TimeThreadLineFunctionMessage
03:26:34.211550138runClientStarting Overlay PID=19904(0x4dc0) server PID = 15068
03:26:34.211550560Client::initClient::Initialize
03:26:34.211550568Client::initStart owclient thread
03:26:34.2122DDC325Client::initFirstInjectionClient::initFirstInjection.
03:26:34.2122DDC225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_18915068 opened succesfuly
03:26:34.2122DDC351session id = {12BEAA92-4DCF-43D1-A179-BDE57BED0CDE}
03:26:34.2122DDC2069Client::LogClientInfoCommandLine[1] [C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=59641-remoting-auth-token=0svw_BludLZ2539_sfPNEg].
03:26:34.2122DDC2087Client::LogClientInfoOS version [10.0]
03:26:34.2122DDC2092Client::LogClientInfoProcess OS version [10.0] [64-bit]
03:26:34.2122DDC2110Client::LogClientInfoClient [64-bit] Version 2.2.189.3
03:26:34.2122DDC2122Client::LogProcessModulesLoaded modules:
03:26:34.2202DDC2138C:\Program Files (x86)\Overwolf\0.188.0.22\OWClient.dll
03:26:34.2202DDC2138C:\Program Files (x86)\Overwolf\0.188.0.22\OWExplorer.dll
03:26:34.2202DDC2138C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
03:26:34.2202DDC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
03:26:34.2202DDC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
03:26:34.2202DDC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
03:26:34.2202DDC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
03:26:34.2202DDC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
03:26:34.2202DDC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
03:26:34.2202DDC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
03:26:34.2202DDC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
03:26:34.2202DDC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
03:26:34.2202DDC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
03:26:34.2202DDC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
03:26:34.2202DDC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
03:26:34.2202DDC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
03:26:34.2202DDC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
03:26:34.2202DDC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
03:26:34.2202DDC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
03:26:34.2202DDC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
03:26:34.2202DDC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
03:26:34.2202DDC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
03:26:34.2202DDC2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
03:26:34.2202DDC2138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
03:26:34.2202DDC2138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
03:26:34.2202DDC2138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
03:26:34.2202DDC2138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
03:26:34.2202DDC2138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
03:26:34.2202DDC2138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
03:26:34.2202DDC2138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\CRYPTBASE.DLL
03:26:34.2202DDC2138C:\Windows\SYSTEM32\CRYPTSP.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\CRYPTUI.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\DEVOBJ.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\DINPUT8.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\DNSAPI.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\DSOUND.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\DWrite.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\GLU32.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\HID.DLL
03:26:34.2202DDC2138C:\Windows\SYSTEM32\IPHLPAPI.DLL
03:26:34.2202DDC2138C:\Windows\SYSTEM32\MSASN1.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\NETAPI32.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\NTASN1.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\OLEACC.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\OPENGL32.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\PROPSYS.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\RTWorkQ.DLL
03:26:34.2202DDC2138C:\Windows\SYSTEM32\SAMCLI.DLL
03:26:34.2202DDC2138C:\Windows\SYSTEM32\Secur32.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\SspiCli.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\UIAutomationCore.DLL
03:26:34.2202DDC2138C:\Windows\SYSTEM32\UMPDC.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\USERENV.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\USP10.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\VERSION.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\WINHTTP.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\WINMM.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\WINNSI.DLL
03:26:34.2202DDC2138C:\Windows\SYSTEM32\WINSPOOL.DRV
03:26:34.2202DDC2138C:\Windows\SYSTEM32\WTSAPI32.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\WindowsCodecs.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\Wldp.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\X3DAudio1_7.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\XAPOFX1_5.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\XAudio2_7.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\XAudio2_9.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\XINPUT1_3.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\XINPUT9_1_0.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\avrt.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\credui.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\cryptnet.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\d3d11.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\d3d9.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\dhcpcsvc.DLL
03:26:34.2202DDC2138C:\Windows\SYSTEM32\dhcpcsvc6.DLL
03:26:34.2202DDC2138C:\Windows\SYSTEM32\drvstore.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\dwmapi.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\dxcore.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\dxgi.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\dxva2.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\gpapi.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\iertutil.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\inputhost.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\kernel.appcore.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\mf.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\mfplat.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\mfplay.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\ncrypt.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\netutils.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\ntdll.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\ntmarta.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\nvapi64.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\powrprof.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\profapi.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\resourcepolicyclient.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\srvcli.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\textinputframework.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\urlmon.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\wevtapi.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\windows.storage.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\winmmbase.dll
03:26:34.2202DDC2138C:\Windows\SYSTEM32\wintypes.dll
03:26:34.2202DDC2138C:\Windows\System32\ADVAPI32.dll
03:26:34.2202DDC2138C:\Windows\System32\COMDLG32.dll
03:26:34.2202DDC2138C:\Windows\System32\CRYPT32.dll
03:26:34.2202DDC2138C:\Windows\System32\CoreMessaging.dll
03:26:34.2202DDC2138C:\Windows\System32\CoreUIComponents.dll
03:26:34.2202DDC2138C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\NvCamera\NvCamera64.dll
03:26:34.2202DDC2138C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\NvCamera\d3dcompiler_47_64.dll
03:26:34.2202DDC2138C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\nvldumdx.dll
03:26:34.2202DDC2138C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\nvwgf2umx_cfg.dll
03:26:34.2202DDC2138C:\Windows\System32\GDI32.dll
03:26:34.2202DDC2138C:\Windows\System32\IMM32.DLL
03:26:34.2202DDC2138C:\Windows\System32\KERNEL32.DLL
03:26:34.2202DDC2138C:\Windows\System32\KERNELBASE.dll
03:26:34.2202DDC2138C:\Windows\System32\NSI.dll
03:26:34.2202DDC2138C:\Windows\System32\Normaliz.dll
03:26:34.2202DDC2138C:\Windows\System32\OLEAUT32.dll
03:26:34.2202DDC2138C:\Windows\System32\OneCoreCommonProxyStub.dll
03:26:34.2202DDC2138C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
03:26:34.2202DDC2138C:\Windows\System32\PSAPI.DLL
03:26:34.2202DDC2138C:\Windows\System32\RPCRT4.dll
03:26:34.2202DDC2138C:\Windows\System32\SETUPAPI.dll
03:26:34.2202DDC2138C:\Windows\System32\SHCORE.dll
03:26:34.2202DDC2138C:\Windows\System32\SHELL32.dll
03:26:34.2202DDC2138C:\Windows\System32\SHLWAPI.dll
03:26:34.2202DDC2138C:\Windows\System32\USER32.dll
03:26:34.2202DDC2138C:\Windows\System32\WINTRUST.dll
03:26:34.2202DDC2138C:\Windows\System32\WLDAP32.dll
03:26:34.2202DDC2138C:\Windows\System32\WS2_32.dll
03:26:34.2202DDC2138C:\Windows\System32\WindowManagementAPI.dll
03:26:34.2202DDC2138C:\Windows\System32\Windows.UI.dll
03:26:34.2202DDC2138C:\Windows\System32\bcrypt.dll
03:26:34.2202DDC2138C:\Windows\System32\bcryptPrimitives.dll
03:26:34.2202DDC2138C:\Windows\System32\cfgmgr32.dll
03:26:34.2202DDC2138C:\Windows\System32\clbcatq.dll
03:26:34.2202DDC2138C:\Windows\System32\combase.dll
03:26:34.2202DDC2138C:\Windows\System32\fwpuclnt.dll
03:26:34.2202DDC2138C:\Windows\System32\gameux.dll
03:26:34.2202DDC2138C:\Windows\System32\gdi32full.dll
03:26:34.2202DDC2138C:\Windows\System32\imagehlp.dll
03:26:34.2202DDC2138C:\Windows\System32\msctf.dll
03:26:34.2202DDC2138C:\Windows\System32\msvcp_win.dll
03:26:34.2202DDC2138C:\Windows\System32\msvcrt.dll
03:26:34.2202DDC2138C:\Windows\System32\ole32.dll
03:26:34.2202DDC2138C:\Windows\System32\rasadhlp.dll
03:26:34.2202DDC2138C:\Windows\System32\sechost.dll
03:26:34.2202DDC2138C:\Windows\System32\ucrtbase.dll
03:26:34.2202DDC2138C:\Windows\System32\win32u.dll
03:26:34.2202DDC2138C:\Windows\System32\winrnr.dll
03:26:34.2202DDC2138C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
03:26:34.2202DDC2138C:\Windows\system32\MMDevAPI.DLL
03:26:34.2202DDC2138C:\Windows\system32\NLAapi.dll
03:26:34.2202DDC2138C:\Windows\system32\audioses.dll
03:26:34.2202DDC2138C:\Windows\system32\dataexchange.dll
03:26:34.2202DDC2138C:\Windows\system32\dcomp.dll
03:26:34.2202DDC2138C:\Windows\system32\explorerframe.dll
03:26:34.2202DDC2138C:\Windows\system32\mswsock.dll
03:26:34.2202DDC2138C:\Windows\system32\napinsp.dll
03:26:34.2202DDC2138C:\Windows\system32\nvspcap64.dll
03:26:34.2202DDC2138C:\Windows\system32\pnrpnsp.dll
03:26:34.2202DDC2138C:\Windows\system32\rsaenh.dll
03:26:34.2202DDC2138C:\Windows\system32\twinapi.appcore.dll
03:26:34.2202DDC2138C:\Windows\system32\uxtheme.dll
03:26:34.2202DDC2138C:\Windows\system32\wlanapi.dll
03:26:34.2202DDC2138C:\Windows\system32\wshbth.dll
03:26:34.2212DDC79GraphicsHookManager::InitCreated Thread - Created , ThreadId=10428
