.6624EFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:16:23.13048887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:16:23.1424EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:16:23.1424EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=508e0
21:16:23.1424EFC255InterProcessElement::closeInterProcess Overwolf_ImID_508E0_P_18904 close 2147483647 bytes
21:16:23.1424EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:16:23.1424EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:16:23.1424EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=160984
21:16:23.1424EFC255InterProcessElement::closeInterProcess Overwolf_ImID_160984_P_18904 close 2147483647 bytes
21:16:23.1424EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:16:23.15148887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:16:23.1544EFC225InterProcessElement::openInterProcess Overwolf_ImID_110B02_P_18904 opened succesfuly
21:16:23.1544EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:16:23.1744EFC225InterProcessElement::openInterProcess Overwolf_ImID_808DC_P_18904 opened succesfuly
21:16:23.1744EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:16:25.640168C326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
21:16:25.640168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:16:25.675168C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:16:25.675168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:17:16.65048887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:17:16.6634AA0225InterProcessElement::openInterProcess Overwolf_ImID_890A08_P_18904 opened succesfuly
21:17:16.6634AA0225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:17:17.432168C326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
21:17:17.432168C347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
21:17:20.68168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:17:20.68168C425fSwapResize_BuffersClear overlay graphics..
21:17:20.68168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:17:20.68168C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:17:20.68168C1558OverlayManager::RestoreGameWNDPROCSWL restored.
21:17:20.68168C1568OverlayManager::RestoreGameWNDPROCSWL OK.
21:17:20.68168C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x11af09e3
21:17:20.68168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:17:20.68168C427fSwapResize_BuffersDevice was Resized!
21:17:20.68168C184IRenderDevice::releaseRender Releasing.
21:17:20.68168C50capture device----------------- d3d11 capture freed ----------------
21:17:20.68168C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:17:20.68168C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:17:20.68168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:17:20.68168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:17:20.68168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:17:20.68168C201IRenderDevice::releaseRender Releasing Done.
21:17:20.68168C431fSwapResize_BuffersEnd Device was Resized!
21:17:20.178168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
21:17:20.178168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:17:20.178168C1126RenderDeviceD3d11::initsave state
21:17:20.178168C696RenderDeviceD3d11::initDX11loading shaders...
21:17:20.185168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
21:17:20.185168C1134RenderDeviceD3d11::initrestore state
21:17:20.185168C1137RenderDeviceD3d11::initTarget Window [0x60964]
21:17:20.185168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:17:20.185168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:17:20.185168C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:17:20.185168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:17:20.185168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:17:20.199168C374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
21:17:20.199168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:17:20.199168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:17:20.199168C184IRenderDevice::releaseRender Releasing.
21:17:20.199168C50capture device----------------- d3d11 capture freed ----------------
21:17:20.199168C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:17:20.199168C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:17:20.199168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:17:20.199168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:17:20.199168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:17:20.199168C201IRenderDevice::releaseRender Releasing Done.
21:17:20.3824888367InputInterceptor::ResetLLHookProcExtReset keys state
21:17:20.38248886862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:17:20.38248888375OverlayManager::OnForegroundChangedChanged False
21:17:20.38248888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20858 Title=[data-service.js - truckyoverlay-react-newui - Visual Studio Code]
21:17:20.38248887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:17:20.38248882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:17:20.38248882832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
21:17:20.38248882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:17:20.3974888367InputInterceptor::ResetLLHookProcExtReset keys state
21:17:20.39948887015OverlayManager::doActionDisplayFPS - Triggered
21:17:21.4074AA0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:17:51.6648887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:17:51.3694AA0225InterProcessElement::openInterProcess Overwolf_ImID_A0B7E_P_18904 opened succesfuly
21:17:51.3694AA0225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:17:51.3694AA0225InterProcessElement::openInterProcess Overwolf_ImID_1309EA_P_18904 opened succesfuly
21:17:51.3694AA0225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:18:29.254168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:18:29.286168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:18:29.298168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
21:18:29.298168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:18:29.298168C1126RenderDeviceD3d11::initsave state
21:18:29.298168C696RenderDeviceD3d11::initDX11loading shaders...
21:18:29.306168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
21:18:29.306168C1134RenderDeviceD3d11::initrestore state
21:18:29.306168C1137RenderDeviceD3d11::initTarget Window [0x60964]
21:18:29.306168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:18:29.306168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:18:29.306168C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:18:29.313168C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:18:29.313168C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60964} (foreground = 0x60964).
21:18:29.313168C2512OverlayManager::installWindowProcHookInstall WPH
21:18:29.313168C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x147005bf
21:18:29.313168C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:18:29.313168C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3b299060=992579680)=>(0x73542b80=1934896000)
21:18:29.313168C1614WidgetManager::drawskip widget draw (not in foreground) False - False
21:18:29.313168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:18:29.314168C2621OverlayManager::installKeybMouseHookInstall KeybMouse
21:18:29.314168C480InputInterceptor::stopHookunhook keyboard and mouse
21:18:29.314168C447InputInterceptor::runHookKeyboard is hooked 0x168c
21:18:29.314168C469InputInterceptor::runHookMouse is hooked 0x168c
21:18:29.316168C5500OverlayManager::initOverlayResolutionEx 0X40008
21:18:29.316168C5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:18:29.316168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:18:29.316168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:18:29.36248886862OverlayManager::doActionForegroundChange Event ON (ON)
21:18:29.36248888375OverlayManager::OnForegroundChangedChanged True
21:18:29.36248887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:18:29.365168C50capture deviced3d11 shared texture capture successful
21:18:29.3774EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:18:29.3774EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=890a08
21:18:29.3774EFC255InterProcessElement::closeInterProcess Overwolf_ImID_890A08_P_18904 close 2147483647 bytes
21:18:29.3774EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:18:29.3774EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:18:29.3774EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=110b02
21:18:29.3774EFC255InterProcessElement::closeInterProcess Overwolf_ImID_110B02_P_18904 close 2147483647 bytes
21:18:29.3774EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:18:29.3774EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:18:29.3774EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=808dc
21:18:29.3774EFC255InterProcessElement::closeInterProcess Overwolf_ImID_808DC_P_18904 close 2147483647 bytes
21:18:29.3774EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:18:29.3774EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:18:29.3774EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=a0b7e
21:18:29.3774EFC255InterProcessElement::closeInterProcess Overwolf_ImID_A0B7E_P_18904 close 2147483647 bytes
21:18:29.3774EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:18:29.3774EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:18:29.3774EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1309ea
21:18:29.3774EFC255InterProcessElement::closeInterProcess Overwolf_ImID_1309EA_P_18904 close 2147483647 bytes
21:18:29.3774EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:18:29.379168C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60964) 0x60964 .
