TimeThreadLineFunctionMessage
03:05:27.33348C0138runClientStarting Overlay PID=19004(0x4a3c) server PID = 13208
03:05:27.33348C0560Client::initClient::Initialize
03:05:27.33348C0568Client::initStart owclient thread
03:05:27.3331D70325Client::initFirstInjectionClient::initFirstInjection.
03:05:27.3331D70225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_18913208 opened succesfuly
03:05:27.3331D70351session id = {E01456BC-AD66-4316-88FE-BE280ECC05CF}
03:05:27.3331D702069Client::LogClientInfoCommandLine[1] [C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=49945-remoting-auth-token=ftRwB_Bo1GkTg4DJHHyVjQ].
03:05:27.3331D702087Client::LogClientInfoOS version [10.0]
03:05:27.3331D702092Client::LogClientInfoProcess OS version [10.0] [64-bit]
03:05:27.3341D702110Client::LogClientInfoClient [64-bit] Version 2.2.189.3
03:05:27.3341D702122Client::LogProcessModulesLoaded modules:
03:05:27.3411D702138C:\Program Files (x86)\Overwolf\0.188.0.22\OWClient.dll
03:05:27.3411D702138C:\Program Files (x86)\Overwolf\0.188.0.22\OWExplorer.dll
03:05:27.3411D702138C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
03:05:27.3411D702138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
03:05:27.3411D702138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
03:05:27.3411D702138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
03:05:27.3411D702138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
03:05:27.3411D702138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
03:05:27.3411D702138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
03:05:27.3411D702138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
03:05:27.3411D702138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
03:05:27.3411D702138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
03:05:27.3411D702138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
03:05:27.3411D702138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
03:05:27.3411D702138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
03:05:27.3411D702138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
03:05:27.3411D702138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
03:05:27.3411D702138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
03:05:27.3411D702138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
03:05:27.3411D702138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
03:05:27.3411D702138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
03:05:27.3411D702138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
03:05:27.3411D702138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
03:05:27.3411D702138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
03:05:27.3411D702138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
03:05:27.3411D702138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
03:05:27.3411D702138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
03:05:27.3411D702138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
03:05:27.3411D702138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
03:05:27.3411D702138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\CRYPTBASE.DLL
03:05:27.3411D702138C:\Windows\SYSTEM32\CRYPTSP.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\CRYPTUI.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\DEVOBJ.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\DINPUT8.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\DNSAPI.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\DSOUND.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\DWrite.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\GLU32.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\HID.DLL
03:05:27.3411D702138C:\Windows\SYSTEM32\IPHLPAPI.DLL
03:05:27.3411D702138C:\Windows\SYSTEM32\MSASN1.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\NETAPI32.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\NTASN1.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\OLEACC.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\OPENGL32.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\PROPSYS.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\RTWorkQ.DLL
03:05:27.3411D702138C:\Windows\SYSTEM32\SAMCLI.DLL
03:05:27.3411D702138C:\Windows\SYSTEM32\Secur32.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\SspiCli.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\UIAutomationCore.DLL
03:05:27.3411D702138C:\Windows\SYSTEM32\UMPDC.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\USERENV.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\USP10.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\VERSION.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\WINHTTP.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\WINMM.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\WINNSI.DLL
03:05:27.3411D702138C:\Windows\SYSTEM32\WINSPOOL.DRV
03:05:27.3411D702138C:\Windows\SYSTEM32\WTSAPI32.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\WindowsCodecs.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\Wldp.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\X3DAudio1_7.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\XAPOFX1_5.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\XAudio2_7.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\XAudio2_9.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\XINPUT1_3.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\XINPUT9_1_0.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\avrt.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\credui.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\cryptnet.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\d3d11.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\d3d9.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\dhcpcsvc.DLL
03:05:27.3411D702138C:\Windows\SYSTEM32\dhcpcsvc6.DLL
03:05:27.3411D702138C:\Windows\SYSTEM32\drvstore.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\dwmapi.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\dxcore.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\dxgi.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\dxva2.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\gpapi.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\iertutil.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\inputhost.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\kernel.appcore.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\mf.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\mfplat.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\mfplay.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\ncrypt.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\netutils.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\ntdll.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\ntmarta.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\nvapi64.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\powrprof.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\profapi.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\resourcepolicyclient.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\srvcli.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\textinputframework.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\urlmon.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\wevtapi.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\windows.storage.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\winmmbase.dll
03:05:27.3411D702138C:\Windows\SYSTEM32\wintypes.dll
03:05:27.3411D702138C:\Windows\System32\ADVAPI32.dll
03:05:27.3411D702138C:\Windows\System32\COMDLG32.dll
03:05:27.3411D702138C:\Windows\System32\CRYPT32.dll
03:05:27.3411D702138C:\Windows\System32\CoreMessaging.dll
03:05:27.3411D702138C:\Windows\System32\CoreUIComponents.dll
03:05:27.3411D702138C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\NvCamera\NvCamera64.dll
03:05:27.3411D702138C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\NvCamera\d3dcompiler_47_64.dll
03:05:27.3411D702138C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\nvldumdx.dll
03:05:27.3411D702138C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\nvwgf2umx_cfg.dll
03:05:27.3411D702138C:\Windows\System32\GDI32.dll
03:05:27.3411D702138C:\Windows\System32\IMM32.DLL
03:05:27.3411D702138C:\Windows\System32\KERNEL32.DLL
03:05:27.3411D702138C:\Windows\System32\KERNELBASE.dll
03:05:27.3411D702138C:\Windows\System32\NSI.dll
03:05:27.3411D702138C:\Windows\System32\Normaliz.dll
03:05:27.3411D702138C:\Windows\System32\OLEAUT32.dll
03:05:27.3411D702138C:\Windows\System32\PSAPI.DLL
03:05:27.3411D702138C:\Windows\System32\RPCRT4.dll
03:05:27.3411D702138C:\Windows\System32\SETUPAPI.dll
03:05:27.3411D702138C:\Windows\System32\SHCORE.dll
03:05:27.3411D702138C:\Windows\System32\SHELL32.dll
03:05:27.3411D702138C:\Windows\System32\SHLWAPI.dll
03:05:27.3411D702138C:\Windows\System32\USER32.dll
03:05:27.3411D702138C:\Windows\System32\WINTRUST.dll
03:05:27.3411D702138C:\Windows\System32\WLDAP32.dll
03:05:27.3411D702138C:\Windows\System32\WS2_32.dll
03:05:27.3411D702138C:\Windows\System32\WindowManagementAPI.dll
03:05:27.3411D702138C:\Windows\System32\Windows.UI.dll
03:05:27.3411D702138C:\Windows\System32\bcrypt.dll
03:05:27.3411D702138C:\Windows\System32\bcryptPrimitives.dll
03:05:27.3411D702138C:\Windows\System32\cfgmgr32.dll
03:05:27.3411D702138C:\Windows\System32\clbcatq.dll
03:05:27.3411D702138C:\Windows\System32\combase.dll
03:05:27.3411D702138C:\Windows\System32\fwpuclnt.dll
03:05:27.3411D702138C:\Windows\System32\gameux.dll
03:05:27.3411D702138C:\Windows\System32\gdi32full.dll
03:05:27.3411D702138C:\Windows\System32\imagehlp.dll
03:05:27.3411D702138C:\Windows\System32\msctf.dll
03:05:27.3411D702138C:\Windows\System32\msvcp_win.dll
03:05:27.3411D702138C:\Windows\System32\msvcrt.dll
03:05:27.3411D702138C:\Windows\System32\ole32.dll
03:05:27.3411D702138C:\Windows\System32\rasadhlp.dll
03:05:27.3411D702138C:\Windows\System32\sechost.dll
03:05:27.3411D702138C:\Windows\System32\ucrtbase.dll
03:05:27.3411D702138C:\Windows\System32\win32u.dll
03:05:27.3411D702138C:\Windows\System32\winrnr.dll
03:05:27.3411D702138C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
03:05:27.3411D702138C:\Windows\system32\MMDevAPI.DLL
03:05:27.3411D702138C:\Windows\system32\NLAapi.dll
03:05:27.3411D702138C:\Windows\system32\audioses.dll
03:05:27.3411D702138C:\Windows\system32\dataexchange.dll
03:05:27.3411D702138C:\Windows\system32\dcomp.dll
03:05:27.3411D702138C:\Windows\system32\explorerframe.dll
03:05:27.3411D702138C:\Windows\system32\mswsock.dll
03:05:27.3411D702138C:\Windows\system32\napinsp.dll
03:05:27.3411D702138C:\Windows\system32\nvspcap64.dll
03:05:27.3411D702138C:\Windows\system32\pnrpnsp.dll
03:05:27.3411D702138C:\Windows\system32\rsaenh.dll
03:05:27.3411D702138C:\Windows\system32\twinapi.appcore.dll
03:05:27.3411D702138C:\Windows\system32\uxtheme.dll
03:05:27.3411D702138C:\Windows\system32\wlanapi.dll
03:05:27.3411D702138C:\Windows\system32\wshbth.dll
03:05:27.3421D7079GraphicsHookManager::InitCreated Thread - Created , ThreadId=12784
03:05:27.3431D701535Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
03:05:27.3431D701559Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
03:05:27.3431D701608Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
03:05:27.3431D701674Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
03:05:27.3431D701687Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
03:05:27.3431D701717Client::ReadGameConfigurationsEnable EnableTXR - OFF
03:05:27.3431D701757Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
03:05:27.3431D701759Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
03:05:27.3431D701761Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
03:05:27.3431D701763Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
03:05:27.3431D701765Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
03:05:27.3431D701767Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
03:05:27.3431D701769Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
03:05:27.3431D701772Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
03:05:27.3431D701775Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
03:05:27.3431D701882Data::Search[0] 0x2BF50000
03:05:27.3431D701882Data::Search[1] 0x0
03:05:27.3431D701882Data::Search[2] 0x1B360000
03:05:27.3431D701882Data::Search[3] 0xC93E0000
03:05:27.3431D701882Data::Search[4] 0x0
03:05:27.3431D701882Data::Search[5] 0x28E30000
03:05:27.3431D701882Data::Search[6] 0x2AF90000
03:05:27.3431D701882Data::Search[7] 0xE7630000
03:05:27.3431D701882Data::Search[8] 0x28E30000
03:05:27.3431D701882Data::Search[9] 0x0
03:05:27.3431D701887Data::Search[10] 0x0
03:05:27.3431D701893Data::Search[11] 0x26250000
03:05:27.3431D701899Data::Search[12] 0xE7630000
03:05:27.3431D701905Data::Search[13] 0x0
03:05:27.3431D70337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
03:05:27.3431D701264Client::hookFunctionsDetected Windows 8.1 or greater
03:05:27.3431D701287Client::hookFunctionsAcquiring function lock succedded
03:05:27.3441D70254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
03:05:27.3451D70582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
03:05:27.3451D70952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
03:05:27.3451D70225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_18913208 opened succesfuly
03:05:27.3451D70528OverlayManager::OverlayManagerOW System Cursor is set to = 0x7004c
03:05:27.3451D707548OverlayManager::LoadDefaultCursorsLoad default cursors
03:05:27.3461D70536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x407ac
03:05:27.3461D7072PerformanceCounter::StartSessionStartSession
03:05:27.3461D7072PerformanceCounter::StartSessionStartSession
03:05:27.3461D70225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
03:05:27.3461D70758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
03:05:27.3461D70776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
03:05:27.3461D70778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
03:05:27.3461D70781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
03:05:27.3461D70784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = ON
03:05:27.3461D70787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
03:05:27.3461D70790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
03:05:27.3461D70793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
03:05:27.3461D70796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
03:05:27.3461D70799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
03:05:27.3461D70802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
03:05:27.3461D70805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
03:05:27.3461D70808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
03:05:27.3461D70811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
03:05:27.3461D70814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
03:05:27.3461D70817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
03:05:27.3461D70820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
03:05:27.3461D70823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
03:05:27.3461D70826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
03:05:27.3461D70829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
03:05:27.3461D70832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
03:05:27.3461D70835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
03:05:27.3461D70838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
03:05:27.3461D70841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
03:05:27.3461D70844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
03:05:27.3461D70847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
03:05:27.3461D70850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
03:05:27.3461D70853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
03:05:27.3461D70856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
03:05:27.3461D70859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
03:05:27.3461D70862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
03:05:27.3461D70865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
03:05:27.3461D70868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
03:05:27.3461D70871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
03:05:27.3461D70874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
03:05:27.3461D70877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
03:05:27.3461D70880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
03:05:27.3461D70883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
03:05:27.3461D70886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
03:05:27.3461D70889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
03:05:27.3461D70892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
03:05:27.3461D70895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
03:05:27.3461D70898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
03:05:27.3461D70901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
03:05:27.3461D70904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
03:05:27.3461D70907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
03:05:27.3461D70910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
03:05:27.3461D70913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
03:05:27.3461D70916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
03:05:27.3461D70919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
03:05:27.3461D70922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
03:05:27.3461D70925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
03:05:27.3461D70928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
03:05:27.3461D70931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
03:05:27.3461D70934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
03:05:27.3461D70937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
03:05:27.3461D70940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
03:05:27.3461D70943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
03:05:27.3461D70946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
03:05:27.3461D70949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
03:05:27.3461D70952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
03:05:27.3461D70955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
03:05:27.3461D70958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
03:05:27.3461D70961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
03:05:27.3461D70964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
03:05:27.3461D70967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
03:05:27.3461D70970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
03:05:27.3461D70972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
03:05:27.3461D70974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
03:05:27.3461D70976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
03:05:27.3461D70978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
03:05:27.3461D70980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
03:05:27.3461D70982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
03:05:27.3461D70984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
03:05:27.3461D70986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
03:05:27.3461D70988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
03:05:27.3461D70990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
03:05:27.3461D70992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
03:05:27.3461D70994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
03:05:27.3461D70996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
03:05:27.3461D70998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
03:05:27.3461D701000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
03:05:27.3461D701002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
03:05:27.3461D701004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
03:05:27.3461D701006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
03:05:27.3461D701008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
03:05:27.3461D701010OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
03:05:27.3461D701024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:05:27.3461D70629OverlayManager::InitGameClientstarting hooks...