03:26:34.2222DDC1535Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
03:26:34.2222DDC1559Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
03:26:34.2222DDC1608Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
03:26:34.2222DDC1674Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
03:26:34.2222DDC1687Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
03:26:34.2222DDC1717Client::ReadGameConfigurationsEnable EnableTXR - OFF
03:26:34.2222DDC1757Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
03:26:34.2222DDC1759Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
03:26:34.2222DDC1761Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
03:26:34.2222DDC1763Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
03:26:34.2222DDC1765Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
03:26:34.2222DDC1767Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
03:26:34.2222DDC1769Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
03:26:34.2222DDC1772Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
03:26:34.2222DDC1775Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
03:26:34.2232DDC1882Data::Search[0] 0x515C0000
03:26:34.2232DDC1882Data::Search[1] 0x0
03:26:34.2232DDC1882Data::Search[2] 0x3FCC0000
03:26:34.2232DDC1882Data::Search[3] 0x1DAB0000
03:26:34.2232DDC1882Data::Search[4] 0x0
03:26:34.2232DDC1882Data::Search[5] 0x4E430000
03:26:34.2232DDC1882Data::Search[6] 0x522A0000
03:26:34.2232DDC1882Data::Search[7] 0x1C1E0000
03:26:34.2232DDC1882Data::Search[8] 0x4E430000
03:26:34.2232DDC1882Data::Search[9] 0x0
03:26:34.2232DDC1887Data::Search[10] 0x0
03:26:34.2232DDC1893Data::Search[11] 0x4BF70000
03:26:34.2232DDC1899Data::Search[12] 0x1C1E0000
03:26:34.2232DDC1905Data::Search[13] 0x0
03:26:34.2232DDC337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
03:26:34.2232DDC1264Client::hookFunctionsDetected Windows 8.1 or greater
03:26:34.2232DDC1287Client::hookFunctionsAcquiring function lock succedded
03:26:34.2242DDC254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
03:26:34.2242DDC582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
03:26:34.2242DDC952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
03:26:34.2242DDC225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_18915068 opened succesfuly
03:26:34.2252DDC528OverlayManager::OverlayManagerOW System Cursor is set to = 0x20a6e
03:26:34.2252DDC7548OverlayManager::LoadDefaultCursorsLoad default cursors
03:26:34.2252DDC536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x20a68
03:26:34.2252DDC72PerformanceCounter::StartSessionStartSession
03:26:34.2252DDC72PerformanceCounter::StartSessionStartSession
03:26:34.2252DDC225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
03:26:34.2252DDC758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
03:26:34.2252DDC776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
03:26:34.2252DDC778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
03:26:34.2252DDC781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
03:26:34.2252DDC784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = ON
03:26:34.2252DDC787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
03:26:34.2252DDC790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
03:26:34.2252DDC793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
03:26:34.2252DDC796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
03:26:34.2252DDC799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
03:26:34.2252DDC802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
03:26:34.2252DDC805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
03:26:34.2252DDC808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
03:26:34.2252DDC811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
03:26:34.2252DDC814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
03:26:34.2252DDC817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
03:26:34.2252DDC820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
03:26:34.2252DDC823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
03:26:34.2252DDC826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
03:26:34.2252DDC829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
03:26:34.2252DDC832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
03:26:34.2252DDC835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
03:26:34.2252DDC838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
03:26:34.2252DDC841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
03:26:34.2252DDC844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
03:26:34.2252DDC847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
03:26:34.2252DDC850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
03:26:34.2252DDC853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
03:26:34.2252DDC856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
03:26:34.2252DDC859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
03:26:34.2252DDC862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
03:26:34.2252DDC865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
03:26:34.2252DDC868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
03:26:34.2252DDC871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
03:26:34.2252DDC874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
03:26:34.2252DDC877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
03:26:34.2252DDC880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
03:26:34.2252DDC883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
03:26:34.2252DDC886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
03:26:34.2252DDC889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
03:26:34.2252DDC892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
03:26:34.2252DDC895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
03:26:34.2252DDC898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
03:26:34.2252DDC901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
03:26:34.2252DDC904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
03:26:34.2252DDC907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
03:26:34.2252DDC910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
03:26:34.2252DDC913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
03:26:34.2252DDC916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
03:26:34.2252DDC919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
03:26:34.2252DDC922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
03:26:34.2252DDC925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
03:26:34.2252DDC928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
03:26:34.2252DDC931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
03:26:34.2252DDC934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
03:26:34.2252DDC937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
03:26:34.2252DDC940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
03:26:34.2252DDC943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
03:26:34.2252DDC946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
03:26:34.2252DDC949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
03:26:34.2252DDC952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
03:26:34.2252DDC955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
03:26:34.2252DDC958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
03:26:34.2252DDC961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
03:26:34.2252DDC964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
03:26:34.2252DDC967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
03:26:34.2252DDC970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
03:26:34.2252DDC972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
03:26:34.2252DDC974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
03:26:34.2262DDC976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
03:26:34.2262DDC978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
03:26:34.2262DDC980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
03:26:34.2262DDC982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
03:26:34.2262DDC984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
03:26:34.2262DDC986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
03:26:34.2262DDC988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
03:26:34.2262DDC990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
03:26:34.2262DDC992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
03:26:34.2262DDC994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
03:26:34.2262DDC996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
03:26:34.2262DDC998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
03:26:34.2262DDC1000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
03:26:34.2262DDC1002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
03:26:34.2262DDC1004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
03:26:34.2262DDC1006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
03:26:34.2262DDC1008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
03:26:34.2262DDC1010OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
03:26:34.2262DDC1024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:26:34.2262DDC629OverlayManager::InitGameClientstarting hooks...
03:26:34.2362DDC1991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.188.0.22\\OWUtils.dll succeeded
03:26:34.2372DDC602Install::CodeInit [Client,1] (MCH) OK
03:26:34.2382DDC602Install::CodeInit [Client,2] (MCH) OK
03:26:34.2382DDC602Install::CodeInit [Client,3] (MCH) OK
03:26:34.2392DDC602Install::CodeInit [Client,4] (MCH) OK
03:26:34.2392DDC602Install::CodeInit [Client,4.1] (MCH) OK
03:26:34.2572DDC602Install::CodeInit [Client,4.2] (MCH) OK
03:26:34.2572DDC1361Client::hookFunctionsSuspend before hook: OFF
03:26:34.2572DDC1062Install::CodeSegment [5|10816|0x4E430000|0x2A40]
03:26:34.2582DDC602Install::Codeunknown (MCH) OK
03:26:34.2582DDC1062Install::CodeSegment [5|436848|0x4E430000|0x6AA70]
03:26:34.2582DDC602Install::Codeunknown (MCH) OK
03:26:34.2582DDC1062Install::CodeSegment [5|136080|0x4E430000|0x21390]
03:26:34.2762DDC602Install::Codeunknown (MCH) OK
03:26:34.2762DDC1062Install::CodeSegment [5|15456|0x4E430000|0x3C60]
03:26:34.2942DDC602Install::Codeunknown (MCH) OK
03:26:34.2942DDC1062Install::CodeSegment [5|-37320608|0x4E430000|0xFDC68860]
03:26:34.2942DDC1153Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
03:26:34.2942DDC1062Install::CodeSegment [5|-37299152|0x4E430000|0xFDC6DC30]
03:26:34.2942DDC1153Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
03:26:34.2942DDC1062Install::CodeSegment [5|-37304848|0x4E430000|0xFDC6C5F0]
03:26:34.2942DDC1153Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
03:26:34.2942DDC1062Install::CodeSegment [5|-38492176|0x4E430000|0xFDB4A7F0]
03:26:34.2942DDC1153Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
03:26:34.2942DDC337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
03:26:34.2942DDC1272OverlayManager::StartStarting...
03:26:34.2942DDC1304OverlayManager::Startstarting hooks 2...
03:26:34.2942DDC602Install::CodeInit [Client,5] (MCH) OK
03:26:34.2942DDC1470XTRAP COMPATIBLE PATCH WARNING
03:26:34.2942DDC1479OverlayManager::Startdone with hooks...
