Time | Thread | Line | Function | Message |
03:05:27.333 | 48C0 | 138 | runClient | Starting Overlay PID=19004(0x4a3c) server PID = 13208 |
03:05:27.333 | 48C0 | 560 | Client::init | Client::Initialize |
03:05:27.333 | 48C0 | 568 | Client::init | Start owclient thread |
03:05:27.333 | 1D70 | 325 | Client::initFirstInjection | Client::initFirstInjection. |
03:05:27.333 | 1D70 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_18913208 opened succesfuly |
03:05:27.333 | 1D70 | 351 | | session id = {E01456BC-AD66-4316-88FE-BE280ECC05CF} |
03:05:27.333 | 1D70 | 2069 | Client::LogClientInfo | CommandLine[1] [C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=49945-remoting-auth-token=ftRwB_Bo1GkTg4DJHHyVjQ]. |
03:05:27.333 | 1D70 | 2087 | Client::LogClientInfo | OS version [10.0] |
03:05:27.333 | 1D70 | 2092 | Client::LogClientInfo | Process OS version [10.0] [64-bit] |
03:05:27.334 | 1D70 | 2110 | Client::LogClientInfo | Client [64-bit] Version 2.2.189.3 |
03:05:27.334 | 1D70 | 2122 | Client::LogProcessModules | Loaded modules: |
03:05:27.341 | 1D70 | 2138 | | C:\Program Files (x86)\Overwolf\0.188.0.22\OWClient.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Program Files (x86)\Overwolf\0.188.0.22\OWExplorer.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe |
03:05:27.341 | 1D70 | 2138 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\CRYPTBASE.DLL |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\CRYPTSP.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\CRYPTUI.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\DEVOBJ.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\DINPUT8.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\DNSAPI.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\DSOUND.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\DWrite.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\GLU32.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\HID.DLL |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\IPHLPAPI.DLL |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\MSASN1.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\NETAPI32.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\NTASN1.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\OLEACC.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\OPENGL32.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\PROPSYS.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\RTWorkQ.DLL |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\SAMCLI.DLL |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\Secur32.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\SspiCli.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\UIAutomationCore.DLL |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\UMPDC.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\USERENV.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\USP10.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\VERSION.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\WINHTTP.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\WINMM.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\WINNSI.DLL |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\WINSPOOL.DRV |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\WTSAPI32.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\WindowsCodecs.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\Wldp.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\X3DAudio1_7.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\XAPOFX1_5.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\XAudio2_7.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\XAudio2_9.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\XINPUT1_3.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\XINPUT9_1_0.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\avrt.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\credui.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\cryptnet.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\d3d11.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\d3d9.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\dhcpcsvc.DLL |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\dhcpcsvc6.DLL |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\drvstore.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\dwmapi.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\dxcore.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\dxgi.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\dxva2.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\gpapi.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\iertutil.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\inputhost.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\kernel.appcore.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\mf.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\mfplat.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\mfplay.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\ncrypt.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\netutils.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\ntdll.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\ntmarta.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\nvapi64.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\powrprof.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\profapi.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\resourcepolicyclient.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\srvcli.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\textinputframework.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\urlmon.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\wevtapi.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\windows.storage.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\winmmbase.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\SYSTEM32\wintypes.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\ADVAPI32.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\COMDLG32.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\CRYPT32.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\CoreMessaging.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\CoreUIComponents.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\NvCamera\NvCamera64.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\NvCamera\d3dcompiler_47_64.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\nvldumdx.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\nvwgf2umx_cfg.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\GDI32.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\IMM32.DLL |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\KERNEL32.DLL |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\KERNELBASE.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\NSI.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\Normaliz.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\OLEAUT32.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\PSAPI.DLL |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\RPCRT4.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\SETUPAPI.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\SHCORE.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\SHELL32.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\SHLWAPI.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\USER32.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\WINTRUST.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\WLDAP32.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\WS2_32.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\WindowManagementAPI.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\Windows.UI.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\bcrypt.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\bcryptPrimitives.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\cfgmgr32.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\clbcatq.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\combase.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\fwpuclnt.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\gameux.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\gdi32full.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\imagehlp.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\msctf.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\msvcp_win.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\msvcrt.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\ole32.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\rasadhlp.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\sechost.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\ucrtbase.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\win32u.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\System32\winrnr.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\system32\MMDevAPI.DLL |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\system32\NLAapi.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\system32\audioses.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\system32\dataexchange.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\system32\dcomp.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\system32\explorerframe.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\system32\mswsock.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\system32\napinsp.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\system32\nvspcap64.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\system32\pnrpnsp.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\system32\rsaenh.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\system32\twinapi.appcore.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\system32\uxtheme.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\system32\wlanapi.dll |
03:05:27.341 | 1D70 | 2138 | | C:\Windows\system32\wshbth.dll |
03:05:27.342 | 1D70 | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=12784 |
03:05:27.343 | 1D70 | 1535 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - Use Default. |
03:05:27.343 | 1D70 | 1559 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
03:05:27.343 | 1D70 | 1608 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
03:05:27.343 | 1D70 | 1674 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
03:05:27.343 | 1D70 | 1687 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF |
03:05:27.343 | 1D70 | 1717 | Client::ReadGameConfigurations | Enable EnableTXR - OFF |
03:05:27.343 | 1D70 | 1757 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
03:05:27.343 | 1D70 | 1759 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - OFF |
03:05:27.343 | 1D70 | 1761 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
03:05:27.343 | 1D70 | 1763 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
03:05:27.343 | 1D70 | 1765 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF |
03:05:27.343 | 1D70 | 1767 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
03:05:27.343 | 1D70 | 1769 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
03:05:27.343 | 1D70 | 1772 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
03:05:27.343 | 1D70 | 1775 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
03:05:27.343 | 1D70 | 1882 | Data::Search | [0] 0x2BF50000 |
03:05:27.343 | 1D70 | 1882 | Data::Search | [1] 0x0 |
03:05:27.343 | 1D70 | 1882 | Data::Search | [2] 0x1B360000 |
03:05:27.343 | 1D70 | 1882 | Data::Search | [3] 0xC93E0000 |
03:05:27.343 | 1D70 | 1882 | Data::Search | [4] 0x0 |
03:05:27.343 | 1D70 | 1882 | Data::Search | [5] 0x28E30000 |
03:05:27.343 | 1D70 | 1882 | Data::Search | [6] 0x2AF90000 |
03:05:27.343 | 1D70 | 1882 | Data::Search | [7] 0xE7630000 |
03:05:27.343 | 1D70 | 1882 | Data::Search | [8] 0x28E30000 |
03:05:27.343 | 1D70 | 1882 | Data::Search | [9] 0x0 |
03:05:27.343 | 1D70 | 1887 | Data::Search | [10] 0x0 |
03:05:27.343 | 1D70 | 1893 | Data::Search | [11] 0x26250000 |
03:05:27.343 | 1D70 | 1899 | Data::Search | [12] 0xE7630000 |
03:05:27.343 | 1D70 | 1905 | Data::Search | [13] 0x0 |
03:05:27.343 | 1D70 | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
03:05:27.343 | 1D70 | 1264 | Client::hookFunctions | Detected Windows 8.1 or greater |
03:05:27.343 | 1D70 | 1287 | Client::hookFunctions | Acquiring function lock succedded |
03:05:27.344 | 1D70 | 254 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
03:05:27.345 | 1D70 | 582 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 16 |
03:05:27.345 | 1D70 | 952 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
03:05:27.345 | 1D70 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_18913208 opened succesfuly |
03:05:27.345 | 1D70 | 528 | OverlayManager::OverlayManager | OW System Cursor is set to = 0x7004c |
03:05:27.345 | 1D70 | 7548 | OverlayManager::LoadDefaultCursors | Load default cursors |
03:05:27.346 | 1D70 | 536 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x407ac |
03:05:27.346 | 1D70 | 72 | PerformanceCounter::StartSession | StartSession |
03:05:27.346 | 1D70 | 72 | PerformanceCounter::StartSession | StartSession |
03:05:27.346 | 1D70 | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
03:05:27.346 | 1D70 | 758 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0 |
03:05:27.346 | 1D70 | 776 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
03:05:27.346 | 1D70 | 778 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
03:05:27.346 | 1D70 | 781 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
03:05:27.346 | 1D70 | 784 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = ON |
03:05:27.346 | 1D70 | 787 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = OFF |
03:05:27.346 | 1D70 | 790 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
03:05:27.346 | 1D70 | 793 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = OFF |
03:05:27.346 | 1D70 | 796 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
03:05:27.346 | 1D70 | 799 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = OFF |
03:05:27.346 | 1D70 | 802 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF |
03:05:27.346 | 1D70 | 805 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF |
03:05:27.346 | 1D70 | 808 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF |
03:05:27.346 | 1D70 | 811 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
03:05:27.346 | 1D70 | 814 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
03:05:27.346 | 1D70 | 817 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
03:05:27.346 | 1D70 | 820 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
03:05:27.346 | 1D70 | 823 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
03:05:27.346 | 1D70 | 826 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
03:05:27.346 | 1D70 | 829 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = ON |
03:05:27.346 | 1D70 | 832 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
03:05:27.346 | 1D70 | 835 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
03:05:27.346 | 1D70 | 838 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
03:05:27.346 | 1D70 | 841 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
03:05:27.346 | 1D70 | 844 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
03:05:27.346 | 1D70 | 847 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
03:05:27.346 | 1D70 | 850 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = OFF |
03:05:27.346 | 1D70 | 853 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
03:05:27.346 | 1D70 | 856 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
03:05:27.346 | 1D70 | 859 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
03:05:27.346 | 1D70 | 862 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
03:05:27.346 | 1D70 | 865 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = ON |
03:05:27.346 | 1D70 | 868 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
03:05:27.346 | 1D70 | 871 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF |
03:05:27.346 | 1D70 | 874 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
03:05:27.346 | 1D70 | 877 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
03:05:27.346 | 1D70 | 880 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF |
03:05:27.346 | 1D70 | 883 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = ON |
03:05:27.346 | 1D70 | 886 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = OFF |
03:05:27.346 | 1D70 | 889 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
03:05:27.346 | 1D70 | 892 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
03:05:27.346 | 1D70 | 895 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = OFF |
03:05:27.346 | 1D70 | 898 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = OFF |
03:05:27.346 | 1D70 | 901 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIKB = OFF |
03:05:27.346 | 1D70 | 904 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = OFF |
03:05:27.346 | 1D70 | 907 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = OFF |
03:05:27.346 | 1D70 | 910 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
03:05:27.346 | 1D70 | 913 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
03:05:27.346 | 1D70 | 916 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
03:05:27.346 | 1D70 | 919 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
03:05:27.346 | 1D70 | 922 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON |
03:05:27.346 | 1D70 | 925 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
03:05:27.346 | 1D70 | 928 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
03:05:27.346 | 1D70 | 931 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
03:05:27.346 | 1D70 | 934 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = OFF |
03:05:27.346 | 1D70 | 937 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
03:05:27.346 | 1D70 | 940 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
03:05:27.346 | 1D70 | 943 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
03:05:27.346 | 1D70 | 946 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
03:05:27.346 | 1D70 | 949 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = OFF |
03:05:27.346 | 1D70 | 952 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = ON |
03:05:27.346 | 1D70 | 955 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF |
03:05:27.346 | 1D70 | 958 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
03:05:27.346 | 1D70 | 961 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF |
03:05:27.346 | 1D70 | 964 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
03:05:27.346 | 1D70 | 967 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
03:05:27.346 | 1D70 | 970 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
03:05:27.346 | 1D70 | 972 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
03:05:27.346 | 1D70 | 974 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
03:05:27.346 | 1D70 | 976 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
03:05:27.346 | 1D70 | 978 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF |
03:05:27.346 | 1D70 | 980 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
03:05:27.346 | 1D70 | 982 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
03:05:27.346 | 1D70 | 984 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF |
03:05:27.346 | 1D70 | 986 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF |
03:05:27.346 | 1D70 | 988 | OverlayManager::ReadGameConfigurations | GameConfigurations KeepInGameOnLostFocus = OFF |
03:05:27.346 | 1D70 | 990 | OverlayManager::ReadGameConfigurations | GameConfigurations FixBlending = OFF |
03:05:27.346 | 1D70 | 992 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOUseDefaultAdpater = OFF |
03:05:27.346 | 1D70 | 994 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableDynamicRendering = OFF |
03:05:27.346 | 1D70 | 996 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOExclusiveAsForeground = OFF |
03:05:27.346 | 1D70 | 998 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreCursorRefCount = OFF |
03:05:27.346 | 1D70 | 1000 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMCHHookRetries = OFF |
03:05:27.346 | 1D70 | 1002 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableHookFallback = OFF |
03:05:27.346 | 1D70 | 1004 | OverlayManager::ReadGameConfigurations | GameConfigurations AlternativeIPC = OFF |
03:05:27.346 | 1D70 | 1006 | OverlayManager::ReadGameConfigurations | GameConfigurations RecordingFlipType = 0 |
03:05:27.346 | 1D70 | 1008 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGraphicsFunc = 0 |
03:05:27.346 | 1D70 | 1010 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
03:05:27.346 | 1D70 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:05:27.346 | 1D70 | 629 | OverlayManager::InitGameClient | starting hooks... |
03:05:27.355 | 1D70 | 1991 | FunctionHook::LoadHooker | Loading Utils from C:\Program Files (x86)\Overwolf\0.188.0.22\\OWUtils.dll succeeded |
03:05:27.359 | 1D70 | 602 | Install::Code | Init [Client,1] (MCH) OK |
03:05:27.359 | 1D70 | 602 | Install::Code | Init [Client,2] (MCH) OK |
03:05:27.359 | 1D70 | 602 | Install::Code | Init [Client,3] (MCH) OK |
03:05:27.359 | 1D70 | 602 | Install::Code | Init [Client,4] (MCH) OK |
03:05:27.360 | 1D70 | 602 | Install::Code | Init [Client,4.1] (MCH) OK |
03:05:27.376 | 1D70 | 602 | Install::Code | Init [Client,4.2] (MCH) OK |
03:05:27.376 | 1D70 | 1361 | Client::hookFunctions | Suspend before hook: OFF |
03:05:27.377 | 1D70 | 1062 | Install::Code | Segment [5|10816|0x28E30000|0x2A40] |
03:05:27.377 | 1D70 | 602 | Install::Code | unknown (MCH) OK |
03:05:27.377 | 1D70 | 1062 | Install::Code | Segment [5|436848|0x28E30000|0x6AA70] |
03:05:27.377 | 1D70 | 602 | Install::Code | unknown (MCH) OK |
03:05:27.377 | 1D70 | 1062 | Install::Code | Segment [5|136080|0x28E30000|0x21390] |
03:05:27.395 | 1D70 | 602 | Install::Code | unknown (MCH) OK |
03:05:27.395 | 1D70 | 1062 | Install::Code | Segment [5|15456|0x28E30000|0x3C60] |
03:05:27.411 | 1D70 | 602 | Install::Code | unknown (MCH) OK |
03:05:27.411 | 1D70 | 1062 | Install::Code | Segment [5|-44791712|0x28E30000|0xFD548860] |
03:05:27.411 | 1D70 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
03:05:27.411 | 1D70 | 1062 | Install::Code | Segment [5|-44770256|0x28E30000|0xFD54DC30] |
03:05:27.411 | 1D70 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
03:05:27.411 | 1D70 | 1062 | Install::Code | Segment [5|-44775952|0x28E30000|0xFD54C5F0] |
03:05:27.411 | 1D70 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
03:05:27.411 | 1D70 | 1062 | Install::Code | Segment [5|-45963280|0x28E30000|0xFD42A7F0] |
03:05:27.411 | 1D70 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
03:05:27.411 | 1D70 | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
03:05:27.411 | 1D70 | 1272 | OverlayManager::Start | Starting... |
03:05:27.411 | 1D70 | 1304 | OverlayManager::Start | starting hooks 2... |
03:05:27.411 | 1D70 | 602 | Install::Code | Init [Client,5] (MCH) OK |
03:05:27.411 | 1D70 | 1470 | | XTRAP COMPATIBLE PATCH WARNING |
03:05:27.411 | 1D70 | 1479 | OverlayManager::Start | done with hooks... |
03:05:27.411 | 1D70 | 108 | ApiManager::Init | API Manager Event : OK |
03:05:27.411 | 1D70 | 120 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=7432 |
03:05:27.412 | 1D70 | 67 | TXRSetting | Fail to read texture recognition options 0x0 |
03:05:27.412 | 1D70 | 114 | TXOfInterest | New list set with 0 items |
03:05:27.412 | 1D70 | 1505 | OverlayManager::Start | get foreground state |
03:05:27.412 | 1D70 | 1542 | OverlayManager::Start | Started... |
03:05:27.412 | 2F50 | 7133 | OverlayManager::OnConnected | Connected to server |
03:05:27.412 | 2F50 | 32 | SendServerHelloMessage::Execute | Send connection Ack |
03:05:27.412 | 1D08 | 7767 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x204da |
03:05:27.429 | 1D70 | 602 | Install::Code | Init [Client,0] (MCH) OK |
03:05:27.429 | 1D70 | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
03:05:27.429 | 1D70 | 94 | GraphicsHookManager::StopThread | StopThread |
03:05:27.430 | 31F0 | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
03:05:27.432 | 1D70 | 406 | Client::initFirstInjection | init complete |
03:05:27.743 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:05:27.758 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:05:27.784 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
03:05:29.459 | DB8 | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
03:05:29.464 | DB8 | 148 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
03:05:29.475 | DB8 | 148 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
03:05:29.475 | DB8 | 984 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
03:05:29.486 | DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5d217100 |
03:05:29.486 | DB8 | 1072 | RenderDeviceD3d11::init | Device adapter hash: 1037036666 |
03:05:29.486 | DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
03:05:29.486 | DB8 | 1126 | RenderDeviceD3d11::init | save state |
03:05:29.486 | DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
03:05:29.490 | DB8 | 705 | RenderDeviceD3d11::initDX11 | create vs |
03:05:29.490 | DB8 | 723 | RenderDeviceD3d11::initDX11 | create vs |
03:05:29.492 | DB8 | 745 | RenderDeviceD3d11::initDX11 | create pxs |
03:05:29.494 | DB8 | 774 | RenderDeviceD3d11::initDX11 | create raster |
03:05:29.495 | DB8 | 842 | RenderDeviceD3d11::initDX11 | create buffers |
03:05:29.495 | DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x4e71e0b8. |
03:05:29.495 | DB8 | 1134 | RenderDeviceD3d11::init | restore state |
03:05:29.495 | DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x30286] |
03:05:29.495 | DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
03:05:29.495 | DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
03:05:29.495 | DB8 | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
03:05:29.495 | DB8 | 2086 | RenderDeviceD3d11::setFix | Set render device fix RT. |
03:05:29.495 | DB8 | 3061 | OverlayManager::setGraphics | Render Device fix was set RT. |
03:05:29.495 | DB8 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
03:05:29.495 | DB8 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:05:29.498 | DB8 | 684 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
03:05:29.498 | DB8 | 725 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[9]-[2]. Total [1] |
03:05:29.498 | DB8 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.250000], offser[0, 0] |
03:05:29.498 | DB8 | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
03:05:29.498 | DB8 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
03:05:29.498 | DB8 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x30286}. |
03:05:29.498 | DB8 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
03:05:29.498 | DB8 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1d0824 |
03:05:29.498 | DB8 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
03:05:29.498 | DB8 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712) |
03:05:29.498 | DB8 | 2587 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
03:05:29.498 | DB8 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
03:05:29.498 | DB8 | 311 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
03:05:29.498 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:05:29.498 | DB8 | 8211 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
03:05:29.510 | D14 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_10812_P_13208 opened succesfuly |
03:05:29.510 | D14 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_13208_SHARED_MEMORY_AGENT opened succesfuly |
03:05:29.510 | D14 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_10816_P_13208 opened succesfuly |
03:05:29.511 | D14 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_13208_SHARED_MEMORY_AGENT opened succesfuly |
03:05:29.511 | D14 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_105DC_P_13208 opened succesfuly |
03:05:29.511 | D14 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_13208_SHARED_MEMORY_AGENT opened succesfuly |
03:05:29.520 | 2C4 | 2156 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
03:05:29.520 | 2C4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
03:05:29.520 | 2C4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
03:05:29.520 | 2C4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2c4 |
03:05:29.520 | 2C4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2c4 |
03:05:29.520 | 2C4 | 7973 | OverlayManager::SetCursorInitialState | GameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003 |
03:05:29.526 | DB8 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40000 |
03:05:29.526 | DB8 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
03:05:29.793 | 2F50 | 7234 | OverlayManager::HandleIPCMessage | Load in-game plugin request: [C:\Users\umaga\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.11\plugins/GEPPlugin64.dll] |
03:05:29.826 | DB8 | 8023 | OverlayManager::LoadPlugin | loading plugin: C:\Users\umaga\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.11\plugins/GEPPlugin64.dll |
03:05:29.829 | DB8 | 8034 | OverlayManager::LoadPlugin | Plugin loaded [2] [C:\Users\umaga\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.11\plugins/GEPPlugin64.dll] [] |
03:05:29.858 | DB8 | 8064 | OverlayManager::LoadPlugin | finish loading plugin |
03:05:35.118 | D14 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:05:37.507 | 1D08 | 2122 | Client::LogProcessModules | Loaded modules: |
03:05:37.518 | 1D08 | 2138 | | C:\Program Files (x86)\Overwolf\0.188.0.22\OWClient.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Program Files (x86)\Overwolf\0.188.0.22\OWExplorer.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Program Files (x86)\Overwolf\0.188.0.22\OWUtils.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe |
03:05:37.518 | 1D08 | 2138 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Users\umaga\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.11\plugins\64\gep_valorant.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Users\umaga\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.11\plugins\64\libowgameevents64.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Users\umaga\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.11\plugins\GEPPlugin64.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\CRYPTBASE.DLL |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\CRYPTSP.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\CRYPTUI.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\ColorAdapterClient.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\CompPkgSup.DLL |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\D3DCompiler_43.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\D3DX9_43.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\DEVOBJ.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\DINPUT8.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\DNSAPI.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\DSOUND.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\DWrite.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\GLU32.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\HID.DLL |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\IPHLPAPI.DLL |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\MFCORE.DLL |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\MSACM32.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\MSASN1.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\NETAPI32.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\NTASN1.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\OLEACC.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\OPENGL32.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\PROPSYS.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\RTWorkQ.DLL |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\SAMCLI.DLL |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\Secur32.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\SspiCli.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\UIAutomationCore.DLL |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\UMPDC.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\USERENV.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\USP10.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\VERSION.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\WINHTTP.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\WINMM.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\WINNSI.DLL |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\WINSPOOL.DRV |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\WTSAPI32.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\WindowsCodecs.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\Wldp.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\X3DAudio1_7.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\XAPOFX1_5.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\XAudio2_7.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\XAudio2_9.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\XINPUT1_3.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\XINPUT9_1_0.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\avrt.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\credui.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\cryptnet.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\d3d11.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\d3d9.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\d3dx11_43.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\dhcpcsvc.DLL |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\dhcpcsvc6.DLL |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\drvstore.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\dwmapi.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\dxcore.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\dxgi.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\dxva2.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\gpapi.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\iertutil.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\inputhost.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\kernel.appcore.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\ksuser.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\mf.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\mfplat.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\mfplay.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\midimap.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\msacm32.drv |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\mscms.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\ncrypt.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\netutils.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\ntdll.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\ntmarta.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\nvapi64.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\powrprof.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\profapi.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\resourcepolicyclient.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\srvcli.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\textinputframework.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\urlmon.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\wdmaud.drv |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\wevtapi.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\windows.storage.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\winmmbase.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\SYSTEM32\wintypes.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\ADVAPI32.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\AppXDeploymentClient.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\COMDLG32.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\CRYPT32.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\CoreMessaging.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\CoreUIComponents.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\NvCamera\NvCamera64.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\NvCamera\d3dcompiler_47_64.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\nvldumdx.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\nvwgf2umx_cfg.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\GDI32.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\IMM32.DLL |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\KERNEL32.DLL |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\KERNELBASE.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\MSAudDecMFT.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\NSI.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\Normaliz.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\OLEAUT32.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\PSAPI.DLL |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\RPCRT4.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\SETUPAPI.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\SHCORE.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\SHELL32.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\SHLWAPI.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\USER32.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\WINTRUST.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\WLDAP32.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\WS2_32.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\WindowManagementAPI.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\Windows.ApplicationModel.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\Windows.Media.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\Windows.UI.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\bcrypt.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\bcryptPrimitives.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\cfgmgr32.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\clbcatq.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\colorcnv.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\combase.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\fwpuclnt.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\gameux.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\gdi32full.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\imagehlp.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\mfmp4srcsnk.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\mfperfhelper.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\msctf.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\msdmo.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\msmpeg2vdec.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\msvcp_win.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\msvcrt.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\ole32.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\rasadhlp.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\sechost.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\ucrtbase.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\win32u.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\System32\winrnr.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\system32\MMDevAPI.DLL |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\system32\NLAapi.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\system32\audioses.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\system32\dataexchange.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\system32\dcomp.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\system32\explorerframe.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\system32\mswsock.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\system32\napinsp.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\system32\nvspcap64.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\system32\pnrpnsp.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\system32\rsaenh.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\system32\twinapi.appcore.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\system32\twinapi.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\system32\uxtheme.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\system32\wlanapi.dll |