03:05:27.3551D701991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.188.0.22\\OWUtils.dll succeeded
03:05:27.3591D70602Install::CodeInit [Client,1] (MCH) OK
03:05:27.3591D70602Install::CodeInit [Client,2] (MCH) OK
03:05:27.3591D70602Install::CodeInit [Client,3] (MCH) OK
03:05:27.3591D70602Install::CodeInit [Client,4] (MCH) OK
03:05:27.3601D70602Install::CodeInit [Client,4.1] (MCH) OK
03:05:27.3761D70602Install::CodeInit [Client,4.2] (MCH) OK
03:05:27.3761D701361Client::hookFunctionsSuspend before hook: OFF
03:05:27.3771D701062Install::CodeSegment [5|10816|0x28E30000|0x2A40]
03:05:27.3771D70602Install::Codeunknown (MCH) OK
03:05:27.3771D701062Install::CodeSegment [5|436848|0x28E30000|0x6AA70]
03:05:27.3771D70602Install::Codeunknown (MCH) OK
03:05:27.3771D701062Install::CodeSegment [5|136080|0x28E30000|0x21390]
03:05:27.3951D70602Install::Codeunknown (MCH) OK
03:05:27.3951D701062Install::CodeSegment [5|15456|0x28E30000|0x3C60]
03:05:27.4111D70602Install::Codeunknown (MCH) OK
03:05:27.4111D701062Install::CodeSegment [5|-44791712|0x28E30000|0xFD548860]
03:05:27.4111D701153Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
03:05:27.4111D701062Install::CodeSegment [5|-44770256|0x28E30000|0xFD54DC30]
03:05:27.4111D701153Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
03:05:27.4111D701062Install::CodeSegment [5|-44775952|0x28E30000|0xFD54C5F0]
03:05:27.4111D701153Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
03:05:27.4111D701062Install::CodeSegment [5|-45963280|0x28E30000|0xFD42A7F0]
03:05:27.4111D701153Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
03:05:27.4111D70337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
03:05:27.4111D701272OverlayManager::StartStarting...
03:05:27.4111D701304OverlayManager::Startstarting hooks 2...
03:05:27.4111D70602Install::CodeInit [Client,5] (MCH) OK
03:05:27.4111D701470XTRAP COMPATIBLE PATCH WARNING
03:05:27.4111D701479OverlayManager::Startdone with hooks...
03:05:27.4111D70108ApiManager::InitAPI Manager Event : OK
03:05:27.4111D70120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=7432
03:05:27.4121D7067TXRSettingFail to read texture recognition options 0x0
03:05:27.4121D70114TXOfInterestNew list set with 0 items
03:05:27.4121D701505OverlayManager::Startget foreground state
03:05:27.4121D701542OverlayManager::StartStarted...
03:05:27.4122F507133OverlayManager::OnConnectedConnected to server
03:05:27.4122F5032SendServerHelloMessage::ExecuteSend connection Ack
03:05:27.4121D087767OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x204da
03:05:27.4291D70602Install::CodeInit [Client,0] (MCH) OK
03:05:27.4291D70428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
03:05:27.4291D7094GraphicsHookManager::StopThreadStopThread
03:05:27.43031F0216GraphicsHookManager::MessageLoopExit Thread
03:05:27.4321D70406Client::initFirstInjectioninit complete
03:05:27.7432F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:05:27.7582F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:05:27.7842F506959OverlayManager::doActionDisplayFPS - Triggered
03:05:29.459DB8587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
03:05:29.464DB8148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
03:05:29.475DB8148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
03:05:29.475DB8984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
03:05:29.486DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5d217100
03:05:29.486DB81072RenderDeviceD3d11::initDevice adapter hash: 1037036666
03:05:29.486DB81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
03:05:29.486DB81126RenderDeviceD3d11::initsave state
03:05:29.486DB8696RenderDeviceD3d11::initDX11loading shaders...
03:05:29.490DB8705RenderDeviceD3d11::initDX11create vs
03:05:29.490DB8723RenderDeviceD3d11::initDX11create vs
03:05:29.492DB8745RenderDeviceD3d11::initDX11create pxs
03:05:29.494DB8774RenderDeviceD3d11::initDX11create raster
03:05:29.495DB8842RenderDeviceD3d11::initDX11create buffers
03:05:29.495DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x4e71e0b8.
03:05:29.495DB81134RenderDeviceD3d11::initrestore state
03:05:29.495DB81137RenderDeviceD3d11::initTarget Window [0x30286]
03:05:29.495DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:05:29.495DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:05:29.495DB8193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
03:05:29.495DB82086RenderDeviceD3d11::setFixSet render device fix RT.
03:05:29.495DB83061OverlayManager::setGraphicsRender Device fix was set RT.
03:05:29.495DB85414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:05:29.495DB85434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:05:29.498DB8684OverlayInputManager::HandleCommandsClear all hotkeys command
03:05:29.498DB8725OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
03:05:29.498DB826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
03:05:29.498DB821StartWidgetsRefresher::ExecuteExecute start wicket manager
03:05:29.498DB8276WidgetManager::StartLayoutSchedulerstart layout scheduler
03:05:29.498DB85550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30286}.
03:05:29.498DB82497OverlayManager::installWindowProcHookInstall WPH
03:05:29.498DB82511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1d0824
03:05:29.498DB82530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:05:29.498DB82576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712)
03:05:29.498DB82587OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
03:05:29.498DB81614WidgetManager::drawskip widget draw (not in foreground) False - False
03:05:29.498DB8311PerformanceCounter::NotifyFrameRenderNotify first Render...
03:05:29.498DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:05:29.498DB88211OverlayManager::CheckForSharedTextureSupportCheck for SHT support
03:05:29.510D14225InterProcessElement::openInterProcess Overwolf_ImID_10812_P_13208 opened succesfuly
03:05:29.510D14225InterProcessElement::openInterProcess Overwolf_PID_13208_SHARED_MEMORY_AGENT opened succesfuly
03:05:29.510D14225InterProcessElement::openInterProcess Overwolf_ImID_10816_P_13208 opened succesfuly
03:05:29.511D14225InterProcessElement::openInterProcess Overwolf_PID_13208_SHARED_MEMORY_AGENT opened succesfuly
03:05:29.511D14225InterProcessElement::openInterProcess Overwolf_ImID_105DC_P_13208 opened succesfuly
03:05:29.511D14225InterProcessElement::openInterProcess Overwolf_PID_13208_SHARED_MEMORY_AGENT opened succesfuly
03:05:29.5202C42156OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
03:05:29.5202C42606OverlayManager::installKeybMouseHookInstall KeybMouse
03:05:29.5202C4480InputInterceptor::stopHookunhook keyboard and mouse
03:05:29.5202C4447InputInterceptor::runHookKeyboard is hooked 0x2c4
03:05:29.5202C4469InputInterceptor::runHookMouse is hooked 0x2c4
03:05:29.5202C47973OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003
03:05:29.526DB85485OverlayManager::initOverlayResolutionEx 0X40000
03:05:29.526DB85491OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
03:05:29.7932F507234OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\umaga\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.11\plugins/GEPPlugin64.dll]
03:05:29.826DB88023OverlayManager::LoadPluginloading plugin: C:\Users\umaga\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.11\plugins/GEPPlugin64.dll
03:05:29.829DB88034OverlayManager::LoadPluginPlugin loaded [2] [C:\Users\umaga\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.11\plugins/GEPPlugin64.dll] []
03:05:29.858DB88064OverlayManager::LoadPluginfinish loading plugin
03:05:35.118D14293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:05:37.5071D082122Client::LogProcessModulesLoaded modules:
03:05:37.5181D082138C:\Program Files (x86)\Overwolf\0.188.0.22\OWClient.dll
03:05:37.5181D082138C:\Program Files (x86)\Overwolf\0.188.0.22\OWExplorer.dll
03:05:37.5181D082138C:\Program Files (x86)\Overwolf\0.188.0.22\OWUtils.dll
03:05:37.5181D082138C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
03:05:37.5181D082138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
03:05:37.5181D082138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
03:05:37.5181D082138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
03:05:37.5181D082138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
03:05:37.5181D082138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
03:05:37.5181D082138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
03:05:37.5181D082138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
03:05:37.5181D082138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
03:05:37.5181D082138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
03:05:37.5181D082138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
03:05:37.5181D082138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
03:05:37.5181D082138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
03:05:37.5181D082138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
03:05:37.5181D082138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
03:05:37.5181D082138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
03:05:37.5181D082138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
03:05:37.5181D082138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
03:05:37.5181D082138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
03:05:37.5181D082138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
03:05:37.5181D082138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
03:05:37.5181D082138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
03:05:37.5181D082138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
03:05:37.5181D082138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
03:05:37.5181D082138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
03:05:37.5181D082138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
03:05:37.5181D082138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
03:05:37.5181D082138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
03:05:37.5181D082138C:\Users\umaga\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.11\plugins\64\gep_valorant.dll
03:05:37.5181D082138C:\Users\umaga\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.11\plugins\64\libowgameevents64.dll
03:05:37.5181D082138C:\Users\umaga\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.11\plugins\GEPPlugin64.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\CRYPTBASE.DLL
03:05:37.5181D082138C:\Windows\SYSTEM32\CRYPTSP.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\CRYPTUI.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\ColorAdapterClient.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\CompPkgSup.DLL
03:05:37.5181D082138C:\Windows\SYSTEM32\D3DCompiler_43.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\D3DX9_43.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\DEVOBJ.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\DINPUT8.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\DNSAPI.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\DSOUND.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\DWrite.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\GLU32.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\HID.DLL
03:05:37.5181D082138C:\Windows\SYSTEM32\IPHLPAPI.DLL
03:05:37.5181D082138C:\Windows\SYSTEM32\MFCORE.DLL
03:05:37.5181D082138C:\Windows\SYSTEM32\MSACM32.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\MSASN1.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\NETAPI32.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\NTASN1.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\OLEACC.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\OPENGL32.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\PROPSYS.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\RTWorkQ.DLL
03:05:37.5181D082138C:\Windows\SYSTEM32\SAMCLI.DLL
03:05:37.5181D082138C:\Windows\SYSTEM32\Secur32.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\SspiCli.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\UIAutomationCore.DLL
03:05:37.5181D082138C:\Windows\SYSTEM32\UMPDC.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\USERENV.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\USP10.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\VERSION.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\WINHTTP.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\WINMM.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\WINNSI.DLL
03:05:37.5181D082138C:\Windows\SYSTEM32\WINSPOOL.DRV
03:05:37.5181D082138C:\Windows\SYSTEM32\WTSAPI32.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\WindowsCodecs.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\Wldp.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\X3DAudio1_7.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\XAPOFX1_5.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\XAudio2_7.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\XAudio2_9.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\XINPUT1_3.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\XINPUT9_1_0.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\avrt.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\credui.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\cryptnet.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\d3d11.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\d3d9.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\d3dx11_43.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\dhcpcsvc.DLL
03:05:37.5181D082138C:\Windows\SYSTEM32\dhcpcsvc6.DLL
03:05:37.5181D082138C:\Windows\SYSTEM32\drvstore.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\dwmapi.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\dxcore.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\dxgi.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\dxva2.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\gpapi.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\iertutil.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\inputhost.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\kernel.appcore.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\ksuser.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\mf.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\mfplat.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\mfplay.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\midimap.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\msacm32.drv
03:05:37.5181D082138C:\Windows\SYSTEM32\mscms.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\ncrypt.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\netutils.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\ntdll.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\ntmarta.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\nvapi64.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\powrprof.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\profapi.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\resourcepolicyclient.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\srvcli.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\textinputframework.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\urlmon.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\wdmaud.drv
03:05:37.5181D082138C:\Windows\SYSTEM32\wevtapi.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\windows.storage.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\winmmbase.dll
03:05:37.5181D082138C:\Windows\SYSTEM32\wintypes.dll
03:05:37.5181D082138C:\Windows\System32\ADVAPI32.dll
03:05:37.5181D082138C:\Windows\System32\AppXDeploymentClient.dll
03:05:37.5181D082138C:\Windows\System32\COMDLG32.dll
03:05:37.5181D082138C:\Windows\System32\CRYPT32.dll
03:05:37.5181D082138C:\Windows\System32\CoreMessaging.dll
03:05:37.5181D082138C:\Windows\System32\CoreUIComponents.dll
03:05:37.5181D082138C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\NvCamera\NvCamera64.dll
03:05:37.5181D082138C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\NvCamera\d3dcompiler_47_64.dll
03:05:37.5181D082138C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\nvldumdx.dll
03:05:37.5181D082138C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\nvwgf2umx_cfg.dll
03:05:37.5181D082138C:\Windows\System32\GDI32.dll
03:05:37.5181D082138C:\Windows\System32\IMM32.DLL
03:05:37.5181D082138C:\Windows\System32\KERNEL32.DLL
03:05:37.5181D082138C:\Windows\System32\KERNELBASE.dll
03:05:37.5181D082138C:\Windows\System32\MSAudDecMFT.dll
03:05:37.5181D082138C:\Windows\System32\NSI.dll
03:05:37.5181D082138C:\Windows\System32\Normaliz.dll
03:05:37.5181D082138C:\Windows\System32\OLEAUT32.dll
03:05:37.5181D082138C:\Windows\System32\PSAPI.DLL
03:05:37.5181D082138C:\Windows\System32\RPCRT4.dll
03:05:37.5181D082138C:\Windows\System32\SETUPAPI.dll
03:05:37.5181D082138C:\Windows\System32\SHCORE.dll
03:05:37.5181D082138C:\Windows\System32\SHELL32.dll
03:05:37.5181D082138C:\Windows\System32\SHLWAPI.dll
03:05:37.5181D082138C:\Windows\System32\USER32.dll
03:05:37.5181D082138C:\Windows\System32\WINTRUST.dll
03:05:37.5181D082138C:\Windows\System32\WLDAP32.dll
03:05:37.5181D082138C:\Windows\System32\WS2_32.dll
03:05:37.5181D082138C:\Windows\System32\WindowManagementAPI.dll
03:05:37.5181D082138C:\Windows\System32\Windows.ApplicationModel.dll
03:05:37.5181D082138C:\Windows\System32\Windows.Media.dll
03:05:37.5181D082138C:\Windows\System32\Windows.UI.dll
03:05:37.5181D082138C:\Windows\System32\bcrypt.dll
03:05:37.5181D082138C:\Windows\System32\bcryptPrimitives.dll
03:05:37.5181D082138C:\Windows\System32\cfgmgr32.dll
03:05:37.5181D082138C:\Windows\System32\clbcatq.dll
03:05:37.5181D082138C:\Windows\System32\colorcnv.dll
03:05:37.5181D082138C:\Windows\System32\combase.dll
03:05:37.5181D082138C:\Windows\System32\fwpuclnt.dll
03:05:37.5181D082138C:\Windows\System32\gameux.dll
03:05:37.5181D082138C:\Windows\System32\gdi32full.dll
03:05:37.5181D082138C:\Windows\System32\imagehlp.dll
03:05:37.5181D082138C:\Windows\System32\mfmp4srcsnk.dll
03:05:37.5181D082138C:\Windows\System32\mfperfhelper.dll
03:05:37.5181D082138C:\Windows\System32\msctf.dll
03:05:37.5181D082138C:\Windows\System32\msdmo.dll
03:05:37.5181D082138C:\Windows\System32\msmpeg2vdec.dll
03:05:37.5181D082138C:\Windows\System32\msvcp_win.dll
03:05:37.5181D082138C:\Windows\System32\msvcrt.dll
03:05:37.5181D082138C:\Windows\System32\ole32.dll
03:05:37.5181D082138C:\Windows\System32\rasadhlp.dll
03:05:37.5181D082138C:\Windows\System32\sechost.dll
03:05:37.5181D082138C:\Windows\System32\ucrtbase.dll
03:05:37.5181D082138C:\Windows\System32\win32u.dll
03:05:37.5181D082138C:\Windows\System32\winrnr.dll
03:05:37.5181D082138C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
03:05:37.5181D082138C:\Windows\system32\MMDevAPI.DLL
03:05:37.5181D082138C:\Windows\system32\NLAapi.dll
03:05:37.5181D082138C:\Windows\system32\audioses.dll
03:05:37.5181D082138C:\Windows\system32\dataexchange.dll
03:05:37.5181D082138C:\Windows\system32\dcomp.dll
03:05:37.5181D082138C:\Windows\system32\explorerframe.dll
03:05:37.5181D082138C:\Windows\system32\mswsock.dll
03:05:37.5181D082138C:\Windows\system32\napinsp.dll
03:05:37.5181D082138C:\Windows\system32\nvspcap64.dll
03:05:37.5181D082138C:\Windows\system32\pnrpnsp.dll
03:05:37.5181D082138C:\Windows\system32\rsaenh.dll
03:05:37.5181D082138C:\Windows\system32\twinapi.appcore.dll
03:05:37.5181D082138C:\Windows\system32\twinapi.dll
03:05:37.5181D082138C:\Windows\system32\uxtheme.dll
03:05:37.5181D082138C:\Windows\system32\wlanapi.dll
03:05:37.5181D082138C:\Windows\system32\wshbth.dll
03:05:38.7532C4485ReleaseD11DeviceDevice Released! [1]
03:05:38.7532C42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:05:38.7532C41548OverlayManager::RestoreGameWNDPROCSearch SWL..