21:18:29.37948887015OverlayManager::doActionDisplayFPS - Triggered
21:18:29.383168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:18:45.10748887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:18:45.12648887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:18:45.1314EFC225InterProcessElement::openInterProcess Overwolf_ImID_1609EA_P_18904 opened succesfuly
21:18:45.1314EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:18:45.1534EFC225InterProcessElement::openInterProcess Overwolf_ImID_D08E6_P_18904 opened succesfuly
21:18:45.1534EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:18:47.4984EFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:18:48.109168C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:18:48.109168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:19:03.734EFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:19:03.236168C326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
21:19:03.236168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:19:27.77748887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:19:27.78148887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:19:27.8024EFC225InterProcessElement::openInterProcess Overwolf_ImID_5060E_P_18904 opened succesfuly
21:19:27.8024EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:19:29.813168C326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
21:19:29.813168C347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
21:19:33.84168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:19:33.84168C425fSwapResize_BuffersClear overlay graphics..
21:19:33.84168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:19:33.84168C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:19:33.84168C1558OverlayManager::RestoreGameWNDPROCSWL restored.
21:19:33.84168C1568OverlayManager::RestoreGameWNDPROCSWL OK.
21:19:33.84168C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x147005bf
21:19:33.84168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:19:33.84168C427fSwapResize_BuffersDevice was Resized!
21:19:33.84168C184IRenderDevice::releaseRender Releasing.
21:19:33.84168C50capture device----------------- d3d11 capture freed ----------------
21:19:33.84168C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:19:33.84168C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:19:33.84168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:19:33.84168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:19:33.84168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:19:33.84168C201IRenderDevice::releaseRender Releasing Done.
21:19:33.84168C431fSwapResize_BuffersEnd Device was Resized!
21:19:33.202168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
21:19:33.202168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:19:33.202168C1126RenderDeviceD3d11::initsave state
21:19:33.202168C696RenderDeviceD3d11::initDX11loading shaders...
21:19:33.207168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
21:19:33.207168C1134RenderDeviceD3d11::initrestore state
21:19:33.207168C1137RenderDeviceD3d11::initTarget Window [0x60964]
21:19:33.207168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:19:33.207168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:19:33.207168C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:19:33.207168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:19:33.207168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:19:33.220168C374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
21:19:33.220168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:19:33.220168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:19:33.220168C184IRenderDevice::releaseRender Releasing.
21:19:33.220168C50capture device----------------- d3d11 capture freed ----------------
21:19:33.220168C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:19:33.220168C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:19:33.220168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:19:33.220168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:19:33.220168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:19:33.220168C201IRenderDevice::releaseRender Releasing Done.
21:19:33.3774888367InputInterceptor::ResetLLHookProcExtReset keys state
21:19:33.37748886862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:19:33.37748888375OverlayManager::OnForegroundChangedChanged False
21:19:33.37748888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10518 Title=[staff - Discord]
21:19:33.37748887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:19:33.37748882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:19:33.37748882832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
21:19:33.37748882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:19:33.3924888367InputInterceptor::ResetLLHookProcExtReset keys state
21:19:33.39348887015OverlayManager::doActionDisplayFPS - Triggered
21:19:34.3974EFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:19:57.48648887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:19:57.7674EFC225InterProcessElement::openInterProcess Overwolf_ImID_C09E4_P_18904 opened succesfuly
21:19:57.7674EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:19:57.7684EFC225InterProcessElement::openInterProcess Overwolf_ImID_10098A_P_18904 opened succesfuly
21:19:57.7684EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:20:01.795168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:20:01.831168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:20:01.846168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
21:20:01.846168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:20:01.846168C1126RenderDeviceD3d11::initsave state
21:20:01.847168C696RenderDeviceD3d11::initDX11loading shaders...
21:20:01.854168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
21:20:01.854168C1134RenderDeviceD3d11::initrestore state
21:20:01.854168C1137RenderDeviceD3d11::initTarget Window [0x60964]
21:20:01.855168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:20:01.855168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:20:01.855168C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:20:01.864168C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:20:01.864168C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60964} (foreground = 0x60964).
21:20:01.864168C2512OverlayManager::installWindowProcHookInstall WPH
21:20:01.864168C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8990be1
21:20:01.864168C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:20:01.864168C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3b299060=992579680)=>(0x73542b80=1934896000)
21:20:01.864168C1614WidgetManager::drawskip widget draw (not in foreground) False - False
21:20:01.864168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:20:01.865168C2621OverlayManager::installKeybMouseHookInstall KeybMouse
21:20:01.865168C480InputInterceptor::stopHookunhook keyboard and mouse
21:20:01.865168C447InputInterceptor::runHookKeyboard is hooked 0x168c
21:20:01.865168C469InputInterceptor::runHookMouse is hooked 0x168c
21:20:01.868168C5500OverlayManager::initOverlayResolutionEx 0X40008
21:20:01.868168C5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:20:01.868168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:20:01.868168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:20:02.23248886862OverlayManager::doActionForegroundChange Event ON (ON)
21:20:02.23248888375OverlayManager::OnForegroundChangedChanged True
21:20:02.23248887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:20:02.243168C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60964) 0x60964 .
21:20:02.2474EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:20:02.2474EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=5060e
21:20:02.2474EFC255InterProcessElement::closeInterProcess Overwolf_ImID_5060E_P_18904 close 2147483647 bytes
21:20:02.2484EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:20:02.2484EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:20:02.2484EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1609ea
21:20:02.2484EFC255InterProcessElement::closeInterProcess Overwolf_ImID_1609EA_P_18904 close 2147483647 bytes
21:20:02.2484EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:20:02.2484EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:20:02.2484EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d08e6
21:20:02.2484EFC255InterProcessElement::closeInterProcess Overwolf_ImID_D08E6_P_18904 close 2147483647 bytes
21:20:02.248168C50capture deviced3d11 shared texture capture successful
21:20:02.2484EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:20:02.24948887015OverlayManager::doActionDisplayFPS - Triggered
21:20:02.262168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:20:03.5464EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:20:03.5474EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c09e4
21:20:03.5474EFC255InterProcessElement::closeInterProcess Overwolf_ImID_C09E4_P_18904 close 2147483647 bytes
21:20:03.5474EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:20:03.5474EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:20:03.5474EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=10098a
21:20:03.5474EFC255InterProcessElement::closeInterProcess Overwolf_ImID_10098A_P_18904 close 2147483647 bytes
21:20:03.5484EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:20:09.2574948293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:20:21.548168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:20:21.548168C425fSwapResize_BuffersClear overlay graphics..
21:20:21.548168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:20:21.548168C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:20:21.548168C1558OverlayManager::RestoreGameWNDPROCSWL restored.
21:20:21.548168C1568OverlayManager::RestoreGameWNDPROCSWL OK.
21:20:21.548168C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8990be1
21:20:21.548168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:20:21.548168C427fSwapResize_BuffersDevice was Resized!
21:20:21.548168C184IRenderDevice::releaseRender Releasing.
21:20:21.548168C50capture device----------------- d3d11 capture freed ----------------
21:20:21.548168C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:20:21.548168C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:20:21.548168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:20:21.548168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:20:21.548168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:20:21.548168C201IRenderDevice::releaseRender Releasing Done.