03:26:34.2942DDC108ApiManager::InitAPI Manager Event : OK
03:26:34.2942DDC120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=18796
03:26:34.2952DDC67TXRSettingFail to read texture recognition options 0xb7
03:26:34.2952DDC114TXOfInterestNew list set with 0 items
03:26:34.2952DDC1505OverlayManager::Startget foreground state
03:26:34.2952DDC8319OverlayManager::OnForegroundChangedChanged True
03:26:34.2952DDC7650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:26:34.2952DDC1542OverlayManager::StartStarted...
03:26:34.2954E147133OverlayManager::OnConnectedConnected to server
03:26:34.2954E1432SendServerHelloMessage::ExecuteSend connection Ack
03:26:34.295496C7767OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x60576
03:26:34.3132DDC602Install::CodeInit [Client,0] (MCH) OK
03:26:34.3132DDC428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
03:26:34.3132DDC94GraphicsHookManager::StopThreadStopThread
03:26:34.31428BC216GraphicsHookManager::MessageLoopExit Thread
03:26:34.3172DDC406Client::initFirstInjectioninit complete
03:26:34.6684E146959OverlayManager::doActionDisplayFPS - Triggered
03:26:35.7294B047690OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
03:26:35.7603700587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
03:26:35.7653700148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
03:26:35.7743700148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
03:26:35.7743700984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
03:26:35.78537001041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb908f070
03:26:35.78537001072RenderDeviceD3d11::initDevice adapter hash: 1037036666
03:26:35.78537001105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
03:26:35.78537001126RenderDeviceD3d11::initsave state
03:26:35.7853700696RenderDeviceD3d11::initDX11loading shaders...
03:26:35.7893700705RenderDeviceD3d11::initDX11create vs
03:26:35.7893700723RenderDeviceD3d11::initDX11create vs
03:26:35.7913700745RenderDeviceD3d11::initDX11create pxs
03:26:35.7923700774RenderDeviceD3d11::initDX11create raster
03:26:35.7933700842RenderDeviceD3d11::initDX11create buffers
03:26:35.79337001132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb8562d68.
03:26:35.79337001134RenderDeviceD3d11::initrestore state
03:26:35.79337001137RenderDeviceD3d11::initTarget Window [0x4c3082a]
03:26:35.7933700241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:26:35.7933700248IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:26:35.7933700193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
03:26:35.79337002086RenderDeviceD3d11::setFixSet render device fix RT.
03:26:35.79337003061OverlayManager::setGraphicsRender Device fix was set RT.
03:26:35.79337005414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:26:35.79337005434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:26:35.7943700684OverlayInputManager::HandleCommandsClear all hotkeys command
03:26:35.7943700725OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
03:26:35.794370026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
03:26:35.794370021StartWidgetsRefresher::ExecuteExecute start wicket manager
03:26:35.7943700276WidgetManager::StartLayoutSchedulerstart layout scheduler
03:26:35.79437005550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x4c3082a}.
03:26:35.79437002497OverlayManager::installWindowProcHookInstall WPH
03:26:35.79437002511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x40a30
03:26:35.79437002530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:26:35.79437002576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbc3c6f20=-1136890080)=>(0xd7e62b90=-672781424)
03:26:35.79437002587OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
03:26:35.7943700311PerformanceCounter::NotifyFrameRenderNotify first Render...
03:26:35.79437001024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:26:35.79437008211OverlayManager::CheckForSharedTextureSupportCheck for SHT support
03:26:35.7944B042606OverlayManager::installKeybMouseHookInstall KeybMouse
03:26:35.7944B04480InputInterceptor::stopHookunhook keyboard and mouse
03:26:35.7944B04447InputInterceptor::runHookKeyboard is hooked 0x4b04
03:26:35.7944B04469InputInterceptor::runHookMouse is hooked 0x4b04
03:26:35.7944B047973OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003
03:26:35.80137005485OverlayManager::initOverlayResolutionEx 0X40008
03:26:35.80137005491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:26:35.80137005414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:26:35.80137005434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:26:35.8082B60225InterProcessElement::openInterProcess Overwolf_ImID_107C8_P_15068 opened succesfuly
03:26:35.8082B60225InterProcessElement::openInterProcess Overwolf_PID_15068_SHARED_MEMORY_AGENT opened succesfuly
03:26:35.8082B60225InterProcessElement::openInterProcess Overwolf_ImID_107CE_P_15068 opened succesfuly
03:26:35.8092B60225InterProcessElement::openInterProcess Overwolf_PID_15068_SHARED_MEMORY_AGENT opened succesfuly
03:26:35.8092B60225InterProcessElement::openInterProcess Overwolf_ImID_2041C_P_15068 opened succesfuly
03:26:35.8092B60225InterProcessElement::openInterProcess Overwolf_PID_15068_SHARED_MEMORY_AGENT opened succesfuly
03:26:35.8114B046248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:26:35.8223700326RenderImageD3d11::setSizeCreate Texture (330,300) / (384,384) - OK
03:26:35.8223700347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
03:26:36.904E147234OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\umaga\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.11\plugins/GEPPlugin64.dll]
03:26:36.9637008023OverlayManager::LoadPluginloading plugin: C:\Users\umaga\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.11\plugins/GEPPlugin64.dll
03:26:36.10037008034OverlayManager::LoadPluginPlugin loaded [5] [C:\Users\umaga\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.11\plugins/GEPPlugin64.dll] []
03:26:36.10437008064OverlayManager::LoadPluginfinish loading plugin
03:26:40.4472B60293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:26:41.9324B047690OverlayManager::IsEmptyCursorCache cursor 0x1001f (v: 1)
03:26:44.292496C2122Client::LogProcessModulesLoaded modules:
03:26:44.303496C2138C:\Program Files (x86)\Overwolf\0.188.0.22\OWClient.dll
03:26:44.303496C2138C:\Program Files (x86)\Overwolf\0.188.0.22\OWExplorer.dll
03:26:44.303496C2138C:\Program Files (x86)\Overwolf\0.188.0.22\OWUtils.dll
03:26:44.303496C2138C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
03:26:44.303496C2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
03:26:44.303496C2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
03:26:44.303496C2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
03:26:44.303496C2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
03:26:44.303496C2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
03:26:44.303496C2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
03:26:44.303496C2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
03:26:44.303496C2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
03:26:44.303496C2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
03:26:44.303496C2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
03:26:44.303496C2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
03:26:44.303496C2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
03:26:44.303496C2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
03:26:44.303496C2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
03:26:44.303496C2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
03:26:44.303496C2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
03:26:44.303496C2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
03:26:44.303496C2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
03:26:44.303496C2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
03:26:44.303496C2138C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
03:26:44.303496C2138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
03:26:44.303496C2138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
03:26:44.303496C2138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
03:26:44.303496C2138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
03:26:44.303496C2138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
03:26:44.303496C2138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
03:26:44.303496C2138C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
03:26:44.303496C2138C:\Users\umaga\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.11\plugins\64\gep_valorant.dll
03:26:44.303496C2138C:\Users\umaga\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.11\plugins\64\libowgameevents64.dll
03:26:44.303496C2138C:\Users\umaga\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\190.0.11\plugins\GEPPlugin64.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\CRYPTBASE.DLL
03:26:44.303496C2138C:\Windows\SYSTEM32\CRYPTSP.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\CRYPTUI.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\ColorAdapterClient.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\CompPkgSup.DLL
03:26:44.303496C2138C:\Windows\SYSTEM32\D3DCompiler_43.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\D3DX9_43.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\DEVOBJ.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\DINPUT8.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\DNSAPI.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\DSOUND.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\DWrite.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\GLU32.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\HID.DLL
03:26:44.303496C2138C:\Windows\SYSTEM32\IPHLPAPI.DLL
03:26:44.303496C2138C:\Windows\SYSTEM32\MFCORE.DLL
03:26:44.303496C2138C:\Windows\SYSTEM32\MSACM32.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\MSASN1.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\NETAPI32.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\NTASN1.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\OLEACC.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\OPENGL32.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\PROPSYS.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\RTWorkQ.DLL
03:26:44.303496C2138C:\Windows\SYSTEM32\SAMCLI.DLL
03:26:44.303496C2138C:\Windows\SYSTEM32\Secur32.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\SspiCli.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\UIAutomationCore.DLL