03:05:37.518 | 1D08 | 2138 | | C:\Windows\system32\wshbth.dll |
03:05:38.753 | 2C4 | 485 | ReleaseD11Device | Device Released! [1] |
03:05:38.753 | 2C4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
03:05:38.753 | 2C4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
03:05:38.753 | 2C4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
03:05:38.753 | 2C4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
03:05:38.753 | 2C4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1d0824 |
03:05:38.753 | 2C4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
03:05:38.753 | 2C4 | 185 | IRenderDevice::release | Render Releasing. |
03:05:38.753 | 2C4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
03:05:38.753 | 2C4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
03:05:38.753 | 2C4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
03:05:38.753 | 2C4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
03:05:38.753 | 2C4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
03:05:38.753 | 2C4 | 202 | IRenderDevice::release | Render Releasing Done. |
03:05:38.753 | 2C4 | 488 | ReleaseD11Device | End Device Released! |
03:05:38.884 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:05:38.885 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
03:05:38.886 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
03:05:38.901 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
03:05:39.99 | 2C4 | 418 | fSwapResize_Buffers | Resize buffer (0x5d217100)! |
03:05:39.106 | 2C4 | 7690 | OverlayManager::IsEmptyCursor | Cache cursor 0x10007 (v: 1) |
03:05:39.122 | 2C4 | 7690 | OverlayManager::IsEmptyCursor | Cache cursor 0x10003 (v: 1) |
03:05:39.125 | DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5d217100 |
03:05:39.125 | DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
03:05:39.125 | DB8 | 1126 | RenderDeviceD3d11::init | save state |
03:05:39.125 | DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
03:05:39.133 | DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x4e71e0b8. |
03:05:39.133 | DB8 | 1134 | RenderDeviceD3d11::init | restore state |
03:05:39.133 | DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x30286] |
03:05:39.133 | DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
03:05:39.133 | DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
03:05:39.133 | DB8 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
03:05:39.136 | DB8 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x30286}. |
03:05:39.136 | DB8 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
03:05:39.136 | DB8 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xa0724 |
03:05:39.136 | DB8 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
03:05:39.137 | DB8 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712) |
03:05:39.137 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:05:39.138 | 2C4 | 7690 | OverlayManager::IsEmptyCursor | Cache cursor 0x1001f (v: 1) |
03:05:39.138 | 2C4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
03:05:39.138 | 2C4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
03:05:39.139 | 2C4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2c4 |
03:05:39.139 | 2C4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2c4 |
03:05:39.142 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:05:39.142 | DB8 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
03:05:39.142 | DB8 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
03:05:39.142 | DB8 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
03:05:39.142 | DB8 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:05:39.155 | DB8 | 326 | RenderImageD3d11::setSize | Create Texture (500,340) / (512,384) - OK |
03:05:39.155 | DB8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
03:05:47.692 | 2C4 | 3004 | OverlayManager::DetachThreadInput | Detach thread input 708, 3512 |
03:05:47.776 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:05:49.517 | 2C4 | 3004 | OverlayManager::DetachThreadInput | Detach thread input 708, 3512 |
03:05:49.919 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:05:49.919 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:05:49.919 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
03:05:49.919 | 2F50 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1E107C8 Title=[Hype - Twitch - Opera] |
03:05:49.920 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
03:05:49.920 | 2F50 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:05:49.920 | 2F50 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:05:49.934 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:05:49.936 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
03:05:50.921 | 4540 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:05:52.942 | 4540 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3434]. |
03:05:52.942 | 4540 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
03:05:52.942 | 4540 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
03:06:21.711 | 2C4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
03:06:21.793 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:06:21.862 | DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:06:21.862 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:06:21.863 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:06:22.198 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:06:22.198 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
03:06:22.198 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
03:06:22.198 | 2F50 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:06:22.200 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:06:22.206 | DB8 | 2286 | WidgetManager::Render | resume layout thread |
03:06:22.206 | DB8 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
03:06:22.206 | DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:06:22.215 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
03:06:22.218 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:06:34.584 | 2C4 | 3004 | OverlayManager::DetachThreadInput | Detach thread input 708, 3512 |
03:06:34.858 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:06:34.858 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:06:34.858 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
03:06:34.858 | 2F50 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1E107C8 Title=[Hype - Twitch - Opera] |
03:06:34.858 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
03:06:34.858 | 2F50 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:06:34.858 | 2F50 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:06:34.861 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:06:34.862 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
03:06:35.861 | 3290 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:06:37.524 | 2C4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
03:06:37.588 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:06:37.653 | DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:06:37.653 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:06:37.890 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:06:37.890 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
03:06:37.890 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
03:06:37.890 | 2F50 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:06:37.891 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:06:37.906 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
03:06:37.922 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:08:05.895 | 2C4 | 3004 | OverlayManager::DetachThreadInput | Detach thread input 708, 3512 |
03:08:06.300 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:08:06.300 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:08:06.300 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
03:08:06.300 | 2F50 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x203C0 Title=[chat - Discord] |
03:08:06.300 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
03:08:06.300 | 2F50 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:08:06.300 | 2F50 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:08:06.315 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:08:06.316 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
03:08:07.325 | 1B50 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:08:09.366 | 4540 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3481]. |
03:08:09.366 | 4540 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
03:08:09.366 | 4540 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
03:33:44.198 | 2C4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
03:33:44.272 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:33:44.333 | DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:33:44.333 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:33:44.691 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:33:44.691 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
03:33:44.691 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
03:33:44.691 | 2F50 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:33:44.692 | DB8 | 2286 | WidgetManager::Render | resume layout thread |
03:33:44.692 | DB8 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
03:33:44.692 | DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:33:44.696 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:33:44.708 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
03:33:44.715 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:33:47.209 | 2C4 | 2774 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
03:33:47.216 | 2C4 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:33:47.217 | 2C4 | 7690 | OverlayManager::IsEmptyCursor | Cache cursor 0x1305be (v: 1) |
03:33:47.223 | 2C4 | 3947 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x7004c;prev = 0x1305be , {Original values: ref = 0 handle = 0x10003} |
03:33:47.424 | 2C4 | 2774 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
03:33:47.432 | 2C4 | 7690 | OverlayManager::IsEmptyCursor | Cache cursor 0x7004c (v: 1) |
03:33:47.460 | 2C4 | 7690 | OverlayManager::IsEmptyCursor | Cache cursor 0x980857 (v: 1) |
03:33:48.876 | 2C4 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:33:48.883 | 2C4 | 3947 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x7004c;prev = 0x7004c , {Original values: ref = 0 handle = 0x10003} |
03:33:49.50 | 2C4 | 2774 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
03:33:49.70 | 2C4 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:33:49.77 | 2C4 | 3947 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x7004c;prev = 0x7004c , {Original values: ref = 0 handle = 0x10003} |
03:33:49.313 | 2C4 | 2774 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
03:33:49.834 | 2C4 | 3773 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
03:33:51.612 | 2C4 | 3773 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
03:33:52.682 | 2C4 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:33:52.689 | 2C4 | 3947 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x7004c;prev = 0x1305be , {Original values: ref = 0 handle = 0x1001f} |
03:33:52.958 | 2C4 | 2774 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
03:33:52.992 | 2C4 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:33:52.999 | 2C4 | 3947 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x7004c;prev = 0x7004c , {Original values: ref = 0 handle = 0x1001f} |
03:33:54.97 | 2C4 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
03:33:54.237 | 2C4 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
03:34:01.283 | 2C4 | 3004 | OverlayManager::DetachThreadInput | Detach thread input 708, 3512 |
03:34:01.426 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:34:01.426 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:34:01.426 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
03:34:01.426 | 2F50 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2D0514 Title=[Records] |
03:34:01.426 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
03:34:01.426 | 2F50 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:34:01.426 | 2F50 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:34:01.442 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:34:01.443 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
03:34:02.440 | 4B88 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:34:04.471 | 4878 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3198]. |
03:34:04.471 | 4878 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
03:34:04.471 | 4878 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
03:34:23.410 | 2C4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
03:34:23.422 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:34:23.567 | DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:34:23.567 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:34:23.732 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:34:23.732 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
03:34:23.732 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
03:34:23.732 | 2F50 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:34:23.737 | DB8 | 2286 | WidgetManager::Render | resume layout thread |
03:34:23.737 | DB8 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
03:34:23.737 | DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:34:23.748 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
03:34:23.758 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:34:24.750 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:34:24.750 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:34:24.750 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
03:34:24.751 | 2F50 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2D0514 Title=[Records] |
03:34:24.751 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
03:34:24.751 | 2F50 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:34:24.751 | 2F50 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:34:24.766 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:34:24.768 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
03:34:25.759 | 1CD8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:34:27.802 | 1CD8 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3416]. |
03:34:27.802 | 1CD8 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
03:34:27.802 | 1CD8 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
03:34:39.335 | 2F50 | 6951 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
03:34:54.682 | 2F50 | 140 | LoadOWOBSCaptureDllCommand::Execute | Load ow obs capture dll |
03:34:54.682 | 2F50 | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
03:34:56.696 | 4A4 | 50 | capture device | capture device registered |
03:35:00.462 | 2C4 | 7690 | OverlayManager::IsEmptyCursor | Cache cursor 0x0 (v: 0) |
03:35:00.473 | 2C4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
03:35:00.481 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:35:00.643 | DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:35:00.643 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:35:00.643 | DB8 | 255 | Overlay::Streaming::GameCaptureManager::OnStreaming | Start Capturing msg |
03:35:00.700 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:35:00.700 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
03:35:00.700 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
03:35:00.700 | 2F50 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:35:00.711 | DB8 | 2286 | WidgetManager::Render | resume layout thread |
03:35:00.711 | DB8 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
03:35:00.711 | DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:35:00.711 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:35:00.712 | DB8 | 50 | capture device | graphics-hook.dll loaded against process: VALORANT-Win64-Shipping.exe |
03:35:00.712 | DB8 | 50 | capture device | (half life scientist) everything.. seems to be in order |
03:35:00.712 | DB8 | 50 | capture device | d3d11 shared texture capture successful |
03:35:00.717 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
03:35:00.735 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:35:38.919 | 2C4 | 3004 | OverlayManager::DetachThreadInput | Detach thread input 708, 3512 |
03:35:39.332 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:35:39.332 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:35:39.332 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
03:35:39.332 | 2F50 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1CB00D2 Title=[Bu bilgisayar] |
03:35:39.332 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