21:20:21.548168C431fSwapResize_BuffersEnd Device was Resized!
21:20:21.5734888367InputInterceptor::ResetLLHookProcExtReset keys state
21:20:21.57348886862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:20:21.57348888375OverlayManager::OnForegroundChangedChanged False
21:20:21.57348888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10518 Title=[staff - Discord]
21:20:21.57348887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:20:21.57348882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:20:21.57348882832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
21:20:21.57348882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:20:21.5774888367InputInterceptor::ResetLLHookProcExtReset keys state
21:20:21.62948887015OverlayManager::doActionDisplayFPS - Triggered
21:20:21.703168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
21:20:21.703168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:20:21.703168C1126RenderDeviceD3d11::initsave state
21:20:21.703168C696RenderDeviceD3d11::initDX11loading shaders...
21:20:21.710168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
21:20:21.710168C1134RenderDeviceD3d11::initrestore state
21:20:21.710168C1137RenderDeviceD3d11::initTarget Window [0x60964]
21:20:21.710168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:20:21.710168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:20:21.710168C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:20:21.710168C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:20:21.710168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:20:21.710168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:20:21.721168C374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
21:20:21.721168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:20:21.721168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:20:21.721168C184IRenderDevice::releaseRender Releasing.
21:20:21.721168C50capture device----------------- d3d11 capture freed ----------------
21:20:21.721168C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:20:21.721168C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:20:21.721168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:20:21.721168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:20:21.721168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:20:21.721168C201IRenderDevice::releaseRender Releasing Done.
21:20:22.5884948293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:20:23.433168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:20:23.466168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:20:23.506168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
21:20:23.506168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:20:23.506168C1126RenderDeviceD3d11::initsave state
21:20:23.506168C696RenderDeviceD3d11::initDX11loading shaders...
21:20:23.514168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
21:20:23.514168C1134RenderDeviceD3d11::initrestore state
21:20:23.514168C1137RenderDeviceD3d11::initTarget Window [0x60964]
21:20:23.514168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:20:23.514168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:20:23.533168C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:20:23.533168C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60964} (foreground = 0x60964).
21:20:23.533168C2512OverlayManager::installWindowProcHookInstall WPH
21:20:23.533168C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x14b509a5
21:20:23.533168C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:20:23.533168C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3b299060=992579680)=>(0x73542b80=1934896000)
21:20:23.533168C1614WidgetManager::drawskip widget draw (not in foreground) False - False
21:20:23.533168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:20:23.533168C2621OverlayManager::installKeybMouseHookInstall KeybMouse
21:20:23.533168C480InputInterceptor::stopHookunhook keyboard and mouse
21:20:23.533168C447InputInterceptor::runHookKeyboard is hooked 0x168c
21:20:23.533168C469InputInterceptor::runHookMouse is hooked 0x168c
21:20:23.545168C5500OverlayManager::initOverlayResolutionEx 0X40008
21:20:23.545168C5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:20:23.545168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:20:23.545168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:20:23.60148886862OverlayManager::doActionForegroundChange Event ON (ON)
21:20:23.60148888375OverlayManager::OnForegroundChangedChanged True
21:20:23.60148887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:20:23.614168C50capture deviced3d11 shared texture capture successful
21:20:23.615168C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60964) 0x60964 .
21:20:23.61748887015OverlayManager::doActionDisplayFPS - Triggered
21:20:23.628168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:20:47.53848887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:20:47.56048887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:20:47.5644EFC225InterProcessElement::openInterProcess Overwolf_ImID_1A0B8A_P_18904 opened succesfuly
21:20:47.5644EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:20:47.5904EFC225InterProcessElement::openInterProcess Overwolf_ImID_180B1C_P_18904 opened succesfuly
21:20:47.5904EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:20:49.995168C326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
21:20:49.995168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:20:50.578168C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:20:50.578168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:21:02.97148887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:21:02.9964EFC225InterProcessElement::openInterProcess Overwolf_ImID_708F4_P_18904 opened succesfuly
21:21:02.9964EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:21:03.829168C326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
21:21:03.829168C347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
21:21:08.685168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:21:08.685168C425fSwapResize_BuffersClear overlay graphics..
21:21:08.685168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:21:08.685168C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:21:08.685168C1558OverlayManager::RestoreGameWNDPROCSWL restored.
21:21:08.686168C1568OverlayManager::RestoreGameWNDPROCSWL OK.
21:21:08.686168C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x14b509a5
21:21:08.686168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:21:08.686168C427fSwapResize_BuffersDevice was Resized!
21:21:08.686168C184IRenderDevice::releaseRender Releasing.
21:21:08.686168C50capture device----------------- d3d11 capture freed ----------------
21:21:08.686168C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:21:08.686168C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:21:08.686168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:21:08.686168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:21:08.686168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:21:08.686168C201IRenderDevice::releaseRender Releasing Done.
21:21:08.686168C431fSwapResize_BuffersEnd Device was Resized!
21:21:08.8084888367InputInterceptor::ResetLLHookProcExtReset keys state
21:21:08.80848886862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:21:08.80948888375OverlayManager::OnForegroundChangedChanged False
21:21:08.80948888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0xC091C Title=[Trucky - SecondMonitorWindow]
21:21:08.81048887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:21:08.81048882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:21:08.81048882832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
21:21:08.81048882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:21:08.817168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
21:21:08.817168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:21:08.817168C1126RenderDeviceD3d11::initsave state
21:21:08.817168C696RenderDeviceD3d11::initDX11loading shaders...
21:21:08.8244888367InputInterceptor::ResetLLHookProcExtReset keys state
21:21:08.825168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
21:21:08.825168C1134RenderDeviceD3d11::initrestore state
21:21:08.825168C1137RenderDeviceD3d11::initTarget Window [0x60964]
21:21:08.825168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:21:08.825168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:21:08.825168C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:21:08.825168C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:21:08.825168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:21:08.825168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:21:08.82748887015OverlayManager::doActionDisplayFPS - Triggered
21:21:08.840168C374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
21:21:08.840168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:21:08.840168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:21:08.840168C184IRenderDevice::releaseRender Releasing.
21:21:08.840168C50capture device----------------- d3d11 capture freed ----------------
21:21:08.840168C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:21:08.840168C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:21:08.840168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:21:08.840168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:21:08.840168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:21:08.840168C201IRenderDevice::releaseRender Releasing Done.
21:21:09.8154EFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:21:32.79748887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:21:33.16858CC225InterProcessElement::openInterProcess Overwolf_ImID_F0AF0_P_18904 opened succesfuly
21:21:33.16858CC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:21:33.16858CC225InterProcessElement::openInterProcess Overwolf_ImID_E09E4_P_18904 opened succesfuly
21:21:33.16858CC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:22:24.262168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:22:24.302168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:22:24.317168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
21:22:24.317168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:22:24.317168C1126RenderDeviceD3d11::initsave state
21:22:24.317168C696RenderDeviceD3d11::initDX11loading shaders...
