TimeThreadLineFunctionMessage
06:56:51.0F30138runClientStarting Overlay PID=11808(0x2e20) server PID = 15068
06:56:51.0F30560Client::initClient::Initialize
06:56:52.0F30568Client::initStart owclient thread
06:56:52.04BCC325Client::initFirstInjectionClient::initFirstInjection.
06:56:52.14BCC225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_18915068 opened succesfuly
06:56:52.14BCC351session id = {12BEAA92-4DCF-43D1-A179-BDE57BED0CDE}
06:56:52.14BCC2069Client::LogClientInfoCommandLine[1] [C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=49515-remoting-auth-token=bpZlgvW1jN4JuYsUnbXZcA].
06:56:52.14BCC2087Client::LogClientInfoOS version [10.0]
06:56:52.14BCC2092Client::LogClientInfoProcess OS version [10.0] [64-bit]
06:56:52.14BCC2110Client::LogClientInfoClient [64-bit] Version 2.2.189.3
06:56:52.14BCC2122Client::LogProcessModulesLoaded modules:
06:56:52.84BCC2138C:\Program Files (x86)\Overwolf\0.188.0.22\OWClient.dll
06:56:52.84BCC2138C:\Program Files (x86)\Overwolf\0.188.0.22\OWExplorer.dll
06:56:52.84BCC2138C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
06:56:52.84BCC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
06:56:52.84BCC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
06:56:52.84BCC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
06:56:52.84BCC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
06:56:52.84BCC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
06:56:52.84BCC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
06:56:52.84BCC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
06:56:52.84BCC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
06:56:52.84BCC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
06:56:52.84BCC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
06:56:52.84BCC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
06:56:52.84BCC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
06:56:52.84BCC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
06:56:52.84BCC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
06:56:52.84BCC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
06:56:52.84BCC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
06:56:52.84BCC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
06:56:52.84BCC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
06:56:52.84BCC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
06:56:52.84BCC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
06:56:52.84BCC2138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
06:56:52.84BCC2138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
06:56:52.84BCC2138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
06:56:52.84BCC2138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
06:56:52.84BCC2138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
06:56:52.84BCC2138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
06:56:52.84BCC2138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\CRYPTBASE.DLL
06:56:52.84BCC2138C:\Windows\SYSTEM32\CRYPTSP.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\CRYPTUI.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\DEVOBJ.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\DINPUT8.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\DNSAPI.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\DSOUND.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\DWrite.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\GLU32.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\HID.DLL
06:56:52.84BCC2138C:\Windows\SYSTEM32\IPHLPAPI.DLL
06:56:52.84BCC2138C:\Windows\SYSTEM32\MSASN1.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\NETAPI32.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\NTASN1.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\OLEACC.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\OPENGL32.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\PROPSYS.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\RTWorkQ.DLL
06:56:52.84BCC2138C:\Windows\SYSTEM32\SAMCLI.DLL
06:56:52.84BCC2138C:\Windows\SYSTEM32\Secur32.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\SspiCli.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\UIAutomationCore.DLL
06:56:52.84BCC2138C:\Windows\SYSTEM32\UMPDC.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\USERENV.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\USP10.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\VERSION.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\WINHTTP.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\WINMM.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\WINNSI.DLL
06:56:52.84BCC2138C:\Windows\SYSTEM32\WINSPOOL.DRV
06:56:52.84BCC2138C:\Windows\SYSTEM32\WTSAPI32.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\WindowsCodecs.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\Wldp.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\X3DAudio1_7.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\XAPOFX1_5.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\XAudio2_7.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\XAudio2_9.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\XINPUT1_3.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\XINPUT9_1_0.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\avrt.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\credui.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\cryptnet.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\d3d11.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\d3d9.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\dhcpcsvc.DLL
06:56:52.84BCC2138C:\Windows\SYSTEM32\dhcpcsvc6.DLL
06:56:52.84BCC2138C:\Windows\SYSTEM32\drvstore.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\dwmapi.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\dxcore.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\dxgi.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\dxva2.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\gpapi.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\iertutil.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\inputhost.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\kernel.appcore.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\mf.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\mfplat.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\mfplay.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\ncrypt.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\netutils.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\ntdll.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\ntmarta.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\nvapi64.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\powrprof.dll
06:56:52.84BCC2138C:\Windows\SYSTEM32\profapi.dll
06:56:52.94BCC2138C:\Windows\SYSTEM32\resourcepolicyclient.dll
06:56:52.94BCC2138C:\Windows\SYSTEM32\srvcli.dll
06:56:52.94BCC2138C:\Windows\SYSTEM32\textinputframework.dll
06:56:52.94BCC2138C:\Windows\SYSTEM32\urlmon.dll
06:56:52.94BCC2138C:\Windows\SYSTEM32\wevtapi.dll
06:56:52.94BCC2138C:\Windows\SYSTEM32\windows.storage.dll
06:56:52.94BCC2138C:\Windows\SYSTEM32\winmmbase.dll
06:56:52.94BCC2138C:\Windows\SYSTEM32\wintypes.dll
06:56:52.94BCC2138C:\Windows\System32\ADVAPI32.dll
06:56:52.94BCC2138C:\Windows\System32\COMDLG32.dll
06:56:52.94BCC2138C:\Windows\System32\CRYPT32.dll
06:56:52.94BCC2138C:\Windows\System32\CoreMessaging.dll
06:56:52.94BCC2138C:\Windows\System32\CoreUIComponents.dll
06:56:52.94BCC2138C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\NvCamera\NvCamera64.dll
06:56:52.94BCC2138C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\NvCamera\d3dcompiler_47_64.dll
06:56:52.94BCC2138C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\nvldumdx.dll
06:56:52.94BCC2138C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\nvwgf2umx_cfg.dll
06:56:52.94BCC2138C:\Windows\System32\GDI32.dll
06:56:52.94BCC2138C:\Windows\System32\IMM32.DLL
06:56:52.94BCC2138C:\Windows\System32\KERNEL32.DLL
06:56:52.94BCC2138C:\Windows\System32\KERNELBASE.dll
06:56:52.94BCC2138C:\Windows\System32\NSI.dll
06:56:52.94BCC2138C:\Windows\System32\Normaliz.dll
06:56:52.94BCC2138C:\Windows\System32\OLEAUT32.dll
06:56:52.94BCC2138C:\Windows\System32\OneCoreCommonProxyStub.dll
06:56:52.94BCC2138C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
06:56:52.94BCC2138C:\Windows\System32\PSAPI.DLL
06:56:52.94BCC2138C:\Windows\System32\RPCRT4.dll
06:56:52.94BCC2138C:\Windows\System32\SETUPAPI.dll
06:56:52.94BCC2138C:\Windows\System32\SHCORE.dll
06:56:52.94BCC2138C:\Windows\System32\SHELL32.dll
06:56:52.94BCC2138C:\Windows\System32\SHLWAPI.dll
06:56:52.94BCC2138C:\Windows\System32\USER32.dll
06:56:52.94BCC2138C:\Windows\System32\WINTRUST.dll
06:56:52.94BCC2138C:\Windows\System32\WLDAP32.dll
06:56:52.94BCC2138C:\Windows\System32\WS2_32.dll
06:56:52.94BCC2138C:\Windows\System32\WindowManagementAPI.dll
06:56:52.94BCC2138C:\Windows\System32\Windows.UI.dll
06:56:52.94BCC2138C:\Windows\System32\bcrypt.dll
06:56:52.94BCC2138C:\Windows\System32\bcryptPrimitives.dll
06:56:52.94BCC2138C:\Windows\System32\cfgmgr32.dll
06:56:52.94BCC2138C:\Windows\System32\clbcatq.dll
06:56:52.94BCC2138C:\Windows\System32\combase.dll
06:56:52.94BCC2138C:\Windows\System32\fwpuclnt.dll
06:56:52.94BCC2138C:\Windows\System32\gameux.dll
06:56:52.94BCC2138C:\Windows\System32\gdi32full.dll
06:56:52.94BCC2138C:\Windows\System32\imagehlp.dll
06:56:52.94BCC2138C:\Windows\System32\msctf.dll
06:56:52.94BCC2138C:\Windows\System32\msvcp_win.dll
06:56:52.94BCC2138C:\Windows\System32\msvcrt.dll
06:56:52.94BCC2138C:\Windows\System32\ole32.dll
06:56:52.94BCC2138C:\Windows\System32\rasadhlp.dll
06:56:52.94BCC2138C:\Windows\System32\sechost.dll
06:56:52.94BCC2138C:\Windows\System32\ucrtbase.dll
06:56:52.94BCC2138C:\Windows\System32\win32u.dll
06:56:52.94BCC2138C:\Windows\System32\winrnr.dll
06:56:52.94BCC2138C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
06:56:52.94BCC2138C:\Windows\system32\MMDevAPI.DLL
06:56:52.94BCC2138C:\Windows\system32\NLAapi.dll
06:56:52.94BCC2138C:\Windows\system32\audioses.dll
06:56:52.94BCC2138C:\Windows\system32\dataexchange.dll
06:56:52.94BCC2138C:\Windows\system32\dcomp.dll
06:56:52.94BCC2138C:\Windows\system32\explorerframe.dll
06:56:52.94BCC2138C:\Windows\system32\mswsock.dll
06:56:52.94BCC2138C:\Windows\system32\napinsp.dll
06:56:52.94BCC2138C:\Windows\system32\nvspcap64.dll
06:56:52.94BCC2138C:\Windows\system32\pnrpnsp.dll
06:56:52.94BCC2138C:\Windows\system32\rsaenh.dll
06:56:52.94BCC2138C:\Windows\system32\twinapi.appcore.dll
06:56:52.94BCC2138C:\Windows\system32\uxtheme.dll
06:56:52.94BCC2138C:\Windows\system32\wlanapi.dll
06:56:52.94BCC2138C:\Windows\system32\wshbth.dll
06:56:52.94BCC79GraphicsHookManager::InitCreated Thread - Created , ThreadId=9284
06:56:52.114BCC1535Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
06:56:52.114BCC1559Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
06:56:52.114BCC1608Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
06:56:52.114BCC1674Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
06:56:52.114BCC1687Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
06:56:52.114BCC1717Client::ReadGameConfigurationsEnable EnableTXR - OFF
06:56:52.114BCC1757Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
06:56:52.114BCC1759Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
06:56:52.114BCC1761Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
06:56:52.114BCC1763Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
06:56:52.114BCC1765Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
06:56:52.114BCC1767Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
06:56:52.114BCC1769Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
06:56:52.114BCC1772Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
