TimeThreadLineFunctionMessage
19:39:20.99344B0131runClientStarting Overlay PID=22780(0x58fc) server PID = 27528
19:39:20.99444B0698Client::initClient::Initialize
19:39:20.99444B0706Client::initStart owclient thread
19:39:21.502C18328Client::initFirstInjectionClient::initFirstInjection.
19:39:21.512C18225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_82_5_27528 opened succesfuly
19:39:21.512C18356session id = {616EBFA2-0DF7-4D36-89B6-6D11DB162E5D}
19:39:21.522C181954Client::LogClientInfoOS version [10.0]
19:39:21.522C181959Client::LogClientInfoProcess OS version [10.0] [64-bit]
19:39:21.532C181977Client::LogClientInfoClient [64-bit] Version 2.2.82.5
19:39:21.532C181989Client::LogProcessModulesLoaded modules:
19:39:21.602C182005C:\Program Files (x86)\Overwolf\0.159.0.26\OWClient.dll
19:39:21.602C182005C:\Program Files (x86)\Overwolf\0.159.0.26\OWExplorer.dll
19:39:21.602C182005C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
19:39:21.602C182005C:\Program Files (x86)\Steam\steamclient64.dll
19:39:21.602C182005C:\Program Files (x86)\Steam\tier0_s64.dll
19:39:21.602C182005C:\Program Files (x86)\Steam\vstdlib_s64.dll
19:39:21.602C182005C:\Program Files\ETCARS\x64\ETCARS.dll
19:39:21.602C182005C:\Users\Francesco\AppData\Local\SpedV\Telemetry\spedv-telemetry-64.dll
19:39:21.602C182005C:\Windows\SYSTEM32\AUDIOSES.DLL
19:39:21.602C182005C:\Windows\SYSTEM32\AcGenral.DLL
19:39:21.602C182005C:\Windows\SYSTEM32\CRYPTBASE.DLL
19:39:21.602C182005C:\Windows\SYSTEM32\CoreMessaging.dll
19:39:21.602C182005C:\Windows\SYSTEM32\CoreUIComponents.dll
19:39:21.602C182005C:\Windows\SYSTEM32\D3DCOMPILER_47.dll
19:39:21.602C182005C:\Windows\SYSTEM32\DNSAPI.dll
19:39:21.602C182005C:\Windows\SYSTEM32\HID.DLL
19:39:21.602C182005C:\Windows\SYSTEM32\IPHLPAPI.DLL
19:39:21.602C182005C:\Windows\SYSTEM32\MPR.dll
19:39:21.602C182005C:\Windows\SYSTEM32\MSACM32.dll
19:39:21.602C182005C:\Windows\SYSTEM32\MSIMG32.dll
19:39:21.602C182005C:\Windows\SYSTEM32\MSVCP140.dll
19:39:21.602C182005C:\Windows\SYSTEM32\MSWSOCK.dll
19:39:21.602C182005C:\Windows\SYSTEM32\PROPSYS.dll
19:39:21.602C182005C:\Windows\SYSTEM32\Secur32.dll
19:39:21.602C182005C:\Windows\SYSTEM32\SspiCli.dll
19:39:21.602C182005C:\Windows\SYSTEM32\USERENV.dll
19:39:21.602C182005C:\Windows\SYSTEM32\UxTheme.dll
19:39:21.602C182005C:\Windows\SYSTEM32\VCRUNTIME140.dll
19:39:21.602C182005C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
19:39:21.602C182005C:\Windows\SYSTEM32\VERSION.dll
19:39:21.602C182005C:\Windows\SYSTEM32\WINMM.dll
19:39:21.602C182005C:\Windows\SYSTEM32\amdihk64.dll
19:39:21.602C182005C:\Windows\SYSTEM32\apphelp.dll
19:39:21.602C182005C:\Windows\SYSTEM32\atiadlxx.dll
19:39:21.602C182005C:\Windows\SYSTEM32\atidxx64.dll
19:39:21.602C182005C:\Windows\SYSTEM32\d3d11.dll
19:39:21.602C182005C:\Windows\SYSTEM32\dcomp.dll
19:39:21.602C182005C:\Windows\SYSTEM32\dhcpcsvc.DLL
19:39:21.602C182005C:\Windows\SYSTEM32\dhcpcsvc6.DLL
19:39:21.602C182005C:\Windows\SYSTEM32\dinput8.dll
19:39:21.602C182005C:\Windows\SYSTEM32\dwmapi.dll
19:39:21.602C182005C:\Windows\SYSTEM32\dxcore.dll
19:39:21.602C182005C:\Windows\SYSTEM32\dxgi.dll
19:39:21.602C182005C:\Windows\SYSTEM32\inputhost.dll
19:39:21.602C182005C:\Windows\SYSTEM32\ntdll.dll
19:39:21.602C182005C:\Windows\SYSTEM32\ntmarta.dll
19:39:21.602C182005C:\Windows\SYSTEM32\resourcepolicyclient.dll
19:39:21.602C182005C:\Windows\SYSTEM32\winhttp.dll
19:39:21.602C182005C:\Windows\SYSTEM32\winmmbase.dll
19:39:21.602C182005C:\Windows\SYSTEM32\wintypes.dll
19:39:21.602C182005C:\Windows\SYSTEM32\xinput1_4.dll
19:39:21.602C182005C:\Windows\System32\COMDLG32.dll
19:39:21.602C182005C:\Windows\System32\CRYPT32.dll
19:39:21.602C182005C:\Windows\System32\DEVOBJ.dll
19:39:21.602C182005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\ATIDXX64.DLL
19:39:21.602C182005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\aticfx64.dll
19:39:21.602C182005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\atiuxp64.dll
19:39:21.602C182005C:\Windows\System32\GDI32.dll
19:39:21.602C182005C:\Windows\System32\IMM32.DLL
19:39:21.602C182005C:\Windows\System32\KERNEL32.DLL
19:39:21.602C182005C:\Windows\System32\KERNELBASE.dll
19:39:21.602C182005C:\Windows\System32\MMDevApi.dll
19:39:21.602C182005C:\Windows\System32\MSASN1.dll
19:39:21.602C182005C:\Windows\System32\MSCTF.dll
19:39:21.602C182005C:\Windows\System32\NSI.dll
19:39:21.602C182005C:\Windows\System32\OLEAUT32.dll
19:39:21.602C182005C:\Windows\System32\OneCoreCommonProxyStub.dll
19:39:21.602C182005C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
19:39:21.602C182005C:\Windows\System32\PSAPI.DLL
19:39:21.602C182005C:\Windows\System32\RPCRT4.dll
19:39:21.602C182005C:\Windows\System32\SETUPAPI.dll
19:39:21.602C182005C:\Windows\System32\SHELL32.dll
19:39:21.602C182005C:\Windows\System32\SHLWAPI.dll
19:39:21.602C182005C:\Windows\System32\TextInputFramework.dll
19:39:21.602C182005C:\Windows\System32\UMPDC.dll
19:39:21.602C182005C:\Windows\System32\USER32.dll
19:39:21.602C182005C:\Windows\System32\WINTRUST.dll
19:39:21.602C182005C:\Windows\System32\WLDAP32.dll
19:39:21.602C182005C:\Windows\System32\WS2_32.dll
19:39:21.602C182005C:\Windows\System32\Windows.UI.dll
19:39:21.602C182005C:\Windows\System32\advapi32.dll
19:39:21.602C182005C:\Windows\System32\bcrypt.dll
19:39:21.602C182005C:\Windows\System32\bcryptPrimitives.dll
19:39:21.602C182005C:\Windows\System32\cfgmgr32.dll
19:39:21.602C182005C:\Windows\System32\clbcatq.dll
19:39:21.602C182005C:\Windows\System32\combase.dll
19:39:21.602C182005C:\Windows\System32\cryptsp.dll
19:39:21.602C182005C:\Windows\System32\deviceaccess.dll
19:39:21.602C182005C:\Windows\System32\fwpuclnt.dll
19:39:21.602C182005C:\Windows\System32\gdi32full.dll
19:39:21.602C182005C:\Windows\System32\iertutil.dll
19:39:21.602C182005C:\Windows\System32\imagehlp.dll
19:39:21.602C182005C:\Windows\System32\kernel.appcore.dll
19:39:21.602C182005C:\Windows\System32\msvcp_win.dll
19:39:21.602C182005C:\Windows\System32\msvcrt.dll
19:39:21.602C182005C:\Windows\System32\ole32.dll
19:39:21.602C182005C:\Windows\System32\powrprof.dll
19:39:21.602C182005C:\Windows\System32\profapi.dll
19:39:21.602C182005C:\Windows\System32\rasadhlp.dll
19:39:21.602C182005C:\Windows\System32\sechost.dll
19:39:21.602C182005C:\Windows\System32\shcore.dll
19:39:21.602C182005C:\Windows\System32\ucrtbase.dll
19:39:21.602C182005C:\Windows\System32\win32u.dll
19:39:21.602C182005C:\Windows\System32\windows.storage.dll
19:39:21.602C182005C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.1198_none_9e820b57e45ad92f\COMCTL32.dll
19:39:21.602C182005C:\Windows\system32\rsaenh.dll
19:39:21.602C182005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
19:39:21.602C182005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
19:39:21.602C182005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
19:39:21.602C182005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
19:39:21.602C182005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
19:39:21.602C182005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
19:39:21.602C182005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
19:39:21.612C1879GraphicsHookManager::InitCreated Thread - Created , ThreadId=20852
19:39:21.632C181451Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
19:39:21.632C181467Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
19:39:21.632C181475Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
19:39:21.652C181504Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
19:39:21.652C181525Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
19:39:21.652C181593Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
19:39:21.652C181606Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
19:39:21.652C181619Client::ReadGameConfigurationsEnable EnableTXR - OFF
19:39:21.652C181659Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
19:39:21.652C181661Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
19:39:21.652C181663Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
19:39:21.652C181665Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
19:39:21.652C181667Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
19:39:21.652C181669Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
19:39:21.652C181671Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
19:39:21.652C181674Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
19:39:21.652C181677Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
19:39:21.652C181771Data::Search[0] 0xBC940000
19:39:21.652C181771Data::Search[1] 0x0
19:39:21.652C181771Data::Search[2] 0x0
19:39:21.652C181771Data::Search[3] 0x8C760000
19:39:21.652C181771Data::Search[4] 0x0
19:39:21.652C181771Data::Search[5] 0xB9FC0000
19:39:21.652C181771Data::Search[6] 0xBCBF0000
19:39:21.652C181771Data::Search[7] 0x0
19:39:21.652C181771Data::Search[8] 0xB9FC0000
19:39:21.652C181771Data::Search[9] 0x0
19:39:21.652C181776Data::Search[10] 0x0
19:39:21.652C181782Data::Search[11] 0xB7F80000
19:39:21.652C181788Data::Search[12] 0x0
19:39:21.652C181794Data::Search[13] 0x0
19:39:21.652C18329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
19:39:21.662C18439Client::initFirstInjectionDetected Windows 8.1 or greater
19:39:21.662C18454Client::initFirstInjectionAcquiring function lock succedded
19:39:21.662C18225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_82_5_27528 opened succesfuly
19:39:21.672C18475OverlayManager::OverlayManagerOW System Cursor is set to = 0x130a6f
19:39:21.672C186964OverlayManager::LoadDefaultCursorsLoad default cursors
19:39:21.682C18484OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x3810f3b
19:39:21.682C1872PerformanceCounter::StartSessionStartSession
19:39:21.692C18225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
19:39:21.692C18694OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 1
19:39:21.692C18712OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
19:39:21.692C18714OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
19:39:21.692C18717OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
19:39:21.692C18720OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
19:39:21.692C18723OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
19:39:21.692C18726OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
19:39:21.692C18729OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = ON
19:39:21.692C18732OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
19:39:21.692C18735OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
19:39:21.692C18738OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
19:39:21.692C18741OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
19:39:21.692C18744OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
19:39:21.692C18747OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
19:39:21.692C18750OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
19:39:21.692C18753OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
19:39:21.692C18756OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
19:39:21.692C18759OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
19:39:21.692C18762OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
19:39:21.692C18765OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
19:39:21.692C18768OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
19:39:21.692C18771OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
19:39:21.692C18774OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
19:39:21.692C18777OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
19:39:21.692C18780OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
19:39:21.692C18783OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
19:39:21.692C18786OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
19:39:21.692C18789OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
19:39:21.692C18792OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
19:39:21.692C18795OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
19:39:21.692C18798OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
19:39:21.692C18801OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
19:39:21.692C18804OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
19:39:21.692C18807OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
19:39:21.692C18810OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
19:39:21.692C18813OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
19:39:21.692C18816OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
19:39:21.692C18819OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
19:39:21.692C18822OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
19:39:21.692C18825OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
19:39:21.692C18828OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
19:39:21.692C18831OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
19:39:21.692C18834OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
19:39:21.692C18837OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
19:39:21.692C18840OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
19:39:21.692C18843OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
19:39:21.692C18846OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
19:39:21.692C18849OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
19:39:21.692C18852OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
19:39:21.692C18855OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
19:39:21.692C18858OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
19:39:21.692C18861OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
19:39:21.692C18864OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
19:39:21.692C18867OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
19:39:21.692C18870OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
19:39:21.692C18873OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
19:39:21.692C18876OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
19:39:21.692C18879OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
19:39:21.692C18882OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
19:39:21.692C18885OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
19:39:21.692C18888OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
19:39:21.692C18891OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
19:39:21.692C18894OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
19:39:21.692C18897OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
19:39:21.692C18900OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
19:39:21.692C18903OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
19:39:21.692C18905OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
19:39:21.692C18907OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
19:39:21.692C18909OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
19:39:21.692C18911OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
19:39:21.692C18913OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
19:39:21.692C18915OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
19:39:21.692C18917OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
19:39:21.692C18919OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
19:39:21.692C18921OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
19:39:21.692C18923OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
19:39:21.692C18937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:39:21.692C18562OverlayManager::OverlayManagerstarting hooks...