03:26:44.303496C2138C:\Windows\SYSTEM32\UMPDC.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\USERENV.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\USP10.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\VERSION.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\WINHTTP.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\WINMM.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\WINNSI.DLL
03:26:44.303496C2138C:\Windows\SYSTEM32\WINSPOOL.DRV
03:26:44.303496C2138C:\Windows\SYSTEM32\WTSAPI32.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\WindowsCodecs.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\Wldp.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\X3DAudio1_7.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\XAPOFX1_5.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\XAudio2_7.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\XAudio2_9.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\XINPUT1_3.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\XINPUT9_1_0.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\avrt.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\credui.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\cryptnet.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\d3d11.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\d3d9.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\d3dx11_43.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\dhcpcsvc.DLL
03:26:44.303496C2138C:\Windows\SYSTEM32\dhcpcsvc6.DLL
03:26:44.303496C2138C:\Windows\SYSTEM32\drvstore.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\dwmapi.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\dxcore.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\dxgi.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\dxva2.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\gpapi.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\iertutil.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\inputhost.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\kernel.appcore.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\ksuser.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\mf.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\mfplat.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\mfplay.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\midimap.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\msacm32.drv
03:26:44.303496C2138C:\Windows\SYSTEM32\mscms.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\ncrypt.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\netutils.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\ntdll.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\ntmarta.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\nvapi64.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\powrprof.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\profapi.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\resourcepolicyclient.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\srvcli.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\textinputframework.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\urlmon.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\wdmaud.drv
03:26:44.303496C2138C:\Windows\SYSTEM32\wevtapi.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\windows.storage.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\winmmbase.dll
03:26:44.303496C2138C:\Windows\SYSTEM32\wintypes.dll
03:26:44.303496C2138C:\Windows\System32\ADVAPI32.dll
03:26:44.303496C2138C:\Windows\System32\AppXDeploymentClient.dll
03:26:44.303496C2138C:\Windows\System32\COMDLG32.dll
03:26:44.303496C2138C:\Windows\System32\CRYPT32.dll
03:26:44.303496C2138C:\Windows\System32\CoreMessaging.dll
03:26:44.303496C2138C:\Windows\System32\CoreUIComponents.dll
03:26:44.303496C2138C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\NvCamera\NvCamera64.dll
03:26:44.303496C2138C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\NvCamera\d3dcompiler_47_64.dll
03:26:44.303496C2138C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\nvldumdx.dll
03:26:44.303496C2138C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\nvwgf2umx_cfg.dll
03:26:44.303496C2138C:\Windows\System32\GDI32.dll
03:26:44.303496C2138C:\Windows\System32\IMM32.DLL
03:26:44.303496C2138C:\Windows\System32\KERNEL32.DLL
03:26:44.303496C2138C:\Windows\System32\KERNELBASE.dll
03:26:44.303496C2138C:\Windows\System32\MSAudDecMFT.dll
03:26:44.303496C2138C:\Windows\System32\NSI.dll
03:26:44.303496C2138C:\Windows\System32\Normaliz.dll
03:26:44.303496C2138C:\Windows\System32\OLEAUT32.dll
03:26:44.303496C2138C:\Windows\System32\OneCoreCommonProxyStub.dll
03:26:44.303496C2138C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
03:26:44.303496C2138C:\Windows\System32\PSAPI.DLL
03:26:44.303496C2138C:\Windows\System32\RPCRT4.dll
03:26:44.303496C2138C:\Windows\System32\SETUPAPI.dll
03:26:44.303496C2138C:\Windows\System32\SHCORE.dll
03:26:44.303496C2138C:\Windows\System32\SHELL32.dll
03:26:44.303496C2138C:\Windows\System32\SHLWAPI.dll
03:26:44.303496C2138C:\Windows\System32\USER32.dll
03:26:44.303496C2138C:\Windows\System32\WINTRUST.dll
03:26:44.303496C2138C:\Windows\System32\WLDAP32.dll
03:26:44.303496C2138C:\Windows\System32\WS2_32.dll
03:26:44.303496C2138C:\Windows\System32\WindowManagementAPI.dll
03:26:44.303496C2138C:\Windows\System32\Windows.ApplicationModel.dll
03:26:44.303496C2138C:\Windows\System32\Windows.Media.dll
03:26:44.303496C2138C:\Windows\System32\Windows.UI.dll
03:26:44.303496C2138C:\Windows\System32\bcrypt.dll
03:26:44.303496C2138C:\Windows\System32\bcryptPrimitives.dll
03:26:44.303496C2138C:\Windows\System32\cfgmgr32.dll
03:26:44.303496C2138C:\Windows\System32\clbcatq.dll
03:26:44.303496C2138C:\Windows\System32\colorcnv.dll
03:26:44.303496C2138C:\Windows\System32\combase.dll
03:26:44.303496C2138C:\Windows\System32\fwpuclnt.dll
03:26:44.303496C2138C:\Windows\System32\gameux.dll
03:26:44.303496C2138C:\Windows\System32\gdi32full.dll
03:26:44.303496C2138C:\Windows\System32\imagehlp.dll
03:26:44.303496C2138C:\Windows\System32\mfmp4srcsnk.dll
03:26:44.303496C2138C:\Windows\System32\mfperfhelper.dll
03:26:44.303496C2138C:\Windows\System32\msctf.dll
03:26:44.303496C2138C:\Windows\System32\msdmo.dll
03:26:44.303496C2138C:\Windows\System32\msmpeg2vdec.dll
03:26:44.303496C2138C:\Windows\System32\msvcp_win.dll
03:26:44.303496C2138C:\Windows\System32\msvcrt.dll
03:26:44.303496C2138C:\Windows\System32\ole32.dll
03:26:44.303496C2138C:\Windows\System32\rasadhlp.dll
03:26:44.303496C2138C:\Windows\System32\sechost.dll
03:26:44.303496C2138C:\Windows\System32\ucrtbase.dll
03:26:44.303496C2138C:\Windows\System32\win32u.dll
03:26:44.303496C2138C:\Windows\System32\winrnr.dll
03:26:44.303496C2138C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
03:26:44.303496C2138C:\Windows\system32\MMDevAPI.DLL
03:26:44.303496C2138C:\Windows\system32\NLAapi.dll
03:26:44.303496C2138C:\Windows\system32\audioses.dll
03:26:44.303496C2138C:\Windows\system32\dataexchange.dll
03:26:44.303496C2138C:\Windows\system32\dcomp.dll
03:26:44.303496C2138C:\Windows\system32\explorerframe.dll
03:26:44.303496C2138C:\Windows\system32\mswsock.dll
03:26:44.303496C2138C:\Windows\system32\napinsp.dll
03:26:44.303496C2138C:\Windows\system32\nvspcap64.dll
03:26:44.303496C2138C:\Windows\system32\pnrpnsp.dll
03:26:44.303496C2138C:\Windows\system32\rsaenh.dll
03:26:44.303496C2138C:\Windows\system32\twinapi.appcore.dll
03:26:44.303496C2138C:\Windows\system32\twinapi.dll
03:26:44.303496C2138C:\Windows\system32\uxtheme.dll
03:26:44.303496C2138C:\Windows\system32\wlanapi.dll
03:26:44.303496C2138C:\Windows\system32\wshbth.dll
03:27:24.4094B043004OverlayManager::DetachThreadInputDetach thread input 19204, 14080
03:27:24.7894E14367InputInterceptor::ResetLLHookProcExtReset keys state
03:27:24.7894E146808OverlayManager::doActionForegroundChange Event OFF (OFF)
03:27:24.7894E148319OverlayManager::OnForegroundChangedChanged False
03:27:24.7894E148353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20408 Title=[chat - Discord]
03:27:24.7894E147650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:27:24.7894E142935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:27:24.7894E142830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:27:24.8054E14367InputInterceptor::ResetLLHookProcExtReset keys state
03:27:24.8064E146959OverlayManager::doActionDisplayFPS - Triggered
03:27:25.8072B60293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:27:27.8372B60170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3437].
03:27:27.8372B6052WidgetsLayoutScheduler::Stopstopping layout scheduler
03:27:27.8372B6061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
03:31:18.9274B041833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:31:19.64B046248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:31:19.544E146808OverlayManager::doActionForegroundChange Event ON (ON)
03:31:19.544E148319OverlayManager::OnForegroundChangedChanged True
03:31:19.564E147650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:31:19.564E142942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:31:19.111370048ResetSnapShotSH::ExecuteRelease snapshot SH
03:31:19.11137002286WidgetManager::Renderresume layout thread
03:31:19.1113700276WidgetManager::StartLayoutSchedulerstart layout scheduler
03:31:19.1113700293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:31:19.11137001024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:31:19.1144B046248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:31:46.2284B04485ReleaseD11DeviceDevice Released! [1]
03:31:46.2284B042954OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:31:46.2284B043004OverlayManager::DetachThreadInputDetach thread input 19204, 14080
03:31:46.2284B041548OverlayManager::RestoreGameWNDPROCSearch SWL..
03:31:46.2284B041555OverlayManager::RestoreGameWNDPROCSWL restored.
03:31:46.2284B041565OverlayManager::RestoreGameWNDPROCSWL OK.
03:31:46.2284B041570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x40a30
03:31:46.2284B042976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:31:46.2284B04185IRenderDevice::releaseRender Releasing.
03:31:46.2284B0482RenderDeviceCaptureBase::ReleaseTextureRelease
03:31:46.2284B04100RenderDeviceCaptureBase::ReleaseTextureReleased
03:31:46.2284B041258RenderDeviceD3d11::releaseImplementationReleasing 1
03:31:46.2284B041268RenderDeviceD3d11::releaseImplementationReleasing 2
03:31:46.2284B041287RenderDeviceD3d11::releaseImplementationReleasing 3
03:31:46.2284B04202IRenderDevice::releaseRender Releasing Done.