03:35:39.332 | 2F50 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:35:39.332 | 2F50 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:35:39.347 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:35:39.348 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
03:35:40.349 | 1CD8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:35:41.874 | 1CD8 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3019]. |
03:35:41.874 | 1CD8 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
03:35:41.874 | 1CD8 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:20) |
03:35:53.462 | 2C4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
03:35:53.482 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:35:53.487 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:35:53.487 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
03:35:53.487 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
03:35:53.487 | 2F50 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:35:53.562 | DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:35:53.562 | DB8 | 2286 | WidgetManager::Render | resume layout thread |
03:35:53.562 | DB8 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
03:35:53.562 | DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:35:53.562 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:35:53.566 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:37:09.112 | 2C4 | 3004 | OverlayManager::DetachThreadInput | Detach thread input 708, 3512 |
03:37:09.261 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:37:09.261 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:37:09.261 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
03:37:09.261 | 2F50 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1400E8 Title=[Geri Dönü |
03:37:09.261 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
03:37:09.261 | 2F50 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:37:09.261 | 2F50 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:37:09.276 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:37:09.278 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
03:37:10.266 | 263C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:37:12.305 | 263C | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3252]. |
03:37:12.305 | 263C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
03:37:12.305 | 263C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
03:37:24.346 | 2C4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
03:37:24.362 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:37:24.362 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
03:37:24.362 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
03:37:24.362 | 2F50 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:37:24.435 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:37:24.445 | DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:37:24.445 | DB8 | 2286 | WidgetManager::Render | resume layout thread |
03:37:24.445 | DB8 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
03:37:24.445 | DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:37:24.445 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:38:39.238 | 2C4 | 3004 | OverlayManager::DetachThreadInput | Detach thread input 708, 3512 |
03:38:39.520 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:38:39.520 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:38:39.520 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
03:38:39.520 | 2F50 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x3097A Title=[Geri Dönü |
03:38:39.520 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
03:38:39.520 | 2F50 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:38:39.520 | 2F50 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:38:39.536 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:38:39.537 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
03:38:40.537 | 4878 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:38:42.573 | 4878 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3396]. |
03:38:42.573 | 4878 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
03:38:42.573 | 4878 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
03:38:52.187 | 2C4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
03:38:52.257 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:38:52.265 | DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:38:52.265 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:38:52.666 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:38:52.666 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
03:38:52.666 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
03:38:52.666 | 2F50 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:38:52.669 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
03:38:52.673 | DB8 | 2286 | WidgetManager::Render | resume layout thread |
03:38:52.673 | DB8 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
03:38:52.673 | DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:38:52.673 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:38:52.846 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:43:01.799 | 2F50 | 155 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStop | Streaming stopped 0 [t:-2] |
03:43:02.456 | DB8 | 326 | RenderImageD3d11::setSize | Create Texture (330,300) / (384,384) - OK |
03:43:02.457 | DB8 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,384) - OK |
03:43:06.800 | 2F50 | 155 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStop | Streaming stopped 0 [t:-2] |
03:43:09.576 | BF0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:43:41.250 | 2C4 | 3004 | OverlayManager::DetachThreadInput | Detach thread input 708, 3512 |
03:43:41.287 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:43:41.287 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:43:41.287 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
03:43:41.287 | 2F50 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x203C0 Title=[chat - Discord] |
03:43:41.287 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
03:43:41.287 | 2F50 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:43:41.287 | 2F50 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:43:41.302 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:43:41.303 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
03:43:42.304 | 21D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:43:44.325 | 21D8 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3083]. |
03:43:44.325 | 21D8 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
03:43:44.325 | 21D8 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
03:43:48.155 | 2C4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
03:43:48.165 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:43:48.168 | 2C4 | 7690 | OverlayManager::IsEmptyCursor | Cache cursor 0x10005 (v: 1) |
03:43:48.291 | DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:43:48.291 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:43:48.368 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:43:48.368 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
03:43:48.368 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
03:43:48.368 | 2F50 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:43:48.375 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
03:43:48.377 | DB8 | 2286 | WidgetManager::Render | resume layout thread |
03:43:48.377 | DB8 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
03:43:48.377 | DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:43:48.377 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:43:48.542 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:43:51.582 | 2C4 | 485 | ReleaseD11Device | Device Released! [1] |
03:43:51.582 | 2C4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
03:43:51.583 | 2C4 | 3004 | OverlayManager::DetachThreadInput | Detach thread input 708, 3512 |
03:43:51.583 | 2C4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
03:43:51.583 | 2C4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
03:43:51.583 | 2C4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
03:43:51.583 | 2C4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xa0724 |
03:43:51.583 | 2C4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
03:43:51.583 | 2C4 | 185 | IRenderDevice::release | Render Releasing. |
03:43:51.583 | 2C4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
03:43:51.583 | 2C4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
03:43:51.583 | 2C4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
03:43:51.583 | 2C4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
03:43:51.583 | 2C4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
03:43:51.583 | 2C4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
03:43:51.583 | 2C4 | 202 | IRenderDevice::release | Render Releasing Done. |
03:43:51.583 | 2C4 | 488 | ReleaseD11Device | End Device Released! |
03:43:51.627 | 2C4 | 418 | fSwapResize_Buffers | Resize buffer (0x5d217100)! |
03:43:51.923 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:43:51.923 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:43:51.923 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
03:43:51.923 | 2F50 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x203C0 Title=[chat - Discord] |
03:43:51.923 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
03:43:51.923 | 2F50 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:43:51.923 | 2F50 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:43:51.939 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:43:51.941 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
03:43:52.938 | BF0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:43:54.981 | BF0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3435]. |
03:43:54.981 | BF0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
03:43:54.981 | BF0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
03:44:01.818 | 2C4 | 418 | fSwapResize_Buffers | Resize buffer (0x5d217100)! |
03:44:01.823 | DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5d217100 |
03:44:01.823 | DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
03:44:01.823 | DB8 | 1126 | RenderDeviceD3d11::init | save state |
03:44:01.823 | DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
03:44:01.829 | DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x4e71e0b8. |
03:44:01.829 | DB8 | 1134 | RenderDeviceD3d11::init | restore state |
03:44:01.829 | DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x30286] |
03:44:01.829 | DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
03:44:01.829 | DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
03:44:01.829 | DB8 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:44:01.829 | DB8 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
03:44:01.829 | DB8 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
03:44:01.829 | DB8 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:44:01.834 | DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:44:01.834 | DB8 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x30286}. |
03:44:01.834 | DB8 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
03:44:01.834 | DB8 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xe402d3 |
03:44:01.834 | DB8 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
03:44:01.834 | DB8 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712) |
03:44:01.834 | DB8 | 2286 | WidgetManager::Render | resume layout thread |
03:44:01.834 | DB8 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
03:44:01.834 | DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:44:01.834 | DB8 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
03:44:01.834 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:44:01.840 | 2C4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
03:44:01.840 | 2C4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
03:44:01.840 | 2C4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2c4 |
03:44:01.840 | 2C4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2c4 |
03:44:01.843 | DB8 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
03:44:01.843 | DB8 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
03:44:01.843 | DB8 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
03:44:01.843 | DB8 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:44:02.101 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:44:02.101 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
03:44:02.101 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
03:44:02.103 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
03:44:02.106 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:44:09.46 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:45:39.616 | 2F50 | 6951 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
03:45:39.635 | BF0 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_608F0_P_13208 opened succesfuly |
03:45:39.635 | BF0 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_13208_SHARED_MEMORY_AGENT opened succesfuly |
03:45:40.255 | DB8 | 326 | RenderImageD3d11::setSize | Create Texture (400,650) / (512,768) - OK |
03:45:40.255 | DB8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK |
03:45:51.150 | DB8 | 326 | RenderImageD3d11::setSize | Create Texture (330,300) / (384,384) - OK |
03:45:51.150 | DB8 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,384) - OK |
03:45:58.669 | 2F50 | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
03:45:58.670 | DB8 | 255 | Overlay::Streaming::GameCaptureManager::OnStreaming | Start Capturing msg |
03:45:58.688 | DB8 | 50 | capture device | graphics-hook.dll loaded against process: VALORANT-Win64-Shipping.exe |
03:45:58.688 | DB8 | 50 | capture device | (half life scientist) everything.. seems to be in order |
03:45:58.688 | DB8 | 50 | capture device | d3d11 shared texture capture successful |
03:47:17.323 | 2C4 | 3004 | OverlayManager::DetachThreadInput | Detach thread input 708, 3512 |
03:47:17.514 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:47:17.514 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:47:17.514 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
03:47:17.514 | 2F50 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x60880 Title=[Dosya Gezgini] |
03:47:17.514 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
03:47:17.514 | 2F50 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:47:17.514 | 2F50 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:47:17.529 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:47:17.530 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
03:47:18.522 | 263C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:47:20.470 | 2C4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
03:47:20.535 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:47:20.544 | DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:47:20.544 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:47:20.547 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:47:20.547 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
03:47:20.547 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
03:47:20.547 | 2F50 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:47:20.554 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:47:20.563 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
03:47:20.570 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:49:58.222 | 2C4 | 485 | ReleaseD11Device | Device Released! [1] |
03:49:58.223 | 2C4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
03:49:58.223 | 2C4 | 3004 | OverlayManager::DetachThreadInput | Detach thread input 708, 3512 |
03:49:58.223 | 2C4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
03:49:58.223 | 2C4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
03:49:58.223 | 2C4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
03:49:58.223 | 2C4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xe402d3 |
03:49:58.223 | 2C4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
03:49:58.223 | 2C4 | 185 | IRenderDevice::release | Render Releasing. |
03:49:58.223 | 2C4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
03:49:58.223 | 2C4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
03:49:58.223 | 2C4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
03:49:58.223 | 2C4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
03:49:58.223 | 2C4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
03:49:58.223 | 2C4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
03:49:58.223 | 2C4 | 202 | IRenderDevice::release | Render Releasing Done. |
03:49:58.223 | 2C4 | 488 | ReleaseD11Device | End Device Released! |
03:49:58.270 | 2C4 | 418 | fSwapResize_Buffers | Resize buffer (0x5d217100)! |
03:49:58.633 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:49:58.633 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:49:58.633 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
03:49:58.633 | 2F50 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x203C0 Title=[chat - Discord] |
03:49:58.634 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
03:49:58.634 | 2F50 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:49:58.634 | 2F50 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:49:58.649 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:49:58.651 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
03:49:59.649 | BF0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:50:00.361 | 2C4 | 418 | fSwapResize_Buffers | Resize buffer (0x5d217100)! |
03:50:00.364 | DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5d217100 |
03:50:00.364 | DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
03:50:00.364 | DB8 | 1126 | RenderDeviceD3d11::init | save state |
03:50:00.364 | DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
03:50:00.373 | DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x4e71e0b8. |
03:50:00.373 | DB8 | 1134 | RenderDeviceD3d11::init | restore state |
03:50:00.373 | DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x30286] |
03:50:00.373 | DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
03:50:00.373 | DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
03:50:00.373 | DB8 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:50:00.373 | DB8 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
03:50:00.373 | DB8 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
03:50:00.373 | DB8 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:50:00.383 | DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:50:00.383 | DB8 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x30286}. |
03:50:00.383 | DB8 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
03:50:00.383 | DB8 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x12780947 |
03:50:00.383 | DB8 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
03:50:00.383 | DB8 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712) |
03:50:00.383 | DB8 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