21:22:24.325168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
21:22:24.325168C1134RenderDeviceD3d11::initrestore state
21:22:24.325168C1137RenderDeviceD3d11::initTarget Window [0x60964]
21:22:24.325168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:22:24.325168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:22:24.332168C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:22:24.332168C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60964} (foreground = 0x60964).
21:22:24.332168C2512OverlayManager::installWindowProcHookInstall WPH
21:22:24.332168C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5530bd9
21:22:24.332168C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:22:24.332168C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3b299060=992579680)=>(0x73542b80=1934896000)
21:22:24.332168C1614WidgetManager::drawskip widget draw (not in foreground) False - False
21:22:24.332168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:22:24.334168C5500OverlayManager::initOverlayResolutionEx 0X40008
21:22:24.334168C5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:22:24.334168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:22:24.334168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:22:24.356168C2621OverlayManager::installKeybMouseHookInstall KeybMouse
21:22:24.356168C480InputInterceptor::stopHookunhook keyboard and mouse
21:22:24.356168C447InputInterceptor::runHookKeyboard is hooked 0x168c
21:22:24.356168C469InputInterceptor::runHookMouse is hooked 0x168c
21:22:24.36448886862OverlayManager::doActionForegroundChange Event ON (ON)
21:22:24.36448888375OverlayManager::OnForegroundChangedChanged True
21:22:24.36448887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:22:24.3804EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:22:24.3804EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=708f4
21:22:24.3804EFC255InterProcessElement::closeInterProcess Overwolf_ImID_708F4_P_18904 close 2147483647 bytes
21:22:24.3804EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:22:24.3804EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:22:24.3804EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1a0b8a
21:22:24.3804EFC255InterProcessElement::closeInterProcess Overwolf_ImID_1A0B8A_P_18904 close 2147483647 bytes
21:22:24.3804EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:22:24.3804EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:22:24.3804EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=180b1c
21:22:24.3804EFC255InterProcessElement::closeInterProcess Overwolf_ImID_180B1C_P_18904 close 2147483647 bytes
21:22:24.3804EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:22:24.3804EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:22:24.3804EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f0af0
21:22:24.3804EFC255InterProcessElement::closeInterProcess Overwolf_ImID_F0AF0_P_18904 close 2147483647 bytes
21:22:24.3804EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:22:24.3804EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:22:24.3804EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e09e4
21:22:24.3804EFC255InterProcessElement::closeInterProcess Overwolf_ImID_E09E4_P_18904 close 2147483647 bytes
21:22:24.3804EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:22:24.38148887015OverlayManager::doActionDisplayFPS - Triggered
21:22:24.389168C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60964) 0x60964 .
21:22:24.392168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:22:24.393168C50capture deviced3d11 shared texture capture successful
21:22:25.73748887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:22:25.7584EFC225InterProcessElement::openInterProcess Overwolf_ImID_F09E4_P_18904 opened succesfuly
21:22:25.7584EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:22:25.76048887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:22:25.7794EFC225InterProcessElement::openInterProcess Overwolf_ImID_A060C_P_18904 opened succesfuly
21:22:25.7794EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:22:27.393168C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:22:27.393168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:22:31.1144EFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:22:46.236168C326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
21:22:46.236168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:22:50.21448887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:22:50.25858CC225InterProcessElement::openInterProcess Overwolf_ImID_9090A_P_18904 opened succesfuly
21:22:50.25858CC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:22:52.424168C326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
21:22:52.424168C347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
21:22:55.593168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:22:55.593168C425fSwapResize_BuffersClear overlay graphics..
21:22:55.593168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:22:55.593168C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:22:55.593168C1558OverlayManager::RestoreGameWNDPROCSWL restored.
21:22:55.593168C1568OverlayManager::RestoreGameWNDPROCSWL OK.
21:22:55.593168C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5530bd9
21:22:55.593168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:22:55.593168C427fSwapResize_BuffersDevice was Resized!
21:22:55.593168C184IRenderDevice::releaseRender Releasing.
21:22:55.593168C50capture device----------------- d3d11 capture freed ----------------
21:22:55.593168C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:22:55.593168C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:22:55.593168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:22:55.593168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:22:55.593168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:22:55.593168C201IRenderDevice::releaseRender Releasing Done.
21:22:55.593168C431fSwapResize_BuffersEnd Device was Resized!
21:22:55.691168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
21:22:55.691168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:22:55.691168C1126RenderDeviceD3d11::initsave state
21:22:55.691168C696RenderDeviceD3d11::initDX11loading shaders...
21:22:55.696168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
21:22:55.696168C1134RenderDeviceD3d11::initrestore state
21:22:55.696168C1137RenderDeviceD3d11::initTarget Window [0x60964]
21:22:55.696168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:22:55.696168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:22:55.696168C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:22:55.696168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:22:55.696168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:22:55.717168C374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
21:22:55.717168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:22:55.717168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:22:55.717168C184IRenderDevice::releaseRender Releasing.
21:22:55.717168C50capture device----------------- d3d11 capture freed ----------------
21:22:55.717168C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:22:55.717168C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:22:55.717168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:22:55.717168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:22:55.717168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:22:55.717168C201IRenderDevice::releaseRender Releasing Done.
21:22:55.8124888367InputInterceptor::ResetLLHookProcExtReset keys state
21:22:55.81248886862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:22:55.81248888375OverlayManager::OnForegroundChangedChanged False
21:22:55.81248888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20858 Title=[data-service.js - truckyoverlay-react-newui - Visual Studio Code]
21:22:55.81248887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:22:55.81248882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:22:55.81248882832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
21:22:55.81348882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:22:55.8284888367InputInterceptor::ResetLLHookProcExtReset keys state
21:22:55.82948887015OverlayManager::doActionDisplayFPS - Triggered
21:22:56.8334EFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:23:51.513168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:23:51.550168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:23:51.561168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
21:23:51.561168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:23:51.561168C1126RenderDeviceD3d11::initsave state
21:23:51.561168C696RenderDeviceD3d11::initDX11loading shaders...
21:23:51.568168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
21:23:51.568168C1134RenderDeviceD3d11::initrestore state
21:23:51.568168C1137RenderDeviceD3d11::initTarget Window [0x60964]
21:23:51.568168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:23:51.568168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:23:51.568168C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:23:51.576168C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:23:51.576168C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60964} (foreground = 0x60964).
21:23:51.576168C2512OverlayManager::installWindowProcHookInstall WPH
21:23:51.576168C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe430b31
21:23:51.576168C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:23:51.576168C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3b299060=992579680)=>(0x73542b80=1934896000)
21:23:51.576168C1614WidgetManager::drawskip widget draw (not in foreground) False - False
21:23:51.576168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:23:51.576168C2621OverlayManager::installKeybMouseHookInstall KeybMouse
21:23:51.576168C480InputInterceptor::stopHookunhook keyboard and mouse
21:23:51.576168C447InputInterceptor::runHookKeyboard is hooked 0x168c
21:23:51.576168C469InputInterceptor::runHookMouse is hooked 0x168c
21:23:51.578168C5500OverlayManager::initOverlayResolutionEx 0X40008
21:23:51.578168C5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:23:51.578168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:23:51.578168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:23:51.63748886862OverlayManager::doActionForegroundChange Event ON (ON)
21:23:51.63748888375OverlayManager::OnForegroundChangedChanged True
21:23:51.63748887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:23:51.637168C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60964) 0x60964 .