06:56:52.114BCC1775Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
06:56:52.114BCC1882Data::Search[0] 0x515C0000
06:56:52.114BCC1882Data::Search[1] 0x0
06:56:52.114BCC1882Data::Search[2] 0x3FCC0000
06:56:52.114BCC1882Data::Search[3] 0x1DAB0000
06:56:52.114BCC1882Data::Search[4] 0x0
06:56:52.114BCC1882Data::Search[5] 0x4E430000
06:56:52.114BCC1882Data::Search[6] 0x522A0000
06:56:52.114BCC1882Data::Search[7] 0x1C1E0000
06:56:52.114BCC1882Data::Search[8] 0x4E430000
06:56:52.114BCC1882Data::Search[9] 0x0
06:56:52.114BCC1887Data::Search[10] 0x0
06:56:52.114BCC1893Data::Search[11] 0x4BF70000
06:56:52.114BCC1899Data::Search[12] 0x1C1E0000
06:56:52.114BCC1905Data::Search[13] 0x0
06:56:52.114BCC337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
06:56:52.114BCC1264Client::hookFunctionsDetected Windows 8.1 or greater
06:56:52.114BCC1287Client::hookFunctionsAcquiring function lock succedded
06:56:52.124BCC254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
06:56:52.124BCC582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
06:56:52.124BCC952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
06:56:52.124BCC225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_18915068 opened succesfuly
06:56:52.134BCC528OverlayManager::OverlayManagerOW System Cursor is set to = 0x17098e
06:56:52.134BCC7548OverlayManager::LoadDefaultCursorsLoad default cursors
06:56:52.134BCC536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0xc4096c
06:56:52.134BCC72PerformanceCounter::StartSessionStartSession
06:56:52.134BCC72PerformanceCounter::StartSessionStartSession
06:56:52.134BCC225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
06:56:52.134BCC758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
06:56:52.134BCC776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
06:56:52.134BCC778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
06:56:52.134BCC781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
06:56:52.134BCC784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = ON
06:56:52.134BCC787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
06:56:52.134BCC790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
06:56:52.134BCC793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
06:56:52.134BCC796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
06:56:52.134BCC799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
06:56:52.134BCC802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
06:56:52.134BCC805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
06:56:52.134BCC808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
06:56:52.134BCC811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
06:56:52.134BCC814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
06:56:52.134BCC817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
06:56:52.134BCC820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
06:56:52.134BCC823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
06:56:52.134BCC826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
06:56:52.134BCC829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
06:56:52.134BCC832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
06:56:52.134BCC835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
06:56:52.134BCC838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
06:56:52.134BCC841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
06:56:52.134BCC844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
06:56:52.134BCC847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
06:56:52.134BCC850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
06:56:52.134BCC853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
06:56:52.134BCC856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
06:56:52.134BCC859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
06:56:52.134BCC862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
06:56:52.134BCC865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
06:56:52.134BCC868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
06:56:52.134BCC871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
06:56:52.134BCC874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
06:56:52.134BCC877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
06:56:52.134BCC880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
06:56:52.134BCC883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
06:56:52.134BCC886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
06:56:52.134BCC889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
06:56:52.134BCC892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
06:56:52.134BCC895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
06:56:52.134BCC898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
06:56:52.134BCC901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
06:56:52.134BCC904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
06:56:52.134BCC907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
06:56:52.134BCC910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
06:56:52.134BCC913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
06:56:52.134BCC916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
06:56:52.134BCC919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
06:56:52.134BCC922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
06:56:52.134BCC925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
06:56:52.134BCC928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
06:56:52.134BCC931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
06:56:52.134BCC934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
06:56:52.134BCC937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
06:56:52.134BCC940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
06:56:52.134BCC943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
06:56:52.134BCC946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
06:56:52.134BCC949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
06:56:52.134BCC952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
06:56:52.134BCC955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
06:56:52.134BCC958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
06:56:52.134BCC961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
06:56:52.134BCC964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
06:56:52.134BCC967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
06:56:52.134BCC970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
06:56:52.134BCC972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
06:56:52.134BCC974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
06:56:52.134BCC976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
06:56:52.134BCC978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
06:56:52.134BCC980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
06:56:52.134BCC982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
06:56:52.134BCC984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
06:56:52.134BCC986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
06:56:52.134BCC988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
06:56:52.134BCC990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
06:56:52.134BCC992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
06:56:52.134BCC994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
06:56:52.144BCC996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
06:56:52.144BCC998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
06:56:52.144BCC1000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
06:56:52.144BCC1002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
06:56:52.144BCC1004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
06:56:52.144BCC1006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
06:56:52.144BCC1008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
06:56:52.144BCC1010OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
06:56:52.144BCC1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
06:56:52.144BCC629OverlayManager::InitGameClientstarting hooks...
06:56:52.234BCC1991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.188.0.22\\OWUtils.dll succeeded
06:56:52.254BCC602Install::CodeInit [Client,1] (MCH) OK
06:56:52.254BCC602Install::CodeInit [Client,2] (MCH) OK
06:56:52.264BCC602Install::CodeInit [Client,3] (MCH) OK
06:56:52.264BCC602Install::CodeInit [Client,4] (MCH) OK
06:56:52.274BCC602Install::CodeInit [Client,4.1] (MCH) OK
06:56:52.454BCC602Install::CodeInit [Client,4.2] (MCH) OK
06:56:52.454BCC1361Client::hookFunctionsSuspend before hook: OFF
06:56:52.464BCC1062Install::CodeSegment [5|10816|0x4E430000|0x2A40]
06:56:52.464BCC602Install::Codeunknown (MCH) OK
06:56:52.464BCC1062Install::CodeSegment [5|436848|0x4E430000|0x6AA70]
06:56:52.464BCC602Install::Codeunknown (MCH) OK
06:56:52.464BCC1062Install::CodeSegment [5|136080|0x4E430000|0x21390]
06:56:52.634BCC602Install::Codeunknown (MCH) OK
06:56:52.634BCC1062Install::CodeSegment [5|15456|0x4E430000|0x3C60]
06:56:52.804BCC602Install::Codeunknown (MCH) OK
06:56:52.804BCC1062Install::CodeSegment [5|-37320608|0x4E430000|0xFDC68860]
06:56:52.804BCC1153Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
06:56:52.804BCC1062Install::CodeSegment [5|-37299152|0x4E430000|0xFDC6DC30]
06:56:52.804BCC1153Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
06:56:52.804BCC1062Install::CodeSegment [5|-37304848|0x4E430000|0xFDC6C5F0]
06:56:52.804BCC1153Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
06:56:52.804BCC1062Install::CodeSegment [5|-38492176|0x4E430000|0xFDB4A7F0]
06:56:52.804BCC1153Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
06:56:52.804BCC337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
06:56:52.804BCC1272OverlayManager::StartStarting...
06:56:52.804BCC1304OverlayManager::Startstarting hooks 2...
06:56:52.804BCC602Install::CodeInit [Client,5] (MCH) OK
06:56:52.814BCC1470XTRAP COMPATIBLE PATCH WARNING
06:56:52.814BCC1479OverlayManager::Startdone with hooks...
06:56:52.814BCC108ApiManager::InitAPI Manager Event : OK
06:56:52.814BCC120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=2080
06:56:52.814BCC67TXRSettingFail to read texture recognition options 0x0
06:56:52.814BCC114TXOfInterestNew list set with 0 items
06:56:52.814BCC1505OverlayManager::Startget foreground state
06:56:52.814BCC8319OverlayManager::OnForegroundChangedChanged True
06:56:52.814BCC7650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
06:56:52.814BCC1542OverlayManager::StartStarted...
06:56:52.811FB07133OverlayManager::OnConnectedConnected to server
06:56:52.811FB032SendServerHelloMessage::ExecuteSend connection Ack
06:56:52.818207767OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x60576
06:56:52.994BCC602Install::CodeInit [Client,0] (MCH) OK
06:56:52.994BCC428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
06:56:52.994BCC94GraphicsHookManager::StopThreadStopThread
06:56:52.1002444216GraphicsHookManager::MessageLoopExit Thread
06:56:52.1024BCC406Client::initFirstInjectioninit complete
06:56:52.4571FB06959OverlayManager::doActionDisplayFPS - Triggered
06:56:53.2444E687690OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
06:56:53.276674587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
06:56:53.280674148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
06:56:53.289674148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
06:56:53.289674984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
06:56:53.2996741041RenderDeviceD3d11::initRefC r:[2]->[2] 0x47fc9610
06:56:53.2996741072RenderDeviceD3d11::initDevice adapter hash: 1037036666
06:56:53.2996741105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
06:56:53.2996741126RenderDeviceD3d11::initsave state
06:56:53.299674696RenderDeviceD3d11::initDX11loading shaders...