03:50:00.383 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:50:00.383 | 2C4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
03:50:00.383 | 2C4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
03:50:00.383 | 2C4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2c4 |
03:50:00.383 | 2C4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2c4 |
03:50:00.391 | DB8 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
03:50:00.391 | DB8 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
03:50:00.391 | DB8 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
03:50:00.391 | DB8 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:50:00.664 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:50:00.664 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
03:50:00.664 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
03:50:00.666 | DB8 | 50 | capture device | d3d11 shared texture capture successful |
03:50:00.696 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
03:50:00.696 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:50:00.857 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:50:27.210 | 2C4 | 485 | ReleaseD11Device | Device Released! [1] |
03:50:27.210 | 2C4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
03:50:27.210 | 2C4 | 3004 | OverlayManager::DetachThreadInput | Detach thread input 708, 3512 |
03:50:27.210 | 2C4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
03:50:27.210 | 2C4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
03:50:27.210 | 2C4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
03:50:27.210 | 2C4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x12780947 |
03:50:27.210 | 2C4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
03:50:27.210 | 2C4 | 185 | IRenderDevice::release | Render Releasing. |
03:50:27.210 | 2C4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
03:50:27.210 | 2C4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
03:50:27.210 | 2C4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
03:50:27.210 | 2C4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
03:50:27.210 | 2C4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
03:50:27.210 | 2C4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
03:50:27.210 | 2C4 | 202 | IRenderDevice::release | Render Releasing Done. |
03:50:27.210 | 2C4 | 488 | ReleaseD11Device | End Device Released! |
03:50:27.266 | 2C4 | 418 | fSwapResize_Buffers | Resize buffer (0x5d217100)! |
03:50:27.566 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:50:27.566 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:50:27.566 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
03:50:27.566 | 2F50 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x203C0 Title=[chat - Discord] |
03:50:27.566 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
03:50:27.566 | 2F50 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:50:27.566 | 2F50 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:50:27.581 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:50:27.582 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
03:50:28.581 | 410C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:50:30.615 | 263C | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3422]. |
03:50:30.615 | 263C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
03:50:30.615 | 263C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
03:50:58.626 | 2C4 | 418 | fSwapResize_Buffers | Resize buffer (0x5d217100)! |
03:50:58.629 | DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5d217100 |
03:50:58.629 | DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
03:50:58.629 | DB8 | 1126 | RenderDeviceD3d11::init | save state |
03:50:58.629 | DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
03:50:58.635 | DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x4e71e0b8. |
03:50:58.635 | DB8 | 1134 | RenderDeviceD3d11::init | restore state |
03:50:58.635 | DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x30286] |
03:50:58.635 | DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
03:50:58.635 | DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
03:50:58.635 | DB8 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:50:58.635 | DB8 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
03:50:58.635 | DB8 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
03:50:58.635 | DB8 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:50:58.644 | DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:50:58.644 | DB8 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x30286}. |
03:50:58.644 | DB8 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
03:50:58.644 | DB8 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x26e0a05 |
03:50:58.644 | DB8 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
03:50:58.644 | DB8 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712) |
03:50:58.644 | DB8 | 2286 | WidgetManager::Render | resume layout thread |
03:50:58.644 | DB8 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
03:50:58.644 | DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:50:58.644 | DB8 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
03:50:58.644 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:50:58.652 | 2C4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
03:50:58.652 | 2C4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
03:50:58.652 | 2C4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2c4 |
03:50:58.652 | 2C4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2c4 |
03:50:58.654 | DB8 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
03:50:58.654 | DB8 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
03:50:58.654 | DB8 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
03:50:58.654 | DB8 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:50:58.911 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:50:58.911 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
03:50:58.911 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
03:50:58.917 | DB8 | 50 | capture device | d3d11 shared texture capture successful |
03:50:58.924 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:50:58.928 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
03:50:58.930 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:51:22.46 | 2C4 | 485 | ReleaseD11Device | Device Released! [1] |
03:51:22.47 | 2C4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
03:51:22.47 | 2C4 | 3004 | OverlayManager::DetachThreadInput | Detach thread input 708, 3512 |
03:51:22.47 | 2C4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
03:51:22.47 | 2C4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
03:51:22.47 | 2C4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
03:51:22.47 | 2C4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x26e0a05 |
03:51:22.47 | 2C4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
03:51:22.47 | 2C4 | 185 | IRenderDevice::release | Render Releasing. |
03:51:22.47 | 2C4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
03:51:22.47 | 2C4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
03:51:22.47 | 2C4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
03:51:22.47 | 2C4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
03:51:22.47 | 2C4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
03:51:22.47 | 2C4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
03:51:22.47 | 2C4 | 202 | IRenderDevice::release | Render Releasing Done. |
03:51:22.47 | 2C4 | 488 | ReleaseD11Device | End Device Released! |
03:51:22.101 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:51:22.101 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:51:22.101 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
03:51:22.101 | 2F50 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10180 Title=[] |
03:51:22.101 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
03:51:22.101 | 2F50 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:51:22.101 | 2F50 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:51:22.108 | 2C4 | 418 | fSwapResize_Buffers | Resize buffer (0x5d217100)! |
03:51:22.117 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:51:22.118 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
03:51:23.113 | 263C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:51:25.133 | 410C | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3094]. |
03:51:25.133 | 410C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
03:51:25.133 | 410C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
03:51:30.246 | 2C4 | 418 | fSwapResize_Buffers | Resize buffer (0x5d217100)! |
03:51:30.249 | DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5d217100 |
03:51:30.249 | DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
03:51:30.249 | DB8 | 1126 | RenderDeviceD3d11::init | save state |
03:51:30.249 | DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
03:51:30.255 | DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x4e71e0b8. |
03:51:30.255 | DB8 | 1134 | RenderDeviceD3d11::init | restore state |
03:51:30.255 | DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x30286] |
03:51:30.255 | DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
03:51:30.255 | DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
03:51:30.255 | DB8 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:51:30.255 | DB8 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
03:51:30.255 | DB8 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
03:51:30.255 | DB8 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:51:30.255 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:51:30.255 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
03:51:30.256 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
03:51:30.270 | DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:51:30.270 | DB8 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x30286}. |
03:51:30.270 | DB8 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
03:51:30.270 | DB8 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6fb0973 |
03:51:30.270 | DB8 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
03:51:30.270 | DB8 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712) |
03:51:30.270 | DB8 | 2286 | WidgetManager::Render | resume layout thread |
03:51:30.270 | DB8 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
03:51:30.270 | DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:51:30.270 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:51:30.270 | DB8 | 50 | capture device | d3d11 shared texture capture successful |
03:51:30.272 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
03:51:30.273 | 2C4 | 2156 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
03:51:30.273 | 2C4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
03:51:30.273 | 2C4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
03:51:30.273 | 2C4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2c4 |
03:51:30.273 | 2C4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2c4 |
03:51:30.276 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:51:30.281 | DB8 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
03:51:30.281 | DB8 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
03:51:30.281 | DB8 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
03:51:30.281 | DB8 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:51:30.281 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:53:05.562 | 2C4 | 485 | ReleaseD11Device | Device Released! [1] |
03:53:05.562 | 2C4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
03:53:05.562 | 2C4 | 3004 | OverlayManager::DetachThreadInput | Detach thread input 708, 3512 |
03:53:05.562 | 2C4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
03:53:05.562 | 2C4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
03:53:05.562 | 2C4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
03:53:05.562 | 2C4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6fb0973 |
03:53:05.562 | 2C4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
03:53:05.562 | 2C4 | 185 | IRenderDevice::release | Render Releasing. |
03:53:05.562 | 2C4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
03:53:05.562 | 2C4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
03:53:05.562 | 2C4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
03:53:05.562 | 2C4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
03:53:05.562 | 2C4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
03:53:05.562 | 2C4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
03:53:05.562 | 2C4 | 202 | IRenderDevice::release | Render Releasing Done. |
03:53:05.562 | 2C4 | 488 | ReleaseD11Device | End Device Released! |
03:53:05.614 | 2C4 | 418 | fSwapResize_Buffers | Resize buffer (0x5d217100)! |
03:53:05.754 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:53:05.754 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:53:05.754 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
03:53:05.754 | 2F50 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x203C0 Title=[chat - Discord] |
03:53:05.754 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
03:53:05.754 | 2F50 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:53:05.754 | 2F50 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:53:05.770 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:53:05.771 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
03:53:06.764 | 2D3C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:53:07.893 | 2C4 | 418 | fSwapResize_Buffers | Resize buffer (0x5d217100)! |
03:53:07.896 | DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5d217100 |
03:53:07.896 | DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
03:53:07.896 | DB8 | 1126 | RenderDeviceD3d11::init | save state |
03:53:07.896 | DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
03:53:07.902 | DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x4e71e0b8. |
03:53:07.902 | DB8 | 1134 | RenderDeviceD3d11::init | restore state |
03:53:07.902 | DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x30286] |
03:53:07.902 | DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
03:53:07.902 | DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
03:53:07.902 | DB8 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:53:07.902 | DB8 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
03:53:07.902 | DB8 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
03:53:07.902 | DB8 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:53:07.908 | DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:53:07.908 | DB8 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x30286}. |
03:53:07.908 | DB8 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
03:53:07.908 | DB8 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x65f0661 |
03:53:07.908 | DB8 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
03:53:07.908 | DB8 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712) |
03:53:07.908 | DB8 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
03:53:07.908 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:53:07.909 | 2C4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
03:53:07.910 | 2C4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
03:53:07.910 | 2C4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2c4 |
03:53:07.910 | 2C4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2c4 |
03:53:07.915 | DB8 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
03:53:07.915 | DB8 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
03:53:07.915 | DB8 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
03:53:07.915 | DB8 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:53:08.289 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:53:08.289 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
03:53:08.290 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
03:53:08.294 | DB8 | 50 | capture device | d3d11 shared texture capture successful |
03:53:08.306 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
03:53:08.308 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:53:08.591 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:06:27.573 | 2C4 | 485 | ReleaseD11Device | Device Released! [1] |
04:06:27.573 | 2C4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:06:27.573 | 2C4 | 3004 | OverlayManager::DetachThreadInput | Detach thread input 708, 3512 |
04:06:27.574 | 2C4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:06:27.574 | 2C4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:06:27.574 | 2C4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:06:27.574 | 2C4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x65f0661 |
04:06:27.574 | 2C4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:06:27.574 | 2C4 | 185 | IRenderDevice::release | Render Releasing. |
04:06:27.574 | 2C4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:06:27.574 | 2C4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:06:27.574 | 2C4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:06:27.574 | 2C4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:06:27.574 | 2C4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:06:27.574 | 2C4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:06:27.574 | 2C4 | 202 | IRenderDevice::release | Render Releasing Done. |
04:06:27.574 | 2C4 | 488 | ReleaseD11Device | End Device Released! |
04:06:27.626 | 2C4 | 418 | fSwapResize_Buffers | Resize buffer (0x5d217100)! |
04:06:28.26 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:06:28.26 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:06:28.26 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
04:06:28.26 | 2F50 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x203C0 Title=[chat - Discord] |
04:06:28.26 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:06:28.26 | 2F50 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:06:28.26 | 2F50 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:06:28.42 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:06:28.43 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
04:06:29.28 | 3EDC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:06:31.43 | 3EDC | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3493]. |
04:06:31.43 | 3EDC | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
04:06:31.43 | 3EDC | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
04:06:42.890 | 2C4 | 418 | fSwapResize_Buffers | Resize buffer (0x5d217100)! |
04:06:42.893 | DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5d217100 |
04:06:42.893 | DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
04:06:42.893 | DB8 | 1126 | RenderDeviceD3d11::init | save state |
04:06:42.893 | DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:06:42.899 | DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x4e71e0b8. |
04:06:42.899 | DB8 | 1134 | RenderDeviceD3d11::init | restore state |
04:06:42.899 | DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x30286] |