19:39:21.772C181953FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.159.0.26\\OWUtils.dll succeeded
19:39:21.812C18592Install::CodeInit [Client,1] (MCH) OK
19:39:21.822C18592Install::CodeInit [Client,2] (MCH) OK
19:39:21.932C18592Install::CodeInit [Client,3] (MCH) OK
19:39:21.942C18592Install::CodeInit [Client,4] (MCH) OK
19:39:21.1062C18592Install::CodeInit [Client,4.1] (MCH) OK
19:39:21.1202C18592Install::CodeInit [Client,4.2] (MCH) OK
19:39:21.1272C18248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
19:39:21.1272C18578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
19:39:21.1282C18921FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
19:39:21.1282C18523Client::initFirstInjectionSuspend before hook: OFF
19:39:21.1292C181011Client::hookLibraryFunctionsLib [2] is not supported for game. skipping..
19:39:21.1302C181157Install::CodeSegment [5|18016|0xB9FC0000|0x4660]
19:39:21.1312C18592Install::Codeunknown (MCH) OK
19:39:21.1312C181157Install::CodeSegment [5|418288|0xB9FC0000|0x661F0]
19:39:21.1462C18592Install::Codeunknown (MCH) OK
19:39:21.1462C181157Install::CodeSegment [5|105904|0xB9FC0000|0x19DB0]
19:39:21.1622C18592Install::Codeunknown (MCH) OK
19:39:21.1622C181157Install::CodeSegment [5|4944|0xB9FC0000|0x1350]
19:39:21.1772C18592Install::Codeunknown (MCH) OK
19:39:21.1772C181157Install::CodeSegment [5|-32624608|0xB9FC0000|0xFE0E3020]
19:39:21.1772C181248Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
19:39:21.1772C181157Install::CodeSegment [5|-32604064|0xB9FC0000|0xFE0E8060]
19:39:21.1772C181248Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
19:39:21.1772C181157Install::CodeSegment [5|-32643552|0xB9FC0000|0xFE0DE620]
19:39:21.1772C181248Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
19:39:21.1772C181157Install::CodeSegment [5|-33772928|0xB9FC0000|0xFDFCAA80]
19:39:21.1772C181248Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
19:39:21.1772C181011Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
19:39:21.1782C181011Client::hookLibraryFunctionsLib [7] is not supported for game. skipping..
19:39:21.1782C18329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
19:39:21.1782C181054OverlayManager::StartStarting...
19:39:21.1782C181086OverlayManager::Startstarting hooks 2...
19:39:21.1912C18592Install::CodeInit [Client,5] (MCH) OK
19:39:21.2042C18592Install::CodeInit [Client,6] (MCH) OK
19:39:21.2042C181148OverlayManager::StartRID Found 2 devices.
19:39:21.2042C181156OverlayManager::StartRID Found [0] with 0X230(0X30) hwnd(0x220b86)...
19:39:21.2042C181233XTRAP COMPATIBLE PATCH WARNING
19:39:21.2042C181241OverlayManager::Startdone with hooks...
19:39:21.2042C18107ApiManager::InitAPI Manager Event : OK
19:39:21.2052C18119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=32484
19:39:21.2052C1867TXRSettingFail to read texture recognition options 0xb7
19:39:21.2057EE47134OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x405a0
19:39:21.2052C18114TXOfInterestNew list set with 0 items
19:39:21.2052C181266OverlayManager::Startget foreground state
19:39:21.20541346555OverlayManager::OnConnectedConnected to server
19:39:21.205413431SendServerHelloMessage::ExecuteSend connection Ack
19:39:21.2052C187626OverlayManager::OnForegroundChangedChanged True
19:39:21.2052C187054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:39:21.2062C181303OverlayManager::StartStarted...
19:39:21.2192C18592Install::CodeInit [Client,0] (MCH) OK
19:39:21.2192C18428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
19:39:21.2192C1894GraphicsHookManager::StopThreadStopThread
19:39:21.2205174216GraphicsHookManager::MessageLoopExit Thread
19:39:21.2232C18590Client::initFirstInjectioninit complete
19:39:21.2284D0587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
19:39:21.2334D0149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
19:39:21.2374D0149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
19:39:21.2374D01006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
19:39:21.2434D01063RenderDeviceD3d11::initRefC r:[6]->[5] 0x33341820
19:39:21.2434D01094RenderDeviceD3d11::initDevice adapter hash: -1483321117
19:39:21.2434D01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:39:21.2434D01148RenderDeviceD3d11::initsave state
19:39:21.2434D0696RenderDeviceD3d11::initDX11loading shaders...
19:39:21.2674D0705RenderDeviceD3d11::initDX11create vs
19:39:21.2674D0723RenderDeviceD3d11::initDX11create vs
19:39:21.2714D0745RenderDeviceD3d11::initDX11create pxs
19:39:21.2744D0774RenderDeviceD3d11::initDX11create raster
19:39:21.2744D0842RenderDeviceD3d11::initDX11create buffers
19:39:21.2794D01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x333074f8.
19:39:21.2794D01156RenderDeviceD3d11::initrestore state
19:39:21.2794D01159RenderDeviceD3d11::initTarget Window [0x190e90]
19:39:21.2794D0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:39:21.2794D0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:39:21.2794D0193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
19:39:21.2794D02080RenderDeviceD3d11::setFixSet render device fix RT.
19:39:21.2794D02661OverlayManager::setGraphicsRender Device fix was set RT.
19:39:21.2794D04913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:39:21.2794D04925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:39:21.2824D026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
19:39:21.2824D021StartWidgetsRefresher::ExecuteExecute start wicket manager
19:39:21.2824D0275WidgetManager::initInit manager
19:39:21.2824D05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x190e90}.
19:39:21.2824D02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc4901a5
19:39:21.2824D02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:39:21.2824D02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x209d5e40=547184192)=>(0x44430750=1145243472)
19:39:21.2824D02269OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
19:39:21.2824D0308PerformanceCounter::NotifyFrameRenderNotify first Render...
19:39:21.2824D0937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:39:21.2824D07530OverlayManager::CheckForSharedTextureSupportCheck for SHT support
19:39:21.2834D01848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:39:21.2834D02288OverlayManager::installKeybMouseHookInstall KeybMouse
19:39:21.2836E9C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:39:21.2834D0419InputInterceptor::stopHookunhook keyboard and mouse
19:39:21.2834D0386InputInterceptor::runHookKeyboard is hooked 0x4d0
19:39:21.2834D0408InputInterceptor::runHookMouse is hooked 0x4d0
19:39:21.2834D01942OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = -2, Cur = 0x10007
19:39:21.2844D04959OverlayManager::initOverlayResolutionEx 0X40008
19:39:21.2844D04966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:39:21.2844D04913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:39:21.2844D04925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:39:21.3206E9C225InterProcessElement::openInterProcess Overwolf_ImID_30D44_P_27528 opened succesfuly
19:39:21.3206E9C225InterProcessElement::openInterProcess Overwolf_PID_27528_SHARED_MEMORY_AGENT opened succesfuly
19:39:21.3216E9C225InterProcessElement::openInterProcess Overwolf_ImID_1011BC_P_27528 opened succesfuly
19:39:21.3216E9C225InterProcessElement::openInterProcess Overwolf_PID_27528_SHARED_MEMORY_AGENT opened succesfuly
19:39:21.3434D01848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:39:21.3434D02288OverlayManager::installKeybMouseHookInstall KeybMouse
19:39:21.3434D0419InputInterceptor::stopHookunhook keyboard and mouse
19:39:21.3434D0386InputInterceptor::runHookKeyboard is hooked 0x4d0
19:39:21.3434D0408InputInterceptor::runHookMouse is hooked 0x4d0
19:39:21.4244D0326RenderImageD3d11::setSizeCreate Texture (1597,721) / (1664,768) - OK
19:39:21.4244D0347RenderImageD3d11::setSizeCreate Texture RV (1664,768) - OK
19:39:21.5074D0654OverlayInputManager::HandleCommandsClear all hotkeys command
19:39:21.5414D0695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
19:39:21.54541346385OverlayManager::doActionDisplayFPS - Triggered
19:39:21.5584D0937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:39:21.56941346377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:39:21.58041346377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:39:21.6286E9C225InterProcessElement::openInterProcess Overwolf_ImID_80E08_P_27528 opened succesfuly
19:39:21.6286E9C225InterProcessElement::openInterProcess Overwolf_PID_27528_SHARED_MEMORY_AGENT opened succesfuly
19:39:21.73441346377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:39:21.74841346377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:39:21.7896E9C225InterProcessElement::openInterProcess Overwolf_ImID_4027E_P_27528 opened succesfuly
19:39:21.7896E9C225InterProcessElement::openInterProcess Overwolf_PID_27528_SHARED_MEMORY_AGENT opened succesfuly
19:39:21.8244D026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
19:39:21.8244D0937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:39:23.9124D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:39:23.9134D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:39:25.39641346316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
19:39:25.39641346511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
19:39:25.39641342444OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:39:25.39641342458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
19:39:25.4104D05717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:39:25.5134D0326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
19:39:25.5134D0347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
19:39:25.6634D0326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
19:39:25.6634D0347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
19:39:26.3284D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:39:26.33441346320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
19:39:26.33441346531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
19:39:26.33441342477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
19:39:26.33441342482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:39:26.3516E9C256InterProcessElement::closeInterProcess Overwolf_PID_27528_SHARED_MEMORY_AGENT close 2147483647 bytes
19:39:26.3516E9C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=4027e
19:39:26.3516E9C256InterProcessElement::closeInterProcess Overwolf_ImID_4027E_P_27528 close 2147483647 bytes
19:39:26.3516E9C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:39:26.3744D03502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x130a6f;prev = 0x130a6f , {Original values: ref = -2 handle = 0x10007}
19:39:26.3744D03507OverlayManager::RestoreGameCursorblack Cursor restored
19:39:26.4284D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:39:26.68341346377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:39:26.70941346377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:39:26.7486E9C225InterProcessElement::openInterProcess Overwolf_ImID_110CB6_P_27528 opened succesfuly
19:39:26.7486E9C225InterProcessElement::openInterProcess Overwolf_PID_27528_SHARED_MEMORY_AGENT opened succesfuly
19:39:26.75141346377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:39:26.76741346377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:39:26.8036E9C225InterProcessElement::openInterProcess Overwolf_ImID_50686_P_27528 opened succesfuly
19:39:26.8036E9C225InterProcessElement::openInterProcess Overwolf_PID_27528_SHARED_MEMORY_AGENT opened succesfuly
19:39:26.88741346377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:39:26.90341346377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:39:26.9706E9C225InterProcessElement::openInterProcess Overwolf_ImID_306BE_P_27528 opened succesfuly
19:39:26.9706E9C225InterProcessElement::openInterProcess Overwolf_PID_27528_SHARED_MEMORY_AGENT opened succesfuly
19:39:26.99741346377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:39:27.2241346377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:39:27.746E9C225InterProcessElement::openInterProcess Overwolf_ImID_4069E_P_27528 opened succesfuly
19:39:27.746E9C225InterProcessElement::openInterProcess Overwolf_PID_27528_SHARED_MEMORY_AGENT opened succesfuly
19:39:27.8484D0326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
19:39:27.8484D0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
19:39:28.5134D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:39:28.51841346316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
19:39:28.51841346511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
19:39:28.51841342444OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:39:28.51841342458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
19:39:28.5494D03350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:39:28.6474D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:39:29.7944D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:39:29.80041346320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