21:23:51.643168C50capture deviced3d11 shared texture capture successful
21:23:51.65258CC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:23:51.65258CC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=9090a
21:23:51.65358CC255InterProcessElement::closeInterProcess Overwolf_ImID_9090A_P_18904 close 2147483647 bytes
21:23:51.65358CC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:23:51.65448887015OverlayManager::doActionDisplayFPS - Triggered
21:23:51.673168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:23:57.85258CC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:24:09.949168C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:24:09.949168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:24:09.972168C326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
21:24:09.972168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:24:21.39348887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:24:21.42858CC225InterProcessElement::openInterProcess Overwolf_ImID_E0B48_P_18904 opened succesfuly
21:24:21.42858CC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:24:23.257168C326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
21:24:23.257168C347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
21:24:27.956168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:24:27.956168C425fSwapResize_BuffersClear overlay graphics..
21:24:27.956168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:24:27.956168C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:24:27.956168C1558OverlayManager::RestoreGameWNDPROCSWL restored.
21:24:27.956168C1568OverlayManager::RestoreGameWNDPROCSWL OK.
21:24:27.957168C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe430b31
21:24:27.957168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:24:27.957168C427fSwapResize_BuffersDevice was Resized!
21:24:27.957168C184IRenderDevice::releaseRender Releasing.
21:24:27.957168C50capture device----------------- d3d11 capture freed ----------------
21:24:27.957168C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:24:27.957168C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:24:27.957168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:24:27.957168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:24:27.957168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:24:27.957168C201IRenderDevice::releaseRender Releasing Done.
21:24:27.957168C431fSwapResize_BuffersEnd Device was Resized!
21:24:28.70168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
21:24:28.70168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:24:28.70168C1126RenderDeviceD3d11::initsave state
21:24:28.70168C696RenderDeviceD3d11::initDX11loading shaders...
21:24:28.75168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
21:24:28.75168C1134RenderDeviceD3d11::initrestore state
21:24:28.75168C1137RenderDeviceD3d11::initTarget Window [0x60964]
21:24:28.75168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:24:28.75168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:24:28.75168C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:24:28.75168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:24:28.75168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:24:28.86168C374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
21:24:28.86168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:24:28.86168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:24:28.86168C184IRenderDevice::releaseRender Releasing.
21:24:28.86168C50capture device----------------- d3d11 capture freed ----------------
21:24:28.86168C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:24:28.86168C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:24:28.86168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:24:28.86168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:24:28.86168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:24:28.86168C201IRenderDevice::releaseRender Releasing Done.
21:24:28.1124888367InputInterceptor::ResetLLHookProcExtReset keys state
21:24:28.11248886862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:24:28.11248888375OverlayManager::OnForegroundChangedChanged False
21:24:28.11248888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x190994 Title=[Robo 3T - 1.4]
21:24:28.11248887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:24:28.11248882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:24:28.11248882832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
21:24:28.11248882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:24:28.1284888367InputInterceptor::ResetLLHookProcExtReset keys state
21:24:28.13048887015OverlayManager::doActionDisplayFPS - Triggered
21:24:29.12758CC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:25:05.51848887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:25:05.7144EFC225InterProcessElement::openInterProcess Overwolf_ImID_908F4_P_18904 opened succesfuly
21:25:05.7144EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:25:05.7144EFC225InterProcessElement::openInterProcess Overwolf_ImID_14084E_P_18904 opened succesfuly
21:25:05.7144EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:25:56.407168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:25:56.448168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:25:56.44948886862OverlayManager::doActionForegroundChange Event ON (ON)
21:25:56.44948888375OverlayManager::OnForegroundChangedChanged True
21:25:56.44948887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:25:56.44948882957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:25:56.464168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
21:25:56.464168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:25:56.464168C1126RenderDeviceD3d11::initsave state
21:25:56.464168C696RenderDeviceD3d11::initDX11loading shaders...
21:25:56.4644EFC170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [88526].
21:25:56.4644EFC52WidgetsLayoutScheduler::Stopstopping layout scheduler
21:25:56.4644EFC61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:3)
21:25:56.473168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
21:25:56.473168C1134RenderDeviceD3d11::initrestore state
21:25:56.473168C1137RenderDeviceD3d11::initTarget Window [0x60964]
21:25:56.473168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:25:56.473168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:25:56.480168C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:25:56.480168C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60964} (foreground = 0x60964).
21:25:56.480168C2512OverlayManager::installWindowProcHookInstall WPH
21:25:56.480168C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe3f0385
21:25:56.480168C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:25:56.480168C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3b299060=992579680)=>(0x73542b80=1934896000)
21:25:56.480168C2286WidgetManager::Renderresume layout thread
21:25:56.480168C276WidgetManager::StartLayoutSchedulerstart layout scheduler
21:25:56.480168C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:25:56.481168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:25:56.481168C50capture deviced3d11 shared texture capture successful
21:25:56.485168C5500OverlayManager::initOverlayResolutionEx 0X40008
21:25:56.485168C5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:25:56.485168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:25:56.485168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:25:56.486168C2621OverlayManager::installKeybMouseHookInstall KeybMouse
21:25:56.486168C480InputInterceptor::stopHookunhook keyboard and mouse
21:25:56.486168C447InputInterceptor::runHookKeyboard is hooked 0x168c
21:25:56.486168C469InputInterceptor::runHookMouse is hooked 0x168c
21:25:56.486168C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60964) 0x60964 .
21:25:56.4964EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:25:56.4964EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e0b48
21:25:56.4974EFC255InterProcessElement::closeInterProcess Overwolf_ImID_E0B48_P_18904 close 2147483647 bytes
21:25:56.4974EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:25:56.4974EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:25:56.4974EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f09e4
21:25:56.4974EFC255InterProcessElement::closeInterProcess Overwolf_ImID_F09E4_P_18904 close 2147483647 bytes
21:25:56.4974EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:25:56.4974EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:25:56.4974EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=a060c
21:25:56.4974EFC255InterProcessElement::closeInterProcess Overwolf_ImID_A060C_P_18904 close 2147483647 bytes
21:25:56.4974EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:25:56.4974EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:25:56.4974EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=908f4
21:25:56.4974EFC255InterProcessElement::closeInterProcess Overwolf_ImID_908F4_P_18904 close 2147483647 bytes
21:25:56.4974EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:25:56.4974EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:25:56.4974EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=14084e
21:25:56.4974EFC255InterProcessElement::closeInterProcess Overwolf_ImID_14084E_P_18904 close 2147483647 bytes
21:25:56.4974EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:25:59.4748887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:25:59.6748887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:25:59.714EFC225InterProcessElement::openInterProcess Overwolf_ImID_150AF0_P_18904 opened succesfuly
21:25:59.714EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:25:59.954EFC225InterProcessElement::openInterProcess Overwolf_ImID_190B6A_P_18904 opened succesfuly
21:25:59.954EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:26:01.920168C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:26:01.921168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:26:04.91558CC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:26:19.671168C326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
21:26:19.671168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:26:25.75648887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:26:25.7715E6C225InterProcessElement::openInterProcess Overwolf_ImID_1D0984_P_18904 opened succesfuly
21:26:25.7715E6C225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:26:27.719168C326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
21:26:27.719168C347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
21:26:29.243168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:26:29.243168C425fSwapResize_BuffersClear overlay graphics..