03:31:46.2284B04488ReleaseD11Device End Device Released!
03:31:46.2894B04418fSwapResize_BuffersResize buffer (0xb908f070)!
03:31:46.4304E14367InputInterceptor::ResetLLHookProcExtReset keys state
03:31:46.4304E146808OverlayManager::doActionForegroundChange Event OFF (OFF)
03:31:46.4304E148319OverlayManager::OnForegroundChangedChanged False
03:31:46.4304E148353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20408 Title=[chat - Discord]
03:31:46.4304E147650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:31:46.4304E142935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:31:46.4304E142830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:31:46.4464E14367InputInterceptor::ResetLLHookProcExtReset keys state
03:31:46.4474E146959OverlayManager::doActionDisplayFPS - Triggered
03:31:47.445357C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:31:49.4731470170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3272].
03:31:49.473147052WidgetsLayoutScheduler::Stopstopping layout scheduler
03:31:49.473147061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
03:32:41.774B04418fSwapResize_BuffersResize buffer (0xb908f070)!
03:32:41.8237001041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb908f070
03:32:41.8237001105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
03:32:41.8237001126RenderDeviceD3d11::initsave state
03:32:41.823700696RenderDeviceD3d11::initDX11loading shaders...
03:32:41.8937001132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb8562d68.
03:32:41.8937001134RenderDeviceD3d11::initrestore state
03:32:41.8937001137RenderDeviceD3d11::initTarget Window [0x4c3082a]
03:32:41.893700241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:32:41.893700248IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:32:41.8937002942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:32:41.8937005491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:32:41.8937005414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:32:41.8937005434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:32:41.100370048ResetSnapShotSH::ExecuteRelease snapshot SH
03:32:41.10037005550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x4c3082a}.
03:32:41.10037002497OverlayManager::installWindowProcHookInstall WPH
03:32:41.10037002511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x70ab2
03:32:41.10037002530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:32:41.10037002576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbc3c6f20=-1136890080)=>(0xd7e62b90=-672781424)
03:32:41.10037002286WidgetManager::Renderresume layout thread
03:32:41.1003700276WidgetManager::StartLayoutSchedulerstart layout scheduler
03:32:41.1003700293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:32:41.10037001614WidgetManager::drawskip widget draw (not in foreground) False - False
03:32:41.10037001024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:32:41.1014B042606OverlayManager::installKeybMouseHookInstall KeybMouse
03:32:41.1014B04480InputInterceptor::stopHookunhook keyboard and mouse
03:32:41.1014B04447InputInterceptor::runHookKeyboard is hooked 0x4b04
03:32:41.1014B04469InputInterceptor::runHookMouse is hooked 0x4b04
03:32:41.12937005485OverlayManager::initOverlayResolutionEx 0X40008
03:32:41.12937005491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:32:41.12937005414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:32:41.12937005434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:32:41.1464E146808OverlayManager::doActionForegroundChange Event ON (ON)
03:32:41.1464E148319OverlayManager::OnForegroundChangedChanged True
03:32:41.1474E147650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:32:41.1524B046248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:32:41.1634E146959OverlayManager::doActionDisplayFPS - Triggered
03:32:41.18237001024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:32:56.4594B04485ReleaseD11DeviceDevice Released! [1]
03:32:56.4594B042954OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:32:56.4594B043004OverlayManager::DetachThreadInputDetach thread input 19204, 14080
03:32:56.4594B041548OverlayManager::RestoreGameWNDPROCSearch SWL..
03:32:56.4594B041555OverlayManager::RestoreGameWNDPROCSWL restored.
03:32:56.4594B041565OverlayManager::RestoreGameWNDPROCSWL OK.
03:32:56.4594B041570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x70ab2
03:32:56.4594B042976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:32:56.4594B04185IRenderDevice::releaseRender Releasing.
03:32:56.4594B0482RenderDeviceCaptureBase::ReleaseTextureRelease
03:32:56.4594B04100RenderDeviceCaptureBase::ReleaseTextureReleased
03:32:56.4594B041258RenderDeviceD3d11::releaseImplementationReleasing 1
03:32:56.4594B041268RenderDeviceD3d11::releaseImplementationReleasing 2
03:32:56.4594B041287RenderDeviceD3d11::releaseImplementationReleasing 3
03:32:56.4594B04202IRenderDevice::releaseRender Releasing Done.
03:32:56.4594B04488ReleaseD11Device End Device Released!
03:32:56.5204B04418fSwapResize_BuffersResize buffer (0xb908f070)!
03:32:56.8724E14367InputInterceptor::ResetLLHookProcExtReset keys state
03:32:56.8724E146808OverlayManager::doActionForegroundChange Event OFF (OFF)
03:32:56.8724E148319OverlayManager::OnForegroundChangedChanged False
03:32:56.8724E148353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80648 Title=[gia derza - YouTube - Opera]
03:32:56.8724E147650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:32:56.8724E142935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:32:56.8724E142830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:32:56.8884E14367InputInterceptor::ResetLLHookProcExtReset keys state
03:32:56.8894E146959OverlayManager::doActionDisplayFPS - Triggered
03:32:57.8841470293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:32:59.9251470170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3481].
03:32:59.925147052WidgetsLayoutScheduler::Stopstopping layout scheduler
03:32:59.925147061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
03:34:48.6024B04418fSwapResize_BuffersResize buffer (0xb908f070)!
03:34:48.60737001041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb908f070
03:34:48.60737001105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
03:34:48.60737001126RenderDeviceD3d11::initsave state
03:34:48.6073700696RenderDeviceD3d11::initDX11loading shaders...
03:34:48.61437001132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb8562d68.
03:34:48.61437001134RenderDeviceD3d11::initrestore state
03:34:48.61437001137RenderDeviceD3d11::initTarget Window [0x4c3082a]
03:34:48.6143700241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:34:48.6143700248IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:34:48.61437002942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:34:48.61437005491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:34:48.61437005414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:34:48.61437005434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:34:48.623370048ResetSnapShotSH::ExecuteRelease snapshot SH
03:34:48.62437005550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x4c3082a}.
03:34:48.62437002497OverlayManager::installWindowProcHookInstall WPH
03:34:48.62437002511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x160a46
03:34:48.62437002530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:34:48.62437002576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbc3c6f20=-1136890080)=>(0xd7e62b90=-672781424)
03:34:48.62437002286WidgetManager::Renderresume layout thread
03:34:48.6243700276WidgetManager::StartLayoutSchedulerstart layout scheduler
03:34:48.6243700293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:34:48.62437001614WidgetManager::drawskip widget draw (not in foreground) False - False
03:34:48.62437001024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:34:48.6254B042606OverlayManager::installKeybMouseHookInstall KeybMouse
03:34:48.6254B04480InputInterceptor::stopHookunhook keyboard and mouse
03:34:48.6254B04447InputInterceptor::runHookKeyboard is hooked 0x4b04
03:34:48.6254B04469InputInterceptor::runHookMouse is hooked 0x4b04
03:34:48.63837005485OverlayManager::initOverlayResolutionEx 0X40008
03:34:48.63837005491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:34:48.63837005414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:34:48.63837005434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:34:48.8184E146808OverlayManager::doActionForegroundChange Event ON (ON)
03:34:48.8184E148319OverlayManager::OnForegroundChangedChanged True
03:34:48.8184E147650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:34:48.8204B046248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:34:48.8354E146959OverlayManager::doActionDisplayFPS - Triggered
03:34:48.84237001024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:34:56.7824B04485ReleaseD11DeviceDevice Released! [1]
03:34:56.7824B042954OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:34:56.7824B043004OverlayManager::DetachThreadInputDetach thread input 19204, 14080
03:34:56.7824B041548OverlayManager::RestoreGameWNDPROCSearch SWL..
03:34:56.7824B041555OverlayManager::RestoreGameWNDPROCSWL restored.
03:34:56.7834B041565OverlayManager::RestoreGameWNDPROCSWL OK.
03:34:56.7834B041570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x160a46
03:34:56.7834B042976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:34:56.7834B04185IRenderDevice::releaseRender Releasing.
03:34:56.7834B0482RenderDeviceCaptureBase::ReleaseTextureRelease
03:34:56.7834B04100RenderDeviceCaptureBase::ReleaseTextureReleased
03:34:56.7834B041258RenderDeviceD3d11::releaseImplementationReleasing 1
03:34:56.7834B041268RenderDeviceD3d11::releaseImplementationReleasing 2
03:34:56.7834B041287RenderDeviceD3d11::releaseImplementationReleasing 3
03:34:56.7834B04202IRenderDevice::releaseRender Releasing Done.
03:34:56.7834B04488ReleaseD11Device End Device Released!
03:34:56.8444B04418fSwapResize_BuffersResize buffer (0xb908f070)!