03:05:38.7532C41555OverlayManager::RestoreGameWNDPROCSWL restored.
03:05:38.7532C41565OverlayManager::RestoreGameWNDPROCSWL OK.
03:05:38.7532C41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1d0824
03:05:38.7532C42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:05:38.7532C4185IRenderDevice::releaseRender Releasing.
03:05:38.7532C482RenderDeviceCaptureBase::ReleaseTextureRelease
03:05:38.7532C4100RenderDeviceCaptureBase::ReleaseTextureReleased
03:05:38.7532C41258RenderDeviceD3d11::releaseImplementationReleasing 1
03:05:38.7532C41268RenderDeviceD3d11::releaseImplementationReleasing 2
03:05:38.7532C41287RenderDeviceD3d11::releaseImplementationReleasing 3
03:05:38.7532C4202IRenderDevice::releaseRender Releasing Done.
03:05:38.7532C4488ReleaseD11Device End Device Released!
03:05:38.8842F506808OverlayManager::doActionForegroundChange Event ON (ON)
03:05:38.8852F508319OverlayManager::OnForegroundChangedChanged True
03:05:38.8862F507650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:05:38.9012F506959OverlayManager::doActionDisplayFPS - Triggered
03:05:39.992C4418fSwapResize_BuffersResize buffer (0x5d217100)!
03:05:39.1062C47690OverlayManager::IsEmptyCursorCache cursor 0x10007 (v: 1)
03:05:39.1222C47690OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
03:05:39.125DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5d217100
03:05:39.125DB81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
03:05:39.125DB81126RenderDeviceD3d11::initsave state
03:05:39.125DB8696RenderDeviceD3d11::initDX11loading shaders...
03:05:39.133DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x4e71e0b8.
03:05:39.133DB81134RenderDeviceD3d11::initrestore state
03:05:39.133DB81137RenderDeviceD3d11::initTarget Window [0x30286]
03:05:39.133DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:05:39.133DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:05:39.133DB85491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:05:39.136DB85550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30286}.
03:05:39.136DB82497OverlayManager::installWindowProcHookInstall WPH
03:05:39.136DB82511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa0724
03:05:39.136DB82530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:05:39.137DB82576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712)
03:05:39.137DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:05:39.1382C47690OverlayManager::IsEmptyCursorCache cursor 0x1001f (v: 1)
03:05:39.1382C42606OverlayManager::installKeybMouseHookInstall KeybMouse
03:05:39.1382C4480InputInterceptor::stopHookunhook keyboard and mouse
03:05:39.1392C4447InputInterceptor::runHookKeyboard is hooked 0x2c4
03:05:39.1392C4469InputInterceptor::runHookMouse is hooked 0x2c4
03:05:39.1422C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:05:39.142DB85485OverlayManager::initOverlayResolutionEx 0X40008
03:05:39.142DB85491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:05:39.142DB85414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:05:39.142DB85434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:05:39.155DB8326RenderImageD3d11::setSizeCreate Texture (500,340) / (512,384) - OK
03:05:39.155DB8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
03:05:47.6922C43004OverlayManager::DetachThreadInputDetach thread input 708, 3512
03:05:47.7762C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:05:49.5172C43004OverlayManager::DetachThreadInputDetach thread input 708, 3512
03:05:49.9192F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:05:49.9192F506808OverlayManager::doActionForegroundChange Event OFF (OFF)
03:05:49.9192F508319OverlayManager::OnForegroundChangedChanged False
03:05:49.9192F508353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1E107C8 Title=[Hype - Twitch - Opera]
03:05:49.9202F507650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:05:49.9202F502935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:05:49.9202F502830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:05:49.9342F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:05:49.9362F506959OverlayManager::doActionDisplayFPS - Triggered
03:05:50.9214540293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:05:52.9424540170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3434].
03:05:52.942454052WidgetsLayoutScheduler::Stopstopping layout scheduler
03:05:52.942454061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
03:06:21.7112C41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:06:21.7932C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:06:21.862DB848ResetSnapShotSH::ExecuteRelease snapshot SH
03:06:21.862DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:06:21.8632C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:06:22.1982F506808OverlayManager::doActionForegroundChange Event ON (ON)
03:06:22.1982F508319OverlayManager::OnForegroundChangedChanged True
03:06:22.1982F507650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:06:22.1982F502942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:06:22.2002C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:06:22.206DB82286WidgetManager::Renderresume layout thread
03:06:22.206DB8276WidgetManager::StartLayoutSchedulerstart layout scheduler
03:06:22.206DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:06:22.2152F506959OverlayManager::doActionDisplayFPS - Triggered
03:06:22.218DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:06:34.5842C43004OverlayManager::DetachThreadInputDetach thread input 708, 3512
03:06:34.8582F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:06:34.8582F506808OverlayManager::doActionForegroundChange Event OFF (OFF)
03:06:34.8582F508319OverlayManager::OnForegroundChangedChanged False
03:06:34.8582F508353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1E107C8 Title=[Hype - Twitch - Opera]
03:06:34.8582F507650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:06:34.8582F502935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:06:34.8582F502830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:06:34.8612F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:06:34.8622F506959OverlayManager::doActionDisplayFPS - Triggered
03:06:35.8613290293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:06:37.5242C41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:06:37.5882C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:06:37.653DB848ResetSnapShotSH::ExecuteRelease snapshot SH
03:06:37.653DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:06:37.8902F506808OverlayManager::doActionForegroundChange Event ON (ON)
03:06:37.8902F508319OverlayManager::OnForegroundChangedChanged True
03:06:37.8902F507650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:06:37.8902F502942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:06:37.8912C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:06:37.9062F506959OverlayManager::doActionDisplayFPS - Triggered
03:06:37.922DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:08:05.8952C43004OverlayManager::DetachThreadInputDetach thread input 708, 3512
03:08:06.3002F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:08:06.3002F506808OverlayManager::doActionForegroundChange Event OFF (OFF)
03:08:06.3002F508319OverlayManager::OnForegroundChangedChanged False
03:08:06.3002F508353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x203C0 Title=[chat - Discord]
03:08:06.3002F507650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:08:06.3002F502935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:08:06.3002F502830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:08:06.3152F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:08:06.3162F506959OverlayManager::doActionDisplayFPS - Triggered
03:08:07.3251B50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:08:09.3664540170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3481].
03:08:09.366454052WidgetsLayoutScheduler::Stopstopping layout scheduler
03:08:09.366454061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
03:33:44.1982C41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:33:44.2722C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:33:44.333DB848ResetSnapShotSH::ExecuteRelease snapshot SH
03:33:44.333DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:33:44.6912F506808OverlayManager::doActionForegroundChange Event ON (ON)
03:33:44.6912F508319OverlayManager::OnForegroundChangedChanged True
03:33:44.6912F507650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:33:44.6912F502942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:33:44.692DB82286WidgetManager::Renderresume layout thread
03:33:44.692DB8276WidgetManager::StartLayoutSchedulerstart layout scheduler
03:33:44.692DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:33:44.6962C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:33:44.7082F506959OverlayManager::doActionDisplayFPS - Triggered
03:33:44.715DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:33:47.2092C42774OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:33:47.2162C42830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:33:47.2172C47690OverlayManager::IsEmptyCursorCache cursor 0x1305be (v: 1)
03:33:47.2232C43947OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7004c;prev = 0x1305be , {Original values: ref = 0 handle = 0x10003}
03:33:47.4242C42774OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:33:47.4322C47690OverlayManager::IsEmptyCursorCache cursor 0x7004c (v: 1)
03:33:47.4602C47690OverlayManager::IsEmptyCursorCache cursor 0x980857 (v: 1)
03:33:48.8762C42830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:33:48.8832C43947OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7004c;prev = 0x7004c , {Original values: ref = 0 handle = 0x10003}
03:33:49.502C42774OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:33:49.702C42830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:33:49.772C43947OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7004c;prev = 0x7004c , {Original values: ref = 0 handle = 0x10003}
03:33:49.3132C42774OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:33:49.8342C43773OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
03:33:51.6122C43773OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
03:33:52.6822C42830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:33:52.6892C43947OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7004c;prev = 0x1305be , {Original values: ref = 0 handle = 0x1001f}
03:33:52.9582C42774OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:33:52.9922C42830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:33:52.9992C43947OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7004c;prev = 0x7004c , {Original values: ref = 0 handle = 0x1001f}
03:33:54.972C4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
03:33:54.2372C4603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
03:34:01.2832C43004OverlayManager::DetachThreadInputDetach thread input 708, 3512
03:34:01.4262F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:34:01.4262F506808OverlayManager::doActionForegroundChange Event OFF (OFF)
03:34:01.4262F508319OverlayManager::OnForegroundChangedChanged False
03:34:01.4262F508353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2D0514 Title=[Records]
03:34:01.4262F507650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:34:01.4262F502935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:34:01.4262F502830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:34:01.4422F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:34:01.4432F506959OverlayManager::doActionDisplayFPS - Triggered
03:34:02.4404B88293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:34:04.4714878170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3198].
03:34:04.471487852WidgetsLayoutScheduler::Stopstopping layout scheduler
03:34:04.471487861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
03:34:23.4102C41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:34:23.4222C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:34:23.567DB848ResetSnapShotSH::ExecuteRelease snapshot SH
03:34:23.567DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:34:23.7322F506808OverlayManager::doActionForegroundChange Event ON (ON)
03:34:23.7322F508319OverlayManager::OnForegroundChangedChanged True
03:34:23.7322F507650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:34:23.7322F502942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:34:23.737DB82286WidgetManager::Renderresume layout thread
03:34:23.737DB8276WidgetManager::StartLayoutSchedulerstart layout scheduler
03:34:23.737DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:34:23.7482F506959OverlayManager::doActionDisplayFPS - Triggered
03:34:23.758DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:34:24.7502F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:34:24.7502F506808OverlayManager::doActionForegroundChange Event OFF (OFF)
03:34:24.7502F508319OverlayManager::OnForegroundChangedChanged False
03:34:24.7512F508353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2D0514 Title=[Records]
03:34:24.7512F507650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:34:24.7512F502935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:34:24.7512F502830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:34:24.7662F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:34:24.7682F506959OverlayManager::doActionDisplayFPS - Triggered
03:34:25.7591CD8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:34:27.8021CD8170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3416].
03:34:27.8021CD852WidgetsLayoutScheduler::Stopstopping layout scheduler
03:34:27.8021CD861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
03:34:39.3352F506951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:34:54.6822F50140LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
03:34:54.6822F50127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
03:34:56.6964A450capture devicecapture device registered
03:35:00.4622C47690OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
03:35:00.4732C41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:35:00.4812C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:35:00.643DB848ResetSnapShotSH::ExecuteRelease snapshot SH
03:35:00.643DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:35:00.643DB8255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
03:35:00.7002F506808OverlayManager::doActionForegroundChange Event ON (ON)
03:35:00.7002F508319OverlayManager::OnForegroundChangedChanged True
03:35:00.7002F507650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:35:00.7002F502942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:35:00.711DB82286WidgetManager::Renderresume layout thread
03:35:00.711DB8276WidgetManager::StartLayoutSchedulerstart layout scheduler
03:35:00.711DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:35:00.7112C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:35:00.712DB850capture devicegraphics-hook.dll loaded against process: VALORANT-Win64-Shipping.exe
03:35:00.712DB850capture device(half life scientist) everything.. seems to be in order
03:35:00.712DB850capture deviced3d11 shared texture capture successful
03:35:00.7172F506959OverlayManager::doActionDisplayFPS - Triggered
03:35:00.735DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:35:38.9192C43004OverlayManager::DetachThreadInputDetach thread input 708, 3512
03:35:39.3322F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:35:39.3322F506808OverlayManager::doActionForegroundChange Event OFF (OFF)
03:35:39.3322F508319OverlayManager::OnForegroundChangedChanged False
03:35:39.3322F508353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1CB00D2 Title=[Bu bilgisayar]
03:35:39.3322F507650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:35:39.3322F502935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:35:39.3322F502830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:35:39.3472F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:35:39.3482F506959OverlayManager::doActionDisplayFPS - Triggered
03:35:40.3491CD8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:35:41.8741CD8170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3019].
03:35:41.8741CD852WidgetsLayoutScheduler::Stopstopping layout scheduler
03:35:41.8741CD861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
03:35:53.4622C41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:35:53.4822C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:35:53.4872F506808OverlayManager::doActionForegroundChange Event ON (ON)
03:35:53.4872F508319OverlayManager::OnForegroundChangedChanged True
03:35:53.4872F507650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:35:53.4872F502942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:35:53.562DB848ResetSnapShotSH::ExecuteRelease snapshot SH
03:35:53.562DB82286WidgetManager::Renderresume layout thread
03:35:53.562DB8276WidgetManager::StartLayoutSchedulerstart layout scheduler
03:35:53.562DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:35:53.562DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:35:53.5662C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:37:09.1122C43004OverlayManager::DetachThreadInputDetach thread input 708, 3512
03:37:09.2612F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:37:09.2612F506808OverlayManager::doActionForegroundChange Event OFF (OFF)
03:37:09.2612F508319OverlayManager::OnForegroundChangedChanged False
03:37:09.2612F508353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1400E8 Title=[Geri Dönü
03:37:09.2612F507650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:37:09.2612F502935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:37:09.2612F502830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:37:09.2762F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:37:09.2782F506959OverlayManager::doActionDisplayFPS - Triggered
03:37:10.266263C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:37:12.305263C170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3252].