21:26:29.243168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:26:29.243168C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:26:29.243168C1558OverlayManager::RestoreGameWNDPROCSWL restored.
21:26:29.243168C1568OverlayManager::RestoreGameWNDPROCSWL OK.
21:26:29.243168C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe3f0385
21:26:29.243168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:26:29.243168C427fSwapResize_BuffersDevice was Resized!
21:26:29.243168C184IRenderDevice::releaseRender Releasing.
21:26:29.243168C50capture device----------------- d3d11 capture freed ----------------
21:26:29.244168C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:26:29.244168C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:26:29.244168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:26:29.244168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:26:29.244168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:26:29.244168C201IRenderDevice::releaseRender Releasing Done.
21:26:29.244168C431fSwapResize_BuffersEnd Device was Resized!
21:26:29.363168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
21:26:29.363168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:26:29.363168C1126RenderDeviceD3d11::initsave state
21:26:29.363168C696RenderDeviceD3d11::initDX11loading shaders...
21:26:29.369168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
21:26:29.369168C1134RenderDeviceD3d11::initrestore state
21:26:29.369168C1137RenderDeviceD3d11::initTarget Window [0x60964]
21:26:29.369168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:26:29.369168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:26:29.369168C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:26:29.369168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:26:29.369168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:26:29.380168C374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
21:26:29.380168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:26:29.380168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:26:29.380168C184IRenderDevice::releaseRender Releasing.
21:26:29.380168C50capture device----------------- d3d11 capture freed ----------------
21:26:29.380168C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:26:29.380168C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:26:29.380168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:26:29.380168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:26:29.380168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:26:29.380168C201IRenderDevice::releaseRender Releasing Done.
21:26:29.4494888367InputInterceptor::ResetLLHookProcExtReset keys state
21:26:29.44948886862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:26:29.44948888375OverlayManager::OnForegroundChangedChanged False
21:26:29.44948888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20858 Title=[data-service.js - truckyoverlay-react-newui - Visual Studio Code]
21:26:29.44948887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:26:29.44948882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:26:29.44948882832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
21:26:29.45048882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:26:29.4504888367InputInterceptor::ResetLLHookProcExtReset keys state
21:26:29.45248887015OverlayManager::doActionDisplayFPS - Triggered
21:26:30.4504EFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:27:03.33748887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:27:03.4954EFC225InterProcessElement::openInterProcess Overwolf_ImID_1D0B1C_P_18904 opened succesfuly
21:27:03.4954EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:27:03.4954EFC225InterProcessElement::openInterProcess Overwolf_ImID_1109E4_P_18904 opened succesfuly
21:27:03.4954EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:27:53.529168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:27:53.575168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:27:53.596168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
21:27:53.596168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:27:53.596168C1126RenderDeviceD3d11::initsave state
21:27:53.596168C696RenderDeviceD3d11::initDX11loading shaders...
21:27:53.606168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
21:27:53.606168C1134RenderDeviceD3d11::initrestore state
21:27:53.606168C1137RenderDeviceD3d11::initTarget Window [0x60964]
21:27:53.606168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:27:53.606168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:27:53.606168C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:27:53.618168C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:27:53.618168C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60964} (foreground = 0x60964).
21:27:53.618168C2512OverlayManager::installWindowProcHookInstall WPH
21:27:53.618168C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbfa0bfb
21:27:53.618168C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:27:53.618168C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3b299060=992579680)=>(0x73542b80=1934896000)
21:27:53.618168C1614WidgetManager::drawskip widget draw (not in foreground) False - False
21:27:53.618168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:27:53.618168C2621OverlayManager::installKeybMouseHookInstall KeybMouse
21:27:53.618168C480InputInterceptor::stopHookunhook keyboard and mouse
21:27:53.618168C447InputInterceptor::runHookKeyboard is hooked 0x168c
21:27:53.618168C469InputInterceptor::runHookMouse is hooked 0x168c
21:27:53.622168C5500OverlayManager::initOverlayResolutionEx 0X40008
21:27:53.622168C5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:27:53.622168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:27:53.622168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:27:53.71948886862OverlayManager::doActionForegroundChange Event ON (ON)
21:27:53.71948888375OverlayManager::OnForegroundChangedChanged True
21:27:53.72048887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:27:53.731168C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60964) 0x60964 .
21:27:53.7345E6C255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:27:53.7345E6C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1d0984
21:27:53.7345E6C255InterProcessElement::closeInterProcess Overwolf_ImID_1D0984_P_18904 close 2147483647 bytes
21:27:53.7345E6C2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:27:53.7345E6C255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:27:53.7345E6C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=150af0
21:27:53.7345E6C255InterProcessElement::closeInterProcess Overwolf_ImID_150AF0_P_18904 close 2147483647 bytes
21:27:53.7355E6C2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:27:53.7355E6C255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:27:53.7355E6C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=190b6a
21:27:53.7355E6C255InterProcessElement::closeInterProcess Overwolf_ImID_190B6A_P_18904 close 2147483647 bytes
21:27:53.7355E6C2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:27:53.7355E6C255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:27:53.7355E6C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1d0b1c
21:27:53.7355E6C255InterProcessElement::closeInterProcess Overwolf_ImID_1D0B1C_P_18904 close 2147483647 bytes
21:27:53.7355E6C2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:27:53.7355E6C255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:27:53.7355E6C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1109e4
21:27:53.7355E6C255InterProcessElement::closeInterProcess Overwolf_ImID_1109E4_P_18904 close 2147483647 bytes
21:27:53.7355E6C2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:27:53.735168C50capture deviced3d11 shared texture capture successful
21:27:53.73648887015OverlayManager::doActionDisplayFPS - Triggered
21:27:53.750168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:27:56.65048887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:27:56.67148887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:27:56.6745E6C225InterProcessElement::openInterProcess Overwolf_ImID_1808E6_P_18904 opened succesfuly
21:27:56.6745E6C225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:27:56.7015E6C225InterProcessElement::openInterProcess Overwolf_ImID_17098A_P_18904 opened succesfuly
21:27:56.7015E6C225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:27:58.984168C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:27:58.984168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:28:01.8715E6C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:28:16.839168C326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
21:28:16.839168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:28:25.21548887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:28:25.21648887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:28:25.2364EFC225InterProcessElement::openInterProcess Overwolf_ImID_18084E_P_18904 opened succesfuly
21:28:25.2364EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:28:27.215168C326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
21:28:27.215168C347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
21:28:28.890168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:28:28.890168C425fSwapResize_BuffersClear overlay graphics..