03:34:56.9294E14367InputInterceptor::ResetLLHookProcExtReset keys state
03:34:56.9294E146808OverlayManager::doActionForegroundChange Event OFF (OFF)
03:34:56.9294E148319OverlayManager::OnForegroundChangedChanged False
03:34:56.9294E148353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10194 Title=[]
03:34:56.9294E147650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:34:56.9294E142935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:34:56.9294E142830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:34:56.9334E14367InputInterceptor::ResetLLHookProcExtReset keys state
03:34:56.9344E146959OverlayManager::doActionDisplayFPS - Triggered
03:34:57.9421470293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:34:59.9654B04418fSwapResize_BuffersResize buffer (0xb908f070)!
03:34:59.96837001041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb908f070
03:34:59.96837001105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
03:34:59.96837001126RenderDeviceD3d11::initsave state
03:34:59.9683700696RenderDeviceD3d11::initDX11loading shaders...
03:34:59.97537001132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb8562d68.
03:34:59.97537001134RenderDeviceD3d11::initrestore state
03:34:59.97537001137RenderDeviceD3d11::initTarget Window [0x4c3082a]
03:34:59.9753700241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:34:59.9753700248IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:34:59.97537002942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:34:59.97537005491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:34:59.97537005414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:34:59.97537005434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:34:59.9781470170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3207].
03:34:59.978147052WidgetsLayoutScheduler::Stopstopping layout scheduler
03:34:59.978147061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
03:34:59.983370048ResetSnapShotSH::ExecuteRelease snapshot SH
03:34:59.98337005550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x4c3082a}.
03:34:59.98337002497OverlayManager::installWindowProcHookInstall WPH
03:34:59.98337002511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x63904c7
03:34:59.98337002530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:34:59.98337002576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbc3c6f20=-1136890080)=>(0xd7e62b90=-672781424)
03:34:59.98337002286WidgetManager::Renderresume layout thread
03:34:59.9833700276WidgetManager::StartLayoutSchedulerstart layout scheduler
03:34:59.9833700293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:34:59.98337001614WidgetManager::drawskip widget draw (not in foreground) False - False
03:34:59.98337001024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:34:59.9834B042606OverlayManager::installKeybMouseHookInstall KeybMouse
03:34:59.9834B04480InputInterceptor::stopHookunhook keyboard and mouse
03:34:59.9834B04447InputInterceptor::runHookKeyboard is hooked 0x4b04
03:34:59.9834B04469InputInterceptor::runHookMouse is hooked 0x4b04
03:34:59.98737005485OverlayManager::initOverlayResolutionEx 0X40008
03:34:59.98737005491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:34:59.98737005414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:34:59.98737005434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:34:59.9944E146808OverlayManager::doActionForegroundChange Event ON (ON)
03:34:59.9944E148319OverlayManager::OnForegroundChangedChanged True
03:34:59.9944E147650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:34:59.9964B046248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:35:00.124E146959OverlayManager::doActionDisplayFPS - Triggered
03:35:00.6637001024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:35:01.5224E14367InputInterceptor::ResetLLHookProcExtReset keys state
03:35:01.5224E146808OverlayManager::doActionForegroundChange Event OFF (OFF)
03:35:01.5224E148319OverlayManager::OnForegroundChangedChanged False
03:35:01.5224E148353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1014C Title=[]
03:35:01.5224E147650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:35:01.5224E142935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:35:01.5224E142830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:35:01.5224E14367InputInterceptor::ResetLLHookProcExtReset keys state
03:35:01.5274E146959OverlayManager::doActionDisplayFPS - Triggered
03:35:01.5484B043004OverlayManager::DetachThreadInputDetach thread input 19204, 14080
03:35:02.5221470293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:35:04.5581470170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3048].
03:35:04.558147052WidgetsLayoutScheduler::Stopstopping layout scheduler
03:35:04.558147061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
03:35:51.654B041833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:35:51.1464B046248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:35:51.1954E146808OverlayManager::doActionForegroundChange Event ON (ON)
03:35:51.1954E148319OverlayManager::OnForegroundChangedChanged True
03:35:51.1974E147650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:35:51.1974E142942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:35:51.241370048ResetSnapShotSH::ExecuteRelease snapshot SH
03:35:51.24137002286WidgetManager::Renderresume layout thread
03:35:51.2413700276WidgetManager::StartLayoutSchedulerstart layout scheduler
03:35:51.2413700293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:35:51.24137001024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:35:51.2514B043004OverlayManager::DetachThreadInputDetach thread input 19204, 14080
03:35:51.2594B046248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:36:02.1024B043004OverlayManager::DetachThreadInputDetach thread input 19204, 14080
03:36:02.3554E14367InputInterceptor::ResetLLHookProcExtReset keys state
03:36:02.3554E146808OverlayManager::doActionForegroundChange Event OFF (OFF)
03:36:02.3554E148319OverlayManager::OnForegroundChangedChanged False
03:36:02.3564E148353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x805C8 Title=[Buff App]
03:36:02.3564E147650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:36:02.3564E142935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:36:02.3564E142830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:36:02.3704E14367InputInterceptor::ResetLLHookProcExtReset keys state
03:36:02.3724E146959OverlayManager::doActionDisplayFPS - Triggered
03:36:03.3761470293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:36:05.4021470170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3309].
03:36:05.402147052WidgetsLayoutScheduler::Stopstopping layout scheduler
03:36:05.402147061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
03:36:05.4114B041833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:36:05.4724B046248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:36:05.544370048ResetSnapShotSH::ExecuteRelease snapshot SH
03:36:05.54437001024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:36:05.5624B046248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:36:05.9034E146808OverlayManager::doActionForegroundChange Event ON (ON)
03:36:05.9034E148319OverlayManager::OnForegroundChangedChanged True
03:36:05.9034E147650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:36:05.9034E142942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:36:05.9044B046248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:36:05.90837002286WidgetManager::Renderresume layout thread
03:36:05.9083700276WidgetManager::StartLayoutSchedulerstart layout scheduler
03:36:05.9083700293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:36:05.9104E146959OverlayManager::doActionDisplayFPS - Triggered
03:36:05.92037001024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:36:51.8764E146951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
03:36:51.8824B047690OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
03:36:51.9041260225InterProcessElement::openInterProcess Overwolf_ImID_E005EC_P_15068 opened succesfuly
03:36:51.9041260225InterProcessElement::openInterProcess Overwolf_PID_15068_SHARED_MEMORY_AGENT opened succesfuly
03:36:52.6593700326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
03:36:52.6593700347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
03:37:02.614337C255InterProcessElement::closeInterProcess Overwolf_PID_15068_SHARED_MEMORY_AGENT close 2147483647 bytes
03:37:02.614337C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e005ec
03:37:02.614337C255InterProcessElement::closeInterProcess Overwolf_ImID_E005EC_P_15068 close 2147483647 bytes
03:37:02.614337C2542WidgetManager::RefreshLayoutAsyncMove widget to Poll
03:37:03.833700326RenderImageD3d11::setSizeCreate Texture (330,300) / (384,384) - OK
03:37:03.833700347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
03:37:10.5674E14140LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
03:37:10.5674E14127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
03:37:10.5733700255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
03:37:12.59141EC50capture devicecapture device registered
03:37:12.595370050capture devicegraphics-hook.dll loaded against process: VALORANT-Win64-Shipping.exe
03:37:12.595370050capture device(half life scientist) everything.. seems to be in order
03:37:12.595370050capture deviced3d11 shared texture capture successful
03:42:38.174B04485ReleaseD11DeviceDevice Released! [1]
03:42:38.174B042954OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:42:38.174B043004OverlayManager::DetachThreadInputDetach thread input 19204, 14080
03:42:38.174B041548OverlayManager::RestoreGameWNDPROCSearch SWL..
03:42:38.174B041555OverlayManager::RestoreGameWNDPROCSWL restored.
03:42:38.184B041565OverlayManager::RestoreGameWNDPROCSWL OK.
03:42:38.184B041570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x63904c7
03:42:38.184B042976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:42:38.184B04185IRenderDevice::releaseRender Releasing.
03:42:38.184B0450capture device----------------- d3d11 capture freed ----------------
03:42:38.184B0482RenderDeviceCaptureBase::ReleaseTextureRelease
03:42:38.184B04100RenderDeviceCaptureBase::ReleaseTextureReleased
03:42:38.184B041258RenderDeviceD3d11::releaseImplementationReleasing 1
03:42:38.184B041268RenderDeviceD3d11::releaseImplementationReleasing 2
03:42:38.184B041287RenderDeviceD3d11::releaseImplementationReleasing 3
03:42:38.184B04202IRenderDevice::releaseRender Releasing Done.
03:42:38.184B04488ReleaseD11Device End Device Released!
03:42:38.764B04418fSwapResize_BuffersResize buffer (0xb908f070)!