19:39:29.80041346531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
19:39:29.80041342477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
19:39:29.80041342482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:39:29.8074D03502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x130a6f;prev = 0x130a6f , {Original values: ref = -2 handle = 0x10007}
19:39:29.8074D03507OverlayManager::RestoreGameCursorblack Cursor restored
19:39:29.9064D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:39:30.6294D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_save_edit_manager_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
19:39:30.68141346377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:39:30.70341346377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:39:30.7124D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_save_edit_manager_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
19:39:30.7486E9C225InterProcessElement::openInterProcess Overwolf_ImID_306C0_P_27528 opened succesfuly
19:39:30.7486E9C225InterProcessElement::openInterProcess Overwolf_PID_27528_SHARED_MEMORY_AGENT opened succesfuly
19:39:31.1304D0326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
19:39:31.1304D0347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
19:39:31.2327EE41989Client::LogProcessModulesLoaded modules:
19:39:31.2407EE42005C:\Program Files (x86)\Overwolf\0.159.0.26\OWClient.dll
19:39:31.2407EE42005C:\Program Files (x86)\Overwolf\0.159.0.26\OWExplorer.dll
19:39:31.2407EE42005C:\Program Files (x86)\Overwolf\0.159.0.26\OWUtils.dll
19:39:31.2407EE42005C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
19:39:31.2407EE42005C:\Program Files (x86)\Steam\steamclient64.dll
19:39:31.2407EE42005C:\Program Files (x86)\Steam\tier0_s64.dll
19:39:31.2407EE42005C:\Program Files (x86)\Steam\vstdlib_s64.dll
19:39:31.2407EE42005C:\Program Files\ETCARS\x64\ETCARS.dll
19:39:31.2407EE42005C:\Users\Francesco\AppData\Local\SpedV\Telemetry\spedv-telemetry-64.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\AUDIOSES.DLL
19:39:31.2407EE42005C:\Windows\SYSTEM32\AcGenral.DLL
19:39:31.2407EE42005C:\Windows\SYSTEM32\CRYPTBASE.DLL
19:39:31.2407EE42005C:\Windows\SYSTEM32\CoreMessaging.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\CoreUIComponents.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\D3DCOMPILER_47.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\D3DCompiler_43.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\D3DX9_43.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\DNSAPI.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\HID.DLL
19:39:31.2407EE42005C:\Windows\SYSTEM32\IPHLPAPI.DLL
19:39:31.2407EE42005C:\Windows\SYSTEM32\MPR.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\MSACM32.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\MSIMG32.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\MSVCP140.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\MSWSOCK.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\PROPSYS.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\Secur32.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\SspiCli.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\USERENV.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\UxTheme.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\VCRUNTIME140.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\VERSION.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\WINMM.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\amdihk64.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\apphelp.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\atiadlxx.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\atidxx64.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\d3d11.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\d3dx11_43.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\dcomp.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\dhcpcsvc.DLL
19:39:31.2407EE42005C:\Windows\SYSTEM32\dhcpcsvc6.DLL
19:39:31.2407EE42005C:\Windows\SYSTEM32\dinput8.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\dwmapi.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\dxcore.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\dxgi.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\inputhost.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\ntdll.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\ntmarta.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\resourcepolicyclient.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\winhttp.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\winmmbase.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\wintypes.dll
19:39:31.2407EE42005C:\Windows\SYSTEM32\xinput1_4.dll
19:39:31.2407EE42005C:\Windows\System32\COMDLG32.dll
19:39:31.2407EE42005C:\Windows\System32\CRYPT32.dll
19:39:31.2407EE42005C:\Windows\System32\DEVOBJ.dll
19:39:31.2407EE42005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\ATIDXX64.DLL
19:39:31.2407EE42005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\aticfx64.dll
19:39:31.2407EE42005C:\Windows\System32\DriverStore\FileRepository\c0359160.inf_amd64_77f1d6913ff60c38\B358802\atiuxp64.dll
19:39:31.2407EE42005C:\Windows\System32\GDI32.dll
19:39:31.2407EE42005C:\Windows\System32\IMM32.DLL
19:39:31.2407EE42005C:\Windows\System32\KERNEL32.DLL
19:39:31.2407EE42005C:\Windows\System32\KERNELBASE.dll
19:39:31.2407EE42005C:\Windows\System32\MMDevApi.dll
19:39:31.2407EE42005C:\Windows\System32\MSASN1.dll
19:39:31.2407EE42005C:\Windows\System32\MSCTF.dll
19:39:31.2407EE42005C:\Windows\System32\NSI.dll
19:39:31.2407EE42005C:\Windows\System32\OLEAUT32.dll
19:39:31.2407EE42005C:\Windows\System32\OneCoreCommonProxyStub.dll
19:39:31.2407EE42005C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
19:39:31.2407EE42005C:\Windows\System32\PSAPI.DLL
19:39:31.2407EE42005C:\Windows\System32\RPCRT4.dll
19:39:31.2407EE42005C:\Windows\System32\SETUPAPI.dll
19:39:31.2407EE42005C:\Windows\System32\SHELL32.dll
19:39:31.2407EE42005C:\Windows\System32\SHLWAPI.dll
19:39:31.2407EE42005C:\Windows\System32\TextInputFramework.dll
19:39:31.2407EE42005C:\Windows\System32\UMPDC.dll
19:39:31.2407EE42005C:\Windows\System32\USER32.dll
19:39:31.2407EE42005C:\Windows\System32\WINTRUST.dll
19:39:31.2407EE42005C:\Windows\System32\WLDAP32.dll
19:39:31.2407EE42005C:\Windows\System32\WS2_32.dll
19:39:31.2407EE42005C:\Windows\System32\Windows.UI.dll
19:39:31.2407EE42005C:\Windows\System32\advapi32.dll
19:39:31.2407EE42005C:\Windows\System32\bcrypt.dll
19:39:31.2407EE42005C:\Windows\System32\bcryptPrimitives.dll
19:39:31.2407EE42005C:\Windows\System32\cfgmgr32.dll
19:39:31.2407EE42005C:\Windows\System32\clbcatq.dll
19:39:31.2407EE42005C:\Windows\System32\combase.dll
19:39:31.2407EE42005C:\Windows\System32\cryptsp.dll
19:39:31.2407EE42005C:\Windows\System32\deviceaccess.dll
19:39:31.2407EE42005C:\Windows\System32\fwpuclnt.dll
19:39:31.2407EE42005C:\Windows\System32\gdi32full.dll
19:39:31.2407EE42005C:\Windows\System32\iertutil.dll
19:39:31.2407EE42005C:\Windows\System32\imagehlp.dll
19:39:31.2407EE42005C:\Windows\System32\kernel.appcore.dll
19:39:31.2407EE42005C:\Windows\System32\msvcp_win.dll
19:39:31.2407EE42005C:\Windows\System32\msvcrt.dll
19:39:31.2407EE42005C:\Windows\System32\ole32.dll
19:39:31.2407EE42005C:\Windows\System32\powrprof.dll
19:39:31.2407EE42005C:\Windows\System32\profapi.dll
19:39:31.2407EE42005C:\Windows\System32\rasadhlp.dll
19:39:31.2407EE42005C:\Windows\System32\sechost.dll
19:39:31.2407EE42005C:\Windows\System32\shcore.dll
19:39:31.2407EE42005C:\Windows\System32\ucrtbase.dll
19:39:31.2407EE42005C:\Windows\System32\win32u.dll
19:39:31.2407EE42005C:\Windows\System32\windows.storage.dll
19:39:31.2407EE42005C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.1198_none_9e820b57e45ad92f\COMCTL32.dll
19:39:31.2407EE42005C:\Windows\system32\rsaenh.dll
19:39:31.2407EE42005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
19:39:31.2407EE42005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmod.dll
19:39:31.2407EE42005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\fmodstudio.dll
19:39:31.2407EE42005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\libowgameevents.dll
19:39:31.2407EE42005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\plugins\TruckyTelemetry.dll
19:39:31.2407EE42005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\steam_api64.dll
19:39:31.2407EE42005E:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x64\tobii_gameintegration_x64.dll
19:39:33.2614D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:39:33.26741346316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
19:39:33.26741346511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
19:39:33.26741342444OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:39:33.26741342458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
19:39:33.3474D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:39:33.6654D03350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:39:35.6984D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
19:39:35.70241346320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
19:39:35.70241346531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
19:39:35.70241342477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
19:39:35.70241342482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:39:35.7074D03502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x130a6f;prev = 0x130a6f , {Original values: ref = -2 handle = 0x10007}
19:39:35.7084D03507OverlayManager::RestoreGameCursorblack Cursor restored
19:39:35.8014D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
19:39:48.5484D01552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:39:48.5694D0386fSwapResize_BuffersResize buffer (0x33341820)!
19:39:48.5694D0393fSwapResize_BuffersClear overlay graphics..
19:39:48.5694D02566OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:39:48.5694D01309OverlayManager::RestoreGameWNDPROCSearch SWL..
19:39:48.5694D01316OverlayManager::RestoreGameWNDPROCSWL restored.
19:39:48.5694D01326OverlayManager::RestoreGameWNDPROCSWL OK.
19:39:48.5694D01331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc4901a5
19:39:48.5694D02588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:39:48.5694D0395fSwapResize_BuffersDevice was Resized!
19:39:48.5694D0187IRenderDevice::releaseRender Releasing.
19:39:48.5694D082RenderDeviceCaptureBase::ReleaseTextureRelease
19:39:48.5694D0100RenderDeviceCaptureBase::ReleaseTextureReleased
19:39:48.5694D01280RenderDeviceD3d11::releaseImplementationReleasing 1
19:39:48.5694D01290RenderDeviceD3d11::releaseImplementationReleasing 2
19:39:48.5694D01309RenderDeviceD3d11::releaseImplementationReleasing 3
19:39:48.5694D0204IRenderDevice::releaseRender Releasing Done.
19:39:48.5694D0399fSwapResize_BuffersEnd Device was Resized!
19:39:48.7044D0386fSwapResize_BuffersResize buffer (0x33341820)!
19:39:48.7564D01063RenderDeviceD3d11::initRefC r:[6]->[5] 0x33341820
19:39:48.7564D01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
19:39:48.7564D01148RenderDeviceD3d11::initsave state
19:39:48.7564D0696RenderDeviceD3d11::initDX11loading shaders...
19:39:48.7674D01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x333074f8.
19:39:48.7674D01156RenderDeviceD3d11::initrestore state
19:39:48.7674D01159RenderDeviceD3d11::initTarget Window [0x190e90]
19:39:48.7674D0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:39:48.7674D0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:39:48.7674D04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:39:48.7674D04913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:39:48.7674D04925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:39:48.7744D05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x190e90}.
19:39:48.7744D02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf56096b
19:39:48.7744D02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
19:39:48.7744D02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x209d5e40=547184192)=>(0x44430750=1145243472)
19:39:48.7744D0326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
19:39:48.7744D0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
19:39:48.7784D0326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
19:39:48.7784D0347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
19:39:48.92341346242OverlayManager::doActionForegroundChange Event [winows not active]
19:39:48.92641346254OverlayManager::doActionForegroundChange Event OFF (OFF)
19:39:48.92641347626OverlayManager::OnForegroundChangedChanged False
19:39:48.92641347659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2088A Title=[Header.js - trucky (Workspace) - Visual Studio Code]
19:39:48.92641347054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:39:48.92641342548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:39:48.92641342477OverlayManager::setControlModeRestore RI to 0X1(0X30)...