06:56:53.302674705RenderDeviceD3d11::initDX11create vs
06:56:53.302674723RenderDeviceD3d11::initDX11create vs
06:56:53.304674745RenderDeviceD3d11::initDX11create pxs
06:56:53.305674774RenderDeviceD3d11::initDX11create raster
06:56:53.305674842RenderDeviceD3d11::initDX11create buffers
06:56:53.3056741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x47b95868.
06:56:53.3056741134RenderDeviceD3d11::initrestore state
06:56:53.3056741137RenderDeviceD3d11::initTarget Window [0xd50a12]
06:56:53.305674241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
06:56:53.305674248IRenderDevice::reCreateResourceListRECREATION *** Done ***
06:56:53.305674193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
06:56:53.3056742086RenderDeviceD3d11::setFixSet render device fix RT.
06:56:53.3056743061OverlayManager::setGraphicsRender Device fix was set RT.
06:56:53.3056745414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
06:56:53.3066745434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
06:56:53.306674684OverlayInputManager::HandleCommandsClear all hotkeys command
06:56:53.306674725OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
06:56:53.30667426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
06:56:53.30667421StartWidgetsRefresher::ExecuteExecute start wicket manager
06:56:53.306674276WidgetManager::StartLayoutSchedulerstart layout scheduler
06:56:53.3076745550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd50a12}.
06:56:53.3076742497OverlayManager::installWindowProcHookInstall WPH
06:56:53.3076742511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x22208b0
06:56:53.3076742530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
06:56:53.3076742576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1c7a6f20=477785888)=>(0xd8062b90=-670684272)
06:56:53.3076742587OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
06:56:53.307674311PerformanceCounter::NotifyFrameRenderNotify first Render...
06:56:53.3076741024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
06:56:53.3076748211OverlayManager::CheckForSharedTextureSupportCheck for SHT support
06:56:53.3136745485OverlayManager::initOverlayResolutionEx 0X40008
06:56:53.3136745491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
06:56:53.3136745414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
06:56:53.3136745434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
06:56:53.3134E682606OverlayManager::installKeybMouseHookInstall KeybMouse
06:56:53.3134E68480InputInterceptor::stopHookunhook keyboard and mouse
06:56:53.3134E68447InputInterceptor::runHookKeyboard is hooked 0x4e68
06:56:53.3134E68469InputInterceptor::runHookMouse is hooked 0x4e68
06:56:53.3134E687973OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003
06:56:53.3165D8225InterProcessElement::openInterProcess Overwolf_ImID_107C8_P_15068 opened succesfuly
06:56:53.3165D8225InterProcessElement::openInterProcess Overwolf_PID_15068_SHARED_MEMORY_AGENT opened succesfuly
06:56:53.3175D8225InterProcessElement::openInterProcess Overwolf_ImID_107CE_P_15068 opened succesfuly
06:56:53.3175D8225InterProcessElement::openInterProcess Overwolf_PID_15068_SHARED_MEMORY_AGENT opened succesfuly
06:56:53.3175D8225InterProcessElement::openInterProcess Overwolf_ImID_2041C_P_15068 opened succesfuly
06:56:53.3175D8225InterProcessElement::openInterProcess Overwolf_PID_15068_SHARED_MEMORY_AGENT opened succesfuly
06:56:53.3304E686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
06:56:53.339674326RenderImageD3d11::setSizeCreate Texture (330,300) / (384,384) - OK
06:56:53.339674347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
06:56:53.5461FB07234OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\umaga\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.11\plugins/GEPPlugin64.dll]
06:56:53.5506748023OverlayManager::LoadPluginloading plugin: C:\Users\umaga\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.11\plugins/GEPPlugin64.dll
06:56:53.5536748034OverlayManager::LoadPluginPlugin loaded [6] [C:\Users\umaga\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.11\plugins/GEPPlugin64.dll] []
06:56:53.5566748064OverlayManager::LoadPluginfinish loading plugin
06:56:57.7565D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
06:56:59.9884E687690OverlayManager::IsEmptyCursorCache cursor 0x1001f (v: 1)
06:57:02.838202122Client::LogProcessModulesLoaded modules:
06:57:02.948202138C:\Program Files (x86)\Overwolf\0.188.0.22\OWClient.dll
06:57:02.948202138C:\Program Files (x86)\Overwolf\0.188.0.22\OWExplorer.dll
06:57:02.948202138C:\Program Files (x86)\Overwolf\0.188.0.22\OWUtils.dll
06:57:02.948202138C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
06:57:02.948202138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
06:57:02.948202138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
06:57:02.948202138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
06:57:02.948202138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
06:57:02.948202138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
06:57:02.948202138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
06:57:02.948202138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
06:57:02.948202138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
06:57:02.948202138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
06:57:02.948202138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
06:57:02.948202138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
06:57:02.948202138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
06:57:02.948202138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
06:57:02.948202138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
06:57:02.948202138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
06:57:02.948202138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
06:57:02.948202138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
06:57:02.948202138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
06:57:02.948202138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
06:57:02.948202138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
06:57:02.948202138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
06:57:02.948202138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
06:57:02.948202138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
06:57:02.948202138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
06:57:02.948202138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
06:57:02.948202138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
06:57:02.948202138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
06:57:02.948202138C:\Users\umaga\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.11\plugins\64\gep_valorant.dll
06:57:02.948202138C:\Users\umaga\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.11\plugins\64\libowgameevents64.dll
06:57:02.948202138C:\Users\umaga\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.11\plugins\GEPPlugin64.dll
06:57:02.948202138C:\Windows\SYSTEM32\CRYPTBASE.DLL
06:57:02.948202138C:\Windows\SYSTEM32\CRYPTSP.dll
06:57:02.948202138C:\Windows\SYSTEM32\CRYPTUI.dll
06:57:02.948202138C:\Windows\SYSTEM32\ColorAdapterClient.dll
06:57:02.948202138C:\Windows\SYSTEM32\CompPkgSup.DLL
06:57:02.948202138C:\Windows\SYSTEM32\D3DCompiler_43.dll
06:57:02.948202138C:\Windows\SYSTEM32\D3DX9_43.dll
06:57:02.948202138C:\Windows\SYSTEM32\DEVOBJ.dll
06:57:02.948202138C:\Windows\SYSTEM32\DINPUT8.dll
06:57:02.948202138C:\Windows\SYSTEM32\DNSAPI.dll
06:57:02.948202138C:\Windows\SYSTEM32\DSOUND.dll
06:57:02.948202138C:\Windows\SYSTEM32\DWrite.dll
06:57:02.948202138C:\Windows\SYSTEM32\GLU32.dll
06:57:02.948202138C:\Windows\SYSTEM32\HID.DLL
06:57:02.948202138C:\Windows\SYSTEM32\IPHLPAPI.DLL
06:57:02.948202138C:\Windows\SYSTEM32\MFCORE.DLL
06:57:02.948202138C:\Windows\SYSTEM32\MSACM32.dll
06:57:02.948202138C:\Windows\SYSTEM32\MSASN1.dll
06:57:02.948202138C:\Windows\SYSTEM32\NETAPI32.dll
06:57:02.948202138C:\Windows\SYSTEM32\NTASN1.dll
06:57:02.948202138C:\Windows\SYSTEM32\OLEACC.dll
06:57:02.948202138C:\Windows\SYSTEM32\OPENGL32.dll
06:57:02.948202138C:\Windows\SYSTEM32\PROPSYS.dll
06:57:02.948202138C:\Windows\SYSTEM32\RTWorkQ.DLL
06:57:02.948202138C:\Windows\SYSTEM32\SAMCLI.DLL
06:57:02.948202138C:\Windows\SYSTEM32\Secur32.dll
06:57:02.948202138C:\Windows\SYSTEM32\SspiCli.dll
06:57:02.948202138C:\Windows\SYSTEM32\UIAutomationCore.DLL
06:57:02.948202138C:\Windows\SYSTEM32\UMPDC.dll
06:57:02.948202138C:\Windows\SYSTEM32\USERENV.dll
06:57:02.948202138C:\Windows\SYSTEM32\USP10.dll
06:57:02.948202138C:\Windows\SYSTEM32\VERSION.dll
06:57:02.948202138C:\Windows\SYSTEM32\WINHTTP.dll
06:57:02.948202138C:\Windows\SYSTEM32\WINMM.dll