03:42:38.3064E14367InputInterceptor::ResetLLHookProcExtReset keys state
03:42:38.3064E146808OverlayManager::doActionForegroundChange Event OFF (OFF)
03:42:38.3064E148319OverlayManager::OnForegroundChangedChanged False
03:42:38.3064E148353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20408 Title=[chat - Discord]
03:42:38.3064E147650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:42:38.3064E142935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:42:38.3064E142830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:42:38.3224E14367InputInterceptor::ResetLLHookProcExtReset keys state
03:42:38.3234E146959OverlayManager::doActionDisplayFPS - Triggered
03:42:39.31745E4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:42:39.6524B04418fSwapResize_BuffersResize buffer (0xb908f070)!
03:42:39.65537001041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb908f070
03:42:39.65537001105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
03:42:39.65537001126RenderDeviceD3d11::initsave state
03:42:39.6553700696RenderDeviceD3d11::initDX11loading shaders...
03:42:39.66137001132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb8562d68.
03:42:39.66137001134RenderDeviceD3d11::initrestore state
03:42:39.66137001137RenderDeviceD3d11::initTarget Window [0x4c3082a]
03:42:39.6613700241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:42:39.6613700248IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:42:39.66137002942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:42:39.66137005491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:42:39.66137005414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:42:39.66137005434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:42:39.677370048ResetSnapShotSH::ExecuteRelease snapshot SH
03:42:39.67737005550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x4c3082a}.
03:42:39.67737002497OverlayManager::installWindowProcHookInstall WPH
03:42:39.67737002511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x270924
03:42:39.67737002530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:42:39.67737002576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbc3c6f20=-1136890080)=>(0xd7e62b90=-672781424)
03:42:39.67737001614WidgetManager::drawskip widget draw (not in foreground) False - False
03:42:39.67737001024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:42:39.6784B042156OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
03:42:39.6784B042606OverlayManager::installKeybMouseHookInstall KeybMouse
03:42:39.6784B04480InputInterceptor::stopHookunhook keyboard and mouse
03:42:39.6784B04447InputInterceptor::runHookKeyboard is hooked 0x4b04
03:42:39.6784B04469InputInterceptor::runHookMouse is hooked 0x4b04
03:42:39.68337005485OverlayManager::initOverlayResolutionEx 0X40008
03:42:39.68337005491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:42:39.68337005414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:42:39.68337005434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:42:39.8264E146808OverlayManager::doActionForegroundChange Event ON (ON)
03:42:39.8264E148319OverlayManager::OnForegroundChangedChanged True
03:42:39.8264E147650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:42:39.831370050capture deviced3d11 shared texture capture successful
03:42:39.8424E146959OverlayManager::doActionDisplayFPS - Triggered
03:42:39.84337001024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:42:39.8444B046248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:12:48.4654E14155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
04:12:48.8513700326RenderImageD3d11::setSizeCreate Texture (330,300) / (384,384) - OK
04:12:48.8513700347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
04:12:49.694E146951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:12:49.96108C225InterProcessElement::openInterProcess Overwolf_ImID_1D0704_P_15068 opened succesfuly
04:12:49.96108C225InterProcessElement::openInterProcess Overwolf_PID_15068_SHARED_MEMORY_AGENT opened succesfuly
04:12:49.7673700326RenderImageD3d11::setSizeCreate Texture (400,680) / (512,768) - OK
04:12:49.7673700347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
04:12:53.4664E14155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
04:12:56.3546A4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:13:02.8944B042774OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:13:02.9014B047690OverlayManager::IsEmptyCursorCache cursor 0x20a6e (v: 1)
04:13:03.474B047690OverlayManager::IsEmptyCursorCache cursor 0x20a6c (v: 1)
04:13:03.1234B042830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:13:03.1304B043947OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x20a6e;prev = 0x20a6e , {Original values: ref = 0 handle = 0x10003}
04:13:03.2134B042774OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:13:03.59137002830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:13:03.6026A4255InterProcessElement::closeInterProcess Overwolf_PID_15068_SHARED_MEMORY_AGENT close 2147483647 bytes
04:13:03.6026A4125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1d0704
04:13:03.6026A4255InterProcessElement::closeInterProcess Overwolf_ImID_1D0704_P_15068 close 2147483647 bytes
04:13:03.6026A42542WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:13:03.6024B043947OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x20a6e;prev = 0x20a6c , {Original values: ref = 0 handle = 0x10003}
04:13:09.8764B047690OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
04:13:30.3454B043004OverlayManager::DetachThreadInputDetach thread input 19204, 14080
04:13:30.6594E14367InputInterceptor::ResetLLHookProcExtReset keys state
04:13:30.6594E146808OverlayManager::doActionForegroundChange Event OFF (OFF)
04:13:30.6594E148319OverlayManager::OnForegroundChangedChanged False
04:13:30.6594E148353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20408 Title=[chat - Discord]
04:13:30.6594E147650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:13:30.6594E142935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:13:30.6594E142830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:13:30.6744E14367InputInterceptor::ResetLLHookProcExtReset keys state
04:13:30.6754E146959OverlayManager::doActionDisplayFPS - Triggered
04:13:31.6756A4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:13:33.6926A4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3356].
04:13:33.6926A452WidgetsLayoutScheduler::Stopstopping layout scheduler
04:13:33.6926A461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
04:14:10.5554B041833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:14:10.6304B046248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:14:10.7054E146808OverlayManager::doActionForegroundChange Event ON (ON)
04:14:10.7054E148319OverlayManager::OnForegroundChangedChanged True
04:14:10.7054E147650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:14:10.7054E142942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:14:10.770370048ResetSnapShotSH::ExecuteRelease snapshot SH
04:14:10.77037002286WidgetManager::Renderresume layout thread
04:14:10.7703700276WidgetManager::StartLayoutSchedulerstart layout scheduler
04:14:10.7703700293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:14:10.77037001024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:14:10.7784B046248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:14:15.6634B043004OverlayManager::DetachThreadInputDetach thread input 19204, 14080
04:14:15.7774E14367InputInterceptor::ResetLLHookProcExtReset keys state
04:14:15.7774E146808OverlayManager::doActionForegroundChange Event OFF (OFF)
04:14:15.7774E148319OverlayManager::OnForegroundChangedChanged False
04:14:15.7774E148353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2968090C Title=[jahrein - YouTube - Opera]
04:14:15.7774E147650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:14:15.7774E142935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:14:15.7774E142830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:14:15.7814E14367InputInterceptor::ResetLLHookProcExtReset keys state
04:14:15.7824E146959OverlayManager::doActionDisplayFPS - Triggered
04:14:16.780108C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:14:18.803108C170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3148].
04:14:18.803108C52WidgetsLayoutScheduler::Stopstopping layout scheduler
04:14:18.803108C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
04:15:55.5674E146808OverlayManager::doActionForegroundChange Event ON (ON)
04:15:55.5674E148319OverlayManager::OnForegroundChangedChanged True
04:15:55.5684E147650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:15:55.5684E142942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:15:55.5694B041833OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:15:55.5854B046248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:15:55.756370048ResetSnapShotSH::ExecuteRelease snapshot SH
04:15:55.75737002286WidgetManager::Renderresume layout thread
04:15:55.7573700276WidgetManager::StartLayoutSchedulerstart layout scheduler
04:15:55.7573700293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:15:55.75737001024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:15:55.7664B043004OverlayManager::DetachThreadInputDetach thread input 19204, 14080
04:16:17.8744B04485ReleaseD11DeviceDevice Released! [1]
04:16:17.8744B042954OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:16:17.8744B041548OverlayManager::RestoreGameWNDPROCSearch SWL..
04:16:17.8744B041555OverlayManager::RestoreGameWNDPROCSWL restored.
04:16:17.8744B041565OverlayManager::RestoreGameWNDPROCSWL OK.
04:16:17.8744B041570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x270924
04:16:17.8744B042976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:16:17.8744B04185IRenderDevice::releaseRender Releasing.
04:16:17.8744B0450capture device----------------- d3d11 capture freed ----------------
04:16:17.8744B0482RenderDeviceCaptureBase::ReleaseTextureRelease
04:16:17.8744B04100RenderDeviceCaptureBase::ReleaseTextureReleased
04:16:17.8744B041258RenderDeviceD3d11::releaseImplementationReleasing 1
04:16:17.8744B041268RenderDeviceD3d11::releaseImplementationReleasing 2
04:16:17.8744B041287RenderDeviceD3d11::releaseImplementationReleasing 3
04:16:17.8744B04202IRenderDevice::releaseRender Releasing Done.
04:16:17.8744B04488ReleaseD11Device End Device Released!
04:16:17.9474B04418fSwapResize_BuffersResize buffer (0xb908f070)!
04:16:18.3254E14367InputInterceptor::ResetLLHookProcExtReset keys state
04:16:18.3254E146808OverlayManager::doActionForegroundChange Event OFF (OFF)
04:16:18.3254E148319OverlayManager::OnForegroundChangedChanged False
04:16:18.3254E148353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2968090C Title=[Y
04:16:18.3254E147650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:16:18.3254E142935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:16:18.3254E142830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:16:18.3414E14367InputInterceptor::ResetLLHookProcExtReset keys state
04:16:18.3424E146959OverlayManager::doActionDisplayFPS - Triggered
04:16:19.3424324293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:16:21.3604324170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3502].