19:39:48.92641342482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:39:48.92941346385OverlayManager::doActionDisplayFPS - Triggered
19:39:48.9434D047ResetSnapShotSH::ExecuteRelease snapshot SH
19:39:48.9434D0937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:43:08.85141346377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:53:03.3574D02288OverlayManager::installKeybMouseHookInstall KeybMouse
20:53:03.3574D0419InputInterceptor::stopHookunhook keyboard and mouse
20:53:03.3574D0386InputInterceptor::runHookKeyboard is hooked 0x4d0
20:53:03.3574D0408InputInterceptor::runHookMouse is hooked 0x4d0
20:53:03.3614D01552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:53:03.3614D01569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
20:53:03.3614D01309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:53:03.3614D01316OverlayManager::RestoreGameWNDPROCSWL restored.
20:53:03.3614D01326OverlayManager::RestoreGameWNDPROCSWL OK.
20:53:03.3614D01331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf56096b
20:53:03.3614D0386fSwapResize_BuffersResize buffer (0x33341820)!
20:53:03.3614D0393fSwapResize_BuffersClear overlay graphics..
20:53:03.3614D02566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:53:03.3614D02588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:53:03.3614D0395fSwapResize_BuffersDevice was Resized!
20:53:03.3614D0187IRenderDevice::releaseRender Releasing.
20:53:03.3614D082RenderDeviceCaptureBase::ReleaseTextureRelease
20:53:03.3614D0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:53:03.3614D01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:53:03.3614D01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:53:03.3614D01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:53:03.3614D0204IRenderDevice::releaseRender Releasing Done.
20:53:03.3614D0399fSwapResize_BuffersEnd Device was Resized!
20:53:03.4134D0386fSwapResize_BuffersResize buffer (0x33341820)!
20:53:03.4864D0386fSwapResize_BuffersResize buffer (0x33341820)!
20:53:03.5164D0386fSwapResize_BuffersResize buffer (0x33341820)!
20:53:03.5334D07093OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
20:53:03.54341346254OverlayManager::doActionForegroundChange Event ON (ON)
20:53:03.54341347626OverlayManager::OnForegroundChangedChanged True
20:53:03.54341347054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:53:03.54341342555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:53:03.54541346385OverlayManager::doActionDisplayFPS - Triggered
20:53:03.5564D01063RenderDeviceD3d11::initRefC r:[6]->[5] 0x33341820
20:53:03.5564D01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:53:03.5564D01148RenderDeviceD3d11::initsave state
20:53:03.5564D0696RenderDeviceD3d11::initDX11loading shaders...
20:53:03.5664D01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x333074f8.
20:53:03.5664D01156RenderDeviceD3d11::initrestore state
20:53:03.5664D01159RenderDeviceD3d11::initTarget Window [0x190e90]
20:53:03.5664D0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:53:03.5664D0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:53:03.5934D05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x190e90}.
20:53:03.5934D02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x67d06c1
20:53:03.5934D02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:53:03.5934D02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x209d5e40=547184192)=>(0x44430750=1145243472)
20:53:03.5934D0937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:53:03.6086E9C256InterProcessElement::closeInterProcess Overwolf_PID_27528_SHARED_MEMORY_AGENT close 2147483647 bytes
20:53:03.6086E9C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=110cb6
20:53:03.6086E9C256InterProcessElement::closeInterProcess Overwolf_ImID_110CB6_P_27528 close 2147483647 bytes
20:53:03.6086E9C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:53:03.6086E9C256InterProcessElement::closeInterProcess Overwolf_PID_27528_SHARED_MEMORY_AGENT close 2147483647 bytes
20:53:03.6086E9C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=50686
20:53:03.6086E9C256InterProcessElement::closeInterProcess Overwolf_ImID_50686_P_27528 close 2147483647 bytes
20:53:03.6096E9C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:53:03.6096E9C256InterProcessElement::closeInterProcess Overwolf_PID_27528_SHARED_MEMORY_AGENT close 2147483647 bytes
20:53:03.6096E9C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=306be
20:53:03.6096E9C256InterProcessElement::closeInterProcess Overwolf_ImID_306BE_P_27528 close 2147483647 bytes
20:53:03.6096E9C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:53:03.6096E9C256InterProcessElement::closeInterProcess Overwolf_PID_27528_SHARED_MEMORY_AGENT close 2147483647 bytes
20:53:03.6096E9C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=4069e
20:53:03.6096E9C256InterProcessElement::closeInterProcess Overwolf_ImID_4069E_P_27528 close 2147483647 bytes
20:53:03.6096E9C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:53:03.6096E9C256InterProcessElement::closeInterProcess Overwolf_PID_27528_SHARED_MEMORY_AGENT close 2147483647 bytes
20:53:03.6096E9C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=306c0
20:53:03.6096E9C256InterProcessElement::closeInterProcess Overwolf_ImID_306C0_P_27528 close 2147483647 bytes
20:53:03.6096E9C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:53:03.6444D04959OverlayManager::initOverlayResolutionEx 0X40008
20:53:03.6444D04966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:53:03.6444D04913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:53:03.6444D04925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:53:06.584D01848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:53:06.584D02288OverlayManager::installKeybMouseHookInstall KeybMouse
20:53:06.584D0419InputInterceptor::stopHookunhook keyboard and mouse
20:53:06.584D0386InputInterceptor::runHookKeyboard is hooked 0x4d0
20:53:06.584D0408InputInterceptor::runHookMouse is hooked 0x4d0
20:53:06.2514D01552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:53:06.2814D0386fSwapResize_BuffersResize buffer (0x33341820)!
20:53:06.2814D0393fSwapResize_BuffersClear overlay graphics..
20:53:06.2814D02566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:53:06.2814D01309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:53:06.2814D01316OverlayManager::RestoreGameWNDPROCSWL restored.
20:53:06.2814D01326OverlayManager::RestoreGameWNDPROCSWL OK.
20:53:06.2824D01331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x67d06c1
20:53:06.2824D02588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:53:06.2824D0395fSwapResize_BuffersDevice was Resized!
20:53:06.2824D0187IRenderDevice::releaseRender Releasing.
20:53:06.2824D082RenderDeviceCaptureBase::ReleaseTextureRelease
20:53:06.2824D0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:53:06.2824D01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:53:06.2824D01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:53:06.2824D01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:53:06.2824D0204IRenderDevice::releaseRender Releasing Done.
20:53:06.2824D0399fSwapResize_BuffersEnd Device was Resized!
20:53:06.3594D0386fSwapResize_BuffersResize buffer (0x33341820)!
20:53:06.3964D01063RenderDeviceD3d11::initRefC r:[6]->[5] 0x33341820
20:53:06.3964D01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:53:06.3964D01148RenderDeviceD3d11::initsave state
20:53:06.3964D0696RenderDeviceD3d11::initDX11loading shaders...
20:53:06.4074D01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x333074f8.
20:53:06.4074D01156RenderDeviceD3d11::initrestore state
20:53:06.4074D01159RenderDeviceD3d11::initTarget Window [0x190e90]
20:53:06.4074D0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:53:06.4074D0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:53:06.4074D04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:53:06.4074D04913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:53:06.4074D04925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:53:06.4144D05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x190e90}.
20:53:06.4144D02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xdb00ecb
20:53:06.4144D02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
20:53:06.4144D02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x209d5e40=547184192)=>(0x44430750=1145243472)
20:53:06.54641346242OverlayManager::doActionForegroundChange Event [winows not active]
20:53:06.54941346254OverlayManager::doActionForegroundChange Event OFF (OFF)
20:53:06.54941347626OverlayManager::OnForegroundChangedChanged False
20:53:06.55041347659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2088A Title=[windows-service.js - trucky (Workspace) - Visual Studio Code]
20:53:06.55041347054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:53:06.55041342548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:53:06.55041342477OverlayManager::setControlModeRestore RI to 0X1(0X30)...
20:53:06.55041342482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:53:06.55141346385OverlayManager::doActionDisplayFPS - Triggered
20:53:06.5664D047ResetSnapShotSH::ExecuteRelease snapshot SH
20:53:06.5664D0937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:54:31.1584D02288OverlayManager::installKeybMouseHookInstall KeybMouse
20:54:31.1584D0419InputInterceptor::stopHookunhook keyboard and mouse
20:54:31.1584D0386InputInterceptor::runHookKeyboard is hooked 0x4d0
20:54:31.1584D0408InputInterceptor::runHookMouse is hooked 0x4d0
20:54:31.1604D01552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:54:31.1604D01569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
20:54:31.1604D01309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:54:31.1604D01316OverlayManager::RestoreGameWNDPROCSWL restored.
20:54:31.1604D01326OverlayManager::RestoreGameWNDPROCSWL OK.
20:54:31.1604D01331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xdb00ecb
20:54:31.1604D0386fSwapResize_BuffersResize buffer (0x33341820)!
20:54:31.1604D0393fSwapResize_BuffersClear overlay graphics..
20:54:31.1604D02566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:54:31.1604D02588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:54:31.1604D0395fSwapResize_BuffersDevice was Resized!
20:54:31.1604D0187IRenderDevice::releaseRender Releasing.
20:54:31.1604D082RenderDeviceCaptureBase::ReleaseTextureRelease
20:54:31.1604D0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:54:31.1604D01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:54:31.1604D01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:54:31.1604D01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:54:31.1604D0204IRenderDevice::releaseRender Releasing Done.
20:54:31.1604D0399fSwapResize_BuffersEnd Device was Resized!
20:54:31.2044D0386fSwapResize_BuffersResize buffer (0x33341820)!
20:54:31.2564D0386fSwapResize_BuffersResize buffer (0x33341820)!
20:54:31.2864D0386fSwapResize_BuffersResize buffer (0x33341820)!
20:54:31.3214D01063RenderDeviceD3d11::initRefC r:[6]->[5] 0x33341820
20:54:31.3214D01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:54:31.3214D01148RenderDeviceD3d11::initsave state
20:54:31.3214D0696RenderDeviceD3d11::initDX11loading shaders...
20:54:31.33041346254OverlayManager::doActionForegroundChange Event ON (ON)
20:54:31.33041347626OverlayManager::OnForegroundChangedChanged True
20:54:31.33041347054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:54:31.33041342555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:54:31.3304D01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x333074f8.
20:54:31.3304D01156RenderDeviceD3d11::initrestore state
20:54:31.3304D01159RenderDeviceD3d11::initTarget Window [0x190e90]
20:54:31.3304D0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:54:31.3304D0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:54:31.33241346385OverlayManager::doActionDisplayFPS - Triggered
20:54:31.3664D05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x190e90}.
20:54:31.3664D02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x163b0a99
20:54:31.3664D02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:54:31.3664D02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x209d5e40=547184192)=>(0x44430750=1145243472)
20:54:31.3664D0937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:54:31.3694D04959OverlayManager::initOverlayResolutionEx 0X40008
20:54:31.3694D04966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:54:31.3694D04913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:54:31.3694D04925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:54:33.824D01848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:54:33.824D02288OverlayManager::installKeybMouseHookInstall KeybMouse
20:54:33.824D0419InputInterceptor::stopHookunhook keyboard and mouse
20:54:33.824D0386InputInterceptor::runHookKeyboard is hooked 0x4d0
20:54:33.824D0408InputInterceptor::runHookMouse is hooked 0x4d0
20:54:33.37241346242OverlayManager::doActionForegroundChange Event [winows not active]
20:54:33.37441346254OverlayManager::doActionForegroundChange Event OFF (OFF)
20:54:33.37441347626OverlayManager::OnForegroundChangedChanged False
20:54:33.37441347659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2088A Title=[windows-service.js - trucky (Workspace) - Visual Studio Code]
20:54:33.37441347054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:54:33.37441342548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:54:33.37441342477OverlayManager::setControlModeRestore RI to 0X1(0X30)...
20:54:33.37441342482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:54:33.37641346385OverlayManager::doActionDisplayFPS - Triggered
20:54:33.4474D0386fSwapResize_BuffersResize buffer (0x33341820)!