06:57:02.948202138C:\Windows\SYSTEM32\WINNSI.DLL
06:57:02.948202138C:\Windows\SYSTEM32\WINSPOOL.DRV
06:57:02.948202138C:\Windows\SYSTEM32\WTSAPI32.dll
06:57:02.948202138C:\Windows\SYSTEM32\WindowsCodecs.dll
06:57:02.948202138C:\Windows\SYSTEM32\Wldp.dll
06:57:02.948202138C:\Windows\SYSTEM32\X3DAudio1_7.dll
06:57:02.948202138C:\Windows\SYSTEM32\XAPOFX1_5.dll
06:57:02.948202138C:\Windows\SYSTEM32\XAudio2_7.dll
06:57:02.948202138C:\Windows\SYSTEM32\XAudio2_9.dll
06:57:02.948202138C:\Windows\SYSTEM32\XINPUT1_3.dll
06:57:02.948202138C:\Windows\SYSTEM32\XINPUT9_1_0.dll
06:57:02.948202138C:\Windows\SYSTEM32\avrt.dll
06:57:02.948202138C:\Windows\SYSTEM32\credui.dll
06:57:02.948202138C:\Windows\SYSTEM32\cryptnet.dll
06:57:02.948202138C:\Windows\SYSTEM32\d3d11.dll
06:57:02.948202138C:\Windows\SYSTEM32\d3d9.dll
06:57:02.948202138C:\Windows\SYSTEM32\d3dx11_43.dll
06:57:02.948202138C:\Windows\SYSTEM32\dhcpcsvc.DLL
06:57:02.948202138C:\Windows\SYSTEM32\dhcpcsvc6.DLL
06:57:02.948202138C:\Windows\SYSTEM32\drvstore.dll
06:57:02.948202138C:\Windows\SYSTEM32\dwmapi.dll
06:57:02.948202138C:\Windows\SYSTEM32\dxcore.dll
06:57:02.948202138C:\Windows\SYSTEM32\dxgi.dll
06:57:02.948202138C:\Windows\SYSTEM32\dxva2.dll
06:57:02.948202138C:\Windows\SYSTEM32\gpapi.dll
06:57:02.948202138C:\Windows\SYSTEM32\iertutil.dll
06:57:02.948202138C:\Windows\SYSTEM32\inputhost.dll
06:57:02.948202138C:\Windows\SYSTEM32\kernel.appcore.dll
06:57:02.948202138C:\Windows\SYSTEM32\ksuser.dll
06:57:02.948202138C:\Windows\SYSTEM32\mf.dll
06:57:02.948202138C:\Windows\SYSTEM32\mfplat.dll
06:57:02.948202138C:\Windows\SYSTEM32\mfplay.dll
06:57:02.948202138C:\Windows\SYSTEM32\midimap.dll
06:57:02.948202138C:\Windows\SYSTEM32\msacm32.drv
06:57:02.948202138C:\Windows\SYSTEM32\mscms.dll
06:57:02.948202138C:\Windows\SYSTEM32\ncrypt.dll
06:57:02.948202138C:\Windows\SYSTEM32\netutils.dll
06:57:02.948202138C:\Windows\SYSTEM32\ntdll.dll
06:57:02.948202138C:\Windows\SYSTEM32\ntmarta.dll
06:57:02.948202138C:\Windows\SYSTEM32\nvapi64.dll
06:57:02.948202138C:\Windows\SYSTEM32\powrprof.dll
06:57:02.948202138C:\Windows\SYSTEM32\profapi.dll
06:57:02.948202138C:\Windows\SYSTEM32\resourcepolicyclient.dll
06:57:02.948202138C:\Windows\SYSTEM32\srvcli.dll
06:57:02.948202138C:\Windows\SYSTEM32\textinputframework.dll
06:57:02.948202138C:\Windows\SYSTEM32\urlmon.dll
06:57:02.948202138C:\Windows\SYSTEM32\wdmaud.drv
06:57:02.948202138C:\Windows\SYSTEM32\wevtapi.dll
06:57:02.948202138C:\Windows\SYSTEM32\windows.storage.dll
06:57:02.948202138C:\Windows\SYSTEM32\winmmbase.dll
06:57:02.948202138C:\Windows\SYSTEM32\wintypes.dll
06:57:02.948202138C:\Windows\System32\ADVAPI32.dll
06:57:02.948202138C:\Windows\System32\AppXDeploymentClient.dll
06:57:02.948202138C:\Windows\System32\COMDLG32.dll
06:57:02.948202138C:\Windows\System32\CRYPT32.dll
06:57:02.948202138C:\Windows\System32\CoreMessaging.dll
06:57:02.948202138C:\Windows\System32\CoreUIComponents.dll
06:57:02.948202138C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\NvCamera\NvCamera64.dll
06:57:02.948202138C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\NvCamera\d3dcompiler_47_64.dll
06:57:02.948202138C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\nvldumdx.dll
06:57:02.948202138C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\nvwgf2umx_cfg.dll
06:57:02.948202138C:\Windows\System32\GDI32.dll
06:57:02.948202138C:\Windows\System32\IMM32.DLL
06:57:02.948202138C:\Windows\System32\KERNEL32.DLL
06:57:02.948202138C:\Windows\System32\KERNELBASE.dll
06:57:02.948202138C:\Windows\System32\MSAudDecMFT.dll
06:57:02.948202138C:\Windows\System32\NSI.dll
06:57:02.948202138C:\Windows\System32\Normaliz.dll
06:57:02.948202138C:\Windows\System32\OLEAUT32.dll
06:57:02.948202138C:\Windows\System32\OneCoreCommonProxyStub.dll
06:57:02.948202138C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
06:57:02.948202138C:\Windows\System32\PSAPI.DLL
06:57:02.948202138C:\Windows\System32\RPCRT4.dll
06:57:02.948202138C:\Windows\System32\SETUPAPI.dll
06:57:02.948202138C:\Windows\System32\SHCORE.dll
06:57:02.948202138C:\Windows\System32\SHELL32.dll
06:57:02.948202138C:\Windows\System32\SHLWAPI.dll
06:57:02.948202138C:\Windows\System32\USER32.dll
06:57:02.948202138C:\Windows\System32\WINTRUST.dll
06:57:02.948202138C:\Windows\System32\WLDAP32.dll
06:57:02.948202138C:\Windows\System32\WS2_32.dll
06:57:02.948202138C:\Windows\System32\WindowManagementAPI.dll
06:57:02.948202138C:\Windows\System32\Windows.ApplicationModel.dll
06:57:02.948202138C:\Windows\System32\Windows.Media.dll
06:57:02.948202138C:\Windows\System32\Windows.UI.dll
06:57:02.948202138C:\Windows\System32\bcrypt.dll
06:57:02.948202138C:\Windows\System32\bcryptPrimitives.dll
06:57:02.948202138C:\Windows\System32\cfgmgr32.dll
06:57:02.948202138C:\Windows\System32\clbcatq.dll
06:57:02.948202138C:\Windows\System32\colorcnv.dll
06:57:02.948202138C:\Windows\System32\combase.dll
06:57:02.948202138C:\Windows\System32\fwpuclnt.dll
06:57:02.948202138C:\Windows\System32\gameux.dll
06:57:02.948202138C:\Windows\System32\gdi32full.dll
06:57:02.948202138C:\Windows\System32\imagehlp.dll
06:57:02.948202138C:\Windows\System32\mfmp4srcsnk.dll
06:57:02.948202138C:\Windows\System32\mfperfhelper.dll
06:57:02.948202138C:\Windows\System32\msctf.dll
06:57:02.948202138C:\Windows\System32\msdmo.dll
06:57:02.948202138C:\Windows\System32\msmpeg2vdec.dll
06:57:02.948202138C:\Windows\System32\msvcp_win.dll
06:57:02.948202138C:\Windows\System32\msvcrt.dll
06:57:02.948202138C:\Windows\System32\ole32.dll
06:57:02.948202138C:\Windows\System32\rasadhlp.dll
06:57:02.948202138C:\Windows\System32\sechost.dll
06:57:02.948202138C:\Windows\System32\ucrtbase.dll
06:57:02.948202138C:\Windows\System32\win32u.dll
06:57:02.948202138C:\Windows\System32\winrnr.dll
06:57:02.948202138C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
06:57:02.948202138C:\Windows\system32\MMDevAPI.DLL
06:57:02.948202138C:\Windows\system32\NLAapi.dll
06:57:02.948202138C:\Windows\system32\audioses.dll
06:57:02.948202138C:\Windows\system32\dataexchange.dll
06:57:02.948202138C:\Windows\system32\dcomp.dll
06:57:02.948202138C:\Windows\system32\explorerframe.dll
06:57:02.948202138C:\Windows\system32\mswsock.dll
06:57:02.948202138C:\Windows\system32\napinsp.dll
06:57:02.948202138C:\Windows\system32\nvspcap64.dll
06:57:02.948202138C:\Windows\system32\pnrpnsp.dll
06:57:02.948202138C:\Windows\system32\rsaenh.dll
06:57:02.948202138C:\Windows\system32\twinapi.appcore.dll
06:57:02.948202138C:\Windows\system32\twinapi.dll
06:57:02.948202138C:\Windows\system32\uxtheme.dll
06:57:02.948202138C:\Windows\system32\wlanapi.dll
06:57:02.948202138C:\Windows\system32\wshbth.dll
06:57:19.5674E683004OverlayManager::DetachThreadInputDetach thread input 20072, 1652
06:57:19.8201FB0367InputInterceptor::ResetLLHookProcExtReset keys state
06:57:19.8201FB06808OverlayManager::doActionForegroundChange Event OFF (OFF)
06:57:19.8201FB08319OverlayManager::OnForegroundChangedChanged False
06:57:19.8201FB08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x107A4 Title=[Insights Capture: desktop]
06:57:19.8201FB07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
06:57:19.8201FB02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
06:57:19.8201FB02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
06:57:19.8351FB0367InputInterceptor::ResetLLHookProcExtReset keys state
06:57:19.8361FB06959OverlayManager::doActionDisplayFPS - Triggered
06:57:20.84661C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
06:57:22.88361C170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3324].
06:57:22.88361C52WidgetsLayoutScheduler::Stopstopping layout scheduler
06:57:22.88361C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
06:57:23.9464E681833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
06:57:23.9884E68485ReleaseD11DeviceDevice Released! [1]
06:57:23.9884E682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
06:57:23.9884E681548OverlayManager::RestoreGameWNDPROCSearch SWL..
06:57:23.9884E681555OverlayManager::RestoreGameWNDPROCSWL restored.
06:57:23.9884E681565OverlayManager::RestoreGameWNDPROCSWL OK.
06:57:23.9884E681570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x22208b0
06:57:23.9884E682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
06:57:23.9884E68185IRenderDevice::releaseRender Releasing.
06:57:23.9884E6882RenderDeviceCaptureBase::ReleaseTextureRelease
06:57:23.9884E68100RenderDeviceCaptureBase::ReleaseTextureReleased
06:57:23.9884E681258RenderDeviceD3d11::releaseImplementationReleasing 1
06:57:23.9884E681268RenderDeviceD3d11::releaseImplementationReleasing 2
06:57:23.9884E681287RenderDeviceD3d11::releaseImplementationReleasing 3
06:57:23.9884E68202IRenderDevice::releaseRender Releasing Done.