03:37:12.305263C52WidgetsLayoutScheduler::Stopstopping layout scheduler
03:37:12.305263C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
03:37:24.3462C41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:37:24.3622F506808OverlayManager::doActionForegroundChange Event ON (ON)
03:37:24.3622F508319OverlayManager::OnForegroundChangedChanged True
03:37:24.3622F507650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:37:24.3622F502942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:37:24.4352C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:37:24.445DB848ResetSnapShotSH::ExecuteRelease snapshot SH
03:37:24.445DB82286WidgetManager::Renderresume layout thread
03:37:24.445DB8276WidgetManager::StartLayoutSchedulerstart layout scheduler
03:37:24.445DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:37:24.445DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:38:39.2382C43004OverlayManager::DetachThreadInputDetach thread input 708, 3512
03:38:39.5202F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:38:39.5202F506808OverlayManager::doActionForegroundChange Event OFF (OFF)
03:38:39.5202F508319OverlayManager::OnForegroundChangedChanged False
03:38:39.5202F508353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3097A Title=[Geri Dönü
03:38:39.5202F507650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:38:39.5202F502935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:38:39.5202F502830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:38:39.5362F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:38:39.5372F506959OverlayManager::doActionDisplayFPS - Triggered
03:38:40.5374878293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:38:42.5734878170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3396].
03:38:42.573487852WidgetsLayoutScheduler::Stopstopping layout scheduler
03:38:42.573487861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
03:38:52.1872C41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:38:52.2572C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:38:52.265DB848ResetSnapShotSH::ExecuteRelease snapshot SH
03:38:52.265DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:38:52.6662F506808OverlayManager::doActionForegroundChange Event ON (ON)
03:38:52.6662F508319OverlayManager::OnForegroundChangedChanged True
03:38:52.6662F507650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:38:52.6662F502942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:38:52.6692F506959OverlayManager::doActionDisplayFPS - Triggered
03:38:52.673DB82286WidgetManager::Renderresume layout thread
03:38:52.673DB8276WidgetManager::StartLayoutSchedulerstart layout scheduler
03:38:52.673DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:38:52.673DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:38:52.8462C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:43:01.7992F50155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
03:43:02.456DB8326RenderImageD3d11::setSizeCreate Texture (330,300) / (384,384) - OK
03:43:02.457DB8347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
03:43:06.8002F50155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
03:43:09.576BF0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:43:41.2502C43004OverlayManager::DetachThreadInputDetach thread input 708, 3512
03:43:41.2872F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:43:41.2872F506808OverlayManager::doActionForegroundChange Event OFF (OFF)
03:43:41.2872F508319OverlayManager::OnForegroundChangedChanged False
03:43:41.2872F508353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x203C0 Title=[chat - Discord]
03:43:41.2872F507650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:43:41.2872F502935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:43:41.2872F502830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:43:41.3022F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:43:41.3032F506959OverlayManager::doActionDisplayFPS - Triggered
03:43:42.30421D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:43:44.32521D8170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3083].
03:43:44.32521D852WidgetsLayoutScheduler::Stopstopping layout scheduler
03:43:44.32521D861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
03:43:48.1552C41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:43:48.1652C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:43:48.1682C47690OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
03:43:48.291DB848ResetSnapShotSH::ExecuteRelease snapshot SH
03:43:48.291DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:43:48.3682F506808OverlayManager::doActionForegroundChange Event ON (ON)
03:43:48.3682F508319OverlayManager::OnForegroundChangedChanged True
03:43:48.3682F507650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:43:48.3682F502942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:43:48.3752F506959OverlayManager::doActionDisplayFPS - Triggered
03:43:48.377DB82286WidgetManager::Renderresume layout thread
03:43:48.377DB8276WidgetManager::StartLayoutSchedulerstart layout scheduler
03:43:48.377DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:43:48.377DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:43:48.5422C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:43:51.5822C4485ReleaseD11DeviceDevice Released! [1]
03:43:51.5822C42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:43:51.5832C43004OverlayManager::DetachThreadInputDetach thread input 708, 3512
03:43:51.5832C41548OverlayManager::RestoreGameWNDPROCSearch SWL..
03:43:51.5832C41555OverlayManager::RestoreGameWNDPROCSWL restored.
03:43:51.5832C41565OverlayManager::RestoreGameWNDPROCSWL OK.
03:43:51.5832C41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa0724
03:43:51.5832C42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:43:51.5832C4185IRenderDevice::releaseRender Releasing.
03:43:51.5832C450capture device----------------- d3d11 capture freed ----------------
03:43:51.5832C482RenderDeviceCaptureBase::ReleaseTextureRelease
03:43:51.5832C4100RenderDeviceCaptureBase::ReleaseTextureReleased
03:43:51.5832C41258RenderDeviceD3d11::releaseImplementationReleasing 1
03:43:51.5832C41268RenderDeviceD3d11::releaseImplementationReleasing 2
03:43:51.5832C41287RenderDeviceD3d11::releaseImplementationReleasing 3
03:43:51.5832C4202IRenderDevice::releaseRender Releasing Done.
03:43:51.5832C4488ReleaseD11Device End Device Released!
03:43:51.6272C4418fSwapResize_BuffersResize buffer (0x5d217100)!
03:43:51.9232F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:43:51.9232F506808OverlayManager::doActionForegroundChange Event OFF (OFF)
03:43:51.9232F508319OverlayManager::OnForegroundChangedChanged False
03:43:51.9232F508353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x203C0 Title=[chat - Discord]
03:43:51.9232F507650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:43:51.9232F502935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:43:51.9232F502830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:43:51.9392F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:43:51.9412F506959OverlayManager::doActionDisplayFPS - Triggered
03:43:52.938BF0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:43:54.981BF0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3435].
03:43:54.981BF052WidgetsLayoutScheduler::Stopstopping layout scheduler
03:43:54.981BF061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
03:44:01.8182C4418fSwapResize_BuffersResize buffer (0x5d217100)!
03:44:01.823DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5d217100
03:44:01.823DB81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
03:44:01.823DB81126RenderDeviceD3d11::initsave state
03:44:01.823DB8696RenderDeviceD3d11::initDX11loading shaders...
03:44:01.829DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x4e71e0b8.
03:44:01.829DB81134RenderDeviceD3d11::initrestore state
03:44:01.829DB81137RenderDeviceD3d11::initTarget Window [0x30286]
03:44:01.829DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:44:01.829DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:44:01.829DB82942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:44:01.829DB85491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:44:01.829DB85414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:44:01.829DB85434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:44:01.834DB848ResetSnapShotSH::ExecuteRelease snapshot SH
03:44:01.834DB85550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30286}.
03:44:01.834DB82497OverlayManager::installWindowProcHookInstall WPH
03:44:01.834DB82511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe402d3
03:44:01.834DB82530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:44:01.834DB82576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712)
03:44:01.834DB82286WidgetManager::Renderresume layout thread
03:44:01.834DB8276WidgetManager::StartLayoutSchedulerstart layout scheduler
03:44:01.834DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:44:01.834DB81614WidgetManager::drawskip widget draw (not in foreground) False - False
03:44:01.834DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:44:01.8402C42606OverlayManager::installKeybMouseHookInstall KeybMouse
03:44:01.8402C4480InputInterceptor::stopHookunhook keyboard and mouse
03:44:01.8402C4447InputInterceptor::runHookKeyboard is hooked 0x2c4
03:44:01.8402C4469InputInterceptor::runHookMouse is hooked 0x2c4
03:44:01.843DB85485OverlayManager::initOverlayResolutionEx 0X40008
03:44:01.843DB85491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:44:01.843DB85414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:44:01.843DB85434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:44:02.1012F506808OverlayManager::doActionForegroundChange Event ON (ON)
03:44:02.1012F508319OverlayManager::OnForegroundChangedChanged True
03:44:02.1012F507650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:44:02.1032F506959OverlayManager::doActionDisplayFPS - Triggered
03:44:02.106DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:44:09.462C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:45:39.6162F506951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:45:39.635BF0225InterProcessElement::openInterProcess Overwolf_ImID_608F0_P_13208 opened succesfuly
03:45:39.635BF0225InterProcessElement::openInterProcess Overwolf_PID_13208_SHARED_MEMORY_AGENT opened succesfuly
03:45:40.255DB8326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
03:45:40.255DB8347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
03:45:51.150DB8326RenderImageD3d11::setSizeCreate Texture (330,300) / (384,384) - OK
03:45:51.150DB8347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
03:45:58.6692F50127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
03:45:58.670DB8255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
03:45:58.688DB850capture devicegraphics-hook.dll loaded against process: VALORANT-Win64-Shipping.exe
03:45:58.688DB850capture device(half life scientist) everything.. seems to be in order
03:45:58.688DB850capture deviced3d11 shared texture capture successful
03:47:17.3232C43004OverlayManager::DetachThreadInputDetach thread input 708, 3512
03:47:17.5142F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:47:17.5142F506808OverlayManager::doActionForegroundChange Event OFF (OFF)
03:47:17.5142F508319OverlayManager::OnForegroundChangedChanged False
03:47:17.5142F508353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x60880 Title=[Dosya Gezgini]
03:47:17.5142F507650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:47:17.5142F502935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:47:17.5142F502830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:47:17.5292F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:47:17.5302F506959OverlayManager::doActionDisplayFPS - Triggered
03:47:18.522263C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:47:20.4702C41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:47:20.5352C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:47:20.544DB848ResetSnapShotSH::ExecuteRelease snapshot SH
03:47:20.544DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:47:20.5472F506808OverlayManager::doActionForegroundChange Event ON (ON)
03:47:20.5472F508319OverlayManager::OnForegroundChangedChanged True
03:47:20.5472F507650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:47:20.5472F502942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:47:20.5542C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:47:20.5632F506959OverlayManager::doActionDisplayFPS - Triggered
03:47:20.570DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:49:58.2222C4485ReleaseD11DeviceDevice Released! [1]
03:49:58.2232C42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:49:58.2232C43004OverlayManager::DetachThreadInputDetach thread input 708, 3512
03:49:58.2232C41548OverlayManager::RestoreGameWNDPROCSearch SWL..
03:49:58.2232C41555OverlayManager::RestoreGameWNDPROCSWL restored.
03:49:58.2232C41565OverlayManager::RestoreGameWNDPROCSWL OK.
03:49:58.2232C41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe402d3
03:49:58.2232C42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:49:58.2232C4185IRenderDevice::releaseRender Releasing.
03:49:58.2232C450capture device----------------- d3d11 capture freed ----------------
03:49:58.2232C482RenderDeviceCaptureBase::ReleaseTextureRelease
03:49:58.2232C4100RenderDeviceCaptureBase::ReleaseTextureReleased
03:49:58.2232C41258RenderDeviceD3d11::releaseImplementationReleasing 1
03:49:58.2232C41268RenderDeviceD3d11::releaseImplementationReleasing 2
03:49:58.2232C41287RenderDeviceD3d11::releaseImplementationReleasing 3
03:49:58.2232C4202IRenderDevice::releaseRender Releasing Done.
03:49:58.2232C4488ReleaseD11Device End Device Released!
03:49:58.2702C4418fSwapResize_BuffersResize buffer (0x5d217100)!
03:49:58.6332F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:49:58.6332F506808OverlayManager::doActionForegroundChange Event OFF (OFF)
03:49:58.6332F508319OverlayManager::OnForegroundChangedChanged False
03:49:58.6332F508353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x203C0 Title=[chat - Discord]
03:49:58.6342F507650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:49:58.6342F502935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:49:58.6342F502830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:49:58.6492F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:49:58.6512F506959OverlayManager::doActionDisplayFPS - Triggered
03:49:59.649BF0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:50:00.3612C4418fSwapResize_BuffersResize buffer (0x5d217100)!
03:50:00.364DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5d217100
03:50:00.364DB81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
03:50:00.364DB81126RenderDeviceD3d11::initsave state
03:50:00.364DB8696RenderDeviceD3d11::initDX11loading shaders...
03:50:00.373DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x4e71e0b8.
03:50:00.373DB81134RenderDeviceD3d11::initrestore state
03:50:00.373DB81137RenderDeviceD3d11::initTarget Window [0x30286]
03:50:00.373DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:50:00.373DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:50:00.373DB82942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:50:00.373DB85491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:50:00.373DB85414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:50:00.373DB85434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:50:00.383DB848ResetSnapShotSH::ExecuteRelease snapshot SH
03:50:00.383DB85550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30286}.
03:50:00.383DB82497OverlayManager::installWindowProcHookInstall WPH
03:50:00.383DB82511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x12780947
03:50:00.383DB82530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:50:00.383DB82576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712)
03:50:00.383DB81614WidgetManager::drawskip widget draw (not in foreground) False - False
03:50:00.383DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:50:00.3832C42606OverlayManager::installKeybMouseHookInstall KeybMouse
03:50:00.3832C4480InputInterceptor::stopHookunhook keyboard and mouse
03:50:00.3832C4447InputInterceptor::runHookKeyboard is hooked 0x2c4
03:50:00.3832C4469InputInterceptor::runHookMouse is hooked 0x2c4
03:50:00.391DB85485OverlayManager::initOverlayResolutionEx 0X40008
03:50:00.391DB85491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:50:00.391DB85414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:50:00.391DB85434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:50:00.6642F506808OverlayManager::doActionForegroundChange Event ON (ON)
03:50:00.6642F508319OverlayManager::OnForegroundChangedChanged True
03:50:00.6642F507650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:50:00.666DB850capture deviced3d11 shared texture capture successful
03:50:00.6962F506959OverlayManager::doActionDisplayFPS - Triggered
03:50:00.696DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:50:00.8572C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:50:27.2102C4485ReleaseD11DeviceDevice Released! [1]
03:50:27.2102C42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:50:27.2102C43004OverlayManager::DetachThreadInputDetach thread input 708, 3512
03:50:27.2102C41548OverlayManager::RestoreGameWNDPROCSearch SWL..
03:50:27.2102C41555OverlayManager::RestoreGameWNDPROCSWL restored.
03:50:27.2102C41565OverlayManager::RestoreGameWNDPROCSWL OK.
03:50:27.2102C41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x12780947
03:50:27.2102C42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:50:27.2102C4185IRenderDevice::releaseRender Releasing.
03:50:27.2102C450capture device----------------- d3d11 capture freed ----------------
03:50:27.2102C482RenderDeviceCaptureBase::ReleaseTextureRelease
03:50:27.2102C4100RenderDeviceCaptureBase::ReleaseTextureReleased
03:50:27.2102C41258RenderDeviceD3d11::releaseImplementationReleasing 1
03:50:27.2102C41268RenderDeviceD3d11::releaseImplementationReleasing 2
03:50:27.2102C41287RenderDeviceD3d11::releaseImplementationReleasing 3
03:50:27.2102C4202IRenderDevice::releaseRender Releasing Done.
03:50:27.2102C4488ReleaseD11Device End Device Released!
03:50:27.2662C4418fSwapResize_BuffersResize buffer (0x5d217100)!
03:50:27.5662F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:50:27.5662F506808OverlayManager::doActionForegroundChange Event OFF (OFF)
03:50:27.5662F508319OverlayManager::OnForegroundChangedChanged False
03:50:27.5662F508353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x203C0 Title=[chat - Discord]
03:50:27.5662F507650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:50:27.5662F502935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:50:27.5662F502830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:50:27.5812F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:50:27.5822F506959OverlayManager::doActionDisplayFPS - Triggered
03:50:28.581410C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:50:30.615263C170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3422].