04:06:42.899 | DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:06:42.899 | DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:06:42.899 | DB8 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:06:42.899 | DB8 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:06:42.899 | DB8 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:06:42.899 | DB8 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:06:42.905 | DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:06:42.905 | DB8 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x30286}. |
04:06:42.905 | DB8 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
04:06:42.905 | DB8 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x897065f |
04:06:42.905 | DB8 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:06:42.905 | DB8 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712) |
04:06:42.905 | DB8 | 2286 | WidgetManager::Render | resume layout thread |
04:06:42.905 | DB8 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
04:06:42.905 | DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:06:42.905 | DB8 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
04:06:42.905 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:06:42.908 | 2C4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:06:42.908 | 2C4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:06:42.908 | 2C4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2c4 |
04:06:42.908 | 2C4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2c4 |
04:06:42.911 | DB8 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:06:42.911 | DB8 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:06:42.911 | DB8 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:06:42.911 | DB8 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:06:43.140 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:06:43.140 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
04:06:43.140 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:06:43.141 | DB8 | 50 | capture device | d3d11 shared texture capture successful |
04:06:43.145 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:06:43.149 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
04:06:43.153 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:07:04.585 | 2C4 | 485 | ReleaseD11Device | Device Released! [1] |
04:07:04.585 | 2C4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:07:04.585 | 2C4 | 3004 | OverlayManager::DetachThreadInput | Detach thread input 708, 3512 |
04:07:04.586 | 2C4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:07:04.586 | 2C4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:07:04.586 | 2C4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:07:04.586 | 2C4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x897065f |
04:07:04.586 | 2C4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:07:04.586 | 2C4 | 185 | IRenderDevice::release | Render Releasing. |
04:07:04.586 | 2C4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:07:04.586 | 2C4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:07:04.586 | 2C4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:07:04.586 | 2C4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:07:04.586 | 2C4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:07:04.586 | 2C4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:07:04.586 | 2C4 | 202 | IRenderDevice::release | Render Releasing Done. |
04:07:04.586 | 2C4 | 488 | ReleaseD11Device | End Device Released! |
04:07:04.640 | 2C4 | 418 | fSwapResize_Buffers | Resize buffer (0x5d217100)! |
04:07:04.974 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:07:04.974 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:07:04.974 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
04:07:04.975 | 2F50 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x308E8 Title=[Valorant Top 15 Viper Post Plant Molly Lineups for Breeze | Valorant Tips and Tricks | Breeze guide - YouTube - Opera] |
04:07:04.975 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:07:04.975 | 2F50 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:07:04.975 | 2F50 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:07:04.989 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:07:04.991 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
04:07:05.984 | 3EDC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:07:08.3 | 3EDC | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3444]. |
04:07:08.3 | 3EDC | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
04:07:08.3 | 3EDC | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
04:07:38.761 | 2C4 | 418 | fSwapResize_Buffers | Resize buffer (0x5d217100)! |
04:07:38.764 | DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5d217100 |
04:07:38.764 | DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
04:07:38.764 | DB8 | 1126 | RenderDeviceD3d11::init | save state |
04:07:38.764 | DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:07:38.770 | DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x4e71e0b8. |
04:07:38.770 | DB8 | 1134 | RenderDeviceD3d11::init | restore state |
04:07:38.770 | DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x30286] |
04:07:38.770 | DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:07:38.770 | DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:07:38.770 | DB8 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:07:38.770 | DB8 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:07:38.770 | DB8 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:07:38.770 | DB8 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:07:38.781 | DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:07:38.781 | DB8 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x30286}. |
04:07:38.781 | DB8 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
04:07:38.781 | DB8 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x25d209bd |
04:07:38.781 | DB8 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:07:38.781 | DB8 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712) |
04:07:38.781 | DB8 | 2286 | WidgetManager::Render | resume layout thread |
04:07:38.781 | DB8 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
04:07:38.781 | DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:07:38.781 | DB8 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
04:07:38.781 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:07:38.789 | 2C4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:07:38.789 | 2C4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:07:38.789 | 2C4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2c4 |
04:07:38.789 | 2C4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2c4 |
04:07:38.792 | DB8 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:07:38.792 | DB8 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:07:38.792 | DB8 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:07:38.792 | DB8 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:07:38.887 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:07:38.887 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
04:07:38.887 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:07:38.895 | DB8 | 50 | capture device | d3d11 shared texture capture successful |
04:07:38.904 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
04:07:38.910 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:07:39.11 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:08:07.703 | 2C4 | 485 | ReleaseD11Device | Device Released! [1] |
04:08:07.703 | 2C4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:08:07.703 | 2C4 | 3004 | OverlayManager::DetachThreadInput | Detach thread input 708, 3512 |
04:08:07.703 | 2C4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:08:07.703 | 2C4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:08:07.703 | 2C4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:08:07.704 | 2C4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x25d209bd |
04:08:07.704 | 2C4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:08:07.704 | 2C4 | 185 | IRenderDevice::release | Render Releasing. |
04:08:07.704 | 2C4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:08:07.704 | 2C4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:08:07.704 | 2C4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:08:07.704 | 2C4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:08:07.704 | 2C4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:08:07.704 | 2C4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:08:07.704 | 2C4 | 202 | IRenderDevice::release | Render Releasing Done. |
04:08:07.704 | 2C4 | 488 | ReleaseD11Device | End Device Released! |
04:08:07.762 | 2C4 | 418 | fSwapResize_Buffers | Resize buffer (0x5d217100)! |
04:08:07.770 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:08:07.770 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:08:07.770 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
04:08:07.770 | 2F50 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10180 Title=[] |
04:08:07.770 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:08:07.770 | 2F50 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:08:07.770 | 2F50 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:08:07.785 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:08:07.787 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
04:08:08.780 | 1450 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:08:10.805 | 1450 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3108]. |
04:08:10.805 | 1450 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
04:08:10.805 | 1450 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
04:08:14.640 | 2C4 | 418 | fSwapResize_Buffers | Resize buffer (0x5d217100)! |
04:08:14.643 | DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5d217100 |
04:08:14.643 | DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
04:08:14.643 | DB8 | 1126 | RenderDeviceD3d11::init | save state |
04:08:14.643 | DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:08:14.649 | DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x4e71e0b8. |
04:08:14.649 | DB8 | 1134 | RenderDeviceD3d11::init | restore state |
04:08:14.649 | DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x30286] |
04:08:14.649 | DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:08:14.649 | DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:08:14.649 | DB8 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:08:14.649 | DB8 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:08:14.649 | DB8 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:08:14.649 | DB8 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:08:14.656 | DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:08:14.656 | DB8 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x30286}. |
04:08:14.656 | DB8 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
04:08:14.656 | DB8 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1e1a0465 |
04:08:14.656 | DB8 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:08:14.656 | DB8 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712) |
04:08:14.656 | DB8 | 2286 | WidgetManager::Render | resume layout thread |
04:08:14.656 | DB8 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
04:08:14.656 | DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:08:14.656 | DB8 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
04:08:14.656 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:08:14.664 | 2C4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:08:14.664 | 2C4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:08:14.664 | 2C4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2c4 |
04:08:14.664 | 2C4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2c4 |
04:08:14.666 | DB8 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:08:14.666 | DB8 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:08:14.666 | DB8 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:08:14.666 | DB8 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:08:14.846 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:08:14.846 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
04:08:14.846 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:08:14.848 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:08:14.851 | DB8 | 50 | capture device | d3d11 shared texture capture successful |
04:08:14.863 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
04:08:14.871 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:08:36.686 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:08:36.686 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:08:36.686 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
04:08:36.686 | 2F50 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10180 Title=[] |
04:08:36.686 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:08:36.686 | 2F50 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:08:36.686 | 2F50 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:08:36.687 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:08:36.688 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
04:08:36.689 | 2C4 | 485 | ReleaseD11Device | Device Released! [1] |
04:08:36.689 | 2C4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:08:36.689 | 2C4 | 3004 | OverlayManager::DetachThreadInput | Detach thread input 708, 3512 |
04:08:36.689 | 2C4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:08:36.689 | 2C4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:08:36.690 | 2C4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:08:36.690 | 2C4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1e1a0465 |
04:08:36.690 | 2C4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:08:36.690 | 2C4 | 185 | IRenderDevice::release | Render Releasing. |
04:08:36.690 | 2C4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:08:36.690 | 2C4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:08:36.690 | 2C4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:08:36.690 | 2C4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:08:36.690 | 2C4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:08:36.690 | 2C4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:08:36.690 | 2C4 | 202 | IRenderDevice::release | Render Releasing Done. |
04:08:36.690 | 2C4 | 488 | ReleaseD11Device | End Device Released! |
04:08:36.748 | 2C4 | 418 | fSwapResize_Buffers | Resize buffer (0x5d217100)! |
04:08:37.697 | 1450 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:08:39.731 | 1450 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3063]. |
04:08:39.731 | 1450 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
04:08:39.731 | 1450 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
04:08:51.739 | 2C4 | 418 | fSwapResize_Buffers | Resize buffer (0x5d217100)! |
04:08:51.741 | DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5d217100 |
04:08:51.741 | DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
04:08:51.741 | DB8 | 1126 | RenderDeviceD3d11::init | save state |
04:08:51.741 | DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:08:51.747 | DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x4e71e0b8. |
04:08:51.747 | DB8 | 1134 | RenderDeviceD3d11::init | restore state |
04:08:51.747 | DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x30286] |
04:08:51.747 | DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:08:51.747 | DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:08:51.747 | DB8 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:08:51.747 | DB8 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:08:51.747 | DB8 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:08:51.747 | DB8 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:08:51.753 | DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:08:51.753 | DB8 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x30286}. |
04:08:51.753 | DB8 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
04:08:51.753 | DB8 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x238d08dd |
04:08:51.753 | DB8 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:08:51.753 | DB8 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712) |
04:08:51.753 | DB8 | 2286 | WidgetManager::Render | resume layout thread |
04:08:51.753 | DB8 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
04:08:51.753 | DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:08:51.753 | DB8 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
04:08:51.753 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:08:51.757 | 2C4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:08:51.757 | 2C4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:08:51.757 | 2C4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2c4 |
04:08:51.757 | 2C4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2c4 |
04:08:51.760 | DB8 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:08:51.760 | DB8 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:08:51.760 | DB8 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:08:51.760 | DB8 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:08:51.857 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:08:51.857 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
04:08:51.857 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:08:51.860 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:08:51.862 | DB8 | 50 | capture device | d3d11 shared texture capture successful |
04:08:51.873 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
04:08:51.875 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:11:11.879 | 2C4 | 485 | ReleaseD11Device | Device Released! [1] |
04:11:11.879 | 2C4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:11:11.879 | 2C4 | 3004 | OverlayManager::DetachThreadInput | Detach thread input 708, 3512 |
04:11:11.880 | 2C4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:11:11.880 | 2C4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:11:11.880 | 2C4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:11:11.880 | 2C4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x238d08dd |
04:11:11.880 | 2C4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:11:11.880 | 2C4 | 185 | IRenderDevice::release | Render Releasing. |
04:11:11.880 | 2C4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:11:11.880 | 2C4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:11:11.880 | 2C4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:11:11.880 | 2C4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:11:11.880 | 2C4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:11:11.880 | 2C4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:11:11.880 | 2C4 | 202 | IRenderDevice::release | Render Releasing Done. |
04:11:11.880 | 2C4 | 488 | ReleaseD11Device | End Device Released! |
04:11:11.934 | 2C4 | 418 | fSwapResize_Buffers | Resize buffer (0x5d217100)! |
04:11:12.68 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:11:12.68 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:11:12.68 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