06:57:23.9884E68488ReleaseD11Device End Device Released!
06:57:24.304E68418fSwapResize_BuffersResize buffer (0x47fc9610)!
06:57:24.396741041RenderDeviceD3d11::initRefC r:[2]->[2] 0x47fc9610
06:57:24.396741105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
06:57:24.396741126RenderDeviceD3d11::initsave state
06:57:24.39674696RenderDeviceD3d11::initDX11loading shaders...
06:57:24.466741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x47b95868.
06:57:24.466741134RenderDeviceD3d11::initrestore state
06:57:24.466741137RenderDeviceD3d11::initTarget Window [0xd50a12]
06:57:24.46674241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
06:57:24.46674248IRenderDevice::reCreateResourceListRECREATION *** Done ***
06:57:24.466742942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
06:57:24.466745491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
06:57:24.466745414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
06:57:24.466745434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
06:57:24.6867448ResetSnapShotSH::ExecuteRelease snapshot SH
06:57:24.686745550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd50a12}.
06:57:24.686742497OverlayManager::installWindowProcHookInstall WPH
06:57:24.686742511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x22308b0
06:57:24.686742530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
06:57:24.686742576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1c7a6f20=477785888)=>(0xd8062b90=-670684272)
06:57:24.686742286WidgetManager::Renderresume layout thread
06:57:24.68674276WidgetManager::StartLayoutSchedulerstart layout scheduler
06:57:24.68674293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
06:57:24.686741614WidgetManager::drawskip widget draw (not in foreground) False - False
06:57:24.686741024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
06:57:24.1044E682606OverlayManager::installKeybMouseHookInstall KeybMouse
06:57:24.1044E68480InputInterceptor::stopHookunhook keyboard and mouse
06:57:24.1044E68447InputInterceptor::runHookKeyboard is hooked 0x4e68
06:57:24.1044E68469InputInterceptor::runHookMouse is hooked 0x4e68
06:57:24.1086745485OverlayManager::initOverlayResolutionEx 0X40000
06:57:24.1086745491OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
06:57:28.2934E686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
06:57:28.3004E68485ReleaseD11DeviceDevice Released! [1]
06:57:28.3004E682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
06:57:28.3004E681548OverlayManager::RestoreGameWNDPROCSearch SWL..
06:57:28.3004E681555OverlayManager::RestoreGameWNDPROCSWL restored.
06:57:28.3004E681565OverlayManager::RestoreGameWNDPROCSWL OK.
06:57:28.3004E681570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x22308b0
06:57:28.3004E682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
06:57:28.3004E68185IRenderDevice::releaseRender Releasing.
06:57:28.3004E6882RenderDeviceCaptureBase::ReleaseTextureRelease
06:57:28.3004E68100RenderDeviceCaptureBase::ReleaseTextureReleased
06:57:28.3004E681258RenderDeviceD3d11::releaseImplementationReleasing 1
06:57:28.3004E681268RenderDeviceD3d11::releaseImplementationReleasing 2
06:57:28.3004E681287RenderDeviceD3d11::releaseImplementationReleasing 3
06:57:28.3004E68202IRenderDevice::releaseRender Releasing Done.
06:57:28.3004E68488ReleaseD11Device End Device Released!
06:57:28.3584E68418fSwapResize_BuffersResize buffer (0x47fc9610)!
06:57:28.3726741041RenderDeviceD3d11::initRefC r:[2]->[2] 0x47fc9610
06:57:28.3726741105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
06:57:28.3726741126RenderDeviceD3d11::initsave state
06:57:28.372674696RenderDeviceD3d11::initDX11loading shaders...
06:57:28.3806741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x47b95868.
06:57:28.3806741134RenderDeviceD3d11::initrestore state
06:57:28.3806741137RenderDeviceD3d11::initTarget Window [0xd50a12]
06:57:28.380674241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
06:57:28.380674248IRenderDevice::reCreateResourceListRECREATION *** Done ***
06:57:28.3806745491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
06:57:28.3836745550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd50a12}.
06:57:28.3836742497OverlayManager::installWindowProcHookInstall WPH
06:57:28.3836742511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1d10767
06:57:28.3836742530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
06:57:28.3846742576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1c7a6f20=477785888)=>(0xd8062b90=-670684272)
06:57:28.3866745485OverlayManager::initOverlayResolutionEx 0X40008
06:57:28.3866745491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
06:57:28.3866745414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
06:57:28.3866745434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
06:57:28.3894E682606OverlayManager::installKeybMouseHookInstall KeybMouse
06:57:28.3894E68480InputInterceptor::stopHookunhook keyboard and mouse
06:57:28.3894E68447InputInterceptor::runHookKeyboard is hooked 0x4e68
06:57:28.3894E68469InputInterceptor::runHookMouse is hooked 0x4e68
06:57:28.4421FB06808OverlayManager::doActionForegroundChange Event ON (ON)
06:57:28.4421FB08319OverlayManager::OnForegroundChangedChanged True
06:57:28.4421FB07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
06:57:28.4514E686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
06:57:28.4591FB06959OverlayManager::doActionDisplayFPS - Triggered
06:57:28.4646741024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
06:57:30.46461C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
06:57:32.46661C170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3004].
06:57:32.46661C52WidgetsLayoutScheduler::Stopstopping layout scheduler
06:57:32.46661C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:65)
06:57:32.8454E683004OverlayManager::DetachThreadInputDetach thread input 20072, 1652
06:57:32.9686742286WidgetManager::Renderresume layout thread
06:57:32.968674276WidgetManager::StartLayoutSchedulerstart layout scheduler
06:57:32.968674293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
06:57:37.67861C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
06:57:38.6304E687690OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
06:57:38.6561FB06951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
06:57:38.68761C225InterProcessElement::openInterProcess Overwolf_ImID_3306DE_P_15068 opened succesfuly
06:57:38.68761C225InterProcessElement::openInterProcess Overwolf_PID_15068_SHARED_MEMORY_AGENT opened succesfuly
06:57:39.298674326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
06:57:39.298674347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
06:57:47.1965D8255InterProcessElement::closeInterProcess Overwolf_PID_15068_SHARED_MEMORY_AGENT close 2147483647 bytes
06:57:47.1965D8125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=3306de
06:57:47.1965D8255InterProcessElement::closeInterProcess Overwolf_ImID_3306DE_P_15068 close 2147483647 bytes
06:57:47.1965D82542WidgetManager::RefreshLayoutAsyncMove widget to Poll
06:57:47.386674326RenderImageD3d11::setSizeCreate Texture (330,300) / (384,384) - OK
06:57:47.386674347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
06:57:54.8011FB0140LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
06:57:54.8011FB0127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
06:57:54.808674255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
06:57:56.825169450capture devicecapture device registered
06:57:56.83167450capture devicegraphics-hook.dll loaded against process: VALORANT-Win64-Shipping.exe
06:57:56.83167450capture device(half life scientist) everything.. seems to be in order
06:57:56.83167450capture deviced3d11 shared texture capture successful
06:58:03.8614E68485ReleaseD11DeviceDevice Released! [1]
06:58:03.8614E682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
06:58:03.8614E681548OverlayManager::RestoreGameWNDPROCSearch SWL..
06:58:03.8614E681555OverlayManager::RestoreGameWNDPROCSWL restored.
06:58:03.8614E681565OverlayManager::RestoreGameWNDPROCSWL OK.
06:58:03.8614E681570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1d10767
06:58:03.8614E682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
06:58:03.8614E68185IRenderDevice::releaseRender Releasing.
06:58:03.8614E6850capture device----------------- d3d11 capture freed ----------------
06:58:03.8614E6882RenderDeviceCaptureBase::ReleaseTextureRelease
06:58:03.8614E68100RenderDeviceCaptureBase::ReleaseTextureReleased
06:58:03.8614E681258RenderDeviceD3d11::releaseImplementationReleasing 1
06:58:03.8614E681268RenderDeviceD3d11::releaseImplementationReleasing 2
06:58:03.8614E681287RenderDeviceD3d11::releaseImplementationReleasing 3
06:58:03.8614E68202IRenderDevice::releaseRender Releasing Done.
06:58:03.8614E68488ReleaseD11Device End Device Released!
06:58:03.9131FB0367InputInterceptor::ResetLLHookProcExtReset keys state
06:58:03.9131FB06808OverlayManager::doActionForegroundChange Event OFF (OFF)
06:58:03.9131FB08319OverlayManager::OnForegroundChangedChanged False
06:58:03.9131FB08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1014C Title=[]
06:58:03.9141FB07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
06:58:03.9141FB02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
06:58:03.9141FB02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
06:58:03.9271FB0367InputInterceptor::ResetLLHookProcExtReset keys state
06:58:03.9291FB06959OverlayManager::doActionDisplayFPS - Triggered
06:58:03.9444E68418fSwapResize_BuffersResize buffer (0x47fc9610)!
06:58:04.92961C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
06:58:06.96761C170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3140].
06:58:06.96761C52WidgetsLayoutScheduler::Stopstopping layout scheduler
06:58:06.96761C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
06:58:11.354E68418fSwapResize_BuffersResize buffer (0x47fc9610)!
06:58:11.396741041RenderDeviceD3d11::initRefC r:[2]->[2] 0x47fc9610
06:58:11.396741105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
06:58:11.396741126RenderDeviceD3d11::initsave state
06:58:11.39674696RenderDeviceD3d11::initDX11loading shaders...