20:54:33.4474D0393fSwapResize_BuffersClear overlay graphics..
20:54:33.4474D02566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:54:33.4474D01309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:54:33.4474D01316OverlayManager::RestoreGameWNDPROCSWL restored.
20:54:33.4474D01326OverlayManager::RestoreGameWNDPROCSWL OK.
20:54:33.4474D01331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x163b0a99
20:54:33.4474D02588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:54:33.4474D0395fSwapResize_BuffersDevice was Resized!
20:54:33.4474D0187IRenderDevice::releaseRender Releasing.
20:54:33.4474D082RenderDeviceCaptureBase::ReleaseTextureRelease
20:54:33.4474D0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:54:33.4474D01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:54:33.4474D01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:54:33.4474D01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:54:33.4474D0204IRenderDevice::releaseRender Releasing Done.
20:54:33.4474D0399fSwapResize_BuffersEnd Device was Resized!
20:54:33.5284D01063RenderDeviceD3d11::initRefC r:[6]->[5] 0x33341820
20:54:33.5284D01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:54:33.5284D01148RenderDeviceD3d11::initsave state
20:54:33.5284D0696RenderDeviceD3d11::initDX11loading shaders...
20:54:33.5384D01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x333074f8.
20:54:33.5384D01156RenderDeviceD3d11::initrestore state
20:54:33.5384D01159RenderDeviceD3d11::initTarget Window [0x190e90]
20:54:33.5384D0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:54:33.5384D0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:54:33.5384D02555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:54:33.5384D04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:54:33.5384D04913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:54:33.5384D04925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:54:33.5474D047ResetSnapShotSH::ExecuteRelease snapshot SH
20:54:33.5474D05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x190e90}.
20:54:33.5474D02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x430a01
20:54:33.5474D02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
20:54:33.5474D02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x209d5e40=547184192)=>(0x44430750=1145243472)
20:54:33.5474D01670WidgetManager::drawskip widget draw (not in foreground) False - False
20:54:33.5474D0937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:54:35.5374D02288OverlayManager::installKeybMouseHookInstall KeybMouse
20:54:35.5374D0419InputInterceptor::stopHookunhook keyboard and mouse
20:54:35.5374D0386InputInterceptor::runHookKeyboard is hooked 0x4d0
20:54:35.5384D0408InputInterceptor::runHookMouse is hooked 0x4d0
20:54:35.5404D01552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:54:35.5404D01569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
20:54:35.5404D01309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:54:35.5404D01316OverlayManager::RestoreGameWNDPROCSWL restored.
20:54:35.5404D01326OverlayManager::RestoreGameWNDPROCSWL OK.
20:54:35.5404D01331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x430a01
20:54:35.5404D0386fSwapResize_BuffersResize buffer (0x33341820)!
20:54:35.5404D0393fSwapResize_BuffersClear overlay graphics..
20:54:35.5404D02566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:54:35.5404D02588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:54:35.5404D0395fSwapResize_BuffersDevice was Resized!
20:54:35.5404D0187IRenderDevice::releaseRender Releasing.
20:54:35.5404D082RenderDeviceCaptureBase::ReleaseTextureRelease
20:54:35.5404D0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:54:35.5404D01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:54:35.5404D01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:54:35.5404D01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:54:35.5404D0204IRenderDevice::releaseRender Releasing Done.
20:54:35.5404D0399fSwapResize_BuffersEnd Device was Resized!
20:54:35.6284D0386fSwapResize_BuffersResize buffer (0x33341820)!
20:54:35.6814D0386fSwapResize_BuffersResize buffer (0x33341820)!
20:54:35.7114D0386fSwapResize_BuffersResize buffer (0x33341820)!
20:54:35.7354D01063RenderDeviceD3d11::initRefC r:[6]->[5] 0x33341820
20:54:35.7354D01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:54:35.7354D01148RenderDeviceD3d11::initsave state
20:54:35.7354D0696RenderDeviceD3d11::initDX11loading shaders...
20:54:35.7444D01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x333074f8.
20:54:35.7444D01156RenderDeviceD3d11::initrestore state
20:54:35.7444D01159RenderDeviceD3d11::initTarget Window [0x190e90]
20:54:35.7444D0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:54:35.7444D0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:54:35.7814D05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x190e90}.
20:54:35.7814D02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x22c80641
20:54:35.7814D02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:54:35.7814D02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x209d5e40=547184192)=>(0x44430750=1145243472)
20:54:35.8404D04959OverlayManager::initOverlayResolutionEx 0X40008
20:54:35.8404D04966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:54:35.8404D04913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:54:35.8404D04925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:54:35.87741346254OverlayManager::doActionForegroundChange Event ON (ON)
20:54:35.87741347626OverlayManager::OnForegroundChangedChanged True
20:54:35.87741347054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:54:35.87941346385OverlayManager::doActionDisplayFPS - Triggered
20:54:35.8924D0937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:54:38.8041346377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:54:38.8741346377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:54:38.12141346377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:54:38.12841346377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:54:38.1466E9C225InterProcessElement::openInterProcess Overwolf_ImID_80E12_P_27528 opened succesfuly
20:54:38.1466E9C225InterProcessElement::openInterProcess Overwolf_PID_27528_SHARED_MEMORY_AGENT opened succesfuly
20:54:38.1466E9C225InterProcessElement::openInterProcess Overwolf_ImID_80808_P_27528 opened succesfuly
20:54:38.1466E9C225InterProcessElement::openInterProcess Overwolf_PID_27528_SHARED_MEMORY_AGENT opened succesfuly
20:54:38.27741346377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:54:38.3366E9C225InterProcessElement::openInterProcess Overwolf_ImID_1E0690_P_27528 opened succesfuly
20:54:38.3366E9C225InterProcessElement::openInterProcess Overwolf_PID_27528_SHARED_MEMORY_AGENT opened succesfuly
20:54:38.38341346377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:54:38.39241346377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:54:38.4256E9C225InterProcessElement::openInterProcess Overwolf_ImID_307AA_P_27528 opened succesfuly
20:54:38.4256E9C225InterProcessElement::openInterProcess Overwolf_PID_27528_SHARED_MEMORY_AGENT opened succesfuly
20:54:38.8904D0326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:54:38.8904D0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:54:40.7524D01848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:54:40.7534D02288OverlayManager::installKeybMouseHookInstall KeybMouse
20:54:40.7534D0419InputInterceptor::stopHookunhook keyboard and mouse
20:54:40.7534D0386InputInterceptor::runHookKeyboard is hooked 0x4d0
20:54:40.7534D0408InputInterceptor::runHookMouse is hooked 0x4d0
20:54:40.8574D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_save_edit_manager_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
20:54:40.89741346377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:54:40.9294D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_save_edit_manager_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
20:54:40.9496E9C225InterProcessElement::openInterProcess Overwolf_ImID_5C0D22_P_27528 opened succesfuly
20:54:40.9496E9C225InterProcessElement::openInterProcess Overwolf_PID_27528_SHARED_MEMORY_AGENT opened succesfuly
20:54:41.3264D0326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
20:54:41.3264D0347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
20:54:42.6254D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:54:42.63041346316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
20:54:42.63041346511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
20:54:42.63041342444OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:54:42.63041342458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
20:54:42.6614D05717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:54:42.6634D03350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:54:42.6894D0326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
20:54:42.6894D0347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
20:54:42.7034D0326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
20:54:42.7034D0347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
20:54:42.7124D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:54:43.9754D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:54:43.97941346320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
20:54:43.97941346531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
20:54:43.97941342477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
20:54:43.97941342482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:54:43.9954D03502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x130a6f;prev = 0x130a6f , {Original values: ref = -2 handle = 0x0}
20:54:43.9954D03507OverlayManager::RestoreGameCursorblack Cursor restored
20:54:44.254D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:54:45.5264D0386fSwapResize_BuffersResize buffer (0x33341820)!
20:54:45.5264D0393fSwapResize_BuffersClear overlay graphics..
20:54:45.5264D02566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:54:45.5264D01309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:54:45.5264D01316OverlayManager::RestoreGameWNDPROCSWL restored.
20:54:45.5264D01326OverlayManager::RestoreGameWNDPROCSWL OK.
20:54:45.5264D01331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x22c80641
20:54:45.5264D02588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:54:45.5264D0395fSwapResize_BuffersDevice was Resized!
20:54:45.5264D0187IRenderDevice::releaseRender Releasing.
20:54:45.5264D082RenderDeviceCaptureBase::ReleaseTextureRelease
20:54:45.5264D0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:54:45.5264D01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:54:45.5264D01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:54:45.5264D01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:54:45.5264D0204IRenderDevice::releaseRender Releasing Done.
20:54:45.5264D0399fSwapResize_BuffersEnd Device was Resized!
20:54:45.5644D01063RenderDeviceD3d11::initRefC r:[6]->[5] 0x33341820
20:54:45.5644D01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:54:45.5644D01148RenderDeviceD3d11::initsave state
20:54:45.5644D0696RenderDeviceD3d11::initDX11loading shaders...
20:54:45.5754D01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x333074f8.
20:54:45.5754D01156RenderDeviceD3d11::initrestore state
20:54:45.5754D01159RenderDeviceD3d11::initTarget Window [0x190e90]
20:54:45.5754D0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:54:45.5754D0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:54:45.5754D04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:54:45.5754D04913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:54:45.5754D04925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:54:45.6124D05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x190e90}.
20:54:45.6124D02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xdb0751
20:54:45.6124D02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
20:54:45.6124D02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x209d5e40=547184192)=>(0x44430750=1145243472)
20:54:45.6124D0326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:54:45.6124D0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:54:45.6134D0326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
20:54:45.6134D0347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
20:54:45.90241346242OverlayManager::doActionForegroundChange Event [winows not active]
20:54:45.90341346254OverlayManager::doActionForegroundChange Event OFF (OFF)
20:54:45.90341347626OverlayManager::OnForegroundChangedChanged False
20:54:45.90341347659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2088A Title=[windows-service.js - trucky (Workspace) - Visual Studio Code]
20:54:45.90341347054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:54:45.90341342548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:54:45.90341342477OverlayManager::setControlModeRestore RI to 0X1(0X30)...
20:54:45.90341342482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:54:45.90541346385OverlayManager::doActionDisplayFPS - Triggered
20:54:45.9194D047ResetSnapShotSH::ExecuteRelease snapshot SH
20:54:45.9194D0937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:55:02.7784D02288OverlayManager::installKeybMouseHookInstall KeybMouse
20:55:02.7784D0419InputInterceptor::stopHookunhook keyboard and mouse
20:55:02.7784D0386InputInterceptor::runHookKeyboard is hooked 0x4d0
20:55:02.7784D0408InputInterceptor::runHookMouse is hooked 0x4d0
20:55:02.7814D01552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:55:02.7814D01569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
20:55:02.7814D01309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:55:02.7814D01316OverlayManager::RestoreGameWNDPROCSWL restored.
20:55:02.7814D01326OverlayManager::RestoreGameWNDPROCSWL OK.
20:55:02.7814D01331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xdb0751
20:55:02.7814D0386fSwapResize_BuffersResize buffer (0x33341820)!
20:55:02.7814D0393fSwapResize_BuffersClear overlay graphics..
20:55:02.7814D02566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:55:02.7814D02588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:55:02.7814D0395fSwapResize_BuffersDevice was Resized!
20:55:02.7814D0187IRenderDevice::releaseRender Releasing.
20:55:02.7814D082RenderDeviceCaptureBase::ReleaseTextureRelease
20:55:02.7814D0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:55:02.7814D01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:55:02.7814D01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:55:02.7814D01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:55:02.7814D0204IRenderDevice::releaseRender Releasing Done.
20:55:02.7814D0399fSwapResize_BuffersEnd Device was Resized!
20:55:02.8404D0386fSwapResize_BuffersResize buffer (0x33341820)!
20:55:02.8914D0386fSwapResize_BuffersResize buffer (0x33341820)!
20:55:02.9104D0386fSwapResize_BuffersResize buffer (0x33341820)!