04:16:21.360432452WidgetsLayoutScheduler::Stopstopping layout scheduler
04:16:21.360432461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
04:16:21.7044B04418fSwapResize_BuffersResize buffer (0xb908f070)!
04:16:21.70737001041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb908f070
04:16:21.70737001105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
04:16:21.70737001126RenderDeviceD3d11::initsave state
04:16:21.7073700696RenderDeviceD3d11::initDX11loading shaders...
04:16:21.71437001132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb8562d68.
04:16:21.71437001134RenderDeviceD3d11::initrestore state
04:16:21.71437001137RenderDeviceD3d11::initTarget Window [0x4c3082a]
04:16:21.7143700241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:16:21.7143700248IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:16:21.71437002942OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:16:21.71437005491OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:16:21.71437005414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:16:21.71437005434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:16:21.729370048ResetSnapShotSH::ExecuteRelease snapshot SH
04:16:21.72937005550OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x4c3082a}.
04:16:21.72937002497OverlayManager::installWindowProcHookInstall WPH
04:16:21.72937002511OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x14809e4
04:16:21.72937002530OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:16:21.73037002576OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbc3c6f20=-1136890080)=>(0xd7e62b90=-672781424)
04:16:21.73037002286WidgetManager::Renderresume layout thread
04:16:21.7303700276WidgetManager::StartLayoutSchedulerstart layout scheduler
04:16:21.7303700293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:16:21.73037001614WidgetManager::drawskip widget draw (not in foreground) False - False
04:16:21.73037001024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:16:21.7304B042606OverlayManager::installKeybMouseHookInstall KeybMouse
04:16:21.7304B04480InputInterceptor::stopHookunhook keyboard and mouse
04:16:21.7304B04447InputInterceptor::runHookKeyboard is hooked 0x4b04
04:16:21.7304B04469InputInterceptor::runHookMouse is hooked 0x4b04
04:16:21.73537005485OverlayManager::initOverlayResolutionEx 0X40008
04:16:21.73537005491OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:16:21.73537005414OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:16:21.73537005434OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:16:21.8844E146808OverlayManager::doActionForegroundChange Event ON (ON)
04:16:21.8844E148319OverlayManager::OnForegroundChangedChanged True
04:16:21.8844E147650OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:16:21.9014E146959OverlayManager::doActionDisplayFPS - Triggered
04:16:21.9294B046248overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:16:21.93337001024OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:17:39.1954E146951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:17:39.2164324225InterProcessElement::openInterProcess Overwolf_ImID_4990A34_P_15068 opened succesfuly
04:17:39.2164324225InterProcessElement::openInterProcess Overwolf_PID_15068_SHARED_MEMORY_AGENT opened succesfuly
04:17:39.8863700326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
04:17:39.8863700347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
04:17:49.8694324255InterProcessElement::closeInterProcess Overwolf_PID_15068_SHARED_MEMORY_AGENT close 2147483647 bytes
04:17:49.8694324125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=4990a34
04:17:49.8694324255InterProcessElement::closeInterProcess Overwolf_ImID_4990A34_P_15068 close 2147483647 bytes
04:17:49.87043242542WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:17:50.8703700326RenderImageD3d11::setSizeCreate Texture (330,300) / (384,384) - OK
04:17:50.8703700347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
04:17:58.4094E14127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
04:17:58.4103700255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
04:17:58.437370050capture devicegraphics-hook.dll loaded against process: VALORANT-Win64-Shipping.exe
04:17:58.437370050capture device(half life scientist) everything.. seems to be in order
04:17:58.437370050capture deviced3d11 shared texture capture successful
04:57:57.964E14155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
04:58:01.7384E146951OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
04:58:01.7593F40225InterProcessElement::openInterProcess Overwolf_ImID_136E015A_P_15068 opened succesfuly
04:58:01.7593F40225InterProcessElement::openInterProcess Overwolf_PID_15068_SHARED_MEMORY_AGENT opened succesfuly
04:58:02.974E14155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
04:58:02.6583700326RenderImageD3d11::setSizeCreate Texture (400,680) / (512,768) - OK
04:58:02.6583700347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
04:58:04.9143F40293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:58:10.1124B042774OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:58:11.3804B042830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:58:11.3874B043947OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x20a6e;prev = 0x20a6e , {Original values: ref = 0 handle = 0x10003}
04:58:12.324B042774OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:58:12.98737002830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:58:12.9963F40255InterProcessElement::closeInterProcess Overwolf_PID_15068_SHARED_MEMORY_AGENT close 2147483647 bytes
04:58:12.9963F40125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=136e015a
04:58:12.9963F40255InterProcessElement::closeInterProcess Overwolf_ImID_136E015A_P_15068 close 2147483647 bytes
04:58:12.9973F402542WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:58:12.9984B043947OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x20a6e;prev = 0x20a6c , {Original values: ref = 0 handle = 0x10003}
04:58:40.5914B043004OverlayManager::DetachThreadInputDetach thread input 19204, 14080
04:58:40.5914B043008OverlayManager::DetachThreadInputAttachThreadInput has failed detach. [19204 - 14080]] GLE=0x57
04:58:40.5919DC485ReleaseD11DeviceDevice Released! [1]
04:58:40.5919DC2954OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:58:40.5919DC1548OverlayManager::RestoreGameWNDPROCSearch SWL..
04:58:40.5919DC1555OverlayManager::RestoreGameWNDPROCSWL restored.
04:58:40.5919DC1565OverlayManager::RestoreGameWNDPROCSWL OK.
04:58:40.5919DC1570OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x14809e4
04:58:40.5919DC2976OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:58:40.5919DC185IRenderDevice::releaseRender Releasing.
04:58:40.5919DC50capture device----------------- d3d11 capture freed ----------------
04:58:40.5919DC82RenderDeviceCaptureBase::ReleaseTextureRelease
04:58:40.5919DC100RenderDeviceCaptureBase::ReleaseTextureReleased
04:58:40.5919DC1258RenderDeviceD3d11::releaseImplementationReleasing 1
04:58:40.5919DC1268RenderDeviceD3d11::releaseImplementationReleasing 2
04:58:40.5919DC1287RenderDeviceD3d11::releaseImplementationReleasing 3
04:58:40.5919DC202IRenderDevice::releaseRender Releasing Done.
04:58:40.5919DC488ReleaseD11Device End Device Released!
04:58:40.5919DC534fDevice11_Releaseswap chain release 0 0xb908f070 [overlay:0]
04:58:40.7294E14367InputInterceptor::ResetLLHookProcExtReset keys state
04:58:40.7294E146808OverlayManager::doActionForegroundChange Event OFF (OFF)
04:58:40.7294E148319OverlayManager::OnForegroundChangedChanged False
04:58:40.7294E148353OverlayManager::OnForegroundChangedLost foreground to window Handle=0x100AE Title=[]
04:58:40.7294E147650OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:58:40.7294E142935OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:58:40.7294E142830OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:58:40.7444E14367InputInterceptor::ResetLLHookProcExtReset keys state
04:58:40.7454E146959OverlayManager::doActionDisplayFPS - Triggered
04:58:41.2313F40293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:58:42.2414B042196ClientExitProcessCallbackClient::Exit Process Callback [0].
04:58:42.2414B04690Client::clearClient::Clear [0 - 1] .
04:58:42.2414B04697Client::clearClient::Clear stoping...
04:58:42.2414B041176OverlayManager::StopInternalstopping...
04:58:42.2414B041203OverlayManager::StopInternalStoping server connection
04:58:42.2414E147158OverlayManager::OnDisconnectedDisconnected from server
04:58:42.2424B041208OverlayManager::StopInternalStopped server connection
04:58:42.2424B04206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
04:58:42.2424B04232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
04:58:42.2424B04232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
04:58:42.2424B041229OverlayManager::StopInternalClosing inter process
04:58:42.2424B0425InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
04:58:42.24249B8118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
04:58:42.2424B04255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
04:58:42.2424B0459InterProcessEventHandler::~InterProcessEventHandlerDone.
04:58:42.2424B041241OverlayManager::StopInternalnot running.
04:58:42.2424B04141ApiManager::DestroyBackgroundThreadDestroy call.
04:58:42.731496C188ApiManager::BackgroundThreadBackground Thread is terminated.
04:58:42.7324B04232ApiManager::ClearAllCommandsClearing commands [3]
04:58:42.7324B04249ApiManager::ClearAllCommandsCleared
04:58:42.7324B04136ApiManager::DestroyDestroyed
04:58:42.7324B041243OverlayManager::StopInternalstopped.
04:58:42.7324B04758Client::clearRemove old SHM
04:58:42.7324B04255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_18915068 close 2147483647 bytes
04:58:42.7324B04766Client::clearStop tasks thread
04:58:42.7344B04779Client::clearClient::Clear - Done.
04:58:42.7344B042211ClientExitProcessCallbackGoing to ExitProcess()