06:58:11.421FB06808OverlayManager::doActionForegroundChange Event ON (ON)
06:58:11.421FB08319OverlayManager::OnForegroundChangedChanged True
06:58:11.421FB07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
06:58:11.421FB02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
06:58:11.466741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x47b95868.
06:58:11.466741134RenderDeviceD3d11::initrestore state
06:58:11.466741137RenderDeviceD3d11::initTarget Window [0xd50a12]
06:58:11.46674241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
06:58:11.46674248IRenderDevice::reCreateResourceListRECREATION *** Done ***
06:58:11.466745491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
06:58:11.466745414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
06:58:11.466745434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
06:58:11.7067448ResetSnapShotSH::ExecuteRelease snapshot SH
06:58:11.706745550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd50a12}.
06:58:11.706742497OverlayManager::installWindowProcHookInstall WPH
06:58:11.706742511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x810b19
06:58:11.706742530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
06:58:11.706742576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1c7a6f20=477785888)=>(0xd8062b90=-670684272)
06:58:11.706742286WidgetManager::Renderresume layout thread
06:58:11.70674276WidgetManager::StartLayoutSchedulerstart layout scheduler
06:58:11.70674293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
06:58:11.716741024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
06:58:11.7167450capture deviced3d11 shared texture capture successful
06:58:11.724E682156OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
06:58:11.724E682606OverlayManager::installKeybMouseHookInstall KeybMouse
06:58:11.724E68480InputInterceptor::stopHookunhook keyboard and mouse
06:58:11.724E68447InputInterceptor::runHookKeyboard is hooked 0x4e68
06:58:11.734E68469InputInterceptor::runHookMouse is hooked 0x4e68
06:58:11.734E686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
06:58:11.786745485OverlayManager::initOverlayResolutionEx 0X40008
06:58:11.786745491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
06:58:11.786745414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
06:58:11.796745434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
07:05:48.1161FB0155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
07:05:48.721674326RenderImageD3d11::setSizeCreate Texture (330,300) / (384,384) - OK
07:05:48.721674347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
07:05:53.1171FB0155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
07:05:56.561C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
07:09:22.6641FB06951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
07:09:22.67861C225InterProcessElement::openInterProcess Overwolf_ImID_138E07A0_P_15068 opened succesfuly
07:09:22.67861C225InterProcessElement::openInterProcess Overwolf_PID_15068_SHARED_MEMORY_AGENT opened succesfuly
07:09:23.240674326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
07:09:23.240674347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
07:09:33.50961C255InterProcessElement::closeInterProcess Overwolf_PID_15068_SHARED_MEMORY_AGENT close 2147483647 bytes
07:09:33.50961C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=138e07a0
07:09:33.50961C255InterProcessElement::closeInterProcess Overwolf_ImID_138E07A0_P_15068 close 2147483647 bytes
07:09:33.50961C2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
07:09:40.9421FB0127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
07:09:40.94867450capture device----------------- d3d11 capture freed ----------------
07:09:40.948674255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
07:09:40.96467450capture devicegraphics-hook.dll loaded against process: VALORANT-Win64-Shipping.exe
07:09:40.96467450capture device(half life scientist) everything.. seems to be in order
07:09:40.96467450capture deviced3d11 shared texture capture successful
07:12:40.3294E687690OverlayManager::IsEmptyCursorCache cursor 0x10011 (v: 1)
07:25:59.8754E68485ReleaseD11DeviceDevice Released! [1]
07:25:59.8754E682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
07:25:59.8754E683004OverlayManager::DetachThreadInputDetach thread input 20072, 1652
07:25:59.8754E681548OverlayManager::RestoreGameWNDPROCSearch SWL..
07:25:59.8754E681555OverlayManager::RestoreGameWNDPROCSWL restored.
07:25:59.8754E681565OverlayManager::RestoreGameWNDPROCSWL OK.
07:25:59.8754E681570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x810b19
07:25:59.8754E682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
07:25:59.8754E68185IRenderDevice::releaseRender Releasing.
07:25:59.8754E6850capture device----------------- d3d11 capture freed ----------------
07:25:59.8754E6882RenderDeviceCaptureBase::ReleaseTextureRelease
07:25:59.8754E68100RenderDeviceCaptureBase::ReleaseTextureReleased
07:25:59.8754E681258RenderDeviceD3d11::releaseImplementationReleasing 1
07:25:59.8754E681268RenderDeviceD3d11::releaseImplementationReleasing 2
07:25:59.8754E681287RenderDeviceD3d11::releaseImplementationReleasing 3
07:25:59.8754E68202IRenderDevice::releaseRender Releasing Done.
07:25:59.8754E68488ReleaseD11Device End Device Released!
07:25:59.9454E68418fSwapResize_BuffersResize buffer (0x47fc9610)!
07:26:00.1231FB0367InputInterceptor::ResetLLHookProcExtReset keys state
07:26:00.1231FB06808OverlayManager::doActionForegroundChange Event OFF (OFF)
07:26:00.1231FB08319OverlayManager::OnForegroundChangedChanged False
07:26:00.1231FB08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2D059C Title=[NVIDIA Denetim Masas
07:26:00.1231FB07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
07:26:00.1231FB02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
07:26:00.1231FB02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
07:26:00.1391FB0367InputInterceptor::ResetLLHookProcExtReset keys state
07:26:00.1401FB06959OverlayManager::doActionDisplayFPS - Triggered
07:26:01.1442F48293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
07:26:03.1752F48170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3328].
07:26:03.1752F4852WidgetsLayoutScheduler::Stopstopping layout scheduler
07:26:03.1752F4861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
07:26:07.7861FB06808OverlayManager::doActionForegroundChange Event ON (ON)
07:26:07.7861FB08319OverlayManager::OnForegroundChangedChanged True
07:26:07.7871FB07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
07:26:07.7871FB02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
07:26:09.54E68418fSwapResize_BuffersResize buffer (0x47fc9610)!
07:26:09.76741041RenderDeviceD3d11::initRefC r:[2]->[2] 0x47fc9610
07:26:09.76741105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
07:26:09.76741126RenderDeviceD3d11::initsave state
07:26:09.7674696RenderDeviceD3d11::initDX11loading shaders...
07:26:09.146741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x47b95868.
07:26:09.146741134RenderDeviceD3d11::initrestore state
07:26:09.146741137RenderDeviceD3d11::initTarget Window [0xd50a12]
07:26:09.14674241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
07:26:09.14674248IRenderDevice::reCreateResourceListRECREATION *** Done ***
07:26:09.146745491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
07:26:09.146745414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
07:26:09.146745434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
07:26:09.3967448ResetSnapShotSH::ExecuteRelease snapshot SH
07:26:09.396745550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd50a12}.
07:26:09.396742497OverlayManager::installWindowProcHookInstall WPH
07:26:09.396742511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x73fc0abf
07:26:09.396742530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
07:26:09.396742576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1c7a6f20=477785888)=>(0xd8062b90=-670684272)
07:26:09.396742286WidgetManager::Renderresume layout thread
07:26:09.39674276WidgetManager::StartLayoutSchedulerstart layout scheduler
07:26:09.39674293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
07:26:09.406741024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
07:26:09.4067450capture deviced3d11 shared texture capture successful
07:26:09.424E682606OverlayManager::installKeybMouseHookInstall KeybMouse
07:26:09.424E68480InputInterceptor::stopHookunhook keyboard and mouse
07:26:09.424E68447InputInterceptor::runHookKeyboard is hooked 0x4e68
07:26:09.424E68469InputInterceptor::runHookMouse is hooked 0x4e68
07:26:09.446745485OverlayManager::initOverlayResolutionEx 0X40008
07:26:09.446745491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
07:26:09.446745414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
07:26:09.446745434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
07:26:09.4344E686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
07:32:11.8584E68485ReleaseD11DeviceDevice Released! [1]
07:32:11.8584E682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
07:32:11.8584E683004OverlayManager::DetachThreadInputDetach thread input 20072, 1652
07:32:11.8584E681548OverlayManager::RestoreGameWNDPROCSearch SWL..
07:32:11.8584E681555OverlayManager::RestoreGameWNDPROCSWL restored.
07:32:11.8584E681565OverlayManager::RestoreGameWNDPROCSWL OK.
07:32:11.8584E681570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x73fc0abf
07:32:11.8584E682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
07:32:11.8584E68185IRenderDevice::releaseRender Releasing.
07:32:11.8584E6850capture device----------------- d3d11 capture freed ----------------
07:32:11.8584E6882RenderDeviceCaptureBase::ReleaseTextureRelease
07:32:11.8584E68100RenderDeviceCaptureBase::ReleaseTextureReleased
07:32:11.8584E681258RenderDeviceD3d11::releaseImplementationReleasing 1
07:32:11.8584E681268RenderDeviceD3d11::releaseImplementationReleasing 2
07:32:11.8584E681287RenderDeviceD3d11::releaseImplementationReleasing 3
07:32:11.8584E68202IRenderDevice::releaseRender Releasing Done.
07:32:11.8584E68488ReleaseD11Device End Device Released!
07:32:11.9274E68418fSwapResize_BuffersResize buffer (0x47fc9610)!
07:32:12.3431FB0367InputInterceptor::ResetLLHookProcExtReset keys state
07:32:12.3431FB06808OverlayManager::doActionForegroundChange Event OFF (OFF)
07:32:12.3431FB08319OverlayManager::OnForegroundChangedChanged False
07:32:12.3431FB08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2D059C Title=[NVIDIA Denetim Masas
07:32:12.3431FB07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
07:32:12.3431FB02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
07:32:12.3431FB02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
07:32:12.3591FB0367InputInterceptor::ResetLLHookProcExtReset keys state
07:32:12.3611FB06959OverlayManager::doActionDisplayFPS - Triggered
07:32:12.85118D4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
07:32:14.86618D4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3040].