20:55:02.9404D01063RenderDeviceD3d11::initRefC r:[6]->[5] 0x33341820
20:55:02.9404D01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:55:02.9404D01148RenderDeviceD3d11::initsave state
20:55:02.9404D0696RenderDeviceD3d11::initDX11loading shaders...
20:55:02.94041346254OverlayManager::doActionForegroundChange Event ON (ON)
20:55:02.94041347626OverlayManager::OnForegroundChangedChanged True
20:55:02.94041347054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:55:02.94041342555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:55:02.94441346385OverlayManager::doActionDisplayFPS - Triggered
20:55:02.9544D01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x333074f8.
20:55:02.9544D01156RenderDeviceD3d11::initrestore state
20:55:02.9544D01159RenderDeviceD3d11::initTarget Window [0x190e90]
20:55:02.9544D0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:55:02.9544D0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:55:02.9894D05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x190e90}.
20:55:02.9904D02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4f60ac7
20:55:02.9904D02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:55:02.9904D02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x209d5e40=547184192)=>(0x44430750=1145243472)
20:55:02.9904D0326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:55:02.9904D0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:55:02.9924D0326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
20:55:02.9924D0347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
20:55:02.9964D0937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:55:02.9994D04959OverlayManager::initOverlayResolutionEx 0X40008
20:55:02.9994D04966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:55:02.9994D04913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:55:02.9994D04925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:55:05.5644D01848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:55:05.5644D02288OverlayManager::installKeybMouseHookInstall KeybMouse
20:55:05.5644D0419InputInterceptor::stopHookunhook keyboard and mouse
20:55:05.5644D0386InputInterceptor::runHookKeyboard is hooked 0x4d0
20:55:05.5644D0408InputInterceptor::runHookMouse is hooked 0x4d0
20:55:05.9504D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:55:05.95441346316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
20:55:05.95441346511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
20:55:05.95441342444OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:55:05.95441342458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
20:55:05.9714D05717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:55:05.9884D03350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:55:06.134D0326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
20:55:06.134D0347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
20:55:06.314D0326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
20:55:06.314D0347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
20:55:06.434D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:55:13.226E9C256InterProcessElement::closeInterProcess Overwolf_PID_27528_SHARED_MEMORY_AGENT close 2147483647 bytes
20:55:13.226E9C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=5c0d22
20:55:13.226E9C256InterProcessElement::closeInterProcess Overwolf_ImID_5C0D22_P_27528 close 2147483647 bytes
20:55:13.226E9C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:55:14.6094D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:55:14.61641346320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
20:55:14.61641346531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
20:55:14.61641342477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
20:55:14.61641342482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:55:14.6304D03502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x130a6f;prev = 0x130a6f , {Original values: ref = -2 handle = 0x0}
20:55:14.6304D03507OverlayManager::RestoreGameCursorblack Cursor restored
20:55:14.6714D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:55:15.5734D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_save_edit_manager_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
20:55:15.61441346377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:55:15.6324D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_save_edit_manager_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
20:55:15.6866E9C225InterProcessElement::openInterProcess Overwolf_ImID_B07A2_P_27528 opened succesfuly
20:55:15.6866E9C225InterProcessElement::openInterProcess Overwolf_PID_27528_SHARED_MEMORY_AGENT opened succesfuly
20:55:16.3124D0326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
20:55:16.3124D0347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
20:55:17.414D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_save_edit_manager_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
20:55:17.1264D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_save_edit_manager_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
20:55:17.6614D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_save_edit_manager_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [d]
20:55:17.70541346377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:55:17.71341346377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:55:17.7336E9C256InterProcessElement::closeInterProcess Overwolf_PID_27528_SHARED_MEMORY_AGENT close 2147483647 bytes
20:55:17.7336E9C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b07a2
20:55:17.7336E9C256InterProcessElement::closeInterProcess Overwolf_ImID_B07A2_P_27528 close 2147483647 bytes
20:55:17.7336E9C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:55:17.7386E9C225InterProcessElement::openInterProcess Overwolf_ImID_B0812_P_27528 opened succesfuly
20:55:17.7386E9C225InterProcessElement::openInterProcess Overwolf_PID_27528_SHARED_MEMORY_AGENT opened succesfuly
20:55:17.7384D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [hide_open_save_edit_manager_nhooheenabojigjaocnbanebmgdcmokbkbcdidea] [u]
20:55:18.1474D0326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
20:55:18.1474D0347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
20:55:19.8084D0386fSwapResize_BuffersResize buffer (0x33341820)!
20:55:19.8084D0393fSwapResize_BuffersClear overlay graphics..
20:55:19.8084D02566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:55:19.8084D01309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:55:19.8084D01316OverlayManager::RestoreGameWNDPROCSWL restored.
20:55:19.8084D01326OverlayManager::RestoreGameWNDPROCSWL OK.
20:55:19.8084D01331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4f60ac7
20:55:19.8084D02588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:55:19.8084D0395fSwapResize_BuffersDevice was Resized!
20:55:19.8084D0187IRenderDevice::releaseRender Releasing.
20:55:19.8084D082RenderDeviceCaptureBase::ReleaseTextureRelease
20:55:19.8084D0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:55:19.8084D01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:55:19.8084D01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:55:19.8084D01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:55:19.8084D0204IRenderDevice::releaseRender Releasing Done.
20:55:19.8084D0399fSwapResize_BuffersEnd Device was Resized!
20:55:19.8634D01063RenderDeviceD3d11::initRefC r:[6]->[5] 0x33341820
20:55:19.8634D01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:55:19.8634D01148RenderDeviceD3d11::initsave state
20:55:19.8634D0696RenderDeviceD3d11::initDX11loading shaders...
20:55:19.8724D01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x333074f8.
20:55:19.8724D01156RenderDeviceD3d11::initrestore state
20:55:19.8724D01159RenderDeviceD3d11::initTarget Window [0x190e90]
20:55:19.8724D0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:55:19.8724D0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:55:19.8724D04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:55:19.8724D04913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:55:19.8724D04925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:55:19.9134D05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x190e90}.
20:55:19.9134D02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe2f0449
20:55:19.9134D02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
20:55:19.9134D02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x209d5e40=547184192)=>(0x44430750=1145243472)
20:55:19.9134D0326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:55:19.9134D0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:55:19.9144D0326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
20:55:19.9144D0347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
20:55:19.96641346242OverlayManager::doActionForegroundChange Event [winows not active]
20:55:19.96741346254OverlayManager::doActionForegroundChange Event OFF (OFF)
20:55:19.96741347626OverlayManager::OnForegroundChangedChanged False
20:55:19.96841347659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2088A Title=[windows-service.js - trucky (Workspace) - Visual Studio Code]
20:55:19.96941347054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:55:19.96941342548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:55:19.96941342477OverlayManager::setControlModeRestore RI to 0X1(0X30)...
20:55:19.96941342482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:55:19.96941346385OverlayManager::doActionDisplayFPS - Triggered
20:55:19.9734D047ResetSnapShotSH::ExecuteRelease snapshot SH
20:55:19.9734D0937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:55:36.2464D02288OverlayManager::installKeybMouseHookInstall KeybMouse
20:55:36.2464D0419InputInterceptor::stopHookunhook keyboard and mouse
20:55:36.2464D0386InputInterceptor::runHookKeyboard is hooked 0x4d0
20:55:36.2464D0408InputInterceptor::runHookMouse is hooked 0x4d0
20:55:36.2504D01552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:55:36.2504D01569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
20:55:36.2504D01309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:55:36.2504D01316OverlayManager::RestoreGameWNDPROCSWL restored.
20:55:36.2504D01326OverlayManager::RestoreGameWNDPROCSWL OK.
20:55:36.2504D01331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe2f0449
20:55:36.2504D0386fSwapResize_BuffersResize buffer (0x33341820)!
20:55:36.2504D0393fSwapResize_BuffersClear overlay graphics..
20:55:36.2504D02566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:55:36.2504D02588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:55:36.2504D0395fSwapResize_BuffersDevice was Resized!
20:55:36.2504D0187IRenderDevice::releaseRender Releasing.
20:55:36.2504D082RenderDeviceCaptureBase::ReleaseTextureRelease
20:55:36.2504D0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:55:36.2504D01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:55:36.2504D01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:55:36.2504D01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:55:36.2504D0204IRenderDevice::releaseRender Releasing Done.
20:55:36.2504D0399fSwapResize_BuffersEnd Device was Resized!
20:55:36.2734D0386fSwapResize_BuffersResize buffer (0x33341820)!
20:55:36.3254D0386fSwapResize_BuffersResize buffer (0x33341820)!
20:55:36.3424D0386fSwapResize_BuffersResize buffer (0x33341820)!
20:55:36.3664D01063RenderDeviceD3d11::initRefC r:[6]->[5] 0x33341820
20:55:36.3664D01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:55:36.3664D01148RenderDeviceD3d11::initsave state
20:55:36.3664D0696RenderDeviceD3d11::initDX11loading shaders...
20:55:36.3754D01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x333074f8.
20:55:36.3754D01156RenderDeviceD3d11::initrestore state
20:55:36.3754D01159RenderDeviceD3d11::initTarget Window [0x190e90]
20:55:36.3754D0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:55:36.3754D0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:55:36.3754D02555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:55:36.4164D05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x190e90}.
20:55:36.4164D02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1c5e0b17
20:55:36.4164D02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:55:36.4164D02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x209d5e40=547184192)=>(0x44430750=1145243472)
20:55:36.4164D01670WidgetManager::drawskip widget draw (not in foreground) False - False
20:55:36.4194D04959OverlayManager::initOverlayResolutionEx 0X40008
20:55:36.4194D04966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:55:36.4194D04913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:55:36.4194D04925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:55:36.51041346254OverlayManager::doActionForegroundChange Event ON (ON)
20:55:36.51041347626OverlayManager::OnForegroundChangedChanged True
20:55:36.51041347054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:55:36.51241346385OverlayManager::doActionDisplayFPS - Triggered
20:55:36.5374D0326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
20:55:36.5374D0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:55:36.5384D0326RenderImageD3d11::setSizeCreate Texture (940,600) / (1024,640) - OK
20:55:36.5384D0347RenderImageD3d11::setSizeCreate Texture RV (1024,640) - OK
20:55:36.5434D0937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:55:37.6984D01848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:55:37.6984D02288OverlayManager::installKeybMouseHookInstall KeybMouse
20:55:37.6984D0419InputInterceptor::stopHookunhook keyboard and mouse
20:55:37.6984D0386InputInterceptor::runHookKeyboard is hooked 0x4d0
20:55:37.6984D0408InputInterceptor::runHookMouse is hooked 0x4d0
20:55:37.7994D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:55:37.80341346316OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
20:55:37.80341346511OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
20:55:37.80341342444OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:55:37.80341342458OverlayManager::setControlModeSet RI to 0X0 (0X230)...
20:55:37.8324D05717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:55:37.8344D03350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:55:37.8624D0326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
20:55:37.8624D0347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
20:55:37.8794D0326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
20:55:37.8794D0347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
20:55:37.9204D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:55:38.8626E9C256InterProcessElement::closeInterProcess Overwolf_PID_27528_SHARED_MEMORY_AGENT close 2147483647 bytes
20:55:38.8626E9C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b0812
20:55:38.8626E9C256InterProcessElement::closeInterProcess Overwolf_ImID_B0812_P_27528 close 2147483647 bytes
20:55:38.8626E9C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:55:39.644D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
20:55:39.6941346320OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_OFF
20:55:39.6941346531OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
20:55:39.6941342477OverlayManager::setControlModeRestore RI to 0X230(0X30)...
20:55:39.6941342482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:55:39.754D03502OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x130a6f;prev = 0x130a6f , {Original values: ref = -2 handle = 0x0}
20:55:39.754D03507OverlayManager::RestoreGameCursorblack Cursor restored
20:55:39.1814D0580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
20:56:05.186E9C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:56:06.57141346377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:56:07.5546E9C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3046] s[33].