04:11:12.68 | 2F50 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x308E8 Title=[Valorant Top 15 Viper Post Plant Molly Lineups for Breeze | Valorant Tips and Tricks | Breeze guide - YouTube - Opera] |
04:11:12.68 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:11:12.68 | 2F50 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:11:12.68 | 2F50 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:11:12.84 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:11:12.85 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
04:11:13.95 | 263C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:11:15.117 | 263C | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3256]. |
04:11:15.117 | 263C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
04:11:15.117 | 263C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
04:11:37.8 | 2C4 | 418 | fSwapResize_Buffers | Resize buffer (0x5d217100)! |
04:11:37.11 | DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5d217100 |
04:11:37.11 | DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
04:11:37.11 | DB8 | 1126 | RenderDeviceD3d11::init | save state |
04:11:37.11 | DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:11:37.16 | DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x4e71e0b8. |
04:11:37.16 | DB8 | 1134 | RenderDeviceD3d11::init | restore state |
04:11:37.16 | DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x30286] |
04:11:37.16 | DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:11:37.16 | DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:11:37.16 | DB8 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:11:37.16 | DB8 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:11:37.16 | DB8 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:11:37.16 | DB8 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:11:37.25 | DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:11:37.25 | DB8 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x30286}. |
04:11:37.25 | DB8 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
04:11:37.25 | DB8 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2ed8087d |
04:11:37.25 | DB8 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:11:37.25 | DB8 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712) |
04:11:37.25 | DB8 | 2286 | WidgetManager::Render | resume layout thread |
04:11:37.25 | DB8 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
04:11:37.25 | DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:11:37.25 | DB8 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
04:11:37.25 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:11:37.26 | 2C4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:11:37.26 | 2C4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:11:37.26 | 2C4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2c4 |
04:11:37.26 | 2C4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2c4 |
04:11:37.33 | DB8 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:11:37.33 | DB8 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:11:37.33 | DB8 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:11:37.33 | DB8 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:11:37.423 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:11:37.423 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
04:11:37.424 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:11:37.435 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:11:37.436 | DB8 | 50 | capture device | d3d11 shared texture capture successful |
04:11:37.441 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
04:11:37.452 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:13:49.218 | 2C4 | 485 | ReleaseD11Device | Device Released! [1] |
04:13:49.218 | 2C4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:13:49.218 | 2C4 | 3004 | OverlayManager::DetachThreadInput | Detach thread input 708, 3512 |
04:13:49.218 | 2C4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:13:49.218 | 2C4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:13:49.218 | 2C4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:13:49.218 | 2C4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2ed8087d |
04:13:49.218 | 2C4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:13:49.218 | 2C4 | 185 | IRenderDevice::release | Render Releasing. |
04:13:49.218 | 2C4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:13:49.218 | 2C4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:13:49.218 | 2C4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:13:49.218 | 2C4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:13:49.218 | 2C4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:13:49.218 | 2C4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:13:49.218 | 2C4 | 202 | IRenderDevice::release | Render Releasing Done. |
04:13:49.218 | 2C4 | 488 | ReleaseD11Device | End Device Released! |
04:13:49.275 | 2C4 | 418 | fSwapResize_Buffers | Resize buffer (0x5d217100)! |
04:13:49.523 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:13:49.523 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:13:49.523 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
04:13:49.524 | 2F50 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x308E8 Title=[Valorant Top 15 Viper Post Plant Molly Lineups for Breeze | Valorant Tips and Tricks | Breeze guide - YouTube - Opera] |
04:13:49.524 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:13:49.524 | 2F50 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:13:49.524 | 2F50 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:13:49.538 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:13:49.540 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
04:13:50.531 | 7C0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:13:52.558 | 1450 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3354]. |
04:13:52.558 | 1450 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
04:13:52.558 | 1450 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
04:14:01.803 | 2C4 | 418 | fSwapResize_Buffers | Resize buffer (0x5d217100)! |
04:14:01.805 | DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5d217100 |
04:14:01.805 | DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
04:14:01.805 | DB8 | 1126 | RenderDeviceD3d11::init | save state |
04:14:01.805 | DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:14:01.812 | DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x4e71e0b8. |
04:14:01.812 | DB8 | 1134 | RenderDeviceD3d11::init | restore state |
04:14:01.812 | DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x30286] |
04:14:01.812 | DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:14:01.812 | DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:14:01.812 | DB8 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:14:01.812 | DB8 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:14:01.812 | DB8 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:14:01.812 | DB8 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:14:01.818 | DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:14:01.818 | DB8 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x30286}. |
04:14:01.818 | DB8 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
04:14:01.818 | DB8 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x25520a3b |
04:14:01.818 | DB8 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:14:01.818 | DB8 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712) |
04:14:01.818 | DB8 | 2286 | WidgetManager::Render | resume layout thread |
04:14:01.818 | DB8 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
04:14:01.818 | DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:14:01.818 | DB8 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
04:14:01.818 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:14:01.820 | 2C4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:14:01.820 | 2C4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:14:01.820 | 2C4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2c4 |
04:14:01.820 | 2C4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2c4 |
04:14:01.825 | DB8 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:14:01.825 | DB8 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:14:01.825 | DB8 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:14:01.825 | DB8 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:14:02.122 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:14:02.122 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
04:14:02.122 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:14:02.125 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
04:14:02.126 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:14:02.127 | DB8 | 50 | capture device | d3d11 shared texture capture successful |
04:14:02.164 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:14:05.981 | 2C4 | 485 | ReleaseD11Device | Device Released! [1] |
04:14:05.981 | 2C4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:14:05.981 | 2C4 | 3004 | OverlayManager::DetachThreadInput | Detach thread input 708, 3512 |
04:14:05.982 | 2C4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:14:05.982 | 2C4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:14:05.982 | 2C4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:14:05.982 | 2C4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x25520a3b |
04:14:05.982 | 2C4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:14:05.982 | 2C4 | 185 | IRenderDevice::release | Render Releasing. |
04:14:05.982 | 2C4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:14:05.982 | 2C4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:14:05.982 | 2C4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:14:05.982 | 2C4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:14:05.982 | 2C4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:14:05.982 | 2C4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:14:05.982 | 2C4 | 202 | IRenderDevice::release | Render Releasing Done. |
04:14:05.982 | 2C4 | 488 | ReleaseD11Device | End Device Released! |
04:14:06.32 | 2C4 | 418 | fSwapResize_Buffers | Resize buffer (0x5d217100)! |
04:14:06.134 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:14:06.134 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:14:06.134 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
04:14:06.134 | 2F50 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x308E8 Title=[Valorant Top 15 Viper Post Plant Molly Lineups for Breeze | Valorant Tips and Tricks | Breeze guide - YouTube - Opera] |
04:14:06.134 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:14:06.134 | 2F50 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:14:06.134 | 2F50 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:14:06.150 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:14:06.151 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
04:14:07.149 | 263C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:14:09.177 | 7C0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3219]. |
04:14:09.177 | 7C0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
04:14:09.177 | 7C0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
04:14:14.741 | 2C4 | 418 | fSwapResize_Buffers | Resize buffer (0x5d217100)! |
04:14:14.743 | DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5d217100 |
04:14:14.743 | DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
04:14:14.743 | DB8 | 1126 | RenderDeviceD3d11::init | save state |
04:14:14.743 | DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:14:14.749 | DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x4e71e0b8. |
04:14:14.749 | DB8 | 1134 | RenderDeviceD3d11::init | restore state |
04:14:14.749 | DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x30286] |
04:14:14.749 | DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:14:14.749 | DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:14:14.749 | DB8 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:14:14.749 | DB8 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:14:14.749 | DB8 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:14:14.749 | DB8 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:14:14.758 | DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:14:14.758 | DB8 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x30286}. |
04:14:14.758 | DB8 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
04:14:14.758 | DB8 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x25fb0a3b |
04:14:14.758 | DB8 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:14:14.758 | DB8 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712) |
04:14:14.758 | DB8 | 2286 | WidgetManager::Render | resume layout thread |
04:14:14.758 | DB8 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
04:14:14.758 | DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:14:14.758 | DB8 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
04:14:14.758 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:14:14.758 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:14:14.758 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
04:14:14.758 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:14:14.760 | 2C4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:14:14.760 | 2C4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:14:14.760 | 2C4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2c4 |
04:14:14.760 | 2C4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2c4 |
04:14:14.765 | DB8 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:14:14.765 | DB8 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:14:14.766 | DB8 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:14:14.766 | DB8 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:14:14.766 | DB8 | 50 | capture device | d3d11 shared texture capture successful |
04:14:14.775 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
04:14:14.786 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:14:14.986 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:15:12.454 | 2F50 | 155 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStop | Streaming stopped 0 [t:-2] |
04:15:12.788 | DB8 | 326 | RenderImageD3d11::setSize | Create Texture (330,300) / (384,384) - OK |
04:15:12.788 | DB8 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,384) - OK |
04:15:13.206 | 2F50 | 6951 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
04:15:13.217 | 263C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_13208_SHARED_MEMORY_AGENT close 2147483647 bytes |
04:15:13.217 | 263C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=608f0 |
04:15:13.217 | 263C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_608F0_P_13208 close 2147483647 bytes |
04:15:13.218 | 263C | 2542 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
04:15:13.222 | 263C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_62E0838_P_13208 opened succesfuly |
04:15:13.223 | 263C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_13208_SHARED_MEMORY_AGENT opened succesfuly |
04:15:14.676 | DB8 | 326 | RenderImageD3d11::setSize | Create Texture (400,680) / (512,768) - OK |
04:15:14.676 | DB8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK |
04:15:17.455 | 2F50 | 155 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStop | Streaming stopped 0 [t:-2] |
04:15:19.325 | 2C4 | 485 | ReleaseD11Device | Device Released! [1] |
04:15:19.325 | 2C4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:15:19.325 | 2C4 | 3004 | OverlayManager::DetachThreadInput | Detach thread input 708, 3512 |
04:15:19.325 | 2C4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:15:19.325 | 2C4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:15:19.325 | 2C4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:15:19.325 | 2C4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x25fb0a3b |
04:15:19.325 | 2C4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:15:19.325 | 2C4 | 185 | IRenderDevice::release | Render Releasing. |
04:15:19.325 | 2C4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:15:19.325 | 2C4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:15:19.325 | 2C4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:15:19.325 | 2C4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:15:19.325 | 2C4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:15:19.325 | 2C4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:15:19.325 | 2C4 | 202 | IRenderDevice::release | Render Releasing Done. |
04:15:19.325 | 2C4 | 488 | ReleaseD11Device | End Device Released! |
04:15:19.375 | 2C4 | 418 | fSwapResize_Buffers | Resize buffer (0x5d217100)! |
04:15:19.699 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:15:19.699 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:15:19.699 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
04:15:19.699 | 2F50 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x308E8 Title=[Valorant Top 15 Viper Post Plant Molly Lineups for Breeze | Valorant Tips and Tricks | Breeze guide - YouTube - Opera] |
04:15:19.700 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:15:19.700 | 2F50 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:15:19.700 | 2F50 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:15:19.700 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:15:19.701 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
04:15:20.714 | 263C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:15:22.737 | 263C | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3445]. |
04:15:22.737 | 263C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
04:15:22.737 | 263C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
04:15:26.439 | 2C4 | 418 | fSwapResize_Buffers | Resize buffer (0x5d217100)! |
04:15:26.444 | DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5d217100 |
04:15:26.444 | DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
04:15:26.444 | DB8 | 1126 | RenderDeviceD3d11::init | save state |
04:15:26.444 | DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:15:26.450 | DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x4e71e0b8. |
04:15:26.450 | DB8 | 1134 | RenderDeviceD3d11::init | restore state |
04:15:26.450 | DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x30286] |
04:15:26.450 | DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:15:26.450 | DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:15:26.450 | DB8 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:15:26.450 | DB8 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:15:26.450 | DB8 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:15:26.450 | DB8 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:15:26.454 | DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:15:26.454 | DB8 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x30286}. |
04:15:26.454 | DB8 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
04:15:26.454 | DB8 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x17cb0463 |