03:50:30.615263C52WidgetsLayoutScheduler::Stopstopping layout scheduler
03:50:30.615263C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
03:50:58.6262C4418fSwapResize_BuffersResize buffer (0x5d217100)!
03:50:58.629DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5d217100
03:50:58.629DB81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
03:50:58.629DB81126RenderDeviceD3d11::initsave state
03:50:58.629DB8696RenderDeviceD3d11::initDX11loading shaders...
03:50:58.635DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x4e71e0b8.
03:50:58.635DB81134RenderDeviceD3d11::initrestore state
03:50:58.635DB81137RenderDeviceD3d11::initTarget Window [0x30286]
03:50:58.635DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:50:58.635DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:50:58.635DB82942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:50:58.635DB85491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:50:58.635DB85414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:50:58.635DB85434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:50:58.644DB848ResetSnapShotSH::ExecuteRelease snapshot SH
03:50:58.644DB85550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30286}.
03:50:58.644DB82497OverlayManager::installWindowProcHookInstall WPH
03:50:58.644DB82511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x26e0a05
03:50:58.644DB82530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:50:58.644DB82576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712)
03:50:58.644DB82286WidgetManager::Renderresume layout thread
03:50:58.644DB8276WidgetManager::StartLayoutSchedulerstart layout scheduler
03:50:58.644DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:50:58.644DB81614WidgetManager::drawskip widget draw (not in foreground) False - False
03:50:58.644DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:50:58.6522C42606OverlayManager::installKeybMouseHookInstall KeybMouse
03:50:58.6522C4480InputInterceptor::stopHookunhook keyboard and mouse
03:50:58.6522C4447InputInterceptor::runHookKeyboard is hooked 0x2c4
03:50:58.6522C4469InputInterceptor::runHookMouse is hooked 0x2c4
03:50:58.654DB85485OverlayManager::initOverlayResolutionEx 0X40008
03:50:58.654DB85491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:50:58.654DB85414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:50:58.654DB85434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:50:58.9112F506808OverlayManager::doActionForegroundChange Event ON (ON)
03:50:58.9112F508319OverlayManager::OnForegroundChangedChanged True
03:50:58.9112F507650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:50:58.917DB850capture deviced3d11 shared texture capture successful
03:50:58.9242C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:50:58.9282F506959OverlayManager::doActionDisplayFPS - Triggered
03:50:58.930DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:51:22.462C4485ReleaseD11DeviceDevice Released! [1]
03:51:22.472C42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:51:22.472C43004OverlayManager::DetachThreadInputDetach thread input 708, 3512
03:51:22.472C41548OverlayManager::RestoreGameWNDPROCSearch SWL..
03:51:22.472C41555OverlayManager::RestoreGameWNDPROCSWL restored.
03:51:22.472C41565OverlayManager::RestoreGameWNDPROCSWL OK.
03:51:22.472C41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x26e0a05
03:51:22.472C42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:51:22.472C4185IRenderDevice::releaseRender Releasing.
03:51:22.472C450capture device----------------- d3d11 capture freed ----------------
03:51:22.472C482RenderDeviceCaptureBase::ReleaseTextureRelease
03:51:22.472C4100RenderDeviceCaptureBase::ReleaseTextureReleased
03:51:22.472C41258RenderDeviceD3d11::releaseImplementationReleasing 1
03:51:22.472C41268RenderDeviceD3d11::releaseImplementationReleasing 2
03:51:22.472C41287RenderDeviceD3d11::releaseImplementationReleasing 3
03:51:22.472C4202IRenderDevice::releaseRender Releasing Done.
03:51:22.472C4488ReleaseD11Device End Device Released!
03:51:22.1012F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:51:22.1012F506808OverlayManager::doActionForegroundChange Event OFF (OFF)
03:51:22.1012F508319OverlayManager::OnForegroundChangedChanged False
03:51:22.1012F508353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10180 Title=[]
03:51:22.1012F507650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:51:22.1012F502935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:51:22.1012F502830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:51:22.1082C4418fSwapResize_BuffersResize buffer (0x5d217100)!
03:51:22.1172F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:51:22.1182F506959OverlayManager::doActionDisplayFPS - Triggered
03:51:23.113263C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:51:25.133410C170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3094].
03:51:25.133410C52WidgetsLayoutScheduler::Stopstopping layout scheduler
03:51:25.133410C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
03:51:30.2462C4418fSwapResize_BuffersResize buffer (0x5d217100)!
03:51:30.249DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5d217100
03:51:30.249DB81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
03:51:30.249DB81126RenderDeviceD3d11::initsave state
03:51:30.249DB8696RenderDeviceD3d11::initDX11loading shaders...
03:51:30.255DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x4e71e0b8.
03:51:30.255DB81134RenderDeviceD3d11::initrestore state
03:51:30.255DB81137RenderDeviceD3d11::initTarget Window [0x30286]
03:51:30.255DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:51:30.255DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:51:30.255DB82942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:51:30.255DB85491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:51:30.255DB85414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:51:30.255DB85434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:51:30.2552F506808OverlayManager::doActionForegroundChange Event ON (ON)
03:51:30.2552F508319OverlayManager::OnForegroundChangedChanged True
03:51:30.2562F507650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:51:30.270DB848ResetSnapShotSH::ExecuteRelease snapshot SH
03:51:30.270DB85550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30286}.
03:51:30.270DB82497OverlayManager::installWindowProcHookInstall WPH
03:51:30.270DB82511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6fb0973
03:51:30.270DB82530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:51:30.270DB82576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712)
03:51:30.270DB82286WidgetManager::Renderresume layout thread
03:51:30.270DB8276WidgetManager::StartLayoutSchedulerstart layout scheduler
03:51:30.270DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:51:30.270DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:51:30.270DB850capture deviced3d11 shared texture capture successful
03:51:30.2722F506959OverlayManager::doActionDisplayFPS - Triggered
03:51:30.2732C42156OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
03:51:30.2732C42606OverlayManager::installKeybMouseHookInstall KeybMouse
03:51:30.2732C4480InputInterceptor::stopHookunhook keyboard and mouse
03:51:30.2732C4447InputInterceptor::runHookKeyboard is hooked 0x2c4
03:51:30.2732C4469InputInterceptor::runHookMouse is hooked 0x2c4
03:51:30.2762C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:51:30.281DB85485OverlayManager::initOverlayResolutionEx 0X40008
03:51:30.281DB85491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:51:30.281DB85414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:51:30.281DB85434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:51:30.281DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:53:05.5622C4485ReleaseD11DeviceDevice Released! [1]
03:53:05.5622C42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:53:05.5622C43004OverlayManager::DetachThreadInputDetach thread input 708, 3512
03:53:05.5622C41548OverlayManager::RestoreGameWNDPROCSearch SWL..
03:53:05.5622C41555OverlayManager::RestoreGameWNDPROCSWL restored.
03:53:05.5622C41565OverlayManager::RestoreGameWNDPROCSWL OK.
03:53:05.5622C41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6fb0973
03:53:05.5622C42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:53:05.5622C4185IRenderDevice::releaseRender Releasing.
03:53:05.5622C450capture device----------------- d3d11 capture freed ----------------
03:53:05.5622C482RenderDeviceCaptureBase::ReleaseTextureRelease
03:53:05.5622C4100RenderDeviceCaptureBase::ReleaseTextureReleased
03:53:05.5622C41258RenderDeviceD3d11::releaseImplementationReleasing 1
03:53:05.5622C41268RenderDeviceD3d11::releaseImplementationReleasing 2
03:53:05.5622C41287RenderDeviceD3d11::releaseImplementationReleasing 3
03:53:05.5622C4202IRenderDevice::releaseRender Releasing Done.
03:53:05.5622C4488ReleaseD11Device End Device Released!
03:53:05.6142C4418fSwapResize_BuffersResize buffer (0x5d217100)!
03:53:05.7542F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:53:05.7542F506808OverlayManager::doActionForegroundChange Event OFF (OFF)
03:53:05.7542F508319OverlayManager::OnForegroundChangedChanged False
03:53:05.7542F508353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x203C0 Title=[chat - Discord]
03:53:05.7542F507650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:53:05.7542F502935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:53:05.7542F502830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:53:05.7702F50367InputInterceptor::ResetLLHookProcExtReset keys state
03:53:05.7712F506959OverlayManager::doActionDisplayFPS - Triggered
03:53:06.7642D3C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:53:07.8932C4418fSwapResize_BuffersResize buffer (0x5d217100)!
03:53:07.896DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5d217100
03:53:07.896DB81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
03:53:07.896DB81126RenderDeviceD3d11::initsave state
03:53:07.896DB8696RenderDeviceD3d11::initDX11loading shaders...
03:53:07.902DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x4e71e0b8.
03:53:07.902DB81134RenderDeviceD3d11::initrestore state
03:53:07.902DB81137RenderDeviceD3d11::initTarget Window [0x30286]
03:53:07.902DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:53:07.902DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:53:07.902DB82942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:53:07.902DB85491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:53:07.902DB85414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:53:07.902DB85434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:53:07.908DB848ResetSnapShotSH::ExecuteRelease snapshot SH
03:53:07.908DB85550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30286}.
03:53:07.908DB82497OverlayManager::installWindowProcHookInstall WPH
03:53:07.908DB82511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x65f0661
03:53:07.908DB82530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:53:07.908DB82576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712)
03:53:07.908DB81614WidgetManager::drawskip widget draw (not in foreground) False - False
03:53:07.908DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:53:07.9092C42606OverlayManager::installKeybMouseHookInstall KeybMouse
03:53:07.9102C4480InputInterceptor::stopHookunhook keyboard and mouse
03:53:07.9102C4447InputInterceptor::runHookKeyboard is hooked 0x2c4
03:53:07.9102C4469InputInterceptor::runHookMouse is hooked 0x2c4
03:53:07.915DB85485OverlayManager::initOverlayResolutionEx 0X40008
03:53:07.915DB85491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:53:07.915DB85414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:53:07.915DB85434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:53:08.2892F506808OverlayManager::doActionForegroundChange Event ON (ON)
03:53:08.2892F508319OverlayManager::OnForegroundChangedChanged True
03:53:08.2902F507650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:53:08.294DB850capture deviced3d11 shared texture capture successful
03:53:08.3062F506959OverlayManager::doActionDisplayFPS - Triggered
03:53:08.308DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:53:08.5912C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:06:27.5732C4485ReleaseD11DeviceDevice Released! [1]
04:06:27.5732C42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:06:27.5732C43004OverlayManager::DetachThreadInputDetach thread input 708, 3512
04:06:27.5742C41548OverlayManager::RestoreGameWNDPROCSearch SWL..
04:06:27.5742C41555OverlayManager::RestoreGameWNDPROCSWL restored.
04:06:27.5742C41565OverlayManager::RestoreGameWNDPROCSWL OK.
04:06:27.5742C41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x65f0661
04:06:27.5742C42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:06:27.5742C4185IRenderDevice::releaseRender Releasing.
04:06:27.5742C450capture device----------------- d3d11 capture freed ----------------
04:06:27.5742C482RenderDeviceCaptureBase::ReleaseTextureRelease
04:06:27.5742C4100RenderDeviceCaptureBase::ReleaseTextureReleased
04:06:27.5742C41258RenderDeviceD3d11::releaseImplementationReleasing 1
04:06:27.5742C41268RenderDeviceD3d11::releaseImplementationReleasing 2
04:06:27.5742C41287RenderDeviceD3d11::releaseImplementationReleasing 3
04:06:27.5742C4202IRenderDevice::releaseRender Releasing Done.
04:06:27.5742C4488ReleaseD11Device End Device Released!
04:06:27.6262C4418fSwapResize_BuffersResize buffer (0x5d217100)!
04:06:28.262F50367InputInterceptor::ResetLLHookProcExtReset keys state
04:06:28.262F506808OverlayManager::doActionForegroundChange Event OFF (OFF)
04:06:28.262F508319OverlayManager::OnForegroundChangedChanged False
04:06:28.262F508353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x203C0 Title=[chat - Discord]
04:06:28.262F507650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:06:28.262F502935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:06:28.262F502830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:06:28.422F50367InputInterceptor::ResetLLHookProcExtReset keys state
04:06:28.432F506959OverlayManager::doActionDisplayFPS - Triggered
04:06:29.283EDC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:06:31.433EDC170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3493].
04:06:31.433EDC52WidgetsLayoutScheduler::Stopstopping layout scheduler
04:06:31.433EDC61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
04:06:42.8902C4418fSwapResize_BuffersResize buffer (0x5d217100)!
04:06:42.893DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5d217100
04:06:42.893DB81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
04:06:42.893DB81126RenderDeviceD3d11::initsave state
04:06:42.893DB8696RenderDeviceD3d11::initDX11loading shaders...
04:06:42.899DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x4e71e0b8.
04:06:42.899DB81134RenderDeviceD3d11::initrestore state
04:06:42.899DB81137RenderDeviceD3d11::initTarget Window [0x30286]
04:06:42.899DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:06:42.899DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:06:42.899DB82942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:06:42.899DB85491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:06:42.899DB85414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:06:42.899DB85434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:06:42.905DB848ResetSnapShotSH::ExecuteRelease snapshot SH
04:06:42.905DB85550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30286}.
04:06:42.905DB82497OverlayManager::installWindowProcHookInstall WPH
04:06:42.905DB82511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x897065f
04:06:42.905DB82530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:06:42.905DB82576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712)
04:06:42.905DB82286WidgetManager::Renderresume layout thread
04:06:42.905DB8276WidgetManager::StartLayoutSchedulerstart layout scheduler
04:06:42.905DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:06:42.905DB81614WidgetManager::drawskip widget draw (not in foreground) False - False
04:06:42.905DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:06:42.9082C42606OverlayManager::installKeybMouseHookInstall KeybMouse
04:06:42.9082C4480InputInterceptor::stopHookunhook keyboard and mouse
04:06:42.9082C4447InputInterceptor::runHookKeyboard is hooked 0x2c4
04:06:42.9082C4469InputInterceptor::runHookMouse is hooked 0x2c4
04:06:42.911DB85485OverlayManager::initOverlayResolutionEx 0X40008
04:06:42.911DB85491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:06:42.911DB85414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:06:42.911DB85434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:06:43.1402F506808OverlayManager::doActionForegroundChange Event ON (ON)
04:06:43.1402F508319OverlayManager::OnForegroundChangedChanged True
04:06:43.1402F507650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:06:43.141DB850capture deviced3d11 shared texture capture successful
04:06:43.1452C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:06:43.1492F506959OverlayManager::doActionDisplayFPS - Triggered
04:06:43.153DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:07:04.5852C4485ReleaseD11DeviceDevice Released! [1]
04:07:04.5852C42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:07:04.5852C43004OverlayManager::DetachThreadInputDetach thread input 708, 3512
04:07:04.5862C41548OverlayManager::RestoreGameWNDPROCSearch SWL..
04:07:04.5862C41555OverlayManager::RestoreGameWNDPROCSWL restored.
04:07:04.5862C41565OverlayManager::RestoreGameWNDPROCSWL OK.