20:56:07.5546E9C2410WidgetManager::RefreshWidgetThreadMainLoopexit
20:56:07.5546E9C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:56:07.5546E9C2335WidgetManager::RefreshThreadProcStaticclean Exit
20:56:12.5264D02433WidgetManager::Renderresum layout thread
20:56:12.5274D0275WidgetManager::initInit manager
20:56:12.52770E42346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:56:22.4624D0326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
20:56:22.4624D0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
20:56:30.27670E4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:56:31.7241346377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:56:44.77270E4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:56:47.65141346242OverlayManager::doActionForegroundChange Event [winows not active]
20:56:47.65141346254OverlayManager::doActionForegroundChange Event OFF (OFF)
20:56:47.65141347626OverlayManager::OnForegroundChangedChanged False
20:56:47.65941347659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104FC Title=[#trucky-overlay-playground - Discord]
20:56:47.65941347054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:56:47.66041342548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:56:47.66041342477OverlayManager::setControlModeRestore RI to 0X1(0X30)...
20:56:47.66041342482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:56:47.66541346385OverlayManager::doActionDisplayFPS - Triggered
20:56:47.7224D0386fSwapResize_BuffersResize buffer (0x33341820)!
20:56:47.7224D0393fSwapResize_BuffersClear overlay graphics..
20:56:47.7224D02566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:56:47.7224D01309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:56:47.7224D01316OverlayManager::RestoreGameWNDPROCSWL restored.
20:56:47.7224D01326OverlayManager::RestoreGameWNDPROCSWL OK.
20:56:47.7224D01331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1c5e0b17
20:56:47.7224D02588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:56:47.7224D0395fSwapResize_BuffersDevice was Resized!
20:56:47.7224D0187IRenderDevice::releaseRender Releasing.
20:56:47.7224D082RenderDeviceCaptureBase::ReleaseTextureRelease
20:56:47.7224D0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:56:47.7224D01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:56:47.7224D01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:56:47.7224D01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:56:47.7224D0204IRenderDevice::releaseRender Releasing Done.
20:56:47.7224D0399fSwapResize_BuffersEnd Device was Resized!
20:56:47.8174D01063RenderDeviceD3d11::initRefC r:[6]->[5] 0x33341820
20:56:47.8174D01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
20:56:47.8174D01148RenderDeviceD3d11::initsave state
20:56:47.8174D0696RenderDeviceD3d11::initDX11loading shaders...
20:56:47.8434D01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x333074f8.
20:56:47.8434D01156RenderDeviceD3d11::initrestore state
20:56:47.8434D01159RenderDeviceD3d11::initTarget Window [0x190e90]
20:56:47.8434D0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:56:47.8434D0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:56:47.8434D02555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:56:47.8434D04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:56:47.8434D04913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:56:47.8434D04925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:56:47.8834D047ResetSnapShotSH::ExecuteRelease snapshot SH
20:56:47.8834D05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x190e90}.
20:56:47.8834D02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x17890ca5
20:56:47.8834D02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
20:56:47.8834D02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x209d5e40=547184192)=>(0x44430750=1145243472)
20:56:47.8834D01670WidgetManager::drawskip widget draw (not in foreground) False - False
20:56:47.8834D0937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:56:54.6094D02288OverlayManager::installKeybMouseHookInstall KeybMouse
20:56:54.6094D0419InputInterceptor::stopHookunhook keyboard and mouse
20:56:54.6104D0386InputInterceptor::runHookKeyboard is hooked 0x4d0
20:56:54.6104D0408InputInterceptor::runHookMouse is hooked 0x4d0
20:57:45.46270E4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:57:48.2770E42388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3453] s[500].
20:57:48.2770E42410WidgetManager::RefreshWidgetThreadMainLoopexit
20:57:48.2770E42329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:57:48.2770E42335WidgetManager::RefreshThreadProcStaticclean Exit
20:57:52.5314D02433WidgetManager::Renderresum layout thread
20:57:52.5314D0275WidgetManager::initInit manager
20:57:52.5323AB82346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:21:50.5083AB8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:21:53.103AB8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:21:55.133AB8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:26:08.9334D01552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:26:08.9334D01569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:26:08.9334D01309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:26:08.9334D01316OverlayManager::RestoreGameWNDPROCSWL restored.
21:26:08.9334D01326OverlayManager::RestoreGameWNDPROCSWL OK.
21:26:08.9334D01331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x17890ca5
21:26:08.9344D0386fSwapResize_BuffersResize buffer (0x33341820)!
21:26:08.9354D0393fSwapResize_BuffersClear overlay graphics..
21:26:08.9354D02566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:26:08.9354D02588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:26:08.9354D0395fSwapResize_BuffersDevice was Resized!
21:26:08.9354D0187IRenderDevice::releaseRender Releasing.
21:26:08.9354D082RenderDeviceCaptureBase::ReleaseTextureRelease
21:26:08.9354D0100RenderDeviceCaptureBase::ReleaseTextureReleased
21:26:08.9354D01280RenderDeviceD3d11::releaseImplementationReleasing 1
21:26:08.9354D01290RenderDeviceD3d11::releaseImplementationReleasing 2
21:26:08.9354D01309RenderDeviceD3d11::releaseImplementationReleasing 3
21:26:08.9354D0204IRenderDevice::releaseRender Releasing Done.
21:26:08.9354D0399fSwapResize_BuffersEnd Device was Resized!
21:26:08.96141346254OverlayManager::doActionForegroundChange Event ON (ON)
21:26:08.96141347626OverlayManager::OnForegroundChangedChanged True
21:26:08.96241347054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:26:08.96641346385OverlayManager::doActionDisplayFPS - Triggered
21:26:09.104D0386fSwapResize_BuffersResize buffer (0x33341820)!
21:26:09.614D0386fSwapResize_BuffersResize buffer (0x33341820)!
21:26:09.884D0386fSwapResize_BuffersResize buffer (0x33341820)!
21:26:09.1894D01063RenderDeviceD3d11::initRefC r:[6]->[5] 0x33341820
21:26:09.1894D01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:26:09.1894D01148RenderDeviceD3d11::initsave state
21:26:09.1894D0696RenderDeviceD3d11::initDX11loading shaders...
21:26:09.2054D01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x333074f8.
21:26:09.2054D01156RenderDeviceD3d11::initrestore state
21:26:09.2054D01159RenderDeviceD3d11::initTarget Window [0x190e90]
21:26:09.2054D0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:26:09.2054D0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:26:09.2224D05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x190e90}.
21:26:09.2224D02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x90138f
21:26:09.2224D02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:26:09.2224D02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x209d5e40=547184192)=>(0x44430750=1145243472)
21:26:09.2224D0326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:26:09.2224D0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:26:09.2234D0326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
21:26:09.2234D0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:26:09.2254D0937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:26:09.2374D04959OverlayManager::initOverlayResolutionEx 0X40008
21:26:09.2374D04966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:26:09.2374D04913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:26:09.2374D04925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:26:10.9324D01848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:26:10.9324D02288OverlayManager::installKeybMouseHookInstall KeybMouse
21:26:10.9324D0419InputInterceptor::stopHookunhook keyboard and mouse
21:26:10.9324D0386InputInterceptor::runHookKeyboard is hooked 0x4d0
21:26:10.9324D0408InputInterceptor::runHookMouse is hooked 0x4d0
21:26:11.4563AB8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:26:13.9723AB82388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
21:26:13.9723AB82410WidgetManager::RefreshWidgetThreadMainLoopexit
21:26:13.9723AB82329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:26:13.9723AB82335WidgetManager::RefreshThreadProcStaticclean Exit
21:26:18.9944D02433WidgetManager::Renderresum layout thread
21:26:18.9944D0275WidgetManager::initInit manager
21:26:18.99473A82346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:26:35.86373A8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:26:38.36873A82388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
21:26:38.36973A82410WidgetManager::RefreshWidgetThreadMainLoopexit
21:26:38.36973A82329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:26:38.36973A82335WidgetManager::RefreshThreadProcStaticclean Exit
21:26:43.3524D02433WidgetManager::Renderresum layout thread
21:26:43.3534D0275WidgetManager::initInit manager
21:26:43.353696C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:27:17.456696C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:27:18.236696C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:27:18.33741346377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:27:34.740696C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:27:56.184D0386fSwapResize_BuffersResize buffer (0x33341820)!
21:27:56.184D0393fSwapResize_BuffersClear overlay graphics..
21:27:56.184D02566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:27:56.184D01309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:27:56.184D01316OverlayManager::RestoreGameWNDPROCSWL restored.
21:27:56.184D01326OverlayManager::RestoreGameWNDPROCSWL OK.
21:27:56.184D01331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x90138f
21:27:56.184D02588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:27:56.184D0395fSwapResize_BuffersDevice was Resized!
21:27:56.184D0187IRenderDevice::releaseRender Releasing.
21:27:56.184D082RenderDeviceCaptureBase::ReleaseTextureRelease
21:27:56.184D0100RenderDeviceCaptureBase::ReleaseTextureReleased
21:27:56.184D01280RenderDeviceD3d11::releaseImplementationReleasing 1
21:27:56.184D01290RenderDeviceD3d11::releaseImplementationReleasing 2
21:27:56.184D01309RenderDeviceD3d11::releaseImplementationReleasing 3
21:27:56.184D0204IRenderDevice::releaseRender Releasing Done.
21:27:56.184D0399fSwapResize_BuffersEnd Device was Resized!
21:27:56.1594D01063RenderDeviceD3d11::initRefC r:[6]->[5] 0x33341820
21:27:56.1594D01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:27:56.1594D01148RenderDeviceD3d11::initsave state
21:27:56.1604D0696RenderDeviceD3d11::initDX11loading shaders...
21:27:56.17841346242OverlayManager::doActionForegroundChange Event [winows not active]
21:27:56.2124D01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x333074f8.
21:27:56.2124D01156RenderDeviceD3d11::initrestore state
21:27:56.2124D01159RenderDeviceD3d11::initTarget Window [0x190e90]
21:27:56.2124D0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:27:56.2124D0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:27:56.2124D04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:27:56.2124D04913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:27:56.2124D04925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:27:56.21241346254OverlayManager::doActionForegroundChange Event OFF (OFF)
21:27:56.21241347626OverlayManager::OnForegroundChangedChanged False
21:27:56.21341347659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104FC Title=[#trucky-overlay-playground - Discord]
21:27:56.21341347054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:27:56.21341342548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:27:56.21341342477OverlayManager::setControlModeRestore RI to 0X1(0X30)...
21:27:56.21341342482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:27:56.21641346385OverlayManager::doActionDisplayFPS - Triggered
21:27:56.3214D047ResetSnapShotSH::ExecuteRelease snapshot SH
21:27:56.3214D05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x190e90}.
21:27:56.3214D02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4f41213
21:27:56.3214D02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
21:27:56.3214D02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x209d5e40=547184192)=>(0x44430750=1145243472)
21:27:56.3214D0937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:28:37.2494D02288OverlayManager::installKeybMouseHookInstall KeybMouse
21:28:37.2494D0419InputInterceptor::stopHookunhook keyboard and mouse
21:28:37.2494D0386InputInterceptor::runHookKeyboard is hooked 0x4d0
21:28:37.2494D0408InputInterceptor::runHookMouse is hooked 0x4d0
21:28:37.2524D01552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:28:37.2524D01569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:28:37.2524D01309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:28:37.2524D01316OverlayManager::RestoreGameWNDPROCSWL restored.
21:28:37.2524D01326OverlayManager::RestoreGameWNDPROCSWL OK.
21:28:37.2524D01331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4f41213
21:28:37.2524D0386fSwapResize_BuffersResize buffer (0x33341820)!
21:28:37.2524D0393fSwapResize_BuffersClear overlay graphics..
21:28:37.2524D02566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:28:37.2524D02588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:28:37.2524D0395fSwapResize_BuffersDevice was Resized!
21:28:37.2524D0187IRenderDevice::releaseRender Releasing.
21:28:37.2524D082RenderDeviceCaptureBase::ReleaseTextureRelease
21:28:37.2524D0100RenderDeviceCaptureBase::ReleaseTextureReleased
21:28:37.2524D01280RenderDeviceD3d11::releaseImplementationReleasing 1
21:28:37.2524D01290RenderDeviceD3d11::releaseImplementationReleasing 2
21:28:37.2524D01309RenderDeviceD3d11::releaseImplementationReleasing 3
21:28:37.2524D0204IRenderDevice::releaseRender Releasing Done.
21:28:37.2524D0399fSwapResize_BuffersEnd Device was Resized!