07:32:14.86618D452WidgetsLayoutScheduler::Stopstopping layout scheduler
07:32:14.86618D461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
07:32:15.3244E68418fSwapResize_BuffersResize buffer (0x47fc9610)!
07:32:15.3286741041RenderDeviceD3d11::initRefC r:[2]->[2] 0x47fc9610
07:32:15.3286741105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
07:32:15.3286741126RenderDeviceD3d11::initsave state
07:32:15.328674696RenderDeviceD3d11::initDX11loading shaders...
07:32:15.3346741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x47b95868.
07:32:15.3346741134RenderDeviceD3d11::initrestore state
07:32:15.3346741137RenderDeviceD3d11::initTarget Window [0xd50a12]
07:32:15.334674241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
07:32:15.334674248IRenderDevice::reCreateResourceListRECREATION *** Done ***
07:32:15.3346742942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
07:32:15.3346745491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
07:32:15.3346745414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
07:32:15.3346745434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
07:32:15.35267448ResetSnapShotSH::ExecuteRelease snapshot SH
07:32:15.3526745550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd50a12}.
07:32:15.3526742497OverlayManager::installWindowProcHookInstall WPH
07:32:15.3526742511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6c060947
07:32:15.3526742530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
07:32:15.3526742576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1c7a6f20=477785888)=>(0xd8062b90=-670684272)
07:32:15.3526742286WidgetManager::Renderresume layout thread
07:32:15.352674276WidgetManager::StartLayoutSchedulerstart layout scheduler
07:32:15.352674293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
07:32:15.3526741614WidgetManager::drawskip widget draw (not in foreground) False - False
07:32:15.3526741024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
07:32:15.3544E682606OverlayManager::installKeybMouseHookInstall KeybMouse
07:32:15.3544E68480InputInterceptor::stopHookunhook keyboard and mouse
07:32:15.3544E68447InputInterceptor::runHookKeyboard is hooked 0x4e68
07:32:15.3544E68469InputInterceptor::runHookMouse is hooked 0x4e68
07:32:15.3606745485OverlayManager::initOverlayResolutionEx 0X40008
07:32:15.3606745491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
07:32:15.3606745414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
07:32:15.3606745434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
07:32:15.3821FB06808OverlayManager::doActionForegroundChange Event ON (ON)
07:32:15.3821FB08319OverlayManager::OnForegroundChangedChanged True
07:32:15.3831FB07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
07:32:15.38667450capture deviced3d11 shared texture capture successful
07:32:15.3894E686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
07:32:15.4011FB06959OverlayManager::doActionDisplayFPS - Triggered
07:32:15.4046741024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
07:44:38.4521FB0155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
07:44:38.804674326RenderImageD3d11::setSizeCreate Texture (330,300) / (384,384) - OK
07:44:38.804674347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
07:44:39.3471FB06951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
07:44:39.375FD8225InterProcessElement::openInterProcess Overwolf_ImID_B6A08CE_P_15068 opened succesfuly
07:44:39.375FD8225InterProcessElement::openInterProcess Overwolf_PID_15068_SHARED_MEMORY_AGENT opened succesfuly
07:44:40.58674326RenderImageD3d11::setSizeCreate Texture (400,680) / (512,768) - OK
07:44:40.58674347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
07:44:43.4521FB0155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
07:44:46.317FD8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
07:44:53.7184E682774OverlayManager::setControlModeOVERLAY_CONTROL_ON
07:44:53.7254E687690OverlayManager::IsEmptyCursorCache cursor 0x17098e (v: 1)
07:44:53.9474E682830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
07:44:53.9544E683947OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x17098e;prev = 0x17098e , {Original values: ref = 0 handle = 0x10003}
07:44:54.2184E682774OverlayManager::setControlModeOVERLAY_CONTROL_ON
07:44:54.2534E687690OverlayManager::IsEmptyCursorCache cursor 0x2d098a (v: 1)
07:44:54.7706742830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
07:44:54.7814E683947OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x17098e;prev = 0x2d098a , {Original values: ref = 0 handle = 0x10003}
07:44:54.781FD8255InterProcessElement::closeInterProcess Overwolf_PID_15068_SHARED_MEMORY_AGENT close 2147483647 bytes
07:44:54.781FD8125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b6a08ce
07:44:54.781FD8255InterProcessElement::closeInterProcess Overwolf_ImID_B6A08CE_P_15068 close 2147483647 bytes
07:44:54.782FD82542WidgetManager::RefreshLayoutAsyncMove widget to Poll
07:45:21.177FD8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
07:45:22.5321FB06951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
07:45:22.548FD8225InterProcessElement::openInterProcess Overwolf_ImID_B6B08CE_P_15068 opened succesfuly
07:45:22.548FD8225InterProcessElement::openInterProcess Overwolf_PID_15068_SHARED_MEMORY_AGENT opened succesfuly
07:45:22.938674326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
07:45:22.938674347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
07:45:30.297FD8255InterProcessElement::closeInterProcess Overwolf_PID_15068_SHARED_MEMORY_AGENT close 2147483647 bytes
07:45:30.297FD8125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b6b08ce
07:45:30.297FD8255InterProcessElement::closeInterProcess Overwolf_ImID_B6B08CE_P_15068 close 2147483647 bytes
07:45:30.297FD82542WidgetManager::RefreshLayoutAsyncMove widget to Poll
07:45:37.8001FB0127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
07:45:37.80367450capture device----------------- d3d11 capture freed ----------------
07:45:37.803674255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
07:45:37.82767450capture devicegraphics-hook.dll loaded against process: VALORANT-Win64-Shipping.exe
07:45:37.82767450capture device(half life scientist) everything.. seems to be in order
07:45:37.82767450capture deviced3d11 shared texture capture successful
07:48:56.339FD8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
07:48:59.7624E683004OverlayManager::DetachThreadInputDetach thread input 20072, 1652
07:48:59.8511FB0367InputInterceptor::ResetLLHookProcExtReset keys state
07:48:59.8511FB06808OverlayManager::doActionForegroundChange Event OFF (OFF)
07:48:59.8511FB08319OverlayManager::OnForegroundChangedChanged False
07:48:59.8511FB08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x107A4 Title=[Insights Capture: desktop]
07:48:59.8511FB07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
07:48:59.8511FB02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
07:48:59.8511FB02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
07:48:59.8551FB0367InputInterceptor::ResetLLHookProcExtReset keys state
07:48:59.8561FB06959OverlayManager::doActionDisplayFPS - Triggered
07:49:00.870FD8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
07:49:02.5384E681833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
07:49:02.6144E686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
07:49:02.8761FB06808OverlayManager::doActionForegroundChange Event ON (ON)
07:49:02.8761FB08319OverlayManager::OnForegroundChangedChanged True
07:49:02.8771FB07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
07:49:02.8771FB02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
07:49:02.892FD8170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3137].
07:49:02.892FD852WidgetsLayoutScheduler::Stopstopping layout scheduler
07:49:02.892FD861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
07:49:03.23867448ResetSnapShotSH::ExecuteRelease snapshot SH
07:49:03.2386742286WidgetManager::Renderresume layout thread
07:49:03.238674276WidgetManager::StartLayoutSchedulerstart layout scheduler
07:49:03.238674293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
07:49:03.2386741024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
07:49:03.2404E686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
07:51:04.317FD8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
07:53:02.1991FB06951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
07:53:02.215167C225InterProcessElement::openInterProcess Overwolf_ImID_D7088C_P_15068 opened succesfuly
07:53:02.215167C225InterProcessElement::openInterProcess Overwolf_PID_15068_SHARED_MEMORY_AGENT opened succesfuly
07:53:02.873674326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
07:53:02.873674347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
08:13:12.6901FB0155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
08:13:13.2831FB06951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
08:13:13.2851FB06951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
08:13:13.3104E88255InterProcessElement::closeInterProcess Overwolf_PID_15068_SHARED_MEMORY_AGENT close 2147483647 bytes
08:13:13.3104E88125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d7088c
08:13:13.3104E88255InterProcessElement::closeInterProcess Overwolf_ImID_D7088C_P_15068 close 2147483647 bytes
08:13:13.3114E882542WidgetManager::RefreshLayoutAsyncMove widget to Poll
08:13:13.3144E88225InterProcessElement::openInterProcess Overwolf_ImID_62C0776_P_15068 opened succesfuly
08:13:13.3144E88225InterProcessElement::openInterProcess Overwolf_PID_15068_SHARED_MEMORY_AGENT opened succesfuly
08:13:14.123674326RenderImageD3d11::setSizeCreate Texture (400,680) / (512,768) - OK
08:13:14.123674347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
08:13:17.6921FB0155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
08:13:20.5824E88293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:13:28.1964E682774OverlayManager::setControlModeOVERLAY_CONTROL_ON
08:13:28.8834E682830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:13:28.8904E683947OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x17098e;prev = 0x2d098a , {Original values: ref = 0 handle = 0x10003}
08:13:28.8954E88255InterProcessElement::closeInterProcess Overwolf_PID_15068_SHARED_MEMORY_AGENT close 2147483647 bytes
08:13:28.8954E88125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=62c0776
08:13:28.8954E88255InterProcessElement::closeInterProcess Overwolf_ImID_62C0776_P_15068 close 2147483647 bytes
08:13:28.8964E882542WidgetManager::RefreshLayoutAsyncMove widget to Poll
08:15:52.11FB06951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
08:15:52.25B48225InterProcessElement::openInterProcess Overwolf_ImID_1A110A0E_P_15068 opened succesfuly
08:15:52.25B48225InterProcessElement::openInterProcess Overwolf_PID_15068_SHARED_MEMORY_AGENT opened succesfuly
08:15:52.503674326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
08:15:52.503674347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
08:16:02.7214D84255InterProcessElement::closeInterProcess Overwolf_PID_15068_SHARED_MEMORY_AGENT close 2147483647 bytes
08:16:02.7214D84125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1a110a0e
08:16:02.7214D84255InterProcessElement::closeInterProcess Overwolf_ImID_1A110A0E_P_15068 close 2147483647 bytes
08:16:02.7214D842542WidgetManager::RefreshLayoutAsyncMove widget to Poll
08:16:06.9774D84293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:16:10.3271FB0127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
08:16:10.33067450capture device----------------- d3d11 capture freed ----------------
08:16:10.330674255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
08:16:10.34467450capture devicegraphics-hook.dll loaded against process: VALORANT-Win64-Shipping.exe
08:16:10.34467450capture device(half life scientist) everything.. seems to be in order
08:16:10.34567450capture deviced3d11 shared texture capture successful
08:28:32.2794E683004OverlayManager::DetachThreadInputDetach thread input 20072, 1652
08:28:32.5571FB0367InputInterceptor::ResetLLHookProcExtReset keys state
08:28:32.5571FB06808OverlayManager::doActionForegroundChange Event OFF (OFF)
08:28:32.5571FB08319OverlayManager::OnForegroundChangedChanged False
08:28:32.5571FB08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x107A4 Title=[Insights Capture: desktop]
08:28:32.5571FB07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
08:28:32.5571FB02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:28:32.5571FB02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:28:32.5721FB0367InputInterceptor::ResetLLHookProcExtReset keys state
08:28:32.5731FB06959OverlayManager::doActionDisplayFPS - Triggered
08:28:33.5724E48293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:28:35.6074E48170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3411].