04:07:04.5862C41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x897065f
04:07:04.5862C42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:07:04.5862C4185IRenderDevice::releaseRender Releasing.
04:07:04.5862C450capture device----------------- d3d11 capture freed ----------------
04:07:04.5862C482RenderDeviceCaptureBase::ReleaseTextureRelease
04:07:04.5862C4100RenderDeviceCaptureBase::ReleaseTextureReleased
04:07:04.5862C41258RenderDeviceD3d11::releaseImplementationReleasing 1
04:07:04.5862C41268RenderDeviceD3d11::releaseImplementationReleasing 2
04:07:04.5862C41287RenderDeviceD3d11::releaseImplementationReleasing 3
04:07:04.5862C4202IRenderDevice::releaseRender Releasing Done.
04:07:04.5862C4488ReleaseD11Device End Device Released!
04:07:04.6402C4418fSwapResize_BuffersResize buffer (0x5d217100)!
04:07:04.9742F50367InputInterceptor::ResetLLHookProcExtReset keys state
04:07:04.9742F506808OverlayManager::doActionForegroundChange Event OFF (OFF)
04:07:04.9742F508319OverlayManager::OnForegroundChangedChanged False
04:07:04.9752F508353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x308E8 Title=[Valorant Top 15 Viper Post Plant Molly Lineups for Breeze | Valorant Tips and Tricks | Breeze guide - YouTube - Opera]
04:07:04.9752F507650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:07:04.9752F502935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:07:04.9752F502830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:07:04.9892F50367InputInterceptor::ResetLLHookProcExtReset keys state
04:07:04.9912F506959OverlayManager::doActionDisplayFPS - Triggered
04:07:05.9843EDC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:07:08.33EDC170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3444].
04:07:08.33EDC52WidgetsLayoutScheduler::Stopstopping layout scheduler
04:07:08.33EDC61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
04:07:38.7612C4418fSwapResize_BuffersResize buffer (0x5d217100)!
04:07:38.764DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5d217100
04:07:38.764DB81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
04:07:38.764DB81126RenderDeviceD3d11::initsave state
04:07:38.764DB8696RenderDeviceD3d11::initDX11loading shaders...
04:07:38.770DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x4e71e0b8.
04:07:38.770DB81134RenderDeviceD3d11::initrestore state
04:07:38.770DB81137RenderDeviceD3d11::initTarget Window [0x30286]
04:07:38.770DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:07:38.770DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:07:38.770DB82942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:07:38.770DB85491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:07:38.770DB85414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:07:38.770DB85434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:07:38.781DB848ResetSnapShotSH::ExecuteRelease snapshot SH
04:07:38.781DB85550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30286}.
04:07:38.781DB82497OverlayManager::installWindowProcHookInstall WPH
04:07:38.781DB82511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x25d209bd
04:07:38.781DB82530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:07:38.781DB82576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712)
04:07:38.781DB82286WidgetManager::Renderresume layout thread
04:07:38.781DB8276WidgetManager::StartLayoutSchedulerstart layout scheduler
04:07:38.781DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:07:38.781DB81614WidgetManager::drawskip widget draw (not in foreground) False - False
04:07:38.781DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:07:38.7892C42606OverlayManager::installKeybMouseHookInstall KeybMouse
04:07:38.7892C4480InputInterceptor::stopHookunhook keyboard and mouse
04:07:38.7892C4447InputInterceptor::runHookKeyboard is hooked 0x2c4
04:07:38.7892C4469InputInterceptor::runHookMouse is hooked 0x2c4
04:07:38.792DB85485OverlayManager::initOverlayResolutionEx 0X40008
04:07:38.792DB85491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:07:38.792DB85414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:07:38.792DB85434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:07:38.8872F506808OverlayManager::doActionForegroundChange Event ON (ON)
04:07:38.8872F508319OverlayManager::OnForegroundChangedChanged True
04:07:38.8872F507650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:07:38.895DB850capture deviced3d11 shared texture capture successful
04:07:38.9042F506959OverlayManager::doActionDisplayFPS - Triggered
04:07:38.910DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:07:39.112C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:08:07.7032C4485ReleaseD11DeviceDevice Released! [1]
04:08:07.7032C42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:08:07.7032C43004OverlayManager::DetachThreadInputDetach thread input 708, 3512
04:08:07.7032C41548OverlayManager::RestoreGameWNDPROCSearch SWL..
04:08:07.7032C41555OverlayManager::RestoreGameWNDPROCSWL restored.
04:08:07.7032C41565OverlayManager::RestoreGameWNDPROCSWL OK.
04:08:07.7042C41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x25d209bd
04:08:07.7042C42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:08:07.7042C4185IRenderDevice::releaseRender Releasing.
04:08:07.7042C450capture device----------------- d3d11 capture freed ----------------
04:08:07.7042C482RenderDeviceCaptureBase::ReleaseTextureRelease
04:08:07.7042C4100RenderDeviceCaptureBase::ReleaseTextureReleased
04:08:07.7042C41258RenderDeviceD3d11::releaseImplementationReleasing 1
04:08:07.7042C41268RenderDeviceD3d11::releaseImplementationReleasing 2
04:08:07.7042C41287RenderDeviceD3d11::releaseImplementationReleasing 3
04:08:07.7042C4202IRenderDevice::releaseRender Releasing Done.
04:08:07.7042C4488ReleaseD11Device End Device Released!
04:08:07.7622C4418fSwapResize_BuffersResize buffer (0x5d217100)!
04:08:07.7702F50367InputInterceptor::ResetLLHookProcExtReset keys state
04:08:07.7702F506808OverlayManager::doActionForegroundChange Event OFF (OFF)
04:08:07.7702F508319OverlayManager::OnForegroundChangedChanged False
04:08:07.7702F508353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10180 Title=[]
04:08:07.7702F507650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:08:07.7702F502935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:08:07.7702F502830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:08:07.7852F50367InputInterceptor::ResetLLHookProcExtReset keys state
04:08:07.7872F506959OverlayManager::doActionDisplayFPS - Triggered
04:08:08.7801450293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:08:10.8051450170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3108].
04:08:10.805145052WidgetsLayoutScheduler::Stopstopping layout scheduler
04:08:10.805145061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
04:08:14.6402C4418fSwapResize_BuffersResize buffer (0x5d217100)!
04:08:14.643DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5d217100
04:08:14.643DB81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
04:08:14.643DB81126RenderDeviceD3d11::initsave state
04:08:14.643DB8696RenderDeviceD3d11::initDX11loading shaders...
04:08:14.649DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x4e71e0b8.
04:08:14.649DB81134RenderDeviceD3d11::initrestore state
04:08:14.649DB81137RenderDeviceD3d11::initTarget Window [0x30286]
04:08:14.649DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:08:14.649DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:08:14.649DB82942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:08:14.649DB85491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:08:14.649DB85414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:08:14.649DB85434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:08:14.656DB848ResetSnapShotSH::ExecuteRelease snapshot SH
04:08:14.656DB85550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30286}.
04:08:14.656DB82497OverlayManager::installWindowProcHookInstall WPH
04:08:14.656DB82511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1e1a0465
04:08:14.656DB82530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:08:14.656DB82576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712)
04:08:14.656DB82286WidgetManager::Renderresume layout thread
04:08:14.656DB8276WidgetManager::StartLayoutSchedulerstart layout scheduler
04:08:14.656DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:08:14.656DB81614WidgetManager::drawskip widget draw (not in foreground) False - False
04:08:14.656DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:08:14.6642C42606OverlayManager::installKeybMouseHookInstall KeybMouse
04:08:14.6642C4480InputInterceptor::stopHookunhook keyboard and mouse
04:08:14.6642C4447InputInterceptor::runHookKeyboard is hooked 0x2c4
04:08:14.6642C4469InputInterceptor::runHookMouse is hooked 0x2c4
04:08:14.666DB85485OverlayManager::initOverlayResolutionEx 0X40008
04:08:14.666DB85491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:08:14.666DB85414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:08:14.666DB85434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:08:14.8462F506808OverlayManager::doActionForegroundChange Event ON (ON)
04:08:14.8462F508319OverlayManager::OnForegroundChangedChanged True
04:08:14.8462F507650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:08:14.8482C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:08:14.851DB850capture deviced3d11 shared texture capture successful
04:08:14.8632F506959OverlayManager::doActionDisplayFPS - Triggered
04:08:14.871DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:08:36.6862F50367InputInterceptor::ResetLLHookProcExtReset keys state
04:08:36.6862F506808OverlayManager::doActionForegroundChange Event OFF (OFF)
04:08:36.6862F508319OverlayManager::OnForegroundChangedChanged False
04:08:36.6862F508353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10180 Title=[]
04:08:36.6862F507650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:08:36.6862F502935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:08:36.6862F502830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:08:36.6872F50367InputInterceptor::ResetLLHookProcExtReset keys state
04:08:36.6882F506959OverlayManager::doActionDisplayFPS - Triggered
04:08:36.6892C4485ReleaseD11DeviceDevice Released! [1]
04:08:36.6892C42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:08:36.6892C43004OverlayManager::DetachThreadInputDetach thread input 708, 3512
04:08:36.6892C41548OverlayManager::RestoreGameWNDPROCSearch SWL..
04:08:36.6892C41555OverlayManager::RestoreGameWNDPROCSWL restored.
04:08:36.6902C41565OverlayManager::RestoreGameWNDPROCSWL OK.
04:08:36.6902C41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1e1a0465
04:08:36.6902C42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:08:36.6902C4185IRenderDevice::releaseRender Releasing.
04:08:36.6902C450capture device----------------- d3d11 capture freed ----------------
04:08:36.6902C482RenderDeviceCaptureBase::ReleaseTextureRelease
04:08:36.6902C4100RenderDeviceCaptureBase::ReleaseTextureReleased
04:08:36.6902C41258RenderDeviceD3d11::releaseImplementationReleasing 1
04:08:36.6902C41268RenderDeviceD3d11::releaseImplementationReleasing 2
04:08:36.6902C41287RenderDeviceD3d11::releaseImplementationReleasing 3
04:08:36.6902C4202IRenderDevice::releaseRender Releasing Done.
04:08:36.6902C4488ReleaseD11Device End Device Released!
04:08:36.7482C4418fSwapResize_BuffersResize buffer (0x5d217100)!
04:08:37.6971450293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:08:39.7311450170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3063].
04:08:39.731145052WidgetsLayoutScheduler::Stopstopping layout scheduler
04:08:39.731145061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
04:08:51.7392C4418fSwapResize_BuffersResize buffer (0x5d217100)!
04:08:51.741DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5d217100
04:08:51.741DB81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
04:08:51.741DB81126RenderDeviceD3d11::initsave state
04:08:51.741DB8696RenderDeviceD3d11::initDX11loading shaders...
04:08:51.747DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x4e71e0b8.
04:08:51.747DB81134RenderDeviceD3d11::initrestore state
04:08:51.747DB81137RenderDeviceD3d11::initTarget Window [0x30286]
04:08:51.747DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:08:51.747DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:08:51.747DB82942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:08:51.747DB85491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:08:51.747DB85414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:08:51.747DB85434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:08:51.753DB848ResetSnapShotSH::ExecuteRelease snapshot SH
04:08:51.753DB85550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30286}.
04:08:51.753DB82497OverlayManager::installWindowProcHookInstall WPH
04:08:51.753DB82511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x238d08dd
04:08:51.753DB82530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:08:51.753DB82576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712)
04:08:51.753DB82286WidgetManager::Renderresume layout thread
04:08:51.753DB8276WidgetManager::StartLayoutSchedulerstart layout scheduler
04:08:51.753DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:08:51.753DB81614WidgetManager::drawskip widget draw (not in foreground) False - False
04:08:51.753DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:08:51.7572C42606OverlayManager::installKeybMouseHookInstall KeybMouse
04:08:51.7572C4480InputInterceptor::stopHookunhook keyboard and mouse
04:08:51.7572C4447InputInterceptor::runHookKeyboard is hooked 0x2c4
04:08:51.7572C4469InputInterceptor::runHookMouse is hooked 0x2c4
04:08:51.760DB85485OverlayManager::initOverlayResolutionEx 0X40008
04:08:51.760DB85491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:08:51.760DB85414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:08:51.760DB85434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:08:51.8572F506808OverlayManager::doActionForegroundChange Event ON (ON)
04:08:51.8572F508319OverlayManager::OnForegroundChangedChanged True
04:08:51.8572F507650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:08:51.8602C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:08:51.862DB850capture deviced3d11 shared texture capture successful
04:08:51.8732F506959OverlayManager::doActionDisplayFPS - Triggered
04:08:51.875DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:11:11.8792C4485ReleaseD11DeviceDevice Released! [1]
04:11:11.8792C42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:11:11.8792C43004OverlayManager::DetachThreadInputDetach thread input 708, 3512
04:11:11.8802C41548OverlayManager::RestoreGameWNDPROCSearch SWL..
04:11:11.8802C41555OverlayManager::RestoreGameWNDPROCSWL restored.
04:11:11.8802C41565OverlayManager::RestoreGameWNDPROCSWL OK.
04:11:11.8802C41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x238d08dd
04:11:11.8802C42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:11:11.8802C4185IRenderDevice::releaseRender Releasing.
04:11:11.8802C450capture device----------------- d3d11 capture freed ----------------
04:11:11.8802C482RenderDeviceCaptureBase::ReleaseTextureRelease
04:11:11.8802C4100RenderDeviceCaptureBase::ReleaseTextureReleased
04:11:11.8802C41258RenderDeviceD3d11::releaseImplementationReleasing 1
04:11:11.8802C41268RenderDeviceD3d11::releaseImplementationReleasing 2
04:11:11.8802C41287RenderDeviceD3d11::releaseImplementationReleasing 3
04:11:11.8802C4202IRenderDevice::releaseRender Releasing Done.
04:11:11.8802C4488ReleaseD11Device End Device Released!
04:11:11.9342C4418fSwapResize_BuffersResize buffer (0x5d217100)!
04:11:12.682F50367InputInterceptor::ResetLLHookProcExtReset keys state
04:11:12.682F506808OverlayManager::doActionForegroundChange Event OFF (OFF)
04:11:12.682F508319OverlayManager::OnForegroundChangedChanged False
04:11:12.682F508353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x308E8 Title=[Valorant Top 15 Viper Post Plant Molly Lineups for Breeze | Valorant Tips and Tricks | Breeze guide - YouTube - Opera]
04:11:12.682F507650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:11:12.682F502935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:11:12.682F502830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:11:12.842F50367InputInterceptor::ResetLLHookProcExtReset keys state
04:11:12.852F506959OverlayManager::doActionDisplayFPS - Triggered
04:11:13.95263C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:11:15.117263C170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3256].
04:11:15.117263C52WidgetsLayoutScheduler::Stopstopping layout scheduler
04:11:15.117263C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
04:11:37.82C4418fSwapResize_BuffersResize buffer (0x5d217100)!
04:11:37.11DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5d217100
04:11:37.11DB81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
04:11:37.11DB81126RenderDeviceD3d11::initsave state
04:11:37.11DB8696RenderDeviceD3d11::initDX11loading shaders...