21:28:37.26541346254OverlayManager::doActionForegroundChange Event ON (ON)
21:28:37.26541347626OverlayManager::OnForegroundChangedChanged True
21:28:37.26541347054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:28:37.26541342555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:28:37.26841346385OverlayManager::doActionDisplayFPS - Triggered
21:28:37.3174D0386fSwapResize_BuffersResize buffer (0x33341820)!
21:28:37.3624D0386fSwapResize_BuffersResize buffer (0x33341820)!
21:28:37.3854D0386fSwapResize_BuffersResize buffer (0x33341820)!
21:28:37.4534D01063RenderDeviceD3d11::initRefC r:[6]->[5] 0x33341820
21:28:37.4534D01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:28:37.4534D01148RenderDeviceD3d11::initsave state
21:28:37.4534D0696RenderDeviceD3d11::initDX11loading shaders...
21:28:37.4644D01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x333074f8.
21:28:37.4644D01156RenderDeviceD3d11::initrestore state
21:28:37.4644D01159RenderDeviceD3d11::initTarget Window [0x190e90]
21:28:37.4644D0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:28:37.4644D0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:28:37.4804D05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x190e90}.
21:28:37.4804D02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x48f0f33
21:28:37.4804D02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:28:37.4804D02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x209d5e40=547184192)=>(0x44430750=1145243472)
21:28:37.4834D0326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
21:28:37.4834D0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:28:37.4844D0326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:28:37.4844D0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:28:37.4864D0937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:28:37.5004D04959OverlayManager::initOverlayResolutionEx 0X40008
21:28:37.5004D04966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:28:37.5014D04913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:28:37.5014D04925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:28:39.294D01848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:28:39.294D02288OverlayManager::installKeybMouseHookInstall KeybMouse
21:28:39.294D0419InputInterceptor::stopHookunhook keyboard and mouse
21:28:39.294D0386InputInterceptor::runHookKeyboard is hooked 0x4d0
21:28:39.294D0408InputInterceptor::runHookMouse is hooked 0x4d0
21:28:39.29241346242OverlayManager::doActionForegroundChange Event [winows not active]
21:28:39.2934D0386fSwapResize_BuffersResize buffer (0x33341820)!
21:28:39.2934D0393fSwapResize_BuffersClear overlay graphics..
21:28:39.2934D02566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:28:39.2934D01309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:28:39.2934D01316OverlayManager::RestoreGameWNDPROCSWL restored.
21:28:39.2934D01326OverlayManager::RestoreGameWNDPROCSWL OK.
21:28:39.2934D01331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x48f0f33
21:28:39.2934D02588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:28:39.2934D0395fSwapResize_BuffersDevice was Resized!
21:28:39.2934D0187IRenderDevice::releaseRender Releasing.
21:28:39.2934D082RenderDeviceCaptureBase::ReleaseTextureRelease
21:28:39.2934D0100RenderDeviceCaptureBase::ReleaseTextureReleased
21:28:39.2934D01280RenderDeviceD3d11::releaseImplementationReleasing 1
21:28:39.2934D01290RenderDeviceD3d11::releaseImplementationReleasing 2
21:28:39.2934D01309RenderDeviceD3d11::releaseImplementationReleasing 3
21:28:39.2934D0204IRenderDevice::releaseRender Releasing Done.
21:28:39.2934D0399fSwapResize_BuffersEnd Device was Resized!
21:28:39.29541346254OverlayManager::doActionForegroundChange Event OFF (OFF)
21:28:39.29541347626OverlayManager::OnForegroundChangedChanged False
21:28:39.29541347659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104FC Title=[#trucky-overlay-playground - Discord]
21:28:39.29541347054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:28:39.29541342548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:28:39.29541342477OverlayManager::setControlModeRestore RI to 0X1(0X30)...
21:28:39.29541342482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:28:39.30541346385OverlayManager::doActionDisplayFPS - Triggered
21:28:39.4494D01063RenderDeviceD3d11::initRefC r:[6]->[5] 0x33341820
21:28:39.4494D01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:28:39.4494D01148RenderDeviceD3d11::initsave state
21:28:39.4494D0696RenderDeviceD3d11::initDX11loading shaders...
21:28:39.4614D01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x333074f8.
21:28:39.4614D01156RenderDeviceD3d11::initrestore state
21:28:39.4614D01159RenderDeviceD3d11::initTarget Window [0x190e90]
21:28:39.4614D0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:28:39.4614D0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:28:39.4614D02555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:28:39.4614D04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:28:39.4614D04913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:28:39.4614D04925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:28:39.4924D047ResetSnapShotSH::ExecuteRelease snapshot SH
21:28:39.4924D05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x190e90}.
21:28:39.4934D02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4ac0f33
21:28:39.4934D02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
21:28:39.4934D02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x209d5e40=547184192)=>(0x44430750=1145243472)
21:28:39.4934D01670WidgetManager::drawskip widget draw (not in foreground) False - False
21:28:39.4934D0937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:30:30.2624D02288OverlayManager::installKeybMouseHookInstall KeybMouse
21:30:30.2624D0419InputInterceptor::stopHookunhook keyboard and mouse
21:30:30.2624D0386InputInterceptor::runHookKeyboard is hooked 0x4d0
21:30:30.2624D0408InputInterceptor::runHookMouse is hooked 0x4d0
21:30:30.2654D01552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:30:30.2654D01569OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:30:30.2654D01309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:30:30.2654D01316OverlayManager::RestoreGameWNDPROCSWL restored.
21:30:30.2654D01326OverlayManager::RestoreGameWNDPROCSWL OK.
21:30:30.2654D01331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4ac0f33
21:30:30.2654D0386fSwapResize_BuffersResize buffer (0x33341820)!
21:30:30.2654D0393fSwapResize_BuffersClear overlay graphics..
21:30:30.2654D02566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:30:30.2654D02588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:30:30.2654D0395fSwapResize_BuffersDevice was Resized!
21:30:30.2654D0187IRenderDevice::releaseRender Releasing.
21:30:30.2654D082RenderDeviceCaptureBase::ReleaseTextureRelease
21:30:30.2654D0100RenderDeviceCaptureBase::ReleaseTextureReleased
21:30:30.2654D01280RenderDeviceD3d11::releaseImplementationReleasing 1
21:30:30.2654D01290RenderDeviceD3d11::releaseImplementationReleasing 2
21:30:30.2654D01309RenderDeviceD3d11::releaseImplementationReleasing 3
21:30:30.2654D0204IRenderDevice::releaseRender Releasing Done.
21:30:30.2654D0399fSwapResize_BuffersEnd Device was Resized!
21:30:30.2974D0386fSwapResize_BuffersResize buffer (0x33341820)!
21:30:30.3464D0386fSwapResize_BuffersResize buffer (0x33341820)!
21:30:30.3644D0386fSwapResize_BuffersResize buffer (0x33341820)!
21:30:30.4734D01063RenderDeviceD3d11::initRefC r:[6]->[5] 0x33341820
21:30:30.4734D01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
21:30:30.4734D01148RenderDeviceD3d11::initsave state
21:30:30.4734D0696RenderDeviceD3d11::initDX11loading shaders...
21:30:30.4854D01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x333074f8.
21:30:30.4854D01156RenderDeviceD3d11::initrestore state
21:30:30.4854D01159RenderDeviceD3d11::initTarget Window [0x190e90]
21:30:30.4854D0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:30:30.4854D0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:30:30.5144D05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x190e90}.
21:30:30.5144D02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4141357
21:30:30.5144D02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:30:30.5144D02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x209d5e40=547184192)=>(0x44430750=1145243472)
21:30:30.52841346254OverlayManager::doActionForegroundChange Event ON (ON)
21:30:30.52841347626OverlayManager::OnForegroundChangedChanged True
21:30:30.52841347054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:30:30.53041346385OverlayManager::doActionDisplayFPS - Triggered
21:30:30.5454D04959OverlayManager::initOverlayResolutionEx 0X40008
21:30:30.5454D04966OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:30:30.5464D04913OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:30:30.5464D04925OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:30:30.5464D0326RenderImageD3d11::setSizeCreate Texture (1920,40) / (1920,128) - OK
21:30:30.5464D0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:30:30.5484D0326RenderImageD3d11::setSizeCreate Texture (1920,100) / (1920,128) - OK
21:30:30.5484D0347RenderImageD3d11::setSizeCreate Texture RV (1920,128) - OK
21:30:30.5504D0937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:30:31.4284D01848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:30:31.4284D02288OverlayManager::installKeybMouseHookInstall KeybMouse
21:30:31.4284D0419InputInterceptor::stopHookunhook keyboard and mouse
21:30:31.4284D0386InputInterceptor::runHookKeyboard is hooked 0x4d0
21:30:31.4284D0408InputInterceptor::runHookMouse is hooked 0x4d0
21:31:35.972696C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:31:37.424D0453ReleaseD11DeviceDevice Released! [4]
21:31:37.424D02566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:31:37.424D01309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:31:37.424D01316OverlayManager::RestoreGameWNDPROCSWL restored.
21:31:37.424D01326OverlayManager::RestoreGameWNDPROCSWL OK.
21:31:37.424D01331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4141357
21:31:37.424D02588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:31:37.424D0187IRenderDevice::releaseRender Releasing.
21:31:37.424D082RenderDeviceCaptureBase::ReleaseTextureRelease
21:31:37.424D0100RenderDeviceCaptureBase::ReleaseTextureReleased
21:31:37.424D01280RenderDeviceD3d11::releaseImplementationReleasing 1
21:31:37.424D01290RenderDeviceD3d11::releaseImplementationReleasing 2
21:31:37.424D01309RenderDeviceD3d11::releaseImplementationReleasing 3
21:31:37.424D0204IRenderDevice::releaseRender Releasing Done.
21:31:37.424D0456ReleaseD11Device End Device Released!
21:31:37.434D0502fDevice11_Releaseswap chain release 0 0x33341820 [overlay:0]
21:31:37.17141346242OverlayManager::doActionForegroundChange Event [winows not active]
21:31:37.17441346254OverlayManager::doActionForegroundChange Event OFF (OFF)
21:31:37.17441347626OverlayManager::OnForegroundChangedChanged False
21:31:37.17441347659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x170E68 Title=[LINQPad 5]
21:31:37.17441347054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:31:37.17441342548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:31:37.17441342477OverlayManager::setControlModeRestore RI to 0X1(0X30)...
21:31:37.17441342482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:31:37.17641346385OverlayManager::doActionDisplayFPS - Triggered
21:31:37.9484D02110ClientExitProcessCallbackClient::Exit Process Callback [0].
21:31:37.9494D0790Client::clearClient::Clear [0 - 1] .
21:31:37.9494D0797Client::clearClient::Clear stoping...
21:31:37.9494D0959OverlayManager::StopInternalstopping...
21:31:37.9494D0985OverlayManager::StopInternalStoping server connection
21:31:37.94941346580OverlayManager::OnDisconnectedDisconnected from server
21:31:37.9504D0990OverlayManager::StopInternalStopped server connection
21:31:37.9504D0206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
21:31:37.9504D0232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
21:31:37.9504D0232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
21:31:37.9504D01011OverlayManager::StopInternalClosing inter process
21:31:37.9504D025InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
21:31:37.9512DB4118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
21:31:37.9514D0256InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
21:31:37.9514D059InterProcessEventHandler::~InterProcessEventHandlerDone.
21:31:37.9514D01023OverlayManager::StopInternalnot running.
21:31:37.9514D0140ApiManager::DestroyBackgroundThreadDestroy call.
21:31:38.1747EE4187ApiManager::BackgroundThreadBackground Thread is terminated.
21:31:38.1754D0231ApiManager::ClearAllCommandsClearing commands [4]
21:31:38.1754D0248ApiManager::ClearAllCommandsCleared
21:31:38.1754D0135ApiManager::DestroyDestroyed
21:31:38.1754D01025OverlayManager::StopInternalstopped.
21:31:38.1764D0853Client::clearRemove old SHM
21:31:38.1774D0256InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_82_5_27528 close 2147483647 bytes
21:31:38.1774D0861Client::clearStop tasks thread
21:31:38.1794D0874Client::clearClient::Clear - Done.
21:31:38.1794D02125ClientExitProcessCallbackGoing to ExitProcess()