08:28:35.6074E4852WidgetsLayoutScheduler::Stopstopping layout scheduler
08:28:35.6074E4861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
08:28:38.6614E681833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
08:28:38.8244E686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
08:28:38.83367448ResetSnapShotSH::ExecuteRelease snapshot SH
08:28:38.8336741024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:28:39.1301FB06808OverlayManager::doActionForegroundChange Event ON (ON)
08:28:39.1301FB08319OverlayManager::OnForegroundChangedChanged True
08:28:39.1301FB07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
08:28:39.1301FB02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:28:39.1316742286WidgetManager::Renderresume layout thread
08:28:39.131674276WidgetManager::StartLayoutSchedulerstart layout scheduler
08:28:39.131674293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:28:39.1464E686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
08:28:39.1471FB06959OverlayManager::doActionDisplayFPS - Triggered
08:28:39.1576741024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:28:39.3474E686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
08:28:39.4434E686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
08:28:39.7774E686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
08:54:31.2491FB0155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
08:54:31.8721FB06951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
08:54:31.9031890225InterProcessElement::openInterProcess Overwolf_ImID_14290AA4_P_15068 opened succesfuly
08:54:31.9031890225InterProcessElement::openInterProcess Overwolf_PID_15068_SHARED_MEMORY_AGENT opened succesfuly
08:54:32.652674326RenderImageD3d11::setSizeCreate Texture (400,680) / (512,768) - OK
08:54:32.652674347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
08:54:36.2511FB0155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
08:54:39.1271890293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:54:51.8344E682774OverlayManager::setControlModeOVERLAY_CONTROL_ON
08:54:52.2056742830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:54:52.2161890255InterProcessElement::closeInterProcess Overwolf_PID_15068_SHARED_MEMORY_AGENT close 2147483647 bytes
08:54:52.2161890125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=14290aa4
08:54:52.2161890255InterProcessElement::closeInterProcess Overwolf_ImID_14290AA4_P_15068 close 2147483647 bytes
08:54:52.2164E683947OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x17098e;prev = 0x2d098a , {Original values: ref = 0 handle = 0x10003}
08:54:52.21618902542WidgetManager::RefreshLayoutAsyncMove widget to Poll
08:56:15.5334E683004OverlayManager::DetachThreadInputDetach thread input 20072, 1652
08:56:15.6311FB0367InputInterceptor::ResetLLHookProcExtReset keys state
08:56:15.6311FB06808OverlayManager::doActionForegroundChange Event OFF (OFF)
08:56:15.6311FB08319OverlayManager::OnForegroundChangedChanged False
08:56:15.6311FB08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2BBB021A Title=[Görev Geçi
08:56:15.6311FB07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
08:56:15.6311FB02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:56:15.6311FB02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:56:15.6321FB0367InputInterceptor::ResetLLHookProcExtReset keys state
08:56:15.6341FB06959OverlayManager::doActionDisplayFPS - Triggered
08:56:16.6464D14293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:56:18.6714D14170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3145].
08:56:18.6714D1452WidgetsLayoutScheduler::Stopstopping layout scheduler
08:56:18.6714D1461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
09:24:13.1444E681833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:24:13.2344E686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
09:24:13.36967448ResetSnapShotSH::ExecuteRelease snapshot SH
09:24:13.3696741024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:24:13.4991FB06808OverlayManager::doActionForegroundChange Event ON (ON)
09:24:13.4991FB08319OverlayManager::OnForegroundChangedChanged True
09:24:13.4991FB07650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
09:24:13.4991FB02942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
09:24:13.5056742286WidgetManager::Renderresume layout thread
09:24:13.505674276WidgetManager::StartLayoutSchedulerstart layout scheduler
09:24:13.505674293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
09:24:13.5154E686248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
09:24:13.5171FB06959OverlayManager::doActionDisplayFPS - Triggered
09:24:13.5236741024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:24:16.7724E683004OverlayManager::DetachThreadInputDetach thread input 20072, 1652
09:24:16.7724E683008OverlayManager::DetachThreadInputAttachThreadInput has failed detach. [20072 - 1652]] GLE=0x57
09:24:16.773E68485ReleaseD11DeviceDevice Released! [1]
09:24:16.773E682954OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:24:16.773E681548OverlayManager::RestoreGameWNDPROCSearch SWL..
09:24:16.773E681555OverlayManager::RestoreGameWNDPROCSWL restored.
09:24:16.773E681565OverlayManager::RestoreGameWNDPROCSWL OK.
09:24:16.773E681570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6c060947
09:24:16.773E682976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:24:16.773E68185IRenderDevice::releaseRender Releasing.
09:24:16.773E6850capture device----------------- d3d11 capture freed ----------------
09:24:16.773E6882RenderDeviceCaptureBase::ReleaseTextureRelease
09:24:16.773E68100RenderDeviceCaptureBase::ReleaseTextureReleased
09:24:16.773E681258RenderDeviceD3d11::releaseImplementationReleasing 1
09:24:16.773E681268RenderDeviceD3d11::releaseImplementationReleasing 2
09:24:16.773E681287RenderDeviceD3d11::releaseImplementationReleasing 3
09:24:16.773E68202IRenderDevice::releaseRender Releasing Done.
09:24:16.773E68488ReleaseD11Device End Device Released!
09:24:16.773E68534fDevice11_Releaseswap chain release 0 0x47fc9610 [overlay:0]
09:24:17.471FB0367InputInterceptor::ResetLLHookProcExtReset keys state
09:24:17.471FB06808OverlayManager::doActionForegroundChange Event OFF (OFF)
09:24:17.471FB08319OverlayManager::OnForegroundChangedChanged False
09:24:17.471FB08353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x100AE Title=[]
09:24:17.471FB07650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
09:24:17.471FB02935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
09:24:17.471FB02830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:24:17.621FB0367InputInterceptor::ResetLLHookProcExtReset keys state
09:24:17.631FB06959OverlayManager::doActionDisplayFPS - Triggered
09:24:17.5502FE0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
09:24:19.5694854170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3424].
09:24:19.569485452WidgetsLayoutScheduler::Stopstopping layout scheduler
09:24:19.569485461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
09:24:19.7324E682196ClientExitProcessCallbackClient::Exit Process Callback [0].
09:24:19.7324E68690Client::clearClient::Clear [0 - 1] .
09:24:19.7324E68697Client::clearClient::Clear stoping...
09:24:19.7324E681176OverlayManager::StopInternalstopping...
09:24:19.7324E681203OverlayManager::StopInternalStoping server connection
09:24:19.7321FB07158OverlayManager::OnDisconnectedDisconnected from server
09:24:19.7334E681208OverlayManager::StopInternalStopped server connection
09:24:19.7334E68206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
09:24:19.7334E68232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
09:24:19.7334E68232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
09:24:19.7334E681229OverlayManager::StopInternalClosing inter process
09:24:19.7334E6825InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
09:24:19.7332C94118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
09:24:19.7334E68255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
09:24:19.7334E6859InterProcessEventHandler::~InterProcessEventHandlerDone.
09:24:19.7334E681241OverlayManager::StopInternalnot running.
09:24:19.7334E68141ApiManager::DestroyBackgroundThreadDestroy call.
09:24:20.50820188ApiManager::BackgroundThreadBackground Thread is terminated.
09:24:20.504E68232ApiManager::ClearAllCommandsClearing commands [3]
09:24:20.504E68249ApiManager::ClearAllCommandsCleared
09:24:20.504E68136ApiManager::DestroyDestroyed
09:24:20.504E681243OverlayManager::StopInternalstopped.
09:24:20.504E68758Client::clearRemove old SHM
09:24:20.504E68255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_18915068 close 2147483647 bytes
09:24:20.504E68766Client::clearStop tasks thread
09:24:20.534E68779Client::clearClient::Clear - Done.
09:24:20.544E682211ClientExitProcessCallbackGoing to ExitProcess()