04:11:37.16DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x4e71e0b8.
04:11:37.16DB81134RenderDeviceD3d11::initrestore state
04:11:37.16DB81137RenderDeviceD3d11::initTarget Window [0x30286]
04:11:37.16DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:11:37.16DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:11:37.16DB82942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:11:37.16DB85491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:11:37.16DB85414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:11:37.16DB85434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:11:37.25DB848ResetSnapShotSH::ExecuteRelease snapshot SH
04:11:37.25DB85550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30286}.
04:11:37.25DB82497OverlayManager::installWindowProcHookInstall WPH
04:11:37.25DB82511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2ed8087d
04:11:37.25DB82530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:11:37.25DB82576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712)
04:11:37.25DB82286WidgetManager::Renderresume layout thread
04:11:37.25DB8276WidgetManager::StartLayoutSchedulerstart layout scheduler
04:11:37.25DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:11:37.25DB81614WidgetManager::drawskip widget draw (not in foreground) False - False
04:11:37.25DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:11:37.262C42606OverlayManager::installKeybMouseHookInstall KeybMouse
04:11:37.262C4480InputInterceptor::stopHookunhook keyboard and mouse
04:11:37.262C4447InputInterceptor::runHookKeyboard is hooked 0x2c4
04:11:37.262C4469InputInterceptor::runHookMouse is hooked 0x2c4
04:11:37.33DB85485OverlayManager::initOverlayResolutionEx 0X40008
04:11:37.33DB85491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:11:37.33DB85414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:11:37.33DB85434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:11:37.4232F506808OverlayManager::doActionForegroundChange Event ON (ON)
04:11:37.4232F508319OverlayManager::OnForegroundChangedChanged True
04:11:37.4242F507650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:11:37.4352C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:11:37.436DB850capture deviced3d11 shared texture capture successful
04:11:37.4412F506959OverlayManager::doActionDisplayFPS - Triggered
04:11:37.452DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:13:49.2182C4485ReleaseD11DeviceDevice Released! [1]
04:13:49.2182C42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:13:49.2182C43004OverlayManager::DetachThreadInputDetach thread input 708, 3512
04:13:49.2182C41548OverlayManager::RestoreGameWNDPROCSearch SWL..
04:13:49.2182C41555OverlayManager::RestoreGameWNDPROCSWL restored.
04:13:49.2182C41565OverlayManager::RestoreGameWNDPROCSWL OK.
04:13:49.2182C41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2ed8087d
04:13:49.2182C42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:13:49.2182C4185IRenderDevice::releaseRender Releasing.
04:13:49.2182C450capture device----------------- d3d11 capture freed ----------------
04:13:49.2182C482RenderDeviceCaptureBase::ReleaseTextureRelease
04:13:49.2182C4100RenderDeviceCaptureBase::ReleaseTextureReleased
04:13:49.2182C41258RenderDeviceD3d11::releaseImplementationReleasing 1
04:13:49.2182C41268RenderDeviceD3d11::releaseImplementationReleasing 2
04:13:49.2182C41287RenderDeviceD3d11::releaseImplementationReleasing 3
04:13:49.2182C4202IRenderDevice::releaseRender Releasing Done.
04:13:49.2182C4488ReleaseD11Device End Device Released!
04:13:49.2752C4418fSwapResize_BuffersResize buffer (0x5d217100)!
04:13:49.5232F50367InputInterceptor::ResetLLHookProcExtReset keys state
04:13:49.5232F506808OverlayManager::doActionForegroundChange Event OFF (OFF)
04:13:49.5232F508319OverlayManager::OnForegroundChangedChanged False
04:13:49.5242F508353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x308E8 Title=[Valorant Top 15 Viper Post Plant Molly Lineups for Breeze | Valorant Tips and Tricks | Breeze guide - YouTube - Opera]
04:13:49.5242F507650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:13:49.5242F502935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:13:49.5242F502830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:13:49.5382F50367InputInterceptor::ResetLLHookProcExtReset keys state
04:13:49.5402F506959OverlayManager::doActionDisplayFPS - Triggered
04:13:50.5317C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:13:52.5581450170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3354].
04:13:52.558145052WidgetsLayoutScheduler::Stopstopping layout scheduler
04:13:52.558145061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
04:14:01.8032C4418fSwapResize_BuffersResize buffer (0x5d217100)!
04:14:01.805DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5d217100
04:14:01.805DB81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
04:14:01.805DB81126RenderDeviceD3d11::initsave state
04:14:01.805DB8696RenderDeviceD3d11::initDX11loading shaders...
04:14:01.812DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x4e71e0b8.
04:14:01.812DB81134RenderDeviceD3d11::initrestore state
04:14:01.812DB81137RenderDeviceD3d11::initTarget Window [0x30286]
04:14:01.812DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:14:01.812DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:14:01.812DB82942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:14:01.812DB85491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:14:01.812DB85414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:14:01.812DB85434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:14:01.818DB848ResetSnapShotSH::ExecuteRelease snapshot SH
04:14:01.818DB85550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30286}.
04:14:01.818DB82497OverlayManager::installWindowProcHookInstall WPH
04:14:01.818DB82511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x25520a3b
04:14:01.818DB82530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:14:01.818DB82576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712)
04:14:01.818DB82286WidgetManager::Renderresume layout thread
04:14:01.818DB8276WidgetManager::StartLayoutSchedulerstart layout scheduler
04:14:01.818DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:14:01.818DB81614WidgetManager::drawskip widget draw (not in foreground) False - False
04:14:01.818DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:14:01.8202C42606OverlayManager::installKeybMouseHookInstall KeybMouse
04:14:01.8202C4480InputInterceptor::stopHookunhook keyboard and mouse
04:14:01.8202C4447InputInterceptor::runHookKeyboard is hooked 0x2c4
04:14:01.8202C4469InputInterceptor::runHookMouse is hooked 0x2c4
04:14:01.825DB85485OverlayManager::initOverlayResolutionEx 0X40008
04:14:01.825DB85491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:14:01.825DB85414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:14:01.825DB85434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:14:02.1222F506808OverlayManager::doActionForegroundChange Event ON (ON)
04:14:02.1222F508319OverlayManager::OnForegroundChangedChanged True
04:14:02.1222F507650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:14:02.1252F506959OverlayManager::doActionDisplayFPS - Triggered
04:14:02.126DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:14:02.127DB850capture deviced3d11 shared texture capture successful
04:14:02.1642C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:14:05.9812C4485ReleaseD11DeviceDevice Released! [1]
04:14:05.9812C42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:14:05.9812C43004OverlayManager::DetachThreadInputDetach thread input 708, 3512
04:14:05.9822C41548OverlayManager::RestoreGameWNDPROCSearch SWL..
04:14:05.9822C41555OverlayManager::RestoreGameWNDPROCSWL restored.
04:14:05.9822C41565OverlayManager::RestoreGameWNDPROCSWL OK.
04:14:05.9822C41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x25520a3b
04:14:05.9822C42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:14:05.9822C4185IRenderDevice::releaseRender Releasing.
04:14:05.9822C450capture device----------------- d3d11 capture freed ----------------
04:14:05.9822C482RenderDeviceCaptureBase::ReleaseTextureRelease
04:14:05.9822C4100RenderDeviceCaptureBase::ReleaseTextureReleased
04:14:05.9822C41258RenderDeviceD3d11::releaseImplementationReleasing 1
04:14:05.9822C41268RenderDeviceD3d11::releaseImplementationReleasing 2
04:14:05.9822C41287RenderDeviceD3d11::releaseImplementationReleasing 3
04:14:05.9822C4202IRenderDevice::releaseRender Releasing Done.
04:14:05.9822C4488ReleaseD11Device End Device Released!
04:14:06.322C4418fSwapResize_BuffersResize buffer (0x5d217100)!
04:14:06.1342F50367InputInterceptor::ResetLLHookProcExtReset keys state
04:14:06.1342F506808OverlayManager::doActionForegroundChange Event OFF (OFF)
04:14:06.1342F508319OverlayManager::OnForegroundChangedChanged False
04:14:06.1342F508353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x308E8 Title=[Valorant Top 15 Viper Post Plant Molly Lineups for Breeze | Valorant Tips and Tricks | Breeze guide - YouTube - Opera]
04:14:06.1342F507650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:14:06.1342F502935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:14:06.1342F502830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:14:06.1502F50367InputInterceptor::ResetLLHookProcExtReset keys state
04:14:06.1512F506959OverlayManager::doActionDisplayFPS - Triggered
04:14:07.149263C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:14:09.1777C0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3219].
04:14:09.1777C052WidgetsLayoutScheduler::Stopstopping layout scheduler
04:14:09.1777C061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
04:14:14.7412C4418fSwapResize_BuffersResize buffer (0x5d217100)!
04:14:14.743DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5d217100
04:14:14.743DB81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
04:14:14.743DB81126RenderDeviceD3d11::initsave state
04:14:14.743DB8696RenderDeviceD3d11::initDX11loading shaders...
04:14:14.749DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x4e71e0b8.
04:14:14.749DB81134RenderDeviceD3d11::initrestore state
04:14:14.749DB81137RenderDeviceD3d11::initTarget Window [0x30286]
04:14:14.749DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:14:14.749DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:14:14.749DB82942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:14:14.749DB85491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:14:14.749DB85414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:14:14.749DB85434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:14:14.758DB848ResetSnapShotSH::ExecuteRelease snapshot SH
04:14:14.758DB85550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30286}.
04:14:14.758DB82497OverlayManager::installWindowProcHookInstall WPH
04:14:14.758DB82511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x25fb0a3b
04:14:14.758DB82530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:14:14.758DB82576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712)
04:14:14.758DB82286WidgetManager::Renderresume layout thread
04:14:14.758DB8276WidgetManager::StartLayoutSchedulerstart layout scheduler
04:14:14.758DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:14:14.758DB81614WidgetManager::drawskip widget draw (not in foreground) False - False
04:14:14.758DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:14:14.7582F506808OverlayManager::doActionForegroundChange Event ON (ON)
04:14:14.7582F508319OverlayManager::OnForegroundChangedChanged True
04:14:14.7582F507650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:14:14.7602C42606OverlayManager::installKeybMouseHookInstall KeybMouse
04:14:14.7602C4480InputInterceptor::stopHookunhook keyboard and mouse
04:14:14.7602C4447InputInterceptor::runHookKeyboard is hooked 0x2c4
04:14:14.7602C4469InputInterceptor::runHookMouse is hooked 0x2c4
04:14:14.765DB85485OverlayManager::initOverlayResolutionEx 0X40008
04:14:14.765DB85491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:14:14.766DB85414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:14:14.766DB85434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:14:14.766DB850capture deviced3d11 shared texture capture successful
04:14:14.7752F506959OverlayManager::doActionDisplayFPS - Triggered
04:14:14.786DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:14:14.9862C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:15:12.4542F50155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
04:15:12.788DB8326RenderImageD3d11::setSizeCreate Texture (330,300) / (384,384) - OK
04:15:12.788DB8347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
04:15:13.2062F506951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:15:13.217263C255InterProcessElement::closeInterProcess Overwolf_PID_13208_SHARED_MEMORY_AGENT close 2147483647 bytes
04:15:13.217263C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=608f0
04:15:13.217263C255InterProcessElement::closeInterProcess Overwolf_ImID_608F0_P_13208 close 2147483647 bytes
04:15:13.218263C2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:15:13.222263C225InterProcessElement::openInterProcess Overwolf_ImID_62E0838_P_13208 opened succesfuly
04:15:13.223263C225InterProcessElement::openInterProcess Overwolf_PID_13208_SHARED_MEMORY_AGENT opened succesfuly
04:15:14.676DB8326RenderImageD3d11::setSizeCreate Texture (400,680) / (512,768) - OK
04:15:14.676DB8347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
04:15:17.4552F50155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
04:15:19.3252C4485ReleaseD11DeviceDevice Released! [1]
04:15:19.3252C42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:15:19.3252C43004OverlayManager::DetachThreadInputDetach thread input 708, 3512
04:15:19.3252C41548OverlayManager::RestoreGameWNDPROCSearch SWL..
04:15:19.3252C41555OverlayManager::RestoreGameWNDPROCSWL restored.
04:15:19.3252C41565OverlayManager::RestoreGameWNDPROCSWL OK.
04:15:19.3252C41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x25fb0a3b
04:15:19.3252C42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:15:19.3252C4185IRenderDevice::releaseRender Releasing.
04:15:19.3252C450capture device----------------- d3d11 capture freed ----------------
04:15:19.3252C482RenderDeviceCaptureBase::ReleaseTextureRelease
04:15:19.3252C4100RenderDeviceCaptureBase::ReleaseTextureReleased
04:15:19.3252C41258RenderDeviceD3d11::releaseImplementationReleasing 1
04:15:19.3252C41268RenderDeviceD3d11::releaseImplementationReleasing 2
04:15:19.3252C41287RenderDeviceD3d11::releaseImplementationReleasing 3
04:15:19.3252C4202IRenderDevice::releaseRender Releasing Done.
04:15:19.3252C4488ReleaseD11Device End Device Released!
04:15:19.3752C4418fSwapResize_BuffersResize buffer (0x5d217100)!
04:15:19.6992F50367InputInterceptor::ResetLLHookProcExtReset keys state
04:15:19.6992F506808OverlayManager::doActionForegroundChange Event OFF (OFF)
04:15:19.6992F508319OverlayManager::OnForegroundChangedChanged False
04:15:19.6992F508353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x308E8 Title=[Valorant Top 15 Viper Post Plant Molly Lineups for Breeze | Valorant Tips and Tricks | Breeze guide - YouTube - Opera]
04:15:19.7002F507650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:15:19.7002F502935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:15:19.7002F502830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:15:19.7002F50367InputInterceptor::ResetLLHookProcExtReset keys state
04:15:19.7012F506959OverlayManager::doActionDisplayFPS - Triggered
04:15:20.714263C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:15:22.737263C170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3445].
04:15:22.737263C52WidgetsLayoutScheduler::Stopstopping layout scheduler
04:15:22.737263C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
04:15:26.4392C4418fSwapResize_BuffersResize buffer (0x5d217100)!
04:15:26.444DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5d217100
04:15:26.444DB81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
04:15:26.444DB81126RenderDeviceD3d11::initsave state
04:15:26.444DB8696RenderDeviceD3d11::initDX11loading shaders...
04:15:26.450DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x4e71e0b8.
04:15:26.450DB81134RenderDeviceD3d11::initrestore state
04:15:26.450DB81137RenderDeviceD3d11::initTarget Window [0x30286]
04:15:26.450DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:15:26.450DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:15:26.450DB82942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:15:26.450DB85491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:15:26.450DB85414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:15:26.450DB85434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:15:26.454DB848ResetSnapShotSH::ExecuteRelease snapshot SH
04:15:26.454DB85550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30286}.