21:28:28.890168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:28:28.890168C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:28:28.890168C1558OverlayManager::RestoreGameWNDPROCSWL restored.
21:28:28.890168C1568OverlayManager::RestoreGameWNDPROCSWL OK.
21:28:28.890168C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbfa0bfb
21:28:28.890168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:28:28.890168C427fSwapResize_BuffersDevice was Resized!
21:28:28.890168C184IRenderDevice::releaseRender Releasing.
21:28:28.890168C50capture device----------------- d3d11 capture freed ----------------
21:28:28.890168C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:28:28.891168C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:28:28.891168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:28:28.891168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:28:28.891168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:28:28.891168C201IRenderDevice::releaseRender Releasing Done.
21:28:28.891168C431fSwapResize_BuffersEnd Device was Resized!
21:28:28.978168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
21:28:28.978168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:28:28.978168C1126RenderDeviceD3d11::initsave state
21:28:28.978168C696RenderDeviceD3d11::initDX11loading shaders...
21:28:28.984168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
21:28:28.984168C1134RenderDeviceD3d11::initrestore state
21:28:28.984168C1137RenderDeviceD3d11::initTarget Window [0x60964]
21:28:28.984168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:28:28.984168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:28:28.984168C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:28:28.984168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:28:28.984168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:28:28.996168C374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
21:28:28.996168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:28:28.996168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:28:28.996168C184IRenderDevice::releaseRender Releasing.
21:28:28.996168C50capture device----------------- d3d11 capture freed ----------------
21:28:28.996168C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:28:28.996168C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:28:28.996168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:28:28.996168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:28:28.996168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:28:28.996168C201IRenderDevice::releaseRender Releasing Done.
21:28:29.2644888367InputInterceptor::ResetLLHookProcExtReset keys state
21:28:29.26448886862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:28:29.26448888375OverlayManager::OnForegroundChangedChanged False
21:28:29.26548888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20858 Title=[data-service.js - truckyoverlay-react-newui - Visual Studio Code]
21:28:29.26548887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:28:29.26548882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:28:29.26548882832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
21:28:29.26548882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:28:29.2654888367InputInterceptor::ResetLLHookProcExtReset keys state
21:28:29.26748887015OverlayManager::doActionDisplayFPS - Triggered
21:28:30.2844EFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:28:45.57168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:28:45.95168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:28:45.111168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
21:28:45.111168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:28:45.111168C1126RenderDeviceD3d11::initsave state
21:28:45.111168C696RenderDeviceD3d11::initDX11loading shaders...
21:28:45.118168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
21:28:45.118168C1134RenderDeviceD3d11::initrestore state
21:28:45.118168C1137RenderDeviceD3d11::initTarget Window [0x60964]
21:28:45.118168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:28:45.118168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:28:45.118168C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:28:45.124168C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:28:45.124168C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60964} (foreground = 0x60964).
21:28:45.124168C2512OverlayManager::installWindowProcHookInstall WPH
21:28:45.124168C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x12cf0be3
21:28:45.124168C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:28:45.124168C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3b299060=992579680)=>(0x73542b80=1934896000)
21:28:45.124168C1614WidgetManager::drawskip widget draw (not in foreground) False - False
21:28:45.124168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:28:45.124168C2621OverlayManager::installKeybMouseHookInstall KeybMouse
21:28:45.124168C480InputInterceptor::stopHookunhook keyboard and mouse
21:28:45.124168C447InputInterceptor::runHookKeyboard is hooked 0x168c
21:28:45.124168C469InputInterceptor::runHookMouse is hooked 0x168c
21:28:45.126168C5500OverlayManager::initOverlayResolutionEx 0X40008
21:28:45.126168C5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:28:45.126168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:28:45.126168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:28:45.41948886862OverlayManager::doActionForegroundChange Event ON (ON)
21:28:45.41948888375OverlayManager::OnForegroundChangedChanged True
21:28:45.41948887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:28:45.429168C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60964) 0x60964 .
21:28:45.433168C50capture deviced3d11 shared texture capture successful
21:28:45.4354EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:28:45.4354EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=18084e
21:28:45.4354EFC255InterProcessElement::closeInterProcess Overwolf_ImID_18084E_P_18904 close 2147483647 bytes
21:28:45.4354EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:28:45.43648887015OverlayManager::doActionDisplayFPS - Triggered
21:28:45.449168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:28:56.9161F54293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:29:08.211168C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:29:08.211168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:29:08.212168C326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
21:29:08.212168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:29:15.72848887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:29:15.74448887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:29:15.7591F54225InterProcessElement::openInterProcess Overwolf_ImID_150976_P_18904 opened succesfuly
21:29:15.7591F54225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:29:17.731168C326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
21:29:17.731168C347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
21:29:19.366168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:29:19.366168C425fSwapResize_BuffersClear overlay graphics..
21:29:19.366168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:29:19.366168C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:29:19.366168C1558OverlayManager::RestoreGameWNDPROCSWL restored.
21:29:19.366168C1568OverlayManager::RestoreGameWNDPROCSWL OK.
21:29:19.366168C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x12cf0be3
21:29:19.366168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:29:19.366168C427fSwapResize_BuffersDevice was Resized!
21:29:19.366168C184IRenderDevice::releaseRender Releasing.
21:29:19.366168C50capture device----------------- d3d11 capture freed ----------------
21:29:19.366168C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:29:19.366168C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:29:19.366168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:29:19.366168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:29:19.366168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:29:19.366168C201IRenderDevice::releaseRender Releasing Done.
21:29:19.366168C431fSwapResize_BuffersEnd Device was Resized!
21:29:19.3894888367InputInterceptor::ResetLLHookProcExtReset keys state
21:29:19.38948886862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:29:19.38948888375OverlayManager::OnForegroundChangedChanged False
21:29:19.38948888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x190994 Title=[Robo 3T - 1.4]
21:29:19.39048887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:29:19.39048882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:29:19.39048882832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
21:29:19.39048882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:29:19.3904888367InputInterceptor::ResetLLHookProcExtReset keys state
21:29:19.39148887015OverlayManager::doActionDisplayFPS - Triggered
21:29:19.488168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
21:29:19.488168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:29:19.488168C1126RenderDeviceD3d11::initsave state
21:29:19.488168C696RenderDeviceD3d11::initDX11loading shaders...
21:29:19.493168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
21:29:19.493168C1134RenderDeviceD3d11::initrestore state
21:29:19.493168C1137RenderDeviceD3d11::initTarget Window [0x60964]
21:29:19.493168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:29:19.493168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:29:19.493168C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:29:19.493168C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:29:19.494168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:29:19.494168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:29:19.505168C374fSwapChain_PresentDevice Present failed, releasing. Flags=0 fOrigDevicePresent=0x887A0001
21:29:19.505168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:29:19.505168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:29:19.505168C184IRenderDevice::releaseRender Releasing.