04:15:26.454 | DB8 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:15:26.454 | DB8 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712) |
04:15:26.454 | DB8 | 2286 | WidgetManager::Render | resume layout thread |
04:15:26.454 | DB8 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
04:15:26.454 | DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:15:26.454 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:15:26.455 | 2C4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:15:26.455 | 2C4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:15:26.455 | 2C4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2c4 |
04:15:26.455 | 2C4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2c4 |
04:15:26.483 | DB8 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:15:26.483 | DB8 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:15:26.483 | DB8 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:15:26.483 | DB8 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:15:26.794 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:15:26.794 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
04:15:26.794 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:15:26.805 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:15:26.809 | DB8 | 326 | RenderImageD3d11::setSize | Create Texture (400,680) / (512,768) - OK |
04:15:26.809 | DB8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK |
04:15:26.812 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
04:15:26.847 | DB8 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:15:27.805 | 2C4 | 2774 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
04:15:28.865 | DB8 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:15:28.873 | 263C | 255 | InterProcessElement::close | InterProcess Overwolf_PID_13208_SHARED_MEMORY_AGENT close 2147483647 bytes |
04:15:28.873 | 263C | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=62e0838 |
04:15:28.873 | 263C | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_62E0838_P_13208 close 2147483647 bytes |
04:15:28.873 | 263C | 2542 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
04:15:28.875 | 2C4 | 3947 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x7004c;prev = 0x1305be , {Original values: ref = 0 handle = 0x10003} |
04:16:48.89 | 2C4 | 3004 | OverlayManager::DetachThreadInput | Detach thread input 708, 3512 |
04:16:48.89 | 2C4 | 3008 | OverlayManager::DetachThreadInput | AttachThreadInput has failed detach. [708 - 3512]] GLE=0x57 |
04:16:48.137 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:16:48.137 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:16:48.137 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
04:16:48.138 | 2F50 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x203C0 Title=[chat - Discord] |
04:16:48.138 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:16:48.138 | 2F50 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:16:48.138 | 2F50 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:16:48.152 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:16:48.154 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
04:16:49.160 | 263C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:16:51.205 | 48F4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3124]. |
04:16:51.205 | 48F4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
04:16:51.205 | 48F4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
04:17:33.520 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:17:33.668 | 4810 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:17:33.668 | 4810 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:17:33.797 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:17:33.797 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
04:17:33.797 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:17:33.797 | 2F50 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:17:33.805 | 4810 | 2286 | WidgetManager::Render | resume layout thread |
04:17:33.805 | 4810 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
04:17:33.805 | 4810 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:17:33.814 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
04:17:33.815 | 4810 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:17:35.795 | 2C4 | 485 | ReleaseD11Device | Device Released! [1] |
04:17:35.795 | 2C4 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:17:35.795 | 2C4 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:17:35.795 | 2C4 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:17:35.795 | 2C4 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:17:35.795 | 2C4 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x17cb0463 |
04:17:35.795 | 2C4 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:17:35.795 | 2C4 | 185 | IRenderDevice::release | Render Releasing. |
04:17:35.795 | 2C4 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:17:35.795 | 2C4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:17:35.795 | 2C4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:17:35.795 | 2C4 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:17:35.795 | 2C4 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:17:35.795 | 2C4 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:17:35.795 | 2C4 | 202 | IRenderDevice::release | Render Releasing Done. |
04:17:35.795 | 2C4 | 488 | ReleaseD11Device | End Device Released! |
04:17:35.833 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:17:35.833 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:17:35.833 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
04:17:35.833 | 2F50 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10180 Title=[] |
04:17:35.834 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:17:35.834 | 2F50 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:17:35.834 | 2F50 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:17:35.840 | 2C4 | 418 | fSwapResize_Buffers | Resize buffer (0x5d217100)! |
04:17:35.849 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:17:35.850 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
04:17:36.835 | B8C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:17:38.870 | B8C | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3122]. |
04:17:38.870 | B8C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
04:17:38.870 | B8C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
04:17:58.44 | 2C4 | 418 | fSwapResize_Buffers | Resize buffer (0x5d217100)! |
04:17:58.51 | 4810 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5d217100 |
04:17:58.51 | 4810 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
04:17:58.51 | 4810 | 1126 | RenderDeviceD3d11::init | save state |
04:17:58.51 | 4810 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:17:58.56 | 4810 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x4e71e0b8. |
04:17:58.56 | 4810 | 1134 | RenderDeviceD3d11::init | restore state |
04:17:58.56 | 4810 | 1137 | RenderDeviceD3d11::init | Target Window [0x30286] |
04:17:58.56 | 4810 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:17:58.56 | 4810 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:17:58.56 | 4810 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:17:58.56 | 4810 | 5491 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:17:58.56 | 4810 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:17:58.56 | 4810 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:17:58.60 | 4810 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:17:58.60 | 4810 | 5550 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x30286}. |
04:17:58.60 | 4810 | 2497 | OverlayManager::installWindowProcHook | Install WPH |
04:17:58.60 | 4810 | 2511 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xfdc09d1 |
04:17:58.60 | 4810 | 2530 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:17:58.60 | 4810 | 2576 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712) |
04:17:58.60 | 4810 | 2286 | WidgetManager::Render | resume layout thread |
04:17:58.60 | 4810 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
04:17:58.60 | 4810 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:17:58.60 | 4810 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
04:17:58.60 | 4810 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:17:58.65 | 4810 | 5485 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:17:58.65 | 4810 | 5491 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:17:58.65 | 4810 | 5414 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:17:58.65 | 4810 | 5434 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:17:58.66 | 2C4 | 2606 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:17:58.66 | 2C4 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:17:58.66 | 2C4 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2c4 |
04:17:58.66 | 2C4 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2c4 |
04:17:58.93 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:17:58.93 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
04:17:58.93 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:17:58.110 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
04:17:58.119 | 4810 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:17:58.241 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:17:59.324 | 2C4 | 3004 | OverlayManager::DetachThreadInput | Detach thread input 708, 18448 |
04:17:59.621 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:17:59.621 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:17:59.621 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
04:17:59.621 | 2F50 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x308E8 Title=[Tolunay, Sinan Engin'in Canl |
04:17:59.621 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:17:59.621 | 2F50 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:17:59.621 | 2F50 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:17:59.636 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:17:59.638 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
04:18:00.638 | 7C0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:18:01.63 | 2C4 | 1833 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
04:18:01.128 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:18:01.169 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:18:01.169 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed True |
04:18:01.171 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:18:01.171 | 2F50 | 2942 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:18:01.197 | 4810 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:18:01.197 | 4810 | 1024 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:18:01.199 | 2C4 | 6248 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:19:21.595 | 2F50 | 6951 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
04:19:21.615 | 7C0 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_2807D0_P_13208 opened succesfuly |
04:19:21.615 | 7C0 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_13208_SHARED_MEMORY_AGENT opened succesfuly |
04:19:22.242 | 4810 | 326 | RenderImageD3d11::setSize | Create Texture (400,650) / (512,768) - OK |
04:19:22.242 | 4810 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK |
04:19:33.46 | 4810 | 326 | RenderImageD3d11::setSize | Create Texture (330,300) / (384,384) - OK |
04:19:33.46 | 4810 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,384) - OK |
04:19:40.609 | 2F50 | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
04:19:40.614 | 4810 | 255 | Overlay::Streaming::GameCaptureManager::OnStreaming | Start Capturing msg |
04:19:40.637 | 4810 | 50 | capture device | graphics-hook.dll loaded against process: VALORANT-Win64-Shipping.exe |
04:19:40.637 | 4810 | 50 | capture device | (half life scientist) everything.. seems to be in order |
04:19:40.637 | 4810 | 50 | capture device | d3d11 shared texture capture successful |
04:40:08.245 | 2F50 | 155 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStop | Streaming stopped 0 [t:-2] |
04:40:09.436 | 2F50 | 6951 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
04:40:09.448 | 1F50 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_13208_SHARED_MEMORY_AGENT close 2147483647 bytes |
04:40:09.448 | 1F50 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=2807d0 |
04:40:09.448 | 1F50 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_2807D0_P_13208 close 2147483647 bytes |
04:40:09.448 | 1F50 | 2542 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
04:40:09.455 | 1F50 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_1A08F8_P_13208 opened succesfuly |
04:40:09.455 | 1F50 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_13208_SHARED_MEMORY_AGENT opened succesfuly |
04:40:10.81 | 4810 | 326 | RenderImageD3d11::setSize | Create Texture (400,680) / (512,768) - OK |
04:40:10.81 | 4810 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK |
04:40:13.245 | 2F50 | 155 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStop | Streaming stopped 0 [t:-2] |
04:40:16.153 | 1FEC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:40:22.210 | 2C4 | 2774 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
04:40:22.215 | 2C4 | 3768 | OverlayManager::DisplayOWSystemCursor | Update origin cursor 0x10003 |
04:40:22.331 | 2C4 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:40:22.338 | 2C4 | 3947 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x7004c;prev = 0x7004c , {Original values: ref = 0 handle = 0x10003} |
04:40:22.504 | 2C4 | 2774 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
04:40:23.119 | 4810 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:40:23.130 | 2C4 | 3947 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x7004c;prev = 0x1305be , {Original values: ref = 0 handle = 0x10003} |
04:40:23.134 | 1F50 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_13208_SHARED_MEMORY_AGENT close 2147483647 bytes |
04:40:23.134 | 1F50 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=1a08f8 |
04:40:23.134 | 1F50 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_1A08F8_P_13208 close 2147483647 bytes |
04:40:23.134 | 1F50 | 2542 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
04:40:33.300 | 1F50 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:40:33.420 | 2C4 | 3004 | OverlayManager::DetachThreadInput | Detach thread input 708, 18448 |
04:40:33.421 | 2C4 | 3008 | OverlayManager::DetachThreadInput | AttachThreadInput has failed detach. [708 - 18448]] GLE=0x57 |
04:40:33.421 | 22E0 | 485 | ReleaseD11Device | Device Released! [1] |
04:40:33.421 | 22E0 | 2954 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:40:33.421 | 22E0 | 1548 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:40:33.421 | 22E0 | 1555 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:40:33.421 | 22E0 | 1565 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:40:33.421 | 22E0 | 1570 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xfdc09d1 |
04:40:33.421 | 22E0 | 2976 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:40:33.421 | 22E0 | 185 | IRenderDevice::release | Render Releasing. |
04:40:33.421 | 22E0 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:40:33.421 | 22E0 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:40:33.421 | 22E0 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:40:33.421 | 22E0 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:40:33.421 | 22E0 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:40:33.421 | 22E0 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:40:33.421 | 22E0 | 202 | IRenderDevice::release | Render Releasing Done. |
04:40:33.421 | 22E0 | 488 | ReleaseD11Device | End Device Released! |
04:40:33.421 | 22E0 | 534 | fDevice11_Release | swap chain release 0 0x5d217100 [overlay:0] |
04:40:33.466 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:40:33.466 | 2F50 | 6808 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:40:33.466 | 2F50 | 8319 | OverlayManager::OnForegroundChanged | Changed False |
04:40:33.466 | 2F50 | 8353 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x100EC Title=[] |
04:40:33.466 | 2F50 | 7650 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:40:33.466 | 2F50 | 2935 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:40:33.466 | 2F50 | 2830 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:40:33.482 | 2F50 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:40:33.483 | 2F50 | 6959 | OverlayManager::doAction | DisplayFPS - Triggered |
04:40:35.16 | 2C4 | 2196 | ClientExitProcessCallback | Client::Exit Process Callback [0]. |
04:40:35.16 | 2C4 | 690 | Client::clear | Client::Clear [0 - 1] . |
04:40:35.16 | 2C4 | 697 | Client::clear | Client::Clear stoping... |
04:40:35.16 | 2C4 | 1176 | OverlayManager::StopInternal | stopping... |
04:40:35.16 | 2C4 | 1203 | OverlayManager::StopInternal | Stoping server connection |
04:40:35.17 | 2F50 | 7158 | OverlayManager::OnDisconnected | Disconnected from server |
04:40:35.17 | 2C4 | 1208 | OverlayManager::StopInternal | Stopped server connection |
04:40:35.17 | 2C4 | 206 | Overlay::Streaming::GameCaptureManager::StopRecording | Stop recording |
04:40:35.17 | 2C4 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:True] |
04:40:35.17 | 2C4 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:False] |
04:40:35.17 | 2C4 | 1229 | OverlayManager::StopInternal | Closing inter process |
04:40:35.17 | 2C4 | 25 | InterProcessEventHandler::~InterProcessEventHandler | (!) Signaling Thread to exit |
04:40:35.17 | 1D04 | 118 | InterProcessEventHandler::ThreadFunc | Terminated : CloseHandle 1, ShutDown=T |
04:40:35.18 | 2C4 | 255 | InterProcessElement::close | InterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes |
04:40:35.18 | 2C4 | 59 | InterProcessEventHandler::~InterProcessEventHandler | Done. |
04:40:35.18 | 2C4 | 1241 | OverlayManager::StopInternal | not running. |
04:40:35.18 | 2C4 | 141 | ApiManager::DestroyBackgroundThread | Destroy call. |
04:40:35.468 | 1D08 | 188 | ApiManager::BackgroundThread | Background Thread is terminated. |
04:40:35.469 | 2C4 | 232 | ApiManager::ClearAllCommands | Clearing commands [3] |
04:40:35.469 | 2C4 | 249 | ApiManager::ClearAllCommands | Cleared |
04:40:35.469 | 2C4 | 136 | ApiManager::Destroy | Destroyed |
04:40:35.469 | 2C4 | 1243 | OverlayManager::StopInternal | stopped. |
04:40:35.469 | 2C4 | 758 | Client::clear | Remove old SHM |
04:40:35.469 | 2C4 | 255 | InterProcessElement::close | InterProcess Overwolf_SHARED_MEMORY_2_2_18913208 close 2147483647 bytes |
04:40:35.469 | 2C4 | 766 | Client::clear | Stop tasks thread |
04:40:35.470 | 2C4 | 779 | Client::clear | Client::Clear - Done. |
04:40:35.470 | 2C4 | 2211 | ClientExitProcessCallback | Going to ExitProcess() |
04:40:35.510 | B94 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3213]. |
04:40:35.510 | B94 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
04:40:35.510 | B94 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:25) |
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