04:15:26.454DB82497OverlayManager::installWindowProcHookInstall WPH
04:15:26.454DB82511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x17cb0463
04:15:26.454DB82530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:15:26.454DB82576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712)
04:15:26.454DB82286WidgetManager::Renderresume layout thread
04:15:26.454DB8276WidgetManager::StartLayoutSchedulerstart layout scheduler
04:15:26.454DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:15:26.454DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:15:26.4552C42606OverlayManager::installKeybMouseHookInstall KeybMouse
04:15:26.4552C4480InputInterceptor::stopHookunhook keyboard and mouse
04:15:26.4552C4447InputInterceptor::runHookKeyboard is hooked 0x2c4
04:15:26.4552C4469InputInterceptor::runHookMouse is hooked 0x2c4
04:15:26.483DB85485OverlayManager::initOverlayResolutionEx 0X40008
04:15:26.483DB85491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:15:26.483DB85414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:15:26.483DB85434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:15:26.7942F506808OverlayManager::doActionForegroundChange Event ON (ON)
04:15:26.7942F508319OverlayManager::OnForegroundChangedChanged True
04:15:26.7942F507650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:15:26.8052C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:15:26.809DB8326RenderImageD3d11::setSizeCreate Texture (400,680) / (512,768) - OK
04:15:26.809DB8347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
04:15:26.8122F506959OverlayManager::doActionDisplayFPS - Triggered
04:15:26.847DB81024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:15:27.8052C42774OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:15:28.865DB82830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:15:28.873263C255InterProcessElement::closeInterProcess Overwolf_PID_13208_SHARED_MEMORY_AGENT close 2147483647 bytes
04:15:28.873263C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=62e0838
04:15:28.873263C255InterProcessElement::closeInterProcess Overwolf_ImID_62E0838_P_13208 close 2147483647 bytes
04:15:28.873263C2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:15:28.8752C43947OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7004c;prev = 0x1305be , {Original values: ref = 0 handle = 0x10003}
04:16:48.892C43004OverlayManager::DetachThreadInputDetach thread input 708, 3512
04:16:48.892C43008OverlayManager::DetachThreadInputAttachThreadInput has failed detach. [708 - 3512]] GLE=0x57
04:16:48.1372F50367InputInterceptor::ResetLLHookProcExtReset keys state
04:16:48.1372F506808OverlayManager::doActionForegroundChange Event OFF (OFF)
04:16:48.1372F508319OverlayManager::OnForegroundChangedChanged False
04:16:48.1382F508353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x203C0 Title=[chat - Discord]
04:16:48.1382F507650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:16:48.1382F502935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:16:48.1382F502830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:16:48.1522F50367InputInterceptor::ResetLLHookProcExtReset keys state
04:16:48.1542F506959OverlayManager::doActionDisplayFPS - Triggered
04:16:49.160263C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:16:51.20548F4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3124].
04:16:51.20548F452WidgetsLayoutScheduler::Stopstopping layout scheduler
04:16:51.20548F461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
04:17:33.5202C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:17:33.668481048ResetSnapShotSH::ExecuteRelease snapshot SH
04:17:33.66848101024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:17:33.7972F506808OverlayManager::doActionForegroundChange Event ON (ON)
04:17:33.7972F508319OverlayManager::OnForegroundChangedChanged True
04:17:33.7972F507650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:17:33.7972F502942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:17:33.80548102286WidgetManager::Renderresume layout thread
04:17:33.8054810276WidgetManager::StartLayoutSchedulerstart layout scheduler
04:17:33.8054810293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:17:33.8142F506959OverlayManager::doActionDisplayFPS - Triggered
04:17:33.81548101024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:17:35.7952C4485ReleaseD11DeviceDevice Released! [1]
04:17:35.7952C42954OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:17:35.7952C41548OverlayManager::RestoreGameWNDPROCSearch SWL..
04:17:35.7952C41555OverlayManager::RestoreGameWNDPROCSWL restored.
04:17:35.7952C41565OverlayManager::RestoreGameWNDPROCSWL OK.
04:17:35.7952C41570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x17cb0463
04:17:35.7952C42976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:17:35.7952C4185IRenderDevice::releaseRender Releasing.
04:17:35.7952C450capture device----------------- d3d11 capture freed ----------------
04:17:35.7952C482RenderDeviceCaptureBase::ReleaseTextureRelease
04:17:35.7952C4100RenderDeviceCaptureBase::ReleaseTextureReleased
04:17:35.7952C41258RenderDeviceD3d11::releaseImplementationReleasing 1
04:17:35.7952C41268RenderDeviceD3d11::releaseImplementationReleasing 2
04:17:35.7952C41287RenderDeviceD3d11::releaseImplementationReleasing 3
04:17:35.7952C4202IRenderDevice::releaseRender Releasing Done.
04:17:35.7952C4488ReleaseD11Device End Device Released!
04:17:35.8332F50367InputInterceptor::ResetLLHookProcExtReset keys state
04:17:35.8332F506808OverlayManager::doActionForegroundChange Event OFF (OFF)
04:17:35.8332F508319OverlayManager::OnForegroundChangedChanged False
04:17:35.8332F508353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10180 Title=[]
04:17:35.8342F507650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:17:35.8342F502935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:17:35.8342F502830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:17:35.8402C4418fSwapResize_BuffersResize buffer (0x5d217100)!
04:17:35.8492F50367InputInterceptor::ResetLLHookProcExtReset keys state
04:17:35.8502F506959OverlayManager::doActionDisplayFPS - Triggered
04:17:36.835B8C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:17:38.870B8C170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3122].
04:17:38.870B8C52WidgetsLayoutScheduler::Stopstopping layout scheduler
04:17:38.870B8C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
04:17:58.442C4418fSwapResize_BuffersResize buffer (0x5d217100)!
04:17:58.5148101041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5d217100
04:17:58.5148101105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
04:17:58.5148101126RenderDeviceD3d11::initsave state
04:17:58.514810696RenderDeviceD3d11::initDX11loading shaders...
04:17:58.5648101132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x4e71e0b8.
04:17:58.5648101134RenderDeviceD3d11::initrestore state
04:17:58.5648101137RenderDeviceD3d11::initTarget Window [0x30286]
04:17:58.564810241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:17:58.564810248IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:17:58.5648102942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:17:58.5648105491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:17:58.5648105414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:17:58.5648105434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:17:58.60481048ResetSnapShotSH::ExecuteRelease snapshot SH
04:17:58.6048105550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30286}.
04:17:58.6048102497OverlayManager::installWindowProcHookInstall WPH
04:17:58.6048102511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xfdc09d1
04:17:58.6048102530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:17:58.6048102576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x60c26f20=1623355168)=>(0xace62b90=-1394201712)
04:17:58.6048102286WidgetManager::Renderresume layout thread
04:17:58.604810276WidgetManager::StartLayoutSchedulerstart layout scheduler
04:17:58.604810293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:17:58.6048101614WidgetManager::drawskip widget draw (not in foreground) False - False
04:17:58.6048101024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:17:58.6548105485OverlayManager::initOverlayResolutionEx 0X40008
04:17:58.6548105491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:17:58.6548105414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:17:58.6548105434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:17:58.662C42606OverlayManager::installKeybMouseHookInstall KeybMouse
04:17:58.662C4480InputInterceptor::stopHookunhook keyboard and mouse
04:17:58.662C4447InputInterceptor::runHookKeyboard is hooked 0x2c4
04:17:58.662C4469InputInterceptor::runHookMouse is hooked 0x2c4
04:17:58.932F506808OverlayManager::doActionForegroundChange Event ON (ON)
04:17:58.932F508319OverlayManager::OnForegroundChangedChanged True
04:17:58.932F507650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:17:58.1102F506959OverlayManager::doActionDisplayFPS - Triggered
04:17:58.11948101024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:17:58.2412C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:17:59.3242C43004OverlayManager::DetachThreadInputDetach thread input 708, 18448
04:17:59.6212F50367InputInterceptor::ResetLLHookProcExtReset keys state
04:17:59.6212F506808OverlayManager::doActionForegroundChange Event OFF (OFF)
04:17:59.6212F508319OverlayManager::OnForegroundChangedChanged False
04:17:59.6212F508353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x308E8 Title=[Tolunay, Sinan Engin'in Canl
04:17:59.6212F507650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:17:59.6212F502935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:17:59.6212F502830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:17:59.6362F50367InputInterceptor::ResetLLHookProcExtReset keys state
04:17:59.6382F506959OverlayManager::doActionDisplayFPS - Triggered
04:18:00.6387C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:18:01.632C41833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:18:01.1282C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:18:01.1692F506808OverlayManager::doActionForegroundChange Event ON (ON)
04:18:01.1692F508319OverlayManager::OnForegroundChangedChanged True
04:18:01.1712F507650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:18:01.1712F502942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:18:01.197481048ResetSnapShotSH::ExecuteRelease snapshot SH
04:18:01.19748101024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:18:01.1992C46248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:19:21.5952F506951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:19:21.6157C0225InterProcessElement::openInterProcess Overwolf_ImID_2807D0_P_13208 opened succesfuly
04:19:21.6157C0225InterProcessElement::openInterProcess Overwolf_PID_13208_SHARED_MEMORY_AGENT opened succesfuly
04:19:22.2424810326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
04:19:22.2424810347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
04:19:33.464810326RenderImageD3d11::setSizeCreate Texture (330,300) / (384,384) - OK
04:19:33.464810347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
04:19:40.6092F50127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
04:19:40.6144810255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
04:19:40.637481050capture devicegraphics-hook.dll loaded against process: VALORANT-Win64-Shipping.exe
04:19:40.637481050capture device(half life scientist) everything.. seems to be in order
04:19:40.637481050capture deviced3d11 shared texture capture successful
04:40:08.2452F50155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
04:40:09.4362F506951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:40:09.4481F50255InterProcessElement::closeInterProcess Overwolf_PID_13208_SHARED_MEMORY_AGENT close 2147483647 bytes
04:40:09.4481F50125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2807d0
04:40:09.4481F50255InterProcessElement::closeInterProcess Overwolf_ImID_2807D0_P_13208 close 2147483647 bytes
04:40:09.4481F502542WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:40:09.4551F50225InterProcessElement::openInterProcess Overwolf_ImID_1A08F8_P_13208 opened succesfuly
04:40:09.4551F50225InterProcessElement::openInterProcess Overwolf_PID_13208_SHARED_MEMORY_AGENT opened succesfuly
04:40:10.814810326RenderImageD3d11::setSizeCreate Texture (400,680) / (512,768) - OK
04:40:10.814810347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
04:40:13.2452F50155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
04:40:16.1531FEC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:40:22.2102C42774OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:40:22.2152C43768OverlayManager::DisplayOWSystemCursorUpdate origin cursor 0x10003
04:40:22.3312C42830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:40:22.3382C43947OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7004c;prev = 0x7004c , {Original values: ref = 0 handle = 0x10003}
04:40:22.5042C42774OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:40:23.11948102830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:40:23.1302C43947OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7004c;prev = 0x1305be , {Original values: ref = 0 handle = 0x10003}
04:40:23.1341F50255InterProcessElement::closeInterProcess Overwolf_PID_13208_SHARED_MEMORY_AGENT close 2147483647 bytes
04:40:23.1341F50125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1a08f8
04:40:23.1341F50255InterProcessElement::closeInterProcess Overwolf_ImID_1A08F8_P_13208 close 2147483647 bytes
04:40:23.1341F502542WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:40:33.3001F50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:40:33.4202C43004OverlayManager::DetachThreadInputDetach thread input 708, 18448
04:40:33.4212C43008OverlayManager::DetachThreadInputAttachThreadInput has failed detach. [708 - 18448]] GLE=0x57
04:40:33.42122E0485ReleaseD11DeviceDevice Released! [1]
04:40:33.42122E02954OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:40:33.42122E01548OverlayManager::RestoreGameWNDPROCSearch SWL..
04:40:33.42122E01555OverlayManager::RestoreGameWNDPROCSWL restored.
04:40:33.42122E01565OverlayManager::RestoreGameWNDPROCSWL OK.
04:40:33.42122E01570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xfdc09d1
04:40:33.42122E02976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:40:33.42122E0185IRenderDevice::releaseRender Releasing.
04:40:33.42122E050capture device----------------- d3d11 capture freed ----------------
04:40:33.42122E082RenderDeviceCaptureBase::ReleaseTextureRelease
04:40:33.42122E0100RenderDeviceCaptureBase::ReleaseTextureReleased
04:40:33.42122E01258RenderDeviceD3d11::releaseImplementationReleasing 1
04:40:33.42122E01268RenderDeviceD3d11::releaseImplementationReleasing 2
04:40:33.42122E01287RenderDeviceD3d11::releaseImplementationReleasing 3
04:40:33.42122E0202IRenderDevice::releaseRender Releasing Done.
04:40:33.42122E0488ReleaseD11Device End Device Released!
04:40:33.42122E0534fDevice11_Releaseswap chain release 0 0x5d217100 [overlay:0]
04:40:33.4662F50367InputInterceptor::ResetLLHookProcExtReset keys state
04:40:33.4662F506808OverlayManager::doActionForegroundChange Event OFF (OFF)
04:40:33.4662F508319OverlayManager::OnForegroundChangedChanged False
04:40:33.4662F508353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x100EC Title=[]
04:40:33.4662F507650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:40:33.4662F502935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:40:33.4662F502830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:40:33.4822F50367InputInterceptor::ResetLLHookProcExtReset keys state
04:40:33.4832F506959OverlayManager::doActionDisplayFPS - Triggered
04:40:35.162C42196ClientExitProcessCallbackClient::Exit Process Callback [0].
04:40:35.162C4690Client::clearClient::Clear [0 - 1] .
04:40:35.162C4697Client::clearClient::Clear stoping...
04:40:35.162C41176OverlayManager::StopInternalstopping...
04:40:35.162C41203OverlayManager::StopInternalStoping server connection
04:40:35.172F507158OverlayManager::OnDisconnectedDisconnected from server
04:40:35.172C41208OverlayManager::StopInternalStopped server connection
04:40:35.172C4206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
04:40:35.172C4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
04:40:35.172C4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
04:40:35.172C41229OverlayManager::StopInternalClosing inter process
04:40:35.172C425InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
04:40:35.171D04118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
04:40:35.182C4255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
04:40:35.182C459InterProcessEventHandler::~InterProcessEventHandlerDone.
04:40:35.182C41241OverlayManager::StopInternalnot running.
04:40:35.182C4141ApiManager::DestroyBackgroundThreadDestroy call.
04:40:35.4681D08188ApiManager::BackgroundThreadBackground Thread is terminated.
04:40:35.4692C4232ApiManager::ClearAllCommandsClearing commands [3]
04:40:35.4692C4249ApiManager::ClearAllCommandsCleared
04:40:35.4692C4136ApiManager::DestroyDestroyed
04:40:35.4692C41243OverlayManager::StopInternalstopped.
04:40:35.4692C4758Client::clearRemove old SHM
04:40:35.4692C4255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_18913208 close 2147483647 bytes
04:40:35.4692C4766Client::clearStop tasks thread
04:40:35.4702C4779Client::clearClient::Clear - Done.
04:40:35.4702C42211ClientExitProcessCallbackGoing to ExitProcess()
04:40:35.510B94170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3213].
04:40:35.510B9452WidgetsLayoutScheduler::Stopstopping layout scheduler
04:40:35.510B9461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:25)