21:29:19.505168C50capture device----------------- d3d11 capture freed ----------------
21:29:19.505168C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:29:19.505168C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:29:19.505168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:29:19.505168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:29:19.505168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:29:19.505168C201IRenderDevice::releaseRender Releasing Done.
21:29:20.4091F54293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:30:57.19248887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:30:57.290168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:30:57.335168C418fSwapResize_BuffersResize buffer (0xe68e7bf0)!
21:30:57.35448886862OverlayManager::doActionForegroundChange Event ON (ON)
21:30:57.35448888375OverlayManager::OnForegroundChangedChanged True
21:30:57.354168C1041RenderDeviceD3d11::initRefC r:[6]->[5] 0xe68e7bf0
21:30:57.354168C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:30:57.354168C1126RenderDeviceD3d11::initsave state
21:30:57.354168C696RenderDeviceD3d11::initDX11loading shaders...
21:30:57.35448887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:30:57.362168C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe63fe368.
21:30:57.362168C1134RenderDeviceD3d11::initrestore state
21:30:57.362168C1137RenderDeviceD3d11::initTarget Window [0x60964]
21:30:57.362168C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:30:57.362168C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:30:57.3704EFC170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [98023].
21:30:57.3704EFC52WidgetsLayoutScheduler::Stopstopping layout scheduler
21:30:57.3704EFC61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:3)
21:30:57.376168C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:30:57.377168C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60964} (foreground = 0x60964).
21:30:57.377168C2512OverlayManager::installWindowProcHookInstall WPH
21:30:57.378168C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x14100965
21:30:57.378168C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:30:57.378168C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3b299060=992579680)=>(0x73542b80=1934896000)
21:30:57.378168C2286WidgetManager::Renderresume layout thread
21:30:57.378168C276WidgetManager::StartLayoutSchedulerstart layout scheduler
21:30:57.378168C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:30:57.379168C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:30:57.379168C50capture deviced3d11 shared texture capture successful
21:30:57.380168C2621OverlayManager::installKeybMouseHookInstall KeybMouse
21:30:57.380168C480InputInterceptor::stopHookunhook keyboard and mouse
21:30:57.380168C447InputInterceptor::runHookKeyboard is hooked 0x168c
21:30:57.380168C469InputInterceptor::runHookMouse is hooked 0x168c
21:30:57.380168C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60964) 0x60964 .
21:30:57.3854EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:30:57.3854EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=150976
21:30:57.3854EFC255InterProcessElement::closeInterProcess Overwolf_ImID_150976_P_18904 close 2147483647 bytes
21:30:57.3854EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:30:57.385168C5500OverlayManager::initOverlayResolutionEx 0X40008
21:30:57.385168C5506OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:30:57.385168C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:30:57.385168C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:30:57.4074EFC225InterProcessElement::openInterProcess Overwolf_ImID_1909C4_P_18904 opened succesfuly
21:30:57.4074EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:30:57.4084EFC225InterProcessElement::openInterProcess Overwolf_ImID_1F0A10_P_18904 opened succesfuly
21:30:57.4084EFC225InterProcessElement::openInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT opened succesfuly
21:30:57.4314EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:30:57.4314EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1808e6
21:30:57.4314EFC255InterProcessElement::closeInterProcess Overwolf_ImID_1808E6_P_18904 close 2147483647 bytes
21:30:57.4314EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:30:57.4314EFC255InterProcessElement::closeInterProcess Overwolf_PID_18904_SHARED_MEMORY_AGENT close 2147483647 bytes
21:30:57.4314EFC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=17098a
21:30:57.4314EFC255InterProcessElement::closeInterProcess Overwolf_ImID_17098A_P_18904 close 2147483647 bytes
21:30:57.4314EFC2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:30:59.713168C326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:30:59.713168C347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:31:03.7684EFC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:31:03.924168C485ReleaseD11DeviceDevice Released! [4]
21:31:03.924168C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:31:03.924168C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:31:03.924168C1558OverlayManager::RestoreGameWNDPROCSWL restored.
21:31:03.925168C1568OverlayManager::RestoreGameWNDPROCSWL OK.
21:31:03.925168C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x14100965
21:31:03.925168C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:31:03.925168C184IRenderDevice::releaseRender Releasing.
21:31:03.925168C50capture device----------------- d3d11 capture freed ----------------
21:31:03.925168C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:31:03.925168C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:31:03.925168C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:31:03.925168C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:31:03.925168C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:31:03.925168C201IRenderDevice::releaseRender Releasing Done.
21:31:03.925168C488ReleaseD11Device End Device Released!
21:31:03.925168C534fDevice11_Releaseswap chain release 0 0xe68e7bf0 [overlay:0]
21:31:03.9634888367InputInterceptor::ResetLLHookProcExtReset keys state
21:31:03.96348886862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:31:03.96348888375OverlayManager::OnForegroundChangedChanged False
21:31:03.96348888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x740A7C Title=[Trucky - SecondMonitorWindow]
21:31:03.96348887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:31:03.96348882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:31:03.96348882832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
21:31:03.96348882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:31:03.9674888367InputInterceptor::ResetLLHookProcExtReset keys state
21:31:03.96848887015OverlayManager::doActionDisplayFPS - Triggered
21:31:04.954168C2205ClientExitProcessCallbackClient::Exit Process Callback [0].
21:31:04.954168C691Client::clearClient::Clear [0 - 1] .
21:31:04.954168C698Client::clearClient::Clear stoping...
21:31:04.954168C1179OverlayManager::StopInternalstopping...
21:31:04.954168C1206OverlayManager::StopInternalStoping server connection
21:31:04.95448887214OverlayManager::OnDisconnectedDisconnected from server
21:31:04.955168C1211OverlayManager::StopInternalStopped server connection
21:31:04.955168C206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
21:31:04.955168C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
21:31:04.955168C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
21:31:04.955168C1232OverlayManager::StopInternalClosing inter process
21:31:04.955168C25InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
21:31:04.955253C118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
21:31:04.955168C255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
21:31:04.955168C59InterProcessEventHandler::~InterProcessEventHandlerDone.
21:31:04.955168C1244OverlayManager::StopInternalnot running.
21:31:04.955168C141ApiManager::DestroyBackgroundThreadDestroy call.
21:31:04.96337A8188ApiManager::BackgroundThreadBackground Thread is terminated.
21:31:04.963168C232ApiManager::ClearAllCommandsClearing commands [3]
21:31:04.963168C249ApiManager::ClearAllCommandsCleared
21:31:04.963168C136ApiManager::DestroyDestroyed
21:31:04.963168C1246OverlayManager::StopInternalstopped.
21:31:04.963168C759Client::clearRemove old SHM
21:31:04.963168C255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_19918904 close 2147483647 bytes
21:31:04.964168C767Client::clearStop tasks thread
21:31:04.964168C780Client::clearClient::Clear - Done.
21:31:04.964168C2220ClientExitProcessCallbackGoing to ExitProcess()